diff options
author | Blisto91 <47954800+Blisto91@users.noreply.github.com> | 2023-12-23 00:06:50 +0300 |
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committer | Philip Rebohle <25567304+doitsujin@users.noreply.github.com> | 2023-12-23 11:23:27 +0300 |
commit | adb33d3af162baef0076c58d9538332ee3379dd8 (patch) | |
tree | 874c1d53e5b3736b9e5676fc9842ab26adea4498 /src | |
parent | 1b31aa5dbca0749d0737cff02043acb061332fb6 (diff) |
[util] Hide Intel in Far Cry 3, 4 and Primal
Also unhides Nvidia in Primal as it has the same clear value rounding assumptions as Far Cry 3 and 4
Diffstat (limited to 'src')
-rw-r--r-- | src/util/config/config.cpp | 9 |
1 files changed, 6 insertions, 3 deletions
diff --git a/src/util/config/config.cpp b/src/util/config/config.cpp index 6cd72ae8..ba8356d1 100644 --- a/src/util/config/config.cpp +++ b/src/util/config/config.cpp @@ -54,13 +54,16 @@ namespace dxvk { /* Far Cry 3: Assumes clear(0.5) on an UNORM * * format to result in 128 on AMD and 127 on * * Nvidia. We assume that the Vulkan drivers * - * match the clear behaviour of D3D11. */ + * match the clear behaviour of D3D11. * + * Intel needs to match the AMD result */ { R"(\\(farcry3|fc3_blooddragon)_d3d11\.exe$)", {{ { "dxgi.hideNvidiaGpu", "False" }, + { "dxgi.hideIntelGpu", "True" }, }} }, - /* Far Cry 4: Same as Far Cry 3 */ - { R"(\\FarCry4\.exe$)", {{ + /* Far Cry 4 and Primal: Same as Far Cry 3 */ + { R"(\\(FarCry4|FCPrimal)\.exe$)", {{ { "dxgi.hideNvidiaGpu", "False" }, + { "dxgi.hideIntelGpu", "True" }, }} }, /* Frostpunk: Renders one frame with D3D9 * * after creating the DXGI swap chain */ |