diff options
author | spiffeeroo <50706239+spiffeeroo@users.noreply.github.com> | 2023-12-27 16:12:18 +0300 |
---|---|---|
committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2024-01-02 21:05:44 +0300 |
commit | 5e06cf95737ccf8cdd8a8bcc50c944a4ae0f4ecc (patch) | |
tree | e594755187eda7d6b68ca45199aa9e022a3c0d6c /src | |
parent | 2cf590f63628a33a037227ee53ced293bd2cb66d (diff) |
[util] Limit Sonic CD to 60 fps
Game engine physics/speed for Sonic CD is tied to frame rate so limit max frame rate to 60 fps. Otherwise, the game runs too quickly for high refresh rate monitors.
Diffstat (limited to 'src')
-rw-r--r-- | src/util/config/config.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 745d4c8a..e19dd7b7 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -841,6 +841,10 @@ namespace dxvk { { R"(\\SkyDrift\.exe$)" , {{ { "d3d9.allowDirectBufferMapping", "False" }, }} }, + /* Sonic CD */ + { R"(\\soniccd\.exe$)", {{ + { "d3d9.maxFrameRate", "60" }, + }} }, /**********************************************/ /* D3D12 GAMES (vkd3d-proton with dxvk dxgi) */ |