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authorFlumble <flumble@home.nl>2017-05-06 02:02:36 +0300
committerFlumble <flumble@home.nl>2017-05-06 02:02:36 +0300
commitb47bfc8544f0c13053d7f3225ae7323279cb97b5 (patch)
tree55f29a45a3f7001165bc89e7b991def973813c13 /plugins
parentaa8748963663c266fe6361ba20105b0dab6f98af (diff)
Add `target_squad_id` and `ipport` to identity
Diffstat (limited to 'plugins')
-rw-r--r--plugins/bf2/bf2.cpp47
1 files changed, 32 insertions, 15 deletions
diff --git a/plugins/bf2/bf2.cpp b/plugins/bf2/bf2.cpp
index 68c9d9a70..505a002eb 100644
--- a/plugins/bf2/bf2.cpp
+++ b/plugins/bf2/bf2.cpp
@@ -23,10 +23,10 @@ procptr32_t pos_ptr, face_ptr, top_ptr;
procptr32_t const ipport_ptr = 0x009A80B8;
// Identity ptrs
-procptr32_t commander_ptr, squad_leader_ptr, squad_state_ptr, team_state_ptr, voip_ptr, voip_com_ptr;
+procptr32_t commander_ptr, squad_leader_ptr, squad_state_ptr, team_state_ptr, voip_ptr, voip_com_ptr, target_squad_ptr;
inline bool resolve_ptrs() {
- pos_ptr = face_ptr = top_ptr = commander_ptr = squad_leader_ptr = squad_state_ptr = team_state_ptr = voip_ptr = voip_com_ptr = 0;
+ pos_ptr = face_ptr = top_ptr = commander_ptr = squad_leader_ptr = squad_state_ptr = team_state_ptr = voip_ptr = voip_com_ptr = target_squad_ptr = 0;
//
// Resolve all pointer chains to the values we want to fetch
//
@@ -42,21 +42,22 @@ inline bool resolve_ptrs() {
/*
Magic:
- Logincheck : 0x30058642 BYTE 0 means not logged in
- state : 0x00A1D0A8 BYTE 0 while not in game
- usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game"
- usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game"
+ Logincheck: 0x30058642 BYTE 0 means not logged in
+ state: 0x00A1D0A8 BYTE 0 while not in game
+ usually 1, never 0 if you create your own server ingame; this value will switch to 1 the instant you click "Join Game"
+ usually 3, never 0 if you load into a server; this value will switch to 3 the instant you click "Join Game"
Context:
- IP:Port of server: 0x009A80B8 char[128] ip:port of the server
+ IP:Port of server: 0x009A80B8 char[128] ip:port of the server
Identity:
- Commander: RendDX9.dll+00244AE0 +0x60 -> + 0x110 BYTE 0 means not commander
- Squad leader state: RendDX9.dll+00244AE0 + 0x60 -> + 0x111 BYTE 0 is not squad leader
- Squad state: RendDX9.dll+00244AE0 + 0x60 -> 10C BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
- Team state: BF2.exe+0058734C + 0x239 BYTE 0 is blufor (US team, for example), 1 is opfor (Insurgents)
- VoiP state: BF2.exe+005A4DA0 + 0x61 BYTE 1 is VoiP active (held down)
- Com. VoiP state: BF2.exe+005A4DA0 + 0x4E BYTE 1 is VoiP on commander channel active (held down)
+ Commander: RendDX9.dll+00244AE0 -> 60 -> 110 BYTE 0 means not commander
+ Squad leader state: RendDX9.dll+00244AE0 -> 60 -> 111 BYTE 0 is not squad leader
+ Squad state: RendDX9.dll+00244AE0 -> 60 -> 10C BYTE 0 is not in squad; 1 is in Alpha squad, 2 Bravo, ... , 9 India
+ Team state: BF2.exe+0058734C -> 239 BYTE 0 is blufor (US team, for example), 1 is opfor (Insurgents)
+ VoiP state: BF2.exe+005A4DA0 -> 61 BYTE 1 is VoiP active (held down)
+ Com. VoiP state: BF2.exe+005A4DA0 -> 4E BYTE 1 is VoiP on commander channel active (held down)
+ Target squad state: RendDX9.dll+00266D84 -> C0 -> C0 -> 40 -> AC BYTE 1 is Alpha squad, 2 Bravo... selected on commander screen
*/
procptr32_t base_renddx9 = peekProc<procptr32_t>(pmodule_renddx9 + 0x00244AE0);
if (!base_renddx9) return false;
@@ -78,6 +79,18 @@ inline bool resolve_ptrs() {
voip_ptr = base_voip + 0x61;
voip_com_ptr = base_voip + 0x4E;
+
+ procptr32_t base_target_squad = peekProc<procptr32_t>(pmodule_renddx9 + 0x00266D84);
+ if (!base_target_squad) return false;
+ procptr32_t base_target_squad_2 = peekProc<procptr32_t>(base_target_squad + 0xC0);
+ if (!base_target_squad_2) return false;
+ procptr32_t base_target_squad_3 = peekProc<procptr32_t>(base_target_squad_2 + 0xC0);
+ if (!base_target_squad_3) return false;
+ procptr32_t base_target_squad_4 = peekProc<procptr32_t>(base_target_squad_3 + 0x40);
+ if (!base_target_squad_4) return false;
+
+ target_squad_ptr = base_target_squad_4 + 0xAC;
+
return true;
}
@@ -118,6 +131,7 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
BYTE is_opfor;
BYTE on_voip;
BYTE on_voip_com;
+ BYTE target_squad_id;
ok = peekProc(pos_ptr, avatar_pos, 12) &&
peekProc(face_ptr, avatar_front, 12) &&
@@ -128,7 +142,8 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
peekProc(squad_state_ptr, is_in_squad) &&
peekProc(team_state_ptr, is_opfor) &&
peekProc(voip_ptr, on_voip) &&
- peekProc(voip_com_ptr, on_voip_com);
+ peekProc(voip_com_ptr, on_voip_com) &&
+ peekProc(target_squad_ptr, target_squad_id);
if (! ok)
return false;
@@ -152,12 +167,14 @@ static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, floa
*/
wostringstream oidentity;
oidentity << "{"
+ << "\"ipport\": \"" << ccontext << "\", "
<< "\"commander\":" << (is_commander ? "true" : "false") << ", "
<< "\"squad_leader\":" << (is_squad_leader ? "true" : "false") << ", "
<< "\"squad\":" << static_cast<unsigned int>(is_in_squad) << ", "
<< "\"team\":\"" << (is_opfor ? "opfor" : "blufor") << "\", "
<< "\"on_voip\":" << (on_voip ? "true" : "false") << ", "
- << "\"on_voip_com\":" << (on_voip_com ? "true" : "false")
+ << "\"on_voip_com\":" << (on_voip_com ? "true" : "false") << ", "
+ << "\"target_squad_id\":" << static_cast<unsigned int>(target_squad_id)
<< "}";
identity = oidentity.str();