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author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-17 16:43:24 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-18 11:12:51 +0300 |
commit | 93134fc578596080ff6633484088f4f89582eb8a (patch) | |
tree | bb898e9fb631fd70c3222dc7529c24ceb8a1674f | |
parent | 76c323ff308d9ab8bca6a0100d006fe8e31c457b (diff) |
Eevee: Fix clip/hashed alpha prepass/shadow crash.
-rw-r--r-- | source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl index 4c0e521a7f0..c6a56fa7d82 100644 --- a/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl +++ b/source/blender/draw/engines/eevee/shaders/bsdf_common_lib.glsl @@ -435,7 +435,7 @@ Closure closure_add(Closure cl1, Closure cl2) return cl; } -#if defined(MESH_SHADER) && !defined(SHADOW_SHADER) +#if defined(MESH_SHADER) && !defined(USE_ALPHA_HASH) && !defined(USE_ALPHA_CLIP) && !defined(SHADOW_SHADER) layout(location = 0) out vec4 fragColor; layout(location = 1) out vec4 ssrNormals; layout(location = 2) out vec4 ssrData; |