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Model.hpp
Age
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Author
2017-09-11
Many warnings fixed (#510)
eyal0
2017-08-02
Ported some ModelObject methods from Perl to C++.
bubnikv
2017-06-15
New feature: Splitting an object into a multi-part volume.
bubnikv
2017-06-13
Fixed compilation on OSX
bubnikv
2017-06-13
Fix of https://github.com/prusa3d/Slic3r/issues/285
bubnikv
2017-02-27
Some utility methods to help loading models from the disk.
bubnikv
2017-02-09
Store / retrieve layer height profile from the AMF file.
bubnikv
2017-02-07
Added a tooltip overlay for the variable layer height edit tool.
bubnikv
2016-12-08
Fixes after the merge of changes by @alexrj.
bubnikv
2016-11-16
Optimization of Model bounding box routines (avoids copying the mesh),
bubnikv
2016-11-04
Hopefully a fix of https://github.com/prusa3d/Slic3r/issues/11
bubnikv
2016-09-13
Ported from the playground branch. Various documentation and optimization.
bubnikv
2015-12-08
Remove any Perl related code from libslic3r
Alessandro Ranellucci
2015-12-02
Ported mode Model methods to XS
Alessandro Ranellucci
2015-12-01
Ported _arrange() and arrange_object() to XS
Alessandro Ranellucci
2015-11-05
Replace the flip word with mirror. #3060
Alessandro Ranellucci
2015-05-03
Use radians everywhere, including ModelInstance::rotation
Alessandro Ranellucci
2015-04-16
Ported ModelObject::rotate() and ModelObject::flip() to XS, as well as axes c...
Alessandro Ranellucci
2015-01-19
Cleanup of some method signatures and of XS return types
Alessandro Ranellucci
2015-01-09
Bugfix: objects were floating in STL export after rotation and flip. #2512
Alessandro Ranellucci
2014-12-13
Keep model objects aligned to Z = 0 in plater
Alessandro Ranellucci
2014-11-13
Ported ModelObject::split() to XS
Alessandro Ranellucci
2014-10-25
Added comment
Alessandro Ranellucci
2014-09-21
Ported more things to XS
Alessandro Ranellucci
2014-08-08
Ported some more methods to C++
Alessandro Ranellucci
2014-08-03
Ported some Model methods to XS
Alessandro Ranellucci
2014-08-03
Moved C++ code into new libslic3r directory
Alessandro Ranellucci