diff options
author | Robin Kertels <robin.kertels@gmail.com> | 2023-11-15 18:51:30 +0300 |
---|---|---|
committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2023-11-16 17:43:07 +0300 |
commit | d998dee46e5848da23e7d2eb078845ffb5b73d65 (patch) | |
tree | 18dd13b5e9e3de1046d3899282b623b6f09ef444 | |
parent | ea3149801f94e219163d91b0ab233340b0acec12 (diff) |
[d3d11] Lock context in KeyedMutex::ReleaseSync
Co-authored-by: Yuxuan Shui <yshuiv7@gmail.com>
-rw-r--r-- | src/d3d11/d3d11_context_imm.h | 4 | ||||
-rw-r--r-- | src/d3d11/d3d11_resource.cpp | 12 |
2 files changed, 15 insertions, 1 deletions
diff --git a/src/d3d11/d3d11_context_imm.h b/src/d3d11/d3d11_context_imm.h index eb3ed88f..3e683250 100644 --- a/src/d3d11/d3d11_context_imm.h +++ b/src/d3d11/d3d11_context_imm.h @@ -89,6 +89,10 @@ namespace dxvk { void SynchronizeCsThread( uint64_t SequenceNumber); + D3D10Multithread& GetMultithread() { + return m_multithread; + } + D3D10DeviceLock LockContext() { return m_multithread.AcquireLock(); } diff --git a/src/d3d11/d3d11_resource.cpp b/src/d3d11/d3d11_resource.cpp index db3c0f10..adc5b444 100644 --- a/src/d3d11/d3d11_resource.cpp +++ b/src/d3d11/d3d11_resource.cpp @@ -111,7 +111,17 @@ namespace dxvk { D3D11CommonTexture* texture = GetCommonTexture(m_resource); Rc<DxvkDevice> dxvkDevice = m_device->GetDXVKDevice(); - m_device->GetContext()->WaitForResource(texture->GetImage(), DxvkCsThread::SynchronizeAll, D3D11_MAP_READ_WRITE, 0); + { + D3D11ImmediateContext* context = m_device->GetContext(); + D3D10Multithread& multithread = context->GetMultithread(); + static bool s_errorShown = false; + + if (!multithread.GetMultithreadProtected() && !std::exchange(s_errorShown, true)) + Logger::warn("D3D11DXGIKeyedMutex::ReleaseSync: Called without context locking enabled."); + + D3D10DeviceLock lock = context->LockContext(); + context->WaitForResource(texture->GetImage(), DxvkCsThread::SynchronizeAll, D3D11_MAP_READ_WRITE, 0); + } return dxvkDevice->vkd()->wine_vkReleaseKeyedMutex(dxvkDevice->handle(), texture->GetImage()->memory().memory(), Key) == VK_SUCCESS ? S_OK |