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authorspiffeeroo <50706239+spiffeeroo@users.noreply.github.com>2023-12-27 16:12:18 +0300
committerPhilip Rebohle <25567304+doitsujin@users.noreply.github.com>2024-01-02 21:05:44 +0300
commit5e06cf95737ccf8cdd8a8bcc50c944a4ae0f4ecc (patch)
treee594755187eda7d6b68ca45199aa9e022a3c0d6c /src
parent2cf590f63628a33a037227ee53ced293bd2cb66d (diff)
[util] Limit Sonic CD to 60 fps
Game engine physics/speed for Sonic CD is tied to frame rate so limit max frame rate to 60 fps. Otherwise, the game runs too quickly for high refresh rate monitors.
Diffstat (limited to 'src')
-rw-r--r--src/util/config/config.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp
index 745d4c8a..e19dd7b7 100644
--- a/src/util/config/config.cpp
+++ b/src/util/config/config.cpp
@@ -841,6 +841,10 @@ namespace dxvk {
{ R"(\\SkyDrift\.exe$)" , {{
{ "d3d9.allowDirectBufferMapping", "False" },
}} },
+ /* Sonic CD */
+ { R"(\\soniccd\.exe$)", {{
+ { "d3d9.maxFrameRate", "60" },
+ }} },
/**********************************************/
/* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */