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author | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2022-03-26 14:43:04 +0300 |
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committer | Philip Rebohle <philip.rebohle@tu-dortmund.de> | 2022-03-26 14:44:25 +0300 |
commit | b4efaa4ef061139baca7e3cba0091e4df6b92c75 (patch) | |
tree | 0ad5f76f43f9770998ced5002d124cf83c72b59d | |
parent | 4e34c29c560070e19f1b644c6233f9d4adbee614 (diff) |
[util] Enable cached constant buffers for Frostpunk
Massively improves CPU-bound performance.
-rw-r--r-- | src/util/config/config.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index a3a86699..c6ec7cd8 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -52,6 +52,7 @@ namespace dxvk { * after creating the DXGI swap chain */ { R"(\\Frostpunk\.exe$)", {{ { "dxgi.deferSurfaceCreation", "True" }, + { "d3d11.cachedDynamicResources", "c" }, }} }, /* Nioh: See Frostpunk, apparently? */ { R"(\\nioh\.exe$)", {{ |