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authorClément Foucault <foucault.clem@gmail.com>2017-07-17 16:43:24 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-18 11:12:51 +0300
commit93134fc578596080ff6633484088f4f89582eb8a (patch)
treebb898e9fb631fd70c3222dc7529c24ceb8a1674f
parent76c323ff308d9ab8bca6a0100d006fe8e31c457b (diff)
Eevee: Fix clip/hashed alpha prepass/shadow crash.
-rw-r--r--source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
index 4c0e521a7f0..c6a56fa7d82 100644
--- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
+++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl
@@ -435,7 +435,7 @@ Closure closure_add(Closure cl1, Closure cl2)
return cl;
}
-#if defined(MESH_SHADER) && !defined(SHADOW_SHADER)
+#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER)
layout(location = 0) out vec4 fragColor;
layout(location = 1) out vec4 ssrNormals;
layout(location = 2) out vec4 ssrData;