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#pragma once
#include "routing/loaded_path_segment.hpp"
#include "routing/road_graph.hpp"
#include "routing/turn_candidate.hpp"
#include <cstddef>
namespace routing
{
namespace turns
{
/*!
* \brief The IRoutingResult interface for the routing result. Uncouple router from the
* annotation code that describes turns. See routers for detail implementations.
*/
class IRoutingResult
{
public:
/// \returns information about all route segments.
virtual TUnpackedPathSegments const & GetSegments() const = 0;
/// \brief For a |segmentRange|, |junctionPoint| and |ingoingPoint| (point before the |junctionPoint|)
/// this method computes number of ingoing ways to |junctionPoint| and fills |outgoingTurns|.
/// \note This method should not be called for |segmentRange| of fake edges.
/// So method |segmentRange.IsClear()| should return false.
virtual void GetPossibleTurns(SegmentRange const & segmentRange, m2::PointD const & junctionPoint,
size_t & ingoingCount, TurnCandidates & outgoingTurns) const = 0;
virtual double GetPathLength() const = 0;
virtual Junction GetStartPoint() const = 0;
virtual Junction GetEndPoint() const = 0;
virtual ~IRoutingResult() = default;
};
} // namespace routing
} // namespace turns
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