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authorBlisto91 <47954800+Blisto91@users.noreply.github.com>2023-12-23 00:06:50 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2023-12-23 11:23:27 +0300
commitadb33d3af162baef0076c58d9538332ee3379dd8 (patch)
tree874c1d53e5b3736b9e5676fc9842ab26adea4498
parent1b31aa5dbca0749d0737cff02043acb061332fb6 (diff)
[util] Hide Intel in Far Cry 3, 4 and Primal
Also unhides Nvidia in Primal as it has the same clear value rounding assumptions as Far Cry 3 and 4
-rw-r--r--src/util/config/config.cpp9
1 files changed, 6 insertions, 3 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index 6cd72ae8..ba8356d1 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -54,13 +54,16 @@ namespace dxvk {
/* Far Cry 3: Assumes clear(0.5) on an UNORM *
* format to result in 128 on AMD and 127 on *
* Nvidia. We assume that the Vulkan drivers *
- * match the clear behaviour of D3D11. */
+ * match the clear behaviour of D3D11. *
+ * Intel needs to match the AMD result */
{ R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{
{ "dxgi.hideNvidiaGpu", "False" },
+ { "dxgi.hideIntelGpu", "True" },
}} },
- /* Far Cry 4: Same as Far Cry 3 */
- { R"(\\FarCry4\.exe$)", {{
+ /* Far Cry 4 and Primal: Same as Far Cry 3 */
+ { R"(\\(FarCry4|FCPrimal)\.exe$)", {{
{ "dxgi.hideNvidiaGpu", "False" },
+ { "dxgi.hideIntelGpu", "True" },
}} },
/* Frostpunk: Renders one frame with D3D9 *
* after creating the DXGI swap chain */