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authorBlisto91 <47954800+Blisto91@users.noreply.github.com>2023-10-02 23:42:11 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2023-10-06 15:05:04 +0300
commitf0ff0007dc7bfc76383b61bad011078758caa3c7 (patch)
tree4d4ec8a39b877cad25df9c1dd866ecf952221439
parent494f7fd38df9b0ec6b1d3137a6528d2f31d55452 (diff)
[util] Enable cachedDynamicBuffers for Battlestations Midway
Helps performance dips that can happen in some areas
-rw-r--r--src/util/config/config.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index bfa1ed0b..c0de0ee7 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -819,6 +819,10 @@ namespace dxvk {
{ R"(\\AoK HD\.exe$)", {{
{ "d3d9.maxFrameLatency", "1" },
}} },
+ /* Battlestations Midway */
+ { R"(\\Battlestationsmidway\.exe$)", {{
+ { "d3d9.cachedDynamicBuffers", "True" },
+ }} },
/**********************************************/
/* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */