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author | Clément Foucault <foucault.clem@gmail.com> | 2020-06-12 16:17:15 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2020-06-12 16:17:15 +0300 |
commit | d8f46a44522c11c77623f26f45eba96da20fb894 (patch) | |
tree | 818ecff7dfeec609a53cb4eace614699cf4cb597 | |
parent | a737ca11e1289c9143410562a14988839e8bb24e (diff) |
EEVEE: Motion Blur: Use CFRA instead of depsgraph ctimeeevee-motionblur-object
This fixes time remapping issues.
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 2684f64acee..b9af1576b42 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -428,7 +428,7 @@ static void eevee_render_to_image(void *vedata, Scene *scene = DEG_get_evaluated_scene(draw_ctx->depsgraph); float shutter = scene->eevee.motion_blur_shutter * 0.5f; - float time = DEG_get_ctime(draw_ctx->depsgraph); + float time = CFRA; /* Centered on frame for now. */ float start_time = time - shutter; float end_time = time + shutter; |