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authorCampbell Barton <ideasman42@gmail.com>2014-10-11 16:17:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2014-10-11 16:22:54 +0400
commit54ee22130ca0ce59500c6eddb562b78eb4526bcd (patch)
treeba21cdaa35656c590059c864e028e24b6e234082
parentb09f7dcaa7b487ada53c8dbaa811deaa1201d163 (diff)
parent04814476c08e9350c424619cd99ccb1149d65365 (diff)
Merge branch 'master' into dyntopo_holesdyntopo_holes
Conflicts: source/blender/blenkernel/intern/pbvh_bmesh.c
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-rw-r--r--source/gameengine/BlenderRoutines/CMakeLists.txt3
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp6
-rw-r--r--source/gameengine/BlenderRoutines/KX_BlenderCanvas.h3
-rw-r--r--source/gameengine/BlenderRoutines/SConscript7
-rw-r--r--source/gameengine/GamePlayer/common/CMakeLists.txt3
-rw-r--r--source/gameengine/GamePlayer/common/GPC_Canvas.h2
-rw-r--r--source/gameengine/GamePlayer/common/SConscript7
-rw-r--r--source/gameengine/GamePlayer/ghost/CMakeLists.txt3
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp7
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp6
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Canvas.h2
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp23
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript7
-rw-r--r--source/gameengine/Ketsji/BL_Shader.cpp2
-rw-r--r--source/gameengine/Ketsji/BL_Texture.cpp2
-rw-r--r--source/gameengine/Ketsji/CMakeLists.txt3
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.cpp2
-rw-r--r--source/gameengine/Ketsji/KX_Dome.h2
-rw-r--r--source/gameengine/Ketsji/KX_GameObject.cpp7
-rw-r--r--source/gameengine/Ketsji/KX_PythonInit.cpp6
-rw-r--r--source/gameengine/Ketsji/SConscript5
-rw-r--r--source/gameengine/Physics/Bullet/CMakeLists.txt3
-rw-r--r--source/gameengine/Physics/Bullet/SConscript5
-rw-r--r--source/gameengine/Rasterizer/CMakeLists.txt3
-rw-r--r--source/gameengine/Rasterizer/RAS_2DFilterManager.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_ICanvas.h3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp3
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h2
-rw-r--r--source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript5
-rw-r--r--source/gameengine/Rasterizer/SConscript6
-rw-r--r--source/gameengine/VideoTexture/CMakeLists.txt3
-rw-r--r--source/gameengine/VideoTexture/ImageBase.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageRender.cpp2
-rw-r--r--source/gameengine/VideoTexture/ImageViewport.cpp2
-rw-r--r--source/gameengine/VideoTexture/SConscript6
-rw-r--r--source/gameengine/VideoTexture/Texture.cpp2
356 files changed, 68924 insertions, 5479 deletions
diff --git a/CMakeLists.txt b/CMakeLists.txt
index 3222feb4093..63dae899366 100644
--- a/CMakeLists.txt
+++ b/CMakeLists.txt
@@ -169,14 +169,22 @@ mark_as_advanced(WITH_AUDASPACE)
option(WITH_OPENMP "Enable OpenMP (has to be supported by the compiler)" ON)
if(UNIX AND NOT APPLE)
- option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
- option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
- option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" ON)
+ set(WITH_X11 ON)
+endif()
- option(WITH_GHOST_XDND "Enable drag'n'drop support on X11 using XDND protocol" ON)
+if(WITH_X11)
+ option(WITH_X11_XINPUT "Enable X11 Xinput (tablet support and unicode input)" ON)
+ option(WITH_X11_XF86VMODE "Enable X11 video mode switching" ON)
+ option(WITH_GHOST_XDND "Enable drag'n'drop support on X11 using XDND protocol" ON)
+endif()
+
+if(UNIX AND NOT APPLE)
+ option(WITH_SYSTEM_GLEW "Use GLEW OpenGL wrapper library provided by the operating system" ON)
+ option(WITH_SYSTEM_GLES "Use OpenGL ES library provided by the operating system" ON)
else()
# not an option for other OS's
set(WITH_SYSTEM_GLEW OFF)
+ set(WITH_SYSTEM_GLES OFF)
endif()
@@ -320,6 +328,42 @@ endif()
# Unit testsing
option(WITH_GTESTS "Enable GTest unit testing" OFF)
+# OpenGL
+
+option(WITH_GLEW_MX "Support multiple GLEW contexts (experimental)" OFF )
+option(WITH_GLEW_ES "Switches to experimental copy of GLEW that has support for OpenGL ES. (temporary option for development purposes)" OFF)
+option(WITH_GL_EGL "Use the EGL OpenGL system library instead of the platform specific OpenGL system library (CGL, glX, or WGL)" OFF)
+option(WITH_GL_PROFILE_COMPAT "Support using the OpenGL 'compatibility' profile. (deprecated)" ON )
+option(WITH_GL_PROFILE_CORE "Support using the OpenGL 3.2+ 'core' profile." OFF)
+option(WITH_GL_PROFILE_ES20 "Support using OpenGL ES 2.0. (thru either EGL or the AGL/WGL/XGL 'es20' profile)" OFF)
+
+mark_as_advanced(
+ WITH_GLEW_MX
+ WITH_GLEW_ES
+ WITH_GL_EGL
+ WITH_GL_PROFILE_COMPAT
+ WITH_GL_PROFILE_CORE
+ WITH_GL_PROFILE_ES20
+)
+
+if (WITH_GL_PROFILE_COMPAT)
+ set(WITH_GLU ON)
+else()
+ set(WITH_GLU OFF)
+endif()
+
+if(WIN32)
+ option(WITH_GL_ANGLE "Link with the ANGLE library, an OpenGL ES 2.0 implementation based on Direct3D, instead of the system OpenGL library." OFF)
+ mark_as_advanced(WITH_GL_ANGLE)
+endif()
+
+if(WITH_GLEW_ES AND WITH_SYSTEM_GLEW)
+ message(WARNING Ignoring WITH_SYSTEM_GLEW and using WITH_GLEW_ES)
+ set(WITH_SYSTEM_GLEW OFF)
+endif()
+
+# Apple
+
if(APPLE)
if(${CMAKE_VERSION} VERSION_LESS 3.0) # else breaks setting CMP0043 policy
cmake_minimum_required(VERSION 2.8.8)
@@ -518,9 +562,10 @@ if(WITH_INSTALL_PORTABLE)
endif()
if(WITH_GHOST_SDL OR WITH_HEADLESS)
- set(WITH_GHOST_XDND OFF)
+ set(WITH_X11 OFF)
+ set(WITH_X11_XINPUT OFF)
set(WITH_X11_XF86VMODE OFF)
- set(WITH_X11_XINPUT OFF)
+ set(WITH_GHOST_XDND OFF)
endif()
TEST_SSE_SUPPORT(COMPILER_SSE_FLAG COMPILER_SSE2_FLAG)
@@ -602,6 +647,35 @@ set(PLATFORM_LINKFLAGS_DEBUG "")
#-----------------------------------------------------------------------------
#Platform specifics
+if(WITH_X11)
+ find_package(X11 REQUIRED)
+
+ find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
+ mark_as_advanced(X11_XF86keysym_INCLUDE_PATH)
+
+ list(APPEND PLATFORM_LINKLIBS ${X11_X11_LIB})
+
+ if(WITH_X11_XINPUT)
+ if(X11_Xinput_LIB)
+ list(APPEND PLATFORM_LINKLIBS ${X11_Xinput_LIB})
+ else()
+ set(WITH_X11_XINPUT OFF)
+ endif()
+ endif()
+
+ if(WITH_X11_XF86VMODE)
+ # XXX, why dont cmake make this available?
+ find_library(X11_Xxf86vmode_LIB Xxf86vm ${X11_LIB_SEARCH_PATH})
+ mark_as_advanced(X11_Xxf86vmode_LIB)
+ if(X11_Xxf86vmode_LIB)
+ list(APPEND PLATFORM_LINKLIBS ${X11_Xxf86vmode_LIB})
+ else()
+ set(WITH_X11_XF86VMODE OFF)
+ endif()
+ endif()
+
+endif()
+
if(UNIX AND NOT APPLE)
macro(find_package_wrapper)
string(TOUPPER ${ARGV0} _NAME_UPPER)
@@ -910,33 +984,6 @@ if(UNIX AND NOT APPLE)
# OpenSuse needs lutil, ArchLinux not, for now keep, can avoid by using --as-needed
list(APPEND PLATFORM_LINKLIBS -lutil -lc -lm -lpthread)
- if((NOT WITH_HEADLESS) AND (NOT WITH_GHOST_SDL))
- find_package(X11 REQUIRED)
- find_path(X11_XF86keysym_INCLUDE_PATH X11/XF86keysym.h ${X11_INC_SEARCH_PATH})
- mark_as_advanced(X11_XF86keysym_INCLUDE_PATH)
-
- list(APPEND PLATFORM_LINKLIBS ${X11_X11_LIB})
-
- if(WITH_X11_XINPUT)
- if(X11_Xinput_LIB)
- list(APPEND PLATFORM_LINKLIBS ${X11_Xinput_LIB})
- else()
- set(WITH_X11_XINPUT OFF)
- endif()
- endif()
-
- if(WITH_X11_XF86VMODE)
- # XXX, why dont cmake make this available?
- find_library(X11_Xxf86vmode_LIB Xxf86vm ${X11_LIB_SEARCH_PATH})
- mark_as_advanced(X11_Xxf86vmode_LIB)
- if(X11_Xxf86vmode_LIB)
- list(APPEND PLATFORM_LINKLIBS ${X11_Xxf86vmode_LIB})
- else()
- set(WITH_X11_XF86VMODE OFF)
- endif()
- endif()
- endif()
-
if(CMAKE_SYSTEM_NAME MATCHES "Linux")
if(NOT WITH_PYTHON_MODULE)
# binreloc is linux only
@@ -2078,10 +2125,123 @@ endif()
#-----------------------------------------------------------------------------
# Configure OpenGL.
+
find_package(OpenGL)
blender_include_dirs_sys("${OPENGL_INCLUDE_DIR}")
-# unset(OPENGL_LIBRARIES CACHE) # not compat with older cmake
-# unset(OPENGL_xmesa_INCLUDE_DIR CACHE) # not compat with older cmake
+
+if(WITH_GLU)
+ list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_glu_LIBRARY}")
+ list(APPEND GL_DEFINITIONS -DWITH_GLU)
+endif()
+
+if(WITH_SYSTEM_GLES)
+ find_package_wrapper(OpenGLES)
+endif()
+
+if(WITH_GL_PROFILE_COMPAT OR WITH_GL_PROFILE_CORE)
+ list(APPEND BLENDER_GL_LIBRARIES "${OPENGL_gl_LIBRARY}")
+
+elseif(WITH_GL_PROFILE_ES20)
+ if(WITH_SYSTEM_GLES)
+ if(NOT OPENGLES_LIBRARY)
+ message(FATAL_ERROR "Unable to find OpenGL ES libraries. Install them or disable WITH_SYSTEM_GLES.")
+ endif()
+
+ list(APPEND BLENDER_GL_LIBRARIES OPENGLES_LIBRARY)
+
+ else()
+ set(OPENGLES_LIBRARY "" CACHE FILEPATH "OpenGL ES 2.0 library file")
+ mark_as_advanced(OPENGLES_LIBRARY)
+
+ list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}")
+
+ if (NOT OPENGLES_LIBRARY)
+ message(FATAL_ERROR "To compile WITH_GL_EGL you need to set OPENGLES_LIBRARY to the file path of an OpenGL ES 2.0 library.")
+ endif()
+
+ endif()
+
+ if(WIN32)
+ # Setup paths to files needed to install and redistribute Windows Blender with OpenGL ES
+
+ set(OPENGLES_DLL "" CACHE FILEPATH "OpenGL ES 2.0 redistributable DLL file")
+ mark_as_advanced(OPENGLES_DLL)
+
+ if(NOT OPENGLES_DLL)
+ message(FATAL_ERROR "To compile WITH_GL_PROFILE_ES20 you need to set OPENGLES_DLL to the file path of an OpenGL ES 2.0 runtime dynamic link library (DLL).")
+ endif()
+
+ if(WITH_GL_ANGLE)
+ list(APPEND GL_DEFINITIONS -DWITH_ANGLE)
+
+ set(D3DCOMPILER_DLL "" CACHE FILEPATH "Direct3D Compiler redistributable DLL file (needed by ANGLE)")
+
+ get_filename_component(D3DCOMPILER_FILENAME "${D3DCOMPILER_DLL}" NAME)
+ list(APPEND GL_DEFINITIONS "-DD3DCOMPILER=\"\\\"${D3DCOMPILER_FILENAME}\\\"\"")
+
+ mark_as_advanced(D3DCOMPILER_DLL)
+
+ if (D3DCOMPILER_DLL STREQUAL "")
+ message(FATAL_ERROR "To compile WITH_GL_ANGLE you need to set D3DCOMPILER_DLL to the file path of a copy of the DirectX redistributable DLL file: D3DCompiler_46.dll")
+ endif()
+
+ endif()
+
+ endif()
+
+endif()
+
+if(WITH_GL_EGL)
+ list(APPEND GL_DEFINITIONS -DWITH_GL_EGL)
+
+ if(WITH_SYSTEM_GLES)
+ if(NOT OPENGLES_EGL_LIBRARY)
+ message(FATAL_ERROR "Unable to find OpenGL ES libraries. Install them or disable WITH_SYSTEM_GLES.")
+ endif()
+
+ list(APPEND BLENDER_GL_LIBRARIES OPENGLES_EGL_LIBRARY)
+
+ else()
+ set(OPENGLES_EGL_LIBRARY "" CACHE FILEPATH "EGL library file")
+ mark_as_advanced(OPENGLES_EGL_LIBRARY)
+
+ list(APPEND BLENDER_GL_LIBRARIES "${OPENGLES_LIBRARY}" "${OPENGLES_EGL_LIBRARY}")
+
+ if (NOT OPENGLES_EGL_LIBRARY)
+ message(FATAL_ERROR "To compile WITH_GL_EGL you need to set OPENGLES_EGL_LIBRARY to the file path of an EGL library.")
+ endif()
+
+ endif()
+
+ if(WIN32)
+ # Setup paths to files needed to install and redistribute Windows Blender with OpenGL ES
+
+ set(OPENGLES_EGL_DLL "" CACHE FILEPATH "EGL redistributable DLL file")
+ mark_as_advanced(OPENGLES_EGL_DLL)
+
+ if(NOT OPENGLES_EGL_DLL)
+ message(FATAL_ERROR "To compile WITH_GL_EGL you need to set OPENGLES_EGL_DLL to the file path of an EGL runtime dynamic link library (DLL).")
+ endif()
+
+ endif()
+
+endif()
+
+if(WITH_GL_PROFILE_COMPAT)
+ list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_COMPAT)
+endif()
+
+if(WITH_GL_PROFILE_CORE)
+ list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_CORE)
+endif()
+
+if(WITH_GL_PROFILE_ES20)
+ list(APPEND GL_DEFINITIONS -DWITH_GL_PROFILE_ES20)
+endif()
+
+if(WITH_GL_EGL)
+ list(APPEND GL_DEFINITIONS -DWITH_EGL)
+endif()
#-----------------------------------------------------------------------------
# Configure OpenMP.
@@ -2103,19 +2263,76 @@ endif()
#-----------------------------------------------------------------------------
# Configure GLEW
+if(WITH_GLEW_MX)
+ list(APPEND GL_DEFINITIONS -DWITH_GLEW_MX)
+endif()
+
if(WITH_SYSTEM_GLEW)
find_package(GLEW)
+ # Note: There is an assumption here that the system GLEW is not a static library.
+
if(NOT GLEW_FOUND)
- message(FATAL_ERROR "GLEW is required to build blender, install it or disable WITH_SYSTEM_GLEW")
+ message(FATAL_ERROR "GLEW is required to build Blender. Install it or disable WITH_SYSTEM_GLEW.")
endif()
- set(GLEW_INCLUDE_PATH "${GLEW_INCLUDE_DIRS}")
+ if(WITH_GLEW_MX)
+ set(BLENDER_GLEW_LIBRARIES ${GLEW_MX_LIBRARY})
+ else()
+ set(BLENDER_GLEW_LIBRARIES ${GLEW_LIBRARY})
+ endif()
else()
- # set(GLEW_LIBRARY "") # unused
- set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
+ if(WITH_GLEW_ES)
+ set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew-es/include")
+
+ list(APPEND GL_DEFINITIONS -DGLEW_STATIC -DWITH_GLEW_ES)
+
+ # These definitions remove APIs from glew.h, making GLEW smaller, and catching unguarded API usage
+ if(NOT WITH_GL_PROFILE_ES20)
+ # No ES functions are needed
+ list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
+ elseif(NOT (WITH_GL_PROFILE_CORE OR WITH_GL_PROFILE_COMPAT))
+ # ES is enabled, but the other functions are all disabled
+ list(APPEND GL_DEFINITIONS -DGLEW_ES_ONLY)
+ endif()
+
+ if(WITH_GL_PROFILE_ES20)
+ if(WITH_GL_EGL)
+ list(APPEND GL_DEFINITIONS -DGLEW_USE_LIB_ES20)
+ endif()
+
+ # ToDo: This is an experiment to eliminate ES 1 symbols,
+ # GLEW doesn't really properly provide this level of control
+ # (for example, without modification it eliminates too many symbols)
+ # so there are lots of modifications to GLEW to make this work,
+ # and no attempt to make it work beyond Blender at this point.
+ list(APPEND GL_DEFINITIONS -DGL_ES_VERSION_1_0=0 -DGL_ES_VERSION_CL_1_1=0 -DGL_ES_VERSION_CM_1_1=0)
+ endif()
+
+ if(WITH_GL_EGL)
+ list(APPEND GL_DEFINITIONS -DGLEW_INC_EGL)
+ endif()
+
+ set(BLENDER_GLEW_LIBRARIES extern_glew_es bf_intern_glew_mx)
+
+ else()
+ set(GLEW_INCLUDE_PATH "${CMAKE_SOURCE_DIR}/extern/glew/include")
+
+ list(APPEND GL_DEFINITIONS -DGLEW_STATIC)
+
+ # This won't affect the non-experimental glew library,
+ # but is used for conditional compilation elsewhere.
+ list(APPEND GL_DEFINITIONS -DGLEW_NO_ES)
+
+ set(BLENDER_GLEW_LIBRARIES extern_glew)
+
+ endif()
+
endif()
+if(NOT WITH_GLU)
+ list(APPEND GL_DEFINITIONS -DGLEW_NO_GLU)
+endif()
#-----------------------------------------------------------------------------
# Configure Bullet
@@ -2483,6 +2700,17 @@ if(FIRST_RUN)
info_cfg_option(WITH_MOD_FLUID)
info_cfg_option(WITH_MOD_OCEANSIM)
+ info_cfg_text("OpenGL:")
+ info_cfg_option(WITH_GLEW_ES)
+ info_cfg_option(WITH_GLU)
+ info_cfg_option(WITH_GL_EGL)
+ info_cfg_option(WITH_GL_PROFILE_COMPAT)
+ info_cfg_option(WITH_GL_PROFILE_CORE)
+ info_cfg_option(WITH_GL_PROFILE_ES20)
+ if(WIN32)
+ info_cfg_option(WITH_GL_ANGLE)
+ endif()
+
info_cfg_text("Other:")
info_cfg_option(WITH_OPENNL)
diff --git a/SConstruct b/SConstruct
index 1ff984ab7e1..37c8fa42f10 100644
--- a/SConstruct
+++ b/SConstruct
@@ -526,6 +526,49 @@ env['CPPFLAGS'].append('-DWITH_OPENNL')
if env['OURPLATFORM'] not in ('win32-vc', 'win64-vc'):
env['CPPFLAGS'].append('-DHAVE_STDBOOL_H')
+# OpenGL
+
+if env['WITH_BF_GL_PROFILE_COMPAT']:
+ env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_COMPAT')
+
+if env['WITH_BF_GL_PROFILE_CORE']:
+ env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_CORE')
+
+if env['WITH_BF_GL_PROFILE_ES20']:
+ env['BF_GL_DEFINITIONS'].append('WITH_GL_PROFILE_ES20')
+
+if env['WITH_BF_GL_EGL']:
+ env['BF_GL_DEFINITIONS'].append('WITH_EGL')
+
+# GLEW
+
+if env['WITH_BF_GLEW_MX']:
+ env['BF_GL_DEFINITIONS'].append('WITH_GLEW_MX')
+
+if env['WITH_BF_GLEW_ES']:
+ env['BF_GLEW_INC'] = '#extern/glew-es/include'
+
+ env['BF_GL_DEFINITIONS'] += ['GLEW_STATIC', 'WITH_GLEW_ES']
+
+ if not env['WITH_BF_GL_PROFILE_ES20']:
+ # No ES functions are needed
+ env['BF_GL_DEFINITIONS'].append('GLEW_NO_ES')
+ elif not (env['WITH_BF_GL_PROFILE_CORE'] or env['WITH_BF_GL_PROFILE_COMPAT']):
+ # ES is enabled, but the other functions are all disabled
+ env['BF_GL_DEFINITIONS'].append('GLEW_ES_ONLY')
+
+ if env['WITH_BF_GL_PROFILE_ES20']:
+ if env['WITH_BF_GL_EGL']:
+ env['BF_GL_DEFINITIONS'].append('GLEW_USE_LIB_ES20')
+
+ if env['WITH_BF_GL_EGL']:
+ env['BF_GL_DEFINITIONS'].append('GLEW_INC_EGL')
+
+else:
+ env['BF_GLEW_INC'] = '#extern/glew/include'
+
+ env['BF_GL_DEFINITIONS'].append('GLEW_STATIC')
+
# lastly we check for root_build_dir ( we should not do before, otherwise we might do wrong builddir
B.root_build_dir = env['BF_BUILDDIR']
B.doc_build_dir = os.path.join(env['BF_INSTALLDIR'], 'doc')
diff --git a/build_files/build_environment/install_deps.sh b/build_files/build_environment/install_deps.sh
index a5acbe9b612..4ed039940fb 100755
--- a/build_files/build_environment/install_deps.sh
+++ b/build_files/build_environment/install_deps.sh
@@ -471,11 +471,12 @@ while true; do
esac
done
-if $WITH_ALL; then
+if [ $WITH_ALL == true -a $OPENCOLLADA_SKIP == false ]; then
WITH_OPENCOLLADA=true
fi
+
# This has to be done here, because user might force some versions...
PYTHON_SOURCE=( "http://python.org/ftp/python/$PYTHON_VERSION/Python-$PYTHON_VERSION.tgz" )
NUMPY_SOURCE=( "http://sourceforge.net/projects/numpy/files/NumPy/$NUMPY_VERSION/numpy-$NUMPY_VERSION.tar.gz" )
@@ -1795,7 +1796,7 @@ install_DEB() {
_packages="gawk cmake cmake-curses-gui scons build-essential libjpeg-dev libpng-dev \
libfreetype6-dev libx11-dev libxi-dev wget libsqlite3-dev libbz2-dev \
libncurses5-dev libssl-dev liblzma-dev libreadline-dev $OPENJPEG_DEV \
- libopenal-dev libglew-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
+ libopenal-dev libglew-dev libglewmx-dev yasm $THEORA_DEV $VORBIS_DEV $OGG_DEV \
libsdl1.2-dev libfftw3-dev patch bzip2 libxml2-dev libtinyxml-dev"
OPENJPEG_USE=true
diff --git a/build_files/cmake/Modules/FindOpenGLES.cmake b/build_files/cmake/Modules/FindOpenGLES.cmake
new file mode 100644
index 00000000000..1bb06c2f31c
--- /dev/null
+++ b/build_files/cmake/Modules/FindOpenGLES.cmake
@@ -0,0 +1,76 @@
+# - Try to find OpenGLES
+# Once done this will define
+#
+# OPENGLES_FOUND - system has OpenGLES and EGL
+# OPENGL_EGL_FOUND - system has EGL
+# OPENGLES_INCLUDE_DIR - the GLES include directory
+# OPENGLES_LIBRARY - the GLES library
+# OPENGLES_EGL_INCLUDE_DIR - the EGL include directory
+# OPENGLES_EGL_LIBRARY - the EGL library
+# OPENGLES_LIBRARIES - all libraries needed for OpenGLES
+# OPENGLES_INCLUDES - all includes needed for OpenGLES
+
+# If OPENGLES_ROOT_DIR was defined in the environment, use it.
+IF(NOT OPENGLES_ROOT_DIR AND NOT $ENV{OPENGLES_ROOT_DIR} STREQUAL "")
+ SET(OPENGLES_ROOT_DIR $ENV{OPENGLES_ROOT_DIR})
+ENDIF()
+
+SET(_opengles_SEARCH_DIRS
+ ${OPENGLES_ROOT_DIR}
+ /usr/local
+)
+
+FIND_PATH(OPENGLES_INCLUDE_DIR
+ NAMES
+ GLES2/gl2.h
+ HINTS
+ ${_opengles_SEARCH_DIRS}
+)
+
+FIND_LIBRARY(OPENGLES_LIBRARY
+ NAMES
+ GLESv2
+ PATHS
+ ${_opengles_SEARCH_DIRS}
+ PATH_SUFFIXES
+ lib64 lib
+)
+
+FIND_PATH(OPENGLES_EGL_INCLUDE_DIR
+ NAMES
+ EGL/egl.h
+ HINTS
+ ${_opengles_SEARCH_DIRS}
+)
+
+FIND_LIBRARY(OPENGLES_EGL_LIBRARY
+ NAMES
+ EGL
+ HINTS
+ ${_opengles_SEARCH_DIRS}
+ PATH_SUFFIXES
+ lib64 lib
+)
+
+IF(OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
+ SET(OPENGL_EGL_FOUND "YES")
+ELSE()
+ SET(OPENGL_EGL_FOUND "NO")
+ENDIF()
+
+IF(OPENGLES_LIBRARY AND OPENGLES_INCLUDE_DIR AND
+ OPENGLES_EGL_LIBRARY AND OPENGLES_EGL_INCLUDE_DIR)
+ SET(OPENGLES_LIBRARIES ${OPENGLES_LIBRARY} ${OPENGLES_LIBRARIES}
+ ${OPENGLES_EGL_LIBRARY})
+ SET(OPENGLES_INCLUDES ${OPENGLES_INCLUDE_DIR} ${OPENGLES_EGL_INCLUDE_DIR})
+ SET(OPENGLES_FOUND "YES")
+ELSE()
+ SET(OPENGLES_FOUND "NO")
+ENDIF()
+
+MARK_AS_ADVANCED(
+ OPENGLES_EGL_INCLUDE_DIR
+ OPENGLES_EGL_LIBRARY
+ OPENGLES_INCLUDE_DIR
+)
+
diff --git a/build_files/cmake/macros.cmake b/build_files/cmake/macros.cmake
index adbba817150..b42e62e719c 100644
--- a/build_files/cmake/macros.cmake
+++ b/build_files/cmake/macros.cmake
@@ -284,8 +284,7 @@ macro(setup_liblinks
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} ${PLATFORM_LINKFLAGS_DEBUG}")
target_link_libraries(${target}
- ${OPENGL_gl_LIBRARY}
- ${OPENGL_glu_LIBRARY}
+ ${BLENDER_GL_LIBRARIES}
${PNG_LIBRARIES}
${ZLIB_LIBRARIES}
${FREETYPE_LIBRARY})
@@ -305,7 +304,7 @@ macro(setup_liblinks
endif()
if(WITH_SYSTEM_GLEW)
- target_link_libraries(${target} ${GLEW_LIBRARY})
+ target_link_libraries(${target} ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_BULLET AND WITH_SYSTEM_BULLET)
target_link_libraries(${target} ${BULLET_LIBRARIES})
@@ -359,9 +358,12 @@ macro(setup_liblinks
endif()
if(WITH_CODEC_FFMPEG)
- # Strange!, without this ffmpeg gives linking errors (on linux)
- # even though its linked above
- target_link_libraries(${target} ${OPENGL_glu_LIBRARY})
+ # Strange! Without this ffmpeg gives linking errors (on linux),
+ # even though it's linked above.
+ # XXX: Does FFMPEG depend on GLU?
+ if(WITH_GLU)
+ target_link_libraries(${target} ${OPENGL_glu_LIBRARY})
+ endif()
target_link_libraries(${target} ${FFMPEG_LIBRARIES})
endif()
@@ -557,6 +559,8 @@ macro(SETUP_BLENDER_SORTED_LIBS)
extern_wcwidth
extern_libmv
extern_glog
+
+ bf_intern_glew_mx
)
if(WITH_COMPOSITOR)
@@ -574,7 +578,7 @@ macro(SETUP_BLENDER_SORTED_LIBS)
endif()
if(NOT WITH_SYSTEM_GLEW)
- list(APPEND BLENDER_SORTED_LIBS extern_glew)
+ list(APPEND BLENDER_SORTED_LIBS ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_BINRELOC)
diff --git a/build_files/scons/tools/btools.py b/build_files/scons/tools/btools.py
index 4106c037ecd..12cbbb1618a 100644
--- a/build_files/scons/tools/btools.py
+++ b/build_files/scons/tools/btools.py
@@ -136,6 +136,8 @@ def validate_arguments(args, bc):
'WITH_BF_QUICKTIME', 'BF_QUICKTIME', 'BF_QUICKTIME_INC', 'BF_QUICKTIME_LIB', 'BF_QUICKTIME_LIBPATH',
'WITH_BF_FFTW3', 'BF_FFTW3', 'BF_FFTW3_INC', 'BF_FFTW3_LIB', 'BF_FFTW3_LIBPATH', 'WITH_BF_STATICFFTW3', 'BF_FFTW3_LIB_STATIC',
'WITH_BF_STATICOPENGL', 'BF_OPENGL', 'BF_OPENGL_INC', 'BF_OPENGL_LIB', 'BF_OPENGL_LIBPATH', 'BF_OPENGL_LIB_STATIC',
+ 'WITH_BF_EGL', 'WITH_BF_GLEW_ES', 'BF_GLEW_INC', 'WITH_BF_GL_PROFILE_CORE', 'WITH_BF_GL_PROFILE_COMPAT', 'WITH_BF_GL_PROFILE_ES20',
+
'WITH_BF_COLLADA', 'BF_COLLADA', 'BF_COLLADA_INC', 'BF_COLLADA_LIB', 'BF_OPENCOLLADA', 'BF_OPENCOLLADA_INC', 'BF_OPENCOLLADA_LIB', 'BF_OPENCOLLADA_LIBPATH', 'BF_PCRE', 'BF_PCRE_LIB', 'BF_PCRE_LIBPATH', 'BF_EXPAT', 'BF_EXPAT_LIB', 'BF_EXPAT_LIBPATH',
'WITH_BF_STATICOPENCOLLADA', 'BF_OPENCOLLADA_LIB_STATIC',
'WITH_BF_PLAYER',
@@ -185,6 +187,7 @@ def validate_arguments(args, bc):
opts_list_split = [
'BF_PYTHON_LINKFLAGS',
'BF_OPENGL_LINKFLAGS',
+ 'BF_GL_DEFINITIONS',
'CFLAGS', 'CCFLAGS', 'CXXFLAGS', 'CPPFLAGS',
'REL_CFLAGS', 'REL_CCFLAGS', 'REL_CXXFLAGS',
'BGE_CXXFLAGS',
@@ -462,6 +465,18 @@ def read_opts(env, cfg, args):
('BF_OPENGL_LIB_STATIC', 'OpenGL static libraries', ''),
('BF_OPENGL_LINKFLAGS', 'OpenGL link flags', ''),
+ (BoolVariable('WITH_BF_GLEW_MX', '', True)),
+ (BoolVariable('WITH_BF_GLEW_ES', '', False)),
+ (BoolVariable('WITH_BF_GL_EGL', '', False)),
+ (BoolVariable('WITH_BF_GL_PROFILE_COMPAT', '', True)),
+ (BoolVariable('WITH_BF_GL_PROFILE_CORE', '', False)),
+ (BoolVariable('WITH_BF_GL_PROFILE_ES20', '', False)),
+ (BoolVariable('WITH_BF_GL_ANGLE', '', False)),
+ ('BF_GL_DEFINITIONS', '', []),
+ ('BF_GLEW_INC', '', ''),
+ ) # end of opts.AddVariables()
+
+ localopts.AddVariables(
(BoolVariable('WITH_BF_COLLADA', 'Build COLLADA import/export module if true', False)),
(BoolVariable('WITH_BF_STATICOPENCOLLADA', 'Staticly link to OpenCollada', False)),
('BF_COLLADA', 'COLLADA base path', ''),
diff --git a/build_files/utils/build_tgz.sh b/build_files/utils/build_tgz.sh
index 9ffa72b8d61..409c738e9f8 100755
--- a/build_files/utils/build_tgz.sh
+++ b/build_files/utils/build_tgz.sh
@@ -27,13 +27,13 @@ FILTER_FILES_PY="import os, sys; [print(l[:-1]) for l in sys.stdin.readlines() i
# Build master list
echo -n "Building manifest of files: \"$BASE_DIR/$MANIFEST\" ..."
-git ls-files | python -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
+git ls-files | python3 -c "$FILTER_FILES_PY" > $BASE_DIR/$MANIFEST
# Enumerate submodules
for lcv in $(git submodule | awk '{print $2}'); do
cd "$BASE_DIR"
cd "$blender_srcdir/$lcv"
- git ls-files | python -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
+ git ls-files | python3 -c "$FILTER_FILES_PY" | awk '$0="'"$lcv"/'"$0' >> $BASE_DIR/$MANIFEST
cd "$BASE_DIR"
done
echo "OK"
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index 8d85551d493..7e91e19d2f5 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -47,7 +47,11 @@ if(WITH_BINRELOC)
endif()
if(NOT WITH_SYSTEM_GLEW)
- add_subdirectory(glew)
+ if(WITH_GLEW_ES)
+ add_subdirectory(glew-es)
+ else()
+ add_subdirectory(glew)
+ endif()
endif()
if(WITH_GAMEENGINE)
@@ -79,10 +83,8 @@ if(WITH_MOD_BOOLEAN)
add_subdirectory(carve)
endif()
-if(WITH_GHOST_XDND)
- if(UNIX AND NOT APPLE)
- add_subdirectory(xdnd)
- endif()
+if(WITH_X11 AND WITH_GHOST_XDND)
+ add_subdirectory(xdnd)
endif()
if(WITH_GTESTS)
diff --git a/extern/SConscript b/extern/SConscript
index 714dfd2d537..f6b328e66d8 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -2,7 +2,11 @@
Import('env')
-SConscript(['glew/SConscript'])
+if env['WITH_BF_GLEW_ES']:
+ SConscript(['glew-es/SConscript'])
+else:
+ SConscript(['glew/SConscript'])
+
SConscript(['colamd/SConscript'])
SConscript(['rangetree/SConscript'])
SConscript(['wcwidth/SConscript'])
diff --git a/extern/glew-es/CMakeLists.txt b/extern/glew-es/CMakeLists.txt
new file mode 100644
index 00000000000..ba80d3f6120
--- /dev/null
+++ b/extern/glew-es/CMakeLists.txt
@@ -0,0 +1,57 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2013, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Jason Wilkins
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ include
+)
+
+set(INC_SYS
+
+)
+
+if(UNIX)
+ list(APPEND INC_SYS
+ ${X11_X11_INCLUDE_PATH}
+ )
+endif()
+
+set(SRC
+ src/glew.c
+
+ include/GL/eglew.h
+ include/GL/glesew.h
+ include/GL/glew.h
+ include/GL/glxew.h
+ include/GL/wglew.h
+)
+
+add_definitions(${GL_DEFINITIONS})
+
+if(WITH_GLEW_MX)
+ add_definitions(-DGLEW_MX)
+endif()
+
+
+blender_add_lib(extern_glew_es "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/glew-es/SConscript b/extern/glew-es/SConscript
new file mode 100644
index 00000000000..b7c713c08c4
--- /dev/null
+++ b/extern/glew-es/SConscript
@@ -0,0 +1,14 @@
+#!/usr/bin/python
+import sys
+import os
+
+Import('env')
+
+sources = ['src/glew.c']
+
+defs = env['BF_GL_DEFINITIONS']
+if env['WITH_BF_GLEW_MX']:
+ defs += ['GLEW_MX']
+incs = ['include']
+
+env.BlenderLib ( 'extern_glew_es', sources, incs, defs, libtype=['extern','player'], priority=[50,230] )
diff --git a/extern/glew-es/include/GL/eglew.h b/extern/glew-es/include/GL/eglew.h
new file mode 100644
index 00000000000..14d4dc4f5eb
--- /dev/null
+++ b/extern/glew-es/include/GL/eglew.h
@@ -0,0 +1,1470 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/*
+** License Applicability. Except to the extent portions of this file are
+** made subject to an alternative license as permitted in the SGI Free
+** Software License B, Version 1.0 (the "License"), the contents of this
+** file are subject only to the provisions of the License. You may not use
+** this file except in compliance with the License. You may obtain a copy
+** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
+** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
+**
+** http://oss.sgi.com/projects/FreeB
+**
+** Note that, as provided in the License, the Software is distributed on an
+** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
+** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
+** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
+** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
+**
+** Original Code. The Original Code is: OpenGL Sample Implementation,
+** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
+** Inc. The Original Code is Copyright (c) 1991-2004 Silicon Graphics, Inc.
+** Copyright in any portions created by third parties is as indicated
+** elsewhere herein. All Rights Reserved.
+**
+** Additional Notice Provisions: The application programming interfaces
+** established by SGI in conjunction with the Original Code are The
+** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
+** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
+** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
+** Window System(R) (Version 1.3), released October 19, 1998. This software
+** was created using the OpenGL(R) version 1.2.1 Sample Implementation
+** published by SGI, but has not been independently verified as being
+** compliant with the OpenGL(R) version 1.2.1 Specification.
+*/
+
+/*
+** Copyright (c) 2007-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Platform-specific types and definitions for egl.h
+ * $Revision: 12306 $ on $Date: 2010-08-25 09:51:28 -0700 (Wed, 25 Aug 2010) $
+ *
+ * Adopters may modify khrplatform.h and this file to suit their platform.
+ * You are encouraged to submit all modifications to the Khronos group so that
+ * they can be included in future versions of this file. Please submit changes
+ * by sending them to the public Khronos Bugzilla (http://khronos.org/bugzilla)
+ * by filing a bug against product "EGL" component "Registry".
+ */
+
+/* Copyright © 2011 Linaro Limited
+ */
+
+#ifndef __eglew_h__
+#define __eglew_h__
+#define __EGLEW_H__
+
+
+#if defined(__egl_h_) || defined (__EGL_H_)
+#error egl.h included before glew.h
+#endif
+#if defined(__eglext_h_) || defined (__EGLEXT_H_)
+#error eglext.h included before glew.h
+#endif
+#if defined(__eglplatform_h_) || defined (__EGLPLATFORM_H_)
+#error eglplatform.h included before glew.h
+#endif
+#if defined(GLES_EGLTYPES_H) || defined (gles_egltypes_h)
+#error egltypes.h.h included before glew.h
+#endif
+
+#define __egl_h_
+#define __EGL_H_
+#define __eglext_h_
+#define __EGLEXT_H_
+#define GLES_EGLTYPES_H
+#define gles_egltypes_h
+#define __eglplatform_h_
+#define __EGLPLATFORM_H_
+
+/* TODO insert license */
+
+/* Includes */
+#include <GL/glew.h>
+
+/* Macros used in EGL function prototype declarations.
+ *
+ * EGL functions should be prototyped as:
+ *
+ * EGLAPI return-type EGLAPIENTRY eglFunction(arguments);
+ * typedef return-type (EXPAPIENTRYP PFNEGLFUNCTIONPROC) (arguments);
+ *
+ * KHRONOS_APICALL and KHRONOS_APIENTRY are defined in KHR/khrplatform.h
+ */
+
+#ifndef EGLAPI
+#define EGLAPI KHRONOS_APICALL
+#endif
+
+#ifndef EGLAPIENTRY
+#define EGLAPIENTRY KHRONOS_APIENTRY
+#endif
+#define EGLAPIENTRYP EGLAPIENTRY*
+
+/* The types NativeDisplayType, NativeWindowType, and NativePixmapType
+ * are aliases of window-system-dependent types, such as X Display * or
+ * Windows Device Context. They must be defined in platform-specific
+ * code below. The EGL-prefixed versions of Native*Type are the same
+ * types, renamed in EGL 1.3 so all types in the API start with "EGL".
+ *
+ * Khronos STRONGLY RECOMMENDS that you use the default definitions
+ * provided below, since these changes affect both binary and source
+ * portability of applications using EGL running on different EGL
+ * implementations.
+ */
+
+#if defined(_WIN32) || defined(__VC32__) && !defined(__CYGWIN__) && !defined(__SCITECH_SNAP__) /* Win32 and WinCE */
+#ifndef WIN32_LEAN_AND_MEAN
+#define WIN32_LEAN_AND_MEAN 1
+#endif
+#include <windows.h>
+
+typedef HDC EGLNativeDisplayType;
+typedef HBITMAP EGLNativePixmapType;
+typedef HWND EGLNativeWindowType;
+
+#elif defined(__WINSCW__) || defined(__SYMBIAN32__) /* Symbian */
+
+typedef int EGLNativeDisplayType;
+typedef void *EGLNativeWindowType;
+typedef void *EGLNativePixmapType;
+
+#elif defined(__unix__)
+
+/* X11 (tentative) */
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+
+typedef Display *EGLNativeDisplayType;
+typedef Pixmap EGLNativePixmapType;
+typedef Window EGLNativeWindowType;
+
+#elif defined(__APPLE__)
+
+typedef void *EGLNativeDisplayType;
+typedef void *EGLNativePixmapType;
+typedef void *EGLNativeWindowType;
+
+#endif
+
+/* EGL 1.2 types, renamed for consistency in EGL 1.3 */
+typedef EGLNativeDisplayType NativeDisplayType;
+typedef EGLNativePixmapType NativePixmapType;
+typedef EGLNativeWindowType NativeWindowType;
+
+
+/* Define EGLint. This must be a signed integral type large enough to contain
+ * all legal attribute names and values passed into and out of EGL, whether
+ * their type is boolean, bitmask, enumerant (symbolic constant), integer,
+ * handle, or other. While in general a 32-bit integer will suffice, if
+ * handles are 64 bit types, then EGLint should be defined as a signed 64-bit
+ * integer type.
+ */
+typedef khronos_int32_t EGLint;
+
+
+/* Basic types */
+typedef int EGLBoolean;
+
+/* Internal types */
+typedef void *EGLDisplay;
+typedef void *EGLConfig;
+typedef void *EGLSurface;
+typedef void *EGLContext;
+
+/* Handle values */
+#define EGL_DEFAULT_DISPLAY ((EGLNativeDisplayType)-1)
+#define EGL_NO_CONTEXT ((EGLContext)0)
+#define EGL_NO_DISPLAY ((EGLDisplay)0)
+#define EGL_NO_SURFACE ((EGLSurface)0)
+#define EGL_UNKNOWN ((EGLint)-1)
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ----------------------------- EGL_VERSION_1_1 ---------------------------- */
+
+#ifndef EGL_VERSION_1_1
+#define EGL_VERSION_1_0 1
+#define EGL_VERSION_1_1 1
+
+/*
+** Boolean
+*/
+#define EGL_FALSE 0
+#define EGL_TRUE 1
+
+/*
+** Errors
+*/
+#define EGL_SUCCESS 0x3000
+#define EGL_NOT_INITIALIZED 0x3001
+#define EGL_BAD_ACCESS 0x3002
+#define EGL_BAD_ALLOC 0x3003
+#define EGL_BAD_ATTRIBUTE 0x3004
+#define EGL_BAD_CONFIG 0x3005
+#define EGL_BAD_CONTEXT 0x3006
+#define EGL_BAD_CURRENT_SURFACE 0x3007
+#define EGL_BAD_DISPLAY 0x3008
+#define EGL_BAD_MATCH 0x3009
+#define EGL_BAD_NATIVE_PIXMAP 0x300A
+#define EGL_BAD_NATIVE_WINDOW 0x300B
+#define EGL_BAD_PARAMETER 0x300C
+#define EGL_BAD_SURFACE 0x300D
+#define EGL_CONTEXT_LOST 0x300E
+/* 0x300F - 0x301F reserved for additional errors. */
+
+/*
+** Config attributes
+*/
+#define EGL_BUFFER_SIZE 0x3020
+#define EGL_ALPHA_SIZE 0x3021
+#define EGL_BLUE_SIZE 0x3022
+#define EGL_GREEN_SIZE 0x3023
+#define EGL_RED_SIZE 0x3024
+#define EGL_DEPTH_SIZE 0x3025
+#define EGL_STENCIL_SIZE 0x3026
+#define EGL_CONFIG_CAVEAT 0x3027
+#define EGL_CONFIG_ID 0x3028
+#define EGL_LEVEL 0x3029
+#define EGL_MAX_PBUFFER_HEIGHT 0x302A
+#define EGL_MAX_PBUFFER_PIXELS 0x302B
+#define EGL_MAX_PBUFFER_WIDTH 0x302C
+#define EGL_NATIVE_RENDERABLE 0x302D
+#define EGL_NATIVE_VISUAL_ID 0x302E
+#define EGL_NATIVE_VISUAL_TYPE 0x302F
+/*#define EGL_PRESERVED_RESOURCES 0x3030*/
+#define EGL_SAMPLES 0x3031
+#define EGL_SAMPLE_BUFFERS 0x3032
+#define EGL_SURFACE_TYPE 0x3033
+#define EGL_TRANSPARENT_TYPE 0x3034
+#define EGL_TRANSPARENT_BLUE_VALUE 0x3035
+#define EGL_TRANSPARENT_GREEN_VALUE 0x3036
+#define EGL_TRANSPARENT_RED_VALUE 0x3037
+#define EGL_NONE 0x3038 /* Also a config value */
+#define EGL_BIND_TO_TEXTURE_RGB 0x3039
+#define EGL_BIND_TO_TEXTURE_RGBA 0x303A
+#define EGL_MIN_SWAP_INTERVAL 0x303B
+#define EGL_MAX_SWAP_INTERVAL 0x303C
+
+/*
+** Config values
+*/
+#define EGL_DONT_CARE ((EGLint) -1)
+
+#define EGL_SLOW_CONFIG 0x3050 /* EGL_CONFIG_CAVEAT value */
+#define EGL_NON_CONFORMANT_CONFIG 0x3051 /* " */
+#define EGL_TRANSPARENT_RGB 0x3052 /* EGL_TRANSPARENT_TYPE value */
+#define EGL_NO_TEXTURE 0x305C /* EGL_TEXTURE_FORMAT/TARGET value */
+#define EGL_TEXTURE_RGB 0x305D /* EGL_TEXTURE_FORMAT value */
+#define EGL_TEXTURE_RGBA 0x305E /* " */
+#define EGL_TEXTURE_2D 0x305F /* EGL_TEXTURE_TARGET value */
+
+/*
+** Config attribute mask bits
+*/
+#define EGL_PBUFFER_BIT 0x01 /* EGL_SURFACE_TYPE mask bit */
+#define EGL_PIXMAP_BIT 0x02 /* " */
+#define EGL_WINDOW_BIT 0x04 /* " */
+
+/*
+** String names
+*/
+#define EGL_VENDOR 0x3053 /* eglQueryString target */
+#define EGL_VERSION 0x3054 /* " */
+#define EGL_EXTENSIONS 0x3055 /* " */
+
+/*
+** Surface attributes
+*/
+#define EGL_HEIGHT 0x3056
+#define EGL_WIDTH 0x3057
+#define EGL_LARGEST_PBUFFER 0x3058
+#define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */
+#define EGL_TEXTURE_TARGET 0x3081 /* " */
+#define EGL_MIPMAP_TEXTURE 0x3082 /* " */
+#define EGL_MIPMAP_LEVEL 0x3083 /* " */
+
+/*
+** BindTexImage / ReleaseTexImage buffer target
+*/
+#define EGL_BACK_BUFFER 0x3084
+
+/*
+** Current surfaces
+*/
+#define EGL_DRAW 0x3059
+#define EGL_READ 0x305A
+
+/*
+** Engines
+*/
+#define EGL_CORE_NATIVE_ENGINE 0x305B
+
+/* 0x305C-0x3FFFF reserved for future use */
+
+/*
+** Functions
+*/
+
+EGLAPI EGLint EGLAPIENTRY eglGetError (void);
+
+EGLAPI EGLDisplay EGLAPIENTRY eglGetDisplay (NativeDisplayType display);
+EGLAPI EGLBoolean EGLAPIENTRY eglInitialize (EGLDisplay dpy, EGLint *major, EGLint *minor);
+EGLAPI EGLBoolean EGLAPIENTRY eglTerminate (EGLDisplay dpy);
+EGLAPI const char * EGLAPIENTRY eglQueryString (EGLDisplay dpy, EGLint name);
+EGLAPI void (* EGLAPIENTRY eglGetProcAddress (const char *procname))();
+
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigs (EGLDisplay dpy, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglChooseConfig (EGLDisplay dpy, const EGLint *attrib_list, EGLConfig *configs, EGLint config_size, EGLint *num_config);
+EGLAPI EGLBoolean EGLAPIENTRY eglGetConfigAttrib (EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint *value);
+
+EGLAPI EGLSurface EGLAPIENTRY eglCreateWindowSurface (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePixmapSurface (EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
+EGLAPI EGLSurface EGLAPIENTRY eglCreatePbufferSurface (EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroySurface (EGLDisplay dpy, EGLSurface surface);
+EGLAPI EGLBoolean EGLAPIENTRY eglQuerySurface (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
+
+/* EGL 1.1 render-to-texture APIs */
+EGLAPI EGLBoolean EGLAPIENTRY eglSurfaceAttrib (EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
+EGLAPI EGLBoolean EGLAPIENTRY eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+EGLAPI EGLBoolean EGLAPIENTRY eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
+
+/* EGL 1.1 swap control API */
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapInterval(EGLDisplay dpy, EGLint interval);
+
+EGLAPI EGLContext EGLAPIENTRY eglCreateContext (EGLDisplay dpy, EGLConfig config, EGLContext share_list, const EGLint *attrib_list);
+EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext (EGLDisplay dpy, EGLContext ctx);
+EGLAPI EGLBoolean EGLAPIENTRY eglMakeCurrent (EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
+EGLAPI EGLContext EGLAPIENTRY eglGetCurrentContext (void);
+EGLAPI EGLSurface EGLAPIENTRY eglGetCurrentSurface (EGLint readdraw);
+EGLAPI EGLDisplay EGLAPIENTRY eglGetCurrentDisplay (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglQueryContext (EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint *value);
+
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitGL (void);
+EGLAPI EGLBoolean EGLAPIENTRY eglWaitNative (EGLint engine);
+EGLAPI EGLBoolean EGLAPIENTRY eglSwapBuffers (EGLDisplay dpy, EGLSurface draw);
+EGLAPI EGLBoolean EGLAPIENTRY eglCopyBuffers (EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
+
+#define EGLEW_VERSION_1_1 EGLEW_GET_VAR(__EGLEW_VERSION_1_1)
+
+#endif /* EGL_VERSION_1_1 */
+
+/* ---------------------------- EGL_VERSION_1_2 ---------------------------- */
+
+#if !defined(EGL_VERSION_1_2)
+#define EGL_VERSION_1_2 1
+
+#define EGL_OPENGL_ES_BIT 0x01
+#define EGL_OPENVG_BIT 0x02
+#define EGL_PRESERVED_RESOURCES 0x3030
+#define EGL_LUMINANCE_SIZE 0x303D
+#define EGL_ALPHA_MASK_SIZE 0x303E
+#define EGL_COLOR_BUFFER_TYPE 0x303F
+#define EGL_RENDERABLE_TYPE 0x3040
+#define EGL_SINGLE_BUFFER 0x3085
+#define EGL_RENDER_BUFFER 0x3086
+#define EGL_COLORSPACE 0x3087
+#define EGL_ALPHA_FORMAT 0x3088
+#define EGL_COLORSPACE_sRGB 0x3089
+#define EGL_COLORSPACE_LINEAR 0x308A
+#define EGL_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_ALPHA_FORMAT_PRE 0x308C
+#define EGL_CLIENT_APIS 0x308D
+#define EGL_RGB_BUFFER 0x308E
+#define EGL_LUMINANCE_BUFFER 0x308F
+#define EGL_HORIZONTAL_RESOLUTION 0x3090
+#define EGL_VERTICAL_RESOLUTION 0x3091
+#define EGL_PIXEL_ASPECT_RATIO 0x3092
+#define EGL_SWAP_BEHAVIOR 0x3093
+#define EGL_BUFFER_PRESERVED 0x3094
+#define EGL_BUFFER_DESTROYED 0x3095
+#define EGL_OPENVG_IMAGE 0x3096
+#define EGL_CONTEXT_CLIENT_TYPE 0x3097
+#define EGL_OPENGL_ES_API 0x30A0
+#define EGL_OPENVG_API 0x30A1
+#define EGL_DISPLAY_SCALING 10000
+
+typedef unsigned int EGLenum;
+typedef void *EGLClientBuffer;
+
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLBINDAPIPROC) (EGLenum);
+typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC) (EGLDisplay, EGLenum, EGLClientBuffer, EGLConfig, const EGLint *);
+typedef EGLenum (EGLAPIENTRY * PFNEGLQUERYAPIPROC) (void);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLRELEASETHREADPROC) (void);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLWAITCLIENTPROC) (void);
+
+#define eglBindAPI EGLEW_GET_FUN(__eglewBindAPI)
+#define eglCreatePbufferFromClientBuffer EGLEW_GET_FUN(__eglewCreatePbufferFromClientBuffer)
+#define eglQueryAPI EGLEW_GET_FUN(__eglewQueryAPI)
+#define eglReleaseThread EGLEW_GET_FUN(__eglewReleaseThread)
+#define eglWaitClient EGLEW_GET_FUN(__eglewWaitClient)
+
+#define EGLEW_VERSION_1_2 EGLEW_GET_VAR(__EGLEW_VERSION_1_2)
+
+#endif /* !EGL_VERSION_1_2 */
+
+/* ---------------------------- EGL_VERSION_1_3 ---------------------------- */
+
+#if !defined(EGL_VERSION_1_3)
+#define EGL_VERSION_1_3 1
+
+#define EGL_OPENGL_ES2_BIT 0x04
+#define EGL_MATCH_NATIVE_PIXMAP 0x3041
+#define EGL_CONTEXT_CLIENT_VERSION 0x3098
+
+#define EGLEW_VERSION_1_3 EGLEW_GET_VAR(__EGLEW_VERSION_1_3)
+
+#endif /* !EGL_VERSION_1_3 */
+
+/* ---------------------------- EGL_VERSION_1_4 ---------------------------- */
+
+#if !defined(EGL_VERSION_1_4)
+#define EGL_VERSION_1_4 1
+
+#define EGL_OPENGL_BIT 0x0008
+#define EGL_VG_COLORSPACE_LINEAR_BIT 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT 0x0040
+#define EGL_MULTISAMPLE_RESOLVE_BOX_BIT 0x0200
+#define EGL_SWAP_BEHAVIOR_PRESERVED_BIT 0x0400
+#define EGL_VG_COLORSPACE 0x3087
+#define EGL_VG_ALPHA_FORMAT 0x3088
+#define EGL_VG_COLORSPACE_sRGB 0x3089
+#define EGL_VG_COLORSPACE_LINEAR 0x308A
+#define EGL_VG_ALPHA_FORMAT_NONPRE 0x308B
+#define EGL_VG_ALPHA_FORMAT_PRE 0x308C
+#define EGL_MULTISAMPLE_RESOLVE 0x3099
+#define EGL_MULTISAMPLE_RESOLVE_DEFAULT 0x309A
+#define EGL_MULTISAMPLE_RESOLVE_BOX 0x309B
+#define EGL_OPENGL_API 0x30A2
+
+typedef void (*__eglMustCastToProperFunctionPointerType)(void);
+
+#define EGLEW_VERSION_1_4 EGLEW_GET_VAR(__EGLEW_VERSION_1_4)
+
+#endif /* !EGL_VERSION_1_4 */
+
+/* ---------------------------- EGL_VERSION_1_5 ---------------------------- */
+
+#if !defined(EGL_VERSION_1_5)
+#define EGL_VERSION_1_5 1
+
+typedef void *EGLSync;
+typedef intptr_t EGLAttrib;
+typedef khronos_utime_nanoseconds_t EGLTime;
+#define EGL_CONTEXT_MAJOR_VERSION 0x3098
+#define EGL_CONTEXT_MINOR_VERSION 0x30FB
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY 0x31BD
+#define EGL_NO_RESET_NOTIFICATION 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET 0x31BF
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT 0x00000001
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define EGL_CONTEXT_OPENGL_DEBUG 0x31B0
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE 0x31B1
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS 0x31B2
+#define EGL_OPENGL_ES3_BIT 0x00000040
+#define EGL_CL_EVENT_HANDLE 0x309C
+#define EGL_SYNC_CL_EVENT 0x30FE
+#define EGL_SYNC_CL_EVENT_COMPLETE 0x30FF
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE 0x30F0
+#define EGL_SYNC_TYPE 0x30F7
+#define EGL_SYNC_STATUS 0x30F1
+#define EGL_SYNC_CONDITION 0x30F8
+#define EGL_SIGNALED 0x30F2
+#define EGL_UNSIGNALED 0x30F3
+#define EGL_SYNC_FLUSH_COMMANDS_BIT 0x0001
+#define EGL_FOREVER 0xFFFFFFFFFFFFFFFFull
+#define EGL_TIMEOUT_EXPIRED 0x30F5
+#define EGL_CONDITION_SATISFIED 0x30F6
+#define EGL_NO_SYNC ((EGLSync)0)
+#define EGL_SYNC_FENCE 0x30F9
+#define EGL_GL_COLORSPACE 0x309D
+#define EGL_GL_COLORSPACE_SRGB 0x3089
+#define EGL_GL_COLORSPACE_LINEAR 0x308A
+#define EGL_GL_RENDERBUFFER 0x30B9
+#define EGL_GL_TEXTURE_2D 0x30B1
+#define EGL_GL_TEXTURE_LEVEL 0x30BC
+#define EGL_GL_TEXTURE_3D 0x30B2
+#define EGL_GL_TEXTURE_ZOFFSET 0x30BD
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x30B8
+
+typedef EGLSync (EGLAPIENTRY * PFNCREATESYNC ) (EGLDisplay dpy, EGLenum type, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNDESTROYSYNC ) (EGLDisplay dpy, EGLSync sync);
+typedef EGLint (EGLAPIENTRY * PFNCLIENTWAITSYNC ) (EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
+typedef EGLBoolean (EGLAPIENTRY * PFNGETSYNCATTRIB ) (EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib *value);
+typedef EGLDisplay (EGLAPIENTRY * PFNGETPLATFORMDISPLAY ) (EGLenum platform, void *native_display, const EGLAttrib *attrib_list);
+typedef EGLSurface (EGLAPIENTRY * PFNCREATEPLATFORMWINDOWSURFACE) (EGLDisplay dpy, EGLConfig config, void *native_window, const EGLAttrib *attrib_list);
+typedef EGLSurface (EGLAPIENTRY * PFNCREATEPLATFORMPIXMAPSURFACE) (EGLDisplay dpy, EGLConfig config, void *native_pixmap, const EGLAttrib *attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNWAITSYNC ) (EGLDisplay dpy, EGLSync sync, EGLint flags);
+
+#define eglCreateSync EGLEW_GET_FUN(__eglewCreateSync )
+#define eglDestroySync EGLEW_GET_FUN(__eglewDestroySync )
+#define eglClientWaitSync EGLEW_GET_FUN(__eglewClientWaitSync )
+#define eglGetSyncAttrib EGLEW_GET_FUN(__eglewGetSyncAttrib )
+#define eglGetPlatformDisplay EGLEW_GET_FUN(__eglewGetPlatformDisplay )
+#define eglCreatePlatformWindowSurface EGLEW_GET_FUN(__eglewCreatePlatformWindowSurface)
+#define eglCreatePlatformPixmapSurface EGLEW_GET_FUN(__eglewCreatePlatformPixmapSurface)
+#define eglWaitSync EGLEW_GET_FUN(__eglewWaitSync )
+
+#define EGLEW_VERSION_1_5 EGLEW_GET_VAR(__EGLEW_VERSION_1_5)
+
+#endif /* !EGL_VERSION_1_5 */
+
+/* ------------------------- EGL_ANDROID_blob_cache ------------------------ */
+
+#if !defined(EGL_ANDROID_blob_cache)
+#define EGL_ANDROID_blob_cache 1
+
+typedef khronos_ssize_t EGLsizeiANDROID; // XXX jwilkins: missing typedef
+typedef EGLsizeiANDROID (*EGLGetBlobFuncANDROID) (const void* key, EGLsizeiANDROID keySize, void* value, EGLsizeiANDROID valueSize); // XXX jwilkins: missing typedef
+typedef void (*EGLSetBlobFuncANDROID) (const void* key, EGLsizeiANDROID keySize, const void* value, EGLsizeiANDROID valueSize); // XXX jwilkins: missing typedef
+
+typedef void (EGLAPIENTRY * PFNEGLSETBLOBCACHEFUNCSANDROIDPROC) (EGLDisplay dpy, EGLSetBlobFuncANDROID set, EGLGetBlobFuncANDROID get);
+
+#define eglSetBlobCacheFuncsANDROID EGLEW_GET_FUN(__eglewSetBlobCacheFuncsANDROID)
+
+#define EGLEW_ANDROID_blob_cache EGLEW_GET_VAR(__EGLEW_ANDROID_blob_cache)
+
+#endif /* !EGL_ANDROID_blob_cache */
+
+/* --------------------- EGL_ANDROID_framebuffer_target -------------------- */
+
+#if !defined(EGL_ANDROID_framebuffer_target)
+#define EGL_ANDROID_framebuffer_target 1
+
+#define EGL_FRAMEBUFFER_TARGET_ANDROID 0x3147
+
+#define EGLEW_ANDROID_framebuffer_target EGLEW_GET_VAR(__EGLEW_ANDROID_framebuffer_target)
+
+#endif /* !EGL_ANDROID_framebuffer_target */
+
+/* -------------------- EGL_ANDROID_image_native_buffer -------------------- */
+
+#if !defined(EGL_ANDROID_image_native_buffer)
+#define EGL_ANDROID_image_native_buffer 1
+
+#define EGL_NATIVE_BUFFER_ANDROID 0x3140
+
+#define EGLEW_ANDROID_image_native_buffer EGLEW_GET_VAR(__EGLEW_ANDROID_image_native_buffer)
+
+#endif /* !EGL_ANDROID_image_native_buffer */
+
+/* --------------------- EGL_ANDROID_native_fence_sync --------------------- */
+
+#if !defined(EGL_ANDROID_native_fence_sync)
+#define EGL_ANDROID_native_fence_sync 1
+
+typedef void* EGLSyncKHR; // XXX jwilkins: missing typedef
+
+#define EGL_SYNC_NATIVE_FENCE_ANDROID 0x3144
+#define EGL_SYNC_NATIVE_FENCE_FD_ANDROID 0x3145
+#define EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID 0x3146
+
+typedef EGLint (EGLAPIENTRY * PFNEGLDUPNATIVEFENCEFDANDROIDPROC) (EGLDisplay dpy, EGLSyncKHR);
+
+#define eglDupNativeFenceFDANDROID EGLEW_GET_FUN(__eglewDupNativeFenceFDANDROID)
+
+#define EGLEW_ANDROID_native_fence_sync EGLEW_GET_VAR(__EGLEW_ANDROID_native_fence_sync)
+
+#endif /* !EGL_ANDROID_native_fence_sync */
+
+/* ------------------------- EGL_ANDROID_recordable ------------------------ */
+
+#if !defined(EGL_ANDROID_recordable)
+#define EGL_ANDROID_recordable 1
+
+#define EGL_RECORDABLE_ANDROID 0x3142
+
+#define EGLEW_ANDROID_recordable EGLEW_GET_VAR(__EGLEW_ANDROID_recordable)
+
+#endif /* !EGL_ANDROID_recordable */
+
+/* ---------------- EGL_ANGLE_d3d_share_handle_client_buffer --------------- */
+
+#if !defined(EGL_ANGLE_d3d_share_handle_client_buffer)
+#define EGL_ANGLE_d3d_share_handle_client_buffer 1
+
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+#define EGLEW_ANGLE_d3d_share_handle_client_buffer EGLEW_GET_VAR(__EGLEW_ANGLE_d3d_share_handle_client_buffer)
+
+#endif /* !EGL_ANGLE_d3d_share_handle_client_buffer */
+
+/* -------------------- EGL_ANGLE_query_surface_pointer -------------------- */
+
+#if !defined(EGL_ANGLE_query_surface_pointer)
+#define EGL_ANGLE_query_surface_pointer 1
+
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLQUERYSURFACEPOINTERANGLEPROC) (EGLDisplay dpy, EGLSurface surface, EGLint attribute, void ** value);
+
+#define eglQuerySurfacePointerANGLE EGLEW_GET_FUN(__eglewQuerySurfacePointerANGLE)
+
+#define EGLEW_ANGLE_query_surface_pointer EGLEW_GET_VAR(__EGLEW_ANGLE_query_surface_pointer)
+
+#endif /* !EGL_ANGLE_query_surface_pointer */
+
+/* ------------- EGL_ANGLE_surface_d3d_texture_2d_share_handle ------------- */
+
+#if !defined(EGL_ANGLE_surface_d3d_texture_2d_share_handle)
+#define EGL_ANGLE_surface_d3d_texture_2d_share_handle 1
+
+#define EGL_D3D_TEXTURE_2D_SHARE_HANDLE_ANGLE 0x3200
+
+#define EGLEW_ANGLE_surface_d3d_texture_2d_share_handle EGLEW_GET_VAR(__EGLEW_ANGLE_surface_d3d_texture_2d_share_handle)
+
+#endif /* !EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+/* --------------------------- EGL_EXT_buffer_age -------------------------- */
+
+#if !defined(EGL_EXT_buffer_age)
+#define EGL_EXT_buffer_age 1
+
+#define EGL_BUFFER_AGE_EXT 0x313D
+
+#define EGLEW_EXT_buffer_age EGLEW_GET_VAR(__EGLEW_EXT_buffer_age)
+
+#endif /* !EGL_EXT_buffer_age */
+
+/* ------------------- EGL_EXT_create_context_robustness ------------------- */
+
+#if !defined(EGL_EXT_create_context_robustness)
+#define EGL_EXT_create_context_robustness 1
+
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_EXT 0x30BF
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_EXT 0x3138
+#define EGL_NO_RESET_NOTIFICATION_EXT 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_EXT 0x31BF
+
+#define EGLEW_EXT_create_context_robustness EGLEW_GET_VAR(__EGLEW_EXT_create_context_robustness)
+
+#endif /* !EGL_EXT_create_context_robustness */
+
+/* ------------------------ EGL_EXT_multiview_window ----------------------- */
+
+#if !defined(EGL_EXT_multiview_window)
+#define EGL_EXT_multiview_window 1
+
+#define EGL_MULTIVIEW_VIEW_COUNT_EXT 0x3134
+
+#define EGLEW_EXT_multiview_window EGLEW_GET_VAR(__EGLEW_EXT_multiview_window)
+
+#endif /* !EGL_EXT_multiview_window */
+
+/* -------------------------- EGL_HI_clientpixmap -------------------------- */
+
+#if !defined(EGL_HI_clientpixmap)
+#define EGL_HI_clientpixmap 1
+
+#define EGLEW_HI_clientpixmap EGLEW_GET_VAR(__EGLEW_HI_clientpixmap)
+
+#endif /* !EGL_HI_clientpixmap */
+
+/* -------------------------- EGL_HI_colorformats -------------------------- */
+
+#if !defined(EGL_HI_colorformats)
+#define EGL_HI_colorformats 1
+
+#define EGL_COLOR_FORMAT_HI 0x8F70
+#define EGL_COLOR_RGB_HI 0x8F71
+#define EGL_COLOR_RGBA_HI 0x8F72
+#define EGL_COLOR_ARGB_HI 0x8F73
+
+#define EGLEW_HI_colorformats EGLEW_GET_VAR(__EGLEW_HI_colorformats)
+
+#endif /* !EGL_HI_colorformats */
+
+/* ------------------------ EGL_IMG_context_priority ----------------------- */
+
+#if !defined(EGL_IMG_context_priority)
+#define EGL_IMG_context_priority 1
+
+#define EGL_CONTEXT_PRIORITY_LEVEL_IMG 0x3100
+#define EGL_CONTEXT_PRIORITY_HIGH_IMG 0x3101
+#define EGL_CONTEXT_PRIORITY_MEDIUM_IMG 0x3102
+#define EGL_CONTEXT_PRIORITY_LOW_IMG 0x3103
+
+#define EGLEW_IMG_context_priority EGLEW_GET_VAR(__EGLEW_IMG_context_priority)
+
+#endif /* !EGL_IMG_context_priority */
+
+/* ------------------------- EGL_KHR_config_attribs ------------------------ */
+
+#if !defined(EGL_KHR_config_attribs)
+#define EGL_KHR_config_attribs 1
+
+#define EGL_VG_COLORSPACE_LINEAR_BIT_KHR 0x0020
+#define EGL_VG_ALPHA_FORMAT_PRE_BIT_KHR 0x0040
+#define EGL_CONFORMANT_KHR 0x3042
+
+#define EGLEW_KHR_config_attribs EGLEW_GET_VAR(__EGLEW_KHR_config_attribs)
+
+#endif /* !EGL_KHR_config_attribs */
+
+/* ------------------------- EGL_KHR_create_context ------------------------ */
+
+#if !defined(EGL_KHR_create_context)
+#define EGL_KHR_create_context 1
+
+#define EGL_CONTEXT_OPENGL_DEBUG_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR 0x00000001
+#define EGL_CONTEXT_OPENGL_FORWARD_COMPATIBLE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_COMPATIBILITY_PROFILE_BIT_KHR 0x00000002
+#define EGL_CONTEXT_OPENGL_ROBUST_ACCESS_BIT_KHR 0x00000004
+#define EGL_OPENGL_ES3_BIT_KHR 0x0040
+#define EGL_CONTEXT_MAJOR_VERSION_KHR 0x3098
+#define EGL_CONTEXT_MINOR_VERSION_KHR 0x30FB
+#define EGL_CONTEXT_FLAGS_KHR 0x30FC
+#define EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR 0x30FD
+#define EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR 0x31BD
+#define EGL_NO_RESET_NOTIFICATION_KHR 0x31BE
+#define EGL_LOSE_CONTEXT_ON_RESET_KHR 0x31BF
+
+#define EGLEW_KHR_create_context EGLEW_GET_VAR(__EGLEW_KHR_create_context)
+
+#endif /* !EGL_KHR_create_context */
+
+/* --------------------------- EGL_KHR_fence_sync -------------------------- */
+
+#if !defined(EGL_KHR_fence_sync)
+#define EGL_KHR_fence_sync 1
+
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR 0x30F0
+#define EGL_SYNC_CONDITION_KHR 0x30F8
+#define EGL_SYNC_FENCE_KHR 0x30F9
+
+#define EGLEW_KHR_fence_sync EGLEW_GET_VAR(__EGLEW_KHR_fence_sync)
+
+#endif /* !EGL_KHR_fence_sync */
+
+/* --------------------- EGL_KHR_gl_renderbuffer_image --------------------- */
+
+#if !defined(EGL_KHR_gl_renderbuffer_image)
+#define EGL_KHR_gl_renderbuffer_image 1
+
+#define EGLEW_KHR_gl_renderbuffer_image EGLEW_GET_VAR(__EGLEW_KHR_gl_renderbuffer_image)
+
+#endif /* !EGL_KHR_gl_renderbuffer_image */
+
+/* ---------------------- EGL_KHR_gl_texture_2D_image ---------------------- */
+
+#if !defined(EGL_KHR_gl_texture_2D_image)
+#define EGL_KHR_gl_texture_2D_image 1
+
+#define EGL_GL_TEXTURE_2D_KHR 0x30B1
+#define EGL_GL_TEXTURE_3D_KHR 0x30B2
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_X_KHR 0x30B3
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_X_KHR 0x30B4
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Y_KHR 0x30B5
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_KHR 0x30B6
+#define EGL_GL_TEXTURE_CUBE_MAP_POSITIVE_Z_KHR 0x30B7
+#define EGL_GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_KHR 0x30B8
+#define EGL_GL_RENDERBUFFER_KHR 0x30B9
+#define EGL_GL_TEXTURE_LEVEL_KHR 0x30BC
+#define EGL_GL_TEXTURE_ZOFFSET_KHR 0x30BD
+
+#define EGLEW_KHR_gl_texture_2D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_2D_image)
+
+#endif /* !EGL_KHR_gl_texture_2D_image */
+
+/* ---------------------- EGL_KHR_gl_texture_3D_image ---------------------- */
+
+#if !defined(EGL_KHR_gl_texture_3D_image)
+#define EGL_KHR_gl_texture_3D_image 1
+
+#define EGLEW_KHR_gl_texture_3D_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_3D_image)
+
+#endif /* !EGL_KHR_gl_texture_3D_image */
+
+/* -------------------- EGL_KHR_gl_texture_cubemap_image ------------------- */
+
+#if !defined(EGL_KHR_gl_texture_cubemap_image)
+#define EGL_KHR_gl_texture_cubemap_image 1
+
+#define EGLEW_KHR_gl_texture_cubemap_image EGLEW_GET_VAR(__EGLEW_KHR_gl_texture_cubemap_image)
+
+#endif /* !EGL_KHR_gl_texture_cubemap_image */
+
+/* ----------------------------- EGL_KHR_image ----------------------------- */
+
+#if !defined(EGL_KHR_image)
+#define EGL_KHR_image 1
+
+#define EGLEW_KHR_image EGLEW_GET_VAR(__EGLEW_KHR_image)
+
+#endif /* !EGL_KHR_image */
+
+/* --------------------------- EGL_KHR_image_base -------------------------- */
+
+#if !defined(EGL_KHR_image_base)
+#define EGL_KHR_image_base 1
+
+#define EGL_IMAGE_PRESERVED_KHR 0x30D2
+
+typedef void *EGLImageKHR;
+
+typedef EGLImageKHR (EGLAPIENTRY * PFNEGLCREATEIMAGEKHRPROC) (EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer, const EGLint* attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYIMAGEKHRPROC) (EGLDisplay dpy, EGLImageKHR image);
+
+#define eglCreateImageKHR EGLEW_GET_FUN(__eglewCreateImageKHR)
+#define eglDestroyImageKHR EGLEW_GET_FUN(__eglewDestroyImageKHR)
+
+#define EGLEW_KHR_image_base EGLEW_GET_VAR(__EGLEW_KHR_image_base)
+
+#endif /* !EGL_KHR_image_base */
+
+/* -------------------------- EGL_KHR_image_pixmap ------------------------- */
+
+#if !defined(EGL_KHR_image_pixmap)
+#define EGL_KHR_image_pixmap 1
+
+#define EGL_NATIVE_PIXMAP_KHR 0x30B0
+
+#define EGLEW_KHR_image_pixmap EGLEW_GET_VAR(__EGLEW_KHR_image_pixmap)
+
+#endif /* !EGL_KHR_image_pixmap */
+
+/* -------------------------- EGL_KHR_lock_surface ------------------------- */
+
+#if !defined(EGL_KHR_lock_surface)
+#define EGL_KHR_lock_surface 1
+
+#define EGL_READ_SURFACE_BIT_KHR 0x0001
+#define EGL_WRITE_SURFACE_BIT_KHR 0x0002
+#define EGL_LOCK_SURFACE_BIT_KHR 0x0080
+#define EGL_OPTIMAL_FORMAT_BIT_KHR 0x0100
+#define EGL_MATCH_FORMAT_KHR 0x3043
+#define EGL_FORMAT_RGB_565_EXACT_KHR 0x30C0
+#define EGL_FORMAT_RGB_565_KHR 0x30C1
+#define EGL_FORMAT_RGBA_8888_EXACT_KHR 0x30C2
+#define EGL_FORMAT_RGBA_8888_KHR 0x30C3
+#define EGL_MAP_PRESERVE_PIXELS_KHR 0x30C4
+#define EGL_LOCK_USAGE_HINT_KHR 0x30C5
+#define EGL_BITMAP_POINTER_KHR 0x30C6
+#define EGL_BITMAP_PITCH_KHR 0x30C7
+#define EGL_BITMAP_ORIGIN_KHR 0x30C8
+#define EGL_BITMAP_PIXEL_RED_OFFSET_KHR 0x30C9
+#define EGL_BITMAP_PIXEL_GREEN_OFFSET_KHR 0x30CA
+#define EGL_BITMAP_PIXEL_BLUE_OFFSET_KHR 0x30CB
+#define EGL_BITMAP_PIXEL_ALPHA_OFFSET_KHR 0x30CC
+#define EGL_BITMAP_PIXEL_LUMINANCE_OFFSET_KHR 0x30CD
+#define EGL_LOWER_LEFT_KHR 0x30CE
+#define EGL_UPPER_LEFT_KHR 0x30CF
+
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface, const EGLint* attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLUNLOCKSURFACEKHRPROC) (EGLDisplay display, EGLSurface surface);
+
+#define eglLockSurfaceKHR EGLEW_GET_FUN(__eglewLockSurfaceKHR)
+#define eglUnlockSurfaceKHR EGLEW_GET_FUN(__eglewUnlockSurfaceKHR)
+
+#define EGLEW_KHR_lock_surface EGLEW_GET_VAR(__EGLEW_KHR_lock_surface)
+
+#endif /* !EGL_KHR_lock_surface */
+
+/* ------------------------- EGL_KHR_lock_surface2 ------------------------- */
+
+#if !defined(EGL_KHR_lock_surface2)
+#define EGL_KHR_lock_surface2 1
+
+#define EGL_BITMAP_PIXEL_SIZE_KHR 0x3110
+
+#define EGLEW_KHR_lock_surface2 EGLEW_GET_VAR(__EGLEW_KHR_lock_surface2)
+
+#endif /* !EGL_KHR_lock_surface2 */
+
+/* ------------------------- EGL_KHR_reusable_sync ------------------------- */
+
+#if !defined(EGL_KHR_reusable_sync)
+#define EGL_KHR_reusable_sync 1
+
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_KHR 0x0001
+#define EGL_SYNC_STATUS_KHR 0x30F1
+#define EGL_SIGNALED_KHR 0x30F2
+#define EGL_UNSIGNALED_KHR 0x30F3
+#define EGL_TIMEOUT_EXPIRED_KHR 0x30F5
+#define EGL_CONDITION_SATISFIED_KHR 0x30F6
+#define EGL_SYNC_TYPE_KHR 0x30F7
+#define EGL_SYNC_REUSABLE_KHR 0x30FA
+#define EGL_FOREVER_KHR 0xFFFFFFFFFFFFFFFF
+
+typedef khronos_utime_nanoseconds_t EGLTimeKHR;
+typedef void* EGLSyncKHR;
+
+typedef EGLint (EGLAPIENTRY * PFNEGLCLIENTWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags, EGLTimeKHR timeout);
+typedef EGLSyncKHR (EGLAPIENTRY * PFNEGLCREATESYNCKHRPROC) (EGLDisplay dpy, EGLenum type, const EGLint* attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETSYNCATTRIBKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint attribute, EGLint* value);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLSIGNALSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLenum mode);
+
+#define eglClientWaitSyncKHR EGLEW_GET_FUN(__eglewClientWaitSyncKHR)
+#define eglCreateSyncKHR EGLEW_GET_FUN(__eglewCreateSyncKHR)
+#define eglDestroySyncKHR EGLEW_GET_FUN(__eglewDestroySyncKHR)
+#define eglGetSyncAttribKHR EGLEW_GET_FUN(__eglewGetSyncAttribKHR)
+#define eglSignalSyncKHR EGLEW_GET_FUN(__eglewSignalSyncKHR)
+
+#define EGLEW_KHR_reusable_sync EGLEW_GET_VAR(__EGLEW_KHR_reusable_sync)
+
+#endif /* !EGL_KHR_reusable_sync */
+
+/* ----------------------------- EGL_KHR_stream ---------------------------- */
+
+#if !defined(EGL_KHR_stream)
+#define EGL_KHR_stream 1
+
+#define EGL_CONSUMER_LATENCY_USEC_KHR 0x3210
+#define EGL_PRODUCER_FRAME_KHR 0x3212
+#define EGL_CONSUMER_FRAME_KHR 0x3213
+#define EGL_STREAM_STATE_KHR 0x3214
+#define EGL_STREAM_STATE_CREATED_KHR 0x3215
+#define EGL_STREAM_STATE_CONNECTING_KHR 0x3216
+#define EGL_STREAM_STATE_EMPTY_KHR 0x3217
+#define EGL_STREAM_STATE_NEW_FRAME_AVAILABLE_KHR 0x3218
+#define EGL_STREAM_STATE_OLD_FRAME_AVAILABLE_KHR 0x3219
+#define EGL_STREAM_STATE_DISCONNECTED_KHR 0x321A
+#define EGL_BAD_STREAM_KHR 0x321B
+#define EGL_BAD_STATE_KHR 0x321C
+
+#define EGLEW_KHR_stream EGLEW_GET_VAR(__EGLEW_KHR_stream)
+
+#endif /* !EGL_KHR_stream */
+
+/* ------------------- EGL_KHR_stream_consumer_gltexture ------------------- */
+
+#if !defined(EGL_KHR_stream_consumer_gltexture)
+#define EGL_KHR_stream_consumer_gltexture 1
+
+#define EGL_CONSUMER_ACQUIRE_TIMEOUT_USEC_KHR 0x321E
+
+typedef void* EGLStreamKHR; // XXX jwilkins: missing typedef
+
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLSTREAMCONSUMERACQUIREKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLSTREAMCONSUMERRELEASEKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+
+#define eglStreamConsumerAcquireKHR EGLEW_GET_FUN(__eglewStreamConsumerAcquireKHR)
+#define eglStreamConsumerGLTextureExternalKHR EGLEW_GET_FUN(__eglewStreamConsumerGLTextureExternalKHR)
+#define eglStreamConsumerReleaseKHR EGLEW_GET_FUN(__eglewStreamConsumerReleaseKHR)
+
+#define EGLEW_KHR_stream_consumer_gltexture EGLEW_GET_VAR(__EGLEW_KHR_stream_consumer_gltexture)
+
+#endif /* !EGL_KHR_stream_consumer_gltexture */
+
+/* -------------------- EGL_KHR_stream_cross_process_fd -------------------- */
+
+#if !defined(EGL_KHR_stream_cross_process_fd)
+#define EGL_KHR_stream_cross_process_fd 1
+
+typedef int EGLNativeFileDescriptorKHR; // XXX jwilkins: missing typedef
+
+typedef EGLStreamKHR (EGLAPIENTRY * PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLNativeFileDescriptorKHR file_descriptor);
+typedef EGLNativeFileDescriptorKHR (EGLAPIENTRY * PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC) (EGLDisplay dpy, EGLStreamKHR stream);
+
+#define eglCreateStreamFromFileDescriptorKHR EGLEW_GET_FUN(__eglewCreateStreamFromFileDescriptorKHR)
+#define eglGetStreamFileDescriptorKHR EGLEW_GET_FUN(__eglewGetStreamFileDescriptorKHR)
+
+#define EGLEW_KHR_stream_cross_process_fd EGLEW_GET_VAR(__EGLEW_KHR_stream_cross_process_fd)
+
+#endif /* !EGL_KHR_stream_cross_process_fd */
+
+/* -------------------------- EGL_KHR_stream_fifo -------------------------- */
+
+#if !defined(EGL_KHR_stream_fifo)
+#define EGL_KHR_stream_fifo 1
+
+#define EGL_STREAM_FIFO_LENGTH_KHR 0x31FC
+#define EGL_STREAM_TIME_NOW_KHR 0x31FD
+#define EGL_STREAM_TIME_CONSUMER_KHR 0x31FE
+#define EGL_STREAM_TIME_PRODUCER_KHR 0x31FF
+
+#define EGLEW_KHR_stream_fifo EGLEW_GET_VAR(__EGLEW_KHR_stream_fifo)
+
+#endif /* !EGL_KHR_stream_fifo */
+
+/* ----------------- EGL_KHR_stream_producer_aldatalocator ----------------- */
+
+#if !defined(EGL_KHR_stream_producer_aldatalocator)
+#define EGL_KHR_stream_producer_aldatalocator 1
+
+#define EGLEW_KHR_stream_producer_aldatalocator EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_aldatalocator)
+
+#endif /* !EGL_KHR_stream_producer_aldatalocator */
+
+/* ------------------- EGL_KHR_stream_producer_eglsurface ------------------ */
+
+#if !defined(EGL_KHR_stream_producer_eglsurface)
+#define EGL_KHR_stream_producer_eglsurface 1
+
+#define EGL_STREAM_BIT_KHR 0x0800
+
+typedef EGLSurface (EGLAPIENTRY * PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC) (EGLDisplay dpy, EGLConfig config, EGLStreamKHR stream, const EGLint* attrib_list);
+
+#define eglCreateStreamProducerSurfaceKHR EGLEW_GET_FUN(__eglewCreateStreamProducerSurfaceKHR)
+
+#define EGLEW_KHR_stream_producer_eglsurface EGLEW_GET_VAR(__EGLEW_KHR_stream_producer_eglsurface)
+
+#endif /* !EGL_KHR_stream_producer_eglsurface */
+
+/* ---------------------- EGL_KHR_surfaceless_context ---------------------- */
+
+#if !defined(EGL_KHR_surfaceless_context)
+#define EGL_KHR_surfaceless_context 1
+
+#define EGLEW_KHR_surfaceless_context EGLEW_GET_VAR(__EGLEW_KHR_surfaceless_context)
+
+#endif /* !EGL_KHR_surfaceless_context */
+
+/* ------------------------ EGL_KHR_vg_parent_image ------------------------ */
+
+#if !defined(EGL_KHR_vg_parent_image)
+#define EGL_KHR_vg_parent_image 1
+
+#define EGL_VG_PARENT_IMAGE_KHR 0x30BA
+
+#define EGLEW_KHR_vg_parent_image EGLEW_GET_VAR(__EGLEW_KHR_vg_parent_image)
+
+#endif /* !EGL_KHR_vg_parent_image */
+
+/* --------------------------- EGL_KHR_wait_sync --------------------------- */
+
+#if !defined(EGL_KHR_wait_sync)
+#define EGL_KHR_wait_sync 1
+
+typedef void* EGLSyncKHR; // XXX jwilkins: missing typedef
+
+typedef EGLint (EGLAPIENTRY * PFNEGLWAITSYNCKHRPROC) (EGLDisplay dpy, EGLSyncKHR sync, EGLint flags);
+
+#define eglWaitSyncKHR EGLEW_GET_FUN(__eglewWaitSyncKHR)
+
+#define EGLEW_KHR_wait_sync EGLEW_GET_VAR(__EGLEW_KHR_wait_sync)
+
+#endif /* !EGL_KHR_wait_sync */
+
+/* --------------------------- EGL_MESA_drm_image -------------------------- */
+
+#if !defined(EGL_MESA_drm_image)
+#define EGL_MESA_drm_image 1
+
+#define EGL_DRM_BUFFER_USE_SCANOUT_MESA 0x0001
+#define EGL_DRM_BUFFER_USE_SHARE_MESA 0x0002
+#define EGL_DRM_BUFFER_FORMAT_MESA 0x31D0
+#define EGL_DRM_BUFFER_USE_MESA 0x31D1
+#define EGL_DRM_BUFFER_FORMAT_ARGB32_MESA 0x31D2
+#define EGL_DRM_BUFFER_MESA 0x31D3
+#define EGL_DRM_BUFFER_STRIDE_MESA 0x31D4
+
+typedef EGLImageKHR (EGLAPIENTRY * PFNEGLCREATEDRMIMAGEMESAPROC) (EGLDisplay dpy, const EGLint* attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLEXPORTDRMIMAGEMESAPROC) (EGLDisplay dpy, EGLImageKHR image, EGLint* name, EGLint *handle, EGLint *stride);
+
+#define eglCreateDRMImageMESA EGLEW_GET_FUN(__eglewCreateDRMImageMESA)
+#define eglExportDRMImageMESA EGLEW_GET_FUN(__eglewExportDRMImageMESA)
+
+#define EGLEW_MESA_drm_image EGLEW_GET_VAR(__EGLEW_MESA_drm_image)
+
+#endif /* !EGL_MESA_drm_image */
+
+/* ------------------------ EGL_NV_3dvision_surface ------------------------ */
+
+#if !defined(EGL_NV_3dvision_surface)
+#define EGL_NV_3dvision_surface 1
+
+#define EGL_AUTO_STEREO_NV 0x3136
+
+#define EGLEW_NV_3dvision_surface EGLEW_GET_VAR(__EGLEW_NV_3dvision_surface)
+
+#endif /* !EGL_NV_3dvision_surface */
+
+/* ------------------------- EGL_NV_coverage_sample ------------------------ */
+
+#if !defined(EGL_NV_coverage_sample)
+#define EGL_NV_coverage_sample 1
+
+#define EGL_COVERAGE_BUFFERS_NV 0x30E0
+#define EGL_COVERAGE_SAMPLES_NV 0x30E1
+
+#define EGLEW_NV_coverage_sample EGLEW_GET_VAR(__EGLEW_NV_coverage_sample)
+
+#endif /* !EGL_NV_coverage_sample */
+
+/* --------------------- EGL_NV_coverage_sample_resolve -------------------- */
+
+#if !defined(EGL_NV_coverage_sample_resolve)
+#define EGL_NV_coverage_sample_resolve 1
+
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NV 0x3131
+#define EGL_COVERAGE_SAMPLE_RESOLVE_DEFAULT_NV 0x3132
+#define EGL_COVERAGE_SAMPLE_RESOLVE_NONE_NV 0x3133
+
+#define EGLEW_NV_coverage_sample_resolve EGLEW_GET_VAR(__EGLEW_NV_coverage_sample_resolve)
+
+#endif /* !EGL_NV_coverage_sample_resolve */
+
+/* ------------------------- EGL_NV_depth_nonlinear ------------------------ */
+
+#if !defined(EGL_NV_depth_nonlinear)
+#define EGL_NV_depth_nonlinear 1
+
+#define EGL_DEPTH_ENCODING_NONE_NV 0
+#define EGL_DEPTH_ENCODING_NV 0x30E2
+#define EGL_DEPTH_ENCODING_NONLINEAR_NV 0x30E3
+
+#define EGLEW_NV_depth_nonlinear EGLEW_GET_VAR(__EGLEW_NV_depth_nonlinear)
+
+#endif /* !EGL_NV_depth_nonlinear */
+
+/* -------------------------- EGL_NV_native_query -------------------------- */
+
+#if !defined(EGL_NV_native_query)
+#define EGL_NV_native_query 1
+
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLQUERYNATIVEDISPLAYNVPROC) (EGLDisplay dpy, EGLNativeDisplayType* display_id);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLQUERYNATIVEPIXMAPNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativePixmapType* pixmap);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLQUERYNATIVEWINDOWNVPROC) (EGLDisplay dpy, EGLSurface surf, EGLNativeWindowType* window);
+
+#define eglQueryNativeDisplayNV EGLEW_GET_FUN(__eglewQueryNativeDisplayNV)
+#define eglQueryNativePixmapNV EGLEW_GET_FUN(__eglewQueryNativePixmapNV)
+#define eglQueryNativeWindowNV EGLEW_GET_FUN(__eglewQueryNativeWindowNV)
+
+#define EGLEW_NV_native_query EGLEW_GET_VAR(__EGLEW_NV_native_query)
+
+#endif /* !EGL_NV_native_query */
+
+/* ---------------------- EGL_NV_post_convert_rounding --------------------- */
+
+#if !defined(EGL_NV_post_convert_rounding)
+#define EGL_NV_post_convert_rounding 1
+
+#define EGLEW_NV_post_convert_rounding EGLEW_GET_VAR(__EGLEW_NV_post_convert_rounding)
+
+#endif /* !EGL_NV_post_convert_rounding */
+
+/* ------------------------- EGL_NV_post_sub_buffer ------------------------ */
+
+#if !defined(EGL_NV_post_sub_buffer)
+#define EGL_NV_post_sub_buffer 1
+
+#define EGL_POST_SUB_BUFFER_SUPPORTED_NV 0x30BE
+
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLPOSTSUBBUFFERNVPROC) (EGLDisplay dpy, EGLSurface surface, EGLint x, EGLint y, EGLint width, EGLint height);
+
+#define eglPostSubBufferNV EGLEW_GET_FUN(__eglewPostSubBufferNV)
+
+#define EGLEW_NV_post_sub_buffer EGLEW_GET_VAR(__EGLEW_NV_post_sub_buffer)
+
+#endif /* !EGL_NV_post_sub_buffer */
+
+/* ------------------------------ EGL_NV_sync ------------------------------ */
+
+#if !defined(EGL_NV_sync)
+#define EGL_NV_sync 1
+
+#define EGL_SYNC_FLUSH_COMMANDS_BIT_NV 0x0001
+#define EGL_SYNC_PRIOR_COMMANDS_COMPLETE_NV 0x30E6
+#define EGL_SYNC_STATUS_NV 0x30E7
+#define EGL_SIGNALED_NV 0x30E8
+#define EGL_UNSIGNALED_NV 0x30E9
+#define EGL_ALREADY_SIGNALED_NV 0x30EA
+#define EGL_TIMEOUT_EXPIRED_NV 0x30EB
+#define EGL_CONDITION_SATISFIED_NV 0x30EC
+#define EGL_SYNC_TYPE_NV 0x30ED
+#define EGL_SYNC_CONDITION_NV 0x30EE
+#define EGL_SYNC_FENCE_NV 0x30EF
+#define EGL_FOREVER_NV 0xFFFFFFFFFFFFFFFF
+
+typedef khronos_utime_nanoseconds_t EGLTimeNV;
+typedef void* EGLSyncNV;
+
+typedef EGLint (EGLAPIENTRY * PFNEGLCLIENTWAITSYNCNVPROC) (EGLSyncNV sync, EGLint flags, EGLTimeNV timeout);
+typedef EGLSyncNV (EGLAPIENTRY * PFNEGLCREATEFENCESYNCNVPROC) (EGLDisplay dpy, EGLenum condition, const EGLint* attrib_list);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLDESTROYSYNCNVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLFENCENVPROC) (EGLSyncNV sync);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLGETSYNCATTRIBNVPROC) (EGLSyncNV sync, EGLint attribute, EGLint* value);
+typedef EGLBoolean (EGLAPIENTRY * PFNEGLSIGNALSYNCNVPROC) (EGLSyncNV sync, EGLenum mode);
+
+#define eglClientWaitSyncNV EGLEW_GET_FUN(__eglewClientWaitSyncNV)
+#define eglCreateFenceSyncNV EGLEW_GET_FUN(__eglewCreateFenceSyncNV)
+#define eglDestroySyncNV EGLEW_GET_FUN(__eglewDestroySyncNV)
+#define eglFenceNV EGLEW_GET_FUN(__eglewFenceNV)
+#define eglGetSyncAttribNV EGLEW_GET_FUN(__eglewGetSyncAttribNV)
+#define eglSignalSyncNV EGLEW_GET_FUN(__eglewSignalSyncNV)
+
+#define EGLEW_NV_sync EGLEW_GET_VAR(__EGLEW_NV_sync)
+
+#endif /* !EGL_NV_sync */
+
+/* --------------------------- EGL_NV_system_time -------------------------- */
+
+#if !defined(EGL_NV_system_time)
+#define EGL_NV_system_time 1
+
+typedef khronos_utime_nanoseconds_t EGLuint64NV;
+
+typedef EGLuint64NV (EGLAPIENTRY * PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC) (void);
+typedef EGLuint64NV (EGLAPIENTRY * PFNEGLGETSYSTEMTIMENVPROC) (void);
+
+#define eglGetSystemTimeFrequencyNV EGLEW_GET_FUN(__eglewGetSystemTimeFrequencyNV)
+#define eglGetSystemTimeNV EGLEW_GET_FUN(__eglewGetSystemTimeNV)
+
+#define EGLEW_NV_system_time EGLEW_GET_VAR(__EGLEW_NV_system_time)
+
+#endif /* !EGL_NV_system_time */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+ #define EGLEW_FUN_EXPORT
+ #else
+ #define EGLEW_FUN_EXPORT GLEWAPI
+ #endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+ #define EGLEW_VAR_EXPORT
+#else
+#define EGLEW_VAR_EXPORT GLEWAPI
+ #endif /* GLEW_MX */
+
+#if defined (GLEW_MX) && defined(_WIN32)
+struct EGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+EGLEW_FUN_EXPORT PFNCREATESYNC __eglewCreateSync;
+EGLEW_FUN_EXPORT PFNDESTROYSYNC __eglewDestroySync;
+EGLEW_FUN_EXPORT PFNCLIENTWAITSYNC __eglewClientWaitSync;
+EGLEW_FUN_EXPORT PFNGETSYNCATTRIB __eglewGetSyncAttrib;
+EGLEW_FUN_EXPORT PFNGETPLATFORMDISPLAY __eglewGetPlatformDisplay;
+EGLEW_FUN_EXPORT PFNCREATEPLATFORMWINDOWSURFACE __eglewCreatePlatformWindowSurface;
+EGLEW_FUN_EXPORT PFNCREATEPLATFORMPIXMAPSURFACE __eglewCreatePlatformPixmapSurface;
+EGLEW_FUN_EXPORT PFNWAITSYNC __eglewWaitSync;
+
+EGLEW_FUN_EXPORT PFNEGLBINDAPIPROC __eglewBindAPI;
+EGLEW_FUN_EXPORT PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer;
+EGLEW_FUN_EXPORT PFNEGLQUERYAPIPROC __eglewQueryAPI;
+EGLEW_FUN_EXPORT PFNEGLRELEASETHREADPROC __eglewReleaseThread;
+EGLEW_FUN_EXPORT PFNEGLWAITCLIENTPROC __eglewWaitClient;
+
+EGLEW_FUN_EXPORT PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE;
+
+EGLEW_FUN_EXPORT PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR;
+EGLEW_FUN_EXPORT PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR;
+
+EGLEW_FUN_EXPORT PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR;
+EGLEW_FUN_EXPORT PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR;
+EGLEW_FUN_EXPORT PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR;
+EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR;
+EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR;
+
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR;
+EGLEW_FUN_EXPORT PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR;
+EGLEW_FUN_EXPORT PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR;
+
+EGLEW_FUN_EXPORT PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR;
+
+EGLEW_FUN_EXPORT PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA;
+EGLEW_FUN_EXPORT PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA;
+
+EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV;
+EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV;
+EGLEW_FUN_EXPORT PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV;
+
+EGLEW_FUN_EXPORT PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV;
+
+EGLEW_FUN_EXPORT PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV;
+EGLEW_FUN_EXPORT PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV;
+EGLEW_FUN_EXPORT PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV;
+EGLEW_FUN_EXPORT PFNEGLFENCENVPROC __eglewFenceNV;
+EGLEW_FUN_EXPORT PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV;
+EGLEW_FUN_EXPORT PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV;
+
+EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV;
+EGLEW_FUN_EXPORT PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct EGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_1;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_2;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_3;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_4;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_VERSION_1_5;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_blob_cache;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_framebuffer_target;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_image_native_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_native_fence_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANDROID_recordable;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_query_surface_pointer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_buffer_age;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_create_context_robustness;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_EXT_multiview_window;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_clientpixmap;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_HI_colorformats;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_IMG_context_priority;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_config_attribs;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_create_context;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_fence_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_renderbuffer_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_2D_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_3D_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_gl_texture_cubemap_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_base;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_image_pixmap;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_lock_surface2;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_reusable_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_consumer_gltexture;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_cross_process_fd;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_fifo;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_aldatalocator;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_stream_producer_eglsurface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_surfaceless_context;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_vg_parent_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_KHR_wait_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_MESA_drm_image;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_3dvision_surface;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_coverage_sample_resolve;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_depth_nonlinear;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_native_query;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_convert_rounding;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_post_sub_buffer;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_sync;
+EGLEW_VAR_EXPORT GLboolean __EGLEW_NV_system_time;
+
+#ifdef GLEW_MX
+}; /* EGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct EGLEWContextStruct EGLEWContext;
+extern GLenum eglewContextInit (EGLDisplay display, EGLEWContext* ctx);
+extern GLboolean eglewContextIsSupported (const EGLEWContext* ctx, const char* name);
+
+#define eglewInit(display) eglewContextInit(display, eglewGetContext())
+#define eglewIsSupported(x) eglewContextIsSupported(eglewGetContext(), x)
+
+#define EGLEW_GET_VAR(x) (*(const GLboolean*)&(eglewGetContext()->x))
+#ifdef _WIN32
+# define EGLEW_GET_FUN(x) eglewGetContext()->x
+#else
+# define EGLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+#define EGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define EGLEW_GET_FUN(x) x
+
+extern GLenum eglewContextInit(EGLDisplay display); // XXX jwilkins: context handling not really written yet?
+#define eglewInit eglewContextInit // XXX jwilkins: context handling not really written yet?
+
+extern GLboolean eglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean eglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __eglew_h__ */
diff --git a/extern/glew-es/include/GL/glesew.h b/extern/glew-es/include/GL/glesew.h
new file mode 100644
index 00000000000..86bdd347f37
--- /dev/null
+++ b/extern/glew-es/include/GL/glesew.h
@@ -0,0 +1,4318 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+
+/*
+** Copyright (c) 2008-2009 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+/* Copyright © 2011 Linaro Limited
+ */
+
+#ifndef __glesew_h__
+#define __glesew_h__
+#define __GLESEW_H__
+
+#if !defined(__glew_h__) || !defined(__GLEW_H__)
+#error glesew.h included instead of glew.h
+#endif
+
+// XXX jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
+#ifndef GL_ES_VERSION_1_0 // XXX
+#define GL_ES_VERSION_1_0 1 // XXX
+#endif // XXX
+
+// XXX jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
+#ifndef GL_ES_VERSION_CL_1_1 // XXX
+#define GL_ES_VERSION_CL_1_1 1 // XXX
+#endif // XXX
+
+// XXX jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
+#ifndef GL_ES_VERSION_CM_1_1 // XXX
+#define GL_ES_VERSION_CM_1_1 1 // XXX
+#endif // XXX
+
+// XXX jwilkins: changing versions from 'ifdef' to 'if' requires setting defaults
+#ifndef GL_ES_VERSION_2_0 // XXX
+#define GL_ES_VERSION_2_0 1 // XXX
+#endif // XXX
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+typedef unsigned int GLenum;
+typedef unsigned char GLboolean;
+typedef unsigned int GLbitfield;
+typedef khronos_int8_t GLbyte;
+typedef short GLshort;
+typedef int GLint;
+typedef int GLsizei;
+typedef khronos_uint8_t GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned int GLuint;
+typedef khronos_float_t GLfloat;
+typedef khronos_float_t GLclampf;
+typedef void GLvoid;
+typedef int GLintptrARB;
+typedef int GLsizeiptrARB;
+typedef khronos_int32_t GLfixed;
+typedef int GLclampx;
+/* Internal convenience typedefs */
+typedef void (*_GLfuncptr)();
+
+// XXX jwilkins: had to add these
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#else
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+typedef GLint64EXT GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync *GLsync;
+
+
+
+/********************* GL_ES_VERSION_1_0 functions common with OpenGL 1.1 *************************/
+
+
+/* Extensions */
+//#define GL_OES_VERSION_1_0 1
+//#define GL_OES_read_format 1
+//#define GL_OES_compressed_paletted_texture 1
+
+/* ClearBufferMask */
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_COLOR_BUFFER_BIT 0x00004000
+
+/* Boolean */
+#define GL_FALSE 0
+#define GL_TRUE 1
+
+/* BeginMode */
+#define GL_POINTS 0x0000
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_LINE_STRIP 0x0003
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+
+/* AlphaFunction */
+#define GL_NEVER 0x0200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+
+/* BlendingFactorDest */
+#define GL_ZERO 0
+#define GL_ONE 1
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+
+/* BlendingFactorSrc */
+/* GL_ZERO */
+/* GL_ONE */
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+/* GL_SRC_ALPHA */
+/* GL_ONE_MINUS_SRC_ALPHA */
+/* GL_DST_ALPHA */
+/* GL_ONE_MINUS_DST_ALPHA */
+
+/* ColorMaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* ColorMaterialParameter */
+/* GL_AMBIENT_AND_DIFFUSE */
+
+/* ColorPointerType */
+/* GL_UNSIGNED_BYTE */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* CullFaceMode */
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_FRONT_AND_BACK 0x0408
+
+/* DepthFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* EnableCap */
+#define GL_FOG 0x0B60
+#define GL_LIGHTING 0x0B50
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_CULL_FACE 0x0B44
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_BLEND 0x0BE2
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_DITHER 0x0BD0
+#define GL_STENCIL_TEST 0x0B90
+#define GL_DEPTH_TEST 0x0B71
+/* GL_LIGHT0 */
+/* GL_LIGHT1 */
+/* GL_LIGHT2 */
+/* GL_LIGHT3 */
+/* GL_LIGHT4 */
+/* GL_LIGHT5 */
+/* GL_LIGHT6 */
+/* GL_LIGHT7 */
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_NORMALIZE 0x0BA1
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+
+/* ErrorCode */
+#define GL_NO_ERROR 0
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+
+/* FogMode */
+/* GL_LINEAR */
+#define GL_EXP 0x0800
+#define GL_EXP2 0x0801
+
+/* FogParameter */
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+
+/* FrontFaceDirection */
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+
+/* GetPName */
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+
+/* HintMode */
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+
+/* HintTarget */
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+
+/* LightModelParameter */
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+
+/* LightParameter */
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+
+/* DataType */
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_FLOAT 0x1406
+#define GL_FIXED 0x140C
+
+/* LogicOp */
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+
+/* MaterialFace */
+/* GL_FRONT_AND_BACK */
+
+/* MaterialParameter */
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+/* GL_AMBIENT */
+/* GL_DIFFUSE */
+/* GL_SPECULAR */
+
+/* MatrixMode */
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+
+/* NormalPointerType */
+/* GL_BYTE */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+
+/* PixelFormat */
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+
+/* PixelStoreParameter */
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_ALIGNMENT 0x0D05
+
+/* PixelType */
+/* GL_UNSIGNED_BYTE */
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+
+/* ShadingModel */
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+
+/* StencilFunction */
+/* GL_NEVER */
+/* GL_LESS */
+/* GL_EQUAL */
+/* GL_LEQUAL */
+/* GL_GREATER */
+/* GL_NOTEQUAL */
+/* GL_GEQUAL */
+/* GL_ALWAYS */
+
+/* StencilOp */
+/* GL_ZERO */
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+/* GL_INVERT */
+
+/* StringName */
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+
+/* TexCoordPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* TextureEnvMode */
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+/* GL_BLEND */
+#define GL_ADD 0x0104
+/* GL_REPLACE */
+
+/* TextureEnvParameter */
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+
+/* TextureEnvTarget */
+#define GL_TEXTURE_ENV 0x2300
+
+/* TextureMagFilter */
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+
+/* TextureMinFilter */
+/* GL_NEAREST */
+/* GL_LINEAR */
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+
+/* TextureParameterName */
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+
+/* TextureTarget */
+/* GL_TEXTURE_2D */
+
+/* TextureUnit */
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+
+/* TextureWrapMode */
+#define GL_REPEAT 0x2901
+#define GL_CLAMP_TO_EDGE 0x812F
+
+/* PixelInternalFormat */
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+/* VertexPointerType */
+/* GL_SHORT */
+/* GL_FLOAT */
+/* GL_FIXED */
+/* GL_BYTE */
+
+/* LightName */
+#define GL_LIGHT0 0x4000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+
+
+/*************************************************************/
+
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+#endif // XXX
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+#endif
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+#endif
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+#endif
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+#endif
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+#endif
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glMultiTexCoord4f (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+#endif // XXX
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+#endif
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+#endif
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+#endif // XXX
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+#endif
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+#if !GL_ES_VERSION_2_0 // XXX jwilkins: not in all versions of ES
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+#endif
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+/* --------------------------- GL_ES_VERSION_1_0 --------------------------- */
+
+#if GL_ES_VERSION_1_0 // XXX jwilkins: should be if not ifdef
+#define GL_ES_VERSION_1_0 1
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf depth);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf zNear, GLclampf zFar);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed params);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed *m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed *m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#else // XXX
+#define GL_ES_VERSION_1_0 0 // XXX jwilkins: define version token
+#endif /* !GL_ES_VERSION_1_0 */
+
+#define GLEW_ES_VERSION_1_0 GLEW_GET_VAR(__GLEW_ES_VERSION_1_0) // XXX jwilkins: always needs to be defined
+
+/* -------------------------- GL_ES_VERSION_CL_1_1 ------------------------- */
+
+#if GL_ES_VERSION_CL_1_1 // XXX jwilkins: should be if not ifdef
+#define GL_ES_VERSION_CL_1_1 1
+
+#define GL_VERSION_ES_CL_1_1 0x1
+#define GL_VERSION_ES_CL_1_0 0x1
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_POINT_SIZE 0x0B11
+#define GL_LINE_WIDTH 0x0B21
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_SHADE_MODEL 0x0B54
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_SUBTRACT 0x84E7
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SRC0_RGB 0x8580
+#define GL_SRC1_RGB 0x8581
+#define GL_SRC2_RGB 0x8582
+#define GL_SRC0_ALPHA 0x8588
+#define GL_SRC1_ALPHA 0x8589
+#define GL_SRC2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_STATIC_DRAW 0x88E4
+#define GL_DYNAMIC_DRAW 0x88E8
+
+typedef char GLchar;
+typedef khronos_intptr_t GLintptr;
+typedef khronos_ssize_t GLsizeiptr;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum , GLuint );
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum , GLsizeiptr, const GLvoid *, GLenum );
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum ,const GLfixed *);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte, GLubyte, GLubyte, GLubyte);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei , const GLuint *);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei, GLuint *);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum, GLboolean *);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum, GLenum, GLint *);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum ,GLfixed*);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum , GLvoid **);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum, GLenum , GLint *);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum, GLenum, GLint *);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum, GLenum, GLfixed *);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum, GLfixed);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum, const GLfixed *);
+typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum, GLenum, GLint);
+typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum, GLenum, const GLint *);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum, GLenum, GLint);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum, GLenum, const GLint *);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum, GLenum, const GLfixed *);
+
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glColor4ub GLEW_GET_FUN(__glewColor4ub)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
+#define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled)
+#define glIsTexture GLEW_GET_FUN(__glewIsTexture)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glTexEnvi GLEW_GET_FUN(__glewTexEnvi)
+#define glTexEnviv GLEW_GET_FUN(__glewTexEnviv)
+#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri)
+#define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#else // XXX
+#define GL_ES_VERSION_CL_1_1 0 // XXX jwilkins: define version token
+#endif /* !GL_ES_VERSION_CL_1_1 */
+
+#define GLEW_ES_VERSION_CL_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CL_1_1) // XXX jwilkins: always needs to be defined
+
+/* -------------------------- GL_ES_VERSION_CM_1_1 ------------------------- */
+
+#if GL_ES_VERSION_CM_1_1 // XXX jwilkins: should be if not ifdef
+#define GL_ES_VERSION_CM_1_1 1
+
+#define GL_VERSION_ES_CM_1_1 0x1
+#define GL_VERSION_ES_CM_1_0 0x1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum, const GLfloat *);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum , GLfloat* );
+typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum , GLfloat *);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum , GLenum , GLfloat *);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum, GLenum, GLfloat *);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum env, GLenum, GLfloat *);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum, GLenum, GLfloat *);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum , GLfloat );
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum, const GLfloat *);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum, GLenum , const GLfloat *);
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv)
+#define glGetLightfv GLEW_GET_FUN(__glewGetLightfv)
+#define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv)
+#define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv)
+#define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv)
+
+#else // XXX
+#define GL_ES_VERSION_CM_1_1 0 // XXX jwilkins: define version token
+#endif /* !GL_ES_VERSION_CM_1_1 */
+
+#define GLEW_ES_VERSION_CM_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CM_1_1) // XXX jwilkins: always needs to be defined
+
+/* --------------------------- GL_ES_VERSION_2_0 --------------------------- */
+
+#if GL_ES_VERSION_2_0 // XXX jwilkins: should be if not ifdef
+#define GL_ES_VERSION_2_0 1
+
+#define GL_NONE 0
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_BLEND_EQUATION 0x8009
+#define GL_BLEND_EQUATION_RGB 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_STREAM_DRAW 0x88E0
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_RGB565 0x8D62
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+#define GL_VIEWPORT 0x0BA2 // XXX missing enum
+#define GL_SCISSOR_BOX 0x0C10 // XXX missing enum
+#define GL_GENERATE_MIPMAP_HINT 0x8192 // XXX missing enum
+#define GL_ARRAY_BUFFER 0x8892 // XXX missing enum
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893 // XXX missing enum
+#define GL_ARRAY_BUFFER_BINDING 0x8894 // XXX missing enum
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 // XXX missing enum
+#define GL_STATIC_DRAW 0x88E4 // XXX missing enum
+#define GL_DYNAMIC_DRAW 0x88E8 // XXX missing enum
+#define GL_SAMPLE_BUFFERS 0x80A8 // XXX missing enum
+
+typedef char GLchar; // XXX jwilkins: this typedef is missing when ES 1.1 is not enabled
+typedef khronos_intptr_t GLintptr; // XXX
+typedef khronos_ssize_t GLsizeiptr; // XXX
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) ( GLenum mode );
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders);
+typedef int (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* params);
+typedef int (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** string, const GLint* length);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum face, GLenum func, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum face, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint indx, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint indx, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint indx, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint indx, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint indx, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint indx, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint indx, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr);
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum , GLuint ); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum , GLsizeiptr, const GLvoid *, GLenum ); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum, GLintptr, GLsizeiptr, const GLvoid *); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei , const GLuint *); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei, GLuint *); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum, GLenum, GLint); // XXX jwilkins: missing function
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum , GLfloat *); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf zNear, GLclampf zFar); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture); // XXX jwilkins: missing function
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum, GLboolean *); // XXX jwilkins: missing function
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer) // XXX jwilkins: missing function
+#define glBufferData GLEW_GET_FUN(__glewBufferData) // XXX jwilkins: missing function
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData) // XXX jwilkins: missing function
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers) // XXX jwilkins: missing function
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers) // XXX jwilkins: missing function
+#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri) // XXX jwilkins: missing function
+#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled) // XXX jwilkins: missing function
+#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv) // XXX jwilkins: missing function
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef) // XXX jwilkins: missing function
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture) // XXX jwilkins: missing function
+#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv) // XXX jwilkins: missing function
+
+#define GLEW_ES_VERSION_2_0 GLEW_GET_VAR(__GLEW_ES_VERSION_2_0)
+
+#endif /* !GL_ES_VERSION_2_0 */
+
+/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */
+
+#if !defined(GL_AMD_compressed_3DC_texture)
+#define GL_AMD_compressed_3DC_texture 1
+
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+
+#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture)
+
+#endif /* !GL_AMD_compressed_3DC_texture */
+
+/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */
+
+#if !defined(GL_AMD_compressed_ATC_texture)
+#define GL_AMD_compressed_ATC_texture 1
+
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+
+#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture)
+
+#endif /* !GL_AMD_compressed_ATC_texture */
+
+/* ----------------------- GL_AMD_performance_monitor ---------------------- */
+
+#if !defined(GL_AMD_performance_monitor)
+#define GL_AMD_performance_monitor 1
+
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
+#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
+#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
+#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
+#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
+#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
+#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
+#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
+
+#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
+
+#endif /* !GL_AMD_performance_monitor */
+
+/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */
+
+#if !defined(GL_AMD_program_binary_Z400)
+#define GL_AMD_program_binary_Z400 1
+
+#define GL_Z400_BINARY_AMD 0x8740
+
+#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400)
+
+#endif /* !GL_AMD_program_binary_Z400 */
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#if !defined(GL_ANGLE_framebuffer_blit)
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* !GL_ANGLE_framebuffer_blit */
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#if !defined(GL_ANGLE_framebuffer_multisample)
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* !GL_ANGLE_framebuffer_multisample */
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#if !defined(GL_ANGLE_instanced_arrays)
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* !GL_ANGLE_instanced_arrays */
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#if !defined(GL_ANGLE_pack_reverse_row_order)
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* !GL_ANGLE_pack_reverse_row_order */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#if !defined(GL_ANGLE_texture_compression_dxt3)
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* !GL_ANGLE_texture_compression_dxt3 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#if !defined(GL_ANGLE_texture_compression_dxt5)
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* !GL_ANGLE_texture_compression_dxt5 */
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#if !defined(GL_ANGLE_texture_usage)
+#define GL_ANGLE_texture_usage 1
+
+#define GL_NONE 0 // XXX jwilkins: had to change this from 0x0000 so it would match other definition of GL_NONE
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* !GL_ANGLE_texture_usage */
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#if !defined(GL_ANGLE_translated_shader_source)
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* !GL_ANGLE_translated_shader_source */
+
+/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */
+
+#if !defined(GL_APPLE_copy_texture_levels)
+#define GL_APPLE_copy_texture_levels 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+
+#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE)
+
+#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels)
+
+#endif /* !GL_APPLE_copy_texture_levels */
+
+/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */
+
+#if !defined(GL_APPLE_framebuffer_multisample)
+#define GL_APPLE_framebuffer_multisample 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+
+#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)
+#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE)
+
+#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample)
+
+#endif /* !GL_APPLE_framebuffer_multisample */
+
+/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
+
+#if !defined(GL_APPLE_rgb_422)
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+
+#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
+
+#endif /* !GL_APPLE_rgb_422 */
+
+/* ----------------------------- GL_APPLE_sync ----------------------------- */
+
+#if !defined(GL_APPLE_sync)
+#define GL_APPLE_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
+
+#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE)
+#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE)
+#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE)
+#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE)
+#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE)
+#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE)
+#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE)
+
+#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync)
+
+#endif /* !GL_APPLE_sync */
+
+/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */
+
+#if !defined(GL_APPLE_texture_2D_limited_npot)
+#define GL_APPLE_texture_2D_limited_npot 1
+
+#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot)
+
+#endif /* !GL_APPLE_texture_2D_limited_npot */
+
+/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */
+
+#if !defined(GL_APPLE_texture_format_BGRA8888)
+#define GL_APPLE_texture_format_BGRA8888 1
+
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888)
+
+#endif /* !GL_APPLE_texture_format_BGRA8888 */
+
+/* ----------------------- GL_APPLE_texture_max_level ---------------------- */
+
+#if !defined(GL_APPLE_texture_max_level)
+#define GL_APPLE_texture_max_level 1
+
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+
+#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level)
+
+#endif /* !GL_APPLE_texture_max_level */
+
+/* ----------------------- GL_ARM_mali_program_binary ---------------------- */
+
+#if !defined(GL_ARM_mali_program_binary)
+#define GL_ARM_mali_program_binary 1
+
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+
+#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary)
+
+#endif /* !GL_ARM_mali_program_binary */
+
+/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */
+
+#if !defined(GL_ARM_mali_shader_binary)
+#define GL_ARM_mali_shader_binary 1
+
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+
+#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary)
+
+#endif /* !GL_ARM_mali_shader_binary */
+
+/* ------------------------------ GL_ARM_rgba8 ----------------------------- */
+
+#if !defined(GL_ARM_rgba8)
+#define GL_ARM_rgba8 1
+
+#define GL_RGBA8_OES 0x8058
+
+#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8)
+
+#endif /* !GL_ARM_rgba8 */
+
+/* -------------------------- GL_DMP_shader_binary ------------------------- */
+
+#if !defined(GL_DMP_shader_binary)
+#define GL_DMP_shader_binary 1
+
+#define GL_SHADER_BINARY_DMP 0x9250
+
+#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary)
+
+#endif /* !GL_DMP_shader_binary */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#if !defined(GL_EXT_blend_minmax)
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* !GL_EXT_blend_minmax */
+
+/* --------------------- GL_EXT_color_buffer_half_float -------------------- */
+
+#if !defined(GL_EXT_color_buffer_half_float)
+#define GL_EXT_color_buffer_half_float 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+
+#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float)
+
+#endif /* !GL_EXT_color_buffer_half_float */
+
+/* --------------------------- GL_EXT_debug_label -------------------------- */
+
+#if !defined(GL_EXT_debug_label)
+#define GL_EXT_debug_label 1
+
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, char *label);
+typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const char* label);
+
+#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
+#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
+
+#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
+
+#endif /* !GL_EXT_debug_label */
+
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#if !defined(GL_EXT_debug_marker)
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const char* marker);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const char* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* !GL_EXT_debug_marker */
+
+/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */
+
+#if !defined(GL_EXT_discard_framebuffer)
+#define GL_EXT_discard_framebuffer 1
+
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+
+typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+
+#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT)
+
+#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer)
+
+#endif /* !GL_EXT_discard_framebuffer */
+
+/* --------------------------- GL_EXT_frag_depth --------------------------- */
+
+#if !defined(GL_EXT_frag_depth)
+#define GL_EXT_frag_depth 1
+
+#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth)
+
+#endif /* !GL_EXT_frag_depth */
+
+/* ------------------------ GL_EXT_map_buffer_range ------------------------ */
+
+#if !defined(GL_EXT_map_buffer_range)
+#define GL_EXT_map_buffer_range 1
+
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT)
+#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT)
+
+#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range)
+
+#endif /* !GL_EXT_map_buffer_range */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#if !defined(GL_EXT_multi_draw_arrays)
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* !GL_EXT_multi_draw_arrays */
+
+/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */
+
+#if !defined(GL_EXT_multisampled_render_to_texture)
+#define GL_EXT_multisampled_render_to_texture 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT)
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture)
+
+#endif /* !GL_EXT_multisampled_render_to_texture */
+
+/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */
+
+#if !defined(GL_EXT_multiview_draw_buffers)
+#define GL_EXT_multiview_draw_buffers 1
+
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+
+#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT)
+#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT)
+#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT)
+
+#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers)
+
+#endif /* !GL_EXT_multiview_draw_buffers */
+
+/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */
+
+#if !defined(GL_EXT_occlusion_query_boolean)
+#define GL_EXT_occlusion_query_boolean 1
+
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id);
+
+#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT)
+#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT)
+#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT)
+#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT)
+#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT)
+#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT)
+#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT)
+
+#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean)
+
+#endif /* !GL_EXT_occlusion_query_boolean */
+
+/* ------------------------ GL_EXT_read_format_bgra ------------------------ */
+
+#if !defined(GL_EXT_read_format_bgra)
+#define GL_EXT_read_format_bgra 1
+
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+
+#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra)
+
+#endif /* !GL_EXT_read_format_bgra */
+
+/* --------------------------- GL_EXT_robustness --------------------------- */
+
+#if !defined(GL_EXT_robustness)
+#define GL_EXT_robustness 1
+
+#define GL_NO_ERROR 0 // XXX jwilkins: had to change this from 0x0000 so it would math other definition
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT)
+#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT)
+#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT)
+
+#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness)
+
+#endif /* !GL_EXT_robustness */
+
+/* ------------------------------ GL_EXT_sRGB ------------------------------ */
+
+#if !defined(GL_EXT_sRGB)
+#define GL_EXT_sRGB 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+
+#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB)
+
+#endif /* !GL_EXT_sRGB */
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+/* --------------------- GL_EXT_separate_shader_objects -------------------- */
+
+#if !defined(GL_EXT_separate_shader_objects)
+#define GL_EXT_separate_shader_objects 1
+
+#define GL_VERTEX_SHADER_BIT_EXT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT_EXT 0x00000002
+#define GL_PROGRAM_SEPARABLE_EXT 0x8258
+#define GL_ACTIVE_PROGRAM_EXT 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING_EXT 0x825A
+#define GL_ALL_SHADER_BITS_EXT 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMEXTPROC) (GLuint pipeline, GLuint program);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVEXTPROC) (GLenum type, GLsizei count, const char ** strings);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESEXTPROC) (GLsizei n, const GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESEXTPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVEXTPROC) (GLuint pipeline, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESEXTPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEEXTPROC) (GLuint pipeline);
+
+#define glActiveShaderProgramEXT GLEW_GET_FUN(__glewActiveShaderProgramEXT)
+#define glBindProgramPipelineEXT GLEW_GET_FUN(__glewBindProgramPipelineEXT)
+#define glCreateShaderProgramvEXT GLEW_GET_FUN(__glewCreateShaderProgramvEXT)
+#define glDeleteProgramPipelinesEXT GLEW_GET_FUN(__glewDeleteProgramPipelinesEXT)
+#define glGenProgramPipelinesEXT GLEW_GET_FUN(__glewGenProgramPipelinesEXT)
+#define glGetProgramPipelineInfoLogEXT GLEW_GET_FUN(__glewGetProgramPipelineInfoLogEXT)
+#define glGetProgramPipelineivEXT GLEW_GET_FUN(__glewGetProgramPipelineivEXT)
+#define glIsProgramPipelineEXT GLEW_GET_FUN(__glewIsProgramPipelineEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glUseProgramStagesEXT GLEW_GET_FUN(__glewUseProgramStagesEXT)
+#define glValidateProgramPipelineEXT GLEW_GET_FUN(__glewValidateProgramPipelineEXT)
+
+#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
+
+#endif /* !GL_EXT_separate_shader_objects */
+#endif // XXX
+
+/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */
+
+#if !defined(GL_EXT_shader_framebuffer_fetch)
+#define GL_EXT_shader_framebuffer_fetch 1
+
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+
+#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch)
+
+#endif /* !GL_EXT_shader_framebuffer_fetch */
+
+/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */
+
+#if !defined(GL_EXT_shader_texture_lod)
+#define GL_EXT_shader_texture_lod 1
+
+#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod)
+
+#endif /* !GL_EXT_shader_texture_lod */
+
+/* ------------------------- GL_EXT_shadow_samplers ------------------------ */
+
+#if !defined(GL_EXT_shadow_samplers)
+#define GL_EXT_shadow_samplers 1
+
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+
+#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers)
+
+#endif /* !GL_EXT_shadow_samplers */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#if !defined(GL_EXT_texture_compression_dxt1)
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* !GL_EXT_texture_compression_dxt1 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#if !defined(GL_EXT_texture_filter_anisotropic)
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* !GL_EXT_texture_filter_anisotropic */
+
+/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */
+
+#if !defined(GL_EXT_texture_format_BGRA8888)
+#define GL_EXT_texture_format_BGRA8888 1
+
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888)
+
+#endif /* !GL_EXT_texture_format_BGRA8888 */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#if !defined(GL_EXT_texture_lod_bias)
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* !GL_EXT_texture_lod_bias */
+
+/* --------------------------- GL_EXT_texture_rg --------------------------- */
+
+#if !defined(GL_EXT_texture_rg)
+#define GL_EXT_texture_rg 1
+
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+
+#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg)
+
+#endif /* !GL_EXT_texture_rg */
+
+/* ------------------------- GL_EXT_texture_storage ------------------------ */
+
+#if !defined(GL_EXT_texture_storage)
+#define GL_EXT_texture_storage 1
+
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R16F_EXT 0x822D
+#define GL_R32F_EXT 0x822E
+#define GL_RG16F_EXT 0x822F
+#define GL_RG32F_EXT 0x8230
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_BGRA8_EXT 0x93A1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT)
+#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT)
+#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage)
+
+#endif /* !GL_EXT_texture_storage */
+
+/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */
+
+#if !defined(GL_EXT_texture_type_2_10_10_10_REV)
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+
+#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV)
+
+#endif /* !GL_EXT_texture_type_2_10_10_10_REV */
+
+/* ------------------------- GL_EXT_unpack_subimage ------------------------ */
+
+#if !defined(GL_EXT_unpack_subimage)
+#define GL_EXT_unpack_subimage 1
+
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+
+#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage)
+
+#endif /* !GL_EXT_unpack_subimage */
+
+/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */
+
+#if !defined(GL_FJ_shader_binary_GCCSO)
+#define GL_FJ_shader_binary_GCCSO 1
+
+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
+
+#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO)
+
+#endif /* !GL_FJ_shader_binary_GCCSO */
+
+/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */
+
+#if !defined(GL_IMG_multisampled_render_to_texture)
+#define GL_IMG_multisampled_render_to_texture 1
+
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG)
+#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG)
+
+#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture)
+
+#endif /* !GL_IMG_multisampled_render_to_texture */
+
+/* ------------------------- GL_IMG_program_binary ------------------------- */
+
+#if !defined(GL_IMG_program_binary)
+#define GL_IMG_program_binary 1
+
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+
+#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary)
+
+#endif /* !GL_IMG_program_binary */
+
+/* --------------------------- GL_IMG_read_format -------------------------- */
+
+#if !defined(GL_IMG_read_format)
+#define GL_IMG_read_format 1
+
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+
+#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format)
+
+#endif /* !GL_IMG_read_format */
+
+/* -------------------------- GL_IMG_shader_binary ------------------------- */
+
+#if !defined(GL_IMG_shader_binary)
+#define GL_IMG_shader_binary 1
+
+#define GL_SGX_BINARY_IMG 0x8C0A
+
+#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary)
+
+#endif /* !GL_IMG_shader_binary */
+
+/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */
+
+#if !defined(GL_IMG_texture_compression_pvrtc)
+#define GL_IMG_texture_compression_pvrtc 1
+
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+
+#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc)
+
+#endif /* !GL_IMG_texture_compression_pvrtc */
+
+/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */
+
+#if !defined(GL_IMG_texture_env_enhanced_fixed_function)
+#define GL_IMG_texture_env_enhanced_fixed_function 1
+
+#define GL_DOT3_RGBA_IMG 0x86AF
+#define GL_MODULATE_COLOR_IMG 0x8C04
+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
+#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
+#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
+#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
+#define GL_ADD_BLEND_IMG 0x8C09
+
+#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function)
+
+#endif /* !GL_IMG_texture_env_enhanced_fixed_function */
+
+/* ------------------------- GL_IMG_user_clip_plane ------------------------ */
+
+#if !defined(GL_IMG_user_clip_plane)
+#define GL_IMG_user_clip_plane 1
+
+#define GL_MAX_CLIP_PLANES_IMG 0x0D32
+#define GL_CLIP_PLANE0_IMG 0x3000
+#define GL_CLIP_PLANE1_IMG 0x3001
+#define GL_CLIP_PLANE2_IMG 0x3002
+#define GL_CLIP_PLANE3_IMG 0x3003
+#define GL_CLIP_PLANE4_IMG 0x3004
+#define GL_CLIP_PLANE5_IMG 0x3005
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFIMGPROC) (GLenum p, GLfloat eqn[4]);
+
+#define glClipPlanefIMG GLEW_GET_FUN(__glewClipPlanefIMG)
+
+#define GLEW_IMG_user_clip_plane GLEW_GET_VAR(__GLEW_IMG_user_clip_plane)
+
+#endif /* !GL_IMG_user_clip_plane */
+
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#if !defined(GL_KHR_debug)
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam); // XXX jwilkins: added this typedef
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam); // XXX jwilkins: had to fix DEBUGPROC
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, char *label);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const char* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const char* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const char * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* !GL_KHR_debug */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#if !defined(GL_KHR_texture_compression_astc_ldr)
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* !GL_KHR_texture_compression_astc_ldr */
+
+/* ------------------------ GL_NV_3dvision_settings ------------------------ */
+
+#if !defined(GL_NV_3dvision_settings)
+#define GL_NV_3dvision_settings 1
+
+#define GL_3DVISION_STEREO_NV 0x90F4
+#define GL_STEREO_SEPARATION_NV 0x90F5
+#define GL_STEREO_CONVERGENCE_NV 0x90F6
+#define GL_STEREO_CUTOFF_NV 0x90F7
+#define GL_STEREO_PROJECTION_NV 0x90F8
+#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9
+#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA
+
+typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param);
+
+#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV)
+#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV)
+
+#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings)
+
+#endif /* !GL_NV_3dvision_settings */
+
+/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */
+
+#if !defined(GL_NV_EGL_stream_consumer_external)
+#define GL_NV_EGL_stream_consumer_external 1
+
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+
+#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external)
+
+#endif /* !GL_NV_EGL_stream_consumer_external */
+
+/* ------------------------------- GL_NV_bgr ------------------------------- */
+
+#if !defined(GL_NV_bgr)
+#define GL_NV_bgr 1
+
+#define GL_BGR_NV 0x80E0
+
+#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr)
+
+#endif /* !GL_NV_bgr */
+
+/* ------------------------- GL_NV_coverage_sample ------------------------- */
+
+#if !defined(GL_NV_coverage_sample)
+#define GL_NV_coverage_sample 1
+
+#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+
+typedef void (GLAPIENTRY * PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GLAPIENTRY * PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+
+#define glCoverageMaskNV GLEW_GET_FUN(__glewCoverageMaskNV)
+#define glCoverageOperationNV GLEW_GET_FUN(__glewCoverageOperationNV)
+
+#define GLEW_NV_coverage_sample GLEW_GET_VAR(__GLEW_NV_coverage_sample)
+
+#endif /* !GL_NV_coverage_sample */
+
+/* ------------------------- GL_NV_depth_nonlinear ------------------------- */
+
+#if !defined(GL_NV_depth_nonlinear)
+#define GL_NV_depth_nonlinear 1
+
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+
+#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear)
+
+#endif /* !GL_NV_depth_nonlinear */
+
+/* --------------------------- GL_NV_draw_buffers -------------------------- */
+
+#if !defined(GL_NV_draw_buffers)
+#define GL_NV_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV)
+
+#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers)
+
+#endif /* !GL_NV_draw_buffers */
+
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#if !defined(GL_NV_draw_texture)
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* !GL_NV_draw_texture */
+
+/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */
+
+#if !defined(GL_NV_fbo_color_attachments)
+#define GL_NV_fbo_color_attachments 1
+
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+
+#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments)
+
+#endif /* !GL_NV_fbo_color_attachments */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#if !defined(GL_NV_fence)
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* !GL_NV_fence */
+
+/* -------------------------- GL_NV_pack_subimage -------------------------- */
+
+#if !defined(GL_NV_pack_subimage)
+#define GL_NV_pack_subimage 1
+
+#define GL_PACK_ROW_LENGTH_NV 0x0D02
+#define GL_PACK_SKIP_ROWS_NV 0x0D03
+#define GL_PACK_SKIP_PIXELS_NV 0x0D04
+
+#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage)
+
+#endif /* !GL_NV_pack_subimage */
+
+/* --------------------------- GL_NV_packed_float -------------------------- */
+
+#if !defined(GL_NV_packed_float)
+#define GL_NV_packed_float 1
+
+#define GL_R11F_G11F_B10F_NV 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
+
+#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float)
+
+#endif /* !GL_NV_packed_float */
+
+/* ----------------------- GL_NV_packed_float_linear ----------------------- */
+
+#if !defined(GL_NV_packed_float_linear)
+#define GL_NV_packed_float_linear 1
+
+#define GL_R11F_G11F_B10F_NV 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
+
+#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear)
+
+#endif /* !GL_NV_packed_float_linear */
+
+/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */
+
+#if !defined(GL_NV_pixel_buffer_object)
+#define GL_NV_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
+
+#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object)
+
+#endif /* !GL_NV_pixel_buffer_object */
+
+/* ------------------------- GL_NV_platform_binary ------------------------- */
+
+#if !defined(GL_NV_platform_binary)
+#define GL_NV_platform_binary 1
+
+#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
+
+#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary)
+
+#endif /* !GL_NV_platform_binary */
+
+/* --------------------------- GL_NV_read_buffer --------------------------- */
+
+#if !defined(GL_NV_read_buffer)
+#define GL_NV_read_buffer 1
+
+#define GL_READ_BUFFER_NV 0x0C02
+
+typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode);
+
+#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV)
+
+#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer)
+
+#endif /* !GL_NV_read_buffer */
+
+/* ------------------------ GL_NV_read_buffer_front ------------------------ */
+
+#if !defined(GL_NV_read_buffer_front)
+#define GL_NV_read_buffer_front 1
+
+#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front)
+
+#endif /* !GL_NV_read_buffer_front */
+
+/* ---------------------------- GL_NV_read_depth --------------------------- */
+
+#if !defined(GL_NV_read_depth)
+#define GL_NV_read_depth 1
+
+#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth)
+
+#endif /* !GL_NV_read_depth */
+
+/* ------------------------ GL_NV_read_depth_stencil ----------------------- */
+
+#if !defined(GL_NV_read_depth_stencil)
+#define GL_NV_read_depth_stencil 1
+
+#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil)
+
+#endif /* !GL_NV_read_depth_stencil */
+
+/* --------------------------- GL_NV_read_stencil -------------------------- */
+
+#if !defined(GL_NV_read_stencil)
+#define GL_NV_read_stencil 1
+
+#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil)
+
+#endif /* !GL_NV_read_stencil */
+
+/* -------------------------- GL_NV_texture_array -------------------------- */
+
+#if !defined(GL_NV_texture_array)
+#define GL_NV_texture_array 1
+
+#define GL_UNPACK_SKIP_IMAGES_NV 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
+#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
+#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
+#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV)
+#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV)
+#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
+#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)
+#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)
+
+#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array)
+
+#endif /* !GL_NV_texture_array */
+
+/* --------------------- GL_NV_texture_compression_latc -------------------- */
+
+#if !defined(GL_NV_texture_compression_latc)
+#define GL_NV_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73
+
+#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc)
+
+#endif /* !GL_NV_texture_compression_latc */
+
+/* --------------------- GL_NV_texture_compression_s3tc -------------------- */
+
+#if !defined(GL_NV_texture_compression_s3tc)
+#define GL_NV_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3
+
+#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc)
+
+#endif /* !GL_NV_texture_compression_s3tc */
+
+/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */
+
+#if !defined(GL_NV_texture_compression_s3tc_update)
+#define GL_NV_texture_compression_s3tc_update 1
+
+#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update)
+
+#endif /* !GL_NV_texture_compression_s3tc_update */
+
+/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */
+
+#if !defined(GL_NV_texture_npot_2D_mipmap)
+#define GL_NV_texture_npot_2D_mipmap 1
+
+#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap)
+
+#endif /* !GL_NV_texture_npot_2D_mipmap */
+
+/* ---------------------------- GL_OES_EGL_image --------------------------- */
+
+#if !defined(GL_OES_EGL_image)
+#define GL_OES_EGL_image 1
+
+typedef void* GLeglImageOES;
+
+typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+
+#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES)
+
+#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image)
+
+#endif /* !GL_OES_EGL_image */
+
+/* ----------------------- GL_OES_EGL_image_external ----------------------- */
+
+#if !defined(GL_OES_EGL_image_external)
+#define GL_OES_EGL_image_external 1
+
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+
+#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external)
+
+#endif /* !GL_OES_EGL_image_external */
+
+/* ---------------------------- GL_OES_EGL_sync ---------------------------- */
+
+#if !defined(GL_OES_EGL_sync)
+#define GL_OES_EGL_sync 1
+
+#define GLEW_OES_EGL_sync GLEW_GET_VAR(__GLEW_OES_EGL_sync)
+
+#endif /* !GL_OES_EGL_sync */
+
+/* --------------------- GL_OES_blend_equation_separate -------------------- */
+
+#if !defined(GL_OES_blend_equation_separate)
+#define GL_OES_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES)
+
+#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate)
+
+#endif /* !GL_OES_blend_equation_separate */
+
+/* ----------------------- GL_OES_blend_func_separate ---------------------- */
+
+#if !defined(GL_OES_blend_func_separate)
+#define GL_OES_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES)
+
+#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate)
+
+#endif /* !GL_OES_blend_func_separate */
+
+/* ------------------------- GL_OES_blend_subtract ------------------------- */
+
+#if !defined(GL_OES_blend_subtract)
+#define GL_OES_blend_subtract 1
+
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+
+#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES)
+
+#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract)
+
+#endif /* !GL_OES_blend_subtract */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#if !defined(GL_OES_byte_coordinates)
+#define GL_OES_byte_coordinates 1
+
+#define GL_BYTE 0x1400
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* !GL_OES_byte_coordinates */
+
+/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */
+
+#if !defined(GL_OES_compressed_ETC1_RGB8_texture)
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+
+#define GL_ETC1_RGB8_OES 0x8D64
+
+#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture)
+
+#endif /* !GL_OES_compressed_ETC1_RGB8_texture */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#if !defined(GL_OES_compressed_paletted_texture)
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* !GL_OES_compressed_paletted_texture */
+
+/* ----------------------------- GL_OES_depth24 ---------------------------- */
+
+#if !defined(GL_OES_depth24)
+#define GL_OES_depth24 1
+
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+
+#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24)
+
+#endif /* !GL_OES_depth24 */
+
+/* ----------------------------- GL_OES_depth32 ---------------------------- */
+
+#if !defined(GL_OES_depth32)
+#define GL_OES_depth32 1
+
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+
+#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32)
+
+#endif /* !GL_OES_depth32 */
+
+/* -------------------------- GL_OES_depth_texture ------------------------- */
+
+#if !defined(GL_OES_depth_texture)
+#define GL_OES_depth_texture 1
+
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_DEPTH_COMPONENT 0x1902
+
+#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture)
+
+#endif /* !GL_OES_depth_texture */
+
+/* --------------------- GL_OES_depth_texture_cube_map --------------------- */
+
+#if !defined(GL_OES_depth_texture_cube_map)
+#define GL_OES_depth_texture_cube_map 1
+
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+
+#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map)
+
+#endif /* !GL_OES_depth_texture_cube_map */
+
+/* -------------------------- GL_OES_draw_texture -------------------------- */
+
+#if !defined(GL_OES_draw_texture)
+#define GL_OES_draw_texture 1
+
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+
+#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture)
+
+#endif /* !GL_OES_draw_texture */
+
+/* ----------------------- GL_OES_element_index_uint ----------------------- */
+
+#if !defined(GL_OES_element_index_uint)
+#define GL_OES_element_index_uint 1
+
+#define GL_UNSIGNED_INT 0x1405
+
+#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint)
+
+#endif /* !GL_OES_element_index_uint */
+
+/* --------------------- GL_OES_extended_matrix_palette -------------------- */
+
+#if !defined(GL_OES_extended_matrix_palette)
+#define GL_OES_extended_matrix_palette 1
+
+#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette)
+
+#endif /* !GL_OES_extended_matrix_palette */
+
+/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */
+
+#if !defined(GL_OES_fbo_render_mipmap)
+#define GL_OES_fbo_render_mipmap 1
+
+#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap)
+
+#endif /* !GL_OES_fbo_render_mipmap */
+
+/* --------------------- GL_OES_fragment_precision_high -------------------- */
+
+#if !defined(GL_OES_fragment_precision_high)
+#define GL_OES_fragment_precision_high 1
+
+#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high)
+
+#endif /* !GL_OES_fragment_precision_high */
+
+/* ----------------------- GL_OES_framebuffer_object ----------------------- */
+
+#if !defined(GL_OES_framebuffer_object)
+#define GL_OES_framebuffer_object 1
+
+#define GL_NONE_OES 0
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_RGB565_OES 0x8D62
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES)
+#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES)
+#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES)
+#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES)
+#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES)
+#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES)
+#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES)
+#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES)
+#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES)
+#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES)
+#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES)
+#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES)
+#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES)
+#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES)
+#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES)
+
+#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object)
+
+#endif /* !GL_OES_framebuffer_object */
+
+/* ----------------------- GL_OES_get_program_binary ----------------------- */
+
+#if !defined(GL_OES_get_program_binary)
+#define GL_OES_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLint length);
+
+#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES)
+#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES)
+
+#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary)
+
+#endif /* !GL_OES_get_program_binary */
+
+/* ---------------------------- GL_OES_mapbuffer --------------------------- */
+
+#if !defined(GL_OES_mapbuffer)
+#define GL_OES_mapbuffer 1
+
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+
+#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES)
+#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES)
+#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES)
+
+#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer)
+
+#endif /* !GL_OES_mapbuffer */
+
+/* --------------------------- GL_OES_matrix_get --------------------------- */
+
+#if !defined(GL_OES_matrix_get)
+#define GL_OES_matrix_get 1
+
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
+
+#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get)
+
+#endif /* !GL_OES_matrix_get */
+
+/* ------------------------- GL_OES_matrix_palette ------------------------- */
+
+#if !defined(GL_OES_matrix_palette)
+#define GL_OES_matrix_palette 1
+
+#define GL_MAX_VERTEX_UNITS_OES 0x86A4
+#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
+#define GL_WEIGHT_ARRAY_OES 0x86AD
+#define GL_MATRIX_PALETTE_OES 0x8840
+#define GL_MAX_PALETTE_MATRICES_OES 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
+#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+
+#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES)
+#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES)
+#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES)
+
+#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette)
+
+#endif /* !GL_OES_matrix_palette */
+
+/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */
+
+#if !defined(GL_OES_packed_depth_stencil)
+#define GL_OES_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+
+#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil)
+
+#endif /* !GL_OES_packed_depth_stencil */
+
+/* ------------------------ GL_OES_point_size_array ------------------------ */
+
+#if !defined(GL_OES_point_size_array)
+#define GL_OES_point_size_array 1
+
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void* ptr);
+
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+
+#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array)
+
+#endif /* !GL_OES_point_size_array */
+
+/* -------------------------- GL_OES_point_sprite -------------------------- */
+
+#if !defined(GL_OES_point_sprite)
+#define GL_OES_point_sprite 1
+
+#define GL_POINT_SPRITE_OES 0x8861
+#define GL_COORD_REPLACE_OES 0x8862
+
+#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite)
+
+#endif /* !GL_OES_point_sprite */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#if !defined(GL_OES_read_format)
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* !GL_OES_read_format */
+
+/* --------------------- GL_OES_required_internalformat -------------------- */
+
+#if !defined(GL_OES_required_internalformat)
+#define GL_OES_required_internalformat 1
+
+#define GL_ALPHA8_OES 0x803C
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_RGB8_OES 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGBA8_OES 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_RGB565_OES 0x8D62
+
+#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat)
+
+#endif /* !GL_OES_required_internalformat */
+
+/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */
+
+#if !defined(GL_OES_rgb8_rgba8)
+#define GL_OES_rgb8_rgba8 1
+
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+
+#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8)
+
+#endif /* !GL_OES_rgb8_rgba8 */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#if !defined(GL_OES_single_precision)
+#define GL_OES_single_precision 1
+
+typedef double GLclampd;
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* !GL_OES_single_precision */
+
+/* ---------------------- GL_OES_standard_derivatives ---------------------- */
+
+#if !defined(GL_OES_standard_derivatives)
+#define GL_OES_standard_derivatives 1
+
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+
+#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives)
+
+#endif /* !GL_OES_standard_derivatives */
+
+/* ---------------------------- GL_OES_stencil1 ---------------------------- */
+
+#if !defined(GL_OES_stencil1)
+#define GL_OES_stencil1 1
+
+#define GL_STENCIL_INDEX1_OES 0x8D46
+
+#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1)
+
+#endif /* !GL_OES_stencil1 */
+
+/* ---------------------------- GL_OES_stencil4 ---------------------------- */
+
+#if !defined(GL_OES_stencil4)
+#define GL_OES_stencil4 1
+
+#define GL_STENCIL_INDEX4_OES 0x8D47
+
+#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4)
+
+#endif /* !GL_OES_stencil4 */
+
+/* ---------------------------- GL_OES_stencil8 ---------------------------- */
+
+#if !defined(GL_OES_stencil8)
+#define GL_OES_stencil8 1
+
+#define GL_STENCIL_INDEX8_OES 0x8D48
+
+#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8)
+
+#endif /* !GL_OES_stencil8 */
+
+/* ----------------------- GL_OES_surfaceless_context ---------------------- */
+
+#if !defined(GL_OES_surfaceless_context)
+#define GL_OES_surfaceless_context 1
+
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+
+#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context)
+
+#endif /* !GL_OES_surfaceless_context */
+
+/* --------------------------- GL_OES_texture_3D --------------------------- */
+
+#if !defined(GL_OES_texture_3D)
+#define GL_OES_texture_3D 1
+
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES)
+#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES)
+#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES)
+#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES)
+#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES)
+#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES)
+
+#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D)
+
+#endif /* !GL_OES_texture_3D */
+
+/* ------------------------ GL_OES_texture_cube_map ------------------------ */
+
+#if !defined(GL_OES_texture_cube_map)
+#define GL_OES_texture_cube_map 1
+
+#define GL_TEXTURE_GEN_MODE_OES 0x2500
+#define GL_NORMAL_MAP_OES 0x8511
+#define GL_REFLECTION_MAP_OES 0x8512
+#define GL_TEXTURE_CUBE_MAP_OES 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+
+typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params);
+
+#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES)
+#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES)
+#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES)
+#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES)
+#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES)
+#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES)
+#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES)
+#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES)
+#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES)
+
+#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map)
+
+#endif /* !GL_OES_texture_cube_map */
+
+/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */
+
+#if !defined(GL_OES_texture_env_crossbar)
+#define GL_OES_texture_env_crossbar 1
+
+#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar)
+
+#endif /* !GL_OES_texture_env_crossbar */
+
+/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */
+
+#if !defined(GL_OES_texture_mirrored_repeat)
+#define GL_OES_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT 0x8370
+
+#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat)
+
+#endif /* !GL_OES_texture_mirrored_repeat */
+
+/* -------------------------- GL_OES_texture_npot -------------------------- */
+
+#if !defined(GL_OES_texture_npot)
+#define GL_OES_texture_npot 1
+
+#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot)
+
+#endif /* !GL_OES_texture_npot */
+
+/* ----------------------- GL_OES_vertex_array_object ---------------------- */
+
+#if !defined(GL_OES_vertex_array_object)
+#define GL_OES_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+
+#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES)
+#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES)
+#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES)
+#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES)
+
+#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object)
+
+#endif /* !GL_OES_vertex_array_object */
+
+/* ------------------------ GL_OES_vertex_half_float ----------------------- */
+
+#if !defined(GL_OES_vertex_half_float)
+#define GL_OES_vertex_half_float 1
+
+#define GL_HALF_FLOAT_OES 0x8D61
+
+#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float)
+
+#endif /* !GL_OES_vertex_half_float */
+
+/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */
+
+#if !defined(GL_OES_vertex_type_10_10_10_2)
+#define GL_OES_vertex_type_10_10_10_2 1
+
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+
+#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2)
+
+#endif /* !GL_OES_vertex_type_10_10_10_2 */
+
+/* --------------------------- GL_QCOM_alpha_test -------------------------- */
+
+#if !defined(GL_QCOM_alpha_test)
+#define GL_QCOM_alpha_test 1
+
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+
+#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM)
+
+#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test)
+
+#endif /* !GL_QCOM_alpha_test */
+
+/* ------------------------ GL_QCOM_binning_control ------------------------ */
+
+#if !defined(GL_QCOM_binning_control)
+#define GL_QCOM_binning_control 1
+
+#define GL_DONT_CARE 0x1100
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+
+#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control)
+
+#endif /* !GL_QCOM_binning_control */
+
+/* ------------------------- GL_QCOM_driver_control ------------------------ */
+
+#if !defined(GL_QCOM_driver_control)
+#define GL_QCOM_driver_control 1
+
+typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char *driverControlString);
+typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls);
+
+#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM)
+#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM)
+#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM)
+#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM)
+
+#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control)
+
+#endif /* !GL_QCOM_driver_control */
+
+/* -------------------------- GL_QCOM_extended_get ------------------------- */
+
+#if !defined(GL_QCOM_extended_get)
+#define GL_QCOM_extended_get 1
+
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+
+typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures);
+typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+
+#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM)
+#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM)
+#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM)
+#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM)
+#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM)
+#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM)
+#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM)
+#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM)
+
+#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get)
+
+#endif /* !GL_QCOM_extended_get */
+
+/* ------------------------- GL_QCOM_extended_get2 ------------------------- */
+
+#if !defined(GL_QCOM_extended_get2)
+#define GL_QCOM_extended_get2 1
+
+typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, char* source, GLint* length);
+typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders);
+typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+
+#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM)
+#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM)
+#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM)
+#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM)
+
+#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2)
+
+#endif /* !GL_QCOM_extended_get2 */
+
+/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */
+
+#if !defined(GL_QCOM_perfmon_global_mode)
+#define GL_QCOM_perfmon_global_mode 1
+
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+
+#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode)
+
+#endif /* !GL_QCOM_perfmon_global_mode */
+
+/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */
+
+#if !defined(GL_QCOM_tiled_rendering)
+#define GL_QCOM_tiled_rendering 1
+
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+
+typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+
+#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM)
+#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM)
+
+#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering)
+
+#endif /* !GL_QCOM_tiled_rendering */
+
+/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */
+
+#if !defined(GL_QCOM_writeonly_rendering)
+#define GL_QCOM_writeonly_rendering 1
+
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+
+#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering)
+
+#endif /* !GL_QCOM_writeonly_rendering */
+
+/* ------------------------ GL_SUN_multi_draw_arrays ----------------------- */
+
+#if !defined(GL_SUN_multi_draw_arrays)
+#define GL_SUN_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSSUNPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSSUNPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysSUN GLEW_GET_FUN(__glewMultiDrawArraysSUN)
+#define glMultiDrawElementsSUN GLEW_GET_FUN(__glewMultiDrawElementsSUN)
+
+#define GLEW_SUN_multi_draw_arrays GLEW_GET_VAR(__GLEW_SUN_multi_draw_arrays)
+
+#endif /* !GL_SUN_multi_draw_arrays */
+
+/* --------------------------- GL_VG_KHR_EGL_sync -------------------------- */
+
+#if !defined(GL_VG_KHR_EGL_sync)
+#define GL_VG_KHR_EGL_sync 1
+
+#define GLEW_VG_KHR_EGL_sync GLEW_GET_VAR(__GLEW_VG_KHR_EGL_sync)
+
+#endif /* !GL_VG_KHR_EGL_sync */
+
+/* -------------------------- GL_VIV_shader_binary ------------------------- */
+
+#if !defined(GL_VIV_shader_binary)
+#define GL_VIV_shader_binary 1
+
+#define GL_SHADER_BINARY_VIV 0x8FC4
+
+#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary)
+
+#endif /* !GL_VIV_shader_binary */
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+#if GL_ES_VERSION_1_0 // XXX jwilkins: glew doesn't actually seem to be designed to let you use the extension macros
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+#endif // XXX jwilkins
+
+#if GL_ES_VERSION_CL_1_1 // XXX jwilkins
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled;
+GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi;
+GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+#endif // XXX jwilkins
+
+#if GL_ES_VERSION_CM_1_1 // XXX
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv;
+#endif // XXX jwilkins
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+#if !GL_ES_VERSION_CL_1_1 // XXX jwilkins
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture; // XXX jwilkins: missing function
+GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv; // XXX jwilkins: missing function
+#endif // XXX
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE;
+GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE;
+GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
+GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
+
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
+GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT;
+GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT;
+GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT;
+GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT;
+
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT;
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMEXTPROC __glewActiveShaderProgramEXT;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEEXTPROC __glewBindProgramPipelineEXT;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVEXTPROC __glewCreateShaderProgramvEXT;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESEXTPROC __glewDeleteProgramPipelinesEXT;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESEXTPROC __glewGenProgramPipelinesEXT;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC __glewGetProgramPipelineInfoLogEXT;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVEXTPROC __glewGetProgramPipelineivEXT;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEEXTPROC __glewIsProgramPipelineEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESEXTPROC __glewUseProgramStagesEXT;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEEXTPROC __glewValidateProgramPipelineEXT;
+#endif // XXX
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv;
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
+GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV;
+GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV;
+GLEW_FUN_EXPORT PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV;
+
+GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES;
+GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES;
+GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES;
+
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES;
+
+GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES;
+GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES;
+GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES;
+GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES;
+GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES;
+GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES;
+GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES;
+GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES;
+GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES;
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM;
+
+GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM;
+GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM;
+GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM;
+GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM;
+
+GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM;
+GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM;
+
+GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM;
+
+GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM;
+GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN;
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_1_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CL_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CM_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
+GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage;
+GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_user_clip_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_coverage_sample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_VG_KHR_EGL_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary;
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+
+#endif /* __glesew_h__ */
diff --git a/extern/glew-es/include/GL/glew.h b/extern/glew-es/include/GL/glew.h
new file mode 100644
index 00000000000..57c4086dec3
--- /dev/null
+++ b/extern/glew-es/include/GL/glew.h
@@ -0,0 +1,20525 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glew_h__
+#define __glew_h__
+#define __GLEW_H__
+
+#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
+#error gl.h included before glew.h
+#endif
+#if defined(__glext_h_) || defined(__GLEXT_H_)
+#error glext.h included before glew.h
+#endif
+#if defined(__gl_ATI_h_)
+#error glATI.h included before glew.h
+#endif
+#if defined(__gl2_h_) || defined(__GL2_H_)
+#error gl2.h included before glew.h
+#endif
+#if defined(__gl2ext_h_) || defined(__GL2EXT_H_)
+#error gl2ext.h included before glew.h
+#endif
+#if defined(__gl2platform_h_) || defined(__GL2PLATFORM_H_)
+#error gl2platform.h included before glew.h
+#endif
+#if defined(__khrplatform_h_) || defined(__KHRPLATFORM_H_)
+#error khrplatform.h included before glew.h
+#endif
+
+#define __gl_h_
+#define __GL_H__
+#define __X_GL_H
+#define __glext_h_
+#define __GLEXT_H_
+#define __gl_ATI_h_
+#define __gl2_h_
+#define __gl2ext_h_
+#define __gl2platform_h_
+#define __GL2PLATFORM_H_
+#define __khrplatform_h_
+#define __KHRPLATFORM_H_
+
+
+#if defined(GLEW_USE_LIB_ES11) || defined(GLEW_USE_LIB_ES20)
+#define GLEW_USE_LIB_ES
+#endif
+
+/*
+ * GLEW_STATIC is defined for static library.
+ * GLEW_BUILD is defined for building the DLL library.
+ */
+
+#ifdef WIN32
+# ifdef GLEW_STATIC
+# define GLEWAPI extern
+# else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+# endif /* GLEW_STATIC */
+#else
+# ifdef GLEW_STATIC
+# define GLEWAPI extern
+# else
+# if defined(__GNUC__) && __GNUC__>=4
+# define GLEWAPI extern __attribute__ ((visibility("default")))
+# elif defined(__SUNPRO_C) || defined(__SUNPRO_CC)
+# define GLEWAPI extern __global
+# else
+# define GLEWAPI extern
+# endif
+# endif /* GLEW_STATIC */
+#endif /* WIN32 */
+
+
+/* Khronos platform-specific types and definitions.
+ *
+ * $Revision: 9356 $ on $Date: 2009-10-21 02:52:25 -0700 (Wed, 21 Oct 2009) $
+ *
+ * Adopters may modify this file to suit their platform. Adopters are
+ * encouraged to submit platform specific modifications to the Khronos
+ * group so that they can be included in future versions of this file.
+ * Please submit changes by sending them to the public Khronos Bugzilla
+ * (http://khronos.org/bugzilla) by filing a bug against product
+ * "Khronos (general)" component "Registry".
+ *
+ * A predefined template which fills in some of the bug fields can be
+ * reached using http://tinyurl.com/khrplatform-h-bugreport, but you
+ * must create a Bugzilla login first.
+ *
+ *
+ * See the Implementer's Guidelines for information about where this file
+ * should be located on your system and for more details of its use:
+ * http://www.khronos.org/registry/implementers_guide.pdf
+ *
+ * This file should be included as
+ * #include <KHR/khrplatform.h>
+ * by Khronos client API header files that use its types and defines.
+ *
+ * The types in khrplatform.h should only be used to define API-specific types.
+ *
+ * Types defined in khrplatform.h:
+ * khronos_int8_t signed 8 bit
+ * khronos_uint8_t unsigned 8 bit
+ * khronos_int16_t signed 16 bit
+ * khronos_uint16_t unsigned 16 bit
+ * khronos_int32_t signed 32 bit
+ * khronos_uint32_t unsigned 32 bit
+ * khronos_int64_t signed 64 bit
+ * khronos_uint64_t unsigned 64 bit
+ * khronos_intptr_t signed same number of bits as a pointer
+ * khronos_uintptr_t unsigned same number of bits as a pointer
+ * khronos_ssize_t signed size
+ * khronos_usize_t unsigned size
+ * khronos_float_t signed 32 bit floating point
+ * khronos_time_ns_t unsigned 64 bit time in nanoseconds
+ * khronos_utime_nanoseconds_t unsigned time interval or absolute time in
+ * nanoseconds
+ * khronos_stime_nanoseconds_t signed time interval in nanoseconds
+ * khronos_boolean_enum_t enumerated boolean type. This should
+ * only be used as a base type when a client API's boolean type is
+ * an enum. Client APIs which use an integer or other type for
+ * booleans cannot use this as the base type for their boolean.
+ *
+ * Tokens defined in khrplatform.h:
+ *
+ * KHRONOS_FALSE, KHRONOS_TRUE Enumerated boolean false/true values.
+ *
+ * KHRONOS_SUPPORT_INT64 is 1 if 64 bit integers are supported; otherwise 0.
+ * KHRONOS_SUPPORT_FLOAT is 1 if floats are supported; otherwise 0.
+ *
+ * Calling convention macros defined in this file:
+ * KHRONOS_APICALL
+ * KHRONOS_APIENTRY
+ * KHRONOS_APIATTRIBUTES
+ *
+ * These may be used in function prototypes as:
+ *
+ * KHRONOS_APICALL void KHRONOS_APIENTRY funcname(
+ * int arg1,
+ * int arg2) KHRONOS_APIATTRIBUTES;
+ */
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APICALL
+ *-------------------------------------------------------------------------
+ * This precedes the return type of the function in the function prototype.
+ */
+#if defined(_WIN32) && !defined(__SCITECH_SNAP__)
+# define KHRONOS_APICALL __declspec(dllimport)
+#elif defined (__SYMBIAN32__)
+# define KHRONOS_APICALL IMPORT_C
+#else
+# define KHRONOS_APICALL
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIENTRY
+ *-------------------------------------------------------------------------
+ * This follows the return type of the function and precedes the function
+ * name in the function prototype.
+ */
+#if defined(_WIN32) && !defined(_WIN32_WCE) && !defined(__SCITECH_SNAP__)
+ /* Win32 but not WinCE */
+# define KHRONOS_APIENTRY __stdcall
+#else
+# define KHRONOS_APIENTRY
+#endif
+
+/*-------------------------------------------------------------------------
+ * Definition of KHRONOS_APIATTRIBUTES
+ *-------------------------------------------------------------------------
+ * This follows the closing parenthesis of the function prototype arguments.
+ */
+#if defined (__ARMCC_2__)
+#define KHRONOS_APIATTRIBUTES __softfp
+#else
+#define KHRONOS_APIATTRIBUTES
+#endif
+
+/*-------------------------------------------------------------------------
+ * basic type definitions
+ *-----------------------------------------------------------------------*/
+#if (defined(__STDC_VERSION__) && __STDC_VERSION__ >= 199901L) || defined(__GNUC__) || defined(__SCO__) || defined(__USLC__)
+
+
+/*
+ * Using <stdint.h>
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__VMS ) || defined(__sgi)
+
+/*
+ * Using <inttypes.h>
+ */
+#include <inttypes.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(_WIN32) && !defined(__SCITECH_SNAP__)
+
+/*
+ * Win32
+ */
+typedef __int32 khronos_int32_t;
+typedef unsigned __int32 khronos_uint32_t;
+typedef __int64 khronos_int64_t;
+typedef unsigned __int64 khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif defined(__sun__) || defined(__digital__)
+
+/*
+ * Sun or Digital
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#if defined(__arch64__) || defined(_LP64)
+typedef long int khronos_int64_t;
+typedef unsigned long int khronos_uint64_t;
+#else
+typedef long long int khronos_int64_t;
+typedef unsigned long long int khronos_uint64_t;
+#endif /* __arch64__ */
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#elif 0
+
+/*
+ * Hypothetical platform with no float or int64 support
+ */
+typedef int khronos_int32_t;
+typedef unsigned int khronos_uint32_t;
+#define KHRONOS_SUPPORT_INT64 0
+#define KHRONOS_SUPPORT_FLOAT 0
+
+#else
+
+/*
+ * Generic fallback
+ */
+#include <stdint.h>
+typedef int32_t khronos_int32_t;
+typedef uint32_t khronos_uint32_t;
+typedef int64_t khronos_int64_t;
+typedef uint64_t khronos_uint64_t;
+#define KHRONOS_SUPPORT_INT64 1
+#define KHRONOS_SUPPORT_FLOAT 1
+
+#endif
+
+
+/*
+ * Types that are (so far) the same on all platforms
+ */
+typedef signed char khronos_int8_t;
+typedef unsigned char khronos_uint8_t;
+typedef signed short int khronos_int16_t;
+typedef unsigned short int khronos_uint16_t;
+typedef signed long int khronos_intptr_t;
+typedef unsigned long int khronos_uintptr_t;
+typedef signed long int khronos_ssize_t;
+typedef unsigned long int khronos_usize_t;
+
+#if KHRONOS_SUPPORT_FLOAT
+/*
+ * Float type
+ */
+typedef float khronos_float_t;
+#endif
+
+#if KHRONOS_SUPPORT_INT64
+/* Time types
+ *
+ * These types can be used to represent a time interval in nanoseconds or
+ * an absolute Unadjusted System Time. Unadjusted System Time is the number
+ * of nanoseconds since some arbitrary system event (e.g. since the last
+ * time the system booted). The Unadjusted System Time is an unsigned
+ * 64 bit value that wraps back to 0 every 584 years. Time intervals
+ * may be either signed or unsigned.
+ */
+typedef khronos_uint64_t khronos_utime_nanoseconds_t;
+typedef khronos_int64_t khronos_stime_nanoseconds_t;
+#endif
+
+/*
+ * Dummy value used to pad enum types to 32 bits.
+ */
+#ifndef KHRONOS_MAX_ENUM
+#define KHRONOS_MAX_ENUM 0x7FFFFFFF
+#endif
+
+/*
+ * Enumerated boolean type
+ *
+ * Values other than zero should be considered to be true. Therefore
+ * comparisons should not be made against KHRONOS_TRUE.
+ */
+typedef enum {
+ KHRONOS_FALSE = 0,
+ KHRONOS_TRUE = 1,
+ KHRONOS_BOOLEAN_ENUM_FORCE_SIZE = KHRONOS_MAX_ENUM
+} khronos_boolean_enum_t;
+
+/**********************************************************************************/
+
+#if defined(_WIN32)
+
+/*
+ * GLEW does not include <windows.h> to avoid name space pollution.
+ * GL needs GLAPI and GLAPIENTRY, GLU needs APIENTRY, CALLBACK, and wchar_t
+ * defined properly.
+ */
+/* <windef.h> */
+#ifndef APIENTRY
+#define GLEW_APIENTRY_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define APIENTRY __stdcall
+# elif (_MSC_VER >= 800) || defined(_STDCALL_SUPPORTED) || defined(__BORLANDC__)
+# define APIENTRY __stdcall
+# else
+# define APIENTRY
+# endif
+#endif
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# endif
+#endif
+/* <winnt.h> */
+#ifndef CALLBACK
+#define GLEW_CALLBACK_DEFINED
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define CALLBACK __attribute__ ((__stdcall__))
+# elif (defined(_M_MRX000) || defined(_M_IX86) || defined(_M_ALPHA) || defined(_M_PPC)) && !defined(MIDL_PASS)
+# define CALLBACK __stdcall
+# else
+# define CALLBACK
+# endif
+#endif
+/* <wingdi.h> and <winnt.h> */
+#ifndef WINGDIAPI
+#define GLEW_WINGDIAPI_DEFINED
+#define WINGDIAPI __declspec(dllimport)
+#endif
+/* <ctype.h> */
+#if (defined(_MSC_VER) || defined(__BORLANDC__)) && !defined(_WCHAR_T_DEFINED)
+typedef unsigned short wchar_t;
+# define _WCHAR_T_DEFINED
+#endif
+/* <stddef.h> */
+#if !defined(_W64)
+# if !defined(__midl) && (defined(_X86_) || defined(_M_IX86)) && defined(_MSC_VER) && _MSC_VER >= 1300
+# define _W64 __w64
+# else
+# define _W64
+# endif
+#endif
+#if !defined(_PTRDIFF_T_DEFINED) && !defined(_PTRDIFF_T_) && !defined(__MINGW64__)
+# ifdef _WIN64
+typedef __int64 ptrdiff_t;
+# else
+typedef _W64 int ptrdiff_t;
+# endif
+# define _PTRDIFF_T_DEFINED
+# define _PTRDIFF_T_
+#endif
+
+#ifndef GLAPI
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+# define GLAPI extern
+# else
+# define GLAPI WINGDIAPI
+# endif
+#endif
+
+#ifndef GLAPIENTRY
+#define GLAPIENTRY APIENTRY
+#endif
+
+#else /* _UNIX */
+
+/*
+ * Needed for ptrdiff_t in turn needed by VBO. This is defined by ISO
+ * C. On my system, this amounts to _3 lines_ of included code, all of
+ * them pretty much harmless. If you know of a way of detecting 32 vs
+ * 64 _targets_ at compile time you are free to replace this with
+ * something that's portable. For now, _this_ is the portable solution.
+ * (mem, 2004-01-04)
+ */
+
+#include <stddef.h>
+
+/* SGI MIPSPro doesn't like stdint.h in C++ mode */
+/* ID: 3376260 Solaris 9 has inttypes.h, but not stdint.h */
+
+#if (defined(__sgi) || defined(__sun)) && !defined(__GNUC__)
+#include <inttypes.h>
+#else
+#include <stdint.h>
+#endif
+
+#define GLEW_APIENTRY_DEFINED
+#define APIENTRY
+
+
+/* <glu.h> */
+#ifndef GLAPI
+#define GLAPI extern
+#endif
+#ifndef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#endif /* _WIN32 */
+
+/* from OpenGL ES */
+#ifndef GLAPI
+# define GLAPI KHRONOS_APICALL
+#endif
+
+#ifndef GLAPIENTRY
+# define GLAPIENTRY KHRONOS_APIENTRY
+#endif
+
+#ifndef APIENTRY
+# define APIENTRY GLAPIENTRY
+#endif
+
+#ifndef GL_API
+# define GL_API GLAPI
+#endif
+
+#ifndef GL_APIENTRY
+# define GL_APIENTRY GLAPIENTRY
+#endif
+
+/* from glext.h header */
+#ifndef GL_APIENTRYP
+# define GL_APIENTRYP GL_APIENTRY*
+#endif
+
+/* For OpenGL ES only case the header file glesew.h is included */
+#ifdef GLEW_ES_ONLY
+
+#include <GL/glesew.h>
+
+#else
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ------------------------- GL_VERSION_1_1 functions common with OpenGL ES 1.0 ---------------------- */
+
+typedef unsigned int GLenum;
+typedef unsigned int GLbitfield;
+typedef unsigned int GLuint;
+typedef int GLint;
+typedef int GLsizei;
+typedef unsigned char GLboolean;
+typedef signed char GLbyte;
+typedef short GLshort;
+typedef unsigned char GLubyte;
+typedef unsigned short GLushort;
+typedef unsigned long GLulong;
+typedef float GLfloat;
+typedef float GLclampf;
+typedef double GLdouble;
+typedef double GLclampd;
+typedef void GLvoid;
+#if defined(_MSC_VER) && _MSC_VER < 1400
+typedef __int64 GLint64EXT;
+typedef unsigned __int64 GLuint64EXT;
+#elif defined(_MSC_VER) || defined(__BORLANDC__)
+typedef signed long long GLint64EXT;
+typedef unsigned long long GLuint64EXT;
+#else
+# if defined(__MINGW32__) || defined(__CYGWIN__)
+#include <inttypes.h>
+# endif
+typedef int64_t GLint64EXT;
+typedef uint64_t GLuint64EXT;
+#endif
+typedef GLint64EXT GLint64;
+typedef GLuint64EXT GLuint64;
+typedef struct __GLsync *GLsync;
+
+typedef char GLchar;
+
+#define GL_ZERO 0
+#define GL_FALSE 0
+#define GL_LOGIC_OP 0x0BF1
+#define GL_NONE 0
+#define GL_TEXTURE_COMPONENTS 0x1003
+#define GL_NO_ERROR 0
+#define GL_POINTS 0x0000
+#define GL_CURRENT_BIT 0x00000001
+#define GL_TRUE 1
+#define GL_ONE 1
+#define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
+#define GL_LINES 0x0001
+#define GL_LINE_LOOP 0x0002
+#define GL_POINT_BIT 0x00000002
+#define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
+#define GL_LINE_STRIP 0x0003
+#define GL_LINE_BIT 0x00000004
+#define GL_TRIANGLES 0x0004
+#define GL_TRIANGLE_STRIP 0x0005
+#define GL_TRIANGLE_FAN 0x0006
+#define GL_QUADS 0x0007
+#define GL_QUAD_STRIP 0x0008
+#define GL_POLYGON_BIT 0x00000008
+#define GL_POLYGON 0x0009
+#define GL_POLYGON_STIPPLE_BIT 0x00000010
+#define GL_PIXEL_MODE_BIT 0x00000020
+#define GL_LIGHTING_BIT 0x00000040
+#define GL_FOG_BIT 0x00000080
+#define GL_DEPTH_BUFFER_BIT 0x00000100
+#define GL_ACCUM 0x0100
+#define GL_LOAD 0x0101
+#define GL_RETURN 0x0102
+#define GL_MULT 0x0103
+#define GL_ADD 0x0104
+#define GL_NEVER 0x0200
+#define GL_ACCUM_BUFFER_BIT 0x00000200
+#define GL_LESS 0x0201
+#define GL_EQUAL 0x0202
+#define GL_LEQUAL 0x0203
+#define GL_GREATER 0x0204
+#define GL_NOTEQUAL 0x0205
+#define GL_GEQUAL 0x0206
+#define GL_ALWAYS 0x0207
+#define GL_SRC_COLOR 0x0300
+#define GL_ONE_MINUS_SRC_COLOR 0x0301
+#define GL_SRC_ALPHA 0x0302
+#define GL_ONE_MINUS_SRC_ALPHA 0x0303
+#define GL_DST_ALPHA 0x0304
+#define GL_ONE_MINUS_DST_ALPHA 0x0305
+#define GL_DST_COLOR 0x0306
+#define GL_ONE_MINUS_DST_COLOR 0x0307
+#define GL_SRC_ALPHA_SATURATE 0x0308
+#define GL_STENCIL_BUFFER_BIT 0x00000400
+#define GL_FRONT_LEFT 0x0400
+#define GL_FRONT_RIGHT 0x0401
+#define GL_BACK_LEFT 0x0402
+#define GL_BACK_RIGHT 0x0403
+#define GL_FRONT 0x0404
+#define GL_BACK 0x0405
+#define GL_LEFT 0x0406
+#define GL_RIGHT 0x0407
+#define GL_FRONT_AND_BACK 0x0408
+#define GL_AUX0 0x0409
+#define GL_AUX1 0x040A
+#define GL_AUX2 0x040B
+#define GL_AUX3 0x040C
+#define GL_INVALID_ENUM 0x0500
+#define GL_INVALID_VALUE 0x0501
+#define GL_INVALID_OPERATION 0x0502
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_OUT_OF_MEMORY 0x0505
+#define GL_2D 0x0600
+#define GL_3D 0x0601
+#define GL_3D_COLOR 0x0602
+#define GL_3D_COLOR_TEXTURE 0x0603
+#define GL_4D_COLOR_TEXTURE 0x0604
+#define GL_PASS_THROUGH_TOKEN 0x0700
+#define GL_POINT_TOKEN 0x0701
+#define GL_LINE_TOKEN 0x0702
+#define GL_POLYGON_TOKEN 0x0703
+#define GL_BITMAP_TOKEN 0x0704
+#define GL_DRAW_PIXEL_TOKEN 0x0705
+#define GL_COPY_PIXEL_TOKEN 0x0706
+#define GL_LINE_RESET_TOKEN 0x0707
+#define GL_EXP 0x0800
+#define GL_VIEWPORT_BIT 0x00000800
+#define GL_EXP2 0x0801
+#define GL_CW 0x0900
+#define GL_CCW 0x0901
+#define GL_COEFF 0x0A00
+#define GL_ORDER 0x0A01
+#define GL_DOMAIN 0x0A02
+#define GL_CURRENT_COLOR 0x0B00
+#define GL_CURRENT_INDEX 0x0B01
+#define GL_CURRENT_NORMAL 0x0B02
+#define GL_CURRENT_TEXTURE_COORDS 0x0B03
+#define GL_CURRENT_RASTER_COLOR 0x0B04
+#define GL_CURRENT_RASTER_INDEX 0x0B05
+#define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
+#define GL_CURRENT_RASTER_POSITION 0x0B07
+#define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
+#define GL_CURRENT_RASTER_DISTANCE 0x0B09
+#define GL_POINT_SMOOTH 0x0B10
+#define GL_POINT_SIZE 0x0B11
+#define GL_POINT_SIZE_RANGE 0x0B12
+#define GL_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_LINE_SMOOTH 0x0B20
+#define GL_LINE_WIDTH 0x0B21
+#define GL_LINE_WIDTH_RANGE 0x0B22
+#define GL_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_LINE_STIPPLE 0x0B24
+#define GL_LINE_STIPPLE_PATTERN 0x0B25
+#define GL_LINE_STIPPLE_REPEAT 0x0B26
+#define GL_LIST_MODE 0x0B30
+#define GL_MAX_LIST_NESTING 0x0B31
+#define GL_LIST_BASE 0x0B32
+#define GL_LIST_INDEX 0x0B33
+#define GL_POLYGON_MODE 0x0B40
+#define GL_POLYGON_SMOOTH 0x0B41
+#define GL_POLYGON_STIPPLE 0x0B42
+#define GL_EDGE_FLAG 0x0B43
+#define GL_CULL_FACE 0x0B44
+#define GL_CULL_FACE_MODE 0x0B45
+#define GL_FRONT_FACE 0x0B46
+#define GL_LIGHTING 0x0B50
+#define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
+#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
+#define GL_LIGHT_MODEL_AMBIENT 0x0B53
+#define GL_SHADE_MODEL 0x0B54
+#define GL_COLOR_MATERIAL_FACE 0x0B55
+#define GL_COLOR_MATERIAL_PARAMETER 0x0B56
+#define GL_COLOR_MATERIAL 0x0B57
+#define GL_FOG 0x0B60
+#define GL_FOG_INDEX 0x0B61
+#define GL_FOG_DENSITY 0x0B62
+#define GL_FOG_START 0x0B63
+#define GL_FOG_END 0x0B64
+#define GL_FOG_MODE 0x0B65
+#define GL_FOG_COLOR 0x0B66
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_DEPTH_TEST 0x0B71
+#define GL_DEPTH_WRITEMASK 0x0B72
+#define GL_DEPTH_CLEAR_VALUE 0x0B73
+#define GL_DEPTH_FUNC 0x0B74
+#define GL_ACCUM_CLEAR_VALUE 0x0B80
+#define GL_STENCIL_TEST 0x0B90
+#define GL_STENCIL_CLEAR_VALUE 0x0B91
+#define GL_STENCIL_FUNC 0x0B92
+#define GL_STENCIL_VALUE_MASK 0x0B93
+#define GL_STENCIL_FAIL 0x0B94
+#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
+#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
+#define GL_STENCIL_REF 0x0B97
+#define GL_STENCIL_WRITEMASK 0x0B98
+#define GL_MATRIX_MODE 0x0BA0
+#define GL_NORMALIZE 0x0BA1
+#define GL_VIEWPORT 0x0BA2
+#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
+#define GL_PROJECTION_STACK_DEPTH 0x0BA4
+#define GL_TEXTURE_STACK_DEPTH 0x0BA5
+#define GL_MODELVIEW_MATRIX 0x0BA6
+#define GL_PROJECTION_MATRIX 0x0BA7
+#define GL_TEXTURE_MATRIX 0x0BA8
+#define GL_ATTRIB_STACK_DEPTH 0x0BB0
+#define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
+#define GL_ALPHA_TEST 0x0BC0
+#define GL_ALPHA_TEST_FUNC 0x0BC1
+#define GL_ALPHA_TEST_REF 0x0BC2
+#define GL_DITHER 0x0BD0
+#define GL_BLEND_DST 0x0BE0
+#define GL_BLEND_SRC 0x0BE1
+#define GL_BLEND 0x0BE2
+#define GL_LOGIC_OP_MODE 0x0BF0
+#define GL_INDEX_LOGIC_OP 0x0BF1
+#define GL_COLOR_LOGIC_OP 0x0BF2
+#define GL_AUX_BUFFERS 0x0C00
+#define GL_DRAW_BUFFER 0x0C01
+#define GL_READ_BUFFER 0x0C02
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_INDEX_CLEAR_VALUE 0x0C20
+#define GL_INDEX_WRITEMASK 0x0C21
+#define GL_COLOR_CLEAR_VALUE 0x0C22
+#define GL_COLOR_WRITEMASK 0x0C23
+#define GL_INDEX_MODE 0x0C30
+#define GL_RGBA_MODE 0x0C31
+#define GL_DOUBLEBUFFER 0x0C32
+#define GL_STEREO 0x0C33
+#define GL_RENDER_MODE 0x0C40
+#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
+#define GL_POINT_SMOOTH_HINT 0x0C51
+#define GL_LINE_SMOOTH_HINT 0x0C52
+#define GL_POLYGON_SMOOTH_HINT 0x0C53
+#define GL_FOG_HINT 0x0C54
+#define GL_TEXTURE_GEN_S 0x0C60
+#define GL_TEXTURE_GEN_T 0x0C61
+#define GL_TEXTURE_GEN_R 0x0C62
+#define GL_TEXTURE_GEN_Q 0x0C63
+#define GL_PIXEL_MAP_I_TO_I 0x0C70
+#define GL_PIXEL_MAP_S_TO_S 0x0C71
+#define GL_PIXEL_MAP_I_TO_R 0x0C72
+#define GL_PIXEL_MAP_I_TO_G 0x0C73
+#define GL_PIXEL_MAP_I_TO_B 0x0C74
+#define GL_PIXEL_MAP_I_TO_A 0x0C75
+#define GL_PIXEL_MAP_R_TO_R 0x0C76
+#define GL_PIXEL_MAP_G_TO_G 0x0C77
+#define GL_PIXEL_MAP_B_TO_B 0x0C78
+#define GL_PIXEL_MAP_A_TO_A 0x0C79
+#define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
+#define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
+#define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
+#define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
+#define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
+#define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
+#define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
+#define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
+#define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
+#define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
+#define GL_UNPACK_SWAP_BYTES 0x0CF0
+#define GL_UNPACK_LSB_FIRST 0x0CF1
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+#define GL_UNPACK_ALIGNMENT 0x0CF5
+#define GL_PACK_SWAP_BYTES 0x0D00
+#define GL_PACK_LSB_FIRST 0x0D01
+#define GL_PACK_ROW_LENGTH 0x0D02
+#define GL_PACK_SKIP_ROWS 0x0D03
+#define GL_PACK_SKIP_PIXELS 0x0D04
+#define GL_PACK_ALIGNMENT 0x0D05
+#define GL_MAP_COLOR 0x0D10
+#define GL_MAP_STENCIL 0x0D11
+#define GL_INDEX_SHIFT 0x0D12
+#define GL_INDEX_OFFSET 0x0D13
+#define GL_RED_SCALE 0x0D14
+#define GL_RED_BIAS 0x0D15
+#define GL_ZOOM_X 0x0D16
+#define GL_ZOOM_Y 0x0D17
+#define GL_GREEN_SCALE 0x0D18
+#define GL_GREEN_BIAS 0x0D19
+#define GL_BLUE_SCALE 0x0D1A
+#define GL_BLUE_BIAS 0x0D1B
+#define GL_ALPHA_SCALE 0x0D1C
+#define GL_ALPHA_BIAS 0x0D1D
+#define GL_DEPTH_SCALE 0x0D1E
+#define GL_DEPTH_BIAS 0x0D1F
+#define GL_MAX_EVAL_ORDER 0x0D30
+#define GL_MAX_LIGHTS 0x0D31
+#define GL_MAX_CLIP_PLANES 0x0D32
+#define GL_MAX_TEXTURE_SIZE 0x0D33
+#define GL_MAX_PIXEL_MAP_TABLE 0x0D34
+#define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
+#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
+#define GL_MAX_NAME_STACK_DEPTH 0x0D37
+#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
+#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
+#define GL_MAX_VIEWPORT_DIMS 0x0D3A
+#define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
+#define GL_SUBPIXEL_BITS 0x0D50
+#define GL_INDEX_BITS 0x0D51
+#define GL_RED_BITS 0x0D52
+#define GL_GREEN_BITS 0x0D53
+#define GL_BLUE_BITS 0x0D54
+#define GL_ALPHA_BITS 0x0D55
+#define GL_DEPTH_BITS 0x0D56
+#define GL_STENCIL_BITS 0x0D57
+#define GL_ACCUM_RED_BITS 0x0D58
+#define GL_ACCUM_GREEN_BITS 0x0D59
+#define GL_ACCUM_BLUE_BITS 0x0D5A
+#define GL_ACCUM_ALPHA_BITS 0x0D5B
+#define GL_NAME_STACK_DEPTH 0x0D70
+#define GL_AUTO_NORMAL 0x0D80
+#define GL_MAP1_COLOR_4 0x0D90
+#define GL_MAP1_INDEX 0x0D91
+#define GL_MAP1_NORMAL 0x0D92
+#define GL_MAP1_TEXTURE_COORD_1 0x0D93
+#define GL_MAP1_TEXTURE_COORD_2 0x0D94
+#define GL_MAP1_TEXTURE_COORD_3 0x0D95
+#define GL_MAP1_TEXTURE_COORD_4 0x0D96
+#define GL_MAP1_VERTEX_3 0x0D97
+#define GL_MAP1_VERTEX_4 0x0D98
+#define GL_MAP2_COLOR_4 0x0DB0
+#define GL_MAP2_INDEX 0x0DB1
+#define GL_MAP2_NORMAL 0x0DB2
+#define GL_MAP2_TEXTURE_COORD_1 0x0DB3
+#define GL_MAP2_TEXTURE_COORD_2 0x0DB4
+#define GL_MAP2_TEXTURE_COORD_3 0x0DB5
+#define GL_MAP2_TEXTURE_COORD_4 0x0DB6
+#define GL_MAP2_VERTEX_3 0x0DB7
+#define GL_MAP2_VERTEX_4 0x0DB8
+#define GL_MAP1_GRID_DOMAIN 0x0DD0
+#define GL_MAP1_GRID_SEGMENTS 0x0DD1
+#define GL_MAP2_GRID_DOMAIN 0x0DD2
+#define GL_MAP2_GRID_SEGMENTS 0x0DD3
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
+#define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
+#define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
+#define GL_SELECTION_BUFFER_POINTER 0x0DF3
+#define GL_SELECTION_BUFFER_SIZE 0x0DF4
+#define GL_TEXTURE_WIDTH 0x1000
+#define GL_TRANSFORM_BIT 0x00001000
+#define GL_TEXTURE_HEIGHT 0x1001
+#define GL_TEXTURE_INTERNAL_FORMAT 0x1003
+#define GL_TEXTURE_BORDER_COLOR 0x1004
+#define GL_TEXTURE_BORDER 0x1005
+#define GL_DONT_CARE 0x1100
+#define GL_FASTEST 0x1101
+#define GL_NICEST 0x1102
+#define GL_AMBIENT 0x1200
+#define GL_DIFFUSE 0x1201
+#define GL_SPECULAR 0x1202
+#define GL_POSITION 0x1203
+#define GL_SPOT_DIRECTION 0x1204
+#define GL_SPOT_EXPONENT 0x1205
+#define GL_SPOT_CUTOFF 0x1206
+#define GL_CONSTANT_ATTENUATION 0x1207
+#define GL_LINEAR_ATTENUATION 0x1208
+#define GL_QUADRATIC_ATTENUATION 0x1209
+#define GL_COMPILE 0x1300
+#define GL_COMPILE_AND_EXECUTE 0x1301
+#define GL_BYTE 0x1400
+#define GL_UNSIGNED_BYTE 0x1401
+#define GL_SHORT 0x1402
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_INT 0x1404
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_2_BYTES 0x1407
+#define GL_3_BYTES 0x1408
+#define GL_4_BYTES 0x1409
+#define GL_DOUBLE 0x140A
+#define GL_CLEAR 0x1500
+#define GL_AND 0x1501
+#define GL_AND_REVERSE 0x1502
+#define GL_COPY 0x1503
+#define GL_AND_INVERTED 0x1504
+#define GL_NOOP 0x1505
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_INVERT 0x150A
+#define GL_OR_REVERSE 0x150B
+#define GL_COPY_INVERTED 0x150C
+#define GL_OR_INVERTED 0x150D
+#define GL_NAND 0x150E
+#define GL_SET 0x150F
+#define GL_EMISSION 0x1600
+#define GL_SHININESS 0x1601
+#define GL_AMBIENT_AND_DIFFUSE 0x1602
+#define GL_COLOR_INDEXES 0x1603
+#define GL_MODELVIEW 0x1700
+#define GL_PROJECTION 0x1701
+#define GL_TEXTURE 0x1702
+#define GL_COLOR 0x1800
+#define GL_DEPTH 0x1801
+#define GL_STENCIL 0x1802
+#define GL_COLOR_INDEX 0x1900
+#define GL_STENCIL_INDEX 0x1901
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RGB 0x1907
+#define GL_RGBA 0x1908
+#define GL_LUMINANCE 0x1909
+#define GL_LUMINANCE_ALPHA 0x190A
+#define GL_BITMAP 0x1A00
+#define GL_POINT 0x1B00
+#define GL_LINE 0x1B01
+#define GL_FILL 0x1B02
+#define GL_RENDER 0x1C00
+#define GL_FEEDBACK 0x1C01
+#define GL_SELECT 0x1C02
+#define GL_FLAT 0x1D00
+#define GL_SMOOTH 0x1D01
+#define GL_KEEP 0x1E00
+#define GL_REPLACE 0x1E01
+#define GL_INCR 0x1E02
+#define GL_DECR 0x1E03
+#define GL_VENDOR 0x1F00
+#define GL_RENDERER 0x1F01
+#define GL_VERSION 0x1F02
+#define GL_EXTENSIONS 0x1F03
+#define GL_S 0x2000
+#define GL_ENABLE_BIT 0x00002000
+#define GL_T 0x2001
+#define GL_R 0x2002
+#define GL_Q 0x2003
+#define GL_MODULATE 0x2100
+#define GL_DECAL 0x2101
+#define GL_TEXTURE_ENV_MODE 0x2200
+#define GL_TEXTURE_ENV_COLOR 0x2201
+#define GL_TEXTURE_ENV 0x2300
+#define GL_EYE_LINEAR 0x2400
+#define GL_OBJECT_LINEAR 0x2401
+#define GL_SPHERE_MAP 0x2402
+#define GL_TEXTURE_GEN_MODE 0x2500
+#define GL_OBJECT_PLANE 0x2501
+#define GL_EYE_PLANE 0x2502
+#define GL_NEAREST 0x2600
+#define GL_LINEAR 0x2601
+#define GL_NEAREST_MIPMAP_NEAREST 0x2700
+#define GL_LINEAR_MIPMAP_NEAREST 0x2701
+#define GL_NEAREST_MIPMAP_LINEAR 0x2702
+#define GL_LINEAR_MIPMAP_LINEAR 0x2703
+#define GL_TEXTURE_MAG_FILTER 0x2800
+#define GL_TEXTURE_MIN_FILTER 0x2801
+#define GL_TEXTURE_WRAP_S 0x2802
+#define GL_TEXTURE_WRAP_T 0x2803
+#define GL_CLAMP 0x2900
+#define GL_REPEAT 0x2901
+#define GL_POLYGON_OFFSET_UNITS 0x2A00
+#define GL_POLYGON_OFFSET_POINT 0x2A01
+#define GL_POLYGON_OFFSET_LINE 0x2A02
+#define GL_R3_G3_B2 0x2A10
+#define GL_V2F 0x2A20
+#define GL_V3F 0x2A21
+#define GL_C4UB_V2F 0x2A22
+#define GL_C4UB_V3F 0x2A23
+#define GL_C3F_V3F 0x2A24
+#define GL_N3F_V3F 0x2A25
+#define GL_C4F_N3F_V3F 0x2A26
+#define GL_T2F_V3F 0x2A27
+#define GL_T4F_V4F 0x2A28
+#define GL_T2F_C4UB_V3F 0x2A29
+#define GL_T2F_C3F_V3F 0x2A2A
+#define GL_T2F_N3F_V3F 0x2A2B
+#define GL_T2F_C4F_N3F_V3F 0x2A2C
+#define GL_T4F_C4F_N3F_V4F 0x2A2D
+#define GL_CLIP_PLANE0 0x3000
+#define GL_CLIP_PLANE1 0x3001
+#define GL_CLIP_PLANE2 0x3002
+#define GL_CLIP_PLANE3 0x3003
+#define GL_CLIP_PLANE4 0x3004
+#define GL_CLIP_PLANE5 0x3005
+#define GL_LIGHT0 0x4000
+#define GL_COLOR_BUFFER_BIT 0x00004000
+#define GL_LIGHT1 0x4001
+#define GL_LIGHT2 0x4002
+#define GL_LIGHT3 0x4003
+#define GL_LIGHT4 0x4004
+#define GL_LIGHT5 0x4005
+#define GL_LIGHT6 0x4006
+#define GL_LIGHT7 0x4007
+#define GL_HINT_BIT 0x00008000
+#define GL_POLYGON_OFFSET_FILL 0x8037
+#define GL_POLYGON_OFFSET_FACTOR 0x8038
+#define GL_ALPHA4 0x803B
+#define GL_ALPHA8 0x803C
+#define GL_ALPHA12 0x803D
+#define GL_ALPHA16 0x803E
+#define GL_LUMINANCE4 0x803F
+#define GL_LUMINANCE8 0x8040
+#define GL_LUMINANCE12 0x8041
+#define GL_LUMINANCE16 0x8042
+#define GL_LUMINANCE4_ALPHA4 0x8043
+#define GL_LUMINANCE6_ALPHA2 0x8044
+#define GL_LUMINANCE8_ALPHA8 0x8045
+#define GL_LUMINANCE12_ALPHA4 0x8046
+#define GL_LUMINANCE12_ALPHA12 0x8047
+#define GL_LUMINANCE16_ALPHA16 0x8048
+#define GL_INTENSITY 0x8049
+#define GL_INTENSITY4 0x804A
+#define GL_INTENSITY8 0x804B
+#define GL_INTENSITY12 0x804C
+#define GL_INTENSITY16 0x804D
+#define GL_RGB4 0x804F
+#define GL_RGB5 0x8050
+#define GL_RGB8 0x8051
+#define GL_RGB10 0x8052
+#define GL_RGB12 0x8053
+#define GL_RGB16 0x8054
+#define GL_RGBA2 0x8055
+#define GL_RGBA4 0x8056
+#define GL_RGB5_A1 0x8057
+#define GL_RGBA8 0x8058
+#define GL_RGB10_A2 0x8059
+#define GL_RGBA12 0x805A
+#define GL_RGBA16 0x805B
+#define GL_TEXTURE_RED_SIZE 0x805C
+#define GL_TEXTURE_GREEN_SIZE 0x805D
+#define GL_TEXTURE_BLUE_SIZE 0x805E
+#define GL_TEXTURE_ALPHA_SIZE 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE 0x8061
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_PRIORITY 0x8066
+#define GL_TEXTURE_RESIDENT 0x8067
+#define GL_TEXTURE_BINDING_1D 0x8068
+#define GL_TEXTURE_BINDING_2D 0x8069
+#define GL_VERTEX_ARRAY 0x8074
+#define GL_NORMAL_ARRAY 0x8075
+#define GL_COLOR_ARRAY 0x8076
+#define GL_INDEX_ARRAY 0x8077
+#define GL_TEXTURE_COORD_ARRAY 0x8078
+#define GL_EDGE_FLAG_ARRAY 0x8079
+#define GL_VERTEX_ARRAY_SIZE 0x807A
+#define GL_VERTEX_ARRAY_TYPE 0x807B
+#define GL_VERTEX_ARRAY_STRIDE 0x807C
+#define GL_NORMAL_ARRAY_TYPE 0x807E
+#define GL_NORMAL_ARRAY_STRIDE 0x807F
+#define GL_COLOR_ARRAY_SIZE 0x8081
+#define GL_COLOR_ARRAY_TYPE 0x8082
+#define GL_COLOR_ARRAY_STRIDE 0x8083
+#define GL_INDEX_ARRAY_TYPE 0x8085
+#define GL_INDEX_ARRAY_STRIDE 0x8086
+#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
+#define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
+#define GL_VERTEX_ARRAY_POINTER 0x808E
+#define GL_NORMAL_ARRAY_POINTER 0x808F
+#define GL_COLOR_ARRAY_POINTER 0x8090
+#define GL_INDEX_ARRAY_POINTER 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_EVAL_BIT 0x00010000
+#define GL_LIST_BIT 0x00020000
+#define GL_TEXTURE_BIT 0x00040000
+#define GL_SCISSOR_BIT 0x00080000
+#define GL_ALL_ATTRIB_BITS 0x000fffff
+#define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
+
+GLAPI void GLAPIENTRY glAlphaFunc (GLenum func, GLclampf ref);
+GLAPI void GLAPIENTRY glBindTexture (GLenum target, GLuint texture);
+GLAPI void GLAPIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
+GLAPI void GLAPIENTRY glClear (GLbitfield mask);
+GLAPI void GLAPIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+GLAPI void GLAPIENTRY glClearStencil (GLint s);
+GLAPI void GLAPIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+GLAPI void GLAPIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
+GLAPI void GLAPIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+GLAPI void GLAPIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glCullFace (GLenum mode);
+GLAPI void GLAPIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
+GLAPI void GLAPIENTRY glDepthFunc (GLenum func);
+GLAPI void GLAPIENTRY glDepthMask (GLboolean flag);
+GLAPI void GLAPIENTRY glDisable (GLenum cap);
+GLAPI void GLAPIENTRY glDisableClientState (GLenum array);
+GLAPI void GLAPIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
+GLAPI void GLAPIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
+GLAPI void GLAPIENTRY glEnable (GLenum cap);
+GLAPI void GLAPIENTRY glEnableClientState (GLenum array);
+GLAPI void GLAPIENTRY glFinish (void);
+GLAPI void GLAPIENTRY glFlush (void);
+GLAPI void GLAPIENTRY glFogf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glFogfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glFrontFace (GLenum mode);
+GLAPI void GLAPIENTRY glGenTextures (GLsizei n, GLuint *textures);
+GLAPI GLenum GLAPIENTRY glGetError (void);
+GLAPI void GLAPIENTRY glGetIntegerv (GLenum pname, GLint *params);
+GLAPI void GLAPIENTRY glGetPolygonStipple (GLubyte *mask);
+GLAPI const GLubyte * GLAPIENTRY glGetString (GLenum name);
+GLAPI void GLAPIENTRY glHint (GLenum target, GLenum mode);
+GLAPI void GLAPIENTRY glLightModelf (GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glLineWidth (GLfloat width);
+GLAPI void GLAPIENTRY glLoadIdentity (void);
+GLAPI void GLAPIENTRY glLoadMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glLogicOp (GLenum opcode);
+GLAPI void GLAPIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glMatrixMode (GLenum mode);
+GLAPI void GLAPIENTRY glMultMatrixf (const GLfloat *m);
+GLAPI void GLAPIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
+GLAPI void GLAPIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glPixelStorei (GLenum pname, GLint param);
+GLAPI void GLAPIENTRY glPointSize (GLfloat size);
+GLAPI void GLAPIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
+GLAPI void GLAPIENTRY glPopMatrix (void);
+GLAPI void GLAPIENTRY glPushMatrix (void);
+GLAPI void GLAPIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
+GLAPI void GLAPIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
+GLAPI void GLAPIENTRY glShadeModel (GLenum mode);
+GLAPI void GLAPIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
+GLAPI void GLAPIENTRY glStencilMask (GLuint mask);
+GLAPI void GLAPIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
+GLAPI void GLAPIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
+GLAPI void GLAPIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
+GLAPI void GLAPIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+GLAPI void GLAPIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
+GLAPI void GLAPIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
+
+
+
+/* ---------------------------------- GLU ---------------------------------- */
+
+#ifndef GLEW_NO_GLU
+/* this is where we can safely include GLU */
+# if defined(__APPLE__) && defined(__MACH__)
+# include <OpenGL/glu.h>
+# else
+# include <GL/glu.h>
+# endif
+#endif
+
+/* ----------------------------- GL_VERSION_1_1 ---------------------------- */
+
+#if !defined(GL_VERSION_1_1)
+#define GL_VERSION_1_1 1
+
+typedef void (GLAPIENTRY * PFNGLACCUMPROC) (GLenum op, GLfloat value);
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTPROC) (GLsizei n, const GLuint *textures, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLBEGINPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBITMAPPROC) (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
+typedef void (GLAPIENTRY * PFNGLCALLLISTPROC) (GLuint list);
+typedef void (GLAPIENTRY * PFNGLCALLLISTSPROC) (GLsizei n, GLenum type, const GLvoid *lists);
+typedef void (GLAPIENTRY * PFNGLCLEARACCUMPROC) (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLEARINDEXPROC) (GLfloat c);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEPROC) (GLenum plane, const GLdouble *equation);
+typedef void (GLAPIENTRY * PFNGLCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4BPROC) (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4DPROC) (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4IPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4SPROC) (GLshort red, GLshort green, GLshort blue, GLshort alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBPROC) (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UIPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4USPROC) (GLushort red, GLushort green, GLushort blue, GLushort alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLCOLORMATERIALPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLCOPYPIXELSPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLDELETELISTSPROC) (GLuint list, GLsizei range);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEPROC) (GLclampd zNear, GLclampd zFar);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLDRAWPIXELSPROC) (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPROC) (GLboolean flag);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERPROC) (GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGVPROC) (const GLboolean *flag);
+typedef void (GLAPIENTRY * PFNGLENDPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDLISTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD1DPROC) (GLdouble u);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD1DVPROC) (const GLdouble *u);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD1FPROC) (GLfloat u);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD1FVPROC) (const GLfloat *u);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD2DPROC) (GLdouble u, GLdouble v);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD2DVPROC) (const GLdouble *u);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD2FPROC) (GLfloat u, GLfloat v);
+typedef void (GLAPIENTRY * PFNGLEVALCOORD2FVPROC) (const GLfloat *u);
+typedef void (GLAPIENTRY * PFNGLEVALMESH1PROC) (GLenum mode, GLint i1, GLint i2);
+typedef void (GLAPIENTRY * PFNGLEVALMESH2PROC) (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
+typedef void (GLAPIENTRY * PFNGLEVALPOINT1PROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLEVALPOINT2PROC) (GLint i, GLint j);
+typedef void (GLAPIENTRY * PFNGLFEEDBACKBUFFERPROC) (GLsizei size, GLenum type, GLfloat *buffer);
+typedef void (GLAPIENTRY * PFNGLFOGIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFOGIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef GLuint (GLAPIENTRY * PFNGLGENLISTSPROC) (GLsizei range);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANVPROC) (GLenum pname, GLboolean *params);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEPROC) (GLenum plane, GLdouble *equation);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEVPROC) (GLenum pname, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATVPROC) (GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTFVPROC) (GLenum light, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTIVPROC) (GLenum light, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMAPDVPROC) (GLenum target, GLenum query, GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLGETMAPFVPROC) (GLenum target, GLenum query, GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLGETMAPIVPROC) (GLenum target, GLenum query, GLint *v);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALFVPROC) (GLenum face, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALIVPROC) (GLenum face, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELMAPFVPROC) (GLenum map, GLfloat *values);
+typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUIVPROC) (GLenum map, GLuint *values);
+typedef void (GLAPIENTRY * PFNGLGETPIXELMAPUSVPROC) (GLenum map, GLushort *values);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, GLvoid* *params);
+typedef void (GLAPIENTRY * PFNGLGETPOLYGONSTIPPLEPROC) (GLubyte *mask);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENDVPROC) (GLenum coord, GLenum pname, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENFVPROC) (GLenum coord, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENIVPROC) (GLenum coord, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXIMAGEPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERFVPROC) (GLenum target, GLint level, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXLEVELPARAMETERIVPROC) (GLenum target, GLint level, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLINDEXMASKPROC) (GLuint mask);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXDPROC) (GLdouble c);
+typedef void (GLAPIENTRY * PFNGLINDEXDVPROC) (const GLdouble *c);
+typedef void (GLAPIENTRY * PFNGLINDEXFPROC) (GLfloat c);
+typedef void (GLAPIENTRY * PFNGLINDEXFVPROC) (const GLfloat *c);
+typedef void (GLAPIENTRY * PFNGLINDEXIPROC) (GLint c);
+typedef void (GLAPIENTRY * PFNGLINDEXIVPROC) (const GLint *c);
+typedef void (GLAPIENTRY * PFNGLINDEXSPROC) (GLshort c);
+typedef void (GLAPIENTRY * PFNGLINDEXSVPROC) (const GLshort *c);
+typedef void (GLAPIENTRY * PFNGLINDEXUBPROC) (GLubyte c);
+typedef void (GLAPIENTRY * PFNGLINDEXUBVPROC) (const GLubyte *c);
+typedef void (GLAPIENTRY * PFNGLINITNAMESPROC) (void);
+typedef void (GLAPIENTRY * PFNGLINTERLEAVEDARRAYSPROC) (GLenum format, GLsizei stride, const GLvoid *pointer);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDPROC) (GLenum cap);
+typedef GLboolean (GLAPIENTRY * PFNGLISLISTPROC) (GLuint list);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLLIGHTIPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLLIGHTIVPROC) (GLenum light, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLLINESTIPPLEPROC) (GLint factor, GLushort pattern);
+typedef void (GLAPIENTRY * PFNGLLISTBASEPROC) (GLuint base);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXDPROC) (const GLdouble *m);
+typedef void (GLAPIENTRY * PFNGLLOADNAMEPROC) (GLuint name);
+typedef void (GLAPIENTRY * PFNGLMAP1DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
+typedef void (GLAPIENTRY * PFNGLMAP1FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
+typedef void (GLAPIENTRY * PFNGLMAP2DPROC) (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
+typedef void (GLAPIENTRY * PFNGLMAP2FPROC) (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
+typedef void (GLAPIENTRY * PFNGLMAPGRID1DPROC) (GLint un, GLdouble u1, GLdouble u2);
+typedef void (GLAPIENTRY * PFNGLMAPGRID1FPROC) (GLint un, GLfloat u1, GLfloat u2);
+typedef void (GLAPIENTRY * PFNGLMAPGRID2DPROC) (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
+typedef void (GLAPIENTRY * PFNGLMAPGRID2FPROC) (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLMATERIALIPROC) (GLenum face, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMATERIALIVPROC) (GLenum face, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXDPROC) (const GLdouble *m);
+typedef void (GLAPIENTRY * PFNGLNEWLISTPROC) (GLuint list, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLNORMAL3BPROC) (GLbyte nx, GLbyte ny, GLbyte nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3DPROC) (GLdouble nx, GLdouble ny, GLdouble nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3IPROC) (GLint nx, GLint ny, GLint nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3SPROC) (GLshort nx, GLshort ny, GLshort nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLORTHOPROC) (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
+typedef void (GLAPIENTRY * PFNGLPASSTHROUGHPROC) (GLfloat token);
+typedef void (GLAPIENTRY * PFNGLPIXELMAPFVPROC) (GLenum map, GLsizei mapsize, const GLfloat *values);
+typedef void (GLAPIENTRY * PFNGLPIXELMAPUIVPROC) (GLenum map, GLsizei mapsize, const GLuint *values);
+typedef void (GLAPIENTRY * PFNGLPIXELMAPUSVPROC) (GLenum map, GLsizei mapsize, const GLushort *values);
+typedef void (GLAPIENTRY * PFNGLPIXELSTOREFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELZOOMPROC) (GLfloat xfactor, GLfloat yfactor);
+typedef void (GLAPIENTRY * PFNGLPOLYGONMODEPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLPOLYGONSTIPPLEPROC) (const GLubyte *mask);
+typedef void (GLAPIENTRY * PFNGLPOPATTRIBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPOPCLIENTATTRIBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPOPNAMEPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESPROC) (GLsizei n, const GLuint *textures, const GLclampf *priorities);
+typedef void (GLAPIENTRY * PFNGLPUSHATTRIBPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLPUSHNAMEPROC) (GLuint name);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS2SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4IPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLRASTERPOS4SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLRECTDPROC) (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
+typedef void (GLAPIENTRY * PFNGLRECTDVPROC) (const GLdouble *v1, const GLdouble *v2);
+typedef void (GLAPIENTRY * PFNGLRECTFPROC) (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
+typedef void (GLAPIENTRY * PFNGLRECTFVPROC) (const GLfloat *v1, const GLfloat *v2);
+typedef void (GLAPIENTRY * PFNGLRECTIPROC) (GLint x1, GLint y1, GLint x2, GLint y2);
+typedef void (GLAPIENTRY * PFNGLRECTIVPROC) (const GLint *v1, const GLint *v2);
+typedef void (GLAPIENTRY * PFNGLRECTSPROC) (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
+typedef void (GLAPIENTRY * PFNGLRECTSVPROC) (const GLshort *v1, const GLshort *v2);
+typedef GLint (GLAPIENTRY * PFNGLRENDERMODEPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLROTATEDPROC) (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLSCALEDPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLSELECTBUFFERPROC) (GLsizei size, GLuint *buffer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1DPROC) (GLdouble s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1FPROC) (GLfloat s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1IPROC) (GLint s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1SPROC) (GLshort s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2DPROC) (GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FPROC) (GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2IPROC) (GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2SPROC) (GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3DPROC) (GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3FPROC) (GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3IPROC) (GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3SPROC) (GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4DPROC) (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4IPROC) (GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4SPROC) (GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLTEXENVIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXENVIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXGENDPROC) (GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLTEXGENDVPROC) (GLenum coord, GLenum pname, const GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLTEXGENFPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXGENFVPROC) (GLenum coord, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLTEXGENIPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXGENIVPROC) (GLenum coord, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE1DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEDPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEX2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4DPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4FPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4IPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4SPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4SVPROC) (const GLshort *v);
+
+#define glAccum GLEW_GET_FUN(__glewAccum)
+#define glAreTexturesResident GLEW_GET_FUN(__glewAreTexturesResident)
+#define glArrayElement GLEW_GET_FUN(__glewArrayElement)
+#define glBegin GLEW_GET_FUN(__glewBegin)
+#define glBitmap GLEW_GET_FUN(__glewBitmap)
+#define glCallList GLEW_GET_FUN(__glewCallList)
+#define glCallLists GLEW_GET_FUN(__glewCallLists)
+#define glClearAccum GLEW_GET_FUN(__glewClearAccum)
+#define glClearDepth GLEW_GET_FUN(__glewClearDepth)
+#define glClearIndex GLEW_GET_FUN(__glewClearIndex)
+#define glClipPlane GLEW_GET_FUN(__glewClipPlane)
+#define glColor3b GLEW_GET_FUN(__glewColor3b)
+#define glColor3bv GLEW_GET_FUN(__glewColor3bv)
+#define glColor3d GLEW_GET_FUN(__glewColor3d)
+#define glColor3dv GLEW_GET_FUN(__glewColor3dv)
+#define glColor3f GLEW_GET_FUN(__glewColor3f)
+#define glColor3fv GLEW_GET_FUN(__glewColor3fv)
+#define glColor3i GLEW_GET_FUN(__glewColor3i)
+#define glColor3iv GLEW_GET_FUN(__glewColor3iv)
+#define glColor3s GLEW_GET_FUN(__glewColor3s)
+#define glColor3sv GLEW_GET_FUN(__glewColor3sv)
+#define glColor3ub GLEW_GET_FUN(__glewColor3ub)
+#define glColor3ubv GLEW_GET_FUN(__glewColor3ubv)
+#define glColor3ui GLEW_GET_FUN(__glewColor3ui)
+#define glColor3uiv GLEW_GET_FUN(__glewColor3uiv)
+#define glColor3us GLEW_GET_FUN(__glewColor3us)
+#define glColor3usv GLEW_GET_FUN(__glewColor3usv)
+#define glColor4b GLEW_GET_FUN(__glewColor4b)
+#define glColor4bv GLEW_GET_FUN(__glewColor4bv)
+#define glColor4d GLEW_GET_FUN(__glewColor4d)
+#define glColor4dv GLEW_GET_FUN(__glewColor4dv)
+#define glColor4fv GLEW_GET_FUN(__glewColor4fv)
+#define glColor4i GLEW_GET_FUN(__glewColor4i)
+#define glColor4iv GLEW_GET_FUN(__glewColor4iv)
+#define glColor4s GLEW_GET_FUN(__glewColor4s)
+#define glColor4sv GLEW_GET_FUN(__glewColor4sv)
+#define glColor4ub GLEW_GET_FUN(__glewColor4ub)
+#define glColor4ubv GLEW_GET_FUN(__glewColor4ubv)
+#define glColor4ui GLEW_GET_FUN(__glewColor4ui)
+#define glColor4uiv GLEW_GET_FUN(__glewColor4uiv)
+#define glColor4us GLEW_GET_FUN(__glewColor4us)
+#define glColor4usv GLEW_GET_FUN(__glewColor4usv)
+#define glColorMaterial GLEW_GET_FUN(__glewColorMaterial)
+#define glCopyPixels GLEW_GET_FUN(__glewCopyPixels)
+#define glCopyTexImage1D GLEW_GET_FUN(__glewCopyTexImage1D)
+#define glCopyTexSubImage1D GLEW_GET_FUN(__glewCopyTexSubImage1D)
+#define glDeleteLists GLEW_GET_FUN(__glewDeleteLists)
+#define glDepthRange GLEW_GET_FUN(__glewDepthRange)
+#define glDrawBuffer GLEW_GET_FUN(__glewDrawBuffer)
+#define glDrawPixels GLEW_GET_FUN(__glewDrawPixels)
+#define glEdgeFlag GLEW_GET_FUN(__glewEdgeFlag)
+#define glEdgeFlagPointer GLEW_GET_FUN(__glewEdgeFlagPointer)
+#define glEdgeFlagv GLEW_GET_FUN(__glewEdgeFlagv)
+#define glEnd GLEW_GET_FUN(__glewEnd)
+#define glEndList GLEW_GET_FUN(__glewEndList)
+#define glEvalCoord1d GLEW_GET_FUN(__glewEvalCoord1d)
+#define glEvalCoord1dv GLEW_GET_FUN(__glewEvalCoord1dv)
+#define glEvalCoord1f GLEW_GET_FUN(__glewEvalCoord1f)
+#define glEvalCoord1fv GLEW_GET_FUN(__glewEvalCoord1fv)
+#define glEvalCoord2d GLEW_GET_FUN(__glewEvalCoord2d)
+#define glEvalCoord2dv GLEW_GET_FUN(__glewEvalCoord2dv)
+#define glEvalCoord2f GLEW_GET_FUN(__glewEvalCoord2f)
+#define glEvalCoord2fv GLEW_GET_FUN(__glewEvalCoord2fv)
+#define glEvalMesh1 GLEW_GET_FUN(__glewEvalMesh1)
+#define glEvalMesh2 GLEW_GET_FUN(__glewEvalMesh2)
+#define glEvalPoint1 GLEW_GET_FUN(__glewEvalPoint1)
+#define glEvalPoint2 GLEW_GET_FUN(__glewEvalPoint2)
+#define glFeedbackBuffer GLEW_GET_FUN(__glewFeedbackBuffer)
+#define glFogi GLEW_GET_FUN(__glewFogi)
+#define glFogiv GLEW_GET_FUN(__glewFogiv)
+#define glFrustum GLEW_GET_FUN(__glewFrustum)
+#define glGenLists GLEW_GET_FUN(__glewGenLists)
+#define glGetBooleanv GLEW_GET_FUN(__glewGetBooleanv)
+#define glGetClipPlane GLEW_GET_FUN(__glewGetClipPlane)
+#define glGetDoublev GLEW_GET_FUN(__glewGetDoublev)
+#define glGetFloatv GLEW_GET_FUN(__glewGetFloatv)
+#define glGetLightfv GLEW_GET_FUN(__glewGetLightfv)
+#define glGetLightiv GLEW_GET_FUN(__glewGetLightiv)
+#define glGetMapdv GLEW_GET_FUN(__glewGetMapdv)
+#define glGetMapfv GLEW_GET_FUN(__glewGetMapfv)
+#define glGetMapiv GLEW_GET_FUN(__glewGetMapiv)
+#define glGetMaterialfv GLEW_GET_FUN(__glewGetMaterialfv)
+#define glGetMaterialiv GLEW_GET_FUN(__glewGetMaterialiv)
+#define glGetPixelMapfv GLEW_GET_FUN(__glewGetPixelMapfv)
+#define glGetPixelMapuiv GLEW_GET_FUN(__glewGetPixelMapuiv)
+#define glGetPixelMapusv GLEW_GET_FUN(__glewGetPixelMapusv)
+#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
+#define glGetPolygonStipple GLEW_GET_FUN(__glewGetPolygonStipple)
+#define glGetTexEnvfv GLEW_GET_FUN(__glewGetTexEnvfv)
+#define glGetTexEnviv GLEW_GET_FUN(__glewGetTexEnviv)
+#define glGetTexGendv GLEW_GET_FUN(__glewGetTexGendv)
+#define glGetTexGenfv GLEW_GET_FUN(__glewGetTexGenfv)
+#define glGetTexGeniv GLEW_GET_FUN(__glewGetTexGeniv)
+#define glGetTexImage GLEW_GET_FUN(__glewGetTexImage)
+#define glGetTexLevelParameterfv GLEW_GET_FUN(__glewGetTexLevelParameterfv)
+#define glGetTexLevelParameteriv GLEW_GET_FUN(__glewGetTexLevelParameteriv)
+#define glGetTexParameterfv GLEW_GET_FUN(__glewGetTexParameterfv)
+#define glGetTexParameteriv GLEW_GET_FUN(__glewGetTexParameteriv)
+#define glIndexMask GLEW_GET_FUN(__glewIndexMask)
+#define glIndexPointer GLEW_GET_FUN(__glewIndexPointer)
+#define glIndexd GLEW_GET_FUN(__glewIndexd)
+#define glIndexdv GLEW_GET_FUN(__glewIndexdv)
+#define glIndexf GLEW_GET_FUN(__glewIndexf)
+#define glIndexfv GLEW_GET_FUN(__glewIndexfv)
+#define glIndexi GLEW_GET_FUN(__glewIndexi)
+#define glIndexiv GLEW_GET_FUN(__glewIndexiv)
+#define glIndexs GLEW_GET_FUN(__glewIndexs)
+#define glIndexsv GLEW_GET_FUN(__glewIndexsv)
+#define glIndexub GLEW_GET_FUN(__glewIndexub)
+#define glIndexubv GLEW_GET_FUN(__glewIndexubv)
+#define glInitNames GLEW_GET_FUN(__glewInitNames)
+#define glInterleavedArrays GLEW_GET_FUN(__glewInterleavedArrays)
+#define glIsEnabled GLEW_GET_FUN(__glewIsEnabled)
+#define glIsList GLEW_GET_FUN(__glewIsList)
+#define glIsTexture GLEW_GET_FUN(__glewIsTexture)
+#define glLightModeli GLEW_GET_FUN(__glewLightModeli)
+#define glLightModeliv GLEW_GET_FUN(__glewLightModeliv)
+#define glLighti GLEW_GET_FUN(__glewLighti)
+#define glLightiv GLEW_GET_FUN(__glewLightiv)
+#define glLineStipple GLEW_GET_FUN(__glewLineStipple)
+#define glListBase GLEW_GET_FUN(__glewListBase)
+#define glLoadMatrixd GLEW_GET_FUN(__glewLoadMatrixd)
+#define glLoadName GLEW_GET_FUN(__glewLoadName)
+#define glMap1d GLEW_GET_FUN(__glewMap1d)
+#define glMap1f GLEW_GET_FUN(__glewMap1f)
+#define glMap2d GLEW_GET_FUN(__glewMap2d)
+#define glMap2f GLEW_GET_FUN(__glewMap2f)
+#define glMapGrid1d GLEW_GET_FUN(__glewMapGrid1d)
+#define glMapGrid1f GLEW_GET_FUN(__glewMapGrid1f)
+#define glMapGrid2d GLEW_GET_FUN(__glewMapGrid2d)
+#define glMapGrid2f GLEW_GET_FUN(__glewMapGrid2f)
+#define glMateriali GLEW_GET_FUN(__glewMateriali)
+#define glMaterialiv GLEW_GET_FUN(__glewMaterialiv)
+#define glMultMatrixd GLEW_GET_FUN(__glewMultMatrixd)
+#define glNewList GLEW_GET_FUN(__glewNewList)
+#define glNormal3b GLEW_GET_FUN(__glewNormal3b)
+#define glNormal3bv GLEW_GET_FUN(__glewNormal3bv)
+#define glNormal3d GLEW_GET_FUN(__glewNormal3d)
+#define glNormal3dv GLEW_GET_FUN(__glewNormal3dv)
+#define glNormal3fv GLEW_GET_FUN(__glewNormal3fv)
+#define glNormal3i GLEW_GET_FUN(__glewNormal3i)
+#define glNormal3iv GLEW_GET_FUN(__glewNormal3iv)
+#define glNormal3s GLEW_GET_FUN(__glewNormal3s)
+#define glNormal3sv GLEW_GET_FUN(__glewNormal3sv)
+#define glOrtho GLEW_GET_FUN(__glewOrtho)
+#define glPassThrough GLEW_GET_FUN(__glewPassThrough)
+#define glPixelMapfv GLEW_GET_FUN(__glewPixelMapfv)
+#define glPixelMapuiv GLEW_GET_FUN(__glewPixelMapuiv)
+#define glPixelMapusv GLEW_GET_FUN(__glewPixelMapusv)
+#define glPixelStoref GLEW_GET_FUN(__glewPixelStoref)
+#define glPixelTransferf GLEW_GET_FUN(__glewPixelTransferf)
+#define glPixelTransferi GLEW_GET_FUN(__glewPixelTransferi)
+#define glPixelZoom GLEW_GET_FUN(__glewPixelZoom)
+#define glPolygonMode GLEW_GET_FUN(__glewPolygonMode)
+#define glPolygonStipple GLEW_GET_FUN(__glewPolygonStipple)
+#define glPopAttrib GLEW_GET_FUN(__glewPopAttrib)
+#define glPopClientAttrib GLEW_GET_FUN(__glewPopClientAttrib)
+#define glPopName GLEW_GET_FUN(__glewPopName)
+#define glPrioritizeTextures GLEW_GET_FUN(__glewPrioritizeTextures)
+#define glPushAttrib GLEW_GET_FUN(__glewPushAttrib)
+#define glPushClientAttrib GLEW_GET_FUN(__glewPushClientAttrib)
+#define glPushName GLEW_GET_FUN(__glewPushName)
+#define glRasterPos2d GLEW_GET_FUN(__glewRasterPos2d)
+#define glRasterPos2dv GLEW_GET_FUN(__glewRasterPos2dv)
+#define glRasterPos2f GLEW_GET_FUN(__glewRasterPos2f)
+#define glRasterPos2fv GLEW_GET_FUN(__glewRasterPos2fv)
+#define glRasterPos2i GLEW_GET_FUN(__glewRasterPos2i)
+#define glRasterPos2iv GLEW_GET_FUN(__glewRasterPos2iv)
+#define glRasterPos2s GLEW_GET_FUN(__glewRasterPos2s)
+#define glRasterPos2sv GLEW_GET_FUN(__glewRasterPos2sv)
+#define glRasterPos3d GLEW_GET_FUN(__glewRasterPos3d)
+#define glRasterPos3dv GLEW_GET_FUN(__glewRasterPos3dv)
+#define glRasterPos3f GLEW_GET_FUN(__glewRasterPos3f)
+#define glRasterPos3fv GLEW_GET_FUN(__glewRasterPos3fv)
+#define glRasterPos3i GLEW_GET_FUN(__glewRasterPos3i)
+#define glRasterPos3iv GLEW_GET_FUN(__glewRasterPos3iv)
+#define glRasterPos3s GLEW_GET_FUN(__glewRasterPos3s)
+#define glRasterPos3sv GLEW_GET_FUN(__glewRasterPos3sv)
+#define glRasterPos4d GLEW_GET_FUN(__glewRasterPos4d)
+#define glRasterPos4dv GLEW_GET_FUN(__glewRasterPos4dv)
+#define glRasterPos4f GLEW_GET_FUN(__glewRasterPos4f)
+#define glRasterPos4fv GLEW_GET_FUN(__glewRasterPos4fv)
+#define glRasterPos4i GLEW_GET_FUN(__glewRasterPos4i)
+#define glRasterPos4iv GLEW_GET_FUN(__glewRasterPos4iv)
+#define glRasterPos4s GLEW_GET_FUN(__glewRasterPos4s)
+#define glRasterPos4sv GLEW_GET_FUN(__glewRasterPos4sv)
+#define glReadBuffer GLEW_GET_FUN(__glewReadBuffer)
+#define glRectd GLEW_GET_FUN(__glewRectd)
+#define glRectdv GLEW_GET_FUN(__glewRectdv)
+#define glRectf GLEW_GET_FUN(__glewRectf)
+#define glRectfv GLEW_GET_FUN(__glewRectfv)
+#define glRecti GLEW_GET_FUN(__glewRecti)
+#define glRectiv GLEW_GET_FUN(__glewRectiv)
+#define glRects GLEW_GET_FUN(__glewRects)
+#define glRectsv GLEW_GET_FUN(__glewRectsv)
+#define glRenderMode GLEW_GET_FUN(__glewRenderMode)
+#define glRotated GLEW_GET_FUN(__glewRotated)
+#define glScaled GLEW_GET_FUN(__glewScaled)
+#define glSelectBuffer GLEW_GET_FUN(__glewSelectBuffer)
+#define glTexCoord1d GLEW_GET_FUN(__glewTexCoord1d)
+#define glTexCoord1dv GLEW_GET_FUN(__glewTexCoord1dv)
+#define glTexCoord1f GLEW_GET_FUN(__glewTexCoord1f)
+#define glTexCoord1fv GLEW_GET_FUN(__glewTexCoord1fv)
+#define glTexCoord1i GLEW_GET_FUN(__glewTexCoord1i)
+#define glTexCoord1iv GLEW_GET_FUN(__glewTexCoord1iv)
+#define glTexCoord1s GLEW_GET_FUN(__glewTexCoord1s)
+#define glTexCoord1sv GLEW_GET_FUN(__glewTexCoord1sv)
+#define glTexCoord2d GLEW_GET_FUN(__glewTexCoord2d)
+#define glTexCoord2dv GLEW_GET_FUN(__glewTexCoord2dv)
+#define glTexCoord2f GLEW_GET_FUN(__glewTexCoord2f)
+#define glTexCoord2fv GLEW_GET_FUN(__glewTexCoord2fv)
+#define glTexCoord2i GLEW_GET_FUN(__glewTexCoord2i)
+#define glTexCoord2iv GLEW_GET_FUN(__glewTexCoord2iv)
+#define glTexCoord2s GLEW_GET_FUN(__glewTexCoord2s)
+#define glTexCoord2sv GLEW_GET_FUN(__glewTexCoord2sv)
+#define glTexCoord3d GLEW_GET_FUN(__glewTexCoord3d)
+#define glTexCoord3dv GLEW_GET_FUN(__glewTexCoord3dv)
+#define glTexCoord3f GLEW_GET_FUN(__glewTexCoord3f)
+#define glTexCoord3fv GLEW_GET_FUN(__glewTexCoord3fv)
+#define glTexCoord3i GLEW_GET_FUN(__glewTexCoord3i)
+#define glTexCoord3iv GLEW_GET_FUN(__glewTexCoord3iv)
+#define glTexCoord3s GLEW_GET_FUN(__glewTexCoord3s)
+#define glTexCoord3sv GLEW_GET_FUN(__glewTexCoord3sv)
+#define glTexCoord4d GLEW_GET_FUN(__glewTexCoord4d)
+#define glTexCoord4dv GLEW_GET_FUN(__glewTexCoord4dv)
+#define glTexCoord4f GLEW_GET_FUN(__glewTexCoord4f)
+#define glTexCoord4fv GLEW_GET_FUN(__glewTexCoord4fv)
+#define glTexCoord4i GLEW_GET_FUN(__glewTexCoord4i)
+#define glTexCoord4iv GLEW_GET_FUN(__glewTexCoord4iv)
+#define glTexCoord4s GLEW_GET_FUN(__glewTexCoord4s)
+#define glTexCoord4sv GLEW_GET_FUN(__glewTexCoord4sv)
+#define glTexEnvi GLEW_GET_FUN(__glewTexEnvi)
+#define glTexEnviv GLEW_GET_FUN(__glewTexEnviv)
+#define glTexGend GLEW_GET_FUN(__glewTexGend)
+#define glTexGendv GLEW_GET_FUN(__glewTexGendv)
+#define glTexGenf GLEW_GET_FUN(__glewTexGenf)
+#define glTexGenfv GLEW_GET_FUN(__glewTexGenfv)
+#define glTexGeni GLEW_GET_FUN(__glewTexGeni)
+#define glTexGeniv GLEW_GET_FUN(__glewTexGeniv)
+#define glTexImage1D GLEW_GET_FUN(__glewTexImage1D)
+#define glTexParameterfv GLEW_GET_FUN(__glewTexParameterfv)
+#define glTexParameteri GLEW_GET_FUN(__glewTexParameteri)
+#define glTexParameteriv GLEW_GET_FUN(__glewTexParameteriv)
+#define glTexSubImage1D GLEW_GET_FUN(__glewTexSubImage1D)
+#define glTranslated GLEW_GET_FUN(__glewTranslated)
+#define glVertex2d GLEW_GET_FUN(__glewVertex2d)
+#define glVertex2dv GLEW_GET_FUN(__glewVertex2dv)
+#define glVertex2f GLEW_GET_FUN(__glewVertex2f)
+#define glVertex2fv GLEW_GET_FUN(__glewVertex2fv)
+#define glVertex2i GLEW_GET_FUN(__glewVertex2i)
+#define glVertex2iv GLEW_GET_FUN(__glewVertex2iv)
+#define glVertex2s GLEW_GET_FUN(__glewVertex2s)
+#define glVertex2sv GLEW_GET_FUN(__glewVertex2sv)
+#define glVertex3d GLEW_GET_FUN(__glewVertex3d)
+#define glVertex3dv GLEW_GET_FUN(__glewVertex3dv)
+#define glVertex3f GLEW_GET_FUN(__glewVertex3f)
+#define glVertex3fv GLEW_GET_FUN(__glewVertex3fv)
+#define glVertex3i GLEW_GET_FUN(__glewVertex3i)
+#define glVertex3iv GLEW_GET_FUN(__glewVertex3iv)
+#define glVertex3s GLEW_GET_FUN(__glewVertex3s)
+#define glVertex3sv GLEW_GET_FUN(__glewVertex3sv)
+#define glVertex4d GLEW_GET_FUN(__glewVertex4d)
+#define glVertex4dv GLEW_GET_FUN(__glewVertex4dv)
+#define glVertex4f GLEW_GET_FUN(__glewVertex4f)
+#define glVertex4fv GLEW_GET_FUN(__glewVertex4fv)
+#define glVertex4i GLEW_GET_FUN(__glewVertex4i)
+#define glVertex4iv GLEW_GET_FUN(__glewVertex4iv)
+#define glVertex4s GLEW_GET_FUN(__glewVertex4s)
+#define glVertex4sv GLEW_GET_FUN(__glewVertex4sv)
+
+#define GLEW_VERSION_1_1 GLEW_GET_VAR(__GLEW_VERSION_1_1)
+#endif /* !GL_VERSION_1_1 */
+
+/* ----------------------------- GL_VERSION_1_2 ---------------------------- */
+
+#if !defined(GL_VERSION_1_2)
+#define GL_VERSION_1_2 1
+
+#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
+#define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13
+#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
+#define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23
+#define GL_UNSIGNED_BYTE_3_3_2 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2 0x8036
+#define GL_RESCALE_NORMAL 0x803A
+#define GL_TEXTURE_BINDING_3D 0x806A
+#define GL_PACK_SKIP_IMAGES 0x806B
+#define GL_PACK_IMAGE_HEIGHT 0x806C
+#define GL_UNPACK_SKIP_IMAGES 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT 0x806E
+#define GL_TEXTURE_3D 0x806F
+#define GL_PROXY_TEXTURE_3D 0x8070
+#define GL_TEXTURE_DEPTH 0x8071
+#define GL_TEXTURE_WRAP_R 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE 0x8073
+#define GL_BGR 0x80E0
+#define GL_BGRA 0x80E1
+#define GL_MAX_ELEMENTS_VERTICES 0x80E8
+#define GL_MAX_ELEMENTS_INDICES 0x80E9
+#define GL_CLAMP_TO_EDGE 0x812F
+#define GL_TEXTURE_MIN_LOD 0x813A
+#define GL_TEXTURE_MAX_LOD 0x813B
+#define GL_TEXTURE_BASE_LEVEL 0x813C
+#define GL_TEXTURE_MAX_LEVEL 0x813D
+#define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8
+#define GL_SINGLE_COLOR 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR 0x81FA
+#define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362
+#define GL_UNSIGNED_SHORT_5_6_5 0x8363
+#define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
+#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
+#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+
+#define glCopyTexSubImage3D GLEW_GET_FUN(__glewCopyTexSubImage3D)
+#define glDrawRangeElements GLEW_GET_FUN(__glewDrawRangeElements)
+#define glTexImage3D GLEW_GET_FUN(__glewTexImage3D)
+#define glTexSubImage3D GLEW_GET_FUN(__glewTexSubImage3D)
+
+#define GLEW_VERSION_1_2 GLEW_GET_VAR(__GLEW_VERSION_1_2)
+
+#endif /* !GL_VERSION_1_2 */
+
+/* ---------------------------- GL_VERSION_1_2_1 --------------------------- */
+
+#if !defined(GL_VERSION_1_2_1)
+#define GL_VERSION_1_2_1 1
+
+#define GLEW_VERSION_1_2_1 GLEW_GET_VAR(__GLEW_VERSION_1_2_1)
+
+#endif /* !GL_VERSION_1_2_1 */
+
+/* ----------------------------- GL_VERSION_1_3 ---------------------------- */
+
+#if !defined(GL_VERSION_1_3)
+#define GL_VERSION_1_3 1
+
+#define GL_MULTISAMPLE 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
+#define GL_SAMPLE_COVERAGE 0x80A0
+#define GL_SAMPLE_BUFFERS 0x80A8
+#define GL_SAMPLES 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
+#define GL_CLAMP_TO_BORDER 0x812D
+#define GL_TEXTURE0 0x84C0
+#define GL_TEXTURE1 0x84C1
+#define GL_TEXTURE2 0x84C2
+#define GL_TEXTURE3 0x84C3
+#define GL_TEXTURE4 0x84C4
+#define GL_TEXTURE5 0x84C5
+#define GL_TEXTURE6 0x84C6
+#define GL_TEXTURE7 0x84C7
+#define GL_TEXTURE8 0x84C8
+#define GL_TEXTURE9 0x84C9
+#define GL_TEXTURE10 0x84CA
+#define GL_TEXTURE11 0x84CB
+#define GL_TEXTURE12 0x84CC
+#define GL_TEXTURE13 0x84CD
+#define GL_TEXTURE14 0x84CE
+#define GL_TEXTURE15 0x84CF
+#define GL_TEXTURE16 0x84D0
+#define GL_TEXTURE17 0x84D1
+#define GL_TEXTURE18 0x84D2
+#define GL_TEXTURE19 0x84D3
+#define GL_TEXTURE20 0x84D4
+#define GL_TEXTURE21 0x84D5
+#define GL_TEXTURE22 0x84D6
+#define GL_TEXTURE23 0x84D7
+#define GL_TEXTURE24 0x84D8
+#define GL_TEXTURE25 0x84D9
+#define GL_TEXTURE26 0x84DA
+#define GL_TEXTURE27 0x84DB
+#define GL_TEXTURE28 0x84DC
+#define GL_TEXTURE29 0x84DD
+#define GL_TEXTURE30 0x84DE
+#define GL_TEXTURE31 0x84DF
+#define GL_ACTIVE_TEXTURE 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
+#define GL_MAX_TEXTURE_UNITS 0x84E2
+#define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX 0x84E6
+#define GL_SUBTRACT 0x84E7
+#define GL_COMPRESSED_ALPHA 0x84E9
+#define GL_COMPRESSED_LUMINANCE 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
+#define GL_COMPRESSED_INTENSITY 0x84EC
+#define GL_COMPRESSED_RGB 0x84ED
+#define GL_COMPRESSED_RGBA 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT 0x84EF
+#define GL_NORMAL_MAP 0x8511
+#define GL_REFLECTION_MAP 0x8512
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C
+#define GL_COMBINE 0x8570
+#define GL_COMBINE_RGB 0x8571
+#define GL_COMBINE_ALPHA 0x8572
+#define GL_RGB_SCALE 0x8573
+#define GL_ADD_SIGNED 0x8574
+#define GL_INTERPOLATE 0x8575
+#define GL_CONSTANT 0x8576
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PREVIOUS 0x8578
+#define GL_SOURCE0_RGB 0x8580
+#define GL_SOURCE1_RGB 0x8581
+#define GL_SOURCE2_RGB 0x8582
+#define GL_SOURCE0_ALPHA 0x8588
+#define GL_SOURCE1_ALPHA 0x8589
+#define GL_SOURCE2_ALPHA 0x858A
+#define GL_OPERAND0_RGB 0x8590
+#define GL_OPERAND1_RGB 0x8591
+#define GL_OPERAND2_RGB 0x8592
+#define GL_OPERAND0_ALPHA 0x8598
+#define GL_OPERAND1_ALPHA 0x8599
+#define GL_OPERAND2_ALPHA 0x859A
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
+#define GL_DOT3_RGB 0x86AE
+#define GL_DOT3_RGBA 0x86AF
+#define GL_MULTISAMPLE_BIT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEPROC) (GLenum target, GLint lod, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDPROC) (const GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFPROC) (const GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEPROC) (GLclampf value, GLboolean invert);
+
+#define glActiveTexture GLEW_GET_FUN(__glewActiveTexture)
+#define glClientActiveTexture GLEW_GET_FUN(__glewClientActiveTexture)
+#define glCompressedTexImage1D GLEW_GET_FUN(__glewCompressedTexImage1D)
+#define glCompressedTexImage2D GLEW_GET_FUN(__glewCompressedTexImage2D)
+#define glCompressedTexImage3D GLEW_GET_FUN(__glewCompressedTexImage3D)
+#define glCompressedTexSubImage1D GLEW_GET_FUN(__glewCompressedTexSubImage1D)
+#define glCompressedTexSubImage2D GLEW_GET_FUN(__glewCompressedTexSubImage2D)
+#define glCompressedTexSubImage3D GLEW_GET_FUN(__glewCompressedTexSubImage3D)
+#define glGetCompressedTexImage GLEW_GET_FUN(__glewGetCompressedTexImage)
+#define glLoadTransposeMatrixd GLEW_GET_FUN(__glewLoadTransposeMatrixd)
+#define glLoadTransposeMatrixf GLEW_GET_FUN(__glewLoadTransposeMatrixf)
+#define glMultTransposeMatrixd GLEW_GET_FUN(__glewMultTransposeMatrixd)
+#define glMultTransposeMatrixf GLEW_GET_FUN(__glewMultTransposeMatrixf)
+#define glMultiTexCoord1d GLEW_GET_FUN(__glewMultiTexCoord1d)
+#define glMultiTexCoord1dv GLEW_GET_FUN(__glewMultiTexCoord1dv)
+#define glMultiTexCoord1f GLEW_GET_FUN(__glewMultiTexCoord1f)
+#define glMultiTexCoord1fv GLEW_GET_FUN(__glewMultiTexCoord1fv)
+#define glMultiTexCoord1i GLEW_GET_FUN(__glewMultiTexCoord1i)
+#define glMultiTexCoord1iv GLEW_GET_FUN(__glewMultiTexCoord1iv)
+#define glMultiTexCoord1s GLEW_GET_FUN(__glewMultiTexCoord1s)
+#define glMultiTexCoord1sv GLEW_GET_FUN(__glewMultiTexCoord1sv)
+#define glMultiTexCoord2d GLEW_GET_FUN(__glewMultiTexCoord2d)
+#define glMultiTexCoord2dv GLEW_GET_FUN(__glewMultiTexCoord2dv)
+#define glMultiTexCoord2f GLEW_GET_FUN(__glewMultiTexCoord2f)
+#define glMultiTexCoord2fv GLEW_GET_FUN(__glewMultiTexCoord2fv)
+#define glMultiTexCoord2i GLEW_GET_FUN(__glewMultiTexCoord2i)
+#define glMultiTexCoord2iv GLEW_GET_FUN(__glewMultiTexCoord2iv)
+#define glMultiTexCoord2s GLEW_GET_FUN(__glewMultiTexCoord2s)
+#define glMultiTexCoord2sv GLEW_GET_FUN(__glewMultiTexCoord2sv)
+#define glMultiTexCoord3d GLEW_GET_FUN(__glewMultiTexCoord3d)
+#define glMultiTexCoord3dv GLEW_GET_FUN(__glewMultiTexCoord3dv)
+#define glMultiTexCoord3f GLEW_GET_FUN(__glewMultiTexCoord3f)
+#define glMultiTexCoord3fv GLEW_GET_FUN(__glewMultiTexCoord3fv)
+#define glMultiTexCoord3i GLEW_GET_FUN(__glewMultiTexCoord3i)
+#define glMultiTexCoord3iv GLEW_GET_FUN(__glewMultiTexCoord3iv)
+#define glMultiTexCoord3s GLEW_GET_FUN(__glewMultiTexCoord3s)
+#define glMultiTexCoord3sv GLEW_GET_FUN(__glewMultiTexCoord3sv)
+#define glMultiTexCoord4d GLEW_GET_FUN(__glewMultiTexCoord4d)
+#define glMultiTexCoord4dv GLEW_GET_FUN(__glewMultiTexCoord4dv)
+#define glMultiTexCoord4f GLEW_GET_FUN(__glewMultiTexCoord4f)
+#define glMultiTexCoord4fv GLEW_GET_FUN(__glewMultiTexCoord4fv)
+#define glMultiTexCoord4i GLEW_GET_FUN(__glewMultiTexCoord4i)
+#define glMultiTexCoord4iv GLEW_GET_FUN(__glewMultiTexCoord4iv)
+#define glMultiTexCoord4s GLEW_GET_FUN(__glewMultiTexCoord4s)
+#define glMultiTexCoord4sv GLEW_GET_FUN(__glewMultiTexCoord4sv)
+#define glSampleCoverage GLEW_GET_FUN(__glewSampleCoverage)
+
+#define GLEW_VERSION_1_3 GLEW_GET_VAR(__GLEW_VERSION_1_3)
+
+#endif /* !GL_VERSION_1_3 */
+
+/* ----------------------------- GL_VERSION_1_4 ---------------------------- */
+
+#if !defined(GL_VERSION_1_4)
+#define GL_VERSION_1_4 1
+
+#define GL_BLEND_DST_RGB 0x80C8
+#define GL_BLEND_SRC_RGB 0x80C9
+#define GL_BLEND_DST_ALPHA 0x80CA
+#define GL_BLEND_SRC_ALPHA 0x80CB
+#define GL_POINT_SIZE_MIN 0x8126
+#define GL_POINT_SIZE_MAX 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION 0x8129
+#define GL_GENERATE_MIPMAP 0x8191
+#define GL_GENERATE_MIPMAP_HINT 0x8192
+#define GL_DEPTH_COMPONENT16 0x81A5
+#define GL_DEPTH_COMPONENT24 0x81A6
+#define GL_DEPTH_COMPONENT32 0x81A7
+#define GL_MIRRORED_REPEAT 0x8370
+#define GL_FOG_COORDINATE_SOURCE 0x8450
+#define GL_FOG_COORDINATE 0x8451
+#define GL_FRAGMENT_DEPTH 0x8452
+#define GL_CURRENT_FOG_COORDINATE 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456
+#define GL_FOG_COORDINATE_ARRAY 0x8457
+#define GL_COLOR_SUM 0x8458
+#define GL_CURRENT_SECONDARY_COLOR 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D
+#define GL_SECONDARY_COLOR_ARRAY 0x845E
+#define GL_MAX_TEXTURE_LOD_BIAS 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL 0x8500
+#define GL_TEXTURE_LOD_BIAS 0x8501
+#define GL_INCR_WRAP 0x8507
+#define GL_DECR_WRAP 0x8508
+#define GL_TEXTURE_DEPTH_SIZE 0x884A
+#define GL_DEPTH_TEXTURE_MODE 0x884B
+#define GL_TEXTURE_COMPARE_MODE 0x884C
+#define GL_TEXTURE_COMPARE_FUNC 0x884D
+#define GL_COMPARE_R_TO_TEXTURE 0x884E
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVPROC) (GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVPROC) (const GLshort *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVPROC) (const GLdouble *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVPROC) (const GLfloat *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVPROC) (const GLint *p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVPROC) (const GLshort *p);
+
+#define glBlendColor GLEW_GET_FUN(__glewBlendColor)
+#define glBlendEquation GLEW_GET_FUN(__glewBlendEquation)
+#define glBlendFuncSeparate GLEW_GET_FUN(__glewBlendFuncSeparate)
+#define glFogCoordPointer GLEW_GET_FUN(__glewFogCoordPointer)
+#define glFogCoordd GLEW_GET_FUN(__glewFogCoordd)
+#define glFogCoorddv GLEW_GET_FUN(__glewFogCoorddv)
+#define glFogCoordf GLEW_GET_FUN(__glewFogCoordf)
+#define glFogCoordfv GLEW_GET_FUN(__glewFogCoordfv)
+#define glMultiDrawArrays GLEW_GET_FUN(__glewMultiDrawArrays)
+#define glMultiDrawElements GLEW_GET_FUN(__glewMultiDrawElements)
+#define glPointParameterf GLEW_GET_FUN(__glewPointParameterf)
+#define glPointParameterfv GLEW_GET_FUN(__glewPointParameterfv)
+#define glPointParameteri GLEW_GET_FUN(__glewPointParameteri)
+#define glPointParameteriv GLEW_GET_FUN(__glewPointParameteriv)
+#define glSecondaryColor3b GLEW_GET_FUN(__glewSecondaryColor3b)
+#define glSecondaryColor3bv GLEW_GET_FUN(__glewSecondaryColor3bv)
+#define glSecondaryColor3d GLEW_GET_FUN(__glewSecondaryColor3d)
+#define glSecondaryColor3dv GLEW_GET_FUN(__glewSecondaryColor3dv)
+#define glSecondaryColor3f GLEW_GET_FUN(__glewSecondaryColor3f)
+#define glSecondaryColor3fv GLEW_GET_FUN(__glewSecondaryColor3fv)
+#define glSecondaryColor3i GLEW_GET_FUN(__glewSecondaryColor3i)
+#define glSecondaryColor3iv GLEW_GET_FUN(__glewSecondaryColor3iv)
+#define glSecondaryColor3s GLEW_GET_FUN(__glewSecondaryColor3s)
+#define glSecondaryColor3sv GLEW_GET_FUN(__glewSecondaryColor3sv)
+#define glSecondaryColor3ub GLEW_GET_FUN(__glewSecondaryColor3ub)
+#define glSecondaryColor3ubv GLEW_GET_FUN(__glewSecondaryColor3ubv)
+#define glSecondaryColor3ui GLEW_GET_FUN(__glewSecondaryColor3ui)
+#define glSecondaryColor3uiv GLEW_GET_FUN(__glewSecondaryColor3uiv)
+#define glSecondaryColor3us GLEW_GET_FUN(__glewSecondaryColor3us)
+#define glSecondaryColor3usv GLEW_GET_FUN(__glewSecondaryColor3usv)
+#define glSecondaryColorPointer GLEW_GET_FUN(__glewSecondaryColorPointer)
+#define glWindowPos2d GLEW_GET_FUN(__glewWindowPos2d)
+#define glWindowPos2dv GLEW_GET_FUN(__glewWindowPos2dv)
+#define glWindowPos2f GLEW_GET_FUN(__glewWindowPos2f)
+#define glWindowPos2fv GLEW_GET_FUN(__glewWindowPos2fv)
+#define glWindowPos2i GLEW_GET_FUN(__glewWindowPos2i)
+#define glWindowPos2iv GLEW_GET_FUN(__glewWindowPos2iv)
+#define glWindowPos2s GLEW_GET_FUN(__glewWindowPos2s)
+#define glWindowPos2sv GLEW_GET_FUN(__glewWindowPos2sv)
+#define glWindowPos3d GLEW_GET_FUN(__glewWindowPos3d)
+#define glWindowPos3dv GLEW_GET_FUN(__glewWindowPos3dv)
+#define glWindowPos3f GLEW_GET_FUN(__glewWindowPos3f)
+#define glWindowPos3fv GLEW_GET_FUN(__glewWindowPos3fv)
+#define glWindowPos3i GLEW_GET_FUN(__glewWindowPos3i)
+#define glWindowPos3iv GLEW_GET_FUN(__glewWindowPos3iv)
+#define glWindowPos3s GLEW_GET_FUN(__glewWindowPos3s)
+#define glWindowPos3sv GLEW_GET_FUN(__glewWindowPos3sv)
+
+#define GLEW_VERSION_1_4 GLEW_GET_VAR(__GLEW_VERSION_1_4)
+
+#endif /* !GL_VERSION_1_4 */
+
+/* ----------------------------- GL_VERSION_1_5 ---------------------------- */
+
+#if !defined(GL_VERSION_1_5)
+#define GL_VERSION_1_5 1
+
+#define GL_FOG_COORD_SRC GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORD GL_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY GL_FOG_COORDINATE_ARRAY
+#define GL_SRC0_RGB GL_SOURCE0_RGB
+#define GL_FOG_COORD_ARRAY_POINTER GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORD_ARRAY_TYPE GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_SRC1_ALPHA GL_SOURCE1_ALPHA
+#define GL_CURRENT_FOG_COORD GL_CURRENT_FOG_COORDINATE
+#define GL_FOG_COORD_ARRAY_STRIDE GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_SRC0_ALPHA GL_SOURCE0_ALPHA
+#define GL_SRC1_RGB GL_SOURCE1_RGB
+#define GL_FOG_COORD_ARRAY_BUFFER_BINDING GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_SRC2_ALPHA GL_SOURCE2_ALPHA
+#define GL_SRC2_RGB GL_SOURCE2_RGB
+#define GL_BUFFER_SIZE 0x8764
+#define GL_BUFFER_USAGE 0x8765
+#define GL_QUERY_COUNTER_BITS 0x8864
+#define GL_CURRENT_QUERY 0x8865
+#define GL_QUERY_RESULT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE 0x8867
+#define GL_ARRAY_BUFFER 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER 0x8893
+#define GL_ARRAY_BUFFER_BINDING 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F
+#define GL_READ_ONLY 0x88B8
+#define GL_WRITE_ONLY 0x88B9
+#define GL_READ_WRITE 0x88BA
+#define GL_BUFFER_ACCESS 0x88BB
+#define GL_BUFFER_MAPPED 0x88BC
+#define GL_BUFFER_MAP_POINTER 0x88BD
+#define GL_STREAM_DRAW 0x88E0
+#define GL_STREAM_READ 0x88E1
+#define GL_STREAM_COPY 0x88E2
+#define GL_STATIC_DRAW 0x88E4
+#define GL_STATIC_READ 0x88E5
+#define GL_STATIC_COPY 0x88E6
+#define GL_DYNAMIC_DRAW 0x88E8
+#define GL_DYNAMIC_READ 0x88E9
+#define GL_DYNAMIC_COPY 0x88EA
+#define GL_SAMPLES_PASSED 0x8914
+
+typedef ptrdiff_t GLintptr;
+typedef ptrdiff_t GLsizeiptr;
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERPROC) (GLuint buffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYPROC) (GLuint id);
+typedef GLvoid* (GLAPIENTRY * PFNGLMAPBUFFERPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERPROC) (GLenum target);
+
+#define glBeginQuery GLEW_GET_FUN(__glewBeginQuery)
+#define glBindBuffer GLEW_GET_FUN(__glewBindBuffer)
+#define glBufferData GLEW_GET_FUN(__glewBufferData)
+#define glBufferSubData GLEW_GET_FUN(__glewBufferSubData)
+#define glDeleteBuffers GLEW_GET_FUN(__glewDeleteBuffers)
+#define glDeleteQueries GLEW_GET_FUN(__glewDeleteQueries)
+#define glEndQuery GLEW_GET_FUN(__glewEndQuery)
+#define glGenBuffers GLEW_GET_FUN(__glewGenBuffers)
+#define glGenQueries GLEW_GET_FUN(__glewGenQueries)
+#define glGetBufferParameteriv GLEW_GET_FUN(__glewGetBufferParameteriv)
+#define glGetBufferPointerv GLEW_GET_FUN(__glewGetBufferPointerv)
+#define glGetBufferSubData GLEW_GET_FUN(__glewGetBufferSubData)
+#define glGetQueryObjectiv GLEW_GET_FUN(__glewGetQueryObjectiv)
+#define glGetQueryObjectuiv GLEW_GET_FUN(__glewGetQueryObjectuiv)
+#define glGetQueryiv GLEW_GET_FUN(__glewGetQueryiv)
+#define glIsBuffer GLEW_GET_FUN(__glewIsBuffer)
+#define glIsQuery GLEW_GET_FUN(__glewIsQuery)
+#define glMapBuffer GLEW_GET_FUN(__glewMapBuffer)
+#define glUnmapBuffer GLEW_GET_FUN(__glewUnmapBuffer)
+
+#define GLEW_VERSION_1_5 GLEW_GET_VAR(__GLEW_VERSION_1_5)
+
+#endif /* !GL_VERSION_1_5 */
+
+/* ----------------------------- GL_VERSION_2_0 ---------------------------- */
+
+#if !defined(GL_VERSION_2_0)
+#define GL_VERSION_2_0 1
+
+#define GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB 0x8626
+#define GL_VERTEX_PROGRAM_POINT_SIZE 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645
+#define GL_STENCIL_BACK_FUNC 0x8800
+#define GL_STENCIL_BACK_FAIL 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803
+#define GL_MAX_DRAW_BUFFERS 0x8824
+#define GL_DRAW_BUFFER0 0x8825
+#define GL_DRAW_BUFFER1 0x8826
+#define GL_DRAW_BUFFER2 0x8827
+#define GL_DRAW_BUFFER3 0x8828
+#define GL_DRAW_BUFFER4 0x8829
+#define GL_DRAW_BUFFER5 0x882A
+#define GL_DRAW_BUFFER6 0x882B
+#define GL_DRAW_BUFFER7 0x882C
+#define GL_DRAW_BUFFER8 0x882D
+#define GL_DRAW_BUFFER9 0x882E
+#define GL_DRAW_BUFFER10 0x882F
+#define GL_DRAW_BUFFER11 0x8830
+#define GL_DRAW_BUFFER12 0x8831
+#define GL_DRAW_BUFFER13 0x8832
+#define GL_DRAW_BUFFER14 0x8833
+#define GL_DRAW_BUFFER15 0x8834
+#define GL_BLEND_EQUATION_ALPHA 0x883D
+#define GL_POINT_SPRITE 0x8861
+#define GL_COORD_REPLACE 0x8862
+#define GL_MAX_VERTEX_ATTRIBS 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A
+#define GL_MAX_TEXTURE_COORDS 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872
+#define GL_FRAGMENT_SHADER 0x8B30
+#define GL_VERTEX_SHADER 0x8B31
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS 0x8B49
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS 0x8B4A
+#define GL_MAX_VARYING_FLOATS 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D
+#define GL_SHADER_TYPE 0x8B4F
+#define GL_FLOAT_VEC2 0x8B50
+#define GL_FLOAT_VEC3 0x8B51
+#define GL_FLOAT_VEC4 0x8B52
+#define GL_INT_VEC2 0x8B53
+#define GL_INT_VEC3 0x8B54
+#define GL_INT_VEC4 0x8B55
+#define GL_BOOL 0x8B56
+#define GL_BOOL_VEC2 0x8B57
+#define GL_BOOL_VEC3 0x8B58
+#define GL_BOOL_VEC4 0x8B59
+#define GL_FLOAT_MAT2 0x8B5A
+#define GL_FLOAT_MAT3 0x8B5B
+#define GL_FLOAT_MAT4 0x8B5C
+#define GL_SAMPLER_1D 0x8B5D
+#define GL_SAMPLER_2D 0x8B5E
+#define GL_SAMPLER_3D 0x8B5F
+#define GL_SAMPLER_CUBE 0x8B60
+#define GL_SAMPLER_1D_SHADOW 0x8B61
+#define GL_SAMPLER_2D_SHADOW 0x8B62
+#define GL_DELETE_STATUS 0x8B80
+#define GL_COMPILE_STATUS 0x8B81
+#define GL_LINK_STATUS 0x8B82
+#define GL_VALIDATE_STATUS 0x8B83
+#define GL_INFO_LOG_LENGTH 0x8B84
+#define GL_ATTACHED_SHADERS 0x8B85
+#define GL_ACTIVE_UNIFORMS 0x8B86
+#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87
+#define GL_SHADER_SOURCE_LENGTH 0x8B88
+#define GL_ACTIVE_ATTRIBUTES 0x8B89
+#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
+#define GL_SHADING_LANGUAGE_VERSION 0x8B8C
+#define GL_CURRENT_PROGRAM 0x8B8D
+#define GL_POINT_SPRITE_COORD_ORIGIN 0x8CA0
+#define GL_LOWER_LEFT 0x8CA1
+#define GL_UPPER_LEFT 0x8CA2
+#define GL_STENCIL_BACK_REF 0x8CA3
+#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4
+#define GL_STENCIL_BACK_WRITEMASK 0x8CA5
+
+typedef void (GLAPIENTRY * PFNGLATTACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONPROC) (GLuint program, GLuint index, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERPROC) (GLuint shader);
+typedef GLuint (GLAPIENTRY * PFNGLCREATEPROGRAMPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROC) (GLenum type);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETESHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDETACHSHADERPROC) (GLuint program, GLuint shader);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSPROC) (GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMPROC) (GLuint program, GLuint index, GLsizei maxLength, GLsizei* length, GLint* size, GLenum* type, GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDSHADERSPROC) (GLuint program, GLsizei maxCount, GLsizei* count, GLuint* shaders);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINFOLOGPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVPROC) (GLuint program, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETSHADERINFOLOGPROC) (GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEPROC) (GLuint obj, GLsizei maxLength, GLsizei* length, GLchar* source);
+typedef void (GLAPIENTRY * PFNGLGETSHADERIVPROC) (GLuint shader, GLenum pname, GLint* param);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONPROC) (GLuint program, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVPROC) (GLuint program, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVPROC) (GLuint program, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVPROC) (GLuint, GLenum, GLvoid**);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVPROC) (GLuint, GLenum, GLdouble*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVPROC) (GLuint, GLenum, GLfloat*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVPROC) (GLuint, GLenum, GLint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPROC) (GLuint program);
+typedef GLboolean (GLAPIENTRY * PFNGLISSHADERPROC) (GLuint shader);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEPROC) (GLuint shader, GLsizei count, const GLchar** strings, const GLint* lengths);
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILMASKSEPARATEPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* pointer);
+
+#define glAttachShader GLEW_GET_FUN(__glewAttachShader)
+#define glBindAttribLocation GLEW_GET_FUN(__glewBindAttribLocation)
+#define glBlendEquationSeparate GLEW_GET_FUN(__glewBlendEquationSeparate)
+#define glCompileShader GLEW_GET_FUN(__glewCompileShader)
+#define glCreateProgram GLEW_GET_FUN(__glewCreateProgram)
+#define glCreateShader GLEW_GET_FUN(__glewCreateShader)
+#define glDeleteProgram GLEW_GET_FUN(__glewDeleteProgram)
+#define glDeleteShader GLEW_GET_FUN(__glewDeleteShader)
+#define glDetachShader GLEW_GET_FUN(__glewDetachShader)
+#define glDisableVertexAttribArray GLEW_GET_FUN(__glewDisableVertexAttribArray)
+#define glDrawBuffers GLEW_GET_FUN(__glewDrawBuffers)
+#define glEnableVertexAttribArray GLEW_GET_FUN(__glewEnableVertexAttribArray)
+#define glGetActiveAttrib GLEW_GET_FUN(__glewGetActiveAttrib)
+#define glGetActiveUniform GLEW_GET_FUN(__glewGetActiveUniform)
+#define glGetAttachedShaders GLEW_GET_FUN(__glewGetAttachedShaders)
+#define glGetAttribLocation GLEW_GET_FUN(__glewGetAttribLocation)
+#define glGetProgramInfoLog GLEW_GET_FUN(__glewGetProgramInfoLog)
+#define glGetProgramiv GLEW_GET_FUN(__glewGetProgramiv)
+#define glGetShaderInfoLog GLEW_GET_FUN(__glewGetShaderInfoLog)
+#define glGetShaderSource GLEW_GET_FUN(__glewGetShaderSource)
+#define glGetShaderiv GLEW_GET_FUN(__glewGetShaderiv)
+#define glGetUniformLocation GLEW_GET_FUN(__glewGetUniformLocation)
+#define glGetUniformfv GLEW_GET_FUN(__glewGetUniformfv)
+#define glGetUniformiv GLEW_GET_FUN(__glewGetUniformiv)
+#define glGetVertexAttribPointerv GLEW_GET_FUN(__glewGetVertexAttribPointerv)
+#define glGetVertexAttribdv GLEW_GET_FUN(__glewGetVertexAttribdv)
+#define glGetVertexAttribfv GLEW_GET_FUN(__glewGetVertexAttribfv)
+#define glGetVertexAttribiv GLEW_GET_FUN(__glewGetVertexAttribiv)
+#define glIsProgram GLEW_GET_FUN(__glewIsProgram)
+#define glIsShader GLEW_GET_FUN(__glewIsShader)
+#define glLinkProgram GLEW_GET_FUN(__glewLinkProgram)
+#define glShaderSource GLEW_GET_FUN(__glewShaderSource)
+#define glStencilFuncSeparate GLEW_GET_FUN(__glewStencilFuncSeparate)
+#define glStencilMaskSeparate GLEW_GET_FUN(__glewStencilMaskSeparate)
+#define glStencilOpSeparate GLEW_GET_FUN(__glewStencilOpSeparate)
+#define glUniform1f GLEW_GET_FUN(__glewUniform1f)
+#define glUniform1fv GLEW_GET_FUN(__glewUniform1fv)
+#define glUniform1i GLEW_GET_FUN(__glewUniform1i)
+#define glUniform1iv GLEW_GET_FUN(__glewUniform1iv)
+#define glUniform2f GLEW_GET_FUN(__glewUniform2f)
+#define glUniform2fv GLEW_GET_FUN(__glewUniform2fv)
+#define glUniform2i GLEW_GET_FUN(__glewUniform2i)
+#define glUniform2iv GLEW_GET_FUN(__glewUniform2iv)
+#define glUniform3f GLEW_GET_FUN(__glewUniform3f)
+#define glUniform3fv GLEW_GET_FUN(__glewUniform3fv)
+#define glUniform3i GLEW_GET_FUN(__glewUniform3i)
+#define glUniform3iv GLEW_GET_FUN(__glewUniform3iv)
+#define glUniform4f GLEW_GET_FUN(__glewUniform4f)
+#define glUniform4fv GLEW_GET_FUN(__glewUniform4fv)
+#define glUniform4i GLEW_GET_FUN(__glewUniform4i)
+#define glUniform4iv GLEW_GET_FUN(__glewUniform4iv)
+#define glUniformMatrix2fv GLEW_GET_FUN(__glewUniformMatrix2fv)
+#define glUniformMatrix3fv GLEW_GET_FUN(__glewUniformMatrix3fv)
+#define glUniformMatrix4fv GLEW_GET_FUN(__glewUniformMatrix4fv)
+#define glUseProgram GLEW_GET_FUN(__glewUseProgram)
+#define glValidateProgram GLEW_GET_FUN(__glewValidateProgram)
+#define glVertexAttrib1d GLEW_GET_FUN(__glewVertexAttrib1d)
+#define glVertexAttrib1dv GLEW_GET_FUN(__glewVertexAttrib1dv)
+#define glVertexAttrib1f GLEW_GET_FUN(__glewVertexAttrib1f)
+#define glVertexAttrib1fv GLEW_GET_FUN(__glewVertexAttrib1fv)
+#define glVertexAttrib1s GLEW_GET_FUN(__glewVertexAttrib1s)
+#define glVertexAttrib1sv GLEW_GET_FUN(__glewVertexAttrib1sv)
+#define glVertexAttrib2d GLEW_GET_FUN(__glewVertexAttrib2d)
+#define glVertexAttrib2dv GLEW_GET_FUN(__glewVertexAttrib2dv)
+#define glVertexAttrib2f GLEW_GET_FUN(__glewVertexAttrib2f)
+#define glVertexAttrib2fv GLEW_GET_FUN(__glewVertexAttrib2fv)
+#define glVertexAttrib2s GLEW_GET_FUN(__glewVertexAttrib2s)
+#define glVertexAttrib2sv GLEW_GET_FUN(__glewVertexAttrib2sv)
+#define glVertexAttrib3d GLEW_GET_FUN(__glewVertexAttrib3d)
+#define glVertexAttrib3dv GLEW_GET_FUN(__glewVertexAttrib3dv)
+#define glVertexAttrib3f GLEW_GET_FUN(__glewVertexAttrib3f)
+#define glVertexAttrib3fv GLEW_GET_FUN(__glewVertexAttrib3fv)
+#define glVertexAttrib3s GLEW_GET_FUN(__glewVertexAttrib3s)
+#define glVertexAttrib3sv GLEW_GET_FUN(__glewVertexAttrib3sv)
+#define glVertexAttrib4Nbv GLEW_GET_FUN(__glewVertexAttrib4Nbv)
+#define glVertexAttrib4Niv GLEW_GET_FUN(__glewVertexAttrib4Niv)
+#define glVertexAttrib4Nsv GLEW_GET_FUN(__glewVertexAttrib4Nsv)
+#define glVertexAttrib4Nub GLEW_GET_FUN(__glewVertexAttrib4Nub)
+#define glVertexAttrib4Nubv GLEW_GET_FUN(__glewVertexAttrib4Nubv)
+#define glVertexAttrib4Nuiv GLEW_GET_FUN(__glewVertexAttrib4Nuiv)
+#define glVertexAttrib4Nusv GLEW_GET_FUN(__glewVertexAttrib4Nusv)
+#define glVertexAttrib4bv GLEW_GET_FUN(__glewVertexAttrib4bv)
+#define glVertexAttrib4d GLEW_GET_FUN(__glewVertexAttrib4d)
+#define glVertexAttrib4dv GLEW_GET_FUN(__glewVertexAttrib4dv)
+#define glVertexAttrib4f GLEW_GET_FUN(__glewVertexAttrib4f)
+#define glVertexAttrib4fv GLEW_GET_FUN(__glewVertexAttrib4fv)
+#define glVertexAttrib4iv GLEW_GET_FUN(__glewVertexAttrib4iv)
+#define glVertexAttrib4s GLEW_GET_FUN(__glewVertexAttrib4s)
+#define glVertexAttrib4sv GLEW_GET_FUN(__glewVertexAttrib4sv)
+#define glVertexAttrib4ubv GLEW_GET_FUN(__glewVertexAttrib4ubv)
+#define glVertexAttrib4uiv GLEW_GET_FUN(__glewVertexAttrib4uiv)
+#define glVertexAttrib4usv GLEW_GET_FUN(__glewVertexAttrib4usv)
+#define glVertexAttribPointer GLEW_GET_FUN(__glewVertexAttribPointer)
+
+#define GLEW_VERSION_2_0 GLEW_GET_VAR(__GLEW_VERSION_2_0)
+
+#endif /* !GL_VERSION_2_0 */
+
+/* ----------------------------- GL_VERSION_2_1 ---------------------------- */
+
+#if !defined(GL_VERSION_2_1)
+#define GL_VERSION_2_1 1
+
+#define GL_CURRENT_RASTER_SECONDARY_COLOR 0x845F
+#define GL_PIXEL_PACK_BUFFER 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING 0x88EF
+#define GL_FLOAT_MAT2x3 0x8B65
+#define GL_FLOAT_MAT2x4 0x8B66
+#define GL_FLOAT_MAT3x2 0x8B67
+#define GL_FLOAT_MAT3x4 0x8B68
+#define GL_FLOAT_MAT4x2 0x8B69
+#define GL_FLOAT_MAT4x3 0x8B6A
+#define GL_SRGB 0x8C40
+#define GL_SRGB8 0x8C41
+#define GL_SRGB_ALPHA 0x8C42
+#define GL_SRGB8_ALPHA8 0x8C43
+#define GL_SLUMINANCE_ALPHA 0x8C44
+#define GL_SLUMINANCE8_ALPHA8 0x8C45
+#define GL_SLUMINANCE 0x8C46
+#define GL_SLUMINANCE8 0x8C47
+#define GL_COMPRESSED_SRGB 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA 0x8C49
+#define GL_COMPRESSED_SLUMINANCE 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA 0x8C4B
+
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
+
+#define glUniformMatrix2x3fv GLEW_GET_FUN(__glewUniformMatrix2x3fv)
+#define glUniformMatrix2x4fv GLEW_GET_FUN(__glewUniformMatrix2x4fv)
+#define glUniformMatrix3x2fv GLEW_GET_FUN(__glewUniformMatrix3x2fv)
+#define glUniformMatrix3x4fv GLEW_GET_FUN(__glewUniformMatrix3x4fv)
+#define glUniformMatrix4x2fv GLEW_GET_FUN(__glewUniformMatrix4x2fv)
+#define glUniformMatrix4x3fv GLEW_GET_FUN(__glewUniformMatrix4x3fv)
+
+#define GLEW_VERSION_2_1 GLEW_GET_VAR(__GLEW_VERSION_2_1)
+
+#endif /* !GL_VERSION_2_1 */
+
+/* ----------------------------- GL_VERSION_3_0 ---------------------------- */
+
+#if !defined(GL_VERSION_3_0)
+#define GL_VERSION_3_0 1
+
+#define GL_MAX_CLIP_DISTANCES GL_MAX_CLIP_PLANES
+#define GL_CLIP_DISTANCE5 GL_CLIP_PLANE5
+#define GL_CLIP_DISTANCE1 GL_CLIP_PLANE1
+#define GL_CLIP_DISTANCE3 GL_CLIP_PLANE3
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_R_TO_TEXTURE_ARB
+#define GL_CLIP_DISTANCE0 GL_CLIP_PLANE0
+#define GL_CLIP_DISTANCE4 GL_CLIP_PLANE4
+#define GL_CLIP_DISTANCE2 GL_CLIP_PLANE2
+#define GL_MAX_VARYING_COMPONENTS GL_MAX_VARYING_FLOATS
+#define GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT 0x0001
+#define GL_MAJOR_VERSION 0x821B
+#define GL_MINOR_VERSION 0x821C
+#define GL_NUM_EXTENSIONS 0x821D
+#define GL_CONTEXT_FLAGS 0x821E
+#define GL_DEPTH_BUFFER 0x8223
+#define GL_STENCIL_BUFFER 0x8224
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RGBA32F 0x8814
+#define GL_RGB32F 0x8815
+#define GL_RGBA16F 0x881A
+#define GL_RGB16F 0x881B
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER 0x88FD
+#define GL_MAX_ARRAY_TEXTURE_LAYERS 0x88FF
+#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
+#define GL_CLAMP_VERTEX_COLOR 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR 0x891B
+#define GL_CLAMP_READ_COLOR 0x891C
+#define GL_FIXED_ONLY 0x891D
+#define GL_TEXTURE_RED_TYPE 0x8C10
+#define GL_TEXTURE_GREEN_TYPE 0x8C11
+#define GL_TEXTURE_BLUE_TYPE 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE 0x8C16
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY 0x8C1D
+#define GL_R11F_G11F_B10F 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+#define GL_RGB9_E5 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE 0x8C3F
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE 0x8C85
+#define GL_PRIMITIVES_GENERATED 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN 0x8C88
+#define GL_RASTERIZER_DISCARD 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS 0x8C8C
+#define GL_SEPARATE_ATTRIBS 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING 0x8C8F
+#define GL_RGBA32UI 0x8D70
+#define GL_RGB32UI 0x8D71
+#define GL_RGBA16UI 0x8D76
+#define GL_RGB16UI 0x8D77
+#define GL_RGBA8UI 0x8D7C
+#define GL_RGB8UI 0x8D7D
+#define GL_RGBA32I 0x8D82
+#define GL_RGB32I 0x8D83
+#define GL_RGBA16I 0x8D88
+#define GL_RGB16I 0x8D89
+#define GL_RGBA8I 0x8D8E
+#define GL_RGB8I 0x8D8F
+#define GL_RED_INTEGER 0x8D94
+#define GL_GREEN_INTEGER 0x8D95
+#define GL_BLUE_INTEGER 0x8D96
+#define GL_ALPHA_INTEGER 0x8D97
+#define GL_RGB_INTEGER 0x8D98
+#define GL_RGBA_INTEGER 0x8D99
+#define GL_BGR_INTEGER 0x8D9A
+#define GL_BGRA_INTEGER 0x8D9B
+#define GL_SAMPLER_1D_ARRAY 0x8DC0
+#define GL_SAMPLER_2D_ARRAY 0x8DC1
+#define GL_SAMPLER_1D_ARRAY_SHADOW 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW 0x8DC5
+#define GL_UNSIGNED_INT_VEC2 0x8DC6
+#define GL_UNSIGNED_INT_VEC3 0x8DC7
+#define GL_UNSIGNED_INT_VEC4 0x8DC8
+#define GL_INT_SAMPLER_1D 0x8DC9
+#define GL_INT_SAMPLER_2D 0x8DCA
+#define GL_INT_SAMPLER_3D 0x8DCB
+#define GL_INT_SAMPLER_CUBE 0x8DCC
+#define GL_INT_SAMPLER_1D_ARRAY 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY 0x8DCF
+#define GL_UNSIGNED_INT_SAMPLER_1D 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY 0x8DD7
+#define GL_QUERY_WAIT 0x8E13
+#define GL_QUERY_NO_WAIT 0x8E14
+#define GL_QUERY_BY_REGION_WAIT 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERPROC) (GLuint, GLenum);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKPROC) (GLenum);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONPROC) (GLuint, GLuint, const GLchar*);
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORPROC) (GLenum, GLenum);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFIPROC) (GLenum, GLint, GLfloat, GLint);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERFVPROC) (GLenum, GLint, const GLfloat*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERIVPROC) (GLenum, GLint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERUIVPROC) (GLenum, GLint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLCOLORMASKIPROC) (GLuint, GLboolean, GLboolean, GLboolean, GLboolean);
+typedef void (GLAPIENTRY * PFNGLDISABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENABLEIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANI_VPROC) (GLenum, GLuint, GLboolean*);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONPROC) (GLuint, const GLchar*);
+typedef const GLubyte* (GLAPIENTRY * PFNGLGETSTRINGIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVPROC) (GLenum, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVPROC) (GLenum, GLenum, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGPROC) (GLuint, GLuint, GLsizei, GLsizei *, GLsizei *, GLenum *, GLchar *);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVPROC) (GLuint, GLint, GLuint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVPROC) (GLuint, GLenum, GLint*);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVPROC) (GLuint, GLenum, GLuint*);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDIPROC) (GLenum, GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVPROC) (GLenum, GLenum, const GLint*);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVPROC) (GLenum, GLenum, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSPROC) (GLuint, GLsizei, const GLchar **, GLenum);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIPROC) (GLint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIPROC) (GLint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIPROC) (GLint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIPROC) (GLint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVPROC) (GLint, GLsizei, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IPROC) (GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIPROC) (GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IPROC) (GLuint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIPROC) (GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IPROC) (GLuint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIPROC) (GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVPROC) (GLuint, const GLbyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IPROC) (GLuint, GLint, GLint, GLint, GLint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVPROC) (GLuint, const GLint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVPROC) (GLuint, const GLshort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVPROC) (GLuint, const GLubyte*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIPROC) (GLuint, GLuint, GLuint, GLuint, GLuint);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVPROC) (GLuint, const GLuint*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVPROC) (GLuint, const GLushort*);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTERPROC) (GLuint, GLint, GLenum, GLsizei, const GLvoid*);
+
+#define glBeginConditionalRender GLEW_GET_FUN(__glewBeginConditionalRender)
+#define glBeginTransformFeedback GLEW_GET_FUN(__glewBeginTransformFeedback)
+#define glBindFragDataLocation GLEW_GET_FUN(__glewBindFragDataLocation)
+#define glClampColor GLEW_GET_FUN(__glewClampColor)
+#define glClearBufferfi GLEW_GET_FUN(__glewClearBufferfi)
+#define glClearBufferfv GLEW_GET_FUN(__glewClearBufferfv)
+#define glClearBufferiv GLEW_GET_FUN(__glewClearBufferiv)
+#define glClearBufferuiv GLEW_GET_FUN(__glewClearBufferuiv)
+#define glColorMaski GLEW_GET_FUN(__glewColorMaski)
+#define glDisablei GLEW_GET_FUN(__glewDisablei)
+#define glEnablei GLEW_GET_FUN(__glewEnablei)
+#define glEndConditionalRender GLEW_GET_FUN(__glewEndConditionalRender)
+#define glEndTransformFeedback GLEW_GET_FUN(__glewEndTransformFeedback)
+#define glGetBooleani_v GLEW_GET_FUN(__glewGetBooleani_v)
+#define glGetFragDataLocation GLEW_GET_FUN(__glewGetFragDataLocation)
+#define glGetStringi GLEW_GET_FUN(__glewGetStringi)
+#define glGetTexParameterIiv GLEW_GET_FUN(__glewGetTexParameterIiv)
+#define glGetTexParameterIuiv GLEW_GET_FUN(__glewGetTexParameterIuiv)
+#define glGetTransformFeedbackVarying GLEW_GET_FUN(__glewGetTransformFeedbackVarying)
+#define glGetUniformuiv GLEW_GET_FUN(__glewGetUniformuiv)
+#define glGetVertexAttribIiv GLEW_GET_FUN(__glewGetVertexAttribIiv)
+#define glGetVertexAttribIuiv GLEW_GET_FUN(__glewGetVertexAttribIuiv)
+#define glIsEnabledi GLEW_GET_FUN(__glewIsEnabledi)
+#define glTexParameterIiv GLEW_GET_FUN(__glewTexParameterIiv)
+#define glTexParameterIuiv GLEW_GET_FUN(__glewTexParameterIuiv)
+#define glTransformFeedbackVaryings GLEW_GET_FUN(__glewTransformFeedbackVaryings)
+#define glUniform1ui GLEW_GET_FUN(__glewUniform1ui)
+#define glUniform1uiv GLEW_GET_FUN(__glewUniform1uiv)
+#define glUniform2ui GLEW_GET_FUN(__glewUniform2ui)
+#define glUniform2uiv GLEW_GET_FUN(__glewUniform2uiv)
+#define glUniform3ui GLEW_GET_FUN(__glewUniform3ui)
+#define glUniform3uiv GLEW_GET_FUN(__glewUniform3uiv)
+#define glUniform4ui GLEW_GET_FUN(__glewUniform4ui)
+#define glUniform4uiv GLEW_GET_FUN(__glewUniform4uiv)
+#define glVertexAttribI1i GLEW_GET_FUN(__glewVertexAttribI1i)
+#define glVertexAttribI1iv GLEW_GET_FUN(__glewVertexAttribI1iv)
+#define glVertexAttribI1ui GLEW_GET_FUN(__glewVertexAttribI1ui)
+#define glVertexAttribI1uiv GLEW_GET_FUN(__glewVertexAttribI1uiv)
+#define glVertexAttribI2i GLEW_GET_FUN(__glewVertexAttribI2i)
+#define glVertexAttribI2iv GLEW_GET_FUN(__glewVertexAttribI2iv)
+#define glVertexAttribI2ui GLEW_GET_FUN(__glewVertexAttribI2ui)
+#define glVertexAttribI2uiv GLEW_GET_FUN(__glewVertexAttribI2uiv)
+#define glVertexAttribI3i GLEW_GET_FUN(__glewVertexAttribI3i)
+#define glVertexAttribI3iv GLEW_GET_FUN(__glewVertexAttribI3iv)
+#define glVertexAttribI3ui GLEW_GET_FUN(__glewVertexAttribI3ui)
+#define glVertexAttribI3uiv GLEW_GET_FUN(__glewVertexAttribI3uiv)
+#define glVertexAttribI4bv GLEW_GET_FUN(__glewVertexAttribI4bv)
+#define glVertexAttribI4i GLEW_GET_FUN(__glewVertexAttribI4i)
+#define glVertexAttribI4iv GLEW_GET_FUN(__glewVertexAttribI4iv)
+#define glVertexAttribI4sv GLEW_GET_FUN(__glewVertexAttribI4sv)
+#define glVertexAttribI4ubv GLEW_GET_FUN(__glewVertexAttribI4ubv)
+#define glVertexAttribI4ui GLEW_GET_FUN(__glewVertexAttribI4ui)
+#define glVertexAttribI4uiv GLEW_GET_FUN(__glewVertexAttribI4uiv)
+#define glVertexAttribI4usv GLEW_GET_FUN(__glewVertexAttribI4usv)
+#define glVertexAttribIPointer GLEW_GET_FUN(__glewVertexAttribIPointer)
+
+#define GLEW_VERSION_3_0 GLEW_GET_VAR(__GLEW_VERSION_3_0)
+
+#endif /* !GL_VERSION_3_0 */
+
+/* ----------------------------- GL_VERSION_3_1 ---------------------------- */
+
+#if !defined(GL_VERSION_3_1)
+#define GL_VERSION_3_1 1
+
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
+#define GL_SAMPLER_2D_RECT 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT 0x8C2E
+#define GL_SAMPLER_BUFFER 0x8DC2
+#define GL_INT_SAMPLER_2D_RECT 0x8DCD
+#define GL_INT_SAMPLER_BUFFER 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER 0x8DD8
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_PRIMITIVE_RESTART 0x8F9D
+#define GL_PRIMITIVE_RESTART_INDEX 0x8F9E
+#define GL_BUFFER_ACCESS_FLAGS 0x911F
+#define GL_BUFFER_MAP_LENGTH 0x9120
+#define GL_BUFFER_MAP_OFFSET 0x9121
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDPROC) (GLenum, GLint, GLsizei, GLsizei);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDPROC) (GLenum, GLsizei, GLenum, const GLvoid*, GLsizei);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXPROC) (GLuint);
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERPROC) (GLenum, GLenum, GLuint);
+
+#define glDrawArraysInstanced GLEW_GET_FUN(__glewDrawArraysInstanced)
+#define glDrawElementsInstanced GLEW_GET_FUN(__glewDrawElementsInstanced)
+#define glPrimitiveRestartIndex GLEW_GET_FUN(__glewPrimitiveRestartIndex)
+#define glTexBuffer GLEW_GET_FUN(__glewTexBuffer)
+
+#define GLEW_VERSION_3_1 GLEW_GET_VAR(__GLEW_VERSION_3_1)
+
+#endif /* !GL_VERSION_3_1 */
+
+/* ----------------------------- GL_VERSION_3_2 ---------------------------- */
+
+#if !defined(GL_VERSION_3_2)
+#define GL_VERSION_3_2 1
+
+#define GL_CONTEXT_CORE_PROFILE_BIT 0x00000001
+#define GL_CONTEXT_COMPATIBILITY_PROFILE_BIT 0x00000002
+#define GL_LINES_ADJACENCY 0x000A
+#define GL_LINE_STRIP_ADJACENCY 0x000B
+#define GL_TRIANGLES_ADJACENCY 0x000C
+#define GL_TRIANGLE_STRIP_ADJACENCY 0x000D
+#define GL_PROGRAM_POINT_SIZE 0x8642
+#define GL_GEOMETRY_VERTICES_OUT 0x8916
+#define GL_GEOMETRY_INPUT_TYPE 0x8917
+#define GL_GEOMETRY_OUTPUT_TYPE 0x8918
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS 0x8DA8
+#define GL_GEOMETRY_SHADER 0x8DD9
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS 0x8DE1
+#define GL_MAX_VERTEX_OUTPUT_COMPONENTS 0x9122
+#define GL_MAX_GEOMETRY_INPUT_COMPONENTS 0x9123
+#define GL_MAX_GEOMETRY_OUTPUT_COMPONENTS 0x9124
+#define GL_MAX_FRAGMENT_INPUT_COMPONENTS 0x9125
+#define GL_CONTEXT_PROFILE_MASK 0x9126
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREPROC) (GLenum, GLenum, GLuint, GLint);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERI64VPROC) (GLenum, GLenum, GLint64 *);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *);
+
+#define glFramebufferTexture GLEW_GET_FUN(__glewFramebufferTexture)
+#define glGetBufferParameteri64v GLEW_GET_FUN(__glewGetBufferParameteri64v)
+#define glGetInteger64i_v GLEW_GET_FUN(__glewGetInteger64i_v)
+
+#define GLEW_VERSION_3_2 GLEW_GET_VAR(__GLEW_VERSION_3_2)
+
+#endif /* !GL_VERSION_3_2 */
+
+/* ----------------------------- GL_VERSION_3_3 ---------------------------- */
+
+#if !defined(GL_VERSION_3_3)
+#define GL_VERSION_3_3 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+#define GL_RGB10_A2UI 0x906F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
+
+#define glVertexAttribDivisor GLEW_GET_FUN(__glewVertexAttribDivisor)
+
+#define GLEW_VERSION_3_3 GLEW_GET_VAR(__GLEW_VERSION_3_3)
+
+#endif /* !GL_VERSION_3_3 */
+
+/* ----------------------------- GL_VERSION_4_0 ---------------------------- */
+
+#if !defined(GL_VERSION_4_0)
+#define GL_VERSION_4_0 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_SAMPLE_SHADING 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY 0x900F
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
+
+#define glBlendEquationSeparatei GLEW_GET_FUN(__glewBlendEquationSeparatei)
+#define glBlendEquationi GLEW_GET_FUN(__glewBlendEquationi)
+#define glBlendFuncSeparatei GLEW_GET_FUN(__glewBlendFuncSeparatei)
+#define glBlendFunci GLEW_GET_FUN(__glewBlendFunci)
+#define glMinSampleShading GLEW_GET_FUN(__glewMinSampleShading)
+
+#define GLEW_VERSION_4_0 GLEW_GET_VAR(__GLEW_VERSION_4_0)
+
+#endif /* !GL_VERSION_4_0 */
+
+/* ----------------------------- GL_VERSION_4_1 ---------------------------- */
+
+#if !defined(GL_VERSION_4_1)
+#define GL_VERSION_4_1 1
+
+#define GLEW_VERSION_4_1 GLEW_GET_VAR(__GLEW_VERSION_4_1)
+
+#endif /* !GL_VERSION_4_1 */
+
+/* ----------------------------- GL_VERSION_4_2 ---------------------------- */
+
+#if !defined(GL_VERSION_4_2)
+#define GL_VERSION_4_2 1
+
+#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
+
+#endif /* !GL_VERSION_4_2 */
+
+/* -------------------------- GL_3DFX_multisample -------------------------- */
+
+#if !defined(GL_3DFX_multisample)
+#define GL_3DFX_multisample 1
+
+#define GL_MULTISAMPLE_3DFX 0x86B2
+#define GL_SAMPLE_BUFFERS_3DFX 0x86B3
+#define GL_SAMPLES_3DFX 0x86B4
+#define GL_MULTISAMPLE_BIT_3DFX 0x20000000
+
+#define GLEW_3DFX_multisample GLEW_GET_VAR(__GLEW_3DFX_multisample)
+
+#endif /* !GL_3DFX_multisample */
+
+/* ---------------------------- GL_3DFX_tbuffer ---------------------------- */
+
+#if !defined(GL_3DFX_tbuffer)
+#define GL_3DFX_tbuffer 1
+
+typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
+
+#define glTbufferMask3DFX GLEW_GET_FUN(__glewTbufferMask3DFX)
+
+#define GLEW_3DFX_tbuffer GLEW_GET_VAR(__GLEW_3DFX_tbuffer)
+
+#endif /* !GL_3DFX_tbuffer */
+
+/* -------------------- GL_3DFX_texture_compression_FXT1 ------------------- */
+
+#if !defined(GL_3DFX_texture_compression_FXT1)
+#define GL_3DFX_texture_compression_FXT1 1
+
+#define GL_COMPRESSED_RGB_FXT1_3DFX 0x86B0
+#define GL_COMPRESSED_RGBA_FXT1_3DFX 0x86B1
+
+#define GLEW_3DFX_texture_compression_FXT1 GLEW_GET_VAR(__GLEW_3DFX_texture_compression_FXT1)
+
+#endif /* !GL_3DFX_texture_compression_FXT1 */
+
+/* ----------------------- GL_AMD_blend_minmax_factor ---------------------- */
+
+#if !defined(GL_AMD_blend_minmax_factor)
+#define GL_AMD_blend_minmax_factor 1
+
+#define GL_FACTOR_MIN_AMD 0x901C
+#define GL_FACTOR_MAX_AMD 0x901D
+
+#define GLEW_AMD_blend_minmax_factor GLEW_GET_VAR(__GLEW_AMD_blend_minmax_factor)
+
+#endif /* !GL_AMD_blend_minmax_factor */
+
+/* ----------------------- GL_AMD_conservative_depth ----------------------- */
+
+#if !defined(GL_AMD_conservative_depth)
+#define GL_AMD_conservative_depth 1
+
+#define GLEW_AMD_conservative_depth GLEW_GET_VAR(__GLEW_AMD_conservative_depth)
+
+#endif /* !GL_AMD_conservative_depth */
+
+/* -------------------------- GL_AMD_debug_output -------------------------- */
+
+#if !defined(GL_AMD_debug_output)
+#define GL_AMD_debug_output 1
+
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_AMD 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_AMD 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_AMD 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_AMD 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_AMD 0x9147
+#define GL_DEBUG_SEVERITY_LOW_AMD 0x9148
+#define GL_DEBUG_CATEGORY_API_ERROR_AMD 0x9149
+#define GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD 0x914A
+#define GL_DEBUG_CATEGORY_DEPRECATION_AMD 0x914B
+#define GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD 0x914C
+#define GL_DEBUG_CATEGORY_PERFORMANCE_AMD 0x914D
+#define GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD 0x914E
+#define GL_DEBUG_CATEGORY_APPLICATION_AMD 0x914F
+#define GL_DEBUG_CATEGORY_OTHER_AMD 0x9150
+
+typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);
+
+#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
+#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
+#define glDebugMessageInsertAMD GLEW_GET_FUN(__glewDebugMessageInsertAMD)
+#define glGetDebugMessageLogAMD GLEW_GET_FUN(__glewGetDebugMessageLogAMD)
+
+#define GLEW_AMD_debug_output GLEW_GET_VAR(__GLEW_AMD_debug_output)
+
+#endif /* !GL_AMD_debug_output */
+
+/* ---------------------- GL_AMD_depth_clamp_separate ---------------------- */
+
+#if !defined(GL_AMD_depth_clamp_separate)
+#define GL_AMD_depth_clamp_separate 1
+
+#define GL_DEPTH_CLAMP_NEAR_AMD 0x901E
+#define GL_DEPTH_CLAMP_FAR_AMD 0x901F
+
+#define GLEW_AMD_depth_clamp_separate GLEW_GET_VAR(__GLEW_AMD_depth_clamp_separate)
+
+#endif /* !GL_AMD_depth_clamp_separate */
+
+/* ----------------------- GL_AMD_draw_buffers_blend ----------------------- */
+
+#if !defined(GL_AMD_draw_buffers_blend)
+#define GL_AMD_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONINDEXEDAMDPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCINDEXEDAMDPROC) (GLuint buf, GLenum src, GLenum dst);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+
+#define glBlendEquationIndexedAMD GLEW_GET_FUN(__glewBlendEquationIndexedAMD)
+#define glBlendEquationSeparateIndexedAMD GLEW_GET_FUN(__glewBlendEquationSeparateIndexedAMD)
+#define glBlendFuncIndexedAMD GLEW_GET_FUN(__glewBlendFuncIndexedAMD)
+#define glBlendFuncSeparateIndexedAMD GLEW_GET_FUN(__glewBlendFuncSeparateIndexedAMD)
+
+#define GLEW_AMD_draw_buffers_blend GLEW_GET_VAR(__GLEW_AMD_draw_buffers_blend)
+
+#endif /* !GL_AMD_draw_buffers_blend */
+
+/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
+
+#if !defined(GL_AMD_multi_draw_indirect)
+#define GL_AMD_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
+#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
+
+#define GLEW_AMD_multi_draw_indirect GLEW_GET_VAR(__GLEW_AMD_multi_draw_indirect)
+
+#endif /* !GL_AMD_multi_draw_indirect */
+
+/* ------------------------- GL_AMD_name_gen_delete ------------------------ */
+
+#if !defined(GL_AMD_name_gen_delete)
+#define GL_AMD_name_gen_delete 1
+
+#define GL_DATA_BUFFER_AMD 0x9151
+#define GL_PERFORMANCE_MONITOR_AMD 0x9152
+#define GL_QUERY_OBJECT_AMD 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_AMD 0x9154
+#define GL_SAMPLER_OBJECT_AMD 0x9155
+
+typedef void (GLAPIENTRY * PFNGLDELETENAMESAMDPROC) (GLenum identifier, GLuint num, const GLuint* names);
+typedef void (GLAPIENTRY * PFNGLGENNAMESAMDPROC) (GLenum identifier, GLuint num, GLuint* names);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint name);
+
+#define glDeleteNamesAMD GLEW_GET_FUN(__glewDeleteNamesAMD)
+#define glGenNamesAMD GLEW_GET_FUN(__glewGenNamesAMD)
+#define glIsNameAMD GLEW_GET_FUN(__glewIsNameAMD)
+
+#define GLEW_AMD_name_gen_delete GLEW_GET_VAR(__GLEW_AMD_name_gen_delete)
+
+#endif /* !GL_AMD_name_gen_delete */
+
+/* ----------------------- GL_AMD_performance_monitor ---------------------- */
+
+#if !defined(GL_AMD_performance_monitor)
+#define GL_AMD_performance_monitor 1
+
+#define GL_UNSIGNED_INT 0x1405
+#define GL_FLOAT 0x1406
+#define GL_COUNTER_TYPE_AMD 0x8BC0
+#define GL_COUNTER_RANGE_AMD 0x8BC1
+#define GL_UNSIGNED_INT64_AMD 0x8BC2
+#define GL_PERCENTAGE_AMD 0x8BC3
+#define GL_PERFMON_RESULT_AVAILABLE_AMD 0x8BC4
+#define GL_PERFMON_RESULT_SIZE_AMD 0x8BC5
+#define GL_PERFMON_RESULT_AMD 0x8BC6
+
+typedef void (GLAPIENTRY * PFNGLBEGINPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
+typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
+typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
+
+#define glBeginPerfMonitorAMD GLEW_GET_FUN(__glewBeginPerfMonitorAMD)
+#define glDeletePerfMonitorsAMD GLEW_GET_FUN(__glewDeletePerfMonitorsAMD)
+#define glEndPerfMonitorAMD GLEW_GET_FUN(__glewEndPerfMonitorAMD)
+#define glGenPerfMonitorsAMD GLEW_GET_FUN(__glewGenPerfMonitorsAMD)
+#define glGetPerfMonitorCounterDataAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterDataAMD)
+#define glGetPerfMonitorCounterInfoAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterInfoAMD)
+#define glGetPerfMonitorCounterStringAMD GLEW_GET_FUN(__glewGetPerfMonitorCounterStringAMD)
+#define glGetPerfMonitorCountersAMD GLEW_GET_FUN(__glewGetPerfMonitorCountersAMD)
+#define glGetPerfMonitorGroupStringAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupStringAMD)
+#define glGetPerfMonitorGroupsAMD GLEW_GET_FUN(__glewGetPerfMonitorGroupsAMD)
+#define glSelectPerfMonitorCountersAMD GLEW_GET_FUN(__glewSelectPerfMonitorCountersAMD)
+
+#define GLEW_AMD_performance_monitor GLEW_GET_VAR(__GLEW_AMD_performance_monitor)
+
+#endif /* !GL_AMD_performance_monitor */
+
+/* -------------------------- GL_AMD_pinned_memory ------------------------- */
+
+#if !defined(GL_AMD_pinned_memory)
+#define GL_AMD_pinned_memory 1
+
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+
+#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
+
+#endif /* !GL_AMD_pinned_memory */
+
+/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
+
+#if !defined(GL_AMD_query_buffer_object)
+#define GL_AMD_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+
+#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
+
+#endif /* !GL_AMD_query_buffer_object */
+
+/* ------------------------ GL_AMD_sample_positions ------------------------ */
+
+#if !defined(GL_AMD_sample_positions)
+#define GL_AMD_sample_positions 1
+
+#define GL_SUBSAMPLE_DISTANCE_AMD 0x883F
+
+typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint index, const GLfloat* val);
+
+#define glSetMultisamplefvAMD GLEW_GET_FUN(__glewSetMultisamplefvAMD)
+
+#define GLEW_AMD_sample_positions GLEW_GET_VAR(__GLEW_AMD_sample_positions)
+
+#endif /* !GL_AMD_sample_positions */
+
+/* ------------------ GL_AMD_seamless_cubemap_per_texture ------------------ */
+
+#if !defined(GL_AMD_seamless_cubemap_per_texture)
+#define GL_AMD_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS_ARB 0x884F
+
+#define GLEW_AMD_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_AMD_seamless_cubemap_per_texture)
+
+#endif /* !GL_AMD_seamless_cubemap_per_texture */
+
+/* ---------------------- GL_AMD_shader_stencil_export --------------------- */
+
+#if !defined(GL_AMD_shader_stencil_export)
+#define GL_AMD_shader_stencil_export 1
+
+#define GLEW_AMD_shader_stencil_export GLEW_GET_VAR(__GLEW_AMD_shader_stencil_export)
+
+#endif /* !GL_AMD_shader_stencil_export */
+
+/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
+
+#if !defined(GL_AMD_shader_trinary_minmax)
+#define GL_AMD_shader_trinary_minmax 1
+
+#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
+
+#endif /* !GL_AMD_shader_trinary_minmax */
+
+/* ------------------------- GL_AMD_sparse_texture ------------------------- */
+
+#if !defined(GL_AMD_sparse_texture)
+#define GL_AMD_sparse_texture 1
+
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+
+#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
+#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
+
+#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
+
+#endif /* !GL_AMD_sparse_texture */
+
+/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
+
+#if !defined(GL_AMD_stencil_operation_extended)
+#define GL_AMD_stencil_operation_extended 1
+
+#define GL_AND 0x1501
+#define GL_XOR 0x1506
+#define GL_OR 0x1507
+#define GL_NOR 0x1508
+#define GL_EQUIV 0x1509
+#define GL_NAND 0x150E
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+
+typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+
+#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
+
+#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
+
+#endif /* !GL_AMD_stencil_operation_extended */
+
+/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
+
+#if !defined(GL_AMD_texture_texture4)
+#define GL_AMD_texture_texture4 1
+
+#define GLEW_AMD_texture_texture4 GLEW_GET_VAR(__GLEW_AMD_texture_texture4)
+
+#endif /* !GL_AMD_texture_texture4 */
+
+/* --------------- GL_AMD_transform_feedback3_lines_triangles -------------- */
+
+#if !defined(GL_AMD_transform_feedback3_lines_triangles)
+#define GL_AMD_transform_feedback3_lines_triangles 1
+
+#define GLEW_AMD_transform_feedback3_lines_triangles GLEW_GET_VAR(__GLEW_AMD_transform_feedback3_lines_triangles)
+
+#endif /* !GL_AMD_transform_feedback3_lines_triangles */
+
+/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
+
+#if !defined(GL_AMD_vertex_shader_layer)
+#define GL_AMD_vertex_shader_layer 1
+
+#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
+
+#endif /* !GL_AMD_vertex_shader_layer */
+
+/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
+
+#if !defined(GL_AMD_vertex_shader_tessellator)
+#define GL_AMD_vertex_shader_tessellator 1
+
+#define GL_SAMPLER_BUFFER_AMD 0x9001
+#define GL_INT_SAMPLER_BUFFER_AMD 0x9002
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD 0x9003
+#define GL_TESSELLATION_MODE_AMD 0x9004
+#define GL_TESSELLATION_FACTOR_AMD 0x9005
+#define GL_DISCRETE_AMD 0x9006
+#define GL_CONTINUOUS_AMD 0x9007
+
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONFACTORAMDPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
+
+#define glTessellationFactorAMD GLEW_GET_FUN(__glewTessellationFactorAMD)
+#define glTessellationModeAMD GLEW_GET_FUN(__glewTessellationModeAMD)
+
+#define GLEW_AMD_vertex_shader_tessellator GLEW_GET_VAR(__GLEW_AMD_vertex_shader_tessellator)
+
+#endif /* !GL_AMD_vertex_shader_tessellator */
+
+/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
+
+#if !defined(GL_AMD_vertex_shader_viewport_index)
+#define GL_AMD_vertex_shader_viewport_index 1
+
+#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
+
+#endif /* !GL_AMD_vertex_shader_viewport_index */
+
+/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
+
+#if !defined(GL_APPLE_aux_depth_stencil)
+#define GL_APPLE_aux_depth_stencil 1
+
+#define GL_AUX_DEPTH_STENCIL_APPLE 0x8A14
+
+#define GLEW_APPLE_aux_depth_stencil GLEW_GET_VAR(__GLEW_APPLE_aux_depth_stencil)
+
+#endif /* !GL_APPLE_aux_depth_stencil */
+
+/* ------------------------ GL_APPLE_client_storage ------------------------ */
+
+#if !defined(GL_APPLE_client_storage)
+#define GL_APPLE_client_storage 1
+
+#define GL_UNPACK_CLIENT_STORAGE_APPLE 0x85B2
+
+#define GLEW_APPLE_client_storage GLEW_GET_VAR(__GLEW_APPLE_client_storage)
+
+#endif /* !GL_APPLE_client_storage */
+
+/* ------------------------- GL_APPLE_element_array ------------------------ */
+
+#if !defined(GL_APPLE_element_array)
+#define GL_APPLE_element_array 1
+
+#define GL_ELEMENT_ARRAY_APPLE 0x8A0C
+#define GL_ELEMENT_ARRAY_TYPE_APPLE 0x8A0D
+#define GL_ELEMENT_ARRAY_POINTER_APPLE 0x8A0E
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
+
+#define glDrawElementArrayAPPLE GLEW_GET_FUN(__glewDrawElementArrayAPPLE)
+#define glDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewDrawRangeElementArrayAPPLE)
+#define glElementPointerAPPLE GLEW_GET_FUN(__glewElementPointerAPPLE)
+#define glMultiDrawElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawElementArrayAPPLE)
+#define glMultiDrawRangeElementArrayAPPLE GLEW_GET_FUN(__glewMultiDrawRangeElementArrayAPPLE)
+
+#define GLEW_APPLE_element_array GLEW_GET_VAR(__GLEW_APPLE_element_array)
+
+#endif /* !GL_APPLE_element_array */
+
+/* ----------------------------- GL_APPLE_fence ---------------------------- */
+
+#if !defined(GL_APPLE_fence)
+#define GL_APPLE_fence 1
+
+#define GL_DRAW_PIXELS_APPLE 0x8A0A
+#define GL_FENCE_APPLE 0x8A0B
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESAPPLEPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLFINISHOBJECTAPPLEPROC) (GLenum object, GLint name);
+typedef void (GLAPIENTRY * PFNGLGENFENCESAPPLEPROC) (GLsizei n, GLuint* fences);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCEAPPLEPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCEAPPLEPROC) (GLuint fence);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTOBJECTAPPLEPROC) (GLenum object, GLuint name);
+
+#define glDeleteFencesAPPLE GLEW_GET_FUN(__glewDeleteFencesAPPLE)
+#define glFinishFenceAPPLE GLEW_GET_FUN(__glewFinishFenceAPPLE)
+#define glFinishObjectAPPLE GLEW_GET_FUN(__glewFinishObjectAPPLE)
+#define glGenFencesAPPLE GLEW_GET_FUN(__glewGenFencesAPPLE)
+#define glIsFenceAPPLE GLEW_GET_FUN(__glewIsFenceAPPLE)
+#define glSetFenceAPPLE GLEW_GET_FUN(__glewSetFenceAPPLE)
+#define glTestFenceAPPLE GLEW_GET_FUN(__glewTestFenceAPPLE)
+#define glTestObjectAPPLE GLEW_GET_FUN(__glewTestObjectAPPLE)
+
+#define GLEW_APPLE_fence GLEW_GET_VAR(__GLEW_APPLE_fence)
+
+#endif /* !GL_APPLE_fence */
+
+/* ------------------------- GL_APPLE_float_pixels ------------------------- */
+
+#if !defined(GL_APPLE_float_pixels)
+#define GL_APPLE_float_pixels 1
+
+#define GL_HALF_APPLE 0x140B
+#define GL_RGBA_FLOAT32_APPLE 0x8814
+#define GL_RGB_FLOAT32_APPLE 0x8815
+#define GL_ALPHA_FLOAT32_APPLE 0x8816
+#define GL_INTENSITY_FLOAT32_APPLE 0x8817
+#define GL_LUMINANCE_FLOAT32_APPLE 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_APPLE 0x8819
+#define GL_RGBA_FLOAT16_APPLE 0x881A
+#define GL_RGB_FLOAT16_APPLE 0x881B
+#define GL_ALPHA_FLOAT16_APPLE 0x881C
+#define GL_INTENSITY_FLOAT16_APPLE 0x881D
+#define GL_LUMINANCE_FLOAT16_APPLE 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_APPLE 0x881F
+#define GL_COLOR_FLOAT_APPLE 0x8A0F
+
+#define GLEW_APPLE_float_pixels GLEW_GET_VAR(__GLEW_APPLE_float_pixels)
+
+#endif /* !GL_APPLE_float_pixels */
+
+/* ---------------------- GL_APPLE_flush_buffer_range ---------------------- */
+
+#if !defined(GL_APPLE_flush_buffer_range)
+#define GL_APPLE_flush_buffer_range 1
+
+#define GL_BUFFER_SERIALIZED_MODIFY_APPLE 0x8A12
+#define GL_BUFFER_FLUSHING_UNMAP_APPLE 0x8A13
+
+typedef void (GLAPIENTRY * PFNGLBUFFERPARAMETERIAPPLEPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC) (GLenum target, GLintptr offset, GLsizeiptr size);
+
+#define glBufferParameteriAPPLE GLEW_GET_FUN(__glewBufferParameteriAPPLE)
+#define glFlushMappedBufferRangeAPPLE GLEW_GET_FUN(__glewFlushMappedBufferRangeAPPLE)
+
+#define GLEW_APPLE_flush_buffer_range GLEW_GET_VAR(__GLEW_APPLE_flush_buffer_range)
+
+#endif /* !GL_APPLE_flush_buffer_range */
+
+/* ----------------------- GL_APPLE_object_purgeable ----------------------- */
+
+#if !defined(GL_APPLE_object_purgeable)
+#define GL_APPLE_object_purgeable 1
+
+#define GL_BUFFER_OBJECT_APPLE 0x85B3
+#define GL_RELEASED_APPLE 0x8A19
+#define GL_VOLATILE_APPLE 0x8A1A
+#define GL_RETAINED_APPLE 0x8A1B
+#define GL_UNDEFINED_APPLE 0x8A1C
+#define GL_PURGEABLE_APPLE 0x8A1D
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVAPPLEPROC) (GLenum objectType, GLuint name, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+typedef GLenum (GLAPIENTRY * PFNGLOBJECTUNPURGEABLEAPPLEPROC) (GLenum objectType, GLuint name, GLenum option);
+
+#define glGetObjectParameterivAPPLE GLEW_GET_FUN(__glewGetObjectParameterivAPPLE)
+#define glObjectPurgeableAPPLE GLEW_GET_FUN(__glewObjectPurgeableAPPLE)
+#define glObjectUnpurgeableAPPLE GLEW_GET_FUN(__glewObjectUnpurgeableAPPLE)
+
+#define GLEW_APPLE_object_purgeable GLEW_GET_VAR(__GLEW_APPLE_object_purgeable)
+
+#endif /* !GL_APPLE_object_purgeable */
+
+/* ------------------------- GL_APPLE_pixel_buffer ------------------------- */
+
+#if !defined(GL_APPLE_pixel_buffer)
+#define GL_APPLE_pixel_buffer 1
+
+#define GL_MIN_PBUFFER_VIEWPORT_DIMS_APPLE 0x8A10
+
+#define GLEW_APPLE_pixel_buffer GLEW_GET_VAR(__GLEW_APPLE_pixel_buffer)
+
+#endif /* !GL_APPLE_pixel_buffer */
+
+/* ---------------------------- GL_APPLE_rgb_422 --------------------------- */
+
+#if !defined(GL_APPLE_rgb_422)
+#define GL_APPLE_rgb_422 1
+
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+#define GL_RGB_422_APPLE 0x8A1F
+
+#define GLEW_APPLE_rgb_422 GLEW_GET_VAR(__GLEW_APPLE_rgb_422)
+
+#endif /* !GL_APPLE_rgb_422 */
+
+/* --------------------------- GL_APPLE_row_bytes -------------------------- */
+
+#if !defined(GL_APPLE_row_bytes)
+#define GL_APPLE_row_bytes 1
+
+#define GL_PACK_ROW_BYTES_APPLE 0x8A15
+#define GL_UNPACK_ROW_BYTES_APPLE 0x8A16
+
+#define GLEW_APPLE_row_bytes GLEW_GET_VAR(__GLEW_APPLE_row_bytes)
+
+#endif /* !GL_APPLE_row_bytes */
+
+/* ------------------------ GL_APPLE_specular_vector ----------------------- */
+
+#if !defined(GL_APPLE_specular_vector)
+#define GL_APPLE_specular_vector 1
+
+#define GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE 0x85B0
+
+#define GLEW_APPLE_specular_vector GLEW_GET_VAR(__GLEW_APPLE_specular_vector)
+
+#endif /* !GL_APPLE_specular_vector */
+
+/* ------------------------- GL_APPLE_texture_range ------------------------ */
+
+#if !defined(GL_APPLE_texture_range)
+#define GL_APPLE_texture_range 1
+
+#define GL_TEXTURE_RANGE_LENGTH_APPLE 0x85B7
+#define GL_TEXTURE_RANGE_POINTER_APPLE 0x85B8
+#define GL_TEXTURE_STORAGE_HINT_APPLE 0x85BC
+#define GL_STORAGE_PRIVATE_APPLE 0x85BD
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC) (GLenum target, GLenum pname, GLvoid **params);
+typedef void (GLAPIENTRY * PFNGLTEXTURERANGEAPPLEPROC) (GLenum target, GLsizei length, GLvoid *pointer);
+
+#define glGetTexParameterPointervAPPLE GLEW_GET_FUN(__glewGetTexParameterPointervAPPLE)
+#define glTextureRangeAPPLE GLEW_GET_FUN(__glewTextureRangeAPPLE)
+
+#define GLEW_APPLE_texture_range GLEW_GET_VAR(__GLEW_APPLE_texture_range)
+
+#endif /* !GL_APPLE_texture_range */
+
+/* ------------------------ GL_APPLE_transform_hint ------------------------ */
+
+#if !defined(GL_APPLE_transform_hint)
+#define GL_APPLE_transform_hint 1
+
+#define GL_TRANSFORM_HINT_APPLE 0x85B1
+
+#define GLEW_APPLE_transform_hint GLEW_GET_VAR(__GLEW_APPLE_transform_hint)
+
+#endif /* !GL_APPLE_transform_hint */
+
+/* ---------------------- GL_APPLE_vertex_array_object --------------------- */
+
+#if !defined(GL_APPLE_vertex_array_object)
+#define GL_APPLE_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_APPLE 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYAPPLEPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSAPPLEPROC) (GLsizei n, const GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
+
+#define glBindVertexArrayAPPLE GLEW_GET_FUN(__glewBindVertexArrayAPPLE)
+#define glDeleteVertexArraysAPPLE GLEW_GET_FUN(__glewDeleteVertexArraysAPPLE)
+#define glGenVertexArraysAPPLE GLEW_GET_FUN(__glewGenVertexArraysAPPLE)
+#define glIsVertexArrayAPPLE GLEW_GET_FUN(__glewIsVertexArrayAPPLE)
+
+#define GLEW_APPLE_vertex_array_object GLEW_GET_VAR(__GLEW_APPLE_vertex_array_object)
+
+#endif /* !GL_APPLE_vertex_array_object */
+
+/* ---------------------- GL_APPLE_vertex_array_range ---------------------- */
+
+#if !defined(GL_APPLE_vertex_array_range)
+#define GL_APPLE_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_APPLE 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE 0x851E
+#define GL_VERTEX_ARRAY_STORAGE_HINT_APPLE 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_APPLE 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_APPLE 0x8521
+#define GL_STORAGE_CLIENT_APPLE 0x85B4
+#define GL_STORAGE_CACHED_APPLE 0x85BE
+#define GL_STORAGE_SHARED_APPLE 0x85BF
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
+#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
+#define glVertexArrayRangeAPPLE GLEW_GET_FUN(__glewVertexArrayRangeAPPLE)
+
+#define GLEW_APPLE_vertex_array_range GLEW_GET_VAR(__GLEW_APPLE_vertex_array_range)
+
+#endif /* !GL_APPLE_vertex_array_range */
+
+/* ------------------- GL_APPLE_vertex_program_evaluators ------------------ */
+
+#if !defined(GL_APPLE_vertex_program_evaluators)
+#define GL_APPLE_vertex_program_evaluators 1
+
+#define GL_VERTEX_ATTRIB_MAP1_APPLE 0x8A00
+#define GL_VERTEX_ATTRIB_MAP2_APPLE 0x8A01
+#define GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE 0x8A02
+#define GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE 0x8A03
+#define GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE 0x8A04
+#define GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE 0x8A05
+#define GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE 0x8A06
+#define GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE 0x8A07
+#define GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE 0x8A08
+#define GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE 0x8A09
+
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBAPPLEPROC) (GLuint index, GLenum pname);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXATTRIBENABLEDAPPLEPROC) (GLuint index, GLenum pname);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB1FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2DAPPLEPROC) (GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble* points);
+typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat* points);
+
+#define glDisableVertexAttribAPPLE GLEW_GET_FUN(__glewDisableVertexAttribAPPLE)
+#define glEnableVertexAttribAPPLE GLEW_GET_FUN(__glewEnableVertexAttribAPPLE)
+#define glIsVertexAttribEnabledAPPLE GLEW_GET_FUN(__glewIsVertexAttribEnabledAPPLE)
+#define glMapVertexAttrib1dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1dAPPLE)
+#define glMapVertexAttrib1fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib1fAPPLE)
+#define glMapVertexAttrib2dAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2dAPPLE)
+#define glMapVertexAttrib2fAPPLE GLEW_GET_FUN(__glewMapVertexAttrib2fAPPLE)
+
+#define GLEW_APPLE_vertex_program_evaluators GLEW_GET_VAR(__GLEW_APPLE_vertex_program_evaluators)
+
+#endif /* !GL_APPLE_vertex_program_evaluators */
+
+/* --------------------------- GL_APPLE_ycbcr_422 -------------------------- */
+
+#if !defined(GL_APPLE_ycbcr_422)
+#define GL_APPLE_ycbcr_422 1
+
+#define GL_YCBCR_422_APPLE 0x85B9
+#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
+
+#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
+
+#endif /* !GL_APPLE_ycbcr_422 */
+
+/* ------------------------ GL_ARB_ES2_compatibility ----------------------- */
+
+#if !defined(GL_ARB_ES2_compatibility)
+#define GL_ARB_ES2_compatibility 1
+
+#define GL_FIXED 0x140C
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
+#define GL_LOW_FLOAT 0x8DF0
+#define GL_MEDIUM_FLOAT 0x8DF1
+#define GL_HIGH_FLOAT 0x8DF2
+#define GL_LOW_INT 0x8DF3
+#define GL_MEDIUM_INT 0x8DF4
+#define GL_HIGH_INT 0x8DF5
+#define GL_SHADER_BINARY_FORMATS 0x8DF8
+#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9
+#define GL_SHADER_COMPILER 0x8DFA
+#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB
+#define GL_MAX_VARYING_VECTORS 0x8DFC
+#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
+typedef void (GLAPIENTRY * PFNGLRELEASESHADERCOMPILERPROC) (void);
+typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint* shaders, GLenum binaryformat, const GLvoid*binary, GLsizei length);
+
+#define glClearDepthf GLEW_GET_FUN(__glewClearDepthf)
+#define glDepthRangef GLEW_GET_FUN(__glewDepthRangef)
+#define glGetShaderPrecisionFormat GLEW_GET_FUN(__glewGetShaderPrecisionFormat)
+#define glReleaseShaderCompiler GLEW_GET_FUN(__glewReleaseShaderCompiler)
+#define glShaderBinary GLEW_GET_FUN(__glewShaderBinary)
+
+#define GLEW_ARB_ES2_compatibility GLEW_GET_VAR(__GLEW_ARB_ES2_compatibility)
+
+#endif /* !GL_ARB_ES2_compatibility */
+
+/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
+
+#if !defined(GL_ARB_ES3_compatibility)
+#define GL_ARB_ES3_compatibility 1
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+
+#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
+
+#endif /* !GL_ARB_ES3_compatibility */
+
+/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
+
+#if !defined(GL_ARB_arrays_of_arrays)
+#define GL_ARB_arrays_of_arrays 1
+
+#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
+
+#endif /* !GL_ARB_arrays_of_arrays */
+
+/* -------------------------- GL_ARB_base_instance ------------------------- */
+
+#if !defined(GL_ARB_base_instance)
+#define GL_ARB_base_instance 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+
+#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
+#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
+#define glDrawElementsInstancedBaseVertexBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertexBaseInstance)
+
+#define GLEW_ARB_base_instance GLEW_GET_VAR(__GLEW_ARB_base_instance)
+
+#endif /* !GL_ARB_base_instance */
+
+/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
+
+#if !defined(GL_ARB_blend_func_extended)
+#define GL_ARB_blend_func_extended 1
+
+#define GL_SRC1_COLOR 0x88F9
+#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
+#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
+#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name);
+
+#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
+#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
+
+#define GLEW_ARB_blend_func_extended GLEW_GET_VAR(__GLEW_ARB_blend_func_extended)
+
+#endif /* !GL_ARB_blend_func_extended */
+
+/* ---------------------------- GL_ARB_cl_event ---------------------------- */
+
+#if !defined(GL_ARB_cl_event)
+#define GL_ARB_cl_event 1
+
+#define GL_SYNC_CL_EVENT_ARB 0x8240
+#define GL_SYNC_CL_EVENT_COMPLETE_ARB 0x8241
+
+typedef struct _cl_context *cl_context;
+typedef struct _cl_event *cl_event;
+
+typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context context, cl_event event, GLbitfield flags);
+
+#define glCreateSyncFromCLeventARB GLEW_GET_FUN(__glewCreateSyncFromCLeventARB)
+
+#define GLEW_ARB_cl_event GLEW_GET_VAR(__GLEW_ARB_cl_event)
+
+#endif /* !GL_ARB_cl_event */
+
+/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
+
+#if !defined(GL_ARB_clear_buffer_object)
+#define GL_ARB_clear_buffer_object 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
+#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
+#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
+
+#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
+
+#endif /* !GL_ARB_clear_buffer_object */
+
+/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
+
+#if !defined(GL_ARB_color_buffer_float)
+#define GL_ARB_color_buffer_float 1
+
+#define GL_RGBA_FLOAT_MODE_ARB 0x8820
+#define GL_CLAMP_VERTEX_COLOR_ARB 0x891A
+#define GL_CLAMP_FRAGMENT_COLOR_ARB 0x891B
+#define GL_CLAMP_READ_COLOR_ARB 0x891C
+#define GL_FIXED_ONLY_ARB 0x891D
+
+typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp);
+
+#define glClampColorARB GLEW_GET_FUN(__glewClampColorARB)
+
+#define GLEW_ARB_color_buffer_float GLEW_GET_VAR(__GLEW_ARB_color_buffer_float)
+
+#endif /* !GL_ARB_color_buffer_float */
+
+/* -------------------------- GL_ARB_compatibility ------------------------- */
+
+#if !defined(GL_ARB_compatibility)
+#define GL_ARB_compatibility 1
+
+#define GLEW_ARB_compatibility GLEW_GET_VAR(__GLEW_ARB_compatibility)
+
+#endif /* !GL_ARB_compatibility */
+
+/* ---------------- GL_ARB_compressed_texture_pixel_storage ---------------- */
+
+#if !defined(GL_ARB_compressed_texture_pixel_storage)
+#define GL_ARB_compressed_texture_pixel_storage 1
+
+#define GL_UNPACK_COMPRESSED_BLOCK_WIDTH 0x9127
+#define GL_UNPACK_COMPRESSED_BLOCK_HEIGHT 0x9128
+#define GL_UNPACK_COMPRESSED_BLOCK_DEPTH 0x9129
+#define GL_UNPACK_COMPRESSED_BLOCK_SIZE 0x912A
+#define GL_PACK_COMPRESSED_BLOCK_WIDTH 0x912B
+#define GL_PACK_COMPRESSED_BLOCK_HEIGHT 0x912C
+#define GL_PACK_COMPRESSED_BLOCK_DEPTH 0x912D
+#define GL_PACK_COMPRESSED_BLOCK_SIZE 0x912E
+
+#define GLEW_ARB_compressed_texture_pixel_storage GLEW_GET_VAR(__GLEW_ARB_compressed_texture_pixel_storage)
+
+#endif /* !GL_ARB_compressed_texture_pixel_storage */
+
+/* ------------------------- GL_ARB_compute_shader ------------------------- */
+
+#if !defined(GL_ARB_compute_shader)
+#define GL_ARB_compute_shader 1
+
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+
+#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
+#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
+
+#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
+
+#endif /* !GL_ARB_compute_shader */
+
+/* ----------------------- GL_ARB_conservative_depth ----------------------- */
+
+#if !defined(GL_ARB_conservative_depth)
+#define GL_ARB_conservative_depth 1
+
+#define GLEW_ARB_conservative_depth GLEW_GET_VAR(__GLEW_ARB_conservative_depth)
+
+#endif /* !GL_ARB_conservative_depth */
+
+/* --------------------------- GL_ARB_copy_buffer -------------------------- */
+
+#if !defined(GL_ARB_copy_buffer)
+#define GL_ARB_copy_buffer 1
+
+#define GL_COPY_READ_BUFFER 0x8F36
+#define GL_COPY_WRITE_BUFFER 0x8F37
+
+typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenum writetarget, GLintptr readoffset, GLintptr writeoffset, GLsizeiptr size);
+
+#define glCopyBufferSubData GLEW_GET_FUN(__glewCopyBufferSubData)
+
+#define GLEW_ARB_copy_buffer GLEW_GET_VAR(__GLEW_ARB_copy_buffer)
+
+#endif /* !GL_ARB_copy_buffer */
+
+/* --------------------------- GL_ARB_copy_image --------------------------- */
+
+#if !defined(GL_ARB_copy_image)
+#define GL_ARB_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
+
+#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
+
+#endif /* !GL_ARB_copy_image */
+
+/* -------------------------- GL_ARB_debug_output -------------------------- */
+
+#if !defined(GL_ARB_debug_output)
+#define GL_ARB_debug_output 1
+
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH_ARB 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION_ARB 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM_ARB 0x8245
+#define GL_DEBUG_SOURCE_API_ARB 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER_ARB 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY_ARB 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION_ARB 0x824A
+#define GL_DEBUG_SOURCE_OTHER_ARB 0x824B
+#define GL_DEBUG_TYPE_ERROR_ARB 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY_ARB 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE_ARB 0x8250
+#define GL_DEBUG_TYPE_OTHER_ARB 0x8251
+#define GL_MAX_DEBUG_MESSAGE_LENGTH_ARB 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES_ARB 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES_ARB 0x9145
+#define GL_DEBUG_SEVERITY_HIGH_ARB 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM_ARB 0x9147
+#define GL_DEBUG_SEVERITY_LOW_ARB 0x9148
+
+typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
+
+#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
+#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
+#define glDebugMessageInsertARB GLEW_GET_FUN(__glewDebugMessageInsertARB)
+#define glGetDebugMessageLogARB GLEW_GET_FUN(__glewGetDebugMessageLogARB)
+
+#define GLEW_ARB_debug_output GLEW_GET_VAR(__GLEW_ARB_debug_output)
+
+#endif /* !GL_ARB_debug_output */
+
+/* ----------------------- GL_ARB_depth_buffer_float ----------------------- */
+
+#if !defined(GL_ARB_depth_buffer_float)
+#define GL_ARB_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F 0x8CAC
+#define GL_DEPTH32F_STENCIL8 0x8CAD
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV 0x8DAD
+
+#define GLEW_ARB_depth_buffer_float GLEW_GET_VAR(__GLEW_ARB_depth_buffer_float)
+
+#endif /* !GL_ARB_depth_buffer_float */
+
+/* --------------------------- GL_ARB_depth_clamp -------------------------- */
+
+#if !defined(GL_ARB_depth_clamp)
+#define GL_ARB_depth_clamp 1
+
+#define GL_DEPTH_CLAMP 0x864F
+
+#define GLEW_ARB_depth_clamp GLEW_GET_VAR(__GLEW_ARB_depth_clamp)
+
+#endif /* !GL_ARB_depth_clamp */
+
+/* -------------------------- GL_ARB_depth_texture ------------------------- */
+
+#if !defined(GL_ARB_depth_texture)
+#define GL_ARB_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_ARB 0x81A5
+#define GL_DEPTH_COMPONENT24_ARB 0x81A6
+#define GL_DEPTH_COMPONENT32_ARB 0x81A7
+#define GL_TEXTURE_DEPTH_SIZE_ARB 0x884A
+#define GL_DEPTH_TEXTURE_MODE_ARB 0x884B
+
+#define GLEW_ARB_depth_texture GLEW_GET_VAR(__GLEW_ARB_depth_texture)
+
+#endif /* !GL_ARB_depth_texture */
+
+/* -------------------------- GL_ARB_draw_buffers -------------------------- */
+
+#if !defined(GL_ARB_draw_buffers)
+#define GL_ARB_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
+#define GL_DRAW_BUFFER0_ARB 0x8825
+#define GL_DRAW_BUFFER1_ARB 0x8826
+#define GL_DRAW_BUFFER2_ARB 0x8827
+#define GL_DRAW_BUFFER3_ARB 0x8828
+#define GL_DRAW_BUFFER4_ARB 0x8829
+#define GL_DRAW_BUFFER5_ARB 0x882A
+#define GL_DRAW_BUFFER6_ARB 0x882B
+#define GL_DRAW_BUFFER7_ARB 0x882C
+#define GL_DRAW_BUFFER8_ARB 0x882D
+#define GL_DRAW_BUFFER9_ARB 0x882E
+#define GL_DRAW_BUFFER10_ARB 0x882F
+#define GL_DRAW_BUFFER11_ARB 0x8830
+#define GL_DRAW_BUFFER12_ARB 0x8831
+#define GL_DRAW_BUFFER13_ARB 0x8832
+#define GL_DRAW_BUFFER14_ARB 0x8833
+#define GL_DRAW_BUFFER15_ARB 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersARB GLEW_GET_FUN(__glewDrawBuffersARB)
+
+#define GLEW_ARB_draw_buffers GLEW_GET_VAR(__GLEW_ARB_draw_buffers)
+
+#endif /* !GL_ARB_draw_buffers */
+
+/* ----------------------- GL_ARB_draw_buffers_blend ----------------------- */
+
+#if !defined(GL_ARB_draw_buffers_blend)
+#define GL_ARB_draw_buffers_blend 1
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEIARBPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONIARBPROC) (GLuint buf, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEIARBPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLenum dst);
+
+#define glBlendEquationSeparateiARB GLEW_GET_FUN(__glewBlendEquationSeparateiARB)
+#define glBlendEquationiARB GLEW_GET_FUN(__glewBlendEquationiARB)
+#define glBlendFuncSeparateiARB GLEW_GET_FUN(__glewBlendFuncSeparateiARB)
+#define glBlendFunciARB GLEW_GET_FUN(__glewBlendFunciARB)
+
+#define GLEW_ARB_draw_buffers_blend GLEW_GET_VAR(__GLEW_ARB_draw_buffers_blend)
+
+#endif /* !GL_ARB_draw_buffers_blend */
+
+/* -------------------- GL_ARB_draw_elements_base_vertex ------------------- */
+
+#if !defined(GL_ARB_draw_elements_base_vertex)
+#define GL_ARB_draw_elements_base_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);
+
+#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
+#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
+#define glDrawRangeElementsBaseVertex GLEW_GET_FUN(__glewDrawRangeElementsBaseVertex)
+#define glMultiDrawElementsBaseVertex GLEW_GET_FUN(__glewMultiDrawElementsBaseVertex)
+
+#define GLEW_ARB_draw_elements_base_vertex GLEW_GET_VAR(__GLEW_ARB_draw_elements_base_vertex)
+
+#endif /* !GL_ARB_draw_elements_base_vertex */
+
+/* -------------------------- GL_ARB_draw_indirect ------------------------- */
+
+#if !defined(GL_ARB_draw_indirect)
+#define GL_ARB_draw_indirect 1
+
+#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
+#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect);
+
+#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
+#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
+
+#define GLEW_ARB_draw_indirect GLEW_GET_VAR(__GLEW_ARB_draw_indirect)
+
+#endif /* !GL_ARB_draw_indirect */
+
+/* ------------------------- GL_ARB_draw_instanced ------------------------- */
+
+#if !defined(GL_ARB_draw_instanced)
+#define GL_ARB_draw_instanced 1
+
+#define GLEW_ARB_draw_instanced GLEW_GET_VAR(__GLEW_ARB_draw_instanced)
+
+#endif /* !GL_ARB_draw_instanced */
+
+/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
+
+#if !defined(GL_ARB_explicit_attrib_location)
+#define GL_ARB_explicit_attrib_location 1
+
+#define GLEW_ARB_explicit_attrib_location GLEW_GET_VAR(__GLEW_ARB_explicit_attrib_location)
+
+#endif /* !GL_ARB_explicit_attrib_location */
+
+/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
+
+#if !defined(GL_ARB_explicit_uniform_location)
+#define GL_ARB_explicit_uniform_location 1
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
+
+#endif /* !GL_ARB_explicit_uniform_location */
+
+/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
+
+#if !defined(GL_ARB_fragment_coord_conventions)
+#define GL_ARB_fragment_coord_conventions 1
+
+#define GLEW_ARB_fragment_coord_conventions GLEW_GET_VAR(__GLEW_ARB_fragment_coord_conventions)
+
+#endif /* !GL_ARB_fragment_coord_conventions */
+
+/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
+
+#if !defined(GL_ARB_fragment_layer_viewport)
+#define GL_ARB_fragment_layer_viewport 1
+
+#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
+
+#endif /* !GL_ARB_fragment_layer_viewport */
+
+/* ------------------------ GL_ARB_fragment_program ------------------------ */
+
+#if !defined(GL_ARB_fragment_program)
+#define GL_ARB_fragment_program 1
+
+#define GL_FRAGMENT_PROGRAM_ARB 0x8804
+#define GL_PROGRAM_ALU_INSTRUCTIONS_ARB 0x8805
+#define GL_PROGRAM_TEX_INSTRUCTIONS_ARB 0x8806
+#define GL_PROGRAM_TEX_INDIRECTIONS_ARB 0x8807
+#define GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x8808
+#define GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x8809
+#define GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x880A
+#define GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB 0x880B
+#define GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB 0x880C
+#define GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB 0x880D
+#define GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB 0x880E
+#define GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB 0x880F
+#define GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB 0x8810
+#define GL_MAX_TEXTURE_COORDS_ARB 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_ARB 0x8872
+
+#define GLEW_ARB_fragment_program GLEW_GET_VAR(__GLEW_ARB_fragment_program)
+
+#endif /* !GL_ARB_fragment_program */
+
+/* --------------------- GL_ARB_fragment_program_shadow -------------------- */
+
+#if !defined(GL_ARB_fragment_program_shadow)
+#define GL_ARB_fragment_program_shadow 1
+
+#define GLEW_ARB_fragment_program_shadow GLEW_GET_VAR(__GLEW_ARB_fragment_program_shadow)
+
+#endif /* !GL_ARB_fragment_program_shadow */
+
+/* ------------------------- GL_ARB_fragment_shader ------------------------ */
+
+#if !defined(GL_ARB_fragment_shader)
+#define GL_ARB_fragment_shader 1
+
+#define GL_FRAGMENT_SHADER_ARB 0x8B30
+#define GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB 0x8B49
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_ARB 0x8B8B
+
+#define GLEW_ARB_fragment_shader GLEW_GET_VAR(__GLEW_ARB_fragment_shader)
+
+#endif /* !GL_ARB_fragment_shader */
+
+/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
+
+#if !defined(GL_ARB_framebuffer_no_attachments)
+#define GL_ARB_framebuffer_no_attachments 1
+
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+
+#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
+#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
+#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
+#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
+
+#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
+
+#endif /* !GL_ARB_framebuffer_no_attachments */
+
+/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
+
+#if !defined(GL_ARB_framebuffer_object)
+#define GL_ARB_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
+#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
+#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
+#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
+#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
+#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
+#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
+#define GL_FRAMEBUFFER_DEFAULT 0x8218
+#define GL_FRAMEBUFFER_UNDEFINED 0x8219
+#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
+#define GL_INDEX 0x8222
+#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
+#define GL_DEPTH_STENCIL 0x84F9
+#define GL_UNSIGNED_INT_24_8 0x84FA
+#define GL_DEPTH24_STENCIL8 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE 0x88F1
+#define GL_UNSIGNED_NORMALIZED 0x8C17
+#define GL_SRGB 0x8C40
+#define GL_DRAW_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_FRAMEBUFFER_BINDING 0x8CA6
+#define GL_RENDERBUFFER_BINDING 0x8CA7
+#define GL_READ_FRAMEBUFFER 0x8CA8
+#define GL_DRAW_FRAMEBUFFER 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES 0x8CAB
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
+#define GL_COLOR_ATTACHMENT0 0x8CE0
+#define GL_COLOR_ATTACHMENT1 0x8CE1
+#define GL_COLOR_ATTACHMENT2 0x8CE2
+#define GL_COLOR_ATTACHMENT3 0x8CE3
+#define GL_COLOR_ATTACHMENT4 0x8CE4
+#define GL_COLOR_ATTACHMENT5 0x8CE5
+#define GL_COLOR_ATTACHMENT6 0x8CE6
+#define GL_COLOR_ATTACHMENT7 0x8CE7
+#define GL_COLOR_ATTACHMENT8 0x8CE8
+#define GL_COLOR_ATTACHMENT9 0x8CE9
+#define GL_COLOR_ATTACHMENT10 0x8CEA
+#define GL_COLOR_ATTACHMENT11 0x8CEB
+#define GL_COLOR_ATTACHMENT12 0x8CEC
+#define GL_COLOR_ATTACHMENT13 0x8CED
+#define GL_COLOR_ATTACHMENT14 0x8CEE
+#define GL_COLOR_ATTACHMENT15 0x8CEF
+#define GL_DEPTH_ATTACHMENT 0x8D00
+#define GL_STENCIL_ATTACHMENT 0x8D20
+#define GL_FRAMEBUFFER 0x8D40
+#define GL_RENDERBUFFER 0x8D41
+#define GL_RENDERBUFFER_WIDTH 0x8D42
+#define GL_RENDERBUFFER_HEIGHT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
+#define GL_STENCIL_INDEX1 0x8D46
+#define GL_STENCIL_INDEX4 0x8D47
+#define GL_STENCIL_INDEX8 0x8D48
+#define GL_STENCIL_INDEX16 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
+#define GL_MAX_SAMPLES 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target,GLenum attachment, GLuint texture,GLint level,GLint layer);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebuffer GLEW_GET_FUN(__glewBindFramebuffer)
+#define glBindRenderbuffer GLEW_GET_FUN(__glewBindRenderbuffer)
+#define glBlitFramebuffer GLEW_GET_FUN(__glewBlitFramebuffer)
+#define glCheckFramebufferStatus GLEW_GET_FUN(__glewCheckFramebufferStatus)
+#define glDeleteFramebuffers GLEW_GET_FUN(__glewDeleteFramebuffers)
+#define glDeleteRenderbuffers GLEW_GET_FUN(__glewDeleteRenderbuffers)
+#define glFramebufferRenderbuffer GLEW_GET_FUN(__glewFramebufferRenderbuffer)
+#define glFramebufferTexture1D GLEW_GET_FUN(__glewFramebufferTexture1D)
+#define glFramebufferTexture2D GLEW_GET_FUN(__glewFramebufferTexture2D)
+#define glFramebufferTexture3D GLEW_GET_FUN(__glewFramebufferTexture3D)
+#define glFramebufferTextureLayer GLEW_GET_FUN(__glewFramebufferTextureLayer)
+#define glGenFramebuffers GLEW_GET_FUN(__glewGenFramebuffers)
+#define glGenRenderbuffers GLEW_GET_FUN(__glewGenRenderbuffers)
+#define glGenerateMipmap GLEW_GET_FUN(__glewGenerateMipmap)
+#define glGetFramebufferAttachmentParameteriv GLEW_GET_FUN(__glewGetFramebufferAttachmentParameteriv)
+#define glGetRenderbufferParameteriv GLEW_GET_FUN(__glewGetRenderbufferParameteriv)
+#define glIsFramebuffer GLEW_GET_FUN(__glewIsFramebuffer)
+#define glIsRenderbuffer GLEW_GET_FUN(__glewIsRenderbuffer)
+#define glRenderbufferStorage GLEW_GET_FUN(__glewRenderbufferStorage)
+#define glRenderbufferStorageMultisample GLEW_GET_FUN(__glewRenderbufferStorageMultisample)
+
+#define GLEW_ARB_framebuffer_object GLEW_GET_VAR(__GLEW_ARB_framebuffer_object)
+
+#endif /* !GL_ARB_framebuffer_object */
+
+/* ------------------------ GL_ARB_framebuffer_sRGB ------------------------ */
+
+#if !defined(GL_ARB_framebuffer_sRGB)
+#define GL_ARB_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB 0x8DB9
+
+#define GLEW_ARB_framebuffer_sRGB GLEW_GET_VAR(__GLEW_ARB_framebuffer_sRGB)
+
+#endif /* !GL_ARB_framebuffer_sRGB */
+
+/* ------------------------ GL_ARB_geometry_shader4 ------------------------ */
+
+#if !defined(GL_ARB_geometry_shader4)
+#define GL_ARB_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_ARB 0xA
+#define GL_LINE_STRIP_ADJACENCY_ARB 0xB
+#define GL_TRIANGLES_ADJACENCY_ARB 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_ARB 0xD
+#define GL_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB 0x8DA9
+#define GL_GEOMETRY_SHADER_ARB 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_ARB 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_ARB 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_ARB 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_ARB 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERARBPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureARB GLEW_GET_FUN(__glewFramebufferTextureARB)
+#define glFramebufferTextureFaceARB GLEW_GET_FUN(__glewFramebufferTextureFaceARB)
+#define glFramebufferTextureLayerARB GLEW_GET_FUN(__glewFramebufferTextureLayerARB)
+#define glProgramParameteriARB GLEW_GET_FUN(__glewProgramParameteriARB)
+
+#define GLEW_ARB_geometry_shader4 GLEW_GET_VAR(__GLEW_ARB_geometry_shader4)
+
+#endif /* !GL_ARB_geometry_shader4 */
+
+/* ----------------------- GL_ARB_get_program_binary ----------------------- */
+
+#if !defined(GL_ARB_get_program_binary)
+#define GL_ARB_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_RETRIEVABLE_HINT 0x8257
+#define GL_PROGRAM_BINARY_LENGTH 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
+#define glProgramBinary GLEW_GET_FUN(__glewProgramBinary)
+#define glProgramParameteri GLEW_GET_FUN(__glewProgramParameteri)
+
+#define GLEW_ARB_get_program_binary GLEW_GET_VAR(__GLEW_ARB_get_program_binary)
+
+#endif /* !GL_ARB_get_program_binary */
+
+/* --------------------------- GL_ARB_gpu_shader5 -------------------------- */
+
+#if !defined(GL_ARB_gpu_shader5)
+#define GL_ARB_gpu_shader5 1
+
+#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
+#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
+#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+#define GLEW_ARB_gpu_shader5 GLEW_GET_VAR(__GLEW_ARB_gpu_shader5)
+
+#endif /* !GL_ARB_gpu_shader5 */
+
+/* ------------------------- GL_ARB_gpu_shader_fp64 ------------------------ */
+
+#if !defined(GL_ARB_gpu_shader_fp64)
+#define GL_ARB_gpu_shader_fp64 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_MAT2x3 0x8F49
+#define GL_DOUBLE_MAT2x4 0x8F4A
+#define GL_DOUBLE_MAT3x2 0x8F4B
+#define GL_DOUBLE_MAT3x4 0x8F4C
+#define GL_DOUBLE_MAT4x2 0x8F4D
+#define GL_DOUBLE_MAT4x3 0x8F4E
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DPROC) (GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4DVPROC) (GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3X4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+
+#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
+#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
+#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
+#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
+#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
+#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
+#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
+#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
+#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
+#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
+#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
+#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
+#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
+#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
+#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
+#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
+#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
+#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
+#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
+#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
+#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
+#define glUniform2dv GLEW_GET_FUN(__glewUniform2dv)
+#define glUniform3d GLEW_GET_FUN(__glewUniform3d)
+#define glUniform3dv GLEW_GET_FUN(__glewUniform3dv)
+#define glUniform4d GLEW_GET_FUN(__glewUniform4d)
+#define glUniform4dv GLEW_GET_FUN(__glewUniform4dv)
+#define glUniformMatrix2dv GLEW_GET_FUN(__glewUniformMatrix2dv)
+#define glUniformMatrix2x3dv GLEW_GET_FUN(__glewUniformMatrix2x3dv)
+#define glUniformMatrix2x4dv GLEW_GET_FUN(__glewUniformMatrix2x4dv)
+#define glUniformMatrix3dv GLEW_GET_FUN(__glewUniformMatrix3dv)
+#define glUniformMatrix3x2dv GLEW_GET_FUN(__glewUniformMatrix3x2dv)
+#define glUniformMatrix3x4dv GLEW_GET_FUN(__glewUniformMatrix3x4dv)
+#define glUniformMatrix4dv GLEW_GET_FUN(__glewUniformMatrix4dv)
+#define glUniformMatrix4x2dv GLEW_GET_FUN(__glewUniformMatrix4x2dv)
+#define glUniformMatrix4x3dv GLEW_GET_FUN(__glewUniformMatrix4x3dv)
+
+#define GLEW_ARB_gpu_shader_fp64 GLEW_GET_VAR(__GLEW_ARB_gpu_shader_fp64)
+
+#endif /* !GL_ARB_gpu_shader_fp64 */
+
+/* ------------------------ GL_ARB_half_float_pixel ------------------------ */
+
+#if !defined(GL_ARB_half_float_pixel)
+#define GL_ARB_half_float_pixel 1
+
+#define GL_HALF_FLOAT_ARB 0x140B
+
+#define GLEW_ARB_half_float_pixel GLEW_GET_VAR(__GLEW_ARB_half_float_pixel)
+
+#endif /* !GL_ARB_half_float_pixel */
+
+/* ------------------------ GL_ARB_half_float_vertex ----------------------- */
+
+#if !defined(GL_ARB_half_float_vertex)
+#define GL_ARB_half_float_vertex 1
+
+#define GL_HALF_FLOAT 0x140B
+
+#define GLEW_ARB_half_float_vertex GLEW_GET_VAR(__GLEW_ARB_half_float_vertex)
+
+#endif /* !GL_ARB_half_float_vertex */
+
+/* ----------------------------- GL_ARB_imaging ---------------------------- */
+
+#if !defined(GL_ARB_imaging)
+#define GL_ARB_imaging 1
+
+#define GL_CONSTANT_COLOR 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002
+#define GL_CONSTANT_ALPHA 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004
+#define GL_BLEND_COLOR 0x8005
+#define GL_FUNC_ADD 0x8006
+#define GL_MIN 0x8007
+#define GL_MAX 0x8008
+#define GL_BLEND_EQUATION 0x8009
+#define GL_FUNC_SUBTRACT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT 0x800B
+#define GL_CONVOLUTION_1D 0x8010
+#define GL_CONVOLUTION_2D 0x8011
+#define GL_SEPARABLE_2D 0x8012
+#define GL_CONVOLUTION_BORDER_MODE 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS 0x8015
+#define GL_REDUCE 0x8016
+#define GL_CONVOLUTION_FORMAT 0x8017
+#define GL_CONVOLUTION_WIDTH 0x8018
+#define GL_CONVOLUTION_HEIGHT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS 0x8023
+#define GL_HISTOGRAM 0x8024
+#define GL_PROXY_HISTOGRAM 0x8025
+#define GL_HISTOGRAM_WIDTH 0x8026
+#define GL_HISTOGRAM_FORMAT 0x8027
+#define GL_HISTOGRAM_RED_SIZE 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE 0x802C
+#define GL_HISTOGRAM_SINK 0x802D
+#define GL_MINMAX 0x802E
+#define GL_MINMAX_FORMAT 0x802F
+#define GL_MINMAX_SINK 0x8030
+#define GL_TABLE_TOO_LARGE 0x8031
+#define GL_COLOR_MATRIX 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS 0x80BB
+#define GL_COLOR_TABLE 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE 0x80D2
+#define GL_PROXY_COLOR_TABLE 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE 0x80D5
+#define GL_COLOR_TABLE_SCALE 0x80D6
+#define GL_COLOR_TABLE_BIAS 0x80D7
+#define GL_COLOR_TABLE_FORMAT 0x80D8
+#define GL_COLOR_TABLE_WIDTH 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE 0x80DF
+#define GL_IGNORE_BORDER 0x8150
+#define GL_CONSTANT_BORDER 0x8151
+#define GL_WRAP_BORDER 0x8152
+#define GL_REPLICATE_BORDER 0x8153
+#define GL_CONVOLUTION_BORDER_COLOR 0x8154
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFPROC) (GLenum target, GLenum pname, GLfloat params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, const GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIPROC) (GLenum target, GLenum pname, GLint params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLEPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPROC) (GLenum target, GLboolean reset, GLenum format, GLenum types, GLvoid *values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVPROC) (GLenum target, GLenum pname, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTERPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
+
+#define glColorSubTable GLEW_GET_FUN(__glewColorSubTable)
+#define glColorTable GLEW_GET_FUN(__glewColorTable)
+#define glColorTableParameterfv GLEW_GET_FUN(__glewColorTableParameterfv)
+#define glColorTableParameteriv GLEW_GET_FUN(__glewColorTableParameteriv)
+#define glConvolutionFilter1D GLEW_GET_FUN(__glewConvolutionFilter1D)
+#define glConvolutionFilter2D GLEW_GET_FUN(__glewConvolutionFilter2D)
+#define glConvolutionParameterf GLEW_GET_FUN(__glewConvolutionParameterf)
+#define glConvolutionParameterfv GLEW_GET_FUN(__glewConvolutionParameterfv)
+#define glConvolutionParameteri GLEW_GET_FUN(__glewConvolutionParameteri)
+#define glConvolutionParameteriv GLEW_GET_FUN(__glewConvolutionParameteriv)
+#define glCopyColorSubTable GLEW_GET_FUN(__glewCopyColorSubTable)
+#define glCopyColorTable GLEW_GET_FUN(__glewCopyColorTable)
+#define glCopyConvolutionFilter1D GLEW_GET_FUN(__glewCopyConvolutionFilter1D)
+#define glCopyConvolutionFilter2D GLEW_GET_FUN(__glewCopyConvolutionFilter2D)
+#define glGetColorTable GLEW_GET_FUN(__glewGetColorTable)
+#define glGetColorTableParameterfv GLEW_GET_FUN(__glewGetColorTableParameterfv)
+#define glGetColorTableParameteriv GLEW_GET_FUN(__glewGetColorTableParameteriv)
+#define glGetConvolutionFilter GLEW_GET_FUN(__glewGetConvolutionFilter)
+#define glGetConvolutionParameterfv GLEW_GET_FUN(__glewGetConvolutionParameterfv)
+#define glGetConvolutionParameteriv GLEW_GET_FUN(__glewGetConvolutionParameteriv)
+#define glGetHistogram GLEW_GET_FUN(__glewGetHistogram)
+#define glGetHistogramParameterfv GLEW_GET_FUN(__glewGetHistogramParameterfv)
+#define glGetHistogramParameteriv GLEW_GET_FUN(__glewGetHistogramParameteriv)
+#define glGetMinmax GLEW_GET_FUN(__glewGetMinmax)
+#define glGetMinmaxParameterfv GLEW_GET_FUN(__glewGetMinmaxParameterfv)
+#define glGetMinmaxParameteriv GLEW_GET_FUN(__glewGetMinmaxParameteriv)
+#define glGetSeparableFilter GLEW_GET_FUN(__glewGetSeparableFilter)
+#define glHistogram GLEW_GET_FUN(__glewHistogram)
+#define glMinmax GLEW_GET_FUN(__glewMinmax)
+#define glResetHistogram GLEW_GET_FUN(__glewResetHistogram)
+#define glResetMinmax GLEW_GET_FUN(__glewResetMinmax)
+#define glSeparableFilter2D GLEW_GET_FUN(__glewSeparableFilter2D)
+
+#define GLEW_ARB_imaging GLEW_GET_VAR(__GLEW_ARB_imaging)
+
+#endif /* !GL_ARB_imaging */
+
+/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
+
+#if !defined(GL_ARB_instanced_arrays)
+#define GL_ARB_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ARB 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDARBPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDARBPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORARBPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedARB GLEW_GET_FUN(__glewDrawArraysInstancedARB)
+#define glDrawElementsInstancedARB GLEW_GET_FUN(__glewDrawElementsInstancedARB)
+#define glVertexAttribDivisorARB GLEW_GET_FUN(__glewVertexAttribDivisorARB)
+
+#define GLEW_ARB_instanced_arrays GLEW_GET_VAR(__GLEW_ARB_instanced_arrays)
+
+#endif /* !GL_ARB_instanced_arrays */
+
+/* ---------------------- GL_ARB_internalformat_query ---------------------- */
+
+#if !defined(GL_ARB_internalformat_query)
+#define GL_ARB_internalformat_query 1
+
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params);
+
+#define glGetInternalformativ GLEW_GET_FUN(__glewGetInternalformativ)
+
+#define GLEW_ARB_internalformat_query GLEW_GET_VAR(__GLEW_ARB_internalformat_query)
+
+#endif /* !GL_ARB_internalformat_query */
+
+/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
+
+#if !defined(GL_ARB_internalformat_query2)
+#define GL_ARB_internalformat_query2 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_TEXTURE_3D 0x806F
+#define GL_SAMPLES 0x80A9
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+#define GL_TEXTURE_RECTANGLE 0x84F5
+#define GL_TEXTURE_CUBE_MAP 0x8513
+#define GL_TEXTURE_COMPRESSED 0x86A1
+#define GL_TEXTURE_1D_ARRAY 0x8C18
+#define GL_TEXTURE_2D_ARRAY 0x8C1A
+#define GL_TEXTURE_BUFFER 0x8C2A
+#define GL_RENDERBUFFER 0x8D41
+#define GL_TEXTURE_CUBE_MAP_ARRAY 0x9009
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_NUM_SAMPLE_COUNTS 0x9380
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
+
+#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
+
+#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
+
+#endif /* !GL_ARB_internalformat_query2 */
+
+/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
+
+#if !defined(GL_ARB_invalidate_subdata)
+#define GL_ARB_invalidate_subdata 1
+
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
+#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
+#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
+#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
+#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
+#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
+
+#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
+
+#endif /* !GL_ARB_invalidate_subdata */
+
+/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
+
+#if !defined(GL_ARB_map_buffer_alignment)
+#define GL_ARB_map_buffer_alignment 1
+
+#define GL_MIN_MAP_BUFFER_ALIGNMENT 0x90BC
+
+#define GLEW_ARB_map_buffer_alignment GLEW_GET_VAR(__GLEW_ARB_map_buffer_alignment)
+
+#endif /* !GL_ARB_map_buffer_alignment */
+
+/* ------------------------ GL_ARB_map_buffer_range ------------------------ */
+
+#if !defined(GL_ARB_map_buffer_range)
+#define GL_ARB_map_buffer_range 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRange GLEW_GET_FUN(__glewFlushMappedBufferRange)
+#define glMapBufferRange GLEW_GET_FUN(__glewMapBufferRange)
+
+#define GLEW_ARB_map_buffer_range GLEW_GET_VAR(__GLEW_ARB_map_buffer_range)
+
+#endif /* !GL_ARB_map_buffer_range */
+
+/* ------------------------- GL_ARB_matrix_palette ------------------------- */
+
+#if !defined(GL_ARB_matrix_palette)
+#define GL_ARB_matrix_palette 1
+
+#define GL_MATRIX_PALETTE_ARB 0x8840
+#define GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB 0x8841
+#define GL_MAX_PALETTE_MATRICES_ARB 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_ARB 0x8843
+#define GL_MATRIX_INDEX_ARRAY_ARB 0x8844
+#define GL_CURRENT_MATRIX_INDEX_ARB 0x8845
+#define GL_MATRIX_INDEX_ARRAY_SIZE_ARB 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_ARB 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_ARB 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_ARB 0x8849
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXARBPROC) (GLint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUBVARBPROC) (GLint size, GLubyte *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUIVARBPROC) (GLint size, GLuint *indices);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *indices);
+
+#define glCurrentPaletteMatrixARB GLEW_GET_FUN(__glewCurrentPaletteMatrixARB)
+#define glMatrixIndexPointerARB GLEW_GET_FUN(__glewMatrixIndexPointerARB)
+#define glMatrixIndexubvARB GLEW_GET_FUN(__glewMatrixIndexubvARB)
+#define glMatrixIndexuivARB GLEW_GET_FUN(__glewMatrixIndexuivARB)
+#define glMatrixIndexusvARB GLEW_GET_FUN(__glewMatrixIndexusvARB)
+
+#define GLEW_ARB_matrix_palette GLEW_GET_VAR(__GLEW_ARB_matrix_palette)
+
+#endif /* !GL_ARB_matrix_palette */
+
+/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
+
+#if !defined(GL_ARB_multi_draw_indirect)
+#define GL_ARB_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
+#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
+
+#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
+
+#endif /* !GL_ARB_multi_draw_indirect */
+
+/* --------------------------- GL_ARB_multisample -------------------------- */
+
+#if !defined(GL_ARB_multisample)
+#define GL_ARB_multisample 1
+
+#define GL_MULTISAMPLE_ARB 0x809D
+#define GL_SAMPLE_ALPHA_TO_COVERAGE_ARB 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_ARB 0x809F
+#define GL_SAMPLE_COVERAGE_ARB 0x80A0
+#define GL_SAMPLE_BUFFERS_ARB 0x80A8
+#define GL_SAMPLES_ARB 0x80A9
+#define GL_SAMPLE_COVERAGE_VALUE_ARB 0x80AA
+#define GL_SAMPLE_COVERAGE_INVERT_ARB 0x80AB
+#define GL_MULTISAMPLE_BIT_ARB 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEARBPROC) (GLclampf value, GLboolean invert);
+
+#define glSampleCoverageARB GLEW_GET_FUN(__glewSampleCoverageARB)
+
+#define GLEW_ARB_multisample GLEW_GET_VAR(__GLEW_ARB_multisample)
+
+#endif /* !GL_ARB_multisample */
+
+/* -------------------------- GL_ARB_multitexture -------------------------- */
+
+#if !defined(GL_ARB_multitexture)
+#define GL_ARB_multitexture 1
+
+#define GL_TEXTURE0_ARB 0x84C0
+#define GL_TEXTURE1_ARB 0x84C1
+#define GL_TEXTURE2_ARB 0x84C2
+#define GL_TEXTURE3_ARB 0x84C3
+#define GL_TEXTURE4_ARB 0x84C4
+#define GL_TEXTURE5_ARB 0x84C5
+#define GL_TEXTURE6_ARB 0x84C6
+#define GL_TEXTURE7_ARB 0x84C7
+#define GL_TEXTURE8_ARB 0x84C8
+#define GL_TEXTURE9_ARB 0x84C9
+#define GL_TEXTURE10_ARB 0x84CA
+#define GL_TEXTURE11_ARB 0x84CB
+#define GL_TEXTURE12_ARB 0x84CC
+#define GL_TEXTURE13_ARB 0x84CD
+#define GL_TEXTURE14_ARB 0x84CE
+#define GL_TEXTURE15_ARB 0x84CF
+#define GL_TEXTURE16_ARB 0x84D0
+#define GL_TEXTURE17_ARB 0x84D1
+#define GL_TEXTURE18_ARB 0x84D2
+#define GL_TEXTURE19_ARB 0x84D3
+#define GL_TEXTURE20_ARB 0x84D4
+#define GL_TEXTURE21_ARB 0x84D5
+#define GL_TEXTURE22_ARB 0x84D6
+#define GL_TEXTURE23_ARB 0x84D7
+#define GL_TEXTURE24_ARB 0x84D8
+#define GL_TEXTURE25_ARB 0x84D9
+#define GL_TEXTURE26_ARB 0x84DA
+#define GL_TEXTURE27_ARB 0x84DB
+#define GL_TEXTURE28_ARB 0x84DC
+#define GL_TEXTURE29_ARB 0x84DD
+#define GL_TEXTURE30_ARB 0x84DE
+#define GL_TEXTURE31_ARB 0x84DF
+#define GL_ACTIVE_TEXTURE_ARB 0x84E0
+#define GL_CLIENT_ACTIVE_TEXTURE_ARB 0x84E1
+#define GL_MAX_TEXTURE_UNITS_ARB 0x84E2
+
+typedef void (GLAPIENTRY * PFNGLACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVETEXTUREARBPROC) (GLenum texture);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DARBPROC) (GLenum target, GLdouble s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FARBPROC) (GLenum target, GLfloat s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IARBPROC) (GLenum target, GLint s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SARBPROC) (GLenum target, GLshort s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DARBPROC) (GLenum target, GLdouble s, GLdouble t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FARBPROC) (GLenum target, GLfloat s, GLfloat t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IARBPROC) (GLenum target, GLint s, GLint t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SARBPROC) (GLenum target, GLshort s, GLshort t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IARBPROC) (GLenum target, GLint s, GLint t, GLint r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3SVARBPROC) (GLenum target, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DARBPROC) (GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4DVARBPROC) (GLenum target, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FARBPROC) (GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4FVARBPROC) (GLenum target, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IARBPROC) (GLenum target, GLint s, GLint t, GLint r, GLint q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4IVARBPROC) (GLenum target, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SARBPROC) (GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4SVARBPROC) (GLenum target, const GLshort *v);
+
+#define glActiveTextureARB GLEW_GET_FUN(__glewActiveTextureARB)
+#define glClientActiveTextureARB GLEW_GET_FUN(__glewClientActiveTextureARB)
+#define glMultiTexCoord1dARB GLEW_GET_FUN(__glewMultiTexCoord1dARB)
+#define glMultiTexCoord1dvARB GLEW_GET_FUN(__glewMultiTexCoord1dvARB)
+#define glMultiTexCoord1fARB GLEW_GET_FUN(__glewMultiTexCoord1fARB)
+#define glMultiTexCoord1fvARB GLEW_GET_FUN(__glewMultiTexCoord1fvARB)
+#define glMultiTexCoord1iARB GLEW_GET_FUN(__glewMultiTexCoord1iARB)
+#define glMultiTexCoord1ivARB GLEW_GET_FUN(__glewMultiTexCoord1ivARB)
+#define glMultiTexCoord1sARB GLEW_GET_FUN(__glewMultiTexCoord1sARB)
+#define glMultiTexCoord1svARB GLEW_GET_FUN(__glewMultiTexCoord1svARB)
+#define glMultiTexCoord2dARB GLEW_GET_FUN(__glewMultiTexCoord2dARB)
+#define glMultiTexCoord2dvARB GLEW_GET_FUN(__glewMultiTexCoord2dvARB)
+#define glMultiTexCoord2fARB GLEW_GET_FUN(__glewMultiTexCoord2fARB)
+#define glMultiTexCoord2fvARB GLEW_GET_FUN(__glewMultiTexCoord2fvARB)
+#define glMultiTexCoord2iARB GLEW_GET_FUN(__glewMultiTexCoord2iARB)
+#define glMultiTexCoord2ivARB GLEW_GET_FUN(__glewMultiTexCoord2ivARB)
+#define glMultiTexCoord2sARB GLEW_GET_FUN(__glewMultiTexCoord2sARB)
+#define glMultiTexCoord2svARB GLEW_GET_FUN(__glewMultiTexCoord2svARB)
+#define glMultiTexCoord3dARB GLEW_GET_FUN(__glewMultiTexCoord3dARB)
+#define glMultiTexCoord3dvARB GLEW_GET_FUN(__glewMultiTexCoord3dvARB)
+#define glMultiTexCoord3fARB GLEW_GET_FUN(__glewMultiTexCoord3fARB)
+#define glMultiTexCoord3fvARB GLEW_GET_FUN(__glewMultiTexCoord3fvARB)
+#define glMultiTexCoord3iARB GLEW_GET_FUN(__glewMultiTexCoord3iARB)
+#define glMultiTexCoord3ivARB GLEW_GET_FUN(__glewMultiTexCoord3ivARB)
+#define glMultiTexCoord3sARB GLEW_GET_FUN(__glewMultiTexCoord3sARB)
+#define glMultiTexCoord3svARB GLEW_GET_FUN(__glewMultiTexCoord3svARB)
+#define glMultiTexCoord4dARB GLEW_GET_FUN(__glewMultiTexCoord4dARB)
+#define glMultiTexCoord4dvARB GLEW_GET_FUN(__glewMultiTexCoord4dvARB)
+#define glMultiTexCoord4fARB GLEW_GET_FUN(__glewMultiTexCoord4fARB)
+#define glMultiTexCoord4fvARB GLEW_GET_FUN(__glewMultiTexCoord4fvARB)
+#define glMultiTexCoord4iARB GLEW_GET_FUN(__glewMultiTexCoord4iARB)
+#define glMultiTexCoord4ivARB GLEW_GET_FUN(__glewMultiTexCoord4ivARB)
+#define glMultiTexCoord4sARB GLEW_GET_FUN(__glewMultiTexCoord4sARB)
+#define glMultiTexCoord4svARB GLEW_GET_FUN(__glewMultiTexCoord4svARB)
+
+#define GLEW_ARB_multitexture GLEW_GET_VAR(__GLEW_ARB_multitexture)
+
+#endif /* !GL_ARB_multitexture */
+
+/* ------------------------- GL_ARB_occlusion_query ------------------------ */
+
+#if !defined(GL_ARB_occlusion_query)
+#define GL_ARB_occlusion_query 1
+
+#define GL_QUERY_COUNTER_BITS_ARB 0x8864
+#define GL_CURRENT_QUERY_ARB 0x8865
+#define GL_QUERY_RESULT_ARB 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
+#define GL_SAMPLES_PASSED_ARB 0x8914
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYARBPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESARBPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYARBPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESARBPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVARBPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVARBPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYARBPROC) (GLuint id);
+
+#define glBeginQueryARB GLEW_GET_FUN(__glewBeginQueryARB)
+#define glDeleteQueriesARB GLEW_GET_FUN(__glewDeleteQueriesARB)
+#define glEndQueryARB GLEW_GET_FUN(__glewEndQueryARB)
+#define glGenQueriesARB GLEW_GET_FUN(__glewGenQueriesARB)
+#define glGetQueryObjectivARB GLEW_GET_FUN(__glewGetQueryObjectivARB)
+#define glGetQueryObjectuivARB GLEW_GET_FUN(__glewGetQueryObjectuivARB)
+#define glGetQueryivARB GLEW_GET_FUN(__glewGetQueryivARB)
+#define glIsQueryARB GLEW_GET_FUN(__glewIsQueryARB)
+
+#define GLEW_ARB_occlusion_query GLEW_GET_VAR(__GLEW_ARB_occlusion_query)
+
+#endif /* !GL_ARB_occlusion_query */
+
+/* ------------------------ GL_ARB_occlusion_query2 ------------------------ */
+
+#if !defined(GL_ARB_occlusion_query2)
+#define GL_ARB_occlusion_query2 1
+
+#define GL_ANY_SAMPLES_PASSED 0x8C2F
+
+#define GLEW_ARB_occlusion_query2 GLEW_GET_VAR(__GLEW_ARB_occlusion_query2)
+
+#endif /* !GL_ARB_occlusion_query2 */
+
+/* ----------------------- GL_ARB_pixel_buffer_object ---------------------- */
+
+#if !defined(GL_ARB_pixel_buffer_object)
+#define GL_ARB_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_ARB 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_ARB 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_ARB 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_ARB 0x88EF
+
+#define GLEW_ARB_pixel_buffer_object GLEW_GET_VAR(__GLEW_ARB_pixel_buffer_object)
+
+#endif /* !GL_ARB_pixel_buffer_object */
+
+/* ------------------------ GL_ARB_point_parameters ------------------------ */
+
+#if !defined(GL_ARB_point_parameters)
+#define GL_ARB_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_ARB 0x8126
+#define GL_POINT_SIZE_MAX_ARB 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_ARB 0x8128
+#define GL_POINT_DISTANCE_ATTENUATION_ARB 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFARBPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfARB GLEW_GET_FUN(__glewPointParameterfARB)
+#define glPointParameterfvARB GLEW_GET_FUN(__glewPointParameterfvARB)
+
+#define GLEW_ARB_point_parameters GLEW_GET_VAR(__GLEW_ARB_point_parameters)
+
+#endif /* !GL_ARB_point_parameters */
+
+/* -------------------------- GL_ARB_point_sprite -------------------------- */
+
+#if !defined(GL_ARB_point_sprite)
+#define GL_ARB_point_sprite 1
+
+#define GL_POINT_SPRITE_ARB 0x8861
+#define GL_COORD_REPLACE_ARB 0x8862
+
+#define GLEW_ARB_point_sprite GLEW_GET_VAR(__GLEW_ARB_point_sprite)
+
+#endif /* !GL_ARB_point_sprite */
+
+/* --------------------- GL_ARB_program_interface_query -------------------- */
+
+#if !defined(GL_ARB_program_interface_query)
+#define GL_ARB_program_interface_query 1
+
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const char* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const char* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const char* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
+
+#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
+#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
+#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
+#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
+#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
+#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
+
+#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
+
+#endif /* !GL_ARB_program_interface_query */
+
+/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
+
+#if !defined(GL_ARB_provoking_vertex)
+#define GL_ARB_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
+
+#define glProvokingVertex GLEW_GET_FUN(__glewProvokingVertex)
+
+#define GLEW_ARB_provoking_vertex GLEW_GET_VAR(__GLEW_ARB_provoking_vertex)
+
+#endif /* !GL_ARB_provoking_vertex */
+
+/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
+
+#if !defined(GL_ARB_robust_buffer_access_behavior)
+#define GL_ARB_robust_buffer_access_behavior 1
+
+#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
+
+#endif /* !GL_ARB_robust_buffer_access_behavior */
+
+/* --------------------------- GL_ARB_robustness --------------------------- */
+
+#if !defined(GL_ARB_robustness)
+#define GL_ARB_robustness 1
+
+#define GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GL_GUILTY_CONTEXT_RESET_ARB 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_ARB 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_ARB 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+typedef GLenum (GLAPIENTRY * PFNGLGETGRAPHICSRESETSTATUSARBPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETNCOLORTABLEARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* table);
+typedef void (GLAPIENTRY * PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNCONVOLUTIONFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei bufSize, void* image);
+typedef void (GLAPIENTRY * PFNGLGETNHISTOGRAMARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNMAPDVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPFVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLGETNMAPIVARBPROC) (GLenum target, GLenum query, GLsizei bufSize, GLint* v);
+typedef void (GLAPIENTRY * PFNGLGETNMINMAXARBPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, void* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPFVARBPROC) (GLenum map, GLsizei bufSize, GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUIVARBPROC) (GLenum map, GLsizei bufSize, GLuint* values);
+typedef void (GLAPIENTRY * PFNGLGETNPIXELMAPUSVARBPROC) (GLenum map, GLsizei bufSize, GLushort* values);
+typedef void (GLAPIENTRY * PFNGLGETNPOLYGONSTIPPLEARBPROC) (GLsizei bufSize, GLubyte* pattern);
+typedef void (GLAPIENTRY * PFNGLGETNSEPARABLEFILTERARBPROC) (GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, void* row, GLsizei columnBufSize, GLvoid*column, GLvoid*span);
+typedef void (GLAPIENTRY * PFNGLGETNTEXIMAGEARBPROC) (GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* img);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMDVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMUIVARBPROC) (GLuint program, GLint location, GLsizei bufSize, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetGraphicsResetStatusARB GLEW_GET_FUN(__glewGetGraphicsResetStatusARB)
+#define glGetnColorTableARB GLEW_GET_FUN(__glewGetnColorTableARB)
+#define glGetnCompressedTexImageARB GLEW_GET_FUN(__glewGetnCompressedTexImageARB)
+#define glGetnConvolutionFilterARB GLEW_GET_FUN(__glewGetnConvolutionFilterARB)
+#define glGetnHistogramARB GLEW_GET_FUN(__glewGetnHistogramARB)
+#define glGetnMapdvARB GLEW_GET_FUN(__glewGetnMapdvARB)
+#define glGetnMapfvARB GLEW_GET_FUN(__glewGetnMapfvARB)
+#define glGetnMapivARB GLEW_GET_FUN(__glewGetnMapivARB)
+#define glGetnMinmaxARB GLEW_GET_FUN(__glewGetnMinmaxARB)
+#define glGetnPixelMapfvARB GLEW_GET_FUN(__glewGetnPixelMapfvARB)
+#define glGetnPixelMapuivARB GLEW_GET_FUN(__glewGetnPixelMapuivARB)
+#define glGetnPixelMapusvARB GLEW_GET_FUN(__glewGetnPixelMapusvARB)
+#define glGetnPolygonStippleARB GLEW_GET_FUN(__glewGetnPolygonStippleARB)
+#define glGetnSeparableFilterARB GLEW_GET_FUN(__glewGetnSeparableFilterARB)
+#define glGetnTexImageARB GLEW_GET_FUN(__glewGetnTexImageARB)
+#define glGetnUniformdvARB GLEW_GET_FUN(__glewGetnUniformdvARB)
+#define glGetnUniformfvARB GLEW_GET_FUN(__glewGetnUniformfvARB)
+#define glGetnUniformivARB GLEW_GET_FUN(__glewGetnUniformivARB)
+#define glGetnUniformuivARB GLEW_GET_FUN(__glewGetnUniformuivARB)
+#define glReadnPixelsARB GLEW_GET_FUN(__glewReadnPixelsARB)
+
+#define GLEW_ARB_robustness GLEW_GET_VAR(__GLEW_ARB_robustness)
+
+#endif /* !GL_ARB_robustness */
+
+/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
+
+#if !defined(GL_ARB_robustness_application_isolation)
+#define GL_ARB_robustness_application_isolation 1
+
+#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
+
+#endif /* !GL_ARB_robustness_application_isolation */
+
+/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
+
+#if !defined(GL_ARB_robustness_share_group_isolation)
+#define GL_ARB_robustness_share_group_isolation 1
+
+#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
+
+#endif /* !GL_ARB_robustness_share_group_isolation */
+
+/* ------------------------- GL_ARB_sample_shading ------------------------- */
+
+#if !defined(GL_ARB_sample_shading)
+#define GL_ARB_sample_shading 1
+
+#define GL_SAMPLE_SHADING_ARB 0x8C36
+#define GL_MIN_SAMPLE_SHADING_VALUE_ARB 0x8C37
+
+typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGARBPROC) (GLclampf value);
+
+#define glMinSampleShadingARB GLEW_GET_FUN(__glewMinSampleShadingARB)
+
+#define GLEW_ARB_sample_shading GLEW_GET_VAR(__GLEW_ARB_sample_shading)
+
+#endif /* !GL_ARB_sample_shading */
+
+/* ------------------------- GL_ARB_sampler_objects ------------------------ */
+
+#if !defined(GL_ARB_sampler_objects)
+#define GL_ARB_sampler_objects 1
+
+#define GL_SAMPLER_BINDING 0x8919
+
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERPROC) (GLuint unit, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLDELETESAMPLERSPROC) (GLsizei count, const GLuint * samplers);
+typedef void (GLAPIENTRY * PFNGLGENSAMPLERSPROC) (GLsizei count, GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISSAMPLERPROC) (GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIUIVPROC) (GLuint sampler, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFPROC) (GLuint sampler, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERFVPROC) (GLuint sampler, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIPROC) (GLuint sampler, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum pname, const GLint* params);
+
+#define glBindSampler GLEW_GET_FUN(__glewBindSampler)
+#define glDeleteSamplers GLEW_GET_FUN(__glewDeleteSamplers)
+#define glGenSamplers GLEW_GET_FUN(__glewGenSamplers)
+#define glGetSamplerParameterIiv GLEW_GET_FUN(__glewGetSamplerParameterIiv)
+#define glGetSamplerParameterIuiv GLEW_GET_FUN(__glewGetSamplerParameterIuiv)
+#define glGetSamplerParameterfv GLEW_GET_FUN(__glewGetSamplerParameterfv)
+#define glGetSamplerParameteriv GLEW_GET_FUN(__glewGetSamplerParameteriv)
+#define glIsSampler GLEW_GET_FUN(__glewIsSampler)
+#define glSamplerParameterIiv GLEW_GET_FUN(__glewSamplerParameterIiv)
+#define glSamplerParameterIuiv GLEW_GET_FUN(__glewSamplerParameterIuiv)
+#define glSamplerParameterf GLEW_GET_FUN(__glewSamplerParameterf)
+#define glSamplerParameterfv GLEW_GET_FUN(__glewSamplerParameterfv)
+#define glSamplerParameteri GLEW_GET_FUN(__glewSamplerParameteri)
+#define glSamplerParameteriv GLEW_GET_FUN(__glewSamplerParameteriv)
+
+#define GLEW_ARB_sampler_objects GLEW_GET_VAR(__GLEW_ARB_sampler_objects)
+
+#endif /* !GL_ARB_sampler_objects */
+
+/* ------------------------ GL_ARB_seamless_cube_map ----------------------- */
+
+#if !defined(GL_ARB_seamless_cube_map)
+#define GL_ARB_seamless_cube_map 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cube_map GLEW_GET_VAR(__GLEW_ARB_seamless_cube_map)
+
+#endif /* !GL_ARB_seamless_cube_map */
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+/* --------------------- GL_ARB_separate_shader_objects -------------------- */
+
+#if !defined(GL_ARB_separate_shader_objects)
+#define GL_ARB_separate_shader_objects 1
+
+#define GL_VERTEX_SHADER_BIT 0x00000001
+#define GL_FRAGMENT_SHADER_BIT 0x00000002
+#define GL_GEOMETRY_SHADER_BIT 0x00000004
+#define GL_TESS_CONTROL_SHADER_BIT 0x00000008
+#define GL_TESS_EVALUATION_SHADER_BIT 0x00000010
+#define GL_PROGRAM_SEPARABLE 0x8258
+#define GL_ACTIVE_PROGRAM 0x8259
+#define GL_PROGRAM_PIPELINE_BINDING 0x825A
+#define GL_ALL_SHADER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FPROC) (GLuint program, GLint location, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IPROC) (GLuint program, GLint location, GLint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIPROC) (GLuint program, GLint location, GLuint x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IPROC) (GLuint program, GLint location, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIPROC) (GLuint program, GLint location, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FPROC) (GLuint program, GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IPROC) (GLuint program, GLint location, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIPROC) (GLuint program, GLint location, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMSTAGESPROC) (GLuint pipeline, GLbitfield stages, GLuint program);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMPIPELINEPROC) (GLuint pipeline);
+
+#define glActiveShaderProgram GLEW_GET_FUN(__glewActiveShaderProgram)
+#define glBindProgramPipeline GLEW_GET_FUN(__glewBindProgramPipeline)
+#define glCreateShaderProgramv GLEW_GET_FUN(__glewCreateShaderProgramv)
+#define glDeleteProgramPipelines GLEW_GET_FUN(__glewDeleteProgramPipelines)
+#define glGenProgramPipelines GLEW_GET_FUN(__glewGenProgramPipelines)
+#define glGetProgramPipelineInfoLog GLEW_GET_FUN(__glewGetProgramPipelineInfoLog)
+#define glGetProgramPipelineiv GLEW_GET_FUN(__glewGetProgramPipelineiv)
+#define glIsProgramPipeline GLEW_GET_FUN(__glewIsProgramPipeline)
+#define glProgramUniform1d GLEW_GET_FUN(__glewProgramUniform1d)
+#define glProgramUniform1dv GLEW_GET_FUN(__glewProgramUniform1dv)
+#define glProgramUniform1f GLEW_GET_FUN(__glewProgramUniform1f)
+#define glProgramUniform1fv GLEW_GET_FUN(__glewProgramUniform1fv)
+#define glProgramUniform1i GLEW_GET_FUN(__glewProgramUniform1i)
+#define glProgramUniform1iv GLEW_GET_FUN(__glewProgramUniform1iv)
+#define glProgramUniform1ui GLEW_GET_FUN(__glewProgramUniform1ui)
+#define glProgramUniform1uiv GLEW_GET_FUN(__glewProgramUniform1uiv)
+#define glProgramUniform2d GLEW_GET_FUN(__glewProgramUniform2d)
+#define glProgramUniform2dv GLEW_GET_FUN(__glewProgramUniform2dv)
+#define glProgramUniform2f GLEW_GET_FUN(__glewProgramUniform2f)
+#define glProgramUniform2fv GLEW_GET_FUN(__glewProgramUniform2fv)
+#define glProgramUniform2i GLEW_GET_FUN(__glewProgramUniform2i)
+#define glProgramUniform2iv GLEW_GET_FUN(__glewProgramUniform2iv)
+#define glProgramUniform2ui GLEW_GET_FUN(__glewProgramUniform2ui)
+#define glProgramUniform2uiv GLEW_GET_FUN(__glewProgramUniform2uiv)
+#define glProgramUniform3d GLEW_GET_FUN(__glewProgramUniform3d)
+#define glProgramUniform3dv GLEW_GET_FUN(__glewProgramUniform3dv)
+#define glProgramUniform3f GLEW_GET_FUN(__glewProgramUniform3f)
+#define glProgramUniform3fv GLEW_GET_FUN(__glewProgramUniform3fv)
+#define glProgramUniform3i GLEW_GET_FUN(__glewProgramUniform3i)
+#define glProgramUniform3iv GLEW_GET_FUN(__glewProgramUniform3iv)
+#define glProgramUniform3ui GLEW_GET_FUN(__glewProgramUniform3ui)
+#define glProgramUniform3uiv GLEW_GET_FUN(__glewProgramUniform3uiv)
+#define glProgramUniform4d GLEW_GET_FUN(__glewProgramUniform4d)
+#define glProgramUniform4dv GLEW_GET_FUN(__glewProgramUniform4dv)
+#define glProgramUniform4f GLEW_GET_FUN(__glewProgramUniform4f)
+#define glProgramUniform4fv GLEW_GET_FUN(__glewProgramUniform4fv)
+#define glProgramUniform4i GLEW_GET_FUN(__glewProgramUniform4i)
+#define glProgramUniform4iv GLEW_GET_FUN(__glewProgramUniform4iv)
+#define glProgramUniform4ui GLEW_GET_FUN(__glewProgramUniform4ui)
+#define glProgramUniform4uiv GLEW_GET_FUN(__glewProgramUniform4uiv)
+#define glProgramUniformMatrix2dv GLEW_GET_FUN(__glewProgramUniformMatrix2dv)
+#define glProgramUniformMatrix2fv GLEW_GET_FUN(__glewProgramUniformMatrix2fv)
+#define glProgramUniformMatrix2x3dv GLEW_GET_FUN(__glewProgramUniformMatrix2x3dv)
+#define glProgramUniformMatrix2x3fv GLEW_GET_FUN(__glewProgramUniformMatrix2x3fv)
+#define glProgramUniformMatrix2x4dv GLEW_GET_FUN(__glewProgramUniformMatrix2x4dv)
+#define glProgramUniformMatrix2x4fv GLEW_GET_FUN(__glewProgramUniformMatrix2x4fv)
+#define glProgramUniformMatrix3dv GLEW_GET_FUN(__glewProgramUniformMatrix3dv)
+#define glProgramUniformMatrix3fv GLEW_GET_FUN(__glewProgramUniformMatrix3fv)
+#define glProgramUniformMatrix3x2dv GLEW_GET_FUN(__glewProgramUniformMatrix3x2dv)
+#define glProgramUniformMatrix3x2fv GLEW_GET_FUN(__glewProgramUniformMatrix3x2fv)
+#define glProgramUniformMatrix3x4dv GLEW_GET_FUN(__glewProgramUniformMatrix3x4dv)
+#define glProgramUniformMatrix3x4fv GLEW_GET_FUN(__glewProgramUniformMatrix3x4fv)
+#define glProgramUniformMatrix4dv GLEW_GET_FUN(__glewProgramUniformMatrix4dv)
+#define glProgramUniformMatrix4fv GLEW_GET_FUN(__glewProgramUniformMatrix4fv)
+#define glProgramUniformMatrix4x2dv GLEW_GET_FUN(__glewProgramUniformMatrix4x2dv)
+#define glProgramUniformMatrix4x2fv GLEW_GET_FUN(__glewProgramUniformMatrix4x2fv)
+#define glProgramUniformMatrix4x3dv GLEW_GET_FUN(__glewProgramUniformMatrix4x3dv)
+#define glProgramUniformMatrix4x3fv GLEW_GET_FUN(__glewProgramUniformMatrix4x3fv)
+#define glUseProgramStages GLEW_GET_FUN(__glewUseProgramStages)
+#define glValidateProgramPipeline GLEW_GET_FUN(__glewValidateProgramPipeline)
+
+#define GLEW_ARB_separate_shader_objects GLEW_GET_VAR(__GLEW_ARB_separate_shader_objects)
+
+#endif /* !GL_ARB_separate_shader_objects */
+#endif // XXX
+
+/* --------------------- GL_ARB_shader_atomic_counters --------------------- */
+
+#if !defined(GL_ARB_shader_atomic_counters)
+#define GL_ARB_shader_atomic_counters 1
+
+#define GL_ATOMIC_COUNTER_BUFFER 0x92C0
+#define GL_ATOMIC_COUNTER_BUFFER_BINDING 0x92C1
+#define GL_ATOMIC_COUNTER_BUFFER_START 0x92C2
+#define GL_ATOMIC_COUNTER_BUFFER_SIZE 0x92C3
+#define GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE 0x92C4
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS 0x92C5
+#define GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES 0x92C6
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER 0x92C7
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER 0x92C8
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER 0x92C9
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER 0x92CA
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER 0x92CB
+#define GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS 0x92CC
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS 0x92CD
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS 0x92CE
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS 0x92CF
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS 0x92D0
+#define GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS 0x92D1
+#define GL_MAX_VERTEX_ATOMIC_COUNTERS 0x92D2
+#define GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS 0x92D3
+#define GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS 0x92D4
+#define GL_MAX_GEOMETRY_ATOMIC_COUNTERS 0x92D5
+#define GL_MAX_FRAGMENT_ATOMIC_COUNTERS 0x92D6
+#define GL_MAX_COMBINED_ATOMIC_COUNTERS 0x92D7
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE 0x92D8
+#define GL_ACTIVE_ATOMIC_COUNTER_BUFFERS 0x92D9
+#define GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX 0x92DA
+#define GL_UNSIGNED_INT_ATOMIC_COUNTER 0x92DB
+#define GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS 0x92DC
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint program, GLuint bufferIndex, GLenum pname, GLint* params);
+
+#define glGetActiveAtomicCounterBufferiv GLEW_GET_FUN(__glewGetActiveAtomicCounterBufferiv)
+
+#define GLEW_ARB_shader_atomic_counters GLEW_GET_VAR(__GLEW_ARB_shader_atomic_counters)
+
+#endif /* !GL_ARB_shader_atomic_counters */
+
+/* ----------------------- GL_ARB_shader_bit_encoding ---------------------- */
+
+#if !defined(GL_ARB_shader_bit_encoding)
+#define GL_ARB_shader_bit_encoding 1
+
+#define GLEW_ARB_shader_bit_encoding GLEW_GET_VAR(__GLEW_ARB_shader_bit_encoding)
+
+#endif /* !GL_ARB_shader_bit_encoding */
+
+/* --------------------- GL_ARB_shader_image_load_store -------------------- */
+
+#if !defined(GL_ARB_shader_image_load_store)
+#define GL_ARB_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020
+#define GL_COMMAND_BARRIER_BIT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT 0x00001000
+#define GL_MAX_IMAGE_UNITS 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS 0x8F39
+#define GL_IMAGE_BINDING_NAME 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED 0x8F3C
+#define GL_IMAGE_BINDING_LAYER 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS 0x8F3E
+#define GL_IMAGE_1D 0x904C
+#define GL_IMAGE_2D 0x904D
+#define GL_IMAGE_3D 0x904E
+#define GL_IMAGE_2D_RECT 0x904F
+#define GL_IMAGE_CUBE 0x9050
+#define GL_IMAGE_BUFFER 0x9051
+#define GL_IMAGE_1D_ARRAY 0x9052
+#define GL_IMAGE_2D_ARRAY 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY 0x9056
+#define GL_INT_IMAGE_1D 0x9057
+#define GL_INT_IMAGE_2D 0x9058
+#define GL_INT_IMAGE_3D 0x9059
+#define GL_INT_IMAGE_2D_RECT 0x905A
+#define GL_INT_IMAGE_CUBE 0x905B
+#define GL_INT_IMAGE_BUFFER 0x905C
+#define GL_INT_IMAGE_1D_ARRAY 0x905D
+#define GL_INT_IMAGE_2D_ARRAY 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY 0x906C
+#define GL_MAX_IMAGE_SAMPLES 0x906D
+#define GL_IMAGE_BINDING_FORMAT 0x906E
+#define GL_IMAGE_FORMAT_COMPATIBILITY_TYPE 0x90C7
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE 0x90C8
+#define GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS 0x90C9
+#define GL_MAX_VERTEX_IMAGE_UNIFORMS 0x90CA
+#define GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS 0x90CB
+#define GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS 0x90CC
+#define GL_MAX_GEOMETRY_IMAGE_UNIFORMS 0x90CD
+#define GL_MAX_FRAGMENT_IMAGE_UNIFORMS 0x90CE
+#define GL_MAX_COMBINED_IMAGE_UNIFORMS 0x90CF
+#define GL_ALL_BARRIER_BITS 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREPROC) (GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
+
+#define glBindImageTexture GLEW_GET_FUN(__glewBindImageTexture)
+#define glMemoryBarrier GLEW_GET_FUN(__glewMemoryBarrier)
+
+#define GLEW_ARB_shader_image_load_store GLEW_GET_VAR(__GLEW_ARB_shader_image_load_store)
+
+#endif /* !GL_ARB_shader_image_load_store */
+
+/* ------------------------ GL_ARB_shader_image_size ----------------------- */
+
+#if !defined(GL_ARB_shader_image_size)
+#define GL_ARB_shader_image_size 1
+
+#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
+
+#endif /* !GL_ARB_shader_image_size */
+
+/* ------------------------- GL_ARB_shader_objects ------------------------- */
+
+#if !defined(GL_ARB_shader_objects)
+#define GL_ARB_shader_objects 1
+
+#define GL_PROGRAM_OBJECT_ARB 0x8B40
+#define GL_SHADER_OBJECT_ARB 0x8B48
+#define GL_OBJECT_TYPE_ARB 0x8B4E
+#define GL_OBJECT_SUBTYPE_ARB 0x8B4F
+#define GL_FLOAT_VEC2_ARB 0x8B50
+#define GL_FLOAT_VEC3_ARB 0x8B51
+#define GL_FLOAT_VEC4_ARB 0x8B52
+#define GL_INT_VEC2_ARB 0x8B53
+#define GL_INT_VEC3_ARB 0x8B54
+#define GL_INT_VEC4_ARB 0x8B55
+#define GL_BOOL_ARB 0x8B56
+#define GL_BOOL_VEC2_ARB 0x8B57
+#define GL_BOOL_VEC3_ARB 0x8B58
+#define GL_BOOL_VEC4_ARB 0x8B59
+#define GL_FLOAT_MAT2_ARB 0x8B5A
+#define GL_FLOAT_MAT3_ARB 0x8B5B
+#define GL_FLOAT_MAT4_ARB 0x8B5C
+#define GL_SAMPLER_1D_ARB 0x8B5D
+#define GL_SAMPLER_2D_ARB 0x8B5E
+#define GL_SAMPLER_3D_ARB 0x8B5F
+#define GL_SAMPLER_CUBE_ARB 0x8B60
+#define GL_SAMPLER_1D_SHADOW_ARB 0x8B61
+#define GL_SAMPLER_2D_SHADOW_ARB 0x8B62
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+#define GL_OBJECT_DELETE_STATUS_ARB 0x8B80
+#define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
+#define GL_OBJECT_LINK_STATUS_ARB 0x8B82
+#define GL_OBJECT_VALIDATE_STATUS_ARB 0x8B83
+#define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
+#define GL_OBJECT_ATTACHED_OBJECTS_ARB 0x8B85
+#define GL_OBJECT_ACTIVE_UNIFORMS_ARB 0x8B86
+#define GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB 0x8B87
+#define GL_OBJECT_SHADER_SOURCE_LENGTH_ARB 0x8B88
+
+typedef char GLcharARB;
+typedef unsigned int GLhandleARB;
+
+typedef void (GLAPIENTRY * PFNGLATTACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERARBPROC) (GLhandleARB shaderObj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATEPROGRAMOBJECTARBPROC) (void);
+typedef GLhandleARB (GLAPIENTRY * PFNGLCREATESHADEROBJECTARBPROC) (GLenum shaderType);
+typedef void (GLAPIENTRY * PFNGLDELETEOBJECTARBPROC) (GLhandleARB obj);
+typedef void (GLAPIENTRY * PFNGLDETACHOBJECTARBPROC) (GLhandleARB containerObj, GLhandleARB attachedObj);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef void (GLAPIENTRY * PFNGLGETATTACHEDOBJECTSARBPROC) (GLhandleARB containerObj, GLsizei maxCount, GLsizei* count, GLhandleARB *obj);
+typedef GLhandleARB (GLAPIENTRY * PFNGLGETHANDLEARBPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLGETINFOLOGARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERFVARBPROC) (GLhandleARB obj, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPARAMETERIVARBPROC) (GLhandleARB obj, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSHADERSOURCEARBPROC) (GLhandleARB obj, GLsizei maxLength, GLsizei* length, GLcharARB *source);
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMFVARBPROC) (GLhandleARB programObj, GLint location, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMIVARBPROC) (GLhandleARB programObj, GLint location, GLint* params);
+typedef void (GLAPIENTRY * PFNGLLINKPROGRAMARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLSHADERSOURCEARBPROC) (GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FARBPROC) (GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IARBPROC) (GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FARBPROC) (GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IARBPROC) (GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FARBPROC) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4FVARBPROC) (GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IARBPROC) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4IVARBPROC) (GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX2FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX3FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4FVARBPROC) (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLUSEPROGRAMOBJECTARBPROC) (GLhandleARB programObj);
+typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj);
+
+#define glAttachObjectARB GLEW_GET_FUN(__glewAttachObjectARB)
+#define glCompileShaderARB GLEW_GET_FUN(__glewCompileShaderARB)
+#define glCreateProgramObjectARB GLEW_GET_FUN(__glewCreateProgramObjectARB)
+#define glCreateShaderObjectARB GLEW_GET_FUN(__glewCreateShaderObjectARB)
+#define glDeleteObjectARB GLEW_GET_FUN(__glewDeleteObjectARB)
+#define glDetachObjectARB GLEW_GET_FUN(__glewDetachObjectARB)
+#define glGetActiveUniformARB GLEW_GET_FUN(__glewGetActiveUniformARB)
+#define glGetAttachedObjectsARB GLEW_GET_FUN(__glewGetAttachedObjectsARB)
+#define glGetHandleARB GLEW_GET_FUN(__glewGetHandleARB)
+#define glGetInfoLogARB GLEW_GET_FUN(__glewGetInfoLogARB)
+#define glGetObjectParameterfvARB GLEW_GET_FUN(__glewGetObjectParameterfvARB)
+#define glGetObjectParameterivARB GLEW_GET_FUN(__glewGetObjectParameterivARB)
+#define glGetShaderSourceARB GLEW_GET_FUN(__glewGetShaderSourceARB)
+#define glGetUniformLocationARB GLEW_GET_FUN(__glewGetUniformLocationARB)
+#define glGetUniformfvARB GLEW_GET_FUN(__glewGetUniformfvARB)
+#define glGetUniformivARB GLEW_GET_FUN(__glewGetUniformivARB)
+#define glLinkProgramARB GLEW_GET_FUN(__glewLinkProgramARB)
+#define glShaderSourceARB GLEW_GET_FUN(__glewShaderSourceARB)
+#define glUniform1fARB GLEW_GET_FUN(__glewUniform1fARB)
+#define glUniform1fvARB GLEW_GET_FUN(__glewUniform1fvARB)
+#define glUniform1iARB GLEW_GET_FUN(__glewUniform1iARB)
+#define glUniform1ivARB GLEW_GET_FUN(__glewUniform1ivARB)
+#define glUniform2fARB GLEW_GET_FUN(__glewUniform2fARB)
+#define glUniform2fvARB GLEW_GET_FUN(__glewUniform2fvARB)
+#define glUniform2iARB GLEW_GET_FUN(__glewUniform2iARB)
+#define glUniform2ivARB GLEW_GET_FUN(__glewUniform2ivARB)
+#define glUniform3fARB GLEW_GET_FUN(__glewUniform3fARB)
+#define glUniform3fvARB GLEW_GET_FUN(__glewUniform3fvARB)
+#define glUniform3iARB GLEW_GET_FUN(__glewUniform3iARB)
+#define glUniform3ivARB GLEW_GET_FUN(__glewUniform3ivARB)
+#define glUniform4fARB GLEW_GET_FUN(__glewUniform4fARB)
+#define glUniform4fvARB GLEW_GET_FUN(__glewUniform4fvARB)
+#define glUniform4iARB GLEW_GET_FUN(__glewUniform4iARB)
+#define glUniform4ivARB GLEW_GET_FUN(__glewUniform4ivARB)
+#define glUniformMatrix2fvARB GLEW_GET_FUN(__glewUniformMatrix2fvARB)
+#define glUniformMatrix3fvARB GLEW_GET_FUN(__glewUniformMatrix3fvARB)
+#define glUniformMatrix4fvARB GLEW_GET_FUN(__glewUniformMatrix4fvARB)
+#define glUseProgramObjectARB GLEW_GET_FUN(__glewUseProgramObjectARB)
+#define glValidateProgramARB GLEW_GET_FUN(__glewValidateProgramARB)
+
+#define GLEW_ARB_shader_objects GLEW_GET_VAR(__GLEW_ARB_shader_objects)
+
+#endif /* !GL_ARB_shader_objects */
+
+/* ------------------------ GL_ARB_shader_precision ------------------------ */
+
+#if !defined(GL_ARB_shader_precision)
+#define GL_ARB_shader_precision 1
+
+#define GLEW_ARB_shader_precision GLEW_GET_VAR(__GLEW_ARB_shader_precision)
+
+#endif /* !GL_ARB_shader_precision */
+
+/* ---------------------- GL_ARB_shader_stencil_export --------------------- */
+
+#if !defined(GL_ARB_shader_stencil_export)
+#define GL_ARB_shader_stencil_export 1
+
+#define GLEW_ARB_shader_stencil_export GLEW_GET_VAR(__GLEW_ARB_shader_stencil_export)
+
+#endif /* !GL_ARB_shader_stencil_export */
+
+/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
+
+#if !defined(GL_ARB_shader_storage_buffer_object)
+#define GL_ARB_shader_storage_buffer_object 1
+
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+
+typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+
+#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
+
+#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
+
+#endif /* !GL_ARB_shader_storage_buffer_object */
+
+/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
+
+#if !defined(GL_ARB_shader_subroutine)
+#define GL_ARB_shader_subroutine 1
+
+#define GL_ACTIVE_SUBROUTINES 0x8DE5
+#define GL_ACTIVE_SUBROUTINE_UNIFORMS 0x8DE6
+#define GL_MAX_SUBROUTINES 0x8DE7
+#define GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS 0x8DE8
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS 0x8E47
+#define GL_ACTIVE_SUBROUTINE_MAX_LENGTH 0x8E48
+#define GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH 0x8E49
+#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
+#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
+
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
+
+#define glGetActiveSubroutineName GLEW_GET_FUN(__glewGetActiveSubroutineName)
+#define glGetActiveSubroutineUniformName GLEW_GET_FUN(__glewGetActiveSubroutineUniformName)
+#define glGetActiveSubroutineUniformiv GLEW_GET_FUN(__glewGetActiveSubroutineUniformiv)
+#define glGetProgramStageiv GLEW_GET_FUN(__glewGetProgramStageiv)
+#define glGetSubroutineIndex GLEW_GET_FUN(__glewGetSubroutineIndex)
+#define glGetSubroutineUniformLocation GLEW_GET_FUN(__glewGetSubroutineUniformLocation)
+#define glGetUniformSubroutineuiv GLEW_GET_FUN(__glewGetUniformSubroutineuiv)
+#define glUniformSubroutinesuiv GLEW_GET_FUN(__glewUniformSubroutinesuiv)
+
+#define GLEW_ARB_shader_subroutine GLEW_GET_VAR(__GLEW_ARB_shader_subroutine)
+
+#endif /* !GL_ARB_shader_subroutine */
+
+/* ----------------------- GL_ARB_shader_texture_lod ----------------------- */
+
+#if !defined(GL_ARB_shader_texture_lod)
+#define GL_ARB_shader_texture_lod 1
+
+#define GLEW_ARB_shader_texture_lod GLEW_GET_VAR(__GLEW_ARB_shader_texture_lod)
+
+#endif /* !GL_ARB_shader_texture_lod */
+
+/* ---------------------- GL_ARB_shading_language_100 ---------------------- */
+
+#if !defined(GL_ARB_shading_language_100)
+#define GL_ARB_shading_language_100 1
+
+#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
+
+#define GLEW_ARB_shading_language_100 GLEW_GET_VAR(__GLEW_ARB_shading_language_100)
+
+#endif /* !GL_ARB_shading_language_100 */
+
+/* -------------------- GL_ARB_shading_language_420pack -------------------- */
+
+#if !defined(GL_ARB_shading_language_420pack)
+#define GL_ARB_shading_language_420pack 1
+
+#define GLEW_ARB_shading_language_420pack GLEW_GET_VAR(__GLEW_ARB_shading_language_420pack)
+
+#endif /* !GL_ARB_shading_language_420pack */
+
+/* -------------------- GL_ARB_shading_language_include -------------------- */
+
+#if !defined(GL_ARB_shading_language_include)
+#define GL_ARB_shading_language_include 1
+
+#define GL_SHADER_INCLUDE_ARB 0x8DAE
+#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
+#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
+
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);
+
+#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
+#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
+#define glGetNamedStringARB GLEW_GET_FUN(__glewGetNamedStringARB)
+#define glGetNamedStringivARB GLEW_GET_FUN(__glewGetNamedStringivARB)
+#define glIsNamedStringARB GLEW_GET_FUN(__glewIsNamedStringARB)
+#define glNamedStringARB GLEW_GET_FUN(__glewNamedStringARB)
+
+#define GLEW_ARB_shading_language_include GLEW_GET_VAR(__GLEW_ARB_shading_language_include)
+
+#endif /* !GL_ARB_shading_language_include */
+
+/* -------------------- GL_ARB_shading_language_packing -------------------- */
+
+#if !defined(GL_ARB_shading_language_packing)
+#define GL_ARB_shading_language_packing 1
+
+#define GLEW_ARB_shading_language_packing GLEW_GET_VAR(__GLEW_ARB_shading_language_packing)
+
+#endif /* !GL_ARB_shading_language_packing */
+
+/* ----------------------------- GL_ARB_shadow ----------------------------- */
+
+#if !defined(GL_ARB_shadow)
+#define GL_ARB_shadow 1
+
+#define GL_TEXTURE_COMPARE_MODE_ARB 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_ARB 0x884D
+#define GL_COMPARE_R_TO_TEXTURE_ARB 0x884E
+
+#define GLEW_ARB_shadow GLEW_GET_VAR(__GLEW_ARB_shadow)
+
+#endif /* !GL_ARB_shadow */
+
+/* ------------------------- GL_ARB_shadow_ambient ------------------------- */
+
+#if !defined(GL_ARB_shadow_ambient)
+#define GL_ARB_shadow_ambient 1
+
+#define GL_TEXTURE_COMPARE_FAIL_VALUE_ARB 0x80BF
+
+#define GLEW_ARB_shadow_ambient GLEW_GET_VAR(__GLEW_ARB_shadow_ambient)
+
+#endif /* !GL_ARB_shadow_ambient */
+
+/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
+
+#if !defined(GL_ARB_stencil_texturing)
+#define GL_ARB_stencil_texturing 1
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
+
+#endif /* !GL_ARB_stencil_texturing */
+
+/* ------------------------------ GL_ARB_sync ------------------------------ */
+
+#if !defined(GL_ARB_sync)
+#define GL_ARB_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT 0x00000001
+#define GL_MAX_SERVER_WAIT_TIMEOUT 0x9111
+#define GL_OBJECT_TYPE 0x9112
+#define GL_SYNC_CONDITION 0x9113
+#define GL_SYNC_STATUS 0x9114
+#define GL_SYNC_FLAGS 0x9115
+#define GL_SYNC_FENCE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE 0x9117
+#define GL_UNSIGNALED 0x9118
+#define GL_SIGNALED 0x9119
+#define GL_ALREADY_SIGNALED 0x911A
+#define GL_TIMEOUT_EXPIRED 0x911B
+#define GL_CONDITION_SATISFIED 0x911C
+#define GL_WAIT_FAILED 0x911D
+#define GL_TIMEOUT_IGNORED 0xFFFFFFFFFFFFFFFF
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCPROC) (GLenum condition,GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVPROC) (GLsync GLsync,GLenum pname,GLsizei bufSize,GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCPROC) (GLsync GLsync,GLbitfield flags,GLuint64 timeout);
+
+#define glClientWaitSync GLEW_GET_FUN(__glewClientWaitSync)
+#define glDeleteSync GLEW_GET_FUN(__glewDeleteSync)
+#define glFenceSync GLEW_GET_FUN(__glewFenceSync)
+#define glGetInteger64v GLEW_GET_FUN(__glewGetInteger64v)
+#define glGetSynciv GLEW_GET_FUN(__glewGetSynciv)
+#define glIsSync GLEW_GET_FUN(__glewIsSync)
+#define glWaitSync GLEW_GET_FUN(__glewWaitSync)
+
+#define GLEW_ARB_sync GLEW_GET_VAR(__GLEW_ARB_sync)
+
+#endif /* !GL_ARB_sync */
+
+/* ----------------------- GL_ARB_tessellation_shader ---------------------- */
+
+#if !defined(GL_ARB_tessellation_shader)
+#define GL_ARB_tessellation_shader 1
+
+#define GL_PATCHES 0xE
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER 0x84F0
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER 0x84F1
+#define GL_MAX_TESS_CONTROL_INPUT_COMPONENTS 0x886C
+#define GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS 0x886D
+#define GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E1E
+#define GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E1F
+#define GL_PATCH_VERTICES 0x8E72
+#define GL_PATCH_DEFAULT_INNER_LEVEL 0x8E73
+#define GL_PATCH_DEFAULT_OUTER_LEVEL 0x8E74
+#define GL_TESS_CONTROL_OUTPUT_VERTICES 0x8E75
+#define GL_TESS_GEN_MODE 0x8E76
+#define GL_TESS_GEN_SPACING 0x8E77
+#define GL_TESS_GEN_VERTEX_ORDER 0x8E78
+#define GL_TESS_GEN_POINT_MODE 0x8E79
+#define GL_ISOLINES 0x8E7A
+#define GL_FRACTIONAL_ODD 0x8E7B
+#define GL_FRACTIONAL_EVEN 0x8E7C
+#define GL_MAX_PATCH_VERTICES 0x8E7D
+#define GL_MAX_TESS_GEN_LEVEL 0x8E7E
+#define GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS 0x8E7F
+#define GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS 0x8E80
+#define GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS 0x8E81
+#define GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS 0x8E82
+#define GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS 0x8E83
+#define GL_MAX_TESS_PATCH_COMPONENTS 0x8E84
+#define GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS 0x8E85
+#define GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS 0x8E86
+#define GL_TESS_EVALUATION_SHADER 0x8E87
+#define GL_TESS_CONTROL_SHADER 0x8E88
+#define GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS 0x8E89
+#define GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS 0x8E8A
+
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERFVPROC) (GLenum pname, const GLfloat* values);
+typedef void (GLAPIENTRY * PFNGLPATCHPARAMETERIPROC) (GLenum pname, GLint value);
+
+#define glPatchParameterfv GLEW_GET_FUN(__glewPatchParameterfv)
+#define glPatchParameteri GLEW_GET_FUN(__glewPatchParameteri)
+
+#define GLEW_ARB_tessellation_shader GLEW_GET_VAR(__GLEW_ARB_tessellation_shader)
+
+#endif /* !GL_ARB_tessellation_shader */
+
+/* ---------------------- GL_ARB_texture_border_clamp ---------------------- */
+
+#if !defined(GL_ARB_texture_border_clamp)
+#define GL_ARB_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_ARB 0x812D
+
+#define GLEW_ARB_texture_border_clamp GLEW_GET_VAR(__GLEW_ARB_texture_border_clamp)
+
+#endif /* !GL_ARB_texture_border_clamp */
+
+/* ---------------------- GL_ARB_texture_buffer_object --------------------- */
+
+#if !defined(GL_ARB_texture_buffer_object)
+#define GL_ARB_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_ARB 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_ARB 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_ARB 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_ARB 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_ARB 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferARB GLEW_GET_FUN(__glewTexBufferARB)
+
+#define GLEW_ARB_texture_buffer_object GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object)
+
+#endif /* !GL_ARB_texture_buffer_object */
+
+/* ------------------- GL_ARB_texture_buffer_object_rgb32 ------------------ */
+
+#if !defined(GL_ARB_texture_buffer_object_rgb32)
+#define GL_ARB_texture_buffer_object_rgb32 1
+
+#define GLEW_ARB_texture_buffer_object_rgb32 GLEW_GET_VAR(__GLEW_ARB_texture_buffer_object_rgb32)
+
+#endif /* !GL_ARB_texture_buffer_object_rgb32 */
+
+/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
+
+#if !defined(GL_ARB_texture_buffer_range)
+#define GL_ARB_texture_buffer_range 1
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
+#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
+
+#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
+
+#endif /* !GL_ARB_texture_buffer_range */
+
+/* ----------------------- GL_ARB_texture_compression ---------------------- */
+
+#if !defined(GL_ARB_texture_compression)
+#define GL_ARB_texture_compression 1
+
+#define GL_COMPRESSED_ALPHA_ARB 0x84E9
+#define GL_COMPRESSED_LUMINANCE_ARB 0x84EA
+#define GL_COMPRESSED_LUMINANCE_ALPHA_ARB 0x84EB
+#define GL_COMPRESSED_INTENSITY_ARB 0x84EC
+#define GL_COMPRESSED_RGB_ARB 0x84ED
+#define GL_COMPRESSED_RGBA_ARB 0x84EE
+#define GL_TEXTURE_COMPRESSION_HINT_ARB 0x84EF
+#define GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB 0x86A0
+#define GL_TEXTURE_COMPRESSED_ARB 0x86A1
+#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
+#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+
+#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
+#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
+#define glCompressedTexImage3DARB GLEW_GET_FUN(__glewCompressedTexImage3DARB)
+#define glCompressedTexSubImage1DARB GLEW_GET_FUN(__glewCompressedTexSubImage1DARB)
+#define glCompressedTexSubImage2DARB GLEW_GET_FUN(__glewCompressedTexSubImage2DARB)
+#define glCompressedTexSubImage3DARB GLEW_GET_FUN(__glewCompressedTexSubImage3DARB)
+#define glGetCompressedTexImageARB GLEW_GET_FUN(__glewGetCompressedTexImageARB)
+
+#define GLEW_ARB_texture_compression GLEW_GET_VAR(__GLEW_ARB_texture_compression)
+
+#endif /* !GL_ARB_texture_compression */
+
+/* -------------------- GL_ARB_texture_compression_bptc -------------------- */
+
+#if !defined(GL_ARB_texture_compression_bptc)
+#define GL_ARB_texture_compression_bptc 1
+
+#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
+
+#define GLEW_ARB_texture_compression_bptc GLEW_GET_VAR(__GLEW_ARB_texture_compression_bptc)
+
+#endif /* !GL_ARB_texture_compression_bptc */
+
+/* -------------------- GL_ARB_texture_compression_rgtc -------------------- */
+
+#if !defined(GL_ARB_texture_compression_rgtc)
+#define GL_ARB_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1 0x8DBC
+#define GL_COMPRESSED_RG_RGTC2 0x8DBD
+#define GL_COMPRESSED_SIGNED_RG_RGTC2 0x8DBE
+
+#define GLEW_ARB_texture_compression_rgtc GLEW_GET_VAR(__GLEW_ARB_texture_compression_rgtc)
+
+#endif /* !GL_ARB_texture_compression_rgtc */
+
+/* ------------------------ GL_ARB_texture_cube_map ------------------------ */
+
+#if !defined(GL_ARB_texture_cube_map)
+#define GL_ARB_texture_cube_map 1
+
+#define GL_NORMAL_MAP_ARB 0x8511
+#define GL_REFLECTION_MAP_ARB 0x8512
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARB 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB 0x851C
+
+#define GLEW_ARB_texture_cube_map GLEW_GET_VAR(__GLEW_ARB_texture_cube_map)
+
+#endif /* !GL_ARB_texture_cube_map */
+
+/* --------------------- GL_ARB_texture_cube_map_array --------------------- */
+
+#if !defined(GL_ARB_texture_cube_map_array)
+#define GL_ARB_texture_cube_map_array 1
+
+#define GL_TEXTURE_CUBE_MAP_ARRAY_ARB 0x9009
+#define GL_TEXTURE_BINDING_CUBE_MAP_ARRAY_ARB 0x900A
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARRAY_ARB 0x900B
+#define GL_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900C
+#define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW_ARB 0x900D
+#define GL_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900E
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY_ARB 0x900F
+
+#define GLEW_ARB_texture_cube_map_array GLEW_GET_VAR(__GLEW_ARB_texture_cube_map_array)
+
+#endif /* !GL_ARB_texture_cube_map_array */
+
+/* ------------------------- GL_ARB_texture_env_add ------------------------ */
+
+#if !defined(GL_ARB_texture_env_add)
+#define GL_ARB_texture_env_add 1
+
+#define GLEW_ARB_texture_env_add GLEW_GET_VAR(__GLEW_ARB_texture_env_add)
+
+#endif /* !GL_ARB_texture_env_add */
+
+/* ----------------------- GL_ARB_texture_env_combine ---------------------- */
+
+#if !defined(GL_ARB_texture_env_combine)
+#define GL_ARB_texture_env_combine 1
+
+#define GL_SUBTRACT_ARB 0x84E7
+#define GL_COMBINE_ARB 0x8570
+#define GL_COMBINE_RGB_ARB 0x8571
+#define GL_COMBINE_ALPHA_ARB 0x8572
+#define GL_RGB_SCALE_ARB 0x8573
+#define GL_ADD_SIGNED_ARB 0x8574
+#define GL_INTERPOLATE_ARB 0x8575
+#define GL_CONSTANT_ARB 0x8576
+#define GL_PRIMARY_COLOR_ARB 0x8577
+#define GL_PREVIOUS_ARB 0x8578
+#define GL_SOURCE0_RGB_ARB 0x8580
+#define GL_SOURCE1_RGB_ARB 0x8581
+#define GL_SOURCE2_RGB_ARB 0x8582
+#define GL_SOURCE0_ALPHA_ARB 0x8588
+#define GL_SOURCE1_ALPHA_ARB 0x8589
+#define GL_SOURCE2_ALPHA_ARB 0x858A
+#define GL_OPERAND0_RGB_ARB 0x8590
+#define GL_OPERAND1_RGB_ARB 0x8591
+#define GL_OPERAND2_RGB_ARB 0x8592
+#define GL_OPERAND0_ALPHA_ARB 0x8598
+#define GL_OPERAND1_ALPHA_ARB 0x8599
+#define GL_OPERAND2_ALPHA_ARB 0x859A
+
+#define GLEW_ARB_texture_env_combine GLEW_GET_VAR(__GLEW_ARB_texture_env_combine)
+
+#endif /* !GL_ARB_texture_env_combine */
+
+/* ---------------------- GL_ARB_texture_env_crossbar ---------------------- */
+
+#if !defined(GL_ARB_texture_env_crossbar)
+#define GL_ARB_texture_env_crossbar 1
+
+#define GLEW_ARB_texture_env_crossbar GLEW_GET_VAR(__GLEW_ARB_texture_env_crossbar)
+
+#endif /* !GL_ARB_texture_env_crossbar */
+
+/* ------------------------ GL_ARB_texture_env_dot3 ------------------------ */
+
+#if !defined(GL_ARB_texture_env_dot3)
+#define GL_ARB_texture_env_dot3 1
+
+#define GL_DOT3_RGB_ARB 0x86AE
+#define GL_DOT3_RGBA_ARB 0x86AF
+
+#define GLEW_ARB_texture_env_dot3 GLEW_GET_VAR(__GLEW_ARB_texture_env_dot3)
+
+#endif /* !GL_ARB_texture_env_dot3 */
+
+/* -------------------------- GL_ARB_texture_float ------------------------- */
+
+#if !defined(GL_ARB_texture_float)
+#define GL_ARB_texture_float 1
+
+#define GL_RGBA32F_ARB 0x8814
+#define GL_RGB32F_ARB 0x8815
+#define GL_ALPHA32F_ARB 0x8816
+#define GL_INTENSITY32F_ARB 0x8817
+#define GL_LUMINANCE32F_ARB 0x8818
+#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
+#define GL_RGBA16F_ARB 0x881A
+#define GL_RGB16F_ARB 0x881B
+#define GL_ALPHA16F_ARB 0x881C
+#define GL_INTENSITY16F_ARB 0x881D
+#define GL_LUMINANCE16F_ARB 0x881E
+#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
+#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
+#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
+#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
+#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
+#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
+#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
+#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
+#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
+
+#define GLEW_ARB_texture_float GLEW_GET_VAR(__GLEW_ARB_texture_float)
+
+#endif /* !GL_ARB_texture_float */
+
+/* ------------------------- GL_ARB_texture_gather ------------------------- */
+
+#if !defined(GL_ARB_texture_gather)
+#define GL_ARB_texture_gather 1
+
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_ARB 0x8E5F
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS_ARB 0x8F9F
+
+#define GLEW_ARB_texture_gather GLEW_GET_VAR(__GLEW_ARB_texture_gather)
+
+#endif /* !GL_ARB_texture_gather */
+
+/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
+
+#if !defined(GL_ARB_texture_mirrored_repeat)
+#define GL_ARB_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_ARB 0x8370
+
+#define GLEW_ARB_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_ARB_texture_mirrored_repeat)
+
+#endif /* !GL_ARB_texture_mirrored_repeat */
+
+/* ----------------------- GL_ARB_texture_multisample ---------------------- */
+
+#if !defined(GL_ARB_texture_multisample)
+#define GL_ARB_texture_multisample 1
+
+#define GL_SAMPLE_POSITION 0x8E50
+#define GL_SAMPLE_MASK 0x8E51
+#define GL_SAMPLE_MASK_VALUE 0x8E52
+#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
+#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
+#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
+#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
+#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
+#define GL_TEXTURE_SAMPLES 0x9106
+#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
+#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
+#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
+#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
+#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
+#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
+#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
+#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
+#define GL_MAX_INTEGER_SAMPLES 0x9110
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glGetMultisamplefv GLEW_GET_FUN(__glewGetMultisamplefv)
+#define glSampleMaski GLEW_GET_FUN(__glewSampleMaski)
+#define glTexImage2DMultisample GLEW_GET_FUN(__glewTexImage2DMultisample)
+#define glTexImage3DMultisample GLEW_GET_FUN(__glewTexImage3DMultisample)
+
+#define GLEW_ARB_texture_multisample GLEW_GET_VAR(__GLEW_ARB_texture_multisample)
+
+#endif /* !GL_ARB_texture_multisample */
+
+/* -------------------- GL_ARB_texture_non_power_of_two -------------------- */
+
+#if !defined(GL_ARB_texture_non_power_of_two)
+#define GL_ARB_texture_non_power_of_two 1
+
+#define GLEW_ARB_texture_non_power_of_two GLEW_GET_VAR(__GLEW_ARB_texture_non_power_of_two)
+
+#endif /* !GL_ARB_texture_non_power_of_two */
+
+/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
+
+#if !defined(GL_ARB_texture_query_levels)
+#define GL_ARB_texture_query_levels 1
+
+#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
+
+#endif /* !GL_ARB_texture_query_levels */
+
+/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
+
+#if !defined(GL_ARB_texture_query_lod)
+#define GL_ARB_texture_query_lod 1
+
+#define GLEW_ARB_texture_query_lod GLEW_GET_VAR(__GLEW_ARB_texture_query_lod)
+
+#endif /* !GL_ARB_texture_query_lod */
+
+/* ------------------------ GL_ARB_texture_rectangle ----------------------- */
+
+#if !defined(GL_ARB_texture_rectangle)
+#define GL_ARB_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_ARB 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
+#define GL_SAMPLER_2D_RECT_ARB 0x8B63
+#define GL_SAMPLER_2D_RECT_SHADOW_ARB 0x8B64
+
+#define GLEW_ARB_texture_rectangle GLEW_GET_VAR(__GLEW_ARB_texture_rectangle)
+
+#endif /* !GL_ARB_texture_rectangle */
+
+/* --------------------------- GL_ARB_texture_rg --------------------------- */
+
+#if !defined(GL_ARB_texture_rg)
+#define GL_ARB_texture_rg 1
+
+#define GL_RED 0x1903
+#define GL_COMPRESSED_RED 0x8225
+#define GL_COMPRESSED_RG 0x8226
+#define GL_RG 0x8227
+#define GL_RG_INTEGER 0x8228
+#define GL_R8 0x8229
+#define GL_R16 0x822A
+#define GL_RG8 0x822B
+#define GL_RG16 0x822C
+#define GL_R16F 0x822D
+#define GL_R32F 0x822E
+#define GL_RG16F 0x822F
+#define GL_RG32F 0x8230
+#define GL_R8I 0x8231
+#define GL_R8UI 0x8232
+#define GL_R16I 0x8233
+#define GL_R16UI 0x8234
+#define GL_R32I 0x8235
+#define GL_R32UI 0x8236
+#define GL_RG8I 0x8237
+#define GL_RG8UI 0x8238
+#define GL_RG16I 0x8239
+#define GL_RG16UI 0x823A
+#define GL_RG32I 0x823B
+#define GL_RG32UI 0x823C
+
+#define GLEW_ARB_texture_rg GLEW_GET_VAR(__GLEW_ARB_texture_rg)
+
+#endif /* !GL_ARB_texture_rg */
+
+/* ----------------------- GL_ARB_texture_rgb10_a2ui ----------------------- */
+
+#if !defined(GL_ARB_texture_rgb10_a2ui)
+#define GL_ARB_texture_rgb10_a2ui 1
+
+#define GL_RGB10_A2UI 0x906F
+
+#define GLEW_ARB_texture_rgb10_a2ui GLEW_GET_VAR(__GLEW_ARB_texture_rgb10_a2ui)
+
+#endif /* !GL_ARB_texture_rgb10_a2ui */
+
+/* ------------------------- GL_ARB_texture_storage ------------------------ */
+
+#if !defined(GL_ARB_texture_storage)
+#define GL_ARB_texture_storage 1
+
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1D GLEW_GET_FUN(__glewTexStorage1D)
+#define glTexStorage2D GLEW_GET_FUN(__glewTexStorage2D)
+#define glTexStorage3D GLEW_GET_FUN(__glewTexStorage3D)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_ARB_texture_storage GLEW_GET_VAR(__GLEW_ARB_texture_storage)
+
+#endif /* !GL_ARB_texture_storage */
+
+/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
+
+#if !defined(GL_ARB_texture_storage_multisample)
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
+
+#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
+
+#endif /* !GL_ARB_texture_storage_multisample */
+
+/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
+
+#if !defined(GL_ARB_texture_swizzle)
+#define GL_ARB_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R 0x8E42
+#define GL_TEXTURE_SWIZZLE_G 0x8E43
+#define GL_TEXTURE_SWIZZLE_B 0x8E44
+#define GL_TEXTURE_SWIZZLE_A 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
+
+#define GLEW_ARB_texture_swizzle GLEW_GET_VAR(__GLEW_ARB_texture_swizzle)
+
+#endif /* !GL_ARB_texture_swizzle */
+
+/* -------------------------- GL_ARB_texture_view -------------------------- */
+
+#if !defined(GL_ARB_texture_view)
+#define GL_ARB_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureView GLEW_GET_FUN(__glewTextureView)
+
+#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
+
+#endif /* !GL_ARB_texture_view */
+
+/* --------------------------- GL_ARB_timer_query -------------------------- */
+
+#if !defined(GL_ARB_timer_query)
+#define GL_ARB_timer_query 1
+
+#define GL_TIME_ELAPSED 0x88BF
+#define GL_TIMESTAMP 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERPROC) (GLuint id, GLenum target);
+
+#define glGetQueryObjecti64v GLEW_GET_FUN(__glewGetQueryObjecti64v)
+#define glGetQueryObjectui64v GLEW_GET_FUN(__glewGetQueryObjectui64v)
+#define glQueryCounter GLEW_GET_FUN(__glewQueryCounter)
+
+#define GLEW_ARB_timer_query GLEW_GET_VAR(__GLEW_ARB_timer_query)
+
+#endif /* !GL_ARB_timer_query */
+
+/* ----------------------- GL_ARB_transform_feedback2 ---------------------- */
+
+#if !defined(GL_ARB_transform_feedback2)
+#define GL_ARB_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKPROC) (void);
+
+#define glBindTransformFeedback GLEW_GET_FUN(__glewBindTransformFeedback)
+#define glDeleteTransformFeedbacks GLEW_GET_FUN(__glewDeleteTransformFeedbacks)
+#define glDrawTransformFeedback GLEW_GET_FUN(__glewDrawTransformFeedback)
+#define glGenTransformFeedbacks GLEW_GET_FUN(__glewGenTransformFeedbacks)
+#define glIsTransformFeedback GLEW_GET_FUN(__glewIsTransformFeedback)
+#define glPauseTransformFeedback GLEW_GET_FUN(__glewPauseTransformFeedback)
+#define glResumeTransformFeedback GLEW_GET_FUN(__glewResumeTransformFeedback)
+
+#define GLEW_ARB_transform_feedback2 GLEW_GET_VAR(__GLEW_ARB_transform_feedback2)
+
+#endif /* !GL_ARB_transform_feedback2 */
+
+/* ----------------------- GL_ARB_transform_feedback3 ---------------------- */
+
+#if !defined(GL_ARB_transform_feedback3)
+#define GL_ARB_transform_feedback3 1
+
+#define GL_MAX_TRANSFORM_FEEDBACK_BUFFERS 0x8E70
+#define GL_MAX_VERTEX_STREAMS 0x8E71
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYINDEXEDPROC) (GLenum target, GLuint index, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC) (GLenum mode, GLuint id, GLuint stream);
+typedef void (GLAPIENTRY * PFNGLENDQUERYINDEXEDPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETQUERYINDEXEDIVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+
+#define glBeginQueryIndexed GLEW_GET_FUN(__glewBeginQueryIndexed)
+#define glDrawTransformFeedbackStream GLEW_GET_FUN(__glewDrawTransformFeedbackStream)
+#define glEndQueryIndexed GLEW_GET_FUN(__glewEndQueryIndexed)
+#define glGetQueryIndexediv GLEW_GET_FUN(__glewGetQueryIndexediv)
+
+#define GLEW_ARB_transform_feedback3 GLEW_GET_VAR(__GLEW_ARB_transform_feedback3)
+
+#endif /* !GL_ARB_transform_feedback3 */
+
+/* ------------------ GL_ARB_transform_feedback_instanced ------------------ */
+
+#if !defined(GL_ARB_transform_feedback_instanced)
+#define GL_ARB_transform_feedback_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC) (GLenum mode, GLuint id, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC) (GLenum mode, GLuint id, GLuint stream, GLsizei primcount);
+
+#define glDrawTransformFeedbackInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackInstanced)
+#define glDrawTransformFeedbackStreamInstanced GLEW_GET_FUN(__glewDrawTransformFeedbackStreamInstanced)
+
+#define GLEW_ARB_transform_feedback_instanced GLEW_GET_VAR(__GLEW_ARB_transform_feedback_instanced)
+
+#endif /* !GL_ARB_transform_feedback_instanced */
+
+/* ------------------------ GL_ARB_transpose_matrix ------------------------ */
+
+#if !defined(GL_ARB_transpose_matrix)
+#define GL_ARB_transpose_matrix 1
+
+#define GL_TRANSPOSE_MODELVIEW_MATRIX_ARB 0x84E3
+#define GL_TRANSPOSE_PROJECTION_MATRIX_ARB 0x84E4
+#define GL_TRANSPOSE_TEXTURE_MATRIX_ARB 0x84E5
+#define GL_TRANSPOSE_COLOR_MATRIX_ARB 0x84E6
+
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLLOADTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXDARBPROC) (GLdouble m[16]);
+typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
+
+#define glLoadTransposeMatrixdARB GLEW_GET_FUN(__glewLoadTransposeMatrixdARB)
+#define glLoadTransposeMatrixfARB GLEW_GET_FUN(__glewLoadTransposeMatrixfARB)
+#define glMultTransposeMatrixdARB GLEW_GET_FUN(__glewMultTransposeMatrixdARB)
+#define glMultTransposeMatrixfARB GLEW_GET_FUN(__glewMultTransposeMatrixfARB)
+
+#define GLEW_ARB_transpose_matrix GLEW_GET_VAR(__GLEW_ARB_transpose_matrix)
+
+#endif /* !GL_ARB_transpose_matrix */
+
+/* ---------------------- GL_ARB_uniform_buffer_object --------------------- */
+
+#if !defined(GL_ARB_uniform_buffer_object)
+#define GL_ARB_uniform_buffer_object 1
+
+#define GL_UNIFORM_BUFFER 0x8A11
+#define GL_UNIFORM_BUFFER_BINDING 0x8A28
+#define GL_UNIFORM_BUFFER_START 0x8A29
+#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
+#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
+#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
+#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
+#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
+#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
+#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
+#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
+#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
+#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
+#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
+#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
+#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
+#define GL_UNIFORM_TYPE 0x8A37
+#define GL_UNIFORM_SIZE 0x8A38
+#define GL_UNIFORM_NAME_LENGTH 0x8A39
+#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
+#define GL_UNIFORM_OFFSET 0x8A3B
+#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
+#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
+#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
+#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
+#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
+#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
+#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
+#define GL_INVALID_INDEX 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
+
+#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
+#define glBindBufferRange GLEW_GET_FUN(__glewBindBufferRange)
+#define glGetActiveUniformBlockName GLEW_GET_FUN(__glewGetActiveUniformBlockName)
+#define glGetActiveUniformBlockiv GLEW_GET_FUN(__glewGetActiveUniformBlockiv)
+#define glGetActiveUniformName GLEW_GET_FUN(__glewGetActiveUniformName)
+#define glGetActiveUniformsiv GLEW_GET_FUN(__glewGetActiveUniformsiv)
+#define glGetIntegeri_v GLEW_GET_FUN(__glewGetIntegeri_v)
+#define glGetUniformBlockIndex GLEW_GET_FUN(__glewGetUniformBlockIndex)
+#define glGetUniformIndices GLEW_GET_FUN(__glewGetUniformIndices)
+#define glUniformBlockBinding GLEW_GET_FUN(__glewUniformBlockBinding)
+
+#define GLEW_ARB_uniform_buffer_object GLEW_GET_VAR(__GLEW_ARB_uniform_buffer_object)
+
+#endif /* !GL_ARB_uniform_buffer_object */
+
+/* ------------------------ GL_ARB_vertex_array_bgra ----------------------- */
+
+#if !defined(GL_ARB_vertex_array_bgra)
+#define GL_ARB_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_ARB_vertex_array_bgra GLEW_GET_VAR(__GLEW_ARB_vertex_array_bgra)
+
+#endif /* !GL_ARB_vertex_array_bgra */
+
+/* ----------------------- GL_ARB_vertex_array_object ---------------------- */
+
+#if !defined(GL_ARB_vertex_array_object)
+#define GL_ARB_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
+
+#define glBindVertexArray GLEW_GET_FUN(__glewBindVertexArray)
+#define glDeleteVertexArrays GLEW_GET_FUN(__glewDeleteVertexArrays)
+#define glGenVertexArrays GLEW_GET_FUN(__glewGenVertexArrays)
+#define glIsVertexArray GLEW_GET_FUN(__glewIsVertexArray)
+
+#define GLEW_ARB_vertex_array_object GLEW_GET_VAR(__GLEW_ARB_vertex_array_object)
+
+#endif /* !GL_ARB_vertex_array_object */
+
+/* ----------------------- GL_ARB_vertex_attrib_64bit ---------------------- */
+
+#if !defined(GL_ARB_vertex_attrib_64bit)
+#define GL_ARB_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2 0x8F46
+#define GL_DOUBLE_MAT3 0x8F47
+#define GL_DOUBLE_MAT4 0x8F48
+#define GL_DOUBLE_VEC2 0x8FFC
+#define GL_DOUBLE_VEC3 0x8FFD
+#define GL_DOUBLE_VEC4 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdv GLEW_GET_FUN(__glewGetVertexAttribLdv)
+#define glVertexAttribL1d GLEW_GET_FUN(__glewVertexAttribL1d)
+#define glVertexAttribL1dv GLEW_GET_FUN(__glewVertexAttribL1dv)
+#define glVertexAttribL2d GLEW_GET_FUN(__glewVertexAttribL2d)
+#define glVertexAttribL2dv GLEW_GET_FUN(__glewVertexAttribL2dv)
+#define glVertexAttribL3d GLEW_GET_FUN(__glewVertexAttribL3d)
+#define glVertexAttribL3dv GLEW_GET_FUN(__glewVertexAttribL3dv)
+#define glVertexAttribL4d GLEW_GET_FUN(__glewVertexAttribL4d)
+#define glVertexAttribL4dv GLEW_GET_FUN(__glewVertexAttribL4dv)
+#define glVertexAttribLPointer GLEW_GET_FUN(__glewVertexAttribLPointer)
+
+#define GLEW_ARB_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_64bit)
+
+#endif /* !GL_ARB_vertex_attrib_64bit */
+
+/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
+
+#if !defined(GL_ARB_vertex_attrib_binding)
+#define GL_ARB_vertex_attrib_binding 1
+
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
+#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
+#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
+#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
+#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
+#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
+
+#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
+
+#endif /* !GL_ARB_vertex_attrib_binding */
+
+/* -------------------------- GL_ARB_vertex_blend -------------------------- */
+
+#if !defined(GL_ARB_vertex_blend)
+#define GL_ARB_vertex_blend 1
+
+#define GL_MODELVIEW0_ARB 0x1700
+#define GL_MODELVIEW1_ARB 0x850A
+#define GL_MAX_VERTEX_UNITS_ARB 0x86A4
+#define GL_ACTIVE_VERTEX_UNITS_ARB 0x86A5
+#define GL_WEIGHT_SUM_UNITY_ARB 0x86A6
+#define GL_VERTEX_BLEND_ARB 0x86A7
+#define GL_CURRENT_WEIGHT_ARB 0x86A8
+#define GL_WEIGHT_ARRAY_TYPE_ARB 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_ARB 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_ARB 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_ARB 0x86AC
+#define GL_WEIGHT_ARRAY_ARB 0x86AD
+#define GL_MODELVIEW2_ARB 0x8722
+#define GL_MODELVIEW3_ARB 0x8723
+#define GL_MODELVIEW4_ARB 0x8724
+#define GL_MODELVIEW5_ARB 0x8725
+#define GL_MODELVIEW6_ARB 0x8726
+#define GL_MODELVIEW7_ARB 0x8727
+#define GL_MODELVIEW8_ARB 0x8728
+#define GL_MODELVIEW9_ARB 0x8729
+#define GL_MODELVIEW10_ARB 0x872A
+#define GL_MODELVIEW11_ARB 0x872B
+#define GL_MODELVIEW12_ARB 0x872C
+#define GL_MODELVIEW13_ARB 0x872D
+#define GL_MODELVIEW14_ARB 0x872E
+#define GL_MODELVIEW15_ARB 0x872F
+#define GL_MODELVIEW16_ARB 0x8730
+#define GL_MODELVIEW17_ARB 0x8731
+#define GL_MODELVIEW18_ARB 0x8732
+#define GL_MODELVIEW19_ARB 0x8733
+#define GL_MODELVIEW20_ARB 0x8734
+#define GL_MODELVIEW21_ARB 0x8735
+#define GL_MODELVIEW22_ARB 0x8736
+#define GL_MODELVIEW23_ARB 0x8737
+#define GL_MODELVIEW24_ARB 0x8738
+#define GL_MODELVIEW25_ARB 0x8739
+#define GL_MODELVIEW26_ARB 0x873A
+#define GL_MODELVIEW27_ARB 0x873B
+#define GL_MODELVIEW28_ARB 0x873C
+#define GL_MODELVIEW29_ARB 0x873D
+#define GL_MODELVIEW30_ARB 0x873E
+#define GL_MODELVIEW31_ARB 0x873F
+
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDARBPROC) (GLint count);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTERARBPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTBVARBPROC) (GLint size, GLbyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTDVARBPROC) (GLint size, GLdouble *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTFVARBPROC) (GLint size, GLfloat *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTIVARBPROC) (GLint size, GLint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTSVARBPROC) (GLint size, GLshort *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUBVARBPROC) (GLint size, GLubyte *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUIVARBPROC) (GLint size, GLuint *weights);
+typedef void (GLAPIENTRY * PFNGLWEIGHTUSVARBPROC) (GLint size, GLushort *weights);
+
+#define glVertexBlendARB GLEW_GET_FUN(__glewVertexBlendARB)
+#define glWeightPointerARB GLEW_GET_FUN(__glewWeightPointerARB)
+#define glWeightbvARB GLEW_GET_FUN(__glewWeightbvARB)
+#define glWeightdvARB GLEW_GET_FUN(__glewWeightdvARB)
+#define glWeightfvARB GLEW_GET_FUN(__glewWeightfvARB)
+#define glWeightivARB GLEW_GET_FUN(__glewWeightivARB)
+#define glWeightsvARB GLEW_GET_FUN(__glewWeightsvARB)
+#define glWeightubvARB GLEW_GET_FUN(__glewWeightubvARB)
+#define glWeightuivARB GLEW_GET_FUN(__glewWeightuivARB)
+#define glWeightusvARB GLEW_GET_FUN(__glewWeightusvARB)
+
+#define GLEW_ARB_vertex_blend GLEW_GET_VAR(__GLEW_ARB_vertex_blend)
+
+#endif /* !GL_ARB_vertex_blend */
+
+/* ---------------------- GL_ARB_vertex_buffer_object ---------------------- */
+
+#if !defined(GL_ARB_vertex_buffer_object)
+#define GL_ARB_vertex_buffer_object 1
+
+#define GL_BUFFER_SIZE_ARB 0x8764
+#define GL_BUFFER_USAGE_ARB 0x8765
+#define GL_ARRAY_BUFFER_ARB 0x8892
+#define GL_ELEMENT_ARRAY_BUFFER_ARB 0x8893
+#define GL_ARRAY_BUFFER_BINDING_ARB 0x8894
+#define GL_ELEMENT_ARRAY_BUFFER_BINDING_ARB 0x8895
+#define GL_VERTEX_ARRAY_BUFFER_BINDING_ARB 0x8896
+#define GL_NORMAL_ARRAY_BUFFER_BINDING_ARB 0x8897
+#define GL_COLOR_ARRAY_BUFFER_BINDING_ARB 0x8898
+#define GL_INDEX_ARRAY_BUFFER_BINDING_ARB 0x8899
+#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING_ARB 0x889A
+#define GL_EDGE_FLAG_ARRAY_BUFFER_BINDING_ARB 0x889B
+#define GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING_ARB 0x889C
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING_ARB 0x889D
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_ARB 0x889E
+#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING_ARB 0x889F
+#define GL_READ_ONLY_ARB 0x88B8
+#define GL_WRITE_ONLY_ARB 0x88B9
+#define GL_READ_WRITE_ARB 0x88BA
+#define GL_BUFFER_ACCESS_ARB 0x88BB
+#define GL_BUFFER_MAPPED_ARB 0x88BC
+#define GL_BUFFER_MAP_POINTER_ARB 0x88BD
+#define GL_STREAM_DRAW_ARB 0x88E0
+#define GL_STREAM_READ_ARB 0x88E1
+#define GL_STREAM_COPY_ARB 0x88E2
+#define GL_STATIC_DRAW_ARB 0x88E4
+#define GL_STATIC_READ_ARB 0x88E5
+#define GL_STATIC_COPY_ARB 0x88E6
+#define GL_DYNAMIC_DRAW_ARB 0x88E8
+#define GL_DYNAMIC_READ_ARB 0x88E9
+#define GL_DYNAMIC_COPY_ARB 0x88EA
+
+typedef ptrdiff_t GLintptrARB;
+typedef ptrdiff_t GLsizeiptrARB;
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
+
+#define glBindBufferARB GLEW_GET_FUN(__glewBindBufferARB)
+#define glBufferDataARB GLEW_GET_FUN(__glewBufferDataARB)
+#define glBufferSubDataARB GLEW_GET_FUN(__glewBufferSubDataARB)
+#define glDeleteBuffersARB GLEW_GET_FUN(__glewDeleteBuffersARB)
+#define glGenBuffersARB GLEW_GET_FUN(__glewGenBuffersARB)
+#define glGetBufferParameterivARB GLEW_GET_FUN(__glewGetBufferParameterivARB)
+#define glGetBufferPointervARB GLEW_GET_FUN(__glewGetBufferPointervARB)
+#define glGetBufferSubDataARB GLEW_GET_FUN(__glewGetBufferSubDataARB)
+#define glIsBufferARB GLEW_GET_FUN(__glewIsBufferARB)
+#define glMapBufferARB GLEW_GET_FUN(__glewMapBufferARB)
+#define glUnmapBufferARB GLEW_GET_FUN(__glewUnmapBufferARB)
+
+#define GLEW_ARB_vertex_buffer_object GLEW_GET_VAR(__GLEW_ARB_vertex_buffer_object)
+
+#endif /* !GL_ARB_vertex_buffer_object */
+
+/* ------------------------- GL_ARB_vertex_program ------------------------- */
+
+#if !defined(GL_ARB_vertex_program)
+#define GL_ARB_vertex_program 1
+
+#define GL_COLOR_SUM_ARB 0x8458
+#define GL_VERTEX_PROGRAM_ARB 0x8620
+#define GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB 0x8622
+#define GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB 0x8623
+#define GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB 0x8624
+#define GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB 0x8625
+#define GL_CURRENT_VERTEX_ATTRIB_ARB 0x8626
+#define GL_PROGRAM_LENGTH_ARB 0x8627
+#define GL_PROGRAM_STRING_ARB 0x8628
+#define GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB 0x862E
+#define GL_MAX_PROGRAM_MATRICES_ARB 0x862F
+#define GL_CURRENT_MATRIX_STACK_DEPTH_ARB 0x8640
+#define GL_CURRENT_MATRIX_ARB 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_ARB 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_ARB 0x8643
+#define GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB 0x8645
+#define GL_PROGRAM_ERROR_POSITION_ARB 0x864B
+#define GL_PROGRAM_BINDING_ARB 0x8677
+#define GL_MAX_VERTEX_ATTRIBS_ARB 0x8869
+#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB 0x886A
+#define GL_PROGRAM_ERROR_STRING_ARB 0x8874
+#define GL_PROGRAM_FORMAT_ASCII_ARB 0x8875
+#define GL_PROGRAM_FORMAT_ARB 0x8876
+#define GL_PROGRAM_INSTRUCTIONS_ARB 0x88A0
+#define GL_MAX_PROGRAM_INSTRUCTIONS_ARB 0x88A1
+#define GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A2
+#define GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB 0x88A3
+#define GL_PROGRAM_TEMPORARIES_ARB 0x88A4
+#define GL_MAX_PROGRAM_TEMPORARIES_ARB 0x88A5
+#define GL_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A6
+#define GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB 0x88A7
+#define GL_PROGRAM_PARAMETERS_ARB 0x88A8
+#define GL_MAX_PROGRAM_PARAMETERS_ARB 0x88A9
+#define GL_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AA
+#define GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB 0x88AB
+#define GL_PROGRAM_ATTRIBS_ARB 0x88AC
+#define GL_MAX_PROGRAM_ATTRIBS_ARB 0x88AD
+#define GL_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AE
+#define GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB 0x88AF
+#define GL_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B0
+#define GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB 0x88B1
+#define GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B2
+#define GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB 0x88B3
+#define GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB 0x88B4
+#define GL_MAX_PROGRAM_ENV_PARAMETERS_ARB 0x88B5
+#define GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB 0x88B6
+#define GL_TRANSPOSE_CURRENT_MATRIX_ARB 0x88B7
+#define GL_MATRIX0_ARB 0x88C0
+#define GL_MATRIX1_ARB 0x88C1
+#define GL_MATRIX2_ARB 0x88C2
+#define GL_MATRIX3_ARB 0x88C3
+#define GL_MATRIX4_ARB 0x88C4
+#define GL_MATRIX5_ARB 0x88C5
+#define GL_MATRIX6_ARB 0x88C6
+#define GL_MATRIX7_ARB 0x88C7
+#define GL_MATRIX8_ARB 0x88C8
+#define GL_MATRIX9_ARB 0x88C9
+#define GL_MATRIX10_ARB 0x88CA
+#define GL_MATRIX11_ARB 0x88CB
+#define GL_MATRIX12_ARB 0x88CC
+#define GL_MATRIX13_ARB 0x88CD
+#define GL_MATRIX14_ARB 0x88CE
+#define GL_MATRIX15_ARB 0x88CF
+#define GL_MATRIX16_ARB 0x88D0
+#define GL_MATRIX17_ARB 0x88D1
+#define GL_MATRIX18_ARB 0x88D2
+#define GL_MATRIX19_ARB 0x88D3
+#define GL_MATRIX20_ARB 0x88D4
+#define GL_MATRIX21_ARB 0x88D5
+#define GL_MATRIX22_ARB 0x88D6
+#define GL_MATRIX23_ARB 0x88D7
+#define GL_MATRIX24_ARB 0x88D8
+#define GL_MATRIX25_ARB 0x88D9
+#define GL_MATRIX26_ARB 0x88DA
+#define GL_MATRIX27_ARB 0x88DB
+#define GL_MATRIX28_ARB 0x88DC
+#define GL_MATRIX29_ARB 0x88DD
+#define GL_MATRIX30_ARB 0x88DE
+#define GL_MATRIX31_ARB 0x88DF
+
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMARBPROC) (GLenum target, GLuint program);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSARBPROC) (GLsizei n, const GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXATTRIBARRAYARBPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSARBPROC) (GLsizei n, GLuint* programs);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVARBPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVARBPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMARBPROC) (GLuint program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SARBPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DARBPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FARBPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SARBPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NBVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NIVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NSVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBARBPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4NUSVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4BVARBPROC) (GLuint index, const GLbyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DARBPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVARBPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FARBPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVARBPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4IVARBPROC) (GLuint index, const GLint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SARBPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+
+#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
+#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
+#define glDisableVertexAttribArrayARB GLEW_GET_FUN(__glewDisableVertexAttribArrayARB)
+#define glEnableVertexAttribArrayARB GLEW_GET_FUN(__glewEnableVertexAttribArrayARB)
+#define glGenProgramsARB GLEW_GET_FUN(__glewGenProgramsARB)
+#define glGetProgramEnvParameterdvARB GLEW_GET_FUN(__glewGetProgramEnvParameterdvARB)
+#define glGetProgramEnvParameterfvARB GLEW_GET_FUN(__glewGetProgramEnvParameterfvARB)
+#define glGetProgramLocalParameterdvARB GLEW_GET_FUN(__glewGetProgramLocalParameterdvARB)
+#define glGetProgramLocalParameterfvARB GLEW_GET_FUN(__glewGetProgramLocalParameterfvARB)
+#define glGetProgramStringARB GLEW_GET_FUN(__glewGetProgramStringARB)
+#define glGetProgramivARB GLEW_GET_FUN(__glewGetProgramivARB)
+#define glGetVertexAttribPointervARB GLEW_GET_FUN(__glewGetVertexAttribPointervARB)
+#define glGetVertexAttribdvARB GLEW_GET_FUN(__glewGetVertexAttribdvARB)
+#define glGetVertexAttribfvARB GLEW_GET_FUN(__glewGetVertexAttribfvARB)
+#define glGetVertexAttribivARB GLEW_GET_FUN(__glewGetVertexAttribivARB)
+#define glIsProgramARB GLEW_GET_FUN(__glewIsProgramARB)
+#define glProgramEnvParameter4dARB GLEW_GET_FUN(__glewProgramEnvParameter4dARB)
+#define glProgramEnvParameter4dvARB GLEW_GET_FUN(__glewProgramEnvParameter4dvARB)
+#define glProgramEnvParameter4fARB GLEW_GET_FUN(__glewProgramEnvParameter4fARB)
+#define glProgramEnvParameter4fvARB GLEW_GET_FUN(__glewProgramEnvParameter4fvARB)
+#define glProgramLocalParameter4dARB GLEW_GET_FUN(__glewProgramLocalParameter4dARB)
+#define glProgramLocalParameter4dvARB GLEW_GET_FUN(__glewProgramLocalParameter4dvARB)
+#define glProgramLocalParameter4fARB GLEW_GET_FUN(__glewProgramLocalParameter4fARB)
+#define glProgramLocalParameter4fvARB GLEW_GET_FUN(__glewProgramLocalParameter4fvARB)
+#define glProgramStringARB GLEW_GET_FUN(__glewProgramStringARB)
+#define glVertexAttrib1dARB GLEW_GET_FUN(__glewVertexAttrib1dARB)
+#define glVertexAttrib1dvARB GLEW_GET_FUN(__glewVertexAttrib1dvARB)
+#define glVertexAttrib1fARB GLEW_GET_FUN(__glewVertexAttrib1fARB)
+#define glVertexAttrib1fvARB GLEW_GET_FUN(__glewVertexAttrib1fvARB)
+#define glVertexAttrib1sARB GLEW_GET_FUN(__glewVertexAttrib1sARB)
+#define glVertexAttrib1svARB GLEW_GET_FUN(__glewVertexAttrib1svARB)
+#define glVertexAttrib2dARB GLEW_GET_FUN(__glewVertexAttrib2dARB)
+#define glVertexAttrib2dvARB GLEW_GET_FUN(__glewVertexAttrib2dvARB)
+#define glVertexAttrib2fARB GLEW_GET_FUN(__glewVertexAttrib2fARB)
+#define glVertexAttrib2fvARB GLEW_GET_FUN(__glewVertexAttrib2fvARB)
+#define glVertexAttrib2sARB GLEW_GET_FUN(__glewVertexAttrib2sARB)
+#define glVertexAttrib2svARB GLEW_GET_FUN(__glewVertexAttrib2svARB)
+#define glVertexAttrib3dARB GLEW_GET_FUN(__glewVertexAttrib3dARB)
+#define glVertexAttrib3dvARB GLEW_GET_FUN(__glewVertexAttrib3dvARB)
+#define glVertexAttrib3fARB GLEW_GET_FUN(__glewVertexAttrib3fARB)
+#define glVertexAttrib3fvARB GLEW_GET_FUN(__glewVertexAttrib3fvARB)
+#define glVertexAttrib3sARB GLEW_GET_FUN(__glewVertexAttrib3sARB)
+#define glVertexAttrib3svARB GLEW_GET_FUN(__glewVertexAttrib3svARB)
+#define glVertexAttrib4NbvARB GLEW_GET_FUN(__glewVertexAttrib4NbvARB)
+#define glVertexAttrib4NivARB GLEW_GET_FUN(__glewVertexAttrib4NivARB)
+#define glVertexAttrib4NsvARB GLEW_GET_FUN(__glewVertexAttrib4NsvARB)
+#define glVertexAttrib4NubARB GLEW_GET_FUN(__glewVertexAttrib4NubARB)
+#define glVertexAttrib4NubvARB GLEW_GET_FUN(__glewVertexAttrib4NubvARB)
+#define glVertexAttrib4NuivARB GLEW_GET_FUN(__glewVertexAttrib4NuivARB)
+#define glVertexAttrib4NusvARB GLEW_GET_FUN(__glewVertexAttrib4NusvARB)
+#define glVertexAttrib4bvARB GLEW_GET_FUN(__glewVertexAttrib4bvARB)
+#define glVertexAttrib4dARB GLEW_GET_FUN(__glewVertexAttrib4dARB)
+#define glVertexAttrib4dvARB GLEW_GET_FUN(__glewVertexAttrib4dvARB)
+#define glVertexAttrib4fARB GLEW_GET_FUN(__glewVertexAttrib4fARB)
+#define glVertexAttrib4fvARB GLEW_GET_FUN(__glewVertexAttrib4fvARB)
+#define glVertexAttrib4ivARB GLEW_GET_FUN(__glewVertexAttrib4ivARB)
+#define glVertexAttrib4sARB GLEW_GET_FUN(__glewVertexAttrib4sARB)
+#define glVertexAttrib4svARB GLEW_GET_FUN(__glewVertexAttrib4svARB)
+#define glVertexAttrib4ubvARB GLEW_GET_FUN(__glewVertexAttrib4ubvARB)
+#define glVertexAttrib4uivARB GLEW_GET_FUN(__glewVertexAttrib4uivARB)
+#define glVertexAttrib4usvARB GLEW_GET_FUN(__glewVertexAttrib4usvARB)
+#define glVertexAttribPointerARB GLEW_GET_FUN(__glewVertexAttribPointerARB)
+
+#define GLEW_ARB_vertex_program GLEW_GET_VAR(__GLEW_ARB_vertex_program)
+
+#endif /* !GL_ARB_vertex_program */
+
+/* -------------------------- GL_ARB_vertex_shader ------------------------- */
+
+#if !defined(GL_ARB_vertex_shader)
+#define GL_ARB_vertex_shader 1
+
+#define GL_VERTEX_SHADER_ARB 0x8B31
+#define GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB 0x8B4A
+#define GL_MAX_VARYING_FLOATS_ARB 0x8B4B
+#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB 0x8B4D
+#define GL_OBJECT_ACTIVE_ATTRIBUTES_ARB 0x8B89
+#define GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB 0x8B8A
+
+typedef void (GLAPIENTRY * PFNGLBINDATTRIBLOCATIONARBPROC) (GLhandleARB programObj, GLuint index, const GLcharARB* name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEATTRIBARBPROC) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei* length, GLint *size, GLenum *type, GLcharARB *name);
+typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programObj, const GLcharARB* name);
+
+#define glBindAttribLocationARB GLEW_GET_FUN(__glewBindAttribLocationARB)
+#define glGetActiveAttribARB GLEW_GET_FUN(__glewGetActiveAttribARB)
+#define glGetAttribLocationARB GLEW_GET_FUN(__glewGetAttribLocationARB)
+
+#define GLEW_ARB_vertex_shader GLEW_GET_VAR(__GLEW_ARB_vertex_shader)
+
+#endif /* !GL_ARB_vertex_shader */
+
+/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
+
+#if !defined(GL_ARB_vertex_type_2_10_10_10_rev)
+#define GL_ARB_vertex_type_2_10_10_10_rev 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
+#define GL_INT_2_10_10_10_REV 0x8D9F
+
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLCOLORP4UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP1UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP2UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP3UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIPROC) (GLenum texture, GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDP4UIVPROC) (GLenum texture, GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLNORMALP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIPROC) (GLenum type, GLuint color);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORP3UIVPROC) (GLenum type, const GLuint* color);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP1UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP2UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP3UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIPROC) (GLenum type, GLuint coords);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDP4UIVPROC) (GLenum type, const GLuint* coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP1UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP2UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP3UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIPROC) (GLuint index, GLenum type, GLboolean normalized, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBP4UIVPROC) (GLuint index, GLenum type, GLboolean normalized, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP2UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP3UIVPROC) (GLenum type, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIPROC) (GLenum type, GLuint value);
+typedef void (GLAPIENTRY * PFNGLVERTEXP4UIVPROC) (GLenum type, const GLuint* value);
+
+#define glColorP3ui GLEW_GET_FUN(__glewColorP3ui)
+#define glColorP3uiv GLEW_GET_FUN(__glewColorP3uiv)
+#define glColorP4ui GLEW_GET_FUN(__glewColorP4ui)
+#define glColorP4uiv GLEW_GET_FUN(__glewColorP4uiv)
+#define glMultiTexCoordP1ui GLEW_GET_FUN(__glewMultiTexCoordP1ui)
+#define glMultiTexCoordP1uiv GLEW_GET_FUN(__glewMultiTexCoordP1uiv)
+#define glMultiTexCoordP2ui GLEW_GET_FUN(__glewMultiTexCoordP2ui)
+#define glMultiTexCoordP2uiv GLEW_GET_FUN(__glewMultiTexCoordP2uiv)
+#define glMultiTexCoordP3ui GLEW_GET_FUN(__glewMultiTexCoordP3ui)
+#define glMultiTexCoordP3uiv GLEW_GET_FUN(__glewMultiTexCoordP3uiv)
+#define glMultiTexCoordP4ui GLEW_GET_FUN(__glewMultiTexCoordP4ui)
+#define glMultiTexCoordP4uiv GLEW_GET_FUN(__glewMultiTexCoordP4uiv)
+#define glNormalP3ui GLEW_GET_FUN(__glewNormalP3ui)
+#define glNormalP3uiv GLEW_GET_FUN(__glewNormalP3uiv)
+#define glSecondaryColorP3ui GLEW_GET_FUN(__glewSecondaryColorP3ui)
+#define glSecondaryColorP3uiv GLEW_GET_FUN(__glewSecondaryColorP3uiv)
+#define glTexCoordP1ui GLEW_GET_FUN(__glewTexCoordP1ui)
+#define glTexCoordP1uiv GLEW_GET_FUN(__glewTexCoordP1uiv)
+#define glTexCoordP2ui GLEW_GET_FUN(__glewTexCoordP2ui)
+#define glTexCoordP2uiv GLEW_GET_FUN(__glewTexCoordP2uiv)
+#define glTexCoordP3ui GLEW_GET_FUN(__glewTexCoordP3ui)
+#define glTexCoordP3uiv GLEW_GET_FUN(__glewTexCoordP3uiv)
+#define glTexCoordP4ui GLEW_GET_FUN(__glewTexCoordP4ui)
+#define glTexCoordP4uiv GLEW_GET_FUN(__glewTexCoordP4uiv)
+#define glVertexAttribP1ui GLEW_GET_FUN(__glewVertexAttribP1ui)
+#define glVertexAttribP1uiv GLEW_GET_FUN(__glewVertexAttribP1uiv)
+#define glVertexAttribP2ui GLEW_GET_FUN(__glewVertexAttribP2ui)
+#define glVertexAttribP2uiv GLEW_GET_FUN(__glewVertexAttribP2uiv)
+#define glVertexAttribP3ui GLEW_GET_FUN(__glewVertexAttribP3ui)
+#define glVertexAttribP3uiv GLEW_GET_FUN(__glewVertexAttribP3uiv)
+#define glVertexAttribP4ui GLEW_GET_FUN(__glewVertexAttribP4ui)
+#define glVertexAttribP4uiv GLEW_GET_FUN(__glewVertexAttribP4uiv)
+#define glVertexP2ui GLEW_GET_FUN(__glewVertexP2ui)
+#define glVertexP2uiv GLEW_GET_FUN(__glewVertexP2uiv)
+#define glVertexP3ui GLEW_GET_FUN(__glewVertexP3ui)
+#define glVertexP3uiv GLEW_GET_FUN(__glewVertexP3uiv)
+#define glVertexP4ui GLEW_GET_FUN(__glewVertexP4ui)
+#define glVertexP4uiv GLEW_GET_FUN(__glewVertexP4uiv)
+
+#define GLEW_ARB_vertex_type_2_10_10_10_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_2_10_10_10_rev)
+
+#endif /* !GL_ARB_vertex_type_2_10_10_10_rev */
+
+/* ------------------------- GL_ARB_viewport_array ------------------------- */
+
+#if !defined(GL_ARB_viewport_array)
+#define GL_ARB_viewport_array 1
+
+#define GL_DEPTH_RANGE 0x0B70
+#define GL_VIEWPORT 0x0BA2
+#define GL_SCISSOR_BOX 0x0C10
+#define GL_SCISSOR_TEST 0x0C11
+#define GL_MAX_VIEWPORTS 0x825B
+#define GL_VIEWPORT_SUBPIXEL_BITS 0x825C
+#define GL_VIEWPORT_BOUNDS_RANGE 0x825D
+#define GL_LAYER_PROVOKING_VERTEX 0x825E
+#define GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F
+#define GL_UNDEFINED_VERTEX 0x8260
+#define GL_FIRST_VERTEX_CONVENTION 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION 0x8E4E
+#define GL_PROVOKING_VERTEX 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEARRAYVPROC) (GLuint first, GLsizei count, const GLclampd * v);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEINDEXEDPROC) (GLuint index, GLclampd n, GLclampd f);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VPROC) (GLenum target, GLuint index, GLdouble* data);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VPROC) (GLenum target, GLuint index, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLSCISSORARRAYVPROC) (GLuint first, GLsizei count, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDPROC) (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLSCISSORINDEXEDVPROC) (GLuint index, const GLint * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTARRAYVPROC) (GLuint first, GLsizei count, const GLfloat * v);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
+typedef void (GLAPIENTRY * PFNGLVIEWPORTINDEXEDFVPROC) (GLuint index, const GLfloat * v);
+
+#define glDepthRangeArrayv GLEW_GET_FUN(__glewDepthRangeArrayv)
+#define glDepthRangeIndexed GLEW_GET_FUN(__glewDepthRangeIndexed)
+#define glGetDoublei_v GLEW_GET_FUN(__glewGetDoublei_v)
+#define glGetFloati_v GLEW_GET_FUN(__glewGetFloati_v)
+#define glScissorArrayv GLEW_GET_FUN(__glewScissorArrayv)
+#define glScissorIndexed GLEW_GET_FUN(__glewScissorIndexed)
+#define glScissorIndexedv GLEW_GET_FUN(__glewScissorIndexedv)
+#define glViewportArrayv GLEW_GET_FUN(__glewViewportArrayv)
+#define glViewportIndexedf GLEW_GET_FUN(__glewViewportIndexedf)
+#define glViewportIndexedfv GLEW_GET_FUN(__glewViewportIndexedfv)
+
+#define GLEW_ARB_viewport_array GLEW_GET_VAR(__GLEW_ARB_viewport_array)
+
+#endif /* !GL_ARB_viewport_array */
+
+/* --------------------------- GL_ARB_window_pos --------------------------- */
+
+#if !defined(GL_ARB_window_pos)
+#define GL_ARB_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DARBPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FARBPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IARBPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SARBPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVARBPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DARBPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVARBPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FARBPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVARBPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IARBPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVARBPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SARBPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVARBPROC) (const GLshort* p);
+
+#define glWindowPos2dARB GLEW_GET_FUN(__glewWindowPos2dARB)
+#define glWindowPos2dvARB GLEW_GET_FUN(__glewWindowPos2dvARB)
+#define glWindowPos2fARB GLEW_GET_FUN(__glewWindowPos2fARB)
+#define glWindowPos2fvARB GLEW_GET_FUN(__glewWindowPos2fvARB)
+#define glWindowPos2iARB GLEW_GET_FUN(__glewWindowPos2iARB)
+#define glWindowPos2ivARB GLEW_GET_FUN(__glewWindowPos2ivARB)
+#define glWindowPos2sARB GLEW_GET_FUN(__glewWindowPos2sARB)
+#define glWindowPos2svARB GLEW_GET_FUN(__glewWindowPos2svARB)
+#define glWindowPos3dARB GLEW_GET_FUN(__glewWindowPos3dARB)
+#define glWindowPos3dvARB GLEW_GET_FUN(__glewWindowPos3dvARB)
+#define glWindowPos3fARB GLEW_GET_FUN(__glewWindowPos3fARB)
+#define glWindowPos3fvARB GLEW_GET_FUN(__glewWindowPos3fvARB)
+#define glWindowPos3iARB GLEW_GET_FUN(__glewWindowPos3iARB)
+#define glWindowPos3ivARB GLEW_GET_FUN(__glewWindowPos3ivARB)
+#define glWindowPos3sARB GLEW_GET_FUN(__glewWindowPos3sARB)
+#define glWindowPos3svARB GLEW_GET_FUN(__glewWindowPos3svARB)
+
+#define GLEW_ARB_window_pos GLEW_GET_VAR(__GLEW_ARB_window_pos)
+
+#endif /* !GL_ARB_window_pos */
+
+/* ------------------------- GL_ATIX_point_sprites ------------------------- */
+
+#if !defined(GL_ATIX_point_sprites)
+#define GL_ATIX_point_sprites 1
+
+#define GL_TEXTURE_POINT_MODE_ATIX 0x60B0
+#define GL_TEXTURE_POINT_ONE_COORD_ATIX 0x60B1
+#define GL_TEXTURE_POINT_SPRITE_ATIX 0x60B2
+#define GL_POINT_SPRITE_CULL_MODE_ATIX 0x60B3
+#define GL_POINT_SPRITE_CULL_CENTER_ATIX 0x60B4
+#define GL_POINT_SPRITE_CULL_CLIP_ATIX 0x60B5
+
+#define GLEW_ATIX_point_sprites GLEW_GET_VAR(__GLEW_ATIX_point_sprites)
+
+#endif /* !GL_ATIX_point_sprites */
+
+/* ---------------------- GL_ATIX_texture_env_combine3 --------------------- */
+
+#if !defined(GL_ATIX_texture_env_combine3)
+#define GL_ATIX_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATIX 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATIX 0x8745
+#define GL_MODULATE_SUBTRACT_ATIX 0x8746
+
+#define GLEW_ATIX_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATIX_texture_env_combine3)
+
+#endif /* !GL_ATIX_texture_env_combine3 */
+
+/* ----------------------- GL_ATIX_texture_env_route ----------------------- */
+
+#if !defined(GL_ATIX_texture_env_route)
+#define GL_ATIX_texture_env_route 1
+
+#define GL_SECONDARY_COLOR_ATIX 0x8747
+#define GL_TEXTURE_OUTPUT_RGB_ATIX 0x8748
+#define GL_TEXTURE_OUTPUT_ALPHA_ATIX 0x8749
+
+#define GLEW_ATIX_texture_env_route GLEW_GET_VAR(__GLEW_ATIX_texture_env_route)
+
+#endif /* !GL_ATIX_texture_env_route */
+
+/* ---------------- GL_ATIX_vertex_shader_output_point_size ---------------- */
+
+#if !defined(GL_ATIX_vertex_shader_output_point_size)
+#define GL_ATIX_vertex_shader_output_point_size 1
+
+#define GL_OUTPUT_POINT_SIZE_ATIX 0x610E
+
+#define GLEW_ATIX_vertex_shader_output_point_size GLEW_GET_VAR(__GLEW_ATIX_vertex_shader_output_point_size)
+
+#endif /* !GL_ATIX_vertex_shader_output_point_size */
+
+/* -------------------------- GL_ATI_draw_buffers -------------------------- */
+
+#if !defined(GL_ATI_draw_buffers)
+#define GL_ATI_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_ATI 0x8824
+#define GL_DRAW_BUFFER0_ATI 0x8825
+#define GL_DRAW_BUFFER1_ATI 0x8826
+#define GL_DRAW_BUFFER2_ATI 0x8827
+#define GL_DRAW_BUFFER3_ATI 0x8828
+#define GL_DRAW_BUFFER4_ATI 0x8829
+#define GL_DRAW_BUFFER5_ATI 0x882A
+#define GL_DRAW_BUFFER6_ATI 0x882B
+#define GL_DRAW_BUFFER7_ATI 0x882C
+#define GL_DRAW_BUFFER8_ATI 0x882D
+#define GL_DRAW_BUFFER9_ATI 0x882E
+#define GL_DRAW_BUFFER10_ATI 0x882F
+#define GL_DRAW_BUFFER11_ATI 0x8830
+#define GL_DRAW_BUFFER12_ATI 0x8831
+#define GL_DRAW_BUFFER13_ATI 0x8832
+#define GL_DRAW_BUFFER14_ATI 0x8833
+#define GL_DRAW_BUFFER15_ATI 0x8834
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersATI GLEW_GET_FUN(__glewDrawBuffersATI)
+
+#define GLEW_ATI_draw_buffers GLEW_GET_VAR(__GLEW_ATI_draw_buffers)
+
+#endif /* !GL_ATI_draw_buffers */
+
+/* -------------------------- GL_ATI_element_array ------------------------- */
+
+#if !defined(GL_ATI_element_array)
+#define GL_ATI_element_array 1
+
+#define GL_ELEMENT_ARRAY_ATI 0x8768
+#define GL_ELEMENT_ARRAY_TYPE_ATI 0x8769
+#define GL_ELEMENT_ARRAY_POINTER_ATI 0x876A
+
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+
+#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
+#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
+#define glElementPointerATI GLEW_GET_FUN(__glewElementPointerATI)
+
+#define GLEW_ATI_element_array GLEW_GET_VAR(__GLEW_ATI_element_array)
+
+#endif /* !GL_ATI_element_array */
+
+/* ------------------------- GL_ATI_envmap_bumpmap ------------------------- */
+
+#if !defined(GL_ATI_envmap_bumpmap)
+#define GL_ATI_envmap_bumpmap 1
+
+#define GL_BUMP_ROT_MATRIX_ATI 0x8775
+#define GL_BUMP_ROT_MATRIX_SIZE_ATI 0x8776
+#define GL_BUMP_NUM_TEX_UNITS_ATI 0x8777
+#define GL_BUMP_TEX_UNITS_ATI 0x8778
+#define GL_DUDV_ATI 0x8779
+#define GL_DU8DV8_ATI 0x877A
+#define GL_BUMP_ENVMAP_ATI 0x877B
+#define GL_BUMP_TARGET_ATI 0x877C
+
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLGETTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERFVATIPROC) (GLenum pname, GLfloat *param);
+typedef void (GLAPIENTRY * PFNGLTEXBUMPPARAMETERIVATIPROC) (GLenum pname, GLint *param);
+
+#define glGetTexBumpParameterfvATI GLEW_GET_FUN(__glewGetTexBumpParameterfvATI)
+#define glGetTexBumpParameterivATI GLEW_GET_FUN(__glewGetTexBumpParameterivATI)
+#define glTexBumpParameterfvATI GLEW_GET_FUN(__glewTexBumpParameterfvATI)
+#define glTexBumpParameterivATI GLEW_GET_FUN(__glewTexBumpParameterivATI)
+
+#define GLEW_ATI_envmap_bumpmap GLEW_GET_VAR(__GLEW_ATI_envmap_bumpmap)
+
+#endif /* !GL_ATI_envmap_bumpmap */
+
+/* ------------------------- GL_ATI_fragment_shader ------------------------ */
+
+#if !defined(GL_ATI_fragment_shader)
+#define GL_ATI_fragment_shader 1
+
+#define GL_RED_BIT_ATI 0x00000001
+#define GL_2X_BIT_ATI 0x00000001
+#define GL_4X_BIT_ATI 0x00000002
+#define GL_GREEN_BIT_ATI 0x00000002
+#define GL_COMP_BIT_ATI 0x00000002
+#define GL_BLUE_BIT_ATI 0x00000004
+#define GL_8X_BIT_ATI 0x00000004
+#define GL_NEGATE_BIT_ATI 0x00000004
+#define GL_BIAS_BIT_ATI 0x00000008
+#define GL_HALF_BIT_ATI 0x00000008
+#define GL_QUARTER_BIT_ATI 0x00000010
+#define GL_EIGHTH_BIT_ATI 0x00000020
+#define GL_SATURATE_BIT_ATI 0x00000040
+#define GL_FRAGMENT_SHADER_ATI 0x8920
+#define GL_REG_0_ATI 0x8921
+#define GL_REG_1_ATI 0x8922
+#define GL_REG_2_ATI 0x8923
+#define GL_REG_3_ATI 0x8924
+#define GL_REG_4_ATI 0x8925
+#define GL_REG_5_ATI 0x8926
+#define GL_CON_0_ATI 0x8941
+#define GL_CON_1_ATI 0x8942
+#define GL_CON_2_ATI 0x8943
+#define GL_CON_3_ATI 0x8944
+#define GL_CON_4_ATI 0x8945
+#define GL_CON_5_ATI 0x8946
+#define GL_CON_6_ATI 0x8947
+#define GL_CON_7_ATI 0x8948
+#define GL_MOV_ATI 0x8961
+#define GL_ADD_ATI 0x8963
+#define GL_MUL_ATI 0x8964
+#define GL_SUB_ATI 0x8965
+#define GL_DOT3_ATI 0x8966
+#define GL_DOT4_ATI 0x8967
+#define GL_MAD_ATI 0x8968
+#define GL_LERP_ATI 0x8969
+#define GL_CND_ATI 0x896A
+#define GL_CND0_ATI 0x896B
+#define GL_DOT2_ADD_ATI 0x896C
+#define GL_SECONDARY_INTERPOLATOR_ATI 0x896D
+#define GL_NUM_FRAGMENT_REGISTERS_ATI 0x896E
+#define GL_NUM_FRAGMENT_CONSTANTS_ATI 0x896F
+#define GL_NUM_PASSES_ATI 0x8970
+#define GL_NUM_INSTRUCTIONS_PER_PASS_ATI 0x8971
+#define GL_NUM_INSTRUCTIONS_TOTAL_ATI 0x8972
+#define GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI 0x8973
+#define GL_NUM_LOOPBACK_COMPONENTS_ATI 0x8974
+#define GL_COLOR_ALPHA_PAIRING_ATI 0x8975
+#define GL_SWIZZLE_STR_ATI 0x8976
+#define GL_SWIZZLE_STQ_ATI 0x8977
+#define GL_SWIZZLE_STR_DR_ATI 0x8978
+#define GL_SWIZZLE_STQ_DQ_ATI 0x8979
+#define GL_SWIZZLE_STRQ_ATI 0x897A
+#define GL_SWIZZLE_STRQ_DQ_ATI 0x897B
+
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLALPHAFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLBEGINFRAGMENTSHADERATIPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP1ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP2ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod);
+typedef void (GLAPIENTRY * PFNGLCOLORFRAGMENTOP3ATIPROC) (GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAGMENTSHADERATIPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDFRAGMENTSHADERATIPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLGENFRAGMENTSHADERSATIPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLPASSTEXCOORDATIPROC) (GLuint dst, GLuint coord, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMAPATIPROC) (GLuint dst, GLuint interp, GLenum swizzle);
+typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, const GLfloat* value);
+
+#define glAlphaFragmentOp1ATI GLEW_GET_FUN(__glewAlphaFragmentOp1ATI)
+#define glAlphaFragmentOp2ATI GLEW_GET_FUN(__glewAlphaFragmentOp2ATI)
+#define glAlphaFragmentOp3ATI GLEW_GET_FUN(__glewAlphaFragmentOp3ATI)
+#define glBeginFragmentShaderATI GLEW_GET_FUN(__glewBeginFragmentShaderATI)
+#define glBindFragmentShaderATI GLEW_GET_FUN(__glewBindFragmentShaderATI)
+#define glColorFragmentOp1ATI GLEW_GET_FUN(__glewColorFragmentOp1ATI)
+#define glColorFragmentOp2ATI GLEW_GET_FUN(__glewColorFragmentOp2ATI)
+#define glColorFragmentOp3ATI GLEW_GET_FUN(__glewColorFragmentOp3ATI)
+#define glDeleteFragmentShaderATI GLEW_GET_FUN(__glewDeleteFragmentShaderATI)
+#define glEndFragmentShaderATI GLEW_GET_FUN(__glewEndFragmentShaderATI)
+#define glGenFragmentShadersATI GLEW_GET_FUN(__glewGenFragmentShadersATI)
+#define glPassTexCoordATI GLEW_GET_FUN(__glewPassTexCoordATI)
+#define glSampleMapATI GLEW_GET_FUN(__glewSampleMapATI)
+#define glSetFragmentShaderConstantATI GLEW_GET_FUN(__glewSetFragmentShaderConstantATI)
+
+#define GLEW_ATI_fragment_shader GLEW_GET_VAR(__GLEW_ATI_fragment_shader)
+
+#endif /* !GL_ATI_fragment_shader */
+
+/* ------------------------ GL_ATI_map_object_buffer ----------------------- */
+
+#if !defined(GL_ATI_map_object_buffer)
+#define GL_ATI_map_object_buffer 1
+
+typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+
+#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
+#define glUnmapObjectBufferATI GLEW_GET_FUN(__glewUnmapObjectBufferATI)
+
+#define GLEW_ATI_map_object_buffer GLEW_GET_VAR(__GLEW_ATI_map_object_buffer)
+
+#endif /* !GL_ATI_map_object_buffer */
+
+/* ----------------------------- GL_ATI_meminfo ---------------------------- */
+
+#if !defined(GL_ATI_meminfo)
+#define GL_ATI_meminfo 1
+
+#define GL_VBO_FREE_MEMORY_ATI 0x87FB
+#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
+#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
+
+#define GLEW_ATI_meminfo GLEW_GET_VAR(__GLEW_ATI_meminfo)
+
+#endif /* !GL_ATI_meminfo */
+
+/* -------------------------- GL_ATI_pn_triangles -------------------------- */
+
+#if !defined(GL_ATI_pn_triangles)
+#define GL_ATI_pn_triangles 1
+
+#define GL_PN_TRIANGLES_ATI 0x87F0
+#define GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F1
+#define GL_PN_TRIANGLES_POINT_MODE_ATI 0x87F2
+#define GL_PN_TRIANGLES_NORMAL_MODE_ATI 0x87F3
+#define GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI 0x87F4
+#define GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI 0x87F5
+#define GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI 0x87F6
+#define GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI 0x87F7
+#define GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI 0x87F8
+
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPNTRIANGLESIATIPROC) (GLenum pname, GLint param);
+
+#define glPNTrianglesfATI GLEW_GET_FUN(__glewPNTrianglesfATI)
+#define glPNTrianglesiATI GLEW_GET_FUN(__glewPNTrianglesiATI)
+
+#define GLEW_ATI_pn_triangles GLEW_GET_VAR(__GLEW_ATI_pn_triangles)
+
+#endif /* !GL_ATI_pn_triangles */
+
+/* ------------------------ GL_ATI_separate_stencil ------------------------ */
+
+#if !defined(GL_ATI_separate_stencil)
+#define GL_ATI_separate_stencil 1
+
+#define GL_STENCIL_BACK_FUNC_ATI 0x8800
+#define GL_STENCIL_BACK_FAIL_ATI 0x8801
+#define GL_STENCIL_BACK_PASS_DEPTH_FAIL_ATI 0x8802
+#define GL_STENCIL_BACK_PASS_DEPTH_PASS_ATI 0x8803
+
+typedef void (GLAPIENTRY * PFNGLSTENCILFUNCSEPARATEATIPROC) (GLenum frontfunc, GLenum backfunc, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILOPSEPARATEATIPROC) (GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
+
+#define glStencilFuncSeparateATI GLEW_GET_FUN(__glewStencilFuncSeparateATI)
+#define glStencilOpSeparateATI GLEW_GET_FUN(__glewStencilOpSeparateATI)
+
+#define GLEW_ATI_separate_stencil GLEW_GET_VAR(__GLEW_ATI_separate_stencil)
+
+#endif /* !GL_ATI_separate_stencil */
+
+/* ----------------------- GL_ATI_shader_texture_lod ----------------------- */
+
+#if !defined(GL_ATI_shader_texture_lod)
+#define GL_ATI_shader_texture_lod 1
+
+#define GLEW_ATI_shader_texture_lod GLEW_GET_VAR(__GLEW_ATI_shader_texture_lod)
+
+#endif /* !GL_ATI_shader_texture_lod */
+
+/* ---------------------- GL_ATI_text_fragment_shader ---------------------- */
+
+#if !defined(GL_ATI_text_fragment_shader)
+#define GL_ATI_text_fragment_shader 1
+
+#define GL_TEXT_FRAGMENT_SHADER_ATI 0x8200
+
+#define GLEW_ATI_text_fragment_shader GLEW_GET_VAR(__GLEW_ATI_text_fragment_shader)
+
+#endif /* !GL_ATI_text_fragment_shader */
+
+/* --------------------- GL_ATI_texture_compression_3dc -------------------- */
+
+#if !defined(GL_ATI_texture_compression_3dc)
+#define GL_ATI_texture_compression_3dc 1
+
+#define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837
+
+#define GLEW_ATI_texture_compression_3dc GLEW_GET_VAR(__GLEW_ATI_texture_compression_3dc)
+
+#endif /* !GL_ATI_texture_compression_3dc */
+
+/* ---------------------- GL_ATI_texture_env_combine3 ---------------------- */
+
+#if !defined(GL_ATI_texture_env_combine3)
+#define GL_ATI_texture_env_combine3 1
+
+#define GL_MODULATE_ADD_ATI 0x8744
+#define GL_MODULATE_SIGNED_ADD_ATI 0x8745
+#define GL_MODULATE_SUBTRACT_ATI 0x8746
+
+#define GLEW_ATI_texture_env_combine3 GLEW_GET_VAR(__GLEW_ATI_texture_env_combine3)
+
+#endif /* !GL_ATI_texture_env_combine3 */
+
+/* -------------------------- GL_ATI_texture_float ------------------------- */
+
+#if !defined(GL_ATI_texture_float)
+#define GL_ATI_texture_float 1
+
+#define GL_RGBA_FLOAT32_ATI 0x8814
+#define GL_RGB_FLOAT32_ATI 0x8815
+#define GL_ALPHA_FLOAT32_ATI 0x8816
+#define GL_INTENSITY_FLOAT32_ATI 0x8817
+#define GL_LUMINANCE_FLOAT32_ATI 0x8818
+#define GL_LUMINANCE_ALPHA_FLOAT32_ATI 0x8819
+#define GL_RGBA_FLOAT16_ATI 0x881A
+#define GL_RGB_FLOAT16_ATI 0x881B
+#define GL_ALPHA_FLOAT16_ATI 0x881C
+#define GL_INTENSITY_FLOAT16_ATI 0x881D
+#define GL_LUMINANCE_FLOAT16_ATI 0x881E
+#define GL_LUMINANCE_ALPHA_FLOAT16_ATI 0x881F
+
+#define GLEW_ATI_texture_float GLEW_GET_VAR(__GLEW_ATI_texture_float)
+
+#endif /* !GL_ATI_texture_float */
+
+/* ----------------------- GL_ATI_texture_mirror_once ---------------------- */
+
+#if !defined(GL_ATI_texture_mirror_once)
+#define GL_ATI_texture_mirror_once 1
+
+#define GL_MIRROR_CLAMP_ATI 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_ATI 0x8743
+
+#define GLEW_ATI_texture_mirror_once GLEW_GET_VAR(__GLEW_ATI_texture_mirror_once)
+
+#endif /* !GL_ATI_texture_mirror_once */
+
+/* ----------------------- GL_ATI_vertex_array_object ---------------------- */
+
+#if !defined(GL_ATI_vertex_array_object)
+#define GL_ATI_vertex_array_object 1
+
+#define GL_STATIC_ATI 0x8760
+#define GL_DYNAMIC_ATI 0x8761
+#define GL_PRESERVE_ATI 0x8762
+#define GL_DISCARD_ATI 0x8763
+#define GL_OBJECT_BUFFER_SIZE_ATI 0x8764
+#define GL_OBJECT_BUFFER_USAGE_ATI 0x8765
+#define GL_ARRAY_OBJECT_BUFFER_ATI 0x8766
+#define GL_ARRAY_OBJECT_OFFSET_ATI 0x8767
+
+typedef void (GLAPIENTRY * PFNGLARRAYOBJECTATIPROC) (GLenum array, GLint size, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+typedef void (GLAPIENTRY * PFNGLFREEOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTFVATIPROC) (GLenum array, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETARRAYOBJECTIVATIPROC) (GLenum array, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERFVATIPROC) (GLuint buffer, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
+#define glFreeObjectBufferATI GLEW_GET_FUN(__glewFreeObjectBufferATI)
+#define glGetArrayObjectfvATI GLEW_GET_FUN(__glewGetArrayObjectfvATI)
+#define glGetArrayObjectivATI GLEW_GET_FUN(__glewGetArrayObjectivATI)
+#define glGetObjectBufferfvATI GLEW_GET_FUN(__glewGetObjectBufferfvATI)
+#define glGetObjectBufferivATI GLEW_GET_FUN(__glewGetObjectBufferivATI)
+#define glGetVariantArrayObjectfvATI GLEW_GET_FUN(__glewGetVariantArrayObjectfvATI)
+#define glGetVariantArrayObjectivATI GLEW_GET_FUN(__glewGetVariantArrayObjectivATI)
+#define glIsObjectBufferATI GLEW_GET_FUN(__glewIsObjectBufferATI)
+#define glNewObjectBufferATI GLEW_GET_FUN(__glewNewObjectBufferATI)
+#define glUpdateObjectBufferATI GLEW_GET_FUN(__glewUpdateObjectBufferATI)
+#define glVariantArrayObjectATI GLEW_GET_FUN(__glewVariantArrayObjectATI)
+
+#define GLEW_ATI_vertex_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_array_object)
+
+#endif /* !GL_ATI_vertex_array_object */
+
+/* ------------------- GL_ATI_vertex_attrib_array_object ------------------- */
+
+#if !defined(GL_ATI_vertex_attrib_array_object)
+#define GL_ATI_vertex_attrib_array_object 1
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC) (GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLuint buffer, GLuint offset);
+
+#define glGetVertexAttribArrayObjectfvATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectfvATI)
+#define glGetVertexAttribArrayObjectivATI GLEW_GET_FUN(__glewGetVertexAttribArrayObjectivATI)
+#define glVertexAttribArrayObjectATI GLEW_GET_FUN(__glewVertexAttribArrayObjectATI)
+
+#define GLEW_ATI_vertex_attrib_array_object GLEW_GET_VAR(__GLEW_ATI_vertex_attrib_array_object)
+
+#endif /* !GL_ATI_vertex_attrib_array_object */
+
+/* ------------------------- GL_ATI_vertex_streams ------------------------- */
+
+#if !defined(GL_ATI_vertex_streams)
+#define GL_ATI_vertex_streams 1
+
+#define GL_MAX_VERTEX_STREAMS_ATI 0x876B
+#define GL_VERTEX_SOURCE_ATI 0x876C
+#define GL_VERTEX_STREAM0_ATI 0x876D
+#define GL_VERTEX_STREAM1_ATI 0x876E
+#define GL_VERTEX_STREAM2_ATI 0x876F
+#define GL_VERTEX_STREAM3_ATI 0x8770
+#define GL_VERTEX_STREAM4_ATI 0x8771
+#define GL_VERTEX_STREAM5_ATI 0x8772
+#define GL_VERTEX_STREAM6_ATI 0x8773
+#define GL_VERTEX_STREAM7_ATI 0x8774
+
+typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+
+#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
+#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
+#define glNormalStream3bvATI GLEW_GET_FUN(__glewNormalStream3bvATI)
+#define glNormalStream3dATI GLEW_GET_FUN(__glewNormalStream3dATI)
+#define glNormalStream3dvATI GLEW_GET_FUN(__glewNormalStream3dvATI)
+#define glNormalStream3fATI GLEW_GET_FUN(__glewNormalStream3fATI)
+#define glNormalStream3fvATI GLEW_GET_FUN(__glewNormalStream3fvATI)
+#define glNormalStream3iATI GLEW_GET_FUN(__glewNormalStream3iATI)
+#define glNormalStream3ivATI GLEW_GET_FUN(__glewNormalStream3ivATI)
+#define glNormalStream3sATI GLEW_GET_FUN(__glewNormalStream3sATI)
+#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
+#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
+#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
+#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
+#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
+#define glVertexStream2fvATI GLEW_GET_FUN(__glewVertexStream2fvATI)
+#define glVertexStream2iATI GLEW_GET_FUN(__glewVertexStream2iATI)
+#define glVertexStream2ivATI GLEW_GET_FUN(__glewVertexStream2ivATI)
+#define glVertexStream2sATI GLEW_GET_FUN(__glewVertexStream2sATI)
+#define glVertexStream2svATI GLEW_GET_FUN(__glewVertexStream2svATI)
+#define glVertexStream3dATI GLEW_GET_FUN(__glewVertexStream3dATI)
+#define glVertexStream3dvATI GLEW_GET_FUN(__glewVertexStream3dvATI)
+#define glVertexStream3fATI GLEW_GET_FUN(__glewVertexStream3fATI)
+#define glVertexStream3fvATI GLEW_GET_FUN(__glewVertexStream3fvATI)
+#define glVertexStream3iATI GLEW_GET_FUN(__glewVertexStream3iATI)
+#define glVertexStream3ivATI GLEW_GET_FUN(__glewVertexStream3ivATI)
+#define glVertexStream3sATI GLEW_GET_FUN(__glewVertexStream3sATI)
+#define glVertexStream3svATI GLEW_GET_FUN(__glewVertexStream3svATI)
+#define glVertexStream4dATI GLEW_GET_FUN(__glewVertexStream4dATI)
+#define glVertexStream4dvATI GLEW_GET_FUN(__glewVertexStream4dvATI)
+#define glVertexStream4fATI GLEW_GET_FUN(__glewVertexStream4fATI)
+#define glVertexStream4fvATI GLEW_GET_FUN(__glewVertexStream4fvATI)
+#define glVertexStream4iATI GLEW_GET_FUN(__glewVertexStream4iATI)
+#define glVertexStream4ivATI GLEW_GET_FUN(__glewVertexStream4ivATI)
+#define glVertexStream4sATI GLEW_GET_FUN(__glewVertexStream4sATI)
+#define glVertexStream4svATI GLEW_GET_FUN(__glewVertexStream4svATI)
+
+#define GLEW_ATI_vertex_streams GLEW_GET_VAR(__GLEW_ATI_vertex_streams)
+
+#endif /* !GL_ATI_vertex_streams */
+
+/* --------------------------- GL_EXT_422_pixels --------------------------- */
+
+#if !defined(GL_EXT_422_pixels)
+#define GL_EXT_422_pixels 1
+
+#define GL_422_EXT 0x80CC
+#define GL_422_REV_EXT 0x80CD
+#define GL_422_AVERAGE_EXT 0x80CE
+#define GL_422_REV_AVERAGE_EXT 0x80CF
+
+#define GLEW_EXT_422_pixels GLEW_GET_VAR(__GLEW_EXT_422_pixels)
+
+#endif /* !GL_EXT_422_pixels */
+
+/* ---------------------------- GL_EXT_Cg_shader --------------------------- */
+
+#if !defined(GL_EXT_Cg_shader)
+#define GL_EXT_Cg_shader 1
+
+#define GL_CG_VERTEX_SHADER_EXT 0x890E
+#define GL_CG_FRAGMENT_SHADER_EXT 0x890F
+
+#define GLEW_EXT_Cg_shader GLEW_GET_VAR(__GLEW_EXT_Cg_shader)
+
+#endif /* !GL_EXT_Cg_shader */
+
+/* ------------------------------ GL_EXT_abgr ------------------------------ */
+
+#if !defined(GL_EXT_abgr)
+#define GL_EXT_abgr 1
+
+#define GL_ABGR_EXT 0x8000
+
+#define GLEW_EXT_abgr GLEW_GET_VAR(__GLEW_EXT_abgr)
+
+#endif /* !GL_EXT_abgr */
+
+/* ------------------------------ GL_EXT_bgra ------------------------------ */
+
+#if !defined(GL_EXT_bgra)
+#define GL_EXT_bgra 1
+
+#define GL_BGR_EXT 0x80E0
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_bgra GLEW_GET_VAR(__GLEW_EXT_bgra)
+
+#endif /* !GL_EXT_bgra */
+
+/* ------------------------ GL_EXT_bindable_uniform ------------------------ */
+
+#if !defined(GL_EXT_bindable_uniform)
+#define GL_EXT_bindable_uniform 1
+
+#define GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT 0x8DE2
+#define GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT 0x8DE3
+#define GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT 0x8DE4
+#define GL_MAX_BINDABLE_UNIFORM_SIZE_EXT 0x8DED
+#define GL_UNIFORM_BUFFER_EXT 0x8DEE
+#define GL_UNIFORM_BUFFER_BINDING_EXT 0x8DEF
+
+typedef GLint (GLAPIENTRY * PFNGLGETUNIFORMBUFFERSIZEEXTPROC) (GLuint program, GLint location);
+typedef GLintptr (GLAPIENTRY * PFNGLGETUNIFORMOFFSETEXTPROC) (GLuint program, GLint location);
+typedef void (GLAPIENTRY * PFNGLUNIFORMBUFFEREXTPROC) (GLuint program, GLint location, GLuint buffer);
+
+#define glGetUniformBufferSizeEXT GLEW_GET_FUN(__glewGetUniformBufferSizeEXT)
+#define glGetUniformOffsetEXT GLEW_GET_FUN(__glewGetUniformOffsetEXT)
+#define glUniformBufferEXT GLEW_GET_FUN(__glewUniformBufferEXT)
+
+#define GLEW_EXT_bindable_uniform GLEW_GET_VAR(__GLEW_EXT_bindable_uniform)
+
+#endif /* !GL_EXT_bindable_uniform */
+
+/* --------------------------- GL_EXT_blend_color -------------------------- */
+
+#if !defined(GL_EXT_blend_color)
+#define GL_EXT_blend_color 1
+
+#define GL_CONSTANT_COLOR_EXT 0x8001
+#define GL_ONE_MINUS_CONSTANT_COLOR_EXT 0x8002
+#define GL_CONSTANT_ALPHA_EXT 0x8003
+#define GL_ONE_MINUS_CONSTANT_ALPHA_EXT 0x8004
+#define GL_BLEND_COLOR_EXT 0x8005
+
+typedef void (GLAPIENTRY * PFNGLBLENDCOLOREXTPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
+
+#define glBlendColorEXT GLEW_GET_FUN(__glewBlendColorEXT)
+
+#define GLEW_EXT_blend_color GLEW_GET_VAR(__GLEW_EXT_blend_color)
+
+#endif /* !GL_EXT_blend_color */
+
+/* --------------------- GL_EXT_blend_equation_separate -------------------- */
+
+#if !defined(GL_EXT_blend_equation_separate)
+#define GL_EXT_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_EXT 0x8009
+#define GL_BLEND_EQUATION_ALPHA_EXT 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEEXTPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateEXT GLEW_GET_FUN(__glewBlendEquationSeparateEXT)
+
+#define GLEW_EXT_blend_equation_separate GLEW_GET_VAR(__GLEW_EXT_blend_equation_separate)
+
+#endif /* !GL_EXT_blend_equation_separate */
+
+/* ----------------------- GL_EXT_blend_func_separate ---------------------- */
+
+#if !defined(GL_EXT_blend_func_separate)
+#define GL_EXT_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_EXT 0x80C8
+#define GL_BLEND_SRC_RGB_EXT 0x80C9
+#define GL_BLEND_DST_ALPHA_EXT 0x80CA
+#define GL_BLEND_SRC_ALPHA_EXT 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEEXTPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateEXT GLEW_GET_FUN(__glewBlendFuncSeparateEXT)
+
+#define GLEW_EXT_blend_func_separate GLEW_GET_VAR(__GLEW_EXT_blend_func_separate)
+
+#endif /* !GL_EXT_blend_func_separate */
+
+/* ------------------------- GL_EXT_blend_logic_op ------------------------- */
+
+#if !defined(GL_EXT_blend_logic_op)
+#define GL_EXT_blend_logic_op 1
+
+#define GLEW_EXT_blend_logic_op GLEW_GET_VAR(__GLEW_EXT_blend_logic_op)
+
+#endif /* !GL_EXT_blend_logic_op */
+
+/* -------------------------- GL_EXT_blend_minmax -------------------------- */
+
+#if !defined(GL_EXT_blend_minmax)
+#define GL_EXT_blend_minmax 1
+
+#define GL_FUNC_ADD_EXT 0x8006
+#define GL_MIN_EXT 0x8007
+#define GL_MAX_EXT 0x8008
+#define GL_BLEND_EQUATION_EXT 0x8009
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
+
+#define glBlendEquationEXT GLEW_GET_FUN(__glewBlendEquationEXT)
+
+#define GLEW_EXT_blend_minmax GLEW_GET_VAR(__GLEW_EXT_blend_minmax)
+
+#endif /* !GL_EXT_blend_minmax */
+
+/* ------------------------- GL_EXT_blend_subtract ------------------------- */
+
+#if !defined(GL_EXT_blend_subtract)
+#define GL_EXT_blend_subtract 1
+
+#define GL_FUNC_SUBTRACT_EXT 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B
+
+#define GLEW_EXT_blend_subtract GLEW_GET_VAR(__GLEW_EXT_blend_subtract)
+
+#endif /* !GL_EXT_blend_subtract */
+
+/* ------------------------ GL_EXT_clip_volume_hint ------------------------ */
+
+#if !defined(GL_EXT_clip_volume_hint)
+#define GL_EXT_clip_volume_hint 1
+
+#define GL_CLIP_VOLUME_CLIPPING_HINT_EXT 0x80F0
+
+#define GLEW_EXT_clip_volume_hint GLEW_GET_VAR(__GLEW_EXT_clip_volume_hint)
+
+#endif /* !GL_EXT_clip_volume_hint */
+
+/* ------------------------------ GL_EXT_cmyka ----------------------------- */
+
+#if !defined(GL_EXT_cmyka)
+#define GL_EXT_cmyka 1
+
+#define GL_CMYK_EXT 0x800C
+#define GL_CMYKA_EXT 0x800D
+#define GL_PACK_CMYK_HINT_EXT 0x800E
+#define GL_UNPACK_CMYK_HINT_EXT 0x800F
+
+#define GLEW_EXT_cmyka GLEW_GET_VAR(__GLEW_EXT_cmyka)
+
+#endif /* !GL_EXT_cmyka */
+
+/* ------------------------- GL_EXT_color_subtable ------------------------- */
+
+#if !defined(GL_EXT_color_subtable)
+#define GL_EXT_color_subtable 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
+
+#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
+#define glCopyColorSubTableEXT GLEW_GET_FUN(__glewCopyColorSubTableEXT)
+
+#define GLEW_EXT_color_subtable GLEW_GET_VAR(__GLEW_EXT_color_subtable)
+
+#endif /* !GL_EXT_color_subtable */
+
+/* ---------------------- GL_EXT_compiled_vertex_array --------------------- */
+
+#if !defined(GL_EXT_compiled_vertex_array)
+#define GL_EXT_compiled_vertex_array 1
+
+#define GL_ARRAY_ELEMENT_LOCK_FIRST_EXT 0x81A8
+#define GL_ARRAY_ELEMENT_LOCK_COUNT_EXT 0x81A9
+
+typedef void (GLAPIENTRY * PFNGLLOCKARRAYSEXTPROC) (GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
+
+#define glLockArraysEXT GLEW_GET_FUN(__glewLockArraysEXT)
+#define glUnlockArraysEXT GLEW_GET_FUN(__glewUnlockArraysEXT)
+
+#define GLEW_EXT_compiled_vertex_array GLEW_GET_VAR(__GLEW_EXT_compiled_vertex_array)
+
+#endif /* !GL_EXT_compiled_vertex_array */
+
+/* --------------------------- GL_EXT_convolution -------------------------- */
+
+#if !defined(GL_EXT_convolution)
+#define GL_EXT_convolution 1
+
+#define GL_CONVOLUTION_1D_EXT 0x8010
+#define GL_CONVOLUTION_2D_EXT 0x8011
+#define GL_SEPARABLE_2D_EXT 0x8012
+#define GL_CONVOLUTION_BORDER_MODE_EXT 0x8013
+#define GL_CONVOLUTION_FILTER_SCALE_EXT 0x8014
+#define GL_CONVOLUTION_FILTER_BIAS_EXT 0x8015
+#define GL_REDUCE_EXT 0x8016
+#define GL_CONVOLUTION_FORMAT_EXT 0x8017
+#define GL_CONVOLUTION_WIDTH_EXT 0x8018
+#define GL_CONVOLUTION_HEIGHT_EXT 0x8019
+#define GL_MAX_CONVOLUTION_WIDTH_EXT 0x801A
+#define GL_MAX_CONVOLUTION_HEIGHT_EXT 0x801B
+#define GL_POST_CONVOLUTION_RED_SCALE_EXT 0x801C
+#define GL_POST_CONVOLUTION_GREEN_SCALE_EXT 0x801D
+#define GL_POST_CONVOLUTION_BLUE_SCALE_EXT 0x801E
+#define GL_POST_CONVOLUTION_ALPHA_SCALE_EXT 0x801F
+#define GL_POST_CONVOLUTION_RED_BIAS_EXT 0x8020
+#define GL_POST_CONVOLUTION_GREEN_BIAS_EXT 0x8021
+#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
+#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
+
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+
+#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
+#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
+#define glConvolutionParameterfEXT GLEW_GET_FUN(__glewConvolutionParameterfEXT)
+#define glConvolutionParameterfvEXT GLEW_GET_FUN(__glewConvolutionParameterfvEXT)
+#define glConvolutionParameteriEXT GLEW_GET_FUN(__glewConvolutionParameteriEXT)
+#define glConvolutionParameterivEXT GLEW_GET_FUN(__glewConvolutionParameterivEXT)
+#define glCopyConvolutionFilter1DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter1DEXT)
+#define glCopyConvolutionFilter2DEXT GLEW_GET_FUN(__glewCopyConvolutionFilter2DEXT)
+#define glGetConvolutionFilterEXT GLEW_GET_FUN(__glewGetConvolutionFilterEXT)
+#define glGetConvolutionParameterfvEXT GLEW_GET_FUN(__glewGetConvolutionParameterfvEXT)
+#define glGetConvolutionParameterivEXT GLEW_GET_FUN(__glewGetConvolutionParameterivEXT)
+#define glGetSeparableFilterEXT GLEW_GET_FUN(__glewGetSeparableFilterEXT)
+#define glSeparableFilter2DEXT GLEW_GET_FUN(__glewSeparableFilter2DEXT)
+
+#define GLEW_EXT_convolution GLEW_GET_VAR(__GLEW_EXT_convolution)
+
+#endif /* !GL_EXT_convolution */
+
+/* ------------------------ GL_EXT_coordinate_frame ------------------------ */
+
+#if !defined(GL_EXT_coordinate_frame)
+#define GL_EXT_coordinate_frame 1
+
+#define GL_TANGENT_ARRAY_EXT 0x8439
+#define GL_BINORMAL_ARRAY_EXT 0x843A
+#define GL_CURRENT_TANGENT_EXT 0x843B
+#define GL_CURRENT_BINORMAL_EXT 0x843C
+#define GL_TANGENT_ARRAY_TYPE_EXT 0x843E
+#define GL_TANGENT_ARRAY_STRIDE_EXT 0x843F
+#define GL_BINORMAL_ARRAY_TYPE_EXT 0x8440
+#define GL_BINORMAL_ARRAY_STRIDE_EXT 0x8441
+#define GL_TANGENT_ARRAY_POINTER_EXT 0x8442
+#define GL_BINORMAL_ARRAY_POINTER_EXT 0x8443
+#define GL_MAP1_TANGENT_EXT 0x8444
+#define GL_MAP2_TANGENT_EXT 0x8445
+#define GL_MAP1_BINORMAL_EXT 0x8446
+#define GL_MAP2_BINORMAL_EXT 0x8447
+
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+
+#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
+#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
+
+#define GLEW_EXT_coordinate_frame GLEW_GET_VAR(__GLEW_EXT_coordinate_frame)
+
+#endif /* !GL_EXT_coordinate_frame */
+
+/* -------------------------- GL_EXT_copy_texture -------------------------- */
+
+#if !defined(GL_EXT_copy_texture)
+#define GL_EXT_copy_texture 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE1DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXIMAGE2DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glCopyTexImage1DEXT GLEW_GET_FUN(__glewCopyTexImage1DEXT)
+#define glCopyTexImage2DEXT GLEW_GET_FUN(__glewCopyTexImage2DEXT)
+#define glCopyTexSubImage1DEXT GLEW_GET_FUN(__glewCopyTexSubImage1DEXT)
+#define glCopyTexSubImage2DEXT GLEW_GET_FUN(__glewCopyTexSubImage2DEXT)
+#define glCopyTexSubImage3DEXT GLEW_GET_FUN(__glewCopyTexSubImage3DEXT)
+
+#define GLEW_EXT_copy_texture GLEW_GET_VAR(__GLEW_EXT_copy_texture)
+
+#endif /* !GL_EXT_copy_texture */
+
+/* --------------------------- GL_EXT_cull_vertex -------------------------- */
+
+#if !defined(GL_EXT_cull_vertex)
+#define GL_EXT_cull_vertex 1
+
+#define GL_CULL_VERTEX_EXT 0x81AA
+#define GL_CULL_VERTEX_EYE_POSITION_EXT 0x81AB
+#define GL_CULL_VERTEX_OBJECT_POSITION_EXT 0x81AC
+
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERDVEXTPROC) (GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat* params);
+
+#define glCullParameterdvEXT GLEW_GET_FUN(__glewCullParameterdvEXT)
+#define glCullParameterfvEXT GLEW_GET_FUN(__glewCullParameterfvEXT)
+
+#define GLEW_EXT_cull_vertex GLEW_GET_VAR(__GLEW_EXT_cull_vertex)
+
+#endif /* !GL_EXT_cull_vertex */
+
+/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
+
+#if !defined(GL_EXT_depth_bounds_test)
+#define GL_EXT_depth_bounds_test 1
+
+#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
+#define GL_DEPTH_BOUNDS_EXT 0x8891
+
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
+
+#define glDepthBoundsEXT GLEW_GET_FUN(__glewDepthBoundsEXT)
+
+#define GLEW_EXT_depth_bounds_test GLEW_GET_VAR(__GLEW_EXT_depth_bounds_test)
+
+#endif /* !GL_EXT_depth_bounds_test */
+
+/* ----------------------- GL_EXT_direct_state_access ---------------------- */
+
+#if !defined(GL_EXT_direct_state_access)
+#define GL_EXT_direct_state_access 1
+
+#define GL_PROGRAM_MATRIX_EXT 0x8E2D
+#define GL_TRANSPOSE_PROGRAM_MATRIX_EXT 0x8E2E
+#define GL_PROGRAM_MATRIX_STACK_DEPTH_EXT 0x8E2F
+
+typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
+typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLDISABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEINDEXEDEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLECLIENTSTATEIEXTPROC) (GLenum array, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYATTRIBEXTPROC) (GLuint vaobj, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEVERTEXARRAYEXTPROC) (GLuint vaobj, GLenum array);
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuffer, GLsizei n, const GLenum* bufs);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFLOATI_VEXTPROC) (GLenum pname, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYINTEGERVEXTPROC) (GLuint vaobj, GLenum pname, GLint* param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC) (GLuint vaobj, GLuint index, GLenum pname, GLvoid** param);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXARRAYPOINTERVEXTPROC) (GLuint vaobj, GLenum pname, GLvoid** param);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFEREXTPROC) (GLuint buffer, GLenum access);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPNAMEDBUFFERRANGEEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access);
+typedef void (GLAPIENTRY * PFNGLMATRIXFRUSTUMEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADIDENTITYEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXLOADFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTTRANSPOSEFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTDEXTPROC) (GLenum matrixMode, const GLdouble* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXMULTFEXTPROC) (GLenum matrixMode, const GLfloat* m);
+typedef void (GLAPIENTRY * PFNGLMATRIXORTHOEXTPROC) (GLenum matrixMode, GLdouble l, GLdouble r, GLdouble b, GLdouble t, GLdouble n, GLdouble f);
+typedef void (GLAPIENTRY * PFNGLMATRIXPOPEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXPUSHEXTPROC) (GLenum matrixMode);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEDEXTPROC) (GLenum matrixMode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXROTATEFEXTPROC) (GLenum matrixMode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC) (GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC) (GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FEXTPROC) (GLuint program, GLint location, GLfloat v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IEXTPROC) (GLuint program, GLint location, GLint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIEXTPROC) (GLuint program, GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FEXTPROC) (GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4FVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IEXTPROC) (GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4IVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIEXTPROC) (GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UIVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLuint* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLfloat* param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
+typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYINDEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYNORMALOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+
+#define glBindMultiTextureEXT GLEW_GET_FUN(__glewBindMultiTextureEXT)
+#define glCheckNamedFramebufferStatusEXT GLEW_GET_FUN(__glewCheckNamedFramebufferStatusEXT)
+#define glClientAttribDefaultEXT GLEW_GET_FUN(__glewClientAttribDefaultEXT)
+#define glCompressedMultiTexImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage1DEXT)
+#define glCompressedMultiTexImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage2DEXT)
+#define glCompressedMultiTexImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexImage3DEXT)
+#define glCompressedMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage1DEXT)
+#define glCompressedMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage2DEXT)
+#define glCompressedMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCompressedMultiTexSubImage3DEXT)
+#define glCompressedTextureImage1DEXT GLEW_GET_FUN(__glewCompressedTextureImage1DEXT)
+#define glCompressedTextureImage2DEXT GLEW_GET_FUN(__glewCompressedTextureImage2DEXT)
+#define glCompressedTextureImage3DEXT GLEW_GET_FUN(__glewCompressedTextureImage3DEXT)
+#define glCompressedTextureSubImage1DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage1DEXT)
+#define glCompressedTextureSubImage2DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage2DEXT)
+#define glCompressedTextureSubImage3DEXT GLEW_GET_FUN(__glewCompressedTextureSubImage3DEXT)
+#define glCopyMultiTexImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexImage1DEXT)
+#define glCopyMultiTexImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexImage2DEXT)
+#define glCopyMultiTexSubImage1DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage1DEXT)
+#define glCopyMultiTexSubImage2DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage2DEXT)
+#define glCopyMultiTexSubImage3DEXT GLEW_GET_FUN(__glewCopyMultiTexSubImage3DEXT)
+#define glCopyTextureImage1DEXT GLEW_GET_FUN(__glewCopyTextureImage1DEXT)
+#define glCopyTextureImage2DEXT GLEW_GET_FUN(__glewCopyTextureImage2DEXT)
+#define glCopyTextureSubImage1DEXT GLEW_GET_FUN(__glewCopyTextureSubImage1DEXT)
+#define glCopyTextureSubImage2DEXT GLEW_GET_FUN(__glewCopyTextureSubImage2DEXT)
+#define glCopyTextureSubImage3DEXT GLEW_GET_FUN(__glewCopyTextureSubImage3DEXT)
+#define glDisableClientStateIndexedEXT GLEW_GET_FUN(__glewDisableClientStateIndexedEXT)
+#define glDisableClientStateiEXT GLEW_GET_FUN(__glewDisableClientStateiEXT)
+#define glDisableVertexArrayAttribEXT GLEW_GET_FUN(__glewDisableVertexArrayAttribEXT)
+#define glDisableVertexArrayEXT GLEW_GET_FUN(__glewDisableVertexArrayEXT)
+#define glEnableClientStateIndexedEXT GLEW_GET_FUN(__glewEnableClientStateIndexedEXT)
+#define glEnableClientStateiEXT GLEW_GET_FUN(__glewEnableClientStateiEXT)
+#define glEnableVertexArrayAttribEXT GLEW_GET_FUN(__glewEnableVertexArrayAttribEXT)
+#define glEnableVertexArrayEXT GLEW_GET_FUN(__glewEnableVertexArrayEXT)
+#define glFlushMappedNamedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedNamedBufferRangeEXT)
+#define glFramebufferDrawBufferEXT GLEW_GET_FUN(__glewFramebufferDrawBufferEXT)
+#define glFramebufferDrawBuffersEXT GLEW_GET_FUN(__glewFramebufferDrawBuffersEXT)
+#define glFramebufferReadBufferEXT GLEW_GET_FUN(__glewFramebufferReadBufferEXT)
+#define glGenerateMultiTexMipmapEXT GLEW_GET_FUN(__glewGenerateMultiTexMipmapEXT)
+#define glGenerateTextureMipmapEXT GLEW_GET_FUN(__glewGenerateTextureMipmapEXT)
+#define glGetCompressedMultiTexImageEXT GLEW_GET_FUN(__glewGetCompressedMultiTexImageEXT)
+#define glGetCompressedTextureImageEXT GLEW_GET_FUN(__glewGetCompressedTextureImageEXT)
+#define glGetDoubleIndexedvEXT GLEW_GET_FUN(__glewGetDoubleIndexedvEXT)
+#define glGetDoublei_vEXT GLEW_GET_FUN(__glewGetDoublei_vEXT)
+#define glGetFloatIndexedvEXT GLEW_GET_FUN(__glewGetFloatIndexedvEXT)
+#define glGetFloati_vEXT GLEW_GET_FUN(__glewGetFloati_vEXT)
+#define glGetFramebufferParameterivEXT GLEW_GET_FUN(__glewGetFramebufferParameterivEXT)
+#define glGetMultiTexEnvfvEXT GLEW_GET_FUN(__glewGetMultiTexEnvfvEXT)
+#define glGetMultiTexEnvivEXT GLEW_GET_FUN(__glewGetMultiTexEnvivEXT)
+#define glGetMultiTexGendvEXT GLEW_GET_FUN(__glewGetMultiTexGendvEXT)
+#define glGetMultiTexGenfvEXT GLEW_GET_FUN(__glewGetMultiTexGenfvEXT)
+#define glGetMultiTexGenivEXT GLEW_GET_FUN(__glewGetMultiTexGenivEXT)
+#define glGetMultiTexImageEXT GLEW_GET_FUN(__glewGetMultiTexImageEXT)
+#define glGetMultiTexLevelParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterfvEXT)
+#define glGetMultiTexLevelParameterivEXT GLEW_GET_FUN(__glewGetMultiTexLevelParameterivEXT)
+#define glGetMultiTexParameterIivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIivEXT)
+#define glGetMultiTexParameterIuivEXT GLEW_GET_FUN(__glewGetMultiTexParameterIuivEXT)
+#define glGetMultiTexParameterfvEXT GLEW_GET_FUN(__glewGetMultiTexParameterfvEXT)
+#define glGetMultiTexParameterivEXT GLEW_GET_FUN(__glewGetMultiTexParameterivEXT)
+#define glGetNamedBufferParameterivEXT GLEW_GET_FUN(__glewGetNamedBufferParameterivEXT)
+#define glGetNamedBufferPointervEXT GLEW_GET_FUN(__glewGetNamedBufferPointervEXT)
+#define glGetNamedBufferSubDataEXT GLEW_GET_FUN(__glewGetNamedBufferSubDataEXT)
+#define glGetNamedFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferAttachmentParameterivEXT)
+#define glGetNamedProgramLocalParameterIivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIivEXT)
+#define glGetNamedProgramLocalParameterIuivEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterIuivEXT)
+#define glGetNamedProgramLocalParameterdvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterdvEXT)
+#define glGetNamedProgramLocalParameterfvEXT GLEW_GET_FUN(__glewGetNamedProgramLocalParameterfvEXT)
+#define glGetNamedProgramStringEXT GLEW_GET_FUN(__glewGetNamedProgramStringEXT)
+#define glGetNamedProgramivEXT GLEW_GET_FUN(__glewGetNamedProgramivEXT)
+#define glGetNamedRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetNamedRenderbufferParameterivEXT)
+#define glGetPointerIndexedvEXT GLEW_GET_FUN(__glewGetPointerIndexedvEXT)
+#define glGetPointeri_vEXT GLEW_GET_FUN(__glewGetPointeri_vEXT)
+#define glGetTextureImageEXT GLEW_GET_FUN(__glewGetTextureImageEXT)
+#define glGetTextureLevelParameterfvEXT GLEW_GET_FUN(__glewGetTextureLevelParameterfvEXT)
+#define glGetTextureLevelParameterivEXT GLEW_GET_FUN(__glewGetTextureLevelParameterivEXT)
+#define glGetTextureParameterIivEXT GLEW_GET_FUN(__glewGetTextureParameterIivEXT)
+#define glGetTextureParameterIuivEXT GLEW_GET_FUN(__glewGetTextureParameterIuivEXT)
+#define glGetTextureParameterfvEXT GLEW_GET_FUN(__glewGetTextureParameterfvEXT)
+#define glGetTextureParameterivEXT GLEW_GET_FUN(__glewGetTextureParameterivEXT)
+#define glGetVertexArrayIntegeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayIntegeri_vEXT)
+#define glGetVertexArrayIntegervEXT GLEW_GET_FUN(__glewGetVertexArrayIntegervEXT)
+#define glGetVertexArrayPointeri_vEXT GLEW_GET_FUN(__glewGetVertexArrayPointeri_vEXT)
+#define glGetVertexArrayPointervEXT GLEW_GET_FUN(__glewGetVertexArrayPointervEXT)
+#define glMapNamedBufferEXT GLEW_GET_FUN(__glewMapNamedBufferEXT)
+#define glMapNamedBufferRangeEXT GLEW_GET_FUN(__glewMapNamedBufferRangeEXT)
+#define glMatrixFrustumEXT GLEW_GET_FUN(__glewMatrixFrustumEXT)
+#define glMatrixLoadIdentityEXT GLEW_GET_FUN(__glewMatrixLoadIdentityEXT)
+#define glMatrixLoadTransposedEXT GLEW_GET_FUN(__glewMatrixLoadTransposedEXT)
+#define glMatrixLoadTransposefEXT GLEW_GET_FUN(__glewMatrixLoadTransposefEXT)
+#define glMatrixLoaddEXT GLEW_GET_FUN(__glewMatrixLoaddEXT)
+#define glMatrixLoadfEXT GLEW_GET_FUN(__glewMatrixLoadfEXT)
+#define glMatrixMultTransposedEXT GLEW_GET_FUN(__glewMatrixMultTransposedEXT)
+#define glMatrixMultTransposefEXT GLEW_GET_FUN(__glewMatrixMultTransposefEXT)
+#define glMatrixMultdEXT GLEW_GET_FUN(__glewMatrixMultdEXT)
+#define glMatrixMultfEXT GLEW_GET_FUN(__glewMatrixMultfEXT)
+#define glMatrixOrthoEXT GLEW_GET_FUN(__glewMatrixOrthoEXT)
+#define glMatrixPopEXT GLEW_GET_FUN(__glewMatrixPopEXT)
+#define glMatrixPushEXT GLEW_GET_FUN(__glewMatrixPushEXT)
+#define glMatrixRotatedEXT GLEW_GET_FUN(__glewMatrixRotatedEXT)
+#define glMatrixRotatefEXT GLEW_GET_FUN(__glewMatrixRotatefEXT)
+#define glMatrixScaledEXT GLEW_GET_FUN(__glewMatrixScaledEXT)
+#define glMatrixScalefEXT GLEW_GET_FUN(__glewMatrixScalefEXT)
+#define glMatrixTranslatedEXT GLEW_GET_FUN(__glewMatrixTranslatedEXT)
+#define glMatrixTranslatefEXT GLEW_GET_FUN(__glewMatrixTranslatefEXT)
+#define glMultiTexBufferEXT GLEW_GET_FUN(__glewMultiTexBufferEXT)
+#define glMultiTexCoordPointerEXT GLEW_GET_FUN(__glewMultiTexCoordPointerEXT)
+#define glMultiTexEnvfEXT GLEW_GET_FUN(__glewMultiTexEnvfEXT)
+#define glMultiTexEnvfvEXT GLEW_GET_FUN(__glewMultiTexEnvfvEXT)
+#define glMultiTexEnviEXT GLEW_GET_FUN(__glewMultiTexEnviEXT)
+#define glMultiTexEnvivEXT GLEW_GET_FUN(__glewMultiTexEnvivEXT)
+#define glMultiTexGendEXT GLEW_GET_FUN(__glewMultiTexGendEXT)
+#define glMultiTexGendvEXT GLEW_GET_FUN(__glewMultiTexGendvEXT)
+#define glMultiTexGenfEXT GLEW_GET_FUN(__glewMultiTexGenfEXT)
+#define glMultiTexGenfvEXT GLEW_GET_FUN(__glewMultiTexGenfvEXT)
+#define glMultiTexGeniEXT GLEW_GET_FUN(__glewMultiTexGeniEXT)
+#define glMultiTexGenivEXT GLEW_GET_FUN(__glewMultiTexGenivEXT)
+#define glMultiTexImage1DEXT GLEW_GET_FUN(__glewMultiTexImage1DEXT)
+#define glMultiTexImage2DEXT GLEW_GET_FUN(__glewMultiTexImage2DEXT)
+#define glMultiTexImage3DEXT GLEW_GET_FUN(__glewMultiTexImage3DEXT)
+#define glMultiTexParameterIivEXT GLEW_GET_FUN(__glewMultiTexParameterIivEXT)
+#define glMultiTexParameterIuivEXT GLEW_GET_FUN(__glewMultiTexParameterIuivEXT)
+#define glMultiTexParameterfEXT GLEW_GET_FUN(__glewMultiTexParameterfEXT)
+#define glMultiTexParameterfvEXT GLEW_GET_FUN(__glewMultiTexParameterfvEXT)
+#define glMultiTexParameteriEXT GLEW_GET_FUN(__glewMultiTexParameteriEXT)
+#define glMultiTexParameterivEXT GLEW_GET_FUN(__glewMultiTexParameterivEXT)
+#define glMultiTexRenderbufferEXT GLEW_GET_FUN(__glewMultiTexRenderbufferEXT)
+#define glMultiTexSubImage1DEXT GLEW_GET_FUN(__glewMultiTexSubImage1DEXT)
+#define glMultiTexSubImage2DEXT GLEW_GET_FUN(__glewMultiTexSubImage2DEXT)
+#define glMultiTexSubImage3DEXT GLEW_GET_FUN(__glewMultiTexSubImage3DEXT)
+#define glNamedBufferDataEXT GLEW_GET_FUN(__glewNamedBufferDataEXT)
+#define glNamedBufferSubDataEXT GLEW_GET_FUN(__glewNamedBufferSubDataEXT)
+#define glNamedCopyBufferSubDataEXT GLEW_GET_FUN(__glewNamedCopyBufferSubDataEXT)
+#define glNamedFramebufferRenderbufferEXT GLEW_GET_FUN(__glewNamedFramebufferRenderbufferEXT)
+#define glNamedFramebufferTexture1DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture1DEXT)
+#define glNamedFramebufferTexture2DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture2DEXT)
+#define glNamedFramebufferTexture3DEXT GLEW_GET_FUN(__glewNamedFramebufferTexture3DEXT)
+#define glNamedFramebufferTextureEXT GLEW_GET_FUN(__glewNamedFramebufferTextureEXT)
+#define glNamedFramebufferTextureFaceEXT GLEW_GET_FUN(__glewNamedFramebufferTextureFaceEXT)
+#define glNamedFramebufferTextureLayerEXT GLEW_GET_FUN(__glewNamedFramebufferTextureLayerEXT)
+#define glNamedProgramLocalParameter4dEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dEXT)
+#define glNamedProgramLocalParameter4dvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4dvEXT)
+#define glNamedProgramLocalParameter4fEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fEXT)
+#define glNamedProgramLocalParameter4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameter4fvEXT)
+#define glNamedProgramLocalParameterI4iEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4iEXT)
+#define glNamedProgramLocalParameterI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4ivEXT)
+#define glNamedProgramLocalParameterI4uiEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uiEXT)
+#define glNamedProgramLocalParameterI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParameterI4uivEXT)
+#define glNamedProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewNamedProgramLocalParameters4fvEXT)
+#define glNamedProgramLocalParametersI4ivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4ivEXT)
+#define glNamedProgramLocalParametersI4uivEXT GLEW_GET_FUN(__glewNamedProgramLocalParametersI4uivEXT)
+#define glNamedProgramStringEXT GLEW_GET_FUN(__glewNamedProgramStringEXT)
+#define glNamedRenderbufferStorageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageEXT)
+#define glNamedRenderbufferStorageMultisampleCoverageEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleCoverageEXT)
+#define glNamedRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewNamedRenderbufferStorageMultisampleEXT)
+#define glProgramUniform1fEXT GLEW_GET_FUN(__glewProgramUniform1fEXT)
+#define glProgramUniform1fvEXT GLEW_GET_FUN(__glewProgramUniform1fvEXT)
+#define glProgramUniform1iEXT GLEW_GET_FUN(__glewProgramUniform1iEXT)
+#define glProgramUniform1ivEXT GLEW_GET_FUN(__glewProgramUniform1ivEXT)
+#define glProgramUniform1uiEXT GLEW_GET_FUN(__glewProgramUniform1uiEXT)
+#define glProgramUniform1uivEXT GLEW_GET_FUN(__glewProgramUniform1uivEXT)
+#define glProgramUniform2fEXT GLEW_GET_FUN(__glewProgramUniform2fEXT)
+#define glProgramUniform2fvEXT GLEW_GET_FUN(__glewProgramUniform2fvEXT)
+#define glProgramUniform2iEXT GLEW_GET_FUN(__glewProgramUniform2iEXT)
+#define glProgramUniform2ivEXT GLEW_GET_FUN(__glewProgramUniform2ivEXT)
+#define glProgramUniform2uiEXT GLEW_GET_FUN(__glewProgramUniform2uiEXT)
+#define glProgramUniform2uivEXT GLEW_GET_FUN(__glewProgramUniform2uivEXT)
+#define glProgramUniform3fEXT GLEW_GET_FUN(__glewProgramUniform3fEXT)
+#define glProgramUniform3fvEXT GLEW_GET_FUN(__glewProgramUniform3fvEXT)
+#define glProgramUniform3iEXT GLEW_GET_FUN(__glewProgramUniform3iEXT)
+#define glProgramUniform3ivEXT GLEW_GET_FUN(__glewProgramUniform3ivEXT)
+#define glProgramUniform3uiEXT GLEW_GET_FUN(__glewProgramUniform3uiEXT)
+#define glProgramUniform3uivEXT GLEW_GET_FUN(__glewProgramUniform3uivEXT)
+#define glProgramUniform4fEXT GLEW_GET_FUN(__glewProgramUniform4fEXT)
+#define glProgramUniform4fvEXT GLEW_GET_FUN(__glewProgramUniform4fvEXT)
+#define glProgramUniform4iEXT GLEW_GET_FUN(__glewProgramUniform4iEXT)
+#define glProgramUniform4ivEXT GLEW_GET_FUN(__glewProgramUniform4ivEXT)
+#define glProgramUniform4uiEXT GLEW_GET_FUN(__glewProgramUniform4uiEXT)
+#define glProgramUniform4uivEXT GLEW_GET_FUN(__glewProgramUniform4uivEXT)
+#define glProgramUniformMatrix2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2fvEXT)
+#define glProgramUniformMatrix2x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3fvEXT)
+#define glProgramUniformMatrix2x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4fvEXT)
+#define glProgramUniformMatrix3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3fvEXT)
+#define glProgramUniformMatrix3x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2fvEXT)
+#define glProgramUniformMatrix3x4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4fvEXT)
+#define glProgramUniformMatrix4fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4fvEXT)
+#define glProgramUniformMatrix4x2fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2fvEXT)
+#define glProgramUniformMatrix4x3fvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3fvEXT)
+#define glPushClientAttribDefaultEXT GLEW_GET_FUN(__glewPushClientAttribDefaultEXT)
+#define glTextureBufferEXT GLEW_GET_FUN(__glewTextureBufferEXT)
+#define glTextureImage1DEXT GLEW_GET_FUN(__glewTextureImage1DEXT)
+#define glTextureImage2DEXT GLEW_GET_FUN(__glewTextureImage2DEXT)
+#define glTextureImage3DEXT GLEW_GET_FUN(__glewTextureImage3DEXT)
+#define glTextureParameterIivEXT GLEW_GET_FUN(__glewTextureParameterIivEXT)
+#define glTextureParameterIuivEXT GLEW_GET_FUN(__glewTextureParameterIuivEXT)
+#define glTextureParameterfEXT GLEW_GET_FUN(__glewTextureParameterfEXT)
+#define glTextureParameterfvEXT GLEW_GET_FUN(__glewTextureParameterfvEXT)
+#define glTextureParameteriEXT GLEW_GET_FUN(__glewTextureParameteriEXT)
+#define glTextureParameterivEXT GLEW_GET_FUN(__glewTextureParameterivEXT)
+#define glTextureRenderbufferEXT GLEW_GET_FUN(__glewTextureRenderbufferEXT)
+#define glTextureSubImage1DEXT GLEW_GET_FUN(__glewTextureSubImage1DEXT)
+#define glTextureSubImage2DEXT GLEW_GET_FUN(__glewTextureSubImage2DEXT)
+#define glTextureSubImage3DEXT GLEW_GET_FUN(__glewTextureSubImage3DEXT)
+#define glUnmapNamedBufferEXT GLEW_GET_FUN(__glewUnmapNamedBufferEXT)
+#define glVertexArrayColorOffsetEXT GLEW_GET_FUN(__glewVertexArrayColorOffsetEXT)
+#define glVertexArrayEdgeFlagOffsetEXT GLEW_GET_FUN(__glewVertexArrayEdgeFlagOffsetEXT)
+#define glVertexArrayFogCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayFogCoordOffsetEXT)
+#define glVertexArrayIndexOffsetEXT GLEW_GET_FUN(__glewVertexArrayIndexOffsetEXT)
+#define glVertexArrayMultiTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayMultiTexCoordOffsetEXT)
+#define glVertexArrayNormalOffsetEXT GLEW_GET_FUN(__glewVertexArrayNormalOffsetEXT)
+#define glVertexArraySecondaryColorOffsetEXT GLEW_GET_FUN(__glewVertexArraySecondaryColorOffsetEXT)
+#define glVertexArrayTexCoordOffsetEXT GLEW_GET_FUN(__glewVertexArrayTexCoordOffsetEXT)
+#define glVertexArrayVertexAttribIOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribIOffsetEXT)
+#define glVertexArrayVertexAttribOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribOffsetEXT)
+#define glVertexArrayVertexOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexOffsetEXT)
+
+#define GLEW_EXT_direct_state_access GLEW_GET_VAR(__GLEW_EXT_direct_state_access)
+
+#endif /* !GL_EXT_direct_state_access */
+
+/* -------------------------- GL_EXT_draw_buffers2 ------------------------- */
+
+#if !defined(GL_EXT_draw_buffers2)
+#define GL_EXT_draw_buffers2 1
+
+typedef void (GLAPIENTRY * PFNGLCOLORMASKINDEXEDEXTPROC) (GLuint buf, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
+typedef void (GLAPIENTRY * PFNGLDISABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLENABLEINDEXEDEXTPROC) (GLenum target, GLuint index);
+typedef void (GLAPIENTRY * PFNGLGETBOOLEANINDEXEDVEXTPROC) (GLenum value, GLuint index, GLboolean* data);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERINDEXEDVEXTPROC) (GLenum value, GLuint index, GLint* data);
+typedef GLboolean (GLAPIENTRY * PFNGLISENABLEDINDEXEDEXTPROC) (GLenum target, GLuint index);
+
+#define glColorMaskIndexedEXT GLEW_GET_FUN(__glewColorMaskIndexedEXT)
+#define glDisableIndexedEXT GLEW_GET_FUN(__glewDisableIndexedEXT)
+#define glEnableIndexedEXT GLEW_GET_FUN(__glewEnableIndexedEXT)
+#define glGetBooleanIndexedvEXT GLEW_GET_FUN(__glewGetBooleanIndexedvEXT)
+#define glGetIntegerIndexedvEXT GLEW_GET_FUN(__glewGetIntegerIndexedvEXT)
+#define glIsEnabledIndexedEXT GLEW_GET_FUN(__glewIsEnabledIndexedEXT)
+
+#define GLEW_EXT_draw_buffers2 GLEW_GET_VAR(__GLEW_EXT_draw_buffers2)
+
+#endif /* !GL_EXT_draw_buffers2 */
+
+/* ------------------------- GL_EXT_draw_instanced ------------------------- */
+
+#if !defined(GL_EXT_draw_instanced)
+#define GL_EXT_draw_instanced 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDEXTPROC) (GLenum mode, GLint start, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDEXTPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+
+#define glDrawArraysInstancedEXT GLEW_GET_FUN(__glewDrawArraysInstancedEXT)
+#define glDrawElementsInstancedEXT GLEW_GET_FUN(__glewDrawElementsInstancedEXT)
+
+#define GLEW_EXT_draw_instanced GLEW_GET_VAR(__GLEW_EXT_draw_instanced)
+
+#endif /* !GL_EXT_draw_instanced */
+
+/* ----------------------- GL_EXT_draw_range_elements ---------------------- */
+
+#if !defined(GL_EXT_draw_range_elements)
+#define GL_EXT_draw_range_elements 1
+
+#define GL_MAX_ELEMENTS_VERTICES_EXT 0x80E8
+#define GL_MAX_ELEMENTS_INDICES_EXT 0x80E9
+
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSEXTPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
+
+#define glDrawRangeElementsEXT GLEW_GET_FUN(__glewDrawRangeElementsEXT)
+
+#define GLEW_EXT_draw_range_elements GLEW_GET_VAR(__GLEW_EXT_draw_range_elements)
+
+#endif /* !GL_EXT_draw_range_elements */
+
+/* ---------------------------- GL_EXT_fog_coord --------------------------- */
+
+#if !defined(GL_EXT_fog_coord)
+#define GL_EXT_fog_coord 1
+
+#define GL_FOG_COORDINATE_SOURCE_EXT 0x8450
+#define GL_FOG_COORDINATE_EXT 0x8451
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+#define GL_CURRENT_FOG_COORDINATE_EXT 0x8453
+#define GL_FOG_COORDINATE_ARRAY_TYPE_EXT 0x8454
+#define GL_FOG_COORDINATE_ARRAY_STRIDE_EXT 0x8455
+#define GL_FOG_COORDINATE_ARRAY_POINTER_EXT 0x8456
+#define GL_FOG_COORDINATE_ARRAY_EXT 0x8457
+
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTEREXTPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDEXTPROC) (GLdouble coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDDVEXTPROC) (const GLdouble *coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFEXTPROC) (GLfloat coord);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFVEXTPROC) (const GLfloat *coord);
+
+#define glFogCoordPointerEXT GLEW_GET_FUN(__glewFogCoordPointerEXT)
+#define glFogCoorddEXT GLEW_GET_FUN(__glewFogCoorddEXT)
+#define glFogCoorddvEXT GLEW_GET_FUN(__glewFogCoorddvEXT)
+#define glFogCoordfEXT GLEW_GET_FUN(__glewFogCoordfEXT)
+#define glFogCoordfvEXT GLEW_GET_FUN(__glewFogCoordfvEXT)
+
+#define GLEW_EXT_fog_coord GLEW_GET_VAR(__GLEW_EXT_fog_coord)
+
+#endif /* !GL_EXT_fog_coord */
+
+/* ------------------------ GL_EXT_fragment_lighting ----------------------- */
+
+#if !defined(GL_EXT_fragment_lighting)
+#define GL_EXT_fragment_lighting 1
+
+#define GL_FRAGMENT_LIGHTING_EXT 0x8400
+#define GL_FRAGMENT_COLOR_MATERIAL_EXT 0x8401
+#define GL_FRAGMENT_COLOR_MATERIAL_FACE_EXT 0x8402
+#define GL_FRAGMENT_COLOR_MATERIAL_PARAMETER_EXT 0x8403
+#define GL_MAX_FRAGMENT_LIGHTS_EXT 0x8404
+#define GL_MAX_ACTIVE_LIGHTS_EXT 0x8405
+#define GL_CURRENT_RASTER_NORMAL_EXT 0x8406
+#define GL_LIGHT_ENV_MODE_EXT 0x8407
+#define GL_FRAGMENT_LIGHT_MODEL_LOCAL_VIEWER_EXT 0x8408
+#define GL_FRAGMENT_LIGHT_MODEL_TWO_SIDE_EXT 0x8409
+#define GL_FRAGMENT_LIGHT_MODEL_AMBIENT_EXT 0x840A
+#define GL_FRAGMENT_LIGHT_MODEL_NORMAL_INTERPOLATION_EXT 0x840B
+#define GL_FRAGMENT_LIGHT0_EXT 0x840C
+#define GL_FRAGMENT_LIGHT7_EXT 0x8413
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALEXTPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVEXTPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIEXTPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVEXTPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFEXTPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIEXTPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFEXTPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIEXTPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVEXTPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVEXTPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVEXTPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVEXTPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTENVIEXTPROC) (GLenum pname, GLint param);
+
+#define glFragmentColorMaterialEXT GLEW_GET_FUN(__glewFragmentColorMaterialEXT)
+#define glFragmentLightModelfEXT GLEW_GET_FUN(__glewFragmentLightModelfEXT)
+#define glFragmentLightModelfvEXT GLEW_GET_FUN(__glewFragmentLightModelfvEXT)
+#define glFragmentLightModeliEXT GLEW_GET_FUN(__glewFragmentLightModeliEXT)
+#define glFragmentLightModelivEXT GLEW_GET_FUN(__glewFragmentLightModelivEXT)
+#define glFragmentLightfEXT GLEW_GET_FUN(__glewFragmentLightfEXT)
+#define glFragmentLightfvEXT GLEW_GET_FUN(__glewFragmentLightfvEXT)
+#define glFragmentLightiEXT GLEW_GET_FUN(__glewFragmentLightiEXT)
+#define glFragmentLightivEXT GLEW_GET_FUN(__glewFragmentLightivEXT)
+#define glFragmentMaterialfEXT GLEW_GET_FUN(__glewFragmentMaterialfEXT)
+#define glFragmentMaterialfvEXT GLEW_GET_FUN(__glewFragmentMaterialfvEXT)
+#define glFragmentMaterialiEXT GLEW_GET_FUN(__glewFragmentMaterialiEXT)
+#define glFragmentMaterialivEXT GLEW_GET_FUN(__glewFragmentMaterialivEXT)
+#define glGetFragmentLightfvEXT GLEW_GET_FUN(__glewGetFragmentLightfvEXT)
+#define glGetFragmentLightivEXT GLEW_GET_FUN(__glewGetFragmentLightivEXT)
+#define glGetFragmentMaterialfvEXT GLEW_GET_FUN(__glewGetFragmentMaterialfvEXT)
+#define glGetFragmentMaterialivEXT GLEW_GET_FUN(__glewGetFragmentMaterialivEXT)
+#define glLightEnviEXT GLEW_GET_FUN(__glewLightEnviEXT)
+
+#define GLEW_EXT_fragment_lighting GLEW_GET_VAR(__GLEW_EXT_fragment_lighting)
+
+#endif /* !GL_EXT_fragment_lighting */
+
+/* ------------------------ GL_EXT_framebuffer_blit ------------------------ */
+
+#if !defined(GL_EXT_framebuffer_blit)
+#define GL_EXT_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFEREXTPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferEXT GLEW_GET_FUN(__glewBlitFramebufferEXT)
+
+#define GLEW_EXT_framebuffer_blit GLEW_GET_VAR(__GLEW_EXT_framebuffer_blit)
+
+#endif /* !GL_EXT_framebuffer_blit */
+
+/* --------------------- GL_EXT_framebuffer_multisample -------------------- */
+
+#if !defined(GL_EXT_framebuffer_multisample)
+#define GL_EXT_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_framebuffer_multisample GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample)
+
+#endif /* !GL_EXT_framebuffer_multisample */
+
+/* --------------- GL_EXT_framebuffer_multisample_blit_scaled -------------- */
+
+#if !defined(GL_EXT_framebuffer_multisample_blit_scaled)
+#define GL_EXT_framebuffer_multisample_blit_scaled 1
+
+#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
+#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
+
+#define GLEW_EXT_framebuffer_multisample_blit_scaled GLEW_GET_VAR(__GLEW_EXT_framebuffer_multisample_blit_scaled)
+
+#endif /* !GL_EXT_framebuffer_multisample_blit_scaled */
+
+/* ----------------------- GL_EXT_framebuffer_object ----------------------- */
+
+#if !defined(GL_EXT_framebuffer_object)
+#define GL_EXT_framebuffer_object 1
+
+#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
+#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
+#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
+#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
+#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
+#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
+#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
+#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
+#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
+#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
+#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
+#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
+#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
+#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
+#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
+#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
+#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
+#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
+#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
+#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
+#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
+#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
+#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
+#define GL_FRAMEBUFFER_EXT 0x8D40
+#define GL_RENDERBUFFER_EXT 0x8D41
+#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
+#define GL_STENCIL_INDEX1_EXT 0x8D46
+#define GL_STENCIL_INDEX4_EXT 0x8D47
+#define GL_STENCIL_INDEX8_EXT 0x8D48
+#define GL_STENCIL_INDEX16_EXT 0x8D49
+#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEREXTPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEREXTPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSEXTPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSEXTPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE1DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSEXTPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSEXTPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEREXTPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEREXTPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferEXT GLEW_GET_FUN(__glewBindFramebufferEXT)
+#define glBindRenderbufferEXT GLEW_GET_FUN(__glewBindRenderbufferEXT)
+#define glCheckFramebufferStatusEXT GLEW_GET_FUN(__glewCheckFramebufferStatusEXT)
+#define glDeleteFramebuffersEXT GLEW_GET_FUN(__glewDeleteFramebuffersEXT)
+#define glDeleteRenderbuffersEXT GLEW_GET_FUN(__glewDeleteRenderbuffersEXT)
+#define glFramebufferRenderbufferEXT GLEW_GET_FUN(__glewFramebufferRenderbufferEXT)
+#define glFramebufferTexture1DEXT GLEW_GET_FUN(__glewFramebufferTexture1DEXT)
+#define glFramebufferTexture2DEXT GLEW_GET_FUN(__glewFramebufferTexture2DEXT)
+#define glFramebufferTexture3DEXT GLEW_GET_FUN(__glewFramebufferTexture3DEXT)
+#define glGenFramebuffersEXT GLEW_GET_FUN(__glewGenFramebuffersEXT)
+#define glGenRenderbuffersEXT GLEW_GET_FUN(__glewGenRenderbuffersEXT)
+#define glGenerateMipmapEXT GLEW_GET_FUN(__glewGenerateMipmapEXT)
+#define glGetFramebufferAttachmentParameterivEXT GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivEXT)
+#define glGetRenderbufferParameterivEXT GLEW_GET_FUN(__glewGetRenderbufferParameterivEXT)
+#define glIsFramebufferEXT GLEW_GET_FUN(__glewIsFramebufferEXT)
+#define glIsRenderbufferEXT GLEW_GET_FUN(__glewIsRenderbufferEXT)
+#define glRenderbufferStorageEXT GLEW_GET_FUN(__glewRenderbufferStorageEXT)
+
+#define GLEW_EXT_framebuffer_object GLEW_GET_VAR(__GLEW_EXT_framebuffer_object)
+
+#endif /* !GL_EXT_framebuffer_object */
+
+/* ------------------------ GL_EXT_framebuffer_sRGB ------------------------ */
+
+#if !defined(GL_EXT_framebuffer_sRGB)
+#define GL_EXT_framebuffer_sRGB 1
+
+#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
+#define GL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x8DBA
+
+#define GLEW_EXT_framebuffer_sRGB GLEW_GET_VAR(__GLEW_EXT_framebuffer_sRGB)
+
+#endif /* !GL_EXT_framebuffer_sRGB */
+
+/* ------------------------ GL_EXT_geometry_shader4 ------------------------ */
+
+#if !defined(GL_EXT_geometry_shader4)
+#define GL_EXT_geometry_shader4 1
+
+#define GL_LINES_ADJACENCY_EXT 0xA
+#define GL_LINE_STRIP_ADJACENCY_EXT 0xB
+#define GL_TRIANGLES_ADJACENCY_EXT 0xC
+#define GL_TRIANGLE_STRIP_ADJACENCY_EXT 0xD
+#define GL_PROGRAM_POINT_SIZE_EXT 0x8642
+#define GL_MAX_VARYING_COMPONENTS_EXT 0x8B4B
+#define GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_EXT 0x8C29
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_EXT 0x8CD4
+#define GL_FRAMEBUFFER_ATTACHMENT_LAYERED_EXT 0x8DA7
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_EXT 0x8DA8
+#define GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_EXT 0x8DA9
+#define GL_GEOMETRY_SHADER_EXT 0x8DD9
+#define GL_GEOMETRY_VERTICES_OUT_EXT 0x8DDA
+#define GL_GEOMETRY_INPUT_TYPE_EXT 0x8DDB
+#define GL_GEOMETRY_OUTPUT_TYPE_EXT 0x8DDC
+#define GL_MAX_GEOMETRY_VARYING_COMPONENTS_EXT 0x8DDD
+#define GL_MAX_VERTEX_VARYING_COMPONENTS_EXT 0x8DDE
+#define GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_EXT 0x8DDF
+#define GL_MAX_GEOMETRY_OUTPUT_VERTICES_EXT 0x8DE0
+#define GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_EXT 0x8DE1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIEXTPROC) (GLuint program, GLenum pname, GLint value);
+
+#define glFramebufferTextureEXT GLEW_GET_FUN(__glewFramebufferTextureEXT)
+#define glFramebufferTextureFaceEXT GLEW_GET_FUN(__glewFramebufferTextureFaceEXT)
+#define glProgramParameteriEXT GLEW_GET_FUN(__glewProgramParameteriEXT)
+
+#define GLEW_EXT_geometry_shader4 GLEW_GET_VAR(__GLEW_EXT_geometry_shader4)
+
+#endif /* !GL_EXT_geometry_shader4 */
+
+/* --------------------- GL_EXT_gpu_program_parameters --------------------- */
+
+#if !defined(GL_EXT_gpu_program_parameters)
+#define GL_EXT_gpu_program_parameters 1
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLenum target, GLuint index, GLsizei count, const GLfloat* params);
+
+#define glProgramEnvParameters4fvEXT GLEW_GET_FUN(__glewProgramEnvParameters4fvEXT)
+#define glProgramLocalParameters4fvEXT GLEW_GET_FUN(__glewProgramLocalParameters4fvEXT)
+
+#define GLEW_EXT_gpu_program_parameters GLEW_GET_VAR(__GLEW_EXT_gpu_program_parameters)
+
+#endif /* !GL_EXT_gpu_program_parameters */
+
+/* --------------------------- GL_EXT_gpu_shader4 -------------------------- */
+
+#if !defined(GL_EXT_gpu_shader4)
+#define GL_EXT_gpu_shader4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT 0x88FD
+#define GL_SAMPLER_1D_ARRAY_EXT 0x8DC0
+#define GL_SAMPLER_2D_ARRAY_EXT 0x8DC1
+#define GL_SAMPLER_BUFFER_EXT 0x8DC2
+#define GL_SAMPLER_1D_ARRAY_SHADOW_EXT 0x8DC3
+#define GL_SAMPLER_2D_ARRAY_SHADOW_EXT 0x8DC4
+#define GL_SAMPLER_CUBE_SHADOW_EXT 0x8DC5
+#define GL_UNSIGNED_INT_VEC2_EXT 0x8DC6
+#define GL_UNSIGNED_INT_VEC3_EXT 0x8DC7
+#define GL_UNSIGNED_INT_VEC4_EXT 0x8DC8
+#define GL_INT_SAMPLER_1D_EXT 0x8DC9
+#define GL_INT_SAMPLER_2D_EXT 0x8DCA
+#define GL_INT_SAMPLER_3D_EXT 0x8DCB
+#define GL_INT_SAMPLER_CUBE_EXT 0x8DCC
+#define GL_INT_SAMPLER_2D_RECT_EXT 0x8DCD
+#define GL_INT_SAMPLER_1D_ARRAY_EXT 0x8DCE
+#define GL_INT_SAMPLER_2D_ARRAY_EXT 0x8DCF
+#define GL_INT_SAMPLER_BUFFER_EXT 0x8DD0
+#define GL_UNSIGNED_INT_SAMPLER_1D_EXT 0x8DD1
+#define GL_UNSIGNED_INT_SAMPLER_2D_EXT 0x8DD2
+#define GL_UNSIGNED_INT_SAMPLER_3D_EXT 0x8DD3
+#define GL_UNSIGNED_INT_SAMPLER_CUBE_EXT 0x8DD4
+#define GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT 0x8DD5
+#define GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT 0x8DD6
+#define GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT 0x8DD7
+#define GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT 0x8DD8
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONEXTPROC) (GLuint program, GLuint color, const GLchar *name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATALOCATIONEXTPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUIVEXTPROC) (GLuint program, GLint location, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIIVEXTPROC) (GLuint index, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIUIVEXTPROC) (GLuint index, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIEXTPROC) (GLint location, GLuint v0);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIEXTPROC) (GLint location, GLuint v0, GLuint v1);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIEXTPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UIVEXTPROC) (GLint location, GLsizei count, const GLuint *value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IEXTPROC) (GLuint index, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIEXTPROC) (GLuint index, GLuint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI1UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IEXTPROC) (GLuint index, GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIEXTPROC) (GLuint index, GLuint x, GLuint y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI2UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IEXTPROC) (GLuint index, GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI3UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4BVEXTPROC) (GLuint index, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IEXTPROC) (GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4IVEXTPROC) (GLuint index, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4SVEXTPROC) (GLuint index, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UBVEXTPROC) (GLuint index, const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIEXTPROC) (GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4UIVEXTPROC) (GLuint index, const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBI4USVEXTPROC) (GLuint index, const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glBindFragDataLocationEXT GLEW_GET_FUN(__glewBindFragDataLocationEXT)
+#define glGetFragDataLocationEXT GLEW_GET_FUN(__glewGetFragDataLocationEXT)
+#define glGetUniformuivEXT GLEW_GET_FUN(__glewGetUniformuivEXT)
+#define glGetVertexAttribIivEXT GLEW_GET_FUN(__glewGetVertexAttribIivEXT)
+#define glGetVertexAttribIuivEXT GLEW_GET_FUN(__glewGetVertexAttribIuivEXT)
+#define glUniform1uiEXT GLEW_GET_FUN(__glewUniform1uiEXT)
+#define glUniform1uivEXT GLEW_GET_FUN(__glewUniform1uivEXT)
+#define glUniform2uiEXT GLEW_GET_FUN(__glewUniform2uiEXT)
+#define glUniform2uivEXT GLEW_GET_FUN(__glewUniform2uivEXT)
+#define glUniform3uiEXT GLEW_GET_FUN(__glewUniform3uiEXT)
+#define glUniform3uivEXT GLEW_GET_FUN(__glewUniform3uivEXT)
+#define glUniform4uiEXT GLEW_GET_FUN(__glewUniform4uiEXT)
+#define glUniform4uivEXT GLEW_GET_FUN(__glewUniform4uivEXT)
+#define glVertexAttribI1iEXT GLEW_GET_FUN(__glewVertexAttribI1iEXT)
+#define glVertexAttribI1ivEXT GLEW_GET_FUN(__glewVertexAttribI1ivEXT)
+#define glVertexAttribI1uiEXT GLEW_GET_FUN(__glewVertexAttribI1uiEXT)
+#define glVertexAttribI1uivEXT GLEW_GET_FUN(__glewVertexAttribI1uivEXT)
+#define glVertexAttribI2iEXT GLEW_GET_FUN(__glewVertexAttribI2iEXT)
+#define glVertexAttribI2ivEXT GLEW_GET_FUN(__glewVertexAttribI2ivEXT)
+#define glVertexAttribI2uiEXT GLEW_GET_FUN(__glewVertexAttribI2uiEXT)
+#define glVertexAttribI2uivEXT GLEW_GET_FUN(__glewVertexAttribI2uivEXT)
+#define glVertexAttribI3iEXT GLEW_GET_FUN(__glewVertexAttribI3iEXT)
+#define glVertexAttribI3ivEXT GLEW_GET_FUN(__glewVertexAttribI3ivEXT)
+#define glVertexAttribI3uiEXT GLEW_GET_FUN(__glewVertexAttribI3uiEXT)
+#define glVertexAttribI3uivEXT GLEW_GET_FUN(__glewVertexAttribI3uivEXT)
+#define glVertexAttribI4bvEXT GLEW_GET_FUN(__glewVertexAttribI4bvEXT)
+#define glVertexAttribI4iEXT GLEW_GET_FUN(__glewVertexAttribI4iEXT)
+#define glVertexAttribI4ivEXT GLEW_GET_FUN(__glewVertexAttribI4ivEXT)
+#define glVertexAttribI4svEXT GLEW_GET_FUN(__glewVertexAttribI4svEXT)
+#define glVertexAttribI4ubvEXT GLEW_GET_FUN(__glewVertexAttribI4ubvEXT)
+#define glVertexAttribI4uiEXT GLEW_GET_FUN(__glewVertexAttribI4uiEXT)
+#define glVertexAttribI4uivEXT GLEW_GET_FUN(__glewVertexAttribI4uivEXT)
+#define glVertexAttribI4usvEXT GLEW_GET_FUN(__glewVertexAttribI4usvEXT)
+#define glVertexAttribIPointerEXT GLEW_GET_FUN(__glewVertexAttribIPointerEXT)
+
+#define GLEW_EXT_gpu_shader4 GLEW_GET_VAR(__GLEW_EXT_gpu_shader4)
+
+#endif /* !GL_EXT_gpu_shader4 */
+
+/* ---------------------------- GL_EXT_histogram --------------------------- */
+
+#if !defined(GL_EXT_histogram)
+#define GL_EXT_histogram 1
+
+#define GL_HISTOGRAM_EXT 0x8024
+#define GL_PROXY_HISTOGRAM_EXT 0x8025
+#define GL_HISTOGRAM_WIDTH_EXT 0x8026
+#define GL_HISTOGRAM_FORMAT_EXT 0x8027
+#define GL_HISTOGRAM_RED_SIZE_EXT 0x8028
+#define GL_HISTOGRAM_GREEN_SIZE_EXT 0x8029
+#define GL_HISTOGRAM_BLUE_SIZE_EXT 0x802A
+#define GL_HISTOGRAM_ALPHA_SIZE_EXT 0x802B
+#define GL_HISTOGRAM_LUMINANCE_SIZE_EXT 0x802C
+#define GL_HISTOGRAM_SINK_EXT 0x802D
+#define GL_MINMAX_EXT 0x802E
+#define GL_MINMAX_FORMAT_EXT 0x802F
+#define GL_MINMAX_SINK_EXT 0x8030
+
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLMINMAXEXTPROC) (GLenum target, GLenum internalformat, GLboolean sink);
+typedef void (GLAPIENTRY * PFNGLRESETHISTOGRAMEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLRESETMINMAXEXTPROC) (GLenum target);
+
+#define glGetHistogramEXT GLEW_GET_FUN(__glewGetHistogramEXT)
+#define glGetHistogramParameterfvEXT GLEW_GET_FUN(__glewGetHistogramParameterfvEXT)
+#define glGetHistogramParameterivEXT GLEW_GET_FUN(__glewGetHistogramParameterivEXT)
+#define glGetMinmaxEXT GLEW_GET_FUN(__glewGetMinmaxEXT)
+#define glGetMinmaxParameterfvEXT GLEW_GET_FUN(__glewGetMinmaxParameterfvEXT)
+#define glGetMinmaxParameterivEXT GLEW_GET_FUN(__glewGetMinmaxParameterivEXT)
+#define glHistogramEXT GLEW_GET_FUN(__glewHistogramEXT)
+#define glMinmaxEXT GLEW_GET_FUN(__glewMinmaxEXT)
+#define glResetHistogramEXT GLEW_GET_FUN(__glewResetHistogramEXT)
+#define glResetMinmaxEXT GLEW_GET_FUN(__glewResetMinmaxEXT)
+
+#define GLEW_EXT_histogram GLEW_GET_VAR(__GLEW_EXT_histogram)
+
+#endif /* !GL_EXT_histogram */
+
+/* ----------------------- GL_EXT_index_array_formats ---------------------- */
+
+#if !defined(GL_EXT_index_array_formats)
+#define GL_EXT_index_array_formats 1
+
+#define GLEW_EXT_index_array_formats GLEW_GET_VAR(__GLEW_EXT_index_array_formats)
+
+#endif /* !GL_EXT_index_array_formats */
+
+/* --------------------------- GL_EXT_index_func --------------------------- */
+
+#if !defined(GL_EXT_index_func)
+#define GL_EXT_index_func 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXFUNCEXTPROC) (GLenum func, GLfloat ref);
+
+#define glIndexFuncEXT GLEW_GET_FUN(__glewIndexFuncEXT)
+
+#define GLEW_EXT_index_func GLEW_GET_VAR(__GLEW_EXT_index_func)
+
+#endif /* !GL_EXT_index_func */
+
+/* ------------------------- GL_EXT_index_material ------------------------- */
+
+#if !defined(GL_EXT_index_material)
+#define GL_EXT_index_material 1
+
+typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glIndexMaterialEXT GLEW_GET_FUN(__glewIndexMaterialEXT)
+
+#define GLEW_EXT_index_material GLEW_GET_VAR(__GLEW_EXT_index_material)
+
+#endif /* !GL_EXT_index_material */
+
+/* -------------------------- GL_EXT_index_texture ------------------------- */
+
+#if !defined(GL_EXT_index_texture)
+#define GL_EXT_index_texture 1
+
+#define GLEW_EXT_index_texture GLEW_GET_VAR(__GLEW_EXT_index_texture)
+
+#endif /* !GL_EXT_index_texture */
+
+/* -------------------------- GL_EXT_light_texture ------------------------- */
+
+#if !defined(GL_EXT_light_texture)
+#define GL_EXT_light_texture 1
+
+#define GL_FRAGMENT_MATERIAL_EXT 0x8349
+#define GL_FRAGMENT_NORMAL_EXT 0x834A
+#define GL_FRAGMENT_COLOR_EXT 0x834C
+#define GL_ATTENUATION_EXT 0x834D
+#define GL_SHADOW_ATTENUATION_EXT 0x834E
+#define GL_TEXTURE_APPLICATION_MODE_EXT 0x834F
+#define GL_TEXTURE_LIGHT_EXT 0x8350
+#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
+#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
+#define GL_FRAGMENT_DEPTH_EXT 0x8452
+
+typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
+typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
+typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mode);
+
+#define glApplyTextureEXT GLEW_GET_FUN(__glewApplyTextureEXT)
+#define glTextureLightEXT GLEW_GET_FUN(__glewTextureLightEXT)
+#define glTextureMaterialEXT GLEW_GET_FUN(__glewTextureMaterialEXT)
+
+#define GLEW_EXT_light_texture GLEW_GET_VAR(__GLEW_EXT_light_texture)
+
+#endif /* !GL_EXT_light_texture */
+
+/* ------------------------- GL_EXT_misc_attribute ------------------------- */
+
+#if !defined(GL_EXT_misc_attribute)
+#define GL_EXT_misc_attribute 1
+
+#define GLEW_EXT_misc_attribute GLEW_GET_VAR(__GLEW_EXT_misc_attribute)
+
+#endif /* !GL_EXT_misc_attribute */
+
+/* ------------------------ GL_EXT_multi_draw_arrays ----------------------- */
+
+#if !defined(GL_EXT_multi_draw_arrays)
+#define GL_EXT_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
+#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
+
+#define GLEW_EXT_multi_draw_arrays GLEW_GET_VAR(__GLEW_EXT_multi_draw_arrays)
+
+#endif /* !GL_EXT_multi_draw_arrays */
+
+/* --------------------------- GL_EXT_multisample -------------------------- */
+
+#if !defined(GL_EXT_multisample)
+#define GL_EXT_multisample 1
+
+#define GL_MULTISAMPLE_EXT 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_EXT 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_EXT 0x809F
+#define GL_SAMPLE_MASK_EXT 0x80A0
+#define GL_1PASS_EXT 0x80A1
+#define GL_2PASS_0_EXT 0x80A2
+#define GL_2PASS_1_EXT 0x80A3
+#define GL_4PASS_0_EXT 0x80A4
+#define GL_4PASS_1_EXT 0x80A5
+#define GL_4PASS_2_EXT 0x80A6
+#define GL_4PASS_3_EXT 0x80A7
+#define GL_SAMPLE_BUFFERS_EXT 0x80A8
+#define GL_SAMPLES_EXT 0x80A9
+#define GL_SAMPLE_MASK_VALUE_EXT 0x80AA
+#define GL_SAMPLE_MASK_INVERT_EXT 0x80AB
+#define GL_SAMPLE_PATTERN_EXT 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKEXTPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
+
+#define glSampleMaskEXT GLEW_GET_FUN(__glewSampleMaskEXT)
+#define glSamplePatternEXT GLEW_GET_FUN(__glewSamplePatternEXT)
+
+#define GLEW_EXT_multisample GLEW_GET_VAR(__GLEW_EXT_multisample)
+
+#endif /* !GL_EXT_multisample */
+
+/* ---------------------- GL_EXT_packed_depth_stencil ---------------------- */
+
+#if !defined(GL_EXT_packed_depth_stencil)
+#define GL_EXT_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_EXT 0x84F9
+#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
+#define GL_DEPTH24_STENCIL8_EXT 0x88F0
+#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
+
+#define GLEW_EXT_packed_depth_stencil GLEW_GET_VAR(__GLEW_EXT_packed_depth_stencil)
+
+#endif /* !GL_EXT_packed_depth_stencil */
+
+/* -------------------------- GL_EXT_packed_float -------------------------- */
+
+#if !defined(GL_EXT_packed_float)
+#define GL_EXT_packed_float 1
+
+#define GL_R11F_G11F_B10F_EXT 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_EXT 0x8C3B
+#define GL_RGBA_SIGNED_COMPONENTS_EXT 0x8C3C
+
+#define GLEW_EXT_packed_float GLEW_GET_VAR(__GLEW_EXT_packed_float)
+
+#endif /* !GL_EXT_packed_float */
+
+/* -------------------------- GL_EXT_packed_pixels ------------------------- */
+
+#if !defined(GL_EXT_packed_pixels)
+#define GL_EXT_packed_pixels 1
+
+#define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032
+#define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033
+#define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034
+#define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035
+#define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036
+
+#define GLEW_EXT_packed_pixels GLEW_GET_VAR(__GLEW_EXT_packed_pixels)
+
+#endif /* !GL_EXT_packed_pixels */
+
+/* ------------------------ GL_EXT_paletted_texture ------------------------ */
+
+#if !defined(GL_EXT_paletted_texture)
+#define GL_EXT_paletted_texture 1
+
+#define GL_TEXTURE_1D 0x0DE0
+#define GL_TEXTURE_2D 0x0DE1
+#define GL_PROXY_TEXTURE_1D 0x8063
+#define GL_PROXY_TEXTURE_2D 0x8064
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
+#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
+#define GL_COLOR_INDEX1_EXT 0x80E2
+#define GL_COLOR_INDEX2_EXT 0x80E3
+#define GL_COLOR_INDEX4_EXT 0x80E4
+#define GL_COLOR_INDEX8_EXT 0x80E5
+#define GL_COLOR_INDEX12_EXT 0x80E6
+#define GL_COLOR_INDEX16_EXT 0x80E7
+#define GL_TEXTURE_INDEX_SIZE_EXT 0x80ED
+#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
+#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+
+#define glColorTableEXT GLEW_GET_FUN(__glewColorTableEXT)
+#define glGetColorTableEXT GLEW_GET_FUN(__glewGetColorTableEXT)
+#define glGetColorTableParameterfvEXT GLEW_GET_FUN(__glewGetColorTableParameterfvEXT)
+#define glGetColorTableParameterivEXT GLEW_GET_FUN(__glewGetColorTableParameterivEXT)
+
+#define GLEW_EXT_paletted_texture GLEW_GET_VAR(__GLEW_EXT_paletted_texture)
+
+#endif /* !GL_EXT_paletted_texture */
+
+/* ----------------------- GL_EXT_pixel_buffer_object ---------------------- */
+
+#if !defined(GL_EXT_pixel_buffer_object)
+#define GL_EXT_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_EXT 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_EXT 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_EXT 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_EXT 0x88EF
+
+#define GLEW_EXT_pixel_buffer_object GLEW_GET_VAR(__GLEW_EXT_pixel_buffer_object)
+
+#endif /* !GL_EXT_pixel_buffer_object */
+
+/* ------------------------- GL_EXT_pixel_transform ------------------------ */
+
+#if !defined(GL_EXT_pixel_transform)
+#define GL_EXT_pixel_transform 1
+
+#define GL_PIXEL_TRANSFORM_2D_EXT 0x8330
+#define GL_PIXEL_MAG_FILTER_EXT 0x8331
+#define GL_PIXEL_MIN_FILTER_EXT 0x8332
+#define GL_PIXEL_CUBIC_WEIGHT_EXT 0x8333
+#define GL_CUBIC_EXT 0x8334
+#define GL_AVERAGE_EXT 0x8335
+#define GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8336
+#define GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT 0x8337
+#define GL_PIXEL_TRANSFORM_2D_MATRIX_EXT 0x8338
+
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFEXTPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIEXTPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetPixelTransformParameterfvEXT GLEW_GET_FUN(__glewGetPixelTransformParameterfvEXT)
+#define glGetPixelTransformParameterivEXT GLEW_GET_FUN(__glewGetPixelTransformParameterivEXT)
+#define glPixelTransformParameterfEXT GLEW_GET_FUN(__glewPixelTransformParameterfEXT)
+#define glPixelTransformParameterfvEXT GLEW_GET_FUN(__glewPixelTransformParameterfvEXT)
+#define glPixelTransformParameteriEXT GLEW_GET_FUN(__glewPixelTransformParameteriEXT)
+#define glPixelTransformParameterivEXT GLEW_GET_FUN(__glewPixelTransformParameterivEXT)
+
+#define GLEW_EXT_pixel_transform GLEW_GET_VAR(__GLEW_EXT_pixel_transform)
+
+#endif /* !GL_EXT_pixel_transform */
+
+/* ------------------- GL_EXT_pixel_transform_color_table ------------------ */
+
+#if !defined(GL_EXT_pixel_transform_color_table)
+#define GL_EXT_pixel_transform_color_table 1
+
+#define GLEW_EXT_pixel_transform_color_table GLEW_GET_VAR(__GLEW_EXT_pixel_transform_color_table)
+
+#endif /* !GL_EXT_pixel_transform_color_table */
+
+/* ------------------------ GL_EXT_point_parameters ------------------------ */
+
+#if !defined(GL_EXT_point_parameters)
+#define GL_EXT_point_parameters 1
+
+#define GL_POINT_SIZE_MIN_EXT 0x8126
+#define GL_POINT_SIZE_MAX_EXT 0x8127
+#define GL_POINT_FADE_THRESHOLD_SIZE_EXT 0x8128
+#define GL_DISTANCE_ATTENUATION_EXT 0x8129
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFEXTPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVEXTPROC) (GLenum pname, const GLfloat* params);
+
+#define glPointParameterfEXT GLEW_GET_FUN(__glewPointParameterfEXT)
+#define glPointParameterfvEXT GLEW_GET_FUN(__glewPointParameterfvEXT)
+
+#define GLEW_EXT_point_parameters GLEW_GET_VAR(__GLEW_EXT_point_parameters)
+
+#endif /* !GL_EXT_point_parameters */
+
+/* ------------------------- GL_EXT_polygon_offset ------------------------- */
+
+#if !defined(GL_EXT_polygon_offset)
+#define GL_EXT_polygon_offset 1
+
+#define GL_POLYGON_OFFSET_EXT 0x8037
+#define GL_POLYGON_OFFSET_FACTOR_EXT 0x8038
+#define GL_POLYGON_OFFSET_BIAS_EXT 0x8039
+
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETEXTPROC) (GLfloat factor, GLfloat bias);
+
+#define glPolygonOffsetEXT GLEW_GET_FUN(__glewPolygonOffsetEXT)
+
+#define GLEW_EXT_polygon_offset GLEW_GET_VAR(__GLEW_EXT_polygon_offset)
+
+#endif /* !GL_EXT_polygon_offset */
+
+/* ------------------------ GL_EXT_provoking_vertex ------------------------ */
+
+#if !defined(GL_EXT_provoking_vertex)
+#define GL_EXT_provoking_vertex 1
+
+#define GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT 0x8E4C
+#define GL_FIRST_VERTEX_CONVENTION_EXT 0x8E4D
+#define GL_LAST_VERTEX_CONVENTION_EXT 0x8E4E
+#define GL_PROVOKING_VERTEX_EXT 0x8E4F
+
+typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXEXTPROC) (GLenum mode);
+
+#define glProvokingVertexEXT GLEW_GET_FUN(__glewProvokingVertexEXT)
+
+#define GLEW_EXT_provoking_vertex GLEW_GET_VAR(__GLEW_EXT_provoking_vertex)
+
+#endif /* !GL_EXT_provoking_vertex */
+
+/* ------------------------- GL_EXT_rescale_normal ------------------------- */
+
+#if !defined(GL_EXT_rescale_normal)
+#define GL_EXT_rescale_normal 1
+
+#define GL_RESCALE_NORMAL_EXT 0x803A
+
+#define GLEW_EXT_rescale_normal GLEW_GET_VAR(__GLEW_EXT_rescale_normal)
+
+#endif /* !GL_EXT_rescale_normal */
+
+/* -------------------------- GL_EXT_scene_marker -------------------------- */
+
+#if !defined(GL_EXT_scene_marker)
+#define GL_EXT_scene_marker 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINSCENEEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLENDSCENEEXTPROC) (void);
+
+#define glBeginSceneEXT GLEW_GET_FUN(__glewBeginSceneEXT)
+#define glEndSceneEXT GLEW_GET_FUN(__glewEndSceneEXT)
+
+#define GLEW_EXT_scene_marker GLEW_GET_VAR(__GLEW_EXT_scene_marker)
+
+#endif /* !GL_EXT_scene_marker */
+
+/* ------------------------- GL_EXT_secondary_color ------------------------ */
+
+#if !defined(GL_EXT_secondary_color)
+#define GL_EXT_secondary_color 1
+
+#define GL_COLOR_SUM_EXT 0x8458
+#define GL_CURRENT_SECONDARY_COLOR_EXT 0x8459
+#define GL_SECONDARY_COLOR_ARRAY_SIZE_EXT 0x845A
+#define GL_SECONDARY_COLOR_ARRAY_TYPE_EXT 0x845B
+#define GL_SECONDARY_COLOR_ARRAY_STRIDE_EXT 0x845C
+#define GL_SECONDARY_COLOR_ARRAY_POINTER_EXT 0x845D
+#define GL_SECONDARY_COLOR_ARRAY_EXT 0x845E
+
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BEXTPROC) (GLbyte red, GLbyte green, GLbyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3BVEXTPROC) (const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DEXTPROC) (GLdouble red, GLdouble green, GLdouble blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3DVEXTPROC) (const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FEXTPROC) (GLfloat red, GLfloat green, GLfloat blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3FVEXTPROC) (const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IEXTPROC) (GLint red, GLint green, GLint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3IVEXTPROC) (const GLint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SEXTPROC) (GLshort red, GLshort green, GLshort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3SVEXTPROC) (const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBEXTPROC) (GLubyte red, GLubyte green, GLubyte blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UBVEXTPROC) (const GLubyte *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIEXTPROC) (GLuint red, GLuint green, GLuint blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3UIVEXTPROC) (const GLuint *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USEXTPROC) (GLushort red, GLushort green, GLushort blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3USVEXTPROC) (const GLushort *v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
+
+#define glSecondaryColor3bEXT GLEW_GET_FUN(__glewSecondaryColor3bEXT)
+#define glSecondaryColor3bvEXT GLEW_GET_FUN(__glewSecondaryColor3bvEXT)
+#define glSecondaryColor3dEXT GLEW_GET_FUN(__glewSecondaryColor3dEXT)
+#define glSecondaryColor3dvEXT GLEW_GET_FUN(__glewSecondaryColor3dvEXT)
+#define glSecondaryColor3fEXT GLEW_GET_FUN(__glewSecondaryColor3fEXT)
+#define glSecondaryColor3fvEXT GLEW_GET_FUN(__glewSecondaryColor3fvEXT)
+#define glSecondaryColor3iEXT GLEW_GET_FUN(__glewSecondaryColor3iEXT)
+#define glSecondaryColor3ivEXT GLEW_GET_FUN(__glewSecondaryColor3ivEXT)
+#define glSecondaryColor3sEXT GLEW_GET_FUN(__glewSecondaryColor3sEXT)
+#define glSecondaryColor3svEXT GLEW_GET_FUN(__glewSecondaryColor3svEXT)
+#define glSecondaryColor3ubEXT GLEW_GET_FUN(__glewSecondaryColor3ubEXT)
+#define glSecondaryColor3ubvEXT GLEW_GET_FUN(__glewSecondaryColor3ubvEXT)
+#define glSecondaryColor3uiEXT GLEW_GET_FUN(__glewSecondaryColor3uiEXT)
+#define glSecondaryColor3uivEXT GLEW_GET_FUN(__glewSecondaryColor3uivEXT)
+#define glSecondaryColor3usEXT GLEW_GET_FUN(__glewSecondaryColor3usEXT)
+#define glSecondaryColor3usvEXT GLEW_GET_FUN(__glewSecondaryColor3usvEXT)
+#define glSecondaryColorPointerEXT GLEW_GET_FUN(__glewSecondaryColorPointerEXT)
+
+#define GLEW_EXT_secondary_color GLEW_GET_VAR(__GLEW_EXT_secondary_color)
+
+#endif /* !GL_EXT_secondary_color */
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+/* --------------------- GL_EXT_separate_shader_objects -------------------- */
+
+#if !defined(GL_EXT_separate_shader_objects)
+#define GL_EXT_separate_shader_objects 1
+
+#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
+
+typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string);
+typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
+
+#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
+#define glCreateShaderProgramEXT GLEW_GET_FUN(__glewCreateShaderProgramEXT)
+#define glUseShaderProgramEXT GLEW_GET_FUN(__glewUseShaderProgramEXT)
+
+#define GLEW_EXT_separate_shader_objects GLEW_GET_VAR(__GLEW_EXT_separate_shader_objects)
+
+#endif /* !GL_EXT_separate_shader_objects */
+#endif // XXX
+
+/* --------------------- GL_EXT_separate_specular_color -------------------- */
+
+#if !defined(GL_EXT_separate_specular_color)
+#define GL_EXT_separate_specular_color 1
+
+#define GL_LIGHT_MODEL_COLOR_CONTROL_EXT 0x81F8
+#define GL_SINGLE_COLOR_EXT 0x81F9
+#define GL_SEPARATE_SPECULAR_COLOR_EXT 0x81FA
+
+#define GLEW_EXT_separate_specular_color GLEW_GET_VAR(__GLEW_EXT_separate_specular_color)
+
+#endif /* !GL_EXT_separate_specular_color */
+
+/* --------------------- GL_EXT_shader_image_load_store -------------------- */
+
+#if !defined(GL_EXT_shader_image_load_store)
+#define GL_EXT_shader_image_load_store 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT_EXT 0x00000001
+#define GL_ELEMENT_ARRAY_BARRIER_BIT_EXT 0x00000002
+#define GL_UNIFORM_BARRIER_BIT_EXT 0x00000004
+#define GL_TEXTURE_FETCH_BARRIER_BIT_EXT 0x00000008
+#define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT_EXT 0x00000020
+#define GL_COMMAND_BARRIER_BIT_EXT 0x00000040
+#define GL_PIXEL_BUFFER_BARRIER_BIT_EXT 0x00000080
+#define GL_TEXTURE_UPDATE_BARRIER_BIT_EXT 0x00000100
+#define GL_BUFFER_UPDATE_BARRIER_BIT_EXT 0x00000200
+#define GL_FRAMEBUFFER_BARRIER_BIT_EXT 0x00000400
+#define GL_TRANSFORM_FEEDBACK_BARRIER_BIT_EXT 0x00000800
+#define GL_ATOMIC_COUNTER_BARRIER_BIT_EXT 0x00001000
+#define GL_MAX_IMAGE_UNITS_EXT 0x8F38
+#define GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS_EXT 0x8F39
+#define GL_IMAGE_BINDING_NAME_EXT 0x8F3A
+#define GL_IMAGE_BINDING_LEVEL_EXT 0x8F3B
+#define GL_IMAGE_BINDING_LAYERED_EXT 0x8F3C
+#define GL_IMAGE_BINDING_LAYER_EXT 0x8F3D
+#define GL_IMAGE_BINDING_ACCESS_EXT 0x8F3E
+#define GL_IMAGE_1D_EXT 0x904C
+#define GL_IMAGE_2D_EXT 0x904D
+#define GL_IMAGE_3D_EXT 0x904E
+#define GL_IMAGE_2D_RECT_EXT 0x904F
+#define GL_IMAGE_CUBE_EXT 0x9050
+#define GL_IMAGE_BUFFER_EXT 0x9051
+#define GL_IMAGE_1D_ARRAY_EXT 0x9052
+#define GL_IMAGE_2D_ARRAY_EXT 0x9053
+#define GL_IMAGE_CUBE_MAP_ARRAY_EXT 0x9054
+#define GL_IMAGE_2D_MULTISAMPLE_EXT 0x9055
+#define GL_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9056
+#define GL_INT_IMAGE_1D_EXT 0x9057
+#define GL_INT_IMAGE_2D_EXT 0x9058
+#define GL_INT_IMAGE_3D_EXT 0x9059
+#define GL_INT_IMAGE_2D_RECT_EXT 0x905A
+#define GL_INT_IMAGE_CUBE_EXT 0x905B
+#define GL_INT_IMAGE_BUFFER_EXT 0x905C
+#define GL_INT_IMAGE_1D_ARRAY_EXT 0x905D
+#define GL_INT_IMAGE_2D_ARRAY_EXT 0x905E
+#define GL_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x905F
+#define GL_INT_IMAGE_2D_MULTISAMPLE_EXT 0x9060
+#define GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x9061
+#define GL_UNSIGNED_INT_IMAGE_1D_EXT 0x9062
+#define GL_UNSIGNED_INT_IMAGE_2D_EXT 0x9063
+#define GL_UNSIGNED_INT_IMAGE_3D_EXT 0x9064
+#define GL_UNSIGNED_INT_IMAGE_2D_RECT_EXT 0x9065
+#define GL_UNSIGNED_INT_IMAGE_CUBE_EXT 0x9066
+#define GL_UNSIGNED_INT_IMAGE_BUFFER_EXT 0x9067
+#define GL_UNSIGNED_INT_IMAGE_1D_ARRAY_EXT 0x9068
+#define GL_UNSIGNED_INT_IMAGE_2D_ARRAY_EXT 0x9069
+#define GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY_EXT 0x906A
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_EXT 0x906B
+#define GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY_EXT 0x906C
+#define GL_MAX_IMAGE_SAMPLES_EXT 0x906D
+#define GL_IMAGE_BINDING_FORMAT_EXT 0x906E
+#define GL_ALL_BARRIER_BITS_EXT 0xFFFFFFFF
+
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTUREEXTPROC) (GLuint index, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLint format);
+typedef void (GLAPIENTRY * PFNGLMEMORYBARRIEREXTPROC) (GLbitfield barriers);
+
+#define glBindImageTextureEXT GLEW_GET_FUN(__glewBindImageTextureEXT)
+#define glMemoryBarrierEXT GLEW_GET_FUN(__glewMemoryBarrierEXT)
+
+#define GLEW_EXT_shader_image_load_store GLEW_GET_VAR(__GLEW_EXT_shader_image_load_store)
+
+#endif /* !GL_EXT_shader_image_load_store */
+
+/* -------------------------- GL_EXT_shadow_funcs -------------------------- */
+
+#if !defined(GL_EXT_shadow_funcs)
+#define GL_EXT_shadow_funcs 1
+
+#define GLEW_EXT_shadow_funcs GLEW_GET_VAR(__GLEW_EXT_shadow_funcs)
+
+#endif /* !GL_EXT_shadow_funcs */
+
+/* --------------------- GL_EXT_shared_texture_palette --------------------- */
+
+#if !defined(GL_EXT_shared_texture_palette)
+#define GL_EXT_shared_texture_palette 1
+
+#define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB
+
+#define GLEW_EXT_shared_texture_palette GLEW_GET_VAR(__GLEW_EXT_shared_texture_palette)
+
+#endif /* !GL_EXT_shared_texture_palette */
+
+/* ------------------------ GL_EXT_stencil_clear_tag ----------------------- */
+
+#if !defined(GL_EXT_stencil_clear_tag)
+#define GL_EXT_stencil_clear_tag 1
+
+#define GL_STENCIL_TAG_BITS_EXT 0x88F2
+#define GL_STENCIL_CLEAR_TAG_VALUE_EXT 0x88F3
+
+#define GLEW_EXT_stencil_clear_tag GLEW_GET_VAR(__GLEW_EXT_stencil_clear_tag)
+
+#endif /* !GL_EXT_stencil_clear_tag */
+
+/* ------------------------ GL_EXT_stencil_two_side ------------------------ */
+
+#if !defined(GL_EXT_stencil_two_side)
+#define GL_EXT_stencil_two_side 1
+
+#define GL_STENCIL_TEST_TWO_SIDE_EXT 0x8910
+#define GL_ACTIVE_STENCIL_FACE_EXT 0x8911
+
+typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
+
+#define glActiveStencilFaceEXT GLEW_GET_FUN(__glewActiveStencilFaceEXT)
+
+#define GLEW_EXT_stencil_two_side GLEW_GET_VAR(__GLEW_EXT_stencil_two_side)
+
+#endif /* !GL_EXT_stencil_two_side */
+
+/* -------------------------- GL_EXT_stencil_wrap -------------------------- */
+
+#if !defined(GL_EXT_stencil_wrap)
+#define GL_EXT_stencil_wrap 1
+
+#define GL_INCR_WRAP_EXT 0x8507
+#define GL_DECR_WRAP_EXT 0x8508
+
+#define GLEW_EXT_stencil_wrap GLEW_GET_VAR(__GLEW_EXT_stencil_wrap)
+
+#endif /* !GL_EXT_stencil_wrap */
+
+/* --------------------------- GL_EXT_subtexture --------------------------- */
+
+#if !defined(GL_EXT_subtexture)
+#define GL_EXT_subtexture 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
+#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
+#define glTexSubImage3DEXT GLEW_GET_FUN(__glewTexSubImage3DEXT)
+
+#define GLEW_EXT_subtexture GLEW_GET_VAR(__GLEW_EXT_subtexture)
+
+#endif /* !GL_EXT_subtexture */
+
+/* ----------------------------- GL_EXT_texture ---------------------------- */
+
+#if !defined(GL_EXT_texture)
+#define GL_EXT_texture 1
+
+#define GL_ALPHA4_EXT 0x803B
+#define GL_ALPHA8_EXT 0x803C
+#define GL_ALPHA12_EXT 0x803D
+#define GL_ALPHA16_EXT 0x803E
+#define GL_LUMINANCE4_EXT 0x803F
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE12_EXT 0x8041
+#define GL_LUMINANCE16_EXT 0x8042
+#define GL_LUMINANCE4_ALPHA4_EXT 0x8043
+#define GL_LUMINANCE6_ALPHA2_EXT 0x8044
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_LUMINANCE12_ALPHA4_EXT 0x8046
+#define GL_LUMINANCE12_ALPHA12_EXT 0x8047
+#define GL_LUMINANCE16_ALPHA16_EXT 0x8048
+#define GL_INTENSITY_EXT 0x8049
+#define GL_INTENSITY4_EXT 0x804A
+#define GL_INTENSITY8_EXT 0x804B
+#define GL_INTENSITY12_EXT 0x804C
+#define GL_INTENSITY16_EXT 0x804D
+#define GL_RGB2_EXT 0x804E
+#define GL_RGB4_EXT 0x804F
+#define GL_RGB5_EXT 0x8050
+#define GL_RGB8_EXT 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB12_EXT 0x8053
+#define GL_RGB16_EXT 0x8054
+#define GL_RGBA2_EXT 0x8055
+#define GL_RGBA4_EXT 0x8056
+#define GL_RGB5_A1_EXT 0x8057
+#define GL_RGBA8_EXT 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_RGBA12_EXT 0x805A
+#define GL_RGBA16_EXT 0x805B
+#define GL_TEXTURE_RED_SIZE_EXT 0x805C
+#define GL_TEXTURE_GREEN_SIZE_EXT 0x805D
+#define GL_TEXTURE_BLUE_SIZE_EXT 0x805E
+#define GL_TEXTURE_ALPHA_SIZE_EXT 0x805F
+#define GL_TEXTURE_LUMINANCE_SIZE_EXT 0x8060
+#define GL_TEXTURE_INTENSITY_SIZE_EXT 0x8061
+#define GL_REPLACE_EXT 0x8062
+#define GL_PROXY_TEXTURE_1D_EXT 0x8063
+#define GL_PROXY_TEXTURE_2D_EXT 0x8064
+
+#define GLEW_EXT_texture GLEW_GET_VAR(__GLEW_EXT_texture)
+
+#endif /* !GL_EXT_texture */
+
+/* ---------------------------- GL_EXT_texture3D --------------------------- */
+
+#if !defined(GL_EXT_texture3D)
+#define GL_EXT_texture3D 1
+
+#define GL_PACK_SKIP_IMAGES_EXT 0x806B
+#define GL_PACK_IMAGE_HEIGHT_EXT 0x806C
+#define GL_UNPACK_SKIP_IMAGES_EXT 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_EXT 0x806E
+#define GL_TEXTURE_3D_EXT 0x806F
+#define GL_PROXY_TEXTURE_3D_EXT 0x8070
+#define GL_TEXTURE_DEPTH_EXT 0x8071
+#define GL_TEXTURE_WRAP_R_EXT 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
+
+#define GLEW_EXT_texture3D GLEW_GET_VAR(__GLEW_EXT_texture3D)
+
+#endif /* !GL_EXT_texture3D */
+
+/* -------------------------- GL_EXT_texture_array ------------------------- */
+
+#if !defined(GL_EXT_texture_array)
+#define GL_EXT_texture_array 1
+
+#define GL_COMPARE_REF_DEPTH_TO_TEXTURE_EXT 0x884E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_EXT 0x88FF
+#define GL_TEXTURE_1D_ARRAY_EXT 0x8C18
+#define GL_PROXY_TEXTURE_1D_ARRAY_EXT 0x8C19
+#define GL_TEXTURE_2D_ARRAY_EXT 0x8C1A
+#define GL_PROXY_TEXTURE_2D_ARRAY_EXT 0x8C1B
+#define GL_TEXTURE_BINDING_1D_ARRAY_EXT 0x8C1C
+#define GL_TEXTURE_BINDING_2D_ARRAY_EXT 0x8C1D
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+
+#define glFramebufferTextureLayerEXT GLEW_GET_FUN(__glewFramebufferTextureLayerEXT)
+
+#define GLEW_EXT_texture_array GLEW_GET_VAR(__GLEW_EXT_texture_array)
+
+#endif /* !GL_EXT_texture_array */
+
+/* ---------------------- GL_EXT_texture_buffer_object --------------------- */
+
+#if !defined(GL_EXT_texture_buffer_object)
+#define GL_EXT_texture_buffer_object 1
+
+#define GL_TEXTURE_BUFFER_EXT 0x8C2A
+#define GL_MAX_TEXTURE_BUFFER_SIZE_EXT 0x8C2B
+#define GL_TEXTURE_BINDING_BUFFER_EXT 0x8C2C
+#define GL_TEXTURE_BUFFER_DATA_STORE_BINDING_EXT 0x8C2D
+#define GL_TEXTURE_BUFFER_FORMAT_EXT 0x8C2E
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum internalformat, GLuint buffer);
+
+#define glTexBufferEXT GLEW_GET_FUN(__glewTexBufferEXT)
+
+#define GLEW_EXT_texture_buffer_object GLEW_GET_VAR(__GLEW_EXT_texture_buffer_object)
+
+#endif /* !GL_EXT_texture_buffer_object */
+
+/* -------------------- GL_EXT_texture_compression_dxt1 -------------------- */
+
+#if !defined(GL_EXT_texture_compression_dxt1)
+#define GL_EXT_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+
+#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
+
+#endif /* !GL_EXT_texture_compression_dxt1 */
+
+/* -------------------- GL_EXT_texture_compression_latc -------------------- */
+
+#if !defined(GL_EXT_texture_compression_latc)
+#define GL_EXT_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
+
+#define GLEW_EXT_texture_compression_latc GLEW_GET_VAR(__GLEW_EXT_texture_compression_latc)
+
+#endif /* !GL_EXT_texture_compression_latc */
+
+/* -------------------- GL_EXT_texture_compression_rgtc -------------------- */
+
+#if !defined(GL_EXT_texture_compression_rgtc)
+#define GL_EXT_texture_compression_rgtc 1
+
+#define GL_COMPRESSED_RED_RGTC1_EXT 0x8DBB
+#define GL_COMPRESSED_SIGNED_RED_RGTC1_EXT 0x8DBC
+#define GL_COMPRESSED_RED_GREEN_RGTC2_EXT 0x8DBD
+#define GL_COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT 0x8DBE
+
+#define GLEW_EXT_texture_compression_rgtc GLEW_GET_VAR(__GLEW_EXT_texture_compression_rgtc)
+
+#endif /* !GL_EXT_texture_compression_rgtc */
+
+/* -------------------- GL_EXT_texture_compression_s3tc -------------------- */
+
+#if !defined(GL_EXT_texture_compression_s3tc)
+#define GL_EXT_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
+
+#define GLEW_EXT_texture_compression_s3tc GLEW_GET_VAR(__GLEW_EXT_texture_compression_s3tc)
+
+#endif /* !GL_EXT_texture_compression_s3tc */
+
+/* ------------------------ GL_EXT_texture_cube_map ------------------------ */
+
+#if !defined(GL_EXT_texture_cube_map)
+#define GL_EXT_texture_cube_map 1
+
+#define GL_NORMAL_MAP_EXT 0x8511
+#define GL_REFLECTION_MAP_EXT 0x8512
+#define GL_TEXTURE_CUBE_MAP_EXT 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_EXT 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_EXT 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_EXT 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_EXT 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_EXT 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_EXT 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_EXT 0x851A
+#define GL_PROXY_TEXTURE_CUBE_MAP_EXT 0x851B
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_EXT 0x851C
+
+#define GLEW_EXT_texture_cube_map GLEW_GET_VAR(__GLEW_EXT_texture_cube_map)
+
+#endif /* !GL_EXT_texture_cube_map */
+
+/* ----------------------- GL_EXT_texture_edge_clamp ----------------------- */
+
+#if !defined(GL_EXT_texture_edge_clamp)
+#define GL_EXT_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_EXT 0x812F
+
+#define GLEW_EXT_texture_edge_clamp GLEW_GET_VAR(__GLEW_EXT_texture_edge_clamp)
+
+#endif /* !GL_EXT_texture_edge_clamp */
+
+/* --------------------------- GL_EXT_texture_env -------------------------- */
+
+#if !defined(GL_EXT_texture_env)
+#define GL_EXT_texture_env 1
+
+#define GL_TEXTURE_ENV0_EXT 0
+#define GL_ENV_BLEND_EXT 0
+#define GL_TEXTURE_ENV_SHIFT_EXT 0
+#define GL_ENV_REPLACE_EXT 0
+#define GL_ENV_ADD_EXT 0
+#define GL_ENV_SUBTRACT_EXT 0
+#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
+#define GL_ENV_REVERSE_SUBTRACT_EXT 0
+#define GL_ENV_REVERSE_BLEND_EXT 0
+#define GL_ENV_COPY_EXT 0
+#define GL_ENV_MODULATE_EXT 0
+
+#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
+
+#endif /* !GL_EXT_texture_env */
+
+/* ------------------------- GL_EXT_texture_env_add ------------------------ */
+
+#if !defined(GL_EXT_texture_env_add)
+#define GL_EXT_texture_env_add 1
+
+#define GLEW_EXT_texture_env_add GLEW_GET_VAR(__GLEW_EXT_texture_env_add)
+
+#endif /* !GL_EXT_texture_env_add */
+
+/* ----------------------- GL_EXT_texture_env_combine ---------------------- */
+
+#if !defined(GL_EXT_texture_env_combine)
+#define GL_EXT_texture_env_combine 1
+
+#define GL_COMBINE_EXT 0x8570
+#define GL_COMBINE_RGB_EXT 0x8571
+#define GL_COMBINE_ALPHA_EXT 0x8572
+#define GL_RGB_SCALE_EXT 0x8573
+#define GL_ADD_SIGNED_EXT 0x8574
+#define GL_INTERPOLATE_EXT 0x8575
+#define GL_CONSTANT_EXT 0x8576
+#define GL_PRIMARY_COLOR_EXT 0x8577
+#define GL_PREVIOUS_EXT 0x8578
+#define GL_SOURCE0_RGB_EXT 0x8580
+#define GL_SOURCE1_RGB_EXT 0x8581
+#define GL_SOURCE2_RGB_EXT 0x8582
+#define GL_SOURCE0_ALPHA_EXT 0x8588
+#define GL_SOURCE1_ALPHA_EXT 0x8589
+#define GL_SOURCE2_ALPHA_EXT 0x858A
+#define GL_OPERAND0_RGB_EXT 0x8590
+#define GL_OPERAND1_RGB_EXT 0x8591
+#define GL_OPERAND2_RGB_EXT 0x8592
+#define GL_OPERAND0_ALPHA_EXT 0x8598
+#define GL_OPERAND1_ALPHA_EXT 0x8599
+#define GL_OPERAND2_ALPHA_EXT 0x859A
+
+#define GLEW_EXT_texture_env_combine GLEW_GET_VAR(__GLEW_EXT_texture_env_combine)
+
+#endif /* !GL_EXT_texture_env_combine */
+
+/* ------------------------ GL_EXT_texture_env_dot3 ------------------------ */
+
+#if !defined(GL_EXT_texture_env_dot3)
+#define GL_EXT_texture_env_dot3 1
+
+#define GL_DOT3_RGB_EXT 0x8740
+#define GL_DOT3_RGBA_EXT 0x8741
+
+#define GLEW_EXT_texture_env_dot3 GLEW_GET_VAR(__GLEW_EXT_texture_env_dot3)
+
+#endif /* !GL_EXT_texture_env_dot3 */
+
+/* ------------------- GL_EXT_texture_filter_anisotropic ------------------- */
+
+#if !defined(GL_EXT_texture_filter_anisotropic)
+#define GL_EXT_texture_filter_anisotropic 1
+
+#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
+#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
+
+#define GLEW_EXT_texture_filter_anisotropic GLEW_GET_VAR(__GLEW_EXT_texture_filter_anisotropic)
+
+#endif /* !GL_EXT_texture_filter_anisotropic */
+
+/* ------------------------- GL_EXT_texture_integer ------------------------ */
+
+#if !defined(GL_EXT_texture_integer)
+#define GL_EXT_texture_integer 1
+
+#define GL_RGBA32UI_EXT 0x8D70
+#define GL_RGB32UI_EXT 0x8D71
+#define GL_ALPHA32UI_EXT 0x8D72
+#define GL_INTENSITY32UI_EXT 0x8D73
+#define GL_LUMINANCE32UI_EXT 0x8D74
+#define GL_LUMINANCE_ALPHA32UI_EXT 0x8D75
+#define GL_RGBA16UI_EXT 0x8D76
+#define GL_RGB16UI_EXT 0x8D77
+#define GL_ALPHA16UI_EXT 0x8D78
+#define GL_INTENSITY16UI_EXT 0x8D79
+#define GL_LUMINANCE16UI_EXT 0x8D7A
+#define GL_LUMINANCE_ALPHA16UI_EXT 0x8D7B
+#define GL_RGBA8UI_EXT 0x8D7C
+#define GL_RGB8UI_EXT 0x8D7D
+#define GL_ALPHA8UI_EXT 0x8D7E
+#define GL_INTENSITY8UI_EXT 0x8D7F
+#define GL_LUMINANCE8UI_EXT 0x8D80
+#define GL_LUMINANCE_ALPHA8UI_EXT 0x8D81
+#define GL_RGBA32I_EXT 0x8D82
+#define GL_RGB32I_EXT 0x8D83
+#define GL_ALPHA32I_EXT 0x8D84
+#define GL_INTENSITY32I_EXT 0x8D85
+#define GL_LUMINANCE32I_EXT 0x8D86
+#define GL_LUMINANCE_ALPHA32I_EXT 0x8D87
+#define GL_RGBA16I_EXT 0x8D88
+#define GL_RGB16I_EXT 0x8D89
+#define GL_ALPHA16I_EXT 0x8D8A
+#define GL_INTENSITY16I_EXT 0x8D8B
+#define GL_LUMINANCE16I_EXT 0x8D8C
+#define GL_LUMINANCE_ALPHA16I_EXT 0x8D8D
+#define GL_RGBA8I_EXT 0x8D8E
+#define GL_RGB8I_EXT 0x8D8F
+#define GL_ALPHA8I_EXT 0x8D90
+#define GL_INTENSITY8I_EXT 0x8D91
+#define GL_LUMINANCE8I_EXT 0x8D92
+#define GL_LUMINANCE_ALPHA8I_EXT 0x8D93
+#define GL_RED_INTEGER_EXT 0x8D94
+#define GL_GREEN_INTEGER_EXT 0x8D95
+#define GL_BLUE_INTEGER_EXT 0x8D96
+#define GL_ALPHA_INTEGER_EXT 0x8D97
+#define GL_RGB_INTEGER_EXT 0x8D98
+#define GL_RGBA_INTEGER_EXT 0x8D99
+#define GL_BGR_INTEGER_EXT 0x8D9A
+#define GL_BGRA_INTEGER_EXT 0x8D9B
+#define GL_LUMINANCE_INTEGER_EXT 0x8D9C
+#define GL_LUMINANCE_ALPHA_INTEGER_EXT 0x8D9D
+#define GL_RGBA_INTEGER_MODE_EXT 0x8D9E
+
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, GLint *params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, GLuint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIIVEXTPROC) (GLenum target, GLenum pname, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERIUIVEXTPROC) (GLenum target, GLenum pname, const GLuint *params);
+
+#define glClearColorIiEXT GLEW_GET_FUN(__glewClearColorIiEXT)
+#define glClearColorIuiEXT GLEW_GET_FUN(__glewClearColorIuiEXT)
+#define glGetTexParameterIivEXT GLEW_GET_FUN(__glewGetTexParameterIivEXT)
+#define glGetTexParameterIuivEXT GLEW_GET_FUN(__glewGetTexParameterIuivEXT)
+#define glTexParameterIivEXT GLEW_GET_FUN(__glewTexParameterIivEXT)
+#define glTexParameterIuivEXT GLEW_GET_FUN(__glewTexParameterIuivEXT)
+
+#define GLEW_EXT_texture_integer GLEW_GET_VAR(__GLEW_EXT_texture_integer)
+
+#endif /* !GL_EXT_texture_integer */
+
+/* ------------------------ GL_EXT_texture_lod_bias ------------------------ */
+
+#if !defined(GL_EXT_texture_lod_bias)
+#define GL_EXT_texture_lod_bias 1
+
+#define GL_MAX_TEXTURE_LOD_BIAS_EXT 0x84FD
+#define GL_TEXTURE_FILTER_CONTROL_EXT 0x8500
+#define GL_TEXTURE_LOD_BIAS_EXT 0x8501
+
+#define GLEW_EXT_texture_lod_bias GLEW_GET_VAR(__GLEW_EXT_texture_lod_bias)
+
+#endif /* !GL_EXT_texture_lod_bias */
+
+/* ---------------------- GL_EXT_texture_mirror_clamp ---------------------- */
+
+#if !defined(GL_EXT_texture_mirror_clamp)
+#define GL_EXT_texture_mirror_clamp 1
+
+#define GL_MIRROR_CLAMP_EXT 0x8742
+#define GL_MIRROR_CLAMP_TO_EDGE_EXT 0x8743
+#define GL_MIRROR_CLAMP_TO_BORDER_EXT 0x8912
+
+#define GLEW_EXT_texture_mirror_clamp GLEW_GET_VAR(__GLEW_EXT_texture_mirror_clamp)
+
+#endif /* !GL_EXT_texture_mirror_clamp */
+
+/* ------------------------- GL_EXT_texture_object ------------------------- */
+
+#if !defined(GL_EXT_texture_object)
+#define GL_EXT_texture_object 1
+
+#define GL_TEXTURE_PRIORITY_EXT 0x8066
+#define GL_TEXTURE_RESIDENT_EXT 0x8067
+#define GL_TEXTURE_1D_BINDING_EXT 0x8068
+#define GL_TEXTURE_2D_BINDING_EXT 0x8069
+#define GL_TEXTURE_3D_BINDING_EXT 0x806A
+
+typedef GLboolean (GLAPIENTRY * PFNGLARETEXTURESRESIDENTEXTPROC) (GLsizei n, const GLuint* textures, GLboolean* residences);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTUREEXTPROC) (GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLDELETETEXTURESEXTPROC) (GLsizei n, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLGENTEXTURESEXTPROC) (GLsizei n, GLuint* textures);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREEXTPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLPRIORITIZETEXTURESEXTPROC) (GLsizei n, const GLuint* textures, const GLclampf* priorities);
+
+#define glAreTexturesResidentEXT GLEW_GET_FUN(__glewAreTexturesResidentEXT)
+#define glBindTextureEXT GLEW_GET_FUN(__glewBindTextureEXT)
+#define glDeleteTexturesEXT GLEW_GET_FUN(__glewDeleteTexturesEXT)
+#define glGenTexturesEXT GLEW_GET_FUN(__glewGenTexturesEXT)
+#define glIsTextureEXT GLEW_GET_FUN(__glewIsTextureEXT)
+#define glPrioritizeTexturesEXT GLEW_GET_FUN(__glewPrioritizeTexturesEXT)
+
+#define GLEW_EXT_texture_object GLEW_GET_VAR(__GLEW_EXT_texture_object)
+
+#endif /* !GL_EXT_texture_object */
+
+/* --------------------- GL_EXT_texture_perturb_normal --------------------- */
+
+#if !defined(GL_EXT_texture_perturb_normal)
+#define GL_EXT_texture_perturb_normal 1
+
+#define GL_PERTURB_EXT 0x85AE
+#define GL_TEXTURE_NORMAL_EXT 0x85AF
+
+typedef void (GLAPIENTRY * PFNGLTEXTURENORMALEXTPROC) (GLenum mode);
+
+#define glTextureNormalEXT GLEW_GET_FUN(__glewTextureNormalEXT)
+
+#define GLEW_EXT_texture_perturb_normal GLEW_GET_VAR(__GLEW_EXT_texture_perturb_normal)
+
+#endif /* !GL_EXT_texture_perturb_normal */
+
+/* ------------------------ GL_EXT_texture_rectangle ----------------------- */
+
+#if !defined(GL_EXT_texture_rectangle)
+#define GL_EXT_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_EXT 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_EXT 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_EXT 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_EXT 0x84F8
+
+#define GLEW_EXT_texture_rectangle GLEW_GET_VAR(__GLEW_EXT_texture_rectangle)
+
+#endif /* !GL_EXT_texture_rectangle */
+
+/* -------------------------- GL_EXT_texture_sRGB -------------------------- */
+
+#if !defined(GL_EXT_texture_sRGB)
+#define GL_EXT_texture_sRGB 1
+
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB8_EXT 0x8C41
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
+#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
+#define GL_SLUMINANCE_EXT 0x8C46
+#define GL_SLUMINANCE8_EXT 0x8C47
+#define GL_COMPRESSED_SRGB_EXT 0x8C48
+#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
+#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
+#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
+#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
+#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
+
+#define GLEW_EXT_texture_sRGB GLEW_GET_VAR(__GLEW_EXT_texture_sRGB)
+
+#endif /* !GL_EXT_texture_sRGB */
+
+/* ----------------------- GL_EXT_texture_sRGB_decode ---------------------- */
+
+#if !defined(GL_EXT_texture_sRGB_decode)
+#define GL_EXT_texture_sRGB_decode 1
+
+#define GL_TEXTURE_SRGB_DECODE_EXT 0x8A48
+#define GL_DECODE_EXT 0x8A49
+#define GL_SKIP_DECODE_EXT 0x8A4A
+
+#define GLEW_EXT_texture_sRGB_decode GLEW_GET_VAR(__GLEW_EXT_texture_sRGB_decode)
+
+#endif /* !GL_EXT_texture_sRGB_decode */
+
+/* --------------------- GL_EXT_texture_shared_exponent -------------------- */
+
+#if !defined(GL_EXT_texture_shared_exponent)
+#define GL_EXT_texture_shared_exponent 1
+
+#define GL_RGB9_E5_EXT 0x8C3D
+#define GL_UNSIGNED_INT_5_9_9_9_REV_EXT 0x8C3E
+#define GL_TEXTURE_SHARED_SIZE_EXT 0x8C3F
+
+#define GLEW_EXT_texture_shared_exponent GLEW_GET_VAR(__GLEW_EXT_texture_shared_exponent)
+
+#endif /* !GL_EXT_texture_shared_exponent */
+
+/* -------------------------- GL_EXT_texture_snorm ------------------------- */
+
+#if !defined(GL_EXT_texture_snorm)
+#define GL_EXT_texture_snorm 1
+
+#define GL_RED_SNORM 0x8F90
+#define GL_RG_SNORM 0x8F91
+#define GL_RGB_SNORM 0x8F92
+#define GL_RGBA_SNORM 0x8F93
+#define GL_R8_SNORM 0x8F94
+#define GL_RG8_SNORM 0x8F95
+#define GL_RGB8_SNORM 0x8F96
+#define GL_RGBA8_SNORM 0x8F97
+#define GL_R16_SNORM 0x8F98
+#define GL_RG16_SNORM 0x8F99
+#define GL_RGB16_SNORM 0x8F9A
+#define GL_RGBA16_SNORM 0x8F9B
+#define GL_SIGNED_NORMALIZED 0x8F9C
+#define GL_ALPHA_SNORM 0x9010
+#define GL_LUMINANCE_SNORM 0x9011
+#define GL_LUMINANCE_ALPHA_SNORM 0x9012
+#define GL_INTENSITY_SNORM 0x9013
+#define GL_ALPHA8_SNORM 0x9014
+#define GL_LUMINANCE8_SNORM 0x9015
+#define GL_LUMINANCE8_ALPHA8_SNORM 0x9016
+#define GL_INTENSITY8_SNORM 0x9017
+#define GL_ALPHA16_SNORM 0x9018
+#define GL_LUMINANCE16_SNORM 0x9019
+#define GL_LUMINANCE16_ALPHA16_SNORM 0x901A
+#define GL_INTENSITY16_SNORM 0x901B
+
+#define GLEW_EXT_texture_snorm GLEW_GET_VAR(__GLEW_EXT_texture_snorm)
+
+#endif /* !GL_EXT_texture_snorm */
+
+/* ------------------------- GL_EXT_texture_swizzle ------------------------ */
+
+#if !defined(GL_EXT_texture_swizzle)
+#define GL_EXT_texture_swizzle 1
+
+#define GL_TEXTURE_SWIZZLE_R_EXT 0x8E42
+#define GL_TEXTURE_SWIZZLE_G_EXT 0x8E43
+#define GL_TEXTURE_SWIZZLE_B_EXT 0x8E44
+#define GL_TEXTURE_SWIZZLE_A_EXT 0x8E45
+#define GL_TEXTURE_SWIZZLE_RGBA_EXT 0x8E46
+
+#define GLEW_EXT_texture_swizzle GLEW_GET_VAR(__GLEW_EXT_texture_swizzle)
+
+#endif /* !GL_EXT_texture_swizzle */
+
+/* --------------------------- GL_EXT_timer_query -------------------------- */
+
+#if !defined(GL_EXT_timer_query)
+#define GL_EXT_timer_query 1
+
+#define GL_TIME_ELAPSED_EXT 0x88BF
+
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
+
+#define glGetQueryObjecti64vEXT GLEW_GET_FUN(__glewGetQueryObjecti64vEXT)
+#define glGetQueryObjectui64vEXT GLEW_GET_FUN(__glewGetQueryObjectui64vEXT)
+
+#define GLEW_EXT_timer_query GLEW_GET_VAR(__GLEW_EXT_timer_query)
+
+#endif /* !GL_EXT_timer_query */
+
+/* ----------------------- GL_EXT_transform_feedback ----------------------- */
+
+#if !defined(GL_EXT_transform_feedback)
+#define GL_EXT_transform_feedback 1
+
+#define GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH_EXT 0x8C76
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_EXT 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_EXT 0x8C80
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_EXT 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_EXT 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_EXT 0x8C85
+#define GL_PRIMITIVES_GENERATED_EXT 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_EXT 0x8C88
+#define GL_RASTERIZER_DISCARD_EXT 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_EXT 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_EXT 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_EXT 0x8C8C
+#define GL_SEPARATE_ATTRIBS_EXT 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_EXT 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_EXT 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKEXTPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
+
+#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
+#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
+#define glBindBufferOffsetEXT GLEW_GET_FUN(__glewBindBufferOffsetEXT)
+#define glBindBufferRangeEXT GLEW_GET_FUN(__glewBindBufferRangeEXT)
+#define glEndTransformFeedbackEXT GLEW_GET_FUN(__glewEndTransformFeedbackEXT)
+#define glGetTransformFeedbackVaryingEXT GLEW_GET_FUN(__glewGetTransformFeedbackVaryingEXT)
+#define glTransformFeedbackVaryingsEXT GLEW_GET_FUN(__glewTransformFeedbackVaryingsEXT)
+
+#define GLEW_EXT_transform_feedback GLEW_GET_VAR(__GLEW_EXT_transform_feedback)
+
+#endif /* !GL_EXT_transform_feedback */
+
+/* -------------------------- GL_EXT_vertex_array -------------------------- */
+
+#if !defined(GL_EXT_vertex_array)
+#define GL_EXT_vertex_array 1
+
+#define GL_DOUBLE_EXT 0x140A
+#define GL_VERTEX_ARRAY_EXT 0x8074
+#define GL_NORMAL_ARRAY_EXT 0x8075
+#define GL_COLOR_ARRAY_EXT 0x8076
+#define GL_INDEX_ARRAY_EXT 0x8077
+#define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
+#define GL_EDGE_FLAG_ARRAY_EXT 0x8079
+#define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
+#define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
+#define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
+#define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
+#define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
+#define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
+#define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
+#define GL_COLOR_ARRAY_SIZE_EXT 0x8081
+#define GL_COLOR_ARRAY_TYPE_EXT 0x8082
+#define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
+#define GL_COLOR_ARRAY_COUNT_EXT 0x8084
+#define GL_INDEX_ARRAY_TYPE_EXT 0x8085
+#define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
+#define GL_INDEX_ARRAY_COUNT_EXT 0x8087
+#define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
+#define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
+#define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
+#define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
+#define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
+#define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
+#define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
+#define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
+#define GL_COLOR_ARRAY_POINTER_EXT 0x8090
+#define GL_INDEX_ARRAY_POINTER_EXT 0x8091
+#define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
+#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
+
+typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+
+#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
+#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
+#define glDrawArraysEXT GLEW_GET_FUN(__glewDrawArraysEXT)
+#define glEdgeFlagPointerEXT GLEW_GET_FUN(__glewEdgeFlagPointerEXT)
+#define glIndexPointerEXT GLEW_GET_FUN(__glewIndexPointerEXT)
+#define glNormalPointerEXT GLEW_GET_FUN(__glewNormalPointerEXT)
+#define glTexCoordPointerEXT GLEW_GET_FUN(__glewTexCoordPointerEXT)
+#define glVertexPointerEXT GLEW_GET_FUN(__glewVertexPointerEXT)
+
+#define GLEW_EXT_vertex_array GLEW_GET_VAR(__GLEW_EXT_vertex_array)
+
+#endif /* !GL_EXT_vertex_array */
+
+/* ------------------------ GL_EXT_vertex_array_bgra ----------------------- */
+
+#if !defined(GL_EXT_vertex_array_bgra)
+#define GL_EXT_vertex_array_bgra 1
+
+#define GL_BGRA 0x80E1
+
+#define GLEW_EXT_vertex_array_bgra GLEW_GET_VAR(__GLEW_EXT_vertex_array_bgra)
+
+#endif /* !GL_EXT_vertex_array_bgra */
+
+/* ----------------------- GL_EXT_vertex_attrib_64bit ---------------------- */
+
+#if !defined(GL_EXT_vertex_attrib_64bit)
+#define GL_EXT_vertex_attrib_64bit 1
+
+#define GL_DOUBLE_MAT2_EXT 0x8F46
+#define GL_DOUBLE_MAT3_EXT 0x8F47
+#define GL_DOUBLE_MAT4_EXT 0x8F48
+#define GL_DOUBLE_MAT2x3_EXT 0x8F49
+#define GL_DOUBLE_MAT2x4_EXT 0x8F4A
+#define GL_DOUBLE_MAT3x2_EXT 0x8F4B
+#define GL_DOUBLE_MAT3x4_EXT 0x8F4C
+#define GL_DOUBLE_MAT4x2_EXT 0x8F4D
+#define GL_DOUBLE_MAT4x3_EXT 0x8F4E
+#define GL_DOUBLE_VEC2_EXT 0x8FFC
+#define GL_DOUBLE_VEC3_EXT 0x8FFD
+#define GL_DOUBLE_VEC4_EXT 0x8FFE
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVEXTPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DEXTPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DEXTPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+
+#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
+#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
+#define glVertexAttribL1dEXT GLEW_GET_FUN(__glewVertexAttribL1dEXT)
+#define glVertexAttribL1dvEXT GLEW_GET_FUN(__glewVertexAttribL1dvEXT)
+#define glVertexAttribL2dEXT GLEW_GET_FUN(__glewVertexAttribL2dEXT)
+#define glVertexAttribL2dvEXT GLEW_GET_FUN(__glewVertexAttribL2dvEXT)
+#define glVertexAttribL3dEXT GLEW_GET_FUN(__glewVertexAttribL3dEXT)
+#define glVertexAttribL3dvEXT GLEW_GET_FUN(__glewVertexAttribL3dvEXT)
+#define glVertexAttribL4dEXT GLEW_GET_FUN(__glewVertexAttribL4dEXT)
+#define glVertexAttribL4dvEXT GLEW_GET_FUN(__glewVertexAttribL4dvEXT)
+#define glVertexAttribLPointerEXT GLEW_GET_FUN(__glewVertexAttribLPointerEXT)
+
+#define GLEW_EXT_vertex_attrib_64bit GLEW_GET_VAR(__GLEW_EXT_vertex_attrib_64bit)
+
+#endif /* !GL_EXT_vertex_attrib_64bit */
+
+/* -------------------------- GL_EXT_vertex_shader ------------------------- */
+
+#if !defined(GL_EXT_vertex_shader)
+#define GL_EXT_vertex_shader 1
+
+#define GL_VERTEX_SHADER_EXT 0x8780
+#define GL_VERTEX_SHADER_BINDING_EXT 0x8781
+#define GL_OP_INDEX_EXT 0x8782
+#define GL_OP_NEGATE_EXT 0x8783
+#define GL_OP_DOT3_EXT 0x8784
+#define GL_OP_DOT4_EXT 0x8785
+#define GL_OP_MUL_EXT 0x8786
+#define GL_OP_ADD_EXT 0x8787
+#define GL_OP_MADD_EXT 0x8788
+#define GL_OP_FRAC_EXT 0x8789
+#define GL_OP_MAX_EXT 0x878A
+#define GL_OP_MIN_EXT 0x878B
+#define GL_OP_SET_GE_EXT 0x878C
+#define GL_OP_SET_LT_EXT 0x878D
+#define GL_OP_CLAMP_EXT 0x878E
+#define GL_OP_FLOOR_EXT 0x878F
+#define GL_OP_ROUND_EXT 0x8790
+#define GL_OP_EXP_BASE_2_EXT 0x8791
+#define GL_OP_LOG_BASE_2_EXT 0x8792
+#define GL_OP_POWER_EXT 0x8793
+#define GL_OP_RECIP_EXT 0x8794
+#define GL_OP_RECIP_SQRT_EXT 0x8795
+#define GL_OP_SUB_EXT 0x8796
+#define GL_OP_CROSS_PRODUCT_EXT 0x8797
+#define GL_OP_MULTIPLY_MATRIX_EXT 0x8798
+#define GL_OP_MOV_EXT 0x8799
+#define GL_OUTPUT_VERTEX_EXT 0x879A
+#define GL_OUTPUT_COLOR0_EXT 0x879B
+#define GL_OUTPUT_COLOR1_EXT 0x879C
+#define GL_OUTPUT_TEXTURE_COORD0_EXT 0x879D
+#define GL_OUTPUT_TEXTURE_COORD1_EXT 0x879E
+#define GL_OUTPUT_TEXTURE_COORD2_EXT 0x879F
+#define GL_OUTPUT_TEXTURE_COORD3_EXT 0x87A0
+#define GL_OUTPUT_TEXTURE_COORD4_EXT 0x87A1
+#define GL_OUTPUT_TEXTURE_COORD5_EXT 0x87A2
+#define GL_OUTPUT_TEXTURE_COORD6_EXT 0x87A3
+#define GL_OUTPUT_TEXTURE_COORD7_EXT 0x87A4
+#define GL_OUTPUT_TEXTURE_COORD8_EXT 0x87A5
+#define GL_OUTPUT_TEXTURE_COORD9_EXT 0x87A6
+#define GL_OUTPUT_TEXTURE_COORD10_EXT 0x87A7
+#define GL_OUTPUT_TEXTURE_COORD11_EXT 0x87A8
+#define GL_OUTPUT_TEXTURE_COORD12_EXT 0x87A9
+#define GL_OUTPUT_TEXTURE_COORD13_EXT 0x87AA
+#define GL_OUTPUT_TEXTURE_COORD14_EXT 0x87AB
+#define GL_OUTPUT_TEXTURE_COORD15_EXT 0x87AC
+#define GL_OUTPUT_TEXTURE_COORD16_EXT 0x87AD
+#define GL_OUTPUT_TEXTURE_COORD17_EXT 0x87AE
+#define GL_OUTPUT_TEXTURE_COORD18_EXT 0x87AF
+#define GL_OUTPUT_TEXTURE_COORD19_EXT 0x87B0
+#define GL_OUTPUT_TEXTURE_COORD20_EXT 0x87B1
+#define GL_OUTPUT_TEXTURE_COORD21_EXT 0x87B2
+#define GL_OUTPUT_TEXTURE_COORD22_EXT 0x87B3
+#define GL_OUTPUT_TEXTURE_COORD23_EXT 0x87B4
+#define GL_OUTPUT_TEXTURE_COORD24_EXT 0x87B5
+#define GL_OUTPUT_TEXTURE_COORD25_EXT 0x87B6
+#define GL_OUTPUT_TEXTURE_COORD26_EXT 0x87B7
+#define GL_OUTPUT_TEXTURE_COORD27_EXT 0x87B8
+#define GL_OUTPUT_TEXTURE_COORD28_EXT 0x87B9
+#define GL_OUTPUT_TEXTURE_COORD29_EXT 0x87BA
+#define GL_OUTPUT_TEXTURE_COORD30_EXT 0x87BB
+#define GL_OUTPUT_TEXTURE_COORD31_EXT 0x87BC
+#define GL_OUTPUT_FOG_EXT 0x87BD
+#define GL_SCALAR_EXT 0x87BE
+#define GL_VECTOR_EXT 0x87BF
+#define GL_MATRIX_EXT 0x87C0
+#define GL_VARIANT_EXT 0x87C1
+#define GL_INVARIANT_EXT 0x87C2
+#define GL_LOCAL_CONSTANT_EXT 0x87C3
+#define GL_LOCAL_EXT 0x87C4
+#define GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87C5
+#define GL_MAX_VERTEX_SHADER_VARIANTS_EXT 0x87C6
+#define GL_MAX_VERTEX_SHADER_INVARIANTS_EXT 0x87C7
+#define GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87C8
+#define GL_MAX_VERTEX_SHADER_LOCALS_EXT 0x87C9
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CA
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT 0x87CB
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT 0x87CC
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87CD
+#define GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT 0x87CE
+#define GL_VERTEX_SHADER_INSTRUCTIONS_EXT 0x87CF
+#define GL_VERTEX_SHADER_VARIANTS_EXT 0x87D0
+#define GL_VERTEX_SHADER_INVARIANTS_EXT 0x87D1
+#define GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT 0x87D2
+#define GL_VERTEX_SHADER_LOCALS_EXT 0x87D3
+#define GL_VERTEX_SHADER_OPTIMIZED_EXT 0x87D4
+#define GL_X_EXT 0x87D5
+#define GL_Y_EXT 0x87D6
+#define GL_Z_EXT 0x87D7
+#define GL_W_EXT 0x87D8
+#define GL_NEGATIVE_X_EXT 0x87D9
+#define GL_NEGATIVE_Y_EXT 0x87DA
+#define GL_NEGATIVE_Z_EXT 0x87DB
+#define GL_NEGATIVE_W_EXT 0x87DC
+#define GL_ZERO_EXT 0x87DD
+#define GL_ONE_EXT 0x87DE
+#define GL_NEGATIVE_ONE_EXT 0x87DF
+#define GL_NORMALIZED_RANGE_EXT 0x87E0
+#define GL_FULL_RANGE_EXT 0x87E1
+#define GL_CURRENT_VERTEX_EXT 0x87E2
+#define GL_MVP_MATRIX_EXT 0x87E3
+#define GL_VARIANT_VALUE_EXT 0x87E4
+#define GL_VARIANT_DATATYPE_EXT 0x87E5
+#define GL_VARIANT_ARRAY_STRIDE_EXT 0x87E6
+#define GL_VARIANT_ARRAY_TYPE_EXT 0x87E7
+#define GL_VARIANT_ARRAY_EXT 0x87E8
+#define GL_VARIANT_ARRAY_POINTER_EXT 0x87E9
+#define GL_INVARIANT_VALUE_EXT 0x87EA
+#define GL_INVARIANT_DATATYPE_EXT 0x87EB
+#define GL_LOCAL_CONSTANT_VALUE_EXT 0x87EC
+#define GL_LOCAL_CONSTANT_DATATYPE_EXT 0x87ED
+
+typedef void (GLAPIENTRY * PFNGLBEGINVERTEXSHADEREXTPROC) (void);
+typedef GLuint (GLAPIENTRY * PFNGLBINDLIGHTPARAMETEREXTPROC) (GLenum light, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDMATERIALPARAMETEREXTPROC) (GLenum face, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDPARAMETEREXTPROC) (GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXGENPARAMETEREXTPROC) (GLenum unit, GLenum coord, GLenum value);
+typedef GLuint (GLAPIENTRY * PFNGLBINDTEXTUREUNITPARAMETEREXTPROC) (GLenum unit, GLenum value);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXSHADEREXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENABLEVARIANTCLIENTSTATEEXTPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDVERTEXSHADEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLEXTRACTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLuint (GLAPIENTRY * PFNGLGENSYMBOLSEXTPROC) (GLenum dataType, GLenum storageType, GLenum range, GLuint components);
+typedef GLuint (GLAPIENTRY * PFNGLGENVERTEXSHADERSEXTPROC) (GLuint range);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETINVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETLOCALCONSTANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTBOOLEANVEXTPROC) (GLuint id, GLenum value, GLboolean *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTFLOATVEXTPROC) (GLuint id, GLenum value, GLfloat *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTINTEGERVEXTPROC) (GLuint id, GLenum value, GLint *data);
+typedef void (GLAPIENTRY * PFNGLGETVARIANTPOINTERVEXTPROC) (GLuint id, GLenum value, GLvoid **data);
+typedef void (GLAPIENTRY * PFNGLINSERTCOMPONENTEXTPROC) (GLuint res, GLuint src, GLuint num);
+typedef GLboolean (GLAPIENTRY * PFNGLISVARIANTENABLEDEXTPROC) (GLuint id, GLenum cap);
+typedef void (GLAPIENTRY * PFNGLSETINVARIANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSETLOCALCONSTANTEXTPROC) (GLuint id, GLenum type, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLSHADEROP1EXTPROC) (GLenum op, GLuint res, GLuint arg1);
+typedef void (GLAPIENTRY * PFNGLSHADEROP2EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2);
+typedef void (GLAPIENTRY * PFNGLSHADEROP3EXTPROC) (GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3);
+typedef void (GLAPIENTRY * PFNGLSWIZZLEEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+typedef void (GLAPIENTRY * PFNGLVARIANTPOINTEREXTPROC) (GLuint id, GLenum type, GLuint stride, GLvoid *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTBVEXTPROC) (GLuint id, GLbyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTDVEXTPROC) (GLuint id, GLdouble *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTFVEXTPROC) (GLuint id, GLfloat *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTIVEXTPROC) (GLuint id, GLint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTSVEXTPROC) (GLuint id, GLshort *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUBVEXTPROC) (GLuint id, GLubyte *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUIVEXTPROC) (GLuint id, GLuint *addr);
+typedef void (GLAPIENTRY * PFNGLVARIANTUSVEXTPROC) (GLuint id, GLushort *addr);
+typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW);
+
+#define glBeginVertexShaderEXT GLEW_GET_FUN(__glewBeginVertexShaderEXT)
+#define glBindLightParameterEXT GLEW_GET_FUN(__glewBindLightParameterEXT)
+#define glBindMaterialParameterEXT GLEW_GET_FUN(__glewBindMaterialParameterEXT)
+#define glBindParameterEXT GLEW_GET_FUN(__glewBindParameterEXT)
+#define glBindTexGenParameterEXT GLEW_GET_FUN(__glewBindTexGenParameterEXT)
+#define glBindTextureUnitParameterEXT GLEW_GET_FUN(__glewBindTextureUnitParameterEXT)
+#define glBindVertexShaderEXT GLEW_GET_FUN(__glewBindVertexShaderEXT)
+#define glDeleteVertexShaderEXT GLEW_GET_FUN(__glewDeleteVertexShaderEXT)
+#define glDisableVariantClientStateEXT GLEW_GET_FUN(__glewDisableVariantClientStateEXT)
+#define glEnableVariantClientStateEXT GLEW_GET_FUN(__glewEnableVariantClientStateEXT)
+#define glEndVertexShaderEXT GLEW_GET_FUN(__glewEndVertexShaderEXT)
+#define glExtractComponentEXT GLEW_GET_FUN(__glewExtractComponentEXT)
+#define glGenSymbolsEXT GLEW_GET_FUN(__glewGenSymbolsEXT)
+#define glGenVertexShadersEXT GLEW_GET_FUN(__glewGenVertexShadersEXT)
+#define glGetInvariantBooleanvEXT GLEW_GET_FUN(__glewGetInvariantBooleanvEXT)
+#define glGetInvariantFloatvEXT GLEW_GET_FUN(__glewGetInvariantFloatvEXT)
+#define glGetInvariantIntegervEXT GLEW_GET_FUN(__glewGetInvariantIntegervEXT)
+#define glGetLocalConstantBooleanvEXT GLEW_GET_FUN(__glewGetLocalConstantBooleanvEXT)
+#define glGetLocalConstantFloatvEXT GLEW_GET_FUN(__glewGetLocalConstantFloatvEXT)
+#define glGetLocalConstantIntegervEXT GLEW_GET_FUN(__glewGetLocalConstantIntegervEXT)
+#define glGetVariantBooleanvEXT GLEW_GET_FUN(__glewGetVariantBooleanvEXT)
+#define glGetVariantFloatvEXT GLEW_GET_FUN(__glewGetVariantFloatvEXT)
+#define glGetVariantIntegervEXT GLEW_GET_FUN(__glewGetVariantIntegervEXT)
+#define glGetVariantPointervEXT GLEW_GET_FUN(__glewGetVariantPointervEXT)
+#define glInsertComponentEXT GLEW_GET_FUN(__glewInsertComponentEXT)
+#define glIsVariantEnabledEXT GLEW_GET_FUN(__glewIsVariantEnabledEXT)
+#define glSetInvariantEXT GLEW_GET_FUN(__glewSetInvariantEXT)
+#define glSetLocalConstantEXT GLEW_GET_FUN(__glewSetLocalConstantEXT)
+#define glShaderOp1EXT GLEW_GET_FUN(__glewShaderOp1EXT)
+#define glShaderOp2EXT GLEW_GET_FUN(__glewShaderOp2EXT)
+#define glShaderOp3EXT GLEW_GET_FUN(__glewShaderOp3EXT)
+#define glSwizzleEXT GLEW_GET_FUN(__glewSwizzleEXT)
+#define glVariantPointerEXT GLEW_GET_FUN(__glewVariantPointerEXT)
+#define glVariantbvEXT GLEW_GET_FUN(__glewVariantbvEXT)
+#define glVariantdvEXT GLEW_GET_FUN(__glewVariantdvEXT)
+#define glVariantfvEXT GLEW_GET_FUN(__glewVariantfvEXT)
+#define glVariantivEXT GLEW_GET_FUN(__glewVariantivEXT)
+#define glVariantsvEXT GLEW_GET_FUN(__glewVariantsvEXT)
+#define glVariantubvEXT GLEW_GET_FUN(__glewVariantubvEXT)
+#define glVariantuivEXT GLEW_GET_FUN(__glewVariantuivEXT)
+#define glVariantusvEXT GLEW_GET_FUN(__glewVariantusvEXT)
+#define glWriteMaskEXT GLEW_GET_FUN(__glewWriteMaskEXT)
+
+#define GLEW_EXT_vertex_shader GLEW_GET_VAR(__GLEW_EXT_vertex_shader)
+
+#endif /* !GL_EXT_vertex_shader */
+
+/* ------------------------ GL_EXT_vertex_weighting ------------------------ */
+
+#if !defined(GL_EXT_vertex_weighting)
+#define GL_EXT_vertex_weighting 1
+
+#define GL_MODELVIEW0_STACK_DEPTH_EXT 0x0BA3
+#define GL_MODELVIEW0_MATRIX_EXT 0x0BA6
+#define GL_MODELVIEW0_EXT 0x1700
+#define GL_MODELVIEW1_STACK_DEPTH_EXT 0x8502
+#define GL_MODELVIEW1_MATRIX_EXT 0x8506
+#define GL_VERTEX_WEIGHTING_EXT 0x8509
+#define GL_MODELVIEW1_EXT 0x850A
+#define GL_CURRENT_VERTEX_WEIGHT_EXT 0x850B
+#define GL_VERTEX_WEIGHT_ARRAY_EXT 0x850C
+#define GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT 0x850D
+#define GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT 0x850E
+#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
+#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
+
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
+
+#define glVertexWeightPointerEXT GLEW_GET_FUN(__glewVertexWeightPointerEXT)
+#define glVertexWeightfEXT GLEW_GET_FUN(__glewVertexWeightfEXT)
+#define glVertexWeightfvEXT GLEW_GET_FUN(__glewVertexWeightfvEXT)
+
+#define GLEW_EXT_vertex_weighting GLEW_GET_VAR(__GLEW_EXT_vertex_weighting)
+
+#endif /* !GL_EXT_vertex_weighting */
+
+/* ------------------------- GL_EXT_x11_sync_object ------------------------ */
+
+#if !defined(GL_EXT_x11_sync_object)
+#define GL_EXT_x11_sync_object 1
+
+#define GL_SYNC_X11_FENCE_EXT 0x90E1
+
+typedef GLsync (GLAPIENTRY * PFNGLIMPORTSYNCEXTPROC) (GLenum external_sync_type, GLintptr external_sync, GLbitfield flags);
+
+#define glImportSyncEXT GLEW_GET_FUN(__glewImportSyncEXT)
+
+#define GLEW_EXT_x11_sync_object GLEW_GET_VAR(__GLEW_EXT_x11_sync_object)
+
+#endif /* !GL_EXT_x11_sync_object */
+
+/* ---------------------- GL_GREMEDY_frame_terminator ---------------------- */
+
+#if !defined(GL_GREMEDY_frame_terminator)
+#define GL_GREMEDY_frame_terminator 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
+
+#define glFrameTerminatorGREMEDY GLEW_GET_FUN(__glewFrameTerminatorGREMEDY)
+
+#define GLEW_GREMEDY_frame_terminator GLEW_GET_VAR(__GLEW_GREMEDY_frame_terminator)
+
+#endif /* !GL_GREMEDY_frame_terminator */
+
+/* ------------------------ GL_GREMEDY_string_marker ----------------------- */
+
+#if !defined(GL_GREMEDY_string_marker)
+#define GL_GREMEDY_string_marker 1
+
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+
+#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
+
+#define GLEW_GREMEDY_string_marker GLEW_GET_VAR(__GLEW_GREMEDY_string_marker)
+
+#endif /* !GL_GREMEDY_string_marker */
+
+/* --------------------- GL_HP_convolution_border_modes -------------------- */
+
+#if !defined(GL_HP_convolution_border_modes)
+#define GL_HP_convolution_border_modes 1
+
+#define GLEW_HP_convolution_border_modes GLEW_GET_VAR(__GLEW_HP_convolution_border_modes)
+
+#endif /* !GL_HP_convolution_border_modes */
+
+/* ------------------------- GL_HP_image_transform ------------------------- */
+
+#if !defined(GL_HP_image_transform)
+#define GL_HP_image_transform 1
+
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFHPPROC) (GLenum target, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERFVHPPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIHPPROC) (GLenum target, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glGetImageTransformParameterfvHP GLEW_GET_FUN(__glewGetImageTransformParameterfvHP)
+#define glGetImageTransformParameterivHP GLEW_GET_FUN(__glewGetImageTransformParameterivHP)
+#define glImageTransformParameterfHP GLEW_GET_FUN(__glewImageTransformParameterfHP)
+#define glImageTransformParameterfvHP GLEW_GET_FUN(__glewImageTransformParameterfvHP)
+#define glImageTransformParameteriHP GLEW_GET_FUN(__glewImageTransformParameteriHP)
+#define glImageTransformParameterivHP GLEW_GET_FUN(__glewImageTransformParameterivHP)
+
+#define GLEW_HP_image_transform GLEW_GET_VAR(__GLEW_HP_image_transform)
+
+#endif /* !GL_HP_image_transform */
+
+/* -------------------------- GL_HP_occlusion_test ------------------------- */
+
+#if !defined(GL_HP_occlusion_test)
+#define GL_HP_occlusion_test 1
+
+#define GL_OCCLUSION_TEST_HP 0x8165
+#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
+
+#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
+
+#endif /* !GL_HP_occlusion_test */
+
+/* ------------------------- GL_HP_texture_lighting ------------------------ */
+
+#if !defined(GL_HP_texture_lighting)
+#define GL_HP_texture_lighting 1
+
+#define GLEW_HP_texture_lighting GLEW_GET_VAR(__GLEW_HP_texture_lighting)
+
+#endif /* !GL_HP_texture_lighting */
+
+/* --------------------------- GL_IBM_cull_vertex -------------------------- */
+
+#if !defined(GL_IBM_cull_vertex)
+#define GL_IBM_cull_vertex 1
+
+#define GL_CULL_VERTEX_IBM 103050
+
+#define GLEW_IBM_cull_vertex GLEW_GET_VAR(__GLEW_IBM_cull_vertex)
+
+#endif /* !GL_IBM_cull_vertex */
+
+/* ---------------------- GL_IBM_multimode_draw_arrays --------------------- */
+
+#if !defined(GL_IBM_multimode_draw_arrays)
+#define GL_IBM_multimode_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWARRAYSIBMPROC) (const GLenum* mode, const GLint *first, const GLsizei *count, GLsizei primcount, GLint modestride);
+typedef void (GLAPIENTRY * PFNGLMULTIMODEDRAWELEMENTSIBMPROC) (const GLenum* mode, const GLsizei *count, GLenum type, const GLvoid * const *indices, GLsizei primcount, GLint modestride);
+
+#define glMultiModeDrawArraysIBM GLEW_GET_FUN(__glewMultiModeDrawArraysIBM)
+#define glMultiModeDrawElementsIBM GLEW_GET_FUN(__glewMultiModeDrawElementsIBM)
+
+#define GLEW_IBM_multimode_draw_arrays GLEW_GET_VAR(__GLEW_IBM_multimode_draw_arrays)
+
+#endif /* !GL_IBM_multimode_draw_arrays */
+
+/* ------------------------- GL_IBM_rasterpos_clip ------------------------- */
+
+#if !defined(GL_IBM_rasterpos_clip)
+#define GL_IBM_rasterpos_clip 1
+
+#define GL_RASTER_POSITION_UNCLIPPED_IBM 103010
+
+#define GLEW_IBM_rasterpos_clip GLEW_GET_VAR(__GLEW_IBM_rasterpos_clip)
+
+#endif /* !GL_IBM_rasterpos_clip */
+
+/* --------------------------- GL_IBM_static_data -------------------------- */
+
+#if !defined(GL_IBM_static_data)
+#define GL_IBM_static_data 1
+
+#define GL_ALL_STATIC_DATA_IBM 103060
+#define GL_STATIC_VERTEX_ARRAY_IBM 103061
+
+#define GLEW_IBM_static_data GLEW_GET_VAR(__GLEW_IBM_static_data)
+
+#endif /* !GL_IBM_static_data */
+
+/* --------------------- GL_IBM_texture_mirrored_repeat -------------------- */
+
+#if !defined(GL_IBM_texture_mirrored_repeat)
+#define GL_IBM_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT_IBM 0x8370
+
+#define GLEW_IBM_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_IBM_texture_mirrored_repeat)
+
+#endif /* !GL_IBM_texture_mirrored_repeat */
+
+/* ----------------------- GL_IBM_vertex_array_lists ----------------------- */
+
+#if !defined(GL_IBM_vertex_array_lists)
+#define GL_IBM_vertex_array_lists 1
+
+#define GL_VERTEX_ARRAY_LIST_IBM 103070
+#define GL_NORMAL_ARRAY_LIST_IBM 103071
+#define GL_COLOR_ARRAY_LIST_IBM 103072
+#define GL_INDEX_ARRAY_LIST_IBM 103073
+#define GL_TEXTURE_COORD_ARRAY_LIST_IBM 103074
+#define GL_EDGE_FLAG_ARRAY_LIST_IBM 103075
+#define GL_FOG_COORDINATE_ARRAY_LIST_IBM 103076
+#define GL_SECONDARY_COLOR_ARRAY_LIST_IBM 103077
+#define GL_VERTEX_ARRAY_LIST_STRIDE_IBM 103080
+#define GL_NORMAL_ARRAY_LIST_STRIDE_IBM 103081
+#define GL_COLOR_ARRAY_LIST_STRIDE_IBM 103082
+#define GL_INDEX_ARRAY_LIST_STRIDE_IBM 103083
+#define GL_TEXTURE_COORD_ARRAY_LIST_STRIDE_IBM 103084
+#define GL_EDGE_FLAG_ARRAY_LIST_STRIDE_IBM 103085
+#define GL_FOG_COORDINATE_ARRAY_LIST_STRIDE_IBM 103086
+#define GL_SECONDARY_COLOR_ARRAY_LIST_STRIDE_IBM 103087
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTERLISTIBMPROC) (GLint stride, const GLboolean ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERLISTIBMPROC) (GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum type, GLint stride, const GLvoid ** pointer, GLint ptrstride);
+
+#define glColorPointerListIBM GLEW_GET_FUN(__glewColorPointerListIBM)
+#define glEdgeFlagPointerListIBM GLEW_GET_FUN(__glewEdgeFlagPointerListIBM)
+#define glFogCoordPointerListIBM GLEW_GET_FUN(__glewFogCoordPointerListIBM)
+#define glIndexPointerListIBM GLEW_GET_FUN(__glewIndexPointerListIBM)
+#define glNormalPointerListIBM GLEW_GET_FUN(__glewNormalPointerListIBM)
+#define glSecondaryColorPointerListIBM GLEW_GET_FUN(__glewSecondaryColorPointerListIBM)
+#define glTexCoordPointerListIBM GLEW_GET_FUN(__glewTexCoordPointerListIBM)
+#define glVertexPointerListIBM GLEW_GET_FUN(__glewVertexPointerListIBM)
+
+#define GLEW_IBM_vertex_array_lists GLEW_GET_VAR(__GLEW_IBM_vertex_array_lists)
+
+#endif /* !GL_IBM_vertex_array_lists */
+
+/* -------------------------- GL_INGR_color_clamp -------------------------- */
+
+#if !defined(GL_INGR_color_clamp)
+#define GL_INGR_color_clamp 1
+
+#define GL_RED_MIN_CLAMP_INGR 0x8560
+#define GL_GREEN_MIN_CLAMP_INGR 0x8561
+#define GL_BLUE_MIN_CLAMP_INGR 0x8562
+#define GL_ALPHA_MIN_CLAMP_INGR 0x8563
+#define GL_RED_MAX_CLAMP_INGR 0x8564
+#define GL_GREEN_MAX_CLAMP_INGR 0x8565
+#define GL_BLUE_MAX_CLAMP_INGR 0x8566
+#define GL_ALPHA_MAX_CLAMP_INGR 0x8567
+
+#define GLEW_INGR_color_clamp GLEW_GET_VAR(__GLEW_INGR_color_clamp)
+
+#endif /* !GL_INGR_color_clamp */
+
+/* ------------------------- GL_INGR_interlace_read ------------------------ */
+
+#if !defined(GL_INGR_interlace_read)
+#define GL_INGR_interlace_read 1
+
+#define GL_INTERLACE_READ_INGR 0x8568
+
+#define GLEW_INGR_interlace_read GLEW_GET_VAR(__GLEW_INGR_interlace_read)
+
+#endif /* !GL_INGR_interlace_read */
+
+/* -------------------------- GL_INTEL_map_texture ------------------------- */
+
+#if !defined(GL_INTEL_map_texture)
+#define GL_INTEL_map_texture 1
+
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
+typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+
+#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
+#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
+#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
+
+#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
+
+#endif /* !GL_INTEL_map_texture */
+
+/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
+
+#if !defined(GL_INTEL_parallel_arrays)
+#define GL_INTEL_parallel_arrays 1
+
+#define GL_PARALLEL_ARRAYS_INTEL 0x83F4
+#define GL_VERTEX_ARRAY_PARALLEL_POINTERS_INTEL 0x83F5
+#define GL_NORMAL_ARRAY_PARALLEL_POINTERS_INTEL 0x83F6
+#define GL_COLOR_ARRAY_PARALLEL_POINTERS_INTEL 0x83F7
+#define GL_TEXTURE_COORD_ARRAY_PARALLEL_POINTERS_INTEL 0x83F8
+
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTERVINTELPROC) (GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERVINTELPROC) (GLint size, GLenum type, const void** pointer);
+
+#define glColorPointervINTEL GLEW_GET_FUN(__glewColorPointervINTEL)
+#define glNormalPointervINTEL GLEW_GET_FUN(__glewNormalPointervINTEL)
+#define glTexCoordPointervINTEL GLEW_GET_FUN(__glewTexCoordPointervINTEL)
+#define glVertexPointervINTEL GLEW_GET_FUN(__glewVertexPointervINTEL)
+
+#define GLEW_INTEL_parallel_arrays GLEW_GET_VAR(__GLEW_INTEL_parallel_arrays)
+
+#endif /* !GL_INTEL_parallel_arrays */
+
+/* ------------------------ GL_INTEL_texture_scissor ----------------------- */
+
+#if !defined(GL_INTEL_texture_scissor)
+#define GL_INTEL_texture_scissor 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORFUNCINTELPROC) (GLenum target, GLenum lfunc, GLenum hfunc);
+typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tlow, GLclampf thigh);
+
+#define glTexScissorFuncINTEL GLEW_GET_FUN(__glewTexScissorFuncINTEL)
+#define glTexScissorINTEL GLEW_GET_FUN(__glewTexScissorINTEL)
+
+#define GLEW_INTEL_texture_scissor GLEW_GET_VAR(__GLEW_INTEL_texture_scissor)
+
+#endif /* !GL_INTEL_texture_scissor */
+
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#if !defined(GL_KHR_debug)
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, char *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, char *label);
+typedef void (GLAPIENTRY * PFNGLGETPOINTERVPROC) (GLenum pname, void** params);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const char* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const char* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const char * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glGetPointerv GLEW_GET_FUN(__glewGetPointerv)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* !GL_KHR_debug */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#if !defined(GL_KHR_texture_compression_astc_ldr)
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* !GL_KHR_texture_compression_astc_ldr */
+
+/* -------------------------- GL_KTX_buffer_region ------------------------- */
+
+#if !defined(GL_KTX_buffer_region)
+#define GL_KTX_buffer_region 1
+
+#define GL_KTX_FRONT_REGION 0x0
+#define GL_KTX_BACK_REGION 0x1
+#define GL_KTX_Z_REGION 0x2
+#define GL_KTX_STENCIL_REGION 0x3
+
+typedef GLuint (GLAPIENTRY * PFNGLBUFFERREGIONENABLEDPROC) (void);
+typedef void (GLAPIENTRY * PFNGLDELETEBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height, GLint xDest, GLint yDest);
+typedef GLuint (GLAPIENTRY * PFNGLNEWBUFFERREGIONPROC) (GLenum region);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERREGIONPROC) (GLuint region, GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glBufferRegionEnabled GLEW_GET_FUN(__glewBufferRegionEnabled)
+#define glDeleteBufferRegion GLEW_GET_FUN(__glewDeleteBufferRegion)
+#define glDrawBufferRegion GLEW_GET_FUN(__glewDrawBufferRegion)
+#define glNewBufferRegion GLEW_GET_FUN(__glewNewBufferRegion)
+#define glReadBufferRegion GLEW_GET_FUN(__glewReadBufferRegion)
+
+#define GLEW_KTX_buffer_region GLEW_GET_VAR(__GLEW_KTX_buffer_region)
+
+#endif /* !GL_KTX_buffer_region */
+
+/* ------------------------- GL_MESAX_texture_stack ------------------------ */
+
+#if !defined(GL_MESAX_texture_stack)
+#define GL_MESAX_texture_stack 1
+
+#define GL_TEXTURE_1D_STACK_MESAX 0x8759
+#define GL_TEXTURE_2D_STACK_MESAX 0x875A
+#define GL_PROXY_TEXTURE_1D_STACK_MESAX 0x875B
+#define GL_PROXY_TEXTURE_2D_STACK_MESAX 0x875C
+#define GL_TEXTURE_1D_STACK_BINDING_MESAX 0x875D
+#define GL_TEXTURE_2D_STACK_BINDING_MESAX 0x875E
+
+#define GLEW_MESAX_texture_stack GLEW_GET_VAR(__GLEW_MESAX_texture_stack)
+
+#endif /* !GL_MESAX_texture_stack */
+
+/* -------------------------- GL_MESA_pack_invert -------------------------- */
+
+#if !defined(GL_MESA_pack_invert)
+#define GL_MESA_pack_invert 1
+
+#define GL_PACK_INVERT_MESA 0x8758
+
+#define GLEW_MESA_pack_invert GLEW_GET_VAR(__GLEW_MESA_pack_invert)
+
+#endif /* !GL_MESA_pack_invert */
+
+/* ------------------------- GL_MESA_resize_buffers ------------------------ */
+
+#if !defined(GL_MESA_resize_buffers)
+#define GL_MESA_resize_buffers 1
+
+typedef void (GLAPIENTRY * PFNGLRESIZEBUFFERSMESAPROC) (void);
+
+#define glResizeBuffersMESA GLEW_GET_FUN(__glewResizeBuffersMESA)
+
+#define GLEW_MESA_resize_buffers GLEW_GET_VAR(__GLEW_MESA_resize_buffers)
+
+#endif /* !GL_MESA_resize_buffers */
+
+/* --------------------------- GL_MESA_window_pos -------------------------- */
+
+#if !defined(GL_MESA_window_pos)
+#define GL_MESA_window_pos 1
+
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DMESAPROC) (GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FMESAPROC) (GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IMESAPROC) (GLint x, GLint y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SMESAPROC) (GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS2SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DMESAPROC) (GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FMESAPROC) (GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IMESAPROC) (GLint x, GLint y, GLint z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SMESAPROC) (GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS3SVMESAPROC) (const GLshort* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DMESAPROC) (GLdouble x, GLdouble y, GLdouble z, GLdouble);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4DVMESAPROC) (const GLdouble* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FMESAPROC) (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4FVMESAPROC) (const GLfloat* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IMESAPROC) (GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4IVMESAPROC) (const GLint* p);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SMESAPROC) (GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
+
+#define glWindowPos2dMESA GLEW_GET_FUN(__glewWindowPos2dMESA)
+#define glWindowPos2dvMESA GLEW_GET_FUN(__glewWindowPos2dvMESA)
+#define glWindowPos2fMESA GLEW_GET_FUN(__glewWindowPos2fMESA)
+#define glWindowPos2fvMESA GLEW_GET_FUN(__glewWindowPos2fvMESA)
+#define glWindowPos2iMESA GLEW_GET_FUN(__glewWindowPos2iMESA)
+#define glWindowPos2ivMESA GLEW_GET_FUN(__glewWindowPos2ivMESA)
+#define glWindowPos2sMESA GLEW_GET_FUN(__glewWindowPos2sMESA)
+#define glWindowPos2svMESA GLEW_GET_FUN(__glewWindowPos2svMESA)
+#define glWindowPos3dMESA GLEW_GET_FUN(__glewWindowPos3dMESA)
+#define glWindowPos3dvMESA GLEW_GET_FUN(__glewWindowPos3dvMESA)
+#define glWindowPos3fMESA GLEW_GET_FUN(__glewWindowPos3fMESA)
+#define glWindowPos3fvMESA GLEW_GET_FUN(__glewWindowPos3fvMESA)
+#define glWindowPos3iMESA GLEW_GET_FUN(__glewWindowPos3iMESA)
+#define glWindowPos3ivMESA GLEW_GET_FUN(__glewWindowPos3ivMESA)
+#define glWindowPos3sMESA GLEW_GET_FUN(__glewWindowPos3sMESA)
+#define glWindowPos3svMESA GLEW_GET_FUN(__glewWindowPos3svMESA)
+#define glWindowPos4dMESA GLEW_GET_FUN(__glewWindowPos4dMESA)
+#define glWindowPos4dvMESA GLEW_GET_FUN(__glewWindowPos4dvMESA)
+#define glWindowPos4fMESA GLEW_GET_FUN(__glewWindowPos4fMESA)
+#define glWindowPos4fvMESA GLEW_GET_FUN(__glewWindowPos4fvMESA)
+#define glWindowPos4iMESA GLEW_GET_FUN(__glewWindowPos4iMESA)
+#define glWindowPos4ivMESA GLEW_GET_FUN(__glewWindowPos4ivMESA)
+#define glWindowPos4sMESA GLEW_GET_FUN(__glewWindowPos4sMESA)
+#define glWindowPos4svMESA GLEW_GET_FUN(__glewWindowPos4svMESA)
+
+#define GLEW_MESA_window_pos GLEW_GET_VAR(__GLEW_MESA_window_pos)
+
+#endif /* !GL_MESA_window_pos */
+
+/* ------------------------- GL_MESA_ycbcr_texture ------------------------- */
+
+#if !defined(GL_MESA_ycbcr_texture)
+#define GL_MESA_ycbcr_texture 1
+
+#define GL_UNSIGNED_SHORT_8_8_MESA 0x85BA
+#define GL_UNSIGNED_SHORT_8_8_REV_MESA 0x85BB
+#define GL_YCBCR_MESA 0x8757
+
+#define GLEW_MESA_ycbcr_texture GLEW_GET_VAR(__GLEW_MESA_ycbcr_texture)
+
+#endif /* !GL_MESA_ycbcr_texture */
+
+/* ----------------------- GL_NVX_conditional_render ----------------------- */
+
+#if !defined(GL_NVX_conditional_render)
+#define GL_NVX_conditional_render 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+
+#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
+#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
+
+#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
+
+#endif /* !GL_NVX_conditional_render */
+
+/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
+
+#if !defined(GL_NVX_gpu_memory_info)
+#define GL_NVX_gpu_memory_info 1
+
+#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
+#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
+#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
+#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
+#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
+
+#define GLEW_NVX_gpu_memory_info GLEW_GET_VAR(__GLEW_NVX_gpu_memory_info)
+
+#endif /* !GL_NVX_gpu_memory_info */
+
+/* ------------------------- GL_NV_bindless_texture ------------------------ */
+
+#if !defined(GL_NV_bindless_texture)
+#define GL_NV_bindless_texture 1
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
+#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
+#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
+#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
+#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
+#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
+#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
+#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
+#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
+#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
+
+#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
+
+#endif /* !GL_NV_bindless_texture */
+
+/* --------------------------- GL_NV_blend_square -------------------------- */
+
+#if !defined(GL_NV_blend_square)
+#define GL_NV_blend_square 1
+
+#define GLEW_NV_blend_square GLEW_GET_VAR(__GLEW_NV_blend_square)
+
+#endif /* !GL_NV_blend_square */
+
+/* ------------------------- GL_NV_compute_program5 ------------------------ */
+
+#if !defined(GL_NV_compute_program5)
+#define GL_NV_compute_program5 1
+
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+
+#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
+
+#endif /* !GL_NV_compute_program5 */
+
+/* ------------------------ GL_NV_conditional_render ----------------------- */
+
+#if !defined(GL_NV_conditional_render)
+#define GL_NV_conditional_render 1
+
+#define GL_QUERY_WAIT_NV 0x8E13
+#define GL_QUERY_NO_WAIT_NV 0x8E14
+#define GL_QUERY_BY_REGION_WAIT_NV 0x8E15
+#define GL_QUERY_BY_REGION_NO_WAIT_NV 0x8E16
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVPROC) (GLuint id, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVPROC) (void);
+
+#define glBeginConditionalRenderNV GLEW_GET_FUN(__glewBeginConditionalRenderNV)
+#define glEndConditionalRenderNV GLEW_GET_FUN(__glewEndConditionalRenderNV)
+
+#define GLEW_NV_conditional_render GLEW_GET_VAR(__GLEW_NV_conditional_render)
+
+#endif /* !GL_NV_conditional_render */
+
+/* ----------------------- GL_NV_copy_depth_to_color ----------------------- */
+
+#if !defined(GL_NV_copy_depth_to_color)
+#define GL_NV_copy_depth_to_color 1
+
+#define GL_DEPTH_STENCIL_TO_RGBA_NV 0x886E
+#define GL_DEPTH_STENCIL_TO_BGRA_NV 0x886F
+
+#define GLEW_NV_copy_depth_to_color GLEW_GET_VAR(__GLEW_NV_copy_depth_to_color)
+
+#endif /* !GL_NV_copy_depth_to_color */
+
+/* ---------------------------- GL_NV_copy_image --------------------------- */
+
+#if !defined(GL_NV_copy_image)
+#define GL_NV_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glCopyImageSubDataNV GLEW_GET_FUN(__glewCopyImageSubDataNV)
+
+#define GLEW_NV_copy_image GLEW_GET_VAR(__GLEW_NV_copy_image)
+
+#endif /* !GL_NV_copy_image */
+
+/* -------------------------- GL_NV_deep_texture3D ------------------------- */
+
+#if !defined(GL_NV_deep_texture3D)
+#define GL_NV_deep_texture3D 1
+
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+
+#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
+
+#endif /* !GL_NV_deep_texture3D */
+
+/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
+
+#if !defined(GL_NV_depth_buffer_float)
+#define GL_NV_depth_buffer_float 1
+
+#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
+#define GL_DEPTH32F_STENCIL8_NV 0x8DAC
+#define GL_FLOAT_32_UNSIGNED_INT_24_8_REV_NV 0x8DAD
+#define GL_DEPTH_BUFFER_FLOAT_MODE_NV 0x8DAF
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHDNVPROC) (GLdouble depth);
+typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSDNVPROC) (GLdouble zmin, GLdouble zmax);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFar);
+
+#define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV)
+#define glDepthBoundsdNV GLEW_GET_FUN(__glewDepthBoundsdNV)
+#define glDepthRangedNV GLEW_GET_FUN(__glewDepthRangedNV)
+
+#define GLEW_NV_depth_buffer_float GLEW_GET_VAR(__GLEW_NV_depth_buffer_float)
+
+#endif /* !GL_NV_depth_buffer_float */
+
+/* --------------------------- GL_NV_depth_clamp --------------------------- */
+
+#if !defined(GL_NV_depth_clamp)
+#define GL_NV_depth_clamp 1
+
+#define GL_DEPTH_CLAMP_NV 0x864F
+
+#define GLEW_NV_depth_clamp GLEW_GET_VAR(__GLEW_NV_depth_clamp)
+
+#endif /* !GL_NV_depth_clamp */
+
+/* ---------------------- GL_NV_depth_range_unclamped ---------------------- */
+
+#if !defined(GL_NV_depth_range_unclamped)
+#define GL_NV_depth_range_unclamped 1
+
+#define GL_SAMPLE_COUNT_BITS_NV 0x8864
+#define GL_CURRENT_SAMPLE_COUNT_QUERY_NV 0x8865
+#define GL_QUERY_RESULT_NV 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_NV 0x8867
+#define GL_SAMPLE_COUNT_NV 0x8914
+
+#define GLEW_NV_depth_range_unclamped GLEW_GET_VAR(__GLEW_NV_depth_range_unclamped)
+
+#endif /* !GL_NV_depth_range_unclamped */
+
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#if !defined(GL_NV_draw_texture)
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* !GL_NV_draw_texture */
+
+/* ---------------------------- GL_NV_evaluators --------------------------- */
+
+#if !defined(GL_NV_evaluators)
+#define GL_NV_evaluators 1
+
+#define GL_EVAL_2D_NV 0x86C0
+#define GL_EVAL_TRIANGULAR_2D_NV 0x86C1
+#define GL_MAP_TESSELLATION_NV 0x86C2
+#define GL_MAP_ATTRIB_U_ORDER_NV 0x86C3
+#define GL_MAP_ATTRIB_V_ORDER_NV 0x86C4
+#define GL_EVAL_FRACTIONAL_TESSELLATION_NV 0x86C5
+#define GL_EVAL_VERTEX_ATTRIB0_NV 0x86C6
+#define GL_EVAL_VERTEX_ATTRIB1_NV 0x86C7
+#define GL_EVAL_VERTEX_ATTRIB2_NV 0x86C8
+#define GL_EVAL_VERTEX_ATTRIB3_NV 0x86C9
+#define GL_EVAL_VERTEX_ATTRIB4_NV 0x86CA
+#define GL_EVAL_VERTEX_ATTRIB5_NV 0x86CB
+#define GL_EVAL_VERTEX_ATTRIB6_NV 0x86CC
+#define GL_EVAL_VERTEX_ATTRIB7_NV 0x86CD
+#define GL_EVAL_VERTEX_ATTRIB8_NV 0x86CE
+#define GL_EVAL_VERTEX_ATTRIB9_NV 0x86CF
+#define GL_EVAL_VERTEX_ATTRIB10_NV 0x86D0
+#define GL_EVAL_VERTEX_ATTRIB11_NV 0x86D1
+#define GL_EVAL_VERTEX_ATTRIB12_NV 0x86D2
+#define GL_EVAL_VERTEX_ATTRIB13_NV 0x86D3
+#define GL_EVAL_VERTEX_ATTRIB14_NV 0x86D4
+#define GL_EVAL_VERTEX_ATTRIB15_NV 0x86D5
+#define GL_MAX_MAP_TESSELLATION_NV 0x86D6
+#define GL_MAX_RATIONAL_EVAL_ORDER_NV 0x86D7
+
+typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
+
+#define glEvalMapsNV GLEW_GET_FUN(__glewEvalMapsNV)
+#define glGetMapAttribParameterfvNV GLEW_GET_FUN(__glewGetMapAttribParameterfvNV)
+#define glGetMapAttribParameterivNV GLEW_GET_FUN(__glewGetMapAttribParameterivNV)
+#define glGetMapControlPointsNV GLEW_GET_FUN(__glewGetMapControlPointsNV)
+#define glGetMapParameterfvNV GLEW_GET_FUN(__glewGetMapParameterfvNV)
+#define glGetMapParameterivNV GLEW_GET_FUN(__glewGetMapParameterivNV)
+#define glMapControlPointsNV GLEW_GET_FUN(__glewMapControlPointsNV)
+#define glMapParameterfvNV GLEW_GET_FUN(__glewMapParameterfvNV)
+#define glMapParameterivNV GLEW_GET_FUN(__glewMapParameterivNV)
+
+#define GLEW_NV_evaluators GLEW_GET_VAR(__GLEW_NV_evaluators)
+
+#endif /* !GL_NV_evaluators */
+
+/* ----------------------- GL_NV_explicit_multisample ---------------------- */
+
+#if !defined(GL_NV_explicit_multisample)
+#define GL_NV_explicit_multisample 1
+
+#define GL_SAMPLE_POSITION_NV 0x8E50
+#define GL_SAMPLE_MASK_NV 0x8E51
+#define GL_SAMPLE_MASK_VALUE_NV 0x8E52
+#define GL_TEXTURE_BINDING_RENDERBUFFER_NV 0x8E53
+#define GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV 0x8E54
+#define GL_TEXTURE_RENDERBUFFER_NV 0x8E55
+#define GL_SAMPLER_RENDERBUFFER_NV 0x8E56
+#define GL_INT_SAMPLER_RENDERBUFFER_NV 0x8E57
+#define GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV 0x8E58
+#define GL_MAX_SAMPLE_MASK_WORDS_NV 0x8E59
+
+typedef void (GLAPIENTRY * PFNGLGETMULTISAMPLEFVNVPROC) (GLenum pname, GLuint index, GLfloat* val);
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKINDEXEDNVPROC) (GLuint index, GLbitfield mask);
+typedef void (GLAPIENTRY * PFNGLTEXRENDERBUFFERNVPROC) (GLenum target, GLuint renderbuffer);
+
+#define glGetMultisamplefvNV GLEW_GET_FUN(__glewGetMultisamplefvNV)
+#define glSampleMaskIndexedNV GLEW_GET_FUN(__glewSampleMaskIndexedNV)
+#define glTexRenderbufferNV GLEW_GET_FUN(__glewTexRenderbufferNV)
+
+#define GLEW_NV_explicit_multisample GLEW_GET_VAR(__GLEW_NV_explicit_multisample)
+
+#endif /* !GL_NV_explicit_multisample */
+
+/* ------------------------------ GL_NV_fence ------------------------------ */
+
+#if !defined(GL_NV_fence)
+#define GL_NV_fence 1
+
+#define GL_ALL_COMPLETED_NV 0x84F2
+#define GL_FENCE_STATUS_NV 0x84F3
+#define GL_FENCE_CONDITION_NV 0x84F4
+
+typedef void (GLAPIENTRY * PFNGLDELETEFENCESNVPROC) (GLsizei n, const GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLFINISHFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLGENFENCESNVPROC) (GLsizei n, GLuint* fences);
+typedef void (GLAPIENTRY * PFNGLGETFENCEIVNVPROC) (GLuint fence, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFENCENVPROC) (GLuint fence);
+typedef void (GLAPIENTRY * PFNGLSETFENCENVPROC) (GLuint fence, GLenum condition);
+typedef GLboolean (GLAPIENTRY * PFNGLTESTFENCENVPROC) (GLuint fence);
+
+#define glDeleteFencesNV GLEW_GET_FUN(__glewDeleteFencesNV)
+#define glFinishFenceNV GLEW_GET_FUN(__glewFinishFenceNV)
+#define glGenFencesNV GLEW_GET_FUN(__glewGenFencesNV)
+#define glGetFenceivNV GLEW_GET_FUN(__glewGetFenceivNV)
+#define glIsFenceNV GLEW_GET_FUN(__glewIsFenceNV)
+#define glSetFenceNV GLEW_GET_FUN(__glewSetFenceNV)
+#define glTestFenceNV GLEW_GET_FUN(__glewTestFenceNV)
+
+#define GLEW_NV_fence GLEW_GET_VAR(__GLEW_NV_fence)
+
+#endif /* !GL_NV_fence */
+
+/* --------------------------- GL_NV_float_buffer -------------------------- */
+
+#if !defined(GL_NV_float_buffer)
+#define GL_NV_float_buffer 1
+
+#define GL_FLOAT_R_NV 0x8880
+#define GL_FLOAT_RG_NV 0x8881
+#define GL_FLOAT_RGB_NV 0x8882
+#define GL_FLOAT_RGBA_NV 0x8883
+#define GL_FLOAT_R16_NV 0x8884
+#define GL_FLOAT_R32_NV 0x8885
+#define GL_FLOAT_RG16_NV 0x8886
+#define GL_FLOAT_RG32_NV 0x8887
+#define GL_FLOAT_RGB16_NV 0x8888
+#define GL_FLOAT_RGB32_NV 0x8889
+#define GL_FLOAT_RGBA16_NV 0x888A
+#define GL_FLOAT_RGBA32_NV 0x888B
+#define GL_TEXTURE_FLOAT_COMPONENTS_NV 0x888C
+#define GL_FLOAT_CLEAR_COLOR_VALUE_NV 0x888D
+#define GL_FLOAT_RGBA_MODE_NV 0x888E
+
+#define GLEW_NV_float_buffer GLEW_GET_VAR(__GLEW_NV_float_buffer)
+
+#endif /* !GL_NV_float_buffer */
+
+/* --------------------------- GL_NV_fog_distance -------------------------- */
+
+#if !defined(GL_NV_fog_distance)
+#define GL_NV_fog_distance 1
+
+#define GL_FOG_DISTANCE_MODE_NV 0x855A
+#define GL_EYE_RADIAL_NV 0x855B
+#define GL_EYE_PLANE_ABSOLUTE_NV 0x855C
+
+#define GLEW_NV_fog_distance GLEW_GET_VAR(__GLEW_NV_fog_distance)
+
+#endif /* !GL_NV_fog_distance */
+
+/* ------------------------- GL_NV_fragment_program ------------------------ */
+
+#if !defined(GL_NV_fragment_program)
+#define GL_NV_fragment_program 1
+
+#define GL_MAX_FRAGMENT_PROGRAM_LOCAL_PARAMETERS_NV 0x8868
+#define GL_FRAGMENT_PROGRAM_NV 0x8870
+#define GL_MAX_TEXTURE_COORDS_NV 0x8871
+#define GL_MAX_TEXTURE_IMAGE_UNITS_NV 0x8872
+#define GL_FRAGMENT_PROGRAM_BINDING_NV 0x8873
+#define GL_PROGRAM_ERROR_STRING_NV 0x8874
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble *params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLdouble v[]);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FNVPROC) (GLuint id, GLsizei len, const GLubyte* name, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC) (GLuint id, GLsizei len, const GLubyte* name, const GLfloat v[]);
+
+#define glGetProgramNamedParameterdvNV GLEW_GET_FUN(__glewGetProgramNamedParameterdvNV)
+#define glGetProgramNamedParameterfvNV GLEW_GET_FUN(__glewGetProgramNamedParameterfvNV)
+#define glProgramNamedParameter4dNV GLEW_GET_FUN(__glewProgramNamedParameter4dNV)
+#define glProgramNamedParameter4dvNV GLEW_GET_FUN(__glewProgramNamedParameter4dvNV)
+#define glProgramNamedParameter4fNV GLEW_GET_FUN(__glewProgramNamedParameter4fNV)
+#define glProgramNamedParameter4fvNV GLEW_GET_FUN(__glewProgramNamedParameter4fvNV)
+
+#define GLEW_NV_fragment_program GLEW_GET_VAR(__GLEW_NV_fragment_program)
+
+#endif /* !GL_NV_fragment_program */
+
+/* ------------------------ GL_NV_fragment_program2 ------------------------ */
+
+#if !defined(GL_NV_fragment_program2)
+#define GL_NV_fragment_program2 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+#define GL_MAX_PROGRAM_IF_DEPTH_NV 0x88F6
+#define GL_MAX_PROGRAM_LOOP_DEPTH_NV 0x88F7
+#define GL_MAX_PROGRAM_LOOP_COUNT_NV 0x88F8
+
+#define GLEW_NV_fragment_program2 GLEW_GET_VAR(__GLEW_NV_fragment_program2)
+
+#endif /* !GL_NV_fragment_program2 */
+
+/* ------------------------ GL_NV_fragment_program4 ------------------------ */
+
+#if !defined(GL_NV_fragment_program4)
+#define GL_NV_fragment_program4 1
+
+#define GLEW_NV_fragment_program4 GLEW_GET_VAR(__GLEW_NV_fragment_program4)
+
+#endif /* !GL_NV_fragment_program4 */
+
+/* --------------------- GL_NV_fragment_program_option --------------------- */
+
+#if !defined(GL_NV_fragment_program_option)
+#define GL_NV_fragment_program_option 1
+
+#define GLEW_NV_fragment_program_option GLEW_GET_VAR(__GLEW_NV_fragment_program_option)
+
+#endif /* !GL_NV_fragment_program_option */
+
+/* ----------------- GL_NV_framebuffer_multisample_coverage ---------------- */
+
+#if !defined(GL_NV_framebuffer_multisample_coverage)
+#define GL_NV_framebuffer_multisample_coverage 1
+
+#define GL_RENDERBUFFER_COVERAGE_SAMPLES_NV 0x8CAB
+#define GL_RENDERBUFFER_COLOR_SAMPLES_NV 0x8E10
+#define GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV 0x8E11
+#define GL_MULTISAMPLE_COVERAGE_MODES_NV 0x8E12
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleCoverageNV GLEW_GET_FUN(__glewRenderbufferStorageMultisampleCoverageNV)
+
+#define GLEW_NV_framebuffer_multisample_coverage GLEW_GET_VAR(__GLEW_NV_framebuffer_multisample_coverage)
+
+#endif /* !GL_NV_framebuffer_multisample_coverage */
+
+/* ------------------------ GL_NV_geometry_program4 ------------------------ */
+
+#if !defined(GL_NV_geometry_program4)
+#define GL_NV_geometry_program4 1
+
+#define GL_GEOMETRY_PROGRAM_NV 0x8C26
+#define GL_MAX_PROGRAM_OUTPUT_VERTICES_NV 0x8C27
+#define GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV 0x8C28
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMVERTEXLIMITNVPROC) (GLenum target, GLint limit);
+
+#define glProgramVertexLimitNV GLEW_GET_FUN(__glewProgramVertexLimitNV)
+
+#define GLEW_NV_geometry_program4 GLEW_GET_VAR(__GLEW_NV_geometry_program4)
+
+#endif /* !GL_NV_geometry_program4 */
+
+/* ------------------------- GL_NV_geometry_shader4 ------------------------ */
+
+#if !defined(GL_NV_geometry_shader4)
+#define GL_NV_geometry_shader4 1
+
+#define GLEW_NV_geometry_shader4 GLEW_GET_VAR(__GLEW_NV_geometry_shader4)
+
+#endif /* !GL_NV_geometry_shader4 */
+
+/* --------------------------- GL_NV_gpu_program4 -------------------------- */
+
+#if !defined(GL_NV_gpu_program4)
+#define GL_NV_gpu_program4 1
+
+#define GL_MIN_PROGRAM_TEXEL_OFFSET_NV 0x8904
+#define GL_MAX_PROGRAM_TEXEL_OFFSET_NV 0x8905
+#define GL_PROGRAM_ATTRIB_COMPONENTS_NV 0x8906
+#define GL_PROGRAM_RESULT_COMPONENTS_NV 0x8907
+#define GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV 0x8908
+#define GL_MAX_PROGRAM_RESULT_COMPONENTS_NV 0x8909
+#define GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV 0x8DA5
+#define GL_MAX_PROGRAM_GENERIC_RESULTS_NV 0x8DA6
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4INVPROC) (GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC) (GLenum target, GLuint index, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UINVPROC) (GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC) (GLenum target, GLuint index, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum target, GLuint index, GLsizei count, const GLuint *params);
+
+#define glProgramEnvParameterI4iNV GLEW_GET_FUN(__glewProgramEnvParameterI4iNV)
+#define glProgramEnvParameterI4ivNV GLEW_GET_FUN(__glewProgramEnvParameterI4ivNV)
+#define glProgramEnvParameterI4uiNV GLEW_GET_FUN(__glewProgramEnvParameterI4uiNV)
+#define glProgramEnvParameterI4uivNV GLEW_GET_FUN(__glewProgramEnvParameterI4uivNV)
+#define glProgramEnvParametersI4ivNV GLEW_GET_FUN(__glewProgramEnvParametersI4ivNV)
+#define glProgramEnvParametersI4uivNV GLEW_GET_FUN(__glewProgramEnvParametersI4uivNV)
+#define glProgramLocalParameterI4iNV GLEW_GET_FUN(__glewProgramLocalParameterI4iNV)
+#define glProgramLocalParameterI4ivNV GLEW_GET_FUN(__glewProgramLocalParameterI4ivNV)
+#define glProgramLocalParameterI4uiNV GLEW_GET_FUN(__glewProgramLocalParameterI4uiNV)
+#define glProgramLocalParameterI4uivNV GLEW_GET_FUN(__glewProgramLocalParameterI4uivNV)
+#define glProgramLocalParametersI4ivNV GLEW_GET_FUN(__glewProgramLocalParametersI4ivNV)
+#define glProgramLocalParametersI4uivNV GLEW_GET_FUN(__glewProgramLocalParametersI4uivNV)
+
+#define GLEW_NV_gpu_program4 GLEW_GET_VAR(__GLEW_NV_gpu_program4)
+
+#endif /* !GL_NV_gpu_program4 */
+
+/* --------------------------- GL_NV_gpu_program5 -------------------------- */
+
+#if !defined(GL_NV_gpu_program5)
+#define GL_NV_gpu_program5 1
+
+#define GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV 0x8E5A
+#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5B
+#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV 0x8E5C
+#define GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV 0x8E5D
+#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5E
+#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV 0x8E5F
+
+#define GLEW_NV_gpu_program5 GLEW_GET_VAR(__GLEW_NV_gpu_program5)
+
+#endif /* !GL_NV_gpu_program5 */
+
+/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
+
+#if !defined(GL_NV_gpu_program_fp64)
+#define GL_NV_gpu_program_fp64 1
+
+#define GLEW_NV_gpu_program_fp64 GLEW_GET_VAR(__GLEW_NV_gpu_program_fp64)
+
+#endif /* !GL_NV_gpu_program_fp64 */
+
+/* --------------------------- GL_NV_gpu_shader5 --------------------------- */
+
+#if !defined(GL_NV_gpu_shader5)
+#define GL_NV_gpu_shader5 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+#define GL_INT8_NV 0x8FE0
+#define GL_INT8_VEC2_NV 0x8FE1
+#define GL_INT8_VEC3_NV 0x8FE2
+#define GL_INT8_VEC4_NV 0x8FE3
+#define GL_INT16_NV 0x8FE4
+#define GL_INT16_VEC2_NV 0x8FE5
+#define GL_INT16_VEC3_NV 0x8FE6
+#define GL_INT16_VEC4_NV 0x8FE7
+#define GL_INT64_VEC2_NV 0x8FE9
+#define GL_INT64_VEC3_NV 0x8FEA
+#define GL_INT64_VEC4_NV 0x8FEB
+#define GL_UNSIGNED_INT8_NV 0x8FEC
+#define GL_UNSIGNED_INT8_VEC2_NV 0x8FED
+#define GL_UNSIGNED_INT8_VEC3_NV 0x8FEE
+#define GL_UNSIGNED_INT8_VEC4_NV 0x8FEF
+#define GL_UNSIGNED_INT16_NV 0x8FF0
+#define GL_UNSIGNED_INT16_VEC2_NV 0x8FF1
+#define GL_UNSIGNED_INT16_VEC3_NV 0x8FF2
+#define GL_UNSIGNED_INT16_VEC4_NV 0x8FF3
+#define GL_UNSIGNED_INT64_VEC2_NV 0x8FF5
+#define GL_UNSIGNED_INT64_VEC3_NV 0x8FF6
+#define GL_UNSIGNED_INT64_VEC4_NV 0x8FF7
+#define GL_FLOAT16_NV 0x8FF8
+#define GL_FLOAT16_VEC2_NV 0x8FF9
+#define GL_FLOAT16_VEC3_NV 0x8FFA
+#define GL_FLOAT16_VEC4_NV 0x8FFB
+
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMI64VNVPROC) (GLuint program, GLint location, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64NVPROC) (GLuint program, GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64NVPROC) (GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4I64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64NVPROC) (GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4UI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64NVPROC) (GLint location, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64NVPROC) (GLint location, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLUNIFORM1UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLUNIFORM2UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLUNIFORM3UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64NVPROC) (GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4I64VNVPROC) (GLint location, GLsizei count, const GLint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64NVPROC) (GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLUNIFORM4UI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetUniformi64vNV GLEW_GET_FUN(__glewGetUniformi64vNV)
+#define glGetUniformui64vNV GLEW_GET_FUN(__glewGetUniformui64vNV)
+#define glProgramUniform1i64NV GLEW_GET_FUN(__glewProgramUniform1i64NV)
+#define glProgramUniform1i64vNV GLEW_GET_FUN(__glewProgramUniform1i64vNV)
+#define glProgramUniform1ui64NV GLEW_GET_FUN(__glewProgramUniform1ui64NV)
+#define glProgramUniform1ui64vNV GLEW_GET_FUN(__glewProgramUniform1ui64vNV)
+#define glProgramUniform2i64NV GLEW_GET_FUN(__glewProgramUniform2i64NV)
+#define glProgramUniform2i64vNV GLEW_GET_FUN(__glewProgramUniform2i64vNV)
+#define glProgramUniform2ui64NV GLEW_GET_FUN(__glewProgramUniform2ui64NV)
+#define glProgramUniform2ui64vNV GLEW_GET_FUN(__glewProgramUniform2ui64vNV)
+#define glProgramUniform3i64NV GLEW_GET_FUN(__glewProgramUniform3i64NV)
+#define glProgramUniform3i64vNV GLEW_GET_FUN(__glewProgramUniform3i64vNV)
+#define glProgramUniform3ui64NV GLEW_GET_FUN(__glewProgramUniform3ui64NV)
+#define glProgramUniform3ui64vNV GLEW_GET_FUN(__glewProgramUniform3ui64vNV)
+#define glProgramUniform4i64NV GLEW_GET_FUN(__glewProgramUniform4i64NV)
+#define glProgramUniform4i64vNV GLEW_GET_FUN(__glewProgramUniform4i64vNV)
+#define glProgramUniform4ui64NV GLEW_GET_FUN(__glewProgramUniform4ui64NV)
+#define glProgramUniform4ui64vNV GLEW_GET_FUN(__glewProgramUniform4ui64vNV)
+#define glUniform1i64NV GLEW_GET_FUN(__glewUniform1i64NV)
+#define glUniform1i64vNV GLEW_GET_FUN(__glewUniform1i64vNV)
+#define glUniform1ui64NV GLEW_GET_FUN(__glewUniform1ui64NV)
+#define glUniform1ui64vNV GLEW_GET_FUN(__glewUniform1ui64vNV)
+#define glUniform2i64NV GLEW_GET_FUN(__glewUniform2i64NV)
+#define glUniform2i64vNV GLEW_GET_FUN(__glewUniform2i64vNV)
+#define glUniform2ui64NV GLEW_GET_FUN(__glewUniform2ui64NV)
+#define glUniform2ui64vNV GLEW_GET_FUN(__glewUniform2ui64vNV)
+#define glUniform3i64NV GLEW_GET_FUN(__glewUniform3i64NV)
+#define glUniform3i64vNV GLEW_GET_FUN(__glewUniform3i64vNV)
+#define glUniform3ui64NV GLEW_GET_FUN(__glewUniform3ui64NV)
+#define glUniform3ui64vNV GLEW_GET_FUN(__glewUniform3ui64vNV)
+#define glUniform4i64NV GLEW_GET_FUN(__glewUniform4i64NV)
+#define glUniform4i64vNV GLEW_GET_FUN(__glewUniform4i64vNV)
+#define glUniform4ui64NV GLEW_GET_FUN(__glewUniform4ui64NV)
+#define glUniform4ui64vNV GLEW_GET_FUN(__glewUniform4ui64vNV)
+
+#define GLEW_NV_gpu_shader5 GLEW_GET_VAR(__GLEW_NV_gpu_shader5)
+
+#endif /* !GL_NV_gpu_shader5 */
+
+/* ---------------------------- GL_NV_half_float --------------------------- */
+
+#if !defined(GL_NV_half_float)
+#define GL_NV_half_float 1
+
+#define GL_HALF_FLOAT_NV 0x140B
+
+typedef unsigned short GLhalf;
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HNVPROC) (GLhalf red, GLhalf green, GLhalf blue, GLhalf alpha);
+typedef void (GLAPIENTRY * PFNGLCOLOR4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHNVPROC) (GLhalf fog);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDHVNVPROC) (const GLhalf* fog);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HNVPROC) (GLenum target, GLhalf s);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD1HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HNVPROC) (GLenum target, GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD2HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD3HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HNVPROC) (GLenum target, GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4HVNVPROC) (GLenum target, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HNVPROC) (GLhalf nx, GLhalf ny, GLhalf nz);
+typedef void (GLAPIENTRY * PFNGLNORMAL3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HNVPROC) (GLhalf red, GLhalf green, GLhalf blue);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLOR3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HNVPROC) (GLhalf s);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD1HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HNVPROC) (GLhalf s, GLhalf t);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HNVPROC) (GLhalf s, GLhalf t, GLhalf r);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HNVPROC) (GLhalf s, GLhalf t, GLhalf r, GLhalf q);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HNVPROC) (GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEX2HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HNVPROC) (GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEX3HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HNVPROC) (GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEX4HVNVPROC) (const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HNVPROC) (GLuint index, GLhalf x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HNVPROC) (GLuint index, GLhalf x, GLhalf y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HNVPROC) (GLuint index, GLhalf x, GLhalf y, GLhalf z, GLhalf w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4HVNVPROC) (GLuint index, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4HVNVPROC) (GLuint index, GLsizei n, const GLhalf* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHNVPROC) (GLhalf weight);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
+
+#define glColor3hNV GLEW_GET_FUN(__glewColor3hNV)
+#define glColor3hvNV GLEW_GET_FUN(__glewColor3hvNV)
+#define glColor4hNV GLEW_GET_FUN(__glewColor4hNV)
+#define glColor4hvNV GLEW_GET_FUN(__glewColor4hvNV)
+#define glFogCoordhNV GLEW_GET_FUN(__glewFogCoordhNV)
+#define glFogCoordhvNV GLEW_GET_FUN(__glewFogCoordhvNV)
+#define glMultiTexCoord1hNV GLEW_GET_FUN(__glewMultiTexCoord1hNV)
+#define glMultiTexCoord1hvNV GLEW_GET_FUN(__glewMultiTexCoord1hvNV)
+#define glMultiTexCoord2hNV GLEW_GET_FUN(__glewMultiTexCoord2hNV)
+#define glMultiTexCoord2hvNV GLEW_GET_FUN(__glewMultiTexCoord2hvNV)
+#define glMultiTexCoord3hNV GLEW_GET_FUN(__glewMultiTexCoord3hNV)
+#define glMultiTexCoord3hvNV GLEW_GET_FUN(__glewMultiTexCoord3hvNV)
+#define glMultiTexCoord4hNV GLEW_GET_FUN(__glewMultiTexCoord4hNV)
+#define glMultiTexCoord4hvNV GLEW_GET_FUN(__glewMultiTexCoord4hvNV)
+#define glNormal3hNV GLEW_GET_FUN(__glewNormal3hNV)
+#define glNormal3hvNV GLEW_GET_FUN(__glewNormal3hvNV)
+#define glSecondaryColor3hNV GLEW_GET_FUN(__glewSecondaryColor3hNV)
+#define glSecondaryColor3hvNV GLEW_GET_FUN(__glewSecondaryColor3hvNV)
+#define glTexCoord1hNV GLEW_GET_FUN(__glewTexCoord1hNV)
+#define glTexCoord1hvNV GLEW_GET_FUN(__glewTexCoord1hvNV)
+#define glTexCoord2hNV GLEW_GET_FUN(__glewTexCoord2hNV)
+#define glTexCoord2hvNV GLEW_GET_FUN(__glewTexCoord2hvNV)
+#define glTexCoord3hNV GLEW_GET_FUN(__glewTexCoord3hNV)
+#define glTexCoord3hvNV GLEW_GET_FUN(__glewTexCoord3hvNV)
+#define glTexCoord4hNV GLEW_GET_FUN(__glewTexCoord4hNV)
+#define glTexCoord4hvNV GLEW_GET_FUN(__glewTexCoord4hvNV)
+#define glVertex2hNV GLEW_GET_FUN(__glewVertex2hNV)
+#define glVertex2hvNV GLEW_GET_FUN(__glewVertex2hvNV)
+#define glVertex3hNV GLEW_GET_FUN(__glewVertex3hNV)
+#define glVertex3hvNV GLEW_GET_FUN(__glewVertex3hvNV)
+#define glVertex4hNV GLEW_GET_FUN(__glewVertex4hNV)
+#define glVertex4hvNV GLEW_GET_FUN(__glewVertex4hvNV)
+#define glVertexAttrib1hNV GLEW_GET_FUN(__glewVertexAttrib1hNV)
+#define glVertexAttrib1hvNV GLEW_GET_FUN(__glewVertexAttrib1hvNV)
+#define glVertexAttrib2hNV GLEW_GET_FUN(__glewVertexAttrib2hNV)
+#define glVertexAttrib2hvNV GLEW_GET_FUN(__glewVertexAttrib2hvNV)
+#define glVertexAttrib3hNV GLEW_GET_FUN(__glewVertexAttrib3hNV)
+#define glVertexAttrib3hvNV GLEW_GET_FUN(__glewVertexAttrib3hvNV)
+#define glVertexAttrib4hNV GLEW_GET_FUN(__glewVertexAttrib4hNV)
+#define glVertexAttrib4hvNV GLEW_GET_FUN(__glewVertexAttrib4hvNV)
+#define glVertexAttribs1hvNV GLEW_GET_FUN(__glewVertexAttribs1hvNV)
+#define glVertexAttribs2hvNV GLEW_GET_FUN(__glewVertexAttribs2hvNV)
+#define glVertexAttribs3hvNV GLEW_GET_FUN(__glewVertexAttribs3hvNV)
+#define glVertexAttribs4hvNV GLEW_GET_FUN(__glewVertexAttribs4hvNV)
+#define glVertexWeighthNV GLEW_GET_FUN(__glewVertexWeighthNV)
+#define glVertexWeighthvNV GLEW_GET_FUN(__glewVertexWeighthvNV)
+
+#define GLEW_NV_half_float GLEW_GET_VAR(__GLEW_NV_half_float)
+
+#endif /* !GL_NV_half_float */
+
+/* ------------------------ GL_NV_light_max_exponent ----------------------- */
+
+#if !defined(GL_NV_light_max_exponent)
+#define GL_NV_light_max_exponent 1
+
+#define GL_MAX_SHININESS_NV 0x8504
+#define GL_MAX_SPOT_EXPONENT_NV 0x8505
+
+#define GLEW_NV_light_max_exponent GLEW_GET_VAR(__GLEW_NV_light_max_exponent)
+
+#endif /* !GL_NV_light_max_exponent */
+
+/* ----------------------- GL_NV_multisample_coverage ---------------------- */
+
+#if !defined(GL_NV_multisample_coverage)
+#define GL_NV_multisample_coverage 1
+
+#define GL_COVERAGE_SAMPLES_NV 0x80A9
+#define GL_COLOR_SAMPLES_NV 0x8E20
+
+#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
+
+#endif /* !GL_NV_multisample_coverage */
+
+/* --------------------- GL_NV_multisample_filter_hint --------------------- */
+
+#if !defined(GL_NV_multisample_filter_hint)
+#define GL_NV_multisample_filter_hint 1
+
+#define GL_MULTISAMPLE_FILTER_HINT_NV 0x8534
+
+#define GLEW_NV_multisample_filter_hint GLEW_GET_VAR(__GLEW_NV_multisample_filter_hint)
+
+#endif /* !GL_NV_multisample_filter_hint */
+
+/* ------------------------- GL_NV_occlusion_query ------------------------- */
+
+#if !defined(GL_NV_occlusion_query)
+#define GL_NV_occlusion_query 1
+
+#define GL_PIXEL_COUNTER_BITS_NV 0x8864
+#define GL_CURRENT_OCCLUSION_QUERY_ID_NV 0x8865
+#define GL_PIXEL_COUNT_NV 0x8866
+#define GL_PIXEL_COUNT_AVAILABLE_NV 0x8867
+
+typedef void (GLAPIENTRY * PFNGLBEGINOCCLUSIONQUERYNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEOCCLUSIONQUERIESNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDOCCLUSIONQUERYNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGENOCCLUSIONQUERIESNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETOCCLUSIONQUERYUIVNVPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISOCCLUSIONQUERYNVPROC) (GLuint id);
+
+#define glBeginOcclusionQueryNV GLEW_GET_FUN(__glewBeginOcclusionQueryNV)
+#define glDeleteOcclusionQueriesNV GLEW_GET_FUN(__glewDeleteOcclusionQueriesNV)
+#define glEndOcclusionQueryNV GLEW_GET_FUN(__glewEndOcclusionQueryNV)
+#define glGenOcclusionQueriesNV GLEW_GET_FUN(__glewGenOcclusionQueriesNV)
+#define glGetOcclusionQueryivNV GLEW_GET_FUN(__glewGetOcclusionQueryivNV)
+#define glGetOcclusionQueryuivNV GLEW_GET_FUN(__glewGetOcclusionQueryuivNV)
+#define glIsOcclusionQueryNV GLEW_GET_FUN(__glewIsOcclusionQueryNV)
+
+#define GLEW_NV_occlusion_query GLEW_GET_VAR(__GLEW_NV_occlusion_query)
+
+#endif /* !GL_NV_occlusion_query */
+
+/* ----------------------- GL_NV_packed_depth_stencil ---------------------- */
+
+#if !defined(GL_NV_packed_depth_stencil)
+#define GL_NV_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_NV 0x84F9
+#define GL_UNSIGNED_INT_24_8_NV 0x84FA
+
+#define GLEW_NV_packed_depth_stencil GLEW_GET_VAR(__GLEW_NV_packed_depth_stencil)
+
+#endif /* !GL_NV_packed_depth_stencil */
+
+/* --------------------- GL_NV_parameter_buffer_object --------------------- */
+
+#if !defined(GL_NV_parameter_buffer_object)
+#define GL_NV_parameter_buffer_object 1
+
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV 0x8DA0
+#define GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV 0x8DA1
+#define GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV 0x8DA2
+#define GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV 0x8DA3
+#define GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV 0x8DA4
+
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLuint *params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target, GLuint buffer, GLuint index, GLsizei count, const GLfloat *params);
+
+#define glProgramBufferParametersIivNV GLEW_GET_FUN(__glewProgramBufferParametersIivNV)
+#define glProgramBufferParametersIuivNV GLEW_GET_FUN(__glewProgramBufferParametersIuivNV)
+#define glProgramBufferParametersfvNV GLEW_GET_FUN(__glewProgramBufferParametersfvNV)
+
+#define GLEW_NV_parameter_buffer_object GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object)
+
+#endif /* !GL_NV_parameter_buffer_object */
+
+/* --------------------- GL_NV_parameter_buffer_object2 -------------------- */
+
+#if !defined(GL_NV_parameter_buffer_object2)
+#define GL_NV_parameter_buffer_object2 1
+
+#define GLEW_NV_parameter_buffer_object2 GLEW_GET_VAR(__GLEW_NV_parameter_buffer_object2)
+
+#endif /* !GL_NV_parameter_buffer_object2 */
+
+/* -------------------------- GL_NV_path_rendering ------------------------- */
+
+#if !defined(GL_NV_path_rendering)
+#define GL_NV_path_rendering 1
+
+#define GL_CLOSE_PATH_NV 0x00
+#define GL_BOLD_BIT_NV 0x01
+#define GL_GLYPH_WIDTH_BIT_NV 0x01
+#define GL_GLYPH_HEIGHT_BIT_NV 0x02
+#define GL_ITALIC_BIT_NV 0x02
+#define GL_MOVE_TO_NV 0x02
+#define GL_RELATIVE_MOVE_TO_NV 0x03
+#define GL_LINE_TO_NV 0x04
+#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
+#define GL_RELATIVE_LINE_TO_NV 0x05
+#define GL_HORIZONTAL_LINE_TO_NV 0x06
+#define GL_RELATIVE_HORIZONTAL_LINE_TO_NV 0x07
+#define GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV 0x08
+#define GL_VERTICAL_LINE_TO_NV 0x08
+#define GL_RELATIVE_VERTICAL_LINE_TO_NV 0x09
+#define GL_QUADRATIC_CURVE_TO_NV 0x0A
+#define GL_RELATIVE_QUADRATIC_CURVE_TO_NV 0x0B
+#define GL_CUBIC_CURVE_TO_NV 0x0C
+#define GL_RELATIVE_CUBIC_CURVE_TO_NV 0x0D
+#define GL_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0E
+#define GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV 0x0F
+#define GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV 0x10
+#define GL_SMOOTH_CUBIC_CURVE_TO_NV 0x10
+#define GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV 0x11
+#define GL_SMALL_CCW_ARC_TO_NV 0x12
+#define GL_RELATIVE_SMALL_CCW_ARC_TO_NV 0x13
+#define GL_SMALL_CW_ARC_TO_NV 0x14
+#define GL_RELATIVE_SMALL_CW_ARC_TO_NV 0x15
+#define GL_LARGE_CCW_ARC_TO_NV 0x16
+#define GL_RELATIVE_LARGE_CCW_ARC_TO_NV 0x17
+#define GL_LARGE_CW_ARC_TO_NV 0x18
+#define GL_RELATIVE_LARGE_CW_ARC_TO_NV 0x19
+#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
+#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
+#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
+#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
+#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
+#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
+#define GL_ARC_TO_NV 0xFE
+#define GL_RELATIVE_ARC_TO_NV 0xFF
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_PRIMARY_COLOR 0x8577
+#define GL_PATH_FORMAT_SVG_NV 0x9070
+#define GL_PATH_FORMAT_PS_NV 0x9071
+#define GL_STANDARD_FONT_NAME_NV 0x9072
+#define GL_SYSTEM_FONT_NAME_NV 0x9073
+#define GL_FILE_NAME_NV 0x9074
+#define GL_PATH_STROKE_WIDTH_NV 0x9075
+#define GL_PATH_END_CAPS_NV 0x9076
+#define GL_PATH_INITIAL_END_CAP_NV 0x9077
+#define GL_PATH_TERMINAL_END_CAP_NV 0x9078
+#define GL_PATH_JOIN_STYLE_NV 0x9079
+#define GL_PATH_MITER_LIMIT_NV 0x907A
+#define GL_PATH_DASH_CAPS_NV 0x907B
+#define GL_PATH_INITIAL_DASH_CAP_NV 0x907C
+#define GL_PATH_TERMINAL_DASH_CAP_NV 0x907D
+#define GL_PATH_DASH_OFFSET_NV 0x907E
+#define GL_PATH_CLIENT_LENGTH_NV 0x907F
+#define GL_PATH_FILL_MODE_NV 0x9080
+#define GL_PATH_FILL_MASK_NV 0x9081
+#define GL_PATH_FILL_COVER_MODE_NV 0x9082
+#define GL_PATH_STROKE_COVER_MODE_NV 0x9083
+#define GL_PATH_STROKE_MASK_NV 0x9084
+#define GL_COUNT_UP_NV 0x9088
+#define GL_COUNT_DOWN_NV 0x9089
+#define GL_PATH_OBJECT_BOUNDING_BOX_NV 0x908A
+#define GL_CONVEX_HULL_NV 0x908B
+#define GL_BOUNDING_BOX_NV 0x908D
+#define GL_TRANSLATE_X_NV 0x908E
+#define GL_TRANSLATE_Y_NV 0x908F
+#define GL_TRANSLATE_2D_NV 0x9090
+#define GL_TRANSLATE_3D_NV 0x9091
+#define GL_AFFINE_2D_NV 0x9092
+#define GL_AFFINE_3D_NV 0x9094
+#define GL_TRANSPOSE_AFFINE_2D_NV 0x9096
+#define GL_TRANSPOSE_AFFINE_3D_NV 0x9098
+#define GL_UTF8_NV 0x909A
+#define GL_UTF16_NV 0x909B
+#define GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV 0x909C
+#define GL_PATH_COMMAND_COUNT_NV 0x909D
+#define GL_PATH_COORD_COUNT_NV 0x909E
+#define GL_PATH_DASH_ARRAY_COUNT_NV 0x909F
+#define GL_PATH_COMPUTED_LENGTH_NV 0x90A0
+#define GL_PATH_FILL_BOUNDING_BOX_NV 0x90A1
+#define GL_PATH_STROKE_BOUNDING_BOX_NV 0x90A2
+#define GL_SQUARE_NV 0x90A3
+#define GL_ROUND_NV 0x90A4
+#define GL_TRIANGULAR_NV 0x90A5
+#define GL_BEVEL_NV 0x90A6
+#define GL_MITER_REVERT_NV 0x90A7
+#define GL_MITER_TRUNCATE_NV 0x90A8
+#define GL_SKIP_MISSING_GLYPH_NV 0x90A9
+#define GL_USE_MISSING_GLYPH_NV 0x90AA
+#define GL_PATH_ERROR_POSITION_NV 0x90AB
+#define GL_PATH_FOG_GEN_MODE_NV 0x90AC
+#define GL_ACCUM_ADJACENT_PAIRS_NV 0x90AD
+#define GL_ADJACENT_PAIRS_NV 0x90AE
+#define GL_FIRST_TO_REST_NV 0x90AF
+#define GL_PATH_GEN_MODE_NV 0x90B0
+#define GL_PATH_GEN_COEFF_NV 0x90B1
+#define GL_PATH_GEN_COLOR_FORMAT_NV 0x90B2
+#define GL_PATH_GEN_COMPONENTS_NV 0x90B3
+#define GL_PATH_DASH_OFFSET_RESET_NV 0x90B4
+#define GL_MOVE_TO_RESETS_NV 0x90B5
+#define GL_MOVE_TO_CONTINUES_NV 0x90B6
+#define GL_PATH_STENCIL_FUNC_NV 0x90B7
+#define GL_PATH_STENCIL_REF_NV 0x90B8
+#define GL_PATH_STENCIL_VALUE_MASK_NV 0x90B9
+#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
+#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
+#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
+
+typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHNVPROC) (GLuint path, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLCOVERSTROKEPATHNVPROC) (GLuint name, GLenum coverMode);
+typedef void (GLAPIENTRY * PFNGLDELETEPATHSNVPROC) (GLuint path, GLsizei range);
+typedef GLuint (GLAPIENTRY * PFNGLGENPATHSNVPROC) (GLsizei range);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENFVNVPROC) (GLenum color, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOLORGENIVNVPROC) (GLenum color, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOMMANDSNVPROC) (GLuint name, GLubyte* commands);
+typedef void (GLAPIENTRY * PFNGLGETPATHCOORDSNVPROC) (GLuint name, GLfloat* coords);
+typedef void (GLAPIENTRY * PFNGLGETPATHDASHARRAYNVPROC) (GLuint name, GLfloat* dashArray);
+typedef GLfloat (GLAPIENTRY * PFNGLGETPATHLENGTHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICRANGENVPROC) (GLbitfield metricQueryMask, GLuint fistPathName, GLsizei numPaths, GLsizei stride, GLfloat* metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHMETRICSNVPROC) (GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLsizei stride, GLfloat *metrics);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERFVNVPROC) (GLuint name, GLenum param, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHPARAMETERIVNVPROC) (GLuint name, GLenum param, GLint* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHSPACINGNVPROC) (GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat *returnedSpacing);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENFVNVPROC) (GLenum texCoordSet, GLenum pname, GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLGETPATHTEXGENIVNVPROC) (GLenum texCoordSet, GLenum pname, GLint* value);
+typedef void (GLAPIENTRY * PFNGLINTERPOLATEPATHSNVPROC) (GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight);
+typedef GLboolean (GLAPIENTRY * PFNGLISPATHNVPROC) (GLuint path);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINFILLPATHNVPROC) (GLuint path, GLuint mask, GLfloat x, GLfloat y);
+typedef GLboolean (GLAPIENTRY * PFNGLISPOINTINSTROKEPATHNVPROC) (GLuint path, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLPATHCOLORGENNVPROC) (GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat* coeffs);
+typedef void (GLAPIENTRY * PFNGLPATHCOMMANDSNVPROC) (GLuint path, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOORDSNVPROC) (GLuint path, GLsizei numCoords, GLenum coordType, const void* coords);
+typedef void (GLAPIENTRY * PFNGLPATHCOVERDEPTHFUNCNVPROC) (GLenum zfunc);
+typedef void (GLAPIENTRY * PFNGLPATHDASHARRAYNVPROC) (GLuint path, GLsizei dashCount, const GLfloat* dashArray);
+typedef void (GLAPIENTRY * PFNGLPATHFOGGENNVPROC) (GLenum genMode);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHRANGENVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHGLYPHSNVPROC) (GLuint firstPathName, GLenum fontTarget, const void* fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid*charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname, GLfloat value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
+typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
+typedef void (GLAPIENTRY * PFNGLPATHSUBCOORDSNVPROC) (GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const void* coords);
+typedef void (GLAPIENTRY * PFNGLPATHTEXGENNVPROC) (GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat* coeffs);
+typedef GLboolean (GLAPIENTRY * PFNGLPOINTALONGPATHNVPROC) (GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat* x, GLfloat *y, GLfloat *tangentX, GLfloat *tangentY);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILFILLPATHNVPROC) (GLuint path, GLenum fillMode, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat *transformValues);
+typedef void (GLAPIENTRY * PFNGLSTENCILSTROKEPATHNVPROC) (GLuint path, GLint reference, GLuint mask);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMPATHNVPROC) (GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat* transformValues);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei numPaths, const GLuint paths[], const GLfloat weights[]);
+
+#define glCopyPathNV GLEW_GET_FUN(__glewCopyPathNV)
+#define glCoverFillPathInstancedNV GLEW_GET_FUN(__glewCoverFillPathInstancedNV)
+#define glCoverFillPathNV GLEW_GET_FUN(__glewCoverFillPathNV)
+#define glCoverStrokePathInstancedNV GLEW_GET_FUN(__glewCoverStrokePathInstancedNV)
+#define glCoverStrokePathNV GLEW_GET_FUN(__glewCoverStrokePathNV)
+#define glDeletePathsNV GLEW_GET_FUN(__glewDeletePathsNV)
+#define glGenPathsNV GLEW_GET_FUN(__glewGenPathsNV)
+#define glGetPathColorGenfvNV GLEW_GET_FUN(__glewGetPathColorGenfvNV)
+#define glGetPathColorGenivNV GLEW_GET_FUN(__glewGetPathColorGenivNV)
+#define glGetPathCommandsNV GLEW_GET_FUN(__glewGetPathCommandsNV)
+#define glGetPathCoordsNV GLEW_GET_FUN(__glewGetPathCoordsNV)
+#define glGetPathDashArrayNV GLEW_GET_FUN(__glewGetPathDashArrayNV)
+#define glGetPathLengthNV GLEW_GET_FUN(__glewGetPathLengthNV)
+#define glGetPathMetricRangeNV GLEW_GET_FUN(__glewGetPathMetricRangeNV)
+#define glGetPathMetricsNV GLEW_GET_FUN(__glewGetPathMetricsNV)
+#define glGetPathParameterfvNV GLEW_GET_FUN(__glewGetPathParameterfvNV)
+#define glGetPathParameterivNV GLEW_GET_FUN(__glewGetPathParameterivNV)
+#define glGetPathSpacingNV GLEW_GET_FUN(__glewGetPathSpacingNV)
+#define glGetPathTexGenfvNV GLEW_GET_FUN(__glewGetPathTexGenfvNV)
+#define glGetPathTexGenivNV GLEW_GET_FUN(__glewGetPathTexGenivNV)
+#define glInterpolatePathsNV GLEW_GET_FUN(__glewInterpolatePathsNV)
+#define glIsPathNV GLEW_GET_FUN(__glewIsPathNV)
+#define glIsPointInFillPathNV GLEW_GET_FUN(__glewIsPointInFillPathNV)
+#define glIsPointInStrokePathNV GLEW_GET_FUN(__glewIsPointInStrokePathNV)
+#define glPathColorGenNV GLEW_GET_FUN(__glewPathColorGenNV)
+#define glPathCommandsNV GLEW_GET_FUN(__glewPathCommandsNV)
+#define glPathCoordsNV GLEW_GET_FUN(__glewPathCoordsNV)
+#define glPathCoverDepthFuncNV GLEW_GET_FUN(__glewPathCoverDepthFuncNV)
+#define glPathDashArrayNV GLEW_GET_FUN(__glewPathDashArrayNV)
+#define glPathFogGenNV GLEW_GET_FUN(__glewPathFogGenNV)
+#define glPathGlyphRangeNV GLEW_GET_FUN(__glewPathGlyphRangeNV)
+#define glPathGlyphsNV GLEW_GET_FUN(__glewPathGlyphsNV)
+#define glPathParameterfNV GLEW_GET_FUN(__glewPathParameterfNV)
+#define glPathParameterfvNV GLEW_GET_FUN(__glewPathParameterfvNV)
+#define glPathParameteriNV GLEW_GET_FUN(__glewPathParameteriNV)
+#define glPathParameterivNV GLEW_GET_FUN(__glewPathParameterivNV)
+#define glPathStencilDepthOffsetNV GLEW_GET_FUN(__glewPathStencilDepthOffsetNV)
+#define glPathStencilFuncNV GLEW_GET_FUN(__glewPathStencilFuncNV)
+#define glPathStringNV GLEW_GET_FUN(__glewPathStringNV)
+#define glPathSubCommandsNV GLEW_GET_FUN(__glewPathSubCommandsNV)
+#define glPathSubCoordsNV GLEW_GET_FUN(__glewPathSubCoordsNV)
+#define glPathTexGenNV GLEW_GET_FUN(__glewPathTexGenNV)
+#define glPointAlongPathNV GLEW_GET_FUN(__glewPointAlongPathNV)
+#define glStencilFillPathInstancedNV GLEW_GET_FUN(__glewStencilFillPathInstancedNV)
+#define glStencilFillPathNV GLEW_GET_FUN(__glewStencilFillPathNV)
+#define glStencilStrokePathInstancedNV GLEW_GET_FUN(__glewStencilStrokePathInstancedNV)
+#define glStencilStrokePathNV GLEW_GET_FUN(__glewStencilStrokePathNV)
+#define glTransformPathNV GLEW_GET_FUN(__glewTransformPathNV)
+#define glWeightPathsNV GLEW_GET_FUN(__glewWeightPathsNV)
+
+#define GLEW_NV_path_rendering GLEW_GET_VAR(__GLEW_NV_path_rendering)
+
+#endif /* !GL_NV_path_rendering */
+
+/* ------------------------- GL_NV_pixel_data_range ------------------------ */
+
+#if !defined(GL_NV_pixel_data_range)
+#define GL_NV_pixel_data_range 1
+
+#define GL_WRITE_PIXEL_DATA_RANGE_NV 0x8878
+#define GL_READ_PIXEL_DATA_RANGE_NV 0x8879
+#define GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV 0x887A
+#define GL_READ_PIXEL_DATA_RANGE_LENGTH_NV 0x887B
+#define GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV 0x887C
+#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
+
+typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+
+#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
+#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
+
+#define GLEW_NV_pixel_data_range GLEW_GET_VAR(__GLEW_NV_pixel_data_range)
+
+#endif /* !GL_NV_pixel_data_range */
+
+/* --------------------------- GL_NV_point_sprite -------------------------- */
+
+#if !defined(GL_NV_point_sprite)
+#define GL_NV_point_sprite 1
+
+#define GL_POINT_SPRITE_NV 0x8861
+#define GL_COORD_REPLACE_NV 0x8862
+#define GL_POINT_SPRITE_R_MODE_NV 0x8863
+
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+
+#define glPointParameteriNV GLEW_GET_FUN(__glewPointParameteriNV)
+#define glPointParameterivNV GLEW_GET_FUN(__glewPointParameterivNV)
+
+#define GLEW_NV_point_sprite GLEW_GET_VAR(__GLEW_NV_point_sprite)
+
+#endif /* !GL_NV_point_sprite */
+
+/* -------------------------- GL_NV_present_video -------------------------- */
+
+#if !defined(GL_NV_present_video)
+#define GL_NV_present_video 1
+
+#define GL_FRAME_NV 0x8E26
+#define GL_FIELDS_NV 0x8E27
+#define GL_CURRENT_TIME_NV 0x8E28
+#define GL_NUM_FILL_STREAMS_NV 0x8E29
+#define GL_PRESENT_TIME_NV 0x8E2A
+#define GL_PRESENT_DURATION_NV 0x8E2B
+
+typedef void (GLAPIENTRY * PFNGLGETVIDEOI64VNVPROC) (GLuint video_slot, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOIVNVPROC) (GLuint video_slot, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUI64VNVPROC) (GLuint video_slot, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOUIVNVPROC) (GLuint video_slot, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEDUALFILLNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLenum target1, GLuint fill1, GLenum target2, GLuint fill2, GLenum target3, GLuint fill3);
+typedef void (GLAPIENTRY * PFNGLPRESENTFRAMEKEYEDNVPROC) (GLuint video_slot, GLuint64EXT minPresentTime, GLuint beginPresentTimeId, GLuint presentDurationId, GLenum type, GLenum target0, GLuint fill0, GLuint key0, GLenum target1, GLuint fill1, GLuint key1);
+
+#define glGetVideoi64vNV GLEW_GET_FUN(__glewGetVideoi64vNV)
+#define glGetVideoivNV GLEW_GET_FUN(__glewGetVideoivNV)
+#define glGetVideoui64vNV GLEW_GET_FUN(__glewGetVideoui64vNV)
+#define glGetVideouivNV GLEW_GET_FUN(__glewGetVideouivNV)
+#define glPresentFrameDualFillNV GLEW_GET_FUN(__glewPresentFrameDualFillNV)
+#define glPresentFrameKeyedNV GLEW_GET_FUN(__glewPresentFrameKeyedNV)
+
+#define GLEW_NV_present_video GLEW_GET_VAR(__GLEW_NV_present_video)
+
+#endif /* !GL_NV_present_video */
+
+/* ------------------------ GL_NV_primitive_restart ------------------------ */
+
+#if !defined(GL_NV_primitive_restart)
+#define GL_NV_primitive_restart 1
+
+#define GL_PRIMITIVE_RESTART_NV 0x8558
+#define GL_PRIMITIVE_RESTART_INDEX_NV 0x8559
+
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTINDEXNVPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLPRIMITIVERESTARTNVPROC) (void);
+
+#define glPrimitiveRestartIndexNV GLEW_GET_FUN(__glewPrimitiveRestartIndexNV)
+#define glPrimitiveRestartNV GLEW_GET_FUN(__glewPrimitiveRestartNV)
+
+#define GLEW_NV_primitive_restart GLEW_GET_VAR(__GLEW_NV_primitive_restart)
+
+#endif /* !GL_NV_primitive_restart */
+
+/* ------------------------ GL_NV_register_combiners ----------------------- */
+
+#if !defined(GL_NV_register_combiners)
+#define GL_NV_register_combiners 1
+
+#define GL_REGISTER_COMBINERS_NV 0x8522
+#define GL_VARIABLE_A_NV 0x8523
+#define GL_VARIABLE_B_NV 0x8524
+#define GL_VARIABLE_C_NV 0x8525
+#define GL_VARIABLE_D_NV 0x8526
+#define GL_VARIABLE_E_NV 0x8527
+#define GL_VARIABLE_F_NV 0x8528
+#define GL_VARIABLE_G_NV 0x8529
+#define GL_CONSTANT_COLOR0_NV 0x852A
+#define GL_CONSTANT_COLOR1_NV 0x852B
+#define GL_PRIMARY_COLOR_NV 0x852C
+#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_SPARE0_NV 0x852E
+#define GL_SPARE1_NV 0x852F
+#define GL_DISCARD_NV 0x8530
+#define GL_E_TIMES_F_NV 0x8531
+#define GL_SPARE0_PLUS_SECONDARY_COLOR_NV 0x8532
+#define GL_UNSIGNED_IDENTITY_NV 0x8536
+#define GL_UNSIGNED_INVERT_NV 0x8537
+#define GL_EXPAND_NORMAL_NV 0x8538
+#define GL_EXPAND_NEGATE_NV 0x8539
+#define GL_HALF_BIAS_NORMAL_NV 0x853A
+#define GL_HALF_BIAS_NEGATE_NV 0x853B
+#define GL_SIGNED_IDENTITY_NV 0x853C
+#define GL_SIGNED_NEGATE_NV 0x853D
+#define GL_SCALE_BY_TWO_NV 0x853E
+#define GL_SCALE_BY_FOUR_NV 0x853F
+#define GL_SCALE_BY_ONE_HALF_NV 0x8540
+#define GL_BIAS_BY_NEGATIVE_ONE_HALF_NV 0x8541
+#define GL_COMBINER_INPUT_NV 0x8542
+#define GL_COMBINER_MAPPING_NV 0x8543
+#define GL_COMBINER_COMPONENT_USAGE_NV 0x8544
+#define GL_COMBINER_AB_DOT_PRODUCT_NV 0x8545
+#define GL_COMBINER_CD_DOT_PRODUCT_NV 0x8546
+#define GL_COMBINER_MUX_SUM_NV 0x8547
+#define GL_COMBINER_SCALE_NV 0x8548
+#define GL_COMBINER_BIAS_NV 0x8549
+#define GL_COMBINER_AB_OUTPUT_NV 0x854A
+#define GL_COMBINER_CD_OUTPUT_NV 0x854B
+#define GL_COMBINER_SUM_OUTPUT_NV 0x854C
+#define GL_MAX_GENERAL_COMBINERS_NV 0x854D
+#define GL_NUM_GENERAL_COMBINERS_NV 0x854E
+#define GL_COLOR_SUM_CLAMP_NV 0x854F
+#define GL_COMBINER0_NV 0x8550
+#define GL_COMBINER1_NV 0x8551
+#define GL_COMBINER2_NV 0x8552
+#define GL_COMBINER3_NV 0x8553
+#define GL_COMBINER4_NV 0x8554
+#define GL_COMBINER5_NV 0x8555
+#define GL_COMBINER6_NV 0x8556
+#define GL_COMBINER7_NV 0x8557
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERINPUTNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLCOMBINEROUTPUTNVPROC) (GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERFVNVPROC) (GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERINVPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLCOMBINERPARAMETERIVNVPROC) (GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLFINALCOMBINERINPUTNVPROC) (GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC) (GLenum stage, GLenum portion, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC) (GLenum variable, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC) (GLenum variable, GLenum pname, GLint* params);
+
+#define glCombinerInputNV GLEW_GET_FUN(__glewCombinerInputNV)
+#define glCombinerOutputNV GLEW_GET_FUN(__glewCombinerOutputNV)
+#define glCombinerParameterfNV GLEW_GET_FUN(__glewCombinerParameterfNV)
+#define glCombinerParameterfvNV GLEW_GET_FUN(__glewCombinerParameterfvNV)
+#define glCombinerParameteriNV GLEW_GET_FUN(__glewCombinerParameteriNV)
+#define glCombinerParameterivNV GLEW_GET_FUN(__glewCombinerParameterivNV)
+#define glFinalCombinerInputNV GLEW_GET_FUN(__glewFinalCombinerInputNV)
+#define glGetCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetCombinerInputParameterfvNV)
+#define glGetCombinerInputParameterivNV GLEW_GET_FUN(__glewGetCombinerInputParameterivNV)
+#define glGetCombinerOutputParameterfvNV GLEW_GET_FUN(__glewGetCombinerOutputParameterfvNV)
+#define glGetCombinerOutputParameterivNV GLEW_GET_FUN(__glewGetCombinerOutputParameterivNV)
+#define glGetFinalCombinerInputParameterfvNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterfvNV)
+#define glGetFinalCombinerInputParameterivNV GLEW_GET_FUN(__glewGetFinalCombinerInputParameterivNV)
+
+#define GLEW_NV_register_combiners GLEW_GET_VAR(__GLEW_NV_register_combiners)
+
+#endif /* !GL_NV_register_combiners */
+
+/* ----------------------- GL_NV_register_combiners2 ----------------------- */
+
+#if !defined(GL_NV_register_combiners2)
+#define GL_NV_register_combiners2 1
+
+#define GL_PER_STAGE_CONSTANTS_NV 0x8535
+
+typedef void (GLAPIENTRY * PFNGLCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage, GLenum pname, GLfloat* params);
+
+#define glCombinerStageParameterfvNV GLEW_GET_FUN(__glewCombinerStageParameterfvNV)
+#define glGetCombinerStageParameterfvNV GLEW_GET_FUN(__glewGetCombinerStageParameterfvNV)
+
+#define GLEW_NV_register_combiners2 GLEW_GET_VAR(__GLEW_NV_register_combiners2)
+
+#endif /* !GL_NV_register_combiners2 */
+
+/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
+
+#if !defined(GL_NV_shader_atomic_counters)
+#define GL_NV_shader_atomic_counters 1
+
+#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
+
+#endif /* !GL_NV_shader_atomic_counters */
+
+/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
+
+#if !defined(GL_NV_shader_atomic_float)
+#define GL_NV_shader_atomic_float 1
+
+#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
+
+#endif /* !GL_NV_shader_atomic_float */
+
+/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
+
+#if !defined(GL_NV_shader_buffer_load)
+#define GL_NV_shader_buffer_load 1
+
+#define GL_BUFFER_GPU_ADDRESS_NV 0x8F1D
+#define GL_GPU_ADDRESS_NV 0x8F34
+#define GL_MAX_SHADER_BUFFER_ADDRESS_NV 0x8F35
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERUI64VNVPROC) (GLenum target, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64VNVPROC) (GLenum value, GLuint64EXT* result);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC) (GLuint buffer, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERRESIDENTNVPROC) (GLenum target);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDBUFFERRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERNONRESIDENTNVPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLMAKEBUFFERRESIDENTNVPROC) (GLenum target, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLMAKENAMEDBUFFERRESIDENTNVPROC) (GLuint buffer, GLenum access);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64NVPROC) (GLuint program, GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64EXT* value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64NVPROC) (GLint location, GLuint64EXT value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei count, const GLuint64EXT* value);
+
+#define glGetBufferParameterui64vNV GLEW_GET_FUN(__glewGetBufferParameterui64vNV)
+#define glGetIntegerui64vNV GLEW_GET_FUN(__glewGetIntegerui64vNV)
+#define glGetNamedBufferParameterui64vNV GLEW_GET_FUN(__glewGetNamedBufferParameterui64vNV)
+#define glIsBufferResidentNV GLEW_GET_FUN(__glewIsBufferResidentNV)
+#define glIsNamedBufferResidentNV GLEW_GET_FUN(__glewIsNamedBufferResidentNV)
+#define glMakeBufferNonResidentNV GLEW_GET_FUN(__glewMakeBufferNonResidentNV)
+#define glMakeBufferResidentNV GLEW_GET_FUN(__glewMakeBufferResidentNV)
+#define glMakeNamedBufferNonResidentNV GLEW_GET_FUN(__glewMakeNamedBufferNonResidentNV)
+#define glMakeNamedBufferResidentNV GLEW_GET_FUN(__glewMakeNamedBufferResidentNV)
+#define glProgramUniformui64NV GLEW_GET_FUN(__glewProgramUniformui64NV)
+#define glProgramUniformui64vNV GLEW_GET_FUN(__glewProgramUniformui64vNV)
+#define glUniformui64NV GLEW_GET_FUN(__glewUniformui64NV)
+#define glUniformui64vNV GLEW_GET_FUN(__glewUniformui64vNV)
+
+#define GLEW_NV_shader_buffer_load GLEW_GET_VAR(__GLEW_NV_shader_buffer_load)
+
+#endif /* !GL_NV_shader_buffer_load */
+
+/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
+
+#if !defined(GL_NV_shader_storage_buffer_object)
+#define GL_NV_shader_storage_buffer_object 1
+
+#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
+
+#endif /* !GL_NV_shader_storage_buffer_object */
+
+/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
+
+#if !defined(GL_NV_tessellation_program5)
+#define GL_NV_tessellation_program5 1
+
+#define GL_MAX_PROGRAM_PATCH_ATTRIBS_NV 0x86D8
+#define GL_TESS_CONTROL_PROGRAM_NV 0x891E
+#define GL_TESS_EVALUATION_PROGRAM_NV 0x891F
+#define GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV 0x8C74
+#define GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV 0x8C75
+
+#define GLEW_NV_tessellation_program5 GLEW_GET_VAR(__GLEW_NV_tessellation_program5)
+
+#endif /* !GL_NV_tessellation_program5 */
+
+/* -------------------------- GL_NV_texgen_emboss -------------------------- */
+
+#if !defined(GL_NV_texgen_emboss)
+#define GL_NV_texgen_emboss 1
+
+#define GL_EMBOSS_LIGHT_NV 0x855D
+#define GL_EMBOSS_CONSTANT_NV 0x855E
+#define GL_EMBOSS_MAP_NV 0x855F
+
+#define GLEW_NV_texgen_emboss GLEW_GET_VAR(__GLEW_NV_texgen_emboss)
+
+#endif /* !GL_NV_texgen_emboss */
+
+/* ------------------------ GL_NV_texgen_reflection ------------------------ */
+
+#if !defined(GL_NV_texgen_reflection)
+#define GL_NV_texgen_reflection 1
+
+#define GL_NORMAL_MAP_NV 0x8511
+#define GL_REFLECTION_MAP_NV 0x8512
+
+#define GLEW_NV_texgen_reflection GLEW_GET_VAR(__GLEW_NV_texgen_reflection)
+
+#endif /* !GL_NV_texgen_reflection */
+
+/* ------------------------- GL_NV_texture_barrier ------------------------- */
+
+#if !defined(GL_NV_texture_barrier)
+#define GL_NV_texture_barrier 1
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREBARRIERNVPROC) (void);
+
+#define glTextureBarrierNV GLEW_GET_FUN(__glewTextureBarrierNV)
+
+#define GLEW_NV_texture_barrier GLEW_GET_VAR(__GLEW_NV_texture_barrier)
+
+#endif /* !GL_NV_texture_barrier */
+
+/* --------------------- GL_NV_texture_compression_vtc --------------------- */
+
+#if !defined(GL_NV_texture_compression_vtc)
+#define GL_NV_texture_compression_vtc 1
+
+#define GLEW_NV_texture_compression_vtc GLEW_GET_VAR(__GLEW_NV_texture_compression_vtc)
+
+#endif /* !GL_NV_texture_compression_vtc */
+
+/* ----------------------- GL_NV_texture_env_combine4 ---------------------- */
+
+#if !defined(GL_NV_texture_env_combine4)
+#define GL_NV_texture_env_combine4 1
+
+#define GL_COMBINE4_NV 0x8503
+#define GL_SOURCE3_RGB_NV 0x8583
+#define GL_SOURCE3_ALPHA_NV 0x858B
+#define GL_OPERAND3_RGB_NV 0x8593
+#define GL_OPERAND3_ALPHA_NV 0x859B
+
+#define GLEW_NV_texture_env_combine4 GLEW_GET_VAR(__GLEW_NV_texture_env_combine4)
+
+#endif /* !GL_NV_texture_env_combine4 */
+
+/* ---------------------- GL_NV_texture_expand_normal ---------------------- */
+
+#if !defined(GL_NV_texture_expand_normal)
+#define GL_NV_texture_expand_normal 1
+
+#define GL_TEXTURE_UNSIGNED_REMAP_MODE_NV 0x888F
+
+#define GLEW_NV_texture_expand_normal GLEW_GET_VAR(__GLEW_NV_texture_expand_normal)
+
+#endif /* !GL_NV_texture_expand_normal */
+
+/* ----------------------- GL_NV_texture_multisample ----------------------- */
+
+#if !defined(GL_NV_texture_multisample)
+#define GL_NV_texture_multisample 1
+
+#define GL_TEXTURE_COVERAGE_SAMPLES_NV 0x9045
+#define GL_TEXTURE_COLOR_SAMPLES_NV 0x9046
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC) (GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC) (GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations);
+
+#define glTexImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage2DMultisampleCoverageNV)
+#define glTexImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTexImage3DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage2DMultisampleCoverageNV)
+#define glTextureImage2DMultisampleNV GLEW_GET_FUN(__glewTextureImage2DMultisampleNV)
+#define glTextureImage3DMultisampleCoverageNV GLEW_GET_FUN(__glewTextureImage3DMultisampleCoverageNV)
+#define glTextureImage3DMultisampleNV GLEW_GET_FUN(__glewTextureImage3DMultisampleNV)
+
+#define GLEW_NV_texture_multisample GLEW_GET_VAR(__GLEW_NV_texture_multisample)
+
+#endif /* !GL_NV_texture_multisample */
+
+/* ------------------------ GL_NV_texture_rectangle ------------------------ */
+
+#if !defined(GL_NV_texture_rectangle)
+#define GL_NV_texture_rectangle 1
+
+#define GL_TEXTURE_RECTANGLE_NV 0x84F5
+#define GL_TEXTURE_BINDING_RECTANGLE_NV 0x84F6
+#define GL_PROXY_TEXTURE_RECTANGLE_NV 0x84F7
+#define GL_MAX_RECTANGLE_TEXTURE_SIZE_NV 0x84F8
+
+#define GLEW_NV_texture_rectangle GLEW_GET_VAR(__GLEW_NV_texture_rectangle)
+
+#endif /* !GL_NV_texture_rectangle */
+
+/* -------------------------- GL_NV_texture_shader ------------------------- */
+
+#if !defined(GL_NV_texture_shader)
+#define GL_NV_texture_shader 1
+
+#define GL_OFFSET_TEXTURE_RECTANGLE_NV 0x864C
+#define GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV 0x864D
+#define GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV 0x864E
+#define GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV 0x86D9
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_SHADER_CONSISTENT_NV 0x86DD
+#define GL_TEXTURE_SHADER_NV 0x86DE
+#define GL_SHADER_OPERATION_NV 0x86DF
+#define GL_CULL_MODES_NV 0x86E0
+#define GL_OFFSET_TEXTURE_2D_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_MATRIX_NV 0x86E1
+#define GL_OFFSET_TEXTURE_2D_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_SCALE_NV 0x86E2
+#define GL_OFFSET_TEXTURE_BIAS_NV 0x86E3
+#define GL_OFFSET_TEXTURE_2D_BIAS_NV 0x86E3
+#define GL_PREVIOUS_TEXTURE_INPUT_NV 0x86E4
+#define GL_CONST_EYE_NV 0x86E5
+#define GL_PASS_THROUGH_NV 0x86E6
+#define GL_CULL_FRAGMENT_NV 0x86E7
+#define GL_OFFSET_TEXTURE_2D_NV 0x86E8
+#define GL_DEPENDENT_AR_TEXTURE_2D_NV 0x86E9
+#define GL_DEPENDENT_GB_TEXTURE_2D_NV 0x86EA
+#define GL_DOT_PRODUCT_NV 0x86EC
+#define GL_DOT_PRODUCT_DEPTH_REPLACE_NV 0x86ED
+#define GL_DOT_PRODUCT_TEXTURE_2D_NV 0x86EE
+#define GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV 0x86F0
+#define GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV 0x86F1
+#define GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV 0x86F2
+#define GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV 0x86F3
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+#define GL_HI_SCALE_NV 0x870E
+#define GL_LO_SCALE_NV 0x870F
+#define GL_DS_SCALE_NV 0x8710
+#define GL_DT_SCALE_NV 0x8711
+#define GL_MAGNITUDE_SCALE_NV 0x8712
+#define GL_VIBRANCE_SCALE_NV 0x8713
+#define GL_HI_BIAS_NV 0x8714
+#define GL_LO_BIAS_NV 0x8715
+#define GL_DS_BIAS_NV 0x8716
+#define GL_DT_BIAS_NV 0x8717
+#define GL_MAGNITUDE_BIAS_NV 0x8718
+#define GL_VIBRANCE_BIAS_NV 0x8719
+#define GL_TEXTURE_BORDER_VALUES_NV 0x871A
+#define GL_TEXTURE_HI_SIZE_NV 0x871B
+#define GL_TEXTURE_LO_SIZE_NV 0x871C
+#define GL_TEXTURE_DS_SIZE_NV 0x871D
+#define GL_TEXTURE_DT_SIZE_NV 0x871E
+#define GL_TEXTURE_MAG_SIZE_NV 0x871F
+
+#define GLEW_NV_texture_shader GLEW_GET_VAR(__GLEW_NV_texture_shader)
+
+#endif /* !GL_NV_texture_shader */
+
+/* ------------------------- GL_NV_texture_shader2 ------------------------- */
+
+#if !defined(GL_NV_texture_shader2)
+#define GL_NV_texture_shader2 1
+
+#define GL_UNSIGNED_INT_S8_S8_8_8_NV 0x86DA
+#define GL_UNSIGNED_INT_8_8_S8_S8_REV_NV 0x86DB
+#define GL_DSDT_MAG_INTENSITY_NV 0x86DC
+#define GL_DOT_PRODUCT_TEXTURE_3D_NV 0x86EF
+#define GL_HILO_NV 0x86F4
+#define GL_DSDT_NV 0x86F5
+#define GL_DSDT_MAG_NV 0x86F6
+#define GL_DSDT_MAG_VIB_NV 0x86F7
+#define GL_HILO16_NV 0x86F8
+#define GL_SIGNED_HILO_NV 0x86F9
+#define GL_SIGNED_HILO16_NV 0x86FA
+#define GL_SIGNED_RGBA_NV 0x86FB
+#define GL_SIGNED_RGBA8_NV 0x86FC
+#define GL_SIGNED_RGB_NV 0x86FE
+#define GL_SIGNED_RGB8_NV 0x86FF
+#define GL_SIGNED_LUMINANCE_NV 0x8701
+#define GL_SIGNED_LUMINANCE8_NV 0x8702
+#define GL_SIGNED_LUMINANCE_ALPHA_NV 0x8703
+#define GL_SIGNED_LUMINANCE8_ALPHA8_NV 0x8704
+#define GL_SIGNED_ALPHA_NV 0x8705
+#define GL_SIGNED_ALPHA8_NV 0x8706
+#define GL_SIGNED_INTENSITY_NV 0x8707
+#define GL_SIGNED_INTENSITY8_NV 0x8708
+#define GL_DSDT8_NV 0x8709
+#define GL_DSDT8_MAG8_NV 0x870A
+#define GL_DSDT8_MAG8_INTENSITY8_NV 0x870B
+#define GL_SIGNED_RGB_UNSIGNED_ALPHA_NV 0x870C
+#define GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV 0x870D
+
+#define GLEW_NV_texture_shader2 GLEW_GET_VAR(__GLEW_NV_texture_shader2)
+
+#endif /* !GL_NV_texture_shader2 */
+
+/* ------------------------- GL_NV_texture_shader3 ------------------------- */
+
+#if !defined(GL_NV_texture_shader3)
+#define GL_NV_texture_shader3 1
+
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV 0x8850
+#define GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV 0x8851
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8852
+#define GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV 0x8853
+#define GL_OFFSET_HILO_TEXTURE_2D_NV 0x8854
+#define GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV 0x8855
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV 0x8856
+#define GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV 0x8857
+#define GL_DEPENDENT_HILO_TEXTURE_2D_NV 0x8858
+#define GL_DEPENDENT_RGB_TEXTURE_3D_NV 0x8859
+#define GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV 0x885A
+#define GL_DOT_PRODUCT_PASS_THROUGH_NV 0x885B
+#define GL_DOT_PRODUCT_TEXTURE_1D_NV 0x885C
+#define GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV 0x885D
+#define GL_HILO8_NV 0x885E
+#define GL_SIGNED_HILO8_NV 0x885F
+#define GL_FORCE_BLUE_TO_ONE_NV 0x8860
+
+#define GLEW_NV_texture_shader3 GLEW_GET_VAR(__GLEW_NV_texture_shader3)
+
+#endif /* !GL_NV_texture_shader3 */
+
+/* ------------------------ GL_NV_transform_feedback ----------------------- */
+
+#if !defined(GL_NV_transform_feedback)
+#define GL_NV_transform_feedback 1
+
+#define GL_BACK_PRIMARY_COLOR_NV 0x8C77
+#define GL_BACK_SECONDARY_COLOR_NV 0x8C78
+#define GL_TEXTURE_COORD_NV 0x8C79
+#define GL_CLIP_DISTANCE_NV 0x8C7A
+#define GL_VERTEX_ID_NV 0x8C7B
+#define GL_PRIMITIVE_ID_NV 0x8C7C
+#define GL_GENERIC_ATTRIB_NV 0x8C7D
+#define GL_TRANSFORM_FEEDBACK_ATTRIBS_NV 0x8C7E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_MODE_NV 0x8C7F
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS_NV 0x8C80
+#define GL_ACTIVE_VARYINGS_NV 0x8C81
+#define GL_ACTIVE_VARYING_MAX_LENGTH_NV 0x8C82
+#define GL_TRANSFORM_FEEDBACK_VARYINGS_NV 0x8C83
+#define GL_TRANSFORM_FEEDBACK_BUFFER_START_NV 0x8C84
+#define GL_TRANSFORM_FEEDBACK_BUFFER_SIZE_NV 0x8C85
+#define GL_TRANSFORM_FEEDBACK_RECORD_NV 0x8C86
+#define GL_PRIMITIVES_GENERATED_NV 0x8C87
+#define GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN_NV 0x8C88
+#define GL_RASTERIZER_DISCARD_NV 0x8C89
+#define GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS_NV 0x8C8A
+#define GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS_NV 0x8C8B
+#define GL_INTERLEAVED_ATTRIBS_NV 0x8C8C
+#define GL_SEPARATE_ATTRIBS_NV 0x8C8D
+#define GL_TRANSFORM_FEEDBACK_BUFFER_NV 0x8C8E
+#define GL_TRANSFORM_FEEDBACK_BUFFER_BINDING_NV 0x8C8F
+
+typedef void (GLAPIENTRY * PFNGLACTIVEVARYINGNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLBEGINTRANSFORMFEEDBACKNVPROC) (GLenum primitiveMode);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASENVPROC) (GLenum target, GLuint index, GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETNVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGENVPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEVARYINGNVPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC) (GLuint program, GLuint index, GLint *location);
+typedef GLint (GLAPIENTRY * PFNGLGETVARYINGLOCATIONNVPROC) (GLuint program, const GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC) (GLuint count, const GLint *attribs, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC) (GLuint program, GLsizei count, const GLint *locations, GLenum bufferMode);
+
+#define glActiveVaryingNV GLEW_GET_FUN(__glewActiveVaryingNV)
+#define glBeginTransformFeedbackNV GLEW_GET_FUN(__glewBeginTransformFeedbackNV)
+#define glBindBufferBaseNV GLEW_GET_FUN(__glewBindBufferBaseNV)
+#define glBindBufferOffsetNV GLEW_GET_FUN(__glewBindBufferOffsetNV)
+#define glBindBufferRangeNV GLEW_GET_FUN(__glewBindBufferRangeNV)
+#define glEndTransformFeedbackNV GLEW_GET_FUN(__glewEndTransformFeedbackNV)
+#define glGetActiveVaryingNV GLEW_GET_FUN(__glewGetActiveVaryingNV)
+#define glGetTransformFeedbackVaryingNV GLEW_GET_FUN(__glewGetTransformFeedbackVaryingNV)
+#define glGetVaryingLocationNV GLEW_GET_FUN(__glewGetVaryingLocationNV)
+#define glTransformFeedbackAttribsNV GLEW_GET_FUN(__glewTransformFeedbackAttribsNV)
+#define glTransformFeedbackVaryingsNV GLEW_GET_FUN(__glewTransformFeedbackVaryingsNV)
+
+#define GLEW_NV_transform_feedback GLEW_GET_VAR(__GLEW_NV_transform_feedback)
+
+#endif /* !GL_NV_transform_feedback */
+
+/* ----------------------- GL_NV_transform_feedback2 ----------------------- */
+
+#if !defined(GL_NV_transform_feedback2)
+#define GL_NV_transform_feedback2 1
+
+#define GL_TRANSFORM_FEEDBACK_NV 0x8E22
+#define GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV 0x8E23
+#define GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV 0x8E24
+#define GL_TRANSFORM_FEEDBACK_BINDING_NV 0x8E25
+
+typedef void (GLAPIENTRY * PFNGLBINDTRANSFORMFEEDBACKNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETETRANSFORMFEEDBACKSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLDRAWTRANSFORMFEEDBACKNVPROC) (GLenum mode, GLuint id);
+typedef void (GLAPIENTRY * PFNGLGENTRANSFORMFEEDBACKSNVPROC) (GLsizei n, GLuint* ids);
+typedef GLboolean (GLAPIENTRY * PFNGLISTRANSFORMFEEDBACKNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLPAUSETRANSFORMFEEDBACKNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLRESUMETRANSFORMFEEDBACKNVPROC) (void);
+
+#define glBindTransformFeedbackNV GLEW_GET_FUN(__glewBindTransformFeedbackNV)
+#define glDeleteTransformFeedbacksNV GLEW_GET_FUN(__glewDeleteTransformFeedbacksNV)
+#define glDrawTransformFeedbackNV GLEW_GET_FUN(__glewDrawTransformFeedbackNV)
+#define glGenTransformFeedbacksNV GLEW_GET_FUN(__glewGenTransformFeedbacksNV)
+#define glIsTransformFeedbackNV GLEW_GET_FUN(__glewIsTransformFeedbackNV)
+#define glPauseTransformFeedbackNV GLEW_GET_FUN(__glewPauseTransformFeedbackNV)
+#define glResumeTransformFeedbackNV GLEW_GET_FUN(__glewResumeTransformFeedbackNV)
+
+#define GLEW_NV_transform_feedback2 GLEW_GET_VAR(__GLEW_NV_transform_feedback2)
+
+#endif /* !GL_NV_transform_feedback2 */
+
+/* -------------------------- GL_NV_vdpau_interop -------------------------- */
+
+#if !defined(GL_NV_vdpau_interop)
+#define GL_NV_vdpau_interop 1
+
+#define GL_SURFACE_STATE_NV 0x86EB
+#define GL_SURFACE_REGISTERED_NV 0x86FD
+#define GL_SURFACE_MAPPED_NV 0x8700
+#define GL_WRITE_DISCARD_NV 0x88BE
+
+typedef GLintptr GLvdpauSurfaceNV;
+
+typedef void (GLAPIENTRY * PFNGLVDPAUFININVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVDPAUGETSURFACEIVNVPROC) (GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef void (GLAPIENTRY * PFNGLVDPAUINITNVPROC) (const void* vdpDevice, const GLvoid*getProcAddress);
+typedef void (GLAPIENTRY * PFNGLVDPAUISSURFACENVPROC) (GLvdpauSurfaceNV surface);
+typedef void (GLAPIENTRY * PFNGLVDPAUMAPSURFACESNVPROC) (GLsizei numSurfaces, const GLvdpauSurfaceNV* surfaces);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef GLvdpauSurfaceNV (GLAPIENTRY * PFNGLVDPAUREGISTERVIDEOSURFACENVPROC) (const void* vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint *textureNames);
+typedef void (GLAPIENTRY * PFNGLVDPAUSURFACEACCESSNVPROC) (GLvdpauSurfaceNV surface, GLenum access);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNMAPSURFACESNVPROC) (GLsizei numSurface, const GLvdpauSurfaceNV* surfaces);
+typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV surface);
+
+#define glVDPAUFiniNV GLEW_GET_FUN(__glewVDPAUFiniNV)
+#define glVDPAUGetSurfaceivNV GLEW_GET_FUN(__glewVDPAUGetSurfaceivNV)
+#define glVDPAUInitNV GLEW_GET_FUN(__glewVDPAUInitNV)
+#define glVDPAUIsSurfaceNV GLEW_GET_FUN(__glewVDPAUIsSurfaceNV)
+#define glVDPAUMapSurfacesNV GLEW_GET_FUN(__glewVDPAUMapSurfacesNV)
+#define glVDPAURegisterOutputSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterOutputSurfaceNV)
+#define glVDPAURegisterVideoSurfaceNV GLEW_GET_FUN(__glewVDPAURegisterVideoSurfaceNV)
+#define glVDPAUSurfaceAccessNV GLEW_GET_FUN(__glewVDPAUSurfaceAccessNV)
+#define glVDPAUUnmapSurfacesNV GLEW_GET_FUN(__glewVDPAUUnmapSurfacesNV)
+#define glVDPAUUnregisterSurfaceNV GLEW_GET_FUN(__glewVDPAUUnregisterSurfaceNV)
+
+#define GLEW_NV_vdpau_interop GLEW_GET_VAR(__GLEW_NV_vdpau_interop)
+
+#endif /* !GL_NV_vdpau_interop */
+
+/* ------------------------ GL_NV_vertex_array_range ----------------------- */
+
+#if !defined(GL_NV_vertex_array_range)
+#define GL_NV_vertex_array_range 1
+
+#define GL_VERTEX_ARRAY_RANGE_NV 0x851D
+#define GL_VERTEX_ARRAY_RANGE_LENGTH_NV 0x851E
+#define GL_VERTEX_ARRAY_RANGE_VALID_NV 0x851F
+#define GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV 0x8520
+#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
+
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+
+#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
+#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
+
+#define GLEW_NV_vertex_array_range GLEW_GET_VAR(__GLEW_NV_vertex_array_range)
+
+#endif /* !GL_NV_vertex_array_range */
+
+/* ----------------------- GL_NV_vertex_array_range2 ----------------------- */
+
+#if !defined(GL_NV_vertex_array_range2)
+#define GL_NV_vertex_array_range2 1
+
+#define GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV 0x8533
+
+#define GLEW_NV_vertex_array_range2 GLEW_GET_VAR(__GLEW_NV_vertex_array_range2)
+
+#endif /* !GL_NV_vertex_array_range2 */
+
+/* ------------------- GL_NV_vertex_attrib_integer_64bit ------------------- */
+
+#if !defined(GL_NV_vertex_attrib_integer_64bit)
+#define GL_NV_vertex_attrib_integer_64bit 1
+
+#define GL_INT64_NV 0x140E
+#define GL_UNSIGNED_INT64_NV 0x140F
+
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLI64VNVPROC) (GLuint index, GLenum pname, GLint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VNVPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64NVPROC) (GLuint index, GLint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64NVPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL2UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64NVPROC) (GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4I64VNVPROC) (GLuint index, const GLint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64NVPROC) (GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4UI64VNVPROC) (GLuint index, const GLuint64EXT* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+
+#define glGetVertexAttribLi64vNV GLEW_GET_FUN(__glewGetVertexAttribLi64vNV)
+#define glGetVertexAttribLui64vNV GLEW_GET_FUN(__glewGetVertexAttribLui64vNV)
+#define glVertexAttribL1i64NV GLEW_GET_FUN(__glewVertexAttribL1i64NV)
+#define glVertexAttribL1i64vNV GLEW_GET_FUN(__glewVertexAttribL1i64vNV)
+#define glVertexAttribL1ui64NV GLEW_GET_FUN(__glewVertexAttribL1ui64NV)
+#define glVertexAttribL1ui64vNV GLEW_GET_FUN(__glewVertexAttribL1ui64vNV)
+#define glVertexAttribL2i64NV GLEW_GET_FUN(__glewVertexAttribL2i64NV)
+#define glVertexAttribL2i64vNV GLEW_GET_FUN(__glewVertexAttribL2i64vNV)
+#define glVertexAttribL2ui64NV GLEW_GET_FUN(__glewVertexAttribL2ui64NV)
+#define glVertexAttribL2ui64vNV GLEW_GET_FUN(__glewVertexAttribL2ui64vNV)
+#define glVertexAttribL3i64NV GLEW_GET_FUN(__glewVertexAttribL3i64NV)
+#define glVertexAttribL3i64vNV GLEW_GET_FUN(__glewVertexAttribL3i64vNV)
+#define glVertexAttribL3ui64NV GLEW_GET_FUN(__glewVertexAttribL3ui64NV)
+#define glVertexAttribL3ui64vNV GLEW_GET_FUN(__glewVertexAttribL3ui64vNV)
+#define glVertexAttribL4i64NV GLEW_GET_FUN(__glewVertexAttribL4i64NV)
+#define glVertexAttribL4i64vNV GLEW_GET_FUN(__glewVertexAttribL4i64vNV)
+#define glVertexAttribL4ui64NV GLEW_GET_FUN(__glewVertexAttribL4ui64NV)
+#define glVertexAttribL4ui64vNV GLEW_GET_FUN(__glewVertexAttribL4ui64vNV)
+#define glVertexAttribLFormatNV GLEW_GET_FUN(__glewVertexAttribLFormatNV)
+
+#define GLEW_NV_vertex_attrib_integer_64bit GLEW_GET_VAR(__GLEW_NV_vertex_attrib_integer_64bit)
+
+#endif /* !GL_NV_vertex_attrib_integer_64bit */
+
+/* ------------------- GL_NV_vertex_buffer_unified_memory ------------------ */
+
+#if !defined(GL_NV_vertex_buffer_unified_memory)
+#define GL_NV_vertex_buffer_unified_memory 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV 0x8F1E
+#define GL_ELEMENT_ARRAY_UNIFIED_NV 0x8F1F
+#define GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV 0x8F20
+#define GL_VERTEX_ARRAY_ADDRESS_NV 0x8F21
+#define GL_NORMAL_ARRAY_ADDRESS_NV 0x8F22
+#define GL_COLOR_ARRAY_ADDRESS_NV 0x8F23
+#define GL_INDEX_ARRAY_ADDRESS_NV 0x8F24
+#define GL_TEXTURE_COORD_ARRAY_ADDRESS_NV 0x8F25
+#define GL_EDGE_FLAG_ARRAY_ADDRESS_NV 0x8F26
+#define GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV 0x8F27
+#define GL_FOG_COORD_ARRAY_ADDRESS_NV 0x8F28
+#define GL_ELEMENT_ARRAY_ADDRESS_NV 0x8F29
+#define GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV 0x8F2A
+#define GL_VERTEX_ARRAY_LENGTH_NV 0x8F2B
+#define GL_NORMAL_ARRAY_LENGTH_NV 0x8F2C
+#define GL_COLOR_ARRAY_LENGTH_NV 0x8F2D
+#define GL_INDEX_ARRAY_LENGTH_NV 0x8F2E
+#define GL_TEXTURE_COORD_ARRAY_LENGTH_NV 0x8F2F
+#define GL_EDGE_FLAG_ARRAY_LENGTH_NV 0x8F30
+#define GL_SECONDARY_COLOR_ARRAY_LENGTH_NV 0x8F31
+#define GL_FOG_COORD_ARRAY_LENGTH_NV 0x8F32
+#define GL_ELEMENT_ARRAY_LENGTH_NV 0x8F33
+#define GL_DRAW_INDIRECT_UNIFIED_NV 0x8F40
+#define GL_DRAW_INDIRECT_ADDRESS_NV 0x8F41
+#define GL_DRAW_INDIRECT_LENGTH_NV 0x8F42
+
+typedef void (GLAPIENTRY * PFNGLBUFFERADDRESSRANGENVPROC) (GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLEDGEFLAGFORMATNVPROC) (GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLFOGCOORDFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERUI64I_VNVPROC) (GLenum value, GLuint index, GLuint64EXT result[]);
+typedef void (GLAPIENTRY * PFNGLINDEXFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLNORMALFORMATNVPROC) (GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXFORMATNVPROC) (GLint size, GLenum type, GLsizei stride);
+
+#define glBufferAddressRangeNV GLEW_GET_FUN(__glewBufferAddressRangeNV)
+#define glColorFormatNV GLEW_GET_FUN(__glewColorFormatNV)
+#define glEdgeFlagFormatNV GLEW_GET_FUN(__glewEdgeFlagFormatNV)
+#define glFogCoordFormatNV GLEW_GET_FUN(__glewFogCoordFormatNV)
+#define glGetIntegerui64i_vNV GLEW_GET_FUN(__glewGetIntegerui64i_vNV)
+#define glIndexFormatNV GLEW_GET_FUN(__glewIndexFormatNV)
+#define glNormalFormatNV GLEW_GET_FUN(__glewNormalFormatNV)
+#define glSecondaryColorFormatNV GLEW_GET_FUN(__glewSecondaryColorFormatNV)
+#define glTexCoordFormatNV GLEW_GET_FUN(__glewTexCoordFormatNV)
+#define glVertexAttribFormatNV GLEW_GET_FUN(__glewVertexAttribFormatNV)
+#define glVertexAttribIFormatNV GLEW_GET_FUN(__glewVertexAttribIFormatNV)
+#define glVertexFormatNV GLEW_GET_FUN(__glewVertexFormatNV)
+
+#define GLEW_NV_vertex_buffer_unified_memory GLEW_GET_VAR(__GLEW_NV_vertex_buffer_unified_memory)
+
+#endif /* !GL_NV_vertex_buffer_unified_memory */
+
+/* -------------------------- GL_NV_vertex_program ------------------------- */
+
+#if !defined(GL_NV_vertex_program)
+#define GL_NV_vertex_program 1
+
+#define GL_VERTEX_PROGRAM_NV 0x8620
+#define GL_VERTEX_STATE_PROGRAM_NV 0x8621
+#define GL_ATTRIB_ARRAY_SIZE_NV 0x8623
+#define GL_ATTRIB_ARRAY_STRIDE_NV 0x8624
+#define GL_ATTRIB_ARRAY_TYPE_NV 0x8625
+#define GL_CURRENT_ATTRIB_NV 0x8626
+#define GL_PROGRAM_LENGTH_NV 0x8627
+#define GL_PROGRAM_STRING_NV 0x8628
+#define GL_MODELVIEW_PROJECTION_NV 0x8629
+#define GL_IDENTITY_NV 0x862A
+#define GL_INVERSE_NV 0x862B
+#define GL_TRANSPOSE_NV 0x862C
+#define GL_INVERSE_TRANSPOSE_NV 0x862D
+#define GL_MAX_TRACK_MATRIX_STACK_DEPTH_NV 0x862E
+#define GL_MAX_TRACK_MATRICES_NV 0x862F
+#define GL_MATRIX0_NV 0x8630
+#define GL_MATRIX1_NV 0x8631
+#define GL_MATRIX2_NV 0x8632
+#define GL_MATRIX3_NV 0x8633
+#define GL_MATRIX4_NV 0x8634
+#define GL_MATRIX5_NV 0x8635
+#define GL_MATRIX6_NV 0x8636
+#define GL_MATRIX7_NV 0x8637
+#define GL_CURRENT_MATRIX_STACK_DEPTH_NV 0x8640
+#define GL_CURRENT_MATRIX_NV 0x8641
+#define GL_VERTEX_PROGRAM_POINT_SIZE_NV 0x8642
+#define GL_VERTEX_PROGRAM_TWO_SIDE_NV 0x8643
+#define GL_PROGRAM_PARAMETER_NV 0x8644
+#define GL_ATTRIB_ARRAY_POINTER_NV 0x8645
+#define GL_PROGRAM_TARGET_NV 0x8646
+#define GL_PROGRAM_RESIDENT_NV 0x8647
+#define GL_TRACK_MATRIX_NV 0x8648
+#define GL_TRACK_MATRIX_TRANSFORM_NV 0x8649
+#define GL_VERTEX_PROGRAM_BINDING_NV 0x864A
+#define GL_PROGRAM_ERROR_POSITION_NV 0x864B
+#define GL_VERTEX_ATTRIB_ARRAY0_NV 0x8650
+#define GL_VERTEX_ATTRIB_ARRAY1_NV 0x8651
+#define GL_VERTEX_ATTRIB_ARRAY2_NV 0x8652
+#define GL_VERTEX_ATTRIB_ARRAY3_NV 0x8653
+#define GL_VERTEX_ATTRIB_ARRAY4_NV 0x8654
+#define GL_VERTEX_ATTRIB_ARRAY5_NV 0x8655
+#define GL_VERTEX_ATTRIB_ARRAY6_NV 0x8656
+#define GL_VERTEX_ATTRIB_ARRAY7_NV 0x8657
+#define GL_VERTEX_ATTRIB_ARRAY8_NV 0x8658
+#define GL_VERTEX_ATTRIB_ARRAY9_NV 0x8659
+#define GL_VERTEX_ATTRIB_ARRAY10_NV 0x865A
+#define GL_VERTEX_ATTRIB_ARRAY11_NV 0x865B
+#define GL_VERTEX_ATTRIB_ARRAY12_NV 0x865C
+#define GL_VERTEX_ATTRIB_ARRAY13_NV 0x865D
+#define GL_VERTEX_ATTRIB_ARRAY14_NV 0x865E
+#define GL_VERTEX_ATTRIB_ARRAY15_NV 0x865F
+#define GL_MAP1_VERTEX_ATTRIB0_4_NV 0x8660
+#define GL_MAP1_VERTEX_ATTRIB1_4_NV 0x8661
+#define GL_MAP1_VERTEX_ATTRIB2_4_NV 0x8662
+#define GL_MAP1_VERTEX_ATTRIB3_4_NV 0x8663
+#define GL_MAP1_VERTEX_ATTRIB4_4_NV 0x8664
+#define GL_MAP1_VERTEX_ATTRIB5_4_NV 0x8665
+#define GL_MAP1_VERTEX_ATTRIB6_4_NV 0x8666
+#define GL_MAP1_VERTEX_ATTRIB7_4_NV 0x8667
+#define GL_MAP1_VERTEX_ATTRIB8_4_NV 0x8668
+#define GL_MAP1_VERTEX_ATTRIB9_4_NV 0x8669
+#define GL_MAP1_VERTEX_ATTRIB10_4_NV 0x866A
+#define GL_MAP1_VERTEX_ATTRIB11_4_NV 0x866B
+#define GL_MAP1_VERTEX_ATTRIB12_4_NV 0x866C
+#define GL_MAP1_VERTEX_ATTRIB13_4_NV 0x866D
+#define GL_MAP1_VERTEX_ATTRIB14_4_NV 0x866E
+#define GL_MAP1_VERTEX_ATTRIB15_4_NV 0x866F
+#define GL_MAP2_VERTEX_ATTRIB0_4_NV 0x8670
+#define GL_MAP2_VERTEX_ATTRIB1_4_NV 0x8671
+#define GL_MAP2_VERTEX_ATTRIB2_4_NV 0x8672
+#define GL_MAP2_VERTEX_ATTRIB3_4_NV 0x8673
+#define GL_MAP2_VERTEX_ATTRIB4_4_NV 0x8674
+#define GL_MAP2_VERTEX_ATTRIB5_4_NV 0x8675
+#define GL_MAP2_VERTEX_ATTRIB6_4_NV 0x8676
+#define GL_MAP2_VERTEX_ATTRIB7_4_NV 0x8677
+#define GL_MAP2_VERTEX_ATTRIB8_4_NV 0x8678
+#define GL_MAP2_VERTEX_ATTRIB9_4_NV 0x8679
+#define GL_MAP2_VERTEX_ATTRIB10_4_NV 0x867A
+#define GL_MAP2_VERTEX_ATTRIB11_4_NV 0x867B
+#define GL_MAP2_VERTEX_ATTRIB12_4_NV 0x867C
+#define GL_MAP2_VERTEX_ATTRIB13_4_NV 0x867D
+#define GL_MAP2_VERTEX_ATTRIB14_4_NV 0x867E
+#define GL_MAP2_VERTEX_ATTRIB15_4_NV 0x867F
+
+typedef GLboolean (GLAPIENTRY * PFNGLAREPROGRAMSRESIDENTNVPROC) (GLsizei n, const GLuint* ids, GLboolean *residences);
+typedef void (GLAPIENTRY * PFNGLBINDPROGRAMNVPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMSNVPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLEXECUTEPROGRAMNVPROC) (GLenum target, GLuint id, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGENPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERDVNVPROC) (GLenum target, GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGNVPROC) (GLuint id, GLenum pname, GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVNVPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTRACKMATRIXIVNVPROC) (GLenum target, GLuint address, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVNVPROC) (GLuint index, GLenum pname, GLvoid** pointer);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVNVPROC) (GLuint index, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBFVNVPROC) (GLuint index, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBIVNVPROC) (GLuint index, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMNVPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLLOADPROGRAMNVPROC) (GLenum target, GLuint id, GLsizei len, const GLubyte* program);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DNVPROC) (GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4DVNVPROC) (GLenum target, GLuint index, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FNVPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETER4FVNVPROC) (GLenum target, GLuint index, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4DVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERS4FVNVPROC) (GLenum target, GLuint index, GLsizei num, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLREQUESTRESIDENTPROGRAMSNVPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLTRACKMATRIXNVPROC) (GLenum target, GLuint address, GLenum matrix, GLenum transform);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DNVPROC) (GLuint index, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FNVPROC) (GLuint index, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SNVPROC) (GLuint index, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DNVPROC) (GLuint index, GLdouble x, GLdouble y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FNVPROC) (GLuint index, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SNVPROC) (GLuint index, GLshort x, GLshort y);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB2SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB3SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DNVPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4DVNVPROC) (GLuint index, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FNVPROC) (GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4FVNVPROC) (GLuint index, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x, GLshort y, GLshort z, GLshort w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS2SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS3SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS4UBVNVPROC) (GLuint index, GLsizei n, const GLubyte* v);
+
+#define glAreProgramsResidentNV GLEW_GET_FUN(__glewAreProgramsResidentNV)
+#define glBindProgramNV GLEW_GET_FUN(__glewBindProgramNV)
+#define glDeleteProgramsNV GLEW_GET_FUN(__glewDeleteProgramsNV)
+#define glExecuteProgramNV GLEW_GET_FUN(__glewExecuteProgramNV)
+#define glGenProgramsNV GLEW_GET_FUN(__glewGenProgramsNV)
+#define glGetProgramParameterdvNV GLEW_GET_FUN(__glewGetProgramParameterdvNV)
+#define glGetProgramParameterfvNV GLEW_GET_FUN(__glewGetProgramParameterfvNV)
+#define glGetProgramStringNV GLEW_GET_FUN(__glewGetProgramStringNV)
+#define glGetProgramivNV GLEW_GET_FUN(__glewGetProgramivNV)
+#define glGetTrackMatrixivNV GLEW_GET_FUN(__glewGetTrackMatrixivNV)
+#define glGetVertexAttribPointervNV GLEW_GET_FUN(__glewGetVertexAttribPointervNV)
+#define glGetVertexAttribdvNV GLEW_GET_FUN(__glewGetVertexAttribdvNV)
+#define glGetVertexAttribfvNV GLEW_GET_FUN(__glewGetVertexAttribfvNV)
+#define glGetVertexAttribivNV GLEW_GET_FUN(__glewGetVertexAttribivNV)
+#define glIsProgramNV GLEW_GET_FUN(__glewIsProgramNV)
+#define glLoadProgramNV GLEW_GET_FUN(__glewLoadProgramNV)
+#define glProgramParameter4dNV GLEW_GET_FUN(__glewProgramParameter4dNV)
+#define glProgramParameter4dvNV GLEW_GET_FUN(__glewProgramParameter4dvNV)
+#define glProgramParameter4fNV GLEW_GET_FUN(__glewProgramParameter4fNV)
+#define glProgramParameter4fvNV GLEW_GET_FUN(__glewProgramParameter4fvNV)
+#define glProgramParameters4dvNV GLEW_GET_FUN(__glewProgramParameters4dvNV)
+#define glProgramParameters4fvNV GLEW_GET_FUN(__glewProgramParameters4fvNV)
+#define glRequestResidentProgramsNV GLEW_GET_FUN(__glewRequestResidentProgramsNV)
+#define glTrackMatrixNV GLEW_GET_FUN(__glewTrackMatrixNV)
+#define glVertexAttrib1dNV GLEW_GET_FUN(__glewVertexAttrib1dNV)
+#define glVertexAttrib1dvNV GLEW_GET_FUN(__glewVertexAttrib1dvNV)
+#define glVertexAttrib1fNV GLEW_GET_FUN(__glewVertexAttrib1fNV)
+#define glVertexAttrib1fvNV GLEW_GET_FUN(__glewVertexAttrib1fvNV)
+#define glVertexAttrib1sNV GLEW_GET_FUN(__glewVertexAttrib1sNV)
+#define glVertexAttrib1svNV GLEW_GET_FUN(__glewVertexAttrib1svNV)
+#define glVertexAttrib2dNV GLEW_GET_FUN(__glewVertexAttrib2dNV)
+#define glVertexAttrib2dvNV GLEW_GET_FUN(__glewVertexAttrib2dvNV)
+#define glVertexAttrib2fNV GLEW_GET_FUN(__glewVertexAttrib2fNV)
+#define glVertexAttrib2fvNV GLEW_GET_FUN(__glewVertexAttrib2fvNV)
+#define glVertexAttrib2sNV GLEW_GET_FUN(__glewVertexAttrib2sNV)
+#define glVertexAttrib2svNV GLEW_GET_FUN(__glewVertexAttrib2svNV)
+#define glVertexAttrib3dNV GLEW_GET_FUN(__glewVertexAttrib3dNV)
+#define glVertexAttrib3dvNV GLEW_GET_FUN(__glewVertexAttrib3dvNV)
+#define glVertexAttrib3fNV GLEW_GET_FUN(__glewVertexAttrib3fNV)
+#define glVertexAttrib3fvNV GLEW_GET_FUN(__glewVertexAttrib3fvNV)
+#define glVertexAttrib3sNV GLEW_GET_FUN(__glewVertexAttrib3sNV)
+#define glVertexAttrib3svNV GLEW_GET_FUN(__glewVertexAttrib3svNV)
+#define glVertexAttrib4dNV GLEW_GET_FUN(__glewVertexAttrib4dNV)
+#define glVertexAttrib4dvNV GLEW_GET_FUN(__glewVertexAttrib4dvNV)
+#define glVertexAttrib4fNV GLEW_GET_FUN(__glewVertexAttrib4fNV)
+#define glVertexAttrib4fvNV GLEW_GET_FUN(__glewVertexAttrib4fvNV)
+#define glVertexAttrib4sNV GLEW_GET_FUN(__glewVertexAttrib4sNV)
+#define glVertexAttrib4svNV GLEW_GET_FUN(__glewVertexAttrib4svNV)
+#define glVertexAttrib4ubNV GLEW_GET_FUN(__glewVertexAttrib4ubNV)
+#define glVertexAttrib4ubvNV GLEW_GET_FUN(__glewVertexAttrib4ubvNV)
+#define glVertexAttribPointerNV GLEW_GET_FUN(__glewVertexAttribPointerNV)
+#define glVertexAttribs1dvNV GLEW_GET_FUN(__glewVertexAttribs1dvNV)
+#define glVertexAttribs1fvNV GLEW_GET_FUN(__glewVertexAttribs1fvNV)
+#define glVertexAttribs1svNV GLEW_GET_FUN(__glewVertexAttribs1svNV)
+#define glVertexAttribs2dvNV GLEW_GET_FUN(__glewVertexAttribs2dvNV)
+#define glVertexAttribs2fvNV GLEW_GET_FUN(__glewVertexAttribs2fvNV)
+#define glVertexAttribs2svNV GLEW_GET_FUN(__glewVertexAttribs2svNV)
+#define glVertexAttribs3dvNV GLEW_GET_FUN(__glewVertexAttribs3dvNV)
+#define glVertexAttribs3fvNV GLEW_GET_FUN(__glewVertexAttribs3fvNV)
+#define glVertexAttribs3svNV GLEW_GET_FUN(__glewVertexAttribs3svNV)
+#define glVertexAttribs4dvNV GLEW_GET_FUN(__glewVertexAttribs4dvNV)
+#define glVertexAttribs4fvNV GLEW_GET_FUN(__glewVertexAttribs4fvNV)
+#define glVertexAttribs4svNV GLEW_GET_FUN(__glewVertexAttribs4svNV)
+#define glVertexAttribs4ubvNV GLEW_GET_FUN(__glewVertexAttribs4ubvNV)
+
+#define GLEW_NV_vertex_program GLEW_GET_VAR(__GLEW_NV_vertex_program)
+
+#endif /* !GL_NV_vertex_program */
+
+/* ------------------------ GL_NV_vertex_program1_1 ------------------------ */
+
+#if !defined(GL_NV_vertex_program1_1)
+#define GL_NV_vertex_program1_1 1
+
+#define GLEW_NV_vertex_program1_1 GLEW_GET_VAR(__GLEW_NV_vertex_program1_1)
+
+#endif /* !GL_NV_vertex_program1_1 */
+
+/* ------------------------- GL_NV_vertex_program2 ------------------------- */
+
+#if !defined(GL_NV_vertex_program2)
+#define GL_NV_vertex_program2 1
+
+#define GLEW_NV_vertex_program2 GLEW_GET_VAR(__GLEW_NV_vertex_program2)
+
+#endif /* !GL_NV_vertex_program2 */
+
+/* ---------------------- GL_NV_vertex_program2_option --------------------- */
+
+#if !defined(GL_NV_vertex_program2_option)
+#define GL_NV_vertex_program2_option 1
+
+#define GL_MAX_PROGRAM_EXEC_INSTRUCTIONS_NV 0x88F4
+#define GL_MAX_PROGRAM_CALL_DEPTH_NV 0x88F5
+
+#define GLEW_NV_vertex_program2_option GLEW_GET_VAR(__GLEW_NV_vertex_program2_option)
+
+#endif /* !GL_NV_vertex_program2_option */
+
+/* ------------------------- GL_NV_vertex_program3 ------------------------- */
+
+#if !defined(GL_NV_vertex_program3)
+#define GL_NV_vertex_program3 1
+
+#define MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB 0x8B4C
+
+#define GLEW_NV_vertex_program3 GLEW_GET_VAR(__GLEW_NV_vertex_program3)
+
+#endif /* !GL_NV_vertex_program3 */
+
+/* ------------------------- GL_NV_vertex_program4 ------------------------- */
+
+#if !defined(GL_NV_vertex_program4)
+#define GL_NV_vertex_program4 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV 0x88FD
+
+#define GLEW_NV_vertex_program4 GLEW_GET_VAR(__GLEW_NV_vertex_program4)
+
+#endif /* !GL_NV_vertex_program4 */
+
+/* -------------------------- GL_NV_video_capture -------------------------- */
+
+#if !defined(GL_NV_video_capture)
+#define GL_NV_video_capture 1
+
+#define GL_VIDEO_BUFFER_NV 0x9020
+#define GL_VIDEO_BUFFER_BINDING_NV 0x9021
+#define GL_FIELD_UPPER_NV 0x9022
+#define GL_FIELD_LOWER_NV 0x9023
+#define GL_NUM_VIDEO_CAPTURE_STREAMS_NV 0x9024
+#define GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV 0x9025
+#define GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV 0x9026
+#define GL_LAST_VIDEO_CAPTURE_STATUS_NV 0x9027
+#define GL_VIDEO_BUFFER_PITCH_NV 0x9028
+#define GL_VIDEO_COLOR_CONVERSION_MATRIX_NV 0x9029
+#define GL_VIDEO_COLOR_CONVERSION_MAX_NV 0x902A
+#define GL_VIDEO_COLOR_CONVERSION_MIN_NV 0x902B
+#define GL_VIDEO_COLOR_CONVERSION_OFFSET_NV 0x902C
+#define GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV 0x902D
+#define GL_PARTIAL_SUCCESS_NV 0x902E
+#define GL_SUCCESS_NV 0x902F
+#define GL_FAILURE_NV 0x9030
+#define GL_YCBYCR8_422_NV 0x9031
+#define GL_YCBAYCR8A_4224_NV 0x9032
+#define GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV 0x9033
+#define GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV 0x9034
+#define GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV 0x9035
+#define GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV 0x9036
+#define GL_Z4Y12Z4CB12Z4CR12_444_NV 0x9037
+#define GL_VIDEO_CAPTURE_FRAME_WIDTH_NV 0x9038
+#define GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV 0x9039
+#define GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV 0x903A
+#define GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV 0x903B
+#define GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV 0x903C
+
+typedef void (GLAPIENTRY * PFNGLBEGINVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset);
+typedef void (GLAPIENTRY * PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC) (GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture);
+typedef void (GLAPIENTRY * PFNGLENDVIDEOCAPTURENVPROC) (GLuint video_capture_slot);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTURESTREAMIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETVIDEOCAPTUREIVNVPROC) (GLuint video_capture_slot, GLenum pname, GLint* params);
+typedef GLenum (GLAPIENTRY * PFNGLVIDEOCAPTURENVPROC) (GLuint video_capture_slot, GLuint* sequence_num, GLuint64EXT *capture_time);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint* params);
+
+#define glBeginVideoCaptureNV GLEW_GET_FUN(__glewBeginVideoCaptureNV)
+#define glBindVideoCaptureStreamBufferNV GLEW_GET_FUN(__glewBindVideoCaptureStreamBufferNV)
+#define glBindVideoCaptureStreamTextureNV GLEW_GET_FUN(__glewBindVideoCaptureStreamTextureNV)
+#define glEndVideoCaptureNV GLEW_GET_FUN(__glewEndVideoCaptureNV)
+#define glGetVideoCaptureStreamdvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamdvNV)
+#define glGetVideoCaptureStreamfvNV GLEW_GET_FUN(__glewGetVideoCaptureStreamfvNV)
+#define glGetVideoCaptureStreamivNV GLEW_GET_FUN(__glewGetVideoCaptureStreamivNV)
+#define glGetVideoCaptureivNV GLEW_GET_FUN(__glewGetVideoCaptureivNV)
+#define glVideoCaptureNV GLEW_GET_FUN(__glewVideoCaptureNV)
+#define glVideoCaptureStreamParameterdvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterdvNV)
+#define glVideoCaptureStreamParameterfvNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterfvNV)
+#define glVideoCaptureStreamParameterivNV GLEW_GET_FUN(__glewVideoCaptureStreamParameterivNV)
+
+#define GLEW_NV_video_capture GLEW_GET_VAR(__GLEW_NV_video_capture)
+
+#endif /* !GL_NV_video_capture */
+
+/* ------------------------ GL_OES_byte_coordinates ------------------------ */
+
+#if !defined(GL_OES_byte_coordinates)
+#define GL_OES_byte_coordinates 1
+
+#define GL_BYTE 0x1400
+
+#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
+
+#endif /* !GL_OES_byte_coordinates */
+
+/* ------------------- GL_OES_compressed_paletted_texture ------------------ */
+
+#if !defined(GL_OES_compressed_paletted_texture)
+#define GL_OES_compressed_paletted_texture 1
+
+#define GL_PALETTE4_RGB8_OES 0x8B90
+#define GL_PALETTE4_RGBA8_OES 0x8B91
+#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
+#define GL_PALETTE4_RGBA4_OES 0x8B93
+#define GL_PALETTE4_RGB5_A1_OES 0x8B94
+#define GL_PALETTE8_RGB8_OES 0x8B95
+#define GL_PALETTE8_RGBA8_OES 0x8B96
+#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
+#define GL_PALETTE8_RGBA4_OES 0x8B98
+#define GL_PALETTE8_RGB5_A1_OES 0x8B99
+
+#define GLEW_OES_compressed_paletted_texture GLEW_GET_VAR(__GLEW_OES_compressed_paletted_texture)
+
+#endif /* !GL_OES_compressed_paletted_texture */
+
+/* --------------------------- GL_OES_read_format -------------------------- */
+
+#if !defined(GL_OES_read_format)
+#define GL_OES_read_format 1
+
+#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
+#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
+
+#define GLEW_OES_read_format GLEW_GET_VAR(__GLEW_OES_read_format)
+
+#endif /* !GL_OES_read_format */
+
+/* ------------------------ GL_OES_single_precision ------------------------ */
+
+#if !defined(GL_OES_single_precision)
+#define GL_OES_single_precision 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFOESPROC) (GLclampd depth);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFOESPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFOESPROC) (GLclampf n, GLclampf f);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFOESPROC) (GLenum plane, GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b, GLfloat t, GLfloat n, GLfloat f);
+
+#define glClearDepthfOES GLEW_GET_FUN(__glewClearDepthfOES)
+#define glClipPlanefOES GLEW_GET_FUN(__glewClipPlanefOES)
+#define glDepthRangefOES GLEW_GET_FUN(__glewDepthRangefOES)
+#define glFrustumfOES GLEW_GET_FUN(__glewFrustumfOES)
+#define glGetClipPlanefOES GLEW_GET_FUN(__glewGetClipPlanefOES)
+#define glOrthofOES GLEW_GET_FUN(__glewOrthofOES)
+
+#define GLEW_OES_single_precision GLEW_GET_VAR(__GLEW_OES_single_precision)
+
+#endif /* !GL_OES_single_precision */
+
+/* ---------------------------- GL_OML_interlace --------------------------- */
+
+#if !defined(GL_OML_interlace)
+#define GL_OML_interlace 1
+
+#define GL_INTERLACE_OML 0x8980
+#define GL_INTERLACE_READ_OML 0x8981
+
+#define GLEW_OML_interlace GLEW_GET_VAR(__GLEW_OML_interlace)
+
+#endif /* !GL_OML_interlace */
+
+/* ---------------------------- GL_OML_resample ---------------------------- */
+
+#if !defined(GL_OML_resample)
+#define GL_OML_resample 1
+
+#define GL_PACK_RESAMPLE_OML 0x8984
+#define GL_UNPACK_RESAMPLE_OML 0x8985
+#define GL_RESAMPLE_REPLICATE_OML 0x8986
+#define GL_RESAMPLE_ZERO_FILL_OML 0x8987
+#define GL_RESAMPLE_AVERAGE_OML 0x8988
+#define GL_RESAMPLE_DECIMATE_OML 0x8989
+
+#define GLEW_OML_resample GLEW_GET_VAR(__GLEW_OML_resample)
+
+#endif /* !GL_OML_resample */
+
+/* ---------------------------- GL_OML_subsample --------------------------- */
+
+#if !defined(GL_OML_subsample)
+#define GL_OML_subsample 1
+
+#define GL_FORMAT_SUBSAMPLE_24_24_OML 0x8982
+#define GL_FORMAT_SUBSAMPLE_244_244_OML 0x8983
+
+#define GLEW_OML_subsample GLEW_GET_VAR(__GLEW_OML_subsample)
+
+#endif /* !GL_OML_subsample */
+
+/* --------------------------- GL_PGI_misc_hints --------------------------- */
+
+#if !defined(GL_PGI_misc_hints)
+#define GL_PGI_misc_hints 1
+
+#define GL_PREFER_DOUBLEBUFFER_HINT_PGI 107000
+#define GL_CONSERVE_MEMORY_HINT_PGI 107005
+#define GL_RECLAIM_MEMORY_HINT_PGI 107006
+#define GL_NATIVE_GRAPHICS_HANDLE_PGI 107010
+#define GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI 107011
+#define GL_NATIVE_GRAPHICS_END_HINT_PGI 107012
+#define GL_ALWAYS_FAST_HINT_PGI 107020
+#define GL_ALWAYS_SOFT_HINT_PGI 107021
+#define GL_ALLOW_DRAW_OBJ_HINT_PGI 107022
+#define GL_ALLOW_DRAW_WIN_HINT_PGI 107023
+#define GL_ALLOW_DRAW_FRG_HINT_PGI 107024
+#define GL_ALLOW_DRAW_MEM_HINT_PGI 107025
+#define GL_STRICT_DEPTHFUNC_HINT_PGI 107030
+#define GL_STRICT_LIGHTING_HINT_PGI 107031
+#define GL_STRICT_SCISSOR_HINT_PGI 107032
+#define GL_FULL_STIPPLE_HINT_PGI 107033
+#define GL_CLIP_NEAR_HINT_PGI 107040
+#define GL_CLIP_FAR_HINT_PGI 107041
+#define GL_WIDE_LINE_HINT_PGI 107042
+#define GL_BACK_NORMALS_HINT_PGI 107043
+
+#define GLEW_PGI_misc_hints GLEW_GET_VAR(__GLEW_PGI_misc_hints)
+
+#endif /* !GL_PGI_misc_hints */
+
+/* -------------------------- GL_PGI_vertex_hints -------------------------- */
+
+#if !defined(GL_PGI_vertex_hints)
+#define GL_PGI_vertex_hints 1
+
+#define GL_VERTEX23_BIT_PGI 0x00000004
+#define GL_VERTEX4_BIT_PGI 0x00000008
+#define GL_COLOR3_BIT_PGI 0x00010000
+#define GL_COLOR4_BIT_PGI 0x00020000
+#define GL_EDGEFLAG_BIT_PGI 0x00040000
+#define GL_INDEX_BIT_PGI 0x00080000
+#define GL_MAT_AMBIENT_BIT_PGI 0x00100000
+#define GL_VERTEX_DATA_HINT_PGI 107050
+#define GL_VERTEX_CONSISTENT_HINT_PGI 107051
+#define GL_MATERIAL_SIDE_HINT_PGI 107052
+#define GL_MAX_VERTEX_HINT_PGI 107053
+#define GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI 0x00200000
+#define GL_MAT_DIFFUSE_BIT_PGI 0x00400000
+#define GL_MAT_EMISSION_BIT_PGI 0x00800000
+#define GL_MAT_COLOR_INDEXES_BIT_PGI 0x01000000
+#define GL_MAT_SHININESS_BIT_PGI 0x02000000
+#define GL_MAT_SPECULAR_BIT_PGI 0x04000000
+#define GL_NORMAL_BIT_PGI 0x08000000
+#define GL_TEXCOORD1_BIT_PGI 0x10000000
+#define GL_TEXCOORD2_BIT_PGI 0x20000000
+#define GL_TEXCOORD3_BIT_PGI 0x40000000
+#define GL_TEXCOORD4_BIT_PGI 0x80000000
+
+#define GLEW_PGI_vertex_hints GLEW_GET_VAR(__GLEW_PGI_vertex_hints)
+
+#endif /* !GL_PGI_vertex_hints */
+
+/* ----------------------- GL_REND_screen_coordinates ---------------------- */
+
+#if !defined(GL_REND_screen_coordinates)
+#define GL_REND_screen_coordinates 1
+
+#define GL_SCREEN_COORDINATES_REND 0x8490
+#define GL_INVERTED_SCREEN_W_REND 0x8491
+
+#define GLEW_REND_screen_coordinates GLEW_GET_VAR(__GLEW_REND_screen_coordinates)
+
+#endif /* !GL_REND_screen_coordinates */
+
+/* ------------------------------- GL_S3_s3tc ------------------------------ */
+
+#if !defined(GL_S3_s3tc)
+#define GL_S3_s3tc 1
+
+#define GL_RGB_S3TC 0x83A0
+#define GL_RGB4_S3TC 0x83A1
+#define GL_RGBA_S3TC 0x83A2
+#define GL_RGBA4_S3TC 0x83A3
+#define GL_RGBA_DXT5_S3TC 0x83A4
+#define GL_RGBA4_DXT5_S3TC 0x83A5
+
+#define GLEW_S3_s3tc GLEW_GET_VAR(__GLEW_S3_s3tc)
+
+#endif /* !GL_S3_s3tc */
+
+/* -------------------------- GL_SGIS_color_range -------------------------- */
+
+#if !defined(GL_SGIS_color_range)
+#define GL_SGIS_color_range 1
+
+#define GL_EXTENDED_RANGE_SGIS 0x85A5
+#define GL_MIN_RED_SGIS 0x85A6
+#define GL_MAX_RED_SGIS 0x85A7
+#define GL_MIN_GREEN_SGIS 0x85A8
+#define GL_MAX_GREEN_SGIS 0x85A9
+#define GL_MIN_BLUE_SGIS 0x85AA
+#define GL_MAX_BLUE_SGIS 0x85AB
+#define GL_MIN_ALPHA_SGIS 0x85AC
+#define GL_MAX_ALPHA_SGIS 0x85AD
+
+#define GLEW_SGIS_color_range GLEW_GET_VAR(__GLEW_SGIS_color_range)
+
+#endif /* !GL_SGIS_color_range */
+
+/* ------------------------- GL_SGIS_detail_texture ------------------------ */
+
+#if !defined(GL_SGIS_detail_texture)
+#define GL_SGIS_detail_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDETAILTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETDETAILTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+
+#define glDetailTexFuncSGIS GLEW_GET_FUN(__glewDetailTexFuncSGIS)
+#define glGetDetailTexFuncSGIS GLEW_GET_FUN(__glewGetDetailTexFuncSGIS)
+
+#define GLEW_SGIS_detail_texture GLEW_GET_VAR(__GLEW_SGIS_detail_texture)
+
+#endif /* !GL_SGIS_detail_texture */
+
+/* -------------------------- GL_SGIS_fog_function ------------------------- */
+
+#if !defined(GL_SGIS_fog_function)
+#define GL_SGIS_fog_function 1
+
+typedef void (GLAPIENTRY * PFNGLFOGFUNCSGISPROC) (GLsizei n, const GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
+
+#define glFogFuncSGIS GLEW_GET_FUN(__glewFogFuncSGIS)
+#define glGetFogFuncSGIS GLEW_GET_FUN(__glewGetFogFuncSGIS)
+
+#define GLEW_SGIS_fog_function GLEW_GET_VAR(__GLEW_SGIS_fog_function)
+
+#endif /* !GL_SGIS_fog_function */
+
+/* ------------------------ GL_SGIS_generate_mipmap ------------------------ */
+
+#if !defined(GL_SGIS_generate_mipmap)
+#define GL_SGIS_generate_mipmap 1
+
+#define GL_GENERATE_MIPMAP_SGIS 0x8191
+#define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192
+
+#define GLEW_SGIS_generate_mipmap GLEW_GET_VAR(__GLEW_SGIS_generate_mipmap)
+
+#endif /* !GL_SGIS_generate_mipmap */
+
+/* -------------------------- GL_SGIS_multisample -------------------------- */
+
+#if !defined(GL_SGIS_multisample)
+#define GL_SGIS_multisample 1
+
+#define GL_MULTISAMPLE_SGIS 0x809D
+#define GL_SAMPLE_ALPHA_TO_MASK_SGIS 0x809E
+#define GL_SAMPLE_ALPHA_TO_ONE_SGIS 0x809F
+#define GL_SAMPLE_MASK_SGIS 0x80A0
+#define GL_1PASS_SGIS 0x80A1
+#define GL_2PASS_0_SGIS 0x80A2
+#define GL_2PASS_1_SGIS 0x80A3
+#define GL_4PASS_0_SGIS 0x80A4
+#define GL_4PASS_1_SGIS 0x80A5
+#define GL_4PASS_2_SGIS 0x80A6
+#define GL_4PASS_3_SGIS 0x80A7
+#define GL_SAMPLE_BUFFERS_SGIS 0x80A8
+#define GL_SAMPLES_SGIS 0x80A9
+#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
+#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
+#define GL_SAMPLE_PATTERN_SGIS 0x80AC
+#define GL_MULTISAMPLE_BIT_EXT 0x20000000
+
+typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
+
+#define glSampleMaskSGIS GLEW_GET_FUN(__glewSampleMaskSGIS)
+#define glSamplePatternSGIS GLEW_GET_FUN(__glewSamplePatternSGIS)
+
+#define GLEW_SGIS_multisample GLEW_GET_VAR(__GLEW_SGIS_multisample)
+
+#endif /* !GL_SGIS_multisample */
+
+/* ------------------------- GL_SGIS_pixel_texture ------------------------- */
+
+#if !defined(GL_SGIS_pixel_texture)
+#define GL_SGIS_pixel_texture 1
+
+#define GLEW_SGIS_pixel_texture GLEW_GET_VAR(__GLEW_SGIS_pixel_texture)
+
+#endif /* !GL_SGIS_pixel_texture */
+
+/* ----------------------- GL_SGIS_point_line_texgen ----------------------- */
+
+#if !defined(GL_SGIS_point_line_texgen)
+#define GL_SGIS_point_line_texgen 1
+
+#define GL_EYE_DISTANCE_TO_POINT_SGIS 0x81F0
+#define GL_OBJECT_DISTANCE_TO_POINT_SGIS 0x81F1
+#define GL_EYE_DISTANCE_TO_LINE_SGIS 0x81F2
+#define GL_OBJECT_DISTANCE_TO_LINE_SGIS 0x81F3
+#define GL_EYE_POINT_SGIS 0x81F4
+#define GL_OBJECT_POINT_SGIS 0x81F5
+#define GL_EYE_LINE_SGIS 0x81F6
+#define GL_OBJECT_LINE_SGIS 0x81F7
+
+#define GLEW_SGIS_point_line_texgen GLEW_GET_VAR(__GLEW_SGIS_point_line_texgen)
+
+#endif /* !GL_SGIS_point_line_texgen */
+
+/* ------------------------ GL_SGIS_sharpen_texture ------------------------ */
+
+#if !defined(GL_SGIS_sharpen_texture)
+#define GL_SGIS_sharpen_texture 1
+
+typedef void (GLAPIENTRY * PFNGLGETSHARPENTEXFUNCSGISPROC) (GLenum target, GLfloat* points);
+typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei n, const GLfloat* points);
+
+#define glGetSharpenTexFuncSGIS GLEW_GET_FUN(__glewGetSharpenTexFuncSGIS)
+#define glSharpenTexFuncSGIS GLEW_GET_FUN(__glewSharpenTexFuncSGIS)
+
+#define GLEW_SGIS_sharpen_texture GLEW_GET_VAR(__GLEW_SGIS_sharpen_texture)
+
+#endif /* !GL_SGIS_sharpen_texture */
+
+/* --------------------------- GL_SGIS_texture4D --------------------------- */
+
+#if !defined(GL_SGIS_texture4D)
+#define GL_SGIS_texture4D 1
+
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+
+#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
+#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
+
+#define GLEW_SGIS_texture4D GLEW_GET_VAR(__GLEW_SGIS_texture4D)
+
+#endif /* !GL_SGIS_texture4D */
+
+/* ---------------------- GL_SGIS_texture_border_clamp --------------------- */
+
+#if !defined(GL_SGIS_texture_border_clamp)
+#define GL_SGIS_texture_border_clamp 1
+
+#define GL_CLAMP_TO_BORDER_SGIS 0x812D
+
+#define GLEW_SGIS_texture_border_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_border_clamp)
+
+#endif /* !GL_SGIS_texture_border_clamp */
+
+/* ----------------------- GL_SGIS_texture_edge_clamp ---------------------- */
+
+#if !defined(GL_SGIS_texture_edge_clamp)
+#define GL_SGIS_texture_edge_clamp 1
+
+#define GL_CLAMP_TO_EDGE_SGIS 0x812F
+
+#define GLEW_SGIS_texture_edge_clamp GLEW_GET_VAR(__GLEW_SGIS_texture_edge_clamp)
+
+#endif /* !GL_SGIS_texture_edge_clamp */
+
+/* ------------------------ GL_SGIS_texture_filter4 ------------------------ */
+
+#if !defined(GL_SGIS_texture_filter4)
+#define GL_SGIS_texture_filter4 1
+
+typedef void (GLAPIENTRY * PFNGLGETTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLfloat* weights);
+typedef void (GLAPIENTRY * PFNGLTEXFILTERFUNCSGISPROC) (GLenum target, GLenum filter, GLsizei n, const GLfloat* weights);
+
+#define glGetTexFilterFuncSGIS GLEW_GET_FUN(__glewGetTexFilterFuncSGIS)
+#define glTexFilterFuncSGIS GLEW_GET_FUN(__glewTexFilterFuncSGIS)
+
+#define GLEW_SGIS_texture_filter4 GLEW_GET_VAR(__GLEW_SGIS_texture_filter4)
+
+#endif /* !GL_SGIS_texture_filter4 */
+
+/* -------------------------- GL_SGIS_texture_lod -------------------------- */
+
+#if !defined(GL_SGIS_texture_lod)
+#define GL_SGIS_texture_lod 1
+
+#define GL_TEXTURE_MIN_LOD_SGIS 0x813A
+#define GL_TEXTURE_MAX_LOD_SGIS 0x813B
+#define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C
+#define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D
+
+#define GLEW_SGIS_texture_lod GLEW_GET_VAR(__GLEW_SGIS_texture_lod)
+
+#endif /* !GL_SGIS_texture_lod */
+
+/* ------------------------- GL_SGIS_texture_select ------------------------ */
+
+#if !defined(GL_SGIS_texture_select)
+#define GL_SGIS_texture_select 1
+
+#define GLEW_SGIS_texture_select GLEW_GET_VAR(__GLEW_SGIS_texture_select)
+
+#endif /* !GL_SGIS_texture_select */
+
+/* ----------------------------- GL_SGIX_async ----------------------------- */
+
+#if !defined(GL_SGIX_async)
+#define GL_SGIX_async 1
+
+#define GL_ASYNC_MARKER_SGIX 0x8329
+
+typedef void (GLAPIENTRY * PFNGLASYNCMARKERSGIXPROC) (GLuint marker);
+typedef void (GLAPIENTRY * PFNGLDELETEASYNCMARKERSSGIXPROC) (GLuint marker, GLsizei range);
+typedef GLint (GLAPIENTRY * PFNGLFINISHASYNCSGIXPROC) (GLuint* markerp);
+typedef GLuint (GLAPIENTRY * PFNGLGENASYNCMARKERSSGIXPROC) (GLsizei range);
+typedef GLboolean (GLAPIENTRY * PFNGLISASYNCMARKERSGIXPROC) (GLuint marker);
+typedef GLint (GLAPIENTRY * PFNGLPOLLASYNCSGIXPROC) (GLuint* markerp);
+
+#define glAsyncMarkerSGIX GLEW_GET_FUN(__glewAsyncMarkerSGIX)
+#define glDeleteAsyncMarkersSGIX GLEW_GET_FUN(__glewDeleteAsyncMarkersSGIX)
+#define glFinishAsyncSGIX GLEW_GET_FUN(__glewFinishAsyncSGIX)
+#define glGenAsyncMarkersSGIX GLEW_GET_FUN(__glewGenAsyncMarkersSGIX)
+#define glIsAsyncMarkerSGIX GLEW_GET_FUN(__glewIsAsyncMarkerSGIX)
+#define glPollAsyncSGIX GLEW_GET_FUN(__glewPollAsyncSGIX)
+
+#define GLEW_SGIX_async GLEW_GET_VAR(__GLEW_SGIX_async)
+
+#endif /* !GL_SGIX_async */
+
+/* ------------------------ GL_SGIX_async_histogram ------------------------ */
+
+#if !defined(GL_SGIX_async_histogram)
+#define GL_SGIX_async_histogram 1
+
+#define GL_ASYNC_HISTOGRAM_SGIX 0x832C
+#define GL_MAX_ASYNC_HISTOGRAM_SGIX 0x832D
+
+#define GLEW_SGIX_async_histogram GLEW_GET_VAR(__GLEW_SGIX_async_histogram)
+
+#endif /* !GL_SGIX_async_histogram */
+
+/* -------------------------- GL_SGIX_async_pixel -------------------------- */
+
+#if !defined(GL_SGIX_async_pixel)
+#define GL_SGIX_async_pixel 1
+
+#define GL_ASYNC_TEX_IMAGE_SGIX 0x835C
+#define GL_ASYNC_DRAW_PIXELS_SGIX 0x835D
+#define GL_ASYNC_READ_PIXELS_SGIX 0x835E
+#define GL_MAX_ASYNC_TEX_IMAGE_SGIX 0x835F
+#define GL_MAX_ASYNC_DRAW_PIXELS_SGIX 0x8360
+#define GL_MAX_ASYNC_READ_PIXELS_SGIX 0x8361
+
+#define GLEW_SGIX_async_pixel GLEW_GET_VAR(__GLEW_SGIX_async_pixel)
+
+#endif /* !GL_SGIX_async_pixel */
+
+/* ----------------------- GL_SGIX_blend_alpha_minmax ---------------------- */
+
+#if !defined(GL_SGIX_blend_alpha_minmax)
+#define GL_SGIX_blend_alpha_minmax 1
+
+#define GL_ALPHA_MIN_SGIX 0x8320
+#define GL_ALPHA_MAX_SGIX 0x8321
+
+#define GLEW_SGIX_blend_alpha_minmax GLEW_GET_VAR(__GLEW_SGIX_blend_alpha_minmax)
+
+#endif /* !GL_SGIX_blend_alpha_minmax */
+
+/* ---------------------------- GL_SGIX_clipmap ---------------------------- */
+
+#if !defined(GL_SGIX_clipmap)
+#define GL_SGIX_clipmap 1
+
+#define GLEW_SGIX_clipmap GLEW_GET_VAR(__GLEW_SGIX_clipmap)
+
+#endif /* !GL_SGIX_clipmap */
+
+/* ---------------------- GL_SGIX_convolution_accuracy --------------------- */
+
+#if !defined(GL_SGIX_convolution_accuracy)
+#define GL_SGIX_convolution_accuracy 1
+
+#define GL_CONVOLUTION_HINT_SGIX 0x8316
+
+#define GLEW_SGIX_convolution_accuracy GLEW_GET_VAR(__GLEW_SGIX_convolution_accuracy)
+
+#endif /* !GL_SGIX_convolution_accuracy */
+
+/* ------------------------- GL_SGIX_depth_texture ------------------------- */
+
+#if !defined(GL_SGIX_depth_texture)
+#define GL_SGIX_depth_texture 1
+
+#define GL_DEPTH_COMPONENT16_SGIX 0x81A5
+#define GL_DEPTH_COMPONENT24_SGIX 0x81A6
+#define GL_DEPTH_COMPONENT32_SGIX 0x81A7
+
+#define GLEW_SGIX_depth_texture GLEW_GET_VAR(__GLEW_SGIX_depth_texture)
+
+#endif /* !GL_SGIX_depth_texture */
+
+/* -------------------------- GL_SGIX_flush_raster ------------------------- */
+
+#if !defined(GL_SGIX_flush_raster)
+#define GL_SGIX_flush_raster 1
+
+typedef void (GLAPIENTRY * PFNGLFLUSHRASTERSGIXPROC) (void);
+
+#define glFlushRasterSGIX GLEW_GET_FUN(__glewFlushRasterSGIX)
+
+#define GLEW_SGIX_flush_raster GLEW_GET_VAR(__GLEW_SGIX_flush_raster)
+
+#endif /* !GL_SGIX_flush_raster */
+
+/* --------------------------- GL_SGIX_fog_offset -------------------------- */
+
+#if !defined(GL_SGIX_fog_offset)
+#define GL_SGIX_fog_offset 1
+
+#define GL_FOG_OFFSET_SGIX 0x8198
+#define GL_FOG_OFFSET_VALUE_SGIX 0x8199
+
+#define GLEW_SGIX_fog_offset GLEW_GET_VAR(__GLEW_SGIX_fog_offset)
+
+#endif /* !GL_SGIX_fog_offset */
+
+/* -------------------------- GL_SGIX_fog_texture -------------------------- */
+
+#if !defined(GL_SGIX_fog_texture)
+#define GL_SGIX_fog_texture 1
+
+#define GL_TEXTURE_FOG_SGIX 0
+#define GL_FOG_PATCHY_FACTOR_SGIX 0
+#define GL_FRAGMENT_FOG_SGIX 0
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREFOGSGIXPROC) (GLenum pname);
+
+#define glTextureFogSGIX GLEW_GET_FUN(__glewTextureFogSGIX)
+
+#define GLEW_SGIX_fog_texture GLEW_GET_VAR(__GLEW_SGIX_fog_texture)
+
+#endif /* !GL_SGIX_fog_texture */
+
+/* ------------------- GL_SGIX_fragment_specular_lighting ------------------ */
+
+#if !defined(GL_SGIX_fragment_specular_lighting)
+#define GL_SGIX_fragment_specular_lighting 1
+
+typedef void (GLAPIENTRY * PFNGLFRAGMENTCOLORMATERIALSGIXPROC) (GLenum face, GLenum mode);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTMODELIVSGIXPROC) (GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFSGIXPROC) (GLenum light, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTISGIXPROC) (GLenum light, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFSGIXPROC) (GLenum face, GLenum pname, const GLfloat param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALISGIXPROC) (GLenum face, GLenum pname, const GLint param);
+typedef void (GLAPIENTRY * PFNGLFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTFVSGIXPROC) (GLenum light, GLenum value, GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTLIGHTIVSGIXPROC) (GLenum light, GLenum value, GLint* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALFVSGIXPROC) (GLenum face, GLenum pname, const GLfloat* data);
+typedef void (GLAPIENTRY * PFNGLGETFRAGMENTMATERIALIVSGIXPROC) (GLenum face, GLenum pname, const GLint* data);
+
+#define glFragmentColorMaterialSGIX GLEW_GET_FUN(__glewFragmentColorMaterialSGIX)
+#define glFragmentLightModelfSGIX GLEW_GET_FUN(__glewFragmentLightModelfSGIX)
+#define glFragmentLightModelfvSGIX GLEW_GET_FUN(__glewFragmentLightModelfvSGIX)
+#define glFragmentLightModeliSGIX GLEW_GET_FUN(__glewFragmentLightModeliSGIX)
+#define glFragmentLightModelivSGIX GLEW_GET_FUN(__glewFragmentLightModelivSGIX)
+#define glFragmentLightfSGIX GLEW_GET_FUN(__glewFragmentLightfSGIX)
+#define glFragmentLightfvSGIX GLEW_GET_FUN(__glewFragmentLightfvSGIX)
+#define glFragmentLightiSGIX GLEW_GET_FUN(__glewFragmentLightiSGIX)
+#define glFragmentLightivSGIX GLEW_GET_FUN(__glewFragmentLightivSGIX)
+#define glFragmentMaterialfSGIX GLEW_GET_FUN(__glewFragmentMaterialfSGIX)
+#define glFragmentMaterialfvSGIX GLEW_GET_FUN(__glewFragmentMaterialfvSGIX)
+#define glFragmentMaterialiSGIX GLEW_GET_FUN(__glewFragmentMaterialiSGIX)
+#define glFragmentMaterialivSGIX GLEW_GET_FUN(__glewFragmentMaterialivSGIX)
+#define glGetFragmentLightfvSGIX GLEW_GET_FUN(__glewGetFragmentLightfvSGIX)
+#define glGetFragmentLightivSGIX GLEW_GET_FUN(__glewGetFragmentLightivSGIX)
+#define glGetFragmentMaterialfvSGIX GLEW_GET_FUN(__glewGetFragmentMaterialfvSGIX)
+#define glGetFragmentMaterialivSGIX GLEW_GET_FUN(__glewGetFragmentMaterialivSGIX)
+
+#define GLEW_SGIX_fragment_specular_lighting GLEW_GET_VAR(__GLEW_SGIX_fragment_specular_lighting)
+
+#endif /* !GL_SGIX_fragment_specular_lighting */
+
+/* --------------------------- GL_SGIX_framezoom --------------------------- */
+
+#if !defined(GL_SGIX_framezoom)
+#define GL_SGIX_framezoom 1
+
+typedef void (GLAPIENTRY * PFNGLFRAMEZOOMSGIXPROC) (GLint factor);
+
+#define glFrameZoomSGIX GLEW_GET_FUN(__glewFrameZoomSGIX)
+
+#define GLEW_SGIX_framezoom GLEW_GET_VAR(__GLEW_SGIX_framezoom)
+
+#endif /* !GL_SGIX_framezoom */
+
+/* --------------------------- GL_SGIX_interlace --------------------------- */
+
+#if !defined(GL_SGIX_interlace)
+#define GL_SGIX_interlace 1
+
+#define GL_INTERLACE_SGIX 0x8094
+
+#define GLEW_SGIX_interlace GLEW_GET_VAR(__GLEW_SGIX_interlace)
+
+#endif /* !GL_SGIX_interlace */
+
+/* ------------------------- GL_SGIX_ir_instrument1 ------------------------ */
+
+#if !defined(GL_SGIX_ir_instrument1)
+#define GL_SGIX_ir_instrument1 1
+
+#define GLEW_SGIX_ir_instrument1 GLEW_GET_VAR(__GLEW_SGIX_ir_instrument1)
+
+#endif /* !GL_SGIX_ir_instrument1 */
+
+/* ------------------------- GL_SGIX_list_priority ------------------------- */
+
+#if !defined(GL_SGIX_list_priority)
+#define GL_SGIX_list_priority 1
+
+#define GLEW_SGIX_list_priority GLEW_GET_VAR(__GLEW_SGIX_list_priority)
+
+#endif /* !GL_SGIX_list_priority */
+
+/* ------------------------- GL_SGIX_pixel_texture ------------------------- */
+
+#if !defined(GL_SGIX_pixel_texture)
+#define GL_SGIX_pixel_texture 1
+
+typedef void (GLAPIENTRY * PFNGLPIXELTEXGENSGIXPROC) (GLenum mode);
+
+#define glPixelTexGenSGIX GLEW_GET_FUN(__glewPixelTexGenSGIX)
+
+#define GLEW_SGIX_pixel_texture GLEW_GET_VAR(__GLEW_SGIX_pixel_texture)
+
+#endif /* !GL_SGIX_pixel_texture */
+
+/* ----------------------- GL_SGIX_pixel_texture_bits ---------------------- */
+
+#if !defined(GL_SGIX_pixel_texture_bits)
+#define GL_SGIX_pixel_texture_bits 1
+
+#define GLEW_SGIX_pixel_texture_bits GLEW_GET_VAR(__GLEW_SGIX_pixel_texture_bits)
+
+#endif /* !GL_SGIX_pixel_texture_bits */
+
+/* ------------------------ GL_SGIX_reference_plane ------------------------ */
+
+#if !defined(GL_SGIX_reference_plane)
+#define GL_SGIX_reference_plane 1
+
+typedef void (GLAPIENTRY * PFNGLREFERENCEPLANESGIXPROC) (const GLdouble* equation);
+
+#define glReferencePlaneSGIX GLEW_GET_FUN(__glewReferencePlaneSGIX)
+
+#define GLEW_SGIX_reference_plane GLEW_GET_VAR(__GLEW_SGIX_reference_plane)
+
+#endif /* !GL_SGIX_reference_plane */
+
+/* ---------------------------- GL_SGIX_resample --------------------------- */
+
+#if !defined(GL_SGIX_resample)
+#define GL_SGIX_resample 1
+
+#define GL_PACK_RESAMPLE_SGIX 0x842E
+#define GL_UNPACK_RESAMPLE_SGIX 0x842F
+#define GL_RESAMPLE_DECIMATE_SGIX 0x8430
+#define GL_RESAMPLE_REPLICATE_SGIX 0x8433
+#define GL_RESAMPLE_ZERO_FILL_SGIX 0x8434
+
+#define GLEW_SGIX_resample GLEW_GET_VAR(__GLEW_SGIX_resample)
+
+#endif /* !GL_SGIX_resample */
+
+/* ----------------------------- GL_SGIX_shadow ---------------------------- */
+
+#if !defined(GL_SGIX_shadow)
+#define GL_SGIX_shadow 1
+
+#define GL_TEXTURE_COMPARE_SGIX 0x819A
+#define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B
+#define GL_TEXTURE_LEQUAL_R_SGIX 0x819C
+#define GL_TEXTURE_GEQUAL_R_SGIX 0x819D
+
+#define GLEW_SGIX_shadow GLEW_GET_VAR(__GLEW_SGIX_shadow)
+
+#endif /* !GL_SGIX_shadow */
+
+/* ------------------------- GL_SGIX_shadow_ambient ------------------------ */
+
+#if !defined(GL_SGIX_shadow_ambient)
+#define GL_SGIX_shadow_ambient 1
+
+#define GL_SHADOW_AMBIENT_SGIX 0x80BF
+
+#define GLEW_SGIX_shadow_ambient GLEW_GET_VAR(__GLEW_SGIX_shadow_ambient)
+
+#endif /* !GL_SGIX_shadow_ambient */
+
+/* ----------------------------- GL_SGIX_sprite ---------------------------- */
+
+#if !defined(GL_SGIX_sprite)
+#define GL_SGIX_sprite 1
+
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFSGIXPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERFVSGIXPROC) (GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERISGIXPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLSPRITEPARAMETERIVSGIXPROC) (GLenum pname, GLint* params);
+
+#define glSpriteParameterfSGIX GLEW_GET_FUN(__glewSpriteParameterfSGIX)
+#define glSpriteParameterfvSGIX GLEW_GET_FUN(__glewSpriteParameterfvSGIX)
+#define glSpriteParameteriSGIX GLEW_GET_FUN(__glewSpriteParameteriSGIX)
+#define glSpriteParameterivSGIX GLEW_GET_FUN(__glewSpriteParameterivSGIX)
+
+#define GLEW_SGIX_sprite GLEW_GET_VAR(__GLEW_SGIX_sprite)
+
+#endif /* !GL_SGIX_sprite */
+
+/* ----------------------- GL_SGIX_tag_sample_buffer ----------------------- */
+
+#if !defined(GL_SGIX_tag_sample_buffer)
+#define GL_SGIX_tag_sample_buffer 1
+
+typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
+
+#define glTagSampleBufferSGIX GLEW_GET_FUN(__glewTagSampleBufferSGIX)
+
+#define GLEW_SGIX_tag_sample_buffer GLEW_GET_VAR(__GLEW_SGIX_tag_sample_buffer)
+
+#endif /* !GL_SGIX_tag_sample_buffer */
+
+/* ------------------------ GL_SGIX_texture_add_env ------------------------ */
+
+#if !defined(GL_SGIX_texture_add_env)
+#define GL_SGIX_texture_add_env 1
+
+#define GLEW_SGIX_texture_add_env GLEW_GET_VAR(__GLEW_SGIX_texture_add_env)
+
+#endif /* !GL_SGIX_texture_add_env */
+
+/* -------------------- GL_SGIX_texture_coordinate_clamp ------------------- */
+
+#if !defined(GL_SGIX_texture_coordinate_clamp)
+#define GL_SGIX_texture_coordinate_clamp 1
+
+#define GL_TEXTURE_MAX_CLAMP_S_SGIX 0x8369
+#define GL_TEXTURE_MAX_CLAMP_T_SGIX 0x836A
+#define GL_TEXTURE_MAX_CLAMP_R_SGIX 0x836B
+
+#define GLEW_SGIX_texture_coordinate_clamp GLEW_GET_VAR(__GLEW_SGIX_texture_coordinate_clamp)
+
+#endif /* !GL_SGIX_texture_coordinate_clamp */
+
+/* ------------------------ GL_SGIX_texture_lod_bias ----------------------- */
+
+#if !defined(GL_SGIX_texture_lod_bias)
+#define GL_SGIX_texture_lod_bias 1
+
+#define GLEW_SGIX_texture_lod_bias GLEW_GET_VAR(__GLEW_SGIX_texture_lod_bias)
+
+#endif /* !GL_SGIX_texture_lod_bias */
+
+/* ---------------------- GL_SGIX_texture_multi_buffer --------------------- */
+
+#if !defined(GL_SGIX_texture_multi_buffer)
+#define GL_SGIX_texture_multi_buffer 1
+
+#define GL_TEXTURE_MULTI_BUFFER_HINT_SGIX 0x812E
+
+#define GLEW_SGIX_texture_multi_buffer GLEW_GET_VAR(__GLEW_SGIX_texture_multi_buffer)
+
+#endif /* !GL_SGIX_texture_multi_buffer */
+
+/* ------------------------- GL_SGIX_texture_range ------------------------- */
+
+#if !defined(GL_SGIX_texture_range)
+#define GL_SGIX_texture_range 1
+
+#define GL_RGB_SIGNED_SGIX 0x85E0
+#define GL_RGBA_SIGNED_SGIX 0x85E1
+#define GL_ALPHA_SIGNED_SGIX 0x85E2
+#define GL_LUMINANCE_SIGNED_SGIX 0x85E3
+#define GL_INTENSITY_SIGNED_SGIX 0x85E4
+#define GL_LUMINANCE_ALPHA_SIGNED_SGIX 0x85E5
+#define GL_RGB16_SIGNED_SGIX 0x85E6
+#define GL_RGBA16_SIGNED_SGIX 0x85E7
+#define GL_ALPHA16_SIGNED_SGIX 0x85E8
+#define GL_LUMINANCE16_SIGNED_SGIX 0x85E9
+#define GL_INTENSITY16_SIGNED_SGIX 0x85EA
+#define GL_LUMINANCE16_ALPHA16_SIGNED_SGIX 0x85EB
+#define GL_RGB_EXTENDED_RANGE_SGIX 0x85EC
+#define GL_RGBA_EXTENDED_RANGE_SGIX 0x85ED
+#define GL_ALPHA_EXTENDED_RANGE_SGIX 0x85EE
+#define GL_LUMINANCE_EXTENDED_RANGE_SGIX 0x85EF
+#define GL_INTENSITY_EXTENDED_RANGE_SGIX 0x85F0
+#define GL_LUMINANCE_ALPHA_EXTENDED_RANGE_SGIX 0x85F1
+#define GL_RGB16_EXTENDED_RANGE_SGIX 0x85F2
+#define GL_RGBA16_EXTENDED_RANGE_SGIX 0x85F3
+#define GL_ALPHA16_EXTENDED_RANGE_SGIX 0x85F4
+#define GL_LUMINANCE16_EXTENDED_RANGE_SGIX 0x85F5
+#define GL_INTENSITY16_EXTENDED_RANGE_SGIX 0x85F6
+#define GL_LUMINANCE16_ALPHA16_EXTENDED_RANGE_SGIX 0x85F7
+#define GL_MIN_LUMINANCE_SGIS 0x85F8
+#define GL_MAX_LUMINANCE_SGIS 0x85F9
+#define GL_MIN_INTENSITY_SGIS 0x85FA
+#define GL_MAX_INTENSITY_SGIS 0x85FB
+
+#define GLEW_SGIX_texture_range GLEW_GET_VAR(__GLEW_SGIX_texture_range)
+
+#endif /* !GL_SGIX_texture_range */
+
+/* ----------------------- GL_SGIX_texture_scale_bias ---------------------- */
+
+#if !defined(GL_SGIX_texture_scale_bias)
+#define GL_SGIX_texture_scale_bias 1
+
+#define GL_POST_TEXTURE_FILTER_BIAS_SGIX 0x8179
+#define GL_POST_TEXTURE_FILTER_SCALE_SGIX 0x817A
+#define GL_POST_TEXTURE_FILTER_BIAS_RANGE_SGIX 0x817B
+#define GL_POST_TEXTURE_FILTER_SCALE_RANGE_SGIX 0x817C
+
+#define GLEW_SGIX_texture_scale_bias GLEW_GET_VAR(__GLEW_SGIX_texture_scale_bias)
+
+#endif /* !GL_SGIX_texture_scale_bias */
+
+/* ------------------------- GL_SGIX_vertex_preclip ------------------------ */
+
+#if !defined(GL_SGIX_vertex_preclip)
+#define GL_SGIX_vertex_preclip 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip)
+
+#endif /* !GL_SGIX_vertex_preclip */
+
+/* ---------------------- GL_SGIX_vertex_preclip_hint ---------------------- */
+
+#if !defined(GL_SGIX_vertex_preclip_hint)
+#define GL_SGIX_vertex_preclip_hint 1
+
+#define GL_VERTEX_PRECLIP_SGIX 0x83EE
+#define GL_VERTEX_PRECLIP_HINT_SGIX 0x83EF
+
+#define GLEW_SGIX_vertex_preclip_hint GLEW_GET_VAR(__GLEW_SGIX_vertex_preclip_hint)
+
+#endif /* !GL_SGIX_vertex_preclip_hint */
+
+/* ----------------------------- GL_SGIX_ycrcb ----------------------------- */
+
+#if !defined(GL_SGIX_ycrcb)
+#define GL_SGIX_ycrcb 1
+
+#define GLEW_SGIX_ycrcb GLEW_GET_VAR(__GLEW_SGIX_ycrcb)
+
+#endif /* !GL_SGIX_ycrcb */
+
+/* -------------------------- GL_SGI_color_matrix -------------------------- */
+
+#if !defined(GL_SGI_color_matrix)
+#define GL_SGI_color_matrix 1
+
+#define GL_COLOR_MATRIX_SGI 0x80B1
+#define GL_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B2
+#define GL_MAX_COLOR_MATRIX_STACK_DEPTH_SGI 0x80B3
+#define GL_POST_COLOR_MATRIX_RED_SCALE_SGI 0x80B4
+#define GL_POST_COLOR_MATRIX_GREEN_SCALE_SGI 0x80B5
+#define GL_POST_COLOR_MATRIX_BLUE_SCALE_SGI 0x80B6
+#define GL_POST_COLOR_MATRIX_ALPHA_SCALE_SGI 0x80B7
+#define GL_POST_COLOR_MATRIX_RED_BIAS_SGI 0x80B8
+#define GL_POST_COLOR_MATRIX_GREEN_BIAS_SGI 0x80B9
+#define GL_POST_COLOR_MATRIX_BLUE_BIAS_SGI 0x80BA
+#define GL_POST_COLOR_MATRIX_ALPHA_BIAS_SGI 0x80BB
+
+#define GLEW_SGI_color_matrix GLEW_GET_VAR(__GLEW_SGI_color_matrix)
+
+#endif /* !GL_SGI_color_matrix */
+
+/* --------------------------- GL_SGI_color_table -------------------------- */
+
+#if !defined(GL_SGI_color_table)
+#define GL_SGI_color_table 1
+
+#define GL_COLOR_TABLE_SGI 0x80D0
+#define GL_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D1
+#define GL_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D2
+#define GL_PROXY_COLOR_TABLE_SGI 0x80D3
+#define GL_PROXY_POST_CONVOLUTION_COLOR_TABLE_SGI 0x80D4
+#define GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE_SGI 0x80D5
+#define GL_COLOR_TABLE_SCALE_SGI 0x80D6
+#define GL_COLOR_TABLE_BIAS_SGI 0x80D7
+#define GL_COLOR_TABLE_FORMAT_SGI 0x80D8
+#define GL_COLOR_TABLE_WIDTH_SGI 0x80D9
+#define GL_COLOR_TABLE_RED_SIZE_SGI 0x80DA
+#define GL_COLOR_TABLE_GREEN_SIZE_SGI 0x80DB
+#define GL_COLOR_TABLE_BLUE_SIZE_SGI 0x80DC
+#define GL_COLOR_TABLE_ALPHA_SIZE_SGI 0x80DD
+#define GL_COLOR_TABLE_LUMINANCE_SIZE_SGI 0x80DE
+#define GL_COLOR_TABLE_INTENSITY_SIZE_SGI 0x80DF
+
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+
+#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
+#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
+#define glColorTableSGI GLEW_GET_FUN(__glewColorTableSGI)
+#define glCopyColorTableSGI GLEW_GET_FUN(__glewCopyColorTableSGI)
+#define glGetColorTableParameterfvSGI GLEW_GET_FUN(__glewGetColorTableParameterfvSGI)
+#define glGetColorTableParameterivSGI GLEW_GET_FUN(__glewGetColorTableParameterivSGI)
+#define glGetColorTableSGI GLEW_GET_FUN(__glewGetColorTableSGI)
+
+#define GLEW_SGI_color_table GLEW_GET_VAR(__GLEW_SGI_color_table)
+
+#endif /* !GL_SGI_color_table */
+
+/* ----------------------- GL_SGI_texture_color_table ---------------------- */
+
+#if !defined(GL_SGI_texture_color_table)
+#define GL_SGI_texture_color_table 1
+
+#define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC
+#define GL_PROXY_TEXTURE_COLOR_TABLE_SGI 0x80BD
+
+#define GLEW_SGI_texture_color_table GLEW_GET_VAR(__GLEW_SGI_texture_color_table)
+
+#endif /* !GL_SGI_texture_color_table */
+
+/* ------------------------- GL_SUNX_constant_data ------------------------- */
+
+#if !defined(GL_SUNX_constant_data)
+#define GL_SUNX_constant_data 1
+
+#define GL_UNPACK_CONSTANT_DATA_SUNX 0x81D5
+#define GL_TEXTURE_CONSTANT_DATA_SUNX 0x81D6
+
+typedef void (GLAPIENTRY * PFNGLFINISHTEXTURESUNXPROC) (void);
+
+#define glFinishTextureSUNX GLEW_GET_FUN(__glewFinishTextureSUNX)
+
+#define GLEW_SUNX_constant_data GLEW_GET_VAR(__GLEW_SUNX_constant_data)
+
+#endif /* !GL_SUNX_constant_data */
+
+/* -------------------- GL_SUN_convolution_border_modes -------------------- */
+
+#if !defined(GL_SUN_convolution_border_modes)
+#define GL_SUN_convolution_border_modes 1
+
+#define GL_WRAP_BORDER_SUN 0x81D4
+
+#define GLEW_SUN_convolution_border_modes GLEW_GET_VAR(__GLEW_SUN_convolution_border_modes)
+
+#endif /* !GL_SUN_convolution_border_modes */
+
+/* -------------------------- GL_SUN_global_alpha -------------------------- */
+
+#if !defined(GL_SUN_global_alpha)
+#define GL_SUN_global_alpha 1
+
+#define GL_GLOBAL_ALPHA_SUN 0x81D9
+#define GL_GLOBAL_ALPHA_FACTOR_SUN 0x81DA
+
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORBSUNPROC) (GLbyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORDSUNPROC) (GLdouble factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORFSUNPROC) (GLfloat factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORISUNPROC) (GLint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORSSUNPROC) (GLshort factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUBSUNPROC) (GLubyte factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUISUNPROC) (GLuint factor);
+typedef void (GLAPIENTRY * PFNGLGLOBALALPHAFACTORUSSUNPROC) (GLushort factor);
+
+#define glGlobalAlphaFactorbSUN GLEW_GET_FUN(__glewGlobalAlphaFactorbSUN)
+#define glGlobalAlphaFactordSUN GLEW_GET_FUN(__glewGlobalAlphaFactordSUN)
+#define glGlobalAlphaFactorfSUN GLEW_GET_FUN(__glewGlobalAlphaFactorfSUN)
+#define glGlobalAlphaFactoriSUN GLEW_GET_FUN(__glewGlobalAlphaFactoriSUN)
+#define glGlobalAlphaFactorsSUN GLEW_GET_FUN(__glewGlobalAlphaFactorsSUN)
+#define glGlobalAlphaFactorubSUN GLEW_GET_FUN(__glewGlobalAlphaFactorubSUN)
+#define glGlobalAlphaFactoruiSUN GLEW_GET_FUN(__glewGlobalAlphaFactoruiSUN)
+#define glGlobalAlphaFactorusSUN GLEW_GET_FUN(__glewGlobalAlphaFactorusSUN)
+
+#define GLEW_SUN_global_alpha GLEW_GET_VAR(__GLEW_SUN_global_alpha)
+
+#endif /* !GL_SUN_global_alpha */
+
+/* --------------------------- GL_SUN_mesh_array --------------------------- */
+
+#if !defined(GL_SUN_mesh_array)
+#define GL_SUN_mesh_array 1
+
+#define GL_QUAD_MESH_SUN 0x8614
+#define GL_TRIANGLE_MESH_SUN 0x8615
+
+#define GLEW_SUN_mesh_array GLEW_GET_VAR(__GLEW_SUN_mesh_array)
+
+#endif /* !GL_SUN_mesh_array */
+
+/* ------------------------ GL_SUN_read_video_pixels ----------------------- */
+
+#if !defined(GL_SUN_read_video_pixels)
+#define GL_SUN_read_video_pixels 1
+
+typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels);
+
+#define glReadVideoPixelsSUN GLEW_GET_FUN(__glewReadVideoPixelsSUN)
+
+#define GLEW_SUN_read_video_pixels GLEW_GET_VAR(__GLEW_SUN_read_video_pixels)
+
+#endif /* !GL_SUN_read_video_pixels */
+
+/* --------------------------- GL_SUN_slice_accum -------------------------- */
+
+#if !defined(GL_SUN_slice_accum)
+#define GL_SUN_slice_accum 1
+
+#define GL_SLICE_ACCUM_SUN 0x85CC
+
+#define GLEW_SUN_slice_accum GLEW_GET_VAR(__GLEW_SUN_slice_accum)
+
+#endif /* !GL_SUN_slice_accum */
+
+/* -------------------------- GL_SUN_triangle_list ------------------------- */
+
+#if !defined(GL_SUN_triangle_list)
+#define GL_SUN_triangle_list 1
+
+#define GL_RESTART_SUN 0x01
+#define GL_REPLACE_MIDDLE_SUN 0x02
+#define GL_REPLACE_OLDEST_SUN 0x03
+#define GL_TRIANGLE_LIST_SUN 0x81D7
+#define GL_REPLACEMENT_CODE_SUN 0x81D8
+#define GL_REPLACEMENT_CODE_ARRAY_SUN 0x85C0
+#define GL_REPLACEMENT_CODE_ARRAY_TYPE_SUN 0x85C1
+#define GL_REPLACEMENT_CODE_ARRAY_STRIDE_SUN 0x85C2
+#define GL_REPLACEMENT_CODE_ARRAY_POINTER_SUN 0x85C3
+#define GL_R1UI_V3F_SUN 0x85C4
+#define GL_R1UI_C4UB_V3F_SUN 0x85C5
+#define GL_R1UI_C3F_V3F_SUN 0x85C6
+#define GL_R1UI_N3F_V3F_SUN 0x85C7
+#define GL_R1UI_C4F_N3F_V3F_SUN 0x85C8
+#define GL_R1UI_T2F_V3F_SUN 0x85C9
+#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
+#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
+
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVSUNPROC) (const GLuint* code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSSUNPROC) (GLushort code);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUSVSUNPROC) (const GLushort* code);
+
+#define glReplacementCodePointerSUN GLEW_GET_FUN(__glewReplacementCodePointerSUN)
+#define glReplacementCodeubSUN GLEW_GET_FUN(__glewReplacementCodeubSUN)
+#define glReplacementCodeubvSUN GLEW_GET_FUN(__glewReplacementCodeubvSUN)
+#define glReplacementCodeuiSUN GLEW_GET_FUN(__glewReplacementCodeuiSUN)
+#define glReplacementCodeuivSUN GLEW_GET_FUN(__glewReplacementCodeuivSUN)
+#define glReplacementCodeusSUN GLEW_GET_FUN(__glewReplacementCodeusSUN)
+#define glReplacementCodeusvSUN GLEW_GET_FUN(__glewReplacementCodeusvSUN)
+
+#define GLEW_SUN_triangle_list GLEW_GET_VAR(__GLEW_SUN_triangle_list)
+
+#endif /* !GL_SUN_triangle_list */
+
+/* ----------------------------- GL_SUN_vertex ----------------------------- */
+
+#if !defined(GL_SUN_vertex)
+#define GL_SUN_vertex 1
+
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX2FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FSUNPROC) (GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLCOLOR4UBVERTEX3FVSUNPROC) (const GLubyte* c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FSUNPROC) (GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC) (GLuint rc, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC) (const GLuint* rc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC) (GLuint rc, GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC) (GLuint rc, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC) (const GLuint* rc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLubyte r, GLubyte g, GLubyte b, GLubyte a, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC) (const GLfloat* tc, const GLubyte *c, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FSUNPROC) (GLfloat s, GLfloat t, GLfloat x, GLfloat y, GLfloat z);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD2FVERTEX3FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat r, GLfloat g, GLfloat b, GLfloat a, GLfloat nx, GLfloat ny, GLfloat nz, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *c, const GLfloat *n, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FSUNPROC) (GLfloat s, GLfloat t, GLfloat p, GLfloat q, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
+typedef void (GLAPIENTRY * PFNGLTEXCOORD4FVERTEX4FVSUNPROC) (const GLfloat* tc, const GLfloat *v);
+
+#define glColor3fVertex3fSUN GLEW_GET_FUN(__glewColor3fVertex3fSUN)
+#define glColor3fVertex3fvSUN GLEW_GET_FUN(__glewColor3fVertex3fvSUN)
+#define glColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fSUN)
+#define glColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewColor4fNormal3fVertex3fvSUN)
+#define glColor4ubVertex2fSUN GLEW_GET_FUN(__glewColor4ubVertex2fSUN)
+#define glColor4ubVertex2fvSUN GLEW_GET_FUN(__glewColor4ubVertex2fvSUN)
+#define glColor4ubVertex3fSUN GLEW_GET_FUN(__glewColor4ubVertex3fSUN)
+#define glColor4ubVertex3fvSUN GLEW_GET_FUN(__glewColor4ubVertex3fvSUN)
+#define glNormal3fVertex3fSUN GLEW_GET_FUN(__glewNormal3fVertex3fSUN)
+#define glNormal3fVertex3fvSUN GLEW_GET_FUN(__glewNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fSUN)
+#define glReplacementCodeuiColor3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor3fVertex3fvSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiColor4ubVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fSUN)
+#define glReplacementCodeuiColor4ubVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiColor4ubVertex3fvSUN)
+#define glReplacementCodeuiNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fSUN)
+#define glReplacementCodeuiNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fSUN)
+#define glReplacementCodeuiTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiTexCoord2fVertex3fvSUN)
+#define glReplacementCodeuiVertex3fSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fSUN)
+#define glReplacementCodeuiVertex3fvSUN GLEW_GET_FUN(__glewReplacementCodeuiVertex3fvSUN)
+#define glTexCoord2fColor3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fSUN)
+#define glTexCoord2fColor3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor3fVertex3fvSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fSUN)
+#define glTexCoord2fColor4fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4fNormal3fVertex3fvSUN)
+#define glTexCoord2fColor4ubVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fSUN)
+#define glTexCoord2fColor4ubVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fColor4ubVertex3fvSUN)
+#define glTexCoord2fNormal3fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fSUN)
+#define glTexCoord2fNormal3fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fNormal3fVertex3fvSUN)
+#define glTexCoord2fVertex3fSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fSUN)
+#define glTexCoord2fVertex3fvSUN GLEW_GET_FUN(__glewTexCoord2fVertex3fvSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fSUN)
+#define glTexCoord4fColor4fNormal3fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fColor4fNormal3fVertex4fvSUN)
+#define glTexCoord4fVertex4fSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fSUN)
+#define glTexCoord4fVertex4fvSUN GLEW_GET_FUN(__glewTexCoord4fVertex4fvSUN)
+
+#define GLEW_SUN_vertex GLEW_GET_VAR(__GLEW_SUN_vertex)
+
+#endif /* !GL_SUN_vertex */
+
+/* -------------------------- GL_WIN_phong_shading ------------------------- */
+
+#if !defined(GL_WIN_phong_shading)
+#define GL_WIN_phong_shading 1
+
+#define GL_PHONG_WIN 0x80EA
+#define GL_PHONG_HINT_WIN 0x80EB
+
+#define GLEW_WIN_phong_shading GLEW_GET_VAR(__GLEW_WIN_phong_shading)
+
+#endif /* !GL_WIN_phong_shading */
+
+/* -------------------------- GL_WIN_specular_fog -------------------------- */
+
+#if !defined(GL_WIN_specular_fog)
+#define GL_WIN_specular_fog 1
+
+#define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
+
+#define GLEW_WIN_specular_fog GLEW_GET_VAR(__GLEW_WIN_specular_fog)
+
+#endif /* !GL_WIN_specular_fog */
+
+/* ---------------------------- GL_WIN_swap_hint --------------------------- */
+
+#if !defined(GL_WIN_swap_hint)
+#define GL_WIN_swap_hint 1
+
+typedef void (GLAPIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
+
+#define glAddSwapHintRectWIN GLEW_GET_FUN(__glewAddSwapHintRectWIN)
+
+#define GLEW_WIN_swap_hint GLEW_GET_VAR(__GLEW_WIN_swap_hint)
+
+#endif /* !GL_WIN_swap_hint */
+
+/* --------------------------- GL_ES_VERSION_1_0 --------------------------- */
+
+#if !defined(GL_ES_VERSION_1_0) && !defined(GLEW_NO_ES)
+#define GL_ES_VERSION_1_0 1
+
+typedef int GLclampx;
+typedef khronos_int32_t GLfixed;
+typedef void (*_GLfuncptr)();
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed params);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed *m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed *m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed *params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#define GLEW_ES_VERSION_1_0 GLEW_GET_VAR(__GLEW_ES_VERSION_1_0)
+
+#endif /* !GL_ES_VERSION_1_0 && !GLEW_NO_ES*/
+
+/* -------------------------- GL_ES_VERSION_CL_1_1 ------------------------- */
+
+#if !defined(GL_ES_VERSION_CL_1_1) && !defined(GLEW_NO_ES)
+#define GL_ES_VERSION_CL_1_1 1
+
+#define GL_VERSION_ES_CL_1_1 0x1
+#define GL_VERSION_ES_CL_1_0 0x1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum ,const GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum ,GLfixed*);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum, GLenum, GLfixed *);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum, GLfixed);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum, const GLfixed *);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum, GLenum, const GLfixed *);
+
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#define GLEW_ES_VERSION_CL_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CL_1_1)
+
+#endif /* !GL_ES_VERSION_CL_1_1 && !GLEW_NO_ES*/
+
+/* -------------------------- GL_ES_VERSION_CM_1_1 ------------------------- */
+
+#if !defined(GL_ES_VERSION_CM_1_1) && !defined(GLEW_NO_ES)
+#define GL_ES_VERSION_CM_1_1 1
+
+#define GL_VERSION_ES_CM_1_1 0x1
+#define GL_VERSION_ES_CM_1_0 0x1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum, const GLfloat *);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum , GLfloat* );
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+
+#define GLEW_ES_VERSION_CM_1_1 GLEW_GET_VAR(__GLEW_ES_VERSION_CM_1_1)
+
+#endif /* !GL_ES_VERSION_CM_1_1 && !GLEW_NO_ES*/
+
+/* --------------------------- GL_ES_VERSION_2_0 --------------------------- */
+
+#if !defined(GL_ES_VERSION_2_0) && !defined(GLEW_NO_ES)
+#define GL_ES_VERSION_2_0 1
+
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9
+#define GL_RGB565 0x8D62
+
+#define GLEW_ES_VERSION_2_0 GLEW_GET_VAR(__GLEW_ES_VERSION_2_0)
+
+#endif /* !GL_ES_VERSION_2_0 && !GLEW_NO_ES*/
+
+/* --------------------- GL_AMD_compressed_3DC_texture --------------------- */
+
+#if !defined(GL_AMD_compressed_3DC_texture) && !defined(GLEW_NO_ES)
+#define GL_AMD_compressed_3DC_texture 1
+
+#define GL_3DC_X_AMD 0x87F9
+#define GL_3DC_XY_AMD 0x87FA
+
+#define GLEW_AMD_compressed_3DC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_3DC_texture)
+
+#endif /* !GL_AMD_compressed_3DC_texture && !GLEW_NO_ES*/
+
+/* --------------------- GL_AMD_compressed_ATC_texture --------------------- */
+
+#if !defined(GL_AMD_compressed_ATC_texture) && !defined(GLEW_NO_ES)
+#define GL_AMD_compressed_ATC_texture 1
+
+#define GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD 0x87EE
+#define GL_ATC_RGB_AMD 0x8C92
+#define GL_ATC_RGBA_EXPLICIT_ALPHA_AMD 0x8C93
+
+#define GLEW_AMD_compressed_ATC_texture GLEW_GET_VAR(__GLEW_AMD_compressed_ATC_texture)
+
+#endif /* !GL_AMD_compressed_ATC_texture && !GLEW_NO_ES*/
+
+/* ----------------------- GL_AMD_program_binary_Z400 ---------------------- */
+
+#if !defined(GL_AMD_program_binary_Z400) && !defined(GLEW_NO_ES)
+#define GL_AMD_program_binary_Z400 1
+
+#define GL_Z400_BINARY_AMD 0x8740
+
+#define GLEW_AMD_program_binary_Z400 GLEW_GET_VAR(__GLEW_AMD_program_binary_Z400)
+
+#endif /* !GL_AMD_program_binary_Z400 && !GLEW_NO_ES*/
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#if !defined(GL_ANGLE_framebuffer_blit) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* !GL_ANGLE_framebuffer_blit && !GLEW_NO_ES*/
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#if !defined(GL_ANGLE_framebuffer_multisample) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* !GL_ANGLE_framebuffer_multisample && !GLEW_NO_ES*/
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#if !defined(GL_ANGLE_instanced_arrays) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* !GL_ANGLE_instanced_arrays && !GLEW_NO_ES*/
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#if !defined(GL_ANGLE_pack_reverse_row_order) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* !GL_ANGLE_pack_reverse_row_order && !GLEW_NO_ES*/
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#if !defined(GL_ANGLE_texture_compression_dxt3) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* !GL_ANGLE_texture_compression_dxt3 && !GLEW_NO_ES*/
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#if !defined(GL_ANGLE_texture_compression_dxt5) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* !GL_ANGLE_texture_compression_dxt5 && !GLEW_NO_ES*/
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#if !defined(GL_ANGLE_texture_usage) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_texture_usage 1
+
+#define GL_NONE 0x0000
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* !GL_ANGLE_texture_usage && !GLEW_NO_ES*/
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#if !defined(GL_ANGLE_translated_shader_source) && !defined(GLEW_NO_ES)
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, char* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* !GL_ANGLE_translated_shader_source && !GLEW_NO_ES*/
+
+/* ---------------------- GL_APPLE_copy_texture_levels --------------------- */
+
+#if !defined(GL_APPLE_copy_texture_levels) && !defined(GLEW_NO_ES)
+#define GL_APPLE_copy_texture_levels 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYTEXTURELEVELSAPPLEPROC) (GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount);
+
+#define glCopyTextureLevelsAPPLE GLEW_GET_FUN(__glewCopyTextureLevelsAPPLE)
+
+#define GLEW_APPLE_copy_texture_levels GLEW_GET_VAR(__GLEW_APPLE_copy_texture_levels)
+
+#endif /* !GL_APPLE_copy_texture_levels && !GLEW_NO_ES*/
+
+/* -------------------- GL_APPLE_framebuffer_multisample ------------------- */
+
+#if !defined(GL_APPLE_framebuffer_multisample) && !defined(GLEW_NO_ES)
+#define GL_APPLE_framebuffer_multisample 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_APPLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_APPLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_APPLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_APPLE 0x8CAA
+#define GL_RENDERBUFFER_SAMPLES_APPLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE 0x8D56
+#define GL_MAX_SAMPLES_APPLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC) (void);
+
+#define glRenderbufferStorageMultisampleAPPLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleAPPLE)
+#define glResolveMultisampleFramebufferAPPLE GLEW_GET_FUN(__glewResolveMultisampleFramebufferAPPLE)
+
+#define GLEW_APPLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_APPLE_framebuffer_multisample)
+
+#endif /* !GL_APPLE_framebuffer_multisample && !GLEW_NO_ES*/
+
+/* ----------------------------- GL_APPLE_sync ----------------------------- */
+
+#if !defined(GL_APPLE_sync) && !defined(GLEW_NO_ES)
+#define GL_APPLE_sync 1
+
+#define GL_SYNC_FLUSH_COMMANDS_BIT_APPLE 0x00000001
+#define GL_SYNC_OBJECT_APPLE 0x8A53
+#define GL_MAX_SERVER_WAIT_TIMEOUT_APPLE 0x9111
+#define GL_OBJECT_TYPE_APPLE 0x9112
+#define GL_SYNC_CONDITION_APPLE 0x9113
+#define GL_SYNC_STATUS_APPLE 0x9114
+#define GL_SYNC_FLAGS_APPLE 0x9115
+#define GL_SYNC_FENCE_APPLE 0x9116
+#define GL_SYNC_GPU_COMMANDS_COMPLETE_APPLE 0x9117
+#define GL_UNSIGNALED_APPLE 0x9118
+#define GL_SIGNALED_APPLE 0x9119
+#define GL_ALREADY_SIGNALED_APPLE 0x911A
+#define GL_TIMEOUT_EXPIRED_APPLE 0x911B
+#define GL_CONDITION_SATISFIED_APPLE 0x911C
+#define GL_WAIT_FAILED_APPLE 0x911D
+#define GL_TIMEOUT_IGNORED_APPLE 0xFFFFFFFFFFFFFFFF
+
+typedef GLenum (GLAPIENTRY * PFNGLCLIENTWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
+typedef void (GLAPIENTRY * PFNGLDELETESYNCAPPLEPROC) (GLsync GLsync);
+typedef GLsync (GLAPIENTRY * PFNGLFENCESYNCAPPLEPROC) (GLenum condition, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLGETINTEGER64VAPPLEPROC) (GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETSYNCIVAPPLEPROC) (GLsync GLsync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint *values);
+typedef GLboolean (GLAPIENTRY * PFNGLISSYNCAPPLEPROC) (GLsync GLsync);
+typedef void (GLAPIENTRY * PFNGLWAITSYNCAPPLEPROC) (GLsync GLsync, GLbitfield flags, GLuint64 timeout);
+
+#define glClientWaitSyncAPPLE GLEW_GET_FUN(__glewClientWaitSyncAPPLE)
+#define glDeleteSyncAPPLE GLEW_GET_FUN(__glewDeleteSyncAPPLE)
+#define glFenceSyncAPPLE GLEW_GET_FUN(__glewFenceSyncAPPLE)
+#define glGetInteger64vAPPLE GLEW_GET_FUN(__glewGetInteger64vAPPLE)
+#define glGetSyncivAPPLE GLEW_GET_FUN(__glewGetSyncivAPPLE)
+#define glIsSyncAPPLE GLEW_GET_FUN(__glewIsSyncAPPLE)
+#define glWaitSyncAPPLE GLEW_GET_FUN(__glewWaitSyncAPPLE)
+
+#define GLEW_APPLE_sync GLEW_GET_VAR(__GLEW_APPLE_sync)
+
+#endif /* !GL_APPLE_sync && !GLEW_NO_ES*/
+
+/* -------------------- GL_APPLE_texture_2D_limited_npot ------------------- */
+
+#if !defined(GL_APPLE_texture_2D_limited_npot) && !defined(GLEW_NO_ES)
+#define GL_APPLE_texture_2D_limited_npot 1
+
+#define GLEW_APPLE_texture_2D_limited_npot GLEW_GET_VAR(__GLEW_APPLE_texture_2D_limited_npot)
+
+#endif /* !GL_APPLE_texture_2D_limited_npot && !GLEW_NO_ES*/
+
+/* -------------------- GL_APPLE_texture_format_BGRA8888 ------------------- */
+
+#if !defined(GL_APPLE_texture_format_BGRA8888) && !defined(GLEW_NO_ES)
+#define GL_APPLE_texture_format_BGRA8888 1
+
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_APPLE_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_APPLE_texture_format_BGRA8888)
+
+#endif /* !GL_APPLE_texture_format_BGRA8888 && !GLEW_NO_ES*/
+
+/* ----------------------- GL_APPLE_texture_max_level ---------------------- */
+
+#if !defined(GL_APPLE_texture_max_level) && !defined(GLEW_NO_ES)
+#define GL_APPLE_texture_max_level 1
+
+#define GL_TEXTURE_MAX_LEVEL_APPLE 0x813D
+
+#define GLEW_APPLE_texture_max_level GLEW_GET_VAR(__GLEW_APPLE_texture_max_level)
+
+#endif /* !GL_APPLE_texture_max_level && !GLEW_NO_ES*/
+
+/* ----------------------- GL_ARM_mali_program_binary ---------------------- */
+
+#if !defined(GL_ARM_mali_program_binary) && !defined(GLEW_NO_ES)
+#define GL_ARM_mali_program_binary 1
+
+#define GL_MALI_PROGRAM_BINARY_ARM 0x8F61
+
+#define GLEW_ARM_mali_program_binary GLEW_GET_VAR(__GLEW_ARM_mali_program_binary)
+
+#endif /* !GL_ARM_mali_program_binary && !GLEW_NO_ES*/
+
+/* ----------------------- GL_ARM_mali_shader_binary ----------------------- */
+
+#if !defined(GL_ARM_mali_shader_binary) && !defined(GLEW_NO_ES)
+#define GL_ARM_mali_shader_binary 1
+
+#define GL_MALI_SHADER_BINARY_ARM 0x8F60
+
+#define GLEW_ARM_mali_shader_binary GLEW_GET_VAR(__GLEW_ARM_mali_shader_binary)
+
+#endif /* !GL_ARM_mali_shader_binary && !GLEW_NO_ES*/
+
+/* ------------------------------ GL_ARM_rgba8 ----------------------------- */
+
+#if !defined(GL_ARM_rgba8) && !defined(GLEW_NO_ES)
+#define GL_ARM_rgba8 1
+
+#define GL_RGBA8_OES 0x8058
+
+#define GLEW_ARM_rgba8 GLEW_GET_VAR(__GLEW_ARM_rgba8)
+
+#endif /* !GL_ARM_rgba8 && !GLEW_NO_ES*/
+
+/* -------------------------- GL_DMP_shader_binary ------------------------- */
+
+#if !defined(GL_DMP_shader_binary) && !defined(GLEW_NO_ES)
+#define GL_DMP_shader_binary 1
+
+#define GL_SHADER_BINARY_DMP 0x9250
+
+#define GLEW_DMP_shader_binary GLEW_GET_VAR(__GLEW_DMP_shader_binary)
+
+#endif /* !GL_DMP_shader_binary && !GLEW_NO_ES*/
+
+/* --------------------- GL_EXT_color_buffer_half_float -------------------- */
+
+#if !defined(GL_EXT_color_buffer_half_float) && !defined(GLEW_NO_ES)
+#define GL_EXT_color_buffer_half_float 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT 0x8211
+#define GL_R16F_EXT 0x822D
+#define GL_RG16F_EXT 0x822F
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_UNSIGNED_NORMALIZED_EXT 0x8C17
+
+#define GLEW_EXT_color_buffer_half_float GLEW_GET_VAR(__GLEW_EXT_color_buffer_half_float)
+
+#endif /* !GL_EXT_color_buffer_half_float && !GLEW_NO_ES*/
+
+/* --------------------------- GL_EXT_debug_label -------------------------- */
+
+#if !defined(GL_EXT_debug_label) && !defined(GLEW_NO_ES)
+#define GL_EXT_debug_label 1
+
+#define GL_PROGRAM_PIPELINE_OBJECT_EXT 0x8A4F
+#define GL_PROGRAM_OBJECT_EXT 0x8B40
+#define GL_SHADER_OBJECT_EXT 0x8B48
+#define GL_BUFFER_OBJECT_EXT 0x9151
+#define GL_QUERY_OBJECT_EXT 0x9153
+#define GL_VERTEX_ARRAY_OBJECT_EXT 0x9154
+
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELEXTPROC) (GLenum type, GLuint object, GLsizei bufSize, GLsizei* length, char *label);
+typedef void (GLAPIENTRY * PFNGLLABELOBJECTEXTPROC) (GLenum type, GLuint object, GLsizei length, const char* label);
+
+#define glGetObjectLabelEXT GLEW_GET_FUN(__glewGetObjectLabelEXT)
+#define glLabelObjectEXT GLEW_GET_FUN(__glewLabelObjectEXT)
+
+#define GLEW_EXT_debug_label GLEW_GET_VAR(__GLEW_EXT_debug_label)
+
+#endif /* !GL_EXT_debug_label && !GLEW_NO_ES*/
+
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#if !defined(GL_EXT_debug_marker) && !defined(GLEW_NO_ES)
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const char* marker);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const char* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* !GL_EXT_debug_marker && !GLEW_NO_ES*/
+
+/* ----------------------- GL_EXT_discard_framebuffer ---------------------- */
+
+#if !defined(GL_EXT_discard_framebuffer) && !defined(GLEW_NO_ES)
+#define GL_EXT_discard_framebuffer 1
+
+#define GL_COLOR_EXT 0x1800
+#define GL_DEPTH_EXT 0x1801
+#define GL_STENCIL_EXT 0x1802
+
+typedef void (GLAPIENTRY * PFNGLDISCARDFRAMEBUFFEREXTPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+
+#define glDiscardFramebufferEXT GLEW_GET_FUN(__glewDiscardFramebufferEXT)
+
+#define GLEW_EXT_discard_framebuffer GLEW_GET_VAR(__GLEW_EXT_discard_framebuffer)
+
+#endif /* !GL_EXT_discard_framebuffer && !GLEW_NO_ES*/
+
+/* --------------------------- GL_EXT_frag_depth --------------------------- */
+
+#if !defined(GL_EXT_frag_depth) && !defined(GLEW_NO_ES)
+#define GL_EXT_frag_depth 1
+
+#define GLEW_EXT_frag_depth GLEW_GET_VAR(__GLEW_EXT_frag_depth)
+
+#endif /* !GL_EXT_frag_depth && !GLEW_NO_ES*/
+
+/* ------------------------ GL_EXT_map_buffer_range ------------------------ */
+
+#if !defined(GL_EXT_map_buffer_range) && !defined(GLEW_NO_ES)
+#define GL_EXT_map_buffer_range 1
+
+#define GL_MAP_READ_BIT_EXT 0x0001
+#define GL_MAP_WRITE_BIT_EXT 0x0002
+#define GL_MAP_INVALIDATE_RANGE_BIT_EXT 0x0004
+#define GL_MAP_INVALIDATE_BUFFER_BIT_EXT 0x0008
+#define GL_MAP_FLUSH_EXPLICIT_BIT_EXT 0x0010
+#define GL_MAP_UNSYNCHRONIZED_BIT_EXT 0x0020
+
+typedef void (GLAPIENTRY * PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERRANGEEXTPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
+
+#define glFlushMappedBufferRangeEXT GLEW_GET_FUN(__glewFlushMappedBufferRangeEXT)
+#define glMapBufferRangeEXT GLEW_GET_FUN(__glewMapBufferRangeEXT)
+
+#define GLEW_EXT_map_buffer_range GLEW_GET_VAR(__GLEW_EXT_map_buffer_range)
+
+#endif /* !GL_EXT_map_buffer_range && !GLEW_NO_ES*/
+
+/* ----------------- GL_EXT_multisampled_render_to_texture ----------------- */
+
+#if !defined(GL_EXT_multisampled_render_to_texture) && !defined(GLEW_NO_ES)
+#define GL_EXT_multisampled_render_to_texture 1
+
+#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
+#define GL_MAX_SAMPLES_EXT 0x8D57
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT 0x8D6C
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glFramebufferTexture2DMultisampleEXT GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleEXT)
+#define glRenderbufferStorageMultisampleEXT GLEW_GET_FUN(__glewRenderbufferStorageMultisampleEXT)
+
+#define GLEW_EXT_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_EXT_multisampled_render_to_texture)
+
+#endif /* !GL_EXT_multisampled_render_to_texture && !GLEW_NO_ES*/
+
+/* --------------------- GL_EXT_multiview_draw_buffers --------------------- */
+
+#if !defined(GL_EXT_multiview_draw_buffers) && !defined(GLEW_NO_ES)
+#define GL_EXT_multiview_draw_buffers 1
+
+#define GL_DRAW_BUFFER_EXT 0x0C01
+#define GL_READ_BUFFER_EXT 0x0C02
+#define GL_COLOR_ATTACHMENT_EXT 0x90F0
+#define GL_MULTIVIEW_EXT 0x90F1
+#define GL_MAX_MULTIVIEW_BUFFERS_EXT 0x90F2
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSINDEXEDEXTPROC) (GLint n, const GLenum* location, const GLint *indices);
+typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VEXTPROC) (GLenum target, GLuint index, GLint* data);
+typedef void (GLAPIENTRY * PFNGLREADBUFFERINDEXEDEXTPROC) (GLenum src, GLint index);
+
+#define glDrawBuffersIndexedEXT GLEW_GET_FUN(__glewDrawBuffersIndexedEXT)
+#define glGetIntegeri_vEXT GLEW_GET_FUN(__glewGetIntegeri_vEXT)
+#define glReadBufferIndexedEXT GLEW_GET_FUN(__glewReadBufferIndexedEXT)
+
+#define GLEW_EXT_multiview_draw_buffers GLEW_GET_VAR(__GLEW_EXT_multiview_draw_buffers)
+
+#endif /* !GL_EXT_multiview_draw_buffers && !GLEW_NO_ES*/
+
+/* --------------------- GL_EXT_occlusion_query_boolean -------------------- */
+
+#if !defined(GL_EXT_occlusion_query_boolean) && !defined(GLEW_NO_ES)
+#define GL_EXT_occlusion_query_boolean 1
+
+#define GL_CURRENT_QUERY_EXT 0x8865
+#define GL_QUERY_RESULT_EXT 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_EXT 0x8867
+#define GL_ANY_SAMPLES_PASSED_EXT 0x8C2F
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT 0x8D6A
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYEXTPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESEXTPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYEXTPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESEXTPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVEXTPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYEXTPROC) (GLuint id);
+
+#define glBeginQueryEXT GLEW_GET_FUN(__glewBeginQueryEXT)
+#define glDeleteQueriesEXT GLEW_GET_FUN(__glewDeleteQueriesEXT)
+#define glEndQueryEXT GLEW_GET_FUN(__glewEndQueryEXT)
+#define glGenQueriesEXT GLEW_GET_FUN(__glewGenQueriesEXT)
+#define glGetQueryObjectuivEXT GLEW_GET_FUN(__glewGetQueryObjectuivEXT)
+#define glGetQueryivEXT GLEW_GET_FUN(__glewGetQueryivEXT)
+#define glIsQueryEXT GLEW_GET_FUN(__glewIsQueryEXT)
+
+#define GLEW_EXT_occlusion_query_boolean GLEW_GET_VAR(__GLEW_EXT_occlusion_query_boolean)
+
+#endif /* !GL_EXT_occlusion_query_boolean && !GLEW_NO_ES*/
+
+/* ------------------------ GL_EXT_read_format_bgra ------------------------ */
+
+#if !defined(GL_EXT_read_format_bgra) && !defined(GLEW_NO_ES)
+#define GL_EXT_read_format_bgra 1
+
+#define GL_BGRA_EXT 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT 0x8365
+#define GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT 0x8366
+
+#define GLEW_EXT_read_format_bgra GLEW_GET_VAR(__GLEW_EXT_read_format_bgra)
+
+#endif /* !GL_EXT_read_format_bgra && !GLEW_NO_ES*/
+
+/* --------------------------- GL_EXT_robustness --------------------------- */
+
+#if !defined(GL_EXT_robustness) && !defined(GLEW_NO_ES)
+#define GL_EXT_robustness 1
+
+#define GL_NO_ERROR 0x0000
+#define GL_LOSE_CONTEXT_ON_RESET_EXT 0x8252
+#define GL_GUILTY_CONTEXT_RESET_EXT 0x8253
+#define GL_INNOCENT_CONTEXT_RESET_EXT 0x8254
+#define GL_UNKNOWN_CONTEXT_RESET_EXT 0x8255
+#define GL_RESET_NOTIFICATION_STRATEGY_EXT 0x8256
+#define GL_NO_RESET_NOTIFICATION_EXT 0x8261
+#define GL_CONTEXT_ROBUST_ACCESS_EXT 0x90F3
+
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMFVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETNUNIFORMIVEXTPROC) (GLuint program, GLint location, GLsizei bufSize, GLint* params);
+typedef void (GLAPIENTRY * PFNGLREADNPIXELSEXTPROC) (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void* data);
+
+#define glGetnUniformfvEXT GLEW_GET_FUN(__glewGetnUniformfvEXT)
+#define glGetnUniformivEXT GLEW_GET_FUN(__glewGetnUniformivEXT)
+#define glReadnPixelsEXT GLEW_GET_FUN(__glewReadnPixelsEXT)
+
+#define GLEW_EXT_robustness GLEW_GET_VAR(__GLEW_EXT_robustness)
+
+#endif /* !GL_EXT_robustness && !GLEW_NO_ES*/
+
+/* ------------------------------ GL_EXT_sRGB ------------------------------ */
+
+#if !defined(GL_EXT_sRGB) && !defined(GLEW_NO_ES)
+#define GL_EXT_sRGB 1
+
+#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT 0x8210
+#define GL_SRGB_EXT 0x8C40
+#define GL_SRGB_ALPHA_EXT 0x8C42
+#define GL_SRGB8_ALPHA8_EXT 0x8C43
+
+#define GLEW_EXT_sRGB GLEW_GET_VAR(__GLEW_EXT_sRGB)
+
+#endif /* !GL_EXT_sRGB && !GLEW_NO_ES*/
+
+/* -------------------- GL_EXT_shader_framebuffer_fetch -------------------- */
+
+#if !defined(GL_EXT_shader_framebuffer_fetch) && !defined(GLEW_NO_ES)
+#define GL_EXT_shader_framebuffer_fetch 1
+
+#define GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT 0x8A52
+
+#define GLEW_EXT_shader_framebuffer_fetch GLEW_GET_VAR(__GLEW_EXT_shader_framebuffer_fetch)
+
+#endif /* !GL_EXT_shader_framebuffer_fetch && !GLEW_NO_ES*/
+
+/* ----------------------- GL_EXT_shader_texture_lod ----------------------- */
+
+#if !defined(GL_EXT_shader_texture_lod) && !defined(GLEW_NO_ES)
+#define GL_EXT_shader_texture_lod 1
+
+#define GLEW_EXT_shader_texture_lod GLEW_GET_VAR(__GLEW_EXT_shader_texture_lod)
+
+#endif /* !GL_EXT_shader_texture_lod && !GLEW_NO_ES*/
+
+/* ------------------------- GL_EXT_shadow_samplers ------------------------ */
+
+#if !defined(GL_EXT_shadow_samplers) && !defined(GLEW_NO_ES)
+#define GL_EXT_shadow_samplers 1
+
+#define GL_TEXTURE_COMPARE_MODE_EXT 0x884C
+#define GL_TEXTURE_COMPARE_FUNC_EXT 0x884D
+#define GL_COMPARE_REF_TO_TEXTURE_EXT 0x884E
+#define GL_SAMPLER_2D_SHADOW_EXT 0x8B62
+
+#define GLEW_EXT_shadow_samplers GLEW_GET_VAR(__GLEW_EXT_shadow_samplers)
+
+#endif /* !GL_EXT_shadow_samplers && !GLEW_NO_ES*/
+
+/* --------------------- GL_EXT_texture_format_BGRA8888 -------------------- */
+
+#if !defined(GL_EXT_texture_format_BGRA8888) && !defined(GLEW_NO_ES)
+#define GL_EXT_texture_format_BGRA8888 1
+
+#define GL_BGRA_EXT 0x80E1
+
+#define GLEW_EXT_texture_format_BGRA8888 GLEW_GET_VAR(__GLEW_EXT_texture_format_BGRA8888)
+
+#endif /* !GL_EXT_texture_format_BGRA8888 && !GLEW_NO_ES*/
+
+/* --------------------------- GL_EXT_texture_rg --------------------------- */
+
+#if !defined(GL_EXT_texture_rg) && !defined(GLEW_NO_ES)
+#define GL_EXT_texture_rg 1
+
+#define GL_RED_EXT 0x1903
+#define GL_RG_EXT 0x8227
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+
+#define GLEW_EXT_texture_rg GLEW_GET_VAR(__GLEW_EXT_texture_rg)
+
+#endif /* !GL_EXT_texture_rg && !GLEW_NO_ES*/
+
+/* ------------------------- GL_EXT_texture_storage ------------------------ */
+
+#if !defined(GL_EXT_texture_storage) && !defined(GLEW_NO_ES)
+#define GL_EXT_texture_storage 1
+
+#define GL_ALPHA8_EXT 0x803C
+#define GL_LUMINANCE8_EXT 0x8040
+#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
+#define GL_RGB10_EXT 0x8052
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_R8_EXT 0x8229
+#define GL_RG8_EXT 0x822B
+#define GL_R16F_EXT 0x822D
+#define GL_R32F_EXT 0x822E
+#define GL_RG16F_EXT 0x822F
+#define GL_RG32F_EXT 0x8230
+#define GL_RGBA32F_EXT 0x8814
+#define GL_RGB32F_EXT 0x8815
+#define GL_ALPHA32F_EXT 0x8816
+#define GL_LUMINANCE32F_EXT 0x8818
+#define GL_LUMINANCE_ALPHA32F_EXT 0x8819
+#define GL_RGBA16F_EXT 0x881A
+#define GL_RGB16F_EXT 0x881B
+#define GL_ALPHA16F_EXT 0x881C
+#define GL_LUMINANCE16F_EXT 0x881E
+#define GL_LUMINANCE_ALPHA16F_EXT 0x881F
+#define GL_RGB_422_APPLE 0x8A1F
+#define GL_TEXTURE_IMMUTABLE_FORMAT_EXT 0x912F
+#define GL_BGRA8_EXT 0x93A1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DEXTPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE1DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glTexStorage1DEXT GLEW_GET_FUN(__glewTexStorage1DEXT)
+#define glTexStorage2DEXT GLEW_GET_FUN(__glewTexStorage2DEXT)
+#define glTexStorage3DEXT GLEW_GET_FUN(__glewTexStorage3DEXT)
+#define glTextureStorage1DEXT GLEW_GET_FUN(__glewTextureStorage1DEXT)
+#define glTextureStorage2DEXT GLEW_GET_FUN(__glewTextureStorage2DEXT)
+#define glTextureStorage3DEXT GLEW_GET_FUN(__glewTextureStorage3DEXT)
+
+#define GLEW_EXT_texture_storage GLEW_GET_VAR(__GLEW_EXT_texture_storage)
+
+#endif /* !GL_EXT_texture_storage && !GLEW_NO_ES*/
+
+/* ------------------- GL_EXT_texture_type_2_10_10_10_REV ------------------ */
+
+#if !defined(GL_EXT_texture_type_2_10_10_10_REV) && !defined(GLEW_NO_ES)
+#define GL_EXT_texture_type_2_10_10_10_REV 1
+
+#define GL_UNSIGNED_INT_2_10_10_10_REV_EXT 0x8368
+
+#define GLEW_EXT_texture_type_2_10_10_10_REV GLEW_GET_VAR(__GLEW_EXT_texture_type_2_10_10_10_REV)
+
+#endif /* !GL_EXT_texture_type_2_10_10_10_REV && !GLEW_NO_ES*/
+
+/* ------------------------- GL_EXT_unpack_subimage ------------------------ */
+
+#if !defined(GL_EXT_unpack_subimage) && !defined(GLEW_NO_ES)
+#define GL_EXT_unpack_subimage 1
+
+#define GL_UNPACK_ROW_LENGTH 0x0CF2
+#define GL_UNPACK_SKIP_ROWS 0x0CF3
+#define GL_UNPACK_SKIP_PIXELS 0x0CF4
+
+#define GLEW_EXT_unpack_subimage GLEW_GET_VAR(__GLEW_EXT_unpack_subimage)
+
+#endif /* !GL_EXT_unpack_subimage && !GLEW_NO_ES*/
+
+/* ----------------------- GL_FJ_shader_binary_GCCSO ----------------------- */
+
+#if !defined(GL_FJ_shader_binary_GCCSO) && !defined(GLEW_NO_ES)
+#define GL_FJ_shader_binary_GCCSO 1
+
+#define GL_GCCSO_SHADER_BINARY_FJ 0x9260
+
+#define GLEW_FJ_shader_binary_GCCSO GLEW_GET_VAR(__GLEW_FJ_shader_binary_GCCSO)
+
+#endif /* !GL_FJ_shader_binary_GCCSO && !GLEW_NO_ES*/
+
+/* ----------------- GL_IMG_multisampled_render_to_texture ----------------- */
+
+#if !defined(GL_IMG_multisampled_render_to_texture) && !defined(GLEW_NO_ES)
+#define GL_IMG_multisampled_render_to_texture 1
+
+#define GL_RENDERBUFFER_SAMPLES_IMG 0x9133
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG 0x9134
+#define GL_MAX_SAMPLES_IMG 0x9135
+#define GL_TEXTURE_SAMPLES_IMG 0x9136
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLsizei samples);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glFramebufferTexture2DMultisampleIMG GLEW_GET_FUN(__glewFramebufferTexture2DMultisampleIMG)
+#define glRenderbufferStorageMultisampleIMG GLEW_GET_FUN(__glewRenderbufferStorageMultisampleIMG)
+
+#define GLEW_IMG_multisampled_render_to_texture GLEW_GET_VAR(__GLEW_IMG_multisampled_render_to_texture)
+
+#endif /* !GL_IMG_multisampled_render_to_texture && !GLEW_NO_ES*/
+
+/* ------------------------- GL_IMG_program_binary ------------------------- */
+
+#if !defined(GL_IMG_program_binary) && !defined(GLEW_NO_ES)
+#define GL_IMG_program_binary 1
+
+#define GL_SGX_PROGRAM_BINARY_IMG 0x9130
+
+#define GLEW_IMG_program_binary GLEW_GET_VAR(__GLEW_IMG_program_binary)
+
+#endif /* !GL_IMG_program_binary && !GLEW_NO_ES*/
+
+/* --------------------------- GL_IMG_read_format -------------------------- */
+
+#if !defined(GL_IMG_read_format) && !defined(GLEW_NO_ES)
+#define GL_IMG_read_format 1
+
+#define GL_BGRA_IMG 0x80E1
+#define GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG 0x8365
+
+#define GLEW_IMG_read_format GLEW_GET_VAR(__GLEW_IMG_read_format)
+
+#endif /* !GL_IMG_read_format && !GLEW_NO_ES*/
+
+/* -------------------------- GL_IMG_shader_binary ------------------------- */
+
+#if !defined(GL_IMG_shader_binary) && !defined(GLEW_NO_ES)
+#define GL_IMG_shader_binary 1
+
+#define GL_SGX_BINARY_IMG 0x8C0A
+
+#define GLEW_IMG_shader_binary GLEW_GET_VAR(__GLEW_IMG_shader_binary)
+
+#endif /* !GL_IMG_shader_binary && !GLEW_NO_ES*/
+
+/* -------------------- GL_IMG_texture_compression_pvrtc ------------------- */
+
+#if !defined(GL_IMG_texture_compression_pvrtc) && !defined(GLEW_NO_ES)
+#define GL_IMG_texture_compression_pvrtc 1
+
+#define GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG 0x8C00
+#define GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG 0x8C01
+#define GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG 0x8C02
+#define GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG 0x8C03
+
+#define GLEW_IMG_texture_compression_pvrtc GLEW_GET_VAR(__GLEW_IMG_texture_compression_pvrtc)
+
+#endif /* !GL_IMG_texture_compression_pvrtc && !GLEW_NO_ES*/
+
+/* --------------- GL_IMG_texture_env_enhanced_fixed_function -------------- */
+
+#if !defined(GL_IMG_texture_env_enhanced_fixed_function) && !defined(GLEW_NO_ES)
+#define GL_IMG_texture_env_enhanced_fixed_function 1
+
+#define GL_DOT3_RGBA_IMG 0x86AF
+#define GL_MODULATE_COLOR_IMG 0x8C04
+#define GL_RECIP_ADD_SIGNED_ALPHA_IMG 0x8C05
+#define GL_TEXTURE_ALPHA_MODULATE_IMG 0x8C06
+#define GL_FACTOR_ALPHA_MODULATE_IMG 0x8C07
+#define GL_FRAGMENT_ALPHA_MODULATE_IMG 0x8C08
+#define GL_ADD_BLEND_IMG 0x8C09
+
+#define GLEW_IMG_texture_env_enhanced_fixed_function GLEW_GET_VAR(__GLEW_IMG_texture_env_enhanced_fixed_function)
+
+#endif /* !GL_IMG_texture_env_enhanced_fixed_function && !GLEW_NO_ES*/
+
+/* ------------------------- GL_IMG_user_clip_plane ------------------------ */
+
+#if !defined(GL_IMG_user_clip_plane) && !defined(GLEW_NO_ES)
+#define GL_IMG_user_clip_plane 1
+
+#define GL_MAX_CLIP_PLANES_IMG 0x0D32
+#define GL_CLIP_PLANE0_IMG 0x3000
+#define GL_CLIP_PLANE1_IMG 0x3001
+#define GL_CLIP_PLANE2_IMG 0x3002
+#define GL_CLIP_PLANE3_IMG 0x3003
+#define GL_CLIP_PLANE4_IMG 0x3004
+#define GL_CLIP_PLANE5_IMG 0x3005
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFIMGPROC) (GLenum p, GLfloat eqn[4]);
+
+#define glClipPlanefIMG GLEW_GET_FUN(__glewClipPlanefIMG)
+
+#define GLEW_IMG_user_clip_plane GLEW_GET_VAR(__GLEW_IMG_user_clip_plane)
+
+#endif /* !GL_IMG_user_clip_plane && !GLEW_NO_ES*/
+
+/* ------------------------ GL_NV_3dvision_settings ------------------------ */
+
+#if !defined(GL_NV_3dvision_settings) && !defined(GLEW_NO_ES)
+#define GL_NV_3dvision_settings 1
+
+#define GL_3DVISION_STEREO_NV 0x90F4
+#define GL_STEREO_SEPARATION_NV 0x90F5
+#define GL_STEREO_CONVERGENCE_NV 0x90F6
+#define GL_STEREO_CUTOFF_NV 0x90F7
+#define GL_STEREO_PROJECTION_NV 0x90F8
+#define GL_STEREO_PROJECTION_PERSPECTIVE_NV 0x90F9
+#define GL_STEREO_PROJECTION_ORTHO_NV 0x90FA
+
+typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERFNVPROC) (GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLSTEREOPARAMETERINVPROC) (GLenum pname, GLint param);
+
+#define glStereoParameterfNV GLEW_GET_FUN(__glewStereoParameterfNV)
+#define glStereoParameteriNV GLEW_GET_FUN(__glewStereoParameteriNV)
+
+#define GLEW_NV_3dvision_settings GLEW_GET_VAR(__GLEW_NV_3dvision_settings)
+
+#endif /* !GL_NV_3dvision_settings && !GLEW_NO_ES*/
+
+/* ------------------- GL_NV_EGL_stream_consumer_external ------------------ */
+
+#if !defined(GL_NV_EGL_stream_consumer_external) && !defined(GLEW_NO_ES)
+#define GL_NV_EGL_stream_consumer_external 1
+
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+
+#define GLEW_NV_EGL_stream_consumer_external GLEW_GET_VAR(__GLEW_NV_EGL_stream_consumer_external)
+
+#endif /* !GL_NV_EGL_stream_consumer_external && !GLEW_NO_ES*/
+
+/* ------------------------------- GL_NV_bgr ------------------------------- */
+
+#if !defined(GL_NV_bgr) && !defined(GLEW_NO_ES)
+#define GL_NV_bgr 1
+
+#define GL_BGR_NV 0x80E0
+
+#define GLEW_NV_bgr GLEW_GET_VAR(__GLEW_NV_bgr)
+
+#endif /* !GL_NV_bgr && !GLEW_NO_ES*/
+
+/* ------------------------- GL_NV_coverage_sample ------------------------- */
+
+#if !defined(GL_NV_coverage_sample) && !defined(GLEW_NO_ES)
+#define GL_NV_coverage_sample 1
+
+#define GL_COVERAGE_BUFFER_BIT_NV 0x8000
+#define GL_COVERAGE_COMPONENT_NV 0x8ED0
+#define GL_COVERAGE_COMPONENT4_NV 0x8ED1
+#define GL_COVERAGE_ATTACHMENT_NV 0x8ED2
+#define GL_COVERAGE_BUFFERS_NV 0x8ED3
+#define GL_COVERAGE_ALL_FRAGMENTS_NV 0x8ED5
+#define GL_COVERAGE_EDGE_FRAGMENTS_NV 0x8ED6
+#define GL_COVERAGE_AUTOMATIC_NV 0x8ED7
+
+typedef void (GLAPIENTRY * PFNGLCOVERAGEMASKNVPROC) (GLboolean mask);
+typedef void (GLAPIENTRY * PFNGLCOVERAGEOPERATIONNVPROC) (GLenum operation);
+
+#define glCoverageMaskNV GLEW_GET_FUN(__glewCoverageMaskNV)
+#define glCoverageOperationNV GLEW_GET_FUN(__glewCoverageOperationNV)
+
+#define GLEW_NV_coverage_sample GLEW_GET_VAR(__GLEW_NV_coverage_sample)
+
+#endif /* !GL_NV_coverage_sample && !GLEW_NO_ES*/
+
+/* ------------------------- GL_NV_depth_nonlinear ------------------------- */
+
+#if !defined(GL_NV_depth_nonlinear) && !defined(GLEW_NO_ES)
+#define GL_NV_depth_nonlinear 1
+
+#define GL_DEPTH_COMPONENT16_NONLINEAR_NV 0x8E2C
+
+#define GLEW_NV_depth_nonlinear GLEW_GET_VAR(__GLEW_NV_depth_nonlinear)
+
+#endif /* !GL_NV_depth_nonlinear && !GLEW_NO_ES*/
+
+/* --------------------------- GL_NV_draw_buffers -------------------------- */
+
+#if !defined(GL_NV_draw_buffers) && !defined(GLEW_NO_ES)
+#define GL_NV_draw_buffers 1
+
+#define GL_MAX_DRAW_BUFFERS_NV 0x8824
+#define GL_DRAW_BUFFER0_NV 0x8825
+#define GL_DRAW_BUFFER1_NV 0x8826
+#define GL_DRAW_BUFFER2_NV 0x8827
+#define GL_DRAW_BUFFER3_NV 0x8828
+#define GL_DRAW_BUFFER4_NV 0x8829
+#define GL_DRAW_BUFFER5_NV 0x882A
+#define GL_DRAW_BUFFER6_NV 0x882B
+#define GL_DRAW_BUFFER7_NV 0x882C
+#define GL_DRAW_BUFFER8_NV 0x882D
+#define GL_DRAW_BUFFER9_NV 0x882E
+#define GL_DRAW_BUFFER10_NV 0x882F
+#define GL_DRAW_BUFFER11_NV 0x8830
+#define GL_DRAW_BUFFER12_NV 0x8831
+#define GL_DRAW_BUFFER13_NV 0x8832
+#define GL_DRAW_BUFFER14_NV 0x8833
+#define GL_DRAW_BUFFER15_NV 0x8834
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+
+typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSNVPROC) (GLsizei n, const GLenum* bufs);
+
+#define glDrawBuffersNV GLEW_GET_FUN(__glewDrawBuffersNV)
+
+#define GLEW_NV_draw_buffers GLEW_GET_VAR(__GLEW_NV_draw_buffers)
+
+#endif /* !GL_NV_draw_buffers && !GLEW_NO_ES*/
+
+/* ---------------------- GL_NV_fbo_color_attachments ---------------------- */
+
+#if !defined(GL_NV_fbo_color_attachments) && !defined(GLEW_NO_ES)
+#define GL_NV_fbo_color_attachments 1
+
+#define GL_MAX_COLOR_ATTACHMENTS_NV 0x8CDF
+#define GL_COLOR_ATTACHMENT0_NV 0x8CE0
+#define GL_COLOR_ATTACHMENT1_NV 0x8CE1
+#define GL_COLOR_ATTACHMENT2_NV 0x8CE2
+#define GL_COLOR_ATTACHMENT3_NV 0x8CE3
+#define GL_COLOR_ATTACHMENT4_NV 0x8CE4
+#define GL_COLOR_ATTACHMENT5_NV 0x8CE5
+#define GL_COLOR_ATTACHMENT6_NV 0x8CE6
+#define GL_COLOR_ATTACHMENT7_NV 0x8CE7
+#define GL_COLOR_ATTACHMENT8_NV 0x8CE8
+#define GL_COLOR_ATTACHMENT9_NV 0x8CE9
+#define GL_COLOR_ATTACHMENT10_NV 0x8CEA
+#define GL_COLOR_ATTACHMENT11_NV 0x8CEB
+#define GL_COLOR_ATTACHMENT12_NV 0x8CEC
+#define GL_COLOR_ATTACHMENT13_NV 0x8CED
+#define GL_COLOR_ATTACHMENT14_NV 0x8CEE
+#define GL_COLOR_ATTACHMENT15_NV 0x8CEF
+
+#define GLEW_NV_fbo_color_attachments GLEW_GET_VAR(__GLEW_NV_fbo_color_attachments)
+
+#endif /* !GL_NV_fbo_color_attachments && !GLEW_NO_ES*/
+
+/* -------------------------- GL_NV_pack_subimage -------------------------- */
+
+#if !defined(GL_NV_pack_subimage) && !defined(GLEW_NO_ES)
+#define GL_NV_pack_subimage 1
+
+#define GL_PACK_ROW_LENGTH_NV 0x0D02
+#define GL_PACK_SKIP_ROWS_NV 0x0D03
+#define GL_PACK_SKIP_PIXELS_NV 0x0D04
+
+#define GLEW_NV_pack_subimage GLEW_GET_VAR(__GLEW_NV_pack_subimage)
+
+#endif /* !GL_NV_pack_subimage && !GLEW_NO_ES*/
+
+/* --------------------------- GL_NV_packed_float -------------------------- */
+
+#if !defined(GL_NV_packed_float) && !defined(GLEW_NO_ES)
+#define GL_NV_packed_float 1
+
+#define GL_R11F_G11F_B10F_NV 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
+
+#define GLEW_NV_packed_float GLEW_GET_VAR(__GLEW_NV_packed_float)
+
+#endif /* !GL_NV_packed_float && !GLEW_NO_ES*/
+
+/* ----------------------- GL_NV_packed_float_linear ----------------------- */
+
+#if !defined(GL_NV_packed_float_linear) && !defined(GLEW_NO_ES)
+#define GL_NV_packed_float_linear 1
+
+#define GL_R11F_G11F_B10F_NV 0x8C3A
+#define GL_UNSIGNED_INT_10F_11F_11F_REV_NV 0x8C3B
+
+#define GLEW_NV_packed_float_linear GLEW_GET_VAR(__GLEW_NV_packed_float_linear)
+
+#endif /* !GL_NV_packed_float_linear && !GLEW_NO_ES*/
+
+/* ----------------------- GL_NV_pixel_buffer_object ----------------------- */
+
+#if !defined(GL_NV_pixel_buffer_object) && !defined(GLEW_NO_ES)
+#define GL_NV_pixel_buffer_object 1
+
+#define GL_PIXEL_PACK_BUFFER_NV 0x88EB
+#define GL_PIXEL_UNPACK_BUFFER_NV 0x88EC
+#define GL_PIXEL_PACK_BUFFER_BINDING_NV 0x88ED
+#define GL_PIXEL_UNPACK_BUFFER_BINDING_NV 0x88EF
+
+#define GLEW_NV_pixel_buffer_object GLEW_GET_VAR(__GLEW_NV_pixel_buffer_object)
+
+#endif /* !GL_NV_pixel_buffer_object && !GLEW_NO_ES*/
+
+/* ------------------------- GL_NV_platform_binary ------------------------- */
+
+#if !defined(GL_NV_platform_binary) && !defined(GLEW_NO_ES)
+#define GL_NV_platform_binary 1
+
+#define GL_NVIDIA_PLATFORM_BINARY_NV 0x890B
+
+#define GLEW_NV_platform_binary GLEW_GET_VAR(__GLEW_NV_platform_binary)
+
+#endif /* !GL_NV_platform_binary && !GLEW_NO_ES*/
+
+/* --------------------------- GL_NV_read_buffer --------------------------- */
+
+#if !defined(GL_NV_read_buffer) && !defined(GLEW_NO_ES)
+#define GL_NV_read_buffer 1
+
+#define GL_READ_BUFFER_NV 0x0C02
+
+typedef void (GLAPIENTRY * PFNGLREADBUFFERNVPROC) (GLenum mode);
+
+#define glReadBufferNV GLEW_GET_FUN(__glewReadBufferNV)
+
+#define GLEW_NV_read_buffer GLEW_GET_VAR(__GLEW_NV_read_buffer)
+
+#endif /* !GL_NV_read_buffer && !GLEW_NO_ES*/
+
+/* ------------------------ GL_NV_read_buffer_front ------------------------ */
+
+#if !defined(GL_NV_read_buffer_front) && !defined(GLEW_NO_ES)
+#define GL_NV_read_buffer_front 1
+
+#define GLEW_NV_read_buffer_front GLEW_GET_VAR(__GLEW_NV_read_buffer_front)
+
+#endif /* !GL_NV_read_buffer_front && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_NV_read_depth --------------------------- */
+
+#if !defined(GL_NV_read_depth) && !defined(GLEW_NO_ES)
+#define GL_NV_read_depth 1
+
+#define GLEW_NV_read_depth GLEW_GET_VAR(__GLEW_NV_read_depth)
+
+#endif /* !GL_NV_read_depth && !GLEW_NO_ES*/
+
+/* ------------------------ GL_NV_read_depth_stencil ----------------------- */
+
+#if !defined(GL_NV_read_depth_stencil) && !defined(GLEW_NO_ES)
+#define GL_NV_read_depth_stencil 1
+
+#define GLEW_NV_read_depth_stencil GLEW_GET_VAR(__GLEW_NV_read_depth_stencil)
+
+#endif /* !GL_NV_read_depth_stencil && !GLEW_NO_ES*/
+
+/* --------------------------- GL_NV_read_stencil -------------------------- */
+
+#if !defined(GL_NV_read_stencil) && !defined(GLEW_NO_ES)
+#define GL_NV_read_stencil 1
+
+#define GLEW_NV_read_stencil GLEW_GET_VAR(__GLEW_NV_read_stencil)
+
+#endif /* !GL_NV_read_stencil && !GLEW_NO_ES*/
+
+/* -------------------------- GL_NV_texture_array -------------------------- */
+
+#if !defined(GL_NV_texture_array) && !defined(GLEW_NO_ES)
+#define GL_NV_texture_array 1
+
+#define GL_UNPACK_SKIP_IMAGES_NV 0x806D
+#define GL_UNPACK_IMAGE_HEIGHT_NV 0x806E
+#define GL_MAX_ARRAY_TEXTURE_LAYERS_NV 0x88FF
+#define GL_TEXTURE_2D_ARRAY_NV 0x8C1A
+#define GL_TEXTURE_BINDING_2D_ARRAY_NV 0x8C1D
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER_NV 0x8CD4
+#define GL_SAMPLER_2D_ARRAY_NV 0x8DC1
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURELAYERNVPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DNVPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DNVPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glCompressedTexImage3DNV GLEW_GET_FUN(__glewCompressedTexImage3DNV)
+#define glCompressedTexSubImage3DNV GLEW_GET_FUN(__glewCompressedTexSubImage3DNV)
+#define glCopyTexSubImage3DNV GLEW_GET_FUN(__glewCopyTexSubImage3DNV)
+#define glFramebufferTextureLayerNV GLEW_GET_FUN(__glewFramebufferTextureLayerNV)
+#define glTexImage3DNV GLEW_GET_FUN(__glewTexImage3DNV)
+#define glTexSubImage3DNV GLEW_GET_FUN(__glewTexSubImage3DNV)
+
+#define GLEW_NV_texture_array GLEW_GET_VAR(__GLEW_NV_texture_array)
+
+#endif /* !GL_NV_texture_array && !GLEW_NO_ES*/
+
+/* --------------------- GL_NV_texture_compression_latc -------------------- */
+
+#if !defined(GL_NV_texture_compression_latc) && !defined(GLEW_NO_ES)
+#define GL_NV_texture_compression_latc 1
+
+#define GL_COMPRESSED_LUMINANCE_LATC1_NV 0x8C70
+#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_NV 0x8C71
+#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_NV 0x8C72
+#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_NV 0x8C73
+
+#define GLEW_NV_texture_compression_latc GLEW_GET_VAR(__GLEW_NV_texture_compression_latc)
+
+#endif /* !GL_NV_texture_compression_latc && !GLEW_NO_ES*/
+
+/* --------------------- GL_NV_texture_compression_s3tc -------------------- */
+
+#if !defined(GL_NV_texture_compression_s3tc) && !defined(GLEW_NO_ES)
+#define GL_NV_texture_compression_s3tc 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_NV 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_NV 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_NV 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_NV 0x83F3
+
+#define GLEW_NV_texture_compression_s3tc GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc)
+
+#endif /* !GL_NV_texture_compression_s3tc && !GLEW_NO_ES*/
+
+/* ----------------- GL_NV_texture_compression_s3tc_update ----------------- */
+
+#if !defined(GL_NV_texture_compression_s3tc_update) && !defined(GLEW_NO_ES)
+#define GL_NV_texture_compression_s3tc_update 1
+
+#define GLEW_NV_texture_compression_s3tc_update GLEW_GET_VAR(__GLEW_NV_texture_compression_s3tc_update)
+
+#endif /* !GL_NV_texture_compression_s3tc_update && !GLEW_NO_ES*/
+
+/* ---------------------- GL_NV_texture_npot_2D_mipmap --------------------- */
+
+#if !defined(GL_NV_texture_npot_2D_mipmap) && !defined(GLEW_NO_ES)
+#define GL_NV_texture_npot_2D_mipmap 1
+
+#define GLEW_NV_texture_npot_2D_mipmap GLEW_GET_VAR(__GLEW_NV_texture_npot_2D_mipmap)
+
+#endif /* !GL_NV_texture_npot_2D_mipmap && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_OES_EGL_image --------------------------- */
+
+#if !defined(GL_OES_EGL_image) && !defined(GLEW_NO_ES)
+#define GL_OES_EGL_image 1
+
+typedef void* GLeglImageOES;
+
+typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLeglImageOES image);
+typedef void (GLAPIENTRY * PFNGLEGLIMAGETARGETTEXTURE2DOESPROC) (GLenum target, GLeglImageOES image);
+
+#define glEGLImageTargetRenderbufferStorageOES GLEW_GET_FUN(__glewEGLImageTargetRenderbufferStorageOES)
+#define glEGLImageTargetTexture2DOES GLEW_GET_FUN(__glewEGLImageTargetTexture2DOES)
+
+#define GLEW_OES_EGL_image GLEW_GET_VAR(__GLEW_OES_EGL_image)
+
+#endif /* !GL_OES_EGL_image && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_EGL_image_external ----------------------- */
+
+#if !defined(GL_OES_EGL_image_external) && !defined(GLEW_NO_ES)
+#define GL_OES_EGL_image_external 1
+
+#define GL_TEXTURE_EXTERNAL_OES 0x8D65
+#define GL_SAMPLER_EXTERNAL_OES 0x8D66
+#define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67
+#define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68
+
+#define GLEW_OES_EGL_image_external GLEW_GET_VAR(__GLEW_OES_EGL_image_external)
+
+#endif /* !GL_OES_EGL_image_external && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_OES_EGL_sync ---------------------------- */
+
+#if !defined(GL_OES_EGL_sync) && !defined(GLEW_NO_ES)
+#define GL_OES_EGL_sync 1
+
+#define GLEW_OES_EGL_sync GLEW_GET_VAR(__GLEW_OES_EGL_sync)
+
+#endif /* !GL_OES_EGL_sync && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_blend_equation_separate -------------------- */
+
+#if !defined(GL_OES_blend_equation_separate) && !defined(GLEW_NO_ES)
+#define GL_OES_blend_equation_separate 1
+
+#define GL_BLEND_EQUATION_RGB_OES 0x8009
+#define GL_BLEND_EQUATION_ALPHA_OES 0x883D
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONSEPARATEOESPROC) (GLenum modeRGB, GLenum modeAlpha);
+
+#define glBlendEquationSeparateOES GLEW_GET_FUN(__glewBlendEquationSeparateOES)
+
+#define GLEW_OES_blend_equation_separate GLEW_GET_VAR(__GLEW_OES_blend_equation_separate)
+
+#endif /* !GL_OES_blend_equation_separate && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_blend_func_separate ---------------------- */
+
+#if !defined(GL_OES_blend_func_separate) && !defined(GLEW_NO_ES)
+#define GL_OES_blend_func_separate 1
+
+#define GL_BLEND_DST_RGB_OES 0x80C8
+#define GL_BLEND_SRC_RGB_OES 0x80C9
+#define GL_BLEND_DST_ALPHA_OES 0x80CA
+#define GL_BLEND_SRC_ALPHA_OES 0x80CB
+
+typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEOESPROC) (GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
+
+#define glBlendFuncSeparateOES GLEW_GET_FUN(__glewBlendFuncSeparateOES)
+
+#define GLEW_OES_blend_func_separate GLEW_GET_VAR(__GLEW_OES_blend_func_separate)
+
+#endif /* !GL_OES_blend_func_separate && !GLEW_NO_ES*/
+
+/* ------------------------- GL_OES_blend_subtract ------------------------- */
+
+#if !defined(GL_OES_blend_subtract) && !defined(GLEW_NO_ES)
+#define GL_OES_blend_subtract 1
+
+#define GL_FUNC_ADD_OES 0x8006
+#define GL_BLEND_EQUATION_OES 0x8009
+#define GL_FUNC_SUBTRACT_OES 0x800A
+#define GL_FUNC_REVERSE_SUBTRACT_OES 0x800B
+
+typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONOESPROC) (GLenum mode);
+
+#define glBlendEquationOES GLEW_GET_FUN(__glewBlendEquationOES)
+
+#define GLEW_OES_blend_subtract GLEW_GET_VAR(__GLEW_OES_blend_subtract)
+
+#endif /* !GL_OES_blend_subtract && !GLEW_NO_ES*/
+
+/* ------------------ GL_OES_compressed_ETC1_RGB8_texture ------------------ */
+
+#if !defined(GL_OES_compressed_ETC1_RGB8_texture) && !defined(GLEW_NO_ES)
+#define GL_OES_compressed_ETC1_RGB8_texture 1
+
+#define GL_ETC1_RGB8_OES 0x8D64
+
+#define GLEW_OES_compressed_ETC1_RGB8_texture GLEW_GET_VAR(__GLEW_OES_compressed_ETC1_RGB8_texture)
+
+#endif /* !GL_OES_compressed_ETC1_RGB8_texture && !GLEW_NO_ES*/
+
+/* ----------------------------- GL_OES_depth24 ---------------------------- */
+
+#if !defined(GL_OES_depth24) && !defined(GLEW_NO_ES)
+#define GL_OES_depth24 1
+
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+
+#define GLEW_OES_depth24 GLEW_GET_VAR(__GLEW_OES_depth24)
+
+#endif /* !GL_OES_depth24 && !GLEW_NO_ES*/
+
+/* ----------------------------- GL_OES_depth32 ---------------------------- */
+
+#if !defined(GL_OES_depth32) && !defined(GLEW_NO_ES)
+#define GL_OES_depth32 1
+
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+
+#define GLEW_OES_depth32 GLEW_GET_VAR(__GLEW_OES_depth32)
+
+#endif /* !GL_OES_depth32 && !GLEW_NO_ES*/
+
+/* -------------------------- GL_OES_depth_texture ------------------------- */
+
+#if !defined(GL_OES_depth_texture) && !defined(GLEW_NO_ES)
+#define GL_OES_depth_texture 1
+
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_DEPTH_COMPONENT 0x1902
+
+#define GLEW_OES_depth_texture GLEW_GET_VAR(__GLEW_OES_depth_texture)
+
+#endif /* !GL_OES_depth_texture && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_depth_texture_cube_map --------------------- */
+
+#if !defined(GL_OES_depth_texture_cube_map) && !defined(GLEW_NO_ES)
+#define GL_OES_depth_texture_cube_map 1
+
+#define GL_UNSIGNED_SHORT 0x1403
+#define GL_UNSIGNED_INT 0x1405
+#define GL_DEPTH_COMPONENT 0x1902
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+
+#define GLEW_OES_depth_texture_cube_map GLEW_GET_VAR(__GLEW_OES_depth_texture_cube_map)
+
+#endif /* !GL_OES_depth_texture_cube_map && !GLEW_NO_ES*/
+
+/* -------------------------- GL_OES_draw_texture -------------------------- */
+
+#if !defined(GL_OES_draw_texture) && !defined(GLEW_NO_ES)
+#define GL_OES_draw_texture 1
+
+#define GL_TEXTURE_CROP_RECT_OES 0x8B9D
+
+#define GLEW_OES_draw_texture GLEW_GET_VAR(__GLEW_OES_draw_texture)
+
+#endif /* !GL_OES_draw_texture && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_element_index_uint ----------------------- */
+
+#if !defined(GL_OES_element_index_uint) && !defined(GLEW_NO_ES)
+#define GL_OES_element_index_uint 1
+
+#define GL_UNSIGNED_INT 0x1405
+
+#define GLEW_OES_element_index_uint GLEW_GET_VAR(__GLEW_OES_element_index_uint)
+
+#endif /* !GL_OES_element_index_uint && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_extended_matrix_palette -------------------- */
+
+#if !defined(GL_OES_extended_matrix_palette) && !defined(GLEW_NO_ES)
+#define GL_OES_extended_matrix_palette 1
+
+#define GLEW_OES_extended_matrix_palette GLEW_GET_VAR(__GLEW_OES_extended_matrix_palette)
+
+#endif /* !GL_OES_extended_matrix_palette && !GLEW_NO_ES*/
+
+/* ------------------------ GL_OES_fbo_render_mipmap ----------------------- */
+
+#if !defined(GL_OES_fbo_render_mipmap) && !defined(GLEW_NO_ES)
+#define GL_OES_fbo_render_mipmap 1
+
+#define GLEW_OES_fbo_render_mipmap GLEW_GET_VAR(__GLEW_OES_fbo_render_mipmap)
+
+#endif /* !GL_OES_fbo_render_mipmap && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_fragment_precision_high -------------------- */
+
+#if !defined(GL_OES_fragment_precision_high) && !defined(GLEW_NO_ES)
+#define GL_OES_fragment_precision_high 1
+
+#define GLEW_OES_fragment_precision_high GLEW_GET_VAR(__GLEW_OES_fragment_precision_high)
+
+#endif /* !GL_OES_fragment_precision_high && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_framebuffer_object ----------------------- */
+
+#if !defined(GL_OES_framebuffer_object) && !defined(GLEW_NO_ES)
+#define GL_OES_framebuffer_object 1
+
+#define GL_NONE_OES 0
+#define GL_INVALID_FRAMEBUFFER_OPERATION_OES 0x0506
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_MAX_RENDERBUFFER_SIZE_OES 0x84E8
+#define GL_FRAMEBUFFER_BINDING_OES 0x8CA6
+#define GL_RENDERBUFFER_BINDING_OES 0x8CA7
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_OES 0x8CD0
+#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_OES 0x8CD1
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_OES 0x8CD2
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_OES 0x8CD3
+#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_OES 0x8CD4
+#define GL_FRAMEBUFFER_COMPLETE_OES 0x8CD5
+#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_OES 0x8CD6
+#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_OES 0x8CD7
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_OES 0x8CD9
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES 0x8CDA
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES 0x8CDB
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES 0x8CDC
+#define GL_FRAMEBUFFER_UNSUPPORTED_OES 0x8CDD
+#define GL_COLOR_ATTACHMENT0_OES 0x8CE0
+#define GL_DEPTH_ATTACHMENT_OES 0x8D00
+#define GL_STENCIL_ATTACHMENT_OES 0x8D20
+#define GL_FRAMEBUFFER_OES 0x8D40
+#define GL_RENDERBUFFER_OES 0x8D41
+#define GL_RENDERBUFFER_WIDTH_OES 0x8D42
+#define GL_RENDERBUFFER_HEIGHT_OES 0x8D43
+#define GL_RENDERBUFFER_INTERNAL_FORMAT_OES 0x8D44
+#define GL_STENCIL_INDEX1_OES 0x8D46
+#define GL_STENCIL_INDEX4_OES 0x8D47
+#define GL_STENCIL_INDEX8_OES 0x8D48
+#define GL_RENDERBUFFER_RED_SIZE_OES 0x8D50
+#define GL_RENDERBUFFER_GREEN_SIZE_OES 0x8D51
+#define GL_RENDERBUFFER_BLUE_SIZE_OES 0x8D52
+#define GL_RENDERBUFFER_ALPHA_SIZE_OES 0x8D53
+#define GL_RENDERBUFFER_DEPTH_SIZE_OES 0x8D54
+#define GL_RENDERBUFFER_STENCIL_SIZE_OES 0x8D55
+#define GL_RGB565_OES 0x8D62
+
+typedef void (GLAPIENTRY * PFNGLBINDFRAMEBUFFEROESPROC) (GLenum target, GLuint framebuffer);
+typedef void (GLAPIENTRY * PFNGLBINDRENDERBUFFEROESPROC) (GLenum target, GLuint renderbuffer);
+typedef GLenum (GLAPIENTRY * PFNGLCHECKFRAMEBUFFERSTATUSOESPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLDELETEFRAMEBUFFERSOESPROC) (GLsizei n, const GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLDELETERENDERBUFFERSOESPROC) (GLsizei n, const GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERRENDERBUFFEROESPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE2DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLGENFRAMEBUFFERSOESPROC) (GLsizei n, GLuint* framebuffers);
+typedef void (GLAPIENTRY * PFNGLGENRENDERBUFFERSOESPROC) (GLsizei n, GLuint* renderbuffers);
+typedef void (GLAPIENTRY * PFNGLGENERATEMIPMAPOESPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC) (GLenum target, GLenum attachment, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETRENDERBUFFERPARAMETERIVOESPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISFRAMEBUFFEROESPROC) (GLuint framebuffer);
+typedef GLboolean (GLAPIENTRY * PFNGLISRENDERBUFFEROESPROC) (GLuint renderbuffer);
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEOESPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glBindFramebufferOES GLEW_GET_FUN(__glewBindFramebufferOES)
+#define glBindRenderbufferOES GLEW_GET_FUN(__glewBindRenderbufferOES)
+#define glCheckFramebufferStatusOES GLEW_GET_FUN(__glewCheckFramebufferStatusOES)
+#define glDeleteFramebuffersOES GLEW_GET_FUN(__glewDeleteFramebuffersOES)
+#define glDeleteRenderbuffersOES GLEW_GET_FUN(__glewDeleteRenderbuffersOES)
+#define glFramebufferRenderbufferOES GLEW_GET_FUN(__glewFramebufferRenderbufferOES)
+#define glFramebufferTexture2DOES GLEW_GET_FUN(__glewFramebufferTexture2DOES)
+#define glGenFramebuffersOES GLEW_GET_FUN(__glewGenFramebuffersOES)
+#define glGenRenderbuffersOES GLEW_GET_FUN(__glewGenRenderbuffersOES)
+#define glGenerateMipmapOES GLEW_GET_FUN(__glewGenerateMipmapOES)
+#define glGetFramebufferAttachmentParameterivOES GLEW_GET_FUN(__glewGetFramebufferAttachmentParameterivOES)
+#define glGetRenderbufferParameterivOES GLEW_GET_FUN(__glewGetRenderbufferParameterivOES)
+#define glIsFramebufferOES GLEW_GET_FUN(__glewIsFramebufferOES)
+#define glIsRenderbufferOES GLEW_GET_FUN(__glewIsRenderbufferOES)
+#define glRenderbufferStorageOES GLEW_GET_FUN(__glewRenderbufferStorageOES)
+
+#define GLEW_OES_framebuffer_object GLEW_GET_VAR(__GLEW_OES_framebuffer_object)
+
+#endif /* !GL_OES_framebuffer_object && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_get_program_binary ----------------------- */
+
+#if !defined(GL_OES_get_program_binary) && !defined(GLEW_NO_ES)
+#define GL_OES_get_program_binary 1
+
+#define GL_PROGRAM_BINARY_LENGTH_OES 0x8741
+#define GL_NUM_PROGRAM_BINARY_FORMATS_OES 0x87FE
+#define GL_PROGRAM_BINARY_FORMATS_OES 0x87FF
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYOESPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYOESPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLint length);
+
+#define glGetProgramBinaryOES GLEW_GET_FUN(__glewGetProgramBinaryOES)
+#define glProgramBinaryOES GLEW_GET_FUN(__glewProgramBinaryOES)
+
+#define GLEW_OES_get_program_binary GLEW_GET_VAR(__GLEW_OES_get_program_binary)
+
+#endif /* !GL_OES_get_program_binary && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_OES_mapbuffer --------------------------- */
+
+#if !defined(GL_OES_mapbuffer) && !defined(GLEW_NO_ES)
+#define GL_OES_mapbuffer 1
+
+#define GL_WRITE_ONLY_OES 0x88B9
+#define GL_BUFFER_ACCESS_OES 0x88BB
+#define GL_BUFFER_MAPPED_OES 0x88BC
+#define GL_BUFFER_MAP_POINTER_OES 0x88BD
+
+typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVOESPROC) (GLenum target, GLenum pname, void** params);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFEROESPROC) (GLenum target, GLenum access);
+typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFEROESPROC) (GLenum target);
+
+#define glGetBufferPointervOES GLEW_GET_FUN(__glewGetBufferPointervOES)
+#define glMapBufferOES GLEW_GET_FUN(__glewMapBufferOES)
+#define glUnmapBufferOES GLEW_GET_FUN(__glewUnmapBufferOES)
+
+#define GLEW_OES_mapbuffer GLEW_GET_VAR(__GLEW_OES_mapbuffer)
+
+#endif /* !GL_OES_mapbuffer && !GLEW_NO_ES*/
+
+/* --------------------------- GL_OES_matrix_get --------------------------- */
+
+#if !defined(GL_OES_matrix_get) && !defined(GLEW_NO_ES)
+#define GL_OES_matrix_get 1
+
+#define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
+#define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
+#define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898
+
+#define GLEW_OES_matrix_get GLEW_GET_VAR(__GLEW_OES_matrix_get)
+
+#endif /* !GL_OES_matrix_get && !GLEW_NO_ES*/
+
+/* ------------------------- GL_OES_matrix_palette ------------------------- */
+
+#if !defined(GL_OES_matrix_palette) && !defined(GLEW_NO_ES)
+#define GL_OES_matrix_palette 1
+
+#define GL_MAX_VERTEX_UNITS_OES 0x86A4
+#define GL_WEIGHT_ARRAY_TYPE_OES 0x86A9
+#define GL_WEIGHT_ARRAY_STRIDE_OES 0x86AA
+#define GL_WEIGHT_ARRAY_SIZE_OES 0x86AB
+#define GL_WEIGHT_ARRAY_POINTER_OES 0x86AC
+#define GL_WEIGHT_ARRAY_OES 0x86AD
+#define GL_MATRIX_PALETTE_OES 0x8840
+#define GL_MAX_PALETTE_MATRICES_OES 0x8842
+#define GL_CURRENT_PALETTE_MATRIX_OES 0x8843
+#define GL_MATRIX_INDEX_ARRAY_OES 0x8844
+#define GL_MATRIX_INDEX_ARRAY_SIZE_OES 0x8846
+#define GL_MATRIX_INDEX_ARRAY_TYPE_OES 0x8847
+#define GL_MATRIX_INDEX_ARRAY_STRIDE_OES 0x8848
+#define GL_MATRIX_INDEX_ARRAY_POINTER_OES 0x8849
+#define GL_WEIGHT_ARRAY_BUFFER_BINDING_OES 0x889E
+#define GL_MATRIX_INDEX_ARRAY_BUFFER_BINDING_OES 0x8B9E
+
+typedef void (GLAPIENTRY * PFNGLCURRENTPALETTEMATRIXOESPROC) (GLuint index);
+typedef void (GLAPIENTRY * PFNGLMATRIXINDEXPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLWEIGHTPOINTEROESPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+
+#define glCurrentPaletteMatrixOES GLEW_GET_FUN(__glewCurrentPaletteMatrixOES)
+#define glMatrixIndexPointerOES GLEW_GET_FUN(__glewMatrixIndexPointerOES)
+#define glWeightPointerOES GLEW_GET_FUN(__glewWeightPointerOES)
+
+#define GLEW_OES_matrix_palette GLEW_GET_VAR(__GLEW_OES_matrix_palette)
+
+#endif /* !GL_OES_matrix_palette && !GLEW_NO_ES*/
+
+/* ---------------------- GL_OES_packed_depth_stencil ---------------------- */
+
+#if !defined(GL_OES_packed_depth_stencil) && !defined(GLEW_NO_ES)
+#define GL_OES_packed_depth_stencil 1
+
+#define GL_DEPTH_STENCIL_OES 0x84F9
+#define GL_UNSIGNED_INT_24_8_OES 0x84FA
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+
+#define GLEW_OES_packed_depth_stencil GLEW_GET_VAR(__GLEW_OES_packed_depth_stencil)
+
+#endif /* !GL_OES_packed_depth_stencil && !GLEW_NO_ES*/
+
+/* ------------------------ GL_OES_point_size_array ------------------------ */
+
+#if !defined(GL_OES_point_size_array) && !defined(GLEW_NO_ES)
+#define GL_OES_point_size_array 1
+
+#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
+#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
+#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
+#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
+#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
+
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const void* ptr);
+
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+
+#define GLEW_OES_point_size_array GLEW_GET_VAR(__GLEW_OES_point_size_array)
+
+#endif /* !GL_OES_point_size_array && !GLEW_NO_ES*/
+
+/* -------------------------- GL_OES_point_sprite -------------------------- */
+
+#if !defined(GL_OES_point_sprite) && !defined(GLEW_NO_ES)
+#define GL_OES_point_sprite 1
+
+#define GL_POINT_SPRITE_OES 0x8861
+#define GL_COORD_REPLACE_OES 0x8862
+
+#define GLEW_OES_point_sprite GLEW_GET_VAR(__GLEW_OES_point_sprite)
+
+#endif /* !GL_OES_point_sprite && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_required_internalformat -------------------- */
+
+#if !defined(GL_OES_required_internalformat) && !defined(GLEW_NO_ES)
+#define GL_OES_required_internalformat 1
+
+#define GL_ALPHA8_OES 0x803C
+#define GL_LUMINANCE8_OES 0x8040
+#define GL_LUMINANCE4_ALPHA4_OES 0x8043
+#define GL_LUMINANCE8_ALPHA8_OES 0x8045
+#define GL_RGB8_OES 0x8051
+#define GL_RGB10_EXT 0x8052
+#define GL_RGBA4_OES 0x8056
+#define GL_RGB5_A1_OES 0x8057
+#define GL_RGBA8_OES 0x8058
+#define GL_RGB10_A2_EXT 0x8059
+#define GL_DEPTH_COMPONENT16_OES 0x81A5
+#define GL_DEPTH_COMPONENT24_OES 0x81A6
+#define GL_DEPTH_COMPONENT32_OES 0x81A7
+#define GL_DEPTH24_STENCIL8_OES 0x88F0
+#define GL_RGB565_OES 0x8D62
+
+#define GLEW_OES_required_internalformat GLEW_GET_VAR(__GLEW_OES_required_internalformat)
+
+#endif /* !GL_OES_required_internalformat && !GLEW_NO_ES*/
+
+/* --------------------------- GL_OES_rgb8_rgba8 --------------------------- */
+
+#if !defined(GL_OES_rgb8_rgba8) && !defined(GLEW_NO_ES)
+#define GL_OES_rgb8_rgba8 1
+
+#define GL_RGB8_OES 0x8051
+#define GL_RGBA8_OES 0x8058
+
+#define GLEW_OES_rgb8_rgba8 GLEW_GET_VAR(__GLEW_OES_rgb8_rgba8)
+
+#endif /* !GL_OES_rgb8_rgba8 && !GLEW_NO_ES*/
+
+/* ---------------------- GL_OES_standard_derivatives ---------------------- */
+
+#if !defined(GL_OES_standard_derivatives) && !defined(GLEW_NO_ES)
+#define GL_OES_standard_derivatives 1
+
+#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES 0x8B8B
+
+#define GLEW_OES_standard_derivatives GLEW_GET_VAR(__GLEW_OES_standard_derivatives)
+
+#endif /* !GL_OES_standard_derivatives && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_OES_stencil1 ---------------------------- */
+
+#if !defined(GL_OES_stencil1) && !defined(GLEW_NO_ES)
+#define GL_OES_stencil1 1
+
+#define GL_STENCIL_INDEX1_OES 0x8D46
+
+#define GLEW_OES_stencil1 GLEW_GET_VAR(__GLEW_OES_stencil1)
+
+#endif /* !GL_OES_stencil1 && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_OES_stencil4 ---------------------------- */
+
+#if !defined(GL_OES_stencil4) && !defined(GLEW_NO_ES)
+#define GL_OES_stencil4 1
+
+#define GL_STENCIL_INDEX4_OES 0x8D47
+
+#define GLEW_OES_stencil4 GLEW_GET_VAR(__GLEW_OES_stencil4)
+
+#endif /* !GL_OES_stencil4 && !GLEW_NO_ES*/
+
+/* ---------------------------- GL_OES_stencil8 ---------------------------- */
+
+#if !defined(GL_OES_stencil8) && !defined(GLEW_NO_ES)
+#define GL_OES_stencil8 1
+
+#define GL_STENCIL_INDEX8_OES 0x8D48
+
+#define GLEW_OES_stencil8 GLEW_GET_VAR(__GLEW_OES_stencil8)
+
+#endif /* !GL_OES_stencil8 && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_surfaceless_context ---------------------- */
+
+#if !defined(GL_OES_surfaceless_context) && !defined(GLEW_NO_ES)
+#define GL_OES_surfaceless_context 1
+
+#define GL_FRAMEBUFFER_UNDEFINED_OES 0x8219
+
+#define GLEW_OES_surfaceless_context GLEW_GET_VAR(__GLEW_OES_surfaceless_context)
+
+#endif /* !GL_OES_surfaceless_context && !GLEW_NO_ES*/
+
+/* --------------------------- GL_OES_texture_3D --------------------------- */
+
+#if !defined(GL_OES_texture_3D) && !defined(GLEW_NO_ES)
+#define GL_OES_texture_3D 1
+
+#define GL_TEXTURE_BINDING_3D_OES 0x806A
+#define GL_TEXTURE_3D_OES 0x806F
+#define GL_TEXTURE_WRAP_R_OES 0x8072
+#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
+#define GL_SAMPLER_3D_OES 0x8B5F
+
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOPYTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERTEXTURE3DOESPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DOESPROC) (GLenum target, GLint level, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DOESPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+
+#define glCompressedTexImage3DOES GLEW_GET_FUN(__glewCompressedTexImage3DOES)
+#define glCompressedTexSubImage3DOES GLEW_GET_FUN(__glewCompressedTexSubImage3DOES)
+#define glCopyTexSubImage3DOES GLEW_GET_FUN(__glewCopyTexSubImage3DOES)
+#define glFramebufferTexture3DOES GLEW_GET_FUN(__glewFramebufferTexture3DOES)
+#define glTexImage3DOES GLEW_GET_FUN(__glewTexImage3DOES)
+#define glTexSubImage3DOES GLEW_GET_FUN(__glewTexSubImage3DOES)
+
+#define GLEW_OES_texture_3D GLEW_GET_VAR(__GLEW_OES_texture_3D)
+
+#endif /* !GL_OES_texture_3D && !GLEW_NO_ES*/
+
+/* ------------------------ GL_OES_texture_cube_map ------------------------ */
+
+#if !defined(GL_OES_texture_cube_map) && !defined(GLEW_NO_ES)
+#define GL_OES_texture_cube_map 1
+
+#define GL_TEXTURE_GEN_MODE_OES 0x2500
+#define GL_NORMAL_MAP_OES 0x8511
+#define GL_REFLECTION_MAP_OES 0x8512
+#define GL_TEXTURE_CUBE_MAP_OES 0x8513
+#define GL_TEXTURE_BINDING_CUBE_MAP_OES 0x8514
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_X_OES 0x8515
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X_OES 0x8516
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y_OES 0x8517
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_OES 0x8518
+#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z_OES 0x8519
+#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_OES 0x851A
+#define GL_MAX_CUBE_MAP_TEXTURE_SIZE_OES 0x851C
+#define GL_TEXTURE_GEN_STR_OES 0x8D60
+
+typedef void (GLAPIENTRY * PFNGLGETTEXGENFVOESPROC) (GLenum coord, GLenum pname, GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENIVOESPROC) (GLenum coord, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXGENXVOESPROC) (GLenum coord, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXGENFOESPROC) (GLenum coord, GLenum pname, GLfloat param);
+typedef void (GLAPIENTRY * PFNGLTEXGENFVOESPROC) (GLenum coord, GLenum pname, const GLfloat* params);
+typedef void (GLAPIENTRY * PFNGLTEXGENIOESPROC) (GLenum coord, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLTEXGENIVOESPROC) (GLenum coord, GLenum pname, const GLint* params);
+typedef void (GLAPIENTRY * PFNGLTEXGENXOESPROC) (GLenum coord, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXGENXVOESPROC) (GLenum coord, GLenum pname, const GLfixed* params);
+
+#define glGetTexGenfvOES GLEW_GET_FUN(__glewGetTexGenfvOES)
+#define glGetTexGenivOES GLEW_GET_FUN(__glewGetTexGenivOES)
+#define glGetTexGenxvOES GLEW_GET_FUN(__glewGetTexGenxvOES)
+#define glTexGenfOES GLEW_GET_FUN(__glewTexGenfOES)
+#define glTexGenfvOES GLEW_GET_FUN(__glewTexGenfvOES)
+#define glTexGeniOES GLEW_GET_FUN(__glewTexGeniOES)
+#define glTexGenivOES GLEW_GET_FUN(__glewTexGenivOES)
+#define glTexGenxOES GLEW_GET_FUN(__glewTexGenxOES)
+#define glTexGenxvOES GLEW_GET_FUN(__glewTexGenxvOES)
+
+#define GLEW_OES_texture_cube_map GLEW_GET_VAR(__GLEW_OES_texture_cube_map)
+
+#endif /* !GL_OES_texture_cube_map && !GLEW_NO_ES*/
+
+/* ---------------------- GL_OES_texture_env_crossbar ---------------------- */
+
+#if !defined(GL_OES_texture_env_crossbar) && !defined(GLEW_NO_ES)
+#define GL_OES_texture_env_crossbar 1
+
+#define GLEW_OES_texture_env_crossbar GLEW_GET_VAR(__GLEW_OES_texture_env_crossbar)
+
+#endif /* !GL_OES_texture_env_crossbar && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_texture_mirrored_repeat -------------------- */
+
+#if !defined(GL_OES_texture_mirrored_repeat) && !defined(GLEW_NO_ES)
+#define GL_OES_texture_mirrored_repeat 1
+
+#define GL_MIRRORED_REPEAT 0x8370
+
+#define GLEW_OES_texture_mirrored_repeat GLEW_GET_VAR(__GLEW_OES_texture_mirrored_repeat)
+
+#endif /* !GL_OES_texture_mirrored_repeat && !GLEW_NO_ES*/
+
+/* -------------------------- GL_OES_texture_npot -------------------------- */
+
+#if !defined(GL_OES_texture_npot) && !defined(GLEW_NO_ES)
+#define GL_OES_texture_npot 1
+
+#define GLEW_OES_texture_npot GLEW_GET_VAR(__GLEW_OES_texture_npot)
+
+#endif /* !GL_OES_texture_npot && !GLEW_NO_ES*/
+
+/* ----------------------- GL_OES_vertex_array_object ---------------------- */
+
+#if !defined(GL_OES_vertex_array_object) && !defined(GLEW_NO_ES)
+#define GL_OES_vertex_array_object 1
+
+#define GL_VERTEX_ARRAY_BINDING_OES 0x85B5
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXARRAYOESPROC) (GLuint array);
+typedef void (GLAPIENTRY * PFNGLDELETEVERTEXARRAYSOESPROC) (GLsizei n, const GLuint* arrays);
+typedef void (GLAPIENTRY * PFNGLGENVERTEXARRAYSOESPROC) (GLsizei n, GLuint* arrays);
+typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYOESPROC) (GLuint array);
+
+#define glBindVertexArrayOES GLEW_GET_FUN(__glewBindVertexArrayOES)
+#define glDeleteVertexArraysOES GLEW_GET_FUN(__glewDeleteVertexArraysOES)
+#define glGenVertexArraysOES GLEW_GET_FUN(__glewGenVertexArraysOES)
+#define glIsVertexArrayOES GLEW_GET_FUN(__glewIsVertexArrayOES)
+
+#define GLEW_OES_vertex_array_object GLEW_GET_VAR(__GLEW_OES_vertex_array_object)
+
+#endif /* !GL_OES_vertex_array_object && !GLEW_NO_ES*/
+
+/* ------------------------ GL_OES_vertex_half_float ----------------------- */
+
+#if !defined(GL_OES_vertex_half_float) && !defined(GLEW_NO_ES)
+#define GL_OES_vertex_half_float 1
+
+#define GL_HALF_FLOAT_OES 0x8D61
+
+#define GLEW_OES_vertex_half_float GLEW_GET_VAR(__GLEW_OES_vertex_half_float)
+
+#endif /* !GL_OES_vertex_half_float && !GLEW_NO_ES*/
+
+/* --------------------- GL_OES_vertex_type_10_10_10_2 --------------------- */
+
+#if !defined(GL_OES_vertex_type_10_10_10_2) && !defined(GLEW_NO_ES)
+#define GL_OES_vertex_type_10_10_10_2 1
+
+#define GL_UNSIGNED_INT_10_10_10_2_OES 0x8DF6
+#define GL_INT_10_10_10_2_OES 0x8DF7
+
+#define GLEW_OES_vertex_type_10_10_10_2 GLEW_GET_VAR(__GLEW_OES_vertex_type_10_10_10_2)
+
+#endif /* !GL_OES_vertex_type_10_10_10_2 && !GLEW_NO_ES*/
+
+/* --------------------------- GL_QCOM_alpha_test -------------------------- */
+
+#if !defined(GL_QCOM_alpha_test) && !defined(GLEW_NO_ES)
+#define GL_QCOM_alpha_test 1
+
+#define GL_ALPHA_TEST_QCOM 0x0BC0
+#define GL_ALPHA_TEST_FUNC_QCOM 0x0BC1
+#define GL_ALPHA_TEST_REF_QCOM 0x0BC2
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCQCOMPROC) (GLenum func, GLclampf ref);
+
+#define glAlphaFuncQCOM GLEW_GET_FUN(__glewAlphaFuncQCOM)
+
+#define GLEW_QCOM_alpha_test GLEW_GET_VAR(__GLEW_QCOM_alpha_test)
+
+#endif /* !GL_QCOM_alpha_test && !GLEW_NO_ES*/
+
+/* ------------------------ GL_QCOM_binning_control ------------------------ */
+
+#if !defined(GL_QCOM_binning_control) && !defined(GLEW_NO_ES)
+#define GL_QCOM_binning_control 1
+
+#define GL_DONT_CARE 0x1100
+#define GL_BINNING_CONTROL_HINT_QCOM 0x8FB0
+#define GL_CPU_OPTIMIZED_QCOM 0x8FB1
+#define GL_GPU_OPTIMIZED_QCOM 0x8FB2
+#define GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM 0x8FB3
+
+#define GLEW_QCOM_binning_control GLEW_GET_VAR(__GLEW_QCOM_binning_control)
+
+#endif /* !GL_QCOM_binning_control && !GLEW_NO_ES*/
+
+/* ------------------------- GL_QCOM_driver_control ------------------------ */
+
+#if !defined(GL_QCOM_driver_control) && !defined(GLEW_NO_ES)
+#define GL_QCOM_driver_control 1
+
+typedef void (GLAPIENTRY * PFNGLDISABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GLAPIENTRY * PFNGLENABLEDRIVERCONTROLQCOMPROC) (GLuint driverControl);
+typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSTRINGQCOMPROC) (GLuint driverControl, GLsizei bufSize, GLsizei* length, char *driverControlString);
+typedef void (GLAPIENTRY * PFNGLGETDRIVERCONTROLSQCOMPROC) (GLint* num, GLsizei size, GLuint *driverControls);
+
+#define glDisableDriverControlQCOM GLEW_GET_FUN(__glewDisableDriverControlQCOM)
+#define glEnableDriverControlQCOM GLEW_GET_FUN(__glewEnableDriverControlQCOM)
+#define glGetDriverControlStringQCOM GLEW_GET_FUN(__glewGetDriverControlStringQCOM)
+#define glGetDriverControlsQCOM GLEW_GET_FUN(__glewGetDriverControlsQCOM)
+
+#define GLEW_QCOM_driver_control GLEW_GET_VAR(__GLEW_QCOM_driver_control)
+
+#endif /* !GL_QCOM_driver_control && !GLEW_NO_ES*/
+
+/* -------------------------- GL_QCOM_extended_get ------------------------- */
+
+#if !defined(GL_QCOM_extended_get) && !defined(GLEW_NO_ES)
+#define GL_QCOM_extended_get 1
+
+#define GL_TEXTURE_WIDTH_QCOM 0x8BD2
+#define GL_TEXTURE_HEIGHT_QCOM 0x8BD3
+#define GL_TEXTURE_DEPTH_QCOM 0x8BD4
+#define GL_TEXTURE_INTERNAL_FORMAT_QCOM 0x8BD5
+#define GL_TEXTURE_FORMAT_QCOM 0x8BD6
+#define GL_TEXTURE_TYPE_QCOM 0x8BD7
+#define GL_TEXTURE_IMAGE_VALID_QCOM 0x8BD8
+#define GL_TEXTURE_NUM_LEVELS_QCOM 0x8BD9
+#define GL_TEXTURE_TARGET_QCOM 0x8BDA
+#define GL_TEXTURE_OBJECT_VALID_QCOM 0x8BDB
+#define GL_STATE_RESTORE 0x8BDC
+
+typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERPOINTERVQCOMPROC) (GLenum target, GLvoid** params);
+typedef void (GLAPIENTRY * PFNGLEXTGETBUFFERSQCOMPROC) (GLuint* buffers, GLint maxBuffers, GLint* numBuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETFRAMEBUFFERSQCOMPROC) (GLuint* framebuffers, GLint maxFramebuffers, GLint* numFramebuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETRENDERBUFFERSQCOMPROC) (GLuint* renderbuffers, GLint maxRenderbuffers, GLint* numRenderbuffers);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC) (GLuint texture, GLenum face, GLint level, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXSUBIMAGEQCOMPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, void* texels);
+typedef void (GLAPIENTRY * PFNGLEXTGETTEXTURESQCOMPROC) (GLuint* textures, GLint maxTextures, GLint* numTextures);
+typedef void (GLAPIENTRY * PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC) (GLenum target, GLenum pname, GLint param);
+
+#define glExtGetBufferPointervQCOM GLEW_GET_FUN(__glewExtGetBufferPointervQCOM)
+#define glExtGetBuffersQCOM GLEW_GET_FUN(__glewExtGetBuffersQCOM)
+#define glExtGetFramebuffersQCOM GLEW_GET_FUN(__glewExtGetFramebuffersQCOM)
+#define glExtGetRenderbuffersQCOM GLEW_GET_FUN(__glewExtGetRenderbuffersQCOM)
+#define glExtGetTexLevelParameterivQCOM GLEW_GET_FUN(__glewExtGetTexLevelParameterivQCOM)
+#define glExtGetTexSubImageQCOM GLEW_GET_FUN(__glewExtGetTexSubImageQCOM)
+#define glExtGetTexturesQCOM GLEW_GET_FUN(__glewExtGetTexturesQCOM)
+#define glExtTexObjectStateOverrideiQCOM GLEW_GET_FUN(__glewExtTexObjectStateOverrideiQCOM)
+
+#define GLEW_QCOM_extended_get GLEW_GET_VAR(__GLEW_QCOM_extended_get)
+
+#endif /* !GL_QCOM_extended_get && !GLEW_NO_ES*/
+
+/* ------------------------- GL_QCOM_extended_get2 ------------------------- */
+
+#if !defined(GL_QCOM_extended_get2) && !defined(GLEW_NO_ES)
+#define GL_QCOM_extended_get2 1
+
+typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC) (GLuint program, GLenum shadertype, char* source, GLint* length);
+typedef void (GLAPIENTRY * PFNGLEXTGETPROGRAMSQCOMPROC) (GLuint* programs, GLint maxPrograms, GLint* numPrograms);
+typedef void (GLAPIENTRY * PFNGLEXTGETSHADERSQCOMPROC) (GLuint* shaders, GLint maxShaders, GLint* numShaders);
+typedef GLboolean (GLAPIENTRY * PFNGLEXTISPROGRAMBINARYQCOMPROC) (GLuint program);
+
+#define glExtGetProgramBinarySourceQCOM GLEW_GET_FUN(__glewExtGetProgramBinarySourceQCOM)
+#define glExtGetProgramsQCOM GLEW_GET_FUN(__glewExtGetProgramsQCOM)
+#define glExtGetShadersQCOM GLEW_GET_FUN(__glewExtGetShadersQCOM)
+#define glExtIsProgramBinaryQCOM GLEW_GET_FUN(__glewExtIsProgramBinaryQCOM)
+
+#define GLEW_QCOM_extended_get2 GLEW_GET_VAR(__GLEW_QCOM_extended_get2)
+
+#endif /* !GL_QCOM_extended_get2 && !GLEW_NO_ES*/
+
+/* ---------------------- GL_QCOM_perfmon_global_mode ---------------------- */
+
+#if !defined(GL_QCOM_perfmon_global_mode) && !defined(GLEW_NO_ES)
+#define GL_QCOM_perfmon_global_mode 1
+
+#define GL_PERFMON_GLOBAL_MODE_QCOM 0x8FA0
+
+#define GLEW_QCOM_perfmon_global_mode GLEW_GET_VAR(__GLEW_QCOM_perfmon_global_mode)
+
+#endif /* !GL_QCOM_perfmon_global_mode && !GLEW_NO_ES*/
+
+/* ------------------------ GL_QCOM_tiled_rendering ------------------------ */
+
+#if !defined(GL_QCOM_tiled_rendering) && !defined(GLEW_NO_ES)
+#define GL_QCOM_tiled_rendering 1
+
+#define GL_COLOR_BUFFER_BIT0_QCOM 0x00000001
+#define GL_COLOR_BUFFER_BIT1_QCOM 0x00000002
+#define GL_COLOR_BUFFER_BIT2_QCOM 0x00000004
+#define GL_COLOR_BUFFER_BIT3_QCOM 0x00000008
+#define GL_COLOR_BUFFER_BIT4_QCOM 0x00000010
+#define GL_COLOR_BUFFER_BIT5_QCOM 0x00000020
+#define GL_COLOR_BUFFER_BIT6_QCOM 0x00000040
+#define GL_COLOR_BUFFER_BIT7_QCOM 0x00000080
+#define GL_DEPTH_BUFFER_BIT0_QCOM 0x00000100
+#define GL_DEPTH_BUFFER_BIT1_QCOM 0x00000200
+#define GL_DEPTH_BUFFER_BIT2_QCOM 0x00000400
+#define GL_DEPTH_BUFFER_BIT3_QCOM 0x00000800
+#define GL_DEPTH_BUFFER_BIT4_QCOM 0x00001000
+#define GL_DEPTH_BUFFER_BIT5_QCOM 0x00002000
+#define GL_DEPTH_BUFFER_BIT6_QCOM 0x00004000
+#define GL_DEPTH_BUFFER_BIT7_QCOM 0x00008000
+#define GL_STENCIL_BUFFER_BIT0_QCOM 0x00010000
+#define GL_STENCIL_BUFFER_BIT1_QCOM 0x00020000
+#define GL_STENCIL_BUFFER_BIT2_QCOM 0x00040000
+#define GL_STENCIL_BUFFER_BIT3_QCOM 0x00080000
+#define GL_STENCIL_BUFFER_BIT4_QCOM 0x00100000
+#define GL_STENCIL_BUFFER_BIT5_QCOM 0x00200000
+#define GL_STENCIL_BUFFER_BIT6_QCOM 0x00400000
+#define GL_STENCIL_BUFFER_BIT7_QCOM 0x00800000
+#define GL_MULTISAMPLE_BUFFER_BIT0_QCOM 0x01000000
+#define GL_MULTISAMPLE_BUFFER_BIT1_QCOM 0x02000000
+#define GL_MULTISAMPLE_BUFFER_BIT2_QCOM 0x04000000
+#define GL_MULTISAMPLE_BUFFER_BIT3_QCOM 0x08000000
+#define GL_MULTISAMPLE_BUFFER_BIT4_QCOM 0x10000000
+#define GL_MULTISAMPLE_BUFFER_BIT5_QCOM 0x20000000
+#define GL_MULTISAMPLE_BUFFER_BIT6_QCOM 0x40000000
+#define GL_MULTISAMPLE_BUFFER_BIT7_QCOM 0x80000000
+
+typedef void (GLAPIENTRY * PFNGLENDTILINGQCOMPROC) (GLbitfield preserveMask);
+typedef void (GLAPIENTRY * PFNGLSTARTTILINGQCOMPROC) (GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask);
+
+#define glEndTilingQCOM GLEW_GET_FUN(__glewEndTilingQCOM)
+#define glStartTilingQCOM GLEW_GET_FUN(__glewStartTilingQCOM)
+
+#define GLEW_QCOM_tiled_rendering GLEW_GET_VAR(__GLEW_QCOM_tiled_rendering)
+
+#endif /* !GL_QCOM_tiled_rendering && !GLEW_NO_ES*/
+
+/* ---------------------- GL_QCOM_writeonly_rendering ---------------------- */
+
+#if !defined(GL_QCOM_writeonly_rendering) && !defined(GLEW_NO_ES)
+#define GL_QCOM_writeonly_rendering 1
+
+#define GL_WRITEONLY_RENDERING_QCOM 0x8823
+
+#define GLEW_QCOM_writeonly_rendering GLEW_GET_VAR(__GLEW_QCOM_writeonly_rendering)
+
+#endif /* !GL_QCOM_writeonly_rendering && !GLEW_NO_ES*/
+
+/* ------------------------ GL_SUN_multi_draw_arrays ----------------------- */
+
+#if !defined(GL_SUN_multi_draw_arrays) && !defined(GLEW_NO_ES)
+#define GL_SUN_multi_draw_arrays 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSSUNPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSSUNPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+
+#define glMultiDrawArraysSUN GLEW_GET_FUN(__glewMultiDrawArraysSUN)
+#define glMultiDrawElementsSUN GLEW_GET_FUN(__glewMultiDrawElementsSUN)
+
+#define GLEW_SUN_multi_draw_arrays GLEW_GET_VAR(__GLEW_SUN_multi_draw_arrays)
+
+#endif /* !GL_SUN_multi_draw_arrays && !GLEW_NO_ES*/
+
+/* --------------------------- GL_VG_KHR_EGL_sync -------------------------- */
+
+#if !defined(GL_VG_KHR_EGL_sync) && !defined(GLEW_NO_ES)
+#define GL_VG_KHR_EGL_sync 1
+
+#define GLEW_VG_KHR_EGL_sync GLEW_GET_VAR(__GLEW_VG_KHR_EGL_sync)
+
+#endif /* !GL_VG_KHR_EGL_sync && !GLEW_NO_ES*/
+
+/* -------------------------- GL_VIV_shader_binary ------------------------- */
+
+#if !defined(GL_VIV_shader_binary) && !defined(GLEW_NO_ES)
+#define GL_VIV_shader_binary 1
+
+#define GL_SHADER_BINARY_VIV 0x8FC4
+
+#define GLEW_VIV_shader_binary GLEW_GET_VAR(__GLEW_VIV_shader_binary)
+
+#endif /* !GL_VIV_shader_binary && !GLEW_NO_ES*/
+
+/* ------------------------------------------------------------------------- */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+#define GLEW_FUN_EXPORT
+#else
+#define GLEW_FUN_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX)
+#define GLEW_VAR_EXPORT
+#else
+#define GLEW_VAR_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#if defined(GLEW_MX) && defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_FUN_EXPORT PFNGLACCUMPROC __glewAccum;
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident;
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTPROC __glewArrayElement;
+GLEW_FUN_EXPORT PFNGLBEGINPROC __glewBegin;
+GLEW_FUN_EXPORT PFNGLBITMAPPROC __glewBitmap;
+GLEW_FUN_EXPORT PFNGLCALLLISTPROC __glewCallList;
+GLEW_FUN_EXPORT PFNGLCALLLISTSPROC __glewCallLists;
+GLEW_FUN_EXPORT PFNGLCLEARACCUMPROC __glewClearAccum;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHPROC __glewClearDepth;
+GLEW_FUN_EXPORT PFNGLCLEARINDEXPROC __glewClearIndex;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEPROC __glewClipPlane;
+GLEW_FUN_EXPORT PFNGLCOLOR3BPROC __glewColor3b;
+GLEW_FUN_EXPORT PFNGLCOLOR3BVPROC __glewColor3bv;
+GLEW_FUN_EXPORT PFNGLCOLOR3DPROC __glewColor3d;
+GLEW_FUN_EXPORT PFNGLCOLOR3DVPROC __glewColor3dv;
+GLEW_FUN_EXPORT PFNGLCOLOR3FPROC __glewColor3f;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVPROC __glewColor3fv;
+GLEW_FUN_EXPORT PFNGLCOLOR3IPROC __glewColor3i;
+GLEW_FUN_EXPORT PFNGLCOLOR3IVPROC __glewColor3iv;
+GLEW_FUN_EXPORT PFNGLCOLOR3SPROC __glewColor3s;
+GLEW_FUN_EXPORT PFNGLCOLOR3SVPROC __glewColor3sv;
+GLEW_FUN_EXPORT PFNGLCOLOR3UBPROC __glewColor3ub;
+GLEW_FUN_EXPORT PFNGLCOLOR3UBVPROC __glewColor3ubv;
+GLEW_FUN_EXPORT PFNGLCOLOR3UIPROC __glewColor3ui;
+GLEW_FUN_EXPORT PFNGLCOLOR3UIVPROC __glewColor3uiv;
+GLEW_FUN_EXPORT PFNGLCOLOR3USPROC __glewColor3us;
+GLEW_FUN_EXPORT PFNGLCOLOR3USVPROC __glewColor3usv;
+GLEW_FUN_EXPORT PFNGLCOLOR4BPROC __glewColor4b;
+GLEW_FUN_EXPORT PFNGLCOLOR4BVPROC __glewColor4bv;
+GLEW_FUN_EXPORT PFNGLCOLOR4DPROC __glewColor4d;
+GLEW_FUN_EXPORT PFNGLCOLOR4DVPROC __glewColor4dv;
+GLEW_FUN_EXPORT PFNGLCOLOR4FVPROC __glewColor4fv;
+GLEW_FUN_EXPORT PFNGLCOLOR4IPROC __glewColor4i;
+GLEW_FUN_EXPORT PFNGLCOLOR4IVPROC __glewColor4iv;
+GLEW_FUN_EXPORT PFNGLCOLOR4SPROC __glewColor4s;
+GLEW_FUN_EXPORT PFNGLCOLOR4SVPROC __glewColor4sv;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBPROC __glewColor4ub;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVPROC __glewColor4ubv;
+GLEW_FUN_EXPORT PFNGLCOLOR4UIPROC __glewColor4ui;
+GLEW_FUN_EXPORT PFNGLCOLOR4UIVPROC __glewColor4uiv;
+GLEW_FUN_EXPORT PFNGLCOLOR4USPROC __glewColor4us;
+GLEW_FUN_EXPORT PFNGLCOLOR4USVPROC __glewColor4usv;
+GLEW_FUN_EXPORT PFNGLCOLORMATERIALPROC __glewColorMaterial;
+GLEW_FUN_EXPORT PFNGLCOPYPIXELSPROC __glewCopyPixels;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLDELETELISTSPROC __glewDeleteLists;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEPROC __glewDepthRange;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERPROC __glewDrawBuffer;
+GLEW_FUN_EXPORT PFNGLDRAWPIXELSPROC __glewDrawPixels;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPROC __glewEdgeFlag;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGVPROC __glewEdgeFlagv;
+GLEW_FUN_EXPORT PFNGLENDPROC __glewEnd;
+GLEW_FUN_EXPORT PFNGLENDLISTPROC __glewEndList;
+GLEW_FUN_EXPORT PFNGLEVALCOORD1DPROC __glewEvalCoord1d;
+GLEW_FUN_EXPORT PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv;
+GLEW_FUN_EXPORT PFNGLEVALCOORD1FPROC __glewEvalCoord1f;
+GLEW_FUN_EXPORT PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv;
+GLEW_FUN_EXPORT PFNGLEVALCOORD2DPROC __glewEvalCoord2d;
+GLEW_FUN_EXPORT PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv;
+GLEW_FUN_EXPORT PFNGLEVALCOORD2FPROC __glewEvalCoord2f;
+GLEW_FUN_EXPORT PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv;
+GLEW_FUN_EXPORT PFNGLEVALMESH1PROC __glewEvalMesh1;
+GLEW_FUN_EXPORT PFNGLEVALMESH2PROC __glewEvalMesh2;
+GLEW_FUN_EXPORT PFNGLEVALPOINT1PROC __glewEvalPoint1;
+GLEW_FUN_EXPORT PFNGLEVALPOINT2PROC __glewEvalPoint2;
+GLEW_FUN_EXPORT PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer;
+GLEW_FUN_EXPORT PFNGLFOGIPROC __glewFogi;
+GLEW_FUN_EXPORT PFNGLFOGIVPROC __glewFogiv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMPROC __glewFrustum;
+GLEW_FUN_EXPORT PFNGLGENLISTSPROC __glewGenLists;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANVPROC __glewGetBooleanv;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEPROC __glewGetClipPlane;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEVPROC __glewGetDoublev;
+GLEW_FUN_EXPORT PFNGLGETFLOATVPROC __glewGetFloatv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTFVPROC __glewGetLightfv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTIVPROC __glewGetLightiv;
+GLEW_FUN_EXPORT PFNGLGETMAPDVPROC __glewGetMapdv;
+GLEW_FUN_EXPORT PFNGLGETMAPFVPROC __glewGetMapfv;
+GLEW_FUN_EXPORT PFNGLGETMAPIVPROC __glewGetMapiv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALFVPROC __glewGetMaterialfv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALIVPROC __glewGetMaterialiv;
+GLEW_FUN_EXPORT PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv;
+GLEW_FUN_EXPORT PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv;
+GLEW_FUN_EXPORT PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv;
+GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv;
+GLEW_FUN_EXPORT PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple;
+GLEW_FUN_EXPORT PFNGLGETTEXENVFVPROC __glewGetTexEnvfv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVIVPROC __glewGetTexEnviv;
+GLEW_FUN_EXPORT PFNGLGETTEXGENDVPROC __glewGetTexGendv;
+GLEW_FUN_EXPORT PFNGLGETTEXGENFVPROC __glewGetTexGenfv;
+GLEW_FUN_EXPORT PFNGLGETTEXGENIVPROC __glewGetTexGeniv;
+GLEW_FUN_EXPORT PFNGLGETTEXIMAGEPROC __glewGetTexImage;
+GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv;
+GLEW_FUN_EXPORT PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv;
+GLEW_FUN_EXPORT PFNGLINDEXMASKPROC __glewIndexMask;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERPROC __glewIndexPointer;
+GLEW_FUN_EXPORT PFNGLINDEXDPROC __glewIndexd;
+GLEW_FUN_EXPORT PFNGLINDEXDVPROC __glewIndexdv;
+GLEW_FUN_EXPORT PFNGLINDEXFPROC __glewIndexf;
+GLEW_FUN_EXPORT PFNGLINDEXFVPROC __glewIndexfv;
+GLEW_FUN_EXPORT PFNGLINDEXIPROC __glewIndexi;
+GLEW_FUN_EXPORT PFNGLINDEXIVPROC __glewIndexiv;
+GLEW_FUN_EXPORT PFNGLINDEXSPROC __glewIndexs;
+GLEW_FUN_EXPORT PFNGLINDEXSVPROC __glewIndexsv;
+GLEW_FUN_EXPORT PFNGLINDEXUBPROC __glewIndexub;
+GLEW_FUN_EXPORT PFNGLINDEXUBVPROC __glewIndexubv;
+GLEW_FUN_EXPORT PFNGLINITNAMESPROC __glewInitNames;
+GLEW_FUN_EXPORT PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays;
+GLEW_FUN_EXPORT PFNGLISENABLEDPROC __glewIsEnabled;
+GLEW_FUN_EXPORT PFNGLISLISTPROC __glewIsList;
+GLEW_FUN_EXPORT PFNGLISTEXTUREPROC __glewIsTexture;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELIPROC __glewLightModeli;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELIVPROC __glewLightModeliv;
+GLEW_FUN_EXPORT PFNGLLIGHTIPROC __glewLighti;
+GLEW_FUN_EXPORT PFNGLLIGHTIVPROC __glewLightiv;
+GLEW_FUN_EXPORT PFNGLLINESTIPPLEPROC __glewLineStipple;
+GLEW_FUN_EXPORT PFNGLLISTBASEPROC __glewListBase;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXDPROC __glewLoadMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADNAMEPROC __glewLoadName;
+GLEW_FUN_EXPORT PFNGLMAP1DPROC __glewMap1d;
+GLEW_FUN_EXPORT PFNGLMAP1FPROC __glewMap1f;
+GLEW_FUN_EXPORT PFNGLMAP2DPROC __glewMap2d;
+GLEW_FUN_EXPORT PFNGLMAP2FPROC __glewMap2f;
+GLEW_FUN_EXPORT PFNGLMAPGRID1DPROC __glewMapGrid1d;
+GLEW_FUN_EXPORT PFNGLMAPGRID1FPROC __glewMapGrid1f;
+GLEW_FUN_EXPORT PFNGLMAPGRID2DPROC __glewMapGrid2d;
+GLEW_FUN_EXPORT PFNGLMAPGRID2FPROC __glewMapGrid2f;
+GLEW_FUN_EXPORT PFNGLMATERIALIPROC __glewMateriali;
+GLEW_FUN_EXPORT PFNGLMATERIALIVPROC __glewMaterialiv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXDPROC __glewMultMatrixd;
+GLEW_FUN_EXPORT PFNGLNEWLISTPROC __glewNewList;
+GLEW_FUN_EXPORT PFNGLNORMAL3BPROC __glewNormal3b;
+GLEW_FUN_EXPORT PFNGLNORMAL3BVPROC __glewNormal3bv;
+GLEW_FUN_EXPORT PFNGLNORMAL3DPROC __glewNormal3d;
+GLEW_FUN_EXPORT PFNGLNORMAL3DVPROC __glewNormal3dv;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVPROC __glewNormal3fv;
+GLEW_FUN_EXPORT PFNGLNORMAL3IPROC __glewNormal3i;
+GLEW_FUN_EXPORT PFNGLNORMAL3IVPROC __glewNormal3iv;
+GLEW_FUN_EXPORT PFNGLNORMAL3SPROC __glewNormal3s;
+GLEW_FUN_EXPORT PFNGLNORMAL3SVPROC __glewNormal3sv;
+GLEW_FUN_EXPORT PFNGLORTHOPROC __glewOrtho;
+GLEW_FUN_EXPORT PFNGLPASSTHROUGHPROC __glewPassThrough;
+GLEW_FUN_EXPORT PFNGLPIXELMAPFVPROC __glewPixelMapfv;
+GLEW_FUN_EXPORT PFNGLPIXELMAPUIVPROC __glewPixelMapuiv;
+GLEW_FUN_EXPORT PFNGLPIXELMAPUSVPROC __glewPixelMapusv;
+GLEW_FUN_EXPORT PFNGLPIXELSTOREFPROC __glewPixelStoref;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFERFPROC __glewPixelTransferf;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFERIPROC __glewPixelTransferi;
+GLEW_FUN_EXPORT PFNGLPIXELZOOMPROC __glewPixelZoom;
+GLEW_FUN_EXPORT PFNGLPOLYGONMODEPROC __glewPolygonMode;
+GLEW_FUN_EXPORT PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple;
+GLEW_FUN_EXPORT PFNGLPOPATTRIBPROC __glewPopAttrib;
+GLEW_FUN_EXPORT PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib;
+GLEW_FUN_EXPORT PFNGLPOPNAMEPROC __glewPopName;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures;
+GLEW_FUN_EXPORT PFNGLPUSHATTRIBPROC __glewPushAttrib;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib;
+GLEW_FUN_EXPORT PFNGLPUSHNAMEPROC __glewPushName;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2DPROC __glewRasterPos2d;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2DVPROC __glewRasterPos2dv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2FPROC __glewRasterPos2f;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2FVPROC __glewRasterPos2fv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2IPROC __glewRasterPos2i;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2IVPROC __glewRasterPos2iv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2SPROC __glewRasterPos2s;
+GLEW_FUN_EXPORT PFNGLRASTERPOS2SVPROC __glewRasterPos2sv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3DPROC __glewRasterPos3d;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3DVPROC __glewRasterPos3dv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3FPROC __glewRasterPos3f;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3FVPROC __glewRasterPos3fv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3IPROC __glewRasterPos3i;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3IVPROC __glewRasterPos3iv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3SPROC __glewRasterPos3s;
+GLEW_FUN_EXPORT PFNGLRASTERPOS3SVPROC __glewRasterPos3sv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4DPROC __glewRasterPos4d;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4DVPROC __glewRasterPos4dv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4FPROC __glewRasterPos4f;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4FVPROC __glewRasterPos4fv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4IPROC __glewRasterPos4i;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4IVPROC __glewRasterPos4iv;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4SPROC __glewRasterPos4s;
+GLEW_FUN_EXPORT PFNGLRASTERPOS4SVPROC __glewRasterPos4sv;
+GLEW_FUN_EXPORT PFNGLREADBUFFERPROC __glewReadBuffer;
+GLEW_FUN_EXPORT PFNGLRECTDPROC __glewRectd;
+GLEW_FUN_EXPORT PFNGLRECTDVPROC __glewRectdv;
+GLEW_FUN_EXPORT PFNGLRECTFPROC __glewRectf;
+GLEW_FUN_EXPORT PFNGLRECTFVPROC __glewRectfv;
+GLEW_FUN_EXPORT PFNGLRECTIPROC __glewRecti;
+GLEW_FUN_EXPORT PFNGLRECTIVPROC __glewRectiv;
+GLEW_FUN_EXPORT PFNGLRECTSPROC __glewRects;
+GLEW_FUN_EXPORT PFNGLRECTSVPROC __glewRectsv;
+GLEW_FUN_EXPORT PFNGLRENDERMODEPROC __glewRenderMode;
+GLEW_FUN_EXPORT PFNGLROTATEDPROC __glewRotated;
+GLEW_FUN_EXPORT PFNGLSCALEDPROC __glewScaled;
+GLEW_FUN_EXPORT PFNGLSELECTBUFFERPROC __glewSelectBuffer;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1DPROC __glewTexCoord1d;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1DVPROC __glewTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1FPROC __glewTexCoord1f;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1FVPROC __glewTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1IPROC __glewTexCoord1i;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1IVPROC __glewTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1SPROC __glewTexCoord1s;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1SVPROC __glewTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2DPROC __glewTexCoord2d;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2DVPROC __glewTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FPROC __glewTexCoord2f;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVPROC __glewTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2IPROC __glewTexCoord2i;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2IVPROC __glewTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2SPROC __glewTexCoord2s;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2SVPROC __glewTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3DPROC __glewTexCoord3d;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3DVPROC __glewTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3FPROC __glewTexCoord3f;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3FVPROC __glewTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3IPROC __glewTexCoord3i;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3IVPROC __glewTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3SPROC __glewTexCoord3s;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3SVPROC __glewTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4DPROC __glewTexCoord4d;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4DVPROC __glewTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FPROC __glewTexCoord4f;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVPROC __glewTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4IPROC __glewTexCoord4i;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4IVPROC __glewTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4SPROC __glewTexCoord4s;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4SVPROC __glewTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLTEXENVIPROC __glewTexEnvi;
+GLEW_FUN_EXPORT PFNGLTEXENVIVPROC __glewTexEnviv;
+GLEW_FUN_EXPORT PFNGLTEXGENDPROC __glewTexGend;
+GLEW_FUN_EXPORT PFNGLTEXGENDVPROC __glewTexGendv;
+GLEW_FUN_EXPORT PFNGLTEXGENFPROC __glewTexGenf;
+GLEW_FUN_EXPORT PFNGLTEXGENFVPROC __glewTexGenfv;
+GLEW_FUN_EXPORT PFNGLTEXGENIPROC __glewTexGeni;
+GLEW_FUN_EXPORT PFNGLTEXGENIVPROC __glewTexGeniv;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE1DPROC __glewTexImage1D;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERFVPROC __glewTexParameterfv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIPROC __glewTexParameteri;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIVPROC __glewTexParameteriv;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLTRANSLATEDPROC __glewTranslated;
+GLEW_FUN_EXPORT PFNGLVERTEX2DPROC __glewVertex2d;
+GLEW_FUN_EXPORT PFNGLVERTEX2DVPROC __glewVertex2dv;
+GLEW_FUN_EXPORT PFNGLVERTEX2FPROC __glewVertex2f;
+GLEW_FUN_EXPORT PFNGLVERTEX2FVPROC __glewVertex2fv;
+GLEW_FUN_EXPORT PFNGLVERTEX2IPROC __glewVertex2i;
+GLEW_FUN_EXPORT PFNGLVERTEX2IVPROC __glewVertex2iv;
+GLEW_FUN_EXPORT PFNGLVERTEX2SPROC __glewVertex2s;
+GLEW_FUN_EXPORT PFNGLVERTEX2SVPROC __glewVertex2sv;
+GLEW_FUN_EXPORT PFNGLVERTEX3DPROC __glewVertex3d;
+GLEW_FUN_EXPORT PFNGLVERTEX3DVPROC __glewVertex3dv;
+GLEW_FUN_EXPORT PFNGLVERTEX3FPROC __glewVertex3f;
+GLEW_FUN_EXPORT PFNGLVERTEX3FVPROC __glewVertex3fv;
+GLEW_FUN_EXPORT PFNGLVERTEX3IPROC __glewVertex3i;
+GLEW_FUN_EXPORT PFNGLVERTEX3IVPROC __glewVertex3iv;
+GLEW_FUN_EXPORT PFNGLVERTEX3SPROC __glewVertex3s;
+GLEW_FUN_EXPORT PFNGLVERTEX3SVPROC __glewVertex3sv;
+GLEW_FUN_EXPORT PFNGLVERTEX4DPROC __glewVertex4d;
+GLEW_FUN_EXPORT PFNGLVERTEX4DVPROC __glewVertex4dv;
+GLEW_FUN_EXPORT PFNGLVERTEX4FPROC __glewVertex4f;
+GLEW_FUN_EXPORT PFNGLVERTEX4FVPROC __glewVertex4fv;
+GLEW_FUN_EXPORT PFNGLVERTEX4IPROC __glewVertex4i;
+GLEW_FUN_EXPORT PFNGLVERTEX4IVPROC __glewVertex4iv;
+GLEW_FUN_EXPORT PFNGLVERTEX4SPROC __glewVertex4s;
+GLEW_FUN_EXPORT PFNGLVERTEX4SVPROC __glewVertex4sv;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DPROC __glewTexImage3D;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREPROC __glewActiveTexture;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLORPROC __glewBlendColor;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONPROC __glewBlendEquation;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDPROC __glewFogCoordd;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVPROC __glewFogCoorddv;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFPROC __glewFogCoordf;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVPROC __glewFogCoordfv;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFPROC __glewPointParameterf;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIPROC __glewPointParameteri;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DPROC __glewWindowPos2d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FPROC __glewWindowPos2f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IPROC __glewWindowPos2i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SPROC __glewWindowPos2s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DPROC __glewWindowPos3d;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FPROC __glewWindowPos3f;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IPROC __glewWindowPos3i;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SPROC __glewWindowPos3s;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYPROC __glewBeginQuery;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERPROC __glewBindBuffer;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAPROC __glewBufferData;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAPROC __glewBufferSubData;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSPROC __glewDeleteBuffers;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESPROC __glewDeleteQueries;
+GLEW_FUN_EXPORT PFNGLENDQUERYPROC __glewEndQuery;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSPROC __glewGenBuffers;
+GLEW_FUN_EXPORT PFNGLGENQUERIESPROC __glewGenQueries;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVPROC __glewGetQueryiv;
+GLEW_FUN_EXPORT PFNGLISBUFFERPROC __glewIsBuffer;
+GLEW_FUN_EXPORT PFNGLISQUERYPROC __glewIsQuery;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERPROC __glewMapBuffer;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERPROC __glewUnmapBuffer;
+
+GLEW_FUN_EXPORT PFNGLATTACHSHADERPROC __glewAttachShader;
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERPROC __glewCompileShader;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMPROC __glewCreateProgram;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROC __glewCreateShader;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPROC __glewDeleteProgram;
+GLEW_FUN_EXPORT PFNGLDELETESHADERPROC __glewDeleteShader;
+GLEW_FUN_EXPORT PFNGLDETACHSHADERPROC __glewDetachShader;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSPROC __glewDrawBuffers;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVPROC __glewGetProgramiv;
+GLEW_FUN_EXPORT PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEPROC __glewGetShaderSource;
+GLEW_FUN_EXPORT PFNGLGETSHADERIVPROC __glewGetShaderiv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVPROC __glewGetUniformfv;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVPROC __glewGetUniformiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPROC __glewIsProgram;
+GLEW_FUN_EXPORT PFNGLISSHADERPROC __glewIsShader;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMPROC __glewLinkProgram;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEPROC __glewShaderSource;
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FPROC __glewUniform1f;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVPROC __glewUniform1fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IPROC __glewUniform1i;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVPROC __glewUniform1iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FPROC __glewUniform2f;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVPROC __glewUniform2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IPROC __glewUniform2i;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVPROC __glewUniform2iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FPROC __glewUniform3f;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVPROC __glewUniform3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IPROC __glewUniform3i;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVPROC __glewUniform3iv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FPROC __glewUniform4f;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVPROC __glewUniform4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IPROC __glewUniform4i;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVPROC __glewUniform4iv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMPROC __glewUseProgram;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPROC __glewValidateProgram;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer;
+
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback;
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation;
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORPROC __glewClampColor;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFIPROC __glewClearBufferfi;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERFVPROC __glewClearBufferfv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERIVPROC __glewClearBufferiv;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv;
+GLEW_FUN_EXPORT PFNGLCOLORMASKIPROC __glewColorMaski;
+GLEW_FUN_EXPORT PFNGLDISABLEIPROC __glewDisablei;
+GLEW_FUN_EXPORT PFNGLENABLEIPROC __glewEnablei;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation;
+GLEW_FUN_EXPORT PFNGLGETSTRINGIPROC __glewGetStringi;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv;
+GLEW_FUN_EXPORT PFNGLISENABLEDIPROC __glewIsEnabledi;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIPROC __glewUniform1ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVPROC __glewUniform1uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIPROC __glewUniform2ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVPROC __glewUniform2uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIPROC __glewUniform3ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVPROC __glewUniform3uiv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIPROC __glewUniform4ui;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVPROC __glewUniform4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERPROC __glewTexBuffer;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v;
+
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIPROC __glewBlendEquationi;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIPROC __glewBlendFunci;
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading;
+
+GLEW_FUN_EXPORT PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
+
+GLEW_FUN_EXPORT PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD;
+GLEW_FUN_EXPORT PFNGLGENNAMESAMDPROC __glewGenNamesAMD;
+GLEW_FUN_EXPORT PFNGLISNAMEAMDPROC __glewIsNameAMD;
+
+GLEW_FUN_EXPORT PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD;
+GLEW_FUN_EXPORT PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD;
+GLEW_FUN_EXPORT PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD;
+GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD;
+
+GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
+GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
+GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE;
+GLEW_FUN_EXPORT PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE;
+GLEW_FUN_EXPORT PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE;
+GLEW_FUN_EXPORT PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE;
+GLEW_FUN_EXPORT PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE;
+GLEW_FUN_EXPORT PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE;
+
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE;
+GLEW_FUN_EXPORT PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE;
+GLEW_FUN_EXPORT PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFPROC __glewClearDepthf;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFPROC __glewDepthRangef;
+GLEW_FUN_EXPORT PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat;
+GLEW_FUN_EXPORT PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler;
+GLEW_FUN_EXPORT PFNGLSHADERBINARYPROC __glewShaderBinary;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+
+GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB;
+GLEW_FUN_EXPORT PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
+GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
+GLEW_FUN_EXPORT PFNGLUNIFORM2DVPROC __glewUniform2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DPROC __glewUniform3d;
+GLEW_FUN_EXPORT PFNGLUNIFORM3DVPROC __glewUniform3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DPROC __glewUniform4d;
+GLEW_FUN_EXPORT PFNGLUNIFORM4DVPROC __glewUniform4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEPROC __glewColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPROC __glewColorTable;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPROC __glewGetColorTable;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPROC __glewGetHistogram;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPROC __glewGetMinmax;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMPROC __glewHistogram;
+GLEW_FUN_EXPORT PFNGLMINMAXPROC __glewMinmax;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
+
+GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYARBPROC __glewBeginQueryARB;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB;
+GLEW_FUN_EXPORT PFNGLENDQUERYARBPROC __glewEndQueryARB;
+GLEW_FUN_EXPORT PFNGLGENQUERIESARBPROC __glewGenQueriesARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVARBPROC __glewGetQueryivARB;
+GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
+
+GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
+GLEW_FUN_EXPORT PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB;
+GLEW_FUN_EXPORT PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNMAPIVARBPROC __glewGetnMapivARB;
+GLEW_FUN_EXPORT PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB;
+GLEW_FUN_EXPORT PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB;
+GLEW_FUN_EXPORT PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB;
+GLEW_FUN_EXPORT PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB;
+GLEW_FUN_EXPORT PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB;
+
+GLEW_FUN_EXPORT PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB;
+
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERPROC __glewBindSampler;
+GLEW_FUN_EXPORT PFNGLDELETESAMPLERSPROC __glewDeleteSamplers;
+GLEW_FUN_EXPORT PFNGLGENSAMPLERSPROC __glewGenSamplers;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv;
+GLEW_FUN_EXPORT PFNGLISSAMPLERPROC __glewIsSampler;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri;
+GLEW_FUN_EXPORT PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv;
+
+#if 0 // XXX jwilkins: inconsistencies between ES and Desktop versions
+GLEW_FUN_EXPORT PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv;
+GLEW_FUN_EXPORT PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline;
+#endif
+
+GLEW_FUN_EXPORT PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv;
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIERPROC __glewMemoryBarrier;
+
+GLEW_FUN_EXPORT PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB;
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB;
+GLEW_FUN_EXPORT PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB;
+GLEW_FUN_EXPORT PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB;
+GLEW_FUN_EXPORT PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB;
+GLEW_FUN_EXPORT PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB;
+GLEW_FUN_EXPORT PFNGLGETHANDLEARBPROC __glewGetHandleARB;
+GLEW_FUN_EXPORT PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB;
+GLEW_FUN_EXPORT PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FARBPROC __glewUniform1fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IARBPROC __glewUniform1iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FARBPROC __glewUniform2fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IARBPROC __glewUniform2iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FARBPROC __glewUniform3fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IARBPROC __glewUniform3iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FARBPROC __glewUniform4fARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IARBPROC __glewUniform4iARB;
+GLEW_FUN_EXPORT PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
+GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
+GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+
+GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex;
+GLEW_FUN_EXPORT PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv;
+GLEW_FUN_EXPORT PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv;
+
+GLEW_FUN_EXPORT PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB;
+GLEW_FUN_EXPORT PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB;
+GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
+GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
+GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
+GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
+GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VPROC __glewGetInteger64v;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVPROC __glewGetSynciv;
+GLEW_FUN_EXPORT PFNGLISSYNCPROC __glewIsSync;
+GLEW_FUN_EXPORT PFNGLWAITSYNCPROC __glewWaitSync;
+
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv;
+GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKIPROC __glewSampleMaski;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DPROC __glewTexStorage1D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DPROC __glewTexStorage2D;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DPROC __glewTexStorage3D;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream;
+GLEW_FUN_EXPORT PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed;
+GLEW_FUN_EXPORT PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv;
+
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced;
+
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB;
+GLEW_FUN_EXPORT PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEPROC __glewBindBufferBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName;
+GLEW_FUN_EXPORT PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices;
+GLEW_FUN_EXPORT PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYPROC __glewIsVertexArray;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTDVARBPROC __glewWeightdvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTFVARBPROC __glewWeightfvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTIVARBPROC __glewWeightivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTSVARBPROC __glewWeightsvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUBVARBPROC __glewWeightubvARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUIVARBPROC __glewWeightuivARB;
+GLEW_FUN_EXPORT PFNGLWEIGHTUSVARBPROC __glewWeightusvARB;
+
+GLEW_FUN_EXPORT PFNGLBINDBUFFERARBPROC __glewBindBufferARB;
+GLEW_FUN_EXPORT PFNGLBUFFERDATAARBPROC __glewBufferDataARB;
+GLEW_FUN_EXPORT PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB;
+GLEW_FUN_EXPORT PFNGLGENBUFFERSARBPROC __glewGenBuffersARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB;
+GLEW_FUN_EXPORT PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB;
+GLEW_FUN_EXPORT PFNGLISBUFFERARBPROC __glewIsBufferARB;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERARBPROC __glewMapBufferARB;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB;
+
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMARBPROC __glewBindProgramARB;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB;
+GLEW_FUN_EXPORT PFNGLISPROGRAMARBPROC __glewIsProgramARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB;
+
+GLEW_FUN_EXPORT PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB;
+GLEW_FUN_EXPORT PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB;
+GLEW_FUN_EXPORT PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB;
+
+GLEW_FUN_EXPORT PFNGLCOLORP3UIPROC __glewColorP3ui;
+GLEW_FUN_EXPORT PFNGLCOLORP3UIVPROC __glewColorP3uiv;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIPROC __glewColorP4ui;
+GLEW_FUN_EXPORT PFNGLCOLORP4UIVPROC __glewColorP4uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIPROC __glewNormalP3ui;
+GLEW_FUN_EXPORT PFNGLNORMALP3UIVPROC __glewNormalP3uiv;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui;
+GLEW_FUN_EXPORT PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIPROC __glewVertexP2ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP2UIVPROC __glewVertexP2uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIPROC __glewVertexP3ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP3UIVPROC __glewVertexP3uiv;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIPROC __glewVertexP4ui;
+GLEW_FUN_EXPORT PFNGLVERTEXP4UIVPROC __glewVertexP4uiv;
+
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VPROC __glewGetFloati_v;
+GLEW_FUN_EXPORT PFNGLSCISSORARRAYVPROC __glewScissorArrayv;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDPROC __glewScissorIndexed;
+GLEW_FUN_EXPORT PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf;
+GLEW_FUN_EXPORT PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI;
+
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI;
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI;
+GLEW_FUN_EXPORT PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI;
+
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI;
+GLEW_FUN_EXPORT PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI;
+
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI;
+GLEW_FUN_EXPORT PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI;
+GLEW_FUN_EXPORT PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI;
+GLEW_FUN_EXPORT PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI;
+GLEW_FUN_EXPORT PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI;
+GLEW_FUN_EXPORT PFNGLSAMPLEMAPATIPROC __glewSampleMapATI;
+GLEW_FUN_EXPORT PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI;
+
+GLEW_FUN_EXPORT PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI;
+
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI;
+GLEW_FUN_EXPORT PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI;
+
+GLEW_FUN_EXPORT PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI;
+GLEW_FUN_EXPORT PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI;
+
+GLEW_FUN_EXPORT PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI;
+GLEW_FUN_EXPORT PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI;
+GLEW_FUN_EXPORT PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI;
+GLEW_FUN_EXPORT PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI;
+
+GLEW_FUN_EXPORT PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
+GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
+GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT;
+
+GLEW_FUN_EXPORT PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT;
+GLEW_FUN_EXPORT PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT;
+
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT;
+GLEW_FUN_EXPORT PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT;
+GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT;
+
+GLEW_FUN_EXPORT PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
+GLEW_FUN_EXPORT PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT;
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT;
+GLEW_FUN_EXPORT PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT;
+GLEW_FUN_EXPORT PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT;
+GLEW_FUN_EXPORT PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT;
+GLEW_FUN_EXPORT PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT;
+GLEW_FUN_EXPORT PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT;
+GLEW_FUN_EXPORT PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT;
+GLEW_FUN_EXPORT PFNGLHISTOGRAMEXTPROC __glewHistogramEXT;
+GLEW_FUN_EXPORT PFNGLMINMAXEXTPROC __glewMinmaxEXT;
+GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT;
+GLEW_FUN_EXPORT PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT;
+
+GLEW_FUN_EXPORT PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT;
+GLEW_FUN_EXPORT PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEEXTPROC __glewColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT;
+GLEW_FUN_EXPORT PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT;
+
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT;
+
+GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT;
+GLEW_FUN_EXPORT PFNGLENDSCENEEXTPROC __glewEndSceneEXT;
+
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT;
+
+#if 0 // XXX jwilkins: inconsistencies...
+GLEW_FUN_EXPORT PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT;
+GLEW_FUN_EXPORT PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT;
+GLEW_FUN_EXPORT PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT;
+#endif
+
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT;
+GLEW_FUN_EXPORT PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT;
+
+GLEW_FUN_EXPORT PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT;
+
+GLEW_FUN_EXPORT PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT;
+GLEW_FUN_EXPORT PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT;
+GLEW_FUN_EXPORT PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT;
+GLEW_FUN_EXPORT PFNGLISTEXTUREEXTPROC __glewIsTextureEXT;
+GLEW_FUN_EXPORT PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT;
+
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT;
+
+GLEW_FUN_EXPORT PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT;
+GLEW_FUN_EXPORT PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT;
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT;
+GLEW_FUN_EXPORT PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT;
+GLEW_FUN_EXPORT PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT;
+GLEW_FUN_EXPORT PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT;
+GLEW_FUN_EXPORT PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT;
+GLEW_FUN_EXPORT PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT;
+GLEW_FUN_EXPORT PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT;
+GLEW_FUN_EXPORT PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT;
+GLEW_FUN_EXPORT PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT;
+GLEW_FUN_EXPORT PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT;
+GLEW_FUN_EXPORT PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT;
+GLEW_FUN_EXPORT PFNGLSWIZZLEEXTPROC __glewSwizzleEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTBVEXTPROC __glewVariantbvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTDVEXTPROC __glewVariantdvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTFVEXTPROC __glewVariantfvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTIVEXTPROC __glewVariantivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTSVEXTPROC __glewVariantsvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT;
+GLEW_FUN_EXPORT PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT;
+GLEW_FUN_EXPORT PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT;
+
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT;
+
+GLEW_FUN_EXPORT PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP;
+GLEW_FUN_EXPORT PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP;
+
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM;
+GLEW_FUN_EXPORT PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM;
+GLEW_FUN_EXPORT PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+
+GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
+GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
+GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
+GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
+GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
+
+GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
+GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+//GLEW_FUN_EXPORT PFNGLGETPOINTERVPROC __glewGetPointerv; // XXX jwilkins redefinition?
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
+GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
+GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
+GLEW_FUN_EXPORT PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion;
+GLEW_FUN_EXPORT PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion;
+
+GLEW_FUN_EXPORT PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA;
+
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
+GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
+GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV;
+GLEW_FUN_EXPORT PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV;
+GLEW_FUN_EXPORT PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV;
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV;
+GLEW_FUN_EXPORT PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV;
+
+GLEW_FUN_EXPORT PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV;
+GLEW_FUN_EXPORT PFNGLFINISHFENCENVPROC __glewFinishFenceNV;
+GLEW_FUN_EXPORT PFNGLGENFENCESNVPROC __glewGenFencesNV;
+GLEW_FUN_EXPORT PFNGLGETFENCEIVNVPROC __glewGetFenceivNV;
+GLEW_FUN_EXPORT PFNGLISFENCENVPROC __glewIsFenceNV;
+GLEW_FUN_EXPORT PFNGLSETFENCENVPROC __glewSetFenceNV;
+GLEW_FUN_EXPORT PFNGLTESTFENCENVPROC __glewTestFenceNV;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV;
+
+GLEW_FUN_EXPORT PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV;
+GLEW_FUN_EXPORT PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3HNVPROC __glewColor3hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR3HVNVPROC __glewColor3hvNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HNVPROC __glewColor4hNV;
+GLEW_FUN_EXPORT PFNGLCOLOR4HVNVPROC __glewColor4hvNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHNVPROC __glewFogCoordhNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HNVPROC __glewNormal3hNV;
+GLEW_FUN_EXPORT PFNGLNORMAL3HVNVPROC __glewNormal3hvNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HNVPROC __glewVertex2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX2HVNVPROC __glewVertex2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HNVPROC __glewVertex3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX3HVNVPROC __glewVertex3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HNVPROC __glewVertex4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEX4HVNVPROC __glewVertex4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV;
+GLEW_FUN_EXPORT PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV;
+GLEW_FUN_EXPORT PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV;
+GLEW_FUN_EXPORT PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV;
+GLEW_FUN_EXPORT PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV;
+
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV;
+
+GLEW_FUN_EXPORT PFNGLCOPYPATHNVPROC __glewCopyPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV;
+GLEW_FUN_EXPORT PFNGLDELETEPATHSNVPROC __glewDeletePathsNV;
+GLEW_FUN_EXPORT PFNGLGENPATHSNVPROC __glewGenPathsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV;
+GLEW_FUN_EXPORT PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV;
+GLEW_FUN_EXPORT PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV;
+GLEW_FUN_EXPORT PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV;
+GLEW_FUN_EXPORT PFNGLISPATHNVPROC __glewIsPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV;
+GLEW_FUN_EXPORT PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV;
+GLEW_FUN_EXPORT PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV;
+GLEW_FUN_EXPORT PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOORDSNVPROC __glewPathCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV;
+GLEW_FUN_EXPORT PFNGLPATHFOGGENNVPROC __glewPathFogGenNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV;
+GLEW_FUN_EXPORT PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV;
+GLEW_FUN_EXPORT PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV;
+GLEW_FUN_EXPORT PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV;
+GLEW_FUN_EXPORT PFNGLPATHSTRINGNVPROC __glewPathStringNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV;
+GLEW_FUN_EXPORT PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV;
+GLEW_FUN_EXPORT PFNGLPATHTEXGENNVPROC __glewPathTexGenNV;
+GLEW_FUN_EXPORT PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV;
+GLEW_FUN_EXPORT PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV;
+GLEW_FUN_EXPORT PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV;
+GLEW_FUN_EXPORT PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV;
+
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV;
+GLEW_FUN_EXPORT PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV;
+
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV;
+GLEW_FUN_EXPORT PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV;
+GLEW_FUN_EXPORT PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV;
+GLEW_FUN_EXPORT PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV;
+GLEW_FUN_EXPORT PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV;
+GLEW_FUN_EXPORT PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64NVPROC __glewUniformui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV;
+GLEW_FUN_EXPORT PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV;
+
+GLEW_FUN_EXPORT PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV;
+GLEW_FUN_EXPORT PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV;
+GLEW_FUN_EXPORT PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV;
+GLEW_FUN_EXPORT PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV;
+
+GLEW_FUN_EXPORT PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV;
+GLEW_FUN_EXPORT PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV;
+GLEW_FUN_EXPORT PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV;
+
+GLEW_FUN_EXPORT PFNGLVDPAUFININVPROC __glewVDPAUFiniNV;
+GLEW_FUN_EXPORT PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV;
+GLEW_FUN_EXPORT PFNGLVDPAUINITNVPROC __glewVDPAUInitNV;
+GLEW_FUN_EXPORT PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV;
+GLEW_FUN_EXPORT PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV;
+GLEW_FUN_EXPORT PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV;
+
+GLEW_FUN_EXPORT PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV;
+GLEW_FUN_EXPORT PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV;
+
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV;
+
+GLEW_FUN_EXPORT PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV;
+GLEW_FUN_EXPORT PFNGLCOLORFORMATNVPROC __glewColorFormatNV;
+GLEW_FUN_EXPORT PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV;
+GLEW_FUN_EXPORT PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV;
+GLEW_FUN_EXPORT PFNGLINDEXFORMATNVPROC __glewIndexFormatNV;
+GLEW_FUN_EXPORT PFNGLNORMALFORMATNVPROC __glewNormalFormatNV;
+GLEW_FUN_EXPORT PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV;
+GLEW_FUN_EXPORT PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV;
+GLEW_FUN_EXPORT PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV;
+
+GLEW_FUN_EXPORT PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV;
+GLEW_FUN_EXPORT PFNGLBINDPROGRAMNVPROC __glewBindProgramNV;
+GLEW_FUN_EXPORT PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV;
+GLEW_FUN_EXPORT PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV;
+GLEW_FUN_EXPORT PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV;
+GLEW_FUN_EXPORT PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV;
+GLEW_FUN_EXPORT PFNGLISPROGRAMNVPROC __glewIsProgramNV;
+GLEW_FUN_EXPORT PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV;
+GLEW_FUN_EXPORT PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV;
+GLEW_FUN_EXPORT PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV;
+
+GLEW_FUN_EXPORT PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV;
+GLEW_FUN_EXPORT PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV;
+GLEW_FUN_EXPORT PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV;
+GLEW_FUN_EXPORT PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV;
+GLEW_FUN_EXPORT PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV;
+
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
+GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+
+GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS;
+GLEW_FUN_EXPORT PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS;
+GLEW_FUN_EXPORT PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS;
+GLEW_FUN_EXPORT PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS;
+
+GLEW_FUN_EXPORT PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS;
+GLEW_FUN_EXPORT PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS;
+
+GLEW_FUN_EXPORT PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX;
+GLEW_FUN_EXPORT PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX;
+GLEW_FUN_EXPORT PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX;
+GLEW_FUN_EXPORT PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX;
+
+GLEW_FUN_EXPORT PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX;
+GLEW_FUN_EXPORT PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX;
+GLEW_FUN_EXPORT PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX;
+
+GLEW_FUN_EXPORT PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX;
+
+GLEW_FUN_EXPORT PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX;
+
+GLEW_FUN_EXPORT PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX;
+
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX;
+GLEW_FUN_EXPORT PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX;
+
+GLEW_FUN_EXPORT PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX;
+
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLCOLORTABLESGIPROC __glewColorTableSGI;
+GLEW_FUN_EXPORT PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI;
+GLEW_FUN_EXPORT PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI;
+
+GLEW_FUN_EXPORT PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX;
+
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN;
+GLEW_FUN_EXPORT PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN;
+
+GLEW_FUN_EXPORT PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN;
+
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN;
+
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN;
+GLEW_FUN_EXPORT PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN;
+
+GLEW_FUN_EXPORT PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN;
+
+#if !defined(GLEW_NO_ES)
+
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
+GLEW_FUN_EXPORT PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE;
+GLEW_FUN_EXPORT PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE;
+
+GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE;
+GLEW_FUN_EXPORT PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE;
+GLEW_FUN_EXPORT PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE;
+GLEW_FUN_EXPORT PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE;
+
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT;
+GLEW_FUN_EXPORT PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT;
+
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
+GLEW_FUN_EXPORT PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT;
+
+GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT;
+GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT;
+GLEW_FUN_EXPORT PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT;
+GLEW_FUN_EXPORT PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT;
+GLEW_FUN_EXPORT PFNGLENDQUERYEXTPROC __glewEndQueryEXT;
+GLEW_FUN_EXPORT PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT;
+GLEW_FUN_EXPORT PFNGLISQUERYEXTPROC __glewIsQueryEXT;
+
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT;
+GLEW_FUN_EXPORT PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT;
+GLEW_FUN_EXPORT PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG;
+
+GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV;
+GLEW_FUN_EXPORT PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV;
+
+GLEW_FUN_EXPORT PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV;
+GLEW_FUN_EXPORT PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV;
+
+GLEW_FUN_EXPORT PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV;
+
+GLEW_FUN_EXPORT PFNGLREADBUFFERNVPROC __glewReadBufferNV;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV;
+
+GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES;
+GLEW_FUN_EXPORT PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES;
+
+GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES;
+
+GLEW_FUN_EXPORT PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES;
+
+GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES;
+GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES;
+GLEW_FUN_EXPORT PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES;
+GLEW_FUN_EXPORT PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES;
+GLEW_FUN_EXPORT PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES;
+GLEW_FUN_EXPORT PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES;
+GLEW_FUN_EXPORT PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES;
+GLEW_FUN_EXPORT PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES;
+GLEW_FUN_EXPORT PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES;
+GLEW_FUN_EXPORT PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES;
+GLEW_FUN_EXPORT PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES;
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES;
+
+GLEW_FUN_EXPORT PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES;
+GLEW_FUN_EXPORT PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES;
+
+GLEW_FUN_EXPORT PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES;
+GLEW_FUN_EXPORT PFNGLMAPBUFFEROESPROC __glewMapBufferOES;
+GLEW_FUN_EXPORT PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES;
+
+GLEW_FUN_EXPORT PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES;
+GLEW_FUN_EXPORT PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES;
+GLEW_FUN_EXPORT PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES;
+
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES;
+GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES;
+GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES;
+GLEW_FUN_EXPORT PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES;
+GLEW_FUN_EXPORT PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES;
+
+GLEW_FUN_EXPORT PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES;
+GLEW_FUN_EXPORT PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES;
+GLEW_FUN_EXPORT PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES;
+GLEW_FUN_EXPORT PFNGLTEXGENFOESPROC __glewTexGenfOES;
+GLEW_FUN_EXPORT PFNGLTEXGENFVOESPROC __glewTexGenfvOES;
+GLEW_FUN_EXPORT PFNGLTEXGENIOESPROC __glewTexGeniOES;
+GLEW_FUN_EXPORT PFNGLTEXGENIVOESPROC __glewTexGenivOES;
+GLEW_FUN_EXPORT PFNGLTEXGENXOESPROC __glewTexGenxOES;
+GLEW_FUN_EXPORT PFNGLTEXGENXVOESPROC __glewTexGenxvOES;
+
+GLEW_FUN_EXPORT PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES;
+GLEW_FUN_EXPORT PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES;
+GLEW_FUN_EXPORT PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES;
+GLEW_FUN_EXPORT PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES;
+
+GLEW_FUN_EXPORT PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM;
+
+GLEW_FUN_EXPORT PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM;
+GLEW_FUN_EXPORT PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM;
+GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM;
+GLEW_FUN_EXPORT PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM;
+
+GLEW_FUN_EXPORT PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM;
+GLEW_FUN_EXPORT PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM;
+
+GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM;
+GLEW_FUN_EXPORT PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM;
+GLEW_FUN_EXPORT PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM;
+
+GLEW_FUN_EXPORT PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM;
+GLEW_FUN_EXPORT PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN;
+#endif /* !(GLEW_NO_ES) */
+
+
+#if defined(GLEW_MX) && !defined(_WIN32)
+struct GLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_4;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_1_5;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_2_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_blend_minmax_factor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_float_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_flush_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_object_purgeable;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_pixel_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_rgb_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_row_bytes;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_specular_vector;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_transform_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
+#endif
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_420pack;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_cube_map_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transpose_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_point_sprites;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_texture_env_route;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATIX_vertex_shader_output_point_size;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_element_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_envmap_bumpmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_map_object_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_meminfo;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_pn_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_separate_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_text_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_compression_3dc;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_env_combine3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_texture_mirror_once;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_attrib_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ATI_vertex_streams;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_422_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_Cg_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_abgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_bindable_uniform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_logic_op;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_clip_volume_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cmyka;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_subtable;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_compiled_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_range_elements;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fog_coord;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_fragment_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_framebuffer_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_program_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_gpu_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_array_formats;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_func;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_material;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_index_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_light_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_misc_attribute;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_packed_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_pixel_transform_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_point_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_polygon_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_rescale_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_scene_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_secondary_color;
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_shader_objects;
+#endif
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_separate_specular_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_funcs;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shared_texture_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_clear_tag;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_two_side;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_stencil_wrap;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_subtexture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_rgtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_add;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_combine;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_env_dot3;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_filter_anisotropic;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_integer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_mirror_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_perturb_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_sRGB_decode;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_shared_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_snorm;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_array_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_vertex_weighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_x11_sync_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_frame_terminator;
+GLEW_VAR_EXPORT GLboolean __GLEW_GREMEDY_string_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_image_transform;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_occlusion_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_HP_texture_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_multimode_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_rasterpos_clip;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_static_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
+GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
+GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_float_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fog_distance;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fragment_program_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_framebuffer_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_light_max_exponent;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_coverage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_multisample_filter_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_occlusion_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_parameter_buffer_object2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_path_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_data_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_barrier;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_vtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_env_combine4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_expand_normal;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_rectangle;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_shader3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_transform_feedback2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vdpau_interop;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_array_range2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_attrib_integer_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_buffer_unified_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program2_option;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program3;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_vertex_program4;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_video_capture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_byte_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_paletted_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_single_precision;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
+GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_detail_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_fog_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_generate_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_point_line_texgen;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_sharpen_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture4D;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_border_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_edge_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_filter4;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_texture_select;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_histogram;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_async_pixel;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_blend_alpha_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_clipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_convolution_accuracy;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_flush_raster;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_offset;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fog_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_fragment_specular_lighting;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_framezoom;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_interlace;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ir_instrument1;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_list_priority;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_pixel_texture_bits;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_reference_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_resample;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_tag_sample_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_add_env;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_coordinate_clamp;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_lod_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_multi_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_texture_scale_bias;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_vertex_preclip_hint;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGIX_ycrcb;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_matrix;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SGI_texture_color_table;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUNX_constant_data;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_convolution_border_modes;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_global_alpha;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_mesh_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_read_video_pixels;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_slice_accum;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_triangle_list;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_phong_shading;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_specular_fog;
+GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
+
+#if !defined(GLEW_NO_ES)
+
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_1_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CL_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_CM_1_1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ES_VERSION_2_0;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_3DC_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_compressed_ATC_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_program_binary_Z400;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_copy_texture_levels;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_2D_limited_npot;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_format_BGRA8888;
+GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_texture_max_level;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_mali_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARM_rgba8;
+GLEW_VAR_EXPORT GLboolean __GLEW_DMP_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_color_buffer_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_label;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_discard_framebuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_frag_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_map_buffer_range;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multisampled_render_to_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_multiview_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_occlusion_query_boolean;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_read_format_bgra;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_sRGB;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_framebuffer_fetch;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shader_texture_lod;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_shadow_samplers;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_format_BGRA8888;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_rg;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_unpack_subimage;
+GLEW_VAR_EXPORT GLboolean __GLEW_FJ_shader_binary_GCCSO;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_multisampled_render_to_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_read_format;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_shader_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_compression_pvrtc;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function;
+GLEW_VAR_EXPORT GLboolean __GLEW_IMG_user_clip_plane;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_3dvision_settings;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_EGL_stream_consumer_external;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bgr;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_coverage_sample;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_nonlinear;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_buffers;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_fbo_color_attachments;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pack_subimage;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_packed_float_linear;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_pixel_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_platform_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_buffer_front;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_read_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_latc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_compression_s3tc_update;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_texture_npot_2D_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_image_external;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_EGL_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_equation_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_func_separate;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_blend_subtract;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth24;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth32;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_depth_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_draw_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_element_index_uint;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_extended_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_fbo_render_mipmap;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_fragment_precision_high;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_framebuffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_get_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_mapbuffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_get;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_packed_depth_stencil;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_size_array;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_required_internalformat;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_rgb8_rgba8;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_standard_derivatives;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil1;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil4;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_stencil8;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_surfaceless_context;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_3D;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_env_crossbar;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_mirrored_repeat;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_texture_npot;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_array_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_half_float;
+GLEW_VAR_EXPORT GLboolean __GLEW_OES_vertex_type_10_10_10_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_alpha_test;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_binning_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_driver_control;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_extended_get2;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_perfmon_global_mode;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_tiled_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_QCOM_writeonly_rendering;
+GLEW_VAR_EXPORT GLboolean __GLEW_SUN_multi_draw_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_VG_KHR_EGL_sync;
+GLEW_VAR_EXPORT GLboolean __GLEW_VIV_shader_binary;
+#endif /* !(GLEW_NO_ES) */
+
+
+#ifdef GLEW_MX
+}; /* GLEWContextStruct */
+#endif /* GLEW_MX */
+
+#endif /* GLEW_ES_ONLY */
+
+/* ------------------------------------------------------------------------- */
+
+/* error codes */
+#define GLEW_OK 0
+#define GLEW_NO_ERROR 0
+#define GLEW_ERROR_NO_GL_VERSION 1 /* missing GL version */
+#define GLEW_ERROR_GL_VERSION_10_ONLY 2 /* Need at least OpenGL 1.1 */
+#define GLEW_ERROR_GLX_VERSION_11_ONLY 3 /* Need at least GLX 1.2 */
+#define GLEW_ERROR_NOT_GLES_VERSION 4 /* Need to be OpenGL ES version */
+#define GLEW_ERROR_GLES_VERSION 5 /* Need to be desktop OpenGL version */
+#define GLEW_ERROR_NO_EGL_VERSION 6 /* missing EGL version */
+#define GLEW_ERROR_EGL_VERSION_10_ONLY 7 /* need at least EGL 1.1 */
+
+/* string codes */
+#define GLEW_VERSION 1
+#define GLEW_VERSION_MAJOR 2
+#define GLEW_VERSION_MINOR 3
+#define GLEW_VERSION_MICRO 4
+
+/* API */
+#ifdef GLEW_MX
+
+typedef struct GLEWContextStruct GLEWContext;
+GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
+GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name);
+
+#define glewInit() glewContextInit(glewGetContext())
+#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&(glewGetContext()->x))
+#ifdef _WIN32
+# define GLEW_GET_FUN(x) glewGetContext()->x
+#else
+# define GLEW_GET_FUN(x) x
+#endif
+
+#else /* GLEW_MX */
+
+GLEWAPI GLenum glewInit ();
+GLEWAPI GLboolean glewIsSupported (const char* name);
+#define glewIsExtensionSupported(x) glewIsSupported(x)
+
+#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLEW_GET_FUN(x) x
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean glewExperimental;
+GLEWAPI GLboolean glewGetExtension (const char* name);
+GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte* glewGetString (GLenum name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#ifdef GLEW_APIENTRY_DEFINED
+#undef GLEW_APIENTRY_DEFINED
+#undef APIENTRY
+#undef GLAPIENTRY
+#define GLAPIENTRY
+#endif
+
+#ifdef GLEW_CALLBACK_DEFINED
+#undef GLEW_CALLBACK_DEFINED
+#undef CALLBACK
+#endif
+
+#ifdef GLEW_WINGDIAPI_DEFINED
+#undef GLEW_WINGDIAPI_DEFINED
+#undef WINGDIAPI
+#endif
+
+#undef GLAPI
+/* #undef GLEWAPI */
+
+#endif /* __glew_h__ */
diff --git a/extern/glew-es/include/GL/glxew.h b/extern/glew-es/include/GL/glxew.h
new file mode 100644
index 00000000000..a217bda9b22
--- /dev/null
+++ b/extern/glew-es/include/GL/glxew.h
@@ -0,0 +1,1649 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+ * Mesa 3-D graphics library
+ * Version: 7.0
+ *
+ * Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice shall be included
+ * in all copies or substantial portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
+ * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
+ * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
+ * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+ */
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __glxew_h__
+#define __glxew_h__
+#define __GLXEW_H__
+
+#ifdef __glxext_h_
+#error glxext.h included before glxew.h
+#endif
+
+#if defined(GLX_H) || defined(__GLX_glx_h__) || defined(__glx_h__)
+#error glx.h included before glxew.h
+#endif
+
+#define __glxext_h_
+
+#define GLX_H
+#define __GLX_glx_h__
+#define __glx_h__
+
+#include <X11/Xlib.h>
+#include <X11/Xutil.h>
+#include <X11/Xmd.h>
+#include <GL/glew.h>
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* ---------------------------- GLX_VERSION_1_0 --------------------------- */
+
+#ifndef GLX_VERSION_1_0
+#define GLX_VERSION_1_0 1
+
+#define GLX_USE_GL 1
+#define GLX_BUFFER_SIZE 2
+#define GLX_LEVEL 3
+#define GLX_RGBA 4
+#define GLX_DOUBLEBUFFER 5
+#define GLX_STEREO 6
+#define GLX_AUX_BUFFERS 7
+#define GLX_RED_SIZE 8
+#define GLX_GREEN_SIZE 9
+#define GLX_BLUE_SIZE 10
+#define GLX_ALPHA_SIZE 11
+#define GLX_DEPTH_SIZE 12
+#define GLX_STENCIL_SIZE 13
+#define GLX_ACCUM_RED_SIZE 14
+#define GLX_ACCUM_GREEN_SIZE 15
+#define GLX_ACCUM_BLUE_SIZE 16
+#define GLX_ACCUM_ALPHA_SIZE 17
+#define GLX_BAD_SCREEN 1
+#define GLX_BAD_ATTRIBUTE 2
+#define GLX_NO_EXTENSION 3
+#define GLX_BAD_VISUAL 4
+#define GLX_BAD_CONTEXT 5
+#define GLX_BAD_VALUE 6
+#define GLX_BAD_ENUM 7
+
+typedef XID GLXDrawable;
+typedef XID GLXPixmap;
+#ifdef __sun
+typedef struct __glXContextRec *GLXContext;
+#else
+typedef struct __GLXcontextRec *GLXContext;
+#endif
+
+typedef unsigned int GLXVideoDeviceNV;
+
+extern Bool glXQueryExtension (Display *dpy, int *errorBase, int *eventBase);
+extern Bool glXQueryVersion (Display *dpy, int *major, int *minor);
+extern int glXGetConfig (Display *dpy, XVisualInfo *vis, int attrib, int *value);
+extern XVisualInfo* glXChooseVisual (Display *dpy, int screen, int *attribList);
+extern GLXPixmap glXCreateGLXPixmap (Display *dpy, XVisualInfo *vis, Pixmap pixmap);
+extern void glXDestroyGLXPixmap (Display *dpy, GLXPixmap pix);
+extern GLXContext glXCreateContext (Display *dpy, XVisualInfo *vis, GLXContext shareList, Bool direct);
+extern void glXDestroyContext (Display *dpy, GLXContext ctx);
+extern Bool glXIsDirect (Display *dpy, GLXContext ctx);
+extern void glXCopyContext (Display *dpy, GLXContext src, GLXContext dst, GLulong mask);
+extern Bool glXMakeCurrent (Display *dpy, GLXDrawable drawable, GLXContext ctx);
+extern GLXContext glXGetCurrentContext (void);
+extern GLXDrawable glXGetCurrentDrawable (void);
+extern void glXWaitGL (void);
+extern void glXWaitX (void);
+extern void glXSwapBuffers (Display *dpy, GLXDrawable drawable);
+extern void glXUseXFont (Font font, int first, int count, int listBase);
+
+#define GLXEW_VERSION_1_0 GLXEW_GET_VAR(__GLXEW_VERSION_1_0)
+
+#endif /* GLX_VERSION_1_0 */
+
+/* ---------------------------- GLX_VERSION_1_1 --------------------------- */
+
+#ifndef GLX_VERSION_1_1
+#define GLX_VERSION_1_1
+
+#define GLX_VENDOR 0x1
+#define GLX_VERSION 0x2
+#define GLX_EXTENSIONS 0x3
+
+extern const char* glXQueryExtensionsString (Display *dpy, int screen);
+extern const char* glXGetClientString (Display *dpy, int name);
+extern const char* glXQueryServerString (Display *dpy, int screen, int name);
+
+#define GLXEW_VERSION_1_1 GLXEW_GET_VAR(__GLXEW_VERSION_1_1)
+
+#endif /* GLX_VERSION_1_1 */
+
+/* ---------------------------- GLX_VERSION_1_2 ---------------------------- */
+
+#if !defined(GLX_VERSION_1_2)
+#define GLX_VERSION_1_2 1
+
+typedef Display* ( * PFNGLXGETCURRENTDISPLAYPROC) (void);
+
+#define glXGetCurrentDisplay GLXEW_GET_FUN(__glewXGetCurrentDisplay)
+
+#define GLXEW_VERSION_1_2 GLXEW_GET_VAR(__GLXEW_VERSION_1_2)
+
+#endif /* !GLX_VERSION_1_2 */
+
+/* ---------------------------- GLX_VERSION_1_3 ---------------------------- */
+
+#if !defined(GLX_VERSION_1_3)
+#define GLX_VERSION_1_3 1
+
+#define GLX_RGBA_BIT 0x00000001
+#define GLX_FRONT_LEFT_BUFFER_BIT 0x00000001
+#define GLX_WINDOW_BIT 0x00000001
+#define GLX_COLOR_INDEX_BIT 0x00000002
+#define GLX_PIXMAP_BIT 0x00000002
+#define GLX_FRONT_RIGHT_BUFFER_BIT 0x00000002
+#define GLX_BACK_LEFT_BUFFER_BIT 0x00000004
+#define GLX_PBUFFER_BIT 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT 0x00000008
+#define GLX_AUX_BUFFERS_BIT 0x00000010
+#define GLX_CONFIG_CAVEAT 0x20
+#define GLX_DEPTH_BUFFER_BIT 0x00000020
+#define GLX_X_VISUAL_TYPE 0x22
+#define GLX_TRANSPARENT_TYPE 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE 0x24
+#define GLX_TRANSPARENT_RED_VALUE 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE 0x28
+#define GLX_STENCIL_BUFFER_BIT 0x00000040
+#define GLX_ACCUM_BUFFER_BIT 0x00000080
+#define GLX_NONE 0x8000
+#define GLX_SLOW_CONFIG 0x8001
+#define GLX_TRUE_COLOR 0x8002
+#define GLX_DIRECT_COLOR 0x8003
+#define GLX_PSEUDO_COLOR 0x8004
+#define GLX_STATIC_COLOR 0x8005
+#define GLX_GRAY_SCALE 0x8006
+#define GLX_STATIC_GRAY 0x8007
+#define GLX_TRANSPARENT_RGB 0x8008
+#define GLX_TRANSPARENT_INDEX 0x8009
+#define GLX_VISUAL_ID 0x800B
+#define GLX_SCREEN 0x800C
+#define GLX_NON_CONFORMANT_CONFIG 0x800D
+#define GLX_DRAWABLE_TYPE 0x8010
+#define GLX_RENDER_TYPE 0x8011
+#define GLX_X_RENDERABLE 0x8012
+#define GLX_FBCONFIG_ID 0x8013
+#define GLX_RGBA_TYPE 0x8014
+#define GLX_COLOR_INDEX_TYPE 0x8015
+#define GLX_MAX_PBUFFER_WIDTH 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT 0x8017
+#define GLX_MAX_PBUFFER_PIXELS 0x8018
+#define GLX_PRESERVED_CONTENTS 0x801B
+#define GLX_LARGEST_PBUFFER 0x801C
+#define GLX_WIDTH 0x801D
+#define GLX_HEIGHT 0x801E
+#define GLX_EVENT_MASK 0x801F
+#define GLX_DAMAGED 0x8020
+#define GLX_SAVED 0x8021
+#define GLX_WINDOW 0x8022
+#define GLX_PBUFFER 0x8023
+#define GLX_PBUFFER_HEIGHT 0x8040
+#define GLX_PBUFFER_WIDTH 0x8041
+#define GLX_PBUFFER_CLOBBER_MASK 0x08000000
+#define GLX_DONT_CARE 0xFFFFFFFF
+
+typedef XID GLXFBConfigID;
+typedef XID GLXPbuffer;
+typedef XID GLXWindow;
+typedef struct __GLXFBConfigRec *GLXFBConfig;
+
+typedef struct {
+ int event_type;
+ int draw_type;
+ unsigned long serial;
+ Bool send_event;
+ Display *display;
+ GLXDrawable drawable;
+ unsigned int buffer_mask;
+ unsigned int aux_buffer;
+ int x, y;
+ int width, height;
+ int count;
+} GLXPbufferClobberEvent;
+typedef union __GLXEvent {
+ GLXPbufferClobberEvent glxpbufferclobber;
+ long pad[24];
+} GLXEvent;
+
+typedef GLXFBConfig* ( * PFNGLXCHOOSEFBCONFIGPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATENEWCONTEXTPROC) (Display *dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPbuffer ( * PFNGLXCREATEPBUFFERPROC) (Display *dpy, GLXFBConfig config, const int *attrib_list);
+typedef GLXPixmap ( * PFNGLXCREATEPIXMAPPROC) (Display *dpy, GLXFBConfig config, Pixmap pixmap, const int *attrib_list);
+typedef GLXWindow ( * PFNGLXCREATEWINDOWPROC) (Display *dpy, GLXFBConfig config, Window win, const int *attrib_list);
+typedef void ( * PFNGLXDESTROYPBUFFERPROC) (Display *dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXDESTROYPIXMAPPROC) (Display *dpy, GLXPixmap pixmap);
+typedef void ( * PFNGLXDESTROYWINDOWPROC) (Display *dpy, GLXWindow win);
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLEPROC) (void);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBPROC) (Display *dpy, GLXFBConfig config, int attribute, int *value);
+typedef GLXFBConfig* ( * PFNGLXGETFBCONFIGSPROC) (Display *dpy, int screen, int *nelements);
+typedef void ( * PFNGLXGETSELECTEDEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long *event_mask);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGPROC) (Display *dpy, GLXFBConfig config);
+typedef Bool ( * PFNGLXMAKECONTEXTCURRENTPROC) (Display *display, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+typedef int ( * PFNGLXQUERYCONTEXTPROC) (Display *dpy, GLXContext ctx, int attribute, int *value);
+typedef void ( * PFNGLXQUERYDRAWABLEPROC) (Display *dpy, GLXDrawable draw, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTPROC) (Display *dpy, GLXDrawable draw, unsigned long event_mask);
+
+#define glXChooseFBConfig GLXEW_GET_FUN(__glewXChooseFBConfig)
+#define glXCreateNewContext GLXEW_GET_FUN(__glewXCreateNewContext)
+#define glXCreatePbuffer GLXEW_GET_FUN(__glewXCreatePbuffer)
+#define glXCreatePixmap GLXEW_GET_FUN(__glewXCreatePixmap)
+#define glXCreateWindow GLXEW_GET_FUN(__glewXCreateWindow)
+#define glXDestroyPbuffer GLXEW_GET_FUN(__glewXDestroyPbuffer)
+#define glXDestroyPixmap GLXEW_GET_FUN(__glewXDestroyPixmap)
+#define glXDestroyWindow GLXEW_GET_FUN(__glewXDestroyWindow)
+#define glXGetCurrentReadDrawable GLXEW_GET_FUN(__glewXGetCurrentReadDrawable)
+#define glXGetFBConfigAttrib GLXEW_GET_FUN(__glewXGetFBConfigAttrib)
+#define glXGetFBConfigs GLXEW_GET_FUN(__glewXGetFBConfigs)
+#define glXGetSelectedEvent GLXEW_GET_FUN(__glewXGetSelectedEvent)
+#define glXGetVisualFromFBConfig GLXEW_GET_FUN(__glewXGetVisualFromFBConfig)
+#define glXMakeContextCurrent GLXEW_GET_FUN(__glewXMakeContextCurrent)
+#define glXQueryContext GLXEW_GET_FUN(__glewXQueryContext)
+#define glXQueryDrawable GLXEW_GET_FUN(__glewXQueryDrawable)
+#define glXSelectEvent GLXEW_GET_FUN(__glewXSelectEvent)
+
+#define GLXEW_VERSION_1_3 GLXEW_GET_VAR(__GLXEW_VERSION_1_3)
+
+#endif /* !GLX_VERSION_1_3 */
+
+/* ---------------------------- GLX_VERSION_1_4 ---------------------------- */
+
+#if !defined(GLX_VERSION_1_4)
+#define GLX_VERSION_1_4 1
+
+#define GLX_SAMPLE_BUFFERS 100000
+#define GLX_SAMPLES 100001
+
+extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
+
+#define GLXEW_VERSION_1_4 GLXEW_GET_VAR(__GLXEW_VERSION_1_4)
+
+#endif /* !GLX_VERSION_1_4 */
+
+/* -------------------------- GLX_3DFX_multisample ------------------------- */
+
+#if !defined(GLX_3DFX_multisample)
+#define GLX_3DFX_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_3DFX 0x8050
+#define GLX_SAMPLES_3DFX 0x8051
+
+#define GLXEW_3DFX_multisample GLXEW_GET_VAR(__GLXEW_3DFX_multisample)
+
+#endif /* !GLX_3DFX_multisample */
+
+/* ------------------------ GLX_AMD_gpu_association ------------------------ */
+
+#if !defined(GLX_AMD_gpu_association)
+#define GLX_AMD_gpu_association 1
+
+#define GLX_GPU_VENDOR_AMD 0x1F00
+#define GLX_GPU_RENDERER_STRING_AMD 0x1F01
+#define GLX_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define GLX_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define GLX_GPU_RAM_AMD 0x21A3
+#define GLX_GPU_CLOCK_AMD 0x21A4
+#define GLX_GPU_NUM_PIPES_AMD 0x21A5
+#define GLX_GPU_NUM_SIMD_AMD 0x21A6
+#define GLX_GPU_NUM_RB_AMD 0x21A7
+#define GLX_GPU_NUM_SPI_AMD 0x21A8
+
+#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
+
+#endif /* !GLX_AMD_gpu_association */
+
+/* ------------------------- GLX_ARB_create_context ------------------------ */
+
+#if !defined(GLX_ARB_create_context)
+#define GLX_ARB_create_context 1
+
+#define GLX_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define GLX_CONTEXT_FLAGS_ARB 0x2094
+
+typedef GLXContext ( * PFNGLXCREATECONTEXTATTRIBSARBPROC) (Display* dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
+
+#define glXCreateContextAttribsARB GLXEW_GET_FUN(__glewXCreateContextAttribsARB)
+
+#define GLXEW_ARB_create_context GLXEW_GET_VAR(__GLXEW_ARB_create_context)
+
+#endif /* !GLX_ARB_create_context */
+
+/* --------------------- GLX_ARB_create_context_profile -------------------- */
+
+#if !defined(GLX_ARB_create_context_profile)
+#define GLX_ARB_create_context_profile 1
+
+#define GLX_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define GLX_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define GLX_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define GLXEW_ARB_create_context_profile GLXEW_GET_VAR(__GLXEW_ARB_create_context_profile)
+
+#endif /* !GLX_ARB_create_context_profile */
+
+/* ------------------- GLX_ARB_create_context_robustness ------------------- */
+
+#if !defined(GLX_ARB_create_context_robustness)
+#define GLX_ARB_create_context_robustness 1
+
+#define GLX_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define GLX_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define GLX_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define GLX_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define GLXEW_ARB_create_context_robustness GLXEW_GET_VAR(__GLXEW_ARB_create_context_robustness)
+
+#endif /* !GLX_ARB_create_context_robustness */
+
+/* ------------------------- GLX_ARB_fbconfig_float ------------------------ */
+
+#if !defined(GLX_ARB_fbconfig_float)
+#define GLX_ARB_fbconfig_float 1
+
+#define GLX_RGBA_FLOAT_BIT 0x00000004
+#define GLX_RGBA_FLOAT_TYPE 0x20B9
+
+#define GLXEW_ARB_fbconfig_float GLXEW_GET_VAR(__GLXEW_ARB_fbconfig_float)
+
+#endif /* !GLX_ARB_fbconfig_float */
+
+/* ------------------------ GLX_ARB_framebuffer_sRGB ----------------------- */
+
+#if !defined(GLX_ARB_framebuffer_sRGB)
+#define GLX_ARB_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20B2
+
+#define GLXEW_ARB_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_ARB_framebuffer_sRGB)
+
+#endif /* !GLX_ARB_framebuffer_sRGB */
+
+/* ------------------------ GLX_ARB_get_proc_address ----------------------- */
+
+#if !defined(GLX_ARB_get_proc_address)
+#define GLX_ARB_get_proc_address 1
+
+extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
+
+#define GLXEW_ARB_get_proc_address GLXEW_GET_VAR(__GLXEW_ARB_get_proc_address)
+
+#endif /* !GLX_ARB_get_proc_address */
+
+/* -------------------------- GLX_ARB_multisample -------------------------- */
+
+#if !defined(GLX_ARB_multisample)
+#define GLX_ARB_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_ARB 100000
+#define GLX_SAMPLES_ARB 100001
+
+#define GLXEW_ARB_multisample GLXEW_GET_VAR(__GLXEW_ARB_multisample)
+
+#endif /* !GLX_ARB_multisample */
+
+/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
+
+#if !defined(GLX_ARB_robustness_application_isolation)
+#define GLX_ARB_robustness_application_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
+
+#endif /* !GLX_ARB_robustness_application_isolation */
+
+/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
+
+#if !defined(GLX_ARB_robustness_share_group_isolation)
+#define GLX_ARB_robustness_share_group_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
+
+#endif /* !GLX_ARB_robustness_share_group_isolation */
+
+/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
+
+#if !defined(GLX_ARB_vertex_buffer_object)
+#define GLX_ARB_vertex_buffer_object 1
+
+#define GLX_CONTEXT_ALLOW_BUFFER_BYTE_ORDER_MISMATCH_ARB 0x2095
+
+#define GLXEW_ARB_vertex_buffer_object GLXEW_GET_VAR(__GLXEW_ARB_vertex_buffer_object)
+
+#endif /* !GLX_ARB_vertex_buffer_object */
+
+/* ----------------------- GLX_ATI_pixel_format_float ---------------------- */
+
+#if !defined(GLX_ATI_pixel_format_float)
+#define GLX_ATI_pixel_format_float 1
+
+#define GLX_RGBA_FLOAT_ATI_BIT 0x00000100
+
+#define GLXEW_ATI_pixel_format_float GLXEW_GET_VAR(__GLXEW_ATI_pixel_format_float)
+
+#endif /* !GLX_ATI_pixel_format_float */
+
+/* ------------------------- GLX_ATI_render_texture ------------------------ */
+
+#if !defined(GLX_ATI_render_texture)
+#define GLX_ATI_render_texture 1
+
+#define GLX_BIND_TO_TEXTURE_RGB_ATI 0x9800
+#define GLX_BIND_TO_TEXTURE_RGBA_ATI 0x9801
+#define GLX_TEXTURE_FORMAT_ATI 0x9802
+#define GLX_TEXTURE_TARGET_ATI 0x9803
+#define GLX_MIPMAP_TEXTURE_ATI 0x9804
+#define GLX_TEXTURE_RGB_ATI 0x9805
+#define GLX_TEXTURE_RGBA_ATI 0x9806
+#define GLX_NO_TEXTURE_ATI 0x9807
+#define GLX_TEXTURE_CUBE_MAP_ATI 0x9808
+#define GLX_TEXTURE_1D_ATI 0x9809
+#define GLX_TEXTURE_2D_ATI 0x980A
+#define GLX_MIPMAP_LEVEL_ATI 0x980B
+#define GLX_CUBE_MAP_FACE_ATI 0x980C
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_X_ATI 0x980D
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_X_ATI 0x980E
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Y_ATI 0x980F
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Y_ATI 0x9810
+#define GLX_TEXTURE_CUBE_MAP_POSITIVE_Z_ATI 0x9811
+#define GLX_TEXTURE_CUBE_MAP_NEGATIVE_Z_ATI 0x9812
+#define GLX_FRONT_LEFT_ATI 0x9813
+#define GLX_FRONT_RIGHT_ATI 0x9814
+#define GLX_BACK_LEFT_ATI 0x9815
+#define GLX_BACK_RIGHT_ATI 0x9816
+#define GLX_AUX0_ATI 0x9817
+#define GLX_AUX1_ATI 0x9818
+#define GLX_AUX2_ATI 0x9819
+#define GLX_AUX3_ATI 0x981A
+#define GLX_AUX4_ATI 0x981B
+#define GLX_AUX5_ATI 0x981C
+#define GLX_AUX6_ATI 0x981D
+#define GLX_AUX7_ATI 0x981E
+#define GLX_AUX8_ATI 0x981F
+#define GLX_AUX9_ATI 0x9820
+#define GLX_BIND_TO_TEXTURE_LUMINANCE_ATI 0x9821
+#define GLX_BIND_TO_TEXTURE_INTENSITY_ATI 0x9822
+
+typedef void ( * PFNGLXBINDTEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+typedef void ( * PFNGLXDRAWABLEATTRIBATIPROC) (Display *dpy, GLXDrawable draw, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, int buffer);
+
+#define glXBindTexImageATI GLXEW_GET_FUN(__glewXBindTexImageATI)
+#define glXDrawableAttribATI GLXEW_GET_FUN(__glewXDrawableAttribATI)
+#define glXReleaseTexImageATI GLXEW_GET_FUN(__glewXReleaseTexImageATI)
+
+#define GLXEW_ATI_render_texture GLXEW_GET_VAR(__GLXEW_ATI_render_texture)
+
+#endif /* !GLX_ATI_render_texture */
+
+/* --------------------------- GLX_EXT_buffer_age -------------------------- */
+
+#if !defined(GLX_EXT_buffer_age)
+#define GLX_EXT_buffer_age 1
+
+#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
+
+#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
+
+#endif /* !GLX_EXT_buffer_age */
+
+/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
+
+#if !defined(GLX_EXT_create_context_es2_profile)
+#define GLX_EXT_create_context_es2_profile 1
+
+#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es2_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es2_profile)
+
+#endif /* !GLX_EXT_create_context_es2_profile */
+
+/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
+
+#if !defined(GLX_EXT_create_context_es_profile)
+#define GLX_EXT_create_context_es_profile 1
+
+#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#define GLX_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
+
+#endif /* !GLX_EXT_create_context_es_profile */
+
+/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
+
+#if !defined(GLX_EXT_fbconfig_packed_float)
+#define GLX_EXT_fbconfig_packed_float 1
+
+#define GLX_RGBA_UNSIGNED_FLOAT_BIT_EXT 0x00000008
+#define GLX_RGBA_UNSIGNED_FLOAT_TYPE_EXT 0x20B1
+
+#define GLXEW_EXT_fbconfig_packed_float GLXEW_GET_VAR(__GLXEW_EXT_fbconfig_packed_float)
+
+#endif /* !GLX_EXT_fbconfig_packed_float */
+
+/* ------------------------ GLX_EXT_framebuffer_sRGB ----------------------- */
+
+#if !defined(GLX_EXT_framebuffer_sRGB)
+#define GLX_EXT_framebuffer_sRGB 1
+
+#define GLX_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20B2
+
+#define GLXEW_EXT_framebuffer_sRGB GLXEW_GET_VAR(__GLXEW_EXT_framebuffer_sRGB)
+
+#endif /* !GLX_EXT_framebuffer_sRGB */
+
+/* ------------------------- GLX_EXT_import_context ------------------------ */
+
+#if !defined(GLX_EXT_import_context)
+#define GLX_EXT_import_context 1
+
+#define GLX_SHARE_CONTEXT_EXT 0x800A
+#define GLX_VISUAL_ID_EXT 0x800B
+#define GLX_SCREEN_EXT 0x800C
+
+typedef XID GLXContextID;
+
+typedef void ( * PFNGLXFREECONTEXTEXTPROC) (Display* dpy, GLXContext context);
+typedef GLXContextID ( * PFNGLXGETCONTEXTIDEXTPROC) (const GLXContext context);
+typedef GLXContext ( * PFNGLXIMPORTCONTEXTEXTPROC) (Display* dpy, GLXContextID contextID);
+typedef int ( * PFNGLXQUERYCONTEXTINFOEXTPROC) (Display* dpy, GLXContext context, int attribute,int *value);
+
+#define glXFreeContextEXT GLXEW_GET_FUN(__glewXFreeContextEXT)
+#define glXGetContextIDEXT GLXEW_GET_FUN(__glewXGetContextIDEXT)
+#define glXImportContextEXT GLXEW_GET_FUN(__glewXImportContextEXT)
+#define glXQueryContextInfoEXT GLXEW_GET_FUN(__glewXQueryContextInfoEXT)
+
+#define GLXEW_EXT_import_context GLXEW_GET_VAR(__GLXEW_EXT_import_context)
+
+#endif /* !GLX_EXT_import_context */
+
+/* -------------------------- GLX_EXT_scene_marker ------------------------- */
+
+#if !defined(GLX_EXT_scene_marker)
+#define GLX_EXT_scene_marker 1
+
+#define GLXEW_EXT_scene_marker GLXEW_GET_VAR(__GLXEW_EXT_scene_marker)
+
+#endif /* !GLX_EXT_scene_marker */
+
+/* -------------------------- GLX_EXT_swap_control ------------------------- */
+
+#if !defined(GLX_EXT_swap_control)
+#define GLX_EXT_swap_control 1
+
+#define GLX_SWAP_INTERVAL_EXT 0x20F1
+#define GLX_MAX_SWAP_INTERVAL_EXT 0x20F2
+
+typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable, int interval);
+
+#define glXSwapIntervalEXT GLXEW_GET_FUN(__glewXSwapIntervalEXT)
+
+#define GLXEW_EXT_swap_control GLXEW_GET_VAR(__GLXEW_EXT_swap_control)
+
+#endif /* !GLX_EXT_swap_control */
+
+/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
+
+#if !defined(GLX_EXT_swap_control_tear)
+#define GLX_EXT_swap_control_tear 1
+
+#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
+
+#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
+
+#endif /* !GLX_EXT_swap_control_tear */
+
+/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
+
+#if !defined(GLX_EXT_texture_from_pixmap)
+#define GLX_EXT_texture_from_pixmap 1
+
+#define GLX_TEXTURE_1D_BIT_EXT 0x00000001
+#define GLX_TEXTURE_2D_BIT_EXT 0x00000002
+#define GLX_TEXTURE_RECTANGLE_BIT_EXT 0x00000004
+#define GLX_BIND_TO_TEXTURE_RGB_EXT 0x20D0
+#define GLX_BIND_TO_TEXTURE_RGBA_EXT 0x20D1
+#define GLX_BIND_TO_MIPMAP_TEXTURE_EXT 0x20D2
+#define GLX_BIND_TO_TEXTURE_TARGETS_EXT 0x20D3
+#define GLX_Y_INVERTED_EXT 0x20D4
+#define GLX_TEXTURE_FORMAT_EXT 0x20D5
+#define GLX_TEXTURE_TARGET_EXT 0x20D6
+#define GLX_MIPMAP_TEXTURE_EXT 0x20D7
+#define GLX_TEXTURE_FORMAT_NONE_EXT 0x20D8
+#define GLX_TEXTURE_FORMAT_RGB_EXT 0x20D9
+#define GLX_TEXTURE_FORMAT_RGBA_EXT 0x20DA
+#define GLX_TEXTURE_1D_EXT 0x20DB
+#define GLX_TEXTURE_2D_EXT 0x20DC
+#define GLX_TEXTURE_RECTANGLE_EXT 0x20DD
+#define GLX_FRONT_LEFT_EXT 0x20DE
+#define GLX_FRONT_RIGHT_EXT 0x20DF
+#define GLX_BACK_LEFT_EXT 0x20E0
+#define GLX_BACK_RIGHT_EXT 0x20E1
+#define GLX_AUX0_EXT 0x20E2
+#define GLX_AUX1_EXT 0x20E3
+#define GLX_AUX2_EXT 0x20E4
+#define GLX_AUX3_EXT 0x20E5
+#define GLX_AUX4_EXT 0x20E6
+#define GLX_AUX5_EXT 0x20E7
+#define GLX_AUX6_EXT 0x20E8
+#define GLX_AUX7_EXT 0x20E9
+#define GLX_AUX8_EXT 0x20EA
+#define GLX_AUX9_EXT 0x20EB
+
+typedef void ( * PFNGLXBINDTEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer, const int *attrib_list);
+typedef void ( * PFNGLXRELEASETEXIMAGEEXTPROC) (Display* display, GLXDrawable drawable, int buffer);
+
+#define glXBindTexImageEXT GLXEW_GET_FUN(__glewXBindTexImageEXT)
+#define glXReleaseTexImageEXT GLXEW_GET_FUN(__glewXReleaseTexImageEXT)
+
+#define GLXEW_EXT_texture_from_pixmap GLXEW_GET_VAR(__GLXEW_EXT_texture_from_pixmap)
+
+#endif /* !GLX_EXT_texture_from_pixmap */
+
+/* -------------------------- GLX_EXT_visual_info -------------------------- */
+
+#if !defined(GLX_EXT_visual_info)
+#define GLX_EXT_visual_info 1
+
+#define GLX_X_VISUAL_TYPE_EXT 0x22
+#define GLX_TRANSPARENT_TYPE_EXT 0x23
+#define GLX_TRANSPARENT_INDEX_VALUE_EXT 0x24
+#define GLX_TRANSPARENT_RED_VALUE_EXT 0x25
+#define GLX_TRANSPARENT_GREEN_VALUE_EXT 0x26
+#define GLX_TRANSPARENT_BLUE_VALUE_EXT 0x27
+#define GLX_TRANSPARENT_ALPHA_VALUE_EXT 0x28
+#define GLX_NONE_EXT 0x8000
+#define GLX_TRUE_COLOR_EXT 0x8002
+#define GLX_DIRECT_COLOR_EXT 0x8003
+#define GLX_PSEUDO_COLOR_EXT 0x8004
+#define GLX_STATIC_COLOR_EXT 0x8005
+#define GLX_GRAY_SCALE_EXT 0x8006
+#define GLX_STATIC_GRAY_EXT 0x8007
+#define GLX_TRANSPARENT_RGB_EXT 0x8008
+#define GLX_TRANSPARENT_INDEX_EXT 0x8009
+
+#define GLXEW_EXT_visual_info GLXEW_GET_VAR(__GLXEW_EXT_visual_info)
+
+#endif /* !GLX_EXT_visual_info */
+
+/* ------------------------- GLX_EXT_visual_rating ------------------------- */
+
+#if !defined(GLX_EXT_visual_rating)
+#define GLX_EXT_visual_rating 1
+
+#define GLX_VISUAL_CAVEAT_EXT 0x20
+#define GLX_SLOW_VISUAL_EXT 0x8001
+#define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D
+
+#define GLXEW_EXT_visual_rating GLXEW_GET_VAR(__GLXEW_EXT_visual_rating)
+
+#endif /* !GLX_EXT_visual_rating */
+
+/* -------------------------- GLX_INTEL_swap_event ------------------------- */
+
+#if !defined(GLX_INTEL_swap_event)
+#define GLX_INTEL_swap_event 1
+
+#define GLX_EXCHANGE_COMPLETE_INTEL 0x8180
+#define GLX_COPY_COMPLETE_INTEL 0x8181
+#define GLX_FLIP_COMPLETE_INTEL 0x8182
+#define GLX_BUFFER_SWAP_COMPLETE_INTEL_MASK 0x04000000
+
+#define GLXEW_INTEL_swap_event GLXEW_GET_VAR(__GLXEW_INTEL_swap_event)
+
+#endif /* !GLX_INTEL_swap_event */
+
+/* -------------------------- GLX_MESA_agp_offset -------------------------- */
+
+#if !defined(GLX_MESA_agp_offset)
+#define GLX_MESA_agp_offset 1
+
+typedef unsigned int ( * PFNGLXGETAGPOFFSETMESAPROC) (const void* pointer);
+
+#define glXGetAGPOffsetMESA GLXEW_GET_FUN(__glewXGetAGPOffsetMESA)
+
+#define GLXEW_MESA_agp_offset GLXEW_GET_VAR(__GLXEW_MESA_agp_offset)
+
+#endif /* !GLX_MESA_agp_offset */
+
+/* ------------------------ GLX_MESA_copy_sub_buffer ----------------------- */
+
+#if !defined(GLX_MESA_copy_sub_buffer)
+#define GLX_MESA_copy_sub_buffer 1
+
+typedef void ( * PFNGLXCOPYSUBBUFFERMESAPROC) (Display* dpy, GLXDrawable drawable, int x, int y, int width, int height);
+
+#define glXCopySubBufferMESA GLXEW_GET_FUN(__glewXCopySubBufferMESA)
+
+#define GLXEW_MESA_copy_sub_buffer GLXEW_GET_VAR(__GLXEW_MESA_copy_sub_buffer)
+
+#endif /* !GLX_MESA_copy_sub_buffer */
+
+/* ------------------------ GLX_MESA_pixmap_colormap ----------------------- */
+
+#if !defined(GLX_MESA_pixmap_colormap)
+#define GLX_MESA_pixmap_colormap 1
+
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPMESAPROC) (Display* dpy, XVisualInfo *visual, Pixmap pixmap, Colormap cmap);
+
+#define glXCreateGLXPixmapMESA GLXEW_GET_FUN(__glewXCreateGLXPixmapMESA)
+
+#define GLXEW_MESA_pixmap_colormap GLXEW_GET_VAR(__GLXEW_MESA_pixmap_colormap)
+
+#endif /* !GLX_MESA_pixmap_colormap */
+
+/* ------------------------ GLX_MESA_release_buffers ----------------------- */
+
+#if !defined(GLX_MESA_release_buffers)
+#define GLX_MESA_release_buffers 1
+
+typedef Bool ( * PFNGLXRELEASEBUFFERSMESAPROC) (Display* dpy, GLXDrawable d);
+
+#define glXReleaseBuffersMESA GLXEW_GET_FUN(__glewXReleaseBuffersMESA)
+
+#define GLXEW_MESA_release_buffers GLXEW_GET_VAR(__GLXEW_MESA_release_buffers)
+
+#endif /* !GLX_MESA_release_buffers */
+
+/* ------------------------- GLX_MESA_set_3dfx_mode ------------------------ */
+
+#if !defined(GLX_MESA_set_3dfx_mode)
+#define GLX_MESA_set_3dfx_mode 1
+
+#define GLX_3DFX_WINDOW_MODE_MESA 0x1
+#define GLX_3DFX_FULLSCREEN_MODE_MESA 0x2
+
+typedef GLboolean ( * PFNGLXSET3DFXMODEMESAPROC) (GLint mode);
+
+#define glXSet3DfxModeMESA GLXEW_GET_FUN(__glewXSet3DfxModeMESA)
+
+#define GLXEW_MESA_set_3dfx_mode GLXEW_GET_VAR(__GLXEW_MESA_set_3dfx_mode)
+
+#endif /* !GLX_MESA_set_3dfx_mode */
+
+/* ------------------------- GLX_MESA_swap_control ------------------------- */
+
+#if !defined(GLX_MESA_swap_control)
+#define GLX_MESA_swap_control 1
+
+typedef int ( * PFNGLXGETSWAPINTERVALMESAPROC) (void);
+typedef int ( * PFNGLXSWAPINTERVALMESAPROC) (unsigned int interval);
+
+#define glXGetSwapIntervalMESA GLXEW_GET_FUN(__glewXGetSwapIntervalMESA)
+#define glXSwapIntervalMESA GLXEW_GET_FUN(__glewXSwapIntervalMESA)
+
+#define GLXEW_MESA_swap_control GLXEW_GET_VAR(__GLXEW_MESA_swap_control)
+
+#endif /* !GLX_MESA_swap_control */
+
+/* --------------------------- GLX_NV_copy_image --------------------------- */
+
+#if !defined(GLX_NV_copy_image)
+#define GLX_NV_copy_image 1
+
+typedef void ( * PFNGLXCOPYIMAGESUBDATANVPROC) (Display *dpy, GLXContext srcCtx, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLXContext dstCtx, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glXCopyImageSubDataNV GLXEW_GET_FUN(__glewXCopyImageSubDataNV)
+
+#define GLXEW_NV_copy_image GLXEW_GET_VAR(__GLXEW_NV_copy_image)
+
+#endif /* !GLX_NV_copy_image */
+
+/* -------------------------- GLX_NV_float_buffer -------------------------- */
+
+#if !defined(GLX_NV_float_buffer)
+#define GLX_NV_float_buffer 1
+
+#define GLX_FLOAT_COMPONENTS_NV 0x20B0
+
+#define GLXEW_NV_float_buffer GLXEW_GET_VAR(__GLXEW_NV_float_buffer)
+
+#endif /* !GLX_NV_float_buffer */
+
+/* ---------------------- GLX_NV_multisample_coverage ---------------------- */
+
+#if !defined(GLX_NV_multisample_coverage)
+#define GLX_NV_multisample_coverage 1
+
+#define GLX_COLOR_SAMPLES_NV 0x20B3
+#define GLX_COVERAGE_SAMPLES_NV 100001
+
+#define GLXEW_NV_multisample_coverage GLXEW_GET_VAR(__GLXEW_NV_multisample_coverage)
+
+#endif /* !GLX_NV_multisample_coverage */
+
+/* -------------------------- GLX_NV_present_video ------------------------- */
+
+#if !defined(GLX_NV_present_video)
+#define GLX_NV_present_video 1
+
+#define GLX_NUM_VIDEO_SLOTS_NV 0x20F0
+
+typedef int ( * PFNGLXBINDVIDEODEVICENVPROC) (Display* dpy, unsigned int video_slot, unsigned int video_device, const int *attrib_list);
+typedef unsigned int* ( * PFNGLXENUMERATEVIDEODEVICESNVPROC) (Display *dpy, int screen, int *nelements);
+
+#define glXBindVideoDeviceNV GLXEW_GET_FUN(__glewXBindVideoDeviceNV)
+#define glXEnumerateVideoDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoDevicesNV)
+
+#define GLXEW_NV_present_video GLXEW_GET_VAR(__GLXEW_NV_present_video)
+
+#endif /* !GLX_NV_present_video */
+
+/* --------------------------- GLX_NV_swap_group --------------------------- */
+
+#if !defined(GLX_NV_swap_group)
+#define GLX_NV_swap_group 1
+
+typedef Bool ( * PFNGLXBINDSWAPBARRIERNVPROC) (Display* dpy, GLuint group, GLuint barrier);
+typedef Bool ( * PFNGLXJOINSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint group);
+typedef Bool ( * PFNGLXQUERYFRAMECOUNTNVPROC) (Display* dpy, int screen, GLuint *count);
+typedef Bool ( * PFNGLXQUERYMAXSWAPGROUPSNVPROC) (Display* dpy, int screen, GLuint *maxGroups, GLuint *maxBarriers);
+typedef Bool ( * PFNGLXQUERYSWAPGROUPNVPROC) (Display* dpy, GLXDrawable drawable, GLuint *group, GLuint *barrier);
+typedef Bool ( * PFNGLXRESETFRAMECOUNTNVPROC) (Display* dpy, int screen);
+
+#define glXBindSwapBarrierNV GLXEW_GET_FUN(__glewXBindSwapBarrierNV)
+#define glXJoinSwapGroupNV GLXEW_GET_FUN(__glewXJoinSwapGroupNV)
+#define glXQueryFrameCountNV GLXEW_GET_FUN(__glewXQueryFrameCountNV)
+#define glXQueryMaxSwapGroupsNV GLXEW_GET_FUN(__glewXQueryMaxSwapGroupsNV)
+#define glXQuerySwapGroupNV GLXEW_GET_FUN(__glewXQuerySwapGroupNV)
+#define glXResetFrameCountNV GLXEW_GET_FUN(__glewXResetFrameCountNV)
+
+#define GLXEW_NV_swap_group GLXEW_GET_VAR(__GLXEW_NV_swap_group)
+
+#endif /* !GLX_NV_swap_group */
+
+/* ----------------------- GLX_NV_vertex_array_range ----------------------- */
+
+#if !defined(GLX_NV_vertex_array_range)
+#define GLX_NV_vertex_array_range 1
+
+typedef void * ( * PFNGLXALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void ( * PFNGLXFREEMEMORYNVPROC) (void *pointer);
+
+#define glXAllocateMemoryNV GLXEW_GET_FUN(__glewXAllocateMemoryNV)
+#define glXFreeMemoryNV GLXEW_GET_FUN(__glewXFreeMemoryNV)
+
+#define GLXEW_NV_vertex_array_range GLXEW_GET_VAR(__GLXEW_NV_vertex_array_range)
+
+#endif /* !GLX_NV_vertex_array_range */
+
+/* -------------------------- GLX_NV_video_capture ------------------------- */
+
+#if !defined(GLX_NV_video_capture)
+#define GLX_NV_video_capture 1
+
+#define GLX_DEVICE_ID_NV 0x20CD
+#define GLX_UNIQUE_ID_NV 0x20CE
+#define GLX_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+typedef XID GLXVideoCaptureDeviceNV;
+
+typedef int ( * PFNGLXBINDVIDEOCAPTUREDEVICENVPROC) (Display* dpy, unsigned int video_capture_slot, GLXVideoCaptureDeviceNV device);
+typedef GLXVideoCaptureDeviceNV * ( * PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC) (Display* dpy, int screen, int *nelements);
+typedef void ( * PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+typedef int ( * PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device, int attribute, int *value);
+typedef void ( * PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC) (Display* dpy, GLXVideoCaptureDeviceNV device);
+
+#define glXBindVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXBindVideoCaptureDeviceNV)
+#define glXEnumerateVideoCaptureDevicesNV GLXEW_GET_FUN(__glewXEnumerateVideoCaptureDevicesNV)
+#define glXLockVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXLockVideoCaptureDeviceNV)
+#define glXQueryVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXQueryVideoCaptureDeviceNV)
+#define glXReleaseVideoCaptureDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoCaptureDeviceNV)
+
+#define GLXEW_NV_video_capture GLXEW_GET_VAR(__GLXEW_NV_video_capture)
+
+#endif /* !GLX_NV_video_capture */
+
+/* -------------------------- GLX_NV_video_output -------------------------- */
+
+#if !defined(GLX_NV_video_output)
+#define GLX_NV_video_output 1
+
+#define GLX_VIDEO_OUT_COLOR_NV 0x20C3
+#define GLX_VIDEO_OUT_ALPHA_NV 0x20C4
+#define GLX_VIDEO_OUT_DEPTH_NV 0x20C5
+#define GLX_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define GLX_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define GLX_VIDEO_OUT_FRAME_NV 0x20C8
+#define GLX_VIDEO_OUT_FIELD_1_NV 0x20C9
+#define GLX_VIDEO_OUT_FIELD_2_NV 0x20CA
+#define GLX_VIDEO_OUT_STACKED_FIELDS_1_2_NV 0x20CB
+#define GLX_VIDEO_OUT_STACKED_FIELDS_2_1_NV 0x20CC
+
+typedef int ( * PFNGLXBINDVIDEOIMAGENVPROC) (Display* dpy, GLXVideoDeviceNV VideoDevice, GLXPbuffer pbuf, int iVideoBuffer);
+typedef int ( * PFNGLXGETVIDEODEVICENVPROC) (Display* dpy, int screen, int numVideoDevices, GLXVideoDeviceNV *pVideoDevice);
+typedef int ( * PFNGLXGETVIDEOINFONVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice, unsigned long *pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef int ( * PFNGLXRELEASEVIDEODEVICENVPROC) (Display* dpy, int screen, GLXVideoDeviceNV VideoDevice);
+typedef int ( * PFNGLXRELEASEVIDEOIMAGENVPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef int ( * PFNGLXSENDPBUFFERTOVIDEONVPROC) (Display* dpy, GLXPbuffer pbuf, int iBufferType, unsigned long *pulCounterPbuffer, GLboolean bBlock);
+
+#define glXBindVideoImageNV GLXEW_GET_FUN(__glewXBindVideoImageNV)
+#define glXGetVideoDeviceNV GLXEW_GET_FUN(__glewXGetVideoDeviceNV)
+#define glXGetVideoInfoNV GLXEW_GET_FUN(__glewXGetVideoInfoNV)
+#define glXReleaseVideoDeviceNV GLXEW_GET_FUN(__glewXReleaseVideoDeviceNV)
+#define glXReleaseVideoImageNV GLXEW_GET_FUN(__glewXReleaseVideoImageNV)
+#define glXSendPbufferToVideoNV GLXEW_GET_FUN(__glewXSendPbufferToVideoNV)
+
+#define GLXEW_NV_video_output GLXEW_GET_VAR(__GLXEW_NV_video_output)
+
+#endif /* !GLX_NV_video_output */
+
+/* -------------------------- GLX_OML_swap_method -------------------------- */
+
+#if !defined(GLX_OML_swap_method)
+#define GLX_OML_swap_method 1
+
+#define GLX_SWAP_METHOD_OML 0x8060
+#define GLX_SWAP_EXCHANGE_OML 0x8061
+#define GLX_SWAP_COPY_OML 0x8062
+#define GLX_SWAP_UNDEFINED_OML 0x8063
+
+#define GLXEW_OML_swap_method GLXEW_GET_VAR(__GLXEW_OML_swap_method)
+
+#endif /* !GLX_OML_swap_method */
+
+/* -------------------------- GLX_OML_sync_control ------------------------- */
+
+#if !defined(GLX_OML_sync_control)
+#define GLX_OML_sync_control 1
+
+typedef Bool ( * PFNGLXGETMSCRATEOMLPROC) (Display* dpy, GLXDrawable drawable, int32_t* numerator, int32_t* denominator);
+typedef Bool ( * PFNGLXGETSYNCVALUESOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef int64_t ( * PFNGLXSWAPBUFFERSMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder);
+typedef Bool ( * PFNGLXWAITFORMSCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_msc, int64_t divisor, int64_t remainder, int64_t* ust, int64_t* msc, int64_t* sbc);
+typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, int64_t target_sbc, int64_t* ust, int64_t* msc, int64_t* sbc);
+
+#define glXGetMscRateOML GLXEW_GET_FUN(__glewXGetMscRateOML)
+#define glXGetSyncValuesOML GLXEW_GET_FUN(__glewXGetSyncValuesOML)
+#define glXSwapBuffersMscOML GLXEW_GET_FUN(__glewXSwapBuffersMscOML)
+#define glXWaitForMscOML GLXEW_GET_FUN(__glewXWaitForMscOML)
+#define glXWaitForSbcOML GLXEW_GET_FUN(__glewXWaitForSbcOML)
+
+#define GLXEW_OML_sync_control GLXEW_GET_VAR(__GLXEW_OML_sync_control)
+
+#endif /* !GLX_OML_sync_control */
+
+/* ------------------------ GLX_SGIS_blended_overlay ----------------------- */
+
+#if !defined(GLX_SGIS_blended_overlay)
+#define GLX_SGIS_blended_overlay 1
+
+#define GLX_BLENDED_RGBA_SGIS 0x8025
+
+#define GLXEW_SGIS_blended_overlay GLXEW_GET_VAR(__GLXEW_SGIS_blended_overlay)
+
+#endif /* !GLX_SGIS_blended_overlay */
+
+/* -------------------------- GLX_SGIS_color_range ------------------------- */
+
+#if !defined(GLX_SGIS_color_range)
+#define GLX_SGIS_color_range 1
+
+#define GLX_MIN_RED_SGIS 0
+#define GLX_MAX_GREEN_SGIS 0
+#define GLX_MIN_BLUE_SGIS 0
+#define GLX_MAX_ALPHA_SGIS 0
+#define GLX_MIN_GREEN_SGIS 0
+#define GLX_MIN_ALPHA_SGIS 0
+#define GLX_MAX_RED_SGIS 0
+#define GLX_EXTENDED_RANGE_SGIS 0
+#define GLX_MAX_BLUE_SGIS 0
+
+#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
+
+#endif /* !GLX_SGIS_color_range */
+
+/* -------------------------- GLX_SGIS_multisample ------------------------- */
+
+#if !defined(GLX_SGIS_multisample)
+#define GLX_SGIS_multisample 1
+
+#define GLX_SAMPLE_BUFFERS_SGIS 100000
+#define GLX_SAMPLES_SGIS 100001
+
+#define GLXEW_SGIS_multisample GLXEW_GET_VAR(__GLXEW_SGIS_multisample)
+
+#endif /* !GLX_SGIS_multisample */
+
+/* ---------------------- GLX_SGIS_shared_multisample ---------------------- */
+
+#if !defined(GLX_SGIS_shared_multisample)
+#define GLX_SGIS_shared_multisample 1
+
+#define GLX_MULTISAMPLE_SUB_RECT_WIDTH_SGIS 0x8026
+#define GLX_MULTISAMPLE_SUB_RECT_HEIGHT_SGIS 0x8027
+
+#define GLXEW_SGIS_shared_multisample GLXEW_GET_VAR(__GLXEW_SGIS_shared_multisample)
+
+#endif /* !GLX_SGIS_shared_multisample */
+
+/* --------------------------- GLX_SGIX_fbconfig --------------------------- */
+
+#if !defined(GLX_SGIX_fbconfig)
+#define GLX_SGIX_fbconfig 1
+
+#define GLX_WINDOW_BIT_SGIX 0x00000001
+#define GLX_RGBA_BIT_SGIX 0x00000001
+#define GLX_PIXMAP_BIT_SGIX 0x00000002
+#define GLX_COLOR_INDEX_BIT_SGIX 0x00000002
+#define GLX_SCREEN_EXT 0x800C
+#define GLX_DRAWABLE_TYPE_SGIX 0x8010
+#define GLX_RENDER_TYPE_SGIX 0x8011
+#define GLX_X_RENDERABLE_SGIX 0x8012
+#define GLX_FBCONFIG_ID_SGIX 0x8013
+#define GLX_RGBA_TYPE_SGIX 0x8014
+#define GLX_COLOR_INDEX_TYPE_SGIX 0x8015
+
+typedef XID GLXFBConfigIDSGIX;
+typedef struct __GLXFBConfigRec *GLXFBConfigSGIX;
+
+typedef GLXFBConfigSGIX* ( * PFNGLXCHOOSEFBCONFIGSGIXPROC) (Display *dpy, int screen, const int *attrib_list, int *nelements);
+typedef GLXContext ( * PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, int render_type, GLXContext share_list, Bool direct);
+typedef GLXPixmap ( * PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC) (Display* dpy, GLXFBConfig config, Pixmap pixmap);
+typedef int ( * PFNGLXGETFBCONFIGATTRIBSGIXPROC) (Display* dpy, GLXFBConfigSGIX config, int attribute, int *value);
+typedef GLXFBConfigSGIX ( * PFNGLXGETFBCONFIGFROMVISUALSGIXPROC) (Display* dpy, XVisualInfo *vis);
+typedef XVisualInfo* ( * PFNGLXGETVISUALFROMFBCONFIGSGIXPROC) (Display *dpy, GLXFBConfig config);
+
+#define glXChooseFBConfigSGIX GLXEW_GET_FUN(__glewXChooseFBConfigSGIX)
+#define glXCreateContextWithConfigSGIX GLXEW_GET_FUN(__glewXCreateContextWithConfigSGIX)
+#define glXCreateGLXPixmapWithConfigSGIX GLXEW_GET_FUN(__glewXCreateGLXPixmapWithConfigSGIX)
+#define glXGetFBConfigAttribSGIX GLXEW_GET_FUN(__glewXGetFBConfigAttribSGIX)
+#define glXGetFBConfigFromVisualSGIX GLXEW_GET_FUN(__glewXGetFBConfigFromVisualSGIX)
+#define glXGetVisualFromFBConfigSGIX GLXEW_GET_FUN(__glewXGetVisualFromFBConfigSGIX)
+
+#define GLXEW_SGIX_fbconfig GLXEW_GET_VAR(__GLXEW_SGIX_fbconfig)
+
+#endif /* !GLX_SGIX_fbconfig */
+
+/* --------------------------- GLX_SGIX_hyperpipe -------------------------- */
+
+#if !defined(GLX_SGIX_hyperpipe)
+#define GLX_SGIX_hyperpipe 1
+
+#define GLX_HYPERPIPE_DISPLAY_PIPE_SGIX 0x00000001
+#define GLX_PIPE_RECT_SGIX 0x00000001
+#define GLX_PIPE_RECT_LIMITS_SGIX 0x00000002
+#define GLX_HYPERPIPE_RENDER_PIPE_SGIX 0x00000002
+#define GLX_HYPERPIPE_STEREO_SGIX 0x00000003
+#define GLX_HYPERPIPE_PIXEL_AVERAGE_SGIX 0x00000004
+#define GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX 80
+#define GLX_BAD_HYPERPIPE_CONFIG_SGIX 91
+#define GLX_BAD_HYPERPIPE_SGIX 92
+#define GLX_HYPERPIPE_ID_SGIX 0x8030
+
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int networkId;
+} GLXHyperpipeNetworkSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int XOrigin;
+ int YOrigin;
+ int maxHeight;
+ int maxWidth;
+} GLXPipeRectLimits;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int channel;
+ unsigned int participationType;
+ int timeSlice;
+} GLXHyperpipeConfigSGIX;
+typedef struct {
+ char pipeName[GLX_HYPERPIPE_PIPE_NAME_LENGTH_SGIX];
+ int srcXOrigin;
+ int srcYOrigin;
+ int srcWidth;
+ int srcHeight;
+ int destXOrigin;
+ int destYOrigin;
+ int destWidth;
+ int destHeight;
+} GLXPipeRect;
+
+typedef int ( * PFNGLXBINDHYPERPIPESGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId);
+typedef int ( * PFNGLXHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList);
+typedef int ( * PFNGLXHYPERPIPECONFIGSGIXPROC) (Display *dpy, int networkId, int npipes, GLXHyperpipeConfigSGIX *cfg, int *hpId);
+typedef int ( * PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *returnAttribList);
+typedef int ( * PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC) (Display *dpy, int timeSlice, int attrib, int size, void *attribList, void *returnAttribList);
+typedef GLXHyperpipeConfigSGIX * ( * PFNGLXQUERYHYPERPIPECONFIGSGIXPROC) (Display *dpy, int hpId, int *npipes);
+typedef GLXHyperpipeNetworkSGIX * ( * PFNGLXQUERYHYPERPIPENETWORKSGIXPROC) (Display *dpy, int *npipes);
+
+#define glXBindHyperpipeSGIX GLXEW_GET_FUN(__glewXBindHyperpipeSGIX)
+#define glXDestroyHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXDestroyHyperpipeConfigSGIX)
+#define glXHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXHyperpipeAttribSGIX)
+#define glXHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXHyperpipeConfigSGIX)
+#define glXQueryHyperpipeAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeAttribSGIX)
+#define glXQueryHyperpipeBestAttribSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeBestAttribSGIX)
+#define glXQueryHyperpipeConfigSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeConfigSGIX)
+#define glXQueryHyperpipeNetworkSGIX GLXEW_GET_FUN(__glewXQueryHyperpipeNetworkSGIX)
+
+#define GLXEW_SGIX_hyperpipe GLXEW_GET_VAR(__GLXEW_SGIX_hyperpipe)
+
+#endif /* !GLX_SGIX_hyperpipe */
+
+/* ---------------------------- GLX_SGIX_pbuffer --------------------------- */
+
+#if !defined(GLX_SGIX_pbuffer)
+#define GLX_SGIX_pbuffer 1
+
+#define GLX_FRONT_LEFT_BUFFER_BIT_SGIX 0x00000001
+#define GLX_FRONT_RIGHT_BUFFER_BIT_SGIX 0x00000002
+#define GLX_PBUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_LEFT_BUFFER_BIT_SGIX 0x00000004
+#define GLX_BACK_RIGHT_BUFFER_BIT_SGIX 0x00000008
+#define GLX_AUX_BUFFERS_BIT_SGIX 0x00000010
+#define GLX_DEPTH_BUFFER_BIT_SGIX 0x00000020
+#define GLX_STENCIL_BUFFER_BIT_SGIX 0x00000040
+#define GLX_ACCUM_BUFFER_BIT_SGIX 0x00000080
+#define GLX_SAMPLE_BUFFERS_BIT_SGIX 0x00000100
+#define GLX_MAX_PBUFFER_WIDTH_SGIX 0x8016
+#define GLX_MAX_PBUFFER_HEIGHT_SGIX 0x8017
+#define GLX_MAX_PBUFFER_PIXELS_SGIX 0x8018
+#define GLX_OPTIMAL_PBUFFER_WIDTH_SGIX 0x8019
+#define GLX_OPTIMAL_PBUFFER_HEIGHT_SGIX 0x801A
+#define GLX_PRESERVED_CONTENTS_SGIX 0x801B
+#define GLX_LARGEST_PBUFFER_SGIX 0x801C
+#define GLX_WIDTH_SGIX 0x801D
+#define GLX_HEIGHT_SGIX 0x801E
+#define GLX_EVENT_MASK_SGIX 0x801F
+#define GLX_DAMAGED_SGIX 0x8020
+#define GLX_SAVED_SGIX 0x8021
+#define GLX_WINDOW_SGIX 0x8022
+#define GLX_PBUFFER_SGIX 0x8023
+#define GLX_BUFFER_CLOBBER_MASK_SGIX 0x08000000
+
+typedef XID GLXPbufferSGIX;
+typedef struct { int type; unsigned long serial; Bool send_event; Display *display; GLXDrawable drawable; int event_type; int draw_type; unsigned int mask; int x, y; int width, height; int count; } GLXBufferClobberEventSGIX;
+
+typedef GLXPbuffer ( * PFNGLXCREATEGLXPBUFFERSGIXPROC) (Display* dpy, GLXFBConfig config, unsigned int width, unsigned int height, int *attrib_list);
+typedef void ( * PFNGLXDESTROYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf);
+typedef void ( * PFNGLXGETSELECTEDEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long *mask);
+typedef void ( * PFNGLXQUERYGLXPBUFFERSGIXPROC) (Display* dpy, GLXPbuffer pbuf, int attribute, unsigned int *value);
+typedef void ( * PFNGLXSELECTEVENTSGIXPROC) (Display* dpy, GLXDrawable drawable, unsigned long mask);
+
+#define glXCreateGLXPbufferSGIX GLXEW_GET_FUN(__glewXCreateGLXPbufferSGIX)
+#define glXDestroyGLXPbufferSGIX GLXEW_GET_FUN(__glewXDestroyGLXPbufferSGIX)
+#define glXGetSelectedEventSGIX GLXEW_GET_FUN(__glewXGetSelectedEventSGIX)
+#define glXQueryGLXPbufferSGIX GLXEW_GET_FUN(__glewXQueryGLXPbufferSGIX)
+#define glXSelectEventSGIX GLXEW_GET_FUN(__glewXSelectEventSGIX)
+
+#define GLXEW_SGIX_pbuffer GLXEW_GET_VAR(__GLXEW_SGIX_pbuffer)
+
+#endif /* !GLX_SGIX_pbuffer */
+
+/* ------------------------- GLX_SGIX_swap_barrier ------------------------- */
+
+#if !defined(GLX_SGIX_swap_barrier)
+#define GLX_SGIX_swap_barrier 1
+
+typedef void ( * PFNGLXBINDSWAPBARRIERSGIXPROC) (Display *dpy, GLXDrawable drawable, int barrier);
+typedef Bool ( * PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC) (Display *dpy, int screen, int *max);
+
+#define glXBindSwapBarrierSGIX GLXEW_GET_FUN(__glewXBindSwapBarrierSGIX)
+#define glXQueryMaxSwapBarriersSGIX GLXEW_GET_FUN(__glewXQueryMaxSwapBarriersSGIX)
+
+#define GLXEW_SGIX_swap_barrier GLXEW_GET_VAR(__GLXEW_SGIX_swap_barrier)
+
+#endif /* !GLX_SGIX_swap_barrier */
+
+/* -------------------------- GLX_SGIX_swap_group -------------------------- */
+
+#if !defined(GLX_SGIX_swap_group)
+#define GLX_SGIX_swap_group 1
+
+typedef void ( * PFNGLXJOINSWAPGROUPSGIXPROC) (Display *dpy, GLXDrawable drawable, GLXDrawable member);
+
+#define glXJoinSwapGroupSGIX GLXEW_GET_FUN(__glewXJoinSwapGroupSGIX)
+
+#define GLXEW_SGIX_swap_group GLXEW_GET_VAR(__GLXEW_SGIX_swap_group)
+
+#endif /* !GLX_SGIX_swap_group */
+
+/* ------------------------- GLX_SGIX_video_resize ------------------------- */
+
+#if !defined(GLX_SGIX_video_resize)
+#define GLX_SGIX_video_resize 1
+
+#define GLX_SYNC_FRAME_SGIX 0x00000000
+#define GLX_SYNC_SWAP_SGIX 0x00000001
+
+typedef int ( * PFNGLXBINDCHANNELTOWINDOWSGIXPROC) (Display* display, int screen, int channel, Window window);
+typedef int ( * PFNGLXCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int x, int y, int w, int h);
+typedef int ( * PFNGLXCHANNELRECTSYNCSGIXPROC) (Display* display, int screen, int channel, GLenum synctype);
+typedef int ( * PFNGLXQUERYCHANNELDELTASSGIXPROC) (Display* display, int screen, int channel, int *x, int *y, int *w, int *h);
+typedef int ( * PFNGLXQUERYCHANNELRECTSGIXPROC) (Display* display, int screen, int channel, int *dx, int *dy, int *dw, int *dh);
+
+#define glXBindChannelToWindowSGIX GLXEW_GET_FUN(__glewXBindChannelToWindowSGIX)
+#define glXChannelRectSGIX GLXEW_GET_FUN(__glewXChannelRectSGIX)
+#define glXChannelRectSyncSGIX GLXEW_GET_FUN(__glewXChannelRectSyncSGIX)
+#define glXQueryChannelDeltasSGIX GLXEW_GET_FUN(__glewXQueryChannelDeltasSGIX)
+#define glXQueryChannelRectSGIX GLXEW_GET_FUN(__glewXQueryChannelRectSGIX)
+
+#define GLXEW_SGIX_video_resize GLXEW_GET_VAR(__GLXEW_SGIX_video_resize)
+
+#endif /* !GLX_SGIX_video_resize */
+
+/* ---------------------- GLX_SGIX_visual_select_group --------------------- */
+
+#if !defined(GLX_SGIX_visual_select_group)
+#define GLX_SGIX_visual_select_group 1
+
+#define GLX_VISUAL_SELECT_GROUP_SGIX 0x8028
+
+#define GLXEW_SGIX_visual_select_group GLXEW_GET_VAR(__GLXEW_SGIX_visual_select_group)
+
+#endif /* !GLX_SGIX_visual_select_group */
+
+/* ---------------------------- GLX_SGI_cushion ---------------------------- */
+
+#if !defined(GLX_SGI_cushion)
+#define GLX_SGI_cushion 1
+
+typedef void ( * PFNGLXCUSHIONSGIPROC) (Display* dpy, Window window, float cushion);
+
+#define glXCushionSGI GLXEW_GET_FUN(__glewXCushionSGI)
+
+#define GLXEW_SGI_cushion GLXEW_GET_VAR(__GLXEW_SGI_cushion)
+
+#endif /* !GLX_SGI_cushion */
+
+/* ----------------------- GLX_SGI_make_current_read ----------------------- */
+
+#if !defined(GLX_SGI_make_current_read)
+#define GLX_SGI_make_current_read 1
+
+typedef GLXDrawable ( * PFNGLXGETCURRENTREADDRAWABLESGIPROC) (void);
+typedef Bool ( * PFNGLXMAKECURRENTREADSGIPROC) (Display* dpy, GLXDrawable draw, GLXDrawable read, GLXContext ctx);
+
+#define glXGetCurrentReadDrawableSGI GLXEW_GET_FUN(__glewXGetCurrentReadDrawableSGI)
+#define glXMakeCurrentReadSGI GLXEW_GET_FUN(__glewXMakeCurrentReadSGI)
+
+#define GLXEW_SGI_make_current_read GLXEW_GET_VAR(__GLXEW_SGI_make_current_read)
+
+#endif /* !GLX_SGI_make_current_read */
+
+/* -------------------------- GLX_SGI_swap_control ------------------------- */
+
+#if !defined(GLX_SGI_swap_control)
+#define GLX_SGI_swap_control 1
+
+typedef int ( * PFNGLXSWAPINTERVALSGIPROC) (int interval);
+
+#define glXSwapIntervalSGI GLXEW_GET_FUN(__glewXSwapIntervalSGI)
+
+#define GLXEW_SGI_swap_control GLXEW_GET_VAR(__GLXEW_SGI_swap_control)
+
+#endif /* !GLX_SGI_swap_control */
+
+/* --------------------------- GLX_SGI_video_sync -------------------------- */
+
+#if !defined(GLX_SGI_video_sync)
+#define GLX_SGI_video_sync 1
+
+typedef int ( * PFNGLXGETVIDEOSYNCSGIPROC) (unsigned int* count);
+typedef int ( * PFNGLXWAITVIDEOSYNCSGIPROC) (int divisor, int remainder, unsigned int* count);
+
+#define glXGetVideoSyncSGI GLXEW_GET_FUN(__glewXGetVideoSyncSGI)
+#define glXWaitVideoSyncSGI GLXEW_GET_FUN(__glewXWaitVideoSyncSGI)
+
+#define GLXEW_SGI_video_sync GLXEW_GET_VAR(__GLXEW_SGI_video_sync)
+
+#endif /* !GLX_SGI_video_sync */
+
+/* --------------------- GLX_SUN_get_transparent_index --------------------- */
+
+#if !defined(GLX_SUN_get_transparent_index)
+#define GLX_SUN_get_transparent_index 1
+
+typedef Status ( * PFNGLXGETTRANSPARENTINDEXSUNPROC) (Display* dpy, Window overlay, Window underlay, unsigned long *pTransparentIndex);
+
+#define glXGetTransparentIndexSUN GLXEW_GET_FUN(__glewXGetTransparentIndexSUN)
+
+#define GLXEW_SUN_get_transparent_index GLXEW_GET_VAR(__GLXEW_SUN_get_transparent_index)
+
+#endif /* !GLX_SUN_get_transparent_index */
+
+/* -------------------------- GLX_SUN_video_resize ------------------------- */
+
+#if !defined(GLX_SUN_video_resize)
+#define GLX_SUN_video_resize 1
+
+#define GLX_VIDEO_RESIZE_SUN 0x8171
+#define GL_VIDEO_RESIZE_COMPENSATION_SUN 0x85CD
+
+typedef int ( * PFNGLXGETVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float* factor);
+typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window, float factor);
+
+#define glXGetVideoResizeSUN GLXEW_GET_FUN(__glewXGetVideoResizeSUN)
+#define glXVideoResizeSUN GLXEW_GET_FUN(__glewXVideoResizeSUN)
+
+#define GLXEW_SUN_video_resize GLXEW_GET_VAR(__GLXEW_SUN_video_resize)
+
+#endif /* !GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define GLXEW_EXPORT
+#else
+#define GLXEW_EXPORT extern
+#endif /* GLEW_MX */
+
+extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
+
+extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
+extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
+
+extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
+
+extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
+extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+
+extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+
+extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+
+extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+
+extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+
+extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+
+extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+
+extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+
+extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+
+extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+
+extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+
+#if defined(GLEW_MX)
+struct GLXEWContextStruct
+{
+#endif /* GLEW_MX */
+
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
+GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_buffer_age;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
+GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture;
+GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+
+#ifdef GLEW_MX
+}; /* GLXEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------ */
+
+#ifdef GLEW_MX
+
+typedef struct GLXEWContextStruct GLXEWContext;
+extern GLenum glxewContextInit (GLXEWContext* ctx);
+extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name);
+
+#define glxewInit() glxewContextInit(glxewGetContext())
+#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&(glxewGetContext()->x))
+#define GLXEW_GET_FUN(x) x
+
+#else /* GLEW_MX */
+
+#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define GLXEW_GET_FUN(x) x
+
+extern GLboolean glxewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+extern GLboolean glxewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* __glxew_h__ */
diff --git a/extern/glew-es/include/GL/wglew.h b/extern/glew-es/include/GL/wglew.h
new file mode 100644
index 00000000000..311d7565144
--- /dev/null
+++ b/extern/glew-es/include/GL/wglew.h
@@ -0,0 +1,1424 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+/*
+** Copyright (c) 2007 The Khronos Group Inc.
+**
+** Permission is hereby granted, free of charge, to any person obtaining a
+** copy of this software and/or associated documentation files (the
+** "Materials"), to deal in the Materials without restriction, including
+** without limitation the rights to use, copy, modify, merge, publish,
+** distribute, sublicense, and/or sell copies of the Materials, and to
+** permit persons to whom the Materials are furnished to do so, subject to
+** the following conditions:
+**
+** The above copyright notice and this permission notice shall be included
+** in all copies or substantial portions of the Materials.
+**
+** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
+** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
+** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
+** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
+** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
+*/
+
+#ifndef __wglew_h__
+#define __wglew_h__
+#define __WGLEW_H__
+
+#ifdef __wglext_h_
+#error wglext.h included before wglew.h
+#endif
+
+#define __wglext_h_
+
+#if !defined(WINAPI)
+# ifndef WIN32_LEAN_AND_MEAN
+# define WIN32_LEAN_AND_MEAN 1
+# endif
+#include <windows.h>
+# undef WIN32_LEAN_AND_MEAN
+#endif
+
+/*
+ * GLEW_STATIC needs to be set when using the static version.
+ * GLEW_BUILD is set when building the DLL version.
+ */
+#ifdef GLEW_STATIC
+# define GLEWAPI extern
+#else
+# ifdef GLEW_BUILD
+# define GLEWAPI extern __declspec(dllexport)
+# else
+# define GLEWAPI extern __declspec(dllimport)
+# endif
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* -------------------------- WGL_3DFX_multisample ------------------------- */
+
+#if !defined(WGL_3DFX_multisample)
+#define WGL_3DFX_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_3DFX 0x2060
+#define WGL_SAMPLES_3DFX 0x2061
+
+#define WGLEW_3DFX_multisample WGLEW_GET_VAR(__WGLEW_3DFX_multisample)
+
+#endif /* !WGL_3DFX_multisample */
+
+/* ------------------------- WGL_3DL_stereo_control ------------------------ */
+
+#if !defined(WGL_3DL_stereo_control)
+#define WGL_3DL_stereo_control 1
+
+#define WGL_STEREO_EMITTER_ENABLE_3DL 0x2055
+#define WGL_STEREO_EMITTER_DISABLE_3DL 0x2056
+#define WGL_STEREO_POLARITY_NORMAL_3DL 0x2057
+#define WGL_STEREO_POLARITY_INVERT_3DL 0x2058
+
+typedef BOOL (WINAPI * PFNWGLSETSTEREOEMITTERSTATE3DLPROC) (HDC hDC, UINT uState);
+
+#define wglSetStereoEmitterState3DL WGLEW_GET_FUN(__wglewSetStereoEmitterState3DL)
+
+#define WGLEW_3DL_stereo_control WGLEW_GET_VAR(__WGLEW_3DL_stereo_control)
+
+#endif /* !WGL_3DL_stereo_control */
+
+/* ------------------------ WGL_AMD_gpu_association ------------------------ */
+
+#if !defined(WGL_AMD_gpu_association)
+#define WGL_AMD_gpu_association 1
+
+#define WGL_GPU_VENDOR_AMD 0x1F00
+#define WGL_GPU_RENDERER_STRING_AMD 0x1F01
+#define WGL_GPU_OPENGL_VERSION_STRING_AMD 0x1F02
+#define WGL_GPU_FASTEST_TARGET_GPUS_AMD 0x21A2
+#define WGL_GPU_RAM_AMD 0x21A3
+#define WGL_GPU_CLOCK_AMD 0x21A4
+#define WGL_GPU_NUM_PIPES_AMD 0x21A5
+#define WGL_GPU_NUM_SIMD_AMD 0x21A6
+#define WGL_GPU_NUM_RB_AMD 0x21A7
+#define WGL_GPU_NUM_SPI_AMD 0x21A8
+
+typedef VOID (WINAPI * PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC) (HGLRC dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC) (UINT id);
+typedef HGLRC (WINAPI * PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (UINT id, HGLRC hShareContext, const int* attribList);
+typedef BOOL (WINAPI * PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC) (HGLRC hglrc);
+typedef UINT (WINAPI * PFNWGLGETCONTEXTGPUIDAMDPROC) (HGLRC hglrc);
+typedef HGLRC (WINAPI * PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef UINT (WINAPI * PFNWGLGETGPUIDSAMDPROC) (UINT maxCount, UINT* ids);
+typedef INT (WINAPI * PFNWGLGETGPUINFOAMDPROC) (UINT id, INT property, GLenum dataType, UINT size, void* data);
+typedef BOOL (WINAPI * PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (HGLRC hglrc);
+
+#define wglBlitContextFramebufferAMD WGLEW_GET_FUN(__wglewBlitContextFramebufferAMD)
+#define wglCreateAssociatedContextAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAMD)
+#define wglCreateAssociatedContextAttribsAMD WGLEW_GET_FUN(__wglewCreateAssociatedContextAttribsAMD)
+#define wglDeleteAssociatedContextAMD WGLEW_GET_FUN(__wglewDeleteAssociatedContextAMD)
+#define wglGetContextGPUIDAMD WGLEW_GET_FUN(__wglewGetContextGPUIDAMD)
+#define wglGetCurrentAssociatedContextAMD WGLEW_GET_FUN(__wglewGetCurrentAssociatedContextAMD)
+#define wglGetGPUIDsAMD WGLEW_GET_FUN(__wglewGetGPUIDsAMD)
+#define wglGetGPUInfoAMD WGLEW_GET_FUN(__wglewGetGPUInfoAMD)
+#define wglMakeAssociatedContextCurrentAMD WGLEW_GET_FUN(__wglewMakeAssociatedContextCurrentAMD)
+
+#define WGLEW_AMD_gpu_association WGLEW_GET_VAR(__WGLEW_AMD_gpu_association)
+
+#endif /* !WGL_AMD_gpu_association */
+
+/* ------------------------- WGL_ARB_buffer_region ------------------------- */
+
+#if !defined(WGL_ARB_buffer_region)
+#define WGL_ARB_buffer_region 1
+
+#define WGL_FRONT_COLOR_BUFFER_BIT_ARB 0x00000001
+#define WGL_BACK_COLOR_BUFFER_BIT_ARB 0x00000002
+#define WGL_DEPTH_BUFFER_BIT_ARB 0x00000004
+#define WGL_STENCIL_BUFFER_BIT_ARB 0x00000008
+
+typedef HANDLE (WINAPI * PFNWGLCREATEBUFFERREGIONARBPROC) (HDC hDC, int iLayerPlane, UINT uType);
+typedef VOID (WINAPI * PFNWGLDELETEBUFFERREGIONARBPROC) (HANDLE hRegion);
+typedef BOOL (WINAPI * PFNWGLRESTOREBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height, int xSrc, int ySrc);
+typedef BOOL (WINAPI * PFNWGLSAVEBUFFERREGIONARBPROC) (HANDLE hRegion, int x, int y, int width, int height);
+
+#define wglCreateBufferRegionARB WGLEW_GET_FUN(__wglewCreateBufferRegionARB)
+#define wglDeleteBufferRegionARB WGLEW_GET_FUN(__wglewDeleteBufferRegionARB)
+#define wglRestoreBufferRegionARB WGLEW_GET_FUN(__wglewRestoreBufferRegionARB)
+#define wglSaveBufferRegionARB WGLEW_GET_FUN(__wglewSaveBufferRegionARB)
+
+#define WGLEW_ARB_buffer_region WGLEW_GET_VAR(__WGLEW_ARB_buffer_region)
+
+#endif /* !WGL_ARB_buffer_region */
+
+/* ------------------------- WGL_ARB_create_context ------------------------ */
+
+#if !defined(WGL_ARB_create_context)
+#define WGL_ARB_create_context 1
+
+#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
+#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
+#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
+#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
+#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
+#define WGL_CONTEXT_FLAGS_ARB 0x2094
+#define ERROR_INVALID_VERSION_ARB 0x2095
+#define ERROR_INVALID_PROFILE_ARB 0x2096
+
+typedef HGLRC (WINAPI * PFNWGLCREATECONTEXTATTRIBSARBPROC) (HDC hDC, HGLRC hShareContext, const int* attribList);
+
+#define wglCreateContextAttribsARB WGLEW_GET_FUN(__wglewCreateContextAttribsARB)
+
+#define WGLEW_ARB_create_context WGLEW_GET_VAR(__WGLEW_ARB_create_context)
+
+#endif /* !WGL_ARB_create_context */
+
+/* --------------------- WGL_ARB_create_context_profile -------------------- */
+
+#if !defined(WGL_ARB_create_context_profile)
+#define WGL_ARB_create_context_profile 1
+
+#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
+#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
+#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
+
+#define WGLEW_ARB_create_context_profile WGLEW_GET_VAR(__WGLEW_ARB_create_context_profile)
+
+#endif /* !WGL_ARB_create_context_profile */
+
+/* ------------------- WGL_ARB_create_context_robustness ------------------- */
+
+#if !defined(WGL_ARB_create_context_robustness)
+#define WGL_ARB_create_context_robustness 1
+
+#define WGL_CONTEXT_ROBUST_ACCESS_BIT_ARB 0x00000004
+#define WGL_LOSE_CONTEXT_ON_RESET_ARB 0x8252
+#define WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB 0x8256
+#define WGL_NO_RESET_NOTIFICATION_ARB 0x8261
+
+#define WGLEW_ARB_create_context_robustness WGLEW_GET_VAR(__WGLEW_ARB_create_context_robustness)
+
+#endif /* !WGL_ARB_create_context_robustness */
+
+/* ----------------------- WGL_ARB_extensions_string ----------------------- */
+
+#if !defined(WGL_ARB_extensions_string)
+#define WGL_ARB_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGARBPROC) (HDC hdc);
+
+#define wglGetExtensionsStringARB WGLEW_GET_FUN(__wglewGetExtensionsStringARB)
+
+#define WGLEW_ARB_extensions_string WGLEW_GET_VAR(__WGLEW_ARB_extensions_string)
+
+#endif /* !WGL_ARB_extensions_string */
+
+/* ------------------------ WGL_ARB_framebuffer_sRGB ----------------------- */
+
+#if !defined(WGL_ARB_framebuffer_sRGB)
+#define WGL_ARB_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB 0x20A9
+
+#define WGLEW_ARB_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_ARB_framebuffer_sRGB)
+
+#endif /* !WGL_ARB_framebuffer_sRGB */
+
+/* ----------------------- WGL_ARB_make_current_read ----------------------- */
+
+#if !defined(WGL_ARB_make_current_read)
+#define WGL_ARB_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_ARB 0x2043
+#define ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB 0x2054
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCARBPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTARBPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCARB WGLEW_GET_FUN(__wglewGetCurrentReadDCARB)
+#define wglMakeContextCurrentARB WGLEW_GET_FUN(__wglewMakeContextCurrentARB)
+
+#define WGLEW_ARB_make_current_read WGLEW_GET_VAR(__WGLEW_ARB_make_current_read)
+
+#endif /* !WGL_ARB_make_current_read */
+
+/* -------------------------- WGL_ARB_multisample -------------------------- */
+
+#if !defined(WGL_ARB_multisample)
+#define WGL_ARB_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_ARB 0x2041
+#define WGL_SAMPLES_ARB 0x2042
+
+#define WGLEW_ARB_multisample WGLEW_GET_VAR(__WGLEW_ARB_multisample)
+
+#endif /* !WGL_ARB_multisample */
+
+/* ---------------------------- WGL_ARB_pbuffer ---------------------------- */
+
+#if !defined(WGL_ARB_pbuffer)
+#define WGL_ARB_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_ARB 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_ARB 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_ARB 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_ARB 0x2030
+#define WGL_PBUFFER_LARGEST_ARB 0x2033
+#define WGL_PBUFFER_WIDTH_ARB 0x2034
+#define WGL_PBUFFER_HEIGHT_ARB 0x2035
+#define WGL_PBUFFER_LOST_ARB 0x2036
+
+DECLARE_HANDLE(HPBUFFERARB);
+
+typedef HPBUFFERARB (WINAPI * PFNWGLCREATEPBUFFERARBPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFERARBPROC) (HPBUFFERARB hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFERARBPROC) (HPBUFFERARB hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCARBPROC) (HPBUFFERARB hPbuffer, HDC hDC);
+
+#define wglCreatePbufferARB WGLEW_GET_FUN(__wglewCreatePbufferARB)
+#define wglDestroyPbufferARB WGLEW_GET_FUN(__wglewDestroyPbufferARB)
+#define wglGetPbufferDCARB WGLEW_GET_FUN(__wglewGetPbufferDCARB)
+#define wglQueryPbufferARB WGLEW_GET_FUN(__wglewQueryPbufferARB)
+#define wglReleasePbufferDCARB WGLEW_GET_FUN(__wglewReleasePbufferDCARB)
+
+#define WGLEW_ARB_pbuffer WGLEW_GET_VAR(__WGLEW_ARB_pbuffer)
+
+#endif /* !WGL_ARB_pbuffer */
+
+/* -------------------------- WGL_ARB_pixel_format ------------------------- */
+
+#if !defined(WGL_ARB_pixel_format)
+#define WGL_ARB_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_ARB 0x2000
+#define WGL_DRAW_TO_WINDOW_ARB 0x2001
+#define WGL_DRAW_TO_BITMAP_ARB 0x2002
+#define WGL_ACCELERATION_ARB 0x2003
+#define WGL_NEED_PALETTE_ARB 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_ARB 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_ARB 0x2006
+#define WGL_SWAP_METHOD_ARB 0x2007
+#define WGL_NUMBER_OVERLAYS_ARB 0x2008
+#define WGL_NUMBER_UNDERLAYS_ARB 0x2009
+#define WGL_TRANSPARENT_ARB 0x200A
+#define WGL_SHARE_DEPTH_ARB 0x200C
+#define WGL_SHARE_STENCIL_ARB 0x200D
+#define WGL_SHARE_ACCUM_ARB 0x200E
+#define WGL_SUPPORT_GDI_ARB 0x200F
+#define WGL_SUPPORT_OPENGL_ARB 0x2010
+#define WGL_DOUBLE_BUFFER_ARB 0x2011
+#define WGL_STEREO_ARB 0x2012
+#define WGL_PIXEL_TYPE_ARB 0x2013
+#define WGL_COLOR_BITS_ARB 0x2014
+#define WGL_RED_BITS_ARB 0x2015
+#define WGL_RED_SHIFT_ARB 0x2016
+#define WGL_GREEN_BITS_ARB 0x2017
+#define WGL_GREEN_SHIFT_ARB 0x2018
+#define WGL_BLUE_BITS_ARB 0x2019
+#define WGL_BLUE_SHIFT_ARB 0x201A
+#define WGL_ALPHA_BITS_ARB 0x201B
+#define WGL_ALPHA_SHIFT_ARB 0x201C
+#define WGL_ACCUM_BITS_ARB 0x201D
+#define WGL_ACCUM_RED_BITS_ARB 0x201E
+#define WGL_ACCUM_GREEN_BITS_ARB 0x201F
+#define WGL_ACCUM_BLUE_BITS_ARB 0x2020
+#define WGL_ACCUM_ALPHA_BITS_ARB 0x2021
+#define WGL_DEPTH_BITS_ARB 0x2022
+#define WGL_STENCIL_BITS_ARB 0x2023
+#define WGL_AUX_BUFFERS_ARB 0x2024
+#define WGL_NO_ACCELERATION_ARB 0x2025
+#define WGL_GENERIC_ACCELERATION_ARB 0x2026
+#define WGL_FULL_ACCELERATION_ARB 0x2027
+#define WGL_SWAP_EXCHANGE_ARB 0x2028
+#define WGL_SWAP_COPY_ARB 0x2029
+#define WGL_SWAP_UNDEFINED_ARB 0x202A
+#define WGL_TYPE_RGBA_ARB 0x202B
+#define WGL_TYPE_COLORINDEX_ARB 0x202C
+#define WGL_TRANSPARENT_RED_VALUE_ARB 0x2037
+#define WGL_TRANSPARENT_GREEN_VALUE_ARB 0x2038
+#define WGL_TRANSPARENT_BLUE_VALUE_ARB 0x2039
+#define WGL_TRANSPARENT_ALPHA_VALUE_ARB 0x203A
+#define WGL_TRANSPARENT_INDEX_VALUE_ARB 0x203B
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATARBPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVARBPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, const int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatARB WGLEW_GET_FUN(__wglewChoosePixelFormatARB)
+#define wglGetPixelFormatAttribfvARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvARB)
+#define wglGetPixelFormatAttribivARB WGLEW_GET_FUN(__wglewGetPixelFormatAttribivARB)
+
+#define WGLEW_ARB_pixel_format WGLEW_GET_VAR(__WGLEW_ARB_pixel_format)
+
+#endif /* !WGL_ARB_pixel_format */
+
+/* ----------------------- WGL_ARB_pixel_format_float ---------------------- */
+
+#if !defined(WGL_ARB_pixel_format_float)
+#define WGL_ARB_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ARB 0x21A0
+
+#define WGLEW_ARB_pixel_format_float WGLEW_GET_VAR(__WGLEW_ARB_pixel_format_float)
+
+#endif /* !WGL_ARB_pixel_format_float */
+
+/* ------------------------- WGL_ARB_render_texture ------------------------ */
+
+#if !defined(WGL_ARB_render_texture)
+#define WGL_ARB_render_texture 1
+
+#define WGL_BIND_TO_TEXTURE_RGB_ARB 0x2070
+#define WGL_BIND_TO_TEXTURE_RGBA_ARB 0x2071
+#define WGL_TEXTURE_FORMAT_ARB 0x2072
+#define WGL_TEXTURE_TARGET_ARB 0x2073
+#define WGL_MIPMAP_TEXTURE_ARB 0x2074
+#define WGL_TEXTURE_RGB_ARB 0x2075
+#define WGL_TEXTURE_RGBA_ARB 0x2076
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_TEXTURE_CUBE_MAP_ARB 0x2078
+#define WGL_TEXTURE_1D_ARB 0x2079
+#define WGL_TEXTURE_2D_ARB 0x207A
+#define WGL_MIPMAP_LEVEL_ARB 0x207B
+#define WGL_CUBE_MAP_FACE_ARB 0x207C
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB 0x207D
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB 0x207E
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB 0x207F
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB 0x2080
+#define WGL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB 0x2081
+#define WGL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB 0x2082
+#define WGL_FRONT_LEFT_ARB 0x2083
+#define WGL_FRONT_RIGHT_ARB 0x2084
+#define WGL_BACK_LEFT_ARB 0x2085
+#define WGL_BACK_RIGHT_ARB 0x2086
+#define WGL_AUX0_ARB 0x2087
+#define WGL_AUX1_ARB 0x2088
+#define WGL_AUX2_ARB 0x2089
+#define WGL_AUX3_ARB 0x208A
+#define WGL_AUX4_ARB 0x208B
+#define WGL_AUX5_ARB 0x208C
+#define WGL_AUX6_ARB 0x208D
+#define WGL_AUX7_ARB 0x208E
+#define WGL_AUX8_ARB 0x208F
+#define WGL_AUX9_ARB 0x2090
+
+typedef BOOL (WINAPI * PFNWGLBINDTEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLRELEASETEXIMAGEARBPROC) (HPBUFFERARB hPbuffer, int iBuffer);
+typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, const int* piAttribList);
+
+#define wglBindTexImageARB WGLEW_GET_FUN(__wglewBindTexImageARB)
+#define wglReleaseTexImageARB WGLEW_GET_FUN(__wglewReleaseTexImageARB)
+#define wglSetPbufferAttribARB WGLEW_GET_FUN(__wglewSetPbufferAttribARB)
+
+#define WGLEW_ARB_render_texture WGLEW_GET_VAR(__WGLEW_ARB_render_texture)
+
+#endif /* !WGL_ARB_render_texture */
+
+/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
+
+#if !defined(WGL_ARB_robustness_application_isolation)
+#define WGL_ARB_robustness_application_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
+
+#endif /* !WGL_ARB_robustness_application_isolation */
+
+/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
+
+#if !defined(WGL_ARB_robustness_share_group_isolation)
+#define WGL_ARB_robustness_share_group_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
+
+#endif /* !WGL_ARB_robustness_share_group_isolation */
+
+/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
+
+#if !defined(WGL_ATI_pixel_format_float)
+#define WGL_ATI_pixel_format_float 1
+
+#define WGL_TYPE_RGBA_FLOAT_ATI 0x21A0
+#define GL_RGBA_FLOAT_MODE_ATI 0x8820
+#define GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI 0x8835
+
+#define WGLEW_ATI_pixel_format_float WGLEW_GET_VAR(__WGLEW_ATI_pixel_format_float)
+
+#endif /* !WGL_ATI_pixel_format_float */
+
+/* -------------------- WGL_ATI_render_texture_rectangle ------------------- */
+
+#if !defined(WGL_ATI_render_texture_rectangle)
+#define WGL_ATI_render_texture_rectangle 1
+
+#define WGL_TEXTURE_RECTANGLE_ATI 0x21A5
+
+#define WGLEW_ATI_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_ATI_render_texture_rectangle)
+
+#endif /* !WGL_ATI_render_texture_rectangle */
+
+/* ------------------- WGL_EXT_create_context_es2_profile ------------------ */
+
+#if !defined(WGL_EXT_create_context_es2_profile)
+#define WGL_EXT_create_context_es2_profile 1
+
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es2_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es2_profile)
+
+#endif /* !WGL_EXT_create_context_es2_profile */
+
+/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
+
+#if !defined(WGL_EXT_create_context_es_profile)
+#define WGL_EXT_create_context_es_profile 1
+
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+#define WGL_CONTEXT_ES2_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
+
+#endif /* !WGL_EXT_create_context_es_profile */
+
+/* -------------------------- WGL_EXT_depth_float -------------------------- */
+
+#if !defined(WGL_EXT_depth_float)
+#define WGL_EXT_depth_float 1
+
+#define WGL_DEPTH_FLOAT_EXT 0x2040
+
+#define WGLEW_EXT_depth_float WGLEW_GET_VAR(__WGLEW_EXT_depth_float)
+
+#endif /* !WGL_EXT_depth_float */
+
+/* ---------------------- WGL_EXT_display_color_table ---------------------- */
+
+#if !defined(WGL_EXT_display_color_table)
+#define WGL_EXT_display_color_table 1
+
+typedef GLboolean (WINAPI * PFNWGLBINDDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef void (WINAPI * PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC) (GLushort id);
+typedef GLboolean (WINAPI * PFNWGLLOADDISPLAYCOLORTABLEEXTPROC) (GLushort* table, GLuint length);
+
+#define wglBindDisplayColorTableEXT WGLEW_GET_FUN(__wglewBindDisplayColorTableEXT)
+#define wglCreateDisplayColorTableEXT WGLEW_GET_FUN(__wglewCreateDisplayColorTableEXT)
+#define wglDestroyDisplayColorTableEXT WGLEW_GET_FUN(__wglewDestroyDisplayColorTableEXT)
+#define wglLoadDisplayColorTableEXT WGLEW_GET_FUN(__wglewLoadDisplayColorTableEXT)
+
+#define WGLEW_EXT_display_color_table WGLEW_GET_VAR(__WGLEW_EXT_display_color_table)
+
+#endif /* !WGL_EXT_display_color_table */
+
+/* ----------------------- WGL_EXT_extensions_string ----------------------- */
+
+#if !defined(WGL_EXT_extensions_string)
+#define WGL_EXT_extensions_string 1
+
+typedef const char* (WINAPI * PFNWGLGETEXTENSIONSSTRINGEXTPROC) (void);
+
+#define wglGetExtensionsStringEXT WGLEW_GET_FUN(__wglewGetExtensionsStringEXT)
+
+#define WGLEW_EXT_extensions_string WGLEW_GET_VAR(__WGLEW_EXT_extensions_string)
+
+#endif /* !WGL_EXT_extensions_string */
+
+/* ------------------------ WGL_EXT_framebuffer_sRGB ----------------------- */
+
+#if !defined(WGL_EXT_framebuffer_sRGB)
+#define WGL_EXT_framebuffer_sRGB 1
+
+#define WGL_FRAMEBUFFER_SRGB_CAPABLE_EXT 0x20A9
+
+#define WGLEW_EXT_framebuffer_sRGB WGLEW_GET_VAR(__WGLEW_EXT_framebuffer_sRGB)
+
+#endif /* !WGL_EXT_framebuffer_sRGB */
+
+/* ----------------------- WGL_EXT_make_current_read ----------------------- */
+
+#if !defined(WGL_EXT_make_current_read)
+#define WGL_EXT_make_current_read 1
+
+#define ERROR_INVALID_PIXEL_TYPE_EXT 0x2043
+
+typedef HDC (WINAPI * PFNWGLGETCURRENTREADDCEXTPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLMAKECONTEXTCURRENTEXTPROC) (HDC hDrawDC, HDC hReadDC, HGLRC hglrc);
+
+#define wglGetCurrentReadDCEXT WGLEW_GET_FUN(__wglewGetCurrentReadDCEXT)
+#define wglMakeContextCurrentEXT WGLEW_GET_FUN(__wglewMakeContextCurrentEXT)
+
+#define WGLEW_EXT_make_current_read WGLEW_GET_VAR(__WGLEW_EXT_make_current_read)
+
+#endif /* !WGL_EXT_make_current_read */
+
+/* -------------------------- WGL_EXT_multisample -------------------------- */
+
+#if !defined(WGL_EXT_multisample)
+#define WGL_EXT_multisample 1
+
+#define WGL_SAMPLE_BUFFERS_EXT 0x2041
+#define WGL_SAMPLES_EXT 0x2042
+
+#define WGLEW_EXT_multisample WGLEW_GET_VAR(__WGLEW_EXT_multisample)
+
+#endif /* !WGL_EXT_multisample */
+
+/* ---------------------------- WGL_EXT_pbuffer ---------------------------- */
+
+#if !defined(WGL_EXT_pbuffer)
+#define WGL_EXT_pbuffer 1
+
+#define WGL_DRAW_TO_PBUFFER_EXT 0x202D
+#define WGL_MAX_PBUFFER_PIXELS_EXT 0x202E
+#define WGL_MAX_PBUFFER_WIDTH_EXT 0x202F
+#define WGL_MAX_PBUFFER_HEIGHT_EXT 0x2030
+#define WGL_OPTIMAL_PBUFFER_WIDTH_EXT 0x2031
+#define WGL_OPTIMAL_PBUFFER_HEIGHT_EXT 0x2032
+#define WGL_PBUFFER_LARGEST_EXT 0x2033
+#define WGL_PBUFFER_WIDTH_EXT 0x2034
+#define WGL_PBUFFER_HEIGHT_EXT 0x2035
+
+DECLARE_HANDLE(HPBUFFEREXT);
+
+typedef HPBUFFEREXT (WINAPI * PFNWGLCREATEPBUFFEREXTPROC) (HDC hDC, int iPixelFormat, int iWidth, int iHeight, const int* piAttribList);
+typedef BOOL (WINAPI * PFNWGLDESTROYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer);
+typedef HDC (WINAPI * PFNWGLGETPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer);
+typedef BOOL (WINAPI * PFNWGLQUERYPBUFFEREXTPROC) (HPBUFFEREXT hPbuffer, int iAttribute, int* piValue);
+typedef int (WINAPI * PFNWGLRELEASEPBUFFERDCEXTPROC) (HPBUFFEREXT hPbuffer, HDC hDC);
+
+#define wglCreatePbufferEXT WGLEW_GET_FUN(__wglewCreatePbufferEXT)
+#define wglDestroyPbufferEXT WGLEW_GET_FUN(__wglewDestroyPbufferEXT)
+#define wglGetPbufferDCEXT WGLEW_GET_FUN(__wglewGetPbufferDCEXT)
+#define wglQueryPbufferEXT WGLEW_GET_FUN(__wglewQueryPbufferEXT)
+#define wglReleasePbufferDCEXT WGLEW_GET_FUN(__wglewReleasePbufferDCEXT)
+
+#define WGLEW_EXT_pbuffer WGLEW_GET_VAR(__WGLEW_EXT_pbuffer)
+
+#endif /* !WGL_EXT_pbuffer */
+
+/* -------------------------- WGL_EXT_pixel_format ------------------------- */
+
+#if !defined(WGL_EXT_pixel_format)
+#define WGL_EXT_pixel_format 1
+
+#define WGL_NUMBER_PIXEL_FORMATS_EXT 0x2000
+#define WGL_DRAW_TO_WINDOW_EXT 0x2001
+#define WGL_DRAW_TO_BITMAP_EXT 0x2002
+#define WGL_ACCELERATION_EXT 0x2003
+#define WGL_NEED_PALETTE_EXT 0x2004
+#define WGL_NEED_SYSTEM_PALETTE_EXT 0x2005
+#define WGL_SWAP_LAYER_BUFFERS_EXT 0x2006
+#define WGL_SWAP_METHOD_EXT 0x2007
+#define WGL_NUMBER_OVERLAYS_EXT 0x2008
+#define WGL_NUMBER_UNDERLAYS_EXT 0x2009
+#define WGL_TRANSPARENT_EXT 0x200A
+#define WGL_TRANSPARENT_VALUE_EXT 0x200B
+#define WGL_SHARE_DEPTH_EXT 0x200C
+#define WGL_SHARE_STENCIL_EXT 0x200D
+#define WGL_SHARE_ACCUM_EXT 0x200E
+#define WGL_SUPPORT_GDI_EXT 0x200F
+#define WGL_SUPPORT_OPENGL_EXT 0x2010
+#define WGL_DOUBLE_BUFFER_EXT 0x2011
+#define WGL_STEREO_EXT 0x2012
+#define WGL_PIXEL_TYPE_EXT 0x2013
+#define WGL_COLOR_BITS_EXT 0x2014
+#define WGL_RED_BITS_EXT 0x2015
+#define WGL_RED_SHIFT_EXT 0x2016
+#define WGL_GREEN_BITS_EXT 0x2017
+#define WGL_GREEN_SHIFT_EXT 0x2018
+#define WGL_BLUE_BITS_EXT 0x2019
+#define WGL_BLUE_SHIFT_EXT 0x201A
+#define WGL_ALPHA_BITS_EXT 0x201B
+#define WGL_ALPHA_SHIFT_EXT 0x201C
+#define WGL_ACCUM_BITS_EXT 0x201D
+#define WGL_ACCUM_RED_BITS_EXT 0x201E
+#define WGL_ACCUM_GREEN_BITS_EXT 0x201F
+#define WGL_ACCUM_BLUE_BITS_EXT 0x2020
+#define WGL_ACCUM_ALPHA_BITS_EXT 0x2021
+#define WGL_DEPTH_BITS_EXT 0x2022
+#define WGL_STENCIL_BITS_EXT 0x2023
+#define WGL_AUX_BUFFERS_EXT 0x2024
+#define WGL_NO_ACCELERATION_EXT 0x2025
+#define WGL_GENERIC_ACCELERATION_EXT 0x2026
+#define WGL_FULL_ACCELERATION_EXT 0x2027
+#define WGL_SWAP_EXCHANGE_EXT 0x2028
+#define WGL_SWAP_COPY_EXT 0x2029
+#define WGL_SWAP_UNDEFINED_EXT 0x202A
+#define WGL_TYPE_RGBA_EXT 0x202B
+#define WGL_TYPE_COLORINDEX_EXT 0x202C
+
+typedef BOOL (WINAPI * PFNWGLCHOOSEPIXELFORMATEXTPROC) (HDC hdc, const int* piAttribIList, const FLOAT *pfAttribFList, UINT nMaxFormats, int *piFormats, UINT *nNumFormats);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBFVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, FLOAT *pfValues);
+typedef BOOL (WINAPI * PFNWGLGETPIXELFORMATATTRIBIVEXTPROC) (HDC hdc, int iPixelFormat, int iLayerPlane, UINT nAttributes, int* piAttributes, int *piValues);
+
+#define wglChoosePixelFormatEXT WGLEW_GET_FUN(__wglewChoosePixelFormatEXT)
+#define wglGetPixelFormatAttribfvEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribfvEXT)
+#define wglGetPixelFormatAttribivEXT WGLEW_GET_FUN(__wglewGetPixelFormatAttribivEXT)
+
+#define WGLEW_EXT_pixel_format WGLEW_GET_VAR(__WGLEW_EXT_pixel_format)
+
+#endif /* !WGL_EXT_pixel_format */
+
+/* ------------------- WGL_EXT_pixel_format_packed_float ------------------- */
+
+#if !defined(WGL_EXT_pixel_format_packed_float)
+#define WGL_EXT_pixel_format_packed_float 1
+
+#define WGL_TYPE_RGBA_UNSIGNED_FLOAT_EXT 0x20A8
+
+#define WGLEW_EXT_pixel_format_packed_float WGLEW_GET_VAR(__WGLEW_EXT_pixel_format_packed_float)
+
+#endif /* !WGL_EXT_pixel_format_packed_float */
+
+/* -------------------------- WGL_EXT_swap_control ------------------------- */
+
+#if !defined(WGL_EXT_swap_control)
+#define WGL_EXT_swap_control 1
+
+typedef int (WINAPI * PFNWGLGETSWAPINTERVALEXTPROC) (void);
+typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
+
+#define wglGetSwapIntervalEXT WGLEW_GET_FUN(__wglewGetSwapIntervalEXT)
+#define wglSwapIntervalEXT WGLEW_GET_FUN(__wglewSwapIntervalEXT)
+
+#define WGLEW_EXT_swap_control WGLEW_GET_VAR(__WGLEW_EXT_swap_control)
+
+#endif /* !WGL_EXT_swap_control */
+
+/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
+
+#if !defined(WGL_EXT_swap_control_tear)
+#define WGL_EXT_swap_control_tear 1
+
+#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
+
+#endif /* !WGL_EXT_swap_control_tear */
+
+/* --------------------- WGL_I3D_digital_video_control --------------------- */
+
+#if !defined(WGL_I3D_digital_video_control)
+#define WGL_I3D_digital_video_control 1
+
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_FRAMEBUFFER_I3D 0x2050
+#define WGL_DIGITAL_VIDEO_CURSOR_ALPHA_VALUE_I3D 0x2051
+#define WGL_DIGITAL_VIDEO_CURSOR_INCLUDED_I3D 0x2052
+#define WGL_DIGITAL_VIDEO_GAMMA_CORRECTED_I3D 0x2053
+
+typedef BOOL (WINAPI * PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewGetDigitalVideoParametersI3D)
+#define wglSetDigitalVideoParametersI3D WGLEW_GET_FUN(__wglewSetDigitalVideoParametersI3D)
+
+#define WGLEW_I3D_digital_video_control WGLEW_GET_VAR(__WGLEW_I3D_digital_video_control)
+
+#endif /* !WGL_I3D_digital_video_control */
+
+/* ----------------------------- WGL_I3D_gamma ----------------------------- */
+
+#if !defined(WGL_I3D_gamma)
+#define WGL_I3D_gamma 1
+
+#define WGL_GAMMA_TABLE_SIZE_I3D 0x204E
+#define WGL_GAMMA_EXCLUDE_DESKTOP_I3D 0x204F
+
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, USHORT* puRed, USHORT *puGreen, USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLGETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEI3DPROC) (HDC hDC, int iEntries, const USHORT* puRed, const USHORT *puGreen, const USHORT *puBlue);
+typedef BOOL (WINAPI * PFNWGLSETGAMMATABLEPARAMETERSI3DPROC) (HDC hDC, int iAttribute, const int* piValue);
+
+#define wglGetGammaTableI3D WGLEW_GET_FUN(__wglewGetGammaTableI3D)
+#define wglGetGammaTableParametersI3D WGLEW_GET_FUN(__wglewGetGammaTableParametersI3D)
+#define wglSetGammaTableI3D WGLEW_GET_FUN(__wglewSetGammaTableI3D)
+#define wglSetGammaTableParametersI3D WGLEW_GET_FUN(__wglewSetGammaTableParametersI3D)
+
+#define WGLEW_I3D_gamma WGLEW_GET_VAR(__WGLEW_I3D_gamma)
+
+#endif /* !WGL_I3D_gamma */
+
+/* ---------------------------- WGL_I3D_genlock ---------------------------- */
+
+#if !defined(WGL_I3D_genlock)
+#define WGL_I3D_genlock 1
+
+#define WGL_GENLOCK_SOURCE_MULTIVIEW_I3D 0x2044
+#define WGL_GENLOCK_SOURCE_EXTERNAL_SYNC_I3D 0x2045
+#define WGL_GENLOCK_SOURCE_EXTERNAL_FIELD_I3D 0x2046
+#define WGL_GENLOCK_SOURCE_EXTERNAL_TTL_I3D 0x2047
+#define WGL_GENLOCK_SOURCE_DIGITAL_SYNC_I3D 0x2048
+#define WGL_GENLOCK_SOURCE_DIGITAL_FIELD_I3D 0x2049
+#define WGL_GENLOCK_SOURCE_EDGE_FALLING_I3D 0x204A
+#define WGL_GENLOCK_SOURCE_EDGE_RISING_I3D 0x204B
+#define WGL_GENLOCK_SOURCE_EDGE_BOTH_I3D 0x204C
+
+typedef BOOL (WINAPI * PFNWGLDISABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLENABLEGENLOCKI3DPROC) (HDC hDC);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT uRate);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT uDelay);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT uEdge);
+typedef BOOL (WINAPI * PFNWGLGENLOCKSOURCEI3DPROC) (HDC hDC, UINT uSource);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSAMPLERATEI3DPROC) (HDC hDC, UINT* uRate);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEDELAYI3DPROC) (HDC hDC, UINT* uDelay);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEEDGEI3DPROC) (HDC hDC, UINT* uEdge);
+typedef BOOL (WINAPI * PFNWGLGETGENLOCKSOURCEI3DPROC) (HDC hDC, UINT* uSource);
+typedef BOOL (WINAPI * PFNWGLISENABLEDGENLOCKI3DPROC) (HDC hDC, BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC) (HDC hDC, UINT* uMaxLineDelay, UINT *uMaxPixelDelay);
+
+#define wglDisableGenlockI3D WGLEW_GET_FUN(__wglewDisableGenlockI3D)
+#define wglEnableGenlockI3D WGLEW_GET_FUN(__wglewEnableGenlockI3D)
+#define wglGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGenlockSampleRateI3D)
+#define wglGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGenlockSourceDelayI3D)
+#define wglGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGenlockSourceEdgeI3D)
+#define wglGenlockSourceI3D WGLEW_GET_FUN(__wglewGenlockSourceI3D)
+#define wglGetGenlockSampleRateI3D WGLEW_GET_FUN(__wglewGetGenlockSampleRateI3D)
+#define wglGetGenlockSourceDelayI3D WGLEW_GET_FUN(__wglewGetGenlockSourceDelayI3D)
+#define wglGetGenlockSourceEdgeI3D WGLEW_GET_FUN(__wglewGetGenlockSourceEdgeI3D)
+#define wglGetGenlockSourceI3D WGLEW_GET_FUN(__wglewGetGenlockSourceI3D)
+#define wglIsEnabledGenlockI3D WGLEW_GET_FUN(__wglewIsEnabledGenlockI3D)
+#define wglQueryGenlockMaxSourceDelayI3D WGLEW_GET_FUN(__wglewQueryGenlockMaxSourceDelayI3D)
+
+#define WGLEW_I3D_genlock WGLEW_GET_VAR(__WGLEW_I3D_genlock)
+
+#endif /* !WGL_I3D_genlock */
+
+/* -------------------------- WGL_I3D_image_buffer ------------------------- */
+
+#if !defined(WGL_I3D_image_buffer)
+#define WGL_I3D_image_buffer 1
+
+#define WGL_IMAGE_BUFFER_MIN_ACCESS_I3D 0x00000001
+#define WGL_IMAGE_BUFFER_LOCK_I3D 0x00000002
+
+typedef BOOL (WINAPI * PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, HANDLE* pEvent, LPVOID *pAddress, DWORD *pSize, UINT count);
+typedef LPVOID (WINAPI * PFNWGLCREATEIMAGEBUFFERI3DPROC) (HDC hDC, DWORD dwSize, UINT uFlags);
+typedef BOOL (WINAPI * PFNWGLDESTROYIMAGEBUFFERI3DPROC) (HDC hDC, LPVOID pAddress);
+typedef BOOL (WINAPI * PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC) (HDC hdc, LPVOID* pAddress, UINT count);
+
+#define wglAssociateImageBufferEventsI3D WGLEW_GET_FUN(__wglewAssociateImageBufferEventsI3D)
+#define wglCreateImageBufferI3D WGLEW_GET_FUN(__wglewCreateImageBufferI3D)
+#define wglDestroyImageBufferI3D WGLEW_GET_FUN(__wglewDestroyImageBufferI3D)
+#define wglReleaseImageBufferEventsI3D WGLEW_GET_FUN(__wglewReleaseImageBufferEventsI3D)
+
+#define WGLEW_I3D_image_buffer WGLEW_GET_VAR(__WGLEW_I3D_image_buffer)
+
+#endif /* !WGL_I3D_image_buffer */
+
+/* ------------------------ WGL_I3D_swap_frame_lock ------------------------ */
+
+#if !defined(WGL_I3D_swap_frame_lock)
+#define WGL_I3D_swap_frame_lock 1
+
+typedef BOOL (WINAPI * PFNWGLDISABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLENABLEFRAMELOCKI3DPROC) (VOID);
+typedef BOOL (WINAPI * PFNWGLISENABLEDFRAMELOCKI3DPROC) (BOOL* pFlag);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMELOCKMASTERI3DPROC) (BOOL* pFlag);
+
+#define wglDisableFrameLockI3D WGLEW_GET_FUN(__wglewDisableFrameLockI3D)
+#define wglEnableFrameLockI3D WGLEW_GET_FUN(__wglewEnableFrameLockI3D)
+#define wglIsEnabledFrameLockI3D WGLEW_GET_FUN(__wglewIsEnabledFrameLockI3D)
+#define wglQueryFrameLockMasterI3D WGLEW_GET_FUN(__wglewQueryFrameLockMasterI3D)
+
+#define WGLEW_I3D_swap_frame_lock WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_lock)
+
+#endif /* !WGL_I3D_swap_frame_lock */
+
+/* ------------------------ WGL_I3D_swap_frame_usage ----------------------- */
+
+#if !defined(WGL_I3D_swap_frame_usage)
+#define WGL_I3D_swap_frame_usage 1
+
+typedef BOOL (WINAPI * PFNWGLBEGINFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLENDFRAMETRACKINGI3DPROC) (void);
+typedef BOOL (WINAPI * PFNWGLGETFRAMEUSAGEI3DPROC) (float* pUsage);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMETRACKINGI3DPROC) (DWORD* pFrameCount, DWORD *pMissedFrames, float *pLastMissedUsage);
+
+#define wglBeginFrameTrackingI3D WGLEW_GET_FUN(__wglewBeginFrameTrackingI3D)
+#define wglEndFrameTrackingI3D WGLEW_GET_FUN(__wglewEndFrameTrackingI3D)
+#define wglGetFrameUsageI3D WGLEW_GET_FUN(__wglewGetFrameUsageI3D)
+#define wglQueryFrameTrackingI3D WGLEW_GET_FUN(__wglewQueryFrameTrackingI3D)
+
+#define WGLEW_I3D_swap_frame_usage WGLEW_GET_VAR(__WGLEW_I3D_swap_frame_usage)
+
+#endif /* !WGL_I3D_swap_frame_usage */
+
+/* --------------------------- WGL_NV_DX_interop --------------------------- */
+
+#if !defined(WGL_NV_DX_interop)
+#define WGL_NV_DX_interop 1
+
+#define WGL_ACCESS_READ_ONLY_NV 0x0000
+#define WGL_ACCESS_READ_WRITE_NV 0x0001
+#define WGL_ACCESS_WRITE_DISCARD_NV 0x0002
+
+typedef BOOL (WINAPI * PFNWGLDXCLOSEDEVICENVPROC) (HANDLE hDevice);
+typedef BOOL (WINAPI * PFNWGLDXLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXOBJECTACCESSNVPROC) (HANDLE hObject, GLenum access);
+typedef HANDLE (WINAPI * PFNWGLDXOPENDEVICENVPROC) (void* dxDevice);
+typedef HANDLE (WINAPI * PFNWGLDXREGISTEROBJECTNVPROC) (HANDLE hDevice, void* dxObject, GLuint name, GLenum type, GLenum access);
+typedef BOOL (WINAPI * PFNWGLDXSETRESOURCESHAREHANDLENVPROC) (void* dxObject, HANDLE shareHandle);
+typedef BOOL (WINAPI * PFNWGLDXUNLOCKOBJECTSNVPROC) (HANDLE hDevice, GLint count, HANDLE* hObjects);
+typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE hObject);
+
+#define wglDXCloseDeviceNV WGLEW_GET_FUN(__wglewDXCloseDeviceNV)
+#define wglDXLockObjectsNV WGLEW_GET_FUN(__wglewDXLockObjectsNV)
+#define wglDXObjectAccessNV WGLEW_GET_FUN(__wglewDXObjectAccessNV)
+#define wglDXOpenDeviceNV WGLEW_GET_FUN(__wglewDXOpenDeviceNV)
+#define wglDXRegisterObjectNV WGLEW_GET_FUN(__wglewDXRegisterObjectNV)
+#define wglDXSetResourceShareHandleNV WGLEW_GET_FUN(__wglewDXSetResourceShareHandleNV)
+#define wglDXUnlockObjectsNV WGLEW_GET_FUN(__wglewDXUnlockObjectsNV)
+#define wglDXUnregisterObjectNV WGLEW_GET_FUN(__wglewDXUnregisterObjectNV)
+
+#define WGLEW_NV_DX_interop WGLEW_GET_VAR(__WGLEW_NV_DX_interop)
+
+#endif /* !WGL_NV_DX_interop */
+
+/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
+
+#if !defined(WGL_NV_DX_interop2)
+#define WGL_NV_DX_interop2 1
+
+#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
+
+#endif /* !WGL_NV_DX_interop2 */
+
+/* --------------------------- WGL_NV_copy_image --------------------------- */
+
+#if !defined(WGL_NV_copy_image)
+#define WGL_NV_copy_image 1
+
+typedef BOOL (WINAPI * PFNWGLCOPYIMAGESUBDATANVPROC) (HGLRC hSrcRC, GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, HGLRC hDstRC, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth);
+
+#define wglCopyImageSubDataNV WGLEW_GET_FUN(__wglewCopyImageSubDataNV)
+
+#define WGLEW_NV_copy_image WGLEW_GET_VAR(__WGLEW_NV_copy_image)
+
+#endif /* !WGL_NV_copy_image */
+
+/* -------------------------- WGL_NV_float_buffer -------------------------- */
+
+#if !defined(WGL_NV_float_buffer)
+#define WGL_NV_float_buffer 1
+
+#define WGL_FLOAT_COMPONENTS_NV 0x20B0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_R_NV 0x20B1
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RG_NV 0x20B2
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGB_NV 0x20B3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_FLOAT_RGBA_NV 0x20B4
+#define WGL_TEXTURE_FLOAT_R_NV 0x20B5
+#define WGL_TEXTURE_FLOAT_RG_NV 0x20B6
+#define WGL_TEXTURE_FLOAT_RGB_NV 0x20B7
+#define WGL_TEXTURE_FLOAT_RGBA_NV 0x20B8
+
+#define WGLEW_NV_float_buffer WGLEW_GET_VAR(__WGLEW_NV_float_buffer)
+
+#endif /* !WGL_NV_float_buffer */
+
+/* -------------------------- WGL_NV_gpu_affinity -------------------------- */
+
+#if !defined(WGL_NV_gpu_affinity)
+#define WGL_NV_gpu_affinity 1
+
+#define ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV 0x20D0 // XXX jwilkins: incorrect name
+#define ERROR_MISSING_AFFINITY_MASK_NV 0x20D1 // XXX jwilkins: incorrect name
+
+DECLARE_HANDLE(HGPUNV);
+typedef struct _GPU_DEVICE {
+ DWORD cb;
+ CHAR DeviceName[32];
+ CHAR DeviceString[128];
+ DWORD Flags;
+ RECT rcVirtualScreen;
+} GPU_DEVICE, *PGPU_DEVICE;
+
+typedef HDC (WINAPI * PFNWGLCREATEAFFINITYDCNVPROC) (const HGPUNV *phGpuList);
+typedef BOOL (WINAPI * PFNWGLDELETEDCNVPROC) (HDC hdc);
+typedef BOOL (WINAPI * PFNWGLENUMGPUDEVICESNVPROC) (HGPUNV hGpu, UINT iDeviceIndex, PGPU_DEVICE lpGpuDevice);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSFROMAFFINITYDCNVPROC) (HDC hAffinityDC, UINT iGpuIndex, HGPUNV *hGpu);
+typedef BOOL (WINAPI * PFNWGLENUMGPUSNVPROC) (UINT iGpuIndex, HGPUNV *phGpu);
+
+#define wglCreateAffinityDCNV WGLEW_GET_FUN(__wglewCreateAffinityDCNV)
+#define wglDeleteDCNV WGLEW_GET_FUN(__wglewDeleteDCNV)
+#define wglEnumGpuDevicesNV WGLEW_GET_FUN(__wglewEnumGpuDevicesNV)
+#define wglEnumGpusFromAffinityDCNV WGLEW_GET_FUN(__wglewEnumGpusFromAffinityDCNV)
+#define wglEnumGpusNV WGLEW_GET_FUN(__wglewEnumGpusNV)
+
+#define WGLEW_NV_gpu_affinity WGLEW_GET_VAR(__WGLEW_NV_gpu_affinity)
+
+#endif /* !WGL_NV_gpu_affinity */
+
+/* ---------------------- WGL_NV_multisample_coverage ---------------------- */
+
+#if !defined(WGL_NV_multisample_coverage)
+#define WGL_NV_multisample_coverage 1
+
+#define WGL_COVERAGE_SAMPLES_NV 0x2042
+#define WGL_COLOR_SAMPLES_NV 0x20B9
+
+#define WGLEW_NV_multisample_coverage WGLEW_GET_VAR(__WGLEW_NV_multisample_coverage)
+
+#endif /* !WGL_NV_multisample_coverage */
+
+/* -------------------------- WGL_NV_present_video ------------------------- */
+
+#if !defined(WGL_NV_present_video)
+#define WGL_NV_present_video 1
+
+#define WGL_NUM_VIDEO_SLOTS_NV 0x20F0
+
+DECLARE_HANDLE(HVIDEOOUTPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEODEVICENVPROC) (HDC hDc, unsigned int uVideoSlot, HVIDEOOUTPUTDEVICENV hVideoDevice, const int* piAttribList);
+typedef int (WINAPI * PFNWGLENUMERATEVIDEODEVICESNVPROC) (HDC hDc, HVIDEOOUTPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLQUERYCURRENTCONTEXTNVPROC) (int iAttribute, int* piValue);
+
+#define wglBindVideoDeviceNV WGLEW_GET_FUN(__wglewBindVideoDeviceNV)
+#define wglEnumerateVideoDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoDevicesNV)
+#define wglQueryCurrentContextNV WGLEW_GET_FUN(__wglewQueryCurrentContextNV)
+
+#define WGLEW_NV_present_video WGLEW_GET_VAR(__WGLEW_NV_present_video)
+
+#endif /* !WGL_NV_present_video */
+
+/* ---------------------- WGL_NV_render_depth_texture ---------------------- */
+
+#if !defined(WGL_NV_render_depth_texture)
+#define WGL_NV_render_depth_texture 1
+
+#define WGL_NO_TEXTURE_ARB 0x2077
+#define WGL_BIND_TO_TEXTURE_DEPTH_NV 0x20A3
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_DEPTH_NV 0x20A4
+#define WGL_DEPTH_TEXTURE_FORMAT_NV 0x20A5
+#define WGL_TEXTURE_DEPTH_COMPONENT_NV 0x20A6
+#define WGL_DEPTH_COMPONENT_NV 0x20A7
+
+#define WGLEW_NV_render_depth_texture WGLEW_GET_VAR(__WGLEW_NV_render_depth_texture)
+
+#endif /* !WGL_NV_render_depth_texture */
+
+/* -------------------- WGL_NV_render_texture_rectangle -------------------- */
+
+#if !defined(WGL_NV_render_texture_rectangle)
+#define WGL_NV_render_texture_rectangle 1
+
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGB_NV 0x20A0
+#define WGL_BIND_TO_TEXTURE_RECTANGLE_RGBA_NV 0x20A1
+#define WGL_TEXTURE_RECTANGLE_NV 0x20A2
+
+#define WGLEW_NV_render_texture_rectangle WGLEW_GET_VAR(__WGLEW_NV_render_texture_rectangle)
+
+#endif /* !WGL_NV_render_texture_rectangle */
+
+/* --------------------------- WGL_NV_swap_group --------------------------- */
+
+#if !defined(WGL_NV_swap_group)
+#define WGL_NV_swap_group 1
+
+typedef BOOL (WINAPI * PFNWGLBINDSWAPBARRIERNVPROC) (GLuint group, GLuint barrier);
+typedef BOOL (WINAPI * PFNWGLJOINSWAPGROUPNVPROC) (HDC hDC, GLuint group);
+typedef BOOL (WINAPI * PFNWGLQUERYFRAMECOUNTNVPROC) (HDC hDC, GLuint* count);
+typedef BOOL (WINAPI * PFNWGLQUERYMAXSWAPGROUPSNVPROC) (HDC hDC, GLuint* maxGroups, GLuint *maxBarriers);
+typedef BOOL (WINAPI * PFNWGLQUERYSWAPGROUPNVPROC) (HDC hDC, GLuint* group, GLuint *barrier);
+typedef BOOL (WINAPI * PFNWGLRESETFRAMECOUNTNVPROC) (HDC hDC);
+
+#define wglBindSwapBarrierNV WGLEW_GET_FUN(__wglewBindSwapBarrierNV)
+#define wglJoinSwapGroupNV WGLEW_GET_FUN(__wglewJoinSwapGroupNV)
+#define wglQueryFrameCountNV WGLEW_GET_FUN(__wglewQueryFrameCountNV)
+#define wglQueryMaxSwapGroupsNV WGLEW_GET_FUN(__wglewQueryMaxSwapGroupsNV)
+#define wglQuerySwapGroupNV WGLEW_GET_FUN(__wglewQuerySwapGroupNV)
+#define wglResetFrameCountNV WGLEW_GET_FUN(__wglewResetFrameCountNV)
+
+#define WGLEW_NV_swap_group WGLEW_GET_VAR(__WGLEW_NV_swap_group)
+
+#endif /* !WGL_NV_swap_group */
+
+/* ----------------------- WGL_NV_vertex_array_range ----------------------- */
+
+#if !defined(WGL_NV_vertex_array_range)
+#define WGL_NV_vertex_array_range 1
+
+typedef void * (WINAPI * PFNWGLALLOCATEMEMORYNVPROC) (GLsizei size, GLfloat readFrequency, GLfloat writeFrequency, GLfloat priority);
+typedef void (WINAPI * PFNWGLFREEMEMORYNVPROC) (void *pointer);
+
+#define wglAllocateMemoryNV WGLEW_GET_FUN(__wglewAllocateMemoryNV)
+#define wglFreeMemoryNV WGLEW_GET_FUN(__wglewFreeMemoryNV)
+
+#define WGLEW_NV_vertex_array_range WGLEW_GET_VAR(__WGLEW_NV_vertex_array_range)
+
+#endif /* !WGL_NV_vertex_array_range */
+
+/* -------------------------- WGL_NV_video_capture ------------------------- */
+
+#if !defined(WGL_NV_video_capture)
+#define WGL_NV_video_capture 1
+
+#define WGL_UNIQUE_ID_NV 0x20CE
+#define WGL_NUM_VIDEO_CAPTURE_SLOTS_NV 0x20CF
+
+DECLARE_HANDLE(HVIDEOINPUTDEVICENV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOCAPTUREDEVICENVPROC) (UINT uVideoSlot, HVIDEOINPUTDEVICENV hDevice);
+typedef UINT (WINAPI * PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC) (HDC hDc, HVIDEOINPUTDEVICENV* phDeviceList);
+typedef BOOL (WINAPI * PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+typedef BOOL (WINAPI * PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice, int iAttribute, int* piValue);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC) (HDC hDc, HVIDEOINPUTDEVICENV hDevice);
+
+#define wglBindVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewBindVideoCaptureDeviceNV)
+#define wglEnumerateVideoCaptureDevicesNV WGLEW_GET_FUN(__wglewEnumerateVideoCaptureDevicesNV)
+#define wglLockVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewLockVideoCaptureDeviceNV)
+#define wglQueryVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewQueryVideoCaptureDeviceNV)
+#define wglReleaseVideoCaptureDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoCaptureDeviceNV)
+
+#define WGLEW_NV_video_capture WGLEW_GET_VAR(__WGLEW_NV_video_capture)
+
+#endif /* !WGL_NV_video_capture */
+
+/* -------------------------- WGL_NV_video_output -------------------------- */
+
+#if !defined(WGL_NV_video_output)
+#define WGL_NV_video_output 1
+
+#define WGL_BIND_TO_VIDEO_RGB_NV 0x20C0
+#define WGL_BIND_TO_VIDEO_RGBA_NV 0x20C1
+#define WGL_BIND_TO_VIDEO_RGB_AND_DEPTH_NV 0x20C2
+#define WGL_VIDEO_OUT_COLOR_NV 0x20C3
+#define WGL_VIDEO_OUT_ALPHA_NV 0x20C4
+#define WGL_VIDEO_OUT_DEPTH_NV 0x20C5
+#define WGL_VIDEO_OUT_COLOR_AND_ALPHA_NV 0x20C6
+#define WGL_VIDEO_OUT_COLOR_AND_DEPTH_NV 0x20C7
+#define WGL_VIDEO_OUT_FRAME 0x20C8
+#define WGL_VIDEO_OUT_FIELD_1 0x20C9
+#define WGL_VIDEO_OUT_FIELD_2 0x20CA
+#define WGL_VIDEO_OUT_STACKED_FIELDS_1_2 0x20CB
+#define WGL_VIDEO_OUT_STACKED_FIELDS_2_1 0x20CC
+
+DECLARE_HANDLE(HPVIDEODEV);
+
+typedef BOOL (WINAPI * PFNWGLBINDVIDEOIMAGENVPROC) (HPVIDEODEV hVideoDevice, HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLGETVIDEODEVICENVPROC) (HDC hDC, int numDevices, HPVIDEODEV* hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLGETVIDEOINFONVPROC) (HPVIDEODEV hpVideoDevice, unsigned long* pulCounterOutputPbuffer, unsigned long *pulCounterOutputVideo);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEODEVICENVPROC) (HPVIDEODEV hVideoDevice);
+typedef BOOL (WINAPI * PFNWGLRELEASEVIDEOIMAGENVPROC) (HPBUFFERARB hPbuffer, int iVideoBuffer);
+typedef BOOL (WINAPI * PFNWGLSENDPBUFFERTOVIDEONVPROC) (HPBUFFERARB hPbuffer, int iBufferType, unsigned long* pulCounterPbuffer, BOOL bBlock);
+
+#define wglBindVideoImageNV WGLEW_GET_FUN(__wglewBindVideoImageNV)
+#define wglGetVideoDeviceNV WGLEW_GET_FUN(__wglewGetVideoDeviceNV)
+#define wglGetVideoInfoNV WGLEW_GET_FUN(__wglewGetVideoInfoNV)
+#define wglReleaseVideoDeviceNV WGLEW_GET_FUN(__wglewReleaseVideoDeviceNV)
+#define wglReleaseVideoImageNV WGLEW_GET_FUN(__wglewReleaseVideoImageNV)
+#define wglSendPbufferToVideoNV WGLEW_GET_FUN(__wglewSendPbufferToVideoNV)
+
+#define WGLEW_NV_video_output WGLEW_GET_VAR(__WGLEW_NV_video_output)
+
+#endif /* !WGL_NV_video_output */
+
+/* -------------------------- WGL_OML_sync_control ------------------------- */
+
+#if !defined(WGL_OML_sync_control)
+#define WGL_OML_sync_control 1
+
+typedef BOOL (WINAPI * PFNWGLGETMSCRATEOMLPROC) (HDC hdc, INT32* numerator, INT32 *denominator);
+typedef BOOL (WINAPI * PFNWGLGETSYNCVALUESOMLPROC) (HDC hdc, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef INT64 (WINAPI * PFNWGLSWAPBUFFERSMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef INT64 (WINAPI * PFNWGLSWAPLAYERBUFFERSMSCOMLPROC) (HDC hdc, INT fuPlanes, INT64 target_msc, INT64 divisor, INT64 remainder);
+typedef BOOL (WINAPI * PFNWGLWAITFORMSCOMLPROC) (HDC hdc, INT64 target_msc, INT64 divisor, INT64 remainder, INT64* ust, INT64 *msc, INT64 *sbc);
+typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT64* ust, INT64 *msc, INT64 *sbc);
+
+#define wglGetMscRateOML WGLEW_GET_FUN(__wglewGetMscRateOML)
+#define wglGetSyncValuesOML WGLEW_GET_FUN(__wglewGetSyncValuesOML)
+#define wglSwapBuffersMscOML WGLEW_GET_FUN(__wglewSwapBuffersMscOML)
+#define wglSwapLayerBuffersMscOML WGLEW_GET_FUN(__wglewSwapLayerBuffersMscOML)
+#define wglWaitForMscOML WGLEW_GET_FUN(__wglewWaitForMscOML)
+#define wglWaitForSbcOML WGLEW_GET_FUN(__wglewWaitForSbcOML)
+
+#define WGLEW_OML_sync_control WGLEW_GET_VAR(__WGLEW_OML_sync_control)
+
+#endif /* !WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+#define WGLEW_EXPORT
+#else
+#define WGLEW_EXPORT GLEWAPI
+#endif /* GLEW_MX */
+
+#ifdef GLEW_MX
+struct WGLEWContextStruct
+{
+#endif /* GLEW_MX */
+
+WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
+WGLEW_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop;
+WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop2;
+WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
+WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture;
+WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+
+#ifdef GLEW_MX
+}; /* WGLEWContextStruct */
+#endif /* GLEW_MX */
+
+/* ------------------------------------------------------------------------- */
+
+#ifdef GLEW_MX
+
+typedef struct WGLEWContextStruct WGLEWContext;
+GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
+GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name);
+
+#define wglewInit() wglewContextInit(wglewGetContext())
+#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&(wglewGetContext()->x))
+#define WGLEW_GET_FUN(x) wglewGetContext()->x
+
+#else /* GLEW_MX */
+
+#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
+#define WGLEW_GET_FUN(x) x
+
+GLEWAPI GLenum wglewContextInit (void); // XXX jwilkins: Why does this require GLEW_MX? Should I enable GLEW_MX? instead?
+#define wglewInit() wglewContextInit() // XXX jwilkins: Why does this require GLEW_MX? Should I enable GLEW_MX? instead?
+
+GLEWAPI GLboolean wglewIsSupported (const char* name);
+
+#endif /* GLEW_MX */
+
+GLEWAPI GLboolean wglewGetExtension (const char* name);
+
+#ifdef __cplusplus
+}
+#endif
+
+#undef GLEWAPI
+
+#endif /* __wglew_h__ */
diff --git a/extern/glew-es/src/glew.c b/extern/glew-es/src/glew.c
new file mode 100644
index 00000000000..080c49ffb25
--- /dev/null
+++ b/extern/glew-es/src/glew.c
@@ -0,0 +1,22401 @@
+/*
+** The OpenGL Extension Wrangler Library
+** Copyright (C) 2002-2008, Milan Ikits <milan ikits[]ieee org>
+** Copyright (C) 2002-2008, Marcelo E. Magallon <mmagallo[]debian org>
+** Copyright (C) 2002, Lev Povalahev
+** All rights reserved.
+**
+** Redistribution and use in source and binary forms, with or without
+** modification, are permitted provided that the following conditions are met:
+**
+** * Redistributions of source code must retain the above copyright notice,
+** this list of conditions and the following disclaimer.
+** * Redistributions in binary form must reproduce the above copyright notice,
+** this list of conditions and the following disclaimer in the documentation
+** and/or other materials provided with the distribution.
+** * The name of the author may be used to endorse or promote products
+** derived from this software without specific prior written permission.
+**
+** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
+** AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
+** IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
+** ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
+** LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+** CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
+** SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
+** INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
+** CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
+** ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
+** THE POSSIBILITY OF SUCH DAMAGE.
+*/
+
+#include <GL/glew.h>
+#if defined(GLEW_INC_EGL)
+# include <GL/eglew.h>
+#elif defined(_WIN32)
+# include <GL/wglew.h>
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+# include <GL/glxew.h>
+#endif
+
+/* Invalid build macro combination error checking */
+
+#if defined(GLEW_ES_ONLY) && defined(GLEW_NO_ES)
+#error GLEW_ES_ONLY (pure ES) and GLEW_NO_ES (pure desktop OpenGL) are mutually exclusive
+#endif
+
+#if defined(GLEW_USE_LIB_ES) && defined(GLEW_NO_ES)
+#error GLEW_NO_ES (pure desktop OpenGL) and GLEW_USE_LIB_ES (ES lib is linked) are mutually exclusive
+#endif
+
+/*
+ * Define glewGetContext and related helper macros.
+ */
+#ifdef GLEW_MX
+# define glewGetContext() ctx
+# ifdef _WIN32
+# define GLEW_CONTEXT_ARG_DEF_INIT GLEWContext* ctx
+# define GLEW_CONTEXT_ARG_VAR_INIT ctx
+# if defined(GLEW_INC_EGL)
+# define eglewGetContext() ctx
+# define EGLEW_CONTEXT_ARG_DEF_INIT EGLEWContext* ctx
+# define EGLEW_CONTEXT_ARG_DEF_LIST EGLDisplay display, EGLEWContext* ctx
+# else
+# define wglewGetContext() ctx
+# define WGLEW_CONTEXT_ARG_DEF_INIT WGLEWContext* ctx
+# define WGLEW_CONTEXT_ARG_DEF_LIST WGLEWContext* ctx
+# endif
+# else /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# if defined(GLEW_INC_EGL)
+# define eglewGetContext() ctx
+# define EGLEW_CONTEXT_ARG_DEF_INIT void
+# define EGLEW_CONTEXT_ARG_DEF_LIST EGLEWContext* ctx
+# endif /* GLEW_INC_EGL */
+# if !defined(GLEW_EGL_ONLY)
+# define glxewGetContext() ctx
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST GLXEWContext* ctx
+# endif /* GLEW_EGL_ONLY */
+# endif /* _WIN32 */
+# define GLEW_CONTEXT_ARG_DEF_LIST GLEWContext* ctx
+#else /* GLEW_MX */
+# define GLEW_CONTEXT_ARG_DEF_INIT void
+# define GLEW_CONTEXT_ARG_VAR_INIT
+# define GLEW_CONTEXT_ARG_DEF_LIST void
+# define WGLEW_CONTEXT_ARG_DEF_INIT void
+# define WGLEW_CONTEXT_ARG_DEF_LIST void
+# define GLXEW_CONTEXT_ARG_DEF_INIT void
+# define GLXEW_CONTEXT_ARG_DEF_LIST void
+# define EGLEW_CONTEXT_ARG_DEF_INIT void
+# define EGLEW_CONTEXT_ARG_DEF_LIST EGLDisplay display
+#endif /* GLEW_MX */
+
+#if defined(GLEW_INC_EGL)
+
+#ifdef linux
+
+#include <dlfcn.h>
+//XXX jwilkins: to do ?? properly set the lib paths depending on openGL version.
+#if defined(GLEW_USE_LIB_ES20)
+#define GLEW_OPENGLES_LIB_PATH "/usr/lib/libGLESv2.so"
+#elif defined(GLEW_USE_LIB_ES11)
+#define GLEW_OPENGLES_LIB_PATH "/usr/lib/libGLESv1_CM.so"
+#endif
+
+#if defined GLEW_INC_EGL
+#define GLEW_EGL_LIB_PATH "/usr/lib/libEGL.so"
+#endif
+
+void* esGetProcAddress (const GLubyte *name)
+{
+ static void* imageGLES = NULL;
+#if defined GLEW_INC_EGL
+ static void* imageEGL = NULL;
+ if ((name[0] == 'e') && (name[1] == 'g') && (name[2] == 'l'))
+ {
+ if (NULL == imageEGL)
+ {
+ imageEGL = dlopen(GLEW_EGL_LIB_PATH, RTLD_LAZY);
+ }
+ if( !imageEGL ) return NULL;
+ void* addr = dlsym(imageEGL, (const char*)name);
+ if( addr ) return addr;
+ return NULL;
+ }
+ else
+#endif
+ if((name[0] == 'g') && (name[1] == 'l'))
+ {
+ if (NULL == imageGLES)
+ {
+ imageGLES = dlopen(GLEW_OPENGLES_LIB_PATH, RTLD_LAZY);
+ }
+ if( !imageGLES ) return NULL;
+ void* addr = dlsym(imageGLES, (const char*)name);
+ if( addr ) return addr;
+ return NULL;
+ }
+ return NULL;
+}
+#endif /* linux */
+
+#else
+
+#if defined(__sgi) || defined (__sun) || defined(GLEW_APPLE_GLX)
+#include <dlfcn.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+void* dlGetProcAddress (const GLubyte* name)
+{
+ static void* h = NULL;
+ static void* gpa;
+
+ if (h == NULL)
+ {
+ if ((h = dlopen(NULL, RTLD_LAZY | RTLD_LOCAL)) == NULL) return NULL;
+ gpa = dlsym(h, "glXGetProcAddress");
+ }
+
+ if (gpa != NULL)
+ return ((void*(*)(const GLubyte*))gpa)(name);
+ else
+ return dlsym(h, (const char*)name);
+}
+#endif /* __sgi || __sun || GLEW_APPLE_GLX */
+
+#if defined(__APPLE__)
+#include <stdlib.h>
+#include <string.h>
+#include <AvailabilityMacros.h>
+
+#ifdef MAC_OS_X_VERSION_10_3
+
+#include <dlfcn.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static void* image = NULL;
+ if (NULL == image)
+ {
+ image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+ }
+ if( !image ) return NULL;
+ void* addr = dlsym(image, (const char*)name);
+ if( addr ) return addr;
+#ifdef GLEW_APPLE_GLX
+ return dlGetProcAddress( name ); // try next for glx symbols
+#else
+ return NULL;
+#endif
+}
+#else
+
+#include <mach-o/dyld.h>
+
+void* NSGLGetProcAddress (const GLubyte *name)
+{
+ static const struct mach_header* image = NULL;
+ NSSymbol symbol;
+ char* symbolName;
+ if (NULL == image)
+ {
+ image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+ }
+ /* prepend a '_' for the Unix C symbol mangling convention */
+ symbolName = malloc(strlen((const char*)name) + 2);
+ strcpy(symbolName+1, (const char*)name);
+ symbolName[0] = '_';
+ symbol = NULL;
+ /* if (NSIsSymbolNameDefined(symbolName))
+ symbol = NSLookupAndBindSymbol(symbolName); */
+ symbol = image ? NSLookupSymbolInImage(image, symbolName, NSLOOKUPSYMBOLINIMAGE_OPTION_BIND | NSLOOKUPSYMBOLINIMAGE_OPTION_RETURN_ON_ERROR) : NULL;
+ free(symbolName);
+ if( symbol ) return NSAddressOfSymbol(symbol);
+#ifdef GLEW_APPLE_GLX
+ return dlGetProcAddress( name ); // try next for glx symbols
+#else
+ return NULL;
+#endif
+}
+#endif /* MAC_OS_X_VERSION_10_3 */
+#endif /* __APPLE__ */
+#endif /* GLEW_USE_LIB_ES */
+
+/*
+ * Define glewGetProcAddress.
+ */
+#if defined(GLEW_INC_EGL)
+#if linux
+# define glewGetProcAddress(name) esGetProcAddress(name)
+#else
+#if defined(_WIN32)
+ static HMODULE hLibEGL = NULL;
+ static HMODULE hLibGLESv2 = NULL;
+
+ void* weGetProcAddress(const char* name) // XXX jwilkins
+ {
+ void* proc = eglGetProcAddress(name);
+
+ if (proc != NULL)
+ return proc;
+
+ if (hLibEGL == NULL)
+ hLibEGL = LoadLibrary("libEGL.dll");
+
+ if (hLibEGL != NULL)
+ proc = GetProcAddress(hLibEGL, name);
+
+ if (proc != NULL)
+ return proc;
+
+ if (hLibGLESv2 == NULL)
+ hLibGLESv2 = LoadLibrary("libGLESv2.dll");
+
+ if (hLibGLESv2 != NULL)
+ proc = GetProcAddress(hLibGLESv2, name);
+
+ if (proc != NULL)
+ return proc;
+
+ return NULL;
+ }
+
+# define glewGetProcAddress(name) weGetProcAddress(name)
+#else
+# define glewGetProcAddress(name) eglGetProcAddress(name)
+#endif
+#endif
+#elif defined(_WIN32)
+ static HMODULE hOpenGL = NULL;
+
+ void* wGetProcAddress(const char* name) // XXX jwilkins
+ {
+ void* proc = wglGetProcAddress(name);
+
+ if (proc == NULL && hOpenGL == NULL) {
+ hOpenGL = LoadLibrary("opengl32.dll");
+ }
+
+ if (proc == NULL && hOpenGL != NULL) {
+ return GetProcAddress(hOpenGL, name);
+ }
+ else {
+ return proc;
+ }
+ }
+
+# define glewGetProcAddress(name) wGetProcAddress((LPCSTR)name)
+#else
+# if defined(__APPLE__)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+# else
+# if defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+# else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
+# endif
+# endif
+#endif
+
+/*
+ * Define GLboolean const cast.
+ */
+#define CONST_CAST(x) (*(GLboolean*)&x)
+
+/*
+ * GLEW, just like OpenGL or GLU, does not rely on the standard C library.
+ * These functions implement the functionality required in this file.
+ */
+static GLuint _glewStrLen (const GLubyte* s)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0') i++;
+ return i;
+}
+
+static GLuint _glewStrCLen (const GLubyte* s, GLubyte c)
+{
+ GLuint i=0;
+ if (s == NULL) return 0;
+ while (s[i] != '\0' && s[i] != c) i++;
+ return (s[i] == '\0' || s[i] == c) ? i : 0;
+}
+
+static GLboolean _glewStrSame (const GLubyte* a, const GLubyte* b, GLuint n)
+{
+ GLuint i=0;
+ if(a == NULL || b == NULL)
+ return (a == NULL && b == NULL && n == 0) ? GL_TRUE : GL_FALSE;
+ while (i < n && a[i] != '\0' && b[i] != '\0' && a[i] == b[i]) i++;
+ return i == n ? GL_TRUE : GL_FALSE;
+}
+
+static GLboolean _glewStrSame1 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ while (*na > 0 && (**a == ' ' || **a == '\n' || **a == '\r' || **a == '\t'))
+ {
+ (*a)++;
+ (*na)--;
+ }
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame2 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if(i == nb)
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+static GLboolean _glewStrSame3 (GLubyte** a, GLuint* na, const GLubyte* b, GLuint nb)
+{
+ if(*na >= nb)
+ {
+ GLuint i=0;
+ while (i < nb && (*a)+i != NULL && b+i != NULL && (*a)[i] == b[i]) i++;
+ if (i == nb && (*na == nb || (*a)[i] == ' ' || (*a)[i] == '\n' || (*a)[i] == '\r' || (*a)[i] == '\t'))
+ {
+ *a = *a + nb;
+ *na = *na - nb;
+ return GL_TRUE;
+ }
+ }
+ return GL_FALSE;
+}
+
+/*
+ * Search for name in the extensions string. Use of strstr()
+ * is not sufficient because extension names can be prefixes of
+ * other extension names. Could use strtok() but the constant
+ * string returned by glGetString might be in read-only memory.
+ */
+static GLboolean _glewSearchExtension (const char* name, const GLubyte *start, const GLubyte *end)
+{
+ if (start != NULL) {
+ const GLubyte* p;
+ GLuint len = _glewStrLen((const GLubyte*)name);
+ p = start;
+ while (p < end)
+ {
+ GLuint n = _glewStrCLen(p, ' ');
+ if (len == n && _glewStrSame((const GLubyte*)name, p, n)) return GL_TRUE;
+ p += n+1;
+ }
+ return GL_FALSE;
+ }
+#ifndef GLEW_ES_ONLY
+ else { // XXX jwilkins: unified extension string is deprecated
+ PFNGLGETSTRINGIPROC pglGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress("glGetStringi");
+
+ if (pglGetStringi != NULL) {
+ const GLubyte* ext;
+ int i;
+ int max = 0;
+ const GLenum NUM_EXTENSIONS = 0x821D;
+ GLuint len;
+
+ glGetIntegerv(NUM_EXTENSIONS, &max);
+
+ len = _glewStrLen((const GLubyte*)name);
+
+ for (i = 0; i < max; i++) {
+ ext = pglGetStringi(GL_EXTENSIONS, i);
+
+ if (_glewStrSame((const GLubyte*)name, ext, len))
+ return GL_TRUE;
+ }
+ }
+ }
+#endif
+
+ return GL_FALSE;
+}
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+#ifndef GLEW_ES_ONLY
+
+PFNGLACCUMPROC __glewAccum = NULL;
+PFNGLARETEXTURESRESIDENTPROC __glewAreTexturesResident = NULL;
+PFNGLARRAYELEMENTPROC __glewArrayElement = NULL;
+PFNGLBEGINPROC __glewBegin = NULL;
+PFNGLBITMAPPROC __glewBitmap = NULL;
+PFNGLCALLLISTPROC __glewCallList = NULL;
+PFNGLCALLLISTSPROC __glewCallLists = NULL;
+PFNGLCLEARACCUMPROC __glewClearAccum = NULL;
+PFNGLCLEARDEPTHPROC __glewClearDepth = NULL;
+PFNGLCLEARINDEXPROC __glewClearIndex = NULL;
+PFNGLCLIPPLANEPROC __glewClipPlane = NULL;
+PFNGLCOLOR3BPROC __glewColor3b = NULL;
+PFNGLCOLOR3BVPROC __glewColor3bv = NULL;
+PFNGLCOLOR3DPROC __glewColor3d = NULL;
+PFNGLCOLOR3DVPROC __glewColor3dv = NULL;
+PFNGLCOLOR3FPROC __glewColor3f = NULL;
+PFNGLCOLOR3FVPROC __glewColor3fv = NULL;
+PFNGLCOLOR3IPROC __glewColor3i = NULL;
+PFNGLCOLOR3IVPROC __glewColor3iv = NULL;
+PFNGLCOLOR3SPROC __glewColor3s = NULL;
+PFNGLCOLOR3SVPROC __glewColor3sv = NULL;
+PFNGLCOLOR3UBPROC __glewColor3ub = NULL;
+PFNGLCOLOR3UBVPROC __glewColor3ubv = NULL;
+PFNGLCOLOR3UIPROC __glewColor3ui = NULL;
+PFNGLCOLOR3UIVPROC __glewColor3uiv = NULL;
+PFNGLCOLOR3USPROC __glewColor3us = NULL;
+PFNGLCOLOR3USVPROC __glewColor3usv = NULL;
+PFNGLCOLOR4BPROC __glewColor4b = NULL;
+PFNGLCOLOR4BVPROC __glewColor4bv = NULL;
+PFNGLCOLOR4DPROC __glewColor4d = NULL;
+PFNGLCOLOR4DVPROC __glewColor4dv = NULL;
+PFNGLCOLOR4FVPROC __glewColor4fv = NULL;
+PFNGLCOLOR4IPROC __glewColor4i = NULL;
+PFNGLCOLOR4IVPROC __glewColor4iv = NULL;
+PFNGLCOLOR4SPROC __glewColor4s = NULL;
+PFNGLCOLOR4SVPROC __glewColor4sv = NULL;
+PFNGLCOLOR4UBPROC __glewColor4ub = NULL;
+PFNGLCOLOR4UBVPROC __glewColor4ubv = NULL;
+PFNGLCOLOR4UIPROC __glewColor4ui = NULL;
+PFNGLCOLOR4UIVPROC __glewColor4uiv = NULL;
+PFNGLCOLOR4USPROC __glewColor4us = NULL;
+PFNGLCOLOR4USVPROC __glewColor4usv = NULL;
+PFNGLCOLORMATERIALPROC __glewColorMaterial = NULL;
+PFNGLCOPYPIXELSPROC __glewCopyPixels = NULL;
+PFNGLCOPYTEXIMAGE1DPROC __glewCopyTexImage1D = NULL;
+PFNGLCOPYTEXSUBIMAGE1DPROC __glewCopyTexSubImage1D = NULL;
+PFNGLDELETELISTSPROC __glewDeleteLists = NULL;
+PFNGLDEPTHRANGEPROC __glewDepthRange = NULL;
+PFNGLDRAWBUFFERPROC __glewDrawBuffer = NULL;
+PFNGLDRAWPIXELSPROC __glewDrawPixels = NULL;
+PFNGLEDGEFLAGPROC __glewEdgeFlag = NULL;
+PFNGLEDGEFLAGPOINTERPROC __glewEdgeFlagPointer = NULL;
+PFNGLEDGEFLAGVPROC __glewEdgeFlagv = NULL;
+PFNGLENDPROC __glewEnd = NULL;
+PFNGLENDLISTPROC __glewEndList = NULL;
+PFNGLEVALCOORD1DPROC __glewEvalCoord1d = NULL;
+PFNGLEVALCOORD1DVPROC __glewEvalCoord1dv = NULL;
+PFNGLEVALCOORD1FPROC __glewEvalCoord1f = NULL;
+PFNGLEVALCOORD1FVPROC __glewEvalCoord1fv = NULL;
+PFNGLEVALCOORD2DPROC __glewEvalCoord2d = NULL;
+PFNGLEVALCOORD2DVPROC __glewEvalCoord2dv = NULL;
+PFNGLEVALCOORD2FPROC __glewEvalCoord2f = NULL;
+PFNGLEVALCOORD2FVPROC __glewEvalCoord2fv = NULL;
+PFNGLEVALMESH1PROC __glewEvalMesh1 = NULL;
+PFNGLEVALMESH2PROC __glewEvalMesh2 = NULL;
+PFNGLEVALPOINT1PROC __glewEvalPoint1 = NULL;
+PFNGLEVALPOINT2PROC __glewEvalPoint2 = NULL;
+PFNGLFEEDBACKBUFFERPROC __glewFeedbackBuffer = NULL;
+PFNGLFOGIPROC __glewFogi = NULL;
+PFNGLFOGIVPROC __glewFogiv = NULL;
+PFNGLFRUSTUMPROC __glewFrustum = NULL;
+PFNGLGENLISTSPROC __glewGenLists = NULL;
+PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL;
+PFNGLGETCLIPPLANEPROC __glewGetClipPlane = NULL;
+PFNGLGETDOUBLEVPROC __glewGetDoublev = NULL;
+PFNGLGETFLOATVPROC __glewGetFloatv = NULL;
+PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL;
+PFNGLGETLIGHTIVPROC __glewGetLightiv = NULL;
+PFNGLGETMAPDVPROC __glewGetMapdv = NULL;
+PFNGLGETMAPFVPROC __glewGetMapfv = NULL;
+PFNGLGETMAPIVPROC __glewGetMapiv = NULL;
+PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL;
+PFNGLGETMATERIALIVPROC __glewGetMaterialiv = NULL;
+PFNGLGETPIXELMAPFVPROC __glewGetPixelMapfv = NULL;
+PFNGLGETPIXELMAPUIVPROC __glewGetPixelMapuiv = NULL;
+PFNGLGETPIXELMAPUSVPROC __glewGetPixelMapusv = NULL;
+PFNGLGETPOINTERVPROC __glewGetPointerv = NULL;
+PFNGLGETPOLYGONSTIPPLEPROC __glewGetPolygonStipple = NULL;
+PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL;
+PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL;
+PFNGLGETTEXGENDVPROC __glewGetTexGendv = NULL;
+PFNGLGETTEXGENFVPROC __glewGetTexGenfv = NULL;
+PFNGLGETTEXGENIVPROC __glewGetTexGeniv = NULL;
+PFNGLGETTEXIMAGEPROC __glewGetTexImage = NULL;
+PFNGLGETTEXLEVELPARAMETERFVPROC __glewGetTexLevelParameterfv = NULL;
+PFNGLGETTEXLEVELPARAMETERIVPROC __glewGetTexLevelParameteriv = NULL;
+PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL;
+PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL;
+PFNGLINDEXMASKPROC __glewIndexMask = NULL;
+PFNGLINDEXPOINTERPROC __glewIndexPointer = NULL;
+PFNGLINDEXDPROC __glewIndexd = NULL;
+PFNGLINDEXDVPROC __glewIndexdv = NULL;
+PFNGLINDEXFPROC __glewIndexf = NULL;
+PFNGLINDEXFVPROC __glewIndexfv = NULL;
+PFNGLINDEXIPROC __glewIndexi = NULL;
+PFNGLINDEXIVPROC __glewIndexiv = NULL;
+PFNGLINDEXSPROC __glewIndexs = NULL;
+PFNGLINDEXSVPROC __glewIndexsv = NULL;
+PFNGLINDEXUBPROC __glewIndexub = NULL;
+PFNGLINDEXUBVPROC __glewIndexubv = NULL;
+PFNGLINITNAMESPROC __glewInitNames = NULL;
+PFNGLINTERLEAVEDARRAYSPROC __glewInterleavedArrays = NULL;
+PFNGLISENABLEDPROC __glewIsEnabled = NULL;
+PFNGLISLISTPROC __glewIsList = NULL;
+PFNGLISTEXTUREPROC __glewIsTexture = NULL;
+PFNGLLIGHTMODELIPROC __glewLightModeli = NULL;
+PFNGLLIGHTMODELIVPROC __glewLightModeliv = NULL;
+PFNGLLIGHTIPROC __glewLighti = NULL;
+PFNGLLIGHTIVPROC __glewLightiv = NULL;
+PFNGLLINESTIPPLEPROC __glewLineStipple = NULL;
+PFNGLLISTBASEPROC __glewListBase = NULL;
+PFNGLLOADMATRIXDPROC __glewLoadMatrixd = NULL;
+PFNGLLOADNAMEPROC __glewLoadName = NULL;
+PFNGLMAP1DPROC __glewMap1d = NULL;
+PFNGLMAP1FPROC __glewMap1f = NULL;
+PFNGLMAP2DPROC __glewMap2d = NULL;
+PFNGLMAP2FPROC __glewMap2f = NULL;
+PFNGLMAPGRID1DPROC __glewMapGrid1d = NULL;
+PFNGLMAPGRID1FPROC __glewMapGrid1f = NULL;
+PFNGLMAPGRID2DPROC __glewMapGrid2d = NULL;
+PFNGLMAPGRID2FPROC __glewMapGrid2f = NULL;
+PFNGLMATERIALIPROC __glewMateriali = NULL;
+PFNGLMATERIALIVPROC __glewMaterialiv = NULL;
+PFNGLMULTMATRIXDPROC __glewMultMatrixd = NULL;
+PFNGLNEWLISTPROC __glewNewList = NULL;
+PFNGLNORMAL3BPROC __glewNormal3b = NULL;
+PFNGLNORMAL3BVPROC __glewNormal3bv = NULL;
+PFNGLNORMAL3DPROC __glewNormal3d = NULL;
+PFNGLNORMAL3DVPROC __glewNormal3dv = NULL;
+PFNGLNORMAL3FVPROC __glewNormal3fv = NULL;
+PFNGLNORMAL3IPROC __glewNormal3i = NULL;
+PFNGLNORMAL3IVPROC __glewNormal3iv = NULL;
+PFNGLNORMAL3SPROC __glewNormal3s = NULL;
+PFNGLNORMAL3SVPROC __glewNormal3sv = NULL;
+PFNGLORTHOPROC __glewOrtho = NULL;
+PFNGLPASSTHROUGHPROC __glewPassThrough = NULL;
+PFNGLPIXELMAPFVPROC __glewPixelMapfv = NULL;
+PFNGLPIXELMAPUIVPROC __glewPixelMapuiv = NULL;
+PFNGLPIXELMAPUSVPROC __glewPixelMapusv = NULL;
+PFNGLPIXELSTOREFPROC __glewPixelStoref = NULL;
+PFNGLPIXELTRANSFERFPROC __glewPixelTransferf = NULL;
+PFNGLPIXELTRANSFERIPROC __glewPixelTransferi = NULL;
+PFNGLPIXELZOOMPROC __glewPixelZoom = NULL;
+PFNGLPOLYGONMODEPROC __glewPolygonMode = NULL;
+PFNGLPOLYGONSTIPPLEPROC __glewPolygonStipple = NULL;
+PFNGLPOPATTRIBPROC __glewPopAttrib = NULL;
+PFNGLPOPCLIENTATTRIBPROC __glewPopClientAttrib = NULL;
+PFNGLPOPNAMEPROC __glewPopName = NULL;
+PFNGLPRIORITIZETEXTURESPROC __glewPrioritizeTextures = NULL;
+PFNGLPUSHATTRIBPROC __glewPushAttrib = NULL;
+PFNGLPUSHCLIENTATTRIBPROC __glewPushClientAttrib = NULL;
+PFNGLPUSHNAMEPROC __glewPushName = NULL;
+PFNGLRASTERPOS2DPROC __glewRasterPos2d = NULL;
+PFNGLRASTERPOS2DVPROC __glewRasterPos2dv = NULL;
+PFNGLRASTERPOS2FPROC __glewRasterPos2f = NULL;
+PFNGLRASTERPOS2FVPROC __glewRasterPos2fv = NULL;
+PFNGLRASTERPOS2IPROC __glewRasterPos2i = NULL;
+PFNGLRASTERPOS2IVPROC __glewRasterPos2iv = NULL;
+PFNGLRASTERPOS2SPROC __glewRasterPos2s = NULL;
+PFNGLRASTERPOS2SVPROC __glewRasterPos2sv = NULL;
+PFNGLRASTERPOS3DPROC __glewRasterPos3d = NULL;
+PFNGLRASTERPOS3DVPROC __glewRasterPos3dv = NULL;
+PFNGLRASTERPOS3FPROC __glewRasterPos3f = NULL;
+PFNGLRASTERPOS3FVPROC __glewRasterPos3fv = NULL;
+PFNGLRASTERPOS3IPROC __glewRasterPos3i = NULL;
+PFNGLRASTERPOS3IVPROC __glewRasterPos3iv = NULL;
+PFNGLRASTERPOS3SPROC __glewRasterPos3s = NULL;
+PFNGLRASTERPOS3SVPROC __glewRasterPos3sv = NULL;
+PFNGLRASTERPOS4DPROC __glewRasterPos4d = NULL;
+PFNGLRASTERPOS4DVPROC __glewRasterPos4dv = NULL;
+PFNGLRASTERPOS4FPROC __glewRasterPos4f = NULL;
+PFNGLRASTERPOS4FVPROC __glewRasterPos4fv = NULL;
+PFNGLRASTERPOS4IPROC __glewRasterPos4i = NULL;
+PFNGLRASTERPOS4IVPROC __glewRasterPos4iv = NULL;
+PFNGLRASTERPOS4SPROC __glewRasterPos4s = NULL;
+PFNGLRASTERPOS4SVPROC __glewRasterPos4sv = NULL;
+PFNGLREADBUFFERPROC __glewReadBuffer = NULL;
+PFNGLRECTDPROC __glewRectd = NULL;
+PFNGLRECTDVPROC __glewRectdv = NULL;
+PFNGLRECTFPROC __glewRectf = NULL;
+PFNGLRECTFVPROC __glewRectfv = NULL;
+PFNGLRECTIPROC __glewRecti = NULL;
+PFNGLRECTIVPROC __glewRectiv = NULL;
+PFNGLRECTSPROC __glewRects = NULL;
+PFNGLRECTSVPROC __glewRectsv = NULL;
+PFNGLRENDERMODEPROC __glewRenderMode = NULL;
+PFNGLROTATEDPROC __glewRotated = NULL;
+PFNGLSCALEDPROC __glewScaled = NULL;
+PFNGLSELECTBUFFERPROC __glewSelectBuffer = NULL;
+PFNGLTEXCOORD1DPROC __glewTexCoord1d = NULL;
+PFNGLTEXCOORD1DVPROC __glewTexCoord1dv = NULL;
+PFNGLTEXCOORD1FPROC __glewTexCoord1f = NULL;
+PFNGLTEXCOORD1FVPROC __glewTexCoord1fv = NULL;
+PFNGLTEXCOORD1IPROC __glewTexCoord1i = NULL;
+PFNGLTEXCOORD1IVPROC __glewTexCoord1iv = NULL;
+PFNGLTEXCOORD1SPROC __glewTexCoord1s = NULL;
+PFNGLTEXCOORD1SVPROC __glewTexCoord1sv = NULL;
+PFNGLTEXCOORD2DPROC __glewTexCoord2d = NULL;
+PFNGLTEXCOORD2DVPROC __glewTexCoord2dv = NULL;
+PFNGLTEXCOORD2FPROC __glewTexCoord2f = NULL;
+PFNGLTEXCOORD2FVPROC __glewTexCoord2fv = NULL;
+PFNGLTEXCOORD2IPROC __glewTexCoord2i = NULL;
+PFNGLTEXCOORD2IVPROC __glewTexCoord2iv = NULL;
+PFNGLTEXCOORD2SPROC __glewTexCoord2s = NULL;
+PFNGLTEXCOORD2SVPROC __glewTexCoord2sv = NULL;
+PFNGLTEXCOORD3DPROC __glewTexCoord3d = NULL;
+PFNGLTEXCOORD3DVPROC __glewTexCoord3dv = NULL;
+PFNGLTEXCOORD3FPROC __glewTexCoord3f = NULL;
+PFNGLTEXCOORD3FVPROC __glewTexCoord3fv = NULL;
+PFNGLTEXCOORD3IPROC __glewTexCoord3i = NULL;
+PFNGLTEXCOORD3IVPROC __glewTexCoord3iv = NULL;
+PFNGLTEXCOORD3SPROC __glewTexCoord3s = NULL;
+PFNGLTEXCOORD3SVPROC __glewTexCoord3sv = NULL;
+PFNGLTEXCOORD4DPROC __glewTexCoord4d = NULL;
+PFNGLTEXCOORD4DVPROC __glewTexCoord4dv = NULL;
+PFNGLTEXCOORD4FPROC __glewTexCoord4f = NULL;
+PFNGLTEXCOORD4FVPROC __glewTexCoord4fv = NULL;
+PFNGLTEXCOORD4IPROC __glewTexCoord4i = NULL;
+PFNGLTEXCOORD4IVPROC __glewTexCoord4iv = NULL;
+PFNGLTEXCOORD4SPROC __glewTexCoord4s = NULL;
+PFNGLTEXCOORD4SVPROC __glewTexCoord4sv = NULL;
+PFNGLTEXENVIPROC __glewTexEnvi = NULL;
+PFNGLTEXENVIVPROC __glewTexEnviv = NULL;
+PFNGLTEXGENDPROC __glewTexGend = NULL;
+PFNGLTEXGENDVPROC __glewTexGendv = NULL;
+PFNGLTEXGENFPROC __glewTexGenf = NULL;
+PFNGLTEXGENFVPROC __glewTexGenfv = NULL;
+PFNGLTEXGENIPROC __glewTexGeni = NULL;
+PFNGLTEXGENIVPROC __glewTexGeniv = NULL;
+PFNGLTEXIMAGE1DPROC __glewTexImage1D = NULL;
+PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL;
+PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL;
+PFNGLTEXSUBIMAGE1DPROC __glewTexSubImage1D = NULL;
+PFNGLTRANSLATEDPROC __glewTranslated = NULL;
+PFNGLVERTEX2DPROC __glewVertex2d = NULL;
+PFNGLVERTEX2DVPROC __glewVertex2dv = NULL;
+PFNGLVERTEX2FPROC __glewVertex2f = NULL;
+PFNGLVERTEX2FVPROC __glewVertex2fv = NULL;
+PFNGLVERTEX2IPROC __glewVertex2i = NULL;
+PFNGLVERTEX2IVPROC __glewVertex2iv = NULL;
+PFNGLVERTEX2SPROC __glewVertex2s = NULL;
+PFNGLVERTEX2SVPROC __glewVertex2sv = NULL;
+PFNGLVERTEX3DPROC __glewVertex3d = NULL;
+PFNGLVERTEX3DVPROC __glewVertex3dv = NULL;
+PFNGLVERTEX3FPROC __glewVertex3f = NULL;
+PFNGLVERTEX3FVPROC __glewVertex3fv = NULL;
+PFNGLVERTEX3IPROC __glewVertex3i = NULL;
+PFNGLVERTEX3IVPROC __glewVertex3iv = NULL;
+PFNGLVERTEX3SPROC __glewVertex3s = NULL;
+PFNGLVERTEX3SVPROC __glewVertex3sv = NULL;
+PFNGLVERTEX4DPROC __glewVertex4d = NULL;
+PFNGLVERTEX4DVPROC __glewVertex4dv = NULL;
+PFNGLVERTEX4FPROC __glewVertex4f = NULL;
+PFNGLVERTEX4FVPROC __glewVertex4fv = NULL;
+PFNGLVERTEX4IPROC __glewVertex4i = NULL;
+PFNGLVERTEX4IVPROC __glewVertex4iv = NULL;
+PFNGLVERTEX4SPROC __glewVertex4s = NULL;
+PFNGLVERTEX4SVPROC __glewVertex4sv = NULL;
+
+PFNGLCOPYTEXSUBIMAGE3DPROC __glewCopyTexSubImage3D = NULL;
+PFNGLDRAWRANGEELEMENTSPROC __glewDrawRangeElements = NULL;
+PFNGLTEXIMAGE3DPROC __glewTexImage3D = NULL;
+PFNGLTEXSUBIMAGE3DPROC __glewTexSubImage3D = NULL;
+
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOMPRESSEDTEXIMAGE1DPROC __glewCompressedTexImage1D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DPROC __glewCompressedTexImage3D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC __glewCompressedTexSubImage1D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC __glewCompressedTexSubImage3D = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEPROC __glewGetCompressedTexImage = NULL;
+PFNGLLOADTRANSPOSEMATRIXDPROC __glewLoadTransposeMatrixd = NULL;
+PFNGLLOADTRANSPOSEMATRIXFPROC __glewLoadTransposeMatrixf = NULL;
+PFNGLMULTTRANSPOSEMATRIXDPROC __glewMultTransposeMatrixd = NULL;
+PFNGLMULTTRANSPOSEMATRIXFPROC __glewMultTransposeMatrixf = NULL;
+PFNGLMULTITEXCOORD1DPROC __glewMultiTexCoord1d = NULL;
+PFNGLMULTITEXCOORD1DVPROC __glewMultiTexCoord1dv = NULL;
+PFNGLMULTITEXCOORD1FPROC __glewMultiTexCoord1f = NULL;
+PFNGLMULTITEXCOORD1FVPROC __glewMultiTexCoord1fv = NULL;
+PFNGLMULTITEXCOORD1IPROC __glewMultiTexCoord1i = NULL;
+PFNGLMULTITEXCOORD1IVPROC __glewMultiTexCoord1iv = NULL;
+PFNGLMULTITEXCOORD1SPROC __glewMultiTexCoord1s = NULL;
+PFNGLMULTITEXCOORD1SVPROC __glewMultiTexCoord1sv = NULL;
+PFNGLMULTITEXCOORD2DPROC __glewMultiTexCoord2d = NULL;
+PFNGLMULTITEXCOORD2DVPROC __glewMultiTexCoord2dv = NULL;
+PFNGLMULTITEXCOORD2FPROC __glewMultiTexCoord2f = NULL;
+PFNGLMULTITEXCOORD2FVPROC __glewMultiTexCoord2fv = NULL;
+PFNGLMULTITEXCOORD2IPROC __glewMultiTexCoord2i = NULL;
+PFNGLMULTITEXCOORD2IVPROC __glewMultiTexCoord2iv = NULL;
+PFNGLMULTITEXCOORD2SPROC __glewMultiTexCoord2s = NULL;
+PFNGLMULTITEXCOORD2SVPROC __glewMultiTexCoord2sv = NULL;
+PFNGLMULTITEXCOORD3DPROC __glewMultiTexCoord3d = NULL;
+PFNGLMULTITEXCOORD3DVPROC __glewMultiTexCoord3dv = NULL;
+PFNGLMULTITEXCOORD3FPROC __glewMultiTexCoord3f = NULL;
+PFNGLMULTITEXCOORD3FVPROC __glewMultiTexCoord3fv = NULL;
+PFNGLMULTITEXCOORD3IPROC __glewMultiTexCoord3i = NULL;
+PFNGLMULTITEXCOORD3IVPROC __glewMultiTexCoord3iv = NULL;
+PFNGLMULTITEXCOORD3SPROC __glewMultiTexCoord3s = NULL;
+PFNGLMULTITEXCOORD3SVPROC __glewMultiTexCoord3sv = NULL;
+PFNGLMULTITEXCOORD4DPROC __glewMultiTexCoord4d = NULL;
+PFNGLMULTITEXCOORD4DVPROC __glewMultiTexCoord4dv = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4FVPROC __glewMultiTexCoord4fv = NULL;
+PFNGLMULTITEXCOORD4IPROC __glewMultiTexCoord4i = NULL;
+PFNGLMULTITEXCOORD4IVPROC __glewMultiTexCoord4iv = NULL;
+PFNGLMULTITEXCOORD4SPROC __glewMultiTexCoord4s = NULL;
+PFNGLMULTITEXCOORD4SVPROC __glewMultiTexCoord4sv = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLFOGCOORDPOINTERPROC __glewFogCoordPointer = NULL;
+PFNGLFOGCOORDDPROC __glewFogCoordd = NULL;
+PFNGLFOGCOORDDVPROC __glewFogCoorddv = NULL;
+PFNGLFOGCOORDFPROC __glewFogCoordf = NULL;
+PFNGLFOGCOORDFVPROC __glewFogCoordfv = NULL;
+PFNGLMULTIDRAWARRAYSPROC __glewMultiDrawArrays = NULL;
+PFNGLMULTIDRAWELEMENTSPROC __glewMultiDrawElements = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLPOINTPARAMETERIPROC __glewPointParameteri = NULL;
+PFNGLPOINTPARAMETERIVPROC __glewPointParameteriv = NULL;
+PFNGLSECONDARYCOLOR3BPROC __glewSecondaryColor3b = NULL;
+PFNGLSECONDARYCOLOR3BVPROC __glewSecondaryColor3bv = NULL;
+PFNGLSECONDARYCOLOR3DPROC __glewSecondaryColor3d = NULL;
+PFNGLSECONDARYCOLOR3DVPROC __glewSecondaryColor3dv = NULL;
+PFNGLSECONDARYCOLOR3FPROC __glewSecondaryColor3f = NULL;
+PFNGLSECONDARYCOLOR3FVPROC __glewSecondaryColor3fv = NULL;
+PFNGLSECONDARYCOLOR3IPROC __glewSecondaryColor3i = NULL;
+PFNGLSECONDARYCOLOR3IVPROC __glewSecondaryColor3iv = NULL;
+PFNGLSECONDARYCOLOR3SPROC __glewSecondaryColor3s = NULL;
+PFNGLSECONDARYCOLOR3SVPROC __glewSecondaryColor3sv = NULL;
+PFNGLSECONDARYCOLOR3UBPROC __glewSecondaryColor3ub = NULL;
+PFNGLSECONDARYCOLOR3UBVPROC __glewSecondaryColor3ubv = NULL;
+PFNGLSECONDARYCOLOR3UIPROC __glewSecondaryColor3ui = NULL;
+PFNGLSECONDARYCOLOR3UIVPROC __glewSecondaryColor3uiv = NULL;
+PFNGLSECONDARYCOLOR3USPROC __glewSecondaryColor3us = NULL;
+PFNGLSECONDARYCOLOR3USVPROC __glewSecondaryColor3usv = NULL;
+PFNGLSECONDARYCOLORPOINTERPROC __glewSecondaryColorPointer = NULL;
+PFNGLWINDOWPOS2DPROC __glewWindowPos2d = NULL;
+PFNGLWINDOWPOS2DVPROC __glewWindowPos2dv = NULL;
+PFNGLWINDOWPOS2FPROC __glewWindowPos2f = NULL;
+PFNGLWINDOWPOS2FVPROC __glewWindowPos2fv = NULL;
+PFNGLWINDOWPOS2IPROC __glewWindowPos2i = NULL;
+PFNGLWINDOWPOS2IVPROC __glewWindowPos2iv = NULL;
+PFNGLWINDOWPOS2SPROC __glewWindowPos2s = NULL;
+PFNGLWINDOWPOS2SVPROC __glewWindowPos2sv = NULL;
+PFNGLWINDOWPOS3DPROC __glewWindowPos3d = NULL;
+PFNGLWINDOWPOS3DVPROC __glewWindowPos3dv = NULL;
+PFNGLWINDOWPOS3FPROC __glewWindowPos3f = NULL;
+PFNGLWINDOWPOS3FVPROC __glewWindowPos3fv = NULL;
+PFNGLWINDOWPOS3IPROC __glewWindowPos3i = NULL;
+PFNGLWINDOWPOS3IVPROC __glewWindowPos3iv = NULL;
+PFNGLWINDOWPOS3SPROC __glewWindowPos3s = NULL;
+PFNGLWINDOWPOS3SVPROC __glewWindowPos3sv = NULL;
+
+PFNGLBEGINQUERYPROC __glewBeginQuery = NULL;
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLDELETEQUERIESPROC __glewDeleteQueries = NULL;
+PFNGLENDQUERYPROC __glewEndQuery = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGENQUERIESPROC __glewGenQueries = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETBUFFERPOINTERVPROC __glewGetBufferPointerv = NULL;
+PFNGLGETBUFFERSUBDATAPROC __glewGetBufferSubData = NULL;
+PFNGLGETQUERYOBJECTIVPROC __glewGetQueryObjectiv = NULL;
+PFNGLGETQUERYOBJECTUIVPROC __glewGetQueryObjectuiv = NULL;
+PFNGLGETQUERYIVPROC __glewGetQueryiv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISQUERYPROC __glewIsQuery = NULL;
+PFNGLMAPBUFFERPROC __glewMapBuffer = NULL;
+PFNGLUNMAPBUFFERPROC __glewUnmapBuffer = NULL;
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLDRAWBUFFERSPROC __glewDrawBuffers = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBDVPROC __glewGetVertexAttribdv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1DPROC __glewVertexAttrib1d = NULL;
+PFNGLVERTEXATTRIB1DVPROC __glewVertexAttrib1dv = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB1SPROC __glewVertexAttrib1s = NULL;
+PFNGLVERTEXATTRIB1SVPROC __glewVertexAttrib1sv = NULL;
+PFNGLVERTEXATTRIB2DPROC __glewVertexAttrib2d = NULL;
+PFNGLVERTEXATTRIB2DVPROC __glewVertexAttrib2dv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB2SPROC __glewVertexAttrib2s = NULL;
+PFNGLVERTEXATTRIB2SVPROC __glewVertexAttrib2sv = NULL;
+PFNGLVERTEXATTRIB3DPROC __glewVertexAttrib3d = NULL;
+PFNGLVERTEXATTRIB3DVPROC __glewVertexAttrib3dv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB3SPROC __glewVertexAttrib3s = NULL;
+PFNGLVERTEXATTRIB3SVPROC __glewVertexAttrib3sv = NULL;
+PFNGLVERTEXATTRIB4NBVPROC __glewVertexAttrib4Nbv = NULL;
+PFNGLVERTEXATTRIB4NIVPROC __glewVertexAttrib4Niv = NULL;
+PFNGLVERTEXATTRIB4NSVPROC __glewVertexAttrib4Nsv = NULL;
+PFNGLVERTEXATTRIB4NUBPROC __glewVertexAttrib4Nub = NULL;
+PFNGLVERTEXATTRIB4NUBVPROC __glewVertexAttrib4Nubv = NULL;
+PFNGLVERTEXATTRIB4NUIVPROC __glewVertexAttrib4Nuiv = NULL;
+PFNGLVERTEXATTRIB4NUSVPROC __glewVertexAttrib4Nusv = NULL;
+PFNGLVERTEXATTRIB4BVPROC __glewVertexAttrib4bv = NULL;
+PFNGLVERTEXATTRIB4DPROC __glewVertexAttrib4d = NULL;
+PFNGLVERTEXATTRIB4DVPROC __glewVertexAttrib4dv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIB4IVPROC __glewVertexAttrib4iv = NULL;
+PFNGLVERTEXATTRIB4SPROC __glewVertexAttrib4s = NULL;
+PFNGLVERTEXATTRIB4SVPROC __glewVertexAttrib4sv = NULL;
+PFNGLVERTEXATTRIB4UBVPROC __glewVertexAttrib4ubv = NULL;
+PFNGLVERTEXATTRIB4UIVPROC __glewVertexAttrib4uiv = NULL;
+PFNGLVERTEXATTRIB4USVPROC __glewVertexAttrib4usv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+PFNGLUNIFORMMATRIX2X3FVPROC __glewUniformMatrix2x3fv = NULL;
+PFNGLUNIFORMMATRIX2X4FVPROC __glewUniformMatrix2x4fv = NULL;
+PFNGLUNIFORMMATRIX3X2FVPROC __glewUniformMatrix3x2fv = NULL;
+PFNGLUNIFORMMATRIX3X4FVPROC __glewUniformMatrix3x4fv = NULL;
+PFNGLUNIFORMMATRIX4X2FVPROC __glewUniformMatrix4x2fv = NULL;
+PFNGLUNIFORMMATRIX4X3FVPROC __glewUniformMatrix4x3fv = NULL;
+
+PFNGLBEGINCONDITIONALRENDERPROC __glewBeginConditionalRender = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKPROC __glewBeginTransformFeedback = NULL;
+PFNGLBINDFRAGDATALOCATIONPROC __glewBindFragDataLocation = NULL;
+PFNGLCLAMPCOLORPROC __glewClampColor = NULL;
+PFNGLCLEARBUFFERFIPROC __glewClearBufferfi = NULL;
+PFNGLCLEARBUFFERFVPROC __glewClearBufferfv = NULL;
+PFNGLCLEARBUFFERIVPROC __glewClearBufferiv = NULL;
+PFNGLCLEARBUFFERUIVPROC __glewClearBufferuiv = NULL;
+PFNGLCOLORMASKIPROC __glewColorMaski = NULL;
+PFNGLDISABLEIPROC __glewDisablei = NULL;
+PFNGLENABLEIPROC __glewEnablei = NULL;
+PFNGLENDCONDITIONALRENDERPROC __glewEndConditionalRender = NULL;
+PFNGLENDTRANSFORMFEEDBACKPROC __glewEndTransformFeedback = NULL;
+PFNGLGETBOOLEANI_VPROC __glewGetBooleani_v = NULL;
+PFNGLGETFRAGDATALOCATIONPROC __glewGetFragDataLocation = NULL;
+PFNGLGETSTRINGIPROC __glewGetStringi = NULL;
+PFNGLGETTEXPARAMETERIIVPROC __glewGetTexParameterIiv = NULL;
+PFNGLGETTEXPARAMETERIUIVPROC __glewGetTexParameterIuiv = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGPROC __glewGetTransformFeedbackVarying = NULL;
+PFNGLGETUNIFORMUIVPROC __glewGetUniformuiv = NULL;
+PFNGLGETVERTEXATTRIBIIVPROC __glewGetVertexAttribIiv = NULL;
+PFNGLGETVERTEXATTRIBIUIVPROC __glewGetVertexAttribIuiv = NULL;
+PFNGLISENABLEDIPROC __glewIsEnabledi = NULL;
+PFNGLTEXPARAMETERIIVPROC __glewTexParameterIiv = NULL;
+PFNGLTEXPARAMETERIUIVPROC __glewTexParameterIuiv = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSPROC __glewTransformFeedbackVaryings = NULL;
+PFNGLUNIFORM1UIPROC __glewUniform1ui = NULL;
+PFNGLUNIFORM1UIVPROC __glewUniform1uiv = NULL;
+PFNGLUNIFORM2UIPROC __glewUniform2ui = NULL;
+PFNGLUNIFORM2UIVPROC __glewUniform2uiv = NULL;
+PFNGLUNIFORM3UIPROC __glewUniform3ui = NULL;
+PFNGLUNIFORM3UIVPROC __glewUniform3uiv = NULL;
+PFNGLUNIFORM4UIPROC __glewUniform4ui = NULL;
+PFNGLUNIFORM4UIVPROC __glewUniform4uiv = NULL;
+PFNGLVERTEXATTRIBI1IPROC __glewVertexAttribI1i = NULL;
+PFNGLVERTEXATTRIBI1IVPROC __glewVertexAttribI1iv = NULL;
+PFNGLVERTEXATTRIBI1UIPROC __glewVertexAttribI1ui = NULL;
+PFNGLVERTEXATTRIBI1UIVPROC __glewVertexAttribI1uiv = NULL;
+PFNGLVERTEXATTRIBI2IPROC __glewVertexAttribI2i = NULL;
+PFNGLVERTEXATTRIBI2IVPROC __glewVertexAttribI2iv = NULL;
+PFNGLVERTEXATTRIBI2UIPROC __glewVertexAttribI2ui = NULL;
+PFNGLVERTEXATTRIBI2UIVPROC __glewVertexAttribI2uiv = NULL;
+PFNGLVERTEXATTRIBI3IPROC __glewVertexAttribI3i = NULL;
+PFNGLVERTEXATTRIBI3IVPROC __glewVertexAttribI3iv = NULL;
+PFNGLVERTEXATTRIBI3UIPROC __glewVertexAttribI3ui = NULL;
+PFNGLVERTEXATTRIBI3UIVPROC __glewVertexAttribI3uiv = NULL;
+PFNGLVERTEXATTRIBI4BVPROC __glewVertexAttribI4bv = NULL;
+PFNGLVERTEXATTRIBI4IPROC __glewVertexAttribI4i = NULL;
+PFNGLVERTEXATTRIBI4IVPROC __glewVertexAttribI4iv = NULL;
+PFNGLVERTEXATTRIBI4SVPROC __glewVertexAttribI4sv = NULL;
+PFNGLVERTEXATTRIBI4UBVPROC __glewVertexAttribI4ubv = NULL;
+PFNGLVERTEXATTRIBI4UIPROC __glewVertexAttribI4ui = NULL;
+PFNGLVERTEXATTRIBI4UIVPROC __glewVertexAttribI4uiv = NULL;
+PFNGLVERTEXATTRIBI4USVPROC __glewVertexAttribI4usv = NULL;
+PFNGLVERTEXATTRIBIPOINTERPROC __glewVertexAttribIPointer = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDPROC __glewDrawArraysInstanced = NULL;
+PFNGLDRAWELEMENTSINSTANCEDPROC __glewDrawElementsInstanced = NULL;
+PFNGLPRIMITIVERESTARTINDEXPROC __glewPrimitiveRestartIndex = NULL;
+PFNGLTEXBUFFERPROC __glewTexBuffer = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREPROC __glewFramebufferTexture = NULL;
+PFNGLGETBUFFERPARAMETERI64VPROC __glewGetBufferParameteri64v = NULL;
+PFNGLGETINTEGER64I_VPROC __glewGetInteger64i_v = NULL;
+
+PFNGLVERTEXATTRIBDIVISORPROC __glewVertexAttribDivisor = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIPROC __glewBlendEquationSeparatei = NULL;
+PFNGLBLENDEQUATIONIPROC __glewBlendEquationi = NULL;
+PFNGLBLENDFUNCSEPARATEIPROC __glewBlendFuncSeparatei = NULL;
+PFNGLBLENDFUNCIPROC __glewBlendFunci = NULL;
+PFNGLMINSAMPLESHADINGPROC __glewMinSampleShading = NULL;
+
+PFNGLTBUFFERMASK3DFXPROC __glewTbufferMask3DFX = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKAMDPROC __glewDebugMessageCallbackAMD = NULL;
+PFNGLDEBUGMESSAGEENABLEAMDPROC __glewDebugMessageEnableAMD = NULL;
+PFNGLDEBUGMESSAGEINSERTAMDPROC __glewDebugMessageInsertAMD = NULL;
+PFNGLGETDEBUGMESSAGELOGAMDPROC __glewGetDebugMessageLogAMD = NULL;
+
+PFNGLBLENDEQUATIONINDEXEDAMDPROC __glewBlendEquationIndexedAMD = NULL;
+PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD = NULL;
+PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
+PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
+
+PFNGLDELETENAMESAMDPROC __glewDeleteNamesAMD = NULL;
+PFNGLGENNAMESAMDPROC __glewGenNamesAMD = NULL;
+PFNGLISNAMEAMDPROC __glewIsNameAMD = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+
+PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
+
+PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
+
+PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
+PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+
+PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
+PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
+PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
+PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC __glewMultiDrawElementArrayAPPLE = NULL;
+PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC __glewMultiDrawRangeElementArrayAPPLE = NULL;
+
+PFNGLDELETEFENCESAPPLEPROC __glewDeleteFencesAPPLE = NULL;
+PFNGLFINISHFENCEAPPLEPROC __glewFinishFenceAPPLE = NULL;
+PFNGLFINISHOBJECTAPPLEPROC __glewFinishObjectAPPLE = NULL;
+PFNGLGENFENCESAPPLEPROC __glewGenFencesAPPLE = NULL;
+PFNGLISFENCEAPPLEPROC __glewIsFenceAPPLE = NULL;
+PFNGLSETFENCEAPPLEPROC __glewSetFenceAPPLE = NULL;
+PFNGLTESTFENCEAPPLEPROC __glewTestFenceAPPLE = NULL;
+PFNGLTESTOBJECTAPPLEPROC __glewTestObjectAPPLE = NULL;
+
+PFNGLBUFFERPARAMETERIAPPLEPROC __glewBufferParameteriAPPLE = NULL;
+PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC __glewFlushMappedBufferRangeAPPLE = NULL;
+
+PFNGLGETOBJECTPARAMETERIVAPPLEPROC __glewGetObjectParameterivAPPLE = NULL;
+PFNGLOBJECTPURGEABLEAPPLEPROC __glewObjectPurgeableAPPLE = NULL;
+PFNGLOBJECTUNPURGEABLEAPPLEPROC __glewObjectUnpurgeableAPPLE = NULL;
+
+PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC __glewGetTexParameterPointervAPPLE = NULL;
+PFNGLTEXTURERANGEAPPLEPROC __glewTextureRangeAPPLE = NULL;
+
+PFNGLBINDVERTEXARRAYAPPLEPROC __glewBindVertexArrayAPPLE = NULL;
+PFNGLDELETEVERTEXARRAYSAPPLEPROC __glewDeleteVertexArraysAPPLE = NULL;
+PFNGLGENVERTEXARRAYSAPPLEPROC __glewGenVertexArraysAPPLE = NULL;
+PFNGLISVERTEXARRAYAPPLEPROC __glewIsVertexArrayAPPLE = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC __glewFlushVertexArrayRangeAPPLE = NULL;
+PFNGLVERTEXARRAYPARAMETERIAPPLEPROC __glewVertexArrayParameteriAPPLE = NULL;
+PFNGLVERTEXARRAYRANGEAPPLEPROC __glewVertexArrayRangeAPPLE = NULL;
+
+PFNGLDISABLEVERTEXATTRIBAPPLEPROC __glewDisableVertexAttribAPPLE = NULL;
+PFNGLENABLEVERTEXATTRIBAPPLEPROC __glewEnableVertexAttribAPPLE = NULL;
+PFNGLISVERTEXATTRIBENABLEDAPPLEPROC __glewIsVertexAttribEnabledAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1DAPPLEPROC __glewMapVertexAttrib1dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB1FAPPLEPROC __glewMapVertexAttrib1fAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2DAPPLEPROC __glewMapVertexAttrib2dAPPLE = NULL;
+PFNGLMAPVERTEXATTRIB2FAPPLEPROC __glewMapVertexAttrib2fAPPLE = NULL;
+
+PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
+PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
+PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
+PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
+
+PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
+PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
+
+PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
+
+PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
+
+PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+
+PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
+
+PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+
+PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
+PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
+PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
+PFNGLGETDEBUGMESSAGELOGARBPROC __glewGetDebugMessageLogARB = NULL;
+
+PFNGLDRAWBUFFERSARBPROC __glewDrawBuffersARB = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEIARBPROC __glewBlendEquationSeparateiARB = NULL;
+PFNGLBLENDEQUATIONIARBPROC __glewBlendEquationiARB = NULL;
+PFNGLBLENDFUNCSEPARATEIARBPROC __glewBlendFuncSeparateiARB = NULL;
+PFNGLBLENDFUNCIARBPROC __glewBlendFunciARB = NULL;
+
+PFNGLDRAWELEMENTSBASEVERTEXPROC __glewDrawElementsBaseVertex = NULL;
+PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC __glewDrawElementsInstancedBaseVertex = NULL;
+PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC __glewDrawRangeElementsBaseVertex = NULL;
+PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
+
+PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
+PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
+
+PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
+
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DPROC __glewFramebufferTexture1D = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DPROC __glewFramebufferTexture3D = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERPROC __glewFramebufferTextureLayer = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC __glewRenderbufferStorageMultisample = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREARBPROC __glewFramebufferTextureARB = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEARBPROC __glewFramebufferTextureFaceARB = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERARBPROC __glewFramebufferTextureLayerARB = NULL;
+PFNGLPROGRAMPARAMETERIARBPROC __glewProgramParameteriARB = NULL;
+
+PFNGLGETPROGRAMBINARYPROC __glewGetProgramBinary = NULL;
+PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
+PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
+
+PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
+PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL;
+PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL;
+PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL;
+PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL;
+PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL;
+PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL;
+PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL;
+PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL;
+PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
+PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
+PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
+PFNGLUNIFORM2DVPROC __glewUniform2dv = NULL;
+PFNGLUNIFORM3DPROC __glewUniform3d = NULL;
+PFNGLUNIFORM3DVPROC __glewUniform3dv = NULL;
+PFNGLUNIFORM4DPROC __glewUniform4d = NULL;
+PFNGLUNIFORM4DVPROC __glewUniform4dv = NULL;
+PFNGLUNIFORMMATRIX2DVPROC __glewUniformMatrix2dv = NULL;
+PFNGLUNIFORMMATRIX2X3DVPROC __glewUniformMatrix2x3dv = NULL;
+PFNGLUNIFORMMATRIX2X4DVPROC __glewUniformMatrix2x4dv = NULL;
+PFNGLUNIFORMMATRIX3DVPROC __glewUniformMatrix3dv = NULL;
+PFNGLUNIFORMMATRIX3X2DVPROC __glewUniformMatrix3x2dv = NULL;
+PFNGLUNIFORMMATRIX3X4DVPROC __glewUniformMatrix3x4dv = NULL;
+PFNGLUNIFORMMATRIX4DVPROC __glewUniformMatrix4dv = NULL;
+PFNGLUNIFORMMATRIX4X2DVPROC __glewUniformMatrix4x2dv = NULL;
+PFNGLUNIFORMMATRIX4X3DVPROC __glewUniformMatrix4x3dv = NULL;
+
+PFNGLCOLORSUBTABLEPROC __glewColorSubTable = NULL;
+PFNGLCOLORTABLEPROC __glewColorTable = NULL;
+PFNGLCOLORTABLEPARAMETERFVPROC __glewColorTableParameterfv = NULL;
+PFNGLCOLORTABLEPARAMETERIVPROC __glewColorTableParameteriv = NULL;
+PFNGLCONVOLUTIONFILTER1DPROC __glewConvolutionFilter1D = NULL;
+PFNGLCONVOLUTIONFILTER2DPROC __glewConvolutionFilter2D = NULL;
+PFNGLCONVOLUTIONPARAMETERFPROC __glewConvolutionParameterf = NULL;
+PFNGLCONVOLUTIONPARAMETERFVPROC __glewConvolutionParameterfv = NULL;
+PFNGLCONVOLUTIONPARAMETERIPROC __glewConvolutionParameteri = NULL;
+PFNGLCONVOLUTIONPARAMETERIVPROC __glewConvolutionParameteriv = NULL;
+PFNGLCOPYCOLORSUBTABLEPROC __glewCopyColorSubTable = NULL;
+PFNGLCOPYCOLORTABLEPROC __glewCopyColorTable = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DPROC __glewCopyConvolutionFilter1D = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DPROC __glewCopyConvolutionFilter2D = NULL;
+PFNGLGETCOLORTABLEPROC __glewGetColorTable = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVPROC __glewGetColorTableParameterfv = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVPROC __glewGetColorTableParameteriv = NULL;
+PFNGLGETCONVOLUTIONFILTERPROC __glewGetConvolutionFilter = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVPROC __glewGetConvolutionParameterfv = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVPROC __glewGetConvolutionParameteriv = NULL;
+PFNGLGETHISTOGRAMPROC __glewGetHistogram = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVPROC __glewGetHistogramParameterfv = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVPROC __glewGetHistogramParameteriv = NULL;
+PFNGLGETMINMAXPROC __glewGetMinmax = NULL;
+PFNGLGETMINMAXPARAMETERFVPROC __glewGetMinmaxParameterfv = NULL;
+PFNGLGETMINMAXPARAMETERIVPROC __glewGetMinmaxParameteriv = NULL;
+PFNGLGETSEPARABLEFILTERPROC __glewGetSeparableFilter = NULL;
+PFNGLHISTOGRAMPROC __glewHistogram = NULL;
+PFNGLMINMAXPROC __glewMinmax = NULL;
+PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
+PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
+PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
+PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
+PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
+
+PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
+
+PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
+
+PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
+PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
+
+PFNGLCURRENTPALETTEMATRIXARBPROC __glewCurrentPaletteMatrixARB = NULL;
+PFNGLMATRIXINDEXPOINTERARBPROC __glewMatrixIndexPointerARB = NULL;
+PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
+PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
+PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
+
+PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
+
+PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
+PFNGLCLIENTACTIVETEXTUREARBPROC __glewClientActiveTextureARB = NULL;
+PFNGLMULTITEXCOORD1DARBPROC __glewMultiTexCoord1dARB = NULL;
+PFNGLMULTITEXCOORD1DVARBPROC __glewMultiTexCoord1dvARB = NULL;
+PFNGLMULTITEXCOORD1FARBPROC __glewMultiTexCoord1fARB = NULL;
+PFNGLMULTITEXCOORD1FVARBPROC __glewMultiTexCoord1fvARB = NULL;
+PFNGLMULTITEXCOORD1IARBPROC __glewMultiTexCoord1iARB = NULL;
+PFNGLMULTITEXCOORD1IVARBPROC __glewMultiTexCoord1ivARB = NULL;
+PFNGLMULTITEXCOORD1SARBPROC __glewMultiTexCoord1sARB = NULL;
+PFNGLMULTITEXCOORD1SVARBPROC __glewMultiTexCoord1svARB = NULL;
+PFNGLMULTITEXCOORD2DARBPROC __glewMultiTexCoord2dARB = NULL;
+PFNGLMULTITEXCOORD2DVARBPROC __glewMultiTexCoord2dvARB = NULL;
+PFNGLMULTITEXCOORD2FARBPROC __glewMultiTexCoord2fARB = NULL;
+PFNGLMULTITEXCOORD2FVARBPROC __glewMultiTexCoord2fvARB = NULL;
+PFNGLMULTITEXCOORD2IARBPROC __glewMultiTexCoord2iARB = NULL;
+PFNGLMULTITEXCOORD2IVARBPROC __glewMultiTexCoord2ivARB = NULL;
+PFNGLMULTITEXCOORD2SARBPROC __glewMultiTexCoord2sARB = NULL;
+PFNGLMULTITEXCOORD2SVARBPROC __glewMultiTexCoord2svARB = NULL;
+PFNGLMULTITEXCOORD3DARBPROC __glewMultiTexCoord3dARB = NULL;
+PFNGLMULTITEXCOORD3DVARBPROC __glewMultiTexCoord3dvARB = NULL;
+PFNGLMULTITEXCOORD3FARBPROC __glewMultiTexCoord3fARB = NULL;
+PFNGLMULTITEXCOORD3FVARBPROC __glewMultiTexCoord3fvARB = NULL;
+PFNGLMULTITEXCOORD3IARBPROC __glewMultiTexCoord3iARB = NULL;
+PFNGLMULTITEXCOORD3IVARBPROC __glewMultiTexCoord3ivARB = NULL;
+PFNGLMULTITEXCOORD3SARBPROC __glewMultiTexCoord3sARB = NULL;
+PFNGLMULTITEXCOORD3SVARBPROC __glewMultiTexCoord3svARB = NULL;
+PFNGLMULTITEXCOORD4DARBPROC __glewMultiTexCoord4dARB = NULL;
+PFNGLMULTITEXCOORD4DVARBPROC __glewMultiTexCoord4dvARB = NULL;
+PFNGLMULTITEXCOORD4FARBPROC __glewMultiTexCoord4fARB = NULL;
+PFNGLMULTITEXCOORD4FVARBPROC __glewMultiTexCoord4fvARB = NULL;
+PFNGLMULTITEXCOORD4IARBPROC __glewMultiTexCoord4iARB = NULL;
+PFNGLMULTITEXCOORD4IVARBPROC __glewMultiTexCoord4ivARB = NULL;
+PFNGLMULTITEXCOORD4SARBPROC __glewMultiTexCoord4sARB = NULL;
+PFNGLMULTITEXCOORD4SVARBPROC __glewMultiTexCoord4svARB = NULL;
+
+PFNGLBEGINQUERYARBPROC __glewBeginQueryARB = NULL;
+PFNGLDELETEQUERIESARBPROC __glewDeleteQueriesARB = NULL;
+PFNGLENDQUERYARBPROC __glewEndQueryARB = NULL;
+PFNGLGENQUERIESARBPROC __glewGenQueriesARB = NULL;
+PFNGLGETQUERYOBJECTIVARBPROC __glewGetQueryObjectivARB = NULL;
+PFNGLGETQUERYOBJECTUIVARBPROC __glewGetQueryObjectuivARB = NULL;
+PFNGLGETQUERYIVARBPROC __glewGetQueryivARB = NULL;
+PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
+
+PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
+PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+
+PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
+
+PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
+
+PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
+PFNGLGETNCOLORTABLEARBPROC __glewGetnColorTableARB = NULL;
+PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC __glewGetnCompressedTexImageARB = NULL;
+PFNGLGETNCONVOLUTIONFILTERARBPROC __glewGetnConvolutionFilterARB = NULL;
+PFNGLGETNHISTOGRAMARBPROC __glewGetnHistogramARB = NULL;
+PFNGLGETNMAPDVARBPROC __glewGetnMapdvARB = NULL;
+PFNGLGETNMAPFVARBPROC __glewGetnMapfvARB = NULL;
+PFNGLGETNMAPIVARBPROC __glewGetnMapivARB = NULL;
+PFNGLGETNMINMAXARBPROC __glewGetnMinmaxARB = NULL;
+PFNGLGETNPIXELMAPFVARBPROC __glewGetnPixelMapfvARB = NULL;
+PFNGLGETNPIXELMAPUIVARBPROC __glewGetnPixelMapuivARB = NULL;
+PFNGLGETNPIXELMAPUSVARBPROC __glewGetnPixelMapusvARB = NULL;
+PFNGLGETNPOLYGONSTIPPLEARBPROC __glewGetnPolygonStippleARB = NULL;
+PFNGLGETNSEPARABLEFILTERARBPROC __glewGetnSeparableFilterARB = NULL;
+PFNGLGETNTEXIMAGEARBPROC __glewGetnTexImageARB = NULL;
+PFNGLGETNUNIFORMDVARBPROC __glewGetnUniformdvARB = NULL;
+PFNGLGETNUNIFORMFVARBPROC __glewGetnUniformfvARB = NULL;
+PFNGLGETNUNIFORMIVARBPROC __glewGetnUniformivARB = NULL;
+PFNGLGETNUNIFORMUIVARBPROC __glewGetnUniformuivARB = NULL;
+PFNGLREADNPIXELSARBPROC __glewReadnPixelsARB = NULL;
+
+PFNGLMINSAMPLESHADINGARBPROC __glewMinSampleShadingARB = NULL;
+
+PFNGLBINDSAMPLERPROC __glewBindSampler = NULL;
+PFNGLDELETESAMPLERSPROC __glewDeleteSamplers = NULL;
+PFNGLGENSAMPLERSPROC __glewGenSamplers = NULL;
+PFNGLGETSAMPLERPARAMETERIIVPROC __glewGetSamplerParameterIiv = NULL;
+PFNGLGETSAMPLERPARAMETERIUIVPROC __glewGetSamplerParameterIuiv = NULL;
+PFNGLGETSAMPLERPARAMETERFVPROC __glewGetSamplerParameterfv = NULL;
+PFNGLGETSAMPLERPARAMETERIVPROC __glewGetSamplerParameteriv = NULL;
+PFNGLISSAMPLERPROC __glewIsSampler = NULL;
+PFNGLSAMPLERPARAMETERIIVPROC __glewSamplerParameterIiv = NULL;
+PFNGLSAMPLERPARAMETERIUIVPROC __glewSamplerParameterIuiv = NULL;
+PFNGLSAMPLERPARAMETERFPROC __glewSamplerParameterf = NULL;
+PFNGLSAMPLERPARAMETERFVPROC __glewSamplerParameterfv = NULL;
+PFNGLSAMPLERPARAMETERIPROC __glewSamplerParameteri = NULL;
+PFNGLSAMPLERPARAMETERIVPROC __glewSamplerParameteriv = NULL;
+
+#if 0 // XXX jwilkins: inconsistencies
+PFNGLACTIVESHADERPROGRAMPROC __glewActiveShaderProgram = NULL;
+PFNGLBINDPROGRAMPIPELINEPROC __glewBindProgramPipeline = NULL;
+PFNGLCREATESHADERPROGRAMVPROC __glewCreateShaderProgramv = NULL;
+PFNGLDELETEPROGRAMPIPELINESPROC __glewDeleteProgramPipelines = NULL;
+PFNGLGENPROGRAMPIPELINESPROC __glewGenProgramPipelines = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGPROC __glewGetProgramPipelineInfoLog = NULL;
+PFNGLGETPROGRAMPIPELINEIVPROC __glewGetProgramPipelineiv = NULL;
+PFNGLISPROGRAMPIPELINEPROC __glewIsProgramPipeline = NULL;
+PFNGLPROGRAMUNIFORM1DPROC __glewProgramUniform1d = NULL;
+PFNGLPROGRAMUNIFORM1DVPROC __glewProgramUniform1dv = NULL;
+PFNGLPROGRAMUNIFORM1FPROC __glewProgramUniform1f = NULL;
+PFNGLPROGRAMUNIFORM1FVPROC __glewProgramUniform1fv = NULL;
+PFNGLPROGRAMUNIFORM1IPROC __glewProgramUniform1i = NULL;
+PFNGLPROGRAMUNIFORM1IVPROC __glewProgramUniform1iv = NULL;
+PFNGLPROGRAMUNIFORM1UIPROC __glewProgramUniform1ui = NULL;
+PFNGLPROGRAMUNIFORM1UIVPROC __glewProgramUniform1uiv = NULL;
+PFNGLPROGRAMUNIFORM2DPROC __glewProgramUniform2d = NULL;
+PFNGLPROGRAMUNIFORM2DVPROC __glewProgramUniform2dv = NULL;
+PFNGLPROGRAMUNIFORM2FPROC __glewProgramUniform2f = NULL;
+PFNGLPROGRAMUNIFORM2FVPROC __glewProgramUniform2fv = NULL;
+PFNGLPROGRAMUNIFORM2IPROC __glewProgramUniform2i = NULL;
+PFNGLPROGRAMUNIFORM2IVPROC __glewProgramUniform2iv = NULL;
+PFNGLPROGRAMUNIFORM2UIPROC __glewProgramUniform2ui = NULL;
+PFNGLPROGRAMUNIFORM2UIVPROC __glewProgramUniform2uiv = NULL;
+PFNGLPROGRAMUNIFORM3DPROC __glewProgramUniform3d = NULL;
+PFNGLPROGRAMUNIFORM3DVPROC __glewProgramUniform3dv = NULL;
+PFNGLPROGRAMUNIFORM3FPROC __glewProgramUniform3f = NULL;
+PFNGLPROGRAMUNIFORM3FVPROC __glewProgramUniform3fv = NULL;
+PFNGLPROGRAMUNIFORM3IPROC __glewProgramUniform3i = NULL;
+PFNGLPROGRAMUNIFORM3IVPROC __glewProgramUniform3iv = NULL;
+PFNGLPROGRAMUNIFORM3UIPROC __glewProgramUniform3ui = NULL;
+PFNGLPROGRAMUNIFORM3UIVPROC __glewProgramUniform3uiv = NULL;
+PFNGLPROGRAMUNIFORM4DPROC __glewProgramUniform4d = NULL;
+PFNGLPROGRAMUNIFORM4DVPROC __glewProgramUniform4dv = NULL;
+PFNGLPROGRAMUNIFORM4FPROC __glewProgramUniform4f = NULL;
+PFNGLPROGRAMUNIFORM4FVPROC __glewProgramUniform4fv = NULL;
+PFNGLPROGRAMUNIFORM4IPROC __glewProgramUniform4i = NULL;
+PFNGLPROGRAMUNIFORM4IVPROC __glewProgramUniform4iv = NULL;
+PFNGLPROGRAMUNIFORM4UIPROC __glewProgramUniform4ui = NULL;
+PFNGLPROGRAMUNIFORM4UIVPROC __glewProgramUniform4uiv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2DVPROC __glewProgramUniformMatrix2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVPROC __glewProgramUniformMatrix2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC __glewProgramUniformMatrix2x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC __glewProgramUniformMatrix2x3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC __glewProgramUniformMatrix2x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC __glewProgramUniformMatrix2x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3DVPROC __glewProgramUniformMatrix3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVPROC __glewProgramUniformMatrix3fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC __glewProgramUniformMatrix3x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC __glewProgramUniformMatrix3x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC __glewProgramUniformMatrix3x4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC __glewProgramUniformMatrix3x4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4DVPROC __glewProgramUniformMatrix4dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVPROC __glewProgramUniformMatrix4fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC __glewProgramUniformMatrix4x2dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC __glewProgramUniformMatrix4x2fv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC __glewProgramUniformMatrix4x3dv = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC __glewProgramUniformMatrix4x3fv = NULL;
+PFNGLUSEPROGRAMSTAGESPROC __glewUseProgramStages = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEPROC __glewValidateProgramPipeline = NULL;
+#endif
+
+PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC __glewGetActiveAtomicCounterBufferiv = NULL;
+
+PFNGLBINDIMAGETEXTUREPROC __glewBindImageTexture = NULL;
+PFNGLMEMORYBARRIERPROC __glewMemoryBarrier = NULL;
+
+PFNGLATTACHOBJECTARBPROC __glewAttachObjectARB = NULL;
+PFNGLCOMPILESHADERARBPROC __glewCompileShaderARB = NULL;
+PFNGLCREATEPROGRAMOBJECTARBPROC __glewCreateProgramObjectARB = NULL;
+PFNGLCREATESHADEROBJECTARBPROC __glewCreateShaderObjectARB = NULL;
+PFNGLDELETEOBJECTARBPROC __glewDeleteObjectARB = NULL;
+PFNGLDETACHOBJECTARBPROC __glewDetachObjectARB = NULL;
+PFNGLGETACTIVEUNIFORMARBPROC __glewGetActiveUniformARB = NULL;
+PFNGLGETATTACHEDOBJECTSARBPROC __glewGetAttachedObjectsARB = NULL;
+PFNGLGETHANDLEARBPROC __glewGetHandleARB = NULL;
+PFNGLGETINFOLOGARBPROC __glewGetInfoLogARB = NULL;
+PFNGLGETOBJECTPARAMETERFVARBPROC __glewGetObjectParameterfvARB = NULL;
+PFNGLGETOBJECTPARAMETERIVARBPROC __glewGetObjectParameterivARB = NULL;
+PFNGLGETSHADERSOURCEARBPROC __glewGetShaderSourceARB = NULL;
+PFNGLGETUNIFORMLOCATIONARBPROC __glewGetUniformLocationARB = NULL;
+PFNGLGETUNIFORMFVARBPROC __glewGetUniformfvARB = NULL;
+PFNGLGETUNIFORMIVARBPROC __glewGetUniformivARB = NULL;
+PFNGLLINKPROGRAMARBPROC __glewLinkProgramARB = NULL;
+PFNGLSHADERSOURCEARBPROC __glewShaderSourceARB = NULL;
+PFNGLUNIFORM1FARBPROC __glewUniform1fARB = NULL;
+PFNGLUNIFORM1FVARBPROC __glewUniform1fvARB = NULL;
+PFNGLUNIFORM1IARBPROC __glewUniform1iARB = NULL;
+PFNGLUNIFORM1IVARBPROC __glewUniform1ivARB = NULL;
+PFNGLUNIFORM2FARBPROC __glewUniform2fARB = NULL;
+PFNGLUNIFORM2FVARBPROC __glewUniform2fvARB = NULL;
+PFNGLUNIFORM2IARBPROC __glewUniform2iARB = NULL;
+PFNGLUNIFORM2IVARBPROC __glewUniform2ivARB = NULL;
+PFNGLUNIFORM3FARBPROC __glewUniform3fARB = NULL;
+PFNGLUNIFORM3FVARBPROC __glewUniform3fvARB = NULL;
+PFNGLUNIFORM3IARBPROC __glewUniform3iARB = NULL;
+PFNGLUNIFORM3IVARBPROC __glewUniform3ivARB = NULL;
+PFNGLUNIFORM4FARBPROC __glewUniform4fARB = NULL;
+PFNGLUNIFORM4FVARBPROC __glewUniform4fvARB = NULL;
+PFNGLUNIFORM4IARBPROC __glewUniform4iARB = NULL;
+PFNGLUNIFORM4IVARBPROC __glewUniform4ivARB = NULL;
+PFNGLUNIFORMMATRIX2FVARBPROC __glewUniformMatrix2fvARB = NULL;
+PFNGLUNIFORMMATRIX3FVARBPROC __glewUniformMatrix3fvARB = NULL;
+PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
+PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
+PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
+
+PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
+PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
+PFNGLGETPROGRAMSTAGEIVPROC __glewGetProgramStageiv = NULL;
+PFNGLGETSUBROUTINEINDEXPROC __glewGetSubroutineIndex = NULL;
+PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC __glewGetSubroutineUniformLocation = NULL;
+PFNGLGETUNIFORMSUBROUTINEUIVPROC __glewGetUniformSubroutineuiv = NULL;
+PFNGLUNIFORMSUBROUTINESUIVPROC __glewUniformSubroutinesuiv = NULL;
+
+PFNGLCOMPILESHADERINCLUDEARBPROC __glewCompileShaderIncludeARB = NULL;
+PFNGLDELETENAMEDSTRINGARBPROC __glewDeleteNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGARBPROC __glewGetNamedStringARB = NULL;
+PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
+PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
+PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+
+PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
+PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
+PFNGLFENCESYNCPROC __glewFenceSync = NULL;
+PFNGLGETINTEGER64VPROC __glewGetInteger64v = NULL;
+PFNGLGETSYNCIVPROC __glewGetSynciv = NULL;
+PFNGLISSYNCPROC __glewIsSync = NULL;
+PFNGLWAITSYNCPROC __glewWaitSync = NULL;
+
+PFNGLPATCHPARAMETERFVPROC __glewPatchParameterfv = NULL;
+PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
+
+PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+
+PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC __glewCompressedTexSubImage1DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC __glewCompressedTexSubImage2DARB = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC __glewCompressedTexSubImage3DARB = NULL;
+PFNGLGETCOMPRESSEDTEXIMAGEARBPROC __glewGetCompressedTexImageARB = NULL;
+
+PFNGLGETMULTISAMPLEFVPROC __glewGetMultisamplefv = NULL;
+PFNGLSAMPLEMASKIPROC __glewSampleMaski = NULL;
+PFNGLTEXIMAGE2DMULTISAMPLEPROC __glewTexImage2DMultisample = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLEPROC __glewTexImage3DMultisample = NULL;
+
+PFNGLTEXSTORAGE1DPROC __glewTexStorage1D = NULL;
+PFNGLTEXSTORAGE2DPROC __glewTexStorage2D = NULL;
+PFNGLTEXSTORAGE3DPROC __glewTexStorage3D = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
+
+PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
+
+PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
+PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
+PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKPROC __glewBindTransformFeedback = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSPROC __glewDeleteTransformFeedbacks = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKPROC __glewDrawTransformFeedback = NULL;
+PFNGLGENTRANSFORMFEEDBACKSPROC __glewGenTransformFeedbacks = NULL;
+PFNGLISTRANSFORMFEEDBACKPROC __glewIsTransformFeedback = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKPROC __glewPauseTransformFeedback = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKPROC __glewResumeTransformFeedback = NULL;
+
+PFNGLBEGINQUERYINDEXEDPROC __glewBeginQueryIndexed = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC __glewDrawTransformFeedbackStream = NULL;
+PFNGLENDQUERYINDEXEDPROC __glewEndQueryIndexed = NULL;
+PFNGLGETQUERYINDEXEDIVPROC __glewGetQueryIndexediv = NULL;
+
+PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC __glewDrawTransformFeedbackInstanced = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC __glewDrawTransformFeedbackStreamInstanced = NULL;
+
+PFNGLLOADTRANSPOSEMATRIXDARBPROC __glewLoadTransposeMatrixdARB = NULL;
+PFNGLLOADTRANSPOSEMATRIXFARBPROC __glewLoadTransposeMatrixfARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXDARBPROC __glewMultTransposeMatrixdARB = NULL;
+PFNGLMULTTRANSPOSEMATRIXFARBPROC __glewMultTransposeMatrixfARB = NULL;
+
+PFNGLBINDBUFFERBASEPROC __glewBindBufferBase = NULL;
+PFNGLBINDBUFFERRANGEPROC __glewBindBufferRange = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC __glewGetActiveUniformBlockName = NULL;
+PFNGLGETACTIVEUNIFORMBLOCKIVPROC __glewGetActiveUniformBlockiv = NULL;
+PFNGLGETACTIVEUNIFORMNAMEPROC __glewGetActiveUniformName = NULL;
+PFNGLGETACTIVEUNIFORMSIVPROC __glewGetActiveUniformsiv = NULL;
+PFNGLGETINTEGERI_VPROC __glewGetIntegeri_v = NULL;
+PFNGLGETUNIFORMBLOCKINDEXPROC __glewGetUniformBlockIndex = NULL;
+PFNGLGETUNIFORMINDICESPROC __glewGetUniformIndices = NULL;
+PFNGLUNIFORMBLOCKBINDINGPROC __glewUniformBlockBinding = NULL;
+
+PFNGLBINDVERTEXARRAYPROC __glewBindVertexArray = NULL;
+PFNGLDELETEVERTEXARRAYSPROC __glewDeleteVertexArrays = NULL;
+PFNGLGENVERTEXARRAYSPROC __glewGenVertexArrays = NULL;
+PFNGLISVERTEXARRAYPROC __glewIsVertexArray = NULL;
+
+PFNGLGETVERTEXATTRIBLDVPROC __glewGetVertexAttribLdv = NULL;
+PFNGLVERTEXATTRIBL1DPROC __glewVertexAttribL1d = NULL;
+PFNGLVERTEXATTRIBL1DVPROC __glewVertexAttribL1dv = NULL;
+PFNGLVERTEXATTRIBL2DPROC __glewVertexAttribL2d = NULL;
+PFNGLVERTEXATTRIBL2DVPROC __glewVertexAttribL2dv = NULL;
+PFNGLVERTEXATTRIBL3DPROC __glewVertexAttribL3d = NULL;
+PFNGLVERTEXATTRIBL3DVPROC __glewVertexAttribL3dv = NULL;
+PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
+PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
+PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
+
+PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
+
+PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
+PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
+PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
+PFNGLWEIGHTDVARBPROC __glewWeightdvARB = NULL;
+PFNGLWEIGHTFVARBPROC __glewWeightfvARB = NULL;
+PFNGLWEIGHTIVARBPROC __glewWeightivARB = NULL;
+PFNGLWEIGHTSVARBPROC __glewWeightsvARB = NULL;
+PFNGLWEIGHTUBVARBPROC __glewWeightubvARB = NULL;
+PFNGLWEIGHTUIVARBPROC __glewWeightuivARB = NULL;
+PFNGLWEIGHTUSVARBPROC __glewWeightusvARB = NULL;
+
+PFNGLBINDBUFFERARBPROC __glewBindBufferARB = NULL;
+PFNGLBUFFERDATAARBPROC __glewBufferDataARB = NULL;
+PFNGLBUFFERSUBDATAARBPROC __glewBufferSubDataARB = NULL;
+PFNGLDELETEBUFFERSARBPROC __glewDeleteBuffersARB = NULL;
+PFNGLGENBUFFERSARBPROC __glewGenBuffersARB = NULL;
+PFNGLGETBUFFERPARAMETERIVARBPROC __glewGetBufferParameterivARB = NULL;
+PFNGLGETBUFFERPOINTERVARBPROC __glewGetBufferPointervARB = NULL;
+PFNGLGETBUFFERSUBDATAARBPROC __glewGetBufferSubDataARB = NULL;
+PFNGLISBUFFERARBPROC __glewIsBufferARB = NULL;
+PFNGLMAPBUFFERARBPROC __glewMapBufferARB = NULL;
+PFNGLUNMAPBUFFERARBPROC __glewUnmapBufferARB = NULL;
+
+PFNGLBINDPROGRAMARBPROC __glewBindProgramARB = NULL;
+PFNGLDELETEPROGRAMSARBPROC __glewDeleteProgramsARB = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYARBPROC __glewDisableVertexAttribArrayARB = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYARBPROC __glewEnableVertexAttribArrayARB = NULL;
+PFNGLGENPROGRAMSARBPROC __glewGenProgramsARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERDVARBPROC __glewGetProgramEnvParameterdvARB = NULL;
+PFNGLGETPROGRAMENVPARAMETERFVARBPROC __glewGetProgramEnvParameterfvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC __glewGetProgramLocalParameterdvARB = NULL;
+PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC __glewGetProgramLocalParameterfvARB = NULL;
+PFNGLGETPROGRAMSTRINGARBPROC __glewGetProgramStringARB = NULL;
+PFNGLGETPROGRAMIVARBPROC __glewGetProgramivARB = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVARBPROC __glewGetVertexAttribPointervARB = NULL;
+PFNGLGETVERTEXATTRIBDVARBPROC __glewGetVertexAttribdvARB = NULL;
+PFNGLGETVERTEXATTRIBFVARBPROC __glewGetVertexAttribfvARB = NULL;
+PFNGLGETVERTEXATTRIBIVARBPROC __glewGetVertexAttribivARB = NULL;
+PFNGLISPROGRAMARBPROC __glewIsProgramARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DARBPROC __glewProgramEnvParameter4dARB = NULL;
+PFNGLPROGRAMENVPARAMETER4DVARBPROC __glewProgramEnvParameter4dvARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FARBPROC __glewProgramEnvParameter4fARB = NULL;
+PFNGLPROGRAMENVPARAMETER4FVARBPROC __glewProgramEnvParameter4fvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DARBPROC __glewProgramLocalParameter4dARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4DVARBPROC __glewProgramLocalParameter4dvARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FARBPROC __glewProgramLocalParameter4fARB = NULL;
+PFNGLPROGRAMLOCALPARAMETER4FVARBPROC __glewProgramLocalParameter4fvARB = NULL;
+PFNGLPROGRAMSTRINGARBPROC __glewProgramStringARB = NULL;
+PFNGLVERTEXATTRIB1DARBPROC __glewVertexAttrib1dARB = NULL;
+PFNGLVERTEXATTRIB1DVARBPROC __glewVertexAttrib1dvARB = NULL;
+PFNGLVERTEXATTRIB1FARBPROC __glewVertexAttrib1fARB = NULL;
+PFNGLVERTEXATTRIB1FVARBPROC __glewVertexAttrib1fvARB = NULL;
+PFNGLVERTEXATTRIB1SARBPROC __glewVertexAttrib1sARB = NULL;
+PFNGLVERTEXATTRIB1SVARBPROC __glewVertexAttrib1svARB = NULL;
+PFNGLVERTEXATTRIB2DARBPROC __glewVertexAttrib2dARB = NULL;
+PFNGLVERTEXATTRIB2DVARBPROC __glewVertexAttrib2dvARB = NULL;
+PFNGLVERTEXATTRIB2FARBPROC __glewVertexAttrib2fARB = NULL;
+PFNGLVERTEXATTRIB2FVARBPROC __glewVertexAttrib2fvARB = NULL;
+PFNGLVERTEXATTRIB2SARBPROC __glewVertexAttrib2sARB = NULL;
+PFNGLVERTEXATTRIB2SVARBPROC __glewVertexAttrib2svARB = NULL;
+PFNGLVERTEXATTRIB3DARBPROC __glewVertexAttrib3dARB = NULL;
+PFNGLVERTEXATTRIB3DVARBPROC __glewVertexAttrib3dvARB = NULL;
+PFNGLVERTEXATTRIB3FARBPROC __glewVertexAttrib3fARB = NULL;
+PFNGLVERTEXATTRIB3FVARBPROC __glewVertexAttrib3fvARB = NULL;
+PFNGLVERTEXATTRIB3SARBPROC __glewVertexAttrib3sARB = NULL;
+PFNGLVERTEXATTRIB3SVARBPROC __glewVertexAttrib3svARB = NULL;
+PFNGLVERTEXATTRIB4NBVARBPROC __glewVertexAttrib4NbvARB = NULL;
+PFNGLVERTEXATTRIB4NIVARBPROC __glewVertexAttrib4NivARB = NULL;
+PFNGLVERTEXATTRIB4NSVARBPROC __glewVertexAttrib4NsvARB = NULL;
+PFNGLVERTEXATTRIB4NUBARBPROC __glewVertexAttrib4NubARB = NULL;
+PFNGLVERTEXATTRIB4NUBVARBPROC __glewVertexAttrib4NubvARB = NULL;
+PFNGLVERTEXATTRIB4NUIVARBPROC __glewVertexAttrib4NuivARB = NULL;
+PFNGLVERTEXATTRIB4NUSVARBPROC __glewVertexAttrib4NusvARB = NULL;
+PFNGLVERTEXATTRIB4BVARBPROC __glewVertexAttrib4bvARB = NULL;
+PFNGLVERTEXATTRIB4DARBPROC __glewVertexAttrib4dARB = NULL;
+PFNGLVERTEXATTRIB4DVARBPROC __glewVertexAttrib4dvARB = NULL;
+PFNGLVERTEXATTRIB4FARBPROC __glewVertexAttrib4fARB = NULL;
+PFNGLVERTEXATTRIB4FVARBPROC __glewVertexAttrib4fvARB = NULL;
+PFNGLVERTEXATTRIB4IVARBPROC __glewVertexAttrib4ivARB = NULL;
+PFNGLVERTEXATTRIB4SARBPROC __glewVertexAttrib4sARB = NULL;
+PFNGLVERTEXATTRIB4SVARBPROC __glewVertexAttrib4svARB = NULL;
+PFNGLVERTEXATTRIB4UBVARBPROC __glewVertexAttrib4ubvARB = NULL;
+PFNGLVERTEXATTRIB4UIVARBPROC __glewVertexAttrib4uivARB = NULL;
+PFNGLVERTEXATTRIB4USVARBPROC __glewVertexAttrib4usvARB = NULL;
+PFNGLVERTEXATTRIBPOINTERARBPROC __glewVertexAttribPointerARB = NULL;
+
+PFNGLBINDATTRIBLOCATIONARBPROC __glewBindAttribLocationARB = NULL;
+PFNGLGETACTIVEATTRIBARBPROC __glewGetActiveAttribARB = NULL;
+PFNGLGETATTRIBLOCATIONARBPROC __glewGetAttribLocationARB = NULL;
+
+PFNGLCOLORP3UIPROC __glewColorP3ui = NULL;
+PFNGLCOLORP3UIVPROC __glewColorP3uiv = NULL;
+PFNGLCOLORP4UIPROC __glewColorP4ui = NULL;
+PFNGLCOLORP4UIVPROC __glewColorP4uiv = NULL;
+PFNGLMULTITEXCOORDP1UIPROC __glewMultiTexCoordP1ui = NULL;
+PFNGLMULTITEXCOORDP1UIVPROC __glewMultiTexCoordP1uiv = NULL;
+PFNGLMULTITEXCOORDP2UIPROC __glewMultiTexCoordP2ui = NULL;
+PFNGLMULTITEXCOORDP2UIVPROC __glewMultiTexCoordP2uiv = NULL;
+PFNGLMULTITEXCOORDP3UIPROC __glewMultiTexCoordP3ui = NULL;
+PFNGLMULTITEXCOORDP3UIVPROC __glewMultiTexCoordP3uiv = NULL;
+PFNGLMULTITEXCOORDP4UIPROC __glewMultiTexCoordP4ui = NULL;
+PFNGLMULTITEXCOORDP4UIVPROC __glewMultiTexCoordP4uiv = NULL;
+PFNGLNORMALP3UIPROC __glewNormalP3ui = NULL;
+PFNGLNORMALP3UIVPROC __glewNormalP3uiv = NULL;
+PFNGLSECONDARYCOLORP3UIPROC __glewSecondaryColorP3ui = NULL;
+PFNGLSECONDARYCOLORP3UIVPROC __glewSecondaryColorP3uiv = NULL;
+PFNGLTEXCOORDP1UIPROC __glewTexCoordP1ui = NULL;
+PFNGLTEXCOORDP1UIVPROC __glewTexCoordP1uiv = NULL;
+PFNGLTEXCOORDP2UIPROC __glewTexCoordP2ui = NULL;
+PFNGLTEXCOORDP2UIVPROC __glewTexCoordP2uiv = NULL;
+PFNGLTEXCOORDP3UIPROC __glewTexCoordP3ui = NULL;
+PFNGLTEXCOORDP3UIVPROC __glewTexCoordP3uiv = NULL;
+PFNGLTEXCOORDP4UIPROC __glewTexCoordP4ui = NULL;
+PFNGLTEXCOORDP4UIVPROC __glewTexCoordP4uiv = NULL;
+PFNGLVERTEXATTRIBP1UIPROC __glewVertexAttribP1ui = NULL;
+PFNGLVERTEXATTRIBP1UIVPROC __glewVertexAttribP1uiv = NULL;
+PFNGLVERTEXATTRIBP2UIPROC __glewVertexAttribP2ui = NULL;
+PFNGLVERTEXATTRIBP2UIVPROC __glewVertexAttribP2uiv = NULL;
+PFNGLVERTEXATTRIBP3UIPROC __glewVertexAttribP3ui = NULL;
+PFNGLVERTEXATTRIBP3UIVPROC __glewVertexAttribP3uiv = NULL;
+PFNGLVERTEXATTRIBP4UIPROC __glewVertexAttribP4ui = NULL;
+PFNGLVERTEXATTRIBP4UIVPROC __glewVertexAttribP4uiv = NULL;
+PFNGLVERTEXP2UIPROC __glewVertexP2ui = NULL;
+PFNGLVERTEXP2UIVPROC __glewVertexP2uiv = NULL;
+PFNGLVERTEXP3UIPROC __glewVertexP3ui = NULL;
+PFNGLVERTEXP3UIVPROC __glewVertexP3uiv = NULL;
+PFNGLVERTEXP4UIPROC __glewVertexP4ui = NULL;
+PFNGLVERTEXP4UIVPROC __glewVertexP4uiv = NULL;
+
+PFNGLDEPTHRANGEARRAYVPROC __glewDepthRangeArrayv = NULL;
+PFNGLDEPTHRANGEINDEXEDPROC __glewDepthRangeIndexed = NULL;
+PFNGLGETDOUBLEI_VPROC __glewGetDoublei_v = NULL;
+PFNGLGETFLOATI_VPROC __glewGetFloati_v = NULL;
+PFNGLSCISSORARRAYVPROC __glewScissorArrayv = NULL;
+PFNGLSCISSORINDEXEDPROC __glewScissorIndexed = NULL;
+PFNGLSCISSORINDEXEDVPROC __glewScissorIndexedv = NULL;
+PFNGLVIEWPORTARRAYVPROC __glewViewportArrayv = NULL;
+PFNGLVIEWPORTINDEXEDFPROC __glewViewportIndexedf = NULL;
+PFNGLVIEWPORTINDEXEDFVPROC __glewViewportIndexedfv = NULL;
+
+PFNGLWINDOWPOS2DARBPROC __glewWindowPos2dARB = NULL;
+PFNGLWINDOWPOS2DVARBPROC __glewWindowPos2dvARB = NULL;
+PFNGLWINDOWPOS2FARBPROC __glewWindowPos2fARB = NULL;
+PFNGLWINDOWPOS2FVARBPROC __glewWindowPos2fvARB = NULL;
+PFNGLWINDOWPOS2IARBPROC __glewWindowPos2iARB = NULL;
+PFNGLWINDOWPOS2IVARBPROC __glewWindowPos2ivARB = NULL;
+PFNGLWINDOWPOS2SARBPROC __glewWindowPos2sARB = NULL;
+PFNGLWINDOWPOS2SVARBPROC __glewWindowPos2svARB = NULL;
+PFNGLWINDOWPOS3DARBPROC __glewWindowPos3dARB = NULL;
+PFNGLWINDOWPOS3DVARBPROC __glewWindowPos3dvARB = NULL;
+PFNGLWINDOWPOS3FARBPROC __glewWindowPos3fARB = NULL;
+PFNGLWINDOWPOS3FVARBPROC __glewWindowPos3fvARB = NULL;
+PFNGLWINDOWPOS3IARBPROC __glewWindowPos3iARB = NULL;
+PFNGLWINDOWPOS3IVARBPROC __glewWindowPos3ivARB = NULL;
+PFNGLWINDOWPOS3SARBPROC __glewWindowPos3sARB = NULL;
+PFNGLWINDOWPOS3SVARBPROC __glewWindowPos3svARB = NULL;
+
+PFNGLDRAWBUFFERSATIPROC __glewDrawBuffersATI = NULL;
+
+PFNGLDRAWELEMENTARRAYATIPROC __glewDrawElementArrayATI = NULL;
+PFNGLDRAWRANGEELEMENTARRAYATIPROC __glewDrawRangeElementArrayATI = NULL;
+PFNGLELEMENTPOINTERATIPROC __glewElementPointerATI = NULL;
+
+PFNGLGETTEXBUMPPARAMETERFVATIPROC __glewGetTexBumpParameterfvATI = NULL;
+PFNGLGETTEXBUMPPARAMETERIVATIPROC __glewGetTexBumpParameterivATI = NULL;
+PFNGLTEXBUMPPARAMETERFVATIPROC __glewTexBumpParameterfvATI = NULL;
+PFNGLTEXBUMPPARAMETERIVATIPROC __glewTexBumpParameterivATI = NULL;
+
+PFNGLALPHAFRAGMENTOP1ATIPROC __glewAlphaFragmentOp1ATI = NULL;
+PFNGLALPHAFRAGMENTOP2ATIPROC __glewAlphaFragmentOp2ATI = NULL;
+PFNGLALPHAFRAGMENTOP3ATIPROC __glewAlphaFragmentOp3ATI = NULL;
+PFNGLBEGINFRAGMENTSHADERATIPROC __glewBeginFragmentShaderATI = NULL;
+PFNGLBINDFRAGMENTSHADERATIPROC __glewBindFragmentShaderATI = NULL;
+PFNGLCOLORFRAGMENTOP1ATIPROC __glewColorFragmentOp1ATI = NULL;
+PFNGLCOLORFRAGMENTOP2ATIPROC __glewColorFragmentOp2ATI = NULL;
+PFNGLCOLORFRAGMENTOP3ATIPROC __glewColorFragmentOp3ATI = NULL;
+PFNGLDELETEFRAGMENTSHADERATIPROC __glewDeleteFragmentShaderATI = NULL;
+PFNGLENDFRAGMENTSHADERATIPROC __glewEndFragmentShaderATI = NULL;
+PFNGLGENFRAGMENTSHADERSATIPROC __glewGenFragmentShadersATI = NULL;
+PFNGLPASSTEXCOORDATIPROC __glewPassTexCoordATI = NULL;
+PFNGLSAMPLEMAPATIPROC __glewSampleMapATI = NULL;
+PFNGLSETFRAGMENTSHADERCONSTANTATIPROC __glewSetFragmentShaderConstantATI = NULL;
+
+PFNGLMAPOBJECTBUFFERATIPROC __glewMapObjectBufferATI = NULL;
+PFNGLUNMAPOBJECTBUFFERATIPROC __glewUnmapObjectBufferATI = NULL;
+
+PFNGLPNTRIANGLESFATIPROC __glewPNTrianglesfATI = NULL;
+PFNGLPNTRIANGLESIATIPROC __glewPNTrianglesiATI = NULL;
+
+PFNGLSTENCILFUNCSEPARATEATIPROC __glewStencilFuncSeparateATI = NULL;
+PFNGLSTENCILOPSEPARATEATIPROC __glewStencilOpSeparateATI = NULL;
+
+PFNGLARRAYOBJECTATIPROC __glewArrayObjectATI = NULL;
+PFNGLFREEOBJECTBUFFERATIPROC __glewFreeObjectBufferATI = NULL;
+PFNGLGETARRAYOBJECTFVATIPROC __glewGetArrayObjectfvATI = NULL;
+PFNGLGETARRAYOBJECTIVATIPROC __glewGetArrayObjectivATI = NULL;
+PFNGLGETOBJECTBUFFERFVATIPROC __glewGetObjectBufferfvATI = NULL;
+PFNGLGETOBJECTBUFFERIVATIPROC __glewGetObjectBufferivATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTFVATIPROC __glewGetVariantArrayObjectfvATI = NULL;
+PFNGLGETVARIANTARRAYOBJECTIVATIPROC __glewGetVariantArrayObjectivATI = NULL;
+PFNGLISOBJECTBUFFERATIPROC __glewIsObjectBufferATI = NULL;
+PFNGLNEWOBJECTBUFFERATIPROC __glewNewObjectBufferATI = NULL;
+PFNGLUPDATEOBJECTBUFFERATIPROC __glewUpdateObjectBufferATI = NULL;
+PFNGLVARIANTARRAYOBJECTATIPROC __glewVariantArrayObjectATI = NULL;
+
+PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC __glewGetVertexAttribArrayObjectfvATI = NULL;
+PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC __glewGetVertexAttribArrayObjectivATI = NULL;
+PFNGLVERTEXATTRIBARRAYOBJECTATIPROC __glewVertexAttribArrayObjectATI = NULL;
+
+PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC __glewClientActiveVertexStreamATI = NULL;
+PFNGLNORMALSTREAM3BATIPROC __glewNormalStream3bATI = NULL;
+PFNGLNORMALSTREAM3BVATIPROC __glewNormalStream3bvATI = NULL;
+PFNGLNORMALSTREAM3DATIPROC __glewNormalStream3dATI = NULL;
+PFNGLNORMALSTREAM3DVATIPROC __glewNormalStream3dvATI = NULL;
+PFNGLNORMALSTREAM3FATIPROC __glewNormalStream3fATI = NULL;
+PFNGLNORMALSTREAM3FVATIPROC __glewNormalStream3fvATI = NULL;
+PFNGLNORMALSTREAM3IATIPROC __glewNormalStream3iATI = NULL;
+PFNGLNORMALSTREAM3IVATIPROC __glewNormalStream3ivATI = NULL;
+PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
+PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
+PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
+PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
+PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
+PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
+PFNGLVERTEXSTREAM2FVATIPROC __glewVertexStream2fvATI = NULL;
+PFNGLVERTEXSTREAM2IATIPROC __glewVertexStream2iATI = NULL;
+PFNGLVERTEXSTREAM2IVATIPROC __glewVertexStream2ivATI = NULL;
+PFNGLVERTEXSTREAM2SATIPROC __glewVertexStream2sATI = NULL;
+PFNGLVERTEXSTREAM2SVATIPROC __glewVertexStream2svATI = NULL;
+PFNGLVERTEXSTREAM3DATIPROC __glewVertexStream3dATI = NULL;
+PFNGLVERTEXSTREAM3DVATIPROC __glewVertexStream3dvATI = NULL;
+PFNGLVERTEXSTREAM3FATIPROC __glewVertexStream3fATI = NULL;
+PFNGLVERTEXSTREAM3FVATIPROC __glewVertexStream3fvATI = NULL;
+PFNGLVERTEXSTREAM3IATIPROC __glewVertexStream3iATI = NULL;
+PFNGLVERTEXSTREAM3IVATIPROC __glewVertexStream3ivATI = NULL;
+PFNGLVERTEXSTREAM3SATIPROC __glewVertexStream3sATI = NULL;
+PFNGLVERTEXSTREAM3SVATIPROC __glewVertexStream3svATI = NULL;
+PFNGLVERTEXSTREAM4DATIPROC __glewVertexStream4dATI = NULL;
+PFNGLVERTEXSTREAM4DVATIPROC __glewVertexStream4dvATI = NULL;
+PFNGLVERTEXSTREAM4FATIPROC __glewVertexStream4fATI = NULL;
+PFNGLVERTEXSTREAM4FVATIPROC __glewVertexStream4fvATI = NULL;
+PFNGLVERTEXSTREAM4IATIPROC __glewVertexStream4iATI = NULL;
+PFNGLVERTEXSTREAM4IVATIPROC __glewVertexStream4ivATI = NULL;
+PFNGLVERTEXSTREAM4SATIPROC __glewVertexStream4sATI = NULL;
+PFNGLVERTEXSTREAM4SVATIPROC __glewVertexStream4svATI = NULL;
+
+PFNGLGETUNIFORMBUFFERSIZEEXTPROC __glewGetUniformBufferSizeEXT = NULL;
+PFNGLGETUNIFORMOFFSETEXTPROC __glewGetUniformOffsetEXT = NULL;
+PFNGLUNIFORMBUFFEREXTPROC __glewUniformBufferEXT = NULL;
+
+PFNGLBLENDCOLOREXTPROC __glewBlendColorEXT = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEEXTPROC __glewBlendEquationSeparateEXT = NULL;
+
+PFNGLBLENDFUNCSEPARATEEXTPROC __glewBlendFuncSeparateEXT = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLCOLORSUBTABLEEXTPROC __glewColorSubTableEXT = NULL;
+PFNGLCOPYCOLORSUBTABLEEXTPROC __glewCopyColorSubTableEXT = NULL;
+
+PFNGLLOCKARRAYSEXTPROC __glewLockArraysEXT = NULL;
+PFNGLUNLOCKARRAYSEXTPROC __glewUnlockArraysEXT = NULL;
+
+PFNGLCONVOLUTIONFILTER1DEXTPROC __glewConvolutionFilter1DEXT = NULL;
+PFNGLCONVOLUTIONFILTER2DEXTPROC __glewConvolutionFilter2DEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFEXTPROC __glewConvolutionParameterfEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERFVEXTPROC __glewConvolutionParameterfvEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIEXTPROC __glewConvolutionParameteriEXT = NULL;
+PFNGLCONVOLUTIONPARAMETERIVEXTPROC __glewConvolutionParameterivEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC __glewCopyConvolutionFilter1DEXT = NULL;
+PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC __glewCopyConvolutionFilter2DEXT = NULL;
+PFNGLGETCONVOLUTIONFILTEREXTPROC __glewGetConvolutionFilterEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC __glewGetConvolutionParameterfvEXT = NULL;
+PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC __glewGetConvolutionParameterivEXT = NULL;
+PFNGLGETSEPARABLEFILTEREXTPROC __glewGetSeparableFilterEXT = NULL;
+PFNGLSEPARABLEFILTER2DEXTPROC __glewSeparableFilter2DEXT = NULL;
+
+PFNGLBINORMALPOINTEREXTPROC __glewBinormalPointerEXT = NULL;
+PFNGLTANGENTPOINTEREXTPROC __glewTangentPointerEXT = NULL;
+
+PFNGLCOPYTEXIMAGE1DEXTPROC __glewCopyTexImage1DEXT = NULL;
+PFNGLCOPYTEXIMAGE2DEXTPROC __glewCopyTexImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE1DEXTPROC __glewCopyTexSubImage1DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE2DEXTPROC __glewCopyTexSubImage2DEXT = NULL;
+PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
+
+PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
+PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+
+PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
+
+PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
+PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC __glewCheckNamedFramebufferStatusEXT = NULL;
+PFNGLCLIENTATTRIBDEFAULTEXTPROC __glewClientAttribDefaultEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC __glewCompressedMultiTexImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC __glewCompressedMultiTexImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC __glewCompressedMultiTexImage3DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC __glewCompressedMultiTexSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC __glewCompressedMultiTexSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC __glewCompressedMultiTexSubImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC __glewCompressedTextureImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC __glewCompressedTextureImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC __glewCompressedTextureImage3DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC __glewCompressedTextureSubImage1DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC __glewCompressedTextureSubImage2DEXT = NULL;
+PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC __glewCompressedTextureSubImage3DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE1DEXTPROC __glewCopyMultiTexImage1DEXT = NULL;
+PFNGLCOPYMULTITEXIMAGE2DEXTPROC __glewCopyMultiTexImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC __glewCopyMultiTexSubImage1DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC __glewCopyMultiTexSubImage2DEXT = NULL;
+PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC __glewCopyMultiTexSubImage3DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE1DEXTPROC __glewCopyTextureImage1DEXT = NULL;
+PFNGLCOPYTEXTUREIMAGE2DEXTPROC __glewCopyTextureImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC __glewCopyTextureSubImage1DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC __glewCopyTextureSubImage2DEXT = NULL;
+PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC __glewCopyTextureSubImage3DEXT = NULL;
+PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC __glewDisableClientStateIndexedEXT = NULL;
+PFNGLDISABLECLIENTSTATEIEXTPROC __glewDisableClientStateiEXT = NULL;
+PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC __glewDisableVertexArrayAttribEXT = NULL;
+PFNGLDISABLEVERTEXARRAYEXTPROC __glewDisableVertexArrayEXT = NULL;
+PFNGLENABLECLIENTSTATEINDEXEDEXTPROC __glewEnableClientStateIndexedEXT = NULL;
+PFNGLENABLECLIENTSTATEIEXTPROC __glewEnableClientStateiEXT = NULL;
+PFNGLENABLEVERTEXARRAYATTRIBEXTPROC __glewEnableVertexArrayAttribEXT = NULL;
+PFNGLENABLEVERTEXARRAYEXTPROC __glewEnableVertexArrayEXT = NULL;
+PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC __glewFlushMappedNamedBufferRangeEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC __glewFramebufferDrawBufferEXT = NULL;
+PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC __glewFramebufferDrawBuffersEXT = NULL;
+PFNGLFRAMEBUFFERREADBUFFEREXTPROC __glewFramebufferReadBufferEXT = NULL;
+PFNGLGENERATEMULTITEXMIPMAPEXTPROC __glewGenerateMultiTexMipmapEXT = NULL;
+PFNGLGENERATETEXTUREMIPMAPEXTPROC __glewGenerateTextureMipmapEXT = NULL;
+PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC __glewGetCompressedMultiTexImageEXT = NULL;
+PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC __glewGetCompressedTextureImageEXT = NULL;
+PFNGLGETDOUBLEINDEXEDVEXTPROC __glewGetDoubleIndexedvEXT = NULL;
+PFNGLGETDOUBLEI_VEXTPROC __glewGetDoublei_vEXT = NULL;
+PFNGLGETFLOATINDEXEDVEXTPROC __glewGetFloatIndexedvEXT = NULL;
+PFNGLGETFLOATI_VEXTPROC __glewGetFloati_vEXT = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC __glewGetFramebufferParameterivEXT = NULL;
+PFNGLGETMULTITEXENVFVEXTPROC __glewGetMultiTexEnvfvEXT = NULL;
+PFNGLGETMULTITEXENVIVEXTPROC __glewGetMultiTexEnvivEXT = NULL;
+PFNGLGETMULTITEXGENDVEXTPROC __glewGetMultiTexGendvEXT = NULL;
+PFNGLGETMULTITEXGENFVEXTPROC __glewGetMultiTexGenfvEXT = NULL;
+PFNGLGETMULTITEXGENIVEXTPROC __glewGetMultiTexGenivEXT = NULL;
+PFNGLGETMULTITEXIMAGEEXTPROC __glewGetMultiTexImageEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC __glewGetMultiTexLevelParameterfvEXT = NULL;
+PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC __glewGetMultiTexLevelParameterivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIIVEXTPROC __glewGetMultiTexParameterIivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIUIVEXTPROC __glewGetMultiTexParameterIuivEXT = NULL;
+PFNGLGETMULTITEXPARAMETERFVEXTPROC __glewGetMultiTexParameterfvEXT = NULL;
+PFNGLGETMULTITEXPARAMETERIVEXTPROC __glewGetMultiTexParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC __glewGetNamedBufferParameterivEXT = NULL;
+PFNGLGETNAMEDBUFFERPOINTERVEXTPROC __glewGetNamedBufferPointervEXT = NULL;
+PFNGLGETNAMEDBUFFERSUBDATAEXTPROC __glewGetNamedBufferSubDataEXT = NULL;
+PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetNamedFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC __glewGetNamedProgramLocalParameterIivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC __glewGetNamedProgramLocalParameterIuivEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC __glewGetNamedProgramLocalParameterdvEXT = NULL;
+PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC __glewGetNamedProgramLocalParameterfvEXT = NULL;
+PFNGLGETNAMEDPROGRAMSTRINGEXTPROC __glewGetNamedProgramStringEXT = NULL;
+PFNGLGETNAMEDPROGRAMIVEXTPROC __glewGetNamedProgramivEXT = NULL;
+PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC __glewGetNamedRenderbufferParameterivEXT = NULL;
+PFNGLGETPOINTERINDEXEDVEXTPROC __glewGetPointerIndexedvEXT = NULL;
+PFNGLGETPOINTERI_VEXTPROC __glewGetPointeri_vEXT = NULL;
+PFNGLGETTEXTUREIMAGEEXTPROC __glewGetTextureImageEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC __glewGetTextureLevelParameterfvEXT = NULL;
+PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC __glewGetTextureLevelParameterivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIIVEXTPROC __glewGetTextureParameterIivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIUIVEXTPROC __glewGetTextureParameterIuivEXT = NULL;
+PFNGLGETTEXTUREPARAMETERFVEXTPROC __glewGetTextureParameterfvEXT = NULL;
+PFNGLGETTEXTUREPARAMETERIVEXTPROC __glewGetTextureParameterivEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC __glewGetVertexArrayIntegeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYINTEGERVEXTPROC __glewGetVertexArrayIntegervEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC __glewGetVertexArrayPointeri_vEXT = NULL;
+PFNGLGETVERTEXARRAYPOINTERVEXTPROC __glewGetVertexArrayPointervEXT = NULL;
+PFNGLMAPNAMEDBUFFEREXTPROC __glewMapNamedBufferEXT = NULL;
+PFNGLMAPNAMEDBUFFERRANGEEXTPROC __glewMapNamedBufferRangeEXT = NULL;
+PFNGLMATRIXFRUSTUMEXTPROC __glewMatrixFrustumEXT = NULL;
+PFNGLMATRIXLOADIDENTITYEXTPROC __glewMatrixLoadIdentityEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEDEXTPROC __glewMatrixLoadTransposedEXT = NULL;
+PFNGLMATRIXLOADTRANSPOSEFEXTPROC __glewMatrixLoadTransposefEXT = NULL;
+PFNGLMATRIXLOADDEXTPROC __glewMatrixLoaddEXT = NULL;
+PFNGLMATRIXLOADFEXTPROC __glewMatrixLoadfEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEDEXTPROC __glewMatrixMultTransposedEXT = NULL;
+PFNGLMATRIXMULTTRANSPOSEFEXTPROC __glewMatrixMultTransposefEXT = NULL;
+PFNGLMATRIXMULTDEXTPROC __glewMatrixMultdEXT = NULL;
+PFNGLMATRIXMULTFEXTPROC __glewMatrixMultfEXT = NULL;
+PFNGLMATRIXORTHOEXTPROC __glewMatrixOrthoEXT = NULL;
+PFNGLMATRIXPOPEXTPROC __glewMatrixPopEXT = NULL;
+PFNGLMATRIXPUSHEXTPROC __glewMatrixPushEXT = NULL;
+PFNGLMATRIXROTATEDEXTPROC __glewMatrixRotatedEXT = NULL;
+PFNGLMATRIXROTATEFEXTPROC __glewMatrixRotatefEXT = NULL;
+PFNGLMATRIXSCALEDEXTPROC __glewMatrixScaledEXT = NULL;
+PFNGLMATRIXSCALEFEXTPROC __glewMatrixScalefEXT = NULL;
+PFNGLMATRIXTRANSLATEDEXTPROC __glewMatrixTranslatedEXT = NULL;
+PFNGLMATRIXTRANSLATEFEXTPROC __glewMatrixTranslatefEXT = NULL;
+PFNGLMULTITEXBUFFEREXTPROC __glewMultiTexBufferEXT = NULL;
+PFNGLMULTITEXCOORDPOINTEREXTPROC __glewMultiTexCoordPointerEXT = NULL;
+PFNGLMULTITEXENVFEXTPROC __glewMultiTexEnvfEXT = NULL;
+PFNGLMULTITEXENVFVEXTPROC __glewMultiTexEnvfvEXT = NULL;
+PFNGLMULTITEXENVIEXTPROC __glewMultiTexEnviEXT = NULL;
+PFNGLMULTITEXENVIVEXTPROC __glewMultiTexEnvivEXT = NULL;
+PFNGLMULTITEXGENDEXTPROC __glewMultiTexGendEXT = NULL;
+PFNGLMULTITEXGENDVEXTPROC __glewMultiTexGendvEXT = NULL;
+PFNGLMULTITEXGENFEXTPROC __glewMultiTexGenfEXT = NULL;
+PFNGLMULTITEXGENFVEXTPROC __glewMultiTexGenfvEXT = NULL;
+PFNGLMULTITEXGENIEXTPROC __glewMultiTexGeniEXT = NULL;
+PFNGLMULTITEXGENIVEXTPROC __glewMultiTexGenivEXT = NULL;
+PFNGLMULTITEXIMAGE1DEXTPROC __glewMultiTexImage1DEXT = NULL;
+PFNGLMULTITEXIMAGE2DEXTPROC __glewMultiTexImage2DEXT = NULL;
+PFNGLMULTITEXIMAGE3DEXTPROC __glewMultiTexImage3DEXT = NULL;
+PFNGLMULTITEXPARAMETERIIVEXTPROC __glewMultiTexParameterIivEXT = NULL;
+PFNGLMULTITEXPARAMETERIUIVEXTPROC __glewMultiTexParameterIuivEXT = NULL;
+PFNGLMULTITEXPARAMETERFEXTPROC __glewMultiTexParameterfEXT = NULL;
+PFNGLMULTITEXPARAMETERFVEXTPROC __glewMultiTexParameterfvEXT = NULL;
+PFNGLMULTITEXPARAMETERIEXTPROC __glewMultiTexParameteriEXT = NULL;
+PFNGLMULTITEXPARAMETERIVEXTPROC __glewMultiTexParameterivEXT = NULL;
+PFNGLMULTITEXRENDERBUFFEREXTPROC __glewMultiTexRenderbufferEXT = NULL;
+PFNGLMULTITEXSUBIMAGE1DEXTPROC __glewMultiTexSubImage1DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE2DEXTPROC __glewMultiTexSubImage2DEXT = NULL;
+PFNGLMULTITEXSUBIMAGE3DEXTPROC __glewMultiTexSubImage3DEXT = NULL;
+PFNGLNAMEDBUFFERDATAEXTPROC __glewNamedBufferDataEXT = NULL;
+PFNGLNAMEDBUFFERSUBDATAEXTPROC __glewNamedBufferSubDataEXT = NULL;
+PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC __glewNamedCopyBufferSubDataEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC __glewNamedFramebufferRenderbufferEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC __glewNamedFramebufferTexture1DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC __glewNamedFramebufferTexture2DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC __glewNamedFramebufferTexture3DEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC __glewNamedFramebufferTextureEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC __glewNamedFramebufferTextureFaceEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC __glewNamedFramebufferTextureLayerEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC __glewNamedProgramLocalParameter4dEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC __glewNamedProgramLocalParameter4dvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC __glewNamedProgramLocalParameter4fEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC __glewNamedProgramLocalParameter4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC __glewNamedProgramLocalParameterI4iEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC __glewNamedProgramLocalParameterI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC __glewNamedProgramLocalParameterI4uiEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC __glewNamedProgramLocalParameterI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC __glewNamedProgramLocalParameters4fvEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC __glewNamedProgramLocalParametersI4ivEXT = NULL;
+PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC __glewNamedProgramLocalParametersI4uivEXT = NULL;
+PFNGLNAMEDPROGRAMSTRINGEXTPROC __glewNamedProgramStringEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC __glewNamedRenderbufferStorageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC __glewNamedRenderbufferStorageMultisampleCoverageEXT = NULL;
+PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewNamedRenderbufferStorageMultisampleEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIEXTPROC __glewProgramUniform1uiEXT = NULL;
+PFNGLPROGRAMUNIFORM1UIVEXTPROC __glewProgramUniform1uivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIEXTPROC __glewProgramUniform2uiEXT = NULL;
+PFNGLPROGRAMUNIFORM2UIVEXTPROC __glewProgramUniform2uivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIEXTPROC __glewProgramUniform3uiEXT = NULL;
+PFNGLPROGRAMUNIFORM3UIVEXTPROC __glewProgramUniform3uivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIEXTPROC __glewProgramUniform4uiEXT = NULL;
+PFNGLPROGRAMUNIFORM4UIVEXTPROC __glewProgramUniform4uivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC __glewProgramUniformMatrix2x3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC __glewProgramUniformMatrix2x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC __glewProgramUniformMatrix3x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC __glewProgramUniformMatrix3x4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC __glewProgramUniformMatrix4x2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC __glewProgramUniformMatrix4x3fvEXT = NULL;
+PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC __glewPushClientAttribDefaultEXT = NULL;
+PFNGLTEXTUREBUFFEREXTPROC __glewTextureBufferEXT = NULL;
+PFNGLTEXTUREIMAGE1DEXTPROC __glewTextureImage1DEXT = NULL;
+PFNGLTEXTUREIMAGE2DEXTPROC __glewTextureImage2DEXT = NULL;
+PFNGLTEXTUREIMAGE3DEXTPROC __glewTextureImage3DEXT = NULL;
+PFNGLTEXTUREPARAMETERIIVEXTPROC __glewTextureParameterIivEXT = NULL;
+PFNGLTEXTUREPARAMETERIUIVEXTPROC __glewTextureParameterIuivEXT = NULL;
+PFNGLTEXTUREPARAMETERFEXTPROC __glewTextureParameterfEXT = NULL;
+PFNGLTEXTUREPARAMETERFVEXTPROC __glewTextureParameterfvEXT = NULL;
+PFNGLTEXTUREPARAMETERIEXTPROC __glewTextureParameteriEXT = NULL;
+PFNGLTEXTUREPARAMETERIVEXTPROC __glewTextureParameterivEXT = NULL;
+PFNGLTEXTURERENDERBUFFEREXTPROC __glewTextureRenderbufferEXT = NULL;
+PFNGLTEXTURESUBIMAGE1DEXTPROC __glewTextureSubImage1DEXT = NULL;
+PFNGLTEXTURESUBIMAGE2DEXTPROC __glewTextureSubImage2DEXT = NULL;
+PFNGLTEXTURESUBIMAGE3DEXTPROC __glewTextureSubImage3DEXT = NULL;
+PFNGLUNMAPNAMEDBUFFEREXTPROC __glewUnmapNamedBufferEXT = NULL;
+PFNGLVERTEXARRAYCOLOROFFSETEXTPROC __glewVertexArrayColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC __glewVertexArrayEdgeFlagOffsetEXT = NULL;
+PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC __glewVertexArrayFogCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYINDEXOFFSETEXTPROC __glewVertexArrayIndexOffsetEXT = NULL;
+PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC __glewVertexArrayMultiTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYNORMALOFFSETEXTPROC __glewVertexArrayNormalOffsetEXT = NULL;
+PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC __glewVertexArraySecondaryColorOffsetEXT = NULL;
+PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC __glewVertexArrayTexCoordOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC __glewVertexArrayVertexAttribIOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC __glewVertexArrayVertexAttribOffsetEXT = NULL;
+PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC __glewVertexArrayVertexOffsetEXT = NULL;
+
+PFNGLCOLORMASKINDEXEDEXTPROC __glewColorMaskIndexedEXT = NULL;
+PFNGLDISABLEINDEXEDEXTPROC __glewDisableIndexedEXT = NULL;
+PFNGLENABLEINDEXEDEXTPROC __glewEnableIndexedEXT = NULL;
+PFNGLGETBOOLEANINDEXEDVEXTPROC __glewGetBooleanIndexedvEXT = NULL;
+PFNGLGETINTEGERINDEXEDVEXTPROC __glewGetIntegerIndexedvEXT = NULL;
+PFNGLISENABLEDINDEXEDEXTPROC __glewIsEnabledIndexedEXT = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDEXTPROC __glewDrawArraysInstancedEXT = NULL;
+PFNGLDRAWELEMENTSINSTANCEDEXTPROC __glewDrawElementsInstancedEXT = NULL;
+
+PFNGLDRAWRANGEELEMENTSEXTPROC __glewDrawRangeElementsEXT = NULL;
+
+PFNGLFOGCOORDPOINTEREXTPROC __glewFogCoordPointerEXT = NULL;
+PFNGLFOGCOORDDEXTPROC __glewFogCoorddEXT = NULL;
+PFNGLFOGCOORDDVEXTPROC __glewFogCoorddvEXT = NULL;
+PFNGLFOGCOORDFEXTPROC __glewFogCoordfEXT = NULL;
+PFNGLFOGCOORDFVEXTPROC __glewFogCoordfvEXT = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALEXTPROC __glewFragmentColorMaterialEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFEXTPROC __glewFragmentLightModelfEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELFVEXTPROC __glewFragmentLightModelfvEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIEXTPROC __glewFragmentLightModeliEXT = NULL;
+PFNGLFRAGMENTLIGHTMODELIVEXTPROC __glewFragmentLightModelivEXT = NULL;
+PFNGLFRAGMENTLIGHTFEXTPROC __glewFragmentLightfEXT = NULL;
+PFNGLFRAGMENTLIGHTFVEXTPROC __glewFragmentLightfvEXT = NULL;
+PFNGLFRAGMENTLIGHTIEXTPROC __glewFragmentLightiEXT = NULL;
+PFNGLFRAGMENTLIGHTIVEXTPROC __glewFragmentLightivEXT = NULL;
+PFNGLFRAGMENTMATERIALFEXTPROC __glewFragmentMaterialfEXT = NULL;
+PFNGLFRAGMENTMATERIALFVEXTPROC __glewFragmentMaterialfvEXT = NULL;
+PFNGLFRAGMENTMATERIALIEXTPROC __glewFragmentMaterialiEXT = NULL;
+PFNGLFRAGMENTMATERIALIVEXTPROC __glewFragmentMaterialivEXT = NULL;
+PFNGLGETFRAGMENTLIGHTFVEXTPROC __glewGetFragmentLightfvEXT = NULL;
+PFNGLGETFRAGMENTLIGHTIVEXTPROC __glewGetFragmentLightivEXT = NULL;
+PFNGLGETFRAGMENTMATERIALFVEXTPROC __glewGetFragmentMaterialfvEXT = NULL;
+PFNGLGETFRAGMENTMATERIALIVEXTPROC __glewGetFragmentMaterialivEXT = NULL;
+PFNGLLIGHTENVIEXTPROC __glewLightEnviEXT = NULL;
+
+PFNGLBLITFRAMEBUFFEREXTPROC __glewBlitFramebufferEXT = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLBINDFRAMEBUFFEREXTPROC __glewBindFramebufferEXT = NULL;
+PFNGLBINDRENDERBUFFEREXTPROC __glewBindRenderbufferEXT = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC __glewCheckFramebufferStatusEXT = NULL;
+PFNGLDELETEFRAMEBUFFERSEXTPROC __glewDeleteFramebuffersEXT = NULL;
+PFNGLDELETERENDERBUFFERSEXTPROC __glewDeleteRenderbuffersEXT = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC __glewFramebufferRenderbufferEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE1DEXTPROC __glewFramebufferTexture1DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DEXTPROC __glewFramebufferTexture2DEXT = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DEXTPROC __glewFramebufferTexture3DEXT = NULL;
+PFNGLGENFRAMEBUFFERSEXTPROC __glewGenFramebuffersEXT = NULL;
+PFNGLGENRENDERBUFFERSEXTPROC __glewGenRenderbuffersEXT = NULL;
+PFNGLGENERATEMIPMAPEXTPROC __glewGenerateMipmapEXT = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC __glewGetFramebufferAttachmentParameterivEXT = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC __glewGetRenderbufferParameterivEXT = NULL;
+PFNGLISFRAMEBUFFEREXTPROC __glewIsFramebufferEXT = NULL;
+PFNGLISRENDERBUFFEREXTPROC __glewIsRenderbufferEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEEXTPROC __glewRenderbufferStorageEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTUREEXTPROC __glewFramebufferTextureEXT = NULL;
+PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC __glewFramebufferTextureFaceEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+
+PFNGLPROGRAMENVPARAMETERS4FVEXTPROC __glewProgramEnvParameters4fvEXT = NULL;
+PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC __glewProgramLocalParameters4fvEXT = NULL;
+
+PFNGLBINDFRAGDATALOCATIONEXTPROC __glewBindFragDataLocationEXT = NULL;
+PFNGLGETFRAGDATALOCATIONEXTPROC __glewGetFragDataLocationEXT = NULL;
+PFNGLGETUNIFORMUIVEXTPROC __glewGetUniformuivEXT = NULL;
+PFNGLGETVERTEXATTRIBIIVEXTPROC __glewGetVertexAttribIivEXT = NULL;
+PFNGLGETVERTEXATTRIBIUIVEXTPROC __glewGetVertexAttribIuivEXT = NULL;
+PFNGLUNIFORM1UIEXTPROC __glewUniform1uiEXT = NULL;
+PFNGLUNIFORM1UIVEXTPROC __glewUniform1uivEXT = NULL;
+PFNGLUNIFORM2UIEXTPROC __glewUniform2uiEXT = NULL;
+PFNGLUNIFORM2UIVEXTPROC __glewUniform2uivEXT = NULL;
+PFNGLUNIFORM3UIEXTPROC __glewUniform3uiEXT = NULL;
+PFNGLUNIFORM3UIVEXTPROC __glewUniform3uivEXT = NULL;
+PFNGLUNIFORM4UIEXTPROC __glewUniform4uiEXT = NULL;
+PFNGLUNIFORM4UIVEXTPROC __glewUniform4uivEXT = NULL;
+PFNGLVERTEXATTRIBI1IEXTPROC __glewVertexAttribI1iEXT = NULL;
+PFNGLVERTEXATTRIBI1IVEXTPROC __glewVertexAttribI1ivEXT = NULL;
+PFNGLVERTEXATTRIBI1UIEXTPROC __glewVertexAttribI1uiEXT = NULL;
+PFNGLVERTEXATTRIBI1UIVEXTPROC __glewVertexAttribI1uivEXT = NULL;
+PFNGLVERTEXATTRIBI2IEXTPROC __glewVertexAttribI2iEXT = NULL;
+PFNGLVERTEXATTRIBI2IVEXTPROC __glewVertexAttribI2ivEXT = NULL;
+PFNGLVERTEXATTRIBI2UIEXTPROC __glewVertexAttribI2uiEXT = NULL;
+PFNGLVERTEXATTRIBI2UIVEXTPROC __glewVertexAttribI2uivEXT = NULL;
+PFNGLVERTEXATTRIBI3IEXTPROC __glewVertexAttribI3iEXT = NULL;
+PFNGLVERTEXATTRIBI3IVEXTPROC __glewVertexAttribI3ivEXT = NULL;
+PFNGLVERTEXATTRIBI3UIEXTPROC __glewVertexAttribI3uiEXT = NULL;
+PFNGLVERTEXATTRIBI3UIVEXTPROC __glewVertexAttribI3uivEXT = NULL;
+PFNGLVERTEXATTRIBI4BVEXTPROC __glewVertexAttribI4bvEXT = NULL;
+PFNGLVERTEXATTRIBI4IEXTPROC __glewVertexAttribI4iEXT = NULL;
+PFNGLVERTEXATTRIBI4IVEXTPROC __glewVertexAttribI4ivEXT = NULL;
+PFNGLVERTEXATTRIBI4SVEXTPROC __glewVertexAttribI4svEXT = NULL;
+PFNGLVERTEXATTRIBI4UBVEXTPROC __glewVertexAttribI4ubvEXT = NULL;
+PFNGLVERTEXATTRIBI4UIEXTPROC __glewVertexAttribI4uiEXT = NULL;
+PFNGLVERTEXATTRIBI4UIVEXTPROC __glewVertexAttribI4uivEXT = NULL;
+PFNGLVERTEXATTRIBI4USVEXTPROC __glewVertexAttribI4usvEXT = NULL;
+PFNGLVERTEXATTRIBIPOINTEREXTPROC __glewVertexAttribIPointerEXT = NULL;
+
+PFNGLGETHISTOGRAMEXTPROC __glewGetHistogramEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERFVEXTPROC __glewGetHistogramParameterfvEXT = NULL;
+PFNGLGETHISTOGRAMPARAMETERIVEXTPROC __glewGetHistogramParameterivEXT = NULL;
+PFNGLGETMINMAXEXTPROC __glewGetMinmaxEXT = NULL;
+PFNGLGETMINMAXPARAMETERFVEXTPROC __glewGetMinmaxParameterfvEXT = NULL;
+PFNGLGETMINMAXPARAMETERIVEXTPROC __glewGetMinmaxParameterivEXT = NULL;
+PFNGLHISTOGRAMEXTPROC __glewHistogramEXT = NULL;
+PFNGLMINMAXEXTPROC __glewMinmaxEXT = NULL;
+PFNGLRESETHISTOGRAMEXTPROC __glewResetHistogramEXT = NULL;
+PFNGLRESETMINMAXEXTPROC __glewResetMinmaxEXT = NULL;
+
+PFNGLINDEXFUNCEXTPROC __glewIndexFuncEXT = NULL;
+
+PFNGLINDEXMATERIALEXTPROC __glewIndexMaterialEXT = NULL;
+
+PFNGLAPPLYTEXTUREEXTPROC __glewApplyTextureEXT = NULL;
+PFNGLTEXTURELIGHTEXTPROC __glewTextureLightEXT = NULL;
+PFNGLTEXTUREMATERIALEXTPROC __glewTextureMaterialEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+PFNGLSAMPLEMASKEXTPROC __glewSampleMaskEXT = NULL;
+PFNGLSAMPLEPATTERNEXTPROC __glewSamplePatternEXT = NULL;
+
+PFNGLCOLORTABLEEXTPROC __glewColorTableEXT = NULL;
+PFNGLGETCOLORTABLEEXTPROC __glewGetColorTableEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVEXTPROC __glewGetColorTableParameterfvEXT = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVEXTPROC __glewGetColorTableParameterivEXT = NULL;
+
+PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC __glewGetPixelTransformParameterfvEXT = NULL;
+PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC __glewGetPixelTransformParameterivEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFEXTPROC __glewPixelTransformParameterfEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC __glewPixelTransformParameterfvEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIEXTPROC __glewPixelTransformParameteriEXT = NULL;
+PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC __glewPixelTransformParameterivEXT = NULL;
+
+PFNGLPOINTPARAMETERFEXTPROC __glewPointParameterfEXT = NULL;
+PFNGLPOINTPARAMETERFVEXTPROC __glewPointParameterfvEXT = NULL;
+
+PFNGLPOLYGONOFFSETEXTPROC __glewPolygonOffsetEXT = NULL;
+
+PFNGLPROVOKINGVERTEXEXTPROC __glewProvokingVertexEXT = NULL;
+
+PFNGLBEGINSCENEEXTPROC __glewBeginSceneEXT = NULL;
+PFNGLENDSCENEEXTPROC __glewEndSceneEXT = NULL;
+
+PFNGLSECONDARYCOLOR3BEXTPROC __glewSecondaryColor3bEXT = NULL;
+PFNGLSECONDARYCOLOR3BVEXTPROC __glewSecondaryColor3bvEXT = NULL;
+PFNGLSECONDARYCOLOR3DEXTPROC __glewSecondaryColor3dEXT = NULL;
+PFNGLSECONDARYCOLOR3DVEXTPROC __glewSecondaryColor3dvEXT = NULL;
+PFNGLSECONDARYCOLOR3FEXTPROC __glewSecondaryColor3fEXT = NULL;
+PFNGLSECONDARYCOLOR3FVEXTPROC __glewSecondaryColor3fvEXT = NULL;
+PFNGLSECONDARYCOLOR3IEXTPROC __glewSecondaryColor3iEXT = NULL;
+PFNGLSECONDARYCOLOR3IVEXTPROC __glewSecondaryColor3ivEXT = NULL;
+PFNGLSECONDARYCOLOR3SEXTPROC __glewSecondaryColor3sEXT = NULL;
+PFNGLSECONDARYCOLOR3SVEXTPROC __glewSecondaryColor3svEXT = NULL;
+PFNGLSECONDARYCOLOR3UBEXTPROC __glewSecondaryColor3ubEXT = NULL;
+PFNGLSECONDARYCOLOR3UBVEXTPROC __glewSecondaryColor3ubvEXT = NULL;
+PFNGLSECONDARYCOLOR3UIEXTPROC __glewSecondaryColor3uiEXT = NULL;
+PFNGLSECONDARYCOLOR3UIVEXTPROC __glewSecondaryColor3uivEXT = NULL;
+PFNGLSECONDARYCOLOR3USEXTPROC __glewSecondaryColor3usEXT = NULL;
+PFNGLSECONDARYCOLOR3USVEXTPROC __glewSecondaryColor3usvEXT = NULL;
+PFNGLSECONDARYCOLORPOINTEREXTPROC __glewSecondaryColorPointerEXT = NULL;
+
+#if 0 // XXX jwilkins: inconsistencies
+PFNGLACTIVEPROGRAMEXTPROC __glewActiveProgramEXT = NULL;
+PFNGLCREATESHADERPROGRAMEXTPROC __glewCreateShaderProgramEXT = NULL;
+PFNGLUSESHADERPROGRAMEXTPROC __glewUseShaderProgramEXT = NULL;
+#endif
+
+PFNGLBINDIMAGETEXTUREEXTPROC __glewBindImageTextureEXT = NULL;
+PFNGLMEMORYBARRIEREXTPROC __glewMemoryBarrierEXT = NULL;
+
+PFNGLACTIVESTENCILFACEEXTPROC __glewActiveStencilFaceEXT = NULL;
+
+PFNGLTEXSUBIMAGE1DEXTPROC __glewTexSubImage1DEXT = NULL;
+PFNGLTEXSUBIMAGE2DEXTPROC __glewTexSubImage2DEXT = NULL;
+PFNGLTEXSUBIMAGE3DEXTPROC __glewTexSubImage3DEXT = NULL;
+
+PFNGLTEXIMAGE3DEXTPROC __glewTexImage3DEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC __glewFramebufferTextureLayerEXT = NULL;
+
+PFNGLTEXBUFFEREXTPROC __glewTexBufferEXT = NULL;
+
+PFNGLCLEARCOLORIIEXTPROC __glewClearColorIiEXT = NULL;
+PFNGLCLEARCOLORIUIEXTPROC __glewClearColorIuiEXT = NULL;
+PFNGLGETTEXPARAMETERIIVEXTPROC __glewGetTexParameterIivEXT = NULL;
+PFNGLGETTEXPARAMETERIUIVEXTPROC __glewGetTexParameterIuivEXT = NULL;
+PFNGLTEXPARAMETERIIVEXTPROC __glewTexParameterIivEXT = NULL;
+PFNGLTEXPARAMETERIUIVEXTPROC __glewTexParameterIuivEXT = NULL;
+
+PFNGLARETEXTURESRESIDENTEXTPROC __glewAreTexturesResidentEXT = NULL;
+PFNGLBINDTEXTUREEXTPROC __glewBindTextureEXT = NULL;
+PFNGLDELETETEXTURESEXTPROC __glewDeleteTexturesEXT = NULL;
+PFNGLGENTEXTURESEXTPROC __glewGenTexturesEXT = NULL;
+PFNGLISTEXTUREEXTPROC __glewIsTextureEXT = NULL;
+PFNGLPRIORITIZETEXTURESEXTPROC __glewPrioritizeTexturesEXT = NULL;
+
+PFNGLTEXTURENORMALEXTPROC __glewTextureNormalEXT = NULL;
+
+PFNGLGETQUERYOBJECTI64VEXTPROC __glewGetQueryObjecti64vEXT = NULL;
+PFNGLGETQUERYOBJECTUI64VEXTPROC __glewGetQueryObjectui64vEXT = NULL;
+
+PFNGLBEGINTRANSFORMFEEDBACKEXTPROC __glewBeginTransformFeedbackEXT = NULL;
+PFNGLBINDBUFFERBASEEXTPROC __glewBindBufferBaseEXT = NULL;
+PFNGLBINDBUFFEROFFSETEXTPROC __glewBindBufferOffsetEXT = NULL;
+PFNGLBINDBUFFERRANGEEXTPROC __glewBindBufferRangeEXT = NULL;
+PFNGLENDTRANSFORMFEEDBACKEXTPROC __glewEndTransformFeedbackEXT = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC __glewGetTransformFeedbackVaryingEXT = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC __glewTransformFeedbackVaryingsEXT = NULL;
+
+PFNGLARRAYELEMENTEXTPROC __glewArrayElementEXT = NULL;
+PFNGLCOLORPOINTEREXTPROC __glewColorPointerEXT = NULL;
+PFNGLDRAWARRAYSEXTPROC __glewDrawArraysEXT = NULL;
+PFNGLEDGEFLAGPOINTEREXTPROC __glewEdgeFlagPointerEXT = NULL;
+PFNGLINDEXPOINTEREXTPROC __glewIndexPointerEXT = NULL;
+PFNGLNORMALPOINTEREXTPROC __glewNormalPointerEXT = NULL;
+PFNGLTEXCOORDPOINTEREXTPROC __glewTexCoordPointerEXT = NULL;
+PFNGLVERTEXPOINTEREXTPROC __glewVertexPointerEXT = NULL;
+
+PFNGLGETVERTEXATTRIBLDVEXTPROC __glewGetVertexAttribLdvEXT = NULL;
+PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC __glewVertexArrayVertexAttribLOffsetEXT = NULL;
+PFNGLVERTEXATTRIBL1DEXTPROC __glewVertexAttribL1dEXT = NULL;
+PFNGLVERTEXATTRIBL1DVEXTPROC __glewVertexAttribL1dvEXT = NULL;
+PFNGLVERTEXATTRIBL2DEXTPROC __glewVertexAttribL2dEXT = NULL;
+PFNGLVERTEXATTRIBL2DVEXTPROC __glewVertexAttribL2dvEXT = NULL;
+PFNGLVERTEXATTRIBL3DEXTPROC __glewVertexAttribL3dEXT = NULL;
+PFNGLVERTEXATTRIBL3DVEXTPROC __glewVertexAttribL3dvEXT = NULL;
+PFNGLVERTEXATTRIBL4DEXTPROC __glewVertexAttribL4dEXT = NULL;
+PFNGLVERTEXATTRIBL4DVEXTPROC __glewVertexAttribL4dvEXT = NULL;
+PFNGLVERTEXATTRIBLPOINTEREXTPROC __glewVertexAttribLPointerEXT = NULL;
+
+PFNGLBEGINVERTEXSHADEREXTPROC __glewBeginVertexShaderEXT = NULL;
+PFNGLBINDLIGHTPARAMETEREXTPROC __glewBindLightParameterEXT = NULL;
+PFNGLBINDMATERIALPARAMETEREXTPROC __glewBindMaterialParameterEXT = NULL;
+PFNGLBINDPARAMETEREXTPROC __glewBindParameterEXT = NULL;
+PFNGLBINDTEXGENPARAMETEREXTPROC __glewBindTexGenParameterEXT = NULL;
+PFNGLBINDTEXTUREUNITPARAMETEREXTPROC __glewBindTextureUnitParameterEXT = NULL;
+PFNGLBINDVERTEXSHADEREXTPROC __glewBindVertexShaderEXT = NULL;
+PFNGLDELETEVERTEXSHADEREXTPROC __glewDeleteVertexShaderEXT = NULL;
+PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC __glewDisableVariantClientStateEXT = NULL;
+PFNGLENABLEVARIANTCLIENTSTATEEXTPROC __glewEnableVariantClientStateEXT = NULL;
+PFNGLENDVERTEXSHADEREXTPROC __glewEndVertexShaderEXT = NULL;
+PFNGLEXTRACTCOMPONENTEXTPROC __glewExtractComponentEXT = NULL;
+PFNGLGENSYMBOLSEXTPROC __glewGenSymbolsEXT = NULL;
+PFNGLGENVERTEXSHADERSEXTPROC __glewGenVertexShadersEXT = NULL;
+PFNGLGETINVARIANTBOOLEANVEXTPROC __glewGetInvariantBooleanvEXT = NULL;
+PFNGLGETINVARIANTFLOATVEXTPROC __glewGetInvariantFloatvEXT = NULL;
+PFNGLGETINVARIANTINTEGERVEXTPROC __glewGetInvariantIntegervEXT = NULL;
+PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC __glewGetLocalConstantBooleanvEXT = NULL;
+PFNGLGETLOCALCONSTANTFLOATVEXTPROC __glewGetLocalConstantFloatvEXT = NULL;
+PFNGLGETLOCALCONSTANTINTEGERVEXTPROC __glewGetLocalConstantIntegervEXT = NULL;
+PFNGLGETVARIANTBOOLEANVEXTPROC __glewGetVariantBooleanvEXT = NULL;
+PFNGLGETVARIANTFLOATVEXTPROC __glewGetVariantFloatvEXT = NULL;
+PFNGLGETVARIANTINTEGERVEXTPROC __glewGetVariantIntegervEXT = NULL;
+PFNGLGETVARIANTPOINTERVEXTPROC __glewGetVariantPointervEXT = NULL;
+PFNGLINSERTCOMPONENTEXTPROC __glewInsertComponentEXT = NULL;
+PFNGLISVARIANTENABLEDEXTPROC __glewIsVariantEnabledEXT = NULL;
+PFNGLSETINVARIANTEXTPROC __glewSetInvariantEXT = NULL;
+PFNGLSETLOCALCONSTANTEXTPROC __glewSetLocalConstantEXT = NULL;
+PFNGLSHADEROP1EXTPROC __glewShaderOp1EXT = NULL;
+PFNGLSHADEROP2EXTPROC __glewShaderOp2EXT = NULL;
+PFNGLSHADEROP3EXTPROC __glewShaderOp3EXT = NULL;
+PFNGLSWIZZLEEXTPROC __glewSwizzleEXT = NULL;
+PFNGLVARIANTPOINTEREXTPROC __glewVariantPointerEXT = NULL;
+PFNGLVARIANTBVEXTPROC __glewVariantbvEXT = NULL;
+PFNGLVARIANTDVEXTPROC __glewVariantdvEXT = NULL;
+PFNGLVARIANTFVEXTPROC __glewVariantfvEXT = NULL;
+PFNGLVARIANTIVEXTPROC __glewVariantivEXT = NULL;
+PFNGLVARIANTSVEXTPROC __glewVariantsvEXT = NULL;
+PFNGLVARIANTUBVEXTPROC __glewVariantubvEXT = NULL;
+PFNGLVARIANTUIVEXTPROC __glewVariantuivEXT = NULL;
+PFNGLVARIANTUSVEXTPROC __glewVariantusvEXT = NULL;
+PFNGLWRITEMASKEXTPROC __glewWriteMaskEXT = NULL;
+
+PFNGLVERTEXWEIGHTPOINTEREXTPROC __glewVertexWeightPointerEXT = NULL;
+PFNGLVERTEXWEIGHTFEXTPROC __glewVertexWeightfEXT = NULL;
+PFNGLVERTEXWEIGHTFVEXTPROC __glewVertexWeightfvEXT = NULL;
+
+PFNGLIMPORTSYNCEXTPROC __glewImportSyncEXT = NULL;
+
+PFNGLFRAMETERMINATORGREMEDYPROC __glewFrameTerminatorGREMEDY = NULL;
+
+PFNGLSTRINGMARKERGREMEDYPROC __glewStringMarkerGREMEDY = NULL;
+
+PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC __glewGetImageTransformParameterfvHP = NULL;
+PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC __glewGetImageTransformParameterivHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFHPPROC __glewImageTransformParameterfHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERFVHPPROC __glewImageTransformParameterfvHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIHPPROC __glewImageTransformParameteriHP = NULL;
+PFNGLIMAGETRANSFORMPARAMETERIVHPPROC __glewImageTransformParameterivHP = NULL;
+
+PFNGLMULTIMODEDRAWARRAYSIBMPROC __glewMultiModeDrawArraysIBM = NULL;
+PFNGLMULTIMODEDRAWELEMENTSIBMPROC __glewMultiModeDrawElementsIBM = NULL;
+
+PFNGLCOLORPOINTERLISTIBMPROC __glewColorPointerListIBM = NULL;
+PFNGLEDGEFLAGPOINTERLISTIBMPROC __glewEdgeFlagPointerListIBM = NULL;
+PFNGLFOGCOORDPOINTERLISTIBMPROC __glewFogCoordPointerListIBM = NULL;
+PFNGLINDEXPOINTERLISTIBMPROC __glewIndexPointerListIBM = NULL;
+PFNGLNORMALPOINTERLISTIBMPROC __glewNormalPointerListIBM = NULL;
+PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
+PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
+PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+
+PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
+
+PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
+PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
+PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
+PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
+
+PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
+PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+
+PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
+PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
+//PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; // XXX jwilkins: not sure if I'm the one who commented this out
+PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
+PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
+PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+
+PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
+PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
+PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
+PFNGLNEWBUFFERREGIONPROC __glewNewBufferRegion = NULL;
+PFNGLREADBUFFERREGIONPROC __glewReadBufferRegion = NULL;
+
+PFNGLRESIZEBUFFERSMESAPROC __glewResizeBuffersMESA = NULL;
+
+PFNGLWINDOWPOS2DMESAPROC __glewWindowPos2dMESA = NULL;
+PFNGLWINDOWPOS2DVMESAPROC __glewWindowPos2dvMESA = NULL;
+PFNGLWINDOWPOS2FMESAPROC __glewWindowPos2fMESA = NULL;
+PFNGLWINDOWPOS2FVMESAPROC __glewWindowPos2fvMESA = NULL;
+PFNGLWINDOWPOS2IMESAPROC __glewWindowPos2iMESA = NULL;
+PFNGLWINDOWPOS2IVMESAPROC __glewWindowPos2ivMESA = NULL;
+PFNGLWINDOWPOS2SMESAPROC __glewWindowPos2sMESA = NULL;
+PFNGLWINDOWPOS2SVMESAPROC __glewWindowPos2svMESA = NULL;
+PFNGLWINDOWPOS3DMESAPROC __glewWindowPos3dMESA = NULL;
+PFNGLWINDOWPOS3DVMESAPROC __glewWindowPos3dvMESA = NULL;
+PFNGLWINDOWPOS3FMESAPROC __glewWindowPos3fMESA = NULL;
+PFNGLWINDOWPOS3FVMESAPROC __glewWindowPos3fvMESA = NULL;
+PFNGLWINDOWPOS3IMESAPROC __glewWindowPos3iMESA = NULL;
+PFNGLWINDOWPOS3IVMESAPROC __glewWindowPos3ivMESA = NULL;
+PFNGLWINDOWPOS3SMESAPROC __glewWindowPos3sMESA = NULL;
+PFNGLWINDOWPOS3SVMESAPROC __glewWindowPos3svMESA = NULL;
+PFNGLWINDOWPOS4DMESAPROC __glewWindowPos4dMESA = NULL;
+PFNGLWINDOWPOS4DVMESAPROC __glewWindowPos4dvMESA = NULL;
+PFNGLWINDOWPOS4FMESAPROC __glewWindowPos4fMESA = NULL;
+PFNGLWINDOWPOS4FVMESAPROC __glewWindowPos4fvMESA = NULL;
+PFNGLWINDOWPOS4IMESAPROC __glewWindowPos4iMESA = NULL;
+PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
+PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
+PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
+
+PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
+
+PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
+PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
+
+PFNGLCOPYIMAGESUBDATANVPROC __glewCopyImageSubDataNV = NULL;
+
+PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
+PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
+PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+
+PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
+
+PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
+PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
+PFNGLGETMAPCONTROLPOINTSNVPROC __glewGetMapControlPointsNV = NULL;
+PFNGLGETMAPPARAMETERFVNVPROC __glewGetMapParameterfvNV = NULL;
+PFNGLGETMAPPARAMETERIVNVPROC __glewGetMapParameterivNV = NULL;
+PFNGLMAPCONTROLPOINTSNVPROC __glewMapControlPointsNV = NULL;
+PFNGLMAPPARAMETERFVNVPROC __glewMapParameterfvNV = NULL;
+PFNGLMAPPARAMETERIVNVPROC __glewMapParameterivNV = NULL;
+
+PFNGLGETMULTISAMPLEFVNVPROC __glewGetMultisamplefvNV = NULL;
+PFNGLSAMPLEMASKINDEXEDNVPROC __glewSampleMaskIndexedNV = NULL;
+PFNGLTEXRENDERBUFFERNVPROC __glewTexRenderbufferNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC __glewGetProgramNamedParameterdvNV = NULL;
+PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC __glewGetProgramNamedParameterfvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DNVPROC __glewProgramNamedParameter4dNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC __glewProgramNamedParameter4dvNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FNVPROC __glewProgramNamedParameter4fNV = NULL;
+PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC __glewProgramNamedParameter4fvNV = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC __glewRenderbufferStorageMultisampleCoverageNV = NULL;
+
+PFNGLPROGRAMVERTEXLIMITNVPROC __glewProgramVertexLimitNV = NULL;
+
+PFNGLPROGRAMENVPARAMETERI4INVPROC __glewProgramEnvParameterI4iNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4IVNVPROC __glewProgramEnvParameterI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UINVPROC __glewProgramEnvParameterI4uiNV = NULL;
+PFNGLPROGRAMENVPARAMETERI4UIVNVPROC __glewProgramEnvParameterI4uivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4IVNVPROC __glewProgramEnvParametersI4ivNV = NULL;
+PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC __glewProgramEnvParametersI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4INVPROC __glewProgramLocalParameterI4iNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC __glewProgramLocalParameterI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UINVPROC __glewProgramLocalParameterI4uiNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC __glewProgramLocalParameterI4uivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC __glewProgramLocalParametersI4ivNV = NULL;
+PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC __glewProgramLocalParametersI4uivNV = NULL;
+
+PFNGLGETUNIFORMI64VNVPROC __glewGetUniformi64vNV = NULL;
+PFNGLGETUNIFORMUI64VNVPROC __glewGetUniformui64vNV = NULL;
+PFNGLPROGRAMUNIFORM1I64NVPROC __glewProgramUniform1i64NV = NULL;
+PFNGLPROGRAMUNIFORM1I64VNVPROC __glewProgramUniform1i64vNV = NULL;
+PFNGLPROGRAMUNIFORM1UI64NVPROC __glewProgramUniform1ui64NV = NULL;
+PFNGLPROGRAMUNIFORM1UI64VNVPROC __glewProgramUniform1ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM2I64NVPROC __glewProgramUniform2i64NV = NULL;
+PFNGLPROGRAMUNIFORM2I64VNVPROC __glewProgramUniform2i64vNV = NULL;
+PFNGLPROGRAMUNIFORM2UI64NVPROC __glewProgramUniform2ui64NV = NULL;
+PFNGLPROGRAMUNIFORM2UI64VNVPROC __glewProgramUniform2ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM3I64NVPROC __glewProgramUniform3i64NV = NULL;
+PFNGLPROGRAMUNIFORM3I64VNVPROC __glewProgramUniform3i64vNV = NULL;
+PFNGLPROGRAMUNIFORM3UI64NVPROC __glewProgramUniform3ui64NV = NULL;
+PFNGLPROGRAMUNIFORM3UI64VNVPROC __glewProgramUniform3ui64vNV = NULL;
+PFNGLPROGRAMUNIFORM4I64NVPROC __glewProgramUniform4i64NV = NULL;
+PFNGLPROGRAMUNIFORM4I64VNVPROC __glewProgramUniform4i64vNV = NULL;
+PFNGLPROGRAMUNIFORM4UI64NVPROC __glewProgramUniform4ui64NV = NULL;
+PFNGLPROGRAMUNIFORM4UI64VNVPROC __glewProgramUniform4ui64vNV = NULL;
+PFNGLUNIFORM1I64NVPROC __glewUniform1i64NV = NULL;
+PFNGLUNIFORM1I64VNVPROC __glewUniform1i64vNV = NULL;
+PFNGLUNIFORM1UI64NVPROC __glewUniform1ui64NV = NULL;
+PFNGLUNIFORM1UI64VNVPROC __glewUniform1ui64vNV = NULL;
+PFNGLUNIFORM2I64NVPROC __glewUniform2i64NV = NULL;
+PFNGLUNIFORM2I64VNVPROC __glewUniform2i64vNV = NULL;
+PFNGLUNIFORM2UI64NVPROC __glewUniform2ui64NV = NULL;
+PFNGLUNIFORM2UI64VNVPROC __glewUniform2ui64vNV = NULL;
+PFNGLUNIFORM3I64NVPROC __glewUniform3i64NV = NULL;
+PFNGLUNIFORM3I64VNVPROC __glewUniform3i64vNV = NULL;
+PFNGLUNIFORM3UI64NVPROC __glewUniform3ui64NV = NULL;
+PFNGLUNIFORM3UI64VNVPROC __glewUniform3ui64vNV = NULL;
+PFNGLUNIFORM4I64NVPROC __glewUniform4i64NV = NULL;
+PFNGLUNIFORM4I64VNVPROC __glewUniform4i64vNV = NULL;
+PFNGLUNIFORM4UI64NVPROC __glewUniform4ui64NV = NULL;
+PFNGLUNIFORM4UI64VNVPROC __glewUniform4ui64vNV = NULL;
+
+PFNGLCOLOR3HNVPROC __glewColor3hNV = NULL;
+PFNGLCOLOR3HVNVPROC __glewColor3hvNV = NULL;
+PFNGLCOLOR4HNVPROC __glewColor4hNV = NULL;
+PFNGLCOLOR4HVNVPROC __glewColor4hvNV = NULL;
+PFNGLFOGCOORDHNVPROC __glewFogCoordhNV = NULL;
+PFNGLFOGCOORDHVNVPROC __glewFogCoordhvNV = NULL;
+PFNGLMULTITEXCOORD1HNVPROC __glewMultiTexCoord1hNV = NULL;
+PFNGLMULTITEXCOORD1HVNVPROC __glewMultiTexCoord1hvNV = NULL;
+PFNGLMULTITEXCOORD2HNVPROC __glewMultiTexCoord2hNV = NULL;
+PFNGLMULTITEXCOORD2HVNVPROC __glewMultiTexCoord2hvNV = NULL;
+PFNGLMULTITEXCOORD3HNVPROC __glewMultiTexCoord3hNV = NULL;
+PFNGLMULTITEXCOORD3HVNVPROC __glewMultiTexCoord3hvNV = NULL;
+PFNGLMULTITEXCOORD4HNVPROC __glewMultiTexCoord4hNV = NULL;
+PFNGLMULTITEXCOORD4HVNVPROC __glewMultiTexCoord4hvNV = NULL;
+PFNGLNORMAL3HNVPROC __glewNormal3hNV = NULL;
+PFNGLNORMAL3HVNVPROC __glewNormal3hvNV = NULL;
+PFNGLSECONDARYCOLOR3HNVPROC __glewSecondaryColor3hNV = NULL;
+PFNGLSECONDARYCOLOR3HVNVPROC __glewSecondaryColor3hvNV = NULL;
+PFNGLTEXCOORD1HNVPROC __glewTexCoord1hNV = NULL;
+PFNGLTEXCOORD1HVNVPROC __glewTexCoord1hvNV = NULL;
+PFNGLTEXCOORD2HNVPROC __glewTexCoord2hNV = NULL;
+PFNGLTEXCOORD2HVNVPROC __glewTexCoord2hvNV = NULL;
+PFNGLTEXCOORD3HNVPROC __glewTexCoord3hNV = NULL;
+PFNGLTEXCOORD3HVNVPROC __glewTexCoord3hvNV = NULL;
+PFNGLTEXCOORD4HNVPROC __glewTexCoord4hNV = NULL;
+PFNGLTEXCOORD4HVNVPROC __glewTexCoord4hvNV = NULL;
+PFNGLVERTEX2HNVPROC __glewVertex2hNV = NULL;
+PFNGLVERTEX2HVNVPROC __glewVertex2hvNV = NULL;
+PFNGLVERTEX3HNVPROC __glewVertex3hNV = NULL;
+PFNGLVERTEX3HVNVPROC __glewVertex3hvNV = NULL;
+PFNGLVERTEX4HNVPROC __glewVertex4hNV = NULL;
+PFNGLVERTEX4HVNVPROC __glewVertex4hvNV = NULL;
+PFNGLVERTEXATTRIB1HNVPROC __glewVertexAttrib1hNV = NULL;
+PFNGLVERTEXATTRIB1HVNVPROC __glewVertexAttrib1hvNV = NULL;
+PFNGLVERTEXATTRIB2HNVPROC __glewVertexAttrib2hNV = NULL;
+PFNGLVERTEXATTRIB2HVNVPROC __glewVertexAttrib2hvNV = NULL;
+PFNGLVERTEXATTRIB3HNVPROC __glewVertexAttrib3hNV = NULL;
+PFNGLVERTEXATTRIB3HVNVPROC __glewVertexAttrib3hvNV = NULL;
+PFNGLVERTEXATTRIB4HNVPROC __glewVertexAttrib4hNV = NULL;
+PFNGLVERTEXATTRIB4HVNVPROC __glewVertexAttrib4hvNV = NULL;
+PFNGLVERTEXATTRIBS1HVNVPROC __glewVertexAttribs1hvNV = NULL;
+PFNGLVERTEXATTRIBS2HVNVPROC __glewVertexAttribs2hvNV = NULL;
+PFNGLVERTEXATTRIBS3HVNVPROC __glewVertexAttribs3hvNV = NULL;
+PFNGLVERTEXATTRIBS4HVNVPROC __glewVertexAttribs4hvNV = NULL;
+PFNGLVERTEXWEIGHTHNVPROC __glewVertexWeighthNV = NULL;
+PFNGLVERTEXWEIGHTHVNVPROC __glewVertexWeighthvNV = NULL;
+
+PFNGLBEGINOCCLUSIONQUERYNVPROC __glewBeginOcclusionQueryNV = NULL;
+PFNGLDELETEOCCLUSIONQUERIESNVPROC __glewDeleteOcclusionQueriesNV = NULL;
+PFNGLENDOCCLUSIONQUERYNVPROC __glewEndOcclusionQueryNV = NULL;
+PFNGLGENOCCLUSIONQUERIESNVPROC __glewGenOcclusionQueriesNV = NULL;
+PFNGLGETOCCLUSIONQUERYIVNVPROC __glewGetOcclusionQueryivNV = NULL;
+PFNGLGETOCCLUSIONQUERYUIVNVPROC __glewGetOcclusionQueryuivNV = NULL;
+PFNGLISOCCLUSIONQUERYNVPROC __glewIsOcclusionQueryNV = NULL;
+
+PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC __glewProgramBufferParametersIivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC __glewProgramBufferParametersIuivNV = NULL;
+PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC __glewProgramBufferParametersfvNV = NULL;
+
+PFNGLCOPYPATHNVPROC __glewCopyPathNV = NULL;
+PFNGLCOVERFILLPATHINSTANCEDNVPROC __glewCoverFillPathInstancedNV = NULL;
+PFNGLCOVERFILLPATHNVPROC __glewCoverFillPathNV = NULL;
+PFNGLCOVERSTROKEPATHINSTANCEDNVPROC __glewCoverStrokePathInstancedNV = NULL;
+PFNGLCOVERSTROKEPATHNVPROC __glewCoverStrokePathNV = NULL;
+PFNGLDELETEPATHSNVPROC __glewDeletePathsNV = NULL;
+PFNGLGENPATHSNVPROC __glewGenPathsNV = NULL;
+PFNGLGETPATHCOLORGENFVNVPROC __glewGetPathColorGenfvNV = NULL;
+PFNGLGETPATHCOLORGENIVNVPROC __glewGetPathColorGenivNV = NULL;
+PFNGLGETPATHCOMMANDSNVPROC __glewGetPathCommandsNV = NULL;
+PFNGLGETPATHCOORDSNVPROC __glewGetPathCoordsNV = NULL;
+PFNGLGETPATHDASHARRAYNVPROC __glewGetPathDashArrayNV = NULL;
+PFNGLGETPATHLENGTHNVPROC __glewGetPathLengthNV = NULL;
+PFNGLGETPATHMETRICRANGENVPROC __glewGetPathMetricRangeNV = NULL;
+PFNGLGETPATHMETRICSNVPROC __glewGetPathMetricsNV = NULL;
+PFNGLGETPATHPARAMETERFVNVPROC __glewGetPathParameterfvNV = NULL;
+PFNGLGETPATHPARAMETERIVNVPROC __glewGetPathParameterivNV = NULL;
+PFNGLGETPATHSPACINGNVPROC __glewGetPathSpacingNV = NULL;
+PFNGLGETPATHTEXGENFVNVPROC __glewGetPathTexGenfvNV = NULL;
+PFNGLGETPATHTEXGENIVNVPROC __glewGetPathTexGenivNV = NULL;
+PFNGLINTERPOLATEPATHSNVPROC __glewInterpolatePathsNV = NULL;
+PFNGLISPATHNVPROC __glewIsPathNV = NULL;
+PFNGLISPOINTINFILLPATHNVPROC __glewIsPointInFillPathNV = NULL;
+PFNGLISPOINTINSTROKEPATHNVPROC __glewIsPointInStrokePathNV = NULL;
+PFNGLPATHCOLORGENNVPROC __glewPathColorGenNV = NULL;
+PFNGLPATHCOMMANDSNVPROC __glewPathCommandsNV = NULL;
+PFNGLPATHCOORDSNVPROC __glewPathCoordsNV = NULL;
+PFNGLPATHCOVERDEPTHFUNCNVPROC __glewPathCoverDepthFuncNV = NULL;
+PFNGLPATHDASHARRAYNVPROC __glewPathDashArrayNV = NULL;
+PFNGLPATHFOGGENNVPROC __glewPathFogGenNV = NULL;
+PFNGLPATHGLYPHRANGENVPROC __glewPathGlyphRangeNV = NULL;
+PFNGLPATHGLYPHSNVPROC __glewPathGlyphsNV = NULL;
+PFNGLPATHPARAMETERFNVPROC __glewPathParameterfNV = NULL;
+PFNGLPATHPARAMETERFVNVPROC __glewPathParameterfvNV = NULL;
+PFNGLPATHPARAMETERINVPROC __glewPathParameteriNV = NULL;
+PFNGLPATHPARAMETERIVNVPROC __glewPathParameterivNV = NULL;
+PFNGLPATHSTENCILDEPTHOFFSETNVPROC __glewPathStencilDepthOffsetNV = NULL;
+PFNGLPATHSTENCILFUNCNVPROC __glewPathStencilFuncNV = NULL;
+PFNGLPATHSTRINGNVPROC __glewPathStringNV = NULL;
+PFNGLPATHSUBCOMMANDSNVPROC __glewPathSubCommandsNV = NULL;
+PFNGLPATHSUBCOORDSNVPROC __glewPathSubCoordsNV = NULL;
+PFNGLPATHTEXGENNVPROC __glewPathTexGenNV = NULL;
+PFNGLPOINTALONGPATHNVPROC __glewPointAlongPathNV = NULL;
+PFNGLSTENCILFILLPATHINSTANCEDNVPROC __glewStencilFillPathInstancedNV = NULL;
+PFNGLSTENCILFILLPATHNVPROC __glewStencilFillPathNV = NULL;
+PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC __glewStencilStrokePathInstancedNV = NULL;
+PFNGLSTENCILSTROKEPATHNVPROC __glewStencilStrokePathNV = NULL;
+PFNGLTRANSFORMPATHNVPROC __glewTransformPathNV = NULL;
+PFNGLWEIGHTPATHSNVPROC __glewWeightPathsNV = NULL;
+
+PFNGLFLUSHPIXELDATARANGENVPROC __glewFlushPixelDataRangeNV = NULL;
+PFNGLPIXELDATARANGENVPROC __glewPixelDataRangeNV = NULL;
+
+PFNGLPOINTPARAMETERINVPROC __glewPointParameteriNV = NULL;
+PFNGLPOINTPARAMETERIVNVPROC __glewPointParameterivNV = NULL;
+
+PFNGLGETVIDEOI64VNVPROC __glewGetVideoi64vNV = NULL;
+PFNGLGETVIDEOIVNVPROC __glewGetVideoivNV = NULL;
+PFNGLGETVIDEOUI64VNVPROC __glewGetVideoui64vNV = NULL;
+PFNGLGETVIDEOUIVNVPROC __glewGetVideouivNV = NULL;
+PFNGLPRESENTFRAMEDUALFILLNVPROC __glewPresentFrameDualFillNV = NULL;
+PFNGLPRESENTFRAMEKEYEDNVPROC __glewPresentFrameKeyedNV = NULL;
+
+PFNGLPRIMITIVERESTARTINDEXNVPROC __glewPrimitiveRestartIndexNV = NULL;
+PFNGLPRIMITIVERESTARTNVPROC __glewPrimitiveRestartNV = NULL;
+
+PFNGLCOMBINERINPUTNVPROC __glewCombinerInputNV = NULL;
+PFNGLCOMBINEROUTPUTNVPROC __glewCombinerOutputNV = NULL;
+PFNGLCOMBINERPARAMETERFNVPROC __glewCombinerParameterfNV = NULL;
+PFNGLCOMBINERPARAMETERFVNVPROC __glewCombinerParameterfvNV = NULL;
+PFNGLCOMBINERPARAMETERINVPROC __glewCombinerParameteriNV = NULL;
+PFNGLCOMBINERPARAMETERIVNVPROC __glewCombinerParameterivNV = NULL;
+PFNGLFINALCOMBINERINPUTNVPROC __glewFinalCombinerInputNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC __glewGetCombinerInputParameterfvNV = NULL;
+PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC __glewGetCombinerInputParameterivNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC __glewGetCombinerOutputParameterfvNV = NULL;
+PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC __glewGetCombinerOutputParameterivNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC __glewGetFinalCombinerInputParameterfvNV = NULL;
+PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC __glewGetFinalCombinerInputParameterivNV = NULL;
+
+PFNGLCOMBINERSTAGEPARAMETERFVNVPROC __glewCombinerStageParameterfvNV = NULL;
+PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC __glewGetCombinerStageParameterfvNV = NULL;
+
+PFNGLGETBUFFERPARAMETERUI64VNVPROC __glewGetBufferParameterui64vNV = NULL;
+PFNGLGETINTEGERUI64VNVPROC __glewGetIntegerui64vNV = NULL;
+PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC __glewGetNamedBufferParameterui64vNV = NULL;
+PFNGLISBUFFERRESIDENTNVPROC __glewIsBufferResidentNV = NULL;
+PFNGLISNAMEDBUFFERRESIDENTNVPROC __glewIsNamedBufferResidentNV = NULL;
+PFNGLMAKEBUFFERNONRESIDENTNVPROC __glewMakeBufferNonResidentNV = NULL;
+PFNGLMAKEBUFFERRESIDENTNVPROC __glewMakeBufferResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC __glewMakeNamedBufferNonResidentNV = NULL;
+PFNGLMAKENAMEDBUFFERRESIDENTNVPROC __glewMakeNamedBufferResidentNV = NULL;
+PFNGLPROGRAMUNIFORMUI64NVPROC __glewProgramUniformui64NV = NULL;
+PFNGLPROGRAMUNIFORMUI64VNVPROC __glewProgramUniformui64vNV = NULL;
+PFNGLUNIFORMUI64NVPROC __glewUniformui64NV = NULL;
+PFNGLUNIFORMUI64VNVPROC __glewUniformui64vNV = NULL;
+
+PFNGLTEXTUREBARRIERNVPROC __glewTextureBarrierNV = NULL;
+
+PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTexImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTexImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC __glewTextureImage2DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC __glewTextureImage2DMultisampleNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC __glewTextureImage3DMultisampleCoverageNV = NULL;
+PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC __glewTextureImage3DMultisampleNV = NULL;
+
+PFNGLACTIVEVARYINGNVPROC __glewActiveVaryingNV = NULL;
+PFNGLBEGINTRANSFORMFEEDBACKNVPROC __glewBeginTransformFeedbackNV = NULL;
+PFNGLBINDBUFFERBASENVPROC __glewBindBufferBaseNV = NULL;
+PFNGLBINDBUFFEROFFSETNVPROC __glewBindBufferOffsetNV = NULL;
+PFNGLBINDBUFFERRANGENVPROC __glewBindBufferRangeNV = NULL;
+PFNGLENDTRANSFORMFEEDBACKNVPROC __glewEndTransformFeedbackNV = NULL;
+PFNGLGETACTIVEVARYINGNVPROC __glewGetActiveVaryingNV = NULL;
+PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC __glewGetTransformFeedbackVaryingNV = NULL;
+PFNGLGETVARYINGLOCATIONNVPROC __glewGetVaryingLocationNV = NULL;
+PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC __glewTransformFeedbackAttribsNV = NULL;
+PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC __glewTransformFeedbackVaryingsNV = NULL;
+
+PFNGLBINDTRANSFORMFEEDBACKNVPROC __glewBindTransformFeedbackNV = NULL;
+PFNGLDELETETRANSFORMFEEDBACKSNVPROC __glewDeleteTransformFeedbacksNV = NULL;
+PFNGLDRAWTRANSFORMFEEDBACKNVPROC __glewDrawTransformFeedbackNV = NULL;
+PFNGLGENTRANSFORMFEEDBACKSNVPROC __glewGenTransformFeedbacksNV = NULL;
+PFNGLISTRANSFORMFEEDBACKNVPROC __glewIsTransformFeedbackNV = NULL;
+PFNGLPAUSETRANSFORMFEEDBACKNVPROC __glewPauseTransformFeedbackNV = NULL;
+PFNGLRESUMETRANSFORMFEEDBACKNVPROC __glewResumeTransformFeedbackNV = NULL;
+
+PFNGLVDPAUFININVPROC __glewVDPAUFiniNV = NULL;
+PFNGLVDPAUGETSURFACEIVNVPROC __glewVDPAUGetSurfaceivNV = NULL;
+PFNGLVDPAUINITNVPROC __glewVDPAUInitNV = NULL;
+PFNGLVDPAUISSURFACENVPROC __glewVDPAUIsSurfaceNV = NULL;
+PFNGLVDPAUMAPSURFACESNVPROC __glewVDPAUMapSurfacesNV = NULL;
+PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC __glewVDPAURegisterOutputSurfaceNV = NULL;
+PFNGLVDPAUREGISTERVIDEOSURFACENVPROC __glewVDPAURegisterVideoSurfaceNV = NULL;
+PFNGLVDPAUSURFACEACCESSNVPROC __glewVDPAUSurfaceAccessNV = NULL;
+PFNGLVDPAUUNMAPSURFACESNVPROC __glewVDPAUUnmapSurfacesNV = NULL;
+PFNGLVDPAUUNREGISTERSURFACENVPROC __glewVDPAUUnregisterSurfaceNV = NULL;
+
+PFNGLFLUSHVERTEXARRAYRANGENVPROC __glewFlushVertexArrayRangeNV = NULL;
+PFNGLVERTEXARRAYRANGENVPROC __glewVertexArrayRangeNV = NULL;
+
+PFNGLGETVERTEXATTRIBLI64VNVPROC __glewGetVertexAttribLi64vNV = NULL;
+PFNGLGETVERTEXATTRIBLUI64VNVPROC __glewGetVertexAttribLui64vNV = NULL;
+PFNGLVERTEXATTRIBL1I64NVPROC __glewVertexAttribL1i64NV = NULL;
+PFNGLVERTEXATTRIBL1I64VNVPROC __glewVertexAttribL1i64vNV = NULL;
+PFNGLVERTEXATTRIBL1UI64NVPROC __glewVertexAttribL1ui64NV = NULL;
+PFNGLVERTEXATTRIBL1UI64VNVPROC __glewVertexAttribL1ui64vNV = NULL;
+PFNGLVERTEXATTRIBL2I64NVPROC __glewVertexAttribL2i64NV = NULL;
+PFNGLVERTEXATTRIBL2I64VNVPROC __glewVertexAttribL2i64vNV = NULL;
+PFNGLVERTEXATTRIBL2UI64NVPROC __glewVertexAttribL2ui64NV = NULL;
+PFNGLVERTEXATTRIBL2UI64VNVPROC __glewVertexAttribL2ui64vNV = NULL;
+PFNGLVERTEXATTRIBL3I64NVPROC __glewVertexAttribL3i64NV = NULL;
+PFNGLVERTEXATTRIBL3I64VNVPROC __glewVertexAttribL3i64vNV = NULL;
+PFNGLVERTEXATTRIBL3UI64NVPROC __glewVertexAttribL3ui64NV = NULL;
+PFNGLVERTEXATTRIBL3UI64VNVPROC __glewVertexAttribL3ui64vNV = NULL;
+PFNGLVERTEXATTRIBL4I64NVPROC __glewVertexAttribL4i64NV = NULL;
+PFNGLVERTEXATTRIBL4I64VNVPROC __glewVertexAttribL4i64vNV = NULL;
+PFNGLVERTEXATTRIBL4UI64NVPROC __glewVertexAttribL4ui64NV = NULL;
+PFNGLVERTEXATTRIBL4UI64VNVPROC __glewVertexAttribL4ui64vNV = NULL;
+PFNGLVERTEXATTRIBLFORMATNVPROC __glewVertexAttribLFormatNV = NULL;
+
+PFNGLBUFFERADDRESSRANGENVPROC __glewBufferAddressRangeNV = NULL;
+PFNGLCOLORFORMATNVPROC __glewColorFormatNV = NULL;
+PFNGLEDGEFLAGFORMATNVPROC __glewEdgeFlagFormatNV = NULL;
+PFNGLFOGCOORDFORMATNVPROC __glewFogCoordFormatNV = NULL;
+PFNGLGETINTEGERUI64I_VNVPROC __glewGetIntegerui64i_vNV = NULL;
+PFNGLINDEXFORMATNVPROC __glewIndexFormatNV = NULL;
+PFNGLNORMALFORMATNVPROC __glewNormalFormatNV = NULL;
+PFNGLSECONDARYCOLORFORMATNVPROC __glewSecondaryColorFormatNV = NULL;
+PFNGLTEXCOORDFORMATNVPROC __glewTexCoordFormatNV = NULL;
+PFNGLVERTEXATTRIBFORMATNVPROC __glewVertexAttribFormatNV = NULL;
+PFNGLVERTEXATTRIBIFORMATNVPROC __glewVertexAttribIFormatNV = NULL;
+PFNGLVERTEXFORMATNVPROC __glewVertexFormatNV = NULL;
+
+PFNGLAREPROGRAMSRESIDENTNVPROC __glewAreProgramsResidentNV = NULL;
+PFNGLBINDPROGRAMNVPROC __glewBindProgramNV = NULL;
+PFNGLDELETEPROGRAMSNVPROC __glewDeleteProgramsNV = NULL;
+PFNGLEXECUTEPROGRAMNVPROC __glewExecuteProgramNV = NULL;
+PFNGLGENPROGRAMSNVPROC __glewGenProgramsNV = NULL;
+PFNGLGETPROGRAMPARAMETERDVNVPROC __glewGetProgramParameterdvNV = NULL;
+PFNGLGETPROGRAMPARAMETERFVNVPROC __glewGetProgramParameterfvNV = NULL;
+PFNGLGETPROGRAMSTRINGNVPROC __glewGetProgramStringNV = NULL;
+PFNGLGETPROGRAMIVNVPROC __glewGetProgramivNV = NULL;
+PFNGLGETTRACKMATRIXIVNVPROC __glewGetTrackMatrixivNV = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVNVPROC __glewGetVertexAttribPointervNV = NULL;
+PFNGLGETVERTEXATTRIBDVNVPROC __glewGetVertexAttribdvNV = NULL;
+PFNGLGETVERTEXATTRIBFVNVPROC __glewGetVertexAttribfvNV = NULL;
+PFNGLGETVERTEXATTRIBIVNVPROC __glewGetVertexAttribivNV = NULL;
+PFNGLISPROGRAMNVPROC __glewIsProgramNV = NULL;
+PFNGLLOADPROGRAMNVPROC __glewLoadProgramNV = NULL;
+PFNGLPROGRAMPARAMETER4DNVPROC __glewProgramParameter4dNV = NULL;
+PFNGLPROGRAMPARAMETER4DVNVPROC __glewProgramParameter4dvNV = NULL;
+PFNGLPROGRAMPARAMETER4FNVPROC __glewProgramParameter4fNV = NULL;
+PFNGLPROGRAMPARAMETER4FVNVPROC __glewProgramParameter4fvNV = NULL;
+PFNGLPROGRAMPARAMETERS4DVNVPROC __glewProgramParameters4dvNV = NULL;
+PFNGLPROGRAMPARAMETERS4FVNVPROC __glewProgramParameters4fvNV = NULL;
+PFNGLREQUESTRESIDENTPROGRAMSNVPROC __glewRequestResidentProgramsNV = NULL;
+PFNGLTRACKMATRIXNVPROC __glewTrackMatrixNV = NULL;
+PFNGLVERTEXATTRIB1DNVPROC __glewVertexAttrib1dNV = NULL;
+PFNGLVERTEXATTRIB1DVNVPROC __glewVertexAttrib1dvNV = NULL;
+PFNGLVERTEXATTRIB1FNVPROC __glewVertexAttrib1fNV = NULL;
+PFNGLVERTEXATTRIB1FVNVPROC __glewVertexAttrib1fvNV = NULL;
+PFNGLVERTEXATTRIB1SNVPROC __glewVertexAttrib1sNV = NULL;
+PFNGLVERTEXATTRIB1SVNVPROC __glewVertexAttrib1svNV = NULL;
+PFNGLVERTEXATTRIB2DNVPROC __glewVertexAttrib2dNV = NULL;
+PFNGLVERTEXATTRIB2DVNVPROC __glewVertexAttrib2dvNV = NULL;
+PFNGLVERTEXATTRIB2FNVPROC __glewVertexAttrib2fNV = NULL;
+PFNGLVERTEXATTRIB2FVNVPROC __glewVertexAttrib2fvNV = NULL;
+PFNGLVERTEXATTRIB2SNVPROC __glewVertexAttrib2sNV = NULL;
+PFNGLVERTEXATTRIB2SVNVPROC __glewVertexAttrib2svNV = NULL;
+PFNGLVERTEXATTRIB3DNVPROC __glewVertexAttrib3dNV = NULL;
+PFNGLVERTEXATTRIB3DVNVPROC __glewVertexAttrib3dvNV = NULL;
+PFNGLVERTEXATTRIB3FNVPROC __glewVertexAttrib3fNV = NULL;
+PFNGLVERTEXATTRIB3FVNVPROC __glewVertexAttrib3fvNV = NULL;
+PFNGLVERTEXATTRIB3SNVPROC __glewVertexAttrib3sNV = NULL;
+PFNGLVERTEXATTRIB3SVNVPROC __glewVertexAttrib3svNV = NULL;
+PFNGLVERTEXATTRIB4DNVPROC __glewVertexAttrib4dNV = NULL;
+PFNGLVERTEXATTRIB4DVNVPROC __glewVertexAttrib4dvNV = NULL;
+PFNGLVERTEXATTRIB4FNVPROC __glewVertexAttrib4fNV = NULL;
+PFNGLVERTEXATTRIB4FVNVPROC __glewVertexAttrib4fvNV = NULL;
+PFNGLVERTEXATTRIB4SNVPROC __glewVertexAttrib4sNV = NULL;
+PFNGLVERTEXATTRIB4SVNVPROC __glewVertexAttrib4svNV = NULL;
+PFNGLVERTEXATTRIB4UBNVPROC __glewVertexAttrib4ubNV = NULL;
+PFNGLVERTEXATTRIB4UBVNVPROC __glewVertexAttrib4ubvNV = NULL;
+PFNGLVERTEXATTRIBPOINTERNVPROC __glewVertexAttribPointerNV = NULL;
+PFNGLVERTEXATTRIBS1DVNVPROC __glewVertexAttribs1dvNV = NULL;
+PFNGLVERTEXATTRIBS1FVNVPROC __glewVertexAttribs1fvNV = NULL;
+PFNGLVERTEXATTRIBS1SVNVPROC __glewVertexAttribs1svNV = NULL;
+PFNGLVERTEXATTRIBS2DVNVPROC __glewVertexAttribs2dvNV = NULL;
+PFNGLVERTEXATTRIBS2FVNVPROC __glewVertexAttribs2fvNV = NULL;
+PFNGLVERTEXATTRIBS2SVNVPROC __glewVertexAttribs2svNV = NULL;
+PFNGLVERTEXATTRIBS3DVNVPROC __glewVertexAttribs3dvNV = NULL;
+PFNGLVERTEXATTRIBS3FVNVPROC __glewVertexAttribs3fvNV = NULL;
+PFNGLVERTEXATTRIBS3SVNVPROC __glewVertexAttribs3svNV = NULL;
+PFNGLVERTEXATTRIBS4DVNVPROC __glewVertexAttribs4dvNV = NULL;
+PFNGLVERTEXATTRIBS4FVNVPROC __glewVertexAttribs4fvNV = NULL;
+PFNGLVERTEXATTRIBS4SVNVPROC __glewVertexAttribs4svNV = NULL;
+PFNGLVERTEXATTRIBS4UBVNVPROC __glewVertexAttribs4ubvNV = NULL;
+
+PFNGLBEGINVIDEOCAPTURENVPROC __glewBeginVideoCaptureNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC __glewBindVideoCaptureStreamBufferNV = NULL;
+PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC __glewBindVideoCaptureStreamTextureNV = NULL;
+PFNGLENDVIDEOCAPTURENVPROC __glewEndVideoCaptureNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMDVNVPROC __glewGetVideoCaptureStreamdvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMFVNVPROC __glewGetVideoCaptureStreamfvNV = NULL;
+PFNGLGETVIDEOCAPTURESTREAMIVNVPROC __glewGetVideoCaptureStreamivNV = NULL;
+PFNGLGETVIDEOCAPTUREIVNVPROC __glewGetVideoCaptureivNV = NULL;
+PFNGLVIDEOCAPTURENVPROC __glewVideoCaptureNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC __glewVideoCaptureStreamParameterdvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC __glewVideoCaptureStreamParameterfvNV = NULL;
+PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC __glewVideoCaptureStreamParameterivNV = NULL;
+
+PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+
+PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
+PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
+
+PFNGLFOGFUNCSGISPROC __glewFogFuncSGIS = NULL;
+PFNGLGETFOGFUNCSGISPROC __glewGetFogFuncSGIS = NULL;
+
+PFNGLSAMPLEMASKSGISPROC __glewSampleMaskSGIS = NULL;
+PFNGLSAMPLEPATTERNSGISPROC __glewSamplePatternSGIS = NULL;
+
+PFNGLGETSHARPENTEXFUNCSGISPROC __glewGetSharpenTexFuncSGIS = NULL;
+PFNGLSHARPENTEXFUNCSGISPROC __glewSharpenTexFuncSGIS = NULL;
+
+PFNGLTEXIMAGE4DSGISPROC __glewTexImage4DSGIS = NULL;
+PFNGLTEXSUBIMAGE4DSGISPROC __glewTexSubImage4DSGIS = NULL;
+
+PFNGLGETTEXFILTERFUNCSGISPROC __glewGetTexFilterFuncSGIS = NULL;
+PFNGLTEXFILTERFUNCSGISPROC __glewTexFilterFuncSGIS = NULL;
+
+PFNGLASYNCMARKERSGIXPROC __glewAsyncMarkerSGIX = NULL;
+PFNGLDELETEASYNCMARKERSSGIXPROC __glewDeleteAsyncMarkersSGIX = NULL;
+PFNGLFINISHASYNCSGIXPROC __glewFinishAsyncSGIX = NULL;
+PFNGLGENASYNCMARKERSSGIXPROC __glewGenAsyncMarkersSGIX = NULL;
+PFNGLISASYNCMARKERSGIXPROC __glewIsAsyncMarkerSGIX = NULL;
+PFNGLPOLLASYNCSGIXPROC __glewPollAsyncSGIX = NULL;
+
+PFNGLFLUSHRASTERSGIXPROC __glewFlushRasterSGIX = NULL;
+
+PFNGLTEXTUREFOGSGIXPROC __glewTextureFogSGIX = NULL;
+
+PFNGLFRAGMENTCOLORMATERIALSGIXPROC __glewFragmentColorMaterialSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFSGIXPROC __glewFragmentLightModelfSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELFVSGIXPROC __glewFragmentLightModelfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELISGIXPROC __glewFragmentLightModeliSGIX = NULL;
+PFNGLFRAGMENTLIGHTMODELIVSGIXPROC __glewFragmentLightModelivSGIX = NULL;
+PFNGLFRAGMENTLIGHTFSGIXPROC __glewFragmentLightfSGIX = NULL;
+PFNGLFRAGMENTLIGHTFVSGIXPROC __glewFragmentLightfvSGIX = NULL;
+PFNGLFRAGMENTLIGHTISGIXPROC __glewFragmentLightiSGIX = NULL;
+PFNGLFRAGMENTLIGHTIVSGIXPROC __glewFragmentLightivSGIX = NULL;
+PFNGLFRAGMENTMATERIALFSGIXPROC __glewFragmentMaterialfSGIX = NULL;
+PFNGLFRAGMENTMATERIALFVSGIXPROC __glewFragmentMaterialfvSGIX = NULL;
+PFNGLFRAGMENTMATERIALISGIXPROC __glewFragmentMaterialiSGIX = NULL;
+PFNGLFRAGMENTMATERIALIVSGIXPROC __glewFragmentMaterialivSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTFVSGIXPROC __glewGetFragmentLightfvSGIX = NULL;
+PFNGLGETFRAGMENTLIGHTIVSGIXPROC __glewGetFragmentLightivSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALFVSGIXPROC __glewGetFragmentMaterialfvSGIX = NULL;
+PFNGLGETFRAGMENTMATERIALIVSGIXPROC __glewGetFragmentMaterialivSGIX = NULL;
+
+PFNGLFRAMEZOOMSGIXPROC __glewFrameZoomSGIX = NULL;
+
+PFNGLPIXELTEXGENSGIXPROC __glewPixelTexGenSGIX = NULL;
+
+PFNGLREFERENCEPLANESGIXPROC __glewReferencePlaneSGIX = NULL;
+
+PFNGLSPRITEPARAMETERFSGIXPROC __glewSpriteParameterfSGIX = NULL;
+PFNGLSPRITEPARAMETERFVSGIXPROC __glewSpriteParameterfvSGIX = NULL;
+PFNGLSPRITEPARAMETERISGIXPROC __glewSpriteParameteriSGIX = NULL;
+PFNGLSPRITEPARAMETERIVSGIXPROC __glewSpriteParameterivSGIX = NULL;
+
+PFNGLTAGSAMPLEBUFFERSGIXPROC __glewTagSampleBufferSGIX = NULL;
+
+PFNGLCOLORTABLEPARAMETERFVSGIPROC __glewColorTableParameterfvSGI = NULL;
+PFNGLCOLORTABLEPARAMETERIVSGIPROC __glewColorTableParameterivSGI = NULL;
+PFNGLCOLORTABLESGIPROC __glewColorTableSGI = NULL;
+PFNGLCOPYCOLORTABLESGIPROC __glewCopyColorTableSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERFVSGIPROC __glewGetColorTableParameterfvSGI = NULL;
+PFNGLGETCOLORTABLEPARAMETERIVSGIPROC __glewGetColorTableParameterivSGI = NULL;
+PFNGLGETCOLORTABLESGIPROC __glewGetColorTableSGI = NULL;
+
+PFNGLFINISHTEXTURESUNXPROC __glewFinishTextureSUNX = NULL;
+
+PFNGLGLOBALALPHAFACTORBSUNPROC __glewGlobalAlphaFactorbSUN = NULL;
+PFNGLGLOBALALPHAFACTORDSUNPROC __glewGlobalAlphaFactordSUN = NULL;
+PFNGLGLOBALALPHAFACTORFSUNPROC __glewGlobalAlphaFactorfSUN = NULL;
+PFNGLGLOBALALPHAFACTORISUNPROC __glewGlobalAlphaFactoriSUN = NULL;
+PFNGLGLOBALALPHAFACTORSSUNPROC __glewGlobalAlphaFactorsSUN = NULL;
+PFNGLGLOBALALPHAFACTORUBSUNPROC __glewGlobalAlphaFactorubSUN = NULL;
+PFNGLGLOBALALPHAFACTORUISUNPROC __glewGlobalAlphaFactoruiSUN = NULL;
+PFNGLGLOBALALPHAFACTORUSSUNPROC __glewGlobalAlphaFactorusSUN = NULL;
+
+PFNGLREADVIDEOPIXELSSUNPROC __glewReadVideoPixelsSUN = NULL;
+
+PFNGLREPLACEMENTCODEPOINTERSUNPROC __glewReplacementCodePointerSUN = NULL;
+PFNGLREPLACEMENTCODEUBSUNPROC __glewReplacementCodeubSUN = NULL;
+PFNGLREPLACEMENTCODEUBVSUNPROC __glewReplacementCodeubvSUN = NULL;
+PFNGLREPLACEMENTCODEUISUNPROC __glewReplacementCodeuiSUN = NULL;
+PFNGLREPLACEMENTCODEUIVSUNPROC __glewReplacementCodeuivSUN = NULL;
+PFNGLREPLACEMENTCODEUSSUNPROC __glewReplacementCodeusSUN = NULL;
+PFNGLREPLACEMENTCODEUSVSUNPROC __glewReplacementCodeusvSUN = NULL;
+
+PFNGLCOLOR3FVERTEX3FSUNPROC __glewColor3fVertex3fSUN = NULL;
+PFNGLCOLOR3FVERTEX3FVSUNPROC __glewColor3fVertex3fvSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewColor4fNormal3fVertex3fSUN = NULL;
+PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FSUNPROC __glewColor4ubVertex2fSUN = NULL;
+PFNGLCOLOR4UBVERTEX2FVSUNPROC __glewColor4ubVertex2fvSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FSUNPROC __glewColor4ubVertex3fSUN = NULL;
+PFNGLCOLOR4UBVERTEX3FVSUNPROC __glewColor4ubVertex3fvSUN = NULL;
+PFNGLNORMAL3FVERTEX3FSUNPROC __glewNormal3fVertex3fSUN = NULL;
+PFNGLNORMAL3FVERTEX3FVSUNPROC __glewNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC __glewReplacementCodeuiColor3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC __glewReplacementCodeuiColor4ubVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC __glewReplacementCodeuiColor4ubVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC __glewReplacementCodeuiTexCoord2fVertex3fvSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC __glewReplacementCodeuiVertex3fSUN = NULL;
+PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC __glewReplacementCodeuiVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC __glewTexCoord2fColor3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC __glewTexCoord2fColor3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fColor4fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC __glewTexCoord2fColor4ubVertex3fSUN = NULL;
+PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC __glewTexCoord2fColor4ubVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC __glewTexCoord2fNormal3fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC __glewTexCoord2fNormal3fVertex3fvSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FSUNPROC __glewTexCoord2fVertex3fSUN = NULL;
+PFNGLTEXCOORD2FVERTEX3FVSUNPROC __glewTexCoord2fVertex3fvSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC __glewTexCoord4fColor4fNormal3fVertex4fvSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FSUNPROC __glewTexCoord4fVertex4fSUN = NULL;
+PFNGLTEXCOORD4FVERTEX4FVSUNPROC __glewTexCoord4fVertex4fvSUN = NULL;
+
+PFNGLADDSWAPHINTRECTWINPROC __glewAddSwapHintRectWIN = NULL;
+
+#if !defined(GLEW_NO_ES)
+
+PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
+PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
+PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
+PFNGLCOLOR4XPROC __glewColor4x = NULL;
+PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
+PFNGLFOGXPROC __glewFogx = NULL;
+PFNGLFOGXVPROC __glewFogxv = NULL;
+PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
+PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
+PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
+PFNGLLIGHTXPROC __glewLightx = NULL;
+PFNGLLIGHTXVPROC __glewLightxv = NULL;
+PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
+PFNGLMATERIALXPROC __glewMaterialx = NULL;
+PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC __glewNormal3x = NULL;
+PFNGLORTHOFPROC __glewOrthof = NULL;
+PFNGLORTHOXPROC __glewOrthox = NULL;
+PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
+PFNGLROTATEXPROC __glewRotatex = NULL;
+PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
+PFNGLSCALEXPROC __glewScalex = NULL;
+PFNGLTEXENVXPROC __glewTexEnvx = NULL;
+PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
+PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
+
+PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
+PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
+PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
+PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
+PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
+PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
+
+PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
+PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
+
+PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
+
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
+
+PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
+PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
+
+PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
+PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
+PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
+PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
+PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
+PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
+PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
+
+PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
+PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
+
+PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
+
+PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
+PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
+//PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
+PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
+PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
+
+PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL;
+PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL;
+PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL;
+PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL;
+PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL;
+PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL;
+PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL;
+
+PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL;
+PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL;
+PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL;
+
+PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
+//PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
+//PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
+//PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL;
+
+PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG = NULL;
+
+PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
+PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
+
+PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV = NULL;
+PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV = NULL;
+
+PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
+
+PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
+PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
+PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
+PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
+
+PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL;
+PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL;
+
+PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL;
+
+PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL;
+
+PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL;
+PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL;
+PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL;
+PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL;
+PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL;
+PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL;
+PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL;
+PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL;
+PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL;
+PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL;
+
+PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL;
+PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL;
+
+PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL;
+PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL;
+PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL;
+
+PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL;
+PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL;
+PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL;
+
+PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL;
+PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL;
+PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL;
+PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL;
+
+PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL;
+PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL;
+PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL;
+PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL;
+PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL;
+PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL;
+PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL;
+PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL;
+PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL;
+
+PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL;
+PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL;
+PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL;
+PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL;
+
+PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
+
+PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
+PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
+PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
+PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
+
+PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
+PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
+PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
+PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
+PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
+PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
+PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
+PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
+
+PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
+PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
+PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
+PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
+
+PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
+PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
+
+PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN = NULL;
+PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN = NULL;
+
+#endif /* !(GLEW_NO_ES) */
+
+#else
+
+#if GL_ES_VERSION_1_0 // XXX jwilkins: glew doesn't actually seem to be designed to let you use the extension macros
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL;
+PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
+PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
+PFNGLCLEARDEPTHFPROC __glewClearDepthf = NULL;
+PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
+PFNGLCLIENTACTIVETEXTUREPROC __glewClientActiveTexture = NULL;
+PFNGLCOLOR4XPROC __glewColor4x = NULL;
+PFNGLCOMPRESSEDTEXIMAGE2DPROC __glewCompressedTexImage2D = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC __glewCompressedTexSubImage2D = NULL;
+PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL;
+PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
+PFNGLFOGXPROC __glewFogx = NULL;
+PFNGLFOGXVPROC __glewFogxv = NULL;
+PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
+PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
+PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
+PFNGLLIGHTXPROC __glewLightx = NULL;
+PFNGLLIGHTXVPROC __glewLightxv = NULL;
+PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
+PFNGLMATERIALXPROC __glewMaterialx = NULL;
+PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4FPROC __glewMultiTexCoord4f = NULL;
+PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC __glewNormal3x = NULL;
+PFNGLORTHOFPROC __glewOrthof = NULL;
+PFNGLORTHOXPROC __glewOrthox = NULL;
+PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
+PFNGLROTATEXPROC __glewRotatex = NULL;
+PFNGLSAMPLECOVERAGEPROC __glewSampleCoverage = NULL;
+PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
+PFNGLSCALEXPROC __glewScalex = NULL;
+PFNGLTEXENVXPROC __glewTexEnvx = NULL;
+PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
+PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
+#endif // XXX jwilkins
+
+#if GL_ES_VERSION_CL_1_1 // XXX jwilkins
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL;
+PFNGLBUFFERDATAPROC __glewBufferData = NULL;
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL;
+PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
+PFNGLCOLOR4UBPROC __glewColor4ub = NULL;
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL;
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL;
+PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL;
+PFNGLGETBUFFERPARAMETERIVPROC __glewGetBufferParameteriv = NULL;
+PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
+PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
+PFNGLGETPOINTERVPROC __glewGetPointerv = NULL;
+PFNGLGETTEXENVIVPROC __glewGetTexEnviv = NULL;
+PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERIVPROC __glewGetTexParameteriv = NULL;
+PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
+PFNGLISBUFFERPROC __glewIsBuffer = NULL;
+PFNGLISENABLEDPROC __glewIsEnabled = NULL;
+PFNGLISTEXTUREPROC __glewIsTexture = NULL;
+PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
+PFNGLTEXENVIPROC __glewTexEnvi = NULL;
+PFNGLTEXENVIVPROC __glewTexEnviv = NULL;
+PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL;
+PFNGLTEXPARAMETERIVPROC __glewTexParameteriv = NULL;
+PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
+#endif // XXX jwilkins
+
+#if GL_ES_VERSION_CM_1_1 // XXX jwilkins
+PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
+PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
+PFNGLGETFLOATVPROC __glewGetFloatv = NULL;
+PFNGLGETLIGHTFVPROC __glewGetLightfv = NULL;
+PFNGLGETMATERIALFVPROC __glewGetMaterialfv = NULL;
+PFNGLGETTEXENVFVPROC __glewGetTexEnvfv = NULL;
+PFNGLGETTEXPARAMETERFVPROC __glewGetTexParameterfv = NULL;
+PFNGLPOINTPARAMETERFPROC __glewPointParameterf = NULL;
+PFNGLPOINTPARAMETERFVPROC __glewPointParameterfv = NULL;
+PFNGLTEXPARAMETERFVPROC __glewTexParameterfv = NULL;
+#endif
+
+PFNGLATTACHSHADERPROC __glewAttachShader = NULL;
+PFNGLBINDATTRIBLOCATIONPROC __glewBindAttribLocation = NULL;
+PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
+PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
+PFNGLBLENDCOLORPROC __glewBlendColor = NULL;
+PFNGLBLENDEQUATIONPROC __glewBlendEquation = NULL;
+PFNGLBLENDEQUATIONSEPARATEPROC __glewBlendEquationSeparate = NULL;
+PFNGLBLENDFUNCSEPARATEPROC __glewBlendFuncSeparate = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSPROC __glewCheckFramebufferStatus = NULL;
+PFNGLCOMPILESHADERPROC __glewCompileShader = NULL;
+PFNGLCREATEPROGRAMPROC __glewCreateProgram = NULL;
+PFNGLCREATESHADERPROC __glewCreateShader = NULL;
+PFNGLDELETEFRAMEBUFFERSPROC __glewDeleteFramebuffers = NULL;
+PFNGLDELETEPROGRAMPROC __glewDeleteProgram = NULL;
+PFNGLDELETERENDERBUFFERSPROC __glewDeleteRenderbuffers = NULL;
+PFNGLDELETESHADERPROC __glewDeleteShader = NULL;
+PFNGLDETACHSHADERPROC __glewDetachShader = NULL;
+PFNGLDISABLEVERTEXATTRIBARRAYPROC __glewDisableVertexAttribArray = NULL;
+PFNGLENABLEVERTEXATTRIBARRAYPROC __glewEnableVertexAttribArray = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFERPROC __glewFramebufferRenderbuffer = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DPROC __glewFramebufferTexture2D = NULL;
+PFNGLGENFRAMEBUFFERSPROC __glewGenFramebuffers = NULL;
+PFNGLGENRENDERBUFFERSPROC __glewGenRenderbuffers = NULL;
+PFNGLGENERATEMIPMAPPROC __glewGenerateMipmap = NULL;
+PFNGLGETACTIVEATTRIBPROC __glewGetActiveAttrib = NULL;
+PFNGLGETACTIVEUNIFORMPROC __glewGetActiveUniform = NULL;
+PFNGLGETATTACHEDSHADERSPROC __glewGetAttachedShaders = NULL;
+PFNGLGETATTRIBLOCATIONPROC __glewGetAttribLocation = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC __glewGetFramebufferAttachmentParameteriv = NULL;
+PFNGLGETPROGRAMINFOLOGPROC __glewGetProgramInfoLog = NULL;
+PFNGLGETPROGRAMIVPROC __glewGetProgramiv = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVPROC __glewGetRenderbufferParameteriv = NULL;
+PFNGLGETSHADERINFOLOGPROC __glewGetShaderInfoLog = NULL;
+PFNGLGETSHADERPRECISIONFORMATPROC __glewGetShaderPrecisionFormat = NULL;
+PFNGLGETSHADERSOURCEPROC __glewGetShaderSource = NULL;
+PFNGLGETSHADERIVPROC __glewGetShaderiv = NULL;
+PFNGLGETUNIFORMLOCATIONPROC __glewGetUniformLocation = NULL;
+PFNGLGETUNIFORMFVPROC __glewGetUniformfv = NULL;
+PFNGLGETUNIFORMIVPROC __glewGetUniformiv = NULL;
+PFNGLGETVERTEXATTRIBPOINTERVPROC __glewGetVertexAttribPointerv = NULL;
+PFNGLGETVERTEXATTRIBFVPROC __glewGetVertexAttribfv = NULL;
+PFNGLGETVERTEXATTRIBIVPROC __glewGetVertexAttribiv = NULL;
+PFNGLISFRAMEBUFFERPROC __glewIsFramebuffer = NULL;
+PFNGLISPROGRAMPROC __glewIsProgram = NULL;
+PFNGLISRENDERBUFFERPROC __glewIsRenderbuffer = NULL;
+PFNGLISSHADERPROC __glewIsShader = NULL;
+PFNGLLINKPROGRAMPROC __glewLinkProgram = NULL;
+PFNGLRELEASESHADERCOMPILERPROC __glewReleaseShaderCompiler = NULL;
+PFNGLRENDERBUFFERSTORAGEPROC __glewRenderbufferStorage = NULL;
+PFNGLSHADERBINARYPROC __glewShaderBinary = NULL;
+PFNGLSHADERSOURCEPROC __glewShaderSource = NULL;
+PFNGLSTENCILFUNCSEPARATEPROC __glewStencilFuncSeparate = NULL;
+PFNGLSTENCILMASKSEPARATEPROC __glewStencilMaskSeparate = NULL;
+PFNGLSTENCILOPSEPARATEPROC __glewStencilOpSeparate = NULL;
+PFNGLUNIFORM1FPROC __glewUniform1f = NULL;
+PFNGLUNIFORM1FVPROC __glewUniform1fv = NULL;
+PFNGLUNIFORM1IPROC __glewUniform1i = NULL;
+PFNGLUNIFORM1IVPROC __glewUniform1iv = NULL;
+PFNGLUNIFORM2FPROC __glewUniform2f = NULL;
+PFNGLUNIFORM2FVPROC __glewUniform2fv = NULL;
+PFNGLUNIFORM2IPROC __glewUniform2i = NULL;
+PFNGLUNIFORM2IVPROC __glewUniform2iv = NULL;
+PFNGLUNIFORM3FPROC __glewUniform3f = NULL;
+PFNGLUNIFORM3FVPROC __glewUniform3fv = NULL;
+PFNGLUNIFORM3IPROC __glewUniform3i = NULL;
+PFNGLUNIFORM3IVPROC __glewUniform3iv = NULL;
+PFNGLUNIFORM4FPROC __glewUniform4f = NULL;
+PFNGLUNIFORM4FVPROC __glewUniform4fv = NULL;
+PFNGLUNIFORM4IPROC __glewUniform4i = NULL;
+PFNGLUNIFORM4IVPROC __glewUniform4iv = NULL;
+PFNGLUNIFORMMATRIX2FVPROC __glewUniformMatrix2fv = NULL;
+PFNGLUNIFORMMATRIX3FVPROC __glewUniformMatrix3fv = NULL;
+PFNGLUNIFORMMATRIX4FVPROC __glewUniformMatrix4fv = NULL;
+PFNGLUSEPROGRAMPROC __glewUseProgram = NULL;
+PFNGLVALIDATEPROGRAMPROC __glewValidateProgram = NULL;
+PFNGLVERTEXATTRIB1FPROC __glewVertexAttrib1f = NULL;
+PFNGLVERTEXATTRIB1FVPROC __glewVertexAttrib1fv = NULL;
+PFNGLVERTEXATTRIB2FPROC __glewVertexAttrib2f = NULL;
+PFNGLVERTEXATTRIB2FVPROC __glewVertexAttrib2fv = NULL;
+PFNGLVERTEXATTRIB3FPROC __glewVertexAttrib3f = NULL;
+PFNGLVERTEXATTRIB3FVPROC __glewVertexAttrib3fv = NULL;
+PFNGLVERTEXATTRIB4FPROC __glewVertexAttrib4f = NULL;
+PFNGLVERTEXATTRIB4FVPROC __glewVertexAttrib4fv = NULL;
+PFNGLVERTEXATTRIBPOINTERPROC __glewVertexAttribPointer = NULL;
+
+#if !GL_ES_VERSION_CL_1_1 // XXX jwilkins: missing function
+PFNGLBINDBUFFERPROC __glewBindBuffer = NULL; // XXX
+PFNGLBUFFERDATAPROC __glewBufferData = NULL; // XXX
+PFNGLBUFFERSUBDATAPROC __glewBufferSubData = NULL; // XXX
+PFNGLGENBUFFERSPROC __glewGenBuffers = NULL; // XXX
+PFNGLDELETEBUFFERSPROC __glewDeleteBuffers = NULL; // XXX
+PFNGLTEXPARAMETERIPROC __glewTexParameteri = NULL; // XXX
+PFNGLISENABLEDPROC __glewIsEnabled = NULL; // XXX
+PFNGLGETFLOATVPROC __glewGetFloatv = NULL; // XXX
+PFNGLDEPTHRANGEFPROC __glewDepthRangef = NULL; // XXX
+PFNGLACTIVETEXTUREPROC __glewActiveTexture = NULL; // XXX
+PFNGLGETBOOLEANVPROC __glewGetBooleanv = NULL; // XXX
+#endif // XXX
+
+PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
+
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
+
+PFNGLCOPYTEXTURELEVELSAPPLEPROC __glewCopyTextureLevelsAPPLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC __glewRenderbufferStorageMultisampleAPPLE = NULL;
+PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC __glewResolveMultisampleFramebufferAPPLE = NULL;
+
+PFNGLCLIENTWAITSYNCAPPLEPROC __glewClientWaitSyncAPPLE = NULL;
+PFNGLDELETESYNCAPPLEPROC __glewDeleteSyncAPPLE = NULL;
+PFNGLFENCESYNCAPPLEPROC __glewFenceSyncAPPLE = NULL;
+PFNGLGETINTEGER64VAPPLEPROC __glewGetInteger64vAPPLE = NULL;
+PFNGLGETSYNCIVAPPLEPROC __glewGetSyncivAPPLE = NULL;
+PFNGLISSYNCAPPLEPROC __glewIsSyncAPPLE = NULL;
+PFNGLWAITSYNCAPPLEPROC __glewWaitSyncAPPLE = NULL;
+
+PFNGLGETOBJECTLABELEXTPROC __glewGetObjectLabelEXT = NULL;
+PFNGLLABELOBJECTEXTPROC __glewLabelObjectEXT = NULL;
+
+PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
+
+PFNGLDISCARDFRAMEBUFFEREXTPROC __glewDiscardFramebufferEXT = NULL;
+
+PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC __glewFlushMappedBufferRangeEXT = NULL;
+PFNGLMAPBUFFERRANGEEXTPROC __glewMapBufferRangeEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC __glewFramebufferTexture2DMultisampleEXT = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC __glewRenderbufferStorageMultisampleEXT = NULL;
+
+PFNGLDRAWBUFFERSINDEXEDEXTPROC __glewDrawBuffersIndexedEXT = NULL;
+PFNGLGETINTEGERI_VEXTPROC __glewGetIntegeri_vEXT = NULL;
+PFNGLREADBUFFERINDEXEDEXTPROC __glewReadBufferIndexedEXT = NULL;
+
+PFNGLBEGINQUERYEXTPROC __glewBeginQueryEXT = NULL;
+PFNGLDELETEQUERIESEXTPROC __glewDeleteQueriesEXT = NULL;
+PFNGLENDQUERYEXTPROC __glewEndQueryEXT = NULL;
+PFNGLGENQUERIESEXTPROC __glewGenQueriesEXT = NULL;
+PFNGLGETQUERYOBJECTUIVEXTPROC __glewGetQueryObjectuivEXT = NULL;
+PFNGLGETQUERYIVEXTPROC __glewGetQueryivEXT = NULL;
+PFNGLISQUERYEXTPROC __glewIsQueryEXT = NULL;
+
+PFNGLGETNUNIFORMFVEXTPROC __glewGetnUniformfvEXT = NULL;
+PFNGLGETNUNIFORMIVEXTPROC __glewGetnUniformivEXT = NULL;
+PFNGLREADNPIXELSEXTPROC __glewReadnPixelsEXT = NULL;
+
+PFNGLTEXSTORAGE1DEXTPROC __glewTexStorage1DEXT = NULL;
+PFNGLTEXSTORAGE2DEXTPROC __glewTexStorage2DEXT = NULL;
+PFNGLTEXSTORAGE3DEXTPROC __glewTexStorage3DEXT = NULL;
+PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
+PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
+PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+
+PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC __glewFramebufferTexture2DMultisampleIMG = NULL;
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC __glewRenderbufferStorageMultisampleIMG = NULL;
+
+PFNGLCLIPPLANEFIMGPROC __glewClipPlanefIMG = NULL;
+
+PFNGLSTEREOPARAMETERFNVPROC __glewStereoParameterfNV = NULL;
+PFNGLSTEREOPARAMETERINVPROC __glewStereoParameteriNV = NULL;
+
+PFNGLCOVERAGEMASKNVPROC __glewCoverageMaskNV = NULL;
+PFNGLCOVERAGEOPERATIONNVPROC __glewCoverageOperationNV = NULL;
+
+PFNGLDRAWBUFFERSNVPROC __glewDrawBuffersNV = NULL;
+
+PFNGLREADBUFFERNVPROC __glewReadBufferNV = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE3DNVPROC __glewCompressedTexImage3DNV = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC __glewCompressedTexSubImage3DNV = NULL;
+PFNGLCOPYTEXSUBIMAGE3DNVPROC __glewCopyTexSubImage3DNV = NULL;
+PFNGLFRAMEBUFFERTEXTURELAYERNVPROC __glewFramebufferTextureLayerNV = NULL;
+PFNGLTEXIMAGE3DNVPROC __glewTexImage3DNV = NULL;
+PFNGLTEXSUBIMAGE3DNVPROC __glewTexSubImage3DNV = NULL;
+
+PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC __glewEGLImageTargetRenderbufferStorageOES = NULL;
+PFNGLEGLIMAGETARGETTEXTURE2DOESPROC __glewEGLImageTargetTexture2DOES = NULL;
+
+PFNGLBLENDEQUATIONSEPARATEOESPROC __glewBlendEquationSeparateOES = NULL;
+
+PFNGLBLENDFUNCSEPARATEOESPROC __glewBlendFuncSeparateOES = NULL;
+
+PFNGLBLENDEQUATIONOESPROC __glewBlendEquationOES = NULL;
+
+PFNGLBINDFRAMEBUFFEROESPROC __glewBindFramebufferOES = NULL;
+PFNGLBINDRENDERBUFFEROESPROC __glewBindRenderbufferOES = NULL;
+PFNGLCHECKFRAMEBUFFERSTATUSOESPROC __glewCheckFramebufferStatusOES = NULL;
+PFNGLDELETEFRAMEBUFFERSOESPROC __glewDeleteFramebuffersOES = NULL;
+PFNGLDELETERENDERBUFFERSOESPROC __glewDeleteRenderbuffersOES = NULL;
+PFNGLFRAMEBUFFERRENDERBUFFEROESPROC __glewFramebufferRenderbufferOES = NULL;
+PFNGLFRAMEBUFFERTEXTURE2DOESPROC __glewFramebufferTexture2DOES = NULL;
+PFNGLGENFRAMEBUFFERSOESPROC __glewGenFramebuffersOES = NULL;
+PFNGLGENRENDERBUFFERSOESPROC __glewGenRenderbuffersOES = NULL;
+PFNGLGENERATEMIPMAPOESPROC __glewGenerateMipmapOES = NULL;
+PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC __glewGetFramebufferAttachmentParameterivOES = NULL;
+PFNGLGETRENDERBUFFERPARAMETERIVOESPROC __glewGetRenderbufferParameterivOES = NULL;
+PFNGLISFRAMEBUFFEROESPROC __glewIsFramebufferOES = NULL;
+PFNGLISRENDERBUFFEROESPROC __glewIsRenderbufferOES = NULL;
+PFNGLRENDERBUFFERSTORAGEOESPROC __glewRenderbufferStorageOES = NULL;
+
+PFNGLGETPROGRAMBINARYOESPROC __glewGetProgramBinaryOES = NULL;
+PFNGLPROGRAMBINARYOESPROC __glewProgramBinaryOES = NULL;
+
+PFNGLGETBUFFERPOINTERVOESPROC __glewGetBufferPointervOES = NULL;
+PFNGLMAPBUFFEROESPROC __glewMapBufferOES = NULL;
+PFNGLUNMAPBUFFEROESPROC __glewUnmapBufferOES = NULL;
+
+PFNGLCURRENTPALETTEMATRIXOESPROC __glewCurrentPaletteMatrixOES = NULL;
+PFNGLMATRIXINDEXPOINTEROESPROC __glewMatrixIndexPointerOES = NULL;
+PFNGLWEIGHTPOINTEROESPROC __glewWeightPointerOES = NULL;
+
+PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
+
+PFNGLCOMPRESSEDTEXIMAGE3DOESPROC __glewCompressedTexImage3DOES = NULL;
+PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC __glewCompressedTexSubImage3DOES = NULL;
+PFNGLCOPYTEXSUBIMAGE3DOESPROC __glewCopyTexSubImage3DOES = NULL;
+PFNGLFRAMEBUFFERTEXTURE3DOESPROC __glewFramebufferTexture3DOES = NULL;
+PFNGLTEXIMAGE3DOESPROC __glewTexImage3DOES = NULL;
+PFNGLTEXSUBIMAGE3DOESPROC __glewTexSubImage3DOES = NULL;
+
+PFNGLGETTEXGENFVOESPROC __glewGetTexGenfvOES = NULL;
+PFNGLGETTEXGENIVOESPROC __glewGetTexGenivOES = NULL;
+PFNGLGETTEXGENXVOESPROC __glewGetTexGenxvOES = NULL;
+PFNGLTEXGENFOESPROC __glewTexGenfOES = NULL;
+PFNGLTEXGENFVOESPROC __glewTexGenfvOES = NULL;
+PFNGLTEXGENIOESPROC __glewTexGeniOES = NULL;
+PFNGLTEXGENIVOESPROC __glewTexGenivOES = NULL;
+PFNGLTEXGENXOESPROC __glewTexGenxOES = NULL;
+PFNGLTEXGENXVOESPROC __glewTexGenxvOES = NULL;
+
+PFNGLBINDVERTEXARRAYOESPROC __glewBindVertexArrayOES = NULL;
+PFNGLDELETEVERTEXARRAYSOESPROC __glewDeleteVertexArraysOES = NULL;
+PFNGLGENVERTEXARRAYSOESPROC __glewGenVertexArraysOES = NULL;
+PFNGLISVERTEXARRAYOESPROC __glewIsVertexArrayOES = NULL;
+
+PFNGLALPHAFUNCQCOMPROC __glewAlphaFuncQCOM = NULL;
+
+PFNGLDISABLEDRIVERCONTROLQCOMPROC __glewDisableDriverControlQCOM = NULL;
+PFNGLENABLEDRIVERCONTROLQCOMPROC __glewEnableDriverControlQCOM = NULL;
+PFNGLGETDRIVERCONTROLSTRINGQCOMPROC __glewGetDriverControlStringQCOM = NULL;
+PFNGLGETDRIVERCONTROLSQCOMPROC __glewGetDriverControlsQCOM = NULL;
+
+PFNGLEXTGETBUFFERPOINTERVQCOMPROC __glewExtGetBufferPointervQCOM = NULL;
+PFNGLEXTGETBUFFERSQCOMPROC __glewExtGetBuffersQCOM = NULL;
+PFNGLEXTGETFRAMEBUFFERSQCOMPROC __glewExtGetFramebuffersQCOM = NULL;
+PFNGLEXTGETRENDERBUFFERSQCOMPROC __glewExtGetRenderbuffersQCOM = NULL;
+PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC __glewExtGetTexLevelParameterivQCOM = NULL;
+PFNGLEXTGETTEXSUBIMAGEQCOMPROC __glewExtGetTexSubImageQCOM = NULL;
+PFNGLEXTGETTEXTURESQCOMPROC __glewExtGetTexturesQCOM = NULL;
+PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC __glewExtTexObjectStateOverrideiQCOM = NULL;
+
+PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC __glewExtGetProgramBinarySourceQCOM = NULL;
+PFNGLEXTGETPROGRAMSQCOMPROC __glewExtGetProgramsQCOM = NULL;
+PFNGLEXTGETSHADERSQCOMPROC __glewExtGetShadersQCOM = NULL;
+PFNGLEXTISPROGRAMBINARYQCOMPROC __glewExtIsProgramBinaryQCOM = NULL;
+
+PFNGLENDTILINGQCOMPROC __glewEndTilingQCOM = NULL;
+PFNGLSTARTTILINGQCOMPROC __glewStartTilingQCOM = NULL;
+
+PFNGLMULTIDRAWARRAYSSUNPROC __glewMultiDrawArraysSUN = NULL;
+PFNGLMULTIDRAWELEMENTSSUNPROC __glewMultiDrawElementsSUN = NULL;
+
+PFNGLBEGINPERFMONITORAMDPROC __glewBeginPerfMonitorAMD = NULL;
+PFNGLDELETEPERFMONITORSAMDPROC __glewDeletePerfMonitorsAMD = NULL;
+PFNGLENDPERFMONITORAMDPROC __glewEndPerfMonitorAMD = NULL;
+PFNGLGENPERFMONITORSAMDPROC __glewGenPerfMonitorsAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERDATAAMDPROC __glewGetPerfMonitorCounterDataAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERINFOAMDPROC __glewGetPerfMonitorCounterInfoAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC __glewGetPerfMonitorCounterStringAMD = NULL;
+PFNGLGETPERFMONITORCOUNTERSAMDPROC __glewGetPerfMonitorCountersAMD = NULL;
+PFNGLGETPERFMONITORGROUPSTRINGAMDPROC __glewGetPerfMonitorGroupStringAMD = NULL;
+PFNGLGETPERFMONITORGROUPSAMDPROC __glewGetPerfMonitorGroupsAMD = NULL;
+PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
+
+PFNGLBLENDEQUATIONEXTPROC __glewBlendEquationEXT = NULL;
+
+PFNGLMULTIDRAWARRAYSEXTPROC __glewMultiDrawArraysEXT = NULL;
+PFNGLMULTIDRAWELEMENTSEXTPROC __glewMultiDrawElementsEXT = NULL;
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+PFNGLACTIVESHADERPROGRAMEXTPROC __glewActiveShaderProgramEXT = NULL;
+PFNGLBINDPROGRAMPIPELINEEXTPROC __glewBindProgramPipelineEXT = NULL;
+PFNGLCREATESHADERPROGRAMVEXTPROC __glewCreateShaderProgramvEXT = NULL;
+PFNGLDELETEPROGRAMPIPELINESEXTPROC __glewDeleteProgramPipelinesEXT = NULL;
+PFNGLGENPROGRAMPIPELINESEXTPROC __glewGenProgramPipelinesEXT = NULL;
+PFNGLGETPROGRAMPIPELINEINFOLOGEXTPROC __glewGetProgramPipelineInfoLogEXT = NULL;
+PFNGLGETPROGRAMPIPELINEIVEXTPROC __glewGetProgramPipelineivEXT = NULL;
+PFNGLISPROGRAMPIPELINEEXTPROC __glewIsProgramPipelineEXT = NULL;
+PFNGLPROGRAMPARAMETERIEXTPROC __glewProgramParameteriEXT = NULL;
+PFNGLPROGRAMUNIFORM1FEXTPROC __glewProgramUniform1fEXT = NULL;
+PFNGLPROGRAMUNIFORM1FVEXTPROC __glewProgramUniform1fvEXT = NULL;
+PFNGLPROGRAMUNIFORM1IEXTPROC __glewProgramUniform1iEXT = NULL;
+PFNGLPROGRAMUNIFORM1IVEXTPROC __glewProgramUniform1ivEXT = NULL;
+PFNGLPROGRAMUNIFORM2FEXTPROC __glewProgramUniform2fEXT = NULL;
+PFNGLPROGRAMUNIFORM2FVEXTPROC __glewProgramUniform2fvEXT = NULL;
+PFNGLPROGRAMUNIFORM2IEXTPROC __glewProgramUniform2iEXT = NULL;
+PFNGLPROGRAMUNIFORM2IVEXTPROC __glewProgramUniform2ivEXT = NULL;
+PFNGLPROGRAMUNIFORM3FEXTPROC __glewProgramUniform3fEXT = NULL;
+PFNGLPROGRAMUNIFORM3FVEXTPROC __glewProgramUniform3fvEXT = NULL;
+PFNGLPROGRAMUNIFORM3IEXTPROC __glewProgramUniform3iEXT = NULL;
+PFNGLPROGRAMUNIFORM3IVEXTPROC __glewProgramUniform3ivEXT = NULL;
+PFNGLPROGRAMUNIFORM4FEXTPROC __glewProgramUniform4fEXT = NULL;
+PFNGLPROGRAMUNIFORM4FVEXTPROC __glewProgramUniform4fvEXT = NULL;
+PFNGLPROGRAMUNIFORM4IEXTPROC __glewProgramUniform4iEXT = NULL;
+PFNGLPROGRAMUNIFORM4IVEXTPROC __glewProgramUniform4ivEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC __glewProgramUniformMatrix2fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC __glewProgramUniformMatrix3fvEXT = NULL;
+PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC __glewProgramUniformMatrix4fvEXT = NULL;
+PFNGLUSEPROGRAMSTAGESEXTPROC __glewUseProgramStagesEXT = NULL;
+PFNGLVALIDATEPROGRAMPIPELINEEXTPROC __glewValidateProgramPipelineEXT = NULL;
+#endif
+
+PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
+PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
+PFNGLGETPOINTERVPROC __glewGetPointerv = NULL; // XXX jwilkins: multiple defs
+PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
+PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
+PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+
+PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
+
+PFNGLDELETEFENCESNVPROC __glewDeleteFencesNV = NULL;
+PFNGLFINISHFENCENVPROC __glewFinishFenceNV = NULL;
+PFNGLGENFENCESNVPROC __glewGenFencesNV = NULL;
+PFNGLGETFENCEIVNVPROC __glewGetFenceivNV = NULL;
+PFNGLISFENCENVPROC __glewIsFenceNV = NULL;
+PFNGLSETFENCENVPROC __glewSetFenceNV = NULL;
+PFNGLTESTFENCENVPROC __glewTestFenceNV = NULL;
+
+PFNGLCLEARDEPTHFOESPROC __glewClearDepthfOES = NULL;
+PFNGLCLIPPLANEFOESPROC __glewClipPlanefOES = NULL;
+PFNGLDEPTHRANGEFOESPROC __glewDepthRangefOES = NULL;
+PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
+PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
+PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+
+#endif /* GLEW_ES_ONLY */
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+#ifndef GLEW_ES_ONLY
+
+GLboolean __GLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_2_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
+GLboolean __GLEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
+GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
+GLboolean __GLEW_AMD_blend_minmax_factor = GL_FALSE;
+GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
+GLboolean __GLEW_AMD_debug_output = GL_FALSE;
+GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
+GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
+GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
+GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
+GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
+GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
+GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
+GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
+GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
+GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
+GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
+GLboolean __GLEW_APPLE_element_array = GL_FALSE;
+GLboolean __GLEW_APPLE_fence = GL_FALSE;
+GLboolean __GLEW_APPLE_float_pixels = GL_FALSE;
+GLboolean __GLEW_APPLE_flush_buffer_range = GL_FALSE;
+GLboolean __GLEW_APPLE_object_purgeable = GL_FALSE;
+GLboolean __GLEW_APPLE_pixel_buffer = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_APPLE_row_bytes = GL_FALSE;
+GLboolean __GLEW_APPLE_specular_vector = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_range = GL_FALSE;
+GLboolean __GLEW_APPLE_transform_hint = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
+GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
+GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_base_instance = GL_FALSE;
+GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_ARB_cl_event = GL_FALSE;
+GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
+GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
+GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_copy_image = GL_FALSE;
+GLboolean __GLEW_ARB_debug_output = GL_FALSE;
+GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_depth_texture = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_ARB_get_program_binary = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
+GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
+GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_ARB_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_multitexture = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
+GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
+GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
+GLboolean __GLEW_ARB_robustness = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
+GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
+#endif
+GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
+GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
+GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
+GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
+GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_420pack = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
+GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
+GLboolean __GLEW_ARB_shadow = GL_FALSE;
+GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
+GLboolean __GLEW_ARB_sync = GL_FALSE;
+GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
+GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_texture_cube_map_array = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_add = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_float = GL_FALSE;
+GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
+GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
+GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_view = GL_FALSE;
+GLboolean __GLEW_ARB_timer_query = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
+GLboolean __GLEW_ARB_transform_feedback_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_transpose_matrix = GL_FALSE;
+GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
+GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
+GLboolean __GLEW_ARB_window_pos = GL_FALSE;
+GLboolean __GLEW_ATIX_point_sprites = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATIX_texture_env_route = GL_FALSE;
+GLboolean __GLEW_ATIX_vertex_shader_output_point_size = GL_FALSE;
+GLboolean __GLEW_ATI_draw_buffers = GL_FALSE;
+GLboolean __GLEW_ATI_element_array = GL_FALSE;
+GLboolean __GLEW_ATI_envmap_bumpmap = GL_FALSE;
+GLboolean __GLEW_ATI_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_map_object_buffer = GL_FALSE;
+GLboolean __GLEW_ATI_meminfo = GL_FALSE;
+GLboolean __GLEW_ATI_pn_triangles = GL_FALSE;
+GLboolean __GLEW_ATI_separate_stencil = GL_FALSE;
+GLboolean __GLEW_ATI_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_ATI_text_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ATI_texture_compression_3dc = GL_FALSE;
+GLboolean __GLEW_ATI_texture_env_combine3 = GL_FALSE;
+GLboolean __GLEW_ATI_texture_float = GL_FALSE;
+GLboolean __GLEW_ATI_texture_mirror_once = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_attrib_array_object = GL_FALSE;
+GLboolean __GLEW_ATI_vertex_streams = GL_FALSE;
+GLboolean __GLEW_EXT_422_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_Cg_shader = GL_FALSE;
+GLboolean __GLEW_EXT_abgr = GL_FALSE;
+GLboolean __GLEW_EXT_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_bindable_uniform = GL_FALSE;
+GLboolean __GLEW_EXT_blend_color = GL_FALSE;
+GLboolean __GLEW_EXT_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_EXT_blend_logic_op = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_blend_subtract = GL_FALSE;
+GLboolean __GLEW_EXT_clip_volume_hint = GL_FALSE;
+GLboolean __GLEW_EXT_cmyka = GL_FALSE;
+GLboolean __GLEW_EXT_color_subtable = GL_FALSE;
+GLboolean __GLEW_EXT_compiled_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_convolution = GL_FALSE;
+GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
+GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
+GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
+GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
+GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
+GLboolean __GLEW_EXT_draw_instanced = GL_FALSE;
+GLboolean __GLEW_EXT_draw_range_elements = GL_FALSE;
+GLboolean __GLEW_EXT_fog_coord = GL_FALSE;
+GLboolean __GLEW_EXT_fragment_lighting = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_multisample_blit_scaled = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_program_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_gpu_shader4 = GL_FALSE;
+GLboolean __GLEW_EXT_histogram = GL_FALSE;
+GLboolean __GLEW_EXT_index_array_formats = GL_FALSE;
+GLboolean __GLEW_EXT_index_func = GL_FALSE;
+GLboolean __GLEW_EXT_index_material = GL_FALSE;
+GLboolean __GLEW_EXT_index_texture = GL_FALSE;
+GLboolean __GLEW_EXT_light_texture = GL_FALSE;
+GLboolean __GLEW_EXT_misc_attribute = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_EXT_multisample = GL_FALSE;
+GLboolean __GLEW_EXT_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_EXT_packed_float = GL_FALSE;
+GLboolean __GLEW_EXT_packed_pixels = GL_FALSE;
+GLboolean __GLEW_EXT_paletted_texture = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform = GL_FALSE;
+GLboolean __GLEW_EXT_pixel_transform_color_table = GL_FALSE;
+GLboolean __GLEW_EXT_point_parameters = GL_FALSE;
+GLboolean __GLEW_EXT_polygon_offset = GL_FALSE;
+GLboolean __GLEW_EXT_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_rescale_normal = GL_FALSE;
+GLboolean __GLEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLEW_EXT_secondary_color = GL_FALSE;
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
+#endif
+GLboolean __GLEW_EXT_separate_specular_color = GL_FALSE;
+GLboolean __GLEW_EXT_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_funcs = GL_FALSE;
+GLboolean __GLEW_EXT_shared_texture_palette = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_clear_tag = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_two_side = GL_FALSE;
+GLboolean __GLEW_EXT_stencil_wrap = GL_FALSE;
+GLboolean __GLEW_EXT_subtexture = GL_FALSE;
+GLboolean __GLEW_EXT_texture = GL_FALSE;
+GLboolean __GLEW_EXT_texture3D = GL_FALSE;
+GLboolean __GLEW_EXT_texture_array = GL_FALSE;
+GLboolean __GLEW_EXT_texture_buffer_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_rgtc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_EXT_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_EXT_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_add = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_combine = GL_FALSE;
+GLboolean __GLEW_EXT_texture_env_dot3 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_integer = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_EXT_texture_mirror_clamp = GL_FALSE;
+GLboolean __GLEW_EXT_texture_object = GL_FALSE;
+GLboolean __GLEW_EXT_texture_perturb_normal = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_texture_sRGB_decode = GL_FALSE;
+GLboolean __GLEW_EXT_texture_shared_exponent = GL_FALSE;
+GLboolean __GLEW_EXT_texture_snorm = GL_FALSE;
+GLboolean __GLEW_EXT_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_EXT_timer_query = GL_FALSE;
+GLboolean __GLEW_EXT_transform_feedback = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_array_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_shader = GL_FALSE;
+GLboolean __GLEW_EXT_vertex_weighting = GL_FALSE;
+GLboolean __GLEW_EXT_x11_sync_object = GL_FALSE;
+GLboolean __GLEW_GREMEDY_frame_terminator = GL_FALSE;
+GLboolean __GLEW_GREMEDY_string_marker = GL_FALSE;
+GLboolean __GLEW_HP_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_HP_image_transform = GL_FALSE;
+GLboolean __GLEW_HP_occlusion_test = GL_FALSE;
+GLboolean __GLEW_HP_texture_lighting = GL_FALSE;
+GLboolean __GLEW_IBM_cull_vertex = GL_FALSE;
+GLboolean __GLEW_IBM_multimode_draw_arrays = GL_FALSE;
+GLboolean __GLEW_IBM_rasterpos_clip = GL_FALSE;
+GLboolean __GLEW_IBM_static_data = GL_FALSE;
+GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
+GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
+GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
+GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
+GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
+GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
+GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
+GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
+GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
+GLboolean __GLEW_MESA_window_pos = GL_FALSE;
+GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
+GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
+GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
+GLboolean __GLEW_NV_conditional_render = GL_FALSE;
+GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
+GLboolean __GLEW_NV_copy_image = GL_FALSE;
+GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
+GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
+GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
+GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_draw_texture = GL_FALSE;
+GLboolean __GLEW_NV_evaluators = GL_FALSE;
+GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLEW_NV_fog_distance = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program2 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program4 = GL_FALSE;
+GLboolean __GLEW_NV_fragment_program_option = GL_FALSE;
+GLboolean __GLEW_NV_framebuffer_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
+GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
+GLboolean __GLEW_NV_half_float = GL_FALSE;
+GLboolean __GLEW_NV_light_max_exponent = GL_FALSE;
+GLboolean __GLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLEW_NV_multisample_filter_hint = GL_FALSE;
+GLboolean __GLEW_NV_occlusion_query = GL_FALSE;
+GLboolean __GLEW_NV_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_parameter_buffer_object2 = GL_FALSE;
+GLboolean __GLEW_NV_path_rendering = GL_FALSE;
+GLboolean __GLEW_NV_pixel_data_range = GL_FALSE;
+GLboolean __GLEW_NV_point_sprite = GL_FALSE;
+GLboolean __GLEW_NV_present_video = GL_FALSE;
+GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners = GL_FALSE;
+GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
+GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
+GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
+GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
+GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
+GLboolean __GLEW_NV_texture_barrier = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_vtc = GL_FALSE;
+GLboolean __GLEW_NV_texture_env_combine4 = GL_FALSE;
+GLboolean __GLEW_NV_texture_expand_normal = GL_FALSE;
+GLboolean __GLEW_NV_texture_multisample = GL_FALSE;
+GLboolean __GLEW_NV_texture_rectangle = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader2 = GL_FALSE;
+GLboolean __GLEW_NV_texture_shader3 = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback = GL_FALSE;
+GLboolean __GLEW_NV_transform_feedback2 = GL_FALSE;
+GLboolean __GLEW_NV_vdpau_interop = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLEW_NV_vertex_array_range2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_attrib_integer_64bit = GL_FALSE;
+GLboolean __GLEW_NV_vertex_buffer_unified_memory = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program1_1 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program2_option = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program3 = GL_FALSE;
+GLboolean __GLEW_NV_vertex_program4 = GL_FALSE;
+GLboolean __GLEW_NV_video_capture = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean __GLEW_OES_read_format = GL_FALSE;
+GLboolean __GLEW_OES_single_precision = GL_FALSE;
+GLboolean __GLEW_OML_interlace = GL_FALSE;
+GLboolean __GLEW_OML_resample = GL_FALSE;
+GLboolean __GLEW_OML_subsample = GL_FALSE;
+GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
+GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
+GLboolean __GLEW_S3_s3tc = GL_FALSE;
+GLboolean __GLEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLEW_SGIS_detail_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_fog_function = GL_FALSE;
+GLboolean __GLEW_SGIS_generate_mipmap = GL_FALSE;
+GLboolean __GLEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLEW_SGIS_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_point_line_texgen = GL_FALSE;
+GLboolean __GLEW_SGIS_sharpen_texture = GL_FALSE;
+GLboolean __GLEW_SGIS_texture4D = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_border_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_edge_clamp = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_filter4 = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_lod = GL_FALSE;
+GLboolean __GLEW_SGIS_texture_select = GL_FALSE;
+GLboolean __GLEW_SGIX_async = GL_FALSE;
+GLboolean __GLEW_SGIX_async_histogram = GL_FALSE;
+GLboolean __GLEW_SGIX_async_pixel = GL_FALSE;
+GLboolean __GLEW_SGIX_blend_alpha_minmax = GL_FALSE;
+GLboolean __GLEW_SGIX_clipmap = GL_FALSE;
+GLboolean __GLEW_SGIX_convolution_accuracy = GL_FALSE;
+GLboolean __GLEW_SGIX_depth_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_flush_raster = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_offset = GL_FALSE;
+GLboolean __GLEW_SGIX_fog_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_fragment_specular_lighting = GL_FALSE;
+GLboolean __GLEW_SGIX_framezoom = GL_FALSE;
+GLboolean __GLEW_SGIX_interlace = GL_FALSE;
+GLboolean __GLEW_SGIX_ir_instrument1 = GL_FALSE;
+GLboolean __GLEW_SGIX_list_priority = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture = GL_FALSE;
+GLboolean __GLEW_SGIX_pixel_texture_bits = GL_FALSE;
+GLboolean __GLEW_SGIX_reference_plane = GL_FALSE;
+GLboolean __GLEW_SGIX_resample = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow = GL_FALSE;
+GLboolean __GLEW_SGIX_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_SGIX_sprite = GL_FALSE;
+GLboolean __GLEW_SGIX_tag_sample_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_add_env = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_coordinate_clamp = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_multi_buffer = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_range = GL_FALSE;
+GLboolean __GLEW_SGIX_texture_scale_bias = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip = GL_FALSE;
+GLboolean __GLEW_SGIX_vertex_preclip_hint = GL_FALSE;
+GLboolean __GLEW_SGIX_ycrcb = GL_FALSE;
+GLboolean __GLEW_SGI_color_matrix = GL_FALSE;
+GLboolean __GLEW_SGI_color_table = GL_FALSE;
+GLboolean __GLEW_SGI_texture_color_table = GL_FALSE;
+GLboolean __GLEW_SUNX_constant_data = GL_FALSE;
+GLboolean __GLEW_SUN_convolution_border_modes = GL_FALSE;
+GLboolean __GLEW_SUN_global_alpha = GL_FALSE;
+GLboolean __GLEW_SUN_mesh_array = GL_FALSE;
+GLboolean __GLEW_SUN_read_video_pixels = GL_FALSE;
+GLboolean __GLEW_SUN_slice_accum = GL_FALSE;
+GLboolean __GLEW_SUN_triangle_list = GL_FALSE;
+GLboolean __GLEW_SUN_vertex = GL_FALSE;
+GLboolean __GLEW_WIN_phong_shading = GL_FALSE;
+GLboolean __GLEW_WIN_specular_fog = GL_FALSE;
+GLboolean __GLEW_WIN_swap_hint = GL_FALSE;
+
+#if !defined(GLEW_NO_ES)
+
+GLboolean __GLEW_ES_VERSION_1_0 = GL_FALSE;
+GLboolean __GLEW_ES_VERSION_CL_1_1 = GL_FALSE;
+GLboolean __GLEW_ES_VERSION_CM_1_1 = GL_FALSE;
+GLboolean __GLEW_ES_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
+GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
+GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
+GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
+GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
+GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_APPLE_sync = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
+GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
+GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
+GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
+GLboolean __GLEW_DMP_shader_binary = GL_FALSE;
+GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
+GLboolean __GLEW_EXT_debug_label = GL_FALSE;
+GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
+GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
+GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
+GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
+GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
+GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE;
+GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_robustness = GL_FALSE;
+GLboolean __GLEW_EXT_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
+GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
+GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
+GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
+GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
+GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
+GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE;
+GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE;
+GLboolean __GLEW_IMG_program_binary = GL_FALSE;
+GLboolean __GLEW_IMG_read_format = GL_FALSE;
+GLboolean __GLEW_IMG_shader_binary = GL_FALSE;
+GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE;
+GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE;
+GLboolean __GLEW_IMG_user_clip_plane = GL_FALSE;
+GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
+GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
+GLboolean __GLEW_NV_bgr = GL_FALSE;
+GLboolean __GLEW_NV_coverage_sample = GL_FALSE;
+GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE;
+GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
+GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
+GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
+GLboolean __GLEW_NV_packed_float = GL_FALSE;
+GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
+GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_platform_binary = GL_FALSE;
+GLboolean __GLEW_NV_read_buffer = GL_FALSE;
+GLboolean __GLEW_NV_read_buffer_front = GL_FALSE;
+GLboolean __GLEW_NV_read_depth = GL_FALSE;
+GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_read_stencil = GL_FALSE;
+GLboolean __GLEW_NV_texture_array = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
+GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
+GLboolean __GLEW_OES_EGL_image = GL_FALSE;
+GLboolean __GLEW_OES_EGL_image_external = GL_FALSE;
+GLboolean __GLEW_OES_EGL_sync = GL_FALSE;
+GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_OES_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_OES_blend_subtract = GL_FALSE;
+GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
+GLboolean __GLEW_OES_depth24 = GL_FALSE;
+GLboolean __GLEW_OES_depth32 = GL_FALSE;
+GLboolean __GLEW_OES_depth_texture = GL_FALSE;
+GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_OES_draw_texture = GL_FALSE;
+GLboolean __GLEW_OES_element_index_uint = GL_FALSE;
+GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE;
+GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE;
+GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE;
+GLboolean __GLEW_OES_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_OES_get_program_binary = GL_FALSE;
+GLboolean __GLEW_OES_mapbuffer = GL_FALSE;
+GLboolean __GLEW_OES_matrix_get = GL_FALSE;
+GLboolean __GLEW_OES_matrix_palette = GL_FALSE;
+GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_OES_point_size_array = GL_FALSE;
+GLboolean __GLEW_OES_point_sprite = GL_FALSE;
+GLboolean __GLEW_OES_required_internalformat = GL_FALSE;
+GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE;
+GLboolean __GLEW_OES_standard_derivatives = GL_FALSE;
+GLboolean __GLEW_OES_stencil1 = GL_FALSE;
+GLboolean __GLEW_OES_stencil4 = GL_FALSE;
+GLboolean __GLEW_OES_stencil8 = GL_FALSE;
+GLboolean __GLEW_OES_surfaceless_context = GL_FALSE;
+GLboolean __GLEW_OES_texture_3D = GL_FALSE;
+GLboolean __GLEW_OES_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_OES_texture_npot = GL_FALSE;
+GLboolean __GLEW_OES_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_OES_vertex_half_float = GL_FALSE;
+GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE;
+GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
+GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
+GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
+GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
+GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
+GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
+GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
+GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
+GLboolean __GLEW_SUN_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_VG_KHR_EGL_sync = GL_FALSE;
+GLboolean __GLEW_VIV_shader_binary = GL_FALSE;
+
+#endif /* !(GLEW_NO_ES) */
+
+#else
+
+GLboolean __GLEW_ES_VERSION_1_0 = GL_FALSE;
+GLboolean __GLEW_ES_VERSION_CL_1_1 = GL_FALSE;
+GLboolean __GLEW_ES_VERSION_CM_1_1 = GL_FALSE;
+GLboolean __GLEW_ES_VERSION_2_0 = GL_FALSE;
+GLboolean __GLEW_AMD_compressed_3DC_texture = GL_FALSE;
+GLboolean __GLEW_AMD_compressed_ATC_texture = GL_FALSE;
+GLboolean __GLEW_AMD_program_binary_Z400 = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
+GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
+GLboolean __GLEW_APPLE_copy_texture_levels = GL_FALSE;
+GLboolean __GLEW_APPLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_APPLE_sync = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_2D_limited_npot = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_format_BGRA8888 = GL_FALSE;
+GLboolean __GLEW_APPLE_texture_max_level = GL_FALSE;
+GLboolean __GLEW_ARM_mali_program_binary = GL_FALSE;
+GLboolean __GLEW_ARM_mali_shader_binary = GL_FALSE;
+GLboolean __GLEW_ARM_rgba8 = GL_FALSE;
+GLboolean __GLEW_DMP_shader_binary = GL_FALSE;
+GLboolean __GLEW_EXT_color_buffer_half_float = GL_FALSE;
+GLboolean __GLEW_EXT_debug_label = GL_FALSE;
+GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
+GLboolean __GLEW_EXT_discard_framebuffer = GL_FALSE;
+GLboolean __GLEW_EXT_frag_depth = GL_FALSE;
+GLboolean __GLEW_EXT_map_buffer_range = GL_FALSE;
+GLboolean __GLEW_EXT_multisampled_render_to_texture = GL_FALSE;
+GLboolean __GLEW_EXT_multiview_draw_buffers = GL_FALSE;
+GLboolean __GLEW_EXT_occlusion_query_boolean = GL_FALSE;
+GLboolean __GLEW_EXT_read_format_bgra = GL_FALSE;
+GLboolean __GLEW_EXT_robustness = GL_FALSE;
+GLboolean __GLEW_EXT_sRGB = GL_FALSE;
+GLboolean __GLEW_EXT_shader_framebuffer_fetch = GL_FALSE;
+GLboolean __GLEW_EXT_shader_texture_lod = GL_FALSE;
+GLboolean __GLEW_EXT_shadow_samplers = GL_FALSE;
+GLboolean __GLEW_EXT_texture_format_BGRA8888 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_rg = GL_FALSE;
+GLboolean __GLEW_EXT_texture_storage = GL_FALSE;
+GLboolean __GLEW_EXT_texture_type_2_10_10_10_REV = GL_FALSE;
+GLboolean __GLEW_EXT_unpack_subimage = GL_FALSE;
+GLboolean __GLEW_FJ_shader_binary_GCCSO = GL_FALSE;
+GLboolean __GLEW_IMG_multisampled_render_to_texture = GL_FALSE;
+GLboolean __GLEW_IMG_program_binary = GL_FALSE;
+GLboolean __GLEW_IMG_read_format = GL_FALSE;
+GLboolean __GLEW_IMG_shader_binary = GL_FALSE;
+GLboolean __GLEW_IMG_texture_compression_pvrtc = GL_FALSE;
+GLboolean __GLEW_IMG_texture_env_enhanced_fixed_function = GL_FALSE;
+GLboolean __GLEW_IMG_user_clip_plane = GL_FALSE;
+GLboolean __GLEW_NV_3dvision_settings = GL_FALSE;
+GLboolean __GLEW_NV_EGL_stream_consumer_external = GL_FALSE;
+GLboolean __GLEW_NV_bgr = GL_FALSE;
+GLboolean __GLEW_NV_coverage_sample = GL_FALSE;
+GLboolean __GLEW_NV_depth_nonlinear = GL_FALSE;
+GLboolean __GLEW_NV_draw_buffers = GL_FALSE;
+GLboolean __GLEW_NV_fbo_color_attachments = GL_FALSE;
+GLboolean __GLEW_NV_pack_subimage = GL_FALSE;
+GLboolean __GLEW_NV_packed_float = GL_FALSE;
+GLboolean __GLEW_NV_packed_float_linear = GL_FALSE;
+GLboolean __GLEW_NV_pixel_buffer_object = GL_FALSE;
+GLboolean __GLEW_NV_platform_binary = GL_FALSE;
+GLboolean __GLEW_NV_read_buffer = GL_FALSE;
+GLboolean __GLEW_NV_read_buffer_front = GL_FALSE;
+GLboolean __GLEW_NV_read_depth = GL_FALSE;
+GLboolean __GLEW_NV_read_depth_stencil = GL_FALSE;
+GLboolean __GLEW_NV_read_stencil = GL_FALSE;
+GLboolean __GLEW_NV_texture_array = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_latc = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_s3tc = GL_FALSE;
+GLboolean __GLEW_NV_texture_compression_s3tc_update = GL_FALSE;
+GLboolean __GLEW_NV_texture_npot_2D_mipmap = GL_FALSE;
+GLboolean __GLEW_OES_EGL_image = GL_FALSE;
+GLboolean __GLEW_OES_EGL_image_external = GL_FALSE;
+GLboolean __GLEW_OES_EGL_sync = GL_FALSE;
+GLboolean __GLEW_OES_blend_equation_separate = GL_FALSE;
+GLboolean __GLEW_OES_blend_func_separate = GL_FALSE;
+GLboolean __GLEW_OES_blend_subtract = GL_FALSE;
+GLboolean __GLEW_OES_compressed_ETC1_RGB8_texture = GL_FALSE;
+GLboolean __GLEW_OES_depth24 = GL_FALSE;
+GLboolean __GLEW_OES_depth32 = GL_FALSE;
+GLboolean __GLEW_OES_depth_texture = GL_FALSE;
+GLboolean __GLEW_OES_depth_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_OES_draw_texture = GL_FALSE;
+GLboolean __GLEW_OES_element_index_uint = GL_FALSE;
+GLboolean __GLEW_OES_extended_matrix_palette = GL_FALSE;
+GLboolean __GLEW_OES_fbo_render_mipmap = GL_FALSE;
+GLboolean __GLEW_OES_fragment_precision_high = GL_FALSE;
+GLboolean __GLEW_OES_framebuffer_object = GL_FALSE;
+GLboolean __GLEW_OES_get_program_binary = GL_FALSE;
+GLboolean __GLEW_OES_mapbuffer = GL_FALSE;
+GLboolean __GLEW_OES_matrix_get = GL_FALSE;
+GLboolean __GLEW_OES_matrix_palette = GL_FALSE;
+GLboolean __GLEW_OES_packed_depth_stencil = GL_FALSE;
+GLboolean __GLEW_OES_point_size_array = GL_FALSE;
+GLboolean __GLEW_OES_point_sprite = GL_FALSE;
+GLboolean __GLEW_OES_required_internalformat = GL_FALSE;
+GLboolean __GLEW_OES_rgb8_rgba8 = GL_FALSE;
+GLboolean __GLEW_OES_standard_derivatives = GL_FALSE;
+GLboolean __GLEW_OES_stencil1 = GL_FALSE;
+GLboolean __GLEW_OES_stencil4 = GL_FALSE;
+GLboolean __GLEW_OES_stencil8 = GL_FALSE;
+GLboolean __GLEW_OES_surfaceless_context = GL_FALSE;
+GLboolean __GLEW_OES_texture_3D = GL_FALSE;
+GLboolean __GLEW_OES_texture_cube_map = GL_FALSE;
+GLboolean __GLEW_OES_texture_env_crossbar = GL_FALSE;
+GLboolean __GLEW_OES_texture_mirrored_repeat = GL_FALSE;
+GLboolean __GLEW_OES_texture_npot = GL_FALSE;
+GLboolean __GLEW_OES_vertex_array_object = GL_FALSE;
+GLboolean __GLEW_OES_vertex_half_float = GL_FALSE;
+GLboolean __GLEW_OES_vertex_type_10_10_10_2 = GL_FALSE;
+GLboolean __GLEW_QCOM_alpha_test = GL_FALSE;
+GLboolean __GLEW_QCOM_binning_control = GL_FALSE;
+GLboolean __GLEW_QCOM_driver_control = GL_FALSE;
+GLboolean __GLEW_QCOM_extended_get = GL_FALSE;
+GLboolean __GLEW_QCOM_extended_get2 = GL_FALSE;
+GLboolean __GLEW_QCOM_perfmon_global_mode = GL_FALSE;
+GLboolean __GLEW_QCOM_tiled_rendering = GL_FALSE;
+GLboolean __GLEW_QCOM_writeonly_rendering = GL_FALSE;
+GLboolean __GLEW_SUN_multi_draw_arrays = GL_FALSE;
+GLboolean __GLEW_VG_KHR_EGL_sync = GL_FALSE;
+GLboolean __GLEW_VIV_shader_binary = GL_FALSE;
+GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_APPLE_rgb_422 = GL_FALSE;
+GLboolean __GLEW_EXT_blend_minmax = GL_FALSE;
+GLboolean __GLEW_EXT_multi_draw_arrays = GL_FALSE;
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+GLboolean __GLEW_EXT_separate_shader_objects = GL_FALSE;
+#endif // XXX
+GLboolean __GLEW_EXT_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_EXT_texture_filter_anisotropic = GL_FALSE;
+GLboolean __GLEW_EXT_texture_lod_bias = GL_FALSE;
+GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
+GLboolean __GLEW_NV_draw_texture = GL_FALSE;
+GLboolean __GLEW_NV_fence = GL_FALSE;
+GLboolean __GLEW_OES_byte_coordinates = GL_FALSE;
+GLboolean __GLEW_OES_compressed_paletted_texture = GL_FALSE;
+GLboolean __GLEW_OES_read_format = GL_FALSE;
+GLboolean __GLEW_OES_single_precision = GL_FALSE;
+
+#endif /* GLEW_ES_ONLY */
+
+#endif /* !GLEW_MX */
+
+#ifdef GL_VERSION_1_1
+
+static GLboolean _glewInit_GL_VERSION_1_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAccum = (PFNGLACCUMPROC)glewGetProcAddress((const GLubyte*)"glAccum")) == NULL) || r;
+ r = ((glAreTexturesResident = (PFNGLARETEXTURESRESIDENTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResident")) == NULL) || r;
+ r = ((glArrayElement = (PFNGLARRAYELEMENTPROC)glewGetProcAddress((const GLubyte*)"glArrayElement")) == NULL) || r;
+ r = ((glBegin = (PFNGLBEGINPROC)glewGetProcAddress((const GLubyte*)"glBegin")) == NULL) || r;
+ r = ((glBitmap = (PFNGLBITMAPPROC)glewGetProcAddress((const GLubyte*)"glBitmap")) == NULL) || r;
+ r = ((glCallList = (PFNGLCALLLISTPROC)glewGetProcAddress((const GLubyte*)"glCallList")) == NULL) || r;
+ r = ((glCallLists = (PFNGLCALLLISTSPROC)glewGetProcAddress((const GLubyte*)"glCallLists")) == NULL) || r;
+ r = ((glClearAccum = (PFNGLCLEARACCUMPROC)glewGetProcAddress((const GLubyte*)"glClearAccum")) == NULL) || r;
+ r = ((glClearDepth = (PFNGLCLEARDEPTHPROC)glewGetProcAddress((const GLubyte*)"glClearDepth")) == NULL) || r;
+ r = ((glClearIndex = (PFNGLCLEARINDEXPROC)glewGetProcAddress((const GLubyte*)"glClearIndex")) == NULL) || r;
+ r = ((glClipPlane = (PFNGLCLIPPLANEPROC)glewGetProcAddress((const GLubyte*)"glClipPlane")) == NULL) || r;
+ r = ((glColor3b = (PFNGLCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glColor3b")) == NULL) || r;
+ r = ((glColor3bv = (PFNGLCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glColor3bv")) == NULL) || r;
+ r = ((glColor3d = (PFNGLCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glColor3d")) == NULL) || r;
+ r = ((glColor3dv = (PFNGLCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glColor3dv")) == NULL) || r;
+ r = ((glColor3f = (PFNGLCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glColor3f")) == NULL) || r;
+ r = ((glColor3fv = (PFNGLCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glColor3fv")) == NULL) || r;
+ r = ((glColor3i = (PFNGLCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glColor3i")) == NULL) || r;
+ r = ((glColor3iv = (PFNGLCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glColor3iv")) == NULL) || r;
+ r = ((glColor3s = (PFNGLCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glColor3s")) == NULL) || r;
+ r = ((glColor3sv = (PFNGLCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glColor3sv")) == NULL) || r;
+ r = ((glColor3ub = (PFNGLCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glColor3ub")) == NULL) || r;
+ r = ((glColor3ubv = (PFNGLCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glColor3ubv")) == NULL) || r;
+ r = ((glColor3ui = (PFNGLCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glColor3ui")) == NULL) || r;
+ r = ((glColor3uiv = (PFNGLCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glColor3uiv")) == NULL) || r;
+ r = ((glColor3us = (PFNGLCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glColor3us")) == NULL) || r;
+ r = ((glColor3usv = (PFNGLCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glColor3usv")) == NULL) || r;
+ r = ((glColor4b = (PFNGLCOLOR4BPROC)glewGetProcAddress((const GLubyte*)"glColor4b")) == NULL) || r;
+ r = ((glColor4bv = (PFNGLCOLOR4BVPROC)glewGetProcAddress((const GLubyte*)"glColor4bv")) == NULL) || r;
+ r = ((glColor4d = (PFNGLCOLOR4DPROC)glewGetProcAddress((const GLubyte*)"glColor4d")) == NULL) || r;
+ r = ((glColor4dv = (PFNGLCOLOR4DVPROC)glewGetProcAddress((const GLubyte*)"glColor4dv")) == NULL) || r;
+ r = ((glColor4fv = (PFNGLCOLOR4FVPROC)glewGetProcAddress((const GLubyte*)"glColor4fv")) == NULL) || r;
+ r = ((glColor4i = (PFNGLCOLOR4IPROC)glewGetProcAddress((const GLubyte*)"glColor4i")) == NULL) || r;
+ r = ((glColor4iv = (PFNGLCOLOR4IVPROC)glewGetProcAddress((const GLubyte*)"glColor4iv")) == NULL) || r;
+ r = ((glColor4s = (PFNGLCOLOR4SPROC)glewGetProcAddress((const GLubyte*)"glColor4s")) == NULL) || r;
+ r = ((glColor4sv = (PFNGLCOLOR4SVPROC)glewGetProcAddress((const GLubyte*)"glColor4sv")) == NULL) || r;
+ r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress((const GLubyte*)"glColor4ub")) == NULL) || r;
+ r = ((glColor4ubv = (PFNGLCOLOR4UBVPROC)glewGetProcAddress((const GLubyte*)"glColor4ubv")) == NULL) || r;
+ r = ((glColor4ui = (PFNGLCOLOR4UIPROC)glewGetProcAddress((const GLubyte*)"glColor4ui")) == NULL) || r;
+ r = ((glColor4uiv = (PFNGLCOLOR4UIVPROC)glewGetProcAddress((const GLubyte*)"glColor4uiv")) == NULL) || r;
+ r = ((glColor4us = (PFNGLCOLOR4USPROC)glewGetProcAddress((const GLubyte*)"glColor4us")) == NULL) || r;
+ r = ((glColor4usv = (PFNGLCOLOR4USVPROC)glewGetProcAddress((const GLubyte*)"glColor4usv")) == NULL) || r;
+ r = ((glColorMaterial = (PFNGLCOLORMATERIALPROC)glewGetProcAddress((const GLubyte*)"glColorMaterial")) == NULL) || r;
+ r = ((glCopyPixels = (PFNGLCOPYPIXELSPROC)glewGetProcAddress((const GLubyte*)"glCopyPixels")) == NULL) || r;
+ r = ((glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1D")) == NULL) || r;
+ r = ((glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1D")) == NULL) || r;
+ r = ((glDeleteLists = (PFNGLDELETELISTSPROC)glewGetProcAddress((const GLubyte*)"glDeleteLists")) == NULL) || r;
+ r = ((glDepthRange = (PFNGLDEPTHRANGEPROC)glewGetProcAddress((const GLubyte*)"glDepthRange")) == NULL) || r;
+ r = ((glDrawBuffer = (PFNGLDRAWBUFFERPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffer")) == NULL) || r;
+ r = ((glDrawPixels = (PFNGLDRAWPIXELSPROC)glewGetProcAddress((const GLubyte*)"glDrawPixels")) == NULL) || r;
+ r = ((glEdgeFlag = (PFNGLEDGEFLAGPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlag")) == NULL) || r;
+ r = ((glEdgeFlagPointer = (PFNGLEDGEFLAGPOINTERPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointer")) == NULL) || r;
+ r = ((glEdgeFlagv = (PFNGLEDGEFLAGVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagv")) == NULL) || r;
+ r = ((glEnd = (PFNGLENDPROC)glewGetProcAddress((const GLubyte*)"glEnd")) == NULL) || r;
+ r = ((glEndList = (PFNGLENDLISTPROC)glewGetProcAddress((const GLubyte*)"glEndList")) == NULL) || r;
+ r = ((glEvalCoord1d = (PFNGLEVALCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1d")) == NULL) || r;
+ r = ((glEvalCoord1dv = (PFNGLEVALCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1dv")) == NULL) || r;
+ r = ((glEvalCoord1f = (PFNGLEVALCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1f")) == NULL) || r;
+ r = ((glEvalCoord1fv = (PFNGLEVALCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord1fv")) == NULL) || r;
+ r = ((glEvalCoord2d = (PFNGLEVALCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2d")) == NULL) || r;
+ r = ((glEvalCoord2dv = (PFNGLEVALCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2dv")) == NULL) || r;
+ r = ((glEvalCoord2f = (PFNGLEVALCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2f")) == NULL) || r;
+ r = ((glEvalCoord2fv = (PFNGLEVALCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glEvalCoord2fv")) == NULL) || r;
+ r = ((glEvalMesh1 = (PFNGLEVALMESH1PROC)glewGetProcAddress((const GLubyte*)"glEvalMesh1")) == NULL) || r;
+ r = ((glEvalMesh2 = (PFNGLEVALMESH2PROC)glewGetProcAddress((const GLubyte*)"glEvalMesh2")) == NULL) || r;
+ r = ((glEvalPoint1 = (PFNGLEVALPOINT1PROC)glewGetProcAddress((const GLubyte*)"glEvalPoint1")) == NULL) || r;
+ r = ((glEvalPoint2 = (PFNGLEVALPOINT2PROC)glewGetProcAddress((const GLubyte*)"glEvalPoint2")) == NULL) || r;
+ r = ((glFeedbackBuffer = (PFNGLFEEDBACKBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFeedbackBuffer")) == NULL) || r;
+ r = ((glFogi = (PFNGLFOGIPROC)glewGetProcAddress((const GLubyte*)"glFogi")) == NULL) || r;
+ r = ((glFogiv = (PFNGLFOGIVPROC)glewGetProcAddress((const GLubyte*)"glFogiv")) == NULL) || r;
+ r = ((glFrustum = (PFNGLFRUSTUMPROC)glewGetProcAddress((const GLubyte*)"glFrustum")) == NULL) || r;
+ r = ((glGenLists = (PFNGLGENLISTSPROC)glewGetProcAddress((const GLubyte*)"glGenLists")) == NULL) || r;
+ r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r;
+ r = ((glGetClipPlane = (PFNGLGETCLIPPLANEPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlane")) == NULL) || r;
+ r = ((glGetDoublev = (PFNGLGETDOUBLEVPROC)glewGetProcAddress((const GLubyte*)"glGetDoublev")) == NULL) || r;
+ r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r;
+ r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress((const GLubyte*)"glGetLightfv")) == NULL) || r;
+ r = ((glGetLightiv = (PFNGLGETLIGHTIVPROC)glewGetProcAddress((const GLubyte*)"glGetLightiv")) == NULL) || r;
+ r = ((glGetMapdv = (PFNGLGETMAPDVPROC)glewGetProcAddress((const GLubyte*)"glGetMapdv")) == NULL) || r;
+ r = ((glGetMapfv = (PFNGLGETMAPFVPROC)glewGetProcAddress((const GLubyte*)"glGetMapfv")) == NULL) || r;
+ r = ((glGetMapiv = (PFNGLGETMAPIVPROC)glewGetProcAddress((const GLubyte*)"glGetMapiv")) == NULL) || r;
+ r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialfv")) == NULL) || r;
+ r = ((glGetMaterialiv = (PFNGLGETMATERIALIVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialiv")) == NULL) || r;
+ r = ((glGetPixelMapfv = (PFNGLGETPIXELMAPFVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapfv")) == NULL) || r;
+ r = ((glGetPixelMapuiv = (PFNGLGETPIXELMAPUIVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapuiv")) == NULL) || r;
+ r = ((glGetPixelMapusv = (PFNGLGETPIXELMAPUSVPROC)glewGetProcAddress((const GLubyte*)"glGetPixelMapusv")) == NULL) || r;
+ r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r;
+ r = ((glGetPolygonStipple = (PFNGLGETPOLYGONSTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetPolygonStipple")) == NULL) || r;
+ r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvfv")) == NULL) || r;
+ r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnviv")) == NULL) || r;
+ r = ((glGetTexGendv = (PFNGLGETTEXGENDVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGendv")) == NULL) || r;
+ r = ((glGetTexGenfv = (PFNGLGETTEXGENFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfv")) == NULL) || r;
+ r = ((glGetTexGeniv = (PFNGLGETTEXGENIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexGeniv")) == NULL) || r;
+ r = ((glGetTexImage = (PFNGLGETTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetTexImage")) == NULL) || r;
+ r = ((glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexLevelParameterfv")) == NULL) || r;
+ r = ((glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexLevelParameteriv")) == NULL) || r;
+ r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterfv")) == NULL) || r;
+ r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameteriv")) == NULL) || r;
+ r = ((glIndexMask = (PFNGLINDEXMASKPROC)glewGetProcAddress((const GLubyte*)"glIndexMask")) == NULL) || r;
+ r = ((glIndexPointer = (PFNGLINDEXPOINTERPROC)glewGetProcAddress((const GLubyte*)"glIndexPointer")) == NULL) || r;
+ r = ((glIndexd = (PFNGLINDEXDPROC)glewGetProcAddress((const GLubyte*)"glIndexd")) == NULL) || r;
+ r = ((glIndexdv = (PFNGLINDEXDVPROC)glewGetProcAddress((const GLubyte*)"glIndexdv")) == NULL) || r;
+ r = ((glIndexf = (PFNGLINDEXFPROC)glewGetProcAddress((const GLubyte*)"glIndexf")) == NULL) || r;
+ r = ((glIndexfv = (PFNGLINDEXFVPROC)glewGetProcAddress((const GLubyte*)"glIndexfv")) == NULL) || r;
+ r = ((glIndexi = (PFNGLINDEXIPROC)glewGetProcAddress((const GLubyte*)"glIndexi")) == NULL) || r;
+ r = ((glIndexiv = (PFNGLINDEXIVPROC)glewGetProcAddress((const GLubyte*)"glIndexiv")) == NULL) || r;
+ r = ((glIndexs = (PFNGLINDEXSPROC)glewGetProcAddress((const GLubyte*)"glIndexs")) == NULL) || r;
+ r = ((glIndexsv = (PFNGLINDEXSVPROC)glewGetProcAddress((const GLubyte*)"glIndexsv")) == NULL) || r;
+ r = ((glIndexub = (PFNGLINDEXUBPROC)glewGetProcAddress((const GLubyte*)"glIndexub")) == NULL) || r;
+ r = ((glIndexubv = (PFNGLINDEXUBVPROC)glewGetProcAddress((const GLubyte*)"glIndexubv")) == NULL) || r;
+ r = ((glInitNames = (PFNGLINITNAMESPROC)glewGetProcAddress((const GLubyte*)"glInitNames")) == NULL) || r;
+ r = ((glInterleavedArrays = (PFNGLINTERLEAVEDARRAYSPROC)glewGetProcAddress((const GLubyte*)"glInterleavedArrays")) == NULL) || r;
+ r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r;
+ r = ((glIsList = (PFNGLISLISTPROC)glewGetProcAddress((const GLubyte*)"glIsList")) == NULL) || r;
+ r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glIsTexture")) == NULL) || r;
+ r = ((glLightModeli = (PFNGLLIGHTMODELIPROC)glewGetProcAddress((const GLubyte*)"glLightModeli")) == NULL) || r;
+ r = ((glLightModeliv = (PFNGLLIGHTMODELIVPROC)glewGetProcAddress((const GLubyte*)"glLightModeliv")) == NULL) || r;
+ r = ((glLighti = (PFNGLLIGHTIPROC)glewGetProcAddress((const GLubyte*)"glLighti")) == NULL) || r;
+ r = ((glLightiv = (PFNGLLIGHTIVPROC)glewGetProcAddress((const GLubyte*)"glLightiv")) == NULL) || r;
+ r = ((glLineStipple = (PFNGLLINESTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glLineStipple")) == NULL) || r;
+ r = ((glListBase = (PFNGLLISTBASEPROC)glewGetProcAddress((const GLubyte*)"glListBase")) == NULL) || r;
+ r = ((glLoadMatrixd = (PFNGLLOADMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixd")) == NULL) || r;
+ r = ((glLoadName = (PFNGLLOADNAMEPROC)glewGetProcAddress((const GLubyte*)"glLoadName")) == NULL) || r;
+ r = ((glMap1d = (PFNGLMAP1DPROC)glewGetProcAddress((const GLubyte*)"glMap1d")) == NULL) || r;
+ r = ((glMap1f = (PFNGLMAP1FPROC)glewGetProcAddress((const GLubyte*)"glMap1f")) == NULL) || r;
+ r = ((glMap2d = (PFNGLMAP2DPROC)glewGetProcAddress((const GLubyte*)"glMap2d")) == NULL) || r;
+ r = ((glMap2f = (PFNGLMAP2FPROC)glewGetProcAddress((const GLubyte*)"glMap2f")) == NULL) || r;
+ r = ((glMapGrid1d = (PFNGLMAPGRID1DPROC)glewGetProcAddress((const GLubyte*)"glMapGrid1d")) == NULL) || r;
+ r = ((glMapGrid1f = (PFNGLMAPGRID1FPROC)glewGetProcAddress((const GLubyte*)"glMapGrid1f")) == NULL) || r;
+ r = ((glMapGrid2d = (PFNGLMAPGRID2DPROC)glewGetProcAddress((const GLubyte*)"glMapGrid2d")) == NULL) || r;
+ r = ((glMapGrid2f = (PFNGLMAPGRID2FPROC)glewGetProcAddress((const GLubyte*)"glMapGrid2f")) == NULL) || r;
+ r = ((glMateriali = (PFNGLMATERIALIPROC)glewGetProcAddress((const GLubyte*)"glMateriali")) == NULL) || r;
+ r = ((glMaterialiv = (PFNGLMATERIALIVPROC)glewGetProcAddress((const GLubyte*)"glMaterialiv")) == NULL) || r;
+ r = ((glMultMatrixd = (PFNGLMULTMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixd")) == NULL) || r;
+ r = ((glNewList = (PFNGLNEWLISTPROC)glewGetProcAddress((const GLubyte*)"glNewList")) == NULL) || r;
+ r = ((glNormal3b = (PFNGLNORMAL3BPROC)glewGetProcAddress((const GLubyte*)"glNormal3b")) == NULL) || r;
+ r = ((glNormal3bv = (PFNGLNORMAL3BVPROC)glewGetProcAddress((const GLubyte*)"glNormal3bv")) == NULL) || r;
+ r = ((glNormal3d = (PFNGLNORMAL3DPROC)glewGetProcAddress((const GLubyte*)"glNormal3d")) == NULL) || r;
+ r = ((glNormal3dv = (PFNGLNORMAL3DVPROC)glewGetProcAddress((const GLubyte*)"glNormal3dv")) == NULL) || r;
+ r = ((glNormal3fv = (PFNGLNORMAL3FVPROC)glewGetProcAddress((const GLubyte*)"glNormal3fv")) == NULL) || r;
+ r = ((glNormal3i = (PFNGLNORMAL3IPROC)glewGetProcAddress((const GLubyte*)"glNormal3i")) == NULL) || r;
+ r = ((glNormal3iv = (PFNGLNORMAL3IVPROC)glewGetProcAddress((const GLubyte*)"glNormal3iv")) == NULL) || r;
+ r = ((glNormal3s = (PFNGLNORMAL3SPROC)glewGetProcAddress((const GLubyte*)"glNormal3s")) == NULL) || r;
+ r = ((glNormal3sv = (PFNGLNORMAL3SVPROC)glewGetProcAddress((const GLubyte*)"glNormal3sv")) == NULL) || r;
+ r = ((glOrtho = (PFNGLORTHOPROC)glewGetProcAddress((const GLubyte*)"glOrtho")) == NULL) || r;
+ r = ((glPassThrough = (PFNGLPASSTHROUGHPROC)glewGetProcAddress((const GLubyte*)"glPassThrough")) == NULL) || r;
+ r = ((glPixelMapfv = (PFNGLPIXELMAPFVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapfv")) == NULL) || r;
+ r = ((glPixelMapuiv = (PFNGLPIXELMAPUIVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapuiv")) == NULL) || r;
+ r = ((glPixelMapusv = (PFNGLPIXELMAPUSVPROC)glewGetProcAddress((const GLubyte*)"glPixelMapusv")) == NULL) || r;
+ r = ((glPixelStoref = (PFNGLPIXELSTOREFPROC)glewGetProcAddress((const GLubyte*)"glPixelStoref")) == NULL) || r;
+ r = ((glPixelTransferf = (PFNGLPIXELTRANSFERFPROC)glewGetProcAddress((const GLubyte*)"glPixelTransferf")) == NULL) || r;
+ r = ((glPixelTransferi = (PFNGLPIXELTRANSFERIPROC)glewGetProcAddress((const GLubyte*)"glPixelTransferi")) == NULL) || r;
+ r = ((glPixelZoom = (PFNGLPIXELZOOMPROC)glewGetProcAddress((const GLubyte*)"glPixelZoom")) == NULL) || r;
+ r = ((glPolygonMode = (PFNGLPOLYGONMODEPROC)glewGetProcAddress((const GLubyte*)"glPolygonMode")) == NULL) || r;
+ r = ((glPolygonStipple = (PFNGLPOLYGONSTIPPLEPROC)glewGetProcAddress((const GLubyte*)"glPolygonStipple")) == NULL) || r;
+ r = ((glPopAttrib = (PFNGLPOPATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPopAttrib")) == NULL) || r;
+ r = ((glPopClientAttrib = (PFNGLPOPCLIENTATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPopClientAttrib")) == NULL) || r;
+ r = ((glPopName = (PFNGLPOPNAMEPROC)glewGetProcAddress((const GLubyte*)"glPopName")) == NULL) || r;
+ r = ((glPrioritizeTextures = (PFNGLPRIORITIZETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTextures")) == NULL) || r;
+ r = ((glPushAttrib = (PFNGLPUSHATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPushAttrib")) == NULL) || r;
+ r = ((glPushClientAttrib = (PFNGLPUSHCLIENTATTRIBPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttrib")) == NULL) || r;
+ r = ((glPushName = (PFNGLPUSHNAMEPROC)glewGetProcAddress((const GLubyte*)"glPushName")) == NULL) || r;
+ r = ((glRasterPos2d = (PFNGLRASTERPOS2DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2d")) == NULL) || r;
+ r = ((glRasterPos2dv = (PFNGLRASTERPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2dv")) == NULL) || r;
+ r = ((glRasterPos2f = (PFNGLRASTERPOS2FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2f")) == NULL) || r;
+ r = ((glRasterPos2fv = (PFNGLRASTERPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2fv")) == NULL) || r;
+ r = ((glRasterPos2i = (PFNGLRASTERPOS2IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2i")) == NULL) || r;
+ r = ((glRasterPos2iv = (PFNGLRASTERPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2iv")) == NULL) || r;
+ r = ((glRasterPos2s = (PFNGLRASTERPOS2SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2s")) == NULL) || r;
+ r = ((glRasterPos2sv = (PFNGLRASTERPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos2sv")) == NULL) || r;
+ r = ((glRasterPos3d = (PFNGLRASTERPOS3DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3d")) == NULL) || r;
+ r = ((glRasterPos3dv = (PFNGLRASTERPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3dv")) == NULL) || r;
+ r = ((glRasterPos3f = (PFNGLRASTERPOS3FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3f")) == NULL) || r;
+ r = ((glRasterPos3fv = (PFNGLRASTERPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3fv")) == NULL) || r;
+ r = ((glRasterPos3i = (PFNGLRASTERPOS3IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3i")) == NULL) || r;
+ r = ((glRasterPos3iv = (PFNGLRASTERPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3iv")) == NULL) || r;
+ r = ((glRasterPos3s = (PFNGLRASTERPOS3SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3s")) == NULL) || r;
+ r = ((glRasterPos3sv = (PFNGLRASTERPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos3sv")) == NULL) || r;
+ r = ((glRasterPos4d = (PFNGLRASTERPOS4DPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4d")) == NULL) || r;
+ r = ((glRasterPos4dv = (PFNGLRASTERPOS4DVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4dv")) == NULL) || r;
+ r = ((glRasterPos4f = (PFNGLRASTERPOS4FPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4f")) == NULL) || r;
+ r = ((glRasterPos4fv = (PFNGLRASTERPOS4FVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4fv")) == NULL) || r;
+ r = ((glRasterPos4i = (PFNGLRASTERPOS4IPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4i")) == NULL) || r;
+ r = ((glRasterPos4iv = (PFNGLRASTERPOS4IVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4iv")) == NULL) || r;
+ r = ((glRasterPos4s = (PFNGLRASTERPOS4SPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4s")) == NULL) || r;
+ r = ((glRasterPos4sv = (PFNGLRASTERPOS4SVPROC)glewGetProcAddress((const GLubyte*)"glRasterPos4sv")) == NULL) || r;
+ r = ((glReadBuffer = (PFNGLREADBUFFERPROC)glewGetProcAddress((const GLubyte*)"glReadBuffer")) == NULL) || r;
+ r = ((glRectd = (PFNGLRECTDPROC)glewGetProcAddress((const GLubyte*)"glRectd")) == NULL) || r;
+ r = ((glRectdv = (PFNGLRECTDVPROC)glewGetProcAddress((const GLubyte*)"glRectdv")) == NULL) || r;
+ r = ((glRectf = (PFNGLRECTFPROC)glewGetProcAddress((const GLubyte*)"glRectf")) == NULL) || r;
+ r = ((glRectfv = (PFNGLRECTFVPROC)glewGetProcAddress((const GLubyte*)"glRectfv")) == NULL) || r;
+ r = ((glRecti = (PFNGLRECTIPROC)glewGetProcAddress((const GLubyte*)"glRecti")) == NULL) || r;
+ r = ((glRectiv = (PFNGLRECTIVPROC)glewGetProcAddress((const GLubyte*)"glRectiv")) == NULL) || r;
+ r = ((glRects = (PFNGLRECTSPROC)glewGetProcAddress((const GLubyte*)"glRects")) == NULL) || r;
+ r = ((glRectsv = (PFNGLRECTSVPROC)glewGetProcAddress((const GLubyte*)"glRectsv")) == NULL) || r;
+ r = ((glRenderMode = (PFNGLRENDERMODEPROC)glewGetProcAddress((const GLubyte*)"glRenderMode")) == NULL) || r;
+ r = ((glRotated = (PFNGLROTATEDPROC)glewGetProcAddress((const GLubyte*)"glRotated")) == NULL) || r;
+ r = ((glScaled = (PFNGLSCALEDPROC)glewGetProcAddress((const GLubyte*)"glScaled")) == NULL) || r;
+ r = ((glSelectBuffer = (PFNGLSELECTBUFFERPROC)glewGetProcAddress((const GLubyte*)"glSelectBuffer")) == NULL) || r;
+ r = ((glTexCoord1d = (PFNGLTEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1d")) == NULL) || r;
+ r = ((glTexCoord1dv = (PFNGLTEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1dv")) == NULL) || r;
+ r = ((glTexCoord1f = (PFNGLTEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1f")) == NULL) || r;
+ r = ((glTexCoord1fv = (PFNGLTEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1fv")) == NULL) || r;
+ r = ((glTexCoord1i = (PFNGLTEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1i")) == NULL) || r;
+ r = ((glTexCoord1iv = (PFNGLTEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1iv")) == NULL) || r;
+ r = ((glTexCoord1s = (PFNGLTEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1s")) == NULL) || r;
+ r = ((glTexCoord1sv = (PFNGLTEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1sv")) == NULL) || r;
+ r = ((glTexCoord2d = (PFNGLTEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2d")) == NULL) || r;
+ r = ((glTexCoord2dv = (PFNGLTEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2dv")) == NULL) || r;
+ r = ((glTexCoord2f = (PFNGLTEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2f")) == NULL) || r;
+ r = ((glTexCoord2fv = (PFNGLTEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fv")) == NULL) || r;
+ r = ((glTexCoord2i = (PFNGLTEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2i")) == NULL) || r;
+ r = ((glTexCoord2iv = (PFNGLTEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2iv")) == NULL) || r;
+ r = ((glTexCoord2s = (PFNGLTEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2s")) == NULL) || r;
+ r = ((glTexCoord2sv = (PFNGLTEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2sv")) == NULL) || r;
+ r = ((glTexCoord3d = (PFNGLTEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3d")) == NULL) || r;
+ r = ((glTexCoord3dv = (PFNGLTEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3dv")) == NULL) || r;
+ r = ((glTexCoord3f = (PFNGLTEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3f")) == NULL) || r;
+ r = ((glTexCoord3fv = (PFNGLTEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3fv")) == NULL) || r;
+ r = ((glTexCoord3i = (PFNGLTEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3i")) == NULL) || r;
+ r = ((glTexCoord3iv = (PFNGLTEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3iv")) == NULL) || r;
+ r = ((glTexCoord3s = (PFNGLTEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3s")) == NULL) || r;
+ r = ((glTexCoord3sv = (PFNGLTEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3sv")) == NULL) || r;
+ r = ((glTexCoord4d = (PFNGLTEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4d")) == NULL) || r;
+ r = ((glTexCoord4dv = (PFNGLTEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4dv")) == NULL) || r;
+ r = ((glTexCoord4f = (PFNGLTEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4f")) == NULL) || r;
+ r = ((glTexCoord4fv = (PFNGLTEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fv")) == NULL) || r;
+ r = ((glTexCoord4i = (PFNGLTEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4i")) == NULL) || r;
+ r = ((glTexCoord4iv = (PFNGLTEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4iv")) == NULL) || r;
+ r = ((glTexCoord4s = (PFNGLTEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4s")) == NULL) || r;
+ r = ((glTexCoord4sv = (PFNGLTEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4sv")) == NULL) || r;
+ r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress((const GLubyte*)"glTexEnvi")) == NULL) || r;
+ r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glTexEnviv")) == NULL) || r;
+ r = ((glTexGend = (PFNGLTEXGENDPROC)glewGetProcAddress((const GLubyte*)"glTexGend")) == NULL) || r;
+ r = ((glTexGendv = (PFNGLTEXGENDVPROC)glewGetProcAddress((const GLubyte*)"glTexGendv")) == NULL) || r;
+ r = ((glTexGenf = (PFNGLTEXGENFPROC)glewGetProcAddress((const GLubyte*)"glTexGenf")) == NULL) || r;
+ r = ((glTexGenfv = (PFNGLTEXGENFVPROC)glewGetProcAddress((const GLubyte*)"glTexGenfv")) == NULL) || r;
+ r = ((glTexGeni = (PFNGLTEXGENIPROC)glewGetProcAddress((const GLubyte*)"glTexGeni")) == NULL) || r;
+ r = ((glTexGeniv = (PFNGLTEXGENIVPROC)glewGetProcAddress((const GLubyte*)"glTexGeniv")) == NULL) || r;
+ r = ((glTexImage1D = (PFNGLTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexImage1D")) == NULL) || r;
+ r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterfv")) == NULL) || r;
+ r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r;
+ r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameteriv")) == NULL) || r;
+ r = ((glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1D")) == NULL) || r;
+ r = ((glTranslated = (PFNGLTRANSLATEDPROC)glewGetProcAddress((const GLubyte*)"glTranslated")) == NULL) || r;
+ r = ((glVertex2d = (PFNGLVERTEX2DPROC)glewGetProcAddress((const GLubyte*)"glVertex2d")) == NULL) || r;
+ r = ((glVertex2dv = (PFNGLVERTEX2DVPROC)glewGetProcAddress((const GLubyte*)"glVertex2dv")) == NULL) || r;
+ r = ((glVertex2f = (PFNGLVERTEX2FPROC)glewGetProcAddress((const GLubyte*)"glVertex2f")) == NULL) || r;
+ r = ((glVertex2fv = (PFNGLVERTEX2FVPROC)glewGetProcAddress((const GLubyte*)"glVertex2fv")) == NULL) || r;
+ r = ((glVertex2i = (PFNGLVERTEX2IPROC)glewGetProcAddress((const GLubyte*)"glVertex2i")) == NULL) || r;
+ r = ((glVertex2iv = (PFNGLVERTEX2IVPROC)glewGetProcAddress((const GLubyte*)"glVertex2iv")) == NULL) || r;
+ r = ((glVertex2s = (PFNGLVERTEX2SPROC)glewGetProcAddress((const GLubyte*)"glVertex2s")) == NULL) || r;
+ r = ((glVertex2sv = (PFNGLVERTEX2SVPROC)glewGetProcAddress((const GLubyte*)"glVertex2sv")) == NULL) || r;
+ r = ((glVertex3d = (PFNGLVERTEX3DPROC)glewGetProcAddress((const GLubyte*)"glVertex3d")) == NULL) || r;
+ r = ((glVertex3dv = (PFNGLVERTEX3DVPROC)glewGetProcAddress((const GLubyte*)"glVertex3dv")) == NULL) || r;
+ r = ((glVertex3f = (PFNGLVERTEX3FPROC)glewGetProcAddress((const GLubyte*)"glVertex3f")) == NULL) || r;
+ r = ((glVertex3fv = (PFNGLVERTEX3FVPROC)glewGetProcAddress((const GLubyte*)"glVertex3fv")) == NULL) || r;
+ r = ((glVertex3i = (PFNGLVERTEX3IPROC)glewGetProcAddress((const GLubyte*)"glVertex3i")) == NULL) || r;
+ r = ((glVertex3iv = (PFNGLVERTEX3IVPROC)glewGetProcAddress((const GLubyte*)"glVertex3iv")) == NULL) || r;
+ r = ((glVertex3s = (PFNGLVERTEX3SPROC)glewGetProcAddress((const GLubyte*)"glVertex3s")) == NULL) || r;
+ r = ((glVertex3sv = (PFNGLVERTEX3SVPROC)glewGetProcAddress((const GLubyte*)"glVertex3sv")) == NULL) || r;
+ r = ((glVertex4d = (PFNGLVERTEX4DPROC)glewGetProcAddress((const GLubyte*)"glVertex4d")) == NULL) || r;
+ r = ((glVertex4dv = (PFNGLVERTEX4DVPROC)glewGetProcAddress((const GLubyte*)"glVertex4dv")) == NULL) || r;
+ r = ((glVertex4f = (PFNGLVERTEX4FPROC)glewGetProcAddress((const GLubyte*)"glVertex4f")) == NULL) || r;
+ r = ((glVertex4fv = (PFNGLVERTEX4FVPROC)glewGetProcAddress((const GLubyte*)"glVertex4fv")) == NULL) || r;
+ r = ((glVertex4i = (PFNGLVERTEX4IPROC)glewGetProcAddress((const GLubyte*)"glVertex4i")) == NULL) || r;
+ r = ((glVertex4iv = (PFNGLVERTEX4IVPROC)glewGetProcAddress((const GLubyte*)"glVertex4iv")) == NULL) || r;
+ r = ((glVertex4s = (PFNGLVERTEX4SPROC)glewGetProcAddress((const GLubyte*)"glVertex4s")) == NULL) || r;
+ r = ((glVertex4sv = (PFNGLVERTEX4SVPROC)glewGetProcAddress((const GLubyte*)"glVertex4sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_1 */
+
+#ifdef GL_VERSION_1_2
+
+static GLboolean _glewInit_GL_VERSION_1_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3D")) == NULL) || r;
+ r = ((glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElements")) == NULL) || r;
+ r = ((glTexImage3D = (PFNGLTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexImage3D")) == NULL) || r;
+ r = ((glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_2 */
+
+#ifdef GL_VERSION_1_2_1
+
+#endif /* GL_VERSION_1_2_1 */
+
+#ifdef GL_VERSION_1_3
+
+static GLboolean _glewInit_GL_VERSION_1_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1D")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3D")) == NULL) || r;
+ r = ((glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3D")) == NULL) || r;
+ r = ((glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImage")) == NULL) || r;
+ r = ((glLoadTransposeMatrixd = (PFNGLLOADTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixd")) == NULL) || r;
+ r = ((glLoadTransposeMatrixf = (PFNGLLOADTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixf")) == NULL) || r;
+ r = ((glMultTransposeMatrixd = (PFNGLMULTTRANSPOSEMATRIXDPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixd")) == NULL) || r;
+ r = ((glMultTransposeMatrixf = (PFNGLMULTTRANSPOSEMATRIXFPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixf")) == NULL) || r;
+ r = ((glMultiTexCoord1d = (PFNGLMULTITEXCOORD1DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1d")) == NULL) || r;
+ r = ((glMultiTexCoord1dv = (PFNGLMULTITEXCOORD1DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dv")) == NULL) || r;
+ r = ((glMultiTexCoord1f = (PFNGLMULTITEXCOORD1FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1f")) == NULL) || r;
+ r = ((glMultiTexCoord1fv = (PFNGLMULTITEXCOORD1FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fv")) == NULL) || r;
+ r = ((glMultiTexCoord1i = (PFNGLMULTITEXCOORD1IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1i")) == NULL) || r;
+ r = ((glMultiTexCoord1iv = (PFNGLMULTITEXCOORD1IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iv")) == NULL) || r;
+ r = ((glMultiTexCoord1s = (PFNGLMULTITEXCOORD1SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1s")) == NULL) || r;
+ r = ((glMultiTexCoord1sv = (PFNGLMULTITEXCOORD1SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sv")) == NULL) || r;
+ r = ((glMultiTexCoord2d = (PFNGLMULTITEXCOORD2DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2d")) == NULL) || r;
+ r = ((glMultiTexCoord2dv = (PFNGLMULTITEXCOORD2DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dv")) == NULL) || r;
+ r = ((glMultiTexCoord2f = (PFNGLMULTITEXCOORD2FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2f")) == NULL) || r;
+ r = ((glMultiTexCoord2fv = (PFNGLMULTITEXCOORD2FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fv")) == NULL) || r;
+ r = ((glMultiTexCoord2i = (PFNGLMULTITEXCOORD2IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2i")) == NULL) || r;
+ r = ((glMultiTexCoord2iv = (PFNGLMULTITEXCOORD2IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iv")) == NULL) || r;
+ r = ((glMultiTexCoord2s = (PFNGLMULTITEXCOORD2SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2s")) == NULL) || r;
+ r = ((glMultiTexCoord2sv = (PFNGLMULTITEXCOORD2SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sv")) == NULL) || r;
+ r = ((glMultiTexCoord3d = (PFNGLMULTITEXCOORD3DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3d")) == NULL) || r;
+ r = ((glMultiTexCoord3dv = (PFNGLMULTITEXCOORD3DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dv")) == NULL) || r;
+ r = ((glMultiTexCoord3f = (PFNGLMULTITEXCOORD3FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3f")) == NULL) || r;
+ r = ((glMultiTexCoord3fv = (PFNGLMULTITEXCOORD3FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fv")) == NULL) || r;
+ r = ((glMultiTexCoord3i = (PFNGLMULTITEXCOORD3IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3i")) == NULL) || r;
+ r = ((glMultiTexCoord3iv = (PFNGLMULTITEXCOORD3IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iv")) == NULL) || r;
+ r = ((glMultiTexCoord3s = (PFNGLMULTITEXCOORD3SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3s")) == NULL) || r;
+ r = ((glMultiTexCoord3sv = (PFNGLMULTITEXCOORD3SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sv")) == NULL) || r;
+ r = ((glMultiTexCoord4d = (PFNGLMULTITEXCOORD4DPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4d")) == NULL) || r;
+ r = ((glMultiTexCoord4dv = (PFNGLMULTITEXCOORD4DVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dv")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4fv = (PFNGLMULTITEXCOORD4FVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fv")) == NULL) || r;
+ r = ((glMultiTexCoord4i = (PFNGLMULTITEXCOORD4IPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4i")) == NULL) || r;
+ r = ((glMultiTexCoord4iv = (PFNGLMULTITEXCOORD4IVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iv")) == NULL) || r;
+ r = ((glMultiTexCoord4s = (PFNGLMULTITEXCOORD4SPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4s")) == NULL) || r;
+ r = ((glMultiTexCoord4sv = (PFNGLMULTITEXCOORD4SVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sv")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_3 */
+
+#ifdef GL_VERSION_1_4
+
+static GLboolean _glewInit_GL_VERSION_1_4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glFogCoordPointer = (PFNGLFOGCOORDPOINTERPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointer")) == NULL) || r;
+ r = ((glFogCoordd = (PFNGLFOGCOORDDPROC)glewGetProcAddress((const GLubyte*)"glFogCoordd")) == NULL) || r;
+ r = ((glFogCoorddv = (PFNGLFOGCOORDDVPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddv")) == NULL) || r;
+ r = ((glFogCoordf = (PFNGLFOGCOORDFPROC)glewGetProcAddress((const GLubyte*)"glFogCoordf")) == NULL) || r;
+ r = ((glFogCoordfv = (PFNGLFOGCOORDFVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfv")) == NULL) || r;
+ r = ((glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArrays")) == NULL) || r;
+ r = ((glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElements")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glPointParameteri = (PFNGLPOINTPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPointParameteri")) == NULL) || r;
+ r = ((glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriv")) == NULL) || r;
+ r = ((glSecondaryColor3b = (PFNGLSECONDARYCOLOR3BPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3b")) == NULL) || r;
+ r = ((glSecondaryColor3bv = (PFNGLSECONDARYCOLOR3BVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bv")) == NULL) || r;
+ r = ((glSecondaryColor3d = (PFNGLSECONDARYCOLOR3DPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3d")) == NULL) || r;
+ r = ((glSecondaryColor3dv = (PFNGLSECONDARYCOLOR3DVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dv")) == NULL) || r;
+ r = ((glSecondaryColor3f = (PFNGLSECONDARYCOLOR3FPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3f")) == NULL) || r;
+ r = ((glSecondaryColor3fv = (PFNGLSECONDARYCOLOR3FVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fv")) == NULL) || r;
+ r = ((glSecondaryColor3i = (PFNGLSECONDARYCOLOR3IPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3i")) == NULL) || r;
+ r = ((glSecondaryColor3iv = (PFNGLSECONDARYCOLOR3IVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iv")) == NULL) || r;
+ r = ((glSecondaryColor3s = (PFNGLSECONDARYCOLOR3SPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3s")) == NULL) || r;
+ r = ((glSecondaryColor3sv = (PFNGLSECONDARYCOLOR3SVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sv")) == NULL) || r;
+ r = ((glSecondaryColor3ub = (PFNGLSECONDARYCOLOR3UBPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ub")) == NULL) || r;
+ r = ((glSecondaryColor3ubv = (PFNGLSECONDARYCOLOR3UBVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubv")) == NULL) || r;
+ r = ((glSecondaryColor3ui = (PFNGLSECONDARYCOLOR3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ui")) == NULL) || r;
+ r = ((glSecondaryColor3uiv = (PFNGLSECONDARYCOLOR3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiv")) == NULL) || r;
+ r = ((glSecondaryColor3us = (PFNGLSECONDARYCOLOR3USPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3us")) == NULL) || r;
+ r = ((glSecondaryColor3usv = (PFNGLSECONDARYCOLOR3USVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usv")) == NULL) || r;
+ r = ((glSecondaryColorPointer = (PFNGLSECONDARYCOLORPOINTERPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointer")) == NULL) || r;
+ r = ((glWindowPos2d = (PFNGLWINDOWPOS2DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2d")) == NULL) || r;
+ r = ((glWindowPos2dv = (PFNGLWINDOWPOS2DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dv")) == NULL) || r;
+ r = ((glWindowPos2f = (PFNGLWINDOWPOS2FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2f")) == NULL) || r;
+ r = ((glWindowPos2fv = (PFNGLWINDOWPOS2FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fv")) == NULL) || r;
+ r = ((glWindowPos2i = (PFNGLWINDOWPOS2IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2i")) == NULL) || r;
+ r = ((glWindowPos2iv = (PFNGLWINDOWPOS2IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iv")) == NULL) || r;
+ r = ((glWindowPos2s = (PFNGLWINDOWPOS2SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2s")) == NULL) || r;
+ r = ((glWindowPos2sv = (PFNGLWINDOWPOS2SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sv")) == NULL) || r;
+ r = ((glWindowPos3d = (PFNGLWINDOWPOS3DPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3d")) == NULL) || r;
+ r = ((glWindowPos3dv = (PFNGLWINDOWPOS3DVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dv")) == NULL) || r;
+ r = ((glWindowPos3f = (PFNGLWINDOWPOS3FPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3f")) == NULL) || r;
+ r = ((glWindowPos3fv = (PFNGLWINDOWPOS3FVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fv")) == NULL) || r;
+ r = ((glWindowPos3i = (PFNGLWINDOWPOS3IPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3i")) == NULL) || r;
+ r = ((glWindowPos3iv = (PFNGLWINDOWPOS3IVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iv")) == NULL) || r;
+ r = ((glWindowPos3s = (PFNGLWINDOWPOS3SPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3s")) == NULL) || r;
+ r = ((glWindowPos3sv = (PFNGLWINDOWPOS3SVPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_4 */
+
+#ifdef GL_VERSION_1_5
+
+static GLboolean _glewInit_GL_VERSION_1_5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQuery = (PFNGLBEGINQUERYPROC)glewGetProcAddress((const GLubyte*)"glBeginQuery")) == NULL) || r;
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glDeleteQueries = (PFNGLDELETEQUERIESPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueries")) == NULL) || r;
+ r = ((glEndQuery = (PFNGLENDQUERYPROC)glewGetProcAddress((const GLubyte*)"glEndQuery")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGenQueries = (PFNGLGENQUERIESPROC)glewGetProcAddress((const GLubyte*)"glGenQueries")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointerv")) == NULL) || r;
+ r = ((glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubData")) == NULL) || r;
+ r = ((glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectiv")) == NULL) || r;
+ r = ((glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuiv")) == NULL) || r;
+ r = ((glGetQueryiv = (PFNGLGETQUERYIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryiv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsQuery = (PFNGLISQUERYPROC)glewGetProcAddress((const GLubyte*)"glIsQuery")) == NULL) || r;
+ r = ((glMapBuffer = (PFNGLMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glMapBuffer")) == NULL) || r;
+ r = ((glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glUnmapBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_1_5 */
+
+#ifdef GL_VERSION_2_0
+
+static GLboolean _glewInit_GL_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glDrawBuffers = (PFNGLDRAWBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffers")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1d")) == NULL) || r;
+ r = ((glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dv")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1s")) == NULL) || r;
+ r = ((glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sv")) == NULL) || r;
+ r = ((glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2d")) == NULL) || r;
+ r = ((glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2s")) == NULL) || r;
+ r = ((glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sv")) == NULL) || r;
+ r = ((glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3d")) == NULL) || r;
+ r = ((glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3s")) == NULL) || r;
+ r = ((glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sv")) == NULL) || r;
+ r = ((glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nbv")) == NULL) || r;
+ r = ((glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Niv")) == NULL) || r;
+ r = ((glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nsv")) == NULL) || r;
+ r = ((glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nub")) == NULL) || r;
+ r = ((glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nubv")) == NULL) || r;
+ r = ((glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nuiv")) == NULL) || r;
+ r = ((glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4Nusv")) == NULL) || r;
+ r = ((glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bv")) == NULL) || r;
+ r = ((glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4d")) == NULL) || r;
+ r = ((glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4iv")) == NULL) || r;
+ r = ((glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4s")) == NULL) || r;
+ r = ((glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sv")) == NULL) || r;
+ r = ((glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubv")) == NULL) || r;
+ r = ((glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uiv")) == NULL) || r;
+ r = ((glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_0 */
+
+#ifdef GL_VERSION_2_1
+
+static GLboolean _glewInit_GL_VERSION_2_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3fv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_2_1 */
+
+#ifdef GL_VERSION_3_0
+
+static GLboolean _glewInit_GL_VERSION_3_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRender")) == NULL) || r;
+ r = ((glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedback")) == NULL) || r;
+ r = ((glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocation")) == NULL) || r;
+ r = ((glClampColor = (PFNGLCLAMPCOLORPROC)glewGetProcAddress((const GLubyte*)"glClampColor")) == NULL) || r;
+ r = ((glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfi")) == NULL) || r;
+ r = ((glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferfv")) == NULL) || r;
+ r = ((glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferiv")) == NULL) || r;
+ r = ((glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)glewGetProcAddress((const GLubyte*)"glClearBufferuiv")) == NULL) || r;
+ r = ((glColorMaski = (PFNGLCOLORMASKIPROC)glewGetProcAddress((const GLubyte*)"glColorMaski")) == NULL) || r;
+ r = ((glDisablei = (PFNGLDISABLEIPROC)glewGetProcAddress((const GLubyte*)"glDisablei")) == NULL) || r;
+ r = ((glEnablei = (PFNGLENABLEIPROC)glewGetProcAddress((const GLubyte*)"glEnablei")) == NULL) || r;
+ r = ((glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRender")) == NULL) || r;
+ r = ((glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedback")) == NULL) || r;
+ r = ((glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)glewGetProcAddress((const GLubyte*)"glGetBooleani_v")) == NULL) || r;
+ r = ((glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocation")) == NULL) || r;
+ r = ((glGetStringi = (PFNGLGETSTRINGIPROC)glewGetProcAddress((const GLubyte*)"glGetStringi")) == NULL) || r;
+ r = ((glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIiv")) == NULL) || r;
+ r = ((glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuiv")) == NULL) || r;
+ r = ((glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVarying")) == NULL) || r;
+ r = ((glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuiv")) == NULL) || r;
+ r = ((glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIiv")) == NULL) || r;
+ r = ((glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuiv")) == NULL) || r;
+ r = ((glIsEnabledi = (PFNGLISENABLEDIPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledi")) == NULL) || r;
+ r = ((glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIiv")) == NULL) || r;
+ r = ((glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuiv")) == NULL) || r;
+ r = ((glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryings")) == NULL) || r;
+ r = ((glUniform1ui = (PFNGLUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui")) == NULL) || r;
+ r = ((glUniform1uiv = (PFNGLUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiv")) == NULL) || r;
+ r = ((glUniform2ui = (PFNGLUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui")) == NULL) || r;
+ r = ((glUniform2uiv = (PFNGLUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiv")) == NULL) || r;
+ r = ((glUniform3ui = (PFNGLUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui")) == NULL) || r;
+ r = ((glUniform3uiv = (PFNGLUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiv")) == NULL) || r;
+ r = ((glUniform4ui = (PFNGLUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui")) == NULL) || r;
+ r = ((glUniform4uiv = (PFNGLUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiv")) == NULL) || r;
+ r = ((glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1i")) == NULL) || r;
+ r = ((glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iv")) == NULL) || r;
+ r = ((glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ui")) == NULL) || r;
+ r = ((glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiv")) == NULL) || r;
+ r = ((glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2i")) == NULL) || r;
+ r = ((glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iv")) == NULL) || r;
+ r = ((glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ui")) == NULL) || r;
+ r = ((glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiv")) == NULL) || r;
+ r = ((glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3i")) == NULL) || r;
+ r = ((glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iv")) == NULL) || r;
+ r = ((glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ui")) == NULL) || r;
+ r = ((glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiv")) == NULL) || r;
+ r = ((glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bv")) == NULL) || r;
+ r = ((glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4i")) == NULL) || r;
+ r = ((glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iv")) == NULL) || r;
+ r = ((glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4sv")) == NULL) || r;
+ r = ((glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubv")) == NULL) || r;
+ r = ((glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ui")) == NULL) || r;
+ r = ((glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiv")) == NULL) || r;
+ r = ((glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usv")) == NULL) || r;
+ r = ((glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_0 */
+
+#ifdef GL_VERSION_3_1
+
+static GLboolean _glewInit_GL_VERSION_3_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstanced")) == NULL) || r;
+ r = ((glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstanced")) == NULL) || r;
+ r = ((glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndex")) == NULL) || r;
+ r = ((glTexBuffer = (PFNGLTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glTexBuffer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_1 */
+
+#ifdef GL_VERSION_3_2
+
+static GLboolean _glewInit_GL_VERSION_3_2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture")) == NULL) || r;
+ r = ((glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteri64v")) == NULL) || r;
+ r = ((glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64i_v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_2 */
+
+#ifdef GL_VERSION_3_3
+
+static GLboolean _glewInit_GL_VERSION_3_3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_3_3 */
+
+#ifdef GL_VERSION_4_0
+
+static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparatei")) == NULL) || r;
+ r = ((glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationi")) == NULL) || r;
+ r = ((glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparatei")) == NULL) || r;
+ r = ((glBlendFunci = (PFNGLBLENDFUNCIPROC)glewGetProcAddress((const GLubyte*)"glBlendFunci")) == NULL) || r;
+ r = ((glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShading")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_VERSION_4_0 */
+
+#ifdef GL_VERSION_4_1
+
+#endif /* GL_VERSION_4_1 */
+
+#ifdef GL_VERSION_4_2
+
+#endif /* GL_VERSION_4_2 */
+
+#ifdef GL_3DFX_multisample
+
+#endif /* GL_3DFX_multisample */
+
+#ifdef GL_3DFX_tbuffer
+
+static GLboolean _glewInit_GL_3DFX_tbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTbufferMask3DFX = (PFNGLTBUFFERMASK3DFXPROC)glewGetProcAddress((const GLubyte*)"glTbufferMask3DFX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_3DFX_tbuffer */
+
+#ifdef GL_3DFX_texture_compression_FXT1
+
+#endif /* GL_3DFX_texture_compression_FXT1 */
+
+#ifdef GL_AMD_blend_minmax_factor
+
+#endif /* GL_AMD_blend_minmax_factor */
+
+#ifdef GL_AMD_conservative_depth
+
+#endif /* GL_AMD_conservative_depth */
+
+#ifdef GL_AMD_debug_output
+
+static GLboolean _glewInit_GL_AMD_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackAMD")) == NULL) || r;
+ r = ((glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageEnableAMD")) == NULL) || r;
+ r = ((glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertAMD")) == NULL) || r;
+ r = ((glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_debug_output */
+
+#ifdef GL_AMD_depth_clamp_separate
+
+#endif /* GL_AMD_depth_clamp_separate */
+
+#ifdef GL_AMD_draw_buffers_blend
+
+static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationIndexedAMD = (PFNGLBLENDEQUATIONINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationIndexedAMD")) == NULL) || r;
+ r = ((glBlendEquationSeparateIndexedAMD = (PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncIndexedAMD = (PFNGLBLENDFUNCINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncIndexedAMD")) == NULL) || r;
+ r = ((glBlendFuncSeparateIndexedAMD = (PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateIndexedAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_draw_buffers_blend */
+
+#ifdef GL_AMD_multi_draw_indirect
+
+static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectAMD = (PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectAMD")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectAMD = (PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_multi_draw_indirect */
+
+#ifdef GL_AMD_name_gen_delete
+
+static GLboolean _glewInit_GL_AMD_name_gen_delete (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteNamesAMD = (PFNGLDELETENAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamesAMD")) == NULL) || r;
+ r = ((glGenNamesAMD = (PFNGLGENNAMESAMDPROC)glewGetProcAddress((const GLubyte*)"glGenNamesAMD")) == NULL) || r;
+ r = ((glIsNameAMD = (PFNGLISNAMEAMDPROC)glewGetProcAddress((const GLubyte*)"glIsNameAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_name_gen_delete */
+
+#ifdef GL_AMD_performance_monitor
+
+static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginPerfMonitorAMD = (PFNGLBEGINPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glBeginPerfMonitorAMD")) == NULL) || r;
+ r = ((glDeletePerfMonitorsAMD = (PFNGLDELETEPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glDeletePerfMonitorsAMD")) == NULL) || r;
+ r = ((glEndPerfMonitorAMD = (PFNGLENDPERFMONITORAMDPROC)glewGetProcAddress((const GLubyte*)"glEndPerfMonitorAMD")) == NULL) || r;
+ r = ((glGenPerfMonitorsAMD = (PFNGLGENPERFMONITORSAMDPROC)glewGetProcAddress((const GLubyte*)"glGenPerfMonitorsAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterDataAMD = (PFNGLGETPERFMONITORCOUNTERDATAAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterDataAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterInfoAMD = (PFNGLGETPERFMONITORCOUNTERINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterInfoAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCounterStringAMD = (PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCounterStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorCountersAMD = (PFNGLGETPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorCountersAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupStringAMD = (PFNGLGETPERFMONITORGROUPSTRINGAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupStringAMD")) == NULL) || r;
+ r = ((glGetPerfMonitorGroupsAMD = (PFNGLGETPERFMONITORGROUPSAMDPROC)glewGetProcAddress((const GLubyte*)"glGetPerfMonitorGroupsAMD")) == NULL) || r;
+ r = ((glSelectPerfMonitorCountersAMD = (PFNGLSELECTPERFMONITORCOUNTERSAMDPROC)glewGetProcAddress((const GLubyte*)"glSelectPerfMonitorCountersAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_performance_monitor */
+
+#ifdef GL_AMD_pinned_memory
+
+#endif /* GL_AMD_pinned_memory */
+
+#ifdef GL_AMD_query_buffer_object
+
+#endif /* GL_AMD_query_buffer_object */
+
+#ifdef GL_AMD_sample_positions
+
+static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSetMultisamplefvAMD = (PFNGLSETMULTISAMPLEFVAMDPROC)glewGetProcAddress((const GLubyte*)"glSetMultisamplefvAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sample_positions */
+
+#ifdef GL_AMD_seamless_cubemap_per_texture
+
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+
+#ifdef GL_AMD_shader_stencil_export
+
+#endif /* GL_AMD_shader_stencil_export */
+
+#ifdef GL_AMD_shader_trinary_minmax
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+#ifdef GL_AMD_sparse_texture
+
+static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
+ r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sparse_texture */
+
+#ifdef GL_AMD_stencil_operation_extended
+
+static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_stencil_operation_extended */
+
+#ifdef GL_AMD_texture_texture4
+
+#endif /* GL_AMD_texture_texture4 */
+
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+
+#ifdef GL_AMD_vertex_shader_layer
+
+#endif /* GL_AMD_vertex_shader_layer */
+
+#ifdef GL_AMD_vertex_shader_tessellator
+
+static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTessellationFactorAMD = (PFNGLTESSELLATIONFACTORAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationFactorAMD")) == NULL) || r;
+ r = ((glTessellationModeAMD = (PFNGLTESSELLATIONMODEAMDPROC)glewGetProcAddress((const GLubyte*)"glTessellationModeAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_vertex_shader_tessellator */
+
+#ifdef GL_AMD_vertex_shader_viewport_index
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+#ifdef GL_APPLE_aux_depth_stencil
+
+#endif /* GL_APPLE_aux_depth_stencil */
+
+#ifdef GL_APPLE_client_storage
+
+#endif /* GL_APPLE_client_storage */
+
+#ifdef GL_APPLE_element_array
+
+static GLboolean _glewInit_GL_APPLE_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayAPPLE = (PFNGLDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glDrawRangeElementArrayAPPLE = (PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayAPPLE")) == NULL) || r;
+ r = ((glElementPointerAPPLE = (PFNGLELEMENTPOINTERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glElementPointerAPPLE")) == NULL) || r;
+ r = ((glMultiDrawElementArrayAPPLE = (PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementArrayAPPLE")) == NULL) || r;
+ r = ((glMultiDrawRangeElementArrayAPPLE = (PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawRangeElementArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_element_array */
+
+#ifdef GL_APPLE_fence
+
+static GLboolean _glewInit_GL_APPLE_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesAPPLE = (PFNGLDELETEFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesAPPLE")) == NULL) || r;
+ r = ((glFinishFenceAPPLE = (PFNGLFINISHFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceAPPLE")) == NULL) || r;
+ r = ((glFinishObjectAPPLE = (PFNGLFINISHOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFinishObjectAPPLE")) == NULL) || r;
+ r = ((glGenFencesAPPLE = (PFNGLGENFENCESAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenFencesAPPLE")) == NULL) || r;
+ r = ((glIsFenceAPPLE = (PFNGLISFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsFenceAPPLE")) == NULL) || r;
+ r = ((glSetFenceAPPLE = (PFNGLSETFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glSetFenceAPPLE")) == NULL) || r;
+ r = ((glTestFenceAPPLE = (PFNGLTESTFENCEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestFenceAPPLE")) == NULL) || r;
+ r = ((glTestObjectAPPLE = (PFNGLTESTOBJECTAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTestObjectAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_fence */
+
+#ifdef GL_APPLE_float_pixels
+
+#endif /* GL_APPLE_float_pixels */
+
+#ifdef GL_APPLE_flush_buffer_range
+
+static GLboolean _glewInit_GL_APPLE_flush_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferParameteriAPPLE = (PFNGLBUFFERPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBufferParameteriAPPLE")) == NULL) || r;
+ r = ((glFlushMappedBufferRangeAPPLE = (PFNGLFLUSHMAPPEDBUFFERRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_flush_buffer_range */
+
+#ifdef GL_APPLE_object_purgeable
+
+static GLboolean _glewInit_GL_APPLE_object_purgeable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectParameterivAPPLE = (PFNGLGETOBJECTPARAMETERIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivAPPLE")) == NULL) || r;
+ r = ((glObjectPurgeableAPPLE = (PFNGLOBJECTPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectPurgeableAPPLE")) == NULL) || r;
+ r = ((glObjectUnpurgeableAPPLE = (PFNGLOBJECTUNPURGEABLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glObjectUnpurgeableAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_object_purgeable */
+
+#ifdef GL_APPLE_pixel_buffer
+
+#endif /* GL_APPLE_pixel_buffer */
+
+#ifdef GL_APPLE_rgb_422
+
+#endif /* GL_APPLE_rgb_422 */
+
+#ifdef GL_APPLE_row_bytes
+
+#endif /* GL_APPLE_row_bytes */
+
+#ifdef GL_APPLE_specular_vector
+
+#endif /* GL_APPLE_specular_vector */
+
+#ifdef GL_APPLE_texture_range
+
+static GLboolean _glewInit_GL_APPLE_texture_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexParameterPointervAPPLE = (PFNGLGETTEXPARAMETERPOINTERVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterPointervAPPLE")) == NULL) || r;
+ r = ((glTextureRangeAPPLE = (PFNGLTEXTURERANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glTextureRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_texture_range */
+
+#ifdef GL_APPLE_transform_hint
+
+#endif /* GL_APPLE_transform_hint */
+
+#ifdef GL_APPLE_vertex_array_object
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayAPPLE = (PFNGLBINDVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayAPPLE")) == NULL) || r;
+ r = ((glDeleteVertexArraysAPPLE = (PFNGLDELETEVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysAPPLE")) == NULL) || r;
+ r = ((glGenVertexArraysAPPLE = (PFNGLGENVERTEXARRAYSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysAPPLE")) == NULL) || r;
+ r = ((glIsVertexArrayAPPLE = (PFNGLISVERTEXARRAYAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_object */
+
+#ifdef GL_APPLE_vertex_array_range
+
+static GLboolean _glewInit_GL_APPLE_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeAPPLE = (PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeAPPLE")) == NULL) || r;
+ r = ((glVertexArrayParameteriAPPLE = (PFNGLVERTEXARRAYPARAMETERIAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayParameteriAPPLE")) == NULL) || r;
+ r = ((glVertexArrayRangeAPPLE = (PFNGLVERTEXARRAYRANGEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_array_range */
+
+#ifdef GL_APPLE_vertex_program_evaluators
+
+static GLboolean _glewInit_GL_APPLE_vertex_program_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDisableVertexAttribAPPLE = (PFNGLDISABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glEnableVertexAttribAPPLE = (PFNGLENABLEVERTEXATTRIBAPPLEPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribAPPLE")) == NULL) || r;
+ r = ((glIsVertexAttribEnabledAPPLE = (PFNGLISVERTEXATTRIBENABLEDAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsVertexAttribEnabledAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1dAPPLE = (PFNGLMAPVERTEXATTRIB1DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib1fAPPLE = (PFNGLMAPVERTEXATTRIB1FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib1fAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2dAPPLE = (PFNGLMAPVERTEXATTRIB2DAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2dAPPLE")) == NULL) || r;
+ r = ((glMapVertexAttrib2fAPPLE = (PFNGLMAPVERTEXATTRIB2FAPPLEPROC)glewGetProcAddress((const GLubyte*)"glMapVertexAttrib2fAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_vertex_program_evaluators */
+
+#ifdef GL_APPLE_ycbcr_422
+
+#endif /* GL_APPLE_ycbcr_422 */
+
+#ifdef GL_ARB_ES2_compatibility
+
+static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
+ r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
+ r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
+ r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
+ r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_ES2_compatibility */
+
+#ifdef GL_ARB_ES3_compatibility
+
+#endif /* GL_ARB_ES3_compatibility */
+
+#ifdef GL_ARB_arrays_of_arrays
+
+#endif /* GL_ARB_arrays_of_arrays */
+
+#ifdef GL_ARB_base_instance
+
+static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedBaseInstance = (PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedBaseInstance")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseInstance")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertexBaseInstance = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertexBaseInstance")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_base_instance */
+
+#ifdef GL_ARB_blend_func_extended
+
+static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationIndexed")) == NULL) || r;
+ r = ((glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataIndex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_blend_func_extended */
+
+#ifdef GL_ARB_cl_event
+
+static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCreateSyncFromCLeventARB = (PFNGLCREATESYNCFROMCLEVENTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateSyncFromCLeventARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_cl_event */
+
+#ifdef GL_ARB_clear_buffer_object
+
+static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
+ r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
+ r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
+ r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_buffer_object */
+
+#ifdef GL_ARB_color_buffer_float
+
+static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClampColorARB = (PFNGLCLAMPCOLORARBPROC)glewGetProcAddress((const GLubyte*)"glClampColorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_color_buffer_float */
+
+#ifdef GL_ARB_compatibility
+
+#endif /* GL_ARB_compatibility */
+
+#ifdef GL_ARB_compressed_texture_pixel_storage
+
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+
+#ifdef GL_ARB_compute_shader
+
+static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
+ r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_shader */
+
+#ifdef GL_ARB_conservative_depth
+
+#endif /* GL_ARB_conservative_depth */
+
+#ifdef GL_ARB_copy_buffer
+
+static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyBufferSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_buffer */
+
+#ifdef GL_ARB_copy_image
+
+static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_image */
+
+#ifdef GL_ARB_debug_output
+
+static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallbackARB")) == NULL) || r;
+ r = ((glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControlARB")) == NULL) || r;
+ r = ((glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsertARB")) == NULL) || r;
+ r = ((glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLogARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_debug_output */
+
+#ifdef GL_ARB_depth_buffer_float
+
+#endif /* GL_ARB_depth_buffer_float */
+
+#ifdef GL_ARB_depth_clamp
+
+#endif /* GL_ARB_depth_clamp */
+
+#ifdef GL_ARB_depth_texture
+
+#endif /* GL_ARB_depth_texture */
+
+#ifdef GL_ARB_draw_buffers
+
+static GLboolean _glewInit_GL_ARB_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersARB = (PFNGLDRAWBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers */
+
+#ifdef GL_ARB_draw_buffers_blend
+
+static GLboolean _glewInit_GL_ARB_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateiARB = (PFNGLBLENDEQUATIONSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateiARB")) == NULL) || r;
+ r = ((glBlendEquationiARB = (PFNGLBLENDEQUATIONIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationiARB")) == NULL) || r;
+ r = ((glBlendFuncSeparateiARB = (PFNGLBLENDFUNCSEPARATEIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateiARB")) == NULL) || r;
+ r = ((glBlendFunciARB = (PFNGLBLENDFUNCIARBPROC)glewGetProcAddress((const GLubyte*)"glBlendFunciARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_buffers_blend */
+
+#ifdef GL_ARB_draw_elements_base_vertex
+
+static GLboolean _glewInit_GL_ARB_draw_elements_base_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsBaseVertex")) == NULL) || r;
+ r = ((glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedBaseVertex")) == NULL) || r;
+ r = ((glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsBaseVertex")) == NULL) || r;
+ r = ((glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsBaseVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_elements_base_vertex */
+
+#ifdef GL_ARB_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysIndirect")) == NULL) || r;
+ r = ((glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_draw_indirect */
+
+#ifdef GL_ARB_draw_instanced
+
+#endif /* GL_ARB_draw_instanced */
+
+#ifdef GL_ARB_explicit_attrib_location
+
+#endif /* GL_ARB_explicit_attrib_location */
+
+#ifdef GL_ARB_explicit_uniform_location
+
+#endif /* GL_ARB_explicit_uniform_location */
+
+#ifdef GL_ARB_fragment_coord_conventions
+
+#endif /* GL_ARB_fragment_coord_conventions */
+
+#ifdef GL_ARB_fragment_layer_viewport
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
+#ifdef GL_ARB_fragment_program
+
+#endif /* GL_ARB_fragment_program */
+
+#ifdef GL_ARB_fragment_program_shadow
+
+#endif /* GL_ARB_fragment_program_shadow */
+
+#ifdef GL_ARB_fragment_shader
+
+#endif /* GL_ARB_fragment_shader */
+
+#ifdef GL_ARB_framebuffer_no_attachments
+
+static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
+ r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
+#ifdef GL_ARB_framebuffer_object
+
+static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+ r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+ r = ((glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebuffer")) == NULL) || r;
+ r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+ r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+ r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+ r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1D")) == NULL) || r;
+ r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+ r = ((glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3D")) == NULL) || r;
+ r = ((glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayer")) == NULL) || r;
+ r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+ r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+ r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+ r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+ r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+ r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_object */
+
+#ifdef GL_ARB_framebuffer_sRGB
+
+#endif /* GL_ARB_framebuffer_sRGB */
+
+#ifdef GL_ARB_geometry_shader4
+
+static GLboolean _glewInit_GL_ARB_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureARB = (PFNGLFRAMEBUFFERTEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureARB")) == NULL) || r;
+ r = ((glFramebufferTextureFaceARB = (PFNGLFRAMEBUFFERTEXTUREFACEARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceARB")) == NULL) || r;
+ r = ((glFramebufferTextureLayerARB = (PFNGLFRAMEBUFFERTEXTURELAYERARBPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerARB")) == NULL) || r;
+ r = ((glProgramParameteriARB = (PFNGLPROGRAMPARAMETERIARBPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_geometry_shader4 */
+
+#ifdef GL_ARB_get_program_binary
+
+static GLboolean _glewInit_GL_ARB_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinary")) == NULL) || r;
+ r = ((glProgramBinary = (PFNGLPROGRAMBINARYPROC)glewGetProcAddress((const GLubyte*)"glProgramBinary")) == NULL) || r;
+ r = ((glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteri")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_get_program_binary */
+
+#ifdef GL_ARB_gpu_shader5
+
+#endif /* GL_ARB_gpu_shader5 */
+
+#ifdef GL_ARB_gpu_shader_fp64
+
+static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
+ r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r;
+ r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r;
+ r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r;
+ r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r;
+ r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r;
+ r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r;
+ r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r;
+ r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r;
+ r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
+ r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
+ r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
+ r = ((glUniform2dv = (PFNGLUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glUniform2dv")) == NULL) || r;
+ r = ((glUniform3d = (PFNGLUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glUniform3d")) == NULL) || r;
+ r = ((glUniform3dv = (PFNGLUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glUniform3dv")) == NULL) || r;
+ r = ((glUniform4d = (PFNGLUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glUniform4d")) == NULL) || r;
+ r = ((glUniform4dv = (PFNGLUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glUniform4dv")) == NULL) || r;
+ r = ((glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2dv")) == NULL) || r;
+ r = ((glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x3dv")) == NULL) || r;
+ r = ((glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2x4dv")) == NULL) || r;
+ r = ((glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3dv")) == NULL) || r;
+ r = ((glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x2dv")) == NULL) || r;
+ r = ((glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3x4dv")) == NULL) || r;
+ r = ((glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4dv")) == NULL) || r;
+ r = ((glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x2dv")) == NULL) || r;
+ r = ((glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4x3dv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_gpu_shader_fp64 */
+
+#ifdef GL_ARB_half_float_pixel
+
+#endif /* GL_ARB_half_float_pixel */
+
+#ifdef GL_ARB_half_float_vertex
+
+#endif /* GL_ARB_half_float_vertex */
+
+#ifdef GL_ARB_imaging
+
+static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glColorSubTable = (PFNGLCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorSubTable")) == NULL) || r;
+ r = ((glColorTable = (PFNGLCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glColorTable")) == NULL) || r;
+ r = ((glColorTableParameterfv = (PFNGLCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfv")) == NULL) || r;
+ r = ((glColorTableParameteriv = (PFNGLCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameteriv")) == NULL) || r;
+ r = ((glConvolutionFilter1D = (PFNGLCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1D")) == NULL) || r;
+ r = ((glConvolutionFilter2D = (PFNGLCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2D")) == NULL) || r;
+ r = ((glConvolutionParameterf = (PFNGLCONVOLUTIONPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterf")) == NULL) || r;
+ r = ((glConvolutionParameterfv = (PFNGLCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfv")) == NULL) || r;
+ r = ((glConvolutionParameteri = (PFNGLCONVOLUTIONPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteri")) == NULL) || r;
+ r = ((glConvolutionParameteriv = (PFNGLCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriv")) == NULL) || r;
+ r = ((glCopyColorSubTable = (PFNGLCOPYCOLORSUBTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTable")) == NULL) || r;
+ r = ((glCopyColorTable = (PFNGLCOPYCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTable")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1D = (PFNGLCOPYCONVOLUTIONFILTER1DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1D")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2D = (PFNGLCOPYCONVOLUTIONFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2D")) == NULL) || r;
+ r = ((glGetColorTable = (PFNGLGETCOLORTABLEPROC)glewGetProcAddress((const GLubyte*)"glGetColorTable")) == NULL) || r;
+ r = ((glGetColorTableParameterfv = (PFNGLGETCOLORTABLEPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfv")) == NULL) || r;
+ r = ((glGetColorTableParameteriv = (PFNGLGETCOLORTABLEPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameteriv")) == NULL) || r;
+ r = ((glGetConvolutionFilter = (PFNGLGETCONVOLUTIONFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilter")) == NULL) || r;
+ r = ((glGetConvolutionParameterfv = (PFNGLGETCONVOLUTIONPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfv")) == NULL) || r;
+ r = ((glGetConvolutionParameteriv = (PFNGLGETCONVOLUTIONPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameteriv")) == NULL) || r;
+ r = ((glGetHistogram = (PFNGLGETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glGetHistogram")) == NULL) || r;
+ r = ((glGetHistogramParameterfv = (PFNGLGETHISTOGRAMPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfv")) == NULL) || r;
+ r = ((glGetHistogramParameteriv = (PFNGLGETHISTOGRAMPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameteriv")) == NULL) || r;
+ r = ((glGetMinmax = (PFNGLGETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glGetMinmax")) == NULL) || r;
+ r = ((glGetMinmaxParameterfv = (PFNGLGETMINMAXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfv")) == NULL) || r;
+ r = ((glGetMinmaxParameteriv = (PFNGLGETMINMAXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameteriv")) == NULL) || r;
+ r = ((glGetSeparableFilter = (PFNGLGETSEPARABLEFILTERPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilter")) == NULL) || r;
+ r = ((glHistogram = (PFNGLHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glHistogram")) == NULL) || r;
+ r = ((glMinmax = (PFNGLMINMAXPROC)glewGetProcAddress((const GLubyte*)"glMinmax")) == NULL) || r;
+ r = ((glResetHistogram = (PFNGLRESETHISTOGRAMPROC)glewGetProcAddress((const GLubyte*)"glResetHistogram")) == NULL) || r;
+ r = ((glResetMinmax = (PFNGLRESETMINMAXPROC)glewGetProcAddress((const GLubyte*)"glResetMinmax")) == NULL) || r;
+ r = ((glSeparableFilter2D = (PFNGLSEPARABLEFILTER2DPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_imaging */
+
+#ifdef GL_ARB_instanced_arrays
+
+static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedARB = (PFNGLDRAWARRAYSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedARB")) == NULL) || r;
+ r = ((glDrawElementsInstancedARB = (PFNGLDRAWELEMENTSINSTANCEDARBPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedARB")) == NULL) || r;
+ r = ((glVertexAttribDivisorARB = (PFNGLVERTEXATTRIBDIVISORARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_instanced_arrays */
+
+#ifdef GL_ARB_internalformat_query
+
+static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformativ")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query */
+
+#ifdef GL_ARB_internalformat_query2
+
+static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query2 */
+
+#ifdef GL_ARB_invalidate_subdata
+
+static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
+ r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
+ r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
+ r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
+ r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
+ r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_invalidate_subdata */
+
+#ifdef GL_ARB_map_buffer_alignment
+
+#endif /* GL_ARB_map_buffer_alignment */
+
+#ifdef GL_ARB_map_buffer_range
+
+static GLboolean _glewInit_GL_ARB_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRange")) == NULL) || r;
+ r = ((glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRange")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_map_buffer_range */
+
+#ifdef GL_ARB_matrix_palette
+
+static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixARB = (PFNGLCURRENTPALETTEMATRIXARBPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixARB")) == NULL) || r;
+ r = ((glMatrixIndexPointerARB = (PFNGLMATRIXINDEXPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerARB")) == NULL) || r;
+ r = ((glMatrixIndexubvARB = (PFNGLMATRIXINDEXUBVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexubvARB")) == NULL) || r;
+ r = ((glMatrixIndexuivARB = (PFNGLMATRIXINDEXUIVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexuivARB")) == NULL) || r;
+ r = ((glMatrixIndexusvARB = (PFNGLMATRIXINDEXUSVARBPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_matrix_palette */
+
+#ifdef GL_ARB_multi_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_draw_indirect */
+
+#ifdef GL_ARB_multisample
+
+static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleCoverageARB = (PFNGLSAMPLECOVERAGEARBPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multisample */
+
+#ifdef GL_ARB_multitexture
+
+static GLboolean _glewInit_GL_ARB_multitexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glActiveTextureARB")) == NULL) || r;
+ r = ((glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTextureARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dARB = (PFNGLMULTITEXCOORD1DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dARB")) == NULL) || r;
+ r = ((glMultiTexCoord1dvARB = (PFNGLMULTITEXCOORD1DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fARB = (PFNGLMULTITEXCOORD1FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fARB")) == NULL) || r;
+ r = ((glMultiTexCoord1fvARB = (PFNGLMULTITEXCOORD1FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord1iARB = (PFNGLMULTITEXCOORD1IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1iARB")) == NULL) || r;
+ r = ((glMultiTexCoord1ivARB = (PFNGLMULTITEXCOORD1IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord1sARB = (PFNGLMULTITEXCOORD1SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1sARB")) == NULL) || r;
+ r = ((glMultiTexCoord1svARB = (PFNGLMULTITEXCOORD1SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1svARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dARB = (PFNGLMULTITEXCOORD2DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dARB")) == NULL) || r;
+ r = ((glMultiTexCoord2dvARB = (PFNGLMULTITEXCOORD2DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fARB")) == NULL) || r;
+ r = ((glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord2iARB = (PFNGLMULTITEXCOORD2IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2iARB")) == NULL) || r;
+ r = ((glMultiTexCoord2ivARB = (PFNGLMULTITEXCOORD2IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord2sARB = (PFNGLMULTITEXCOORD2SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2sARB")) == NULL) || r;
+ r = ((glMultiTexCoord2svARB = (PFNGLMULTITEXCOORD2SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2svARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dARB = (PFNGLMULTITEXCOORD3DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dARB")) == NULL) || r;
+ r = ((glMultiTexCoord3dvARB = (PFNGLMULTITEXCOORD3DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fARB")) == NULL) || r;
+ r = ((glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord3iARB = (PFNGLMULTITEXCOORD3IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3iARB")) == NULL) || r;
+ r = ((glMultiTexCoord3ivARB = (PFNGLMULTITEXCOORD3IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord3sARB = (PFNGLMULTITEXCOORD3SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3sARB")) == NULL) || r;
+ r = ((glMultiTexCoord3svARB = (PFNGLMULTITEXCOORD3SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3svARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dARB = (PFNGLMULTITEXCOORD4DARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dARB")) == NULL) || r;
+ r = ((glMultiTexCoord4dvARB = (PFNGLMULTITEXCOORD4DVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4dvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fARB = (PFNGLMULTITEXCOORD4FARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fARB")) == NULL) || r;
+ r = ((glMultiTexCoord4fvARB = (PFNGLMULTITEXCOORD4FVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4fvARB")) == NULL) || r;
+ r = ((glMultiTexCoord4iARB = (PFNGLMULTITEXCOORD4IARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4iARB")) == NULL) || r;
+ r = ((glMultiTexCoord4ivARB = (PFNGLMULTITEXCOORD4IVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4ivARB")) == NULL) || r;
+ r = ((glMultiTexCoord4sARB = (PFNGLMULTITEXCOORD4SARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4sARB")) == NULL) || r;
+ r = ((glMultiTexCoord4svARB = (PFNGLMULTITEXCOORD4SVARBPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multitexture */
+
+#ifdef GL_ARB_occlusion_query
+
+static GLboolean _glewInit_GL_ARB_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryARB = (PFNGLBEGINQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryARB")) == NULL) || r;
+ r = ((glDeleteQueriesARB = (PFNGLDELETEQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesARB")) == NULL) || r;
+ r = ((glEndQueryARB = (PFNGLENDQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glEndQueryARB")) == NULL) || r;
+ r = ((glGenQueriesARB = (PFNGLGENQUERIESARBPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesARB")) == NULL) || r;
+ r = ((glGetQueryObjectivARB = (PFNGLGETQUERYOBJECTIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivARB")) == NULL) || r;
+ r = ((glGetQueryObjectuivARB = (PFNGLGETQUERYOBJECTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivARB")) == NULL) || r;
+ r = ((glGetQueryivARB = (PFNGLGETQUERYIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivARB")) == NULL) || r;
+ r = ((glIsQueryARB = (PFNGLISQUERYARBPROC)glewGetProcAddress((const GLubyte*)"glIsQueryARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_occlusion_query */
+
+#ifdef GL_ARB_occlusion_query2
+
+#endif /* GL_ARB_occlusion_query2 */
+
+#ifdef GL_ARB_pixel_buffer_object
+
+#endif /* GL_ARB_pixel_buffer_object */
+
+#ifdef GL_ARB_point_parameters
+
+static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfARB = (PFNGLPOINTPARAMETERFARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfARB")) == NULL) || r;
+ r = ((glPointParameterfvARB = (PFNGLPOINTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_point_parameters */
+
+#ifdef GL_ARB_point_sprite
+
+#endif /* GL_ARB_point_sprite */
+
+#ifdef GL_ARB_program_interface_query
+
+static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
+ r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
+ r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
+ r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
+ r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
+ r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_program_interface_query */
+
+#ifdef GL_ARB_provoking_vertex
+
+static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_provoking_vertex */
+
+#ifdef GL_ARB_robust_buffer_access_behavior
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
+#ifdef GL_ARB_robustness
+
+static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetGraphicsResetStatusARB = (PFNGLGETGRAPHICSRESETSTATUSARBPROC)glewGetProcAddress((const GLubyte*)"glGetGraphicsResetStatusARB")) == NULL) || r;
+ r = ((glGetnColorTableARB = (PFNGLGETNCOLORTABLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnColorTableARB")) == NULL) || r;
+ r = ((glGetnCompressedTexImageARB = (PFNGLGETNCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnCompressedTexImageARB")) == NULL) || r;
+ r = ((glGetnConvolutionFilterARB = (PFNGLGETNCONVOLUTIONFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnConvolutionFilterARB")) == NULL) || r;
+ r = ((glGetnHistogramARB = (PFNGLGETNHISTOGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glGetnHistogramARB")) == NULL) || r;
+ r = ((glGetnMapdvARB = (PFNGLGETNMAPDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapdvARB")) == NULL) || r;
+ r = ((glGetnMapfvARB = (PFNGLGETNMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapfvARB")) == NULL) || r;
+ r = ((glGetnMapivARB = (PFNGLGETNMAPIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMapivARB")) == NULL) || r;
+ r = ((glGetnMinmaxARB = (PFNGLGETNMINMAXARBPROC)glewGetProcAddress((const GLubyte*)"glGetnMinmaxARB")) == NULL) || r;
+ r = ((glGetnPixelMapfvARB = (PFNGLGETNPIXELMAPFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapfvARB")) == NULL) || r;
+ r = ((glGetnPixelMapuivARB = (PFNGLGETNPIXELMAPUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapuivARB")) == NULL) || r;
+ r = ((glGetnPixelMapusvARB = (PFNGLGETNPIXELMAPUSVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPixelMapusvARB")) == NULL) || r;
+ r = ((glGetnPolygonStippleARB = (PFNGLGETNPOLYGONSTIPPLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnPolygonStippleARB")) == NULL) || r;
+ r = ((glGetnSeparableFilterARB = (PFNGLGETNSEPARABLEFILTERARBPROC)glewGetProcAddress((const GLubyte*)"glGetnSeparableFilterARB")) == NULL) || r;
+ r = ((glGetnTexImageARB = (PFNGLGETNTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetnTexImageARB")) == NULL) || r;
+ r = ((glGetnUniformdvARB = (PFNGLGETNUNIFORMDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformdvARB")) == NULL) || r;
+ r = ((glGetnUniformfvARB = (PFNGLGETNUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvARB")) == NULL) || r;
+ r = ((glGetnUniformivARB = (PFNGLGETNUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivARB")) == NULL) || r;
+ r = ((glGetnUniformuivARB = (PFNGLGETNUNIFORMUIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformuivARB")) == NULL) || r;
+ r = ((glReadnPixelsARB = (PFNGLREADNPIXELSARBPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_robustness */
+
+#ifdef GL_ARB_robustness_application_isolation
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+#ifdef GL_ARB_robustness_share_group_isolation
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
+#ifdef GL_ARB_sample_shading
+
+static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMinSampleShadingARB = (PFNGLMINSAMPLESHADINGARBPROC)glewGetProcAddress((const GLubyte*)"glMinSampleShadingARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sample_shading */
+
+#ifdef GL_ARB_sampler_objects
+
+static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindSampler = (PFNGLBINDSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glBindSampler")) == NULL) || r;
+ r = ((glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteSamplers")) == NULL) || r;
+ r = ((glGenSamplers = (PFNGLGENSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glGenSamplers")) == NULL) || r;
+ r = ((glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIiv")) == NULL) || r;
+ r = ((glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterIuiv")) == NULL) || r;
+ r = ((glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameterfv")) == NULL) || r;
+ r = ((glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetSamplerParameteriv")) == NULL) || r;
+ r = ((glIsSampler = (PFNGLISSAMPLERPROC)glewGetProcAddress((const GLubyte*)"glIsSampler")) == NULL) || r;
+ r = ((glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIiv")) == NULL) || r;
+ r = ((glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterIuiv")) == NULL) || r;
+ r = ((glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterf")) == NULL) || r;
+ r = ((glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameterfv")) == NULL) || r;
+ r = ((glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteri")) == NULL) || r;
+ r = ((glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glSamplerParameteriv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sampler_objects */
+
+#ifdef GL_ARB_seamless_cube_map
+
+#endif /* GL_ARB_seamless_cube_map */
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+#ifdef GL_ARB_separate_shader_objects
+
+static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glActiveShaderProgram")) == NULL) || r;
+ r = ((glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glBindProgramPipeline")) == NULL) || r;
+ r = ((glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramv")) == NULL) || r;
+ r = ((glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramPipelines")) == NULL) || r;
+ r = ((glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)glewGetProcAddress((const GLubyte*)"glGenProgramPipelines")) == NULL) || r;
+ r = ((glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineInfoLog")) == NULL) || r;
+ r = ((glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramPipelineiv")) == NULL) || r;
+ r = ((glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glIsProgramPipeline")) == NULL) || r;
+ r = ((glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1d")) == NULL) || r;
+ r = ((glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dv")) == NULL) || r;
+ r = ((glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1f")) == NULL) || r;
+ r = ((glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fv")) == NULL) || r;
+ r = ((glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i")) == NULL) || r;
+ r = ((glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iv")) == NULL) || r;
+ r = ((glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui")) == NULL) || r;
+ r = ((glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiv")) == NULL) || r;
+ r = ((glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2d")) == NULL) || r;
+ r = ((glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dv")) == NULL) || r;
+ r = ((glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2f")) == NULL) || r;
+ r = ((glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fv")) == NULL) || r;
+ r = ((glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i")) == NULL) || r;
+ r = ((glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iv")) == NULL) || r;
+ r = ((glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui")) == NULL) || r;
+ r = ((glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiv")) == NULL) || r;
+ r = ((glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3d")) == NULL) || r;
+ r = ((glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dv")) == NULL) || r;
+ r = ((glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3f")) == NULL) || r;
+ r = ((glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fv")) == NULL) || r;
+ r = ((glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i")) == NULL) || r;
+ r = ((glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iv")) == NULL) || r;
+ r = ((glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui")) == NULL) || r;
+ r = ((glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiv")) == NULL) || r;
+ r = ((glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4d")) == NULL) || r;
+ r = ((glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dv")) == NULL) || r;
+ r = ((glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4f")) == NULL) || r;
+ r = ((glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fv")) == NULL) || r;
+ r = ((glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i")) == NULL) || r;
+ r = ((glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iv")) == NULL) || r;
+ r = ((glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui")) == NULL) || r;
+ r = ((glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dv")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fv")) == NULL) || r;
+ r = ((glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)glewGetProcAddress((const GLubyte*)"glUseProgramStages")) == NULL) || r;
+ r = ((glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramPipeline")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_separate_shader_objects */
+#endif
+
+#ifdef GL_ARB_shader_atomic_counters
+
+static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetActiveAtomicCounterBufferiv = (PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAtomicCounterBufferiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_atomic_counters */
+
+#ifdef GL_ARB_shader_bit_encoding
+
+#endif /* GL_ARB_shader_bit_encoding */
+
+#ifdef GL_ARB_shader_image_load_store
+
+static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindImageTexture = (PFNGLBINDIMAGETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glBindImageTexture")) == NULL) || r;
+ r = ((glMemoryBarrier = (PFNGLMEMORYBARRIERPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrier")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_image_load_store */
+
+#ifdef GL_ARB_shader_image_size
+
+#endif /* GL_ARB_shader_image_size */
+
+#ifdef GL_ARB_shader_objects
+
+static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachObjectARB = (PFNGLATTACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glAttachObjectARB")) == NULL) || r;
+ r = ((glCompileShaderARB = (PFNGLCOMPILESHADERARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderARB")) == NULL) || r;
+ r = ((glCreateProgramObjectARB = (PFNGLCREATEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateProgramObjectARB")) == NULL) || r;
+ r = ((glCreateShaderObjectARB = (PFNGLCREATESHADEROBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderObjectARB")) == NULL) || r;
+ r = ((glDeleteObjectARB = (PFNGLDELETEOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteObjectARB")) == NULL) || r;
+ r = ((glDetachObjectARB = (PFNGLDETACHOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glDetachObjectARB")) == NULL) || r;
+ r = ((glGetActiveUniformARB = (PFNGLGETACTIVEUNIFORMARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformARB")) == NULL) || r;
+ r = ((glGetAttachedObjectsARB = (PFNGLGETATTACHEDOBJECTSARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedObjectsARB")) == NULL) || r;
+ r = ((glGetHandleARB = (PFNGLGETHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetHandleARB")) == NULL) || r;
+ r = ((glGetInfoLogARB = (PFNGLGETINFOLOGARBPROC)glewGetProcAddress((const GLubyte*)"glGetInfoLogARB")) == NULL) || r;
+ r = ((glGetObjectParameterfvARB = (PFNGLGETOBJECTPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterfvARB")) == NULL) || r;
+ r = ((glGetObjectParameterivARB = (PFNGLGETOBJECTPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetObjectParameterivARB")) == NULL) || r;
+ r = ((glGetShaderSourceARB = (PFNGLGETSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSourceARB")) == NULL) || r;
+ r = ((glGetUniformLocationARB = (PFNGLGETUNIFORMLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocationARB")) == NULL) || r;
+ r = ((glGetUniformfvARB = (PFNGLGETUNIFORMFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfvARB")) == NULL) || r;
+ r = ((glGetUniformivARB = (PFNGLGETUNIFORMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetUniformivARB")) == NULL) || r;
+ r = ((glLinkProgramARB = (PFNGLLINKPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glLinkProgramARB")) == NULL) || r;
+ r = ((glShaderSourceARB = (PFNGLSHADERSOURCEARBPROC)glewGetProcAddress((const GLubyte*)"glShaderSourceARB")) == NULL) || r;
+ r = ((glUniform1fARB = (PFNGLUNIFORM1FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fARB")) == NULL) || r;
+ r = ((glUniform1fvARB = (PFNGLUNIFORM1FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1fvARB")) == NULL) || r;
+ r = ((glUniform1iARB = (PFNGLUNIFORM1IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1iARB")) == NULL) || r;
+ r = ((glUniform1ivARB = (PFNGLUNIFORM1IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform1ivARB")) == NULL) || r;
+ r = ((glUniform2fARB = (PFNGLUNIFORM2FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fARB")) == NULL) || r;
+ r = ((glUniform2fvARB = (PFNGLUNIFORM2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2fvARB")) == NULL) || r;
+ r = ((glUniform2iARB = (PFNGLUNIFORM2IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2iARB")) == NULL) || r;
+ r = ((glUniform2ivARB = (PFNGLUNIFORM2IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform2ivARB")) == NULL) || r;
+ r = ((glUniform3fARB = (PFNGLUNIFORM3FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fARB")) == NULL) || r;
+ r = ((glUniform3fvARB = (PFNGLUNIFORM3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3fvARB")) == NULL) || r;
+ r = ((glUniform3iARB = (PFNGLUNIFORM3IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3iARB")) == NULL) || r;
+ r = ((glUniform3ivARB = (PFNGLUNIFORM3IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform3ivARB")) == NULL) || r;
+ r = ((glUniform4fARB = (PFNGLUNIFORM4FARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fARB")) == NULL) || r;
+ r = ((glUniform4fvARB = (PFNGLUNIFORM4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4fvARB")) == NULL) || r;
+ r = ((glUniform4iARB = (PFNGLUNIFORM4IARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4iARB")) == NULL) || r;
+ r = ((glUniform4ivARB = (PFNGLUNIFORM4IVARBPROC)glewGetProcAddress((const GLubyte*)"glUniform4ivARB")) == NULL) || r;
+ r = ((glUniformMatrix2fvARB = (PFNGLUNIFORMMATRIX2FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fvARB")) == NULL) || r;
+ r = ((glUniformMatrix3fvARB = (PFNGLUNIFORMMATRIX3FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fvARB")) == NULL) || r;
+ r = ((glUniformMatrix4fvARB = (PFNGLUNIFORMMATRIX4FVARBPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fvARB")) == NULL) || r;
+ r = ((glUseProgramObjectARB = (PFNGLUSEPROGRAMOBJECTARBPROC)glewGetProcAddress((const GLubyte*)"glUseProgramObjectARB")) == NULL) || r;
+ r = ((glValidateProgramARB = (PFNGLVALIDATEPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glValidateProgramARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_objects */
+
+#ifdef GL_ARB_shader_precision
+
+#endif /* GL_ARB_shader_precision */
+
+#ifdef GL_ARB_shader_stencil_export
+
+#endif /* GL_ARB_shader_stencil_export */
+
+#ifdef GL_ARB_shader_storage_buffer_object
+
+static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
+#ifdef GL_ARB_shader_subroutine
+
+static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineName")) == NULL) || r;
+ r = ((glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformName")) == NULL) || r;
+ r = ((glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveSubroutineUniformiv")) == NULL) || r;
+ r = ((glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStageiv")) == NULL) || r;
+ r = ((glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineIndex")) == NULL) || r;
+ r = ((glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetSubroutineUniformLocation")) == NULL) || r;
+ r = ((glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformSubroutineuiv")) == NULL) || r;
+ r = ((glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)glewGetProcAddress((const GLubyte*)"glUniformSubroutinesuiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_subroutine */
+
+#ifdef GL_ARB_shader_texture_lod
+
+#endif /* GL_ARB_shader_texture_lod */
+
+#ifdef GL_ARB_shading_language_100
+
+#endif /* GL_ARB_shading_language_100 */
+
+#ifdef GL_ARB_shading_language_420pack
+
+#endif /* GL_ARB_shading_language_420pack */
+
+#ifdef GL_ARB_shading_language_include
+
+static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompileShaderIncludeARB = (PFNGLCOMPILESHADERINCLUDEARBPROC)glewGetProcAddress((const GLubyte*)"glCompileShaderIncludeARB")) == NULL) || r;
+ r = ((glDeleteNamedStringARB = (PFNGLDELETENAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteNamedStringARB")) == NULL) || r;
+ r = ((glGetNamedStringARB = (PFNGLGETNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringARB")) == NULL) || r;
+ r = ((glGetNamedStringivARB = (PFNGLGETNAMEDSTRINGIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetNamedStringivARB")) == NULL) || r;
+ r = ((glIsNamedStringARB = (PFNGLISNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glIsNamedStringARB")) == NULL) || r;
+ r = ((glNamedStringARB = (PFNGLNAMEDSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glNamedStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shading_language_include */
+
+#ifdef GL_ARB_shading_language_packing
+
+#endif /* GL_ARB_shading_language_packing */
+
+#ifdef GL_ARB_shadow
+
+#endif /* GL_ARB_shadow */
+
+#ifdef GL_ARB_shadow_ambient
+
+#endif /* GL_ARB_shadow_ambient */
+
+#ifdef GL_ARB_stencil_texturing
+
+#endif /* GL_ARB_stencil_texturing */
+
+#ifdef GL_ARB_sync
+
+static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSync")) == NULL) || r;
+ r = ((glDeleteSync = (PFNGLDELETESYNCPROC)glewGetProcAddress((const GLubyte*)"glDeleteSync")) == NULL) || r;
+ r = ((glFenceSync = (PFNGLFENCESYNCPROC)glewGetProcAddress((const GLubyte*)"glFenceSync")) == NULL) || r;
+ r = ((glGetInteger64v = (PFNGLGETINTEGER64VPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64v")) == NULL) || r;
+ r = ((glGetSynciv = (PFNGLGETSYNCIVPROC)glewGetProcAddress((const GLubyte*)"glGetSynciv")) == NULL) || r;
+ r = ((glIsSync = (PFNGLISSYNCPROC)glewGetProcAddress((const GLubyte*)"glIsSync")) == NULL) || r;
+ r = ((glWaitSync = (PFNGLWAITSYNCPROC)glewGetProcAddress((const GLubyte*)"glWaitSync")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sync */
+
+#ifdef GL_ARB_tessellation_shader
+
+static GLboolean _glewInit_GL_ARB_tessellation_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPatchParameterfv")) == NULL) || r;
+ r = ((glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glPatchParameteri")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_tessellation_shader */
+
+#ifdef GL_ARB_texture_border_clamp
+
+#endif /* GL_ARB_texture_border_clamp */
+
+#ifdef GL_ARB_texture_buffer_object
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferARB = (PFNGLTEXBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glTexBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_object */
+
+#ifdef GL_ARB_texture_buffer_object_rgb32
+
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+
+#ifdef GL_ARB_texture_buffer_range
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
+ r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_range */
+
+#ifdef GL_ARB_texture_compression
+
+static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage1DARB = (PFNGLCOMPRESSEDTEXIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexImage3DARB = (PFNGLCOMPRESSEDTEXIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage1DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage1DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage2DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2DARB")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DARB = (PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DARB")) == NULL) || r;
+ r = ((glGetCompressedTexImageARB = (PFNGLGETCOMPRESSEDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTexImageARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_compression */
+
+#ifdef GL_ARB_texture_compression_bptc
+
+#endif /* GL_ARB_texture_compression_bptc */
+
+#ifdef GL_ARB_texture_compression_rgtc
+
+#endif /* GL_ARB_texture_compression_rgtc */
+
+#ifdef GL_ARB_texture_cube_map
+
+#endif /* GL_ARB_texture_cube_map */
+
+#ifdef GL_ARB_texture_cube_map_array
+
+#endif /* GL_ARB_texture_cube_map_array */
+
+#ifdef GL_ARB_texture_env_add
+
+#endif /* GL_ARB_texture_env_add */
+
+#ifdef GL_ARB_texture_env_combine
+
+#endif /* GL_ARB_texture_env_combine */
+
+#ifdef GL_ARB_texture_env_crossbar
+
+#endif /* GL_ARB_texture_env_crossbar */
+
+#ifdef GL_ARB_texture_env_dot3
+
+#endif /* GL_ARB_texture_env_dot3 */
+
+#ifdef GL_ARB_texture_float
+
+#endif /* GL_ARB_texture_float */
+
+#ifdef GL_ARB_texture_gather
+
+#endif /* GL_ARB_texture_gather */
+
+#ifdef GL_ARB_texture_mirrored_repeat
+
+#endif /* GL_ARB_texture_mirrored_repeat */
+
+#ifdef GL_ARB_texture_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefv")) == NULL) || r;
+ r = ((glSampleMaski = (PFNGLSAMPLEMASKIPROC)glewGetProcAddress((const GLubyte*)"glSampleMaski")) == NULL) || r;
+ r = ((glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisample")) == NULL) || r;
+ r = ((glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisample")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_multisample */
+
+#ifdef GL_ARB_texture_non_power_of_two
+
+#endif /* GL_ARB_texture_non_power_of_two */
+
+#ifdef GL_ARB_texture_query_levels
+
+#endif /* GL_ARB_texture_query_levels */
+
+#ifdef GL_ARB_texture_query_lod
+
+#endif /* GL_ARB_texture_query_lod */
+
+#ifdef GL_ARB_texture_rectangle
+
+#endif /* GL_ARB_texture_rectangle */
+
+#ifdef GL_ARB_texture_rg
+
+#endif /* GL_ARB_texture_rg */
+
+#ifdef GL_ARB_texture_rgb10_a2ui
+
+#endif /* GL_ARB_texture_rgb10_a2ui */
+
+#ifdef GL_ARB_texture_storage
+
+static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1D")) == NULL) || r;
+ r = ((glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2D")) == NULL) || r;
+ r = ((glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3D")) == NULL) || r;
+ r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
+ r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
+ r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage */
+
+#ifdef GL_ARB_texture_storage_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
+ r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
+ r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
+ r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage_multisample */
+
+#ifdef GL_ARB_texture_swizzle
+
+#endif /* GL_ARB_texture_swizzle */
+
+#ifdef GL_ARB_texture_view
+
+static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_view */
+
+#ifdef GL_ARB_timer_query
+
+static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64v")) == NULL) || r;
+ r = ((glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64v")) == NULL) || r;
+ r = ((glQueryCounter = (PFNGLQUERYCOUNTERPROC)glewGetProcAddress((const GLubyte*)"glQueryCounter")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_timer_query */
+
+#ifdef GL_ARB_transform_feedback2
+
+static GLboolean _glewInit_GL_ARB_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedback")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacks")) == NULL) || r;
+ r = ((glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedback")) == NULL) || r;
+ r = ((glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacks")) == NULL) || r;
+ r = ((glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedback")) == NULL) || r;
+ r = ((glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedback")) == NULL) || r;
+ r = ((glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedback")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback2 */
+
+#ifdef GL_ARB_transform_feedback3
+
+static GLboolean _glewInit_GL_ARB_transform_feedback3 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryIndexed")) == NULL) || r;
+ r = ((glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStream")) == NULL) || r;
+ r = ((glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glEndQueryIndexed")) == NULL) || r;
+ r = ((glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)glewGetProcAddress((const GLubyte*)"glGetQueryIndexediv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback3 */
+
+#ifdef GL_ARB_transform_feedback_instanced
+
+static GLboolean _glewInit_GL_ARB_transform_feedback_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTransformFeedbackInstanced = (PFNGLDRAWTRANSFORMFEEDBACKINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackInstanced")) == NULL) || r;
+ r = ((glDrawTransformFeedbackStreamInstanced = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMINSTANCEDPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackStreamInstanced")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transform_feedback_instanced */
+
+#ifdef GL_ARB_transpose_matrix
+
+static GLboolean _glewInit_GL_ARB_transpose_matrix (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLoadTransposeMatrixdARB = (PFNGLLOADTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixdARB")) == NULL) || r;
+ r = ((glLoadTransposeMatrixfARB = (PFNGLLOADTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glLoadTransposeMatrixfARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixdARB = (PFNGLMULTTRANSPOSEMATRIXDARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixdARB")) == NULL) || r;
+ r = ((glMultTransposeMatrixfARB = (PFNGLMULTTRANSPOSEMATRIXFARBPROC)glewGetProcAddress((const GLubyte*)"glMultTransposeMatrixfARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_transpose_matrix */
+
+#ifdef GL_ARB_uniform_buffer_object
+
+static GLboolean _glewInit_GL_ARB_uniform_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBase")) == NULL) || r;
+ r = ((glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRange")) == NULL) || r;
+ r = ((glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockName")) == NULL) || r;
+ r = ((glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformBlockiv")) == NULL) || r;
+ r = ((glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformName")) == NULL) || r;
+ r = ((glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniformsiv")) == NULL) || r;
+ r = ((glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_v")) == NULL) || r;
+ r = ((glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBlockIndex")) == NULL) || r;
+ r = ((glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)glewGetProcAddress((const GLubyte*)"glGetUniformIndices")) == NULL) || r;
+ r = ((glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glUniformBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_uniform_buffer_object */
+
+#ifdef GL_ARB_vertex_array_bgra
+
+#endif /* GL_ARB_vertex_array_bgra */
+
+#ifdef GL_ARB_vertex_array_object
+
+static GLboolean _glewInit_GL_ARB_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArray")) == NULL) || r;
+ r = ((glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArrays")) == NULL) || r;
+ r = ((glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArrays")) == NULL) || r;
+ r = ((glIsVertexArray = (PFNGLISVERTEXARRAYPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArray")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_array_object */
+
+#ifdef GL_ARB_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdv")) == NULL) || r;
+ r = ((glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1d")) == NULL) || r;
+ r = ((glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dv")) == NULL) || r;
+ r = ((glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2d")) == NULL) || r;
+ r = ((glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dv")) == NULL) || r;
+ r = ((glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3d")) == NULL) || r;
+ r = ((glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dv")) == NULL) || r;
+ r = ((glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4d")) == NULL) || r;
+ r = ((glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dv")) == NULL) || r;
+ r = ((glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointer")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_64bit */
+
+#ifdef GL_ARB_vertex_attrib_binding
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
+ r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
+ r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
+ r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
+ r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
+ r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
+#ifdef GL_ARB_vertex_blend
+
+static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexBlendARB = (PFNGLVERTEXBLENDARBPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendARB")) == NULL) || r;
+ r = ((glWeightPointerARB = (PFNGLWEIGHTPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerARB")) == NULL) || r;
+ r = ((glWeightbvARB = (PFNGLWEIGHTBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightbvARB")) == NULL) || r;
+ r = ((glWeightdvARB = (PFNGLWEIGHTDVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightdvARB")) == NULL) || r;
+ r = ((glWeightfvARB = (PFNGLWEIGHTFVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightfvARB")) == NULL) || r;
+ r = ((glWeightivARB = (PFNGLWEIGHTIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightivARB")) == NULL) || r;
+ r = ((glWeightsvARB = (PFNGLWEIGHTSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightsvARB")) == NULL) || r;
+ r = ((glWeightubvARB = (PFNGLWEIGHTUBVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightubvARB")) == NULL) || r;
+ r = ((glWeightuivARB = (PFNGLWEIGHTUIVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightuivARB")) == NULL) || r;
+ r = ((glWeightusvARB = (PFNGLWEIGHTUSVARBPROC)glewGetProcAddress((const GLubyte*)"glWeightusvARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_blend */
+
+#ifdef GL_ARB_vertex_buffer_object
+
+static GLboolean _glewInit_GL_ARB_vertex_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBufferARB = (PFNGLBINDBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glBindBufferARB")) == NULL) || r;
+ r = ((glBufferDataARB = (PFNGLBUFFERDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferDataARB")) == NULL) || r;
+ r = ((glBufferSubDataARB = (PFNGLBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glBufferSubDataARB")) == NULL) || r;
+ r = ((glDeleteBuffersARB = (PFNGLDELETEBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffersARB")) == NULL) || r;
+ r = ((glGenBuffersARB = (PFNGLGENBUFFERSARBPROC)glewGetProcAddress((const GLubyte*)"glGenBuffersARB")) == NULL) || r;
+ r = ((glGetBufferParameterivARB = (PFNGLGETBUFFERPARAMETERIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterivARB")) == NULL) || r;
+ r = ((glGetBufferPointervARB = (PFNGLGETBUFFERPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervARB")) == NULL) || r;
+ r = ((glGetBufferSubDataARB = (PFNGLGETBUFFERSUBDATAARBPROC)glewGetProcAddress((const GLubyte*)"glGetBufferSubDataARB")) == NULL) || r;
+ r = ((glIsBufferARB = (PFNGLISBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glIsBufferARB")) == NULL) || r;
+ r = ((glMapBufferARB = (PFNGLMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glMapBufferARB")) == NULL) || r;
+ r = ((glUnmapBufferARB = (PFNGLUNMAPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_buffer_object */
+
+#ifdef GL_ARB_vertex_program
+
+static GLboolean _glewInit_GL_ARB_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindProgramARB = (PFNGLBINDPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glBindProgramARB")) == NULL) || r;
+ r = ((glDeleteProgramsARB = (PFNGLDELETEPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsARB")) == NULL) || r;
+ r = ((glDisableVertexAttribArrayARB = (PFNGLDISABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glEnableVertexAttribArrayARB = (PFNGLENABLEVERTEXATTRIBARRAYARBPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArrayARB")) == NULL) || r;
+ r = ((glGenProgramsARB = (PFNGLGENPROGRAMSARBPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterdvARB = (PFNGLGETPROGRAMENVPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramEnvParameterfvARB = (PFNGLGETPROGRAMENVPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramEnvParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterdvARB = (PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterdvARB")) == NULL) || r;
+ r = ((glGetProgramLocalParameterfvARB = (PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramLocalParameterfvARB")) == NULL) || r;
+ r = ((glGetProgramStringARB = (PFNGLGETPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringARB")) == NULL) || r;
+ r = ((glGetProgramivARB = (PFNGLGETPROGRAMIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivARB")) == NULL) || r;
+ r = ((glGetVertexAttribPointervARB = (PFNGLGETVERTEXATTRIBPOINTERVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervARB")) == NULL) || r;
+ r = ((glGetVertexAttribdvARB = (PFNGLGETVERTEXATTRIBDVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvARB")) == NULL) || r;
+ r = ((glGetVertexAttribfvARB = (PFNGLGETVERTEXATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvARB")) == NULL) || r;
+ r = ((glGetVertexAttribivARB = (PFNGLGETVERTEXATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivARB")) == NULL) || r;
+ r = ((glIsProgramARB = (PFNGLISPROGRAMARBPROC)glewGetProcAddress((const GLubyte*)"glIsProgramARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dARB = (PFNGLPROGRAMENVPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4dvARB = (PFNGLPROGRAMENVPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4dvARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fARB = (PFNGLPROGRAMENVPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fARB")) == NULL) || r;
+ r = ((glProgramEnvParameter4fvARB = (PFNGLPROGRAMENVPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameter4fvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dARB = (PFNGLPROGRAMLOCALPARAMETER4DARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4dvARB = (PFNGLPROGRAMLOCALPARAMETER4DVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4dvARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fARB = (PFNGLPROGRAMLOCALPARAMETER4FARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fARB")) == NULL) || r;
+ r = ((glProgramLocalParameter4fvARB = (PFNGLPROGRAMLOCALPARAMETER4FVARBPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameter4fvARB")) == NULL) || r;
+ r = ((glProgramStringARB = (PFNGLPROGRAMSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"glProgramStringARB")) == NULL) || r;
+ r = ((glVertexAttrib1dARB = (PFNGLVERTEXATTRIB1DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dARB")) == NULL) || r;
+ r = ((glVertexAttrib1dvARB = (PFNGLVERTEXATTRIB1DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvARB")) == NULL) || r;
+ r = ((glVertexAttrib1fARB = (PFNGLVERTEXATTRIB1FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fARB")) == NULL) || r;
+ r = ((glVertexAttrib1fvARB = (PFNGLVERTEXATTRIB1FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvARB")) == NULL) || r;
+ r = ((glVertexAttrib1sARB = (PFNGLVERTEXATTRIB1SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sARB")) == NULL) || r;
+ r = ((glVertexAttrib1svARB = (PFNGLVERTEXATTRIB1SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svARB")) == NULL) || r;
+ r = ((glVertexAttrib2dARB = (PFNGLVERTEXATTRIB2DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dARB")) == NULL) || r;
+ r = ((glVertexAttrib2dvARB = (PFNGLVERTEXATTRIB2DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvARB")) == NULL) || r;
+ r = ((glVertexAttrib2fARB = (PFNGLVERTEXATTRIB2FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fARB")) == NULL) || r;
+ r = ((glVertexAttrib2fvARB = (PFNGLVERTEXATTRIB2FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvARB")) == NULL) || r;
+ r = ((glVertexAttrib2sARB = (PFNGLVERTEXATTRIB2SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sARB")) == NULL) || r;
+ r = ((glVertexAttrib2svARB = (PFNGLVERTEXATTRIB2SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svARB")) == NULL) || r;
+ r = ((glVertexAttrib3dARB = (PFNGLVERTEXATTRIB3DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dARB")) == NULL) || r;
+ r = ((glVertexAttrib3dvARB = (PFNGLVERTEXATTRIB3DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvARB")) == NULL) || r;
+ r = ((glVertexAttrib3fARB = (PFNGLVERTEXATTRIB3FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fARB")) == NULL) || r;
+ r = ((glVertexAttrib3fvARB = (PFNGLVERTEXATTRIB3FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvARB")) == NULL) || r;
+ r = ((glVertexAttrib3sARB = (PFNGLVERTEXATTRIB3SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sARB")) == NULL) || r;
+ r = ((glVertexAttrib3svARB = (PFNGLVERTEXATTRIB3SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svARB")) == NULL) || r;
+ r = ((glVertexAttrib4NbvARB = (PFNGLVERTEXATTRIB4NBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NbvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NivARB = (PFNGLVERTEXATTRIB4NIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NsvARB = (PFNGLVERTEXATTRIB4NSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NsvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubARB = (PFNGLVERTEXATTRIB4NUBARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubARB")) == NULL) || r;
+ r = ((glVertexAttrib4NubvARB = (PFNGLVERTEXATTRIB4NUBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4NuivARB = (PFNGLVERTEXATTRIB4NUIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NuivARB")) == NULL) || r;
+ r = ((glVertexAttrib4NusvARB = (PFNGLVERTEXATTRIB4NUSVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4NusvARB")) == NULL) || r;
+ r = ((glVertexAttrib4bvARB = (PFNGLVERTEXATTRIB4BVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4bvARB")) == NULL) || r;
+ r = ((glVertexAttrib4dARB = (PFNGLVERTEXATTRIB4DARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dARB")) == NULL) || r;
+ r = ((glVertexAttrib4dvARB = (PFNGLVERTEXATTRIB4DVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvARB")) == NULL) || r;
+ r = ((glVertexAttrib4fARB = (PFNGLVERTEXATTRIB4FARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fARB")) == NULL) || r;
+ r = ((glVertexAttrib4fvARB = (PFNGLVERTEXATTRIB4FVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvARB")) == NULL) || r;
+ r = ((glVertexAttrib4ivARB = (PFNGLVERTEXATTRIB4IVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ivARB")) == NULL) || r;
+ r = ((glVertexAttrib4sARB = (PFNGLVERTEXATTRIB4SARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sARB")) == NULL) || r;
+ r = ((glVertexAttrib4svARB = (PFNGLVERTEXATTRIB4SVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svARB")) == NULL) || r;
+ r = ((glVertexAttrib4ubvARB = (PFNGLVERTEXATTRIB4UBVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvARB")) == NULL) || r;
+ r = ((glVertexAttrib4uivARB = (PFNGLVERTEXATTRIB4UIVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4uivARB")) == NULL) || r;
+ r = ((glVertexAttrib4usvARB = (PFNGLVERTEXATTRIB4USVARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4usvARB")) == NULL) || r;
+ r = ((glVertexAttribPointerARB = (PFNGLVERTEXATTRIBPOINTERARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_program */
+
+#ifdef GL_ARB_vertex_shader
+
+static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindAttribLocationARB = (PFNGLBINDATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocationARB")) == NULL) || r;
+ r = ((glGetActiveAttribARB = (PFNGLGETACTIVEATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttribARB")) == NULL) || r;
+ r = ((glGetAttribLocationARB = (PFNGLGETATTRIBLOCATIONARBPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocationARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_shader */
+
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+
+static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorP3ui = (PFNGLCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glColorP3ui")) == NULL) || r;
+ r = ((glColorP3uiv = (PFNGLCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP3uiv")) == NULL) || r;
+ r = ((glColorP4ui = (PFNGLCOLORP4UIPROC)glewGetProcAddress((const GLubyte*)"glColorP4ui")) == NULL) || r;
+ r = ((glColorP4uiv = (PFNGLCOLORP4UIVPROC)glewGetProcAddress((const GLubyte*)"glColorP4uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1ui")) == NULL) || r;
+ r = ((glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP1uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2ui")) == NULL) || r;
+ r = ((glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP2uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3ui")) == NULL) || r;
+ r = ((glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP3uiv")) == NULL) || r;
+ r = ((glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4ui")) == NULL) || r;
+ r = ((glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordP4uiv")) == NULL) || r;
+ r = ((glNormalP3ui = (PFNGLNORMALP3UIPROC)glewGetProcAddress((const GLubyte*)"glNormalP3ui")) == NULL) || r;
+ r = ((glNormalP3uiv = (PFNGLNORMALP3UIVPROC)glewGetProcAddress((const GLubyte*)"glNormalP3uiv")) == NULL) || r;
+ r = ((glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3ui")) == NULL) || r;
+ r = ((glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorP3uiv")) == NULL) || r;
+ r = ((glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1ui")) == NULL) || r;
+ r = ((glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP1uiv")) == NULL) || r;
+ r = ((glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2ui")) == NULL) || r;
+ r = ((glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP2uiv")) == NULL) || r;
+ r = ((glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3ui")) == NULL) || r;
+ r = ((glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP3uiv")) == NULL) || r;
+ r = ((glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4ui")) == NULL) || r;
+ r = ((glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordP4uiv")) == NULL) || r;
+ r = ((glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1ui")) == NULL) || r;
+ r = ((glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP1uiv")) == NULL) || r;
+ r = ((glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2ui")) == NULL) || r;
+ r = ((glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP2uiv")) == NULL) || r;
+ r = ((glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3ui")) == NULL) || r;
+ r = ((glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP3uiv")) == NULL) || r;
+ r = ((glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4ui")) == NULL) || r;
+ r = ((glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribP4uiv")) == NULL) || r;
+ r = ((glVertexP2ui = (PFNGLVERTEXP2UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP2ui")) == NULL) || r;
+ r = ((glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP2uiv")) == NULL) || r;
+ r = ((glVertexP3ui = (PFNGLVERTEXP3UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP3ui")) == NULL) || r;
+ r = ((glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP3uiv")) == NULL) || r;
+ r = ((glVertexP4ui = (PFNGLVERTEXP4UIPROC)glewGetProcAddress((const GLubyte*)"glVertexP4ui")) == NULL) || r;
+ r = ((glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)glewGetProcAddress((const GLubyte*)"glVertexP4uiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+
+#ifdef GL_ARB_viewport_array
+
+static GLboolean _glewInit_GL_ARB_viewport_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeArrayv")) == NULL) || r;
+ r = ((glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glDepthRangeIndexed")) == NULL) || r;
+ r = ((glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_v")) == NULL) || r;
+ r = ((glGetFloati_v = (PFNGLGETFLOATI_VPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_v")) == NULL) || r;
+ r = ((glScissorArrayv = (PFNGLSCISSORARRAYVPROC)glewGetProcAddress((const GLubyte*)"glScissorArrayv")) == NULL) || r;
+ r = ((glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexed")) == NULL) || r;
+ r = ((glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)glewGetProcAddress((const GLubyte*)"glScissorIndexedv")) == NULL) || r;
+ r = ((glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)glewGetProcAddress((const GLubyte*)"glViewportArrayv")) == NULL) || r;
+ r = ((glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedf")) == NULL) || r;
+ r = ((glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)glewGetProcAddress((const GLubyte*)"glViewportIndexedfv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_viewport_array */
+
+#ifdef GL_ARB_window_pos
+
+static GLboolean _glewInit_GL_ARB_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dARB = (PFNGLWINDOWPOS2DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dARB")) == NULL) || r;
+ r = ((glWindowPos2dvARB = (PFNGLWINDOWPOS2DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvARB")) == NULL) || r;
+ r = ((glWindowPos2fARB = (PFNGLWINDOWPOS2FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fARB")) == NULL) || r;
+ r = ((glWindowPos2fvARB = (PFNGLWINDOWPOS2FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvARB")) == NULL) || r;
+ r = ((glWindowPos2iARB = (PFNGLWINDOWPOS2IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iARB")) == NULL) || r;
+ r = ((glWindowPos2ivARB = (PFNGLWINDOWPOS2IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivARB")) == NULL) || r;
+ r = ((glWindowPos2sARB = (PFNGLWINDOWPOS2SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sARB")) == NULL) || r;
+ r = ((glWindowPos2svARB = (PFNGLWINDOWPOS2SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svARB")) == NULL) || r;
+ r = ((glWindowPos3dARB = (PFNGLWINDOWPOS3DARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dARB")) == NULL) || r;
+ r = ((glWindowPos3dvARB = (PFNGLWINDOWPOS3DVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvARB")) == NULL) || r;
+ r = ((glWindowPos3fARB = (PFNGLWINDOWPOS3FARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fARB")) == NULL) || r;
+ r = ((glWindowPos3fvARB = (PFNGLWINDOWPOS3FVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvARB")) == NULL) || r;
+ r = ((glWindowPos3iARB = (PFNGLWINDOWPOS3IARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iARB")) == NULL) || r;
+ r = ((glWindowPos3ivARB = (PFNGLWINDOWPOS3IVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivARB")) == NULL) || r;
+ r = ((glWindowPos3sARB = (PFNGLWINDOWPOS3SARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sARB")) == NULL) || r;
+ r = ((glWindowPos3svARB = (PFNGLWINDOWPOS3SVARBPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_window_pos */
+
+#ifdef GL_ATIX_point_sprites
+
+#endif /* GL_ATIX_point_sprites */
+
+#ifdef GL_ATIX_texture_env_combine3
+
+#endif /* GL_ATIX_texture_env_combine3 */
+
+#ifdef GL_ATIX_texture_env_route
+
+#endif /* GL_ATIX_texture_env_route */
+
+#ifdef GL_ATIX_vertex_shader_output_point_size
+
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+
+#ifdef GL_ATI_draw_buffers
+
+static GLboolean _glewInit_GL_ATI_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersATI = (PFNGLDRAWBUFFERSATIPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_draw_buffers */
+
+#ifdef GL_ATI_element_array
+
+static GLboolean _glewInit_GL_ATI_element_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawElementArrayATI = (PFNGLDRAWELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawElementArrayATI")) == NULL) || r;
+ r = ((glDrawRangeElementArrayATI = (PFNGLDRAWRANGEELEMENTARRAYATIPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementArrayATI")) == NULL) || r;
+ r = ((glElementPointerATI = (PFNGLELEMENTPOINTERATIPROC)glewGetProcAddress((const GLubyte*)"glElementPointerATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_element_array */
+
+#ifdef GL_ATI_envmap_bumpmap
+
+static GLboolean _glewInit_GL_ATI_envmap_bumpmap (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexBumpParameterfvATI = (PFNGLGETTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glGetTexBumpParameterivATI = (PFNGLGETTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetTexBumpParameterivATI")) == NULL) || r;
+ r = ((glTexBumpParameterfvATI = (PFNGLTEXBUMPPARAMETERFVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterfvATI")) == NULL) || r;
+ r = ((glTexBumpParameterivATI = (PFNGLTEXBUMPPARAMETERIVATIPROC)glewGetProcAddress((const GLubyte*)"glTexBumpParameterivATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_envmap_bumpmap */
+
+#ifdef GL_ATI_fragment_shader
+
+static GLboolean _glewInit_GL_ATI_fragment_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFragmentOp1ATI = (PFNGLALPHAFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp1ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp2ATI = (PFNGLALPHAFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp2ATI")) == NULL) || r;
+ r = ((glAlphaFragmentOp3ATI = (PFNGLALPHAFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glAlphaFragmentOp3ATI")) == NULL) || r;
+ r = ((glBeginFragmentShaderATI = (PFNGLBEGINFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBeginFragmentShaderATI")) == NULL) || r;
+ r = ((glBindFragmentShaderATI = (PFNGLBINDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glBindFragmentShaderATI")) == NULL) || r;
+ r = ((glColorFragmentOp1ATI = (PFNGLCOLORFRAGMENTOP1ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp1ATI")) == NULL) || r;
+ r = ((glColorFragmentOp2ATI = (PFNGLCOLORFRAGMENTOP2ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp2ATI")) == NULL) || r;
+ r = ((glColorFragmentOp3ATI = (PFNGLCOLORFRAGMENTOP3ATIPROC)glewGetProcAddress((const GLubyte*)"glColorFragmentOp3ATI")) == NULL) || r;
+ r = ((glDeleteFragmentShaderATI = (PFNGLDELETEFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glDeleteFragmentShaderATI")) == NULL) || r;
+ r = ((glEndFragmentShaderATI = (PFNGLENDFRAGMENTSHADERATIPROC)glewGetProcAddress((const GLubyte*)"glEndFragmentShaderATI")) == NULL) || r;
+ r = ((glGenFragmentShadersATI = (PFNGLGENFRAGMENTSHADERSATIPROC)glewGetProcAddress((const GLubyte*)"glGenFragmentShadersATI")) == NULL) || r;
+ r = ((glPassTexCoordATI = (PFNGLPASSTEXCOORDATIPROC)glewGetProcAddress((const GLubyte*)"glPassTexCoordATI")) == NULL) || r;
+ r = ((glSampleMapATI = (PFNGLSAMPLEMAPATIPROC)glewGetProcAddress((const GLubyte*)"glSampleMapATI")) == NULL) || r;
+ r = ((glSetFragmentShaderConstantATI = (PFNGLSETFRAGMENTSHADERCONSTANTATIPROC)glewGetProcAddress((const GLubyte*)"glSetFragmentShaderConstantATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_fragment_shader */
+
+#ifdef GL_ATI_map_object_buffer
+
+static GLboolean _glewInit_GL_ATI_map_object_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapObjectBufferATI = (PFNGLMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glMapObjectBufferATI")) == NULL) || r;
+ r = ((glUnmapObjectBufferATI = (PFNGLUNMAPOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUnmapObjectBufferATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_map_object_buffer */
+
+#ifdef GL_ATI_meminfo
+
+#endif /* GL_ATI_meminfo */
+
+#ifdef GL_ATI_pn_triangles
+
+static GLboolean _glewInit_GL_ATI_pn_triangles (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPNTrianglesfATI = (PFNGLPNTRIANGLESFATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesfATI")) == NULL) || r;
+ r = ((glPNTrianglesiATI = (PFNGLPNTRIANGLESIATIPROC)glewGetProcAddress((const GLubyte*)"glPNTrianglesiATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_pn_triangles */
+
+#ifdef GL_ATI_separate_stencil
+
+static GLboolean _glewInit_GL_ATI_separate_stencil (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilFuncSeparateATI = (PFNGLSTENCILFUNCSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparateATI")) == NULL) || r;
+ r = ((glStencilOpSeparateATI = (PFNGLSTENCILOPSEPARATEATIPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparateATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_separate_stencil */
+
+#ifdef GL_ATI_shader_texture_lod
+
+#endif /* GL_ATI_shader_texture_lod */
+
+#ifdef GL_ATI_text_fragment_shader
+
+#endif /* GL_ATI_text_fragment_shader */
+
+#ifdef GL_ATI_texture_compression_3dc
+
+#endif /* GL_ATI_texture_compression_3dc */
+
+#ifdef GL_ATI_texture_env_combine3
+
+#endif /* GL_ATI_texture_env_combine3 */
+
+#ifdef GL_ATI_texture_float
+
+#endif /* GL_ATI_texture_float */
+
+#ifdef GL_ATI_texture_mirror_once
+
+#endif /* GL_ATI_texture_mirror_once */
+
+#ifdef GL_ATI_vertex_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayObjectATI = (PFNGLARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glArrayObjectATI")) == NULL) || r;
+ r = ((glFreeObjectBufferATI = (PFNGLFREEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glFreeObjectBufferATI")) == NULL) || r;
+ r = ((glGetArrayObjectfvATI = (PFNGLGETARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetArrayObjectivATI = (PFNGLGETARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetArrayObjectivATI")) == NULL) || r;
+ r = ((glGetObjectBufferfvATI = (PFNGLGETOBJECTBUFFERFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferfvATI")) == NULL) || r;
+ r = ((glGetObjectBufferivATI = (PFNGLGETOBJECTBUFFERIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetObjectBufferivATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectfvATI = (PFNGLGETVARIANTARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVariantArrayObjectivATI = (PFNGLGETVARIANTARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVariantArrayObjectivATI")) == NULL) || r;
+ r = ((glIsObjectBufferATI = (PFNGLISOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glIsObjectBufferATI")) == NULL) || r;
+ r = ((glNewObjectBufferATI = (PFNGLNEWOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glNewObjectBufferATI")) == NULL) || r;
+ r = ((glUpdateObjectBufferATI = (PFNGLUPDATEOBJECTBUFFERATIPROC)glewGetProcAddress((const GLubyte*)"glUpdateObjectBufferATI")) == NULL) || r;
+ r = ((glVariantArrayObjectATI = (PFNGLVARIANTARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVariantArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_array_object */
+
+#ifdef GL_ATI_vertex_attrib_array_object
+
+static GLboolean _glewInit_GL_ATI_vertex_attrib_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribArrayObjectfvATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTFVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectfvATI")) == NULL) || r;
+ r = ((glGetVertexAttribArrayObjectivATI = (PFNGLGETVERTEXATTRIBARRAYOBJECTIVATIPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribArrayObjectivATI")) == NULL) || r;
+ r = ((glVertexAttribArrayObjectATI = (PFNGLVERTEXATTRIBARRAYOBJECTATIPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribArrayObjectATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_attrib_array_object */
+
+#ifdef GL_ATI_vertex_streams
+
+static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientActiveVertexStreamATI = (PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC)glewGetProcAddress((const GLubyte*)"glClientActiveVertexStreamATI")) == NULL) || r;
+ r = ((glNormalStream3bATI = (PFNGLNORMALSTREAM3BATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bATI")) == NULL) || r;
+ r = ((glNormalStream3bvATI = (PFNGLNORMALSTREAM3BVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3bvATI")) == NULL) || r;
+ r = ((glNormalStream3dATI = (PFNGLNORMALSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dATI")) == NULL) || r;
+ r = ((glNormalStream3dvATI = (PFNGLNORMALSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3dvATI")) == NULL) || r;
+ r = ((glNormalStream3fATI = (PFNGLNORMALSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fATI")) == NULL) || r;
+ r = ((glNormalStream3fvATI = (PFNGLNORMALSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3fvATI")) == NULL) || r;
+ r = ((glNormalStream3iATI = (PFNGLNORMALSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3iATI")) == NULL) || r;
+ r = ((glNormalStream3ivATI = (PFNGLNORMALSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3ivATI")) == NULL) || r;
+ r = ((glNormalStream3sATI = (PFNGLNORMALSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3sATI")) == NULL) || r;
+ r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
+ r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
+ r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
+ r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
+ r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
+ r = ((glVertexStream2fvATI = (PFNGLVERTEXSTREAM2FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fvATI")) == NULL) || r;
+ r = ((glVertexStream2iATI = (PFNGLVERTEXSTREAM2IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2iATI")) == NULL) || r;
+ r = ((glVertexStream2ivATI = (PFNGLVERTEXSTREAM2IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2ivATI")) == NULL) || r;
+ r = ((glVertexStream2sATI = (PFNGLVERTEXSTREAM2SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2sATI")) == NULL) || r;
+ r = ((glVertexStream2svATI = (PFNGLVERTEXSTREAM2SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2svATI")) == NULL) || r;
+ r = ((glVertexStream3dATI = (PFNGLVERTEXSTREAM3DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dATI")) == NULL) || r;
+ r = ((glVertexStream3dvATI = (PFNGLVERTEXSTREAM3DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3dvATI")) == NULL) || r;
+ r = ((glVertexStream3fATI = (PFNGLVERTEXSTREAM3FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fATI")) == NULL) || r;
+ r = ((glVertexStream3fvATI = (PFNGLVERTEXSTREAM3FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3fvATI")) == NULL) || r;
+ r = ((glVertexStream3iATI = (PFNGLVERTEXSTREAM3IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3iATI")) == NULL) || r;
+ r = ((glVertexStream3ivATI = (PFNGLVERTEXSTREAM3IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3ivATI")) == NULL) || r;
+ r = ((glVertexStream3sATI = (PFNGLVERTEXSTREAM3SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3sATI")) == NULL) || r;
+ r = ((glVertexStream3svATI = (PFNGLVERTEXSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream3svATI")) == NULL) || r;
+ r = ((glVertexStream4dATI = (PFNGLVERTEXSTREAM4DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dATI")) == NULL) || r;
+ r = ((glVertexStream4dvATI = (PFNGLVERTEXSTREAM4DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4dvATI")) == NULL) || r;
+ r = ((glVertexStream4fATI = (PFNGLVERTEXSTREAM4FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fATI")) == NULL) || r;
+ r = ((glVertexStream4fvATI = (PFNGLVERTEXSTREAM4FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4fvATI")) == NULL) || r;
+ r = ((glVertexStream4iATI = (PFNGLVERTEXSTREAM4IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4iATI")) == NULL) || r;
+ r = ((glVertexStream4ivATI = (PFNGLVERTEXSTREAM4IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4ivATI")) == NULL) || r;
+ r = ((glVertexStream4sATI = (PFNGLVERTEXSTREAM4SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4sATI")) == NULL) || r;
+ r = ((glVertexStream4svATI = (PFNGLVERTEXSTREAM4SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream4svATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ATI_vertex_streams */
+
+#ifdef GL_EXT_422_pixels
+
+#endif /* GL_EXT_422_pixels */
+
+#ifdef GL_EXT_Cg_shader
+
+#endif /* GL_EXT_Cg_shader */
+
+#ifdef GL_EXT_abgr
+
+#endif /* GL_EXT_abgr */
+
+#ifdef GL_EXT_bgra
+
+#endif /* GL_EXT_bgra */
+
+#ifdef GL_EXT_bindable_uniform
+
+static GLboolean _glewInit_GL_EXT_bindable_uniform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformBufferSizeEXT = (PFNGLGETUNIFORMBUFFERSIZEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformBufferSizeEXT")) == NULL) || r;
+ r = ((glGetUniformOffsetEXT = (PFNGLGETUNIFORMOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformOffsetEXT")) == NULL) || r;
+ r = ((glUniformBufferEXT = (PFNGLUNIFORMBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUniformBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_bindable_uniform */
+
+#ifdef GL_EXT_blend_color
+
+static GLboolean _glewInit_GL_EXT_blend_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendColorEXT = (PFNGLBLENDCOLOREXTPROC)glewGetProcAddress((const GLubyte*)"glBlendColorEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_color */
+
+#ifdef GL_EXT_blend_equation_separate
+
+static GLboolean _glewInit_GL_EXT_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateEXT = (PFNGLBLENDEQUATIONSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_equation_separate */
+
+#ifdef GL_EXT_blend_func_separate
+
+static GLboolean _glewInit_GL_EXT_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateEXT = (PFNGLBLENDFUNCSEPARATEEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_func_separate */
+
+#ifdef GL_EXT_blend_logic_op
+
+#endif /* GL_EXT_blend_logic_op */
+
+#ifdef GL_EXT_blend_minmax
+
+static GLboolean _glewInit_GL_EXT_blend_minmax (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_blend_minmax */
+
+#ifdef GL_EXT_blend_subtract
+
+#endif /* GL_EXT_blend_subtract */
+
+#ifdef GL_EXT_clip_volume_hint
+
+#endif /* GL_EXT_clip_volume_hint */
+
+#ifdef GL_EXT_cmyka
+
+#endif /* GL_EXT_cmyka */
+
+#ifdef GL_EXT_color_subtable
+
+static GLboolean _glewInit_GL_EXT_color_subtable (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorSubTableEXT = (PFNGLCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorSubTableEXT")) == NULL) || r;
+ r = ((glCopyColorSubTableEXT = (PFNGLCOPYCOLORSUBTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyColorSubTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_color_subtable */
+
+#ifdef GL_EXT_compiled_vertex_array
+
+static GLboolean _glewInit_GL_EXT_compiled_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glLockArraysEXT")) == NULL) || r;
+ r = ((glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glUnlockArraysEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_compiled_vertex_array */
+
+#ifdef GL_EXT_convolution
+
+static GLboolean _glewInit_GL_EXT_convolution (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glConvolutionFilter1DEXT = (PFNGLCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glConvolutionFilter2DEXT = (PFNGLCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfEXT = (PFNGLCONVOLUTIONPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfEXT")) == NULL) || r;
+ r = ((glConvolutionParameterfvEXT = (PFNGLCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glConvolutionParameteriEXT = (PFNGLCONVOLUTIONPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameteriEXT")) == NULL) || r;
+ r = ((glConvolutionParameterivEXT = (PFNGLCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter1DEXT = (PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter1DEXT")) == NULL) || r;
+ r = ((glCopyConvolutionFilter2DEXT = (PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyConvolutionFilter2DEXT")) == NULL) || r;
+ r = ((glGetConvolutionFilterEXT = (PFNGLGETCONVOLUTIONFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionFilterEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterfvEXT = (PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterfvEXT")) == NULL) || r;
+ r = ((glGetConvolutionParameterivEXT = (PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetConvolutionParameterivEXT")) == NULL) || r;
+ r = ((glGetSeparableFilterEXT = (PFNGLGETSEPARABLEFILTEREXTPROC)glewGetProcAddress((const GLubyte*)"glGetSeparableFilterEXT")) == NULL) || r;
+ r = ((glSeparableFilter2DEXT = (PFNGLSEPARABLEFILTER2DEXTPROC)glewGetProcAddress((const GLubyte*)"glSeparableFilter2DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_convolution */
+
+#ifdef GL_EXT_coordinate_frame
+
+static GLboolean _glewInit_GL_EXT_coordinate_frame (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBinormalPointerEXT = (PFNGLBINORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glBinormalPointerEXT")) == NULL) || r;
+ r = ((glTangentPointerEXT = (PFNGLTANGENTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTangentPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_coordinate_frame */
+
+#ifdef GL_EXT_copy_texture
+
+static GLboolean _glewInit_GL_EXT_copy_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTexImage1DEXT = (PFNGLCOPYTEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexImage2DEXT = (PFNGLCOPYTEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage1DEXT = (PFNGLCOPYTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage2DEXT = (PFNGLCOPYTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTexSubImage3DEXT = (PFNGLCOPYTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_copy_texture */
+
+#ifdef GL_EXT_cull_vertex
+
+static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCullParameterdvEXT = (PFNGLCULLPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterdvEXT")) == NULL) || r;
+ r = ((glCullParameterfvEXT = (PFNGLCULLPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glCullParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_cull_vertex */
+
+#ifdef GL_EXT_depth_bounds_test
+
+static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDepthBoundsEXT = (PFNGLDEPTHBOUNDSEXTPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_depth_bounds_test */
+
+#ifdef GL_EXT_direct_state_access
+
+static GLboolean _glewInit_GL_EXT_direct_state_access (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindMultiTextureEXT = (PFNGLBINDMULTITEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindMultiTextureEXT")) == NULL) || r;
+ r = ((glCheckNamedFramebufferStatusEXT = (PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckNamedFramebufferStatusEXT")) == NULL) || r;
+ r = ((glClientAttribDefaultEXT = (PFNGLCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage1DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage2DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexImage3DEXT = (PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage1DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage2DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedMultiTexSubImage3DEXT = (PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage1DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage2DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureImage3DEXT = (PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureImage3DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage1DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage2DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCompressedTextureSubImage3DEXT = (PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCompressedTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage1DEXT = (PFNGLCOPYMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexImage2DEXT = (PFNGLCOPYMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage1DEXT = (PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage2DEXT = (PFNGLCOPYMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyMultiTexSubImage3DEXT = (PFNGLCOPYMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage1DEXT = (PFNGLCOPYTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureImage2DEXT = (PFNGLCOPYTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage1DEXT = (PFNGLCOPYTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage2DEXT = (PFNGLCOPYTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glCopyTextureSubImage3DEXT = (PFNGLCOPYTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glDisableClientStateIndexedEXT = (PFNGLDISABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glDisableClientStateiEXT = (PFNGLDISABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableClientStateiEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayAttribEXT = (PFNGLDISABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glDisableVertexArrayEXT = (PFNGLDISABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexArrayEXT")) == NULL) || r;
+ r = ((glEnableClientStateIndexedEXT = (PFNGLENABLECLIENTSTATEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateIndexedEXT")) == NULL) || r;
+ r = ((glEnableClientStateiEXT = (PFNGLENABLECLIENTSTATEIEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableClientStateiEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayAttribEXT = (PFNGLENABLEVERTEXARRAYATTRIBEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayAttribEXT")) == NULL) || r;
+ r = ((glEnableVertexArrayEXT = (PFNGLENABLEVERTEXARRAYEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexArrayEXT")) == NULL) || r;
+ r = ((glFlushMappedNamedBufferRangeEXT = (PFNGLFLUSHMAPPEDNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedNamedBufferRangeEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBufferEXT = (PFNGLFRAMEBUFFERDRAWBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBufferEXT")) == NULL) || r;
+ r = ((glFramebufferDrawBuffersEXT = (PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferDrawBuffersEXT")) == NULL) || r;
+ r = ((glFramebufferReadBufferEXT = (PFNGLFRAMEBUFFERREADBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferReadBufferEXT")) == NULL) || r;
+ r = ((glGenerateMultiTexMipmapEXT = (PFNGLGENERATEMULTITEXMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMultiTexMipmapEXT")) == NULL) || r;
+ r = ((glGenerateTextureMipmapEXT = (PFNGLGENERATETEXTUREMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateTextureMipmapEXT")) == NULL) || r;
+ r = ((glGetCompressedMultiTexImageEXT = (PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetCompressedTextureImageEXT = (PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetCompressedTextureImageEXT")) == NULL) || r;
+ r = ((glGetDoubleIndexedvEXT = (PFNGLGETDOUBLEINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoubleIndexedvEXT")) == NULL) || r;
+ r = ((glGetDoublei_vEXT = (PFNGLGETDOUBLEI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetDoublei_vEXT")) == NULL) || r;
+ r = ((glGetFloatIndexedvEXT = (PFNGLGETFLOATINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloatIndexedvEXT")) == NULL) || r;
+ r = ((glGetFloati_vEXT = (PFNGLGETFLOATI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFloati_vEXT")) == NULL) || r;
+ r = ((glGetFramebufferParameterivEXT = (PFNGLGETFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvfvEXT = (PFNGLGETMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexEnvivEXT = (PFNGLGETMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glGetMultiTexGendvEXT = (PFNGLGETMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGendvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenfvEXT = (PFNGLGETMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexGenivEXT = (PFNGLGETMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexGenivEXT")) == NULL) || r;
+ r = ((glGetMultiTexImageEXT = (PFNGLGETMULTITEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexImageEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterfvEXT = (PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexLevelParameterivEXT = (PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIivEXT = (PFNGLGETMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterIuivEXT = (PFNGLGETMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterfvEXT = (PFNGLGETMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glGetMultiTexParameterivEXT = (PFNGLGETMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferParameterivEXT = (PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedBufferPointervEXT = (PFNGLGETNAMEDBUFFERPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferPointervEXT")) == NULL) || r;
+ r = ((glGetNamedBufferSubDataEXT = (PFNGLGETNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glGetNamedFramebufferAttachmentParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterIuivEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterIuivEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterdvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterdvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramLocalParameterfvEXT = (PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramLocalParameterfvEXT")) == NULL) || r;
+ r = ((glGetNamedProgramStringEXT = (PFNGLGETNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramStringEXT")) == NULL) || r;
+ r = ((glGetNamedProgramivEXT = (PFNGLGETNAMEDPROGRAMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedProgramivEXT")) == NULL) || r;
+ r = ((glGetNamedRenderbufferParameterivEXT = (PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glGetPointerIndexedvEXT = (PFNGLGETPOINTERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointerIndexedvEXT")) == NULL) || r;
+ r = ((glGetPointeri_vEXT = (PFNGLGETPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPointeri_vEXT")) == NULL) || r;
+ r = ((glGetTextureImageEXT = (PFNGLGETTEXTUREIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureImageEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterfvEXT = (PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureLevelParameterivEXT = (PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureLevelParameterivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIivEXT = (PFNGLGETTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterIuivEXT = (PFNGLGETTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glGetTextureParameterfvEXT = (PFNGLGETTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterfvEXT")) == NULL) || r;
+ r = ((glGetTextureParameterivEXT = (PFNGLGETTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTextureParameterivEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegeri_vEXT = (PFNGLGETVERTEXARRAYINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayIntegervEXT = (PFNGLGETVERTEXARRAYINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayIntegervEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointeri_vEXT = (PFNGLGETVERTEXARRAYPOINTERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointeri_vEXT")) == NULL) || r;
+ r = ((glGetVertexArrayPointervEXT = (PFNGLGETVERTEXARRAYPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexArrayPointervEXT")) == NULL) || r;
+ r = ((glMapNamedBufferEXT = (PFNGLMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferEXT")) == NULL) || r;
+ r = ((glMapNamedBufferRangeEXT = (PFNGLMAPNAMEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapNamedBufferRangeEXT")) == NULL) || r;
+ r = ((glMatrixFrustumEXT = (PFNGLMATRIXFRUSTUMEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixFrustumEXT")) == NULL) || r;
+ r = ((glMatrixLoadIdentityEXT = (PFNGLMATRIXLOADIDENTITYEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadIdentityEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposedEXT = (PFNGLMATRIXLOADTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposedEXT")) == NULL) || r;
+ r = ((glMatrixLoadTransposefEXT = (PFNGLMATRIXLOADTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadTransposefEXT")) == NULL) || r;
+ r = ((glMatrixLoaddEXT = (PFNGLMATRIXLOADDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoaddEXT")) == NULL) || r;
+ r = ((glMatrixLoadfEXT = (PFNGLMATRIXLOADFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixLoadfEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposedEXT = (PFNGLMATRIXMULTTRANSPOSEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposedEXT")) == NULL) || r;
+ r = ((glMatrixMultTransposefEXT = (PFNGLMATRIXMULTTRANSPOSEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultTransposefEXT")) == NULL) || r;
+ r = ((glMatrixMultdEXT = (PFNGLMATRIXMULTDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultdEXT")) == NULL) || r;
+ r = ((glMatrixMultfEXT = (PFNGLMATRIXMULTFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixMultfEXT")) == NULL) || r;
+ r = ((glMatrixOrthoEXT = (PFNGLMATRIXORTHOEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixOrthoEXT")) == NULL) || r;
+ r = ((glMatrixPopEXT = (PFNGLMATRIXPOPEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPopEXT")) == NULL) || r;
+ r = ((glMatrixPushEXT = (PFNGLMATRIXPUSHEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixPushEXT")) == NULL) || r;
+ r = ((glMatrixRotatedEXT = (PFNGLMATRIXROTATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatedEXT")) == NULL) || r;
+ r = ((glMatrixRotatefEXT = (PFNGLMATRIXROTATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixRotatefEXT")) == NULL) || r;
+ r = ((glMatrixScaledEXT = (PFNGLMATRIXSCALEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScaledEXT")) == NULL) || r;
+ r = ((glMatrixScalefEXT = (PFNGLMATRIXSCALEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixScalefEXT")) == NULL) || r;
+ r = ((glMatrixTranslatedEXT = (PFNGLMATRIXTRANSLATEDEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatedEXT")) == NULL) || r;
+ r = ((glMatrixTranslatefEXT = (PFNGLMATRIXTRANSLATEFEXTPROC)glewGetProcAddress((const GLubyte*)"glMatrixTranslatefEXT")) == NULL) || r;
+ r = ((glMultiTexBufferEXT = (PFNGLMULTITEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexBufferEXT")) == NULL) || r;
+ r = ((glMultiTexCoordPointerEXT = (PFNGLMULTITEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoordPointerEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfEXT = (PFNGLMULTITEXENVFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfEXT")) == NULL) || r;
+ r = ((glMultiTexEnvfvEXT = (PFNGLMULTITEXENVFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvfvEXT")) == NULL) || r;
+ r = ((glMultiTexEnviEXT = (PFNGLMULTITEXENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnviEXT")) == NULL) || r;
+ r = ((glMultiTexEnvivEXT = (PFNGLMULTITEXENVIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexEnvivEXT")) == NULL) || r;
+ r = ((glMultiTexGendEXT = (PFNGLMULTITEXGENDEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendEXT")) == NULL) || r;
+ r = ((glMultiTexGendvEXT = (PFNGLMULTITEXGENDVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGendvEXT")) == NULL) || r;
+ r = ((glMultiTexGenfEXT = (PFNGLMULTITEXGENFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfEXT")) == NULL) || r;
+ r = ((glMultiTexGenfvEXT = (PFNGLMULTITEXGENFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenfvEXT")) == NULL) || r;
+ r = ((glMultiTexGeniEXT = (PFNGLMULTITEXGENIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGeniEXT")) == NULL) || r;
+ r = ((glMultiTexGenivEXT = (PFNGLMULTITEXGENIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexGenivEXT")) == NULL) || r;
+ r = ((glMultiTexImage1DEXT = (PFNGLMULTITEXIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexImage2DEXT = (PFNGLMULTITEXIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexImage3DEXT = (PFNGLMULTITEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexImage3DEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIivEXT = (PFNGLMULTITEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterIuivEXT = (PFNGLMULTITEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterIuivEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfEXT = (PFNGLMULTITEXPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfEXT")) == NULL) || r;
+ r = ((glMultiTexParameterfvEXT = (PFNGLMULTITEXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterfvEXT")) == NULL) || r;
+ r = ((glMultiTexParameteriEXT = (PFNGLMULTITEXPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameteriEXT")) == NULL) || r;
+ r = ((glMultiTexParameterivEXT = (PFNGLMULTITEXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexParameterivEXT")) == NULL) || r;
+ r = ((glMultiTexRenderbufferEXT = (PFNGLMULTITEXRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexRenderbufferEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage1DEXT = (PFNGLMULTITEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage1DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage2DEXT = (PFNGLMULTITEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage2DEXT")) == NULL) || r;
+ r = ((glMultiTexSubImage3DEXT = (PFNGLMULTITEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiTexSubImage3DEXT")) == NULL) || r;
+ r = ((glNamedBufferDataEXT = (PFNGLNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferDataEXT")) == NULL) || r;
+ r = ((glNamedBufferSubDataEXT = (PFNGLNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedCopyBufferSubDataEXT = (PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedCopyBufferSubDataEXT")) == NULL) || r;
+ r = ((glNamedFramebufferRenderbufferEXT = (PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture1DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture2DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTexture3DEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureFaceEXT = (PFNGLNAMEDFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glNamedFramebufferTextureLayerEXT = (PFNGLNAMEDFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferTextureLayerEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4dvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4dvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameter4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETER4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameter4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4iEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4iEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uiEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uiEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameterI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameterI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParameters4fvEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParameters4fvEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4ivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4ivEXT")) == NULL) || r;
+ r = ((glNamedProgramLocalParametersI4uivEXT = (PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramLocalParametersI4uivEXT")) == NULL) || r;
+ r = ((glNamedProgramStringEXT = (PFNGLNAMEDPROGRAMSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedProgramStringEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleCoverageEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleCoverageEXT")) == NULL) || r;
+ r = ((glNamedRenderbufferStorageMultisampleEXT = (PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedRenderbufferStorageMultisampleEXT")) == NULL) || r;
+ r = ((glProgramUniform1fEXT = (PFNGLPROGRAMUNIFORM1FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fEXT")) == NULL) || r;
+ r = ((glProgramUniform1fvEXT = (PFNGLPROGRAMUNIFORM1FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1fvEXT")) == NULL) || r;
+ r = ((glProgramUniform1iEXT = (PFNGLPROGRAMUNIFORM1IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1iEXT")) == NULL) || r;
+ r = ((glProgramUniform1ivEXT = (PFNGLPROGRAMUNIFORM1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ivEXT")) == NULL) || r;
+ r = ((glProgramUniform1uiEXT = (PFNGLPROGRAMUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uiEXT")) == NULL) || r;
+ r = ((glProgramUniform1uivEXT = (PFNGLPROGRAMUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1uivEXT")) == NULL) || r;
+ r = ((glProgramUniform2fEXT = (PFNGLPROGRAMUNIFORM2FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fEXT")) == NULL) || r;
+ r = ((glProgramUniform2fvEXT = (PFNGLPROGRAMUNIFORM2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2fvEXT")) == NULL) || r;
+ r = ((glProgramUniform2iEXT = (PFNGLPROGRAMUNIFORM2IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2iEXT")) == NULL) || r;
+ r = ((glProgramUniform2ivEXT = (PFNGLPROGRAMUNIFORM2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ivEXT")) == NULL) || r;
+ r = ((glProgramUniform2uiEXT = (PFNGLPROGRAMUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uiEXT")) == NULL) || r;
+ r = ((glProgramUniform2uivEXT = (PFNGLPROGRAMUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2uivEXT")) == NULL) || r;
+ r = ((glProgramUniform3fEXT = (PFNGLPROGRAMUNIFORM3FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fEXT")) == NULL) || r;
+ r = ((glProgramUniform3fvEXT = (PFNGLPROGRAMUNIFORM3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3fvEXT")) == NULL) || r;
+ r = ((glProgramUniform3iEXT = (PFNGLPROGRAMUNIFORM3IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3iEXT")) == NULL) || r;
+ r = ((glProgramUniform3ivEXT = (PFNGLPROGRAMUNIFORM3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ivEXT")) == NULL) || r;
+ r = ((glProgramUniform3uiEXT = (PFNGLPROGRAMUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uiEXT")) == NULL) || r;
+ r = ((glProgramUniform3uivEXT = (PFNGLPROGRAMUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3uivEXT")) == NULL) || r;
+ r = ((glProgramUniform4fEXT = (PFNGLPROGRAMUNIFORM4FEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fEXT")) == NULL) || r;
+ r = ((glProgramUniform4fvEXT = (PFNGLPROGRAMUNIFORM4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4fvEXT")) == NULL) || r;
+ r = ((glProgramUniform4iEXT = (PFNGLPROGRAMUNIFORM4IEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4iEXT")) == NULL) || r;
+ r = ((glProgramUniform4ivEXT = (PFNGLPROGRAMUNIFORM4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ivEXT")) == NULL) || r;
+ r = ((glProgramUniform4uiEXT = (PFNGLPROGRAMUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uiEXT")) == NULL) || r;
+ r = ((glProgramUniform4uivEXT = (PFNGLPROGRAMUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4uivEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix2x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix3x4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x2fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2fvEXT")) == NULL) || r;
+ r = ((glProgramUniformMatrix4x3fvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3fvEXT")) == NULL) || r;
+ r = ((glPushClientAttribDefaultEXT = (PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC)glewGetProcAddress((const GLubyte*)"glPushClientAttribDefaultEXT")) == NULL) || r;
+ r = ((glTextureBufferEXT = (PFNGLTEXTUREBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferEXT")) == NULL) || r;
+ r = ((glTextureImage1DEXT = (PFNGLTEXTUREIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage1DEXT")) == NULL) || r;
+ r = ((glTextureImage2DEXT = (PFNGLTEXTUREIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DEXT")) == NULL) || r;
+ r = ((glTextureImage3DEXT = (PFNGLTEXTUREIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DEXT")) == NULL) || r;
+ r = ((glTextureParameterIivEXT = (PFNGLTEXTUREPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIivEXT")) == NULL) || r;
+ r = ((glTextureParameterIuivEXT = (PFNGLTEXTUREPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterIuivEXT")) == NULL) || r;
+ r = ((glTextureParameterfEXT = (PFNGLTEXTUREPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfEXT")) == NULL) || r;
+ r = ((glTextureParameterfvEXT = (PFNGLTEXTUREPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterfvEXT")) == NULL) || r;
+ r = ((glTextureParameteriEXT = (PFNGLTEXTUREPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameteriEXT")) == NULL) || r;
+ r = ((glTextureParameterivEXT = (PFNGLTEXTUREPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureParameterivEXT")) == NULL) || r;
+ r = ((glTextureRenderbufferEXT = (PFNGLTEXTURERENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTextureRenderbufferEXT")) == NULL) || r;
+ r = ((glTextureSubImage1DEXT = (PFNGLTEXTURESUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage1DEXT")) == NULL) || r;
+ r = ((glTextureSubImage2DEXT = (PFNGLTEXTURESUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage2DEXT")) == NULL) || r;
+ r = ((glTextureSubImage3DEXT = (PFNGLTEXTURESUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureSubImage3DEXT")) == NULL) || r;
+ r = ((glUnmapNamedBufferEXT = (PFNGLUNMAPNAMEDBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glUnmapNamedBufferEXT")) == NULL) || r;
+ r = ((glVertexArrayColorOffsetEXT = (PFNGLVERTEXARRAYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayEdgeFlagOffsetEXT = (PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayEdgeFlagOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayFogCoordOffsetEXT = (PFNGLVERTEXARRAYFOGCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayFogCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayIndexOffsetEXT = (PFNGLVERTEXARRAYINDEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayIndexOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayMultiTexCoordOffsetEXT = (PFNGLVERTEXARRAYMULTITEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayMultiTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayNormalOffsetEXT = (PFNGLVERTEXARRAYNORMALOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayNormalOffsetEXT")) == NULL) || r;
+ r = ((glVertexArraySecondaryColorOffsetEXT = (PFNGLVERTEXARRAYSECONDARYCOLOROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArraySecondaryColorOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayTexCoordOffsetEXT = (PFNGLVERTEXARRAYTEXCOORDOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayTexCoordOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribIOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBIOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribIOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribOffsetEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexOffsetEXT = (PFNGLVERTEXARRAYVERTEXOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_direct_state_access */
+
+#ifdef GL_EXT_draw_buffers2
+
+static GLboolean _glewInit_GL_EXT_draw_buffers2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorMaskIndexedEXT = (PFNGLCOLORMASKINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glColorMaskIndexedEXT")) == NULL) || r;
+ r = ((glDisableIndexedEXT = (PFNGLDISABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableIndexedEXT")) == NULL) || r;
+ r = ((glEnableIndexedEXT = (PFNGLENABLEINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableIndexedEXT")) == NULL) || r;
+ r = ((glGetBooleanIndexedvEXT = (PFNGLGETBOOLEANINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanIndexedvEXT")) == NULL) || r;
+ r = ((glGetIntegerIndexedvEXT = (PFNGLGETINTEGERINDEXEDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerIndexedvEXT")) == NULL) || r;
+ r = ((glIsEnabledIndexedEXT = (PFNGLISENABLEDINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsEnabledIndexedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_buffers2 */
+
+#ifdef GL_EXT_draw_instanced
+
+static GLboolean _glewInit_GL_EXT_draw_instanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedEXT = (PFNGLDRAWARRAYSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedEXT")) == NULL) || r;
+ r = ((glDrawElementsInstancedEXT = (PFNGLDRAWELEMENTSINSTANCEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_instanced */
+
+#ifdef GL_EXT_draw_range_elements
+
+static GLboolean _glewInit_GL_EXT_draw_range_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawRangeElementsEXT = (PFNGLDRAWRANGEELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawRangeElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_draw_range_elements */
+
+#ifdef GL_EXT_fog_coord
+
+static GLboolean _glewInit_GL_EXT_fog_coord (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogCoordPointerEXT = (PFNGLFOGCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerEXT")) == NULL) || r;
+ r = ((glFogCoorddEXT = (PFNGLFOGCOORDDEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddEXT")) == NULL) || r;
+ r = ((glFogCoorddvEXT = (PFNGLFOGCOORDDVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoorddvEXT")) == NULL) || r;
+ r = ((glFogCoordfEXT = (PFNGLFOGCOORDFEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfEXT")) == NULL) || r;
+ r = ((glFogCoordfvEXT = (PFNGLFOGCOORDFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFogCoordfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fog_coord */
+
+#ifdef GL_EXT_fragment_lighting
+
+static GLboolean _glewInit_GL_EXT_fragment_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialEXT = (PFNGLFRAGMENTCOLORMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfEXT = (PFNGLFRAGMENTLIGHTMODELFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfEXT")) == NULL) || r;
+ r = ((glFragmentLightModelfvEXT = (PFNGLFRAGMENTLIGHTMODELFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvEXT")) == NULL) || r;
+ r = ((glFragmentLightModeliEXT = (PFNGLFRAGMENTLIGHTMODELIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliEXT")) == NULL) || r;
+ r = ((glFragmentLightModelivEXT = (PFNGLFRAGMENTLIGHTMODELIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivEXT")) == NULL) || r;
+ r = ((glFragmentLightfEXT = (PFNGLFRAGMENTLIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfEXT")) == NULL) || r;
+ r = ((glFragmentLightfvEXT = (PFNGLFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvEXT")) == NULL) || r;
+ r = ((glFragmentLightiEXT = (PFNGLFRAGMENTLIGHTIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiEXT")) == NULL) || r;
+ r = ((glFragmentLightivEXT = (PFNGLFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfEXT = (PFNGLFRAGMENTMATERIALFEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfEXT")) == NULL) || r;
+ r = ((glFragmentMaterialfvEXT = (PFNGLFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glFragmentMaterialiEXT = (PFNGLFRAGMENTMATERIALIEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiEXT")) == NULL) || r;
+ r = ((glFragmentMaterialivEXT = (PFNGLFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glGetFragmentLightfvEXT = (PFNGLGETFRAGMENTLIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvEXT")) == NULL) || r;
+ r = ((glGetFragmentLightivEXT = (PFNGLGETFRAGMENTLIGHTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvEXT = (PFNGLGETFRAGMENTMATERIALFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvEXT")) == NULL) || r;
+ r = ((glGetFragmentMaterialivEXT = (PFNGLGETFRAGMENTMATERIALIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivEXT")) == NULL) || r;
+ r = ((glLightEnviEXT = (PFNGLLIGHTENVIEXTPROC)glewGetProcAddress((const GLubyte*)"glLightEnviEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_fragment_lighting */
+
+#ifdef GL_EXT_framebuffer_blit
+
+static GLboolean _glewInit_GL_EXT_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferEXT = (PFNGLBLITFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_blit */
+
+#ifdef GL_EXT_framebuffer_multisample
+
+static GLboolean _glewInit_GL_EXT_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_multisample */
+
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+
+#ifdef GL_EXT_framebuffer_object
+
+static GLboolean _glewInit_GL_EXT_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferEXT = (PFNGLBINDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferEXT")) == NULL) || r;
+ r = ((glBindRenderbufferEXT = (PFNGLBINDRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferEXT")) == NULL) || r;
+ r = ((glCheckFramebufferStatusEXT = (PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusEXT")) == NULL) || r;
+ r = ((glDeleteFramebuffersEXT = (PFNGLDELETEFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersEXT")) == NULL) || r;
+ r = ((glDeleteRenderbuffersEXT = (PFNGLDELETERENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersEXT")) == NULL) || r;
+ r = ((glFramebufferRenderbufferEXT = (PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferEXT")) == NULL) || r;
+ r = ((glFramebufferTexture1DEXT = (PFNGLFRAMEBUFFERTEXTURE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture1DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture2DEXT = (PFNGLFRAMEBUFFERTEXTURE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DEXT")) == NULL) || r;
+ r = ((glFramebufferTexture3DEXT = (PFNGLFRAMEBUFFERTEXTURE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DEXT")) == NULL) || r;
+ r = ((glGenFramebuffersEXT = (PFNGLGENFRAMEBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersEXT")) == NULL) || r;
+ r = ((glGenRenderbuffersEXT = (PFNGLGENRENDERBUFFERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersEXT")) == NULL) || r;
+ r = ((glGenerateMipmapEXT = (PFNGLGENERATEMIPMAPEXTPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapEXT")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivEXT = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivEXT")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivEXT = (PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivEXT")) == NULL) || r;
+ r = ((glIsFramebufferEXT = (PFNGLISFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferEXT")) == NULL) || r;
+ r = ((glIsRenderbufferEXT = (PFNGLISRENDERBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageEXT = (PFNGLRENDERBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_framebuffer_object */
+
+#ifdef GL_EXT_framebuffer_sRGB
+
+#endif /* GL_EXT_framebuffer_sRGB */
+
+#ifdef GL_EXT_geometry_shader4
+
+static GLboolean _glewInit_GL_EXT_geometry_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureEXT = (PFNGLFRAMEBUFFERTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureEXT")) == NULL) || r;
+ r = ((glFramebufferTextureFaceEXT = (PFNGLFRAMEBUFFERTEXTUREFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureFaceEXT")) == NULL) || r;
+ r = ((glProgramParameteriEXT = (PFNGLPROGRAMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_geometry_shader4 */
+
+#ifdef GL_EXT_gpu_program_parameters
+
+static GLboolean _glewInit_GL_EXT_gpu_program_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameters4fvEXT = (PFNGLPROGRAMENVPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameters4fvEXT")) == NULL) || r;
+ r = ((glProgramLocalParameters4fvEXT = (PFNGLPROGRAMLOCALPARAMETERS4FVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameters4fvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_program_parameters */
+
+#ifdef GL_EXT_gpu_shader4
+
+static GLboolean _glewInit_GL_EXT_gpu_shader4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFragDataLocationEXT = (PFNGLBINDFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glBindFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetFragDataLocationEXT = (PFNGLGETFRAGDATALOCATIONEXTPROC)glewGetProcAddress((const GLubyte*)"glGetFragDataLocationEXT")) == NULL) || r;
+ r = ((glGetUniformuivEXT = (PFNGLGETUNIFORMUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetUniformuivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIivEXT = (PFNGLGETVERTEXATTRIBIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIivEXT")) == NULL) || r;
+ r = ((glGetVertexAttribIuivEXT = (PFNGLGETVERTEXATTRIBIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribIuivEXT")) == NULL) || r;
+ r = ((glUniform1uiEXT = (PFNGLUNIFORM1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uiEXT")) == NULL) || r;
+ r = ((glUniform1uivEXT = (PFNGLUNIFORM1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform1uivEXT")) == NULL) || r;
+ r = ((glUniform2uiEXT = (PFNGLUNIFORM2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uiEXT")) == NULL) || r;
+ r = ((glUniform2uivEXT = (PFNGLUNIFORM2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform2uivEXT")) == NULL) || r;
+ r = ((glUniform3uiEXT = (PFNGLUNIFORM3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uiEXT")) == NULL) || r;
+ r = ((glUniform3uivEXT = (PFNGLUNIFORM3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform3uivEXT")) == NULL) || r;
+ r = ((glUniform4uiEXT = (PFNGLUNIFORM4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uiEXT")) == NULL) || r;
+ r = ((glUniform4uivEXT = (PFNGLUNIFORM4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glUniform4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1iEXT = (PFNGLVERTEXATTRIBI1IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1iEXT")) == NULL) || r;
+ r = ((glVertexAttribI1ivEXT = (PFNGLVERTEXATTRIBI1IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uiEXT = (PFNGLVERTEXATTRIBI1UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI1uivEXT = (PFNGLVERTEXATTRIBI1UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI1uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2iEXT = (PFNGLVERTEXATTRIBI2IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2iEXT")) == NULL) || r;
+ r = ((glVertexAttribI2ivEXT = (PFNGLVERTEXATTRIBI2IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uiEXT = (PFNGLVERTEXATTRIBI2UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI2uivEXT = (PFNGLVERTEXATTRIBI2UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI2uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3iEXT = (PFNGLVERTEXATTRIBI3IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3iEXT")) == NULL) || r;
+ r = ((glVertexAttribI3ivEXT = (PFNGLVERTEXATTRIBI3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uiEXT = (PFNGLVERTEXATTRIBI3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI3uivEXT = (PFNGLVERTEXATTRIBI3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI3uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4bvEXT = (PFNGLVERTEXATTRIBI4BVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4bvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4iEXT = (PFNGLVERTEXATTRIBI4IEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4iEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ivEXT = (PFNGLVERTEXATTRIBI4IVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4svEXT = (PFNGLVERTEXATTRIBI4SVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4svEXT")) == NULL) || r;
+ r = ((glVertexAttribI4ubvEXT = (PFNGLVERTEXATTRIBI4UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4ubvEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uiEXT = (PFNGLVERTEXATTRIBI4UIEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uiEXT")) == NULL) || r;
+ r = ((glVertexAttribI4uivEXT = (PFNGLVERTEXATTRIBI4UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4uivEXT")) == NULL) || r;
+ r = ((glVertexAttribI4usvEXT = (PFNGLVERTEXATTRIBI4USVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribI4usvEXT")) == NULL) || r;
+ r = ((glVertexAttribIPointerEXT = (PFNGLVERTEXATTRIBIPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_gpu_shader4 */
+
+#ifdef GL_EXT_histogram
+
+static GLboolean _glewInit_GL_EXT_histogram (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetHistogramEXT = (PFNGLGETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterfvEXT = (PFNGLGETHISTOGRAMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterfvEXT")) == NULL) || r;
+ r = ((glGetHistogramParameterivEXT = (PFNGLGETHISTOGRAMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetHistogramParameterivEXT")) == NULL) || r;
+ r = ((glGetMinmaxEXT = (PFNGLGETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterfvEXT = (PFNGLGETMINMAXPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterfvEXT")) == NULL) || r;
+ r = ((glGetMinmaxParameterivEXT = (PFNGLGETMINMAXPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetMinmaxParameterivEXT")) == NULL) || r;
+ r = ((glHistogramEXT = (PFNGLHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glHistogramEXT")) == NULL) || r;
+ r = ((glMinmaxEXT = (PFNGLMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glMinmaxEXT")) == NULL) || r;
+ r = ((glResetHistogramEXT = (PFNGLRESETHISTOGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glResetHistogramEXT")) == NULL) || r;
+ r = ((glResetMinmaxEXT = (PFNGLRESETMINMAXEXTPROC)glewGetProcAddress((const GLubyte*)"glResetMinmaxEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_histogram */
+
+#ifdef GL_EXT_index_array_formats
+
+#endif /* GL_EXT_index_array_formats */
+
+#ifdef GL_EXT_index_func
+
+static GLboolean _glewInit_GL_EXT_index_func (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexFuncEXT = (PFNGLINDEXFUNCEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexFuncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_func */
+
+#ifdef GL_EXT_index_material
+
+static GLboolean _glewInit_GL_EXT_index_material (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glIndexMaterialEXT = (PFNGLINDEXMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glIndexMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_index_material */
+
+#ifdef GL_EXT_index_texture
+
+#endif /* GL_EXT_index_texture */
+
+#ifdef GL_EXT_light_texture
+
+static GLboolean _glewInit_GL_EXT_light_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glApplyTextureEXT = (PFNGLAPPLYTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glApplyTextureEXT")) == NULL) || r;
+ r = ((glTextureLightEXT = (PFNGLTEXTURELIGHTEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureLightEXT")) == NULL) || r;
+ r = ((glTextureMaterialEXT = (PFNGLTEXTUREMATERIALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureMaterialEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_light_texture */
+
+#ifdef GL_EXT_misc_attribute
+
+#endif /* GL_EXT_misc_attribute */
+
+#ifdef GL_EXT_multi_draw_arrays
+
+static GLboolean _glewInit_GL_EXT_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysEXT = (PFNGLMULTIDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysEXT")) == NULL) || r;
+ r = ((glMultiDrawElementsEXT = (PFNGLMULTIDRAWELEMENTSEXTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multi_draw_arrays */
+
+#ifdef GL_EXT_multisample
+
+static GLboolean _glewInit_GL_EXT_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskEXT = (PFNGLSAMPLEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskEXT")) == NULL) || r;
+ r = ((glSamplePatternEXT = (PFNGLSAMPLEPATTERNEXTPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisample */
+
+#ifdef GL_EXT_packed_depth_stencil
+
+#endif /* GL_EXT_packed_depth_stencil */
+
+#ifdef GL_EXT_packed_float
+
+#endif /* GL_EXT_packed_float */
+
+#ifdef GL_EXT_packed_pixels
+
+#endif /* GL_EXT_packed_pixels */
+
+#ifdef GL_EXT_paletted_texture
+
+static GLboolean _glewInit_GL_EXT_paletted_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableEXT = (PFNGLCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableEXT = (PFNGLGETCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterfvEXT = (PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvEXT")) == NULL) || r;
+ r = ((glGetColorTableParameterivEXT = (PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_paletted_texture */
+
+#ifdef GL_EXT_pixel_buffer_object
+
+#endif /* GL_EXT_pixel_buffer_object */
+
+#ifdef GL_EXT_pixel_transform
+
+static GLboolean _glewInit_GL_EXT_pixel_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetPixelTransformParameterfvEXT = (PFNGLGETPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glGetPixelTransformParameterivEXT = (PFNGLGETPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetPixelTransformParameterivEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfEXT = (PFNGLPIXELTRANSFORMPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterfvEXT = (PFNGLPIXELTRANSFORMPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterfvEXT")) == NULL) || r;
+ r = ((glPixelTransformParameteriEXT = (PFNGLPIXELTRANSFORMPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameteriEXT")) == NULL) || r;
+ r = ((glPixelTransformParameterivEXT = (PFNGLPIXELTRANSFORMPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glPixelTransformParameterivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_pixel_transform */
+
+#ifdef GL_EXT_pixel_transform_color_table
+
+#endif /* GL_EXT_pixel_transform_color_table */
+
+#ifdef GL_EXT_point_parameters
+
+static GLboolean _glewInit_GL_EXT_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameterfEXT = (PFNGLPOINTPARAMETERFEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfEXT")) == NULL) || r;
+ r = ((glPointParameterfvEXT = (PFNGLPOINTPARAMETERFVEXTPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_point_parameters */
+
+#ifdef GL_EXT_polygon_offset
+
+static GLboolean _glewInit_GL_EXT_polygon_offset (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPolygonOffsetEXT = (PFNGLPOLYGONOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_polygon_offset */
+
+#ifdef GL_EXT_provoking_vertex
+
+static GLboolean _glewInit_GL_EXT_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProvokingVertexEXT = (PFNGLPROVOKINGVERTEXEXTPROC)glewGetProcAddress((const GLubyte*)"glProvokingVertexEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_provoking_vertex */
+
+#ifdef GL_EXT_rescale_normal
+
+#endif /* GL_EXT_rescale_normal */
+
+#ifdef GL_EXT_scene_marker
+
+static GLboolean _glewInit_GL_EXT_scene_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginSceneEXT = (PFNGLBEGINSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginSceneEXT")) == NULL) || r;
+ r = ((glEndSceneEXT = (PFNGLENDSCENEEXTPROC)glewGetProcAddress((const GLubyte*)"glEndSceneEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_scene_marker */
+
+#ifdef GL_EXT_secondary_color
+
+static GLboolean _glewInit_GL_EXT_secondary_color (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSecondaryColor3bEXT = (PFNGLSECONDARYCOLOR3BEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bEXT")) == NULL) || r;
+ r = ((glSecondaryColor3bvEXT = (PFNGLSECONDARYCOLOR3BVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3bvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dEXT = (PFNGLSECONDARYCOLOR3DEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dEXT")) == NULL) || r;
+ r = ((glSecondaryColor3dvEXT = (PFNGLSECONDARYCOLOR3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3dvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fEXT = (PFNGLSECONDARYCOLOR3FEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fEXT")) == NULL) || r;
+ r = ((glSecondaryColor3fvEXT = (PFNGLSECONDARYCOLOR3FVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3fvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3iEXT = (PFNGLSECONDARYCOLOR3IEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3iEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ivEXT = (PFNGLSECONDARYCOLOR3IVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3sEXT = (PFNGLSECONDARYCOLOR3SEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3sEXT")) == NULL) || r;
+ r = ((glSecondaryColor3svEXT = (PFNGLSECONDARYCOLOR3SVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3svEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubEXT = (PFNGLSECONDARYCOLOR3UBEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubEXT")) == NULL) || r;
+ r = ((glSecondaryColor3ubvEXT = (PFNGLSECONDARYCOLOR3UBVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3ubvEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uiEXT = (PFNGLSECONDARYCOLOR3UIEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uiEXT")) == NULL) || r;
+ r = ((glSecondaryColor3uivEXT = (PFNGLSECONDARYCOLOR3UIVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3uivEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usEXT = (PFNGLSECONDARYCOLOR3USEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usEXT")) == NULL) || r;
+ r = ((glSecondaryColor3usvEXT = (PFNGLSECONDARYCOLOR3USVEXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3usvEXT")) == NULL) || r;
+ r = ((glSecondaryColorPointerEXT = (PFNGLSECONDARYCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_secondary_color */
+
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+#ifdef GL_EXT_separate_shader_objects
+
+static GLboolean _glewInit_GL_EXT_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveProgramEXT = (PFNGLACTIVEPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveProgramEXT")) == NULL) || r; // XXX jwilkins: may be modified
+ r = ((glCreateShaderProgramEXT = (PFNGLCREATESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glCreateShaderProgramEXT")) == NULL) || r; // XXX jwilkins: may be modified
+ r = ((glUseShaderProgramEXT = (PFNGLUSESHADERPROGRAMEXTPROC)glewGetProcAddress((const GLubyte*)"glUseShaderProgramEXT")) == NULL) || r; // XXX jwilkins: may be modified
+
+ return r;
+}
+#endif /* GL_EXT_separate_shader_objects */
+#endif // XXX
+
+#ifdef GL_EXT_separate_specular_color
+
+#endif /* GL_EXT_separate_specular_color */
+
+#ifdef GL_EXT_shader_image_load_store
+
+static GLboolean _glewInit_GL_EXT_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindImageTextureEXT = (PFNGLBINDIMAGETEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextureEXT")) == NULL) || r;
+ r = ((glMemoryBarrierEXT = (PFNGLMEMORYBARRIEREXTPROC)glewGetProcAddress((const GLubyte*)"glMemoryBarrierEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_shader_image_load_store */
+
+#ifdef GL_EXT_shadow_funcs
+
+#endif /* GL_EXT_shadow_funcs */
+
+#ifdef GL_EXT_shared_texture_palette
+
+#endif /* GL_EXT_shared_texture_palette */
+
+#ifdef GL_EXT_stencil_clear_tag
+
+#endif /* GL_EXT_stencil_clear_tag */
+
+#ifdef GL_EXT_stencil_two_side
+
+static GLboolean _glewInit_GL_EXT_stencil_two_side (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveStencilFaceEXT = (PFNGLACTIVESTENCILFACEEXTPROC)glewGetProcAddress((const GLubyte*)"glActiveStencilFaceEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_stencil_two_side */
+
+#ifdef GL_EXT_stencil_wrap
+
+#endif /* GL_EXT_stencil_wrap */
+
+#ifdef GL_EXT_subtexture
+
+static GLboolean _glewInit_GL_EXT_subtexture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexSubImage1DEXT = (PFNGLTEXSUBIMAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage1DEXT")) == NULL) || r;
+ r = ((glTexSubImage2DEXT = (PFNGLTEXSUBIMAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage2DEXT")) == NULL) || r;
+ r = ((glTexSubImage3DEXT = (PFNGLTEXSUBIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_subtexture */
+
+#ifdef GL_EXT_texture
+
+#endif /* GL_EXT_texture */
+
+#ifdef GL_EXT_texture3D
+
+static GLboolean _glewInit_GL_EXT_texture3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage3DEXT = (PFNGLTEXIMAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture3D */
+
+#ifdef GL_EXT_texture_array
+
+static GLboolean _glewInit_GL_EXT_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTextureLayerEXT = (PFNGLFRAMEBUFFERTEXTURELAYEREXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_array */
+
+#ifdef GL_EXT_texture_buffer_object
+
+static GLboolean _glewInit_GL_EXT_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferEXT = (PFNGLTEXBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexBufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_buffer_object */
+
+#ifdef GL_EXT_texture_compression_dxt1
+
+#endif /* GL_EXT_texture_compression_dxt1 */
+
+#ifdef GL_EXT_texture_compression_latc
+
+#endif /* GL_EXT_texture_compression_latc */
+
+#ifdef GL_EXT_texture_compression_rgtc
+
+#endif /* GL_EXT_texture_compression_rgtc */
+
+#ifdef GL_EXT_texture_compression_s3tc
+
+#endif /* GL_EXT_texture_compression_s3tc */
+
+#ifdef GL_EXT_texture_cube_map
+
+#endif /* GL_EXT_texture_cube_map */
+
+#ifdef GL_EXT_texture_edge_clamp
+
+#endif /* GL_EXT_texture_edge_clamp */
+
+#ifdef GL_EXT_texture_env
+
+#endif /* GL_EXT_texture_env */
+
+#ifdef GL_EXT_texture_env_add
+
+#endif /* GL_EXT_texture_env_add */
+
+#ifdef GL_EXT_texture_env_combine
+
+#endif /* GL_EXT_texture_env_combine */
+
+#ifdef GL_EXT_texture_env_dot3
+
+#endif /* GL_EXT_texture_env_dot3 */
+
+#ifdef GL_EXT_texture_filter_anisotropic
+
+#endif /* GL_EXT_texture_filter_anisotropic */
+
+#ifdef GL_EXT_texture_integer
+
+static GLboolean _glewInit_GL_EXT_texture_integer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearColorIiEXT = (PFNGLCLEARCOLORIIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIiEXT")) == NULL) || r;
+ r = ((glClearColorIuiEXT = (PFNGLCLEARCOLORIUIEXTPROC)glewGetProcAddress((const GLubyte*)"glClearColorIuiEXT")) == NULL) || r;
+ r = ((glGetTexParameterIivEXT = (PFNGLGETTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIivEXT")) == NULL) || r;
+ r = ((glGetTexParameterIuivEXT = (PFNGLGETTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterIuivEXT")) == NULL) || r;
+ r = ((glTexParameterIivEXT = (PFNGLTEXPARAMETERIIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIivEXT")) == NULL) || r;
+ r = ((glTexParameterIuivEXT = (PFNGLTEXPARAMETERIUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glTexParameterIuivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_integer */
+
+#ifdef GL_EXT_texture_lod_bias
+
+#endif /* GL_EXT_texture_lod_bias */
+
+#ifdef GL_EXT_texture_mirror_clamp
+
+#endif /* GL_EXT_texture_mirror_clamp */
+
+#ifdef GL_EXT_texture_object
+
+static GLboolean _glewInit_GL_EXT_texture_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreTexturesResidentEXT = (PFNGLARETEXTURESRESIDENTEXTPROC)glewGetProcAddress((const GLubyte*)"glAreTexturesResidentEXT")) == NULL) || r;
+ r = ((glBindTextureEXT = (PFNGLBINDTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureEXT")) == NULL) || r;
+ r = ((glDeleteTexturesEXT = (PFNGLDELETETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteTexturesEXT")) == NULL) || r;
+ r = ((glGenTexturesEXT = (PFNGLGENTEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenTexturesEXT")) == NULL) || r;
+ r = ((glIsTextureEXT = (PFNGLISTEXTUREEXTPROC)glewGetProcAddress((const GLubyte*)"glIsTextureEXT")) == NULL) || r;
+ r = ((glPrioritizeTexturesEXT = (PFNGLPRIORITIZETEXTURESEXTPROC)glewGetProcAddress((const GLubyte*)"glPrioritizeTexturesEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_object */
+
+#ifdef GL_EXT_texture_perturb_normal
+
+static GLboolean _glewInit_GL_EXT_texture_perturb_normal (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureNormalEXT = (PFNGLTEXTURENORMALEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureNormalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_perturb_normal */
+
+#ifdef GL_EXT_texture_rectangle
+
+#endif /* GL_EXT_texture_rectangle */
+
+#ifdef GL_EXT_texture_sRGB
+
+#endif /* GL_EXT_texture_sRGB */
+
+#ifdef GL_EXT_texture_sRGB_decode
+
+#endif /* GL_EXT_texture_sRGB_decode */
+
+#ifdef GL_EXT_texture_shared_exponent
+
+#endif /* GL_EXT_texture_shared_exponent */
+
+#ifdef GL_EXT_texture_snorm
+
+#endif /* GL_EXT_texture_snorm */
+
+#ifdef GL_EXT_texture_swizzle
+
+#endif /* GL_EXT_texture_swizzle */
+
+#ifdef GL_EXT_timer_query
+
+static GLboolean _glewInit_GL_EXT_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetQueryObjecti64vEXT = (PFNGLGETQUERYOBJECTI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vEXT")) == NULL) || r;
+ r = ((glGetQueryObjectui64vEXT = (PFNGLGETQUERYOBJECTUI64VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_timer_query */
+
+#ifdef GL_EXT_transform_feedback
+
+static GLboolean _glewInit_GL_EXT_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginTransformFeedbackEXT = (PFNGLBEGINTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackEXT")) == NULL) || r;
+ r = ((glBindBufferBaseEXT = (PFNGLBINDBUFFERBASEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseEXT")) == NULL) || r;
+ r = ((glBindBufferOffsetEXT = (PFNGLBINDBUFFEROFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetEXT")) == NULL) || r;
+ r = ((glBindBufferRangeEXT = (PFNGLBINDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeEXT")) == NULL) || r;
+ r = ((glEndTransformFeedbackEXT = (PFNGLENDTRANSFORMFEEDBACKEXTPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackEXT")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingEXT = (PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingEXT")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsEXT = (PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_transform_feedback */
+
+#ifdef GL_EXT_vertex_array
+
+static GLboolean _glewInit_GL_EXT_vertex_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glArrayElementEXT = (PFNGLARRAYELEMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glArrayElementEXT")) == NULL) || r;
+ r = ((glColorPointerEXT = (PFNGLCOLORPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glColorPointerEXT")) == NULL) || r;
+ r = ((glDrawArraysEXT = (PFNGLDRAWARRAYSEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysEXT")) == NULL) || r;
+ r = ((glEdgeFlagPointerEXT = (PFNGLEDGEFLAGPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerEXT")) == NULL) || r;
+ r = ((glIndexPointerEXT = (PFNGLINDEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerEXT")) == NULL) || r;
+ r = ((glNormalPointerEXT = (PFNGLNORMALPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerEXT")) == NULL) || r;
+ r = ((glTexCoordPointerEXT = (PFNGLTEXCOORDPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerEXT")) == NULL) || r;
+ r = ((glVertexPointerEXT = (PFNGLVERTEXPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_array */
+
+#ifdef GL_EXT_vertex_array_bgra
+
+#endif /* GL_EXT_vertex_array_bgra */
+
+#ifdef GL_EXT_vertex_attrib_64bit
+
+static GLboolean _glewInit_GL_EXT_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLdvEXT = (PFNGLGETVERTEXATTRIBLDVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLdvEXT")) == NULL) || r;
+ r = ((glVertexArrayVertexAttribLOffsetEXT = (PFNGLVERTEXARRAYVERTEXATTRIBLOFFSETEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayVertexAttribLOffsetEXT")) == NULL) || r;
+ r = ((glVertexAttribL1dEXT = (PFNGLVERTEXATTRIBL1DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dEXT")) == NULL) || r;
+ r = ((glVertexAttribL1dvEXT = (PFNGLVERTEXATTRIBL1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL2dEXT = (PFNGLVERTEXATTRIBL2DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dEXT")) == NULL) || r;
+ r = ((glVertexAttribL2dvEXT = (PFNGLVERTEXATTRIBL2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL3dEXT = (PFNGLVERTEXATTRIBL3DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dEXT")) == NULL) || r;
+ r = ((glVertexAttribL3dvEXT = (PFNGLVERTEXATTRIBL3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3dvEXT")) == NULL) || r;
+ r = ((glVertexAttribL4dEXT = (PFNGLVERTEXATTRIBL4DEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dEXT")) == NULL) || r;
+ r = ((glVertexAttribL4dvEXT = (PFNGLVERTEXATTRIBL4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4dvEXT")) == NULL) || r;
+ r = ((glVertexAttribLPointerEXT = (PFNGLVERTEXATTRIBLPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLPointerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_attrib_64bit */
+
+#ifdef GL_EXT_vertex_shader
+
+static GLboolean _glewInit_GL_EXT_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVertexShaderEXT = (PFNGLBEGINVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBeginVertexShaderEXT")) == NULL) || r;
+ r = ((glBindLightParameterEXT = (PFNGLBINDLIGHTPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindLightParameterEXT")) == NULL) || r;
+ r = ((glBindMaterialParameterEXT = (PFNGLBINDMATERIALPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindMaterialParameterEXT")) == NULL) || r;
+ r = ((glBindParameterEXT = (PFNGLBINDPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindParameterEXT")) == NULL) || r;
+ r = ((glBindTexGenParameterEXT = (PFNGLBINDTEXGENPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTexGenParameterEXT")) == NULL) || r;
+ r = ((glBindTextureUnitParameterEXT = (PFNGLBINDTEXTUREUNITPARAMETEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindTextureUnitParameterEXT")) == NULL) || r;
+ r = ((glBindVertexShaderEXT = (PFNGLBINDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glBindVertexShaderEXT")) == NULL) || r;
+ r = ((glDeleteVertexShaderEXT = (PFNGLDELETEVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexShaderEXT")) == NULL) || r;
+ r = ((glDisableVariantClientStateEXT = (PFNGLDISABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glDisableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEnableVariantClientStateEXT = (PFNGLENABLEVARIANTCLIENTSTATEEXTPROC)glewGetProcAddress((const GLubyte*)"glEnableVariantClientStateEXT")) == NULL) || r;
+ r = ((glEndVertexShaderEXT = (PFNGLENDVERTEXSHADEREXTPROC)glewGetProcAddress((const GLubyte*)"glEndVertexShaderEXT")) == NULL) || r;
+ r = ((glExtractComponentEXT = (PFNGLEXTRACTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glExtractComponentEXT")) == NULL) || r;
+ r = ((glGenSymbolsEXT = (PFNGLGENSYMBOLSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenSymbolsEXT")) == NULL) || r;
+ r = ((glGenVertexShadersEXT = (PFNGLGENVERTEXSHADERSEXTPROC)glewGetProcAddress((const GLubyte*)"glGenVertexShadersEXT")) == NULL) || r;
+ r = ((glGetInvariantBooleanvEXT = (PFNGLGETINVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetInvariantFloatvEXT = (PFNGLGETINVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantFloatvEXT")) == NULL) || r;
+ r = ((glGetInvariantIntegervEXT = (PFNGLGETINVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetInvariantIntegervEXT")) == NULL) || r;
+ r = ((glGetLocalConstantBooleanvEXT = (PFNGLGETLOCALCONSTANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantBooleanvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantFloatvEXT = (PFNGLGETLOCALCONSTANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantFloatvEXT")) == NULL) || r;
+ r = ((glGetLocalConstantIntegervEXT = (PFNGLGETLOCALCONSTANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetLocalConstantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantBooleanvEXT = (PFNGLGETVARIANTBOOLEANVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantBooleanvEXT")) == NULL) || r;
+ r = ((glGetVariantFloatvEXT = (PFNGLGETVARIANTFLOATVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantFloatvEXT")) == NULL) || r;
+ r = ((glGetVariantIntegervEXT = (PFNGLGETVARIANTINTEGERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantIntegervEXT")) == NULL) || r;
+ r = ((glGetVariantPointervEXT = (PFNGLGETVARIANTPOINTERVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetVariantPointervEXT")) == NULL) || r;
+ r = ((glInsertComponentEXT = (PFNGLINSERTCOMPONENTEXTPROC)glewGetProcAddress((const GLubyte*)"glInsertComponentEXT")) == NULL) || r;
+ r = ((glIsVariantEnabledEXT = (PFNGLISVARIANTENABLEDEXTPROC)glewGetProcAddress((const GLubyte*)"glIsVariantEnabledEXT")) == NULL) || r;
+ r = ((glSetInvariantEXT = (PFNGLSETINVARIANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetInvariantEXT")) == NULL) || r;
+ r = ((glSetLocalConstantEXT = (PFNGLSETLOCALCONSTANTEXTPROC)glewGetProcAddress((const GLubyte*)"glSetLocalConstantEXT")) == NULL) || r;
+ r = ((glShaderOp1EXT = (PFNGLSHADEROP1EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp1EXT")) == NULL) || r;
+ r = ((glShaderOp2EXT = (PFNGLSHADEROP2EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp2EXT")) == NULL) || r;
+ r = ((glShaderOp3EXT = (PFNGLSHADEROP3EXTPROC)glewGetProcAddress((const GLubyte*)"glShaderOp3EXT")) == NULL) || r;
+ r = ((glSwizzleEXT = (PFNGLSWIZZLEEXTPROC)glewGetProcAddress((const GLubyte*)"glSwizzleEXT")) == NULL) || r;
+ r = ((glVariantPointerEXT = (PFNGLVARIANTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVariantPointerEXT")) == NULL) || r;
+ r = ((glVariantbvEXT = (PFNGLVARIANTBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantbvEXT")) == NULL) || r;
+ r = ((glVariantdvEXT = (PFNGLVARIANTDVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantdvEXT")) == NULL) || r;
+ r = ((glVariantfvEXT = (PFNGLVARIANTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantfvEXT")) == NULL) || r;
+ r = ((glVariantivEXT = (PFNGLVARIANTIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantivEXT")) == NULL) || r;
+ r = ((glVariantsvEXT = (PFNGLVARIANTSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantsvEXT")) == NULL) || r;
+ r = ((glVariantubvEXT = (PFNGLVARIANTUBVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantubvEXT")) == NULL) || r;
+ r = ((glVariantuivEXT = (PFNGLVARIANTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantuivEXT")) == NULL) || r;
+ r = ((glVariantusvEXT = (PFNGLVARIANTUSVEXTPROC)glewGetProcAddress((const GLubyte*)"glVariantusvEXT")) == NULL) || r;
+ r = ((glWriteMaskEXT = (PFNGLWRITEMASKEXTPROC)glewGetProcAddress((const GLubyte*)"glWriteMaskEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_shader */
+
+#ifdef GL_EXT_vertex_weighting
+
+static GLboolean _glewInit_GL_EXT_vertex_weighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexWeightPointerEXT = (PFNGLVERTEXWEIGHTPOINTEREXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightPointerEXT")) == NULL) || r;
+ r = ((glVertexWeightfEXT = (PFNGLVERTEXWEIGHTFEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfEXT")) == NULL) || r;
+ r = ((glVertexWeightfvEXT = (PFNGLVERTEXWEIGHTFVEXTPROC)glewGetProcAddress((const GLubyte*)"glVertexWeightfvEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_vertex_weighting */
+
+#ifdef GL_EXT_x11_sync_object
+
+static GLboolean _glewInit_GL_EXT_x11_sync_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glImportSyncEXT = (PFNGLIMPORTSYNCEXTPROC)glewGetProcAddress((const GLubyte*)"glImportSyncEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_x11_sync_object */
+
+#ifdef GL_GREMEDY_frame_terminator
+
+static GLboolean _glewInit_GL_GREMEDY_frame_terminator (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameTerminatorGREMEDY = (PFNGLFRAMETERMINATORGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glFrameTerminatorGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_frame_terminator */
+
+#ifdef GL_GREMEDY_string_marker
+
+static GLboolean _glewInit_GL_GREMEDY_string_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStringMarkerGREMEDY = (PFNGLSTRINGMARKERGREMEDYPROC)glewGetProcAddress((const GLubyte*)"glStringMarkerGREMEDY")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_GREMEDY_string_marker */
+
+#ifdef GL_HP_convolution_border_modes
+
+#endif /* GL_HP_convolution_border_modes */
+
+#ifdef GL_HP_image_transform
+
+static GLboolean _glewInit_GL_HP_image_transform (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageTransformParameterfvHP = (PFNGLGETIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glGetImageTransformParameterivHP = (PFNGLGETIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glGetImageTransformParameterivHP")) == NULL) || r;
+ r = ((glImageTransformParameterfHP = (PFNGLIMAGETRANSFORMPARAMETERFHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfHP")) == NULL) || r;
+ r = ((glImageTransformParameterfvHP = (PFNGLIMAGETRANSFORMPARAMETERFVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterfvHP")) == NULL) || r;
+ r = ((glImageTransformParameteriHP = (PFNGLIMAGETRANSFORMPARAMETERIHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameteriHP")) == NULL) || r;
+ r = ((glImageTransformParameterivHP = (PFNGLIMAGETRANSFORMPARAMETERIVHPPROC)glewGetProcAddress((const GLubyte*)"glImageTransformParameterivHP")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_HP_image_transform */
+
+#ifdef GL_HP_occlusion_test
+
+#endif /* GL_HP_occlusion_test */
+
+#ifdef GL_HP_texture_lighting
+
+#endif /* GL_HP_texture_lighting */
+
+#ifdef GL_IBM_cull_vertex
+
+#endif /* GL_IBM_cull_vertex */
+
+#ifdef GL_IBM_multimode_draw_arrays
+
+static GLboolean _glewInit_GL_IBM_multimode_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiModeDrawArraysIBM = (PFNGLMULTIMODEDRAWARRAYSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawArraysIBM")) == NULL) || r;
+ r = ((glMultiModeDrawElementsIBM = (PFNGLMULTIMODEDRAWELEMENTSIBMPROC)glewGetProcAddress((const GLubyte*)"glMultiModeDrawElementsIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_multimode_draw_arrays */
+
+#ifdef GL_IBM_rasterpos_clip
+
+#endif /* GL_IBM_rasterpos_clip */
+
+#ifdef GL_IBM_static_data
+
+#endif /* GL_IBM_static_data */
+
+#ifdef GL_IBM_texture_mirrored_repeat
+
+#endif /* GL_IBM_texture_mirrored_repeat */
+
+#ifdef GL_IBM_vertex_array_lists
+
+static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointerListIBM = (PFNGLCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glColorPointerListIBM")) == NULL) || r;
+ r = ((glEdgeFlagPointerListIBM = (PFNGLEDGEFLAGPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagPointerListIBM")) == NULL) || r;
+ r = ((glFogCoordPointerListIBM = (PFNGLFOGCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glFogCoordPointerListIBM")) == NULL) || r;
+ r = ((glIndexPointerListIBM = (PFNGLINDEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glIndexPointerListIBM")) == NULL) || r;
+ r = ((glNormalPointerListIBM = (PFNGLNORMALPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glNormalPointerListIBM")) == NULL) || r;
+ r = ((glSecondaryColorPointerListIBM = (PFNGLSECONDARYCOLORPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorPointerListIBM")) == NULL) || r;
+ r = ((glTexCoordPointerListIBM = (PFNGLTEXCOORDPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointerListIBM")) == NULL) || r;
+ r = ((glVertexPointerListIBM = (PFNGLVERTEXPOINTERLISTIBMPROC)glewGetProcAddress((const GLubyte*)"glVertexPointerListIBM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IBM_vertex_array_lists */
+
+#ifdef GL_INGR_color_clamp
+
+#endif /* GL_INGR_color_clamp */
+
+#ifdef GL_INGR_interlace_read
+
+#endif /* GL_INGR_interlace_read */
+
+#ifdef GL_INTEL_map_texture
+
+static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
+ r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
+ r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_map_texture */
+
+#ifdef GL_INTEL_parallel_arrays
+
+static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorPointervINTEL = (PFNGLCOLORPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glColorPointervINTEL")) == NULL) || r;
+ r = ((glNormalPointervINTEL = (PFNGLNORMALPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glNormalPointervINTEL")) == NULL) || r;
+ r = ((glTexCoordPointervINTEL = (PFNGLTEXCOORDPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glTexCoordPointervINTEL")) == NULL) || r;
+ r = ((glVertexPointervINTEL = (PFNGLVERTEXPOINTERVINTELPROC)glewGetProcAddress((const GLubyte*)"glVertexPointervINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_parallel_arrays */
+
+#ifdef GL_INTEL_texture_scissor
+
+static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexScissorFuncINTEL = (PFNGLTEXSCISSORFUNCINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorFuncINTEL")) == NULL) || r;
+ r = ((glTexScissorINTEL = (PFNGLTEXSCISSORINTELPROC)glewGetProcAddress((const GLubyte*)"glTexScissorINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_texture_scissor */
+
+#ifdef GL_KHR_debug
+
+static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
+ r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
+ r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
+ r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
+ r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
+ r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
+ r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r;
+ r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
+ r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
+ r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
+ r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_debug */
+
+#ifdef GL_KHR_texture_compression_astc_ldr
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
+#ifdef GL_KTX_buffer_region
+
+static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferRegionEnabled = (PFNGLBUFFERREGIONENABLEDPROC)glewGetProcAddress((const GLubyte*)"glBufferRegionEnabled")) == NULL) || r;
+ r = ((glDeleteBufferRegion = (PFNGLDELETEBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDeleteBufferRegion")) == NULL) || r;
+ r = ((glDrawBufferRegion = (PFNGLDRAWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glDrawBufferRegion")) == NULL) || r;
+ r = ((glNewBufferRegion = (PFNGLNEWBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glNewBufferRegion")) == NULL) || r;
+ r = ((glReadBufferRegion = (PFNGLREADBUFFERREGIONPROC)glewGetProcAddress((const GLubyte*)"glReadBufferRegion")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KTX_buffer_region */
+
+#ifdef GL_MESAX_texture_stack
+
+#endif /* GL_MESAX_texture_stack */
+
+#ifdef GL_MESA_pack_invert
+
+#endif /* GL_MESA_pack_invert */
+
+#ifdef GL_MESA_resize_buffers
+
+static GLboolean _glewInit_GL_MESA_resize_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glResizeBuffersMESA = (PFNGLRESIZEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glResizeBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_resize_buffers */
+
+#ifdef GL_MESA_window_pos
+
+static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glWindowPos2dMESA = (PFNGLWINDOWPOS2DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dMESA")) == NULL) || r;
+ r = ((glWindowPos2dvMESA = (PFNGLWINDOWPOS2DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2dvMESA")) == NULL) || r;
+ r = ((glWindowPos2fMESA = (PFNGLWINDOWPOS2FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fMESA")) == NULL) || r;
+ r = ((glWindowPos2fvMESA = (PFNGLWINDOWPOS2FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2fvMESA")) == NULL) || r;
+ r = ((glWindowPos2iMESA = (PFNGLWINDOWPOS2IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2iMESA")) == NULL) || r;
+ r = ((glWindowPos2ivMESA = (PFNGLWINDOWPOS2IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2ivMESA")) == NULL) || r;
+ r = ((glWindowPos2sMESA = (PFNGLWINDOWPOS2SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2sMESA")) == NULL) || r;
+ r = ((glWindowPos2svMESA = (PFNGLWINDOWPOS2SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos2svMESA")) == NULL) || r;
+ r = ((glWindowPos3dMESA = (PFNGLWINDOWPOS3DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dMESA")) == NULL) || r;
+ r = ((glWindowPos3dvMESA = (PFNGLWINDOWPOS3DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3dvMESA")) == NULL) || r;
+ r = ((glWindowPos3fMESA = (PFNGLWINDOWPOS3FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fMESA")) == NULL) || r;
+ r = ((glWindowPos3fvMESA = (PFNGLWINDOWPOS3FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3fvMESA")) == NULL) || r;
+ r = ((glWindowPos3iMESA = (PFNGLWINDOWPOS3IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3iMESA")) == NULL) || r;
+ r = ((glWindowPos3ivMESA = (PFNGLWINDOWPOS3IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3ivMESA")) == NULL) || r;
+ r = ((glWindowPos3sMESA = (PFNGLWINDOWPOS3SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3sMESA")) == NULL) || r;
+ r = ((glWindowPos3svMESA = (PFNGLWINDOWPOS3SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos3svMESA")) == NULL) || r;
+ r = ((glWindowPos4dMESA = (PFNGLWINDOWPOS4DMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dMESA")) == NULL) || r;
+ r = ((glWindowPos4dvMESA = (PFNGLWINDOWPOS4DVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4dvMESA")) == NULL) || r;
+ r = ((glWindowPos4fMESA = (PFNGLWINDOWPOS4FMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fMESA")) == NULL) || r;
+ r = ((glWindowPos4fvMESA = (PFNGLWINDOWPOS4FVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4fvMESA")) == NULL) || r;
+ r = ((glWindowPos4iMESA = (PFNGLWINDOWPOS4IMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4iMESA")) == NULL) || r;
+ r = ((glWindowPos4ivMESA = (PFNGLWINDOWPOS4IVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4ivMESA")) == NULL) || r;
+ r = ((glWindowPos4sMESA = (PFNGLWINDOWPOS4SMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4sMESA")) == NULL) || r;
+ r = ((glWindowPos4svMESA = (PFNGLWINDOWPOS4SVMESAPROC)glewGetProcAddress((const GLubyte*)"glWindowPos4svMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_MESA_window_pos */
+
+#ifdef GL_MESA_ycbcr_texture
+
+#endif /* GL_MESA_ycbcr_texture */
+
+#ifdef GL_NVX_conditional_render
+
+static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
+ r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NVX_conditional_render */
+
+#ifdef GL_NVX_gpu_memory_info
+
+#endif /* GL_NVX_gpu_memory_info */
+
+#ifdef GL_NV_bindless_texture
+
+static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
+ r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
+ r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
+ r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
+ r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
+ r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_texture */
+
+#ifdef GL_NV_blend_square
+
+#endif /* GL_NV_blend_square */
+
+#ifdef GL_NV_compute_program5
+
+#endif /* GL_NV_compute_program5 */
+
+#ifdef GL_NV_conditional_render
+
+static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNV = (PFNGLBEGINCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNV")) == NULL) || r;
+ r = ((glEndConditionalRenderNV = (PFNGLENDCONDITIONALRENDERNVPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_conditional_render */
+
+#ifdef GL_NV_copy_depth_to_color
+
+#endif /* GL_NV_copy_depth_to_color */
+
+#ifdef GL_NV_copy_image
+
+static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubDataNV = (PFNGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_copy_image */
+
+#ifdef GL_NV_deep_texture3D
+
+#endif /* GL_NV_deep_texture3D */
+
+#ifdef GL_NV_depth_buffer_float
+
+static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthdNV = (PFNGLCLEARDEPTHDNVPROC)glewGetProcAddress((const GLubyte*)"glClearDepthdNV")) == NULL) || r;
+ r = ((glDepthBoundsdNV = (PFNGLDEPTHBOUNDSDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthBoundsdNV")) == NULL) || r;
+ r = ((glDepthRangedNV = (PFNGLDEPTHRANGEDNVPROC)glewGetProcAddress((const GLubyte*)"glDepthRangedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_depth_buffer_float */
+
+#ifdef GL_NV_depth_clamp
+
+#endif /* GL_NV_depth_clamp */
+
+#ifdef GL_NV_depth_range_unclamped
+
+#endif /* GL_NV_depth_range_unclamped */
+
+#ifdef GL_NV_draw_texture
+
+static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_draw_texture */
+
+#ifdef GL_NV_evaluators
+
+static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEvalMapsNV = (PFNGLEVALMAPSNVPROC)glewGetProcAddress((const GLubyte*)"glEvalMapsNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterfvNV = (PFNGLGETMAPATTRIBPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterfvNV")) == NULL) || r;
+ r = ((glGetMapAttribParameterivNV = (PFNGLGETMAPATTRIBPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapAttribParameterivNV")) == NULL) || r;
+ r = ((glGetMapControlPointsNV = (PFNGLGETMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapControlPointsNV")) == NULL) || r;
+ r = ((glGetMapParameterfvNV = (PFNGLGETMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterfvNV")) == NULL) || r;
+ r = ((glGetMapParameterivNV = (PFNGLGETMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMapParameterivNV")) == NULL) || r;
+ r = ((glMapControlPointsNV = (PFNGLMAPCONTROLPOINTSNVPROC)glewGetProcAddress((const GLubyte*)"glMapControlPointsNV")) == NULL) || r;
+ r = ((glMapParameterfvNV = (PFNGLMAPPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterfvNV")) == NULL) || r;
+ r = ((glMapParameterivNV = (PFNGLMAPPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glMapParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_evaluators */
+
+#ifdef GL_NV_explicit_multisample
+
+static GLboolean _glewInit_GL_NV_explicit_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetMultisamplefvNV = (PFNGLGETMULTISAMPLEFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetMultisamplefvNV")) == NULL) || r;
+ r = ((glSampleMaskIndexedNV = (PFNGLSAMPLEMASKINDEXEDNVPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskIndexedNV")) == NULL) || r;
+ r = ((glTexRenderbufferNV = (PFNGLTEXRENDERBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glTexRenderbufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_explicit_multisample */
+
+#ifdef GL_NV_fence
+
+static GLboolean _glewInit_GL_NV_fence (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDeleteFencesNV = (PFNGLDELETEFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteFencesNV")) == NULL) || r;
+ r = ((glFinishFenceNV = (PFNGLFINISHFENCENVPROC)glewGetProcAddress((const GLubyte*)"glFinishFenceNV")) == NULL) || r;
+ r = ((glGenFencesNV = (PFNGLGENFENCESNVPROC)glewGetProcAddress((const GLubyte*)"glGenFencesNV")) == NULL) || r;
+ r = ((glGetFenceivNV = (PFNGLGETFENCEIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFenceivNV")) == NULL) || r;
+ r = ((glIsFenceNV = (PFNGLISFENCENVPROC)glewGetProcAddress((const GLubyte*)"glIsFenceNV")) == NULL) || r;
+ r = ((glSetFenceNV = (PFNGLSETFENCENVPROC)glewGetProcAddress((const GLubyte*)"glSetFenceNV")) == NULL) || r;
+ r = ((glTestFenceNV = (PFNGLTESTFENCENVPROC)glewGetProcAddress((const GLubyte*)"glTestFenceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fence */
+
+#ifdef GL_NV_float_buffer
+
+#endif /* GL_NV_float_buffer */
+
+#ifdef GL_NV_fog_distance
+
+#endif /* GL_NV_fog_distance */
+
+#ifdef GL_NV_fragment_program
+
+static GLboolean _glewInit_GL_NV_fragment_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramNamedParameterdvNV = (PFNGLGETPROGRAMNAMEDPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramNamedParameterfvNV = (PFNGLGETPROGRAMNAMEDPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramNamedParameterfvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dNV = (PFNGLPROGRAMNAMEDPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4dvNV = (PFNGLPROGRAMNAMEDPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4dvNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fNV = (PFNGLPROGRAMNAMEDPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fNV")) == NULL) || r;
+ r = ((glProgramNamedParameter4fvNV = (PFNGLPROGRAMNAMEDPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramNamedParameter4fvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_fragment_program */
+
+#ifdef GL_NV_fragment_program2
+
+#endif /* GL_NV_fragment_program2 */
+
+#ifdef GL_NV_fragment_program4
+
+#endif /* GL_NV_fragment_program4 */
+
+#ifdef GL_NV_fragment_program_option
+
+#endif /* GL_NV_fragment_program_option */
+
+#ifdef GL_NV_framebuffer_multisample_coverage
+
+static GLboolean _glewInit_GL_NV_framebuffer_multisample_coverage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleCoverageNV = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleCoverageNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_framebuffer_multisample_coverage */
+
+#ifdef GL_NV_geometry_program4
+
+static GLboolean _glewInit_GL_NV_geometry_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramVertexLimitNV = (PFNGLPROGRAMVERTEXLIMITNVPROC)glewGetProcAddress((const GLubyte*)"glProgramVertexLimitNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_geometry_program4 */
+
+#ifdef GL_NV_geometry_shader4
+
+#endif /* GL_NV_geometry_shader4 */
+
+#ifdef GL_NV_gpu_program4
+
+static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramEnvParameterI4iNV = (PFNGLPROGRAMENVPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4iNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4ivNV = (PFNGLPROGRAMENVPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uiNV = (PFNGLPROGRAMENVPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramEnvParameterI4uivNV = (PFNGLPROGRAMENVPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4ivNV = (PFNGLPROGRAMENVPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramEnvParametersI4uivNV = (PFNGLPROGRAMENVPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramEnvParametersI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4iNV = (PFNGLPROGRAMLOCALPARAMETERI4INVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4iNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4ivNV = (PFNGLPROGRAMLOCALPARAMETERI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uiNV = (PFNGLPROGRAMLOCALPARAMETERI4UINVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uiNV")) == NULL) || r;
+ r = ((glProgramLocalParameterI4uivNV = (PFNGLPROGRAMLOCALPARAMETERI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParameterI4uivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4ivNV = (PFNGLPROGRAMLOCALPARAMETERSI4IVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4ivNV")) == NULL) || r;
+ r = ((glProgramLocalParametersI4uivNV = (PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramLocalParametersI4uivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_program4 */
+
+#ifdef GL_NV_gpu_program5
+
+#endif /* GL_NV_gpu_program5 */
+
+#ifdef GL_NV_gpu_program_fp64
+
+#endif /* GL_NV_gpu_program_fp64 */
+
+#ifdef GL_NV_gpu_shader5
+
+static GLboolean _glewInit_GL_NV_gpu_shader5 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetUniformi64vNV = (PFNGLGETUNIFORMI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformi64vNV")) == NULL) || r;
+ r = ((glGetUniformui64vNV = (PFNGLGETUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformui64vNV")) == NULL) || r;
+ r = ((glProgramUniform1i64NV = (PFNGLPROGRAMUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64NV")) == NULL) || r;
+ r = ((glProgramUniform1i64vNV = (PFNGLPROGRAMUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1i64vNV")) == NULL) || r;
+ r = ((glProgramUniform1ui64NV = (PFNGLPROGRAMUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64NV")) == NULL) || r;
+ r = ((glProgramUniform1ui64vNV = (PFNGLPROGRAMUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform2i64NV = (PFNGLPROGRAMUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64NV")) == NULL) || r;
+ r = ((glProgramUniform2i64vNV = (PFNGLPROGRAMUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2i64vNV")) == NULL) || r;
+ r = ((glProgramUniform2ui64NV = (PFNGLPROGRAMUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64NV")) == NULL) || r;
+ r = ((glProgramUniform2ui64vNV = (PFNGLPROGRAMUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform3i64NV = (PFNGLPROGRAMUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64NV")) == NULL) || r;
+ r = ((glProgramUniform3i64vNV = (PFNGLPROGRAMUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3i64vNV")) == NULL) || r;
+ r = ((glProgramUniform3ui64NV = (PFNGLPROGRAMUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64NV")) == NULL) || r;
+ r = ((glProgramUniform3ui64vNV = (PFNGLPROGRAMUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3ui64vNV")) == NULL) || r;
+ r = ((glProgramUniform4i64NV = (PFNGLPROGRAMUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64NV")) == NULL) || r;
+ r = ((glProgramUniform4i64vNV = (PFNGLPROGRAMUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4i64vNV")) == NULL) || r;
+ r = ((glProgramUniform4ui64NV = (PFNGLPROGRAMUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64NV")) == NULL) || r;
+ r = ((glProgramUniform4ui64vNV = (PFNGLPROGRAMUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4ui64vNV")) == NULL) || r;
+ r = ((glUniform1i64NV = (PFNGLUNIFORM1I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64NV")) == NULL) || r;
+ r = ((glUniform1i64vNV = (PFNGLUNIFORM1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1i64vNV")) == NULL) || r;
+ r = ((glUniform1ui64NV = (PFNGLUNIFORM1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64NV")) == NULL) || r;
+ r = ((glUniform1ui64vNV = (PFNGLUNIFORM1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform1ui64vNV")) == NULL) || r;
+ r = ((glUniform2i64NV = (PFNGLUNIFORM2I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64NV")) == NULL) || r;
+ r = ((glUniform2i64vNV = (PFNGLUNIFORM2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2i64vNV")) == NULL) || r;
+ r = ((glUniform2ui64NV = (PFNGLUNIFORM2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64NV")) == NULL) || r;
+ r = ((glUniform2ui64vNV = (PFNGLUNIFORM2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform2ui64vNV")) == NULL) || r;
+ r = ((glUniform3i64NV = (PFNGLUNIFORM3I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64NV")) == NULL) || r;
+ r = ((glUniform3i64vNV = (PFNGLUNIFORM3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3i64vNV")) == NULL) || r;
+ r = ((glUniform3ui64NV = (PFNGLUNIFORM3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64NV")) == NULL) || r;
+ r = ((glUniform3ui64vNV = (PFNGLUNIFORM3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform3ui64vNV")) == NULL) || r;
+ r = ((glUniform4i64NV = (PFNGLUNIFORM4I64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64NV")) == NULL) || r;
+ r = ((glUniform4i64vNV = (PFNGLUNIFORM4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4i64vNV")) == NULL) || r;
+ r = ((glUniform4ui64NV = (PFNGLUNIFORM4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64NV")) == NULL) || r;
+ r = ((glUniform4ui64vNV = (PFNGLUNIFORM4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniform4ui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_gpu_shader5 */
+
+#ifdef GL_NV_half_float
+
+static GLboolean _glewInit_GL_NV_half_float (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3hNV = (PFNGLCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hNV")) == NULL) || r;
+ r = ((glColor3hvNV = (PFNGLCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor3hvNV")) == NULL) || r;
+ r = ((glColor4hNV = (PFNGLCOLOR4HNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hNV")) == NULL) || r;
+ r = ((glColor4hvNV = (PFNGLCOLOR4HVNVPROC)glewGetProcAddress((const GLubyte*)"glColor4hvNV")) == NULL) || r;
+ r = ((glFogCoordhNV = (PFNGLFOGCOORDHNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhNV")) == NULL) || r;
+ r = ((glFogCoordhvNV = (PFNGLFOGCOORDHVNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordhvNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hNV = (PFNGLMULTITEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hNV")) == NULL) || r;
+ r = ((glMultiTexCoord1hvNV = (PFNGLMULTITEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord1hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hNV = (PFNGLMULTITEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hNV")) == NULL) || r;
+ r = ((glMultiTexCoord2hvNV = (PFNGLMULTITEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord2hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hNV = (PFNGLMULTITEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hNV")) == NULL) || r;
+ r = ((glMultiTexCoord3hvNV = (PFNGLMULTITEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord3hvNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hNV = (PFNGLMULTITEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hNV")) == NULL) || r;
+ r = ((glMultiTexCoord4hvNV = (PFNGLMULTITEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4hvNV")) == NULL) || r;
+ r = ((glNormal3hNV = (PFNGLNORMAL3HNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hNV")) == NULL) || r;
+ r = ((glNormal3hvNV = (PFNGLNORMAL3HVNVPROC)glewGetProcAddress((const GLubyte*)"glNormal3hvNV")) == NULL) || r;
+ r = ((glSecondaryColor3hNV = (PFNGLSECONDARYCOLOR3HNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hNV")) == NULL) || r;
+ r = ((glSecondaryColor3hvNV = (PFNGLSECONDARYCOLOR3HVNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColor3hvNV")) == NULL) || r;
+ r = ((glTexCoord1hNV = (PFNGLTEXCOORD1HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hNV")) == NULL) || r;
+ r = ((glTexCoord1hvNV = (PFNGLTEXCOORD1HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord1hvNV")) == NULL) || r;
+ r = ((glTexCoord2hNV = (PFNGLTEXCOORD2HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hNV")) == NULL) || r;
+ r = ((glTexCoord2hvNV = (PFNGLTEXCOORD2HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2hvNV")) == NULL) || r;
+ r = ((glTexCoord3hNV = (PFNGLTEXCOORD3HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hNV")) == NULL) || r;
+ r = ((glTexCoord3hvNV = (PFNGLTEXCOORD3HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord3hvNV")) == NULL) || r;
+ r = ((glTexCoord4hNV = (PFNGLTEXCOORD4HNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hNV")) == NULL) || r;
+ r = ((glTexCoord4hvNV = (PFNGLTEXCOORD4HVNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4hvNV")) == NULL) || r;
+ r = ((glVertex2hNV = (PFNGLVERTEX2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hNV")) == NULL) || r;
+ r = ((glVertex2hvNV = (PFNGLVERTEX2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex2hvNV")) == NULL) || r;
+ r = ((glVertex3hNV = (PFNGLVERTEX3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hNV")) == NULL) || r;
+ r = ((glVertex3hvNV = (PFNGLVERTEX3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex3hvNV")) == NULL) || r;
+ r = ((glVertex4hNV = (PFNGLVERTEX4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hNV")) == NULL) || r;
+ r = ((glVertex4hvNV = (PFNGLVERTEX4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertex4hvNV")) == NULL) || r;
+ r = ((glVertexAttrib1hNV = (PFNGLVERTEXATTRIB1HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hNV")) == NULL) || r;
+ r = ((glVertexAttrib1hvNV = (PFNGLVERTEXATTRIB1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1hvNV")) == NULL) || r;
+ r = ((glVertexAttrib2hNV = (PFNGLVERTEXATTRIB2HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hNV")) == NULL) || r;
+ r = ((glVertexAttrib2hvNV = (PFNGLVERTEXATTRIB2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2hvNV")) == NULL) || r;
+ r = ((glVertexAttrib3hNV = (PFNGLVERTEXATTRIB3HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hNV")) == NULL) || r;
+ r = ((glVertexAttrib3hvNV = (PFNGLVERTEXATTRIB3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3hvNV")) == NULL) || r;
+ r = ((glVertexAttrib4hNV = (PFNGLVERTEXATTRIB4HNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hNV")) == NULL) || r;
+ r = ((glVertexAttrib4hvNV = (PFNGLVERTEXATTRIB4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4hvNV")) == NULL) || r;
+ r = ((glVertexAttribs1hvNV = (PFNGLVERTEXATTRIBS1HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1hvNV")) == NULL) || r;
+ r = ((glVertexAttribs2hvNV = (PFNGLVERTEXATTRIBS2HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2hvNV")) == NULL) || r;
+ r = ((glVertexAttribs3hvNV = (PFNGLVERTEXATTRIBS3HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3hvNV")) == NULL) || r;
+ r = ((glVertexAttribs4hvNV = (PFNGLVERTEXATTRIBS4HVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4hvNV")) == NULL) || r;
+ r = ((glVertexWeighthNV = (PFNGLVERTEXWEIGHTHNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthNV")) == NULL) || r;
+ r = ((glVertexWeighthvNV = (PFNGLVERTEXWEIGHTHVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexWeighthvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_half_float */
+
+#ifdef GL_NV_light_max_exponent
+
+#endif /* GL_NV_light_max_exponent */
+
+#ifdef GL_NV_multisample_coverage
+
+#endif /* GL_NV_multisample_coverage */
+
+#ifdef GL_NV_multisample_filter_hint
+
+#endif /* GL_NV_multisample_filter_hint */
+
+#ifdef GL_NV_occlusion_query
+
+static GLboolean _glewInit_GL_NV_occlusion_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginOcclusionQueryNV = (PFNGLBEGINOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glBeginOcclusionQueryNV")) == NULL) || r;
+ r = ((glDeleteOcclusionQueriesNV = (PFNGLDELETEOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteOcclusionQueriesNV")) == NULL) || r;
+ r = ((glEndOcclusionQueryNV = (PFNGLENDOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glEndOcclusionQueryNV")) == NULL) || r;
+ r = ((glGenOcclusionQueriesNV = (PFNGLGENOCCLUSIONQUERIESNVPROC)glewGetProcAddress((const GLubyte*)"glGenOcclusionQueriesNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryivNV = (PFNGLGETOCCLUSIONQUERYIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryivNV")) == NULL) || r;
+ r = ((glGetOcclusionQueryuivNV = (PFNGLGETOCCLUSIONQUERYUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetOcclusionQueryuivNV")) == NULL) || r;
+ r = ((glIsOcclusionQueryNV = (PFNGLISOCCLUSIONQUERYNVPROC)glewGetProcAddress((const GLubyte*)"glIsOcclusionQueryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_occlusion_query */
+
+#ifdef GL_NV_packed_depth_stencil
+
+#endif /* GL_NV_packed_depth_stencil */
+
+#ifdef GL_NV_parameter_buffer_object
+
+static GLboolean _glewInit_GL_NV_parameter_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glProgramBufferParametersIivNV = (PFNGLPROGRAMBUFFERPARAMETERSIIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersIuivNV = (PFNGLPROGRAMBUFFERPARAMETERSIUIVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersIuivNV")) == NULL) || r;
+ r = ((glProgramBufferParametersfvNV = (PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramBufferParametersfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_parameter_buffer_object */
+
+#ifdef GL_NV_parameter_buffer_object2
+
+#endif /* GL_NV_parameter_buffer_object2 */
+
+#ifdef GL_NV_path_rendering
+
+static GLboolean _glewInit_GL_NV_path_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyPathNV = (PFNGLCOPYPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCopyPathNV")) == NULL) || r;
+ r = ((glCoverFillPathInstancedNV = (PFNGLCOVERFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathInstancedNV")) == NULL) || r;
+ r = ((glCoverFillPathNV = (PFNGLCOVERFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverFillPathNV")) == NULL) || r;
+ r = ((glCoverStrokePathInstancedNV = (PFNGLCOVERSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathInstancedNV")) == NULL) || r;
+ r = ((glCoverStrokePathNV = (PFNGLCOVERSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glCoverStrokePathNV")) == NULL) || r;
+ r = ((glDeletePathsNV = (PFNGLDELETEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glDeletePathsNV")) == NULL) || r;
+ r = ((glGenPathsNV = (PFNGLGENPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glGenPathsNV")) == NULL) || r;
+ r = ((glGetPathColorGenfvNV = (PFNGLGETPATHCOLORGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenfvNV")) == NULL) || r;
+ r = ((glGetPathColorGenivNV = (PFNGLGETPATHCOLORGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathColorGenivNV")) == NULL) || r;
+ r = ((glGetPathCommandsNV = (PFNGLGETPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCommandsNV")) == NULL) || r;
+ r = ((glGetPathCoordsNV = (PFNGLGETPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathCoordsNV")) == NULL) || r;
+ r = ((glGetPathDashArrayNV = (PFNGLGETPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathDashArrayNV")) == NULL) || r;
+ r = ((glGetPathLengthNV = (PFNGLGETPATHLENGTHNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathLengthNV")) == NULL) || r;
+ r = ((glGetPathMetricRangeNV = (PFNGLGETPATHMETRICRANGENVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricRangeNV")) == NULL) || r;
+ r = ((glGetPathMetricsNV = (PFNGLGETPATHMETRICSNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathMetricsNV")) == NULL) || r;
+ r = ((glGetPathParameterfvNV = (PFNGLGETPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterfvNV")) == NULL) || r;
+ r = ((glGetPathParameterivNV = (PFNGLGETPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathParameterivNV")) == NULL) || r;
+ r = ((glGetPathSpacingNV = (PFNGLGETPATHSPACINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathSpacingNV")) == NULL) || r;
+ r = ((glGetPathTexGenfvNV = (PFNGLGETPATHTEXGENFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenfvNV")) == NULL) || r;
+ r = ((glGetPathTexGenivNV = (PFNGLGETPATHTEXGENIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetPathTexGenivNV")) == NULL) || r;
+ r = ((glInterpolatePathsNV = (PFNGLINTERPOLATEPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glInterpolatePathsNV")) == NULL) || r;
+ r = ((glIsPathNV = (PFNGLISPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPathNV")) == NULL) || r;
+ r = ((glIsPointInFillPathNV = (PFNGLISPOINTINFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInFillPathNV")) == NULL) || r;
+ r = ((glIsPointInStrokePathNV = (PFNGLISPOINTINSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glIsPointInStrokePathNV")) == NULL) || r;
+ r = ((glPathColorGenNV = (PFNGLPATHCOLORGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathColorGenNV")) == NULL) || r;
+ r = ((glPathCommandsNV = (PFNGLPATHCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCommandsNV")) == NULL) || r;
+ r = ((glPathCoordsNV = (PFNGLPATHCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoordsNV")) == NULL) || r;
+ r = ((glPathCoverDepthFuncNV = (PFNGLPATHCOVERDEPTHFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathCoverDepthFuncNV")) == NULL) || r;
+ r = ((glPathDashArrayNV = (PFNGLPATHDASHARRAYNVPROC)glewGetProcAddress((const GLubyte*)"glPathDashArrayNV")) == NULL) || r;
+ r = ((glPathFogGenNV = (PFNGLPATHFOGGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathFogGenNV")) == NULL) || r;
+ r = ((glPathGlyphRangeNV = (PFNGLPATHGLYPHRANGENVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphRangeNV")) == NULL) || r;
+ r = ((glPathGlyphsNV = (PFNGLPATHGLYPHSNVPROC)glewGetProcAddress((const GLubyte*)"glPathGlyphsNV")) == NULL) || r;
+ r = ((glPathParameterfNV = (PFNGLPATHPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfNV")) == NULL) || r;
+ r = ((glPathParameterfvNV = (PFNGLPATHPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterfvNV")) == NULL) || r;
+ r = ((glPathParameteriNV = (PFNGLPATHPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPathParameteriNV")) == NULL) || r;
+ r = ((glPathParameterivNV = (PFNGLPATHPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPathParameterivNV")) == NULL) || r;
+ r = ((glPathStencilDepthOffsetNV = (PFNGLPATHSTENCILDEPTHOFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilDepthOffsetNV")) == NULL) || r;
+ r = ((glPathStencilFuncNV = (PFNGLPATHSTENCILFUNCNVPROC)glewGetProcAddress((const GLubyte*)"glPathStencilFuncNV")) == NULL) || r;
+ r = ((glPathStringNV = (PFNGLPATHSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glPathStringNV")) == NULL) || r;
+ r = ((glPathSubCommandsNV = (PFNGLPATHSUBCOMMANDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCommandsNV")) == NULL) || r;
+ r = ((glPathSubCoordsNV = (PFNGLPATHSUBCOORDSNVPROC)glewGetProcAddress((const GLubyte*)"glPathSubCoordsNV")) == NULL) || r;
+ r = ((glPathTexGenNV = (PFNGLPATHTEXGENNVPROC)glewGetProcAddress((const GLubyte*)"glPathTexGenNV")) == NULL) || r;
+ r = ((glPointAlongPathNV = (PFNGLPOINTALONGPATHNVPROC)glewGetProcAddress((const GLubyte*)"glPointAlongPathNV")) == NULL) || r;
+ r = ((glStencilFillPathInstancedNV = (PFNGLSTENCILFILLPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathInstancedNV")) == NULL) || r;
+ r = ((glStencilFillPathNV = (PFNGLSTENCILFILLPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilFillPathNV")) == NULL) || r;
+ r = ((glStencilStrokePathInstancedNV = (PFNGLSTENCILSTROKEPATHINSTANCEDNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathInstancedNV")) == NULL) || r;
+ r = ((glStencilStrokePathNV = (PFNGLSTENCILSTROKEPATHNVPROC)glewGetProcAddress((const GLubyte*)"glStencilStrokePathNV")) == NULL) || r;
+ r = ((glTransformPathNV = (PFNGLTRANSFORMPATHNVPROC)glewGetProcAddress((const GLubyte*)"glTransformPathNV")) == NULL) || r;
+ r = ((glWeightPathsNV = (PFNGLWEIGHTPATHSNVPROC)glewGetProcAddress((const GLubyte*)"glWeightPathsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_path_rendering */
+
+#ifdef GL_NV_pixel_data_range
+
+static GLboolean _glewInit_GL_NV_pixel_data_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushPixelDataRangeNV = (PFNGLFLUSHPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushPixelDataRangeNV")) == NULL) || r;
+ r = ((glPixelDataRangeNV = (PFNGLPIXELDATARANGENVPROC)glewGetProcAddress((const GLubyte*)"glPixelDataRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_pixel_data_range */
+
+#ifdef GL_NV_point_sprite
+
+static GLboolean _glewInit_GL_NV_point_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointParameteriNV = (PFNGLPOINTPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glPointParameteriNV")) == NULL) || r;
+ r = ((glPointParameterivNV = (PFNGLPOINTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_point_sprite */
+
+#ifdef GL_NV_present_video
+
+static GLboolean _glewInit_GL_NV_present_video (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVideoi64vNV = (PFNGLGETVIDEOI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoi64vNV")) == NULL) || r;
+ r = ((glGetVideoivNV = (PFNGLGETVIDEOIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoivNV")) == NULL) || r;
+ r = ((glGetVideoui64vNV = (PFNGLGETVIDEOUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoui64vNV")) == NULL) || r;
+ r = ((glGetVideouivNV = (PFNGLGETVIDEOUIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideouivNV")) == NULL) || r;
+ r = ((glPresentFrameDualFillNV = (PFNGLPRESENTFRAMEDUALFILLNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameDualFillNV")) == NULL) || r;
+ r = ((glPresentFrameKeyedNV = (PFNGLPRESENTFRAMEKEYEDNVPROC)glewGetProcAddress((const GLubyte*)"glPresentFrameKeyedNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_present_video */
+
+#ifdef GL_NV_primitive_restart
+
+static GLboolean _glewInit_GL_NV_primitive_restart (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPrimitiveRestartIndexNV = (PFNGLPRIMITIVERESTARTINDEXNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartIndexNV")) == NULL) || r;
+ r = ((glPrimitiveRestartNV = (PFNGLPRIMITIVERESTARTNVPROC)glewGetProcAddress((const GLubyte*)"glPrimitiveRestartNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_primitive_restart */
+
+#ifdef GL_NV_register_combiners
+
+static GLboolean _glewInit_GL_NV_register_combiners (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerInputNV = (PFNGLCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerInputNV")) == NULL) || r;
+ r = ((glCombinerOutputNV = (PFNGLCOMBINEROUTPUTNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerOutputNV")) == NULL) || r;
+ r = ((glCombinerParameterfNV = (PFNGLCOMBINERPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfNV")) == NULL) || r;
+ r = ((glCombinerParameterfvNV = (PFNGLCOMBINERPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterfvNV")) == NULL) || r;
+ r = ((glCombinerParameteriNV = (PFNGLCOMBINERPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameteriNV")) == NULL) || r;
+ r = ((glCombinerParameterivNV = (PFNGLCOMBINERPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerParameterivNV")) == NULL) || r;
+ r = ((glFinalCombinerInputNV = (PFNGLFINALCOMBINERINPUTNVPROC)glewGetProcAddress((const GLubyte*)"glFinalCombinerInputNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterfvNV = (PFNGLGETCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerInputParameterivNV = (PFNGLGETCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerInputParameterivNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterfvNV = (PFNGLGETCOMBINEROUTPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerOutputParameterivNV = (PFNGLGETCOMBINEROUTPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerOutputParameterivNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterfvNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterfvNV")) == NULL) || r;
+ r = ((glGetFinalCombinerInputParameterivNV = (PFNGLGETFINALCOMBINERINPUTPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetFinalCombinerInputParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners */
+
+#ifdef GL_NV_register_combiners2
+
+static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCombinerStageParameterfvNV = (PFNGLCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glCombinerStageParameterfvNV")) == NULL) || r;
+ r = ((glGetCombinerStageParameterfvNV = (PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetCombinerStageParameterfvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_register_combiners2 */
+
+#ifdef GL_NV_shader_atomic_counters
+
+#endif /* GL_NV_shader_atomic_counters */
+
+#ifdef GL_NV_shader_atomic_float
+
+#endif /* GL_NV_shader_atomic_float */
+
+#ifdef GL_NV_shader_buffer_load
+
+static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetBufferParameterui64vNV = (PFNGLGETBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameterui64vNV")) == NULL) || r;
+ r = ((glGetIntegerui64vNV = (PFNGLGETINTEGERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64vNV")) == NULL) || r;
+ r = ((glGetNamedBufferParameterui64vNV = (PFNGLGETNAMEDBUFFERPARAMETERUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetNamedBufferParameterui64vNV")) == NULL) || r;
+ r = ((glIsBufferResidentNV = (PFNGLISBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsBufferResidentNV")) == NULL) || r;
+ r = ((glIsNamedBufferResidentNV = (PFNGLISNAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsNamedBufferResidentNV")) == NULL) || r;
+ r = ((glMakeBufferNonResidentNV = (PFNGLMAKEBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeBufferResidentNV = (PFNGLMAKEBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeBufferResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferNonResidentNV = (PFNGLMAKENAMEDBUFFERNONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferNonResidentNV")) == NULL) || r;
+ r = ((glMakeNamedBufferResidentNV = (PFNGLMAKENAMEDBUFFERRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeNamedBufferResidentNV")) == NULL) || r;
+ r = ((glProgramUniformui64NV = (PFNGLPROGRAMUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64NV")) == NULL) || r;
+ r = ((glProgramUniformui64vNV = (PFNGLPROGRAMUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformui64vNV")) == NULL) || r;
+ r = ((glUniformui64NV = (PFNGLUNIFORMUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64NV")) == NULL) || r;
+ r = ((glUniformui64vNV = (PFNGLUNIFORMUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_shader_buffer_load */
+
+#ifdef GL_NV_shader_storage_buffer_object
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
+#ifdef GL_NV_tessellation_program5
+
+#endif /* GL_NV_tessellation_program5 */
+
+#ifdef GL_NV_texgen_emboss
+
+#endif /* GL_NV_texgen_emboss */
+
+#ifdef GL_NV_texgen_reflection
+
+#endif /* GL_NV_texgen_reflection */
+
+#ifdef GL_NV_texture_barrier
+
+static GLboolean _glewInit_GL_NV_texture_barrier (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureBarrierNV = (PFNGLTEXTUREBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glTextureBarrierNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_barrier */
+
+#ifdef GL_NV_texture_compression_vtc
+
+#endif /* GL_NV_texture_compression_vtc */
+
+#ifdef GL_NV_texture_env_combine4
+
+#endif /* GL_NV_texture_env_combine4 */
+
+#ifdef GL_NV_texture_expand_normal
+
+#endif /* GL_NV_texture_expand_normal */
+
+#ifdef GL_NV_texture_multisample
+
+static GLboolean _glewInit_GL_NV_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage2DMultisampleCoverageNV = (PFNGLTEXIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTexImage3DMultisampleCoverageNV = (PFNGLTEXIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage2DMultisampleNV = (PFNGLTEXTUREIMAGE2DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage2DMultisampleNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleCoverageNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLECOVERAGENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleCoverageNV")) == NULL) || r;
+ r = ((glTextureImage3DMultisampleNV = (PFNGLTEXTUREIMAGE3DMULTISAMPLENVPROC)glewGetProcAddress((const GLubyte*)"glTextureImage3DMultisampleNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_multisample */
+
+#ifdef GL_NV_texture_rectangle
+
+#endif /* GL_NV_texture_rectangle */
+
+#ifdef GL_NV_texture_shader
+
+#endif /* GL_NV_texture_shader */
+
+#ifdef GL_NV_texture_shader2
+
+#endif /* GL_NV_texture_shader2 */
+
+#ifdef GL_NV_texture_shader3
+
+#endif /* GL_NV_texture_shader3 */
+
+#ifdef GL_NV_transform_feedback
+
+static GLboolean _glewInit_GL_NV_transform_feedback (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveVaryingNV = (PFNGLACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glActiveVaryingNV")) == NULL) || r;
+ r = ((glBeginTransformFeedbackNV = (PFNGLBEGINTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBeginTransformFeedbackNV")) == NULL) || r;
+ r = ((glBindBufferBaseNV = (PFNGLBINDBUFFERBASENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferBaseNV")) == NULL) || r;
+ r = ((glBindBufferOffsetNV = (PFNGLBINDBUFFEROFFSETNVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferOffsetNV")) == NULL) || r;
+ r = ((glBindBufferRangeNV = (PFNGLBINDBUFFERRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBindBufferRangeNV")) == NULL) || r;
+ r = ((glEndTransformFeedbackNV = (PFNGLENDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glEndTransformFeedbackNV")) == NULL) || r;
+ r = ((glGetActiveVaryingNV = (PFNGLGETACTIVEVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetActiveVaryingNV")) == NULL) || r;
+ r = ((glGetTransformFeedbackVaryingNV = (PFNGLGETTRANSFORMFEEDBACKVARYINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetTransformFeedbackVaryingNV")) == NULL) || r;
+ r = ((glGetVaryingLocationNV = (PFNGLGETVARYINGLOCATIONNVPROC)glewGetProcAddress((const GLubyte*)"glGetVaryingLocationNV")) == NULL) || r;
+ r = ((glTransformFeedbackAttribsNV = (PFNGLTRANSFORMFEEDBACKATTRIBSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackAttribsNV")) == NULL) || r;
+ r = ((glTransformFeedbackVaryingsNV = (PFNGLTRANSFORMFEEDBACKVARYINGSNVPROC)glewGetProcAddress((const GLubyte*)"glTransformFeedbackVaryingsNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback */
+
+#ifdef GL_NV_transform_feedback2
+
+static GLboolean _glewInit_GL_NV_transform_feedback2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindTransformFeedbackNV = (PFNGLBINDTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glBindTransformFeedbackNV")) == NULL) || r;
+ r = ((glDeleteTransformFeedbacksNV = (PFNGLDELETETRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteTransformFeedbacksNV")) == NULL) || r;
+ r = ((glDrawTransformFeedbackNV = (PFNGLDRAWTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glDrawTransformFeedbackNV")) == NULL) || r;
+ r = ((glGenTransformFeedbacksNV = (PFNGLGENTRANSFORMFEEDBACKSNVPROC)glewGetProcAddress((const GLubyte*)"glGenTransformFeedbacksNV")) == NULL) || r;
+ r = ((glIsTransformFeedbackNV = (PFNGLISTRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glIsTransformFeedbackNV")) == NULL) || r;
+ r = ((glPauseTransformFeedbackNV = (PFNGLPAUSETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glPauseTransformFeedbackNV")) == NULL) || r;
+ r = ((glResumeTransformFeedbackNV = (PFNGLRESUMETRANSFORMFEEDBACKNVPROC)glewGetProcAddress((const GLubyte*)"glResumeTransformFeedbackNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_transform_feedback2 */
+
+#ifdef GL_NV_vdpau_interop
+
+static GLboolean _glewInit_GL_NV_vdpau_interop (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVDPAUFiniNV = (PFNGLVDPAUFININVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUFiniNV")) == NULL) || r;
+ r = ((glVDPAUGetSurfaceivNV = (PFNGLVDPAUGETSURFACEIVNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUGetSurfaceivNV")) == NULL) || r;
+ r = ((glVDPAUInitNV = (PFNGLVDPAUINITNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUInitNV")) == NULL) || r;
+ r = ((glVDPAUIsSurfaceNV = (PFNGLVDPAUISSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUIsSurfaceNV")) == NULL) || r;
+ r = ((glVDPAUMapSurfacesNV = (PFNGLVDPAUMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUMapSurfacesNV")) == NULL) || r;
+ r = ((glVDPAURegisterOutputSurfaceNV = (PFNGLVDPAUREGISTEROUTPUTSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterOutputSurfaceNV")) == NULL) || r;
+ r = ((glVDPAURegisterVideoSurfaceNV = (PFNGLVDPAUREGISTERVIDEOSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAURegisterVideoSurfaceNV")) == NULL) || r;
+ r = ((glVDPAUSurfaceAccessNV = (PFNGLVDPAUSURFACEACCESSNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUSurfaceAccessNV")) == NULL) || r;
+ r = ((glVDPAUUnmapSurfacesNV = (PFNGLVDPAUUNMAPSURFACESNVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnmapSurfacesNV")) == NULL) || r;
+ r = ((glVDPAUUnregisterSurfaceNV = (PFNGLVDPAUUNREGISTERSURFACENVPROC)glewGetProcAddress((const GLubyte*)"glVDPAUUnregisterSurfaceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vdpau_interop */
+
+#ifdef GL_NV_vertex_array_range
+
+static GLboolean _glewInit_GL_NV_vertex_array_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushVertexArrayRangeNV = (PFNGLFLUSHVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glFlushVertexArrayRangeNV")) == NULL) || r;
+ r = ((glVertexArrayRangeNV = (PFNGLVERTEXARRAYRANGENVPROC)glewGetProcAddress((const GLubyte*)"glVertexArrayRangeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_array_range */
+
+#ifdef GL_NV_vertex_array_range2
+
+#endif /* GL_NV_vertex_array_range2 */
+
+#ifdef GL_NV_vertex_attrib_integer_64bit
+
+static GLboolean _glewInit_GL_NV_vertex_attrib_integer_64bit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetVertexAttribLi64vNV = (PFNGLGETVERTEXATTRIBLI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLi64vNV")) == NULL) || r;
+ r = ((glGetVertexAttribLui64vNV = (PFNGLGETVERTEXATTRIBLUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL1i64NV = (PFNGLVERTEXATTRIBL1I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64NV")) == NULL) || r;
+ r = ((glVertexAttribL1i64vNV = (PFNGLVERTEXATTRIBL1I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL1ui64NV = (PFNGLVERTEXATTRIBL1UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL1ui64vNV = (PFNGLVERTEXATTRIBL1UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL2i64NV = (PFNGLVERTEXATTRIBL2I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64NV")) == NULL) || r;
+ r = ((glVertexAttribL2i64vNV = (PFNGLVERTEXATTRIBL2I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL2ui64NV = (PFNGLVERTEXATTRIBL2UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL2ui64vNV = (PFNGLVERTEXATTRIBL2UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL2ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL3i64NV = (PFNGLVERTEXATTRIBL3I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64NV")) == NULL) || r;
+ r = ((glVertexAttribL3i64vNV = (PFNGLVERTEXATTRIBL3I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL3ui64NV = (PFNGLVERTEXATTRIBL3UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL3ui64vNV = (PFNGLVERTEXATTRIBL3UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL3ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribL4i64NV = (PFNGLVERTEXATTRIBL4I64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64NV")) == NULL) || r;
+ r = ((glVertexAttribL4i64vNV = (PFNGLVERTEXATTRIBL4I64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4i64vNV")) == NULL) || r;
+ r = ((glVertexAttribL4ui64NV = (PFNGLVERTEXATTRIBL4UI64NVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64NV")) == NULL) || r;
+ r = ((glVertexAttribL4ui64vNV = (PFNGLVERTEXATTRIBL4UI64VNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL4ui64vNV")) == NULL) || r;
+ r = ((glVertexAttribLFormatNV = (PFNGLVERTEXATTRIBLFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+
+#ifdef GL_NV_vertex_buffer_unified_memory
+
+static GLboolean _glewInit_GL_NV_vertex_buffer_unified_memory (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferAddressRangeNV = (PFNGLBUFFERADDRESSRANGENVPROC)glewGetProcAddress((const GLubyte*)"glBufferAddressRangeNV")) == NULL) || r;
+ r = ((glColorFormatNV = (PFNGLCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glColorFormatNV")) == NULL) || r;
+ r = ((glEdgeFlagFormatNV = (PFNGLEDGEFLAGFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glEdgeFlagFormatNV")) == NULL) || r;
+ r = ((glFogCoordFormatNV = (PFNGLFOGCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glFogCoordFormatNV")) == NULL) || r;
+ r = ((glGetIntegerui64i_vNV = (PFNGLGETINTEGERUI64I_VNVPROC)glewGetProcAddress((const GLubyte*)"glGetIntegerui64i_vNV")) == NULL) || r;
+ r = ((glIndexFormatNV = (PFNGLINDEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glIndexFormatNV")) == NULL) || r;
+ r = ((glNormalFormatNV = (PFNGLNORMALFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glNormalFormatNV")) == NULL) || r;
+ r = ((glSecondaryColorFormatNV = (PFNGLSECONDARYCOLORFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glSecondaryColorFormatNV")) == NULL) || r;
+ r = ((glTexCoordFormatNV = (PFNGLTEXCOORDFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glTexCoordFormatNV")) == NULL) || r;
+ r = ((glVertexAttribFormatNV = (PFNGLVERTEXATTRIBFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormatNV")) == NULL) || r;
+ r = ((glVertexAttribIFormatNV = (PFNGLVERTEXATTRIBIFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormatNV")) == NULL) || r;
+ r = ((glVertexFormatNV = (PFNGLVERTEXFORMATNVPROC)glewGetProcAddress((const GLubyte*)"glVertexFormatNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_buffer_unified_memory */
+
+#ifdef GL_NV_vertex_program
+
+static GLboolean _glewInit_GL_NV_vertex_program (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAreProgramsResidentNV = (PFNGLAREPROGRAMSRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glAreProgramsResidentNV")) == NULL) || r;
+ r = ((glBindProgramNV = (PFNGLBINDPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glBindProgramNV")) == NULL) || r;
+ r = ((glDeleteProgramsNV = (PFNGLDELETEPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgramsNV")) == NULL) || r;
+ r = ((glExecuteProgramNV = (PFNGLEXECUTEPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glExecuteProgramNV")) == NULL) || r;
+ r = ((glGenProgramsNV = (PFNGLGENPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glGenProgramsNV")) == NULL) || r;
+ r = ((glGetProgramParameterdvNV = (PFNGLGETPROGRAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterdvNV")) == NULL) || r;
+ r = ((glGetProgramParameterfvNV = (PFNGLGETPROGRAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramParameterfvNV")) == NULL) || r;
+ r = ((glGetProgramStringNV = (PFNGLGETPROGRAMSTRINGNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramStringNV")) == NULL) || r;
+ r = ((glGetProgramivNV = (PFNGLGETPROGRAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramivNV")) == NULL) || r;
+ r = ((glGetTrackMatrixivNV = (PFNGLGETTRACKMATRIXIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetTrackMatrixivNV")) == NULL) || r;
+ r = ((glGetVertexAttribPointervNV = (PFNGLGETVERTEXATTRIBPOINTERVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointervNV")) == NULL) || r;
+ r = ((glGetVertexAttribdvNV = (PFNGLGETVERTEXATTRIBDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribdvNV")) == NULL) || r;
+ r = ((glGetVertexAttribfvNV = (PFNGLGETVERTEXATTRIBFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfvNV")) == NULL) || r;
+ r = ((glGetVertexAttribivNV = (PFNGLGETVERTEXATTRIBIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribivNV")) == NULL) || r;
+ r = ((glIsProgramNV = (PFNGLISPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glIsProgramNV")) == NULL) || r;
+ r = ((glLoadProgramNV = (PFNGLLOADPROGRAMNVPROC)glewGetProcAddress((const GLubyte*)"glLoadProgramNV")) == NULL) || r;
+ r = ((glProgramParameter4dNV = (PFNGLPROGRAMPARAMETER4DNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dNV")) == NULL) || r;
+ r = ((glProgramParameter4dvNV = (PFNGLPROGRAMPARAMETER4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4dvNV")) == NULL) || r;
+ r = ((glProgramParameter4fNV = (PFNGLPROGRAMPARAMETER4FNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fNV")) == NULL) || r;
+ r = ((glProgramParameter4fvNV = (PFNGLPROGRAMPARAMETER4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameter4fvNV")) == NULL) || r;
+ r = ((glProgramParameters4dvNV = (PFNGLPROGRAMPARAMETERS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4dvNV")) == NULL) || r;
+ r = ((glProgramParameters4fvNV = (PFNGLPROGRAMPARAMETERS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glProgramParameters4fvNV")) == NULL) || r;
+ r = ((glRequestResidentProgramsNV = (PFNGLREQUESTRESIDENTPROGRAMSNVPROC)glewGetProcAddress((const GLubyte*)"glRequestResidentProgramsNV")) == NULL) || r;
+ r = ((glTrackMatrixNV = (PFNGLTRACKMATRIXNVPROC)glewGetProcAddress((const GLubyte*)"glTrackMatrixNV")) == NULL) || r;
+ r = ((glVertexAttrib1dNV = (PFNGLVERTEXATTRIB1DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dNV")) == NULL) || r;
+ r = ((glVertexAttrib1dvNV = (PFNGLVERTEXATTRIB1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1dvNV")) == NULL) || r;
+ r = ((glVertexAttrib1fNV = (PFNGLVERTEXATTRIB1FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fNV")) == NULL) || r;
+ r = ((glVertexAttrib1fvNV = (PFNGLVERTEXATTRIB1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fvNV")) == NULL) || r;
+ r = ((glVertexAttrib1sNV = (PFNGLVERTEXATTRIB1SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1sNV")) == NULL) || r;
+ r = ((glVertexAttrib1svNV = (PFNGLVERTEXATTRIB1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1svNV")) == NULL) || r;
+ r = ((glVertexAttrib2dNV = (PFNGLVERTEXATTRIB2DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dNV")) == NULL) || r;
+ r = ((glVertexAttrib2dvNV = (PFNGLVERTEXATTRIB2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2dvNV")) == NULL) || r;
+ r = ((glVertexAttrib2fNV = (PFNGLVERTEXATTRIB2FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fNV")) == NULL) || r;
+ r = ((glVertexAttrib2fvNV = (PFNGLVERTEXATTRIB2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fvNV")) == NULL) || r;
+ r = ((glVertexAttrib2sNV = (PFNGLVERTEXATTRIB2SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2sNV")) == NULL) || r;
+ r = ((glVertexAttrib2svNV = (PFNGLVERTEXATTRIB2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2svNV")) == NULL) || r;
+ r = ((glVertexAttrib3dNV = (PFNGLVERTEXATTRIB3DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dNV")) == NULL) || r;
+ r = ((glVertexAttrib3dvNV = (PFNGLVERTEXATTRIB3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3dvNV")) == NULL) || r;
+ r = ((glVertexAttrib3fNV = (PFNGLVERTEXATTRIB3FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fNV")) == NULL) || r;
+ r = ((glVertexAttrib3fvNV = (PFNGLVERTEXATTRIB3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fvNV")) == NULL) || r;
+ r = ((glVertexAttrib3sNV = (PFNGLVERTEXATTRIB3SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3sNV")) == NULL) || r;
+ r = ((glVertexAttrib3svNV = (PFNGLVERTEXATTRIB3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3svNV")) == NULL) || r;
+ r = ((glVertexAttrib4dNV = (PFNGLVERTEXATTRIB4DNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dNV")) == NULL) || r;
+ r = ((glVertexAttrib4dvNV = (PFNGLVERTEXATTRIB4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4dvNV")) == NULL) || r;
+ r = ((glVertexAttrib4fNV = (PFNGLVERTEXATTRIB4FNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fNV")) == NULL) || r;
+ r = ((glVertexAttrib4fvNV = (PFNGLVERTEXATTRIB4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fvNV")) == NULL) || r;
+ r = ((glVertexAttrib4sNV = (PFNGLVERTEXATTRIB4SNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4sNV")) == NULL) || r;
+ r = ((glVertexAttrib4svNV = (PFNGLVERTEXATTRIB4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4svNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubNV = (PFNGLVERTEXATTRIB4UBNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubNV")) == NULL) || r;
+ r = ((glVertexAttrib4ubvNV = (PFNGLVERTEXATTRIB4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4ubvNV")) == NULL) || r;
+ r = ((glVertexAttribPointerNV = (PFNGLVERTEXATTRIBPOINTERNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointerNV")) == NULL) || r;
+ r = ((glVertexAttribs1dvNV = (PFNGLVERTEXATTRIBS1DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1dvNV")) == NULL) || r;
+ r = ((glVertexAttribs1fvNV = (PFNGLVERTEXATTRIBS1FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1fvNV")) == NULL) || r;
+ r = ((glVertexAttribs1svNV = (PFNGLVERTEXATTRIBS1SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs1svNV")) == NULL) || r;
+ r = ((glVertexAttribs2dvNV = (PFNGLVERTEXATTRIBS2DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2dvNV")) == NULL) || r;
+ r = ((glVertexAttribs2fvNV = (PFNGLVERTEXATTRIBS2FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2fvNV")) == NULL) || r;
+ r = ((glVertexAttribs2svNV = (PFNGLVERTEXATTRIBS2SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs2svNV")) == NULL) || r;
+ r = ((glVertexAttribs3dvNV = (PFNGLVERTEXATTRIBS3DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3dvNV")) == NULL) || r;
+ r = ((glVertexAttribs3fvNV = (PFNGLVERTEXATTRIBS3FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3fvNV")) == NULL) || r;
+ r = ((glVertexAttribs3svNV = (PFNGLVERTEXATTRIBS3SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs3svNV")) == NULL) || r;
+ r = ((glVertexAttribs4dvNV = (PFNGLVERTEXATTRIBS4DVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4dvNV")) == NULL) || r;
+ r = ((glVertexAttribs4fvNV = (PFNGLVERTEXATTRIBS4FVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4fvNV")) == NULL) || r;
+ r = ((glVertexAttribs4svNV = (PFNGLVERTEXATTRIBS4SVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4svNV")) == NULL) || r;
+ r = ((glVertexAttribs4ubvNV = (PFNGLVERTEXATTRIBS4UBVNVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribs4ubvNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_vertex_program */
+
+#ifdef GL_NV_vertex_program1_1
+
+#endif /* GL_NV_vertex_program1_1 */
+
+#ifdef GL_NV_vertex_program2
+
+#endif /* GL_NV_vertex_program2 */
+
+#ifdef GL_NV_vertex_program2_option
+
+#endif /* GL_NV_vertex_program2_option */
+
+#ifdef GL_NV_vertex_program3
+
+#endif /* GL_NV_vertex_program3 */
+
+#ifdef GL_NV_vertex_program4
+
+#endif /* GL_NV_vertex_program4 */
+
+#ifdef GL_NV_video_capture
+
+static GLboolean _glewInit_GL_NV_video_capture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginVideoCaptureNV = (PFNGLBEGINVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glBeginVideoCaptureNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamBufferNV = (PFNGLBINDVIDEOCAPTURESTREAMBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamBufferNV")) == NULL) || r;
+ r = ((glBindVideoCaptureStreamTextureNV = (PFNGLBINDVIDEOCAPTURESTREAMTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glBindVideoCaptureStreamTextureNV")) == NULL) || r;
+ r = ((glEndVideoCaptureNV = (PFNGLENDVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glEndVideoCaptureNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamdvNV = (PFNGLGETVIDEOCAPTURESTREAMDVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamdvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamfvNV = (PFNGLGETVIDEOCAPTURESTREAMFVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamfvNV")) == NULL) || r;
+ r = ((glGetVideoCaptureStreamivNV = (PFNGLGETVIDEOCAPTURESTREAMIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureStreamivNV")) == NULL) || r;
+ r = ((glGetVideoCaptureivNV = (PFNGLGETVIDEOCAPTUREIVNVPROC)glewGetProcAddress((const GLubyte*)"glGetVideoCaptureivNV")) == NULL) || r;
+ r = ((glVideoCaptureNV = (PFNGLVIDEOCAPTURENVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterdvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERDVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterdvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterfvNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERFVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterfvNV")) == NULL) || r;
+ r = ((glVideoCaptureStreamParameterivNV = (PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC)glewGetProcAddress((const GLubyte*)"glVideoCaptureStreamParameterivNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_video_capture */
+
+#ifdef GL_OES_byte_coordinates
+
+#endif /* GL_OES_byte_coordinates */
+
+#ifdef GL_OES_compressed_paletted_texture
+
+#endif /* GL_OES_compressed_paletted_texture */
+
+#ifdef GL_OES_read_format
+
+#endif /* GL_OES_read_format */
+
+#ifdef GL_OES_single_precision
+
+static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearDepthfOES = (PFNGLCLEARDEPTHFOESPROC)glewGetProcAddress((const GLubyte*)"glClearDepthfOES")) == NULL) || r;
+ r = ((glClipPlanefOES = (PFNGLCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefOES")) == NULL) || r;
+ r = ((glDepthRangefOES = (PFNGLDEPTHRANGEFOESPROC)glewGetProcAddress((const GLubyte*)"glDepthRangefOES")) == NULL) || r;
+ r = ((glFrustumfOES = (PFNGLFRUSTUMFOESPROC)glewGetProcAddress((const GLubyte*)"glFrustumfOES")) == NULL) || r;
+ r = ((glGetClipPlanefOES = (PFNGLGETCLIPPLANEFOESPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanefOES")) == NULL) || r;
+ r = ((glOrthofOES = (PFNGLORTHOFOESPROC)glewGetProcAddress((const GLubyte*)"glOrthofOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_single_precision */
+
+#ifdef GL_OML_interlace
+
+#endif /* GL_OML_interlace */
+
+#ifdef GL_OML_resample
+
+#endif /* GL_OML_resample */
+
+#ifdef GL_OML_subsample
+
+#endif /* GL_OML_subsample */
+
+#ifdef GL_PGI_misc_hints
+
+#endif /* GL_PGI_misc_hints */
+
+#ifdef GL_PGI_vertex_hints
+
+#endif /* GL_PGI_vertex_hints */
+
+#ifdef GL_REND_screen_coordinates
+
+#endif /* GL_REND_screen_coordinates */
+
+#ifdef GL_S3_s3tc
+
+#endif /* GL_S3_s3tc */
+
+#ifdef GL_SGIS_color_range
+
+#endif /* GL_SGIS_color_range */
+
+#ifdef GL_SGIS_detail_texture
+
+static GLboolean _glewInit_GL_SGIS_detail_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDetailTexFuncSGIS = (PFNGLDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glDetailTexFuncSGIS")) == NULL) || r;
+ r = ((glGetDetailTexFuncSGIS = (PFNGLGETDETAILTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetDetailTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_detail_texture */
+
+#ifdef GL_SGIS_fog_function
+
+static GLboolean _glewInit_GL_SGIS_fog_function (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFogFuncSGIS = (PFNGLFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glFogFuncSGIS")) == NULL) || r;
+ r = ((glGetFogFuncSGIS = (PFNGLGETFOGFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetFogFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_fog_function */
+
+#ifdef GL_SGIS_generate_mipmap
+
+#endif /* GL_SGIS_generate_mipmap */
+
+#ifdef GL_SGIS_multisample
+
+static GLboolean _glewInit_GL_SGIS_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSampleMaskSGIS = (PFNGLSAMPLEMASKSGISPROC)glewGetProcAddress((const GLubyte*)"glSampleMaskSGIS")) == NULL) || r;
+ r = ((glSamplePatternSGIS = (PFNGLSAMPLEPATTERNSGISPROC)glewGetProcAddress((const GLubyte*)"glSamplePatternSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_multisample */
+
+#ifdef GL_SGIS_pixel_texture
+
+#endif /* GL_SGIS_pixel_texture */
+
+#ifdef GL_SGIS_point_line_texgen
+
+#endif /* GL_SGIS_point_line_texgen */
+
+#ifdef GL_SGIS_sharpen_texture
+
+static GLboolean _glewInit_GL_SGIS_sharpen_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetSharpenTexFuncSGIS = (PFNGLGETSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetSharpenTexFuncSGIS")) == NULL) || r;
+ r = ((glSharpenTexFuncSGIS = (PFNGLSHARPENTEXFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glSharpenTexFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_sharpen_texture */
+
+#ifdef GL_SGIS_texture4D
+
+static GLboolean _glewInit_GL_SGIS_texture4D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexImage4DSGIS = (PFNGLTEXIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexImage4DSGIS")) == NULL) || r;
+ r = ((glTexSubImage4DSGIS = (PFNGLTEXSUBIMAGE4DSGISPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage4DSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture4D */
+
+#ifdef GL_SGIS_texture_border_clamp
+
+#endif /* GL_SGIS_texture_border_clamp */
+
+#ifdef GL_SGIS_texture_edge_clamp
+
+#endif /* GL_SGIS_texture_edge_clamp */
+
+#ifdef GL_SGIS_texture_filter4
+
+static GLboolean _glewInit_GL_SGIS_texture_filter4 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexFilterFuncSGIS = (PFNGLGETTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glGetTexFilterFuncSGIS")) == NULL) || r;
+ r = ((glTexFilterFuncSGIS = (PFNGLTEXFILTERFUNCSGISPROC)glewGetProcAddress((const GLubyte*)"glTexFilterFuncSGIS")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIS_texture_filter4 */
+
+#ifdef GL_SGIS_texture_lod
+
+#endif /* GL_SGIS_texture_lod */
+
+#ifdef GL_SGIS_texture_select
+
+#endif /* GL_SGIS_texture_select */
+
+#ifdef GL_SGIX_async
+
+static GLboolean _glewInit_GL_SGIX_async (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAsyncMarkerSGIX = (PFNGLASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glDeleteAsyncMarkersSGIX = (PFNGLDELETEASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glDeleteAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glFinishAsyncSGIX = (PFNGLFINISHASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glFinishAsyncSGIX")) == NULL) || r;
+ r = ((glGenAsyncMarkersSGIX = (PFNGLGENASYNCMARKERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glGenAsyncMarkersSGIX")) == NULL) || r;
+ r = ((glIsAsyncMarkerSGIX = (PFNGLISASYNCMARKERSGIXPROC)glewGetProcAddress((const GLubyte*)"glIsAsyncMarkerSGIX")) == NULL) || r;
+ r = ((glPollAsyncSGIX = (PFNGLPOLLASYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glPollAsyncSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_async */
+
+#ifdef GL_SGIX_async_histogram
+
+#endif /* GL_SGIX_async_histogram */
+
+#ifdef GL_SGIX_async_pixel
+
+#endif /* GL_SGIX_async_pixel */
+
+#ifdef GL_SGIX_blend_alpha_minmax
+
+#endif /* GL_SGIX_blend_alpha_minmax */
+
+#ifdef GL_SGIX_clipmap
+
+#endif /* GL_SGIX_clipmap */
+
+#ifdef GL_SGIX_convolution_accuracy
+
+#endif /* GL_SGIX_convolution_accuracy */
+
+#ifdef GL_SGIX_depth_texture
+
+#endif /* GL_SGIX_depth_texture */
+
+#ifdef GL_SGIX_flush_raster
+
+static GLboolean _glewInit_GL_SGIX_flush_raster (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushRasterSGIX = (PFNGLFLUSHRASTERSGIXPROC)glewGetProcAddress((const GLubyte*)"glFlushRasterSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_flush_raster */
+
+#ifdef GL_SGIX_fog_offset
+
+#endif /* GL_SGIX_fog_offset */
+
+#ifdef GL_SGIX_fog_texture
+
+static GLboolean _glewInit_GL_SGIX_fog_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureFogSGIX = (PFNGLTEXTUREFOGSGIXPROC)glewGetProcAddress((const GLubyte*)"glTextureFogSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fog_texture */
+
+#ifdef GL_SGIX_fragment_specular_lighting
+
+static GLboolean _glewInit_GL_SGIX_fragment_specular_lighting (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFragmentColorMaterialSGIX = (PFNGLFRAGMENTCOLORMATERIALSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentColorMaterialSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfSGIX = (PFNGLFRAGMENTLIGHTMODELFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelfvSGIX = (PFNGLFRAGMENTLIGHTMODELFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightModeliSGIX = (PFNGLFRAGMENTLIGHTMODELISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModeliSGIX")) == NULL) || r;
+ r = ((glFragmentLightModelivSGIX = (PFNGLFRAGMENTLIGHTMODELIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightModelivSGIX")) == NULL) || r;
+ r = ((glFragmentLightfSGIX = (PFNGLFRAGMENTLIGHTFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfSGIX")) == NULL) || r;
+ r = ((glFragmentLightfvSGIX = (PFNGLFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glFragmentLightiSGIX = (PFNGLFRAGMENTLIGHTISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightiSGIX")) == NULL) || r;
+ r = ((glFragmentLightivSGIX = (PFNGLFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentLightivSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfSGIX = (PFNGLFRAGMENTMATERIALFSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialfvSGIX = (PFNGLFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialiSGIX = (PFNGLFRAGMENTMATERIALISGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialiSGIX")) == NULL) || r;
+ r = ((glFragmentMaterialivSGIX = (PFNGLFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glFragmentMaterialivSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightfvSGIX = (PFNGLGETFRAGMENTLIGHTFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentLightivSGIX = (PFNGLGETFRAGMENTLIGHTIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentLightivSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialfvSGIX = (PFNGLGETFRAGMENTMATERIALFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialfvSGIX")) == NULL) || r;
+ r = ((glGetFragmentMaterialivSGIX = (PFNGLGETFRAGMENTMATERIALIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glGetFragmentMaterialivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_fragment_specular_lighting */
+
+#ifdef GL_SGIX_framezoom
+
+static GLboolean _glewInit_GL_SGIX_framezoom (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFrameZoomSGIX = (PFNGLFRAMEZOOMSGIXPROC)glewGetProcAddress((const GLubyte*)"glFrameZoomSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_framezoom */
+
+#ifdef GL_SGIX_interlace
+
+#endif /* GL_SGIX_interlace */
+
+#ifdef GL_SGIX_ir_instrument1
+
+#endif /* GL_SGIX_ir_instrument1 */
+
+#ifdef GL_SGIX_list_priority
+
+#endif /* GL_SGIX_list_priority */
+
+#ifdef GL_SGIX_pixel_texture
+
+static GLboolean _glewInit_GL_SGIX_pixel_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPixelTexGenSGIX = (PFNGLPIXELTEXGENSGIXPROC)glewGetProcAddress((const GLubyte*)"glPixelTexGenSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_pixel_texture */
+
+#ifdef GL_SGIX_pixel_texture_bits
+
+#endif /* GL_SGIX_pixel_texture_bits */
+
+#ifdef GL_SGIX_reference_plane
+
+static GLboolean _glewInit_GL_SGIX_reference_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReferencePlaneSGIX = (PFNGLREFERENCEPLANESGIXPROC)glewGetProcAddress((const GLubyte*)"glReferencePlaneSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_reference_plane */
+
+#ifdef GL_SGIX_resample
+
+#endif /* GL_SGIX_resample */
+
+#ifdef GL_SGIX_shadow
+
+#endif /* GL_SGIX_shadow */
+
+#ifdef GL_SGIX_shadow_ambient
+
+#endif /* GL_SGIX_shadow_ambient */
+
+#ifdef GL_SGIX_sprite
+
+static GLboolean _glewInit_GL_SGIX_sprite (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glSpriteParameterfSGIX = (PFNGLSPRITEPARAMETERFSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfSGIX")) == NULL) || r;
+ r = ((glSpriteParameterfvSGIX = (PFNGLSPRITEPARAMETERFVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterfvSGIX")) == NULL) || r;
+ r = ((glSpriteParameteriSGIX = (PFNGLSPRITEPARAMETERISGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameteriSGIX")) == NULL) || r;
+ r = ((glSpriteParameterivSGIX = (PFNGLSPRITEPARAMETERIVSGIXPROC)glewGetProcAddress((const GLubyte*)"glSpriteParameterivSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_sprite */
+
+#ifdef GL_SGIX_tag_sample_buffer
+
+static GLboolean _glewInit_GL_SGIX_tag_sample_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTagSampleBufferSGIX = (PFNGLTAGSAMPLEBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glTagSampleBufferSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGIX_tag_sample_buffer */
+
+#ifdef GL_SGIX_texture_add_env
+
+#endif /* GL_SGIX_texture_add_env */
+
+#ifdef GL_SGIX_texture_coordinate_clamp
+
+#endif /* GL_SGIX_texture_coordinate_clamp */
+
+#ifdef GL_SGIX_texture_lod_bias
+
+#endif /* GL_SGIX_texture_lod_bias */
+
+#ifdef GL_SGIX_texture_multi_buffer
+
+#endif /* GL_SGIX_texture_multi_buffer */
+
+#ifdef GL_SGIX_texture_range
+
+#endif /* GL_SGIX_texture_range */
+
+#ifdef GL_SGIX_texture_scale_bias
+
+#endif /* GL_SGIX_texture_scale_bias */
+
+#ifdef GL_SGIX_vertex_preclip
+
+#endif /* GL_SGIX_vertex_preclip */
+
+#ifdef GL_SGIX_vertex_preclip_hint
+
+#endif /* GL_SGIX_vertex_preclip_hint */
+
+#ifdef GL_SGIX_ycrcb
+
+#endif /* GL_SGIX_ycrcb */
+
+#ifdef GL_SGI_color_matrix
+
+#endif /* GL_SGI_color_matrix */
+
+#ifdef GL_SGI_color_table
+
+static GLboolean _glewInit_GL_SGI_color_table (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColorTableParameterfvSGI = (PFNGLCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glColorTableParameterivSGI = (PFNGLCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableParameterivSGI")) == NULL) || r;
+ r = ((glColorTableSGI = (PFNGLCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glColorTableSGI")) == NULL) || r;
+ r = ((glCopyColorTableSGI = (PFNGLCOPYCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glCopyColorTableSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterfvSGI = (PFNGLGETCOLORTABLEPARAMETERFVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterfvSGI")) == NULL) || r;
+ r = ((glGetColorTableParameterivSGI = (PFNGLGETCOLORTABLEPARAMETERIVSGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableParameterivSGI")) == NULL) || r;
+ r = ((glGetColorTableSGI = (PFNGLGETCOLORTABLESGIPROC)glewGetProcAddress((const GLubyte*)"glGetColorTableSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SGI_color_table */
+
+#ifdef GL_SGI_texture_color_table
+
+#endif /* GL_SGI_texture_color_table */
+
+#ifdef GL_SUNX_constant_data
+
+static GLboolean _glewInit_GL_SUNX_constant_data (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFinishTextureSUNX = (PFNGLFINISHTEXTURESUNXPROC)glewGetProcAddress((const GLubyte*)"glFinishTextureSUNX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUNX_constant_data */
+
+#ifdef GL_SUN_convolution_border_modes
+
+#endif /* GL_SUN_convolution_border_modes */
+
+#ifdef GL_SUN_global_alpha
+
+static GLboolean _glewInit_GL_SUN_global_alpha (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGlobalAlphaFactorbSUN = (PFNGLGLOBALALPHAFACTORBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorbSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactordSUN = (PFNGLGLOBALALPHAFACTORDSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactordSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorfSUN = (PFNGLGLOBALALPHAFACTORFSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorfSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoriSUN = (PFNGLGLOBALALPHAFACTORISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoriSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorsSUN = (PFNGLGLOBALALPHAFACTORSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorsSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorubSUN = (PFNGLGLOBALALPHAFACTORUBSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorubSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactoruiSUN = (PFNGLGLOBALALPHAFACTORUISUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactoruiSUN")) == NULL) || r;
+ r = ((glGlobalAlphaFactorusSUN = (PFNGLGLOBALALPHAFACTORUSSUNPROC)glewGetProcAddress((const GLubyte*)"glGlobalAlphaFactorusSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_global_alpha */
+
+#ifdef GL_SUN_mesh_array
+
+#endif /* GL_SUN_mesh_array */
+
+#ifdef GL_SUN_read_video_pixels
+
+static GLboolean _glewInit_GL_SUN_read_video_pixels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadVideoPixelsSUN = (PFNGLREADVIDEOPIXELSSUNPROC)glewGetProcAddress((const GLubyte*)"glReadVideoPixelsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_read_video_pixels */
+
+#ifdef GL_SUN_slice_accum
+
+#endif /* GL_SUN_slice_accum */
+
+#ifdef GL_SUN_triangle_list
+
+static GLboolean _glewInit_GL_SUN_triangle_list (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReplacementCodePointerSUN = (PFNGLREPLACEMENTCODEPOINTERSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodePointerSUN")) == NULL) || r;
+ r = ((glReplacementCodeubSUN = (PFNGLREPLACEMENTCODEUBSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubSUN")) == NULL) || r;
+ r = ((glReplacementCodeubvSUN = (PFNGLREPLACEMENTCODEUBVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeubvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiSUN = (PFNGLREPLACEMENTCODEUISUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiSUN")) == NULL) || r;
+ r = ((glReplacementCodeuivSUN = (PFNGLREPLACEMENTCODEUIVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuivSUN")) == NULL) || r;
+ r = ((glReplacementCodeusSUN = (PFNGLREPLACEMENTCODEUSSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusSUN")) == NULL) || r;
+ r = ((glReplacementCodeusvSUN = (PFNGLREPLACEMENTCODEUSVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeusvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_triangle_list */
+
+#ifdef GL_SUN_vertex
+
+static GLboolean _glewInit_GL_SUN_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glColor3fVertex3fSUN = (PFNGLCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor3fVertex3fvSUN = (PFNGLCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glColor4fNormal3fVertex3fvSUN = (PFNGLCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fSUN = (PFNGLCOLOR4UBVERTEX2FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex2fvSUN = (PFNGLCOLOR4UBVERTEX2FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex2fvSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fSUN = (PFNGLCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glColor4ubVertex3fvSUN = (PFNGLCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fSUN = (PFNGLNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glNormal3fVertex3fvSUN = (PFNGLNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiColor4ubVertex3fvSUN = (PFNGLREPLACEMENTCODEUICOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUINORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiTexCoord2fVertex3fvSUN = (PFNGLREPLACEMENTCODEUITEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fSUN")) == NULL) || r;
+ r = ((glReplacementCodeuiVertex3fvSUN = (PFNGLREPLACEMENTCODEUIVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glReplacementCodeuiVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fColor4ubVertex3fvSUN = (PFNGLTEXCOORD2FCOLOR4UBVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fColor4ubVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fNormal3fVertex3fvSUN = (PFNGLTEXCOORD2FNORMAL3FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fNormal3fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fSUN = (PFNGLTEXCOORD2FVERTEX3FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fSUN")) == NULL) || r;
+ r = ((glTexCoord2fVertex3fvSUN = (PFNGLTEXCOORD2FVERTEX3FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord2fVertex3fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fColor4fNormal3fVertex4fvSUN = (PFNGLTEXCOORD4FCOLOR4FNORMAL3FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fColor4fNormal3fVertex4fvSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fSUN = (PFNGLTEXCOORD4FVERTEX4FSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fSUN")) == NULL) || r;
+ r = ((glTexCoord4fVertex4fvSUN = (PFNGLTEXCOORD4FVERTEX4FVSUNPROC)glewGetProcAddress((const GLubyte*)"glTexCoord4fVertex4fvSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_vertex */
+
+#ifdef GL_WIN_phong_shading
+
+#endif /* GL_WIN_phong_shading */
+
+#ifdef GL_WIN_specular_fog
+
+#endif /* GL_WIN_specular_fog */
+
+#ifdef GL_WIN_swap_hint
+
+static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAddSwapHintRectWIN = (PFNGLADDSWAPHINTRECTWINPROC)glewGetProcAddress((const GLubyte*)"glAddSwapHintRectWIN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_WIN_swap_hint */
+
+#if GL_ES_VERSION_1_0 // XXX jwilkins: changed from ifdef
+
+static GLboolean _glewInit_GL_ES_VERSION_1_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r;
+ r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
+ r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
+ r = ((glClearDepthf = (PFNGLCLEARDEPTHFPROC)glewGetProcAddress((const GLubyte*)"glClearDepthf")) == NULL) || r;
+ r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
+ r = ((glClientActiveTexture = (PFNGLCLIENTACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glClientActiveTexture")) == NULL) || r;
+ r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
+ r = ((glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage2D")) == NULL) || r;
+ r = ((glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage2D")) == NULL) || r;
+ r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r;
+ r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
+ r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
+ r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
+ r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
+ r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
+ r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
+ r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
+ r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
+ r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
+ r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
+ r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
+ r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
+ r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
+ r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
+ r = ((glMultiTexCoord4f = (PFNGLMULTITEXCOORD4FPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4f")) == NULL) || r;
+ r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
+ r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
+ r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
+ r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
+ r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
+ r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
+ r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
+ r = ((glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)glewGetProcAddress((const GLubyte*)"glSampleCoverage")) == NULL) || r;
+ r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
+ r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
+ r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
+ r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
+ r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
+ r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ES_VERSION_1_0 */
+
+#if GL_ES_VERSION_CL_1_1 // XXX jwilkins: should be 'if' not 'ifdef'
+
+static GLboolean _glewInit_GL_ES_VERSION_CL_1_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r;
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r;
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r;
+ r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
+ r = ((glColor4ub = (PFNGLCOLOR4UBPROC)glewGetProcAddress((const GLubyte*)"glColor4ub")) == NULL) || r;
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r;
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r;
+ r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r;
+ r = ((glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetBufferParameteriv")) == NULL) || r;
+ r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
+ r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
+ r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
+ r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
+ r = ((glGetPointerv = (PFNGLGETPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetPointerv")) == NULL) || r;
+ r = ((glGetTexEnviv = (PFNGLGETTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnviv")) == NULL) || r;
+ r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
+ r = ((glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameteriv")) == NULL) || r;
+ r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
+ r = ((glIsBuffer = (PFNGLISBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsBuffer")) == NULL) || r;
+ r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r;
+ r = ((glIsTexture = (PFNGLISTEXTUREPROC)glewGetProcAddress((const GLubyte*)"glIsTexture")) == NULL) || r;
+ r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
+ r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
+ r = ((glTexEnvi = (PFNGLTEXENVIPROC)glewGetProcAddress((const GLubyte*)"glTexEnvi")) == NULL) || r;
+ r = ((glTexEnviv = (PFNGLTEXENVIVPROC)glewGetProcAddress((const GLubyte*)"glTexEnviv")) == NULL) || r;
+ r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r;
+ r = ((glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glTexParameteriv")) == NULL) || r;
+ r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ES_VERSION_CL_1_1 */
+
+#if GL_ES_VERSION_CM_1_1 // XXX jwilkins: should be 'if' not 'ifdef'
+
+static GLboolean _glewInit_GL_ES_VERSION_CM_1_1 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
+ r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
+ r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r;
+ r = ((glGetLightfv = (PFNGLGETLIGHTFVPROC)glewGetProcAddress((const GLubyte*)"glGetLightfv")) == NULL) || r;
+ r = ((glGetMaterialfv = (PFNGLGETMATERIALFVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialfv")) == NULL) || r;
+ r = ((glGetTexEnvfv = (PFNGLGETTEXENVFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvfv")) == NULL) || r;
+ r = ((glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterfv")) == NULL) || r;
+ r = ((glPointParameterf = (PFNGLPOINTPARAMETERFPROC)glewGetProcAddress((const GLubyte*)"glPointParameterf")) == NULL) || r;
+ r = ((glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterfv")) == NULL) || r;
+ r = ((glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterfv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ES_VERSION_CM_1_1 */
+
+#ifdef GL_ES_VERSION_2_0
+
+static GLboolean _glewInit_GL_ES_VERSION_2_0 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAttachShader = (PFNGLATTACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glAttachShader")) == NULL) || r;
+ r = ((glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glBindAttribLocation")) == NULL) || r;
+ r = ((glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindFramebuffer")) == NULL) || r;
+ r = ((glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbuffer")) == NULL) || r;
+ r = ((glBlendColor = (PFNGLBLENDCOLORPROC)glewGetProcAddress((const GLubyte*)"glBlendColor")) == NULL) || r;
+ r = ((glBlendEquation = (PFNGLBLENDEQUATIONPROC)glewGetProcAddress((const GLubyte*)"glBlendEquation")) == NULL) || r;
+ r = ((glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparate")) == NULL) || r;
+ r = ((glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparate")) == NULL) || r;
+ r = ((glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatus")) == NULL) || r;
+ r = ((glCompileShader = (PFNGLCOMPILESHADERPROC)glewGetProcAddress((const GLubyte*)"glCompileShader")) == NULL) || r;
+ r = ((glCreateProgram = (PFNGLCREATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glCreateProgram")) == NULL) || r;
+ r = ((glCreateShader = (PFNGLCREATESHADERPROC)glewGetProcAddress((const GLubyte*)"glCreateShader")) == NULL) || r;
+ r = ((glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffers")) == NULL) || r;
+ r = ((glDeleteProgram = (PFNGLDELETEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glDeleteProgram")) == NULL) || r;
+ r = ((glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffers")) == NULL) || r;
+ r = ((glDeleteShader = (PFNGLDELETESHADERPROC)glewGetProcAddress((const GLubyte*)"glDeleteShader")) == NULL) || r;
+ r = ((glDetachShader = (PFNGLDETACHSHADERPROC)glewGetProcAddress((const GLubyte*)"glDetachShader")) == NULL) || r;
+ r = ((glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glDisableVertexAttribArray")) == NULL) || r;
+ r = ((glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)glewGetProcAddress((const GLubyte*)"glEnableVertexAttribArray")) == NULL) || r;
+ r = ((glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbuffer")) == NULL) || r;
+ r = ((glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2D")) == NULL) || r;
+ r = ((glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffers")) == NULL) || r;
+ r = ((glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffers")) == NULL) || r;
+ r = ((glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmap")) == NULL) || r;
+ r = ((glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)glewGetProcAddress((const GLubyte*)"glGetActiveAttrib")) == NULL) || r;
+ r = ((glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)glewGetProcAddress((const GLubyte*)"glGetActiveUniform")) == NULL) || r;
+ r = ((glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)glewGetProcAddress((const GLubyte*)"glGetAttachedShaders")) == NULL) || r;
+ r = ((glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetAttribLocation")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameteriv")) == NULL) || r;
+ r = ((glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInfoLog")) == NULL) || r;
+ r = ((glGetProgramiv = (PFNGLGETPROGRAMIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramiv")) == NULL) || r;
+ r = ((glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameteriv")) == NULL) || r;
+ r = ((glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)glewGetProcAddress((const GLubyte*)"glGetShaderInfoLog")) == NULL) || r;
+ r = ((glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)glewGetProcAddress((const GLubyte*)"glGetShaderPrecisionFormat")) == NULL) || r;
+ r = ((glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glGetShaderSource")) == NULL) || r;
+ r = ((glGetShaderiv = (PFNGLGETSHADERIVPROC)glewGetProcAddress((const GLubyte*)"glGetShaderiv")) == NULL) || r;
+ r = ((glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetUniformLocation")) == NULL) || r;
+ r = ((glGetUniformfv = (PFNGLGETUNIFORMFVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformfv")) == NULL) || r;
+ r = ((glGetUniformiv = (PFNGLGETUNIFORMIVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformiv")) == NULL) || r;
+ r = ((glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribPointerv")) == NULL) || r;
+ r = ((glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribfv")) == NULL) || r;
+ r = ((glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribiv")) == NULL) || r;
+ r = ((glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsFramebuffer")) == NULL) || r;
+ r = ((glIsProgram = (PFNGLISPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glIsProgram")) == NULL) || r;
+ r = ((glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbuffer")) == NULL) || r;
+ r = ((glIsShader = (PFNGLISSHADERPROC)glewGetProcAddress((const GLubyte*)"glIsShader")) == NULL) || r;
+ r = ((glLinkProgram = (PFNGLLINKPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glLinkProgram")) == NULL) || r;
+ r = ((glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)glewGetProcAddress((const GLubyte*)"glReleaseShaderCompiler")) == NULL) || r;
+ r = ((glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorage")) == NULL) || r;
+ r = ((glShaderBinary = (PFNGLSHADERBINARYPROC)glewGetProcAddress((const GLubyte*)"glShaderBinary")) == NULL) || r;
+ r = ((glShaderSource = (PFNGLSHADERSOURCEPROC)glewGetProcAddress((const GLubyte*)"glShaderSource")) == NULL) || r;
+ r = ((glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilFuncSeparate")) == NULL) || r;
+ r = ((glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilMaskSeparate")) == NULL) || r;
+ r = ((glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)glewGetProcAddress((const GLubyte*)"glStencilOpSeparate")) == NULL) || r;
+ r = ((glUniform1f = (PFNGLUNIFORM1FPROC)glewGetProcAddress((const GLubyte*)"glUniform1f")) == NULL) || r;
+ r = ((glUniform1fv = (PFNGLUNIFORM1FVPROC)glewGetProcAddress((const GLubyte*)"glUniform1fv")) == NULL) || r;
+ r = ((glUniform1i = (PFNGLUNIFORM1IPROC)glewGetProcAddress((const GLubyte*)"glUniform1i")) == NULL) || r;
+ r = ((glUniform1iv = (PFNGLUNIFORM1IVPROC)glewGetProcAddress((const GLubyte*)"glUniform1iv")) == NULL) || r;
+ r = ((glUniform2f = (PFNGLUNIFORM2FPROC)glewGetProcAddress((const GLubyte*)"glUniform2f")) == NULL) || r;
+ r = ((glUniform2fv = (PFNGLUNIFORM2FVPROC)glewGetProcAddress((const GLubyte*)"glUniform2fv")) == NULL) || r;
+ r = ((glUniform2i = (PFNGLUNIFORM2IPROC)glewGetProcAddress((const GLubyte*)"glUniform2i")) == NULL) || r;
+ r = ((glUniform2iv = (PFNGLUNIFORM2IVPROC)glewGetProcAddress((const GLubyte*)"glUniform2iv")) == NULL) || r;
+ r = ((glUniform3f = (PFNGLUNIFORM3FPROC)glewGetProcAddress((const GLubyte*)"glUniform3f")) == NULL) || r;
+ r = ((glUniform3fv = (PFNGLUNIFORM3FVPROC)glewGetProcAddress((const GLubyte*)"glUniform3fv")) == NULL) || r;
+ r = ((glUniform3i = (PFNGLUNIFORM3IPROC)glewGetProcAddress((const GLubyte*)"glUniform3i")) == NULL) || r;
+ r = ((glUniform3iv = (PFNGLUNIFORM3IVPROC)glewGetProcAddress((const GLubyte*)"glUniform3iv")) == NULL) || r;
+ r = ((glUniform4f = (PFNGLUNIFORM4FPROC)glewGetProcAddress((const GLubyte*)"glUniform4f")) == NULL) || r;
+ r = ((glUniform4fv = (PFNGLUNIFORM4FVPROC)glewGetProcAddress((const GLubyte*)"glUniform4fv")) == NULL) || r;
+ r = ((glUniform4i = (PFNGLUNIFORM4IPROC)glewGetProcAddress((const GLubyte*)"glUniform4i")) == NULL) || r;
+ r = ((glUniform4iv = (PFNGLUNIFORM4IVPROC)glewGetProcAddress((const GLubyte*)"glUniform4iv")) == NULL) || r;
+ r = ((glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix2fv")) == NULL) || r;
+ r = ((glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix3fv")) == NULL) || r;
+ r = ((glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)glewGetProcAddress((const GLubyte*)"glUniformMatrix4fv")) == NULL) || r;
+ r = ((glUseProgram = (PFNGLUSEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glUseProgram")) == NULL) || r;
+ r = ((glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)glewGetProcAddress((const GLubyte*)"glValidateProgram")) == NULL) || r;
+ r = ((glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1f")) == NULL) || r;
+ r = ((glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib1fv")) == NULL) || r;
+ r = ((glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2f")) == NULL) || r;
+ r = ((glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib2fv")) == NULL) || r;
+ r = ((glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3f")) == NULL) || r;
+ r = ((glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib3fv")) == NULL) || r;
+ r = ((glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4f")) == NULL) || r;
+ r = ((glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)glewGetProcAddress((const GLubyte*)"glVertexAttrib4fv")) == NULL) || r;
+ r = ((glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribPointer")) == NULL) || r;
+
+ r = ((glBindBuffer = (PFNGLBINDBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindBuffer")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glBufferData = (PFNGLBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferData")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glBufferSubData = (PFNGLBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glBufferSubData")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glDeleteBuffers")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glGenBuffers = (PFNGLGENBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glGenBuffers")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glTexParameteri = (PFNGLTEXPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glTexParameteri")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glIsEnabled = (PFNGLISENABLEDPROC)glewGetProcAddress((const GLubyte*)"glIsEnabled")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glGetFloatv = (PFNGLGETFLOATVPROC)glewGetProcAddress((const GLubyte*)"glGetFloatv")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glDepthRangef = (PFNGLDEPTHRANGEFPROC)glewGetProcAddress((const GLubyte*)"glDepthRangef")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glActiveTexture = (PFNGLACTIVETEXTUREPROC)glewGetProcAddress((const GLubyte*)"glActiveTexture")) == NULL) || r; // XXX jwilkins: missing function
+ r = ((glGetBooleanv = (PFNGLGETBOOLEANVPROC)glewGetProcAddress((const GLubyte*)"glGetBooleanv")) == NULL) || r; // XXX jwilkins: missing function
+
+ return r;
+}
+
+#endif /* GL_ES_VERSION_2_0 */
+
+#ifdef GL_AMD_compressed_3DC_texture
+
+#endif /* GL_AMD_compressed_3DC_texture */
+
+#ifdef GL_AMD_compressed_ATC_texture
+
+#endif /* GL_AMD_compressed_ATC_texture */
+
+#ifdef GL_AMD_program_binary_Z400
+
+#endif /* GL_AMD_program_binary_Z400 */
+
+#ifdef GL_ANGLE_framebuffer_blit
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifdef GL_ANGLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifdef GL_ANGLE_instanced_arrays
+
+static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
+ r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
+ r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifdef GL_ANGLE_pack_reverse_row_order
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+#ifdef GL_ANGLE_texture_compression_dxt3
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+#ifdef GL_ANGLE_texture_compression_dxt5
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+#ifdef GL_ANGLE_texture_usage
+
+#endif /* GL_ANGLE_texture_usage */
+
+#ifdef GL_ANGLE_translated_shader_source
+
+static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_translated_shader_source */
+
+#ifdef GL_APPLE_copy_texture_levels
+
+static GLboolean _glewInit_GL_APPLE_copy_texture_levels (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyTextureLevelsAPPLE = (PFNGLCOPYTEXTURELEVELSAPPLEPROC)glewGetProcAddress((const GLubyte*)"glCopyTextureLevelsAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_copy_texture_levels */
+
+#ifdef GL_APPLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_APPLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleAPPLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEAPPLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleAPPLE")) == NULL) || r;
+ r = ((glResolveMultisampleFramebufferAPPLE = (PFNGLRESOLVEMULTISAMPLEFRAMEBUFFERAPPLEPROC)glewGetProcAddress((const GLubyte*)"glResolveMultisampleFramebufferAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_framebuffer_multisample */
+
+#ifdef GL_APPLE_sync
+
+static GLboolean _glewInit_GL_APPLE_sync (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClientWaitSyncAPPLE = (PFNGLCLIENTWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glClientWaitSyncAPPLE")) == NULL) || r;
+ r = ((glDeleteSyncAPPLE = (PFNGLDELETESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteSyncAPPLE")) == NULL) || r;
+ r = ((glFenceSyncAPPLE = (PFNGLFENCESYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glFenceSyncAPPLE")) == NULL) || r;
+ r = ((glGetInteger64vAPPLE = (PFNGLGETINTEGER64VAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetInteger64vAPPLE")) == NULL) || r;
+ r = ((glGetSyncivAPPLE = (PFNGLGETSYNCIVAPPLEPROC)glewGetProcAddress((const GLubyte*)"glGetSyncivAPPLE")) == NULL) || r;
+ r = ((glIsSyncAPPLE = (PFNGLISSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glIsSyncAPPLE")) == NULL) || r;
+ r = ((glWaitSyncAPPLE = (PFNGLWAITSYNCAPPLEPROC)glewGetProcAddress((const GLubyte*)"glWaitSyncAPPLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_APPLE_sync */
+
+#ifdef GL_APPLE_texture_2D_limited_npot
+
+#endif /* GL_APPLE_texture_2D_limited_npot */
+
+#ifdef GL_APPLE_texture_format_BGRA8888
+
+#endif /* GL_APPLE_texture_format_BGRA8888 */
+
+#ifdef GL_APPLE_texture_max_level
+
+#endif /* GL_APPLE_texture_max_level */
+
+#ifdef GL_ARM_mali_program_binary
+
+#endif /* GL_ARM_mali_program_binary */
+
+#ifdef GL_ARM_mali_shader_binary
+
+#endif /* GL_ARM_mali_shader_binary */
+
+#ifdef GL_ARM_rgba8
+
+#endif /* GL_ARM_rgba8 */
+
+#ifdef GL_DMP_shader_binary
+
+#endif /* GL_DMP_shader_binary */
+
+#ifdef GL_EXT_color_buffer_half_float
+
+#endif /* GL_EXT_color_buffer_half_float */
+
+#ifdef GL_EXT_debug_label
+
+static GLboolean _glewInit_GL_EXT_debug_label (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabelEXT")) == NULL) || r;
+ r = ((glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)glewGetProcAddress((const GLubyte*)"glLabelObjectEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_label */
+
+#ifdef GL_EXT_debug_marker
+
+static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
+ r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_marker */
+
+#ifdef GL_EXT_discard_framebuffer
+
+static GLboolean _glewInit_GL_EXT_discard_framebuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDiscardFramebufferEXT = (PFNGLDISCARDFRAMEBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"glDiscardFramebufferEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_discard_framebuffer */
+
+#ifdef GL_EXT_frag_depth
+
+#endif /* GL_EXT_frag_depth */
+
+#ifdef GL_EXT_map_buffer_range
+
+static GLboolean _glewInit_GL_EXT_map_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFlushMappedBufferRangeEXT = (PFNGLFLUSHMAPPEDBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glFlushMappedBufferRangeEXT")) == NULL) || r;
+ r = ((glMapBufferRangeEXT = (PFNGLMAPBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glMapBufferRangeEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_map_buffer_range */
+
+#ifdef GL_EXT_multisampled_render_to_texture
+
+static GLboolean _glewInit_GL_EXT_multisampled_render_to_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTexture2DMultisampleEXT = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleEXT")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisampleEXT = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multisampled_render_to_texture */
+
+#ifdef GL_EXT_multiview_draw_buffers
+
+static GLboolean _glewInit_GL_EXT_multiview_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersIndexedEXT = (PFNGLDRAWBUFFERSINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersIndexedEXT")) == NULL) || r;
+ r = ((glGetIntegeri_vEXT = (PFNGLGETINTEGERI_VEXTPROC)glewGetProcAddress((const GLubyte*)"glGetIntegeri_vEXT")) == NULL) || r;
+ r = ((glReadBufferIndexedEXT = (PFNGLREADBUFFERINDEXEDEXTPROC)glewGetProcAddress((const GLubyte*)"glReadBufferIndexedEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_multiview_draw_buffers */
+
+#ifdef GL_EXT_occlusion_query_boolean
+
+static GLboolean _glewInit_GL_EXT_occlusion_query_boolean (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryEXT = (PFNGLBEGINQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryEXT")) == NULL) || r;
+ r = ((glDeleteQueriesEXT = (PFNGLDELETEQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesEXT")) == NULL) || r;
+ r = ((glEndQueryEXT = (PFNGLENDQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glEndQueryEXT")) == NULL) || r;
+ r = ((glGenQueriesEXT = (PFNGLGENQUERIESEXTPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesEXT")) == NULL) || r;
+ r = ((glGetQueryObjectuivEXT = (PFNGLGETQUERYOBJECTUIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivEXT")) == NULL) || r;
+ r = ((glGetQueryivEXT = (PFNGLGETQUERYIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivEXT")) == NULL) || r;
+ r = ((glIsQueryEXT = (PFNGLISQUERYEXTPROC)glewGetProcAddress((const GLubyte*)"glIsQueryEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_occlusion_query_boolean */
+
+#ifdef GL_EXT_read_format_bgra
+
+#endif /* GL_EXT_read_format_bgra */
+
+#ifdef GL_EXT_robustness
+
+static GLboolean _glewInit_GL_EXT_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetnUniformfvEXT = (PFNGLGETNUNIFORMFVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformfvEXT")) == NULL) || r;
+ r = ((glGetnUniformivEXT = (PFNGLGETNUNIFORMIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetnUniformivEXT")) == NULL) || r;
+ r = ((glReadnPixelsEXT = (PFNGLREADNPIXELSEXTPROC)glewGetProcAddress((const GLubyte*)"glReadnPixelsEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_robustness */
+
+#ifdef GL_EXT_sRGB
+
+#endif /* GL_EXT_sRGB */
+
+#ifdef GL_EXT_shader_framebuffer_fetch
+
+#endif /* GL_EXT_shader_framebuffer_fetch */
+
+#ifdef GL_EXT_shader_texture_lod
+
+#endif /* GL_EXT_shader_texture_lod */
+
+#ifdef GL_EXT_shadow_samplers
+
+#endif /* GL_EXT_shadow_samplers */
+
+#ifdef GL_EXT_texture_format_BGRA8888
+
+#endif /* GL_EXT_texture_format_BGRA8888 */
+
+#ifdef GL_EXT_texture_rg
+
+#endif /* GL_EXT_texture_rg */
+
+#ifdef GL_EXT_texture_storage
+
+static GLboolean _glewInit_GL_EXT_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage1DEXT = (PFNGLTEXSTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage1DEXT")) == NULL) || r;
+ r = ((glTexStorage2DEXT = (PFNGLTEXSTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DEXT")) == NULL) || r;
+ r = ((glTexStorage3DEXT = (PFNGLTEXSTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DEXT")) == NULL) || r;
+ r = ((glTextureStorage1DEXT = (PFNGLTEXTURESTORAGE1DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage1DEXT")) == NULL) || r;
+ r = ((glTextureStorage2DEXT = (PFNGLTEXTURESTORAGE2DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DEXT")) == NULL) || r;
+ r = ((glTextureStorage3DEXT = (PFNGLTEXTURESTORAGE3DEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_texture_storage */
+
+#ifdef GL_EXT_texture_type_2_10_10_10_REV
+
+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
+
+#ifdef GL_EXT_unpack_subimage
+
+#endif /* GL_EXT_unpack_subimage */
+
+#ifdef GL_FJ_shader_binary_GCCSO
+
+#endif /* GL_FJ_shader_binary_GCCSO */
+
+#ifdef GL_IMG_multisampled_render_to_texture
+
+static GLboolean _glewInit_GL_IMG_multisampled_render_to_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferTexture2DMultisampleIMG = (PFNGLFRAMEBUFFERTEXTURE2DMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DMultisampleIMG")) == NULL) || r;
+ r = ((glRenderbufferStorageMultisampleIMG = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEIMGPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleIMG")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IMG_multisampled_render_to_texture */
+
+#ifdef GL_IMG_program_binary
+
+#endif /* GL_IMG_program_binary */
+
+#ifdef GL_IMG_read_format
+
+#endif /* GL_IMG_read_format */
+
+#ifdef GL_IMG_shader_binary
+
+#endif /* GL_IMG_shader_binary */
+
+#ifdef GL_IMG_texture_compression_pvrtc
+
+#endif /* GL_IMG_texture_compression_pvrtc */
+
+#ifdef GL_IMG_texture_env_enhanced_fixed_function
+
+#endif /* GL_IMG_texture_env_enhanced_fixed_function */
+
+#ifdef GL_IMG_user_clip_plane
+
+static GLboolean _glewInit_GL_IMG_user_clip_plane (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClipPlanefIMG = (PFNGLCLIPPLANEFIMGPROC)glewGetProcAddress((const GLubyte*)"glClipPlanefIMG")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_IMG_user_clip_plane */
+
+#ifdef GL_NV_3dvision_settings
+
+static GLboolean _glewInit_GL_NV_3dvision_settings (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStereoParameterfNV = (PFNGLSTEREOPARAMETERFNVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameterfNV")) == NULL) || r;
+ r = ((glStereoParameteriNV = (PFNGLSTEREOPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glStereoParameteriNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_3dvision_settings */
+
+#ifdef GL_NV_EGL_stream_consumer_external
+
+#endif /* GL_NV_EGL_stream_consumer_external */
+
+#ifdef GL_NV_bgr
+
+#endif /* GL_NV_bgr */
+
+#ifdef GL_NV_coverage_sample
+
+static GLboolean _glewInit_GL_NV_coverage_sample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCoverageMaskNV = (PFNGLCOVERAGEMASKNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageMaskNV")) == NULL) || r;
+ r = ((glCoverageOperationNV = (PFNGLCOVERAGEOPERATIONNVPROC)glewGetProcAddress((const GLubyte*)"glCoverageOperationNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_coverage_sample */
+
+#ifdef GL_NV_depth_nonlinear
+
+#endif /* GL_NV_depth_nonlinear */
+
+#ifdef GL_NV_draw_buffers
+
+static GLboolean _glewInit_GL_NV_draw_buffers (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawBuffersNV = (PFNGLDRAWBUFFERSNVPROC)glewGetProcAddress((const GLubyte*)"glDrawBuffersNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_draw_buffers */
+
+#ifdef GL_NV_fbo_color_attachments
+
+#endif /* GL_NV_fbo_color_attachments */
+
+#ifdef GL_NV_pack_subimage
+
+#endif /* GL_NV_pack_subimage */
+
+#ifdef GL_NV_packed_float
+
+#endif /* GL_NV_packed_float */
+
+#ifdef GL_NV_packed_float_linear
+
+#endif /* GL_NV_packed_float_linear */
+
+#ifdef GL_NV_pixel_buffer_object
+
+#endif /* GL_NV_pixel_buffer_object */
+
+#ifdef GL_NV_platform_binary
+
+#endif /* GL_NV_platform_binary */
+
+#ifdef GL_NV_read_buffer
+
+static GLboolean _glewInit_GL_NV_read_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glReadBufferNV = (PFNGLREADBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"glReadBufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_read_buffer */
+
+#ifdef GL_NV_read_buffer_front
+
+#endif /* GL_NV_read_buffer_front */
+
+#ifdef GL_NV_read_depth
+
+#endif /* GL_NV_read_depth */
+
+#ifdef GL_NV_read_depth_stencil
+
+#endif /* GL_NV_read_depth_stencil */
+
+#ifdef GL_NV_read_stencil
+
+#endif /* GL_NV_read_stencil */
+
+#ifdef GL_NV_texture_array
+
+static GLboolean _glewInit_GL_NV_texture_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage3DNV = (PFNGLCOMPRESSEDTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DNV")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DNV = (PFNGLCOMPRESSEDTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DNV")) == NULL) || r;
+ r = ((glCopyTexSubImage3DNV = (PFNGLCOPYTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DNV")) == NULL) || r;
+ r = ((glFramebufferTextureLayerNV = (PFNGLFRAMEBUFFERTEXTURELAYERNVPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTextureLayerNV")) == NULL) || r;
+ r = ((glTexImage3DNV = (PFNGLTEXIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DNV")) == NULL) || r;
+ r = ((glTexSubImage3DNV = (PFNGLTEXSUBIMAGE3DNVPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_texture_array */
+
+#ifdef GL_NV_texture_compression_latc
+
+#endif /* GL_NV_texture_compression_latc */
+
+#ifdef GL_NV_texture_compression_s3tc
+
+#endif /* GL_NV_texture_compression_s3tc */
+
+#ifdef GL_NV_texture_compression_s3tc_update
+
+#endif /* GL_NV_texture_compression_s3tc_update */
+
+#ifdef GL_NV_texture_npot_2D_mipmap
+
+#endif /* GL_NV_texture_npot_2D_mipmap */
+
+#ifdef GL_OES_EGL_image
+
+static GLboolean _glewInit_GL_OES_EGL_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEGLImageTargetRenderbufferStorageOES = (PFNGLEGLIMAGETARGETRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetRenderbufferStorageOES")) == NULL) || r;
+ r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_EGL_image */
+
+#ifdef GL_OES_EGL_image_external
+
+static GLboolean _glewInit_GL_OES_EGL_image_external(GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+ r = ((glEGLImageTargetTexture2DOES = (PFNGLEGLIMAGETARGETTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glEGLImageTargetTexture2DOES")) == NULL) || r;
+ return r;
+}
+#endif /* GL_OES_EGL_image_external */
+
+#ifdef GL_OES_EGL_sync
+
+#endif /* GL_OES_EGL_sync */
+
+#ifdef GL_OES_blend_equation_separate
+
+static GLboolean _glewInit_GL_OES_blend_equation_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationSeparateOES = (PFNGLBLENDEQUATIONSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationSeparateOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_blend_equation_separate */
+
+#ifdef GL_OES_blend_func_separate
+
+static GLboolean _glewInit_GL_OES_blend_func_separate (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendFuncSeparateOES = (PFNGLBLENDFUNCSEPARATEOESPROC)glewGetProcAddress((const GLubyte*)"glBlendFuncSeparateOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_blend_func_separate */
+
+#ifdef GL_OES_blend_subtract
+
+static GLboolean _glewInit_GL_OES_blend_subtract (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendEquationOES = (PFNGLBLENDEQUATIONOESPROC)glewGetProcAddress((const GLubyte*)"glBlendEquationOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_blend_subtract */
+
+#ifdef GL_OES_compressed_ETC1_RGB8_texture
+
+#endif /* GL_OES_compressed_ETC1_RGB8_texture */
+
+#ifdef GL_OES_depth24
+
+#endif /* GL_OES_depth24 */
+
+#ifdef GL_OES_depth32
+
+#endif /* GL_OES_depth32 */
+
+#ifdef GL_OES_depth_texture
+
+#endif /* GL_OES_depth_texture */
+
+#ifdef GL_OES_depth_texture_cube_map
+
+#endif /* GL_OES_depth_texture_cube_map */
+
+#ifdef GL_OES_draw_texture
+
+#endif /* GL_OES_draw_texture */
+
+#ifdef GL_OES_element_index_uint
+
+#endif /* GL_OES_element_index_uint */
+
+#ifdef GL_OES_extended_matrix_palette
+
+#endif /* GL_OES_extended_matrix_palette */
+
+#ifdef GL_OES_fbo_render_mipmap
+
+#endif /* GL_OES_fbo_render_mipmap */
+
+#ifdef GL_OES_fragment_precision_high
+
+#endif /* GL_OES_fragment_precision_high */
+
+#ifdef GL_OES_framebuffer_object
+
+static GLboolean _glewInit_GL_OES_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindFramebufferOES = (PFNGLBINDFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindFramebufferOES")) == NULL) || r;
+ r = ((glBindRenderbufferOES = (PFNGLBINDRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glBindRenderbufferOES")) == NULL) || r;
+ r = ((glCheckFramebufferStatusOES = (PFNGLCHECKFRAMEBUFFERSTATUSOESPROC)glewGetProcAddress((const GLubyte*)"glCheckFramebufferStatusOES")) == NULL) || r;
+ r = ((glDeleteFramebuffersOES = (PFNGLDELETEFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteFramebuffersOES")) == NULL) || r;
+ r = ((glDeleteRenderbuffersOES = (PFNGLDELETERENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteRenderbuffersOES")) == NULL) || r;
+ r = ((glFramebufferRenderbufferOES = (PFNGLFRAMEBUFFERRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferRenderbufferOES")) == NULL) || r;
+ r = ((glFramebufferTexture2DOES = (PFNGLFRAMEBUFFERTEXTURE2DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture2DOES")) == NULL) || r;
+ r = ((glGenFramebuffersOES = (PFNGLGENFRAMEBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenFramebuffersOES")) == NULL) || r;
+ r = ((glGenRenderbuffersOES = (PFNGLGENRENDERBUFFERSOESPROC)glewGetProcAddress((const GLubyte*)"glGenRenderbuffersOES")) == NULL) || r;
+ r = ((glGenerateMipmapOES = (PFNGLGENERATEMIPMAPOESPROC)glewGetProcAddress((const GLubyte*)"glGenerateMipmapOES")) == NULL) || r;
+ r = ((glGetFramebufferAttachmentParameterivOES = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferAttachmentParameterivOES")) == NULL) || r;
+ r = ((glGetRenderbufferParameterivOES = (PFNGLGETRENDERBUFFERPARAMETERIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetRenderbufferParameterivOES")) == NULL) || r;
+ r = ((glIsFramebufferOES = (PFNGLISFRAMEBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsFramebufferOES")) == NULL) || r;
+ r = ((glIsRenderbufferOES = (PFNGLISRENDERBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glIsRenderbufferOES")) == NULL) || r;
+ r = ((glRenderbufferStorageOES = (PFNGLRENDERBUFFERSTORAGEOESPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_framebuffer_object */
+
+#ifdef GL_OES_get_program_binary
+
+static GLboolean _glewInit_GL_OES_get_program_binary (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramBinaryOES = (PFNGLGETPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glGetProgramBinaryOES")) == NULL) || r;
+ r = ((glProgramBinaryOES = (PFNGLPROGRAMBINARYOESPROC)glewGetProcAddress((const GLubyte*)"glProgramBinaryOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_get_program_binary */
+
+#ifdef GL_OES_mapbuffer
+
+static GLboolean _glewInit_GL_OES_mapbuffer (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetBufferPointervOES = (PFNGLGETBUFFERPOINTERVOESPROC)glewGetProcAddress((const GLubyte*)"glGetBufferPointervOES")) == NULL) || r;
+ r = ((glMapBufferOES = (PFNGLMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glMapBufferOES")) == NULL) || r;
+ r = ((glUnmapBufferOES = (PFNGLUNMAPBUFFEROESPROC)glewGetProcAddress((const GLubyte*)"glUnmapBufferOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_mapbuffer */
+
+#ifdef GL_OES_matrix_get
+
+#endif /* GL_OES_matrix_get */
+
+#ifdef GL_OES_matrix_palette
+
+static GLboolean _glewInit_GL_OES_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCurrentPaletteMatrixOES = (PFNGLCURRENTPALETTEMATRIXOESPROC)glewGetProcAddress((const GLubyte*)"glCurrentPaletteMatrixOES")) == NULL) || r;
+ r = ((glMatrixIndexPointerOES = (PFNGLMATRIXINDEXPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glMatrixIndexPointerOES")) == NULL) || r;
+ r = ((glWeightPointerOES = (PFNGLWEIGHTPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glWeightPointerOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_matrix_palette */
+
+#ifdef GL_OES_packed_depth_stencil
+
+#endif /* GL_OES_packed_depth_stencil */
+
+#ifdef GL_OES_point_size_array
+
+static GLboolean _glewInit_GL_OES_point_size_array (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_point_size_array */
+
+#ifdef GL_OES_point_sprite
+
+#endif /* GL_OES_point_sprite */
+
+#ifdef GL_OES_required_internalformat
+
+#endif /* GL_OES_required_internalformat */
+
+#ifdef GL_OES_rgb8_rgba8
+
+#endif /* GL_OES_rgb8_rgba8 */
+
+#ifdef GL_OES_standard_derivatives
+
+#endif /* GL_OES_standard_derivatives */
+
+#ifdef GL_OES_stencil1
+
+#endif /* GL_OES_stencil1 */
+
+#ifdef GL_OES_stencil4
+
+#endif /* GL_OES_stencil4 */
+
+#ifdef GL_OES_stencil8
+
+#endif /* GL_OES_stencil8 */
+
+#ifdef GL_OES_surfaceless_context
+
+#endif /* GL_OES_surfaceless_context */
+
+#ifdef GL_OES_texture_3D
+
+static GLboolean _glewInit_GL_OES_texture_3D (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCompressedTexImage3DOES = (PFNGLCOMPRESSEDTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexImage3DOES")) == NULL) || r;
+ r = ((glCompressedTexSubImage3DOES = (PFNGLCOMPRESSEDTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCompressedTexSubImage3DOES")) == NULL) || r;
+ r = ((glCopyTexSubImage3DOES = (PFNGLCOPYTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glCopyTexSubImage3DOES")) == NULL) || r;
+ r = ((glFramebufferTexture3DOES = (PFNGLFRAMEBUFFERTEXTURE3DOESPROC)glewGetProcAddress((const GLubyte*)"glFramebufferTexture3DOES")) == NULL) || r;
+ r = ((glTexImage3DOES = (PFNGLTEXIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexImage3DOES")) == NULL) || r;
+ r = ((glTexSubImage3DOES = (PFNGLTEXSUBIMAGE3DOESPROC)glewGetProcAddress((const GLubyte*)"glTexSubImage3DOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_texture_3D */
+
+#ifdef GL_OES_texture_cube_map
+
+static GLboolean _glewInit_GL_OES_texture_cube_map (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTexGenfvOES = (PFNGLGETTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenfvOES")) == NULL) || r;
+ r = ((glGetTexGenivOES = (PFNGLGETTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenivOES")) == NULL) || r;
+ r = ((glGetTexGenxvOES = (PFNGLGETTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glGetTexGenxvOES")) == NULL) || r;
+ r = ((glTexGenfOES = (PFNGLTEXGENFOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfOES")) == NULL) || r;
+ r = ((glTexGenfvOES = (PFNGLTEXGENFVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenfvOES")) == NULL) || r;
+ r = ((glTexGeniOES = (PFNGLTEXGENIOESPROC)glewGetProcAddress((const GLubyte*)"glTexGeniOES")) == NULL) || r;
+ r = ((glTexGenivOES = (PFNGLTEXGENIVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenivOES")) == NULL) || r;
+ r = ((glTexGenxOES = (PFNGLTEXGENXOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxOES")) == NULL) || r;
+ r = ((glTexGenxvOES = (PFNGLTEXGENXVOESPROC)glewGetProcAddress((const GLubyte*)"glTexGenxvOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_texture_cube_map */
+
+#ifdef GL_OES_texture_env_crossbar
+
+#endif /* GL_OES_texture_env_crossbar */
+
+#ifdef GL_OES_texture_mirrored_repeat
+
+#endif /* GL_OES_texture_mirrored_repeat */
+
+#ifdef GL_OES_texture_npot
+
+#endif /* GL_OES_texture_npot */
+
+#ifdef GL_OES_vertex_array_object
+
+static GLboolean _glewInit_GL_OES_vertex_array_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexArrayOES = (PFNGLBINDVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glBindVertexArrayOES")) == NULL) || r;
+ r = ((glDeleteVertexArraysOES = (PFNGLDELETEVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glDeleteVertexArraysOES")) == NULL) || r;
+ r = ((glGenVertexArraysOES = (PFNGLGENVERTEXARRAYSOESPROC)glewGetProcAddress((const GLubyte*)"glGenVertexArraysOES")) == NULL) || r;
+ r = ((glIsVertexArrayOES = (PFNGLISVERTEXARRAYOESPROC)glewGetProcAddress((const GLubyte*)"glIsVertexArrayOES")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_OES_vertex_array_object */
+
+#ifdef GL_OES_vertex_half_float
+
+#endif /* GL_OES_vertex_half_float */
+
+#ifdef GL_OES_vertex_type_10_10_10_2
+
+#endif /* GL_OES_vertex_type_10_10_10_2 */
+
+#ifdef GL_QCOM_alpha_test
+
+static GLboolean _glewInit_GL_QCOM_alpha_test (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFuncQCOM = (PFNGLALPHAFUNCQCOMPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncQCOM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_QCOM_alpha_test */
+
+#ifdef GL_QCOM_binning_control
+
+#endif /* GL_QCOM_binning_control */
+
+#ifdef GL_QCOM_driver_control
+
+static GLboolean _glewInit_GL_QCOM_driver_control (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDisableDriverControlQCOM = (PFNGLDISABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glDisableDriverControlQCOM")) == NULL) || r;
+ r = ((glEnableDriverControlQCOM = (PFNGLENABLEDRIVERCONTROLQCOMPROC)glewGetProcAddress((const GLubyte*)"glEnableDriverControlQCOM")) == NULL) || r;
+ r = ((glGetDriverControlStringQCOM = (PFNGLGETDRIVERCONTROLSTRINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlStringQCOM")) == NULL) || r;
+ r = ((glGetDriverControlsQCOM = (PFNGLGETDRIVERCONTROLSQCOMPROC)glewGetProcAddress((const GLubyte*)"glGetDriverControlsQCOM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_QCOM_driver_control */
+
+#ifdef GL_QCOM_extended_get
+
+static GLboolean _glewInit_GL_QCOM_extended_get (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glExtGetBufferPointervQCOM = (PFNGLEXTGETBUFFERPOINTERVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBufferPointervQCOM")) == NULL) || r;
+ r = ((glExtGetBuffersQCOM = (PFNGLEXTGETBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetBuffersQCOM")) == NULL) || r;
+ r = ((glExtGetFramebuffersQCOM = (PFNGLEXTGETFRAMEBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetFramebuffersQCOM")) == NULL) || r;
+ r = ((glExtGetRenderbuffersQCOM = (PFNGLEXTGETRENDERBUFFERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetRenderbuffersQCOM")) == NULL) || r;
+ r = ((glExtGetTexLevelParameterivQCOM = (PFNGLEXTGETTEXLEVELPARAMETERIVQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexLevelParameterivQCOM")) == NULL) || r;
+ r = ((glExtGetTexSubImageQCOM = (PFNGLEXTGETTEXSUBIMAGEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexSubImageQCOM")) == NULL) || r;
+ r = ((glExtGetTexturesQCOM = (PFNGLEXTGETTEXTURESQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetTexturesQCOM")) == NULL) || r;
+ r = ((glExtTexObjectStateOverrideiQCOM = (PFNGLEXTTEXOBJECTSTATEOVERRIDEIQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtTexObjectStateOverrideiQCOM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_QCOM_extended_get */
+
+#ifdef GL_QCOM_extended_get2
+
+static GLboolean _glewInit_GL_QCOM_extended_get2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glExtGetProgramBinarySourceQCOM = (PFNGLEXTGETPROGRAMBINARYSOURCEQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramBinarySourceQCOM")) == NULL) || r;
+ r = ((glExtGetProgramsQCOM = (PFNGLEXTGETPROGRAMSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetProgramsQCOM")) == NULL) || r;
+ r = ((glExtGetShadersQCOM = (PFNGLEXTGETSHADERSQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtGetShadersQCOM")) == NULL) || r;
+ r = ((glExtIsProgramBinaryQCOM = (PFNGLEXTISPROGRAMBINARYQCOMPROC)glewGetProcAddress((const GLubyte*)"glExtIsProgramBinaryQCOM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_QCOM_extended_get2 */
+
+#ifdef GL_QCOM_perfmon_global_mode
+
+#endif /* GL_QCOM_perfmon_global_mode */
+
+#ifdef GL_QCOM_tiled_rendering
+
+static GLboolean _glewInit_GL_QCOM_tiled_rendering (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glEndTilingQCOM = (PFNGLENDTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glEndTilingQCOM")) == NULL) || r;
+ r = ((glStartTilingQCOM = (PFNGLSTARTTILINGQCOMPROC)glewGetProcAddress((const GLubyte*)"glStartTilingQCOM")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_QCOM_tiled_rendering */
+
+#ifdef GL_QCOM_writeonly_rendering
+
+#endif /* GL_QCOM_writeonly_rendering */
+
+#ifdef GL_SUN_multi_draw_arrays
+
+static GLboolean _glewInit_GL_SUN_multi_draw_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysSUN = (PFNGLMULTIDRAWARRAYSSUNPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysSUN")) == NULL) || r;
+ r = ((glMultiDrawElementsSUN = (PFNGLMULTIDRAWELEMENTSSUNPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_SUN_multi_draw_arrays */
+
+#ifdef GL_VG_KHR_EGL_sync
+
+#endif /* GL_VG_KHR_EGL_sync */
+
+#ifdef GL_VIV_shader_binary
+
+#endif /* GL_VIV_shader_binary */
+
+/* ------------------------------------------------------------------------- */
+
+GLboolean glewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+ start = (const GLubyte*)glGetString(GL_EXTENSIONS);
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+/* ------------------------------------------------------------------------- */
+
+#ifndef GLEW_MX
+static
+#endif
+GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot;
+ GLint major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ GLboolean esLib;
+ /* query opengl version */
+ s = glGetString(GL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ if (dot == 0)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+ major = s[dot-1]-'0';
+ minor = s[dot+1]-'0';
+
+ if (minor < 0 || minor > 9)
+ minor = 0;
+ if (major<0 || major>9)
+ return GLEW_ERROR_NO_GL_VERSION;
+
+ /* All openGL ES lib versions string start with "OpenGL ES" */
+ esLib = _glewStrSame((const GLubyte*)"OpenGL ES", s, 9);
+
+ if(esLib != GL_TRUE)
+ {
+#ifdef GLEW_ES_ONLY
+ return GLEW_ERROR_NOT_GLES_VERSION;
+#else
+ if (major == 1 && minor == 0)
+ {
+ return GLEW_ERROR_GL_VERSION_10_ONLY;
+ }
+ else
+ {
+ CONST_CAST(GLEW_VERSION_4_1) = ( major > 4 ) || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_2) = GLEW_VERSION_3_3 == GL_TRUE || ( major == 3 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_1) = GLEW_VERSION_3_2 == GL_TRUE || ( major == 3 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_3_0) = GLEW_VERSION_3_1 == GL_TRUE || ( major == 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_1) = GLEW_VERSION_3_0 == GL_TRUE || ( major == 2 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_2_0) = GLEW_VERSION_2_1 == GL_TRUE || ( major == 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_5) = GLEW_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_4) = GLEW_VERSION_1_5 == GL_TRUE || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_3) = GLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_2_1) = GLEW_VERSION_1_3 == GL_TRUE ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_2) = GLEW_VERSION_1_2_1 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_1_1) = GLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ }
+#endif /* GLEW_ES_ONLY */
+ }
+ else
+ {
+#ifdef GLEW_NO_ES
+ return GLEW_ERROR_GLES_VERSION;
+#else
+ CONST_CAST(GLEW_ES_VERSION_2_0) = ( major > 2 ) || ( major == 2 && minor >= 0 ) ? GL_TRUE :GL_FALSE;
+ CONST_CAST(GLEW_ES_VERSION_CL_1_1) = GLEW_ES_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE :GL_FALSE;
+ CONST_CAST(GLEW_ES_VERSION_CM_1_1) = GLEW_ES_VERSION_2_0 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE :GL_FALSE;
+ CONST_CAST(GLEW_ES_VERSION_1_0) = GLEW_ES_VERSION_CL_1_1 == GL_TRUE || ( major == 1 && minor >= 0 ) ? GL_TRUE :GL_FALSE;
+#endif
+ }
+
+ /* query opengl extensions string */
+#ifndef GLEW_ES_ONLY
+ if (!GLEW_VERSION_3_0) {
+#endif
+ extStart = glGetString(GL_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte*)"";
+ extEnd = extStart + _glewStrLen(extStart);
+#ifndef GLEW_ES_ONLY
+ }
+ else { // XXX jwilkins: unified extension string is deprecated
+ extStart = 0;
+ extEnd = 0;
+ }
+#endif
+
+ /* initialize extensions */
+#ifdef GL_VERSION_1_1
+ if (glewExperimental || GLEW_VERSION_1_1) CONST_CAST(GLEW_VERSION_1_1) = !_glewInit_GL_VERSION_1_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_1 */
+#ifdef GL_VERSION_1_2
+ if (glewExperimental || GLEW_VERSION_1_2) CONST_CAST(GLEW_VERSION_1_2) = !_glewInit_GL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_2 */
+#ifdef GL_VERSION_1_2_1
+#endif /* GL_VERSION_1_2_1 */
+#ifdef GL_VERSION_1_3
+ if (glewExperimental || GLEW_VERSION_1_3) CONST_CAST(GLEW_VERSION_1_3) = !_glewInit_GL_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_3 */
+#ifdef GL_VERSION_1_4
+ if (glewExperimental || GLEW_VERSION_1_4) CONST_CAST(GLEW_VERSION_1_4) = !_glewInit_GL_VERSION_1_4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_4 */
+#ifdef GL_VERSION_1_5
+ if (glewExperimental || GLEW_VERSION_1_5) CONST_CAST(GLEW_VERSION_1_5) = !_glewInit_GL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_1_5 */
+#ifdef GL_VERSION_2_0
+ if (glewExperimental || GLEW_VERSION_2_0) CONST_CAST(GLEW_VERSION_2_0) = !_glewInit_GL_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_0 */
+#ifdef GL_VERSION_2_1
+ if (glewExperimental || GLEW_VERSION_2_1) CONST_CAST(GLEW_VERSION_2_1) = !_glewInit_GL_VERSION_2_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_2_1 */
+#ifdef GL_VERSION_3_0
+ if (glewExperimental || GLEW_VERSION_3_0) CONST_CAST(GLEW_VERSION_3_0) = !_glewInit_GL_VERSION_3_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_0 */
+#ifdef GL_VERSION_3_1
+ if (glewExperimental || GLEW_VERSION_3_1) CONST_CAST(GLEW_VERSION_3_1) = !_glewInit_GL_VERSION_3_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_1 */
+#ifdef GL_VERSION_3_2
+ if (glewExperimental || GLEW_VERSION_3_2) CONST_CAST(GLEW_VERSION_3_2) = !_glewInit_GL_VERSION_3_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_2 */
+#ifdef GL_VERSION_3_3
+ if (glewExperimental || GLEW_VERSION_3_3) CONST_CAST(GLEW_VERSION_3_3) = !_glewInit_GL_VERSION_3_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_3_3 */
+#ifdef GL_VERSION_4_0
+ if (glewExperimental || GLEW_VERSION_4_0) CONST_CAST(GLEW_VERSION_4_0) = !_glewInit_GL_VERSION_4_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_VERSION_4_0 */
+#ifdef GL_VERSION_4_1
+#endif /* GL_VERSION_4_1 */
+#ifdef GL_VERSION_4_2
+#endif /* GL_VERSION_4_2 */
+#ifdef GL_3DFX_multisample
+ CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
+#endif /* GL_3DFX_multisample */
+#ifdef GL_3DFX_tbuffer
+ CONST_CAST(GLEW_3DFX_tbuffer) = _glewSearchExtension("GL_3DFX_tbuffer", extStart, extEnd);
+ if (glewExperimental || GLEW_3DFX_tbuffer) CONST_CAST(GLEW_3DFX_tbuffer) = !_glewInit_GL_3DFX_tbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_3DFX_tbuffer */
+#ifdef GL_3DFX_texture_compression_FXT1
+ CONST_CAST(GLEW_3DFX_texture_compression_FXT1) = _glewSearchExtension("GL_3DFX_texture_compression_FXT1", extStart, extEnd);
+#endif /* GL_3DFX_texture_compression_FXT1 */
+#ifdef GL_AMD_blend_minmax_factor
+ CONST_CAST(GLEW_AMD_blend_minmax_factor) = _glewSearchExtension("GL_AMD_blend_minmax_factor", extStart, extEnd);
+#endif /* GL_AMD_blend_minmax_factor */
+#ifdef GL_AMD_conservative_depth
+ CONST_CAST(GLEW_AMD_conservative_depth) = _glewSearchExtension("GL_AMD_conservative_depth", extStart, extEnd);
+#endif /* GL_AMD_conservative_depth */
+#ifdef GL_AMD_debug_output
+ CONST_CAST(GLEW_AMD_debug_output) = _glewSearchExtension("GL_AMD_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_debug_output) CONST_CAST(GLEW_AMD_debug_output) = !_glewInit_GL_AMD_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_debug_output */
+#ifdef GL_AMD_depth_clamp_separate
+ CONST_CAST(GLEW_AMD_depth_clamp_separate) = _glewSearchExtension("GL_AMD_depth_clamp_separate", extStart, extEnd);
+#endif /* GL_AMD_depth_clamp_separate */
+#ifdef GL_AMD_draw_buffers_blend
+ CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_multi_draw_indirect
+ CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_multi_draw_indirect */
+#ifdef GL_AMD_name_gen_delete
+ CONST_CAST(GLEW_AMD_name_gen_delete) = _glewSearchExtension("GL_AMD_name_gen_delete", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_name_gen_delete) CONST_CAST(GLEW_AMD_name_gen_delete) = !_glewInit_GL_AMD_name_gen_delete(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_name_gen_delete */
+#ifdef GL_AMD_performance_monitor
+ CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_pinned_memory
+ CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
+#endif /* GL_AMD_pinned_memory */
+#ifdef GL_AMD_query_buffer_object
+ CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
+#endif /* GL_AMD_query_buffer_object */
+#ifdef GL_AMD_sample_positions
+ CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sample_positions */
+#ifdef GL_AMD_seamless_cubemap_per_texture
+ CONST_CAST(GLEW_AMD_seamless_cubemap_per_texture) = _glewSearchExtension("GL_AMD_seamless_cubemap_per_texture", extStart, extEnd);
+#endif /* GL_AMD_seamless_cubemap_per_texture */
+#ifdef GL_AMD_shader_stencil_export
+ CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
+#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_trinary_minmax
+ CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
+#endif /* GL_AMD_shader_trinary_minmax */
+#ifdef GL_AMD_sparse_texture
+ CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sparse_texture */
+#ifdef GL_AMD_stencil_operation_extended
+ CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_stencil_operation_extended */
+#ifdef GL_AMD_texture_texture4
+ CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
+#endif /* GL_AMD_texture_texture4 */
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+ CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
+#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_vertex_shader_layer
+ CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_layer */
+#ifdef GL_AMD_vertex_shader_tessellator
+ CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_AMD_vertex_shader_viewport_index
+ CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_viewport_index */
+#ifdef GL_APPLE_aux_depth_stencil
+ CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
+#endif /* GL_APPLE_aux_depth_stencil */
+#ifdef GL_APPLE_client_storage
+ CONST_CAST(GLEW_APPLE_client_storage) = _glewSearchExtension("GL_APPLE_client_storage", extStart, extEnd);
+#endif /* GL_APPLE_client_storage */
+#ifdef GL_APPLE_element_array
+ CONST_CAST(GLEW_APPLE_element_array) = _glewSearchExtension("GL_APPLE_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_element_array) CONST_CAST(GLEW_APPLE_element_array) = !_glewInit_GL_APPLE_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_element_array */
+#ifdef GL_APPLE_fence
+ CONST_CAST(GLEW_APPLE_fence) = _glewSearchExtension("GL_APPLE_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_fence) CONST_CAST(GLEW_APPLE_fence) = !_glewInit_GL_APPLE_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_fence */
+#ifdef GL_APPLE_float_pixels
+ CONST_CAST(GLEW_APPLE_float_pixels) = _glewSearchExtension("GL_APPLE_float_pixels", extStart, extEnd);
+#endif /* GL_APPLE_float_pixels */
+#ifdef GL_APPLE_flush_buffer_range
+ CONST_CAST(GLEW_APPLE_flush_buffer_range) = _glewSearchExtension("GL_APPLE_flush_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_flush_buffer_range) CONST_CAST(GLEW_APPLE_flush_buffer_range) = !_glewInit_GL_APPLE_flush_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_flush_buffer_range */
+#ifdef GL_APPLE_object_purgeable
+ CONST_CAST(GLEW_APPLE_object_purgeable) = _glewSearchExtension("GL_APPLE_object_purgeable", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_object_purgeable) CONST_CAST(GLEW_APPLE_object_purgeable) = !_glewInit_GL_APPLE_object_purgeable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_object_purgeable */
+#ifdef GL_APPLE_pixel_buffer
+ CONST_CAST(GLEW_APPLE_pixel_buffer) = _glewSearchExtension("GL_APPLE_pixel_buffer", extStart, extEnd);
+#endif /* GL_APPLE_pixel_buffer */
+#ifdef GL_APPLE_rgb_422
+ CONST_CAST(GLEW_APPLE_rgb_422) = _glewSearchExtension("GL_APPLE_rgb_422", extStart, extEnd);
+#endif /* GL_APPLE_rgb_422 */
+#ifdef GL_APPLE_row_bytes
+ CONST_CAST(GLEW_APPLE_row_bytes) = _glewSearchExtension("GL_APPLE_row_bytes", extStart, extEnd);
+#endif /* GL_APPLE_row_bytes */
+#ifdef GL_APPLE_specular_vector
+ CONST_CAST(GLEW_APPLE_specular_vector) = _glewSearchExtension("GL_APPLE_specular_vector", extStart, extEnd);
+#endif /* GL_APPLE_specular_vector */
+#ifdef GL_APPLE_texture_range
+ CONST_CAST(GLEW_APPLE_texture_range) = _glewSearchExtension("GL_APPLE_texture_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_texture_range) CONST_CAST(GLEW_APPLE_texture_range) = !_glewInit_GL_APPLE_texture_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_texture_range */
+#ifdef GL_APPLE_transform_hint
+ CONST_CAST(GLEW_APPLE_transform_hint) = _glewSearchExtension("GL_APPLE_transform_hint", extStart, extEnd);
+#endif /* GL_APPLE_transform_hint */
+#ifdef GL_APPLE_vertex_array_object
+ CONST_CAST(GLEW_APPLE_vertex_array_object) = _glewSearchExtension("GL_APPLE_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_object) CONST_CAST(GLEW_APPLE_vertex_array_object) = !_glewInit_GL_APPLE_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_object */
+#ifdef GL_APPLE_vertex_array_range
+ CONST_CAST(GLEW_APPLE_vertex_array_range) = _glewSearchExtension("GL_APPLE_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_array_range) CONST_CAST(GLEW_APPLE_vertex_array_range) = !_glewInit_GL_APPLE_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_array_range */
+#ifdef GL_APPLE_vertex_program_evaluators
+ CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = _glewSearchExtension("GL_APPLE_vertex_program_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_vertex_program_evaluators) CONST_CAST(GLEW_APPLE_vertex_program_evaluators) = !_glewInit_GL_APPLE_vertex_program_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_vertex_program_evaluators */
+#ifdef GL_APPLE_ycbcr_422
+ CONST_CAST(GLEW_APPLE_ycbcr_422) = _glewSearchExtension("GL_APPLE_ycbcr_422", extStart, extEnd);
+#endif /* GL_APPLE_ycbcr_422 */
+#ifdef GL_ARB_ES2_compatibility
+ CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_compatibility
+ CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
+#endif /* GL_ARB_ES3_compatibility */
+#ifdef GL_ARB_arrays_of_arrays
+ CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
+#endif /* GL_ARB_arrays_of_arrays */
+#ifdef GL_ARB_base_instance
+ CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_blend_func_extended
+ CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_cl_event
+ CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+ CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_buffer_object */
+#ifdef GL_ARB_color_buffer_float
+ CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_color_buffer_float */
+#ifdef GL_ARB_compatibility
+ CONST_CAST(GLEW_ARB_compatibility) = _glewSearchExtension("GL_ARB_compatibility", extStart, extEnd);
+#endif /* GL_ARB_compatibility */
+#ifdef GL_ARB_compressed_texture_pixel_storage
+ CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
+#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_compute_shader
+ CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_shader */
+#ifdef GL_ARB_conservative_depth
+ CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
+#endif /* GL_ARB_conservative_depth */
+#ifdef GL_ARB_copy_buffer
+ CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+ CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_image */
+#ifdef GL_ARB_debug_output
+ CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_debug_output */
+#ifdef GL_ARB_depth_buffer_float
+ CONST_CAST(GLEW_ARB_depth_buffer_float) = _glewSearchExtension("GL_ARB_depth_buffer_float", extStart, extEnd);
+#endif /* GL_ARB_depth_buffer_float */
+#ifdef GL_ARB_depth_clamp
+ CONST_CAST(GLEW_ARB_depth_clamp) = _glewSearchExtension("GL_ARB_depth_clamp", extStart, extEnd);
+#endif /* GL_ARB_depth_clamp */
+#ifdef GL_ARB_depth_texture
+ CONST_CAST(GLEW_ARB_depth_texture) = _glewSearchExtension("GL_ARB_depth_texture", extStart, extEnd);
+#endif /* GL_ARB_depth_texture */
+#ifdef GL_ARB_draw_buffers
+ CONST_CAST(GLEW_ARB_draw_buffers) = _glewSearchExtension("GL_ARB_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers) CONST_CAST(GLEW_ARB_draw_buffers) = !_glewInit_GL_ARB_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers */
+#ifdef GL_ARB_draw_buffers_blend
+ CONST_CAST(GLEW_ARB_draw_buffers_blend) = _glewSearchExtension("GL_ARB_draw_buffers_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_buffers_blend) CONST_CAST(GLEW_ARB_draw_buffers_blend) = !_glewInit_GL_ARB_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_buffers_blend */
+#ifdef GL_ARB_draw_elements_base_vertex
+ CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = _glewSearchExtension("GL_ARB_draw_elements_base_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_elements_base_vertex) CONST_CAST(GLEW_ARB_draw_elements_base_vertex) = !_glewInit_GL_ARB_draw_elements_base_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_elements_base_vertex */
+#ifdef GL_ARB_draw_indirect
+ CONST_CAST(GLEW_ARB_draw_indirect) = _glewSearchExtension("GL_ARB_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_draw_indirect) CONST_CAST(GLEW_ARB_draw_indirect) = !_glewInit_GL_ARB_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_draw_indirect */
+#ifdef GL_ARB_draw_instanced
+ CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
+#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_explicit_attrib_location
+ CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_explicit_uniform_location
+ CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_uniform_location */
+#ifdef GL_ARB_fragment_coord_conventions
+ CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
+#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_layer_viewport
+ CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
+#endif /* GL_ARB_fragment_layer_viewport */
+#ifdef GL_ARB_fragment_program
+ CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
+#endif /* GL_ARB_fragment_program */
+#ifdef GL_ARB_fragment_program_shadow
+ CONST_CAST(GLEW_ARB_fragment_program_shadow) = _glewSearchExtension("GL_ARB_fragment_program_shadow", extStart, extEnd);
+#endif /* GL_ARB_fragment_program_shadow */
+#ifdef GL_ARB_fragment_shader
+ CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
+#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_no_attachments
+ CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_no_attachments */
+#ifdef GL_ARB_framebuffer_object
+ CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_object */
+#ifdef GL_ARB_framebuffer_sRGB
+ CONST_CAST(GLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GL_ARB_framebuffer_sRGB */
+#ifdef GL_ARB_geometry_shader4
+ CONST_CAST(GLEW_ARB_geometry_shader4) = _glewSearchExtension("GL_ARB_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_geometry_shader4) CONST_CAST(GLEW_ARB_geometry_shader4) = !_glewInit_GL_ARB_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_geometry_shader4 */
+#ifdef GL_ARB_get_program_binary
+ CONST_CAST(GLEW_ARB_get_program_binary) = _glewSearchExtension("GL_ARB_get_program_binary", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_get_program_binary) CONST_CAST(GLEW_ARB_get_program_binary) = !_glewInit_GL_ARB_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_get_program_binary */
+#ifdef GL_ARB_gpu_shader5
+ CONST_CAST(GLEW_ARB_gpu_shader5) = _glewSearchExtension("GL_ARB_gpu_shader5", extStart, extEnd);
+#endif /* GL_ARB_gpu_shader5 */
+#ifdef GL_ARB_gpu_shader_fp64
+ CONST_CAST(GLEW_ARB_gpu_shader_fp64) = _glewSearchExtension("GL_ARB_gpu_shader_fp64", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_gpu_shader_fp64) CONST_CAST(GLEW_ARB_gpu_shader_fp64) = !_glewInit_GL_ARB_gpu_shader_fp64(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_gpu_shader_fp64 */
+#ifdef GL_ARB_half_float_pixel
+ CONST_CAST(GLEW_ARB_half_float_pixel) = _glewSearchExtension("GL_ARB_half_float_pixel", extStart, extEnd);
+#endif /* GL_ARB_half_float_pixel */
+#ifdef GL_ARB_half_float_vertex
+ CONST_CAST(GLEW_ARB_half_float_vertex) = _glewSearchExtension("GL_ARB_half_float_vertex", extStart, extEnd);
+#endif /* GL_ARB_half_float_vertex */
+#ifdef GL_ARB_imaging
+ CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_instanced_arrays
+ CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_instanced_arrays */
+#ifdef GL_ARB_internalformat_query
+ CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+ CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query2 */
+#ifdef GL_ARB_invalidate_subdata
+ CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_invalidate_subdata */
+#ifdef GL_ARB_map_buffer_alignment
+ CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
+#endif /* GL_ARB_map_buffer_alignment */
+#ifdef GL_ARB_map_buffer_range
+ CONST_CAST(GLEW_ARB_map_buffer_range) = _glewSearchExtension("GL_ARB_map_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_map_buffer_range) CONST_CAST(GLEW_ARB_map_buffer_range) = !_glewInit_GL_ARB_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_map_buffer_range */
+#ifdef GL_ARB_matrix_palette
+ CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_draw_indirect
+ CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_draw_indirect */
+#ifdef GL_ARB_multisample
+ CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multisample */
+#ifdef GL_ARB_multitexture
+ CONST_CAST(GLEW_ARB_multitexture) = _glewSearchExtension("GL_ARB_multitexture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multitexture) CONST_CAST(GLEW_ARB_multitexture) = !_glewInit_GL_ARB_multitexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multitexture */
+#ifdef GL_ARB_occlusion_query
+ CONST_CAST(GLEW_ARB_occlusion_query) = _glewSearchExtension("GL_ARB_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_occlusion_query) CONST_CAST(GLEW_ARB_occlusion_query) = !_glewInit_GL_ARB_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_occlusion_query */
+#ifdef GL_ARB_occlusion_query2
+ CONST_CAST(GLEW_ARB_occlusion_query2) = _glewSearchExtension("GL_ARB_occlusion_query2", extStart, extEnd);
+#endif /* GL_ARB_occlusion_query2 */
+#ifdef GL_ARB_pixel_buffer_object
+ CONST_CAST(GLEW_ARB_pixel_buffer_object) = _glewSearchExtension("GL_ARB_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_ARB_pixel_buffer_object */
+#ifdef GL_ARB_point_parameters
+ CONST_CAST(GLEW_ARB_point_parameters) = _glewSearchExtension("GL_ARB_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_point_parameters) CONST_CAST(GLEW_ARB_point_parameters) = !_glewInit_GL_ARB_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_point_parameters */
+#ifdef GL_ARB_point_sprite
+ CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
+#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_program_interface_query
+ CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_program_interface_query */
+#ifdef GL_ARB_provoking_vertex
+ CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_robust_buffer_access_behavior
+ CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
+#endif /* GL_ARB_robust_buffer_access_behavior */
+#ifdef GL_ARB_robustness
+ CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_robustness_application_isolation
+ CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_application_isolation */
+#ifdef GL_ARB_robustness_share_group_isolation
+ CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_share_group_isolation */
+#ifdef GL_ARB_sample_shading
+ CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sample_shading */
+#ifdef GL_ARB_sampler_objects
+ CONST_CAST(GLEW_ARB_sampler_objects) = _glewSearchExtension("GL_ARB_sampler_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sampler_objects) CONST_CAST(GLEW_ARB_sampler_objects) = !_glewInit_GL_ARB_sampler_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sampler_objects */
+#ifdef GL_ARB_seamless_cube_map
+ CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
+#endif /* GL_ARB_seamless_cube_map */
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+#ifdef GL_ARB_separate_shader_objects
+ CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_separate_shader_objects */
+#endif // XXX
+#ifdef GL_ARB_shader_atomic_counters
+ CONST_CAST(GLEW_ARB_shader_atomic_counters) = _glewSearchExtension("GL_ARB_shader_atomic_counters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_atomic_counters) CONST_CAST(GLEW_ARB_shader_atomic_counters) = !_glewInit_GL_ARB_shader_atomic_counters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_atomic_counters */
+#ifdef GL_ARB_shader_bit_encoding
+ CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
+#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_image_load_store
+ CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_image_size
+ CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
+#endif /* GL_ARB_shader_image_size */
+#ifdef GL_ARB_shader_objects
+ CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_objects */
+#ifdef GL_ARB_shader_precision
+ CONST_CAST(GLEW_ARB_shader_precision) = _glewSearchExtension("GL_ARB_shader_precision", extStart, extEnd);
+#endif /* GL_ARB_shader_precision */
+#ifdef GL_ARB_shader_stencil_export
+ CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
+#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_storage_buffer_object
+ CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_storage_buffer_object */
+#ifdef GL_ARB_shader_subroutine
+ CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_subroutine */
+#ifdef GL_ARB_shader_texture_lod
+ CONST_CAST(GLEW_ARB_shader_texture_lod) = _glewSearchExtension("GL_ARB_shader_texture_lod", extStart, extEnd);
+#endif /* GL_ARB_shader_texture_lod */
+#ifdef GL_ARB_shading_language_100
+ CONST_CAST(GLEW_ARB_shading_language_100) = _glewSearchExtension("GL_ARB_shading_language_100", extStart, extEnd);
+#endif /* GL_ARB_shading_language_100 */
+#ifdef GL_ARB_shading_language_420pack
+ CONST_CAST(GLEW_ARB_shading_language_420pack) = _glewSearchExtension("GL_ARB_shading_language_420pack", extStart, extEnd);
+#endif /* GL_ARB_shading_language_420pack */
+#ifdef GL_ARB_shading_language_include
+ CONST_CAST(GLEW_ARB_shading_language_include) = _glewSearchExtension("GL_ARB_shading_language_include", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shading_language_include) CONST_CAST(GLEW_ARB_shading_language_include) = !_glewInit_GL_ARB_shading_language_include(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shading_language_include */
+#ifdef GL_ARB_shading_language_packing
+ CONST_CAST(GLEW_ARB_shading_language_packing) = _glewSearchExtension("GL_ARB_shading_language_packing", extStart, extEnd);
+#endif /* GL_ARB_shading_language_packing */
+#ifdef GL_ARB_shadow
+ CONST_CAST(GLEW_ARB_shadow) = _glewSearchExtension("GL_ARB_shadow", extStart, extEnd);
+#endif /* GL_ARB_shadow */
+#ifdef GL_ARB_shadow_ambient
+ CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
+#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_stencil_texturing
+ CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
+#endif /* GL_ARB_stencil_texturing */
+#ifdef GL_ARB_sync
+ CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sync */
+#ifdef GL_ARB_tessellation_shader
+ CONST_CAST(GLEW_ARB_tessellation_shader) = _glewSearchExtension("GL_ARB_tessellation_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_tessellation_shader) CONST_CAST(GLEW_ARB_tessellation_shader) = !_glewInit_GL_ARB_tessellation_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_tessellation_shader */
+#ifdef GL_ARB_texture_border_clamp
+ CONST_CAST(GLEW_ARB_texture_border_clamp) = _glewSearchExtension("GL_ARB_texture_border_clamp", extStart, extEnd);
+#endif /* GL_ARB_texture_border_clamp */
+#ifdef GL_ARB_texture_buffer_object
+ CONST_CAST(GLEW_ARB_texture_buffer_object) = _glewSearchExtension("GL_ARB_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_object) CONST_CAST(GLEW_ARB_texture_buffer_object) = !_glewInit_GL_ARB_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_object */
+#ifdef GL_ARB_texture_buffer_object_rgb32
+ CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
+#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_buffer_range
+ CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_range */
+#ifdef GL_ARB_texture_compression
+ CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_compression */
+#ifdef GL_ARB_texture_compression_bptc
+ CONST_CAST(GLEW_ARB_texture_compression_bptc) = _glewSearchExtension("GL_ARB_texture_compression_bptc", extStart, extEnd);
+#endif /* GL_ARB_texture_compression_bptc */
+#ifdef GL_ARB_texture_compression_rgtc
+ CONST_CAST(GLEW_ARB_texture_compression_rgtc) = _glewSearchExtension("GL_ARB_texture_compression_rgtc", extStart, extEnd);
+#endif /* GL_ARB_texture_compression_rgtc */
+#ifdef GL_ARB_texture_cube_map
+ CONST_CAST(GLEW_ARB_texture_cube_map) = _glewSearchExtension("GL_ARB_texture_cube_map", extStart, extEnd);
+#endif /* GL_ARB_texture_cube_map */
+#ifdef GL_ARB_texture_cube_map_array
+ CONST_CAST(GLEW_ARB_texture_cube_map_array) = _glewSearchExtension("GL_ARB_texture_cube_map_array", extStart, extEnd);
+#endif /* GL_ARB_texture_cube_map_array */
+#ifdef GL_ARB_texture_env_add
+ CONST_CAST(GLEW_ARB_texture_env_add) = _glewSearchExtension("GL_ARB_texture_env_add", extStart, extEnd);
+#endif /* GL_ARB_texture_env_add */
+#ifdef GL_ARB_texture_env_combine
+ CONST_CAST(GLEW_ARB_texture_env_combine) = _glewSearchExtension("GL_ARB_texture_env_combine", extStart, extEnd);
+#endif /* GL_ARB_texture_env_combine */
+#ifdef GL_ARB_texture_env_crossbar
+ CONST_CAST(GLEW_ARB_texture_env_crossbar) = _glewSearchExtension("GL_ARB_texture_env_crossbar", extStart, extEnd);
+#endif /* GL_ARB_texture_env_crossbar */
+#ifdef GL_ARB_texture_env_dot3
+ CONST_CAST(GLEW_ARB_texture_env_dot3) = _glewSearchExtension("GL_ARB_texture_env_dot3", extStart, extEnd);
+#endif /* GL_ARB_texture_env_dot3 */
+#ifdef GL_ARB_texture_float
+ CONST_CAST(GLEW_ARB_texture_float) = _glewSearchExtension("GL_ARB_texture_float", extStart, extEnd);
+#endif /* GL_ARB_texture_float */
+#ifdef GL_ARB_texture_gather
+ CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
+#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirrored_repeat
+ CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_ARB_texture_mirrored_repeat */
+#ifdef GL_ARB_texture_multisample
+ CONST_CAST(GLEW_ARB_texture_multisample) = _glewSearchExtension("GL_ARB_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_multisample) CONST_CAST(GLEW_ARB_texture_multisample) = !_glewInit_GL_ARB_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_multisample */
+#ifdef GL_ARB_texture_non_power_of_two
+ CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
+#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_levels
+ CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
+#endif /* GL_ARB_texture_query_levels */
+#ifdef GL_ARB_texture_query_lod
+ CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
+#endif /* GL_ARB_texture_query_lod */
+#ifdef GL_ARB_texture_rectangle
+ CONST_CAST(GLEW_ARB_texture_rectangle) = _glewSearchExtension("GL_ARB_texture_rectangle", extStart, extEnd);
+#endif /* GL_ARB_texture_rectangle */
+#ifdef GL_ARB_texture_rg
+ CONST_CAST(GLEW_ARB_texture_rg) = _glewSearchExtension("GL_ARB_texture_rg", extStart, extEnd);
+#endif /* GL_ARB_texture_rg */
+#ifdef GL_ARB_texture_rgb10_a2ui
+ CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
+#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_storage
+ CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+ CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage_multisample */
+#ifdef GL_ARB_texture_swizzle
+ CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
+#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_texture_view
+ CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_view */
+#ifdef GL_ARB_timer_query
+ CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_timer_query */
+#ifdef GL_ARB_transform_feedback2
+ CONST_CAST(GLEW_ARB_transform_feedback2) = _glewSearchExtension("GL_ARB_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback2) CONST_CAST(GLEW_ARB_transform_feedback2) = !_glewInit_GL_ARB_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback2 */
+#ifdef GL_ARB_transform_feedback3
+ CONST_CAST(GLEW_ARB_transform_feedback3) = _glewSearchExtension("GL_ARB_transform_feedback3", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback3) CONST_CAST(GLEW_ARB_transform_feedback3) = !_glewInit_GL_ARB_transform_feedback3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback3 */
+#ifdef GL_ARB_transform_feedback_instanced
+ CONST_CAST(GLEW_ARB_transform_feedback_instanced) = _glewSearchExtension("GL_ARB_transform_feedback_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transform_feedback_instanced) CONST_CAST(GLEW_ARB_transform_feedback_instanced) = !_glewInit_GL_ARB_transform_feedback_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transform_feedback_instanced */
+#ifdef GL_ARB_transpose_matrix
+ CONST_CAST(GLEW_ARB_transpose_matrix) = _glewSearchExtension("GL_ARB_transpose_matrix", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_transpose_matrix) CONST_CAST(GLEW_ARB_transpose_matrix) = !_glewInit_GL_ARB_transpose_matrix(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_transpose_matrix */
+#ifdef GL_ARB_uniform_buffer_object
+ CONST_CAST(GLEW_ARB_uniform_buffer_object) = _glewSearchExtension("GL_ARB_uniform_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_uniform_buffer_object) CONST_CAST(GLEW_ARB_uniform_buffer_object) = !_glewInit_GL_ARB_uniform_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_uniform_buffer_object */
+#ifdef GL_ARB_vertex_array_bgra
+ CONST_CAST(GLEW_ARB_vertex_array_bgra) = _glewSearchExtension("GL_ARB_vertex_array_bgra", extStart, extEnd);
+#endif /* GL_ARB_vertex_array_bgra */
+#ifdef GL_ARB_vertex_array_object
+ CONST_CAST(GLEW_ARB_vertex_array_object) = _glewSearchExtension("GL_ARB_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_array_object) CONST_CAST(GLEW_ARB_vertex_array_object) = !_glewInit_GL_ARB_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_array_object */
+#ifdef GL_ARB_vertex_attrib_64bit
+ CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+ CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_binding */
+#ifdef GL_ARB_vertex_blend
+ CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_blend */
+#ifdef GL_ARB_vertex_buffer_object
+ CONST_CAST(GLEW_ARB_vertex_buffer_object) = _glewSearchExtension("GL_ARB_vertex_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_buffer_object) CONST_CAST(GLEW_ARB_vertex_buffer_object) = !_glewInit_GL_ARB_vertex_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_buffer_object */
+#ifdef GL_ARB_vertex_program
+ CONST_CAST(GLEW_ARB_vertex_program) = _glewSearchExtension("GL_ARB_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_program) CONST_CAST(GLEW_ARB_vertex_program) = !_glewInit_GL_ARB_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_program */
+#ifdef GL_ARB_vertex_shader
+ CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+ CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_type_2_10_10_10_rev */
+#ifdef GL_ARB_viewport_array
+ CONST_CAST(GLEW_ARB_viewport_array) = _glewSearchExtension("GL_ARB_viewport_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_viewport_array) CONST_CAST(GLEW_ARB_viewport_array) = !_glewInit_GL_ARB_viewport_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_viewport_array */
+#ifdef GL_ARB_window_pos
+ CONST_CAST(GLEW_ARB_window_pos) = _glewSearchExtension("GL_ARB_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_window_pos) CONST_CAST(GLEW_ARB_window_pos) = !_glewInit_GL_ARB_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_window_pos */
+#ifdef GL_ATIX_point_sprites
+ CONST_CAST(GLEW_ATIX_point_sprites) = _glewSearchExtension("GL_ATIX_point_sprites", extStart, extEnd);
+#endif /* GL_ATIX_point_sprites */
+#ifdef GL_ATIX_texture_env_combine3
+ CONST_CAST(GLEW_ATIX_texture_env_combine3) = _glewSearchExtension("GL_ATIX_texture_env_combine3", extStart, extEnd);
+#endif /* GL_ATIX_texture_env_combine3 */
+#ifdef GL_ATIX_texture_env_route
+ CONST_CAST(GLEW_ATIX_texture_env_route) = _glewSearchExtension("GL_ATIX_texture_env_route", extStart, extEnd);
+#endif /* GL_ATIX_texture_env_route */
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ CONST_CAST(GLEW_ATIX_vertex_shader_output_point_size) = _glewSearchExtension("GL_ATIX_vertex_shader_output_point_size", extStart, extEnd);
+#endif /* GL_ATIX_vertex_shader_output_point_size */
+#ifdef GL_ATI_draw_buffers
+ CONST_CAST(GLEW_ATI_draw_buffers) = _glewSearchExtension("GL_ATI_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_draw_buffers) CONST_CAST(GLEW_ATI_draw_buffers) = !_glewInit_GL_ATI_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_draw_buffers */
+#ifdef GL_ATI_element_array
+ CONST_CAST(GLEW_ATI_element_array) = _glewSearchExtension("GL_ATI_element_array", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_element_array) CONST_CAST(GLEW_ATI_element_array) = !_glewInit_GL_ATI_element_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_element_array */
+#ifdef GL_ATI_envmap_bumpmap
+ CONST_CAST(GLEW_ATI_envmap_bumpmap) = _glewSearchExtension("GL_ATI_envmap_bumpmap", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_envmap_bumpmap) CONST_CAST(GLEW_ATI_envmap_bumpmap) = !_glewInit_GL_ATI_envmap_bumpmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_envmap_bumpmap */
+#ifdef GL_ATI_fragment_shader
+ CONST_CAST(GLEW_ATI_fragment_shader) = _glewSearchExtension("GL_ATI_fragment_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_fragment_shader) CONST_CAST(GLEW_ATI_fragment_shader) = !_glewInit_GL_ATI_fragment_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_fragment_shader */
+#ifdef GL_ATI_map_object_buffer
+ CONST_CAST(GLEW_ATI_map_object_buffer) = _glewSearchExtension("GL_ATI_map_object_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_map_object_buffer) CONST_CAST(GLEW_ATI_map_object_buffer) = !_glewInit_GL_ATI_map_object_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_map_object_buffer */
+#ifdef GL_ATI_meminfo
+ CONST_CAST(GLEW_ATI_meminfo) = _glewSearchExtension("GL_ATI_meminfo", extStart, extEnd);
+#endif /* GL_ATI_meminfo */
+#ifdef GL_ATI_pn_triangles
+ CONST_CAST(GLEW_ATI_pn_triangles) = _glewSearchExtension("GL_ATI_pn_triangles", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_pn_triangles) CONST_CAST(GLEW_ATI_pn_triangles) = !_glewInit_GL_ATI_pn_triangles(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_pn_triangles */
+#ifdef GL_ATI_separate_stencil
+ CONST_CAST(GLEW_ATI_separate_stencil) = _glewSearchExtension("GL_ATI_separate_stencil", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_separate_stencil) CONST_CAST(GLEW_ATI_separate_stencil) = !_glewInit_GL_ATI_separate_stencil(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_separate_stencil */
+#ifdef GL_ATI_shader_texture_lod
+ CONST_CAST(GLEW_ATI_shader_texture_lod) = _glewSearchExtension("GL_ATI_shader_texture_lod", extStart, extEnd);
+#endif /* GL_ATI_shader_texture_lod */
+#ifdef GL_ATI_text_fragment_shader
+ CONST_CAST(GLEW_ATI_text_fragment_shader) = _glewSearchExtension("GL_ATI_text_fragment_shader", extStart, extEnd);
+#endif /* GL_ATI_text_fragment_shader */
+#ifdef GL_ATI_texture_compression_3dc
+ CONST_CAST(GLEW_ATI_texture_compression_3dc) = _glewSearchExtension("GL_ATI_texture_compression_3dc", extStart, extEnd);
+#endif /* GL_ATI_texture_compression_3dc */
+#ifdef GL_ATI_texture_env_combine3
+ CONST_CAST(GLEW_ATI_texture_env_combine3) = _glewSearchExtension("GL_ATI_texture_env_combine3", extStart, extEnd);
+#endif /* GL_ATI_texture_env_combine3 */
+#ifdef GL_ATI_texture_float
+ CONST_CAST(GLEW_ATI_texture_float) = _glewSearchExtension("GL_ATI_texture_float", extStart, extEnd);
+#endif /* GL_ATI_texture_float */
+#ifdef GL_ATI_texture_mirror_once
+ CONST_CAST(GLEW_ATI_texture_mirror_once) = _glewSearchExtension("GL_ATI_texture_mirror_once", extStart, extEnd);
+#endif /* GL_ATI_texture_mirror_once */
+#ifdef GL_ATI_vertex_array_object
+ CONST_CAST(GLEW_ATI_vertex_array_object) = _glewSearchExtension("GL_ATI_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_array_object) CONST_CAST(GLEW_ATI_vertex_array_object) = !_glewInit_GL_ATI_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_array_object */
+#ifdef GL_ATI_vertex_attrib_array_object
+ CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = _glewSearchExtension("GL_ATI_vertex_attrib_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_attrib_array_object) CONST_CAST(GLEW_ATI_vertex_attrib_array_object) = !_glewInit_GL_ATI_vertex_attrib_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_attrib_array_object */
+#ifdef GL_ATI_vertex_streams
+ CONST_CAST(GLEW_ATI_vertex_streams) = _glewSearchExtension("GL_ATI_vertex_streams", extStart, extEnd);
+ if (glewExperimental || GLEW_ATI_vertex_streams) CONST_CAST(GLEW_ATI_vertex_streams) = !_glewInit_GL_ATI_vertex_streams(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ATI_vertex_streams */
+#ifdef GL_EXT_422_pixels
+ CONST_CAST(GLEW_EXT_422_pixels) = _glewSearchExtension("GL_EXT_422_pixels", extStart, extEnd);
+#endif /* GL_EXT_422_pixels */
+#ifdef GL_EXT_Cg_shader
+ CONST_CAST(GLEW_EXT_Cg_shader) = _glewSearchExtension("GL_EXT_Cg_shader", extStart, extEnd);
+#endif /* GL_EXT_Cg_shader */
+#ifdef GL_EXT_abgr
+ CONST_CAST(GLEW_EXT_abgr) = _glewSearchExtension("GL_EXT_abgr", extStart, extEnd);
+#endif /* GL_EXT_abgr */
+#ifdef GL_EXT_bgra
+ CONST_CAST(GLEW_EXT_bgra) = _glewSearchExtension("GL_EXT_bgra", extStart, extEnd);
+#endif /* GL_EXT_bgra */
+#ifdef GL_EXT_bindable_uniform
+ CONST_CAST(GLEW_EXT_bindable_uniform) = _glewSearchExtension("GL_EXT_bindable_uniform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_bindable_uniform) CONST_CAST(GLEW_EXT_bindable_uniform) = !_glewInit_GL_EXT_bindable_uniform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_bindable_uniform */
+#ifdef GL_EXT_blend_color
+ CONST_CAST(GLEW_EXT_blend_color) = _glewSearchExtension("GL_EXT_blend_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_color) CONST_CAST(GLEW_EXT_blend_color) = !_glewInit_GL_EXT_blend_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_color */
+#ifdef GL_EXT_blend_equation_separate
+ CONST_CAST(GLEW_EXT_blend_equation_separate) = _glewSearchExtension("GL_EXT_blend_equation_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_equation_separate) CONST_CAST(GLEW_EXT_blend_equation_separate) = !_glewInit_GL_EXT_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_equation_separate */
+#ifdef GL_EXT_blend_func_separate
+ CONST_CAST(GLEW_EXT_blend_func_separate) = _glewSearchExtension("GL_EXT_blend_func_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_func_separate) CONST_CAST(GLEW_EXT_blend_func_separate) = !_glewInit_GL_EXT_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_func_separate */
+#ifdef GL_EXT_blend_logic_op
+ CONST_CAST(GLEW_EXT_blend_logic_op) = _glewSearchExtension("GL_EXT_blend_logic_op", extStart, extEnd);
+#endif /* GL_EXT_blend_logic_op */
+#ifdef GL_EXT_blend_minmax
+ CONST_CAST(GLEW_EXT_blend_minmax) = _glewSearchExtension("GL_EXT_blend_minmax", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_blend_minmax) CONST_CAST(GLEW_EXT_blend_minmax) = !_glewInit_GL_EXT_blend_minmax(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_blend_minmax */
+#ifdef GL_EXT_blend_subtract
+ CONST_CAST(GLEW_EXT_blend_subtract) = _glewSearchExtension("GL_EXT_blend_subtract", extStart, extEnd);
+#endif /* GL_EXT_blend_subtract */
+#ifdef GL_EXT_clip_volume_hint
+ CONST_CAST(GLEW_EXT_clip_volume_hint) = _glewSearchExtension("GL_EXT_clip_volume_hint", extStart, extEnd);
+#endif /* GL_EXT_clip_volume_hint */
+#ifdef GL_EXT_cmyka
+ CONST_CAST(GLEW_EXT_cmyka) = _glewSearchExtension("GL_EXT_cmyka", extStart, extEnd);
+#endif /* GL_EXT_cmyka */
+#ifdef GL_EXT_color_subtable
+ CONST_CAST(GLEW_EXT_color_subtable) = _glewSearchExtension("GL_EXT_color_subtable", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_color_subtable) CONST_CAST(GLEW_EXT_color_subtable) = !_glewInit_GL_EXT_color_subtable(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_color_subtable */
+#ifdef GL_EXT_compiled_vertex_array
+ CONST_CAST(GLEW_EXT_compiled_vertex_array) = _glewSearchExtension("GL_EXT_compiled_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_compiled_vertex_array) CONST_CAST(GLEW_EXT_compiled_vertex_array) = !_glewInit_GL_EXT_compiled_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_compiled_vertex_array */
+#ifdef GL_EXT_convolution
+ CONST_CAST(GLEW_EXT_convolution) = _glewSearchExtension("GL_EXT_convolution", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_convolution) CONST_CAST(GLEW_EXT_convolution) = !_glewInit_GL_EXT_convolution(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_convolution */
+#ifdef GL_EXT_coordinate_frame
+ CONST_CAST(GLEW_EXT_coordinate_frame) = _glewSearchExtension("GL_EXT_coordinate_frame", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_coordinate_frame) CONST_CAST(GLEW_EXT_coordinate_frame) = !_glewInit_GL_EXT_coordinate_frame(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_coordinate_frame */
+#ifdef GL_EXT_copy_texture
+ CONST_CAST(GLEW_EXT_copy_texture) = _glewSearchExtension("GL_EXT_copy_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_copy_texture) CONST_CAST(GLEW_EXT_copy_texture) = !_glewInit_GL_EXT_copy_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_copy_texture */
+#ifdef GL_EXT_cull_vertex
+ CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_depth_bounds_test
+ CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_depth_bounds_test */
+#ifdef GL_EXT_direct_state_access
+ CONST_CAST(GLEW_EXT_direct_state_access) = _glewSearchExtension("GL_EXT_direct_state_access", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_direct_state_access) CONST_CAST(GLEW_EXT_direct_state_access) = !_glewInit_GL_EXT_direct_state_access(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_direct_state_access */
+#ifdef GL_EXT_draw_buffers2
+ CONST_CAST(GLEW_EXT_draw_buffers2) = _glewSearchExtension("GL_EXT_draw_buffers2", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_buffers2) CONST_CAST(GLEW_EXT_draw_buffers2) = !_glewInit_GL_EXT_draw_buffers2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_buffers2 */
+#ifdef GL_EXT_draw_instanced
+ CONST_CAST(GLEW_EXT_draw_instanced) = _glewSearchExtension("GL_EXT_draw_instanced", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_instanced) CONST_CAST(GLEW_EXT_draw_instanced) = !_glewInit_GL_EXT_draw_instanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_instanced */
+#ifdef GL_EXT_draw_range_elements
+ CONST_CAST(GLEW_EXT_draw_range_elements) = _glewSearchExtension("GL_EXT_draw_range_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_draw_range_elements) CONST_CAST(GLEW_EXT_draw_range_elements) = !_glewInit_GL_EXT_draw_range_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_draw_range_elements */
+#ifdef GL_EXT_fog_coord
+ CONST_CAST(GLEW_EXT_fog_coord) = _glewSearchExtension("GL_EXT_fog_coord", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fog_coord) CONST_CAST(GLEW_EXT_fog_coord) = !_glewInit_GL_EXT_fog_coord(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fog_coord */
+#ifdef GL_EXT_fragment_lighting
+ CONST_CAST(GLEW_EXT_fragment_lighting) = _glewSearchExtension("GL_EXT_fragment_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_fragment_lighting) CONST_CAST(GLEW_EXT_fragment_lighting) = !_glewInit_GL_EXT_fragment_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_fragment_lighting */
+#ifdef GL_EXT_framebuffer_blit
+ CONST_CAST(GLEW_EXT_framebuffer_blit) = _glewSearchExtension("GL_EXT_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_blit) CONST_CAST(GLEW_EXT_framebuffer_blit) = !_glewInit_GL_EXT_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_blit */
+#ifdef GL_EXT_framebuffer_multisample
+ CONST_CAST(GLEW_EXT_framebuffer_multisample) = _glewSearchExtension("GL_EXT_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_multisample) CONST_CAST(GLEW_EXT_framebuffer_multisample) = !_glewInit_GL_EXT_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_multisample */
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+ CONST_CAST(GLEW_EXT_framebuffer_multisample_blit_scaled) = _glewSearchExtension("GL_EXT_framebuffer_multisample_blit_scaled", extStart, extEnd);
+#endif /* GL_EXT_framebuffer_multisample_blit_scaled */
+#ifdef GL_EXT_framebuffer_object
+ CONST_CAST(GLEW_EXT_framebuffer_object) = _glewSearchExtension("GL_EXT_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_framebuffer_object) CONST_CAST(GLEW_EXT_framebuffer_object) = !_glewInit_GL_EXT_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_framebuffer_object */
+#ifdef GL_EXT_framebuffer_sRGB
+ CONST_CAST(GLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GL_EXT_framebuffer_sRGB */
+#ifdef GL_EXT_geometry_shader4
+ CONST_CAST(GLEW_EXT_geometry_shader4) = _glewSearchExtension("GL_EXT_geometry_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_geometry_shader4) CONST_CAST(GLEW_EXT_geometry_shader4) = !_glewInit_GL_EXT_geometry_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_geometry_shader4 */
+#ifdef GL_EXT_gpu_program_parameters
+ CONST_CAST(GLEW_EXT_gpu_program_parameters) = _glewSearchExtension("GL_EXT_gpu_program_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_program_parameters) CONST_CAST(GLEW_EXT_gpu_program_parameters) = !_glewInit_GL_EXT_gpu_program_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_program_parameters */
+#ifdef GL_EXT_gpu_shader4
+ CONST_CAST(GLEW_EXT_gpu_shader4) = _glewSearchExtension("GL_EXT_gpu_shader4", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_gpu_shader4) CONST_CAST(GLEW_EXT_gpu_shader4) = !_glewInit_GL_EXT_gpu_shader4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_gpu_shader4 */
+#ifdef GL_EXT_histogram
+ CONST_CAST(GLEW_EXT_histogram) = _glewSearchExtension("GL_EXT_histogram", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_histogram) CONST_CAST(GLEW_EXT_histogram) = !_glewInit_GL_EXT_histogram(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_histogram */
+#ifdef GL_EXT_index_array_formats
+ CONST_CAST(GLEW_EXT_index_array_formats) = _glewSearchExtension("GL_EXT_index_array_formats", extStart, extEnd);
+#endif /* GL_EXT_index_array_formats */
+#ifdef GL_EXT_index_func
+ CONST_CAST(GLEW_EXT_index_func) = _glewSearchExtension("GL_EXT_index_func", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_func) CONST_CAST(GLEW_EXT_index_func) = !_glewInit_GL_EXT_index_func(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_func */
+#ifdef GL_EXT_index_material
+ CONST_CAST(GLEW_EXT_index_material) = _glewSearchExtension("GL_EXT_index_material", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_index_material) CONST_CAST(GLEW_EXT_index_material) = !_glewInit_GL_EXT_index_material(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_index_material */
+#ifdef GL_EXT_index_texture
+ CONST_CAST(GLEW_EXT_index_texture) = _glewSearchExtension("GL_EXT_index_texture", extStart, extEnd);
+#endif /* GL_EXT_index_texture */
+#ifdef GL_EXT_light_texture
+ CONST_CAST(GLEW_EXT_light_texture) = _glewSearchExtension("GL_EXT_light_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_light_texture) CONST_CAST(GLEW_EXT_light_texture) = !_glewInit_GL_EXT_light_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_light_texture */
+#ifdef GL_EXT_misc_attribute
+ CONST_CAST(GLEW_EXT_misc_attribute) = _glewSearchExtension("GL_EXT_misc_attribute", extStart, extEnd);
+#endif /* GL_EXT_misc_attribute */
+#ifdef GL_EXT_multi_draw_arrays
+ CONST_CAST(GLEW_EXT_multi_draw_arrays) = _glewSearchExtension("GL_EXT_multi_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multi_draw_arrays) CONST_CAST(GLEW_EXT_multi_draw_arrays) = !_glewInit_GL_EXT_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multi_draw_arrays */
+#ifdef GL_EXT_multisample
+ CONST_CAST(GLEW_EXT_multisample) = _glewSearchExtension("GL_EXT_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multisample) CONST_CAST(GLEW_EXT_multisample) = !_glewInit_GL_EXT_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisample */
+#ifdef GL_EXT_packed_depth_stencil
+ CONST_CAST(GLEW_EXT_packed_depth_stencil) = _glewSearchExtension("GL_EXT_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_EXT_packed_depth_stencil */
+#ifdef GL_EXT_packed_float
+ CONST_CAST(GLEW_EXT_packed_float) = _glewSearchExtension("GL_EXT_packed_float", extStart, extEnd);
+#endif /* GL_EXT_packed_float */
+#ifdef GL_EXT_packed_pixels
+ CONST_CAST(GLEW_EXT_packed_pixels) = _glewSearchExtension("GL_EXT_packed_pixels", extStart, extEnd);
+#endif /* GL_EXT_packed_pixels */
+#ifdef GL_EXT_paletted_texture
+ CONST_CAST(GLEW_EXT_paletted_texture) = _glewSearchExtension("GL_EXT_paletted_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_paletted_texture) CONST_CAST(GLEW_EXT_paletted_texture) = !_glewInit_GL_EXT_paletted_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_paletted_texture */
+#ifdef GL_EXT_pixel_buffer_object
+ CONST_CAST(GLEW_EXT_pixel_buffer_object) = _glewSearchExtension("GL_EXT_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_EXT_pixel_buffer_object */
+#ifdef GL_EXT_pixel_transform
+ CONST_CAST(GLEW_EXT_pixel_transform) = _glewSearchExtension("GL_EXT_pixel_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_pixel_transform) CONST_CAST(GLEW_EXT_pixel_transform) = !_glewInit_GL_EXT_pixel_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_pixel_transform */
+#ifdef GL_EXT_pixel_transform_color_table
+ CONST_CAST(GLEW_EXT_pixel_transform_color_table) = _glewSearchExtension("GL_EXT_pixel_transform_color_table", extStart, extEnd);
+#endif /* GL_EXT_pixel_transform_color_table */
+#ifdef GL_EXT_point_parameters
+ CONST_CAST(GLEW_EXT_point_parameters) = _glewSearchExtension("GL_EXT_point_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_point_parameters) CONST_CAST(GLEW_EXT_point_parameters) = !_glewInit_GL_EXT_point_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_point_parameters */
+#ifdef GL_EXT_polygon_offset
+ CONST_CAST(GLEW_EXT_polygon_offset) = _glewSearchExtension("GL_EXT_polygon_offset", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_polygon_offset) CONST_CAST(GLEW_EXT_polygon_offset) = !_glewInit_GL_EXT_polygon_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_polygon_offset */
+#ifdef GL_EXT_provoking_vertex
+ CONST_CAST(GLEW_EXT_provoking_vertex) = _glewSearchExtension("GL_EXT_provoking_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_provoking_vertex) CONST_CAST(GLEW_EXT_provoking_vertex) = !_glewInit_GL_EXT_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_provoking_vertex */
+#ifdef GL_EXT_rescale_normal
+ CONST_CAST(GLEW_EXT_rescale_normal) = _glewSearchExtension("GL_EXT_rescale_normal", extStart, extEnd);
+#endif /* GL_EXT_rescale_normal */
+#ifdef GL_EXT_scene_marker
+ CONST_CAST(GLEW_EXT_scene_marker) = _glewSearchExtension("GL_EXT_scene_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_scene_marker) CONST_CAST(GLEW_EXT_scene_marker) = !_glewInit_GL_EXT_scene_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_scene_marker */
+#ifdef GL_EXT_secondary_color
+ CONST_CAST(GLEW_EXT_secondary_color) = _glewSearchExtension("GL_EXT_secondary_color", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_secondary_color) CONST_CAST(GLEW_EXT_secondary_color) = !_glewInit_GL_EXT_secondary_color(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_secondary_color */
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+#ifdef GL_EXT_separate_shader_objects
+ CONST_CAST(GLEW_EXT_separate_shader_objects) = _glewSearchExtension("GL_EXT_separate_shader_objects", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_separate_shader_objects) CONST_CAST(GLEW_EXT_separate_shader_objects) = !_glewInit_GL_EXT_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_separate_shader_objects */
+#endif // XXX
+#ifdef GL_EXT_separate_specular_color
+ CONST_CAST(GLEW_EXT_separate_specular_color) = _glewSearchExtension("GL_EXT_separate_specular_color", extStart, extEnd);
+#endif /* GL_EXT_separate_specular_color */
+#ifdef GL_EXT_shader_image_load_store
+ CONST_CAST(GLEW_EXT_shader_image_load_store) = _glewSearchExtension("GL_EXT_shader_image_load_store", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_shader_image_load_store) CONST_CAST(GLEW_EXT_shader_image_load_store) = !_glewInit_GL_EXT_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_shader_image_load_store */
+#ifdef GL_EXT_shadow_funcs
+ CONST_CAST(GLEW_EXT_shadow_funcs) = _glewSearchExtension("GL_EXT_shadow_funcs", extStart, extEnd);
+#endif /* GL_EXT_shadow_funcs */
+#ifdef GL_EXT_shared_texture_palette
+ CONST_CAST(GLEW_EXT_shared_texture_palette) = _glewSearchExtension("GL_EXT_shared_texture_palette", extStart, extEnd);
+#endif /* GL_EXT_shared_texture_palette */
+#ifdef GL_EXT_stencil_clear_tag
+ CONST_CAST(GLEW_EXT_stencil_clear_tag) = _glewSearchExtension("GL_EXT_stencil_clear_tag", extStart, extEnd);
+#endif /* GL_EXT_stencil_clear_tag */
+#ifdef GL_EXT_stencil_two_side
+ CONST_CAST(GLEW_EXT_stencil_two_side) = _glewSearchExtension("GL_EXT_stencil_two_side", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_stencil_two_side) CONST_CAST(GLEW_EXT_stencil_two_side) = !_glewInit_GL_EXT_stencil_two_side(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_stencil_two_side */
+#ifdef GL_EXT_stencil_wrap
+ CONST_CAST(GLEW_EXT_stencil_wrap) = _glewSearchExtension("GL_EXT_stencil_wrap", extStart, extEnd);
+#endif /* GL_EXT_stencil_wrap */
+#ifdef GL_EXT_subtexture
+ CONST_CAST(GLEW_EXT_subtexture) = _glewSearchExtension("GL_EXT_subtexture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_subtexture) CONST_CAST(GLEW_EXT_subtexture) = !_glewInit_GL_EXT_subtexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_subtexture */
+#ifdef GL_EXT_texture
+ CONST_CAST(GLEW_EXT_texture) = _glewSearchExtension("GL_EXT_texture", extStart, extEnd);
+#endif /* GL_EXT_texture */
+#ifdef GL_EXT_texture3D
+ CONST_CAST(GLEW_EXT_texture3D) = _glewSearchExtension("GL_EXT_texture3D", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture3D) CONST_CAST(GLEW_EXT_texture3D) = !_glewInit_GL_EXT_texture3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture3D */
+#ifdef GL_EXT_texture_array
+ CONST_CAST(GLEW_EXT_texture_array) = _glewSearchExtension("GL_EXT_texture_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_array) CONST_CAST(GLEW_EXT_texture_array) = !_glewInit_GL_EXT_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_array */
+#ifdef GL_EXT_texture_buffer_object
+ CONST_CAST(GLEW_EXT_texture_buffer_object) = _glewSearchExtension("GL_EXT_texture_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_buffer_object) CONST_CAST(GLEW_EXT_texture_buffer_object) = !_glewInit_GL_EXT_texture_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_buffer_object */
+#ifdef GL_EXT_texture_compression_dxt1
+ CONST_CAST(GLEW_EXT_texture_compression_dxt1) = _glewSearchExtension("GL_EXT_texture_compression_dxt1", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_dxt1 */
+#ifdef GL_EXT_texture_compression_latc
+ CONST_CAST(GLEW_EXT_texture_compression_latc) = _glewSearchExtension("GL_EXT_texture_compression_latc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_latc */
+#ifdef GL_EXT_texture_compression_rgtc
+ CONST_CAST(GLEW_EXT_texture_compression_rgtc) = _glewSearchExtension("GL_EXT_texture_compression_rgtc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_rgtc */
+#ifdef GL_EXT_texture_compression_s3tc
+ CONST_CAST(GLEW_EXT_texture_compression_s3tc) = _glewSearchExtension("GL_EXT_texture_compression_s3tc", extStart, extEnd);
+#endif /* GL_EXT_texture_compression_s3tc */
+#ifdef GL_EXT_texture_cube_map
+ CONST_CAST(GLEW_EXT_texture_cube_map) = _glewSearchExtension("GL_EXT_texture_cube_map", extStart, extEnd);
+#endif /* GL_EXT_texture_cube_map */
+#ifdef GL_EXT_texture_edge_clamp
+ CONST_CAST(GLEW_EXT_texture_edge_clamp) = _glewSearchExtension("GL_EXT_texture_edge_clamp", extStart, extEnd);
+#endif /* GL_EXT_texture_edge_clamp */
+#ifdef GL_EXT_texture_env
+ CONST_CAST(GLEW_EXT_texture_env) = _glewSearchExtension("GL_EXT_texture_env", extStart, extEnd);
+#endif /* GL_EXT_texture_env */
+#ifdef GL_EXT_texture_env_add
+ CONST_CAST(GLEW_EXT_texture_env_add) = _glewSearchExtension("GL_EXT_texture_env_add", extStart, extEnd);
+#endif /* GL_EXT_texture_env_add */
+#ifdef GL_EXT_texture_env_combine
+ CONST_CAST(GLEW_EXT_texture_env_combine) = _glewSearchExtension("GL_EXT_texture_env_combine", extStart, extEnd);
+#endif /* GL_EXT_texture_env_combine */
+#ifdef GL_EXT_texture_env_dot3
+ CONST_CAST(GLEW_EXT_texture_env_dot3) = _glewSearchExtension("GL_EXT_texture_env_dot3", extStart, extEnd);
+#endif /* GL_EXT_texture_env_dot3 */
+#ifdef GL_EXT_texture_filter_anisotropic
+ CONST_CAST(GLEW_EXT_texture_filter_anisotropic) = _glewSearchExtension("GL_EXT_texture_filter_anisotropic", extStart, extEnd);
+#endif /* GL_EXT_texture_filter_anisotropic */
+#ifdef GL_EXT_texture_integer
+ CONST_CAST(GLEW_EXT_texture_integer) = _glewSearchExtension("GL_EXT_texture_integer", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_integer) CONST_CAST(GLEW_EXT_texture_integer) = !_glewInit_GL_EXT_texture_integer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_integer */
+#ifdef GL_EXT_texture_lod_bias
+ CONST_CAST(GLEW_EXT_texture_lod_bias) = _glewSearchExtension("GL_EXT_texture_lod_bias", extStart, extEnd);
+#endif /* GL_EXT_texture_lod_bias */
+#ifdef GL_EXT_texture_mirror_clamp
+ CONST_CAST(GLEW_EXT_texture_mirror_clamp) = _glewSearchExtension("GL_EXT_texture_mirror_clamp", extStart, extEnd);
+#endif /* GL_EXT_texture_mirror_clamp */
+#ifdef GL_EXT_texture_object
+ CONST_CAST(GLEW_EXT_texture_object) = _glewSearchExtension("GL_EXT_texture_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_object) CONST_CAST(GLEW_EXT_texture_object) = !_glewInit_GL_EXT_texture_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_object */
+#ifdef GL_EXT_texture_perturb_normal
+ CONST_CAST(GLEW_EXT_texture_perturb_normal) = _glewSearchExtension("GL_EXT_texture_perturb_normal", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_perturb_normal) CONST_CAST(GLEW_EXT_texture_perturb_normal) = !_glewInit_GL_EXT_texture_perturb_normal(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_perturb_normal */
+#ifdef GL_EXT_texture_rectangle
+ CONST_CAST(GLEW_EXT_texture_rectangle) = _glewSearchExtension("GL_EXT_texture_rectangle", extStart, extEnd);
+#endif /* GL_EXT_texture_rectangle */
+#ifdef GL_EXT_texture_sRGB
+ CONST_CAST(GLEW_EXT_texture_sRGB) = _glewSearchExtension("GL_EXT_texture_sRGB", extStart, extEnd);
+#endif /* GL_EXT_texture_sRGB */
+#ifdef GL_EXT_texture_sRGB_decode
+ CONST_CAST(GLEW_EXT_texture_sRGB_decode) = _glewSearchExtension("GL_EXT_texture_sRGB_decode", extStart, extEnd);
+#endif /* GL_EXT_texture_sRGB_decode */
+#ifdef GL_EXT_texture_shared_exponent
+ CONST_CAST(GLEW_EXT_texture_shared_exponent) = _glewSearchExtension("GL_EXT_texture_shared_exponent", extStart, extEnd);
+#endif /* GL_EXT_texture_shared_exponent */
+#ifdef GL_EXT_texture_snorm
+ CONST_CAST(GLEW_EXT_texture_snorm) = _glewSearchExtension("GL_EXT_texture_snorm", extStart, extEnd);
+#endif /* GL_EXT_texture_snorm */
+#ifdef GL_EXT_texture_swizzle
+ CONST_CAST(GLEW_EXT_texture_swizzle) = _glewSearchExtension("GL_EXT_texture_swizzle", extStart, extEnd);
+#endif /* GL_EXT_texture_swizzle */
+#ifdef GL_EXT_timer_query
+ CONST_CAST(GLEW_EXT_timer_query) = _glewSearchExtension("GL_EXT_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_timer_query) CONST_CAST(GLEW_EXT_timer_query) = !_glewInit_GL_EXT_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_timer_query */
+#ifdef GL_EXT_transform_feedback
+ CONST_CAST(GLEW_EXT_transform_feedback) = _glewSearchExtension("GL_EXT_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_transform_feedback) CONST_CAST(GLEW_EXT_transform_feedback) = !_glewInit_GL_EXT_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_transform_feedback */
+#ifdef GL_EXT_vertex_array
+ CONST_CAST(GLEW_EXT_vertex_array) = _glewSearchExtension("GL_EXT_vertex_array", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_array) CONST_CAST(GLEW_EXT_vertex_array) = !_glewInit_GL_EXT_vertex_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_array */
+#ifdef GL_EXT_vertex_array_bgra
+ CONST_CAST(GLEW_EXT_vertex_array_bgra) = _glewSearchExtension("GL_EXT_vertex_array_bgra", extStart, extEnd);
+#endif /* GL_EXT_vertex_array_bgra */
+#ifdef GL_EXT_vertex_attrib_64bit
+ CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = _glewSearchExtension("GL_EXT_vertex_attrib_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_attrib_64bit) CONST_CAST(GLEW_EXT_vertex_attrib_64bit) = !_glewInit_GL_EXT_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_attrib_64bit */
+#ifdef GL_EXT_vertex_shader
+ CONST_CAST(GLEW_EXT_vertex_shader) = _glewSearchExtension("GL_EXT_vertex_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_shader) CONST_CAST(GLEW_EXT_vertex_shader) = !_glewInit_GL_EXT_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_shader */
+#ifdef GL_EXT_vertex_weighting
+ CONST_CAST(GLEW_EXT_vertex_weighting) = _glewSearchExtension("GL_EXT_vertex_weighting", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_vertex_weighting) CONST_CAST(GLEW_EXT_vertex_weighting) = !_glewInit_GL_EXT_vertex_weighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_vertex_weighting */
+#ifdef GL_EXT_x11_sync_object
+ CONST_CAST(GLEW_EXT_x11_sync_object) = _glewSearchExtension("GL_EXT_x11_sync_object", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_x11_sync_object) CONST_CAST(GLEW_EXT_x11_sync_object) = !_glewInit_GL_EXT_x11_sync_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_x11_sync_object */
+#ifdef GL_GREMEDY_frame_terminator
+ CONST_CAST(GLEW_GREMEDY_frame_terminator) = _glewSearchExtension("GL_GREMEDY_frame_terminator", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_frame_terminator) CONST_CAST(GLEW_GREMEDY_frame_terminator) = !_glewInit_GL_GREMEDY_frame_terminator(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_frame_terminator */
+#ifdef GL_GREMEDY_string_marker
+ CONST_CAST(GLEW_GREMEDY_string_marker) = _glewSearchExtension("GL_GREMEDY_string_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_GREMEDY_string_marker) CONST_CAST(GLEW_GREMEDY_string_marker) = !_glewInit_GL_GREMEDY_string_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_GREMEDY_string_marker */
+#ifdef GL_HP_convolution_border_modes
+ CONST_CAST(GLEW_HP_convolution_border_modes) = _glewSearchExtension("GL_HP_convolution_border_modes", extStart, extEnd);
+#endif /* GL_HP_convolution_border_modes */
+#ifdef GL_HP_image_transform
+ CONST_CAST(GLEW_HP_image_transform) = _glewSearchExtension("GL_HP_image_transform", extStart, extEnd);
+ if (glewExperimental || GLEW_HP_image_transform) CONST_CAST(GLEW_HP_image_transform) = !_glewInit_GL_HP_image_transform(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_HP_image_transform */
+#ifdef GL_HP_occlusion_test
+ CONST_CAST(GLEW_HP_occlusion_test) = _glewSearchExtension("GL_HP_occlusion_test", extStart, extEnd);
+#endif /* GL_HP_occlusion_test */
+#ifdef GL_HP_texture_lighting
+ CONST_CAST(GLEW_HP_texture_lighting) = _glewSearchExtension("GL_HP_texture_lighting", extStart, extEnd);
+#endif /* GL_HP_texture_lighting */
+#ifdef GL_IBM_cull_vertex
+ CONST_CAST(GLEW_IBM_cull_vertex) = _glewSearchExtension("GL_IBM_cull_vertex", extStart, extEnd);
+#endif /* GL_IBM_cull_vertex */
+#ifdef GL_IBM_multimode_draw_arrays
+ CONST_CAST(GLEW_IBM_multimode_draw_arrays) = _glewSearchExtension("GL_IBM_multimode_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_multimode_draw_arrays) CONST_CAST(GLEW_IBM_multimode_draw_arrays) = !_glewInit_GL_IBM_multimode_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_multimode_draw_arrays */
+#ifdef GL_IBM_rasterpos_clip
+ CONST_CAST(GLEW_IBM_rasterpos_clip) = _glewSearchExtension("GL_IBM_rasterpos_clip", extStart, extEnd);
+#endif /* GL_IBM_rasterpos_clip */
+#ifdef GL_IBM_static_data
+ CONST_CAST(GLEW_IBM_static_data) = _glewSearchExtension("GL_IBM_static_data", extStart, extEnd);
+#endif /* GL_IBM_static_data */
+#ifdef GL_IBM_texture_mirrored_repeat
+ CONST_CAST(GLEW_IBM_texture_mirrored_repeat) = _glewSearchExtension("GL_IBM_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_IBM_texture_mirrored_repeat */
+#ifdef GL_IBM_vertex_array_lists
+ CONST_CAST(GLEW_IBM_vertex_array_lists) = _glewSearchExtension("GL_IBM_vertex_array_lists", extStart, extEnd);
+ if (glewExperimental || GLEW_IBM_vertex_array_lists) CONST_CAST(GLEW_IBM_vertex_array_lists) = !_glewInit_GL_IBM_vertex_array_lists(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IBM_vertex_array_lists */
+#ifdef GL_INGR_color_clamp
+ CONST_CAST(GLEW_INGR_color_clamp) = _glewSearchExtension("GL_INGR_color_clamp", extStart, extEnd);
+#endif /* GL_INGR_color_clamp */
+#ifdef GL_INGR_interlace_read
+ CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
+#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_map_texture
+ CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_map_texture */
+#ifdef GL_INTEL_parallel_arrays
+ CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_parallel_arrays */
+#ifdef GL_INTEL_texture_scissor
+ CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_debug
+ CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_debug */
+#ifdef GL_KHR_texture_compression_astc_ldr
+ CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
+#endif /* GL_KHR_texture_compression_astc_ldr */
+#ifdef GL_KTX_buffer_region
+ CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
+ if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KTX_buffer_region */
+#ifdef GL_MESAX_texture_stack
+ CONST_CAST(GLEW_MESAX_texture_stack) = _glewSearchExtension("GL_MESAX_texture_stack", extStart, extEnd);
+#endif /* GL_MESAX_texture_stack */
+#ifdef GL_MESA_pack_invert
+ CONST_CAST(GLEW_MESA_pack_invert) = _glewSearchExtension("GL_MESA_pack_invert", extStart, extEnd);
+#endif /* GL_MESA_pack_invert */
+#ifdef GL_MESA_resize_buffers
+ CONST_CAST(GLEW_MESA_resize_buffers) = _glewSearchExtension("GL_MESA_resize_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_resize_buffers) CONST_CAST(GLEW_MESA_resize_buffers) = !_glewInit_GL_MESA_resize_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_resize_buffers */
+#ifdef GL_MESA_window_pos
+ CONST_CAST(GLEW_MESA_window_pos) = _glewSearchExtension("GL_MESA_window_pos", extStart, extEnd);
+ if (glewExperimental || GLEW_MESA_window_pos) CONST_CAST(GLEW_MESA_window_pos) = !_glewInit_GL_MESA_window_pos(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_MESA_window_pos */
+#ifdef GL_MESA_ycbcr_texture
+ CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
+#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_conditional_render
+ CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NVX_conditional_render */
+#ifdef GL_NVX_gpu_memory_info
+ CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
+#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_bindless_texture
+ CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_texture */
+#ifdef GL_NV_blend_square
+ CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
+#endif /* GL_NV_blend_square */
+#ifdef GL_NV_compute_program5
+ CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
+#endif /* GL_NV_compute_program5 */
+#ifdef GL_NV_conditional_render
+ CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_conditional_render */
+#ifdef GL_NV_copy_depth_to_color
+ CONST_CAST(GLEW_NV_copy_depth_to_color) = _glewSearchExtension("GL_NV_copy_depth_to_color", extStart, extEnd);
+#endif /* GL_NV_copy_depth_to_color */
+#ifdef GL_NV_copy_image
+ CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_copy_image */
+#ifdef GL_NV_deep_texture3D
+ CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
+#endif /* GL_NV_deep_texture3D */
+#ifdef GL_NV_depth_buffer_float
+ CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_depth_buffer_float */
+#ifdef GL_NV_depth_clamp
+ CONST_CAST(GLEW_NV_depth_clamp) = _glewSearchExtension("GL_NV_depth_clamp", extStart, extEnd);
+#endif /* GL_NV_depth_clamp */
+#ifdef GL_NV_depth_range_unclamped
+ CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
+#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_draw_texture
+ CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_draw_texture */
+#ifdef GL_NV_evaluators
+ CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_evaluators */
+#ifdef GL_NV_explicit_multisample
+ CONST_CAST(GLEW_NV_explicit_multisample) = _glewSearchExtension("GL_NV_explicit_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_explicit_multisample) CONST_CAST(GLEW_NV_explicit_multisample) = !_glewInit_GL_NV_explicit_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_explicit_multisample */
+#ifdef GL_NV_fence
+ CONST_CAST(GLEW_NV_fence) = _glewSearchExtension("GL_NV_fence", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fence) CONST_CAST(GLEW_NV_fence) = !_glewInit_GL_NV_fence(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fence */
+#ifdef GL_NV_float_buffer
+ CONST_CAST(GLEW_NV_float_buffer) = _glewSearchExtension("GL_NV_float_buffer", extStart, extEnd);
+#endif /* GL_NV_float_buffer */
+#ifdef GL_NV_fog_distance
+ CONST_CAST(GLEW_NV_fog_distance) = _glewSearchExtension("GL_NV_fog_distance", extStart, extEnd);
+#endif /* GL_NV_fog_distance */
+#ifdef GL_NV_fragment_program
+ CONST_CAST(GLEW_NV_fragment_program) = _glewSearchExtension("GL_NV_fragment_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_fragment_program) CONST_CAST(GLEW_NV_fragment_program) = !_glewInit_GL_NV_fragment_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_fragment_program */
+#ifdef GL_NV_fragment_program2
+ CONST_CAST(GLEW_NV_fragment_program2) = _glewSearchExtension("GL_NV_fragment_program2", extStart, extEnd);
+#endif /* GL_NV_fragment_program2 */
+#ifdef GL_NV_fragment_program4
+ CONST_CAST(GLEW_NV_fragment_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+#endif /* GL_NV_fragment_program4 */
+#ifdef GL_NV_fragment_program_option
+ CONST_CAST(GLEW_NV_fragment_program_option) = _glewSearchExtension("GL_NV_fragment_program_option", extStart, extEnd);
+#endif /* GL_NV_fragment_program_option */
+#ifdef GL_NV_framebuffer_multisample_coverage
+ CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = _glewSearchExtension("GL_NV_framebuffer_multisample_coverage", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_framebuffer_multisample_coverage) CONST_CAST(GLEW_NV_framebuffer_multisample_coverage) = !_glewInit_GL_NV_framebuffer_multisample_coverage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_framebuffer_multisample_coverage */
+#ifdef GL_NV_geometry_program4
+ CONST_CAST(GLEW_NV_geometry_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_geometry_program4) CONST_CAST(GLEW_NV_geometry_program4) = !_glewInit_GL_NV_geometry_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_geometry_program4 */
+#ifdef GL_NV_geometry_shader4
+ CONST_CAST(GLEW_NV_geometry_shader4) = _glewSearchExtension("GL_NV_geometry_shader4", extStart, extEnd);
+#endif /* GL_NV_geometry_shader4 */
+#ifdef GL_NV_gpu_program4
+ CONST_CAST(GLEW_NV_gpu_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_program4) CONST_CAST(GLEW_NV_gpu_program4) = !_glewInit_GL_NV_gpu_program4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_program4 */
+#ifdef GL_NV_gpu_program5
+ CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program_fp64
+ CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
+#endif /* GL_NV_gpu_program_fp64 */
+#ifdef GL_NV_gpu_shader5
+ CONST_CAST(GLEW_NV_gpu_shader5) = _glewSearchExtension("GL_NV_gpu_shader5", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_gpu_shader5) CONST_CAST(GLEW_NV_gpu_shader5) = !_glewInit_GL_NV_gpu_shader5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_gpu_shader5 */
+#ifdef GL_NV_half_float
+ CONST_CAST(GLEW_NV_half_float) = _glewSearchExtension("GL_NV_half_float", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_half_float) CONST_CAST(GLEW_NV_half_float) = !_glewInit_GL_NV_half_float(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_half_float */
+#ifdef GL_NV_light_max_exponent
+ CONST_CAST(GLEW_NV_light_max_exponent) = _glewSearchExtension("GL_NV_light_max_exponent", extStart, extEnd);
+#endif /* GL_NV_light_max_exponent */
+#ifdef GL_NV_multisample_coverage
+ CONST_CAST(GLEW_NV_multisample_coverage) = _glewSearchExtension("GL_NV_multisample_coverage", extStart, extEnd);
+#endif /* GL_NV_multisample_coverage */
+#ifdef GL_NV_multisample_filter_hint
+ CONST_CAST(GLEW_NV_multisample_filter_hint) = _glewSearchExtension("GL_NV_multisample_filter_hint", extStart, extEnd);
+#endif /* GL_NV_multisample_filter_hint */
+#ifdef GL_NV_occlusion_query
+ CONST_CAST(GLEW_NV_occlusion_query) = _glewSearchExtension("GL_NV_occlusion_query", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_occlusion_query) CONST_CAST(GLEW_NV_occlusion_query) = !_glewInit_GL_NV_occlusion_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_occlusion_query */
+#ifdef GL_NV_packed_depth_stencil
+ CONST_CAST(GLEW_NV_packed_depth_stencil) = _glewSearchExtension("GL_NV_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_NV_packed_depth_stencil */
+#ifdef GL_NV_parameter_buffer_object
+ CONST_CAST(GLEW_NV_parameter_buffer_object) = _glewSearchExtension("GL_NV_parameter_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_parameter_buffer_object) CONST_CAST(GLEW_NV_parameter_buffer_object) = !_glewInit_GL_NV_parameter_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_parameter_buffer_object */
+#ifdef GL_NV_parameter_buffer_object2
+ CONST_CAST(GLEW_NV_parameter_buffer_object2) = _glewSearchExtension("GL_NV_parameter_buffer_object2", extStart, extEnd);
+#endif /* GL_NV_parameter_buffer_object2 */
+#ifdef GL_NV_path_rendering
+ CONST_CAST(GLEW_NV_path_rendering) = _glewSearchExtension("GL_NV_path_rendering", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_path_rendering) CONST_CAST(GLEW_NV_path_rendering) = !_glewInit_GL_NV_path_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_path_rendering */
+#ifdef GL_NV_pixel_data_range
+ CONST_CAST(GLEW_NV_pixel_data_range) = _glewSearchExtension("GL_NV_pixel_data_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_pixel_data_range) CONST_CAST(GLEW_NV_pixel_data_range) = !_glewInit_GL_NV_pixel_data_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_pixel_data_range */
+#ifdef GL_NV_point_sprite
+ CONST_CAST(GLEW_NV_point_sprite) = _glewSearchExtension("GL_NV_point_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_point_sprite) CONST_CAST(GLEW_NV_point_sprite) = !_glewInit_GL_NV_point_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_point_sprite */
+#ifdef GL_NV_present_video
+ CONST_CAST(GLEW_NV_present_video) = _glewSearchExtension("GL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_present_video) CONST_CAST(GLEW_NV_present_video) = !_glewInit_GL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_present_video */
+#ifdef GL_NV_primitive_restart
+ CONST_CAST(GLEW_NV_primitive_restart) = _glewSearchExtension("GL_NV_primitive_restart", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_primitive_restart) CONST_CAST(GLEW_NV_primitive_restart) = !_glewInit_GL_NV_primitive_restart(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_primitive_restart */
+#ifdef GL_NV_register_combiners
+ CONST_CAST(GLEW_NV_register_combiners) = _glewSearchExtension("GL_NV_register_combiners", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners) CONST_CAST(GLEW_NV_register_combiners) = !_glewInit_GL_NV_register_combiners(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners */
+#ifdef GL_NV_register_combiners2
+ CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_atomic_counters
+ CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_counters */
+#ifdef GL_NV_shader_atomic_float
+ CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_float */
+#ifdef GL_NV_shader_buffer_load
+ CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_shader_storage_buffer_object
+ CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
+#endif /* GL_NV_shader_storage_buffer_object */
+#ifdef GL_NV_tessellation_program5
+ CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
+#endif /* GL_NV_tessellation_program5 */
+#ifdef GL_NV_texgen_emboss
+ CONST_CAST(GLEW_NV_texgen_emboss) = _glewSearchExtension("GL_NV_texgen_emboss", extStart, extEnd);
+#endif /* GL_NV_texgen_emboss */
+#ifdef GL_NV_texgen_reflection
+ CONST_CAST(GLEW_NV_texgen_reflection) = _glewSearchExtension("GL_NV_texgen_reflection", extStart, extEnd);
+#endif /* GL_NV_texgen_reflection */
+#ifdef GL_NV_texture_barrier
+ CONST_CAST(GLEW_NV_texture_barrier) = _glewSearchExtension("GL_NV_texture_barrier", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_barrier) CONST_CAST(GLEW_NV_texture_barrier) = !_glewInit_GL_NV_texture_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_barrier */
+#ifdef GL_NV_texture_compression_vtc
+ CONST_CAST(GLEW_NV_texture_compression_vtc) = _glewSearchExtension("GL_NV_texture_compression_vtc", extStart, extEnd);
+#endif /* GL_NV_texture_compression_vtc */
+#ifdef GL_NV_texture_env_combine4
+ CONST_CAST(GLEW_NV_texture_env_combine4) = _glewSearchExtension("GL_NV_texture_env_combine4", extStart, extEnd);
+#endif /* GL_NV_texture_env_combine4 */
+#ifdef GL_NV_texture_expand_normal
+ CONST_CAST(GLEW_NV_texture_expand_normal) = _glewSearchExtension("GL_NV_texture_expand_normal", extStart, extEnd);
+#endif /* GL_NV_texture_expand_normal */
+#ifdef GL_NV_texture_multisample
+ CONST_CAST(GLEW_NV_texture_multisample) = _glewSearchExtension("GL_NV_texture_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_multisample) CONST_CAST(GLEW_NV_texture_multisample) = !_glewInit_GL_NV_texture_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_multisample */
+#ifdef GL_NV_texture_rectangle
+ CONST_CAST(GLEW_NV_texture_rectangle) = _glewSearchExtension("GL_NV_texture_rectangle", extStart, extEnd);
+#endif /* GL_NV_texture_rectangle */
+#ifdef GL_NV_texture_shader
+ CONST_CAST(GLEW_NV_texture_shader) = _glewSearchExtension("GL_NV_texture_shader", extStart, extEnd);
+#endif /* GL_NV_texture_shader */
+#ifdef GL_NV_texture_shader2
+ CONST_CAST(GLEW_NV_texture_shader2) = _glewSearchExtension("GL_NV_texture_shader2", extStart, extEnd);
+#endif /* GL_NV_texture_shader2 */
+#ifdef GL_NV_texture_shader3
+ CONST_CAST(GLEW_NV_texture_shader3) = _glewSearchExtension("GL_NV_texture_shader3", extStart, extEnd);
+#endif /* GL_NV_texture_shader3 */
+#ifdef GL_NV_transform_feedback
+ CONST_CAST(GLEW_NV_transform_feedback) = _glewSearchExtension("GL_NV_transform_feedback", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback) CONST_CAST(GLEW_NV_transform_feedback) = !_glewInit_GL_NV_transform_feedback(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback */
+#ifdef GL_NV_transform_feedback2
+ CONST_CAST(GLEW_NV_transform_feedback2) = _glewSearchExtension("GL_NV_transform_feedback2", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_transform_feedback2) CONST_CAST(GLEW_NV_transform_feedback2) = !_glewInit_GL_NV_transform_feedback2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_transform_feedback2 */
+#ifdef GL_NV_vdpau_interop
+ CONST_CAST(GLEW_NV_vdpau_interop) = _glewSearchExtension("GL_NV_vdpau_interop", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vdpau_interop) CONST_CAST(GLEW_NV_vdpau_interop) = !_glewInit_GL_NV_vdpau_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vdpau_interop */
+#ifdef GL_NV_vertex_array_range
+ CONST_CAST(GLEW_NV_vertex_array_range) = _glewSearchExtension("GL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_array_range) CONST_CAST(GLEW_NV_vertex_array_range) = !_glewInit_GL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_array_range */
+#ifdef GL_NV_vertex_array_range2
+ CONST_CAST(GLEW_NV_vertex_array_range2) = _glewSearchExtension("GL_NV_vertex_array_range2", extStart, extEnd);
+#endif /* GL_NV_vertex_array_range2 */
+#ifdef GL_NV_vertex_attrib_integer_64bit
+ CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = _glewSearchExtension("GL_NV_vertex_attrib_integer_64bit", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_attrib_integer_64bit) CONST_CAST(GLEW_NV_vertex_attrib_integer_64bit) = !_glewInit_GL_NV_vertex_attrib_integer_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_attrib_integer_64bit */
+#ifdef GL_NV_vertex_buffer_unified_memory
+ CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = _glewSearchExtension("GL_NV_vertex_buffer_unified_memory", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_buffer_unified_memory) CONST_CAST(GLEW_NV_vertex_buffer_unified_memory) = !_glewInit_GL_NV_vertex_buffer_unified_memory(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_buffer_unified_memory */
+#ifdef GL_NV_vertex_program
+ CONST_CAST(GLEW_NV_vertex_program) = _glewSearchExtension("GL_NV_vertex_program", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_vertex_program) CONST_CAST(GLEW_NV_vertex_program) = !_glewInit_GL_NV_vertex_program(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_vertex_program */
+#ifdef GL_NV_vertex_program1_1
+ CONST_CAST(GLEW_NV_vertex_program1_1) = _glewSearchExtension("GL_NV_vertex_program1_1", extStart, extEnd);
+#endif /* GL_NV_vertex_program1_1 */
+#ifdef GL_NV_vertex_program2
+ CONST_CAST(GLEW_NV_vertex_program2) = _glewSearchExtension("GL_NV_vertex_program2", extStart, extEnd);
+#endif /* GL_NV_vertex_program2 */
+#ifdef GL_NV_vertex_program2_option
+ CONST_CAST(GLEW_NV_vertex_program2_option) = _glewSearchExtension("GL_NV_vertex_program2_option", extStart, extEnd);
+#endif /* GL_NV_vertex_program2_option */
+#ifdef GL_NV_vertex_program3
+ CONST_CAST(GLEW_NV_vertex_program3) = _glewSearchExtension("GL_NV_vertex_program3", extStart, extEnd);
+#endif /* GL_NV_vertex_program3 */
+#ifdef GL_NV_vertex_program4
+ CONST_CAST(GLEW_NV_vertex_program4) = _glewSearchExtension("GL_NV_gpu_program4", extStart, extEnd);
+#endif /* GL_NV_vertex_program4 */
+#ifdef GL_NV_video_capture
+ CONST_CAST(GLEW_NV_video_capture) = _glewSearchExtension("GL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_video_capture) CONST_CAST(GLEW_NV_video_capture) = !_glewInit_GL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_video_capture */
+#ifdef GL_OES_byte_coordinates
+ CONST_CAST(GLEW_OES_byte_coordinates) = _glewSearchExtension("GL_OES_byte_coordinates", extStart, extEnd);
+#endif /* GL_OES_byte_coordinates */
+#ifdef GL_OES_compressed_paletted_texture
+ CONST_CAST(GLEW_OES_compressed_paletted_texture) = _glewSearchExtension("GL_OES_compressed_paletted_texture", extStart, extEnd);
+#endif /* GL_OES_compressed_paletted_texture */
+#ifdef GL_OES_read_format
+ CONST_CAST(GLEW_OES_read_format) = _glewSearchExtension("GL_OES_read_format", extStart, extEnd);
+#endif /* GL_OES_read_format */
+#ifdef GL_OES_single_precision
+ CONST_CAST(GLEW_OES_single_precision) = _glewSearchExtension("GL_OES_single_precision", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_single_precision) CONST_CAST(GLEW_OES_single_precision) = !_glewInit_GL_OES_single_precision(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_single_precision */
+#ifdef GL_OML_interlace
+ CONST_CAST(GLEW_OML_interlace) = _glewSearchExtension("GL_OML_interlace", extStart, extEnd);
+#endif /* GL_OML_interlace */
+#ifdef GL_OML_resample
+ CONST_CAST(GLEW_OML_resample) = _glewSearchExtension("GL_OML_resample", extStart, extEnd);
+#endif /* GL_OML_resample */
+#ifdef GL_OML_subsample
+ CONST_CAST(GLEW_OML_subsample) = _glewSearchExtension("GL_OML_subsample", extStart, extEnd);
+#endif /* GL_OML_subsample */
+#ifdef GL_PGI_misc_hints
+ CONST_CAST(GLEW_PGI_misc_hints) = _glewSearchExtension("GL_PGI_misc_hints", extStart, extEnd);
+#endif /* GL_PGI_misc_hints */
+#ifdef GL_PGI_vertex_hints
+ CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
+#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REND_screen_coordinates
+ CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
+#endif /* GL_REND_screen_coordinates */
+#ifdef GL_S3_s3tc
+ CONST_CAST(GLEW_S3_s3tc) = _glewSearchExtension("GL_S3_s3tc", extStart, extEnd);
+#endif /* GL_S3_s3tc */
+#ifdef GL_SGIS_color_range
+ CONST_CAST(GLEW_SGIS_color_range) = _glewSearchExtension("GL_SGIS_color_range", extStart, extEnd);
+#endif /* GL_SGIS_color_range */
+#ifdef GL_SGIS_detail_texture
+ CONST_CAST(GLEW_SGIS_detail_texture) = _glewSearchExtension("GL_SGIS_detail_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_detail_texture) CONST_CAST(GLEW_SGIS_detail_texture) = !_glewInit_GL_SGIS_detail_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_detail_texture */
+#ifdef GL_SGIS_fog_function
+ CONST_CAST(GLEW_SGIS_fog_function) = _glewSearchExtension("GL_SGIS_fog_function", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_fog_function) CONST_CAST(GLEW_SGIS_fog_function) = !_glewInit_GL_SGIS_fog_function(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_fog_function */
+#ifdef GL_SGIS_generate_mipmap
+ CONST_CAST(GLEW_SGIS_generate_mipmap) = _glewSearchExtension("GL_SGIS_generate_mipmap", extStart, extEnd);
+#endif /* GL_SGIS_generate_mipmap */
+#ifdef GL_SGIS_multisample
+ CONST_CAST(GLEW_SGIS_multisample) = _glewSearchExtension("GL_SGIS_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_multisample) CONST_CAST(GLEW_SGIS_multisample) = !_glewInit_GL_SGIS_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_multisample */
+#ifdef GL_SGIS_pixel_texture
+ CONST_CAST(GLEW_SGIS_pixel_texture) = _glewSearchExtension("GL_SGIS_pixel_texture", extStart, extEnd);
+#endif /* GL_SGIS_pixel_texture */
+#ifdef GL_SGIS_point_line_texgen
+ CONST_CAST(GLEW_SGIS_point_line_texgen) = _glewSearchExtension("GL_SGIS_point_line_texgen", extStart, extEnd);
+#endif /* GL_SGIS_point_line_texgen */
+#ifdef GL_SGIS_sharpen_texture
+ CONST_CAST(GLEW_SGIS_sharpen_texture) = _glewSearchExtension("GL_SGIS_sharpen_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_sharpen_texture) CONST_CAST(GLEW_SGIS_sharpen_texture) = !_glewInit_GL_SGIS_sharpen_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_sharpen_texture */
+#ifdef GL_SGIS_texture4D
+ CONST_CAST(GLEW_SGIS_texture4D) = _glewSearchExtension("GL_SGIS_texture4D", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture4D) CONST_CAST(GLEW_SGIS_texture4D) = !_glewInit_GL_SGIS_texture4D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture4D */
+#ifdef GL_SGIS_texture_border_clamp
+ CONST_CAST(GLEW_SGIS_texture_border_clamp) = _glewSearchExtension("GL_SGIS_texture_border_clamp", extStart, extEnd);
+#endif /* GL_SGIS_texture_border_clamp */
+#ifdef GL_SGIS_texture_edge_clamp
+ CONST_CAST(GLEW_SGIS_texture_edge_clamp) = _glewSearchExtension("GL_SGIS_texture_edge_clamp", extStart, extEnd);
+#endif /* GL_SGIS_texture_edge_clamp */
+#ifdef GL_SGIS_texture_filter4
+ CONST_CAST(GLEW_SGIS_texture_filter4) = _glewSearchExtension("GL_SGIS_texture_filter4", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIS_texture_filter4) CONST_CAST(GLEW_SGIS_texture_filter4) = !_glewInit_GL_SGIS_texture_filter4(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIS_texture_filter4 */
+#ifdef GL_SGIS_texture_lod
+ CONST_CAST(GLEW_SGIS_texture_lod) = _glewSearchExtension("GL_SGIS_texture_lod", extStart, extEnd);
+#endif /* GL_SGIS_texture_lod */
+#ifdef GL_SGIS_texture_select
+ CONST_CAST(GLEW_SGIS_texture_select) = _glewSearchExtension("GL_SGIS_texture_select", extStart, extEnd);
+#endif /* GL_SGIS_texture_select */
+#ifdef GL_SGIX_async
+ CONST_CAST(GLEW_SGIX_async) = _glewSearchExtension("GL_SGIX_async", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_async) CONST_CAST(GLEW_SGIX_async) = !_glewInit_GL_SGIX_async(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_async */
+#ifdef GL_SGIX_async_histogram
+ CONST_CAST(GLEW_SGIX_async_histogram) = _glewSearchExtension("GL_SGIX_async_histogram", extStart, extEnd);
+#endif /* GL_SGIX_async_histogram */
+#ifdef GL_SGIX_async_pixel
+ CONST_CAST(GLEW_SGIX_async_pixel) = _glewSearchExtension("GL_SGIX_async_pixel", extStart, extEnd);
+#endif /* GL_SGIX_async_pixel */
+#ifdef GL_SGIX_blend_alpha_minmax
+ CONST_CAST(GLEW_SGIX_blend_alpha_minmax) = _glewSearchExtension("GL_SGIX_blend_alpha_minmax", extStart, extEnd);
+#endif /* GL_SGIX_blend_alpha_minmax */
+#ifdef GL_SGIX_clipmap
+ CONST_CAST(GLEW_SGIX_clipmap) = _glewSearchExtension("GL_SGIX_clipmap", extStart, extEnd);
+#endif /* GL_SGIX_clipmap */
+#ifdef GL_SGIX_convolution_accuracy
+ CONST_CAST(GLEW_SGIX_convolution_accuracy) = _glewSearchExtension("GL_SGIX_convolution_accuracy", extStart, extEnd);
+#endif /* GL_SGIX_convolution_accuracy */
+#ifdef GL_SGIX_depth_texture
+ CONST_CAST(GLEW_SGIX_depth_texture) = _glewSearchExtension("GL_SGIX_depth_texture", extStart, extEnd);
+#endif /* GL_SGIX_depth_texture */
+#ifdef GL_SGIX_flush_raster
+ CONST_CAST(GLEW_SGIX_flush_raster) = _glewSearchExtension("GL_SGIX_flush_raster", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_flush_raster) CONST_CAST(GLEW_SGIX_flush_raster) = !_glewInit_GL_SGIX_flush_raster(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_flush_raster */
+#ifdef GL_SGIX_fog_offset
+ CONST_CAST(GLEW_SGIX_fog_offset) = _glewSearchExtension("GL_SGIX_fog_offset", extStart, extEnd);
+#endif /* GL_SGIX_fog_offset */
+#ifdef GL_SGIX_fog_texture
+ CONST_CAST(GLEW_SGIX_fog_texture) = _glewSearchExtension("GL_SGIX_fog_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fog_texture) CONST_CAST(GLEW_SGIX_fog_texture) = !_glewInit_GL_SGIX_fog_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fog_texture */
+#ifdef GL_SGIX_fragment_specular_lighting
+ CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = _glewSearchExtension("GL_SGIX_fragment_specular_lighting", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_fragment_specular_lighting) CONST_CAST(GLEW_SGIX_fragment_specular_lighting) = !_glewInit_GL_SGIX_fragment_specular_lighting(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_fragment_specular_lighting */
+#ifdef GL_SGIX_framezoom
+ CONST_CAST(GLEW_SGIX_framezoom) = _glewSearchExtension("GL_SGIX_framezoom", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_framezoom) CONST_CAST(GLEW_SGIX_framezoom) = !_glewInit_GL_SGIX_framezoom(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_framezoom */
+#ifdef GL_SGIX_interlace
+ CONST_CAST(GLEW_SGIX_interlace) = _glewSearchExtension("GL_SGIX_interlace", extStart, extEnd);
+#endif /* GL_SGIX_interlace */
+#ifdef GL_SGIX_ir_instrument1
+ CONST_CAST(GLEW_SGIX_ir_instrument1) = _glewSearchExtension("GL_SGIX_ir_instrument1", extStart, extEnd);
+#endif /* GL_SGIX_ir_instrument1 */
+#ifdef GL_SGIX_list_priority
+ CONST_CAST(GLEW_SGIX_list_priority) = _glewSearchExtension("GL_SGIX_list_priority", extStart, extEnd);
+#endif /* GL_SGIX_list_priority */
+#ifdef GL_SGIX_pixel_texture
+ CONST_CAST(GLEW_SGIX_pixel_texture) = _glewSearchExtension("GL_SGIX_pixel_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_pixel_texture) CONST_CAST(GLEW_SGIX_pixel_texture) = !_glewInit_GL_SGIX_pixel_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_pixel_texture */
+#ifdef GL_SGIX_pixel_texture_bits
+ CONST_CAST(GLEW_SGIX_pixel_texture_bits) = _glewSearchExtension("GL_SGIX_pixel_texture_bits", extStart, extEnd);
+#endif /* GL_SGIX_pixel_texture_bits */
+#ifdef GL_SGIX_reference_plane
+ CONST_CAST(GLEW_SGIX_reference_plane) = _glewSearchExtension("GL_SGIX_reference_plane", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_reference_plane) CONST_CAST(GLEW_SGIX_reference_plane) = !_glewInit_GL_SGIX_reference_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_reference_plane */
+#ifdef GL_SGIX_resample
+ CONST_CAST(GLEW_SGIX_resample) = _glewSearchExtension("GL_SGIX_resample", extStart, extEnd);
+#endif /* GL_SGIX_resample */
+#ifdef GL_SGIX_shadow
+ CONST_CAST(GLEW_SGIX_shadow) = _glewSearchExtension("GL_SGIX_shadow", extStart, extEnd);
+#endif /* GL_SGIX_shadow */
+#ifdef GL_SGIX_shadow_ambient
+ CONST_CAST(GLEW_SGIX_shadow_ambient) = _glewSearchExtension("GL_SGIX_shadow_ambient", extStart, extEnd);
+#endif /* GL_SGIX_shadow_ambient */
+#ifdef GL_SGIX_sprite
+ CONST_CAST(GLEW_SGIX_sprite) = _glewSearchExtension("GL_SGIX_sprite", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_sprite) CONST_CAST(GLEW_SGIX_sprite) = !_glewInit_GL_SGIX_sprite(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_sprite */
+#ifdef GL_SGIX_tag_sample_buffer
+ CONST_CAST(GLEW_SGIX_tag_sample_buffer) = _glewSearchExtension("GL_SGIX_tag_sample_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_SGIX_tag_sample_buffer) CONST_CAST(GLEW_SGIX_tag_sample_buffer) = !_glewInit_GL_SGIX_tag_sample_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGIX_tag_sample_buffer */
+#ifdef GL_SGIX_texture_add_env
+ CONST_CAST(GLEW_SGIX_texture_add_env) = _glewSearchExtension("GL_SGIX_texture_add_env", extStart, extEnd);
+#endif /* GL_SGIX_texture_add_env */
+#ifdef GL_SGIX_texture_coordinate_clamp
+ CONST_CAST(GLEW_SGIX_texture_coordinate_clamp) = _glewSearchExtension("GL_SGIX_texture_coordinate_clamp", extStart, extEnd);
+#endif /* GL_SGIX_texture_coordinate_clamp */
+#ifdef GL_SGIX_texture_lod_bias
+ CONST_CAST(GLEW_SGIX_texture_lod_bias) = _glewSearchExtension("GL_SGIX_texture_lod_bias", extStart, extEnd);
+#endif /* GL_SGIX_texture_lod_bias */
+#ifdef GL_SGIX_texture_multi_buffer
+ CONST_CAST(GLEW_SGIX_texture_multi_buffer) = _glewSearchExtension("GL_SGIX_texture_multi_buffer", extStart, extEnd);
+#endif /* GL_SGIX_texture_multi_buffer */
+#ifdef GL_SGIX_texture_range
+ CONST_CAST(GLEW_SGIX_texture_range) = _glewSearchExtension("GL_SGIX_texture_range", extStart, extEnd);
+#endif /* GL_SGIX_texture_range */
+#ifdef GL_SGIX_texture_scale_bias
+ CONST_CAST(GLEW_SGIX_texture_scale_bias) = _glewSearchExtension("GL_SGIX_texture_scale_bias", extStart, extEnd);
+#endif /* GL_SGIX_texture_scale_bias */
+#ifdef GL_SGIX_vertex_preclip
+ CONST_CAST(GLEW_SGIX_vertex_preclip) = _glewSearchExtension("GL_SGIX_vertex_preclip", extStart, extEnd);
+#endif /* GL_SGIX_vertex_preclip */
+#ifdef GL_SGIX_vertex_preclip_hint
+ CONST_CAST(GLEW_SGIX_vertex_preclip_hint) = _glewSearchExtension("GL_SGIX_vertex_preclip_hint", extStart, extEnd);
+#endif /* GL_SGIX_vertex_preclip_hint */
+#ifdef GL_SGIX_ycrcb
+ CONST_CAST(GLEW_SGIX_ycrcb) = _glewSearchExtension("GL_SGIX_ycrcb", extStart, extEnd);
+#endif /* GL_SGIX_ycrcb */
+#ifdef GL_SGI_color_matrix
+ CONST_CAST(GLEW_SGI_color_matrix) = _glewSearchExtension("GL_SGI_color_matrix", extStart, extEnd);
+#endif /* GL_SGI_color_matrix */
+#ifdef GL_SGI_color_table
+ CONST_CAST(GLEW_SGI_color_table) = _glewSearchExtension("GL_SGI_color_table", extStart, extEnd);
+ if (glewExperimental || GLEW_SGI_color_table) CONST_CAST(GLEW_SGI_color_table) = !_glewInit_GL_SGI_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SGI_color_table */
+#ifdef GL_SGI_texture_color_table
+ CONST_CAST(GLEW_SGI_texture_color_table) = _glewSearchExtension("GL_SGI_texture_color_table", extStart, extEnd);
+#endif /* GL_SGI_texture_color_table */
+#ifdef GL_SUNX_constant_data
+ CONST_CAST(GLEW_SUNX_constant_data) = _glewSearchExtension("GL_SUNX_constant_data", extStart, extEnd);
+ if (glewExperimental || GLEW_SUNX_constant_data) CONST_CAST(GLEW_SUNX_constant_data) = !_glewInit_GL_SUNX_constant_data(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUNX_constant_data */
+#ifdef GL_SUN_convolution_border_modes
+ CONST_CAST(GLEW_SUN_convolution_border_modes) = _glewSearchExtension("GL_SUN_convolution_border_modes", extStart, extEnd);
+#endif /* GL_SUN_convolution_border_modes */
+#ifdef GL_SUN_global_alpha
+ CONST_CAST(GLEW_SUN_global_alpha) = _glewSearchExtension("GL_SUN_global_alpha", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_global_alpha) CONST_CAST(GLEW_SUN_global_alpha) = !_glewInit_GL_SUN_global_alpha(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_global_alpha */
+#ifdef GL_SUN_mesh_array
+ CONST_CAST(GLEW_SUN_mesh_array) = _glewSearchExtension("GL_SUN_mesh_array", extStart, extEnd);
+#endif /* GL_SUN_mesh_array */
+#ifdef GL_SUN_read_video_pixels
+ CONST_CAST(GLEW_SUN_read_video_pixels) = _glewSearchExtension("GL_SUN_read_video_pixels", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_read_video_pixels) CONST_CAST(GLEW_SUN_read_video_pixels) = !_glewInit_GL_SUN_read_video_pixels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_read_video_pixels */
+#ifdef GL_SUN_slice_accum
+ CONST_CAST(GLEW_SUN_slice_accum) = _glewSearchExtension("GL_SUN_slice_accum", extStart, extEnd);
+#endif /* GL_SUN_slice_accum */
+#ifdef GL_SUN_triangle_list
+ CONST_CAST(GLEW_SUN_triangle_list) = _glewSearchExtension("GL_SUN_triangle_list", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_triangle_list) CONST_CAST(GLEW_SUN_triangle_list) = !_glewInit_GL_SUN_triangle_list(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_triangle_list */
+#ifdef GL_SUN_vertex
+ CONST_CAST(GLEW_SUN_vertex) = _glewSearchExtension("GL_SUN_vertex", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_vertex) CONST_CAST(GLEW_SUN_vertex) = !_glewInit_GL_SUN_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_vertex */
+#ifdef GL_WIN_phong_shading
+ CONST_CAST(GLEW_WIN_phong_shading) = _glewSearchExtension("GL_WIN_phong_shading", extStart, extEnd);
+#endif /* GL_WIN_phong_shading */
+#ifdef GL_WIN_specular_fog
+ CONST_CAST(GLEW_WIN_specular_fog) = _glewSearchExtension("GL_WIN_specular_fog", extStart, extEnd);
+#endif /* GL_WIN_specular_fog */
+#ifdef GL_WIN_swap_hint
+ CONST_CAST(GLEW_WIN_swap_hint) = _glewSearchExtension("GL_WIN_swap_hint", extStart, extEnd);
+ if (glewExperimental || GLEW_WIN_swap_hint) CONST_CAST(GLEW_WIN_swap_hint) = !_glewInit_GL_WIN_swap_hint(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_WIN_swap_hint */
+#if GL_ES_VERSION_1_0 // XXX jwilkins: should be 'if' not 'ifdef'
+ if (glewExperimental || GLEW_ES_VERSION_1_0) CONST_CAST(GLEW_ES_VERSION_1_0) = !_glewInit_GL_ES_VERSION_1_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ES_VERSION_1_0 */
+#if GL_ES_VERSION_CL_1_1 // XXX jwilkins: should be 'if' not 'ifdef'
+ if (glewExperimental || GLEW_ES_VERSION_CL_1_1) CONST_CAST(GLEW_ES_VERSION_CL_1_1) = !_glewInit_GL_ES_VERSION_CL_1_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ES_VERSION_CL_1_1 */
+#if GL_ES_VERSION_CM_1_1 // XXX jwilkins: should be 'if' not 'ifdef'
+ if (glewExperimental || GLEW_ES_VERSION_CM_1_1) CONST_CAST(GLEW_ES_VERSION_CM_1_1) = !_glewInit_GL_ES_VERSION_CM_1_1(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ES_VERSION_CM_1_1 */
+#ifdef GL_ES_VERSION_2_0
+ if (glewExperimental || GLEW_ES_VERSION_2_0) CONST_CAST(GLEW_ES_VERSION_2_0) = !_glewInit_GL_ES_VERSION_2_0(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ES_VERSION_2_0 */
+#ifdef GL_AMD_compressed_3DC_texture
+ CONST_CAST(GLEW_AMD_compressed_3DC_texture) = _glewSearchExtension("GL_AMD_compressed_3DC_texture", extStart, extEnd);
+#endif /* GL_AMD_compressed_3DC_texture */
+#ifdef GL_AMD_compressed_ATC_texture
+ CONST_CAST(GLEW_AMD_compressed_ATC_texture) = _glewSearchExtension("GL_AMD_compressed_ATC_texture", extStart, extEnd);
+#endif /* GL_AMD_compressed_ATC_texture */
+#ifdef GL_AMD_program_binary_Z400
+ CONST_CAST(GLEW_AMD_program_binary_Z400) = _glewSearchExtension("GL_AMD_program_binary_Z400", extStart, extEnd);
+#endif /* GL_AMD_program_binary_Z400 */
+#ifdef GL_ANGLE_framebuffer_blit
+ CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_blit */
+#ifdef GL_ANGLE_framebuffer_multisample
+ CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_multisample */
+#ifdef GL_ANGLE_instanced_arrays
+ CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_instanced_arrays */
+#ifdef GL_ANGLE_pack_reverse_row_order
+ CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
+#endif /* GL_ANGLE_pack_reverse_row_order */
+#ifdef GL_ANGLE_texture_compression_dxt3
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+#ifdef GL_ANGLE_texture_compression_dxt5
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+#ifdef GL_ANGLE_texture_usage
+ CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
+#endif /* GL_ANGLE_texture_usage */
+#ifdef GL_ANGLE_translated_shader_source
+ CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_translated_shader_source */
+#ifdef GL_APPLE_copy_texture_levels
+ CONST_CAST(GLEW_APPLE_copy_texture_levels) = _glewSearchExtension("GL_APPLE_copy_texture_levels", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_copy_texture_levels) CONST_CAST(GLEW_APPLE_copy_texture_levels) = !_glewInit_GL_APPLE_copy_texture_levels(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_copy_texture_levels */
+#ifdef GL_APPLE_framebuffer_multisample
+ CONST_CAST(GLEW_APPLE_framebuffer_multisample) = _glewSearchExtension("GL_APPLE_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_framebuffer_multisample) CONST_CAST(GLEW_APPLE_framebuffer_multisample) = !_glewInit_GL_APPLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_framebuffer_multisample */
+#ifdef GL_APPLE_sync
+ CONST_CAST(GLEW_APPLE_sync) = _glewSearchExtension("GL_APPLE_sync", extStart, extEnd);
+ if (glewExperimental || GLEW_APPLE_sync) CONST_CAST(GLEW_APPLE_sync) = !_glewInit_GL_APPLE_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_APPLE_sync */
+#ifdef GL_APPLE_texture_2D_limited_npot
+ CONST_CAST(GLEW_APPLE_texture_2D_limited_npot) = _glewSearchExtension("GL_APPLE_texture_2D_limited_npot", extStart, extEnd);
+#endif /* GL_APPLE_texture_2D_limited_npot */
+#ifdef GL_APPLE_texture_format_BGRA8888
+ CONST_CAST(GLEW_APPLE_texture_format_BGRA8888) = _glewSearchExtension("GL_APPLE_texture_format_BGRA8888", extStart, extEnd);
+#endif /* GL_APPLE_texture_format_BGRA8888 */
+#ifdef GL_APPLE_texture_max_level
+ CONST_CAST(GLEW_APPLE_texture_max_level) = _glewSearchExtension("GL_APPLE_texture_max_level", extStart, extEnd);
+#endif /* GL_APPLE_texture_max_level */
+#ifdef GL_ARM_mali_program_binary
+ CONST_CAST(GLEW_ARM_mali_program_binary) = _glewSearchExtension("GL_ARM_mali_program_binary", extStart, extEnd);
+#endif /* GL_ARM_mali_program_binary */
+#ifdef GL_ARM_mali_shader_binary
+ CONST_CAST(GLEW_ARM_mali_shader_binary) = _glewSearchExtension("GL_ARM_mali_shader_binary", extStart, extEnd);
+#endif /* GL_ARM_mali_shader_binary */
+#ifdef GL_ARM_rgba8
+ CONST_CAST(GLEW_ARM_rgba8) = _glewSearchExtension("GL_ARM_rgba8", extStart, extEnd);
+#endif /* GL_ARM_rgba8 */
+#ifdef GL_DMP_shader_binary
+ CONST_CAST(GLEW_DMP_shader_binary) = _glewSearchExtension("GL_DMP_shader_binary", extStart, extEnd);
+#endif /* GL_DMP_shader_binary */
+#ifdef GL_EXT_color_buffer_half_float
+ CONST_CAST(GLEW_EXT_color_buffer_half_float) = _glewSearchExtension("GL_EXT_color_buffer_half_float", extStart, extEnd);
+#endif /* GL_EXT_color_buffer_half_float */
+#ifdef GL_EXT_debug_label
+ CONST_CAST(GLEW_EXT_debug_label) = _glewSearchExtension("GL_EXT_debug_label", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_label) CONST_CAST(GLEW_EXT_debug_label) = !_glewInit_GL_EXT_debug_label(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_label */
+#ifdef GL_EXT_debug_marker
+ CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_marker */
+#ifdef GL_EXT_discard_framebuffer
+ CONST_CAST(GLEW_EXT_discard_framebuffer) = _glewSearchExtension("GL_EXT_discard_framebuffer", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_discard_framebuffer) CONST_CAST(GLEW_EXT_discard_framebuffer) = !_glewInit_GL_EXT_discard_framebuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_discard_framebuffer */
+#ifdef GL_EXT_frag_depth
+ CONST_CAST(GLEW_EXT_frag_depth) = _glewSearchExtension("GL_EXT_frag_depth", extStart, extEnd);
+#endif /* GL_EXT_frag_depth */
+#ifdef GL_EXT_map_buffer_range
+ CONST_CAST(GLEW_EXT_map_buffer_range) = _glewSearchExtension("GL_EXT_map_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_map_buffer_range) CONST_CAST(GLEW_EXT_map_buffer_range) = !_glewInit_GL_EXT_map_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_map_buffer_range */
+#ifdef GL_EXT_multisampled_render_to_texture
+ CONST_CAST(GLEW_EXT_multisampled_render_to_texture) = _glewSearchExtension("GL_EXT_multisampled_render_to_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multisampled_render_to_texture) CONST_CAST(GLEW_EXT_multisampled_render_to_texture) = !_glewInit_GL_EXT_multisampled_render_to_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multisampled_render_to_texture */
+#ifdef GL_EXT_multiview_draw_buffers
+ CONST_CAST(GLEW_EXT_multiview_draw_buffers) = _glewSearchExtension("GL_EXT_multiview_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_multiview_draw_buffers) CONST_CAST(GLEW_EXT_multiview_draw_buffers) = !_glewInit_GL_EXT_multiview_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_multiview_draw_buffers */
+#ifdef GL_EXT_occlusion_query_boolean
+ CONST_CAST(GLEW_EXT_occlusion_query_boolean) = _glewSearchExtension("GL_EXT_occlusion_query_boolean", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_occlusion_query_boolean) CONST_CAST(GLEW_EXT_occlusion_query_boolean) = !_glewInit_GL_EXT_occlusion_query_boolean(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_occlusion_query_boolean */
+#ifdef GL_EXT_read_format_bgra
+ CONST_CAST(GLEW_EXT_read_format_bgra) = _glewSearchExtension("GL_EXT_read_format_bgra", extStart, extEnd);
+#endif /* GL_EXT_read_format_bgra */
+#ifdef GL_EXT_robustness
+ CONST_CAST(GLEW_EXT_robustness) = _glewSearchExtension("GL_EXT_robustness", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_robustness) CONST_CAST(GLEW_EXT_robustness) = !_glewInit_GL_EXT_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_robustness */
+#ifdef GL_EXT_sRGB
+ CONST_CAST(GLEW_EXT_sRGB) = _glewSearchExtension("GL_EXT_sRGB", extStart, extEnd);
+#endif /* GL_EXT_sRGB */
+#ifdef GL_EXT_shader_framebuffer_fetch
+ CONST_CAST(GLEW_EXT_shader_framebuffer_fetch) = _glewSearchExtension("GL_EXT_shader_framebuffer_fetch", extStart, extEnd);
+#endif /* GL_EXT_shader_framebuffer_fetch */
+#ifdef GL_EXT_shader_texture_lod
+ CONST_CAST(GLEW_EXT_shader_texture_lod) = _glewSearchExtension("GL_EXT_shader_texture_lod", extStart, extEnd);
+#endif /* GL_EXT_shader_texture_lod */
+#ifdef GL_EXT_shadow_samplers
+ CONST_CAST(GLEW_EXT_shadow_samplers) = _glewSearchExtension("GL_EXT_shadow_samplers", extStart, extEnd);
+#endif /* GL_EXT_shadow_samplers */
+#ifdef GL_EXT_texture_format_BGRA8888
+ CONST_CAST(GLEW_EXT_texture_format_BGRA8888) = _glewSearchExtension("GL_EXT_texture_format_BGRA8888", extStart, extEnd);
+#endif /* GL_EXT_texture_format_BGRA8888 */
+#ifdef GL_EXT_texture_rg
+ CONST_CAST(GLEW_EXT_texture_rg) = _glewSearchExtension("GL_EXT_texture_rg", extStart, extEnd);
+#endif /* GL_EXT_texture_rg */
+#ifdef GL_EXT_texture_storage
+ CONST_CAST(GLEW_EXT_texture_storage) = _glewSearchExtension("GL_EXT_texture_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_texture_storage) CONST_CAST(GLEW_EXT_texture_storage) = !_glewInit_GL_EXT_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_texture_storage */
+#ifdef GL_EXT_texture_type_2_10_10_10_REV
+ CONST_CAST(GLEW_EXT_texture_type_2_10_10_10_REV) = _glewSearchExtension("GL_EXT_texture_type_2_10_10_10_REV", extStart, extEnd);
+#endif /* GL_EXT_texture_type_2_10_10_10_REV */
+#ifdef GL_EXT_unpack_subimage
+ CONST_CAST(GLEW_EXT_unpack_subimage) = _glewSearchExtension("GL_EXT_unpack_subimage", extStart, extEnd);
+#endif /* GL_EXT_unpack_subimage */
+#ifdef GL_FJ_shader_binary_GCCSO
+ CONST_CAST(GLEW_FJ_shader_binary_GCCSO) = _glewSearchExtension("GL_FJ_shader_binary_GCCSO", extStart, extEnd);
+#endif /* GL_FJ_shader_binary_GCCSO */
+#ifdef GL_IMG_multisampled_render_to_texture
+ CONST_CAST(GLEW_IMG_multisampled_render_to_texture) = _glewSearchExtension("GL_IMG_multisampled_render_to_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_IMG_multisampled_render_to_texture) CONST_CAST(GLEW_IMG_multisampled_render_to_texture) = !_glewInit_GL_IMG_multisampled_render_to_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IMG_multisampled_render_to_texture */
+#ifdef GL_IMG_program_binary
+ CONST_CAST(GLEW_IMG_program_binary) = _glewSearchExtension("GL_IMG_program_binary", extStart, extEnd);
+#endif /* GL_IMG_program_binary */
+#ifdef GL_IMG_read_format
+ CONST_CAST(GLEW_IMG_read_format) = _glewSearchExtension("GL_IMG_read_format", extStart, extEnd);
+#endif /* GL_IMG_read_format */
+#ifdef GL_IMG_shader_binary
+ CONST_CAST(GLEW_IMG_shader_binary) = _glewSearchExtension("GL_IMG_shader_binary", extStart, extEnd);
+#endif /* GL_IMG_shader_binary */
+#ifdef GL_IMG_texture_compression_pvrtc
+ CONST_CAST(GLEW_IMG_texture_compression_pvrtc) = _glewSearchExtension("GL_IMG_texture_compression_pvrtc", extStart, extEnd);
+#endif /* GL_IMG_texture_compression_pvrtc */
+#ifdef GL_IMG_texture_env_enhanced_fixed_function
+ CONST_CAST(GLEW_IMG_texture_env_enhanced_fixed_function) = _glewSearchExtension("GL_IMG_texture_env_enhanced_fixed_function", extStart, extEnd);
+#endif /* GL_IMG_texture_env_enhanced_fixed_function */
+#ifdef GL_IMG_user_clip_plane
+ CONST_CAST(GLEW_IMG_user_clip_plane) = _glewSearchExtension("GL_IMG_user_clip_plane", extStart, extEnd);
+ if (glewExperimental || GLEW_IMG_user_clip_plane) CONST_CAST(GLEW_IMG_user_clip_plane) = !_glewInit_GL_IMG_user_clip_plane(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_IMG_user_clip_plane */
+#ifdef GL_NV_3dvision_settings
+ CONST_CAST(GLEW_NV_3dvision_settings) = _glewSearchExtension("GL_NV_3dvision_settings", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_3dvision_settings) CONST_CAST(GLEW_NV_3dvision_settings) = !_glewInit_GL_NV_3dvision_settings(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_3dvision_settings */
+#ifdef GL_NV_EGL_stream_consumer_external
+ CONST_CAST(GLEW_NV_EGL_stream_consumer_external) = _glewSearchExtension("GL_NV_EGL_stream_consumer_external", extStart, extEnd);
+#endif /* GL_NV_EGL_stream_consumer_external */
+#ifdef GL_NV_bgr
+ CONST_CAST(GLEW_NV_bgr) = _glewSearchExtension("GL_NV_bgr", extStart, extEnd);
+#endif /* GL_NV_bgr */
+#ifdef GL_NV_coverage_sample
+ CONST_CAST(GLEW_NV_coverage_sample) = _glewSearchExtension("GL_NV_coverage_sample", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_coverage_sample) CONST_CAST(GLEW_NV_coverage_sample) = !_glewInit_GL_NV_coverage_sample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_coverage_sample */
+#ifdef GL_NV_depth_nonlinear
+ CONST_CAST(GLEW_NV_depth_nonlinear) = _glewSearchExtension("GL_NV_depth_nonlinear", extStart, extEnd);
+#endif /* GL_NV_depth_nonlinear */
+#ifdef GL_NV_draw_buffers
+ CONST_CAST(GLEW_NV_draw_buffers) = _glewSearchExtension("GL_NV_draw_buffers", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_draw_buffers) CONST_CAST(GLEW_NV_draw_buffers) = !_glewInit_GL_NV_draw_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_draw_buffers */
+#ifdef GL_NV_fbo_color_attachments
+ CONST_CAST(GLEW_NV_fbo_color_attachments) = _glewSearchExtension("GL_NV_fbo_color_attachments", extStart, extEnd);
+#endif /* GL_NV_fbo_color_attachments */
+#ifdef GL_NV_pack_subimage
+ CONST_CAST(GLEW_NV_pack_subimage) = _glewSearchExtension("GL_NV_pack_subimage", extStart, extEnd);
+#endif /* GL_NV_pack_subimage */
+#ifdef GL_NV_packed_float
+ CONST_CAST(GLEW_NV_packed_float) = _glewSearchExtension("GL_NV_packed_float", extStart, extEnd);
+#endif /* GL_NV_packed_float */
+#ifdef GL_NV_packed_float_linear
+ CONST_CAST(GLEW_NV_packed_float_linear) = _glewSearchExtension("GL_NV_packed_float_linear", extStart, extEnd);
+#endif /* GL_NV_packed_float_linear */
+#ifdef GL_NV_pixel_buffer_object
+ CONST_CAST(GLEW_NV_pixel_buffer_object) = _glewSearchExtension("GL_NV_pixel_buffer_object", extStart, extEnd);
+#endif /* GL_NV_pixel_buffer_object */
+#ifdef GL_NV_platform_binary
+ CONST_CAST(GLEW_NV_platform_binary) = _glewSearchExtension("GL_NV_platform_binary", extStart, extEnd);
+#endif /* GL_NV_platform_binary */
+#ifdef GL_NV_read_buffer
+ CONST_CAST(GLEW_NV_read_buffer) = _glewSearchExtension("GL_NV_read_buffer", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_read_buffer) CONST_CAST(GLEW_NV_read_buffer) = !_glewInit_GL_NV_read_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_read_buffer */
+#ifdef GL_NV_read_buffer_front
+ CONST_CAST(GLEW_NV_read_buffer_front) = _glewSearchExtension("GL_NV_read_buffer_front", extStart, extEnd);
+#endif /* GL_NV_read_buffer_front */
+#ifdef GL_NV_read_depth
+ CONST_CAST(GLEW_NV_read_depth) = _glewSearchExtension("GL_NV_read_depth", extStart, extEnd);
+#endif /* GL_NV_read_depth */
+#ifdef GL_NV_read_depth_stencil
+ CONST_CAST(GLEW_NV_read_depth_stencil) = _glewSearchExtension("GL_NV_read_depth_stencil", extStart, extEnd);
+#endif /* GL_NV_read_depth_stencil */
+#ifdef GL_NV_read_stencil
+ CONST_CAST(GLEW_NV_read_stencil) = _glewSearchExtension("GL_NV_read_stencil", extStart, extEnd);
+#endif /* GL_NV_read_stencil */
+#ifdef GL_NV_texture_array
+ CONST_CAST(GLEW_NV_texture_array) = _glewSearchExtension("GL_NV_texture_array", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_texture_array) CONST_CAST(GLEW_NV_texture_array) = !_glewInit_GL_NV_texture_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_texture_array */
+#ifdef GL_NV_texture_compression_latc
+ CONST_CAST(GLEW_NV_texture_compression_latc) = _glewSearchExtension("GL_NV_texture_compression_latc", extStart, extEnd);
+#endif /* GL_NV_texture_compression_latc */
+#ifdef GL_NV_texture_compression_s3tc
+ CONST_CAST(GLEW_NV_texture_compression_s3tc) = _glewSearchExtension("GL_NV_texture_compression_s3tc", extStart, extEnd);
+#endif /* GL_NV_texture_compression_s3tc */
+#ifdef GL_NV_texture_compression_s3tc_update
+ CONST_CAST(GLEW_NV_texture_compression_s3tc_update) = _glewSearchExtension("GL_NV_texture_compression_s3tc_update", extStart, extEnd);
+#endif /* GL_NV_texture_compression_s3tc_update */
+#ifdef GL_NV_texture_npot_2D_mipmap
+ CONST_CAST(GLEW_NV_texture_npot_2D_mipmap) = _glewSearchExtension("GL_NV_texture_npot_2D_mipmap", extStart, extEnd);
+#endif /* GL_NV_texture_npot_2D_mipmap */
+#ifdef GL_OES_EGL_image
+ CONST_CAST(GLEW_OES_EGL_image) = _glewSearchExtension("GL_OES_EGL_image", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_EGL_image) CONST_CAST(GLEW_OES_EGL_image) = !_glewInit_GL_OES_EGL_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_EGL_image */
+#ifdef GL_OES_EGL_image_external
+ CONST_CAST(GLEW_OES_EGL_image_external) = _glewSearchExtension("GL_OES_EGL_image_external ", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_EGL_image_external) CONST_CAST(GLEW_OES_EGL_image_external) = !_glewInit_GL_OES_EGL_image_external(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_EGL_image_external */
+#ifdef GL_OES_EGL_sync
+ CONST_CAST(GLEW_OES_EGL_sync) = _glewSearchExtension("GL_OES_EGL_sync", extStart, extEnd);
+#endif /* GL_OES_EGL_sync */
+#ifdef GL_OES_blend_equation_separate
+ CONST_CAST(GLEW_OES_blend_equation_separate) = _glewSearchExtension("GL_OES_blend_equation_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_blend_equation_separate) CONST_CAST(GLEW_OES_blend_equation_separate) = !_glewInit_GL_OES_blend_equation_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_blend_equation_separate */
+#ifdef GL_OES_blend_func_separate
+ CONST_CAST(GLEW_OES_blend_func_separate) = _glewSearchExtension("GL_OES_blend_func_separate", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_blend_func_separate) CONST_CAST(GLEW_OES_blend_func_separate) = !_glewInit_GL_OES_blend_func_separate(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_blend_func_separate */
+#ifdef GL_OES_blend_subtract
+ CONST_CAST(GLEW_OES_blend_subtract) = _glewSearchExtension("GL_OES_blend_subtract", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_blend_subtract) CONST_CAST(GLEW_OES_blend_subtract) = !_glewInit_GL_OES_blend_subtract(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_blend_subtract */
+#ifdef GL_OES_compressed_ETC1_RGB8_texture
+ CONST_CAST(GLEW_OES_compressed_ETC1_RGB8_texture) = _glewSearchExtension("GL_OES_compressed_ETC1_RGB8_texture", extStart, extEnd);
+#endif /* GL_OES_compressed_ETC1_RGB8_texture */
+#ifdef GL_OES_depth24
+ CONST_CAST(GLEW_OES_depth24) = _glewSearchExtension("GL_OES_depth24", extStart, extEnd);
+#endif /* GL_OES_depth24 */
+#ifdef GL_OES_depth32
+ CONST_CAST(GLEW_OES_depth32) = _glewSearchExtension("GL_OES_depth32", extStart, extEnd);
+#endif /* GL_OES_depth32 */
+#ifdef GL_OES_depth_texture
+ CONST_CAST(GLEW_OES_depth_texture) = _glewSearchExtension("GL_OES_depth_texture", extStart, extEnd);
+#endif /* GL_OES_depth_texture */
+#ifdef GL_OES_depth_texture_cube_map
+ CONST_CAST(GLEW_OES_depth_texture_cube_map) = _glewSearchExtension("GL_OES_depth_texture_cube_map", extStart, extEnd);
+#endif /* GL_OES_depth_texture_cube_map */
+#ifdef GL_OES_draw_texture
+ CONST_CAST(GLEW_OES_draw_texture) = _glewSearchExtension("GL_OES_draw_texture", extStart, extEnd);
+#endif /* GL_OES_draw_texture */
+#ifdef GL_OES_element_index_uint
+ CONST_CAST(GLEW_OES_element_index_uint) = _glewSearchExtension("GL_OES_element_index_uint", extStart, extEnd);
+#endif /* GL_OES_element_index_uint */
+#ifdef GL_OES_extended_matrix_palette
+ CONST_CAST(GLEW_OES_extended_matrix_palette) = _glewSearchExtension("GL_OES_extended_matrix_palette", extStart, extEnd);
+#endif /* GL_OES_extended_matrix_palette */
+#ifdef GL_OES_fbo_render_mipmap
+ CONST_CAST(GLEW_OES_fbo_render_mipmap) = _glewSearchExtension("GL_OES_fbo_render_mipmap", extStart, extEnd);
+#endif /* GL_OES_fbo_render_mipmap */
+#ifdef GL_OES_fragment_precision_high
+ CONST_CAST(GLEW_OES_fragment_precision_high) = _glewSearchExtension("GL_OES_fragment_precision_high", extStart, extEnd);
+#endif /* GL_OES_fragment_precision_high */
+#ifdef GL_OES_framebuffer_object
+ CONST_CAST(GLEW_OES_framebuffer_object) = _glewSearchExtension("GL_OES_framebuffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_framebuffer_object) CONST_CAST(GLEW_OES_framebuffer_object) = !_glewInit_GL_OES_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_framebuffer_object */
+#ifdef GL_OES_get_program_binary
+ CONST_CAST(GLEW_OES_get_program_binary) = _glewSearchExtension("GL_OES_get_program_binary", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_get_program_binary) CONST_CAST(GLEW_OES_get_program_binary) = !_glewInit_GL_OES_get_program_binary(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_get_program_binary */
+#ifdef GL_OES_mapbuffer
+ CONST_CAST(GLEW_OES_mapbuffer) = _glewSearchExtension("GL_OES_mapbuffer", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_mapbuffer) CONST_CAST(GLEW_OES_mapbuffer) = !_glewInit_GL_OES_mapbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_mapbuffer */
+#ifdef GL_OES_matrix_get
+ CONST_CAST(GLEW_OES_matrix_get) = _glewSearchExtension("GL_OES_matrix_get", extStart, extEnd);
+#endif /* GL_OES_matrix_get */
+#ifdef GL_OES_matrix_palette
+ CONST_CAST(GLEW_OES_matrix_palette) = _glewSearchExtension("GL_OES_matrix_palette", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_matrix_palette) CONST_CAST(GLEW_OES_matrix_palette) = !_glewInit_GL_OES_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_matrix_palette */
+#ifdef GL_OES_packed_depth_stencil
+ CONST_CAST(GLEW_OES_packed_depth_stencil) = _glewSearchExtension("GL_OES_packed_depth_stencil", extStart, extEnd);
+#endif /* GL_OES_packed_depth_stencil */
+#ifdef GL_OES_point_size_array
+ CONST_CAST(GLEW_OES_point_size_array) = _glewSearchExtension("GL_OES_point_size_array", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_point_size_array) CONST_CAST(GLEW_OES_point_size_array) = !_glewInit_GL_OES_point_size_array(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_point_size_array */
+#ifdef GL_OES_point_sprite
+ CONST_CAST(GLEW_OES_point_sprite) = _glewSearchExtension("GL_OES_point_sprite", extStart, extEnd);
+#endif /* GL_OES_point_sprite */
+#ifdef GL_OES_required_internalformat
+ CONST_CAST(GLEW_OES_required_internalformat) = _glewSearchExtension("GL_OES_required_internalformat", extStart, extEnd);
+#endif /* GL_OES_required_internalformat */
+#ifdef GL_OES_rgb8_rgba8
+ CONST_CAST(GLEW_OES_rgb8_rgba8) = _glewSearchExtension("GL_OES_rgb8_rgba8", extStart, extEnd);
+#endif /* GL_OES_rgb8_rgba8 */
+#ifdef GL_OES_standard_derivatives
+ CONST_CAST(GLEW_OES_standard_derivatives) = _glewSearchExtension("GL_OES_standard_derivatives", extStart, extEnd);
+#endif /* GL_OES_standard_derivatives */
+#ifdef GL_OES_stencil1
+ CONST_CAST(GLEW_OES_stencil1) = _glewSearchExtension("GL_OES_stencil1", extStart, extEnd);
+#endif /* GL_OES_stencil1 */
+#ifdef GL_OES_stencil4
+ CONST_CAST(GLEW_OES_stencil4) = _glewSearchExtension("GL_OES_stencil4", extStart, extEnd);
+#endif /* GL_OES_stencil4 */
+#ifdef GL_OES_stencil8
+ CONST_CAST(GLEW_OES_stencil8) = _glewSearchExtension("GL_OES_stencil8", extStart, extEnd);
+#endif /* GL_OES_stencil8 */
+#ifdef GL_OES_surfaceless_context
+ CONST_CAST(GLEW_OES_surfaceless_context) = _glewSearchExtension("GL_OES_surfaceless_context", extStart, extEnd);
+#endif /* GL_OES_surfaceless_context */
+#ifdef GL_OES_texture_3D
+ CONST_CAST(GLEW_OES_texture_3D) = _glewSearchExtension("GL_OES_texture_3D", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_texture_3D) CONST_CAST(GLEW_OES_texture_3D) = !_glewInit_GL_OES_texture_3D(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_texture_3D */
+#ifdef GL_OES_texture_cube_map
+ CONST_CAST(GLEW_OES_texture_cube_map) = _glewSearchExtension("GL_OES_texture_cube_map", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_texture_cube_map) CONST_CAST(GLEW_OES_texture_cube_map) = !_glewInit_GL_OES_texture_cube_map(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_texture_cube_map */
+#ifdef GL_OES_texture_env_crossbar
+ CONST_CAST(GLEW_OES_texture_env_crossbar) = _glewSearchExtension("GL_OES_texture_env_crossbar", extStart, extEnd);
+#endif /* GL_OES_texture_env_crossbar */
+#ifdef GL_OES_texture_mirrored_repeat
+ CONST_CAST(GLEW_OES_texture_mirrored_repeat) = _glewSearchExtension("GL_OES_texture_mirrored_repeat", extStart, extEnd);
+#endif /* GL_OES_texture_mirrored_repeat */
+#ifdef GL_OES_texture_npot
+ CONST_CAST(GLEW_OES_texture_npot) = _glewSearchExtension("GL_OES_texture_npot", extStart, extEnd);
+#endif /* GL_OES_texture_npot */
+#ifdef GL_OES_vertex_array_object
+ CONST_CAST(GLEW_OES_vertex_array_object) = _glewSearchExtension("GL_OES_vertex_array_object", extStart, extEnd);
+ if (glewExperimental || GLEW_OES_vertex_array_object) CONST_CAST(GLEW_OES_vertex_array_object) = !_glewInit_GL_OES_vertex_array_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_OES_vertex_array_object */
+#ifdef GL_OES_vertex_half_float
+ CONST_CAST(GLEW_OES_vertex_half_float) = _glewSearchExtension("GL_OES_vertex_half_float", extStart, extEnd);
+#endif /* GL_OES_vertex_half_float */
+#ifdef GL_OES_vertex_type_10_10_10_2
+ CONST_CAST(GLEW_OES_vertex_type_10_10_10_2) = _glewSearchExtension("GL_OES_vertex_type_10_10_10_2", extStart, extEnd);
+#endif /* GL_OES_vertex_type_10_10_10_2 */
+#ifdef GL_QCOM_alpha_test
+ CONST_CAST(GLEW_QCOM_alpha_test) = _glewSearchExtension("GL_QCOM_alpha_test", extStart, extEnd);
+ if (glewExperimental || GLEW_QCOM_alpha_test) CONST_CAST(GLEW_QCOM_alpha_test) = !_glewInit_GL_QCOM_alpha_test(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_QCOM_alpha_test */
+#ifdef GL_QCOM_binning_control
+ CONST_CAST(GLEW_QCOM_binning_control) = _glewSearchExtension("GL_QCOM_binning_control", extStart, extEnd);
+#endif /* GL_QCOM_binning_control */
+#ifdef GL_QCOM_driver_control
+ CONST_CAST(GLEW_QCOM_driver_control) = _glewSearchExtension("GL_QCOM_driver_control", extStart, extEnd);
+ if (glewExperimental || GLEW_QCOM_driver_control) CONST_CAST(GLEW_QCOM_driver_control) = !_glewInit_GL_QCOM_driver_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_QCOM_driver_control */
+#ifdef GL_QCOM_extended_get
+ CONST_CAST(GLEW_QCOM_extended_get) = _glewSearchExtension("GL_QCOM_extended_get", extStart, extEnd);
+ if (glewExperimental || GLEW_QCOM_extended_get) CONST_CAST(GLEW_QCOM_extended_get) = !_glewInit_GL_QCOM_extended_get(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_QCOM_extended_get */
+#ifdef GL_QCOM_extended_get2
+ CONST_CAST(GLEW_QCOM_extended_get2) = _glewSearchExtension("GL_QCOM_extended_get2", extStart, extEnd);
+ if (glewExperimental || GLEW_QCOM_extended_get2) CONST_CAST(GLEW_QCOM_extended_get2) = !_glewInit_GL_QCOM_extended_get2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_QCOM_extended_get2 */
+#ifdef GL_QCOM_perfmon_global_mode
+ CONST_CAST(GLEW_QCOM_perfmon_global_mode) = _glewSearchExtension("GL_QCOM_perfmon_global_mode", extStart, extEnd);
+#endif /* GL_QCOM_perfmon_global_mode */
+#ifdef GL_QCOM_tiled_rendering
+ CONST_CAST(GLEW_QCOM_tiled_rendering) = _glewSearchExtension("GL_QCOM_tiled_rendering", extStart, extEnd);
+ if (glewExperimental || GLEW_QCOM_tiled_rendering) CONST_CAST(GLEW_QCOM_tiled_rendering) = !_glewInit_GL_QCOM_tiled_rendering(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_QCOM_tiled_rendering */
+#ifdef GL_QCOM_writeonly_rendering
+ CONST_CAST(GLEW_QCOM_writeonly_rendering) = _glewSearchExtension("GL_QCOM_writeonly_rendering", extStart, extEnd);
+#endif /* GL_QCOM_writeonly_rendering */
+#ifdef GL_SUN_multi_draw_arrays
+ CONST_CAST(GLEW_SUN_multi_draw_arrays) = _glewSearchExtension("GL_SUN_multi_draw_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_SUN_multi_draw_arrays) CONST_CAST(GLEW_SUN_multi_draw_arrays) = !_glewInit_GL_SUN_multi_draw_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_SUN_multi_draw_arrays */
+#ifdef GL_VG_KHR_EGL_sync
+ CONST_CAST(GLEW_VG_KHR_EGL_sync) = _glewSearchExtension("GL_VG_KHR_EGL_sync", extStart, extEnd);
+#endif /* GL_VG_KHR_EGL_sync */
+#ifdef GL_VIV_shader_binary
+ CONST_CAST(GLEW_VIV_shader_binary) = _glewSearchExtension("GL_VIV_shader_binary", extStart, extEnd);
+#endif /* GL_VIV_shader_binary */
+
+ return GLEW_OK;
+}
+
+#if defined (GLEW_INC_EGL)
+
+#if !defined(_WIN32) || !defined(GLEW_MX)
+
+PFNCREATESYNC __eglewCreateSync = NULL;
+PFNDESTROYSYNC __eglewDestroySync = NULL;
+PFNCLIENTWAITSYNC __eglewClientWaitSync = NULL;
+PFNGETSYNCATTRIB __eglewGetSyncAttrib = NULL;
+PFNGETPLATFORMDISPLAY __eglewGetPlatformDisplay = NULL;
+PFNCREATEPLATFORMWINDOWSURFACE __eglewCreatePlatformWindowSurface = NULL;
+PFNCREATEPLATFORMPIXMAPSURFACE __eglewCreatePlatformPixmapSurface = NULL;
+PFNWAITSYNC __eglewWaitSync = NULL;
+
+PFNEGLBINDAPIPROC __eglewBindAPI = NULL;
+PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC __eglewCreatePbufferFromClientBuffer = NULL;
+PFNEGLQUERYAPIPROC __eglewQueryAPI = NULL;
+PFNEGLRELEASETHREADPROC __eglewReleaseThread = NULL;
+PFNEGLWAITCLIENTPROC __eglewWaitClient = NULL;
+
+PFNEGLSETBLOBCACHEFUNCSANDROIDPROC __eglewSetBlobCacheFuncsANDROID = NULL;
+
+PFNEGLDUPNATIVEFENCEFDANDROIDPROC __eglewDupNativeFenceFDANDROID = NULL;
+
+PFNEGLQUERYSURFACEPOINTERANGLEPROC __eglewQuerySurfacePointerANGLE = NULL;
+
+PFNEGLCREATEIMAGEKHRPROC __eglewCreateImageKHR = NULL;
+PFNEGLDESTROYIMAGEKHRPROC __eglewDestroyImageKHR = NULL;
+
+PFNEGLLOCKSURFACEKHRPROC __eglewLockSurfaceKHR = NULL;
+PFNEGLUNLOCKSURFACEKHRPROC __eglewUnlockSurfaceKHR = NULL;
+
+PFNEGLCLIENTWAITSYNCKHRPROC __eglewClientWaitSyncKHR = NULL;
+PFNEGLCREATESYNCKHRPROC __eglewCreateSyncKHR = NULL;
+PFNEGLDESTROYSYNCKHRPROC __eglewDestroySyncKHR = NULL;
+PFNEGLGETSYNCATTRIBKHRPROC __eglewGetSyncAttribKHR = NULL;
+PFNEGLSIGNALSYNCKHRPROC __eglewSignalSyncKHR = NULL;
+
+PFNEGLSTREAMCONSUMERACQUIREKHRPROC __eglewStreamConsumerAcquireKHR = NULL;
+PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC __eglewStreamConsumerGLTextureExternalKHR = NULL;
+PFNEGLSTREAMCONSUMERRELEASEKHRPROC __eglewStreamConsumerReleaseKHR = NULL;
+
+PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC __eglewCreateStreamFromFileDescriptorKHR = NULL;
+PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC __eglewGetStreamFileDescriptorKHR = NULL;
+
+PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC __eglewCreateStreamProducerSurfaceKHR = NULL;
+
+PFNEGLWAITSYNCKHRPROC __eglewWaitSyncKHR = NULL;
+
+PFNEGLCREATEDRMIMAGEMESAPROC __eglewCreateDRMImageMESA = NULL;
+PFNEGLEXPORTDRMIMAGEMESAPROC __eglewExportDRMImageMESA = NULL;
+
+PFNEGLQUERYNATIVEDISPLAYNVPROC __eglewQueryNativeDisplayNV = NULL;
+PFNEGLQUERYNATIVEPIXMAPNVPROC __eglewQueryNativePixmapNV = NULL;
+PFNEGLQUERYNATIVEWINDOWNVPROC __eglewQueryNativeWindowNV = NULL;
+
+PFNEGLPOSTSUBBUFFERNVPROC __eglewPostSubBufferNV = NULL;
+
+PFNEGLCLIENTWAITSYNCNVPROC __eglewClientWaitSyncNV = NULL;
+PFNEGLCREATEFENCESYNCNVPROC __eglewCreateFenceSyncNV = NULL;
+PFNEGLDESTROYSYNCNVPROC __eglewDestroySyncNV = NULL;
+PFNEGLFENCENVPROC __eglewFenceNV = NULL;
+PFNEGLGETSYNCATTRIBNVPROC __eglewGetSyncAttribNV = NULL;
+PFNEGLSIGNALSYNCNVPROC __eglewSignalSyncNV = NULL;
+
+PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC __eglewGetSystemTimeFrequencyNV = NULL;
+PFNEGLGETSYSTEMTIMENVPROC __eglewGetSystemTimeNV = NULL;
+
+#endif /* !WIN32 || !GLEW_MX */
+
+#if !defined(GLEW_MX)
+
+GLboolean __EGLEW_VERSION_1_1 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_2 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_3 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_4 = GL_FALSE;
+GLboolean __EGLEW_VERSION_1_5 = GL_FALSE;
+GLboolean __EGLEW_ANDROID_blob_cache = GL_FALSE;
+GLboolean __EGLEW_ANDROID_framebuffer_target = GL_FALSE;
+GLboolean __EGLEW_ANDROID_image_native_buffer = GL_FALSE;
+GLboolean __EGLEW_ANDROID_native_fence_sync = GL_FALSE;
+GLboolean __EGLEW_ANDROID_recordable = GL_FALSE;
+GLboolean __EGLEW_ANGLE_d3d_share_handle_client_buffer = GL_FALSE;
+GLboolean __EGLEW_ANGLE_query_surface_pointer = GL_FALSE;
+GLboolean __EGLEW_ANGLE_surface_d3d_texture_2d_share_handle = GL_FALSE;
+GLboolean __EGLEW_EXT_buffer_age = GL_FALSE;
+GLboolean __EGLEW_EXT_create_context_robustness = GL_FALSE;
+GLboolean __EGLEW_EXT_multiview_window = GL_FALSE;
+GLboolean __EGLEW_HI_clientpixmap = GL_FALSE;
+GLboolean __EGLEW_HI_colorformats = GL_FALSE;
+GLboolean __EGLEW_IMG_context_priority = GL_FALSE;
+GLboolean __EGLEW_KHR_config_attribs = GL_FALSE;
+GLboolean __EGLEW_KHR_create_context = GL_FALSE;
+GLboolean __EGLEW_KHR_fence_sync = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_renderbuffer_image = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_texture_2D_image = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_texture_3D_image = GL_FALSE;
+GLboolean __EGLEW_KHR_gl_texture_cubemap_image = GL_FALSE;
+GLboolean __EGLEW_KHR_image = GL_FALSE;
+GLboolean __EGLEW_KHR_image_base = GL_FALSE;
+GLboolean __EGLEW_KHR_image_pixmap = GL_FALSE;
+GLboolean __EGLEW_KHR_lock_surface = GL_FALSE;
+GLboolean __EGLEW_KHR_lock_surface2 = GL_FALSE;
+GLboolean __EGLEW_KHR_reusable_sync = GL_FALSE;
+GLboolean __EGLEW_KHR_stream = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_consumer_gltexture = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_cross_process_fd = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_fifo = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_producer_aldatalocator = GL_FALSE;
+GLboolean __EGLEW_KHR_stream_producer_eglsurface = GL_FALSE;
+GLboolean __EGLEW_KHR_surfaceless_context = GL_FALSE;
+GLboolean __EGLEW_KHR_vg_parent_image = GL_FALSE;
+GLboolean __EGLEW_KHR_wait_sync = GL_FALSE;
+GLboolean __EGLEW_MESA_drm_image = GL_FALSE;
+GLboolean __EGLEW_NV_3dvision_surface = GL_FALSE;
+GLboolean __EGLEW_NV_coverage_sample = GL_FALSE;
+GLboolean __EGLEW_NV_coverage_sample_resolve = GL_FALSE;
+GLboolean __EGLEW_NV_depth_nonlinear = GL_FALSE;
+GLboolean __EGLEW_NV_native_query = GL_FALSE;
+GLboolean __EGLEW_NV_post_convert_rounding = GL_FALSE;
+GLboolean __EGLEW_NV_post_sub_buffer = GL_FALSE;
+GLboolean __EGLEW_NV_sync = GL_FALSE;
+GLboolean __EGLEW_NV_system_time = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef EGL_VERSION_1_2
+
+static GLboolean _glewInit_EGL_VERSION_1_2 (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglBindAPI = (PFNEGLBINDAPIPROC)glewGetProcAddress((const GLubyte*)"eglBindAPI")) == NULL) || r;
+ r = ((eglCreatePbufferFromClientBuffer = (PFNEGLCREATEPBUFFERFROMCLIENTBUFFERPROC)glewGetProcAddress((const GLubyte*)"eglCreatePbufferFromClientBuffer")) == NULL) || r;
+ r = ((eglQueryAPI = (PFNEGLQUERYAPIPROC)glewGetProcAddress((const GLubyte*)"eglQueryAPI")) == NULL) || r;
+ r = ((eglReleaseThread = (PFNEGLRELEASETHREADPROC)glewGetProcAddress((const GLubyte*)"eglReleaseThread")) == NULL) || r;
+ r = ((eglWaitClient = (PFNEGLWAITCLIENTPROC)glewGetProcAddress((const GLubyte*)"eglWaitClient")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_VERSION_1_2 */
+
+#ifdef EGL_VERSION_1_3
+
+#endif /* EGL_VERSION_1_3 */
+
+#ifdef EGL_VERSION_1_4
+
+#endif /* EGL_VERSION_1_4 */
+
+#ifdef EGL_ANDROID_blob_cache
+
+static GLboolean _glewInit_EGL_ANDROID_blob_cache (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglSetBlobCacheFuncsANDROID = (PFNEGLSETBLOBCACHEFUNCSANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglSetBlobCacheFuncsANDROID")) == NULL) || r;
+
+ return r;
+}
+
+#ifdef EGL_VERSION_1_5
+
+static GLboolean _glewInit_EGL_VERSION_1_5 (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglCreateSync = (PFNCREATESYNC )glewGetProcAddress((const GLubyte*)"eglCreateSync" )) == NULL) || r;
+ r = ((eglDestroySync = (PFNDESTROYSYNC )glewGetProcAddress((const GLubyte*)"eglDestroySync" )) == NULL) || r;
+ r = ((eglClientWaitSync = (PFNCLIENTWAITSYNC )glewGetProcAddress((const GLubyte*)"eglClientWaitSync" )) == NULL) || r;
+ r = ((eglGetSyncAttrib = (PFNGETSYNCATTRIB )glewGetProcAddress((const GLubyte*)"eglGetSyncAttrib" )) == NULL) || r;
+ r = ((eglGetPlatformDisplay = (PFNGETPLATFORMDISPLAY )glewGetProcAddress((const GLubyte*)"eglGetPlatformDisplay" )) == NULL) || r;
+ r = ((eglCreatePlatformWindowSurface = (PFNCREATEPLATFORMWINDOWSURFACE)glewGetProcAddress((const GLubyte*)"eglCreatePlatformWindowSurface")) == NULL) || r;
+ r = ((eglCreatePlatformPixmapSurface = (PFNCREATEPLATFORMPIXMAPSURFACE)glewGetProcAddress((const GLubyte*)"eglCreatePlatformPixmapSurface")) == NULL) || r;
+ r = ((eglWaitSync = (PFNWAITSYNC )glewGetProcAddress((const GLubyte*)"eglWaitSync" )) == NULL) || r;
+
+return r;
+}
+
+#endif /* EGL_VERSION_1_5 */
+
+#endif /* EGL_ANDROID_blob_cache */
+
+#ifdef EGL_ANDROID_framebuffer_target
+
+#endif /* EGL_ANDROID_framebuffer_target */
+
+#ifdef EGL_ANDROID_image_native_buffer
+
+#endif /* EGL_ANDROID_image_native_buffer */
+
+#ifdef EGL_ANDROID_native_fence_sync
+
+static GLboolean _glewInit_EGL_ANDROID_native_fence_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglDupNativeFenceFDANDROID = (PFNEGLDUPNATIVEFENCEFDANDROIDPROC)glewGetProcAddress((const GLubyte*)"eglDupNativeFenceFDANDROID")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_ANDROID_native_fence_sync */
+
+#ifdef EGL_ANDROID_recordable
+
+#endif /* EGL_ANDROID_recordable */
+
+#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
+
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+
+#ifdef EGL_ANGLE_query_surface_pointer
+
+static GLboolean _glewInit_EGL_ANGLE_query_surface_pointer (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglQuerySurfacePointerANGLE = (PFNEGLQUERYSURFACEPOINTERANGLEPROC)glewGetProcAddress((const GLubyte*)"eglQuerySurfacePointerANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_ANGLE_query_surface_pointer */
+
+#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+
+#ifdef EGL_EXT_buffer_age
+
+#endif /* EGL_EXT_buffer_age */
+
+#ifdef EGL_EXT_create_context_robustness
+
+#endif /* EGL_EXT_create_context_robustness */
+
+#ifdef EGL_EXT_multiview_window
+
+#endif /* EGL_EXT_multiview_window */
+
+#ifdef EGL_HI_clientpixmap
+
+#endif /* EGL_HI_clientpixmap */
+
+#ifdef EGL_HI_colorformats
+
+#endif /* EGL_HI_colorformats */
+
+#ifdef EGL_IMG_context_priority
+
+#endif /* EGL_IMG_context_priority */
+
+#ifdef EGL_KHR_config_attribs
+
+#endif /* EGL_KHR_config_attribs */
+
+#ifdef EGL_KHR_create_context
+
+#endif /* EGL_KHR_create_context */
+
+#ifdef EGL_KHR_fence_sync
+
+static GLboolean _glewInit_EGL_KHR_fence_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+ r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
+ r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
+ r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
+ r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
+ return r;
+}
+#endif /* EGL_KHR_fence_sync */
+
+#ifdef EGL_KHR_gl_renderbuffer_image
+
+#endif /* EGL_KHR_gl_renderbuffer_image */
+
+#ifdef EGL_KHR_gl_texture_2D_image
+
+#endif /* EGL_KHR_gl_texture_2D_image */
+
+#ifdef EGL_KHR_gl_texture_3D_image
+
+#endif /* EGL_KHR_gl_texture_3D_image */
+
+#ifdef EGL_KHR_gl_texture_cubemap_image
+
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+
+#ifdef EGL_KHR_image
+
+#endif /* EGL_KHR_image */
+
+#ifdef EGL_KHR_image_base
+
+static GLboolean _glewInit_EGL_KHR_image_base (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglCreateImageKHR = (PFNEGLCREATEIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateImageKHR")) == NULL) || r;
+ r = ((eglDestroyImageKHR = (PFNEGLDESTROYIMAGEKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroyImageKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_image_base */
+
+#ifdef EGL_KHR_image_pixmap
+
+#endif /* EGL_KHR_image_pixmap */
+
+#ifdef EGL_KHR_lock_surface
+
+static GLboolean _glewInit_EGL_KHR_lock_surface (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglLockSurfaceKHR = (PFNEGLLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglLockSurfaceKHR")) == NULL) || r;
+ r = ((eglUnlockSurfaceKHR = (PFNEGLUNLOCKSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglUnlockSurfaceKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_lock_surface */
+
+#ifdef EGL_KHR_lock_surface2
+
+#endif /* EGL_KHR_lock_surface2 */
+
+#ifdef EGL_KHR_reusable_sync
+
+static GLboolean _glewInit_EGL_KHR_reusable_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglClientWaitSyncKHR = (PFNEGLCLIENTWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncKHR")) == NULL) || r;
+ r = ((eglCreateSyncKHR = (PFNEGLCREATESYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateSyncKHR")) == NULL) || r;
+ r = ((eglDestroySyncKHR = (PFNEGLDESTROYSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncKHR")) == NULL) || r;
+ r = ((eglGetSyncAttribKHR = (PFNEGLGETSYNCATTRIBKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribKHR")) == NULL) || r;
+ r = ((eglSignalSyncKHR = (PFNEGLSIGNALSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_reusable_sync */
+
+#ifdef EGL_KHR_stream
+
+#endif /* EGL_KHR_stream */
+
+#ifdef EGL_KHR_stream_consumer_gltexture
+
+static GLboolean _glewInit_EGL_KHR_stream_consumer_gltexture (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglStreamConsumerAcquireKHR = (PFNEGLSTREAMCONSUMERACQUIREKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerAcquireKHR")) == NULL) || r;
+ r = ((eglStreamConsumerGLTextureExternalKHR = (PFNEGLSTREAMCONSUMERGLTEXTUREEXTERNALKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerGLTextureExternalKHR")) == NULL) || r;
+ r = ((eglStreamConsumerReleaseKHR = (PFNEGLSTREAMCONSUMERRELEASEKHRPROC)glewGetProcAddress((const GLubyte*)"eglStreamConsumerReleaseKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_stream_consumer_gltexture */
+
+#ifdef EGL_KHR_stream_cross_process_fd
+
+static GLboolean _glewInit_EGL_KHR_stream_cross_process_fd (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglCreateStreamFromFileDescriptorKHR = (PFNEGLCREATESTREAMFROMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamFromFileDescriptorKHR")) == NULL) || r;
+ r = ((eglGetStreamFileDescriptorKHR = (PFNEGLGETSTREAMFILEDESCRIPTORKHRPROC)glewGetProcAddress((const GLubyte*)"eglGetStreamFileDescriptorKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_stream_cross_process_fd */
+
+#ifdef EGL_KHR_stream_fifo
+
+#endif /* EGL_KHR_stream_fifo */
+
+#ifdef EGL_KHR_stream_producer_aldatalocator
+
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+
+#ifdef EGL_KHR_stream_producer_eglsurface
+
+static GLboolean _glewInit_EGL_KHR_stream_producer_eglsurface (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglCreateStreamProducerSurfaceKHR = (PFNEGLCREATESTREAMPRODUCERSURFACEKHRPROC)glewGetProcAddress((const GLubyte*)"eglCreateStreamProducerSurfaceKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_stream_producer_eglsurface */
+
+#ifdef EGL_KHR_surfaceless_context
+
+#endif /* EGL_KHR_surfaceless_context */
+
+#ifdef EGL_KHR_vg_parent_image
+
+#endif /* EGL_KHR_vg_parent_image */
+
+#ifdef EGL_KHR_wait_sync
+
+static GLboolean _glewInit_EGL_KHR_wait_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglWaitSyncKHR = (PFNEGLWAITSYNCKHRPROC)glewGetProcAddress((const GLubyte*)"eglWaitSyncKHR")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_KHR_wait_sync */
+
+#ifdef EGL_MESA_drm_image
+
+static GLboolean _glewInit_EGL_MESA_drm_image (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglCreateDRMImageMESA = (PFNEGLCREATEDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglCreateDRMImageMESA")) == NULL) || r;
+ r = ((eglExportDRMImageMESA = (PFNEGLEXPORTDRMIMAGEMESAPROC)glewGetProcAddress((const GLubyte*)"eglExportDRMImageMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_MESA_drm_image */
+
+#ifdef EGL_NV_3dvision_surface
+
+#endif /* EGL_NV_3dvision_surface */
+
+#ifdef EGL_NV_coverage_sample
+
+#endif /* EGL_NV_coverage_sample */
+
+#ifdef EGL_NV_coverage_sample_resolve
+
+#endif /* EGL_NV_coverage_sample_resolve */
+
+#ifdef EGL_NV_depth_nonlinear
+
+#endif /* EGL_NV_depth_nonlinear */
+
+#ifdef EGL_NV_native_query
+
+static GLboolean _glewInit_EGL_NV_native_query (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglQueryNativeDisplayNV = (PFNEGLQUERYNATIVEDISPLAYNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeDisplayNV")) == NULL) || r;
+ r = ((eglQueryNativePixmapNV = (PFNEGLQUERYNATIVEPIXMAPNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativePixmapNV")) == NULL) || r;
+ r = ((eglQueryNativeWindowNV = (PFNEGLQUERYNATIVEWINDOWNVPROC)glewGetProcAddress((const GLubyte*)"eglQueryNativeWindowNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_NV_native_query */
+
+#ifdef EGL_NV_post_convert_rounding
+
+#endif /* EGL_NV_post_convert_rounding */
+
+#ifdef EGL_NV_post_sub_buffer
+
+static GLboolean _glewInit_EGL_NV_post_sub_buffer (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglPostSubBufferNV = (PFNEGLPOSTSUBBUFFERNVPROC)glewGetProcAddress((const GLubyte*)"eglPostSubBufferNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_NV_post_sub_buffer */
+
+#ifdef EGL_NV_sync
+
+static GLboolean _glewInit_EGL_NV_sync (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglClientWaitSyncNV = (PFNEGLCLIENTWAITSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglClientWaitSyncNV")) == NULL) || r;
+ r = ((eglCreateFenceSyncNV = (PFNEGLCREATEFENCESYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglCreateFenceSyncNV")) == NULL) || r;
+ r = ((eglDestroySyncNV = (PFNEGLDESTROYSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglDestroySyncNV")) == NULL) || r;
+ r = ((eglFenceNV = (PFNEGLFENCENVPROC)glewGetProcAddress((const GLubyte*)"eglFenceNV")) == NULL) || r;
+ r = ((eglGetSyncAttribNV = (PFNEGLGETSYNCATTRIBNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSyncAttribNV")) == NULL) || r;
+ r = ((eglSignalSyncNV = (PFNEGLSIGNALSYNCNVPROC)glewGetProcAddress((const GLubyte*)"eglSignalSyncNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_NV_sync */
+
+#ifdef EGL_NV_system_time
+
+static GLboolean _glewInit_EGL_NV_system_time (EGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((eglGetSystemTimeFrequencyNV = (PFNEGLGETSYSTEMTIMEFREQUENCYNVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeFrequencyNV")) == NULL) || r;
+ r = ((eglGetSystemTimeNV = (PFNEGLGETSYSTEMTIMENVPROC)glewGetProcAddress((const GLubyte*)"eglGetSystemTimeNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* EGL_NV_system_time */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean eglewGetExtension(const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+
+ start = (GLubyte*)eglQueryString( eglGetCurrentDisplay() , EGL_EXTENSIONS);
+ if (0 == start) return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+GLenum eglewContextInit (EGLEW_CONTEXT_ARG_DEF_LIST)
+{
+ const GLubyte* s;
+ GLuint dot;
+ GLint major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ s = (GLubyte*)eglQueryString(display , EGL_VERSION);
+ dot = _glewStrCLen(s, '.');
+ if (dot == 0)
+ return GLEW_ERROR_NO_EGL_VERSION;
+
+ major = s[dot-1]-'0';
+ minor = s[dot+1]-'0';
+
+ if (minor < 0 || minor > 9)
+ minor = 0;
+ if (major<0 || major>9)
+ return GLEW_ERROR_NO_EGL_VERSION;
+
+
+ if (major == 1 && minor == 0)
+ {
+ return GLEW_ERROR_EGL_VERSION_10_ONLY;
+ }
+ else
+ {
+ CONST_CAST(EGLEW_VERSION_1_5) = ( major > 1 ) || ( major == 1 && minor >= 5 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(EGLEW_VERSION_1_4) = EGLEW_VERSION_1_5 || ( major == 1 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(EGLEW_VERSION_1_3) = EGLEW_VERSION_1_4 == GL_TRUE || ( major == 1 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(EGLEW_VERSION_1_2) = EGLEW_VERSION_1_3 == GL_TRUE || ( major == 1 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(EGLEW_VERSION_1_1) = EGLEW_VERSION_1_2 == GL_TRUE || ( major == 1 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
+ }
+
+ /* query opengl extensions string */
+ extStart = (GLubyte*)eglQueryString( eglGetCurrentDisplay() , EGL_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte*)"";
+ extEnd = extStart + _glewStrLen(extStart);
+
+ /* initialize extensions */
+
+#ifdef EGL_VERSION_1_2
+ if (glewExperimental || EGLEW_VERSION_1_2) CONST_CAST(EGLEW_VERSION_1_2) = !_glewInit_EGL_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_VERSION_1_2 */
+#ifdef EGL_VERSION_1_3
+#endif /* EGL_VERSION_1_3 */
+#ifdef EGL_VERSION_1_4
+#endif /* EGL_VERSION_1_4 */
+#ifdef EGL_VERSION_1_5
+ if (glewExperimental || EGLEW_VERSION_1_5) CONST_CAST(EGLEW_VERSION_1_5) = !_glewInit_EGL_VERSION_1_5(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_VERSION_1_5 */
+#ifdef EGL_ANDROID_blob_cache
+ CONST_CAST(EGLEW_ANDROID_blob_cache) = _glewSearchExtension("EGL_ANDROID_blob_cache", extStart, extEnd);
+ if (glewExperimental || EGLEW_ANDROID_blob_cache) CONST_CAST(EGLEW_ANDROID_blob_cache) = !_glewInit_EGL_ANDROID_blob_cache(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_ANDROID_blob_cache */
+#ifdef EGL_ANDROID_framebuffer_target
+ CONST_CAST(EGLEW_ANDROID_framebuffer_target) = _glewSearchExtension("EGL_ANDROID_framebuffer_target", extStart, extEnd);
+#endif /* EGL_ANDROID_framebuffer_target */
+#ifdef EGL_ANDROID_image_native_buffer
+ CONST_CAST(EGLEW_ANDROID_image_native_buffer) = _glewSearchExtension("EGL_ANDROID_image_native_buffer", extStart, extEnd);
+#endif /* EGL_ANDROID_image_native_buffer */
+#ifdef EGL_ANDROID_native_fence_sync
+ CONST_CAST(EGLEW_ANDROID_native_fence_sync) = _glewSearchExtension("EGL_ANDROID_native_fence_sync", extStart, extEnd);
+ if (glewExperimental || EGLEW_ANDROID_native_fence_sync) CONST_CAST(EGLEW_ANDROID_native_fence_sync) = !_glewInit_EGL_ANDROID_native_fence_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_ANDROID_native_fence_sync */
+#ifdef EGL_ANDROID_recordable
+ CONST_CAST(EGLEW_ANDROID_recordable) = _glewSearchExtension("EGL_ANDROID_recordable", extStart, extEnd);
+#endif /* EGL_ANDROID_recordable */
+#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
+ CONST_CAST(EGLEW_ANGLE_d3d_share_handle_client_buffer) = _glewSearchExtension("EGL_ANGLE_d3d_share_handle_client_buffer", extStart, extEnd);
+#endif /* EGL_ANGLE_d3d_share_handle_client_buffer */
+#ifdef EGL_ANGLE_query_surface_pointer
+ CONST_CAST(EGLEW_ANGLE_query_surface_pointer) = _glewSearchExtension("EGL_ANGLE_query_surface_pointer", extStart, extEnd);
+ if (glewExperimental || EGLEW_ANGLE_query_surface_pointer) CONST_CAST(EGLEW_ANGLE_query_surface_pointer) = !_glewInit_EGL_ANGLE_query_surface_pointer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_ANGLE_query_surface_pointer */
+#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+ CONST_CAST(EGLEW_ANGLE_surface_d3d_texture_2d_share_handle) = _glewSearchExtension("EGL_ANGLE_surface_d3d_texture_2d_share_handle", extStart, extEnd);
+#endif /* EGL_ANGLE_surface_d3d_texture_2d_share_handle */
+#ifdef EGL_EXT_buffer_age
+ CONST_CAST(EGLEW_EXT_buffer_age) = _glewSearchExtension("EGL_EXT_buffer_age", extStart, extEnd);
+#endif /* EGL_EXT_buffer_age */
+#ifdef EGL_EXT_create_context_robustness
+ CONST_CAST(EGLEW_EXT_create_context_robustness) = _glewSearchExtension("EGL_EXT_create_context_robustness", extStart, extEnd);
+#endif /* EGL_EXT_create_context_robustness */
+#ifdef EGL_EXT_multiview_window
+ CONST_CAST(EGLEW_EXT_multiview_window) = _glewSearchExtension("EGL_EXT_multiview_window", extStart, extEnd);
+#endif /* EGL_EXT_multiview_window */
+#ifdef EGL_HI_clientpixmap
+ CONST_CAST(EGLEW_HI_clientpixmap) = _glewSearchExtension("EGL_HI_clientpixmap", extStart, extEnd);
+#endif /* EGL_HI_clientpixmap */
+#ifdef EGL_HI_colorformats
+ CONST_CAST(EGLEW_HI_colorformats) = _glewSearchExtension("EGL_HI_colorformats", extStart, extEnd);
+#endif /* EGL_HI_colorformats */
+#ifdef EGL_IMG_context_priority
+ CONST_CAST(EGLEW_IMG_context_priority) = _glewSearchExtension("EGL_IMG_context_priority", extStart, extEnd);
+#endif /* EGL_IMG_context_priority */
+#ifdef EGL_KHR_config_attribs
+ CONST_CAST(EGLEW_KHR_config_attribs) = _glewSearchExtension("EGL_KHR_config_attribs", extStart, extEnd);
+#endif /* EGL_KHR_config_attribs */
+#ifdef EGL_KHR_create_context
+ CONST_CAST(EGLEW_KHR_create_context) = _glewSearchExtension("EGL_KHR_create_context", extStart, extEnd);
+#endif /* EGL_KHR_create_context */
+#ifdef EGL_KHR_fence_sync
+ CONST_CAST(EGLEW_KHR_fence_sync) = _glewSearchExtension("EGL_KHR_fence_sync", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_fence_sync) CONST_CAST(EGLEW_KHR_fence_sync) = !_glewInit_EGL_KHR_fence_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_fence_sync */
+#ifdef EGL_KHR_gl_renderbuffer_image
+ CONST_CAST(EGLEW_KHR_gl_renderbuffer_image) = _glewSearchExtension("EGL_KHR_gl_renderbuffer_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_renderbuffer_image */
+#ifdef EGL_KHR_gl_texture_2D_image
+ CONST_CAST(EGLEW_KHR_gl_texture_2D_image) = _glewSearchExtension("EGL_KHR_gl_texture_2D_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_texture_2D_image */
+#ifdef EGL_KHR_gl_texture_3D_image
+ CONST_CAST(EGLEW_KHR_gl_texture_3D_image) = _glewSearchExtension("EGL_KHR_gl_texture_3D_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_texture_3D_image */
+#ifdef EGL_KHR_gl_texture_cubemap_image
+ CONST_CAST(EGLEW_KHR_gl_texture_cubemap_image) = _glewSearchExtension("EGL_KHR_gl_texture_cubemap_image", extStart, extEnd);
+#endif /* EGL_KHR_gl_texture_cubemap_image */
+#ifdef EGL_KHR_image
+ CONST_CAST(EGLEW_KHR_image) = _glewSearchExtension("EGL_KHR_image", extStart, extEnd);
+#endif /* EGL_KHR_image */
+#ifdef EGL_KHR_image_base
+ CONST_CAST(EGLEW_KHR_image_base) = _glewSearchExtension("EGL_KHR_image_base", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_image_base) CONST_CAST(EGLEW_KHR_image_base) = !_glewInit_EGL_KHR_image_base(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_image_base */
+#ifdef EGL_KHR_image_pixmap
+ CONST_CAST(EGLEW_KHR_image_pixmap) = _glewSearchExtension("EGL_KHR_image_pixmap", extStart, extEnd);
+#endif /* EGL_KHR_image_pixmap */
+#ifdef EGL_KHR_lock_surface
+ CONST_CAST(EGLEW_KHR_lock_surface) = _glewSearchExtension("EGL_KHR_lock_surface", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_lock_surface) CONST_CAST(EGLEW_KHR_lock_surface) = !_glewInit_EGL_KHR_lock_surface(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_lock_surface */
+#ifdef EGL_KHR_lock_surface2
+ CONST_CAST(EGLEW_KHR_lock_surface2) = _glewSearchExtension("EGL_KHR_lock_surface2", extStart, extEnd);
+#endif /* EGL_KHR_lock_surface2 */
+#ifdef EGL_KHR_reusable_sync
+ CONST_CAST(EGLEW_KHR_reusable_sync) = _glewSearchExtension("EGL_KHR_reusable_sync", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_reusable_sync) CONST_CAST(EGLEW_KHR_reusable_sync) = !_glewInit_EGL_KHR_reusable_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_reusable_sync */
+#ifdef EGL_KHR_stream
+ CONST_CAST(EGLEW_KHR_stream) = _glewSearchExtension("EGL_KHR_stream", extStart, extEnd);
+#endif /* EGL_KHR_stream */
+#ifdef EGL_KHR_stream_consumer_gltexture
+ CONST_CAST(EGLEW_KHR_stream_consumer_gltexture) = _glewSearchExtension("EGL_KHR_stream_consumer_gltexture", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_stream_consumer_gltexture) CONST_CAST(EGLEW_KHR_stream_consumer_gltexture) = !_glewInit_EGL_KHR_stream_consumer_gltexture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_stream_consumer_gltexture */
+#ifdef EGL_KHR_stream_cross_process_fd
+ CONST_CAST(EGLEW_KHR_stream_cross_process_fd) = _glewSearchExtension("EGL_KHR_stream_cross_process_fd", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_stream_cross_process_fd) CONST_CAST(EGLEW_KHR_stream_cross_process_fd) = !_glewInit_EGL_KHR_stream_cross_process_fd(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_stream_cross_process_fd */
+#ifdef EGL_KHR_stream_fifo
+ CONST_CAST(EGLEW_KHR_stream_fifo) = _glewSearchExtension("EGL_KHR_stream_fifo", extStart, extEnd);
+#endif /* EGL_KHR_stream_fifo */
+#ifdef EGL_KHR_stream_producer_aldatalocator
+ CONST_CAST(EGLEW_KHR_stream_producer_aldatalocator) = _glewSearchExtension("EGL_KHR_stream_producer_aldatalocator", extStart, extEnd);
+#endif /* EGL_KHR_stream_producer_aldatalocator */
+#ifdef EGL_KHR_stream_producer_eglsurface
+ CONST_CAST(EGLEW_KHR_stream_producer_eglsurface) = _glewSearchExtension("EGL_KHR_stream_producer_eglsurface", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_stream_producer_eglsurface) CONST_CAST(EGLEW_KHR_stream_producer_eglsurface) = !_glewInit_EGL_KHR_stream_producer_eglsurface(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_stream_producer_eglsurface */
+#ifdef EGL_KHR_surfaceless_context
+ CONST_CAST(EGLEW_KHR_surfaceless_context) = _glewSearchExtension("EGL_KHR_surfaceless_context", extStart, extEnd);
+#endif /* EGL_KHR_surfaceless_context */
+#ifdef EGL_KHR_vg_parent_image
+ CONST_CAST(EGLEW_KHR_vg_parent_image) = _glewSearchExtension("EGL_KHR_vg_parent_image", extStart, extEnd);
+#endif /* EGL_KHR_vg_parent_image */
+#ifdef EGL_KHR_wait_sync
+ CONST_CAST(EGLEW_KHR_wait_sync) = _glewSearchExtension("EGL_KHR_wait_sync", extStart, extEnd);
+ if (glewExperimental || EGLEW_KHR_wait_sync) CONST_CAST(EGLEW_KHR_wait_sync) = !_glewInit_EGL_KHR_wait_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_KHR_wait_sync */
+#ifdef EGL_MESA_drm_image
+ CONST_CAST(EGLEW_MESA_drm_image) = _glewSearchExtension("EGL_MESA_drm_image", extStart, extEnd);
+ if (glewExperimental || EGLEW_MESA_drm_image) CONST_CAST(EGLEW_MESA_drm_image) = !_glewInit_EGL_MESA_drm_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_MESA_drm_image */
+#ifdef EGL_NV_3dvision_surface
+ CONST_CAST(EGLEW_NV_3dvision_surface) = _glewSearchExtension("EGL_NV_3dvision_surface", extStart, extEnd);
+#endif /* EGL_NV_3dvision_surface */
+#ifdef EGL_NV_coverage_sample
+ CONST_CAST(EGLEW_NV_coverage_sample) = _glewSearchExtension("EGL_NV_coverage_sample", extStart, extEnd);
+#endif /* EGL_NV_coverage_sample */
+#ifdef EGL_NV_coverage_sample_resolve
+ CONST_CAST(EGLEW_NV_coverage_sample_resolve) = _glewSearchExtension("EGL_NV_coverage_sample_resolve", extStart, extEnd);
+#endif /* EGL_NV_coverage_sample_resolve */
+#ifdef EGL_NV_depth_nonlinear
+ CONST_CAST(EGLEW_NV_depth_nonlinear) = _glewSearchExtension("EGL_NV_depth_nonlinear", extStart, extEnd);
+#endif /* EGL_NV_depth_nonlinear */
+#ifdef EGL_NV_native_query
+ CONST_CAST(EGLEW_NV_native_query) = _glewSearchExtension("EGL_NV_native_query", extStart, extEnd);
+ if (glewExperimental || EGLEW_NV_native_query) CONST_CAST(EGLEW_NV_native_query) = !_glewInit_EGL_NV_native_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_NV_native_query */
+#ifdef EGL_NV_post_convert_rounding
+ CONST_CAST(EGLEW_NV_post_convert_rounding) = _glewSearchExtension("EGL_NV_post_convert_rounding", extStart, extEnd);
+#endif /* EGL_NV_post_convert_rounding */
+#ifdef EGL_NV_post_sub_buffer
+ CONST_CAST(EGLEW_NV_post_sub_buffer) = _glewSearchExtension("EGL_NV_post_sub_buffer", extStart, extEnd);
+ if (glewExperimental || EGLEW_NV_post_sub_buffer) CONST_CAST(EGLEW_NV_post_sub_buffer) = !_glewInit_EGL_NV_post_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_NV_post_sub_buffer */
+#ifdef EGL_NV_sync
+ CONST_CAST(EGLEW_NV_sync) = _glewSearchExtension("EGL_NV_sync", extStart, extEnd);
+ if (glewExperimental || EGLEW_NV_sync) CONST_CAST(EGLEW_NV_sync) = !_glewInit_EGL_NV_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_NV_sync */
+#ifdef EGL_NV_system_time
+ CONST_CAST(EGLEW_NV_system_time) = _glewSearchExtension("EGL_NV_system_time", extStart, extEnd);
+ if (glewExperimental || EGLEW_NV_system_time) CONST_CAST(EGLEW_NV_system_time) = !_glewInit_EGL_NV_system_time(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* EGL_NV_system_time */
+
+ return GLEW_OK;
+}
+
+#elif defined(_WIN32)
+
+#if !defined(GLEW_MX)
+
+PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL = NULL;
+
+PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD = NULL;
+PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD = NULL;
+PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD = NULL;
+PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD = NULL;
+PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD = NULL;
+PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD = NULL;
+PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD = NULL;
+PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD = NULL;
+
+PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB = NULL;
+PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB = NULL;
+PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB = NULL;
+PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB = NULL;
+
+PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB = NULL;
+
+PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB = NULL;
+PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB = NULL;
+
+PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB = NULL;
+PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB = NULL;
+PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB = NULL;
+PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB = NULL;
+PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB = NULL;
+
+PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB = NULL;
+
+PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB = NULL;
+PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB = NULL;
+PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB = NULL;
+
+PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT = NULL;
+PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT = NULL;
+PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT = NULL;
+PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT = NULL;
+
+PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT = NULL;
+
+PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT = NULL;
+PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT = NULL;
+
+PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT = NULL;
+PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT = NULL;
+PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT = NULL;
+PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT = NULL;
+PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT = NULL;
+
+PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT = NULL;
+PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT = NULL;
+
+PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT = NULL;
+PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT = NULL;
+
+PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D = NULL;
+PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D = NULL;
+
+PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D = NULL;
+PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D = NULL;
+PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D = NULL;
+PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D = NULL;
+
+PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D = NULL;
+PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D = NULL;
+PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D = NULL;
+PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D = NULL;
+PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D = NULL;
+PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D = NULL;
+PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D = NULL;
+PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D = NULL;
+PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D = NULL;
+PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D = NULL;
+PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D = NULL;
+PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D = NULL;
+
+PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D = NULL;
+PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D = NULL;
+PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D = NULL;
+PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D = NULL;
+
+PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D = NULL;
+PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D = NULL;
+PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D = NULL;
+PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D = NULL;
+
+PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D = NULL;
+PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D = NULL;
+PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D = NULL;
+PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D = NULL;
+
+PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV = NULL;
+PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV = NULL;
+PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV = NULL;
+PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV = NULL;
+PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV = NULL;
+PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV = NULL;
+PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV = NULL;
+PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV = NULL;
+
+PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV = NULL;
+
+PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV = NULL;
+PFNWGLDELETEDCNVPROC __wglewDeleteDCNV = NULL;
+PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV = NULL;
+PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV = NULL;
+PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV = NULL;
+
+PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV = NULL;
+PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV = NULL;
+PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV = NULL;
+
+PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV = NULL;
+PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV = NULL;
+PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV = NULL;
+PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV = NULL;
+PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV = NULL;
+PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV = NULL;
+
+PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV = NULL;
+PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV = NULL;
+
+PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV = NULL;
+PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV = NULL;
+PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV = NULL;
+PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV = NULL;
+PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV = NULL;
+
+PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV = NULL;
+PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV = NULL;
+PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV = NULL;
+PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV = NULL;
+PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV = NULL;
+PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV = NULL;
+
+PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML = NULL;
+PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML = NULL;
+PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML = NULL;
+PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML = NULL;
+PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML = NULL;
+PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML = NULL;
+GLboolean __WGLEW_3DFX_multisample = GL_FALSE;
+GLboolean __WGLEW_3DL_stereo_control = GL_FALSE;
+GLboolean __WGLEW_AMD_gpu_association = GL_FALSE;
+GLboolean __WGLEW_ARB_buffer_region = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __WGLEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __WGLEW_ARB_extensions_string = GL_FALSE;
+GLboolean __WGLEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_ARB_make_current_read = GL_FALSE;
+GLboolean __WGLEW_ARB_multisample = GL_FALSE;
+GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
+GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
+GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
+GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
+GLboolean __WGLEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __WGLEW_EXT_make_current_read = GL_FALSE;
+GLboolean __WGLEW_EXT_multisample = GL_FALSE;
+GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
+GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
+GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
+GLboolean __WGLEW_I3D_gamma = GL_FALSE;
+GLboolean __WGLEW_I3D_genlock = GL_FALSE;
+GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
+GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
+GLboolean __WGLEW_NV_copy_image = GL_FALSE;
+GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
+GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
+GLboolean __WGLEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __WGLEW_NV_present_video = GL_FALSE;
+GLboolean __WGLEW_NV_render_depth_texture = GL_FALSE;
+GLboolean __WGLEW_NV_render_texture_rectangle = GL_FALSE;
+GLboolean __WGLEW_NV_swap_group = GL_FALSE;
+GLboolean __WGLEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __WGLEW_NV_video_capture = GL_FALSE;
+GLboolean __WGLEW_NV_video_output = GL_FALSE;
+GLboolean __WGLEW_OML_sync_control = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef WGL_3DFX_multisample
+
+#endif /* WGL_3DFX_multisample */
+
+#ifdef WGL_3DL_stereo_control
+
+static GLboolean _glewInit_WGL_3DL_stereo_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglSetStereoEmitterState3DL = (PFNWGLSETSTEREOEMITTERSTATE3DLPROC)glewGetProcAddress((const GLubyte*)"wglSetStereoEmitterState3DL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_3DL_stereo_control */
+
+#ifdef WGL_AMD_gpu_association
+
+static GLboolean _glewInit_WGL_AMD_gpu_association (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBlitContextFramebufferAMD = (PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"wglBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAMD = (PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((wglCreateAssociatedContextAttribsAMD = (PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"wglCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((wglDeleteAssociatedContextAMD = (PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetContextGPUIDAMD = (PFNWGLGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetContextGPUIDAMD")) == NULL) || r;
+ r = ((wglGetCurrentAssociatedContextAMD = (PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((wglGetGPUIDsAMD = (PFNWGLGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUIDsAMD")) == NULL) || r;
+ r = ((wglGetGPUInfoAMD = (PFNWGLGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"wglGetGPUInfoAMD")) == NULL) || r;
+ r = ((wglMakeAssociatedContextCurrentAMD = (PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"wglMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_AMD_gpu_association */
+
+#ifdef WGL_ARB_buffer_region
+
+static GLboolean _glewInit_WGL_ARB_buffer_region (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateBufferRegionARB = (PFNWGLCREATEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateBufferRegionARB")) == NULL) || r;
+ r = ((wglDeleteBufferRegionARB = (PFNWGLDELETEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglDeleteBufferRegionARB")) == NULL) || r;
+ r = ((wglRestoreBufferRegionARB = (PFNWGLRESTOREBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglRestoreBufferRegionARB")) == NULL) || r;
+ r = ((wglSaveBufferRegionARB = (PFNWGLSAVEBUFFERREGIONARBPROC)glewGetProcAddress((const GLubyte*)"wglSaveBufferRegionARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_buffer_region */
+
+#ifdef WGL_ARB_create_context
+
+static GLboolean _glewInit_WGL_ARB_create_context (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateContextAttribsARB = (PFNWGLCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"wglCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_create_context */
+
+#ifdef WGL_ARB_create_context_profile
+
+#endif /* WGL_ARB_create_context_profile */
+
+#ifdef WGL_ARB_create_context_robustness
+
+#endif /* WGL_ARB_create_context_robustness */
+
+#ifdef WGL_ARB_extensions_string
+
+static GLboolean _glewInit_WGL_ARB_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_extensions_string */
+
+#ifdef WGL_ARB_framebuffer_sRGB
+
+#endif /* WGL_ARB_framebuffer_sRGB */
+
+#ifdef WGL_ARB_make_current_read
+
+static GLboolean _glewInit_WGL_ARB_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCARB = (PFNWGLGETCURRENTREADDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCARB")) == NULL) || r;
+ r = ((wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_make_current_read */
+
+#ifdef WGL_ARB_multisample
+
+#endif /* WGL_ARB_multisample */
+
+#ifdef WGL_ARB_pbuffer
+
+static GLboolean _glewInit_WGL_ARB_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferARB")) == NULL) || r;
+ r = ((wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferARB")) == NULL) || r;
+ r = ((wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCARB")) == NULL) || r;
+ r = ((wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferARB")) == NULL) || r;
+ r = ((wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pbuffer */
+
+#ifdef WGL_ARB_pixel_format
+
+static GLboolean _glewInit_WGL_ARB_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvARB")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_pixel_format */
+
+#ifdef WGL_ARB_pixel_format_float
+
+#endif /* WGL_ARB_pixel_format_float */
+
+#ifdef WGL_ARB_render_texture
+
+static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglBindTexImageARB")) == NULL) || r;
+ r = ((wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC)glewGetProcAddress((const GLubyte*)"wglReleaseTexImageARB")) == NULL) || r;
+ r = ((wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC)glewGetProcAddress((const GLubyte*)"wglSetPbufferAttribARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_ARB_render_texture */
+
+#ifdef WGL_ARB_robustness_application_isolation
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+#ifdef WGL_ARB_robustness_share_group_isolation
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
+#ifdef WGL_ATI_pixel_format_float
+
+#endif /* WGL_ATI_pixel_format_float */
+
+#ifdef WGL_ATI_render_texture_rectangle
+
+#endif /* WGL_ATI_render_texture_rectangle */
+
+#ifdef WGL_EXT_create_context_es2_profile
+
+#endif /* WGL_EXT_create_context_es2_profile */
+
+#ifdef WGL_EXT_create_context_es_profile
+
+#endif /* WGL_EXT_create_context_es_profile */
+
+#ifdef WGL_EXT_depth_float
+
+#endif /* WGL_EXT_depth_float */
+
+#ifdef WGL_EXT_display_color_table
+
+static GLboolean _glewInit_WGL_EXT_display_color_table (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindDisplayColorTableEXT = (PFNWGLBINDDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglBindDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglCreateDisplayColorTableEXT = (PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglCreateDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglDestroyDisplayColorTableEXT = (PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyDisplayColorTableEXT")) == NULL) || r;
+ r = ((wglLoadDisplayColorTableEXT = (PFNWGLLOADDISPLAYCOLORTABLEEXTPROC)glewGetProcAddress((const GLubyte*)"wglLoadDisplayColorTableEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_display_color_table */
+
+#ifdef WGL_EXT_extensions_string
+
+static GLboolean _glewInit_WGL_EXT_extensions_string (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_extensions_string */
+
+#ifdef WGL_EXT_framebuffer_sRGB
+
+#endif /* WGL_EXT_framebuffer_sRGB */
+
+#ifdef WGL_EXT_make_current_read
+
+static GLboolean _glewInit_WGL_EXT_make_current_read (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetCurrentReadDCEXT = (PFNWGLGETCURRENTREADDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetCurrentReadDCEXT")) == NULL) || r;
+ r = ((wglMakeContextCurrentEXT = (PFNWGLMAKECONTEXTCURRENTEXTPROC)glewGetProcAddress((const GLubyte*)"wglMakeContextCurrentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_make_current_read */
+
+#ifdef WGL_EXT_multisample
+
+#endif /* WGL_EXT_multisample */
+
+#ifdef WGL_EXT_pbuffer
+
+static GLboolean _glewInit_WGL_EXT_pbuffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreatePbufferEXT = (PFNWGLCREATEPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglCreatePbufferEXT")) == NULL) || r;
+ r = ((wglDestroyPbufferEXT = (PFNWGLDESTROYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglDestroyPbufferEXT")) == NULL) || r;
+ r = ((wglGetPbufferDCEXT = (PFNWGLGETPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPbufferDCEXT")) == NULL) || r;
+ r = ((wglQueryPbufferEXT = (PFNWGLQUERYPBUFFEREXTPROC)glewGetProcAddress((const GLubyte*)"wglQueryPbufferEXT")) == NULL) || r;
+ r = ((wglReleasePbufferDCEXT = (PFNWGLRELEASEPBUFFERDCEXTPROC)glewGetProcAddress((const GLubyte*)"wglReleasePbufferDCEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pbuffer */
+
+#ifdef WGL_EXT_pixel_format
+
+static GLboolean _glewInit_WGL_EXT_pixel_format (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglChoosePixelFormatEXT = (PFNWGLCHOOSEPIXELFORMATEXTPROC)glewGetProcAddress((const GLubyte*)"wglChoosePixelFormatEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribfvEXT = (PFNWGLGETPIXELFORMATATTRIBFVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribfvEXT")) == NULL) || r;
+ r = ((wglGetPixelFormatAttribivEXT = (PFNWGLGETPIXELFORMATATTRIBIVEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetPixelFormatAttribivEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_pixel_format */
+
+#ifdef WGL_EXT_pixel_format_packed_float
+
+#endif /* WGL_EXT_pixel_format_packed_float */
+
+#ifdef WGL_EXT_swap_control
+
+static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetSwapIntervalEXT = (PFNWGLGETSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetSwapIntervalEXT")) == NULL) || r;
+ r = ((wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"wglSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_EXT_swap_control */
+
+#ifdef WGL_EXT_swap_control_tear
+
+#endif /* WGL_EXT_swap_control_tear */
+
+#ifdef WGL_I3D_digital_video_control
+
+static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetDigitalVideoParametersI3D = (PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetDigitalVideoParametersI3D")) == NULL) || r;
+ r = ((wglSetDigitalVideoParametersI3D = (PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetDigitalVideoParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_digital_video_control */
+
+#ifdef WGL_I3D_gamma
+
+static GLboolean _glewInit_WGL_I3D_gamma (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetGammaTableI3D = (PFNWGLGETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableI3D")) == NULL) || r;
+ r = ((wglGetGammaTableParametersI3D = (PFNWGLGETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGammaTableParametersI3D")) == NULL) || r;
+ r = ((wglSetGammaTableI3D = (PFNWGLSETGAMMATABLEI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableI3D")) == NULL) || r;
+ r = ((wglSetGammaTableParametersI3D = (PFNWGLSETGAMMATABLEPARAMETERSI3DPROC)glewGetProcAddress((const GLubyte*)"wglSetGammaTableParametersI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_gamma */
+
+#ifdef WGL_I3D_genlock
+
+static GLboolean _glewInit_WGL_I3D_genlock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableGenlockI3D = (PFNWGLDISABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableGenlockI3D")) == NULL) || r;
+ r = ((wglEnableGenlockI3D = (PFNWGLENABLEGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableGenlockI3D")) == NULL) || r;
+ r = ((wglGenlockSampleRateI3D = (PFNWGLGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGenlockSourceDelayI3D = (PFNWGLGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGenlockSourceEdgeI3D = (PFNWGLGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGenlockSourceI3D = (PFNWGLGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGenlockSourceI3D")) == NULL) || r;
+ r = ((wglGetGenlockSampleRateI3D = (PFNWGLGETGENLOCKSAMPLERATEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSampleRateI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceDelayI3D = (PFNWGLGETGENLOCKSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceDelayI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceEdgeI3D = (PFNWGLGETGENLOCKSOURCEEDGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceEdgeI3D")) == NULL) || r;
+ r = ((wglGetGenlockSourceI3D = (PFNWGLGETGENLOCKSOURCEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetGenlockSourceI3D")) == NULL) || r;
+ r = ((wglIsEnabledGenlockI3D = (PFNWGLISENABLEDGENLOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledGenlockI3D")) == NULL) || r;
+ r = ((wglQueryGenlockMaxSourceDelayI3D = (PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryGenlockMaxSourceDelayI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_genlock */
+
+#ifdef WGL_I3D_image_buffer
+
+static GLboolean _glewInit_WGL_I3D_image_buffer (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAssociateImageBufferEventsI3D = (PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglAssociateImageBufferEventsI3D")) == NULL) || r;
+ r = ((wglCreateImageBufferI3D = (PFNWGLCREATEIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglCreateImageBufferI3D")) == NULL) || r;
+ r = ((wglDestroyImageBufferI3D = (PFNWGLDESTROYIMAGEBUFFERI3DPROC)glewGetProcAddress((const GLubyte*)"wglDestroyImageBufferI3D")) == NULL) || r;
+ r = ((wglReleaseImageBufferEventsI3D = (PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC)glewGetProcAddress((const GLubyte*)"wglReleaseImageBufferEventsI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_image_buffer */
+
+#ifdef WGL_I3D_swap_frame_lock
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_lock (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDisableFrameLockI3D = (PFNWGLDISABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglDisableFrameLockI3D")) == NULL) || r;
+ r = ((wglEnableFrameLockI3D = (PFNWGLENABLEFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglEnableFrameLockI3D")) == NULL) || r;
+ r = ((wglIsEnabledFrameLockI3D = (PFNWGLISENABLEDFRAMELOCKI3DPROC)glewGetProcAddress((const GLubyte*)"wglIsEnabledFrameLockI3D")) == NULL) || r;
+ r = ((wglQueryFrameLockMasterI3D = (PFNWGLQUERYFRAMELOCKMASTERI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameLockMasterI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_lock */
+
+#ifdef WGL_I3D_swap_frame_usage
+
+static GLboolean _glewInit_WGL_I3D_swap_frame_usage (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBeginFrameTrackingI3D = (PFNWGLBEGINFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglBeginFrameTrackingI3D")) == NULL) || r;
+ r = ((wglEndFrameTrackingI3D = (PFNWGLENDFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglEndFrameTrackingI3D")) == NULL) || r;
+ r = ((wglGetFrameUsageI3D = (PFNWGLGETFRAMEUSAGEI3DPROC)glewGetProcAddress((const GLubyte*)"wglGetFrameUsageI3D")) == NULL) || r;
+ r = ((wglQueryFrameTrackingI3D = (PFNWGLQUERYFRAMETRACKINGI3DPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameTrackingI3D")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_I3D_swap_frame_usage */
+
+#ifdef WGL_NV_DX_interop
+
+static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglDXCloseDeviceNV = (PFNWGLDXCLOSEDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXCloseDeviceNV")) == NULL) || r;
+ r = ((wglDXLockObjectsNV = (PFNWGLDXLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXLockObjectsNV")) == NULL) || r;
+ r = ((wglDXObjectAccessNV = (PFNWGLDXOBJECTACCESSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXObjectAccessNV")) == NULL) || r;
+ r = ((wglDXOpenDeviceNV = (PFNWGLDXOPENDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglDXOpenDeviceNV")) == NULL) || r;
+ r = ((wglDXRegisterObjectNV = (PFNWGLDXREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXRegisterObjectNV")) == NULL) || r;
+ r = ((wglDXSetResourceShareHandleNV = (PFNWGLDXSETRESOURCESHAREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"wglDXSetResourceShareHandleNV")) == NULL) || r;
+ r = ((wglDXUnlockObjectsNV = (PFNWGLDXUNLOCKOBJECTSNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnlockObjectsNV")) == NULL) || r;
+ r = ((wglDXUnregisterObjectNV = (PFNWGLDXUNREGISTEROBJECTNVPROC)glewGetProcAddress((const GLubyte*)"wglDXUnregisterObjectNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_DX_interop */
+
+#ifdef WGL_NV_DX_interop2
+
+#endif /* WGL_NV_DX_interop2 */
+
+#ifdef WGL_NV_copy_image
+
+static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCopyImageSubDataNV = (PFNWGLCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"wglCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_copy_image */
+
+#ifdef WGL_NV_float_buffer
+
+#endif /* WGL_NV_float_buffer */
+
+#ifdef WGL_NV_gpu_affinity
+
+static GLboolean _glewInit_WGL_NV_gpu_affinity (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglCreateAffinityDCNV = (PFNWGLCREATEAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglCreateAffinityDCNV")) == NULL) || r;
+ r = ((wglDeleteDCNV = (PFNWGLDELETEDCNVPROC)glewGetProcAddress((const GLubyte*)"wglDeleteDCNV")) == NULL) || r;
+ r = ((wglEnumGpuDevicesNV = (PFNWGLENUMGPUDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpuDevicesNV")) == NULL) || r;
+ r = ((wglEnumGpusFromAffinityDCNV = (PFNWGLENUMGPUSFROMAFFINITYDCNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusFromAffinityDCNV")) == NULL) || r;
+ r = ((wglEnumGpusNV = (PFNWGLENUMGPUSNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumGpusNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_gpu_affinity */
+
+#ifdef WGL_NV_multisample_coverage
+
+#endif /* WGL_NV_multisample_coverage */
+
+#ifdef WGL_NV_present_video
+
+static GLboolean _glewInit_WGL_NV_present_video (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoDeviceNV = (PFNWGLBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoDevicesNV = (PFNWGLENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoDevicesNV")) == NULL) || r;
+ r = ((wglQueryCurrentContextNV = (PFNWGLQUERYCURRENTCONTEXTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryCurrentContextNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_present_video */
+
+#ifdef WGL_NV_render_depth_texture
+
+#endif /* WGL_NV_render_depth_texture */
+
+#ifdef WGL_NV_render_texture_rectangle
+
+#endif /* WGL_NV_render_texture_rectangle */
+
+#ifdef WGL_NV_swap_group
+
+static GLboolean _glewInit_WGL_NV_swap_group (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindSwapBarrierNV = (PFNWGLBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"wglBindSwapBarrierNV")) == NULL) || r;
+ r = ((wglJoinSwapGroupNV = (PFNWGLJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglJoinSwapGroupNV")) == NULL) || r;
+ r = ((wglQueryFrameCountNV = (PFNWGLQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryFrameCountNV")) == NULL) || r;
+ r = ((wglQueryMaxSwapGroupsNV = (PFNWGLQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"wglQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((wglQuerySwapGroupNV = (PFNWGLQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"wglQuerySwapGroupNV")) == NULL) || r;
+ r = ((wglResetFrameCountNV = (PFNWGLRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"wglResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_swap_group */
+
+#ifdef WGL_NV_vertex_array_range
+
+static GLboolean _glewInit_WGL_NV_vertex_array_range (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglAllocateMemoryNV = (PFNWGLALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglAllocateMemoryNV")) == NULL) || r;
+ r = ((wglFreeMemoryNV = (PFNWGLFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"wglFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_vertex_array_range */
+
+#ifdef WGL_NV_video_capture
+
+static GLboolean _glewInit_WGL_NV_video_capture (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoCaptureDeviceNV = (PFNWGLBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglEnumerateVideoCaptureDevicesNV = (PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"wglEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((wglLockVideoCaptureDeviceNV = (PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglQueryVideoCaptureDeviceNV = (PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoCaptureDeviceNV = (PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_capture */
+
+#ifdef WGL_NV_video_output
+
+static GLboolean _glewInit_WGL_NV_video_output (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglBindVideoImageNV = (PFNWGLBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglBindVideoImageNV")) == NULL) || r;
+ r = ((wglGetVideoDeviceNV = (PFNWGLGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoDeviceNV")) == NULL) || r;
+ r = ((wglGetVideoInfoNV = (PFNWGLGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"wglGetVideoInfoNV")) == NULL) || r;
+ r = ((wglReleaseVideoDeviceNV = (PFNWGLRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((wglReleaseVideoImageNV = (PFNWGLRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"wglReleaseVideoImageNV")) == NULL) || r;
+ r = ((wglSendPbufferToVideoNV = (PFNWGLSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"wglSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_NV_video_output */
+
+#ifdef WGL_OML_sync_control
+
+static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((wglGetMscRateOML = (PFNWGLGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetMscRateOML")) == NULL) || r;
+ r = ((wglGetSyncValuesOML = (PFNWGLGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"wglGetSyncValuesOML")) == NULL) || r;
+ r = ((wglSwapBuffersMscOML = (PFNWGLSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapBuffersMscOML")) == NULL) || r;
+ r = ((wglSwapLayerBuffersMscOML = (PFNWGLSWAPLAYERBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglSwapLayerBuffersMscOML")) == NULL) || r;
+ r = ((wglWaitForMscOML = (PFNWGLWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForMscOML")) == NULL) || r;
+ r = ((wglWaitForSbcOML = (PFNWGLWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"wglWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* WGL_OML_sync_control */
+
+/* ------------------------------------------------------------------------- */
+
+static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
+static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
+
+GLboolean wglewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ return GL_FALSE;
+ else
+ start = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ start = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ if (start == 0)
+ return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+{
+ GLboolean crippled;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* find wgl extension string query functions */
+ _wglewGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringARB");
+ _wglewGetExtensionsStringEXT = (PFNWGLGETEXTENSIONSSTRINGEXTPROC)glewGetProcAddress((const GLubyte*)"wglGetExtensionsStringEXT");
+ /* query wgl extension string */
+ if (_wglewGetExtensionsStringARB == NULL)
+ if (_wglewGetExtensionsStringEXT == NULL)
+ extStart = (const GLubyte*)"";
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringEXT();
+ else
+ extStart = (const GLubyte*)_wglewGetExtensionsStringARB(wglGetCurrentDC());
+ extEnd = extStart + _glewStrLen(extStart);
+ /* initialize extensions */
+ crippled = _wglewGetExtensionsStringARB == NULL && _wglewGetExtensionsStringEXT == NULL;
+#ifdef WGL_3DFX_multisample
+ CONST_CAST(WGLEW_3DFX_multisample) = _glewSearchExtension("WGL_3DFX_multisample", extStart, extEnd);
+#endif /* WGL_3DFX_multisample */
+#ifdef WGL_3DL_stereo_control
+ CONST_CAST(WGLEW_3DL_stereo_control) = _glewSearchExtension("WGL_3DL_stereo_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_3DL_stereo_control|| crippled) CONST_CAST(WGLEW_3DL_stereo_control)= !_glewInit_WGL_3DL_stereo_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_3DL_stereo_control */
+#ifdef WGL_AMD_gpu_association
+ CONST_CAST(WGLEW_AMD_gpu_association) = _glewSearchExtension("WGL_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || WGLEW_AMD_gpu_association|| crippled) CONST_CAST(WGLEW_AMD_gpu_association)= !_glewInit_WGL_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_AMD_gpu_association */
+#ifdef WGL_ARB_buffer_region
+ CONST_CAST(WGLEW_ARB_buffer_region) = _glewSearchExtension("WGL_ARB_buffer_region", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_buffer_region|| crippled) CONST_CAST(WGLEW_ARB_buffer_region)= !_glewInit_WGL_ARB_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_buffer_region */
+#ifdef WGL_ARB_create_context
+ CONST_CAST(WGLEW_ARB_create_context) = _glewSearchExtension("WGL_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_create_context|| crippled) CONST_CAST(WGLEW_ARB_create_context)= !_glewInit_WGL_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_create_context */
+#ifdef WGL_ARB_create_context_profile
+ CONST_CAST(WGLEW_ARB_create_context_profile) = _glewSearchExtension("WGL_ARB_create_context_profile", extStart, extEnd);
+#endif /* WGL_ARB_create_context_profile */
+#ifdef WGL_ARB_create_context_robustness
+ CONST_CAST(WGLEW_ARB_create_context_robustness) = _glewSearchExtension("WGL_ARB_create_context_robustness", extStart, extEnd);
+#endif /* WGL_ARB_create_context_robustness */
+#ifdef WGL_ARB_extensions_string
+ CONST_CAST(WGLEW_ARB_extensions_string) = _glewSearchExtension("WGL_ARB_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_extensions_string|| crippled) CONST_CAST(WGLEW_ARB_extensions_string)= !_glewInit_WGL_ARB_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_extensions_string */
+#ifdef WGL_ARB_framebuffer_sRGB
+ CONST_CAST(WGLEW_ARB_framebuffer_sRGB) = _glewSearchExtension("WGL_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_ARB_framebuffer_sRGB */
+#ifdef WGL_ARB_make_current_read
+ CONST_CAST(WGLEW_ARB_make_current_read) = _glewSearchExtension("WGL_ARB_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_make_current_read|| crippled) CONST_CAST(WGLEW_ARB_make_current_read)= !_glewInit_WGL_ARB_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_make_current_read */
+#ifdef WGL_ARB_multisample
+ CONST_CAST(WGLEW_ARB_multisample) = _glewSearchExtension("WGL_ARB_multisample", extStart, extEnd);
+#endif /* WGL_ARB_multisample */
+#ifdef WGL_ARB_pbuffer
+ CONST_CAST(WGLEW_ARB_pbuffer) = _glewSearchExtension("WGL_ARB_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pbuffer|| crippled) CONST_CAST(WGLEW_ARB_pbuffer)= !_glewInit_WGL_ARB_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pbuffer */
+#ifdef WGL_ARB_pixel_format
+ CONST_CAST(WGLEW_ARB_pixel_format) = _glewSearchExtension("WGL_ARB_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_pixel_format|| crippled) CONST_CAST(WGLEW_ARB_pixel_format)= !_glewInit_WGL_ARB_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_pixel_format */
+#ifdef WGL_ARB_pixel_format_float
+ CONST_CAST(WGLEW_ARB_pixel_format_float) = _glewSearchExtension("WGL_ARB_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ARB_pixel_format_float */
+#ifdef WGL_ARB_render_texture
+ CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
+ if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+ CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_application_isolation */
+#ifdef WGL_ARB_robustness_share_group_isolation
+ CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_share_group_isolation */
+#ifdef WGL_ATI_pixel_format_float
+ CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
+#endif /* WGL_ATI_pixel_format_float */
+#ifdef WGL_ATI_render_texture_rectangle
+ CONST_CAST(WGLEW_ATI_render_texture_rectangle) = _glewSearchExtension("WGL_ATI_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_ATI_render_texture_rectangle */
+#ifdef WGL_EXT_create_context_es2_profile
+ CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+ CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es_profile */
+#ifdef WGL_EXT_depth_float
+ CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
+#endif /* WGL_EXT_depth_float */
+#ifdef WGL_EXT_display_color_table
+ CONST_CAST(WGLEW_EXT_display_color_table) = _glewSearchExtension("WGL_EXT_display_color_table", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_display_color_table|| crippled) CONST_CAST(WGLEW_EXT_display_color_table)= !_glewInit_WGL_EXT_display_color_table(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_display_color_table */
+#ifdef WGL_EXT_extensions_string
+ CONST_CAST(WGLEW_EXT_extensions_string) = _glewSearchExtension("WGL_EXT_extensions_string", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_extensions_string|| crippled) CONST_CAST(WGLEW_EXT_extensions_string)= !_glewInit_WGL_EXT_extensions_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_extensions_string */
+#ifdef WGL_EXT_framebuffer_sRGB
+ CONST_CAST(WGLEW_EXT_framebuffer_sRGB) = _glewSearchExtension("WGL_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* WGL_EXT_framebuffer_sRGB */
+#ifdef WGL_EXT_make_current_read
+ CONST_CAST(WGLEW_EXT_make_current_read) = _glewSearchExtension("WGL_EXT_make_current_read", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_make_current_read|| crippled) CONST_CAST(WGLEW_EXT_make_current_read)= !_glewInit_WGL_EXT_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_make_current_read */
+#ifdef WGL_EXT_multisample
+ CONST_CAST(WGLEW_EXT_multisample) = _glewSearchExtension("WGL_EXT_multisample", extStart, extEnd);
+#endif /* WGL_EXT_multisample */
+#ifdef WGL_EXT_pbuffer
+ CONST_CAST(WGLEW_EXT_pbuffer) = _glewSearchExtension("WGL_EXT_pbuffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pbuffer|| crippled) CONST_CAST(WGLEW_EXT_pbuffer)= !_glewInit_WGL_EXT_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pbuffer */
+#ifdef WGL_EXT_pixel_format
+ CONST_CAST(WGLEW_EXT_pixel_format) = _glewSearchExtension("WGL_EXT_pixel_format", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_pixel_format|| crippled) CONST_CAST(WGLEW_EXT_pixel_format)= !_glewInit_WGL_EXT_pixel_format(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_pixel_format */
+#ifdef WGL_EXT_pixel_format_packed_float
+ CONST_CAST(WGLEW_EXT_pixel_format_packed_float) = _glewSearchExtension("WGL_EXT_pixel_format_packed_float", extStart, extEnd);
+#endif /* WGL_EXT_pixel_format_packed_float */
+#ifdef WGL_EXT_swap_control
+ CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+ CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
+#endif /* WGL_EXT_swap_control_tear */
+#ifdef WGL_I3D_digital_video_control
+ CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_digital_video_control */
+#ifdef WGL_I3D_gamma
+ CONST_CAST(WGLEW_I3D_gamma) = _glewSearchExtension("WGL_I3D_gamma", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_gamma|| crippled) CONST_CAST(WGLEW_I3D_gamma)= !_glewInit_WGL_I3D_gamma(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_gamma */
+#ifdef WGL_I3D_genlock
+ CONST_CAST(WGLEW_I3D_genlock) = _glewSearchExtension("WGL_I3D_genlock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_genlock|| crippled) CONST_CAST(WGLEW_I3D_genlock)= !_glewInit_WGL_I3D_genlock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_genlock */
+#ifdef WGL_I3D_image_buffer
+ CONST_CAST(WGLEW_I3D_image_buffer) = _glewSearchExtension("WGL_I3D_image_buffer", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_image_buffer|| crippled) CONST_CAST(WGLEW_I3D_image_buffer)= !_glewInit_WGL_I3D_image_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_image_buffer */
+#ifdef WGL_I3D_swap_frame_lock
+ CONST_CAST(WGLEW_I3D_swap_frame_lock) = _glewSearchExtension("WGL_I3D_swap_frame_lock", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_lock|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_lock)= !_glewInit_WGL_I3D_swap_frame_lock(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_lock */
+#ifdef WGL_I3D_swap_frame_usage
+ CONST_CAST(WGLEW_I3D_swap_frame_usage) = _glewSearchExtension("WGL_I3D_swap_frame_usage", extStart, extEnd);
+ if (glewExperimental || WGLEW_I3D_swap_frame_usage|| crippled) CONST_CAST(WGLEW_I3D_swap_frame_usage)= !_glewInit_WGL_I3D_swap_frame_usage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_I3D_swap_frame_usage */
+#ifdef WGL_NV_DX_interop
+ CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+ CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
+#endif /* WGL_NV_DX_interop2 */
+#ifdef WGL_NV_copy_image
+ CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_copy_image */
+#ifdef WGL_NV_float_buffer
+ CONST_CAST(WGLEW_NV_float_buffer) = _glewSearchExtension("WGL_NV_float_buffer", extStart, extEnd);
+#endif /* WGL_NV_float_buffer */
+#ifdef WGL_NV_gpu_affinity
+ CONST_CAST(WGLEW_NV_gpu_affinity) = _glewSearchExtension("WGL_NV_gpu_affinity", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_gpu_affinity|| crippled) CONST_CAST(WGLEW_NV_gpu_affinity)= !_glewInit_WGL_NV_gpu_affinity(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_gpu_affinity */
+#ifdef WGL_NV_multisample_coverage
+ CONST_CAST(WGLEW_NV_multisample_coverage) = _glewSearchExtension("WGL_NV_multisample_coverage", extStart, extEnd);
+#endif /* WGL_NV_multisample_coverage */
+#ifdef WGL_NV_present_video
+ CONST_CAST(WGLEW_NV_present_video) = _glewSearchExtension("WGL_NV_present_video", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_present_video|| crippled) CONST_CAST(WGLEW_NV_present_video)= !_glewInit_WGL_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_present_video */
+#ifdef WGL_NV_render_depth_texture
+ CONST_CAST(WGLEW_NV_render_depth_texture) = _glewSearchExtension("WGL_NV_render_depth_texture", extStart, extEnd);
+#endif /* WGL_NV_render_depth_texture */
+#ifdef WGL_NV_render_texture_rectangle
+ CONST_CAST(WGLEW_NV_render_texture_rectangle) = _glewSearchExtension("WGL_NV_render_texture_rectangle", extStart, extEnd);
+#endif /* WGL_NV_render_texture_rectangle */
+#ifdef WGL_NV_swap_group
+ CONST_CAST(WGLEW_NV_swap_group) = _glewSearchExtension("WGL_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_swap_group|| crippled) CONST_CAST(WGLEW_NV_swap_group)= !_glewInit_WGL_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_swap_group */
+#ifdef WGL_NV_vertex_array_range
+ CONST_CAST(WGLEW_NV_vertex_array_range) = _glewSearchExtension("WGL_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_vertex_array_range|| crippled) CONST_CAST(WGLEW_NV_vertex_array_range)= !_glewInit_WGL_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_vertex_array_range */
+#ifdef WGL_NV_video_capture
+ CONST_CAST(WGLEW_NV_video_capture) = _glewSearchExtension("WGL_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_capture|| crippled) CONST_CAST(WGLEW_NV_video_capture)= !_glewInit_WGL_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_capture */
+#ifdef WGL_NV_video_output
+ CONST_CAST(WGLEW_NV_video_output) = _glewSearchExtension("WGL_NV_video_output", extStart, extEnd);
+ if (glewExperimental || WGLEW_NV_video_output|| crippled) CONST_CAST(WGLEW_NV_video_output)= !_glewInit_WGL_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_NV_video_output */
+#ifdef WGL_OML_sync_control
+ CONST_CAST(WGLEW_OML_sync_control) = _glewSearchExtension("WGL_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || WGLEW_OML_sync_control|| crippled) CONST_CAST(WGLEW_OML_sync_control)= !_glewInit_WGL_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* WGL_OML_sync_control */
+
+ return GLEW_OK;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
+
+PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig = NULL;
+PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext = NULL;
+PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer = NULL;
+PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap = NULL;
+PFNGLXCREATEWINDOWPROC __glewXCreateWindow = NULL;
+PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer = NULL;
+PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap = NULL;
+PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow = NULL;
+PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable = NULL;
+PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib = NULL;
+PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs = NULL;
+PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent = NULL;
+PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig = NULL;
+PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent = NULL;
+PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
+PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
+PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+
+PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
+
+PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
+PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI = NULL;
+PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI = NULL;
+
+PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT = NULL;
+PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT = NULL;
+PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT = NULL;
+PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT = NULL;
+
+PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT = NULL;
+
+PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT = NULL;
+PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT = NULL;
+
+PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA = NULL;
+
+PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA = NULL;
+
+PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA = NULL;
+
+PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA = NULL;
+
+PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA = NULL;
+
+PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA = NULL;
+PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA = NULL;
+
+PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV = NULL;
+
+PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV = NULL;
+PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV = NULL;
+
+PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV = NULL;
+PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV = NULL;
+PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV = NULL;
+PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV = NULL;
+PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV = NULL;
+PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV = NULL;
+
+PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV = NULL;
+PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV = NULL;
+
+PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV = NULL;
+PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV = NULL;
+PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV = NULL;
+PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV = NULL;
+PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV = NULL;
+
+PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV = NULL;
+PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV = NULL;
+PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV = NULL;
+PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV = NULL;
+PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV = NULL;
+PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV = NULL;
+
+PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML = NULL;
+PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML = NULL;
+PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML = NULL;
+PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML = NULL;
+PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML = NULL;
+
+PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX = NULL;
+PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX = NULL;
+PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX = NULL;
+PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX = NULL;
+PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX = NULL;
+PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX = NULL;
+
+PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX = NULL;
+PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX = NULL;
+PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX = NULL;
+PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX = NULL;
+PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX = NULL;
+PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX = NULL;
+
+PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX = NULL;
+PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX = NULL;
+PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX = NULL;
+PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX = NULL;
+PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX = NULL;
+
+PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX = NULL;
+PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX = NULL;
+
+PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX = NULL;
+
+PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX = NULL;
+PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX = NULL;
+PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX = NULL;
+PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX = NULL;
+PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX = NULL;
+
+PFNGLXCUSHIONSGIPROC __glewXCushionSGI = NULL;
+
+PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI = NULL;
+PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI = NULL;
+
+PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI = NULL;
+
+PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI = NULL;
+PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI = NULL;
+
+PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN = NULL;
+
+PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN = NULL;
+PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN = NULL;
+
+#if !defined(GLEW_MX)
+
+GLboolean __GLXEW_VERSION_1_0 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_1 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_2 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_3 = GL_FALSE;
+GLboolean __GLXEW_VERSION_1_4 = GL_FALSE;
+GLboolean __GLXEW_3DFX_multisample = GL_FALSE;
+GLboolean __GLXEW_AMD_gpu_association = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_profile = GL_FALSE;
+GLboolean __GLXEW_ARB_create_context_robustness = GL_FALSE;
+GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
+GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
+GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
+GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
+GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
+GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
+GLboolean __GLXEW_EXT_import_context = GL_FALSE;
+GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
+GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
+GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
+GLboolean __GLXEW_INTEL_swap_event = GL_FALSE;
+GLboolean __GLXEW_MESA_agp_offset = GL_FALSE;
+GLboolean __GLXEW_MESA_copy_sub_buffer = GL_FALSE;
+GLboolean __GLXEW_MESA_pixmap_colormap = GL_FALSE;
+GLboolean __GLXEW_MESA_release_buffers = GL_FALSE;
+GLboolean __GLXEW_MESA_set_3dfx_mode = GL_FALSE;
+GLboolean __GLXEW_MESA_swap_control = GL_FALSE;
+GLboolean __GLXEW_NV_copy_image = GL_FALSE;
+GLboolean __GLXEW_NV_float_buffer = GL_FALSE;
+GLboolean __GLXEW_NV_multisample_coverage = GL_FALSE;
+GLboolean __GLXEW_NV_present_video = GL_FALSE;
+GLboolean __GLXEW_NV_swap_group = GL_FALSE;
+GLboolean __GLXEW_NV_vertex_array_range = GL_FALSE;
+GLboolean __GLXEW_NV_video_capture = GL_FALSE;
+GLboolean __GLXEW_NV_video_output = GL_FALSE;
+GLboolean __GLXEW_OML_swap_method = GL_FALSE;
+GLboolean __GLXEW_OML_sync_control = GL_FALSE;
+GLboolean __GLXEW_SGIS_blended_overlay = GL_FALSE;
+GLboolean __GLXEW_SGIS_color_range = GL_FALSE;
+GLboolean __GLXEW_SGIS_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIS_shared_multisample = GL_FALSE;
+GLboolean __GLXEW_SGIX_fbconfig = GL_FALSE;
+GLboolean __GLXEW_SGIX_hyperpipe = GL_FALSE;
+GLboolean __GLXEW_SGIX_pbuffer = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_barrier = GL_FALSE;
+GLboolean __GLXEW_SGIX_swap_group = GL_FALSE;
+GLboolean __GLXEW_SGIX_video_resize = GL_FALSE;
+GLboolean __GLXEW_SGIX_visual_select_group = GL_FALSE;
+GLboolean __GLXEW_SGI_cushion = GL_FALSE;
+GLboolean __GLXEW_SGI_make_current_read = GL_FALSE;
+GLboolean __GLXEW_SGI_swap_control = GL_FALSE;
+GLboolean __GLXEW_SGI_video_sync = GL_FALSE;
+GLboolean __GLXEW_SUN_get_transparent_index = GL_FALSE;
+GLboolean __GLXEW_SUN_video_resize = GL_FALSE;
+
+#endif /* !GLEW_MX */
+
+#ifdef GLX_VERSION_1_2
+
+static GLboolean _glewInit_GLX_VERSION_1_2 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentDisplay = (PFNGLXGETCURRENTDISPLAYPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentDisplay")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_2 */
+
+#ifdef GLX_VERSION_1_3
+
+static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfig = (PFNGLXCHOOSEFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfig")) == NULL) || r;
+ r = ((glXCreateNewContext = (PFNGLXCREATENEWCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXCreateNewContext")) == NULL) || r;
+ r = ((glXCreatePbuffer = (PFNGLXCREATEPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXCreatePbuffer")) == NULL) || r;
+ r = ((glXCreatePixmap = (PFNGLXCREATEPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXCreatePixmap")) == NULL) || r;
+ r = ((glXCreateWindow = (PFNGLXCREATEWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXCreateWindow")) == NULL) || r;
+ r = ((glXDestroyPbuffer = (PFNGLXDESTROYPBUFFERPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPbuffer")) == NULL) || r;
+ r = ((glXDestroyPixmap = (PFNGLXDESTROYPIXMAPPROC)glewGetProcAddress((const GLubyte*)"glXDestroyPixmap")) == NULL) || r;
+ r = ((glXDestroyWindow = (PFNGLXDESTROYWINDOWPROC)glewGetProcAddress((const GLubyte*)"glXDestroyWindow")) == NULL) || r;
+ r = ((glXGetCurrentReadDrawable = (PFNGLXGETCURRENTREADDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawable")) == NULL) || r;
+ r = ((glXGetFBConfigAttrib = (PFNGLXGETFBCONFIGATTRIBPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttrib")) == NULL) || r;
+ r = ((glXGetFBConfigs = (PFNGLXGETFBCONFIGSPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigs")) == NULL) || r;
+ r = ((glXGetSelectedEvent = (PFNGLXGETSELECTEDEVENTPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEvent")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfig = (PFNGLXGETVISUALFROMFBCONFIGPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfig")) == NULL) || r;
+ r = ((glXMakeContextCurrent = (PFNGLXMAKECONTEXTCURRENTPROC)glewGetProcAddress((const GLubyte*)"glXMakeContextCurrent")) == NULL) || r;
+ r = ((glXQueryContext = (PFNGLXQUERYCONTEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContext")) == NULL) || r;
+ r = ((glXQueryDrawable = (PFNGLXQUERYDRAWABLEPROC)glewGetProcAddress((const GLubyte*)"glXQueryDrawable")) == NULL) || r;
+ r = ((glXSelectEvent = (PFNGLXSELECTEVENTPROC)glewGetProcAddress((const GLubyte*)"glXSelectEvent")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_VERSION_1_3 */
+
+#ifdef GLX_VERSION_1_4
+
+#endif /* GLX_VERSION_1_4 */
+
+#ifdef GLX_3DFX_multisample
+
+#endif /* GLX_3DFX_multisample */
+
+#ifdef GLX_AMD_gpu_association
+
+#endif /* GLX_AMD_gpu_association */
+
+#ifdef GLX_ARB_create_context
+
+static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextAttribsARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ARB_create_context */
+
+#ifdef GLX_ARB_create_context_profile
+
+#endif /* GLX_ARB_create_context_profile */
+
+#ifdef GLX_ARB_create_context_robustness
+
+#endif /* GLX_ARB_create_context_robustness */
+
+#ifdef GLX_ARB_fbconfig_float
+
+#endif /* GLX_ARB_fbconfig_float */
+
+#ifdef GLX_ARB_framebuffer_sRGB
+
+#endif /* GLX_ARB_framebuffer_sRGB */
+
+#ifdef GLX_ARB_get_proc_address
+
+#endif /* GLX_ARB_get_proc_address */
+
+#ifdef GLX_ARB_multisample
+
+#endif /* GLX_ARB_multisample */
+
+#ifdef GLX_ARB_robustness_application_isolation
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+#ifdef GLX_ARB_robustness_share_group_isolation
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
+#ifdef GLX_ARB_vertex_buffer_object
+
+#endif /* GLX_ARB_vertex_buffer_object */
+
+#ifdef GLX_ATI_pixel_format_float
+
+#endif /* GLX_ATI_pixel_format_float */
+
+#ifdef GLX_ATI_render_texture
+
+static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageATI = (PFNGLXBINDTEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageATI")) == NULL) || r;
+ r = ((glXDrawableAttribATI = (PFNGLXDRAWABLEATTRIBATIPROC)glewGetProcAddress((const GLubyte*)"glXDrawableAttribATI")) == NULL) || r;
+ r = ((glXReleaseTexImageATI = (PFNGLXRELEASETEXIMAGEATIPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageATI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_ATI_render_texture */
+
+#ifdef GLX_EXT_buffer_age
+
+#endif /* GLX_EXT_buffer_age */
+
+#ifdef GLX_EXT_create_context_es2_profile
+
+#endif /* GLX_EXT_create_context_es2_profile */
+
+#ifdef GLX_EXT_create_context_es_profile
+
+#endif /* GLX_EXT_create_context_es_profile */
+
+#ifdef GLX_EXT_fbconfig_packed_float
+
+#endif /* GLX_EXT_fbconfig_packed_float */
+
+#ifdef GLX_EXT_framebuffer_sRGB
+
+#endif /* GLX_EXT_framebuffer_sRGB */
+
+#ifdef GLX_EXT_import_context
+
+static GLboolean _glewInit_GLX_EXT_import_context (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXFreeContextEXT = (PFNGLXFREECONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXFreeContextEXT")) == NULL) || r;
+ r = ((glXGetContextIDEXT = (PFNGLXGETCONTEXTIDEXTPROC)glewGetProcAddress((const GLubyte*)"glXGetContextIDEXT")) == NULL) || r;
+ r = ((glXImportContextEXT = (PFNGLXIMPORTCONTEXTEXTPROC)glewGetProcAddress((const GLubyte*)"glXImportContextEXT")) == NULL) || r;
+ r = ((glXQueryContextInfoEXT = (PFNGLXQUERYCONTEXTINFOEXTPROC)glewGetProcAddress((const GLubyte*)"glXQueryContextInfoEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_import_context */
+
+#ifdef GLX_EXT_scene_marker
+
+#endif /* GLX_EXT_scene_marker */
+
+#ifdef GLX_EXT_swap_control
+
+static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalEXT = (PFNGLXSWAPINTERVALEXTPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_swap_control */
+
+#ifdef GLX_EXT_swap_control_tear
+
+#endif /* GLX_EXT_swap_control_tear */
+
+#ifdef GLX_EXT_texture_from_pixmap
+
+static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXBindTexImageEXT")) == NULL) || r;
+ r = ((glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glXReleaseTexImageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_EXT_texture_from_pixmap */
+
+#ifdef GLX_EXT_visual_info
+
+#endif /* GLX_EXT_visual_info */
+
+#ifdef GLX_EXT_visual_rating
+
+#endif /* GLX_EXT_visual_rating */
+
+#ifdef GLX_INTEL_swap_event
+
+#endif /* GLX_INTEL_swap_event */
+
+#ifdef GLX_MESA_agp_offset
+
+static GLboolean _glewInit_GLX_MESA_agp_offset (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetAGPOffsetMESA = (PFNGLXGETAGPOFFSETMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetAGPOffsetMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_agp_offset */
+
+#ifdef GLX_MESA_copy_sub_buffer
+
+static GLboolean _glewInit_GLX_MESA_copy_sub_buffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopySubBufferMESA = (PFNGLXCOPYSUBBUFFERMESAPROC)glewGetProcAddress((const GLubyte*)"glXCopySubBufferMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_copy_sub_buffer */
+
+#ifdef GLX_MESA_pixmap_colormap
+
+static GLboolean _glewInit_GLX_MESA_pixmap_colormap (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPixmapMESA = (PFNGLXCREATEGLXPIXMAPMESAPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_pixmap_colormap */
+
+#ifdef GLX_MESA_release_buffers
+
+static GLboolean _glewInit_GLX_MESA_release_buffers (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXReleaseBuffersMESA = (PFNGLXRELEASEBUFFERSMESAPROC)glewGetProcAddress((const GLubyte*)"glXReleaseBuffersMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_release_buffers */
+
+#ifdef GLX_MESA_set_3dfx_mode
+
+static GLboolean _glewInit_GLX_MESA_set_3dfx_mode (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSet3DfxModeMESA = (PFNGLXSET3DFXMODEMESAPROC)glewGetProcAddress((const GLubyte*)"glXSet3DfxModeMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_set_3dfx_mode */
+
+#ifdef GLX_MESA_swap_control
+
+static GLboolean _glewInit_GLX_MESA_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetSwapIntervalMESA = (PFNGLXGETSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXGetSwapIntervalMESA")) == NULL) || r;
+ r = ((glXSwapIntervalMESA = (PFNGLXSWAPINTERVALMESAPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalMESA")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_MESA_swap_control */
+
+#ifdef GLX_NV_copy_image
+
+static GLboolean _glewInit_GLX_NV_copy_image (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCopyImageSubDataNV = (PFNGLXCOPYIMAGESUBDATANVPROC)glewGetProcAddress((const GLubyte*)"glXCopyImageSubDataNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_copy_image */
+
+#ifdef GLX_NV_float_buffer
+
+#endif /* GLX_NV_float_buffer */
+
+#ifdef GLX_NV_multisample_coverage
+
+#endif /* GLX_NV_multisample_coverage */
+
+#ifdef GLX_NV_present_video
+
+static GLboolean _glewInit_GLX_NV_present_video (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoDeviceNV = (PFNGLXBINDVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoDevicesNV = (PFNGLXENUMERATEVIDEODEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoDevicesNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_present_video */
+
+#ifdef GLX_NV_swap_group
+
+static GLboolean _glewInit_GLX_NV_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierNV = (PFNGLXBINDSWAPBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierNV")) == NULL) || r;
+ r = ((glXJoinSwapGroupNV = (PFNGLXJOINSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupNV")) == NULL) || r;
+ r = ((glXQueryFrameCountNV = (PFNGLXQUERYFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryFrameCountNV")) == NULL) || r;
+ r = ((glXQueryMaxSwapGroupsNV = (PFNGLXQUERYMAXSWAPGROUPSNVPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapGroupsNV")) == NULL) || r;
+ r = ((glXQuerySwapGroupNV = (PFNGLXQUERYSWAPGROUPNVPROC)glewGetProcAddress((const GLubyte*)"glXQuerySwapGroupNV")) == NULL) || r;
+ r = ((glXResetFrameCountNV = (PFNGLXRESETFRAMECOUNTNVPROC)glewGetProcAddress((const GLubyte*)"glXResetFrameCountNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_swap_group */
+
+#ifdef GLX_NV_vertex_array_range
+
+static GLboolean _glewInit_GLX_NV_vertex_array_range (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXAllocateMemoryNV = (PFNGLXALLOCATEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXAllocateMemoryNV")) == NULL) || r;
+ r = ((glXFreeMemoryNV = (PFNGLXFREEMEMORYNVPROC)glewGetProcAddress((const GLubyte*)"glXFreeMemoryNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_vertex_array_range */
+
+#ifdef GLX_NV_video_capture
+
+static GLboolean _glewInit_GLX_NV_video_capture (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoCaptureDeviceNV = (PFNGLXBINDVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXEnumerateVideoCaptureDevicesNV = (PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC)glewGetProcAddress((const GLubyte*)"glXEnumerateVideoCaptureDevicesNV")) == NULL) || r;
+ r = ((glXLockVideoCaptureDeviceNV = (PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXLockVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXQueryVideoCaptureDeviceNV = (PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXQueryVideoCaptureDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoCaptureDeviceNV = (PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoCaptureDeviceNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_capture */
+
+#ifdef GLX_NV_video_output
+
+static GLboolean _glewInit_GLX_NV_video_output (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindVideoImageNV = (PFNGLXBINDVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXBindVideoImageNV")) == NULL) || r;
+ r = ((glXGetVideoDeviceNV = (PFNGLXGETVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoDeviceNV")) == NULL) || r;
+ r = ((glXGetVideoInfoNV = (PFNGLXGETVIDEOINFONVPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoInfoNV")) == NULL) || r;
+ r = ((glXReleaseVideoDeviceNV = (PFNGLXRELEASEVIDEODEVICENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoDeviceNV")) == NULL) || r;
+ r = ((glXReleaseVideoImageNV = (PFNGLXRELEASEVIDEOIMAGENVPROC)glewGetProcAddress((const GLubyte*)"glXReleaseVideoImageNV")) == NULL) || r;
+ r = ((glXSendPbufferToVideoNV = (PFNGLXSENDPBUFFERTOVIDEONVPROC)glewGetProcAddress((const GLubyte*)"glXSendPbufferToVideoNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_NV_video_output */
+
+#ifdef GLX_OML_swap_method
+
+#endif /* GLX_OML_swap_method */
+
+#ifdef GLX_OML_sync_control
+
+static GLboolean _glewInit_GLX_OML_sync_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetMscRateOML = (PFNGLXGETMSCRATEOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetMscRateOML")) == NULL) || r;
+ r = ((glXGetSyncValuesOML = (PFNGLXGETSYNCVALUESOMLPROC)glewGetProcAddress((const GLubyte*)"glXGetSyncValuesOML")) == NULL) || r;
+ r = ((glXSwapBuffersMscOML = (PFNGLXSWAPBUFFERSMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXSwapBuffersMscOML")) == NULL) || r;
+ r = ((glXWaitForMscOML = (PFNGLXWAITFORMSCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForMscOML")) == NULL) || r;
+ r = ((glXWaitForSbcOML = (PFNGLXWAITFORSBCOMLPROC)glewGetProcAddress((const GLubyte*)"glXWaitForSbcOML")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_OML_sync_control */
+
+#ifdef GLX_SGIS_blended_overlay
+
+#endif /* GLX_SGIS_blended_overlay */
+
+#ifdef GLX_SGIS_color_range
+
+#endif /* GLX_SGIS_color_range */
+
+#ifdef GLX_SGIS_multisample
+
+#endif /* GLX_SGIS_multisample */
+
+#ifdef GLX_SGIS_shared_multisample
+
+#endif /* GLX_SGIS_shared_multisample */
+
+#ifdef GLX_SGIX_fbconfig
+
+static GLboolean _glewInit_GLX_SGIX_fbconfig (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXChooseFBConfigSGIX = (PFNGLXCHOOSEFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChooseFBConfigSGIX")) == NULL) || r;
+ r = ((glXCreateContextWithConfigSGIX = (PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateContextWithConfigSGIX")) == NULL) || r;
+ r = ((glXCreateGLXPixmapWithConfigSGIX = (PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPixmapWithConfigSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigAttribSGIX = (PFNGLXGETFBCONFIGATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigAttribSGIX")) == NULL) || r;
+ r = ((glXGetFBConfigFromVisualSGIX = (PFNGLXGETFBCONFIGFROMVISUALSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetFBConfigFromVisualSGIX")) == NULL) || r;
+ r = ((glXGetVisualFromFBConfigSGIX = (PFNGLXGETVISUALFROMFBCONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetVisualFromFBConfigSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_fbconfig */
+
+#ifdef GLX_SGIX_hyperpipe
+
+static GLboolean _glewInit_GLX_SGIX_hyperpipe (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindHyperpipeSGIX = (PFNGLXBINDHYPERPIPESGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindHyperpipeSGIX")) == NULL) || r;
+ r = ((glXDestroyHyperpipeConfigSGIX = (PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXHyperpipeAttribSGIX = (PFNGLXHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXHyperpipeConfigSGIX = (PFNGLXHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeAttribSGIX = (PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeBestAttribSGIX = (PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeBestAttribSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeConfigSGIX = (PFNGLXQUERYHYPERPIPECONFIGSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeConfigSGIX")) == NULL) || r;
+ r = ((glXQueryHyperpipeNetworkSGIX = (PFNGLXQUERYHYPERPIPENETWORKSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryHyperpipeNetworkSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_hyperpipe */
+
+#ifdef GLX_SGIX_pbuffer
+
+static GLboolean _glewInit_GLX_SGIX_pbuffer (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCreateGLXPbufferSGIX = (PFNGLXCREATEGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXCreateGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXDestroyGLXPbufferSGIX = (PFNGLXDESTROYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXDestroyGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXGetSelectedEventSGIX = (PFNGLXGETSELECTEDEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXGetSelectedEventSGIX")) == NULL) || r;
+ r = ((glXQueryGLXPbufferSGIX = (PFNGLXQUERYGLXPBUFFERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryGLXPbufferSGIX")) == NULL) || r;
+ r = ((glXSelectEventSGIX = (PFNGLXSELECTEVENTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXSelectEventSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_pbuffer */
+
+#ifdef GLX_SGIX_swap_barrier
+
+static GLboolean _glewInit_GLX_SGIX_swap_barrier (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindSwapBarrierSGIX = (PFNGLXBINDSWAPBARRIERSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindSwapBarrierSGIX")) == NULL) || r;
+ r = ((glXQueryMaxSwapBarriersSGIX = (PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryMaxSwapBarriersSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_barrier */
+
+#ifdef GLX_SGIX_swap_group
+
+static GLboolean _glewInit_GLX_SGIX_swap_group (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXJoinSwapGroupSGIX = (PFNGLXJOINSWAPGROUPSGIXPROC)glewGetProcAddress((const GLubyte*)"glXJoinSwapGroupSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_swap_group */
+
+#ifdef GLX_SGIX_video_resize
+
+static GLboolean _glewInit_GLX_SGIX_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBindChannelToWindowSGIX = (PFNGLXBINDCHANNELTOWINDOWSGIXPROC)glewGetProcAddress((const GLubyte*)"glXBindChannelToWindowSGIX")) == NULL) || r;
+ r = ((glXChannelRectSGIX = (PFNGLXCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSGIX")) == NULL) || r;
+ r = ((glXChannelRectSyncSGIX = (PFNGLXCHANNELRECTSYNCSGIXPROC)glewGetProcAddress((const GLubyte*)"glXChannelRectSyncSGIX")) == NULL) || r;
+ r = ((glXQueryChannelDeltasSGIX = (PFNGLXQUERYCHANNELDELTASSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelDeltasSGIX")) == NULL) || r;
+ r = ((glXQueryChannelRectSGIX = (PFNGLXQUERYCHANNELRECTSGIXPROC)glewGetProcAddress((const GLubyte*)"glXQueryChannelRectSGIX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGIX_video_resize */
+
+#ifdef GLX_SGIX_visual_select_group
+
+#endif /* GLX_SGIX_visual_select_group */
+
+#ifdef GLX_SGI_cushion
+
+static GLboolean _glewInit_GLX_SGI_cushion (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXCushionSGI = (PFNGLXCUSHIONSGIPROC)glewGetProcAddress((const GLubyte*)"glXCushionSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_cushion */
+
+#ifdef GLX_SGI_make_current_read
+
+static GLboolean _glewInit_GLX_SGI_make_current_read (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetCurrentReadDrawableSGI = (PFNGLXGETCURRENTREADDRAWABLESGIPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentReadDrawableSGI")) == NULL) || r;
+ r = ((glXMakeCurrentReadSGI = (PFNGLXMAKECURRENTREADSGIPROC)glewGetProcAddress((const GLubyte*)"glXMakeCurrentReadSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_make_current_read */
+
+#ifdef GLX_SGI_swap_control
+
+static GLboolean _glewInit_GLX_SGI_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXSwapIntervalSGI = (PFNGLXSWAPINTERVALSGIPROC)glewGetProcAddress((const GLubyte*)"glXSwapIntervalSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_swap_control */
+
+#ifdef GLX_SGI_video_sync
+
+static GLboolean _glewInit_GLX_SGI_video_sync (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoSyncSGI = (PFNGLXGETVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoSyncSGI")) == NULL) || r;
+ r = ((glXWaitVideoSyncSGI = (PFNGLXWAITVIDEOSYNCSGIPROC)glewGetProcAddress((const GLubyte*)"glXWaitVideoSyncSGI")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SGI_video_sync */
+
+#ifdef GLX_SUN_get_transparent_index
+
+static GLboolean _glewInit_GLX_SUN_get_transparent_index (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetTransparentIndexSUN = (PFNGLXGETTRANSPARENTINDEXSUNPROC)glewGetProcAddress((const GLubyte*)"glXGetTransparentIndexSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_get_transparent_index */
+
+#ifdef GLX_SUN_video_resize
+
+static GLboolean _glewInit_GLX_SUN_video_resize (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXGetVideoResizeSUN = (PFNGLXGETVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXGetVideoResizeSUN")) == NULL) || r;
+ r = ((glXVideoResizeSUN = (PFNGLXVIDEORESIZESUNPROC)glewGetProcAddress((const GLubyte*)"glXVideoResizeSUN")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GLX_SUN_video_resize */
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glxewGetExtension (const char* name)
+{
+ const GLubyte* start;
+ const GLubyte* end;
+
+ if (glXGetCurrentDisplay == NULL) return GL_FALSE;
+ start = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (0 == start) return GL_FALSE;
+ end = start + _glewStrLen(start);
+ return _glewSearchExtension(name, start, end);
+}
+
+GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
+{
+ int major, minor;
+ const GLubyte* extStart;
+ const GLubyte* extEnd;
+ /* initialize core GLX 1.2 */
+ if (_glewInit_GLX_VERSION_1_2(GLEW_CONTEXT_ARG_VAR_INIT)) return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ /* initialize flags */
+ CONST_CAST(GLXEW_VERSION_1_0) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_1) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_2) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_TRUE;
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_TRUE;
+ /* query GLX version */
+ glXQueryVersion(glXGetCurrentDisplay(), &major, &minor);
+ if (major == 1 && minor <= 3)
+ {
+ switch (minor)
+ {
+ case 3:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ break;
+ case 2:
+ CONST_CAST(GLXEW_VERSION_1_4) = GL_FALSE;
+ CONST_CAST(GLXEW_VERSION_1_3) = GL_FALSE;
+ break;
+ default:
+ return GLEW_ERROR_GLX_VERSION_11_ONLY;
+ break;
+ }
+ }
+ /* query GLX extension string */
+ extStart = 0;
+ if (glXGetCurrentDisplay != NULL)
+ extStart = (const GLubyte*)glXGetClientString(glXGetCurrentDisplay(), GLX_EXTENSIONS);
+ if (extStart == 0)
+ extStart = (const GLubyte *)"";
+ extEnd = extStart + _glewStrLen(extStart);
+ /* initialize extensions */
+#ifdef GLX_VERSION_1_3
+ if (glewExperimental || GLXEW_VERSION_1_3) CONST_CAST(GLXEW_VERSION_1_3) = !_glewInit_GLX_VERSION_1_3(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_VERSION_1_3 */
+#ifdef GLX_3DFX_multisample
+ CONST_CAST(GLXEW_3DFX_multisample) = _glewSearchExtension("GLX_3DFX_multisample", extStart, extEnd);
+#endif /* GLX_3DFX_multisample */
+#ifdef GLX_AMD_gpu_association
+ CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+#endif /* GLX_AMD_gpu_association */
+#ifdef GLX_ARB_create_context
+ CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_ARB_create_context) CONST_CAST(GLXEW_ARB_create_context) = !_glewInit_GLX_ARB_create_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ARB_create_context */
+#ifdef GLX_ARB_create_context_profile
+ CONST_CAST(GLXEW_ARB_create_context_profile) = _glewSearchExtension("GLX_ARB_create_context_profile", extStart, extEnd);
+#endif /* GLX_ARB_create_context_profile */
+#ifdef GLX_ARB_create_context_robustness
+ CONST_CAST(GLXEW_ARB_create_context_robustness) = _glewSearchExtension("GLX_ARB_create_context_robustness", extStart, extEnd);
+#endif /* GLX_ARB_create_context_robustness */
+#ifdef GLX_ARB_fbconfig_float
+ CONST_CAST(GLXEW_ARB_fbconfig_float) = _glewSearchExtension("GLX_ARB_fbconfig_float", extStart, extEnd);
+#endif /* GLX_ARB_fbconfig_float */
+#ifdef GLX_ARB_framebuffer_sRGB
+ CONST_CAST(GLXEW_ARB_framebuffer_sRGB) = _glewSearchExtension("GLX_ARB_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_ARB_framebuffer_sRGB */
+#ifdef GLX_ARB_get_proc_address
+ CONST_CAST(GLXEW_ARB_get_proc_address) = _glewSearchExtension("GLX_ARB_get_proc_address", extStart, extEnd);
+#endif /* GLX_ARB_get_proc_address */
+#ifdef GLX_ARB_multisample
+ CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
+#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+ CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_application_isolation */
+#ifdef GLX_ARB_robustness_share_group_isolation
+ CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_share_group_isolation */
+#ifdef GLX_ARB_vertex_buffer_object
+ CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
+#endif /* GLX_ARB_vertex_buffer_object */
+#ifdef GLX_ATI_pixel_format_float
+ CONST_CAST(GLXEW_ATI_pixel_format_float) = _glewSearchExtension("GLX_ATI_pixel_format_float", extStart, extEnd);
+#endif /* GLX_ATI_pixel_format_float */
+#ifdef GLX_ATI_render_texture
+ CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
+ if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+ CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
+#endif /* GLX_EXT_buffer_age */
+#ifdef GLX_EXT_create_context_es2_profile
+ CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+ CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es_profile */
+#ifdef GLX_EXT_fbconfig_packed_float
+ CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
+#endif /* GLX_EXT_fbconfig_packed_float */
+#ifdef GLX_EXT_framebuffer_sRGB
+ CONST_CAST(GLXEW_EXT_framebuffer_sRGB) = _glewSearchExtension("GLX_EXT_framebuffer_sRGB", extStart, extEnd);
+#endif /* GLX_EXT_framebuffer_sRGB */
+#ifdef GLX_EXT_import_context
+ CONST_CAST(GLXEW_EXT_import_context) = _glewSearchExtension("GLX_EXT_import_context", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_import_context) CONST_CAST(GLXEW_EXT_import_context) = !_glewInit_GLX_EXT_import_context(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_import_context */
+#ifdef GLX_EXT_scene_marker
+ CONST_CAST(GLXEW_EXT_scene_marker) = _glewSearchExtension("GLX_EXT_scene_marker", extStart, extEnd);
+#endif /* GLX_EXT_scene_marker */
+#ifdef GLX_EXT_swap_control
+ CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+ CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
+#endif /* GLX_EXT_swap_control_tear */
+#ifdef GLX_EXT_texture_from_pixmap
+ CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
+ if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_EXT_texture_from_pixmap */
+#ifdef GLX_EXT_visual_info
+ CONST_CAST(GLXEW_EXT_visual_info) = _glewSearchExtension("GLX_EXT_visual_info", extStart, extEnd);
+#endif /* GLX_EXT_visual_info */
+#ifdef GLX_EXT_visual_rating
+ CONST_CAST(GLXEW_EXT_visual_rating) = _glewSearchExtension("GLX_EXT_visual_rating", extStart, extEnd);
+#endif /* GLX_EXT_visual_rating */
+#ifdef GLX_INTEL_swap_event
+ CONST_CAST(GLXEW_INTEL_swap_event) = _glewSearchExtension("GLX_INTEL_swap_event", extStart, extEnd);
+#endif /* GLX_INTEL_swap_event */
+#ifdef GLX_MESA_agp_offset
+ CONST_CAST(GLXEW_MESA_agp_offset) = _glewSearchExtension("GLX_MESA_agp_offset", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_agp_offset) CONST_CAST(GLXEW_MESA_agp_offset) = !_glewInit_GLX_MESA_agp_offset(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_agp_offset */
+#ifdef GLX_MESA_copy_sub_buffer
+ CONST_CAST(GLXEW_MESA_copy_sub_buffer) = _glewSearchExtension("GLX_MESA_copy_sub_buffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_copy_sub_buffer) CONST_CAST(GLXEW_MESA_copy_sub_buffer) = !_glewInit_GLX_MESA_copy_sub_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_copy_sub_buffer */
+#ifdef GLX_MESA_pixmap_colormap
+ CONST_CAST(GLXEW_MESA_pixmap_colormap) = _glewSearchExtension("GLX_MESA_pixmap_colormap", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_pixmap_colormap) CONST_CAST(GLXEW_MESA_pixmap_colormap) = !_glewInit_GLX_MESA_pixmap_colormap(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_pixmap_colormap */
+#ifdef GLX_MESA_release_buffers
+ CONST_CAST(GLXEW_MESA_release_buffers) = _glewSearchExtension("GLX_MESA_release_buffers", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_release_buffers) CONST_CAST(GLXEW_MESA_release_buffers) = !_glewInit_GLX_MESA_release_buffers(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_release_buffers */
+#ifdef GLX_MESA_set_3dfx_mode
+ CONST_CAST(GLXEW_MESA_set_3dfx_mode) = _glewSearchExtension("GLX_MESA_set_3dfx_mode", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_set_3dfx_mode) CONST_CAST(GLXEW_MESA_set_3dfx_mode) = !_glewInit_GLX_MESA_set_3dfx_mode(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_set_3dfx_mode */
+#ifdef GLX_MESA_swap_control
+ CONST_CAST(GLXEW_MESA_swap_control) = _glewSearchExtension("GLX_MESA_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_MESA_swap_control) CONST_CAST(GLXEW_MESA_swap_control) = !_glewInit_GLX_MESA_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_MESA_swap_control */
+#ifdef GLX_NV_copy_image
+ CONST_CAST(GLXEW_NV_copy_image) = _glewSearchExtension("GLX_NV_copy_image", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_copy_image) CONST_CAST(GLXEW_NV_copy_image) = !_glewInit_GLX_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_copy_image */
+#ifdef GLX_NV_float_buffer
+ CONST_CAST(GLXEW_NV_float_buffer) = _glewSearchExtension("GLX_NV_float_buffer", extStart, extEnd);
+#endif /* GLX_NV_float_buffer */
+#ifdef GLX_NV_multisample_coverage
+ CONST_CAST(GLXEW_NV_multisample_coverage) = _glewSearchExtension("GLX_NV_multisample_coverage", extStart, extEnd);
+#endif /* GLX_NV_multisample_coverage */
+#ifdef GLX_NV_present_video
+ CONST_CAST(GLXEW_NV_present_video) = _glewSearchExtension("GLX_NV_present_video", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_present_video) CONST_CAST(GLXEW_NV_present_video) = !_glewInit_GLX_NV_present_video(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_present_video */
+#ifdef GLX_NV_swap_group
+ CONST_CAST(GLXEW_NV_swap_group) = _glewSearchExtension("GLX_NV_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_swap_group) CONST_CAST(GLXEW_NV_swap_group) = !_glewInit_GLX_NV_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_swap_group */
+#ifdef GLX_NV_vertex_array_range
+ CONST_CAST(GLXEW_NV_vertex_array_range) = _glewSearchExtension("GLX_NV_vertex_array_range", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_vertex_array_range) CONST_CAST(GLXEW_NV_vertex_array_range) = !_glewInit_GLX_NV_vertex_array_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_vertex_array_range */
+#ifdef GLX_NV_video_capture
+ CONST_CAST(GLXEW_NV_video_capture) = _glewSearchExtension("GLX_NV_video_capture", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_capture) CONST_CAST(GLXEW_NV_video_capture) = !_glewInit_GLX_NV_video_capture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_capture */
+#ifdef GLX_NV_video_output
+ CONST_CAST(GLXEW_NV_video_output) = _glewSearchExtension("GLX_NV_video_output", extStart, extEnd);
+ if (glewExperimental || GLXEW_NV_video_output) CONST_CAST(GLXEW_NV_video_output) = !_glewInit_GLX_NV_video_output(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_NV_video_output */
+#ifdef GLX_OML_swap_method
+ CONST_CAST(GLXEW_OML_swap_method) = _glewSearchExtension("GLX_OML_swap_method", extStart, extEnd);
+#endif /* GLX_OML_swap_method */
+#ifdef GLX_OML_sync_control
+ CONST_CAST(GLXEW_OML_sync_control) = _glewSearchExtension("GLX_OML_sync_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_OML_sync_control) CONST_CAST(GLXEW_OML_sync_control) = !_glewInit_GLX_OML_sync_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_OML_sync_control */
+#ifdef GLX_SGIS_blended_overlay
+ CONST_CAST(GLXEW_SGIS_blended_overlay) = _glewSearchExtension("GLX_SGIS_blended_overlay", extStart, extEnd);
+#endif /* GLX_SGIS_blended_overlay */
+#ifdef GLX_SGIS_color_range
+ CONST_CAST(GLXEW_SGIS_color_range) = _glewSearchExtension("GLX_SGIS_color_range", extStart, extEnd);
+#endif /* GLX_SGIS_color_range */
+#ifdef GLX_SGIS_multisample
+ CONST_CAST(GLXEW_SGIS_multisample) = _glewSearchExtension("GLX_SGIS_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_multisample */
+#ifdef GLX_SGIS_shared_multisample
+ CONST_CAST(GLXEW_SGIS_shared_multisample) = _glewSearchExtension("GLX_SGIS_shared_multisample", extStart, extEnd);
+#endif /* GLX_SGIS_shared_multisample */
+#ifdef GLX_SGIX_fbconfig
+ CONST_CAST(GLXEW_SGIX_fbconfig) = _glewSearchExtension("GLX_SGIX_fbconfig", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_fbconfig) CONST_CAST(GLXEW_SGIX_fbconfig) = !_glewInit_GLX_SGIX_fbconfig(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_fbconfig */
+#ifdef GLX_SGIX_hyperpipe
+ CONST_CAST(GLXEW_SGIX_hyperpipe) = _glewSearchExtension("GLX_SGIX_hyperpipe", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_hyperpipe) CONST_CAST(GLXEW_SGIX_hyperpipe) = !_glewInit_GLX_SGIX_hyperpipe(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_hyperpipe */
+#ifdef GLX_SGIX_pbuffer
+ CONST_CAST(GLXEW_SGIX_pbuffer) = _glewSearchExtension("GLX_SGIX_pbuffer", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_pbuffer) CONST_CAST(GLXEW_SGIX_pbuffer) = !_glewInit_GLX_SGIX_pbuffer(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_pbuffer */
+#ifdef GLX_SGIX_swap_barrier
+ CONST_CAST(GLXEW_SGIX_swap_barrier) = _glewSearchExtension("GLX_SGIX_swap_barrier", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_barrier) CONST_CAST(GLXEW_SGIX_swap_barrier) = !_glewInit_GLX_SGIX_swap_barrier(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_barrier */
+#ifdef GLX_SGIX_swap_group
+ CONST_CAST(GLXEW_SGIX_swap_group) = _glewSearchExtension("GLX_SGIX_swap_group", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_swap_group) CONST_CAST(GLXEW_SGIX_swap_group) = !_glewInit_GLX_SGIX_swap_group(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_swap_group */
+#ifdef GLX_SGIX_video_resize
+ CONST_CAST(GLXEW_SGIX_video_resize) = _glewSearchExtension("GLX_SGIX_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGIX_video_resize) CONST_CAST(GLXEW_SGIX_video_resize) = !_glewInit_GLX_SGIX_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGIX_video_resize */
+#ifdef GLX_SGIX_visual_select_group
+ CONST_CAST(GLXEW_SGIX_visual_select_group) = _glewSearchExtension("GLX_SGIX_visual_select_group", extStart, extEnd);
+#endif /* GLX_SGIX_visual_select_group */
+#ifdef GLX_SGI_cushion
+ CONST_CAST(GLXEW_SGI_cushion) = _glewSearchExtension("GLX_SGI_cushion", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_cushion) CONST_CAST(GLXEW_SGI_cushion) = !_glewInit_GLX_SGI_cushion(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_cushion */
+#ifdef GLX_SGI_make_current_read
+ CONST_CAST(GLXEW_SGI_make_current_read) = _glewSearchExtension("GLX_SGI_make_current_read", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_make_current_read) CONST_CAST(GLXEW_SGI_make_current_read) = !_glewInit_GLX_SGI_make_current_read(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_make_current_read */
+#ifdef GLX_SGI_swap_control
+ CONST_CAST(GLXEW_SGI_swap_control) = _glewSearchExtension("GLX_SGI_swap_control", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_swap_control) CONST_CAST(GLXEW_SGI_swap_control) = !_glewInit_GLX_SGI_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_swap_control */
+#ifdef GLX_SGI_video_sync
+ CONST_CAST(GLXEW_SGI_video_sync) = _glewSearchExtension("GLX_SGI_video_sync", extStart, extEnd);
+ if (glewExperimental || GLXEW_SGI_video_sync) CONST_CAST(GLXEW_SGI_video_sync) = !_glewInit_GLX_SGI_video_sync(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SGI_video_sync */
+#ifdef GLX_SUN_get_transparent_index
+ CONST_CAST(GLXEW_SUN_get_transparent_index) = _glewSearchExtension("GLX_SUN_get_transparent_index", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_get_transparent_index) CONST_CAST(GLXEW_SUN_get_transparent_index) = !_glewInit_GLX_SUN_get_transparent_index(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_get_transparent_index */
+#ifdef GLX_SUN_video_resize
+ CONST_CAST(GLXEW_SUN_video_resize) = _glewSearchExtension("GLX_SUN_video_resize", extStart, extEnd);
+ if (glewExperimental || GLXEW_SUN_video_resize) CONST_CAST(GLXEW_SUN_video_resize) = !_glewInit_GLX_SUN_video_resize(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GLX_SUN_video_resize */
+
+ return GLEW_OK;
+}
+
+#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+
+/* ------------------------------------------------------------------------ */
+
+const GLubyte* glewGetErrorString (GLenum error)
+{
+ static const GLubyte* _glewErrorString[] =
+ {
+ (const GLubyte*)"No error",
+ (const GLubyte*)"Missing GL version",
+ (const GLubyte*)"GL 1.1 and up are supported",
+ (const GLubyte*)"GLX 1.2 and up are supported",
+ (const GLubyte*)"OpenGL ES lib expected, found OpenGL lib",
+ (const GLubyte*)"OpenGL lib expected, found OpenGL ES lib",
+ (const GLubyte*)"Missing EGL version",
+ (const GLubyte*)"EGL 1.1 and up are supported",
+ (const GLubyte*)"Unknown error"
+ };
+ const int max_error = sizeof(_glewErrorString)/sizeof(*_glewErrorString) - 1;
+ return _glewErrorString[(int)error > max_error ? max_error : (int)error];
+}
+
+const GLubyte* glewGetString (GLenum name)
+{
+ static const GLubyte* _glewString[] =
+ {
+ (const GLubyte*)NULL,
+ (const GLubyte*)"1.7.0",
+ (const GLubyte*)"1",
+ (const GLubyte*)"7",
+ (const GLubyte*)"0"
+ };
+ const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
+ return _glewString[(int)name > max_string ? 0 : (int)name];
+}
+
+/* ------------------------------------------------------------------------ */
+
+GLboolean glewExperimental = GL_FALSE;
+
+#if !defined(GLEW_MX)
+
+#if defined (GLEW_INC_EGL)
+extern GLenum eglewContextInit (EGLDisplay display);
+#elif defined(_WIN32)
+extern GLenum wglewContextInit (void);
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+extern GLenum glxewContextInit (void);
+#endif /* _WIN32 */
+
+GLenum glewInit ()
+{
+ GLenum r;
+ if ( (r = glewContextInit()) ) return r;
+#if defined (GLEW_INC_EGL)
+ return eglewContextInit(eglGetCurrentDisplay());
+#elif defined(_WIN32)
+ return wglewContextInit();
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+ return glxewContextInit();
+#endif /* GLEW_INC_EGL */
+ return r;
+}
+
+#endif /* !GLEW_MX */
+#ifdef GLEW_MX
+GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name)
+#else
+GLboolean glewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"GL_", 3))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_tbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tbuffer", 7))
+ {
+ ret = GLEW_3DFX_tbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_3DFX_texture_compression_FXT1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_FXT1", 24))
+ {
+ ret = GLEW_3DFX_texture_compression_FXT1;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GL_AMD_blend_minmax_factor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax_factor", 19))
+ {
+ ret = GLEW_AMD_blend_minmax_factor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_compressed_3DC_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_3DC_texture", 22))
+ {
+ ret = GLEW_AMD_compressed_3DC_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_compressed_ATC_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ATC_texture", 22))
+ {
+ ret = GLEW_AMD_compressed_ATC_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_conservative_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+ {
+ ret = GLEW_AMD_conservative_depth;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_debug_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+ {
+ ret = GLEW_AMD_debug_output;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_depth_clamp_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp_separate", 20))
+ {
+ ret = GLEW_AMD_depth_clamp_separate;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_AMD_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_AMD_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_name_gen_delete
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"name_gen_delete", 15))
+ {
+ ret = GLEW_AMD_name_gen_delete;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_performance_monitor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"performance_monitor", 19))
+ {
+ ret = GLEW_AMD_performance_monitor;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_pinned_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
+ {
+ ret = GLEW_AMD_pinned_memory;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_program_binary_Z400
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary_Z400", 19))
+ {
+ ret = GLEW_AMD_program_binary_Z400;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_AMD_query_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sample_positions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
+ {
+ ret = GLEW_AMD_sample_positions;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_seamless_cubemap_per_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+ {
+ ret = GLEW_AMD_seamless_cubemap_per_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_stencil_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+ {
+ ret = GLEW_AMD_shader_stencil_export;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_shader_trinary_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
+ {
+ ret = GLEW_AMD_shader_trinary_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_AMD_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
+ {
+ ret = GLEW_AMD_stencil_operation_extended;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_texture_texture4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
+ {
+ ret = GLEW_AMD_texture_texture4;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_transform_feedback3_lines_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3_lines_triangles", 35))
+ {
+ ret = GLEW_AMD_transform_feedback3_lines_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_layer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
+ {
+ ret = GLEW_AMD_vertex_shader_layer;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_tessellator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
+ {
+ ret = GLEW_AMD_vertex_shader_tessellator;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
+ {
+ ret = GLEW_AMD_vertex_shader_viewport_index;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+ {
+#ifdef GL_ANGLE_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_ANGLE_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_ANGLE_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ANGLE_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
+ {
+ ret = GLEW_ANGLE_pack_reverse_row_order;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt3;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt5;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
+ {
+ ret = GLEW_ANGLE_texture_usage;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
+ {
+ ret = GLEW_ANGLE_translated_shader_source;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
+ {
+#ifdef GL_APPLE_aux_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"aux_depth_stencil", 17))
+ {
+ ret = GLEW_APPLE_aux_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_client_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"client_storage", 14))
+ {
+ ret = GLEW_APPLE_client_storage;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_copy_texture_levels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture_levels", 19))
+ {
+ ret = GLEW_APPLE_copy_texture_levels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_APPLE_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_APPLE_fence;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_float_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_pixels", 12))
+ {
+ ret = GLEW_APPLE_float_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_flush_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_buffer_range", 18))
+ {
+ ret = GLEW_APPLE_flush_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_APPLE_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_object_purgeable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"object_purgeable", 16))
+ {
+ ret = GLEW_APPLE_object_purgeable;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_pixel_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer", 12))
+ {
+ ret = GLEW_APPLE_pixel_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_rgb_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb_422", 7))
+ {
+ ret = GLEW_APPLE_rgb_422;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_row_bytes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"row_bytes", 9))
+ {
+ ret = GLEW_APPLE_row_bytes;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_specular_vector
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_vector", 15))
+ {
+ ret = GLEW_APPLE_specular_vector;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+ {
+ ret = GLEW_APPLE_sync;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_2D_limited_npot
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_2D_limited_npot", 23))
+ {
+ ret = GLEW_APPLE_texture_2D_limited_npot;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_format_BGRA8888
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
+ {
+ ret = GLEW_APPLE_texture_format_BGRA8888;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_max_level
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_max_level", 17))
+ {
+ ret = GLEW_APPLE_texture_max_level;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_APPLE_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_transform_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_hint", 14))
+ {
+ ret = GLEW_APPLE_transform_hint;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_APPLE_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_APPLE_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_vertex_program_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program_evaluators", 25))
+ {
+ ret = GLEW_APPLE_vertex_program_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_APPLE_ycbcr_422
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_422", 9))
+ {
+ ret = GLEW_APPLE_ycbcr_422;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GL_ARB_ES2_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES2_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES2_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_ES3_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES3_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
+ {
+ ret = GLEW_ARB_arrays_of_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_base_instance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
+ {
+ ret = GLEW_ARB_base_instance;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_blend_func_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
+ {
+ ret = GLEW_ARB_blend_func_extended;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_cl_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
+ {
+ ret = GLEW_ARB_cl_event;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_clear_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
+ {
+ ret = GLEW_ARB_clear_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_color_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
+ {
+ ret = GLEW_ARB_color_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compatibility", 13))
+ {
+ ret = GLEW_ARB_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compressed_texture_pixel_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_texture_pixel_storage", 32))
+ {
+ ret = GLEW_ARB_compressed_texture_pixel_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compute_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
+ {
+ ret = GLEW_ARB_compute_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_conservative_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
+ {
+ ret = GLEW_ARB_conservative_depth;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_copy_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_buffer", 11))
+ {
+ ret = GLEW_ARB_copy_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_ARB_copy_image;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_debug_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
+ {
+ ret = GLEW_ARB_debug_output;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_ARB_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_ARB_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ARB_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ARB_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_buffers_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers_blend", 18))
+ {
+ ret = GLEW_ARB_draw_buffers_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_elements_base_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_elements_base_vertex", 25))
+ {
+ ret = GLEW_ARB_draw_elements_base_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_indirect", 13))
+ {
+ ret = GLEW_ARB_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_ARB_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_explicit_attrib_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
+ {
+ ret = GLEW_ARB_explicit_attrib_location;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_explicit_uniform_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
+ {
+ ret = GLEW_ARB_explicit_uniform_location;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_coord_conventions
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
+ {
+ ret = GLEW_ARB_fragment_coord_conventions;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_layer_viewport
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
+ {
+ ret = GLEW_ARB_fragment_layer_viewport;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_ARB_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_program_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_shadow", 23))
+ {
+ ret = GLEW_ARB_fragment_program_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ARB_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
+ {
+ ret = GLEW_ARB_framebuffer_no_attachments;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_ARB_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_ARB_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_get_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
+ {
+ ret = GLEW_ARB_get_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+ {
+ ret = GLEW_ARB_gpu_shader5;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_gpu_shader_fp64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader_fp64", 15))
+ {
+ ret = GLEW_ARB_gpu_shader_fp64;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_pixel", 16))
+ {
+ ret = GLEW_ARB_half_float_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_half_float_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float_vertex", 17))
+ {
+ ret = GLEW_ARB_half_float_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_imaging
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"imaging", 7))
+ {
+ ret = GLEW_ARB_imaging;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ARB_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_internalformat_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query", 20))
+ {
+ ret = GLEW_ARB_internalformat_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_internalformat_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
+ {
+ ret = GLEW_ARB_internalformat_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_invalidate_subdata
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
+ {
+ ret = GLEW_ARB_invalidate_subdata;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_alignment
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
+ {
+ ret = GLEW_ARB_map_buffer_alignment;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_map_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+ {
+ ret = GLEW_ARB_map_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_ARB_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_ARB_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multitexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multitexture", 12))
+ {
+ ret = GLEW_ARB_multitexture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_ARB_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_occlusion_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query2", 16))
+ {
+ ret = GLEW_ARB_occlusion_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_ARB_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_ARB_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_ARB_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_program_interface_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
+ {
+ ret = GLEW_ARB_program_interface_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_ARB_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+ {
+ ret = GLEW_ARB_robust_buffer_access_behavior;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+ {
+ ret = GLEW_ARB_robustness;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sample_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
+ {
+ ret = GLEW_ARB_sample_shading;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sampler_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sampler_objects", 15))
+ {
+ ret = GLEW_ARB_sampler_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_seamless_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cube_map", 17))
+ {
+ ret = GLEW_ARB_seamless_cube_map;
+ continue;
+ }
+#endif
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+#ifdef GL_ARB_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_ARB_separate_shader_objects;
+ continue;
+ }
+#endif
+#endif // XXX
+#ifdef GL_ARB_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_ARB_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_bit_encoding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_bit_encoding", 19))
+ {
+ ret = GLEW_ARB_shader_bit_encoding;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_image_load_store
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+ {
+ ret = GLEW_ARB_shader_image_load_store;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_image_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
+ {
+ ret = GLEW_ARB_shader_image_size;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
+ {
+ ret = GLEW_ARB_shader_objects;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_precision", 16))
+ {
+ ret = GLEW_ARB_shader_precision;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_stencil_export
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_stencil_export", 21))
+ {
+ ret = GLEW_ARB_shader_stencil_export;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_ARB_shader_storage_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_subroutine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
+ {
+ ret = GLEW_ARB_shader_subroutine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ARB_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_100
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_100", 20))
+ {
+ ret = GLEW_ARB_shading_language_100;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_420pack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_420pack", 24))
+ {
+ ret = GLEW_ARB_shading_language_420pack;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_include
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_include", 24))
+ {
+ ret = GLEW_ARB_shading_language_include;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shading_language_packing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shading_language_packing", 24))
+ {
+ ret = GLEW_ARB_shading_language_packing;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_ARB_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_ARB_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_stencil_texturing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
+ {
+ ret = GLEW_ARB_stencil_texturing;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+ {
+ ret = GLEW_ARB_sync;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_tessellation_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_shader", 19))
+ {
+ ret = GLEW_ARB_tessellation_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_ARB_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_ARB_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_object_rgb32
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object_rgb32", 27))
+ {
+ ret = GLEW_ARB_texture_buffer_object_rgb32;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
+ {
+ ret = GLEW_ARB_texture_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
+ {
+ ret = GLEW_ARB_texture_compression;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_bptc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_bptc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_bptc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_ARB_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_ARB_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_cube_map_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map_array", 22))
+ {
+ ret = GLEW_ARB_texture_cube_map_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_ARB_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_ARB_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_ARB_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_ARB_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ARB_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_gather
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_gather", 14))
+ {
+ ret = GLEW_ARB_texture_gather;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_ARB_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_ARB_texture_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_non_power_of_two
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_non_power_of_two", 24))
+ {
+ ret = GLEW_ARB_texture_non_power_of_two;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_query_levels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
+ {
+ ret = GLEW_ARB_texture_query_levels;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_query_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
+ {
+ ret = GLEW_ARB_texture_query_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_ARB_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rg
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+ {
+ ret = GLEW_ARB_texture_rg;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_rgb10_a2ui
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rgb10_a2ui", 18))
+ {
+ ret = GLEW_ARB_texture_rgb10_a2ui;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
+ {
+ ret = GLEW_ARB_texture_storage;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_storage_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
+ {
+ ret = GLEW_ARB_texture_storage_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_ARB_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_texture_view
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
+ {
+ ret = GLEW_ARB_texture_view;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_ARB_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_ARB_transform_feedback2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback3", 19))
+ {
+ ret = GLEW_ARB_transform_feedback3;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transform_feedback_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback_instanced", 28))
+ {
+ ret = GLEW_ARB_transform_feedback_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_transpose_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transpose_matrix", 16))
+ {
+ ret = GLEW_ARB_transpose_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_uniform_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"uniform_buffer_object", 21))
+ {
+ ret = GLEW_ARB_uniform_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_ARB_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ARB_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_attrib_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+ {
+ ret = GLEW_ARB_vertex_attrib_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_attrib_binding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
+ {
+ ret = GLEW_ARB_vertex_attrib_binding;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_blend
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
+ {
+ ret = GLEW_ARB_vertex_blend;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_ARB_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_ARB_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_vertex_type_2_10_10_10_rev
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
+ {
+ ret = GLEW_ARB_vertex_type_2_10_10_10_rev;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_viewport_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"viewport_array", 14))
+ {
+ ret = GLEW_ARB_viewport_array;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_ARB_window_pos;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARM_", 4))
+ {
+#ifdef GL_ARM_mali_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_program_binary", 19))
+ {
+ ret = GLEW_ARM_mali_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ARM_mali_shader_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mali_shader_binary", 18))
+ {
+ ret = GLEW_ARM_mali_shader_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ARM_rgba8
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgba8", 5))
+ {
+ ret = GLEW_ARM_rgba8;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATIX_", 5))
+ {
+#ifdef GL_ATIX_point_sprites
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprites", 13))
+ {
+ ret = GLEW_ATIX_point_sprites;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATIX_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_texture_env_route
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_route", 17))
+ {
+ ret = GLEW_ATIX_texture_env_route;
+ continue;
+ }
+#endif
+#ifdef GL_ATIX_vertex_shader_output_point_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_output_point_size", 31))
+ {
+ ret = GLEW_ATIX_vertex_shader_output_point_size;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GL_ATI_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_ATI_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_element_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_array", 13))
+ {
+ ret = GLEW_ATI_element_array;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_envmap_bumpmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"envmap_bumpmap", 14))
+ {
+ ret = GLEW_ATI_envmap_bumpmap;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_shader", 15))
+ {
+ ret = GLEW_ATI_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_map_object_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_object_buffer", 17))
+ {
+ ret = GLEW_ATI_map_object_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_meminfo
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"meminfo", 7))
+ {
+ ret = GLEW_ATI_meminfo;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_pn_triangles
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pn_triangles", 12))
+ {
+ ret = GLEW_ATI_pn_triangles;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_separate_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_stencil", 16))
+ {
+ ret = GLEW_ATI_separate_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_ATI_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_text_fragment_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"text_fragment_shader", 20))
+ {
+ ret = GLEW_ATI_text_fragment_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_compression_3dc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_3dc", 23))
+ {
+ ret = GLEW_ATI_texture_compression_3dc;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_env_combine3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine3", 20))
+ {
+ ret = GLEW_ATI_texture_env_combine3;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_float", 13))
+ {
+ ret = GLEW_ATI_texture_float;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_texture_mirror_once
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_once", 19))
+ {
+ ret = GLEW_ATI_texture_mirror_once;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_ATI_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_attrib_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_array_object", 26))
+ {
+ ret = GLEW_ATI_vertex_attrib_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_ATI_vertex_streams
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_streams", 14))
+ {
+ ret = GLEW_ATI_vertex_streams;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"DMP_", 4))
+ {
+#ifdef GL_DMP_shader_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
+ {
+ ret = GLEW_DMP_shader_binary;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ES_", 3))
+ {
+#ifdef GL_ES_VERSION_1_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_1_0", 11))
+ {
+ ret = GLEW_ES_VERSION_1_0;
+ continue;
+ }
+#endif
+#ifdef GL_ES_VERSION_CL_1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_CL_1_1", 14))
+ {
+ ret = GLEW_ES_VERSION_CL_1_1;
+ continue;
+ }
+#endif
+#ifdef GL_ES_VERSION_CM_1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_CM_1_1", 14))
+ {
+ ret = GLEW_ES_VERSION_CM_1_1;
+ continue;
+ }
+#endif
+#ifdef GL_ES_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"VERSION_2_0", 11))
+ {
+ ret = GLEW_ES_VERSION_2_0;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GL_EXT_422_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"422_pixels", 10))
+ {
+ ret = GLEW_EXT_422_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_Cg_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"Cg_shader", 9))
+ {
+ ret = GLEW_EXT_Cg_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_abgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"abgr", 4))
+ {
+ ret = GLEW_EXT_abgr;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgra", 4))
+ {
+ ret = GLEW_EXT_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_bindable_uniform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindable_uniform", 16))
+ {
+ ret = GLEW_EXT_bindable_uniform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_color", 11))
+ {
+ ret = GLEW_EXT_blend_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_EXT_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_EXT_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_logic_op
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_logic_op", 14))
+ {
+ ret = GLEW_EXT_blend_logic_op;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_minmax", 12))
+ {
+ ret = GLEW_EXT_blend_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_EXT_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_clip_volume_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clip_volume_hint", 16))
+ {
+ ret = GLEW_EXT_clip_volume_hint;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cmyka
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cmyka", 5))
+ {
+ ret = GLEW_EXT_cmyka;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_buffer_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_half_float", 23))
+ {
+ ret = GLEW_EXT_color_buffer_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_color_subtable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_subtable", 14))
+ {
+ ret = GLEW_EXT_color_subtable;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_compiled_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compiled_vertex_array", 21))
+ {
+ ret = GLEW_EXT_compiled_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_convolution
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution", 11))
+ {
+ ret = GLEW_EXT_convolution;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_coordinate_frame
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coordinate_frame", 16))
+ {
+ ret = GLEW_EXT_coordinate_frame;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_copy_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_texture", 12))
+ {
+ ret = GLEW_EXT_copy_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_EXT_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_debug_label
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_label", 11))
+ {
+ ret = GLEW_EXT_debug_label;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_debug_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
+ {
+ ret = GLEW_EXT_debug_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_depth_bounds_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
+ {
+ ret = GLEW_EXT_depth_bounds_test;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_direct_state_access
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"direct_state_access", 19))
+ {
+ ret = GLEW_EXT_direct_state_access;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_discard_framebuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"discard_framebuffer", 19))
+ {
+ ret = GLEW_EXT_discard_framebuffer;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_buffers2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers2", 13))
+ {
+ ret = GLEW_EXT_draw_buffers2;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_instanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_instanced", 14))
+ {
+ ret = GLEW_EXT_draw_instanced;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_draw_range_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_range_elements", 19))
+ {
+ ret = GLEW_EXT_draw_range_elements;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fog_coord
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_coord", 9))
+ {
+ ret = GLEW_EXT_fog_coord;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_frag_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"frag_depth", 10))
+ {
+ ret = GLEW_EXT_frag_depth;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_fragment_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_lighting", 17))
+ {
+ ret = GLEW_EXT_fragment_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_EXT_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_EXT_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_multisample_blit_scaled
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_blit_scaled", 35))
+ {
+ ret = GLEW_EXT_framebuffer_multisample_blit_scaled;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_EXT_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_EXT_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_program_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_parameters", 22))
+ {
+ ret = GLEW_EXT_gpu_program_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_gpu_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader4", 11))
+ {
+ ret = GLEW_EXT_gpu_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"histogram", 9))
+ {
+ ret = GLEW_EXT_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_array_formats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_array_formats", 19))
+ {
+ ret = GLEW_EXT_index_array_formats;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_func
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_func", 10))
+ {
+ ret = GLEW_EXT_index_func;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_material
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_material", 14))
+ {
+ ret = GLEW_EXT_index_material;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_index_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"index_texture", 13))
+ {
+ ret = GLEW_EXT_index_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_light_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_texture", 13))
+ {
+ ret = GLEW_EXT_light_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_map_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_range", 16))
+ {
+ ret = GLEW_EXT_map_buffer_range;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_misc_attribute
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_attribute", 14))
+ {
+ ret = GLEW_EXT_misc_attribute;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_EXT_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multisampled_render_to_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
+ {
+ ret = GLEW_EXT_multisampled_render_to_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_multiview_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_draw_buffers", 22))
+ {
+ ret = GLEW_EXT_multiview_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_occlusion_query_boolean
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query_boolean", 23))
+ {
+ ret = GLEW_EXT_occlusion_query_boolean;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_EXT_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+ {
+ ret = GLEW_EXT_packed_float;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_packed_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_pixels", 13))
+ {
+ ret = GLEW_EXT_packed_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"paletted_texture", 16))
+ {
+ ret = GLEW_EXT_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_EXT_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform", 15))
+ {
+ ret = GLEW_EXT_pixel_transform;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_pixel_transform_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_transform_color_table", 27))
+ {
+ ret = GLEW_EXT_pixel_transform_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_point_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_parameters", 16))
+ {
+ ret = GLEW_EXT_point_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_polygon_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"polygon_offset", 14))
+ {
+ ret = GLEW_EXT_polygon_offset;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_provoking_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
+ {
+ ret = GLEW_EXT_provoking_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_read_format_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format_bgra", 16))
+ {
+ ret = GLEW_EXT_read_format_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_rescale_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rescale_normal", 14))
+ {
+ ret = GLEW_EXT_rescale_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
+ {
+ ret = GLEW_EXT_robustness;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sRGB", 4))
+ {
+ ret = GLEW_EXT_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_secondary_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"secondary_color", 15))
+ {
+ ret = GLEW_EXT_secondary_color;
+ continue;
+ }
+#endif
+#if 0 // XXX jwilkins: there is an inconsistency between the ES and Non-ES versions of this extension??
+#ifdef GL_EXT_separate_shader_objects
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
+ {
+ ret = GLEW_EXT_separate_shader_objects;
+ continue;
+ }
+#endif
+#endif
+#ifdef GL_EXT_separate_specular_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_specular_color", 23))
+ {
+ ret = GLEW_EXT_separate_specular_color;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_framebuffer_fetch
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_framebuffer_fetch", 24))
+ {
+ ret = GLEW_EXT_shader_framebuffer_fetch;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_image_load_store
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
+ {
+ ret = GLEW_EXT_shader_image_load_store;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shader_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_texture_lod", 18))
+ {
+ ret = GLEW_EXT_shader_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_funcs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_funcs", 12))
+ {
+ ret = GLEW_EXT_shadow_funcs;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shadow_samplers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_samplers", 15))
+ {
+ ret = GLEW_EXT_shadow_samplers;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_shared_texture_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_texture_palette", 22))
+ {
+ ret = GLEW_EXT_shared_texture_palette;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_clear_tag
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_clear_tag", 17))
+ {
+ ret = GLEW_EXT_stencil_clear_tag;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_two_side
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_two_side", 16))
+ {
+ ret = GLEW_EXT_stencil_two_side;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_stencil_wrap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_wrap", 12))
+ {
+ ret = GLEW_EXT_stencil_wrap;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_subtexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subtexture", 10))
+ {
+ ret = GLEW_EXT_subtexture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture", 7))
+ {
+ ret = GLEW_EXT_texture;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture3D", 9))
+ {
+ ret = GLEW_EXT_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+ {
+ ret = GLEW_EXT_texture_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_object", 21))
+ {
+ ret = GLEW_EXT_texture_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_EXT_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_latc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_latc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_rgtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_rgtc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_rgtc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_EXT_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_EXT_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_EXT_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env", 11))
+ {
+ ret = GLEW_EXT_texture_env;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_add
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_add", 15))
+ {
+ ret = GLEW_EXT_texture_env_add;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_combine
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine", 19))
+ {
+ ret = GLEW_EXT_texture_env_combine;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_env_dot3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_dot3", 16))
+ {
+ ret = GLEW_EXT_texture_env_dot3;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_filter_anisotropic
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter_anisotropic", 26))
+ {
+ ret = GLEW_EXT_texture_filter_anisotropic;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_format_BGRA8888
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_format_BGRA8888", 23))
+ {
+ ret = GLEW_EXT_texture_format_BGRA8888;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_integer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_integer", 15))
+ {
+ ret = GLEW_EXT_texture_integer;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_EXT_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_mirror_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp", 20))
+ {
+ ret = GLEW_EXT_texture_mirror_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_object", 14))
+ {
+ ret = GLEW_EXT_texture_object;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_perturb_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_perturb_normal", 22))
+ {
+ ret = GLEW_EXT_texture_perturb_normal;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_EXT_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_rg
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rg", 10))
+ {
+ ret = GLEW_EXT_texture_rg;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB", 12))
+ {
+ ret = GLEW_EXT_texture_sRGB;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_sRGB_decode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_sRGB_decode", 19))
+ {
+ ret = GLEW_EXT_texture_sRGB_decode;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_shared_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shared_exponent", 23))
+ {
+ ret = GLEW_EXT_texture_shared_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_snorm
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_snorm", 13))
+ {
+ ret = GLEW_EXT_texture_snorm;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
+ {
+ ret = GLEW_EXT_texture_storage;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_swizzle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
+ {
+ ret = GLEW_EXT_texture_swizzle;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_texture_type_2_10_10_10_REV
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_type_2_10_10_10_REV", 27))
+ {
+ ret = GLEW_EXT_texture_type_2_10_10_10_REV;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_EXT_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_EXT_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_unpack_subimage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"unpack_subimage", 15))
+ {
+ ret = GLEW_EXT_unpack_subimage;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array", 12))
+ {
+ ret = GLEW_EXT_vertex_array;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_array_bgra
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_bgra", 17))
+ {
+ ret = GLEW_EXT_vertex_array_bgra;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_attrib_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_64bit", 19))
+ {
+ ret = GLEW_EXT_vertex_attrib_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader", 13))
+ {
+ ret = GLEW_EXT_vertex_shader;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_vertex_weighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_weighting", 16))
+ {
+ ret = GLEW_EXT_vertex_weighting;
+ continue;
+ }
+#endif
+#ifdef GL_EXT_x11_sync_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"x11_sync_object", 15))
+ {
+ ret = GLEW_EXT_x11_sync_object;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"FJ_", 3))
+ {
+#ifdef GL_FJ_shader_binary_GCCSO
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary_GCCSO", 19))
+ {
+ ret = GLEW_FJ_shader_binary_GCCSO;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"GREMEDY_", 8))
+ {
+#ifdef GL_GREMEDY_frame_terminator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"frame_terminator", 16))
+ {
+ ret = GLEW_GREMEDY_frame_terminator;
+ continue;
+ }
+#endif
+#ifdef GL_GREMEDY_string_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"string_marker", 13))
+ {
+ ret = GLEW_GREMEDY_string_marker;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HP_", 3))
+ {
+#ifdef GL_HP_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_HP_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_HP_image_transform
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_transform", 15))
+ {
+ ret = GLEW_HP_image_transform;
+ continue;
+ }
+#endif
+#ifdef GL_HP_occlusion_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_test", 14))
+ {
+ ret = GLEW_HP_occlusion_test;
+ continue;
+ }
+#endif
+#ifdef GL_HP_texture_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lighting", 16))
+ {
+ ret = GLEW_HP_texture_lighting;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IBM_", 4))
+ {
+#ifdef GL_IBM_cull_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cull_vertex", 11))
+ {
+ ret = GLEW_IBM_cull_vertex;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_multimode_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multimode_draw_arrays", 21))
+ {
+ ret = GLEW_IBM_multimode_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_rasterpos_clip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rasterpos_clip", 14))
+ {
+ ret = GLEW_IBM_rasterpos_clip;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_static_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"static_data", 11))
+ {
+ ret = GLEW_IBM_static_data;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_IBM_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_IBM_vertex_array_lists
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_lists", 18))
+ {
+ ret = GLEW_IBM_vertex_array_lists;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
+ {
+#ifdef GL_IMG_multisampled_render_to_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisampled_render_to_texture", 30))
+ {
+ ret = GLEW_IMG_multisampled_render_to_texture;
+ continue;
+ }
+#endif
+#ifdef GL_IMG_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
+ {
+ ret = GLEW_IMG_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_IMG_read_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
+ {
+ ret = GLEW_IMG_read_format;
+ continue;
+ }
+#endif
+#ifdef GL_IMG_shader_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
+ {
+ ret = GLEW_IMG_shader_binary;
+ continue;
+ }
+#endif
+#ifdef GL_IMG_texture_compression_pvrtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_pvrtc", 25))
+ {
+ ret = GLEW_IMG_texture_compression_pvrtc;
+ continue;
+ }
+#endif
+#ifdef GL_IMG_texture_env_enhanced_fixed_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_enhanced_fixed_function", 35))
+ {
+ ret = GLEW_IMG_texture_env_enhanced_fixed_function;
+ continue;
+ }
+#endif
+#ifdef GL_IMG_user_clip_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"user_clip_plane", 15))
+ {
+ ret = GLEW_IMG_user_clip_plane;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INGR_", 5))
+ {
+#ifdef GL_INGR_color_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_clamp", 11))
+ {
+ ret = GLEW_INGR_color_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_INGR_interlace_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace_read", 14))
+ {
+ ret = GLEW_INGR_interlace_read;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GL_INTEL_map_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
+ {
+ ret = GLEW_INTEL_map_texture;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_parallel_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
+ {
+ ret = GLEW_INTEL_parallel_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_INTEL_texture_scissor
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scissor", 15))
+ {
+ ret = GLEW_INTEL_texture_scissor;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+ {
+#ifdef GL_KHR_debug
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
+ {
+ ret = GLEW_KHR_debug;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
+ {
+ ret = GLEW_KHR_texture_compression_astc_ldr;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
+ {
+#ifdef GL_KTX_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = GLEW_KTX_buffer_region;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESAX_", 6))
+ {
+#ifdef GL_MESAX_texture_stack
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stack", 13))
+ {
+ ret = GLEW_MESAX_texture_stack;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GL_MESA_pack_invert
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_invert", 11))
+ {
+ ret = GLEW_MESA_pack_invert;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_resize_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resize_buffers", 14))
+ {
+ ret = GLEW_MESA_resize_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_window_pos
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"window_pos", 10))
+ {
+ ret = GLEW_MESA_window_pos;
+ continue;
+ }
+#endif
+#ifdef GL_MESA_ycbcr_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycbcr_texture", 13))
+ {
+ ret = GLEW_MESA_ycbcr_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
+ {
+#ifdef GL_NVX_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NVX_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NVX_gpu_memory_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
+ {
+ ret = GLEW_NVX_gpu_memory_info;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GL_NV_3dvision_settings
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_settings", 17))
+ {
+ ret = GLEW_NV_3dvision_settings;
+ continue;
+ }
+#endif
+#ifdef GL_NV_EGL_stream_consumer_external
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_stream_consumer_external", 28))
+ {
+ ret = GLEW_NV_EGL_stream_consumer_external;
+ continue;
+ }
+#endif
+#ifdef GL_NV_bgr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bgr", 3))
+ {
+ ret = GLEW_NV_bgr;
+ continue;
+ }
+#endif
+#ifdef GL_NV_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_NV_bindless_texture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_square
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
+ {
+ ret = GLEW_NV_blend_square;
+ continue;
+ }
+#endif
+#ifdef GL_NV_compute_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
+ {
+ ret = GLEW_NV_compute_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NV_conditional_render;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_depth_to_color
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_depth_to_color", 19))
+ {
+ ret = GLEW_NV_copy_depth_to_color;
+ continue;
+ }
+#endif
+#ifdef GL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef GL_NV_coverage_sample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
+ {
+ ret = GLEW_NV_coverage_sample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_deep_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
+ {
+ ret = GLEW_NV_deep_texture3D;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_buffer_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
+ {
+ ret = GLEW_NV_depth_buffer_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_clamp", 11))
+ {
+ ret = GLEW_NV_depth_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_nonlinear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
+ {
+ ret = GLEW_NV_depth_nonlinear;
+ continue;
+ }
+#endif
+#ifdef GL_NV_depth_range_unclamped
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_range_unclamped", 21))
+ {
+ ret = GLEW_NV_depth_range_unclamped;
+ continue;
+ }
+#endif
+#ifdef GL_NV_draw_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_buffers", 12))
+ {
+ ret = GLEW_NV_draw_buffers;
+ continue;
+ }
+#endif
+#ifdef GL_NV_draw_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
+ {
+ ret = GLEW_NV_draw_texture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_evaluators
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
+ {
+ ret = GLEW_NV_evaluators;
+ continue;
+ }
+#endif
+#ifdef GL_NV_explicit_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_multisample", 20))
+ {
+ ret = GLEW_NV_explicit_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fbo_color_attachments
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_color_attachments", 21))
+ {
+ ret = GLEW_NV_fbo_color_attachments;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fence
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence", 5))
+ {
+ ret = GLEW_NV_fence;
+ continue;
+ }
+#endif
+#ifdef GL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fog_distance
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_distance", 12))
+ {
+ ret = GLEW_NV_fog_distance;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
+ {
+ ret = GLEW_NV_fragment_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program2", 17))
+ {
+ ret = GLEW_NV_fragment_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program4", 17))
+ {
+ ret = GLEW_NV_fragment_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_fragment_program_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program_option", 23))
+ {
+ ret = GLEW_NV_fragment_program_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_framebuffer_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample_coverage", 32))
+ {
+ ret = GLEW_NV_framebuffer_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_program4", 17))
+ {
+ ret = GLEW_NV_geometry_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_geometry_shader4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"geometry_shader4", 16))
+ {
+ ret = GLEW_NV_geometry_shader4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program4", 12))
+ {
+ ret = GLEW_NV_gpu_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5", 12))
+ {
+ ret = GLEW_NV_gpu_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_program_fp64
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
+ {
+ ret = GLEW_NV_gpu_program_fp64;
+ continue;
+ }
+#endif
+#ifdef GL_NV_gpu_shader5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_shader5", 11))
+ {
+ ret = GLEW_NV_gpu_shader5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"half_float", 10))
+ {
+ ret = GLEW_NV_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_light_max_exponent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"light_max_exponent", 18))
+ {
+ ret = GLEW_NV_light_max_exponent;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = GLEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_multisample_filter_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_filter_hint", 23))
+ {
+ ret = GLEW_NV_multisample_filter_hint;
+ continue;
+ }
+#endif
+#ifdef GL_NV_occlusion_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"occlusion_query", 15))
+ {
+ ret = GLEW_NV_occlusion_query;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pack_subimage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_subimage", 13))
+ {
+ ret = GLEW_NV_pack_subimage;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_NV_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float", 12))
+ {
+ ret = GLEW_NV_packed_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_packed_float_linear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_float_linear", 19))
+ {
+ ret = GLEW_NV_packed_float_linear;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object", 23))
+ {
+ ret = GLEW_NV_parameter_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_parameter_buffer_object2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"parameter_buffer_object2", 24))
+ {
+ ret = GLEW_NV_parameter_buffer_object2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_path_rendering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"path_rendering", 14))
+ {
+ ret = GLEW_NV_path_rendering;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_buffer_object", 19))
+ {
+ ret = GLEW_NV_pixel_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_pixel_data_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_data_range", 16))
+ {
+ ret = GLEW_NV_pixel_data_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_platform_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"platform_binary", 15))
+ {
+ ret = GLEW_NV_platform_binary;
+ continue;
+ }
+#endif
+#ifdef GL_NV_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_NV_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GL_NV_primitive_restart
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"primitive_restart", 17))
+ {
+ ret = GLEW_NV_primitive_restart;
+ continue;
+ }
+#endif
+#ifdef GL_NV_read_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer", 11))
+ {
+ ret = GLEW_NV_read_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_NV_read_buffer_front
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_buffer_front", 17))
+ {
+ ret = GLEW_NV_read_buffer_front;
+ continue;
+ }
+#endif
+#ifdef GL_NV_read_depth
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth", 10))
+ {
+ ret = GLEW_NV_read_depth;
+ continue;
+ }
+#endif
+#ifdef GL_NV_read_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_depth_stencil", 18))
+ {
+ ret = GLEW_NV_read_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_read_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_stencil", 12))
+ {
+ ret = GLEW_NV_read_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners", 18))
+ {
+ ret = GLEW_NV_register_combiners;
+ continue;
+ }
+#endif
+#ifdef GL_NV_register_combiners2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"register_combiners2", 19))
+ {
+ ret = GLEW_NV_register_combiners2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_NV_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
+ {
+ ret = GLEW_NV_shader_atomic_float;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_buffer_load
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
+ {
+ ret = GLEW_NV_shader_buffer_load;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_NV_shader_storage_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_NV_tessellation_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
+ {
+ ret = GLEW_NV_tessellation_program5;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_emboss
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_emboss", 13))
+ {
+ ret = GLEW_NV_texgen_emboss;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texgen_reflection
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texgen_reflection", 17))
+ {
+ ret = GLEW_NV_texgen_reflection;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_array", 13))
+ {
+ ret = GLEW_NV_texture_array;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_barrier", 15))
+ {
+ ret = GLEW_NV_texture_barrier;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_latc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_latc", 24))
+ {
+ ret = GLEW_NV_texture_compression_latc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc", 24))
+ {
+ ret = GLEW_NV_texture_compression_s3tc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_s3tc_update
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_s3tc_update", 31))
+ {
+ ret = GLEW_NV_texture_compression_s3tc_update;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_compression_vtc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_vtc", 23))
+ {
+ ret = GLEW_NV_texture_compression_vtc;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_env_combine4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_combine4", 20))
+ {
+ ret = GLEW_NV_texture_env_combine4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_expand_normal
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_expand_normal", 21))
+ {
+ ret = GLEW_NV_texture_expand_normal;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multisample", 19))
+ {
+ ret = GLEW_NV_texture_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_npot_2D_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot_2D_mipmap", 22))
+ {
+ ret = GLEW_NV_texture_npot_2D_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_rectangle", 17))
+ {
+ ret = GLEW_NV_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader", 14))
+ {
+ ret = GLEW_NV_texture_shader;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader2", 15))
+ {
+ ret = GLEW_NV_texture_shader2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_texture_shader3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_shader3", 15))
+ {
+ ret = GLEW_NV_texture_shader3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback", 18))
+ {
+ ret = GLEW_NV_transform_feedback;
+ continue;
+ }
+#endif
+#ifdef GL_NV_transform_feedback2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"transform_feedback2", 19))
+ {
+ ret = GLEW_NV_transform_feedback2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vdpau_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vdpau_interop", 13))
+ {
+ ret = GLEW_NV_vdpau_interop;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_array_range2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range2", 19))
+ {
+ ret = GLEW_NV_vertex_array_range2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_attrib_integer_64bit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_integer_64bit", 27))
+ {
+ ret = GLEW_NV_vertex_attrib_integer_64bit;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_buffer_unified_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_unified_memory", 28))
+ {
+ ret = GLEW_NV_vertex_buffer_unified_memory;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program", 14))
+ {
+ ret = GLEW_NV_vertex_program;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program1_1", 17))
+ {
+ ret = GLEW_NV_vertex_program1_1;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2", 15))
+ {
+ ret = GLEW_NV_vertex_program2;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program2_option
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program2_option", 22))
+ {
+ ret = GLEW_NV_vertex_program2_option;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program3", 15))
+ {
+ ret = GLEW_NV_vertex_program3;
+ continue;
+ }
+#endif
+#ifdef GL_NV_vertex_program4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_program4", 15))
+ {
+ ret = GLEW_NV_vertex_program4;
+ continue;
+ }
+#endif
+#ifdef GL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLEW_NV_video_capture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OES_", 4))
+ {
+#ifdef GL_OES_EGL_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image", 9))
+ {
+ ret = GLEW_OES_EGL_image;
+ continue;
+ }
+#endif
+#ifdef GL_OES_EGL_image_external
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_image_external", 18))
+ {
+ ret = GLEW_OES_EGL_image_external;
+ continue;
+ }
+#endif
+#ifdef GL_OES_EGL_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"EGL_sync", 8))
+ {
+ ret = GLEW_OES_EGL_sync;
+ continue;
+ }
+#endif
+#ifdef GL_OES_blend_equation_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_separate", 23))
+ {
+ ret = GLEW_OES_blend_equation_separate;
+ continue;
+ }
+#endif
+#ifdef GL_OES_blend_func_separate
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_separate", 19))
+ {
+ ret = GLEW_OES_blend_func_separate;
+ continue;
+ }
+#endif
+#ifdef GL_OES_blend_subtract
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_subtract", 14))
+ {
+ ret = GLEW_OES_blend_subtract;
+ continue;
+ }
+#endif
+#ifdef GL_OES_byte_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"byte_coordinates", 16))
+ {
+ ret = GLEW_OES_byte_coordinates;
+ continue;
+ }
+#endif
+#ifdef GL_OES_compressed_ETC1_RGB8_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_ETC1_RGB8_texture", 28))
+ {
+ ret = GLEW_OES_compressed_ETC1_RGB8_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_compressed_paletted_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compressed_paletted_texture", 27))
+ {
+ ret = GLEW_OES_compressed_paletted_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_depth24
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth24", 7))
+ {
+ ret = GLEW_OES_depth24;
+ continue;
+ }
+#endif
+#ifdef GL_OES_depth32
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth32", 7))
+ {
+ ret = GLEW_OES_depth32;
+ continue;
+ }
+#endif
+#ifdef GL_OES_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_OES_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_depth_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture_cube_map", 22))
+ {
+ ret = GLEW_OES_depth_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_OES_draw_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
+ {
+ ret = GLEW_OES_draw_texture;
+ continue;
+ }
+#endif
+#ifdef GL_OES_element_index_uint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"element_index_uint", 18))
+ {
+ ret = GLEW_OES_element_index_uint;
+ continue;
+ }
+#endif
+#ifdef GL_OES_extended_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_matrix_palette", 23))
+ {
+ ret = GLEW_OES_extended_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_OES_fbo_render_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbo_render_mipmap", 17))
+ {
+ ret = GLEW_OES_fbo_render_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_OES_fragment_precision_high
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_precision_high", 23))
+ {
+ ret = GLEW_OES_fragment_precision_high;
+ continue;
+ }
+#endif
+#ifdef GL_OES_framebuffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
+ {
+ ret = GLEW_OES_framebuffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_OES_get_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_program_binary", 18))
+ {
+ ret = GLEW_OES_get_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_OES_mapbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mapbuffer", 9))
+ {
+ ret = GLEW_OES_mapbuffer;
+ continue;
+ }
+#endif
+#ifdef GL_OES_matrix_get
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_get", 10))
+ {
+ ret = GLEW_OES_matrix_get;
+ continue;
+ }
+#endif
+#ifdef GL_OES_matrix_palette
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"matrix_palette", 14))
+ {
+ ret = GLEW_OES_matrix_palette;
+ continue;
+ }
+#endif
+#ifdef GL_OES_packed_depth_stencil
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"packed_depth_stencil", 20))
+ {
+ ret = GLEW_OES_packed_depth_stencil;
+ continue;
+ }
+#endif
+#ifdef GL_OES_point_size_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_size_array", 16))
+ {
+ ret = GLEW_OES_point_size_array;
+ continue;
+ }
+#endif
+#ifdef GL_OES_point_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_sprite", 12))
+ {
+ ret = GLEW_OES_point_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_OES_read_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_format", 11))
+ {
+ ret = GLEW_OES_read_format;
+ continue;
+ }
+#endif
+#ifdef GL_OES_required_internalformat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"required_internalformat", 23))
+ {
+ ret = GLEW_OES_required_internalformat;
+ continue;
+ }
+#endif
+#ifdef GL_OES_rgb8_rgba8
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"rgb8_rgba8", 10))
+ {
+ ret = GLEW_OES_rgb8_rgba8;
+ continue;
+ }
+#endif
+#ifdef GL_OES_single_precision
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"single_precision", 16))
+ {
+ ret = GLEW_OES_single_precision;
+ continue;
+ }
+#endif
+#ifdef GL_OES_standard_derivatives
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"standard_derivatives", 20))
+ {
+ ret = GLEW_OES_standard_derivatives;
+ continue;
+ }
+#endif
+#ifdef GL_OES_stencil1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil1", 8))
+ {
+ ret = GLEW_OES_stencil1;
+ continue;
+ }
+#endif
+#ifdef GL_OES_stencil4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil4", 8))
+ {
+ ret = GLEW_OES_stencil4;
+ continue;
+ }
+#endif
+#ifdef GL_OES_stencil8
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil8", 8))
+ {
+ ret = GLEW_OES_stencil8;
+ continue;
+ }
+#endif
+#ifdef GL_OES_surfaceless_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
+ {
+ ret = GLEW_OES_surfaceless_context;
+ continue;
+ }
+#endif
+#ifdef GL_OES_texture_3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_3D", 10))
+ {
+ ret = GLEW_OES_texture_3D;
+ continue;
+ }
+#endif
+#ifdef GL_OES_texture_cube_map
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_cube_map", 16))
+ {
+ ret = GLEW_OES_texture_cube_map;
+ continue;
+ }
+#endif
+#ifdef GL_OES_texture_env_crossbar
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_env_crossbar", 20))
+ {
+ ret = GLEW_OES_texture_env_crossbar;
+ continue;
+ }
+#endif
+#ifdef GL_OES_texture_mirrored_repeat
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
+ {
+ ret = GLEW_OES_texture_mirrored_repeat;
+ continue;
+ }
+#endif
+#ifdef GL_OES_texture_npot
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_npot", 12))
+ {
+ ret = GLEW_OES_texture_npot;
+ continue;
+ }
+#endif
+#ifdef GL_OES_vertex_array_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_object", 19))
+ {
+ ret = GLEW_OES_vertex_array_object;
+ continue;
+ }
+#endif
+#ifdef GL_OES_vertex_half_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_half_float", 17))
+ {
+ ret = GLEW_OES_vertex_half_float;
+ continue;
+ }
+#endif
+#ifdef GL_OES_vertex_type_10_10_10_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10_10_10_2", 22))
+ {
+ ret = GLEW_OES_vertex_type_10_10_10_2;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GL_OML_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_OML_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_OML_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_OML_resample;
+ continue;
+ }
+#endif
+#ifdef GL_OML_subsample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"subsample", 9))
+ {
+ ret = GLEW_OML_subsample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"PGI_", 4))
+ {
+#ifdef GL_PGI_misc_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"misc_hints", 10))
+ {
+ ret = GLEW_PGI_misc_hints;
+ continue;
+ }
+#endif
+#ifdef GL_PGI_vertex_hints
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_hints", 12))
+ {
+ ret = GLEW_PGI_vertex_hints;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"QCOM_", 5))
+ {
+#ifdef GL_QCOM_alpha_test
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"alpha_test", 10))
+ {
+ ret = GLEW_QCOM_alpha_test;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_binning_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"binning_control", 15))
+ {
+ ret = GLEW_QCOM_binning_control;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_driver_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"driver_control", 14))
+ {
+ ret = GLEW_QCOM_driver_control;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_extended_get
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get", 12))
+ {
+ ret = GLEW_QCOM_extended_get;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_extended_get2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extended_get2", 13))
+ {
+ ret = GLEW_QCOM_extended_get2;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_perfmon_global_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"perfmon_global_mode", 19))
+ {
+ ret = GLEW_QCOM_perfmon_global_mode;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_tiled_rendering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tiled_rendering", 15))
+ {
+ ret = GLEW_QCOM_tiled_rendering;
+ continue;
+ }
+#endif
+#ifdef GL_QCOM_writeonly_rendering
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"writeonly_rendering", 19))
+ {
+ ret = GLEW_QCOM_writeonly_rendering;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
+ {
+#ifdef GL_REND_screen_coordinates
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"screen_coordinates", 18))
+ {
+ ret = GLEW_REND_screen_coordinates;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"S3_", 3))
+ {
+#ifdef GL_S3_s3tc
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"s3tc", 4))
+ {
+ ret = GLEW_S3_s3tc;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GL_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_detail_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"detail_texture", 14))
+ {
+ ret = GLEW_SGIS_detail_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_fog_function
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_function", 12))
+ {
+ ret = GLEW_SGIS_fog_function;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_generate_mipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"generate_mipmap", 15))
+ {
+ ret = GLEW_SGIS_generate_mipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIS_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_point_line_texgen
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"point_line_texgen", 17))
+ {
+ ret = GLEW_SGIS_point_line_texgen;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_sharpen_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sharpen_texture", 15))
+ {
+ ret = GLEW_SGIS_sharpen_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture4D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture4D", 9))
+ {
+ ret = GLEW_SGIS_texture4D;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_border_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_border_clamp", 20))
+ {
+ ret = GLEW_SGIS_texture_border_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_edge_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_edge_clamp", 18))
+ {
+ ret = GLEW_SGIS_texture_edge_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_filter4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_filter4", 15))
+ {
+ ret = GLEW_SGIS_texture_filter4;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_lod
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod", 11))
+ {
+ ret = GLEW_SGIS_texture_lod;
+ continue;
+ }
+#endif
+#ifdef GL_SGIS_texture_select
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_select", 14))
+ {
+ ret = GLEW_SGIS_texture_select;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GL_SGIX_async
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async", 5))
+ {
+ ret = GLEW_SGIX_async;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_histogram
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_histogram", 15))
+ {
+ ret = GLEW_SGIX_async_histogram;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_async_pixel
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"async_pixel", 11))
+ {
+ ret = GLEW_SGIX_async_pixel;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_blend_alpha_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_alpha_minmax", 18))
+ {
+ ret = GLEW_SGIX_blend_alpha_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_clipmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clipmap", 7))
+ {
+ ret = GLEW_SGIX_clipmap;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_convolution_accuracy
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_accuracy", 20))
+ {
+ ret = GLEW_SGIX_convolution_accuracy;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_SGIX_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_flush_raster
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"flush_raster", 12))
+ {
+ ret = GLEW_SGIX_flush_raster;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_offset", 10))
+ {
+ ret = GLEW_SGIX_fog_offset;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fog_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fog_texture", 11))
+ {
+ ret = GLEW_SGIX_fog_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_fragment_specular_lighting
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_specular_lighting", 26))
+ {
+ ret = GLEW_SGIX_fragment_specular_lighting;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_framezoom
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framezoom", 9))
+ {
+ ret = GLEW_SGIX_framezoom;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_interlace
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interlace", 9))
+ {
+ ret = GLEW_SGIX_interlace;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ir_instrument1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ir_instrument1", 14))
+ {
+ ret = GLEW_SGIX_ir_instrument1;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_list_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"list_priority", 13))
+ {
+ ret = GLEW_SGIX_list_priority;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture", 13))
+ {
+ ret = GLEW_SGIX_pixel_texture;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_pixel_texture_bits
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_texture_bits", 18))
+ {
+ ret = GLEW_SGIX_pixel_texture_bits;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_reference_plane
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reference_plane", 15))
+ {
+ ret = GLEW_SGIX_reference_plane;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_resample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"resample", 8))
+ {
+ ret = GLEW_SGIX_resample;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow", 6))
+ {
+ ret = GLEW_SGIX_shadow;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_shadow_ambient
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shadow_ambient", 14))
+ {
+ ret = GLEW_SGIX_shadow_ambient;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_sprite
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sprite", 6))
+ {
+ ret = GLEW_SGIX_sprite;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_tag_sample_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"tag_sample_buffer", 17))
+ {
+ ret = GLEW_SGIX_tag_sample_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_add_env
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_add_env", 15))
+ {
+ ret = GLEW_SGIX_texture_add_env;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_coordinate_clamp
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_coordinate_clamp", 24))
+ {
+ ret = GLEW_SGIX_texture_coordinate_clamp;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_lod_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_lod_bias", 16))
+ {
+ ret = GLEW_SGIX_texture_lod_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_multi_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_multi_buffer", 20))
+ {
+ ret = GLEW_SGIX_texture_multi_buffer;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_range", 13))
+ {
+ ret = GLEW_SGIX_texture_range;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_texture_scale_bias
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_scale_bias", 18))
+ {
+ ret = GLEW_SGIX_texture_scale_bias;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip", 14))
+ {
+ ret = GLEW_SGIX_vertex_preclip;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_vertex_preclip_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_preclip_hint", 19))
+ {
+ ret = GLEW_SGIX_vertex_preclip_hint;
+ continue;
+ }
+#endif
+#ifdef GL_SGIX_ycrcb
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ycrcb", 5))
+ {
+ ret = GLEW_SGIX_ycrcb;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GL_SGI_color_matrix
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_matrix", 12))
+ {
+ ret = GLEW_SGI_color_matrix;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_table", 11))
+ {
+ ret = GLEW_SGI_color_table;
+ continue;
+ }
+#endif
+#ifdef GL_SGI_texture_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_color_table", 19))
+ {
+ ret = GLEW_SGI_texture_color_table;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUNX_", 5))
+ {
+#ifdef GL_SUNX_constant_data
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"constant_data", 13))
+ {
+ ret = GLEW_SUNX_constant_data;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GL_SUN_convolution_border_modes
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"convolution_border_modes", 24))
+ {
+ ret = GLEW_SUN_convolution_border_modes;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_global_alpha
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"global_alpha", 12))
+ {
+ ret = GLEW_SUN_global_alpha;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_mesh_array
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"mesh_array", 10))
+ {
+ ret = GLEW_SUN_mesh_array;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_multi_draw_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_arrays", 17))
+ {
+ ret = GLEW_SUN_multi_draw_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_read_video_pixels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"read_video_pixels", 17))
+ {
+ ret = GLEW_SUN_read_video_pixels;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_slice_accum
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"slice_accum", 11))
+ {
+ ret = GLEW_SUN_slice_accum;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_triangle_list
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"triangle_list", 13))
+ {
+ ret = GLEW_SUN_triangle_list;
+ continue;
+ }
+#endif
+#ifdef GL_SUN_vertex
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex", 6))
+ {
+ ret = GLEW_SUN_vertex;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GL_VERSION_1_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_1", 3))
+ {
+ ret = GLEW_VERSION_1_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2_1", 5))
+ {
+ ret = GLEW_VERSION_1_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_1_5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_5", 3))
+ {
+ ret = GLEW_VERSION_1_5;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_0", 3))
+ {
+ ret = GLEW_VERSION_2_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_2_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"2_1", 3))
+ {
+ ret = GLEW_VERSION_2_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_0", 3))
+ {
+ ret = GLEW_VERSION_3_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_1", 3))
+ {
+ ret = GLEW_VERSION_3_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_2", 3))
+ {
+ ret = GLEW_VERSION_3_2;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_3_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3_3", 3))
+ {
+ ret = GLEW_VERSION_3_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_0
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_0", 3))
+ {
+ ret = GLEW_VERSION_4_0;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_1", 3))
+ {
+ ret = GLEW_VERSION_4_1;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_2", 3))
+ {
+ ret = GLEW_VERSION_4_2;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VG_", 3))
+ {
+#ifdef GL_VG_KHR_EGL_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"KHR_EGL_sync", 12))
+ {
+ ret = GLEW_VG_KHR_EGL_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VIV_", 4))
+ {
+#ifdef GL_VIV_shader_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_binary", 13))
+ {
+ ret = GLEW_VIV_shader_binary;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"WIN_", 4))
+ {
+#ifdef GL_WIN_phong_shading
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"phong_shading", 13))
+ {
+ ret = GLEW_WIN_phong_shading;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_specular_fog
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"specular_fog", 12))
+ {
+ ret = GLEW_WIN_specular_fog;
+ continue;
+ }
+#endif
+#ifdef GL_WIN_swap_hint
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_hint", 9))
+ {
+ ret = GLEW_WIN_swap_hint;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#if defined(GLEW_INC_EGL)
+
+#if defined(GLEW_MX)
+GLboolean eglewContextIsSupported (const EGLEWContext* ctx, const char* name)
+#else
+GLboolean eglewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"EGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANDROID_", 8))
+ {
+#ifdef EGL_ANDROID_blob_cache
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blob_cache", 10))
+ {
+ ret = EGLEW_ANDROID_blob_cache;
+ continue;
+ }
+#endif
+#ifdef EGL_ANDROID_framebuffer_target
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_target", 18))
+ {
+ ret = EGLEW_ANDROID_framebuffer_target;
+ continue;
+ }
+#endif
+#ifdef EGL_ANDROID_image_native_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_native_buffer", 19))
+ {
+ ret = EGLEW_ANDROID_image_native_buffer;
+ continue;
+ }
+#endif
+#ifdef EGL_ANDROID_native_fence_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_fence_sync", 17))
+ {
+ ret = EGLEW_ANDROID_native_fence_sync;
+ continue;
+ }
+#endif
+#ifdef EGL_ANDROID_recordable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"recordable", 10))
+ {
+ ret = EGLEW_ANDROID_recordable;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+ {
+#ifdef EGL_ANGLE_d3d_share_handle_client_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"d3d_share_handle_client_buffer", 30))
+ {
+ ret = EGLEW_ANGLE_d3d_share_handle_client_buffer;
+ continue;
+ }
+#endif
+#ifdef EGL_ANGLE_query_surface_pointer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_surface_pointer", 21))
+ {
+ ret = EGLEW_ANGLE_query_surface_pointer;
+ continue;
+ }
+#endif
+#ifdef EGL_ANGLE_surface_d3d_texture_2d_share_handle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"surface_d3d_texture_2d_share_handle", 35))
+ {
+ ret = EGLEW_ANGLE_surface_d3d_texture_2d_share_handle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef EGL_EXT_buffer_age
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+ {
+ ret = EGLEW_EXT_buffer_age;
+ continue;
+ }
+#endif
+#ifdef EGL_EXT_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = EGLEW_EXT_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef EGL_EXT_multiview_window
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multiview_window", 16))
+ {
+ ret = EGLEW_EXT_multiview_window;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"HI_", 3))
+ {
+#ifdef EGL_HI_clientpixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clientpixmap", 12))
+ {
+ ret = EGLEW_HI_clientpixmap;
+ continue;
+ }
+#endif
+#ifdef EGL_HI_colorformats
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"colorformats", 12))
+ {
+ ret = EGLEW_HI_colorformats;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"IMG_", 4))
+ {
+#ifdef EGL_IMG_context_priority
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"context_priority", 16))
+ {
+ ret = EGLEW_IMG_context_priority;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+ {
+#ifdef EGL_KHR_config_attribs
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"config_attribs", 14))
+ {
+ ret = EGLEW_KHR_config_attribs;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = EGLEW_KHR_create_context;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_fence_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fence_sync", 10))
+ {
+ ret = EGLEW_KHR_fence_sync;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_gl_renderbuffer_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_renderbuffer_image", 21))
+ {
+ ret = EGLEW_KHR_gl_renderbuffer_image;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_gl_texture_2D_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_2D_image", 19))
+ {
+ ret = EGLEW_KHR_gl_texture_2D_image;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_gl_texture_3D_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_3D_image", 19))
+ {
+ ret = EGLEW_KHR_gl_texture_3D_image;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_gl_texture_cubemap_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gl_texture_cubemap_image", 24))
+ {
+ ret = EGLEW_KHR_gl_texture_cubemap_image;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image", 5))
+ {
+ ret = EGLEW_KHR_image;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_image_base
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_base", 10))
+ {
+ ret = EGLEW_KHR_image_base;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_image_pixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_pixmap", 12))
+ {
+ ret = EGLEW_KHR_image_pixmap;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_lock_surface
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface", 12))
+ {
+ ret = EGLEW_KHR_lock_surface;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_lock_surface2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"lock_surface2", 13))
+ {
+ ret = EGLEW_KHR_lock_surface2;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_reusable_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"reusable_sync", 13))
+ {
+ ret = EGLEW_KHR_reusable_sync;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_stream
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream", 6))
+ {
+ ret = EGLEW_KHR_stream;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_stream_consumer_gltexture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_consumer_gltexture", 25))
+ {
+ ret = EGLEW_KHR_stream_consumer_gltexture;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_stream_cross_process_fd
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_cross_process_fd", 23))
+ {
+ ret = EGLEW_KHR_stream_cross_process_fd;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_stream_fifo
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_fifo", 11))
+ {
+ ret = EGLEW_KHR_stream_fifo;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_stream_producer_aldatalocator
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_aldatalocator", 29))
+ {
+ ret = EGLEW_KHR_stream_producer_aldatalocator;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_stream_producer_eglsurface
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stream_producer_eglsurface", 26))
+ {
+ ret = EGLEW_KHR_stream_producer_eglsurface;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_surfaceless_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"surfaceless_context", 19))
+ {
+ ret = EGLEW_KHR_surfaceless_context;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_vg_parent_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vg_parent_image", 15))
+ {
+ ret = EGLEW_KHR_vg_parent_image;
+ continue;
+ }
+#endif
+#ifdef EGL_KHR_wait_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"wait_sync", 9))
+ {
+ ret = EGLEW_KHR_wait_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef EGL_MESA_drm_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"drm_image", 9))
+ {
+ ret = EGLEW_MESA_drm_image;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef EGL_NV_3dvision_surface
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"3dvision_surface", 16))
+ {
+ ret = EGLEW_NV_3dvision_surface;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_coverage_sample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample", 15))
+ {
+ ret = EGLEW_NV_coverage_sample;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_coverage_sample_resolve
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"coverage_sample_resolve", 23))
+ {
+ ret = EGLEW_NV_coverage_sample_resolve;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_depth_nonlinear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_nonlinear", 15))
+ {
+ ret = EGLEW_NV_depth_nonlinear;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_native_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"native_query", 12))
+ {
+ ret = EGLEW_NV_native_query;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_post_convert_rounding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_convert_rounding", 21))
+ {
+ ret = EGLEW_NV_post_convert_rounding;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_post_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"post_sub_buffer", 15))
+ {
+ ret = EGLEW_NV_post_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
+ {
+ ret = EGLEW_NV_sync;
+ continue;
+ }
+#endif
+#ifdef EGL_NV_system_time
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"system_time", 11))
+ {
+ ret = EGLEW_NV_system_time;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef EGL_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = EGLEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef EGL_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = EGLEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef EGL_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = EGLEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif defined(_WIN32)
+
+#if defined(GLEW_MX)
+GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
+#else
+GLboolean wglewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if (_glewStrSame1(&pos, &len, (const GLubyte*)"WGL_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef WGL_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DL_", 4))
+ {
+#ifdef WGL_3DL_stereo_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stereo_control", 14))
+ {
+ ret = WGLEW_3DL_stereo_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef WGL_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = WGLEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef WGL_ARB_buffer_region
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_region", 13))
+ {
+ ret = WGLEW_ARB_buffer_region;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = WGLEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = WGLEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = WGLEW_ARB_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_ARB_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_ARB_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_ARB_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_ARB_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ARB_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = WGLEW_ARB_render_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef WGL_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = WGLEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef WGL_ATI_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_ATI_render_texture_rectangle;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef WGL_EXT_create_context_es2_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+ {
+ ret = WGLEW_EXT_create_context_es2_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = WGLEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_depth_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
+ {
+ ret = WGLEW_EXT_depth_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_display_color_table
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"display_color_table", 19))
+ {
+ ret = WGLEW_EXT_display_color_table;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_extensions_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extensions_string", 17))
+ {
+ ret = WGLEW_EXT_extensions_string;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = WGLEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = WGLEW_EXT_make_current_read;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = WGLEW_EXT_multisample;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = WGLEW_EXT_pbuffer;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format", 12))
+ {
+ ret = WGLEW_EXT_pixel_format;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_pixel_format_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_packed_float", 25))
+ {
+ ret = WGLEW_EXT_pixel_format_packed_float;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = WGLEW_EXT_swap_control;
+ continue;
+ }
+#endif
+#ifdef WGL_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = WGLEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
+ {
+#ifdef WGL_I3D_digital_video_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"digital_video_control", 21))
+ {
+ ret = WGLEW_I3D_digital_video_control;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_gamma
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gamma", 5))
+ {
+ ret = WGLEW_I3D_gamma;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_genlock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"genlock", 7))
+ {
+ ret = WGLEW_I3D_genlock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_image_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"image_buffer", 12))
+ {
+ ret = WGLEW_I3D_image_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_lock
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_lock", 15))
+ {
+ ret = WGLEW_I3D_swap_frame_lock;
+ continue;
+ }
+#endif
+#ifdef WGL_I3D_swap_frame_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_frame_usage", 16))
+ {
+ ret = WGLEW_I3D_swap_frame_usage;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef WGL_NV_DX_interop
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop", 10))
+ {
+ ret = WGLEW_NV_DX_interop;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_DX_interop2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
+ {
+ ret = WGLEW_NV_DX_interop2;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = WGLEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = WGLEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_gpu_affinity
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_affinity", 12))
+ {
+ ret = WGLEW_NV_gpu_affinity;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = WGLEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = WGLEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_depth_texture", 20))
+ {
+ ret = WGLEW_NV_render_depth_texture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_render_texture_rectangle
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture_rectangle", 24))
+ {
+ ret = WGLEW_NV_render_texture_rectangle;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = WGLEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = WGLEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = WGLEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef WGL_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = WGLEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef WGL_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = WGLEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+
+#if defined(GLEW_MX)
+GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
+#else
+GLboolean glxewIsSupported (const char* name)
+#endif
+{
+ GLubyte* pos = (GLubyte*)name;
+ GLuint len = _glewStrLen(pos);
+ GLboolean ret = GL_TRUE;
+ while (ret && len > 0)
+ {
+ if(_glewStrSame1(&pos, &len, (const GLubyte*)"GLX_", 4))
+ {
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
+ {
+#ifdef GLX_3DFX_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_3DFX_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"AMD_", 4))
+ {
+#ifdef GLX_AMD_gpu_association
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_association", 15))
+ {
+ ret = GLXEW_AMD_gpu_association;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ARB_", 4))
+ {
+#ifdef GLX_ARB_create_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context", 14))
+ {
+ ret = GLXEW_ARB_create_context;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_profile", 22))
+ {
+ ret = GLXEW_ARB_create_context_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_create_context_robustness
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_robustness", 25))
+ {
+ ret = GLXEW_ARB_create_context_robustness;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_fbconfig_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_float", 14))
+ {
+ ret = GLXEW_ARB_fbconfig_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_ARB_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_get_proc_address
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_proc_address", 16))
+ {
+ ret = GLXEW_ARB_get_proc_address;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_ARB_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_vertex_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
+ {
+ ret = GLXEW_ARB_vertex_buffer_object;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
+ {
+#ifdef GLX_ATI_pixel_format_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixel_format_float", 18))
+ {
+ ret = GLXEW_ATI_pixel_format_float;
+ continue;
+ }
+#endif
+#ifdef GLX_ATI_render_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"render_texture", 14))
+ {
+ ret = GLXEW_ATI_render_texture;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
+ {
+#ifdef GLX_EXT_buffer_age
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+ {
+ ret = GLXEW_EXT_buffer_age;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_create_context_es2_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
+ {
+ ret = GLXEW_EXT_create_context_es2_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = GLXEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_fbconfig_packed_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
+ {
+ ret = GLXEW_EXT_fbconfig_packed_float;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_framebuffer_sRGB
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_sRGB", 16))
+ {
+ ret = GLXEW_EXT_framebuffer_sRGB;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_import_context
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"import_context", 14))
+ {
+ ret = GLXEW_EXT_import_context;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_scene_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"scene_marker", 12))
+ {
+ ret = GLXEW_EXT_scene_marker;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_EXT_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = GLXEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_texture_from_pixmap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
+ {
+ ret = GLXEW_EXT_texture_from_pixmap;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_info
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_info", 11))
+ {
+ ret = GLXEW_EXT_visual_info;
+ continue;
+ }
+#endif
+#ifdef GLX_EXT_visual_rating
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_rating", 13))
+ {
+ ret = GLXEW_EXT_visual_rating;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
+ {
+#ifdef GLX_INTEL_swap_event
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_event", 10))
+ {
+ ret = GLXEW_INTEL_swap_event;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"MESA_", 5))
+ {
+#ifdef GLX_MESA_agp_offset
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"agp_offset", 10))
+ {
+ ret = GLXEW_MESA_agp_offset;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_copy_sub_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_sub_buffer", 15))
+ {
+ ret = GLXEW_MESA_copy_sub_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_pixmap_colormap
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pixmap_colormap", 15))
+ {
+ ret = GLXEW_MESA_pixmap_colormap;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_release_buffers
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"release_buffers", 15))
+ {
+ ret = GLXEW_MESA_release_buffers;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_set_3dfx_mode
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"set_3dfx_mode", 13))
+ {
+ ret = GLXEW_MESA_set_3dfx_mode;
+ continue;
+ }
+#endif
+#ifdef GLX_MESA_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_MESA_swap_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
+ {
+#ifdef GLX_NV_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLXEW_NV_copy_image;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_float_buffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"float_buffer", 12))
+ {
+ ret = GLXEW_NV_float_buffer;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_multisample_coverage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample_coverage", 20))
+ {
+ ret = GLXEW_NV_multisample_coverage;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_present_video
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"present_video", 13))
+ {
+ ret = GLXEW_NV_present_video;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_NV_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_vertex_array_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_array_range", 18))
+ {
+ ret = GLXEW_NV_vertex_array_range;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_capture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_capture", 13))
+ {
+ ret = GLXEW_NV_video_capture;
+ continue;
+ }
+#endif
+#ifdef GLX_NV_video_output
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_output", 12))
+ {
+ ret = GLXEW_NV_video_output;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"OML_", 4))
+ {
+#ifdef GLX_OML_swap_method
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_method", 11))
+ {
+ ret = GLXEW_OML_swap_method;
+ continue;
+ }
+#endif
+#ifdef GLX_OML_sync_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync_control", 12))
+ {
+ ret = GLXEW_OML_sync_control;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIS_", 5))
+ {
+#ifdef GLX_SGIS_blended_overlay
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blended_overlay", 15))
+ {
+ ret = GLXEW_SGIS_blended_overlay;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_color_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_range", 11))
+ {
+ ret = GLXEW_SGIS_color_range;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
+ {
+ ret = GLXEW_SGIS_multisample;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIS_shared_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shared_multisample", 18))
+ {
+ ret = GLXEW_SGIS_shared_multisample;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGIX_", 5))
+ {
+#ifdef GLX_SGIX_fbconfig
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig", 8))
+ {
+ ret = GLXEW_SGIX_fbconfig;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_hyperpipe
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"hyperpipe", 9))
+ {
+ ret = GLXEW_SGIX_hyperpipe;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_pbuffer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pbuffer", 7))
+ {
+ ret = GLXEW_SGIX_pbuffer;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_barrier
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_barrier", 12))
+ {
+ ret = GLXEW_SGIX_swap_barrier;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_swap_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_group", 10))
+ {
+ ret = GLXEW_SGIX_swap_group;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SGIX_video_resize;
+ continue;
+ }
+#endif
+#ifdef GLX_SGIX_visual_select_group
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"visual_select_group", 19))
+ {
+ ret = GLXEW_SGIX_visual_select_group;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SGI_", 4))
+ {
+#ifdef GLX_SGI_cushion
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"cushion", 7))
+ {
+ ret = GLXEW_SGI_cushion;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_make_current_read
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"make_current_read", 17))
+ {
+ ret = GLXEW_SGI_make_current_read;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_swap_control
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control", 12))
+ {
+ ret = GLXEW_SGI_swap_control;
+ continue;
+ }
+#endif
+#ifdef GLX_SGI_video_sync
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_sync", 10))
+ {
+ ret = GLXEW_SGI_video_sync;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"SUN_", 4))
+ {
+#ifdef GLX_SUN_get_transparent_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"get_transparent_index", 21))
+ {
+ ret = GLXEW_SUN_get_transparent_index;
+ continue;
+ }
+#endif
+#ifdef GLX_SUN_video_resize
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"video_resize", 12))
+ {
+ ret = GLXEW_SUN_video_resize;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"VERSION_", 8))
+ {
+#ifdef GLX_VERSION_1_2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_2", 3))
+ {
+ ret = GLXEW_VERSION_1_2;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_3", 3))
+ {
+ ret = GLXEW_VERSION_1_3;
+ continue;
+ }
+#endif
+#ifdef GLX_VERSION_1_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"1_4", 3))
+ {
+ ret = GLXEW_VERSION_1_4;
+ continue;
+ }
+#endif
+ }
+ }
+ ret = (len == 0);
+ }
+ return ret;
+}
+
+#endif /* GLEW_USE_LIB_ES */
diff --git a/extern/glew/CMakeLists.txt b/extern/glew/CMakeLists.txt
index 34f6707398d..f264b3905be 100644
--- a/extern/glew/CMakeLists.txt
+++ b/extern/glew/CMakeLists.txt
@@ -45,6 +45,10 @@ set(SRC
include/GL/wglew.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
+
+if(WITH_GLEW_MX)
+ add_definitions(-DGLEW_MX)
+endif()
blender_add_lib(extern_glew "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/extern/glew/SConscript b/extern/glew/SConscript
index 84e2ba65cc2..d825968806e 100644
--- a/extern/glew/SConscript
+++ b/extern/glew/SConscript
@@ -6,7 +6,10 @@ Import('env')
sources = ['src/glew.c']
-defs = 'GLEW_STATIC'
-incs = 'include'
+defs = env['BF_GL_DEFINITIONS']
+if env['WITH_BF_GLEW_MX']:
+ defs += ['GLEW_MX']
-env.BlenderLib ( 'extern_glew', sources, Split(incs), Split(defs), libtype=['extern','player'], priority=[50,230])
+incs = ['include']
+
+env.BlenderLib ( 'extern_glew', sources, incs, defs, libtype=['extern','player'], priority=[50,230] )
diff --git a/extern/glew/include/GL/glew.h b/extern/glew/include/GL/glew.h
index cdf5b70db59..51a29ef8b91 100644
--- a/extern/glew/include/GL/glew.h
+++ b/extern/glew/include/GL/glew.h
@@ -83,6 +83,15 @@
#if defined(__gl_h_) || defined(__GL_H__) || defined(__X_GL_H)
#error gl.h included before glew.h
#endif
+#if defined(__gl2_h_)
+#error gl2.h included before glew.h
+#endif
+#if defined(__gltypes_h_)
+#error gltypes.h included before glew.h
+#endif
+#if defined(__REGAL_H__)
+#error Regal.h included before glew.h
+#endif
#if defined(__glext_h_) || defined(__GLEXT_H_)
#error glext.h included before glew.h
#endif
@@ -91,7 +100,10 @@
#endif
#define __gl_h_
+#define __gl2_h_
#define __GL_H__
+#define __gltypes_h_
+#define __REGAL_H__
#define __X_GL_H
#define __glext_h_
#define __GLEXT_H_
@@ -171,6 +183,10 @@ typedef _W64 int ptrdiff_t;
#define GLAPIENTRY APIENTRY
#endif
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY APIENTRY
+#endif
+
/*
* GLEW_STATIC is defined for static library.
* GLEW_BUILD is defined for building the DLL library.
@@ -231,10 +247,15 @@ typedef _W64 int ptrdiff_t;
#ifndef GLAPI
#define GLAPI extern
#endif
+
#ifndef GLAPIENTRY
#define GLAPIENTRY
#endif
+#ifndef GLEWAPIENTRY
+#define GLEWAPIENTRY
+#endif
+
#endif /* _WIN32 */
#ifdef __cplusplus
@@ -1211,7 +1232,6 @@ GLAPI void GLAPIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei heigh
#define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365
#define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366
#define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367
-#define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368
#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
@@ -1491,8 +1511,8 @@ typedef void (GLAPIENTRY * PFNGLFOGCOORDDPROC) (GLdouble coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDDVPROC) (const GLdouble *coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFPROC) (GLfloat coord);
typedef void (GLAPIENTRY * PFNGLFOGCOORDFVPROC) (const GLfloat *coord);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSPROC) (GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSPROC) (GLenum mode, const GLsizei *count, GLenum type, const GLvoid **indices, GLsizei drawcount);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERIPROC) (GLenum pname, GLint param);
@@ -2036,8 +2056,6 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei
#define GL_CONTEXT_FLAGS 0x821E
#define GL_DEPTH_BUFFER 0x8223
#define GL_STENCIL_BUFFER 0x8224
-#define GL_COMPRESSED_RED 0x8225
-#define GL_COMPRESSED_RG 0x8226
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
@@ -2057,7 +2075,6 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3FVPROC) (GLint location, GLsizei
#define GL_TEXTURE_LUMINANCE_TYPE 0x8C14
#define GL_TEXTURE_INTENSITY_TYPE 0x8C15
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
-#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_TEXTURE_1D_ARRAY 0x8C18
#define GL_PROXY_TEXTURE_1D_ARRAY 0x8C19
#define GL_TEXTURE_2D_ARRAY 0x8C1A
@@ -2345,12 +2362,6 @@ typedef void (GLAPIENTRY * PFNGLGETINTEGER64I_VPROC) (GLenum, GLuint, GLint64 *)
#define GL_VERSION_3_3 1
#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR 0x88FE
-#define GL_ANY_SAMPLES_PASSED 0x8C2F
-#define GL_TEXTURE_SWIZZLE_R 0x8E42
-#define GL_TEXTURE_SWIZZLE_G 0x8E43
-#define GL_TEXTURE_SWIZZLE_B 0x8E44
-#define GL_TEXTURE_SWIZZLE_A 0x8E45
-#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#define GL_RGB10_A2UI 0x906F
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint divisor);
@@ -2366,13 +2377,8 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORPROC) (GLuint index, GLuint d
#ifndef GL_VERSION_4_0
#define GL_VERSION_4_0 1
-#define GL_GEOMETRY_SHADER_INVOCATIONS 0x887F
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
-#define GL_MAX_GEOMETRY_SHADER_INVOCATIONS 0x8E5A
-#define GL_MIN_FRAGMENT_INTERPOLATION_OFFSET 0x8E5B
-#define GL_MAX_FRAGMENT_INTERPOLATION_OFFSET 0x8E5C
-#define GL_FRAGMENT_INTERPOLATION_OFFSET_BITS 0x8E5D
#define GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5E
#define GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET 0x8E5F
#define GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS 0x8F9F
@@ -2414,10 +2420,38 @@ typedef void (GLAPIENTRY * PFNGLMINSAMPLESHADINGPROC) (GLclampf value);
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
+#define GL_COMPRESSED_RGBA_BPTC_UNORM 0x8E8C
+#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM 0x8E8D
+#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT 0x8E8E
+#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT 0x8E8F
+
#define GLEW_VERSION_4_2 GLEW_GET_VAR(__GLEW_VERSION_4_2)
#endif /* GL_VERSION_4_2 */
+/* ----------------------------- GL_VERSION_4_3 ---------------------------- */
+
+#ifndef GL_VERSION_4_3
+#define GL_VERSION_4_3 1
+
+#define GL_NUM_SHADING_LANGUAGE_VERSIONS 0x82E9
+#define GL_VERTEX_ATTRIB_ARRAY_LONG 0x874E
+
+#define GLEW_VERSION_4_3 GLEW_GET_VAR(__GLEW_VERSION_4_3)
+
+#endif /* GL_VERSION_4_3 */
+
+/* ----------------------------- GL_VERSION_4_4 ---------------------------- */
+
+#ifndef GL_VERSION_4_4
+#define GL_VERSION_4_4 1
+
+#define GL_MAX_VERTEX_ATTRIB_STRIDE 0x82E5
+
+#define GLEW_VERSION_4_4 GLEW_GET_VAR(__GLEW_VERSION_4_4)
+
+#endif /* GL_VERSION_4_4 */
+
/* -------------------------- GL_3DFX_multisample -------------------------- */
#ifndef GL_3DFX_multisample
@@ -2500,10 +2534,10 @@ typedef void (GLAPIENTRY * PFNGLTBUFFERMASK3DFXPROC) (GLuint mask);
typedef void (APIENTRY *GLDEBUGPROCAMD)(GLuint id, GLenum category, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKAMDPROC) (GLDEBUGPROCAMD callback, GLvoid *userParam);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEENABLEAMDPROC) (GLenum category, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, char* message);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTAMDPROC) (GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGAMDPROC) (GLuint count, GLsizei bufsize, GLenum* categories, GLuint* severities, GLuint* ids, GLsizei* lengths, GLchar* message);
#define glDebugMessageCallbackAMD GLEW_GET_FUN(__glewDebugMessageCallbackAMD)
#define glDebugMessageEnableAMD GLEW_GET_FUN(__glewDebugMessageEnableAMD)
@@ -2545,13 +2579,36 @@ typedef void (GLAPIENTRY * PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC) (GLuint buf, GL
#endif /* GL_AMD_draw_buffers_blend */
+/* ---------------------- GL_AMD_interleaved_elements ---------------------- */
+
+#ifndef GL_AMD_interleaved_elements
+#define GL_AMD_interleaved_elements 1
+
+#define GL_RED 0x1903
+#define GL_GREEN 0x1904
+#define GL_BLUE 0x1905
+#define GL_ALPHA 0x1906
+#define GL_RG8UI 0x8238
+#define GL_RG16UI 0x823A
+#define GL_RGBA8UI 0x8D7C
+#define GL_VERTEX_ELEMENT_SWIZZLE_AMD 0x91A4
+#define GL_VERTEX_ID_SWIZZLE_AMD 0x91A5
+
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPARAMETERIAMDPROC) (GLuint index, GLenum pname, GLint param);
+
+#define glVertexAttribParameteriAMD GLEW_GET_FUN(__glewVertexAttribParameteriAMD)
+
+#define GLEW_AMD_interleaved_elements GLEW_GET_VAR(__GLEW_AMD_interleaved_elements)
+
+#endif /* GL_AMD_interleaved_elements */
+
/* ----------------------- GL_AMD_multi_draw_indirect ---------------------- */
#ifndef GL_AMD_multi_draw_indirect
#define GL_AMD_multi_draw_indirect 1
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const void* indirect, GLsizei primcount, GLsizei stride);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const void* indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
#define glMultiDrawArraysIndirectAMD GLEW_GET_FUN(__glewMultiDrawArraysIndirectAMD)
#define glMultiDrawElementsIndirectAMD GLEW_GET_FUN(__glewMultiDrawElementsIndirectAMD)
@@ -2588,8 +2645,6 @@ typedef GLboolean (GLAPIENTRY * PFNGLISNAMEAMDPROC) (GLenum identifier, GLuint n
#ifndef GL_AMD_performance_monitor
#define GL_AMD_performance_monitor 1
-#define GL_UNSIGNED_INT 0x1405
-#define GL_FLOAT 0x1406
#define GL_COUNTER_TYPE_AMD 0x8BC0
#define GL_COUNTER_RANGE_AMD 0x8BC1
#define GL_UNSIGNED_INT64_AMD 0x8BC2
@@ -2603,10 +2658,10 @@ typedef void (GLAPIENTRY * PFNGLDELETEPERFMONITORSAMDPROC) (GLsizei n, GLuint* m
typedef void (GLAPIENTRY * PFNGLENDPERFMONITORAMDPROC) (GLuint monitor);
typedef void (GLAPIENTRY * PFNGLGENPERFMONITORSAMDPROC) (GLsizei n, GLuint* monitors);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERDATAAMDPROC) (GLuint monitor, GLenum pname, GLsizei dataSize, GLuint* data, GLint *bytesWritten);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, void* data);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, char *counterString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERINFOAMDPROC) (GLuint group, GLuint counter, GLenum pname, GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSTRINGAMDPROC) (GLuint group, GLuint counter, GLsizei bufSize, GLsizei* length, GLchar *counterString);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORCOUNTERSAMDPROC) (GLuint group, GLint* numCounters, GLint *maxActiveCounters, GLsizei countersSize, GLuint *counters);
-typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, char *groupString);
+typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSTRINGAMDPROC) (GLuint group, GLsizei bufSize, GLsizei* length, GLchar *groupString);
typedef void (GLAPIENTRY * PFNGLGETPERFMONITORGROUPSAMDPROC) (GLint* numGroups, GLsizei groupsSize, GLuint *groups);
typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint* counterList);
@@ -2626,6 +2681,30 @@ typedef void (GLAPIENTRY * PFNGLSELECTPERFMONITORCOUNTERSAMDPROC) (GLuint monito
#endif /* GL_AMD_performance_monitor */
+/* -------------------------- GL_AMD_pinned_memory ------------------------- */
+
+#ifndef GL_AMD_pinned_memory
+#define GL_AMD_pinned_memory 1
+
+#define GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD 0x9160
+
+#define GLEW_AMD_pinned_memory GLEW_GET_VAR(__GLEW_AMD_pinned_memory)
+
+#endif /* GL_AMD_pinned_memory */
+
+/* ----------------------- GL_AMD_query_buffer_object ---------------------- */
+
+#ifndef GL_AMD_query_buffer_object
+#define GL_AMD_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_AMD 0x9192
+#define GL_QUERY_BUFFER_BINDING_AMD 0x9193
+#define GL_QUERY_RESULT_NO_WAIT_AMD 0x9194
+
+#define GLEW_AMD_query_buffer_object GLEW_GET_VAR(__GLEW_AMD_query_buffer_object)
+
+#endif /* GL_AMD_query_buffer_object */
+
/* ------------------------ GL_AMD_sample_positions ------------------------ */
#ifndef GL_AMD_sample_positions
@@ -2661,6 +2740,58 @@ typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint i
#endif /* GL_AMD_shader_stencil_export */
+/* ---------------------- GL_AMD_shader_trinary_minmax --------------------- */
+
+#ifndef GL_AMD_shader_trinary_minmax
+#define GL_AMD_shader_trinary_minmax 1
+
+#define GLEW_AMD_shader_trinary_minmax GLEW_GET_VAR(__GLEW_AMD_shader_trinary_minmax)
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+/* ------------------------- GL_AMD_sparse_texture ------------------------- */
+
+#ifndef GL_AMD_sparse_texture
+#define GL_AMD_sparse_texture 1
+
+#define GL_TEXTURE_STORAGE_SPARSE_BIT_AMD 0x00000001
+#define GL_VIRTUAL_PAGE_SIZE_X_AMD 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_AMD 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_AMD 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_AMD 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS 0x919A
+#define GL_MIN_SPARSE_LEVEL_AMD 0x919B
+#define GL_MIN_LOD_WARNING_AMD 0x919C
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGESPARSEAMDPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGESPARSEAMDPROC) (GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags);
+
+#define glTexStorageSparseAMD GLEW_GET_FUN(__glewTexStorageSparseAMD)
+#define glTextureStorageSparseAMD GLEW_GET_FUN(__glewTextureStorageSparseAMD)
+
+#define GLEW_AMD_sparse_texture GLEW_GET_VAR(__GLEW_AMD_sparse_texture)
+
+#endif /* GL_AMD_sparse_texture */
+
+/* ------------------- GL_AMD_stencil_operation_extended ------------------- */
+
+#ifndef GL_AMD_stencil_operation_extended
+#define GL_AMD_stencil_operation_extended 1
+
+#define GL_SET_AMD 0x874A
+#define GL_REPLACE_VALUE_AMD 0x874B
+#define GL_STENCIL_OP_VALUE_AMD 0x874C
+#define GL_STENCIL_BACK_OP_VALUE_AMD 0x874D
+
+typedef void (GLAPIENTRY * PFNGLSTENCILOPVALUEAMDPROC) (GLenum face, GLuint value);
+
+#define glStencilOpValueAMD GLEW_GET_FUN(__glewStencilOpValueAMD)
+
+#define GLEW_AMD_stencil_operation_extended GLEW_GET_VAR(__GLEW_AMD_stencil_operation_extended)
+
+#endif /* GL_AMD_stencil_operation_extended */
+
/* ------------------------ GL_AMD_texture_texture4 ------------------------ */
#ifndef GL_AMD_texture_texture4
@@ -2679,6 +2810,15 @@ typedef void (GLAPIENTRY * PFNGLSETMULTISAMPLEFVAMDPROC) (GLenum pname, GLuint i
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+/* ----------------------- GL_AMD_vertex_shader_layer ---------------------- */
+
+#ifndef GL_AMD_vertex_shader_layer
+#define GL_AMD_vertex_shader_layer 1
+
+#define GLEW_AMD_vertex_shader_layer GLEW_GET_VAR(__GLEW_AMD_vertex_shader_layer)
+
+#endif /* GL_AMD_vertex_shader_layer */
+
/* -------------------- GL_AMD_vertex_shader_tessellator ------------------- */
#ifndef GL_AMD_vertex_shader_tessellator
@@ -2702,6 +2842,209 @@ typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
#endif /* GL_AMD_vertex_shader_tessellator */
+/* ------------------ GL_AMD_vertex_shader_viewport_index ------------------ */
+
+#ifndef GL_AMD_vertex_shader_viewport_index
+#define GL_AMD_vertex_shader_viewport_index 1
+
+#define GLEW_AMD_vertex_shader_viewport_index GLEW_GET_VAR(__GLEW_AMD_vertex_shader_viewport_index)
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+/* ------------------------- GL_ANGLE_depth_texture ------------------------ */
+
+#ifndef GL_ANGLE_depth_texture
+#define GL_ANGLE_depth_texture 1
+
+#define GLEW_ANGLE_depth_texture GLEW_GET_VAR(__GLEW_ANGLE_depth_texture)
+
+#endif /* GL_ANGLE_depth_texture */
+
+/* ----------------------- GL_ANGLE_framebuffer_blit ----------------------- */
+
+#ifndef GL_ANGLE_framebuffer_blit
+#define GL_ANGLE_framebuffer_blit 1
+
+#define GL_DRAW_FRAMEBUFFER_BINDING_ANGLE 0x8CA6
+#define GL_READ_FRAMEBUFFER_ANGLE 0x8CA8
+#define GL_DRAW_FRAMEBUFFER_ANGLE 0x8CA9
+#define GL_READ_FRAMEBUFFER_BINDING_ANGLE 0x8CAA
+
+typedef void (GLAPIENTRY * PFNGLBLITFRAMEBUFFERANGLEPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+
+#define glBlitFramebufferANGLE GLEW_GET_FUN(__glewBlitFramebufferANGLE)
+
+#define GLEW_ANGLE_framebuffer_blit GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_blit)
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+/* -------------------- GL_ANGLE_framebuffer_multisample ------------------- */
+
+#ifndef GL_ANGLE_framebuffer_multisample
+#define GL_ANGLE_framebuffer_multisample 1
+
+#define GL_RENDERBUFFER_SAMPLES_ANGLE 0x8CAB
+#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE 0x8D56
+#define GL_MAX_SAMPLES_ANGLE 0x8D57
+
+typedef void (GLAPIENTRY * PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
+
+#define glRenderbufferStorageMultisampleANGLE GLEW_GET_FUN(__glewRenderbufferStorageMultisampleANGLE)
+
+#define GLEW_ANGLE_framebuffer_multisample GLEW_GET_VAR(__GLEW_ANGLE_framebuffer_multisample)
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+/* ----------------------- GL_ANGLE_instanced_arrays ----------------------- */
+
+#ifndef GL_ANGLE_instanced_arrays
+#define GL_ANGLE_instanced_arrays 1
+
+#define GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE 0x88FE
+
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDANGLEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDANGLEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBDIVISORANGLEPROC) (GLuint index, GLuint divisor);
+
+#define glDrawArraysInstancedANGLE GLEW_GET_FUN(__glewDrawArraysInstancedANGLE)
+#define glDrawElementsInstancedANGLE GLEW_GET_FUN(__glewDrawElementsInstancedANGLE)
+#define glVertexAttribDivisorANGLE GLEW_GET_FUN(__glewVertexAttribDivisorANGLE)
+
+#define GLEW_ANGLE_instanced_arrays GLEW_GET_VAR(__GLEW_ANGLE_instanced_arrays)
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+/* -------------------- GL_ANGLE_pack_reverse_row_order -------------------- */
+
+#ifndef GL_ANGLE_pack_reverse_row_order
+#define GL_ANGLE_pack_reverse_row_order 1
+
+#define GL_PACK_REVERSE_ROW_ORDER_ANGLE 0x93A4
+
+#define GLEW_ANGLE_pack_reverse_row_order GLEW_GET_VAR(__GLEW_ANGLE_pack_reverse_row_order)
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+/* ------------------------ GL_ANGLE_program_binary ------------------------ */
+
+#ifndef GL_ANGLE_program_binary
+#define GL_ANGLE_program_binary 1
+
+#define GL_PROGRAM_BINARY_ANGLE 0x93A6
+
+#define GLEW_ANGLE_program_binary GLEW_GET_VAR(__GLEW_ANGLE_program_binary)
+
+#endif /* GL_ANGLE_program_binary */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt1 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt1
+#define GL_ANGLE_texture_compression_dxt1 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt1)
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt3 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt3
+#define GL_ANGLE_texture_compression_dxt3 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt3 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt3)
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+/* ------------------- GL_ANGLE_texture_compression_dxt5 ------------------- */
+
+#ifndef GL_ANGLE_texture_compression_dxt5
+#define GL_ANGLE_texture_compression_dxt5 1
+
+#define GL_COMPRESSED_RGB_S3TC_DXT1_ANGLE 0x83F0
+#define GL_COMPRESSED_RGBA_S3TC_DXT1_ANGLE 0x83F1
+#define GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE 0x83F2
+#define GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE 0x83F3
+
+#define GLEW_ANGLE_texture_compression_dxt5 GLEW_GET_VAR(__GLEW_ANGLE_texture_compression_dxt5)
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+/* ------------------------- GL_ANGLE_texture_usage ------------------------ */
+
+#ifndef GL_ANGLE_texture_usage
+#define GL_ANGLE_texture_usage 1
+
+#define GL_TEXTURE_USAGE_ANGLE 0x93A2
+#define GL_FRAMEBUFFER_ATTACHMENT_ANGLE 0x93A3
+
+#define GLEW_ANGLE_texture_usage GLEW_GET_VAR(__GLEW_ANGLE_texture_usage)
+
+#endif /* GL_ANGLE_texture_usage */
+
+/* -------------------------- GL_ANGLE_timer_query ------------------------- */
+
+#ifndef GL_ANGLE_timer_query
+#define GL_ANGLE_timer_query 1
+
+#define GL_QUERY_COUNTER_BITS_ANGLE 0x8864
+#define GL_CURRENT_QUERY_ANGLE 0x8865
+#define GL_QUERY_RESULT_ANGLE 0x8866
+#define GL_QUERY_RESULT_AVAILABLE_ANGLE 0x8867
+#define GL_TIME_ELAPSED_ANGLE 0x88BF
+#define GL_TIMESTAMP_ANGLE 0x8E28
+
+typedef void (GLAPIENTRY * PFNGLBEGINQUERYANGLEPROC) (GLenum target, GLuint id);
+typedef void (GLAPIENTRY * PFNGLDELETEQUERIESANGLEPROC) (GLsizei n, const GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLENDQUERYANGLEPROC) (GLenum target);
+typedef void (GLAPIENTRY * PFNGLGENQUERIESANGLEPROC) (GLsizei n, GLuint* ids);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTI64VANGLEPROC) (GLuint id, GLenum pname, GLint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTIVANGLEPROC) (GLuint id, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUI64VANGLEPROC) (GLuint id, GLenum pname, GLuint64* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYOBJECTUIVANGLEPROC) (GLuint id, GLenum pname, GLuint* params);
+typedef void (GLAPIENTRY * PFNGLGETQUERYIVANGLEPROC) (GLenum target, GLenum pname, GLint* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISQUERYANGLEPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLQUERYCOUNTERANGLEPROC) (GLuint id, GLenum target);
+
+#define glBeginQueryANGLE GLEW_GET_FUN(__glewBeginQueryANGLE)
+#define glDeleteQueriesANGLE GLEW_GET_FUN(__glewDeleteQueriesANGLE)
+#define glEndQueryANGLE GLEW_GET_FUN(__glewEndQueryANGLE)
+#define glGenQueriesANGLE GLEW_GET_FUN(__glewGenQueriesANGLE)
+#define glGetQueryObjecti64vANGLE GLEW_GET_FUN(__glewGetQueryObjecti64vANGLE)
+#define glGetQueryObjectivANGLE GLEW_GET_FUN(__glewGetQueryObjectivANGLE)
+#define glGetQueryObjectui64vANGLE GLEW_GET_FUN(__glewGetQueryObjectui64vANGLE)
+#define glGetQueryObjectuivANGLE GLEW_GET_FUN(__glewGetQueryObjectuivANGLE)
+#define glGetQueryivANGLE GLEW_GET_FUN(__glewGetQueryivANGLE)
+#define glIsQueryANGLE GLEW_GET_FUN(__glewIsQueryANGLE)
+#define glQueryCounterANGLE GLEW_GET_FUN(__glewQueryCounterANGLE)
+
+#define GLEW_ANGLE_timer_query GLEW_GET_VAR(__GLEW_ANGLE_timer_query)
+
+#endif /* GL_ANGLE_timer_query */
+
+/* ------------------- GL_ANGLE_translated_shader_source ------------------- */
+
+#ifndef GL_ANGLE_translated_shader_source
+#define GL_ANGLE_translated_shader_source 1
+
+#define GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE 0x93A0
+
+typedef void (GLAPIENTRY * PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC) (GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source);
+
+#define glGetTranslatedShaderSourceANGLE GLEW_GET_FUN(__glewGetTranslatedShaderSourceANGLE)
+
+#define GLEW_ANGLE_translated_shader_source GLEW_GET_VAR(__GLEW_ANGLE_translated_shader_source)
+
+#endif /* GL_ANGLE_translated_shader_source */
+
/* ----------------------- GL_APPLE_aux_depth_stencil ---------------------- */
#ifndef GL_APPLE_aux_depth_stencil
@@ -2735,7 +3078,7 @@ typedef void (GLAPIENTRY * PFNGLTESSELLATIONMODEAMDPROC) (GLenum mode);
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, GLint first, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERAPPLEPROC) (GLenum type, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTARRAYAPPLEPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
typedef void (GLAPIENTRY * PFNGLMULTIDRAWRANGEELEMENTARRAYAPPLEPROC) (GLenum mode, GLuint start, GLuint end, const GLint* first, const GLsizei *count, GLsizei primcount);
@@ -2960,9 +3303,9 @@ typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYAPPLEPROC) (GLuint array);
#define GL_STORAGE_CACHED_APPLE 0x85BE
#define GL_STORAGE_SHARED_APPLE 0x85BF
-typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLVERTEXARRAYPARAMETERIAPPLEPROC) (GLenum pname, GLint param);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGEAPPLEPROC) (GLsizei length, GLvoid *pointer);
#define glFlushVertexArrayRangeAPPLE GLEW_GET_FUN(__glewFlushVertexArrayRangeAPPLE)
#define glVertexArrayParameteriAPPLE GLEW_GET_FUN(__glewVertexArrayParameteriAPPLE)
@@ -3014,8 +3357,6 @@ typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuin
#define GL_APPLE_ycbcr_422 1
#define GL_YCBCR_422_APPLE 0x85B9
-#define GL_UNSIGNED_SHORT_8_8_APPLE 0x85BA
-#define GL_UNSIGNED_SHORT_8_8_REV_APPLE 0x85BB
#define GLEW_APPLE_ycbcr_422 GLEW_GET_VAR(__GLEW_APPLE_ycbcr_422)
@@ -3029,6 +3370,7 @@ typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuin
#define GL_FIXED 0x140C
#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B
+#define GL_RGB565 0x8D62
#define GL_LOW_FLOAT 0x8DF0
#define GL_MEDIUM_FLOAT 0x8DF1
#define GL_HIGH_FLOAT 0x8DF2
@@ -3042,6 +3384,8 @@ typedef void (GLAPIENTRY * PFNGLMAPVERTEXATTRIB2FAPPLEPROC) (GLuint index, GLuin
#define GL_MAX_VARYING_VECTORS 0x8DFC
#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD
+typedef int GLfixed;
+
typedef void (GLAPIENTRY * PFNGLCLEARDEPTHFPROC) (GLclampf d);
typedef void (GLAPIENTRY * PFNGLDEPTHRANGEFPROC) (GLclampf n, GLclampf f);
typedef void (GLAPIENTRY * PFNGLGETSHADERPRECISIONFORMATPROC) (GLenum shadertype, GLenum precisiontype, GLint* range, GLint *precision);
@@ -3058,14 +3402,47 @@ typedef void (GLAPIENTRY * PFNGLSHADERBINARYPROC) (GLsizei count, const GLuint*
#endif /* GL_ARB_ES2_compatibility */
+/* ------------------------ GL_ARB_ES3_compatibility ----------------------- */
+
+#ifndef GL_ARB_ES3_compatibility
+#define GL_ARB_ES3_compatibility 1
+
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+#define GL_PRIMITIVE_RESTART_FIXED_INDEX 0x8D69
+#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
+#define GL_MAX_ELEMENT_INDEX 0x8D6B
+#define GL_COMPRESSED_R11_EAC 0x9270
+#define GL_COMPRESSED_SIGNED_R11_EAC 0x9271
+#define GL_COMPRESSED_RG11_EAC 0x9272
+#define GL_COMPRESSED_SIGNED_RG11_EAC 0x9273
+#define GL_COMPRESSED_RGB8_ETC2 0x9274
+#define GL_COMPRESSED_SRGB8_ETC2 0x9275
+#define GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9276
+#define GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 0x9277
+#define GL_COMPRESSED_RGBA8_ETC2_EAC 0x9278
+#define GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC 0x9279
+
+#define GLEW_ARB_ES3_compatibility GLEW_GET_VAR(__GLEW_ARB_ES3_compatibility)
+
+#endif /* GL_ARB_ES3_compatibility */
+
+/* ------------------------ GL_ARB_arrays_of_arrays ------------------------ */
+
+#ifndef GL_ARB_arrays_of_arrays
+#define GL_ARB_arrays_of_arrays 1
+
+#define GLEW_ARB_arrays_of_arrays GLEW_GET_VAR(__GLEW_ARB_arrays_of_arrays)
+
+#endif /* GL_ARB_arrays_of_arrays */
+
/* -------------------------- GL_ARB_base_instance ------------------------- */
#ifndef GL_ARB_base_instance
#define GL_ARB_base_instance 1
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLint first, GLsizei count, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLuint baseinstance);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLuint baseinstance);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex, GLuint baseinstance);
#define glDrawArraysInstancedBaseInstance GLEW_GET_FUN(__glewDrawArraysInstancedBaseInstance)
#define glDrawElementsInstancedBaseInstance GLEW_GET_FUN(__glewDrawElementsInstancedBaseInstance)
@@ -3075,6 +3452,51 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)
#endif /* GL_ARB_base_instance */
+/* ------------------------ GL_ARB_bindless_texture ------------------------ */
+
+#ifndef GL_ARB_bindless_texture
+#define GL_ARB_bindless_texture 1
+
+#define GL_UNSIGNED_INT64_ARB 0x140F
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLEARBPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLEARBPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLEARBPROC) (GLuint texture, GLuint sampler);
+typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLUI64VARBPROC) (GLuint index, GLenum pname, GLuint64EXT* params);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTARBPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTARBPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64ARBPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VARBPROC) (GLint location, GLsizei count, const GLuint64* value);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64ARBPROC) (GLuint index, GLuint64EXT x);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1UI64VARBPROC) (GLuint index, const GLuint64EXT* v);
+
+#define glGetImageHandleARB GLEW_GET_FUN(__glewGetImageHandleARB)
+#define glGetTextureHandleARB GLEW_GET_FUN(__glewGetTextureHandleARB)
+#define glGetTextureSamplerHandleARB GLEW_GET_FUN(__glewGetTextureSamplerHandleARB)
+#define glGetVertexAttribLui64vARB GLEW_GET_FUN(__glewGetVertexAttribLui64vARB)
+#define glIsImageHandleResidentARB GLEW_GET_FUN(__glewIsImageHandleResidentARB)
+#define glIsTextureHandleResidentARB GLEW_GET_FUN(__glewIsTextureHandleResidentARB)
+#define glMakeImageHandleNonResidentARB GLEW_GET_FUN(__glewMakeImageHandleNonResidentARB)
+#define glMakeImageHandleResidentARB GLEW_GET_FUN(__glewMakeImageHandleResidentARB)
+#define glMakeTextureHandleNonResidentARB GLEW_GET_FUN(__glewMakeTextureHandleNonResidentARB)
+#define glMakeTextureHandleResidentARB GLEW_GET_FUN(__glewMakeTextureHandleResidentARB)
+#define glProgramUniformHandleui64ARB GLEW_GET_FUN(__glewProgramUniformHandleui64ARB)
+#define glProgramUniformHandleui64vARB GLEW_GET_FUN(__glewProgramUniformHandleui64vARB)
+#define glUniformHandleui64ARB GLEW_GET_FUN(__glewUniformHandleui64ARB)
+#define glUniformHandleui64vARB GLEW_GET_FUN(__glewUniformHandleui64vARB)
+#define glVertexAttribL1ui64ARB GLEW_GET_FUN(__glewVertexAttribL1ui64ARB)
+#define glVertexAttribL1ui64vARB GLEW_GET_FUN(__glewVertexAttribL1ui64vARB)
+
+#define GLEW_ARB_bindless_texture GLEW_GET_VAR(__GLEW_ARB_bindless_texture)
+
+#endif /* GL_ARB_bindless_texture */
+
/* ----------------------- GL_ARB_blend_func_extended ---------------------- */
#ifndef GL_ARB_blend_func_extended
@@ -3085,8 +3507,8 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC)
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
-typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const char * name);
-typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const char * name);
+typedef void (GLAPIENTRY * PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar * name);
+typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const GLchar * name);
#define glBindFragDataLocationIndexed GLEW_GET_FUN(__glewBindFragDataLocationIndexed)
#define glGetFragDataIndex GLEW_GET_FUN(__glewGetFragDataIndex)
@@ -3095,6 +3517,31 @@ typedef GLint (GLAPIENTRY * PFNGLGETFRAGDATAINDEXPROC) (GLuint program, const ch
#endif /* GL_ARB_blend_func_extended */
+/* ------------------------- GL_ARB_buffer_storage ------------------------- */
+
+#ifndef GL_ARB_buffer_storage
+#define GL_ARB_buffer_storage 1
+
+#define GL_MAP_READ_BIT 0x0001
+#define GL_MAP_WRITE_BIT 0x0002
+#define GL_MAP_PERSISTENT_BIT 0x00000040
+#define GL_MAP_COHERENT_BIT 0x00000080
+#define GL_DYNAMIC_STORAGE_BIT 0x0100
+#define GL_CLIENT_STORAGE_BIT 0x0200
+#define GL_CLIENT_MAPPED_BUFFER_BARRIER_BIT 0x00004000
+#define GL_BUFFER_IMMUTABLE_STORAGE 0x821F
+#define GL_BUFFER_STORAGE_FLAGS 0x8220
+
+typedef void (GLAPIENTRY * PFNGLBUFFERSTORAGEPROC) (GLenum target, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSTORAGEEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid* data, GLbitfield flags);
+
+#define glBufferStorage GLEW_GET_FUN(__glewBufferStorage)
+#define glNamedBufferStorageEXT GLEW_GET_FUN(__glewNamedBufferStorageEXT)
+
+#define GLEW_ARB_buffer_storage GLEW_GET_VAR(__GLEW_ARB_buffer_storage)
+
+#endif /* GL_ARB_buffer_storage */
+
/* ---------------------------- GL_ARB_cl_event ---------------------------- */
#ifndef GL_ARB_cl_event
@@ -3114,6 +3561,42 @@ typedef GLsync (GLAPIENTRY * PFNGLCREATESYNCFROMCLEVENTARBPROC) (cl_context cont
#endif /* GL_ARB_cl_event */
+/* ----------------------- GL_ARB_clear_buffer_object ---------------------- */
+
+#ifndef GL_ARB_clear_buffer_object
+#define GL_ARB_clear_buffer_object 1
+
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERDATAPROC) (GLenum target, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARBUFFERSUBDATAPROC) (GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearBufferData GLEW_GET_FUN(__glewClearBufferData)
+#define glClearBufferSubData GLEW_GET_FUN(__glewClearBufferSubData)
+#define glClearNamedBufferDataEXT GLEW_GET_FUN(__glewClearNamedBufferDataEXT)
+#define glClearNamedBufferSubDataEXT GLEW_GET_FUN(__glewClearNamedBufferSubDataEXT)
+
+#define GLEW_ARB_clear_buffer_object GLEW_GET_VAR(__GLEW_ARB_clear_buffer_object)
+
+#endif /* GL_ARB_clear_buffer_object */
+
+/* -------------------------- GL_ARB_clear_texture ------------------------- */
+
+#ifndef GL_ARB_clear_texture
+#define GL_ARB_clear_texture 1
+
+#define GL_CLEAR_TEXTURE 0x9365
+
+typedef void (GLAPIENTRY * PFNGLCLEARTEXIMAGEPROC) (GLuint texture, GLint level, GLenum format, GLenum type, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLCLEARTEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* data);
+
+#define glClearTexImage GLEW_GET_FUN(__glewClearTexImage)
+#define glClearTexSubImage GLEW_GET_FUN(__glewClearTexSubImage)
+
+#define GLEW_ARB_clear_texture GLEW_GET_VAR(__GLEW_ARB_clear_texture)
+
+#endif /* GL_ARB_clear_texture */
+
/* ----------------------- GL_ARB_color_buffer_float ----------------------- */
#ifndef GL_ARB_color_buffer_float
@@ -3160,6 +3643,58 @@ typedef void (GLAPIENTRY * PFNGLCLAMPCOLORARBPROC) (GLenum target, GLenum clamp)
#endif /* GL_ARB_compressed_texture_pixel_storage */
+/* ------------------------- GL_ARB_compute_shader ------------------------- */
+
+#ifndef GL_ARB_compute_shader
+#define GL_ARB_compute_shader 1
+
+#define GL_COMPUTE_SHADER_BIT 0x00000020
+#define GL_MAX_COMPUTE_SHARED_MEMORY_SIZE 0x8262
+#define GL_MAX_COMPUTE_UNIFORM_COMPONENTS 0x8263
+#define GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS 0x8264
+#define GL_MAX_COMPUTE_ATOMIC_COUNTERS 0x8265
+#define GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS 0x8266
+#define GL_COMPUTE_WORK_GROUP_SIZE 0x8267
+#define GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS 0x90EB
+#define GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER 0x90EC
+#define GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER 0x90ED
+#define GL_DISPATCH_INDIRECT_BUFFER 0x90EE
+#define GL_DISPATCH_INDIRECT_BUFFER_BINDING 0x90EF
+#define GL_COMPUTE_SHADER 0x91B9
+#define GL_MAX_COMPUTE_UNIFORM_BLOCKS 0x91BB
+#define GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS 0x91BC
+#define GL_MAX_COMPUTE_IMAGE_UNIFORMS 0x91BD
+#define GL_MAX_COMPUTE_WORK_GROUP_COUNT 0x91BE
+#define GL_MAX_COMPUTE_WORK_GROUP_SIZE 0x91BF
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z);
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEINDIRECTPROC) (GLintptr indirect);
+
+#define glDispatchCompute GLEW_GET_FUN(__glewDispatchCompute)
+#define glDispatchComputeIndirect GLEW_GET_FUN(__glewDispatchComputeIndirect)
+
+#define GLEW_ARB_compute_shader GLEW_GET_VAR(__GLEW_ARB_compute_shader)
+
+#endif /* GL_ARB_compute_shader */
+
+/* ------------------- GL_ARB_compute_variable_group_size ------------------ */
+
+#ifndef GL_ARB_compute_variable_group_size
+#define GL_ARB_compute_variable_group_size 1
+
+#define GL_MAX_COMPUTE_FIXED_GROUP_INVOCATIONS_ARB 0x90EB
+#define GL_MAX_COMPUTE_FIXED_GROUP_SIZE_ARB 0x91BF
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_INVOCATIONS_ARB 0x9344
+#define GL_MAX_COMPUTE_VARIABLE_GROUP_SIZE_ARB 0x9345
+
+typedef void (GLAPIENTRY * PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC) (GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z, GLuint group_size_x, GLuint group_size_y, GLuint group_size_z);
+
+#define glDispatchComputeGroupSizeARB GLEW_GET_FUN(__glewDispatchComputeGroupSizeARB)
+
+#define GLEW_ARB_compute_variable_group_size GLEW_GET_VAR(__GLEW_ARB_compute_variable_group_size)
+
+#endif /* GL_ARB_compute_variable_group_size */
+
/* ----------------------- GL_ARB_conservative_depth ----------------------- */
#ifndef GL_ARB_conservative_depth
@@ -3185,6 +3720,19 @@ typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenu
#endif /* GL_ARB_copy_buffer */
+/* --------------------------- GL_ARB_copy_image --------------------------- */
+
+#ifndef GL_ARB_copy_image
+#define GL_ARB_copy_image 1
+
+typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
+
+#define glCopyImageSubData GLEW_GET_FUN(__glewCopyImageSubData)
+
+#define GLEW_ARB_copy_image GLEW_GET_VAR(__GLEW_ARB_copy_image)
+
+#endif /* GL_ARB_copy_image */
+
/* -------------------------- GL_ARB_debug_output -------------------------- */
#ifndef GL_ARB_debug_output
@@ -3215,10 +3763,10 @@ typedef void (GLAPIENTRY * PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readtarget, GLenu
typedef void (APIENTRY *GLDEBUGPROCARB)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, void* userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKARBPROC) (GLDEBUGPROCARB callback, const GLvoid *userParam);
typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLARBPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
-typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const char* buf);
-typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, char* messageLog);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTARBPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGARBPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
#define glDebugMessageCallbackARB GLEW_GET_FUN(__glewDebugMessageCallbackARB)
#define glDebugMessageControlARB GLEW_GET_FUN(__glewDebugMessageControlARB)
@@ -3323,10 +3871,10 @@ typedef void (GLAPIENTRY * PFNGLBLENDFUNCIARBPROC) (GLuint buf, GLenum src, GLen
#ifndef GL_ARB_draw_elements_base_vertex
#define GL_ARB_draw_elements_base_vertex 1
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, void* indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei primcount, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, void* indices, GLint basevertex);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei* count, GLenum type, GLvoid**indices, GLsizei primcount, GLint *basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC) (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const *indices, GLsizei primcount, const GLint *basevertex);
#define glDrawElementsBaseVertex GLEW_GET_FUN(__glewDrawElementsBaseVertex)
#define glDrawElementsInstancedBaseVertex GLEW_GET_FUN(__glewDrawElementsInstancedBaseVertex)
@@ -3345,8 +3893,8 @@ typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC) (GLenum mode, G
#define GL_DRAW_INDIRECT_BUFFER 0x8F3F
#define GL_DRAW_INDIRECT_BUFFER_BINDING 0x8F43
-typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const void* indirect);
-typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const void* indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect);
+typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect);
#define glDrawArraysIndirect GLEW_GET_FUN(__glewDrawArraysIndirect)
#define glDrawElementsIndirect GLEW_GET_FUN(__glewDrawElementsIndirect)
@@ -3364,6 +3912,19 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_draw_instanced */
+/* ------------------------ GL_ARB_enhanced_layouts ------------------------ */
+
+#ifndef GL_ARB_enhanced_layouts
+#define GL_ARB_enhanced_layouts 1
+
+#define GL_LOCATION_COMPONENT 0x934A
+#define GL_TRANSFORM_FEEDBACK_BUFFER_INDEX 0x934B
+#define GL_TRANSFORM_FEEDBACK_BUFFER_STRIDE 0x934C
+
+#define GLEW_ARB_enhanced_layouts GLEW_GET_VAR(__GLEW_ARB_enhanced_layouts)
+
+#endif /* GL_ARB_enhanced_layouts */
+
/* -------------------- GL_ARB_explicit_attrib_location -------------------- */
#ifndef GL_ARB_explicit_attrib_location
@@ -3373,6 +3934,17 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_explicit_attrib_location */
+/* -------------------- GL_ARB_explicit_uniform_location ------------------- */
+
+#ifndef GL_ARB_explicit_uniform_location
+#define GL_ARB_explicit_uniform_location 1
+
+#define GL_MAX_UNIFORM_LOCATIONS 0x826E
+
+#define GLEW_ARB_explicit_uniform_location GLEW_GET_VAR(__GLEW_ARB_explicit_uniform_location)
+
+#endif /* GL_ARB_explicit_uniform_location */
+
/* ------------------- GL_ARB_fragment_coord_conventions ------------------- */
#ifndef GL_ARB_fragment_coord_conventions
@@ -3382,6 +3954,15 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_fragment_coord_conventions */
+/* --------------------- GL_ARB_fragment_layer_viewport -------------------- */
+
+#ifndef GL_ARB_fragment_layer_viewport
+#define GL_ARB_fragment_layer_viewport 1
+
+#define GLEW_ARB_fragment_layer_viewport GLEW_GET_VAR(__GLEW_ARB_fragment_layer_viewport)
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
/* ------------------------ GL_ARB_fragment_program ------------------------ */
#ifndef GL_ARB_fragment_program
@@ -3429,6 +4010,35 @@ typedef void (GLAPIENTRY * PFNGLDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum t
#endif /* GL_ARB_fragment_shader */
+/* ------------------- GL_ARB_framebuffer_no_attachments ------------------- */
+
+#ifndef GL_ARB_framebuffer_no_attachments
+#define GL_ARB_framebuffer_no_attachments 1
+
+#define GL_FRAMEBUFFER_DEFAULT_WIDTH 0x9310
+#define GL_FRAMEBUFFER_DEFAULT_HEIGHT 0x9311
+#define GL_FRAMEBUFFER_DEFAULT_LAYERS 0x9312
+#define GL_FRAMEBUFFER_DEFAULT_SAMPLES 0x9313
+#define GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS 0x9314
+#define GL_MAX_FRAMEBUFFER_WIDTH 0x9315
+#define GL_MAX_FRAMEBUFFER_HEIGHT 0x9316
+#define GL_MAX_FRAMEBUFFER_LAYERS 0x9317
+#define GL_MAX_FRAMEBUFFER_SAMPLES 0x9318
+
+typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERPARAMETERIPROC) (GLenum target, GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLGETFRAMEBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum pname, GLint* params);
+typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC) (GLuint framebuffer, GLenum pname, GLint param);
+
+#define glFramebufferParameteri GLEW_GET_FUN(__glewFramebufferParameteri)
+#define glGetFramebufferParameteriv GLEW_GET_FUN(__glewGetFramebufferParameteriv)
+#define glGetNamedFramebufferParameterivEXT GLEW_GET_FUN(__glewGetNamedFramebufferParameterivEXT)
+#define glNamedFramebufferParameteriEXT GLEW_GET_FUN(__glewNamedFramebufferParameteriEXT)
+
+#define GLEW_ARB_framebuffer_no_attachments GLEW_GET_VAR(__GLEW_ARB_framebuffer_no_attachments)
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
/* ----------------------- GL_ARB_framebuffer_object ----------------------- */
#ifndef GL_ARB_framebuffer_object
@@ -3616,7 +4226,7 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIARBPROC) (GLuint program, GLenu
#define GL_PROGRAM_BINARY_FORMATS 0x87FF
typedef void (GLAPIENTRY * PFNGLGETPROGRAMBINARYPROC) (GLuint program, GLsizei bufSize, GLsizei* length, GLenum *binaryFormat, GLvoid*binary);
-typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const void* binary, GLsizei length);
+typedef void (GLAPIENTRY * PFNGLPROGRAMBINARYPROC) (GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum pname, GLint value);
#define glGetProgramBinary GLEW_GET_FUN(__glewGetProgramBinary)
@@ -3662,23 +4272,6 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMPARAMETERIPROC) (GLuint program, GLenum p
#define GL_DOUBLE_VEC4 0x8FFE
typedef void (GLAPIENTRY * PFNGLGETUNIFORMDVPROC) (GLuint program, GLint location, GLdouble* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DEXTPROC) (GLuint program, GLint location, GLdouble x);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM2DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM3DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DEXTPROC) (GLuint program, GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM4DVEXTPROC) (GLuint program, GLint location, GLsizei count, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
-typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM1DPROC) (GLint location, GLdouble x);
typedef void (GLAPIENTRY * PFNGLUNIFORM1DVPROC) (GLint location, GLsizei count, const GLdouble* value);
typedef void (GLAPIENTRY * PFNGLUNIFORM2DPROC) (GLint location, GLdouble x, GLdouble y);
@@ -3698,23 +4291,6 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X2DVPROC) (GLint location, GLsizei
typedef void (GLAPIENTRY * PFNGLUNIFORMMATRIX4X3DVPROC) (GLint location, GLsizei count, GLboolean transpose, const GLdouble* value);
#define glGetUniformdv GLEW_GET_FUN(__glewGetUniformdv)
-#define glProgramUniform1dEXT GLEW_GET_FUN(__glewProgramUniform1dEXT)
-#define glProgramUniform1dvEXT GLEW_GET_FUN(__glewProgramUniform1dvEXT)
-#define glProgramUniform2dEXT GLEW_GET_FUN(__glewProgramUniform2dEXT)
-#define glProgramUniform2dvEXT GLEW_GET_FUN(__glewProgramUniform2dvEXT)
-#define glProgramUniform3dEXT GLEW_GET_FUN(__glewProgramUniform3dEXT)
-#define glProgramUniform3dvEXT GLEW_GET_FUN(__glewProgramUniform3dvEXT)
-#define glProgramUniform4dEXT GLEW_GET_FUN(__glewProgramUniform4dEXT)
-#define glProgramUniform4dvEXT GLEW_GET_FUN(__glewProgramUniform4dvEXT)
-#define glProgramUniformMatrix2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2dvEXT)
-#define glProgramUniformMatrix2x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x3dvEXT)
-#define glProgramUniformMatrix2x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix2x4dvEXT)
-#define glProgramUniformMatrix3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3dvEXT)
-#define glProgramUniformMatrix3x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x2dvEXT)
-#define glProgramUniformMatrix3x4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix3x4dvEXT)
-#define glProgramUniformMatrix4dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4dvEXT)
-#define glProgramUniformMatrix4x2dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x2dvEXT)
-#define glProgramUniformMatrix4x3dvEXT GLEW_GET_FUN(__glewProgramUniformMatrix4x3dvEXT)
#define glUniform1d GLEW_GET_FUN(__glewUniform1d)
#define glUniform1dv GLEW_GET_FUN(__glewUniform1dv)
#define glUniform2d GLEW_GET_FUN(__glewUniform2d)
@@ -3912,6 +4488,24 @@ typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DPROC) (GLenum target, GLenum in
#endif /* GL_ARB_imaging */
+/* ----------------------- GL_ARB_indirect_parameters ---------------------- */
+
+#ifndef GL_ARB_indirect_parameters
+#define GL_ARB_indirect_parameters 1
+
+#define GL_PARAMETER_BUFFER_ARB 0x80EE
+#define GL_PARAMETER_BUFFER_BINDING_ARB 0x80EF
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC) (GLenum mode, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLintptr drawcount, GLsizei maxdrawcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirectCountARB GLEW_GET_FUN(__glewMultiDrawArraysIndirectCountARB)
+#define glMultiDrawElementsIndirectCountARB GLEW_GET_FUN(__glewMultiDrawElementsIndirectCountARB)
+
+#define GLEW_ARB_indirect_parameters GLEW_GET_VAR(__GLEW_ARB_indirect_parameters)
+
+#endif /* GL_ARB_indirect_parameters */
+
/* ------------------------ GL_ARB_instanced_arrays ------------------------ */
#ifndef GL_ARB_instanced_arrays
@@ -3946,6 +4540,142 @@ typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATIVPROC) (GLenum target, GLenum
#endif /* GL_ARB_internalformat_query */
+/* ---------------------- GL_ARB_internalformat_query2 --------------------- */
+
+#ifndef GL_ARB_internalformat_query2
+#define GL_ARB_internalformat_query2 1
+
+#define GL_INTERNALFORMAT_SUPPORTED 0x826F
+#define GL_INTERNALFORMAT_PREFERRED 0x8270
+#define GL_INTERNALFORMAT_RED_SIZE 0x8271
+#define GL_INTERNALFORMAT_GREEN_SIZE 0x8272
+#define GL_INTERNALFORMAT_BLUE_SIZE 0x8273
+#define GL_INTERNALFORMAT_ALPHA_SIZE 0x8274
+#define GL_INTERNALFORMAT_DEPTH_SIZE 0x8275
+#define GL_INTERNALFORMAT_STENCIL_SIZE 0x8276
+#define GL_INTERNALFORMAT_SHARED_SIZE 0x8277
+#define GL_INTERNALFORMAT_RED_TYPE 0x8278
+#define GL_INTERNALFORMAT_GREEN_TYPE 0x8279
+#define GL_INTERNALFORMAT_BLUE_TYPE 0x827A
+#define GL_INTERNALFORMAT_ALPHA_TYPE 0x827B
+#define GL_INTERNALFORMAT_DEPTH_TYPE 0x827C
+#define GL_INTERNALFORMAT_STENCIL_TYPE 0x827D
+#define GL_MAX_WIDTH 0x827E
+#define GL_MAX_HEIGHT 0x827F
+#define GL_MAX_DEPTH 0x8280
+#define GL_MAX_LAYERS 0x8281
+#define GL_MAX_COMBINED_DIMENSIONS 0x8282
+#define GL_COLOR_COMPONENTS 0x8283
+#define GL_DEPTH_COMPONENTS 0x8284
+#define GL_STENCIL_COMPONENTS 0x8285
+#define GL_COLOR_RENDERABLE 0x8286
+#define GL_DEPTH_RENDERABLE 0x8287
+#define GL_STENCIL_RENDERABLE 0x8288
+#define GL_FRAMEBUFFER_RENDERABLE 0x8289
+#define GL_FRAMEBUFFER_RENDERABLE_LAYERED 0x828A
+#define GL_FRAMEBUFFER_BLEND 0x828B
+#define GL_READ_PIXELS 0x828C
+#define GL_READ_PIXELS_FORMAT 0x828D
+#define GL_READ_PIXELS_TYPE 0x828E
+#define GL_TEXTURE_IMAGE_FORMAT 0x828F
+#define GL_TEXTURE_IMAGE_TYPE 0x8290
+#define GL_GET_TEXTURE_IMAGE_FORMAT 0x8291
+#define GL_GET_TEXTURE_IMAGE_TYPE 0x8292
+#define GL_MIPMAP 0x8293
+#define GL_MANUAL_GENERATE_MIPMAP 0x8294
+#define GL_AUTO_GENERATE_MIPMAP 0x8295
+#define GL_COLOR_ENCODING 0x8296
+#define GL_SRGB_READ 0x8297
+#define GL_SRGB_WRITE 0x8298
+#define GL_SRGB_DECODE_ARB 0x8299
+#define GL_FILTER 0x829A
+#define GL_VERTEX_TEXTURE 0x829B
+#define GL_TESS_CONTROL_TEXTURE 0x829C
+#define GL_TESS_EVALUATION_TEXTURE 0x829D
+#define GL_GEOMETRY_TEXTURE 0x829E
+#define GL_FRAGMENT_TEXTURE 0x829F
+#define GL_COMPUTE_TEXTURE 0x82A0
+#define GL_TEXTURE_SHADOW 0x82A1
+#define GL_TEXTURE_GATHER 0x82A2
+#define GL_TEXTURE_GATHER_SHADOW 0x82A3
+#define GL_SHADER_IMAGE_LOAD 0x82A4
+#define GL_SHADER_IMAGE_STORE 0x82A5
+#define GL_SHADER_IMAGE_ATOMIC 0x82A6
+#define GL_IMAGE_TEXEL_SIZE 0x82A7
+#define GL_IMAGE_COMPATIBILITY_CLASS 0x82A8
+#define GL_IMAGE_PIXEL_FORMAT 0x82A9
+#define GL_IMAGE_PIXEL_TYPE 0x82AA
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST 0x82AC
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST 0x82AD
+#define GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE 0x82AE
+#define GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE 0x82AF
+#define GL_TEXTURE_COMPRESSED_BLOCK_WIDTH 0x82B1
+#define GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT 0x82B2
+#define GL_TEXTURE_COMPRESSED_BLOCK_SIZE 0x82B3
+#define GL_CLEAR_BUFFER 0x82B4
+#define GL_TEXTURE_VIEW 0x82B5
+#define GL_VIEW_COMPATIBILITY_CLASS 0x82B6
+#define GL_FULL_SUPPORT 0x82B7
+#define GL_CAVEAT_SUPPORT 0x82B8
+#define GL_IMAGE_CLASS_4_X_32 0x82B9
+#define GL_IMAGE_CLASS_2_X_32 0x82BA
+#define GL_IMAGE_CLASS_1_X_32 0x82BB
+#define GL_IMAGE_CLASS_4_X_16 0x82BC
+#define GL_IMAGE_CLASS_2_X_16 0x82BD
+#define GL_IMAGE_CLASS_1_X_16 0x82BE
+#define GL_IMAGE_CLASS_4_X_8 0x82BF
+#define GL_IMAGE_CLASS_2_X_8 0x82C0
+#define GL_IMAGE_CLASS_1_X_8 0x82C1
+#define GL_IMAGE_CLASS_11_11_10 0x82C2
+#define GL_IMAGE_CLASS_10_10_10_2 0x82C3
+#define GL_VIEW_CLASS_128_BITS 0x82C4
+#define GL_VIEW_CLASS_96_BITS 0x82C5
+#define GL_VIEW_CLASS_64_BITS 0x82C6
+#define GL_VIEW_CLASS_48_BITS 0x82C7
+#define GL_VIEW_CLASS_32_BITS 0x82C8
+#define GL_VIEW_CLASS_24_BITS 0x82C9
+#define GL_VIEW_CLASS_16_BITS 0x82CA
+#define GL_VIEW_CLASS_8_BITS 0x82CB
+#define GL_VIEW_CLASS_S3TC_DXT1_RGB 0x82CC
+#define GL_VIEW_CLASS_S3TC_DXT1_RGBA 0x82CD
+#define GL_VIEW_CLASS_S3TC_DXT3_RGBA 0x82CE
+#define GL_VIEW_CLASS_S3TC_DXT5_RGBA 0x82CF
+#define GL_VIEW_CLASS_RGTC1_RED 0x82D0
+#define GL_VIEW_CLASS_RGTC2_RG 0x82D1
+#define GL_VIEW_CLASS_BPTC_UNORM 0x82D2
+#define GL_VIEW_CLASS_BPTC_FLOAT 0x82D3
+
+typedef void (GLAPIENTRY * PFNGLGETINTERNALFORMATI64VPROC) (GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64* params);
+
+#define glGetInternalformati64v GLEW_GET_FUN(__glewGetInternalformati64v)
+
+#define GLEW_ARB_internalformat_query2 GLEW_GET_VAR(__GLEW_ARB_internalformat_query2)
+
+#endif /* GL_ARB_internalformat_query2 */
+
+/* ----------------------- GL_ARB_invalidate_subdata ----------------------- */
+
+#ifndef GL_ARB_invalidate_subdata
+#define GL_ARB_invalidate_subdata 1
+
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERDATAPROC) (GLuint buffer);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEBUFFERSUBDATAPROC) (GLuint buffer, GLintptr offset, GLsizeiptr length);
+typedef void (GLAPIENTRY * PFNGLINVALIDATEFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments);
+typedef void (GLAPIENTRY * PFNGLINVALIDATESUBFRAMEBUFFERPROC) (GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXIMAGEPROC) (GLuint texture, GLint level);
+typedef void (GLAPIENTRY * PFNGLINVALIDATETEXSUBIMAGEPROC) (GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth);
+
+#define glInvalidateBufferData GLEW_GET_FUN(__glewInvalidateBufferData)
+#define glInvalidateBufferSubData GLEW_GET_FUN(__glewInvalidateBufferSubData)
+#define glInvalidateFramebuffer GLEW_GET_FUN(__glewInvalidateFramebuffer)
+#define glInvalidateSubFramebuffer GLEW_GET_FUN(__glewInvalidateSubFramebuffer)
+#define glInvalidateTexImage GLEW_GET_FUN(__glewInvalidateTexImage)
+#define glInvalidateTexSubImage GLEW_GET_FUN(__glewInvalidateTexSubImage)
+
+#define GLEW_ARB_invalidate_subdata GLEW_GET_VAR(__GLEW_ARB_invalidate_subdata)
+
+#endif /* GL_ARB_invalidate_subdata */
+
/* ---------------------- GL_ARB_map_buffer_alignment ---------------------- */
#ifndef GL_ARB_map_buffer_alignment
@@ -4011,6 +4741,44 @@ typedef void (GLAPIENTRY * PFNGLMATRIXINDEXUSVARBPROC) (GLint size, GLushort *in
#endif /* GL_ARB_matrix_palette */
+/* --------------------------- GL_ARB_multi_bind --------------------------- */
+
+#ifndef GL_ARB_multi_bind
+#define GL_ARB_multi_bind 1
+
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSBASEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers);
+typedef void (GLAPIENTRY * PFNGLBINDBUFFERSRANGEPROC) (GLenum target, GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizeiptr *sizes);
+typedef void (GLAPIENTRY * PFNGLBINDIMAGETEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDSAMPLERSPROC) (GLuint first, GLsizei count, const GLuint* samplers);
+typedef void (GLAPIENTRY * PFNGLBINDTEXTURESPROC) (GLuint first, GLsizei count, const GLuint* textures);
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERSPROC) (GLuint first, GLsizei count, const GLuint* buffers, const GLintptr *offsets, const GLsizei *strides);
+
+#define glBindBuffersBase GLEW_GET_FUN(__glewBindBuffersBase)
+#define glBindBuffersRange GLEW_GET_FUN(__glewBindBuffersRange)
+#define glBindImageTextures GLEW_GET_FUN(__glewBindImageTextures)
+#define glBindSamplers GLEW_GET_FUN(__glewBindSamplers)
+#define glBindTextures GLEW_GET_FUN(__glewBindTextures)
+#define glBindVertexBuffers GLEW_GET_FUN(__glewBindVertexBuffers)
+
+#define GLEW_ARB_multi_bind GLEW_GET_VAR(__GLEW_ARB_multi_bind)
+
+#endif /* GL_ARB_multi_bind */
+
+/* ----------------------- GL_ARB_multi_draw_indirect ---------------------- */
+
+#ifndef GL_ARB_multi_draw_indirect
+#define GL_ARB_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTPROC) (GLenum mode, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei primcount, GLsizei stride);
+
+#define glMultiDrawArraysIndirect GLEW_GET_FUN(__glewMultiDrawArraysIndirect)
+#define glMultiDrawElementsIndirect GLEW_GET_FUN(__glewMultiDrawElementsIndirect)
+
+#define GLEW_ARB_multi_draw_indirect GLEW_GET_VAR(__GLEW_ARB_multi_draw_indirect)
+
+#endif /* GL_ARB_multi_draw_indirect */
+
/* --------------------------- GL_ARB_multisample -------------------------- */
#ifndef GL_ARB_multisample
@@ -4239,6 +5007,77 @@ typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERFVARBPROC) (GLenum pname, const GL
#endif /* GL_ARB_point_sprite */
+/* --------------------- GL_ARB_program_interface_query -------------------- */
+
+#ifndef GL_ARB_program_interface_query
+#define GL_ARB_program_interface_query 1
+
+#define GL_UNIFORM 0x92E1
+#define GL_UNIFORM_BLOCK 0x92E2
+#define GL_PROGRAM_INPUT 0x92E3
+#define GL_PROGRAM_OUTPUT 0x92E4
+#define GL_BUFFER_VARIABLE 0x92E5
+#define GL_SHADER_STORAGE_BLOCK 0x92E6
+#define GL_IS_PER_PATCH 0x92E7
+#define GL_VERTEX_SUBROUTINE 0x92E8
+#define GL_TESS_CONTROL_SUBROUTINE 0x92E9
+#define GL_TESS_EVALUATION_SUBROUTINE 0x92EA
+#define GL_GEOMETRY_SUBROUTINE 0x92EB
+#define GL_FRAGMENT_SUBROUTINE 0x92EC
+#define GL_COMPUTE_SUBROUTINE 0x92ED
+#define GL_VERTEX_SUBROUTINE_UNIFORM 0x92EE
+#define GL_TESS_CONTROL_SUBROUTINE_UNIFORM 0x92EF
+#define GL_TESS_EVALUATION_SUBROUTINE_UNIFORM 0x92F0
+#define GL_GEOMETRY_SUBROUTINE_UNIFORM 0x92F1
+#define GL_FRAGMENT_SUBROUTINE_UNIFORM 0x92F2
+#define GL_COMPUTE_SUBROUTINE_UNIFORM 0x92F3
+#define GL_TRANSFORM_FEEDBACK_VARYING 0x92F4
+#define GL_ACTIVE_RESOURCES 0x92F5
+#define GL_MAX_NAME_LENGTH 0x92F6
+#define GL_MAX_NUM_ACTIVE_VARIABLES 0x92F7
+#define GL_MAX_NUM_COMPATIBLE_SUBROUTINES 0x92F8
+#define GL_NAME_LENGTH 0x92F9
+#define GL_TYPE 0x92FA
+#define GL_ARRAY_SIZE 0x92FB
+#define GL_OFFSET 0x92FC
+#define GL_BLOCK_INDEX 0x92FD
+#define GL_ARRAY_STRIDE 0x92FE
+#define GL_MATRIX_STRIDE 0x92FF
+#define GL_IS_ROW_MAJOR 0x9300
+#define GL_ATOMIC_COUNTER_BUFFER_INDEX 0x9301
+#define GL_BUFFER_BINDING 0x9302
+#define GL_BUFFER_DATA_SIZE 0x9303
+#define GL_NUM_ACTIVE_VARIABLES 0x9304
+#define GL_ACTIVE_VARIABLES 0x9305
+#define GL_REFERENCED_BY_VERTEX_SHADER 0x9306
+#define GL_REFERENCED_BY_TESS_CONTROL_SHADER 0x9307
+#define GL_REFERENCED_BY_TESS_EVALUATION_SHADER 0x9308
+#define GL_REFERENCED_BY_GEOMETRY_SHADER 0x9309
+#define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A
+#define GL_REFERENCED_BY_COMPUTE_SHADER 0x930B
+#define GL_TOP_LEVEL_ARRAY_SIZE 0x930C
+#define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D
+#define GL_LOCATION 0x930E
+#define GL_LOCATION_INDEX 0x930F
+
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMINTERFACEIVPROC) (GLuint program, GLenum programInterface, GLenum pname, GLint* params);
+typedef GLuint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC) (GLuint program, GLenum programInterface, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCENAMEPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMRESOURCEIVPROC) (GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum* props, GLsizei bufSize, GLsizei *length, GLint *params);
+
+#define glGetProgramInterfaceiv GLEW_GET_FUN(__glewGetProgramInterfaceiv)
+#define glGetProgramResourceIndex GLEW_GET_FUN(__glewGetProgramResourceIndex)
+#define glGetProgramResourceLocation GLEW_GET_FUN(__glewGetProgramResourceLocation)
+#define glGetProgramResourceLocationIndex GLEW_GET_FUN(__glewGetProgramResourceLocationIndex)
+#define glGetProgramResourceName GLEW_GET_FUN(__glewGetProgramResourceName)
+#define glGetProgramResourceiv GLEW_GET_FUN(__glewGetProgramResourceiv)
+
+#define GLEW_ARB_program_interface_query GLEW_GET_VAR(__GLEW_ARB_program_interface_query)
+
+#endif /* GL_ARB_program_interface_query */
+
/* ------------------------ GL_ARB_provoking_vertex ------------------------ */
#ifndef GL_ARB_provoking_vertex
@@ -4257,6 +5096,29 @@ typedef void (GLAPIENTRY * PFNGLPROVOKINGVERTEXPROC) (GLenum mode);
#endif /* GL_ARB_provoking_vertex */
+/* ----------------------- GL_ARB_query_buffer_object ---------------------- */
+
+#ifndef GL_ARB_query_buffer_object
+#define GL_ARB_query_buffer_object 1
+
+#define GL_QUERY_BUFFER_BARRIER_BIT 0x00008000
+#define GL_QUERY_BUFFER 0x9192
+#define GL_QUERY_BUFFER_BINDING 0x9193
+#define GL_QUERY_RESULT_NO_WAIT 0x9194
+
+#define GLEW_ARB_query_buffer_object GLEW_GET_VAR(__GLEW_ARB_query_buffer_object)
+
+#endif /* GL_ARB_query_buffer_object */
+
+/* ------------------ GL_ARB_robust_buffer_access_behavior ----------------- */
+
+#ifndef GL_ARB_robust_buffer_access_behavior
+#define GL_ARB_robust_buffer_access_behavior 1
+
+#define GLEW_ARB_robust_buffer_access_behavior GLEW_GET_VAR(__GLEW_ARB_robust_buffer_access_behavior)
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
/* --------------------------- GL_ARB_robustness --------------------------- */
#ifndef GL_ARB_robustness
@@ -4316,6 +5178,24 @@ typedef void (GLAPIENTRY * PFNGLREADNPIXELSARBPROC) (GLint x, GLint y, GLsizei w
#endif /* GL_ARB_robustness */
+/* ---------------- GL_ARB_robustness_application_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_application_isolation
+#define GL_ARB_robustness_application_isolation 1
+
+#define GLEW_ARB_robustness_application_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_application_isolation)
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+/* ---------------- GL_ARB_robustness_share_group_isolation ---------------- */
+
+#ifndef GL_ARB_robustness_share_group_isolation
+#define GL_ARB_robustness_share_group_isolation 1
+
+#define GLEW_ARB_robustness_share_group_isolation GLEW_GET_VAR(__GLEW_ARB_robustness_share_group_isolation)
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
/* ------------------------- GL_ARB_sample_shading ------------------------- */
#ifndef GL_ARB_sample_shading
@@ -4384,6 +5264,17 @@ typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum
#endif /* GL_ARB_seamless_cube_map */
+/* ------------------ GL_ARB_seamless_cubemap_per_texture ------------------ */
+
+#ifndef GL_ARB_seamless_cubemap_per_texture
+#define GL_ARB_seamless_cubemap_per_texture 1
+
+#define GL_TEXTURE_CUBE_MAP_SEAMLESS 0x884F
+
+#define GLEW_ARB_seamless_cubemap_per_texture GLEW_GET_VAR(__GLEW_ARB_seamless_cubemap_per_texture)
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
/* --------------------- GL_ARB_separate_shader_objects -------------------- */
#ifndef GL_ARB_separate_shader_objects
@@ -4401,10 +5292,10 @@ typedef void (GLAPIENTRY * PFNGLSAMPLERPARAMETERIVPROC) (GLuint sampler, GLenum
typedef void (GLAPIENTRY * PFNGLACTIVESHADERPROGRAMPROC) (GLuint pipeline, GLuint program);
typedef void (GLAPIENTRY * PFNGLBINDPROGRAMPIPELINEPROC) (GLuint pipeline);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const char ** strings);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMVPROC) (GLenum type, GLsizei count, const GLchar ** strings);
typedef void (GLAPIENTRY * PFNGLDELETEPROGRAMPIPELINESPROC) (GLsizei n, const GLuint* pipelines);
typedef void (GLAPIENTRY * PFNGLGENPROGRAMPIPELINESPROC) (GLsizei n, GLuint* pipelines);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, char *infoLog);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEINFOLOGPROC) (GLuint pipeline, GLsizei bufSize, GLsizei* length, GLchar *infoLog);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMPIPELINEIVPROC) (GLuint pipeline, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISPROGRAMPIPELINEPROC) (GLuint pipeline);
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORM1DPROC) (GLuint program, GLint location, GLdouble x);
@@ -4577,6 +5468,24 @@ typedef void (GLAPIENTRY * PFNGLGETACTIVEATOMICCOUNTERBUFFERIVPROC) (GLuint prog
#endif /* GL_ARB_shader_bit_encoding */
+/* --------------------- GL_ARB_shader_draw_parameters --------------------- */
+
+#ifndef GL_ARB_shader_draw_parameters
+#define GL_ARB_shader_draw_parameters 1
+
+#define GLEW_ARB_shader_draw_parameters GLEW_GET_VAR(__GLEW_ARB_shader_draw_parameters)
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+/* ------------------------ GL_ARB_shader_group_vote ----------------------- */
+
+#ifndef GL_ARB_shader_group_vote
+#define GL_ARB_shader_group_vote 1
+
+#define GLEW_ARB_shader_group_vote GLEW_GET_VAR(__GLEW_ARB_shader_group_vote)
+
+#endif /* GL_ARB_shader_group_vote */
+
/* --------------------- GL_ARB_shader_image_load_store -------------------- */
#ifndef GL_ARB_shader_image_load_store
@@ -4657,6 +5566,15 @@ typedef void (GLAPIENTRY * PFNGLMEMORYBARRIERPROC) (GLbitfield barriers);
#endif /* GL_ARB_shader_image_load_store */
+/* ------------------------ GL_ARB_shader_image_size ----------------------- */
+
+#ifndef GL_ARB_shader_image_size
+#define GL_ARB_shader_image_size 1
+
+#define GLEW_ARB_shader_image_size GLEW_GET_VAR(__GLEW_ARB_shader_image_size)
+
+#endif /* GL_ARB_shader_image_size */
+
/* ------------------------- GL_ARB_shader_objects ------------------------- */
#ifndef GL_ARB_shader_objects
@@ -4802,6 +5720,36 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj)
#endif /* GL_ARB_shader_stencil_export */
+/* ------------------ GL_ARB_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_ARB_shader_storage_buffer_object
+#define GL_ARB_shader_storage_buffer_object 1
+
+#define GL_SHADER_STORAGE_BARRIER_BIT 0x2000
+#define GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES 0x8F39
+#define GL_SHADER_STORAGE_BUFFER 0x90D2
+#define GL_SHADER_STORAGE_BUFFER_BINDING 0x90D3
+#define GL_SHADER_STORAGE_BUFFER_START 0x90D4
+#define GL_SHADER_STORAGE_BUFFER_SIZE 0x90D5
+#define GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS 0x90D6
+#define GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS 0x90D7
+#define GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS 0x90D8
+#define GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS 0x90D9
+#define GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS 0x90DA
+#define GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS 0x90DB
+#define GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS 0x90DC
+#define GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS 0x90DD
+#define GL_MAX_SHADER_STORAGE_BLOCK_SIZE 0x90DE
+#define GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT 0x90DF
+
+typedef void (GLAPIENTRY * PFNGLSHADERSTORAGEBLOCKBINDINGPROC) (GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding);
+
+#define glShaderStorageBlockBinding GLEW_GET_FUN(__glewShaderStorageBlockBinding)
+
+#define GLEW_ARB_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_ARB_shader_storage_buffer_object)
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
/* ------------------------ GL_ARB_shader_subroutine ----------------------- */
#ifndef GL_ARB_shader_subroutine
@@ -4817,12 +5765,12 @@ typedef void (GLAPIENTRY * PFNGLVALIDATEPROGRAMARBPROC) (GLhandleARB programObj)
#define GL_NUM_COMPATIBLE_SUBROUTINES 0x8E4A
#define GL_COMPATIBLE_SUBROUTINES 0x8E4B
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
-typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, char *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINENAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC) (GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei* length, GLchar *name);
typedef void (GLAPIENTRY * PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC) (GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint* values);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTAGEIVPROC) (GLuint program, GLenum shadertype, GLenum pname, GLint* values);
-typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const char* name);
-typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const char* name);
+typedef GLuint (GLAPIENTRY * PFNGLGETSUBROUTINEINDEXPROC) (GLuint program, GLenum shadertype, const GLchar* name);
+typedef GLint (GLAPIENTRY * PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC) (GLuint program, GLenum shadertype, const GLchar* name);
typedef void (GLAPIENTRY * PFNGLGETUNIFORMSUBROUTINEUIVPROC) (GLenum shadertype, GLint location, GLuint* params);
typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, GLsizei count, const GLuint* indices);
@@ -4877,12 +5825,12 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMSUBROUTINESUIVPROC) (GLenum shadertype, G
#define GL_NAMED_STRING_LENGTH_ARB 0x8DE9
#define GL_NAMED_STRING_TYPE_ARB 0x8DEA
-typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const char ** path, const GLint *length);
-typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const char* name);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const char* name, GLsizei bufSize, GLint *stringlen, char *string);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const char* name, GLenum pname, GLint *params);
-typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const char* name);
-typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const char* name, GLint stringlen, const char *string);
+typedef void (GLAPIENTRY * PFNGLCOMPILESHADERINCLUDEARBPROC) (GLuint shader, GLsizei count, const GLchar* const *path, const GLint *length);
+typedef void (GLAPIENTRY * PFNGLDELETENAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name, GLsizei bufSize, GLint *stringlen, GLchar *string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDSTRINGIVARBPROC) (GLint namelen, const GLchar* name, GLenum pname, GLint *params);
+typedef GLboolean (GLAPIENTRY * PFNGLISNAMEDSTRINGARBPROC) (GLint namelen, const GLchar* name);
+typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen, const GLchar* name, GLint stringlen, const GLchar *string);
#define glCompileShaderIncludeARB GLEW_GET_FUN(__glewCompileShaderIncludeARB)
#define glDeleteNamedStringARB GLEW_GET_FUN(__glewDeleteNamedStringARB)
@@ -4928,6 +5876,44 @@ typedef void (GLAPIENTRY * PFNGLNAMEDSTRINGARBPROC) (GLenum type, GLint namelen,
#endif /* GL_ARB_shadow_ambient */
+/* ------------------------- GL_ARB_sparse_texture ------------------------- */
+
+#ifndef GL_ARB_sparse_texture
+#define GL_ARB_sparse_texture 1
+
+#define GL_VIRTUAL_PAGE_SIZE_X_ARB 0x9195
+#define GL_VIRTUAL_PAGE_SIZE_Y_ARB 0x9196
+#define GL_VIRTUAL_PAGE_SIZE_Z_ARB 0x9197
+#define GL_MAX_SPARSE_TEXTURE_SIZE_ARB 0x9198
+#define GL_MAX_SPARSE_3D_TEXTURE_SIZE_ARB 0x9199
+#define GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS_ARB 0x919A
+#define GL_TEXTURE_SPARSE_ARB 0x91A6
+#define GL_VIRTUAL_PAGE_SIZE_INDEX_ARB 0x91A7
+#define GL_NUM_VIRTUAL_PAGE_SIZES_ARB 0x91A8
+#define GL_SPARSE_TEXTURE_FULL_ARRAY_CUBE_MIPMAPS_ARB 0x91A9
+#define GL_NUM_SPARSE_LEVELS_ARB 0x91AA
+
+typedef void (GLAPIENTRY * PFNGLTEXPAGECOMMITMENTARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+typedef void (GLAPIENTRY * PFNGLTEXTUREPAGECOMMITMENTEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLboolean commit);
+
+#define glTexPageCommitmentARB GLEW_GET_FUN(__glewTexPageCommitmentARB)
+#define glTexturePageCommitmentEXT GLEW_GET_FUN(__glewTexturePageCommitmentEXT)
+
+#define GLEW_ARB_sparse_texture GLEW_GET_VAR(__GLEW_ARB_sparse_texture)
+
+#endif /* GL_ARB_sparse_texture */
+
+/* ------------------------ GL_ARB_stencil_texturing ----------------------- */
+
+#ifndef GL_ARB_stencil_texturing
+#define GL_ARB_stencil_texturing 1
+
+#define GL_DEPTH_STENCIL_TEXTURE_MODE 0x90EA
+
+#define GLEW_ARB_stencil_texturing GLEW_GET_VAR(__GLEW_ARB_stencil_texturing)
+
+#endif /* GL_ARB_stencil_texturing */
+
/* ------------------------------ GL_ARB_sync ------------------------------ */
#ifndef GL_ARB_sync
@@ -5056,6 +6042,25 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum interna
#endif /* GL_ARB_texture_buffer_object_rgb32 */
+/* ---------------------- GL_ARB_texture_buffer_range ---------------------- */
+
+#ifndef GL_ARB_texture_buffer_range
+#define GL_ARB_texture_buffer_range 1
+
+#define GL_TEXTURE_BUFFER_OFFSET 0x919D
+#define GL_TEXTURE_BUFFER_SIZE 0x919E
+#define GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT 0x919F
+
+typedef void (GLAPIENTRY * PFNGLTEXBUFFERRANGEPROC) (GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFERRANGEEXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size);
+
+#define glTexBufferRange GLEW_GET_FUN(__glewTexBufferRange)
+#define glTextureBufferRangeEXT GLEW_GET_FUN(__glewTextureBufferRangeEXT)
+
+#define GLEW_ARB_texture_buffer_range GLEW_GET_VAR(__GLEW_ARB_texture_buffer_range)
+
+#endif /* GL_ARB_texture_buffer_range */
+
/* ----------------------- GL_ARB_texture_compression ---------------------- */
#ifndef GL_ARB_texture_compression
@@ -5073,13 +6078,13 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFERARBPROC) (GLenum target, GLenum interna
#define GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A2
#define GL_COMPRESSED_TEXTURE_FORMATS_ARB 0x86A3
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, void* img);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE1DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXIMAGE3DARBPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE1DARBPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE2DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXSUBIMAGE3DARBPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GLint lod, GLvoid *img);
#define glCompressedTexImage1DARB GLEW_GET_FUN(__glewCompressedTexImage1DARB)
#define glCompressedTexImage2DARB GLEW_GET_FUN(__glewCompressedTexImage2DARB)
@@ -5265,6 +6270,17 @@ typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXIMAGEARBPROC) (GLenum target, GL
#endif /* GL_ARB_texture_gather */
+/* ------------------ GL_ARB_texture_mirror_clamp_to_edge ------------------ */
+
+#ifndef GL_ARB_texture_mirror_clamp_to_edge
+#define GL_ARB_texture_mirror_clamp_to_edge 1
+
+#define GL_MIRROR_CLAMP_TO_EDGE 0x8743
+
+#define GLEW_ARB_texture_mirror_clamp_to_edge GLEW_GET_VAR(__GLEW_ARB_texture_mirror_clamp_to_edge)
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
/* --------------------- GL_ARB_texture_mirrored_repeat -------------------- */
#ifndef GL_ARB_texture_mirrored_repeat
@@ -5326,6 +6342,15 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#endif /* GL_ARB_texture_non_power_of_two */
+/* ---------------------- GL_ARB_texture_query_levels ---------------------- */
+
+#ifndef GL_ARB_texture_query_levels
+#define GL_ARB_texture_query_levels 1
+
+#define GLEW_ARB_texture_query_levels GLEW_GET_VAR(__GLEW_ARB_texture_query_levels)
+
+#endif /* GL_ARB_texture_query_levels */
+
/* ------------------------ GL_ARB_texture_query_lod ----------------------- */
#ifndef GL_ARB_texture_query_lod
@@ -5356,7 +6381,6 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
-#define GL_RED 0x1903
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_RG 0x8227
@@ -5397,14 +6421,23 @@ typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsiz
#endif /* GL_ARB_texture_rgb10_a2ui */
+/* ------------------------ GL_ARB_texture_stencil8 ------------------------ */
+
+#ifndef GL_ARB_texture_stencil8
+#define GL_ARB_texture_stencil8 1
+
+#define GL_STENCIL_INDEX 0x1901
+#define GL_STENCIL_INDEX8 0x8D48
+
+#define GLEW_ARB_texture_stencil8 GLEW_GET_VAR(__GLEW_ARB_texture_stencil8)
+
+#endif /* GL_ARB_texture_stencil8 */
+
/* ------------------------- GL_ARB_texture_storage ------------------------ */
#ifndef GL_ARB_texture_storage
#define GL_ARB_texture_storage 1
-#define GL_ALPHA8_EXT 0x803C
-#define GL_LUMINANCE8_EXT 0x8040
-#define GL_LUMINANCE8_ALPHA8_EXT 0x8045
#define GL_TEXTURE_IMMUTABLE_FORMAT 0x912F
typedef void (GLAPIENTRY * PFNGLTEXSTORAGE1DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width);
@@ -5425,6 +6458,25 @@ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#endif /* GL_ARB_texture_storage */
+/* ------------------- GL_ARB_texture_storage_multisample ------------------ */
+
+#ifndef GL_ARB_texture_storage_multisample
+#define GL_ARB_texture_storage_multisample 1
+
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXSTORAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
+typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC) (GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
+
+#define glTexStorage2DMultisample GLEW_GET_FUN(__glewTexStorage2DMultisample)
+#define glTexStorage3DMultisample GLEW_GET_FUN(__glewTexStorage3DMultisample)
+#define glTextureStorage2DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage2DMultisampleEXT)
+#define glTextureStorage3DMultisampleEXT GLEW_GET_FUN(__glewTextureStorage3DMultisampleEXT)
+
+#define GLEW_ARB_texture_storage_multisample GLEW_GET_VAR(__GLEW_ARB_texture_storage_multisample)
+
+#endif /* GL_ARB_texture_storage_multisample */
+
/* ------------------------- GL_ARB_texture_swizzle ------------------------ */
#ifndef GL_ARB_texture_swizzle
@@ -5440,6 +6492,25 @@ typedef void (GLAPIENTRY * PFNGLTEXTURESTORAGE3DEXTPROC) (GLuint texture, GLenum
#endif /* GL_ARB_texture_swizzle */
+/* -------------------------- GL_ARB_texture_view -------------------------- */
+
+#ifndef GL_ARB_texture_view
+#define GL_ARB_texture_view 1
+
+#define GL_TEXTURE_VIEW_MIN_LEVEL 0x82DB
+#define GL_TEXTURE_VIEW_NUM_LEVELS 0x82DC
+#define GL_TEXTURE_VIEW_MIN_LAYER 0x82DD
+#define GL_TEXTURE_VIEW_NUM_LAYERS 0x82DE
+#define GL_TEXTURE_IMMUTABLE_LEVELS 0x82DF
+
+typedef void (GLAPIENTRY * PFNGLTEXTUREVIEWPROC) (GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers);
+
+#define glTextureView GLEW_GET_FUN(__glewTextureView)
+
+#define GLEW_ARB_texture_view GLEW_GET_VAR(__GLEW_ARB_texture_view)
+
+#endif /* GL_ARB_texture_view */
+
/* --------------------------- GL_ARB_timer_query -------------------------- */
#ifndef GL_ARB_timer_query
@@ -5592,13 +6663,13 @@ typedef void (GLAPIENTRY * PFNGLMULTTRANSPOSEMATRIXFARBPROC) (GLfloat m[16]);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, char* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC) (GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, char* uniformName);
+typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMNAMEPROC) (GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformName);
typedef void (GLAPIENTRY * PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETINTEGERI_VPROC) (GLenum target, GLuint index, GLint* data);
-typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const char* uniformBlockName);
-typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const char** uniformNames, GLuint* uniformIndices);
+typedef GLuint (GLAPIENTRY * PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar* uniformBlockName);
+typedef void (GLAPIENTRY * PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar** uniformNames, GLuint* uniformIndices);
typedef void (GLAPIENTRY * PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#define glBindBufferBase GLEW_GET_FUN(__glewBindBufferBase)
@@ -5653,13 +6724,6 @@ typedef GLboolean (GLAPIENTRY * PFNGLISVERTEXARRAYPROC) (GLuint array);
#ifndef GL_ARB_vertex_attrib_64bit
#define GL_ARB_vertex_attrib_64bit 1
-#define GL_DOUBLE_MAT2 0x8F46
-#define GL_DOUBLE_MAT3 0x8F47
-#define GL_DOUBLE_MAT4 0x8F48
-#define GL_DOUBLE_VEC2 0x8FFC
-#define GL_DOUBLE_VEC3 0x8FFD
-#define GL_DOUBLE_VEC4 0x8FFE
-
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBLDVPROC) (GLuint index, GLenum pname, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DPROC) (GLuint index, GLdouble x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL1DVPROC) (GLuint index, const GLdouble* v);
@@ -5686,6 +6750,37 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTERPROC) (GLuint index, GLint s
#endif /* GL_ARB_vertex_attrib_64bit */
+/* ---------------------- GL_ARB_vertex_attrib_binding --------------------- */
+
+#ifndef GL_ARB_vertex_attrib_binding
+#define GL_ARB_vertex_attrib_binding 1
+
+#define GL_VERTEX_ATTRIB_BINDING 0x82D4
+#define GL_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D5
+#define GL_VERTEX_BINDING_DIVISOR 0x82D6
+#define GL_VERTEX_BINDING_OFFSET 0x82D7
+#define GL_VERTEX_BINDING_STRIDE 0x82D8
+#define GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET 0x82D9
+#define GL_MAX_VERTEX_ATTRIB_BINDINGS 0x82DA
+
+typedef void (GLAPIENTRY * PFNGLBINDVERTEXBUFFERPROC) (GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBBINDINGPROC) (GLuint attribindex, GLuint bindingindex);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLFORMATPROC) (GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset);
+typedef void (GLAPIENTRY * PFNGLVERTEXBINDINGDIVISORPROC) (GLuint bindingindex, GLuint divisor);
+
+#define glBindVertexBuffer GLEW_GET_FUN(__glewBindVertexBuffer)
+#define glVertexAttribBinding GLEW_GET_FUN(__glewVertexAttribBinding)
+#define glVertexAttribFormat GLEW_GET_FUN(__glewVertexAttribFormat)
+#define glVertexAttribIFormat GLEW_GET_FUN(__glewVertexAttribIFormat)
+#define glVertexAttribLFormat GLEW_GET_FUN(__glewVertexAttribLFormat)
+#define glVertexBindingDivisor GLEW_GET_FUN(__glewVertexBindingDivisor)
+
+#define GLEW_ARB_vertex_attrib_binding GLEW_GET_VAR(__GLEW_ARB_vertex_attrib_binding)
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
/* -------------------------- GL_ARB_vertex_blend -------------------------- */
#ifndef GL_ARB_vertex_blend
@@ -5801,13 +6896,13 @@ typedef ptrdiff_t GLintptrARB;
typedef ptrdiff_t GLsizeiptrARB;
typedef void (GLAPIENTRY * PFNGLBINDBUFFERARBPROC) (GLenum target, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLBUFFERDATAARBPROC) (GLenum target, GLsizeiptrARB size, const GLvoid *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLDELETEBUFFERSARBPROC) (GLsizei n, const GLuint* buffers);
typedef void (GLAPIENTRY * PFNGLGENBUFFERSARBPROC) (GLsizei n, GLuint* buffers);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPARAMETERIVARBPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETBUFFERPOINTERVARBPROC) (GLenum target, GLenum pname, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid* data);
+typedef void (GLAPIENTRY * PFNGLGETBUFFERSUBDATAARBPROC) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid *data);
typedef GLboolean (GLAPIENTRY * PFNGLISBUFFERARBPROC) (GLuint buffer);
typedef GLvoid * (GLAPIENTRY * PFNGLMAPBUFFERARBPROC) (GLenum target, GLenum access);
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPBUFFERARBPROC) (GLenum target);
@@ -5922,7 +7017,7 @@ typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERDVARBPROC) (GLenum target,
typedef void (GLAPIENTRY * PFNGLGETPROGRAMENVPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERDVARBPROC) (GLenum target, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMLOCALPARAMETERFVARBPROC) (GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETPROGRAMSTRINGARBPROC) (GLenum target, GLenum pname, GLvoid *string);
typedef void (GLAPIENTRY * PFNGLGETPROGRAMIVARBPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBPOINTERVARBPROC) (GLuint index, GLenum pname, GLvoid** pointer);
typedef void (GLAPIENTRY * PFNGLGETVERTEXATTRIBDVARBPROC) (GLuint index, GLenum pname, GLdouble* params);
@@ -5937,7 +7032,7 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DARBPROC) (GLenum target,
typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4DVARBPROC) (GLenum target, GLuint index, const GLdouble* params);
typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FARBPROC) (GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETER4FVARBPROC) (GLenum target, GLuint index, const GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLPROGRAMSTRINGARBPROC) (GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DARBPROC) (GLuint index, GLdouble x);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1DVARBPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB1FARBPROC) (GLuint index, GLfloat x);
@@ -5974,7 +7069,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVARBPROC) (GLuint index, const GLs
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVARBPROC) (GLuint index, const GLubyte* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UIVARBPROC) (GLuint index, const GLuint* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4USVARBPROC) (GLuint index, const GLushort* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERARBPROC) (GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
#define glBindProgramARB GLEW_GET_FUN(__glewBindProgramARB)
#define glDeleteProgramsARB GLEW_GET_FUN(__glewDeleteProgramsARB)
@@ -6068,6 +7163,17 @@ typedef GLint (GLAPIENTRY * PFNGLGETATTRIBLOCATIONARBPROC) (GLhandleARB programO
#endif /* GL_ARB_vertex_shader */
+/* ------------------- GL_ARB_vertex_type_10f_11f_11f_rev ------------------ */
+
+#ifndef GL_ARB_vertex_type_10f_11f_11f_rev
+#define GL_ARB_vertex_type_10f_11f_11f_rev 1
+
+#define GL_UNSIGNED_INT_10F_11F_11F_REV 0x8C3B
+
+#define GLEW_ARB_vertex_type_10f_11f_11f_rev GLEW_GET_VAR(__GLEW_ARB_vertex_type_10f_11f_11f_rev)
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
/* ------------------- GL_ARB_vertex_type_2_10_10_10_rev ------------------- */
#ifndef GL_ARB_vertex_type_2_10_10_10_rev
@@ -6341,7 +7447,7 @@ typedef void (GLAPIENTRY * PFNGLDRAWBUFFERSATIPROC) (GLsizei n, const GLenum* bu
typedef void (GLAPIENTRY * PFNGLDRAWELEMENTARRAYATIPROC) (GLenum mode, GLsizei count);
typedef void (GLAPIENTRY * PFNGLDRAWRANGEELEMENTARRAYATIPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count);
-typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLELEMENTPOINTERATIPROC) (GLenum type, const GLvoid *pointer);
#define glDrawElementArrayATI GLEW_GET_FUN(__glewDrawElementArrayATI)
#define glDrawRangeElementArrayATI GLEW_GET_FUN(__glewDrawRangeElementArrayATI)
@@ -6478,7 +7584,7 @@ typedef void (GLAPIENTRY * PFNGLSETFRAGMENTSHADERCONSTANTATIPROC) (GLuint dst, c
#ifndef GL_ATI_map_object_buffer
#define GL_ATI_map_object_buffer 1
-typedef void* (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPOBJECTBUFFERATIPROC) (GLuint buffer);
typedef void (GLAPIENTRY * PFNGLUNMAPOBJECTBUFFERATIPROC) (GLuint buffer);
#define glMapObjectBufferATI GLEW_GET_FUN(__glewMapObjectBufferATI)
@@ -6647,8 +7753,8 @@ typedef void (GLAPIENTRY * PFNGLGETOBJECTBUFFERIVATIPROC) (GLuint buffer, GLenum
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTFVATIPROC) (GLuint id, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETVARIANTARRAYOBJECTIVATIPROC) (GLuint id, GLenum pname, GLint* params);
typedef GLboolean (GLAPIENTRY * PFNGLISOBJECTBUFFERATIPROC) (GLuint buffer);
-typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const void* pointer, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const void* pointer, GLenum preserve);
+typedef GLuint (GLAPIENTRY * PFNGLNEWOBJECTBUFFERATIPROC) (GLsizei size, const GLvoid *pointer, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLUPDATEOBJECTBUFFERATIPROC) (GLuint buffer, GLuint offset, GLsizei size, const GLvoid *pointer, GLenum preserve);
typedef void (GLAPIENTRY * PFNGLVARIANTARRAYOBJECTATIPROC) (GLuint id, GLenum type, GLsizei stride, GLuint buffer, GLuint offset);
#define glArrayObjectATI GLEW_GET_FUN(__glewArrayObjectATI)
@@ -6703,41 +7809,49 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBARRAYOBJECTATIPROC) (GLuint index, G
typedef void (GLAPIENTRY * PFNGLCLIENTACTIVEVERTEXSTREAMATIPROC) (GLenum stream);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BATIPROC) (GLenum stream, GLbyte x, GLbyte y, GLbyte z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3BVATIPROC) (GLenum stream, const GLbyte *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLNORMALSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVFATIPROC) (GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLVERTEXBLENDENVIATIPROC) (GLenum pname, GLint param);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DATIPROC) (GLenum stream, GLdouble x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1DVATIPROC) (GLenum stream, const GLdouble *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FATIPROC) (GLenum stream, GLfloat x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1FVATIPROC) (GLenum stream, const GLfloat *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IATIPROC) (GLenum stream, GLint x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1IVATIPROC) (GLenum stream, const GLint *coords);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SATIPROC) (GLenum stream, GLshort x);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM1SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DATIPROC) (GLenum stream, GLdouble x, GLdouble y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FATIPROC) (GLenum stream, GLfloat x, GLfloat y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IATIPROC) (GLenum stream, GLint x, GLint y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SATIPROC) (GLenum stream, GLshort x, GLshort y);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM2SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IATIPROC) (GLenum stream, GLint x, GLint y, GLint z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM3SVATIPROC) (GLenum stream, const GLshort *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DATIPROC) (GLenum stream, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4DVATIPROC) (GLenum stream, const GLdouble *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FATIPROC) (GLenum stream, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4FVATIPROC) (GLenum stream, const GLfloat *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IATIPROC) (GLenum stream, GLint x, GLint y, GLint z, GLint w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4IVATIPROC) (GLenum stream, const GLint *coords);
typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SATIPROC) (GLenum stream, GLshort x, GLshort y, GLshort z, GLshort w);
-typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *v);
+typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GLshort *coords);
#define glClientActiveVertexStreamATI GLEW_GET_FUN(__glewClientActiveVertexStreamATI)
#define glNormalStream3bATI GLEW_GET_FUN(__glewNormalStream3bATI)
@@ -6752,6 +7866,14 @@ typedef void (GLAPIENTRY * PFNGLVERTEXSTREAM4SVATIPROC) (GLenum stream, const GL
#define glNormalStream3svATI GLEW_GET_FUN(__glewNormalStream3svATI)
#define glVertexBlendEnvfATI GLEW_GET_FUN(__glewVertexBlendEnvfATI)
#define glVertexBlendEnviATI GLEW_GET_FUN(__glewVertexBlendEnviATI)
+#define glVertexStream1dATI GLEW_GET_FUN(__glewVertexStream1dATI)
+#define glVertexStream1dvATI GLEW_GET_FUN(__glewVertexStream1dvATI)
+#define glVertexStream1fATI GLEW_GET_FUN(__glewVertexStream1fATI)
+#define glVertexStream1fvATI GLEW_GET_FUN(__glewVertexStream1fvATI)
+#define glVertexStream1iATI GLEW_GET_FUN(__glewVertexStream1iATI)
+#define glVertexStream1ivATI GLEW_GET_FUN(__glewVertexStream1ivATI)
+#define glVertexStream1sATI GLEW_GET_FUN(__glewVertexStream1sATI)
+#define glVertexStream1svATI GLEW_GET_FUN(__glewVertexStream1svATI)
#define glVertexStream2dATI GLEW_GET_FUN(__glewVertexStream2dATI)
#define glVertexStream2dvATI GLEW_GET_FUN(__glewVertexStream2dvATI)
#define glVertexStream2fATI GLEW_GET_FUN(__glewVertexStream2fATI)
@@ -6976,7 +8098,7 @@ typedef void (GLAPIENTRY * PFNGLBLENDEQUATIONEXTPROC) (GLenum mode);
#ifndef GL_EXT_color_subtable
#define GL_EXT_color_subtable 1
-typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOPYCOLORSUBTABLEEXTPROC) (GLenum target, GLsizei start, GLint x, GLint y, GLsizei width);
#define glColorSubTableEXT GLEW_GET_FUN(__glewColorSubTableEXT)
@@ -7030,19 +8152,19 @@ typedef void (GLAPIENTRY * PFNGLUNLOCKARRAYSEXTPROC) (void);
#define GL_POST_CONVOLUTION_BLUE_BIAS_EXT 0x8022
#define GL_POST_CONVOLUTION_ALPHA_BIAS_EXT 0x8023
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* image);
-typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *image);
+typedef void (GLAPIENTRY * PFNGLCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *image);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFEXTPROC) (GLenum target, GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIEXTPROC) (GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER1DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRY * PFNGLCOPYCONVOLUTIONFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height);
-typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* image);
+typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *image);
typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETCONVOLUTIONPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, void* row, void* column, void* span);
-typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* row, const void* column);
+typedef void (GLAPIENTRY * PFNGLGETSEPARABLEFILTEREXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *row, GLvoid *column, GLvoid *span);
+typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *row, const GLvoid *column);
#define glConvolutionFilter1DEXT GLEW_GET_FUN(__glewConvolutionFilter1DEXT)
#define glConvolutionFilter2DEXT GLEW_GET_FUN(__glewConvolutionFilter2DEXT)
@@ -7082,8 +8204,8 @@ typedef void (GLAPIENTRY * PFNGLSEPARABLEFILTER2DEXTPROC) (GLenum target, GLenum
#define GL_MAP1_BINORMAL_EXT 0x8446
#define GL_MAP2_BINORMAL_EXT 0x8447
-typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
-typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLBINORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLTANGENTPOINTEREXTPROC) (GLenum type, GLsizei stride, GLvoid *pointer);
#define glBinormalPointerEXT GLEW_GET_FUN(__glewBinormalPointerEXT)
#define glTangentPointerEXT GLEW_GET_FUN(__glewTangentPointerEXT)
@@ -7132,6 +8254,23 @@ typedef void (GLAPIENTRY * PFNGLCULLPARAMETERFVEXTPROC) (GLenum pname, GLfloat*
#endif /* GL_EXT_cull_vertex */
+/* -------------------------- GL_EXT_debug_marker -------------------------- */
+
+#ifndef GL_EXT_debug_marker
+#define GL_EXT_debug_marker 1
+
+typedef void (GLAPIENTRY * PFNGLINSERTEVENTMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+typedef void (GLAPIENTRY * PFNGLPOPGROUPMARKEREXTPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHGROUPMARKEREXTPROC) (GLsizei length, const GLchar* marker);
+
+#define glInsertEventMarkerEXT GLEW_GET_FUN(__glewInsertEventMarkerEXT)
+#define glPopGroupMarkerEXT GLEW_GET_FUN(__glewPopGroupMarkerEXT)
+#define glPushGroupMarkerEXT GLEW_GET_FUN(__glewPushGroupMarkerEXT)
+
+#define GLEW_EXT_debug_marker GLEW_GET_VAR(__GLEW_EXT_debug_marker)
+
+#endif /* GL_EXT_debug_marker */
+
/* ------------------------ GL_EXT_depth_bounds_test ----------------------- */
#ifndef GL_EXT_depth_bounds_test
@@ -7160,18 +8299,18 @@ typedef void (GLAPIENTRY * PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zma
typedef void (GLAPIENTRY * PFNGLBINDMULTITEXTUREEXTPROC) (GLenum texunit, GLenum target, GLuint texture);
typedef GLenum (GLAPIENTRY * PFNGLCHECKNAMEDFRAMEBUFFERSTATUSEXTPROC) (GLuint framebuffer, GLenum target);
typedef void (GLAPIENTRY * PFNGLCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data);
-typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLCOMPRESSEDTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
typedef void (GLAPIENTRY * PFNGLCOPYMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
@@ -7196,8 +8335,8 @@ typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERDRAWBUFFERSEXTPROC) (GLuint framebuff
typedef void (GLAPIENTRY * PFNGLFRAMEBUFFERREADBUFFEREXTPROC) (GLuint framebuffer, GLenum mode);
typedef void (GLAPIENTRY * PFNGLGENERATEMULTITEXMIPMAPEXTPROC) (GLenum texunit, GLenum target);
typedef void (GLAPIENTRY * PFNGLGENERATETEXTUREMIPMAPEXTPROC) (GLuint texture, GLenum target);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, void* img);
-typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, void* img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLvoid *img);
+typedef void (GLAPIENTRY * PFNGLGETCOMPRESSEDTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLvoid *img);
typedef void (GLAPIENTRY * PFNGLGETDOUBLEINDEXEDVEXTPROC) (GLenum target, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETDOUBLEI_VEXTPROC) (GLenum pname, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETFLOATINDEXEDVEXTPROC) (GLenum target, GLuint index, GLfloat* params);
@@ -7208,7 +8347,7 @@ typedef void (GLAPIENTRY * PFNGLGETMULTITEXENVIVEXTPROC) (GLenum texunit, GLenum
typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENDVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETMULTITEXIMAGEEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERFVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXLEVELPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLint level, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
@@ -7217,18 +8356,18 @@ typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERFVEXTPROC) (GLenum texunit,
typedef void (GLAPIENTRY * PFNGLGETMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPARAMETERIVEXTPROC) (GLuint buffer, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERPOINTERVEXTPROC) (GLuint buffer, GLenum pname, void** params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, void* data);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid *data);
typedef void (GLAPIENTRY * PFNGLGETNAMEDFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERIUIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLuint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERDVEXTPROC) (GLuint program, GLenum target, GLuint index, GLdouble* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMLOCALPARAMETERFVEXTPROC) (GLuint program, GLenum target, GLuint index, GLfloat* params);
-typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, void* string);
+typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum pname, GLvoid *string);
typedef void (GLAPIENTRY * PFNGLGETNAMEDPROGRAMIVEXTPROC) (GLuint program, GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETNAMEDRENDERBUFFERPARAMETERIVEXTPROC) (GLuint renderbuffer, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETPOINTERINDEXEDVEXTPROC) (GLenum target, GLuint index, GLvoid** params);
typedef void (GLAPIENTRY * PFNGLGETPOINTERI_VEXTPROC) (GLenum pname, GLuint index, GLvoid** params);
-typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, void* pixels);
+typedef void (GLAPIENTRY * PFNGLGETTEXTUREIMAGEEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERFVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETTEXTURELEVELPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLint level, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLGETTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint* params);
@@ -7261,7 +8400,7 @@ typedef void (GLAPIENTRY * PFNGLMATRIXSCALEFEXTPROC) (GLenum matrixMode, GLfloat
typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEDEXTPROC) (GLenum matrixMode, GLdouble x, GLdouble y, GLdouble z);
typedef void (GLAPIENTRY * PFNGLMATRIXTRANSLATEFEXTPROC) (GLenum matrixMode, GLfloat x, GLfloat y, GLfloat z);
typedef void (GLAPIENTRY * PFNGLMULTITEXBUFFEREXTPROC) (GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORDPOINTEREXTPROC) (GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLMULTITEXENVFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
typedef void (GLAPIENTRY * PFNGLMULTITEXENVFVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXENVIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
@@ -7272,9 +8411,9 @@ typedef void (GLAPIENTRY * PFNGLMULTITEXGENFEXTPROC) (GLenum texunit, GLenum coo
typedef void (GLAPIENTRY * PFNGLMULTITEXGENFVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXGENIEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLMULTITEXGENIVEXTPROC) (GLenum texunit, GLenum coord, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIUIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLuint* params);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLfloat param);
@@ -7282,11 +8421,11 @@ typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERFVEXTPROC) (GLenum texunit, GLe
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIEXTPROC) (GLenum texunit, GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLMULTITEXPARAMETERIVEXTPROC) (GLenum texunit, GLenum target, GLenum pname, const GLint* param);
typedef void (GLAPIENTRY * PFNGLMULTITEXRENDERBUFFEREXTPROC) (GLenum texunit, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const void* data, GLenum usage);
-typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const void* data);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE1DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE2DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLMULTITEXSUBIMAGE3DEXTPROC) (GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERDATAEXTPROC) (GLuint buffer, GLsizeiptr size, const GLvoid *data, GLenum usage);
+typedef void (GLAPIENTRY * PFNGLNAMEDBUFFERSUBDATAEXTPROC) (GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (GLAPIENTRY * PFNGLNAMEDCOPYBUFFERSUBDATAEXTPROC) (GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERRENDERBUFFEREXTPROC) (GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (GLAPIENTRY * PFNGLNAMEDFRAMEBUFFERTEXTURE1DEXTPROC) (GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
@@ -7306,7 +8445,7 @@ typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERI4UIVEXTPROC) (GLuint
typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERS4FVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4IVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLint* params);
typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMLOCALPARAMETERSI4UIVEXTPROC) (GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint* params);
-typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLNAMEDPROGRAMSTRINGEXTPROC) (GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid *string);
typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEEXTPROC) (GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLECOVERAGEEXTPROC) (GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (GLAPIENTRY * PFNGLNAMEDRENDERBUFFERSTORAGEMULTISAMPLEEXTPROC) (GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
@@ -7345,9 +8484,9 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X2FVEXTPROC) (GLuint progra
typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMMATRIX4X3FVEXTPROC) (GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPUSHCLIENTATTRIBDEFAULTEXTPROC) (GLbitfield mask);
typedef void (GLAPIENTRY * PFNGLTEXTUREBUFFEREXTPROC) (GLuint texture, GLenum target, GLenum internalformat, GLuint buffer);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTUREIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* params);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIUIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLuint* params);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLfloat param);
@@ -7355,9 +8494,9 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERFVEXTPROC) (GLuint texture, GLen
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIEXTPROC) (GLuint texture, GLenum target, GLenum pname, GLint param);
typedef void (GLAPIENTRY * PFNGLTEXTUREPARAMETERIVEXTPROC) (GLuint texture, GLenum target, GLenum pname, const GLint* param);
typedef void (GLAPIENTRY * PFNGLTEXTURERENDERBUFFEREXTPROC) (GLuint texture, GLenum target, GLuint renderbuffer);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE1DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE2DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXTURESUBIMAGE3DEXTPROC) (GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef GLboolean (GLAPIENTRY * PFNGLUNMAPNAMEDBUFFEREXTPROC) (GLuint buffer);
typedef void (GLAPIENTRY * PFNGLVERTEXARRAYCOLOROFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset);
typedef void (GLAPIENTRY * PFNGLVERTEXARRAYEDGEFLAGOFFSETEXTPROC) (GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset);
@@ -8069,10 +9208,10 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBIPOINTEREXTPROC) (GLuint index, GLin
#define GL_MINMAX_FORMAT_EXT 0x802F
#define GL_MINMAX_SINK_EXT 0x8030
-typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETHISTOGRAMPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, void* values);
+typedef void (GLAPIENTRY * PFNGLGETMINMAXEXTPROC) (GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid *values);
typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMINMAXPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
typedef void (GLAPIENTRY * PFNGLHISTOGRAMEXTPROC) (GLenum target, GLsizei width, GLenum internalformat, GLboolean sink);
@@ -8153,7 +9292,6 @@ typedef void (GLAPIENTRY * PFNGLINDEXMATERIALEXTPROC) (GLenum face, GLenum mode)
#define GL_TEXTURE_LIGHT_EXT 0x8350
#define GL_TEXTURE_MATERIAL_FACE_EXT 0x8351
#define GL_TEXTURE_MATERIAL_PARAMETER_EXT 0x8352
-#define GL_FRAGMENT_DEPTH_EXT 0x8452
typedef void (GLAPIENTRY * PFNGLAPPLYTEXTUREEXTPROC) (GLenum mode);
typedef void (GLAPIENTRY * PFNGLTEXTURELIGHTEXTPROC) (GLenum pname);
@@ -8182,7 +9320,7 @@ typedef void (GLAPIENTRY * PFNGLTEXTUREMATERIALEXTPROC) (GLenum face, GLenum mod
#define GL_EXT_multi_draw_arrays 1
typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSEXTPROC) (GLenum mode, const GLint* first, const GLsizei *count, GLsizei primcount);
-typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid **indices, GLsizei primcount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSEXTPROC) (GLenum mode, GLsizei* count, GLenum type, const GLvoid * const *indices, GLsizei primcount);
#define glMultiDrawArraysEXT GLEW_GET_FUN(__glewMultiDrawArraysEXT)
#define glMultiDrawElementsEXT GLEW_GET_FUN(__glewMultiDrawElementsEXT)
@@ -8275,8 +9413,6 @@ typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
#define GL_TEXTURE_2D 0x0DE1
#define GL_PROXY_TEXTURE_1D 0x8063
#define GL_PROXY_TEXTURE_2D 0x8064
-#define GL_TEXTURE_3D_EXT 0x806F
-#define GL_PROXY_TEXTURE_3D_EXT 0x8070
#define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
#define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
#define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
@@ -8295,8 +9431,8 @@ typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNEXTPROC) (GLenum pattern);
#define GL_TEXTURE_CUBE_MAP_ARB 0x8513
#define GL_PROXY_TEXTURE_CUBE_MAP_ARB 0x851B
-typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const void* data);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, void* data);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLEEXTPROC) (GLenum target, GLenum internalFormat, GLsizei width, GLenum format, GLenum type, const GLvoid *data);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEEXTPROC) (GLenum target, GLenum format, GLenum type, GLvoid *data);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC) (GLenum target, GLenum pname, GLint* params);
@@ -8507,7 +9643,7 @@ typedef void (GLAPIENTRY * PFNGLSECONDARYCOLORPOINTEREXTPROC) (GLint size, GLenu
#define GL_ACTIVE_PROGRAM_EXT 0x8B8D
typedef void (GLAPIENTRY * PFNGLACTIVEPROGRAMEXTPROC) (GLuint program);
-typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const char* string);
+typedef GLuint (GLAPIENTRY * PFNGLCREATESHADERPROGRAMEXTPROC) (GLenum type, const GLchar* string);
typedef void (GLAPIENTRY * PFNGLUSESHADERPROGRAMEXTPROC) (GLenum type, GLuint program);
#define glActiveProgramEXT GLEW_GET_FUN(__glewActiveProgramEXT)
@@ -8667,9 +9803,9 @@ typedef void (GLAPIENTRY * PFNGLACTIVESTENCILFACEEXTPROC) (GLenum face);
#ifndef GL_EXT_subtexture
#define GL_EXT_subtexture 1
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE1DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE2DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
#define glTexSubImage1DEXT GLEW_GET_FUN(__glewTexSubImage1DEXT)
#define glTexSubImage2DEXT GLEW_GET_FUN(__glewTexSubImage2DEXT)
@@ -8746,7 +9882,7 @@ typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE3DEXTPROC) (GLenum target, GLint leve
#define GL_TEXTURE_WRAP_R_EXT 0x8072
#define GL_MAX_3D_TEXTURE_SIZE_EXT 0x8073
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE3DEXTPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
#define glTexImage3DEXT GLEW_GET_FUN(__glewTexImage3DEXT)
@@ -8800,9 +9936,6 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum interna
#ifndef GL_EXT_texture_compression_dxt1
#define GL_EXT_texture_compression_dxt1 1
-#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
-#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
-
#define GLEW_EXT_texture_compression_dxt1 GLEW_GET_VAR(__GLEW_EXT_texture_compression_dxt1)
#endif /* GL_EXT_texture_compression_dxt1 */
@@ -8887,18 +10020,6 @@ typedef void (GLAPIENTRY * PFNGLTEXBUFFEREXTPROC) (GLenum target, GLenum interna
#ifndef GL_EXT_texture_env
#define GL_EXT_texture_env 1
-#define GL_TEXTURE_ENV0_EXT 0
-#define GL_ENV_BLEND_EXT 0
-#define GL_TEXTURE_ENV_SHIFT_EXT 0
-#define GL_ENV_REPLACE_EXT 0
-#define GL_ENV_ADD_EXT 0
-#define GL_ENV_SUBTRACT_EXT 0
-#define GL_TEXTURE_ENV_MODE_ALPHA_EXT 0
-#define GL_ENV_REVERSE_SUBTRACT_EXT 0
-#define GL_ENV_REVERSE_BLEND_EXT 0
-#define GL_ENV_COPY_EXT 0
-#define GL_ENV_MODULATE_EXT 0
-
#define GLEW_EXT_texture_env GLEW_GET_VAR(__GLEW_EXT_texture_env)
#endif /* GL_EXT_texture_env */
@@ -9268,8 +10389,8 @@ typedef void (GLAPIENTRY * PFNGLBINDBUFFERBASEEXTPROC) (GLenum target, GLuint in
typedef void (GLAPIENTRY * PFNGLBINDBUFFEROFFSETEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset);
typedef void (GLAPIENTRY * PFNGLBINDBUFFERRANGEEXTPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (GLAPIENTRY * PFNGLENDTRANSFORMFEEDBACKEXTPROC) (void);
-typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, char *name);
-typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const char ** varyings, GLenum bufferMode);
+typedef void (GLAPIENTRY * PFNGLGETTRANSFORMFEEDBACKVARYINGEXTPROC) (GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei *size, GLenum *type, GLchar *name);
+typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint program, GLsizei count, const GLchar * const* varyings, GLenum bufferMode);
#define glBeginTransformFeedbackEXT GLEW_GET_FUN(__glewBeginTransformFeedbackEXT)
#define glBindBufferBaseEXT GLEW_GET_FUN(__glewBindBufferBaseEXT)
@@ -9323,13 +10444,13 @@ typedef void (GLAPIENTRY * PFNGLTRANSFORMFEEDBACKVARYINGSEXTPROC) (GLuint progra
#define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
typedef void (GLAPIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
-typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
typedef void (GLAPIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean* pointer);
-typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
-typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
#define glArrayElementEXT GLEW_GET_FUN(__glewArrayElementEXT)
#define glColorPointerEXT GLEW_GET_FUN(__glewColorPointerEXT)
@@ -9383,7 +10504,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DEXTPROC) (GLuint index, GLdouble
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL3DVEXTPROC) (GLuint index, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DEXTPROC) (GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBL4DVEXTPROC) (GLuint index, const GLdouble* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBLPOINTEREXTPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
#define glGetVertexAttribLdvEXT GLEW_GET_FUN(__glewGetVertexAttribLdvEXT)
#define glVertexArrayVertexAttribLOffsetEXT GLEW_GET_FUN(__glewVertexArrayVertexAttribLOffsetEXT)
@@ -9626,7 +10747,7 @@ typedef void (GLAPIENTRY * PFNGLWRITEMASKEXTPROC) (GLuint res, GLuint in, GLenum
#define GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT 0x850F
#define GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT 0x8510
-typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFEXTPROC) (GLfloat weight);
typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTFVEXTPROC) (GLfloat* weight);
@@ -9671,7 +10792,7 @@ typedef void (GLAPIENTRY * PFNGLFRAMETERMINATORGREMEDYPROC) (void);
#ifndef GL_GREMEDY_string_marker
#define GL_GREMEDY_string_marker 1
-typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const void* string);
+typedef void (GLAPIENTRY * PFNGLSTRINGMARKERGREMEDYPROC) (GLsizei len, const GLvoid *string);
#define glStringMarkerGREMEDY GLEW_GET_FUN(__glewStringMarkerGREMEDY)
@@ -9716,9 +10837,6 @@ typedef void (GLAPIENTRY * PFNGLIMAGETRANSFORMPARAMETERIVHPPROC) (GLenum target,
#ifndef GL_HP_occlusion_test
#define GL_HP_occlusion_test 1
-#define GL_OCCLUSION_TEST_HP 0x8165
-#define GL_OCCLUSION_TEST_RESULT_HP 0x8166
-
#define GLEW_HP_occlusion_test GLEW_GET_VAR(__GLEW_HP_occlusion_test)
#endif /* GL_HP_occlusion_test */
@@ -9865,6 +10983,28 @@ typedef void (GLAPIENTRY * PFNGLVERTEXPOINTERLISTIBMPROC) (GLint size, GLenum ty
#endif /* GL_INGR_interlace_read */
+/* -------------------------- GL_INTEL_map_texture ------------------------- */
+
+#ifndef GL_INTEL_map_texture
+#define GL_INTEL_map_texture 1
+
+#define GL_LAYOUT_DEFAULT_INTEL 0
+#define GL_LAYOUT_LINEAR_INTEL 1
+#define GL_LAYOUT_LINEAR_CPU_CACHED_INTEL 2
+#define GL_TEXTURE_MEMORY_LAYOUT_INTEL 0x83FF
+
+typedef GLvoid * (GLAPIENTRY * PFNGLMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level, GLbitfield access, GLint* stride, GLenum *layout);
+typedef void (GLAPIENTRY * PFNGLSYNCTEXTUREINTELPROC) (GLuint texture);
+typedef void (GLAPIENTRY * PFNGLUNMAPTEXTURE2DINTELPROC) (GLuint texture, GLint level);
+
+#define glMapTexture2DINTEL GLEW_GET_FUN(__glewMapTexture2DINTEL)
+#define glSyncTextureINTEL GLEW_GET_FUN(__glewSyncTextureINTEL)
+#define glUnmapTexture2DINTEL GLEW_GET_FUN(__glewUnmapTexture2DINTEL)
+
+#define GLEW_INTEL_map_texture GLEW_GET_VAR(__GLEW_INTEL_map_texture)
+
+#endif /* GL_INTEL_map_texture */
+
/* ------------------------ GL_INTEL_parallel_arrays ----------------------- */
#ifndef GL_INTEL_parallel_arrays
@@ -9905,6 +11045,118 @@ typedef void (GLAPIENTRY * PFNGLTEXSCISSORINTELPROC) (GLenum target, GLclampf tl
#endif /* GL_INTEL_texture_scissor */
+/* ------------------------------ GL_KHR_debug ----------------------------- */
+
+#ifndef GL_KHR_debug
+#define GL_KHR_debug 1
+
+#define GL_CONTEXT_FLAG_DEBUG_BIT 0x00000002
+#define GL_STACK_OVERFLOW 0x0503
+#define GL_STACK_UNDERFLOW 0x0504
+#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
+#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
+#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
+#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
+#define GL_DEBUG_SOURCE_API 0x8246
+#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
+#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
+#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
+#define GL_DEBUG_SOURCE_APPLICATION 0x824A
+#define GL_DEBUG_SOURCE_OTHER 0x824B
+#define GL_DEBUG_TYPE_ERROR 0x824C
+#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
+#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
+#define GL_DEBUG_TYPE_PORTABILITY 0x824F
+#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
+#define GL_DEBUG_TYPE_OTHER 0x8251
+#define GL_DEBUG_TYPE_MARKER 0x8268
+#define GL_DEBUG_TYPE_PUSH_GROUP 0x8269
+#define GL_DEBUG_TYPE_POP_GROUP 0x826A
+#define GL_DEBUG_SEVERITY_NOTIFICATION 0x826B
+#define GL_MAX_DEBUG_GROUP_STACK_DEPTH 0x826C
+#define GL_DEBUG_GROUP_STACK_DEPTH 0x826D
+#define GL_BUFFER 0x82E0
+#define GL_SHADER 0x82E1
+#define GL_PROGRAM 0x82E2
+#define GL_QUERY 0x82E3
+#define GL_PROGRAM_PIPELINE 0x82E4
+#define GL_SAMPLER 0x82E6
+#define GL_DISPLAY_LIST 0x82E7
+#define GL_MAX_LABEL_LENGTH 0x82E8
+#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
+#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
+#define GL_DEBUG_LOGGED_MESSAGES 0x9145
+#define GL_DEBUG_SEVERITY_HIGH 0x9146
+#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
+#define GL_DEBUG_SEVERITY_LOW 0x9148
+#define GL_DEBUG_OUTPUT 0x92E0
+
+typedef void (APIENTRY *GLDEBUGPROC)(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, GLvoid* userParam);
+
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const GLvoid *userParam);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
+typedef void (GLAPIENTRY * PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* buf);
+typedef GLuint (GLAPIENTRY * PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufsize, GLenum* sources, GLenum* types, GLuint* ids, GLenum* severities, GLsizei* lengths, GLchar* messageLog);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLGETOBJECTPTRLABELPROC) (void* ptr, GLsizei bufSize, GLsizei* length, GLchar *label);
+typedef void (GLAPIENTRY * PFNGLOBJECTLABELPROC) (GLenum identifier, GLuint name, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLOBJECTPTRLABELPROC) (void* ptr, GLsizei length, const GLchar* label);
+typedef void (GLAPIENTRY * PFNGLPOPDEBUGGROUPPROC) (void);
+typedef void (GLAPIENTRY * PFNGLPUSHDEBUGGROUPPROC) (GLenum source, GLuint id, GLsizei length, const GLchar * message);
+
+#define glDebugMessageCallback GLEW_GET_FUN(__glewDebugMessageCallback)
+#define glDebugMessageControl GLEW_GET_FUN(__glewDebugMessageControl)
+#define glDebugMessageInsert GLEW_GET_FUN(__glewDebugMessageInsert)
+#define glGetDebugMessageLog GLEW_GET_FUN(__glewGetDebugMessageLog)
+#define glGetObjectLabel GLEW_GET_FUN(__glewGetObjectLabel)
+#define glGetObjectPtrLabel GLEW_GET_FUN(__glewGetObjectPtrLabel)
+#define glObjectLabel GLEW_GET_FUN(__glewObjectLabel)
+#define glObjectPtrLabel GLEW_GET_FUN(__glewObjectPtrLabel)
+#define glPopDebugGroup GLEW_GET_FUN(__glewPopDebugGroup)
+#define glPushDebugGroup GLEW_GET_FUN(__glewPushDebugGroup)
+
+#define GLEW_KHR_debug GLEW_GET_VAR(__GLEW_KHR_debug)
+
+#endif /* GL_KHR_debug */
+
+/* ------------------ GL_KHR_texture_compression_astc_ldr ------------------ */
+
+#ifndef GL_KHR_texture_compression_astc_ldr
+#define GL_KHR_texture_compression_astc_ldr 1
+
+#define GL_COMPRESSED_RGBA_ASTC_4x4_KHR 0x93B0
+#define GL_COMPRESSED_RGBA_ASTC_5x4_KHR 0x93B1
+#define GL_COMPRESSED_RGBA_ASTC_5x5_KHR 0x93B2
+#define GL_COMPRESSED_RGBA_ASTC_6x5_KHR 0x93B3
+#define GL_COMPRESSED_RGBA_ASTC_6x6_KHR 0x93B4
+#define GL_COMPRESSED_RGBA_ASTC_8x5_KHR 0x93B5
+#define GL_COMPRESSED_RGBA_ASTC_8x6_KHR 0x93B6
+#define GL_COMPRESSED_RGBA_ASTC_8x8_KHR 0x93B7
+#define GL_COMPRESSED_RGBA_ASTC_10x5_KHR 0x93B8
+#define GL_COMPRESSED_RGBA_ASTC_10x6_KHR 0x93B9
+#define GL_COMPRESSED_RGBA_ASTC_10x8_KHR 0x93BA
+#define GL_COMPRESSED_RGBA_ASTC_10x10_KHR 0x93BB
+#define GL_COMPRESSED_RGBA_ASTC_12x10_KHR 0x93BC
+#define GL_COMPRESSED_RGBA_ASTC_12x12_KHR 0x93BD
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR 0x93D0
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR 0x93D1
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR 0x93D2
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR 0x93D3
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR 0x93D4
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR 0x93D5
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR 0x93D6
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR 0x93D7
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR 0x93D8
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR 0x93D9
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR 0x93DA
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR 0x93DB
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR 0x93DC
+#define GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR 0x93DD
+
+#define GLEW_KHR_texture_compression_astc_ldr GLEW_GET_VAR(__GLEW_KHR_texture_compression_astc_ldr)
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
/* -------------------------- GL_KTX_buffer_region ------------------------- */
#ifndef GL_KTX_buffer_region
@@ -10043,6 +11295,21 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
#endif /* GL_MESA_ycbcr_texture */
+/* ----------------------- GL_NVX_conditional_render ----------------------- */
+
+#ifndef GL_NVX_conditional_render
+#define GL_NVX_conditional_render 1
+
+typedef void (GLAPIENTRY * PFNGLBEGINCONDITIONALRENDERNVXPROC) (GLuint id);
+typedef void (GLAPIENTRY * PFNGLENDCONDITIONALRENDERNVXPROC) (void);
+
+#define glBeginConditionalRenderNVX GLEW_GET_FUN(__glewBeginConditionalRenderNVX)
+#define glEndConditionalRenderNVX GLEW_GET_FUN(__glewEndConditionalRenderNVX)
+
+#define GLEW_NVX_conditional_render GLEW_GET_VAR(__GLEW_NVX_conditional_render)
+
+#endif /* GL_NVX_conditional_render */
+
/* ------------------------- GL_NVX_gpu_memory_info ------------------------ */
#ifndef GL_NVX_gpu_memory_info
@@ -10058,6 +11325,129 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
#endif /* GL_NVX_gpu_memory_info */
+/* ------------------- GL_NV_bindless_multi_draw_indirect ------------------ */
+
+#ifndef GL_NV_bindless_multi_draw_indirect
+#define GL_NV_bindless_multi_draw_indirect 1
+
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC) (GLenum mode, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+typedef void (GLAPIENTRY * PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC) (GLenum mode, GLenum type, const GLvoid *indirect, GLsizei drawCount, GLsizei stride, GLint vertexBufferCount);
+
+#define glMultiDrawArraysIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawArraysIndirectBindlessNV)
+#define glMultiDrawElementsIndirectBindlessNV GLEW_GET_FUN(__glewMultiDrawElementsIndirectBindlessNV)
+
+#define GLEW_NV_bindless_multi_draw_indirect GLEW_GET_VAR(__GLEW_NV_bindless_multi_draw_indirect)
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+/* ------------------------- GL_NV_bindless_texture ------------------------ */
+
+#ifndef GL_NV_bindless_texture
+#define GL_NV_bindless_texture 1
+
+typedef GLuint64 (GLAPIENTRY * PFNGLGETIMAGEHANDLENVPROC) (GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTUREHANDLENVPROC) (GLuint texture);
+typedef GLuint64 (GLAPIENTRY * PFNGLGETTEXTURESAMPLERHANDLENVPROC) (GLuint texture, GLuint sampler);
+typedef GLboolean (GLAPIENTRY * PFNGLISIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef GLboolean (GLAPIENTRY * PFNGLISTEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKEIMAGEHANDLERESIDENTNVPROC) (GLuint64 handle, GLenum access);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLMAKETEXTUREHANDLERESIDENTNVPROC) (GLuint64 handle);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC) (GLuint program, GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC) (GLuint program, GLint location, GLsizei count, const GLuint64* values);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64NVPROC) (GLint location, GLuint64 value);
+typedef void (GLAPIENTRY * PFNGLUNIFORMHANDLEUI64VNVPROC) (GLint location, GLsizei count, const GLuint64* value);
+
+#define glGetImageHandleNV GLEW_GET_FUN(__glewGetImageHandleNV)
+#define glGetTextureHandleNV GLEW_GET_FUN(__glewGetTextureHandleNV)
+#define glGetTextureSamplerHandleNV GLEW_GET_FUN(__glewGetTextureSamplerHandleNV)
+#define glIsImageHandleResidentNV GLEW_GET_FUN(__glewIsImageHandleResidentNV)
+#define glIsTextureHandleResidentNV GLEW_GET_FUN(__glewIsTextureHandleResidentNV)
+#define glMakeImageHandleNonResidentNV GLEW_GET_FUN(__glewMakeImageHandleNonResidentNV)
+#define glMakeImageHandleResidentNV GLEW_GET_FUN(__glewMakeImageHandleResidentNV)
+#define glMakeTextureHandleNonResidentNV GLEW_GET_FUN(__glewMakeTextureHandleNonResidentNV)
+#define glMakeTextureHandleResidentNV GLEW_GET_FUN(__glewMakeTextureHandleResidentNV)
+#define glProgramUniformHandleui64NV GLEW_GET_FUN(__glewProgramUniformHandleui64NV)
+#define glProgramUniformHandleui64vNV GLEW_GET_FUN(__glewProgramUniformHandleui64vNV)
+#define glUniformHandleui64NV GLEW_GET_FUN(__glewUniformHandleui64NV)
+#define glUniformHandleui64vNV GLEW_GET_FUN(__glewUniformHandleui64vNV)
+
+#define GLEW_NV_bindless_texture GLEW_GET_VAR(__GLEW_NV_bindless_texture)
+
+#endif /* GL_NV_bindless_texture */
+
+/* --------------------- GL_NV_blend_equation_advanced --------------------- */
+
+#ifndef GL_NV_blend_equation_advanced
+#define GL_NV_blend_equation_advanced 1
+
+#define GL_BLEND_PREMULTIPLIED_SRC_NV 0x9280
+#define GL_BLEND_OVERLAP_NV 0x9281
+#define GL_UNCORRELATED_NV 0x9282
+#define GL_DISJOINT_NV 0x9283
+#define GL_CONJOINT_NV 0x9284
+#define GL_BLEND_ADVANCED_COHERENT_NV 0x9285
+#define GL_SRC_NV 0x9286
+#define GL_DST_NV 0x9287
+#define GL_SRC_OVER_NV 0x9288
+#define GL_DST_OVER_NV 0x9289
+#define GL_SRC_IN_NV 0x928A
+#define GL_DST_IN_NV 0x928B
+#define GL_SRC_OUT_NV 0x928C
+#define GL_DST_OUT_NV 0x928D
+#define GL_SRC_ATOP_NV 0x928E
+#define GL_DST_ATOP_NV 0x928F
+#define GL_PLUS_NV 0x9291
+#define GL_PLUS_DARKER_NV 0x9292
+#define GL_MULTIPLY_NV 0x9294
+#define GL_SCREEN_NV 0x9295
+#define GL_OVERLAY_NV 0x9296
+#define GL_DARKEN_NV 0x9297
+#define GL_LIGHTEN_NV 0x9298
+#define GL_COLORDODGE_NV 0x9299
+#define GL_COLORBURN_NV 0x929A
+#define GL_HARDLIGHT_NV 0x929B
+#define GL_SOFTLIGHT_NV 0x929C
+#define GL_DIFFERENCE_NV 0x929E
+#define GL_MINUS_NV 0x929F
+#define GL_EXCLUSION_NV 0x92A0
+#define GL_CONTRAST_NV 0x92A1
+#define GL_INVERT_RGB_NV 0x92A3
+#define GL_LINEARDODGE_NV 0x92A4
+#define GL_LINEARBURN_NV 0x92A5
+#define GL_VIVIDLIGHT_NV 0x92A6
+#define GL_LINEARLIGHT_NV 0x92A7
+#define GL_PINLIGHT_NV 0x92A8
+#define GL_HARDMIX_NV 0x92A9
+#define GL_HSL_HUE_NV 0x92AD
+#define GL_HSL_SATURATION_NV 0x92AE
+#define GL_HSL_COLOR_NV 0x92AF
+#define GL_HSL_LUMINOSITY_NV 0x92B0
+#define GL_PLUS_CLAMPED_NV 0x92B1
+#define GL_PLUS_CLAMPED_ALPHA_NV 0x92B2
+#define GL_MINUS_CLAMPED_NV 0x92B3
+#define GL_INVERT_OVG_NV 0x92B4
+
+typedef void (GLAPIENTRY * PFNGLBLENDBARRIERNVPROC) (void);
+typedef void (GLAPIENTRY * PFNGLBLENDPARAMETERINVPROC) (GLenum pname, GLint value);
+
+#define glBlendBarrierNV GLEW_GET_FUN(__glewBlendBarrierNV)
+#define glBlendParameteriNV GLEW_GET_FUN(__glewBlendParameteriNV)
+
+#define GLEW_NV_blend_equation_advanced GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced)
+
+#endif /* GL_NV_blend_equation_advanced */
+
+/* ----------------- GL_NV_blend_equation_advanced_coherent ---------------- */
+
+#ifndef GL_NV_blend_equation_advanced_coherent
+#define GL_NV_blend_equation_advanced_coherent 1
+
+#define GLEW_NV_blend_equation_advanced_coherent GLEW_GET_VAR(__GLEW_NV_blend_equation_advanced_coherent)
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
/* --------------------------- GL_NV_blend_square -------------------------- */
#ifndef GL_NV_blend_square
@@ -10067,6 +11457,18 @@ typedef void (GLAPIENTRY * PFNGLWINDOWPOS4SVMESAPROC) (const GLshort* p);
#endif /* GL_NV_blend_square */
+/* ------------------------- GL_NV_compute_program5 ------------------------ */
+
+#ifndef GL_NV_compute_program5
+#define GL_NV_compute_program5 1
+
+#define GL_COMPUTE_PROGRAM_NV 0x90FB
+#define GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV 0x90FC
+
+#define GLEW_NV_compute_program5 GLEW_GET_VAR(__GLEW_NV_compute_program5)
+
+#endif /* GL_NV_compute_program5 */
+
/* ------------------------ GL_NV_conditional_render ----------------------- */
#ifndef GL_NV_conditional_render
@@ -10112,6 +11514,18 @@ typedef void (GLAPIENTRY * PFNGLCOPYIMAGESUBDATANVPROC) (GLuint srcName, GLenum
#endif /* GL_NV_copy_image */
+/* -------------------------- GL_NV_deep_texture3D ------------------------- */
+
+#ifndef GL_NV_deep_texture3D
+#define GL_NV_deep_texture3D 1
+
+#define GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV 0x90D0
+#define GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV 0x90D1
+
+#define GLEW_NV_deep_texture3D GLEW_GET_VAR(__GLEW_NV_deep_texture3D)
+
+#endif /* GL_NV_deep_texture3D */
+
/* ------------------------ GL_NV_depth_buffer_float ----------------------- */
#ifndef GL_NV_depth_buffer_float
@@ -10160,6 +11574,19 @@ typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFa
#endif /* GL_NV_depth_range_unclamped */
+/* --------------------------- GL_NV_draw_texture -------------------------- */
+
+#ifndef GL_NV_draw_texture
+#define GL_NV_draw_texture 1
+
+typedef void (GLAPIENTRY * PFNGLDRAWTEXTURENVPROC) (GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1);
+
+#define glDrawTextureNV GLEW_GET_FUN(__glewDrawTextureNV)
+
+#define GLEW_NV_draw_texture GLEW_GET_VAR(__GLEW_NV_draw_texture)
+
+#endif /* GL_NV_draw_texture */
+
/* ---------------------------- GL_NV_evaluators --------------------------- */
#ifndef GL_NV_evaluators
@@ -10193,10 +11620,10 @@ typedef void (GLAPIENTRY * PFNGLDEPTHRANGEDNVPROC) (GLdouble zNear, GLdouble zFa
typedef void (GLAPIENTRY * PFNGLEVALMAPSNVPROC) (GLenum target, GLenum mode);
typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERFVNVPROC) (GLenum target, GLuint index, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMAPATTRIBPARAMETERIVNVPROC) (GLenum target, GLuint index, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, void* points);
+typedef void (GLAPIENTRY * PFNGLGETMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid *points);
typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const void* points);
+typedef void (GLAPIENTRY * PFNGLMAPCONTROLPOINTSNVPROC) (GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid *points);
typedef void (GLAPIENTRY * PFNGLMAPPARAMETERFVNVPROC) (GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLMAPPARAMETERIVNVPROC) (GLenum target, GLenum pname, const GLint* params);
@@ -10476,6 +11903,15 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMLOCALPARAMETERSI4UIVNVPROC) (GLenum targe
#endif /* GL_NV_gpu_program5 */
+/* -------------------- GL_NV_gpu_program5_mem_extended -------------------- */
+
+#ifndef GL_NV_gpu_program5_mem_extended
+#define GL_NV_gpu_program5_mem_extended 1
+
+#define GLEW_NV_gpu_program5_mem_extended GLEW_GET_VAR(__GLEW_NV_gpu_program5_mem_extended)
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
/* ------------------------- GL_NV_gpu_program_fp64 ------------------------ */
#ifndef GL_NV_gpu_program_fp64
@@ -10717,7 +12153,6 @@ typedef void (GLAPIENTRY * PFNGLVERTEXWEIGHTHVNVPROC) (const GLhalf* weight);
#ifndef GL_NV_multisample_coverage
#define GL_NV_multisample_coverage 1
-#define GL_COVERAGE_SAMPLES_NV 0x80A9
#define GL_COLOR_SAMPLES_NV 0x8E20
#define GLEW_NV_multisample_coverage GLEW_GET_VAR(__GLEW_NV_multisample_coverage)
@@ -10817,9 +12252,9 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_CLOSE_PATH_NV 0x00
#define GL_BOLD_BIT_NV 0x01
#define GL_GLYPH_WIDTH_BIT_NV 0x01
-#define GL_MOVE_TO_NV 0x02
#define GL_GLYPH_HEIGHT_BIT_NV 0x02
#define GL_ITALIC_BIT_NV 0x02
+#define GL_MOVE_TO_NV 0x02
#define GL_RELATIVE_MOVE_TO_NV 0x03
#define GL_LINE_TO_NV 0x04
#define GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV 0x04
@@ -10849,14 +12284,16 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_GLYPH_VERTICAL_BEARING_X_BIT_NV 0x20
#define GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV 0x40
#define GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV 0x80
+#define GL_RESTART_PATH_NV 0xF0
+#define GL_DUP_FIRST_CUBIC_CURVE_TO_NV 0xF2
+#define GL_DUP_LAST_CUBIC_CURVE_TO_NV 0xF4
+#define GL_RECT_NV 0xF6
#define GL_CIRCULAR_CCW_ARC_TO_NV 0xF8
#define GL_CIRCULAR_CW_ARC_TO_NV 0xFA
#define GL_CIRCULAR_TANGENT_ARC_TO_NV 0xFC
#define GL_ARC_TO_NV 0xFE
#define GL_RELATIVE_ARC_TO_NV 0xFF
-#define GL_GLYPH_HAS_KERNING_NV 0x100
-#define GL_PRIMARY_COLOR_NV 0x852C
-#define GL_SECONDARY_COLOR_NV 0x852D
+#define GL_GLYPH_HAS_KERNING_BIT_NV 0x100
#define GL_PRIMARY_COLOR 0x8577
#define GL_PATH_FORMAT_SVG_NV 0x9070
#define GL_PATH_FORMAT_PS_NV 0x9071
@@ -10927,19 +12364,19 @@ typedef void (GLAPIENTRY * PFNGLPROGRAMBUFFERPARAMETERSFVNVPROC) (GLenum target,
#define GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV 0x90BD
#define GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV 0x90BE
#define GL_PATH_COVER_DEPTH_FUNC_NV 0x90BF
-#define GL_FONT_X_MIN_BOUNDS_NV 0x00010000
-#define GL_FONT_Y_MIN_BOUNDS_NV 0x00020000
-#define GL_FONT_X_MAX_BOUNDS_NV 0x00040000
-#define GL_FONT_Y_MAX_BOUNDS_NV 0x00080000
-#define GL_FONT_UNITS_PER_EM_NV 0x00100000
-#define GL_FONT_ASCENDER_NV 0x00200000
-#define GL_FONT_DESCENDER_NV 0x00400000
-#define GL_FONT_HEIGHT_NV 0x00800000
-#define GL_FONT_MAX_ADVANCE_WIDTH_NV 0x01000000
-#define GL_FONT_MAX_ADVANCE_HEIGHT_NV 0x02000000
-#define GL_FONT_UNDERLINE_POSITION_NV 0x04000000
-#define GL_FONT_UNDERLINE_THICKNESS_NV 0x08000000
-#define GL_FONT_HAS_KERNING_NV 0x10000000
+#define GL_FONT_X_MIN_BOUNDS_BIT_NV 0x00010000
+#define GL_FONT_Y_MIN_BOUNDS_BIT_NV 0x00020000
+#define GL_FONT_X_MAX_BOUNDS_BIT_NV 0x00040000
+#define GL_FONT_Y_MAX_BOUNDS_BIT_NV 0x00080000
+#define GL_FONT_UNITS_PER_EM_BIT_NV 0x00100000
+#define GL_FONT_ASCENDER_BIT_NV 0x00200000
+#define GL_FONT_DESCENDER_BIT_NV 0x00400000
+#define GL_FONT_HEIGHT_BIT_NV 0x00800000
+#define GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV 0x01000000
+#define GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV 0x02000000
+#define GL_FONT_UNDERLINE_POSITION_BIT_NV 0x04000000
+#define GL_FONT_UNDERLINE_THICKNESS_BIT_NV 0x08000000
+#define GL_FONT_HAS_KERNING_BIT_NV 0x10000000
typedef void (GLAPIENTRY * PFNGLCOPYPATHNVPROC) (GLuint resultPath, GLuint srcPath);
typedef void (GLAPIENTRY * PFNGLCOVERFILLPATHINSTANCEDNVPROC) (GLsizei numPaths, GLenum pathNameType, const void* paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat *transformValues);
@@ -10977,7 +12414,7 @@ typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFNVPROC) (GLuint path, GLenum pname
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERFVNVPROC) (GLuint path, GLenum pname, const GLfloat* value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERINVPROC) (GLuint path, GLenum pname, GLint value);
typedef void (GLAPIENTRY * PFNGLPATHPARAMETERIVNVPROC) (GLuint path, GLenum pname, const GLint* value);
-typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLint units);
+typedef void (GLAPIENTRY * PFNGLPATHSTENCILDEPTHOFFSETNVPROC) (GLfloat factor, GLfloat units);
typedef void (GLAPIENTRY * PFNGLPATHSTENCILFUNCNVPROC) (GLenum func, GLint ref, GLuint mask);
typedef void (GLAPIENTRY * PFNGLPATHSTRINGNVPROC) (GLuint path, GLenum format, GLsizei length, const void* pathString);
typedef void (GLAPIENTRY * PFNGLPATHSUBCOMMANDSNVPROC) (GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte* commands, GLsizei numCoords, GLenum coordType, const GLvoid*coords);
@@ -11058,7 +12495,7 @@ typedef void (GLAPIENTRY * PFNGLWEIGHTPATHSNVPROC) (GLuint resultPath, GLsizei n
#define GL_READ_PIXEL_DATA_RANGE_POINTER_NV 0x887D
typedef void (GLAPIENTRY * PFNGLFLUSHPIXELDATARANGENVPROC) (GLenum target);
-typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLPIXELDATARANGENVPROC) (GLenum target, GLsizei length, GLvoid *pointer);
#define glFlushPixelDataRangeNV GLEW_GET_FUN(__glewFlushPixelDataRangeNV)
#define glPixelDataRangeNV GLEW_GET_FUN(__glewPixelDataRangeNV)
@@ -11240,6 +12677,24 @@ typedef void (GLAPIENTRY * PFNGLGETCOMBINERSTAGEPARAMETERFVNVPROC) (GLenum stage
#endif /* GL_NV_register_combiners2 */
+/* ---------------------- GL_NV_shader_atomic_counters --------------------- */
+
+#ifndef GL_NV_shader_atomic_counters
+#define GL_NV_shader_atomic_counters 1
+
+#define GLEW_NV_shader_atomic_counters GLEW_GET_VAR(__GLEW_NV_shader_atomic_counters)
+
+#endif /* GL_NV_shader_atomic_counters */
+
+/* ----------------------- GL_NV_shader_atomic_float ----------------------- */
+
+#ifndef GL_NV_shader_atomic_float
+#define GL_NV_shader_atomic_float 1
+
+#define GLEW_NV_shader_atomic_float GLEW_GET_VAR(__GLEW_NV_shader_atomic_float)
+
+#endif /* GL_NV_shader_atomic_float */
+
/* ------------------------ GL_NV_shader_buffer_load ----------------------- */
#ifndef GL_NV_shader_buffer_load
@@ -11281,6 +12736,15 @@ typedef void (GLAPIENTRY * PFNGLUNIFORMUI64VNVPROC) (GLint location, GLsizei cou
#endif /* GL_NV_shader_buffer_load */
+/* ------------------- GL_NV_shader_storage_buffer_object ------------------ */
+
+#ifndef GL_NV_shader_storage_buffer_object
+#define GL_NV_shader_storage_buffer_object 1
+
+#define GLEW_NV_shader_storage_buffer_object GLEW_GET_VAR(__GLEW_NV_shader_storage_buffer_object)
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
/* ---------------------- GL_NV_tessellation_program5 ---------------------- */
#ifndef GL_NV_tessellation_program5
@@ -11696,7 +13160,7 @@ typedef void (GLAPIENTRY * PFNGLVDPAUUNREGISTERSURFACENVPROC) (GLvdpauSurfaceNV
#define GL_VERTEX_ARRAY_RANGE_POINTER_NV 0x8521
typedef void (GLAPIENTRY * PFNGLFLUSHVERTEXARRAYRANGENVPROC) (void);
-typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXARRAYRANGENVPROC) (GLsizei length, GLvoid *pointer);
#define glFlushVertexArrayRangeNV GLEW_GET_FUN(__glewFlushVertexArrayRangeNV)
#define glVertexArrayRangeNV GLEW_GET_FUN(__glewVertexArrayRangeNV)
@@ -11968,7 +13432,7 @@ typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SNVPROC) (GLuint index, GLshort x,
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4SVNVPROC) (GLuint index, const GLshort* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBNVPROC) (GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIB4UBVNVPROC) (GLuint index, const GLubyte* v);
-typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBPOINTERNVPROC) (GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1DVNVPROC) (GLuint index, GLsizei n, const GLdouble* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1FVNVPROC) (GLuint index, GLsizei n, const GLfloat* v);
typedef void (GLAPIENTRY * PFNGLVERTEXATTRIBS1SVNVPROC) (GLuint index, GLsizei n, const GLshort* v);
@@ -12174,8 +13638,6 @@ typedef void (GLAPIENTRY * PFNGLVIDEOCAPTURESTREAMPARAMETERIVNVPROC) (GLuint vid
#ifndef GL_OES_byte_coordinates
#define GL_OES_byte_coordinates 1
-#define GL_BYTE 0x1400
-
#define GLEW_OES_byte_coordinates GLEW_GET_VAR(__GLEW_OES_byte_coordinates)
#endif /* GL_OES_byte_coordinates */
@@ -12337,6 +13799,191 @@ typedef void (GLAPIENTRY * PFNGLORTHOFOESPROC) (GLfloat l, GLfloat r, GLfloat b,
#endif /* GL_PGI_vertex_hints */
+/* ---------------------- GL_REGAL_ES1_0_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_0_compatibility
+#define GL_REGAL_ES1_0_compatibility 1
+
+typedef int GLclampx;
+
+typedef void (GLAPIENTRY * PFNGLALPHAFUNCXPROC) (GLenum func, GLclampx ref);
+typedef void (GLAPIENTRY * PFNGLCLEARCOLORXPROC) (GLclampx red, GLclampx green, GLclampx blue, GLclampx alpha);
+typedef void (GLAPIENTRY * PFNGLCLEARDEPTHXPROC) (GLclampx depth);
+typedef void (GLAPIENTRY * PFNGLCOLOR4XPROC) (GLfixed red, GLfixed green, GLfixed blue, GLfixed alpha);
+typedef void (GLAPIENTRY * PFNGLDEPTHRANGEXPROC) (GLclampx zNear, GLclampx zFar);
+typedef void (GLAPIENTRY * PFNGLFOGXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLFOGXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLFRUSTUMXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTMODELXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLIGHTXPROC) (GLenum light, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLLIGHTXVPROC) (GLenum light, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLLINEWIDTHXPROC) (GLfixed width);
+typedef void (GLAPIENTRY * PFNGLLOADMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMATERIALXPROC) (GLenum face, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLMATERIALXVPROC) (GLenum face, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLMULTMATRIXXPROC) (const GLfixed* m);
+typedef void (GLAPIENTRY * PFNGLMULTITEXCOORD4XPROC) (GLenum target, GLfixed s, GLfixed t, GLfixed r, GLfixed q);
+typedef void (GLAPIENTRY * PFNGLNORMAL3XPROC) (GLfixed nx, GLfixed ny, GLfixed nz);
+typedef void (GLAPIENTRY * PFNGLORTHOFPROC) (GLfloat left, GLfloat right, GLfloat bottom, GLfloat top, GLfloat zNear, GLfloat zFar);
+typedef void (GLAPIENTRY * PFNGLORTHOXPROC) (GLfixed left, GLfixed right, GLfixed bottom, GLfixed top, GLfixed zNear, GLfixed zFar);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEXPROC) (GLfixed size);
+typedef void (GLAPIENTRY * PFNGLPOLYGONOFFSETXPROC) (GLfixed factor, GLfixed units);
+typedef void (GLAPIENTRY * PFNGLROTATEXPROC) (GLfixed angle, GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLSAMPLECOVERAGEXPROC) (GLclampx value, GLboolean invert);
+typedef void (GLAPIENTRY * PFNGLSCALEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+typedef void (GLAPIENTRY * PFNGLTEXENVXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTEXENVXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXPROC) (GLenum target, GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLTRANSLATEXPROC) (GLfixed x, GLfixed y, GLfixed z);
+
+#define glAlphaFuncx GLEW_GET_FUN(__glewAlphaFuncx)
+#define glClearColorx GLEW_GET_FUN(__glewClearColorx)
+#define glClearDepthx GLEW_GET_FUN(__glewClearDepthx)
+#define glColor4x GLEW_GET_FUN(__glewColor4x)
+#define glDepthRangex GLEW_GET_FUN(__glewDepthRangex)
+#define glFogx GLEW_GET_FUN(__glewFogx)
+#define glFogxv GLEW_GET_FUN(__glewFogxv)
+#define glFrustumf GLEW_GET_FUN(__glewFrustumf)
+#define glFrustumx GLEW_GET_FUN(__glewFrustumx)
+#define glLightModelx GLEW_GET_FUN(__glewLightModelx)
+#define glLightModelxv GLEW_GET_FUN(__glewLightModelxv)
+#define glLightx GLEW_GET_FUN(__glewLightx)
+#define glLightxv GLEW_GET_FUN(__glewLightxv)
+#define glLineWidthx GLEW_GET_FUN(__glewLineWidthx)
+#define glLoadMatrixx GLEW_GET_FUN(__glewLoadMatrixx)
+#define glMaterialx GLEW_GET_FUN(__glewMaterialx)
+#define glMaterialxv GLEW_GET_FUN(__glewMaterialxv)
+#define glMultMatrixx GLEW_GET_FUN(__glewMultMatrixx)
+#define glMultiTexCoord4x GLEW_GET_FUN(__glewMultiTexCoord4x)
+#define glNormal3x GLEW_GET_FUN(__glewNormal3x)
+#define glOrthof GLEW_GET_FUN(__glewOrthof)
+#define glOrthox GLEW_GET_FUN(__glewOrthox)
+#define glPointSizex GLEW_GET_FUN(__glewPointSizex)
+#define glPolygonOffsetx GLEW_GET_FUN(__glewPolygonOffsetx)
+#define glRotatex GLEW_GET_FUN(__glewRotatex)
+#define glSampleCoveragex GLEW_GET_FUN(__glewSampleCoveragex)
+#define glScalex GLEW_GET_FUN(__glewScalex)
+#define glTexEnvx GLEW_GET_FUN(__glewTexEnvx)
+#define glTexEnvxv GLEW_GET_FUN(__glewTexEnvxv)
+#define glTexParameterx GLEW_GET_FUN(__glewTexParameterx)
+#define glTranslatex GLEW_GET_FUN(__glewTranslatex)
+
+#define GLEW_REGAL_ES1_0_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_0_compatibility)
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+/* ---------------------- GL_REGAL_ES1_1_compatibility --------------------- */
+
+#ifndef GL_REGAL_ES1_1_compatibility
+#define GL_REGAL_ES1_1_compatibility 1
+
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEFPROC) (GLenum plane, const GLfloat* equation);
+typedef void (GLAPIENTRY * PFNGLCLIPPLANEXPROC) (GLenum plane, const GLfixed* equation);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEFPROC) (GLenum pname, GLfloat eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETCLIPPLANEXPROC) (GLenum pname, GLfixed eqn[4]);
+typedef void (GLAPIENTRY * PFNGLGETFIXEDVPROC) (GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETLIGHTXVPROC) (GLenum light, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETMATERIALXVPROC) (GLenum face, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXENVXVPROC) (GLenum env, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLGETTEXPARAMETERXVPROC) (GLenum target, GLenum pname, GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXPROC) (GLenum pname, GLfixed param);
+typedef void (GLAPIENTRY * PFNGLPOINTPARAMETERXVPROC) (GLenum pname, const GLfixed* params);
+typedef void (GLAPIENTRY * PFNGLPOINTSIZEPOINTEROESPROC) (GLenum type, GLsizei stride, const GLvoid* pointer);
+typedef void (GLAPIENTRY * PFNGLTEXPARAMETERXVPROC) (GLenum target, GLenum pname, const GLfixed* params);
+
+#define glClipPlanef GLEW_GET_FUN(__glewClipPlanef)
+#define glClipPlanex GLEW_GET_FUN(__glewClipPlanex)
+#define glGetClipPlanef GLEW_GET_FUN(__glewGetClipPlanef)
+#define glGetClipPlanex GLEW_GET_FUN(__glewGetClipPlanex)
+#define glGetFixedv GLEW_GET_FUN(__glewGetFixedv)
+#define glGetLightxv GLEW_GET_FUN(__glewGetLightxv)
+#define glGetMaterialxv GLEW_GET_FUN(__glewGetMaterialxv)
+#define glGetTexEnvxv GLEW_GET_FUN(__glewGetTexEnvxv)
+#define glGetTexParameterxv GLEW_GET_FUN(__glewGetTexParameterxv)
+#define glPointParameterx GLEW_GET_FUN(__glewPointParameterx)
+#define glPointParameterxv GLEW_GET_FUN(__glewPointParameterxv)
+#define glPointSizePointerOES GLEW_GET_FUN(__glewPointSizePointerOES)
+#define glTexParameterxv GLEW_GET_FUN(__glewTexParameterxv)
+
+#define GLEW_REGAL_ES1_1_compatibility GLEW_GET_VAR(__GLEW_REGAL_ES1_1_compatibility)
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+/* ---------------------------- GL_REGAL_enable ---------------------------- */
+
+#ifndef GL_REGAL_enable
+#define GL_REGAL_enable 1
+
+#define GL_ERROR_REGAL 0x9322
+#define GL_DEBUG_REGAL 0x9323
+#define GL_LOG_REGAL 0x9324
+#define GL_EMULATION_REGAL 0x9325
+#define GL_DRIVER_REGAL 0x9326
+#define GL_MISSING_REGAL 0x9360
+#define GL_TRACE_REGAL 0x9361
+#define GL_CACHE_REGAL 0x9362
+#define GL_CODE_REGAL 0x9363
+#define GL_STATISTICS_REGAL 0x9364
+
+#define GLEW_REGAL_enable GLEW_GET_VAR(__GLEW_REGAL_enable)
+
+#endif /* GL_REGAL_enable */
+
+/* ------------------------- GL_REGAL_error_string ------------------------- */
+
+#ifndef GL_REGAL_error_string
+#define GL_REGAL_error_string 1
+
+typedef const GLchar* (GLAPIENTRY * PFNGLERRORSTRINGREGALPROC) (GLenum error);
+
+#define glErrorStringREGAL GLEW_GET_FUN(__glewErrorStringREGAL)
+
+#define GLEW_REGAL_error_string GLEW_GET_VAR(__GLEW_REGAL_error_string)
+
+#endif /* GL_REGAL_error_string */
+
+/* ------------------------ GL_REGAL_extension_query ----------------------- */
+
+#ifndef GL_REGAL_extension_query
+#define GL_REGAL_extension_query 1
+
+typedef GLboolean (GLAPIENTRY * PFNGLGETEXTENSIONREGALPROC) (const GLchar* ext);
+typedef GLboolean (GLAPIENTRY * PFNGLISSUPPORTEDREGALPROC) (const GLchar* ext);
+
+#define glGetExtensionREGAL GLEW_GET_FUN(__glewGetExtensionREGAL)
+#define glIsSupportedREGAL GLEW_GET_FUN(__glewIsSupportedREGAL)
+
+#define GLEW_REGAL_extension_query GLEW_GET_VAR(__GLEW_REGAL_extension_query)
+
+#endif /* GL_REGAL_extension_query */
+
+/* ------------------------------ GL_REGAL_log ----------------------------- */
+
+#ifndef GL_REGAL_log
+#define GL_REGAL_log 1
+
+#define GL_LOG_ERROR_REGAL 0x9319
+#define GL_LOG_WARNING_REGAL 0x931A
+#define GL_LOG_INFO_REGAL 0x931B
+#define GL_LOG_APP_REGAL 0x931C
+#define GL_LOG_DRIVER_REGAL 0x931D
+#define GL_LOG_INTERNAL_REGAL 0x931E
+#define GL_LOG_DEBUG_REGAL 0x931F
+#define GL_LOG_STATUS_REGAL 0x9320
+#define GL_LOG_HTTP_REGAL 0x9321
+
+typedef void (APIENTRY *GLLOGPROCREGAL)(GLenum stream, GLsizei length, const GLchar *message, GLvoid *context);
+
+typedef void (GLAPIENTRY * PFNGLLOGMESSAGECALLBACKREGALPROC) (GLLOGPROCREGAL callback);
+
+#define glLogMessageCallbackREGAL GLEW_GET_FUN(__glewLogMessageCallbackREGAL)
+
+#define GLEW_REGAL_log GLEW_GET_VAR(__GLEW_REGAL_log)
+
+#endif /* GL_REGAL_log */
+
/* ----------------------- GL_REND_screen_coordinates ---------------------- */
#ifndef GL_REND_screen_coordinates
@@ -12447,7 +14094,6 @@ typedef void (GLAPIENTRY * PFNGLGETFOGFUNCSGISPROC) (GLfloat* points);
#define GL_SAMPLE_MASK_VALUE_SGIS 0x80AA
#define GL_SAMPLE_MASK_INVERT_SGIS 0x80AB
#define GL_SAMPLE_PATTERN_SGIS 0x80AC
-#define GL_MULTISAMPLE_BIT_EXT 0x20000000
typedef void (GLAPIENTRY * PFNGLSAMPLEMASKSGISPROC) (GLclampf value, GLboolean invert);
typedef void (GLAPIENTRY * PFNGLSAMPLEPATTERNSGISPROC) (GLenum pattern);
@@ -12506,8 +14152,8 @@ typedef void (GLAPIENTRY * PFNGLSHARPENTEXFUNCSGISPROC) (GLenum target, GLsizei
#ifndef GL_SGIS_texture4D
#define GL_SGIS_texture4D 1
-typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const void* pixels);
-typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const void* pixels);
+typedef void (GLAPIENTRY * PFNGLTEXIMAGE4DSGISPROC) (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
+typedef void (GLAPIENTRY * PFNGLTEXSUBIMAGE4DSGISPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei extent, GLenum format, GLenum type, const GLvoid *pixels);
#define glTexImage4DSGIS GLEW_GET_FUN(__glewTexImage4DSGIS)
#define glTexSubImage4DSGIS GLEW_GET_FUN(__glewTexSubImage4DSGIS)
@@ -13082,11 +14728,11 @@ typedef void (GLAPIENTRY * PFNGLTAGSAMPLEBUFFERSGIXPROC) (void);
typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, const GLfloat* params);
typedef void (GLAPIENTRY * PFNGLCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, const GLint* params);
-typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const void* table);
+typedef void (GLAPIENTRY * PFNGLCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid *table);
typedef void (GLAPIENTRY * PFNGLCOPYCOLORTABLESGIPROC) (GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERFVSGIPROC) (GLenum target, GLenum pname, GLfloat* params);
typedef void (GLAPIENTRY * PFNGLGETCOLORTABLEPARAMETERIVSGIPROC) (GLenum target, GLenum pname, GLint* params);
-typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, void* table);
+typedef void (GLAPIENTRY * PFNGLGETCOLORTABLESGIPROC) (GLenum target, GLenum format, GLenum type, GLvoid *table);
#define glColorTableParameterfvSGI GLEW_GET_FUN(__glewColorTableParameterfvSGI)
#define glColorTableParameterivSGI GLEW_GET_FUN(__glewColorTableParameterivSGI)
@@ -13228,7 +14874,7 @@ typedef void (GLAPIENTRY * PFNGLREADVIDEOPIXELSSUNPROC) (GLint x, GLint y, GLsiz
#define GL_R1UI_T2F_N3F_V3F_SUN 0x85CA
#define GL_R1UI_T2F_C4F_N3F_V3F_SUN 0x85CB
-typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const void* pointer);
+typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEPOINTERSUNPROC) (GLenum type, GLsizei stride, const GLvoid *pointer);
typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBSUNPROC) (GLubyte code);
typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUBVSUNPROC) (const GLubyte* code);
typedef void (GLAPIENTRY * PFNGLREPLACEMENTCODEUISUNPROC) (GLuint code);
@@ -13700,6 +15346,8 @@ GLEW_FUN_EXPORT PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSepa
GLEW_FUN_EXPORT PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD;
GLEW_FUN_EXPORT PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD;
+
GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD;
GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD;
@@ -13721,9 +15369,36 @@ GLEW_FUN_EXPORT PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCou
GLEW_FUN_EXPORT PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD;
+
+GLEW_FUN_EXPORT PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD;
+
GLEW_FUN_EXPORT PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD;
GLEW_FUN_EXPORT PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD;
+GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE;
+
+GLEW_FUN_EXPORT PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE;
+
+GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE;
+
+GLEW_FUN_EXPORT PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE;
+GLEW_FUN_EXPORT PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE;
+GLEW_FUN_EXPORT PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE;
+GLEW_FUN_EXPORT PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE;
+GLEW_FUN_EXPORT PFNGLISQUERYANGLEPROC __glewIsQueryANGLE;
+GLEW_FUN_EXPORT PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE;
+
+GLEW_FUN_EXPORT PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE;
+
GLEW_FUN_EXPORT PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE;
GLEW_FUN_EXPORT PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE;
GLEW_FUN_EXPORT PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE;
@@ -13776,15 +15451,50 @@ GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstanc
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance;
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB;
+GLEW_FUN_EXPORT PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB;
+
GLEW_FUN_EXPORT PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed;
GLEW_FUN_EXPORT PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex;
+GLEW_FUN_EXPORT PFNGLBUFFERSTORAGEPROC __glewBufferStorage;
+GLEW_FUN_EXPORT PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT;
+
GLEW_FUN_EXPORT PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERDATAPROC __glewClearBufferData;
+GLEW_FUN_EXPORT PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT;
+GLEW_FUN_EXPORT PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT;
+
+GLEW_FUN_EXPORT PFNGLCLEARTEXIMAGEPROC __glewClearTexImage;
+GLEW_FUN_EXPORT PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage;
+
GLEW_FUN_EXPORT PFNGLCLAMPCOLORARBPROC __glewClampColorARB;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute;
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect;
+
+GLEW_FUN_EXPORT PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB;
+
GLEW_FUN_EXPORT PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData;
+GLEW_FUN_EXPORT PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData;
+
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB;
GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB;
@@ -13805,6 +15515,11 @@ GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBase
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect;
+GLEW_FUN_EXPORT PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri;
+GLEW_FUN_EXPORT PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv;
+GLEW_FUN_EXPORT PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT;
+GLEW_FUN_EXPORT PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT;
+
GLEW_FUN_EXPORT PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer;
GLEW_FUN_EXPORT PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer;
GLEW_FUN_EXPORT PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer;
@@ -13836,23 +15551,6 @@ GLEW_FUN_EXPORT PFNGLPROGRAMBINARYPROC __glewProgramBinary;
GLEW_FUN_EXPORT PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri;
GLEW_FUN_EXPORT PFNGLGETUNIFORMDVPROC __glewGetUniformdv;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT;
-GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT;
GLEW_FUN_EXPORT PFNGLUNIFORM1DPROC __glewUniform1d;
GLEW_FUN_EXPORT PFNGLUNIFORM1DVPROC __glewUniform1dv;
GLEW_FUN_EXPORT PFNGLUNIFORM2DPROC __glewUniform2d;
@@ -13904,12 +15602,24 @@ GLEW_FUN_EXPORT PFNGLRESETHISTOGRAMPROC __glewResetHistogram;
GLEW_FUN_EXPORT PFNGLRESETMINMAXPROC __glewResetMinmax;
GLEW_FUN_EXPORT PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB;
+
GLEW_FUN_EXPORT PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB;
GLEW_FUN_EXPORT PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB;
GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ;
+GLEW_FUN_EXPORT PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v;
+
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData;
+GLEW_FUN_EXPORT PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage;
+GLEW_FUN_EXPORT PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage;
+
GLEW_FUN_EXPORT PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange;
GLEW_FUN_EXPORT PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange;
@@ -13919,6 +15629,16 @@ GLEW_FUN_EXPORT PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB;
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB;
GLEW_FUN_EXPORT PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase;
+GLEW_FUN_EXPORT PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange;
+GLEW_FUN_EXPORT PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures;
+GLEW_FUN_EXPORT PFNGLBINDSAMPLERSPROC __glewBindSamplers;
+GLEW_FUN_EXPORT PFNGLBINDTEXTURESPROC __glewBindTextures;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect;
+
GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB;
GLEW_FUN_EXPORT PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB;
@@ -13968,6 +15688,13 @@ GLEW_FUN_EXPORT PFNGLISQUERYARBPROC __glewIsQueryARB;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB;
GLEW_FUN_EXPORT PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName;
+GLEW_FUN_EXPORT PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv;
+
GLEW_FUN_EXPORT PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex;
GLEW_FUN_EXPORT PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB;
@@ -14114,6 +15841,8 @@ GLEW_FUN_EXPORT PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB;
GLEW_FUN_EXPORT PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB;
GLEW_FUN_EXPORT PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB;
+GLEW_FUN_EXPORT PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding;
+
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName;
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName;
GLEW_FUN_EXPORT PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv;
@@ -14130,6 +15859,9 @@ GLEW_FUN_EXPORT PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB;
GLEW_FUN_EXPORT PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB;
GLEW_FUN_EXPORT PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB;
+GLEW_FUN_EXPORT PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB;
+GLEW_FUN_EXPORT PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT;
+
GLEW_FUN_EXPORT PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync;
GLEW_FUN_EXPORT PFNGLDELETESYNCPROC __glewDeleteSync;
GLEW_FUN_EXPORT PFNGLFENCESYNCPROC __glewFenceSync;
@@ -14143,6 +15875,9 @@ GLEW_FUN_EXPORT PFNGLPATCHPARAMETERIPROC __glewPatchParameteri;
GLEW_FUN_EXPORT PFNGLTEXBUFFERARBPROC __glewTexBufferARB;
+GLEW_FUN_EXPORT PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange;
+GLEW_FUN_EXPORT PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT;
+
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB;
GLEW_FUN_EXPORT PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB;
@@ -14163,6 +15898,13 @@ GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT;
GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT;
+GLEW_FUN_EXPORT PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT;
+
+GLEW_FUN_EXPORT PFNGLTEXTUREVIEWPROC __glewTextureView;
+
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v;
GLEW_FUN_EXPORT PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v;
GLEW_FUN_EXPORT PFNGLQUERYCOUNTERPROC __glewQueryCounter;
@@ -14215,6 +15957,13 @@ GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv;
GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer;
+GLEW_FUN_EXPORT PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat;
+GLEW_FUN_EXPORT PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor;
+
GLEW_FUN_EXPORT PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB;
GLEW_FUN_EXPORT PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB;
GLEW_FUN_EXPORT PFNGLWEIGHTBVARBPROC __glewWeightbvARB;
@@ -14437,6 +16186,14 @@ GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI;
GLEW_FUN_EXPORT PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI;
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI;
GLEW_FUN_EXPORT PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI;
+GLEW_FUN_EXPORT PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI;
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI;
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI;
GLEW_FUN_EXPORT PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI;
@@ -14506,6 +16263,10 @@ GLEW_FUN_EXPORT PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT;
GLEW_FUN_EXPORT PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT;
GLEW_FUN_EXPORT PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT;
+GLEW_FUN_EXPORT PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT;
+GLEW_FUN_EXPORT PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT;
+
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT;
GLEW_FUN_EXPORT PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT;
@@ -15027,6 +16788,10 @@ GLEW_FUN_EXPORT PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointe
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM;
GLEW_FUN_EXPORT PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM;
+GLEW_FUN_EXPORT PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL;
+GLEW_FUN_EXPORT PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL;
+GLEW_FUN_EXPORT PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL;
+
GLEW_FUN_EXPORT PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL;
GLEW_FUN_EXPORT PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL;
GLEW_FUN_EXPORT PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL;
@@ -15035,6 +16800,17 @@ GLEW_FUN_EXPORT PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL;
GLEW_FUN_EXPORT PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL;
GLEW_FUN_EXPORT PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl;
+GLEW_FUN_EXPORT PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert;
+GLEW_FUN_EXPORT PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog;
+GLEW_FUN_EXPORT PFNGLGETOBJECTLABELPROC __glewGetObjectLabel;
+GLEW_FUN_EXPORT PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTLABELPROC __glewObjectLabel;
+GLEW_FUN_EXPORT PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel;
+GLEW_FUN_EXPORT PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup;
+GLEW_FUN_EXPORT PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup;
+
GLEW_FUN_EXPORT PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled;
GLEW_FUN_EXPORT PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion;
GLEW_FUN_EXPORT PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion;
@@ -15068,6 +16844,29 @@ GLEW_FUN_EXPORT PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA;
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA;
GLEW_FUN_EXPORT PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA;
+GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX;
+GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX;
+
+GLEW_FUN_EXPORT PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV;
+GLEW_FUN_EXPORT PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV;
+
+GLEW_FUN_EXPORT PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV;
+GLEW_FUN_EXPORT PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV;
+GLEW_FUN_EXPORT PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV;
+GLEW_FUN_EXPORT PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV;
+GLEW_FUN_EXPORT PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV;
+
+GLEW_FUN_EXPORT PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV;
+GLEW_FUN_EXPORT PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV;
+
GLEW_FUN_EXPORT PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV;
GLEW_FUN_EXPORT PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV;
@@ -15077,6 +16876,8 @@ GLEW_FUN_EXPORT PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV;
GLEW_FUN_EXPORT PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV;
GLEW_FUN_EXPORT PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV;
+GLEW_FUN_EXPORT PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV;
+
GLEW_FUN_EXPORT PFNGLEVALMAPSNVPROC __glewEvalMapsNV;
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV;
GLEW_FUN_EXPORT PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV;
@@ -15475,6 +17276,59 @@ GLEW_FUN_EXPORT PFNGLFRUSTUMFOESPROC __glewFrustumfOES;
GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES;
GLEW_FUN_EXPORT PFNGLORTHOFOESPROC __glewOrthofOES;
+GLEW_FUN_EXPORT PFNGLALPHAFUNCXPROC __glewAlphaFuncx;
+GLEW_FUN_EXPORT PFNGLCLEARCOLORXPROC __glewClearColorx;
+GLEW_FUN_EXPORT PFNGLCLEARDEPTHXPROC __glewClearDepthx;
+GLEW_FUN_EXPORT PFNGLCOLOR4XPROC __glewColor4x;
+GLEW_FUN_EXPORT PFNGLDEPTHRANGEXPROC __glewDepthRangex;
+GLEW_FUN_EXPORT PFNGLFOGXPROC __glewFogx;
+GLEW_FUN_EXPORT PFNGLFOGXVPROC __glewFogxv;
+GLEW_FUN_EXPORT PFNGLFRUSTUMFPROC __glewFrustumf;
+GLEW_FUN_EXPORT PFNGLFRUSTUMXPROC __glewFrustumx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXPROC __glewLightModelx;
+GLEW_FUN_EXPORT PFNGLLIGHTMODELXVPROC __glewLightModelxv;
+GLEW_FUN_EXPORT PFNGLLIGHTXPROC __glewLightx;
+GLEW_FUN_EXPORT PFNGLLIGHTXVPROC __glewLightxv;
+GLEW_FUN_EXPORT PFNGLLINEWIDTHXPROC __glewLineWidthx;
+GLEW_FUN_EXPORT PFNGLLOADMATRIXXPROC __glewLoadMatrixx;
+GLEW_FUN_EXPORT PFNGLMATERIALXPROC __glewMaterialx;
+GLEW_FUN_EXPORT PFNGLMATERIALXVPROC __glewMaterialxv;
+GLEW_FUN_EXPORT PFNGLMULTMATRIXXPROC __glewMultMatrixx;
+GLEW_FUN_EXPORT PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x;
+GLEW_FUN_EXPORT PFNGLNORMAL3XPROC __glewNormal3x;
+GLEW_FUN_EXPORT PFNGLORTHOFPROC __glewOrthof;
+GLEW_FUN_EXPORT PFNGLORTHOXPROC __glewOrthox;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEXPROC __glewPointSizex;
+GLEW_FUN_EXPORT PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx;
+GLEW_FUN_EXPORT PFNGLROTATEXPROC __glewRotatex;
+GLEW_FUN_EXPORT PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex;
+GLEW_FUN_EXPORT PFNGLSCALEXPROC __glewScalex;
+GLEW_FUN_EXPORT PFNGLTEXENVXPROC __glewTexEnvx;
+GLEW_FUN_EXPORT PFNGLTEXENVXVPROC __glewTexEnvxv;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXPROC __glewTexParameterx;
+GLEW_FUN_EXPORT PFNGLTRANSLATEXPROC __glewTranslatex;
+
+GLEW_FUN_EXPORT PFNGLCLIPPLANEFPROC __glewClipPlanef;
+GLEW_FUN_EXPORT PFNGLCLIPPLANEXPROC __glewClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef;
+GLEW_FUN_EXPORT PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex;
+GLEW_FUN_EXPORT PFNGLGETFIXEDVPROC __glewGetFixedv;
+GLEW_FUN_EXPORT PFNGLGETLIGHTXVPROC __glewGetLightxv;
+GLEW_FUN_EXPORT PFNGLGETMATERIALXVPROC __glewGetMaterialxv;
+GLEW_FUN_EXPORT PFNGLGETTEXENVXVPROC __glewGetTexEnvxv;
+GLEW_FUN_EXPORT PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXPROC __glewPointParameterx;
+GLEW_FUN_EXPORT PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv;
+GLEW_FUN_EXPORT PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES;
+GLEW_FUN_EXPORT PFNGLTEXPARAMETERXVPROC __glewTexParameterxv;
+
+GLEW_FUN_EXPORT PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL;
+
+GLEW_FUN_EXPORT PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL;
+GLEW_FUN_EXPORT PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL;
+
+GLEW_FUN_EXPORT PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL;
+
GLEW_FUN_EXPORT PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS;
GLEW_FUN_EXPORT PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS;
@@ -15627,6 +17481,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_3_3;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_0;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_1;
GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_2;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_3;
+GLEW_VAR_EXPORT GLboolean __GLEW_VERSION_4_4;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_tbuffer;
GLEW_VAR_EXPORT GLboolean __GLEW_3DFX_texture_compression_FXT1;
@@ -15635,15 +17491,35 @@ GLEW_VAR_EXPORT GLboolean __GLEW_AMD_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_depth_clamp_separate;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_draw_buffers_blend;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_interleaved_elements;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_multi_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_name_gen_delete;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_performance_monitor;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_pinned_memory;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_query_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sample_positions;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_seamless_cubemap_per_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_shader_trinary_minmax;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_stencil_operation_extended;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_texture_texture4;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_transform_feedback3_lines_triangles;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_layer;
GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_tessellator;
+GLEW_VAR_EXPORT GLboolean __GLEW_AMD_vertex_shader_viewport_index;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_depth_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_blit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_framebuffer_multisample;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_instanced_arrays;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_pack_reverse_row_order;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_program_binary;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt1;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt3;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_compression_dxt5;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_texture_usage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_timer_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ANGLE_translated_shader_source;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_aux_depth_stencil;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_client_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_element_array;
@@ -15662,14 +17538,23 @@ GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_array_range;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_vertex_program_evaluators;
GLEW_VAR_EXPORT GLboolean __GLEW_APPLE_ycbcr_422;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES2_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_ES3_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_arrays_of_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_base_instance;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_bindless_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_blend_func_extended;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_buffer_storage;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_cl_event;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_clear_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_color_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compatibility;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compressed_texture_pixel_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_compute_variable_group_size;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_conservative_depth;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_buffer;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_copy_image;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_debug_output;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_depth_clamp;
@@ -15679,11 +17564,15 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_buffers_blend;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_elements_base_vertex;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_draw_instanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_enhanced_layouts;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_attrib_location;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_explicit_uniform_location;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_coord_conventions;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_layer_viewport;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_program_shadow;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_fragment_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_no_attachments;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_framebuffer_sRGB;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_geometry_shader4;
@@ -15693,11 +17582,16 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_gpu_shader_fp64;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_pixel;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_half_float_vertex;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_imaging;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_indirect_parameters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_instanced_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_internalformat_query2;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_invalidate_subdata;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_alignment;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_map_buffer_range;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_matrix_palette;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_bind;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multi_draw_indirect;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_multitexture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query;
@@ -15705,18 +17599,28 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_occlusion_query2;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_pixel_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_parameters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_point_sprite;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_program_interface_query;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_provoking_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_query_buffer_object;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robust_buffer_access_behavior;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_application_isolation;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_robustness_share_group_isolation;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sample_shading;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sampler_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cube_map;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_seamless_cubemap_per_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_separate_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_atomic_counters;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_bit_encoding;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_draw_parameters;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_group_vote;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_load_store;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_image_size;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_objects;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_precision;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_stencil_export;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_storage_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_subroutine;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shader_texture_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_100;
@@ -15725,11 +17629,14 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_include;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shading_language_packing;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_shadow_ambient;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sparse_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_stencil_texturing;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_sync;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_tessellation_shader;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_border_clamp;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_object_rgb32;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_buffer_range;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_bptc;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_compression_rgtc;
@@ -15741,15 +17648,20 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_crossbar;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_env_dot3;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_float;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_gather;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_mirrored_repeat;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_non_power_of_two;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_levels;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_query_lod;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rectangle;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rg;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_rgb10_a2ui;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_stencil8;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_storage_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_swizzle;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_texture_view;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_timer_query;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback2;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_transform_feedback3;
@@ -15759,10 +17671,12 @@ GLEW_VAR_EXPORT GLboolean __GLEW_ARB_uniform_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_bgra;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_array_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_64bit;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_attrib_binding;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_blend;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_program;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_shader;
+GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_viewport_array;
GLEW_VAR_EXPORT GLboolean __GLEW_ARB_window_pos;
@@ -15806,6 +17720,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_EXT_convolution;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_coordinate_frame;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_copy_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_cull_vertex;
+GLEW_VAR_EXPORT GLboolean __GLEW_EXT_debug_marker;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_depth_bounds_test;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_direct_state_access;
GLEW_VAR_EXPORT GLboolean __GLEW_EXT_draw_buffers2;
@@ -15900,22 +17815,33 @@ GLEW_VAR_EXPORT GLboolean __GLEW_IBM_texture_mirrored_repeat;
GLEW_VAR_EXPORT GLboolean __GLEW_IBM_vertex_array_lists;
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_color_clamp;
GLEW_VAR_EXPORT GLboolean __GLEW_INGR_interlace_read;
+GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_map_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_parallel_arrays;
GLEW_VAR_EXPORT GLboolean __GLEW_INTEL_texture_scissor;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_debug;
+GLEW_VAR_EXPORT GLboolean __GLEW_KHR_texture_compression_astc_ldr;
GLEW_VAR_EXPORT GLboolean __GLEW_KTX_buffer_region;
GLEW_VAR_EXPORT GLboolean __GLEW_MESAX_texture_stack;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_pack_invert;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_resize_buffers;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_window_pos;
GLEW_VAR_EXPORT GLboolean __GLEW_MESA_ycbcr_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NVX_conditional_render;
GLEW_VAR_EXPORT GLboolean __GLEW_NVX_gpu_memory_info;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_multi_draw_indirect;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_bindless_texture;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_equation_advanced_coherent;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_blend_square;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_compute_program5;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_conditional_render;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_depth_to_color;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_copy_image;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_deep_texture3D;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_buffer_float;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_clamp;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_depth_range_unclamped;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_draw_texture;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_evaluators;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_explicit_multisample;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_fence;
@@ -15930,6 +17856,7 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_program4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_geometry_shader4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program4;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program5_mem_extended;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_program_fp64;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_gpu_shader5;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_half_float;
@@ -15947,7 +17874,10 @@ GLEW_VAR_EXPORT GLboolean __GLEW_NV_present_video;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_primitive_restart;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_register_combiners2;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_counters;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_atomic_float;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_buffer_load;
+GLEW_VAR_EXPORT GLboolean __GLEW_NV_shader_storage_buffer_object;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_tessellation_program5;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_emboss;
GLEW_VAR_EXPORT GLboolean __GLEW_NV_texgen_reflection;
@@ -15983,6 +17913,12 @@ GLEW_VAR_EXPORT GLboolean __GLEW_OML_resample;
GLEW_VAR_EXPORT GLboolean __GLEW_OML_subsample;
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_misc_hints;
GLEW_VAR_EXPORT GLboolean __GLEW_PGI_vertex_hints;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_0_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_ES1_1_compatibility;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_enable;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_error_string;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_extension_query;
+GLEW_VAR_EXPORT GLboolean __GLEW_REGAL_log;
GLEW_VAR_EXPORT GLboolean __GLEW_REND_screen_coordinates;
GLEW_VAR_EXPORT GLboolean __GLEW_S3_s3tc;
GLEW_VAR_EXPORT GLboolean __GLEW_SGIS_color_range;
@@ -16069,8 +18005,8 @@ GLEW_VAR_EXPORT GLboolean __GLEW_WIN_swap_hint;
#ifdef GLEW_MX
typedef struct GLEWContextStruct GLEWContext;
-GLEWAPI GLenum glewContextInit (GLEWContext* ctx);
-GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name);
+GLEWAPI GLenum GLEWAPIENTRY glewContextInit (GLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext *ctx, const char *name);
#define glewInit() glewContextInit(glewGetContext())
#define glewIsSupported(x) glewContextIsSupported(glewGetContext(), x)
@@ -16085,8 +18021,8 @@ GLEWAPI GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* na
#else /* GLEW_MX */
-GLEWAPI GLenum glewInit (void);
-GLEWAPI GLboolean glewIsSupported (const char* name);
+GLEWAPI GLenum GLEWAPIENTRY glewInit (void);
+GLEWAPI GLboolean GLEWAPIENTRY glewIsSupported (const char *name);
#define glewIsExtensionSupported(x) glewIsSupported(x)
#define GLEW_GET_VAR(x) (*(const GLboolean*)&x)
@@ -16095,9 +18031,9 @@ GLEWAPI GLboolean glewIsSupported (const char* name);
#endif /* GLEW_MX */
GLEWAPI GLboolean glewExperimental;
-GLEWAPI GLboolean glewGetExtension (const char* name);
-GLEWAPI const GLubyte* glewGetErrorString (GLenum error);
-GLEWAPI const GLubyte* glewGetString (GLenum name);
+GLEWAPI GLboolean GLEWAPIENTRY glewGetExtension (const char *name);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error);
+GLEWAPI const GLubyte * GLEWAPIENTRY glewGetString (GLenum name);
#ifdef __cplusplus
}
diff --git a/extern/glew/include/GL/glxew.h b/extern/glew/include/GL/glxew.h
index 6d249f73eaa..76a5f0d82ae 100644
--- a/extern/glew/include/GL/glxew.h
+++ b/extern/glew/include/GL/glxew.h
@@ -362,6 +362,26 @@ extern void ( * glXGetProcAddress (const GLubyte *procName)) (void);
#define GLX_GPU_NUM_RB_AMD 0x21A7
#define GLX_GPU_NUM_SPI_AMD 0x21A8
+typedef void ( * PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC) (GLXContext dstCtx, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC) (unsigned int id, GLXContext share_list);
+typedef GLXContext ( * PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC) (unsigned int id, GLXContext share_context, const int* attribList);
+typedef Bool ( * PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC) (GLXContext ctx);
+typedef unsigned int ( * PFNGLXGETCONTEXTGPUIDAMDPROC) (GLXContext ctx);
+typedef GLXContext ( * PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC) (void);
+typedef unsigned int ( * PFNGLXGETGPUIDSAMDPROC) (unsigned int maxCount, unsigned int* ids);
+typedef int ( * PFNGLXGETGPUINFOAMDPROC) (unsigned int id, int property, GLenum dataType, unsigned int size, void* data);
+typedef Bool ( * PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC) (GLXContext ctx);
+
+#define glXBlitContextFramebufferAMD GLXEW_GET_FUN(__glewXBlitContextFramebufferAMD)
+#define glXCreateAssociatedContextAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAMD)
+#define glXCreateAssociatedContextAttribsAMD GLXEW_GET_FUN(__glewXCreateAssociatedContextAttribsAMD)
+#define glXDeleteAssociatedContextAMD GLXEW_GET_FUN(__glewXDeleteAssociatedContextAMD)
+#define glXGetContextGPUIDAMD GLXEW_GET_FUN(__glewXGetContextGPUIDAMD)
+#define glXGetCurrentAssociatedContextAMD GLXEW_GET_FUN(__glewXGetCurrentAssociatedContextAMD)
+#define glXGetGPUIDsAMD GLXEW_GET_FUN(__glewXGetGPUIDsAMD)
+#define glXGetGPUInfoAMD GLXEW_GET_FUN(__glewXGetGPUInfoAMD)
+#define glXMakeAssociatedContextCurrentAMD GLXEW_GET_FUN(__glewXMakeAssociatedContextCurrentAMD)
+
#define GLXEW_AMD_gpu_association GLXEW_GET_VAR(__GLXEW_AMD_gpu_association)
#endif /* GLX_AMD_gpu_association */
@@ -458,6 +478,28 @@ extern void ( * glXGetProcAddressARB (const GLubyte *procName)) (void);
#endif /* GLX_ARB_multisample */
+/* ---------------- GLX_ARB_robustness_application_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_application_isolation
+#define GLX_ARB_robustness_application_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_application_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_application_isolation)
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+/* ---------------- GLX_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef GLX_ARB_robustness_share_group_isolation
+#define GLX_ARB_robustness_share_group_isolation 1
+
+#define GLX_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define GLXEW_ARB_robustness_share_group_isolation GLXEW_GET_VAR(__GLXEW_ARB_robustness_share_group_isolation)
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
/* ---------------------- GLX_ARB_vertex_buffer_object --------------------- */
#ifndef GLX_ARB_vertex_buffer_object
@@ -533,6 +575,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
#endif /* GLX_ATI_render_texture */
+/* --------------------------- GLX_EXT_buffer_age -------------------------- */
+
+#ifndef GLX_EXT_buffer_age
+#define GLX_EXT_buffer_age 1
+
+#define GLX_BACK_BUFFER_AGE_EXT 0x20F4
+
+#define GLXEW_EXT_buffer_age GLXEW_GET_VAR(__GLXEW_EXT_buffer_age)
+
+#endif /* GLX_EXT_buffer_age */
+
/* ------------------- GLX_EXT_create_context_es2_profile ------------------ */
#ifndef GLX_EXT_create_context_es2_profile
@@ -544,6 +597,17 @@ typedef void ( * PFNGLXRELEASETEXIMAGEATIPROC) (Display *dpy, GLXPbuffer pbuf, i
#endif /* GLX_EXT_create_context_es2_profile */
+/* ------------------- GLX_EXT_create_context_es_profile ------------------- */
+
+#ifndef GLX_EXT_create_context_es_profile
+#define GLX_EXT_create_context_es_profile 1
+
+#define GLX_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define GLXEW_EXT_create_context_es_profile GLXEW_GET_VAR(__GLXEW_EXT_create_context_es_profile)
+
+#endif /* GLX_EXT_create_context_es_profile */
+
/* --------------------- GLX_EXT_fbconfig_packed_float --------------------- */
#ifndef GLX_EXT_fbconfig_packed_float
@@ -617,6 +681,17 @@ typedef void ( * PFNGLXSWAPINTERVALEXTPROC) (Display* dpy, GLXDrawable drawable,
#endif /* GLX_EXT_swap_control */
+/* ----------------------- GLX_EXT_swap_control_tear ----------------------- */
+
+#ifndef GLX_EXT_swap_control_tear
+#define GLX_EXT_swap_control_tear 1
+
+#define GLX_LATE_SWAPS_TEAR_EXT 0x20F3
+
+#define GLXEW_EXT_swap_control_tear GLXEW_GET_VAR(__GLXEW_EXT_swap_control_tear)
+
+#endif /* GLX_EXT_swap_control_tear */
+
/* ---------------------- GLX_EXT_texture_from_pixmap ---------------------- */
#ifndef GLX_EXT_texture_from_pixmap
@@ -1003,16 +1078,6 @@ typedef Bool ( * PFNGLXWAITFORSBCOMLPROC) (Display* dpy, GLXDrawable drawable, i
#ifndef GLX_SGIS_color_range
#define GLX_SGIS_color_range 1
-#define GLX_MIN_RED_SGIS 0
-#define GLX_MAX_GREEN_SGIS 0
-#define GLX_MIN_BLUE_SGIS 0
-#define GLX_MAX_ALPHA_SGIS 0
-#define GLX_MIN_GREEN_SGIS 0
-#define GLX_MIN_ALPHA_SGIS 0
-#define GLX_MAX_RED_SGIS 0
-#define GLX_EXTENDED_RANGE_SGIS 0
-#define GLX_MAX_BLUE_SGIS 0
-
#define GLXEW_SGIS_color_range GLXEW_GET_VAR(__GLXEW_SGIS_color_range)
#endif /* GLX_SGIS_color_range */
@@ -1349,207 +1414,224 @@ typedef int ( * PFNGLXVIDEORESIZESUNPROC) (Display* display, GLXDrawable window,
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
-#define GLXEW_EXPORT
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT
#else
-#define GLXEW_EXPORT extern
+#define GLXEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define GLXEW_VAR_EXPORT GLEW_VAR_EXPORT
#endif /* GLEW_MX */
-extern PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
-
-extern PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
-extern PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
-extern PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
-extern PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
-extern PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
-extern PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
-extern PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
-extern PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
-extern PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
-extern PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
-extern PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
-extern PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
-extern PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
-extern PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
-extern PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
-extern PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
-extern PFNGLXSELECTEVENTPROC __glewXSelectEvent;
-
-extern PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
-
-extern PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
-extern PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
-extern PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
-
-extern PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
-extern PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
-extern PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
-extern PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
-
-extern PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
-
-extern PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
-extern PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
-
-extern PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
-
-extern PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
-
-extern PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
-
-extern PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
-
-extern PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
-
-extern PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
-extern PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
-
-extern PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
-
-extern PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
-extern PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
-
-extern PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
-extern PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
-extern PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
-extern PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
-extern PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
-extern PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
-
-extern PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
-extern PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
-
-extern PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
-extern PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
-extern PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
-extern PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
-extern PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
-
-extern PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
-extern PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
-extern PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
-extern PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
-extern PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
-extern PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
-
-extern PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
-extern PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
-extern PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
-extern PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
-extern PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
-
-extern PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
-extern PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
-extern PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
-extern PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
-extern PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
-extern PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
-
-extern PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
-extern PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
-extern PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
-extern PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
-extern PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
-extern PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
-extern PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
-
-extern PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
-extern PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
-extern PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
-extern PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
-extern PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGPROC __glewXChooseFBConfig;
+GLXEW_FUN_EXPORT PFNGLXCREATENEWCONTEXTPROC __glewXCreateNewContext;
+GLXEW_FUN_EXPORT PFNGLXCREATEPBUFFERPROC __glewXCreatePbuffer;
+GLXEW_FUN_EXPORT PFNGLXCREATEPIXMAPPROC __glewXCreatePixmap;
+GLXEW_FUN_EXPORT PFNGLXCREATEWINDOWPROC __glewXCreateWindow;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPBUFFERPROC __glewXDestroyPbuffer;
+GLXEW_FUN_EXPORT PFNGLXDESTROYPIXMAPPROC __glewXDestroyPixmap;
+GLXEW_FUN_EXPORT PFNGLXDESTROYWINDOWPROC __glewXDestroyWindow;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLEPROC __glewXGetCurrentReadDrawable;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBPROC __glewXGetFBConfigAttrib;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGSPROC __glewXGetFBConfigs;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTPROC __glewXGetSelectedEvent;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGPROC __glewXGetVisualFromFBConfig;
+GLXEW_FUN_EXPORT PFNGLXMAKECONTEXTCURRENTPROC __glewXMakeContextCurrent;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTPROC __glewXQueryContext;
+GLXEW_FUN_EXPORT PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTPROC __glewXSelectEvent;
+
+GLXEW_FUN_EXPORT PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD;
+GLXEW_FUN_EXPORT PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD;
+GLXEW_FUN_EXPORT PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD;
+GLXEW_FUN_EXPORT PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD;
+
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI;
+GLXEW_FUN_EXPORT PFNGLXDRAWABLEATTRIBATIPROC __glewXDrawableAttribATI;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEATIPROC __glewXReleaseTexImageATI;
+
+GLXEW_FUN_EXPORT PFNGLXFREECONTEXTEXTPROC __glewXFreeContextEXT;
+GLXEW_FUN_EXPORT PFNGLXGETCONTEXTIDEXTPROC __glewXGetContextIDEXT;
+GLXEW_FUN_EXPORT PFNGLXIMPORTCONTEXTEXTPROC __glewXImportContextEXT;
+GLXEW_FUN_EXPORT PFNGLXQUERYCONTEXTINFOEXTPROC __glewXQueryContextInfoEXT;
+
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALEXTPROC __glewXSwapIntervalEXT;
+
+GLXEW_FUN_EXPORT PFNGLXBINDTEXIMAGEEXTPROC __glewXBindTexImageEXT;
+GLXEW_FUN_EXPORT PFNGLXRELEASETEXIMAGEEXTPROC __glewXReleaseTexImageEXT;
+
+GLXEW_FUN_EXPORT PFNGLXGETAGPOFFSETMESAPROC __glewXGetAGPOffsetMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYSUBBUFFERMESAPROC __glewXCopySubBufferMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPMESAPROC __glewXCreateGLXPixmapMESA;
+
+GLXEW_FUN_EXPORT PFNGLXRELEASEBUFFERSMESAPROC __glewXReleaseBuffersMESA;
+
+GLXEW_FUN_EXPORT PFNGLXSET3DFXMODEMESAPROC __glewXSet3DfxModeMESA;
+
+GLXEW_FUN_EXPORT PFNGLXGETSWAPINTERVALMESAPROC __glewXGetSwapIntervalMESA;
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALMESAPROC __glewXSwapIntervalMESA;
+
+GLXEW_FUN_EXPORT PFNGLXCOPYIMAGESUBDATANVPROC __glewXCopyImageSubDataNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEODEVICENVPROC __glewXBindVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEODEVICESNVPROC __glewXEnumerateVideoDevicesNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERNVPROC __glewXBindSwapBarrierNV;
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPNVPROC __glewXJoinSwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYFRAMECOUNTNVPROC __glewXQueryFrameCountNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPGROUPSNVPROC __glewXQueryMaxSwapGroupsNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYSWAPGROUPNVPROC __glewXQuerySwapGroupNV;
+GLXEW_FUN_EXPORT PFNGLXRESETFRAMECOUNTNVPROC __glewXResetFrameCountNV;
+
+GLXEW_FUN_EXPORT PFNGLXALLOCATEMEMORYNVPROC __glewXAllocateMemoryNV;
+GLXEW_FUN_EXPORT PFNGLXFREEMEMORYNVPROC __glewXFreeMemoryNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOCAPTUREDEVICENVPROC __glewXBindVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXENUMERATEVIDEOCAPTUREDEVICESNVPROC __glewXEnumerateVideoCaptureDevicesNV;
+GLXEW_FUN_EXPORT PFNGLXLOCKVIDEOCAPTUREDEVICENVPROC __glewXLockVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXQUERYVIDEOCAPTUREDEVICENVPROC __glewXQueryVideoCaptureDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOCAPTUREDEVICENVPROC __glewXReleaseVideoCaptureDeviceNV;
+
+GLXEW_FUN_EXPORT PFNGLXBINDVIDEOIMAGENVPROC __glewXBindVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEODEVICENVPROC __glewXGetVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOINFONVPROC __glewXGetVideoInfoNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEODEVICENVPROC __glewXReleaseVideoDeviceNV;
+GLXEW_FUN_EXPORT PFNGLXRELEASEVIDEOIMAGENVPROC __glewXReleaseVideoImageNV;
+GLXEW_FUN_EXPORT PFNGLXSENDPBUFFERTOVIDEONVPROC __glewXSendPbufferToVideoNV;
+
+GLXEW_FUN_EXPORT PFNGLXGETMSCRATEOMLPROC __glewXGetMscRateOML;
+GLXEW_FUN_EXPORT PFNGLXGETSYNCVALUESOMLPROC __glewXGetSyncValuesOML;
+GLXEW_FUN_EXPORT PFNGLXSWAPBUFFERSMSCOMLPROC __glewXSwapBuffersMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORMSCOMLPROC __glewXWaitForMscOML;
+GLXEW_FUN_EXPORT PFNGLXWAITFORSBCOMLPROC __glewXWaitForSbcOML;
+
+GLXEW_FUN_EXPORT PFNGLXCHOOSEFBCONFIGSGIXPROC __glewXChooseFBConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATECONTEXTWITHCONFIGSGIXPROC __glewXCreateContextWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPIXMAPWITHCONFIGSGIXPROC __glewXCreateGLXPixmapWithConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGATTRIBSGIXPROC __glewXGetFBConfigAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETFBCONFIGFROMVISUALSGIXPROC __glewXGetFBConfigFromVisualSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETVISUALFROMFBCONFIGSGIXPROC __glewXGetVisualFromFBConfigSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXBINDHYPERPIPESGIXPROC __glewXBindHyperpipeSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYHYPERPIPECONFIGSGIXPROC __glewXDestroyHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPEATTRIBSGIXPROC __glewXHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXHYPERPIPECONFIGSGIXPROC __glewXHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEATTRIBSGIXPROC __glewXQueryHyperpipeAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPEBESTATTRIBSGIXPROC __glewXQueryHyperpipeBestAttribSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPECONFIGSGIXPROC __glewXQueryHyperpipeConfigSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYHYPERPIPENETWORKSGIXPROC __glewXQueryHyperpipeNetworkSGIX;
+
+GLXEW_FUN_EXPORT PFNGLXCREATEGLXPBUFFERSGIXPROC __glewXCreateGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXDESTROYGLXPBUFFERSGIXPROC __glewXDestroyGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXGETSELECTEDEVENTSGIXPROC __glewXGetSelectedEventSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYGLXPBUFFERSGIXPROC __glewXQueryGLXPbufferSGIX;
+GLXEW_FUN_EXPORT PFNGLXSELECTEVENTSGIXPROC __glewXSelectEventSGIX;
-extern PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
-extern PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
+GLXEW_FUN_EXPORT PFNGLXBINDSWAPBARRIERSGIXPROC __glewXBindSwapBarrierSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYMAXSWAPBARRIERSSGIXPROC __glewXQueryMaxSwapBarriersSGIX;
-extern PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
+GLXEW_FUN_EXPORT PFNGLXJOINSWAPGROUPSGIXPROC __glewXJoinSwapGroupSGIX;
-extern PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
-extern PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
-extern PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
-extern PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
-extern PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
+GLXEW_FUN_EXPORT PFNGLXBINDCHANNELTOWINDOWSGIXPROC __glewXBindChannelToWindowSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSGIXPROC __glewXChannelRectSGIX;
+GLXEW_FUN_EXPORT PFNGLXCHANNELRECTSYNCSGIXPROC __glewXChannelRectSyncSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELDELTASSGIXPROC __glewXQueryChannelDeltasSGIX;
+GLXEW_FUN_EXPORT PFNGLXQUERYCHANNELRECTSGIXPROC __glewXQueryChannelRectSGIX;
-extern PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
+GLXEW_FUN_EXPORT PFNGLXCUSHIONSGIPROC __glewXCushionSGI;
-extern PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
-extern PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
+GLXEW_FUN_EXPORT PFNGLXGETCURRENTREADDRAWABLESGIPROC __glewXGetCurrentReadDrawableSGI;
+GLXEW_FUN_EXPORT PFNGLXMAKECURRENTREADSGIPROC __glewXMakeCurrentReadSGI;
-extern PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
+GLXEW_FUN_EXPORT PFNGLXSWAPINTERVALSGIPROC __glewXSwapIntervalSGI;
-extern PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
-extern PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEOSYNCSGIPROC __glewXGetVideoSyncSGI;
+GLXEW_FUN_EXPORT PFNGLXWAITVIDEOSYNCSGIPROC __glewXWaitVideoSyncSGI;
-extern PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
+GLXEW_FUN_EXPORT PFNGLXGETTRANSPARENTINDEXSUNPROC __glewXGetTransparentIndexSUN;
-extern PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
-extern PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
+GLXEW_FUN_EXPORT PFNGLXGETVIDEORESIZESUNPROC __glewXGetVideoResizeSUN;
+GLXEW_FUN_EXPORT PFNGLXVIDEORESIZESUNPROC __glewXVideoResizeSUN;
#if defined(GLEW_MX)
struct GLXEWContextStruct
{
#endif /* GLEW_MX */
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_0;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_1;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_2;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_3;
-GLXEW_EXPORT GLboolean __GLXEW_VERSION_1_4;
-GLXEW_EXPORT GLboolean __GLXEW_3DFX_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_AMD_gpu_association;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
-GLXEW_EXPORT GLboolean __GLXEW_ATI_render_texture;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_import_context;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_scene_marker;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_info;
-GLXEW_EXPORT GLboolean __GLXEW_EXT_visual_rating;
-GLXEW_EXPORT GLboolean __GLXEW_INTEL_swap_event;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_agp_offset;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_release_buffers;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
-GLXEW_EXPORT GLboolean __GLXEW_MESA_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_NV_copy_image;
-GLXEW_EXPORT GLboolean __GLXEW_NV_float_buffer;
-GLXEW_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
-GLXEW_EXPORT GLboolean __GLXEW_NV_present_video;
-GLXEW_EXPORT GLboolean __GLXEW_NV_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_capture;
-GLXEW_EXPORT GLboolean __GLXEW_NV_video_output;
-GLXEW_EXPORT GLboolean __GLXEW_OML_swap_method;
-GLXEW_EXPORT GLboolean __GLXEW_OML_sync_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_color_range;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_swap_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_video_resize;
-GLXEW_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_cushion;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_make_current_read;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_swap_control;
-GLXEW_EXPORT GLboolean __GLXEW_SGI_video_sync;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
-GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_0;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_1;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_2;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_3;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_VERSION_1_4;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_3DFX_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_AMD_gpu_association;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_create_context_robustness;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_fbconfig_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_get_proc_address;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_application_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_robustness_share_group_isolation;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ARB_vertex_buffer_object;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_pixel_format_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_ATI_render_texture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_buffer_age;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es2_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_create_context_es_profile;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_fbconfig_packed_float;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_framebuffer_sRGB;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_import_context;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_scene_marker;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_swap_control_tear;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_texture_from_pixmap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_info;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_EXT_visual_rating;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_INTEL_swap_event;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_agp_offset;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_copy_sub_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_pixmap_colormap;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_release_buffers;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_set_3dfx_mode;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_MESA_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_copy_image;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_float_buffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_multisample_coverage;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_present_video;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_vertex_array_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_capture;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_NV_video_output;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_swap_method;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_OML_sync_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_blended_overlay;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_color_range;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIS_shared_multisample;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_fbconfig;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_hyperpipe;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_pbuffer;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_barrier;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_swap_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_video_resize;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGIX_visual_select_group;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_cushion;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_make_current_read;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_swap_control;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SGI_video_sync;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_get_transparent_index;
+GLXEW_VAR_EXPORT GLboolean __GLXEW_SUN_video_resize;
#ifdef GLEW_MX
}; /* GLXEWContextStruct */
@@ -1560,8 +1642,8 @@ GLXEW_EXPORT GLboolean __GLXEW_SUN_video_resize;
#ifdef GLEW_MX
typedef struct GLXEWContextStruct GLXEWContext;
-extern GLenum glxewContextInit (GLXEWContext* ctx);
-extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name);
+GLEWAPI GLenum GLEWAPIENTRY glxewContextInit (GLXEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY glxewContextIsSupported (const GLXEWContext *ctx, const char *name);
#define glxewInit() glxewContextInit(glxewGetContext())
#define glxewIsSupported(x) glxewContextIsSupported(glxewGetContext(), x)
@@ -1574,11 +1656,11 @@ extern GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* n
#define GLXEW_GET_VAR(x) (*(const GLboolean*)&x)
#define GLXEW_GET_FUN(x) x
-extern GLboolean glxewIsSupported (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY glxewIsSupported (const char *name);
#endif /* GLEW_MX */
-extern GLboolean glxewGetExtension (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY glxewGetExtension (const char *name);
#ifdef __cplusplus
}
diff --git a/extern/glew/include/GL/wglew.h b/extern/glew/include/GL/wglew.h
index 05f054fc855..8659841d359 100644
--- a/extern/glew/include/GL/wglew.h
+++ b/extern/glew/include/GL/wglew.h
@@ -446,6 +446,28 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_ARB_render_texture */
+/* ---------------- WGL_ARB_robustness_application_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_application_isolation
+#define WGL_ARB_robustness_application_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_application_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_application_isolation)
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+/* ---------------- WGL_ARB_robustness_share_group_isolation --------------- */
+
+#ifndef WGL_ARB_robustness_share_group_isolation
+#define WGL_ARB_robustness_share_group_isolation 1
+
+#define WGL_CONTEXT_RESET_ISOLATION_BIT_ARB 0x00000008
+
+#define WGLEW_ARB_robustness_share_group_isolation WGLEW_GET_VAR(__WGLEW_ARB_robustness_share_group_isolation)
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
/* ----------------------- WGL_ATI_pixel_format_float ---------------------- */
#ifndef WGL_ATI_pixel_format_float
@@ -481,6 +503,17 @@ typedef BOOL (WINAPI * PFNWGLSETPBUFFERATTRIBARBPROC) (HPBUFFERARB hPbuffer, con
#endif /* WGL_EXT_create_context_es2_profile */
+/* ------------------- WGL_EXT_create_context_es_profile ------------------- */
+
+#ifndef WGL_EXT_create_context_es_profile
+#define WGL_EXT_create_context_es_profile 1
+
+#define WGL_CONTEXT_ES_PROFILE_BIT_EXT 0x00000004
+
+#define WGLEW_EXT_create_context_es_profile WGLEW_GET_VAR(__WGLEW_EXT_create_context_es_profile)
+
+#endif /* WGL_EXT_create_context_es_profile */
+
/* -------------------------- WGL_EXT_depth_float -------------------------- */
#ifndef WGL_EXT_depth_float
@@ -686,6 +719,15 @@ typedef BOOL (WINAPI * PFNWGLSWAPINTERVALEXTPROC) (int interval);
#endif /* WGL_EXT_swap_control */
+/* ----------------------- WGL_EXT_swap_control_tear ----------------------- */
+
+#ifndef WGL_EXT_swap_control_tear
+#define WGL_EXT_swap_control_tear 1
+
+#define WGLEW_EXT_swap_control_tear WGLEW_GET_VAR(__WGLEW_EXT_swap_control_tear)
+
+#endif /* WGL_EXT_swap_control_tear */
+
/* --------------------- WGL_I3D_digital_video_control --------------------- */
#ifndef WGL_I3D_digital_video_control
@@ -864,6 +906,15 @@ typedef BOOL (WINAPI * PFNWGLDXUNREGISTEROBJECTNVPROC) (HANDLE hDevice, HANDLE h
#endif /* WGL_NV_DX_interop */
+/* --------------------------- WGL_NV_DX_interop2 -------------------------- */
+
+#ifndef WGL_NV_DX_interop2
+#define WGL_NV_DX_interop2 1
+
+#define WGLEW_NV_DX_interop2 WGLEW_GET_VAR(__WGLEW_NV_DX_interop2)
+
+#endif /* WGL_NV_DX_interop2 */
+
/* --------------------------- WGL_NV_copy_image --------------------------- */
#ifndef WGL_NV_copy_image
@@ -1120,9 +1171,11 @@ typedef BOOL (WINAPI * PFNWGLWAITFORSBCOMLPROC) (HDC hdc, INT64 target_sbc, INT6
/* ------------------------------------------------------------------------- */
#ifdef GLEW_MX
-#define WGLEW_EXPORT
+#define WGLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT
#else
-#define WGLEW_EXPORT GLEWAPI
+#define WGLEW_FUN_EXPORT GLEW_FUN_EXPORT
+#define WGLEW_VAR_EXPORT GLEW_VAR_EXPORT
#endif /* GLEW_MX */
#ifdef GLEW_MX
@@ -1130,200 +1183,205 @@ struct WGLEWContextStruct
{
#endif /* GLEW_MX */
-WGLEW_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
-
-WGLEW_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
-WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
-WGLEW_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
-WGLEW_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
-WGLEW_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
-WGLEW_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
-WGLEW_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
-
-WGLEW_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
-WGLEW_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
-WGLEW_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
-WGLEW_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
-
-WGLEW_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
-
-WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
-
-WGLEW_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
-WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
-
-WGLEW_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
-WGLEW_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
-WGLEW_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
-WGLEW_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
-WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
-
-WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
-
-WGLEW_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
-WGLEW_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
-WGLEW_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
-
-WGLEW_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
-WGLEW_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
-
-WGLEW_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
-
-WGLEW_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
-WGLEW_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
-
-WGLEW_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
-WGLEW_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
-WGLEW_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
-WGLEW_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
-WGLEW_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
-
-WGLEW_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
-WGLEW_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
-
-WGLEW_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
-WGLEW_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
-
-WGLEW_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
-WGLEW_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
-
-WGLEW_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
-WGLEW_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
-WGLEW_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
-WGLEW_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
-
-WGLEW_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
-WGLEW_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
-WGLEW_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
-WGLEW_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
-WGLEW_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
-WGLEW_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
-
-WGLEW_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
-WGLEW_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
-WGLEW_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
-WGLEW_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
-
-WGLEW_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
-WGLEW_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
-WGLEW_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
-WGLEW_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
-
-WGLEW_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
-WGLEW_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
-WGLEW_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
-WGLEW_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
-
-WGLEW_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
-WGLEW_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
-WGLEW_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
-WGLEW_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
-WGLEW_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
-WGLEW_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
-WGLEW_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
-WGLEW_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
-
-WGLEW_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
-
-WGLEW_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
-WGLEW_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
-WGLEW_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
-WGLEW_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
-WGLEW_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
-WGLEW_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
-WGLEW_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
-
-WGLEW_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
-WGLEW_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
-WGLEW_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
-WGLEW_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
-WGLEW_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
-WGLEW_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
-
-WGLEW_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
-WGLEW_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
-WGLEW_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
-
-WGLEW_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
-WGLEW_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
-WGLEW_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
-WGLEW_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
-WGLEW_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
-
-WGLEW_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
-WGLEW_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
-WGLEW_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
-WGLEW_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
-WGLEW_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
-WGLEW_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
-WGLEW_EXPORT GLboolean __WGLEW_3DFX_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_3DL_stereo_control;
-WGLEW_EXPORT GLboolean __WGLEW_AMD_gpu_association;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_buffer_region;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_extensions_string;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_make_current_read;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pbuffer;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
-WGLEW_EXPORT GLboolean __WGLEW_ARB_render_texture;
-WGLEW_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
-WGLEW_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_depth_float;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_display_color_table;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_extensions_string;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_make_current_read;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_multisample;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pbuffer;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
-WGLEW_EXPORT GLboolean __WGLEW_EXT_swap_control;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_gamma;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_genlock;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_image_buffer;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
-WGLEW_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
-WGLEW_EXPORT GLboolean __WGLEW_NV_DX_interop;
-WGLEW_EXPORT GLboolean __WGLEW_NV_copy_image;
-WGLEW_EXPORT GLboolean __WGLEW_NV_float_buffer;
-WGLEW_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
-WGLEW_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
-WGLEW_EXPORT GLboolean __WGLEW_NV_present_video;
-WGLEW_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
-WGLEW_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
-WGLEW_EXPORT GLboolean __WGLEW_NV_swap_group;
-WGLEW_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
-WGLEW_EXPORT GLboolean __WGLEW_NV_video_capture;
-WGLEW_EXPORT GLboolean __WGLEW_NV_video_output;
-WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
+WGLEW_FUN_EXPORT PFNWGLSETSTEREOEMITTERSTATE3DLPROC __wglewSetStereoEmitterState3DL;
+
+WGLEW_FUN_EXPORT PFNWGLBLITCONTEXTFRAMEBUFFERAMDPROC __wglewBlitContextFramebufferAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTAMDPROC __wglewCreateAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __wglewCreateAssociatedContextAttribsAMD;
+WGLEW_FUN_EXPORT PFNWGLDELETEASSOCIATEDCONTEXTAMDPROC __wglewDeleteAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCONTEXTGPUIDAMDPROC __wglewGetContextGPUIDAMD;
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTASSOCIATEDCONTEXTAMDPROC __wglewGetCurrentAssociatedContextAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUIDSAMDPROC __wglewGetGPUIDsAMD;
+WGLEW_FUN_EXPORT PFNWGLGETGPUINFOAMDPROC __wglewGetGPUInfoAMD;
+WGLEW_FUN_EXPORT PFNWGLMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __wglewMakeAssociatedContextCurrentAMD;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEBUFFERREGIONARBPROC __wglewCreateBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLDELETEBUFFERREGIONARBPROC __wglewDeleteBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLRESTOREBUFFERREGIONARBPROC __wglewRestoreBufferRegionARB;
+WGLEW_FUN_EXPORT PFNWGLSAVEBUFFERREGIONARBPROC __wglewSaveBufferRegionARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATECONTEXTATTRIBSARBPROC __wglewCreateContextAttribsARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGARBPROC __wglewGetExtensionsStringARB;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCARBPROC __wglewGetCurrentReadDCARB;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTARBPROC __wglewMakeContextCurrentARB;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFERARBPROC __wglewCreatePbufferARB;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFERARBPROC __wglewDestroyPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCARBPROC __wglewGetPbufferDCARB;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFERARBPROC __wglewQueryPbufferARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCARBPROC __wglewReleasePbufferDCARB;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATARBPROC __wglewChoosePixelFormatARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVARBPROC __wglewGetPixelFormatAttribfvARB;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVARBPROC __wglewGetPixelFormatAttribivARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDTEXIMAGEARBPROC __wglewBindTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLRELEASETEXIMAGEARBPROC __wglewReleaseTexImageARB;
+WGLEW_FUN_EXPORT PFNWGLSETPBUFFERATTRIBARBPROC __wglewSetPbufferAttribARB;
+
+WGLEW_FUN_EXPORT PFNWGLBINDDISPLAYCOLORTABLEEXTPROC __wglewBindDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLCREATEDISPLAYCOLORTABLEEXTPROC __wglewCreateDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYDISPLAYCOLORTABLEEXTPROC __wglewDestroyDisplayColorTableEXT;
+WGLEW_FUN_EXPORT PFNWGLLOADDISPLAYCOLORTABLEEXTPROC __wglewLoadDisplayColorTableEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETEXTENSIONSSTRINGEXTPROC __wglewGetExtensionsStringEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETCURRENTREADDCEXTPROC __wglewGetCurrentReadDCEXT;
+WGLEW_FUN_EXPORT PFNWGLMAKECONTEXTCURRENTEXTPROC __wglewMakeContextCurrentEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEPBUFFEREXTPROC __wglewCreatePbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLDESTROYPBUFFEREXTPROC __wglewDestroyPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPBUFFERDCEXTPROC __wglewGetPbufferDCEXT;
+WGLEW_FUN_EXPORT PFNWGLQUERYPBUFFEREXTPROC __wglewQueryPbufferEXT;
+WGLEW_FUN_EXPORT PFNWGLRELEASEPBUFFERDCEXTPROC __wglewReleasePbufferDCEXT;
+
+WGLEW_FUN_EXPORT PFNWGLCHOOSEPIXELFORMATEXTPROC __wglewChoosePixelFormatEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBFVEXTPROC __wglewGetPixelFormatAttribfvEXT;
+WGLEW_FUN_EXPORT PFNWGLGETPIXELFORMATATTRIBIVEXTPROC __wglewGetPixelFormatAttribivEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETSWAPINTERVALEXTPROC __wglewGetSwapIntervalEXT;
+WGLEW_FUN_EXPORT PFNWGLSWAPINTERVALEXTPROC __wglewSwapIntervalEXT;
+
+WGLEW_FUN_EXPORT PFNWGLGETDIGITALVIDEOPARAMETERSI3DPROC __wglewGetDigitalVideoParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETDIGITALVIDEOPARAMETERSI3DPROC __wglewSetDigitalVideoParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEI3DPROC __wglewGetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGAMMATABLEPARAMETERSI3DPROC __wglewGetGammaTableParametersI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEI3DPROC __wglewSetGammaTableI3D;
+WGLEW_FUN_EXPORT PFNWGLSETGAMMATABLEPARAMETERSI3DPROC __wglewSetGammaTableParametersI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEGENLOCKI3DPROC __wglewDisableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEGENLOCKI3DPROC __wglewEnableGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSAMPLERATEI3DPROC __wglewGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEDELAYI3DPROC __wglewGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEEDGEI3DPROC __wglewGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGENLOCKSOURCEI3DPROC __wglewGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSAMPLERATEI3DPROC __wglewGetGenlockSampleRateI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEDELAYI3DPROC __wglewGetGenlockSourceDelayI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEEDGEI3DPROC __wglewGetGenlockSourceEdgeI3D;
+WGLEW_FUN_EXPORT PFNWGLGETGENLOCKSOURCEI3DPROC __wglewGetGenlockSourceI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDGENLOCKI3DPROC __wglewIsEnabledGenlockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYGENLOCKMAXSOURCEDELAYI3DPROC __wglewQueryGenlockMaxSourceDelayI3D;
+
+WGLEW_FUN_EXPORT PFNWGLASSOCIATEIMAGEBUFFEREVENTSI3DPROC __wglewAssociateImageBufferEventsI3D;
+WGLEW_FUN_EXPORT PFNWGLCREATEIMAGEBUFFERI3DPROC __wglewCreateImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLDESTROYIMAGEBUFFERI3DPROC __wglewDestroyImageBufferI3D;
+WGLEW_FUN_EXPORT PFNWGLRELEASEIMAGEBUFFEREVENTSI3DPROC __wglewReleaseImageBufferEventsI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDISABLEFRAMELOCKI3DPROC __wglewDisableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLENABLEFRAMELOCKI3DPROC __wglewEnableFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLISENABLEDFRAMELOCKI3DPROC __wglewIsEnabledFrameLockI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMELOCKMASTERI3DPROC __wglewQueryFrameLockMasterI3D;
+
+WGLEW_FUN_EXPORT PFNWGLBEGINFRAMETRACKINGI3DPROC __wglewBeginFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLENDFRAMETRACKINGI3DPROC __wglewEndFrameTrackingI3D;
+WGLEW_FUN_EXPORT PFNWGLGETFRAMEUSAGEI3DPROC __wglewGetFrameUsageI3D;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMETRACKINGI3DPROC __wglewQueryFrameTrackingI3D;
+
+WGLEW_FUN_EXPORT PFNWGLDXCLOSEDEVICENVPROC __wglewDXCloseDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXLOCKOBJECTSNVPROC __wglewDXLockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXOBJECTACCESSNVPROC __wglewDXObjectAccessNV;
+WGLEW_FUN_EXPORT PFNWGLDXOPENDEVICENVPROC __wglewDXOpenDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLDXREGISTEROBJECTNVPROC __wglewDXRegisterObjectNV;
+WGLEW_FUN_EXPORT PFNWGLDXSETRESOURCESHAREHANDLENVPROC __wglewDXSetResourceShareHandleNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNLOCKOBJECTSNVPROC __wglewDXUnlockObjectsNV;
+WGLEW_FUN_EXPORT PFNWGLDXUNREGISTEROBJECTNVPROC __wglewDXUnregisterObjectNV;
+
+WGLEW_FUN_EXPORT PFNWGLCOPYIMAGESUBDATANVPROC __wglewCopyImageSubDataNV;
+
+WGLEW_FUN_EXPORT PFNWGLCREATEAFFINITYDCNVPROC __wglewCreateAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLDELETEDCNVPROC __wglewDeleteDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUDEVICESNVPROC __wglewEnumGpuDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSFROMAFFINITYDCNVPROC __wglewEnumGpusFromAffinityDCNV;
+WGLEW_FUN_EXPORT PFNWGLENUMGPUSNVPROC __wglewEnumGpusNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEODEVICENVPROC __wglewBindVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEODEVICESNVPROC __wglewEnumerateVideoDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYCURRENTCONTEXTNVPROC __wglewQueryCurrentContextNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDSWAPBARRIERNVPROC __wglewBindSwapBarrierNV;
+WGLEW_FUN_EXPORT PFNWGLJOINSWAPGROUPNVPROC __wglewJoinSwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYFRAMECOUNTNVPROC __wglewQueryFrameCountNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYMAXSWAPGROUPSNVPROC __wglewQueryMaxSwapGroupsNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYSWAPGROUPNVPROC __wglewQuerySwapGroupNV;
+WGLEW_FUN_EXPORT PFNWGLRESETFRAMECOUNTNVPROC __wglewResetFrameCountNV;
+
+WGLEW_FUN_EXPORT PFNWGLALLOCATEMEMORYNVPROC __wglewAllocateMemoryNV;
+WGLEW_FUN_EXPORT PFNWGLFREEMEMORYNVPROC __wglewFreeMemoryNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOCAPTUREDEVICENVPROC __wglewBindVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLENUMERATEVIDEOCAPTUREDEVICESNVPROC __wglewEnumerateVideoCaptureDevicesNV;
+WGLEW_FUN_EXPORT PFNWGLLOCKVIDEOCAPTUREDEVICENVPROC __wglewLockVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLQUERYVIDEOCAPTUREDEVICENVPROC __wglewQueryVideoCaptureDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOCAPTUREDEVICENVPROC __wglewReleaseVideoCaptureDeviceNV;
+
+WGLEW_FUN_EXPORT PFNWGLBINDVIDEOIMAGENVPROC __wglewBindVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEODEVICENVPROC __wglewGetVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLGETVIDEOINFONVPROC __wglewGetVideoInfoNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEODEVICENVPROC __wglewReleaseVideoDeviceNV;
+WGLEW_FUN_EXPORT PFNWGLRELEASEVIDEOIMAGENVPROC __wglewReleaseVideoImageNV;
+WGLEW_FUN_EXPORT PFNWGLSENDPBUFFERTOVIDEONVPROC __wglewSendPbufferToVideoNV;
+
+WGLEW_FUN_EXPORT PFNWGLGETMSCRATEOMLPROC __wglewGetMscRateOML;
+WGLEW_FUN_EXPORT PFNWGLGETSYNCVALUESOMLPROC __wglewGetSyncValuesOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPBUFFERSMSCOMLPROC __wglewSwapBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLSWAPLAYERBUFFERSMSCOMLPROC __wglewSwapLayerBuffersMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORMSCOMLPROC __wglewWaitForMscOML;
+WGLEW_FUN_EXPORT PFNWGLWAITFORSBCOMLPROC __wglewWaitForSbcOML;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DFX_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_3DL_stereo_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_AMD_gpu_association;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_buffer_region;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_create_context_robustness;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_render_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_application_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ARB_robustness_share_group_isolation;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_pixel_format_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_ATI_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es2_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_create_context_es_profile;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_depth_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_display_color_table;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_extensions_string;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_framebuffer_sRGB;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_make_current_read;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_multisample;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pbuffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_pixel_format_packed_float;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_EXT_swap_control_tear;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_digital_video_control;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_gamma;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_genlock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_image_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_lock;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_I3D_swap_frame_usage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_DX_interop2;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_copy_image;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_float_buffer;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_gpu_affinity;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_multisample_coverage;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_present_video;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_depth_texture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_render_texture_rectangle;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_swap_group;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_vertex_array_range;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_capture;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_NV_video_output;
+WGLEW_VAR_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
}; /* WGLEWContextStruct */
@@ -1334,8 +1392,8 @@ WGLEW_EXPORT GLboolean __WGLEW_OML_sync_control;
#ifdef GLEW_MX
typedef struct WGLEWContextStruct WGLEWContext;
-GLEWAPI GLenum wglewContextInit (WGLEWContext* ctx);
-GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name);
+GLEWAPI GLenum GLEWAPIENTRY wglewContextInit (WGLEWContext *ctx);
+GLEWAPI GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext *ctx, const char *name);
#define wglewInit() wglewContextInit(wglewGetContext())
#define wglewIsSupported(x) wglewContextIsSupported(wglewGetContext(), x)
@@ -1348,11 +1406,11 @@ GLEWAPI GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char*
#define WGLEW_GET_VAR(x) (*(const GLboolean*)&x)
#define WGLEW_GET_FUN(x) x
-GLEWAPI GLboolean wglewIsSupported (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY wglewIsSupported (const char *name);
#endif /* GLEW_MX */
-GLEWAPI GLboolean wglewGetExtension (const char* name);
+GLEWAPI GLboolean GLEWAPIENTRY wglewGetExtension (const char *name);
#ifdef __cplusplus
}
diff --git a/extern/glew/src/glew.c b/extern/glew/src/glew.c
index 833d3999268..d075b524883 100644
--- a/extern/glew/src/glew.c
+++ b/extern/glew/src/glew.c
@@ -30,9 +30,10 @@
*/
#include <GL/glew.h>
+
#if defined(_WIN32)
# include <GL/wglew.h>
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
# include <GL/glxew.h>
#endif
@@ -93,19 +94,24 @@ void* dlGetProcAddress (const GLubyte* name)
#include <string.h>
#include <AvailabilityMacros.h>
-#if MAC_OS_X_VERSION_MIN_REQUIRED >= MAC_OS_X_VERSION_10_3
+#ifdef MAC_OS_X_VERSION_10_3
#include <dlfcn.h>
void* NSGLGetProcAddress (const GLubyte *name)
{
static void* image = NULL;
+ void* addr;
if (NULL == image)
{
+#ifdef GLEW_REGAL
+ image = dlopen("libRegal.dylib", RTLD_LAZY);
+#else
image = dlopen("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", RTLD_LAZY);
+#endif
}
if( !image ) return NULL;
- void* addr = dlsym(image, (const char*)name);
+ addr = dlsym(image, (const char*)name);
if( addr ) return addr;
#ifdef GLEW_APPLE_GLX
return dlGetProcAddress( name ); // try next for glx symbols
@@ -124,7 +130,11 @@ void* NSGLGetProcAddress (const GLubyte *name)
char* symbolName;
if (NULL == image)
{
+#ifdef GLEW_REGAL
+ image = NSAddImage("libRegal.dylib", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+#else
image = NSAddImage("/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL", NSADDIMAGE_OPTION_RETURN_ON_ERROR);
+#endif
}
/* prepend a '_' for the Unix C symbol mangling convention */
symbolName = malloc(strlen((const char*)name) + 2);
@@ -142,7 +152,7 @@ void* NSGLGetProcAddress (const GLubyte *name)
return NULL;
#endif
}
-#endif /* MAC_OS_X_VERSION_MIN_REQUIRED */
+#endif /* MAC_OS_X_VERSION_10_3 */
#endif /* __APPLE__ */
/*
@@ -150,16 +160,16 @@ void* NSGLGetProcAddress (const GLubyte *name)
*/
#if defined(_WIN32)
# define glewGetProcAddress(name) wglGetProcAddress((LPCSTR)name)
-#else
-# if defined(__APPLE__)
-# define glewGetProcAddress(name) NSGLGetProcAddress(name)
-# else
-# if defined(__sgi) || defined(__sun)
-# define glewGetProcAddress(name) dlGetProcAddress(name)
-# else /* __linux */
-# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
-# endif
-# endif
+#elif defined(__APPLE__) && !defined(GLEW_APPLE_GLX)
+# define glewGetProcAddress(name) NSGLGetProcAddress(name)
+#elif defined(__sgi) || defined(__sun)
+# define glewGetProcAddress(name) dlGetProcAddress(name)
+#elif defined(__ANDROID__)
+# define glewGetProcAddress(name) NULL /* TODO */
+#elif defined(__native_client__)
+# define glewGetProcAddress(name) NULL /* TODO */
+#else /* __linux */
+# define glewGetProcAddress(name) (*glXGetProcAddressARB)(name)
#endif
/*
@@ -577,6 +587,8 @@ PFNGLBLENDEQUATIONSEPARATEINDEXEDAMDPROC __glewBlendEquationSeparateIndexedAMD =
PFNGLBLENDFUNCINDEXEDAMDPROC __glewBlendFuncIndexedAMD = NULL;
PFNGLBLENDFUNCSEPARATEINDEXEDAMDPROC __glewBlendFuncSeparateIndexedAMD = NULL;
+PFNGLVERTEXATTRIBPARAMETERIAMDPROC __glewVertexAttribParameteriAMD = NULL;
+
PFNGLMULTIDRAWARRAYSINDIRECTAMDPROC __glewMultiDrawArraysIndirectAMD = NULL;
PFNGLMULTIDRAWELEMENTSINDIRECTAMDPROC __glewMultiDrawElementsIndirectAMD = NULL;
@@ -598,9 +610,36 @@ PFNGLSELECTPERFMONITORCOUNTERSAMDPROC __glewSelectPerfMonitorCountersAMD = NULL;
PFNGLSETMULTISAMPLEFVAMDPROC __glewSetMultisamplefvAMD = NULL;
+PFNGLTEXSTORAGESPARSEAMDPROC __glewTexStorageSparseAMD = NULL;
+PFNGLTEXTURESTORAGESPARSEAMDPROC __glewTextureStorageSparseAMD = NULL;
+
+PFNGLSTENCILOPVALUEAMDPROC __glewStencilOpValueAMD = NULL;
+
PFNGLTESSELLATIONFACTORAMDPROC __glewTessellationFactorAMD = NULL;
PFNGLTESSELLATIONMODEAMDPROC __glewTessellationModeAMD = NULL;
+PFNGLBLITFRAMEBUFFERANGLEPROC __glewBlitFramebufferANGLE = NULL;
+
+PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC __glewRenderbufferStorageMultisampleANGLE = NULL;
+
+PFNGLDRAWARRAYSINSTANCEDANGLEPROC __glewDrawArraysInstancedANGLE = NULL;
+PFNGLDRAWELEMENTSINSTANCEDANGLEPROC __glewDrawElementsInstancedANGLE = NULL;
+PFNGLVERTEXATTRIBDIVISORANGLEPROC __glewVertexAttribDivisorANGLE = NULL;
+
+PFNGLBEGINQUERYANGLEPROC __glewBeginQueryANGLE = NULL;
+PFNGLDELETEQUERIESANGLEPROC __glewDeleteQueriesANGLE = NULL;
+PFNGLENDQUERYANGLEPROC __glewEndQueryANGLE = NULL;
+PFNGLGENQUERIESANGLEPROC __glewGenQueriesANGLE = NULL;
+PFNGLGETQUERYOBJECTI64VANGLEPROC __glewGetQueryObjecti64vANGLE = NULL;
+PFNGLGETQUERYOBJECTIVANGLEPROC __glewGetQueryObjectivANGLE = NULL;
+PFNGLGETQUERYOBJECTUI64VANGLEPROC __glewGetQueryObjectui64vANGLE = NULL;
+PFNGLGETQUERYOBJECTUIVANGLEPROC __glewGetQueryObjectuivANGLE = NULL;
+PFNGLGETQUERYIVANGLEPROC __glewGetQueryivANGLE = NULL;
+PFNGLISQUERYANGLEPROC __glewIsQueryANGLE = NULL;
+PFNGLQUERYCOUNTERANGLEPROC __glewQueryCounterANGLE = NULL;
+
+PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC __glewGetTranslatedShaderSourceANGLE = NULL;
+
PFNGLDRAWELEMENTARRAYAPPLEPROC __glewDrawElementArrayAPPLE = NULL;
PFNGLDRAWRANGEELEMENTARRAYAPPLEPROC __glewDrawRangeElementArrayAPPLE = NULL;
PFNGLELEMENTPOINTERAPPLEPROC __glewElementPointerAPPLE = NULL;
@@ -653,15 +692,50 @@ PFNGLDRAWARRAYSINSTANCEDBASEINSTANCEPROC __glewDrawArraysInstancedBaseInstance =
PFNGLDRAWELEMENTSINSTANCEDBASEINSTANCEPROC __glewDrawElementsInstancedBaseInstance = NULL;
PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXBASEINSTANCEPROC __glewDrawElementsInstancedBaseVertexBaseInstance = NULL;
+PFNGLGETIMAGEHANDLEARBPROC __glewGetImageHandleARB = NULL;
+PFNGLGETTEXTUREHANDLEARBPROC __glewGetTextureHandleARB = NULL;
+PFNGLGETTEXTURESAMPLERHANDLEARBPROC __glewGetTextureSamplerHandleARB = NULL;
+PFNGLGETVERTEXATTRIBLUI64VARBPROC __glewGetVertexAttribLui64vARB = NULL;
+PFNGLISIMAGEHANDLERESIDENTARBPROC __glewIsImageHandleResidentARB = NULL;
+PFNGLISTEXTUREHANDLERESIDENTARBPROC __glewIsTextureHandleResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC __glewMakeImageHandleNonResidentARB = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTARBPROC __glewMakeImageHandleResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC __glewMakeTextureHandleNonResidentARB = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTARBPROC __glewMakeTextureHandleResidentARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC __glewProgramUniformHandleui64ARB = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC __glewProgramUniformHandleui64vARB = NULL;
+PFNGLUNIFORMHANDLEUI64ARBPROC __glewUniformHandleui64ARB = NULL;
+PFNGLUNIFORMHANDLEUI64VARBPROC __glewUniformHandleui64vARB = NULL;
+PFNGLVERTEXATTRIBL1UI64ARBPROC __glewVertexAttribL1ui64ARB = NULL;
+PFNGLVERTEXATTRIBL1UI64VARBPROC __glewVertexAttribL1ui64vARB = NULL;
+
PFNGLBINDFRAGDATALOCATIONINDEXEDPROC __glewBindFragDataLocationIndexed = NULL;
PFNGLGETFRAGDATAINDEXPROC __glewGetFragDataIndex = NULL;
+PFNGLBUFFERSTORAGEPROC __glewBufferStorage = NULL;
+PFNGLNAMEDBUFFERSTORAGEEXTPROC __glewNamedBufferStorageEXT = NULL;
+
PFNGLCREATESYNCFROMCLEVENTARBPROC __glewCreateSyncFromCLeventARB = NULL;
+PFNGLCLEARBUFFERDATAPROC __glewClearBufferData = NULL;
+PFNGLCLEARBUFFERSUBDATAPROC __glewClearBufferSubData = NULL;
+PFNGLCLEARNAMEDBUFFERDATAEXTPROC __glewClearNamedBufferDataEXT = NULL;
+PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC __glewClearNamedBufferSubDataEXT = NULL;
+
+PFNGLCLEARTEXIMAGEPROC __glewClearTexImage = NULL;
+PFNGLCLEARTEXSUBIMAGEPROC __glewClearTexSubImage = NULL;
+
PFNGLCLAMPCOLORARBPROC __glewClampColorARB = NULL;
+PFNGLDISPATCHCOMPUTEPROC __glewDispatchCompute = NULL;
+PFNGLDISPATCHCOMPUTEINDIRECTPROC __glewDispatchComputeIndirect = NULL;
+
+PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC __glewDispatchComputeGroupSizeARB = NULL;
+
PFNGLCOPYBUFFERSUBDATAPROC __glewCopyBufferSubData = NULL;
+PFNGLCOPYIMAGESUBDATAPROC __glewCopyImageSubData = NULL;
+
PFNGLDEBUGMESSAGECALLBACKARBPROC __glewDebugMessageCallbackARB = NULL;
PFNGLDEBUGMESSAGECONTROLARBPROC __glewDebugMessageControlARB = NULL;
PFNGLDEBUGMESSAGEINSERTARBPROC __glewDebugMessageInsertARB = NULL;
@@ -682,6 +756,11 @@ PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC __glewMultiDrawElementsBaseVertex = NULL;
PFNGLDRAWARRAYSINDIRECTPROC __glewDrawArraysIndirect = NULL;
PFNGLDRAWELEMENTSINDIRECTPROC __glewDrawElementsIndirect = NULL;
+PFNGLFRAMEBUFFERPARAMETERIPROC __glewFramebufferParameteri = NULL;
+PFNGLGETFRAMEBUFFERPARAMETERIVPROC __glewGetFramebufferParameteriv = NULL;
+PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC __glewGetNamedFramebufferParameterivEXT = NULL;
+PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC __glewNamedFramebufferParameteriEXT = NULL;
+
PFNGLBINDFRAMEBUFFERPROC __glewBindFramebuffer = NULL;
PFNGLBINDRENDERBUFFERPROC __glewBindRenderbuffer = NULL;
PFNGLBLITFRAMEBUFFERPROC __glewBlitFramebuffer = NULL;
@@ -713,23 +792,6 @@ PFNGLPROGRAMBINARYPROC __glewProgramBinary = NULL;
PFNGLPROGRAMPARAMETERIPROC __glewProgramParameteri = NULL;
PFNGLGETUNIFORMDVPROC __glewGetUniformdv = NULL;
-PFNGLPROGRAMUNIFORM1DEXTPROC __glewProgramUniform1dEXT = NULL;
-PFNGLPROGRAMUNIFORM1DVEXTPROC __glewProgramUniform1dvEXT = NULL;
-PFNGLPROGRAMUNIFORM2DEXTPROC __glewProgramUniform2dEXT = NULL;
-PFNGLPROGRAMUNIFORM2DVEXTPROC __glewProgramUniform2dvEXT = NULL;
-PFNGLPROGRAMUNIFORM3DEXTPROC __glewProgramUniform3dEXT = NULL;
-PFNGLPROGRAMUNIFORM3DVEXTPROC __glewProgramUniform3dvEXT = NULL;
-PFNGLPROGRAMUNIFORM4DEXTPROC __glewProgramUniform4dEXT = NULL;
-PFNGLPROGRAMUNIFORM4DVEXTPROC __glewProgramUniform4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC __glewProgramUniformMatrix2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC __glewProgramUniformMatrix2x3dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC __glewProgramUniformMatrix2x4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC __glewProgramUniformMatrix3dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC __glewProgramUniformMatrix3x2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC __glewProgramUniformMatrix3x4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC __glewProgramUniformMatrix4dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC __glewProgramUniformMatrix4x2dvEXT = NULL;
-PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC __glewProgramUniformMatrix4x3dvEXT = NULL;
PFNGLUNIFORM1DPROC __glewUniform1d = NULL;
PFNGLUNIFORM1DVPROC __glewUniform1dv = NULL;
PFNGLUNIFORM2DPROC __glewUniform2d = NULL;
@@ -781,12 +843,24 @@ PFNGLRESETHISTOGRAMPROC __glewResetHistogram = NULL;
PFNGLRESETMINMAXPROC __glewResetMinmax = NULL;
PFNGLSEPARABLEFILTER2DPROC __glewSeparableFilter2D = NULL;
+PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC __glewMultiDrawArraysIndirectCountARB = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC __glewMultiDrawElementsIndirectCountARB = NULL;
+
PFNGLDRAWARRAYSINSTANCEDARBPROC __glewDrawArraysInstancedARB = NULL;
PFNGLDRAWELEMENTSINSTANCEDARBPROC __glewDrawElementsInstancedARB = NULL;
PFNGLVERTEXATTRIBDIVISORARBPROC __glewVertexAttribDivisorARB = NULL;
PFNGLGETINTERNALFORMATIVPROC __glewGetInternalformativ = NULL;
+PFNGLGETINTERNALFORMATI64VPROC __glewGetInternalformati64v = NULL;
+
+PFNGLINVALIDATEBUFFERDATAPROC __glewInvalidateBufferData = NULL;
+PFNGLINVALIDATEBUFFERSUBDATAPROC __glewInvalidateBufferSubData = NULL;
+PFNGLINVALIDATEFRAMEBUFFERPROC __glewInvalidateFramebuffer = NULL;
+PFNGLINVALIDATESUBFRAMEBUFFERPROC __glewInvalidateSubFramebuffer = NULL;
+PFNGLINVALIDATETEXIMAGEPROC __glewInvalidateTexImage = NULL;
+PFNGLINVALIDATETEXSUBIMAGEPROC __glewInvalidateTexSubImage = NULL;
+
PFNGLFLUSHMAPPEDBUFFERRANGEPROC __glewFlushMappedBufferRange = NULL;
PFNGLMAPBUFFERRANGEPROC __glewMapBufferRange = NULL;
@@ -796,6 +870,16 @@ PFNGLMATRIXINDEXUBVARBPROC __glewMatrixIndexubvARB = NULL;
PFNGLMATRIXINDEXUIVARBPROC __glewMatrixIndexuivARB = NULL;
PFNGLMATRIXINDEXUSVARBPROC __glewMatrixIndexusvARB = NULL;
+PFNGLBINDBUFFERSBASEPROC __glewBindBuffersBase = NULL;
+PFNGLBINDBUFFERSRANGEPROC __glewBindBuffersRange = NULL;
+PFNGLBINDIMAGETEXTURESPROC __glewBindImageTextures = NULL;
+PFNGLBINDSAMPLERSPROC __glewBindSamplers = NULL;
+PFNGLBINDTEXTURESPROC __glewBindTextures = NULL;
+PFNGLBINDVERTEXBUFFERSPROC __glewBindVertexBuffers = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTPROC __glewMultiDrawArraysIndirect = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTPROC __glewMultiDrawElementsIndirect = NULL;
+
PFNGLSAMPLECOVERAGEARBPROC __glewSampleCoverageARB = NULL;
PFNGLACTIVETEXTUREARBPROC __glewActiveTextureARB = NULL;
@@ -845,6 +929,13 @@ PFNGLISQUERYARBPROC __glewIsQueryARB = NULL;
PFNGLPOINTPARAMETERFARBPROC __glewPointParameterfARB = NULL;
PFNGLPOINTPARAMETERFVARBPROC __glewPointParameterfvARB = NULL;
+PFNGLGETPROGRAMINTERFACEIVPROC __glewGetProgramInterfaceiv = NULL;
+PFNGLGETPROGRAMRESOURCEINDEXPROC __glewGetProgramResourceIndex = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONPROC __glewGetProgramResourceLocation = NULL;
+PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC __glewGetProgramResourceLocationIndex = NULL;
+PFNGLGETPROGRAMRESOURCENAMEPROC __glewGetProgramResourceName = NULL;
+PFNGLGETPROGRAMRESOURCEIVPROC __glewGetProgramResourceiv = NULL;
+
PFNGLPROVOKINGVERTEXPROC __glewProvokingVertex = NULL;
PFNGLGETGRAPHICSRESETSTATUSARBPROC __glewGetGraphicsResetStatusARB = NULL;
@@ -991,6 +1082,8 @@ PFNGLUNIFORMMATRIX4FVARBPROC __glewUniformMatrix4fvARB = NULL;
PFNGLUSEPROGRAMOBJECTARBPROC __glewUseProgramObjectARB = NULL;
PFNGLVALIDATEPROGRAMARBPROC __glewValidateProgramARB = NULL;
+PFNGLSHADERSTORAGEBLOCKBINDINGPROC __glewShaderStorageBlockBinding = NULL;
+
PFNGLGETACTIVESUBROUTINENAMEPROC __glewGetActiveSubroutineName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC __glewGetActiveSubroutineUniformName = NULL;
PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC __glewGetActiveSubroutineUniformiv = NULL;
@@ -1007,6 +1100,9 @@ PFNGLGETNAMEDSTRINGIVARBPROC __glewGetNamedStringivARB = NULL;
PFNGLISNAMEDSTRINGARBPROC __glewIsNamedStringARB = NULL;
PFNGLNAMEDSTRINGARBPROC __glewNamedStringARB = NULL;
+PFNGLTEXPAGECOMMITMENTARBPROC __glewTexPageCommitmentARB = NULL;
+PFNGLTEXTUREPAGECOMMITMENTEXTPROC __glewTexturePageCommitmentEXT = NULL;
+
PFNGLCLIENTWAITSYNCPROC __glewClientWaitSync = NULL;
PFNGLDELETESYNCPROC __glewDeleteSync = NULL;
PFNGLFENCESYNCPROC __glewFenceSync = NULL;
@@ -1020,6 +1116,9 @@ PFNGLPATCHPARAMETERIPROC __glewPatchParameteri = NULL;
PFNGLTEXBUFFERARBPROC __glewTexBufferARB = NULL;
+PFNGLTEXBUFFERRANGEPROC __glewTexBufferRange = NULL;
+PFNGLTEXTUREBUFFERRANGEEXTPROC __glewTextureBufferRangeEXT = NULL;
+
PFNGLCOMPRESSEDTEXIMAGE1DARBPROC __glewCompressedTexImage1DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC __glewCompressedTexImage2DARB = NULL;
PFNGLCOMPRESSEDTEXIMAGE3DARBPROC __glewCompressedTexImage3DARB = NULL;
@@ -1040,6 +1139,13 @@ PFNGLTEXTURESTORAGE1DEXTPROC __glewTextureStorage1DEXT = NULL;
PFNGLTEXTURESTORAGE2DEXTPROC __glewTextureStorage2DEXT = NULL;
PFNGLTEXTURESTORAGE3DEXTPROC __glewTextureStorage3DEXT = NULL;
+PFNGLTEXSTORAGE2DMULTISAMPLEPROC __glewTexStorage2DMultisample = NULL;
+PFNGLTEXSTORAGE3DMULTISAMPLEPROC __glewTexStorage3DMultisample = NULL;
+PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC __glewTextureStorage2DMultisampleEXT = NULL;
+PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC __glewTextureStorage3DMultisampleEXT = NULL;
+
+PFNGLTEXTUREVIEWPROC __glewTextureView = NULL;
+
PFNGLGETQUERYOBJECTI64VPROC __glewGetQueryObjecti64v = NULL;
PFNGLGETQUERYOBJECTUI64VPROC __glewGetQueryObjectui64v = NULL;
PFNGLQUERYCOUNTERPROC __glewQueryCounter = NULL;
@@ -1092,6 +1198,13 @@ PFNGLVERTEXATTRIBL4DPROC __glewVertexAttribL4d = NULL;
PFNGLVERTEXATTRIBL4DVPROC __glewVertexAttribL4dv = NULL;
PFNGLVERTEXATTRIBLPOINTERPROC __glewVertexAttribLPointer = NULL;
+PFNGLBINDVERTEXBUFFERPROC __glewBindVertexBuffer = NULL;
+PFNGLVERTEXATTRIBBINDINGPROC __glewVertexAttribBinding = NULL;
+PFNGLVERTEXATTRIBFORMATPROC __glewVertexAttribFormat = NULL;
+PFNGLVERTEXATTRIBIFORMATPROC __glewVertexAttribIFormat = NULL;
+PFNGLVERTEXATTRIBLFORMATPROC __glewVertexAttribLFormat = NULL;
+PFNGLVERTEXBINDINGDIVISORPROC __glewVertexBindingDivisor = NULL;
+
PFNGLVERTEXBLENDARBPROC __glewVertexBlendARB = NULL;
PFNGLWEIGHTPOINTERARBPROC __glewWeightPointerARB = NULL;
PFNGLWEIGHTBVARBPROC __glewWeightbvARB = NULL;
@@ -1314,6 +1427,14 @@ PFNGLNORMALSTREAM3SATIPROC __glewNormalStream3sATI = NULL;
PFNGLNORMALSTREAM3SVATIPROC __glewNormalStream3svATI = NULL;
PFNGLVERTEXBLENDENVFATIPROC __glewVertexBlendEnvfATI = NULL;
PFNGLVERTEXBLENDENVIATIPROC __glewVertexBlendEnviATI = NULL;
+PFNGLVERTEXSTREAM1DATIPROC __glewVertexStream1dATI = NULL;
+PFNGLVERTEXSTREAM1DVATIPROC __glewVertexStream1dvATI = NULL;
+PFNGLVERTEXSTREAM1FATIPROC __glewVertexStream1fATI = NULL;
+PFNGLVERTEXSTREAM1FVATIPROC __glewVertexStream1fvATI = NULL;
+PFNGLVERTEXSTREAM1IATIPROC __glewVertexStream1iATI = NULL;
+PFNGLVERTEXSTREAM1IVATIPROC __glewVertexStream1ivATI = NULL;
+PFNGLVERTEXSTREAM1SATIPROC __glewVertexStream1sATI = NULL;
+PFNGLVERTEXSTREAM1SVATIPROC __glewVertexStream1svATI = NULL;
PFNGLVERTEXSTREAM2DATIPROC __glewVertexStream2dATI = NULL;
PFNGLVERTEXSTREAM2DVATIPROC __glewVertexStream2dvATI = NULL;
PFNGLVERTEXSTREAM2FATIPROC __glewVertexStream2fATI = NULL;
@@ -1383,6 +1504,10 @@ PFNGLCOPYTEXSUBIMAGE3DEXTPROC __glewCopyTexSubImage3DEXT = NULL;
PFNGLCULLPARAMETERDVEXTPROC __glewCullParameterdvEXT = NULL;
PFNGLCULLPARAMETERFVEXTPROC __glewCullParameterfvEXT = NULL;
+PFNGLINSERTEVENTMARKEREXTPROC __glewInsertEventMarkerEXT = NULL;
+PFNGLPOPGROUPMARKEREXTPROC __glewPopGroupMarkerEXT = NULL;
+PFNGLPUSHGROUPMARKEREXTPROC __glewPushGroupMarkerEXT = NULL;
+
PFNGLDEPTHBOUNDSEXTPROC __glewDepthBoundsEXT = NULL;
PFNGLBINDMULTITEXTUREEXTPROC __glewBindMultiTextureEXT = NULL;
@@ -1904,6 +2029,10 @@ PFNGLSECONDARYCOLORPOINTERLISTIBMPROC __glewSecondaryColorPointerListIBM = NULL;
PFNGLTEXCOORDPOINTERLISTIBMPROC __glewTexCoordPointerListIBM = NULL;
PFNGLVERTEXPOINTERLISTIBMPROC __glewVertexPointerListIBM = NULL;
+PFNGLMAPTEXTURE2DINTELPROC __glewMapTexture2DINTEL = NULL;
+PFNGLSYNCTEXTUREINTELPROC __glewSyncTextureINTEL = NULL;
+PFNGLUNMAPTEXTURE2DINTELPROC __glewUnmapTexture2DINTEL = NULL;
+
PFNGLCOLORPOINTERVINTELPROC __glewColorPointervINTEL = NULL;
PFNGLNORMALPOINTERVINTELPROC __glewNormalPointervINTEL = NULL;
PFNGLTEXCOORDPOINTERVINTELPROC __glewTexCoordPointervINTEL = NULL;
@@ -1912,6 +2041,17 @@ PFNGLVERTEXPOINTERVINTELPROC __glewVertexPointervINTEL = NULL;
PFNGLTEXSCISSORFUNCINTELPROC __glewTexScissorFuncINTEL = NULL;
PFNGLTEXSCISSORINTELPROC __glewTexScissorINTEL = NULL;
+PFNGLDEBUGMESSAGECALLBACKPROC __glewDebugMessageCallback = NULL;
+PFNGLDEBUGMESSAGECONTROLPROC __glewDebugMessageControl = NULL;
+PFNGLDEBUGMESSAGEINSERTPROC __glewDebugMessageInsert = NULL;
+PFNGLGETDEBUGMESSAGELOGPROC __glewGetDebugMessageLog = NULL;
+PFNGLGETOBJECTLABELPROC __glewGetObjectLabel = NULL;
+PFNGLGETOBJECTPTRLABELPROC __glewGetObjectPtrLabel = NULL;
+PFNGLOBJECTLABELPROC __glewObjectLabel = NULL;
+PFNGLOBJECTPTRLABELPROC __glewObjectPtrLabel = NULL;
+PFNGLPOPDEBUGGROUPPROC __glewPopDebugGroup = NULL;
+PFNGLPUSHDEBUGGROUPPROC __glewPushDebugGroup = NULL;
+
PFNGLBUFFERREGIONENABLEDPROC __glewBufferRegionEnabled = NULL;
PFNGLDELETEBUFFERREGIONPROC __glewDeleteBufferRegion = NULL;
PFNGLDRAWBUFFERREGIONPROC __glewDrawBufferRegion = NULL;
@@ -1945,6 +2085,29 @@ PFNGLWINDOWPOS4IVMESAPROC __glewWindowPos4ivMESA = NULL;
PFNGLWINDOWPOS4SMESAPROC __glewWindowPos4sMESA = NULL;
PFNGLWINDOWPOS4SVMESAPROC __glewWindowPos4svMESA = NULL;
+PFNGLBEGINCONDITIONALRENDERNVXPROC __glewBeginConditionalRenderNVX = NULL;
+PFNGLENDCONDITIONALRENDERNVXPROC __glewEndConditionalRenderNVX = NULL;
+
+PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC __glewMultiDrawArraysIndirectBindlessNV = NULL;
+PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC __glewMultiDrawElementsIndirectBindlessNV = NULL;
+
+PFNGLGETIMAGEHANDLENVPROC __glewGetImageHandleNV = NULL;
+PFNGLGETTEXTUREHANDLENVPROC __glewGetTextureHandleNV = NULL;
+PFNGLGETTEXTURESAMPLERHANDLENVPROC __glewGetTextureSamplerHandleNV = NULL;
+PFNGLISIMAGEHANDLERESIDENTNVPROC __glewIsImageHandleResidentNV = NULL;
+PFNGLISTEXTUREHANDLERESIDENTNVPROC __glewIsTextureHandleResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC __glewMakeImageHandleNonResidentNV = NULL;
+PFNGLMAKEIMAGEHANDLERESIDENTNVPROC __glewMakeImageHandleResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC __glewMakeTextureHandleNonResidentNV = NULL;
+PFNGLMAKETEXTUREHANDLERESIDENTNVPROC __glewMakeTextureHandleResidentNV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC __glewProgramUniformHandleui64NV = NULL;
+PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC __glewProgramUniformHandleui64vNV = NULL;
+PFNGLUNIFORMHANDLEUI64NVPROC __glewUniformHandleui64NV = NULL;
+PFNGLUNIFORMHANDLEUI64VNVPROC __glewUniformHandleui64vNV = NULL;
+
+PFNGLBLENDBARRIERNVPROC __glewBlendBarrierNV = NULL;
+PFNGLBLENDPARAMETERINVPROC __glewBlendParameteriNV = NULL;
+
PFNGLBEGINCONDITIONALRENDERNVPROC __glewBeginConditionalRenderNV = NULL;
PFNGLENDCONDITIONALRENDERNVPROC __glewEndConditionalRenderNV = NULL;
@@ -1954,6 +2117,8 @@ PFNGLCLEARDEPTHDNVPROC __glewClearDepthdNV = NULL;
PFNGLDEPTHBOUNDSDNVPROC __glewDepthBoundsdNV = NULL;
PFNGLDEPTHRANGEDNVPROC __glewDepthRangedNV = NULL;
+PFNGLDRAWTEXTURENVPROC __glewDrawTextureNV = NULL;
+
PFNGLEVALMAPSNVPROC __glewEvalMapsNV = NULL;
PFNGLGETMAPATTRIBPARAMETERFVNVPROC __glewGetMapAttribParameterfvNV = NULL;
PFNGLGETMAPATTRIBPARAMETERIVNVPROC __glewGetMapAttribParameterivNV = NULL;
@@ -2352,6 +2517,59 @@ PFNGLFRUSTUMFOESPROC __glewFrustumfOES = NULL;
PFNGLGETCLIPPLANEFOESPROC __glewGetClipPlanefOES = NULL;
PFNGLORTHOFOESPROC __glewOrthofOES = NULL;
+PFNGLALPHAFUNCXPROC __glewAlphaFuncx = NULL;
+PFNGLCLEARCOLORXPROC __glewClearColorx = NULL;
+PFNGLCLEARDEPTHXPROC __glewClearDepthx = NULL;
+PFNGLCOLOR4XPROC __glewColor4x = NULL;
+PFNGLDEPTHRANGEXPROC __glewDepthRangex = NULL;
+PFNGLFOGXPROC __glewFogx = NULL;
+PFNGLFOGXVPROC __glewFogxv = NULL;
+PFNGLFRUSTUMFPROC __glewFrustumf = NULL;
+PFNGLFRUSTUMXPROC __glewFrustumx = NULL;
+PFNGLLIGHTMODELXPROC __glewLightModelx = NULL;
+PFNGLLIGHTMODELXVPROC __glewLightModelxv = NULL;
+PFNGLLIGHTXPROC __glewLightx = NULL;
+PFNGLLIGHTXVPROC __glewLightxv = NULL;
+PFNGLLINEWIDTHXPROC __glewLineWidthx = NULL;
+PFNGLLOADMATRIXXPROC __glewLoadMatrixx = NULL;
+PFNGLMATERIALXPROC __glewMaterialx = NULL;
+PFNGLMATERIALXVPROC __glewMaterialxv = NULL;
+PFNGLMULTMATRIXXPROC __glewMultMatrixx = NULL;
+PFNGLMULTITEXCOORD4XPROC __glewMultiTexCoord4x = NULL;
+PFNGLNORMAL3XPROC __glewNormal3x = NULL;
+PFNGLORTHOFPROC __glewOrthof = NULL;
+PFNGLORTHOXPROC __glewOrthox = NULL;
+PFNGLPOINTSIZEXPROC __glewPointSizex = NULL;
+PFNGLPOLYGONOFFSETXPROC __glewPolygonOffsetx = NULL;
+PFNGLROTATEXPROC __glewRotatex = NULL;
+PFNGLSAMPLECOVERAGEXPROC __glewSampleCoveragex = NULL;
+PFNGLSCALEXPROC __glewScalex = NULL;
+PFNGLTEXENVXPROC __glewTexEnvx = NULL;
+PFNGLTEXENVXVPROC __glewTexEnvxv = NULL;
+PFNGLTEXPARAMETERXPROC __glewTexParameterx = NULL;
+PFNGLTRANSLATEXPROC __glewTranslatex = NULL;
+
+PFNGLCLIPPLANEFPROC __glewClipPlanef = NULL;
+PFNGLCLIPPLANEXPROC __glewClipPlanex = NULL;
+PFNGLGETCLIPPLANEFPROC __glewGetClipPlanef = NULL;
+PFNGLGETCLIPPLANEXPROC __glewGetClipPlanex = NULL;
+PFNGLGETFIXEDVPROC __glewGetFixedv = NULL;
+PFNGLGETLIGHTXVPROC __glewGetLightxv = NULL;
+PFNGLGETMATERIALXVPROC __glewGetMaterialxv = NULL;
+PFNGLGETTEXENVXVPROC __glewGetTexEnvxv = NULL;
+PFNGLGETTEXPARAMETERXVPROC __glewGetTexParameterxv = NULL;
+PFNGLPOINTPARAMETERXPROC __glewPointParameterx = NULL;
+PFNGLPOINTPARAMETERXVPROC __glewPointParameterxv = NULL;
+PFNGLPOINTSIZEPOINTEROESPROC __glewPointSizePointerOES = NULL;
+PFNGLTEXPARAMETERXVPROC __glewTexParameterxv = NULL;
+
+PFNGLERRORSTRINGREGALPROC __glewErrorStringREGAL = NULL;
+
+PFNGLGETEXTENSIONREGALPROC __glewGetExtensionREGAL = NULL;
+PFNGLISSUPPORTEDREGALPROC __glewIsSupportedREGAL = NULL;
+
+PFNGLLOGMESSAGECALLBACKREGALPROC __glewLogMessageCallbackREGAL = NULL;
+
PFNGLDETAILTEXFUNCSGISPROC __glewDetailTexFuncSGIS = NULL;
PFNGLGETDETAILTEXFUNCSGISPROC __glewGetDetailTexFuncSGIS = NULL;
@@ -2503,6 +2721,8 @@ GLboolean __GLEW_VERSION_3_3 = GL_FALSE;
GLboolean __GLEW_VERSION_4_0 = GL_FALSE;
GLboolean __GLEW_VERSION_4_1 = GL_FALSE;
GLboolean __GLEW_VERSION_4_2 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_3 = GL_FALSE;
+GLboolean __GLEW_VERSION_4_4 = GL_FALSE;
GLboolean __GLEW_3DFX_multisample = GL_FALSE;
GLboolean __GLEW_3DFX_tbuffer = GL_FALSE;
GLboolean __GLEW_3DFX_texture_compression_FXT1 = GL_FALSE;
@@ -2511,15 +2731,35 @@ GLboolean __GLEW_AMD_conservative_depth = GL_FALSE;
GLboolean __GLEW_AMD_debug_output = GL_FALSE;
GLboolean __GLEW_AMD_depth_clamp_separate = GL_FALSE;
GLboolean __GLEW_AMD_draw_buffers_blend = GL_FALSE;
+GLboolean __GLEW_AMD_interleaved_elements = GL_FALSE;
GLboolean __GLEW_AMD_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_AMD_name_gen_delete = GL_FALSE;
GLboolean __GLEW_AMD_performance_monitor = GL_FALSE;
+GLboolean __GLEW_AMD_pinned_memory = GL_FALSE;
+GLboolean __GLEW_AMD_query_buffer_object = GL_FALSE;
GLboolean __GLEW_AMD_sample_positions = GL_FALSE;
GLboolean __GLEW_AMD_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_AMD_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_AMD_shader_trinary_minmax = GL_FALSE;
+GLboolean __GLEW_AMD_sparse_texture = GL_FALSE;
+GLboolean __GLEW_AMD_stencil_operation_extended = GL_FALSE;
GLboolean __GLEW_AMD_texture_texture4 = GL_FALSE;
GLboolean __GLEW_AMD_transform_feedback3_lines_triangles = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_layer = GL_FALSE;
GLboolean __GLEW_AMD_vertex_shader_tessellator = GL_FALSE;
+GLboolean __GLEW_AMD_vertex_shader_viewport_index = GL_FALSE;
+GLboolean __GLEW_ANGLE_depth_texture = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_blit = GL_FALSE;
+GLboolean __GLEW_ANGLE_framebuffer_multisample = GL_FALSE;
+GLboolean __GLEW_ANGLE_instanced_arrays = GL_FALSE;
+GLboolean __GLEW_ANGLE_pack_reverse_row_order = GL_FALSE;
+GLboolean __GLEW_ANGLE_program_binary = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt1 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt3 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_compression_dxt5 = GL_FALSE;
+GLboolean __GLEW_ANGLE_texture_usage = GL_FALSE;
+GLboolean __GLEW_ANGLE_timer_query = GL_FALSE;
+GLboolean __GLEW_ANGLE_translated_shader_source = GL_FALSE;
GLboolean __GLEW_APPLE_aux_depth_stencil = GL_FALSE;
GLboolean __GLEW_APPLE_client_storage = GL_FALSE;
GLboolean __GLEW_APPLE_element_array = GL_FALSE;
@@ -2538,14 +2778,23 @@ GLboolean __GLEW_APPLE_vertex_array_range = GL_FALSE;
GLboolean __GLEW_APPLE_vertex_program_evaluators = GL_FALSE;
GLboolean __GLEW_APPLE_ycbcr_422 = GL_FALSE;
GLboolean __GLEW_ARB_ES2_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_ES3_compatibility = GL_FALSE;
+GLboolean __GLEW_ARB_arrays_of_arrays = GL_FALSE;
GLboolean __GLEW_ARB_base_instance = GL_FALSE;
+GLboolean __GLEW_ARB_bindless_texture = GL_FALSE;
GLboolean __GLEW_ARB_blend_func_extended = GL_FALSE;
+GLboolean __GLEW_ARB_buffer_storage = GL_FALSE;
GLboolean __GLEW_ARB_cl_event = GL_FALSE;
+GLboolean __GLEW_ARB_clear_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_clear_texture = GL_FALSE;
GLboolean __GLEW_ARB_color_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_compatibility = GL_FALSE;
GLboolean __GLEW_ARB_compressed_texture_pixel_storage = GL_FALSE;
+GLboolean __GLEW_ARB_compute_shader = GL_FALSE;
+GLboolean __GLEW_ARB_compute_variable_group_size = GL_FALSE;
GLboolean __GLEW_ARB_conservative_depth = GL_FALSE;
GLboolean __GLEW_ARB_copy_buffer = GL_FALSE;
+GLboolean __GLEW_ARB_copy_image = GL_FALSE;
GLboolean __GLEW_ARB_debug_output = GL_FALSE;
GLboolean __GLEW_ARB_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_ARB_depth_clamp = GL_FALSE;
@@ -2555,11 +2804,15 @@ GLboolean __GLEW_ARB_draw_buffers_blend = GL_FALSE;
GLboolean __GLEW_ARB_draw_elements_base_vertex = GL_FALSE;
GLboolean __GLEW_ARB_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_draw_instanced = GL_FALSE;
+GLboolean __GLEW_ARB_enhanced_layouts = GL_FALSE;
GLboolean __GLEW_ARB_explicit_attrib_location = GL_FALSE;
+GLboolean __GLEW_ARB_explicit_uniform_location = GL_FALSE;
GLboolean __GLEW_ARB_fragment_coord_conventions = GL_FALSE;
+GLboolean __GLEW_ARB_fragment_layer_viewport = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program = GL_FALSE;
GLboolean __GLEW_ARB_fragment_program_shadow = GL_FALSE;
GLboolean __GLEW_ARB_fragment_shader = GL_FALSE;
+GLboolean __GLEW_ARB_framebuffer_no_attachments = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_object = GL_FALSE;
GLboolean __GLEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLEW_ARB_geometry_shader4 = GL_FALSE;
@@ -2569,11 +2822,16 @@ GLboolean __GLEW_ARB_gpu_shader_fp64 = GL_FALSE;
GLboolean __GLEW_ARB_half_float_pixel = GL_FALSE;
GLboolean __GLEW_ARB_half_float_vertex = GL_FALSE;
GLboolean __GLEW_ARB_imaging = GL_FALSE;
+GLboolean __GLEW_ARB_indirect_parameters = GL_FALSE;
GLboolean __GLEW_ARB_instanced_arrays = GL_FALSE;
GLboolean __GLEW_ARB_internalformat_query = GL_FALSE;
+GLboolean __GLEW_ARB_internalformat_query2 = GL_FALSE;
+GLboolean __GLEW_ARB_invalidate_subdata = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_alignment = GL_FALSE;
GLboolean __GLEW_ARB_map_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_matrix_palette = GL_FALSE;
+GLboolean __GLEW_ARB_multi_bind = GL_FALSE;
+GLboolean __GLEW_ARB_multi_draw_indirect = GL_FALSE;
GLboolean __GLEW_ARB_multisample = GL_FALSE;
GLboolean __GLEW_ARB_multitexture = GL_FALSE;
GLboolean __GLEW_ARB_occlusion_query = GL_FALSE;
@@ -2581,18 +2839,28 @@ GLboolean __GLEW_ARB_occlusion_query2 = GL_FALSE;
GLboolean __GLEW_ARB_pixel_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_point_parameters = GL_FALSE;
GLboolean __GLEW_ARB_point_sprite = GL_FALSE;
+GLboolean __GLEW_ARB_program_interface_query = GL_FALSE;
GLboolean __GLEW_ARB_provoking_vertex = GL_FALSE;
+GLboolean __GLEW_ARB_query_buffer_object = GL_FALSE;
+GLboolean __GLEW_ARB_robust_buffer_access_behavior = GL_FALSE;
GLboolean __GLEW_ARB_robustness = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLEW_ARB_sample_shading = GL_FALSE;
GLboolean __GLEW_ARB_sampler_objects = GL_FALSE;
GLboolean __GLEW_ARB_seamless_cube_map = GL_FALSE;
+GLboolean __GLEW_ARB_seamless_cubemap_per_texture = GL_FALSE;
GLboolean __GLEW_ARB_separate_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_atomic_counters = GL_FALSE;
GLboolean __GLEW_ARB_shader_bit_encoding = GL_FALSE;
+GLboolean __GLEW_ARB_shader_draw_parameters = GL_FALSE;
+GLboolean __GLEW_ARB_shader_group_vote = GL_FALSE;
GLboolean __GLEW_ARB_shader_image_load_store = GL_FALSE;
+GLboolean __GLEW_ARB_shader_image_size = GL_FALSE;
GLboolean __GLEW_ARB_shader_objects = GL_FALSE;
GLboolean __GLEW_ARB_shader_precision = GL_FALSE;
GLboolean __GLEW_ARB_shader_stencil_export = GL_FALSE;
+GLboolean __GLEW_ARB_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_shader_subroutine = GL_FALSE;
GLboolean __GLEW_ARB_shader_texture_lod = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_100 = GL_FALSE;
@@ -2601,11 +2869,14 @@ GLboolean __GLEW_ARB_shading_language_include = GL_FALSE;
GLboolean __GLEW_ARB_shading_language_packing = GL_FALSE;
GLboolean __GLEW_ARB_shadow = GL_FALSE;
GLboolean __GLEW_ARB_shadow_ambient = GL_FALSE;
+GLboolean __GLEW_ARB_sparse_texture = GL_FALSE;
+GLboolean __GLEW_ARB_stencil_texturing = GL_FALSE;
GLboolean __GLEW_ARB_sync = GL_FALSE;
GLboolean __GLEW_ARB_tessellation_shader = GL_FALSE;
GLboolean __GLEW_ARB_texture_border_clamp = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_texture_buffer_object_rgb32 = GL_FALSE;
+GLboolean __GLEW_ARB_texture_buffer_range = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_bptc = GL_FALSE;
GLboolean __GLEW_ARB_texture_compression_rgtc = GL_FALSE;
@@ -2617,15 +2888,20 @@ GLboolean __GLEW_ARB_texture_env_crossbar = GL_FALSE;
GLboolean __GLEW_ARB_texture_env_dot3 = GL_FALSE;
GLboolean __GLEW_ARB_texture_float = GL_FALSE;
GLboolean __GLEW_ARB_texture_gather = GL_FALSE;
+GLboolean __GLEW_ARB_texture_mirror_clamp_to_edge = GL_FALSE;
GLboolean __GLEW_ARB_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_ARB_texture_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_non_power_of_two = GL_FALSE;
+GLboolean __GLEW_ARB_texture_query_levels = GL_FALSE;
GLboolean __GLEW_ARB_texture_query_lod = GL_FALSE;
GLboolean __GLEW_ARB_texture_rectangle = GL_FALSE;
GLboolean __GLEW_ARB_texture_rg = GL_FALSE;
GLboolean __GLEW_ARB_texture_rgb10_a2ui = GL_FALSE;
+GLboolean __GLEW_ARB_texture_stencil8 = GL_FALSE;
GLboolean __GLEW_ARB_texture_storage = GL_FALSE;
+GLboolean __GLEW_ARB_texture_storage_multisample = GL_FALSE;
GLboolean __GLEW_ARB_texture_swizzle = GL_FALSE;
+GLboolean __GLEW_ARB_texture_view = GL_FALSE;
GLboolean __GLEW_ARB_timer_query = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback2 = GL_FALSE;
GLboolean __GLEW_ARB_transform_feedback3 = GL_FALSE;
@@ -2635,10 +2911,12 @@ GLboolean __GLEW_ARB_uniform_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_bgra = GL_FALSE;
GLboolean __GLEW_ARB_vertex_array_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_attrib_64bit = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_attrib_binding = GL_FALSE;
GLboolean __GLEW_ARB_vertex_blend = GL_FALSE;
GLboolean __GLEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLEW_ARB_vertex_program = GL_FALSE;
GLboolean __GLEW_ARB_vertex_shader = GL_FALSE;
+GLboolean __GLEW_ARB_vertex_type_10f_11f_11f_rev = GL_FALSE;
GLboolean __GLEW_ARB_vertex_type_2_10_10_10_rev = GL_FALSE;
GLboolean __GLEW_ARB_viewport_array = GL_FALSE;
GLboolean __GLEW_ARB_window_pos = GL_FALSE;
@@ -2682,6 +2960,7 @@ GLboolean __GLEW_EXT_convolution = GL_FALSE;
GLboolean __GLEW_EXT_coordinate_frame = GL_FALSE;
GLboolean __GLEW_EXT_copy_texture = GL_FALSE;
GLboolean __GLEW_EXT_cull_vertex = GL_FALSE;
+GLboolean __GLEW_EXT_debug_marker = GL_FALSE;
GLboolean __GLEW_EXT_depth_bounds_test = GL_FALSE;
GLboolean __GLEW_EXT_direct_state_access = GL_FALSE;
GLboolean __GLEW_EXT_draw_buffers2 = GL_FALSE;
@@ -2776,22 +3055,33 @@ GLboolean __GLEW_IBM_texture_mirrored_repeat = GL_FALSE;
GLboolean __GLEW_IBM_vertex_array_lists = GL_FALSE;
GLboolean __GLEW_INGR_color_clamp = GL_FALSE;
GLboolean __GLEW_INGR_interlace_read = GL_FALSE;
+GLboolean __GLEW_INTEL_map_texture = GL_FALSE;
GLboolean __GLEW_INTEL_parallel_arrays = GL_FALSE;
GLboolean __GLEW_INTEL_texture_scissor = GL_FALSE;
+GLboolean __GLEW_KHR_debug = GL_FALSE;
+GLboolean __GLEW_KHR_texture_compression_astc_ldr = GL_FALSE;
GLboolean __GLEW_KTX_buffer_region = GL_FALSE;
GLboolean __GLEW_MESAX_texture_stack = GL_FALSE;
GLboolean __GLEW_MESA_pack_invert = GL_FALSE;
GLboolean __GLEW_MESA_resize_buffers = GL_FALSE;
GLboolean __GLEW_MESA_window_pos = GL_FALSE;
GLboolean __GLEW_MESA_ycbcr_texture = GL_FALSE;
+GLboolean __GLEW_NVX_conditional_render = GL_FALSE;
GLboolean __GLEW_NVX_gpu_memory_info = GL_FALSE;
+GLboolean __GLEW_NV_bindless_multi_draw_indirect = GL_FALSE;
+GLboolean __GLEW_NV_bindless_texture = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced = GL_FALSE;
+GLboolean __GLEW_NV_blend_equation_advanced_coherent = GL_FALSE;
GLboolean __GLEW_NV_blend_square = GL_FALSE;
+GLboolean __GLEW_NV_compute_program5 = GL_FALSE;
GLboolean __GLEW_NV_conditional_render = GL_FALSE;
GLboolean __GLEW_NV_copy_depth_to_color = GL_FALSE;
GLboolean __GLEW_NV_copy_image = GL_FALSE;
+GLboolean __GLEW_NV_deep_texture3D = GL_FALSE;
GLboolean __GLEW_NV_depth_buffer_float = GL_FALSE;
GLboolean __GLEW_NV_depth_clamp = GL_FALSE;
GLboolean __GLEW_NV_depth_range_unclamped = GL_FALSE;
+GLboolean __GLEW_NV_draw_texture = GL_FALSE;
GLboolean __GLEW_NV_evaluators = GL_FALSE;
GLboolean __GLEW_NV_explicit_multisample = GL_FALSE;
GLboolean __GLEW_NV_fence = GL_FALSE;
@@ -2806,6 +3096,7 @@ GLboolean __GLEW_NV_geometry_program4 = GL_FALSE;
GLboolean __GLEW_NV_geometry_shader4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program4 = GL_FALSE;
GLboolean __GLEW_NV_gpu_program5 = GL_FALSE;
+GLboolean __GLEW_NV_gpu_program5_mem_extended = GL_FALSE;
GLboolean __GLEW_NV_gpu_program_fp64 = GL_FALSE;
GLboolean __GLEW_NV_gpu_shader5 = GL_FALSE;
GLboolean __GLEW_NV_half_float = GL_FALSE;
@@ -2823,7 +3114,10 @@ GLboolean __GLEW_NV_present_video = GL_FALSE;
GLboolean __GLEW_NV_primitive_restart = GL_FALSE;
GLboolean __GLEW_NV_register_combiners = GL_FALSE;
GLboolean __GLEW_NV_register_combiners2 = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_counters = GL_FALSE;
+GLboolean __GLEW_NV_shader_atomic_float = GL_FALSE;
GLboolean __GLEW_NV_shader_buffer_load = GL_FALSE;
+GLboolean __GLEW_NV_shader_storage_buffer_object = GL_FALSE;
GLboolean __GLEW_NV_tessellation_program5 = GL_FALSE;
GLboolean __GLEW_NV_texgen_emboss = GL_FALSE;
GLboolean __GLEW_NV_texgen_reflection = GL_FALSE;
@@ -2859,6 +3153,12 @@ GLboolean __GLEW_OML_resample = GL_FALSE;
GLboolean __GLEW_OML_subsample = GL_FALSE;
GLboolean __GLEW_PGI_misc_hints = GL_FALSE;
GLboolean __GLEW_PGI_vertex_hints = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_0_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_ES1_1_compatibility = GL_FALSE;
+GLboolean __GLEW_REGAL_enable = GL_FALSE;
+GLboolean __GLEW_REGAL_error_string = GL_FALSE;
+GLboolean __GLEW_REGAL_extension_query = GL_FALSE;
+GLboolean __GLEW_REGAL_log = GL_FALSE;
GLboolean __GLEW_REND_screen_coordinates = GL_FALSE;
GLboolean __GLEW_S3_s3tc = GL_FALSE;
GLboolean __GLEW_SGIS_color_range = GL_FALSE;
@@ -3351,6 +3651,14 @@ static GLboolean _glewInit_GL_VERSION_4_0 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_VERSION_4_2 */
+#ifdef GL_VERSION_4_3
+
+#endif /* GL_VERSION_4_3 */
+
+#ifdef GL_VERSION_4_4
+
+#endif /* GL_VERSION_4_4 */
+
#ifdef GL_3DFX_multisample
#endif /* GL_3DFX_multisample */
@@ -3416,6 +3724,19 @@ static GLboolean _glewInit_GL_AMD_draw_buffers_blend (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_interleaved_elements
+
+static GLboolean _glewInit_GL_AMD_interleaved_elements (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glVertexAttribParameteriAMD = (PFNGLVERTEXATTRIBPARAMETERIAMDPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribParameteriAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_interleaved_elements */
+
#ifdef GL_AMD_multi_draw_indirect
static GLboolean _glewInit_GL_AMD_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3468,6 +3789,14 @@ static GLboolean _glewInit_GL_AMD_performance_monitor (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_pinned_memory
+
+#endif /* GL_AMD_pinned_memory */
+
+#ifdef GL_AMD_query_buffer_object
+
+#endif /* GL_AMD_query_buffer_object */
+
#ifdef GL_AMD_sample_positions
static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3489,6 +3818,37 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_trinary_minmax
+
+#endif /* GL_AMD_shader_trinary_minmax */
+
+#ifdef GL_AMD_sparse_texture
+
+static GLboolean _glewInit_GL_AMD_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorageSparseAMD = (PFNGLTEXSTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTexStorageSparseAMD")) == NULL) || r;
+ r = ((glTextureStorageSparseAMD = (PFNGLTEXTURESTORAGESPARSEAMDPROC)glewGetProcAddress((const GLubyte*)"glTextureStorageSparseAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_sparse_texture */
+
+#ifdef GL_AMD_stencil_operation_extended
+
+static GLboolean _glewInit_GL_AMD_stencil_operation_extended (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glStencilOpValueAMD = (PFNGLSTENCILOPVALUEAMDPROC)glewGetProcAddress((const GLubyte*)"glStencilOpValueAMD")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_AMD_stencil_operation_extended */
+
#ifdef GL_AMD_texture_texture4
#endif /* GL_AMD_texture_texture4 */
@@ -3497,6 +3857,10 @@ static GLboolean _glewInit_GL_AMD_sample_positions (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_vertex_shader_layer
+
+#endif /* GL_AMD_vertex_shader_layer */
+
#ifdef GL_AMD_vertex_shader_tessellator
static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3511,6 +3875,115 @@ static GLboolean _glewInit_GL_AMD_vertex_shader_tessellator (GLEW_CONTEXT_ARG_DE
#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_AMD_vertex_shader_viewport_index
+
+#endif /* GL_AMD_vertex_shader_viewport_index */
+
+#ifdef GL_ANGLE_depth_texture
+
+#endif /* GL_ANGLE_depth_texture */
+
+#ifdef GL_ANGLE_framebuffer_blit
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_blit (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlitFramebufferANGLE = (PFNGLBLITFRAMEBUFFERANGLEPROC)glewGetProcAddress((const GLubyte*)"glBlitFramebufferANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_blit */
+
+#ifdef GL_ANGLE_framebuffer_multisample
+
+static GLboolean _glewInit_GL_ANGLE_framebuffer_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glRenderbufferStorageMultisampleANGLE = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEANGLEPROC)glewGetProcAddress((const GLubyte*)"glRenderbufferStorageMultisampleANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_framebuffer_multisample */
+
+#ifdef GL_ANGLE_instanced_arrays
+
+static GLboolean _glewInit_GL_ANGLE_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawArraysInstancedANGLE = (PFNGLDRAWARRAYSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawArraysInstancedANGLE")) == NULL) || r;
+ r = ((glDrawElementsInstancedANGLE = (PFNGLDRAWELEMENTSINSTANCEDANGLEPROC)glewGetProcAddress((const GLubyte*)"glDrawElementsInstancedANGLE")) == NULL) || r;
+ r = ((glVertexAttribDivisorANGLE = (PFNGLVERTEXATTRIBDIVISORANGLEPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribDivisorANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_instanced_arrays */
+
+#ifdef GL_ANGLE_pack_reverse_row_order
+
+#endif /* GL_ANGLE_pack_reverse_row_order */
+
+#ifdef GL_ANGLE_program_binary
+
+#endif /* GL_ANGLE_program_binary */
+
+#ifdef GL_ANGLE_texture_compression_dxt1
+
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+
+#ifdef GL_ANGLE_texture_compression_dxt3
+
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+
+#ifdef GL_ANGLE_texture_compression_dxt5
+
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+
+#ifdef GL_ANGLE_texture_usage
+
+#endif /* GL_ANGLE_texture_usage */
+
+#ifdef GL_ANGLE_timer_query
+
+static GLboolean _glewInit_GL_ANGLE_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginQueryANGLE = (PFNGLBEGINQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glBeginQueryANGLE")) == NULL) || r;
+ r = ((glDeleteQueriesANGLE = (PFNGLDELETEQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glDeleteQueriesANGLE")) == NULL) || r;
+ r = ((glEndQueryANGLE = (PFNGLENDQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glEndQueryANGLE")) == NULL) || r;
+ r = ((glGenQueriesANGLE = (PFNGLGENQUERIESANGLEPROC)glewGetProcAddress((const GLubyte*)"glGenQueriesANGLE")) == NULL) || r;
+ r = ((glGetQueryObjecti64vANGLE = (PFNGLGETQUERYOBJECTI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjecti64vANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectivANGLE = (PFNGLGETQUERYOBJECTIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectivANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectui64vANGLE = (PFNGLGETQUERYOBJECTUI64VANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectui64vANGLE")) == NULL) || r;
+ r = ((glGetQueryObjectuivANGLE = (PFNGLGETQUERYOBJECTUIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryObjectuivANGLE")) == NULL) || r;
+ r = ((glGetQueryivANGLE = (PFNGLGETQUERYIVANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetQueryivANGLE")) == NULL) || r;
+ r = ((glIsQueryANGLE = (PFNGLISQUERYANGLEPROC)glewGetProcAddress((const GLubyte*)"glIsQueryANGLE")) == NULL) || r;
+ r = ((glQueryCounterANGLE = (PFNGLQUERYCOUNTERANGLEPROC)glewGetProcAddress((const GLubyte*)"glQueryCounterANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_timer_query */
+
+#ifdef GL_ANGLE_translated_shader_source
+
+static GLboolean _glewInit_GL_ANGLE_translated_shader_source (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetTranslatedShaderSourceANGLE = (PFNGLGETTRANSLATEDSHADERSOURCEANGLEPROC)glewGetProcAddress((const GLubyte*)"glGetTranslatedShaderSourceANGLE")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ANGLE_translated_shader_source */
+
#ifdef GL_APPLE_aux_depth_stencil
#endif /* GL_APPLE_aux_depth_stencil */
@@ -3694,6 +4167,14 @@ static GLboolean _glewInit_GL_ARB_ES2_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_compatibility
+
+#endif /* GL_ARB_ES3_compatibility */
+
+#ifdef GL_ARB_arrays_of_arrays
+
+#endif /* GL_ARB_arrays_of_arrays */
+
#ifdef GL_ARB_base_instance
static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3709,6 +4190,34 @@ static GLboolean _glewInit_GL_ARB_base_instance (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_bindless_texture
+
+static GLboolean _glewInit_GL_ARB_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleARB = (PFNGLGETIMAGEHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleARB")) == NULL) || r;
+ r = ((glGetTextureHandleARB = (PFNGLGETTEXTUREHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleARB")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleARB = (PFNGLGETTEXTURESAMPLERHANDLEARBPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleARB")) == NULL) || r;
+ r = ((glGetVertexAttribLui64vARB = (PFNGLGETVERTEXATTRIBLUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glGetVertexAttribLui64vARB")) == NULL) || r;
+ r = ((glIsImageHandleResidentARB = (PFNGLISIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentARB")) == NULL) || r;
+ r = ((glIsTextureHandleResidentARB = (PFNGLISTEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentARB")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentARB = (PFNGLMAKEIMAGEHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentARB")) == NULL) || r;
+ r = ((glMakeImageHandleResidentARB = (PFNGLMAKEIMAGEHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentARB")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentARB = (PFNGLMAKETEXTUREHANDLENONRESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentARB")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentARB = (PFNGLMAKETEXTUREHANDLERESIDENTARBPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentARB")) == NULL) || r;
+ r = ((glProgramUniformHandleui64ARB = (PFNGLPROGRAMUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64ARB")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vARB = (PFNGLPROGRAMUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vARB")) == NULL) || r;
+ r = ((glUniformHandleui64ARB = (PFNGLUNIFORMHANDLEUI64ARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64ARB")) == NULL) || r;
+ r = ((glUniformHandleui64vARB = (PFNGLUNIFORMHANDLEUI64VARBPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vARB")) == NULL) || r;
+ r = ((glVertexAttribL1ui64ARB = (PFNGLVERTEXATTRIBL1UI64ARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64ARB")) == NULL) || r;
+ r = ((glVertexAttribL1ui64vARB = (PFNGLVERTEXATTRIBL1UI64VARBPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribL1ui64vARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_bindless_texture */
+
#ifdef GL_ARB_blend_func_extended
static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3723,6 +4232,20 @@ static GLboolean _glewInit_GL_ARB_blend_func_extended (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_buffer_storage
+
+static GLboolean _glewInit_GL_ARB_buffer_storage (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBufferStorage = (PFNGLBUFFERSTORAGEPROC)glewGetProcAddress((const GLubyte*)"glBufferStorage")) == NULL) || r;
+ r = ((glNamedBufferStorageEXT = (PFNGLNAMEDBUFFERSTORAGEEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedBufferStorageEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_buffer_storage */
+
#ifdef GL_ARB_cl_event
static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3736,6 +4259,36 @@ static GLboolean _glewInit_GL_ARB_cl_event (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+
+static GLboolean _glewInit_GL_ARB_clear_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearBufferData = (PFNGLCLEARBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferData")) == NULL) || r;
+ r = ((glClearBufferSubData = (PFNGLCLEARBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glClearBufferSubData")) == NULL) || r;
+ r = ((glClearNamedBufferDataEXT = (PFNGLCLEARNAMEDBUFFERDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferDataEXT")) == NULL) || r;
+ r = ((glClearNamedBufferSubDataEXT = (PFNGLCLEARNAMEDBUFFERSUBDATAEXTPROC)glewGetProcAddress((const GLubyte*)"glClearNamedBufferSubDataEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_buffer_object */
+
+#ifdef GL_ARB_clear_texture
+
+static GLboolean _glewInit_GL_ARB_clear_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClearTexImage = (PFNGLCLEARTEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexImage")) == NULL) || r;
+ r = ((glClearTexSubImage = (PFNGLCLEARTEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glClearTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_clear_texture */
+
#ifdef GL_ARB_color_buffer_float
static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3757,6 +4310,33 @@ static GLboolean _glewInit_GL_ARB_color_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_compute_shader
+
+static GLboolean _glewInit_GL_ARB_compute_shader (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchCompute = (PFNGLDISPATCHCOMPUTEPROC)glewGetProcAddress((const GLubyte*)"glDispatchCompute")) == NULL) || r;
+ r = ((glDispatchComputeIndirect = (PFNGLDISPATCHCOMPUTEINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_shader */
+
+#ifdef GL_ARB_compute_variable_group_size
+
+static GLboolean _glewInit_GL_ARB_compute_variable_group_size (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDispatchComputeGroupSizeARB = (PFNGLDISPATCHCOMPUTEGROUPSIZEARBPROC)glewGetProcAddress((const GLubyte*)"glDispatchComputeGroupSizeARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_compute_variable_group_size */
+
#ifdef GL_ARB_conservative_depth
#endif /* GL_ARB_conservative_depth */
@@ -3774,6 +4354,19 @@ static GLboolean _glewInit_GL_ARB_copy_buffer (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+
+static GLboolean _glewInit_GL_ARB_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glCopyImageSubData = (PFNGLCOPYIMAGESUBDATAPROC)glewGetProcAddress((const GLubyte*)"glCopyImageSubData")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_copy_image */
+
#ifdef GL_ARB_debug_output
static GLboolean _glewInit_GL_ARB_debug_output (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3865,14 +4458,26 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_enhanced_layouts
+
+#endif /* GL_ARB_enhanced_layouts */
+
#ifdef GL_ARB_explicit_attrib_location
#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_explicit_uniform_location
+
+#endif /* GL_ARB_explicit_uniform_location */
+
#ifdef GL_ARB_fragment_coord_conventions
#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_layer_viewport
+
+#endif /* GL_ARB_fragment_layer_viewport */
+
#ifdef GL_ARB_fragment_program
#endif /* GL_ARB_fragment_program */
@@ -3885,6 +4490,22 @@ static GLboolean _glewInit_GL_ARB_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_no_attachments
+
+static GLboolean _glewInit_GL_ARB_framebuffer_no_attachments (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glFramebufferParameteri = (PFNGLFRAMEBUFFERPARAMETERIPROC)glewGetProcAddress((const GLubyte*)"glFramebufferParameteri")) == NULL) || r;
+ r = ((glGetFramebufferParameteriv = (PFNGLGETFRAMEBUFFERPARAMETERIVPROC)glewGetProcAddress((const GLubyte*)"glGetFramebufferParameteriv")) == NULL) || r;
+ r = ((glGetNamedFramebufferParameterivEXT = (PFNGLGETNAMEDFRAMEBUFFERPARAMETERIVEXTPROC)glewGetProcAddress((const GLubyte*)"glGetNamedFramebufferParameterivEXT")) == NULL) || r;
+ r = ((glNamedFramebufferParameteriEXT = (PFNGLNAMEDFRAMEBUFFERPARAMETERIEXTPROC)glewGetProcAddress((const GLubyte*)"glNamedFramebufferParameteriEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_framebuffer_no_attachments */
+
#ifdef GL_ARB_framebuffer_object
static GLboolean _glewInit_GL_ARB_framebuffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -3963,23 +4584,6 @@ static GLboolean _glewInit_GL_ARB_gpu_shader_fp64 (GLEW_CONTEXT_ARG_DEF_INIT)
GLboolean r = GL_FALSE;
r = ((glGetUniformdv = (PFNGLGETUNIFORMDVPROC)glewGetProcAddress((const GLubyte*)"glGetUniformdv")) == NULL) || r;
- r = ((glProgramUniform1dEXT = (PFNGLPROGRAMUNIFORM1DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dEXT")) == NULL) || r;
- r = ((glProgramUniform1dvEXT = (PFNGLPROGRAMUNIFORM1DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform1dvEXT")) == NULL) || r;
- r = ((glProgramUniform2dEXT = (PFNGLPROGRAMUNIFORM2DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dEXT")) == NULL) || r;
- r = ((glProgramUniform2dvEXT = (PFNGLPROGRAMUNIFORM2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform2dvEXT")) == NULL) || r;
- r = ((glProgramUniform3dEXT = (PFNGLPROGRAMUNIFORM3DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dEXT")) == NULL) || r;
- r = ((glProgramUniform3dvEXT = (PFNGLPROGRAMUNIFORM3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform3dvEXT")) == NULL) || r;
- r = ((glProgramUniform4dEXT = (PFNGLPROGRAMUNIFORM4DEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dEXT")) == NULL) || r;
- r = ((glProgramUniform4dvEXT = (PFNGLPROGRAMUNIFORM4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniform4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x3dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix2x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX2X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix2x4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix3x4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX3X4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix3x4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x2dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X2DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x2dvEXT")) == NULL) || r;
- r = ((glProgramUniformMatrix4x3dvEXT = (PFNGLPROGRAMUNIFORMMATRIX4X3DVEXTPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformMatrix4x3dvEXT")) == NULL) || r;
r = ((glUniform1d = (PFNGLUNIFORM1DPROC)glewGetProcAddress((const GLubyte*)"glUniform1d")) == NULL) || r;
r = ((glUniform1dv = (PFNGLUNIFORM1DVPROC)glewGetProcAddress((const GLubyte*)"glUniform1dv")) == NULL) || r;
r = ((glUniform2d = (PFNGLUNIFORM2DPROC)glewGetProcAddress((const GLubyte*)"glUniform2d")) == NULL) || r;
@@ -4056,6 +4660,20 @@ static GLboolean _glewInit_GL_ARB_imaging (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_indirect_parameters
+
+static GLboolean _glewInit_GL_ARB_indirect_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectCountARB = (PFNGLMULTIDRAWARRAYSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectCountARB")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectCountARB = (PFNGLMULTIDRAWELEMENTSINDIRECTCOUNTARBPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectCountARB")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_indirect_parameters */
+
#ifdef GL_ARB_instanced_arrays
static GLboolean _glewInit_GL_ARB_instanced_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4084,6 +4702,37 @@ static GLboolean _glewInit_GL_ARB_internalformat_query (GLEW_CONTEXT_ARG_DEF_INI
#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+
+static GLboolean _glewInit_GL_ARB_internalformat_query2 (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)glewGetProcAddress((const GLubyte*)"glGetInternalformati64v")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_internalformat_query2 */
+
+#ifdef GL_ARB_invalidate_subdata
+
+static GLboolean _glewInit_GL_ARB_invalidate_subdata (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInvalidateBufferData = (PFNGLINVALIDATEBUFFERDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferData")) == NULL) || r;
+ r = ((glInvalidateBufferSubData = (PFNGLINVALIDATEBUFFERSUBDATAPROC)glewGetProcAddress((const GLubyte*)"glInvalidateBufferSubData")) == NULL) || r;
+ r = ((glInvalidateFramebuffer = (PFNGLINVALIDATEFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateFramebuffer")) == NULL) || r;
+ r = ((glInvalidateSubFramebuffer = (PFNGLINVALIDATESUBFRAMEBUFFERPROC)glewGetProcAddress((const GLubyte*)"glInvalidateSubFramebuffer")) == NULL) || r;
+ r = ((glInvalidateTexImage = (PFNGLINVALIDATETEXIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexImage")) == NULL) || r;
+ r = ((glInvalidateTexSubImage = (PFNGLINVALIDATETEXSUBIMAGEPROC)glewGetProcAddress((const GLubyte*)"glInvalidateTexSubImage")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_invalidate_subdata */
+
#ifdef GL_ARB_map_buffer_alignment
#endif /* GL_ARB_map_buffer_alignment */
@@ -4119,6 +4768,38 @@ static GLboolean _glewInit_GL_ARB_matrix_palette (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_bind
+
+static GLboolean _glewInit_GL_ARB_multi_bind (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindBuffersBase = (PFNGLBINDBUFFERSBASEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersBase")) == NULL) || r;
+ r = ((glBindBuffersRange = (PFNGLBINDBUFFERSRANGEPROC)glewGetProcAddress((const GLubyte*)"glBindBuffersRange")) == NULL) || r;
+ r = ((glBindImageTextures = (PFNGLBINDIMAGETEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindImageTextures")) == NULL) || r;
+ r = ((glBindSamplers = (PFNGLBINDSAMPLERSPROC)glewGetProcAddress((const GLubyte*)"glBindSamplers")) == NULL) || r;
+ r = ((glBindTextures = (PFNGLBINDTEXTURESPROC)glewGetProcAddress((const GLubyte*)"glBindTextures")) == NULL) || r;
+ r = ((glBindVertexBuffers = (PFNGLBINDVERTEXBUFFERSPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffers")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_bind */
+
+#ifdef GL_ARB_multi_draw_indirect
+
+static GLboolean _glewInit_GL_ARB_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirect = (PFNGLMULTIDRAWARRAYSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirect")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirect = (PFNGLMULTIDRAWELEMENTSINDIRECTPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirect")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_multi_draw_indirect */
+
#ifdef GL_ARB_multisample
static GLboolean _glewInit_GL_ARB_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4224,6 +4905,24 @@ static GLboolean _glewInit_GL_ARB_point_parameters (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_program_interface_query
+
+static GLboolean _glewInit_GL_ARB_program_interface_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetProgramInterfaceiv = (PFNGLGETPROGRAMINTERFACEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramInterfaceiv")) == NULL) || r;
+ r = ((glGetProgramResourceIndex = (PFNGLGETPROGRAMRESOURCEINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceIndex")) == NULL) || r;
+ r = ((glGetProgramResourceLocation = (PFNGLGETPROGRAMRESOURCELOCATIONPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocation")) == NULL) || r;
+ r = ((glGetProgramResourceLocationIndex = (PFNGLGETPROGRAMRESOURCELOCATIONINDEXPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceLocationIndex")) == NULL) || r;
+ r = ((glGetProgramResourceName = (PFNGLGETPROGRAMRESOURCENAMEPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceName")) == NULL) || r;
+ r = ((glGetProgramResourceiv = (PFNGLGETPROGRAMRESOURCEIVPROC)glewGetProcAddress((const GLubyte*)"glGetProgramResourceiv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_program_interface_query */
+
#ifdef GL_ARB_provoking_vertex
static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4237,6 +4936,14 @@ static GLboolean _glewInit_GL_ARB_provoking_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_query_buffer_object
+
+#endif /* GL_ARB_query_buffer_object */
+
+#ifdef GL_ARB_robust_buffer_access_behavior
+
+#endif /* GL_ARB_robust_buffer_access_behavior */
+
#ifdef GL_ARB_robustness
static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4269,6 +4976,14 @@ static GLboolean _glewInit_GL_ARB_robustness (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_robustness_application_isolation
+
+#endif /* GL_ARB_robustness_application_isolation */
+
+#ifdef GL_ARB_robustness_share_group_isolation
+
+#endif /* GL_ARB_robustness_share_group_isolation */
+
#ifdef GL_ARB_sample_shading
static GLboolean _glewInit_GL_ARB_sample_shading (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4312,6 +5027,10 @@ static GLboolean _glewInit_GL_ARB_sampler_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_seamless_cube_map */
+#ifdef GL_ARB_seamless_cubemap_per_texture
+
+#endif /* GL_ARB_seamless_cubemap_per_texture */
+
#ifdef GL_ARB_separate_shader_objects
static GLboolean _glewInit_GL_ARB_separate_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4401,6 +5120,14 @@ static GLboolean _glewInit_GL_ARB_shader_atomic_counters (GLEW_CONTEXT_ARG_DEF_I
#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_draw_parameters
+
+#endif /* GL_ARB_shader_draw_parameters */
+
+#ifdef GL_ARB_shader_group_vote
+
+#endif /* GL_ARB_shader_group_vote */
+
#ifdef GL_ARB_shader_image_load_store
static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4415,6 +5142,10 @@ static GLboolean _glewInit_GL_ARB_shader_image_load_store (GLEW_CONTEXT_ARG_DEF_
#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_image_size
+
+#endif /* GL_ARB_shader_image_size */
+
#ifdef GL_ARB_shader_objects
static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4474,6 +5205,19 @@ static GLboolean _glewInit_GL_ARB_shader_objects (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_storage_buffer_object
+
+static GLboolean _glewInit_GL_ARB_shader_storage_buffer_object (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glShaderStorageBlockBinding = (PFNGLSHADERSTORAGEBLOCKBINDINGPROC)glewGetProcAddress((const GLubyte*)"glShaderStorageBlockBinding")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_shader_storage_buffer_object */
+
#ifdef GL_ARB_shader_subroutine
static GLboolean _glewInit_GL_ARB_shader_subroutine (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4536,6 +5280,24 @@ static GLboolean _glewInit_GL_ARB_shading_language_include (GLEW_CONTEXT_ARG_DEF
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sparse_texture
+
+static GLboolean _glewInit_GL_ARB_sparse_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexPageCommitmentARB = (PFNGLTEXPAGECOMMITMENTARBPROC)glewGetProcAddress((const GLubyte*)"glTexPageCommitmentARB")) == NULL) || r;
+ r = ((glTexturePageCommitmentEXT = (PFNGLTEXTUREPAGECOMMITMENTEXTPROC)glewGetProcAddress((const GLubyte*)"glTexturePageCommitmentEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_sparse_texture */
+
+#ifdef GL_ARB_stencil_texturing
+
+#endif /* GL_ARB_stencil_texturing */
+
#ifdef GL_ARB_sync
static GLboolean _glewInit_GL_ARB_sync (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4590,6 +5352,20 @@ static GLboolean _glewInit_GL_ARB_texture_buffer_object (GLEW_CONTEXT_ARG_DEF_IN
#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_buffer_range
+
+static GLboolean _glewInit_GL_ARB_texture_buffer_range (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexBufferRange = (PFNGLTEXBUFFERRANGEPROC)glewGetProcAddress((const GLubyte*)"glTexBufferRange")) == NULL) || r;
+ r = ((glTextureBufferRangeEXT = (PFNGLTEXTUREBUFFERRANGEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureBufferRangeEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_buffer_range */
+
#ifdef GL_ARB_texture_compression
static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4649,6 +5425,10 @@ static GLboolean _glewInit_GL_ARB_texture_compression (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
+
#ifdef GL_ARB_texture_mirrored_repeat
#endif /* GL_ARB_texture_mirrored_repeat */
@@ -4673,6 +5453,10 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_levels
+
+#endif /* GL_ARB_texture_query_levels */
+
#ifdef GL_ARB_texture_query_lod
#endif /* GL_ARB_texture_query_lod */
@@ -4689,6 +5473,10 @@ static GLboolean _glewInit_GL_ARB_texture_multisample (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_stencil8
+
+#endif /* GL_ARB_texture_stencil8 */
+
#ifdef GL_ARB_texture_storage
static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4707,10 +5495,39 @@ static GLboolean _glewInit_GL_ARB_texture_storage (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+
+static GLboolean _glewInit_GL_ARB_texture_storage_multisample (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage2DMultisample")) == NULL) || r;
+ r = ((glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)glewGetProcAddress((const GLubyte*)"glTexStorage3DMultisample")) == NULL) || r;
+ r = ((glTextureStorage2DMultisampleEXT = (PFNGLTEXTURESTORAGE2DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage2DMultisampleEXT")) == NULL) || r;
+ r = ((glTextureStorage3DMultisampleEXT = (PFNGLTEXTURESTORAGE3DMULTISAMPLEEXTPROC)glewGetProcAddress((const GLubyte*)"glTextureStorage3DMultisampleEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_storage_multisample */
+
#ifdef GL_ARB_texture_swizzle
#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_texture_view
+
+static GLboolean _glewInit_GL_ARB_texture_view (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glTextureView = (PFNGLTEXTUREVIEWPROC)glewGetProcAddress((const GLubyte*)"glTextureView")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_texture_view */
+
#ifdef GL_ARB_timer_query
static GLboolean _glewInit_GL_ARB_timer_query (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4855,6 +5672,24 @@ static GLboolean _glewInit_GL_ARB_vertex_attrib_64bit (GLEW_CONTEXT_ARG_DEF_INIT
#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+
+static GLboolean _glewInit_GL_ARB_vertex_attrib_binding (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBindVertexBuffer = (PFNGLBINDVERTEXBUFFERPROC)glewGetProcAddress((const GLubyte*)"glBindVertexBuffer")) == NULL) || r;
+ r = ((glVertexAttribBinding = (PFNGLVERTEXATTRIBBINDINGPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribBinding")) == NULL) || r;
+ r = ((glVertexAttribFormat = (PFNGLVERTEXATTRIBFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribFormat")) == NULL) || r;
+ r = ((glVertexAttribIFormat = (PFNGLVERTEXATTRIBIFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribIFormat")) == NULL) || r;
+ r = ((glVertexAttribLFormat = (PFNGLVERTEXATTRIBLFORMATPROC)glewGetProcAddress((const GLubyte*)"glVertexAttribLFormat")) == NULL) || r;
+ r = ((glVertexBindingDivisor = (PFNGLVERTEXBINDINGDIVISORPROC)glewGetProcAddress((const GLubyte*)"glVertexBindingDivisor")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_ARB_vertex_attrib_binding */
+
#ifdef GL_ARB_vertex_blend
static GLboolean _glewInit_GL_ARB_vertex_blend (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -4989,6 +5824,10 @@ static GLboolean _glewInit_GL_ARB_vertex_shader (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
+
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
static GLboolean _glewInit_GL_ARB_vertex_type_2_10_10_10_rev (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -5303,6 +6142,14 @@ static GLboolean _glewInit_GL_ATI_vertex_streams (GLEW_CONTEXT_ARG_DEF_INIT)
r = ((glNormalStream3svATI = (PFNGLNORMALSTREAM3SVATIPROC)glewGetProcAddress((const GLubyte*)"glNormalStream3svATI")) == NULL) || r;
r = ((glVertexBlendEnvfATI = (PFNGLVERTEXBLENDENVFATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnvfATI")) == NULL) || r;
r = ((glVertexBlendEnviATI = (PFNGLVERTEXBLENDENVIATIPROC)glewGetProcAddress((const GLubyte*)"glVertexBlendEnviATI")) == NULL) || r;
+ r = ((glVertexStream1dATI = (PFNGLVERTEXSTREAM1DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dATI")) == NULL) || r;
+ r = ((glVertexStream1dvATI = (PFNGLVERTEXSTREAM1DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1dvATI")) == NULL) || r;
+ r = ((glVertexStream1fATI = (PFNGLVERTEXSTREAM1FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fATI")) == NULL) || r;
+ r = ((glVertexStream1fvATI = (PFNGLVERTEXSTREAM1FVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1fvATI")) == NULL) || r;
+ r = ((glVertexStream1iATI = (PFNGLVERTEXSTREAM1IATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1iATI")) == NULL) || r;
+ r = ((glVertexStream1ivATI = (PFNGLVERTEXSTREAM1IVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1ivATI")) == NULL) || r;
+ r = ((glVertexStream1sATI = (PFNGLVERTEXSTREAM1SATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1sATI")) == NULL) || r;
+ r = ((glVertexStream1svATI = (PFNGLVERTEXSTREAM1SVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream1svATI")) == NULL) || r;
r = ((glVertexStream2dATI = (PFNGLVERTEXSTREAM2DATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dATI")) == NULL) || r;
r = ((glVertexStream2dvATI = (PFNGLVERTEXSTREAM2DVATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2dvATI")) == NULL) || r;
r = ((glVertexStream2fATI = (PFNGLVERTEXSTREAM2FATIPROC)glewGetProcAddress((const GLubyte*)"glVertexStream2fATI")) == NULL) || r;
@@ -5530,6 +6377,21 @@ static GLboolean _glewInit_GL_EXT_cull_vertex (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_marker
+
+static GLboolean _glewInit_GL_EXT_debug_marker (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glInsertEventMarkerEXT")) == NULL) || r;
+ r = ((glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPopGroupMarkerEXT")) == NULL) || r;
+ r = ((glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)glewGetProcAddress((const GLubyte*)"glPushGroupMarkerEXT")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_EXT_debug_marker */
+
#ifdef GL_EXT_depth_bounds_test
static GLboolean _glewInit_GL_EXT_depth_bounds_test (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6763,6 +7625,21 @@ static GLboolean _glewInit_GL_IBM_vertex_array_lists (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_map_texture
+
+static GLboolean _glewInit_GL_INTEL_map_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMapTexture2DINTEL = (PFNGLMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glMapTexture2DINTEL")) == NULL) || r;
+ r = ((glSyncTextureINTEL = (PFNGLSYNCTEXTUREINTELPROC)glewGetProcAddress((const GLubyte*)"glSyncTextureINTEL")) == NULL) || r;
+ r = ((glUnmapTexture2DINTEL = (PFNGLUNMAPTEXTURE2DINTELPROC)glewGetProcAddress((const GLubyte*)"glUnmapTexture2DINTEL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_INTEL_map_texture */
+
#ifdef GL_INTEL_parallel_arrays
static GLboolean _glewInit_GL_INTEL_parallel_arrays (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6793,6 +7670,32 @@ static GLboolean _glewInit_GL_INTEL_texture_scissor (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_debug
+
+static GLboolean _glewInit_GL_KHR_debug (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageCallback")) == NULL) || r;
+ r = ((glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageControl")) == NULL) || r;
+ r = ((glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)glewGetProcAddress((const GLubyte*)"glDebugMessageInsert")) == NULL) || r;
+ r = ((glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)glewGetProcAddress((const GLubyte*)"glGetDebugMessageLog")) == NULL) || r;
+ r = ((glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectLabel")) == NULL) || r;
+ r = ((glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glGetObjectPtrLabel")) == NULL) || r;
+ r = ((glObjectLabel = (PFNGLOBJECTLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectLabel")) == NULL) || r;
+ r = ((glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)glewGetProcAddress((const GLubyte*)"glObjectPtrLabel")) == NULL) || r;
+ r = ((glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPopDebugGroup")) == NULL) || r;
+ r = ((glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)glewGetProcAddress((const GLubyte*)"glPushDebugGroup")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_KHR_debug */
+
+#ifdef GL_KHR_texture_compression_astc_ldr
+
+#endif /* GL_KHR_texture_compression_astc_ldr */
+
#ifdef GL_KTX_buffer_region
static GLboolean _glewInit_GL_KTX_buffer_region (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6871,14 +7774,89 @@ static GLboolean _glewInit_GL_MESA_window_pos (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_conditional_render
+
+static GLboolean _glewInit_GL_NVX_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBeginConditionalRenderNVX = (PFNGLBEGINCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glBeginConditionalRenderNVX")) == NULL) || r;
+ r = ((glEndConditionalRenderNVX = (PFNGLENDCONDITIONALRENDERNVXPROC)glewGetProcAddress((const GLubyte*)"glEndConditionalRenderNVX")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NVX_conditional_render */
+
#ifdef GL_NVX_gpu_memory_info
#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_bindless_multi_draw_indirect
+
+static GLboolean _glewInit_GL_NV_bindless_multi_draw_indirect (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glMultiDrawArraysIndirectBindlessNV = (PFNGLMULTIDRAWARRAYSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawArraysIndirectBindlessNV")) == NULL) || r;
+ r = ((glMultiDrawElementsIndirectBindlessNV = (PFNGLMULTIDRAWELEMENTSINDIRECTBINDLESSNVPROC)glewGetProcAddress((const GLubyte*)"glMultiDrawElementsIndirectBindlessNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_multi_draw_indirect */
+
+#ifdef GL_NV_bindless_texture
+
+static GLboolean _glewInit_GL_NV_bindless_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetImageHandleNV = (PFNGLGETIMAGEHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetImageHandleNV")) == NULL) || r;
+ r = ((glGetTextureHandleNV = (PFNGLGETTEXTUREHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureHandleNV")) == NULL) || r;
+ r = ((glGetTextureSamplerHandleNV = (PFNGLGETTEXTURESAMPLERHANDLENVPROC)glewGetProcAddress((const GLubyte*)"glGetTextureSamplerHandleNV")) == NULL) || r;
+ r = ((glIsImageHandleResidentNV = (PFNGLISIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsImageHandleResidentNV")) == NULL) || r;
+ r = ((glIsTextureHandleResidentNV = (PFNGLISTEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glIsTextureHandleResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleNonResidentNV = (PFNGLMAKEIMAGEHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeImageHandleResidentNV = (PFNGLMAKEIMAGEHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeImageHandleResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleNonResidentNV = (PFNGLMAKETEXTUREHANDLENONRESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleNonResidentNV")) == NULL) || r;
+ r = ((glMakeTextureHandleResidentNV = (PFNGLMAKETEXTUREHANDLERESIDENTNVPROC)glewGetProcAddress((const GLubyte*)"glMakeTextureHandleResidentNV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64NV = (PFNGLPROGRAMUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64NV")) == NULL) || r;
+ r = ((glProgramUniformHandleui64vNV = (PFNGLPROGRAMUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glProgramUniformHandleui64vNV")) == NULL) || r;
+ r = ((glUniformHandleui64NV = (PFNGLUNIFORMHANDLEUI64NVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64NV")) == NULL) || r;
+ r = ((glUniformHandleui64vNV = (PFNGLUNIFORMHANDLEUI64VNVPROC)glewGetProcAddress((const GLubyte*)"glUniformHandleui64vNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_bindless_texture */
+
+#ifdef GL_NV_blend_equation_advanced
+
+static GLboolean _glewInit_GL_NV_blend_equation_advanced (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glBlendBarrierNV = (PFNGLBLENDBARRIERNVPROC)glewGetProcAddress((const GLubyte*)"glBlendBarrierNV")) == NULL) || r;
+ r = ((glBlendParameteriNV = (PFNGLBLENDPARAMETERINVPROC)glewGetProcAddress((const GLubyte*)"glBlendParameteriNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_blend_equation_advanced */
+
+#ifdef GL_NV_blend_equation_advanced_coherent
+
+#endif /* GL_NV_blend_equation_advanced_coherent */
+
#ifdef GL_NV_blend_square
#endif /* GL_NV_blend_square */
+#ifdef GL_NV_compute_program5
+
+#endif /* GL_NV_compute_program5 */
+
#ifdef GL_NV_conditional_render
static GLboolean _glewInit_GL_NV_conditional_render (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6910,6 +7888,10 @@ static GLboolean _glewInit_GL_NV_copy_image (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_copy_image */
+#ifdef GL_NV_deep_texture3D
+
+#endif /* GL_NV_deep_texture3D */
+
#ifdef GL_NV_depth_buffer_float
static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -6933,6 +7915,19 @@ static GLboolean _glewInit_GL_NV_depth_buffer_float (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_draw_texture
+
+static GLboolean _glewInit_GL_NV_draw_texture (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glDrawTextureNV = (PFNGLDRAWTEXTURENVPROC)glewGetProcAddress((const GLubyte*)"glDrawTextureNV")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_NV_draw_texture */
+
#ifdef GL_NV_evaluators
static GLboolean _glewInit_GL_NV_evaluators (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7084,6 +8079,10 @@ static GLboolean _glewInit_GL_NV_gpu_program4 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program5_mem_extended
+
+#endif /* GL_NV_gpu_program5_mem_extended */
+
#ifdef GL_NV_gpu_program_fp64
#endif /* GL_NV_gpu_program_fp64 */
@@ -7406,6 +8405,14 @@ static GLboolean _glewInit_GL_NV_register_combiners2 (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_atomic_counters
+
+#endif /* GL_NV_shader_atomic_counters */
+
+#ifdef GL_NV_shader_atomic_float
+
+#endif /* GL_NV_shader_atomic_float */
+
#ifdef GL_NV_shader_buffer_load
static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
@@ -7431,6 +8438,10 @@ static GLboolean _glewInit_GL_NV_shader_buffer_load (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_shader_storage_buffer_object
+
+#endif /* GL_NV_shader_storage_buffer_object */
+
#ifdef GL_NV_tessellation_program5
#endif /* GL_NV_tessellation_program5 */
@@ -7809,6 +8820,118 @@ static GLboolean _glewInit_GL_OES_single_precision (GLEW_CONTEXT_ARG_DEF_INIT)
#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REGAL_ES1_0_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_0_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glAlphaFuncx = (PFNGLALPHAFUNCXPROC)glewGetProcAddress((const GLubyte*)"glAlphaFuncx")) == NULL) || r;
+ r = ((glClearColorx = (PFNGLCLEARCOLORXPROC)glewGetProcAddress((const GLubyte*)"glClearColorx")) == NULL) || r;
+ r = ((glClearDepthx = (PFNGLCLEARDEPTHXPROC)glewGetProcAddress((const GLubyte*)"glClearDepthx")) == NULL) || r;
+ r = ((glColor4x = (PFNGLCOLOR4XPROC)glewGetProcAddress((const GLubyte*)"glColor4x")) == NULL) || r;
+ r = ((glDepthRangex = (PFNGLDEPTHRANGEXPROC)glewGetProcAddress((const GLubyte*)"glDepthRangex")) == NULL) || r;
+ r = ((glFogx = (PFNGLFOGXPROC)glewGetProcAddress((const GLubyte*)"glFogx")) == NULL) || r;
+ r = ((glFogxv = (PFNGLFOGXVPROC)glewGetProcAddress((const GLubyte*)"glFogxv")) == NULL) || r;
+ r = ((glFrustumf = (PFNGLFRUSTUMFPROC)glewGetProcAddress((const GLubyte*)"glFrustumf")) == NULL) || r;
+ r = ((glFrustumx = (PFNGLFRUSTUMXPROC)glewGetProcAddress((const GLubyte*)"glFrustumx")) == NULL) || r;
+ r = ((glLightModelx = (PFNGLLIGHTMODELXPROC)glewGetProcAddress((const GLubyte*)"glLightModelx")) == NULL) || r;
+ r = ((glLightModelxv = (PFNGLLIGHTMODELXVPROC)glewGetProcAddress((const GLubyte*)"glLightModelxv")) == NULL) || r;
+ r = ((glLightx = (PFNGLLIGHTXPROC)glewGetProcAddress((const GLubyte*)"glLightx")) == NULL) || r;
+ r = ((glLightxv = (PFNGLLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glLightxv")) == NULL) || r;
+ r = ((glLineWidthx = (PFNGLLINEWIDTHXPROC)glewGetProcAddress((const GLubyte*)"glLineWidthx")) == NULL) || r;
+ r = ((glLoadMatrixx = (PFNGLLOADMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glLoadMatrixx")) == NULL) || r;
+ r = ((glMaterialx = (PFNGLMATERIALXPROC)glewGetProcAddress((const GLubyte*)"glMaterialx")) == NULL) || r;
+ r = ((glMaterialxv = (PFNGLMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glMaterialxv")) == NULL) || r;
+ r = ((glMultMatrixx = (PFNGLMULTMATRIXXPROC)glewGetProcAddress((const GLubyte*)"glMultMatrixx")) == NULL) || r;
+ r = ((glMultiTexCoord4x = (PFNGLMULTITEXCOORD4XPROC)glewGetProcAddress((const GLubyte*)"glMultiTexCoord4x")) == NULL) || r;
+ r = ((glNormal3x = (PFNGLNORMAL3XPROC)glewGetProcAddress((const GLubyte*)"glNormal3x")) == NULL) || r;
+ r = ((glOrthof = (PFNGLORTHOFPROC)glewGetProcAddress((const GLubyte*)"glOrthof")) == NULL) || r;
+ r = ((glOrthox = (PFNGLORTHOXPROC)glewGetProcAddress((const GLubyte*)"glOrthox")) == NULL) || r;
+ r = ((glPointSizex = (PFNGLPOINTSIZEXPROC)glewGetProcAddress((const GLubyte*)"glPointSizex")) == NULL) || r;
+ r = ((glPolygonOffsetx = (PFNGLPOLYGONOFFSETXPROC)glewGetProcAddress((const GLubyte*)"glPolygonOffsetx")) == NULL) || r;
+ r = ((glRotatex = (PFNGLROTATEXPROC)glewGetProcAddress((const GLubyte*)"glRotatex")) == NULL) || r;
+ r = ((glSampleCoveragex = (PFNGLSAMPLECOVERAGEXPROC)glewGetProcAddress((const GLubyte*)"glSampleCoveragex")) == NULL) || r;
+ r = ((glScalex = (PFNGLSCALEXPROC)glewGetProcAddress((const GLubyte*)"glScalex")) == NULL) || r;
+ r = ((glTexEnvx = (PFNGLTEXENVXPROC)glewGetProcAddress((const GLubyte*)"glTexEnvx")) == NULL) || r;
+ r = ((glTexEnvxv = (PFNGLTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glTexEnvxv")) == NULL) || r;
+ r = ((glTexParameterx = (PFNGLTEXPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glTexParameterx")) == NULL) || r;
+ r = ((glTranslatex = (PFNGLTRANSLATEXPROC)glewGetProcAddress((const GLubyte*)"glTranslatex")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_ES1_0_compatibility */
+
+#ifdef GL_REGAL_ES1_1_compatibility
+
+static GLboolean _glewInit_GL_REGAL_ES1_1_compatibility (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glClipPlanef = (PFNGLCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glClipPlanef")) == NULL) || r;
+ r = ((glClipPlanex = (PFNGLCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glClipPlanex")) == NULL) || r;
+ r = ((glGetClipPlanef = (PFNGLGETCLIPPLANEFPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanef")) == NULL) || r;
+ r = ((glGetClipPlanex = (PFNGLGETCLIPPLANEXPROC)glewGetProcAddress((const GLubyte*)"glGetClipPlanex")) == NULL) || r;
+ r = ((glGetFixedv = (PFNGLGETFIXEDVPROC)glewGetProcAddress((const GLubyte*)"glGetFixedv")) == NULL) || r;
+ r = ((glGetLightxv = (PFNGLGETLIGHTXVPROC)glewGetProcAddress((const GLubyte*)"glGetLightxv")) == NULL) || r;
+ r = ((glGetMaterialxv = (PFNGLGETMATERIALXVPROC)glewGetProcAddress((const GLubyte*)"glGetMaterialxv")) == NULL) || r;
+ r = ((glGetTexEnvxv = (PFNGLGETTEXENVXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexEnvxv")) == NULL) || r;
+ r = ((glGetTexParameterxv = (PFNGLGETTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glGetTexParameterxv")) == NULL) || r;
+ r = ((glPointParameterx = (PFNGLPOINTPARAMETERXPROC)glewGetProcAddress((const GLubyte*)"glPointParameterx")) == NULL) || r;
+ r = ((glPointParameterxv = (PFNGLPOINTPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glPointParameterxv")) == NULL) || r;
+ r = ((glPointSizePointerOES = (PFNGLPOINTSIZEPOINTEROESPROC)glewGetProcAddress((const GLubyte*)"glPointSizePointerOES")) == NULL) || r;
+ r = ((glTexParameterxv = (PFNGLTEXPARAMETERXVPROC)glewGetProcAddress((const GLubyte*)"glTexParameterxv")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_ES1_1_compatibility */
+
+#ifdef GL_REGAL_enable
+
+#endif /* GL_REGAL_enable */
+
+#ifdef GL_REGAL_error_string
+
+static GLboolean _glewInit_GL_REGAL_error_string (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glErrorStringREGAL = (PFNGLERRORSTRINGREGALPROC)glewGetProcAddress((const GLubyte*)"glErrorStringREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_error_string */
+
+#ifdef GL_REGAL_extension_query
+
+static GLboolean _glewInit_GL_REGAL_extension_query (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glGetExtensionREGAL = (PFNGLGETEXTENSIONREGALPROC)glewGetProcAddress((const GLubyte*)"glGetExtensionREGAL")) == NULL) || r;
+ r = ((glIsSupportedREGAL = (PFNGLISSUPPORTEDREGALPROC)glewGetProcAddress((const GLubyte*)"glIsSupportedREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_extension_query */
+
+#ifdef GL_REGAL_log
+
+static GLboolean _glewInit_GL_REGAL_log (GLEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glLogMessageCallbackREGAL = (PFNGLLOGMESSAGECALLBACKREGALPROC)glewGetProcAddress((const GLubyte*)"glLogMessageCallbackREGAL")) == NULL) || r;
+
+ return r;
+}
+
+#endif /* GL_REGAL_log */
+
#ifdef GL_REND_screen_coordinates
#endif /* GL_REND_screen_coordinates */
@@ -8345,7 +9468,7 @@ static GLboolean _glewInit_GL_WIN_swap_hint (GLEW_CONTEXT_ARG_DEF_INIT)
/* ------------------------------------------------------------------------- */
-GLboolean glewGetExtension (const char* name)
+GLboolean GLEWAPIENTRY glewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
@@ -8361,7 +9484,7 @@ GLboolean glewGetExtension (const char* name)
#ifndef GLEW_MX
static
#endif
-GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
+GLenum GLEWAPIENTRY glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
{
const GLubyte* s;
GLuint dot;
@@ -8389,7 +9512,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
}
else
{
- CONST_CAST(GLEW_VERSION_4_2) = ( major > 4 ) || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_4) = ( major > 4 ) || ( major == 4 && minor >= 4 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_3) = GLEW_VERSION_4_4 == GL_TRUE || ( major == 4 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
+ CONST_CAST(GLEW_VERSION_4_2) = GLEW_VERSION_4_3 == GL_TRUE || ( major == 4 && minor >= 2 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_1) = GLEW_VERSION_4_2 == GL_TRUE || ( major == 4 && minor >= 1 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_4_0) = GLEW_VERSION_4_1 == GL_TRUE || ( major == 4 ) ? GL_TRUE : GL_FALSE;
CONST_CAST(GLEW_VERSION_3_3) = GLEW_VERSION_4_0 == GL_TRUE || ( major == 3 && minor >= 3 ) ? GL_TRUE : GL_FALSE;
@@ -8452,6 +9577,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#endif /* GL_VERSION_4_1 */
#ifdef GL_VERSION_4_2
#endif /* GL_VERSION_4_2 */
+#ifdef GL_VERSION_4_3
+#endif /* GL_VERSION_4_3 */
+#ifdef GL_VERSION_4_4
+#endif /* GL_VERSION_4_4 */
#ifdef GL_3DFX_multisample
CONST_CAST(GLEW_3DFX_multisample) = _glewSearchExtension("GL_3DFX_multisample", extStart, extEnd);
#endif /* GL_3DFX_multisample */
@@ -8479,6 +9608,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_AMD_draw_buffers_blend) = _glewSearchExtension("GL_AMD_draw_buffers_blend", extStart, extEnd);
if (glewExperimental || GLEW_AMD_draw_buffers_blend) CONST_CAST(GLEW_AMD_draw_buffers_blend) = !_glewInit_GL_AMD_draw_buffers_blend(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_draw_buffers_blend */
+#ifdef GL_AMD_interleaved_elements
+ CONST_CAST(GLEW_AMD_interleaved_elements) = _glewSearchExtension("GL_AMD_interleaved_elements", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_interleaved_elements) CONST_CAST(GLEW_AMD_interleaved_elements) = !_glewInit_GL_AMD_interleaved_elements(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_interleaved_elements */
#ifdef GL_AMD_multi_draw_indirect
CONST_CAST(GLEW_AMD_multi_draw_indirect) = _glewSearchExtension("GL_AMD_multi_draw_indirect", extStart, extEnd);
if (glewExperimental || GLEW_AMD_multi_draw_indirect) CONST_CAST(GLEW_AMD_multi_draw_indirect) = !_glewInit_GL_AMD_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8491,6 +9624,12 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_AMD_performance_monitor) = _glewSearchExtension("GL_AMD_performance_monitor", extStart, extEnd);
if (glewExperimental || GLEW_AMD_performance_monitor) CONST_CAST(GLEW_AMD_performance_monitor) = !_glewInit_GL_AMD_performance_monitor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_performance_monitor */
+#ifdef GL_AMD_pinned_memory
+ CONST_CAST(GLEW_AMD_pinned_memory) = _glewSearchExtension("GL_AMD_pinned_memory", extStart, extEnd);
+#endif /* GL_AMD_pinned_memory */
+#ifdef GL_AMD_query_buffer_object
+ CONST_CAST(GLEW_AMD_query_buffer_object) = _glewSearchExtension("GL_AMD_query_buffer_object", extStart, extEnd);
+#endif /* GL_AMD_query_buffer_object */
#ifdef GL_AMD_sample_positions
CONST_CAST(GLEW_AMD_sample_positions) = _glewSearchExtension("GL_AMD_sample_positions", extStart, extEnd);
if (glewExperimental || GLEW_AMD_sample_positions) CONST_CAST(GLEW_AMD_sample_positions) = !_glewInit_GL_AMD_sample_positions(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8501,16 +9640,74 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_AMD_shader_stencil_export
CONST_CAST(GLEW_AMD_shader_stencil_export) = _glewSearchExtension("GL_AMD_shader_stencil_export", extStart, extEnd);
#endif /* GL_AMD_shader_stencil_export */
+#ifdef GL_AMD_shader_trinary_minmax
+ CONST_CAST(GLEW_AMD_shader_trinary_minmax) = _glewSearchExtension("GL_AMD_shader_trinary_minmax", extStart, extEnd);
+#endif /* GL_AMD_shader_trinary_minmax */
+#ifdef GL_AMD_sparse_texture
+ CONST_CAST(GLEW_AMD_sparse_texture) = _glewSearchExtension("GL_AMD_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_sparse_texture) CONST_CAST(GLEW_AMD_sparse_texture) = !_glewInit_GL_AMD_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_sparse_texture */
+#ifdef GL_AMD_stencil_operation_extended
+ CONST_CAST(GLEW_AMD_stencil_operation_extended) = _glewSearchExtension("GL_AMD_stencil_operation_extended", extStart, extEnd);
+ if (glewExperimental || GLEW_AMD_stencil_operation_extended) CONST_CAST(GLEW_AMD_stencil_operation_extended) = !_glewInit_GL_AMD_stencil_operation_extended(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_AMD_stencil_operation_extended */
#ifdef GL_AMD_texture_texture4
CONST_CAST(GLEW_AMD_texture_texture4) = _glewSearchExtension("GL_AMD_texture_texture4", extStart, extEnd);
#endif /* GL_AMD_texture_texture4 */
#ifdef GL_AMD_transform_feedback3_lines_triangles
CONST_CAST(GLEW_AMD_transform_feedback3_lines_triangles) = _glewSearchExtension("GL_AMD_transform_feedback3_lines_triangles", extStart, extEnd);
#endif /* GL_AMD_transform_feedback3_lines_triangles */
+#ifdef GL_AMD_vertex_shader_layer
+ CONST_CAST(GLEW_AMD_vertex_shader_layer) = _glewSearchExtension("GL_AMD_vertex_shader_layer", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_layer */
#ifdef GL_AMD_vertex_shader_tessellator
CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = _glewSearchExtension("GL_AMD_vertex_shader_tessellator", extStart, extEnd);
if (glewExperimental || GLEW_AMD_vertex_shader_tessellator) CONST_CAST(GLEW_AMD_vertex_shader_tessellator) = !_glewInit_GL_AMD_vertex_shader_tessellator(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_AMD_vertex_shader_tessellator */
+#ifdef GL_AMD_vertex_shader_viewport_index
+ CONST_CAST(GLEW_AMD_vertex_shader_viewport_index) = _glewSearchExtension("GL_AMD_vertex_shader_viewport_index", extStart, extEnd);
+#endif /* GL_AMD_vertex_shader_viewport_index */
+#ifdef GL_ANGLE_depth_texture
+ CONST_CAST(GLEW_ANGLE_depth_texture) = _glewSearchExtension("GL_ANGLE_depth_texture", extStart, extEnd);
+#endif /* GL_ANGLE_depth_texture */
+#ifdef GL_ANGLE_framebuffer_blit
+ CONST_CAST(GLEW_ANGLE_framebuffer_blit) = _glewSearchExtension("GL_ANGLE_framebuffer_blit", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_blit) CONST_CAST(GLEW_ANGLE_framebuffer_blit) = !_glewInit_GL_ANGLE_framebuffer_blit(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_blit */
+#ifdef GL_ANGLE_framebuffer_multisample
+ CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = _glewSearchExtension("GL_ANGLE_framebuffer_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_framebuffer_multisample) CONST_CAST(GLEW_ANGLE_framebuffer_multisample) = !_glewInit_GL_ANGLE_framebuffer_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_framebuffer_multisample */
+#ifdef GL_ANGLE_instanced_arrays
+ CONST_CAST(GLEW_ANGLE_instanced_arrays) = _glewSearchExtension("GL_ANGLE_instanced_arrays", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_instanced_arrays) CONST_CAST(GLEW_ANGLE_instanced_arrays) = !_glewInit_GL_ANGLE_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_instanced_arrays */
+#ifdef GL_ANGLE_pack_reverse_row_order
+ CONST_CAST(GLEW_ANGLE_pack_reverse_row_order) = _glewSearchExtension("GL_ANGLE_pack_reverse_row_order", extStart, extEnd);
+#endif /* GL_ANGLE_pack_reverse_row_order */
+#ifdef GL_ANGLE_program_binary
+ CONST_CAST(GLEW_ANGLE_program_binary) = _glewSearchExtension("GL_ANGLE_program_binary", extStart, extEnd);
+#endif /* GL_ANGLE_program_binary */
+#ifdef GL_ANGLE_texture_compression_dxt1
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt1) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt1", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt1 */
+#ifdef GL_ANGLE_texture_compression_dxt3
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt3) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt3", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt3 */
+#ifdef GL_ANGLE_texture_compression_dxt5
+ CONST_CAST(GLEW_ANGLE_texture_compression_dxt5) = _glewSearchExtension("GL_ANGLE_texture_compression_dxt5", extStart, extEnd);
+#endif /* GL_ANGLE_texture_compression_dxt5 */
+#ifdef GL_ANGLE_texture_usage
+ CONST_CAST(GLEW_ANGLE_texture_usage) = _glewSearchExtension("GL_ANGLE_texture_usage", extStart, extEnd);
+#endif /* GL_ANGLE_texture_usage */
+#ifdef GL_ANGLE_timer_query
+ CONST_CAST(GLEW_ANGLE_timer_query) = _glewSearchExtension("GL_ANGLE_timer_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_timer_query) CONST_CAST(GLEW_ANGLE_timer_query) = !_glewInit_GL_ANGLE_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_timer_query */
+#ifdef GL_ANGLE_translated_shader_source
+ CONST_CAST(GLEW_ANGLE_translated_shader_source) = _glewSearchExtension("GL_ANGLE_translated_shader_source", extStart, extEnd);
+ if (glewExperimental || GLEW_ANGLE_translated_shader_source) CONST_CAST(GLEW_ANGLE_translated_shader_source) = !_glewInit_GL_ANGLE_translated_shader_source(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ANGLE_translated_shader_source */
#ifdef GL_APPLE_aux_depth_stencil
CONST_CAST(GLEW_APPLE_aux_depth_stencil) = _glewSearchExtension("GL_APPLE_aux_depth_stencil", extStart, extEnd);
#endif /* GL_APPLE_aux_depth_stencil */
@@ -8574,18 +9771,40 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_ES2_compatibility) = _glewSearchExtension("GL_ARB_ES2_compatibility", extStart, extEnd);
if (glewExperimental || GLEW_ARB_ES2_compatibility) CONST_CAST(GLEW_ARB_ES2_compatibility) = !_glewInit_GL_ARB_ES2_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_ES2_compatibility */
+#ifdef GL_ARB_ES3_compatibility
+ CONST_CAST(GLEW_ARB_ES3_compatibility) = _glewSearchExtension("GL_ARB_ES3_compatibility", extStart, extEnd);
+#endif /* GL_ARB_ES3_compatibility */
+#ifdef GL_ARB_arrays_of_arrays
+ CONST_CAST(GLEW_ARB_arrays_of_arrays) = _glewSearchExtension("GL_ARB_arrays_of_arrays", extStart, extEnd);
+#endif /* GL_ARB_arrays_of_arrays */
#ifdef GL_ARB_base_instance
CONST_CAST(GLEW_ARB_base_instance) = _glewSearchExtension("GL_ARB_base_instance", extStart, extEnd);
if (glewExperimental || GLEW_ARB_base_instance) CONST_CAST(GLEW_ARB_base_instance) = !_glewInit_GL_ARB_base_instance(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_base_instance */
+#ifdef GL_ARB_bindless_texture
+ CONST_CAST(GLEW_ARB_bindless_texture) = _glewSearchExtension("GL_ARB_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_bindless_texture) CONST_CAST(GLEW_ARB_bindless_texture) = !_glewInit_GL_ARB_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_bindless_texture */
#ifdef GL_ARB_blend_func_extended
CONST_CAST(GLEW_ARB_blend_func_extended) = _glewSearchExtension("GL_ARB_blend_func_extended", extStart, extEnd);
if (glewExperimental || GLEW_ARB_blend_func_extended) CONST_CAST(GLEW_ARB_blend_func_extended) = !_glewInit_GL_ARB_blend_func_extended(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_blend_func_extended */
+#ifdef GL_ARB_buffer_storage
+ CONST_CAST(GLEW_ARB_buffer_storage) = _glewSearchExtension("GL_ARB_buffer_storage", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_buffer_storage) CONST_CAST(GLEW_ARB_buffer_storage) = !_glewInit_GL_ARB_buffer_storage(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_buffer_storage */
#ifdef GL_ARB_cl_event
CONST_CAST(GLEW_ARB_cl_event) = _glewSearchExtension("GL_ARB_cl_event", extStart, extEnd);
if (glewExperimental || GLEW_ARB_cl_event) CONST_CAST(GLEW_ARB_cl_event) = !_glewInit_GL_ARB_cl_event(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_cl_event */
+#ifdef GL_ARB_clear_buffer_object
+ CONST_CAST(GLEW_ARB_clear_buffer_object) = _glewSearchExtension("GL_ARB_clear_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_buffer_object) CONST_CAST(GLEW_ARB_clear_buffer_object) = !_glewInit_GL_ARB_clear_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_buffer_object */
+#ifdef GL_ARB_clear_texture
+ CONST_CAST(GLEW_ARB_clear_texture) = _glewSearchExtension("GL_ARB_clear_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_clear_texture) CONST_CAST(GLEW_ARB_clear_texture) = !_glewInit_GL_ARB_clear_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_clear_texture */
#ifdef GL_ARB_color_buffer_float
CONST_CAST(GLEW_ARB_color_buffer_float) = _glewSearchExtension("GL_ARB_color_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_ARB_color_buffer_float) CONST_CAST(GLEW_ARB_color_buffer_float) = !_glewInit_GL_ARB_color_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8596,6 +9815,14 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_compressed_texture_pixel_storage
CONST_CAST(GLEW_ARB_compressed_texture_pixel_storage) = _glewSearchExtension("GL_ARB_compressed_texture_pixel_storage", extStart, extEnd);
#endif /* GL_ARB_compressed_texture_pixel_storage */
+#ifdef GL_ARB_compute_shader
+ CONST_CAST(GLEW_ARB_compute_shader) = _glewSearchExtension("GL_ARB_compute_shader", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_shader) CONST_CAST(GLEW_ARB_compute_shader) = !_glewInit_GL_ARB_compute_shader(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_shader */
+#ifdef GL_ARB_compute_variable_group_size
+ CONST_CAST(GLEW_ARB_compute_variable_group_size) = _glewSearchExtension("GL_ARB_compute_variable_group_size", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_compute_variable_group_size) CONST_CAST(GLEW_ARB_compute_variable_group_size) = !_glewInit_GL_ARB_compute_variable_group_size(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_compute_variable_group_size */
#ifdef GL_ARB_conservative_depth
CONST_CAST(GLEW_ARB_conservative_depth) = _glewSearchExtension("GL_ARB_conservative_depth", extStart, extEnd);
#endif /* GL_ARB_conservative_depth */
@@ -8603,6 +9830,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_copy_buffer) = _glewSearchExtension("GL_ARB_copy_buffer", extStart, extEnd);
if (glewExperimental || GLEW_ARB_copy_buffer) CONST_CAST(GLEW_ARB_copy_buffer) = !_glewInit_GL_ARB_copy_buffer(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_copy_buffer */
+#ifdef GL_ARB_copy_image
+ CONST_CAST(GLEW_ARB_copy_image) = _glewSearchExtension("GL_ARB_copy_image", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_copy_image) CONST_CAST(GLEW_ARB_copy_image) = !_glewInit_GL_ARB_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_copy_image */
#ifdef GL_ARB_debug_output
CONST_CAST(GLEW_ARB_debug_output) = _glewSearchExtension("GL_ARB_debug_output", extStart, extEnd);
if (glewExperimental || GLEW_ARB_debug_output) CONST_CAST(GLEW_ARB_debug_output) = !_glewInit_GL_ARB_debug_output(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8635,12 +9866,21 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_draw_instanced
CONST_CAST(GLEW_ARB_draw_instanced) = _glewSearchExtension("GL_ARB_draw_instanced", extStart, extEnd);
#endif /* GL_ARB_draw_instanced */
+#ifdef GL_ARB_enhanced_layouts
+ CONST_CAST(GLEW_ARB_enhanced_layouts) = _glewSearchExtension("GL_ARB_enhanced_layouts", extStart, extEnd);
+#endif /* GL_ARB_enhanced_layouts */
#ifdef GL_ARB_explicit_attrib_location
CONST_CAST(GLEW_ARB_explicit_attrib_location) = _glewSearchExtension("GL_ARB_explicit_attrib_location", extStart, extEnd);
#endif /* GL_ARB_explicit_attrib_location */
+#ifdef GL_ARB_explicit_uniform_location
+ CONST_CAST(GLEW_ARB_explicit_uniform_location) = _glewSearchExtension("GL_ARB_explicit_uniform_location", extStart, extEnd);
+#endif /* GL_ARB_explicit_uniform_location */
#ifdef GL_ARB_fragment_coord_conventions
CONST_CAST(GLEW_ARB_fragment_coord_conventions) = _glewSearchExtension("GL_ARB_fragment_coord_conventions", extStart, extEnd);
#endif /* GL_ARB_fragment_coord_conventions */
+#ifdef GL_ARB_fragment_layer_viewport
+ CONST_CAST(GLEW_ARB_fragment_layer_viewport) = _glewSearchExtension("GL_ARB_fragment_layer_viewport", extStart, extEnd);
+#endif /* GL_ARB_fragment_layer_viewport */
#ifdef GL_ARB_fragment_program
CONST_CAST(GLEW_ARB_fragment_program) = _glewSearchExtension("GL_ARB_fragment_program", extStart, extEnd);
#endif /* GL_ARB_fragment_program */
@@ -8650,6 +9890,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_fragment_shader
CONST_CAST(GLEW_ARB_fragment_shader) = _glewSearchExtension("GL_ARB_fragment_shader", extStart, extEnd);
#endif /* GL_ARB_fragment_shader */
+#ifdef GL_ARB_framebuffer_no_attachments
+ CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = _glewSearchExtension("GL_ARB_framebuffer_no_attachments", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_framebuffer_no_attachments) CONST_CAST(GLEW_ARB_framebuffer_no_attachments) = !_glewInit_GL_ARB_framebuffer_no_attachments(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_framebuffer_no_attachments */
#ifdef GL_ARB_framebuffer_object
CONST_CAST(GLEW_ARB_framebuffer_object) = _glewSearchExtension("GL_ARB_framebuffer_object", extStart, extEnd);
if (glewExperimental || GLEW_ARB_framebuffer_object) CONST_CAST(GLEW_ARB_framebuffer_object) = !_glewInit_GL_ARB_framebuffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8682,6 +9926,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_imaging) = _glewSearchExtension("GL_ARB_imaging", extStart, extEnd);
if (glewExperimental || GLEW_ARB_imaging) CONST_CAST(GLEW_ARB_imaging) = !_glewInit_GL_ARB_imaging(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_imaging */
+#ifdef GL_ARB_indirect_parameters
+ CONST_CAST(GLEW_ARB_indirect_parameters) = _glewSearchExtension("GL_ARB_indirect_parameters", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_indirect_parameters) CONST_CAST(GLEW_ARB_indirect_parameters) = !_glewInit_GL_ARB_indirect_parameters(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_indirect_parameters */
#ifdef GL_ARB_instanced_arrays
CONST_CAST(GLEW_ARB_instanced_arrays) = _glewSearchExtension("GL_ARB_instanced_arrays", extStart, extEnd);
if (glewExperimental || GLEW_ARB_instanced_arrays) CONST_CAST(GLEW_ARB_instanced_arrays) = !_glewInit_GL_ARB_instanced_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8690,6 +9938,14 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_internalformat_query) = _glewSearchExtension("GL_ARB_internalformat_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_internalformat_query) CONST_CAST(GLEW_ARB_internalformat_query) = !_glewInit_GL_ARB_internalformat_query(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_internalformat_query */
+#ifdef GL_ARB_internalformat_query2
+ CONST_CAST(GLEW_ARB_internalformat_query2) = _glewSearchExtension("GL_ARB_internalformat_query2", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_internalformat_query2) CONST_CAST(GLEW_ARB_internalformat_query2) = !_glewInit_GL_ARB_internalformat_query2(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_internalformat_query2 */
+#ifdef GL_ARB_invalidate_subdata
+ CONST_CAST(GLEW_ARB_invalidate_subdata) = _glewSearchExtension("GL_ARB_invalidate_subdata", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_invalidate_subdata) CONST_CAST(GLEW_ARB_invalidate_subdata) = !_glewInit_GL_ARB_invalidate_subdata(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_invalidate_subdata */
#ifdef GL_ARB_map_buffer_alignment
CONST_CAST(GLEW_ARB_map_buffer_alignment) = _glewSearchExtension("GL_ARB_map_buffer_alignment", extStart, extEnd);
#endif /* GL_ARB_map_buffer_alignment */
@@ -8701,6 +9957,14 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_matrix_palette) = _glewSearchExtension("GL_ARB_matrix_palette", extStart, extEnd);
if (glewExperimental || GLEW_ARB_matrix_palette) CONST_CAST(GLEW_ARB_matrix_palette) = !_glewInit_GL_ARB_matrix_palette(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_matrix_palette */
+#ifdef GL_ARB_multi_bind
+ CONST_CAST(GLEW_ARB_multi_bind) = _glewSearchExtension("GL_ARB_multi_bind", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_bind) CONST_CAST(GLEW_ARB_multi_bind) = !_glewInit_GL_ARB_multi_bind(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_bind */
+#ifdef GL_ARB_multi_draw_indirect
+ CONST_CAST(GLEW_ARB_multi_draw_indirect) = _glewSearchExtension("GL_ARB_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_multi_draw_indirect) CONST_CAST(GLEW_ARB_multi_draw_indirect) = !_glewInit_GL_ARB_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_multi_draw_indirect */
#ifdef GL_ARB_multisample
CONST_CAST(GLEW_ARB_multisample) = _glewSearchExtension("GL_ARB_multisample", extStart, extEnd);
if (glewExperimental || GLEW_ARB_multisample) CONST_CAST(GLEW_ARB_multisample) = !_glewInit_GL_ARB_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8726,14 +9990,30 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_point_sprite
CONST_CAST(GLEW_ARB_point_sprite) = _glewSearchExtension("GL_ARB_point_sprite", extStart, extEnd);
#endif /* GL_ARB_point_sprite */
+#ifdef GL_ARB_program_interface_query
+ CONST_CAST(GLEW_ARB_program_interface_query) = _glewSearchExtension("GL_ARB_program_interface_query", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_program_interface_query) CONST_CAST(GLEW_ARB_program_interface_query) = !_glewInit_GL_ARB_program_interface_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_program_interface_query */
#ifdef GL_ARB_provoking_vertex
CONST_CAST(GLEW_ARB_provoking_vertex) = _glewSearchExtension("GL_ARB_provoking_vertex", extStart, extEnd);
if (glewExperimental || GLEW_ARB_provoking_vertex) CONST_CAST(GLEW_ARB_provoking_vertex) = !_glewInit_GL_ARB_provoking_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_provoking_vertex */
+#ifdef GL_ARB_query_buffer_object
+ CONST_CAST(GLEW_ARB_query_buffer_object) = _glewSearchExtension("GL_ARB_query_buffer_object", extStart, extEnd);
+#endif /* GL_ARB_query_buffer_object */
+#ifdef GL_ARB_robust_buffer_access_behavior
+ CONST_CAST(GLEW_ARB_robust_buffer_access_behavior) = _glewSearchExtension("GL_ARB_robust_buffer_access_behavior", extStart, extEnd);
+#endif /* GL_ARB_robust_buffer_access_behavior */
#ifdef GL_ARB_robustness
CONST_CAST(GLEW_ARB_robustness) = _glewSearchExtension("GL_ARB_robustness", extStart, extEnd);
if (glewExperimental || GLEW_ARB_robustness) CONST_CAST(GLEW_ARB_robustness) = !_glewInit_GL_ARB_robustness(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_robustness */
+#ifdef GL_ARB_robustness_application_isolation
+ CONST_CAST(GLEW_ARB_robustness_application_isolation) = _glewSearchExtension("GL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_application_isolation */
+#ifdef GL_ARB_robustness_share_group_isolation
+ CONST_CAST(GLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GL_ARB_robustness_share_group_isolation */
#ifdef GL_ARB_sample_shading
CONST_CAST(GLEW_ARB_sample_shading) = _glewSearchExtension("GL_ARB_sample_shading", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sample_shading) CONST_CAST(GLEW_ARB_sample_shading) = !_glewInit_GL_ARB_sample_shading(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8745,6 +10025,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_seamless_cube_map
CONST_CAST(GLEW_ARB_seamless_cube_map) = _glewSearchExtension("GL_ARB_seamless_cube_map", extStart, extEnd);
#endif /* GL_ARB_seamless_cube_map */
+#ifdef GL_ARB_seamless_cubemap_per_texture
+ CONST_CAST(GLEW_ARB_seamless_cubemap_per_texture) = _glewSearchExtension("GL_ARB_seamless_cubemap_per_texture", extStart, extEnd);
+#endif /* GL_ARB_seamless_cubemap_per_texture */
#ifdef GL_ARB_separate_shader_objects
CONST_CAST(GLEW_ARB_separate_shader_objects) = _glewSearchExtension("GL_ARB_separate_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_separate_shader_objects) CONST_CAST(GLEW_ARB_separate_shader_objects) = !_glewInit_GL_ARB_separate_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8756,10 +10039,19 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shader_bit_encoding
CONST_CAST(GLEW_ARB_shader_bit_encoding) = _glewSearchExtension("GL_ARB_shader_bit_encoding", extStart, extEnd);
#endif /* GL_ARB_shader_bit_encoding */
+#ifdef GL_ARB_shader_draw_parameters
+ CONST_CAST(GLEW_ARB_shader_draw_parameters) = _glewSearchExtension("GL_ARB_shader_draw_parameters", extStart, extEnd);
+#endif /* GL_ARB_shader_draw_parameters */
+#ifdef GL_ARB_shader_group_vote
+ CONST_CAST(GLEW_ARB_shader_group_vote) = _glewSearchExtension("GL_ARB_shader_group_vote", extStart, extEnd);
+#endif /* GL_ARB_shader_group_vote */
#ifdef GL_ARB_shader_image_load_store
CONST_CAST(GLEW_ARB_shader_image_load_store) = _glewSearchExtension("GL_ARB_shader_image_load_store", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_image_load_store) CONST_CAST(GLEW_ARB_shader_image_load_store) = !_glewInit_GL_ARB_shader_image_load_store(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_shader_image_load_store */
+#ifdef GL_ARB_shader_image_size
+ CONST_CAST(GLEW_ARB_shader_image_size) = _glewSearchExtension("GL_ARB_shader_image_size", extStart, extEnd);
+#endif /* GL_ARB_shader_image_size */
#ifdef GL_ARB_shader_objects
CONST_CAST(GLEW_ARB_shader_objects) = _glewSearchExtension("GL_ARB_shader_objects", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_objects) CONST_CAST(GLEW_ARB_shader_objects) = !_glewInit_GL_ARB_shader_objects(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8770,6 +10062,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shader_stencil_export
CONST_CAST(GLEW_ARB_shader_stencil_export) = _glewSearchExtension("GL_ARB_shader_stencil_export", extStart, extEnd);
#endif /* GL_ARB_shader_stencil_export */
+#ifdef GL_ARB_shader_storage_buffer_object
+ CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = _glewSearchExtension("GL_ARB_shader_storage_buffer_object", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_shader_storage_buffer_object) CONST_CAST(GLEW_ARB_shader_storage_buffer_object) = !_glewInit_GL_ARB_shader_storage_buffer_object(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_shader_storage_buffer_object */
#ifdef GL_ARB_shader_subroutine
CONST_CAST(GLEW_ARB_shader_subroutine) = _glewSearchExtension("GL_ARB_shader_subroutine", extStart, extEnd);
if (glewExperimental || GLEW_ARB_shader_subroutine) CONST_CAST(GLEW_ARB_shader_subroutine) = !_glewInit_GL_ARB_shader_subroutine(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8796,6 +10092,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_shadow_ambient
CONST_CAST(GLEW_ARB_shadow_ambient) = _glewSearchExtension("GL_ARB_shadow_ambient", extStart, extEnd);
#endif /* GL_ARB_shadow_ambient */
+#ifdef GL_ARB_sparse_texture
+ CONST_CAST(GLEW_ARB_sparse_texture) = _glewSearchExtension("GL_ARB_sparse_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_sparse_texture) CONST_CAST(GLEW_ARB_sparse_texture) = !_glewInit_GL_ARB_sparse_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_sparse_texture */
+#ifdef GL_ARB_stencil_texturing
+ CONST_CAST(GLEW_ARB_stencil_texturing) = _glewSearchExtension("GL_ARB_stencil_texturing", extStart, extEnd);
+#endif /* GL_ARB_stencil_texturing */
#ifdef GL_ARB_sync
CONST_CAST(GLEW_ARB_sync) = _glewSearchExtension("GL_ARB_sync", extStart, extEnd);
if (glewExperimental || GLEW_ARB_sync) CONST_CAST(GLEW_ARB_sync) = !_glewInit_GL_ARB_sync(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8814,6 +10117,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_buffer_object_rgb32
CONST_CAST(GLEW_ARB_texture_buffer_object_rgb32) = _glewSearchExtension("GL_ARB_texture_buffer_object_rgb32", extStart, extEnd);
#endif /* GL_ARB_texture_buffer_object_rgb32 */
+#ifdef GL_ARB_texture_buffer_range
+ CONST_CAST(GLEW_ARB_texture_buffer_range) = _glewSearchExtension("GL_ARB_texture_buffer_range", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_buffer_range) CONST_CAST(GLEW_ARB_texture_buffer_range) = !_glewInit_GL_ARB_texture_buffer_range(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_buffer_range */
#ifdef GL_ARB_texture_compression
CONST_CAST(GLEW_ARB_texture_compression) = _glewSearchExtension("GL_ARB_texture_compression", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_compression) CONST_CAST(GLEW_ARB_texture_compression) = !_glewInit_GL_ARB_texture_compression(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8848,6 +10155,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_gather
CONST_CAST(GLEW_ARB_texture_gather) = _glewSearchExtension("GL_ARB_texture_gather", extStart, extEnd);
#endif /* GL_ARB_texture_gather */
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+ CONST_CAST(GLEW_ARB_texture_mirror_clamp_to_edge) = _glewSearchExtension("GL_ARB_texture_mirror_clamp_to_edge", extStart, extEnd);
+#endif /* GL_ARB_texture_mirror_clamp_to_edge */
#ifdef GL_ARB_texture_mirrored_repeat
CONST_CAST(GLEW_ARB_texture_mirrored_repeat) = _glewSearchExtension("GL_ARB_texture_mirrored_repeat", extStart, extEnd);
#endif /* GL_ARB_texture_mirrored_repeat */
@@ -8858,6 +10168,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_non_power_of_two
CONST_CAST(GLEW_ARB_texture_non_power_of_two) = _glewSearchExtension("GL_ARB_texture_non_power_of_two", extStart, extEnd);
#endif /* GL_ARB_texture_non_power_of_two */
+#ifdef GL_ARB_texture_query_levels
+ CONST_CAST(GLEW_ARB_texture_query_levels) = _glewSearchExtension("GL_ARB_texture_query_levels", extStart, extEnd);
+#endif /* GL_ARB_texture_query_levels */
#ifdef GL_ARB_texture_query_lod
CONST_CAST(GLEW_ARB_texture_query_lod) = _glewSearchExtension("GL_ARB_texture_query_lod", extStart, extEnd);
#endif /* GL_ARB_texture_query_lod */
@@ -8870,13 +10183,24 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_ARB_texture_rgb10_a2ui
CONST_CAST(GLEW_ARB_texture_rgb10_a2ui) = _glewSearchExtension("GL_ARB_texture_rgb10_a2ui", extStart, extEnd);
#endif /* GL_ARB_texture_rgb10_a2ui */
+#ifdef GL_ARB_texture_stencil8
+ CONST_CAST(GLEW_ARB_texture_stencil8) = _glewSearchExtension("GL_ARB_texture_stencil8", extStart, extEnd);
+#endif /* GL_ARB_texture_stencil8 */
#ifdef GL_ARB_texture_storage
CONST_CAST(GLEW_ARB_texture_storage) = _glewSearchExtension("GL_ARB_texture_storage", extStart, extEnd);
if (glewExperimental || GLEW_ARB_texture_storage) CONST_CAST(GLEW_ARB_texture_storage) = !_glewInit_GL_ARB_texture_storage(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_texture_storage */
+#ifdef GL_ARB_texture_storage_multisample
+ CONST_CAST(GLEW_ARB_texture_storage_multisample) = _glewSearchExtension("GL_ARB_texture_storage_multisample", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_storage_multisample) CONST_CAST(GLEW_ARB_texture_storage_multisample) = !_glewInit_GL_ARB_texture_storage_multisample(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_storage_multisample */
#ifdef GL_ARB_texture_swizzle
CONST_CAST(GLEW_ARB_texture_swizzle) = _glewSearchExtension("GL_ARB_texture_swizzle", extStart, extEnd);
#endif /* GL_ARB_texture_swizzle */
+#ifdef GL_ARB_texture_view
+ CONST_CAST(GLEW_ARB_texture_view) = _glewSearchExtension("GL_ARB_texture_view", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_texture_view) CONST_CAST(GLEW_ARB_texture_view) = !_glewInit_GL_ARB_texture_view(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_texture_view */
#ifdef GL_ARB_timer_query
CONST_CAST(GLEW_ARB_timer_query) = _glewSearchExtension("GL_ARB_timer_query", extStart, extEnd);
if (glewExperimental || GLEW_ARB_timer_query) CONST_CAST(GLEW_ARB_timer_query) = !_glewInit_GL_ARB_timer_query(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8912,6 +10236,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = _glewSearchExtension("GL_ARB_vertex_attrib_64bit", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_attrib_64bit) CONST_CAST(GLEW_ARB_vertex_attrib_64bit) = !_glewInit_GL_ARB_vertex_attrib_64bit(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_attrib_64bit */
+#ifdef GL_ARB_vertex_attrib_binding
+ CONST_CAST(GLEW_ARB_vertex_attrib_binding) = _glewSearchExtension("GL_ARB_vertex_attrib_binding", extStart, extEnd);
+ if (glewExperimental || GLEW_ARB_vertex_attrib_binding) CONST_CAST(GLEW_ARB_vertex_attrib_binding) = !_glewInit_GL_ARB_vertex_attrib_binding(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_ARB_vertex_attrib_binding */
#ifdef GL_ARB_vertex_blend
CONST_CAST(GLEW_ARB_vertex_blend) = _glewSearchExtension("GL_ARB_vertex_blend", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_blend) CONST_CAST(GLEW_ARB_vertex_blend) = !_glewInit_GL_ARB_vertex_blend(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -8928,6 +10256,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_ARB_vertex_shader) = _glewSearchExtension("GL_ARB_vertex_shader", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_shader) CONST_CAST(GLEW_ARB_vertex_shader) = !_glewInit_GL_ARB_vertex_shader(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_ARB_vertex_shader */
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+ CONST_CAST(GLEW_ARB_vertex_type_10f_11f_11f_rev) = _glewSearchExtension("GL_ARB_vertex_type_10f_11f_11f_rev", extStart, extEnd);
+#endif /* GL_ARB_vertex_type_10f_11f_11f_rev */
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = _glewSearchExtension("GL_ARB_vertex_type_2_10_10_10_rev", extStart, extEnd);
if (glewExperimental || GLEW_ARB_vertex_type_2_10_10_10_rev) CONST_CAST(GLEW_ARB_vertex_type_2_10_10_10_rev) = !_glewInit_GL_ARB_vertex_type_2_10_10_10_rev(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9081,6 +10412,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_EXT_cull_vertex) = _glewSearchExtension("GL_EXT_cull_vertex", extStart, extEnd);
if (glewExperimental || GLEW_EXT_cull_vertex) CONST_CAST(GLEW_EXT_cull_vertex) = !_glewInit_GL_EXT_cull_vertex(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_EXT_cull_vertex */
+#ifdef GL_EXT_debug_marker
+ CONST_CAST(GLEW_EXT_debug_marker) = _glewSearchExtension("GL_EXT_debug_marker", extStart, extEnd);
+ if (glewExperimental || GLEW_EXT_debug_marker) CONST_CAST(GLEW_EXT_debug_marker) = !_glewInit_GL_EXT_debug_marker(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_EXT_debug_marker */
#ifdef GL_EXT_depth_bounds_test
CONST_CAST(GLEW_EXT_depth_bounds_test) = _glewSearchExtension("GL_EXT_depth_bounds_test", extStart, extEnd);
if (glewExperimental || GLEW_EXT_depth_bounds_test) CONST_CAST(GLEW_EXT_depth_bounds_test) = !_glewInit_GL_EXT_depth_bounds_test(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9411,6 +10746,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_INGR_interlace_read
CONST_CAST(GLEW_INGR_interlace_read) = _glewSearchExtension("GL_INGR_interlace_read", extStart, extEnd);
#endif /* GL_INGR_interlace_read */
+#ifdef GL_INTEL_map_texture
+ CONST_CAST(GLEW_INTEL_map_texture) = _glewSearchExtension("GL_INTEL_map_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_INTEL_map_texture) CONST_CAST(GLEW_INTEL_map_texture) = !_glewInit_GL_INTEL_map_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_INTEL_map_texture */
#ifdef GL_INTEL_parallel_arrays
CONST_CAST(GLEW_INTEL_parallel_arrays) = _glewSearchExtension("GL_INTEL_parallel_arrays", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_parallel_arrays) CONST_CAST(GLEW_INTEL_parallel_arrays) = !_glewInit_GL_INTEL_parallel_arrays(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9419,6 +10758,13 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_INTEL_texture_scissor) = _glewSearchExtension("GL_INTEL_texture_scissor", extStart, extEnd);
if (glewExperimental || GLEW_INTEL_texture_scissor) CONST_CAST(GLEW_INTEL_texture_scissor) = !_glewInit_GL_INTEL_texture_scissor(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_INTEL_texture_scissor */
+#ifdef GL_KHR_debug
+ CONST_CAST(GLEW_KHR_debug) = _glewSearchExtension("GL_KHR_debug", extStart, extEnd);
+ if (glewExperimental || GLEW_KHR_debug) CONST_CAST(GLEW_KHR_debug) = !_glewInit_GL_KHR_debug(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_KHR_debug */
+#ifdef GL_KHR_texture_compression_astc_ldr
+ CONST_CAST(GLEW_KHR_texture_compression_astc_ldr) = _glewSearchExtension("GL_KHR_texture_compression_astc_ldr", extStart, extEnd);
+#endif /* GL_KHR_texture_compression_astc_ldr */
#ifdef GL_KTX_buffer_region
CONST_CAST(GLEW_KTX_buffer_region) = _glewSearchExtension("GL_KTX_buffer_region", extStart, extEnd);
if (glewExperimental || GLEW_KTX_buffer_region) CONST_CAST(GLEW_KTX_buffer_region) = !_glewInit_GL_KTX_buffer_region(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9440,12 +10786,34 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_MESA_ycbcr_texture
CONST_CAST(GLEW_MESA_ycbcr_texture) = _glewSearchExtension("GL_MESA_ycbcr_texture", extStart, extEnd);
#endif /* GL_MESA_ycbcr_texture */
+#ifdef GL_NVX_conditional_render
+ CONST_CAST(GLEW_NVX_conditional_render) = _glewSearchExtension("GL_NVX_conditional_render", extStart, extEnd);
+ if (glewExperimental || GLEW_NVX_conditional_render) CONST_CAST(GLEW_NVX_conditional_render) = !_glewInit_GL_NVX_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NVX_conditional_render */
#ifdef GL_NVX_gpu_memory_info
CONST_CAST(GLEW_NVX_gpu_memory_info) = _glewSearchExtension("GL_NVX_gpu_memory_info", extStart, extEnd);
#endif /* GL_NVX_gpu_memory_info */
+#ifdef GL_NV_bindless_multi_draw_indirect
+ CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = _glewSearchExtension("GL_NV_bindless_multi_draw_indirect", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_multi_draw_indirect) CONST_CAST(GLEW_NV_bindless_multi_draw_indirect) = !_glewInit_GL_NV_bindless_multi_draw_indirect(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_multi_draw_indirect */
+#ifdef GL_NV_bindless_texture
+ CONST_CAST(GLEW_NV_bindless_texture) = _glewSearchExtension("GL_NV_bindless_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_bindless_texture) CONST_CAST(GLEW_NV_bindless_texture) = !_glewInit_GL_NV_bindless_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_bindless_texture */
+#ifdef GL_NV_blend_equation_advanced
+ CONST_CAST(GLEW_NV_blend_equation_advanced) = _glewSearchExtension("GL_NV_blend_equation_advanced", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_blend_equation_advanced) CONST_CAST(GLEW_NV_blend_equation_advanced) = !_glewInit_GL_NV_blend_equation_advanced(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_blend_equation_advanced */
+#ifdef GL_NV_blend_equation_advanced_coherent
+ CONST_CAST(GLEW_NV_blend_equation_advanced_coherent) = _glewSearchExtension("GL_NV_blend_equation_advanced_coherent", extStart, extEnd);
+#endif /* GL_NV_blend_equation_advanced_coherent */
#ifdef GL_NV_blend_square
CONST_CAST(GLEW_NV_blend_square) = _glewSearchExtension("GL_NV_blend_square", extStart, extEnd);
#endif /* GL_NV_blend_square */
+#ifdef GL_NV_compute_program5
+ CONST_CAST(GLEW_NV_compute_program5) = _glewSearchExtension("GL_NV_compute_program5", extStart, extEnd);
+#endif /* GL_NV_compute_program5 */
#ifdef GL_NV_conditional_render
CONST_CAST(GLEW_NV_conditional_render) = _glewSearchExtension("GL_NV_conditional_render", extStart, extEnd);
if (glewExperimental || GLEW_NV_conditional_render) CONST_CAST(GLEW_NV_conditional_render) = !_glewInit_GL_NV_conditional_render(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9457,6 +10825,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_copy_image) = _glewSearchExtension("GL_NV_copy_image", extStart, extEnd);
if (glewExperimental || GLEW_NV_copy_image) CONST_CAST(GLEW_NV_copy_image) = !_glewInit_GL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_copy_image */
+#ifdef GL_NV_deep_texture3D
+ CONST_CAST(GLEW_NV_deep_texture3D) = _glewSearchExtension("GL_NV_deep_texture3D", extStart, extEnd);
+#endif /* GL_NV_deep_texture3D */
#ifdef GL_NV_depth_buffer_float
CONST_CAST(GLEW_NV_depth_buffer_float) = _glewSearchExtension("GL_NV_depth_buffer_float", extStart, extEnd);
if (glewExperimental || GLEW_NV_depth_buffer_float) CONST_CAST(GLEW_NV_depth_buffer_float) = !_glewInit_GL_NV_depth_buffer_float(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9467,6 +10838,10 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_depth_range_unclamped
CONST_CAST(GLEW_NV_depth_range_unclamped) = _glewSearchExtension("GL_NV_depth_range_unclamped", extStart, extEnd);
#endif /* GL_NV_depth_range_unclamped */
+#ifdef GL_NV_draw_texture
+ CONST_CAST(GLEW_NV_draw_texture) = _glewSearchExtension("GL_NV_draw_texture", extStart, extEnd);
+ if (glewExperimental || GLEW_NV_draw_texture) CONST_CAST(GLEW_NV_draw_texture) = !_glewInit_GL_NV_draw_texture(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_NV_draw_texture */
#ifdef GL_NV_evaluators
CONST_CAST(GLEW_NV_evaluators) = _glewSearchExtension("GL_NV_evaluators", extStart, extEnd);
if (glewExperimental || GLEW_NV_evaluators) CONST_CAST(GLEW_NV_evaluators) = !_glewInit_GL_NV_evaluators(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -9516,6 +10891,9 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_NV_gpu_program5
CONST_CAST(GLEW_NV_gpu_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_gpu_program5 */
+#ifdef GL_NV_gpu_program5_mem_extended
+ CONST_CAST(GLEW_NV_gpu_program5_mem_extended) = _glewSearchExtension("GL_NV_gpu_program5_mem_extended", extStart, extEnd);
+#endif /* GL_NV_gpu_program5_mem_extended */
#ifdef GL_NV_gpu_program_fp64
CONST_CAST(GLEW_NV_gpu_program_fp64) = _glewSearchExtension("GL_NV_gpu_program_fp64", extStart, extEnd);
#endif /* GL_NV_gpu_program_fp64 */
@@ -9578,10 +10956,19 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLEW_NV_register_combiners2) = _glewSearchExtension("GL_NV_register_combiners2", extStart, extEnd);
if (glewExperimental || GLEW_NV_register_combiners2) CONST_CAST(GLEW_NV_register_combiners2) = !_glewInit_GL_NV_register_combiners2(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_register_combiners2 */
+#ifdef GL_NV_shader_atomic_counters
+ CONST_CAST(GLEW_NV_shader_atomic_counters) = _glewSearchExtension("GL_NV_shader_atomic_counters", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_counters */
+#ifdef GL_NV_shader_atomic_float
+ CONST_CAST(GLEW_NV_shader_atomic_float) = _glewSearchExtension("GL_NV_shader_atomic_float", extStart, extEnd);
+#endif /* GL_NV_shader_atomic_float */
#ifdef GL_NV_shader_buffer_load
CONST_CAST(GLEW_NV_shader_buffer_load) = _glewSearchExtension("GL_NV_shader_buffer_load", extStart, extEnd);
if (glewExperimental || GLEW_NV_shader_buffer_load) CONST_CAST(GLEW_NV_shader_buffer_load) = !_glewInit_GL_NV_shader_buffer_load(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GL_NV_shader_buffer_load */
+#ifdef GL_NV_shader_storage_buffer_object
+ CONST_CAST(GLEW_NV_shader_storage_buffer_object) = _glewSearchExtension("GL_NV_shader_storage_buffer_object", extStart, extEnd);
+#endif /* GL_NV_shader_storage_buffer_object */
#ifdef GL_NV_tessellation_program5
CONST_CAST(GLEW_NV_tessellation_program5) = _glewSearchExtension("GL_NV_gpu_program5", extStart, extEnd);
#endif /* GL_NV_tessellation_program5 */
@@ -9698,6 +11085,29 @@ GLenum glewContextInit (GLEW_CONTEXT_ARG_DEF_LIST)
#ifdef GL_PGI_vertex_hints
CONST_CAST(GLEW_PGI_vertex_hints) = _glewSearchExtension("GL_PGI_vertex_hints", extStart, extEnd);
#endif /* GL_PGI_vertex_hints */
+#ifdef GL_REGAL_ES1_0_compatibility
+ CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = _glewSearchExtension("GL_REGAL_ES1_0_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_0_compatibility) CONST_CAST(GLEW_REGAL_ES1_0_compatibility) = !_glewInit_GL_REGAL_ES1_0_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_ES1_0_compatibility */
+#ifdef GL_REGAL_ES1_1_compatibility
+ CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = _glewSearchExtension("GL_REGAL_ES1_1_compatibility", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_ES1_1_compatibility) CONST_CAST(GLEW_REGAL_ES1_1_compatibility) = !_glewInit_GL_REGAL_ES1_1_compatibility(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_ES1_1_compatibility */
+#ifdef GL_REGAL_enable
+ CONST_CAST(GLEW_REGAL_enable) = _glewSearchExtension("GL_REGAL_enable", extStart, extEnd);
+#endif /* GL_REGAL_enable */
+#ifdef GL_REGAL_error_string
+ CONST_CAST(GLEW_REGAL_error_string) = _glewSearchExtension("GL_REGAL_error_string", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_error_string) CONST_CAST(GLEW_REGAL_error_string) = !_glewInit_GL_REGAL_error_string(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_error_string */
+#ifdef GL_REGAL_extension_query
+ CONST_CAST(GLEW_REGAL_extension_query) = _glewSearchExtension("GL_REGAL_extension_query", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_extension_query) CONST_CAST(GLEW_REGAL_extension_query) = !_glewInit_GL_REGAL_extension_query(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_extension_query */
+#ifdef GL_REGAL_log
+ CONST_CAST(GLEW_REGAL_log) = _glewSearchExtension("GL_REGAL_log", extStart, extEnd);
+ if (glewExperimental || GLEW_REGAL_log) CONST_CAST(GLEW_REGAL_log) = !_glewInit_GL_REGAL_log(GLEW_CONTEXT_ARG_VAR_INIT);
+#endif /* GL_REGAL_log */
#ifdef GL_REND_screen_coordinates
CONST_CAST(GLEW_REND_screen_coordinates) = _glewSearchExtension("GL_REND_screen_coordinates", extStart, extEnd);
#endif /* GL_REND_screen_coordinates */
@@ -10077,9 +11487,12 @@ GLboolean __WGLEW_ARB_pbuffer = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format = GL_FALSE;
GLboolean __WGLEW_ARB_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ARB_render_texture = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __WGLEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __WGLEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __WGLEW_ATI_render_texture_rectangle = GL_FALSE;
GLboolean __WGLEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __WGLEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __WGLEW_EXT_depth_float = GL_FALSE;
GLboolean __WGLEW_EXT_display_color_table = GL_FALSE;
GLboolean __WGLEW_EXT_extensions_string = GL_FALSE;
@@ -10090,6 +11503,7 @@ GLboolean __WGLEW_EXT_pbuffer = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format = GL_FALSE;
GLboolean __WGLEW_EXT_pixel_format_packed_float = GL_FALSE;
GLboolean __WGLEW_EXT_swap_control = GL_FALSE;
+GLboolean __WGLEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __WGLEW_I3D_digital_video_control = GL_FALSE;
GLboolean __WGLEW_I3D_gamma = GL_FALSE;
GLboolean __WGLEW_I3D_genlock = GL_FALSE;
@@ -10097,6 +11511,7 @@ GLboolean __WGLEW_I3D_image_buffer = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_lock = GL_FALSE;
GLboolean __WGLEW_I3D_swap_frame_usage = GL_FALSE;
GLboolean __WGLEW_NV_DX_interop = GL_FALSE;
+GLboolean __WGLEW_NV_DX_interop2 = GL_FALSE;
GLboolean __WGLEW_NV_copy_image = GL_FALSE;
GLboolean __WGLEW_NV_float_buffer = GL_FALSE;
GLboolean __WGLEW_NV_gpu_affinity = GL_FALSE;
@@ -10273,6 +11688,14 @@ static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+
+#endif /* WGL_ARB_robustness_application_isolation */
+
+#ifdef WGL_ARB_robustness_share_group_isolation
+
+#endif /* WGL_ARB_robustness_share_group_isolation */
+
#ifdef WGL_ATI_pixel_format_float
#endif /* WGL_ATI_pixel_format_float */
@@ -10285,6 +11708,10 @@ static GLboolean _glewInit_WGL_ARB_render_texture (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+
+#endif /* WGL_EXT_create_context_es_profile */
+
#ifdef WGL_EXT_depth_float
#endif /* WGL_EXT_depth_float */
@@ -10390,6 +11817,10 @@ static GLboolean _glewInit_WGL_EXT_swap_control (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+
+#endif /* WGL_EXT_swap_control_tear */
+
#ifdef WGL_I3D_digital_video_control
static GLboolean _glewInit_WGL_I3D_digital_video_control (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -10512,6 +11943,10 @@ static GLboolean _glewInit_WGL_NV_DX_interop (WGLEW_CONTEXT_ARG_DEF_INIT)
#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+
+#endif /* WGL_NV_DX_interop2 */
+
#ifdef WGL_NV_copy_image
static GLboolean _glewInit_WGL_NV_copy_image (WGLEW_CONTEXT_ARG_DEF_INIT)
@@ -10663,7 +12098,7 @@ static GLboolean _glewInit_WGL_OML_sync_control (WGLEW_CONTEXT_ARG_DEF_INIT)
static PFNWGLGETEXTENSIONSSTRINGARBPROC _wglewGetExtensionsStringARB = NULL;
static PFNWGLGETEXTENSIONSSTRINGEXTPROC _wglewGetExtensionsStringEXT = NULL;
-GLboolean wglewGetExtension (const char* name)
+GLboolean GLEWAPIENTRY wglewGetExtension (const char* name)
{
const GLubyte* start;
const GLubyte* end;
@@ -10680,7 +12115,7 @@ GLboolean wglewGetExtension (const char* name)
return _glewSearchExtension(name, start, end);
}
-GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
+GLenum GLEWAPIENTRY wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
{
GLboolean crippled;
const GLubyte* extStart;
@@ -10753,6 +12188,12 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_ARB_render_texture) = _glewSearchExtension("WGL_ARB_render_texture", extStart, extEnd);
if (glewExperimental || WGLEW_ARB_render_texture|| crippled) CONST_CAST(WGLEW_ARB_render_texture)= !_glewInit_WGL_ARB_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_ARB_render_texture */
+#ifdef WGL_ARB_robustness_application_isolation
+ CONST_CAST(WGLEW_ARB_robustness_application_isolation) = _glewSearchExtension("WGL_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_application_isolation */
+#ifdef WGL_ARB_robustness_share_group_isolation
+ CONST_CAST(WGLEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("WGL_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* WGL_ARB_robustness_share_group_isolation */
#ifdef WGL_ATI_pixel_format_float
CONST_CAST(WGLEW_ATI_pixel_format_float) = _glewSearchExtension("WGL_ATI_pixel_format_float", extStart, extEnd);
#endif /* WGL_ATI_pixel_format_float */
@@ -10762,6 +12203,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
#ifdef WGL_EXT_create_context_es2_profile
CONST_CAST(WGLEW_EXT_create_context_es2_profile) = _glewSearchExtension("WGL_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* WGL_EXT_create_context_es2_profile */
+#ifdef WGL_EXT_create_context_es_profile
+ CONST_CAST(WGLEW_EXT_create_context_es_profile) = _glewSearchExtension("WGL_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* WGL_EXT_create_context_es_profile */
#ifdef WGL_EXT_depth_float
CONST_CAST(WGLEW_EXT_depth_float) = _glewSearchExtension("WGL_EXT_depth_float", extStart, extEnd);
#endif /* WGL_EXT_depth_float */
@@ -10798,6 +12242,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_EXT_swap_control) = _glewSearchExtension("WGL_EXT_swap_control", extStart, extEnd);
if (glewExperimental || WGLEW_EXT_swap_control|| crippled) CONST_CAST(WGLEW_EXT_swap_control)= !_glewInit_WGL_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_EXT_swap_control */
+#ifdef WGL_EXT_swap_control_tear
+ CONST_CAST(WGLEW_EXT_swap_control_tear) = _glewSearchExtension("WGL_EXT_swap_control_tear", extStart, extEnd);
+#endif /* WGL_EXT_swap_control_tear */
#ifdef WGL_I3D_digital_video_control
CONST_CAST(WGLEW_I3D_digital_video_control) = _glewSearchExtension("WGL_I3D_digital_video_control", extStart, extEnd);
if (glewExperimental || WGLEW_I3D_digital_video_control|| crippled) CONST_CAST(WGLEW_I3D_digital_video_control)= !_glewInit_WGL_I3D_digital_video_control(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -10826,6 +12273,9 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(WGLEW_NV_DX_interop) = _glewSearchExtension("WGL_NV_DX_interop", extStart, extEnd);
if (glewExperimental || WGLEW_NV_DX_interop|| crippled) CONST_CAST(WGLEW_NV_DX_interop)= !_glewInit_WGL_NV_DX_interop(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* WGL_NV_DX_interop */
+#ifdef WGL_NV_DX_interop2
+ CONST_CAST(WGLEW_NV_DX_interop2) = _glewSearchExtension("WGL_NV_DX_interop2", extStart, extEnd);
+#endif /* WGL_NV_DX_interop2 */
#ifdef WGL_NV_copy_image
CONST_CAST(WGLEW_NV_copy_image) = _glewSearchExtension("WGL_NV_copy_image", extStart, extEnd);
if (glewExperimental || WGLEW_NV_copy_image|| crippled) CONST_CAST(WGLEW_NV_copy_image)= !_glewInit_WGL_NV_copy_image(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -10874,7 +12324,7 @@ GLenum wglewContextInit (WGLEW_CONTEXT_ARG_DEF_LIST)
return GLEW_OK;
}
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
PFNGLXGETCURRENTDISPLAYPROC __glewXGetCurrentDisplay = NULL;
@@ -10896,6 +12346,16 @@ PFNGLXQUERYCONTEXTPROC __glewXQueryContext = NULL;
PFNGLXQUERYDRAWABLEPROC __glewXQueryDrawable = NULL;
PFNGLXSELECTEVENTPROC __glewXSelectEvent = NULL;
+PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC __glewXBlitContextFramebufferAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC __glewXCreateAssociatedContextAMD = NULL;
+PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC __glewXCreateAssociatedContextAttribsAMD = NULL;
+PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC __glewXDeleteAssociatedContextAMD = NULL;
+PFNGLXGETCONTEXTGPUIDAMDPROC __glewXGetContextGPUIDAMD = NULL;
+PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC __glewXGetCurrentAssociatedContextAMD = NULL;
+PFNGLXGETGPUIDSAMDPROC __glewXGetGPUIDsAMD = NULL;
+PFNGLXGETGPUINFOAMDPROC __glewXGetGPUInfoAMD = NULL;
+PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC __glewXMakeAssociatedContextCurrentAMD = NULL;
+
PFNGLXCREATECONTEXTATTRIBSARBPROC __glewXCreateContextAttribsARB = NULL;
PFNGLXBINDTEXIMAGEATIPROC __glewXBindTexImageATI = NULL;
@@ -11023,15 +12483,20 @@ GLboolean __GLXEW_ARB_fbconfig_float = GL_FALSE;
GLboolean __GLXEW_ARB_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_ARB_get_proc_address = GL_FALSE;
GLboolean __GLXEW_ARB_multisample = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_application_isolation = GL_FALSE;
+GLboolean __GLXEW_ARB_robustness_share_group_isolation = GL_FALSE;
GLboolean __GLXEW_ARB_vertex_buffer_object = GL_FALSE;
GLboolean __GLXEW_ATI_pixel_format_float = GL_FALSE;
GLboolean __GLXEW_ATI_render_texture = GL_FALSE;
+GLboolean __GLXEW_EXT_buffer_age = GL_FALSE;
GLboolean __GLXEW_EXT_create_context_es2_profile = GL_FALSE;
+GLboolean __GLXEW_EXT_create_context_es_profile = GL_FALSE;
GLboolean __GLXEW_EXT_fbconfig_packed_float = GL_FALSE;
GLboolean __GLXEW_EXT_framebuffer_sRGB = GL_FALSE;
GLboolean __GLXEW_EXT_import_context = GL_FALSE;
GLboolean __GLXEW_EXT_scene_marker = GL_FALSE;
GLboolean __GLXEW_EXT_swap_control = GL_FALSE;
+GLboolean __GLXEW_EXT_swap_control_tear = GL_FALSE;
GLboolean __GLXEW_EXT_texture_from_pixmap = GL_FALSE;
GLboolean __GLXEW_EXT_visual_info = GL_FALSE;
GLboolean __GLXEW_EXT_visual_rating = GL_FALSE;
@@ -11124,6 +12589,23 @@ static GLboolean _glewInit_GLX_VERSION_1_3 (GLXEW_CONTEXT_ARG_DEF_INIT)
#ifdef GLX_AMD_gpu_association
+static GLboolean _glewInit_GLX_AMD_gpu_association (GLXEW_CONTEXT_ARG_DEF_INIT)
+{
+ GLboolean r = GL_FALSE;
+
+ r = ((glXBlitContextFramebufferAMD = (PFNGLXBLITCONTEXTFRAMEBUFFERAMDPROC)glewGetProcAddress((const GLubyte*)"glXBlitContextFramebufferAMD")) == NULL) || r;
+ r = ((glXCreateAssociatedContextAMD = (PFNGLXCREATEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAMD")) == NULL) || r;
+ r = ((glXCreateAssociatedContextAttribsAMD = (PFNGLXCREATEASSOCIATEDCONTEXTATTRIBSAMDPROC)glewGetProcAddress((const GLubyte*)"glXCreateAssociatedContextAttribsAMD")) == NULL) || r;
+ r = ((glXDeleteAssociatedContextAMD = (PFNGLXDELETEASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXDeleteAssociatedContextAMD")) == NULL) || r;
+ r = ((glXGetContextGPUIDAMD = (PFNGLXGETCONTEXTGPUIDAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetContextGPUIDAMD")) == NULL) || r;
+ r = ((glXGetCurrentAssociatedContextAMD = (PFNGLXGETCURRENTASSOCIATEDCONTEXTAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetCurrentAssociatedContextAMD")) == NULL) || r;
+ r = ((glXGetGPUIDsAMD = (PFNGLXGETGPUIDSAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUIDsAMD")) == NULL) || r;
+ r = ((glXGetGPUInfoAMD = (PFNGLXGETGPUINFOAMDPROC)glewGetProcAddress((const GLubyte*)"glXGetGPUInfoAMD")) == NULL) || r;
+ r = ((glXMakeAssociatedContextCurrentAMD = (PFNGLXMAKEASSOCIATEDCONTEXTCURRENTAMDPROC)glewGetProcAddress((const GLubyte*)"glXMakeAssociatedContextCurrentAMD")) == NULL) || r;
+
+ return r;
+}
+
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
@@ -11163,6 +12645,14 @@ static GLboolean _glewInit_GLX_ARB_create_context (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+
+#endif /* GLX_ARB_robustness_application_isolation */
+
+#ifdef GLX_ARB_robustness_share_group_isolation
+
+#endif /* GLX_ARB_robustness_share_group_isolation */
+
#ifdef GLX_ARB_vertex_buffer_object
#endif /* GLX_ARB_vertex_buffer_object */
@@ -11186,10 +12676,18 @@ static GLboolean _glewInit_GLX_ATI_render_texture (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+
+#endif /* GLX_EXT_buffer_age */
+
#ifdef GLX_EXT_create_context_es2_profile
#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+
+#endif /* GLX_EXT_create_context_es_profile */
+
#ifdef GLX_EXT_fbconfig_packed_float
#endif /* GLX_EXT_fbconfig_packed_float */
@@ -11231,6 +12729,10 @@ static GLboolean _glewInit_GLX_EXT_swap_control (GLXEW_CONTEXT_ARG_DEF_INIT)
#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+
+#endif /* GLX_EXT_swap_control_tear */
+
#ifdef GLX_EXT_texture_from_pixmap
static GLboolean _glewInit_GLX_EXT_texture_from_pixmap (GLXEW_CONTEXT_ARG_DEF_INIT)
@@ -11720,6 +13222,7 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
#endif /* GLX_3DFX_multisample */
#ifdef GLX_AMD_gpu_association
CONST_CAST(GLXEW_AMD_gpu_association) = _glewSearchExtension("GLX_AMD_gpu_association", extStart, extEnd);
+ if (glewExperimental || GLXEW_AMD_gpu_association) CONST_CAST(GLXEW_AMD_gpu_association) = !_glewInit_GLX_AMD_gpu_association(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_AMD_gpu_association */
#ifdef GLX_ARB_create_context
CONST_CAST(GLXEW_ARB_create_context) = _glewSearchExtension("GLX_ARB_create_context", extStart, extEnd);
@@ -11743,6 +13246,12 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
#ifdef GLX_ARB_multisample
CONST_CAST(GLXEW_ARB_multisample) = _glewSearchExtension("GLX_ARB_multisample", extStart, extEnd);
#endif /* GLX_ARB_multisample */
+#ifdef GLX_ARB_robustness_application_isolation
+ CONST_CAST(GLXEW_ARB_robustness_application_isolation) = _glewSearchExtension("GLX_ARB_robustness_application_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_application_isolation */
+#ifdef GLX_ARB_robustness_share_group_isolation
+ CONST_CAST(GLXEW_ARB_robustness_share_group_isolation) = _glewSearchExtension("GLX_ARB_robustness_share_group_isolation", extStart, extEnd);
+#endif /* GLX_ARB_robustness_share_group_isolation */
#ifdef GLX_ARB_vertex_buffer_object
CONST_CAST(GLXEW_ARB_vertex_buffer_object) = _glewSearchExtension("GLX_ARB_vertex_buffer_object", extStart, extEnd);
#endif /* GLX_ARB_vertex_buffer_object */
@@ -11753,9 +13262,15 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_ATI_render_texture) = _glewSearchExtension("GLX_ATI_render_texture", extStart, extEnd);
if (glewExperimental || GLXEW_ATI_render_texture) CONST_CAST(GLXEW_ATI_render_texture) = !_glewInit_GLX_ATI_render_texture(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_ATI_render_texture */
+#ifdef GLX_EXT_buffer_age
+ CONST_CAST(GLXEW_EXT_buffer_age) = _glewSearchExtension("GLX_EXT_buffer_age", extStart, extEnd);
+#endif /* GLX_EXT_buffer_age */
#ifdef GLX_EXT_create_context_es2_profile
CONST_CAST(GLXEW_EXT_create_context_es2_profile) = _glewSearchExtension("GLX_EXT_create_context_es2_profile", extStart, extEnd);
#endif /* GLX_EXT_create_context_es2_profile */
+#ifdef GLX_EXT_create_context_es_profile
+ CONST_CAST(GLXEW_EXT_create_context_es_profile) = _glewSearchExtension("GLX_EXT_create_context_es_profile", extStart, extEnd);
+#endif /* GLX_EXT_create_context_es_profile */
#ifdef GLX_EXT_fbconfig_packed_float
CONST_CAST(GLXEW_EXT_fbconfig_packed_float) = _glewSearchExtension("GLX_EXT_fbconfig_packed_float", extStart, extEnd);
#endif /* GLX_EXT_fbconfig_packed_float */
@@ -11773,6 +13288,9 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
CONST_CAST(GLXEW_EXT_swap_control) = _glewSearchExtension("GLX_EXT_swap_control", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_swap_control) CONST_CAST(GLXEW_EXT_swap_control) = !_glewInit_GLX_EXT_swap_control(GLEW_CONTEXT_ARG_VAR_INIT);
#endif /* GLX_EXT_swap_control */
+#ifdef GLX_EXT_swap_control_tear
+ CONST_CAST(GLXEW_EXT_swap_control_tear) = _glewSearchExtension("GLX_EXT_swap_control_tear", extStart, extEnd);
+#endif /* GLX_EXT_swap_control_tear */
#ifdef GLX_EXT_texture_from_pixmap
CONST_CAST(GLXEW_EXT_texture_from_pixmap) = _glewSearchExtension("GLX_EXT_texture_from_pixmap", extStart, extEnd);
if (glewExperimental || GLXEW_EXT_texture_from_pixmap) CONST_CAST(GLXEW_EXT_texture_from_pixmap) = !_glewInit_GLX_EXT_texture_from_pixmap(GLEW_CONTEXT_ARG_VAR_INIT);
@@ -11914,11 +13432,11 @@ GLenum glxewContextInit (GLXEW_CONTEXT_ARG_DEF_LIST)
return GLEW_OK;
}
-#endif /* !__APPLE__ || GLEW_APPLE_GLX */
+#endif /* !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) */
/* ------------------------------------------------------------------------ */
-const GLubyte* glewGetErrorString (GLenum error)
+const GLubyte * GLEWAPIENTRY glewGetErrorString (GLenum error)
{
static const GLubyte* _glewErrorString[] =
{
@@ -11932,14 +13450,14 @@ const GLubyte* glewGetErrorString (GLenum error)
return _glewErrorString[(int)error > max_error ? max_error : (int)error];
}
-const GLubyte* glewGetString (GLenum name)
+const GLubyte * GLEWAPIENTRY glewGetString (GLenum name)
{
static const GLubyte* _glewString[] =
{
(const GLubyte*)NULL,
- (const GLubyte*)"1.7.0",
+ (const GLubyte*)"1.10.0",
(const GLubyte*)"1",
- (const GLubyte*)"7",
+ (const GLubyte*)"10",
(const GLubyte*)"0"
};
const int max_string = sizeof(_glewString)/sizeof(*_glewString) - 1;
@@ -11953,18 +13471,19 @@ GLboolean glewExperimental = GL_FALSE;
#if !defined(GLEW_MX)
#if defined(_WIN32)
-extern GLenum wglewContextInit (void);
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
-extern GLenum glxewContextInit (void);
+extern GLenum GLEWAPIENTRY wglewContextInit (void);
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX))
+extern GLenum GLEWAPIENTRY glxewContextInit (void);
#endif /* _WIN32 */
-GLenum glewInit ()
+GLenum GLEWAPIENTRY glewInit (void)
{
GLenum r;
- if ( (r = glewContextInit()) ) return r;
+ r = glewContextInit();
+ if ( r != 0 ) return r;
#if defined(_WIN32)
return wglewContextInit();
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX) /* _UNIX */
+#elif !defined(__ANDROID__) && !defined(__native_client__) && (!defined(__APPLE__) || defined(GLEW_APPLE_GLX)) /* _UNIX */
return glxewContextInit();
#else
return r;
@@ -11973,9 +13492,9 @@ GLenum glewInit ()
#endif /* !GLEW_MX */
#ifdef GLEW_MX
-GLboolean glewContextIsSupported (const GLEWContext* ctx, const char* name)
+GLboolean GLEWAPIENTRY glewContextIsSupported (const GLEWContext* ctx, const char* name)
#else
-GLboolean glewIsSupported (const char* name)
+GLboolean GLEWAPIENTRY glewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
@@ -12085,6 +13604,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_VERSION_4_3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_3", 3))
+ {
+ ret = GLEW_VERSION_4_3;
+ continue;
+ }
+#endif
+#ifdef GL_VERSION_4_4
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"4_4", 3))
+ {
+ ret = GLEW_VERSION_4_4;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"3DFX_", 5))
{
@@ -12147,6 +13680,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_interleaved_elements
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"interleaved_elements", 20))
+ {
+ ret = GLEW_AMD_interleaved_elements;
+ continue;
+ }
+#endif
#ifdef GL_AMD_multi_draw_indirect
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
{
@@ -12168,6 +13708,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_pinned_memory
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pinned_memory", 13))
+ {
+ ret = GLEW_AMD_pinned_memory;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_AMD_query_buffer_object;
+ continue;
+ }
+#endif
#ifdef GL_AMD_sample_positions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_positions", 16))
{
@@ -12189,6 +13743,27 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_shader_trinary_minmax
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_trinary_minmax", 21))
+ {
+ ret = GLEW_AMD_shader_trinary_minmax;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_AMD_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_AMD_stencil_operation_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_operation_extended", 26))
+ {
+ ret = GLEW_AMD_stencil_operation_extended;
+ continue;
+ }
+#endif
#ifdef GL_AMD_texture_texture4
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_texture4", 16))
{
@@ -12203,6 +13778,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_vertex_shader_layer
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_layer", 19))
+ {
+ ret = GLEW_AMD_vertex_shader_layer;
+ continue;
+ }
+#endif
#ifdef GL_AMD_vertex_shader_tessellator
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_tessellator", 25))
{
@@ -12210,6 +13792,100 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_AMD_vertex_shader_viewport_index
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_shader_viewport_index", 28))
+ {
+ ret = GLEW_AMD_vertex_shader_viewport_index;
+ continue;
+ }
+#endif
+ }
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"ANGLE_", 6))
+ {
+#ifdef GL_ANGLE_depth_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_texture", 13))
+ {
+ ret = GLEW_ANGLE_depth_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_blit
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_blit", 16))
+ {
+ ret = GLEW_ANGLE_framebuffer_blit;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_framebuffer_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_multisample", 23))
+ {
+ ret = GLEW_ANGLE_framebuffer_multisample;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_instanced_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
+ {
+ ret = GLEW_ANGLE_instanced_arrays;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_pack_reverse_row_order
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"pack_reverse_row_order", 22))
+ {
+ ret = GLEW_ANGLE_pack_reverse_row_order;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_program_binary
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_binary", 14))
+ {
+ ret = GLEW_ANGLE_program_binary;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt1
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt1", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt1;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt3
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt3", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt3;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_compression_dxt5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_dxt5", 24))
+ {
+ ret = GLEW_ANGLE_texture_compression_dxt5;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_texture_usage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_usage", 13))
+ {
+ ret = GLEW_ANGLE_texture_usage;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_timer_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
+ {
+ ret = GLEW_ANGLE_timer_query;
+ continue;
+ }
+#endif
+#ifdef GL_ANGLE_translated_shader_source
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"translated_shader_source", 24))
+ {
+ ret = GLEW_ANGLE_translated_shader_source;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"APPLE_", 6))
{
@@ -12342,6 +14018,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_ES3_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES3_compatibility", 17))
+ {
+ ret = GLEW_ARB_ES3_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_arrays_of_arrays
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"arrays_of_arrays", 16))
+ {
+ ret = GLEW_ARB_arrays_of_arrays;
+ continue;
+ }
+#endif
#ifdef GL_ARB_base_instance
if (_glewStrSame3(&pos, &len, (const GLubyte*)"base_instance", 13))
{
@@ -12349,6 +14039,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_ARB_bindless_texture;
+ continue;
+ }
+#endif
#ifdef GL_ARB_blend_func_extended
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_func_extended", 19))
{
@@ -12356,6 +14053,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_buffer_storage
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_storage", 14))
+ {
+ ret = GLEW_ARB_buffer_storage;
+ continue;
+ }
+#endif
#ifdef GL_ARB_cl_event
if (_glewStrSame3(&pos, &len, (const GLubyte*)"cl_event", 8))
{
@@ -12363,6 +14067,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_clear_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_buffer_object", 19))
+ {
+ ret = GLEW_ARB_clear_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_clear_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"clear_texture", 13))
+ {
+ ret = GLEW_ARB_clear_texture;
+ continue;
+ }
+#endif
#ifdef GL_ARB_color_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"color_buffer_float", 18))
{
@@ -12384,6 +14102,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_compute_shader
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_shader", 14))
+ {
+ ret = GLEW_ARB_compute_shader;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_compute_variable_group_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_variable_group_size", 27))
+ {
+ ret = GLEW_ARB_compute_variable_group_size;
+ continue;
+ }
+#endif
#ifdef GL_ARB_conservative_depth
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conservative_depth", 18))
{
@@ -12398,6 +14130,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_copy_image
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
+ {
+ ret = GLEW_ARB_copy_image;
+ continue;
+ }
+#endif
#ifdef GL_ARB_debug_output
if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_output", 12))
{
@@ -12461,6 +14200,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_enhanced_layouts
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"enhanced_layouts", 16))
+ {
+ ret = GLEW_ARB_enhanced_layouts;
+ continue;
+ }
+#endif
#ifdef GL_ARB_explicit_attrib_location
if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_attrib_location", 24))
{
@@ -12468,6 +14214,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_explicit_uniform_location
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"explicit_uniform_location", 25))
+ {
+ ret = GLEW_ARB_explicit_uniform_location;
+ continue;
+ }
+#endif
#ifdef GL_ARB_fragment_coord_conventions
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_coord_conventions", 26))
{
@@ -12475,6 +14228,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_fragment_layer_viewport
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_layer_viewport", 23))
+ {
+ ret = GLEW_ARB_fragment_layer_viewport;
+ continue;
+ }
+#endif
#ifdef GL_ARB_fragment_program
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fragment_program", 16))
{
@@ -12496,6 +14256,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_framebuffer_no_attachments
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_no_attachments", 26))
+ {
+ ret = GLEW_ARB_framebuffer_no_attachments;
+ continue;
+ }
+#endif
#ifdef GL_ARB_framebuffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"framebuffer_object", 18))
{
@@ -12559,6 +14326,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_indirect_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"indirect_parameters", 19))
+ {
+ ret = GLEW_ARB_indirect_parameters;
+ continue;
+ }
+#endif
#ifdef GL_ARB_instanced_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"instanced_arrays", 16))
{
@@ -12573,6 +14347,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_internalformat_query2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"internalformat_query2", 21))
+ {
+ ret = GLEW_ARB_internalformat_query2;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_invalidate_subdata
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"invalidate_subdata", 18))
+ {
+ ret = GLEW_ARB_invalidate_subdata;
+ continue;
+ }
+#endif
#ifdef GL_ARB_map_buffer_alignment
if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_buffer_alignment", 20))
{
@@ -12594,6 +14382,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_multi_bind
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_bind", 10))
+ {
+ ret = GLEW_ARB_multi_bind;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"multi_draw_indirect", 19))
+ {
+ ret = GLEW_ARB_multi_draw_indirect;
+ continue;
+ }
+#endif
#ifdef GL_ARB_multisample
if (_glewStrSame3(&pos, &len, (const GLubyte*)"multisample", 11))
{
@@ -12643,6 +14445,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_program_interface_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"program_interface_query", 23))
+ {
+ ret = GLEW_ARB_program_interface_query;
+ continue;
+ }
+#endif
#ifdef GL_ARB_provoking_vertex
if (_glewStrSame3(&pos, &len, (const GLubyte*)"provoking_vertex", 16))
{
@@ -12650,6 +14459,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_query_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"query_buffer_object", 19))
+ {
+ ret = GLEW_ARB_query_buffer_object;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robust_buffer_access_behavior
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robust_buffer_access_behavior", 29))
+ {
+ ret = GLEW_ARB_robust_buffer_access_behavior;
+ continue;
+ }
+#endif
#ifdef GL_ARB_robustness
if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness", 10))
{
@@ -12657,6 +14480,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
#ifdef GL_ARB_sample_shading
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sample_shading", 14))
{
@@ -12678,6 +14515,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_seamless_cubemap_per_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"seamless_cubemap_per_texture", 28))
+ {
+ ret = GLEW_ARB_seamless_cubemap_per_texture;
+ continue;
+ }
+#endif
#ifdef GL_ARB_separate_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"separate_shader_objects", 23))
{
@@ -12699,6 +14543,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_draw_parameters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_draw_parameters", 22))
+ {
+ ret = GLEW_ARB_shader_draw_parameters;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_shader_group_vote
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_group_vote", 17))
+ {
+ ret = GLEW_ARB_shader_group_vote;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_image_load_store
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_load_store", 23))
{
@@ -12706,6 +14564,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_image_size
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_image_size", 17))
+ {
+ ret = GLEW_ARB_shader_image_size;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_objects
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_objects", 14))
{
@@ -12727,6 +14592,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_ARB_shader_storage_buffer_object;
+ continue;
+ }
+#endif
#ifdef GL_ARB_shader_subroutine
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_subroutine", 17))
{
@@ -12783,6 +14655,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_sparse_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"sparse_texture", 14))
+ {
+ ret = GLEW_ARB_sparse_texture;
+ continue;
+ }
+#endif
+#ifdef GL_ARB_stencil_texturing
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"stencil_texturing", 17))
+ {
+ ret = GLEW_ARB_stencil_texturing;
+ continue;
+ }
+#endif
#ifdef GL_ARB_sync
if (_glewStrSame3(&pos, &len, (const GLubyte*)"sync", 4))
{
@@ -12818,6 +14704,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_buffer_range
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_buffer_range", 20))
+ {
+ ret = GLEW_ARB_texture_buffer_range;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_compression
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression", 19))
{
@@ -12895,6 +14788,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_mirror_clamp_to_edge
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirror_clamp_to_edge", 28))
+ {
+ ret = GLEW_ARB_texture_mirror_clamp_to_edge;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_mirrored_repeat
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_mirrored_repeat", 23))
{
@@ -12916,6 +14816,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_query_levels
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_levels", 20))
+ {
+ ret = GLEW_ARB_texture_query_levels;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_query_lod
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_query_lod", 17))
{
@@ -12944,6 +14851,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_stencil8
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_stencil8", 16))
+ {
+ ret = GLEW_ARB_texture_stencil8;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_storage
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage", 15))
{
@@ -12951,6 +14865,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_storage_multisample
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_storage_multisample", 27))
+ {
+ ret = GLEW_ARB_texture_storage_multisample;
+ continue;
+ }
+#endif
#ifdef GL_ARB_texture_swizzle
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_swizzle", 15))
{
@@ -12958,6 +14879,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_texture_view
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_view", 12))
+ {
+ ret = GLEW_ARB_texture_view;
+ continue;
+ }
+#endif
#ifdef GL_ARB_timer_query
if (_glewStrSame3(&pos, &len, (const GLubyte*)"timer_query", 11))
{
@@ -13021,6 +14949,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_vertex_attrib_binding
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_attrib_binding", 21))
+ {
+ ret = GLEW_ARB_vertex_attrib_binding;
+ continue;
+ }
+#endif
#ifdef GL_ARB_vertex_blend
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_blend", 12))
{
@@ -13049,6 +14984,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_ARB_vertex_type_10f_11f_11f_rev
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_10f_11f_11f_rev", 27))
+ {
+ ret = GLEW_ARB_vertex_type_10f_11f_11f_rev;
+ continue;
+ }
+#endif
#ifdef GL_ARB_vertex_type_2_10_10_10_rev
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_type_2_10_10_10_rev", 26))
{
@@ -13359,6 +15301,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_EXT_debug_marker
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug_marker", 12))
+ {
+ ret = GLEW_EXT_debug_marker;
+ continue;
+ }
+#endif
#ifdef GL_EXT_depth_bounds_test
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_bounds_test", 17))
{
@@ -14032,6 +15981,13 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"INTEL_", 6))
{
+#ifdef GL_INTEL_map_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"map_texture", 11))
+ {
+ ret = GLEW_INTEL_map_texture;
+ continue;
+ }
+#endif
#ifdef GL_INTEL_parallel_arrays
if (_glewStrSame3(&pos, &len, (const GLubyte*)"parallel_arrays", 15))
{
@@ -14047,6 +16003,23 @@ GLboolean glewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"KHR_", 4))
+ {
+#ifdef GL_KHR_debug
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"debug", 5))
+ {
+ ret = GLEW_KHR_debug;
+ continue;
+ }
+#endif
+#ifdef GL_KHR_texture_compression_astc_ldr
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_compression_astc_ldr", 28))
+ {
+ ret = GLEW_KHR_texture_compression_astc_ldr;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"KTX_", 4))
{
#ifdef GL_KTX_buffer_region
@@ -14100,6 +16073,13 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NVX_", 4))
{
+#ifdef GL_NVX_conditional_render
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
+ {
+ ret = GLEW_NVX_conditional_render;
+ continue;
+ }
+#endif
#ifdef GL_NVX_gpu_memory_info
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_memory_info", 15))
{
@@ -14110,6 +16090,34 @@ GLboolean glewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"NV_", 3))
{
+#ifdef GL_NV_bindless_multi_draw_indirect
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_multi_draw_indirect", 28))
+ {
+ ret = GLEW_NV_bindless_multi_draw_indirect;
+ continue;
+ }
+#endif
+#ifdef GL_NV_bindless_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"bindless_texture", 16))
+ {
+ ret = GLEW_NV_bindless_texture;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_equation_advanced
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced", 23))
+ {
+ ret = GLEW_NV_blend_equation_advanced;
+ continue;
+ }
+#endif
+#ifdef GL_NV_blend_equation_advanced_coherent
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_equation_advanced_coherent", 32))
+ {
+ ret = GLEW_NV_blend_equation_advanced_coherent;
+ continue;
+ }
+#endif
#ifdef GL_NV_blend_square
if (_glewStrSame3(&pos, &len, (const GLubyte*)"blend_square", 12))
{
@@ -14117,6 +16125,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_compute_program5
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"compute_program5", 16))
+ {
+ ret = GLEW_NV_compute_program5;
+ continue;
+ }
+#endif
#ifdef GL_NV_conditional_render
if (_glewStrSame3(&pos, &len, (const GLubyte*)"conditional_render", 18))
{
@@ -14138,6 +16153,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_deep_texture3D
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"deep_texture3D", 14))
+ {
+ ret = GLEW_NV_deep_texture3D;
+ continue;
+ }
+#endif
#ifdef GL_NV_depth_buffer_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_buffer_float", 18))
{
@@ -14159,6 +16181,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_draw_texture
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"draw_texture", 12))
+ {
+ ret = GLEW_NV_draw_texture;
+ continue;
+ }
+#endif
#ifdef GL_NV_evaluators
if (_glewStrSame3(&pos, &len, (const GLubyte*)"evaluators", 10))
{
@@ -14257,6 +16286,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_gpu_program5_mem_extended
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program5_mem_extended", 25))
+ {
+ ret = GLEW_NV_gpu_program5_mem_extended;
+ continue;
+ }
+#endif
#ifdef GL_NV_gpu_program_fp64
if (_glewStrSame3(&pos, &len, (const GLubyte*)"gpu_program_fp64", 16))
{
@@ -14376,6 +16412,20 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_atomic_counters
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_counters", 22))
+ {
+ ret = GLEW_NV_shader_atomic_counters;
+ continue;
+ }
+#endif
+#ifdef GL_NV_shader_atomic_float
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_atomic_float", 19))
+ {
+ ret = GLEW_NV_shader_atomic_float;
+ continue;
+ }
+#endif
#ifdef GL_NV_shader_buffer_load
if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_buffer_load", 18))
{
@@ -14383,6 +16433,13 @@ GLboolean glewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GL_NV_shader_storage_buffer_object
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"shader_storage_buffer_object", 28))
+ {
+ ret = GLEW_NV_shader_storage_buffer_object;
+ continue;
+ }
+#endif
#ifdef GL_NV_tessellation_program5
if (_glewStrSame3(&pos, &len, (const GLubyte*)"tessellation_program5", 21))
{
@@ -14638,6 +16695,51 @@ GLboolean glewIsSupported (const char* name)
}
#endif
}
+ if (_glewStrSame2(&pos, &len, (const GLubyte*)"REGAL_", 6))
+ {
+#ifdef GL_REGAL_ES1_0_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_0_compatibility", 19))
+ {
+ ret = GLEW_REGAL_ES1_0_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_ES1_1_compatibility
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"ES1_1_compatibility", 19))
+ {
+ ret = GLEW_REGAL_ES1_1_compatibility;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_enable
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"enable", 6))
+ {
+ ret = GLEW_REGAL_enable;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_error_string
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"error_string", 12))
+ {
+ ret = GLEW_REGAL_error_string;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_extension_query
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"extension_query", 15))
+ {
+ ret = GLEW_REGAL_extension_query;
+ continue;
+ }
+#endif
+#ifdef GL_REGAL_log
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"log", 3))
+ {
+ ret = GLEW_REGAL_log;
+ continue;
+ }
+#endif
+ }
if (_glewStrSame2(&pos, &len, (const GLubyte*)"REND_", 5))
{
#ifdef GL_REND_screen_coordinates
@@ -15105,9 +17207,9 @@ GLboolean glewIsSupported (const char* name)
#if defined(_WIN32)
#if defined(GLEW_MX)
-GLboolean wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
+GLboolean GLEWAPIENTRY wglewContextIsSupported (const WGLEWContext* ctx, const char* name)
#else
-GLboolean wglewIsSupported (const char* name)
+GLboolean GLEWAPIENTRY wglewIsSupported (const char* name)
#endif
{
GLubyte* pos = (GLubyte*)name;
@@ -15233,6 +17335,20 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef WGL_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = WGLEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"ATI_", 4))
{
@@ -15260,6 +17376,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = WGLEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
#ifdef WGL_EXT_depth_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"depth_float", 11))
{
@@ -15330,6 +17453,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = WGLEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"I3D_", 4))
{
@@ -15385,6 +17515,13 @@ GLboolean wglewIsSupported (const char* name)
continue;
}
#endif
+#ifdef WGL_NV_DX_interop2
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"DX_interop2", 11))
+ {
+ ret = WGLEW_NV_DX_interop2;
+ continue;
+ }
+#endif
#ifdef WGL_NV_copy_image
if (_glewStrSame3(&pos, &len, (const GLubyte*)"copy_image", 10))
{
@@ -15479,7 +17616,7 @@ GLboolean wglewIsSupported (const char* name)
return ret;
}
-#elif !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
+#elif !defined(__ANDROID__) && !defined(__native_client__) && !defined(__APPLE__) || defined(GLEW_APPLE_GLX)
#if defined(GLEW_MX)
GLboolean glxewContextIsSupported (const GLXEWContext* ctx, const char* name)
@@ -15589,6 +17726,20 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_ARB_robustness_application_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_application_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_application_isolation;
+ continue;
+ }
+#endif
+#ifdef GLX_ARB_robustness_share_group_isolation
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"robustness_share_group_isolation", 32))
+ {
+ ret = GLXEW_ARB_robustness_share_group_isolation;
+ continue;
+ }
+#endif
#ifdef GLX_ARB_vertex_buffer_object
if (_glewStrSame3(&pos, &len, (const GLubyte*)"vertex_buffer_object", 20))
{
@@ -15616,6 +17767,13 @@ GLboolean glxewIsSupported (const char* name)
}
if (_glewStrSame2(&pos, &len, (const GLubyte*)"EXT_", 4))
{
+#ifdef GLX_EXT_buffer_age
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"buffer_age", 10))
+ {
+ ret = GLXEW_EXT_buffer_age;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_create_context_es2_profile
if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es2_profile", 26))
{
@@ -15623,6 +17781,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_EXT_create_context_es_profile
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"create_context_es_profile", 25))
+ {
+ ret = GLXEW_EXT_create_context_es_profile;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_fbconfig_packed_float
if (_glewStrSame3(&pos, &len, (const GLubyte*)"fbconfig_packed_float", 21))
{
@@ -15658,6 +17823,13 @@ GLboolean glxewIsSupported (const char* name)
continue;
}
#endif
+#ifdef GLX_EXT_swap_control_tear
+ if (_glewStrSame3(&pos, &len, (const GLubyte*)"swap_control_tear", 17))
+ {
+ ret = GLXEW_EXT_swap_control_tear;
+ continue;
+ }
+#endif
#ifdef GLX_EXT_texture_from_pixmap
if (_glewStrSame3(&pos, &len, (const GLubyte*)"texture_from_pixmap", 19))
{
diff --git a/extern/libmv/intern/camera_intrinsics.cc b/extern/libmv/intern/camera_intrinsics.cc
index e8b99970ff7..0ce757cc93b 100644
--- a/extern/libmv/intern/camera_intrinsics.cc
+++ b/extern/libmv/intern/camera_intrinsics.cc
@@ -349,6 +349,7 @@ CameraIntrinsics* libmv_cameraIntrinsicsCreateFromOptions(
default:
assert(!"Unknown distortion model");
}
- libmv_cameraIntrinsicsFillFromOptions(camera_intrinsics_options, camera_intrinsics);
+ libmv_cameraIntrinsicsFillFromOptions(camera_intrinsics_options,
+ camera_intrinsics);
return camera_intrinsics;
}
diff --git a/extern/libmv/intern/image.cc b/extern/libmv/intern/image.cc
index 7e623bdbec7..df9a01ee8de 100644
--- a/extern/libmv/intern/image.cc
+++ b/extern/libmv/intern/image.cc
@@ -238,7 +238,7 @@ void libmv_samplePlanarPatchFloat(const float* image,
libmv_floatImageToFloatBuffer(libmv_patch, patch);
}
- void libmv_samplePlanarPatchByte(const unsigned char* image,
+void libmv_samplePlanarPatchByte(const unsigned char* image,
int width,
int height,
int channels,
@@ -268,5 +268,5 @@ void libmv_samplePlanarPatchFloat(const float* image,
warped_position_x,
warped_position_y);
- libmv_floatImageToByteBuffer(libmv_patch, patch);
+ libmv_floatImageToByteBuffer(libmv_patch, patch);
}
diff --git a/extern/libmv/intern/reconstruction.cc b/extern/libmv/intern/reconstruction.cc
index eb3677fd206..f89efd8e8ca 100644
--- a/extern/libmv/intern/reconstruction.cc
+++ b/extern/libmv/intern/reconstruction.cc
@@ -220,8 +220,7 @@ Marker libmv_projectMarker(const EuclideanPoint& point,
void libmv_getNormalizedTracks(const Tracks &tracks,
const CameraIntrinsics &camera_intrinsics,
- Tracks *normalized_tracks)
-{
+ Tracks *normalized_tracks) {
libmv::vector<Marker> markers = tracks.AllMarkers();
for (int i = 0; i < markers.size(); ++i) {
Marker &marker = markers[i];
diff --git a/extern/libmv/third_party/ceres/ChangeLog b/extern/libmv/third_party/ceres/ChangeLog
index 6f921542019..b4f78ee0731 100644
--- a/extern/libmv/third_party/ceres/ChangeLog
+++ b/extern/libmv/third_party/ceres/ChangeLog
@@ -1,3 +1,78 @@
+commit 0435246de5f45e69b2c97d244ed61bedd340215a
+Author: Sameer Agarwal <sameeragarwal@google.com>
+Date: Wed Oct 8 18:12:53 2014 -0700
+
+ Add seene to users.rst
+
+ Change-Id: If40726775a3d4b234b6e10517fe9943d122a3384
+
+commit fdf32b315f39553639f0becf078ad4eec763a10e
+Author: Sameer Agarwal <sameeragarwal@google.com>
+Date: Wed Oct 8 16:04:32 2014 -0700
+
+ Fix some errant tabs.
+
+ Change-Id: Iaf1906eaade49467ba282656cf0a10879d258b1f
+
+commit 6768b3586a027bb850c0a50e2a27380f5d80142a
+Author: Sameer Agarwal <sameeragarwal@google.com>
+Date: Wed Oct 8 12:48:16 2014 -0700
+
+ Minor cleanups in preparation for a release.
+
+ 1. Fix the release script to ignore the version.h checking.
+ 2. Fix some ceres documentation formatting errors.
+
+ Change-Id: I3fd6b85e771b242f463d6a36c3efd8d691f9242f
+
+commit 7b6bd1cd31aa0b8cb7fb97600c1b9999846e3152
+Author: Sameer Agarwal <sameeragarwal@google.com>
+Date: Thu Oct 2 16:16:26 2014 -0700
+
+ Documentation update.
+
+ 1. Complete restructuring of the documentation to account for
+ GradientProblemSolver.
+ 2. Update the version history to account for changes since 1.9.0.
+ 3. Add links and document the various examples that ship with ceres.
+ 4. Documentation for GradientProblem GradientProblemSolver.
+
+ Change-Id: If3a18f2850cbc98be1bc34435e9ea468785b8b27
+
+commit b7d321f505e936b6c09aeb43ae3f7b1252388a95
+Author: Sameer Agarwal <sameeragarwal@google.com>
+Date: Fri Oct 3 15:47:59 2014 -0700
+
+ Relax the warning/error handing in GCC.
+
+ Thanks to Matthew Woehlke for suggesting this.
+
+ Change-Id: Iae754465c086b0841a7816df1a36781371d0dc9a
+
+commit 94c6e7d27b5d48d81ab54ed9cdcbc55c3c099311
+Author: Sameer Agarwal <sameeragarwal@google.com>
+Date: Wed Oct 1 15:55:13 2014 -0700
+
+ Improve multithreading when using inner iterations.
+
+ Inner iterations by default would use problems where the evaluator
+ was configured to use exactly one thread for doing the evaluation.
+ This is fine when there are multiple inner iteration problems
+ being executed concurrently, but every now and then there are
+ problem decompositions where there is just one parameter block
+ in the current independent set and it touches every single
+ residual block. In such cases it is essential that the evaluator
+ be configured to use multiple threads.
+
+ We now pay attention to the size of the independent set and
+ dynamically configure the number of threads being used by the
+ outer loop and the evaluator loop.
+
+ Thanks to William Rucklidge for reporting this issue and providing
+ a test problem to debug.
+
+ Change-Id: Iaff9a4ab6d2658cf7b61ea213575d23aab604e3b
+
commit 9e11cd16d09403b9270e621e839d5948b6a74b8d
Author: Sameer Agarwal <sameeragarwal@google.com>
Date: Mon Sep 29 14:27:58 2014 -0700
@@ -596,76 +671,3 @@ Date: Thu Jun 5 21:30:13 2014 -0700
solve.
Change-Id: I80f35cfc9f2cbf78f1df4aceace27075779d8a3a
-
-commit bd90384226a7f8629467f72fc410a9e8086a2dff
-Author: Sameer Agarwal <sameeragarwal@google.com>
-Date: Mon Aug 18 11:27:06 2014 -0700
-
- Lint comments from William Rucklidge.
-
- Also some minor refactoring of the trust_region_preprocessor_test.cc
-
- Change-Id: Ica28002254c95722faf93a7ef35bf3deab557f0b
-
-commit 3150321db4a0cb1bb4894961a030d95dacae3591
-Author: Sameer Agarwal <sameeragarwal@google.com>
-Date: Tue Aug 12 22:46:51 2014 -0700
-
- Preprocessor for the LineSearchMinimizer.
-
- Change-Id: Ieb5dfe1c0b96ef323c1130edd0c3a8a8b2c644cc
-
-commit f7da411ef0d0067e269629887d64cdb769368800
-Author: Sameer Agarwal <sameeragarwal@google.com>
-Date: Thu Aug 7 14:30:33 2014 -0700
-
- Preprocessor for the TrustRegionMinimizer.
-
- 1. Base class for preprocessors.
- 2. A preprocessor for problems that will be solved using
- the trust region minimizer.
- 3. Added sanity tests to the program reordering options
- for Schur type linear solvers.
- 4. Tests for the TrustRegionPreprocessor.
-
- Change-Id: I88cd926f0053bbbf2bd6b11e03ec55b8bf473cf1
-
-commit 54893ba523106e38ab06eb72fb5d8748685c7797
-Author: Alex Stewart <alexs.mac@gmail.com>
-Date: Mon Aug 11 19:04:18 2014 +0100
-
- Add missing #include of <limits> for loss functions.
-
- Change-Id: Id632451429e03031a1533a9be795270debc70706
-
-commit 4a2a888905fd1ce7203e45df15762d52740bb240
-Author: Sameer Agarwal <sameeragarwal@google.com>
-Date: Thu Aug 7 11:48:03 2014 -0700
-
- Change ownership of pointers in Minimizer::Options.
-
- This is a intermediate change to clean things up
- in preparation for a broader refactoring of the SolverImpl.
-
- Essentially we are replacing raw pointers in Minimizer::Options
- with shared_ptr objects. For now this only makes things a bit
- more complicated looking inside solver_impl.cc, but going
- forward this will lead to considerable simplifications in
- tracking ownership of various pointers.
-
- Change-Id: I21db8fc6763c29b0d15e834d7c968a0f514042a0
-
-commit 0d4e3bd664d442b700fee2895c7a8ac37717dc08
-Author: Sameer Agarwal <sameeragarwal@google.com>
-Date: Thu Aug 7 12:19:10 2014 -0700
-
- GradientCheckingProblem's parameter blocks are initialized correctly.
-
- Ensure that when a new problem object is constructed for validing
- gradients, the parameter blocks have their data pointers point to
- the user's parameter blocks.
-
- We used to do this inside solver_impl.cc, but doing this at
- construction is the right thing to do.
-
- Change-Id: I3bfdc89bb0027c8d67cde937e8f2fa385d89c30c
diff --git a/extern/libmv/third_party/ceres/bundle.sh b/extern/libmv/third_party/ceres/bundle.sh
index 51a463a18ad..14ce2c5135d 100755
--- a/extern/libmv/third_party/ceres/bundle.sh
+++ b/extern/libmv/third_party/ceres/bundle.sh
@@ -143,7 +143,7 @@ if(WITH_LIBMV_SCHUR_SPECIALIZATIONS)
${generated_sources}
)
else()
- add_definitions-DCERES_RESTRICT_SCHUR_SPECIALIZATION)
+ add_definitions(-DCERES_RESTRICT_SCHUR_SPECIALIZATION)
endif()
if(WIN32)
diff --git a/extern/libmv/third_party/ceres/include/ceres/gradient_problem_solver.h b/extern/libmv/third_party/ceres/include/ceres/gradient_problem_solver.h
index 484d88ece82..db706f7dbaf 100644
--- a/extern/libmv/third_party/ceres/include/ceres/gradient_problem_solver.h
+++ b/extern/libmv/third_party/ceres/include/ceres/gradient_problem_solver.h
@@ -72,7 +72,6 @@ class CERES_EXPORT GradientProblemSolver {
max_line_search_step_expansion = 10.0;
max_num_iterations = 50;
max_solver_time_in_seconds = 1e9;
- num_threads = 1;
function_tolerance = 1e-6;
gradient_tolerance = 1e-10;
logging_type = PER_MINIMIZER_ITERATION;
@@ -224,10 +223,6 @@ class CERES_EXPORT GradientProblemSolver {
// Maximum time for which the minimizer should run for.
double max_solver_time_in_seconds;
- // Number of threads used by Ceres for evaluating the cost and
- // jacobians.
- int num_threads;
-
// Minimizer terminates when
//
// (new_cost - old_cost) < function_tolerance * old_cost;
@@ -251,13 +246,6 @@ class CERES_EXPORT GradientProblemSolver {
// is sent to STDOUT.
bool minimizer_progress_to_stdout;
- // If true, the user's parameter blocks are updated at the end of
- // every Minimizer iteration, otherwise they are updated when the
- // Minimizer terminates. This is useful if, for example, the user
- // wishes to visualize the state of the optimization every
- // iteration.
- bool update_state_every_iteration;
-
// Callbacks that are executed at the end of each iteration of the
// Minimizer. An iteration may terminate midway, either due to
// numerical failures or because one of the convergence tests has
@@ -309,10 +297,10 @@ class CERES_EXPORT GradientProblemSolver {
// Sum total of all time spent inside Ceres when Solve is called.
double total_time_in_seconds;
- // Time (in seconds) spent evaluating the residual vector.
+ // Time (in seconds) spent evaluating the cost.
double cost_evaluation_time_in_seconds;
- // Time (in seconds) spent evaluating the jacobian matrix.
+ // Time (in seconds) spent evaluating the gradient.
double gradient_evaluation_time_in_seconds;
// Number of parameters in the probem.
diff --git a/extern/libmv/third_party/ceres/internal/ceres/coordinate_descent_minimizer.cc b/extern/libmv/third_party/ceres/internal/ceres/coordinate_descent_minimizer.cc
index 1d55458bb69..0d8adee7cd8 100644
--- a/extern/libmv/third_party/ceres/internal/ceres/coordinate_descent_minimizer.cc
+++ b/extern/libmv/third_party/ceres/internal/ceres/coordinate_descent_minimizer.cc
@@ -1,5 +1,5 @@
// Ceres Solver - A fast non-linear least squares minimizer
-// Copyright 2012 Google Inc. All rights reserved.
+// Copyright 2014 Google Inc. All rights reserved.
// http://code.google.com/p/ceres-solver/
//
// Redistribution and use in source and binary forms, with or without
@@ -140,15 +140,24 @@ void CoordinateDescentMinimizer::Minimize(
}
for (int i = 0; i < independent_set_offsets_.size() - 1; ++i) {
- // No point paying the price for an OpemMP call if the set if of
+ const int num_problems =
+ independent_set_offsets_[i + 1] - independent_set_offsets_[i];
+ // No point paying the price for an OpemMP call if the set is of
// size zero.
- if (independent_set_offsets_[i] == independent_set_offsets_[i + 1]) {
+ if (num_problems == 0) {
continue;
}
+#ifdef CERES_USE_OPENMP
+ const int num_inner_iteration_threads =
+ min(options.num_threads, num_problems);
+ evaluator_options_.num_threads =
+ max(1, options.num_threads / num_inner_iteration_threads);
+
// The parameter blocks in each independent set can be optimized
// in parallel, since they do not co-occur in any residual block.
-#pragma omp parallel for num_threads(options.num_threads)
+#pragma omp parallel for num_threads(num_inner_iteration_threads)
+#endif
for (int j = independent_set_offsets_[i];
j < independent_set_offsets_[i + 1];
++j) {
diff --git a/extern/rangetree/range_tree.hh b/extern/rangetree/range_tree.hh
index 919e0b04933..b247a0c6a1e 100644
--- a/extern/rangetree/range_tree.hh
+++ b/extern/rangetree/range_tree.hh
@@ -92,6 +92,28 @@ struct RangeTree {
tree.insert(Range(t + 1, cur.max));
}
+ /* clone of 'take' that checks if the item exists */
+ bool retake(T t) {
+ #if RANGE_TREE_DEBUG_PRINT_FUNCTION
+ std::cout << __func__ << "(" << t << ")\n";
+ #endif
+
+ TreeIter iter = tree.find(Range(t));
+ if (iter == tree.end()) {
+ return false;
+ }
+
+ Range cur = *iter;
+ tree.erase(iter);
+ if (t > cur.min)
+ tree.insert(Range(cur.min, t - 1));
+ if (t + 1 <= cur.max)
+ tree.insert(Range(t + 1, cur.max));
+
+ return true;
+ }
+
+
/* Take the first element out of the first range in the
tree. Precondition: tree must not be empty. */
T take_any() {
diff --git a/extern/rangetree/range_tree_c_api.cc b/extern/rangetree/range_tree_c_api.cc
index 56f2d90d329..f040b5eaeb6 100644
--- a/extern/rangetree/range_tree_c_api.cc
+++ b/extern/rangetree/range_tree_c_api.cc
@@ -43,6 +43,11 @@ void range_tree_uint_take(RangeTreeUInt *rt, unsigned v)
rt->take(v);
}
+bool range_tree_uint_retake(RangeTreeUInt *rt, unsigned v)
+{
+ return rt->retake(v);
+}
+
unsigned range_tree_uint_take_any(RangeTreeUInt *rt)
{
return rt->take_any();
@@ -53,19 +58,20 @@ void range_tree_uint_release(RangeTreeUInt *rt, unsigned v)
rt->release(v);
}
-int range_tree_uint_has(const RangeTreeUInt *rt, unsigned v)
+bool range_tree_uint_has(const RangeTreeUInt *rt, unsigned v)
{
return rt->has(v);
}
-int range_tree_uint_has_range(const RangeTreeUInt *rt,
- unsigned vmin,
- unsigned vmax)
+bool range_tree_uint_has_range(
+ const RangeTreeUInt *rt,
+ unsigned vmin,
+ unsigned vmax)
{
return rt->has_range(vmin, vmax);
}
-int range_tree_uint_empty(const RangeTreeUInt *rt)
+bool range_tree_uint_empty(const RangeTreeUInt *rt)
{
return rt->empty();
}
diff --git a/extern/rangetree/range_tree_c_api.h b/extern/rangetree/range_tree_c_api.h
index af6a7b161a8..f0a2af4a29a 100644
--- a/extern/rangetree/range_tree_c_api.h
+++ b/extern/rangetree/range_tree_c_api.h
@@ -35,17 +35,19 @@ void range_tree_uint_free(RangeTreeUInt *rt);
void range_tree_uint_take(RangeTreeUInt *rt, unsigned v);
+bool range_tree_uint_retake(RangeTreeUInt *rt, unsigned v);
+
unsigned range_tree_uint_take_any(RangeTreeUInt *rt);
void range_tree_uint_release(RangeTreeUInt *rt, unsigned v);
-int range_tree_uint_has(const RangeTreeUInt *rt, unsigned v);
+bool range_tree_uint_has(const RangeTreeUInt *rt, unsigned v);
-int range_tree_uint_has_range(const RangeTreeUInt *rt,
- unsigned vmin,
- unsigned vmax);
+bool range_tree_uint_has_range(
+ const RangeTreeUInt *rt,
+ unsigned vmin, unsigned vmax);
-int range_tree_uint_empty(const RangeTreeUInt *rt);
+bool range_tree_uint_empty(const RangeTreeUInt *rt);
unsigned range_tree_uint_size(const RangeTreeUInt *rt);
diff --git a/intern/CMakeLists.txt b/intern/CMakeLists.txt
index 0796a43245d..74048c2a4cc 100644
--- a/intern/CMakeLists.txt
+++ b/intern/CMakeLists.txt
@@ -31,6 +31,7 @@ add_subdirectory(memutil)
add_subdirectory(opencolorio)
add_subdirectory(mikktspace)
add_subdirectory(raskter)
+add_subdirectory(glew-mx)
if(WITH_AUDASPACE)
add_subdirectory(audaspace)
diff --git a/intern/SConscript b/intern/SConscript
index 0b39fcb5d26..c0dafe37855 100644
--- a/intern/SConscript
+++ b/intern/SConscript
@@ -30,6 +30,7 @@ Import ('env')
SConscript(['audaspace/SConscript',
'string/SConscript',
'ghost/SConscript',
+ 'glew-mx/SConscript',
'guardedalloc/SConscript',
'moto/SConscript',
'memutil/SConscript/',
diff --git a/intern/cycles/CMakeLists.txt b/intern/cycles/CMakeLists.txt
index 981499b3a91..fb747c1313e 100644
--- a/intern/cycles/CMakeLists.txt
+++ b/intern/cycles/CMakeLists.txt
@@ -165,7 +165,9 @@ include_directories(
# Warnings
if(CMAKE_COMPILER_IS_GNUCXX)
ADD_CHECK_CXX_COMPILER_FLAG(CMAKE_CXX_FLAGS _has_cxxflag_float_conversion "-Werror=float-conversion")
+ ADD_CHECK_CXX_COMPILER_FLAG(CMAKE_CXX_FLAGS _has_cxxflag_double_promotion "-Werror=double-promotion")
unset(_has_cxxflag_float_conversion)
+ unset(_has_cxxflag_double_promotion)
endif()
diff --git a/intern/cycles/SConscript b/intern/cycles/SConscript
index 594b43c88b2..b399844534d 100644
--- a/intern/cycles/SConscript
+++ b/intern/cycles/SConscript
@@ -45,7 +45,7 @@ incs = []
defs = []
cxxflags = Split(env['CXXFLAGS'])
-defs.append('GLEW_STATIC')
+defs += env['BF_GL_DEFINITIONS']
defs.append('CCL_NAMESPACE_BEGIN=namespace ccl {')
defs.append('CCL_NAMESPACE_END=}')
@@ -65,7 +65,12 @@ if env['WITH_BF_CYCLES_DEBUG']:
incs.extend('. bvh render device kernel kernel/osl kernel/svm util subd'.split())
incs.extend('#intern/guardedalloc #source/blender/makesrna #source/blender/makesdna #source/blender/blenlib'.split())
incs.extend('#source/blender/blenloader ../../source/blender/makesrna/intern'.split())
+
+incs.append(env['BF_GLEW_INC'])
+incs.append('#/intern/glew-mx')
+incs.append('#intern/mikktspace')
incs.extend('#extern/glew/include #extern/clew/include #extern/cuew/include #intern/mikktspace'.split())
+
incs.append(cycles['BF_OIIO_INC'])
incs.append(cycles['BF_BOOST_INC'])
incs.append(cycles['BF_OPENEXR_INC'].split())
diff --git a/intern/cycles/app/CMakeLists.txt b/intern/cycles/app/CMakeLists.txt
index 5876ac3779c..c8464899725 100644
--- a/intern/cycles/app/CMakeLists.txt
+++ b/intern/cycles/app/CMakeLists.txt
@@ -21,8 +21,9 @@ set(LIBRARIES
cycles_util
${BOOST_LIBRARIES}
${OPENEXR_LIBRARIES}
- ${OPENGL_LIBRARIES}
- ${CYCLES_GLEW_LIBRARY}
+ ${BLENDER_GL_LIBRARIES}
+ bf_intern_glew_mx
+ ${CYCLES_APP_GLEW_LIBRARY}
${OPENIMAGEIO_LIBRARIES}
${PNG_LIBRARIES}
${JPEG_LIBRARIES}
@@ -32,6 +33,8 @@ set(LIBRARIES
extern_cuew
)
+add_definitions(${GL_DEFINITIONS})
+
if(WIN32)
list(APPEND LIBRARIES ${PTHREADS_LIBRARIES})
endif()
diff --git a/intern/cycles/blender/CMakeLists.txt b/intern/cycles/blender/CMakeLists.txt
index 13ac0be0562..e1d592d32b4 100644
--- a/intern/cycles/blender/CMakeLists.txt
+++ b/intern/cycles/blender/CMakeLists.txt
@@ -6,6 +6,7 @@ set(INC
../kernel/svm
../util
../subd
+ ../../glew-mx
../../guardedalloc
../../mikktspace
../../../source/blender/makesdna
@@ -47,7 +48,7 @@ set(ADDON_FILES
addon/version_update.py
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_intern_cycles "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/cycles/blender/blender_session.cpp b/intern/cycles/blender/blender_session.cpp
index 0610c3f6579..57ffea4b1a9 100644
--- a/intern/cycles/blender/blender_session.cpp
+++ b/intern/cycles/blender/blender_session.cpp
@@ -830,7 +830,7 @@ void BlenderSession::update_status_progress()
if(background) {
if(progress>0)
- remaining_time = (1-progress) * (total_time / progress);
+ remaining_time = (1.0 - (double)progress) * (total_time / (double)progress);
scene += " | " + b_scene.name();
if(b_rlay_name != "")
@@ -849,7 +849,7 @@ void BlenderSession::update_status_progress()
timestatus += "Remaining:" + string(time_str) + " | ";
}
- timestatus += string_printf("Mem:%.2fM, Peak:%.2fM", mem_used, mem_peak);
+ timestatus += string_printf("Mem:%.2fM, Peak:%.2fM", (double)mem_used, (double)mem_peak);
if(status.size() > 0)
status = " | " + status;
diff --git a/intern/cycles/cmake/external_libs.cmake b/intern/cycles/cmake/external_libs.cmake
index bb174d6df26..4f02b93f04a 100644
--- a/intern/cycles/cmake/external_libs.cmake
+++ b/intern/cycles/cmake/external_libs.cmake
@@ -1,4 +1,3 @@
-
###########################################################################
# GLUT
@@ -14,10 +13,11 @@ if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
)
endif()
-if(WITH_SYSTEM_GLEW)
- set(CYCLES_GLEW_LIBRARY ${GLEW_LIBRARY})
-else()
- set(CYCLES_GLEW_LIBRARY extern_glew)
+###########################################################################
+# GLEW
+
+if(WITH_CYCLES_STANDALONE AND WITH_CYCLES_STANDALONE_GUI)
+ set(CYCLES_APP_GLEW_LIBRARY ${BLENDER_GLEW_LIBRARIES})
endif()
###########################################################################
@@ -32,4 +32,3 @@ if(WITH_CYCLES_CUDA_BINARIES)
set(WITH_CYCLES_CUDA_BINARIES OFF)
endif()
endif()
-
diff --git a/intern/cycles/device/CMakeLists.txt b/intern/cycles/device/CMakeLists.txt
index a62ce29f722..998b35351e3 100644
--- a/intern/cycles/device/CMakeLists.txt
+++ b/intern/cycles/device/CMakeLists.txt
@@ -6,10 +6,10 @@ set(INC
../kernel/osl
../util
../render
+ ../../glew-mx
)
set(INC_SYS
- ${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_PATH}
../../../extern/cuew/include
../../../extern/clew/include
@@ -38,7 +38,7 @@ set(SRC_HEADERS
device_task.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h
index 2079d26e5ad..8737b0e2d94 100644
--- a/intern/cycles/kernel/closure/bsdf_microfacet.h
+++ b/intern/cycles/kernel/closure/bsdf_microfacet.h
@@ -43,30 +43,65 @@ CCL_NAMESPACE_BEGIN
* Some constants are baked into the code.
*/
-ccl_device_inline float approx_erff(float x)
+ccl_device_inline float approx_erff_do(float x)
{
- float s = 1.0f;
- if(x < 0.0f) {
- s = -1.0f;
- x = -x;
- }
/* Such a clamp doesn't give much distortion to the output value
* and gives quite a few of the speedup.
*/
if(x > 3.0f) {
- return s;
+ return 1.0f;
}
float t = 1.0f / (1.0f + 0.47047f*x);
- return s * (1.0f -
- t*(0.3480242f + t*(-0.0958798f + t*0.7478556f)) * expf(-x*x));
+ return (1.0f -
+ t*(0.3480242f + t*(-0.0958798f + t*0.7478556f)) * expf(-x*x));
+}
+
+ccl_device_inline float approx_erff(float x)
+{
+ if(x >= 0.0f) {
+ return approx_erff_do(x);
+ }
+ else {
+ return -approx_erff_do(-x);
+ }
+}
+
+ccl_device_inline float approx_erfinvf_do(float x)
+{
+ if(x <= 0.7f) {
+ const float x2 = x * x;
+ const float a1 = 0.886226899f;
+ const float a2 = -1.645349621f;
+ const float a3 = 0.914624893f;
+ const float a4 = -0.140543331f;
+ const float b1 = -2.118377725f;
+ const float b2 = 1.442710462f;
+ const float b3 = -0.329097515f;
+ const float b4 = 0.012229801f;
+ return x * (((a4 * x2 + a3) * x2 + a2) * x2 + a1) /
+ ((((b4 * x2 + b3) * x2 + b2) * x2 + b1) * x2 + 1.0f);
+ }
+ else {
+ const float c1 = -1.970840454f;
+ const float c2 = -1.624906493f;
+ const float c3 = 3.429567803f;
+ const float c4 = 1.641345311f;
+ const float d1 = 3.543889200f;
+ const float d2 = 1.637067800f;
+ const float z = sqrtf(-logf((1.0f - x) * 0.5f));
+ return (((c4 * z + c3) * z + c2) * z + c1) /
+ ((d2 * z + d1) * z + 1.0f);
+ }
}
ccl_device_inline float approx_erfinvf(float x)
{
- float ln1_x2 = logf(1.0f - x*x);
- float term = 4.546884979448f + ln1_x2 * 0.5f;
- return copysignf(1.0f, x) *
- sqrtf(sqrtf(term*term - ln1_x2 * 7.142230224076f) - term);
+ if(x >= 0.0f) {
+ return approx_erfinvf_do(x);
+ }
+ else {
+ return -approx_erfinvf_do(-x);
+ }
}
/* Beckmann and GGX microfacet importance sampling from:
diff --git a/intern/cycles/kernel/geom/geom_bvh_traversal.h b/intern/cycles/kernel/geom/geom_bvh_traversal.h
index eed54a4d00d..114d30a479d 100644
--- a/intern/cycles/kernel/geom/geom_bvh_traversal.h
+++ b/intern/cycles/kernel/geom/geom_bvh_traversal.h
@@ -63,10 +63,10 @@ ccl_device bool BVH_FUNCTION_NAME
#endif
isect->t = ray->t;
- isect->object = OBJECT_NONE;
- isect->prim = PRIM_NONE;
isect->u = 0.0f;
isect->v = 0.0f;
+ isect->prim = PRIM_NONE;
+ isect->object = OBJECT_NONE;
#if defined(__KERNEL_DEBUG__)
isect->num_traversal_steps = 0;
diff --git a/intern/cycles/kernel/geom/geom_bvh_volume.h b/intern/cycles/kernel/geom/geom_bvh_volume.h
index aac0a18647a..9dd8d226f5b 100644
--- a/intern/cycles/kernel/geom/geom_bvh_volume.h
+++ b/intern/cycles/kernel/geom/geom_bvh_volume.h
@@ -61,10 +61,10 @@ ccl_device bool BVH_FUNCTION_NAME(KernelGlobals *kg,
#endif
isect->t = ray->t;
- isect->object = OBJECT_NONE;
- isect->prim = PRIM_NONE;
isect->u = 0.0f;
isect->v = 0.0f;
+ isect->prim = PRIM_NONE;
+ isect->object = OBJECT_NONE;
#if defined(__KERNEL_SSE2__)
const shuffle_swap_t shuf_identity = shuffle_swap_identity();
diff --git a/intern/cycles/kernel/geom/geom_curve.h b/intern/cycles/kernel/geom/geom_curve.h
index c4e9e2ababe..b6d21c91916 100644
--- a/intern/cycles/kernel/geom/geom_curve.h
+++ b/intern/cycles/kernel/geom/geom_curve.h
@@ -600,12 +600,12 @@ ccl_device_inline bool bvh_cardinal_curve_intersect(KernelGlobals *kg, Intersect
#endif
{
/* record intersection */
+ isect->t = t;
+ isect->u = u;
+ isect->v = gd;
isect->prim = curveAddr;
isect->object = object;
isect->type = type;
- isect->u = u;
- isect->v = gd;
- isect->t = t;
hit = true;
}
@@ -835,12 +835,12 @@ ccl_device_inline bool bvh_curve_intersect(KernelGlobals *kg, Intersection *isec
#endif
{
/* record intersection */
+ isect->t = t;
+ isect->u = z*invl;
+ isect->v = gd;
isect->prim = curveAddr;
isect->object = object;
isect->type = type;
- isect->u = z*invl;
- isect->v = gd;
- isect->t = t;
return true;
}
diff --git a/intern/cycles/kernel/geom/geom_motion_triangle.h b/intern/cycles/kernel/geom/geom_motion_triangle.h
index b275b89a8a4..3a4b20e61aa 100644
--- a/intern/cycles/kernel/geom/geom_motion_triangle.h
+++ b/intern/cycles/kernel/geom/geom_motion_triangle.h
@@ -336,12 +336,12 @@ ccl_device_inline bool motion_triangle_intersect(KernelGlobals *kg, Intersection
if(kernel_tex_fetch(__prim_visibility, triAddr) & visibility)
#endif
{
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
return true;
}
@@ -388,12 +388,12 @@ ccl_device_inline void motion_triangle_intersect_subsurface(KernelGlobals *kg, I
/* record intersection */
Intersection *isect = &isect_array[hit];
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_MOTION_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
}
}
#endif
diff --git a/intern/cycles/kernel/geom/geom_triangle.h b/intern/cycles/kernel/geom/geom_triangle.h
index 3d3a5e72485..c08a82ee038 100644
--- a/intern/cycles/kernel/geom/geom_triangle.h
+++ b/intern/cycles/kernel/geom/geom_triangle.h
@@ -120,7 +120,7 @@ ccl_device_inline float3 triangle_refine_subsurface(KernelGlobals *kg, ShaderDat
ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
{
/* load triangle vertices */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -137,7 +137,7 @@ ccl_device_inline float3 triangle_normal(KernelGlobals *kg, ShaderData *sd)
ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int prim, float u, float v, float3 *P, float3 *Ng, int *shader)
{
/* load triangle vertices */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
float3 v0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
float3 v1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -164,7 +164,7 @@ ccl_device_inline void triangle_point_normal(KernelGlobals *kg, int object, int
ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3])
{
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
P[0] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
P[1] = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -176,7 +176,7 @@ ccl_device_inline void triangle_vertices(KernelGlobals *kg, int prim, float3 P[3
ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, float u, float v)
{
/* load triangle vertices */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
float3 n0 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.x)));
float3 n1 = float4_to_float3(kernel_tex_fetch(__tri_vnormal, __float_as_int(tri_vindex.y)));
@@ -190,7 +190,7 @@ ccl_device_inline float3 triangle_smooth_normal(KernelGlobals *kg, int prim, flo
ccl_device_inline void triangle_dPdudv(KernelGlobals *kg, int prim, float3 *dPdu, float3 *dPdv)
{
/* fetch triangle vertex coordinates */
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, prim);
float3 p0 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.x)));
float3 p1 = float4_to_float3(kernel_tex_fetch(__tri_verts, __float_as_int(tri_vindex.y)));
@@ -212,7 +212,7 @@ ccl_device float triangle_attribute_float(KernelGlobals *kg, const ShaderData *s
return kernel_tex_fetch(__attributes_float, offset + sd->prim);
}
else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float f0 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.x));
float f1 = kernel_tex_fetch(__attributes_float, offset + __float_as_int(tri_vindex.y));
@@ -255,7 +255,7 @@ ccl_device float3 triangle_attribute_float3(KernelGlobals *kg, const ShaderData
return float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + sd->prim));
}
else if(elem == ATTR_ELEMENT_VERTEX || elem == ATTR_ELEMENT_VERTEX_MOTION) {
- float3 tri_vindex = float4_to_float3(kernel_tex_fetch(__tri_vindex, sd->prim));
+ float4 tri_vindex = kernel_tex_fetch(__tri_vindex, sd->prim);
float3 f0 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.x)));
float3 f1 = float4_to_float3(kernel_tex_fetch(__attributes_float3, offset + __float_as_int(tri_vindex.y)));
@@ -334,12 +334,12 @@ ccl_device_inline bool triangle_intersect(KernelGlobals *kg, Intersection *isect
#endif
{
/* record intersection */
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
return true;
}
}
@@ -397,12 +397,12 @@ ccl_device_inline void triangle_intersect_subsurface(KernelGlobals *kg, Intersec
/* record intersection */
Intersection *isect = &isect_array[hit];
+ isect->t = t;
+ isect->u = u;
+ isect->v = v;
isect->prim = triAddr;
isect->object = object;
isect->type = PRIMITIVE_TRIANGLE;
- isect->u = u;
- isect->v = v;
- isect->t = t;
}
}
}
diff --git a/intern/cycles/kernel/kernel_compat_cpu.h b/intern/cycles/kernel/kernel_compat_cpu.h
index 25531843993..403fd0a67f7 100644
--- a/intern/cycles/kernel/kernel_compat_cpu.h
+++ b/intern/cycles/kernel/kernel_compat_cpu.h
@@ -29,7 +29,7 @@
* double precision version, even with float<->double conversion involved.
*/
#if !defined(__KERNEL_GPU__) && defined(__linux__) && defined(__x86_64__)
-# define expf(x) ((float)exp((double)x))
+# define expf(x) ((float)exp((double)(x)))
#endif
CCL_NAMESPACE_BEGIN
diff --git a/intern/cycles/kernel/kernel_compat_cuda.h b/intern/cycles/kernel/kernel_compat_cuda.h
index e4c20d26ff1..f14f3262274 100644
--- a/intern/cycles/kernel/kernel_compat_cuda.h
+++ b/intern/cycles/kernel/kernel_compat_cuda.h
@@ -75,12 +75,11 @@ typedef texture<uchar4, 2, cudaReadModeNormalizedFloat> texture_image_uchar4;
/* Use fast math functions */
-#define cosf(x) __cosf(((float)x))
-#define sinf(x) __sinf(((float)x))
-#define powf(x, y) __powf(((float)x), ((float)y))
-#define tanf(x) __tanf(((float)x))
-#define logf(x) __logf(((float)x))
-#define expf(x) __expf(((float)x))
+#define cosf(x) __cosf(((float)(x)))
+#define sinf(x) __sinf(((float)(x)))
+#define powf(x, y) __powf(((float)(x)), ((float)(y)))
+#define tanf(x) __tanf(((float)(x)))
+#define logf(x) __logf(((float)(x)))
+#define expf(x) __expf(((float)(x)))
#endif /* __KERNEL_COMPAT_CUDA_H__ */
-
diff --git a/intern/cycles/kernel/kernel_compat_opencl.h b/intern/cycles/kernel/kernel_compat_opencl.h
index 78b3fd012dd..58031a41b78 100644
--- a/intern/cycles/kernel/kernel_compat_opencl.h
+++ b/intern/cycles/kernel/kernel_compat_opencl.h
@@ -77,34 +77,34 @@
#define __float_as_uint(x) as_uint(x)
#define __int_as_float(x) as_float(x)
#define __float_as_int(x) as_int(x)
-#define powf(x, y) pow(((float)x), ((float)y))
-#define fabsf(x) fabs(((float)x))
-#define copysignf(x, y) copysign(((float)x), ((float)y))
-#define asinf(x) asin(((float)x))
-#define acosf(x) acos(((float)x))
-#define atanf(x) atan(((float)x))
-#define floorf(x) floor(((float)x))
-#define ceilf(x) ceil(((float)x))
-#define hypotf(x, y) hypot(((float)x), ((float)y))
-#define atan2f(x, y) atan2(((float)x), ((float)y))
-#define fmaxf(x, y) fmax(((float)x), ((float)y))
-#define fminf(x, y) fmin(((float)x), ((float)y))
-#define fmodf(x, y) fmod((float)x, (float)y)
+#define powf(x, y) pow(((float)(x)), ((float)(y)))
+#define fabsf(x) fabs(((float)(x)))
+#define copysignf(x, y) copysign(((float)(x)), ((float)(y)))
+#define asinf(x) asin(((float)(x)))
+#define acosf(x) acos(((float)(x)))
+#define atanf(x) atan(((float)(x)))
+#define floorf(x) floor(((float)(x)))
+#define ceilf(x) ceil(((float)(x)))
+#define hypotf(x, y) hypot(((float)(x)), ((float)(y)))
+#define atan2f(x, y) atan2(((float)(x)), ((float)(y)))
+#define fmaxf(x, y) fmax(((float)(x)), ((float)(y)))
+#define fminf(x, y) fmin(((float)(x)), ((float)(y)))
+#define fmodf(x, y) fmod((float)(x), (float)(y))
#ifndef __CL_USE_NATIVE__
-#define sinf(x) native_sin(((float)x))
-#define cosf(x) native_cos(((float)x))
-#define tanf(x) native_tan(((float)x))
-#define expf(x) native_exp(((float)x))
-#define sqrtf(x) native_sqrt(((float)x))
-#define logf(x) native_log(((float)x))
+#define sinf(x) native_sin(((float)(x)))
+#define cosf(x) native_cos(((float)(x)))
+#define tanf(x) native_tan(((float)(x)))
+#define expf(x) native_exp(((float)(x)))
+#define sqrtf(x) native_sqrt(((float)(x)))
+#define logf(x) native_log(((float)(x)))
#else
-#define sinf(x) sin(((float)x))
-#define cosf(x) cos(((float)x))
-#define tanf(x) tan(((float)x))
-#define expf(x) exp(((float)x))
-#define sqrtf(x) sqrt(((float)x))
-#define logf(x) log(((float)x))
+#define sinf(x) sin(((float)(x)))
+#define cosf(x) cos(((float)(x)))
+#define tanf(x) tan(((float)(x)))
+#define expf(x) exp(((float)(x)))
+#define sqrtf(x) sqrt(((float)(x)))
+#define logf(x) log(((float)(x)))
#endif
/* data lookup defines */
diff --git a/intern/cycles/kernel/osl/osl_services.cpp b/intern/cycles/kernel/osl/osl_services.cpp
index 1475e5a0a62..a9694651e14 100644
--- a/intern/cycles/kernel/osl/osl_services.cpp
+++ b/intern/cycles/kernel/osl/osl_services.cpp
@@ -1018,7 +1018,7 @@ bool OSLRenderServices::trace(TraceOpt &options, OSL::ShaderGlobals *sg,
ray.P = TO_FLOAT3(P);
ray.D = TO_FLOAT3(R);
- ray.t = (options.maxdist == 1.0e30)? FLT_MAX: options.maxdist - options.mindist;
+ ray.t = (options.maxdist == 1.0e30f)? FLT_MAX: options.maxdist - options.mindist;
ray.time = sd->time;
if(options.mindist == 0.0f) {
diff --git a/intern/cycles/kernel/shaders/node_image_texture.osl b/intern/cycles/kernel/shaders/node_image_texture.osl
index 7238a1e8862..18b5fb4b31f 100644
--- a/intern/cycles/kernel/shaders/node_image_texture.osl
+++ b/intern/cycles/kernel/shaders/node_image_texture.osl
@@ -113,6 +113,10 @@ shader node_image_texture(
weight[2] = ((2.0 - limit) * Nob[2] + (limit - 1.0)) / (2.0 * limit - 1.0);
}
}
+ else {
+ /* Desperate mode, no valid choice anyway, fallback to one side.*/
+ weight[0] = 1.0;
+ }
Color = color(0.0, 0.0, 0.0);
Alpha = 0.0;
diff --git a/intern/cycles/kernel/svm/svm_image.h b/intern/cycles/kernel/svm/svm_image.h
index a7abeda18e5..8a256c9bda5 100644
--- a/intern/cycles/kernel/svm/svm_image.h
+++ b/intern/cycles/kernel/svm/svm_image.h
@@ -435,6 +435,10 @@ ccl_device void svm_node_tex_image_box(KernelGlobals *kg, ShaderData *sd, float
weight.z = ((2.0f - limit)*N.z + (limit - 1.0f))/(2.0f*limit - 1.0f);
}
}
+ else {
+ /* Desperate mode, no valid choice anyway, fallback to one side.*/
+ weight.x = 1.0f;
+ }
/* now fetch textures */
uint co_offset, out_offset, alpha_offset, srgb;
diff --git a/intern/cycles/render/CMakeLists.txt b/intern/cycles/render/CMakeLists.txt
index 449c1391980..c3907da39d0 100644
--- a/intern/cycles/render/CMakeLists.txt
+++ b/intern/cycles/render/CMakeLists.txt
@@ -7,6 +7,7 @@ set(INC
../kernel/osl
../bvh
../util
+ ../../glew-mx
)
set(INC_SYS
@@ -76,5 +77,6 @@ set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${RTTI_DISABLE_FLAGS}")
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
-add_library(cycles_render ${SRC} ${SRC_HEADERS})
+add_definitions(${GL_DEFINITIONS})
+add_library(cycles_render ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/render/shader.cpp b/intern/cycles/render/shader.cpp
index d76e511859a..d8925852c21 100644
--- a/intern/cycles/render/shader.cpp
+++ b/intern/cycles/render/shader.cpp
@@ -83,7 +83,7 @@ static void beckmann_table_rows(float *table, int row_from, int row_to)
}
/* CDF of P22_{omega_i}(x_slope, 1, 1), Eq. (10) */
- CDF_P22_omega_i[index_slope_x] = CDF_P22_omega_i[index_slope_x - 1] + P22_omega_i;
+ CDF_P22_omega_i[index_slope_x] = CDF_P22_omega_i[index_slope_x - 1] + (double)P22_omega_i;
}
/* renormalize CDF_P22_omega_i */
@@ -106,8 +106,8 @@ static void beckmann_table_rows(float *table, int row_from, int row_to)
/* store value */
table[index_U + index_theta*BECKMANN_TABLE_SIZE] = (float)(
- interp * slope_x[index_slope_x - 1]
- + (1.0f-interp) * slope_x[index_slope_x]);
+ interp * slope_x[index_slope_x - 1] +
+ (1.0 - interp) * slope_x[index_slope_x]);
}
}
}
diff --git a/intern/cycles/util/CMakeLists.txt b/intern/cycles/util/CMakeLists.txt
index 6120e7e8456..842d5efac79 100644
--- a/intern/cycles/util/CMakeLists.txt
+++ b/intern/cycles/util/CMakeLists.txt
@@ -1,11 +1,11 @@
set(INC
.
+ ../../glew-mx
)
set(INC_SYS
${GLEW_INCLUDE_PATH}
- ${OPENGL_INCLUDE_DIR}
)
set(SRC
@@ -71,4 +71,6 @@ set(SRC_HEADERS
include_directories(${INC})
include_directories(SYSTEM ${INC_SYS})
+add_definitions(${GL_DEFINITIONS})
+
add_library(cycles_util ${SRC} ${SRC_HEADERS})
diff --git a/intern/cycles/util/util_opengl.h b/intern/cycles/util/util_opengl.h
index 04a3e039c9d..667a5db653d 100644
--- a/intern/cycles/util/util_opengl.h
+++ b/intern/cycles/util/util_opengl.h
@@ -20,7 +20,6 @@
/* OpenGL header includes, used everywhere we use OpenGL, to deal with
* platform differences in one central place. */
-#include <GL/glew.h>
+#include "glew-mx.h"
#endif /* __UTIL_OPENGL_H__ */
-
diff --git a/intern/cycles/util/util_view.cpp b/intern/cycles/util/util_view.cpp
index 6bf9c9ed8c0..fe08389fe3f 100644
--- a/intern/cycles/util/util_view.cpp
+++ b/intern/cycles/util/util_view.cpp
@@ -248,7 +248,7 @@ void view_main_loop(const char *title, int width, int height,
glutInitDisplayMode(GLUT_RGB|GLUT_DOUBLE|GLUT_DEPTH);
glutCreateWindow(title);
- glewInit();
+ mxMakeCurrentContext(mxCreateContext());
view_reshape(width, height);
diff --git a/intern/ghost/CMakeLists.txt b/intern/ghost/CMakeLists.txt
index cfa2f54f53e..6f30cecab61 100644
--- a/intern/ghost/CMakeLists.txt
+++ b/intern/ghost/CMakeLists.txt
@@ -25,6 +25,7 @@
set(INC
.
+ ../glew-mx
../string
../../source/blender/imbuf
../../source/blender/makesdna
@@ -38,6 +39,8 @@ set(SRC
intern/GHOST_Buttons.cpp
intern/GHOST_C-api.cpp
intern/GHOST_CallbackEventConsumer.cpp
+ intern/GHOST_Context.cpp
+ intern/GHOST_ContextNone.cpp
intern/GHOST_DisplayManager.cpp
intern/GHOST_EventManager.cpp
intern/GHOST_ISystem.cpp
@@ -63,6 +66,8 @@ set(SRC
intern/GHOST_Buttons.h
intern/GHOST_CallbackEventConsumer.h
+ intern/GHOST_Context.h
+ intern/GHOST_ContextNone.h
intern/GHOST_Debug.h
intern/GHOST_DisplayManager.h
intern/GHOST_Event.h
@@ -120,68 +125,48 @@ if(WITH_HEADLESS OR WITH_GHOST_SDL)
intern/GHOST_DisplayManagerSDL.cpp
intern/GHOST_SystemSDL.cpp
intern/GHOST_WindowSDL.cpp
+ intern/GHOST_ContextSDL.cpp
intern/GHOST_DisplayManagerSDL.h
intern/GHOST_SystemSDL.h
intern/GHOST_WindowSDL.h
+ intern/GHOST_ContextSDL.h
)
add_definitions(-DWITH_GHOST_SDL)
endif()
-
- # ack, this is still system dependent
- if(APPLE)
- list(APPEND SRC
- intern/GHOST_SystemPathsCocoa.mm
- intern/GHOST_SystemPathsCocoa.h
- )
-
- elseif(UNIX)
- list(APPEND SRC
- intern/GHOST_SystemPathsX11.cpp
- intern/GHOST_SystemPathsX11.h
- )
-
- if(NOT WITH_INSTALL_PORTABLE)
- add_definitions(-DPREFIX="${CMAKE_INSTALL_PREFIX}")
- endif()
-
- elseif(WIN32)
- list(APPEND SRC
- intern/GHOST_SystemPathsWin32.cpp
-
- intern/GHOST_SystemPathsWin32.h
- )
-
- list(APPEND INC
- ../utfconv
- )
- endif()
-
if(NOT WITH_HEADLESS)
list(APPEND INC_SYS
${SDL_INCLUDE_DIR}
)
endif()
-elseif(APPLE)
+elseif(APPLE AND NOT WITH_X11)
list(APPEND SRC
intern/GHOST_DisplayManagerCocoa.mm
intern/GHOST_SystemCocoa.mm
- intern/GHOST_SystemPathsCocoa.mm
intern/GHOST_WindowCocoa.mm
intern/GHOST_DisplayManagerCocoa.h
intern/GHOST_SystemCocoa.h
- intern/GHOST_SystemPathsCocoa.h
intern/GHOST_WindowCocoa.h
)
+ if (NOT WITH_GL_EGL)
+ list(APPEND SRC
+ intern/GHOST_ContextCGL.mm
+
+ intern/GHOST_ContextCGL.h
+ )
+ endif()
+
if(WITH_INPUT_NDOF)
list(APPEND SRC
intern/GHOST_NDOFManagerCocoa.mm
+
intern/GHOST_NDOFManagerCocoa.h
)
+
list(APPEND SRC_NDOF3DCONNEXION
intern/GHOST_NDOFManager3Dconnexion.c
intern/GHOST_NDOFManager3Dconnexion.h
@@ -192,8 +177,7 @@ elseif(APPLE)
add_definitions(-DWITH_QUICKTIME)
endif()
-elseif(UNIX)
-
+elseif(WITH_X11)
list(APPEND INC_SYS
${X11_X11_INCLUDE_PATH}
)
@@ -201,15 +185,21 @@ elseif(UNIX)
list(APPEND SRC
intern/GHOST_DisplayManagerX11.cpp
intern/GHOST_SystemX11.cpp
- intern/GHOST_SystemPathsX11.cpp
intern/GHOST_WindowX11.cpp
intern/GHOST_DisplayManagerX11.h
intern/GHOST_SystemX11.h
- intern/GHOST_SystemPathsX11.h
intern/GHOST_WindowX11.h
)
+ if (NOT WITH_GL_EGL)
+ list(APPEND SRC
+ intern/GHOST_ContextGLX.cpp
+
+ intern/GHOST_ContextGLX.h
+ )
+ endif()
+
if(WITH_GHOST_XDND)
add_definitions(-DWITH_XDND)
@@ -257,6 +247,8 @@ elseif(UNIX)
)
endif()
+ add_definitions(-DWITH_X11)
+
elseif(WIN32)
## Warnings as errors, this is too strict!
#if(MSVC)
@@ -267,25 +259,27 @@ elseif(WIN32)
${WINTAB_INC}
)
- list(APPEND INC
- ../utfconv
- )
-
list(APPEND SRC
intern/GHOST_DisplayManagerWin32.cpp
intern/GHOST_SystemWin32.cpp
- intern/GHOST_SystemPathsWin32.cpp
intern/GHOST_WindowWin32.cpp
intern/GHOST_DropTargetWin32.cpp
intern/GHOST_DisplayManagerWin32.h
intern/GHOST_DropTargetWin32.h
intern/GHOST_SystemWin32.h
- intern/GHOST_SystemPathsWin32.h
intern/GHOST_WindowWin32.h
intern/GHOST_TaskbarWin32.h
)
+ if (NOT WITH_GL_EGL)
+ list(APPEND SRC
+ intern/GHOST_ContextWGL.cpp
+
+ intern/GHOST_ContextWGL.h
+ )
+ endif()
+
if(WITH_INPUT_NDOF)
list(APPEND SRC
intern/GHOST_NDOFManagerWin32.cpp
@@ -294,9 +288,45 @@ elseif(WIN32)
)
endif()
+ list(APPEND INC
+ ../utfconv
+ )
+
+endif()
+
+if(WITH_GL_EGL AND NOT (WITH_HEADLESS OR WITH_GHOST_SDL))
+ list(APPEND SRC
+ intern/GHOST_ContextEGL.cpp
+
+ intern/GHOST_ContextEGL.h
+ )
+endif()
+
+if(APPLE)
+ list(APPEND SRC
+ intern/GHOST_SystemPathsCocoa.mm
+ intern/GHOST_SystemPathsCocoa.h
+ )
+
+elseif(UNIX)
+ list(APPEND SRC
+ intern/GHOST_SystemPathsX11.cpp
+ intern/GHOST_SystemPathsX11.h
+ )
+
+ if(NOT WITH_INSTALL_PORTABLE)
+ add_definitions(-DPREFIX="${CMAKE_INSTALL_PREFIX}")
+ endif()
+
+elseif(WIN32)
+ list(APPEND SRC
+ intern/GHOST_SystemPathsWin32.cpp
+ intern/GHOST_SystemPathsWin32.h
+ )
+
endif()
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_intern_ghost "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/ghost/GHOST_C-api.h b/intern/ghost/GHOST_C-api.h
index c877a3b8fad..7b47f0526a2 100644
--- a/intern/ghost/GHOST_C-api.h
+++ b/intern/ghost/GHOST_C-api.h
@@ -674,9 +674,17 @@ extern GHOST_TSuccess GHOST_SetSwapInterval(GHOST_WindowHandle windowhandle, int
/**
* Gets the current swap interval for swapBuffers.
- * \return An integer.
+ * \param windowhandle The handle to the window
+ * \param intervalOut pointer to location to return swap interval (left untouched if there is an error)
+ * \return A boolean success indicator of if swap interval was successfully read.
+ */
+extern GHOST_TSuccess GHOST_GetSwapInterval(GHOST_WindowHandle windowhandle, int* intervalOut);
+
+/**
+ * Gets the current swap interval for swapBuffers.
+ * \return Number of AA Samples (0 if there is no multisample buffer)
*/
-extern int GHOST_GetSwapInterval(GHOST_WindowHandle windowhandle);
+extern GHOST_TUns16 GHOST_GetNumOfAASamples(GHOST_WindowHandle windowhandle);
/**
* Activates the drawing context of this window.
diff --git a/intern/ghost/GHOST_IWindow.h b/intern/ghost/GHOST_IWindow.h
index c6befff6871..71dc193a81b 100644
--- a/intern/ghost/GHOST_IWindow.h
+++ b/intern/ghost/GHOST_IWindow.h
@@ -212,9 +212,17 @@ public:
/**
* Gets the current swap interval for swapBuffers.
- * \return An integer.
+ * \param windowhandle The handle to the window
+ * \param intervalOut pointer to location to return swap interval (left untouched if there is an error)
+ * \return A boolean success indicator of if swap interval was successfully read.
*/
- virtual int getSwapInterval() = 0;
+ virtual GHOST_TSuccess getSwapInterval(int& intervalOut) = 0;
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \return Number of AA Samples (0 if there is no multisample buffer)
+ */
+ virtual GHOST_TUns16 getNumOfAASamples() = 0;
/**
* Activates the drawing context of this window.
diff --git a/intern/ghost/SConscript b/intern/ghost/SConscript
index 80756472edb..5a4572c164d 100644
--- a/intern/ghost/SConscript
+++ b/intern/ghost/SConscript
@@ -36,22 +36,33 @@ sources = env.Glob('intern/*.cpp')
sources2 = env.Glob('intern/GHOST_NDOFManager3Dconnexion.c')
if window_system == 'darwin':
sources += env.Glob('intern/*.mm')
+ #remove, will be readded below if needed.
+ sources.remove('intern' + os.sep + 'GHOST_ContextCGL.mm')
+if not env['WITH_BF_GL_EGL']:
+ sources.remove('intern' + os.sep + 'GHOST_ContextEGL.cpp')
-pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_SystemPaths', 'GHOST_Window', 'GHOST_DropTarget', 'GHOST_NDOFManager']
-defs=['_USE_MATH_DEFINES', 'GLEW_STATIC']
+# seems cleaner to remove these now then add back the one that is needed
+sources.remove('intern' + os.sep + 'GHOST_ContextGLX.cpp')
+sources.remove('intern' + os.sep + 'GHOST_ContextWGL.cpp')
+
+pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_SystemPaths', 'GHOST_Window', 'GHOST_DropTarget', 'GHOST_NDOFManager', 'GHOST_Context']
+
+defs = env['BF_GL_DEFINITIONS']
+
+if env['WITH_BF_GL_EGL']:
+ defs.append('WITH_EGL')
incs = [
'.',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '../glew-mx',
'#source/blender/imbuf',
'#source/blender/makesdna',
'../string',
]
incs = ' '.join(incs)
-incs += ' ' + env['BF_OPENGL_INC']
-
if env['WITH_GHOST_SDL']:
for f in pf:
try:
@@ -65,9 +76,16 @@ elif window_system in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'f
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'Win32.cpp')
+ except ValueError:
+ pass
+
+ try:
sources.remove('intern' + os.sep + f + 'SDL.cpp')
except ValueError:
pass
+
+ defs += ['WITH_X11']
+
## removing because scons does not support system installation
## if this is used for blender.org builds it means our distrobution
## will find any locally installed blender and double up its script path.
@@ -88,23 +106,45 @@ elif window_system in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'f
else:
sources.remove('intern' + os.sep + 'GHOST_DropTargetX11.cpp')
+ if not env['WITH_BF_GL_EGL']:
+ sources.append('intern' + os.sep + 'GHOST_ContextGLX.cpp')
+
elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc', 'win64-mingw'):
for f in pf:
try:
sources.remove('intern' + os.sep + f + 'X11.cpp')
+ except ValueError:
+ pass
+
+ try:
sources.remove('intern' + os.sep + f + 'SDL.cpp')
except ValueError:
pass
+
+ if not env['WITH_BF_GL_EGL']:
+ sources.append('intern' + os.sep + 'GHOST_ContextWGL.cpp')
+
elif window_system == 'darwin':
- if env['WITH_BF_QUICKTIME']:
- defs.append('WITH_QUICKTIME')
- for f in pf:
- try:
- sources.remove('intern' + os.sep + f + 'Win32.cpp')
- sources.remove('intern' + os.sep + f + 'X11.cpp')
- sources.remove('intern' + os.sep + f + 'SDL.cpp')
- except ValueError:
- pass
+ if env['WITH_BF_QUICKTIME']:
+ defs.append('WITH_QUICKTIME')
+ for f in pf:
+ try:
+ sources.remove('intern' + os.sep + f + 'Win32.cpp')
+ except ValueError:
+ pass
+
+ try:
+ sources.remove('intern' + os.sep + f + 'X11.cpp')
+ except ValueError:
+ pass
+ try:
+ sources.remove('intern' + os.sep + f + 'SDL.cpp')
+ except ValueError:
+ pass
+
+ if not env['WITH_BF_GL_EGL']:
+ sources.append('intern' + os.sep + 'GHOST_ContextCGL.mm')
+
else:
print "Unknown window system specified."
Exit()
diff --git a/intern/ghost/intern/GHOST_C-api.cpp b/intern/ghost/intern/GHOST_C-api.cpp
index eaa59f096aa..5a2e638f01a 100644
--- a/intern/ghost/intern/GHOST_C-api.cpp
+++ b/intern/ghost/intern/GHOST_C-api.cpp
@@ -144,15 +144,9 @@ GHOST_WindowHandle GHOST_CreateWindow(GHOST_SystemHandle systemhandle,
const GHOST_TUns16 numOfAASamples)
{
GHOST_ISystem *system = (GHOST_ISystem *) systemhandle;
- bool bstereoVisual;
-
- if (stereoVisual)
- bstereoVisual = true;
- else
- bstereoVisual = false;
return (GHOST_WindowHandle) system->createWindow(title, left, top, width, height,
- state, type, bstereoVisual, false,
+ state, type, stereoVisual != 0, false,
numOfAASamples);
}
@@ -698,14 +692,21 @@ GHOST_TSuccess GHOST_SetSwapInterval(GHOST_WindowHandle windowhandle, int interv
return window->setSwapInterval(interval);
}
-int GHOST_GetSwapInterval(GHOST_WindowHandle windowhandle)
+GHOST_TSuccess GHOST_GetSwapInterval(GHOST_WindowHandle windowhandle, int* intervalOut)
{
GHOST_IWindow *window = (GHOST_IWindow *) windowhandle;
- return window->getSwapInterval();
+ return window->getSwapInterval(*intervalOut);
}
+GHOST_TUns16 GHOST_GetNumOfAASamples(GHOST_WindowHandle windowhandle)
+{
+ GHOST_IWindow *window = (GHOST_IWindow *) windowhandle;
+
+ return window->getNumOfAASamples();
+}
+
GHOST_TSuccess GHOST_ActivateWindowDrawingContext(GHOST_WindowHandle windowhandle)
{
GHOST_IWindow *window = (GHOST_IWindow *) windowhandle;
diff --git a/intern/ghost/intern/GHOST_Context.cpp b/intern/ghost/intern/GHOST_Context.cpp
new file mode 100644
index 00000000000..f69f2181ef7
--- /dev/null
+++ b/intern/ghost/intern/GHOST_Context.cpp
@@ -0,0 +1,159 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_Context.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_Context class.
+ */
+
+#include "GHOST_Context.h"
+
+#ifdef _WIN32
+# include <GL/wglew.h> // only for symbolic constants, do not use API functions
+# include <tchar.h>
+#
+# ifndef ERROR_PROFILE_DOES_NOT_MATCH_DEVICE
+# define ERROR_PROFILE_DOES_NOT_MATCH_DEVICE 0x7E7 // Mingw64 headers may have had this
+# endif
+#endif
+
+#include <cstdio>
+#include <cstring>
+
+
+#ifdef _WIN32
+
+bool win32_chk(bool result, const char *file, int line, const char *text)
+{
+ if (!result) {
+ LPTSTR formattedMsg = NULL;
+
+ DWORD error = GetLastError();
+
+ const char *msg;
+
+ DWORD count = 0;
+
+ switch (error) {
+ case ERROR_INVALID_VERSION_ARB:
+ msg = "The specified OpenGL version and feature set are either invalid or not supported.\n";
+ break;
+
+ case ERROR_INVALID_PROFILE_ARB:
+ msg = "The specified OpenGL profile and feature set are either invalid or not supported.\n";
+ break;
+
+ case ERROR_INVALID_PIXEL_TYPE_ARB:
+ msg = "The specified pixel type is invalid.\n";
+ break;
+
+ case ERROR_INCOMPATIBLE_DEVICE_CONTEXTS_ARB:
+ msg = ("The device contexts specified are not compatible. "
+ "This can occur if the device contexts are managed by "
+ "different drivers or possibly on different graphics adapters.\n");
+ break;
+
+#ifdef WITH_GLEW_ES
+ case ERROR_INCOMPATIBLE_AFFINITY_MASKS_NV:
+ msg = "The device context(s) and rendering context have non-matching affinity masks.\n";
+ break;
+
+ case ERROR_MISSING_AFFINITY_MASK_NV:
+ msg = "The rendering context does not have an affinity mask set.\n";
+ break;
+#endif
+
+ case ERROR_PROFILE_DOES_NOT_MATCH_DEVICE:
+ msg = ("The specified profile is intended for a device of a "
+ "different type than the specified device.\n");
+ break;
+
+ default:
+ {
+ count =
+ FormatMessage(
+ (FORMAT_MESSAGE_ALLOCATE_BUFFER |
+ FORMAT_MESSAGE_FROM_SYSTEM |
+ FORMAT_MESSAGE_IGNORE_INSERTS),
+ NULL,
+ error,
+ MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
+ (LPTSTR)(&formattedMsg),
+ 0,
+ NULL);
+
+ msg = count > 0 ? formattedMsg : "<no system message>\n";
+ break;
+ }
+ }
+
+#ifndef NDEBUG
+ _ftprintf(
+ stderr,
+ "%s(%d):[%s] -> Win32 Error# (%lu): %s",
+ file,
+ line,
+ text,
+ (unsigned long)error,
+ msg);
+#else
+ _ftprintf(
+ stderr,
+ "Win32 Error# (%lu): %s",
+ (unsigned long)error,
+ msg);
+#endif
+
+ SetLastError(NO_ERROR);
+
+ if (count != 0)
+ LocalFree(formattedMsg);
+ }
+
+ return result;
+}
+
+#endif // _WIN32
+
+
+void GHOST_Context::initContextGLEW()
+{
+ mxDestroyContext(m_mxContext); // no-op if m_mxContext is NULL
+
+ mxMakeCurrentContext(mxCreateContext());
+
+ m_mxContext = mxGetCurrentContext();
+}
+
+
+void GHOST_Context::initClearGL()
+{
+ glClearColor(0.447, 0.447, 0.447, 0.000);
+ glClear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0.000, 0.000, 0.000, 0.000);
+}
diff --git a/intern/ghost/intern/GHOST_Context.h b/intern/ghost/intern/GHOST_Context.h
new file mode 100644
index 00000000000..0dfea867703
--- /dev/null
+++ b/intern/ghost/intern/GHOST_Context.h
@@ -0,0 +1,161 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_Context.h
+ * \ingroup GHOST
+ * Declaration of GHOST_Context class.
+ */
+
+#ifndef __GHOST_CONTEXT_H__
+#define __GHOST_CONTEXT_H__
+
+#include "GHOST_Types.h"
+
+#include "glew-mx.h"
+
+#include <cstdlib> // for NULL
+
+
+class GHOST_Context
+{
+public:
+ /**
+ * Constructor.
+ * \param stereoVisual Stereo visual for quad buffered stereo.
+ * \param numOfAASamples Number of samples used for AA (zero if no AA)
+ */
+ GHOST_Context(bool stereoVisual, GHOST_TUns16 numOfAASamples)
+ : m_stereoVisual(stereoVisual),
+ m_numOfAASamples(numOfAASamples),
+ m_mxContext(NULL)
+ {}
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_Context() {
+ mxDestroyContext(m_mxContext);
+ }
+
+ /**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers() = 0;
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext() = 0;
+
+ /**
+ * Call immediately after new to initialize. If this fails then immediately delete the object.
+ * \return Indication as to whether initialization has succeeded.
+ */
+ virtual GHOST_TSuccess initializeDrawingContext() = 0;
+
+ /**
+ * Updates the drawing context of this window. Needed
+ * whenever the window is changed.
+ * \return Indication of success.
+ */
+ virtual GHOST_TSuccess updateDrawingContext() {
+ return GHOST_kFailure;
+ }
+
+ /**
+ * Checks if it is OK for a remove the native display
+ * \return Indication as to whether removal has succeeded.
+ */
+ virtual GHOST_TSuccess releaseNativeHandles() = 0;
+
+ /**
+ * Sets the swap interval for swapBuffers.
+ * \param interval The swap interval to use.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval) {
+ return GHOST_kFailure;
+ }
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \param intervalOut Variable to store the swap interval if it can be read.
+ * \return Whether the swap interval can be read.
+ */
+ virtual GHOST_TSuccess getSwapInterval(int&) {
+ return GHOST_kFailure;
+ }
+
+ /** Stereo visual created. Only necessary for 'real' stereo support,
+ * ie quad buffered stereo. This is not always possible, depends on
+ * the graphics h/w
+ */
+ inline bool isStereoVisual() const {
+ return m_stereoVisual;
+ }
+
+ /** Number of samples used in anti-aliasing, set to 0 if no AA **/
+ inline GHOST_TUns16 getNumOfAASamples() const {
+ return m_numOfAASamples;
+ }
+
+protected:
+ void initContextGLEW();
+
+ inline void activateGLEW() const {
+ mxMakeCurrentContext(m_mxContext);
+ }
+
+ bool m_stereoVisual;
+
+ GHOST_TUns16 m_numOfAASamples;
+
+ static void initClearGL();
+
+private:
+ MXContext *m_mxContext;
+
+#ifdef WITH_CXX_GUARDEDALLOC
+ MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_Context")
+#endif
+};
+
+
+#ifdef _WIN32
+bool win32_chk(bool result, const char *file = NULL, int line = 0, const char *text = NULL);
+
+# ifndef NDEBUG
+# define WIN32_CHK(x) win32_chk((x), __FILE__, __LINE__, #x)
+# else
+# define WIN32_CHK(x) win32_chk(x)
+# endif
+#endif /* _WIN32 */
+
+
+#endif // __GHOST_CONTEXT_H__
diff --git a/intern/ghost/intern/GHOST_ContextCGL.h b/intern/ghost/intern/GHOST_ContextCGL.h
new file mode 100644
index 00000000000..99d995bcbb1
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextCGL.h
@@ -0,0 +1,153 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextCGL.h
+ * \ingroup GHOST
+ */
+
+#ifndef __GHOST_CONTEXTCGL_H__
+#define __GHOST_CONTEXTCGL_H__
+
+#include "GHOST_Context.h"
+
+//#define cglewGetContext() cglewContext
+//#include <GL/cglew.h>
+//extern "C" CGLEWContext *cglewContext;
+
+#ifndef GHOST_OPENGL_CGL_CONTEXT_FLAGS
+#define GHOST_OPENGL_CGL_CONTEXT_FLAGS 0
+#endif
+
+#ifndef GHOST_OPENGL_CGL_RESET_NOTIFICATION_STRATEGY
+#define GHOST_OPENGL_CGL_RESET_NOTIFICATION_STRATEGY 0
+#endif
+
+
+@class NSWindow;
+@class NSOpenGLView;
+@class NSOpenGLContext;
+
+
+class GHOST_ContextCGL : public GHOST_Context
+{
+public:
+ /**
+ * Constructor.
+ */
+ GHOST_ContextCGL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ NSWindow *window,
+ NSOpenGLView *openGLView,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy);
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_ContextCGL();
+
+ /**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Call immediately after new to initialize. If this fails then immediately delete the object.
+ * \return Indication as to whether initialization has succeeded.
+ */
+ virtual GHOST_TSuccess initializeDrawingContext();
+
+ /**
+ * Removes references to native handles from this context and then returns
+ * \return GHOST_kSuccess if it is OK for the parent to release the handles and
+ * GHOST_kFailure if releasing the handles will interfere with sharing
+ */
+ virtual GHOST_TSuccess releaseNativeHandles();
+
+ /**
+ * Sets the swap interval for swapBuffers.
+ * \param interval The swap interval to use.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \param intervalOut Variable to store the swap interval if it can be read.
+ * \return Whether the swap interval can be read.
+ */
+ virtual GHOST_TSuccess getSwapInterval(int&);
+
+ /**
+ * Updates the drawing context of this window.
+ * Needed whenever the window is changed.
+ * \return Indication of success.
+ */
+ virtual GHOST_TSuccess updateDrawingContext();
+
+//protected:
+// inline void activateCGLEW() const {
+// cglewContext = m_cglewContext;
+// }
+
+private:
+ //void initContextCGLEW()
+
+ /** The window containing the OpenGL view */
+ NSWindow *m_window;
+
+ /** The openGL view */
+ NSOpenGLView *m_openGLView;
+
+ const int m_contextProfileMask;
+ const int m_contextMajorVersion;
+ const int m_contextMinorVersion;
+ const int m_contextFlags;
+ const int m_contextResetNotificationStrategy;
+
+ /** The opgnGL drawing context */
+ NSOpenGLContext *m_openGLContext;
+
+ //static CGLEWContext *s_cglewContext;
+
+ /** The first created OpenGL context (for sharing display lists) */
+ static NSOpenGLContext *s_sharedOpenGLContext;
+ static int s_sharedCount;
+};
+
+#endif // __GHOST_CONTEXTCGL_H__
diff --git a/intern/ghost/intern/GHOST_ContextCGL.mm b/intern/ghost/intern/GHOST_ContextCGL.mm
new file mode 100644
index 00000000000..b96a1dc93de
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextCGL.mm
@@ -0,0 +1,351 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextCGL.mm
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextCGL class.
+ */
+
+#include "GHOST_ContextCGL.h"
+
+#include <Cocoa/Cocoa.h>
+
+#ifdef GHOST_MULTITHREADED_OPENGL
+#include <OpenGL/OpenGL.h>
+#endif
+
+#include <vector>
+#include <cassert>
+
+
+NSOpenGLContext *GHOST_ContextCGL::s_sharedOpenGLContext = nil;
+int GHOST_ContextCGL::s_sharedCount = 0;
+
+
+GHOST_ContextCGL::GHOST_ContextCGL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ NSWindow *window,
+ NSOpenGLView *openGLView,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_window(window),
+ m_openGLView(openGLView),
+ m_contextProfileMask(contextProfileMask),
+ m_contextMajorVersion(contextMajorVersion),
+ m_contextMinorVersion(contextMinorVersion),
+ m_contextFlags(contextFlags),
+ m_contextResetNotificationStrategy(contextResetNotificationStrategy),
+ m_openGLContext(nil)
+{
+ assert(window != nil);
+ assert(openGLView != nil);
+}
+
+
+GHOST_ContextCGL::~GHOST_ContextCGL()
+{
+ if (m_openGLContext != nil) {
+ if (m_openGLContext == [NSOpenGLContext currentContext])
+ [NSOpenGLContext clearCurrentContext];
+ [m_openGLView clearGLContext];
+
+ if (m_openGLContext != s_sharedOpenGLContext || s_sharedCount == 1) {
+ assert(s_sharedCount > 0);
+
+ s_sharedCount--;
+
+ if (s_sharedCount == 0)
+ s_sharedOpenGLContext = nil;
+
+ [m_openGLContext release];
+ }
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::swapBuffers()
+{
+ if (m_openGLContext != nil) {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ [m_openGLContext flushBuffer];
+ [pool drain];
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::setSwapInterval(int interval)
+{
+ if (m_openGLContext != nil) {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ [m_openGLContext setValues:&interval forParameter:NSOpenGLCPSwapInterval];
+ [pool drain];
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::getSwapInterval(int &intervalOut)
+{
+ if (m_openGLContext != nil) {
+ GLint interval;
+
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ [m_openGLContext setValues:&interval forParameter:NSOpenGLCPSwapInterval];
+
+ [pool drain];
+
+ intervalOut = static_cast<int>(interval);
+
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::activateDrawingContext()
+{
+ if (m_openGLContext != nil) {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ [m_openGLContext makeCurrentContext];
+
+ activateGLEW();
+
+ [pool drain];
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::updateDrawingContext()
+{
+ if (m_openGLContext != nil) {
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ [m_openGLContext update];
+ [pool drain];
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+static void makeAttribList(
+ std::vector<NSOpenGLPixelFormatAttribute>& attribs,
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil)
+{
+ // Pixel Format Attributes for the windowed NSOpenGLContext
+ attribs.push_back(NSOpenGLPFADoubleBuffer);
+
+ // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
+ // needed for 'Draw Overlap' drawing method
+ attribs.push_back(NSOpenGLPFABackingStore);
+
+ // Force software OpenGL, for debugging
+ /* XXX jwilkins: fixed this to work on Intel macs? useful feature for Windows and Linux too?
+ * Maybe a command line flag is better... */
+ if (getenv("BLENDER_SOFTWAREGL")) {
+ attribs.push_back(NSOpenGLPFARendererID);
+#if defined(__ppc__) || defined(__ppc64__)
+ attribs.push_back(kCGLRendererAppleSWID);
+#else
+ attribs.push_back(kCGLRendererGenericFloatID);
+#endif
+ }
+ else {
+ attribs.push_back(NSOpenGLPFAAccelerated);
+ }
+
+ /* Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway */
+ //attribs.push_back(NSOpenGLPFAAllowOfflineRenderers);
+
+ attribs.push_back(NSOpenGLPFADepthSize);
+ attribs.push_back((NSOpenGLPixelFormatAttribute) 32);
+
+ if (stereoVisual)
+ attribs.push_back(NSOpenGLPFAStereo);
+
+ if (needAlpha) {
+ attribs.push_back(NSOpenGLPFAAlphaSize);
+ attribs.push_back((NSOpenGLPixelFormatAttribute) 8);
+ }
+
+ if (needStencil) {
+ attribs.push_back(NSOpenGLPFAStencilSize);
+ attribs.push_back((NSOpenGLPixelFormatAttribute) 8);
+ }
+
+ if (numOfAASamples > 0) {
+ // Multisample anti-aliasing
+ attribs.push_back(NSOpenGLPFAMultisample);
+
+ attribs.push_back(NSOpenGLPFASampleBuffers);
+ attribs.push_back((NSOpenGLPixelFormatAttribute) 1);
+
+ attribs.push_back(NSOpenGLPFASamples);
+ attribs.push_back((NSOpenGLPixelFormatAttribute) numOfAASamples);
+
+ attribs.push_back(NSOpenGLPFANoRecovery);
+ }
+
+ attribs.push_back((NSOpenGLPixelFormatAttribute) 0);
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::initializeDrawingContext()
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ std::vector<NSOpenGLPixelFormatAttribute> attribs;
+ attribs.reserve(40);
+
+ NSOpenGLContext *prev_openGLContext = [m_openGLView openGLContext];
+
+#ifdef GHOST_OPENGL_ALPHA
+ static const bool needAlpha = true;
+#else
+ static const bool needAlpha = false;
+#endif
+
+#ifdef GHOST_OPENGL_STENCIL
+ static const bool needStencil = true;
+#else
+ static const bool needStencil = false;
+#endif
+
+ makeAttribList(attribs, m_stereoVisual, m_numOfAASamples, needAlpha, needStencil);
+
+ NSOpenGLPixelFormat *pixelFormat;
+
+ pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
+
+ // Fall back to no multisampling if Antialiasing init failed
+ if (m_numOfAASamples > 0 && pixelFormat == nil) {
+ // XXX jwilkins: Does CGL only succeed when it makes an exact match on the number of samples?
+ // Does this need to explicitly try for a lesser match before giving up?
+ // (Now that I think about it, does WGL really require the code that it has for finding a lesser match?)
+
+ attribs.clear();
+ makeAttribList(attribs, m_stereoVisual, 0, needAlpha, needStencil);
+ pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:&attribs[0]];
+ }
+
+ if (pixelFormat == nil)
+ goto error;
+
+ if (m_numOfAASamples > 0) { //Set m_numOfAASamples to the actual value
+ GLint actualSamples;
+ [pixelFormat getValues:&actualSamples forAttribute:NSOpenGLPFASamples forVirtualScreen:0];
+
+ if (m_numOfAASamples != (GHOST_TUns16)actualSamples) {
+ fprintf(stderr,
+ "Warning! Unable to find a multisample pixel format that supports exactly %d samples. "
+ "Substituting one that uses %d samples.\n",
+ m_numOfAASamples, actualSamples);
+
+ m_numOfAASamples = (GHOST_TUns16)actualSamples;
+ }
+ }
+
+ [m_openGLView setPixelFormat:pixelFormat];
+
+ m_openGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat shareContext:s_sharedOpenGLContext];
+
+ if (m_openGLContext == nil)
+ goto error;
+
+ if (s_sharedCount == 0)
+ s_sharedOpenGLContext = m_openGLContext;
+
+ s_sharedCount++;
+
+#ifdef GHOST_MULTITHREADED_OPENGL
+ //Switch openGL to multhreaded mode
+ CGLContextObj cglCtx = (CGLContextObj)[tmpOpenGLContext CGLContextObj];
+ if (CGLEnable(cglCtx, kCGLCEMPEngine) == kCGLNoError)
+ printf("\nSwitched openGL to multithreaded mode\n");
+#endif
+
+#ifdef GHOST_WAIT_FOR_VSYNC
+ {
+ GLint swapInt = 1;
+ /* wait for vsync, to avoid tearing artifacts */
+ [m_openGLContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
+ }
+#endif
+
+ [m_openGLView setOpenGLContext:m_openGLContext];
+ [m_openGLContext setView:m_openGLView];
+
+ initContextGLEW();
+
+ initClearGL();
+ [m_openGLContext flushBuffer];
+
+ [pool drain];
+
+ return GHOST_kSuccess;
+
+error:
+
+ [m_openGLView setOpenGLContext:prev_openGLContext];
+
+ [pool drain];
+
+ return GHOST_kFailure;
+}
+
+
+GHOST_TSuccess GHOST_ContextCGL::releaseNativeHandles()
+{
+ m_openGLContext = NULL;
+ m_openGLView = NULL;
+
+ return GHOST_kSuccess;
+}
diff --git a/intern/ghost/intern/GHOST_ContextEGL.cpp b/intern/ghost/intern/GHOST_ContextEGL.cpp
new file mode 100644
index 00000000000..6a9231835c5
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextEGL.cpp
@@ -0,0 +1,638 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextEGL.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextEGL class.
+ */
+
+#include "GHOST_ContextEGL.h"
+
+#include <set>
+#include <sstream>
+#include <vector>
+
+#include <cassert>
+#include <cstdio>
+#include <cstring>
+
+
+#ifdef WITH_GLEW_MX
+EGLEWContext *eglewContext = NULL;
+#endif
+
+
+#define CASE_CODE_RETURN_STR(code) case code: return #code;
+
+static const char *get_egl_error_enum_string(EGLenum error)
+{
+ switch (error) {
+ CASE_CODE_RETURN_STR(EGL_SUCCESS)
+ CASE_CODE_RETURN_STR(EGL_NOT_INITIALIZED)
+ CASE_CODE_RETURN_STR(EGL_BAD_ACCESS)
+ CASE_CODE_RETURN_STR(EGL_BAD_ALLOC)
+ CASE_CODE_RETURN_STR(EGL_BAD_ATTRIBUTE)
+ CASE_CODE_RETURN_STR(EGL_BAD_CONTEXT)
+ CASE_CODE_RETURN_STR(EGL_BAD_CONFIG)
+ CASE_CODE_RETURN_STR(EGL_BAD_CURRENT_SURFACE)
+ CASE_CODE_RETURN_STR(EGL_BAD_DISPLAY)
+ CASE_CODE_RETURN_STR(EGL_BAD_SURFACE)
+ CASE_CODE_RETURN_STR(EGL_BAD_MATCH)
+ CASE_CODE_RETURN_STR(EGL_BAD_PARAMETER)
+ CASE_CODE_RETURN_STR(EGL_BAD_NATIVE_PIXMAP)
+ CASE_CODE_RETURN_STR(EGL_BAD_NATIVE_WINDOW)
+ CASE_CODE_RETURN_STR(EGL_CONTEXT_LOST)
+ default:
+ return NULL;
+ }
+}
+
+static const char *get_egl_error_message_string(EGLenum error)
+{
+ switch (error) {
+ case EGL_SUCCESS:
+ return "The last function succeeded without error.";
+
+ case EGL_NOT_INITIALIZED:
+ return ("EGL is not initialized, or could not be initialized, "
+ "for the specified EGL display connection.");
+
+ case EGL_BAD_ACCESS:
+ return ("EGL cannot access a requested resource "
+ "(for example a context is bound in another thread).");
+
+ case EGL_BAD_ALLOC:
+ return "EGL failed to allocate resources for the requested operation.";
+
+ case EGL_BAD_ATTRIBUTE:
+ return "An unrecognized attribute or attribute value was passed in the attribute list.";
+
+ case EGL_BAD_CONTEXT:
+ return "An EGLContext argument does not name a valid EGL rendering context.";
+
+ case EGL_BAD_CONFIG:
+ return "An EGLConfig argument does not name a valid EGL frame buffer configuration.";
+
+ case EGL_BAD_CURRENT_SURFACE:
+ return ("The current surface of the calling thread is a window, "
+ "pixel buffer or pixmap that is no longer valid.");
+
+ case EGL_BAD_DISPLAY:
+ return "An EGLDisplay argument does not name a valid EGL display connection.";
+
+ case EGL_BAD_SURFACE:
+ return ("An EGLSurface argument does not name a valid surface "
+ "(window, pixel buffer or pixmap) configured for GL rendering.");
+
+ case EGL_BAD_MATCH:
+ return ("Arguments are inconsistent "
+ "(for example, a valid context requires buffers not supplied by a valid surface).");
+
+ case EGL_BAD_PARAMETER:
+ return "One or more argument values are invalid.";
+
+ case EGL_BAD_NATIVE_PIXMAP:
+ return "A NativePixmapType argument does not refer to a valid native pixmap.";
+
+ case EGL_BAD_NATIVE_WINDOW:
+ return "A NativeWindowType argument does not refer to a valid native window.";
+
+ case EGL_CONTEXT_LOST:
+ return ("A power management event has occurred. "
+ "The application must destroy all contexts and reinitialise OpenGL ES state "
+ "and objects to continue rendering.");
+
+ default:
+ return NULL;
+ }
+}
+
+
+static bool egl_chk(bool result, const char *file = NULL, int line = 0, const char *text = NULL)
+{
+ if (!result) {
+ EGLenum error = eglGetError();
+
+ const char *code = get_egl_error_enum_string(error);
+ const char *msg = get_egl_error_message_string(error);
+
+#ifndef NDEBUG
+ fprintf(stderr,
+ "%s(%d):[%s] -> EGL Error (0x%04X): %s: %s\n",
+ file, line, text, error,
+ code ? code : "<Unknown>",
+ msg ? msg : "<Unknown>");
+#else
+ fprintf(stderr,
+ "EGL Error (0x%04X): %s: %s\n",
+ error,
+ code ? code : "<Unknown>",
+ msg ? msg : "<Unknown>");
+#endif
+ }
+
+ return result;
+}
+
+#ifndef NDEBUG
+#define EGL_CHK(x) egl_chk((x), __FILE__, __LINE__, #x)
+#else
+#define EGL_CHK(x) egl_chk(x)
+#endif
+
+
+static inline bool bindAPI(EGLenum api)
+{
+#ifdef WITH_GLEW_MX
+ if (eglewContext != NULL)
+#endif
+ {
+ if (EGLEW_VERSION_1_2) {
+ return (EGL_CHK(eglBindAPI(api)) == EGL_TRUE);
+ }
+ }
+
+ return false;
+}
+
+
+#ifdef WITH_GL_ANGLE
+HMODULE GHOST_ContextEGL::s_d3dcompiler = NULL;
+#endif
+
+
+EGLContext GHOST_ContextEGL::s_gl_sharedContext = EGL_NO_CONTEXT;
+EGLint GHOST_ContextEGL::s_gl_sharedCount = 0;
+
+EGLContext GHOST_ContextEGL::s_gles_sharedContext = EGL_NO_CONTEXT;
+EGLint GHOST_ContextEGL::s_gles_sharedCount = 0;
+
+EGLContext GHOST_ContextEGL::s_vg_sharedContext = EGL_NO_CONTEXT;
+EGLint GHOST_ContextEGL::s_vg_sharedCount = 0;
+
+
+#pragma warning(disable : 4715)
+
+template <typename T>
+T &choose_api(EGLenum api, T &a, T &b, T &c)
+{
+ switch (api) {
+ case EGL_OPENGL_API:
+ return a;
+ case EGL_OPENGL_ES_API:
+ return b;
+ case EGL_OPENVG_API:
+ return c;
+ default:
+ abort();
+ }
+}
+
+
+GHOST_ContextEGL::GHOST_ContextEGL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ EGLNativeWindowType nativeWindow,
+ EGLNativeDisplayType nativeDisplay,
+ EGLint contextProfileMask,
+ EGLint contextMajorVersion,
+ EGLint contextMinorVersion,
+ EGLint contextFlags,
+ EGLint contextResetNotificationStrategy,
+ EGLenum api)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_nativeDisplay(nativeDisplay),
+ m_nativeWindow (nativeWindow),
+ m_contextProfileMask(contextProfileMask),
+ m_contextMajorVersion(contextMajorVersion),
+ m_contextMinorVersion(contextMinorVersion),
+ m_contextFlags(contextFlags),
+ m_contextResetNotificationStrategy(contextResetNotificationStrategy),
+ m_api(api),
+ m_context(EGL_NO_CONTEXT),
+ m_surface(EGL_NO_SURFACE),
+ m_display(EGL_NO_DISPLAY),
+ m_swap_interval(1),
+#ifdef WITH_GLEW_MX
+ m_eglewContext(NULL),
+#endif
+ m_sharedContext(choose_api(api, s_gl_sharedContext, s_gles_sharedContext, s_vg_sharedContext)),
+ m_sharedCount (choose_api(api, s_gl_sharedCount, s_gles_sharedCount, s_vg_sharedCount))
+{
+ assert(m_nativeWindow != 0);
+ assert(m_nativeDisplay != NULL);
+}
+
+
+GHOST_ContextEGL::~GHOST_ContextEGL()
+{
+ if (m_display != EGL_NO_DISPLAY) {
+ activateEGLEW();
+
+ bindAPI(m_api);
+
+ if (m_context != EGL_NO_CONTEXT) {
+ if (m_context == ::eglGetCurrentContext())
+ EGL_CHK(::eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT));
+
+ if (m_context != m_sharedContext || m_sharedCount == 1) {
+ assert(m_sharedCount > 0);
+
+ m_sharedCount--;
+
+ if (m_sharedCount == 0)
+ m_sharedContext = EGL_NO_CONTEXT;
+
+ EGL_CHK(::eglDestroyContext(m_display, m_context));
+ }
+ }
+
+ if (m_surface != EGL_NO_SURFACE)
+ EGL_CHK(::eglDestroySurface(m_display, m_surface));
+
+ EGL_CHK(::eglTerminate(m_display));
+
+#ifdef WITH_GLEW_MX
+ delete m_eglewContext;
+#endif
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextEGL::swapBuffers()
+{
+ return EGL_CHK(::eglSwapBuffers(m_display, m_surface)) ? GHOST_kSuccess : GHOST_kFailure;
+}
+
+
+GHOST_TSuccess GHOST_ContextEGL::setSwapInterval(int interval)
+{
+ if (EGLEW_VERSION_1_1) {
+ if (EGL_CHK(::eglSwapInterval(m_display, interval))) {
+ m_swap_interval = interval;
+
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextEGL::getSwapInterval(int &intervalOut)
+{
+ intervalOut = m_swap_interval; // XXX jwilkins: make sure there is no way to query this?
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextEGL::activateDrawingContext()
+{
+ if (m_display) {
+ activateEGLEW();
+ activateGLEW();
+
+ bindAPI(m_api);
+
+ return EGL_CHK(::eglMakeCurrent(m_display, m_surface, m_surface, m_context)) ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+void GHOST_ContextEGL::initContextEGLEW()
+{
+#ifdef WITH_GLEW_MX
+ eglewContext = new EGLEWContext;
+ memset(eglewContext, 0, sizeof(EGLEWContext));
+
+ delete m_eglewContext;
+ m_eglewContext = eglewContext;
+#endif
+
+ if (GLEW_CHK(eglewInit(m_display)) != GLEW_OK)
+ fprintf(stderr, "Warning! EGLEW failed to initialize properly.\n");
+}
+
+
+static const std::string &api_string(EGLenum api)
+{
+ static const std::string a("OpenGL");
+ static const std::string b("OpenGL ES");
+ static const std::string c("OpenVG");
+
+ return choose_api(api, a, b, c);
+}
+
+GHOST_TSuccess GHOST_ContextEGL::initializeDrawingContext()
+{
+ // objects have to be declared here due to the use of goto
+ std::vector<EGLint> attrib_list;
+ EGLint num_config = 0;
+
+ if (m_stereoVisual)
+ fprintf(stderr, "Warning! Stereo OpenGL ES contexts are not supported.\n");
+
+ m_stereoVisual = false; // It doesn't matter what the Window wants.
+
+#ifdef WITH_GL_ANGLE
+ // d3dcompiler_XX.dll needs to be loaded before ANGLE will work
+ if (s_d3dcompiler == NULL) {
+ s_d3dcompiler = LoadLibrary(D3DCOMPILER);
+
+ WIN32_CHK(s_d3dcompiler != NULL);
+
+ if (s_d3dcompiler == NULL) {
+ fprintf(stderr, "LoadLibrary(\"" D3DCOMPILER "\") failed!\n");
+ return GHOST_kFailure;
+ }
+ }
+#endif
+
+ EGLDisplay prev_display = eglGetCurrentDisplay();
+ EGLSurface prev_draw = eglGetCurrentSurface(EGL_DRAW);
+ EGLSurface prev_read = eglGetCurrentSurface(EGL_READ);
+ EGLContext prev_context = eglGetCurrentContext();
+
+ m_display = ::eglGetDisplay(m_nativeDisplay);
+
+ if (!EGL_CHK(m_display != EGL_NO_DISPLAY))
+ return GHOST_kFailure;
+
+ EGLint egl_major, egl_minor;
+
+ if (!EGL_CHK(::eglInitialize(m_display, &egl_major, &egl_minor)))
+ goto error;
+
+ fprintf(stderr, "EGL Version %d.%d\n", egl_major, egl_minor);
+
+ if (!EGL_CHK(::eglMakeCurrent(m_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)))
+ goto error;
+
+ initContextEGLEW();
+
+ if (!bindAPI(m_api))
+ goto error;
+
+
+ // build attribute list
+
+ attrib_list.reserve(20);
+
+ if (m_api == EGL_OPENGL_ES_API && EGLEW_VERSION_1_2) {
+ // According to the spec it seems that you are required to set EGL_RENDERABLE_TYPE,
+ // but some implementations (ANGLE) do not seem to care.
+
+ if (m_contextMajorVersion == 1) {
+ attrib_list.push_back(EGL_RENDERABLE_TYPE);
+ attrib_list.push_back(EGL_OPENGL_ES_BIT);
+ }
+ else if (m_contextMajorVersion == 2) {
+ attrib_list.push_back(EGL_RENDERABLE_TYPE);
+ attrib_list.push_back(EGL_OPENGL_ES2_BIT);
+ }
+ else if (m_contextMajorVersion == 3) {
+ attrib_list.push_back(EGL_RENDERABLE_TYPE);
+ attrib_list.push_back(EGL_OPENGL_ES3_BIT_KHR);
+ }
+ else {
+ fprintf(stderr,
+ "Warning! Unable to request an ES context of version %d.%d\n",
+ m_contextMajorVersion, m_contextMinorVersion);
+ }
+
+ if (!((m_contextMajorVersion == 1) ||
+ (m_contextMajorVersion == 2 && EGLEW_VERSION_1_3) ||
+ (m_contextMajorVersion == 3 && /*EGLEW_VERSION_1_4 &&*/ EGLEW_KHR_create_context) ||
+ (m_contextMajorVersion == 3 && EGLEW_VERSION_1_5)))
+ {
+ fprintf(stderr,
+ "Warning! May not be able to create a version %d.%d ES context with version %d.%d of EGL\n",
+ m_contextMajorVersion, m_contextMinorVersion, egl_major, egl_minor);
+ }
+ }
+
+ attrib_list.push_back(EGL_RED_SIZE);
+ attrib_list.push_back(8);
+
+ attrib_list.push_back(EGL_GREEN_SIZE);
+ attrib_list.push_back(8);
+
+ attrib_list.push_back(EGL_BLUE_SIZE);
+ attrib_list.push_back(8);
+
+#ifdef GHOST_OPENGL_ALPHA
+ attrib_list.push_back(EGL_ALPHA_SIZE);
+ attrib_list.push_back(8);
+#endif
+
+ attrib_list.push_back(EGL_DEPTH_SIZE);
+ attrib_list.push_back(24);
+
+#ifdef GHOST_OPENGL_STENCIL
+ attrib_list.push_back(EGL_STENCIL_SIZE);
+ attrib_list.push_back(8);
+#endif
+
+ if (m_numOfAASamples > 0) {
+ attrib_list.push_back(EGL_SAMPLE_BUFFERS);
+ attrib_list.push_back(1);
+
+ attrib_list.push_back(EGL_SAMPLES);
+ attrib_list.push_back(m_numOfAASamples);
+ }
+
+ attrib_list.push_back(EGL_NONE);
+
+ EGLConfig config;
+
+ if (!EGL_CHK(::eglChooseConfig(m_display, &(attrib_list[0]), &config, 1, &num_config)))
+ goto error;
+
+ // A common error is to assume that ChooseConfig worked because it returned EGL_TRUE
+ if (num_config != 1) // num_config should be exactly 1
+ goto error;
+
+ if (m_numOfAASamples > 0) {
+ EGLint actualSamples;
+
+ if (!EGL_CHK(::eglGetConfigAttrib(m_display, config, EGL_SAMPLE_BUFFERS, &actualSamples)))
+ goto error;
+
+ if (m_numOfAASamples != actualSamples) {
+ fprintf(stderr,
+ "Warning! Unable to find a multisample pixel format that supports exactly %d samples. "
+ "Substituting one that uses %d samples.\n",
+ m_numOfAASamples,
+ actualSamples);
+
+ m_numOfAASamples = (GHOST_TUns16)actualSamples;
+ }
+ }
+
+ m_surface = ::eglCreateWindowSurface(m_display, config, m_nativeWindow, NULL);
+
+ if (!EGL_CHK(m_surface != EGL_NO_SURFACE))
+ goto error;
+
+ attrib_list.clear();
+
+ if (EGLEW_VERSION_1_5 || EGLEW_KHR_create_context) {
+ if (m_api == EGL_OPENGL_API || m_api == EGL_OPENGL_ES_API) {
+ if (m_contextMajorVersion != 0) {
+ attrib_list.push_back(EGL_CONTEXT_MAJOR_VERSION_KHR);
+ attrib_list.push_back(m_contextMajorVersion);
+ }
+
+ if (m_contextMinorVersion != 0) {
+ attrib_list.push_back(EGL_CONTEXT_MINOR_VERSION_KHR);
+ attrib_list.push_back(m_contextMinorVersion);
+ }
+
+ if (m_contextFlags != 0) {
+ attrib_list.push_back(EGL_CONTEXT_FLAGS_KHR);
+ attrib_list.push_back(m_contextFlags);
+ }
+ }
+ else {
+ if (m_contextMajorVersion != 0 || m_contextMinorVersion != 0) {
+ fprintf(stderr,
+ "Warning! Cannot request specific versions of %s contexts.",
+ api_string(m_api).c_str());
+ }
+
+ if (m_contextFlags != 0) {
+ fprintf(stderr,
+ "Warning! Flags cannot be set on %s contexts.",
+ api_string(m_api).c_str());
+ }
+ }
+
+ if (m_api == EGL_OPENGL_API) {
+ if (m_contextProfileMask != 0) {
+ attrib_list.push_back(EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR);
+ attrib_list.push_back(m_contextProfileMask);
+ }
+ }
+ else {
+ if (m_contextProfileMask != 0)
+ fprintf(stderr,
+ "Warning! Cannot select profile for %s contexts.",
+ api_string(m_api).c_str());
+ }
+
+ if (m_api == EGL_OPENGL_API || EGLEW_VERSION_1_5) {
+ if (m_contextResetNotificationStrategy != 0) {
+ attrib_list.push_back(EGL_CONTEXT_OPENGL_RESET_NOTIFICATION_STRATEGY_KHR);
+ attrib_list.push_back(m_contextResetNotificationStrategy);
+ }
+ }
+ else {
+ if (m_contextResetNotificationStrategy != 0) {
+ fprintf(stderr,
+ "Warning! EGL %d.%d cannot set the reset notification strategy on %s contexts.",
+ egl_major, egl_minor, api_string(m_api).c_str());
+ }
+ }
+ }
+ else {
+ if (m_api == EGL_OPENGL_ES_API) {
+ if (m_contextMajorVersion != 0) {
+ attrib_list.push_back(EGL_CONTEXT_CLIENT_VERSION);
+ attrib_list.push_back(m_contextMajorVersion);
+ }
+ }
+ else {
+ if (m_contextMajorVersion != 0 || m_contextMinorVersion != 0) {
+ fprintf(stderr,
+ "Warning! EGL %d.%d is unable to select between versions of %s.",
+ egl_major, egl_minor, api_string(m_api).c_str());
+ }
+ }
+
+ if (m_contextFlags != 0) {
+ fprintf(stderr,
+ "Warning! EGL %d.%d is unable to set context flags.",
+ egl_major, egl_minor);
+ }
+ if (m_contextProfileMask != 0) {
+ fprintf(stderr,
+ "Warning! EGL %d.%d is unable to select between profiles.",
+ egl_major, egl_minor);
+ }
+ if (m_contextResetNotificationStrategy != 0) {
+ fprintf(stderr,
+ "Warning! EGL %d.%d is unable to set the reset notification strategies.",
+ egl_major, egl_minor);
+ }
+ }
+
+ attrib_list.push_back(EGL_NONE);
+
+ m_context = ::eglCreateContext(m_display, config, m_sharedContext, &(attrib_list[0]));
+
+ if (!EGL_CHK(m_context != EGL_NO_CONTEXT))
+ goto error;
+
+ if (m_sharedContext == EGL_NO_CONTEXT)
+ m_sharedContext = m_context;
+
+ m_sharedCount++;
+
+ if (!EGL_CHK(::eglMakeCurrent(m_display, m_surface, m_surface, m_context)))
+ goto error;
+
+ initContextGLEW();
+
+ initClearGL();
+ ::eglSwapBuffers(m_display, m_surface);
+
+ return GHOST_kSuccess;
+
+error:
+ if (prev_display != EGL_NO_DISPLAY)
+ EGL_CHK(eglMakeCurrent(prev_display, prev_draw, prev_read, prev_context));
+
+ return GHOST_kFailure;
+}
+
+
+GHOST_TSuccess GHOST_ContextEGL::releaseNativeHandles()
+{
+ m_nativeWindow = 0;
+ m_nativeDisplay = NULL;
+
+ return GHOST_kSuccess;
+}
diff --git a/intern/ghost/intern/GHOST_ContextEGL.h b/intern/ghost/intern/GHOST_ContextEGL.h
new file mode 100644
index 00000000000..5e458139ade
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextEGL.h
@@ -0,0 +1,167 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextEGL.h
+ * \ingroup GHOST
+ */
+
+#ifndef __GHOST_CONTEXTEGL_H__
+#define __GHOST_CONTEXTEGL_H__
+
+#include "GHOST_Context.h"
+
+#ifdef WITH_GLEW_MX
+# define eglewGetContext() eglewContext
+#endif
+
+#include <GL/eglew.h>
+
+#ifdef WITH_GLEW_MX
+extern "C" EGLEWContext *eglewContext;
+#endif
+
+
+#ifndef GHOST_OPENGL_EGL_CONTEXT_FLAGS
+#define GHOST_OPENGL_EGL_CONTEXT_FLAGS 0
+#endif
+
+#ifndef GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY
+#define GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY 0
+#endif
+
+
+class GHOST_ContextEGL : public GHOST_Context
+{
+public:
+ /**
+ * Constructor.
+ */
+ GHOST_ContextEGL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ EGLNativeWindowType nativeWindow,
+ EGLNativeDisplayType nativeDisplay,
+ EGLint contextProfileMask,
+ EGLint contextMajorVersion,
+ EGLint contextMinorVersion,
+ EGLint contextFlags,
+ EGLint contextResetNotificationStrategy,
+ EGLenum api);
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_ContextEGL();
+
+ /**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Call immediately after new to initialize. If this fails then immediately delete the object.
+ * \return Indication as to whether initialization has succeeded.
+ */
+ virtual GHOST_TSuccess initializeDrawingContext();
+
+ /**
+ * Removes references to native handles from this context and then returns
+ * \return GHOST_kSuccess if it is OK for the parent to release the handles and
+ * GHOST_kFailure if releasing the handles will interfere with sharing
+ */
+ virtual GHOST_TSuccess releaseNativeHandles();
+
+ /**
+ * Sets the swap interval for swapBuffers.
+ * \param interval The swap interval to use.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \param intervalOut Variable to store the swap interval if it can be read.
+ * \return Whether the swap interval can be read.
+ */
+ GHOST_TSuccess getSwapInterval(int &intervalOut);
+
+protected:
+ inline void activateEGLEW() const {
+#ifdef WITH_GLEW_MX
+ eglewContext = m_eglewContext;
+#endif
+ }
+
+private:
+ void initContextEGLEW();
+
+ EGLNativeDisplayType m_nativeDisplay;
+ EGLNativeWindowType m_nativeWindow;
+
+ const EGLint m_contextProfileMask;
+ const EGLint m_contextMajorVersion;
+ const EGLint m_contextMinorVersion;
+ const EGLint m_contextFlags;
+ const EGLint m_contextResetNotificationStrategy;
+
+ const EGLenum m_api;
+
+ EGLContext m_context;
+ EGLSurface m_surface;
+ EGLDisplay m_display;
+
+ EGLint m_swap_interval;
+
+#ifdef WITH_GLEW_MX
+ EGLEWContext *m_eglewContext;
+#endif
+
+ EGLContext &m_sharedContext;
+ EGLint &m_sharedCount;
+
+ static EGLContext s_gl_sharedContext;
+ static EGLint s_gl_sharedCount;
+
+ static EGLContext s_gles_sharedContext;
+ static EGLint s_gles_sharedCount;
+
+ static EGLContext s_vg_sharedContext;
+ static EGLint s_vg_sharedCount;
+
+#ifdef WITH_GL_ANGLE
+ static HMODULE s_d3dcompiler;
+#endif
+};
+
+#endif // __GHOST_CONTEXTEGL_H__
diff --git a/intern/ghost/intern/GHOST_ContextGLX.cpp b/intern/ghost/intern/GHOST_ContextGLX.cpp
new file mode 100644
index 00000000000..726614c48b1
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextGLX.cpp
@@ -0,0 +1,341 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextGLX.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextGLX class.
+ */
+
+#include "GHOST_ContextGLX.h"
+#include "GHOST_SystemX11.h"
+
+#include <vector>
+
+#include <cassert>
+#include <cstdio>
+#include <cstring>
+
+
+#ifdef WITH_GLEW_MX
+GLXEWContext *glxewContext = NULL;
+#endif
+
+GLXContext GHOST_ContextGLX::s_sharedContext = None;
+int GHOST_ContextGLX::s_sharedCount = 0;
+
+
+GHOST_ContextGLX::GHOST_ContextGLX(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ Window window,
+ Display *display,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_display(display),
+ m_window(window),
+ m_contextProfileMask(contextProfileMask),
+ m_contextMajorVersion(contextMajorVersion),
+ m_contextMinorVersion(contextMinorVersion),
+ m_contextFlags(contextFlags),
+ m_contextResetNotificationStrategy(contextResetNotificationStrategy),
+ m_visualInfo(NULL),
+ m_context(None)
+#ifdef WITH_GLEW_MX
+ ,
+ m_glxewContext(NULL)
+#endif
+{
+ assert(m_window != 0);
+ assert(m_display != NULL);
+}
+
+
+GHOST_ContextGLX::~GHOST_ContextGLX()
+{
+ if (m_display != NULL) {
+ activateGLXEW();
+
+ if (m_context != None) {
+ if (m_window != 0 && m_context == ::glXGetCurrentContext())
+ ::glXMakeCurrent(m_display, m_window, NULL);
+
+ if (m_context != s_sharedContext || s_sharedCount == 1) {
+ assert(s_sharedCount > 0);
+
+ s_sharedCount--;
+
+ if (s_sharedCount == 0)
+ s_sharedContext = NULL;
+
+ ::glXDestroyContext(m_display, m_context);
+ }
+ }
+
+#ifdef WITH_GLEW_MX
+ delete m_glxewContext;
+#endif
+ }
+
+ XFree(m_visualInfo);
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::swapBuffers()
+{
+ ::glXSwapBuffers(m_display, m_window);
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::activateDrawingContext()
+{
+ if (m_display) {
+ activateGLXEW();
+ activateGLEW();
+
+ return ::glXMakeCurrent(m_display, m_window, m_context) ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+void GHOST_ContextGLX::initContextGLXEW()
+{
+#ifdef WITH_GLEW_MX
+ glxewContext = new GLXEWContext;
+ memset(glxewContext, 0, sizeof(GLXEWContext));
+
+ delete m_glxewContext;
+ m_glxewContext = glxewContext;
+#endif
+
+ initContextGLEW();
+}
+
+GHOST_TSuccess GHOST_ContextGLX::initializeDrawingContext()
+{
+ /* Set up the minimum attributes that we require and see if
+ * X can find us a visual matching those requirements. */
+
+ std::vector<int> attribs;
+ attribs.reserve(40);
+
+ int glx_major, glx_minor; /* GLX version: major.minor */
+
+ if (!glXQueryVersion(m_display, &glx_major, &glx_minor)) {
+ fprintf(stderr,
+ "%s:%d: X11 glXQueryVersion() failed, "
+ "verify working openGL system!\n",
+ __FILE__, __LINE__);
+
+ /* exit if this is the first window */
+ if (s_sharedContext == NULL) {
+ fprintf(stderr, "initial window could not find the GLX extension, exit!\n");
+ exit(EXIT_FAILURE);
+ }
+
+ return GHOST_kFailure;
+ }
+
+#ifdef GHOST_OPENGL_ALPHA
+ const bool needAlpha = true;
+#else
+ const bool needAlpha = false;
+#endif
+
+#ifdef GHOST_OPENGL_STENCIL
+ const bool needStencil = true;
+#else
+ const bool needStencil = false;
+#endif
+
+ /* Find the display with highest samples, starting at level requested */
+ int actualSamples = m_numOfAASamples;
+ for (;;) {
+ attribs.clear();
+
+ if (m_stereoVisual)
+ attribs.push_back(GLX_STEREO);
+
+ attribs.push_back(GLX_RGBA);
+
+ attribs.push_back(GLX_DOUBLEBUFFER);
+
+ attribs.push_back(GLX_RED_SIZE);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_BLUE_SIZE);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_GREEN_SIZE);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_DEPTH_SIZE);
+ attribs.push_back(1);
+
+ if (needAlpha) {
+ attribs.push_back(GLX_ALPHA_SIZE);
+ attribs.push_back(1);
+ }
+
+ if (needStencil) {
+ attribs.push_back(GLX_STENCIL_SIZE);
+ attribs.push_back(1);
+ }
+
+ /* GLX >= 1.4 required for multi-sample */
+ if (actualSamples > 0 && ((glx_major > 1) || (glx_major == 1 && glx_minor >= 4))) {
+ attribs.push_back(GLX_SAMPLE_BUFFERS);
+ attribs.push_back(1);
+
+ attribs.push_back(GLX_SAMPLES);
+ attribs.push_back(actualSamples);
+ }
+
+ attribs.push_back(None);
+
+ m_visualInfo = glXChooseVisual(m_display, DefaultScreen(m_display), &attribs[0]);
+
+ /* Any sample level or even zero, which means oversampling disabled, is good
+ * but we need a valid visual to continue */
+ if (m_visualInfo != NULL) {
+ if (actualSamples < m_numOfAASamples) {
+ fprintf(stderr,
+ "Warning! Unable to find a multisample pixel format that supports exactly %d samples. "
+ "Substituting one that uses %d samples.\n",
+ m_numOfAASamples, actualSamples);
+ }
+ break;
+ }
+
+ if (actualSamples == 0) {
+ /* All options exhausted, cannot continue */
+ fprintf(stderr,
+ "%s:%d: X11 glXChooseVisual() failed, "
+ "verify working openGL system!\n",
+ __FILE__, __LINE__);
+
+ if (s_sharedContext == None) {
+ fprintf(stderr, "initial window could not find the GLX extension, exit!\n");
+ exit(1);
+ }
+
+ return GHOST_kFailure;
+ }
+ else {
+ --actualSamples;
+ }
+ }
+
+ m_numOfAASamples = actualSamples;
+
+#ifdef WITH_X11_XINPUT
+ /* use our own event handlers to avoid exiting blender,
+ * this would happen for eg:
+ * if you open blender, unplug a tablet, then open a new window. */
+ XErrorHandler old_handler = XSetErrorHandler (GHOST_X11_ApplicationErrorHandler );
+ XIOErrorHandler old_handler_io = XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
+#endif
+
+ m_context = glXCreateContext(m_display, m_visualInfo, s_sharedContext, True);
+
+ GHOST_TSuccess success;
+
+ if (m_context != NULL) {
+ if (!s_sharedContext)
+ s_sharedContext = m_context;
+
+ s_sharedCount++;
+
+ glXMakeCurrent(m_display, m_window, m_context);
+
+ // Seems that this has to be called after MakeCurrent,
+ // which means we cannot use glX extensions until after we create a context
+ initContextGLXEW();
+
+ initClearGL();
+ ::glXSwapBuffers(m_display, m_window);
+
+ success = GHOST_kSuccess;
+ }
+ else {
+ success = GHOST_kFailure;
+ }
+
+#ifdef WITH_X11_XINPUT
+ /* Restore handler */
+ XSetErrorHandler (old_handler);
+ XSetIOErrorHandler(old_handler_io);
+#endif
+
+ return success;
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::releaseNativeHandles()
+{
+ m_window = 0;
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::setSwapInterval(int interval)
+{
+ if (GLXEW_EXT_swap_control) {
+ ::glXSwapIntervalEXT(m_display, m_window, interval);
+
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextGLX::getSwapInterval(int &intervalOut)
+{
+ if (GLXEW_EXT_swap_control) {
+ unsigned int interval = 0;
+
+ ::glXQueryDrawable(m_display, m_window, GLX_SWAP_INTERVAL_EXT, &interval);
+
+ intervalOut = static_cast<int>(interval);
+
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
diff --git a/intern/ghost/intern/GHOST_ContextGLX.h b/intern/ghost/intern/GHOST_ContextGLX.h
new file mode 100644
index 00000000000..d32adf3338d
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextGLX.h
@@ -0,0 +1,150 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextGLX.h
+ * \ingroup GHOST
+ */
+
+#ifndef __GHOST_CONTEXTGLX_H__
+#define __GHOST_CONTEXTGLX_H__
+
+#include "GHOST_Context.h"
+
+#ifdef WITH_GLEW_MX
+# define glxewGetContext() glxewContext
+#endif
+
+#include <GL/glxew.h>
+
+#ifdef WITH_GLEW_MX
+extern "C" GLXEWContext *glxewContext;
+#endif
+
+
+#ifndef GHOST_OPENGL_GLX_CONTEXT_FLAGS
+#define GHOST_OPENGL_GLX_CONTEXT_FLAGS 0
+#endif
+
+#ifndef GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY
+#define GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY 0
+#endif
+
+
+class GHOST_ContextGLX : public GHOST_Context
+{
+public:
+ /**
+ * Constructor.
+ */
+ GHOST_ContextGLX(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ Window window,
+ Display *display,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy);
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_ContextGLX();
+
+ /**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Call immediately after new to initialize. If this fails then immediately delete the object.
+ * \return Indication as to whether initialization has succeeded.
+ */
+ virtual GHOST_TSuccess initializeDrawingContext();
+
+ /**
+ * Removes references to native handles from this context and then returns
+ * \return GHOST_kSuccess if it is OK for the parent to release the handles and
+ * GHOST_kFailure if releasing the handles will interfere with sharing
+ */
+ virtual GHOST_TSuccess releaseNativeHandles();
+
+ /**
+ * Sets the swap interval for swapBuffers.
+ * \param interval The swap interval to use.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \param intervalOut Variable to store the swap interval if it can be read.
+ * \return Whether the swap interval can be read.
+ */
+ virtual GHOST_TSuccess getSwapInterval(int &intervalOut);
+
+protected:
+ inline void activateGLXEW() const {
+#ifdef WITH_GLEW_MX
+ glxewContext = m_glxewContext;
+#endif
+ }
+
+private:
+ void initContextGLXEW();
+
+ Display *m_display;
+ Window m_window;
+
+ const int m_contextProfileMask;
+ const int m_contextMajorVersion;
+ const int m_contextMinorVersion;
+ const int m_contextFlags;
+ const int m_contextResetNotificationStrategy;
+
+ XVisualInfo *m_visualInfo;
+
+ GLXContext m_context;
+
+#ifdef WITH_GLEW_MX
+ GLXEWContext *m_glxewContext;
+#endif
+
+ /** The first created OpenGL context (for sharing display lists) */
+ static GLXContext s_sharedContext;
+ static int s_sharedCount;
+};
+
+#endif // __GHOST_CONTEXTGLX_H__
diff --git a/intern/ghost/intern/GHOST_ContextNone.cpp b/intern/ghost/intern/GHOST_ContextNone.cpp
new file mode 100644
index 00000000000..380ab532f7a
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextNone.cpp
@@ -0,0 +1,79 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextNone.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextNone class.
+ */
+
+#include "GHOST_ContextNone.h"
+
+
+GHOST_TSuccess GHOST_ContextNone::swapBuffers()
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextNone::activateDrawingContext()
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextNone::updateDrawingContext()
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextNone::initializeDrawingContext()
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextNone::releaseNativeHandles()
+{
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextNone::setSwapInterval(int interval)
+{
+ m_swapInterval = interval;
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextNone::getSwapInterval(int &intervalOut)
+{
+ intervalOut = m_swapInterval;
+ return GHOST_kSuccess;
+}
diff --git a/intern/ghost/intern/GHOST_ContextNone.h b/intern/ghost/intern/GHOST_ContextNone.h
new file mode 100644
index 00000000000..c36873c039f
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextNone.h
@@ -0,0 +1,97 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextNone.h
+ * \ingroup GHOST
+ *
+ * Declaration of GHOST_Context class.
+ */
+
+#ifndef __GHOST_CONTEXTNONE_H__
+#define __GHOST_CONTEXTNONE_H__
+
+#include "GHOST_Context.h"
+
+class GHOST_ContextNone : public GHOST_Context
+{
+public:
+
+ GHOST_ContextNone(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_swapInterval(1)
+ {}
+
+ /**
+ * Dummy function
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Dummy function
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Dummy function
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess updateDrawingContext();
+
+ /**
+ * Dummy function
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess initializeDrawingContext();
+
+ /**
+ * Dummy function
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess releaseNativeHandles();
+
+ /**
+ * Dummy function
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
+ /**
+ * Dummy function
+ * \param intervalOut Gets whatever was set by setSwapInterval
+ * \return Always succeeds
+ */
+ virtual GHOST_TSuccess getSwapInterval(int &intervalOut);
+
+private:
+ int m_swapInterval;
+};
+
+#endif // __GHOST_CONTEXTNONE_H__
diff --git a/intern/ghost/intern/GHOST_ContextSDL.cpp b/intern/ghost/intern/GHOST_ContextSDL.cpp
new file mode 100644
index 00000000000..d80a638818c
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextSDL.cpp
@@ -0,0 +1,204 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextSDL.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextSDL class.
+ */
+
+#include "GHOST_ContextSDL.h"
+
+#include <vector>
+
+#include <cassert>
+#include <cstdio>
+#include <cstring>
+
+
+SDL_GLContext GHOST_ContextSDL::s_sharedContext = NULL;
+int GHOST_ContextSDL::s_sharedCount = 0;
+
+
+GHOST_ContextSDL::GHOST_ContextSDL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ SDL_Window *window,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_window(window),
+ m_contextProfileMask(contextProfileMask),
+ m_contextMajorVersion(contextMajorVersion),
+ m_contextMinorVersion(contextMinorVersion),
+ m_contextFlags(contextFlags),
+ m_contextResetNotificationStrategy(contextResetNotificationStrategy),
+ m_context(NULL)
+{
+ assert(m_window != NULL);
+}
+
+
+GHOST_ContextSDL::~GHOST_ContextSDL()
+{
+ if (m_context != NULL) {
+ if (m_window != 0 && m_context == SDL_GL_GetCurrentContext())
+ SDL_GL_MakeCurrent(m_window, m_context);
+
+ if (m_context != s_sharedContext || s_sharedCount == 1) {
+ assert(s_sharedCount > 0);
+
+ s_sharedCount--;
+
+ if (s_sharedCount == 0)
+ s_sharedContext = NULL;
+
+ SDL_GL_DeleteContext(m_context);
+ }
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextSDL::swapBuffers()
+{
+ SDL_GL_SwapWindow(m_window);
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextSDL::activateDrawingContext()
+{
+ if (m_context) {
+ activateGLEW();
+
+ return SDL_GL_MakeCurrent(m_window, m_context) ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextSDL::initializeDrawingContext()
+{
+#ifdef GHOST_OPENGL_ALPHA
+ const bool needAlpha = true;
+#else
+ const bool needAlpha = false;
+#endif
+
+#ifdef GHOST_OPENGL_STENCIL
+ const bool needStencil = true;
+#else
+ const bool needStencil = false;
+#endif
+
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, m_contextProfileMask);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, m_contextMajorVersion);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, m_contextMinorVersion);
+ SDL_GL_SetAttribute(SDL_GL_CONTEXT_FLAGS, m_contextFlags);
+
+ SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
+ SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
+ SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
+ SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
+ SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
+
+ if (needAlpha) {
+ SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
+ }
+
+ if (needStencil) {
+ SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 1);
+ }
+
+ if (m_stereoVisual) {
+ SDL_GL_SetAttribute(SDL_GL_STEREO, 1);
+ }
+
+ if (m_numOfAASamples) {
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
+ SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, m_numOfAASamples);
+ }
+
+ m_context = SDL_GL_CreateContext(m_window);
+
+ GHOST_TSuccess success;
+
+ if (m_context != NULL) {
+ if (!s_sharedContext)
+ s_sharedContext = m_context;
+
+ s_sharedCount++;
+
+ success = (SDL_GL_MakeCurrent(m_window, m_context) < 0) ?
+ GHOST_kFailure : GHOST_kSuccess;
+
+ initContextGLEW();
+
+ initClearGL();
+ SDL_GL_SwapWindow(m_window);
+
+ success = GHOST_kSuccess;
+ }
+ else {
+ success = GHOST_kFailure;
+ }
+
+ return success;
+}
+
+
+GHOST_TSuccess GHOST_ContextSDL::releaseNativeHandles()
+{
+ m_window = NULL;
+
+ return GHOST_kSuccess;
+}
+
+
+GHOST_TSuccess GHOST_ContextSDL::setSwapInterval(int interval)
+{
+ if (SDL_GL_SetSwapInterval(interval) != -1) {
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextSDL::getSwapInterval(int &intervalOut)
+{
+ intervalOut = SDL_GL_GetSwapInterval();
+ return GHOST_kSuccess;
+}
diff --git a/intern/ghost/intern/GHOST_ContextSDL.h b/intern/ghost/intern/GHOST_ContextSDL.h
new file mode 100644
index 00000000000..5edf1a0aee8
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextSDL.h
@@ -0,0 +1,127 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextSDL.h
+ * \ingroup GHOST
+ */
+
+#ifndef __GHOST_CONTEXTSDL_H__
+#define __GHOST_CONTEXTSDL_H__
+
+#include "GHOST_Context.h"
+
+extern "C" {
+ #include "SDL.h"
+}
+
+
+#ifndef GHOST_OPENGL_SDL_CONTEXT_FLAGS
+#define GHOST_OPENGL_SDL_CONTEXT_FLAGS 0
+#endif
+
+#ifndef GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY
+#define GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY 0
+#endif
+
+
+class GHOST_ContextSDL : public GHOST_Context
+{
+public:
+ /**
+ * Constructor.
+ */
+ GHOST_ContextSDL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ SDL_Window *window,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy);
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_ContextSDL();
+
+ /**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Call immediately after new to initialize. If this fails then immediately delete the object.
+ * \return Indication as to whether initialization has succeeded.
+ */
+ virtual GHOST_TSuccess initializeDrawingContext();
+
+ /**
+ * Removes references to native handles from this context and then returns
+ * \return GHOST_kSuccess if it is OK for the parent to release the handles and
+ * GHOST_kFailure if releasing the handles will interfere with sharing
+ */
+ virtual GHOST_TSuccess releaseNativeHandles();
+
+ /**
+ * Sets the swap interval for swapBuffers.
+ * \param interval The swap interval to use.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \param intervalOut Variable to store the swap interval if it can be read.
+ * \return Whether the swap interval can be read.
+ */
+ virtual GHOST_TSuccess getSwapInterval(int &intervalOut);
+
+private:
+ SDL_Window *m_window;
+
+ const int m_contextProfileMask;
+ const int m_contextMajorVersion;
+ const int m_contextMinorVersion;
+ const int m_contextFlags;
+ const int m_contextResetNotificationStrategy;
+
+ SDL_GLContext m_context; /* m_sdl_glcontext */
+
+ /** The first created OpenGL context (for sharing display lists) */
+ static SDL_GLContext s_sharedContext;
+ static int s_sharedCount;
+};
+
+#endif // __GHOST_CONTEXTSDL_H__
diff --git a/intern/ghost/intern/GHOST_ContextWGL.cpp b/intern/ghost/intern/GHOST_ContextWGL.cpp
new file mode 100644
index 00000000000..de7a7f5deee
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextWGL.cpp
@@ -0,0 +1,876 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextWGL.cpp
+ * \ingroup GHOST
+ *
+ * Definition of GHOST_ContextWGL class.
+ */
+
+#include "GHOST_ContextWGL.h"
+
+#include <tchar.h>
+
+#include <cstdio>
+#include <cassert>
+#include <vector>
+
+
+#ifdef WITH_GLEW_MX
+WGLEWContext *wglewContext = NULL;
+#endif
+
+HGLRC GHOST_ContextWGL::s_sharedHGLRC = NULL;
+int GHOST_ContextWGL::s_sharedCount = 0;
+
+bool GHOST_ContextWGL::s_singleContextMode = false;
+
+
+/* Intel video-cards don't work fine with multiple contexts and
+ * have to share the same context for all windows.
+ * But if we just share context for all windows it could work incorrect
+ * with multiple videocards configuration. Suppose, that Intel videocards
+ * can't be in multiple-devices configuration. */
+static bool is_crappy_intel_card()
+{
+ return strstr((const char *)glGetString(GL_VENDOR), "Intel") != NULL;
+}
+
+
+GHOST_ContextWGL::GHOST_ContextWGL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ HWND hWnd,
+ HDC hDC,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy)
+ : GHOST_Context(stereoVisual, numOfAASamples),
+ m_hWnd(hWnd),
+ m_hDC(hDC),
+ m_contextProfileMask(contextProfileMask),
+ m_contextMajorVersion(contextMajorVersion),
+ m_contextMinorVersion(contextMinorVersion),
+ m_contextFlags(contextFlags),
+ m_contextResetNotificationStrategy(contextResetNotificationStrategy),
+ m_hGLRC(NULL)
+#ifdef WITH_GLEW_MX
+ ,
+ m_wglewContext(NULL)
+#endif
+#ifndef NDEBUG
+ ,
+ m_dummyVendor(NULL),
+ m_dummyRenderer(NULL),
+ m_dummyVersion(NULL)
+#endif
+{
+ assert(m_hWnd);
+ assert(m_hDC);
+}
+
+
+GHOST_ContextWGL::~GHOST_ContextWGL()
+{
+ if (m_hGLRC != NULL) {
+ if (m_hGLRC == ::wglGetCurrentContext())
+ WIN32_CHK(::wglMakeCurrent(NULL, NULL));
+
+ if (m_hGLRC != s_sharedHGLRC || s_sharedCount == 1) {
+ assert(s_sharedCount > 0);
+
+ s_sharedCount--;
+
+ if (s_sharedCount == 0)
+ s_sharedHGLRC = NULL;
+
+ WIN32_CHK(::wglDeleteContext(m_hGLRC));
+ }
+ }
+
+#ifdef WITH_GLEW_MX
+ delete m_wglewContext;
+#endif
+
+#ifndef NDEBUG
+ delete m_dummyRenderer;
+ delete m_dummyVendor;
+ delete m_dummyVersion;
+#endif
+}
+
+
+GHOST_TSuccess GHOST_ContextWGL::swapBuffers()
+{
+ return WIN32_CHK(::SwapBuffers(m_hDC)) ? GHOST_kSuccess : GHOST_kFailure;
+}
+
+
+GHOST_TSuccess GHOST_ContextWGL::setSwapInterval(int interval)
+{
+ if (WGLEW_EXT_swap_control)
+ return WIN32_CHK(::wglSwapIntervalEXT(interval)) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
+ else
+ return GHOST_kFailure;
+}
+
+
+GHOST_TSuccess GHOST_ContextWGL::getSwapInterval(int &intervalOut)
+{
+ if (WGLEW_EXT_swap_control) {
+ intervalOut = ::wglGetSwapIntervalEXT();
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+GHOST_TSuccess GHOST_ContextWGL::activateDrawingContext()
+{
+ if (WIN32_CHK(::wglMakeCurrent(m_hDC, m_hGLRC))) {
+ activateGLEW();
+ return GHOST_kSuccess;
+ }
+ else {
+ return GHOST_kFailure;
+ }
+}
+
+
+/* Ron Fosner's code for weighting pixel formats and forcing software.
+ * See http://www.opengl.org/resources/faq/technical/weight.cpp
+ */
+static int weight_pixel_format(PIXELFORMATDESCRIPTOR &pfd)
+{
+ int weight = 0;
+
+ /* assume desktop color depth is 32 bits per pixel */
+
+ /* cull unusable pixel formats */
+ /* if no formats can be found, can we determine why it was rejected? */
+ if (!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
+ !(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
+ !(pfd.dwFlags & PFD_DOUBLEBUFFER) || /* Blender _needs_ this */
+ !(pfd.iPixelType == PFD_TYPE_RGBA) ||
+ (pfd.cDepthBits < 16) ||
+ (pfd.dwFlags & PFD_GENERIC_FORMAT)) /* no software renderers */
+ {
+ return 0;
+ }
+
+ weight = 1; /* it's usable */
+
+ /* the bigger the depth buffer the better */
+ /* give no weight to a 16-bit depth buffer, because those are crap */
+ weight += pfd.cDepthBits - 16;
+
+ weight += pfd.cColorBits - 8;
+
+#ifdef GHOST_OPENGL_ALPHA
+ if (pfd.cAlphaBits > 0)
+ weight++;
+#endif
+
+#ifdef GHOST_OPENGL_STENCIL
+ if (pfd.cStencilBits >= 8)
+ weight++;
+#endif
+
+ /* want swap copy capability -- it matters a lot */
+ if (pfd.dwFlags & PFD_SWAP_COPY)
+ weight += 16;
+
+ return weight;
+}
+
+
+/*
+ * A modification of Ron Fosner's replacement for ChoosePixelFormat
+ * returns 0 on error, else returns the pixel format number to be used
+ */
+static int choose_pixel_format_legacy(HDC hDC, PIXELFORMATDESCRIPTOR &preferredPFD)
+{
+ int iPixelFormat = 0;
+ int weight = 0;
+
+ int iStereoPixelFormat = 0;
+ int stereoWeight = 0;
+
+ /* choose a pixel format using the useless Windows function in case we come up empty handed */
+ int iLastResortPixelFormat = ::ChoosePixelFormat(hDC, &preferredPFD);
+
+ WIN32_CHK(iLastResortPixelFormat != 0);
+
+ int lastPFD = ::DescribePixelFormat(hDC, 1, sizeof(PIXELFORMATDESCRIPTOR), NULL);
+
+ WIN32_CHK(lastPFD != 0);
+
+ for (int i = 1; i <= lastPFD; i++) {
+ PIXELFORMATDESCRIPTOR pfd;
+ int check = ::DescribePixelFormat(hDC, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
+
+ WIN32_CHK(check == lastPFD);
+
+ int w = weight_pixel_format(pfd);
+
+ if (w > weight) {
+ weight = w;
+ iPixelFormat = i;
+ }
+
+ if (w > stereoWeight && (preferredPFD.dwFlags & pfd.dwFlags & PFD_STEREO)) {
+ stereoWeight = w;
+ iStereoPixelFormat = i;
+ }
+ }
+
+ /* choose any available stereo format over a non-stereo format */
+ if (iStereoPixelFormat != 0)
+ iPixelFormat = iStereoPixelFormat;
+
+ if (iPixelFormat == 0) {
+ fprintf(stderr, "Warning! Using result of ChoosePixelFormat.\n");
+ iPixelFormat = iLastResortPixelFormat;
+ }
+
+ return iPixelFormat;
+}
+
+
+/*
+ * Clone a window for the purpose of creating a temporary context to initialize WGL extensions.
+ * There is no generic way to clone the lpParam parameter, so the caller is responsible for cloning it themselves.
+ */
+
+static HWND clone_window(HWND hWnd, LPVOID lpParam)
+{
+ int count;
+
+ SetLastError(NO_ERROR);
+
+ DWORD dwExStyle = GetWindowLong(hWnd, GWL_EXSTYLE);
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ WCHAR lpClassName[100] = L"";
+ count = GetClassNameW(hWnd, lpClassName, sizeof(lpClassName));
+ WIN32_CHK(count != 0);
+
+ WCHAR lpWindowName[100] = L"";
+ count = GetWindowTextW(hWnd, lpWindowName, sizeof(lpWindowName));
+ WIN32_CHK(count != 0);
+
+ DWORD dwStyle = GetWindowLong(hWnd, GWL_STYLE);
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ RECT rect;
+ GetWindowRect(hWnd, &rect);
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ HWND hWndParent = (HWND)GetWindowLongPtr(hWnd, GWLP_HWNDPARENT);
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ HMENU hMenu = GetMenu(hWnd);
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ HINSTANCE hInstance = (HINSTANCE)GetWindowLongPtr(hWnd, GWLP_HINSTANCE);
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ HWND hwndCloned = CreateWindowExW(
+ dwExStyle,
+ lpClassName,
+ lpWindowName,
+ dwStyle,
+ rect.left,
+ rect.top,
+ rect.right - rect.left,
+ rect.bottom - rect.top,
+ hWndParent,
+ hMenu,
+ hInstance,
+ lpParam);
+
+ WIN32_CHK(hwndCloned != NULL);
+
+ return hwndCloned;
+}
+
+
+void GHOST_ContextWGL::initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD)
+{
+#ifdef WITH_GLEW_MX
+ wglewContext = new WGLEWContext;
+ memset(wglewContext, 0, sizeof(WGLEWContext));
+
+ delete m_wglewContext;
+ m_wglewContext = wglewContext;
+#endif
+
+ HWND dummyHWND = NULL;
+ HDC dummyHDC = NULL;
+ HGLRC dummyHGLRC = NULL;
+
+ SetLastError(NO_ERROR);
+
+ HDC prevHDC = ::wglGetCurrentDC();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ HGLRC prevHGLRC = ::wglGetCurrentContext();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ dummyHWND = clone_window(m_hWnd, NULL);
+
+ if (dummyHWND == NULL)
+ goto finalize;
+
+ dummyHDC = GetDC(dummyHWND);
+
+ if (!WIN32_CHK(dummyHDC != NULL))
+ goto finalize;
+
+ int iPixelFormat = choose_pixel_format_legacy(dummyHDC, preferredPFD);
+
+ if (iPixelFormat == 0)
+ goto finalize;
+
+ PIXELFORMATDESCRIPTOR chosenPFD;
+ if (!WIN32_CHK(::DescribePixelFormat(dummyHDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD)))
+ goto finalize;
+
+ if (!WIN32_CHK(::SetPixelFormat(dummyHDC, iPixelFormat, &chosenPFD)))
+ goto finalize;
+
+ dummyHGLRC = ::wglCreateContext(dummyHDC);
+
+ if (!WIN32_CHK(dummyHGLRC != NULL))
+ goto finalize;
+
+ if (!WIN32_CHK(::wglMakeCurrent(dummyHDC, dummyHGLRC)))
+ goto finalize;
+
+#ifdef WITH_GLEW_MX
+ if (GLEW_CHK(wglewInit()) != GLEW_OK)
+ fprintf(stderr, "Warning! WGLEW failed to initialize properly.\n");
+#else
+ if (GLEW_CHK(glewInit()) != GLEW_OK)
+ fprintf(stderr, "Warning! Dummy GLEW/WGLEW failed to initialize properly.\n");
+#endif
+
+ // the following are not technially WGLEW, but they also require a context to work
+
+#ifndef NDEBUG
+ delete m_dummyRenderer;
+ delete m_dummyVendor;
+ delete m_dummyVersion;
+
+ m_dummyRenderer = _strdup(reinterpret_cast<const char *>(glGetString(GL_RENDERER)));
+ m_dummyVendor = _strdup(reinterpret_cast<const char *>(glGetString(GL_VENDOR)));
+ m_dummyVersion = _strdup(reinterpret_cast<const char *>(glGetString(GL_VERSION)));
+#endif
+
+ s_singleContextMode = is_crappy_intel_card();
+
+finalize:
+ WIN32_CHK(::wglMakeCurrent(prevHDC, prevHGLRC));
+
+ if (dummyHGLRC != NULL)
+ WIN32_CHK(::wglDeleteContext(dummyHGLRC));
+
+ if (dummyHWND != NULL) {
+ if (dummyHDC != NULL)
+ WIN32_CHK(::ReleaseDC(dummyHWND, dummyHDC));
+
+ WIN32_CHK(::DestroyWindow(dummyHWND));
+ }
+}
+
+
+static void makeAttribList(
+ std::vector<int>& out,
+ bool stereoVisual,
+ int numOfAASamples,
+ int swapMethod,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB)
+{
+ out.clear();
+ out.reserve(30);
+
+ out.push_back(WGL_SUPPORT_OPENGL_ARB);
+ out.push_back(GL_TRUE);
+
+ out.push_back(WGL_DRAW_TO_WINDOW_ARB);
+ out.push_back(GL_TRUE);
+
+ out.push_back(WGL_DOUBLE_BUFFER_ARB);
+ out.push_back(GL_TRUE);
+
+ out.push_back(WGL_ACCELERATION_ARB);
+ out.push_back(WGL_FULL_ACCELERATION_ARB);
+
+ out.push_back(WGL_SWAP_METHOD_ARB);
+ out.push_back(swapMethod);
+
+ if (stereoVisual) {
+ out.push_back(WGL_STEREO_ARB);
+ out.push_back(GL_TRUE);
+ }
+
+ out.push_back(WGL_PIXEL_TYPE_ARB);
+ out.push_back(WGL_TYPE_RGBA_ARB);
+
+ out.push_back(WGL_COLOR_BITS_ARB);
+ out.push_back(24);
+
+ out.push_back(WGL_DEPTH_BITS_ARB);
+ out.push_back(24);
+
+ if (needAlpha) {
+ out.push_back(WGL_ALPHA_BITS_ARB);
+ out.push_back(8);
+ }
+
+ if (needStencil) {
+ out.push_back(WGL_STENCIL_BITS_ARB);
+ out.push_back(8);
+ }
+
+ if (numOfAASamples > 0) {
+ out.push_back(WGL_SAMPLES_ARB);
+ out.push_back(numOfAASamples);
+
+ out.push_back(WGL_SAMPLE_BUFFERS_ARB);
+ out.push_back(1);
+ }
+
+ if (sRGB) {
+ out.push_back(WGL_FRAMEBUFFER_SRGB_CAPABLE_ARB);
+ out.push_back(GL_TRUE);
+ }
+
+ out.push_back(0);
+}
+
+
+int GHOST_ContextWGL::_choose_pixel_format_arb_2(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB,
+ int swapMethod)
+{
+ std::vector<int> iAttributes;
+
+ int iPixelFormat = 0;
+
+ int samples;
+
+ // guard against some insanely high number of samples
+ if (numOfAASamples > 64) {
+ fprintf(stderr, "Warning! Clamping number of samples to 64.\n");
+ samples = 64;
+ }
+ else {
+ samples = numOfAASamples;
+ }
+
+ // request a format with as many samples as possible, but not more than requested
+ while (samples >= 0) {
+ makeAttribList(
+ iAttributes,
+ stereoVisual,
+ samples,
+ swapMethod,
+ needAlpha,
+ needStencil,
+ sRGB);
+
+ UINT nNumFormats;
+ WIN32_CHK(wglChoosePixelFormatARB(m_hDC, &(iAttributes[0]), NULL, 1, &iPixelFormat, &nNumFormats));
+
+ /* total number of formats that match (regardless of size of iPixelFormat array)
+ * see: WGL_ARB_pixel_format extension spec */
+ if (nNumFormats > 0)
+ break;
+
+ /* if not reset, then the state of iPixelFormat is undefined after call to wglChoosePixelFormatARB
+ * see: WGL_ARB_pixel_format extension spec */
+ iPixelFormat = 0;
+
+ samples--;
+ }
+
+ // check how many samples were actually gotten
+ if (iPixelFormat != 0) {
+ int iQuery[] = { WGL_SAMPLES_ARB };
+ int actualSamples;
+ wglGetPixelFormatAttribivARB(m_hDC, iPixelFormat, 0, 1, iQuery, &actualSamples);
+
+ if (actualSamples != numOfAASamples) {
+ fprintf(stderr,
+ "Warning! Unable to find a multisample pixel format that supports exactly %d samples. "
+ "Substituting one that uses %d samples.\n",
+ numOfAASamples, actualSamples);
+
+ m_numOfAASamples = actualSamples; // set context property to actual value
+ }
+ }
+
+ return iPixelFormat;
+}
+
+
+int GHOST_ContextWGL::_choose_pixel_format_arb_1(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB,
+ int &swapMethodOut)
+{
+ int iPixelFormat;
+
+ swapMethodOut = WGL_SWAP_COPY_ARB;
+ iPixelFormat = _choose_pixel_format_arb_2(
+ stereoVisual, numOfAASamples, needAlpha, needStencil, sRGB, swapMethodOut);
+
+ if (iPixelFormat == 0) {
+ swapMethodOut = WGL_SWAP_UNDEFINED_ARB;
+ iPixelFormat = _choose_pixel_format_arb_2(
+ stereoVisual, numOfAASamples, needAlpha, needStencil, sRGB, swapMethodOut);
+ }
+
+ if (iPixelFormat == 0) {
+ swapMethodOut = WGL_SWAP_EXCHANGE_ARB;
+ iPixelFormat = _choose_pixel_format_arb_2(
+ stereoVisual, numOfAASamples, needAlpha, needStencil, sRGB, swapMethodOut);
+ }
+
+ return iPixelFormat;
+}
+
+
+int GHOST_ContextWGL::choose_pixel_format_arb(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB)
+{
+ int iPixelFormat;
+ int swapMethodOut;
+
+ iPixelFormat = _choose_pixel_format_arb_1(
+ stereoVisual,
+ numOfAASamples,
+ needAlpha,
+ needStencil,
+ sRGB,
+ swapMethodOut);
+
+ if (iPixelFormat == 0 && stereoVisual) {
+ fprintf(stderr, "Warning! Unable to find a stereo pixel format.\n");
+
+ iPixelFormat = _choose_pixel_format_arb_1(
+ false,
+ numOfAASamples,
+ needAlpha,
+ needStencil,
+ sRGB,
+ swapMethodOut);
+
+ m_stereoVisual = false; // set context property to actual value
+ }
+
+ if (swapMethodOut != WGL_SWAP_COPY_ARB) {
+ fprintf(stderr,
+ "Warning! Unable to find a pixel format that supports WGL_SWAP_COPY_ARB. "
+ "Substituting one that uses %s.\n",
+ swapMethodOut == WGL_SWAP_UNDEFINED_ARB ? "WGL_SWAP_UNDEFINED_ARB" : "WGL_SWAP_EXCHANGE_ARB");
+ }
+
+ return iPixelFormat;
+}
+
+
+int GHOST_ContextWGL::choose_pixel_format(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB)
+{
+ PIXELFORMATDESCRIPTOR preferredPFD = {
+ sizeof(PIXELFORMATDESCRIPTOR), /* size */
+ 1, /* version */
+ PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_SWAP_COPY | /* support swap copy */
+ PFD_DOUBLEBUFFER | /* support double-buffering */
+ (stereoVisual ? PFD_STEREO : 0), /* support stereo */
+ PFD_TYPE_RGBA, /* color type */
+ 24, /* preferred color depth */
+ 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
+ needAlpha ? 8 : 0, /* alpha buffer */
+ 0, /* alpha shift (ignored) */
+ 0, /* no accumulation buffer */
+ 0, 0, 0, 0, /* accum bits (ignored) */
+ 24, /* depth buffer */
+ needStencil ? 8 : 0, /* stencil buffer */
+ 0, /* no auxiliary buffers */
+ PFD_MAIN_PLANE, /* main layer */
+ 0, /* reserved */
+ 0, 0, 0 /* layer, visible, and damage masks (ignored) */
+ };
+
+ initContextWGLEW(preferredPFD);
+
+ if (numOfAASamples > 0 && !WGLEW_ARB_multisample) {
+ fprintf(stderr, "Warning! Unable to request a multisample framebuffer.\n");
+ numOfAASamples = 0;
+ }
+
+ if (sRGB && !(WGLEW_ARB_framebuffer_sRGB || WGLEW_EXT_framebuffer_sRGB)) {
+ fprintf(stderr, "Warning! Unable to request an sRGB framebuffer.\n");
+ sRGB = false;
+ }
+
+ int iPixelFormat = 0;
+
+ if (WGLEW_ARB_pixel_format)
+ iPixelFormat = choose_pixel_format_arb(stereoVisual, numOfAASamples, needAlpha, needStencil, sRGB);
+
+ if (iPixelFormat == 0)
+ iPixelFormat = choose_pixel_format_legacy(m_hDC, preferredPFD);
+
+ return iPixelFormat;
+}
+
+
+#ifndef NDEBUG
+static void reportContextString(const char *name, const char *dummy, const char *context)
+{
+ fprintf(stderr, "%s: %s\n", name, context);
+
+ if (strcmp(dummy, context) != 0)
+ fprintf(stderr, "Warning! Dummy %s: %s\n", name, dummy);
+}
+#endif
+
+
+GHOST_TSuccess GHOST_ContextWGL::initializeDrawingContext()
+{
+ SetLastError(NO_ERROR);
+
+ HGLRC prevHGLRC = ::wglGetCurrentContext();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+ HDC prevHDC = ::wglGetCurrentDC();
+ WIN32_CHK(GetLastError() == NO_ERROR);
+
+#ifdef GHOST_OPENGL_ALPHA
+ const bool needAlpha = true;
+#else
+ const bool needAlpha = false;
+#endif
+
+#ifdef GHOST_OPENGL_STENCIL
+ const bool needStencil = true;
+#else
+ const bool needStencil = false;
+#endif
+
+#ifdef GHOST_OPENGL_SRGB
+ static const bool sRGB = true;
+#else
+ static const bool sRGB = false;
+#endif
+
+ int iPixelFormat = choose_pixel_format(m_stereoVisual, m_numOfAASamples, needAlpha, needStencil, sRGB);
+
+ if (iPixelFormat == 0)
+ goto error;
+
+ PIXELFORMATDESCRIPTOR chosenPFD;
+
+ int lastPFD = ::DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &chosenPFD);
+
+ if (!WIN32_CHK(lastPFD != 0))
+ goto error;
+
+ if (needAlpha && chosenPFD.cAlphaBits == 0)
+ fprintf(stderr, "Warning! Unable to find a pixel format with an alpha channel.\n");
+
+ if (needStencil && chosenPFD.cStencilBits == 0)
+ fprintf(stderr, "Warning! Unable to find a pixel format with a stencil buffer.\n");
+
+ if (!WIN32_CHK(::SetPixelFormat(m_hDC, iPixelFormat, &chosenPFD)))
+ goto error;
+
+ activateWGLEW();
+
+ if (WGLEW_ARB_create_context) {
+ int profileBitCore = m_contextProfileMask & WGL_CONTEXT_CORE_PROFILE_BIT_ARB;
+ int profileBitCompat = m_contextProfileMask & WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB;
+
+#ifdef WITH_GLEW_ES
+ int profileBitES = m_contextProfileMask & WGL_CONTEXT_ES_PROFILE_BIT_EXT;
+#endif
+
+ if (!WGLEW_ARB_create_context_profile && profileBitCore)
+ fprintf(stderr, "Warning! OpenGL core profile not available.\n");
+
+ if (!WGLEW_ARB_create_context_profile && profileBitCompat)
+ fprintf(stderr, "Warning! OpenGL compatibility profile not available.\n");
+
+#ifdef WITH_GLEW_ES
+ if (!WGLEW_EXT_create_context_es_profile && profileBitES && m_contextMajorVersion == 1)
+ fprintf(stderr, "Warning! OpenGL ES profile not available.\n");
+
+ if (!WGLEW_EXT_create_context_es2_profile && profileBitES && m_contextMajorVersion == 2)
+ fprintf(stderr, "Warning! OpenGL ES2 profile not available.\n");
+#endif
+
+ int profileMask = 0;
+
+ if (WGLEW_ARB_create_context_profile && profileBitCore)
+ profileMask |= profileBitCore;
+
+ if (WGLEW_ARB_create_context_profile && profileBitCompat)
+ profileMask |= profileBitCompat;
+
+#ifdef WITH_GLEW_ES
+ if (WGLEW_EXT_create_context_es_profile && profileBitES)
+ profileMask |= profileBitES;
+#endif
+
+ if (profileMask != m_contextProfileMask)
+ fprintf(stderr, "Warning! Ignoring untested OpenGL context profile mask bits.");
+
+ std::vector<int> iAttributes;
+
+ if (profileMask) {
+ iAttributes.push_back(WGL_CONTEXT_PROFILE_MASK_ARB);
+ iAttributes.push_back(profileMask);
+ }
+
+ if (m_contextMajorVersion != 0) {
+ iAttributes.push_back(WGL_CONTEXT_MAJOR_VERSION_ARB);
+ iAttributes.push_back(m_contextMajorVersion);
+ }
+
+ if (m_contextMinorVersion != 0) {
+ iAttributes.push_back(WGL_CONTEXT_MINOR_VERSION_ARB);
+ iAttributes.push_back(m_contextMinorVersion);
+ }
+
+ if (m_contextFlags != 0) {
+ iAttributes.push_back(WGL_CONTEXT_FLAGS_ARB);
+ iAttributes.push_back(m_contextFlags);
+ }
+
+ if (m_contextResetNotificationStrategy != 0) {
+ if (WGLEW_ARB_create_context_robustness) {
+ iAttributes.push_back(WGL_CONTEXT_RESET_NOTIFICATION_STRATEGY_ARB);
+ iAttributes.push_back(m_contextResetNotificationStrategy);
+ }
+ else {
+ fprintf(stderr, "Warning! Cannot set the reset notification strategy.");
+ }
+ }
+
+ iAttributes.push_back(0);
+
+ if (!s_singleContextMode || s_sharedHGLRC == NULL)
+ m_hGLRC = ::wglCreateContextAttribsARB(m_hDC, NULL, &(iAttributes[0]));
+ else
+ m_hGLRC = s_sharedHGLRC;
+ }
+ else {
+ if (m_contextProfileMask != 0)
+ fprintf(stderr, "Warning! Legacy WGL is unable to select between OpenGL profiles.");
+
+ if (m_contextMajorVersion != 0 || m_contextMinorVersion != 0)
+ fprintf(stderr, "Warning! Legacy WGL is unable to select between OpenGL versions.");
+
+ if (m_contextFlags != 0)
+ fprintf(stderr, "Warning! Legacy WGL is unable to set context flags.");
+
+ if (!s_singleContextMode || s_sharedHGLRC == NULL)
+ m_hGLRC = ::wglCreateContext(m_hDC);
+ else
+ m_hGLRC = s_sharedHGLRC;
+ }
+
+ if (!WIN32_CHK(m_hGLRC != NULL))
+ goto error;
+
+ if (s_sharedHGLRC == NULL)
+ s_sharedHGLRC = m_hGLRC;
+
+ s_sharedCount++;
+
+ if (!s_singleContextMode && s_sharedHGLRC != m_hGLRC && !WIN32_CHK(::wglShareLists(s_sharedHGLRC, m_hGLRC)))
+ goto error;
+
+ if (!WIN32_CHK(::wglMakeCurrent(m_hDC, m_hGLRC)))
+ goto error;
+
+ initContextGLEW();
+
+ initClearGL();
+ ::SwapBuffers(m_hDC);
+
+#ifndef NDEBUG
+ reportContextString("Vendor", m_dummyVendor, reinterpret_cast<const char*>(glGetString(GL_VENDOR)));
+ reportContextString("Renderer", m_dummyRenderer, reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
+ reportContextString("Version", m_dummyVersion, reinterpret_cast<const char*>(glGetString(GL_VERSION)));
+#endif
+
+ return GHOST_kSuccess;
+
+error:
+ ::wglMakeCurrent(prevHDC, prevHGLRC);
+
+ return GHOST_kFailure;
+}
+
+
+GHOST_TSuccess GHOST_ContextWGL::releaseNativeHandles()
+{
+ GHOST_TSuccess success = m_hGLRC != s_sharedHGLRC || s_sharedCount == 1 ? GHOST_kSuccess : GHOST_kFailure;
+
+ m_hWnd = NULL;
+ m_hDC = NULL;
+
+ return success;
+}
diff --git a/intern/ghost/intern/GHOST_ContextWGL.h b/intern/ghost/intern/GHOST_ContextWGL.h
new file mode 100644
index 00000000000..f2a5171c579
--- /dev/null
+++ b/intern/ghost/intern/GHOST_ContextWGL.h
@@ -0,0 +1,184 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file ghost/intern/GHOST_ContextWGL.h
+ * \ingroup GHOST
+ */
+
+#ifndef __GHOST_CONTEXTWGL_H__
+#define __GHOST_CONTEXTWGL_H__
+
+#include "GHOST_Context.h"
+
+#ifdef WITH_GLEW_MX
+#define wglewGetContext() wglewContext
+#endif
+
+#include <GL/wglew.h>
+
+#ifdef WITH_GLEW_MX
+extern "C" WGLEWContext *wglewContext;
+#endif
+
+#ifndef GHOST_OPENGL_WGL_CONTEXT_FLAGS
+#define GHOST_OPENGL_WGL_CONTEXT_FLAGS 0
+#endif
+
+#ifndef GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY
+#define GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY 0
+#endif
+
+
+class GHOST_ContextWGL : public GHOST_Context
+{
+public:
+ /**
+ * Constructor.
+ */
+ GHOST_ContextWGL(
+ bool stereoVisual,
+ GHOST_TUns16 numOfAASamples,
+ HWND hWnd,
+ HDC hDC,
+ int contextProfileMask,
+ int contextMajorVersion,
+ int contextMinorVersion,
+ int contextFlags,
+ int contextResetNotificationStrategy);
+
+ /**
+ * Destructor.
+ */
+ virtual ~GHOST_ContextWGL();
+
+ /**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Call immediately after new to initialize. If this fails then immediately delete the object.
+ * \return Indication as to whether initialization has succeeded.
+ */
+ virtual GHOST_TSuccess initializeDrawingContext();
+
+ /**
+ * Removes references to native handles from this context and then returns
+ * \return GHOST_kSuccess if it is OK for the parent to release the handles and
+ * GHOST_kFailure if releasing the handles will interfere with sharing
+ */
+ virtual GHOST_TSuccess releaseNativeHandles();
+
+ /**
+ * Sets the swap interval for swapBuffers.
+ * \param interval The swap interval to use.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \param intervalOut Variable to store the swap interval if it can be read.
+ * \return Whether the swap interval can be read.
+ */
+ virtual GHOST_TSuccess getSwapInterval(int &intervalOut);
+
+protected:
+ inline void activateWGLEW() const {
+#ifdef WITH_GLEW_MX
+ wglewContext = m_wglewContext;
+#endif
+ }
+
+private:
+ int choose_pixel_format(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB);
+
+ int choose_pixel_format_arb(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB);
+
+ int _choose_pixel_format_arb_1(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB,
+ int &swapMethodOut);
+
+ int _choose_pixel_format_arb_2(
+ bool stereoVisual,
+ int numOfAASamples,
+ bool needAlpha,
+ bool needStencil,
+ bool sRGB,
+ int swapMethod);
+
+ void initContextWGLEW(PIXELFORMATDESCRIPTOR &preferredPFD);
+
+ HDC m_hDC;
+ HWND m_hWnd;
+
+ const int m_contextProfileMask;
+ const int m_contextMajorVersion;
+ const int m_contextMinorVersion;
+ const int m_contextFlags;
+ const int m_contextResetNotificationStrategy;
+
+ HGLRC m_hGLRC;
+
+#ifdef WITH_GLEW_MX
+ WGLEWContext *m_wglewContext;
+#endif
+
+#ifndef NDEBUG
+ const char *m_dummyVendor;
+ const char *m_dummyRenderer;
+ const char *m_dummyVersion;
+#endif
+
+ static HGLRC s_sharedHGLRC;
+ static int s_sharedCount;
+
+ static bool s_singleContextMode;
+};
+
+#endif // __GHOST_CONTEXTWGL_H__
diff --git a/intern/ghost/intern/GHOST_ISystem.cpp b/intern/ghost/intern/GHOST_ISystem.cpp
index 009753cb29e..d7dd2b1cde1 100644
--- a/intern/ghost/intern/GHOST_ISystem.cpp
+++ b/intern/ghost/intern/GHOST_ISystem.cpp
@@ -38,21 +38,22 @@
#include "GHOST_ISystem.h"
-#ifdef WITH_HEADLESS
-# include "GHOST_SystemNULL.h"
-#elif defined(WITH_GHOST_SDL)
-# include "GHOST_SystemSDL.h"
-#elif defined(WIN32)
-# include "GHOST_SystemWin32.h"
+#ifdef WITH_X11
+# include "GHOST_SystemX11.h"
#else
-# ifdef __APPLE__
-# include "GHOST_SystemCocoa.h"
+# ifdef WITH_HEADLESS
+# include "GHOST_SystemNULL.h"
+# elif defined(WITH_GHOST_SDL)
+# include "GHOST_SystemSDL.h"
+# elif defined(WIN32)
+# include "GHOST_SystemWin32.h"
# else
-# include "GHOST_SystemX11.h"
+# ifdef __APPLE__
+# include "GHOST_SystemCocoa.h"
+# endif
# endif
#endif
-
GHOST_ISystem *GHOST_ISystem::m_system = 0;
@@ -60,19 +61,21 @@ GHOST_TSuccess GHOST_ISystem::createSystem()
{
GHOST_TSuccess success;
if (!m_system) {
-#ifdef WITH_HEADLESS
+#ifdef WITH_X11
+ m_system = new GHOST_SystemX11();
+#else
+# ifdef WITH_HEADLESS
m_system = new GHOST_SystemNULL();
-#elif defined(WITH_GHOST_SDL)
+# elif defined(WITH_GHOST_SDL)
m_system = new GHOST_SystemSDL();
-#elif defined(WIN32)
+# elif defined(WIN32)
m_system = new GHOST_SystemWin32();
-#else
-# ifdef __APPLE__
- m_system = new GHOST_SystemCocoa();
# else
- m_system = new GHOST_SystemX11();
+# ifdef __APPLE__
+ m_system = new GHOST_SystemCocoa();
+# endif
# endif
-#endif
+#endif
success = m_system != 0 ? GHOST_kSuccess : GHOST_kFailure;
}
else {
diff --git a/intern/ghost/intern/GHOST_SystemCocoa.mm b/intern/ghost/intern/GHOST_SystemCocoa.mm
index ccbac91f0b4..236002e9744 100644
--- a/intern/ghost/intern/GHOST_SystemCocoa.mm
+++ b/intern/ghost/intern/GHOST_SystemCocoa.mm
@@ -254,27 +254,6 @@ static GHOST_TKey convertKey(int rawCode, unichar recvChar, UInt16 keyAction)
}
-#pragma mark defines for 10.6 api not documented in 10.5
-
-#pragma mark Utility functions
-
-#define FIRSTFILEBUFLG 512
-static bool g_hasFirstFile = false;
-static char g_firstFileBuf[512];
-
-//TODO:Need to investigate this. Function called too early in creator.c to have g_hasFirstFile == true
-extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
-{
- if (g_hasFirstFile) {
- strncpy(buf, g_firstFileBuf, FIRSTFILEBUFLG - 1);
- buf[FIRSTFILEBUFLG - 1] = '\0';
- return 1;
- }
- else {
- return 0;
- }
-}
-
#pragma mark Cocoa objects
/**
@@ -338,8 +317,6 @@ extern "C" int GHOST_HACK_getFirstFile(char buf[FIRSTFILEBUFLG])
#pragma mark initialization/finalization
-char GHOST_user_locale[128]; // Global current user locale
-
GHOST_SystemCocoa::GHOST_SystemCocoa()
{
int mib[2];
@@ -377,15 +354,6 @@ GHOST_SystemCocoa::GHOST_SystemCocoa()
rstring = NULL;
m_ignoreWindowSizedMessages = false;
-
- //Get current locale
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- CFLocaleRef myCFLocale = CFLocaleCopyCurrent();
- NSLocale * myNSLocale = (NSLocale *) myCFLocale;
- [myNSLocale autorelease];
- NSString *nsIdentifier = [myNSLocale localeIdentifier];
- strncpy(GHOST_user_locale, [nsIdentifier UTF8String], sizeof(GHOST_user_locale) - 1);
- [pool drain];
}
GHOST_SystemCocoa::~GHOST_SystemCocoa()
@@ -567,25 +535,21 @@ GHOST_IWindow* GHOST_SystemCocoa::createWindow(
window = new GHOST_WindowCocoa (this, title, left, bottom, width, height, state, type, stereoVisual, numOfAASamples);
- if (window) {
- if (window->getValid()) {
- // Store the pointer to the window
- GHOST_ASSERT(m_windowManager, "m_windowManager not initialized");
- m_windowManager->addWindow(window);
- m_windowManager->setActiveWindow(window);
- //Need to tell window manager the new window is the active one (Cocoa does not send the event activate upon window creation)
- pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowActivate, window));
- pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window));
- }
- else {
- GHOST_PRINT("GHOST_SystemCocoa::createWindow(): window invalid\n");
- delete window;
- window = 0;
- }
+ if (window->getValid()) {
+ // Store the pointer to the window
+ GHOST_ASSERT(m_windowManager, "m_windowManager not initialized");
+ m_windowManager->addWindow(window);
+ m_windowManager->setActiveWindow(window);
+ //Need to tell window manager the new window is the active one (Cocoa does not send the event activate upon window creation)
+ pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowActivate, window));
+ pushEvent(new GHOST_Event(getMilliSeconds(), GHOST_kEventWindowSize, window));
}
else {
- GHOST_PRINT("GHOST_SystemCocoa::createWindow(): could not create window\n");
+ GHOST_PRINT("GHOST_SystemCocoa::createWindow(): window invalid\n");
+ delete window;
+ window = 0;
}
+
[pool drain];
return window;
}
diff --git a/intern/ghost/intern/GHOST_SystemWin32.cpp b/intern/ghost/intern/GHOST_SystemWin32.cpp
index 3b95373f800..0767ad5a8f9 100644
--- a/intern/ghost/intern/GHOST_SystemWin32.cpp
+++ b/intern/ghost/intern/GHOST_SystemWin32.cpp
@@ -231,44 +231,36 @@ GHOST_IWindow *GHOST_SystemWin32::createWindow(
GHOST_TInt32 left, GHOST_TInt32 top,
GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state, GHOST_TDrawingContextType type,
- bool stereoVisual,
+ bool wantStereoVisual,
const bool exclusive,
- const GHOST_TUns16 numOfAASamples,
+ const GHOST_TUns16 wantNumOfAASamples,
const GHOST_TEmbedderWindowID parentWindow)
{
- GHOST_Window *window = 0;
- window = new GHOST_WindowWin32(this, title, left, top, width, height, state, type, stereoVisual, numOfAASamples, parentWindow);
- if (window) {
- if (window->getValid()) {
- // Store the pointer to the window
-// if (state != GHOST_kWindowStateFullScreen) {
- m_windowManager->addWindow(window);
- m_windowManager->setActiveWindow(window);
-// }
- }
- else {
-
- // Invalid parent window hwnd
- if (((GHOST_WindowWin32 *)window)->getNextWindow() == NULL) {
- delete window;
- window = 0;
- return window;
- }
-
- // An invalid window could be one that was used to test for AA
- window = ((GHOST_WindowWin32 *)window)->getNextWindow();
-
- // If another window is found, let the wm know about that one, but not the old one
- if (window->getValid()) {
- m_windowManager->addWindow(window);
- }
- else {
- delete window;
- window = 0;
- }
-
- }
+ GHOST_Window *window =
+ new GHOST_WindowWin32(
+ this,
+ title,
+ left,
+ top,
+ width,
+ height,
+ state,
+ type,
+ wantStereoVisual,
+ wantNumOfAASamples,
+ parentWindow);
+
+ if (window->getValid()) {
+ // Store the pointer to the window
+ m_windowManager->addWindow(window);
+ m_windowManager->setActiveWindow(window);
}
+ else {
+ GHOST_PRINT("GHOST_SystemWin32::createWindow(): window invalid\n");
+ delete window;
+ window = 0;
+ }
+
return window;
}
diff --git a/intern/ghost/intern/GHOST_SystemX11.cpp b/intern/ghost/intern/GHOST_SystemX11.cpp
index f797d8074e1..75a9223d6a3 100644
--- a/intern/ghost/intern/GHOST_SystemX11.cpp
+++ b/intern/ghost/intern/GHOST_SystemX11.cpp
@@ -55,6 +55,7 @@
#include <X11/Xatom.h>
#include <X11/keysym.h>
#include <X11/XKBlib.h> /* allow detectable autorepeate */
+#include <X11/Xutil.h>
#ifdef WITH_XF86KEYSYM
#include <X11/XF86keysym.h>
diff --git a/intern/ghost/intern/GHOST_SystemX11.h b/intern/ghost/intern/GHOST_SystemX11.h
index a21300e36f0..be149cbb773 100644
--- a/intern/ghost/intern/GHOST_SystemX11.h
+++ b/intern/ghost/intern/GHOST_SystemX11.h
@@ -34,7 +34,6 @@
#define __GHOST_SYSTEMX11_H__
#include <X11/Xlib.h>
-#include <GL/glx.h>
#include "GHOST_System.h"
#include "../GHOST_Types.h"
diff --git a/intern/ghost/intern/GHOST_Window.cpp b/intern/ghost/intern/GHOST_Window.cpp
index 3673831c7b1..dd6154a42bb 100644
--- a/intern/ghost/intern/GHOST_Window.cpp
+++ b/intern/ghost/intern/GHOST_Window.cpp
@@ -38,21 +38,23 @@
#include "GHOST_Window.h"
+#include "GHOST_ContextNone.h"
+
#include <assert.h>
GHOST_Window::GHOST_Window(
GHOST_TUns32 width, GHOST_TUns32 height,
GHOST_TWindowState state,
- GHOST_TDrawingContextType type,
- const bool stereoVisual,
+ const bool wantStereoVisual,
const bool exclusive,
- const GHOST_TUns16 numOfAASamples)
- : m_drawingContextType(type),
+ const GHOST_TUns16 wantNumOfAASamples)
+ : m_drawingContextType(GHOST_kDrawingContextTypeNone),
m_cursorVisible(true),
m_cursorGrab(GHOST_kGrabDisable),
m_cursorShape(GHOST_kStandardCursorDefault),
- m_stereoVisual(stereoVisual),
- m_numOfAASamples(numOfAASamples)
+ m_wantStereoVisual(wantStereoVisual),
+ m_wantNumOfAASamples(wantNumOfAASamples),
+ m_context(new GHOST_ContextNone(false, 0))
{
m_isUnsavedChanges = false;
m_canAcceptDragOperation = false;
@@ -74,6 +76,7 @@ GHOST_Window::GHOST_Window(
GHOST_Window::~GHOST_Window()
{
+ delete m_context;
}
void *GHOST_Window::getOSWindow() const
@@ -83,18 +86,61 @@ void *GHOST_Window::getOSWindow() const
GHOST_TSuccess GHOST_Window::setDrawingContextType(GHOST_TDrawingContextType type)
{
- GHOST_TSuccess success = GHOST_kSuccess;
if (type != m_drawingContextType) {
- success = removeDrawingContext();
- if (success) {
- success = installDrawingContext(type);
+ delete m_context;
+ m_context = NULL;
+
+ if (type != GHOST_kDrawingContextTypeNone)
+ m_context = newDrawingContext(type);
+
+ if (m_context != NULL) {
m_drawingContextType = type;
}
else {
+ m_context = new GHOST_ContextNone(m_wantStereoVisual, m_wantNumOfAASamples);
m_drawingContextType = GHOST_kDrawingContextTypeNone;
}
+
+ return (type == m_drawingContextType) ? GHOST_kSuccess : GHOST_kFailure;
+ }
+ else {
+ return GHOST_kSuccess;
}
- return success;
+}
+
+GHOST_TSuccess GHOST_Window::swapBuffers()
+{
+ return m_context->swapBuffers();
+}
+
+GHOST_TSuccess GHOST_Window::setSwapInterval(int interval)
+{
+ return m_context->setSwapInterval(interval);
+}
+
+GHOST_TSuccess GHOST_Window::getSwapInterval(int& intervalOut)
+{
+ return m_context->getSwapInterval(intervalOut);
+}
+
+GHOST_TUns16 GHOST_Window::getNumOfAASamples()
+{
+ return m_context->getNumOfAASamples();
+}
+
+GHOST_TSuccess GHOST_Window::activateDrawingContext()
+{
+ return m_context->activateDrawingContext();
+}
+
+GHOST_TSuccess GHOST_Window::updateDrawingContext()
+{
+ return m_context->updateDrawingContext();
+}
+
+GHOST_TSuccess GHOST_Window::releaseNativeHandles()
+{
+ return m_context->releaseNativeHandles();
}
GHOST_TSuccess GHOST_Window::setCursorVisibility(bool visible)
diff --git a/intern/ghost/intern/GHOST_Window.h b/intern/ghost/intern/GHOST_Window.h
index 77ee4db8543..e470e40d43a 100644
--- a/intern/ghost/intern/GHOST_Window.h
+++ b/intern/ghost/intern/GHOST_Window.h
@@ -36,6 +36,7 @@
#include "GHOST_IWindow.h"
class STR_String;
+class GHOST_Context;
/**
* Platform independent implementation of GHOST_IWindow.
@@ -49,29 +50,6 @@ class STR_String;
class GHOST_Window : public GHOST_IWindow
{
public:
- /**
- * \section Interface inherited from GHOST_IWindow left for derived class
- * implementation.
- * virtual bool getValid() const = 0;
- * virtual void setTitle(const STR_String& title) = 0;
- * virtual void getTitle(STR_String& title) const = 0;
- * virtual void getWindowBounds(GHOST_Rect& bounds) const = 0;
- * virtual void getClientBounds(GHOST_Rect& bounds) const = 0;
- * virtual GHOST_TSuccess setClientWidth(GHOST_TUns32 width) = 0;
- * virtual GHOST_TSuccess setClientHeight(GHOST_TUns32 height) = 0;
- * virtual GHOST_TSuccess setClientSize(GHOST_TUns32 width, GHOST_TUns32 height) = 0;
- * virtual void screenToClient(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
- * virtual void clientToScreen(GHOST_TInt32 inX, GHOST_TInt32 inY, GHOST_TInt32& outX, GHOST_TInt32& outY) const = 0;
- * virtual GHOST_TWindowState getState() const = 0;
- * virtual GHOST_TSuccess setState(GHOST_TWindowState state) = 0;
- * virtual GHOST_TWindowOrder getOrder(void) = 0;
- * virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
- * virtual GHOST_TSuccess swapBuffers() = 0;
- * virtual GHOST_TSuccess setSwapInterval() = 0;
- * virtual int getSwapInterval() = 0;
- * virtual GHOST_TSuccess activateDrawingContext() = 0;
- * virtual GHOST_TSuccess invalidate() = 0;
- */
/**
* Constructor.
@@ -90,10 +68,9 @@ public:
GHOST_TUns32 width,
GHOST_TUns32 height,
GHOST_TWindowState state,
- GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
- const bool stereoVisual = false,
+ const bool wantStereoVisual = false,
const bool exclusive = false,
- const GHOST_TUns16 numOfAASamples = 0);
+ const GHOST_TUns16 wantNumOfAASamples = 0);
/**
* \section Interface inherited from GHOST_IWindow left for derived class
@@ -113,7 +90,7 @@ public:
* virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order) = 0;
* virtual GHOST_TSuccess swapBuffers() = 0;
* virtual GHOST_TSuccess setSwapInterval() = 0;
- * virtual int getSwapInterval() = 0;
+ * virtual GHOST_TSuccess getSwapInterval(int& intervalOut) = 0;
* virtual GHOST_TSuccess activateDrawingContext() = 0;
* virtual GHOST_TSuccess invalidate() = 0;
*/
@@ -125,6 +102,14 @@ public:
virtual ~GHOST_Window();
/**
+ * Returns indication as to whether the window is valid.
+ * \return The validity of the window.
+ */
+ virtual bool getValid() const {
+ return m_context != 0;
+ }
+
+ /**
* Returns the associated OS object/handle
* \return The associated OS object/handle
*/
@@ -213,18 +198,20 @@ public:
* \param interval The swap interval to use.
* \return A boolean success indicator.
*/
- virtual GHOST_TSuccess setSwapInterval(int interval) {
- return GHOST_kFailure;
- }
-
+ virtual GHOST_TSuccess setSwapInterval(int interval);
+
/**
* Gets the current swap interval for swapBuffers.
* \return An integer.
*/
- virtual int getSwapInterval() {
- return 0;
- }
-
+ virtual GHOST_TSuccess getSwapInterval(int& intervalOut);
+
+ /**
+ * Gets the current swap interval for swapBuffers.
+ * \return Number of AA Samples (0 if there is no multisample buffer)
+ */
+ virtual GHOST_TUns16 getNumOfAASamples();
+
/**
* Tells if the ongoing drag'n'drop object can be accepted upon mouse drop
*/
@@ -257,14 +244,33 @@ public:
/**
* Tries to install a rendering context in this window.
- * Child classes do not need to overload this method.
- * They should overload the installDrawingContext and removeDrawingContext instead.
+ * Child classes do not need to overload this method,
+ * They should overload newDrawingContext instead.
* \param type The type of rendering context installed.
* \return Indication as to whether installation has succeeded.
*/
virtual GHOST_TSuccess setDrawingContextType(GHOST_TDrawingContextType type);
/**
+ * Swaps front and back buffers of a window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess swapBuffers();
+
+ /**
+ * Activates the drawing context of this window.
+ * \return A boolean success indicator.
+ */
+ virtual GHOST_TSuccess activateDrawingContext();
+
+ /**
+ * Updates the drawing context of this window. Needed
+ * whenever the window is changed.
+ * \return Indication of success.
+ */
+ virtual GHOST_TSuccess updateDrawingContext();
+
+ /**
* Returns the window user data.
* \return The window user data.
*/
@@ -295,13 +301,7 @@ protected:
* \param type The type of rendering context installed.
* \return Indication as to whether installation has succeeded.
*/
- virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type) = 0;
-
- /**
- * Removes the current drawing context.
- * \return Indication as to whether removal has succeeded.
- */
- virtual GHOST_TSuccess removeDrawingContext() = 0;
+ virtual GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type) = 0;
/**
* Sets the cursor visibility on the window using
@@ -333,6 +333,9 @@ protected:
virtual GHOST_TSuccess setWindowCustomCursorShape(GHOST_TUns8 *bitmap, GHOST_TUns8 *mask,
int szx, int szy, int hotX, int hotY, int fg, int bg) = 0;
+
+ GHOST_TSuccess releaseNativeHandles();
+
/** The the of drawing context installed in this window. */
GHOST_TDrawingContextType m_drawingContextType;
@@ -369,14 +372,11 @@ protected:
/** Stores whether this is a full screen window. */
bool m_fullScreen;
- /** Stereo visual created. Only necessary for 'real' stereo support,
- * ie quad buffered stereo. This is not always possible, depends on
- * the graphics h/w
- */
- bool m_stereoVisual;
-
- /** Number of samples used in anti-aliasing, set to 0 if no AA **/
- GHOST_TUns16 m_numOfAASamples;
+ /** Whether to attempt to initialize a context with a stereo framebuffer. */
+ bool m_wantStereoVisual;
+
+ /** Attempt to initialize a context with this many samples. */
+ GHOST_TUns16 m_wantNumOfAASamples;
/** Full-screen width */
GHOST_TUns32 m_fullScreenWidth;
@@ -385,6 +385,9 @@ protected:
/* OSX only, retina screens */
float m_nativePixelSize;
+
+private:
+ GHOST_Context *m_context;
};
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.h b/intern/ghost/intern/GHOST_WindowCocoa.h
index b30f6a340ad..1b6e8e63178 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.h
+++ b/intern/ghost/intern/GHOST_WindowCocoa.h
@@ -42,6 +42,8 @@
@class CocoaWindow;
@class CocoaOpenGLView;
+@class NSCursor;
+@class NSScreen;
class GHOST_SystemCocoa;
@@ -53,6 +55,7 @@ class GHOST_SystemCocoa;
* which is called the gutter.
* When OpenGL contexts are active, GHOST will use AGL_BUFFER_RECT to prevent
* OpenGL drawing outside the reduced client rectangle.
+ * XXX jwilkins: This comment seems out of date since we neither use Carbon nor AGL
* \author Maarten Gribnau
* \date May 23, 2001
*/
@@ -220,28 +223,8 @@ public:
*/
virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order);
- /**
- * Swaps front and back buffers of a window.
- * \return A boolean success indicator.
- */
- virtual GHOST_TSuccess swapBuffers();
-
- /**
- * Updates the drawing context of this window. Needed
- * whenever the window is changed.
- * \return Indication of success.
- */
- GHOST_TSuccess updateDrawingContext();
-
- /**
- * Activates the drawing context of this window.
- * \return A boolean success indicator.
- */
- virtual GHOST_TSuccess activateDrawingContext();
-
virtual void loadCursor(bool visible, GHOST_TStandardCursor cursor) const;
-
const GHOST_TabletData *GetTabletData()
{
return &m_tablet;
@@ -278,19 +261,13 @@ public:
bool getImmediateDraw(void) const { return m_immediateDraw; }
protected:
- /**
- * Tries to install a rendering context in this window.
- * \param type The type of rendering context installed.
- * \return Indication as to whether installation has succeeded.
- */
- virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type);
/**
- * Removes the current drawing context.
- * \return Indication as to whether removal has succeeded.
+ * \param type The type of rendering context create.
+ * \return Indication of success.
*/
- virtual GHOST_TSuccess removeDrawingContext();
-
+ virtual GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type);
+
/**
* Invalidates the contents of this window.
* \return Indication of success.
@@ -330,15 +307,9 @@ protected:
/** The openGL view */
CocoaOpenGLView *m_openGLView;
- /** The opgnGL drawing context */
- NSOpenGLContext *m_openGLContext;
-
/** The mother SystemCocoa class to send events */
GHOST_SystemCocoa *m_systemCocoa;
-
- /** The first created OpenGL context (for sharing display lists) */
- static NSOpenGLContext *s_firstOpenGLcontext;
-
+
NSCursor *m_customCursor;
GHOST_TabletData m_tablet;
@@ -349,4 +320,3 @@ protected:
};
#endif // __GHOST_WINDOWCOCOA_H__
-
diff --git a/intern/ghost/intern/GHOST_WindowCocoa.mm b/intern/ghost/intern/GHOST_WindowCocoa.mm
index f9b8899fbe5..8805dc93179 100644
--- a/intern/ghost/intern/GHOST_WindowCocoa.mm
+++ b/intern/ghost/intern/GHOST_WindowCocoa.mm
@@ -20,30 +20,33 @@
*
* The Original Code is: all of this file.
*
- * Contributor(s): Maarten Gribnau 05/2001
- Damien Plisson 10/2009
+ * Contributor(s): Maarten Gribnau 05/2001
+ * Damien Plisson 10/2009
+ * Jason Wilkins 02/2014
*
* ***** END GPL LICENSE BLOCK *****
*/
+#include "GHOST_WindowCocoa.h"
+#include "GHOST_SystemCocoa.h"
+#include "GHOST_ContextNone.h"
+#include "GHOST_Debug.h"
+
+#if defined(WITH_GL_EGL)
+# include "GHOST_ContextEGL.h"
+#else
+# include "GHOST_ContextCGL.h"
+#endif
+
#include <Cocoa/Cocoa.h>
#if MAC_OS_X_VERSION_MIN_REQUIRED <= 1050
-//Use of the SetSystemUIMode function (64bit compatible)
-#include <Carbon/Carbon.h>
+ //Use of the SetSystemUIMode function (64bit compatible)
+# include <Carbon/Carbon.h>
#endif
-#include <OpenGL/gl.h>
-#include <OpenGL/CGLRenderers.h>
-/***** Multithreaded opengl code : uncomment for enabling
-#include <OpenGL/OpenGL.h>
-*/
-#include "GHOST_WindowCocoa.h"
-#include "GHOST_SystemCocoa.h"
-#include "GHOST_Debug.h"
-
#include <sys/sysctl.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED < 1070
@@ -535,8 +538,6 @@ enum {
@end
#endif
-NSOpenGLContext* GHOST_WindowCocoa::s_firstOpenGLcontext = nil;
-
GHOST_WindowCocoa::GHOST_WindowCocoa(
GHOST_SystemCocoa *systemCocoa,
const STR_String& title,
@@ -548,13 +549,9 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
GHOST_TDrawingContextType type,
const bool stereoVisual, const GHOST_TUns16 numOfAASamples
) :
- GHOST_Window(width, height, state, GHOST_kDrawingContextTypeNone, stereoVisual, false, numOfAASamples),
+ GHOST_Window(width, height, state, stereoVisual, false, numOfAASamples),
m_customCursor(0)
{
- NSOpenGLPixelFormatAttribute pixelFormatAttrsWindow[40];
- NSOpenGLPixelFormat *pixelFormat = nil;
- int i;
-
m_systemCocoa = systemCocoa;
m_fullScreen = false;
m_immediateDraw = false;
@@ -586,104 +583,10 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
minSize.height = 240;
[m_window setContentMinSize:minSize];
- setTitle(title);
-
-
- // Pixel Format Attributes for the windowed NSOpenGLContext
- i=0;
- pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
-
- // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
- // needed for 'Draw Overlap' drawing method
- pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
-
- // Force software OpenGL, for debugging
- if (getenv("BLENDER_SOFTWAREGL")) {
- pixelFormatAttrsWindow[i++] = NSOpenGLPFARendererID;
- pixelFormatAttrsWindow[i++] = kCGLRendererAppleSWID;
- }
- else
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
-
- //pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
- pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccumSize;
- pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
-
- if (stereoVisual) pixelFormatAttrsWindow[i++] = NSOpenGLPFAStereo;
-
- if (numOfAASamples > 0) {
- // Multisample anti-aliasing
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAMultisample;
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFASampleBuffers;
- pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 1;
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFASamples;
- pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) numOfAASamples;
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFANoRecovery;
- }
-
- pixelFormatAttrsWindow[i] = (NSOpenGLPixelFormatAttribute) 0;
-
- pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttrsWindow];
-
-
- //Fall back to no multisampling if Antialiasing init failed
- if (pixelFormat == nil) {
- i=0;
- pixelFormatAttrsWindow[i++] = NSOpenGLPFADoubleBuffer;
-
- // Guarantees the back buffer contents to be valid after a call to NSOpenGLContext object's flushBuffer
- // needed for 'Draw Overlap' drawing method
- pixelFormatAttrsWindow[i++] = NSOpenGLPFABackingStore;
-
- // Force software OpenGL, for debugging
- if (getenv("BLENDER_SOFTWAREGL")) {
- pixelFormatAttrsWindow[i++] = NSOpenGLPFARendererID;
- pixelFormatAttrsWindow[i++] = kCGLRendererAppleSWID;
- }
- else
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccelerated;
-
- //pixelFormatAttrsWindow[i++] = NSOpenGLPFAAllowOfflineRenderers,; // Removed to allow 10.4 builds, and 2 GPUs rendering is not used anyway
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFADepthSize;
- pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
-
- pixelFormatAttrsWindow[i++] = NSOpenGLPFAAccumSize;
- pixelFormatAttrsWindow[i++] = (NSOpenGLPixelFormatAttribute) 32;
-
- if (stereoVisual) pixelFormatAttrsWindow[i++] = NSOpenGLPFAStereo;
-
- pixelFormatAttrsWindow[i] = (NSOpenGLPixelFormatAttribute) 0;
-
- pixelFormat = [[NSOpenGLPixelFormat alloc] initWithAttributes:pixelFormatAttrsWindow];
-
- }
-
- if (numOfAASamples > 0) { //Set m_numOfAASamples to the actual value
- GLint gli;
- [pixelFormat getValues:&gli forAttribute:NSOpenGLPFASamples forVirtualScreen:0];
- if (m_numOfAASamples != (GHOST_TUns16)gli) {
- m_numOfAASamples = (GHOST_TUns16)gli;
- printf("GHOST_Window could be created with anti-aliasing of only %i samples\n",m_numOfAASamples);
- }
- }
-
//Creates the OpenGL View inside the window
- m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect
- pixelFormat:pixelFormat];
-
- [m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
+ m_openGLView = [[CocoaOpenGLView alloc] initWithFrame:rect];
- [pixelFormat release];
-
- m_openGLContext = [m_openGLView openGLContext]; //This context will be replaced by the proper one just after
+ [m_openGLView setSystemAndWindowCocoa:systemCocoa windowCocoa:this];
[m_window setContentView:m_openGLView];
[m_window setInitialFirstResponder:m_openGLView];
@@ -694,6 +597,7 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
updateDrawingContext();
activateDrawingContext();
+ // XXX jwilkins: This seems like it belongs in GHOST_ContextCGL, but probably not GHOST_ContextEGL
if (m_systemCocoa->m_nativePixel) {
if ([m_openGLView respondsToSelector:@selector(setWantsBestResolutionOpenGLSurface:)]) {
[m_openGLView setWantsBestResolutionOpenGLSurface:YES];
@@ -703,6 +607,8 @@ GHOST_WindowCocoa::GHOST_WindowCocoa(
}
}
+ setTitle(title);
+
m_tablet.Active = GHOST_kTabletModeNone;
CocoaWindowDelegate *windowDelegate = [[CocoaWindowDelegate alloc] init];
@@ -750,6 +656,8 @@ GHOST_WindowCocoa::~GHOST_WindowCocoa()
m_customCursor = nil;
}
+ releaseNativeHandles();
+
[m_openGLView release];
if (m_window) {
@@ -774,7 +682,7 @@ GHOST_WindowCocoa::~GHOST_WindowCocoa()
bool GHOST_WindowCocoa::getValid() const
{
- return (m_window != 0);
+ return GHOST_Window::getValid() && m_window != 0 && m_openGLView != 0;
}
void* GHOST_WindowCocoa::getOSWindow() const
@@ -962,7 +870,12 @@ GHOST_TWindowState GHOST_WindowCocoa::getState() const
if (masks & NSFullScreenWindowMask) {
// Lion style fullscreen
- state = GHOST_kWindowStateFullScreen;
+ if (!m_immediateDraw) {
+ state = GHOST_kWindowStateFullScreen;
+ }
+ else {
+ state = GHOST_kWindowStateNormal;
+ }
}
else
#endif
@@ -976,7 +889,12 @@ GHOST_TWindowState GHOST_WindowCocoa::getState() const
state = GHOST_kWindowStateMaximized;
}
else {
+ if (m_immediateDraw) {
+ state = GHOST_kWindowStateFullScreen;
+ }
+ else {
state = GHOST_kWindowStateNormal;
+ }
}
[pool drain];
return state;
@@ -1266,131 +1184,95 @@ GHOST_TSuccess GHOST_WindowCocoa::setOrder(GHOST_TWindowOrder order)
#pragma mark Drawing context
-/*#define WAIT_FOR_VSYNC 1*/
-
-GHOST_TSuccess GHOST_WindowCocoa::swapBuffers()
-{
- if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
- if (m_openGLContext != nil) {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- [m_openGLContext flushBuffer];
- [pool drain];
- return GHOST_kSuccess;
- }
- }
- return GHOST_kFailure;
-}
-
-GHOST_TSuccess GHOST_WindowCocoa::updateDrawingContext()
-{
- if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
- if (m_openGLContext != nil) {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- [m_openGLContext update];
- [pool drain];
- return GHOST_kSuccess;
- }
- }
- return GHOST_kFailure;
-}
+GHOST_Context *GHOST_WindowCocoa::newDrawingContext(GHOST_TDrawingContextType type)
+{
+ if (type == GHOST_kDrawingContextTypeOpenGL) {
+#if !defined(WITH_GL_EGL)
+
+#if defined(WITH_GL_PROFILE_CORE)
+ GHOST_Context *context = new GHOST_ContextCGL(
+ m_initStereoVisual,
+ m_initNumOfAASamples,
+ m_window,
+ m_openGLView,
+ CGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3, 2,
+ GHOST_OPENGL_CGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_CGL_RESET_NOTIFICATION_STRATEGY);
+#elif defined(WITH_GL_PROFILE_ES20)
+ GHOST_Context *context = new GHOST_ContextCGL(
+ m_initStereoVisual,
+ m_initNumOfAASamples,
+ m_window,
+ m_openGLView,
+ CGL_CONTEXT_ES2_PROFILE_BIT_EXT,
+ 2, 0,
+ GHOST_OPENGL_CGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_CGL_RESET_NOTIFICATION_STRATEGY);
+#elif defined(WITH_GL_PROFILE_COMPAT)
+ GHOST_Context *context = new GHOST_ContextCGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_openGLView,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_CGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_CGL_RESET_NOTIFICATION_STRATEGY);
+#else
+# error
+#endif
-GHOST_TSuccess GHOST_WindowCocoa::activateDrawingContext()
-{
- if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
- if (m_openGLContext != nil) {
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- [m_openGLContext makeCurrentContext];
-
- // Disable AA by default
- if (m_numOfAASamples > 0) glDisable(GL_MULTISAMPLE_ARB);
- [pool drain];
- return GHOST_kSuccess;
- }
- }
- return GHOST_kFailure;
-}
+#else
+#if defined(WITH_GL_PROFILE_CORE)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_openGLView,
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3, 2,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+#elif defined(WITH_GL_PROFILE_ES20)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_openGLView,
+ 0, // profile bit
+ 2, 0,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_ES_API);
+#elif defined(WITH_GL_PROFILE_COMPAT)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_openGLView,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+#else
+# error
+#endif
-GHOST_TSuccess GHOST_WindowCocoa::installDrawingContext(GHOST_TDrawingContextType type)
-{
- GHOST_TSuccess success = GHOST_kFailure;
-
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
-
- NSOpenGLPixelFormat *pixelFormat;
- NSOpenGLContext *tmpOpenGLContext;
-
- /***** Multithreaded opengl code : uncomment for enabling
- CGLContextObj cglCtx;
- */
-
- switch (type) {
- case GHOST_kDrawingContextTypeOpenGL:
- if (!getValid()) break;
-
- pixelFormat = [m_openGLView pixelFormat];
- tmpOpenGLContext = [[NSOpenGLContext alloc] initWithFormat:pixelFormat
- shareContext:s_firstOpenGLcontext];
- if (tmpOpenGLContext == nil) {
- success = GHOST_kFailure;
- break;
- }
-
- //Switch openGL to multhreaded mode
- /******* Multithreaded opengl code : uncomment for enabling
- cglCtx = (CGLContextObj)[tmpOpenGLContext CGLContextObj];
- if (CGLEnable(cglCtx, kCGLCEMPEngine) == kCGLNoError)
- printf("\nSwitched openGL to multithreaded mode\n");
- */
-
- if (!s_firstOpenGLcontext) s_firstOpenGLcontext = tmpOpenGLContext;
-#ifdef WAIT_FOR_VSYNC
- {
- GLint swapInt = 1;
- /* wait for vsync, to avoid tearing artifacts */
- [tmpOpenGLContext setValues:&swapInt forParameter:NSOpenGLCPSwapInterval];
- }
#endif
- [m_openGLView setOpenGLContext:tmpOpenGLContext];
- [tmpOpenGLContext setView:m_openGLView];
-
- m_openGLContext = tmpOpenGLContext;
- break;
-
- case GHOST_kDrawingContextTypeNone:
- success = GHOST_kSuccess;
- break;
-
- default:
- break;
+ if (context->initializeDrawingContext())
+ return context;
+ else
+ delete context;
}
- [pool drain];
- return success;
-}
-
-GHOST_TSuccess GHOST_WindowCocoa::removeDrawingContext()
-{
- NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
- switch (m_drawingContextType) {
- case GHOST_kDrawingContextTypeOpenGL:
- if (m_openGLContext) {
- [m_openGLView clearGLContext];
- if (s_firstOpenGLcontext == m_openGLContext) s_firstOpenGLcontext = nil;
- m_openGLContext = nil;
- }
- [pool drain];
- return GHOST_kSuccess;
- case GHOST_kDrawingContextTypeNone:
- [pool drain];
- return GHOST_kSuccess;
- break;
- default:
- [pool drain];
- return GHOST_kFailure;
- }
+ return NULL;
}
+#pragma mark invalidate
GHOST_TSuccess GHOST_WindowCocoa::invalidate()
{
diff --git a/intern/ghost/intern/GHOST_WindowSDL.cpp b/intern/ghost/intern/GHOST_WindowSDL.cpp
index 4a1086144f4..1335c38d977 100644
--- a/intern/ghost/intern/GHOST_WindowSDL.cpp
+++ b/intern/ghost/intern/GHOST_WindowSDL.cpp
@@ -26,10 +26,11 @@
#include "GHOST_WindowSDL.h"
#include "SDL_mouse.h"
-#include <GL/glew.h>
-#include <assert.h>
+#include "glew-mx.h"
+
+#include "GHOST_ContextSDL.h"
-static SDL_GLContext s_firstContext = NULL;
+#include <assert.h>
GHOST_WindowSDL::GHOST_WindowSDL(GHOST_SystemSDL *system,
const STR_String& title,
@@ -44,39 +45,29 @@ GHOST_WindowSDL::GHOST_WindowSDL(GHOST_SystemSDL *system,
const bool exclusive,
const GHOST_TUns16 numOfAASamples
)
- :
- GHOST_Window(width, height, state, type, stereoVisual, exclusive, numOfAASamples),
- m_system(system),
- m_invalid_window(false),
- m_sdl_custom_cursor(NULL)
+ : GHOST_Window(width, height, state, stereoVisual, exclusive, numOfAASamples),
+ m_system(system),
+ m_valid_setup(false),
+ m_invalid_window(false),
+ m_sdl_custom_cursor(NULL)
{
- SDL_GL_SetAttribute(SDL_GL_SHARE_WITH_CURRENT_CONTEXT, 1);
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
-
- if (numOfAASamples) {
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1);
- SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, numOfAASamples);
- }
/* creating the window _must_ come after setting attributes */
- m_sdl_win = SDL_CreateWindow(title,
- left,
- top,
- width,
- height,
- SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
-
-
-
- m_sdl_glcontext = SDL_GL_CreateContext(m_sdl_win);
+ m_sdl_win = SDL_CreateWindow(
+ title,
+ left, top,
+ width, height,
+ SDL_WINDOW_RESIZABLE | SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN);
+
+ /* now set up the rendering context. */
+ if (setDrawingContextType(type) == GHOST_kSuccess) {
+ m_valid_setup = true;
+ GHOST_PRINT("Created window\n");
+ }
- //fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
- // theEvent->error_code, theEvent->request_code);
+ if (exclusive) {
+ SDL_RaiseWindow(m_sdl_win);
+ }
setTitle(title);
}
@@ -87,64 +78,38 @@ GHOST_WindowSDL::~GHOST_WindowSDL()
SDL_FreeCursor(m_sdl_custom_cursor);
}
- if (m_sdl_glcontext != s_firstContext) {
- SDL_GL_DeleteContext(m_sdl_glcontext);
- }
+ releaseNativeHandles();
SDL_DestroyWindow(m_sdl_win);
}
-GHOST_TSuccess
-GHOST_WindowSDL::installDrawingContext(GHOST_TDrawingContextType type)
+GHOST_Context *
+GHOST_WindowSDL::newDrawingContext(GHOST_TDrawingContextType type)
{
- // only support openGL for now.
- GHOST_TSuccess success;
- switch (type) {
- case GHOST_kDrawingContextTypeOpenGL:
- m_sdl_glcontext = SDL_GL_CreateContext(m_sdl_win);
-
- if (m_sdl_glcontext != NULL) {
- if (!s_firstContext) {
- s_firstContext = m_sdl_glcontext;
- }
-
- success = (SDL_GL_MakeCurrent(m_sdl_win, m_sdl_glcontext) < 0) ?
- GHOST_kFailure : GHOST_kSuccess;
- }
- else {
- success = GHOST_kFailure;
- }
-
- break;
-
- case GHOST_kDrawingContextTypeNone:
- success = GHOST_kSuccess;
- break;
-
- default:
- success = GHOST_kFailure;
+ if (type == GHOST_kDrawingContextTypeOpenGL) {
+ GHOST_Context *context = new GHOST_ContextSDL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_sdl_win,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_SDL_CONTEXT_FLAGS,
+ GHOST_OPENGL_SDL_RESET_NOTIFICATION_STRATEGY);
+
+ if (context->initializeDrawingContext())
+ return context;
+ else
+ delete context;
}
- return success;
+
+ return NULL;
}
GHOST_TSuccess
GHOST_WindowSDL::invalidate(void)
{
- // So the idea of this function is to generate an expose event
- // for the window.
- // Unfortunately X does not handle expose events for you and
- // it is the client's job to refresh the dirty part of the window.
- // We need to queue up invalidate calls and generate GHOST events
- // for them in the system.
-
- // We implement this by setting a boolean in this class to concatenate
- // all such calls into a single event for this window.
-
- // At the same time we queue the dirty windows in the system class
- // and generate events for them at the next processEvents call.
-
if (m_invalid_window == false) {
m_system->addDirtyWindow(this);
m_invalid_window = true;
@@ -153,52 +118,6 @@ GHOST_WindowSDL::invalidate(void)
return GHOST_kSuccess;
}
-
-GHOST_TSuccess
-GHOST_WindowSDL::swapBuffers()
-{
- if (getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL) {
- SDL_GL_SwapWindow(m_sdl_win);
- return GHOST_kSuccess;
- }
- else {
- return GHOST_kFailure;
- }
-}
-
-
-GHOST_TSuccess
-GHOST_WindowSDL::activateDrawingContext()
-{
- if (m_sdl_glcontext != NULL) {
- int status = SDL_GL_MakeCurrent(m_sdl_win, m_sdl_glcontext);
- (void)status;
- /* Disable AA by default */
- if (m_numOfAASamples > 0) {
- glDisable(GL_MULTISAMPLE_ARB);
- }
- return GHOST_kSuccess;
- }
- return GHOST_kFailure;
-}
-
-
-GHOST_TSuccess
-GHOST_WindowSDL::removeDrawingContext()
-{
- GHOST_TSuccess success;
-
- if (m_sdl_glcontext != NULL) {
- SDL_GL_DeleteContext(m_sdl_glcontext);
- success = GHOST_kSuccess;
- }
- else {
- success = GHOST_kFailure;
- }
- return success;
-}
-
-
GHOST_TSuccess
GHOST_WindowSDL::setState(GHOST_TWindowState state)
{
@@ -236,6 +155,12 @@ GHOST_WindowSDL::getState() const
return GHOST_kWindowStateNormal;
}
+bool
+GHOST_WindowSDL::
+getValid() const
+{
+ return GHOST_Window::getValid() && m_valid_setup;
+}
void
GHOST_WindowSDL::setTitle(const STR_String& title)
@@ -638,16 +563,3 @@ GHOST_WindowSDL::setWindowCursorVisibility(bool visible)
SDL_ShowCursor(visible);
return GHOST_kSuccess;
}
-
-GHOST_TSuccess
-GHOST_WindowSDL::setSwapInterval(int interval)
-{
- SDL_GL_SetSwapInterval(interval);
- return GHOST_kSuccess;
-}
-
-int
-GHOST_WindowSDL::getSwapInterval()
-{
- return SDL_GL_GetSwapInterval();
-}
diff --git a/intern/ghost/intern/GHOST_WindowSDL.h b/intern/ghost/intern/GHOST_WindowSDL.h
index 0c11ce19b50..d446c220c2e 100644
--- a/intern/ghost/intern/GHOST_WindowSDL.h
+++ b/intern/ghost/intern/GHOST_WindowSDL.h
@@ -30,6 +30,7 @@
#include "GHOST_Window.h"
#include "GHOST_SystemSDL.h"
+
#include <map>
extern "C" {
@@ -47,10 +48,10 @@ class GHOST_WindowSDL : public GHOST_Window
{
private:
GHOST_SystemSDL *m_system;
+ bool m_valid_setup;
bool m_invalid_window;
SDL_Window *m_sdl_win;
- SDL_GLContext m_sdl_glcontext;
SDL_Cursor *m_sdl_custom_cursor;
public:
@@ -93,17 +94,18 @@ public:
m_invalid_window = false;
}
- bool getValid() const
- {
- return (m_sdl_win != NULL);
- }
+ bool getValid() const;
void getWindowBounds(GHOST_Rect& bounds) const;
void getClientBounds(GHOST_Rect& bounds) const;
protected:
- GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type);
- GHOST_TSuccess removeDrawingContext();
+
+ /**
+ * \param type The type of rendering context create.
+ * \return Indication of success.
+ */
+ virtual GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type);
GHOST_TSuccess
setWindowCursorGrab(GHOST_TGrabCursorMode mode);
@@ -151,12 +153,6 @@ protected:
GHOST_TInt32& outX, GHOST_TInt32& outY) const;
GHOST_TSuccess
- swapBuffers();
-
- GHOST_TSuccess
- activateDrawingContext();
-
- GHOST_TSuccess
setState(GHOST_TWindowState state);
GHOST_TWindowState
@@ -172,9 +168,6 @@ protected:
GHOST_TSuccess beginFullScreen() const { return GHOST_kFailure; }
GHOST_TSuccess endFullScreen() const { return GHOST_kFailure; }
-
- GHOST_TSuccess setSwapInterval(int interval);
- int getSwapInterval();
};
diff --git a/intern/ghost/intern/GHOST_WindowWin32.cpp b/intern/ghost/intern/GHOST_WindowWin32.cpp
index 8e7e824186c..64ea7192616 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.cpp
+++ b/intern/ghost/intern/GHOST_WindowWin32.cpp
@@ -29,82 +29,33 @@
* \ingroup GHOST
*/
-#include <string.h>
+#define _USE_MATH_DEFINES
+
#include "GHOST_WindowWin32.h"
#include "GHOST_SystemWin32.h"
#include "GHOST_DropTargetWin32.h"
+#include "GHOST_ContextNone.h"
#include "utfconv.h"
#include "utf_winfunc.h"
-// Need glew for some defines
-#include <GL/glew.h>
-#include <GL/wglew.h>
+#if defined(WITH_GL_EGL)
+# include "GHOST_ContextEGL.h"
+#else
+# include "GHOST_ContextWGL.h"
+#endif
+
+
#include <math.h>
+#include <string.h>
+#include <assert.h>
-// MSVC6 still doesn't define M_PI
-#ifndef M_PI
-# define M_PI 3.1415926536
-#endif
-// Some more multisample defines
-#define WGL_SAMPLE_BUFFERS_ARB 0x2041
-#define WGL_SAMPLES_ARB 0x2042
const wchar_t *GHOST_WindowWin32::s_windowClassName = L"GHOST_WindowClass";
const int GHOST_WindowWin32::s_maxTitleLength = 128;
-HGLRC GHOST_WindowWin32::s_firsthGLRc = NULL;
-HDC GHOST_WindowWin32::s_firstHDC = NULL;
-
-static int WeightPixelFormat(PIXELFORMATDESCRIPTOR &pfd);
-static int EnumPixelFormats(HDC hdc);
-/*
- * Color and depth bit values are not to be trusted.
- * For instance, on TNT2:
- * When the screen color depth is set to 16 bit, we get 5 color bits
- * and 16 depth bits.
- * When the screen color depth is set to 32 bit, we get 8 color bits
- * and 24 depth bits.
- * Just to be safe, we request high quality settings.
- */
-static PIXELFORMATDESCRIPTOR sPreferredFormat = {
- sizeof(PIXELFORMATDESCRIPTOR), /* size */
- 1, /* version */
- PFD_SUPPORT_OPENGL |
- PFD_DRAW_TO_WINDOW |
- PFD_SWAP_COPY | /* support swap copy */
- PFD_DOUBLEBUFFER, /* support double-buffering */
- PFD_TYPE_RGBA, /* color type */
- 32, /* prefered color depth */
- 0, 0, 0, 0, 0, 0, /* color bits (ignored) */
- 0, /* no alpha buffer */
- 0, /* alpha bits (ignored) */
- 0, /* no accumulation buffer */
- 0, 0, 0, 0, /* accum bits (ignored) */
- 32, /* depth buffer */
- 0, /* no stencil buffer */
- 0, /* no auxiliary buffers */
- PFD_MAIN_PLANE, /* main layer */
- 0, /* reserved */
- 0, 0, 0 /* no layer, visible, damage masks */
-};
-
-/* Intel videocards don't work fine with multiple contexts and
- * have to share the same context for all windows.
- * But if we just share context for all windows it could work incorrect
- * with multiple videocards configuration. Suppose, that Intel videocards
- * can't be in multiple-devices configuration. */
-static int is_crappy_intel_card(void)
-{
- static short is_crappy = -1;
- if (is_crappy == -1) {
- const char *vendor = (const char *)glGetString(GL_VENDOR);
- is_crappy = (strstr(vendor, "Intel") != NULL);
- }
- return is_crappy;
-}
/* force NVidia Optimus to used dedicated graphics */
extern "C" {
@@ -120,17 +71,14 @@ GHOST_WindowWin32::GHOST_WindowWin32(
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type,
- const bool stereoVisual,
- const GHOST_TUns16 numOfAASamples,
- GHOST_TEmbedderWindowID parentwindowhwnd,
- GHOST_TSuccess msEnabled,
- int msPixelFormat)
- : GHOST_Window(width, height, state, GHOST_kDrawingContextTypeNone,
- stereoVisual, false, numOfAASamples),
+ bool wantStereoVisual,
+ GHOST_TUns16 wantNumOfAASamples,
+ GHOST_TEmbedderWindowID parentwindowhwnd)
+ : GHOST_Window(width, height, state,
+ wantStereoVisual, false, wantNumOfAASamples),
m_inLiveResize(false),
m_system(system),
m_hDC(0),
- m_hGlRc(0),
m_hasMouseCaptured(false),
m_hasGrabMouse(false),
m_nPressedButtons(0),
@@ -139,18 +87,7 @@ GHOST_WindowWin32::GHOST_WindowWin32(
m_tabletData(NULL),
m_tablet(0),
m_maxPressure(0),
- m_multisample(numOfAASamples),
- m_multisampleEnabled(msEnabled),
- m_msPixelFormat(msPixelFormat),
- //For recreation
- m_title(title),
- m_left(left),
- m_top(top),
- m_width(width),
- m_height(height),
m_normal_state(GHOST_kWindowStateNormal),
- m_stereo(stereoVisual),
- m_nextWindow(NULL),
m_parentWindowHwnd(parentwindowhwnd)
{
OSVERSIONINFOEX versionInfo;
@@ -286,35 +223,32 @@ GHOST_WindowWin32::GHOST_WindowWin32(
// Store the device context
m_hDC = ::GetDC(m_hWnd);
- if (!s_firstHDC) {
- s_firstHDC = m_hDC;
- }
-
- // Show the window
- int nCmdShow;
- switch (state) {
- case GHOST_kWindowStateMaximized:
- nCmdShow = SW_SHOWMAXIMIZED;
- break;
- case GHOST_kWindowStateMinimized:
- nCmdShow = SW_SHOWMINIMIZED;
- break;
- case GHOST_kWindowStateNormal:
- default:
- nCmdShow = SW_SHOWNORMAL;
- break;
- }
- GHOST_TSuccess success;
- success = setDrawingContextType(type);
+ GHOST_TSuccess success = setDrawingContextType(type);
if (success) {
+ // Show the window
+ int nCmdShow;
+ switch (state) {
+ case GHOST_kWindowStateMaximized:
+ nCmdShow = SW_SHOWMAXIMIZED;
+ break;
+ case GHOST_kWindowStateMinimized:
+ nCmdShow = SW_SHOWMINIMIZED;
+ break;
+ case GHOST_kWindowStateNormal:
+ default:
+ nCmdShow = SW_SHOWNORMAL;
+ break;
+ }
+
::ShowWindow(m_hWnd, nCmdShow);
// Force an initial paint of the window
::UpdateWindow(m_hWnd);
}
else {
//invalidate the window
- m_hWnd = 0;
+ ::DestroyWindow(m_hWnd);
+ m_hWnd = NULL;
}
}
@@ -415,14 +349,8 @@ GHOST_WindowWin32::~GHOST_WindowWin32()
m_customCursor = NULL;
}
- ::wglMakeCurrent(NULL, NULL);
- m_multisampleEnabled = GHOST_kFailure;
- m_multisample = 0;
- setDrawingContextType(GHOST_kDrawingContextTypeNone);
-
- if (m_hDC && m_hDC != s_firstHDC) {
+ if (m_hWnd != NULL && m_hDC != NULL && releaseNativeHandles()) {
::ReleaseDC(m_hWnd, m_hDC);
- m_hDC = 0;
}
if (m_hWnd) {
@@ -438,14 +366,9 @@ GHOST_WindowWin32::~GHOST_WindowWin32()
}
}
-GHOST_Window *GHOST_WindowWin32::getNextWindow()
-{
- return m_nextWindow;
-}
-
bool GHOST_WindowWin32::getValid() const
{
- return m_hWnd != 0;
+ return GHOST_Window::getValid() && m_hWnd != 0 && m_hDC != 0;
}
HWND GHOST_WindowWin32::getHWND() const
@@ -678,49 +601,6 @@ GHOST_TSuccess GHOST_WindowWin32::setOrder(GHOST_TWindowOrder order)
}
-GHOST_TSuccess GHOST_WindowWin32::swapBuffers()
-{
- HDC hDC = m_hDC;
-
- if (is_crappy_intel_card())
- hDC = ::wglGetCurrentDC();
-
- return ::SwapBuffers(hDC) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
-}
-
-GHOST_TSuccess GHOST_WindowWin32::setSwapInterval(int interval)
-{
- if (!WGL_EXT_swap_control)
- return GHOST_kFailure;
- return wglSwapIntervalEXT(interval) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
-}
-
-int GHOST_WindowWin32::getSwapInterval()
-{
- if (WGL_EXT_swap_control)
- return wglGetSwapIntervalEXT();
-
- return 0;
-}
-
-GHOST_TSuccess GHOST_WindowWin32::activateDrawingContext()
-{
- GHOST_TSuccess success;
- if (m_drawingContextType == GHOST_kDrawingContextTypeOpenGL) {
- if (m_hDC && m_hGlRc) {
- success = ::wglMakeCurrent(m_hDC, m_hGlRc) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
- }
- else {
- success = GHOST_kFailure;
- }
- }
- else {
- success = GHOST_kSuccess;
- }
- return success;
-}
-
-
GHOST_TSuccess GHOST_WindowWin32::invalidate()
{
GHOST_TSuccess success;
@@ -733,257 +613,93 @@ GHOST_TSuccess GHOST_WindowWin32::invalidate()
return success;
}
-GHOST_TSuccess GHOST_WindowWin32::initMultisample(PIXELFORMATDESCRIPTOR pfd)
-{
- int pixelFormat;
- bool success = FALSE;
- UINT numFormats;
- HDC hDC = GetDC(getHWND());
- float fAttributes[] = {0, 0};
- UINT nMaxFormats = 1;
-
- // The attributes to look for
- int iAttributes[] = {
- WGL_DRAW_TO_WINDOW_ARB, GL_TRUE,
- WGL_SUPPORT_OPENGL_ARB, GL_TRUE,
- WGL_ACCELERATION_ARB, WGL_FULL_ACCELERATION_ARB,
- WGL_COLOR_BITS_ARB, pfd.cColorBits,
- WGL_DEPTH_BITS_ARB, pfd.cDepthBits,
-#ifdef GHOST_OPENGL_ALPHA
- WGL_ALPHA_BITS_ARB, pfd.cAlphaBits,
-#endif
- WGL_STENCIL_BITS_ARB, pfd.cStencilBits,
- WGL_DOUBLE_BUFFER_ARB, GL_TRUE,
- WGL_SAMPLE_BUFFERS_ARB, GL_TRUE,
- WGL_SAMPLES_ARB, m_multisample,
- 0, 0
- };
-
- // Get the function
- PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
-
- if (!wglChoosePixelFormatARB) {
- m_multisampleEnabled = GHOST_kFailure;
- return GHOST_kFailure;
- }
- // iAttributes[17] is the initial multisample. If not valid try to use the closest valid value under it.
- while (iAttributes[17] > 0) {
- // See if the format is valid
- success = wglChoosePixelFormatARB(hDC, iAttributes, fAttributes, nMaxFormats, &pixelFormat, &numFormats);
- GHOST_PRINTF("WGL_SAMPLES_ARB = %i --> success = %i, %i formats\n", iAttributes[17], success, numFormats);
-
- if (success && numFormats >= 1 && m_multisampleEnabled == GHOST_kFailure) {
- GHOST_PRINTF("valid pixel format with %i multisamples\n", iAttributes[17]);
- m_multisampleEnabled = GHOST_kSuccess;
- m_msPixelFormat = pixelFormat;
- }
- iAttributes[17] -= 1;
- success = GHOST_kFailure;
- }
- if (m_multisampleEnabled == GHOST_kSuccess) {
- return GHOST_kSuccess;
- }
- GHOST_PRINT("no available pixel format\n");
- return GHOST_kFailure;
-}
-
-GHOST_TSuccess GHOST_WindowWin32::installDrawingContext(GHOST_TDrawingContextType type)
+GHOST_Context *GHOST_WindowWin32::newDrawingContext(GHOST_TDrawingContextType type)
{
- GHOST_TSuccess success;
- switch (type) {
- case GHOST_kDrawingContextTypeOpenGL:
- {
- // If this window has multisample enabled, use the supplied format
- if (m_multisampleEnabled)
- {
- if (SetPixelFormat(m_hDC, m_msPixelFormat, &sPreferredFormat) == FALSE)
- {
- success = GHOST_kFailure;
- break;
- }
-
- // Create the context
- m_hGlRc = ::wglCreateContext(m_hDC);
- if (m_hGlRc) {
- if (::wglMakeCurrent(m_hDC, m_hGlRc) == TRUE) {
- if (s_firsthGLRc) {
- if (is_crappy_intel_card()) {
- if (::wglMakeCurrent(NULL, NULL) == TRUE) {
- ::wglDeleteContext(m_hGlRc);
- m_hGlRc = s_firsthGLRc;
- }
- else {
- ::wglDeleteContext(m_hGlRc);
- m_hGlRc = NULL;
- }
- }
- else {
- ::wglCopyContext(s_firsthGLRc, m_hGlRc, GL_ALL_ATTRIB_BITS);
- ::wglShareLists(s_firsthGLRc, m_hGlRc);
- }
- }
- else {
- s_firsthGLRc = m_hGlRc;
- }
-
- if (m_hGlRc) {
- success = ::wglMakeCurrent(m_hDC, m_hGlRc) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
- }
- else {
- success = GHOST_kFailure;
- }
- }
- else {
- success = GHOST_kFailure;
- }
- }
- else {
- success = GHOST_kFailure;
- }
-
- if (success == GHOST_kFailure) {
- printf("Failed to get a context....\n");
- }
- }
- else {
- if (m_stereoVisual)
- sPreferredFormat.dwFlags |= PFD_STEREO;
-
- // Attempt to match device context pixel format to the preferred format
- int iPixelFormat = EnumPixelFormats(m_hDC);
- if (iPixelFormat == 0) {
- success = GHOST_kFailure;
- break;
- }
- if (::SetPixelFormat(m_hDC, iPixelFormat, &sPreferredFormat) == FALSE) {
- success = GHOST_kFailure;
- break;
- }
- // For debugging only: retrieve the pixel format chosen
- PIXELFORMATDESCRIPTOR preferredFormat;
- ::DescribePixelFormat(m_hDC, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &preferredFormat);
-
- // Create the context
- m_hGlRc = ::wglCreateContext(m_hDC);
- if (m_hGlRc) {
- if (::wglMakeCurrent(m_hDC, m_hGlRc) == TRUE) {
- if (s_firsthGLRc) {
- if (is_crappy_intel_card()) {
- if (::wglMakeCurrent(NULL, NULL) == TRUE) {
- ::wglDeleteContext(m_hGlRc);
- m_hGlRc = s_firsthGLRc;
- }
- else {
- ::wglDeleteContext(m_hGlRc);
- m_hGlRc = NULL;
- }
- }
- else {
- ::wglShareLists(s_firsthGLRc, m_hGlRc);
- }
- }
- else {
- s_firsthGLRc = m_hGlRc;
- }
-
- if (m_hGlRc) {
- success = ::wglMakeCurrent(m_hDC, m_hGlRc) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
- }
- else {
- success = GHOST_kFailure;
- }
- }
- else {
- success = GHOST_kFailure;
- }
- }
- else {
- success = GHOST_kFailure;
- }
-
- if (success == GHOST_kFailure) {
- printf("Failed to get a context....\n");
- }
-
- // Attempt to enable multisample
- if (m_multisample && WGL_ARB_multisample && !m_multisampleEnabled && !is_crappy_intel_card())
- {
- success = initMultisample(preferredFormat);
-
- if (success)
- {
-
- // Make sure we don't screw up the context
- if (m_hGlRc == s_firsthGLRc)
- s_firsthGLRc = NULL;
- m_drawingContextType = GHOST_kDrawingContextTypeOpenGL;
- removeDrawingContext();
-
- // Create a new window
- GHOST_TWindowState new_state = getState();
-
- m_nextWindow = new GHOST_WindowWin32((GHOST_SystemWin32 *)GHOST_ISystem::getSystem(),
- m_title,
- m_left,
- m_top,
- m_width,
- m_height,
- new_state,
- type,
- m_stereo,
- m_multisample,
- m_parentWindowHwnd,
- m_multisampleEnabled,
- m_msPixelFormat);
-
- // Return failure so we can trash this window.
- success = GHOST_kFailure;
- break;
- }
- else {
- m_multisampleEnabled = GHOST_kSuccess;
- printf("Multisample failed to initialize\n");
- success = GHOST_kSuccess;
- }
- }
- }
+ if (type == GHOST_kDrawingContextTypeOpenGL) {
+#if !defined(WITH_GL_EGL)
+
+#if defined(WITH_GL_PROFILE_CORE)
+ GHOST_Context *context = new GHOST_ContextWGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_hWnd,
+ m_hDC,
+ WGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3, 2,
+ GHOST_OPENGL_WGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
+#elif defined(WITH_GL_PROFILE_ES20)
+ GHOST_Context *context = new GHOST_ContextWGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_hWnd,
+ m_hDC,
+ WGL_CONTEXT_ES2_PROFILE_BIT_EXT,
+ 2, 0,
+ GHOST_OPENGL_WGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
+#elif defined(WITH_GL_PROFILE_COMPAT)
+ GHOST_Context *context = new GHOST_ContextWGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_hWnd,
+ m_hDC,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_WGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_WGL_RESET_NOTIFICATION_STRATEGY);
+#else
+# error
+#endif
- }
- break;
+#else
- case GHOST_kDrawingContextTypeNone:
- success = GHOST_kSuccess;
- break;
+#if defined(WITH_GL_PROFILE_CORE)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_hWnd,
+ m_hDC,
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3, 2,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+#elif defined(WITH_GL_PROFILE_ES20)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_hWnd,
+ m_hDC,
+ 0, // profile bit
+ 2, 0,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_ES_API);
+#elif defined(WITH_GL_PROFILE_COMPAT)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_hWnd,
+ m_hDC,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+#else
+# error
+#endif
- default:
- success = GHOST_kFailure;
+#endif
+ if (context->initializeDrawingContext())
+ return context;
+ else
+ delete context;
}
- return success;
-}
-GHOST_TSuccess GHOST_WindowWin32::removeDrawingContext()
-{
- GHOST_TSuccess success;
- switch (m_drawingContextType) {
- case GHOST_kDrawingContextTypeOpenGL:
- // we shouldn't remove the drawing context if it's the first OpenGL context
- // If we do, we get corrupted drawing. See #19997
- if (m_hGlRc && m_hGlRc != s_firsthGLRc) {
- success = ::wglDeleteContext(m_hGlRc) == TRUE ? GHOST_kSuccess : GHOST_kFailure;
- m_hGlRc = 0;
- }
- else {
- success = GHOST_kFailure;
- }
- break;
- case GHOST_kDrawingContextTypeNone:
- success = GHOST_kSuccess;
- break;
- default:
- success = GHOST_kFailure;
- }
- return success;
+ return NULL;
}
void GHOST_WindowWin32::lostMouseCapture()
@@ -1334,93 +1050,3 @@ GHOST_TSuccess GHOST_WindowWin32::endProgressBar()
return GHOST_kFailure;
}
-/* Ron Fosner's code for weighting pixel formats and forcing software.
- * See http://www.opengl.org/resources/faq/technical/weight.cpp */
-
-static int WeightPixelFormat(PIXELFORMATDESCRIPTOR &pfd)
-{
- int weight = 0;
-
- /* assume desktop color depth is 32 bits per pixel */
-
- /* cull unusable pixel formats */
- /* if no formats can be found, can we determine why it was rejected? */
- if (!(pfd.dwFlags & PFD_SUPPORT_OPENGL) ||
- !(pfd.dwFlags & PFD_DRAW_TO_WINDOW) ||
- !(pfd.dwFlags & PFD_DOUBLEBUFFER) || /* Blender _needs_ this */
- (pfd.cDepthBits <= 8) ||
- !(pfd.iPixelType == PFD_TYPE_RGBA))
- {
- return 0;
- }
-
- weight = 1; /* it's usable */
-
- /* the bigger the depth buffer the better */
- /* give no weight to a 16-bit depth buffer, because those are crap */
- weight += pfd.cDepthBits - 16;
-
- weight += pfd.cColorBits - 8;
-
-#ifdef GHOST_OPENGL_ALPHA
- if (pfd.cAlphaBits > 0)
- weight ++;
-#endif
-
- /* want swap copy capability -- it matters a lot */
- if (pfd.dwFlags & PFD_SWAP_COPY) weight += 16;
-
- /* but if it's a generic (not accelerated) view, it's really bad */
- if (pfd.dwFlags & PFD_GENERIC_FORMAT) weight /= 10;
-
- return weight;
-}
-
-/* A modification of Ron Fosner's replacement for ChoosePixelFormat */
-/* returns 0 on error, else returns the pixel format number to be used */
-static int EnumPixelFormats(HDC hdc)
-{
- int iPixelFormat;
- int i, n, w, weight = 0;
- PIXELFORMATDESCRIPTOR pfd;
-
- /* we need a device context to do anything */
- if (!hdc) return 0;
-
- iPixelFormat = 1; /* careful! PFD numbers are 1 based, not zero based */
-
- /* obtain detailed information about
- * the device context's first pixel format */
- n = 1 + ::DescribePixelFormat(hdc, iPixelFormat,
- sizeof(PIXELFORMATDESCRIPTOR), &pfd);
-
- /* choose a pixel format using the useless Windows function in case
- * we come up empty handed */
- iPixelFormat = ::ChoosePixelFormat(hdc, &sPreferredFormat);
-
- if (!iPixelFormat) return 0; /* couldn't find one to use */
-
- for (i = 1; i <= n; i++) { /* not the idiom, but it's right */
- ::DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- w = WeightPixelFormat(pfd);
- // be strict on stereo
- if (!((sPreferredFormat.dwFlags ^ pfd.dwFlags) & PFD_STEREO)) {
- if (w > weight) {
- weight = w;
- iPixelFormat = i;
- }
- }
- }
- if (weight == 0) {
- // we could find the correct stereo setting, just find any suitable format
- for (i = 1; i <= n; i++) { /* not the idiom, but it's right */
- ::DescribePixelFormat(hdc, i, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
- w = WeightPixelFormat(pfd);
- if (w > weight) {
- weight = w;
- iPixelFormat = i;
- }
- }
- }
- return iPixelFormat;
-}
diff --git a/intern/ghost/intern/GHOST_WindowWin32.h b/intern/ghost/intern/GHOST_WindowWin32.h
index cb6c09b335c..7b12d8c583e 100644
--- a/intern/ghost/intern/GHOST_WindowWin32.h
+++ b/intern/ghost/intern/GHOST_WindowWin32.h
@@ -40,13 +40,6 @@
#include "GHOST_Window.h"
#include "GHOST_TaskbarWin32.h"
-#ifndef __MINGW64__
-#define _WIN32_WINNT 0x501 // require Windows XP or newer
-#endif
-#define WIN32_LEAN_AND_MEAN
-#include <windows.h>
-
-
#include <wintab.h>
#define PACKETDATA (PK_BUTTONS | PK_NORMAL_PRESSURE | PK_ORIENTATION | PK_CURSOR)
#define PACKETMODE PK_BUTTONS
@@ -80,8 +73,9 @@ public:
* \param height The height the window.
* \param state The state the window is initially opened with.
* \param type The type of drawing context installed in this window.
- * \param stereoVisual Stereo visual for quad buffered stereo.
- * \param numOfAASamples Number of samples used for AA (zero if no AA)
+ * \param wantStereoVisual Stereo visual for quad buffered stereo.
+ * \param wantNumOfAASamples Number of samples used for AA (zero if no AA)
+ * \param parentWindowHwnd
*/
GHOST_WindowWin32(
GHOST_SystemWin32 *system,
@@ -92,11 +86,9 @@ public:
GHOST_TUns32 height,
GHOST_TWindowState state,
GHOST_TDrawingContextType type = GHOST_kDrawingContextTypeNone,
- const bool stereoVisual = false,
- const GHOST_TUns16 numOfAASamples = 0,
- GHOST_TEmbedderWindowID parentWindowHwnd = 0,
- GHOST_TSuccess msEnabled = GHOST_kFailure,
- int msPixelFormat = 0
+ bool wantStereoVisual = false,
+ GHOST_TUns16 wantNumOfAASamples = 0,
+ GHOST_TEmbedderWindowID parentWindowHwnd = 0
);
/**
@@ -106,13 +98,6 @@ public:
virtual ~GHOST_WindowWin32();
/**
- * Returns the window to replace this one if it's getting replaced
- * \return The window replacing this one.
- */
-
- GHOST_Window *getNextWindow();
-
- /**
* Returns indication as to whether the window is valid.
* \return The validity of the window.
*/
@@ -208,29 +193,6 @@ public:
virtual GHOST_TSuccess setOrder(GHOST_TWindowOrder order);
/**
- * Swaps front and back buffers of a window.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess swapBuffers();
-
- /**
- * Sets the swap interval for swapBuffers.
- * \param interval The swap interval to use.
- * \return A boolean success indicator.
- */
- virtual GHOST_TSuccess setSwapInterval(int interval);
-
- /**
- * Gets the current swap interval for swapBuffers.
- * \return An integer.
- */
- virtual int getSwapInterval();
-
- /**
- * Activates the drawing context of this window.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess activateDrawingContext();
/**
* Invalidates the contents of this window.
@@ -248,13 +210,6 @@ public:
*/
virtual GHOST_TSuccess endProgressBar();
- /**
- * Returns the name of the window class.
- * \return The name of the window class.
- */
- static const wchar_t *getWindowClassName() {
- return s_windowClassName;
- }
/**
* Register a mouse click event (should be called
@@ -298,21 +253,13 @@ public:
/** if the window currently resizing */
bool m_inLiveResize;
-protected:
- GHOST_TSuccess initMultisample(PIXELFORMATDESCRIPTOR pfd);
+private:
/**
- * Tries to install a rendering context in this window.
- * \param type The type of rendering context installed.
+ * \param type The type of rendering context create.
* \return Indication of success.
*/
- virtual GHOST_TSuccess installDrawingContext(GHOST_TDrawingContextType type);
-
- /**
- * Removes the current drawing context.
- * \return Indication of success.
- */
- virtual GHOST_TSuccess removeDrawingContext();
+ virtual GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type);
/**
* Sets the cursor visibility on the window using
@@ -360,12 +307,7 @@ protected:
HWND m_hWnd;
/** Device context handle. */
HDC m_hDC;
- /** OpenGL rendering context. */
- HGLRC m_hGlRc;
- /** The first created OpenGL context (for sharing display lists) */
- static HGLRC s_firsthGLRc;
- /** The first created device context handle. */
- static HDC s_firstHDC;
+
/** Flag for if window has captured the mouse */
bool m_hasMouseCaptured;
/** Flag if an operator grabs the mouse with WM_cursor_grab_enable/ungrab()
@@ -393,26 +335,7 @@ protected:
LONG m_maxPressure;
LONG m_maxAzimuth, m_maxAltitude;
- /** Preferred number of samples */
- GHOST_TUns16 m_multisample;
-
- /** Check if multisample is supported */
- GHOST_TSuccess m_multisampleEnabled;
-
- /** The pixelFormat to use for multisample */
- int m_msPixelFormat;
-
- /** We need to following to recreate the window */
- const STR_String& m_title;
- GHOST_TInt32 m_left;
- GHOST_TInt32 m_top;
- GHOST_TUns32 m_width;
- GHOST_TUns32 m_height;
GHOST_TWindowState m_normal_state;
- bool m_stereo;
-
- /** The GHOST_System passes this to wm if this window is being replaced */
- GHOST_Window *m_nextWindow;
/** Hwnd to parent window */
GHOST_TEmbedderWindowID m_parentWindowHwnd;
diff --git a/intern/ghost/intern/GHOST_WindowX11.cpp b/intern/ghost/intern/GHOST_WindowX11.cpp
index 86c940b7396..97f8ae73d2d 100644
--- a/intern/ghost/intern/GHOST_WindowX11.cpp
+++ b/intern/ghost/intern/GHOST_WindowX11.cpp
@@ -30,23 +30,28 @@
*/
-#include <GL/glxew.h>
-
#include "GHOST_WindowX11.h"
#include "GHOST_SystemX11.h"
#include "STR_String.h"
#include "GHOST_Debug.h"
#ifdef WITH_XDND
-#include "GHOST_DropTargetX11.h"
+# include "GHOST_DropTargetX11.h"
+#endif
+
+#if defined(WITH_GL_EGL)
+# include "GHOST_ContextEGL.h"
+#else
+# include "GHOST_ContextGLX.h"
#endif
+
/* For standard X11 cursors */
#include <X11/cursorfont.h>
#include <X11/Xatom.h>
#if defined(__sun__) || defined(__sun) || defined(__sparc) || defined(__sparc__) || defined(_AIX)
-#include <strings.h>
+# include <strings.h>
#endif
#include <cstring>
@@ -65,14 +70,6 @@ typedef struct {
long input_mode;
} MotifWmHints;
-// Workaround for MESA bug #54080
-// https://bugs.freedesktop.org/show_bug.cgi?id=54080()
-#define SWAP_INTERVALS_WORKAROUND
-
-#ifdef SWAP_INTERVALS_WORKAROUND
-static bool g_swap_interval_disabled = false;
-#endif // SWAP_INTERVALS_WORKAROUND
-
#define MWM_HINTS_DECORATIONS (1L << 1)
@@ -157,13 +154,12 @@ static long BLENDER_ICON_48x48x32[] = {
};
-GLXContext GHOST_WindowX11::s_firstContext = NULL;
GHOST_WindowX11::
GHOST_WindowX11(
GHOST_SystemX11 *system,
Display *display,
- const STR_String& title,
+ const STR_String &title,
GHOST_TInt32 left,
GHOST_TInt32 top,
GHOST_TUns32 width,
@@ -174,8 +170,7 @@ GHOST_WindowX11(
const bool stereoVisual,
const bool exclusive,
const GHOST_TUns16 numOfAASamples)
- : GHOST_Window(width, height, state, type, stereoVisual, exclusive, numOfAASamples),
- m_context(NULL),
+ : GHOST_Window(width, height, state, stereoVisual, exclusive, numOfAASamples),
m_display(display),
m_normal_state(GHOST_kWindowStateNormal),
m_system(system),
@@ -185,97 +180,19 @@ GHOST_WindowX11(
m_custom_cursor(None),
m_visible_cursor(None)
{
-
- /* Set up the minimum attributes that we require and see if
- * X can find us a visual matching those requirements. */
-
- int attributes[40], i, samples;
int natom;
- int glxVersionMajor, glxVersionMinor; /* As in GLX major.minor */
-
- m_visual = NULL;
-
- if (!glXQueryVersion(m_display, &glxVersionMajor, &glxVersionMinor)) {
- printf("%s:%d: X11 glXQueryVersion() failed, verify working openGL system!\n", __FILE__, __LINE__);
-
- /* exit if this is the first window */
- if (s_firstContext == NULL) {
- printf("initial window could not find the GLX extension, exit!\n");
- exit(1);
- }
-
- return;
- }
-
- /* Find the display with highest samples, starting at level requested */
- for (samples = m_numOfAASamples; samples >= 0; samples--) {
- i = 0; /* Reusing attributes array, so reset counter */
-
- if (m_stereoVisual)
- attributes[i++] = GLX_STEREO;
-
- attributes[i++] = GLX_RGBA;
- attributes[i++] = GLX_DOUBLEBUFFER;
- attributes[i++] = GLX_RED_SIZE; attributes[i++] = 1;
- attributes[i++] = GLX_BLUE_SIZE; attributes[i++] = 1;
- attributes[i++] = GLX_GREEN_SIZE; attributes[i++] = 1;
- attributes[i++] = GLX_DEPTH_SIZE; attributes[i++] = 1;
-#ifdef GHOST_OPENGL_ALPHA
- attributes[i++] = GLX_ALPHA_SIZE; attributes[i++] = 1;
-#endif
- /* GLX >= 1.4 required for multi-sample */
- if (samples && (glxVersionMajor >= 1) && (glxVersionMinor >= 4)) {
- attributes[i++] = GLX_SAMPLE_BUFFERS; attributes[i++] = 1;
- attributes[i++] = GLX_SAMPLES; attributes[i++] = samples;
- }
- attributes[i] = None;
-
- m_visual = glXChooseVisual(m_display, DefaultScreen(m_display), attributes);
-
- /* Any sample level or even zero, which means oversampling disabled, is good
- * but we need a valid visual to continue */
- if (m_visual == NULL) {
- if (samples == 0) {
- /* All options exhausted, cannot continue */
- printf("%s:%d: X11 glXChooseVisual() failed, verify working openGL system!\n", __FILE__, __LINE__);
-
- if (s_firstContext == NULL) {
- printf("initial window could not find the GLX extension, exit!\n");
- exit(1);
- }
-
- return;
- }
- }
- else {
- if (m_numOfAASamples && (m_numOfAASamples > samples)) {
- printf("%s:%d: oversampling requested %i but using %i samples\n",
- __FILE__, __LINE__, m_numOfAASamples, samples);
- }
- break;
- }
- }
-
- /* Create a bunch of attributes needed to create an X window. */
-
- /* First create a colormap for the window and visual.
- * This seems pretty much a legacy feature as we are in rgba mode anyway. */
+ unsigned int xattributes_valuemask = 0;
XSetWindowAttributes xattributes;
- unsigned int xattributes_valuemask = (CWBorderPixel | CWColormap | CWEventMask);
memset(&xattributes, 0, sizeof(xattributes));
- xattributes.colormap = XCreateColormap(m_display,
- RootWindow(m_display, m_visual->screen),
- m_visual->visual,
- AllocNone
- );
-
+ xattributes_valuemask |= CWBorderPixel;
xattributes.border_pixel = 0;
/* Specify which events we are interested in hearing. */
+ xattributes_valuemask |= CWEventMask;
xattributes.event_mask =
ExposureMask | StructureNotifyMask |
KeyPressMask | KeyReleaseMask |
@@ -292,15 +209,15 @@ GHOST_WindowX11(
/* create the window! */
if (parentWindow == 0) {
m_window = XCreateWindow(m_display,
- RootWindow(m_display, m_visual->screen),
+ RootWindow(m_display, DefaultScreen(m_display)),
left,
top,
width,
height,
- 0, /* no border. */
- m_visual->depth,
+ 0, /* no border. */
+ CopyFromParent,
InputOutput,
- m_visual->visual,
+ CopyFromParent,
xattributes_valuemask,
&xattributes
);
@@ -321,15 +238,15 @@ GHOST_WindowX11(
m_window = XCreateWindow(m_display,
- parentWindow, /* reparent against embedder */
+ parentWindow, /* reparent against embedder */
left,
top,
width,
height,
- 0, /* no border. */
- m_visual->depth,
+ 0, /* no border. */
+ CopyFromParent,
InputOutput,
- m_visual->visual,
+ CopyFromParent,
xattributes_valuemask,
&xattributes
);
@@ -451,8 +368,6 @@ GHOST_WindowX11(
BLENDER_ICON_48x48x32[0] * BLENDER_ICON_48x48x32[1] + 2);
/* done setting the icon */
- setTitle(title);
-
#ifdef WITH_X11_XINPUT
initXInputDevices();
@@ -460,11 +375,13 @@ GHOST_WindowX11(
#endif
/* now set up the rendering context. */
- if (installDrawingContext(type) == GHOST_kSuccess) {
+ if (setDrawingContextType(type) == GHOST_kSuccess) {
m_valid_setup = true;
GHOST_PRINT("Created window\n");
}
+ setTitle(title);
+
if (exclusive) {
XMapRaised(m_display, m_window);
}
@@ -564,7 +481,7 @@ bool
GHOST_WindowX11::
getValid() const
{
- return m_valid_setup;
+ return GHOST_Window::getValid() && m_valid_setup;
}
void
@@ -685,7 +602,7 @@ screenToClient(
Window temp;
XTranslateCoordinates(m_display,
- RootWindow(m_display, m_visual->screen),
+ RootWindow(m_display, DefaultScreen(m_display)),
m_window,
inX, inY,
&ax, &ay,
@@ -708,7 +625,7 @@ clientToScreen(
XTranslateCoordinates(
m_display,
m_window,
- RootWindow(m_display, m_visual->screen),
+ RootWindow(m_display, DefaultScreen(m_display)),
inX, inY,
&ax, &ay,
&temp);
@@ -1052,7 +969,7 @@ setOrder(
xev.xclient.data.l[3] = 0;
xev.xclient.data.l[4] = 0;
- root = RootWindow(m_display, m_visual->screen),
+ root = RootWindow(m_display, DefaultScreen(m_display)),
eventmask = SubstructureRedirectMask | SubstructureNotifyMask;
XSendEvent(m_display, root, False, eventmask, &xev);
@@ -1079,34 +996,6 @@ setOrder(
GHOST_TSuccess
GHOST_WindowX11::
-swapBuffers()
-{
- if (getDrawingContextType() == GHOST_kDrawingContextTypeOpenGL) {
- glXSwapBuffers(m_display, m_window);
- return GHOST_kSuccess;
- }
- else {
- return GHOST_kFailure;
- }
-}
-
-GHOST_TSuccess
-GHOST_WindowX11::
-activateDrawingContext()
-{
- if (m_context != NULL) {
- glXMakeCurrent(m_display, m_window, m_context);
- /* Disable AA by default */
- if (m_numOfAASamples > 0) {
- glDisable(GL_MULTISAMPLE_ARB);
- }
- return GHOST_kSuccess;
- }
- return GHOST_kFailure;
-}
-
-GHOST_TSuccess
-GHOST_WindowX11::
invalidate()
{
/* So the idea of this function is to generate an expose event
@@ -1172,10 +1061,6 @@ GHOST_WindowX11::
XFreeCursor(m_display, m_custom_cursor);
}
- if (m_context != s_firstContext) {
- glXDestroyContext(m_display, m_context);
- }
-
if (p_owner == m_window) {
XSetSelectionOwner(m_display, Primary_atom, None, CurrentTime);
}
@@ -1193,88 +1078,98 @@ GHOST_WindowX11::
delete m_dropTarget;
#endif
+ releaseNativeHandles();
+
XDestroyWindow(m_display, m_window);
- XFree(m_visual);
}
-
-
-/**
- * Tries to install a rendering context in this window.
- * \param type The type of rendering context installed.
- * \return Indication as to whether installation has succeeded.
- */
-GHOST_TSuccess
-GHOST_WindowX11::
-installDrawingContext(
- GHOST_TDrawingContextType type)
+GHOST_Context *GHOST_WindowX11::newDrawingContext(GHOST_TDrawingContextType type)
{
- /* only support openGL for now. */
- GHOST_TSuccess success;
- switch (type) {
- case GHOST_kDrawingContextTypeOpenGL:
- {
-#ifdef WITH_X11_XINPUT
- /* use our own event handlers to avoid exiting blender,
- * this would happen for eg:
- * if you open blender, unplug a tablet, then open a new window. */
- XErrorHandler old_handler = XSetErrorHandler(GHOST_X11_ApplicationErrorHandler);
- XIOErrorHandler old_handler_io = XSetIOErrorHandler(GHOST_X11_ApplicationIOErrorHandler);
+ if (type == GHOST_kDrawingContextTypeOpenGL) {
+#if !defined(WITH_GL_EGL)
+
+#if defined(WITH_GL_PROFILE_CORE)
+ GHOST_Context *context = new GHOST_ContextGLX(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_display,
+ GLX_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3, 2,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS,
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+#elif defined(WITH_GL_PROFILE_ES20)
+ GHOST_Context *context = new GHOST_ContextGLX(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_display,
+ GLX_CONTEXT_ES2_PROFILE_BIT_EXT,
+ 2, 0,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS,
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+#elif defined(WITH_GL_PROFILE_COMPAT)
+ GHOST_Context *context = new GHOST_ContextGLX(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_display,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_GLX_CONTEXT_FLAGS,
+ GHOST_OPENGL_GLX_RESET_NOTIFICATION_STRATEGY);
+#else
+# error
#endif
- m_context = glXCreateContext(m_display, m_visual, s_firstContext, True);
- if (m_context != NULL) {
- if (!s_firstContext) {
- s_firstContext = m_context;
- }
- glXMakeCurrent(m_display, m_window, m_context);
- glClearColor(0.447, 0.447, 0.447, 0);
- glClear(GL_COLOR_BUFFER_BIT);
- success = GHOST_kSuccess;
- }
- else {
- success = GHOST_kFailure;
- }
+#else
+
+#if defined(WITH_GL_PROFILE_CORE)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_display,
+ EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT,
+ 3, 2,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+#elif defined(WITH_GL_PROFILE_ES20)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_display,
+ 0, // profile bit
+ 2, 0,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_ES_API);
+#elif defined(WITH_GL_PROFILE_COMPAT)
+ GHOST_Context *context = new GHOST_ContextEGL(
+ m_wantStereoVisual,
+ m_wantNumOfAASamples,
+ m_window,
+ m_display,
+ 0, // profile bit
+ 0, 0,
+ GHOST_OPENGL_EGL_CONTEXT_FLAGS,
+ GHOST_OPENGL_EGL_RESET_NOTIFICATION_STRATEGY,
+ EGL_OPENGL_API);
+#else
+# error
+#endif
-#ifdef WITH_X11_XINPUT
- /* Restore handler */
- (void) XSetErrorHandler(old_handler);
- (void) XSetIOErrorHandler(old_handler_io);
#endif
- break;
- }
- case GHOST_kDrawingContextTypeNone:
- {
- success = GHOST_kSuccess;
- break;
- }
- default:
- success = GHOST_kFailure;
+ if (context->initializeDrawingContext())
+ return context;
+ else
+ delete context;
}
- return success;
-}
-
-
-/**
- * Removes the current drawing context.
- * \return Indication as to whether removal has succeeded.
- */
-GHOST_TSuccess
-GHOST_WindowX11::
-removeDrawingContext()
-{
- GHOST_TSuccess success;
-
- if (m_context != NULL) {
- glXDestroyContext(m_display, m_context);
- success = GHOST_kSuccess;
- }
- else {
- success = GHOST_kFailure;
- }
- return success;
+ return NULL;
}
@@ -1530,72 +1425,3 @@ endFullScreen() const
return GHOST_kSuccess;
}
-
-GHOST_TSuccess
-GHOST_WindowX11::
-setSwapInterval(int interval) {
- if (!GLX_EXT_swap_control || !glXSwapIntervalEXT
-#ifdef SWAP_INTERVALS_WORKAROUND
- || g_swap_interval_disabled
-#endif // SWAP_INTERVALS_WORKAROUND
- )
- {
- return GHOST_kFailure;
- }
- glXSwapIntervalEXT(m_display, m_window, interval);
- return GHOST_kSuccess;
-}
-
-#ifdef SWAP_INTERVALS_WORKAROUND
-static int QueryDrawable_ApplicationErrorHandler(Display *display, XErrorEvent *theEvent)
-{
- fprintf(stderr, "Ignoring Xlib error: error code %d request code %d\n",
- theEvent->error_code, theEvent->request_code);
- if (!g_swap_interval_disabled) {
- fprintf(stderr, "Disabling SWAP INTERVALS extension\n");
- g_swap_interval_disabled = true;
- }
- return 0;
-}
-
-static int QueryDrawable_ApplicationIOErrorHandler(Display *display)
-{
- fprintf(stderr, "Ignoring Xlib error: error IO\n");
- if (!g_swap_interval_disabled) {
- fprintf(stderr, "Disabling SWAP INTERVALS extension\n");
- g_swap_interval_disabled = true;
- }
- return 0;
-}
-#endif // SWAP_INTERVALS_WORKAROUND
-
-int
-GHOST_WindowX11::
-getSwapInterval() {
- if (GLX_EXT_swap_control) {
-#ifdef SWAP_INTERVALS_WORKAROUND
- /* XXX: Current MESA driver will give GLXBadDrawable for all
- * the glXQueryDrawable requests with direct contexts.
- *
- * To prevent crashes and unexpected behaviors, we will
- * disable swap intervals extension if query fails here.
- * (because if we will override interval without having
- * old value we couldn't restore it properly).
- */
- XErrorHandler old_handler = XSetErrorHandler(QueryDrawable_ApplicationErrorHandler);
- XIOErrorHandler old_handler_io = XSetIOErrorHandler(QueryDrawable_ApplicationIOErrorHandler);
-#endif // SWAP_INTERVALS_WORKAROUND
-
- unsigned int value = 0;
- glXQueryDrawable(m_display, m_window, GLX_SWAP_INTERVAL_EXT, &value);
-
-#ifdef SWAP_INTERVALS_WORKAROUND
- /* Restore handler */
- (void) XSetErrorHandler(old_handler);
- (void) XSetIOErrorHandler(old_handler_io);
-#endif // SWAP_INTERVALS_WORKAROUND
-
- return (int)value;
- }
- return 0;
-}
diff --git a/intern/ghost/intern/GHOST_WindowX11.h b/intern/ghost/intern/GHOST_WindowX11.h
index faaa05efe82..3255751be93 100644
--- a/intern/ghost/intern/GHOST_WindowX11.h
+++ b/intern/ghost/intern/GHOST_WindowX11.h
@@ -35,7 +35,6 @@
#include "GHOST_Window.h"
#include <X11/Xlib.h>
-#include <GL/glx.h>
// For tablets
#ifdef WITH_X11_XINPUT
# include <X11/extensions/XInput.h>
@@ -160,13 +159,6 @@ public:
);
GHOST_TSuccess
- swapBuffers(
- );
-
- GHOST_TSuccess
- activateDrawingContext(
- );
- GHOST_TSuccess
invalidate(
);
@@ -235,37 +227,12 @@ public:
GHOST_TSuccess endFullScreen() const;
- /**
- * Sets the swap interval for swapBuffers.
- * \param interval The swap interval to use.
- * \return A boolean success indicator.
- */
- virtual GHOST_TSuccess setSwapInterval(int interval);
-
- /**
- * Gets the current swap interval for swapBuffers.
- * \return An integer.
- */
- virtual int getSwapInterval();
-
protected:
/**
- * Tries to install a rendering context in this window.
- * \param type The type of rendering context installed.
- * \return Indication as to whether installation has succeeded.
- */
- GHOST_TSuccess
- installDrawingContext(
- GHOST_TDrawingContextType type
- );
-
- /**
- * Removes the current drawing context.
- * \return Indication as to whether removal has succeeded.
+ * \param type The type of rendering context create.
+ * \return Indication of success.
*/
- GHOST_TSuccess
- removeDrawingContext(
- );
+ virtual GHOST_Context *newDrawingContext(GHOST_TDrawingContextType type);
/**
* Sets the cursor visibility on the window using
@@ -350,17 +317,11 @@ private:
void initXInputDevices();
#endif
- GLXContext m_context;
Window m_window;
- Display *m_display;
- XVisualInfo *m_visual;
+ Display *m_display;
GHOST_TWindowState m_normal_state;
- /** The first created OpenGL context (for sharing display lists) */
- static GLXContext s_firstContext;
-
- /// A pointer to the typed system class.
-
+ /** A pointer to the typed system class. */
GHOST_SystemX11 *m_system;
bool m_valid_setup;
diff --git a/intern/ghost/test/CMakeLists.txt b/intern/ghost/test/CMakeLists.txt
index 84b6f663ff2..165f5b414b6 100644
--- a/intern/ghost/test/CMakeLists.txt
+++ b/intern/ghost/test/CMakeLists.txt
@@ -74,6 +74,12 @@ endif()
# -----------------------------------------------------------------------------
# Libraries
+if(UNIX AND NOT APPLE)
+ set(WITH_X11 ON)
+endif()
+# for now... default to this
+add_definitions(-DWITH_GL_PROFILE_COMPAT)
+
# ghost
include(${CMAKE_SOURCE_DIR}/../CMakeLists.txt)
suffix_relpaths(INC_NEW "${INC}" "../")
diff --git a/intern/glew-mx/CMakeLists.txt b/intern/glew-mx/CMakeLists.txt
new file mode 100644
index 00000000000..bdb39251df0
--- /dev/null
+++ b/intern/glew-mx/CMakeLists.txt
@@ -0,0 +1,41 @@
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# The Original Code is Copyright (C) 2014, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Jason Wilkins
+#
+# ***** END GPL LICENSE BLOCK *****
+
+set(INC
+ .
+ ${GLEW_INCLUDE_PATH}
+)
+
+set(SRC
+ intern/glew-mx.c
+
+ glew-mx.h
+ intern/gl-deprecated.h
+ intern/symbol-binding.h
+)
+
+add_definitions(${GL_DEFINITIONS})
+
+blender_add_lib(bf_intern_glew_mx "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/intern/glew-mx/SConscript b/intern/glew-mx/SConscript
new file mode 100644
index 00000000000..1f050f0af8b
--- /dev/null
+++ b/intern/glew-mx/SConscript
@@ -0,0 +1,16 @@
+#!/usr/bin/python
+import sys
+import os
+
+Import('env')
+
+sources = ['intern/glew-mx.c']
+
+defs = env['BF_GL_DEFINITIONS']
+
+incs = [
+ '.',
+ env['BF_GLEW_INC'],
+ ]
+
+env.BlenderLib ( 'extern_glew_mx', sources, incs, defs, libtype=['intern','player'], priority=[10, 185] )
diff --git a/intern/glew-mx/glew-mx.h b/intern/glew-mx/glew-mx.h
new file mode 100644
index 00000000000..cf90870261c
--- /dev/null
+++ b/intern/glew-mx/glew-mx.h
@@ -0,0 +1,112 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file glew-mx.h
+ * \ingroup glew-mx
+ *
+ * Support for GLEW Multiple rendering conteXts (MX)
+ * Maintained as a Blender Library.
+ *
+ * Different rendering contexts may have different entry points
+ * to extension functions of the same name. So it can cause
+ * problems if, for example, a second context uses a pointer to
+ * say, glActiveTextureARB, that was queried from the first context.
+ *
+ * GLEW has basic support for multiple contexts by enabling WITH_GLEW_MX,
+ * but it does not provide a full implementation. This is because
+ * there are too many questions about thread safety and memory
+ * allocation that are up to the user of GLEW.
+ *
+ * This implementation is very basic and isn't thread safe.
+ * For a single context the overhead should be
+ * no more than using GLEW without WITH_GLEW_MX enabled.
+ */
+
+#ifndef __GLEW_MX_H__
+#define __GLEW_MX_H__
+
+#ifdef WITH_GLEW_MX
+/* glew itself expects this */
+# define GLEW_MX 1
+# define glewGetContext() (&(_mx_context->glew_context))
+#endif
+
+#include <GL/glew.h>
+
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/* MXContext is used instead of GLEWContext directly so that
+ extending what data is held by a context is easier.
+ */
+typedef struct MXContext {
+#ifdef WITH_GLEW_MX
+ GLEWContext glew_context;
+#endif
+
+ int reserved; /* structs need at least one member */
+
+} MXContext;
+
+#ifdef WITH_GLEW_MX
+extern MXContext *_mx_context;
+#endif
+
+
+#include "intern/symbol-binding.h"
+
+
+/* If compiling only for OpenGL 3.2 Core Profile then we should make sure
+ * no legacy API entries or symbolic constants are used.
+ */
+#if defined(WITH_GL_PROFILE_CORE) && !defined(WITH_GL_PROFILE_COMPAT) && !defined(WITH_GL_PROFILE_ES20)
+# include "intern/gl-deprecated.h"
+#endif
+
+
+MXContext *mxCreateContext (void);
+MXContext *mxGetCurrentContext (void);
+void mxMakeCurrentContext(MXContext *ctx);
+void mxDestroyContext (MXContext *ctx);
+
+
+GLenum glew_chk(GLenum error, const char *file, int line, const char *text);
+
+#ifndef NDEBUG
+# define GLEW_CHK(x) glew_chk((x), __FILE__, __LINE__, #x)
+#else
+# define GLEW_CHK(x) glew_chk((x), NULL, 0, NULL)
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+
+#endif /* __GLEW_MX_H__ */
diff --git a/intern/glew-mx/intern/gl-deprecated.h b/intern/glew-mx/intern/gl-deprecated.h
new file mode 100644
index 00000000000..1a23642fbfc
--- /dev/null
+++ b/intern/glew-mx/intern/gl-deprecated.h
@@ -0,0 +1,872 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file intern/gl-deprecated.h
+ * \ingroup glew-mx
+ * Utility used to check for use of deprecated functions.
+ */
+
+#ifndef __GL_DEPRECATED_H__
+#define __GL_DEPRECATED_H__
+
+// GL Version 1.0
+#undef glAccum
+#define glAccum DO_NOT_USE_glAccum
+#undef glAlphaFunc
+#define glAlphaFunc DO_NOT_USE_glAlphaFunc
+#undef glBegin
+#define glBegin DO_NOT_USE_glBegin
+#undef glBitmap
+#define glBitmap DO_NOT_USE_glBitmap
+#undef glCallList
+#define glCallList DO_NOT_USE_glCallList
+#undef glCallLists
+#define glCallLists DO_NOT_USE_glCallLists
+#undef glClearAccum
+#define glClearAccum DO_NOT_USE_glClearAccum
+#undef glClearIndex
+#define glClearIndex DO_NOT_USE_glClearIndex
+#undef glClipPlane
+#define glClipPlane DO_NOT_USE_glClipPlane
+#undef glColor3b
+#define glColor3b DO_NOT_USE_glColor3b
+#undef glColor3bv
+#define glColor3bv DO_NOT_USE_glColor3bv
+#undef glColor3d
+#define glColor3d DO_NOT_USE_glColor3d
+#undef glColor3dv
+#define glColor3dv DO_NOT_USE_glColor3dv
+#undef glColor3f
+#define glColor3f DO_NOT_USE_glColor3f
+#undef glColor3fv
+#define glColor3fv DO_NOT_USE_glColor3fv
+#undef glColor3i
+#define glColor3i DO_NOT_USE_glColor3i
+#undef glColor3iv
+#define glColor3iv DO_NOT_USE_glColor3iv
+#undef glColor3s
+#define glColor3s DO_NOT_USE_glColor3s
+#undef glColor3sv
+#define glColor3sv DO_NOT_USE_glColor3sv
+#undef glColor3ub
+#define glColor3ub DO_NOT_USE_glColor3ub
+#undef glColor3ubv
+#define glColor3ubv DO_NOT_USE_glColor3ubv
+#undef glColor3ui
+#define glColor3ui DO_NOT_USE_glColor3ui
+#undef glColor3uiv
+#define glColor3uiv DO_NOT_USE_glColor3uiv
+#undef glColor3us
+#define glColor3us DO_NOT_USE_glColor3us
+#undef glColor3usv
+#define glColor3usv DO_NOT_USE_glColor3usv
+#undef glColor4b
+#define glColor4b DO_NOT_USE_glColor4b
+#undef glColor4bv
+#define glColor4bv DO_NOT_USE_glColor4bv
+#undef glColor4d
+#define glColor4d DO_NOT_USE_glColor4d
+#undef glColor4dv
+#define glColor4dv DO_NOT_USE_glColor4dv
+#undef glColor4f
+#define glColor4f DO_NOT_USE_glColor4f
+#undef glColor4fv
+#define glColor4fv DO_NOT_USE_glColor4fv
+#undef glColor4i
+#define glColor4i DO_NOT_USE_glColor4i
+#undef glColor4iv
+#define glColor4iv DO_NOT_USE_glColor4iv
+#undef glColor4s
+#define glColor4s DO_NOT_USE_glColor4s
+#undef glColor4sv
+#define glColor4sv DO_NOT_USE_glColor4sv
+#undef glColor4ub
+#define glColor4ub DO_NOT_USE_glColor4ub
+#undef glColor4ubv
+#define glColor4ubv DO_NOT_USE_glColor4ubv
+#undef glColor4ui
+#define glColor4ui DO_NOT_USE_glColor4ui
+#undef glColor4uiv
+#define glColor4uiv DO_NOT_USE_glColor4uiv
+#undef glColor4us
+#define glColor4us DO_NOT_USE_glColor4us
+#undef glColor4usv
+#define glColor4usv DO_NOT_USE_glColor4usv
+#undef glColorMaterial
+#define glColorMaterial DO_NOT_USE_glColorMaterial
+#undef glCopyPixels
+#define glCopyPixels DO_NOT_USE_glCopyPixels
+#undef glDeleteLists
+#define glDeleteLists DO_NOT_USE_glDeleteLists
+#undef glDrawPixels
+#define glDrawPixels DO_NOT_USE_glDrawPixels
+#undef glEdgeFlag
+#define glEdgeFlag DO_NOT_USE_glEdgeFlag
+#undef glEdgeFlagv
+#define glEdgeFlagv DO_NOT_USE_glEdgeFlagv
+#undef glEnd
+#define glEnd DO_NOT_USE_glEnd
+#undef glEndList
+#define glEndList DO_NOT_USE_glEndList
+#undef glEvalCoord1d
+#define glEvalCoord1d DO_NOT_USE_glEvalCoord1d
+#undef glEvalCoord1dv
+#define glEvalCoord1dv DO_NOT_USE_glEvalCoord1dv
+#undef glEvalCoord1f
+#define glEvalCoord1f DO_NOT_USE_glEvalCoord1f
+#undef glEvalCoord1fv
+#define glEvalCoord1fv DO_NOT_USE_glEvalCoord1fv
+#undef glEvalCoord2d
+#define glEvalCoord2d DO_NOT_USE_glEvalCoord2d
+#undef glEvalCoord2dv
+#define glEvalCoord2dv DO_NOT_USE_glEvalCoord2dv
+#undef glEvalCoord2f
+#define glEvalCoord2f DO_NOT_USE_glEvalCoord2f
+#undef glEvalCoord2fv
+#define glEvalCoord2fv DO_NOT_USE_glEvalCoord2fv
+#undef glEvalMesh1
+#define glEvalMesh1 DO_NOT_USE_glEvalMesh1
+#undef glEvalMesh2
+#define glEvalMesh2 DO_NOT_USE_glEvalMesh2
+#undef glEvalPoint1
+#define glEvalPoint1 DO_NOT_USE_glEvalPoint1
+#undef glEvalPoint2
+#define glEvalPoint2 DO_NOT_USE_glEvalPoint2
+#undef glFeedbackBuffer
+#define glFeedbackBuffer DO_NOT_USE_glFeedbackBuffer
+#undef glFogf
+#define glFogf DO_NOT_USE_glFogf
+#undef glFogfv
+#define glFogfv DO_NOT_USE_glFogfv
+#undef glFogi
+#define glFogi DO_NOT_USE_glFogi
+#undef glFogiv
+#define glFogiv DO_NOT_USE_glFogiv
+#undef glFrustum
+#define glFrustum DO_NOT_USE_glFrustum
+#undef glGenLists
+#define glGenLists DO_NOT_USE_glGenLists
+#undef glGetClipPlane
+#define glGetClipPlane DO_NOT_USE_glGetClipPlane
+#undef glGetLightfv
+#define glGetLightfv DO_NOT_USE_glGetLightfv
+#undef glGetLightiv
+#define glGetLightiv DO_NOT_USE_glGetLightiv
+#undef glGetMapdv
+#define glGetMapdv DO_NOT_USE_glGetMapdv
+#undef glGetMapfv
+#define glGetMapfv DO_NOT_USE_glGetMapfv
+#undef glGetMapiv
+#define glGetMapiv DO_NOT_USE_glGetMapiv
+#undef glGetMaterialfv
+#define glGetMaterialfv DO_NOT_USE_glGetMaterialfv
+#undef glGetMaterialiv
+#define glGetMaterialiv DO_NOT_USE_glGetMaterialiv
+#undef glGetPixelMapfv
+#define glGetPixelMapfv DO_NOT_USE_glGetPixelMapfv
+#undef glGetPixelMapuiv
+#define glGetPixelMapuiv DO_NOT_USE_glGetPixelMapuiv
+#undef glGetPixelMapusv
+#define glGetPixelMapusv DO_NOT_USE_glGetPixelMapusv
+#undef glGetPolygonStipple
+#define glGetPolygonStipple DO_NOT_USE_glGetPolygonStipple
+#undef glGetTexEnvfv
+#define glGetTexEnvfv DO_NOT_USE_glGetTexEnvfv
+#undef glGetTexEnviv
+#define glGetTexEnviv DO_NOT_USE_glGetTexEnviv
+#undef glGetTexGendv
+#define glGetTexGendv DO_NOT_USE_glGetTexGendv
+#undef glGetTexGenfv
+#define glGetTexGenfv DO_NOT_USE_glGetTexGenfv
+#undef glGetTexGeniv
+#define glGetTexGeniv DO_NOT_USE_glGetTexGeniv
+#undef glIndexMask
+#define glIndexMask DO_NOT_USE_glIndexMask
+#undef glIndexd
+#define glIndexd DO_NOT_USE_glIndexd
+#undef glIndexdv
+#define glIndexdv DO_NOT_USE_glIndexdv
+#undef glIndexf
+#define glIndexf DO_NOT_USE_glIndexf
+#undef glIndexfv
+#define glIndexfv DO_NOT_USE_glIndexfv
+#undef glIndexi
+#define glIndexi DO_NOT_USE_glIndexi
+#undef glIndexiv
+#define glIndexiv DO_NOT_USE_glIndexiv
+#undef glIndexs
+#define glIndexs DO_NOT_USE_glIndexs
+#undef glIndexsv
+#define glIndexsv DO_NOT_USE_glIndexsv
+#undef glInitNames
+#define glInitNames DO_NOT_USE_glInitNames
+#undef glIsList
+#define glIsList DO_NOT_USE_glIsList
+#undef glLightModelf
+#define glLightModelf DO_NOT_USE_glLightModelf
+#undef glLightModelfv
+#define glLightModelfv DO_NOT_USE_glLightModelfv
+#undef glLightModeli
+#define glLightModeli DO_NOT_USE_glLightModeli
+#undef glLightModeliv
+#define glLightModeliv DO_NOT_USE_glLightModeliv
+#undef glLightf
+#define glLightf DO_NOT_USE_glLightf
+#undef glLightfv
+#define glLightfv DO_NOT_USE_glLightfv
+#undef glLighti
+#define glLighti DO_NOT_USE_glLighti
+#undef glLightiv
+#define glLightiv DO_NOT_USE_glLightiv
+#undef glLineStipple
+#define glLineStipple DO_NOT_USE_glLineStipple
+#undef glListBase
+#define glListBase DO_NOT_USE_glListBase
+#undef glLoadIdentity
+#define glLoadIdentity DO_NOT_USE_glLoadIdentity
+#undef glLoadMatrixd
+#define glLoadMatrixd DO_NOT_USE_glLoadMatrixd
+#undef glLoadMatrixf
+#define glLoadMatrixf DO_NOT_USE_glLoadMatrixf
+#undef glLoadName
+#define glLoadName DO_NOT_USE_glLoadName
+#undef glMap1d
+#define glMap1d DO_NOT_USE_glMap1d
+#undef glMap1f
+#define glMap1f DO_NOT_USE_glMap1f
+#undef glMap2d
+#define glMap2d DO_NOT_USE_glMap2d
+#undef glMap2f
+#define glMap2f DO_NOT_USE_glMap2f
+#undef glMapGrid1d
+#define glMapGrid1d DO_NOT_USE_glMapGrid1d
+#undef glMapGrid1f
+#define glMapGrid1f DO_NOT_USE_glMapGrid1f
+#undef glMapGrid2d
+#define glMapGrid2d DO_NOT_USE_glMapGrid2d
+#undef glMapGrid2f
+#define glMapGrid2f DO_NOT_USE_glMapGrid2f
+#undef glMaterialf
+#define glMaterialf DO_NOT_USE_glMaterialf
+#undef glMaterialfv
+#define glMaterialfv DO_NOT_USE_glMaterialfv
+#undef glMateriali
+#define glMateriali DO_NOT_USE_glMateriali
+#undef glMaterialiv
+#define glMaterialiv DO_NOT_USE_glMaterialiv
+#undef glMatrixMode
+#define glMatrixMode DO_NOT_USE_glMatrixMode
+#undef glMultMatrixd
+#define glMultMatrixd DO_NOT_USE_glMultMatrixd
+#undef glMultMatrixf
+#define glMultMatrixf DO_NOT_USE_glMultMatrixf
+#undef glNewList
+#define glNewList DO_NOT_USE_glNewList
+#undef glNormal3b
+#define glNormal3b DO_NOT_USE_glNormal3b
+#undef glNormal3bv
+#define glNormal3bv DO_NOT_USE_glNormal3bv
+#undef glNormal3d
+#define glNormal3d DO_NOT_USE_glNormal3d
+#undef glNormal3dv
+#define glNormal3dv DO_NOT_USE_glNormal3dv
+#undef glNormal3f
+#define glNormal3f DO_NOT_USE_glNormal3f
+#undef glNormal3fv
+#define glNormal3fv DO_NOT_USE_glNormal3fv
+#undef glNormal3i
+#define glNormal3i DO_NOT_USE_glNormal3i
+#undef glNormal3iv
+#define glNormal3iv DO_NOT_USE_glNormal3iv
+#undef glNormal3s
+#define glNormal3s DO_NOT_USE_glNormal3s
+#undef glNormal3sv
+#define glNormal3sv DO_NOT_USE_glNormal3sv
+#undef glOrtho
+#define glOrtho DO_NOT_USE_glOrtho
+#undef glPassThrough
+#define glPassThrough DO_NOT_USE_glPassThrough
+#undef glPixelMapfv
+#define glPixelMapfv DO_NOT_USE_glPixelMapfv
+#undef glPixelMapuiv
+#define glPixelMapuiv DO_NOT_USE_glPixelMapuiv
+#undef glPixelMapusv
+#define glPixelMapusv DO_NOT_USE_glPixelMapusv
+#undef glPixelTransferf
+#define glPixelTransferf DO_NOT_USE_glPixelTransferf
+#undef glPixelTransferi
+#define glPixelTransferi DO_NOT_USE_glPixelTransferi
+#undef glPixelZoom
+#define glPixelZoom DO_NOT_USE_glPixelZoom
+#undef glPolygonStipple
+#define glPolygonStipple DO_NOT_USE_glPolygonStipple
+#undef glPopAttrib
+#define glPopAttrib DO_NOT_USE_glPopAttrib
+#undef glPopMatrix
+#define glPopMatrix DO_NOT_USE_glPopMatrix
+#undef glPopName
+#define glPopName DO_NOT_USE_glPopName
+#undef glPushAttrib
+#define glPushAttrib DO_NOT_USE_glPushAttrib
+#undef glPushMatrix
+#define glPushMatrix DO_NOT_USE_glPushMatrix
+#undef glPushName
+#define glPushName DO_NOT_USE_glPushName
+#undef glRasterPos2d
+#define glRasterPos2d DO_NOT_USE_glRasterPos2d
+#undef glRasterPos2dv
+#define glRasterPos2dv DO_NOT_USE_glRasterPos2dv
+#undef glRasterPos2f
+#define glRasterPos2f DO_NOT_USE_glRasterPos2f
+#undef glRasterPos2fv
+#define glRasterPos2fv DO_NOT_USE_glRasterPos2fv
+#undef glRasterPos2i
+#define glRasterPos2i DO_NOT_USE_glRasterPos2i
+#undef glRasterPos2iv
+#define glRasterPos2iv DO_NOT_USE_glRasterPos2iv
+#undef glRasterPos2s
+#define glRasterPos2s DO_NOT_USE_glRasterPos2s
+#undef glRasterPos2sv
+#define glRasterPos2sv DO_NOT_USE_glRasterPos2sv
+#undef glRasterPos3d
+#define glRasterPos3d DO_NOT_USE_glRasterPos3d
+#undef glRasterPos3dv
+#define glRasterPos3dv DO_NOT_USE_glRasterPos3dv
+#undef glRasterPos3f
+#define glRasterPos3f DO_NOT_USE_glRasterPos3f
+#undef glRasterPos3fv
+#define glRasterPos3fv DO_NOT_USE_glRasterPos3fv
+#undef glRasterPos3i
+#define glRasterPos3i DO_NOT_USE_glRasterPos3i
+#undef glRasterPos3iv
+#define glRasterPos3iv DO_NOT_USE_glRasterPos3iv
+#undef glRasterPos3s
+#define glRasterPos3s DO_NOT_USE_glRasterPos3s
+#undef glRasterPos3sv
+#define glRasterPos3sv DO_NOT_USE_glRasterPos3sv
+#undef glRasterPos4d
+#define glRasterPos4d DO_NOT_USE_glRasterPos4d
+#undef glRasterPos4dv
+#define glRasterPos4dv DO_NOT_USE_glRasterPos4dv
+#undef glRasterPos4f
+#define glRasterPos4f DO_NOT_USE_glRasterPos4f
+#undef glRasterPos4fv
+#define glRasterPos4fv DO_NOT_USE_glRasterPos4fv
+#undef glRasterPos4i
+#define glRasterPos4i DO_NOT_USE_glRasterPos4i
+#undef glRasterPos4iv
+#define glRasterPos4iv DO_NOT_USE_glRasterPos4iv
+#undef glRasterPos4s
+#define glRasterPos4s DO_NOT_USE_glRasterPos4s
+#undef glRasterPos4sv
+#define glRasterPos4sv DO_NOT_USE_glRasterPos4sv
+#undef glRectd
+#define glRectd DO_NOT_USE_glRectd
+#undef glRectdv
+#define glRectdv DO_NOT_USE_glRectdv
+#undef glRectf
+#define glRectf DO_NOT_USE_glRectf
+#undef glRectfv
+#define glRectfv DO_NOT_USE_glRectfv
+#undef glRecti
+#define glRecti DO_NOT_USE_glRecti
+#undef glRectiv
+#define glRectiv DO_NOT_USE_glRectiv
+#undef glRects
+#define glRects DO_NOT_USE_glRects
+#undef glRectsv
+#define glRectsv DO_NOT_USE_glRectsv
+#undef glRenderMode
+#define glRenderMode DO_NOT_USE_glRenderMode
+#undef glRotated
+#define glRotated DO_NOT_USE_glRotated
+#undef glRotatef
+#define glRotatef DO_NOT_USE_glRotatef
+#undef glScaled
+#define glScaled DO_NOT_USE_glScaled
+#undef glScalef
+#define glScalef DO_NOT_USE_glScalef
+#undef glSelectBuffer
+#define glSelectBuffer DO_NOT_USE_glSelectBuffer
+#undef glShadeModel
+#define glShadeModel DO_NOT_USE_glShadeModel
+#undef glTexCoord1d
+#define glTexCoord1d DO_NOT_USE_glTexCoord1d
+#undef glTexCoord1dv
+#define glTexCoord1dv DO_NOT_USE_glTexCoord1dv
+#undef glTexCoord1f
+#define glTexCoord1f DO_NOT_USE_glTexCoord1f
+#undef glTexCoord1fv
+#define glTexCoord1fv DO_NOT_USE_glTexCoord1fv
+#undef glTexCoord1i
+#define glTexCoord1i DO_NOT_USE_glTexCoord1i
+#undef glTexCoord1iv
+#define glTexCoord1iv DO_NOT_USE_glTexCoord1iv
+#undef glTexCoord1s
+#define glTexCoord1s DO_NOT_USE_glTexCoord1s
+#undef glTexCoord1sv
+#define glTexCoord1sv DO_NOT_USE_glTexCoord1sv
+#undef glTexCoord2d
+#define glTexCoord2d DO_NOT_USE_glTexCoord2d
+#undef glTexCoord2dv
+#define glTexCoord2dv DO_NOT_USE_glTexCoord2dv
+#undef glTexCoord2f
+#define glTexCoord2f DO_NOT_USE_glTexCoord2f
+#undef glTexCoord2fv
+#define glTexCoord2fv DO_NOT_USE_glTexCoord2fv
+#undef glTexCoord2i
+#define glTexCoord2i DO_NOT_USE_glTexCoord2i
+#undef glTexCoord2iv
+#define glTexCoord2iv DO_NOT_USE_glTexCoord2iv
+#undef glTexCoord2s
+#define glTexCoord2s DO_NOT_USE_glTexCoord2s
+#undef glTexCoord2sv
+#define glTexCoord2sv DO_NOT_USE_glTexCoord2sv
+#undef glTexCoord3d
+#define glTexCoord3d DO_NOT_USE_glTexCoord3d
+#undef glTexCoord3dv
+#define glTexCoord3dv DO_NOT_USE_glTexCoord3dv
+#undef glTexCoord3f
+#define glTexCoord3f DO_NOT_USE_glTexCoord3f
+#undef glTexCoord3fv
+#define glTexCoord3fv DO_NOT_USE_glTexCoord3fv
+#undef glTexCoord3i
+#define glTexCoord3i DO_NOT_USE_glTexCoord3i
+#undef glTexCoord3iv
+#define glTexCoord3iv DO_NOT_USE_glTexCoord3iv
+#undef glTexCoord3s
+#define glTexCoord3s DO_NOT_USE_glTexCoord3s
+#undef glTexCoord3sv
+#define glTexCoord3sv DO_NOT_USE_glTexCoord3sv
+#undef glTexCoord4d
+#define glTexCoord4d DO_NOT_USE_glTexCoord4d
+#undef glTexCoord4dv
+#define glTexCoord4dv DO_NOT_USE_glTexCoord4dv
+#undef glTexCoord4f
+#define glTexCoord4f DO_NOT_USE_glTexCoord4f
+#undef glTexCoord4fv
+#define glTexCoord4fv DO_NOT_USE_glTexCoord4fv
+#undef glTexCoord4i
+#define glTexCoord4i DO_NOT_USE_glTexCoord4i
+#undef glTexCoord4iv
+#define glTexCoord4iv DO_NOT_USE_glTexCoord4iv
+#undef glTexCoord4s
+#define glTexCoord4s DO_NOT_USE_glTexCoord4s
+#undef glTexCoord4sv
+#define glTexCoord4sv DO_NOT_USE_glTexCoord4sv
+#undef glTexEnvf
+#define glTexEnvf DO_NOT_USE_glTexEnvf
+#undef glTexEnvfv
+#define glTexEnvfv DO_NOT_USE_glTexEnvfv
+#undef glTexEnvi
+#define glTexEnvi DO_NOT_USE_glTexEnvi
+#undef glTexEnviv
+#define glTexEnviv DO_NOT_USE_glTexEnviv
+#undef glTexGend
+#define glTexGend DO_NOT_USE_glTexGend
+#undef glTexGendv
+#define glTexGendv DO_NOT_USE_glTexGendv
+#undef glTexGenf
+#define glTexGenf DO_NOT_USE_glTexGenf
+#undef glTexGenfv
+#define glTexGenfv DO_NOT_USE_glTexGenfv
+#undef glTexGeni
+#define glTexGeni DO_NOT_USE_glTexGeni
+#undef glTexGeniv
+#define glTexGeniv DO_NOT_USE_glTexGeniv
+#undef glTranslated
+#define glTranslated DO_NOT_USE_glTranslated
+#undef glTranslatef
+#define glTranslatef DO_NOT_USE_glTranslatef
+#undef glVertex2d
+#define glVertex2d DO_NOT_USE_glVertex2d
+#undef glVertex2dv
+#define glVertex2dv DO_NOT_USE_glVertex2dv
+#undef glVertex2f
+#define glVertex2f DO_NOT_USE_glVertex2f
+#undef glVertex2fv
+#define glVertex2fv DO_NOT_USE_glVertex2fv
+#undef glVertex2i
+#define glVertex2i DO_NOT_USE_glVertex2i
+#undef glVertex2iv
+#define glVertex2iv DO_NOT_USE_glVertex2iv
+#undef glVertex2s
+#define glVertex2s DO_NOT_USE_glVertex2s
+#undef glVertex2sv
+#define glVertex2sv DO_NOT_USE_glVertex2sv
+#undef glVertex3d
+#define glVertex3d DO_NOT_USE_glVertex3d
+#undef glVertex3dv
+#define glVertex3dv DO_NOT_USE_glVertex3dv
+#undef glVertex3f
+#define glVertex3f DO_NOT_USE_glVertex3f
+#undef glVertex3fv
+#define glVertex3fv DO_NOT_USE_glVertex3fv
+#undef glVertex3i
+#define glVertex3i DO_NOT_USE_glVertex3i
+#undef glVertex3iv
+#define glVertex3iv DO_NOT_USE_glVertex3iv
+#undef glVertex3s
+#define glVertex3s DO_NOT_USE_glVertex3s
+#undef glVertex3sv
+#define glVertex3sv DO_NOT_USE_glVertex3sv
+#undef glVertex4d
+#define glVertex4d DO_NOT_USE_glVertex4d
+#undef glVertex4dv
+#define glVertex4dv DO_NOT_USE_glVertex4dv
+#undef glVertex4f
+#define glVertex4f DO_NOT_USE_glVertex4f
+#undef glVertex4fv
+#define glVertex4fv DO_NOT_USE_glVertex4fv
+#undef glVertex4i
+#define glVertex4i DO_NOT_USE_glVertex4i
+#undef glVertex4iv
+#define glVertex4iv DO_NOT_USE_glVertex4iv
+#undef glVertex4s
+#define glVertex4s DO_NOT_USE_glVertex4s
+#undef glVertex4sv
+#define glVertex4sv DO_NOT_USE_glVertex4sv
+
+// GL Version 1.1
+#undef glAreTexturesResident
+#define glAreTexturesResident DO_NOT_USE_glAreTexturesResident
+#undef glArrayElement
+#define glArrayElement DO_NOT_USE_glArrayElement
+#undef glColorPointer
+#define glColorPointer DO_NOT_USE_glColorPointer
+#undef glDisableClientState
+#define glDisableClientState DO_NOT_USE_glDisableClientState
+#undef glEdgeFlagPointer
+#define glEdgeFlagPointer DO_NOT_USE_glEdgeFlagPointer
+#undef glEnableClientState
+#define glEnableClientState DO_NOT_USE_glEnableClientState
+#undef glIndexPointer
+#define glIndexPointer DO_NOT_USE_glIndexPointer
+#undef glIndexub
+#define glIndexub DO_NOT_USE_glIndexub
+#undef glIndexubv
+#define glIndexubv DO_NOT_USE_glIndexubv
+#undef glInterleavedArrays
+#define glInterleavedArrays DO_NOT_USE_glInterleavedArrays
+#undef glNormalPointer
+#define glNormalPointer DO_NOT_USE_glNormalPointer
+#undef glPopClientAttrib
+#define glPopClientAttrib DO_NOT_USE_glPopClientAttrib
+#undef glPrioritizeTextures
+#define glPrioritizeTextures DO_NOT_USE_glPrioritizeTextures
+#undef glPushClientAttrib
+#define glPushClientAttrib DO_NOT_USE_glPushClientAttrib
+#undef glTexCoordPointer
+#define glTexCoordPointer DO_NOT_USE_glTexCoordPointer
+#undef glVertexPointer
+#define glVertexPointer DO_NOT_USE_glVertexPointer
+
+// GL Version1.2
+#undef glColorSubTable
+#define glColorSubTable DO_NOT_USE_glColorSubTable
+#undef glColorTable
+#define glColorTable DO_NOT_USE_glColorTable
+#undef glColorTableParameterfv
+#define glColorTableParameterfv DO_NOT_USE_glColorTableParameterfv
+#undef glColorTableParameteriv
+#define glColorTableParameteriv DO_NOT_USE_glColorTableParameteriv
+#undef glConvolutionFilter1D
+#define glConvolutionFilter1D DO_NOT_USE_glConvolutionFilter1D
+#undef glConvolutionFilter2D
+#define glConvolutionFilter2D DO_NOT_USE_glConvolutionFilter2D
+#undef glConvolutionParameterf
+#define glConvolutionParameterf DO_NOT_USE_glConvolutionParameterf
+#undef glConvolutionParameterfv
+#define glConvolutionParameterfv DO_NOT_USE_glConvolutionParameterfv
+#undef glConvolutionParameteri
+#define glConvolutionParameteri DO_NOT_USE_glConvolutionParameteri
+#undef glConvolutionParameteriv
+#define glConvolutionParameteriv DO_NOT_USE_glConvolutionParameteriv
+#undef glCopyColorSubTable
+#define glCopyColorSubTable DO_NOT_USE_glCopyColorSubTable
+#undef glCopyColorTable
+#define glCopyColorTable DO_NOT_USE_glCopyColorTable
+#undef glCopyConvolutionFilter1D
+#define glCopyConvolutionFilter1D DO_NOT_USE_glCopyConvolutionFilter1D
+#undef glCopyConvolutionFilter2D
+#define glCopyConvolutionFilter2D DO_NOT_USE_glCopyConvolutionFilter2D
+#undef glGetColorTable
+#define glGetColorTable DO_NOT_USE_glGetColorTable
+#undef glGetColorTableParameterfv
+#define glGetColorTableParameterfv DO_NOT_USE_glGetColorTableParameterfv
+#undef glGetColorTableParameteriv
+#define glGetColorTableParameteriv DO_NOT_USE_glGetColorTableParameteriv
+#undef glGetConvolutionFilter
+#define glGetConvolutionFilter DO_NOT_USE_glGetConvolutionFilter
+#undef glGetConvolutionParameterfv
+#define glGetConvolutionParameterfv DO_NOT_USE_glGetConvolutionParameterfv
+#undef glGetConvolutionParameteriv
+#define glGetConvolutionParameteriv DO_NOT_USE_glGetConvolutionParameteriv
+#undef glGetHistogram
+#define glGetHistogram DO_NOT_USE_glGetHistogram
+#undef glGetHistogramParameterfv
+#define glGetHistogramParameterfv DO_NOT_USE_glGetHistogramParameterfv
+#undef glGetHistogramParameteriv
+#define glGetHistogramParameteriv DO_NOT_USE_glGetHistogramParameteriv
+#undef glGetMinmax
+#define glGetMinmax DO_NOT_USE_glGetMinmax
+#undef glGetMinmaxParameterfv
+#define glGetMinmaxParameterfv DO_NOT_USE_glGetMinmaxParameterfv
+#undef glGetMinmaxParameteriv
+#define glGetMinmaxParameteriv DO_NOT_USE_glGetMinmaxParameteriv
+#undef glGetSeparableFilter
+#define glGetSeparableFilter DO_NOT_USE_glGetSeparableFilter
+#undef glHistogram
+#define glHistogram DO_NOT_USE_glHistogram
+#undef glMinmax
+#define glMinmax DO_NOT_USE_glMinmax
+#undef glResetHistogram
+#define glResetHistogram DO_NOT_USE_glResetHistogram
+#undef glResetMinmax
+#define glResetMinmax DO_NOT_USE_glResetMinmax
+#undef glSeparableFilter2D
+#define glSeparableFilter2D DO_NOT_USE_glSeparableFilter2D
+
+// GL Version1.3
+#undef glClientActiveTexture
+#define glClientActiveTexture DO_NOT_USE_glClientActiveTexture
+#undef glLoadTransposeMatrixd
+#define glLoadTransposeMatrixd DO_NOT_USE_glLoadTransposeMatrixd
+#undef glLoadTransposeMatrixf
+#define glLoadTransposeMatrixf DO_NOT_USE_glLoadTransposeMatrixf
+#undef glMultTransposeMatrixd
+#define glMultTransposeMatrixd DO_NOT_USE_glMultTransposeMatrixd
+#undef glMultTransposeMatrixf
+#define glMultTransposeMatrixf DO_NOT_USE_glMultTransposeMatrixf
+#undef glMultiTexCoord1d
+#define glMultiTexCoord1d DO_NOT_USE_glMultiTexCoord1d
+#undef glMultiTexCoord1dv
+#define glMultiTexCoord1dv DO_NOT_USE_glMultiTexCoord1dv
+#undef glMultiTexCoord1f
+#define glMultiTexCoord1f DO_NOT_USE_glMultiTexCoord1f
+#undef glMultiTexCoord1fv
+#define glMultiTexCoord1fv DO_NOT_USE_glMultiTexCoord1fv
+#undef glMultiTexCoord1i
+#define glMultiTexCoord1i DO_NOT_USE_glMultiTexCoord1i
+#undef glMultiTexCoord1iv
+#define glMultiTexCoord1iv DO_NOT_USE_glMultiTexCoord1iv
+#undef glMultiTexCoord1s
+#define glMultiTexCoord1s DO_NOT_USE_glMultiTexCoord1s
+#undef glMultiTexCoord1sv
+#define glMultiTexCoord1sv DO_NOT_USE_glMultiTexCoord1sv
+#undef glMultiTexCoord2d
+#define glMultiTexCoord2d DO_NOT_USE_glMultiTexCoord2d
+#undef glMultiTexCoord2dv
+#define glMultiTexCoord2dv DO_NOT_USE_glMultiTexCoord2dv
+#undef glMultiTexCoord2f
+#define glMultiTexCoord2f DO_NOT_USE_glMultiTexCoord2f
+#undef glMultiTexCoord2fv
+#define glMultiTexCoord2fv DO_NOT_USE_glMultiTexCoord2fv
+#undef glMultiTexCoord2i
+#define glMultiTexCoord2i DO_NOT_USE_glMultiTexCoord2i
+#undef glMultiTexCoord2iv
+#define glMultiTexCoord2iv DO_NOT_USE_glMultiTexCoord2iv
+#undef glMultiTexCoord2s
+#define glMultiTexCoord2s DO_NOT_USE_glMultiTexCoord2s
+#undef glMultiTexCoord2sv
+#define glMultiTexCoord2sv DO_NOT_USE_glMultiTexCoord2sv
+#undef glMultiTexCoord3d
+#define glMultiTexCoord3d DO_NOT_USE_glMultiTexCoord3d
+#undef glMultiTexCoord3dv
+#define glMultiTexCoord3dv DO_NOT_USE_glMultiTexCoord3dv
+#undef glMultiTexCoord3f
+#define glMultiTexCoord3f DO_NOT_USE_glMultiTexCoord3f
+#undef glMultiTexCoord3fv
+#define glMultiTexCoord3fv DO_NOT_USE_glMultiTexCoord3fv
+#undef glMultiTexCoord3i
+#define glMultiTexCoord3i DO_NOT_USE_glMultiTexCoord3i
+#undef glMultiTexCoord3iv
+#define glMultiTexCoord3iv DO_NOT_USE_glMultiTexCoord3iv
+#undef glMultiTexCoord3s
+#define glMultiTexCoord3s DO_NOT_USE_glMultiTexCoord3s
+#undef glMultiTexCoord3sv
+#define glMultiTexCoord3sv DO_NOT_USE_glMultiTexCoord3sv
+#undef glMultiTexCoord4d
+#define glMultiTexCoord4d DO_NOT_USE_glMultiTexCoord4d
+#undef glMultiTexCoord4dv
+#define glMultiTexCoord4dv DO_NOT_USE_glMultiTexCoord4dv
+#undef glMultiTexCoord4f
+#define glMultiTexCoord4f DO_NOT_USE_glMultiTexCoord4f
+#undef glMultiTexCoord4fv
+#define glMultiTexCoord4fv DO_NOT_USE_glMultiTexCoord4fv
+#undef glMultiTexCoord4i
+#define glMultiTexCoord4i DO_NOT_USE_glMultiTexCoord4i
+#undef glMultiTexCoord4iv
+#define glMultiTexCoord4iv DO_NOT_USE_glMultiTexCoord4iv
+#undef glMultiTexCoord4s
+#define glMultiTexCoord4s DO_NOT_USE_glMultiTexCoord4s
+#undef glMultiTexCoord4sv
+#define glMultiTexCoord4sv DO_NOT_USE_glMultiTexCoord4sv
+
+// GL Version 1.4
+#undef glFogCoordPointer
+#define glFogCoordPointer DO_NOT_USE_glFogCoordPointer
+#undef glFogCoordd
+#define glFogCoordd DO_NOT_USE_glFogCoordd
+#undef glFogCoorddv
+#define glFogCoorddv DO_NOT_USE_glFogCoorddv
+#undef glFogCoordf
+#define glFogCoordf DO_NOT_USE_glFogCoordf
+#undef glFogCoordfv
+#define glFogCoordfv DO_NOT_USE_glFogCoordfv
+#undef glSecondaryColor3b
+#define glSecondaryColor3b DO_NOT_USE_glSecondaryColor3b
+#undef glSecondaryColor3bv
+#define glSecondaryColor3bv DO_NOT_USE_glSecondaryColor3bv
+#undef glSecondaryColor3d
+#define glSecondaryColor3d DO_NOT_USE_glSecondaryColor3d
+#undef glSecondaryColor3dv
+#define glSecondaryColor3dv DO_NOT_USE_glSecondaryColor3dv
+#undef glSecondaryColor3f
+#define glSecondaryColor3f DO_NOT_USE_glSecondaryColor3f
+#undef glSecondaryColor3fv
+#define glSecondaryColor3fv DO_NOT_USE_glSecondaryColor3fv
+#undef glSecondaryColor3i
+#define glSecondaryColor3i DO_NOT_USE_glSecondaryColor3i
+#undef glSecondaryColor3iv
+#define glSecondaryColor3iv DO_NOT_USE_glSecondaryColor3iv
+#undef glSecondaryColor3s
+#define glSecondaryColor3s DO_NOT_USE_glSecondaryColor3s
+#undef glSecondaryColor3sv
+#define glSecondaryColor3sv DO_NOT_USE_glSecondaryColor3sv
+#undef glSecondaryColor3ub
+#define glSecondaryColor3ub DO_NOT_USE_glSecondaryColor3ub
+#undef glSecondaryColor3ubv
+#define glSecondaryColor3ubv DO_NOT_USE_glSecondaryColor3ubv
+#undef glSecondaryColor3ui
+#define glSecondaryColor3ui DO_NOT_USE_glSecondaryColor3ui
+#undef glSecondaryColor3uiv
+#define glSecondaryColor3uiv DO_NOT_USE_glSecondaryColor3uiv
+#undef glSecondaryColor3us
+#define glSecondaryColor3us DO_NOT_USE_glSecondaryColor3us
+#undef glSecondaryColor3usv
+#define glSecondaryColor3usv DO_NOT_USE_glSecondaryColor3usv
+#undef glSecondaryColorPointer
+#define glSecondaryColorPointer DO_NOT_USE_glSecondaryColorPointer
+#undef glWindowPos2d
+#define glWindowPos2d DO_NOT_USE_glWindowPos2d
+#undef glWindowPos2dv
+#define glWindowPos2dv DO_NOT_USE_glWindowPos2dv
+#undef glWindowPos2f
+#define glWindowPos2f DO_NOT_USE_glWindowPos2f
+#undef glWindowPos2fv
+#define glWindowPos2fv DO_NOT_USE_glWindowPos2fv
+#undef glWindowPos2i
+#define glWindowPos2i DO_NOT_USE_glWindowPos2i
+#undef glWindowPos2iv
+#define glWindowPos2iv DO_NOT_USE_glWindowPos2iv
+#undef glWindowPos2s
+#define glWindowPos2s DO_NOT_USE_glWindowPos2s
+#undef glWindowPos2sv
+#define glWindowPos2sv DO_NOT_USE_glWindowPos2sv
+#undef glWindowPos3d
+#define glWindowPos3d DO_NOT_USE_glWindowPos3d
+#undef glWindowPos3dv
+#define glWindowPos3dv DO_NOT_USE_glWindowPos3dv
+#undef glWindowPos3f
+#define glWindowPos3f DO_NOT_USE_glWindowPos3f
+#undef glWindowPos3fv
+#define glWindowPos3fv DO_NOT_USE_glWindowPos3fv
+#undef glWindowPos3i
+#define glWindowPos3i DO_NOT_USE_glWindowPos3i
+#undef glWindowPos3iv
+#define glWindowPos3iv DO_NOT_USE_glWindowPos3iv
+#undef glWindowPos3s
+#define glWindowPos3s DO_NOT_USE_glWindowPos3s
+#undef glWindowPos3sv
+#define glWindowPos3sv DO_NOT_USE_glWindowPos3sv
+
+// Old Token Names 1.2
+#undef GL_POINT_SIZE_RANGE
+#define GL_POINT_SIZE_RANGE DO_NOT_USE_GL_POINT_SIZE_RANGE
+#undef GL_POINT_SIZE_GRANULARITY
+#define GL_POINT_SIZE_GRANULARITY DO_NOT_USE_GL_POINT_SIZE_GRANULARITY
+
+// Old Token Names 1.5
+#undef GL_CURRENT_FOG_COORDINATE
+#define GL_CURRENT_FOG_COORDINATE DO_NOT_USE_GL_CURRENT_FOG_COORDINATE
+#undef GL_FOG_COORDINATE
+#define GL_FOG_COORDINATE DO_NOT_USE_GL_FOG_COORDINATE
+#undef GL_FOG_COORDINATE_ARRAY
+#define GL_FOG_COORDINATE_ARRAY DO_NOT_USE_GL_FOG_COORDINATE_ARRAY
+#undef GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#define GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING
+#undef GL_FOG_COORDINATE_ARRAY_POINTER
+#define GL_FOG_COORDINATE_ARRAY_POINTER DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_POINTER
+#undef GL_FOG_COORDINATE_ARRAY_STRIDE
+#define GL_FOG_COORDINATE_ARRAY_STRIDE DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_STRIDE
+#undef GL_FOG_COORDINATE_ARRAY_TYPE
+#define GL_FOG_COORDINATE_ARRAY_TYPE DO_NOT_USE_GL_FOG_COORDINATE_ARRAY_TYPE
+#undef GL_FOG_COORDINATE_SOURCE
+#define GL_FOG_COORDINATE_SOURCE DO_NOT_USE_GL_FOG_COORDINATE_SOURCE
+#undef GL_SOURCE0_ALPHA
+#define GL_SOURCE0_ALPHA DO_NOT_USE_GL_SOURCE0_ALPHA
+#undef GL_SOURCE0_RGB
+#define GL_SOURCE0_RGB DO_NOT_USE_GL_SOURCE0_RGB
+#undef GL_SOURCE1_ALPHA
+#define GL_SOURCE1_ALPHA DO_NOT_USE_GL_SOURCE1_ALPHA
+#undef GL_SOURCE1_RGB
+#define GL_SOURCE1_RGB DO_NOT_USE_GL_SOURCE1_RGB
+#undef GL_SOURCE2_ALPHA
+#define GL_SOURCE2_ALPHA DO_NOT_USE_GL_SOURCE2_ALPHA
+#undef GL_SOURCE2_RGB
+#define GL_SOURCE2_RGB DO_NOT_USE_GL_SOURCE2_RGB
+
+// Old Token Names 3.0
+#undef GL_CLIP_PLANE0
+#define GL_CLIP_PLANE0 USE_GL_CLIP_DISTANCE0
+#undef GL_CLIP_PLANE1
+#define GL_CLIP_PLANE1 USE_GL_CLIP_DISTANCE1
+#undef GL_CLIP_PLANE2
+#define GL_CLIP_PLANE2 USE_GL_CLIP_DISTANCE2
+#undef GL_CLIP_PLANE3
+#define GL_CLIP_PLANE3 USE_GL_CLIP_DISTANCE3
+#undef GL_CLIP_PLANE4
+#define GL_CLIP_PLANE4 USE_GL_CLIP_DISTANCE4
+#undef GL_CLIP_PLANE5
+#define GL_CLIP_PLANE5 USE_GL_CLIP_DISTANCE5
+#undef GL_COMPARE_R_TO_TEXTURE
+#define GL_COMPARE_R_TO_TEXTURE USE_GL_COMPARE_REF_TO_TEXTURE
+#undef GL_MAX_CLIP_PLANES
+#define GL_MAX_CLIP_PLANES USE_GL_MAX_CLIP_DISTANCES
+#undef GL_MAX_VARYING_FLOATS
+#define GL_MAX_VARYING_FLOATS USE__MAX_VARYING_COMPONENTS
+
+// Old Token Names 3.2
+#undef GL_VERTEX_PROGRAM_POINT_SIZE
+#define GL_VERTEX_PROGRAM_POINT_SIZE USE_GL_PROGRAM_POINT_SIZE
+
+// Old Token Names 4.1
+#undef GL_CURRENT_PROGRAM
+#define GL_CURRENT_PROGRAM DO_NOT_USE_GL_CURRENT_PROGRAM
+
+#endif /* __GL_DEPRECATED_H__ */
diff --git a/intern/glew-mx/intern/glew-mx.c b/intern/glew-mx/intern/glew-mx.c
new file mode 100644
index 00000000000..8b0ab42c0c0
--- /dev/null
+++ b/intern/glew-mx/intern/glew-mx.c
@@ -0,0 +1,142 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file glew-mx.c
+ * \ingroup glew-mx
+ */
+
+#include "glew-mx.h"
+
+#include <stdio.h>
+#include <stdlib.h>
+
+
+#define CASE_CODE_RETURN_STR(code) case code: return #code;
+
+static const char *get_glew_error_enum_string(GLenum error)
+{
+ switch (error) {
+ CASE_CODE_RETURN_STR(GLEW_OK) /* also GLEW_NO_ERROR */
+ CASE_CODE_RETURN_STR(GLEW_ERROR_NO_GL_VERSION)
+ CASE_CODE_RETURN_STR(GLEW_ERROR_GL_VERSION_10_ONLY)
+ CASE_CODE_RETURN_STR(GLEW_ERROR_GLX_VERSION_11_ONLY)
+#ifdef WITH_GLEW_ES
+ CASE_CODE_RETURN_STR(GLEW_ERROR_NOT_GLES_VERSION)
+ CASE_CODE_RETURN_STR(GLEW_ERROR_GLES_VERSION)
+ CASE_CODE_RETURN_STR(GLEW_ERROR_NO_EGL_VERSION)
+ CASE_CODE_RETURN_STR(GLEW_ERROR_EGL_VERSION_10_ONLY)
+#endif
+ default:
+ return NULL;
+ }
+}
+
+
+GLenum glew_chk(GLenum error, const char *file, int line, const char *text)
+{
+ if (error != GLEW_OK) {
+ const char *code = get_glew_error_enum_string(error);
+ const char *msg = (const char *)glewGetErrorString(error);
+
+#ifndef NDEBUG
+ fprintf(stderr,
+ "%s(%d):[%s] -> GLEW Error (0x%04X): %s: %s\n",
+ file, line, text, error,
+ code ? code : "<no symbol>",
+ msg ? msg : "<no message>");
+#else
+ (void) file;
+ (void) line;
+ (void) text;
+ fprintf(stderr,
+ "GLEW Error (0x%04X): %s: %s\n",
+ error,
+ code ? code : "<no symbol>",
+ msg ? msg : "<no message>");
+#endif
+ }
+
+ return error;
+}
+
+
+#ifdef WITH_GLEW_MX
+MXContext *_mx_context = NULL;
+#endif
+
+
+MXContext *mxCreateContext(void)
+{
+#ifdef WITH_GLEW_MX
+ MXContext* new_ctx = calloc(1, sizeof(MXContext));
+
+ if (new_ctx != NULL) {
+ MXContext* cur_ctx = _mx_context;
+ _mx_context = new_ctx;
+ GLEW_CHK(glewInit());
+ _mx_context = cur_ctx;
+ }
+
+ return new_ctx;
+#else
+ GLEW_CHK(glewInit());
+ return NULL;
+#endif
+}
+
+
+MXContext *mxGetCurrentContext(void)
+{
+#ifdef WITH_GLEW_MX
+ return _mx_context;
+#else
+ return NULL;
+#endif
+}
+
+
+void mxMakeCurrentContext(MXContext *ctx)
+{
+#ifdef WITH_GLEW_MX
+ _mx_context = ctx;
+#else
+ (void)ctx;
+#endif
+}
+
+
+void mxDestroyContext(MXContext *ctx)
+{
+#ifdef WITH_GLEW_MX
+ if (_mx_context == ctx)
+ _mx_context = NULL;
+
+ free(ctx);
+#else
+ (void)ctx;
+#endif
+}
diff --git a/intern/glew-mx/intern/symbol-binding.h b/intern/glew-mx/intern/symbol-binding.h
new file mode 100644
index 00000000000..87cba20c41a
--- /dev/null
+++ b/intern/glew-mx/intern/symbol-binding.h
@@ -0,0 +1,305 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2014 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file intern/symbol-binding.h
+ * \ingroup glew-mx
+ *
+ * This file is for any simple stuff that is missing from GLEW when
+ * compiled with either the GLEW_ES_ONLY or the GLEW_NO_ES flag.
+ *
+ * Should be limited to symbolic constants.
+ *
+ * This file is NOT for checking DEPRECATED OpenGL symbolic constants.
+ */
+
+#ifndef __SYMBOL_BINDING_H__
+#define __SYMBOL_BINDING_H__
+
+#ifndef __GLEW_MX_H__
+#error This file is meant to be included from glew-mx.h
+#endif
+
+
+#ifdef GLEW_ES_ONLY
+
+/* ES does not support the GLdouble type. */
+#ifndef GLdouble
+#define GLdouble double
+#endif
+
+/*
+ * Need stubs for these version checks if compiling with only ES support.
+ * Rely on compiler to eliminate unreachable code when version checks become constants.
+ */
+
+#ifndef GLEW_VERSION_1_1
+#define GLEW_VERSION_1_1 0
+#endif
+
+#ifndef GLEW_VERSION_1_2
+#define GLEW_VERSION_1_2 0
+#endif
+
+#ifndef GLEW_VERSION_1_3
+#define GLEW_VERSION_1_3 0
+#endif
+
+#ifndef GLEW_VERSION_1_4
+#define GLEW_VERSION_1_4 0
+#endif
+
+#ifndef GLEW_VERSION_1_5
+#define GLEW_VERSION_1_5 0
+#endif
+
+#ifndef GLEW_VERSION_2_0
+#define GLEW_VERSION_2_0 0
+#endif
+
+#ifndef GLEW_VERSION_3_0
+#define GLEW_VERSION_3_0 0
+#endif
+
+#ifndef GLEW_ARB_shader_objects
+#define GLEW_ARB_shader_objects 0
+#endif
+
+#ifndef GLEW_ARB_vertex_shader
+#define GLEW_ARB_vertex_shader 0
+#endif
+
+#ifndef GLEW_ARB_vertex_program
+#define GLEW_ARB_vertex_program 0
+#endif
+
+#ifndef GLEW_ARB_fragment_program
+#define GLEW_ARB_fragment_program 0
+#endif
+
+#ifndef GLEW_ARB_vertex_buffer_object
+#define GLEW_ARB_vertex_buffer_object 0
+#endif
+
+#ifndef GLEW_ARB_framebuffer_object
+#define GLEW_ARB_framebuffer_object 0
+#endif
+
+#ifndef GLEW_ARB_multitexture
+#define GLEW_ARB_multitexture 0
+#endif
+
+#ifndef GLEW_EXT_framebuffer_object
+#define GLEW_EXT_framebuffer_object 0
+#endif
+
+#ifndef GLEW_ARB_depth_texture
+#define GLEW_ARB_depth_texture 0
+#endif
+
+#ifndef GLEW_ARB_shadow
+#define GLEW_ARB_shadow 0
+#endif
+
+#ifndef GLEW_ARB_texture_float
+#define GLEW_ARB_texture_float 0
+#endif
+
+#ifndef GLEW_ARB_texture_non_power_of_two
+#define GLEW_ARB_texture_non_power_of_two 0
+#endif
+
+#ifndef GLEW_ARB_texture3D
+#define GLEW_ARB_texture3D 0
+#endif
+
+#ifndef GLEW_EXT_texture3D
+#define GLEW_EXT_texture3D 0
+#endif
+
+#ifndef GLEW_ARB_texture_rg
+#define GLEW_ARB_texture_rg 0
+#endif
+
+#ifndef GLEW_ARB_texture_query_lod
+#define GLEW_ARB_texture_query_lod 0
+#endif
+
+
+/*
+ * The following symbolic constants are missing from an ES only header,
+ * so alias them to their (same valued) extension versions which are available in the header.
+ *
+ * Be careful that this does not lead to unguarded use of what are extensions in ES!
+ *
+ * Some of these may be here simply to patch inconsistencies in the header files.
+ */
+
+#ifndef GL_TEXTURE_3D
+#define GL_TEXTURE_3D GL_TEXTURE_3D_OES
+#endif
+
+#ifndef GL_TEXTURE_WRAP_R
+#define GL_TEXTURE_WRAP_R GL_TEXTURE_WRAP_R_OES
+#endif
+
+#ifndef GL_TEXTURE_COMPARE_MODE
+#define GL_TEXTURE_COMPARE_MODE GL_TEXTURE_COMPARE_MODE_EXT
+#endif
+
+#ifndef GL_COMPARE_REF_TO_TEXTURE
+#define GL_COMPARE_REF_TO_TEXTURE GL_COMPARE_REF_TO_TEXTURE_EXT
+#endif
+
+#ifndef GL_TEXTURE_COMPARE_FUNC
+#define GL_TEXTURE_COMPARE_FUNC GL_TEXTURE_COMPARE_FUNC_EXT
+#endif
+
+#ifndef GL_RGBA8
+#define GL_RGBA8 GL_RGBA8_OES
+#endif
+
+#ifndef GL_RGBA16F
+#define GL_RGBA16F GL_RGBA16F_EXT
+#endif
+
+#ifndef GL_RG32F
+#define GL_RG32F GL_RG32F_EXT
+#endif
+
+#ifndef GL_RGB8
+#define GL_RGB8 GL_RGB8_OES
+#endif
+
+#ifndef GL_RG
+#define GL_RG GL_RG_EXT
+#endif
+
+#ifndef GL_RED
+#define GL_RED GL_RED_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_OES
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
+#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_OES
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
+#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_OES
+#endif
+
+#ifndef GL_WRITE_ONLY
+#define GL_WRITE_ONLY GL_WRITE_ONLY_OES
+#endif
+
+#ifndef GLEW_ARB_vertex_array_object
+#define GLEW_ARB_vertex_array_object 0
+#endif
+
+
+/* end of ifdef GLEW_ES_ONLY */
+#elif defined(GLEW_NO_ES)
+
+
+/*
+ * Need stubs for these version checks if compiling without any support.
+ * Rely on compiler to eliminate unreachable code when version checks become constants
+ */
+
+#ifndef GLEW_ES_VERSION_2_0
+#define GLEW_ES_VERSION_2_0 0
+#endif
+
+#ifndef GLEW_EXT_texture_storage
+#define GLEW_EXT_texture_storage 0
+#endif
+
+#ifndef GLEW_OES_framebuffer_object
+#define GLEW_OES_framebuffer_object 0
+#endif
+
+#ifndef GLEW_OES_mapbuffer
+#define GLEW_OES_mapbuffer 0
+#endif
+
+#ifndef GLEW_OES_required_internalformat
+#define GLEW_OES_required_internalformat 0
+#endif
+
+#ifndef GLEW_EXT_color_buffer_half_float
+#define GLEW_EXT_color_buffer_half_float 0
+#endif
+
+#ifndef GLEW_OES_depth_texture
+#define GLEW_OES_depth_texture 0
+#endif
+
+#ifndef GLEW_EXT_shadow_samplers
+#define GLEW_EXT_shadow_samplers 0
+#endif
+
+#ifndef GLEW_ARB_texture3D
+#define GLEW_ARB_texture3D 0
+#endif
+
+#ifndef GLEW_OES_texture_3D
+#define GLEW_OES_texture_3D 0
+#endif
+
+#ifndef GLEW_EXT_texture_rg
+#define GLEW_EXT_texture_rg 0
+#endif
+
+#ifndef GLEW_OES_vertex_array_object
+#define GLEW_OES_vertex_array_object 0
+#endif
+
+
+/*
+ * The following symbolic constants are missing when there is no ES support,
+ * so alias them to their (same valued) extension versions which are available in the header.
+ *
+ * Desktop GL typically does not have any extensions that originated from ES,
+ * unlike ES which has many extensions to replace what was taken out.
+ *
+ * For that reason these aliases are more likely just patching inconsistencies in the header files.
+ */
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS
+#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT
+#endif
+
+#ifndef GL_FRAMEBUFFER_INCOMPLETE_FORMATS
+#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT
+#endif
+
+#endif /* ifdef GLEW_NO_ES */
+
+
+#endif /* __SYMBOL_BINDING_H__*/
diff --git a/intern/guardedalloc/intern/mallocn_lockfree_impl.c b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
index c0f6aeeaa9d..2041a1c132a 100644
--- a/intern/guardedalloc/intern/mallocn_lockfree_impl.c
+++ b/intern/guardedalloc/intern/mallocn_lockfree_impl.c
@@ -71,7 +71,7 @@ enum {
#define MEMHEAD_IS_ALIGNED(memhead) ((memhead)->len & (size_t) MEMHEAD_ALIGN_FLAG)
/* Uncomment this to have proper peak counter. */
-//#define USE_ATOMIC_MAX
+#define USE_ATOMIC_MAX
MEM_INLINE void update_maximum(size_t *maximum_value, size_t value)
{
diff --git a/intern/locale/CMakeLists.txt b/intern/locale/CMakeLists.txt
index 217fe9a8c71..5d70c449234 100644
--- a/intern/locale/CMakeLists.txt
+++ b/intern/locale/CMakeLists.txt
@@ -36,6 +36,11 @@ set(SRC
boost_locale_wrapper.h
)
+if(APPLE)
+ # Cocoa code to read the locale on OSX
+ list(APPEND SRC osx_user_locale.mm)
+endif()
+
if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
diff --git a/intern/locale/SConscript b/intern/locale/SConscript
index 24828c120ec..02b4d6cda1b 100644
--- a/intern/locale/SConscript
+++ b/intern/locale/SConscript
@@ -29,6 +29,10 @@ Import('env')
sources = env.Glob('*.cpp')
+if env['OURPLATFORM'] in ['darwin']:
+ # Cocoa code to read user locale on OSX
+ sources.append('osx_user_locale.mm')
+
incs = '.'
defs = []
diff --git a/intern/locale/boost_locale_wrapper.cpp b/intern/locale/boost_locale_wrapper.cpp
index 25843d60578..5eb2f7fe9d9 100644
--- a/intern/locale/boost_locale_wrapper.cpp
+++ b/intern/locale/boost_locale_wrapper.cpp
@@ -65,8 +65,7 @@ void bl_locale_set(const char *locale)
}
else {
#if defined(__APPLE__) && !defined(WITH_HEADLESS) && !defined(WITH_GHOST_SDL)
- extern char GHOST_user_locale[128]; // pulled from Ghost_SystemCocoa
- std::string locale_osx = GHOST_user_locale + std::string(".UTF-8");
+ std::string locale_osx = osx_user_locale() + std::string(".UTF-8");
_locale = gen(locale_osx.c_str());
#else
_locale = gen("");
diff --git a/intern/locale/boost_locale_wrapper.h b/intern/locale/boost_locale_wrapper.h
index ff3645a5983..f7bc7b45eb6 100644
--- a/intern/locale/boost_locale_wrapper.h
+++ b/intern/locale/boost_locale_wrapper.h
@@ -42,7 +42,11 @@ void bl_locale_init(const char *messages_path, const char *default_domain);
void bl_locale_set(const char *locale);
const char *bl_locale_get(void);
const char *bl_locale_pgettext(const char *msgctxt, const char *msgid);
-
+
+#if defined(__APPLE__) && !defined(WITH_HEADLESS) && !defined(WITH_GHOST_SDL)
+const char* osx_user_locale(void);
+#endif
+
#ifdef __cplusplus
}
#endif
diff --git a/intern/locale/osx_user_locale.mm b/intern/locale/osx_user_locale.mm
new file mode 100644
index 00000000000..1ed33bb1713
--- /dev/null
+++ b/intern/locale/osx_user_locale.mm
@@ -0,0 +1,22 @@
+#include "boost_locale_wrapper.h"
+
+#import <Cocoa/Cocoa.h>
+
+#include <cstdlib>
+
+static char* user_locale = NULL;
+
+// get current locale
+const char* osx_user_locale()
+{
+ ::free(user_locale);
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ CFLocaleRef myCFLocale = CFLocaleCopyCurrent();
+ NSLocale * myNSLocale = (NSLocale *) myCFLocale;
+ [myNSLocale autorelease];
+ NSString *nsIdentifier = [myNSLocale localeIdentifier];
+ user_locale = ::strdup([nsIdentifier UTF8String]);
+ [pool drain];
+
+ return user_locale;
+}
diff --git a/intern/opencolorio/CMakeLists.txt b/intern/opencolorio/CMakeLists.txt
index 3a139dc64cf..61a8d995f40 100644
--- a/intern/opencolorio/CMakeLists.txt
+++ b/intern/opencolorio/CMakeLists.txt
@@ -25,6 +25,7 @@
set(INC
.
+ ../glew-mx
../guardedalloc
../../source/blender/blenlib
)
@@ -44,9 +45,10 @@ set(SRC
if(WITH_OPENCOLORIO)
add_definitions(
-DWITH_OCIO
- -DGLEW_STATIC
)
+ add_definitions(${GL_DEFINITIONS})
+
list(APPEND INC_SYS
${OPENCOLORIO_INCLUDE_DIRS}
${GLEW_INCLUDE_PATH}
diff --git a/intern/opencolorio/SConscript b/intern/opencolorio/SConscript
index 70aa9000719..c2fb95a4d95 100644
--- a/intern/opencolorio/SConscript
+++ b/intern/opencolorio/SConscript
@@ -30,12 +30,13 @@ Import('env')
sources = env.Glob('*.cc')
incs = '. ../guardedalloc ../../source/blender/blenlib'
-defs = [ 'GLEW_STATIC' ]
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_OCIO']:
defs.append('WITH_OCIO')
incs += ' ' + env['BF_OCIO_INC']
- incs += ' ' + '#/extern/glew/include'
+ incs += ' ' + env['BF_GLEW_INC']
+ incs += ' ' + '#/intern/glew-mx'
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
incs += ' ' + env['BF_BOOST_INC']
diff --git a/intern/opencolorio/ocio_impl.cc b/intern/opencolorio/ocio_impl.cc
index 663ca2d1c75..5015f3a5c7d 100644
--- a/intern/opencolorio/ocio_impl.cc
+++ b/intern/opencolorio/ocio_impl.cc
@@ -29,13 +29,6 @@
#include <sstream>
#include <string.h>
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/glew.h>
-#endif
-
#include <OpenColorIO/OpenColorIO.h>
using namespace OCIO_NAMESPACE;
diff --git a/intern/opencolorio/ocio_impl_glsl.cc b/intern/opencolorio/ocio_impl_glsl.cc
index 677be0bf9ed..de89ea72f3c 100644
--- a/intern/opencolorio/ocio_impl_glsl.cc
+++ b/intern/opencolorio/ocio_impl_glsl.cc
@@ -37,7 +37,7 @@
#include <sstream>
#include <string.h>
-#include <GL/glew.h>
+#include "glew-mx.h"
#include <OpenColorIO/OpenColorIO.h>
@@ -260,7 +260,7 @@ bool OCIOImpl::setupGLSLDraw(OCIO_GLSLDrawState **state_r, OCIO_ConstProcessorRc
*state_r = allocateOpenGLState();
state = *state_r;
- glGetIntegerv(GL_TEXTURE_2D, &state->last_texture);
+ glGetIntegerv(GL_TEXTURE_BINDING_2D, &state->last_texture);
glGetIntegerv(GL_ACTIVE_TEXTURE, &state->last_texture_unit);
if (!ensureLUT3DAllocated(state)) {
diff --git a/release/datafiles/blender_icons.svg b/release/datafiles/blender_icons.svg
index 4a1e2cd1d9a..f7dc50431c7 100644
--- a/release/datafiles/blender_icons.svg
+++ b/release/datafiles/blender_icons.svg
@@ -28399,26 +28399,9 @@
</dc:publisher>
<dc:coverage />
<cc:license
- rdf:resource="http://creativecommons.org/licenses/by-nc-sa/3.0/" />
- <dc:description>This content is under CC Attribution-NonCommercial ShareAlike licence 3.0 as long as it's used for Blender 3D GUI. Any other uses are not allowed.</dc:description>
+ rdf:resource="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html" />
+ <dc:description>GNU General Public License, version 2 or later.</dc:description>
</cc:Work>
- <cc:License
- rdf:about="http://creativecommons.org/licenses/by-nc-sa/3.0/">
- <cc:permits
- rdf:resource="http://creativecommons.org/ns#Reproduction" />
- <cc:permits
- rdf:resource="http://creativecommons.org/ns#Distribution" />
- <cc:requires
- rdf:resource="http://creativecommons.org/ns#Notice" />
- <cc:requires
- rdf:resource="http://creativecommons.org/ns#Attribution" />
- <cc:prohibits
- rdf:resource="http://creativecommons.org/ns#CommercialUse" />
- <cc:permits
- rdf:resource="http://creativecommons.org/ns#DerivativeWorks" />
- <cc:requires
- rdf:resource="http://creativecommons.org/ns#ShareAlike" />
- </cc:License>
</rdf:RDF>
</metadata>
<g
diff --git a/release/datafiles/prvicons.svg b/release/datafiles/prvicons.svg
index 4e7bac725bd..e0894ff2dc8 100644
--- a/release/datafiles/prvicons.svg
+++ b/release/datafiles/prvicons.svg
@@ -17956,26 +17956,9 @@
</dc:publisher>
<dc:coverage />
<cc:license
- rdf:resource="http://creativecommons.org/licenses/by-nc-sa/3.0/" />
- <dc:description>This content is under CC Attribution-NonCommercial ShareAlike licence 3.0 as long as it's used for Blender 3D GUI. Any other uses are not allowed.</dc:description>
+ rdf:resource="http://www.gnu.org/licenses/old-licenses/gpl-2.0.html" />
+ <dc:description>GNU General Public License, version 2 or later.</dc:description>
</cc:Work>
- <cc:License
- rdf:about="http://creativecommons.org/licenses/by-nc-sa/3.0/">
- <cc:permits
- rdf:resource="http://creativecommons.org/ns#Reproduction" />
- <cc:permits
- rdf:resource="http://creativecommons.org/ns#Distribution" />
- <cc:requires
- rdf:resource="http://creativecommons.org/ns#Notice" />
- <cc:requires
- rdf:resource="http://creativecommons.org/ns#Attribution" />
- <cc:prohibits
- rdf:resource="http://creativecommons.org/ns#CommercialUse" />
- <cc:permits
- rdf:resource="http://creativecommons.org/ns#DerivativeWorks" />
- <cc:requires
- rdf:resource="http://creativecommons.org/ns#ShareAlike" />
- </cc:License>
</rdf:RDF>
</metadata>
<g
diff --git a/release/scripts/freestyle/modules/freestyle/shaders.py b/release/scripts/freestyle/modules/freestyle/shaders.py
index 508df7feca0..93a7b270544 100644
--- a/release/scripts/freestyle/modules/freestyle/shaders.py
+++ b/release/scripts/freestyle/modules/freestyle/shaders.py
@@ -36,7 +36,6 @@ __all__ = (
"BlenderTextureShader",
"CalligraphicShader",
"ColorNoiseShader",
- "ColorVariationPatternShader",
"ConstantColorShader",
"ConstantThicknessShader",
"ConstrainedIncreasingThicknessShader",
@@ -49,13 +48,9 @@ __all__ = (
"SmoothingShader",
"SpatialNoiseShader",
"SquareCapShader",
- "StrokeTextureShader",
"StrokeTextureStepShader",
- "TextureAssignerShader",
"ThicknessNoiseShader",
- "ThicknessVariationPatternShader",
"TipRemoverShader",
- "fstreamShader",
"py2DCurvatureColorShader",
"pyBackboneStretcherNoCuspShader",
"pyBackboneStretcherShader",
@@ -92,7 +87,6 @@ __all__ = (
"pyTimeColorShader",
"pyTipRemoverShader",
"pyZDependingThicknessShader",
- "streamShader",
)
@@ -103,7 +97,6 @@ from _freestyle import (
BlenderTextureShader,
CalligraphicShader,
ColorNoiseShader,
- ColorVariationPatternShader,
ConstantColorShader,
ConstantThicknessShader,
ConstrainedIncreasingThicknessShader,
@@ -114,14 +107,9 @@ from _freestyle import (
SamplingShader,
SmoothingShader,
SpatialNoiseShader,
- StrokeTextureShader,
StrokeTextureStepShader,
- TextureAssignerShader,
ThicknessNoiseShader,
- ThicknessVariationPatternShader,
TipRemoverShader,
- fstreamShader,
- streamShader,
)
# constructs for shader definition in Python
diff --git a/release/scripts/presets/interface_theme/graph.xml b/release/scripts/presets/interface_theme/graph.xml
new file mode 100644
index 00000000000..669fb936948
--- /dev/null
+++ b/release/scripts/presets/interface_theme/graph.xml
@@ -0,0 +1,1156 @@
+<bpy>
+ <Theme>
+ <user_interface>
+ <ThemeUserInterface menu_shadow_fac="0.5"
+ menu_shadow_width="12"
+ icon_file=""
+ icon_alpha="1"
+ axis_x="#dc0000"
+ axis_y="#00dc00"
+ axis_z="#0000dc">
+ <wcol_regular>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#5e5e5eff"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_regular>
+ <wcol_tool>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#444444ff"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_tool>
+ <wcol_radio>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#444444ff"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_radio>
+ <wcol_text>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#5e5e5eff"
+ inner_sel="#999999ff"
+ item="#414141ff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_text>
+ <wcol_option>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#5e5e5eff"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_option>
+ <wcol_toggle>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#5e5e5eff"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_toggle>
+ <wcol_num>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#444444ff"
+ inner_sel="#999999ff"
+ item="#6d6d6dff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_num>
+ <wcol_numslider>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#5e5e5eff"
+ inner_sel="#999999ff"
+ item="#414141ff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="-10"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_numslider>
+ <wcol_box>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#505050ff"
+ inner_sel="#4e4e4eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="-7">
+ </ThemeWidgetColors>
+ </wcol_box>
+ <wcol_menu>
+ <ThemeWidgetColors outline="#444444"
+ inner="#444444ff"
+ inner_sel="#464646ff"
+ item="#7a7a7aff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="5"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_menu>
+ <wcol_pulldown>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#3f3f3fff"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_pulldown>
+ <wcol_menu_back>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#3b3b3bff"
+ inner_sel="#2d2d2de6"
+ item="#646464ff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_menu_back>
+ <wcol_pie_menu>
+ <ThemeWidgetColors outline="#2a2a2a"
+ inner="#2a2a2aff"
+ inner_sel="#8c8c8cff"
+ item="#607f9ee6"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="10"
+ shadedown="-10">
+ </ThemeWidgetColors>
+ </wcol_pie_menu>
+ <wcol_tooltip>
+ <ThemeWidgetColors outline="#202020"
+ inner="#202020ff"
+ inner_sel="#202020ff"
+ item="#646464ff"
+ text="#ffffff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_tooltip>
+ <wcol_menu_item>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#3f3f3f00"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="20">
+ </ThemeWidgetColors>
+ </wcol_menu_item>
+ <wcol_scroll>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#444444ff"
+ inner_sel="#607f9eff"
+ item="#5e5e5eff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_scroll>
+ <wcol_progress>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#607f9eff"
+ inner_sel="#646464b4"
+ item="#444444ff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_progress>
+ <wcol_list_item>
+ <ThemeWidgetColors outline="#3b3b3b"
+ inner="#3f3f3f00"
+ inner_sel="#607f9eff"
+ item="#ffffffff"
+ text="#b8b8b8"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="0"
+ shadedown="-10">
+ </ThemeWidgetColors>
+ </wcol_list_item>
+ <wcol_state>
+ <ThemeWidgetStateColors inner_anim="#607f9e"
+ inner_anim_sel="#607f9e"
+ inner_key="#4291dc"
+ inner_key_sel="#4291dc"
+ inner_driven="#b400ff"
+ inner_driven_sel="#9900e6"
+ blend="0.6">
+ </ThemeWidgetStateColors>
+ </wcol_state>
+ </ThemeUserInterface>
+ </user_interface>
+ <view_3d>
+ <ThemeView3D grid="#585858"
+ wire="#000000"
+ wire_edit="#161616"
+ lamp="#00000028"
+ speaker="#000000"
+ camera="#8d8c8d"
+ view_overlay="#000000"
+ empty="#000000"
+ object_selected="#00b5ff"
+ object_active="#fbf1ff"
+ object_grouped="#083008"
+ object_grouped_active="#55bb55"
+ transform="#ffffff"
+ vertex="#000000"
+ vertex_select="#0067cb"
+ vertex_size="3"
+ vertex_unreferenced="#000000"
+ edge_select="#0067cb"
+ edge_seam="#00ace4"
+ edge_sharp="#9c00ff"
+ edge_crease="#f1f4ff"
+ edge_facesel="#4b4b4b"
+ freestyle_edge_mark="#7fff7f"
+ face="#b6b4af49"
+ face_select="#005fa43e"
+ face_dot="#00beb0"
+ facedot_size="3"
+ freestyle_face_mark="#7fff7f33"
+ nurb_uline="#89908a"
+ nurb_vline="#fff8f4"
+ nurb_sel_uline="#2400ff"
+ nurb_sel_vline="#f0deeb"
+ act_spline="#00c6db"
+ handle_free="#000000"
+ handle_auto="#1c00ff"
+ handle_vect="#409030"
+ handle_sel_vect="#40c030"
+ handle_align="#7b807e"
+ handle_sel_free="#000000"
+ handle_sel_auto="#9aa3a1"
+ handle_sel_align="#f0e6e9"
+ lastsel_point="#ffffff"
+ extra_edge_len="#fff3fa"
+ extra_edge_angle="#202000"
+ extra_face_angle="#000080"
+ extra_face_area="#002000"
+ editmesh_active="#00f6ff5e"
+ normal="#22dddd"
+ vertex_normal="#2361dd"
+ bone_solid="#ffffff"
+ bone_pose="#00b5ff"
+ bone_pose_active="#fff3fa"
+ frame_current="#60c040"
+ outline_width="2"
+ bundle_solid="#c8c8c8"
+ camera_path="#000000"
+ skin_root="#000000"
+ paint_curve_handle="#7fff7f7f"
+ paint_curve_pivot="#ff7f7f7f">
+ <space>
+ <ThemeSpaceGradient title="#000000"
+ text="#e4e4e4"
+ text_hi="#b9b9b9"
+ header="#3b3b3b"
+ header_text="#bababa"
+ header_text_hi="#ffffff"
+ button="#3b3b3b45"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#9e9e9e"
+ tab_active="#3b3b3b"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#222222">
+ <gradients>
+ <ThemeGradientColors show_grad="TRUE"
+ gradient="#414141"
+ high_gradient="#545d69">
+ </ThemeGradientColors>
+ </gradients>
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGradient>
+ </space>
+ </ThemeView3D>
+ </view_3d>
+ <graph_editor>
+ <ThemeGraphEditor grid="#6d6d6d"
+ frame_current="#4291dc"
+ window_sliders="#969696"
+ channels_region="#707070"
+ dopesheet_channel="#607f9e"
+ dopesheet_subchannel="#42566d"
+ channel_group="#42566d"
+ active_channels_group="#326799"
+ vertex="#333333"
+ vertex_select="#fdf4ff"
+ vertex_size="6"
+ vertex_unreferenced="#000000"
+ handle_free="#000000"
+ handle_auto="#8d8e90"
+ handle_vect="#409030"
+ handle_sel_vect="#40c030"
+ handle_align="#b6b5b6"
+ handle_sel_free="#000000"
+ handle_sel_auto="#fdfffc"
+ handle_sel_align="#148bce"
+ handle_auto_clamped="#7e7e7e"
+ handle_sel_auto_clamped="#148bce"
+ lastsel_point="#ffffff"
+ handle_vertex="#242324"
+ handle_vertex_select="#ffeeee"
+ handle_vertex_size="5">
+ <space>
+ <ThemeSpaceGeneric back="#5d5d5d"
+ title="#ffffff"
+ text="#ffffff"
+ text_hi="#fcfcfc"
+ header="#3b3b3b"
+ header_text="#ffffff"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#3b3b3b"
+ list_title="#8b8b8b"
+ list_text="#979797"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeGraphEditor>
+ </graph_editor>
+ <file_browser>
+ <ThemeFileBrowser selected_file="#607f9e"
+ scrollbar="#a0a0a0"
+ scroll_handle="#7f7070"
+ active_file="#ffffff"
+ active_file_text="#ffffff">
+ <space>
+ <ThemeSpaceGeneric back="#4b4b4b"
+ title="#e4e4e4"
+ text="#cacaca"
+ text_hi="#0f0f0f"
+ header="#3b3b3b"
+ header_text="#8b8b8b"
+ header_text_hi="#ffffff"
+ button="#303030ff"
+ button_title="#c7c7c7"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#3b3b3b"
+ list_title="#8b8b8b"
+ list_text="#8b8b8b"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeFileBrowser>
+ </file_browser>
+ <nla_editor>
+ <ThemeNLAEditor grid="#6e6e6e"
+ view_sliders="#969696"
+ active_action="#00000000"
+ active_action_unset="#00000000"
+ strips="#0c0a0a"
+ strips_selected="#ff8c00"
+ transition_strips="#000000"
+ transition_strips_selected="#000000"
+ meta_strips="#000000"
+ meta_strips_selected="#000000"
+ sound_strips="#000000"
+ sound_strips_selected="#000000"
+ tweak="#000000"
+ tweak_duplicate="#000000"
+ keyframe_border="#000000ff"
+ keyframe_border_selected="#000000ff"
+ frame_current="#4291dc">
+ <space>
+ <ThemeSpaceGeneric back="#5d5d5d"
+ title="#ffffff"
+ text="#ffffff"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#ffffff"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#3b3b3b"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeNLAEditor>
+ </nla_editor>
+ <dopesheet_editor>
+ <ThemeDopeSheet grid="#6d6d6d"
+ frame_current="#4291dc"
+ value_sliders="#000000"
+ view_sliders="#929292"
+ dopesheet_channel="#607f9e"
+ dopesheet_subchannel="#42566d"
+ channels="#707070"
+ channels_selected="#9accff"
+ channel_group="#42566d"
+ active_channels_group="#326799"
+ long_key="#9b9b9b"
+ long_key_selected="#4291dc"
+ keyframe="#2c2c2c"
+ keyframe_selected="#fff1f1"
+ keyframe_extreme="#fbf9fd"
+ keyframe_extreme_selected="#f2efef"
+ keyframe_breakdown="#b3dbe8"
+ keyframe_breakdown_selected="#54bfed"
+ keyframe_jitter="#e5e2e2"
+ keyframe_jitter_selected="#beb8c0"
+ keyframe_border="#2c2c2cff"
+ keyframe_border_selected="#f2efefff"
+ summary="#3b3b3b6d">
+ <space>
+ <ThemeSpaceGeneric back="#5d5d5d"
+ title="#ffffff"
+ text="#ffffff"
+ text_hi="#fcfcfc"
+ header="#3b3b3b"
+ header_text="#ffffff"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#3b3b3b"
+ list_title="#000000"
+ list_text="#979797"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeDopeSheet>
+ </dopesheet_editor>
+ <image_editor>
+ <ThemeImageEditor vertex="#000000"
+ vertex_select="#0094ff"
+ vertex_size="3"
+ vertex_unreferenced="#000000"
+ face="#a47c5b0a"
+ face_select="#005fa480"
+ face_dot="#1fcbff"
+ facedot_size="2"
+ freestyle_face_mark="#7fff7f33"
+ editmesh_active="#ffffff80"
+ wire_edit="#5c5c5c"
+ edge_select="#005fa4"
+ scope_back="#303030ff"
+ preview_stitch_face="#1242b026"
+ preview_stitch_edge="#ff8500b2"
+ preview_stitch_vert="#ff85007f"
+ preview_stitch_stitchable="#00ff00ff"
+ preview_stitch_unstitchable="#ff0000ff"
+ preview_stitch_active="#e1d2c323"
+ uv_shadow="#707070ff"
+ uv_others="#606060ff"
+ frame_current="#60c040"
+ handle_free="#000000"
+ handle_auto="#909000"
+ handle_align="#803060"
+ handle_sel_free="#000000"
+ handle_sel_auto="#f0ff40"
+ handle_sel_align="#f090a0"
+ handle_auto_clamped="#000000"
+ handle_sel_auto_clamped="#000000"
+ handle_vertex="#000000"
+ handle_vertex_select="#ffff00"
+ handle_vertex_size="5"
+ paint_curve_handle="#7fff7f7f"
+ paint_curve_pivot="#ff7f7f7f">
+ <space>
+ <ThemeSpaceGeneric back="#5e5e5e"
+ title="#ffffff"
+ text="#8b8b8b"
+ text_hi="#ffffff"
+ header="#303030"
+ header_text="#000000"
+ header_text_hi="#b8b8b8"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#3b3b3b"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#222222">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeImageEditor>
+ </image_editor>
+ <sequence_editor>
+ <ThemeSequenceEditor grid="#6e6e6e"
+ window_sliders="#a0a0a0"
+ movie_strip="#5794c3"
+ movieclip_strip="#20208f"
+ image_strip="#bdb7b6"
+ scene_strip="#777777"
+ audio_strip="#6057c3"
+ effect_strip="#ffffff"
+ transition_strip="#726d70"
+ meta_strip="#6d9183"
+ frame_current="#4291dc"
+ keyframe="#ff8500"
+ draw_action="#607f9e"
+ preview_back="#3b3b3b">
+ <space>
+ <ThemeSpaceGeneric back="#5d5d5d"
+ title="#e4e4e4"
+ text="#ffffff"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#000000"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3b42"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#3b3b3b"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#232323">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#3b3b3bff"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeSequenceEditor>
+ </sequence_editor>
+ <properties>
+ <ThemeProperties>
+ <space>
+ <ThemeSpaceGeneric back="#3b3b3b"
+ title="#c7c7c7"
+ text="#b8b8b8"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#727272ff"
+ button_title="#c7c7c7"
+ button_text="#969696"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeProperties>
+ </properties>
+ <text_editor>
+ <ThemeTextEditor line_numbers_background="#2e2e2e"
+ selected_text="#607f9e"
+ cursor="#8b8bff"
+ syntax_builtin="#009eed"
+ syntax_symbols="#607f9e"
+ syntax_special="#009eed"
+ syntax_preprocessor="#409090"
+ syntax_reserved="#8c3c00"
+ syntax_comment="#757575"
+ syntax_string="#f0ad6d"
+ syntax_numbers="#f0ad6d">
+ <space>
+ <ThemeSpaceGeneric back="#3b3b3b"
+ title="#fefefe"
+ text="#cfcfcf"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#ffffff"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#3b3b3b"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#222222">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeTextEditor>
+ </text_editor>
+ <timeline>
+ <ThemeTimeline grid="#6d6d6d"
+ frame_current="#4291dc">
+ <space>
+ <ThemeSpaceGeneric back="#5d5d5d"
+ title="#e4e4e4"
+ text="#b8b8b8"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#000000"
+ header_text_hi="#b8b8b8"
+ button="#727272ff"
+ button_title="#b4b4b4"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3b3b3b">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeTimeline>
+ </timeline>
+ <node_editor>
+ <ThemeNodeEditor node_selected="#fff4f8"
+ node_active="#ffffff"
+ wire="#292929"
+ wire_select="#ffffff"
+ selected_text="#909090"
+ node_backdrop="#444444ff"
+ converter_node="#292929"
+ color_node="#292929"
+ group_node="#5d5d5d"
+ group_socket_node="#1f00c7"
+ frame_node="#505050aa"
+ matte_node="#0076b6"
+ distor_node="#292929"
+ noodle_curving="4"
+ input_node="#009e9e"
+ output_node="#1f00c7"
+ filter_node="#0076b6"
+ vector_node="#292929"
+ texture_node="#009e9e"
+ shader_node="#0076b6"
+ script_node="#0076b6"
+ pattern_node="#008db6"
+ layout_node="#50b1b6">
+ <space>
+ <ThemeSpaceGeneric back="#5e5e5e"
+ title="#ffffff"
+ text="#ffffff"
+ text_hi="#ffffff"
+ header="#383838"
+ header_text="#3b3b3b"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#3b3b3b"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#212121">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#a5a5a5"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeNodeEditor>
+ </node_editor>
+ <logic_editor>
+ <ThemeLogicEditor>
+ <space>
+ <ThemeSpaceGeneric back="#3b3b3b"
+ title="#ffffff"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#ffffff"
+ header_text_hi="#b7b7b7"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#727272"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#222222">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeLogicEditor>
+ </logic_editor>
+ <outliner>
+ <ThemeOutliner match="#337f33"
+ selected_highlight="#607f9e">
+ <space>
+ <ThemeSpaceGeneric back="#4b4b4b"
+ title="#e4e4e4"
+ text="#cacaca"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#727272ff"
+ button_title="#c7c7c7"
+ button_text="#000000"
+ button_text_hi="#e4e4e4"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeOutliner>
+ </outliner>
+ <info>
+ <ThemeInfo info_selected="#607f9e"
+ info_selected_text="#ffffff"
+ info_error="#3b3b3b"
+ info_error_text="#ff0000"
+ info_warning="#3b3b3b"
+ info_warning_text="#ffe100"
+ info_info="#3b3b3b"
+ info_info_text="#25ff00"
+ info_debug="#c4c4c4"
+ info_debug_text="#000000">
+ <space>
+ <ThemeSpaceGeneric back="#3b3b3b"
+ title="#e4e4e4"
+ text="#868686"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#ffffff"
+ header_text_hi="#000000"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#000000"
+ button_text_hi="#000000"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeInfo>
+ </info>
+ <user_preferences>
+ <ThemeUserPreferences>
+ <space>
+ <ThemeSpaceGeneric back="#3b3b3b"
+ title="#e4e4e4"
+ text="#b8b8b8"
+ text_hi="#ffffff"
+ header="#3b3b3b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#727272ff"
+ button_title="#c7c7c7"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeUserPreferences>
+ </user_preferences>
+ <console>
+ <ThemeConsole line_output="#838383"
+ line_input="#ffffff"
+ line_info="#607f9e"
+ line_error="#ff0013"
+ cursor="#2e2e2e"
+ select="#4e4e8f80">
+ <space>
+ <ThemeSpaceGeneric back="#3b3b3b"
+ title="#e4e4e4"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#303030"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#535353"
+ tab_back="#404040ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeConsole>
+ </console>
+ <clip_editor>
+ <ThemeClipEditor marker_outline="#000000"
+ marker="#7f7f00"
+ active_marker="#ffffff"
+ selected_marker="#ffff00"
+ disabled_marker="#7f0000"
+ locked_marker="#7f7f7f"
+ path_before="#ff0000"
+ path_after="#0000ff"
+ grid="#5e5e5e"
+ frame_current="#60c040"
+ strips="#0c0a0a"
+ strips_selected="#ff8c00"
+ handle_free="#000000"
+ handle_auto="#909000"
+ handle_align="#803060"
+ handle_sel_free="#000000"
+ handle_sel_auto="#f0ff40"
+ handle_sel_align="#f090a0"
+ handle_auto_clamped="#000000"
+ handle_sel_auto_clamped="#000000"
+ handle_vertex="#000000"
+ handle_vertex_select="#ffff00"
+ handle_vertex_size="5">
+ <space>
+ <ThemeSpaceGeneric back="#5e5e5e"
+ title="#ffffff"
+ text="#8b8b8b"
+ text_hi="#ffffff"
+ header="#303030"
+ header_text="#000000"
+ header_text_hi="#b8b8b8"
+ button="#3b3b3bff"
+ button_title="#c7c7c7"
+ button_text="#b4b4b4"
+ button_text_hi="#ffffff"
+ tab_active="#3b3b3b"
+ tab_inactive="#222222"
+ tab_back="#222222ff"
+ tab_outline="#222222">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#72727280"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#666666"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeClipEditor>
+ </clip_editor>
+ <bone_color_sets>
+ <ThemeBoneColorSet normal="#9a0000"
+ select="#bd1111"
+ active="#f70a0a"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#f74018"
+ select="#f66913"
+ active="#fa9900"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#1e9109"
+ select="#59b70b"
+ active="#83ef1d"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#0a3694"
+ select="#3667df"
+ active="#5ec1ef"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#a9294e"
+ select="#c1416a"
+ active="#f05d91"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#430c78"
+ select="#543aa3"
+ active="#8764d5"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#24785a"
+ select="#3c9579"
+ active="#6fb6ab"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#4b707c"
+ select="#6a8691"
+ active="#9bc2cd"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#f4c90c"
+ select="#eec236"
+ active="#f3ff00"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#1e2024"
+ select="#484c56"
+ active="#ffffff"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#6f2f6a"
+ select="#9845be"
+ active="#d330d6"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#6c8e22"
+ select="#7fb022"
+ active="#bbef5b"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#8d8d8d"
+ select="#b0b0b0"
+ active="#dedede"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#834326"
+ select="#8b5811"
+ active="#bd6a11"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#08310e"
+ select="#1c430b"
+ active="#34622b"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ </bone_color_sets>
+ </Theme>
+ <ThemeStyle>
+ <panel_title>
+ <ThemeFontStyle points="12"
+ font_kerning_style="FITTED"
+ shadow="1"
+ shadow_offset_x="0"
+ shadow_offset_y="-1"
+ shadow_alpha="0.15"
+ shadow_value="1">
+ </ThemeFontStyle>
+ </panel_title>
+ <widget_label>
+ <ThemeFontStyle points="11"
+ font_kerning_style="FITTED"
+ shadow="3"
+ shadow_offset_x="0"
+ shadow_offset_y="-1"
+ shadow_alpha="0.15"
+ shadow_value="1">
+ </ThemeFontStyle>
+ </widget_label>
+ <widget>
+ <ThemeFontStyle points="11"
+ font_kerning_style="FITTED"
+ shadow="0"
+ shadow_offset_x="0"
+ shadow_offset_y="0"
+ shadow_alpha="0.25"
+ shadow_value="0">
+ </ThemeFontStyle>
+ </widget>
+ </ThemeStyle>
+</bpy>
diff --git a/release/scripts/presets/interface_theme/science_lab.xml b/release/scripts/presets/interface_theme/science_lab.xml
new file mode 100644
index 00000000000..f591c2f448e
--- /dev/null
+++ b/release/scripts/presets/interface_theme/science_lab.xml
@@ -0,0 +1,1156 @@
+<bpy>
+ <Theme>
+ <user_interface>
+ <ThemeUserInterface menu_shadow_fac="0.5"
+ menu_shadow_width="12"
+ icon_file=""
+ icon_alpha="1"
+ axis_x="#dc4800"
+ axis_y="#73dc00"
+ axis_z="#00c2ff">
+ <wcol_regular>
+ <ThemeWidgetColors outline="#191919"
+ inner="#6c6c6cff"
+ inner_sel="#678db2ff"
+ item="#191919ff"
+ text="#e6f1ff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_regular>
+ <wcol_tool>
+ <ThemeWidgetColors outline="#000000"
+ inner="#2b3944ff"
+ inner_sel="#678db2ff"
+ item="#1f313eff"
+ text="#e4e4e4"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="15"
+ shadedown="-15">
+ </ThemeWidgetColors>
+ </wcol_tool>
+ <wcol_radio>
+ <ThemeWidgetColors outline="#000000"
+ inner="#2b3944ff"
+ inner_sel="#5484afff"
+ item="#ffffffff"
+ text="#ffffff"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="-5"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_radio>
+ <wcol_text>
+ <ThemeWidgetColors outline="#191919"
+ inner="#526d80ff"
+ inner_sel="#1b1b1bff"
+ item="#597384ff"
+ text="#d6ebff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="-24"
+ shadedown="9">
+ </ThemeWidgetColors>
+ </wcol_text>
+ <wcol_option>
+ <ThemeWidgetColors outline="#678db2"
+ inner="#171616ff"
+ inner_sel="#678db2ff"
+ item="#ffffffff"
+ text="#dcdcdc"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="15"
+ shadedown="-15">
+ </ThemeWidgetColors>
+ </wcol_option>
+ <wcol_toggle>
+ <ThemeWidgetColors outline="#555555"
+ inner="#2e2c2bff"
+ inner_sel="#678db2ff"
+ item="#191919ff"
+ text="#a4a4a4"
+ text_sel="#cbdaff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_toggle>
+ <wcol_num>
+ <ThemeWidgetColors outline="#000000"
+ inner="#2b3944ff"
+ inner_sel="#1b1b1bff"
+ item="#597384ff"
+ text="#99d3ff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="-20"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_num>
+ <wcol_numslider>
+ <ThemeWidgetColors outline="#292929"
+ inner="#333333ff"
+ inner_sel="#717171ff"
+ item="#678db2ff"
+ text="#dddddd"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="-20"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_numslider>
+ <wcol_box>
+ <ThemeWidgetColors outline="#090909"
+ inner="#303030ff"
+ inner_sel="#678db2ff"
+ item="#191919ff"
+ text="#272727"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_box>
+ <wcol_menu>
+ <ThemeWidgetColors outline="#292929"
+ inner="#38516aff"
+ inner_sel="#678db2ff"
+ item="#ffffffff"
+ text="#ffffff"
+ text_sel="#cccccc"
+ show_shaded="TRUE"
+ shadetop="10"
+ shadedown="-10">
+ </ThemeWidgetColors>
+ </wcol_menu>
+ <wcol_pulldown>
+ <ThemeWidgetColors outline="#000000"
+ inner="#3f3f3fff"
+ inner_sel="#678db2ff"
+ item="#ffffffff"
+ text="#dddddd"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_pulldown>
+ <wcol_menu_back>
+ <ThemeWidgetColors outline="#000000"
+ inner="#2f3a46e6"
+ inner_sel="#2d2d2de6"
+ item="#646464ff"
+ text="#a0a0a0"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_menu_back>
+ <wcol_pie_menu>
+ <ThemeWidgetColors outline="#59a3ff"
+ inner="#222222e6"
+ inner_sel="#8cc0f3ff"
+ item="#2c5e82ff"
+ text="#93c9ff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="-20"
+ shadedown="17">
+ </ThemeWidgetColors>
+ </wcol_pie_menu>
+ <wcol_tooltip>
+ <ThemeWidgetColors outline="#000000"
+ inner="#2a2a2ae6"
+ inner_sel="#2d2d2de6"
+ item="#646464ff"
+ text="#ffffff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_tooltip>
+ <wcol_menu_item>
+ <ThemeWidgetColors outline="#000000"
+ inner="#00000000"
+ inner_sel="#678db2ff"
+ item="#ffffffff"
+ text="#ffffff"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="38"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_menu_item>
+ <wcol_scroll>
+ <ThemeWidgetColors outline="#000000"
+ inner="#12192250"
+ inner_sel="#646464b4"
+ item="#444444ff"
+ text="#e5e5e5"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="5"
+ shadedown="-5">
+ </ThemeWidgetColors>
+ </wcol_scroll>
+ <wcol_progress>
+ <ThemeWidgetColors outline="#000000"
+ inner="#8abe00ff"
+ inner_sel="#646464b4"
+ item="#444444ff"
+ text="#bbbbbb"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_progress>
+ <wcol_list_item>
+ <ThemeWidgetColors outline="#485c6f"
+ inner="#00000000"
+ inner_sel="#678db2ff"
+ item="#000000ff"
+ text="#e5e5e5"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_list_item>
+ <wcol_state>
+ <ThemeWidgetStateColors inner_anim="#73be4c"
+ inner_anim_sel="#5aa633"
+ inner_key="#f07e33"
+ inner_key_sel="#d7b600"
+ inner_driven="#b400ff"
+ inner_driven_sel="#9900e6"
+ blend="0.5">
+ </ThemeWidgetStateColors>
+ </wcol_state>
+ </ThemeUserInterface>
+ </user_interface>
+ <view_3d>
+ <ThemeView3D grid="#416064"
+ wire="#439ad2"
+ wire_edit="#7f7f7f"
+ lamp="#dbac00b9"
+ speaker="#229cd8"
+ camera="#e28400"
+ view_overlay="#666666"
+ empty="#87a6cd"
+ object_selected="#409aff"
+ object_active="#c0fffe"
+ object_grouped="#339443"
+ object_grouped_active="#84ff00"
+ transform="#ffffff"
+ vertex="#718485"
+ vertex_select="#e2b100"
+ vertex_size="6"
+ vertex_unreferenced="#464646"
+ edge_select="#8cd846"
+ edge_seam="#f65d00"
+ edge_sharp="#56fff8"
+ edge_crease="#6379d8"
+ edge_facesel="#4b4b4b"
+ freestyle_edge_mark="#ffc747"
+ face="#0c172761"
+ face_select="#4e7e9796"
+ face_dot="#fffbc1"
+ facedot_size="4"
+ freestyle_face_mark="#d9ff6e33"
+ nurb_uline="#909000"
+ nurb_vline="#803060"
+ nurb_sel_uline="#f0ff40"
+ nurb_sel_vline="#f090a0"
+ act_spline="#c4c4c2"
+ handle_free="#808080"
+ handle_auto="#09a800"
+ handle_vect="#8934d1"
+ handle_sel_vect="#e85bff"
+ handle_align="#d15f16"
+ handle_sel_free="#ffffff"
+ handle_sel_auto="#10f000"
+ handle_sel_align="#ffa947"
+ lastsel_point="#ffffff"
+ extra_edge_len="#adff0c"
+ extra_edge_angle="#84ebbf"
+ extra_face_angle="#ffe133"
+ extra_face_area="#fcff07"
+ editmesh_active="#e4ffebab"
+ normal="#22dddd"
+ vertex_normal="#2361dd"
+ bone_solid="#2890e8"
+ bone_pose="#50c8ff"
+ bone_pose_active="#8cffff"
+ frame_current="#d0ddc4"
+ outline_width="2"
+ bundle_solid="#6e6e6e"
+ camera_path="#9f5500"
+ skin_root="#f1b66e"
+ paint_curve_handle="#7fff7f7f"
+ paint_curve_pivot="#ff7f7f7f">
+ <space>
+ <ThemeSpaceGradient title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#444444"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#2d2d2d99"
+ button_title="#eff6ff"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#516882"
+ tab_inactive="#2d2d2d"
+ tab_back="#000000ff"
+ tab_outline="#3c3c3c">
+ <gradients>
+ <ThemeGradientColors show_grad="TRUE"
+ gradient="#3d4c5a"
+ high_gradient="#000000">
+ </ThemeGradientColors>
+ </gradients>
+ <panelcolors>
+ <ThemePanelColors header="#0000008e"
+ back="#44444480"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGradient>
+ </space>
+ </ThemeView3D>
+ </view_3d>
+ <graph_editor>
+ <ThemeGraphEditor grid="#000000"
+ frame_current="#8b9483"
+ window_sliders="#adadad"
+ channels_region="#727272"
+ dopesheet_channel="#52606e"
+ dopesheet_subchannel="#7c8996"
+ channel_group="#395a86"
+ active_channels_group="#5193b1"
+ vertex="#94ca4c"
+ vertex_select="#ffffef"
+ vertex_size="6"
+ vertex_unreferenced="#000000"
+ handle_free="#808080"
+ handle_auto="#963417"
+ handle_vect="#8549b8"
+ handle_sel_vect="#c55eff"
+ handle_align="#b25014"
+ handle_sel_free="#ffffff"
+ handle_sel_auto="#ff6041"
+ handle_sel_align="#ffc094"
+ handle_auto_clamped="#09a800"
+ handle_sel_auto_clamped="#10f000"
+ lastsel_point="#ffffff"
+ handle_vertex="#84b836"
+ handle_vertex_select="#c4e8ff"
+ handle_vertex_size="10">
+ <space>
+ <ThemeSpaceGeneric back="#36434f"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#2f2f2f"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#2d2d2dff"
+ button_title="#dddddd"
+ button_text="#ffffff"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000062"
+ back="#44444480"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#444444"
+ list_title="#000000"
+ list_text="#c6dbe9"
+ list_text_hi="#c6f4ed">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeGraphEditor>
+ </graph_editor>
+ <file_browser>
+ <ThemeFileBrowser selected_file="#517da1"
+ scrollbar="#a0a0a0"
+ scroll_handle="#7f7070"
+ active_file="#828282"
+ active_file_text="#fafafa">
+ <space>
+ <ThemeSpaceGeneric back="#363636"
+ title="#646464"
+ text="#beddff"
+ text_hi="#bdbdbd"
+ header="#4b4b4b"
+ header_text="#1d1d1d"
+ header_text_hi="#ffffff"
+ button="#313131ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#444444"
+ list_title="#c0c0c0"
+ list_text="#999999"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeFileBrowser>
+ </file_browser>
+ <nla_editor>
+ <ThemeNLAEditor grid="#5e5e5e"
+ view_sliders="#969696"
+ active_action="#cc701a66"
+ active_action_unset="#9373574d"
+ strips="#0c0a0a"
+ strips_selected="#af7200"
+ transition_strips="#1c2630"
+ transition_strips_selected="#2e75db"
+ meta_strips="#332642"
+ meta_strips_selected="#692196"
+ sound_strips="#2b3d3d"
+ sound_strips_selected="#1f7a7a"
+ tweak="#5d9030"
+ tweak_duplicate="#d90000"
+ keyframe_border="#f8ffe7ff"
+ keyframe_border_selected="#000000ff"
+ frame_current="#8b9483">
+ <space>
+ <ThemeSpaceGeneric back="#36434f"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#2f2f2f"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#2d2d2dff"
+ button_title="#fcfcfc"
+ button_text="#dadada"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#444444"
+ list_title="#000000"
+ list_text="#c6dbe9"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeNLAEditor>
+ </nla_editor>
+ <dopesheet_editor>
+ <ThemeDopeSheet grid="#5e5e5e"
+ frame_current="#8b9483"
+ value_sliders="#000000"
+ view_sliders="#969696"
+ dopesheet_channel="#6d9648"
+ dopesheet_subchannel="#264972"
+ channels="#727272"
+ channels_selected="#e8f668"
+ channel_group="#395a86"
+ active_channels_group="#5193b1"
+ long_key="#99af48"
+ long_key_selected="#e2b100"
+ keyframe="#e8e8e8"
+ keyframe_selected="#8cd846"
+ keyframe_extreme="#e8b3cc"
+ keyframe_extreme_selected="#f23e0f"
+ keyframe_breakdown="#b3dbe8"
+ keyframe_breakdown_selected="#54bfed"
+ keyframe_jitter="#94e575"
+ keyframe_jitter_selected="#61c042"
+ keyframe_border="#2db653ff"
+ keyframe_border_selected="#000000ff"
+ summary="#7a663d66">
+ <space>
+ <ThemeSpaceGeneric back="#36434f"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#2f2f2f"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#2d2d2dff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#444444"
+ list_title="#000000"
+ list_text="#c6dbe9"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeDopeSheet>
+ </dopesheet_editor>
+ <image_editor>
+ <ThemeImageEditor vertex="#bcf7fa"
+ vertex_select="#ffc700"
+ vertex_size="5"
+ vertex_unreferenced="#000000"
+ face="#0c172761"
+ face_select="#63a0c1ba"
+ face_dot="#fffbc1"
+ facedot_size="5"
+ freestyle_face_mark="#00000000"
+ editmesh_active="#ffffff80"
+ wire_edit="#35effa"
+ edge_select="#8cd846"
+ scope_back="#666666ff"
+ preview_stitch_face="#1242b026"
+ preview_stitch_edge="#ff8500b2"
+ preview_stitch_vert="#ff85007f"
+ preview_stitch_stitchable="#00ff00ff"
+ preview_stitch_unstitchable="#ff0000ff"
+ preview_stitch_active="#e1d2c323"
+ uv_shadow="#707070ff"
+ uv_others="#606060ff"
+ frame_current="#60c040"
+ handle_free="#000000"
+ handle_auto="#909000"
+ handle_align="#803060"
+ handle_sel_free="#000000"
+ handle_sel_auto="#f0ff40"
+ handle_sel_align="#f090a0"
+ handle_auto_clamped="#10f000"
+ handle_sel_auto_clamped="#09a800"
+ handle_vertex="#000000"
+ handle_vertex_select="#ffff00"
+ handle_vertex_size="5"
+ paint_curve_handle="#7fff7f7f"
+ paint_curve_pivot="#ff7f7f7f">
+ <space>
+ <ThemeSpaceGeneric back="#353535"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#44444480"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeImageEditor>
+ </image_editor>
+ <sequence_editor>
+ <ThemeSequenceEditor grid="#404040"
+ window_sliders="#a0a0a0"
+ movie_strip="#516987"
+ movieclip_strip="#20208f"
+ image_strip="#6d5881"
+ scene_strip="#4e983e"
+ audio_strip="#2e8f8f"
+ effect_strip="#a9547c"
+ transition_strip="#a25f6f"
+ meta_strip="#6d9183"
+ frame_current="#60c040"
+ keyframe="#ff8500"
+ draw_action="#50c8ff"
+ preview_back="#000000">
+ <space>
+ <ThemeSpaceGeneric back="#666666"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#44444480"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeSequenceEditor>
+ </sequence_editor>
+ <properties>
+ <ThemeProperties>
+ <space>
+ <ThemeSpaceGeneric back="#444444"
+ title="#dddddd"
+ text="#cecece"
+ text_hi="#ffffff"
+ header="#383838"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#444444ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#383838ff"
+ tab_outline="#949494">
+ <panelcolors>
+ <ThemePanelColors header="#0000008e"
+ back="#0c1d3180"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeProperties>
+ </properties>
+ <text_editor>
+ <ThemeTextEditor line_numbers_background="#36434f"
+ selected_text="#73b4e9"
+ cursor="#74a8ff"
+ syntax_builtin="#e850a8"
+ syntax_symbols="#d7d7d7"
+ syntax_special="#5ed5f3"
+ syntax_preprocessor="#d50087"
+ syntax_reserved="#a74600"
+ syntax_comment="#567160"
+ syntax_string="#ceaf49"
+ syntax_numbers="#c661ff">
+ <space>
+ <ThemeSpaceGeneric back="#1c1c1c"
+ title="#000000"
+ text="#b3b3b3"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#444444ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeTextEditor>
+ </text_editor>
+ <timeline>
+ <ThemeTimeline grid="#5b5b5b"
+ frame_current="#bac6af">
+ <space>
+ <ThemeSpaceGeneric back="#333333"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#222222ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeTimeline>
+ </timeline>
+ <node_editor>
+ <ThemeNodeEditor node_selected="#6ebdff"
+ node_active="#fefff3"
+ wire="#9effc5"
+ wire_select="#99d9ff"
+ selected_text="#7f7070"
+ node_backdrop="#9b9b9bb9"
+ converter_node="#413172"
+ color_node="#882a5b"
+ group_node="#1d4e55"
+ group_socket_node="#006299"
+ frame_node="#9b9b9bb9"
+ matte_node="#b25750"
+ distor_node="#62afac"
+ noodle_curving="5"
+ input_node="#272727"
+ output_node="#5c9e54"
+ filter_node="#6c696f"
+ vector_node="#3250bd"
+ texture_node="#c77e08"
+ shader_node="#548ec0"
+ script_node="#3d2e97"
+ pattern_node="#6c696f"
+ layout_node="#6d92b3">
+ <space>
+ <ThemeSpaceGeneric back="#2b363f"
+ title="#000000"
+ text="#d2e7ff"
+ text_hi="#ffffff"
+ header="#444444"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#444444ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000099"
+ back="#44444480"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#a5a5a5"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeNodeEditor>
+ </node_editor>
+ <logic_editor>
+ <ThemeLogicEditor>
+ <space>
+ <ThemeSpaceGeneric back="#36434f"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#444444ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeLogicEditor>
+ </logic_editor>
+ <outliner>
+ <ThemeOutliner match="#337f33"
+ selected_highlight="#32475a">
+ <space>
+ <ThemeSpaceGeneric back="#171717"
+ title="#4f4f4f"
+ text="#5e99cc"
+ text_hi="#d2eeff"
+ header="#383838"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#727272ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#7c7c7c"
+ tab_inactive="#000000"
+ tab_back="#282828ff"
+ tab_outline="#3f3f3f">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeOutliner>
+ </outliner>
+ <info>
+ <ThemeInfo info_selected="#6080ff"
+ info_selected_text="#ffffff"
+ info_error="#dc0000"
+ info_error_text="#000000"
+ info_warning="#dc8060"
+ info_warning_text="#000000"
+ info_info="#00aa00"
+ info_info_text="#000000"
+ info_debug="#c4c4c4"
+ info_debug_text="#000000">
+ <space>
+ <ThemeSpaceGeneric back="#444444"
+ title="#1a1a1a"
+ text="#a8a8a8"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#dddddd"
+ header_text_hi="#ffffff"
+ button="#727272ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeInfo>
+ </info>
+ <user_preferences>
+ <ThemeUserPreferences>
+ <space>
+ <ThemeSpaceGeneric back="#444444"
+ title="#000000"
+ text="#cbedff"
+ text_hi="#ffffff"
+ header="#444444"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#444444ff"
+ button_title="#a0dfff"
+ button_text="#7d7d7d"
+ button_text_hi="#ffffff"
+ tab_active="#5c6982"
+ tab_inactive="#3f3f3f"
+ tab_back="#4c4c4cff"
+ tab_outline="#414141">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeUserPreferences>
+ </user_preferences>
+ <console>
+ <ThemeConsole line_output="#6080ff"
+ line_input="#ffffff"
+ line_info="#00aa00"
+ line_error="#dc6060"
+ cursor="#dc6060"
+ select="#ffffff30">
+ <space>
+ <ThemeSpaceGeneric back="#000000"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#4b4b4b"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#727272ff"
+ button_title="#dddddd"
+ button_text="#dddddd"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeConsole>
+ </console>
+ <clip_editor>
+ <ThemeClipEditor marker_outline="#000000"
+ marker="#7f7f00"
+ active_marker="#ffffff"
+ selected_marker="#ffff00"
+ disabled_marker="#7f0000"
+ locked_marker="#7f7f7f"
+ path_before="#ff0000"
+ path_after="#0000ff"
+ grid="#5e5e5e"
+ frame_current="#60c040"
+ strips="#0c0a0a"
+ strips_selected="#ff8c00"
+ handle_free="#000000"
+ handle_auto="#909000"
+ handle_align="#803060"
+ handle_sel_free="#000000"
+ handle_sel_auto="#f0ff40"
+ handle_sel_align="#f090a0"
+ handle_auto_clamped="#000000"
+ handle_sel_auto_clamped="#000000"
+ handle_vertex="#000000"
+ handle_vertex_select="#ffff00"
+ handle_vertex_size="5">
+ <space>
+ <ThemeSpaceGeneric back="#393939"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#414141"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#44444480"
+ button_title="#000000"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#727272"
+ tab_inactive="#646464"
+ tab_back="#464646ff"
+ tab_outline="#3c3c3c">
+ <panelcolors>
+ <ThemePanelColors header="#00000019"
+ back="#44444480"
+ show_header="FALSE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#666666"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeClipEditor>
+ </clip_editor>
+ <bone_color_sets>
+ <ThemeBoneColorSet normal="#9a0000"
+ select="#bd1111"
+ active="#f70a0a"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#f74018"
+ select="#f66913"
+ active="#fa9900"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#1e9109"
+ select="#59b70b"
+ active="#83ef1d"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#0a3694"
+ select="#3667df"
+ active="#5ec1ef"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#a9294e"
+ select="#c1416a"
+ active="#f05d91"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#430c78"
+ select="#543aa3"
+ active="#8764d5"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#24785a"
+ select="#3c9579"
+ active="#6fb6ab"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#4b707c"
+ select="#6a8691"
+ active="#9bc2cd"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#f4c90c"
+ select="#eec236"
+ active="#f3ff00"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#1e2024"
+ select="#484c56"
+ active="#ffffff"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#6f2f6a"
+ select="#9845be"
+ active="#d330d6"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#6c8e22"
+ select="#7fb022"
+ active="#bbef5b"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#8d8d8d"
+ select="#b0b0b0"
+ active="#dedede"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#834326"
+ select="#8b5811"
+ active="#bd6a11"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#08310e"
+ select="#1c430b"
+ active="#34622b"
+ show_colored_constraints="TRUE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ </bone_color_sets>
+ </Theme>
+ <ThemeStyle>
+ <panel_title>
+ <ThemeFontStyle points="12"
+ font_kerning_style="FITTED"
+ shadow="4"
+ shadow_offset_x="0"
+ shadow_offset_y="0"
+ shadow_alpha="0.3"
+ shadow_value="0">
+ </ThemeFontStyle>
+ </panel_title>
+ <widget_label>
+ <ThemeFontStyle points="12"
+ font_kerning_style="FITTED"
+ shadow="4"
+ shadow_offset_x="0"
+ shadow_offset_y="0"
+ shadow_alpha="0.5"
+ shadow_value="0">
+ </ThemeFontStyle>
+ </widget_label>
+ <widget>
+ <ThemeFontStyle points="11"
+ font_kerning_style="FITTED"
+ shadow="0"
+ shadow_offset_x="0"
+ shadow_offset_y="-1"
+ shadow_alpha="0.25"
+ shadow_value="0">
+ </ThemeFontStyle>
+ </widget>
+ </ThemeStyle>
+</bpy>
diff --git a/release/scripts/presets/interface_theme/softimage.xml b/release/scripts/presets/interface_theme/softimage.xml
new file mode 100644
index 00000000000..b1cbed39150
--- /dev/null
+++ b/release/scripts/presets/interface_theme/softimage.xml
@@ -0,0 +1,1157 @@
+<bpy>
+ <Theme>
+ <user_interface>
+ <ThemeUserInterface menu_shadow_fac="0.5"
+ menu_shadow_width="12"
+ icon_file=""
+ icon_alpha="1"
+ axis_x="#ff5a5a"
+ axis_y="#58ff58"
+ axis_z="#6262ff">
+ <wcol_regular>
+ <ThemeWidgetColors outline="#949190"
+ inner="#aca8a7ff"
+ inner_sel="#ffffffff"
+ item="#aca8a7ff"
+ text="#1a1a1a"
+ text_sel="#1a1a1a"
+ show_shaded="FALSE"
+ shadetop="-6"
+ shadedown="2">
+ </ThemeWidgetColors>
+ </wcol_regular>
+ <wcol_tool>
+ <ThemeWidgetColors outline="#969392"
+ inner="#8b99a3ff"
+ inner_sel="#abb9c5ff"
+ item="#aca8a7ff"
+ text="#000000"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="30"
+ shadedown="-3">
+ </ThemeWidgetColors>
+ </wcol_tool>
+ <wcol_radio>
+ <ThemeWidgetColors outline="#a7a7a7"
+ inner="#bfbfbfff"
+ inner_sel="#f8f8f8ff"
+ item="#aca8a7ff"
+ text="#000000"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="-2"
+ shadedown="1">
+ </ThemeWidgetColors>
+ </wcol_radio>
+ <wcol_text>
+ <ThemeWidgetColors outline="#989594"
+ inner="#8a888aff"
+ inner_sel="#919fa9ff"
+ item="#4849ceff"
+ text="#ffffff"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="-2"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_text>
+ <wcol_option>
+ <ThemeWidgetColors outline="#383530"
+ inner="#9ab997ff"
+ inner_sel="#b4d8b1ff"
+ item="#000000ff"
+ text="#676767"
+ text_sel="#000000"
+ show_shaded="TRUE"
+ shadetop="-2"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_option>
+ <wcol_toggle>
+ <ThemeWidgetColors outline="#888888"
+ inner="#aca8a5ff"
+ inner_sel="#ffffffff"
+ item="#aca8a7ff"
+ text="#1c1c1c"
+ text_sel="#1a1a1a"
+ show_shaded="TRUE"
+ shadetop="-3"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_toggle>
+ <wcol_num>
+ <ThemeWidgetColors outline="#4b4b4b"
+ inner="#898789ff"
+ inner_sel="#93a0aaff"
+ item="#101010ff"
+ text="#ffffff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="-5"
+ shadedown="5">
+ </ThemeWidgetColors>
+ </wcol_num>
+ <wcol_numslider>
+ <ThemeWidgetColors outline="#4b4b4b"
+ inner="#898789ff"
+ inner_sel="#93a0aaff"
+ item="#635c5fff"
+ text="#f9f9f9"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="-5"
+ shadedown="5">
+ </ThemeWidgetColors>
+ </wcol_numslider>
+ <wcol_box>
+ <ThemeWidgetColors outline="#aca8a7"
+ inner="#aca8a7ff"
+ inner_sel="#aaa8a6ff"
+ item="#ccccccff"
+ text="#474747"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="6">
+ </ThemeWidgetColors>
+ </wcol_box>
+ <wcol_menu>
+ <ThemeWidgetColors outline="#9a9796"
+ inner="#aca8a7ff"
+ inner_sel="#aca8a7ff"
+ item="#5c5a59ff"
+ text="#000000"
+ text_sel="#000000"
+ show_shaded="TRUE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_menu>
+ <wcol_pulldown>
+ <ThemeWidgetColors outline="#474747"
+ inner="#aaa8a6ff"
+ inner_sel="#aaa8a6ff"
+ item="#ccccccff"
+ text="#000000"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_pulldown>
+ <wcol_menu_back>
+ <ThemeWidgetColors outline="#474747"
+ inner="#aaa8a6ff"
+ inner_sel="#aaa8a6ff"
+ item="#ccccccff"
+ text="#000000"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_menu_back>
+ <wcol_pie_menu>
+ <ThemeWidgetColors outline="#0a0a0a"
+ inner="#aca8a7ff"
+ inner_sel="#b1d1d8ff"
+ item="#b4d8b1ff"
+ text="#000000"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="10"
+ shadedown="-10">
+ </ThemeWidgetColors>
+ </wcol_pie_menu>
+ <wcol_tooltip>
+ <ThemeWidgetColors outline="#000000"
+ inner="#191919e6"
+ inner_sel="#2d2d2de6"
+ item="#646464ff"
+ text="#ffffff"
+ text_sel="#ffffff"
+ show_shaded="FALSE"
+ shadetop="25"
+ shadedown="-20">
+ </ThemeWidgetColors>
+ </wcol_tooltip>
+ <wcol_menu_item>
+ <ThemeWidgetColors outline="#474747"
+ inner="#00000000"
+ inner_sel="#aaa8a6ff"
+ item="#000000ff"
+ text="#000000"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="-10"
+ shadedown="10">
+ </ThemeWidgetColors>
+ </wcol_menu_item>
+ <wcol_scroll>
+ <ThemeWidgetColors outline="#82807f"
+ inner="#a4a2a0ff"
+ inner_sel="#aaa8a6ff"
+ item="#a2a19fff"
+ text="#000000"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="4"
+ shadedown="-5">
+ </ThemeWidgetColors>
+ </wcol_scroll>
+ <wcol_progress>
+ <ThemeWidgetColors outline="#474747"
+ inner="#aaa8a6ff"
+ inner_sel="#aaa8a6ff"
+ item="#96c78eff"
+ text="#000000"
+ text_sel="#ffffff"
+ show_shaded="TRUE"
+ shadetop="3"
+ shadedown="-3">
+ </ThemeWidgetColors>
+ </wcol_progress>
+ <wcol_list_item>
+ <ThemeWidgetColors outline="#aca8a7"
+ inner="#f1e59333"
+ inner_sel="#fff29c9a"
+ item="#ffffffff"
+ text="#000000"
+ text_sel="#000000"
+ show_shaded="FALSE"
+ shadetop="0"
+ shadedown="0">
+ </ThemeWidgetColors>
+ </wcol_list_item>
+ <wcol_state>
+ <ThemeWidgetStateColors inner_anim="#adb4c7"
+ inner_anim_sel="#c4cee0"
+ inner_key="#c0bb83"
+ inner_key_sel="#dad37d"
+ inner_driven="#c69cb1"
+ inner_driven_sel="#ecaacd"
+ blend="1">
+ </ThemeWidgetStateColors>
+ </wcol_state>
+ </ThemeUserInterface>
+ </user_interface>
+ <view_3d>
+ <ThemeView3D grid="#6b6b6b"
+ wire="#242424"
+ wire_edit="#000000"
+ lamp="#ffe56666"
+ speaker="#c2e787"
+ camera="#000000"
+ view_overlay="#000000"
+ empty="#000000"
+ object_selected="#ffffff"
+ object_active="#ffffff"
+ object_grouped="#000000"
+ object_grouped_active="#ffffff"
+ transform="#ffffff"
+ vertex="#343434"
+ vertex_select="#ff2f7a"
+ vertex_size="4"
+ vertex_unreferenced="#000000"
+ edge_select="#f3f3f3"
+ edge_seam="#f0703b"
+ edge_sharp="#49a1ec"
+ edge_crease="#eb3bdd"
+ edge_facesel="#272727"
+ freestyle_edge_mark="#7fff7f"
+ face="#90909099"
+ face_select="#a1a1a180"
+ face_dot="#52f27e"
+ facedot_size="4"
+ freestyle_face_mark="#7fff7f33"
+ nurb_uline="#a3a3a3"
+ nurb_vline="#d77ab1"
+ nurb_sel_uline="#ffffff"
+ nurb_sel_vline="#f090a0"
+ act_spline="#95daa0"
+ handle_free="#c6c6c6"
+ handle_auto="#30b6e5"
+ handle_vect="#afafaf"
+ handle_sel_vect="#ffffff"
+ handle_align="#e277b1"
+ handle_sel_free="#ffffff"
+ handle_sel_auto="#ffffff"
+ handle_sel_align="#ffffff"
+ lastsel_point="#ffffff"
+ extra_edge_len="#200000"
+ extra_edge_angle="#000000"
+ extra_face_angle="#cccccc"
+ extra_face_area="#cccccc"
+ editmesh_active="#ffffffb3"
+ normal="#9cfcc8"
+ vertex_normal="#68a1db"
+ split_normal="#dd23dd"
+ bone_solid="#c8c8c8"
+ bone_pose="#50c8ff"
+ bone_pose_active="#8cffff"
+ frame_current="#53c03b"
+ outline_width="1"
+ bundle_solid="#c8c8c8"
+ camera_path="#000000"
+ skin_root="#000000"
+ paint_curve_handle="#7fff7f7f"
+ paint_curve_pivot="#ff7f7f7f">
+ <space>
+ <ThemeSpaceGradient title="#ffffff"
+ text="#ffffff"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aaa8a6ff"
+ button_title="#313131"
+ button_text="#222222"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <gradients>
+ <ThemeGradientColors show_grad="FALSE"
+ gradient="#484848"
+ high_gradient="#7f7f7f">
+ </ThemeGradientColors>
+ </gradients>
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGradient>
+ </space>
+ </ThemeView3D>
+ </view_3d>
+ <graph_editor>
+ <ThemeGraphEditor grid="#918d8c"
+ frame_current="#f06868"
+ window_sliders="#4d4d4d"
+ channels_region="#4d4d4d"
+ dopesheet_channel="#aaa8a6"
+ dopesheet_subchannel="#aaa8a6"
+ channel_group="#8a9dac"
+ active_channels_group="#95adc1"
+ vertex="#575757"
+ vertex_select="#ffffff"
+ vertex_size="6"
+ vertex_unreferenced="#000000"
+ handle_free="#252525"
+ handle_auto="#696969"
+ handle_vect="#191919"
+ handle_sel_vect="#ffffff"
+ handle_align="#1d1d1d"
+ handle_sel_free="#ececec"
+ handle_sel_auto="#d4d4d4"
+ handle_sel_align="#f3f3f3"
+ handle_auto_clamped="#000000"
+ handle_sel_auto_clamped="#000000"
+ lastsel_point="#000000"
+ handle_vertex="#525252"
+ handle_vertex_select="#f1f1f1"
+ handle_vertex_size="5">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#000000"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#0e0e0e"
+ button_text="#222222"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#aaa8a6"
+ list_title="#676767"
+ list_text="#222222"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeGraphEditor>
+ </graph_editor>
+ <file_browser>
+ <ThemeFileBrowser selected_file="#f1e593"
+ scrollbar="#4d4b4d"
+ scroll_handle="#8c8a88"
+ active_file="#f1e593"
+ active_file_text="#ffffff">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#ffffff"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#afafaf"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#222222"
+ button_text="#cccccc"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#aaa8a6"
+ list_title="#3a3a3a"
+ list_text="#7f7f7f"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeFileBrowser>
+ </file_browser>
+ <nla_editor>
+ <ThemeNLAEditor grid="#918d8c"
+ view_sliders="#b5b5b5"
+ active_action="#ffffff00"
+ active_action_unset="#edad7545"
+ strips="#62be62"
+ strips_selected="#af7474"
+ transition_strips="#1800ff"
+ transition_strips_selected="#1800ff"
+ meta_strips="#1800ff"
+ meta_strips_selected="#1800ff"
+ sound_strips="#1800ff"
+ sound_strips_selected="#1800ff"
+ tweak="#1800ff"
+ tweak_duplicate="#6258ba"
+ keyframe_border="#e7eaa7ff"
+ keyframe_border_selected="#ffffffff"
+ frame_current="#f06868">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#000000"
+ text="#333333"
+ text_hi="#000000"
+ header="#aca8a7"
+ header_text="#a3a3a3"
+ header_text_hi="#cccccc"
+ button="#aca8a7ff"
+ button_title="#000000"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#ded8d7">
+ <panelcolors>
+ <ThemePanelColors header="#00000000"
+ back="#72727200"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#aca8a7"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#000000">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeNLAEditor>
+ </nla_editor>
+ <dopesheet_editor>
+ <ThemeDopeSheet grid="#7f7f7f"
+ frame_current="#f06868"
+ value_sliders="#141414"
+ view_sliders="#4c4c4c"
+ dopesheet_channel="#9baeb9"
+ dopesheet_subchannel="#aaa8a6"
+ channels="#9baeb9"
+ channels_selected="#a0e7d9"
+ channel_group="#8a9dac"
+ active_channels_group="#95adc1"
+ long_key="#000000"
+ long_key_selected="#ecfc37"
+ keyframe="#bddae8"
+ keyframe_selected="#ffbe32"
+ keyframe_extreme="#e8b3cc"
+ keyframe_extreme_selected="#f28080"
+ keyframe_breakdown="#b3dbe8"
+ keyframe_breakdown_selected="#54bfed"
+ keyframe_jitter="#ace493"
+ keyframe_jitter_selected="#61c042"
+ keyframe_border="#000000ff"
+ keyframe_border_selected="#000000ff"
+ summary="#a4cbbb75">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#ffffff"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#000000"
+ button_text="#111111"
+ button_text_hi="#a3a3a3"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#aaa8a6"
+ list_title="#cccccc"
+ list_text="#131313"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeDopeSheet>
+ </dopesheet_editor>
+ <image_editor>
+ <ThemeImageEditor vertex="#000000"
+ vertex_select="#ffffff"
+ vertex_size="3"
+ vertex_unreferenced="#000000"
+ face="#00000032"
+ face_select="#ffffff3c"
+ face_dot="#ffffff"
+ facedot_size="2"
+ freestyle_face_mark="#00000000"
+ editmesh_active="#ffffff80"
+ wire_edit="#c0c0c0"
+ edge_select="#ff8500"
+ scope_back="#aca8a7ff"
+ preview_stitch_face="#1242b026"
+ preview_stitch_edge="#ff8500b2"
+ preview_stitch_vert="#ff85007f"
+ preview_stitch_stitchable="#00ff00ff"
+ preview_stitch_unstitchable="#ff0000ff"
+ preview_stitch_active="#e1d2c323"
+ uv_shadow="#707070ff"
+ uv_others="#606060ff"
+ frame_current="#60c040"
+ handle_free="#000000"
+ handle_auto="#909000"
+ handle_align="#803060"
+ handle_sel_free="#000000"
+ handle_sel_auto="#f0ff40"
+ handle_sel_align="#f090a0"
+ handle_auto_clamped="#000000"
+ handle_sel_auto_clamped="#000000"
+ handle_vertex="#000000"
+ handle_vertex_select="#ffff00"
+ handle_vertex_size="5"
+ paint_curve_handle="#7fff7f7f"
+ paint_curve_pivot="#ff7f7f7f">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#000000"
+ text="#ffffff"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#383838"
+ button_text="#222222"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeImageEditor>
+ </image_editor>
+ <sequence_editor>
+ <ThemeSequenceEditor grid="#afafaf"
+ window_sliders="#777777"
+ movie_strip="#87a4c3"
+ movieclip_strip="#95add0"
+ image_strip="#c99ac0"
+ scene_strip="#91b1a0"
+ audio_strip="#e0d2a0"
+ effect_strip="#be8c76"
+ transition_strip="#d9777a"
+ meta_strip="#91918d"
+ frame_current="#a3ff96"
+ keyframe="#ffeb89"
+ draw_action="#50c8ff"
+ preview_back="#000000">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#000000"
+ text="#333333"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#a3a3a3"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#111111"
+ button_text="#111111"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeSequenceEditor>
+ </sequence_editor>
+ <properties>
+ <ThemeProperties>
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#222222"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#d1cccb"
+ header_text="#222222"
+ header_text_hi="#000000"
+ button="#aca8a7ff"
+ button_title="#222222"
+ button_text="#222222"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeProperties>
+ </properties>
+ <text_editor>
+ <ThemeTextEditor line_numbers_background="#a3a3a3"
+ selected_text="#f1e593"
+ cursor="#54da70"
+ syntax_builtin="#3162b2"
+ syntax_symbols="#4c4c4c"
+ syntax_special="#ca0c97"
+ syntax_preprocessor="#32008c"
+ syntax_reserved="#8c3c00"
+ syntax_comment="#535353"
+ syntax_string="#c31736"
+ syntax_numbers="#b62440">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#000000"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#222222"
+ button_text="#333333"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeTextEditor>
+ </text_editor>
+ <timeline>
+ <ThemeTimeline grid="#918d8c"
+ frame_current="#f06868">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#cccccc"
+ text="#3a3a3a"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#030303"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#aeacaa"
+ button_text="#222222"
+ button_text_hi="#000000"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeTimeline>
+ </timeline>
+ <node_editor>
+ <ThemeNodeEditor node_selected="#ffffff"
+ node_active="#ffffff"
+ wire="#222222"
+ wire_select="#ffffff"
+ selected_text="#ffffff"
+ node_backdrop="#d4d4d4ff"
+ converter_node="#e3a1ff"
+ color_node="#f2b077"
+ group_node="#aca8a7"
+ group_socket_node="#79bef2"
+ frame_node="#d3cecdff"
+ matte_node="#79f2a0"
+ distor_node="#eef279"
+ noodle_curving="5"
+ input_node="#79bef2"
+ output_node="#79bef2"
+ filter_node="#ff0000"
+ vector_node="#6de8e4"
+ texture_node="#f2b077"
+ shader_node="#e88daa"
+ script_node="#f2b077"
+ pattern_node="#a67c49"
+ layout_node="#000000">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#a3a3a3"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#333333"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#222222"
+ button_text="#222222"
+ button_text_hi="#c5c5c5"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#4d4d4d"
+ list_title="#383838"
+ list_text="#676767"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeNodeEditor>
+ </node_editor>
+ <logic_editor>
+ <ThemeLogicEditor>
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#202020"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#111111"
+ button_text="#222222"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeLogicEditor>
+ </logic_editor>
+ <outliner>
+ <ThemeOutliner match="#aff193"
+ selected_highlight="#98b5cf">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#ffffff"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#0f0f0f"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeOutliner>
+ </outliner>
+ <info>
+ <ThemeInfo info_selected="#6080ff"
+ info_selected_text="#ffffff"
+ info_error="#dc0000"
+ info_error_text="#000000"
+ info_warning="#dc8060"
+ info_warning_text="#000000"
+ info_info="#00aa00"
+ info_info_text="#000000"
+ info_debug="#c4c4c4"
+ info_debug_text="#000000">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#000000"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeInfo>
+ </info>
+ <user_preferences>
+ <ThemeUserPreferences>
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#222222"
+ text="#222222"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#000000"
+ button_text="#000000"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeUserPreferences>
+ </user_preferences>
+ <console>
+ <ThemeConsole line_output="#6080ff"
+ line_input="#ffffff"
+ line_info="#00aa00"
+ line_error="#dc3a77"
+ cursor="#9cfcc8"
+ select="#ffffff30">
+ <space>
+ <ThemeSpaceGeneric back="#0c0c0c"
+ title="#000000"
+ text="#000000"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#4d4d4dff"
+ button_title="#131313"
+ button_text="#131313"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ </ThemeConsole>
+ </console>
+ <clip_editor>
+ <ThemeClipEditor marker_outline="#000000"
+ marker="#71cd7f"
+ active_marker="#ffffff"
+ selected_marker="#ff2f7a"
+ disabled_marker="#b54636"
+ locked_marker="#7f7f7f"
+ path_before="#22d8d1"
+ path_after="#5a7575"
+ grid="#5e5e5e"
+ frame_current="#f06868"
+ strips="#0c0a0a"
+ strips_selected="#ff8c00"
+ handle_free="#000000"
+ handle_auto="#909000"
+ handle_align="#803060"
+ handle_sel_free="#000000"
+ handle_sel_auto="#f0ff40"
+ handle_sel_align="#f090a0"
+ handle_auto_clamped="#000000"
+ handle_sel_auto_clamped="#000000"
+ handle_vertex="#000000"
+ handle_vertex_select="#ffff00"
+ handle_vertex_size="5">
+ <space>
+ <ThemeSpaceGeneric back="#aca8a7"
+ title="#1a1a1a"
+ text="#1a1a1a"
+ text_hi="#ffffff"
+ header="#aca8a7"
+ header_text="#000000"
+ header_text_hi="#ffffff"
+ button="#aca8a7ff"
+ button_title="#222222"
+ button_text="#222222"
+ button_text_hi="#ffffff"
+ tab_active="#aca8a7"
+ tab_inactive="#bfbfbf"
+ tab_back="#bfbfbfff"
+ tab_outline="#d1cccb">
+ <panelcolors>
+ <ThemePanelColors header="#00000004"
+ back="#72727280"
+ show_header="TRUE"
+ show_back="FALSE">
+ </ThemePanelColors>
+ </panelcolors>
+ </ThemeSpaceGeneric>
+ </space>
+ <space_list>
+ <ThemeSpaceListGeneric list="#666666"
+ list_title="#000000"
+ list_text="#000000"
+ list_text_hi="#ffffff">
+ </ThemeSpaceListGeneric>
+ </space_list>
+ </ThemeClipEditor>
+ </clip_editor>
+ <bone_color_sets>
+ <ThemeBoneColorSet normal="#9a0000"
+ select="#bd1111"
+ active="#f70a0a"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#f74018"
+ select="#f66913"
+ active="#fa9900"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#1e9109"
+ select="#59b70b"
+ active="#83ef1d"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#0a3694"
+ select="#3667df"
+ active="#5ec1ef"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#a9294e"
+ select="#c1416a"
+ active="#f05d91"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#430c78"
+ select="#543aa3"
+ active="#8764d5"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#24785a"
+ select="#3c9579"
+ active="#6fb6ab"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#4b707c"
+ select="#6a8691"
+ active="#9bc2cd"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#f4c90c"
+ select="#eec236"
+ active="#f3ff00"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#1e2024"
+ select="#484c56"
+ active="#ffffff"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#6f2f6a"
+ select="#9845be"
+ active="#d330d6"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#6c8e22"
+ select="#7fb022"
+ active="#bbef5b"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#8d8d8d"
+ select="#b0b0b0"
+ active="#dedede"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#834326"
+ select="#8b5811"
+ active="#bd6a11"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#08310e"
+ select="#1c430b"
+ active="#34622b"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ <ThemeBoneColorSet normal="#000000"
+ select="#000000"
+ active="#000000"
+ show_colored_constraints="FALSE">
+ </ThemeBoneColorSet>
+ </bone_color_sets>
+ </Theme>
+ <ThemeStyle>
+ <panel_title>
+ <ThemeFontStyle points="12"
+ font_kerning_style="FITTED"
+ shadow="1"
+ shadow_offset_x="1"
+ shadow_offset_y="-1"
+ shadow_alpha="0.278"
+ shadow_value="1">
+ </ThemeFontStyle>
+ </panel_title>
+ <widget_label>
+ <ThemeFontStyle points="11"
+ font_kerning_style="FITTED"
+ shadow="3"
+ shadow_offset_x="0"
+ shadow_offset_y="-1"
+ shadow_alpha="0.15"
+ shadow_value="1">
+ </ThemeFontStyle>
+ </widget_label>
+ <widget>
+ <ThemeFontStyle points="11"
+ font_kerning_style="FITTED"
+ shadow="0"
+ shadow_offset_x="0"
+ shadow_offset_y="0"
+ shadow_alpha="0.25"
+ shadow_value="0">
+ </ThemeFontStyle>
+ </widget>
+ </ThemeStyle>
+</bpy>
diff --git a/release/scripts/presets/keyconfig/maya.py b/release/scripts/presets/keyconfig/maya.py
index 436541d85f8..29573e40d70 100644
--- a/release/scripts/presets/keyconfig/maya.py
+++ b/release/scripts/presets/keyconfig/maya.py
@@ -1419,32 +1419,29 @@ kmi = km.keymap_items.new('object.mode_set', 'TAB', 'PRESS')
kmi.properties.mode = 'EDIT'
kmi.properties.toggle = True
kmi = km.keymap_items.new('wm.context_set_int', 'ONE', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 0
kmi = km.keymap_items.new('wm.context_set_int', 'TWO', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 1
kmi = km.keymap_items.new('wm.context_set_int', 'THREE', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 2
kmi = km.keymap_items.new('wm.context_set_int', 'FOUR', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 3
kmi = km.keymap_items.new('wm.context_set_int', 'FIVE', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 4
kmi = km.keymap_items.new('wm.context_set_int', 'SIX', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 5
kmi = km.keymap_items.new('wm.context_set_int', 'SEVEN', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 6
kmi = km.keymap_items.new('wm.context_set_int', 'EIGHT', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
+kmi.properties.data_path = 'space_data.image.render_slots.active_index'
kmi.properties.value = 7
-kmi = km.keymap_items.new('wm.context_set_int', 'NINE', 'PRESS')
-kmi.properties.data_path = 'space_data.image.render_slot'
-kmi.properties.value = 8
# Map Node Editor
km = kc.keymaps.new('Node Editor', space_type='NODE_EDITOR', region_type='WINDOW', modal=False)
diff --git a/release/scripts/startup/bl_ui/space_image.py b/release/scripts/startup/bl_ui/space_image.py
index 927e517ef21..0b97a2dda28 100644
--- a/release/scripts/startup/bl_ui/space_image.py
+++ b/release/scripts/startup/bl_ui/space_image.py
@@ -661,6 +661,11 @@ class IMAGE_PT_view_properties(Panel):
sub.active = uvedit.show_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
+ if ima:
+ layout.separator()
+ render_slot = ima.render_slots.active
+ layout.prop(render_slot, "name", text="Slot Name")
+
class IMAGE_PT_tools_transform_uvs(Panel, UVToolsPanel):
bl_label = "Transform"
diff --git a/release/scripts/startup/bl_ui/space_view3d.py b/release/scripts/startup/bl_ui/space_view3d.py
index 2249d2b04b8..cbae63e1f9a 100644
--- a/release/scripts/startup/bl_ui/space_view3d.py
+++ b/release/scripts/startup/bl_ui/space_view3d.py
@@ -604,6 +604,10 @@ class VIEW3D_MT_select_particle(Menu):
layout.separator()
+ layout.operator("particle.select_random")
+
+ layout.separator()
+
layout.operator("particle.select_roots", text="Roots")
layout.operator("particle.select_tips", text="Tips")
@@ -1725,6 +1729,10 @@ class VIEW3D_MT_particle_specials(Menu):
layout.separator()
+ layout.operator("particle.select_random")
+
+ layout.separator()
+
layout.operator("particle.select_more")
layout.operator("particle.select_less")
diff --git a/release/scripts/startup/bl_ui/space_view3d_toolbar.py b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
index 213bfd9d808..da64caa7a30 100644
--- a/release/scripts/startup/bl_ui/space_view3d_toolbar.py
+++ b/release/scripts/startup/bl_ui/space_view3d_toolbar.py
@@ -1272,7 +1272,7 @@ class VIEW3D_PT_tools_brush_texture(Panel, View3DPaintPanel):
brush_texture_settings(col, brush, context.sculpt_object)
-class VIEW3D_PT_tools_mask_texture(View3DPanel, View3DPaintPanel):
+class VIEW3D_PT_tools_mask_texture(Panel, View3DPaintPanel):
bl_category = "Tools"
bl_context = "imagepaint"
bl_label = "Texture Mask"
@@ -1281,7 +1281,7 @@ class VIEW3D_PT_tools_mask_texture(View3DPanel, View3DPaintPanel):
@classmethod
def poll(cls, context):
settings = cls.paint_settings(context)
- return (settings and settings.image_paint.brush and context.image_paint_object and brush)
+ return (settings and settings.brush and context.image_paint_object)
def draw(self, context):
layout = self.layout
diff --git a/source/blender/blenfont/CMakeLists.txt b/source/blender/blenfont/CMakeLists.txt
index 2debe516dd7..346d5bc64b8 100644
--- a/source/blender/blenfont/CMakeLists.txt
+++ b/source/blender/blenfont/CMakeLists.txt
@@ -26,11 +26,13 @@ set(INC
../blenkernel
../blenlib
../editors/include
+ ../gpu
../makesdna
../makesrna
../python
../imbuf
../../../intern/guardedalloc
+ ../../../intern/glew-mx
../../../intern/locale
)
@@ -58,7 +60,7 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_blenfont "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/blenfont/SConscript b/source/blender/blenfont/SConscript
index 1c573fa4a59..b6cf052a980 100644
--- a/source/blender/blenfont/SConscript
+++ b/source/blender/blenfont/SConscript
@@ -35,10 +35,12 @@ incs = [
'intern',
'#/intern/guardedalloc',
'#/intern/locale',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../blenkernel',
'../blenlib',
'../editors/include',
+ '../gpu',
'../imbuf',
'../makesdna',
'../makesrna',
@@ -47,7 +49,7 @@ incs = [
incs.extend(Split(env['BF_FREETYPE_INC']))
-defs = ['GLEW_STATIC']
+defs = env['BF_GL_DEFINITIONS']
if sys.platform == 'win32' or env['OURPLATFORM'] == 'linuxcross':
defs.append('_WIN32')
diff --git a/source/blender/blenfont/intern/blf_glyph.c b/source/blender/blenfont/intern/blf_glyph.c
index a2462f3e302..7978d28a4ef 100644
--- a/source/blender/blenfont/intern/blf_glyph.c
+++ b/source/blender/blenfont/intern/blf_glyph.c
@@ -379,7 +379,7 @@ static void blf_texture3_draw(const float shadow_col[4], float uv[2][2], float x
static void blf_glyph_calc_rect(rctf *rect, GlyphBLF *g, float x, float y)
{
- rect->xmin = (float)floor(x + g->pos_x);
+ rect->xmin = floorf(x + g->pos_x);
rect->xmax = rect->xmin + (float)g->width;
rect->ymin = y + g->pos_y;
rect->ymax = y + g->pos_y - (float)g->height;
diff --git a/source/blender/blenkernel/BKE_depsgraph.h b/source/blender/blenkernel/BKE_depsgraph.h
index 2ac5e5eb4be..27cf19d7d06 100644
--- a/source/blender/blenkernel/BKE_depsgraph.h
+++ b/source/blender/blenkernel/BKE_depsgraph.h
@@ -61,8 +61,8 @@ typedef struct EvaluationContext {
typedef enum eEvaluationMode {
DAG_EVAL_VIEWPORT = 0, /* evaluate for OpenGL viewport */
- DAG_EVAL_PREVIEW = 1, /* evaluate for render with preview settings */
- DAG_EVAL_RENDER = 2, /* evaluate for render purposes */
+ DAG_EVAL_PREVIEW = 1, /* evaluate for render with preview settings */
+ DAG_EVAL_RENDER = 2, /* evaluate for render purposes */
} eEvaluationMode;
/* DagNode->eval_flags */
diff --git a/source/blender/blenkernel/BKE_pbvh.h b/source/blender/blenkernel/BKE_pbvh.h
index 3d12483dac0..81e7ce1cdbe 100644
--- a/source/blender/blenkernel/BKE_pbvh.h
+++ b/source/blender/blenkernel/BKE_pbvh.h
@@ -89,9 +89,10 @@ void BKE_pbvh_search_gather(PBVH *bvh,
* it's up to the callback to find the primitive within the leaves that is
* hit first */
-void BKE_pbvh_raycast(PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
- const float ray_start[3], const float ray_normal[3],
- int original);
+void BKE_pbvh_raycast(
+ PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
+ const float ray_start[3], const float ray_normal[3],
+ bool original);
bool BKE_pbvh_node_raycast(PBVH *bvh, PBVHNode *node, float (*origco)[3], int use_origco,
const float ray_start[3], const float ray_normal[3],
diff --git a/source/blender/blenkernel/CMakeLists.txt b/source/blender/blenkernel/CMakeLists.txt
index fd201fed9e7..f4a3a0c10dd 100644
--- a/source/blender/blenkernel/CMakeLists.txt
+++ b/source/blender/blenkernel/CMakeLists.txt
@@ -38,6 +38,7 @@ set(INC
../nodes
../render/extern/include
../../../intern/guardedalloc
+ ../../../intern/glew-mx
../../../intern/iksolver/extern
../../../intern/memutil
../../../intern/mikktspace
@@ -272,7 +273,7 @@ set(SRC
intern/pbvh_intern.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_AUDASPACE)
list(APPEND INC
diff --git a/source/blender/blenkernel/SConscript b/source/blender/blenkernel/SConscript
index 25f8422afed..9243c85167b 100644
--- a/source/blender/blenkernel/SConscript
+++ b/source/blender/blenkernel/SConscript
@@ -45,7 +45,8 @@ incs = [
'#/intern/raskter',
'#/intern/rigidbody',
'#/extern/bullet2/src',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/audaspace/intern',
'#/intern/elbeem/extern',
'#/intern/iksolver/extern',
@@ -65,14 +66,11 @@ incs = [
'../nodes',
'../render/extern/include',
'../windowmanager',
- env['BF_OPENGL_INC'],
env['BF_ZLIB_INC'],
]
incs = ' '.join(incs)
-defs = [
- 'GLEW_STATIC',
- ]
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_SMOKE']:
defs.append('WITH_SMOKE')
diff --git a/source/blender/blenkernel/intern/DerivedMesh.c b/source/blender/blenkernel/intern/DerivedMesh.c
index 3aa4e0abbba..81c03d8081b 100644
--- a/source/blender/blenkernel/intern/DerivedMesh.c
+++ b/source/blender/blenkernel/intern/DerivedMesh.c
@@ -72,11 +72,10 @@ static DerivedMesh *navmesh_dm_createNavMeshForVisualization(DerivedMesh *dm);
#include "BLI_sys_types.h" /* for intptr_t support */
-#include "GL/glew.h"
-
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "GPU_glew.h"
#include "GPU_material.h"
/* very slow! enable for testing only! */
diff --git a/source/blender/blenkernel/intern/blender.c b/source/blender/blenkernel/intern/blender.c
index fff8265a158..adfe43cb2a3 100644
--- a/source/blender/blenkernel/intern/blender.c
+++ b/source/blender/blenkernel/intern/blender.c
@@ -80,6 +80,7 @@
#include "BKE_sound.h"
#include "RE_pipeline.h"
+#include "RE_render_ext.h"
#include "BLF_api.h"
@@ -119,6 +120,7 @@ void free_blender(void)
DAG_exit();
BKE_brush_system_exit();
+ RE_exit_texture_rng();
BLI_callback_global_finalize();
diff --git a/source/blender/blenkernel/intern/cdderivedmesh.c b/source/blender/blenkernel/intern/cdderivedmesh.c
index cad062ac63d..bfc70c91181 100644
--- a/source/blender/blenkernel/intern/cdderivedmesh.c
+++ b/source/blender/blenkernel/intern/cdderivedmesh.c
@@ -34,8 +34,6 @@
* \ingroup bke
*/
-#include "GL/glew.h"
-
#include "BLI_math.h"
#include "BLI_blenlib.h"
#include "BLI_edgehash.h"
@@ -62,6 +60,7 @@
#include "GPU_buffers.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "GPU_glew.h"
#include "GPU_material.h"
#include <string.h>
diff --git a/source/blender/blenkernel/intern/editderivedmesh.c b/source/blender/blenkernel/intern/editderivedmesh.c
index 40a4bc22ce9..ce7804d9878 100644
--- a/source/blender/blenkernel/intern/editderivedmesh.c
+++ b/source/blender/blenkernel/intern/editderivedmesh.c
@@ -41,8 +41,6 @@
* is likely to be a little slow.
*/
-#include "GL/glew.h"
-
#include "BLI_math.h"
#include "BLI_jitter.h"
#include "BLI_bitmap.h"
@@ -58,6 +56,7 @@
#include "MEM_guardedalloc.h"
#include "GPU_extensions.h"
+#include "GPU_glew.h"
extern GLubyte stipple_quarttone[128]; /* glutil.c, bad level data */
diff --git a/source/blender/blenkernel/intern/pbvh.c b/source/blender/blenkernel/intern/pbvh.c
index ccedb6f6b71..ff6fae08460 100644
--- a/source/blender/blenkernel/intern/pbvh.c
+++ b/source/blender/blenkernel/intern/pbvh.c
@@ -1433,7 +1433,7 @@ void BKE_pbvh_node_get_proxies(PBVHNode *node, PBVHProxyNode **proxies, int *pro
typedef struct {
IsectRayAABBData ray;
- int original;
+ bool original;
} RaycastData;
static bool ray_aabb_intersect(PBVHNode *node, void *data_v)
@@ -1449,9 +1449,10 @@ static bool ray_aabb_intersect(PBVHNode *node, void *data_v)
return isect_ray_aabb(&rcd->ray, bb_min, bb_max, &node->tmin);
}
-void BKE_pbvh_raycast(PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
- const float ray_start[3], const float ray_normal[3],
- int original)
+void BKE_pbvh_raycast(
+ PBVH *bvh, BKE_pbvh_HitOccludedCallback cb, void *data,
+ const float ray_start[3], const float ray_normal[3],
+ bool original)
{
RaycastData rcd;
@@ -1644,7 +1645,7 @@ void BKE_pbvh_raycast_project_ray_root (PBVH *bvh, bool original, float ray_star
}
-//#include <GL/glew.h>
+//#include "GPU_glew.h"
typedef struct {
DMSetMaterial setMaterial;
diff --git a/source/blender/blenkernel/intern/pbvh_bmesh.c b/source/blender/blenkernel/intern/pbvh_bmesh.c
index 28c01e0bdee..e0cf9eeeae1 100644
--- a/source/blender/blenkernel/intern/pbvh_bmesh.c
+++ b/source/blender/blenkernel/intern/pbvh_bmesh.c
@@ -280,22 +280,49 @@ static bool pbvh_bmesh_node_limit_ensure(PBVH *bvh, int node_index)
/**********************************************************************/
-static PBVHNode *pbvh_bmesh_node_lookup(PBVH *bvh, void *key, const int cd_node_offset)
+static int pbvh_bmesh_node_offset_from_elem(PBVH *bvh, BMElem *ele)
{
- int node_index = BM_ELEM_CD_GET_INT((BMElem *)key, cd_node_offset);
+ switch (ele->head.htype) {
+ case BM_VERT:
+ return bvh->cd_vert_node_offset;
+ default:
+ BLI_assert(ele->head.htype == BM_FACE);
+ return bvh->cd_face_node_offset;
+ }
- BLI_assert(node_index != DYNTOPO_NODE_NONE);
+}
+
+static int pbvh_bmesh_node_lookup_index(PBVH *bvh, void *key)
+{
+ const int cd_node_offset = pbvh_bmesh_node_offset_from_elem(bvh, key);
+ const int node_index = BM_ELEM_CD_GET_INT((BMElem *)key, cd_node_offset);
+ BLI_assert(node_index != DYNTOPO_NODE_NONE);
BLI_assert(node_index < bvh->totnode);
+ (void)bvh;
+
+ return node_index;
+}
- return &bvh->nodes[node_index];
+static PBVHNode *pbvh_bmesh_node_lookup(PBVH *bvh, void *key)
+{
+ return &bvh->nodes[pbvh_bmesh_node_lookup_index(bvh, key)];
}
-static BMVert *pbvh_bmesh_vert_create(PBVH *bvh, int node_index,
- const float co[3],
- const BMVert *example,
- const int cd_vert_mask_offset,
- const int cd_vert_node_offset)
+/* typecheck */
+#define pbvh_bmesh_node_lookup_index(bvh, key) ( \
+ CHECK_TYPE_ANY(key, BMFace *, BMVert *), \
+ pbvh_bmesh_node_lookup_index(bvh, key))
+#define pbvh_bmesh_node_lookup(bvh, key) ( \
+ CHECK_TYPE_ANY(key, BMFace *, BMVert *), \
+ pbvh_bmesh_node_lookup(bvh, key))
+
+
+static BMVert *pbvh_bmesh_vert_create(
+ PBVH *bvh, int node_index,
+ const float co[3],
+ const BMVert *example,
+ const int cd_vert_mask_offset)
{
BMVert *v = BM_vert_create(bvh->bm, co, example, BM_CREATE_NOP);
PBVHNode *node = &bvh->nodes[node_index];
@@ -303,7 +330,7 @@ static BMVert *pbvh_bmesh_vert_create(PBVH *bvh, int node_index,
BLI_assert((bvh->totnode == 1 || node_index) && node_index <= bvh->totnode);
BLI_gset_insert(node->bm_unique_verts, v);
- BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, node_index);
+ BM_ELEM_CD_SET_INT(v, bvh->cd_vert_node_offset, node_index);
node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB;
@@ -313,9 +340,10 @@ static BMVert *pbvh_bmesh_vert_create(PBVH *bvh, int node_index,
return v;
}
-static BMFace *pbvh_bmesh_face_create(PBVH *bvh, int node_index,
- BMVert *v_tri[3], BMEdge *e_tri[3],
- const BMFace *f_example, const int cd_face_node_offset)
+static BMFace *pbvh_bmesh_face_create(
+ PBVH *bvh, int node_index,
+ BMVert *v_tri[3], BMEdge *e_tri[3],
+ const BMFace *f_example)
{
BMFace *f;
PBVHNode *node = &bvh->nodes[node_index];
@@ -327,7 +355,7 @@ static BMFace *pbvh_bmesh_face_create(PBVH *bvh, int node_index,
f->head.hflag = f_example->head.hflag;
BLI_gset_insert(node->bm_faces, f);
- BM_ELEM_CD_SET_INT(f, cd_face_node_offset, node_index);
+ BM_ELEM_CD_SET_INT(f, bvh->cd_face_node_offset, node_index);
/* mark node for update */
node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateNormals;
@@ -340,7 +368,7 @@ static BMFace *pbvh_bmesh_face_create(PBVH *bvh, int node_index,
}
/* Return the number of faces in 'node' that use vertex 'v' */
-static int pbvh_bmesh_node_vert_use_count(PBVH *bvh, PBVHNode *node, BMVert *v, const int cd_face_node_offset)
+static int pbvh_bmesh_node_vert_use_count(PBVH *bvh, PBVHNode *node, BMVert *v)
{
BMIter bm_iter;
BMFace *f;
@@ -349,7 +377,7 @@ static int pbvh_bmesh_node_vert_use_count(PBVH *bvh, PBVHNode *node, BMVert *v,
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
PBVHNode *f_node;
- f_node = pbvh_bmesh_node_lookup(bvh, f, cd_face_node_offset);
+ f_node = pbvh_bmesh_node_lookup(bvh, f);
if (f_node == node)
count++;
@@ -359,20 +387,18 @@ static int pbvh_bmesh_node_vert_use_count(PBVH *bvh, PBVHNode *node, BMVert *v,
}
/* Return a node that uses vertex 'v' other than its current owner */
-static PBVHNode *pbvh_bmesh_vert_other_node_find(PBVH *bvh, BMVert *v,
- const int cd_vert_node_offset,
- const int cd_face_node_offset)
+static PBVHNode *pbvh_bmesh_vert_other_node_find(PBVH *bvh, BMVert *v)
{
BMIter bm_iter;
BMFace *f;
PBVHNode *current_node;
- current_node = pbvh_bmesh_node_lookup(bvh, v, cd_vert_node_offset);
+ current_node = pbvh_bmesh_node_lookup(bvh, v);
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
PBVHNode *f_node;
- f_node = pbvh_bmesh_node_lookup(bvh, f, cd_face_node_offset);
+ f_node = pbvh_bmesh_node_lookup(bvh, f);
if (f_node != current_node)
return f_node;
@@ -381,12 +407,13 @@ static PBVHNode *pbvh_bmesh_vert_other_node_find(PBVH *bvh, BMVert *v,
return NULL;
}
-static void pbvh_bmesh_vert_ownership_transfer(PBVH *bvh, PBVHNode *new_owner,
- BMVert *v, const int cd_vert_node_offset)
+static void pbvh_bmesh_vert_ownership_transfer(
+ PBVH *bvh, PBVHNode *new_owner,
+ BMVert *v)
{
PBVHNode *current_owner;
- current_owner = pbvh_bmesh_node_lookup(bvh, v, cd_vert_node_offset);
+ current_owner = pbvh_bmesh_node_lookup(bvh, v);
/* mark node for update */
current_owner->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB;
@@ -397,7 +424,7 @@ static void pbvh_bmesh_vert_ownership_transfer(PBVH *bvh, PBVHNode *new_owner,
BLI_gset_remove(current_owner->bm_unique_verts, v, NULL);
/* Set new ownership */
- BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, new_owner - bvh->nodes);
+ BM_ELEM_CD_SET_INT(v, bvh->cd_vert_node_offset, new_owner - bvh->nodes);
BLI_gset_insert(new_owner->bm_unique_verts, v);
BLI_gset_remove(new_owner->bm_other_verts, v, NULL);
BLI_assert(!BLI_gset_haskey(new_owner->bm_other_verts, v));
@@ -406,20 +433,31 @@ static void pbvh_bmesh_vert_ownership_transfer(PBVH *bvh, PBVHNode *new_owner,
new_owner->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB;
}
-static void pbvh_bmesh_vert_remove(PBVH *bvh, BMVert *v, const int cd_vert_node_offset, const int cd_face_node_offset)
+static void pbvh_bmesh_vert_remove(PBVH *bvh, BMVert *v)
{
PBVHNode *v_node;
BMIter bm_iter;
BMFace *f;
- v_node = pbvh_bmesh_node_lookup(bvh, v, cd_vert_node_offset);
+ /* never match for first time */
+ int f_node_index_prev = DYNTOPO_NODE_NONE;
+
+ v_node = pbvh_bmesh_node_lookup(bvh, v);
BLI_gset_remove(v_node->bm_unique_verts, v, NULL);
- BM_ELEM_CD_SET_INT(v, cd_vert_node_offset, DYNTOPO_NODE_NONE);
+ BM_ELEM_CD_SET_INT(v, bvh->cd_vert_node_offset, DYNTOPO_NODE_NONE);
/* Have to check each neighboring face's node */
BM_ITER_ELEM (f, &bm_iter, v, BM_FACES_OF_VERT) {
- PBVHNode *f_node = pbvh_bmesh_node_lookup(bvh, f, cd_face_node_offset);
+ const int f_node_index = pbvh_bmesh_node_lookup_index(bvh, f);
+ PBVHNode *f_node;
+
+ /* faces often share the same node,
+ * quick check to avoid redundant #BLI_gset_remove calls */
+ if (f_node_index_prev == f_node_index)
+ continue;
+ f_node_index_prev = f_node_index;
+ f_node = &bvh->nodes[f_node_index];
f_node->flag |= PBVH_UpdateDrawBuffers | PBVH_UpdateBB;
/* Remove current ownership */
@@ -430,7 +468,7 @@ static void pbvh_bmesh_vert_remove(PBVH *bvh, BMVert *v, const int cd_vert_node_
}
}
-static void pbvh_bmesh_face_remove(PBVH *bvh, BMFace *f, const int cd_vert_node_offset, const int cd_face_node_offset)
+static void pbvh_bmesh_face_remove(PBVH *bvh, BMFace *f)
{
PBVHNode *f_node;
BMVert *v;
@@ -438,23 +476,23 @@ static void pbvh_bmesh_face_remove(PBVH *bvh, BMFace *f, const int cd_vert_node_
BMLoop *l_iter;
BMLoop *l_first;
- f_node = pbvh_bmesh_node_lookup(bvh, f, cd_face_node_offset);
+ f_node = pbvh_bmesh_node_lookup(bvh, f);
/* Check if any of this face's vertices need to be removed
* from the node */
l_iter = l_first = BM_FACE_FIRST_LOOP(f);
do {
v = l_iter->v;
- if (pbvh_bmesh_node_vert_use_count(bvh, f_node, v, cd_face_node_offset) == 1) {
+ if (pbvh_bmesh_node_vert_use_count(bvh, f_node, v) == 1) {
if (BLI_gset_haskey(f_node->bm_unique_verts, v)) {
/* Find a different node that uses 'v' */
PBVHNode *new_node;
- new_node = pbvh_bmesh_vert_other_node_find(bvh, v, cd_vert_node_offset, cd_face_node_offset);
+ new_node = pbvh_bmesh_vert_other_node_find(bvh, v);
BLI_assert(new_node || BM_vert_face_count(v) == 1);
if (new_node) {
- pbvh_bmesh_vert_ownership_transfer(bvh, new_node, v, cd_vert_node_offset);
+ pbvh_bmesh_vert_ownership_transfer(bvh, new_node, v);
}
}
else {
@@ -466,7 +504,7 @@ static void pbvh_bmesh_face_remove(PBVH *bvh, BMFace *f, const int cd_vert_node_
/* Remove face from node and top level */
BLI_gset_remove(f_node->bm_faces, f, NULL);
- BM_ELEM_CD_SET_INT(f, cd_face_node_offset, DYNTOPO_NODE_NONE);
+ BM_ELEM_CD_SET_INT(f, bvh->cd_face_node_offset, DYNTOPO_NODE_NONE);
/* Log removed face */
BM_log_face_removed(bvh->bm_log, f);
@@ -817,7 +855,7 @@ static void pbvh_bmesh_delete_vert_face(PBVH *bvh, BMVert *v, BMFace *f_del, GSe
for (j = 0; j < 3; j++) {
if (v_tri[j] != v && BM_vert_face_count(v_tri[j]) == 1) {
BLI_gset_insert(deleted_verts, v_tri[j]);
- pbvh_bmesh_vert_remove(bvh, v_tri[j], eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_vert_remove(bvh, v_tri[j]);
}
else {
v_tri[j] = NULL;
@@ -825,7 +863,7 @@ static void pbvh_bmesh_delete_vert_face(PBVH *bvh, BMVert *v, BMFace *f_del, GSe
}
/* Remove the face */
- pbvh_bmesh_face_remove(bvh, f_del, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_face_remove(bvh, f_del);
BM_face_kill(bvh->bm, f_del);
/* Check if any of the face's edges are now unused by any
@@ -848,7 +886,7 @@ static void pbvh_bmesh_delete_vert_face(PBVH *bvh, BMVert *v, BMFace *f_del, GSe
/**
* Same as #pbvh_bmesh_delete_vert_face but keeps verts
*/
-static void pbvh_bmesh_delete_edge_face(PBVH *bvh, BMFace *f_del, EdgeQueueContext *eq_ctx)
+static void pbvh_bmesh_delete_edge_face(PBVH *bvh, BMFace *f_del)
{
BMLoop *l_iter;
BMEdge *e_tri[3];
@@ -862,7 +900,7 @@ static void pbvh_bmesh_delete_edge_face(PBVH *bvh, BMFace *f_del, EdgeQueueConte
e_tri[2] = l_iter->e;
/* Remove the face */
- pbvh_bmesh_face_remove(bvh, f_del, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_face_remove(bvh, f_del);
BM_face_kill(bvh->bm, f_del);
/* Check if any of the face's edges are now unused by any
@@ -1005,7 +1043,7 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh,
mid_v3_v3v3(mid, e->v1->co, e->v2->co);
node_index = BM_ELEM_CD_GET_INT(e->v1, eq_ctx->cd_vert_node_offset);
- v_new = pbvh_bmesh_vert_create(bvh, node_index, mid, e->v1, eq_ctx->cd_vert_mask_offset, eq_ctx->cd_vert_node_offset);
+ v_new = pbvh_bmesh_vert_create(bvh, node_index, mid, e->v1, eq_ctx->cd_vert_mask_offset);
/* update paint mask */
if (eq_ctx->cd_vert_mask_offset != -1) {
@@ -1039,14 +1077,14 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh,
v2 = l_adj->next->v;
if (ni != node_index && i == 0)
- pbvh_bmesh_vert_ownership_transfer(bvh, &bvh->nodes[ni], v_new, eq_ctx->cd_vert_node_offset);
+ pbvh_bmesh_vert_ownership_transfer(bvh, &bvh->nodes[ni], v_new);
/* Create two new faces */
v_tri[0] = v1;
v_tri[1] = v_new;
v_tri[2] = v_opp;
bm_edges_from_tri(bvh->bm, v_tri, e_tri);
- f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_adj, eq_ctx->cd_face_node_offset);
+ f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
v_tri[0] = v_new;
@@ -1055,11 +1093,11 @@ static void pbvh_bmesh_split_edge(EdgeQueueContext *eq_ctx, PBVH *bvh,
e_tri[0] = BM_edge_create(bvh->bm, v_tri[0], v_tri[1], NULL, BM_CREATE_NO_DOUBLE);
e_tri[2] = e_tri[1]; /* switched */
e_tri[1] = BM_edge_create(bvh->bm, v_tri[1], v_tri[2], NULL, BM_CREATE_NO_DOUBLE);
- f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_adj, eq_ctx->cd_face_node_offset);
+ f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_adj);
long_edge_queue_face_add(eq_ctx, f_new);
/* Delete original */
- pbvh_bmesh_face_remove(bvh, f_adj, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_face_remove(bvh, f_adj);
BM_face_kill(bvh->bm, f_adj);
/* Ensure new vertex is in the node */
@@ -1146,13 +1184,13 @@ static void pbvh_bmesh_collapse_edge(
}
/* Remove the merge vertex from the PBVH */
- pbvh_bmesh_vert_remove(bvh, v_del, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_vert_remove(bvh, v_del);
/* Remove all faces adjacent to the edge */
while ((l_adj = e->l)) {
BMFace *f_adj = l_adj->f;
- pbvh_bmesh_face_remove(bvh, f_adj, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_face_remove(bvh, f_adj);
BM_face_kill(bvh->bm, f_adj);
}
@@ -1165,7 +1203,8 @@ static void pbvh_bmesh_collapse_edge(
/* Note: this could be done with BM_vert_splice(), but that
* requires handling other issues like duplicate edges, so doesn't
* really buy anything. */
- deleted_faces->count = 0;
+ BLI_buffer_empty(deleted_faces);
+
BM_ITER_ELEM (f, &bm_iter, v_del, BM_FACES_OF_VERT) {
BMVert *v_tri[3];
BMFace *existing_face;
@@ -1191,10 +1230,10 @@ static void pbvh_bmesh_collapse_edge(
}
else {
BMEdge *e_tri[3];
- n = pbvh_bmesh_node_lookup(bvh, f, eq_ctx->cd_face_node_offset);
+ n = pbvh_bmesh_node_lookup(bvh, f);
ni = n - bvh->nodes;
bm_edges_from_tri(bvh->bm, v_tri, e_tri);
- pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f);
/* Ensure that v_conn is in the new face's node */
if (!BLI_gset_haskey(n->bm_unique_verts, v_conn) &&
@@ -1355,7 +1394,7 @@ static bool pbvh_bmesh_collapse_small_tetrahedrons(
/* Remove all faces adjacent to the edge, we _KNOW_ there are 2! */
while ((l_adj = e->l)) {
BMFace *f_adj = l_adj->f;
- pbvh_bmesh_face_remove(bvh, f_adj, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_face_remove(bvh, f_adj);
BM_face_kill(bvh->bm, f_adj);
}
@@ -1686,7 +1725,7 @@ static void pbvh_bridge_loops(
if (e_tri[1]->l) {
BMLoop *l_rim = e_tri[1]->l;
BMFace *f_rim = l_rim->f;
- PBVHNode *n = pbvh_bmesh_node_lookup(bvh, f_rim, bvh->cd_face_node_offset);
+ PBVHNode *n = pbvh_bmesh_node_lookup(bvh, f_rim);
const int ni = n - bvh->nodes;
/* winding should be correct in most cases (when verts face away from eachother at least)...
@@ -1696,7 +1735,7 @@ static void pbvh_bridge_loops(
SWAP(BMEdge *, e_tri[0], e_tri[2]);
}
- f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_rim, bvh->cd_face_node_offset);
+ f_new = pbvh_bmesh_face_create(bvh, ni, v_tri, e_tri, f_rim);
(void)f_new;
for (i = 0; i < 3; i++) {
@@ -1782,14 +1821,14 @@ static void pbvh_bmesh_collapse_close_verts(EdgeQueueContext *eq_ctx,
pbvh_bmesh_delete_edge_face_tagged_radial(bvh, l->next, eq_ctx);
#endif
BLI_assert(BM_ELEM_CD_GET_INT(l->f, eq_ctx->cd_face_node_offset) != DYNTOPO_NODE_NONE);
- pbvh_bmesh_delete_edge_face(bvh, l->f, eq_ctx);
+ pbvh_bmesh_delete_edge_face(bvh, l->f);
}
while ((l = BM_vert_find_first_loop(v2))) {
#ifdef USE_BRIDGE_MERGE_HOLES
pbvh_bmesh_delete_edge_face_tagged_radial(bvh, l->next, eq_ctx);
#endif
BLI_assert(BM_ELEM_CD_GET_INT(l->f, eq_ctx->cd_face_node_offset) != DYNTOPO_NODE_NONE);
- pbvh_bmesh_delete_edge_face(bvh, l->f, eq_ctx);
+ pbvh_bmesh_delete_edge_face(bvh, l->f);
}
/* Note, maybe this should be done after deletion of the vertices? */
@@ -1807,9 +1846,9 @@ static void pbvh_bmesh_collapse_close_verts(EdgeQueueContext *eq_ctx,
}
if (BM_ELEM_CD_GET_INT(v1, eq_ctx->cd_vert_node_offset) != DYNTOPO_NODE_NONE)
- pbvh_bmesh_vert_remove(bvh, v1, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_vert_remove(bvh, v1);
if (BM_ELEM_CD_GET_INT(v2, eq_ctx->cd_vert_node_offset) != DYNTOPO_NODE_NONE)
- pbvh_bmesh_vert_remove(bvh, v2, eq_ctx->cd_vert_node_offset, eq_ctx->cd_face_node_offset);
+ pbvh_bmesh_vert_remove(bvh, v2);
BM_log_vert_removed(bvh->bm_log, v1, eq_ctx->cd_vert_mask_offset);
BM_vert_kill(bvh->bm, v1);
diff --git a/source/blender/blenkernel/intern/smoke.c b/source/blender/blenkernel/intern/smoke.c
index 89245d2300d..90ac712e55a 100644
--- a/source/blender/blenkernel/intern/smoke.c
+++ b/source/blender/blenkernel/intern/smoke.c
@@ -33,8 +33,6 @@
/* Part of the code copied from elbeem fluid library, copyright by Nils Thuerey */
-#include <GL/glew.h>
-
#include "MEM_guardedalloc.h"
#include <float.h>
@@ -84,6 +82,8 @@
#include "RE_shader_ext.h"
+#include "GPU_glew.h"
+
/* UNUSED so far, may be enabled later */
/* #define USE_SMOKE_COLLISION_DM */
diff --git a/source/blender/blenkernel/intern/subsurf_ccg.c b/source/blender/blenkernel/intern/subsurf_ccg.c
index 2e96eecebcf..0bd9517dcfd 100644
--- a/source/blender/blenkernel/intern/subsurf_ccg.c
+++ b/source/blender/blenkernel/intern/subsurf_ccg.c
@@ -72,10 +72,9 @@
# include "BLI_array.h"
#endif
-#include "GL/glew.h"
-
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "GPU_glew.h"
#include "GPU_material.h"
#include "CCGSubSurf.h"
diff --git a/source/blender/blenlib/BLI_buffer.h b/source/blender/blenlib/BLI_buffer.h
index 9c4b4b00b24..700abcad9bd 100644
--- a/source/blender/blenlib/BLI_buffer.h
+++ b/source/blender/blenlib/BLI_buffer.h
@@ -88,13 +88,15 @@ enum {
#define BLI_buffer_resize_data(buffer_, type_, new_count_) ( \
(BLI_buffer_resize(buffer_, new_count_), new_count_ ? BLI_buffer_array(buffer_, type_) : NULL))
-
-
#define BLI_buffer_append(buffer_, type_, val_) ( \
BLI_buffer_resize(buffer_, (buffer_)->count + 1), \
(BLI_buffer_at(buffer_, type_, (buffer_)->count - 1) = val_) \
)
+#define BLI_buffer_empty(buffer_) { \
+ (buffer_)->count = 0; \
+} (void)0
+
/* Never decreases the amount of memory allocated */
void BLI_buffer_resize(BLI_Buffer *buffer, int new_count);
diff --git a/source/blender/blenlib/BLI_math_base.h b/source/blender/blenlib/BLI_math_base.h
index 494bc4083ba..07de074e717 100644
--- a/source/blender/blenlib/BLI_math_base.h
+++ b/source/blender/blenlib/BLI_math_base.h
@@ -146,32 +146,6 @@ static const int NAN_INT = 0x7FC00000;
# endif
#endif
-/* Causes warning:
- * incompatible types when assigning to type 'Foo' from type 'Bar'
- * ... the compiler optimizes away the temp var */
-#ifndef CHECK_TYPE
-#ifdef __GNUC__
-#define CHECK_TYPE(var, type) { \
- typeof(var) *__tmp; \
- __tmp = (type *)NULL; \
- (void)__tmp; \
-} (void)0
-#else
-#define CHECK_TYPE(var, type)
-#endif
-#endif
-
-#ifndef SWAP
-# define SWAP(type, a, b) { \
- type sw_ap; \
- CHECK_TYPE(a, type); \
- CHECK_TYPE(b, type); \
- sw_ap = (a); \
- (a) = (b); \
- (b) = sw_ap; \
-} (void)0
-#endif
-
#if BLI_MATH_DO_INLINE
#include "intern/math_base_inline.c"
#endif
diff --git a/source/blender/blenlib/BLI_math_geom.h b/source/blender/blenlib/BLI_math_geom.h
index 81ca2908619..ba32b29becc 100644
--- a/source/blender/blenlib/BLI_math_geom.h
+++ b/source/blender/blenlib/BLI_math_geom.h
@@ -275,17 +275,22 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************** Normals **********************************/
-void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
- float n4[3], const float f_no[3], const float co1[3], const float co2[3],
- const float co3[3], const float co4[3]);
+void accumulate_vertex_normals(
+ float n1[3], float n2[3], float n3[3], float n4[3],
+ const float f_no[3],
+ const float co1[3], const float co2[3], const float co3[3], const float co4[3]);
-void accumulate_vertex_normals_poly(float **vertnos, const float polyno[3],
- const float **vertcos, float vdiffs[][3], const int nverts);
+void accumulate_vertex_normals_poly(
+ float **vertnos, const float polyno[3],
+ const float **vertcos, float vdiffs[][3], const int nverts);
/********************************* Tangents **********************************/
-void tangent_from_uv(float uv1[2], float uv2[2], float uv3[2],
- float co1[3], float co2[3], float co3[3], float n[3], float tang[3]);
+void tangent_from_uv(
+ const float uv1[2], const float uv2[2], const float uv3[2],
+ const float co1[3], const float co2[3], const float co3[3],
+ const float n[3],
+ float r_tang[3]);
/******************************** Vector Clouds ******************************/
diff --git a/source/blender/blenlib/BLI_rand.h b/source/blender/blenlib/BLI_rand.h
index c86b3aea503..879af446469 100644
--- a/source/blender/blenlib/BLI_rand.h
+++ b/source/blender/blenlib/BLI_rand.h
@@ -40,6 +40,9 @@
struct RNG;
typedef struct RNG RNG;
+struct RNG_THREAD_ARRAY;
+typedef struct RNG_THREAD_ARRAY RNG_THREAD_ARRAY;
+
struct RNG *BLI_rng_new(unsigned int seed);
struct RNG *BLI_rng_new_srandom(unsigned int seed);
void BLI_rng_free(struct RNG *rng) ATTR_NONNULL(1);
@@ -89,4 +92,9 @@ int BLI_thread_rand(int thread) ATTR_WARN_UNUSED_RESULT;
/** Allows up to BLENDER_MAX_THREADS threads to address */
float BLI_thread_frand(int thread) ATTR_WARN_UNUSED_RESULT;
+/** array versions for thread safe random generation */
+RNG_THREAD_ARRAY *BLI_rng_threaded_new(void);
+void BLI_rng_threaded_free(struct RNG_THREAD_ARRAY *rngarr) ATTR_NONNULL(1);
+int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread) ATTR_WARN_UNUSED_RESULT;
+
#endif /* __BLI_RAND_H__ */
diff --git a/source/blender/blenlib/intern/math_geom.c b/source/blender/blenlib/intern/math_geom.c
index 496e5362cc4..da0855ad022 100644
--- a/source/blender/blenlib/intern/math_geom.c
+++ b/source/blender/blenlib/intern/math_geom.c
@@ -3231,9 +3231,10 @@ void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const f
/********************************* Normals **********************************/
-void accumulate_vertex_normals(float n1[3], float n2[3], float n3[3],
- float n4[3], const float f_no[3], const float co1[3], const float co2[3],
- const float co3[3], const float co4[3])
+void accumulate_vertex_normals(
+ float n1[3], float n2[3], float n3[3], float n4[3],
+ const float f_no[3],
+ const float co1[3], const float co2[3], const float co3[3], const float co4[3])
{
float vdiffs[4][3];
const int nverts = (n4 != NULL && co4 != NULL) ? 4 : 3;
@@ -3305,7 +3306,11 @@ void accumulate_vertex_normals_poly(float **vertnos, const float polyno[3],
/********************************* Tangents **********************************/
-void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], float co2[3], float co3[3], float n[3], float tang[3])
+void tangent_from_uv(
+ const float uv1[2], const float uv2[2], const float uv3[3],
+ const float co1[3], const float co2[3], const float co3[3],
+ const float n[3],
+ float r_tang[3])
{
const float s1 = uv2[0] - uv1[0];
const float s2 = uv3[0] - uv1[0];
@@ -3313,7 +3318,8 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
const float t2 = uv3[1] - uv1[1];
float det = (s1 * t2 - s2 * t1);
- if (det != 0.0f) { /* otherwise 'tang' becomes nan */
+ /* otherwise 'r_tang' becomes nan */
+ if (det != 0.0f) {
float tangv[3], ct[3], e1[3], e2[3];
det = 1.0f / det;
@@ -3321,21 +3327,21 @@ void tangent_from_uv(float uv1[2], float uv2[2], float uv3[3], float co1[3], flo
/* normals in render are inversed... */
sub_v3_v3v3(e1, co1, co2);
sub_v3_v3v3(e2, co1, co3);
- tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
- tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
- tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
+ r_tang[0] = (t2 * e1[0] - t1 * e2[0]) * det;
+ r_tang[1] = (t2 * e1[1] - t1 * e2[1]) * det;
+ r_tang[2] = (t2 * e1[2] - t1 * e2[2]) * det;
tangv[0] = (s1 * e2[0] - s2 * e1[0]) * det;
tangv[1] = (s1 * e2[1] - s2 * e1[1]) * det;
tangv[2] = (s1 * e2[2] - s2 * e1[2]) * det;
- cross_v3_v3v3(ct, tang, tangv);
+ cross_v3_v3v3(ct, r_tang, tangv);
/* check flip */
if (dot_v3v3(ct, n) < 0.0f) {
- negate_v3(tang);
+ negate_v3(r_tang);
}
}
else {
- tang[0] = tang[1] = tang[2] = 0.0f;
+ zero_v3(r_tang);
}
}
diff --git a/source/blender/blenlib/intern/rand.c b/source/blender/blenlib/intern/rand.c
index 3dff0b31091..59ccf381f29 100644
--- a/source/blender/blenlib/intern/rand.c
+++ b/source/blender/blenlib/intern/rand.c
@@ -245,3 +245,29 @@ float BLI_thread_frand(int thread)
return BLI_rng_get_float(&rng_tab[thread]);
}
+struct RNG_THREAD_ARRAY {
+ RNG rng_tab[BLENDER_MAX_THREADS];
+};
+
+RNG_THREAD_ARRAY *BLI_rng_threaded_new(void)
+{
+ unsigned int i;
+ RNG_THREAD_ARRAY *rngarr = MEM_mallocN(sizeof(RNG_THREAD_ARRAY), "random_array");
+
+ for (i = 0; i < BLENDER_MAX_THREADS; i++) {
+ BLI_rng_srandom(&rngarr->rng_tab[i], (unsigned int)clock());
+ }
+
+ return rngarr;
+}
+
+void BLI_rng_threaded_free(struct RNG_THREAD_ARRAY *rngarr)
+{
+ MEM_freeN(rngarr);
+}
+
+int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread)
+{
+ return BLI_rng_get_int(&rngarr->rng_tab[thread]);
+}
+
diff --git a/source/blender/bmesh/intern/bmesh_log.c b/source/blender/bmesh/intern/bmesh_log.c
index 0bb1a892ffe..709a174731f 100644
--- a/source/blender/bmesh/intern/bmesh_log.c
+++ b/source/blender/bmesh/intern/bmesh_log.c
@@ -423,9 +423,7 @@ static void bm_log_id_ghash_retake(RangeTreeUInt *unused_ids, GHash *id_ghash)
void *key = BLI_ghashIterator_getKey(&gh_iter);
unsigned int id = GET_UINT_FROM_POINTER(key);
- if (range_tree_uint_has(unused_ids, id)) {
- range_tree_uint_take(unused_ids, id);
- }
+ range_tree_uint_retake(unused_ids, id);
}
}
diff --git a/source/blender/bmesh/intern/bmesh_opdefines.c b/source/blender/bmesh/intern/bmesh_opdefines.c
index e2be90e7baf..aba805cccd7 100644
--- a/source/blender/bmesh/intern/bmesh_opdefines.c
+++ b/source/blender/bmesh/intern/bmesh_opdefines.c
@@ -1676,7 +1676,8 @@ static BMOpDefine bmo_bevel_def = {
{"offset_type", BMO_OP_SLOT_INT}, /* how to measure offset (enum) */
{"segments", BMO_OP_SLOT_INT}, /* number of segments in bevel */
{"profile", BMO_OP_SLOT_FLT}, /* profile shape, 0->1 (.5=>round) */
- {"vertex_only", BMO_OP_SLOT_BOOL}, /* only bevel vertices, not edges */
+ {"vertex_only", BMO_OP_SLOT_BOOL}, /* only bevel vertices, not edges */
+ {"clamp_overlap", BMO_OP_SLOT_BOOL}, /* do not allow beveled edges/vertices to overlap each other */
{"material", BMO_OP_SLOT_INT}, /* material for bevel faces, -1 means get from adjacent faces */
{{'\0'}},
},
diff --git a/source/blender/bmesh/operators/bmo_bevel.c b/source/blender/bmesh/operators/bmo_bevel.c
index 213a0830e63..864c4dada6d 100644
--- a/source/blender/bmesh/operators/bmo_bevel.c
+++ b/source/blender/bmesh/operators/bmo_bevel.c
@@ -35,12 +35,13 @@
void bmo_bevel_exec(BMesh *bm, BMOperator *op)
{
- const float offset = BMO_slot_float_get(op->slots_in, "offset");
- const int offset_type = BMO_slot_int_get(op->slots_in, "offset_type");
- const int seg = BMO_slot_int_get(op->slots_in, "segments");
- const bool vonly = BMO_slot_bool_get(op->slots_in, "vertex_only");
- const float profile = BMO_slot_float_get(op->slots_in, "profile");
- const int material = BMO_slot_int_get(op->slots_in, "material");
+ const float offset = BMO_slot_float_get(op->slots_in, "offset");
+ const int offset_type = BMO_slot_int_get(op->slots_in, "offset_type");
+ const int seg = BMO_slot_int_get(op->slots_in, "segments");
+ const bool vonly = BMO_slot_bool_get(op->slots_in, "vertex_only");
+ const float profile = BMO_slot_float_get(op->slots_in, "profile");
+ const bool clamp_overlap = BMO_slot_bool_get(op->slots_in, "clamp_overlap");
+ const int material = BMO_slot_int_get(op->slots_in, "material");
if (offset > 0) {
BMOIter siter;
@@ -61,7 +62,7 @@ void bmo_bevel_exec(BMesh *bm, BMOperator *op)
}
}
- BM_mesh_bevel(bm, offset, offset_type, seg, profile, vonly, false, false, NULL, -1, material);
+ BM_mesh_bevel(bm, offset, offset_type, seg, profile, vonly, false, clamp_overlap, NULL, -1, material);
BMO_slot_buffer_from_enabled_hflag(bm, op, op->slots_out, "faces.out", BM_FACE, BM_ELEM_TAG);
}
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.c b/source/blender/bmesh/tools/bmesh_bisect_plane.c
index ed9e8783037..463304f27f7 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.c
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.c
@@ -294,9 +294,10 @@ finally:
* \param use_tag Only bisect tagged edges and faces.
* \param oflag_center Operator flag, enabled for geometry on the axis (existing and created)
*/
-void BM_mesh_bisect_plane(BMesh *bm, float plane[4],
- const bool use_snap_center, const bool use_tag,
- const short oflag_center, const float eps)
+void BM_mesh_bisect_plane(
+ BMesh *bm, const float plane[4],
+ const bool use_snap_center, const bool use_tag,
+ const short oflag_center, const float eps)
{
unsigned int einput_len;
unsigned int i;
diff --git a/source/blender/bmesh/tools/bmesh_bisect_plane.h b/source/blender/bmesh/tools/bmesh_bisect_plane.h
index 15f902642c8..7f3a97c4c79 100644
--- a/source/blender/bmesh/tools/bmesh_bisect_plane.h
+++ b/source/blender/bmesh/tools/bmesh_bisect_plane.h
@@ -27,8 +27,9 @@
* \ingroup bmesh
*/
-void BM_mesh_bisect_plane(BMesh *bm, float plane[4],
- const bool use_snap_center, const bool use_tag,
- const short oflag_center, const float eps);
+void BM_mesh_bisect_plane(
+ BMesh *bm, const float plane[4],
+ const bool use_snap_center, const bool use_tag,
+ const short oflag_center, const float eps);
#endif /* __BMESH_BISECT_PLANE_H__ */
diff --git a/source/blender/editors/animation/CMakeLists.txt b/source/blender/editors/animation/CMakeLists.txt
index d6030a967d5..b9f50a6cdf1 100644
--- a/source/blender/editors/animation/CMakeLists.txt
+++ b/source/blender/editors/animation/CMakeLists.txt
@@ -23,10 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -57,4 +59,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_animation "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/animation/SConscript b/source/blender/editors/animation/SConscript
index 91d480978c4..ed4b794cbce 100644
--- a/source/blender/editors/animation/SConscript
+++ b/source/blender/editors/animation/SConscript
@@ -31,17 +31,19 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/animation/keyframes_edit.c b/source/blender/editors/animation/keyframes_edit.c
index 83593faff22..7f612de14b7 100644
--- a/source/blender/editors/animation/keyframes_edit.c
+++ b/source/blender/editors/animation/keyframes_edit.c
@@ -643,7 +643,7 @@ static short snap_bezier_nearestsec(KeyframeEditData *ked, BezTriple *bezt)
const float secf = (float)FPS;
if (bezt->f2 & SELECT)
- bezt->vec[1][0] = ((float)floor(bezt->vec[1][0] / secf + 0.5f) * secf);
+ bezt->vec[1][0] = (floorf(bezt->vec[1][0] / secf + 0.5f) * secf);
return 0;
}
diff --git a/source/blender/editors/armature/CMakeLists.txt b/source/blender/editors/armature/CMakeLists.txt
index 9aa17f1e503..fc211f0e60b 100644
--- a/source/blender/editors/armature/CMakeLists.txt
+++ b/source/blender/editors/armature/CMakeLists.txt
@@ -23,11 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
- ../../gpu
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -74,4 +75,6 @@ if(WITH_OPENNL)
)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_armature "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/armature/SConscript b/source/blender/editors/armature/SConscript
index c68045c9398..97bc1a138b3 100644
--- a/source/blender/editors/armature/SConscript
+++ b/source/blender/editors/armature/SConscript
@@ -31,20 +31,21 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/opennl/extern',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
- '../../gpu',
'../../windowmanager',
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/blender/editors/armature/armature_skinning.c b/source/blender/editors/armature/armature_skinning.c
index fbc18e977ce..5ff15b84284 100644
--- a/source/blender/editors/armature/armature_skinning.c
+++ b/source/blender/editors/armature/armature_skinning.c
@@ -238,7 +238,8 @@ static void envelope_bone_weighting(Object *ob, Mesh *mesh, float (*verts)[3], i
}
}
-static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, Object *par, int heat, bool mirror)
+static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob, Object *par,
+ int heat, const bool mirror)
{
/* This functions implements the automatic computation of vertex group
* weights, either through envelopes or using a heat equilibrium.
@@ -418,7 +419,8 @@ static void add_verts_to_dgroups(ReportList *reports, Scene *scene, Object *ob,
MEM_freeN(verts);
}
-void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par, int mode, bool mirror)
+void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob, Object *par,
+ const int mode, const bool mirror)
{
/* Lets try to create some vertex groups
* based on the bones of the parent armature.
@@ -439,7 +441,7 @@ void create_vgroups_from_armature(ReportList *reports, Scene *scene, Object *ob,
ED_vgroup_data_clamp_range(ob->data, defbase_tot);
}
}
- else if (mode == ARM_GROUPS_ENVELOPE || mode == ARM_GROUPS_AUTO) {
+ else if (ELEM(mode, ARM_GROUPS_ENVELOPE, ARM_GROUPS_AUTO)) {
/* Traverse the bone list, trying to create vertex groups
* that are populated with the vertices for which the
* bone is closest.
diff --git a/source/blender/editors/gpencil/CMakeLists.txt b/source/blender/editors/gpencil/CMakeLists.txt
index 904ad4892ed..5dc9679777f 100644
--- a/source/blender/editors/gpencil/CMakeLists.txt
+++ b/source/blender/editors/gpencil/CMakeLists.txt
@@ -24,10 +24,12 @@ set(INC
../../blenkernel
../../blenlib
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -50,4 +52,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_gpencil "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/gpencil/SConscript b/source/blender/editors/gpencil/SConscript
index 8b891fcb8cf..ab42bad52dc 100644
--- a/source/blender/editors/gpencil/SConscript
+++ b/source/blender/editors/gpencil/SConscript
@@ -31,7 +31,8 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/elbeem/extern',
'../include',
'../../blenfont',
@@ -46,7 +47,7 @@ incs = [
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/include/BIF_gl.h b/source/blender/editors/include/BIF_gl.h
index 9fa603966b6..cd26bb22ada 100644
--- a/source/blender/editors/include/BIF_gl.h
+++ b/source/blender/editors/include/BIF_gl.h
@@ -33,7 +33,7 @@
#ifndef __BIF_GL_H__
#define __BIF_GL_H__
-#include "GL/glew.h"
+#include "GPU_glew.h"
#ifdef __APPLE__
diff --git a/source/blender/editors/include/BIF_glutil.h b/source/blender/editors/include/BIF_glutil.h
index b401f06f484..4272fd49f7f 100644
--- a/source/blender/editors/include/BIF_glutil.h
+++ b/source/blender/editors/include/BIF_glutil.h
@@ -41,10 +41,12 @@ struct ColorManagedDisplaySettings;
void fdrawbezier(float vec[4][3]);
void fdrawline(float x1, float y1, float x2, float y2);
void fdrawbox(float x1, float y1, float x2, float y2);
-void sdrawline(short x1, short y1, short x2, short y2);
-void sdrawtri(short x1, short y1, short x2, short y2);
-void sdrawtrifill(short x1, short y1, short x2, short y2);
-void sdrawbox(short x1, short y1, short x2, short y2);
+void sdrawline(int x1, int y1, int x2, int y2);
+#if 0
+void sdrawtri(int x1, int y1, int x2, int y2);
+void sdrawtrifill(int x1, int y1, int x2, int y2);
+#endif
+void sdrawbox(int x1, int y1, int x2, int y2);
void sdrawXORline(int x0, int y0, int x1, int y1);
void sdrawXORline4(int nr, int x0, int y0, int x1, int y1);
diff --git a/source/blender/editors/include/ED_armature.h b/source/blender/editors/include/ED_armature.h
index 24c80cbf005..b08cc12dc3e 100644
--- a/source/blender/editors/include/ED_armature.h
+++ b/source/blender/editors/include/ED_armature.h
@@ -157,9 +157,11 @@ void ED_armature_transform(struct bArmature *arm, float mat[4][4]);
#define ARM_GROUPS_ENVELOPE 2
#define ARM_GROUPS_AUTO 3
-void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob, struct Object *par, int mode, bool mirror);
+void create_vgroups_from_armature(struct ReportList *reports, struct Scene *scene, struct Object *ob,
+ struct Object *par, const int mode, const bool mirror);
-void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone); /* if bone is already in list, pass it as param to ignore it */
+/* if bone is already in list, pass it as param to ignore it */
+void unique_editbone_name(struct ListBase *ebones, char *name, EditBone *bone);
void ED_armature_bone_rename(struct bArmature *arm, const char *oldnamep, const char *newnamep);
void undo_push_armature(struct bContext *C, const char *name);
diff --git a/source/blender/editors/include/ED_object.h b/source/blender/editors/include/ED_object.h
index 2328f7d5135..39586039e8f 100644
--- a/source/blender/editors/include/ED_object.h
+++ b/source/blender/editors/include/ED_object.h
@@ -101,9 +101,10 @@ extern struct EnumPropertyItem prop_clear_parent_types[];
extern struct EnumPropertyItem prop_make_parent_types[];
#endif
-int ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
- struct Object *par, int partype, bool xmirror, bool keep_transform, const int vert_par[3]);
-void ED_object_parent_clear(struct Object *ob, int type);
+bool ED_object_parent_set(struct ReportList *reports, struct Main *bmain, struct Scene *scene, struct Object *ob,
+ struct Object *par, int partype, const bool xmirror, const bool keep_transform,
+ const int vert_par[3]);
+void ED_object_parent_clear(struct Object *ob, const int type);
struct Base *ED_object_scene_link(struct Scene *scene, struct Object *ob);
void ED_keymap_proportional_cycle(struct wmKeyConfig *keyconf, struct wmKeyMap *keymap);
@@ -122,7 +123,7 @@ void ED_base_object_free_and_unlink(struct Main *bmain, struct Scene *scene, str
/* single object duplicate, if (dupflag == 0), fully linked, else it uses the flags given */
struct Base *ED_object_add_duplicate(struct Main *bmain, struct Scene *scene, struct Base *base, int dupflag);
-void ED_object_parent(struct Object *ob, struct Object *parent, int type, const char *substr);
+void ED_object_parent(struct Object *ob, struct Object *parent, const int type, const char *substr);
bool ED_object_mode_compat_set(struct bContext *C, struct Object *ob, int mode, struct ReportList *reports);
void ED_object_toggle_modes(struct bContext *C, int mode);
@@ -154,7 +155,7 @@ struct Object *ED_object_add_type(
struct bContext *C, int type, const float loc[3], const float rot[3],
bool enter_editmode, unsigned int layer) ATTR_RETURNS_NONNULL;
-void ED_object_single_users(struct Main *bmain, struct Scene *scene, bool full, bool copy_groups);
+void ED_object_single_users(struct Main *bmain, struct Scene *scene, const bool full, const bool copy_groups);
void ED_object_single_user(struct Main *bmain, struct Scene *scene, struct Object *ob);
/* object motion paths */
diff --git a/source/blender/editors/include/ED_util.h b/source/blender/editors/include/ED_util.h
index 6d9f1c4eda0..e26e03473e0 100644
--- a/source/blender/editors/include/ED_util.h
+++ b/source/blender/editors/include/ED_util.h
@@ -46,7 +46,7 @@ struct Mesh;
void ED_editors_init(struct bContext *C);
void ED_editors_exit(struct bContext *C);
-void ED_editors_flush_edits(const struct bContext *C, bool for_render);
+bool ED_editors_flush_edits(const struct bContext *C, bool for_render);
/* ************** Undo ************************ */
diff --git a/source/blender/editors/interface/CMakeLists.txt b/source/blender/editors/interface/CMakeLists.txt
index e13517adbb3..b921d17104c 100644
--- a/source/blender/editors/interface/CMakeLists.txt
+++ b/source/blender/editors/interface/CMakeLists.txt
@@ -30,6 +30,7 @@ set(INC
../../python
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -70,4 +71,6 @@ if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_interface "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/interface/SConscript b/source/blender/editors/interface/SConscript
index 1936e17a7bb..303ab7ff286 100644
--- a/source/blender/editors/interface/SConscript
+++ b/source/blender/editors/interface/SConscript
@@ -31,7 +31,8 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
@@ -45,7 +46,7 @@ incs = [
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/interface/interface_handlers.c b/source/blender/editors/interface/interface_handlers.c
index 9138ac92ab9..5bd85f855ba 100644
--- a/source/blender/editors/interface/interface_handlers.c
+++ b/source/blender/editors/interface/interface_handlers.c
@@ -6560,7 +6560,7 @@ static bool ui_mouse_inside_button(ARegion *ar, uiBut *but, int x, int y)
ui_window_to_block_fl(ar, block, &mx, &my);
- if (but->dt == UI_EMBOSSR) {
+ if (but->pie_dir != UI_RADIAL_NONE) {
if (!ui_but_isect_pie_seg(block, but)) {
return false;
}
@@ -8521,14 +8521,6 @@ static int ui_handle_menu_return_submenu(bContext *C, const wmEvent *event, uiPo
}
if (menu->menuretval) {
- /* pie menus should not close but wait for release instead */
- if ((block->flag & UI_BLOCK_RADIAL) &&
- !(block->pie_data.flags & UI_PIE_CLICK_STYLE))
- {
- menu->menuretval = 0;
- block->pie_data.flags |= UI_PIE_FINISHED;
- }
-
return WM_UI_HANDLER_CONTINUE;
}
else {
@@ -8538,10 +8530,10 @@ static int ui_handle_menu_return_submenu(bContext *C, const wmEvent *event, uiPo
static bool ui_but_pie_menu_supported_apply(uiBut *but)
{
- return (but->type != NUMSLI);
+ return (!ELEM(but->type, NUMSLI, NUM));
}
-static int ui_but_pie_menu_apply(bContext *C, uiPopupBlockHandle *menu, uiBut *but, bool force_close, bool click_style)
+static int ui_but_pie_menu_apply(bContext *C, uiPopupBlockHandle *menu, uiBut *but, bool force_close)
{
int retval = WM_UI_HANDLER_BREAK;
@@ -8566,24 +8558,11 @@ static int ui_but_pie_menu_apply(bContext *C, uiPopupBlockHandle *menu, uiBut *b
ui_apply_button(C, but->block, but, but->active, false);
button_activate_exit((bContext *)C, but, but->active, false, true);
- if (!(click_style || force_close)) {
- but->block->pie_data.flags |= UI_PIE_FINISHED;
- menu->menuretval = 0;
- }
- else {
- menu->menuretval = UI_RETURN_OK;
- }
+ menu->menuretval = UI_RETURN_OK;
}
}
else {
- uiBlock *block = menu->region->uiblocks.first;
-
- if (!(click_style || force_close)) {
- block->pie_data.flags |= UI_PIE_FINISHED;
- }
- else {
- menu->menuretval = UI_RETURN_CANCEL;
- }
+ menu->menuretval = UI_RETURN_CANCEL;
ED_region_tag_redraw(menu->region);
}
@@ -8606,7 +8585,7 @@ static uiBut *ui_block_pie_dir_activate(uiBlock *block, const wmEvent *event, Ra
return NULL;
}
-static int ui_but_pie_button_activate(bContext *C, uiBut *but, uiPopupBlockHandle *menu, bool is_click_style)
+static int ui_but_pie_button_activate(bContext *C, uiBut *but, uiPopupBlockHandle *menu)
{
uiBut *active_but;
@@ -8619,7 +8598,7 @@ static int ui_but_pie_button_activate(bContext *C, uiBut *but, uiPopupBlockHandl
button_activate_exit(C, active_but, active_but->active, false, false);
button_activate_init(C, menu->region, but, BUTTON_ACTIVATE_OVER);
- return ui_but_pie_menu_apply(C, menu, but, false, is_click_style);
+ return ui_but_pie_menu_apply(C, menu, but, false);
}
static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle *menu)
@@ -8687,7 +8666,7 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
mul_v2_fl(vec, pie_radius);
add_v2_v2(vec, center);
- mul_v2_fl(vec, fac);
+ mul_v2_fl(vec, fac);
add_v2_v2(vec, block->pie_data.pie_center_spawned);
BLI_rctf_recenter(&but->rect, vec[0], vec[1]);
@@ -8718,7 +8697,7 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
return WM_UI_HANDLER_BREAK;
}
- if (event->type == block->pie_data.event) {
+ if (event->type == block->pie_data.event && !is_click_style) {
if (event->val != KM_RELEASE) {
ui_handle_menu_button(C, event, menu);
@@ -8734,10 +8713,10 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
if (!(block->pie_data.flags & UI_PIE_DRAG_STYLE)) {
block->pie_data.flags |= UI_PIE_CLICK_STYLE;
}
- else if (!is_click_style) {
+ else {
uiBut *but = ui_but_find_activated(menu->region);
- retval = ui_but_pie_menu_apply(C, menu, but, true, is_click_style);
+ retval = ui_but_pie_menu_apply(C, menu, but, true);
}
}
}
@@ -8747,7 +8726,9 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
switch (event->type) {
case MOUSEMOVE:
- if (len_squared_v2v2(event_xy, block->pie_data.pie_center_init) > PIE_CLICK_THRESHOLD_SQ) {
+ if (!is_click_style &&
+ (len_squared_v2v2(event_xy, block->pie_data.pie_center_init) > PIE_CLICK_THRESHOLD_SQ))
+ {
block->pie_data.flags |= UI_PIE_DRAG_STYLE;
}
ui_handle_menu_button(C, event, menu);
@@ -8757,9 +8738,13 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
break;
case LEFTMOUSE:
- if (event->val == KM_PRESS) {
- uiBut *but = ui_but_find_activated(menu->region);
- retval = ui_but_pie_menu_apply(C, menu, but, false, is_click_style);
+ if (is_click_style) {
+ if (block->pie_data.flags & UI_PIE_INVALID_DIR) {
+ menu->menuretval = UI_RETURN_CANCEL;
+ }
+ else {
+ retval = ui_handle_menu_button(C, event, menu);
+ }
}
break;
@@ -8808,7 +8793,7 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
{
for (but = block->buttons.first; but; but = but->next) {
if (but->menu_key == event->type) {
- ui_but_pie_button_activate(C, but, menu, is_click_style);
+ ui_but_pie_button_activate(C, but, menu);
}
}
}
@@ -8829,7 +8814,7 @@ static int ui_handler_pie(bContext *C, const wmEvent *event, uiPopupBlockHandle
CASE_NUM_TO_DIR(9, UI_RADIAL_NE);
{
but = ui_block_pie_dir_activate(block, event, num_dir);
- retval = ui_but_pie_button_activate(C, but, menu, is_click_style);
+ retval = ui_but_pie_button_activate(C, but, menu);
break;
}
#undef CASE_NUM_TO_DIR
diff --git a/source/blender/editors/interface/interface_regions.c b/source/blender/editors/interface/interface_regions.c
index 9b450b8fdf4..5739ebebe64 100644
--- a/source/blender/editors/interface/interface_regions.c
+++ b/source/blender/editors/interface/interface_regions.c
@@ -2720,6 +2720,11 @@ uiPieMenu *uiPieMenuBegin(struct bContext *C, const char *title, int icon, const
pie->block_radial->flag |= UI_BLOCK_RADIAL;
pie->block_radial->pie_data.event = event->type;
+ /* if pie is spawned by a left click, it is always assumed to be click style */
+ if (event->type == LEFTMOUSE) {
+ pie->block_radial->flag |= UI_PIE_CLICK_STYLE;
+ }
+
pie->layout = uiBlockLayout(pie->block_radial, UI_LAYOUT_VERTICAL, UI_LAYOUT_PIEMENU, 0, 0, 200, 0, 0, style);
pie->mx = event->x;
pie->my = event->y;
diff --git a/source/blender/editors/mask/CMakeLists.txt b/source/blender/editors/mask/CMakeLists.txt
index b1cf6db3144..033d034cf4e 100644
--- a/source/blender/editors/mask/CMakeLists.txt
+++ b/source/blender/editors/mask/CMakeLists.txt
@@ -25,10 +25,12 @@ set(INC
../include
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -48,4 +50,6 @@ set(SRC
mask_intern.h
)
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_mask "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/mask/SConscript b/source/blender/editors/mask/SConscript
index 9dd521e3a7c..bcbaaa34960 100644
--- a/source/blender/editors/mask/SConscript
+++ b/source/blender/editors/mask/SConscript
@@ -29,14 +29,16 @@ Import ('env')
sources = env.Glob('*.c')
-defs = []
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
diff --git a/source/blender/editors/mask/mask_ops.c b/source/blender/editors/mask/mask_ops.c
index c3959f90318..b27baaf22be 100644
--- a/source/blender/editors/mask/mask_ops.c
+++ b/source/blender/editors/mask/mask_ops.c
@@ -580,7 +580,7 @@ static bool spline_under_mouse_get(const bContext *C,
}
}
}
- /* TODO(sergey): Chech whether tesellated spline point is closer
+ /* TODO(sergey): Chech whether tessellated spline point is closer
* to the mouse than the spline center.
*/
if (closest_dist_squared < 32.0f * 32.0f && closest_spline != NULL) {
diff --git a/source/blender/editors/mesh/CMakeLists.txt b/source/blender/editors/mesh/CMakeLists.txt
index 0cb2dd1eb68..db20d42f39d 100644
--- a/source/blender/editors/mesh/CMakeLists.txt
+++ b/source/blender/editors/mesh/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -86,4 +87,6 @@ if(WITH_BULLET)
add_definitions(-DWITH_BULLET)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_mesh "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/mesh/SConscript b/source/blender/editors/mesh/SConscript
index 6fa48c12eca..122a7501e58 100644
--- a/source/blender/editors/mesh/SConscript
+++ b/source/blender/editors/mesh/SConscript
@@ -29,11 +29,12 @@ Import ('env')
sources = env.Glob('*.c')
-defs = []
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../uvedit',
'../../blenfont',
diff --git a/source/blender/editors/mesh/editmesh_bevel.c b/source/blender/editors/mesh/editmesh_bevel.c
index 48d5113a279..0e48cbcd589 100644
--- a/source/blender/editors/mesh/editmesh_bevel.c
+++ b/source/blender/editors/mesh/editmesh_bevel.c
@@ -75,7 +75,8 @@ typedef struct {
static void edbm_bevel_update_header(bContext *C, wmOperator *op)
{
- const char *str = IFACE_("Confirm: (Enter/LMB), Cancel: (Esc/RMB), Mode: %s (M), Offset: %s, Segments: %d");
+ const char *str = IFACE_("Confirm: (Enter/LMB), Cancel: (Esc/RMB), Mode: %s (M), Clamp Overlap: %s (C), "
+ "Offset: %s, Segments: %d");
char msg[HEADER_LENGTH];
ScrArea *sa = CTX_wm_area(C);
@@ -96,7 +97,9 @@ static void edbm_bevel_update_header(bContext *C, wmOperator *op)
RNA_property_enum_name_gettexted(C, op->ptr, prop, RNA_property_enum_get(op->ptr, prop), &type_str);
- BLI_snprintf(msg, HEADER_LENGTH, str, type_str, offset_str, RNA_int_get(op->ptr, "segments"));
+ BLI_snprintf(msg, HEADER_LENGTH, str, type_str,
+ WM_bool_as_string(RNA_boolean_get(op->ptr, "clamp_overlap")),
+ offset_str, RNA_int_get(op->ptr, "segments"));
ED_area_headerprint(sa, msg);
}
@@ -150,6 +153,7 @@ static bool edbm_bevel_calc(wmOperator *op)
const int segments = RNA_int_get(op->ptr, "segments");
const float profile = RNA_float_get(op->ptr, "profile");
const bool vertex_only = RNA_boolean_get(op->ptr, "vertex_only");
+ const bool clamp_overlap = RNA_boolean_get(op->ptr, "clamp_overlap");
int material = RNA_int_get(op->ptr, "material");
/* revert to original mesh */
@@ -161,8 +165,9 @@ static bool edbm_bevel_calc(wmOperator *op)
material = CLAMPIS(material, -1, em->ob->totcol - 1);
EDBM_op_init(em, &bmop, op,
- "bevel geom=%hev offset=%f segments=%i vertex_only=%b offset_type=%i profile=%f material=%i",
- BM_ELEM_SELECT, offset, segments, vertex_only, offset_type, profile, material);
+ "bevel geom=%hev offset=%f segments=%i vertex_only=%b offset_type=%i profile=%f clamp_overlap=%b "
+ "material=%i",
+ BM_ELEM_SELECT, offset, segments, vertex_only, offset_type, profile, clamp_overlap, material);
BMO_op_exec(em->bm, &bmop);
@@ -408,6 +413,18 @@ static int edbm_bevel_modal(bContext *C, wmOperator *op, const wmEvent *event)
edbm_bevel_update_header(C, op);
handled = true;
break;
+ case CKEY:
+ if (event->val == KM_RELEASE)
+ break;
+
+ {
+ PropertyRNA *prop = RNA_struct_find_property(op->ptr, "clamp_overlap");
+ RNA_property_enum_set(op->ptr, prop, !RNA_property_boolean_get(op->ptr, prop));
+ }
+ edbm_bevel_calc(op);
+ edbm_bevel_update_header(C, op);
+ handled = true;
+ break;
}
/* Modal numinput inactive, try to handle numeric inputs last... */
@@ -467,6 +484,8 @@ void MESH_OT_bevel(wmOperatorType *ot)
RNA_def_property_float_array_funcs_runtime(prop, NULL, NULL, mesh_ot_bevel_offset_range_func);
RNA_def_int(ot->srna, "segments", 1, 1, 50, "Segments", "Segments for curved edge", 1, 8);
RNA_def_float(ot->srna, "profile", 0.5f, 0.15f, 1.0f, "Profile", "Controls profile shape (0.5 = round)", 0.15f, 1.0f);
- RNA_def_boolean(ot->srna, "vertex_only", false, "Vertex only", "Bevel only vertices");
+ RNA_def_boolean(ot->srna, "vertex_only", false, "Vertex Only", "Bevel only vertices");
+ RNA_def_boolean(ot->srna, "clamp_overlap", false, "Clamp Overlap",
+ "Do not allow beveled edges/vertices to overlap each other");
RNA_def_int(ot->srna, "material", -1, -1, INT_MAX, "Material", "Material for bevel faces (-1 means use adjacent faces)", -1, 100);
}
diff --git a/source/blender/editors/object/CMakeLists.txt b/source/blender/editors/object/CMakeLists.txt
index 1bb35b65918..9b380ff8d48 100644
--- a/source/blender/editors/object/CMakeLists.txt
+++ b/source/blender/editors/object/CMakeLists.txt
@@ -33,10 +33,11 @@ set(INC
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
-
+ ${GLEW_INCLUDE_PATH}
)
set(SRC
@@ -62,6 +63,8 @@ set(SRC
object_intern.h
)
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
diff --git a/source/blender/editors/object/object_relations.c b/source/blender/editors/object/object_relations.c
index abc0516cf2b..c8a009e4129 100644
--- a/source/blender/editors/object/object_relations.c
+++ b/source/blender/editors/object/object_relations.c
@@ -128,9 +128,9 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
BPoint *bp;
Object *par;
int a, v1 = 0, v2 = 0, v3 = 0, v4 = 0, nr = 1;
-
+
/* we need 1 to 3 selected vertices */
-
+
if (obedit->type == OB_MESH) {
Mesh *me = obedit->data;
BMEditMesh *em;
@@ -160,7 +160,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
}
else if (ELEM(obedit->type, OB_SURF, OB_CURVE)) {
ListBase *editnurb = object_editcurve_get(obedit);
-
+
cu = obedit->data;
nu = editnurb->first;
@@ -200,7 +200,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
}
else if (obedit->type == OB_LATTICE) {
Lattice *lt = obedit->data;
-
+
a = lt->editlatt->latt->pntsu * lt->editlatt->latt->pntsv * lt->editlatt->latt->pntsw;
bp = lt->editlatt->latt->def;
while (a--) {
@@ -215,28 +215,24 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
bp++;
}
}
-
+
if (v4 || !((v1 && v2 == 0 && v3 == 0) || (v1 && v2 && v3))) {
BKE_report(op->reports, RPT_ERROR, "Select either 1 or 3 vertices to parent to");
return OPERATOR_CANCELLED;
}
-
+
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
if (ob != obedit) {
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
par = obedit->parent;
-
- while (par) {
- if (par == ob) break;
- par = par->parent;
- }
- if (par) {
+
+ if (BKE_object_parent_loop_check(par, ob)) {
BKE_report(op->reports, RPT_ERROR, "Loop in parents");
}
else {
Object workob;
-
+
ob->parent = BASACT->object;
if (v3) {
ob->partype = PARVERT3;
@@ -260,7 +256,7 @@ static int vertex_parent_set_exec(bContext *C, wmOperator *op)
}
}
CTX_DATA_END;
-
+
DAG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT, NULL);
@@ -274,12 +270,12 @@ void OBJECT_OT_vertex_parent_set(wmOperatorType *ot)
ot->name = "Make Vertex Parent";
ot->description = "Parent selected objects to the selected vertices";
ot->idname = "OBJECT_OT_vertex_parent_set";
-
+
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->poll = vertex_parent_set_poll;
ot->exec = vertex_parent_set_exec;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -291,26 +287,26 @@ static int make_proxy_invoke(bContext *C, wmOperator *op, const wmEvent *event)
{
Scene *scene = CTX_data_scene(C);
Object *ob = ED_object_active_context(C);
-
+
/* sanity checks */
if (!scene || scene->id.lib || !ob)
return OPERATOR_CANCELLED;
-
+
/* Get object to work on - use a menu if we need to... */
if (ob->dup_group && ob->dup_group->id.lib) {
/* gives menu with list of objects in group */
- //proxy_group_objects_menu(C, op, ob, ob->dup_group);
+ /* proxy_group_objects_menu(C, op, ob, ob->dup_group); */
WM_enum_search_invoke(C, op, event);
return OPERATOR_CANCELLED;
-
}
else if (ob->id.lib) {
uiPopupMenu *pup = uiPupMenuBegin(C, IFACE_("OK?"), ICON_QUESTION);
uiLayout *layout = uiPupMenuLayout(pup);
-
+
/* create operator menu item with relevant properties filled in */
- uiItemFullO_ptr(layout, op->type, op->type->name, ICON_NONE, NULL, WM_OP_EXEC_REGION_WIN, UI_ITEM_O_RETURN_PROPS);
-
+ uiItemFullO_ptr(layout, op->type, op->type->name, ICON_NONE, NULL,
+ WM_OP_EXEC_REGION_WIN, UI_ITEM_O_RETURN_PROPS);
+
/* present the menu and be done... */
uiPupMenuEnd(C, pup);
}
@@ -318,7 +314,7 @@ static int make_proxy_invoke(bContext *C, wmOperator *op, const wmEvent *event)
/* error.. cannot continue */
BKE_report(op->reports, RPT_ERROR, "Can only make proxy for a referenced object or group");
}
-
+
/* this invoke just calls another instance of this operator... */
return OPERATOR_CANCELLED;
}
@@ -338,32 +334,32 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
ob = gob;
gob = NULL;
}
-
+
if (ob) {
Object *newob;
Base *newbase, *oldbase = BASACT;
char name[MAX_ID_NAME + 4];
-
+
/* Add new object for the proxy */
newob = BKE_object_add(bmain, scene, OB_EMPTY);
BLI_snprintf(name, sizeof(name), "%s_proxy", ((ID *)(gob ? gob : ob))->name + 2);
rename_id(&newob->id, name);
-
+
/* set layers OK */
newbase = BASACT; /* BKE_object_add sets active... */
newbase->lay = oldbase->lay;
newob->lay = newbase->lay;
-
+
/* remove base, leave user count of object, it gets linked in BKE_object_make_proxy */
if (gob == NULL) {
BKE_scene_base_unlink(scene, oldbase);
MEM_freeN(oldbase);
}
-
+
BKE_object_make_proxy(newob, ob, gob);
-
+
/* depsgraph flushes are needed for the new data */
DAG_relations_tag_update(bmain);
DAG_id_tag_update(&newob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
@@ -373,12 +369,13 @@ static int make_proxy_exec(bContext *C, wmOperator *op)
BKE_report(op->reports, RPT_ERROR, "No object to make proxy for");
return OPERATOR_CANCELLED;
}
-
+
return OPERATOR_FINISHED;
}
/* Generic itemf's for operators that take library args */
-static EnumPropertyItem *proxy_group_object_itemf(bContext *C, PointerRNA *UNUSED(ptr), PropertyRNA *UNUSED(prop), bool *r_free)
+static EnumPropertyItem *proxy_group_object_itemf(bContext *C, PointerRNA *UNUSED(ptr),
+ PropertyRNA *UNUSED(prop), bool *r_free)
{
EnumPropertyItem item_tmp = {0}, *item = NULL;
int totitem = 0;
@@ -410,17 +407,19 @@ void OBJECT_OT_proxy_make(wmOperatorType *ot)
ot->name = "Make Proxy";
ot->idname = "OBJECT_OT_proxy_make";
ot->description = "Add empty object to become local replacement data of a library-linked object";
-
+
/* callbacks */
ot->invoke = make_proxy_invoke;
ot->exec = make_proxy_exec;
ot->poll = ED_operator_object_active;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
/* properties */
- prop = RNA_def_enum(ot->srna, "object", DummyRNA_DEFAULT_items, 0, "Proxy Object", "Name of lib-linked/grouped object to make a proxy for"); /* XXX, relies on hard coded ID at the moment */
+ /* XXX, relies on hard coded ID at the moment */
+ prop = RNA_def_enum(ot->srna, "object", DummyRNA_DEFAULT_items, 0, "Proxy Object",
+ "Name of lib-linked/grouped object to make a proxy for");
RNA_def_enum_funcs(prop, proxy_group_object_itemf);
RNA_def_property_flag(prop, PROP_ENUM_NO_TRANSLATE);
ot->prop = prop;
@@ -435,9 +434,12 @@ typedef enum eObClearParentTypes {
} eObClearParentTypes;
EnumPropertyItem prop_clear_parent_types[] = {
- {CLEAR_PARENT_ALL, "CLEAR", 0, "Clear Parent", ""},
- {CLEAR_PARENT_KEEP_TRANSFORM, "CLEAR_KEEP_TRANSFORM", 0, "Clear and Keep Transformation", ""},
- {CLEAR_PARENT_INVERSE, "CLEAR_INVERSE", 0, "Clear Parent Inverse", ""},
+ {CLEAR_PARENT_ALL, "CLEAR", 0, "Clear Parent",
+ "Completely clear the parenting relationship, including involved modifiers is any"},
+ {CLEAR_PARENT_KEEP_TRANSFORM, "CLEAR_KEEP_TRANSFORM", 0, "Clear and Keep Transformation",
+ "As 'Clear Parent', but keep the current visual transformations of the object"},
+ {CLEAR_PARENT_INVERSE, "CLEAR_INVERSE", 0, "Clear Parent Inverse",
+ "Reset the transform corrections applied to the parenting relationship, does not remove parenting itself"},
{0, NULL, 0, NULL, NULL}
};
@@ -446,13 +448,13 @@ static void object_remove_parent_deform_modifiers(Object *ob, const Object *par)
{
if (ELEM(par->type, OB_ARMATURE, OB_LATTICE, OB_CURVE)) {
ModifierData *md, *mdn;
-
+
/* assume that we only need to remove the first instance of matching deform modifier here */
for (md = ob->modifiers.first; md; md = mdn) {
bool free = false;
-
+
mdn = md->next;
-
+
/* need to match types (modifier + parent) and references */
if ((md->type == eModifierType_Armature) && (par->type == OB_ARMATURE)) {
ArmatureModifierData *amd = (ArmatureModifierData *)md;
@@ -472,7 +474,7 @@ static void object_remove_parent_deform_modifiers(Object *ob, const Object *par)
free = true;
}
}
-
+
/* free modifier if match */
if (free) {
BLI_remlink(&ob->modifiers, md);
@@ -482,17 +484,17 @@ static void object_remove_parent_deform_modifiers(Object *ob, const Object *par)
}
}
-void ED_object_parent_clear(Object *ob, int type)
+void ED_object_parent_clear(Object *ob, const int type)
{
if (ob->parent == NULL)
return;
-
+
switch (type) {
case CLEAR_PARENT_ALL:
{
/* for deformers, remove corresponding modifiers to prevent a large number of modifiers building up */
object_remove_parent_deform_modifiers(ob, ob->parent);
-
+
/* clear parenting relationship completely */
ob->parent = NULL;
break;
@@ -506,12 +508,15 @@ void ED_object_parent_clear(Object *ob, int type)
}
case CLEAR_PARENT_INVERSE:
{
- /* object stays parented, but the parent inverse (i.e. offset from parent to retain binding state) is cleared */
- unit_m4(ob->parentinv);
+ /* object stays parented, but the parent inverse (i.e. offset from parent to retain binding state)
+ * is cleared. In other words: nothing to do here! */
break;
}
}
-
+
+ /* Always clear parentinv matrix for sake of consistency, see T41950. */
+ unit_m4(ob->parentinv);
+
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
}
@@ -519,7 +524,7 @@ void ED_object_parent_clear(Object *ob, int type)
static int parent_clear_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- int type = RNA_enum_get(op->ptr, "type");
+ const int type = RNA_enum_get(op->ptr, "type");
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
@@ -539,23 +544,26 @@ void OBJECT_OT_parent_clear(wmOperatorType *ot)
ot->name = "Clear Parent";
ot->description = "Clear the object's parenting";
ot->idname = "OBJECT_OT_parent_clear";
-
+
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = parent_clear_exec;
-
+
ot->poll = ED_operator_object_active_editable;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
ot->prop = RNA_def_enum(ot->srna, "type", prop_clear_parent_types, CLEAR_PARENT_ALL, "Type", "");
}
/* ******************** Make Parent Operator *********************** */
-void ED_object_parent(Object *ob, Object *par, int type, const char *substr)
+void ED_object_parent(Object *ob, Object *par, const int type, const char *substr)
{
+ /* Always clear parentinv matrix for sake of consistency, see T41950. */
+ unit_m4(ob->parentinv);
+
if (!par || BKE_object_parent_loop_check(par, ob)) {
ob->parent = NULL;
ob->partype = PAROBJECT;
@@ -589,21 +597,21 @@ EnumPropertyItem prop_make_parent_types[] = {
{0, NULL, 0, NULL, NULL}
};
-int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object *ob, Object *par,
- int partype, bool xmirror, bool keep_transform, const int vert_par[3])
+bool ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object *ob, Object *par,
+ int partype, const bool xmirror, const bool keep_transform, const int vert_par[3])
{
bPoseChannel *pchan = NULL;
- int pararm = ELEM(partype, PAR_ARMATURE, PAR_ARMATURE_NAME, PAR_ARMATURE_ENVELOPE, PAR_ARMATURE_AUTO);
-
+ const bool pararm = ELEM(partype, PAR_ARMATURE, PAR_ARMATURE_NAME, PAR_ARMATURE_ENVELOPE, PAR_ARMATURE_AUTO);
+
DAG_id_tag_update(&par->id, OB_RECALC_OB);
-
+
/* preconditions */
if (partype == PAR_FOLLOW || partype == PAR_PATH_CONST) {
if (par->type != OB_CURVE)
return 0;
else {
Curve *cu = par->data;
-
+
if ((cu->flag & CU_PATH) == 0) {
cu->flag |= CU_PATH | CU_FOLLOW;
BKE_displist_make_curveTypes(scene, par, 0); /* force creation of path data */
@@ -617,12 +625,12 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
/* get or create F-Curve */
bAction *act = verify_adt_action(&cu->id, 1);
FCurve *fcu = verify_fcurve(act, NULL, NULL, "eval_time", 0, 1);
-
+
/* setup dummy 'generator' modifier here to get 1-1 correspondence still working */
if (!fcu->bezt && !fcu->fpt && !fcu->modifiers.first)
add_fmodifier(&fcu->modifiers, FMODIFIER_TYPE_GENERATOR);
}
-
+
/* fall back on regular parenting now (for follow only) */
if (partype == PAR_FOLLOW)
partype = PAR_OBJECT;
@@ -630,17 +638,17 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
}
else if (ELEM(partype, PAR_BONE, PAR_BONE_RELATIVE)) {
pchan = BKE_pose_channel_active(par);
-
+
if (pchan == NULL) {
BKE_report(reports, RPT_ERROR, "No active bone");
- return 0;
+ return false;
}
}
-
+
if (ob != par) {
if (BKE_object_parent_loop_check(par, ob)) {
BKE_report(reports, RPT_ERROR, "Loop in parents");
- return 0;
+ return false;
}
else {
Object workob;
@@ -655,14 +663,16 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
/* set the parent (except for follow-path constraint option) */
if (partype != PAR_PATH_CONST) {
ob->parent = par;
+ /* Always clear parentinv matrix for sake of consistency, see T41950. */
+ unit_m4(ob->parentinv);
}
-
+
/* handle types */
if (pchan)
BLI_strncpy(ob->parsubstr, pchan->name, sizeof(ob->parsubstr));
else
ob->parsubstr[0] = 0;
-
+
if (partype == PAR_PATH_CONST) {
/* don't do anything here, since this is not technically "parenting" */
}
@@ -670,17 +680,18 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
/* partype is now set to PAROBJECT so that invisible 'virtual' modifiers don't need to be created
* NOTE: the old (2.4x) method was to set ob->partype = PARSKEL, creating the virtual modifiers
*/
- ob->partype = PAROBJECT; /* note, dna define, not operator property */
- //ob->partype = PARSKEL; /* note, dna define, not operator property */
-
- /* BUT, to keep the deforms, we need a modifier, and then we need to set the object that it uses
+ ob->partype = PAROBJECT; /* note, dna define, not operator property */
+ /* ob->partype = PARSKEL; */ /* note, dna define, not operator property */
+
+ /* BUT, to keep the deforms, we need a modifier, and then we need to set the object that it uses
* - We need to ensure that the modifier we're adding doesn't already exist, so we check this by
* assuming that the parent is selected too...
*/
- // XXX currently this should only happen for meshes, curves, surfaces, and lattices - this stuff isn't available for metas yet
+ /* XXX currently this should only happen for meshes, curves, surfaces,
+ * and lattices - this stuff isn't available for metas yet */
if (ELEM(ob->type, OB_MESH, OB_CURVE, OB_SURF, OB_FONT, OB_LATTICE)) {
ModifierData *md;
-
+
switch (partype) {
case PAR_CURVE: /* curve deform */
if (modifiers_isDeformedByCurve(ob) != par) {
@@ -730,21 +741,21 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
else {
ob->partype = PAROBJECT; /* note, dna define, not operator property */
}
-
+
/* constraint */
if (partype == PAR_PATH_CONST) {
bConstraint *con;
bFollowPathConstraint *data;
float cmat[4][4], vec[3];
-
+
con = BKE_constraint_add_for_object(ob, "AutoPath", CONSTRAINT_TYPE_FOLLOWPATH);
-
+
data = con->data;
data->tar = par;
-
+
BKE_constraint_target_matrix_get(scene, con, 0, CONSTRAINT_OBTYPE_OBJECT, NULL, cmat, scene->r.cfra);
sub_v3_v3v3(vec, ob->obmat[3], cmat[3]);
-
+
copy_v3_v3(ob->loc, vec);
}
else if (pararm && (ob->type == OB_MESH) && (par->type == OB_ARMATURE)) {
@@ -760,7 +771,7 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
/* get corrected inverse */
ob->partype = PAROBJECT;
BKE_object_workob_calc_parent(scene, ob, &workob);
-
+
invert_m4_m4(ob->parentinv, workob.obmat);
}
else {
@@ -768,12 +779,12 @@ int ED_object_parent_set(ReportList *reports, Main *bmain, Scene *scene, Object
BKE_object_workob_calc_parent(scene, ob, &workob);
invert_m4_m4(ob->parentinv, workob.obmat);
}
-
+
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
}
}
- return 1;
+ return true;
}
@@ -808,8 +819,8 @@ static int parent_set_exec(bContext *C, wmOperator *op)
Scene *scene = CTX_data_scene(C);
Object *par = ED_object_active_context(C);
int partype = RNA_enum_get(op->ptr, "type");
- bool xmirror = RNA_boolean_get(op->ptr, "xmirror");
- bool keep_transform = RNA_boolean_get(op->ptr, "keep_transform");
+ const bool xmirror = RNA_boolean_get(op->ptr, "xmirror");
+ const bool keep_transform = RNA_boolean_get(op->ptr, "keep_transform");
bool ok = true;
/* vertex parent (kdtree) */
@@ -828,27 +839,25 @@ static int parent_set_exec(bContext *C, wmOperator *op)
if (tree_tot < (is_tri ? 3 : 1)) {
BKE_report(op->reports, RPT_ERROR, "Not enough vertices for vertex-parent");
ok = false;
- goto cleanup;
}
}
+ if (ok) {
+ /* Non vertex-parent */
+ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ {
+ if (is_vert_par) {
+ parent_set_vert_find(tree, ob, vert_par, is_tri);
+ }
- /* Non vertex-parent */
- CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
- {
- if (is_vert_par) {
- parent_set_vert_find(tree, ob, vert_par, is_tri);
- }
-
- if (!ED_object_parent_set(op->reports, bmain, scene, ob, par, partype, xmirror, keep_transform, vert_par_p)) {
- ok = false;
- break;
+ if (!ED_object_parent_set(op->reports, bmain, scene, ob, par, partype, xmirror, keep_transform, vert_par_p)) {
+ ok = false;
+ break;
+ }
}
+ CTX_DATA_END;
}
- CTX_DATA_END;
-
-cleanup:
if (is_vert_par) {
BLI_kdtree_free(tree);
}
@@ -902,7 +911,7 @@ static int parent_set_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent
else if (ob->type == OB_LATTICE) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_LATTICE);
}
-
+
/* vertex parenting */
if (OB_TYPE_SUPPORT_PARVERT(ob->type)) {
uiItemEnumO_ptr(layout, ot, NULL, 0, "type", PAR_VERTEX);
@@ -910,14 +919,14 @@ static int parent_set_invoke(bContext *C, wmOperator *UNUSED(op), const wmEvent
}
uiPupMenuEnd(C, pup);
-
+
return OPERATOR_CANCELLED;
}
static bool parent_set_draw_check_prop(PointerRNA *ptr, PropertyRNA *prop)
{
const char *prop_id = RNA_property_identifier(prop);
- int type = RNA_enum_get(ptr, "type");
+ const int type = RNA_enum_get(ptr, "type");
/* Only show XMirror for PAR_ARMATURE_ENVELOPE and PAR_ARMATURE_AUTO! */
if (STREQ(prop_id, "xmirror")) {
@@ -948,22 +957,21 @@ void OBJECT_OT_parent_set(wmOperatorType *ot)
ot->name = "Make Parent";
ot->description = "Set the object's parenting";
ot->idname = "OBJECT_OT_parent_set";
-
+
/* api callbacks */
ot->invoke = parent_set_invoke;
ot->exec = parent_set_exec;
ot->poll = ED_operator_object_active;
ot->ui = parent_set_ui;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
RNA_def_enum(ot->srna, "type", prop_make_parent_types, 0, "Type", "");
RNA_def_boolean(ot->srna, "xmirror", false, "X Mirror",
"Apply weights symmetrically along X axis, for Envelope/Automatic vertex groups creation");
RNA_def_boolean(ot->srna, "keep_transform", false, "Keep Transform",
"Apply transformation before parenting");
-
}
/* ************ Make Parent Without Inverse Operator ******************* */
@@ -972,9 +980,9 @@ static int parent_noinv_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *par = ED_object_active_context(C);
-
+
DAG_id_tag_update(&par->id, OB_RECALC_OB);
-
+
/* context iterator */
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
@@ -986,10 +994,10 @@ static int parent_noinv_set_exec(bContext *C, wmOperator *op)
/* clear inverse matrix and also the object location */
unit_m4(ob->parentinv);
memset(ob->loc, 0, 3 * sizeof(float));
-
+
/* set recalc flags */
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
-
+
/* set parenting type for object - object only... */
ob->parent = par;
ob->partype = PAROBJECT; /* note, dna define, not operator property */
@@ -997,10 +1005,10 @@ static int parent_noinv_set_exec(bContext *C, wmOperator *op)
}
}
CTX_DATA_END;
-
+
DAG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
-
+
return OPERATOR_FINISHED;
}
@@ -1010,12 +1018,12 @@ void OBJECT_OT_parent_no_inverse_set(wmOperatorType *ot)
ot->name = "Make Parent without Inverse";
ot->description = "Set the object's parenting without setting the inverse parent correction";
ot->idname = "OBJECT_OT_parent_no_inverse_set";
-
+
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->exec = parent_noinv_set_exec;
ot->poll = ED_operator_object_active_editable;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -1040,23 +1048,22 @@ static int object_slow_parent_clear_exec(bContext *C, wmOperator *UNUSED(op))
CTX_DATA_END;
WM_event_add_notifier(C, NC_SCENE, scene);
-
+
return OPERATOR_FINISHED;
}
void OBJECT_OT_slow_parent_clear(wmOperatorType *ot)
{
-
/* identifiers */
ot->name = "Clear Slow Parent";
ot->description = "Clear the object's slow parent";
ot->idname = "OBJECT_OT_slow_parent_clear";
-
+
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->exec = object_slow_parent_clear_exec;
ot->poll = ED_operator_view3d_active;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
@@ -1073,37 +1080,40 @@ static int object_slow_parent_set_exec(bContext *C, wmOperator *UNUSED(op))
ob->partype |= PARSLOW;
DAG_id_tag_update(&ob->id, OB_RECALC_OB);
-
}
CTX_DATA_END;
WM_event_add_notifier(C, NC_SCENE, scene);
-
+
return OPERATOR_FINISHED;
}
void OBJECT_OT_slow_parent_set(wmOperatorType *ot)
{
-
/* identifiers */
ot->name = "Set Slow Parent";
ot->description = "Set the object's slow parent";
ot->idname = "OBJECT_OT_slow_parent_set";
-
+
/* api callbacks */
ot->invoke = WM_operator_confirm;
ot->exec = object_slow_parent_set_exec;
ot->poll = ED_operator_view3d_active;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
}
/* ******************** Clear Track Operator ******************* */
+enum {
+ CLEAR_TRACK = 1,
+ CLEAR_TRACK_KEEP_TRANSFORM = 2,
+};
+
static EnumPropertyItem prop_clear_track_types[] = {
- {0, "CLEAR", 0, "Clear Track", ""},
- {1, "CLEAR_KEEP_TRANSFORM", 0, "Clear and Keep Transformation (Clear Track)", ""},
+ {CLEAR_TRACK, "CLEAR", 0, "Clear Track", ""},
+ {CLEAR_TRACK_KEEP_TRANSFORM, "CLEAR_KEEP_TRANSFORM", 0, "Clear and Keep Transformation (Clear Track)", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -1111,7 +1121,7 @@ static EnumPropertyItem prop_clear_track_types[] = {
static int object_track_clear_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
- int type = RNA_enum_get(op->ptr, "type");
+ const int type = RNA_enum_get(op->ptr, "type");
if (CTX_data_edit_object(C)) {
BKE_report(op->reports, RPT_ERROR, "Operation cannot be performed in edit mode");
@@ -1120,19 +1130,19 @@ static int object_track_clear_exec(bContext *C, wmOperator *op)
CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
{
bConstraint *con, *pcon;
-
+
/* remove track-object for old track */
ob->track = NULL;
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
-
+
/* also remove all tracking constraints */
for (con = ob->constraints.last; con; con = pcon) {
pcon = con->prev;
if (ELEM(con->type, CONSTRAINT_TYPE_TRACKTO, CONSTRAINT_TYPE_LOCKTRACK, CONSTRAINT_TYPE_DAMPTRACK))
BKE_constraint_remove(&ob->constraints, con);
}
-
- if (type == 1)
+
+ if (type == CLEAR_TRACK_KEEP_TRANSFORM)
BKE_object_apply_mat4(ob, ob->obmat, true, true);
}
CTX_DATA_END;
@@ -1149,25 +1159,31 @@ void OBJECT_OT_track_clear(wmOperatorType *ot)
ot->name = "Clear Track";
ot->description = "Clear tracking constraint or flag from object";
ot->idname = "OBJECT_OT_track_clear";
-
+
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = object_track_clear_exec;
-
+
ot->poll = ED_operator_objectmode;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
ot->prop = RNA_def_enum(ot->srna, "type", prop_clear_track_types, 0, "Type", "");
}
/************************** Make Track Operator *****************************/
+enum {
+ CREATE_TRACK_DAMPTRACK = 1,
+ CREATE_TRACK_TRACKTO = 2,
+ CREATE_TRACK_LOCKTRACK = 3,
+};
+
static EnumPropertyItem prop_make_track_types[] = {
- {1, "DAMPTRACK", 0, "Damped Track Constraint", ""},
- {2, "TRACKTO", 0, "Track To Constraint", ""},
- {3, "LOCKTRACK", 0, "Lock Track Constraint", ""},
+ {CREATE_TRACK_DAMPTRACK, "DAMPTRACK", 0, "Damped Track Constraint", ""},
+ {CREATE_TRACK_TRACKTO, "TRACKTO", 0, "Track To Constraint", ""},
+ {CREATE_TRACK_LOCKTRACK, "LOCKTRACK", 0, "Lock Track Constraint", ""},
{0, NULL, 0, NULL, NULL}
};
@@ -1175,78 +1191,86 @@ static int track_set_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Object *obact = ED_object_active_context(C);
-
- int type = RNA_enum_get(op->ptr, "type");
-
- if (type == 1) {
- bConstraint *con;
- bDampTrackConstraint *data;
- CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ const int type = RNA_enum_get(op->ptr, "type");
+
+ switch (type) {
+ case CREATE_TRACK_DAMPTRACK:
{
- if (ob != obact) {
- con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_DAMPTRACK);
+ bConstraint *con;
+ bDampTrackConstraint *data;
- data = con->data;
- data->tar = obact;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
-
- /* Lamp, Camera and Speaker track differently by default */
- if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
- data->trackflag = TRACK_nZ;
+ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ {
+ if (ob != obact) {
+ con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_DAMPTRACK);
+
+ data = con->data;
+ data->tar = obact;
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+
+ /* Lamp, Camera and Speaker track differently by default */
+ if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
+ data->trackflag = TRACK_nZ;
+ }
}
}
+ CTX_DATA_END;
+ break;
}
- CTX_DATA_END;
- }
- else if (type == 2) {
- bConstraint *con;
- bTrackToConstraint *data;
-
- CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ case CREATE_TRACK_TRACKTO:
{
- if (ob != obact) {
- con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_TRACKTO);
+ bConstraint *con;
+ bTrackToConstraint *data;
- data = con->data;
- data->tar = obact;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
-
- /* Lamp, Camera and Speaker track differently by default */
- if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
- data->reserved1 = TRACK_nZ;
- data->reserved2 = UP_Y;
+ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ {
+ if (ob != obact) {
+ con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_TRACKTO);
+
+ data = con->data;
+ data->tar = obact;
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+
+ /* Lamp, Camera and Speaker track differently by default */
+ if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
+ data->reserved1 = TRACK_nZ;
+ data->reserved2 = UP_Y;
+ }
}
}
+ CTX_DATA_END;
+ break;
}
- CTX_DATA_END;
- }
- else if (type == 3) {
- bConstraint *con;
- bLockTrackConstraint *data;
-
- CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ case CREATE_TRACK_LOCKTRACK:
{
- if (ob != obact) {
- con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_LOCKTRACK);
+ bConstraint *con;
+ bLockTrackConstraint *data;
- data = con->data;
- data->tar = obact;
- DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
-
- /* Lamp, Camera and Speaker track differently by default */
- if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
- data->trackflag = TRACK_nZ;
- data->lockflag = LOCK_Y;
+ CTX_DATA_BEGIN (C, Object *, ob, selected_editable_objects)
+ {
+ if (ob != obact) {
+ con = BKE_constraint_add_for_object(ob, "AutoTrack", CONSTRAINT_TYPE_LOCKTRACK);
+
+ data = con->data;
+ data->tar = obact;
+ DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA | OB_RECALC_TIME);
+
+ /* Lamp, Camera and Speaker track differently by default */
+ if (ELEM(ob->type, OB_LAMP, OB_CAMERA, OB_SPEAKER)) {
+ data->trackflag = TRACK_nZ;
+ data->lockflag = LOCK_Y;
+ }
}
}
+ CTX_DATA_END;
+ break;
}
- CTX_DATA_END;
}
-
+
DAG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
-
+
return OPERATOR_FINISHED;
}
@@ -1254,18 +1278,18 @@ void OBJECT_OT_track_set(wmOperatorType *ot)
{
/* identifiers */
ot->name = "Make Track";
- ot->description = "Make the object track another object, either by constraint or old way or locked track";
+ ot->description = "Make the object track another object, using various methods/constraints";
ot->idname = "OBJECT_OT_track_set";
-
+
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = track_set_exec;
-
+
ot->poll = ED_operator_objectmode;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", prop_make_track_types, 0, "Type", "");
}
@@ -1287,7 +1311,7 @@ static unsigned int move_to_layer_init(bContext *C, wmOperator *op)
for (a = 0; a < 20; a++)
values[a] = (lay & (1 << a));
-
+
RNA_boolean_set_array(op->ptr, "layers", values);
}
else {
@@ -1320,12 +1344,12 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
View3D *v3d = CTX_wm_view3d(C);
unsigned int lay, local;
/* bool is_lamp = false; */ /* UNUSED */
-
+
lay = move_to_layer_init(C, op);
lay &= 0xFFFFFF;
if (lay == 0) return OPERATOR_CANCELLED;
-
+
if (v3d && v3d->localvd) {
/* now we can move out of localview. */
/* note: layers are set in bases, library objects work for this */
@@ -1353,9 +1377,9 @@ static int move_to_layer_exec(bContext *C, wmOperator *op)
}
CTX_DATA_END;
}
-
+
/* warning, active object may be hidden now */
-
+
WM_event_add_notifier(C, NC_OBJECT | ND_DRAW, scene);
WM_event_add_notifier(C, NC_SCENE | ND_LAYER_CONTENT, scene);
@@ -1370,15 +1394,15 @@ void OBJECT_OT_move_to_layer(wmOperatorType *ot)
ot->name = "Move to Layer";
ot->description = "Move the object to different layers";
ot->idname = "OBJECT_OT_move_to_layer";
-
+
/* api callbacks */
ot->invoke = move_to_layer_invoke;
ot->exec = move_to_layer_exec;
ot->poll = ED_operator_objectmode;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
/* properties */
RNA_def_boolean_layer_member(ot->srna, "layers", 20, NULL, "Layer", "");
}
@@ -1390,13 +1414,12 @@ static void link_to_scene(Main *UNUSED(bmain), unsigned short UNUSED(nr))
{
Scene *sce = (Scene *) BLI_findlink(&bmain->scene, G.curscreen->scenenr - 1);
Base *base, *nbase;
-
- if (sce == 0) return;
+
+ if (sce == NULL) return;
if (sce->id.lib) return;
-
+
for (base = FIRSTBASE; base; base = base->next) {
if (TESTBASE(v3d, base)) {
-
nbase = MEM_mallocN(sizeof(Base), "newbase");
*nbase = *base;
BLI_addhead(&(sce->base), nbase);
@@ -1453,48 +1476,45 @@ static int make_links_scene_exec(bContext *C, wmOperator *op)
}
enum {
- MAKE_LINKS_OBDATA = 1,
- MAKE_LINKS_MATERIALS,
- MAKE_LINKS_ANIMDATA,
- MAKE_LINKS_GROUP,
- MAKE_LINKS_DUPLIGROUP,
- MAKE_LINKS_MODIFIERS,
- MAKE_LINKS_FONTS
+ MAKE_LINKS_OBDATA = 1,
+ MAKE_LINKS_MATERIALS = 2,
+ MAKE_LINKS_ANIMDATA = 3,
+ MAKE_LINKS_GROUP = 4,
+ MAKE_LINKS_DUPLIGROUP = 5,
+ MAKE_LINKS_MODIFIERS = 6,
+ MAKE_LINKS_FONTS = 7,
};
-/* Return 1 if make link data is allow, zero otherwise */
-static int allow_make_links_data(const int type, Object *ob_src, Object *ob_dst)
+/* Return true if make link data is allowed, false otherwise */
+static bool allow_make_links_data(const int type, Object *ob_src, Object *ob_dst)
{
switch (type) {
case MAKE_LINKS_OBDATA:
- if (ob_src->type == ob_dst->type && ob_src->type != OB_EMPTY)
- return 1;
+ if (ob_src->type == ob_dst->type && ob_src->type != OB_EMPTY) {
+ return true;
+ }
break;
case MAKE_LINKS_MATERIALS:
- if (OB_TYPE_SUPPORT_MATERIAL(ob_src->type) &&
- OB_TYPE_SUPPORT_MATERIAL(ob_dst->type))
- {
- return 1;
+ if (OB_TYPE_SUPPORT_MATERIAL(ob_src->type) && OB_TYPE_SUPPORT_MATERIAL(ob_dst->type)) {
+ return true;
}
break;
case MAKE_LINKS_ANIMDATA:
case MAKE_LINKS_GROUP:
case MAKE_LINKS_DUPLIGROUP:
- return 1;
+ return true;
case MAKE_LINKS_MODIFIERS:
- if (ob_src->type != OB_EMPTY && ob_dst->type != OB_EMPTY)
- return 1;
+ if (!ELEM(OB_EMPTY, ob_src->type, ob_dst->type)) {
+ return true;
+ }
break;
case MAKE_LINKS_FONTS:
- if ((ob_src->data != ob_dst->data) &&
- (ob_src->type == OB_FONT) &&
- (ob_dst->type == OB_FONT))
- {
- return 1;
+ if ((ob_src->data != ob_dst->data) && (ob_src->type == OB_FONT) && (ob_dst->type == OB_FONT)) {
+ return true;
}
break;
}
- return 0;
+ return false;
}
static int make_links_data_exec(bContext *C, wmOperator *op)
@@ -1697,13 +1717,13 @@ void OBJECT_OT_make_links_data(wmOperatorType *ot)
/**************************** Make Single User ********************************/
-static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, int flag, bool copy_groups)
+static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, const int flag, const bool copy_groups)
{
Base *base;
Object *ob, *obn;
Group *group, *groupn;
GroupObject *go;
-
+
clear_sca_new_poins(); /* sensor/contr/act */
/* newid may still have some trash from Outliner tree building,
@@ -1714,7 +1734,7 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, int flag
/* duplicate (must set newid) */
for (base = FIRSTBASE; base; base = base->next) {
ob = base->object;
-
+
if ((base->flag & flag) == flag) {
if (ob->id.lib == NULL && ob->id.us > 1) {
/* base gets copy of object */
@@ -1761,10 +1781,10 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, int flag
/* group pointers in scene */
BKE_scene_groups_relink(scene);
-
+
ID_NEW(scene->camera);
if (v3d) ID_NEW(v3d->camera);
-
+
/* object and group pointers */
for (base = FIRSTBASE; base; base = base->next) {
BKE_object_relink(base->object);
@@ -1778,7 +1798,7 @@ static void single_object_users(Main *bmain, Scene *scene, View3D *v3d, int flag
void ED_object_single_user(Main *bmain, Scene *scene, Object *ob)
{
Base *base;
- bool copy_groups = false;
+ const bool copy_groups = false;
for (base = FIRSTBASE; base; base = base->next) {
if (base->object == ob) base->flag |= OB_DONE;
@@ -1788,11 +1808,11 @@ void ED_object_single_user(Main *bmain, Scene *scene, Object *ob)
single_object_users(bmain, scene, NULL, OB_DONE, copy_groups);
}
-static void new_id_matar(Material **matar, int totcol)
+static void new_id_matar(Material **matar, const int totcol)
{
ID *id;
int a;
-
+
for (a = 0; a < totcol; a++) {
id = (ID *)matar[a];
if (id && id->lib == NULL) {
@@ -1810,12 +1830,12 @@ static void new_id_matar(Material **matar, int totcol)
}
}
-static void single_obdata_users(Main *bmain, Scene *scene, int flag)
+static void single_obdata_users(Main *bmain, Scene *scene, const int flag)
{
Object *ob;
Lamp *la;
Curve *cu;
- //Camera *cam;
+ /* Camera *cam; */
Base *base;
Mesh *me;
Lattice *lat;
@@ -1826,7 +1846,7 @@ static void single_obdata_users(Main *bmain, Scene *scene, int flag)
ob = base->object;
if (ob->id.lib == NULL && (base->flag & flag) == flag) {
id = ob->data;
-
+
if (id && id->us > 1 && id->lib == NULL) {
DAG_id_tag_update(&ob->id, OB_RECALC_DATA);
@@ -1887,12 +1907,10 @@ static void single_obdata_users(Main *bmain, Scene *scene, int flag)
id->us--;
id->newid = ob->data;
-
}
-
}
}
-
+
me = bmain->mesh.first;
while (me) {
ID_NEW(me->texcomesh);
@@ -1900,11 +1918,11 @@ static void single_obdata_users(Main *bmain, Scene *scene, int flag)
}
}
-static void single_object_action_users(Scene *scene, int flag)
+static void single_object_action_users(Scene *scene, const int flag)
{
Object *ob;
Base *base;
-
+
for (base = FIRSTBASE; base; base = base->next) {
ob = base->object;
if (ob->id.lib == NULL && (flag == 0 || (base->flag & SELECT)) ) {
@@ -1914,27 +1932,26 @@ static void single_object_action_users(Scene *scene, int flag)
}
}
-static void single_mat_users(Scene *scene, int flag, int do_textures)
+static void single_mat_users(Scene *scene, const int flag, const bool do_textures)
{
Object *ob;
Base *base;
Material *ma, *man;
Tex *tex;
int a, b;
-
+
for (base = FIRSTBASE; base; base = base->next) {
ob = base->object;
if (ob->id.lib == NULL && (flag == 0 || (base->flag & SELECT)) ) {
-
for (a = 1; a <= ob->totcol; a++) {
ma = give_current_material(ob, a);
if (ma) {
/* do not test for LIB_NEW: this functions guaranteed delivers single_users! */
-
+
if (ma->id.us > 1) {
man = BKE_material_copy(ma);
BKE_copy_animdata_id_action(&man->id);
-
+
man->id.us = 0;
assign_material(ob, man, a, BKE_MAT_ASSIGN_USERPREF);
@@ -1960,10 +1977,10 @@ static void single_mat_users(Scene *scene, int flag, int do_textures)
static void do_single_tex_user(Tex **from)
{
Tex *tex, *texn;
-
+
tex = *from;
if (tex == NULL) return;
-
+
if (tex->id.newid) {
*from = (Tex *)tex->id.newid;
id_us_plus(tex->id.newid);
@@ -1985,7 +2002,7 @@ static void single_tex_users_expand(Main *bmain)
Lamp *la;
World *wo;
int b;
-
+
for (ma = bmain->mat.first; ma; ma = ma->id.next) {
if (ma->id.flag & LIB_NEW) {
for (b = 0; b < MAX_MTEX; b++) {
@@ -2026,7 +2043,7 @@ static void single_mat_users_expand(Main *bmain)
MetaBall *mb;
Material *ma;
int a;
-
+
for (ob = bmain->object.first; ob; ob = ob->id.next)
if (ob->id.flag & LIB_NEW)
new_id_matar(ob->mat, ob->totcol);
@@ -2052,7 +2069,7 @@ static void single_mat_users_expand(Main *bmain)
}
/* used for copying scenes */
-void ED_object_single_users(Main *bmain, Scene *scene, bool full, bool copy_groups)
+void ED_object_single_users(Main *bmain, Scene *scene, const bool full, const bool copy_groups)
{
single_object_users(bmain, scene, NULL, 0, copy_groups);
@@ -2073,13 +2090,13 @@ static void make_local_makelocalmaterial(Material *ma)
{
AnimData *adt;
int b;
-
+
id_make_local(&ma->id, false);
-
+
for (b = 0; b < MAX_MTEX; b++)
if (ma->mtex[b] && ma->mtex[b]->tex)
id_make_local(&ma->mtex[b]->tex->id, false);
-
+
adt = BKE_animdata_from_id(&ma->id);
if (adt) BKE_animdata_make_local(adt);
@@ -2087,13 +2104,13 @@ static void make_local_makelocalmaterial(Material *ma)
}
enum {
- MAKE_LOCAL_SELECT_OB,
- MAKE_LOCAL_SELECT_OBDATA,
- MAKE_LOCAL_SELECT_OBDATA_MATERIAL,
- MAKE_LOCAL_ALL
+ MAKE_LOCAL_SELECT_OB = 1,
+ MAKE_LOCAL_SELECT_OBDATA = 2,
+ MAKE_LOCAL_SELECT_OBDATA_MATERIAL = 3,
+ MAKE_LOCAL_ALL = 4,
};
-static bool tag_localizable_looper(void *UNUSED(user_data), ID **id_pointer, int UNUSED(cd_flag))
+static bool tag_localizable_looper(void *UNUSED(user_data), ID **id_pointer, const int UNUSED(cd_flag))
{
if (*id_pointer) {
(*id_pointer)->flag &= ~LIB_DOIT;
@@ -2101,7 +2118,7 @@ static bool tag_localizable_looper(void *UNUSED(user_data), ID **id_pointer, int
return true;
}
-static void tag_localizable_objects(bContext *C, int mode)
+static void tag_localizable_objects(bContext *C, const int mode)
{
Main *bmain = CTX_data_main(C);
Object *object;
@@ -2182,8 +2199,9 @@ static int make_local_exec(bContext *C, wmOperator *op)
Material *ma, ***matarar;
Lamp *la;
ID *id;
- int a, b, mode = RNA_enum_get(op->ptr, "type");
-
+ const int mode = RNA_enum_get(op->ptr, "type");
+ int a, b;
+
if (mode == MAKE_LOCAL_ALL) {
/* de-select so the user can differentiate newly instanced from existing objects */
BKE_scene_base_deselect_all(scene);
@@ -2200,7 +2218,7 @@ static int make_local_exec(bContext *C, wmOperator *op)
tag_localizable_objects(C, mode);
BKE_main_id_clear_newpoins(bmain);
-
+
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
if ((ob->id.flag & LIB_DOIT) == 0) {
@@ -2211,7 +2229,7 @@ static int make_local_exec(bContext *C, wmOperator *op)
id_make_local(&ob->id, false);
}
CTX_DATA_END;
-
+
/* maybe object pointers */
CTX_DATA_BEGIN (C, Object *, ob, selected_objects)
{
@@ -2228,12 +2246,12 @@ static int make_local_exec(bContext *C, wmOperator *op)
}
id = ob->data;
-
+
if (id && (ELEM(mode, MAKE_LOCAL_SELECT_OBDATA, MAKE_LOCAL_SELECT_OBDATA_MATERIAL))) {
id_make_local(id, false);
adt = BKE_animdata_from_id(id);
if (adt) BKE_animdata_make_local(adt);
-
+
/* tag indirect data direct */
matarar = give_matarar(ob);
if (matarar) {
@@ -2273,7 +2291,7 @@ static int make_local_exec(bContext *C, wmOperator *op)
if (ma)
make_local_makelocalmaterial(ma);
}
-
+
matarar = (Material ***)give_matarar(ob);
if (matarar) {
for (a = 0; a < ob->totcol; a++) {
@@ -2306,26 +2324,33 @@ void OBJECT_OT_make_local(wmOperatorType *ot)
ot->name = "Make Local";
ot->description = "Make library linked datablocks local to this file";
ot->idname = "OBJECT_OT_make_local";
-
+
/* api callbacks */
ot->invoke = WM_menu_invoke;
ot->exec = make_local_exec;
ot->poll = ED_operator_objectmode;
-
+
/* flags */
ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
-
+
/* properties */
ot->prop = RNA_def_enum(ot->srna, "type", type_items, 0, "Type", "");
}
+enum {
+ /* Be careful with those values, they are used as bitflags in some cases, in others as bool...
+ * See single_object_users, single_obdata_users, single_object_action_users, etc.< */
+ MAKE_SINGLE_USER_ALL = 0,
+ MAKE_SINGLE_USER_SELECTED = SELECT,
+};
+
static int make_single_user_exec(bContext *C, wmOperator *op)
{
Main *bmain = CTX_data_main(C);
Scene *scene = CTX_data_scene(C);
View3D *v3d = CTX_wm_view3d(C); /* ok if this is NULL */
- int flag = RNA_enum_get(op->ptr, "type"); /* 0==ALL, SELECTED==selected objecs */
- bool copy_groups = false;
+ const int flag = RNA_enum_get(op->ptr, "type");
+ const bool copy_groups = false;
bool update_deps = false;
BKE_main_id_clear_newpoins(bmain);
@@ -2372,8 +2397,8 @@ static int make_single_user_exec(bContext *C, wmOperator *op)
void OBJECT_OT_make_single_user(wmOperatorType *ot)
{
static EnumPropertyItem type_items[] = {
- {SELECT, "SELECTED_OBJECTS", 0, "Selected Objects", ""},
- {0, "ALL", 0, "All", ""},
+ {MAKE_SINGLE_USER_SELECTED, "SELECTED_OBJECTS", 0, "Selected Objects", ""},
+ {MAKE_SINGLE_USER_ALL, "ALL", 0, "All", ""},
{0, NULL, 0, NULL, NULL}};
/* identifiers */
@@ -2395,7 +2420,8 @@ void OBJECT_OT_make_single_user(wmOperatorType *ot)
RNA_def_boolean(ot->srna, "object", 0, "Object", "Make single user objects");
RNA_def_boolean(ot->srna, "obdata", 0, "Object Data", "Make single user object data");
RNA_def_boolean(ot->srna, "material", 0, "Materials", "Make materials local to each datablock");
- RNA_def_boolean(ot->srna, "texture", 0, "Textures", "Make textures local to each material");
+ RNA_def_boolean(ot->srna, "texture", 0, "Textures",
+ "Make textures local to each material (needs 'Materials' to be set too)");
RNA_def_boolean(ot->srna, "animation", 0, "Object Animation", "Make animation data local to each object");
}
@@ -2404,12 +2430,12 @@ static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent
Base *base = ED_view3d_give_base_under_cursor(C, event->mval);
Material *ma;
char name[MAX_ID_NAME - 2];
-
+
RNA_string_get(op->ptr, "name", name);
ma = (Material *)BKE_libblock_find_name(ID_MA, name);
if (base == NULL || ma == NULL)
return OPERATOR_CANCELLED;
-
+
assign_material(base->object, ma, 1, BKE_MAT_ASSIGN_USERPREF);
DAG_id_tag_update(&base->object->id, OB_RECALC_OB);
@@ -2425,19 +2451,18 @@ static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent
/* assigns to object under cursor, only first material slot */
void OBJECT_OT_drop_named_material(wmOperatorType *ot)
{
-
/* identifiers */
ot->name = "Drop Named Material on Object";
ot->description = "";
ot->idname = "OBJECT_OT_drop_named_material";
-
+
/* api callbacks */
ot->invoke = drop_named_material_invoke;
ot->poll = ED_operator_objectmode;
-
+
/* flags */
ot->flag = OPTYPE_UNDO | OPTYPE_INTERNAL;
-
+
/* properties */
RNA_def_string(ot->srna, "name", "Material", MAX_ID_NAME - 2, "Name", "Material name to assign");
}
diff --git a/source/blender/editors/physics/CMakeLists.txt b/source/blender/editors/physics/CMakeLists.txt
index 892d71befb4..40d555226f3 100644
--- a/source/blender/editors/physics/CMakeLists.txt
+++ b/source/blender/editors/physics/CMakeLists.txt
@@ -23,11 +23,13 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/elbeem/extern
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -64,4 +66,6 @@ if(WITH_BULLET)
add_definitions(-DWITH_BULLET)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_physics "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/physics/SConscript b/source/blender/editors/physics/SConscript
index 9436280de43..983d1c4b4ba 100644
--- a/source/blender/editors/physics/SConscript
+++ b/source/blender/editors/physics/SConscript
@@ -31,20 +31,22 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/rigidbody',
- '#/extern/glew/include',
'#/intern/elbeem/extern',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/blender/editors/physics/particle_edit.c b/source/blender/editors/physics/particle_edit.c
index 76344b77dd3..9a3433b0ccf 100644
--- a/source/blender/editors/physics/particle_edit.c
+++ b/source/blender/editors/physics/particle_edit.c
@@ -1588,6 +1588,87 @@ void PARTICLE_OT_select_tips(wmOperatorType *ot)
WM_operator_properties_select_action(ot, SEL_SELECT);
}
+/*********************** select random operator ************************/
+
+enum { RAN_HAIR, RAN_POINTS };
+
+static EnumPropertyItem select_random_type_items[] = {
+ {RAN_HAIR, "HAIR", 0, "Hair", ""},
+ {RAN_POINTS, "POINTS", 0, "Points", ""},
+ {0, NULL, 0, NULL, NULL}
+};
+
+static int select_random_exec(bContext *C, wmOperator *op)
+{
+ PEData data;
+ int type;
+ Scene *scene;
+ Object *ob;
+
+ /* used by LOOP_VISIBLE_POINTS, LOOP_VISIBLE_KEYS and LOOP_KEYS */
+ PTCacheEdit *edit;
+ PTCacheEditPoint *point;
+ PTCacheEditKey *key;
+ int p;
+ int k;
+
+ const float randf = RNA_float_get (op->ptr, "percent") / 100.0f;
+
+ type = RNA_enum_get(op->ptr, "type");
+
+ PE_set_data(C, &data);
+ data.select_action = SEL_SELECT;
+ scene = CTX_data_scene(C);
+ ob = CTX_data_active_object(C);
+ edit = PE_get_current(scene, ob);
+
+ switch (type) {
+ case RAN_HAIR:
+ LOOP_VISIBLE_POINTS {
+ int flag = (BLI_frand() < randf) ? SEL_SELECT : SEL_DESELECT;
+ LOOP_KEYS {
+ select_action_apply (point, key, flag);
+ }
+ }
+ break;
+ case RAN_POINTS:
+ LOOP_VISIBLE_POINTS {
+ LOOP_VISIBLE_KEYS {
+ int flag = (BLI_frand() < randf) ? SEL_SELECT : SEL_DESELECT;
+ select_action_apply (point, key, flag);
+ }
+ }
+ break;
+ }
+
+ PE_update_selection(data.scene, data.ob, 1);
+ WM_event_add_notifier(C, NC_OBJECT|ND_PARTICLE|NA_SELECTED, data.ob);
+
+ return OPERATOR_FINISHED;
+}
+
+void PARTICLE_OT_select_random(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Select Random";
+ ot->idname = "PARTICLE_OT_select_random";
+ ot->description = "Select a randomly distributed set of hair or points";
+
+ /* api callbacks */
+ ot->exec = select_random_exec;
+ ot->poll = PE_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER|OPTYPE_UNDO;
+
+ /* properties */
+ RNA_def_float_percentage (ot->srna, "percent", 50.0f, 0.0f, 100.0f, "Percent",
+ "Percentage (mean) of elements in randomly selected set",
+ 0.0f, 100.0f);
+ ot->prop = RNA_def_enum (ot->srna, "type", select_random_type_items, RAN_HAIR,
+ "Type", "Select either hair or points");
+}
+
/************************ select linked operator ************************/
static int select_linked_exec(bContext *C, wmOperator *op)
diff --git a/source/blender/editors/physics/physics_intern.h b/source/blender/editors/physics/physics_intern.h
index 77ce5a334e6..b8955c8c397 100644
--- a/source/blender/editors/physics/physics_intern.h
+++ b/source/blender/editors/physics/physics_intern.h
@@ -39,6 +39,7 @@ struct wmOperatorType;
void PARTICLE_OT_select_all(struct wmOperatorType *ot);
void PARTICLE_OT_select_roots(struct wmOperatorType *ot);
void PARTICLE_OT_select_tips(struct wmOperatorType *ot);
+void PARTICLE_OT_select_random(struct wmOperatorType *ot);
void PARTICLE_OT_select_linked(struct wmOperatorType *ot);
void PARTICLE_OT_select_less(struct wmOperatorType *ot);
void PARTICLE_OT_select_more(struct wmOperatorType *ot);
diff --git a/source/blender/editors/physics/physics_ops.c b/source/blender/editors/physics/physics_ops.c
index 48cc51ffb55..ff89909b124 100644
--- a/source/blender/editors/physics/physics_ops.c
+++ b/source/blender/editors/physics/physics_ops.c
@@ -51,6 +51,7 @@ static void operatortypes_particle(void)
WM_operatortype_append(PARTICLE_OT_select_all);
WM_operatortype_append(PARTICLE_OT_select_roots);
WM_operatortype_append(PARTICLE_OT_select_tips);
+ WM_operatortype_append(PARTICLE_OT_select_random);
WM_operatortype_append(PARTICLE_OT_select_linked);
WM_operatortype_append(PARTICLE_OT_select_less);
WM_operatortype_append(PARTICLE_OT_select_more);
diff --git a/source/blender/editors/render/CMakeLists.txt b/source/blender/editors/render/CMakeLists.txt
index 24015bd4ea3..42dafc076ed 100644
--- a/source/blender/editors/render/CMakeLists.txt
+++ b/source/blender/editors/render/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -64,6 +65,8 @@ if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
endif()
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_FREESTYLE)
list(APPEND INC
../../freestyle
diff --git a/source/blender/editors/render/SConscript b/source/blender/editors/render/SConscript
index 41576f9b485..cbb7988695b 100644
--- a/source/blender/editors/render/SConscript
+++ b/source/blender/editors/render/SConscript
@@ -31,7 +31,8 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/elbeem/extern',
'../include',
'../../blenfont',
@@ -48,7 +49,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/blender/editors/render/render_opengl.c b/source/blender/editors/render/render_opengl.c
index ecf5e962c80..559c86bf48c 100644
--- a/source/blender/editors/render/render_opengl.c
+++ b/source/blender/editors/render/render_opengl.c
@@ -31,8 +31,6 @@
#include <string.h>
#include <stddef.h>
-#include <GL/glew.h>
-
#include "MEM_guardedalloc.h"
#include "BLI_math.h"
@@ -69,6 +67,7 @@
#include "RNA_define.h"
#include "GPU_extensions.h"
+#include "GPU_glew.h"
#include "wm_window.h"
diff --git a/source/blender/editors/render/render_preview.c b/source/blender/editors/render/render_preview.c
index 70c9e3c4306..450a3b19889 100644
--- a/source/blender/editors/render/render_preview.c
+++ b/source/blender/editors/render/render_preview.c
@@ -88,6 +88,7 @@
#include "PIL_time.h"
#include "RE_pipeline.h"
+#include "RE_engine.h"
#include "WM_api.h"
#include "WM_types.h"
@@ -213,6 +214,12 @@ void ED_preview_init_dbase(void)
#endif
}
+static bool check_engine_supports_textures(Scene *scene)
+{
+ RenderEngineType *type = RE_engines_find(scene->r.engine);
+ return type->flag & RE_USE_TEXTURE_PREVIEW;
+}
+
void ED_preview_free_dbase(void)
{
if (G_pr_main)
@@ -299,7 +306,7 @@ static Scene *preview_prepare_scene(Scene *scene, ID *id, int id_type, ShaderPre
sce->r.cfra = scene->r.cfra;
- if (id_type == ID_TE) {
+ if (id_type == ID_TE && !check_engine_supports_textures(scene)) {
/* Force blender internal for texture icons and nodes render,
* seems commonly used render engines does not support
* such kind of rendering.
diff --git a/source/blender/editors/screen/CMakeLists.txt b/source/blender/editors/screen/CMakeLists.txt
index 4ff1767f582..413d40b9f9c 100644
--- a/source/blender/editors/screen/CMakeLists.txt
+++ b/source/blender/editors/screen/CMakeLists.txt
@@ -30,6 +30,7 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -51,4 +52,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_screen "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/screen/SConscript b/source/blender/editors/screen/SConscript
index 28a6cbb02e6..f5442c7ea63 100644
--- a/source/blender/editors/screen/SConscript
+++ b/source/blender/editors/screen/SConscript
@@ -31,7 +31,8 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
@@ -45,7 +46,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs += ' ' + env['BF_PTHREADS_INC']
diff --git a/source/blender/editors/screen/glutil.c b/source/blender/editors/screen/glutil.c
index 0edde66ffff..c095dfe7792 100644
--- a/source/blender/editors/screen/glutil.c
+++ b/source/blender/editors/screen/glutil.c
@@ -224,15 +224,15 @@ void fdrawcheckerboard(float x1, float y1, float x2, float y2)
glDisable(GL_POLYGON_STIPPLE);
}
-void sdrawline(short x1, short y1, short x2, short y2)
+void sdrawline(int x1, int y1, int x2, int y2)
{
- short v[2];
+ int v[2];
glBegin(GL_LINE_STRIP);
v[0] = x1; v[1] = y1;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x2; v[1] = y2;
- glVertex2sv(v);
+ glVertex2iv(v);
glEnd();
}
@@ -246,25 +246,25 @@ void sdrawline(short x1, short y1, short x2, short y2)
* x1,y1-- x2,y1
*/
-static void sdrawtripoints(short x1, short y1, short x2, short y2)
+static void sdrawtripoints(int x1, int y1, int x2, int y2)
{
- short v[2];
+ int v[2];
v[0] = x1; v[1] = y1;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x1; v[1] = y2;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x2; v[1] = y1;
- glVertex2sv(v);
+ glVertex2iv(v);
}
-void sdrawtri(short x1, short y1, short x2, short y2)
+void sdrawtri(int x1, int y1, int x2, int y2)
{
glBegin(GL_LINE_STRIP);
sdrawtripoints(x1, y1, x2, y2);
glEnd();
}
-void sdrawtrifill(short x1, short y1, short x2, short y2)
+void sdrawtrifill(int x1, int y1, int x2, int y2)
{
glBegin(GL_TRIANGLES);
sdrawtripoints(x1, y1, x2, y2);
@@ -272,22 +272,22 @@ void sdrawtrifill(short x1, short y1, short x2, short y2)
}
#endif
-void sdrawbox(short x1, short y1, short x2, short y2)
+void sdrawbox(int x1, int y1, int x2, int y2)
{
- short v[2];
+ int v[2];
glBegin(GL_LINE_STRIP);
v[0] = x1; v[1] = y1;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x1; v[1] = y2;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x2; v[1] = y2;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x2; v[1] = y1;
- glVertex2sv(v);
+ glVertex2iv(v);
v[0] = x1; v[1] = y1;
- glVertex2sv(v);
+ glVertex2iv(v);
glEnd();
}
@@ -339,7 +339,7 @@ void sdrawXORline(int x0, int y0, int x1, int y1)
void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
{
- static short old[4][2][2];
+ static int old[4][2][2];
static char flags[4] = {0, 0, 0, 0};
/* with builtin memory, max 4 lines */
@@ -350,8 +350,8 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
if (nr == -1) { /* flush */
for (nr = 0; nr < 4; nr++) {
if (flags[nr]) {
- glVertex2sv(old[nr][0]);
- glVertex2sv(old[nr][1]);
+ glVertex2iv(old[nr][0]);
+ glVertex2iv(old[nr][1]);
flags[nr] = 0;
}
}
@@ -359,8 +359,8 @@ void sdrawXORline4(int nr, int x0, int y0, int x1, int y1)
else {
if (nr >= 0 && nr < 4) {
if (flags[nr]) {
- glVertex2sv(old[nr][0]);
- glVertex2sv(old[nr][1]);
+ glVertex2iv(old[nr][0]);
+ glVertex2iv(old[nr][1]);
}
old[nr][0][0] = x0;
diff --git a/source/blender/editors/screen/screen_edit.c b/source/blender/editors/screen/screen_edit.c
index 5beab9fcc14..12236e3779d 100644
--- a/source/blender/editors/screen/screen_edit.c
+++ b/source/blender/editors/screen/screen_edit.c
@@ -1009,7 +1009,7 @@ static void scrarea_draw_shape_light(ScrArea *sa, char UNUSED(dir))
glDisable(GL_BLEND);
}
-static void drawscredge_area_draw(int sizex, int sizey, short x1, short y1, short x2, short y2, short a)
+static void drawscredge_area_draw(int sizex, int sizey, int x1, int y1, int x2, int y2, int a)
{
/* right border area */
if (x2 < sizex - 1)
diff --git a/source/blender/editors/sculpt_paint/CMakeLists.txt b/source/blender/editors/sculpt_paint/CMakeLists.txt
index 18db57c9f21..0fa5f2d9837 100644
--- a/source/blender/editors/sculpt_paint/CMakeLists.txt
+++ b/source/blender/editors/sculpt_paint/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -64,4 +65,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_sculpt_paint "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/sculpt_paint/SConscript b/source/blender/editors/sculpt_paint/SConscript
index b0118fbbf53..233f562fcc7 100644
--- a/source/blender/editors/sculpt_paint/SConscript
+++ b/source/blender/editors/sculpt_paint/SConscript
@@ -29,11 +29,12 @@ Import ('env')
sources = env.Glob('*.c')
-defs = []
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../uvedit',
'../../blenfont',
diff --git a/source/blender/editors/sculpt_paint/paint_cursor.c b/source/blender/editors/sculpt_paint/paint_cursor.c
index 7b9ede38b39..e27ef705fad 100644
--- a/source/blender/editors/sculpt_paint/paint_cursor.c
+++ b/source/blender/editors/sculpt_paint/paint_cursor.c
@@ -521,14 +521,15 @@ static int project_brush_radius(ViewContext *vc,
}
}
-static int sculpt_get_brush_geometry(bContext *C, ViewContext *vc,
- int x, int y, int *pixel_radius,
- float location[3])
+static bool sculpt_get_brush_geometry(
+ bContext *C, ViewContext *vc,
+ int x, int y, int *pixel_radius,
+ float location[3])
{
Scene *scene = CTX_data_scene(C);
Paint *paint = BKE_paint_get_active_from_context(C);
float mouse[2];
- int hit;
+ bool hit;
mouse[0] = x;
mouse[1] = y;
@@ -1011,7 +1012,8 @@ static void paint_draw_cursor(bContext *C, int x, int y, void *UNUSED(unused))
* special mode of drawing will go away */
if ((mode == PAINT_SCULPT) && vc.obact->sculpt) {
float location[3];
- int pixel_radius, hit;
+ int pixel_radius;
+ bool hit;
/* test if brush is over the mesh */
hit = sculpt_get_brush_geometry(C, &vc, x, y, &pixel_radius, location);
diff --git a/source/blender/editors/sculpt_paint/paint_mask.c b/source/blender/editors/sculpt_paint/paint_mask.c
index 8faa4cfaf33..25f22996050 100644
--- a/source/blender/editors/sculpt_paint/paint_mask.c
+++ b/source/blender/editors/sculpt_paint/paint_mask.c
@@ -277,7 +277,7 @@ int ED_sculpt_mask_box_select(struct bContext *C, ViewContext *vc, const rcti *r
typedef struct LassoMaskData {
struct ViewContext *vc;
float projviewobjmat[4][4];
- bool *px;
+ BLI_bitmap *px;
int width;
rcti rect; /* bounding box for scanfilling */
int symmpass;
@@ -307,19 +307,19 @@ static bool is_effected_lasso(LassoMaskData *data, float co[3])
scr_co_s[0] -= data->rect.xmin;
scr_co_s[1] -= data->rect.ymin;
- return data->px[scr_co_s[1] * data->width + scr_co_s[0]];
+ return BLI_BITMAP_TEST_BOOL(data->px, scr_co_s[1] * data->width + scr_co_s[0]);
}
static void mask_lasso_px_cb(int x, int y, void *user_data)
{
struct LassoMaskData *data = user_data;
- data->px[(y * data->width) + x] = true;
+ BLI_BITMAP_ENABLE(data->px, (y * data->width) + x);
}
static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
{
int mcords_tot;
- int (*mcords)[2] = (int (*)[2])WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
+ const int (*mcords)[2] = WM_gesture_lasso_path_to_array(C, op, &mcords_tot);
if (mcords) {
float clip_planes[4][4], clip_planes_final[4][4];
@@ -349,13 +349,13 @@ static int paint_mask_gesture_lasso_exec(bContext *C, wmOperator *op)
ob = vc.obact;
ED_view3d_ob_project_mat_get(vc.rv3d, ob, data.projviewobjmat);
- BLI_lasso_boundbox(&data.rect, (const int (*)[2])mcords, mcords_tot);
+ BLI_lasso_boundbox(&data.rect, mcords, mcords_tot);
data.width = data.rect.xmax - data.rect.xmin;
- data.px = MEM_callocN(sizeof(*data.px) * data.width * (data.rect.ymax - data.rect.ymin), "lasso_mask_pixel_buffer");
+ data.px = BLI_BITMAP_NEW(data.width * (data.rect.ymax - data.rect.ymin), __func__);
fill_poly_v2i_n(
data.rect.xmin, data.rect.ymin, data.rect.xmax, data.rect.ymax,
- (const int (*)[2])mcords, mcords_tot,
+ mcords, mcords_tot,
mask_lasso_px_cb, &data);
ED_view3d_clipping_calc(&bb, clip_planes, &mats, &data.rect);
diff --git a/source/blender/editors/sculpt_paint/paint_stroke.c b/source/blender/editors/sculpt_paint/paint_stroke.c
index 101d176b00f..9c4701d0a01 100644
--- a/source/blender/editors/sculpt_paint/paint_stroke.c
+++ b/source/blender/editors/sculpt_paint/paint_stroke.c
@@ -68,6 +68,12 @@
#include <float.h>
#include <math.h>
+// #define DEBUG_TIME
+
+#ifdef DEBUG_TIME
+# include "PIL_time_utildefines.h"
+#endif
+
typedef struct PaintSample {
float mouse[2];
float pressure;
@@ -910,6 +916,7 @@ static void paint_stroke_line_end(bContext *C, wmOperator *op, PaintStroke *stro
static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *stroke)
{
Brush *br = stroke->brush;
+
if (br->flag & BRUSH_CURVE) {
const Scene *scene = CTX_data_scene(C);
const float spacing = paint_space_stroke_spacing(scene, stroke, 1.0f, 1.0f);
@@ -921,6 +928,10 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
if (!pc)
return true;
+#ifdef DEBUG_TIME
+ TIMEIT_START(stroke);
+#endif
+
pcp = pc->points;
stroke->ups->overlap_factor = paint_stroke_integrate_overlap(br, 1.0);
@@ -956,6 +967,11 @@ static bool paint_stroke_curve_end(bContext *C, wmOperator *op, PaintStroke *str
}
stroke_done(C, op);
+
+#ifdef DEBUG_TIME
+ TIMEIT_END(stroke);
+#endif
+
return true;
}
diff --git a/source/blender/editors/sculpt_paint/sculpt.c b/source/blender/editors/sculpt_paint/sculpt.c
index c1f52c58793..abdc184aa1a 100644
--- a/source/blender/editors/sculpt_paint/sculpt.c
+++ b/source/blender/editors/sculpt_paint/sculpt.c
@@ -268,8 +268,8 @@ typedef struct {
/* Original coordinate, normal, and mask */
const float *co;
- float mask;
const short *no;
+ float mask;
} SculptOrigVertData;
@@ -4066,14 +4066,14 @@ static void sculpt_stroke_modifiers_check(const bContext *C, Object *ob)
typedef struct {
SculptSession *ss;
const float *ray_start, *ray_normal;
- int hit;
+ bool hit;
float dist;
- int original;
+ bool original;
} SculptRaycastData;
typedef struct {
const float *ray_start, *ray_normal;
- int hit;
+ bool hit;
float dist;
float detail;
} SculptDetailRaycastData;
@@ -4205,7 +4205,7 @@ static void sculpt_brush_init_tex(const Scene *scene, Sculpt *sd, SculptSession
sculpt_update_tex(scene, sd, ss);
}
-static int sculpt_brush_stroke_init(bContext *C, wmOperator *op)
+static bool sculpt_brush_stroke_init(bContext *C, wmOperator *op)
{
Scene *scene = CTX_data_scene(C);
Object *ob = CTX_data_active_object(C);
diff --git a/source/blender/editors/space_action/CMakeLists.txt b/source/blender/editors/space_action/CMakeLists.txt
index e0dc2709cf3..96a1e74c882 100644
--- a/source/blender/editors/space_action/CMakeLists.txt
+++ b/source/blender/editors/space_action/CMakeLists.txt
@@ -22,10 +22,12 @@ set(INC
../include
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -42,4 +44,6 @@ set(SRC
action_intern.h
)
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_action "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_action/SConscript b/source/blender/editors/space_action/SConscript
index 2776bd2989a..2e2081b3c6e 100644
--- a/source/blender/editors/space_action/SConscript
+++ b/source/blender/editors/space_action/SConscript
@@ -29,16 +29,20 @@ Import ('env')
sources = env.Glob('*.c')
+defs = env['BF_GL_DEFINITIONS']
+
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
incs = ' '.join(incs)
-env.BlenderLib ( 'bf_editors_space_action', sources, Split(incs), [], libtype=['core'], priority=[40] )
+env.BlenderLib ( 'bf_editors_space_action', sources, Split(incs), defs, libtype=['core'], priority=[40] )
diff --git a/source/blender/editors/space_buttons/CMakeLists.txt b/source/blender/editors/space_buttons/CMakeLists.txt
index 9e045a39a0c..01a099e3701 100644
--- a/source/blender/editors/space_buttons/CMakeLists.txt
+++ b/source/blender/editors/space_buttons/CMakeLists.txt
@@ -23,10 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -46,6 +48,8 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
diff --git a/source/blender/editors/space_buttons/SConscript b/source/blender/editors/space_buttons/SConscript
index 61f9b6f496e..07fe17e302b 100644
--- a/source/blender/editors/space_buttons/SConscript
+++ b/source/blender/editors/space_buttons/SConscript
@@ -31,12 +31,14 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../bmesh',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
@@ -44,7 +46,8 @@ incs = [
'../../windowmanager',
]
incs = ' '.join(incs)
-defs = []
+
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/space_clip/CMakeLists.txt b/source/blender/editors/space_clip/CMakeLists.txt
index 7689aa28169..4659e612b41 100644
--- a/source/blender/editors/space_clip/CMakeLists.txt
+++ b/source/blender/editors/space_clip/CMakeLists.txt
@@ -27,11 +27,12 @@ set(INC
../../blenfont
../../blenlib
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
- ../../gpu
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -56,6 +57,8 @@ set(SRC
clip_intern.h
)
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
diff --git a/source/blender/editors/space_clip/SConscript b/source/blender/editors/space_clip/SConscript
index d4483eda6e3..8fec4ebf0fa 100644
--- a/source/blender/editors/space_clip/SConscript
+++ b/source/blender/editors/space_clip/SConscript
@@ -28,10 +28,13 @@
Import ('env')
sources = env.Glob('*.c')
-defs = []
+
+defs = env['BF_GL_DEFINITIONS']
+
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
diff --git a/source/blender/editors/space_clip/clip_editor.c b/source/blender/editors/space_clip/clip_editor.c
index b7860643e1a..f25f035db32 100644
--- a/source/blender/editors/space_clip/clip_editor.c
+++ b/source/blender/editors/space_clip/clip_editor.c
@@ -48,7 +48,7 @@
#include "BLI_fileops.h"
#include "BLI_math.h"
#include "BLI_rect.h"
-#include "BLI_threads.h"
+#include "BLI_task.h"
#include "BKE_global.h"
#include "BKE_main.h"
@@ -620,11 +620,6 @@ typedef struct PrefetchQueue {
float *progress;
} PrefetchQueue;
-typedef struct PrefetchThread {
- MovieClip *clip;
- PrefetchQueue *queue;
-} PrefetchThread;
-
/* check whether pre-fetching is allowed */
static bool check_prefetch_break(void)
{
@@ -757,15 +752,15 @@ static unsigned char *prefetch_thread_next_frame(PrefetchQueue *queue, MovieClip
return mem;
}
-static void *do_prefetch_thread(void *data_v)
+static void prefetch_task_func(TaskPool *pool, void *task_data, int UNUSED(threadid))
{
- PrefetchThread *data = (PrefetchThread *) data_v;
- MovieClip *clip = data->clip;
+ PrefetchQueue *queue = (PrefetchQueue *)BLI_task_pool_userdata(pool);
+ MovieClip *clip = (MovieClip *)task_data;
unsigned char *mem;
size_t size;
int current_frame;
- while ((mem = prefetch_thread_next_frame(data->queue, data->clip, &size, &current_frame))) {
+ while ((mem = prefetch_thread_next_frame(queue, clip, &size, &current_frame))) {
ImBuf *ibuf;
MovieClipUser user = {0};
int flag = IB_rect | IB_alphamode_detect;
@@ -773,17 +768,17 @@ static void *do_prefetch_thread(void *data_v)
char *colorspace_name = NULL;
user.framenr = current_frame;
- user.render_size = data->queue->render_size;
- user.render_flag = data->queue->render_flag;
+ user.render_size = queue->render_size;
+ user.render_flag = queue->render_flag;
/* Proxies are stored in the display space. */
- if (data->queue->render_flag & MCLIP_USE_PROXY) {
+ if (queue->render_flag & MCLIP_USE_PROXY) {
colorspace_name = clip->colorspace_settings.name;
}
ibuf = IMB_ibImageFromMemory(mem, size, flag, colorspace_name, "prefetch frame");
- result = BKE_movieclip_put_frame_if_possible(data->clip, &user, ibuf);
+ result = BKE_movieclip_put_frame_if_possible(clip, &user, ibuf);
IMB_freeImBuf(ibuf);
@@ -791,27 +786,20 @@ static void *do_prefetch_thread(void *data_v)
if (!result) {
/* no more space in the cache, stop reading frames */
- *data->queue->stop = 1;
+ *queue->stop = 1;
break;
}
}
-
- return NULL;
}
static void start_prefetch_threads(MovieClip *clip, int start_frame, int current_frame, int end_frame,
short render_size, short render_flag, short *stop, short *do_update,
float *progress)
{
- ListBase threads;
PrefetchQueue queue;
- PrefetchThread *handles;
- int tot_thread = BLI_system_thread_count();
- int i;
-
- /* reserve one thread for the interface */
- if (tot_thread > 1)
- tot_thread--;
+ TaskScheduler *task_scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
+ int i, tot_thread = BLI_task_scheduler_num_threads(task_scheduler);
/* initialize queue */
BLI_spin_init(&queue.spin);
@@ -828,29 +816,18 @@ static void start_prefetch_threads(MovieClip *clip, int start_frame, int current
queue.do_update = do_update;
queue.progress = progress;
- /* fill in thread handles */
- handles = MEM_callocN(sizeof(PrefetchThread) * tot_thread, "prefetch threaded handles");
-
- if (tot_thread > 1)
- BLI_init_threads(&threads, do_prefetch_thread, tot_thread);
-
+ task_pool = BLI_task_pool_create(task_scheduler, &queue);
for (i = 0; i < tot_thread; i++) {
- PrefetchThread *handle = &handles[i];
-
- handle->clip = clip;
- handle->queue = &queue;
-
- if (tot_thread > 1)
- BLI_insert_thread(&threads, handle);
+ BLI_task_pool_push(task_pool,
+ prefetch_task_func,
+ clip,
+ false,
+ TASK_PRIORITY_LOW);
}
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
- /* run the threads */
- if (tot_thread > 1)
- BLI_end_threads(&threads);
- else
- do_prefetch_thread(handles);
-
- MEM_freeN(handles);
+ BLI_spin_end(&queue.spin);
}
static bool prefetch_movie_frame(MovieClip *clip, int frame, short render_size,
diff --git a/source/blender/editors/space_clip/clip_ops.c b/source/blender/editors/space_clip/clip_ops.c
index 87efaa615ee..9f7bcae800a 100644
--- a/source/blender/editors/space_clip/clip_ops.c
+++ b/source/blender/editors/space_clip/clip_ops.c
@@ -49,7 +49,7 @@
#include "BLI_path_util.h"
#include "BLI_math.h"
#include "BLI_rect.h"
-#include "BLI_threads.h"
+#include "BLI_task.h"
#include "BLI_string.h"
#include "BLF_translation.h"
@@ -79,6 +79,8 @@
#include "UI_view2d.h"
+#include "PIL_time.h"
+
#include "clip_intern.h" // own include
/******************** view navigation utilities *********************/
@@ -486,18 +488,25 @@ typedef struct ViewZoomData {
float zoom;
int event_type;
float location[2];
+ wmTimer *timer;
+ double timer_lastdraw;
} ViewZoomData;
static void view_zoom_init(bContext *C, wmOperator *op, const wmEvent *event)
{
SpaceClip *sc = CTX_wm_space_clip(C);
ARegion *ar = CTX_wm_region(C);
-
ViewZoomData *vpd;
op->customdata = vpd = MEM_callocN(sizeof(ViewZoomData), "ClipViewZoomData");
WM_cursor_modal_set(CTX_wm_window(C), BC_NSEW_SCROLLCURSOR);
+ if (U.viewzoom == USER_ZOOM_CONT) {
+ /* needs a timer to continue redrawing */
+ vpd->timer = WM_event_add_timer(CTX_wm_manager(C), CTX_wm_window(C), TIMER, 0.01f);
+ vpd->timer_lastdraw = PIL_check_seconds_timer();
+ }
+
vpd->x = event->x;
vpd->y = event->y;
vpd->zoom = sc->zoom;
@@ -518,6 +527,10 @@ static void view_zoom_exit(bContext *C, wmOperator *op, bool cancel)
ED_region_tag_redraw(CTX_wm_region(C));
}
+ if (vpd->timer) {
+ WM_event_remove_timer(CTX_wm_manager(C), vpd->timer->win, vpd->timer);
+ }
+
WM_cursor_modal_restore(CTX_wm_window(C));
MEM_freeN(op->customdata);
}
@@ -555,22 +568,61 @@ static int view_zoom_invoke(bContext *C, wmOperator *op, const wmEvent *event)
}
}
+static void view_zoom_apply(bContext *C,
+ ViewZoomData *vpd,
+ wmOperator *op,
+ const wmEvent *event)
+{
+ float factor;
+
+ if (U.viewzoom == USER_ZOOM_CONT) {
+ SpaceClip *sclip = CTX_wm_space_clip(C);
+ double time = PIL_check_seconds_timer();
+ float time_step = (float)(time - vpd->timer_lastdraw);
+ float fac;
+ float zfac;
+
+ if (U.uiflag & USER_ZOOM_HORIZ) {
+ fac = (float)(event->x - vpd->x);
+ }
+ else {
+ fac = (float)(event->y - vpd->y);
+ }
+
+ if (U.uiflag & USER_ZOOM_INVERT) {
+ fac = -fac;
+ }
+
+ zfac = 1.0f + ((fac / 20.0f) * time_step);
+ vpd->timer_lastdraw = time;
+ factor = (sclip->zoom * zfac) / vpd->zoom;
+ }
+ else {
+ float delta = event->x - vpd->x + event->y - vpd->y;
+
+ if (U.uiflag & USER_ZOOM_INVERT) {
+ delta *= -1;
+ }
+
+ factor = 1.0f + delta / 300.0f;
+ }
+
+ RNA_float_set(op->ptr, "factor", factor);
+ sclip_zoom_set(C, vpd->zoom * factor, vpd->location);
+ ED_region_tag_redraw(CTX_wm_region(C));
+}
+
static int view_zoom_modal(bContext *C, wmOperator *op, const wmEvent *event)
{
ViewZoomData *vpd = op->customdata;
- float delta, factor;
-
switch (event->type) {
+ case TIMER:
+ if (event->customdata == vpd->timer) {
+ view_zoom_apply(C, vpd, op, event);
+ }
+ break;
case MOUSEMOVE:
- delta = event->x - vpd->x + event->y - vpd->y;
-
- if (U.uiflag & USER_ZOOM_INVERT)
- delta *= -1;
-
- factor = 1.0f + delta / 300.0f;
- RNA_float_set(op->ptr, "factor", factor);
- sclip_zoom_set(C, vpd->zoom * factor, vpd->location);
- ED_region_tag_redraw(CTX_wm_region(C));
+ view_zoom_apply(C, vpd, op, event);
break;
default:
if (event->type == vpd->event_type && event->val == KM_RELEASE) {
@@ -1071,10 +1123,7 @@ typedef struct ProxyQueue {
typedef struct ProxyThread {
MovieClip *clip;
- ProxyQueue *queue;
-
struct MovieDistortion *distortion;
-
int *build_sizes, build_count;
int *build_undistort_sizes, build_undistort_count;
} ProxyThread;
@@ -1130,14 +1179,15 @@ static unsigned char *proxy_thread_next_frame(ProxyQueue *queue, MovieClip *clip
return mem;
}
-static void *do_proxy_thread(void *data_v)
+static void proxy_task_func(TaskPool *pool, void *task_data, int UNUSED(threadid))
{
- ProxyThread *data = (ProxyThread *) data_v;
+ ProxyThread *data = (ProxyThread *)task_data;
+ ProxyQueue *queue = (ProxyQueue *)BLI_task_pool_userdata(pool);
unsigned char *mem;
size_t size;
int cfra;
- while ((mem = proxy_thread_next_frame(data->queue, data->clip, &size, &cfra))) {
+ while ((mem = proxy_thread_next_frame(queue, data->clip, &size, &cfra))) {
ImBuf *ibuf;
ibuf = IMB_ibImageFromMemory(mem, size, IB_rect | IB_multilayer | IB_alphamode_detect,
@@ -1153,8 +1203,6 @@ static void *do_proxy_thread(void *data_v)
MEM_freeN(mem);
}
-
- return NULL;
}
static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
@@ -1164,12 +1212,18 @@ static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
ProxyJob *pj = pjv;
MovieClip *clip = pj->clip;
Scene *scene = pj->scene;
+ TaskScheduler *task_scheduler = BLI_task_scheduler_get();
+ TaskPool *task_pool;
int sfra = SFRA, efra = EFRA;
ProxyThread *handles;
- ListBase threads;
- int i, tot_thread = BLI_system_thread_count();
+ int i, tot_thread = BLI_task_scheduler_num_threads(task_scheduler);
+ int width, height;
ProxyQueue queue;
+ if (build_undistort_count) {
+ BKE_movieclip_get_size(clip, NULL, &width, &height);
+ }
+
BLI_spin_init(&queue.spin);
queue.cfra = sfra;
@@ -1179,16 +1233,13 @@ static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
queue.do_update = do_update;
queue.progress = progress;
- handles = MEM_callocN(sizeof(ProxyThread) * tot_thread, "proxy threaded handles");
-
- if (tot_thread > 1)
- BLI_init_threads(&threads, do_proxy_thread, tot_thread);
-
+ task_pool = BLI_task_pool_create(task_scheduler, &queue);
+ handles = MEM_callocN(sizeof(ProxyThread) * tot_thread,
+ "proxy threaded handles");
for (i = 0; i < tot_thread; i++) {
ProxyThread *handle = &handles[i];
handle->clip = clip;
- handle->queue = &queue;
handle->build_count = build_count;
handle->build_sizes = build_sizes;
@@ -1197,29 +1248,29 @@ static void do_sequence_proxy(void *pjv, int *build_sizes, int build_count,
handle->build_undistort_sizes = build_undistort_sizes;
if (build_undistort_count) {
- int width, height;
- BKE_movieclip_get_size(clip, NULL, &width, &height);
- handle->distortion = BKE_tracking_distortion_new(&clip->tracking, width, height);
+ handle->distortion = BKE_tracking_distortion_new(&clip->tracking,
+ width, height);
}
- if (tot_thread > 1)
- BLI_insert_thread(&threads, handle);
+ BLI_task_pool_push(task_pool,
+ proxy_task_func,
+ handle,
+ false,
+ TASK_PRIORITY_LOW);
}
- if (tot_thread > 1)
- BLI_end_threads(&threads);
- else
- do_proxy_thread(handles);
-
- MEM_freeN(handles);
+ BLI_task_pool_work_and_wait(task_pool);
+ BLI_task_pool_free(task_pool);
if (build_undistort_count) {
for (i = 0; i < tot_thread; i++) {
ProxyThread *handle = &handles[i];
-
BKE_tracking_distortion_free(handle->distortion);
}
}
+
+ BLI_spin_end(&queue.spin);
+ MEM_freeN(handles);
}
static void proxy_startjob(void *pjv, short *stop, short *do_update, float *progress)
diff --git a/source/blender/editors/space_console/CMakeLists.txt b/source/blender/editors/space_console/CMakeLists.txt
index 241a48c1e2d..ecfb1f0e0df 100644
--- a/source/blender/editors/space_console/CMakeLists.txt
+++ b/source/blender/editors/space_console/CMakeLists.txt
@@ -23,10 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -45,4 +47,6 @@ if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_console "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_console/SConscript b/source/blender/editors/space_console/SConscript
index 0395a33cd97..87d12fe34bd 100644
--- a/source/blender/editors/space_console/SConscript
+++ b/source/blender/editors/space_console/SConscript
@@ -28,16 +28,19 @@
Import ('env')
sources = env.Glob('*.c')
-defs = []
+
+defs = env['BF_GL_DEFINITIONS']
incs = [
'../include',
- '#/extern/glew/include',
'#/intern/guardedalloc',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../../makesdna',
'../../makesrna',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../windowmanager',
'../../blenfont',
]
diff --git a/source/blender/editors/space_file/CMakeLists.txt b/source/blender/editors/space_file/CMakeLists.txt
index 3b2db3ee7bc..fc007a659b4 100644
--- a/source/blender/editors/space_file/CMakeLists.txt
+++ b/source/blender/editors/space_file/CMakeLists.txt
@@ -25,11 +25,13 @@ set(INC
../../blenlib
../../blenloader
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -86,6 +88,8 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
diff --git a/source/blender/editors/space_file/SConscript b/source/blender/editors/space_file/SConscript
index d42394454eb..85c3e073922 100644
--- a/source/blender/editors/space_file/SConscript
+++ b/source/blender/editors/space_file/SConscript
@@ -30,12 +30,14 @@ Import ('env')
sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../blenloader',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
@@ -44,7 +46,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_OPENJPEG']:
defs.append('WITH_OPENJPEG')
diff --git a/source/blender/editors/space_file/fsmenu.c b/source/blender/editors/space_file/fsmenu.c
index 1915f45fc87..00d9680f0aa 100644
--- a/source/blender/editors/space_file/fsmenu.c
+++ b/source/blender/editors/space_file/fsmenu.c
@@ -443,7 +443,12 @@ void fsmenu_read_system(struct FSMenu *fsmenu, int read_bookmarks)
if (pathString == NULL || !CFStringGetCString(pathString, line, sizeof(line), kCFStringEncodingASCII))
continue;
- fsmenu_insert_entry(fsmenu, FS_CATEGORY_SYSTEM_BOOKMARKS, line, NULL);
+
+ /* Exclude "all my files" as it makes no sense in blender fileselector */
+ /* Exclude "airdrop" if wlan not active as it would show "" ) */
+ if (!strstr((char *)line, "myDocuments.cannedSearch") && (strcmp((char *)line, ""))) {
+ fsmenu_insert_entry(fsmenu, FS_CATEGORY_SYSTEM_BOOKMARKS, line, NULL);
+ }
CFRelease(pathString);
CFRelease(cfURL);
diff --git a/source/blender/editors/space_graph/CMakeLists.txt b/source/blender/editors/space_graph/CMakeLists.txt
index d3fb87204fb..0a29810ff3d 100644
--- a/source/blender/editors/space_graph/CMakeLists.txt
+++ b/source/blender/editors/space_graph/CMakeLists.txt
@@ -23,10 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -56,4 +58,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_graph "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_graph/SConscript b/source/blender/editors/space_graph/SConscript
index 8ddeb0ccfe8..35e09749743 100644
--- a/source/blender/editors/space_graph/SConscript
+++ b/source/blender/editors/space_graph/SConscript
@@ -31,19 +31,21 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/audaspace/intern',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/space_image/CMakeLists.txt b/source/blender/editors/space_image/CMakeLists.txt
index 62ac3c2d985..30bfc2fbdfd 100644
--- a/source/blender/editors/space_image/CMakeLists.txt
+++ b/source/blender/editors/space_image/CMakeLists.txt
@@ -23,14 +23,15 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
- ../../imbuf
../../bmesh
+ ../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
- ../../gpu
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -71,4 +72,6 @@ if(WITH_IMAGE_CINEON)
add_definitions(-DWITH_CINEON)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_image "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_image/SConscript b/source/blender/editors/space_image/SConscript
index d878a726b55..e983db431b4 100644
--- a/source/blender/editors/space_image/SConscript
+++ b/source/blender/editors/space_image/SConscript
@@ -31,12 +31,14 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../bmesh',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
@@ -46,7 +48,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/space_image/image_buttons.c b/source/blender/editors/space_image/image_buttons.c
index ed6e6ba1e1b..ffdb8ecfce6 100644
--- a/source/blender/editors/space_image/image_buttons.c
+++ b/source/blender/editors/space_image/image_buttons.c
@@ -284,10 +284,10 @@ static void image_panel_preview(ScrArea *sa, short cntrl) // IMAGE_HANDLER_PRE
/* ********************* callbacks for standard image buttons *************** */
-static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void *render_slot_p)
+static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void *image_p)
{
uiBlock *block = uiLayoutGetBlock(layout);
- short *render_slot = render_slot_p;
+ Image *image = image_p;
int slot;
uiDefBut(block, LABEL, 0, IFACE_("Slot"),
@@ -296,10 +296,15 @@ static void ui_imageuser_slot_menu(bContext *UNUSED(C), uiLayout *layout, void *
slot = IMA_MAX_RENDER_SLOT;
while (slot--) {
- char str[32];
- BLI_snprintf(str, sizeof(str), IFACE_("Slot %d"), slot + 1);
+ char str[64];
+ if (image->render_slots[slot].name[0] != '\0') {
+ BLI_strncpy(str, image->render_slots[slot].name, sizeof(str));
+ }
+ else {
+ BLI_snprintf(str, sizeof(str), IFACE_("Slot %d"), slot + 1);
+ }
uiDefButS(block, BUTM, B_NOP, str, 0, 0,
- UI_UNIT_X * 5, UI_UNIT_X, render_slot, (float) slot, 0.0, 0, -1, "");
+ UI_UNIT_X * 5, UI_UNIT_X, &image->render_slot, (float) slot, 0.0, 0, -1, "");
}
}
@@ -492,7 +497,7 @@ static void image_user_change(bContext *C, void *iuser_v, void *unused)
}
#endif
-static void uiblock_layer_pass_buttons(uiLayout *layout, RenderResult *rr, ImageUser *iuser, int w, short *render_slot)
+static void uiblock_layer_pass_buttons(uiLayout *layout, Image *image, RenderResult *rr, ImageUser *iuser, int w, short *render_slot)
{
static void *rnd_pt[3]; /* XXX, workaround */
uiBlock *block = uiLayoutGetBlock(layout);
@@ -516,8 +521,13 @@ static void uiblock_layer_pass_buttons(uiLayout *layout, RenderResult *rr, Image
/* menu buts */
if (render_slot) {
char str[64];
- BLI_snprintf(str, sizeof(str), IFACE_("Slot %d"), *render_slot + 1);
- but = uiDefMenuBut(block, ui_imageuser_slot_menu, render_slot, str, 0, 0, wmenu1, UI_UNIT_Y, TIP_("Select Slot"));
+ if (image->render_slots[*render_slot].name[0] != '\0') {
+ BLI_strncpy(str, image->render_slots[*render_slot].name, sizeof(str));
+ }
+ else {
+ BLI_snprintf(str, sizeof(str), IFACE_("Slot %d"), *render_slot + 1);
+ }
+ but = uiDefMenuBut(block, ui_imageuser_slot_menu, image, str, 0, 0, wmenu1, UI_UNIT_Y, TIP_("Select Slot"));
uiButSetFunc(but, image_multi_cb, rr, iuser);
uiButSetMenuFromPulldown(but);
}
@@ -547,7 +557,7 @@ static void uiblock_layer_pass_buttons(uiLayout *layout, RenderResult *rr, Image
}
}
-static void uiblock_layer_pass_arrow_buttons(uiLayout *layout, RenderResult *rr, ImageUser *iuser, short *render_slot)
+static void uiblock_layer_pass_arrow_buttons(uiLayout *layout, Image *image, RenderResult *rr, ImageUser *iuser, short *render_slot)
{
uiBlock *block = uiLayoutGetBlock(layout);
uiLayout *row;
@@ -569,7 +579,7 @@ static void uiblock_layer_pass_arrow_buttons(uiLayout *layout, RenderResult *rr,
but = uiDefIconBut(block, BUT, 0, ICON_TRIA_RIGHT, 0, 0, 0.90f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Next Layer"));
uiButSetFunc(but, image_multi_inclay_cb, rr, iuser);
- uiblock_layer_pass_buttons(row, rr, iuser, 230 * dpi_fac, render_slot);
+ uiblock_layer_pass_buttons(row, image, rr, iuser, 230 * dpi_fac, render_slot);
/* decrease, increase arrows */
but = uiDefIconBut(block, BUT, 0, ICON_TRIA_LEFT, 0, 0, 0.85f * UI_UNIT_X, UI_UNIT_Y, NULL, 0, 0, 0, 0, TIP_("Previous Pass"));
@@ -691,7 +701,7 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
/* use BKE_image_acquire_renderresult so we get the correct slot in the menu */
rr = BKE_image_acquire_renderresult(scene, ima);
- uiblock_layer_pass_arrow_buttons(layout, rr, iuser, &ima->render_slot);
+ uiblock_layer_pass_arrow_buttons(layout, ima, rr, iuser, &ima->render_slot);
BKE_image_release_renderresult(scene, ima);
}
}
@@ -724,7 +734,7 @@ void uiTemplateImage(uiLayout *layout, bContext *C, PointerRNA *ptr, const char
/* multilayer? */
if (ima->type == IMA_TYPE_MULTILAYER && ima->rr) {
- uiblock_layer_pass_arrow_buttons(layout, ima->rr, iuser, NULL);
+ uiblock_layer_pass_arrow_buttons(layout, ima, ima->rr, iuser, NULL);
}
else if (ima->source != IMA_SRC_GENERATED) {
if (compact == 0) {
@@ -937,7 +947,7 @@ void uiTemplateImageLayers(uiLayout *layout, bContext *C, Image *ima, ImageUser
/* use BKE_image_acquire_renderresult so we get the correct slot in the menu */
rr = BKE_image_acquire_renderresult(scene, ima);
- uiblock_layer_pass_buttons(layout, rr, iuser, 160 * dpi_fac, (ima->type == IMA_TYPE_R_RESULT) ? &ima->render_slot : NULL);
+ uiblock_layer_pass_buttons(layout, ima, rr, iuser, 160 * dpi_fac, (ima->type == IMA_TYPE_R_RESULT) ? &ima->render_slot : NULL);
BKE_image_release_renderresult(scene, ima);
}
}
diff --git a/source/blender/editors/space_image/image_draw.c b/source/blender/editors/space_image/image_draw.c
index 79c21bab01c..f41e237beb4 100644
--- a/source/blender/editors/space_image/image_draw.c
+++ b/source/blender/editors/space_image/image_draw.c
@@ -83,6 +83,7 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
{
RenderResult *rr;
Render *re = RE_GetRender(scene->id.name);
+ RenderData *rd = RE_engine_get_render_data(re);
rr = BKE_image_acquire_renderresult(scene, ima);
@@ -110,9 +111,9 @@ static void draw_render_info(Scene *scene, Image *ima, ARegion *ar, float zoomx,
glTranslatef(x, y, 0.0f);
glScalef(zoomx, zoomy, 1.0f);
- if (scene->r.mode & R_BORDER) {
- glTranslatef((int)(-scene->r.border.xmin * scene->r.xsch * scene->r.size / 100.0f),
- (int)(-scene->r.border.ymin * scene->r.ysch * scene->r.size / 100.0f),
+ if (rd->mode & R_BORDER) {
+ glTranslatef((int)(-rd->border.xmin * rd->xsch * rd->size / 100.0f),
+ (int)(-rd->border.ymin * rd->ysch * rd->size / 100.0f),
0.0f);
}
diff --git a/source/blender/editors/space_image/image_intern.h b/source/blender/editors/space_image/image_intern.h
index 74a0a18b0c8..aecc43f4fdf 100644
--- a/source/blender/editors/space_image/image_intern.h
+++ b/source/blender/editors/space_image/image_intern.h
@@ -92,6 +92,8 @@ void IMAGE_OT_curves_point_set(struct wmOperatorType *ot);
void IMAGE_OT_change_frame(struct wmOperatorType *ot);
void IMAGE_OT_read_renderlayers(struct wmOperatorType *ot);
+void IMAGE_OT_render_border(struct wmOperatorType *ot);
+void IMAGE_OT_clear_render_border(struct wmOperatorType *ot);
/* image_panels.c */
struct ImageUser *ntree_get_active_iuser(struct bNodeTree *ntree);
diff --git a/source/blender/editors/space_image/image_ops.c b/source/blender/editors/space_image/image_ops.c
index 58b56e99119..df556f94f28 100644
--- a/source/blender/editors/space_image/image_ops.c
+++ b/source/blender/editors/space_image/image_ops.c
@@ -3101,3 +3101,88 @@ void IMAGE_OT_read_renderlayers(wmOperatorType *ot)
/* flags */
ot->flag = 0;
}
+
+/* ********************* Render border operator ****************** */
+
+static int render_border_exec(bContext *C, wmOperator *op)
+{
+ ARegion *ar = CTX_wm_region(C);
+ Scene *scene = CTX_data_scene(C);
+ rctf border;
+
+ /* get rectangle from operator */
+ WM_operator_properties_border_to_rctf(op, &border);
+ UI_view2d_region_to_view_rctf(&ar->v2d, &border, &border);
+
+ /* actually set border */
+ CLAMP(border.xmin, 0.0f, 1.0f);
+ CLAMP(border.ymin, 0.0f, 1.0f);
+ CLAMP(border.xmax, 0.0f, 1.0f);
+ CLAMP(border.ymax, 0.0f, 1.0f);
+ scene->r.border = border;
+
+ /* drawing a border surrounding the entire camera view switches off border rendering
+ * or the border covers no pixels */
+ if ((border.xmin <= 0.0f && border.xmax >= 1.0f &&
+ border.ymin <= 0.0f && border.ymax >= 1.0f) ||
+ (border.xmin == border.xmax || border.ymin == border.ymax))
+ {
+ scene->r.mode &= ~R_BORDER;
+ }
+ else {
+ scene->r.mode |= R_BORDER;
+ }
+
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+
+ return OPERATOR_FINISHED;
+
+}
+
+void IMAGE_OT_render_border(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Render Border";
+ ot->description = "Set the boundaries of the border render and enable border render";
+ ot->idname = "IMAGE_OT_render_border";
+
+ /* api callbacks */
+ ot->invoke = WM_border_select_invoke;
+ ot->exec = render_border_exec;
+ ot->modal = WM_border_select_modal;
+ ot->cancel = WM_border_select_cancel;
+ ot->poll = image_cycle_render_slot_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+
+ /* rna */
+ WM_operator_properties_border(ot);
+}
+
+/* ********************* Clear render border operator ****************** */
+
+static int clear_render_border_exec(bContext *C, wmOperator *UNUSED(op))
+{
+ Scene *scene = CTX_data_scene(C);
+ scene->r.mode &= ~R_BORDER;
+ WM_event_add_notifier(C, NC_SCENE | ND_RENDER_OPTIONS, NULL);
+ BLI_rctf_init(&scene->r.border, 0.0f, 1.0f, 0.0f, 1.0f);
+ return OPERATOR_FINISHED;
+
+}
+
+void IMAGE_OT_clear_render_border(wmOperatorType *ot)
+{
+ /* identifiers */
+ ot->name = "Render Border";
+ ot->description = "Clear the boundaries of the border render and disable border render";
+ ot->idname = "IMAGE_OT_clear_render_border";
+
+ /* api callbacks */
+ ot->exec = clear_render_border_exec;
+ ot->poll = image_cycle_render_slot_poll;
+
+ /* flags */
+ ot->flag = OPTYPE_REGISTER | OPTYPE_UNDO;
+}
diff --git a/source/blender/editors/space_image/space_image.c b/source/blender/editors/space_image/space_image.c
index ab616bf592f..9cfd2e645f9 100644
--- a/source/blender/editors/space_image/space_image.c
+++ b/source/blender/editors/space_image/space_image.c
@@ -257,6 +257,8 @@ static void image_operatortypes(void)
WM_operatortype_append(IMAGE_OT_change_frame);
WM_operatortype_append(IMAGE_OT_read_renderlayers);
+ WM_operatortype_append(IMAGE_OT_render_border);
+ WM_operatortype_append(IMAGE_OT_clear_render_border);
}
static void image_keymap(struct wmKeyConfig *keyconf)
@@ -325,9 +327,9 @@ static void image_keymap(struct wmKeyConfig *keyconf)
RNA_boolean_set(kmi->ptr, "toggle", true);
/* fast switch to render slots */
- for (i = 0; i < MAX2(IMA_MAX_RENDER_SLOT, 9); i++) {
+ for (i = 0; i < MIN2(IMA_MAX_RENDER_SLOT, 9); i++) {
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_int", ONEKEY + i, KM_PRESS, 0, 0);
- RNA_string_set(kmi->ptr, "data_path", "space_data.image.render_slot");
+ RNA_string_set(kmi->ptr, "data_path", "space_data.image.render_slots.active_index");
RNA_int_set(kmi->ptr, "value", i);
}
@@ -343,6 +345,10 @@ static void image_keymap(struct wmKeyConfig *keyconf)
kmi = WM_keymap_add_item(keymap, "WM_OT_context_set_enum", PERIODKEY, KM_PRESS, 0, 0);
RNA_string_set(kmi->ptr, "data_path", "space_data.pivot_point");
RNA_string_set(kmi->ptr, "value", "CURSOR");
+
+ /* render border */
+ WM_keymap_add_item(keymap, "IMAGE_OT_render_border", BKEY, KM_PRESS, KM_CTRL, 0);
+ WM_keymap_add_item(keymap, "IMAGE_OT_clear_render_border", BKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
}
/* dropboxes */
diff --git a/source/blender/editors/space_info/CMakeLists.txt b/source/blender/editors/space_info/CMakeLists.txt
index 94b40a9f40a..46ea251de03 100644
--- a/source/blender/editors/space_info/CMakeLists.txt
+++ b/source/blender/editors/space_info/CMakeLists.txt
@@ -26,10 +26,12 @@ set(INC
../../blenloader
../../imbuf
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -52,4 +54,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_info "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_info/SConscript b/source/blender/editors/space_info/SConscript
index 2a1419984c6..378940805da 100644
--- a/source/blender/editors/space_info/SConscript
+++ b/source/blender/editors/space_info/SConscript
@@ -31,13 +31,15 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../blenloader',
'../../bmesh',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
@@ -45,7 +47,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/space_logic/CMakeLists.txt b/source/blender/editors/space_logic/CMakeLists.txt
index af2e8476511..19525c87923 100644
--- a/source/blender/editors/space_logic/CMakeLists.txt
+++ b/source/blender/editors/space_logic/CMakeLists.txt
@@ -24,10 +24,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -47,6 +49,8 @@ if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
diff --git a/source/blender/editors/space_logic/SConscript b/source/blender/editors/space_logic/SConscript
index ae8e929a684..067073fab22 100644
--- a/source/blender/editors/space_logic/SConscript
+++ b/source/blender/editors/space_logic/SConscript
@@ -31,12 +31,14 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../interface',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
@@ -44,7 +46,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_GAMEENGINE']:
defs.append('WITH_GAMEENGINE')
diff --git a/source/blender/editors/space_nla/CMakeLists.txt b/source/blender/editors/space_nla/CMakeLists.txt
index a74fc3191b7..ab0dfa30121 100644
--- a/source/blender/editors/space_nla/CMakeLists.txt
+++ b/source/blender/editors/space_nla/CMakeLists.txt
@@ -23,10 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -49,4 +51,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_nla "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_nla/SConscript b/source/blender/editors/space_nla/SConscript
index a00337e0b58..9e743d918b9 100644
--- a/source/blender/editors/space_nla/SConscript
+++ b/source/blender/editors/space_nla/SConscript
@@ -31,18 +31,20 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/space_node/CMakeLists.txt b/source/blender/editors/space_node/CMakeLists.txt
index 6b0460ce5cd..34887f8388d 100644
--- a/source/blender/editors/space_node/CMakeLists.txt
+++ b/source/blender/editors/space_node/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../windowmanager
../../compositor
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -64,4 +65,6 @@ if(WITH_COMPOSITOR)
add_definitions(-DWITH_COMPOSITOR)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_node "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_node/SConscript b/source/blender/editors/space_node/SConscript
index 94756b96035..435a78f1b7e 100644
--- a/source/blender/editors/space_node/SConscript
+++ b/source/blender/editors/space_node/SConscript
@@ -31,7 +31,8 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
@@ -47,7 +48,8 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
+
cf = []
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
#cf.append('/WX')
diff --git a/source/blender/editors/space_outliner/CMakeLists.txt b/source/blender/editors/space_outliner/CMakeLists.txt
index 4db47b75502..b716f0671bd 100644
--- a/source/blender/editors/space_outliner/CMakeLists.txt
+++ b/source/blender/editors/space_outliner/CMakeLists.txt
@@ -24,10 +24,12 @@ set(INC
../../blenlib
../../blenfont
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -50,4 +52,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_outliner "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_outliner/SConscript b/source/blender/editors/space_outliner/SConscript
index db8041f0235..cc02c9555a9 100644
--- a/source/blender/editors/space_outliner/SConscript
+++ b/source/blender/editors/space_outliner/SConscript
@@ -28,15 +28,18 @@
Import ('env')
sources = env.Glob('*.c')
-defs = []
+
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
diff --git a/source/blender/editors/space_outliner/outliner_draw.c b/source/blender/editors/space_outliner/outliner_draw.c
index 7eb90953df4..e033f781f62 100644
--- a/source/blender/editors/space_outliner/outliner_draw.c
+++ b/source/blender/editors/space_outliner/outliner_draw.c
@@ -29,6 +29,7 @@
* \ingroup spoutliner
*/
+#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_group_types.h"
#include "DNA_lamp_types.h"
@@ -46,6 +47,7 @@
#include "BKE_context.h"
#include "BKE_deform.h"
#include "BKE_depsgraph.h"
+#include "BKE_fcurve.h"
#include "BKE_global.h"
#include "BKE_library.h"
#include "BKE_main.h"
@@ -55,6 +57,7 @@
#include "BKE_object.h"
#include "ED_armature.h"
+#include "ED_keyframing.h"
#include "ED_object.h"
#include "ED_screen.h"
@@ -168,7 +171,7 @@ static void restrictbutton_recursive_bone(bContext *C, bArmature *arm, Bone *bon
}
static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob_parent, char flag,
- bool state, bool deselect)
+ bool state, bool deselect, const char *rnapropname)
{
Main *bmain = CTX_data_main(C);
Object *ob;
@@ -183,6 +186,33 @@ static void restrictbutton_recursive_child(bContext *C, Scene *scene, Object *ob
else {
ob->restrictflag &= ~flag;
}
+
+ if (rnapropname) {
+ PointerRNA ptr;
+ PropertyRNA *prop;
+ ID *id;
+ bAction *action;
+ FCurve *fcu;
+ bool driven;
+
+ RNA_id_pointer_create(&ob->id, &ptr);
+ prop = RNA_struct_find_property(&ptr, rnapropname);
+ fcu = rna_get_fcurve_context_ui(C, &ptr, prop, 0, &action, &driven);
+
+ if (fcu && !driven) {
+ id = ptr.id.data;
+ if (autokeyframe_cfra_can_key(scene, id)) {
+ ReportList *reports = CTX_wm_reports(C);
+ short flag = ANIM_get_keyframing_flags(scene, 1);
+
+ fcu->flag &= ~FCURVE_SELECTED;
+ insert_keyframe(reports, id, action, ((fcu->grp) ? (fcu->grp->name) : (NULL)),
+ fcu->rna_path, fcu->array_index, CFRA, flag);
+ /* Assuming this is not necessary here, since 'ancestor' object button will do it anyway. */
+ /* WM_event_add_notifier(C, NC_ANIMATION | ND_KEYFRAME | NA_EDITED, NULL); */
+ }
+ }
+ }
}
}
}
@@ -203,7 +233,7 @@ static void restrictbutton_view_cb(bContext *C, void *poin, void *poin2)
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_VIEW,
- (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true);
+ (ob->restrictflag & OB_RESTRICT_VIEW) != 0, true, "hide");
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
@@ -226,7 +256,7 @@ static void restrictbutton_sel_cb(bContext *C, void *poin, void *poin2)
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_child(C, scene, ob, OB_RESTRICT_SELECT,
- (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true);
+ (ob->restrictflag & OB_RESTRICT_SELECT) != 0, true, NULL);
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_SELECT, scene);
@@ -239,7 +269,7 @@ static void restrictbutton_rend_cb(bContext *C, void *poin, void *poin2)
if (CTX_wm_window(C)->eventstate->ctrl) {
restrictbutton_recursive_child(C, (Scene *)poin, ob, OB_RESTRICT_RENDER,
- (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false);
+ (ob->restrictflag & OB_RESTRICT_RENDER) != 0, false, "hide_render");
}
WM_event_add_notifier(C, NC_SCENE | ND_OB_RENDER, poin);
diff --git a/source/blender/editors/space_script/CMakeLists.txt b/source/blender/editors/space_script/CMakeLists.txt
index 26c4183f7df..2eb31576c57 100644
--- a/source/blender/editors/space_script/CMakeLists.txt
+++ b/source/blender/editors/space_script/CMakeLists.txt
@@ -22,10 +22,12 @@ set(INC
../include
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -47,4 +49,6 @@ if(WITH_PYTHON)
add_definitions(-DWITH_PYTHON)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_script "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_script/SConscript b/source/blender/editors/space_script/SConscript
index acb0bf9f20b..e749780a4aa 100644
--- a/source/blender/editors/space_script/SConscript
+++ b/source/blender/editors/space_script/SConscript
@@ -31,10 +31,12 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
@@ -42,7 +44,7 @@ incs = [
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON')
diff --git a/source/blender/editors/space_sequencer/CMakeLists.txt b/source/blender/editors/space_sequencer/CMakeLists.txt
index db5729a5762..4cf9c0c95c2 100644
--- a/source/blender/editors/space_sequencer/CMakeLists.txt
+++ b/source/blender/editors/space_sequencer/CMakeLists.txt
@@ -24,10 +24,12 @@ set(INC
../../blenkernel
../../blenlib
../../imbuf
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -60,4 +62,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_sequencer "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_sequencer/SConscript b/source/blender/editors/space_sequencer/SConscript
index 5aae30244a7..954f8abff69 100644
--- a/source/blender/editors/space_sequencer/SConscript
+++ b/source/blender/editors/space_sequencer/SConscript
@@ -31,19 +31,21 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/audaspace/intern',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['OURPLATFORM'] in ('win32-vc', 'win32-mingw', 'linuxcross', 'win64-vc', 'win64-mingw'):
incs.append(env['BF_PTHREADS_INC'])
diff --git a/source/blender/editors/space_text/CMakeLists.txt b/source/blender/editors/space_text/CMakeLists.txt
index bfeeb93372a..5367efbf84b 100644
--- a/source/blender/editors/space_text/CMakeLists.txt
+++ b/source/blender/editors/space_text/CMakeLists.txt
@@ -23,10 +23,12 @@ set(INC
../../blenfont
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -48,6 +50,8 @@ set(SRC
text_intern.h
)
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_PYTHON)
list(APPEND INC
../../python
diff --git a/source/blender/editors/space_text/SConscript b/source/blender/editors/space_text/SConscript
index 3f617f95c58..8ee9bd745dd 100644
--- a/source/blender/editors/space_text/SConscript
+++ b/source/blender/editors/space_text/SConscript
@@ -28,14 +28,18 @@
Import ('env')
sources = env.Glob('*.c')
-defs = []
+
+defs = env['BF_GL_DEFINITIONS']
+
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../imbuf',
'../../makesdna',
'../../makesrna',
diff --git a/source/blender/editors/space_time/CMakeLists.txt b/source/blender/editors/space_time/CMakeLists.txt
index b42ae3ab725..90af405eaa8 100644
--- a/source/blender/editors/space_time/CMakeLists.txt
+++ b/source/blender/editors/space_time/CMakeLists.txt
@@ -22,10 +22,12 @@ set(INC
../include
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -39,4 +41,6 @@ set(SRC
time_intern.h
)
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_space_time "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/space_time/SConscript b/source/blender/editors/space_time/SConscript
index bf1b918f4f1..5a9e9a4cb42 100644
--- a/source/blender/editors/space_time/SConscript
+++ b/source/blender/editors/space_time/SConscript
@@ -31,15 +31,17 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenkernel',
'../../blenlib',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
env.BlenderLib('bf_editors_space_time', sources, incs, defs, libtype=['core'], priority=[65])
diff --git a/source/blender/editors/space_view3d/CMakeLists.txt b/source/blender/editors/space_view3d/CMakeLists.txt
index 97c328dbac2..320267a4a7c 100644
--- a/source/blender/editors/space_view3d/CMakeLists.txt
+++ b/source/blender/editors/space_view3d/CMakeLists.txt
@@ -31,6 +31,7 @@ set(INC
../../render/extern/include
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
../../../../intern/smoke/extern
)
@@ -76,7 +77,7 @@ if(WITH_GAMEENGINE)
add_definitions(-DWITH_GAMEENGINE)
endif()
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
diff --git a/source/blender/editors/space_view3d/SConscript b/source/blender/editors/space_view3d/SConscript
index e6658ab3c49..a21da940906 100644
--- a/source/blender/editors/space_view3d/SConscript
+++ b/source/blender/editors/space_view3d/SConscript
@@ -28,11 +28,13 @@
Import ('env')
sources = env.Glob('*.c')
-defs = [ 'GLEW_STATIC' ]
+
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/smoke/extern',
'#/source/gameengine/BlenderRoutines',
'../include',
diff --git a/source/blender/editors/space_view3d/space_view3d.c b/source/blender/editors/space_view3d/space_view3d.c
index 0e3621aa91f..b3accb431ee 100644
--- a/source/blender/editors/space_view3d/space_view3d.c
+++ b/source/blender/editors/space_view3d/space_view3d.c
@@ -434,9 +434,7 @@ static SpaceLink *view3d_duplicate(SpaceLink *sl)
BGpic *bgpic;
/* clear or remove stuff from old */
-
-// XXX BIF_view3d_previewrender_free(v3do);
-
+
if (v3dn->localvd) {
v3dn->localvd = NULL;
v3dn->properties_storage = NULL;
diff --git a/source/blender/editors/transform/CMakeLists.txt b/source/blender/editors/transform/CMakeLists.txt
index 3ad5d94efd6..0c360474b78 100644
--- a/source/blender/editors/transform/CMakeLists.txt
+++ b/source/blender/editors/transform/CMakeLists.txt
@@ -30,6 +30,7 @@ set(INC
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -54,4 +55,6 @@ if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_transform "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/transform/SConscript b/source/blender/editors/transform/SConscript
index 4f47062e3a3..e249856b747 100644
--- a/source/blender/editors/transform/SConscript
+++ b/source/blender/editors/transform/SConscript
@@ -31,20 +31,21 @@ sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../bmesh',
+ '../../gpu',
'../../ikplugin',
'../../makesdna',
'../../makesrna',
- '../../gpu',
'../../windowmanager',
]
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_INTERNATIONAL']:
defs.append('WITH_INTERNATIONAL')
diff --git a/source/blender/editors/transform/transform_conversions.c b/source/blender/editors/transform/transform_conversions.c
index 47adbb6d16d..86e6e611cf3 100644
--- a/source/blender/editors/transform/transform_conversions.c
+++ b/source/blender/editors/transform/transform_conversions.c
@@ -2773,8 +2773,8 @@ void flushTransUVs(TransInfo *t)
td->loc2d[1] = td->loc[1] * invy;
if ((sima->flag & SI_PIXELSNAP) && (t->state != TRANS_CANCEL)) {
- td->loc2d[0] = (float)floor(width * td->loc2d[0] + 0.5f) / width;
- td->loc2d[1] = (float)floor(height * td->loc2d[1] + 0.5f) / height;
+ td->loc2d[0] = floorf(width * td->loc2d[0] + 0.5f) / width;
+ td->loc2d[1] = floorf(height * td->loc2d[1] + 0.5f) / height;
}
}
}
diff --git a/source/blender/editors/transform/transform_snap.c b/source/blender/editors/transform/transform_snap.c
index af563f71376..8a3e8f19db4 100644
--- a/source/blender/editors/transform/transform_snap.c
+++ b/source/blender/editors/transform/transform_snap.c
@@ -2396,7 +2396,7 @@ bool snapNodesContext(bContext *C, const int mval[2], float *r_dist_px, float r_
/*================================================================*/
-static void applyGridIncrement(TransInfo *t, float *val, int max_index, float fac[3], GearsType action);
+static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action);
void snapGridIncrementAction(TransInfo *t, float *val, GearsType action)
@@ -2429,7 +2429,7 @@ void snapGridIncrement(TransInfo *t, float *val)
}
-static void applyGridIncrement(TransInfo *t, float *val, int max_index, float fac[3], GearsType action)
+static void applyGridIncrement(TransInfo *t, float *val, int max_index, const float fac[3], GearsType action)
{
int i;
float asp[3] = {1.0f, 1.0f, 1.0f}; // TODO: Remove hard coded limit here (3)
@@ -2457,6 +2457,6 @@ static void applyGridIncrement(TransInfo *t, float *val, int max_index, float fa
}
for (i = 0; i <= max_index; i++) {
- val[i] = fac[action] * asp[i] * (float)floor(val[i] / (fac[action] * asp[i]) + 0.5f);
+ val[i] = fac[action] * asp[i] * floorf(val[i] / (fac[action] * asp[i]) + 0.5f);
}
}
diff --git a/source/blender/editors/util/CMakeLists.txt b/source/blender/editors/util/CMakeLists.txt
index 4400870f1b8..f4189a18da4 100644
--- a/source/blender/editors/util/CMakeLists.txt
+++ b/source/blender/editors/util/CMakeLists.txt
@@ -24,10 +24,12 @@ set(INC
../../blenkernel
../../blenlib
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -91,7 +93,7 @@ set(SRC
../include/UI_view2d.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
diff --git a/source/blender/editors/util/SConscript b/source/blender/editors/util/SConscript
index 0876fe48c91..d695a848f4e 100644
--- a/source/blender/editors/util/SConscript
+++ b/source/blender/editors/util/SConscript
@@ -28,16 +28,19 @@
Import ('env')
sources = env.Glob('*.c')
-defs = [ 'GLEW_STATIC' ]
+
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../include',
'../../blenfont',
'../../blenkernel',
'../../blenlib',
'../../bmesh',
+ '../../gpu',
'../../makesdna',
'../../makesrna',
'../../windowmanager',
diff --git a/source/blender/editors/util/ed_util.c b/source/blender/editors/util/ed_util.c
index 56b12fcdcda..ec0471da8d3 100644
--- a/source/blender/editors/util/ed_util.c
+++ b/source/blender/editors/util/ed_util.c
@@ -153,19 +153,20 @@ void ED_editors_exit(bContext *C)
/* flush any temp data from object editing to DNA before writing files,
* rendering, copying, etc. */
-void ED_editors_flush_edits(const bContext *C, bool for_render)
+bool ED_editors_flush_edits(const bContext *C, bool for_render)
{
+ bool has_edited = false;
Object *ob;
- Object *obedit = CTX_data_edit_object(C);
Main *bmain = CTX_data_main(C);
- /* get editmode results */
- if (obedit)
- ED_object_editmode_load(obedit);
+ /* loop through all data to find edit mode or object mode, because during
+ * exiting we might not have a context for edit object and multiple sculpt
+ * objects can exist at the same time */
for (ob = bmain->object.first; ob; ob = ob->id.next) {
- if (ob && (ob->mode & OB_MODE_SCULPT)) {
+ if (ob->mode & OB_MODE_SCULPT) {
/* flush multires changes (for sculpt) */
multires_force_update(ob);
+ has_edited = true;
if (for_render) {
/* flush changes from dynamic topology sculpt */
@@ -177,7 +178,14 @@ void ED_editors_flush_edits(const bContext *C, bool for_render)
BKE_sculptsession_bm_to_me(ob, false);
}
}
+ else if (ob->mode & OB_MODE_EDIT) {
+ /* get editmode results */
+ has_edited = true;
+ ED_object_editmode_load(ob);
+ }
}
+
+ return has_edited;
}
/* ***** XXX: functions are using old blender names, cleanup later ***** */
diff --git a/source/blender/editors/uvedit/CMakeLists.txt b/source/blender/editors/uvedit/CMakeLists.txt
index 45edbde7482..74ba1672485 100644
--- a/source/blender/editors/uvedit/CMakeLists.txt
+++ b/source/blender/editors/uvedit/CMakeLists.txt
@@ -24,10 +24,12 @@ set(INC
../../blenlib
../../blenfont
../../bmesh
+ ../../gpu
../../makesdna
../../makesrna
../../windowmanager
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -57,4 +59,6 @@ if(WITH_OPENNL)
)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_editor_uvedit "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/editors/uvedit/SConscript b/source/blender/editors/uvedit/SConscript
index 413503191cd..7153d25188b 100644
--- a/source/blender/editors/uvedit/SConscript
+++ b/source/blender/editors/uvedit/SConscript
@@ -27,13 +27,14 @@
Import ('env')
-defs = []
+defs = env['BF_GL_DEFINITIONS']
sources = env.Glob('*.c')
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/opennl/extern',
'../include',
'../../blenfont',
diff --git a/source/blender/freestyle/CMakeLists.txt b/source/blender/freestyle/CMakeLists.txt
index bfd1c17df7d..cb187eca6ac 100644
--- a/source/blender/freestyle/CMakeLists.txt
+++ b/source/blender/freestyle/CMakeLists.txt
@@ -189,8 +189,6 @@ set(SRC
intern/python/StrokeShader/BPy_CalligraphicShader.h
intern/python/StrokeShader/BPy_ColorNoiseShader.cpp
intern/python/StrokeShader/BPy_ColorNoiseShader.h
- intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
- intern/python/StrokeShader/BPy_ColorVariationPatternShader.h
intern/python/StrokeShader/BPy_ConstantColorShader.cpp
intern/python/StrokeShader/BPy_ConstantColorShader.h
intern/python/StrokeShader/BPy_ConstantThicknessShader.cpp
@@ -211,22 +209,12 @@ set(SRC
intern/python/StrokeShader/BPy_SmoothingShader.h
intern/python/StrokeShader/BPy_SpatialNoiseShader.cpp
intern/python/StrokeShader/BPy_SpatialNoiseShader.h
- intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
- intern/python/StrokeShader/BPy_StrokeTextureShader.h
intern/python/StrokeShader/BPy_StrokeTextureStepShader.cpp
intern/python/StrokeShader/BPy_StrokeTextureStepShader.h
- intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
- intern/python/StrokeShader/BPy_TextureAssignerShader.h
intern/python/StrokeShader/BPy_ThicknessNoiseShader.cpp
intern/python/StrokeShader/BPy_ThicknessNoiseShader.h
- intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
- intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.h
intern/python/StrokeShader/BPy_TipRemoverShader.cpp
intern/python/StrokeShader/BPy_TipRemoverShader.h
- intern/python/StrokeShader/BPy_fstreamShader.cpp
- intern/python/StrokeShader/BPy_fstreamShader.h
- intern/python/StrokeShader/BPy_streamShader.cpp
- intern/python/StrokeShader/BPy_streamShader.h
intern/python/UnaryFunction0D/BPy_UnaryFunction0DDouble.cpp
intern/python/UnaryFunction0D/BPy_UnaryFunction0DDouble.h
intern/python/UnaryFunction0D/BPy_UnaryFunction0DEdgeNature.cpp
diff --git a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
index a6c7a40e780..6b4a1872b61 100644
--- a/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
+++ b/source/blender/freestyle/intern/python/BPy_StrokeShader.cpp
@@ -32,11 +32,9 @@
#include "StrokeShader/BPy_BlenderTextureShader.h"
#include "StrokeShader/BPy_CalligraphicShader.h"
#include "StrokeShader/BPy_ColorNoiseShader.h"
-#include "StrokeShader/BPy_ColorVariationPatternShader.h"
#include "StrokeShader/BPy_ConstantColorShader.h"
#include "StrokeShader/BPy_ConstantThicknessShader.h"
#include "StrokeShader/BPy_ConstrainedIncreasingThicknessShader.h"
-#include "StrokeShader/BPy_fstreamShader.h"
#include "StrokeShader/BPy_GuidingLinesShader.h"
#include "StrokeShader/BPy_IncreasingColorShader.h"
#include "StrokeShader/BPy_IncreasingThicknessShader.h"
@@ -44,12 +42,8 @@
#include "StrokeShader/BPy_SamplingShader.h"
#include "StrokeShader/BPy_SmoothingShader.h"
#include "StrokeShader/BPy_SpatialNoiseShader.h"
-#include "StrokeShader/BPy_streamShader.h"
-#include "StrokeShader/BPy_StrokeTextureShader.h"
#include "StrokeShader/BPy_StrokeTextureStepShader.h"
-#include "StrokeShader/BPy_TextureAssignerShader.h"
#include "StrokeShader/BPy_ThicknessNoiseShader.h"
-#include "StrokeShader/BPy_ThicknessVariationPatternShader.h"
#include "StrokeShader/BPy_TipRemoverShader.h"
#ifdef __cplusplus
@@ -94,11 +88,6 @@ int StrokeShader_Init(PyObject *module)
Py_INCREF(&ColorNoiseShader_Type);
PyModule_AddObject(module, "ColorNoiseShader", (PyObject *)&ColorNoiseShader_Type);
- if (PyType_Ready(&ColorVariationPatternShader_Type) < 0)
- return -1;
- Py_INCREF(&ColorVariationPatternShader_Type);
- PyModule_AddObject(module, "ColorVariationPatternShader", (PyObject *)&ColorVariationPatternShader_Type);
-
if (PyType_Ready(&ConstantColorShader_Type) < 0)
return -1;
Py_INCREF(&ConstantColorShader_Type);
@@ -115,11 +104,6 @@ int StrokeShader_Init(PyObject *module)
PyModule_AddObject(module, "ConstrainedIncreasingThicknessShader",
(PyObject *)&ConstrainedIncreasingThicknessShader_Type);
- if (PyType_Ready(&fstreamShader_Type) < 0)
- return -1;
- Py_INCREF(&fstreamShader_Type);
- PyModule_AddObject(module, "fstreamShader", (PyObject *)&fstreamShader_Type);
-
if (PyType_Ready(&GuidingLinesShader_Type) < 0)
return -1;
Py_INCREF(&GuidingLinesShader_Type);
@@ -155,36 +139,16 @@ int StrokeShader_Init(PyObject *module)
Py_INCREF(&SpatialNoiseShader_Type);
PyModule_AddObject(module, "SpatialNoiseShader", (PyObject *)&SpatialNoiseShader_Type);
- if (PyType_Ready(&streamShader_Type) < 0)
- return -1;
- Py_INCREF(&streamShader_Type);
- PyModule_AddObject(module, "streamShader", (PyObject *)&streamShader_Type);
-
- if (PyType_Ready(&StrokeTextureShader_Type) < 0)
- return -1;
- Py_INCREF(&StrokeTextureShader_Type);
- PyModule_AddObject(module, "StrokeTextureShader", (PyObject *)&StrokeTextureShader_Type);
-
if (PyType_Ready(&StrokeTextureStepShader_Type) < 0)
return -1;
Py_INCREF(&StrokeTextureStepShader_Type);
PyModule_AddObject(module, "StrokeTextureStepShader", (PyObject *)&StrokeTextureStepShader_Type);
- if (PyType_Ready(&TextureAssignerShader_Type) < 0)
- return -1;
- Py_INCREF(&TextureAssignerShader_Type);
- PyModule_AddObject(module, "TextureAssignerShader", (PyObject *)&TextureAssignerShader_Type);
-
if (PyType_Ready(&ThicknessNoiseShader_Type) < 0)
return -1;
Py_INCREF(&ThicknessNoiseShader_Type);
PyModule_AddObject(module, "ThicknessNoiseShader", (PyObject *)&ThicknessNoiseShader_Type);
- if (PyType_Ready(&ThicknessVariationPatternShader_Type) < 0)
- return -1;
- Py_INCREF(&ThicknessVariationPatternShader_Type);
- PyModule_AddObject(module, "ThicknessVariationPatternShader", (PyObject *)&ThicknessVariationPatternShader_Type);
-
if (PyType_Ready(&TipRemoverShader_Type) < 0)
return -1;
Py_INCREF(&TipRemoverShader_Type);
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
index c972db1e680..7419f0ed127 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_Interface0DIterator.cpp
@@ -120,14 +120,20 @@ static PyObject *Interface0DIterator_iternext(BPy_Interface0DIterator *self)
self->if0D_it->decrement();
}
else {
- if (self->if0D_it->atLast() || self->if0D_it->isEnd()) {
+ if (self->if0D_it->isEnd()) {
PyErr_SetNone(PyExc_StopIteration);
return NULL;
}
- if (self->at_start)
+ else if (self->at_start) {
self->at_start = false;
- else
+ }
+ else if (self->if0D_it->atLast()) {
+ PyErr_SetNone(PyExc_StopIteration);
+ return NULL;
+ }
+ else {
self->if0D_it->increment();
+ }
}
Interface0D *if0D = self->if0D_it->operator->();
return Any_BPy_Interface0D_from_Interface0D(*if0D);
diff --git a/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp b/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
index 18d1b37eb3b..e35076ec7fe 100644
--- a/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
+++ b/source/blender/freestyle/intern/python/Iterator/BPy_StrokeVertexIterator.cpp
@@ -115,19 +115,25 @@ static PyObject *StrokeVertexIterator_iternext(BPy_StrokeVertexIterator *self)
self->sv_it->decrement();
}
else {
- /* if sv_it.isEnd() is true, the iterator can't be incremented. if sv_it.isLast() is true,
- * the iterator is currently pointing to the final valid argument. Incrementing it further would
- * give a python object that can't be dereferenced. */
- if (self->sv_it->atLast() || self->sv_it->isEnd()) {
+ /* If sv_it.isEnd() is true, the iterator can't be incremented. */
+ if (self->sv_it->isEnd()) {
PyErr_SetNone(PyExc_StopIteration);
return NULL;
}
- /* if at the start of the iterator, only return the object
- * and don't increment, to keep for-loops in sync */
- if (self->at_start)
+ /* If at the start of the iterator, only return the object
+ * and don't increment, to keep for-loops in sync */
+ else if (self->at_start) {
self->at_start = false;
- else
+ }
+ /* If sv_it.atLast() is true, the iterator is currently pointing to the final valid element.
+ * Incrementing it further would lead to a state that the iterator can't be dereferenced. */
+ else if (self->sv_it->atLast()) {
+ PyErr_SetNone(PyExc_StopIteration);
+ return NULL;
+ }
+ else {
self->sv_it->increment();
+ }
}
StrokeVertex *sv = self->sv_it->operator->();
return BPy_StrokeVertex_from_StrokeVertex(*sv);
@@ -149,9 +155,9 @@ static PyObject *StrokeVertexIterator_incremented(BPy_StrokeVertexIterator *self
PyErr_SetString(PyExc_RuntimeError, "cannot increment any more");
return NULL;
}
- StrokeInternal::StrokeVertexIterator *copy = new StrokeInternal::StrokeVertexIterator(*self->sv_it);
- copy->increment();
- return BPy_StrokeVertexIterator_from_StrokeVertexIterator(*copy, self->reversed);
+ StrokeInternal::StrokeVertexIterator copy(*self->sv_it);
+ copy.increment();
+ return BPy_StrokeVertexIterator_from_StrokeVertexIterator(copy, self->reversed);
}
PyDoc_STRVAR(StrokeVertexIterator_decremented_doc,
@@ -168,10 +174,9 @@ static PyObject *StrokeVertexIterator_decremented(BPy_StrokeVertexIterator *self
PyErr_SetString(PyExc_RuntimeError, "cannot decrement any more");
return NULL;
}
-
- StrokeInternal::StrokeVertexIterator *copy = new StrokeInternal::StrokeVertexIterator(*self->sv_it);
- copy->decrement();
- return BPy_StrokeVertexIterator_from_StrokeVertexIterator(*copy, self->reversed);
+ StrokeInternal::StrokeVertexIterator copy(*self->sv_it);
+ copy.decrement();
+ return BPy_StrokeVertexIterator_from_StrokeVertexIterator(copy, self->reversed);
}
PyDoc_STRVAR(StrokeVertexIterator_reversed_doc,
@@ -185,8 +190,7 @@ PyDoc_STRVAR(StrokeVertexIterator_reversed_doc,
static PyObject *StrokeVertexIterator_reversed(BPy_StrokeVertexIterator *self)
{
- StrokeInternal::StrokeVertexIterator *copy = new StrokeInternal::StrokeVertexIterator(*self->sv_it);
- return BPy_StrokeVertexIterator_from_StrokeVertexIterator(*copy, !self->reversed);
+ return BPy_StrokeVertexIterator_from_StrokeVertexIterator(*self->sv_it, !self->reversed);
}
static PyMethodDef BPy_StrokeVertexIterator_methods[] = {
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
deleted file mode 100644
index 173e00b0ed8..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
+++ /dev/null
@@ -1,122 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.cpp
- * \ingroup freestyle
- */
-
-#include "BPy_ColorVariationPatternShader.h"
-
-#include "../../stroke/BasicStrokeShaders.h"
-#include "../BPy_Convert.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-//------------------------INSTANCE METHODS ----------------------------------
-
-static char ColorVariationPatternShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`ColorVariationPatternShader`\n"
-"\n"
-"[Color shader]\n"
-"\n"
-".. method:: __init__(pattern_name, stretch=True)\n"
-"\n"
-" Builds a ColorVariationPatternShader object.\n"
-"\n"
-" :arg pattern_name: The file name of the texture file to use as\n"
-" pattern.\n"
-" :type pattern_name: str\n"
-" :arg stretch: Tells whether the texture must be strecthed or\n"
-" repeted to fit the stroke.\n"
-" :type stretch: bool\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Applies a pattern to vary the original color. The new color is the\n"
-" result of the multiplication of the pattern and the original color.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
-
-static int ColorVariationPatternShader___init__(BPy_ColorVariationPatternShader *self, PyObject *args, PyObject *kwds)
-{
- static const char *kwlist[] = {"pattern_name", "stretch", NULL};
- const char *s;
- PyObject *obj = 0;
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!", (char **)kwlist, &s, &PyBool_Type, &obj))
- return -1;
- bool b = (!obj) ? true : bool_from_PyBool(obj);
- self->py_ss.ss = new StrokeShaders::ColorVariationPatternShader(s, b);
- return 0;
-}
-
-/*-----------------------BPy_ColorVariationPatternShader type definition ------------------------------*/
-
-PyTypeObject ColorVariationPatternShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "ColorVariationPatternShader", /* tp_name */
- sizeof(BPy_ColorVariationPatternShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- ColorVariationPatternShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)ColorVariationPatternShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.h
deleted file mode 100644
index af5cf17caff..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_ColorVariationPatternShader.h
- * \ingroup freestyle
- */
-
-#ifndef __FREESTYLE_PYTHON_COLORVARIATIONPATTERNSHADER_H__
-#define __FREESTYLE_PYTHON_COLORVARIATIONPATTERNSHADER_H__
-
-#include "../BPy_StrokeShader.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-extern PyTypeObject ColorVariationPatternShader_Type;
-
-#define BPy_ColorVariationPatternShader_Check(v) \
- (PyObject_IsInstance((PyObject *)v, (PyObject *)&ColorVariationPatternShader_Type))
-
-/*---------------------------Python BPy_ColorVariationPatternShader structure definition----------*/
-typedef struct {
- BPy_StrokeShader py_ss;
-} BPy_ColorVariationPatternShader;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __FREESTYLE_PYTHON_COLORVARIATIONPATTERNSHADER_H__ */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
deleted file mode 100644
index db2807addc4..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
+++ /dev/null
@@ -1,143 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.cpp
- * \ingroup freestyle
- */
-
-#include "BPy_StrokeTextureShader.h"
-
-#include "../../stroke/BasicStrokeShaders.h"
-#include "../BPy_Convert.h"
-#include "../BPy_MediumType.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-//------------------------INSTANCE METHODS ----------------------------------
-
-static char StrokeTextureShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`StrokeTextureShader`\n"
-"\n"
-"[Texture shader]\n"
-"\n"
-".. method:: __init__(texture_file, medium_type=Stroke.OPAQUE_MEDIUM, tips=False)\n"
-"\n"
-" Builds a StrokeTextureShader object.\n"
-"\n"
-" :arg texture_file: \n"
-" :type texture_file: str\n"
-" :arg medium_type: The medium type and therefore, the blending mode\n"
-" that must be used for the rendering of this stroke.\n"
-" :type medium_type: :class:`freestyle.types.MediumType`\n"
-" :arg tips: Tells whether the texture includes tips or not. If it\n"
-" is the case, the texture image must respect the following format.\n"
-" :type tips: bool\n"
-"\n"
-" The format of a texture image including tips::\n"
-"\n"
-" ___________\n"
-" | |\n"
-" | A |\n"
-" |___________|\n"
-" | | |\n"
-" | B | C |\n"
-" |_____|_____|\n"
-"\n"
-" * A : The stroke's corpus texture.\n"
-" * B : The stroke's left extremity texture.\n"
-" * C : The stroke's right extremity texture.\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Assigns a texture and a blending mode to the stroke in order to\n"
-" simulate its marks system.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
-
-static int StrokeTextureShader___init__(BPy_StrokeTextureShader *self, PyObject *args, PyObject *kwds)
-{
- static const char *kwlist[] = {"texture_file", "medium_type", "tips", NULL};
- const char *s1;
- PyObject *obj2 = 0, *obj3 = 0;
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|O!O!", (char **)kwlist,
- &s1, &MediumType_Type, &obj2, &PyBool_Type, &obj3))
- {
- return -1;
- }
- Stroke::MediumType mt = (!obj2) ? Stroke::OPAQUE_MEDIUM : MediumType_from_BPy_MediumType(obj2);
- bool b = (!obj3) ? false : bool_from_PyBool(obj3);
- self->py_ss.ss = new StrokeShaders::StrokeTextureShader(s1, mt, b);
- return 0;
-}
-
-/*-----------------------BPy_StrokeTextureShader type definition ------------------------------*/
-
-PyTypeObject StrokeTextureShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "StrokeTextureShader", /* tp_name */
- sizeof(BPy_StrokeTextureShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- StrokeTextureShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)StrokeTextureShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.h
deleted file mode 100644
index d025e8b7c2d..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_StrokeTextureShader.h
- * \ingroup freestyle
- */
-
-#ifndef __FREESTYLE_PYTHON_STROKETEXTURESHADER_H__
-#define __FREESTYLE_PYTHON_STROKETEXTURESHADER_H__
-
-#include "../BPy_StrokeShader.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-extern PyTypeObject StrokeTextureShader_Type;
-
-#define BPy_StrokeTextureShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&StrokeTextureShader_Type))
-
-/*---------------------------Python BPy_StrokeTextureShader structure definition----------*/
-typedef struct {
- BPy_StrokeShader py_ss;
-} BPy_StrokeTextureShader;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __FREESTYLE_PYTHON_STROKETEXTURESHADER_H__ */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
deleted file mode 100644
index 78a07cb6c38..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
+++ /dev/null
@@ -1,130 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.cpp
- * \ingroup freestyle
- */
-
-#include "BPy_TextureAssignerShader.h"
-
-#include "../../stroke/BasicStrokeShaders.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-//------------------------INSTANCE METHODS ----------------------------------
-
-static char TextureAssignerShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`TextureAssignerShader`\n"
-"\n"
-"[Texture shader]\n"
-"\n"
-".. method:: __init__(preset)\n"
-"\n"
-" Builds a TextureAssignerShader object.\n"
-"\n"
-" :arg preset: The preset number to use.\n"
-" :type preset: int\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Assigns a texture to the stroke in order to simulate its marks\n"
-" system. This shader takes as input an integer value telling which\n"
-" texture and blending mode to use among a set of predefined\n"
-" textures. Here are the different presets:\n"
-"\n"
-" * 0: `/brushes/charcoalAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
-" * 1: `/brushes/washbrushAlpha.bmp`, `Stroke.HUMID_MEDIUM`\n"
-" * 2: `/brushes/oil.bmp`, `Stroke.HUMID_MEDIUM`\n"
-" * 3: `/brushes/oilnoblend.bmp`, `Stroke.HUMID_MEDIUM`\n"
-" * 4: `/brushes/charcoalAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
-" * 5: `/brushes/washbrushAlpha.bmp`, `Stroke.DRY_MEDIUM`\n"
-" * 6: `/brushes/opaqueDryBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
-" * 7: `/brushes/opaqueBrushAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
-"\n"
-" Any other value will lead to the following preset:\n"
-"\n"
-" * Default: `/brushes/smoothAlpha.bmp`, `Stroke.OPAQUE_MEDIUM`\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
-
-static int TextureAssignerShader___init__(BPy_TextureAssignerShader *self, PyObject *args, PyObject *kwds)
-{
- static const char *kwlist[] = {"preset", NULL};
- int i;
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "i", (char **)kwlist, &i))
- return -1;
- self->py_ss.ss = new StrokeShaders::TextureAssignerShader(i);
- return 0;
-}
-
-/*-----------------------BPy_TextureAssignerShader type definition ------------------------------*/
-
-PyTypeObject TextureAssignerShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "TextureAssignerShader", /* tp_name */
- sizeof(BPy_TextureAssignerShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- TextureAssignerShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)TextureAssignerShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.h
deleted file mode 100644
index 046f785dc57..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_TextureAssignerShader.h
- * \ingroup freestyle
- */
-
-#ifndef __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__
-#define __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__
-
-#include "../BPy_StrokeShader.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-extern PyTypeObject TextureAssignerShader_Type;
-
-#define BPy_TextureAssignerShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&TextureAssignerShader_Type))
-
-/*---------------------------Python BPy_TextureAssignerShader structure definition----------*/
-typedef struct {
- BPy_StrokeShader py_ss;
-} BPy_TextureAssignerShader;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __FREESTYLE_PYTHON_TEXTUREASSIGNERSHADER_H__ */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
deleted file mode 100644
index 3196065cd34..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
+++ /dev/null
@@ -1,128 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.cpp
- * \ingroup freestyle
- */
-
-#include "BPy_ThicknessVariationPatternShader.h"
-
-#include "../../stroke/BasicStrokeShaders.h"
-#include "../BPy_Convert.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-//------------------------INSTANCE METHODS ----------------------------------
-
-static char ThicknessVariationPatternShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`ThicknessVariationPatternShader`\n"
-"\n"
-"[Thickness shader]\n"
-"\n"
-".. method:: __init__(pattern_name, thickness_min=1.0, thickness_max=5.0, stretch=True)\n"
-"\n"
-" Builds a ThicknessVariationPatternShader object.\n"
-"\n"
-" :arg pattern_name: The texture file name.\n"
-" :type pattern_name: str\n"
-" :arg thickness_min: The minimum thickness we don't want to exceed.\n"
-" :type thickness_min: float\n"
-" :arg thickness_max: The maximum thickness we don't want to exceed.\n"
-" :type thickness_max: float\n"
-" :arg stretch: Tells whether the pattern texture must be stretched\n"
-" or repeated to fit the stroke.\n"
-" :type stretch: bool\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Applies a pattern (texture) to vary thickness. The new thicknesses\n"
-" are the result of the multiplication of the pattern and the\n"
-" original thickness.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
-
-static int ThicknessVariationPatternShader___init__(BPy_ThicknessVariationPatternShader *self,
- PyObject *args, PyObject *kwds)
-{
- static const char *kwlist[] = {"pattern_name", "thickness_min", "thickness_max", "stretch", NULL};
- const char *s1;
- float f2 = 1.0, f3 = 5.0;
- PyObject *obj4 = 0;
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "s|ffO!", (char **)kwlist, &s1, &f2, &f3, &PyBool_Type, &obj4))
- return -1;
- bool b = (!obj4) ? true : bool_from_PyBool(obj4);
- self->py_ss.ss = new StrokeShaders::ThicknessVariationPatternShader(s1, f2, f3, b);
- return 0;
-}
-
-/*-----------------------BPy_ThicknessVariationPatternShader type definition ------------------------------*/
-
-PyTypeObject ThicknessVariationPatternShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "ThicknessVariationPatternShader", /* tp_name */
- sizeof(BPy_ThicknessVariationPatternShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- ThicknessVariationPatternShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)ThicknessVariationPatternShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.h
deleted file mode 100644
index 604e875f815..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.h
+++ /dev/null
@@ -1,54 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_ThicknessVariationPatternShader.h
- * \ingroup freestyle
- */
-
-#ifndef __FREESTYLE_PYTHON_THICKNESSVARIATIONPATTERNSHADER_H__
-#define __FREESTYLE_PYTHON_THICKNESSVARIATIONPATTERNSHADER_H__
-
-#include "../BPy_StrokeShader.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-extern PyTypeObject ThicknessVariationPatternShader_Type;
-
-#define BPy_ThicknessVariationPatternShader_Check(v) \
- (PyObject_IsInstance((PyObject *)v, (PyObject *)&ThicknessVariationPatternShader_Type))
-
-/*---------------------------Python BPy_ThicknessVariationPatternShader structure definition----------*/
-typedef struct {
- BPy_StrokeShader py_ss;
-} BPy_ThicknessVariationPatternShader;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __FREESTYLE_PYTHON_THICKNESSVARIATIONPATTERNSHADER_H__ */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
deleted file mode 100644
index b838cae9817..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
+++ /dev/null
@@ -1,114 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.cpp
- * \ingroup freestyle
- */
-
-#include "BPy_fstreamShader.h"
-
-#include "../../stroke/AdvancedStrokeShaders.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-//------------------------INSTANCE METHODS ----------------------------------
-
-static char fstreamShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`fstreamShader`\n"
-"\n"
-"[Output shader]\n"
-"\n"
-".. method:: __init__(filename)\n"
-"\n"
-" Builds a fstreamShader object.\n"
-"\n"
-" :arg filename: The output file name.\n"
-" :type filename: str\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Streams the Stroke in a file.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
-
-static int fstreamShader___init__(BPy_fstreamShader *self, PyObject *args, PyObject *kwds)
-{
- static const char *kwlist[] = {"filename", NULL};
- const char *s;
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "s", (char **)kwlist, &s))
- return -1;
- self->py_ss.ss = new StrokeShaders::fstreamShader(s);
- return 0;
-}
-
-/*-----------------------BPy_fstreamShader type definition ------------------------------*/
-
-PyTypeObject fstreamShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "fstreamShader", /* tp_name */
- sizeof(BPy_fstreamShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- fstreamShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)fstreamShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.h b/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.h
deleted file mode 100644
index 9f2371a3756..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.h
+++ /dev/null
@@ -1,53 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_fstreamShader.h
- * \ingroup freestyle
- */
-
-#ifndef __FREESTYLE_PYTHON_FSTREAMSHADER_H__
-#define __FREESTYLE_PYTHON_FSTREAMSHADER_H__
-
-#include "../BPy_StrokeShader.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-extern PyTypeObject fstreamShader_Type;
-
-#define BPy_fstreamShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&fstreamShader_Type))
-
-/*---------------------------Python BPy_fstreamShader structure definition----------*/
-typedef struct {
- BPy_StrokeShader py_ss;
-} BPy_fstreamShader;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
-
-
-#endif /* __FREESTYLE_PYTHON_FSTREAMSHADER_H__ */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp b/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp
deleted file mode 100644
index 97a6ca0d39e..00000000000
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp
+++ /dev/null
@@ -1,110 +0,0 @@
-/*
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.cpp
- * \ingroup freestyle
- */
-
-#include "BPy_streamShader.h"
-
-#include "../../stroke/BasicStrokeShaders.h"
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-//------------------------INSTANCE METHODS ----------------------------------
-
-static char streamShader___doc__[] =
-"Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`streamShader`\n"
-"\n"
-"[Output shader]\n"
-"\n"
-".. method:: __init__()\n"
-"\n"
-" Builds a streamShader object.\n"
-"\n"
-".. method:: shade(stroke)\n"
-"\n"
-" Streams the Stroke into stdout.\n"
-"\n"
-" :arg stroke: A Stroke object.\n"
-" :type stroke: :class:`freestyle.types.Stroke`\n";
-
-static int streamShader___init__(BPy_streamShader *self, PyObject *args, PyObject *kwds)
-{
- static const char *kwlist[] = {NULL};
-
- if (!PyArg_ParseTupleAndKeywords(args, kwds, "", (char **)kwlist))
- return -1;
- self->py_ss.ss = new StrokeShaders::streamShader();
- return 0;
-}
-
-/*-----------------------BPy_streamShader type definition ------------------------------*/
-
-PyTypeObject streamShader_Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "streamShader", /* tp_name */
- sizeof(BPy_streamShader), /* tp_basicsize */
- 0, /* tp_itemsize */
- 0, /* tp_dealloc */
- 0, /* tp_print */
- 0, /* tp_getattr */
- 0, /* tp_setattr */
- 0, /* tp_reserved */
- 0, /* tp_repr */
- 0, /* tp_as_number */
- 0, /* tp_as_sequence */
- 0, /* tp_as_mapping */
- 0, /* tp_hash */
- 0, /* tp_call */
- 0, /* tp_str */
- 0, /* tp_getattro */
- 0, /* tp_setattro */
- 0, /* tp_as_buffer */
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE, /* tp_flags */
- streamShader___doc__, /* tp_doc */
- 0, /* tp_traverse */
- 0, /* tp_clear */
- 0, /* tp_richcompare */
- 0, /* tp_weaklistoffset */
- 0, /* tp_iter */
- 0, /* tp_iternext */
- 0, /* tp_methods */
- 0, /* tp_members */
- 0, /* tp_getset */
- &StrokeShader_Type, /* tp_base */
- 0, /* tp_dict */
- 0, /* tp_descr_get */
- 0, /* tp_descr_set */
- 0, /* tp_dictoffset */
- (initproc)streamShader___init__, /* tp_init */
- 0, /* tp_alloc */
- 0, /* tp_new */
-};
-
-///////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef __cplusplus
-}
-#endif
diff --git a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
index 274e36a4c9b..e37631e5bd6 100644
--- a/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/AdvancedStrokeShaders.cpp
@@ -81,20 +81,6 @@ int CalligraphicShader::shade(Stroke &ioStroke) const
return 0;
}
-#if 0
-void TipRemoverShader::shade(Stroke &ioStroke) const
-{
- StrokeInternal::StrokeVertexIterator v, vend;
- for (v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd(); v != vend; ++v) {
- if (((*v)->curvilinearAbscissa() < _tipLength) ||
- (((*v)->strokeLength() - (*v)->curvilinearAbscissa()) < _tipLength)) {
- (*v)->attribute().setThickness(0.0, 0.0);
- (*v)->attribute().setColor(1, 1, 1);
- }
- }
-}
-#endif
-
/////////////////////////////////////////
//
// SPATIAL NOISE SHADER
@@ -347,63 +333,4 @@ void Smoother::copyVertices()
_stroke->UpdateLength();
}
-#if 0 // FIXME
-
-/////////////////////////////////////////
-//
-// OMISSION SHADER
-//
-/////////////////////////////////////////
-
-OmissionShader::OmissionShader(real sizeWindow, real thrVari, real thrFlat, real lFlat)
-{
- _sizeWindow = sizeWindow;
- _thresholdVariation = thrVari;
- _thresholdFlat = thrFlat;
- _lengthFlat = lFlat;
-}
-
-int OmissionShader::shade(Stroke &ioStroke) const
-{
- Omitter omi(ioStroke);
- omi.omit(_sizeWindow, _thresholdVariation, _thresholdFlat, _lengthFlat);
-
- return 0;
-}
-
-
-// OMITTER
-///////////////////////////
-
-Omitter::Omitter(Stroke &ioStroke) : Smoother(ioStroke)
-{
- StrokeInternal::StrokeVertexIterator v, vend;
- int i = 0;
- for (v = ioStroke.strokeVerticesBegin(), vend = ioStroke.strokeVerticesEnd(); v != vend; ++v, ++i) {
- _u[i] = (v)->curvilinearAbscissa();
- }
-}
-
-void Omitter::omit(real sizeWindow, real thrVari, real thrFlat, real lFlat)
-{
- _sizeWindow=sizeWindow;
- _thresholdVariation=thrVari;
- _thresholdFlat=thrFlat;
- _lengthFlat=lFlat;
-
- for (int i = 1; i < _nbVertices-1; ++i) {
- if (_u[i] < _lengthFlat)
- continue;
- // is the previous segment flat?
- int j = i - 1;
- while ((j >= 0) && (_u[i] - _u[j] < _lengthFlat)) {
- if ((_normal[j] * _normal[i]) < _thresholdFlat)
- ; // FIXME
- --j;
- }
- }
-}
-
-#endif
-
} /* namespace Freestyle */
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
index 69ca45d3ec7..11b7df7ecec 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.cpp
@@ -43,9 +43,6 @@
#include "BKE_global.h"
-//soc #include <qimage.h>
-//soc #include <QString>
-
extern "C" {
# include "IMB_imbuf.h"
# include "IMB_imbuf_types.h"
@@ -53,32 +50,6 @@ extern "C" {
namespace Freestyle {
-// Internal function
-
-#if 0 // soc
-void convert(const QImage& iImage, float **oArray, unsigned &oSize)
-{
- oSize = iImage.width();
- *oArray = new float[oSize];
- for (unsigned int i = 0; i < oSize; ++i) {
- QRgb rgb = iImage.pixel(i,0);
- (*oArray)[i] = ((float)qBlue(rgb)) / 255.0f;
- }
-}
-#endif
-
-static void convert(ImBuf *imBuf, float **oArray, unsigned &oSize)
-{
- oSize = imBuf->x;
- *oArray = new float[oSize];
-
- char *pix;
- for (unsigned int i = 0; i < oSize; ++i) {
- pix = (char *) imBuf->rect + i * 4;
- (*oArray)[i] = ((float) pix[2]) / 255.0f;
- }
-}
-
namespace StrokeShaders {
//
@@ -191,76 +162,6 @@ int LengthDependingThicknessShader::shade(Stroke& stroke) const
return 0;
}
-
-ThicknessVariationPatternShader::ThicknessVariationPatternShader(const string pattern_name, float iMinThickness,
- float iMaxThickness, bool stretch)
-: StrokeShader()
-{
- _stretch = stretch;
- _minThickness = iMinThickness;
- _maxThickness = iMaxThickness;
- ImBuf *image = NULL;
- vector<string> pathnames;
- StringUtils::getPathName(TextureManager::Options::getPatternsPath(), pattern_name, pathnames);
- for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); ++j) {
- ifstream ifs(j->c_str());
- if (ifs.is_open()) {
- /* OCIO_TODO: support different input color space */
- image = IMB_loadiffname(j->c_str(), 0, NULL);
- break;
- }
- }
- if (image == NULL)
- cerr << "Error: cannot find pattern \"" << pattern_name << "\" - check the path in the Options" << endl;
- else
- convert(image, &_aThickness, _size);
- IMB_freeImBuf(image);
-}
-
-
-int ThicknessVariationPatternShader::shade(Stroke& stroke) const
-{
- StrokeInternal::StrokeVertexIterator v, vend;
- float *array = NULL;
- /* int size; */ /* UNUSED */
- array = _aThickness;
- /* size = _size; */ /* UNUSED */
- int vert_size = stroke.strokeVerticesSize();
- int sig = 0;
- unsigned index;
- const float *originalThickness;
- for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- originalThickness = v->attribute().getThickness();
- if (_stretch) {
- float tmp = v->u() * (_size - 1);
- index = (unsigned)floor(tmp);
- if ((tmp - index) > (index + 1 - tmp))
- ++index;
- }
- else {
- index = (unsigned)floor(v->curvilinearAbscissa());
- }
- index %= _size;
- float thicknessR = array[index] * originalThickness[0];
- float thicknessL = array[index] * originalThickness[1];
- if (thicknessR + thicknessL < _minThickness) {
- thicknessL = _minThickness / 2.0f;
- thicknessR = _minThickness / 2.0f;
- }
- if (thicknessR + thicknessL > _maxThickness) {
- thicknessL = _maxThickness / 2.0f;
- thicknessR = _maxThickness / 2.0f;
- }
- if ((sig == 0) || (sig == vert_size - 1))
- v->attribute().setThickness(1, 1);
- else
- v->attribute().setThickness(thicknessR, thicknessL);
- ++sig;
- }
- return 0;
-}
-
-
static const unsigned NB_VALUE_NOISE = 512;
ThicknessNoiseShader::ThicknessNoiseShader() : StrokeShader()
@@ -328,51 +229,6 @@ int IncreasingColorShader::shade(Stroke& stroke) const
return 0;
}
-ColorVariationPatternShader::ColorVariationPatternShader(const string pattern_name, bool stretch) : StrokeShader()
-{
- _stretch = stretch;
- ImBuf *image = NULL;
- vector<string> pathnames;
- StringUtils::getPathName(TextureManager::Options::getPatternsPath(), pattern_name, pathnames);
- for (vector<string>::const_iterator j = pathnames.begin(); j != pathnames.end(); ++j) {
- ifstream ifs(j->c_str());
- if (ifs.is_open()) {
- /* OCIO_TODO: support different input color space */
- image = IMB_loadiffname(j->c_str(), 0, NULL); //soc
- break;
- }
- }
- if (image == NULL)
- cerr << "Error: cannot find pattern \"" << pattern_name << "\" - check the path in the Options" << endl;
- else
- convert(image, &_aVariation, _size);
- IMB_freeImBuf(image);
-}
-
-int ColorVariationPatternShader::shade(Stroke& stroke) const
-{
- StrokeInternal::StrokeVertexIterator v, vend;
- unsigned index;
- for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd(); v != vend; ++v) {
- const float *originalColor = v->attribute().getColor();
- if (_stretch) {
- float tmp = v->u() * (_size - 1);
- index = (unsigned)floor(tmp);
- if ((tmp - index) > (index + 1 - tmp))
- ++index;
- }
- else {
- index = (unsigned)floor(v->curvilinearAbscissa());
- }
- index %= _size;
- float r = _aVariation[index] * originalColor[0];
- float g = _aVariation[index] * originalColor[1];
- float b = _aVariation[index] * originalColor[2];
- v->attribute().setColor(r, g, b);
- }
- return 0;
-}
-
int MaterialColorShader::shade(Stroke& stroke) const
{
Interface0DIterator v, vend;
@@ -389,29 +245,6 @@ int MaterialColorShader::shade(Stroke& stroke) const
return 0;
}
-
-int CalligraphicColorShader::shade(Stroke& stroke) const
-{
- Interface0DIterator v;
- Functions0D::VertexOrientation2DF0D fun;
- StrokeVertex *sv;
- for (v = stroke.verticesBegin(); !v.isEnd(); ++v) {
- if (fun(v) < 0)
- return -1;
- Vec2f vertexOri(fun.result);
- Vec2d ori2d(-vertexOri[1], vertexOri[0]);
- ori2d.normalizeSafe();
- real scal = ori2d * _orientation;
- sv = dynamic_cast<StrokeVertex*>(&(*v));
- if ((scal < 0))
- sv->attribute().setColor(0, 0, 0);
- else
- sv->attribute().setColor(1, 1, 1);
- }
- return 0;
-}
-
-
ColorNoiseShader::ColorNoiseShader() : StrokeShader()
{
_amplitude = 1.0f;
@@ -439,11 +272,9 @@ int ColorNoiseShader::shade(Stroke& stroke) const
float b = bruit * _amplitude + originalColor[2];
v->attribute().setColor(r, g, b);
}
-
return 0;
}
-
//
// Texture Shaders
//
@@ -466,19 +297,6 @@ int StrokeTextureStepShader::shade(Stroke& stroke) const
return 0;
}
-// Legacy shaders from freestyle standalone texture system
-int TextureAssignerShader::shade(Stroke& stroke) const
-{
- cout << "TextureAssignerShader is not supported in blender, please use the BlenderTextureShader" << endl;
- return 0;
-}
-
-int StrokeTextureShader::shade(Stroke& stroke) const
-{
- cout << "StrokeTextureShader is not supported in blender, please use the BlenderTextureShader" << endl;
- return 0;
-}
-
//
// Geometry Shaders
//
@@ -541,119 +359,6 @@ int ExternalContourStretcherShader::shade(Stroke& stroke) const
return 0;
}
-int BSplineShader::shade(Stroke& stroke) const
-{
- if (stroke.strokeVerticesSize() < 4)
- return 0;
-
- // Find the new vertices
- vector<Vec2d> newVertices;
- double t = 0.0;
- float _sampling = 5.0f;
-
- StrokeInternal::StrokeVertexIterator p0, p1, p2, p3, end;
- p0 = stroke.strokeVerticesBegin();
- p1 = p0;
- p2 = p1;
- p3 = p2;
- end = stroke.strokeVerticesEnd();
- double a[4], b[4];
- int n = 0;
- while (p1 != end) {
-#if 0
- if (p1 == end)
- p1 = p0;
-#endif
- if (p2 == end)
- p2 = p1;
- if (p3 == end)
- p3 = p2;
- // compute new matrix
- a[0] = (-(p0)->x() + 3 * (p1)->x() - 3 * (p2)->x() + (p3)->x()) / 6.0;
- a[1] = (3 * (p0)->x() - 6 * (p1)->x() + 3 * (p2)->x()) / 6.0;
- a[2] = (-3 * (p0)->x() + 3 * (p2)->x()) / 6.0;
- a[3] = ((p0)->x() + 4 * (p1)->x() + (p2)->x()) / 6.0;
-
- b[0] = (-(p0)->y() + 3 * (p1)->y() - 3 * (p2)->y() + (p3)->y()) / 6.0;
- b[1] = (3 * (p0)->y() - 6 * (p1)->y() + 3 * (p2)->y()) / 6.0;
- b[2] = (-3 * (p0)->y() + 3 * (p2)->y()) / 6.0;
- b[3] = ((p0)->y() + 4 * (p1)->y() + (p2)->y()) / 6.0;
-
- // draw the spline depending on resolution:
- Vec2d p1p2((p2)->x() - (p1)->x(), (p2)->y() - (p1)->y());
- double norm = p1p2.norm();
- //t = _sampling / norm;
- t = 0;
- while (t < 1) {
- newVertices.push_back(Vec2d((a[3] + t * (a[2] + t * (a[1] + t * a[0]))),
- (b[3] + t * (b[2] + t * (b[1] + t * b[0])))));
- t = t + _sampling / norm;
- }
- if (n > 2) {
- ++p0;
- ++p1;
- ++p2;
- ++p3;
- }
- else {
- if (n == 0)
- ++p3;
- if (n == 1) {
- ++p2;
- ++p3;
- }
- if (n == 2) {
- ++p1;
- ++p2;
- ++p3;
- }
- ++n;
- }
- }
- //last point:
- newVertices.push_back(Vec2d((p0)->x(), (p0)->y()));
-
- int originalSize = newVertices.size();
- _sampling = stroke.ComputeSampling(originalSize);
-
- // Resample and set x,y coordinates
- stroke.Resample(_sampling);
- int newsize = stroke.strokeVerticesSize();
-
- int nExtraVertex = 0;
- if (newsize < originalSize) {
- cerr << "Warning: unsufficient resampling" << endl;
- }
- else {
- nExtraVertex = newsize - originalSize;
- }
-
- // assigns the new coordinates:
- vector<Vec2d>::iterator p = newVertices.begin(), pend = newVertices.end();
- vector<Vec2d>::iterator last = p;
- n = 0;
- StrokeInternal::StrokeVertexIterator it, itend;
- for (it = stroke.strokeVerticesBegin(), itend = stroke.strokeVerticesEnd();
- (it != itend) && (p != pend);
- ++it, ++p, ++n)
- {
- it->setX(p->x());
- it->setY(p->y());
- last = p;
- }
-
- // nExtraVertex should stay unassigned
- for (int i = 0; i < nExtraVertex; ++i, ++it, ++n) {
- it->setX(last->x());
- it->setY(last->y());
- if (it.isEnd()) {
- // XXX Shouldn't we break in this case???
- cerr << "Warning: Problem encountered while creating B-spline" << endl;
- }
- }
- stroke.UpdateLength();
- return 0;
-}
//!! Bezier curve stroke shader
int BezierCurveShader::shade(Stroke& stroke) const
@@ -673,15 +378,6 @@ int BezierCurveShader::shade(Stroke& stroke) const
previous = v;
}
-#if 0
- Vec2d tmp;
- bool equal = false;
- if (data.front() == data.back()) {
- tmp = data.back();
- data.pop_back();
- equal = true;
- }
-#endif
// here we build the bezier curve
BezierCurve bcurve(data, _error);
@@ -702,25 +398,6 @@ int BezierCurveShader::shade(Stroke& stroke) const
}
}
-#if 0
- if (equal) {
- if (data.back() == data.front()) {
- vector<Vec2d>::iterator d = data.begin(), dend;
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "ending point = starting point" << endl;
- cout << "---------------DATA----------" << endl;
- for (dend = data.end(); d != dend; ++d) {
- cout << d->x() << "-" << d->y() << endl;
- }
- cout << "--------------BEZIER RESULT----------" << endl;
- for (d = CurveVertices.begin(), dend = CurveVertices.end(); d != dend; ++d) {
- cout << d->x() << "-" << d->y() << endl;
- }
- }
- }
- }
-#endif
-
// Resample the Stroke depending on the number of vertices of the bezier curve:
int originalSize = CurveVertices.size();
#if 0
@@ -734,11 +411,6 @@ int BezierCurveShader::shade(Stroke& stroke) const
cerr << "Warning: unsufficient resampling" << endl;
}
else {
-#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "Oversampling" << endl;
- }
-#endif
nExtraVertex = newsize - originalSize;
if (nExtraVertex != 0) {
if (G.debug & G_DEBUG_FREESTYLE) {
@@ -752,22 +424,12 @@ int BezierCurveShader::shade(Stroke& stroke) const
vector<Vec2d>::iterator last = p;
int n;
StrokeInternal::StrokeVertexIterator it, itend;
-#if 0
- for (; p != pend; ++n, ++p);
-#endif
for (n = 0, it = stroke.strokeVerticesBegin(), itend = stroke.strokeVerticesEnd(), pend = CurveVertices.end();
(it != itend) && (p != pend);
++it, ++p, ++n)
{
it->setX(p->x());
it->setY(p->y());
-#if 0
- double x = p->x();
- double y = p->y();
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "x = " << x << "-" << "y = " << y << endl;
- }
-#endif
last = p;
}
stroke.UpdateLength();
@@ -816,46 +478,6 @@ int BezierCurveShader::shade(Stroke& stroke) const
return 0;
}
-int InflateShader::shade(Stroke& stroke) const
-{
- // we're computing the curvature variance of the stroke. (Combo 5)
- // If it's too high, forget about it
- Functions1D::Curvature2DAngleF1D fun;
- if (fun(stroke) < 0)
- return -1;
- if (fun.result > _curvatureThreshold)
- return 0;
-
- Functions0D::VertexOrientation2DF0D ori_fun;
- Functions0D::Curvature2DAngleF0D curv_fun;
- Functions1D::Normal2DF1D norm_fun;
- Interface0DIterator it;
- StrokeVertex *sv;
- for (it = stroke.verticesBegin(); !it.isEnd(); ++it) {
- if (ori_fun(it) < 0)
- return -1;
- Vec2f ntmp(ori_fun.result);
- Vec2f n(ntmp.y(), -ntmp.x());
- if (norm_fun(stroke) < 0)
- return -1;
- Vec2f strokeN(norm_fun.result);
- if (n * strokeN < 0) {
- n[0] = -n[0];
- n[1] = -n[1];
- }
- sv = dynamic_cast<StrokeVertex*>(&(*it));
- float u = sv->u();
- float t = 4.0f * (0.25f - (u - 0.5) * (u - 0.5));
- if (curv_fun(it) < 0)
- return -1;
- float curvature_coeff = (M_PI - curv_fun.result) / M_PI;
- Vec2d newPoint(sv->x() + curvature_coeff * t * _amount * n.x(),
- sv->y() + curvature_coeff * t * _amount * n.y());
- sv->setPoint(newPoint[0], newPoint[1]);
- }
- stroke.UpdateLength();
- return 0;
-}
class CurvePiece
{
@@ -1040,40 +662,16 @@ int TipRemoverShader::shade(Stroke& stroke) const
// assign old attributes to new stroke vertices:
vector<StrokeAttribute>::iterator a = oldAttributes.begin(), aend = oldAttributes.end();
-#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "-----------------------------------------------" << endl;
- }
-#endif
for (v = stroke.strokeVerticesBegin(), vend = stroke.strokeVerticesEnd();
(v != vend) && (a != aend);
++v, ++a)
{
v->setAttribute(*a);
-#if 0
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << "thickness = " << (*a).getThickness()[0] << "-" << (*a).getThickness()[1] << endl;
- }
-#endif
}
// we're done!
return 0;
}
-int streamShader::shade(Stroke& stroke) const
-{
- if (G.debug & G_DEBUG_FREESTYLE) {
- cout << stroke << endl;
- }
- return 0;
-}
-
-int fstreamShader::shade(Stroke& stroke) const
-{
- _stream << stroke << endl;
- return 0;
-}
-
} // end of namespace StrokeShaders
} /* namespace Freestyle */
diff --git a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
index 6ac22c5b2d1..e3842f45eb0 100644
--- a/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
+++ b/source/blender/freestyle/intern/stroke/BasicStrokeShaders.h
@@ -218,51 +218,6 @@ public:
virtual int shade(Stroke& stroke) const;
};
-/*! [ Thickness Shader ].
-* Applys a pattern (texture) to vary thickness.
-* The new thicknesses are the result of the multiplication
-* of the pattern and the original thickness
-*/
-class ThicknessVariationPatternShader : public StrokeShader
-{
-public:
- /*! Builds the shader.
- * \param pattern_name
- * The texture file name.
- * \param iMinThickness
- * The minimum thickness we don't want to exceed.
- * \param iMaxThickness
- * The maximum thickness we don't want to exceed.
- * \param stretch
- * Tells whether the pattern texture must be stretched or repeted to fit the stroke.
- */
- ThicknessVariationPatternShader(const string pattern_name, float iMinThickness = 1.0f, float iMaxThickness = 5.0f,
- bool stretch = true);
-
- /*! Destructor.*/
- virtual ~ThicknessVariationPatternShader()
- {
- if (0 != _aThickness) {
- delete[] _aThickness;
- _aThickness = 0;
- }
- }
-
- virtual string getName() const
- {
- return "ThicknessVariationPatternShader";
- }
-
- /*! The shading method. */
- virtual int shade(Stroke& stroke) const;
-
-private:
- float *_aThickness; // array of thickness values, in % of the max (i.e comprised between 0 and 1)
- unsigned _size;
- float _minThickness;
- float _maxThickness;
- bool _stretch;
-};
/*! [ Thickness Shader ].
* Adds some noise to the stroke thickness.
@@ -389,44 +344,6 @@ public:
virtual int shade(Stroke& stroke) const;
};
-/*! [ Color Shader ].
- * Applys a pattern to vary original color.
- * The new color is the result of the multiplication of the pattern and the original color
- */
-class ColorVariationPatternShader : public StrokeShader
-{
-public:
- /*! Builds the shader from the pattern texture file name.
- * \param pattern_name
- * The file name of the texture file to use as pattern
- * \param stretch
- * Tells whether the texture must be strecthed or repeted to fit the stroke.
- */
- ColorVariationPatternShader(const string pattern_name, bool stretch = true);
-
- /*! Destructor */
- virtual ~ColorVariationPatternShader()
- {
- if (0 != _aVariation) {
- delete[] _aVariation;
- _aVariation = 0;
- }
- }
-
- virtual string getName() const
- {
- return "ColorVariationPatternShader";
- }
-
- /*! The shading method. */
- virtual int shade(Stroke& stroke) const;
-
-private:
- float *_aVariation; // array of coef values, in % of the max (i.e comprised between 0 and 1)
- unsigned _size;
- bool _stretch;
-};
-
/* [ Color Shader ].
* Assigns a color to the stroke depending on the material of the shape to which ot belongs to. (Disney shader)
*/
@@ -449,28 +366,6 @@ public:
virtual int shade(Stroke& stroke) const;
};
-class CalligraphicColorShader : public StrokeShader
-{
-private:
- /* UNUSED */
- // int _textureId;
- Vec2d _orientation;
-
-public:
- CalligraphicColorShader(const Vec2d &iOrientation) : StrokeShader()
- {
- _orientation = iOrientation;
- _orientation.normalize();
- }
-
- virtual string getName() const
- {
- return "CalligraphicColorShader";
- }
-
- virtual int shade(Stroke& stroke) const;
-};
-
/*! [ Color Shader ].
* Shader to add noise to the stroke colors.
*/
@@ -501,105 +396,6 @@ public:
};
//
-// Texture Shaders
-//
-///////////////////////////////////////////////////////////////////////////////
-/*! [ Texture Shader ].
-* Assigns a texture to the stroke in order to simulate
-* its marks system. This shader takes as input an integer value
-* telling which texture and blending mode to use among a set of
-* predefined textures.
-* Here are the different presets:
-* 0) -> /brushes/charcoalAlpha.bmp, HUMID_MEDIUM
-* 1) -> /brushes/washbrushAlpha.bmp, HUMID_MEDIUM
-* 2) -> /brushes/oil.bmp, HUMID_MEDIUM
-* 3) -> /brushes/oilnoblend.bmp, HUMID_MEDIUM
-* 4) -> /brushes/charcoalAlpha.bmp, DRY_MEDIUM
-* 5) -> /brushes/washbrushAlpha.bmp, DRY_MEDIUM
-* 6) -> /brushes/opaqueDryBrushAlpha.bmp, OPAQUE_MEDIUM
-* 7) -> /brushes/opaqueBrushAlpha.bmp, Stroke::OPAQUE_MEDIUM
-* Any other value will lead to the following preset:
-* default) -> /brushes/smoothAlpha.bmp, OPAQUE_MEDIUM.
-*/
-class TextureAssignerShader : public StrokeShader // FIXME
-{
-private:
- int _textureId;
-
-public:
- /*! Builds the shader.
- * \param id
- * The number of the preset to use.
- */
- TextureAssignerShader(int id) : StrokeShader()
- {
- _textureId = id;
- }
-
- virtual string getName() const
- {
- return "TextureAssignerShader";
- }
-
- /*! The shading method */
- virtual int shade(Stroke& stroke) const;
-};
-
-/*! [ Texture Shader ].
-* Assigns a texture and a blending mode to the stroke
-* in order to simulate its marks system.
-*/
-class StrokeTextureShader : public StrokeShader
-{
-private:
- string _texturePath;
- Stroke::MediumType _mediumType;
- bool _tips; // 0 or 1
-
-public:
- /*! Builds the shader from the texture file name and the blending mode to use.
- * \param textureFile
- * The the texture file name.
- * \attention The textures must be placed in the $FREESTYLE_DIR/data/textures/brushes directory.
- * \param mediumType
- * The medium type and therefore, the blending mode that must be used for the rendering of this stroke.
- * \param iTips
- * Tells whether the texture includes tips or not.
- * If it is the case, the texture image must respect the following format:
- * \verbatim
- * __________
- * | |
- * | A |
- * |__________|
- * | | |
- * | B | C |
- * |_____|____|
- *
- * \endverbatim
- * - A : The stroke's corpus texture
- * - B : The stroke's left extremity texture
- * - C : The stroke's right extremity texture
- */
- StrokeTextureShader(const string textureFile, Stroke::MediumType mediumType = Stroke::OPAQUE_MEDIUM,
- bool iTips = false)
- : StrokeShader()
- {
- _texturePath = textureFile;
- _mediumType = mediumType;
- _tips = iTips;
- }
-
- virtual string getName() const
- {
- return "StrokeTextureShader";
- }
-
- /*! The shading method */
- virtual int shade(Stroke& stroke) const;
-};
-
-
-//
// Geometry Shaders
//
///////////////////////////////////////////////////////////////////////////////
@@ -678,20 +474,6 @@ public:
virtual int shade(Stroke& stroke) const;
};
-// B-Spline stroke shader
-class BSplineShader: public StrokeShader
-{
-public:
- BSplineShader() : StrokeShader() {}
-
- virtual string getName() const
- {
- return "BSplineShader";
- }
-
- virtual int shade(Stroke& stroke) const;
-};
-
// Bezier curve stroke shader
/*! [ Geometry Shader ].
@@ -724,37 +506,6 @@ public:
virtual int shade(Stroke& stroke) const;
};
-/* Shader to inflate the curves. It keeps the extreme points positions and moves the other ones along the 2D normal.
- * The displacement value is proportional to the 2d curvature at the considered point (the higher the curvature,
- * the smaller the displacement) and to a value specified by the user.
- */
-class InflateShader : public StrokeShader
-{
-private:
- float _amount;
- float _curvatureThreshold;
-
-public:
- /*! Builds an inflate shader
- * \param iAmount
- * A multiplicative coefficient that acts on the amount and direction of displacement
- * \param iThreshold
- * The curves having a 2d curvature > iThreshold at one of their points is not inflated
- */
- InflateShader(float iAmount, float iThreshold) : StrokeShader()
- {
- _amount = iAmount;
- _curvatureThreshold = iThreshold;
- }
-
- virtual string getName() const
- {
- return "InflateShader";
- }
-
- /*! The shading method */
- virtual int shade(Stroke& stroke) const;
-};
/*! [ Geometry Shader ].
* Shader to modify the Stroke geometry so that it looks more "polygonal".
@@ -846,59 +597,6 @@ protected:
real _tipLength;
};
-/*! [ output Shader ].
- * streams the Stroke
- */
-class streamShader : public StrokeShader
-{
-public:
- /*! Destructor. */
- virtual ~streamShader() {}
-
- /*! Returns the string "streamShader".*/
- virtual string getName() const
- {
- return "streamShader";
- }
-
- /*! The shading method. */
- virtual int shade(Stroke& stroke) const;
-};
-
-/*! [ output Shader ].
- * streams the Stroke in a file
- */
-class fstreamShader : public StrokeShader
-{
-protected:
- mutable ofstream _stream;
-
-public:
- /*! Builds the shader from the output file name */
- fstreamShader(const char *iFileName) : StrokeShader()
- {
- _stream.open(iFileName);
- if (!_stream.is_open()) {
- cerr << "couldn't open file " << iFileName << endl;
- }
- }
-
- /*! Destructor. */
- virtual ~fstreamShader()
- {
- _stream.close();
- }
-
- /*! Returns the string "fstreamShader".*/
- virtual string getName() const
- {
- return "fstreamShader";
- }
-
- /*! The shading method. */
- virtual int shade(Stroke& stroke) const;
-};
-
/*! [ Texture Shader ].
* Shader to assign texture to the Stroke material.
*/
diff --git a/source/blender/gpu/CMakeLists.txt b/source/blender/gpu/CMakeLists.txt
index 13e46bc7de8..63eea9486ed 100644
--- a/source/blender/gpu/CMakeLists.txt
+++ b/source/blender/gpu/CMakeLists.txt
@@ -36,6 +36,7 @@ set(INC
../nodes
../nodes/intern
+ ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/smoke/extern
)
@@ -49,6 +50,7 @@ set(SRC
intern/gpu_codegen.c
intern/gpu_draw.c
intern/gpu_extensions.c
+ intern/gpu_init_exit.c
intern/gpu_material.c
intern/gpu_simple_shader.c
intern/gpu_select.c
@@ -56,10 +58,13 @@ set(SRC
GPU_buffers.h
GPU_draw.h
GPU_extensions.h
+ GPU_glew.h
+ GPU_init_exit.h
GPU_material.h
GPU_simple_shader.h
GPU_select.h
intern/gpu_codegen.h
+ intern/gpu_extensions_private.h
)
data_to_c_simple(shaders/gpu_shader_material.glsl SRC)
@@ -79,7 +84,7 @@ if(WITH_MOD_SMOKE)
add_definitions(-DWITH_SMOKE)
endif()
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
diff --git a/source/blender/gpu/GPU_extensions.h b/source/blender/gpu/GPU_extensions.h
index 04c4119df6e..3daf8585539 100644
--- a/source/blender/gpu/GPU_extensions.h
+++ b/source/blender/gpu/GPU_extensions.h
@@ -55,8 +55,6 @@ typedef struct GPUShader GPUShader;
/* GPU extensions support */
void GPU_extensions_disable(void);
-void GPU_extensions_init(void); /* call this before running any of the functions below */
-void GPU_extensions_exit(void);
int GPU_print_error(const char *str);
int GPU_glsl_support(void);
diff --git a/source/blender/gpu/GPU_glew.h b/source/blender/gpu/GPU_glew.h
new file mode 100644
index 00000000000..94217863fd6
--- /dev/null
+++ b/source/blender/gpu/GPU_glew.h
@@ -0,0 +1,37 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2012 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/gpu/GPU_glew.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_GLEW_H__
+#define __GPU_GLEW_H__
+
+#include "glew-mx.h"
+
+#endif /* __GPU_GLEW_H__ */
diff --git a/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.h b/source/blender/gpu/GPU_init_exit.h
index 047ff4b58b5..e89c970b7d9 100644
--- a/source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.h
+++ b/source/blender/gpu/GPU_init_exit.h
@@ -15,39 +15,32 @@
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins.
+ *
* ***** END GPL LICENSE BLOCK *****
*/
-/** \file source/blender/freestyle/intern/python/StrokeShader/BPy_streamShader.h
- * \ingroup freestyle
+/** \file blender/gpu/GPU_init_exit.h
+ * \ingroup gpu
*/
-#ifndef __FREESTYLE_PYTHON_STREAMSHADER_H__
-#define __FREESTYLE_PYTHON_STREAMSHADER_H__
-
-#include "../BPy_StrokeShader.h"
+#ifndef __GPU_INIT_EXIT_H__
+#define __GPU_INIT_EXIT_H__
#ifdef __cplusplus
extern "C" {
#endif
-///////////////////////////////////////////////////////////////////////////////////////////
-
-extern PyTypeObject streamShader_Type;
-
-#define BPy_streamShader_Check(v) (PyObject_IsInstance((PyObject *)v, (PyObject *)&streamShader_Type))
-
-/*---------------------------Python BPy_streamShader structure definition----------*/
-typedef struct {
- BPy_StrokeShader py_ss;
-} BPy_streamShader;
-
-
-///////////////////////////////////////////////////////////////////////////////////////////
+void GPU_init(void);
+void GPU_exit(void);
#ifdef __cplusplus
}
#endif
-
-#endif /* __FREESTYLE_PYTHON_STREAMSHADER_H__ */
+#endif /* __GPU_INIT_EXIT_H__ */
diff --git a/source/blender/gpu/GPU_material.h b/source/blender/gpu/GPU_material.h
index 8d44ad87916..a111401343e 100644
--- a/source/blender/gpu/GPU_material.h
+++ b/source/blender/gpu/GPU_material.h
@@ -34,6 +34,8 @@
#include "DNA_listBase.h"
+#include "BLI_sys_types.h" /* for bool */
+
#ifdef __cplusplus
extern "C" {
#endif
diff --git a/source/blender/gpu/SConscript b/source/blender/gpu/SConscript
index e9320f08eff..f11ecafc986 100644
--- a/source/blender/gpu/SConscript
+++ b/source/blender/gpu/SConscript
@@ -30,13 +30,14 @@ Import ('env')
sources = env.Glob('intern/*.c')
sources += env.Glob('shaders/*.c')
-defs = [ 'GLEW_STATIC' ]
+defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
+ '#/intern/glew-mx',
'#/intern/guardedalloc',
+ env['BF_GLEW_INC'],
'#/intern/smoke/extern',
- '#/extern/glew/include',
'../blenkernel',
'../blenlib',
'../bmesh',
@@ -46,7 +47,6 @@ incs = [
'../makesrna',
'../nodes',
'../nodes/intern',
- env['BF_OPENGL_INC'],
]
if env['WITH_BF_GAMEENGINE']:
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 5d2c9cd3a90..b5a576b509c 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -36,7 +36,7 @@
#include <stddef.h>
#include <string.h>
-#include "GL/glew.h"
+#include "GPU_glew.h"
#include "MEM_guardedalloc.h"
diff --git a/source/blender/gpu/intern/gpu_codegen.c b/source/blender/gpu/intern/gpu_codegen.c
index 6b46db89a93..322d37055db 100644
--- a/source/blender/gpu/intern/gpu_codegen.c
+++ b/source/blender/gpu/intern/gpu_codegen.c
@@ -31,7 +31,7 @@
* Convert material node-trees to GLSL.
*/
-#include "GL/glew.h"
+#include "GPU_glew.h"
#include "MEM_guardedalloc.h"
@@ -242,12 +242,12 @@ GPUFunction *GPU_lookup_function(const char *name)
return (GPUFunction*)BLI_ghash_lookup(FUNCTION_HASH, (void *)name);
}
-void GPU_codegen_init(void)
+void gpu_codegen_init(void)
{
GPU_code_generate_glsl_lib();
}
-void GPU_codegen_exit(void)
+void gpu_codegen_exit(void)
{
extern Material defmaterial; // render module abuse...
diff --git a/source/blender/gpu/intern/gpu_codegen.h b/source/blender/gpu/intern/gpu_codegen.h
index b6db923e5c2..69213925931 100644
--- a/source/blender/gpu/intern/gpu_codegen.h
+++ b/source/blender/gpu/intern/gpu_codegen.h
@@ -35,7 +35,7 @@
#include "DNA_listBase.h"
#include "GPU_material.h"
-#include "GL/glew.h"
+#include "GPU_glew.h"
struct ListBase;
struct GPUShader;
@@ -106,7 +106,7 @@ struct GPUNodeLink {
int type;
int users;
- GPUTexture *dynamictex;
+ struct GPUTexture *dynamictex;
GPUBuiltin builtin;
GPUOpenGLBuiltin oglbuiltin;
@@ -146,7 +146,7 @@ typedef struct GPUInput {
float *dynamicvec; /* vector data in case it is dynamic */
int dynamictype; /* origin of the dynamic uniform (GPUDynamicType) */
void *dynamicdata; /* data source of the dynamic uniform */
- GPUTexture *tex; /* input texture, only set at runtime */
+ struct GPUTexture *tex; /* input texture, only set at runtime */
int shaderloc; /* id from opengl */
char shadername[32]; /* name in shader */
@@ -185,8 +185,8 @@ void GPU_pass_unbind(GPUPass *pass);
void GPU_pass_free(GPUPass *pass);
-void GPU_codegen_init(void);
-void GPU_codegen_exit(void);
+void gpu_codegen_init(void);
+void gpu_codegen_exit(void);
/* Material calls */
diff --git a/source/blender/gpu/intern/gpu_draw.c b/source/blender/gpu/intern/gpu_draw.c
index 7295f0259c5..622e7b5ce9e 100644
--- a/source/blender/gpu/intern/gpu_draw.c
+++ b/source/blender/gpu/intern/gpu_draw.c
@@ -38,7 +38,7 @@
#include <string.h>
-#include "GL/glew.h"
+#include "GPU_glew.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
@@ -1878,6 +1878,37 @@ int GPU_scene_object_lights(Scene *scene, Object *ob, int lay, float viewmat[4][
return count;
}
+static void gpu_multisample(bool enable)
+{
+ if (GLEW_VERSION_1_3 || GLEW_ARB_multisample) {
+#ifdef __linux__
+ /* changing multisample from the default (enabled) causes problems on some
+ * systems (NVIDIA/Linux) when the pixel format doesn't have a multisample buffer */
+ bool toggle_ok = true;
+
+ if (GPU_type_matches(GPU_DEVICE_NVIDIA, GPU_OS_UNIX, GPU_DRIVER_ANY)) {
+ int samples = 0;
+ glGetIntegerv(GL_SAMPLES, &samples);
+
+ if (samples == 0)
+ toggle_ok = false;
+ }
+
+ if (toggle_ok) {
+ if (enable)
+ glEnable(GL_MULTISAMPLE);
+ else
+ glDisable(GL_MULTISAMPLE);
+ }
+#else
+ if (enable)
+ glEnable(GL_MULTISAMPLE);
+ else
+ glDisable(GL_MULTISAMPLE);
+#endif
+ }
+}
+
/* Default OpenGL State */
void GPU_state_init(void)
@@ -1950,9 +1981,7 @@ void GPU_state_init(void)
glCullFace(GL_BACK);
glDisable(GL_CULL_FACE);
- /* calling this makes drawing very slow when AA is not set up in ghost
- * on Linux/NVIDIA. */
- // glDisable(GL_MULTISAMPLE);
+ gpu_multisample(false);
}
#ifdef DEBUG
diff --git a/source/blender/gpu/intern/gpu_extensions.c b/source/blender/gpu/intern/gpu_extensions.c
index 7fabb2feb51..04f8e68431a 100644
--- a/source/blender/gpu/intern/gpu_extensions.c
+++ b/source/blender/gpu/intern/gpu_extensions.c
@@ -33,7 +33,7 @@
*/
-#include "GL/glew.h"
+#include "GPU_glew.h"
#include "DNA_image_types.h"
@@ -48,7 +48,9 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_simple_shader.h"
-#include "gpu_codegen.h"
+
+#include "intern/gpu_codegen.h"
+#include "intern/gpu_extensions_private.h"
#include <stdlib.h>
#include <stdio.h>
@@ -110,8 +112,6 @@ int GPU_type_matches(GPUDeviceType device, GPUOSType os, GPUDriverType driver)
/* GPU Extensions */
-static int gpu_extensions_init = 0;
-
void GPU_extensions_disable(void)
{
GG.extdisabled = 1;
@@ -122,18 +122,11 @@ int GPU_max_texture_size(void)
return GG.maxtexsize;
}
-void GPU_extensions_init(void)
+void gpu_extensions_init(void)
{
GLint r, g, b;
const char *vendor, *renderer;
- /* can't avoid calling this multiple times, see wm_window_add_ghostwindow */
- if (gpu_extensions_init) return;
- gpu_extensions_init= 1;
-
- glewInit();
- GPU_codegen_init();
-
/* glewIsSupported("GL_VERSION_2_0") */
if (GLEW_ARB_multitexture)
@@ -233,10 +226,8 @@ void GPU_extensions_init(void)
GPU_simple_shaders_init();
}
-void GPU_extensions_exit(void)
+void gpu_extensions_exit(void)
{
- gpu_extensions_init = 0;
- GPU_codegen_exit();
GPU_simple_shaders_exit();
GPU_invalid_tex_free();
}
diff --git a/source/blender/gpu/intern/gpu_extensions_private.h b/source/blender/gpu/intern/gpu_extensions_private.h
new file mode 100644
index 00000000000..a4124b8fa3d
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_extensions_private.h
@@ -0,0 +1,32 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file gpu_extensions_private.h
+ * \ingroup gpu
+ */
+
+#ifndef __GPU_EXTENSIONS_PRIVATE_H__
+#define __GPU_EXTENSIONS_PRIVATE_H__
+
+/* call this before running any of the functions below */
+void gpu_extensions_init(void);
+void gpu_extensions_exit(void);
+
+#endif /* __GPU_EXTENSIONS_PRIVATE_H__ */
diff --git a/source/blender/gpu/intern/gpu_init_exit.c b/source/blender/gpu/intern/gpu_init_exit.c
new file mode 100644
index 00000000000..912774cd345
--- /dev/null
+++ b/source/blender/gpu/intern/gpu_init_exit.c
@@ -0,0 +1,68 @@
+/*
+ * ***** BEGIN GPL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * The Original Code is Copyright (C) 2013 Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): Jason Wilkins
+ *
+ * ***** END GPL LICENSE BLOCK *****
+ */
+
+/** \file source/blender/gpu/intern/gpu_init_exit.c
+ * \ingroup gpu
+ */
+
+#include "BLI_sys_types.h"
+#include "GPU_init_exit.h" /* interface */
+#include "GPU_extensions.h" /* library */
+
+#include "intern/gpu_codegen.h"
+#include "intern/gpu_extensions_private.h"
+
+/**
+ * although the order of initialization and shutdown should not matter
+ * (except for the extensions), I chose alphabetical and reverse alphabetical order
+ */
+
+static bool initialized = false;
+
+void GPU_init(void)
+{
+ /* can't avoid calling this multiple times, see wm_window_add_ghostwindow */
+ if (initialized)
+ return;
+
+ initialized = true;
+
+ gpu_extensions_init(); /* must come first */
+
+ gpu_codegen_init();
+}
+
+
+
+void GPU_exit(void)
+{
+ gpu_codegen_exit();
+
+ gpu_extensions_exit(); /* must come last */
+
+ initialized = false;
+}
diff --git a/source/blender/gpu/intern/gpu_material.c b/source/blender/gpu/intern/gpu_material.c
index 81dcd9cf450..f91fd7a8c1e 100644
--- a/source/blender/gpu/intern/gpu_material.c
+++ b/source/blender/gpu/intern/gpu_material.c
@@ -35,8 +35,6 @@
#include <math.h>
#include <string.h>
-#include "GL/glew.h"
-
#include "MEM_guardedalloc.h"
#include "DNA_lamp_types.h"
@@ -739,8 +737,9 @@ static void shade_one_light(GPUShadeInput *shi, GPUShadeResult *shr, GPULamp *la
i = is;
GPU_link(mat, "shade_visifac", i, visifac, shi->refl, &i);
- GPU_link(mat, "set_value", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol);
+ GPU_link(mat, "set_rgb", GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob), &lcol);
shade_light_textures(mat, lamp, &lcol);
+ GPU_link(mat, "shade_mul_value_v3", GPU_dynamic_uniform(&lamp->dynenergy, GPU_DYNAMIC_LAMP_DYNENERGY, lamp->ob), lcol, &lcol);
#if 0
if (ma->mode & MA_TANGENT_VN)
@@ -1716,9 +1715,9 @@ void GPU_lamp_update_colors(GPULamp *lamp, float r, float g, float b, float ener
lamp->energy = energy;
if (lamp->mode & LA_NEG) lamp->energy= -lamp->energy;
- lamp->col[0]= r* lamp->energy;
- lamp->col[1]= g* lamp->energy;
- lamp->col[2]= b* lamp->energy;
+ lamp->col[0]= r;
+ lamp->col[1]= g;
+ lamp->col[2]= b;
}
void GPU_lamp_update_distance(GPULamp *lamp, float distance, float att1, float att2)
@@ -1750,9 +1749,9 @@ static void gpu_lamp_from_blender(Scene *scene, Object *ob, Object *par, Lamp *l
lamp->energy = la->energy;
if (lamp->mode & LA_NEG) lamp->energy= -lamp->energy;
- lamp->col[0]= la->r*lamp->energy;
- lamp->col[1]= la->g*lamp->energy;
- lamp->col[2]= la->b*lamp->energy;
+ lamp->col[0]= la->r;
+ lamp->col[1]= la->g;
+ lamp->col[2]= la->b;
GPU_lamp_update(lamp, ob->lay, (ob->restrictflag & OB_RESTRICT_RENDER), ob->obmat);
@@ -2015,6 +2014,7 @@ GPUNodeLink *GPU_lamp_get_data(GPUMaterial *mat, GPULamp *lamp, GPUNodeLink **co
*col = GPU_dynamic_uniform(lamp->dyncol, GPU_DYNAMIC_LAMP_DYNCOL, lamp->ob);
visifac = lamp_get_visibility(mat, lamp, lv, dist);
+ /* looks like it's not used? psy-fi */
shade_light_textures(mat, lamp, col);
if (GPU_lamp_has_shadow_buffer(lamp)) {
diff --git a/source/blender/gpu/intern/gpu_select.c b/source/blender/gpu/intern/gpu_select.c
index 1d448231dda..afd6af9efae 100644
--- a/source/blender/gpu/intern/gpu_select.c
+++ b/source/blender/gpu/intern/gpu_select.c
@@ -31,15 +31,14 @@
*/
#include "GPU_select.h"
#include "GPU_extensions.h"
-
+#include "GPU_glew.h"
+
#include "BLI_utildefines.h"
#include "MEM_guardedalloc.h"
#include "DNA_userdef_types.h"
-#include <GL/glew.h>
-
/* Ad hoc number of queries to allocate to skip doing many glGenQueries */
#define ALLOC_QUERIES 200
diff --git a/source/blender/gpu/intern/gpu_simple_shader.c b/source/blender/gpu/intern/gpu_simple_shader.c
index 0cb712d220f..c0d7ebd4abb 100644
--- a/source/blender/gpu/intern/gpu_simple_shader.c
+++ b/source/blender/gpu/intern/gpu_simple_shader.c
@@ -42,7 +42,7 @@
* - Optimize for case where no texture matrix is used.
*/
-#include "GL/glew.h"
+#include "GPU_glew.h"
#include "BLI_math.h"
#include "BLI_utildefines.h"
diff --git a/source/blender/gpu/shaders/gpu_shader_material.glsl b/source/blender/gpu/shaders/gpu_shader_material.glsl
index 3ba36c11311..23716c8105d 100644
--- a/source/blender/gpu/shaders/gpu_shader_material.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_material.glsl
@@ -1960,6 +1960,11 @@ void shade_mul_value(float fac, vec4 col, out vec4 outcol)
outcol = col*fac;
}
+void shade_mul_value_v3(float fac, vec3 col, out vec3 outcol)
+{
+ outcol = col*fac;
+}
+
void shade_obcolor(vec4 col, vec4 obcol, out vec4 outcol)
{
outcol = vec4(col.rgb*obcol.rgb, col.a);
diff --git a/source/blender/makesdna/DNA_image_types.h b/source/blender/makesdna/DNA_image_types.h
index b66772f0bb9..fcb894c9ebf 100644
--- a/source/blender/makesdna/DNA_image_types.h
+++ b/source/blender/makesdna/DNA_image_types.h
@@ -64,6 +64,10 @@ typedef struct ImageUser {
} ImageUser;
+typedef struct RenderSlot {
+ char name[64]; /* 64 = MAX_NAME */
+} RenderSlot;
+
/* iuser->flag */
#define IMA_ANIM_ALWAYS 1
#define IMA_ANIM_REFRESHED 2
@@ -119,6 +123,7 @@ typedef struct Image {
char alpha_mode;
char pad[7];
+ RenderSlot render_slots[8]; /* 8 = IMA_MAX_RENDER_SLOT */
} Image;
diff --git a/source/blender/makesrna/SConscript b/source/blender/makesrna/SConscript
index 17bbfb1cc84..4e7a564e9d4 100644
--- a/source/blender/makesrna/SConscript
+++ b/source/blender/makesrna/SConscript
@@ -38,7 +38,8 @@ incs = [
'#/intern/guardedalloc',
'#/intern/atomic',
'#/intern/memutil',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/audaspace/intern',
'#/intern/cycles/blender',
'#/intern/smoke/extern',
@@ -57,7 +58,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_SMOKE']:
defs.append('WITH_SMOKE')
diff --git a/source/blender/makesrna/intern/CMakeLists.txt b/source/blender/makesrna/intern/CMakeLists.txt
index c5f62439b9e..5d736f9c011 100644
--- a/source/blender/makesrna/intern/CMakeLists.txt
+++ b/source/blender/makesrna/intern/CMakeLists.txt
@@ -293,13 +293,14 @@ blender_include_dirs(
../../../../intern/audaspace/intern
../../../../intern/cycles/blender
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
../../../../intern/atomic
../../../../intern/memutil
../../../../intern/smoke/extern
)
blender_include_dirs_sys(
- ${GLEW_INCLUDE_PATH}
+ "${GLEW_INCLUDE_PATH}"
)
add_executable(makesrna ${SRC} ${SRC_RNA_INC} ${SRC_DNA_INC})
@@ -328,4 +329,6 @@ set(SRC
rna_mesh_utils.h
)
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(bf_rna "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/makesrna/intern/SConscript b/source/blender/makesrna/intern/SConscript
index 9fda79feb74..d1eab5ca9db 100644
--- a/source/blender/makesrna/intern/SConscript
+++ b/source/blender/makesrna/intern/SConscript
@@ -53,11 +53,12 @@ makesrna_tool = env.Clone()
rna = env.Clone()
makesrna_tool.Append(CCFLAGS = '-DBASE_HEADER="\\"source/blender/makesrna/\\"" ')
-defs = []
+defs = env['BF_GL_DEFINITIONS']
incs = [
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/audaspace/intern',
'#/intern/cycles/blender',
'#/intern/smoke/extern',
@@ -66,6 +67,7 @@ incs = [
'../../blenlib',
'../../bmesh',
'../../editors/include',
+ '../../gpu',
'../../ikplugin',
'../../imbuf',
'../../makesdna',
diff --git a/source/blender/makesrna/intern/rna_image.c b/source/blender/makesrna/intern/rna_image.c
index 90c9cd108cd..141de511a09 100644
--- a/source/blender/makesrna/intern/rna_image.c
+++ b/source/blender/makesrna/intern/rna_image.c
@@ -399,6 +399,43 @@ static int rna_Image_is_float_get(PointerRNA *ptr)
return is_float;
}
+static void rna_Image_render_slots_begin(CollectionPropertyIterator *iter, PointerRNA *ptr)
+{
+ Image *image = (Image *)ptr->id.data;
+ rna_iterator_array_begin(iter, (void *)image->render_slots, sizeof(RenderSlot), IMA_MAX_RENDER_SLOT, 0, NULL);
+}
+
+static PointerRNA rna_render_slots_active_get(PointerRNA *ptr)
+{
+ Image *image = (Image *)ptr->id.data;
+ RenderSlot *render_slot = &image->render_slots[image->render_slot];
+
+ return rna_pointer_inherit_refine(ptr, &RNA_RenderSlot, render_slot);
+}
+
+static void rna_render_slots_active_set(PointerRNA *ptr, PointerRNA value)
+{
+ Image *image = (Image *)ptr->id.data;
+ if (value.id.data == image) {
+ RenderSlot *render_slot = (RenderSlot *)value.data;
+ int index = render_slot - image->render_slots;
+ image->render_slot = CLAMPIS(index, 0, IMA_MAX_RENDER_SLOT - 1);
+ }
+}
+
+static int rna_render_slots_active_index_get(PointerRNA *ptr)
+{
+ Image *image = (Image *)ptr->id.data;
+ return image->render_slot;
+}
+
+static void rna_render_slots_active_index_set(PointerRNA *ptr, int value)
+{
+ Image *image = (Image *)ptr->id.data;
+ image->render_slot = value;
+ CLAMP(image->render_slot, 0, IMA_MAX_RENDER_SLOT - 1);
+}
+
#else
static void rna_def_imageuser(BlenderRNA *brna)
@@ -467,6 +504,45 @@ static void rna_def_imageuser(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Pass", "Pass in multilayer image");
}
+static void rna_def_render_slot(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+ srna = RNA_def_struct(brna, "RenderSlot", NULL);
+ RNA_def_struct_ui_text(srna, "Render Slot", "Parameters defining the render slot");
+
+ prop = RNA_def_property(srna, "name", PROP_STRING, PROP_NONE);
+ RNA_def_property_string_sdna(prop, NULL, "name");
+ RNA_def_property_ui_text(prop, "Name", "Render slot name");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, NULL);
+}
+
+static void rna_def_render_slots(BlenderRNA *brna)
+{
+ StructRNA *srna;
+ PropertyRNA *prop;
+
+ srna = RNA_def_struct(brna, "RenderSlots", NULL);
+ RNA_def_struct_sdna(srna, "RenderSlot");
+ RNA_def_struct_ui_text(srna, "Render Slots", "Collection of the render slots");
+
+ prop = RNA_def_property(srna, "active", PROP_POINTER, PROP_NONE);
+ RNA_def_property_struct_type(prop, "RenderSlot");
+ RNA_def_property_pointer_funcs(prop, "rna_render_slots_active_get", "rna_render_slots_active_set", NULL, NULL);
+ RNA_def_property_flag(prop, PROP_EDITABLE | PROP_NEVER_UNLINK);
+ RNA_def_property_ui_text(prop, "Active", "Active render slot of the image");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, NULL);
+
+ prop = RNA_def_property(srna, "active_index", PROP_INT, PROP_NONE);
+ RNA_def_property_int_funcs(prop, "rna_render_slots_active_index_get",
+ "rna_render_slots_active_index_set",
+ NULL);
+ RNA_def_property_range(prop, 0, IMA_MAX_RENDER_SLOT);
+ RNA_def_property_clear_flag(prop, PROP_ANIMATABLE);
+ RNA_def_property_ui_text(prop, "Active Index", "Index of an active render slot of the image");
+ RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, NULL);
+}
+
static void rna_def_image(BlenderRNA *brna)
{
StructRNA *srna;
@@ -668,10 +744,12 @@ static void rna_def_image(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Bindcode", "OpenGL bindcode");
RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, NULL);
- prop = RNA_def_property(srna, "render_slot", PROP_INT, PROP_UNSIGNED);
- RNA_def_property_range(prop, 0, IMA_MAX_RENDER_SLOT - 1);
- RNA_def_property_ui_text(prop, "Render Slot", "The current render slot displayed, only for viewer type images");
- RNA_def_property_update(prop, NC_IMAGE | ND_DISPLAY, NULL);
+ prop = RNA_def_property(srna, "render_slots", PROP_COLLECTION, PROP_NONE);
+ RNA_def_property_struct_type(prop, "RenderSlot");
+ RNA_def_property_ui_text(prop, "Render Slots", "Render slots of the image");
+ RNA_def_property_collection_funcs(prop, "rna_Image_render_slots_begin", "rna_iterator_array_next",
+ "rna_iterator_array_end", "rna_iterator_array_get", NULL, NULL, NULL, NULL);
+ RNA_def_property_srna(prop, "RenderSlots");
/*
* Image.has_data and Image.depth are temporary,
@@ -737,6 +815,8 @@ static void rna_def_image(BlenderRNA *brna)
void RNA_def_image(BlenderRNA *brna)
{
+ rna_def_render_slot(brna);
+ rna_def_render_slots(brna);
rna_def_image(brna);
rna_def_imageuser(brna);
}
diff --git a/source/blender/makesrna/intern/rna_render.c b/source/blender/makesrna/intern/rna_render.c
index b1f997a5f80..0ee654d4ecc 100644
--- a/source/blender/makesrna/intern/rna_render.c
+++ b/source/blender/makesrna/intern/rna_render.c
@@ -587,6 +587,10 @@ static void rna_def_render_engine(BlenderRNA *brna)
RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_PREVIEW);
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
+ prop = RNA_def_property(srna, "bl_use_texture_preview", PROP_BOOLEAN, PROP_NONE);
+ RNA_def_property_boolean_sdna(prop, NULL, "type->flag", RE_USE_TEXTURE_PREVIEW);
+ RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
+
prop = RNA_def_property(srna, "bl_use_postprocess", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_negative_sdna(prop, NULL, "type->flag", RE_USE_POSTPROCESS);
RNA_def_property_flag(prop, PROP_REGISTER_OPTIONAL);
diff --git a/source/blender/makesrna/intern/rna_userdef.c b/source/blender/makesrna/intern/rna_userdef.c
index 7fdc9ba1e79..b4968333d3f 100644
--- a/source/blender/makesrna/intern/rna_userdef.c
+++ b/source/blender/makesrna/intern/rna_userdef.c
@@ -4388,7 +4388,7 @@ static void rna_def_userdef_filepaths(BlenderRNA *brna)
prop = RNA_def_property(srna, "use_auto_save_temporary_files", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", USER_AUTOSAVE);
RNA_def_property_ui_text(prop, "Auto Save Temporary Files",
- "Automatic saving of temporary files in temp directory, uses process ID");
+ "Automatic saving of temporary files in temp directory, uses process ID (Sculpt or edit mode data won't be saved!')");
RNA_def_property_update(prop, 0, "rna_userdef_autosave_update");
prop = RNA_def_property(srna, "auto_save_time", PROP_INT, PROP_NONE);
diff --git a/source/blender/modifiers/CMakeLists.txt b/source/blender/modifiers/CMakeLists.txt
index 71c84fd1e8a..06e9f8f5b67 100644
--- a/source/blender/modifiers/CMakeLists.txt
+++ b/source/blender/modifiers/CMakeLists.txt
@@ -40,7 +40,6 @@ set(INC
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
- ${GLEW_INCLUDE_PATH}
)
set(SRC
diff --git a/source/blender/modifiers/SConscript b/source/blender/modifiers/SConscript
index c112f525398..c15a562abc0 100644
--- a/source/blender/modifiers/SConscript
+++ b/source/blender/modifiers/SConscript
@@ -34,7 +34,6 @@ incs = [
'./intern',
'#/intern/guardedalloc',
'#/intern/elbeem/extern',
- '#/extern/glew/include',
'#/intern/opennl/extern',
'../render/extern/include',
'../bmesh',
diff --git a/source/blender/nodes/CMakeLists.txt b/source/blender/nodes/CMakeLists.txt
index 2293415aef0..9eb6c1674a3 100644
--- a/source/blender/nodes/CMakeLists.txt
+++ b/source/blender/nodes/CMakeLists.txt
@@ -38,6 +38,7 @@ set(INC
../makesrna
../render/extern/include
../../../intern/guardedalloc
+ ../../../intern/glew-mx
)
set(INC_SYS
@@ -279,6 +280,8 @@ if(WITH_COMPOSITOR)
add_definitions(-DWITH_COMPOSITOR)
endif()
+add_definitions(${GL_DEFINITIONS})
+
if(WITH_FREESTYLE)
add_definitions(-DWITH_FREESTYLE)
endif()
diff --git a/source/blender/nodes/SConscript b/source/blender/nodes/SConscript
index becf6e79d44..aed846355c3 100644
--- a/source/blender/nodes/SConscript
+++ b/source/blender/nodes/SConscript
@@ -39,7 +39,8 @@ incs = [
'./shader',
'./texture',
'#/intern/guardedalloc',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../blenfont',
'../blenkernel',
'../blenlib',
@@ -48,12 +49,11 @@ incs = [
'../makesdna',
'../makesrna',
'../render/extern/include',
- env['BF_OPENGL_INC'],
env['BF_ZLIB_INC'],
]
incs = ' '.join(incs)
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
diff --git a/source/blender/python/SConscript b/source/blender/python/SConscript
index a5b52a3dd63..9988e0981aa 100644
--- a/source/blender/python/SConscript
+++ b/source/blender/python/SConscript
@@ -33,7 +33,8 @@ incs = [
'.',
'#/intern/guardedalloc',
'#/intern/memutil',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#/intern/audaspace/intern',
'#/intern/cycles/blender',
'../blenfont',
@@ -62,7 +63,7 @@ sources = env.Glob('bmesh/*.c')
env.BlenderLib( libname = 'bf_python_bmesh', sources = Split(sources), includes = Split(incs), defines = defs, libtype = ['core','player'], priority = [362,165])
# generic
-defs = ['GLEW_STATIC']
+defs = env['BF_GL_DEFINITIONS']
if is_debug:
defs.append('_DEBUG')
@@ -79,7 +80,7 @@ env.BlenderLib( libname = 'bf_python_mathutils', sources = Split(sources), inclu
# bpy
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if is_debug:
defs.append('_DEBUG')
diff --git a/source/blender/python/generic/CMakeLists.txt b/source/blender/python/generic/CMakeLists.txt
index aec2faa89e6..155247a4249 100644
--- a/source/blender/python/generic/CMakeLists.txt
+++ b/source/blender/python/generic/CMakeLists.txt
@@ -22,8 +22,10 @@ set(INC
.
../../blenkernel
../../blenlib
+ ../../gpu
../../makesdna
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
)
set(INC_SYS
@@ -46,6 +48,6 @@ set(SRC
py_capi_utils.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_python_ext "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/python/generic/bgl.c b/source/blender/python/generic/bgl.c
index b8dcf9d8491..c599ce26f6c 100644
--- a/source/blender/python/generic/bgl.c
+++ b/source/blender/python/generic/bgl.c
@@ -33,7 +33,7 @@
#include <Python.h>
#include "bgl.h" /*This must come first */
-#include <GL/glew.h>
+#include "GPU_glew.h"
#include "MEM_guardedalloc.h"
#include "BLI_utildefines.h"
diff --git a/source/blender/python/intern/CMakeLists.txt b/source/blender/python/intern/CMakeLists.txt
index 70b4df7d6fe..a75db23d20b 100644
--- a/source/blender/python/intern/CMakeLists.txt
+++ b/source/blender/python/intern/CMakeLists.txt
@@ -260,5 +260,6 @@ if(WITH_PLAYER)
add_definitions(-DWITH_PLAYER)
endif()
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(bf_python "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/blender/python/mathutils/mathutils_geometry.c b/source/blender/python/mathutils/mathutils_geometry.c
index b4add0fc615..0f0ffe9fec5 100644
--- a/source/blender/python/mathutils/mathutils_geometry.c
+++ b/source/blender/python/mathutils/mathutils_geometry.c
@@ -149,6 +149,11 @@ static PyObject *M_Geometry_intersect_ray_tri(PyObject *UNUSED(self), PyObject *
/* calculate t, ray intersects triangle */
t = dot_v3v3(e2, qvec) * inv_det;
+ /* ray hit behind */
+ if (t < 0.0f) {
+ Py_RETURN_NONE;
+ }
+
mul_v3_fl(dir, t);
add_v3_v3v3(pvec, orig, dir);
diff --git a/source/blender/render/extern/include/RE_engine.h b/source/blender/render/extern/include/RE_engine.h
index 24f8cbee401..4b0473f7483 100644
--- a/source/blender/render/extern/include/RE_engine.h
+++ b/source/blender/render/extern/include/RE_engine.h
@@ -60,6 +60,7 @@ struct BakePixel;
#define RE_USE_SHADING_NODES 16
#define RE_USE_EXCLUDE_LAYERS 32
#define RE_USE_SAVE_BUFFERS 64
+#define RE_USE_TEXTURE_PREVIEW 128
/* RenderEngine.flag */
#define RE_ENGINE_ANIMATION 1
diff --git a/source/blender/render/extern/include/RE_render_ext.h b/source/blender/render/extern/include/RE_render_ext.h
index eb861d440d8..6d083ec785d 100644
--- a/source/blender/render/extern/include/RE_render_ext.h
+++ b/source/blender/render/extern/include/RE_render_ext.h
@@ -61,5 +61,7 @@ void RE_free_sample_material(struct Material *mat);
void RE_sample_material_color(struct Material *mat, float color[3], float *alpha, const float volume_co[3], const float surface_co[3],
int face_index, short hit_quad, struct DerivedMesh *orcoDm, struct Object *ob);
+void RE_init_texture_rng(void);
+void RE_exit_texture_rng(void);
#endif /* __RE_RENDER_EXT_H__ */
diff --git a/source/blender/render/intern/source/imagetexture.c b/source/blender/render/intern/source/imagetexture.c
index 12701099e18..2787ce99b13 100644
--- a/source/blender/render/intern/source/imagetexture.c
+++ b/source/blender/render/intern/source/imagetexture.c
@@ -791,14 +791,6 @@ static void area_sample(TexResult *texr, ImBuf *ibuf, float fx, float fy, afdata
texr->ta = texr->talpha ? texr->ta*xsd : (clip ? cw*xsd : 1.f);
}
-/* test if a float value is 'nan'
- * there is a C99 function for this: isnan(), but blender seems to use C90 (according to gcc warns),
- * and may not be supported by other compilers either */
-/* TODO(sergey): Consider using isnan(), it's used in the other areas. */
-#ifndef ISNAN
-# define ISNAN(x) ((x) != (x))
-#endif
-
typedef struct ReadEWAData {
ImBuf *ibuf;
afdata_t *AFD;
@@ -1212,7 +1204,7 @@ static int imagewraposa_aniso(Tex *tex, Image *ima, ImBuf *ibuf, const float tex
if (tex->texfilter == TXF_FELINE) AFD.iProbes = 1;
}
else {
- const int lev = ISNAN(levf) ? 0 : (int)levf;
+ const int lev = isnan(levf) ? 0 : (int)levf;
curibuf = mipmaps[lev];
previbuf = mipmaps[lev + 1];
levf -= floorf(levf);
diff --git a/source/blender/render/intern/source/render_texture.c b/source/blender/render/intern/source/render_texture.c
index ae01779e814..d9d1acf4efe 100644
--- a/source/blender/render/intern/source/render_texture.c
+++ b/source/blender/render/intern/source/render_texture.c
@@ -85,8 +85,19 @@
extern struct Render R;
/* ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ */
+static RNG_THREAD_ARRAY *random_tex_array;
+void RE_init_texture_rng(void)
+{
+ random_tex_array = BLI_rng_threaded_new();
+}
+
+void RE_exit_texture_rng(void)
+{
+ BLI_rng_threaded_free(random_tex_array);
+}
+
static void init_render_texture(Render *re, Tex *tex)
{
@@ -709,19 +720,22 @@ static float voronoiTex(Tex *tex, const float texvec[3], TexResult *texres)
/* ------------------------------------------------------------------------- */
-static int texnoise(Tex *tex, TexResult *texres)
+static int texnoise(Tex *tex, TexResult *texres, int thread)
{
float div=3.0;
- int val, ran, loop;
+ int val, ran, loop, shift = 30;
- ran= BLI_rand();
- val= (ran & 3);
+ ran= BLI_rng_thread_rand(random_tex_array, thread);
loop= tex->noisedepth;
+
+ /* start from top bits since they have more variance */
+ val= ((ran >> shift) & 3);
+
while (loop--) {
- ran= (ran>>2);
- val*= (ran & 3);
- div*= 3.0f;
+ shift -= 2;
+ val += ((ran >> shift) & 3);
+ div += 3.0f;
}
texres->tin= ((float)val)/div;
@@ -1127,7 +1141,7 @@ static int multitex(Tex *tex, float texvec[3], float dxt[3], float dyt[3], int o
retval = stucci(tex, texvec, texres);
break;
case TEX_NOISE:
- retval = texnoise(tex, texres);
+ retval = texnoise(tex, texres, thread);
break;
case TEX_IMAGE:
if (osatex) retval = imagewraposa(tex, tex->ima, NULL, texvec, dxt, dyt, texres, pool);
@@ -3396,8 +3410,11 @@ void do_lamp_tex(LampRen *la, const float lavec[3], ShadeInput *shi, float col_r
col[0]= texres.tr*la->energy;
col[1]= texres.tg*la->energy;
col[2]= texres.tb*la->energy;
-
- texture_rgb_blend(col_r, col, col_r, texres.tin, mtex->colfac, mtex->blendtype);
+
+ if (effect & LA_SHAD_TEX)
+ texture_rgb_blend(col_r, col, col_r, texres.tin, mtex->shadowfac, mtex->blendtype);
+ else
+ texture_rgb_blend(col_r, col, col_r, texres.tin, mtex->colfac, mtex->blendtype);
}
}
}
diff --git a/source/blender/windowmanager/CMakeLists.txt b/source/blender/windowmanager/CMakeLists.txt
index 5f993297840..088bddc8a76 100644
--- a/source/blender/windowmanager/CMakeLists.txt
+++ b/source/blender/windowmanager/CMakeLists.txt
@@ -40,12 +40,12 @@ set(INC
../../gameengine/BlenderRoutines
../../../intern/ghost
../../../intern/guardedalloc
+ ../../../intern/glew-mx
../../../intern/memutil
)
set(INC_SYS
${ZLIB_INCLUDE_DIRS}
- ${OPENGL_INCLUDE_DIR}
${GLEW_INCLUDE_PATH}
)
@@ -78,7 +78,7 @@ set(SRC
wm_window.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_INTERNATIONAL)
add_definitions(-DWITH_INTERNATIONAL)
@@ -107,6 +107,8 @@ endif()
if(WITH_HEADLESS)
add_definitions(-DWITH_HEADLESS)
+elseif(WITH_X11)
+ add_definitions(-DWITH_X11)
endif()
if(WITH_PYTHON)
diff --git a/source/blender/windowmanager/SConscript b/source/blender/windowmanager/SConscript
index 00d363e1539..b93192d5067 100644
--- a/source/blender/windowmanager/SConscript
+++ b/source/blender/windowmanager/SConscript
@@ -36,7 +36,8 @@ incs = [
'#/intern/guardedalloc',
'#/intern/memutil',
'#/source/gameengine/BlenderRoutines',
- '#/extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'../blenfont',
'../blenkernel',
'../blenlib',
@@ -54,7 +55,7 @@ incs = [
]
incs = ' '.join(incs)
-defs = [ 'GLEW_STATIC' ]
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
defs.append('WITH_PYTHON')
@@ -78,4 +79,7 @@ if env['WITH_BF_COMPOSITOR']:
if env['WITH_BF_PYTHON_SECURITY']:
defs.append("WITH_PYTHON_SECURITY")
+if env['OURPLATFORM'] in ('linux', 'openbsd3', 'sunos5', 'freebsd7', 'freebsd8', 'freebsd9', 'aix4', 'aix5'):
+ defs.append("WITH_X11")
+
env.BlenderLib ( 'bf_windowmanager', sources, Split(incs), defines=defs, libtype=['core'], priority=[5] )
diff --git a/source/blender/windowmanager/intern/wm_draw.c b/source/blender/windowmanager/intern/wm_draw.c
index 2f20e8c234f..7440570f4a0 100644
--- a/source/blender/windowmanager/intern/wm_draw.c
+++ b/source/blender/windowmanager/intern/wm_draw.c
@@ -32,7 +32,6 @@
#include <stdlib.h>
#include <string.h>
-#include <GL/glew.h>
#include "DNA_listBase.h"
#include "DNA_screen_types.h"
@@ -57,6 +56,7 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "GPU_glew.h"
#include "RE_engine.h"
diff --git a/source/blender/windowmanager/intern/wm_init_exit.c b/source/blender/windowmanager/intern/wm_init_exit.c
index b1f693502f6..139e0101859 100644
--- a/source/blender/windowmanager/intern/wm_init_exit.c
+++ b/source/blender/windowmanager/intern/wm_init_exit.c
@@ -54,6 +54,8 @@
#include "BLI_threads.h"
#include "BLI_utildefines.h"
+#include "BLO_writefile.h"
+
#include "BKE_blender.h"
#include "BKE_context.h"
#include "BKE_screen.h"
@@ -110,6 +112,7 @@
#include "GPU_buffers.h"
#include "GPU_extensions.h"
#include "GPU_draw.h"
+#include "GPU_init_exit.h"
#include "BKE_depsgraph.h"
#include "BKE_sound.h"
@@ -195,7 +198,8 @@ void WM_init(bContext *C, int argc, const char **argv)
wm_init_reports(C); /* reports cant be initialized before the wm */
if (!G.background) {
- GPU_extensions_init();
+ GPU_init();
+
GPU_set_mipmap(!(U.gameflags & USER_DISABLE_MIPMAP));
GPU_set_anisotropic(U.anisotropic_filter);
GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
@@ -407,11 +411,18 @@ void WM_exit_ext(bContext *C, const bool do_python)
if ((U.uiflag2 & USER_KEEP_SESSION) || BKE_undo_valid(NULL)) {
/* save the undo state as quit.blend */
char filename[FILE_MAX];
-
+ bool has_edited;
+ int fileflags = G.fileflags & ~(G_FILE_COMPRESS | G_FILE_AUTOPLAY | G_FILE_LOCK | G_FILE_SIGN | G_FILE_HISTORY);
+
BLI_make_file_string("/", filename, BLI_temp_dir_base(), BLENDER_QUIT_FILE);
- if (BKE_undo_save_file(filename))
+ has_edited = ED_editors_flush_edits(C, false);
+
+ if ((has_edited && BLO_write_file(CTX_data_main(C), filename, fileflags, NULL, NULL)) ||
+ BKE_undo_save_file(filename))
+ {
printf("Saved session recovery to '%s'\n", filename);
+ }
}
}
@@ -502,7 +513,8 @@ void WM_exit_ext(bContext *C, const bool do_python)
if (!G.background) {
GPU_global_buffer_pool_free();
GPU_free_unused_buffers();
- GPU_extensions_exit();
+
+ GPU_exit();
}
BKE_reset_undo();
diff --git a/source/blender/windowmanager/intern/wm_keymap.c b/source/blender/windowmanager/intern/wm_keymap.c
index 1abe000a86c..ff90de4b3c6 100644
--- a/source/blender/windowmanager/intern/wm_keymap.c
+++ b/source/blender/windowmanager/intern/wm_keymap.c
@@ -590,9 +590,8 @@ static void wm_keymap_patch(wmKeyMap *km, wmKeyMap *diff_km)
/* add item */
if (kmdi->add_item) {
/* Do not re-add an already existing keymap item! See T42088. */
+ /* We seek only for exact copy here! See T42137. */
kmi_add = wm_keymap_find_item_equals(km, kmdi->add_item);
- if (!kmi_add)
- kmi_add = wm_keymap_find_item_equals_result(km, kmdi->add_item);
/* only if nothing to remove or item to remove found */
if (!kmi_add && (!kmdi->remove_item || kmi_remove)) {
kmi_add = wm_keymap_item_copy(kmdi->add_item);
diff --git a/source/blender/windowmanager/intern/wm_operators.c b/source/blender/windowmanager/intern/wm_operators.c
index b9a79a85455..016446e0a63 100644
--- a/source/blender/windowmanager/intern/wm_operators.c
+++ b/source/blender/windowmanager/intern/wm_operators.c
@@ -4740,6 +4740,7 @@ static void gesture_border_modal_keymap(wmKeyConfig *keyconf)
WM_modalkeymap_assign(keymap, "VIEW3D_OT_render_border");
WM_modalkeymap_assign(keymap, "VIEW3D_OT_select_border");
WM_modalkeymap_assign(keymap, "VIEW3D_OT_zoom_border"); /* XXX TODO: zoom border should perhaps map rightmouse to zoom out instead of in+cancel */
+ WM_modalkeymap_assign(keymap, "IMAGE_OT_render_border");
}
/* zoom to border modal operators */
diff --git a/source/blender/windowmanager/intern/wm_window.c b/source/blender/windowmanager/intern/wm_window.c
index ec806fb7c61..46a20d3bf88 100644
--- a/source/blender/windowmanager/intern/wm_window.c
+++ b/source/blender/windowmanager/intern/wm_window.c
@@ -55,7 +55,6 @@
#include "BKE_global.h"
#include "BKE_main.h"
-#include "BIF_gl.h"
#include "RNA_access.h"
@@ -74,6 +73,8 @@
#include "GPU_draw.h"
#include "GPU_extensions.h"
+#include "GPU_init_exit.h"
+#include "GPU_glew.h"
#include "UI_interface.h"
@@ -319,8 +320,7 @@ void wm_window_title(wmWindowManager *wm, wmWindow *win)
/* nothing to do for 'temp' windows,
* because WM_window_open_temp always sets window title */
}
- else {
-
+ else if (win->ghostwin) {
/* this is set to 1 if you don't have startup.blend open */
if (G.save_over && G.main->name[0]) {
char str[sizeof(G.main->name) + 24];
@@ -353,7 +353,7 @@ float wm_window_pixelsize(wmWindow *win)
}
/* belongs to below */
-static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
+static void wm_window_add_ghostwindow(wmWindowManager *wm, const char *title, wmWindow *win)
{
GHOST_WindowHandle ghostwin;
static int multisamples = -1;
@@ -377,8 +377,11 @@ static void wm_window_add_ghostwindow(const char *title, wmWindow *win)
if (ghostwin) {
GHOST_RectangleHandle bounds;
+ /* the new window has already been made drawable upon creation */
+ wm->windrawable = win;
+
/* needed so we can detect the graphics card below */
- GPU_extensions_init();
+ GPU_init();
win->ghostwin = ghostwin;
GHOST_SetWindowUserData(ghostwin, win); /* pointer back */
@@ -444,8 +447,7 @@ void wm_window_add_ghostwindows(wmWindowManager *wm)
wm_init_state.start_x = 0;
wm_init_state.start_y = 0;
-
-#if !defined(__APPLE__) && !defined(WIN32) /* X11 */
+#ifdef WITH_X11 /* X11 */
/* X11, start maximized but use default sane size */
wm_init_state.size_x = min_ii(wm_init_state.size_x, WM_WIN_INIT_SIZE_X);
wm_init_state.size_y = min_ii(wm_init_state.size_y, WM_WIN_INIT_SIZE_Y);
@@ -474,7 +476,7 @@ void wm_window_add_ghostwindows(wmWindowManager *wm)
wm_init_state.override_flag &= ~WIN_OVERRIDE_WINSTATE;
}
- wm_window_add_ghostwindow("Blender", win);
+ wm_window_add_ghostwindow(wm, "Blender", win);
}
/* happens after fileread */
if (win->eventstate == NULL)
@@ -1426,9 +1428,9 @@ void wm_window_set_swap_interval (wmWindow *win, int interval)
GHOST_SetSwapInterval(win->ghostwin, interval);
}
-int wm_window_get_swap_interval (wmWindow *win)
+bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut)
{
- return GHOST_GetSwapInterval(win->ghostwin);
+ return GHOST_GetSwapInterval(win->ghostwin, intervalOut);
}
diff --git a/source/blender/windowmanager/wm_window.h b/source/blender/windowmanager/wm_window.h
index bf96e020a48..9c9c79d2f54 100644
--- a/source/blender/windowmanager/wm_window.h
+++ b/source/blender/windowmanager/wm_window.h
@@ -58,8 +58,8 @@ void wm_window_lower (wmWindow *win);
void wm_window_set_size (wmWindow *win, int width, int height);
void wm_window_get_position (wmWindow *win, int *posx_r, int *posy_r);
void wm_window_swap_buffers (wmWindow *win);
-void wm_window_set_swap_interval (wmWindow *win, int interval);
-int wm_window_get_swap_interval (wmWindow *win);
+void wm_window_set_swap_interval(wmWindow *win, int interval);
+bool wm_window_get_swap_interval(wmWindow *win, int *intervalOut);
float wm_window_pixelsize(wmWindow *win);
diff --git a/source/blenderplayer/CMakeLists.txt b/source/blenderplayer/CMakeLists.txt
index 188fb01d23d..c48578c791b 100644
--- a/source/blenderplayer/CMakeLists.txt
+++ b/source/blenderplayer/CMakeLists.txt
@@ -151,6 +151,7 @@ endif()
bf_intern_raskter
bf_intern_opencolorio
bf_intern_opennl
+ bf_intern_glew_mx
extern_rangetree
extern_wcwidth
extern_libmv
@@ -162,7 +163,7 @@ endif()
endif()
if(NOT WITH_SYSTEM_GLEW)
- list(APPEND BLENDER_SORTED_LIBS extern_glew)
+ list(APPEND BLENDER_SORTED_LIBS ${BLENDER_GLEW_LIBRARIES})
endif()
if(WITH_LZMA)
diff --git a/source/blenderplayer/bad_level_call_stubs/stubs.c b/source/blenderplayer/bad_level_call_stubs/stubs.c
index 649ea1f59c7..0846e37178d 100644
--- a/source/blenderplayer/bad_level_call_stubs/stubs.c
+++ b/source/blenderplayer/bad_level_call_stubs/stubs.c
@@ -221,6 +221,8 @@ void *g_system;
float *RE_RenderLayerGetPass(struct RenderLayer *rl, int passtype) RET_NULL
float RE_filter_value(int type, float x) RET_ZERO
struct RenderLayer *RE_GetRenderLayer(struct RenderResult *rr, const char *name) RET_NULL
+void RE_init_texture_rng() RET_NONE
+void RE_exit_texture_rng() RET_NONE
/* zbuf.c stub */
void antialias_tagbuf(int xsize, int ysize, char *rectmove) RET_NONE
diff --git a/source/creator/CMakeLists.txt b/source/creator/CMakeLists.txt
index 35cbff33342..73400da4845 100644
--- a/source/creator/CMakeLists.txt
+++ b/source/creator/CMakeLists.txt
@@ -27,6 +27,7 @@ setup_libdirs()
blender_include_dirs(
../../intern/guardedalloc
+ ../../intern/glew-mx
../blender/blenlib
../blender/blenkernel
../blender/blenloader
@@ -39,6 +40,9 @@ blender_include_dirs(
../blender/windowmanager
)
+add_definitions(${GL_DEFINITIONS})
+blender_include_dirs("${GLEW_INCLUDE_PATH}")
+
if(WIN32)
blender_include_dirs(../../intern/utfconv)
endif()
@@ -676,6 +680,18 @@ elseif(WIN32)
unset(_PYTHON_VERSION_NO_DOTS)
endif()
+ # EGL Runtime Components
+ if(WITH_GL_EGL)
+ if(WIN32)
+ install(FILES "${OPENGLES_DLL}" DESTINATION ${TARGETDIR})
+ install(FILES "${OPENGLES_EGL_DLL}" DESTINATION ${TARGETDIR})
+
+ if(WITH_GL_ANGLE)
+ install(FILES "${D3DCOMPILER_DLL}" DESTINATION ${TARGETDIR})
+ endif()
+ endif()
+ endif()
+
if(MSVC)
install(
FILES ${LIBDIR}/pthreads/lib/pthreadVC2.dll
diff --git a/source/creator/creator.c b/source/creator/creator.c
index 458afb2d131..d779095c1ee 100644
--- a/source/creator/creator.c
+++ b/source/creator/creator.c
@@ -107,6 +107,7 @@
#include "RE_engine.h"
#include "RE_pipeline.h"
+#include "RE_render_ext.h"
#include "ED_datafiles.h"
#include "ED_util.h"
@@ -1609,21 +1610,6 @@ int main(
#endif
setCallbacks();
-#if defined(__APPLE__) && !defined(WITH_PYTHON_MODULE)
- /* patch to ignore argument finder gives us (pid?) */
- if (argc == 2 && strncmp(argv[1], "-psn_", 5) == 0) {
- extern int GHOST_HACK_getFirstFile(char buf[]);
- static char firstfilebuf[512];
-
- argc = 1;
-
- if (GHOST_HACK_getFirstFile(firstfilebuf)) {
- argc = 2;
- argv[1] = firstfilebuf;
- }
- }
-
-#endif
#ifdef __FreeBSD__
fpsetmask(0);
@@ -1642,6 +1628,8 @@ int main(
DAG_init();
BKE_brush_system_init();
+ RE_init_texture_rng();
+
BLI_callback_global_init();
diff --git a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
index c652532895f..2a7e631637e 100644
--- a/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
+++ b/source/gameengine/BlenderRoutines/BL_KetsjiEmbedStart.cpp
@@ -40,7 +40,7 @@
# pragma warning (disable:4786)
#endif
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "KX_BlenderCanvas.h"
#include "KX_BlenderKeyboardDevice.h"
@@ -299,7 +299,8 @@ extern "C" void StartKetsjiShell(struct bContext *C, struct ARegion *ar, rcti *c
canvas->SetMouseState(RAS_ICanvas::MOUSE_INVISIBLE);
// Setup vsync
- int previous_vsync = canvas->GetSwapInterval();
+ int previous_vsync = 0;
+ canvas->GetSwapInterval(previous_vsync);
if (startscene->gm.vsync == VSYNC_ADAPTIVE)
canvas->SetSwapInterval(-1);
else
diff --git a/source/gameengine/BlenderRoutines/CMakeLists.txt b/source/gameengine/BlenderRoutines/CMakeLists.txt
index 73dbe005518..1a2809cc8ab 100644
--- a/source/gameengine/BlenderRoutines/CMakeLists.txt
+++ b/source/gameengine/BlenderRoutines/CMakeLists.txt
@@ -24,6 +24,7 @@ set(INC
../../blender/makesrna
../../blender/windowmanager
../../../intern/container
+ ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
@@ -52,7 +53,7 @@ set(SRC
KX_BlenderSystem.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_AUDASPACE)
list(APPEND INC
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
index b3e0b4c3ea6..31f3b1b2047 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.cpp
@@ -29,7 +29,7 @@
* \ingroup blroutines
*/
-#include <GL/glew.h>
+#include "glew-mx.h"
#include "MEM_guardedalloc.h"
@@ -91,9 +91,9 @@ void KX_BlenderCanvas::SetSwapInterval(int interval)
wm_window_set_swap_interval(m_win, interval);
}
-int KX_BlenderCanvas::GetSwapInterval()
+bool KX_BlenderCanvas::GetSwapInterval(int &intervalOut)
{
- return wm_window_get_swap_interval(m_win);
+ return wm_window_get_swap_interval(m_win, &intervalOut);
}
void KX_BlenderCanvas::ResizeWindow(int width, int height)
diff --git a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
index 9ad80cb1737..917e0136cb1 100644
--- a/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
+++ b/source/gameengine/BlenderRoutines/KX_BlenderCanvas.h
@@ -82,8 +82,9 @@ public:
int interval
);
- int
+ bool
GetSwapInterval(
+ int &intervalOut
);
void
diff --git a/source/gameengine/BlenderRoutines/SConscript b/source/gameengine/BlenderRoutines/SConscript
index 62d657189c5..def0bc32697 100644
--- a/source/gameengine/BlenderRoutines/SConscript
+++ b/source/gameengine/BlenderRoutines/SConscript
@@ -29,9 +29,7 @@ Import ('env')
sources = env.Glob('*.cpp')
-defs = [
- 'GLEW_STATIC',
- ]
+defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
@@ -39,7 +37,8 @@ incs = [
'#intern/guardedalloc',
'#intern/string',
'#source/blender',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#intern/audaspace/intern',
'#intern/ghost/include',
'#intern/moto/include',
diff --git a/source/gameengine/GamePlayer/common/CMakeLists.txt b/source/gameengine/GamePlayer/common/CMakeLists.txt
index fd73b4efb53..e6c980de566 100644
--- a/source/gameengine/GamePlayer/common/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/common/CMakeLists.txt
@@ -47,6 +47,7 @@ set(INC
../../../blender/makesdna
../../../../intern/container
../../../../intern/ghost
+ ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/string
)
@@ -69,6 +70,6 @@ set(SRC
GPC_MouseDevice.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib_nolist(ge_player_common "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h
index bd50066a212..338f9647b3e 100644
--- a/source/gameengine/GamePlayer/common/GPC_Canvas.h
+++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h
@@ -40,7 +40,7 @@
# include <windows.h>
#endif /* WIN32 */
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <map>
diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript
index e30c2eb5859..b8fb9cbd2e2 100644
--- a/source/gameengine/GamePlayer/common/SConscript
+++ b/source/gameengine/GamePlayer/common/SConscript
@@ -64,12 +64,11 @@ incs = [
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
]
-defs = [
- 'GLEW_STATIC',
- ]
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs.extend(Split(env['BF_PYTHON_INC']))
diff --git a/source/gameengine/GamePlayer/ghost/CMakeLists.txt b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
index df752799c2c..8ab090eac02 100644
--- a/source/gameengine/GamePlayer/ghost/CMakeLists.txt
+++ b/source/gameengine/GamePlayer/ghost/CMakeLists.txt
@@ -48,6 +48,7 @@ set(INC
../../../blender/makesrna
../../../../intern/container
../../../../intern/ghost
+ ../../../../intern/glew-mx
../../../../intern/guardedalloc
../../../../intern/string
../../../../intern/memutil
@@ -73,7 +74,7 @@ set(SRC
GPG_System.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_CODEC_FFMPEG)
add_definitions(-DWITH_FFMPEG)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index b85d4b40ca8..d7a63c28da3 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -36,8 +36,9 @@
# include <windows.h>
#endif
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "GPU_extensions.h"
+#include "GPU_init_exit.h"
#include "GPG_Application.h"
#include "BL_BlenderDataConversion.h"
@@ -545,7 +546,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
{
if (!m_engineInitialized)
{
- GPU_extensions_init();
+ GPU_init();
bgl::InitExtensions(true);
// get and set the preferences
@@ -867,7 +868,7 @@ void GPG_Application::exitEngine()
m_canvas = 0;
}
- GPU_extensions_exit();
+ GPU_exit();
#ifdef WITH_PYTHON
// Call this after we're sure nothing needs Python anymore (e.g., destructors)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
index 35c7c62a67d..556f85804ea 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.cpp
@@ -113,12 +113,12 @@ void GPG_Canvas::SetSwapInterval(int interval)
m_window->setSwapInterval(interval);
}
-int GPG_Canvas::GetSwapInterval()
+bool GPG_Canvas::GetSwapInterval(int& intervalOut)
{
if (m_window)
- return m_window->getSwapInterval();
+ return (bool)m_window->getSwapInterval(intervalOut);
- return 0;
+ return false;
}
void GPG_Canvas::ResizeWindow(int width, int height)
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
index 6e1f86cac0e..337c2cedf55 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Canvas.h
@@ -56,7 +56,7 @@ public:
virtual void SetMouseState(RAS_MouseState mousestate);
virtual void SwapBuffers();
virtual void SetSwapInterval(int interval);
- virtual int GetSwapInterval();
+ virtual bool GetSwapInterval(int& intervalOut);
virtual int GetMouseX(int x) { return x; }
virtual int GetMouseY(int y) { return y; }
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index b6456b105c8..3bb5f17841d 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -79,8 +79,6 @@ extern "C"
#include "IMB_imbuf.h"
#include "IMB_moviecache.h"
- int GHOST_HACK_getFirstFile(char buf[]);
-
// For BLF
#include "BLF_api.h"
#include "BLF_translation.h"
@@ -294,12 +292,6 @@ static void get_filename(int argc, char **argv, char *filename)
if (BLI_exists(argv[argc-1])) {
BLI_strncpy(filename, argv[argc-1], FILE_MAX);
}
- if (::strncmp(argv[argc-1], "-psn_", 5)==0) {
- static char firstfilebuf[512];
- if (GHOST_HACK_getFirstFile(firstfilebuf)) {
- BLI_strncpy(filename, firstfilebuf, FILE_MAX);
- }
- }
}
srclen -= ::strlen("MacOS/blenderplayer");
@@ -811,14 +803,6 @@ int main(int argc, char** argv)
if (scr_saver_mode != SCREEN_SAVER_MODE_CONFIGURATION)
#endif
{
-
- if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
- GPU_set_mipmap(0);
- }
-
- GPU_set_anisotropic(U.anisotropic_filter);
- GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
-
// Create the system
if (GHOST_ISystem::createSystem() == GHOST_kSuccess) {
GHOST_ISystem* system = GHOST_ISystem::getSystem();
@@ -1041,6 +1025,13 @@ int main(int argc, char** argv)
else
app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
stereoWindow, stereomode, aasamples);
+
+ if (SYS_GetCommandLineInt(syshandle, "nomipmap", 0)) {
+ GPU_set_mipmap(0);
+ }
+
+ GPU_set_anisotropic(U.anisotropic_filter);
+ GPU_set_gpu_mipmapping(U.use_gpu_mipmap);
}
}
}
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 3e8ab3d0dd7..d4c31889a5e 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -68,15 +68,14 @@ incs = [
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
]
incs.append(env['BF_PTHREADS_INC'])
incs.append(env['BF_BOOST_INC'])
-defs = [
- 'GLEW_STATIC',
- ]
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs += Split(env['BF_PYTHON_INC'])
diff --git a/source/gameengine/Ketsji/BL_Shader.cpp b/source/gameengine/Ketsji/BL_Shader.cpp
index 872ac19351d..a59c3686a18 100644
--- a/source/gameengine/Ketsji/BL_Shader.cpp
+++ b/source/gameengine/Ketsji/BL_Shader.cpp
@@ -22,7 +22,7 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <iostream>
#include "BL_Shader.h"
diff --git a/source/gameengine/Ketsji/BL_Texture.cpp b/source/gameengine/Ketsji/BL_Texture.cpp
index 1578c745b9f..1a78efb3c18 100644
--- a/source/gameengine/Ketsji/BL_Texture.cpp
+++ b/source/gameengine/Ketsji/BL_Texture.cpp
@@ -22,7 +22,7 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <iostream>
#include <map>
diff --git a/source/gameengine/Ketsji/CMakeLists.txt b/source/gameengine/Ketsji/CMakeLists.txt
index 03d1524b310..44532e5d737 100644
--- a/source/gameengine/Ketsji/CMakeLists.txt
+++ b/source/gameengine/Ketsji/CMakeLists.txt
@@ -49,6 +49,7 @@ set(INC
../../blender/python/generic
../../blender/python/mathutils
../../../intern/container
+ ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
@@ -229,7 +230,7 @@ set(SRC
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
if(WITH_IMAGE_DDS)
add_definitions(-DWITH_DDS)
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
index 9ebdfea6156..9f0b582045f 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.cpp
@@ -22,7 +22,7 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "KX_BlenderMaterial.h"
#include "BL_Material.h"
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 4ab768e4240..e0761154ed2 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -31,7 +31,7 @@
*/
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "KX_Camera.h"
#include "KX_Scene.h"
#include "KX_PythonInit.h"
diff --git a/source/gameengine/Ketsji/KX_Dome.cpp b/source/gameengine/Ketsji/KX_Dome.cpp
index c7f7f586865..a77269c116d 100644
--- a/source/gameengine/Ketsji/KX_Dome.cpp
+++ b/source/gameengine/Ketsji/KX_Dome.cpp
@@ -41,7 +41,7 @@
#include "RAS_CameraData.h"
#include "BLI_math.h"
-#include "GL/glew.h"
+#include "glew-mx.h"
// constructor
KX_Dome::KX_Dome (
diff --git a/source/gameengine/Ketsji/KX_Dome.h b/source/gameengine/Ketsji/KX_Dome.h
index a7e798a3944..420565e62f6 100644
--- a/source/gameengine/Ketsji/KX_Dome.h
+++ b/source/gameengine/Ketsji/KX_Dome.h
@@ -38,7 +38,7 @@
#include "RAS_IRasterizer.h"
#include "KX_KetsjiEngine.h"
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <vector>
#include "MEM_guardedalloc.h"
diff --git a/source/gameengine/Ketsji/KX_GameObject.cpp b/source/gameengine/Ketsji/KX_GameObject.cpp
index c681e0842c4..dc246406a88 100644
--- a/source/gameengine/Ketsji/KX_GameObject.cpp
+++ b/source/gameengine/Ketsji/KX_GameObject.cpp
@@ -1587,9 +1587,10 @@ CListValue* KX_GameObject::GetChildrenRecursive()
KX_Scene* KX_GameObject::GetScene()
{
SG_Node* node = this->GetSGNode();
- KX_Scene* scene = static_cast<KX_Scene*>(node->GetSGClientInfo());
-
- return scene;
+ if (node == NULL)
+ // this happens for object in non active layers, rely on static scene then
+ return KX_GetActiveScene();
+ return static_cast<KX_Scene*>(node->GetSGClientInfo());
}
/* ---------------------------------------------------------------------
diff --git a/source/gameengine/Ketsji/KX_PythonInit.cpp b/source/gameengine/Ketsji/KX_PythonInit.cpp
index da8a0c0844e..fefc64b4bad 100644
--- a/source/gameengine/Ketsji/KX_PythonInit.cpp
+++ b/source/gameengine/Ketsji/KX_PythonInit.cpp
@@ -30,7 +30,7 @@
* \ingroup ketsji
*/
-#include "GL/glew.h"
+#include "glew-mx.h"
#ifdef _MSC_VER
# pragma warning (disable:4786)
@@ -1396,7 +1396,9 @@ static PyObject *gPySetVsync(PyObject *, PyObject *args)
static PyObject *gPyGetVsync(PyObject *)
{
- return PyLong_FromLong(gp_Canvas->GetSwapInterval());
+ int interval = 0;
+ gp_Canvas->GetSwapInterval(interval);
+ return PyLong_FromLong(interval);
}
static PyObject *gPyShowFramerate(PyObject *, PyObject *args)
diff --git a/source/gameengine/Ketsji/SConscript b/source/gameengine/Ketsji/SConscript
index db5474cf2d7..8074a4064ff 100644
--- a/source/gameengine/Ketsji/SConscript
+++ b/source/gameengine/Ketsji/SConscript
@@ -30,7 +30,7 @@ import sys
Import ('env')
sources = env.Glob('*.cpp')
-defs = [ 'GLEW_STATIC' ]
+defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
@@ -38,7 +38,8 @@ incs = [
'#intern/guardedalloc',
'#intern/string',
'#source/blender',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#intern/audaspace/FX',
'#intern/audaspace/intern',
'#intern/moto/include',
diff --git a/source/gameengine/Physics/Bullet/CMakeLists.txt b/source/gameengine/Physics/Bullet/CMakeLists.txt
index fbaa7bb59ba..e52dc1ba052 100644
--- a/source/gameengine/Physics/Bullet/CMakeLists.txt
+++ b/source/gameengine/Physics/Bullet/CMakeLists.txt
@@ -40,6 +40,7 @@ set(INC
../../../blender/makesdna
../../../../intern/container
../../../../intern/guardedalloc
+ ../../../../intern/glew-mx
../../../../intern/string
)
@@ -66,4 +67,6 @@ if(WITH_BULLET)
add_definitions(-DWITH_BULLET)
endif()
+add_definitions(${GL_DEFINITIONS})
+
blender_add_lib(ge_phys_bullet "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Physics/Bullet/SConscript b/source/gameengine/Physics/Bullet/SConscript
index 2a8249b9558..30287553a10 100644
--- a/source/gameengine/Physics/Bullet/SConscript
+++ b/source/gameengine/Physics/Bullet/SConscript
@@ -34,7 +34,8 @@ incs = [
'#intern/container',
'#intern/guardedalloc',
'#intern/string',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#intern/moto/include',
'#source/blender/blenkernel',
'#source/blender/blenlib',
@@ -51,7 +52,7 @@ incs = ' '.join(incs)
incs += ' ' + env['BF_BULLET_INC']
-defs = []
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs += ' ' + env['BF_PYTHON_INC']
diff --git a/source/gameengine/Rasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/CMakeLists.txt
index e254bf9b1c5..5bc3f22e327 100644
--- a/source/gameengine/Rasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/CMakeLists.txt
@@ -32,6 +32,7 @@ set(INC
../../blender/blenlib
../../blender/blenkernel
../../../intern/container
+ ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
@@ -81,6 +82,6 @@ set(SRC
RAS_OpenGLFilters/RAS_Sobel2DFilter.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(ge_rasterizer "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
index abbe65738d4..908c5979249 100644
--- a/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_2DFilterManager.cpp
@@ -43,7 +43,7 @@
#include "RAS_2DFilterManager.h"
#include <iostream>
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <stdio.h>
diff --git a/source/gameengine/Rasterizer/RAS_ICanvas.h b/source/gameengine/Rasterizer/RAS_ICanvas.h
index 9e8a6e8ccf6..d90cbea286e 100644
--- a/source/gameengine/Rasterizer/RAS_ICanvas.h
+++ b/source/gameengine/Rasterizer/RAS_ICanvas.h
@@ -113,8 +113,9 @@ public:
)=0;
virtual
- int
+ bool
GetSwapInterval(
+ int& intervalOut
)=0;
virtual
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
index f0410ba891d..888a7114f50 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/CMakeLists.txt
@@ -39,6 +39,7 @@ set(INC
../../../blender/gpu
../../../blender/makesdna
../../../../intern/container
+ ../../../../intern/glew-mx
../../../../intern/string
)
@@ -66,6 +67,6 @@ set(SRC
RAS_StorageVBO.h
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
blender_add_lib(ge_oglrasterizer "${SRC}" "${INC}" "${INC_SYS}")
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
index 32cc4ba9fea..bc22d68e218 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_GLExtensionManager.cpp
@@ -32,7 +32,7 @@
#include <iostream>
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "RAS_GLExtensionManager.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
index e1dbd6f0a7f..b3da5e1f812 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_ListRasterizer.cpp
@@ -30,7 +30,7 @@
#include <windows.h>
#endif // WIN32
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "RAS_MaterialBucket.h"
#include "RAS_TexVert.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
index e1b7a2151c5..4ac1c9c4ebb 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLLight.cpp
@@ -25,9 +25,10 @@
* ***** END GPL LICENSE BLOCK *****
*/
+#include "glew-mx.h"
+
#include <stdio.h>
-#include "GL/glew.h"
#include "RAS_OpenGLLight.h"
#include "RAS_OpenGLRasterizer.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
index 0960fdaab4f..415ea87fb1b 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_OpenGLRasterizer.cpp
@@ -35,7 +35,7 @@
#include "RAS_OpenGLRasterizer.h"
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "RAS_ICanvas.h"
#include "RAS_Rect.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
index c8975c245cb..e0613350b77 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageIM.cpp
@@ -29,7 +29,7 @@
#include "RAS_MaterialBucket.h"
#include "RAS_IPolygonMaterial.h"
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "GPU_draw.h"
#include "GPU_extensions.h"
#include "GPU_material.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
index 006c07b0491..c2980a6c15f 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVA.cpp
@@ -27,7 +27,7 @@
#include "RAS_StorageVA.h"
-#include "GL/glew.h"
+#include "glew-mx.h"
RAS_StorageVA::RAS_StorageVA(int *texco_num, RAS_IRasterizer::TexCoGen *texco, int *attrib_num, RAS_IRasterizer::TexCoGen *attrib, int *attrib_layer) :
m_drawingmode(RAS_IRasterizer::KX_TEXTURED),
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
index 6aa90fbd6ef..58f3d4c05da 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.cpp
@@ -28,7 +28,7 @@
#include "RAS_StorageVBO.h"
#include "RAS_MeshObject.h"
-#include "GL/glew.h"
+#include "glew-mx.h"
VBO::VBO(RAS_DisplayArray *data, unsigned int indices)
{
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
index 2fe0c32f399..f156722247c 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/RAS_StorageVBO.h
@@ -29,7 +29,7 @@
#define __KX_VERTEXBUFFEROBJECTSTORAGE
#include <map>
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "RAS_IStorage.h"
#include "RAS_IRasterizer.h"
diff --git a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
index 0a7417656c6..93905f733dc 100644
--- a/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
+++ b/source/gameengine/Rasterizer/RAS_OpenGLRasterizer/SConscript
@@ -3,14 +3,15 @@ Import ('env')
sources = env.Glob('*.cpp')
-defs = [ 'GLEW_STATIC' ]
+defs = env['BF_GL_DEFINITIONS']
incs = [
'.',
'#intern/container',
'#intern/guardedalloc',
'#intern/string',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#intern/moto/include',
'#source/blender/blenkernel',
'#source/blender/blenfont',
diff --git a/source/gameengine/Rasterizer/SConscript b/source/gameengine/Rasterizer/SConscript
index 5c68ce63a3b..c0d725ad957 100644
--- a/source/gameengine/Rasterizer/SConscript
+++ b/source/gameengine/Rasterizer/SConscript
@@ -36,15 +36,17 @@ incs = [
'#intern/moto/include',
'#intern/container',
'#source/gameengine/BlenderRoutines',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#source/gameengine/Expressions',
'#source/gameengine/SceneGraph',
'#source/blender/blenlib',
'#source/blender/blenkernel',
+ '#source/blender/gpu',
'#source/blender/makesdna',
]
-defs = ['GLEW_STATIC']
+defs = env['BF_GL_DEFINITIONS']
if env['WITH_BF_PYTHON']:
incs.extend(Split(env['BF_PYTHON_INC']))
diff --git a/source/gameengine/VideoTexture/CMakeLists.txt b/source/gameengine/VideoTexture/CMakeLists.txt
index 3ca3917cf6d..4be9a9abe5c 100644
--- a/source/gameengine/VideoTexture/CMakeLists.txt
+++ b/source/gameengine/VideoTexture/CMakeLists.txt
@@ -42,6 +42,7 @@ set(INC
../../blender/python/generic
../../../intern/container
../../../intern/ffmpeg
+ ../../../intern/glew-mx
../../../intern/guardedalloc
../../../intern/string
)
@@ -51,7 +52,7 @@ set(INC_SYS
${GLEW_INCLUDE_PATH}
)
-add_definitions(-DGLEW_STATIC)
+add_definitions(${GL_DEFINITIONS})
set(SRC
Exception.cpp
diff --git a/source/gameengine/VideoTexture/ImageBase.cpp b/source/gameengine/VideoTexture/ImageBase.cpp
index 4109981a98c..0d46160a11e 100644
--- a/source/gameengine/VideoTexture/ImageBase.cpp
+++ b/source/gameengine/VideoTexture/ImageBase.cpp
@@ -32,7 +32,7 @@
extern "C" {
#include "bgl.h"
}
-#include "GL/glew.h"
+#include "glew-mx.h"
#include <vector>
#include <string.h>
diff --git a/source/gameengine/VideoTexture/ImageRender.cpp b/source/gameengine/VideoTexture/ImageRender.cpp
index 8c6dcf45d6f..617e7fd1d8e 100644
--- a/source/gameengine/VideoTexture/ImageRender.cpp
+++ b/source/gameengine/VideoTexture/ImageRender.cpp
@@ -36,7 +36,7 @@
#include <math.h>
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "KX_PythonInit.h"
#include "DNA_scene_types.h"
diff --git a/source/gameengine/VideoTexture/ImageViewport.cpp b/source/gameengine/VideoTexture/ImageViewport.cpp
index 789b6006f99..421f0df814b 100644
--- a/source/gameengine/VideoTexture/ImageViewport.cpp
+++ b/source/gameengine/VideoTexture/ImageViewport.cpp
@@ -33,7 +33,7 @@
#include "PyObjectPlus.h"
#include <structmember.h>
-#include "GL/glew.h"
+#include "glew-mx.h"
#include "KX_PythonInit.h"
#include "RAS_ICanvas.h"
diff --git a/source/gameengine/VideoTexture/SConscript b/source/gameengine/VideoTexture/SConscript
index f7bf6bd93c1..b1b02db3ebc 100644
--- a/source/gameengine/VideoTexture/SConscript
+++ b/source/gameengine/VideoTexture/SConscript
@@ -37,7 +37,8 @@ incs = [
'#intern/ffmpeg',
'#intern/guardedalloc',
'#intern/string',
- '#extern/glew/include',
+ env['BF_GLEW_INC'],
+ '#/intern/glew-mx',
'#intern/moto/include',
'#source/blender/blenkernel',
'#source/blender/blenlib',
@@ -57,7 +58,8 @@ incs = [
]
incs = ' '.join(incs)
-defs = ['GLEW_STATIC']
+defs = env['BF_GL_DEFINITIONS']
+
if env['OURPLATFORM'] in ('win32-vc', 'win64-vc','win32-mingw', 'win64-mingw'):
if env['BF_DEBUG']:
defs.append('_DEBUG')
diff --git a/source/gameengine/VideoTexture/Texture.cpp b/source/gameengine/VideoTexture/Texture.cpp
index 35a73193a24..74f36207774 100644
--- a/source/gameengine/VideoTexture/Texture.cpp
+++ b/source/gameengine/VideoTexture/Texture.cpp
@@ -54,7 +54,7 @@
#include "Exception.h"
#include <memory.h>
-#include "GL/glew.h"
+#include "glew-mx.h"
// macro for exception handling and logging