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AgeCommit message (Expand)Author
2022-01-04MAINT: Update copyright to 2022Robert Adam
2021-03-02MAINT: Update copyright notice to 2021Robert Adam
2020-09-11FORMAT: Run clang-format 10 on all C/CXX source-filesRobert
2020-06-28REFAC(overlay): replace NULL with nullptrPopkornium18
2020-01-07Auto-update LICENSE.header in source filesDavide Beatrici
2019-01-25Auto-update LICENSE.header in source filesDavide Beatrici
2018-01-02Auto-update LICENSE.header in source files.Mikkel Krautz
2017-07-13overlay: Use size_t as correct type for memory addressesJan Klass
2017-07-13Remove type variable prefixJan Klass
2017-07-11Cast to correct API typesJan Klass
2017-01-08Update tree copyrights to 2017.Mikkel Krautz
2016-08-21overlay: remove use of d3dx9, d3dx10 and d3dx11.Mikkel Krautz
2016-07-02overlay: optimize blit() to not perform a blit if the active item rect is empty.Mikkel Krautz
2016-05-10overlay: update to use LICENSE.header.Mikkel Krautz
2015-05-16Cleanup: Remove unused HooksKissaki
2014-01-11Overlay: Add Direct3D 11 supportKissaki
2013-12-06Logtextfix. Logically format code.Kissaki
2013-12-06Fix crash of target application due to failures in D10State::init.Stefan Hacker
2013-11-25Overlay: Changes as per PR-commentsKissaki
2013-11-24Overlay: Changes as per PR-commentsKissaki
2013-11-22Overlay: Rework Code.Kissaki
2013-06-23Overlay: Less obtrusive logging.Kissaki
2013-06-12refacs: more elaborative Varnaming; codeformattingKissaki
2013-06-12Extend Windows Overlay code and clean it up.Kissaki
2013-06-05Explicitly mark childmethods as virtualKissaki
2013-06-05Reduce varscopes and improve debugtext.Kissaki
2012-10-24refacs; initialization, var-scope reduction, replace c-style casts, rm unusedKissaki
2012-09-23Fix debug output for overlay chain noticeKissaki
2011-05-14Fix use after delete in DX10 overlay codeBenjamin Jemlich
2011-03-18Update copyright year ranges of dev team.Thorvald Natvig
2011-03-04Add some comments to hooking codeStefan Hacker
2010-11-02Readd overlay hook on DLL_THREAD_ATTACHBenjamin Jemlich
2010-07-20Fix some gcc and cppcheck warningsBenjamin Jemlich
2010-04-29Transmit fps more often and represent them as floatStefan Hacker
2010-04-28Add an optional FPS counter to the overlayStefan Hacker
2010-03-01Use premultiplied alpha texturesThorvald Natvig
2010-02-02Indent, changelog, submodule and language updateThorvald Natvig
2010-02-02Windows XP doesn't have DXGI or D3D10Thorvald Natvig
2010-01-26Indent, changelog, submodule and language updateThorvald Natvig
2010-01-25Remove dependence on sm.sm from Win32 overlayThorvald Natvig
2010-01-24D3D9, D3D10 and OpenGL/Win32 pipe-based overlayThorvald Natvig
2010-01-05Update license to 2010Thorvald Natvig
2009-10-13Indent, changelog and submodule updateThorvald Natvig
2009-10-12Inproc draw for d3d10Thorvald Natvig
2009-09-21Indent, changelog and submodule updateThorvald Natvig
2009-09-21DX10 fullscreen texture testThorvald Natvig
2009-09-02Indent, changelog and submodule updateThorvald Natvig
2009-08-25Remove ods() for addref/release, impossible to run real apps with it onThorvald Natvig
2009-08-25Release heuristicThorvald Natvig
2009-08-25Include fxo binary in overlayThorvald Natvig