diff options
author | Martin Poirier <theeth@yahoo.com> | 2009-03-13 21:04:38 +0300 |
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committer | Martin Poirier <theeth@yahoo.com> | 2009-03-13 21:04:38 +0300 |
commit | 54a55827ecee7f25d6a52255d8a639498a678fa6 (patch) | |
tree | 6311657bfab7e75fa59e6828e0381bdcd4ec9eda /extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h | |
parent | dff781c2a8c77f35fefe00b0a561235861d4d053 (diff) | |
parent | 39acb4efa4c3f35806f5dc37124ff1028eb18215 (diff) |
merging trunk 19093:19274etch-a-ton
Diffstat (limited to 'extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h')
-rw-r--r-- | extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h | 16 |
1 files changed, 13 insertions, 3 deletions
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h index 5f4d54cd803..d059f5d6b0d 100644 --- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h +++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h @@ -19,7 +19,7 @@ subject to the following restrictions: #include "BulletCollision/CollisionDispatch/btUnionFind.h" #include "btCollisionCreateFunc.h" #include "LinearMath/btAlignedObjectArray.h" - +#include "btCollisionObject.h" class btCollisionObject; class btCollisionWorld; @@ -35,6 +35,7 @@ class btSimulationIslandManager btAlignedObjectArray<btPersistentManifold*> m_islandmanifold; btAlignedObjectArray<btCollisionObject* > m_islandBodies; + bool m_splitIslands; public: btSimulationIslandManager(); @@ -61,9 +62,18 @@ public: virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0; }; - void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback); + void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback); + + void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld); - void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects); + bool getSplitIslands() + { + return m_splitIslands; + } + void setSplitIslands(bool doSplitIslands) + { + m_splitIslands = doSplitIslands; + } }; |