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AgeCommit message (Expand)Author
2017-03-23Simplified the skirt paths.bubnikv
2017-03-23Fixed colors of the path preview.bubnikv
2017-03-23Fixed iusses in rendering print paths through VBOs for multiple objects.bubnikv
2017-03-23Try to enforce the use of a high performance NVIDIA / ATI GPUbubnikv
2017-03-22Fix of parsing ASCII STLs on Visual Studio 2013 with global optimization.bubnikv
2017-03-22Support generator parallelized.bubnikv
2017-03-22Fixed some instance of simplify_polygons() invocation.bubnikv
2017-03-20new GLShader.cpp,hbubnikv
2017-03-20Use OpenGL 2.0 shaders for the layer height rendering.bubnikv
2017-03-18Fixed the reports given by the build process if BOOST or TBB librariesbubnikv
2017-03-16Link XS with -framework OpenGL on OSX.bubnikv
2017-03-16Enabled SLIC3R_GUI by default. This is required to enable the OpenGL 2.0bubnikv
2017-03-16Use Vertex Buffer Objects for rendering of 3D volumes if possible.bubnikv
2017-03-15Fixed a typo.bubnikv
2017-03-15Fixed some memory allocation issues of the new C++ 3d path previewbubnikv
2017-03-15Rewrote the OpenGL object rendering to indexed triangle / quad setsbubnikv
2017-03-14Fixed some picking issues after porting GLVolumes to C++.bubnikv
2017-03-13code beautification, C++11 loopsbubnikv
2017-03-13BoundingBox, Print - methods inlined, added const accessors.bubnikv
2017-03-13Volume rewritten from Perl to C++,bubnikv
2017-03-09Parallelized slices_to_fill_surfaces_clipped()bubnikv
2017-03-09Parallelized detection of extra perimeters.bubnikv
2017-03-08Parallelized TriangleMeshSlicer::make_expolygonsbubnikv
2017-03-08Fixed a newly introduced memory leak into the Clipper library,bubnikv
2017-03-08Fixed a race condition in the parallelizationbubnikv
2017-03-08Improved debugging of slicing.bubnikv
2017-03-08Parallelized the slow discover_vertical_shells()bubnikv
2017-03-08C++ compiler suppressed default constructor and assignment operatorbubnikv
2017-03-08Simplify_slices rewritten to C++, parallelized.bubnikv
2017-03-08Fixing of slicing errors ported to C++, parallelized.bubnikv
2017-03-08Parallelized PrintObject::_slice(), make_slices() code.bubnikv
2017-03-08TriangleMeshSlicerbubnikv
2017-03-08Trace TriangleMeshSlicer at loglevel debug (nr. 4)bubnikv
2017-03-07Parallelized PrintObject::detect_surfaces_type()bubnikv
2017-03-07Parallelize PrintObject::process_external_surfaces()bubnikv
2017-03-07Yet another fix of the static linking on Windows.bubnikv
2017-03-07Yet another fix of a static TBB linkage.bubnikv
2017-03-07Fix of intel TBB linking.bubnikv
2017-03-07Fix of a static library extension of the INtel Thread Building Blocks on OSX/...bubnikv
2017-03-07Added dependencies on the Intel Thread Building Blocks.bubnikv
2017-03-06Implementation of scaling factor of objects into an AMF file.bubnikv
2017-03-06Fix of https://github.com/prusa3d/Slic3r/issues/172 ?bubnikv
2017-03-05Fix for OSX: clang requires the member operator< and == to be const.bubnikv
2017-03-04Clipper memory optimization: Own memory manager for OutPt objects.bubnikv
2017-03-03Another Clipper optimization. When adding a set of pathsbubnikv
2017-03-03Fix: Orientation() has been declared inline, therefore not exported.bubnikv
2017-03-03Clipper library:bubnikv
2017-03-03Some optimization of memory allocation, some reduction / inlining of short fu...bubnikv
2017-03-03TriangleMeshSlic3r used unordered_map, which was terribly horribly shamelesslybubnikv
2017-03-03Set boost tracing level on DLL initialization to errors only.bubnikv