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# Map library.
TARGET = map
TEMPLATE = lib
CONFIG += staticlib
ROOT_DIR = ..
DEPENDENCIES = search yg indexer geometry coding base expat
include($$ROOT_DIR/common.pri)
HEADERS += \
framework.hpp \
feature_vec_model.hpp \
events.hpp \
navigator.hpp \
drawer_yg.hpp \
draw_processor.hpp \
draw_info.hpp \
window_handle.hpp \
tile_renderer.hpp \
information_display.hpp \
location_state.hpp \
benchmark_provider.hpp \
render_policy.hpp \
tiling_render_policy_mt.hpp \
tiling_render_policy_st.hpp \
benchmark_tiling_render_policy_mt.hpp \
benchmark_framework.hpp \
framework_factory.hpp \
render_policy_st.hpp \
coverage_generator.hpp \
tiler.hpp \
tile.hpp \
tile_cache.hpp \
screen_coverage.hpp \
render_policy_mt.hpp \
render_queue.hpp \
render_queue_routine.hpp \
benchmark_render_policy_mt.hpp \
ruler.hpp \
measurement_utils.hpp \
SOURCES += \
feature_vec_model.cpp \
framework.cpp \
navigator.cpp \
drawer_yg.cpp \
draw_processor.cpp \
tile_renderer.cpp \
information_display.cpp \
location_state.cpp \
benchmark_provider.cpp \
render_policy.cpp \
benchmark_tiling_render_policy_mt.cpp \
tiling_render_policy_st.cpp \
tiling_render_policy_mt.cpp \
benchmark_framework.cpp \
framework_factory.cpp \
render_policy_st.cpp \
coverage_generator.cpp \
tiler.cpp \
tile_cache.cpp \
tile.cpp \
screen_coverage.cpp \
render_policy_mt.cpp \
render_queue_routine.cpp \
render_queue.cpp \
benchmark_render_policy_mt.cpp \
ruler.cpp \
measurement_utils.cpp \
!iphone*:!bada*:!android* {
HEADERS += qgl_render_context.hpp
SOURCES += qgl_render_context.cpp
QT += opengl
}
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