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bfheroes.cpp « bfheroes « plugins - github.com/mumble-voip/mumble.git - Unnamed repository; edit this file 'description' to name the repository.
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// Copyright 2005-2021 The Mumble Developers. All rights reserved.
// Use of this source code is governed by a BSD-style license
// that can be found in the LICENSE file at the root of the
// Mumble source tree or at <https://www.mumble.info/LICENSE>.

#include "../mumble_plugin_main.h"

procptr_t posptr, faceptr, topptr, stateptr;

static int fetch(float *avatar_pos, float *avatar_front, float *avatar_top, float *camera_pos, float *camera_front,
				 float *camera_top, std::string &, std::wstring &) {
	for (int i = 0; i < 3; i++)
		avatar_pos[i] = avatar_front[i] = avatar_top[i] = camera_pos[i] = camera_front[i] = camera_top[i] = 0.0f;

	char state;
	char logincheck;
	bool ok;

	ok = peekProc(0x00A24D6C, &logincheck, 1);
	if (!ok)
		return false;

	if (logincheck == 0)
		return false;

	ok = peekProc(posptr, avatar_pos, 12) && peekProc(faceptr, avatar_front, 12) && peekProc(topptr, avatar_top, 12)
		 && peekProc(stateptr, &state, 1);

	if (!ok)
		return false;

	/*
	   This state value just uses the first memory position. If the memory position is "0," then it means that you are
	   not ingame.
	*/
	if (state == 0)
		return true; // This results in all vectors beeing zero which tells Mumble to ignore them.

	for (int i = 0; i < 3; i++) {
		camera_pos[i]   = avatar_pos[i];
		camera_front[i] = avatar_front[i];
		camera_top[i]   = avatar_top[i];
	}

	return true;
}

static int trylock(const std::multimap< std::wstring, unsigned long long int > &pids) {
	posptr = faceptr = topptr = 0;

	if (!initialize(pids, L"BFHeroes.exe", L"BFAudio.dll"))
		return false;

	procptr_t cacheaddr = pModule + 0x4745c;
	procptr_t cache     = peekProcPtr(cacheaddr);

	posptr   = peekProcPtr(cache + 0xc0);
	faceptr  = peekProcPtr(cache + 0xc4);
	topptr   = peekProcPtr(cache + 0xc8);
	stateptr = peekProcPtr(cache + 0xc0);

	float apos[3], afront[3], atop[3], cpos[3], cfront[3], ctop[3];
	std::string context;
	std::wstring identity;

	if (fetch(apos, afront, atop, cpos, cfront, ctop, context, identity)) {
		return true;
	} else {
		generic_unlock();
		return false;
	}
}

static const std::wstring longdesc() {
	return std::wstring(L"Supports Battlefield Heroes. No identity support yet.");
}

static std::wstring description(L"Battlefield Heroes");
static std::wstring shortname(L"Battlefield Heroes");

static int trylock1() {
	return trylock(std::multimap< std::wstring, unsigned long long int >());
}

static MumblePlugin bfheroesplug = { MUMBLE_PLUGIN_MAGIC, description, shortname, nullptr, nullptr, trylock1,
									 generic_unlock,      longdesc,    fetch };

static MumblePlugin2 bfheroesplug2 = { MUMBLE_PLUGIN_MAGIC_2, MUMBLE_PLUGIN_VERSION, trylock };

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin *getMumblePlugin() {
	return &bfheroesplug;
}

extern "C" MUMBLE_PLUGIN_EXPORT MumblePlugin2 *getMumblePlugin2() {
	return &bfheroesplug2;
}