Welcome to mirror list, hosted at ThFree Co, Russian Federation.

github.com/supermerill/SuperSlicer.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
path: root/src
diff options
context:
space:
mode:
authortamasmeszaros <meszaros.q@gmail.com>2019-11-08 18:51:43 +0300
committertamasmeszaros <meszaros.q@gmail.com>2019-11-08 18:51:43 +0300
commitac8eab5fa8e6c38faf788349bcb4f0f707d6bbbe (patch)
treeb48d694703a8ef594ed1a0c24078006986376665 /src
parent4b088658096ad38937795a9153ffd8406ce827a3 (diff)
Enhanced hollowing scheme, closing distance working as expected.
Diffstat (limited to 'src')
-rw-r--r--src/libslic3r/OpenVDBUtils.cpp109
-rw-r--r--src/libslic3r/OpenVDBUtils.hpp33
-rw-r--r--src/libslic3r/PrintConfig.cpp10
-rw-r--r--src/libslic3r/PrintConfig.hpp9
-rw-r--r--src/libslic3r/SLA/Hollowing.cpp127
-rw-r--r--src/libslic3r/SLAPrint.cpp8
-rw-r--r--src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp8
-rw-r--r--src/slic3r/GUI/Gizmos/GLGizmoHollow.hpp9
-rw-r--r--src/slic3r/GUI/Preset.cpp2
-rw-r--r--src/slic3r/GUI/Tab.cpp2
10 files changed, 156 insertions, 161 deletions
diff --git a/src/libslic3r/OpenVDBUtils.cpp b/src/libslic3r/OpenVDBUtils.cpp
index 91ccdd5c4..c76bad96c 100644
--- a/src/libslic3r/OpenVDBUtils.cpp
+++ b/src/libslic3r/OpenVDBUtils.cpp
@@ -2,9 +2,9 @@
#include "OpenVDBUtils.hpp"
#include <openvdb/tools/MeshToVolume.h>
#include <openvdb/tools/VolumeToMesh.h>
-#include <openvdb/tools/TopologyToLevelSet.h>
-#include <boost/log/trivial.hpp>
-#include "MTUtils.hpp"
+#include <openvdb/tools/LevelSetRebuild.h>
+
+//#include "MTUtils.hpp"
namespace Slic3r {
@@ -58,7 +58,7 @@ void Contour3DDataAdapter::getIndexSpacePoint(size_t n,
// docs say it should be called ones. It does a mutex lock-unlock sequence all
// even if was called previously.
-openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
+openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
float interiorBandWidth,
@@ -70,7 +70,7 @@ openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh &mesh,
interiorBandWidth, flags);
}
-static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
+openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D &mesh,
const openvdb::math::Transform &tr,
float exteriorBandWidth,
float interiorBandWidth,
@@ -82,13 +82,8 @@ static openvdb::FloatGrid::Ptr meshToVolume(const sla::Contour3D &mesh,
flags);
}
-inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
-inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
-inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
-inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
-
template<class Grid>
-sla::Contour3D __volumeToMesh(const Grid &grid,
+sla::Contour3D _volumeToMesh(const Grid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
@@ -114,97 +109,27 @@ sla::Contour3D __volumeToMesh(const Grid &grid,
return ret;
}
-template<class Mesh = sla::Contour3D> inline
-Mesh _volumeToMesh(const openvdb::FloatGrid &grid,
- double isovalue = 0.0,
- double adaptivity = 0.0,
- bool relaxDisorientedTriangles = true);
-
-template<> inline
-TriangleMesh _volumeToMesh<TriangleMesh>(const openvdb::FloatGrid &grid,
+TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
double isovalue,
double adaptivity,
bool relaxDisorientedTriangles)
{
- return to_triangle_mesh(__volumeToMesh(grid, isovalue, adaptivity,
- relaxDisorientedTriangles));
-}
-
-template<> inline
-sla::Contour3D _volumeToMesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
- double isovalue,
- double adaptivity,
- bool relaxDisorientedTriangles)
-{
- return __volumeToMesh(grid, isovalue, adaptivity,
- relaxDisorientedTriangles);
+ return to_triangle_mesh(
+ _volumeToMesh(grid, isovalue, adaptivity, relaxDisorientedTriangles));
}
-TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
- double isovalue,
- double adaptivity,
- bool relaxDisorientedTriangles)
+sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
+ double isovalue,
+ double adaptivity,
+ bool relaxDisorientedTriangles)
{
- return _volumeToMesh<TriangleMesh>(grid, isovalue, adaptivity,
- relaxDisorientedTriangles);
-}
-
-template<class S, class = FloatingOnly<S>>
-inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
-
-template<class S, class = FloatingOnly<S>>
-inline void _scale(S s, sla::Contour3D &m)
-{
- for (auto &p : m.points) p *= s;
-}
-
-template<class Mesh>
-remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
- double min_thickness,
- double quality,
- HollowingFilter filt)
-{
- using MMesh = remove_cvref_t<Mesh>;
- MMesh imesh{std::forward<Mesh>(mesh)};
-
- static const double QUALITY_COEFF = 7.;
-
- // I can't figure out how to increase the grid resolution through openvdb API
- // so the model will be scaled up before conversion and the result scaled
- // down. Voxels have a unit size. If I set voxelSize smaller, it scales
- // the whole geometry down, and doesn't increase the number of voxels.
- auto scale = (1.0 + QUALITY_COEFF * quality); // max 8x upscale, min is native voxel size
-
- _scale(scale, imesh);
-
- double offset = scale * min_thickness;
- float range = float(std::max(2 * offset, scale));
- auto gridptr = meshToVolume(imesh, {}, 0.1f * float(offset), range);
-
- assert(gridptr);
-
- if (!gridptr) {
- BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
- return MMesh{};
- }
-
- if (filt) filt(*gridptr, min_thickness, scale);
-
- double iso_surface = -offset;
- double adaptivity = 0.;
- auto omesh = _volumeToMesh<MMesh>(*gridptr, iso_surface, adaptivity);
-
- _scale(1. / scale, omesh);
-
- return omesh;
+ return _volumeToMesh(grid, isovalue, adaptivity,
+ relaxDisorientedTriangles);
}
-TriangleMesh hollowed_interior(const TriangleMesh &mesh,
- double min_thickness,
- double quality,
- HollowingFilter filt)
+openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid, double iso, double er, double ir)
{
- return _hollowed_interior(mesh, min_thickness, quality, filt);
+ return openvdb::tools::levelSetRebuild(grid, float(iso), float(er), float(ir));
}
} // namespace Slic3r
diff --git a/src/libslic3r/OpenVDBUtils.hpp b/src/libslic3r/OpenVDBUtils.hpp
index bd52e81ee..151647bfc 100644
--- a/src/libslic3r/OpenVDBUtils.hpp
+++ b/src/libslic3r/OpenVDBUtils.hpp
@@ -7,26 +7,37 @@
namespace Slic3r {
-openvdb::FloatGrid::Ptr meshToVolume(const TriangleMesh & mesh,
+inline Vec3f to_vec3f(const openvdb::Vec3s &v) { return Vec3f{v.x(), v.y(), v.z()}; }
+inline Vec3d to_vec3d(const openvdb::Vec3s &v) { return to_vec3f(v).cast<double>(); }
+inline Vec3i to_vec3i(const openvdb::Vec3I &v) { return Vec3i{int(v[0]), int(v[1]), int(v[2])}; }
+inline Vec4i to_vec4i(const openvdb::Vec4I &v) { return Vec4i{int(v[0]), int(v[1]), int(v[2]), int(v[3])}; }
+
+openvdb::FloatGrid::Ptr mesh_to_grid(const TriangleMesh & mesh,
+ const openvdb::math::Transform &tr = {},
+ float exteriorBandWidth = 3.0f,
+ float interiorBandWidth = 3.0f,
+ int flags = 0);
+
+openvdb::FloatGrid::Ptr mesh_to_grid(const sla::Contour3D & mesh,
const openvdb::math::Transform &tr = {},
float exteriorBandWidth = 3.0f,
float interiorBandWidth = 3.0f,
int flags = 0);
-TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
+sla::Contour3D grid_to_contour3d(const openvdb::FloatGrid &grid,
+ double isovalue,
+ double adaptivity,
+ bool relaxDisorientedTriangles = true);
+
+TriangleMesh grid_to_mesh(const openvdb::FloatGrid &grid,
double isovalue = 0.0,
double adaptivity = 0.0,
bool relaxDisorientedTriangles = true);
-using HollowingFilter = std::function<void(openvdb::FloatGrid& grid, double thickness, double scale)>;
-
-// Generate an interior for any solid geometry maintaining a given minimum
-// wall thickness. The returned mesh has triangles with normals facing inside
-// the mesh so the result can be directly merged with the input to finish the
-// hollowing.
-TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
- double quality = 0.5,
- HollowingFilter filt = nullptr);
+openvdb::FloatGrid::Ptr redistance_grid(const openvdb::FloatGrid &grid,
+ double iso,
+ double ext_range = 3.,
+ double int_range = 3.);
} // namespace Slic3r
diff --git a/src/libslic3r/PrintConfig.cpp b/src/libslic3r/PrintConfig.cpp
index 96b84cf81..58212f128 100644
--- a/src/libslic3r/PrintConfig.cpp
+++ b/src/libslic3r/PrintConfig.cpp
@@ -2856,15 +2856,13 @@ void PrintConfigDef::init_sla_params()
def->mode = comExpert;
def->set_default_value(new ConfigOptionFloat(0.5));
- def = this->add("hollowing_flatness", coFloat);
- def->label = L("Hollowing smoothness");
+ def = this->add("hollowing_closing_distance", coFloat);
+ def->label = L("Hollowing closing distance");
def->category = L("Hollowing");
- def->tooltip = L("The cavity shape is a smoothed version of the outside original shape. "
- "Possible values span from 0 to 1 and control the amount of surface smoothing.");
+ def->tooltip = L("");
def->min = 0;
- def->max = 1;
def->mode = comExpert;
- def->set_default_value(new ConfigOptionFloat(0.5));
+ def->set_default_value(new ConfigOptionFloat(2.0));
}
void PrintConfigDef::handle_legacy(t_config_option_key &opt_key, std::string &value)
diff --git a/src/libslic3r/PrintConfig.hpp b/src/libslic3r/PrintConfig.hpp
index 9ed63e5d4..671a6ce8e 100644
--- a/src/libslic3r/PrintConfig.hpp
+++ b/src/libslic3r/PrintConfig.hpp
@@ -1100,10 +1100,9 @@ public:
// Indirectly controls the voxel size (resolution) used by openvdb
ConfigOptionFloat hollowing_quality;
-
- // Indirectly controls the amount of filtering used to blur geometry
- // features in the created cavity.
- ConfigOptionFloat hollowing_flatness;
+
+ // Indirectly controls the minimum size of created cavities.
+ ConfigOptionFloat hollowing_closing_distance;
protected:
void initialize(StaticCacheBase &cache, const char *base_ptr)
@@ -1144,7 +1143,7 @@ protected:
OPT_PTR(hollowing_enable);
OPT_PTR(hollowing_min_thickness);
OPT_PTR(hollowing_quality);
- OPT_PTR(hollowing_flatness);
+ OPT_PTR(hollowing_closing_distance);
}
};
diff --git a/src/libslic3r/SLA/Hollowing.cpp b/src/libslic3r/SLA/Hollowing.cpp
index 430900313..c3993f2c8 100644
--- a/src/libslic3r/SLA/Hollowing.cpp
+++ b/src/libslic3r/SLA/Hollowing.cpp
@@ -1,55 +1,122 @@
-#include "Hollowing.hpp"
-#include <openvdb/tools/Filter.h>
-#include <openvdb/tools/LevelSetRebuild.h>
-#include <openvdb/tools/LevelSetFilter.h>
#include <functional>
+//#include <openvdb/tools/Filter.h>
+#include <boost/log/trivial.hpp>
+
+#include "Hollowing.hpp"
+#include <libslic3r/MTUtils.hpp>
+
namespace Slic3r {
namespace sla {
-namespace {
+//namespace {
+
+//void filter_grid_sla(openvdb::FloatGrid::Ptr &grid, double scale, double /*thickness*/, double flatness, double closing_dist)
+//{
+// static const double ROUNDNESS_COEFF = 1.;
+
+// // Filtering:
+// if (flatness > 0.) {
+// double rounding = ROUNDNESS_COEFF * flatness;
+// int width = int(rounding * scale);
+// int count = 1;
+// openvdb::tools::Filter<openvdb::FloatGrid>{*grid}.gaussian(width, count);
+// }
+//}
+
+//}
+
+template<class S, class = FloatingOnly<S>>
+inline void _scale(S s, TriangleMesh &m) { m.scale(float(s)); }
-void filter_grid_sla(openvdb::FloatGrid &grid, double scale, double /*thickness*/, double flatness)
+template<class S, class = FloatingOnly<S>>
+inline void _scale(S s, sla::Contour3D &m)
{
- static const double ROUNDNESS_COEFF = 1.;
-
- // Filtering:
- if (flatness > 0.) {
- double rounding = ROUNDNESS_COEFF * flatness;
- int width = int(rounding * scale);
- int count = 1;
- openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
- }
+ for (auto &p : m.points) p *= s;
}
-// openvdb::tools::levelSetRebuild(grid, -float(thickness * 2));
-// filter_grid_sla(grid, scale, thickness, flatness);
-// openvdb::tools::levelSetRebuild(grid, float(thickness));
+template<class Mesh>
+remove_cvref_t<Mesh> _grid_to_mesh(const openvdb::FloatGrid &grid,
+ double isosurf,
+ double adapt);
+
+template<>
+TriangleMesh _grid_to_mesh<TriangleMesh>(const openvdb::FloatGrid &grid,
+ double isosurf,
+ double adapt)
+{
+ return grid_to_mesh(grid, isosurf, adapt);
+}
+template<>
+sla::Contour3D _grid_to_mesh<sla::Contour3D>(const openvdb::FloatGrid &grid,
+ double isosurf,
+ double adapt)
+{
+ return grid_to_contour3d(grid, isosurf, adapt);
+}
-void redist_grid_sla(openvdb::FloatGrid &grid, double scale, double thickness, double flatness)
+template<class Mesh>
+remove_cvref_t<Mesh> _generate_interior(Mesh &&mesh,
+ double min_thickness,
+ double voxel_scale,
+ double closing_dist)
{
-// openvdb::tools::levelSetRebuild(grid, -float(scale * thickness));
+// namespace plc = std::placeholders;
+// auto filt = std::bind(redist_grid_sla, plc::_1, plc::_2, plc::_3, flatness, closing_dist);
+// return hollowed_interior(mesh, min_thickness, quality, filt);
+
+ using MMesh = remove_cvref_t<Mesh>;
+ MMesh imesh{std::forward<Mesh>(mesh)};
+ _scale(voxel_scale, imesh);
- openvdb::tools::LevelSetFilter<openvdb::FloatGrid> filt{grid};
+ double offset = voxel_scale * min_thickness;
+ double D = voxel_scale * closing_dist;
+ float out_range = 0.1f * float(offset);
+ float in_range = 1.1f * float(offset + D);
+ auto gridptr = mesh_to_grid(imesh, {}, out_range, in_range);
-// filt.gaussian(int(flatness * scale));
+ assert(gridptr);
-// openvdb::tools::levelSetRebuild(grid, float(scale * thickness));
- //grid = openvdb::tools::topologyToLevelSet(grid);
-}
-
+ if (!gridptr) {
+ BOOST_LOG_TRIVIAL(error) << "Returned OpenVDB grid is NULL";
+ return MMesh{};
+ }
+
+ if (closing_dist > .0) {
+ gridptr = redistance_grid(*gridptr, -(offset + D), double(in_range));
+ } else {
+ D = -offset;
+ }
+
+// openvdb::tools::Filter<openvdb::FloatGrid> filt{*gridptr};
+// filt.offset(float(offset + D));
+
+ double iso_surface = D;
+ double adaptivity = 0.;
+ auto omesh = _grid_to_mesh<MMesh>(*gridptr, iso_surface, adaptivity);
+
+ _scale(1. / voxel_scale, omesh);
+
+ return omesh;
}
TriangleMesh generate_interior(const TriangleMesh &mesh,
double min_thickness,
double quality,
- double flatness)
+ double closing_dist)
{
- namespace plc = std::placeholders;
- auto filt = std::bind(filter_grid_sla, plc::_1, plc::_2, plc::_3, flatness);
- return hollowed_interior(mesh, min_thickness, quality, filt);
+ static const double MAX_OVERSAMPL = 7.;
+
+ // I can't figure out how to increase the grid resolution through openvdb API
+ // so the model will be scaled up before conversion and the result scaled
+ // down. Voxels have a unit size. If I set voxelSize smaller, it scales
+ // the whole geometry down, and doesn't increase the number of voxels.
+ //
+ // max 8x upscale, min is native voxel size
+ auto voxel_scale = (1.0 + MAX_OVERSAMPL * quality);
+ return _generate_interior(mesh, min_thickness, voxel_scale, closing_dist);
}
}} // namespace Slic3r::sla
diff --git a/src/libslic3r/SLAPrint.cpp b/src/libslic3r/SLAPrint.cpp
index b150a4f76..3273cbcfe 100644
--- a/src/libslic3r/SLAPrint.cpp
+++ b/src/libslic3r/SLAPrint.cpp
@@ -776,10 +776,10 @@ void SLAPrint::process()
po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
double thickness = po.m_config.hollowing_min_thickness.getFloat();
- double accuracy = po.m_config.hollowing_quality.getFloat();
- double blur = po.m_config.hollowing_flatness.getFloat();
+ double quality = po.m_config.hollowing_quality.getFloat();
+ double closing_d = po.m_config.hollowing_closing_distance.getFloat();
po.m_hollowing_data->interior =
- generate_interior(po.transformed_mesh(), thickness, accuracy, blur);
+ generate_interior(po.transformed_mesh(), thickness, quality, closing_d);
if (po.m_hollowing_data->interior.empty())
BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
@@ -1755,7 +1755,7 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
if ( opt_key == "hollowing_enable"
|| opt_key == "hollowing_min_thickness"
|| opt_key == "hollowing_quality"
- || opt_key == "hollowing_flatness"
+ || opt_key == "hollowing_closing_distance"
) {
steps.emplace_back(slaposHollowing);
} else if (
diff --git a/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp b/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
index 7e8ee335d..3f74b1b13 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmoHollow.cpp
@@ -600,7 +600,7 @@ void GLGizmoHollow::hollow_mesh()
TriangleMesh cavity = sla::generate_interior(*m_mesh,
double(m_offset),
double(m_accuracy),
- double(m_smoothness));
+ double(m_closing_d));
if (cavity.empty()) return;
@@ -753,7 +753,6 @@ RENDER_AGAIN:
// m_imgui->text(" "); // vertical gap
-
m_imgui->text("Offset: ");
ImGui::SameLine();
ImGui::SliderFloat(" ", &m_offset, 0.f, 10.f, "%.1f");
@@ -763,10 +762,9 @@ RENDER_AGAIN:
ImGui::SameLine();
ImGui::SliderFloat(" ", &m_accuracy, 0.f, 1.f, "%.1f");
- // TODO: only in expert mode:
- m_imgui->text("Smoothness: ");
+ m_imgui->text("Closing distance: ");
ImGui::SameLine();
- ImGui::SliderFloat(" ", &m_smoothness, 0.f, 1.f, "%.1f");
+ ImGui::SliderFloat(" ", &m_closing_d, 0.f, 20.f, "%.1f");
}
else { // not in editing mode:
m_imgui->text(m_desc.at("minimal_distance"));
diff --git a/src/slic3r/GUI/Gizmos/GLGizmoHollow.hpp b/src/slic3r/GUI/Gizmos/GLGizmoHollow.hpp
index 0cf1e1ecb..642f7f5a2 100644
--- a/src/slic3r/GUI/Gizmos/GLGizmoHollow.hpp
+++ b/src/slic3r/GUI/Gizmos/GLGizmoHollow.hpp
@@ -109,18 +109,15 @@ private:
std::vector<sla::SupportPoint> m_normal_cache; // to restore after discarding changes or undo/redo
float m_offset = 2.0f;
-
+ float m_accuracy = 0.5f;
+ float m_closing_d = 2.f;
+
float m_clipping_plane_distance = 0.f;
std::unique_ptr<ClippingPlane> m_clipping_plane;
- float m_accuracy = 0.5f;
-
// This map holds all translated description texts, so they can be easily referenced during layout calculations
// etc. When language changes, GUI is recreated and this class constructed again, so the change takes effect.
std::map<std::string, wxString> m_desc;
-
-
- float m_smoothness = 0.5f;
GLSelectionRectangle m_selection_rectangle;
diff --git a/src/slic3r/GUI/Preset.cpp b/src/slic3r/GUI/Preset.cpp
index 6f511fdec..3b5a2f985 100644
--- a/src/slic3r/GUI/Preset.cpp
+++ b/src/slic3r/GUI/Preset.cpp
@@ -499,7 +499,7 @@ const std::vector<std::string>& Preset::sla_print_options()
"hollowing_enable",
"hollowing_min_thickness",
"hollowing_quality",
- "hollowing_flatness",
+ "hollowing_closing_distance",
"output_filename_format",
"default_sla_print_profile",
"compatible_printers",
diff --git a/src/slic3r/GUI/Tab.cpp b/src/slic3r/GUI/Tab.cpp
index 333384802..6f17abea4 100644
--- a/src/slic3r/GUI/Tab.cpp
+++ b/src/slic3r/GUI/Tab.cpp
@@ -3569,7 +3569,7 @@ void TabSLAPrint::build()
optgroup->append_single_option_line("hollowing_enable");
optgroup->append_single_option_line("hollowing_min_thickness");
optgroup->append_single_option_line("hollowing_quality");
- optgroup->append_single_option_line("hollowing_flatness");
+ optgroup->append_single_option_line("hollowing_closing_distance");
page = add_options_page(_(L("Advanced")), "wrench");
optgroup = page->new_optgroup(_(L("Slicing")));