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authorMartin Poirier <theeth@yahoo.com>2009-03-13 21:04:38 +0300
committerMartin Poirier <theeth@yahoo.com>2009-03-13 21:04:38 +0300
commit54a55827ecee7f25d6a52255d8a639498a678fa6 (patch)
tree6311657bfab7e75fa59e6828e0381bdcd4ec9eda /extern
parentdff781c2a8c77f35fefe00b0a561235861d4d053 (diff)
parent39acb4efa4c3f35806f5dc37124ff1028eb18215 (diff)
merging trunk 19093:19274etch-a-ton
Diffstat (limited to 'extern')
-rw-r--r--extern/CMakeLists.txt5
-rw-r--r--extern/Makefile4
-rw-r--r--extern/SConscript4
-rw-r--r--extern/bullet2/make/msvc_9_0/Bullet.vcproj24
-rw-r--r--extern/bullet2/src/Bullet-C-Api.h18
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp9
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h180
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h22
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h45
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp1512
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h1297
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp755
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h116
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h17
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp25
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h9
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp82
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h37
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp193
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h69
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp58
-rw-r--r--extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h31
-rw-r--r--extern/bullet2/src/BulletCollision/CMakeLists.txt383
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp18
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp47
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h36
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp14
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp19
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h44
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp289
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h47
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp69
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp204
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h39
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp85
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h29
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp12
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp171
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h174
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp166
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h16
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h36
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp58
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h15
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp65
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp45
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h42
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp156
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h96
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp361
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp18
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp251
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h108
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp10
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp26
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h25
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp11
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h7
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h9
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h23
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp35
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h21
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp1
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp52
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h8
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp5
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h2
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h17
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp3
-rw-r--r--extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h1
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h8
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h24
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp15
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h47
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp13
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp17
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h21
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h17
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h5
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h10
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_array.h8
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h7
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h4
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h16
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h7
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h26
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h11
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_math.h32
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h47
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h8
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp6
-rw-r--r--extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h6
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp8
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h3
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp1420
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp13
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h2
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp70
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h11
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h8
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp19
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h3
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp11
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h20
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp20
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h13
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h7
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp24
-rw-r--r--extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h22
-rw-r--r--extern/bullet2/src/BulletDynamics/CMakeLists.txt93
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp948
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h109
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp14
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h2
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h16
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp865
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h55
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp667
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h30
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp207
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h9
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp1775
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h72
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp462
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h15
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h162
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h62
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp64
-rw-r--r--extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h66
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp22
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h39
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp3
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp424
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h50
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h19
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp15
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h69
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp6
-rw-r--r--extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h4
-rw-r--r--extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp49
-rw-r--r--extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h42
-rw-r--r--extern/bullet2/src/BulletSoftBody/CMakeLists.txt36
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.cpp2043
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBody.h291
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp120
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h12
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp478
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h86
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h747
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp18
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h2
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp6
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h8
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp41
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h18
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h2
-rw-r--r--extern/bullet2/src/BulletSoftBody/btSparseSDF.h178
-rw-r--r--extern/bullet2/src/LinearMath/CMakeLists.txt28
-rw-r--r--extern/bullet2/src/LinearMath/btAabbUtil2.h52
-rw-r--r--extern/bullet2/src/LinearMath/btAlignedAllocator.cpp30
-rw-r--r--extern/bullet2/src/LinearMath/btAlignedAllocator.h7
-rw-r--r--extern/bullet2/src/LinearMath/btAlignedObjectArray.h26
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHull.cpp62
-rw-r--r--extern/bullet2/src/LinearMath/btConvexHull.h20
-rw-r--r--extern/bullet2/src/LinearMath/btIDebugDraw.h181
-rw-r--r--extern/bullet2/src/LinearMath/btMatrix3x3.h238
-rw-r--r--extern/bullet2/src/LinearMath/btQuadWord.h196
-rw-r--r--extern/bullet2/src/LinearMath/btQuaternion.h164
-rw-r--r--extern/bullet2/src/LinearMath/btQuickprof.cpp66
-rw-r--r--extern/bullet2/src/LinearMath/btQuickprof.h20
-rw-r--r--extern/bullet2/src/LinearMath/btScalar.h32
-rw-r--r--extern/bullet2/src/LinearMath/btStackAlloc.h1
-rw-r--r--extern/bullet2/src/LinearMath/btTransform.h66
-rw-r--r--extern/bullet2/src/LinearMath/btTransformUtil.h123
-rw-r--r--extern/bullet2/src/LinearMath/btVector3.h341
-rw-r--r--extern/libopenjpeg/CMakeLists.txt32
-rw-r--r--extern/libopenjpeg/Makefile43
-rw-r--r--extern/libopenjpeg/SConscript1
-rw-r--r--extern/libopenjpeg/t1_generate_luts.c275
237 files changed, 14319 insertions, 8469 deletions
diff --git a/extern/CMakeLists.txt b/extern/CMakeLists.txt
index ee5cab31e09..b81efb52de9 100644
--- a/extern/CMakeLists.txt
+++ b/extern/CMakeLists.txt
@@ -29,7 +29,7 @@ IF(WITH_GAMEENGINE)
ENDIF(WITH_GAMEENGINE)
IF(WITH_BULLET)
- SUBDIRS(bullet2)
+ SUBDIRS(bullet2)
ENDIF(WITH_BULLET)
IF(WITH_INTERNATIONAL)
@@ -46,3 +46,6 @@ ENDIF(CMAKE_SYSTEM_NAME MATCHES "Linux")
SUBDIRS(glew)
+IF(WITH_OPENJPEG)
+ SUBDIRS(libopenjpeg)
+ENDIF(WITH_OPENJPEG)
diff --git a/extern/Makefile b/extern/Makefile
index 51213698ebb..38bec4b73dd 100644
--- a/extern/Makefile
+++ b/extern/Makefile
@@ -57,6 +57,10 @@ ifeq ($(WITH_BINRELOC), true)
DIRS += binreloc
endif
+ifeq ($(WITH_OPENJPEG), true)
+ DIRS += libopenjpeg
+endif
+
TARGET = solid
all::
diff --git a/extern/SConscript b/extern/SConscript
index 4c892e1956d..6bc067c0f03 100644
--- a/extern/SConscript
+++ b/extern/SConscript
@@ -5,8 +5,8 @@ Import('env')
SConscript(['glew/SConscript'])
if env['WITH_BF_GAMEENGINE']:
- SConscript(['qhull/SConscript',
- 'solid/SConscript'])
+ if env['WITH_BF_SOLID']:
+ SConscript(['qhull/SConscript', 'solid/SConscript'])
if env['WITH_BF_BULLET']:
SConscript(['bullet2/src/SConscript'])
diff --git a/extern/bullet2/make/msvc_9_0/Bullet.vcproj b/extern/bullet2/make/msvc_9_0/Bullet.vcproj
index d22b98efade..6ec064913a5 100644
--- a/extern/bullet2/make/msvc_9_0/Bullet.vcproj
+++ b/extern/bullet2/make/msvc_9_0/Bullet.vcproj
@@ -729,6 +729,14 @@
Name="CollisionDispatch"
>
<File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btActivatingCollisionAlgorithm.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btBoxBoxCollisionAlgorithm.cpp"
>
</File>
@@ -825,6 +833,14 @@
>
</File>
<File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btGhostObject.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionDispatch\btGhostObject.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\BulletCollision\CollisionDispatch\btManifoldResult.cpp"
>
</File>
@@ -961,6 +977,14 @@
>
</File>
<File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexPointCloudShape.cpp"
+ >
+ </File>
+ <File
+ RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexPointCloudShape.h"
+ >
+ </File>
+ <File
RelativePath="..\..\src\BulletCollision\CollisionShapes\btConvexShape.cpp"
>
</File>
diff --git a/extern/bullet2/src/Bullet-C-Api.h b/extern/bullet2/src/Bullet-C-Api.h
index 8074aed3038..a4a8a70524e 100644
--- a/extern/bullet2/src/Bullet-C-Api.h
+++ b/extern/bullet2/src/Bullet-C-Api.h
@@ -38,37 +38,37 @@ typedef plReal plQuaternion[4];
extern "C" {
#endif
-/* Particular physics SDK */
+/** Particular physics SDK (C-API) */
PL_DECLARE_HANDLE(plPhysicsSdkHandle);
-/* Dynamics world, belonging to some physics SDK */
+/** Dynamics world, belonging to some physics SDK (C-API)*/
PL_DECLARE_HANDLE(plDynamicsWorldHandle);
-/* Rigid Body that can be part of a Dynamics World */
+/** Rigid Body that can be part of a Dynamics World (C-API)*/
PL_DECLARE_HANDLE(plRigidBodyHandle);
-/* Collision Shape/Geometry, property of a Rigid Body */
+/** Collision Shape/Geometry, property of a Rigid Body (C-API)*/
PL_DECLARE_HANDLE(plCollisionShapeHandle);
-/* Constraint for Rigid Bodies */
+/** Constraint for Rigid Bodies (C-API)*/
PL_DECLARE_HANDLE(plConstraintHandle);
-/* Triangle Mesh interface */
+/** Triangle Mesh interface (C-API)*/
PL_DECLARE_HANDLE(plMeshInterfaceHandle);
-/* Broadphase Scene/Proxy Handles */
+/** Broadphase Scene/Proxy Handles (C-API)*/
PL_DECLARE_HANDLE(plCollisionBroadphaseHandle);
PL_DECLARE_HANDLE(plBroadphaseProxyHandle);
PL_DECLARE_HANDLE(plCollisionWorldHandle);
-/*
+/**
Create and Delete a Physics SDK
*/
extern plPhysicsSdkHandle plNewBulletSdk(); //this could be also another sdk, like ODE, PhysX etc.
extern void plDeletePhysicsSdk(plPhysicsSdkHandle physicsSdk);
-/* Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
+/** Collision World, not strictly necessary, you can also just create a Dynamics World with Rigid Bodies which internally manages the Collision World with Collision Objects */
typedef void(*btBroadphaseCallback)(void* clientData, void* object1,void* object2);
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
index d7eea33ea41..77763305b1b 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp
@@ -19,10 +19,9 @@
// 3. This notice may not be removed or altered from any source distribution.
#include "btAxisSweep3.h"
-#include <assert.h>
-btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache)
-:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache)
+btAxisSweep3::btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles, btOverlappingPairCache* pairCache, bool disableRaycastAccelerator)
+:btAxisSweep3Internal<unsigned short int>(worldAabbMin,worldAabbMax,0xfffe,0xffff,maxHandles,pairCache,disableRaycastAccelerator)
{
// 1 handle is reserved as sentinel
btAssert(maxHandles > 1 && maxHandles < 32767);
@@ -30,8 +29,8 @@ btAxisSweep3::btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAab
}
-bt32BitAxisSweep3::bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache )
-:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache)
+bt32BitAxisSweep3::bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles , btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
+:btAxisSweep3Internal<unsigned int>(worldAabbMin,worldAabbMax,0xfffffffe,0x7fffffff,maxHandles,pairCache,disableRaycastAccelerator)
{
// 1 handle is reserved as sentinel
btAssert(maxHandles > 1 && maxHandles < 2147483647);
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
index d0ad09a385a..cad21b4cad2 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btAxisSweep3.h
@@ -19,12 +19,12 @@
#ifndef AXIS_SWEEP_3_H
#define AXIS_SWEEP_3_H
-#include "LinearMath/btPoint3.h"
#include "LinearMath/btVector3.h"
#include "btOverlappingPairCache.h"
#include "btBroadphaseInterface.h"
#include "btBroadphaseProxy.h"
#include "btOverlappingPairCallback.h"
+#include "btDbvtBroadphase.h"
//#define DEBUG_BROADPHASE 1
#define USE_OVERLAP_TEST_ON_REMOVES 1
@@ -42,6 +42,7 @@ protected:
public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
class Edge
{
@@ -61,8 +62,7 @@ public:
// indexes into the edge arrays
BP_FP_INT_TYPE m_minEdges[3], m_maxEdges[3]; // 6 * 2 = 12
// BP_FP_INT_TYPE m_uniqueId;
- BP_FP_INT_TYPE m_pad;
-
+ btBroadphaseProxy* m_dbvtProxy;//for faster raycast
//void* m_pOwner; this is now in btBroadphaseProxy.m_clientObject
SIMD_FORCE_INLINE void SetNextFree(BP_FP_INT_TYPE next) {m_minEdges[0] = next;}
@@ -71,8 +71,8 @@ public:
protected:
- btPoint3 m_worldAabbMin; // overall system bounds
- btPoint3 m_worldAabbMax; // overall system bounds
+ btVector3 m_worldAabbMin; // overall system bounds
+ btVector3 m_worldAabbMax; // overall system bounds
btVector3 m_quantize; // scaling factor for quantization
@@ -94,6 +94,12 @@ protected:
int m_invalidPair;
+ ///additional dynamic aabb structure, used to accelerate ray cast queries.
+ ///can be disabled using a optional argument in the constructor
+ btDbvtBroadphase* m_raycastAccelerator;
+ btOverlappingPairCache* m_nullPairCache;
+
+
// allocation/deallocation
BP_FP_INT_TYPE allocHandle();
void freeHandle(BP_FP_INT_TYPE handle);
@@ -108,7 +114,7 @@ protected:
//Overlap* AddOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
//void RemoveOverlap(BP_FP_INT_TYPE handleA, BP_FP_INT_TYPE handleB);
- void quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const;
+
void sortMinDown(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
void sortMinUp(int axis, BP_FP_INT_TYPE edge, btDispatcher* dispatcher, bool updateOverlaps );
@@ -117,7 +123,7 @@ protected:
public:
- btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0);
+ btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel, BP_FP_INT_TYPE maxHandles = 16384, btOverlappingPairCache* pairCache=0,bool disableRaycastAccelerator = false);
virtual ~btAxisSweep3Internal();
@@ -128,17 +134,26 @@ public:
virtual void calculateOverlappingPairs(btDispatcher* dispatcher);
- BP_FP_INT_TYPE addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
+ BP_FP_INT_TYPE addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
void removeHandle(BP_FP_INT_TYPE handle,btDispatcher* dispatcher);
- void updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher);
+ void updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
SIMD_FORCE_INLINE Handle* getHandle(BP_FP_INT_TYPE index) const {return m_pHandles + index;}
+ virtual void resetPool(btDispatcher* dispatcher);
+
void processAllOverlappingPairs(btOverlapCallback* callback);
//Broadphase Interface
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr ,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
+
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
+
+ void quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const;
+ ///unQuantize should be conservative: aabbMin/aabbMax should be larger then 'getAabb' result
+ void unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
bool testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1);
@@ -206,7 +221,7 @@ void btAxisSweep3<BP_FP_INT_TYPE>::debugPrintAxis(int axis, bool checkCardinalit
}
if (checkCardinality)
- assert(numEdges == m_numHandles*2+1);
+ btAssert(numEdges == m_numHandles*2+1);
}
#endif //DEBUG_BROADPHASE
@@ -217,7 +232,12 @@ btBroadphaseProxy* btAxisSweep3Internal<BP_FP_INT_TYPE>::createProxy( const btV
BP_FP_INT_TYPE handleId = addHandle(aabbMin,aabbMax, userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,multiSapProxy);
Handle* handle = getHandle(handleId);
-
+
+ if (m_raycastAccelerator)
+ {
+ btBroadphaseProxy* rayProxy = m_raycastAccelerator->createProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,dispatcher,0);
+ handle->m_dbvtProxy = rayProxy;
+ }
return handle;
}
@@ -227,6 +247,8 @@ template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
+ if (m_raycastAccelerator)
+ m_raycastAccelerator->destroyProxy(handle->m_dbvtProxy,dispatcher);
removeHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), dispatcher);
}
@@ -234,22 +256,80 @@ template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
{
Handle* handle = static_cast<Handle*>(proxy);
+ handle->m_aabbMin = aabbMin;
+ handle->m_aabbMax = aabbMax;
updateHandle(static_cast<BP_FP_INT_TYPE>(handle->m_uniqueId), aabbMin, aabbMax,dispatcher);
+ if (m_raycastAccelerator)
+ m_raycastAccelerator->setAabb(handle->m_dbvtProxy,aabbMin,aabbMax,dispatcher);
+
+}
+
+template <typename BP_FP_INT_TYPE>
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
+{
+ if (m_raycastAccelerator)
+ {
+ m_raycastAccelerator->rayTest(rayFrom,rayTo,rayCallback,aabbMin,aabbMax);
+ } else
+ {
+ //choose axis?
+ BP_FP_INT_TYPE axis = 0;
+ //for each proxy
+ for (BP_FP_INT_TYPE i=1;i<m_numHandles*2+1;i++)
+ {
+ if (m_pEdges[axis][i].IsMax())
+ {
+ rayCallback.process(getHandle(m_pEdges[axis][i].m_handle));
+ }
+ }
+ }
+}
+
+
+template <typename BP_FP_INT_TYPE>
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+{
+ Handle* pHandle = static_cast<Handle*>(proxy);
+ aabbMin = pHandle->m_aabbMin;
+ aabbMax = pHandle->m_aabbMax;
}
+template <typename BP_FP_INT_TYPE>
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::unQuantize(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+{
+ Handle* pHandle = static_cast<Handle*>(proxy);
+
+ unsigned short vecInMin[3];
+ unsigned short vecInMax[3];
+
+ vecInMin[0] = m_pEdges[0][pHandle->m_minEdges[0]].m_pos ;
+ vecInMax[0] = m_pEdges[0][pHandle->m_maxEdges[0]].m_pos +1 ;
+ vecInMin[1] = m_pEdges[1][pHandle->m_minEdges[1]].m_pos ;
+ vecInMax[1] = m_pEdges[1][pHandle->m_maxEdges[1]].m_pos +1 ;
+ vecInMin[2] = m_pEdges[2][pHandle->m_minEdges[2]].m_pos ;
+ vecInMax[2] = m_pEdges[2][pHandle->m_maxEdges[2]].m_pos +1 ;
+
+ aabbMin.setValue((btScalar)(vecInMin[0]) / (m_quantize.getX()),(btScalar)(vecInMin[1]) / (m_quantize.getY()),(btScalar)(vecInMin[2]) / (m_quantize.getZ()));
+ aabbMin += m_worldAabbMin;
+
+ aabbMax.setValue((btScalar)(vecInMax[0]) / (m_quantize.getX()),(btScalar)(vecInMax[1]) / (m_quantize.getY()),(btScalar)(vecInMax[2]) / (m_quantize.getZ()));
+ aabbMax += m_worldAabbMin;
+}
+
template <typename BP_FP_INT_TYPE>
-btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache )
+btAxisSweep3Internal<BP_FP_INT_TYPE>::btAxisSweep3Internal(const btVector3& worldAabbMin,const btVector3& worldAabbMax, BP_FP_INT_TYPE handleMask, BP_FP_INT_TYPE handleSentinel,BP_FP_INT_TYPE userMaxHandles, btOverlappingPairCache* pairCache , bool disableRaycastAccelerator)
:m_bpHandleMask(handleMask),
m_handleSentinel(handleSentinel),
m_pairCache(pairCache),
m_userPairCallback(0),
m_ownsPairCache(false),
-m_invalidPair(0)
+m_invalidPair(0),
+m_raycastAccelerator(0)
{
BP_FP_INT_TYPE maxHandles = static_cast<BP_FP_INT_TYPE>(userMaxHandles+1);//need to add one sentinel handle
@@ -260,7 +340,14 @@ m_invalidPair(0)
m_ownsPairCache = true;
}
- //assert(bounds.HasVolume());
+ if (!disableRaycastAccelerator)
+ {
+ m_nullPairCache = new (btAlignedAlloc(sizeof(btNullPairCache),16)) btNullPairCache();
+ m_raycastAccelerator = new (btAlignedAlloc(sizeof(btDbvtBroadphase),16)) btDbvtBroadphase(m_nullPairCache);//m_pairCache);
+ m_raycastAccelerator->m_deferedcollide = true;//don't add/remove pairs
+ }
+
+ //btAssert(bounds.HasVolume());
// init bounds
m_worldAabbMin = worldAabbMin;
@@ -320,7 +407,14 @@ m_invalidPair(0)
template <typename BP_FP_INT_TYPE>
btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
{
-
+ if (m_raycastAccelerator)
+ {
+ m_nullPairCache->~btOverlappingPairCache();
+ btAlignedFree(m_nullPairCache);
+ m_raycastAccelerator->~btDbvtBroadphase();
+ btAlignedFree (m_raycastAccelerator);
+ }
+
for (int i = 2; i >= 0; i--)
{
btAlignedFree(m_pEdgesRawPtr[i]);
@@ -335,27 +429,31 @@ btAxisSweep3Internal<BP_FP_INT_TYPE>::~btAxisSweep3Internal()
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btPoint3& point, int isMax) const
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::quantize(BP_FP_INT_TYPE* out, const btVector3& point, int isMax) const
{
- btPoint3 clampedPoint(point);
-
-
-
+#ifdef OLD_CLAMPING_METHOD
+ ///problem with this clamping method is that the floating point during quantization might still go outside the range [(0|isMax) .. (m_handleSentinel&m_bpHandleMask]|isMax]
+ ///see http://code.google.com/p/bullet/issues/detail?id=87
+ btVector3 clampedPoint(point);
clampedPoint.setMax(m_worldAabbMin);
clampedPoint.setMin(m_worldAabbMax);
-
btVector3 v = (clampedPoint - m_worldAabbMin) * m_quantize;
out[0] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getX() & m_bpHandleMask) | isMax);
out[1] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getY() & m_bpHandleMask) | isMax);
out[2] = (BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v.getZ() & m_bpHandleMask) | isMax);
-
+#else
+ btVector3 v = (point - m_worldAabbMin) * m_quantize;
+ out[0]=(v[0]<=0)?(BP_FP_INT_TYPE)isMax:(v[0]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[0]&m_bpHandleMask)|isMax);
+ out[1]=(v[1]<=0)?(BP_FP_INT_TYPE)isMax:(v[1]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[1]&m_bpHandleMask)|isMax);
+ out[2]=(v[2]<=0)?(BP_FP_INT_TYPE)isMax:(v[2]>=m_handleSentinel)?(BP_FP_INT_TYPE)((m_handleSentinel&m_bpHandleMask)|isMax):(BP_FP_INT_TYPE)(((BP_FP_INT_TYPE)v[2]&m_bpHandleMask)|isMax);
+#endif //OLD_CLAMPING_METHOD
}
template <typename BP_FP_INT_TYPE>
BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
{
- assert(m_firstFreeHandle);
+ btAssert(m_firstFreeHandle);
BP_FP_INT_TYPE handle = m_firstFreeHandle;
m_firstFreeHandle = getHandle(handle)->GetNextFree();
@@ -367,7 +465,7 @@ BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::allocHandle()
template <typename BP_FP_INT_TYPE>
void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
{
- assert(handle > 0 && handle < m_maxHandles);
+ btAssert(handle > 0 && handle < m_maxHandles);
getHandle(handle)->SetNextFree(m_firstFreeHandle);
m_firstFreeHandle = handle;
@@ -377,7 +475,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::freeHandle(BP_FP_INT_TYPE handle)
template <typename BP_FP_INT_TYPE>
-BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btPoint3& aabbMin,const btPoint3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
+BP_FP_INT_TYPE btAxisSweep3Internal<BP_FP_INT_TYPE>::addHandle(const btVector3& aabbMin,const btVector3& aabbMax, void* pOwner,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy)
{
// quantize the bounds
BP_FP_INT_TYPE min[3], max[3];
@@ -440,7 +538,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,bt
//explicitly remove the pairs containing the proxy
//we could do it also in the sortMinUp (passing true)
- //todo: compare performance
+ ///@todo: compare performance
if (!m_pairCache->hasDeferredRemoval())
{
m_pairCache->removeOverlappingPairsContainingProxy(pHandle,dispatcher);
@@ -489,6 +587,21 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::removeHandle(BP_FP_INT_TYPE handle,bt
}
+template <typename BP_FP_INT_TYPE>
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::resetPool(btDispatcher* dispatcher)
+{
+ if (m_numHandles == 0)
+ {
+ m_firstFreeHandle = 1;
+ {
+ for (BP_FP_INT_TYPE i = m_firstFreeHandle; i < m_maxHandles; i++)
+ m_pHandles[i].SetNextFree(static_cast<BP_FP_INT_TYPE>(i + 1));
+ m_pHandles[m_maxHandles - 1].SetNextFree(0);
+ }
+ }
+}
+
+
extern int gOverlappingPairs;
//#include <stdio.h>
@@ -529,6 +642,7 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
if (!isDuplicate)
{
+ ///important to use an AABB test that is consistent with the broadphase
bool hasOverlap = testAabbOverlap(pair.m_pProxy0,pair.m_pProxy1);
if (hasOverlap)
@@ -574,10 +688,6 @@ void btAxisSweep3Internal<BP_FP_INT_TYPE>::calculateOverlappingPairs(btDispatche
//printf("overlappingPairArray.size()=%d\n",overlappingPairArray.size());
}
-
-
-
-
}
@@ -616,10 +726,10 @@ bool btAxisSweep3Internal<BP_FP_INT_TYPE>::testOverlap2D(const Handle* pHandleA,
}
template <typename BP_FP_INT_TYPE>
-void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btPoint3& aabbMin,const btPoint3& aabbMax,btDispatcher* dispatcher)
+void btAxisSweep3Internal<BP_FP_INT_TYPE>::updateHandle(BP_FP_INT_TYPE handle, const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher)
{
-// assert(bounds.IsFinite());
- //assert(bounds.HasVolume());
+// btAssert(bounds.IsFinite());
+ //btAssert(bounds.HasVolume());
Handle* pHandle = getHandle(handle);
@@ -895,7 +1005,7 @@ class btAxisSweep3 : public btAxisSweep3Internal<unsigned short int>
{
public:
- btAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0);
+ btAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned short int maxHandles = 16384, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
};
@@ -906,7 +1016,7 @@ class bt32BitAxisSweep3 : public btAxisSweep3Internal<unsigned int>
{
public:
- bt32BitAxisSweep3(const btPoint3& worldAabbMin,const btPoint3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0);
+ bt32BitAxisSweep3(const btVector3& worldAabbMin,const btVector3& worldAabbMax, unsigned int maxHandles = 1500000, btOverlappingPairCache* pairCache = 0, bool disableRaycastAccelerator = false);
};
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
index 200ac365329..b7bbaf512ae 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseInterface.h
@@ -21,8 +21,22 @@ subject to the following restrictions:
struct btDispatcherInfo;
class btDispatcher;
#include "btBroadphaseProxy.h"
+
class btOverlappingPairCache;
+
+
+struct btBroadphaseRayCallback
+{
+ ///added some cached data to accelerate ray-AABB tests
+ btVector3 m_rayDirectionInverse;
+ unsigned int m_signs[3];
+ btScalar m_lambda_max;
+
+ virtual ~btBroadphaseRayCallback() {}
+ virtual bool process(const btBroadphaseProxy* proxy) = 0;
+};
+
#include "LinearMath/btVector3.h"
///The btBroadphaseInterface class provides an interface to detect aabb-overlapping object pairs.
@@ -36,7 +50,10 @@ public:
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy) =0;
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher)=0;
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)=0;
-
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const =0;
+
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0)) = 0;
+
///calculateOverlappingPairs is optional: incremental algorithms (sweep and prune) might do it during the set aabb
virtual void calculateOverlappingPairs(btDispatcher* dispatcher)=0;
@@ -47,6 +64,9 @@ public:
///will add some transform later
virtual void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const =0;
+ ///reset broadphase internal structures, to ensure determinism/reproducability
+ virtual void resetPool(btDispatcher* dispatcher) {};
+
virtual void printStats() = 0;
};
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
index a074a0b150b..be261ec4080 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btBroadphaseProxy.h
@@ -17,20 +17,24 @@ subject to the following restrictions:
#define BROADPHASE_PROXY_H
#include "LinearMath/btScalar.h" //for SIMD_FORCE_INLINE
+#include "LinearMath/btVector3.h"
#include "LinearMath/btAlignedAllocator.h"
/// btDispatcher uses these types
/// IMPORTANT NOTE:The types are ordered polyhedral, implicit convex and concave
/// to facilitate type checking
+/// CUSTOM_POLYHEDRAL_SHAPE_TYPE,CUSTOM_CONVEX_SHAPE_TYPE and CUSTOM_CONCAVE_SHAPE_TYPE can be used to extend Bullet without modifying source code
enum BroadphaseNativeTypes
{
-// polyhedral convex shapes
+ // polyhedral convex shapes
BOX_SHAPE_PROXYTYPE,
TRIANGLE_SHAPE_PROXYTYPE,
TETRAHEDRAL_SHAPE_PROXYTYPE,
CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE,
CONVEX_HULL_SHAPE_PROXYTYPE,
+ CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE,
+ CUSTOM_POLYHEDRAL_SHAPE_TYPE,
//implicit convex shapes
IMPLICIT_CONVEX_SHAPES_START_HERE,
SPHERE_SHAPE_PROXYTYPE,
@@ -42,6 +46,7 @@ IMPLICIT_CONVEX_SHAPES_START_HERE,
UNIFORM_SCALING_SHAPE_PROXYTYPE,
MINKOWSKI_SUM_SHAPE_PROXYTYPE,
MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE,
+ CUSTOM_CONVEX_SHAPE_TYPE,
//concave shapes
CONCAVE_SHAPES_START_HERE,
//keep all the convex shapetype below here, for the check IsConvexShape in broadphase proxy!
@@ -58,13 +63,18 @@ CONCAVE_SHAPES_START_HERE,
EMPTY_SHAPE_PROXYTYPE,
STATIC_PLANE_PROXYTYPE,
+ CUSTOM_CONCAVE_SHAPE_TYPE,
CONCAVE_SHAPES_END_HERE,
COMPOUND_SHAPE_PROXYTYPE,
SOFTBODY_SHAPE_PROXYTYPE,
+ HFFLUID_SHAPE_PROXYTYPE,
+ HFFLUID_BUOYANT_CONVEX_SHAPE_PROXYTYPE,
+ INVALID_SHAPE_PROXYTYPE,
MAX_BROADPHASE_COLLISION_TYPES
+
};
@@ -83,20 +93,20 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
KinematicFilter = 4,
DebrisFilter = 8,
SensorTrigger = 16,
+ CharacterFilter = 32,
AllFilter = -1 //all bits sets: DefaultFilter | StaticFilter | KinematicFilter | DebrisFilter | SensorTrigger
};
//Usually the client btCollisionObject or Rigidbody class
void* m_clientObject;
-
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
-
void* m_multiSapParentProxy;
-
-
int m_uniqueId;//m_uniqueId is introduced for paircache. could get rid of this, by calculating the address offset etc.
+ btVector3 m_aabbMin;
+ btVector3 m_aabbMax;
+
SIMD_FORCE_INLINE int getUid() const
{
return m_uniqueId;
@@ -107,10 +117,12 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
{
}
- btBroadphaseProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
+ btBroadphaseProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask,void* multiSapParentProxy=0)
:m_clientObject(userPtr),
m_collisionFilterGroup(collisionFilterGroup),
- m_collisionFilterMask(collisionFilterMask)
+ m_collisionFilterMask(collisionFilterMask),
+ m_aabbMin(aabbMin),
+ m_aabbMax(aabbMax)
{
m_multiSapParentProxy = multiSapParentProxy;
}
@@ -159,7 +171,7 @@ ATTRIBUTE_ALIGNED16(struct) btBroadphasePair
m_pProxy0(0),
m_pProxy1(0),
m_algorithm(0),
- m_userInfo(0)
+ m_internalInfo1(0)
{
}
@@ -169,14 +181,14 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
: m_pProxy0(other.m_pProxy0),
m_pProxy1(other.m_pProxy1),
m_algorithm(other.m_algorithm),
- m_userInfo(other.m_userInfo)
+ m_internalInfo1(other.m_internalInfo1)
{
}
btBroadphasePair(btBroadphaseProxy& proxy0,btBroadphaseProxy& proxy1)
{
//keep them sorted, so the std::set operations work
- if (&proxy0 < &proxy1)
+ if (proxy0.m_uniqueId < proxy1.m_uniqueId)
{
m_pProxy0 = &proxy0;
m_pProxy1 = &proxy1;
@@ -188,7 +200,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
}
m_algorithm = 0;
- m_userInfo = 0;
+ m_internalInfo1 = 0;
}
@@ -196,7 +208,7 @@ BT_DECLARE_ALIGNED_ALLOCATOR();
btBroadphaseProxy* m_pProxy1;
mutable btCollisionAlgorithm* m_algorithm;
- mutable void* m_userInfo;
+ union { void* m_internalInfo1; int m_internalTmpValue;};//don't use this data, it will be removed in future version.
};
@@ -217,8 +229,13 @@ class btBroadphasePairSortPredicate
bool operator() ( const btBroadphasePair& a, const btBroadphasePair& b )
{
- return a.m_pProxy0 > b.m_pProxy0 ||
- (a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 > b.m_pProxy1) ||
+ const int uidA0 = a.m_pProxy0 ? a.m_pProxy0->m_uniqueId : -1;
+ const int uidB0 = b.m_pProxy0 ? b.m_pProxy0->m_uniqueId : -1;
+ const int uidA1 = a.m_pProxy1 ? a.m_pProxy1->m_uniqueId : -1;
+ const int uidB1 = b.m_pProxy1 ? b.m_pProxy1->m_uniqueId : -1;
+
+ return uidA0 > uidB0 ||
+ (a.m_pProxy0 == b.m_pProxy0 && uidA1 > uidB1) ||
(a.m_pProxy0 == b.m_pProxy0 && a.m_pProxy1 == b.m_pProxy1 && a.m_algorithm > b.m_algorithm);
}
};
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
index 7c41c8d8f71..a6e36b47049 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.cpp
@@ -23,188 +23,188 @@ typedef btAlignedObjectArray<const btDbvtNode*> tConstNodeArray;
//
struct btDbvtNodeEnumerator : btDbvt::ICollide
{
-tConstNodeArray nodes;
-void Process(const btDbvtNode* n) { nodes.push_back(n); }
+ tConstNodeArray nodes;
+ void Process(const btDbvtNode* n) { nodes.push_back(n); }
};
//
static DBVT_INLINE int indexof(const btDbvtNode* node)
{
-return(node->parent->childs[1]==node);
+ return(node->parent->childs[1]==node);
}
//
static DBVT_INLINE btDbvtVolume merge( const btDbvtVolume& a,
- const btDbvtVolume& b)
+ const btDbvtVolume& b)
{
-#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
-DBVT_ALIGN char locals[sizeof(btDbvtAabbMm)];
-btDbvtVolume& res=*(btDbvtVolume*)locals;
+#if (DBVT_MERGE_IMPL==DBVT_IMPL_SSE)
+ ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtAabbMm)]);
+ btDbvtVolume& res=*(btDbvtVolume*)locals;
#else
-btDbvtVolume res;
+ btDbvtVolume res;
#endif
-Merge(a,b,res);
-return(res);
+ Merge(a,b,res);
+ return(res);
}
// volume+edge lengths
static DBVT_INLINE btScalar size(const btDbvtVolume& a)
{
-const btVector3 edges=a.Lengths();
-return( edges.x()*edges.y()*edges.z()+
+ const btVector3 edges=a.Lengths();
+ return( edges.x()*edges.y()*edges.z()+
edges.x()+edges.y()+edges.z());
}
//
static void getmaxdepth(const btDbvtNode* node,int depth,int& maxdepth)
{
-if(node->isinternal())
+ if(node->isinternal())
{
- getmaxdepth(node->childs[0],depth+1,maxdepth);
- getmaxdepth(node->childs[0],depth+1,maxdepth);
+ getmaxdepth(node->childs[0],depth+1,maxdepth);
+ getmaxdepth(node->childs[0],depth+1,maxdepth);
} else maxdepth=btMax(maxdepth,depth);
}
//
static DBVT_INLINE void deletenode( btDbvt* pdbvt,
- btDbvtNode* node)
+ btDbvtNode* node)
{
-btAlignedFree(pdbvt->m_free);
-pdbvt->m_free=node;
+ btAlignedFree(pdbvt->m_free);
+ pdbvt->m_free=node;
}
-
+
//
static void recursedeletenode( btDbvt* pdbvt,
- btDbvtNode* node)
+ btDbvtNode* node)
{
-if(!node->isleaf())
+ if(!node->isleaf())
{
- recursedeletenode(pdbvt,node->childs[0]);
- recursedeletenode(pdbvt,node->childs[1]);
+ recursedeletenode(pdbvt,node->childs[0]);
+ recursedeletenode(pdbvt,node->childs[1]);
}
-if(node==pdbvt->m_root) pdbvt->m_root=0;
-deletenode(pdbvt,node);
+ if(node==pdbvt->m_root) pdbvt->m_root=0;
+ deletenode(pdbvt,node);
}
//
static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt,
- btDbvtNode* parent,
- void* data)
+ btDbvtNode* parent,
+ void* data)
{
-btDbvtNode* node;
-if(pdbvt->m_free)
+ btDbvtNode* node;
+ if(pdbvt->m_free)
{ node=pdbvt->m_free;pdbvt->m_free=0; }
else
{ node=new(btAlignedAlloc(sizeof(btDbvtNode),16)) btDbvtNode(); }
-node->parent = parent;
-node->data = data;
-node->childs[1] = 0;
-return(node);
+ node->parent = parent;
+ node->data = data;
+ node->childs[1] = 0;
+ return(node);
}
//
static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt,
- btDbvtNode* parent,
- const btDbvtVolume& volume,
- void* data)
+ btDbvtNode* parent,
+ const btDbvtVolume& volume,
+ void* data)
{
-btDbvtNode* node=createnode(pdbvt,parent,data);
-node->volume=volume;
-return(node);
+ btDbvtNode* node=createnode(pdbvt,parent,data);
+ node->volume=volume;
+ return(node);
}
//
static DBVT_INLINE btDbvtNode* createnode( btDbvt* pdbvt,
- btDbvtNode* parent,
- const btDbvtVolume& volume0,
- const btDbvtVolume& volume1,
- void* data)
+ btDbvtNode* parent,
+ const btDbvtVolume& volume0,
+ const btDbvtVolume& volume1,
+ void* data)
{
-btDbvtNode* node=createnode(pdbvt,parent,data);
-Merge(volume0,volume1,node->volume);
-return(node);
+ btDbvtNode* node=createnode(pdbvt,parent,data);
+ Merge(volume0,volume1,node->volume);
+ return(node);
}
//
static void insertleaf( btDbvt* pdbvt,
- btDbvtNode* root,
- btDbvtNode* leaf)
+ btDbvtNode* root,
+ btDbvtNode* leaf)
{
-if(!pdbvt->m_root)
+ if(!pdbvt->m_root)
{
- pdbvt->m_root = leaf;
- leaf->parent = 0;
+ pdbvt->m_root = leaf;
+ leaf->parent = 0;
}
else
{
- if(!root->isleaf())
+ if(!root->isleaf())
{
- do {
- root=root->childs[Select( leaf->volume,
- root->childs[0]->volume,
- root->childs[1]->volume)];
+ do {
+ root=root->childs[Select( leaf->volume,
+ root->childs[0]->volume,
+ root->childs[1]->volume)];
} while(!root->isleaf());
}
- btDbvtNode* prev=root->parent;
- btDbvtNode* node=createnode(pdbvt,prev,leaf->volume,root->volume,0);
- if(prev)
+ btDbvtNode* prev=root->parent;
+ btDbvtNode* node=createnode(pdbvt,prev,leaf->volume,root->volume,0);
+ if(prev)
{
- prev->childs[indexof(root)] = node;
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- do {
- if(!prev->volume.Contain(node->volume))
- Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ prev->childs[indexof(root)] = node;
+ node->childs[0] = root;root->parent=node;
+ node->childs[1] = leaf;leaf->parent=node;
+ do {
+ if(!prev->volume.Contain(node->volume))
+ Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
else
- break;
- node=prev;
+ break;
+ node=prev;
} while(0!=(prev=node->parent));
}
else
{
- node->childs[0] = root;root->parent=node;
- node->childs[1] = leaf;leaf->parent=node;
- pdbvt->m_root = node;
+ node->childs[0] = root;root->parent=node;
+ node->childs[1] = leaf;leaf->parent=node;
+ pdbvt->m_root = node;
}
}
}
-
+
//
static btDbvtNode* removeleaf( btDbvt* pdbvt,
- btDbvtNode* leaf)
+ btDbvtNode* leaf)
{
-if(leaf==pdbvt->m_root)
+ if(leaf==pdbvt->m_root)
{
- pdbvt->m_root=0;
- return(0);
+ pdbvt->m_root=0;
+ return(0);
}
else
{
- btDbvtNode* parent=leaf->parent;
- btDbvtNode* prev=parent->parent;
- btDbvtNode* sibling=parent->childs[1-indexof(leaf)];
- if(prev)
+ btDbvtNode* parent=leaf->parent;
+ btDbvtNode* prev=parent->parent;
+ btDbvtNode* sibling=parent->childs[1-indexof(leaf)];
+ if(prev)
{
- prev->childs[indexof(parent)]=sibling;
- sibling->parent=prev;
- deletenode(pdbvt,parent);
- while(prev)
+ prev->childs[indexof(parent)]=sibling;
+ sibling->parent=prev;
+ deletenode(pdbvt,parent);
+ while(prev)
{
- const btDbvtVolume pb=prev->volume;
- Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
- if(NotEqual(pb,prev->volume))
+ const btDbvtVolume pb=prev->volume;
+ Merge(prev->childs[0]->volume,prev->childs[1]->volume,prev->volume);
+ if(NotEqual(pb,prev->volume))
{
- prev=prev->parent;
+ prev=prev->parent;
} else break;
}
- return(prev?prev:pdbvt->m_root);
+ return(prev?prev:pdbvt->m_root);
}
else
{
- pdbvt->m_root=sibling;
- sibling->parent=0;
- deletenode(pdbvt,parent);
- return(pdbvt->m_root);
+ pdbvt->m_root=sibling;
+ sibling->parent=0;
+ deletenode(pdbvt,parent);
+ return(pdbvt->m_root);
}
}
}
@@ -215,33 +215,33 @@ static void fetchleaves(btDbvt* pdbvt,
tNodeArray& leaves,
int depth=-1)
{
-if(root->isinternal()&&depth)
+ if(root->isinternal()&&depth)
{
- fetchleaves(pdbvt,root->childs[0],leaves,depth-1);
- fetchleaves(pdbvt,root->childs[1],leaves,depth-1);
- deletenode(pdbvt,root);
+ fetchleaves(pdbvt,root->childs[0],leaves,depth-1);
+ fetchleaves(pdbvt,root->childs[1],leaves,depth-1);
+ deletenode(pdbvt,root);
}
else
{
- leaves.push_back(root);
+ leaves.push_back(root);
}
}
//
static void split( const tNodeArray& leaves,
- tNodeArray& left,
- tNodeArray& right,
- const btVector3& org,
- const btVector3& axis)
+ tNodeArray& left,
+ tNodeArray& right,
+ const btVector3& org,
+ const btVector3& axis)
{
-left.resize(0);
-right.resize(0);
-for(int i=0,ni=leaves.size();i<ni;++i)
+ left.resize(0);
+ right.resize(0);
+ for(int i=0,ni=leaves.size();i<ni;++i)
{
- if(dot(axis,leaves[i]->volume.Center()-org)<0)
- left.push_back(leaves[i]);
+ if(dot(axis,leaves[i]->volume.Center()-org)<0)
+ left.push_back(leaves[i]);
else
- right.push_back(leaves[i]);
+ right.push_back(leaves[i]);
}
}
@@ -249,49 +249,49 @@ for(int i=0,ni=leaves.size();i<ni;++i)
static btDbvtVolume bounds( const tNodeArray& leaves)
{
#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
-DBVT_ALIGN char locals[sizeof(btDbvtVolume)];
-btDbvtVolume& volume=*(btDbvtVolume*)locals;
-volume=leaves[0]->volume;
+ ATTRIBUTE_ALIGNED16(char locals[sizeof(btDbvtVolume)]);
+ btDbvtVolume& volume=*(btDbvtVolume*)locals;
+ volume=leaves[0]->volume;
#else
-btDbvtVolume volume=leaves[0]->volume;
+ btDbvtVolume volume=leaves[0]->volume;
#endif
-for(int i=1,ni=leaves.size();i<ni;++i)
+ for(int i=1,ni=leaves.size();i<ni;++i)
{
- Merge(volume,leaves[i]->volume,volume);
+ Merge(volume,leaves[i]->volume,volume);
}
-return(volume);
+ return(volume);
}
//
static void bottomup( btDbvt* pdbvt,
- tNodeArray& leaves)
+ tNodeArray& leaves)
{
-while(leaves.size()>1)
+ while(leaves.size()>1)
{
- btScalar minsize=SIMD_INFINITY;
- int minidx[2]={-1,-1};
- for(int i=0;i<leaves.size();++i)
+ btScalar minsize=SIMD_INFINITY;
+ int minidx[2]={-1,-1};
+ for(int i=0;i<leaves.size();++i)
{
- for(int j=i+1;j<leaves.size();++j)
+ for(int j=i+1;j<leaves.size();++j)
{
- const btScalar sz=size(merge(leaves[i]->volume,leaves[j]->volume));
- if(sz<minsize)
+ const btScalar sz=size(merge(leaves[i]->volume,leaves[j]->volume));
+ if(sz<minsize)
{
- minsize = sz;
- minidx[0] = i;
- minidx[1] = j;
+ minsize = sz;
+ minidx[0] = i;
+ minidx[1] = j;
}
}
}
- btDbvtNode* n[] = {leaves[minidx[0]],leaves[minidx[1]]};
- btDbvtNode* p = createnode(pdbvt,0,n[0]->volume,n[1]->volume,0);
- p->childs[0] = n[0];
- p->childs[1] = n[1];
- n[0]->parent = p;
- n[1]->parent = p;
- leaves[minidx[0]] = p;
- leaves.swap(minidx[1],leaves.size()-1);
- leaves.pop_back();
+ btDbvtNode* n[] = {leaves[minidx[0]],leaves[minidx[1]]};
+ btDbvtNode* p = createnode(pdbvt,0,n[0]->volume,n[1]->volume,0);
+ p->childs[0] = n[0];
+ p->childs[1] = n[1];
+ n[0]->parent = p;
+ n[1]->parent = p;
+ leaves[minidx[0]] = p;
+ leaves.swap(minidx[1],leaves.size()-1);
+ leaves.pop_back();
}
}
@@ -300,175 +300,181 @@ static btDbvtNode* topdown(btDbvt* pdbvt,
tNodeArray& leaves,
int bu_treshold)
{
-static const btVector3 axis[]={btVector3(1,0,0),
- btVector3(0,1,0),
- btVector3(0,0,1)};
-if(leaves.size()>1)
+ static const btVector3 axis[]={btVector3(1,0,0),
+ btVector3(0,1,0),
+ btVector3(0,0,1)};
+ if(leaves.size()>1)
{
- if(leaves.size()>bu_treshold)
+ if(leaves.size()>bu_treshold)
{
- const btDbvtVolume vol=bounds(leaves);
- const btVector3 org=vol.Center();
- tNodeArray sets[2];
- int bestaxis=-1;
- int bestmidp=leaves.size();
- int splitcount[3][2]={{0,0},{0,0},{0,0}};
- int i;
- for( i=0;i<leaves.size();++i)
+ const btDbvtVolume vol=bounds(leaves);
+ const btVector3 org=vol.Center();
+ tNodeArray sets[2];
+ int bestaxis=-1;
+ int bestmidp=leaves.size();
+ int splitcount[3][2]={{0,0},{0,0},{0,0}};
+ int i;
+ for( i=0;i<leaves.size();++i)
{
- const btVector3 x=leaves[i]->volume.Center()-org;
- for(int j=0;j<3;++j)
+ const btVector3 x=leaves[i]->volume.Center()-org;
+ for(int j=0;j<3;++j)
{
- ++splitcount[j][dot(x,axis[j])>0?1:0];
+ ++splitcount[j][dot(x,axis[j])>0?1:0];
}
}
- for( i=0;i<3;++i)
+ for( i=0;i<3;++i)
{
- if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
+ if((splitcount[i][0]>0)&&(splitcount[i][1]>0))
{
- const int midp=(int)btFabs(btScalar(splitcount[i][0]-splitcount[i][1]));
- if(midp<bestmidp)
+ const int midp=(int)btFabs(btScalar(splitcount[i][0]-splitcount[i][1]));
+ if(midp<bestmidp)
{
- bestaxis=i;
- bestmidp=midp;
+ bestaxis=i;
+ bestmidp=midp;
}
}
}
- if(bestaxis>=0)
+ if(bestaxis>=0)
{
- sets[0].reserve(splitcount[bestaxis][0]);
- sets[1].reserve(splitcount[bestaxis][1]);
- split(leaves,sets[0],sets[1],org,axis[bestaxis]);
+ sets[0].reserve(splitcount[bestaxis][0]);
+ sets[1].reserve(splitcount[bestaxis][1]);
+ split(leaves,sets[0],sets[1],org,axis[bestaxis]);
}
else
{
- sets[0].reserve(leaves.size()/2+1);
- sets[1].reserve(leaves.size()/2);
- for(int i=0,ni=leaves.size();i<ni;++i)
+ sets[0].reserve(leaves.size()/2+1);
+ sets[1].reserve(leaves.size()/2);
+ for(int i=0,ni=leaves.size();i<ni;++i)
{
- sets[i&1].push_back(leaves[i]);
+ sets[i&1].push_back(leaves[i]);
}
}
- btDbvtNode* node=createnode(pdbvt,0,vol,0);
- node->childs[0]=topdown(pdbvt,sets[0],bu_treshold);
- node->childs[1]=topdown(pdbvt,sets[1],bu_treshold);
- node->childs[0]->parent=node;
- node->childs[1]->parent=node;
- return(node);
+ btDbvtNode* node=createnode(pdbvt,0,vol,0);
+ node->childs[0]=topdown(pdbvt,sets[0],bu_treshold);
+ node->childs[1]=topdown(pdbvt,sets[1],bu_treshold);
+ node->childs[0]->parent=node;
+ node->childs[1]->parent=node;
+ return(node);
}
else
{
- bottomup(pdbvt,leaves);
- return(leaves[0]);
+ bottomup(pdbvt,leaves);
+ return(leaves[0]);
}
}
-return(leaves[0]);
+ return(leaves[0]);
}
//
static DBVT_INLINE btDbvtNode* sort(btDbvtNode* n,btDbvtNode*& r)
{
-btDbvtNode* p=n->parent;
-btAssert(n->isinternal());
-if(p>n)
+ btDbvtNode* p=n->parent;
+ btAssert(n->isinternal());
+ if(p>n)
{
- const int i=indexof(n);
- const int j=1-i;
- btDbvtNode* s=p->childs[j];
- btDbvtNode* q=p->parent;
- btAssert(n==p->childs[i]);
- if(q) q->childs[indexof(p)]=n; else r=n;
- s->parent=n;
- p->parent=n;
- n->parent=q;
- p->childs[0]=n->childs[0];
- p->childs[1]=n->childs[1];
- n->childs[0]->parent=p;
- n->childs[1]->parent=p;
- n->childs[i]=p;
- n->childs[j]=s;
- btSwap(p->volume,n->volume);
- return(p);
+ const int i=indexof(n);
+ const int j=1-i;
+ btDbvtNode* s=p->childs[j];
+ btDbvtNode* q=p->parent;
+ btAssert(n==p->childs[i]);
+ if(q) q->childs[indexof(p)]=n; else r=n;
+ s->parent=n;
+ p->parent=n;
+ n->parent=q;
+ p->childs[0]=n->childs[0];
+ p->childs[1]=n->childs[1];
+ n->childs[0]->parent=p;
+ n->childs[1]->parent=p;
+ n->childs[i]=p;
+ n->childs[j]=s;
+ btSwap(p->volume,n->volume);
+ return(p);
}
-return(n);
+ return(n);
}
-//
+#if 0
static DBVT_INLINE btDbvtNode* walkup(btDbvtNode* n,int count)
{
-while(n&&(count--)) n=n->parent;
-return(n);
+ while(n&&(count--)) n=n->parent;
+ return(n);
}
+#endif
//
// Api
//
//
- btDbvt::btDbvt()
+btDbvt::btDbvt()
{
-m_root = 0;
-m_free = 0;
-m_lkhd = -1;
-m_leaves = 0;
-m_opath = 0;
+ m_root = 0;
+ m_free = 0;
+ m_lkhd = -1;
+ m_leaves = 0;
+ m_opath = 0;
}
//
- btDbvt::~btDbvt()
+btDbvt::~btDbvt()
{
-clear();
+ clear();
}
//
void btDbvt::clear()
{
-if(m_root) recursedeletenode(this,m_root);
-btAlignedFree(m_free);
-m_free=0;
+ if(m_root)
+ recursedeletenode(this,m_root);
+ btAlignedFree(m_free);
+ m_free=0;
+ m_lkhd = -1;
+ m_stkStack.clear();
+ m_opath = 0;
+
}
//
void btDbvt::optimizeBottomUp()
{
-if(m_root)
+ if(m_root)
{
- tNodeArray leaves;
- leaves.reserve(m_leaves);
- fetchleaves(this,m_root,leaves);
- bottomup(this,leaves);
- m_root=leaves[0];
+ tNodeArray leaves;
+ leaves.reserve(m_leaves);
+ fetchleaves(this,m_root,leaves);
+ bottomup(this,leaves);
+ m_root=leaves[0];
}
}
//
void btDbvt::optimizeTopDown(int bu_treshold)
{
-if(m_root)
+ if(m_root)
{
- tNodeArray leaves;
- leaves.reserve(m_leaves);
- fetchleaves(this,m_root,leaves);
- m_root=topdown(this,leaves,bu_treshold);
+ tNodeArray leaves;
+ leaves.reserve(m_leaves);
+ fetchleaves(this,m_root,leaves);
+ m_root=topdown(this,leaves,bu_treshold);
}
}
//
void btDbvt::optimizeIncremental(int passes)
{
-if(passes<0) passes=m_leaves;
-if(m_root&&(passes>0))
+ if(passes<0) passes=m_leaves;
+ if(m_root&&(passes>0))
{
- do {
- btDbvtNode* node=m_root;
- unsigned bit=0;
- while(node->isinternal())
+ do {
+ btDbvtNode* node=m_root;
+ unsigned bit=0;
+ while(node->isinternal())
{
- node=sort(node,m_root)->childs[(m_opath>>bit)&1];
- bit=(bit+1)&(sizeof(unsigned)*8-1);
+ node=sort(node,m_root)->childs[(m_opath>>bit)&1];
+ bit=(bit+1)&(sizeof(unsigned)*8-1);
}
- update(node);
- ++m_opath;
+ update(node);
+ ++m_opath;
} while(--passes);
}
}
@@ -476,104 +482,104 @@ if(m_root&&(passes>0))
//
btDbvtNode* btDbvt::insert(const btDbvtVolume& volume,void* data)
{
-btDbvtNode* leaf=createnode(this,0,volume,data);
-insertleaf(this,m_root,leaf);
-++m_leaves;
-return(leaf);
+ btDbvtNode* leaf=createnode(this,0,volume,data);
+ insertleaf(this,m_root,leaf);
+ ++m_leaves;
+ return(leaf);
}
//
void btDbvt::update(btDbvtNode* leaf,int lookahead)
{
-btDbvtNode* root=removeleaf(this,leaf);
-if(root)
+ btDbvtNode* root=removeleaf(this,leaf);
+ if(root)
{
- if(lookahead>=0)
+ if(lookahead>=0)
{
- for(int i=0;(i<lookahead)&&root->parent;++i)
+ for(int i=0;(i<lookahead)&&root->parent;++i)
{
- root=root->parent;
+ root=root->parent;
}
} else root=m_root;
}
-insertleaf(this,root,leaf);
+ insertleaf(this,root,leaf);
}
//
-void btDbvt::update(btDbvtNode* leaf,const btDbvtVolume& volume)
+void btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume)
{
-btDbvtNode* root=removeleaf(this,leaf);
-if(root)
+ btDbvtNode* root=removeleaf(this,leaf);
+ if(root)
{
- if(m_lkhd>=0)
+ if(m_lkhd>=0)
{
- for(int i=0;(i<m_lkhd)&&root->parent;++i)
+ for(int i=0;(i<m_lkhd)&&root->parent;++i)
{
- root=root->parent;
+ root=root->parent;
}
} else root=m_root;
}
-leaf->volume=volume;
-insertleaf(this,root,leaf);
+ leaf->volume=volume;
+ insertleaf(this,root,leaf);
}
//
-bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity,btScalar margin)
+bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin)
{
-if(leaf->volume.Contain(volume)) return(false);
-volume.Expand(btVector3(margin,margin,margin));
-volume.SignedExpand(velocity);
-update(leaf,volume);
-return(true);
+ if(leaf->volume.Contain(volume)) return(false);
+ volume.Expand(btVector3(margin,margin,margin));
+ volume.SignedExpand(velocity);
+ update(leaf,volume);
+ return(true);
}
//
-bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity)
+bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity)
{
-if(leaf->volume.Contain(volume)) return(false);
-volume.SignedExpand(velocity);
-update(leaf,volume);
-return(true);
+ if(leaf->volume.Contain(volume)) return(false);
+ volume.SignedExpand(velocity);
+ update(leaf,volume);
+ return(true);
}
//
-bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume volume,btScalar margin)
+bool btDbvt::update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin)
{
-if(leaf->volume.Contain(volume)) return(false);
-volume.Expand(btVector3(margin,margin,margin));
-update(leaf,volume);
-return(true);
+ if(leaf->volume.Contain(volume)) return(false);
+ volume.Expand(btVector3(margin,margin,margin));
+ update(leaf,volume);
+ return(true);
}
//
void btDbvt::remove(btDbvtNode* leaf)
{
-removeleaf(this,leaf);
-deletenode(this,leaf);
---m_leaves;
+ removeleaf(this,leaf);
+ deletenode(this,leaf);
+ --m_leaves;
}
//
void btDbvt::write(IWriter* iwriter) const
{
-btDbvtNodeEnumerator nodes;
-nodes.nodes.reserve(m_leaves*2);
-enumNodes(m_root,nodes);
-iwriter->Prepare(m_root,nodes.nodes.size());
-for(int i=0;i<nodes.nodes.size();++i)
+ btDbvtNodeEnumerator nodes;
+ nodes.nodes.reserve(m_leaves*2);
+ enumNodes(m_root,nodes);
+ iwriter->Prepare(m_root,nodes.nodes.size());
+ for(int i=0;i<nodes.nodes.size();++i)
{
- const btDbvtNode* n=nodes.nodes[i];
- int p=-1;
- if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
- if(n->isinternal())
+ const btDbvtNode* n=nodes.nodes[i];
+ int p=-1;
+ if(n->parent) p=nodes.nodes.findLinearSearch(n->parent);
+ if(n->isinternal())
{
- const int c0=nodes.nodes.findLinearSearch(n->childs[0]);
- const int c1=nodes.nodes.findLinearSearch(n->childs[1]);
- iwriter->WriteNode(n,i,p,c0,c1);
+ const int c0=nodes.nodes.findLinearSearch(n->childs[0]);
+ const int c1=nodes.nodes.findLinearSearch(n->childs[1]);
+ iwriter->WriteNode(n,i,p,c0,c1);
}
else
{
- iwriter->WriteLeaf(n,i,p);
+ iwriter->WriteLeaf(n,i,p);
}
}
}
@@ -581,29 +587,29 @@ for(int i=0;i<nodes.nodes.size();++i)
//
void btDbvt::clone(btDbvt& dest,IClone* iclone) const
{
-dest.clear();
-if(m_root!=0)
+ dest.clear();
+ if(m_root!=0)
{
- btAlignedObjectArray<sStkCLN> stack;
- stack.reserve(m_leaves);
- stack.push_back(sStkCLN(m_root,0));
- do {
- const int i=stack.size()-1;
- const sStkCLN e=stack[i];
- btDbvtNode* n=createnode(&dest,e.parent,e.node->volume,e.node->data);
- stack.pop_back();
- if(e.parent!=0)
- e.parent->childs[i&1]=n;
+ btAlignedObjectArray<sStkCLN> stack;
+ stack.reserve(m_leaves);
+ stack.push_back(sStkCLN(m_root,0));
+ do {
+ const int i=stack.size()-1;
+ const sStkCLN e=stack[i];
+ btDbvtNode* n=createnode(&dest,e.parent,e.node->volume,e.node->data);
+ stack.pop_back();
+ if(e.parent!=0)
+ e.parent->childs[i&1]=n;
else
- dest.m_root=n;
- if(e.node->isinternal())
+ dest.m_root=n;
+ if(e.node->isinternal())
{
- stack.push_back(sStkCLN(e.node->childs[0],n));
- stack.push_back(sStkCLN(e.node->childs[1],n));
+ stack.push_back(sStkCLN(e.node->childs[0],n));
+ stack.push_back(sStkCLN(e.node->childs[1],n));
}
else
{
- iclone->CloneLeaf(n);
+ iclone->CloneLeaf(n);
}
} while(stack.size()>0);
}
@@ -612,31 +618,31 @@ if(m_root!=0)
//
int btDbvt::maxdepth(const btDbvtNode* node)
{
-int depth=0;
-if(node) getmaxdepth(node,1,depth);
-return(depth);
+ int depth=0;
+ if(node) getmaxdepth(node,1,depth);
+ return(depth);
}
//
int btDbvt::countLeaves(const btDbvtNode* node)
{
-if(node->isinternal())
- return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
+ if(node->isinternal())
+ return(countLeaves(node->childs[0])+countLeaves(node->childs[1]));
else
- return(1);
+ return(1);
}
//
void btDbvt::extractLeaves(const btDbvtNode* node,btAlignedObjectArray<const btDbvtNode*>& leaves)
{
-if(node->isinternal())
+ if(node->isinternal())
{
- extractLeaves(node->childs[0],leaves);
- extractLeaves(node->childs[1],leaves);
+ extractLeaves(node->childs[0],leaves);
+ extractLeaves(node->childs[1],leaves);
}
else
{
- leaves.push_back(node);
+ leaves.push_back(node);
}
}
@@ -657,19 +663,19 @@ q6600,2.4ghz
/W3 /nologo /c /Wp64 /Zi /errorReport:prompt
Benchmarking dbvt...
- World scale: 100.000000
- Extents base: 1.000000
- Extents range: 4.000000
- Leaves: 8192
- sizeof(btDbvtVolume): 32 bytes
- sizeof(btDbvtNode): 44 bytes
+World scale: 100.000000
+Extents base: 1.000000
+Extents range: 4.000000
+Leaves: 8192
+sizeof(btDbvtVolume): 32 bytes
+sizeof(btDbvtNode): 44 bytes
[1] btDbvtVolume intersections: 3499 ms (-1%)
[2] btDbvtVolume merges: 1934 ms (0%)
[3] btDbvt::collideTT: 5485 ms (-21%)
[4] btDbvt::collideTT self: 2814 ms (-20%)
[5] btDbvt::collideTT xform: 7379 ms (-1%)
[6] btDbvt::collideTT xform,self: 7270 ms (-2%)
-[7] btDbvt::collideRAY: 6314 ms (0%),(332143 r/s)
+[7] btDbvt::rayTest: 6314 ms (0%),(332143 r/s)
[8] insert/remove: 2093 ms (0%),(1001983 ir/s)
[9] updates (teleport): 1879 ms (-3%),(1116100 u/s)
[10] updates (jitter): 1244 ms (-4%),(1685813 u/s)
@@ -684,606 +690,606 @@ Benchmarking dbvt...
struct btDbvtBenchmark
{
-struct NilPolicy : btDbvt::ICollide
+ struct NilPolicy : btDbvt::ICollide
{
- NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {}
- void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; }
- void Process(const btDbvtNode*) { ++m_pcount; }
- void Process(const btDbvtNode*,btScalar depth)
+ NilPolicy() : m_pcount(0),m_depth(-SIMD_INFINITY),m_checksort(true) {}
+ void Process(const btDbvtNode*,const btDbvtNode*) { ++m_pcount; }
+ void Process(const btDbvtNode*) { ++m_pcount; }
+ void Process(const btDbvtNode*,btScalar depth)
{
- ++m_pcount;
- if(m_checksort)
+ ++m_pcount;
+ if(m_checksort)
{ if(depth>=m_depth) m_depth=depth; else printf("wrong depth: %f (should be >= %f)\r\n",depth,m_depth); }
}
- int m_pcount;
- btScalar m_depth;
- bool m_checksort;
+ int m_pcount;
+ btScalar m_depth;
+ bool m_checksort;
};
-struct P14 : btDbvt::ICollide
+ struct P14 : btDbvt::ICollide
{
- struct Node
+ struct Node
{
- const btDbvtNode* leaf;
- btScalar depth;
+ const btDbvtNode* leaf;
+ btScalar depth;
};
- void Process(const btDbvtNode* leaf,btScalar depth)
+ void Process(const btDbvtNode* leaf,btScalar depth)
{
- Node n;
- n.leaf = leaf;
- n.depth = depth;
+ Node n;
+ n.leaf = leaf;
+ n.depth = depth;
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a,const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if(a.depth<b.depth) return(+1);
+ if(a.depth>b.depth) return(-1);
+ return(0);
}
- btAlignedObjectArray<Node> m_nodes;
+ btAlignedObjectArray<Node> m_nodes;
};
-struct P15 : btDbvt::ICollide
+ struct P15 : btDbvt::ICollide
{
- struct Node
+ struct Node
{
- const btDbvtNode* leaf;
- btScalar depth;
+ const btDbvtNode* leaf;
+ btScalar depth;
};
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- Node n;
- n.leaf = leaf;
- n.depth = dot(leaf->volume.Center(),m_axis);
+ Node n;
+ n.leaf = leaf;
+ n.depth = dot(leaf->volume.Center(),m_axis);
}
- static int sortfnc(const Node& a,const Node& b)
+ static int sortfnc(const Node& a,const Node& b)
{
- if(a.depth<b.depth) return(+1);
- if(a.depth>b.depth) return(-1);
- return(0);
+ if(a.depth<b.depth) return(+1);
+ if(a.depth>b.depth) return(-1);
+ return(0);
}
- btAlignedObjectArray<Node> m_nodes;
- btVector3 m_axis;
+ btAlignedObjectArray<Node> m_nodes;
+ btVector3 m_axis;
};
-static btScalar RandUnit()
+ static btScalar RandUnit()
{
- return(rand()/(btScalar)RAND_MAX);
+ return(rand()/(btScalar)RAND_MAX);
}
-static btVector3 RandVector3()
+ static btVector3 RandVector3()
{
- return(btVector3(RandUnit(),RandUnit(),RandUnit()));
+ return(btVector3(RandUnit(),RandUnit(),RandUnit()));
}
-static btVector3 RandVector3(btScalar cs)
+ static btVector3 RandVector3(btScalar cs)
{
- return(RandVector3()*cs-btVector3(cs,cs,cs)/2);
+ return(RandVector3()*cs-btVector3(cs,cs,cs)/2);
}
-static btDbvtVolume RandVolume(btScalar cs,btScalar eb,btScalar es)
+ static btDbvtVolume RandVolume(btScalar cs,btScalar eb,btScalar es)
{
- return(btDbvtVolume::FromCE(RandVector3(cs),btVector3(eb,eb,eb)+RandVector3()*es));
+ return(btDbvtVolume::FromCE(RandVector3(cs),btVector3(eb,eb,eb)+RandVector3()*es));
}
-static btTransform RandTransform(btScalar cs)
+ static btTransform RandTransform(btScalar cs)
{
- btTransform t;
- t.setOrigin(RandVector3(cs));
- t.setRotation(btQuaternion(RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2).normalized());
- return(t);
+ btTransform t;
+ t.setOrigin(RandVector3(cs));
+ t.setRotation(btQuaternion(RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2,RandUnit()*SIMD_PI*2).normalized());
+ return(t);
}
-static void RandTree(btScalar cs,btScalar eb,btScalar es,int leaves,btDbvt& dbvt)
+ static void RandTree(btScalar cs,btScalar eb,btScalar es,int leaves,btDbvt& dbvt)
{
- dbvt.clear();
- for(int i=0;i<leaves;++i)
+ dbvt.clear();
+ for(int i=0;i<leaves;++i)
{
- dbvt.insert(RandVolume(cs,eb,es),0);
+ dbvt.insert(RandVolume(cs,eb,es),0);
}
}
};
void btDbvt::benchmark()
{
-static const btScalar cfgVolumeCenterScale = 100;
-static const btScalar cfgVolumeExentsBase = 1;
-static const btScalar cfgVolumeExentsScale = 4;
-static const int cfgLeaves = 8192;
-static const bool cfgEnable = true;
+ static const btScalar cfgVolumeCenterScale = 100;
+ static const btScalar cfgVolumeExentsBase = 1;
+ static const btScalar cfgVolumeExentsScale = 4;
+ static const int cfgLeaves = 8192;
+ static const bool cfgEnable = true;
-//[1] btDbvtVolume intersections
-bool cfgBenchmark1_Enable = cfgEnable;
-static const int cfgBenchmark1_Iterations = 8;
-static const int cfgBenchmark1_Reference = 3499;
-//[2] btDbvtVolume merges
-bool cfgBenchmark2_Enable = cfgEnable;
-static const int cfgBenchmark2_Iterations = 4;
-static const int cfgBenchmark2_Reference = 1945;
-//[3] btDbvt::collideTT
-bool cfgBenchmark3_Enable = cfgEnable;
-static const int cfgBenchmark3_Iterations = 512;
-static const int cfgBenchmark3_Reference = 5485;
-//[4] btDbvt::collideTT self
-bool cfgBenchmark4_Enable = cfgEnable;
-static const int cfgBenchmark4_Iterations = 512;
-static const int cfgBenchmark4_Reference = 2814;
-//[5] btDbvt::collideTT xform
-bool cfgBenchmark5_Enable = cfgEnable;
-static const int cfgBenchmark5_Iterations = 512;
-static const btScalar cfgBenchmark5_OffsetScale = 2;
-static const int cfgBenchmark5_Reference = 7379;
-//[6] btDbvt::collideTT xform,self
-bool cfgBenchmark6_Enable = cfgEnable;
-static const int cfgBenchmark6_Iterations = 512;
-static const btScalar cfgBenchmark6_OffsetScale = 2;
-static const int cfgBenchmark6_Reference = 7270;
-//[7] btDbvt::collideRAY
-bool cfgBenchmark7_Enable = cfgEnable;
-static const int cfgBenchmark7_Passes = 32;
-static const int cfgBenchmark7_Iterations = 65536;
-static const int cfgBenchmark7_Reference = 6307;
-//[8] insert/remove
-bool cfgBenchmark8_Enable = cfgEnable;
-static const int cfgBenchmark8_Passes = 32;
-static const int cfgBenchmark8_Iterations = 65536;
-static const int cfgBenchmark8_Reference = 2105;
-//[9] updates (teleport)
-bool cfgBenchmark9_Enable = cfgEnable;
-static const int cfgBenchmark9_Passes = 32;
-static const int cfgBenchmark9_Iterations = 65536;
-static const int cfgBenchmark9_Reference = 1879;
-//[10] updates (jitter)
-bool cfgBenchmark10_Enable = cfgEnable;
-static const btScalar cfgBenchmark10_Scale = cfgVolumeCenterScale/10000;
-static const int cfgBenchmark10_Passes = 32;
-static const int cfgBenchmark10_Iterations = 65536;
-static const int cfgBenchmark10_Reference = 1244;
-//[11] optimize (incremental)
-bool cfgBenchmark11_Enable = cfgEnable;
-static const int cfgBenchmark11_Passes = 64;
-static const int cfgBenchmark11_Iterations = 65536;
-static const int cfgBenchmark11_Reference = 2510;
-//[12] btDbvtVolume notequal
-bool cfgBenchmark12_Enable = cfgEnable;
-static const int cfgBenchmark12_Iterations = 32;
-static const int cfgBenchmark12_Reference = 3677;
-//[13] culling(OCL+fullsort)
-bool cfgBenchmark13_Enable = cfgEnable;
-static const int cfgBenchmark13_Iterations = 1024;
-static const int cfgBenchmark13_Reference = 2231;
-//[14] culling(OCL+qsort)
-bool cfgBenchmark14_Enable = cfgEnable;
-static const int cfgBenchmark14_Iterations = 8192;
-static const int cfgBenchmark14_Reference = 3500;
-//[15] culling(KDOP+qsort)
-bool cfgBenchmark15_Enable = cfgEnable;
-static const int cfgBenchmark15_Iterations = 8192;
-static const int cfgBenchmark15_Reference = 1151;
-//[16] insert/remove batch
-bool cfgBenchmark16_Enable = cfgEnable;
-static const int cfgBenchmark16_BatchCount = 256;
-static const int cfgBenchmark16_Passes = 16384;
-static const int cfgBenchmark16_Reference = 5138;
-//[17] select
-bool cfgBenchmark17_Enable = cfgEnable;
-static const int cfgBenchmark17_Iterations = 4;
-static const int cfgBenchmark17_Reference = 3390;
+ //[1] btDbvtVolume intersections
+ bool cfgBenchmark1_Enable = cfgEnable;
+ static const int cfgBenchmark1_Iterations = 8;
+ static const int cfgBenchmark1_Reference = 3499;
+ //[2] btDbvtVolume merges
+ bool cfgBenchmark2_Enable = cfgEnable;
+ static const int cfgBenchmark2_Iterations = 4;
+ static const int cfgBenchmark2_Reference = 1945;
+ //[3] btDbvt::collideTT
+ bool cfgBenchmark3_Enable = cfgEnable;
+ static const int cfgBenchmark3_Iterations = 512;
+ static const int cfgBenchmark3_Reference = 5485;
+ //[4] btDbvt::collideTT self
+ bool cfgBenchmark4_Enable = cfgEnable;
+ static const int cfgBenchmark4_Iterations = 512;
+ static const int cfgBenchmark4_Reference = 2814;
+ //[5] btDbvt::collideTT xform
+ bool cfgBenchmark5_Enable = cfgEnable;
+ static const int cfgBenchmark5_Iterations = 512;
+ static const btScalar cfgBenchmark5_OffsetScale = 2;
+ static const int cfgBenchmark5_Reference = 7379;
+ //[6] btDbvt::collideTT xform,self
+ bool cfgBenchmark6_Enable = cfgEnable;
+ static const int cfgBenchmark6_Iterations = 512;
+ static const btScalar cfgBenchmark6_OffsetScale = 2;
+ static const int cfgBenchmark6_Reference = 7270;
+ //[7] btDbvt::rayTest
+ bool cfgBenchmark7_Enable = cfgEnable;
+ static const int cfgBenchmark7_Passes = 32;
+ static const int cfgBenchmark7_Iterations = 65536;
+ static const int cfgBenchmark7_Reference = 6307;
+ //[8] insert/remove
+ bool cfgBenchmark8_Enable = cfgEnable;
+ static const int cfgBenchmark8_Passes = 32;
+ static const int cfgBenchmark8_Iterations = 65536;
+ static const int cfgBenchmark8_Reference = 2105;
+ //[9] updates (teleport)
+ bool cfgBenchmark9_Enable = cfgEnable;
+ static const int cfgBenchmark9_Passes = 32;
+ static const int cfgBenchmark9_Iterations = 65536;
+ static const int cfgBenchmark9_Reference = 1879;
+ //[10] updates (jitter)
+ bool cfgBenchmark10_Enable = cfgEnable;
+ static const btScalar cfgBenchmark10_Scale = cfgVolumeCenterScale/10000;
+ static const int cfgBenchmark10_Passes = 32;
+ static const int cfgBenchmark10_Iterations = 65536;
+ static const int cfgBenchmark10_Reference = 1244;
+ //[11] optimize (incremental)
+ bool cfgBenchmark11_Enable = cfgEnable;
+ static const int cfgBenchmark11_Passes = 64;
+ static const int cfgBenchmark11_Iterations = 65536;
+ static const int cfgBenchmark11_Reference = 2510;
+ //[12] btDbvtVolume notequal
+ bool cfgBenchmark12_Enable = cfgEnable;
+ static const int cfgBenchmark12_Iterations = 32;
+ static const int cfgBenchmark12_Reference = 3677;
+ //[13] culling(OCL+fullsort)
+ bool cfgBenchmark13_Enable = cfgEnable;
+ static const int cfgBenchmark13_Iterations = 1024;
+ static const int cfgBenchmark13_Reference = 2231;
+ //[14] culling(OCL+qsort)
+ bool cfgBenchmark14_Enable = cfgEnable;
+ static const int cfgBenchmark14_Iterations = 8192;
+ static const int cfgBenchmark14_Reference = 3500;
+ //[15] culling(KDOP+qsort)
+ bool cfgBenchmark15_Enable = cfgEnable;
+ static const int cfgBenchmark15_Iterations = 8192;
+ static const int cfgBenchmark15_Reference = 1151;
+ //[16] insert/remove batch
+ bool cfgBenchmark16_Enable = cfgEnable;
+ static const int cfgBenchmark16_BatchCount = 256;
+ static const int cfgBenchmark16_Passes = 16384;
+ static const int cfgBenchmark16_Reference = 5138;
+ //[17] select
+ bool cfgBenchmark17_Enable = cfgEnable;
+ static const int cfgBenchmark17_Iterations = 4;
+ static const int cfgBenchmark17_Reference = 3390;
-btClock wallclock;
-printf("Benchmarking dbvt...\r\n");
-printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
-printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
-printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
-printf("\tLeaves: %u\r\n",cfgLeaves);
-printf("\tsizeof(btDbvtVolume): %u bytes\r\n",sizeof(btDbvtVolume));
-printf("\tsizeof(btDbvtNode): %u bytes\r\n",sizeof(btDbvtNode));
-if(cfgBenchmark1_Enable)
+ btClock wallclock;
+ printf("Benchmarking dbvt...\r\n");
+ printf("\tWorld scale: %f\r\n",cfgVolumeCenterScale);
+ printf("\tExtents base: %f\r\n",cfgVolumeExentsBase);
+ printf("\tExtents range: %f\r\n",cfgVolumeExentsScale);
+ printf("\tLeaves: %u\r\n",cfgLeaves);
+ printf("\tsizeof(btDbvtVolume): %u bytes\r\n",sizeof(btDbvtVolume));
+ printf("\tsizeof(btDbvtNode): %u bytes\r\n",sizeof(btDbvtNode));
+ if(cfgBenchmark1_Enable)
{// Benchmark 1
- srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<bool> results;
- volumes.resize(cfgLeaves);
- results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ srand(380843);
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<bool> results;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
{
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
}
- printf("[1] btDbvtVolume intersections: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark1_Iterations;++i)
+ printf("[1] btDbvtVolume intersections: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark1_Iterations;++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for(int j=0;j<cfgLeaves;++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for(int k=0;k<cfgLeaves;++k)
{
- results[k]=Intersect(volumes[j],volumes[k]);
+ results[k]=Intersect(volumes[j],volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark1_Reference)*100/time);
}
-if(cfgBenchmark2_Enable)
+ if(cfgBenchmark2_Enable)
{// Benchmark 2
- srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<btDbvtVolume> results;
- volumes.resize(cfgLeaves);
- results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ srand(380843);
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<btDbvtVolume> results;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
{
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
}
- printf("[2] btDbvtVolume merges: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark2_Iterations;++i)
+ printf("[2] btDbvtVolume merges: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark2_Iterations;++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for(int j=0;j<cfgLeaves;++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for(int k=0;k<cfgLeaves;++k)
{
- Merge(volumes[j],volumes[k],results[k]);
+ Merge(volumes[j],volumes[k],results[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark2_Reference)*100/time);
}
-if(cfgBenchmark3_Enable)
+ if(cfgBenchmark3_Enable)
{// Benchmark 3
- srand(380843);
- btDbvt dbvt[2];
- btDbvtBenchmark::NilPolicy policy;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
- dbvt[0].optimizeTopDown();
- dbvt[1].optimizeTopDown();
- printf("[3] btDbvt::collideTT: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark3_Iterations;++i)
+ srand(380843);
+ btDbvt dbvt[2];
+ btDbvtBenchmark::NilPolicy policy;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ dbvt[0].optimizeTopDown();
+ dbvt[1].optimizeTopDown();
+ printf("[3] btDbvt::collideTT: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark3_Iterations;++i)
{
- btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
+ btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark3_Reference)*100/time);
}
-if(cfgBenchmark4_Enable)
+ if(cfgBenchmark4_Enable)
{// Benchmark 4
- srand(380843);
- btDbvt dbvt;
- btDbvtBenchmark::NilPolicy policy;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- printf("[4] btDbvt::collideTT self: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark4_Iterations;++i)
+ srand(380843);
+ btDbvt dbvt;
+ btDbvtBenchmark::NilPolicy policy;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[4] btDbvt::collideTT self: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark4_Iterations;++i)
{
- btDbvt::collideTT(dbvt.m_root,dbvt.m_root,policy);
+ btDbvt::collideTT(dbvt.m_root,dbvt.m_root,policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark4_Reference)*100/time);
}
-if(cfgBenchmark5_Enable)
+ if(cfgBenchmark5_Enable)
{// Benchmark 5
- srand(380843);
- btDbvt dbvt[2];
- btAlignedObjectArray<btTransform> transforms;
- btDbvtBenchmark::NilPolicy policy;
- transforms.resize(cfgBenchmark5_Iterations);
- for(int i=0;i<transforms.size();++i)
+ srand(380843);
+ btDbvt dbvt[2];
+ btAlignedObjectArray<btTransform> transforms;
+ btDbvtBenchmark::NilPolicy policy;
+ transforms.resize(cfgBenchmark5_Iterations);
+ for(int i=0;i<transforms.size();++i)
{
- transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
+ transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark5_OffsetScale);
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
- dbvt[0].optimizeTopDown();
- dbvt[1].optimizeTopDown();
- printf("[5] btDbvt::collideTT xform: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark5_Iterations;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[0]);
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt[1]);
+ dbvt[0].optimizeTopDown();
+ dbvt[1].optimizeTopDown();
+ printf("[5] btDbvt::collideTT xform: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark5_Iterations;++i)
{
- btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
+ btDbvt::collideTT(dbvt[0].m_root,dbvt[1].m_root,transforms[i],policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark5_Reference)*100/time);
}
-if(cfgBenchmark6_Enable)
+ if(cfgBenchmark6_Enable)
{// Benchmark 6
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btTransform> transforms;
- btDbvtBenchmark::NilPolicy policy;
- transforms.resize(cfgBenchmark6_Iterations);
- for(int i=0;i<transforms.size();++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<btTransform> transforms;
+ btDbvtBenchmark::NilPolicy policy;
+ transforms.resize(cfgBenchmark6_Iterations);
+ for(int i=0;i<transforms.size();++i)
{
- transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
+ transforms[i]=btDbvtBenchmark::RandTransform(cfgVolumeCenterScale*cfgBenchmark6_OffsetScale);
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- printf("[6] btDbvt::collideTT xform,self: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark6_Iterations;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[6] btDbvt::collideTT xform,self: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark6_Iterations;++i)
{
- btDbvt::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);
+ btDbvt::collideTT(dbvt.m_root,dbvt.m_root,transforms[i],policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark6_Reference)*100/time);
}
-if(cfgBenchmark7_Enable)
+ if(cfgBenchmark7_Enable)
{// Benchmark 7
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> rayorg;
- btAlignedObjectArray<btVector3> raydir;
- btDbvtBenchmark::NilPolicy policy;
- rayorg.resize(cfgBenchmark7_Iterations);
- raydir.resize(cfgBenchmark7_Iterations);
- for(int i=0;i<rayorg.size();++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> rayorg;
+ btAlignedObjectArray<btVector3> raydir;
+ btDbvtBenchmark::NilPolicy policy;
+ rayorg.resize(cfgBenchmark7_Iterations);
+ raydir.resize(cfgBenchmark7_Iterations);
+ for(int i=0;i<rayorg.size();++i)
{
- rayorg[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
- raydir[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ rayorg[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
+ raydir[i]=btDbvtBenchmark::RandVector3(cfgVolumeCenterScale*2);
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- printf("[7] btDbvt::collideRAY: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark7_Passes;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[7] btDbvt::rayTest: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark7_Passes;++i)
{
- for(int j=0;j<cfgBenchmark7_Iterations;++j)
+ for(int j=0;j<cfgBenchmark7_Iterations;++j)
{
- btDbvt::collideRAY(dbvt.m_root,rayorg[j],raydir[j],policy);
+ btDbvt::rayTest(dbvt.m_root,rayorg[j],rayorg[j]+raydir[j],policy);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- unsigned rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
- printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ unsigned rays=cfgBenchmark7_Passes*cfgBenchmark7_Iterations;
+ printf("%u ms (%i%%),(%u r/s)\r\n",time,(time-cfgBenchmark7_Reference)*100/time,(rays*1000)/time);
}
-if(cfgBenchmark8_Enable)
+ if(cfgBenchmark8_Enable)
{// Benchmark 8
- srand(380843);
- btDbvt dbvt;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- printf("[8] insert/remove: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark8_Passes;++i)
+ srand(380843);
+ btDbvt dbvt;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[8] insert/remove: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark8_Passes;++i)
{
- for(int j=0;j<cfgBenchmark8_Iterations;++j)
+ for(int j=0;j<cfgBenchmark8_Iterations;++j)
{
- dbvt.remove(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ dbvt.remove(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
- printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int ir=cfgBenchmark8_Passes*cfgBenchmark8_Iterations;
+ printf("%u ms (%i%%),(%u ir/s)\r\n",time,(time-cfgBenchmark8_Reference)*100/time,ir*1000/time);
}
-if(cfgBenchmark9_Enable)
+ if(cfgBenchmark9_Enable)
{// Benchmark 9
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<const btDbvtNode*> leaves;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
- printf("[9] updates (teleport): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark9_Passes;++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<const btDbvtNode*> leaves;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ dbvt.extractLeaves(dbvt.m_root,leaves);
+ printf("[9] updates (teleport): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark9_Passes;++i)
{
- for(int j=0;j<cfgBenchmark9_Iterations;++j)
+ for(int j=0;j<cfgBenchmark9_Iterations;++j)
{
- dbvt.update(const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]),
- btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
+ dbvt.update(const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]),
+ btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale));
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int up=cfgBenchmark9_Passes*cfgBenchmark9_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark9_Reference)*100/time,up*1000/time);
}
-if(cfgBenchmark10_Enable)
+ if(cfgBenchmark10_Enable)
{// Benchmark 10
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<const btDbvtNode*> leaves;
- btAlignedObjectArray<btVector3> vectors;
- vectors.resize(cfgBenchmark10_Iterations);
- for(int i=0;i<vectors.size();++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<const btDbvtNode*> leaves;
+ btAlignedObjectArray<btVector3> vectors;
+ vectors.resize(cfgBenchmark10_Iterations);
+ for(int i=0;i<vectors.size();++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1))*cfgBenchmark10_Scale;
+ vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1))*cfgBenchmark10_Scale;
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- dbvt.extractLeaves(dbvt.m_root,leaves);
- printf("[10] updates (jitter): ");
- wallclock.reset();
-
- for(int i=0;i<cfgBenchmark10_Passes;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ dbvt.extractLeaves(dbvt.m_root,leaves);
+ printf("[10] updates (jitter): ");
+ wallclock.reset();
+
+ for(int i=0;i<cfgBenchmark10_Passes;++i)
{
- for(int j=0;j<cfgBenchmark10_Iterations;++j)
+ for(int j=0;j<cfgBenchmark10_Iterations;++j)
{
- const btVector3& d=vectors[j];
- btDbvtNode* l=const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]);
- btDbvtVolume v=btDbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
- dbvt.update(l,v);
+ const btVector3& d=vectors[j];
+ btDbvtNode* l=const_cast<btDbvtNode*>(leaves[rand()%cfgLeaves]);
+ btDbvtVolume v=btDbvtVolume::FromMM(l->volume.Mins()+d,l->volume.Maxs()+d);
+ dbvt.update(l,v);
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
- printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int up=cfgBenchmark10_Passes*cfgBenchmark10_Iterations;
+ printf("%u ms (%i%%),(%u u/s)\r\n",time,(time-cfgBenchmark10_Reference)*100/time,up*1000/time);
}
-if(cfgBenchmark11_Enable)
+ if(cfgBenchmark11_Enable)
{// Benchmark 11
- srand(380843);
- btDbvt dbvt;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- printf("[11] optimize (incremental): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark11_Passes;++i)
+ srand(380843);
+ btDbvt dbvt;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[11] optimize (incremental): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark11_Passes;++i)
{
- dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
+ dbvt.optimizeIncremental(cfgBenchmark11_Iterations);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
- printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int op=cfgBenchmark11_Passes*cfgBenchmark11_Iterations;
+ printf("%u ms (%i%%),(%u o/s)\r\n",time,(time-cfgBenchmark11_Reference)*100/time,op/time*1000);
}
-if(cfgBenchmark12_Enable)
+ if(cfgBenchmark12_Enable)
{// Benchmark 12
- srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<bool> results;
- volumes.resize(cfgLeaves);
- results.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ srand(380843);
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<bool> results;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
{
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
}
- printf("[12] btDbvtVolume notequal: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark12_Iterations;++i)
+ printf("[12] btDbvtVolume notequal: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark12_Iterations;++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for(int j=0;j<cfgLeaves;++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for(int k=0;k<cfgLeaves;++k)
{
- results[k]=NotEqual(volumes[j],volumes[k]);
+ results[k]=NotEqual(volumes[j],volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark12_Reference)*100/time);
}
-if(cfgBenchmark13_Enable)
+ if(cfgBenchmark13_Enable)
{// Benchmark 13
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> vectors;
- btDbvtBenchmark::NilPolicy policy;
- vectors.resize(cfgBenchmark13_Iterations);
- for(int i=0;i<vectors.size();++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> vectors;
+ btDbvtBenchmark::NilPolicy policy;
+ vectors.resize(cfgBenchmark13_Iterations);
+ for(int i=0;i<vectors.size();++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
+ vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- printf("[13] culling(OCL+fullsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark13_Iterations;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ printf("[13] culling(OCL+fullsort): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark13_Iterations;++i)
{
- static const btScalar offset=0;
- policy.m_depth=-SIMD_INFINITY;
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
+ static const btScalar offset=0;
+ policy.m_depth=-SIMD_INFINITY;
+ dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark13_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int t=cfgBenchmark13_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark13_Reference)*100/time,(t*1000)/time);
}
-if(cfgBenchmark14_Enable)
+ if(cfgBenchmark14_Enable)
{// Benchmark 14
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> vectors;
- btDbvtBenchmark::P14 policy;
- vectors.resize(cfgBenchmark14_Iterations);
- for(int i=0;i<vectors.size();++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> vectors;
+ btDbvtBenchmark::P14 policy;
+ vectors.resize(cfgBenchmark14_Iterations);
+ for(int i=0;i<vectors.size();++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
+ vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- policy.m_nodes.reserve(cfgLeaves);
- printf("[14] culling(OCL+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark14_Iterations;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ policy.m_nodes.reserve(cfgLeaves);
+ printf("[14] culling(OCL+qsort): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark14_Iterations;++i)
{
- static const btScalar offset=0;
- policy.m_nodes.resize(0);
- dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
- policy.m_nodes.quickSort(btDbvtBenchmark::P14::sortfnc);
+ static const btScalar offset=0;
+ policy.m_nodes.resize(0);
+ dbvt.collideOCL(dbvt.m_root,&vectors[i],&offset,vectors[i],1,policy,false);
+ policy.m_nodes.quickSort(btDbvtBenchmark::P14::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark14_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int t=cfgBenchmark14_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark14_Reference)*100/time,(t*1000)/time);
}
-if(cfgBenchmark15_Enable)
+ if(cfgBenchmark15_Enable)
{// Benchmark 15
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btVector3> vectors;
- btDbvtBenchmark::P15 policy;
- vectors.resize(cfgBenchmark15_Iterations);
- for(int i=0;i<vectors.size();++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<btVector3> vectors;
+ btDbvtBenchmark::P15 policy;
+ vectors.resize(cfgBenchmark15_Iterations);
+ for(int i=0;i<vectors.size();++i)
{
- vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
+ vectors[i]=(btDbvtBenchmark::RandVector3()*2-btVector3(1,1,1)).normalized();
}
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- policy.m_nodes.reserve(cfgLeaves);
- printf("[15] culling(KDOP+qsort): ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark15_Iterations;++i)
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ policy.m_nodes.reserve(cfgLeaves);
+ printf("[15] culling(KDOP+qsort): ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark15_Iterations;++i)
{
- static const btScalar offset=0;
- policy.m_nodes.resize(0);
- policy.m_axis=vectors[i];
- dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
- policy.m_nodes.quickSort(btDbvtBenchmark::P15::sortfnc);
+ static const btScalar offset=0;
+ policy.m_nodes.resize(0);
+ policy.m_axis=vectors[i];
+ dbvt.collideKDOP(dbvt.m_root,&vectors[i],&offset,1,policy);
+ policy.m_nodes.quickSort(btDbvtBenchmark::P15::sortfnc);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int t=cfgBenchmark15_Iterations;
- printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int t=cfgBenchmark15_Iterations;
+ printf("%u ms (%i%%),(%u t/s)\r\n",time,(time-cfgBenchmark15_Reference)*100/time,(t*1000)/time);
}
-if(cfgBenchmark16_Enable)
+ if(cfgBenchmark16_Enable)
{// Benchmark 16
- srand(380843);
- btDbvt dbvt;
- btAlignedObjectArray<btDbvtNode*> batch;
- btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
- dbvt.optimizeTopDown();
- batch.reserve(cfgBenchmark16_BatchCount);
- printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
- wallclock.reset();
- for(int i=0;i<cfgBenchmark16_Passes;++i)
+ srand(380843);
+ btDbvt dbvt;
+ btAlignedObjectArray<btDbvtNode*> batch;
+ btDbvtBenchmark::RandTree(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale,cfgLeaves,dbvt);
+ dbvt.optimizeTopDown();
+ batch.reserve(cfgBenchmark16_BatchCount);
+ printf("[16] insert/remove batch(%u): ",cfgBenchmark16_BatchCount);
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark16_Passes;++i)
{
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for(int j=0;j<cfgBenchmark16_BatchCount;++j)
{
- batch.push_back(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
+ batch.push_back(dbvt.insert(btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale),0));
}
- for(int j=0;j<cfgBenchmark16_BatchCount;++j)
+ for(int j=0;j<cfgBenchmark16_BatchCount;++j)
{
- dbvt.remove(batch[j]);
+ dbvt.remove(batch[j]);
}
- batch.resize(0);
+ batch.resize(0);
}
- const int time=(int)wallclock.getTimeMilliseconds();
- const int ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
- printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
+ const int time=(int)wallclock.getTimeMilliseconds();
+ const int ir=cfgBenchmark16_Passes*cfgBenchmark16_BatchCount;
+ printf("%u ms (%i%%),(%u bir/s)\r\n",time,(time-cfgBenchmark16_Reference)*100/time,int(ir*1000.0/time));
}
-if(cfgBenchmark17_Enable)
+ if(cfgBenchmark17_Enable)
{// Benchmark 17
- srand(380843);
- btAlignedObjectArray<btDbvtVolume> volumes;
- btAlignedObjectArray<int> results;
- btAlignedObjectArray<int> indices;
- volumes.resize(cfgLeaves);
- results.resize(cfgLeaves);
- indices.resize(cfgLeaves);
- for(int i=0;i<cfgLeaves;++i)
+ srand(380843);
+ btAlignedObjectArray<btDbvtVolume> volumes;
+ btAlignedObjectArray<int> results;
+ btAlignedObjectArray<int> indices;
+ volumes.resize(cfgLeaves);
+ results.resize(cfgLeaves);
+ indices.resize(cfgLeaves);
+ for(int i=0;i<cfgLeaves;++i)
{
- indices[i]=i;
- volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
+ indices[i]=i;
+ volumes[i]=btDbvtBenchmark::RandVolume(cfgVolumeCenterScale,cfgVolumeExentsBase,cfgVolumeExentsScale);
}
- for(int i=0;i<cfgLeaves;++i)
+ for(int i=0;i<cfgLeaves;++i)
{
- btSwap(indices[i],indices[rand()%cfgLeaves]);
+ btSwap(indices[i],indices[rand()%cfgLeaves]);
}
- printf("[17] btDbvtVolume select: ");
- wallclock.reset();
- for(int i=0;i<cfgBenchmark17_Iterations;++i)
+ printf("[17] btDbvtVolume select: ");
+ wallclock.reset();
+ for(int i=0;i<cfgBenchmark17_Iterations;++i)
{
- for(int j=0;j<cfgLeaves;++j)
+ for(int j=0;j<cfgLeaves;++j)
{
- for(int k=0;k<cfgLeaves;++k)
+ for(int k=0;k<cfgLeaves;++k)
{
- const int idx=indices[k];
- results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
+ const int idx=indices[k];
+ results[idx]=Select(volumes[idx],volumes[j],volumes[k]);
}
}
}
- const int time=(int)wallclock.getTimeMilliseconds();
- printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
+ const int time=(int)wallclock.getTimeMilliseconds();
+ printf("%u ms (%i%%)\r\n",time,(time-cfgBenchmark17_Reference)*100/time);
}
-printf("\r\n\r\n");
+ printf("\r\n\r\n");
}
#endif
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
index 21d69acf151..d3cf1e75039 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvt.h
@@ -20,6 +20,7 @@ subject to the following restrictions:
#include "LinearMath/btAlignedObjectArray.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
+#include "LinearMath/btAabbUtil2.h"
//
// Compile time configuration
@@ -31,11 +32,11 @@ subject to the following restrictions:
#define DBVT_IMPL_SSE 1 // SSE
// Template implementation of ICollide
-#ifdef WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER //there is always some weird compiler that breaks SSE builds
- #if (defined (_MSC_VER) && _MSC_VER >= 1400)
- #define DBVT_USE_TEMPLATE 1
- #else
- #define DBVT_USE_TEMPLATE 0
+#ifdef WIN32
+#if (defined (_MSC_VER) && _MSC_VER >= 1400)
+#define DBVT_USE_TEMPLATE 1
+#else
+#define DBVT_USE_TEMPLATE 0
#endif
#else
#define DBVT_USE_TEMPLATE 0
@@ -52,16 +53,11 @@ subject to the following restrictions:
// Inlining
#define DBVT_INLINE SIMD_FORCE_INLINE
-// Align
-#ifdef WIN32
-#define DBVT_ALIGN __declspec(align(16))
-#else
-#define DBVT_ALIGN
-#endif
// Specific methods implementation
-#ifdef WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER //there is always some weird compiler that breaks SSE builds
+//SSE gives errors on a MSVC 7.1
+#ifdef BT_USE_SSE
#define DBVT_SELECT_IMPL DBVT_IMPL_SSE
#define DBVT_MERGE_IMPL DBVT_IMPL_SSE
#define DBVT_INT0_IMPL DBVT_IMPL_SSE
@@ -86,7 +82,7 @@ subject to the following restrictions:
#define DBVT_VIRTUAL_DTOR(a)
#define DBVT_PREFIX template <typename T>
#define DBVT_IPOLICY T& policy
-#define DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)0;
+#define DBVT_CHECKTYPE static const ICollide& typechecker=*(T*)1;(void)typechecker;
#else
#define DBVT_VIRTUAL_DTOR(a) virtual ~a() {}
#define DBVT_VIRTUAL virtual
@@ -133,46 +129,41 @@ subject to the following restrictions:
/* btDbvtAabbMm */
struct btDbvtAabbMm
{
-DBVT_INLINE btVector3 Center() const { return((mi+mx)/2); }
-DBVT_INLINE btVector3 Lengths() const { return(mx-mi); }
-DBVT_INLINE btVector3 Extents() const { return((mx-mi)/2); }
-DBVT_INLINE const btVector3& Mins() const { return(mi); }
-DBVT_INLINE const btVector3& Maxs() const { return(mx); }
-static inline btDbvtAabbMm FromCE(const btVector3& c,const btVector3& e);
-static inline btDbvtAabbMm FromCR(const btVector3& c,btScalar r);
-static inline btDbvtAabbMm FromMM(const btVector3& mi,const btVector3& mx);
-static inline btDbvtAabbMm FromPoints(const btVector3* pts,int n);
-static inline btDbvtAabbMm FromPoints(const btVector3** ppts,int n);
-DBVT_INLINE void Expand(const btVector3& e);
-DBVT_INLINE void SignedExpand(const btVector3& e);
-DBVT_INLINE bool Contain(const btDbvtAabbMm& a) const;
-DBVT_INLINE int Classify(const btVector3& n,btScalar o,int s) const;
-DBVT_INLINE btScalar ProjectMinimum(const btVector3& v,unsigned signs) const;
-DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
-DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b,
- const btTransform& xform);
-DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
- const btVector3& b);
-DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
- const btVector3& org,
- const btVector3& invdir,
- const unsigned* signs);
-DBVT_INLINE friend btScalar Proximity( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
-DBVT_INLINE friend int Select( const btDbvtAabbMm& o,
- const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
-DBVT_INLINE friend void Merge( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b,
- btDbvtAabbMm& r);
-DBVT_INLINE friend bool NotEqual( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b);
+ DBVT_INLINE btVector3 Center() const { return((mi+mx)/2); }
+ DBVT_INLINE btVector3 Lengths() const { return(mx-mi); }
+ DBVT_INLINE btVector3 Extents() const { return((mx-mi)/2); }
+ DBVT_INLINE const btVector3& Mins() const { return(mi); }
+ DBVT_INLINE const btVector3& Maxs() const { return(mx); }
+ static inline btDbvtAabbMm FromCE(const btVector3& c,const btVector3& e);
+ static inline btDbvtAabbMm FromCR(const btVector3& c,btScalar r);
+ static inline btDbvtAabbMm FromMM(const btVector3& mi,const btVector3& mx);
+ static inline btDbvtAabbMm FromPoints(const btVector3* pts,int n);
+ static inline btDbvtAabbMm FromPoints(const btVector3** ppts,int n);
+ DBVT_INLINE void Expand(const btVector3& e);
+ DBVT_INLINE void SignedExpand(const btVector3& e);
+ DBVT_INLINE bool Contain(const btDbvtAabbMm& a) const;
+ DBVT_INLINE int Classify(const btVector3& n,btScalar o,int s) const;
+ DBVT_INLINE btScalar ProjectMinimum(const btVector3& v,unsigned signs) const;
+ DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+
+ DBVT_INLINE friend bool Intersect( const btDbvtAabbMm& a,
+ const btVector3& b);
+
+ DBVT_INLINE friend btScalar Proximity( const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+ DBVT_INLINE friend int Select( const btDbvtAabbMm& o,
+ const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
+ DBVT_INLINE friend void Merge( const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b,
+ btDbvtAabbMm& r);
+ DBVT_INLINE friend bool NotEqual( const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b);
private:
-DBVT_INLINE void AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const;
+ DBVT_INLINE void AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const;
private:
-btVector3 mi,mx;
+ btVector3 mi,mx;
};
// Types
@@ -185,88 +176,94 @@ struct btDbvtNode
btDbvtNode* parent;
DBVT_INLINE bool isleaf() const { return(childs[1]==0); }
DBVT_INLINE bool isinternal() const { return(!isleaf()); }
- union {
- btDbvtNode* childs[2];
- void* data;
- int dataAsInt;
- };
+ union
+ {
+ btDbvtNode* childs[2];
+ void* data;
+ int dataAsInt;
+ };
};
///The btDbvt class implements a fast dynamic bounding volume tree based on axis aligned bounding boxes (aabb tree).
///This btDbvt is used for soft body collision detection and for the btDbvtBroadphase. It has a fast insert, remove and update of nodes.
///Unlike the btQuantizedBvh, nodes can be dynamically moved around, which allows for change in topology of the underlying data structure.
struct btDbvt
- {
+{
/* Stack element */
struct sStkNN
- {
+ {
const btDbvtNode* a;
const btDbvtNode* b;
sStkNN() {}
sStkNN(const btDbvtNode* na,const btDbvtNode* nb) : a(na),b(nb) {}
- };
+ };
struct sStkNP
- {
+ {
const btDbvtNode* node;
int mask;
sStkNP(const btDbvtNode* n,unsigned m) : node(n),mask(m) {}
- };
+ };
struct sStkNPS
- {
+ {
const btDbvtNode* node;
int mask;
btScalar value;
sStkNPS() {}
sStkNPS(const btDbvtNode* n,unsigned m,btScalar v) : node(n),mask(m),value(v) {}
- };
+ };
struct sStkCLN
- {
+ {
const btDbvtNode* node;
btDbvtNode* parent;
sStkCLN(const btDbvtNode* n,btDbvtNode* p) : node(n),parent(p) {}
- };
+ };
// Policies/Interfaces
-
+
/* ICollide */
struct ICollide
- {
+ {
DBVT_VIRTUAL_DTOR(ICollide)
- DBVT_VIRTUAL void Process(const btDbvtNode*,const btDbvtNode*) {}
+ DBVT_VIRTUAL void Process(const btDbvtNode*,const btDbvtNode*) {}
DBVT_VIRTUAL void Process(const btDbvtNode*) {}
DBVT_VIRTUAL void Process(const btDbvtNode* n,btScalar) { Process(n); }
DBVT_VIRTUAL bool Descent(const btDbvtNode*) { return(true); }
DBVT_VIRTUAL bool AllLeaves(const btDbvtNode*) { return(true); }
- };
+ };
/* IWriter */
struct IWriter
- {
+ {
virtual ~IWriter() {}
virtual void Prepare(const btDbvtNode* root,int numnodes)=0;
virtual void WriteNode(const btDbvtNode*,int index,int parent,int child0,int child1)=0;
virtual void WriteLeaf(const btDbvtNode*,int index,int parent)=0;
- };
+ };
/* IClone */
struct IClone
- {
+ {
virtual ~IClone() {}
virtual void CloneLeaf(btDbvtNode*) {}
- };
-
+ };
+
// Constants
enum {
- SIMPLE_STACKSIZE = 64,
- DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2
- };
-
+ SIMPLE_STACKSIZE = 64,
+ DOUBLE_STACKSIZE = SIMPLE_STACKSIZE*2
+ };
+
// Fields
btDbvtNode* m_root;
btDbvtNode* m_free;
int m_lkhd;
int m_leaves;
unsigned m_opath;
+
+
+ btAlignedObjectArray<sStkNN> m_stkStack;
+
+
// Methods
- btDbvt();
- ~btDbvt();
+ btDbvt();
+ ~btDbvt();
void clear();
bool empty() const { return(0==m_root); }
void optimizeBottomUp();
@@ -274,95 +271,118 @@ struct btDbvt
void optimizeIncremental(int passes);
btDbvtNode* insert(const btDbvtVolume& box,void* data);
void update(btDbvtNode* leaf,int lookahead=-1);
- void update(btDbvtNode* leaf,const btDbvtVolume& volume);
- bool update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity,btScalar margin);
- bool update(btDbvtNode* leaf,btDbvtVolume volume,const btVector3& velocity);
- bool update(btDbvtNode* leaf,btDbvtVolume volume,btScalar margin);
+ void update(btDbvtNode* leaf,btDbvtVolume& volume);
+ bool update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity,btScalar margin);
+ bool update(btDbvtNode* leaf,btDbvtVolume& volume,const btVector3& velocity);
+ bool update(btDbvtNode* leaf,btDbvtVolume& volume,btScalar margin);
void remove(btDbvtNode* leaf);
void write(IWriter* iwriter) const;
void clone(btDbvt& dest,IClone* iclone=0) const;
static int maxdepth(const btDbvtNode* node);
static int countLeaves(const btDbvtNode* node);
static void extractLeaves(const btDbvtNode* node,btAlignedObjectArray<const btDbvtNode*>& leaves);
- #if DBVT_ENABLE_BENCHMARK
+#if DBVT_ENABLE_BENCHMARK
static void benchmark();
- #else
+#else
static void benchmark(){}
- #endif
+#endif
// DBVT_IPOLICY must support ICollide policy/interface
DBVT_PREFIX
- static void enumNodes( const btDbvtNode* root,
- DBVT_IPOLICY);
+ static void enumNodes( const btDbvtNode* root,
+ DBVT_IPOLICY);
+ DBVT_PREFIX
+ static void enumLeaves( const btDbvtNode* root,
+ DBVT_IPOLICY);
DBVT_PREFIX
- static void enumLeaves( const btDbvtNode* root,
- DBVT_IPOLICY);
+ void collideTT( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY);
+
DBVT_PREFIX
- static void collideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- DBVT_IPOLICY);
+ void collideTTpersistentStack( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY);
+#if 0
DBVT_PREFIX
- static void collideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- const btTransform& xform,
- DBVT_IPOLICY);
+ void collideTT( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ const btTransform& xform,
+ DBVT_IPOLICY);
DBVT_PREFIX
- static void collideTT( const btDbvtNode* root0,
- const btTransform& xform0,
- const btDbvtNode* root1,
- const btTransform& xform1,
- DBVT_IPOLICY);
+ void collideTT( const btDbvtNode* root0,
+ const btTransform& xform0,
+ const btDbvtNode* root1,
+ const btTransform& xform1,
+ DBVT_IPOLICY);
+#endif
+
DBVT_PREFIX
- static void collideTV( const btDbvtNode* root,
- const btDbvtVolume& volume,
- DBVT_IPOLICY);
+ void collideTV( const btDbvtNode* root,
+ const btDbvtVolume& volume,
+ DBVT_IPOLICY);
+ ///rayTest is a re-entrant ray test, and can be called in parallel as long as the btAlignedAlloc is thread-safe (uses locking etc)
+ ///rayTest is slower than rayTestInternal, because it builds a local stack, using memory allocations, and it recomputes signs/rayDirectionInverses each time
DBVT_PREFIX
- static void collideRAY( const btDbvtNode* root,
- const btVector3& origin,
- const btVector3& direction,
- DBVT_IPOLICY);
+ static void rayTest( const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ DBVT_IPOLICY);
+ ///rayTestInternal is faster than rayTest, because it uses a persistent stack (to reduce dynamic memory allocations to a minimum) and it uses precomputed signs/rayInverseDirections
+ ///rayTestInternal is used by btDbvtBroadphase to accelerate world ray casts
DBVT_PREFIX
- static void collideKDOP(const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- int count,
- DBVT_IPOLICY);
+ void rayTestInternal( const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayDirectionInverse,
+ unsigned int signs[3],
+ btScalar lambda_max,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ DBVT_IPOLICY) const;
+
DBVT_PREFIX
- static void collideOCL( const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- const btVector3& sortaxis,
- int count,
- DBVT_IPOLICY,
- bool fullsort=true);
+ static void collideKDOP(const btDbvtNode* root,
+ const btVector3* normals,
+ const btScalar* offsets,
+ int count,
+ DBVT_IPOLICY);
DBVT_PREFIX
- static void collideTU( const btDbvtNode* root,
- DBVT_IPOLICY);
+ static void collideOCL( const btDbvtNode* root,
+ const btVector3* normals,
+ const btScalar* offsets,
+ const btVector3& sortaxis,
+ int count,
+ DBVT_IPOLICY,
+ bool fullsort=true);
+ DBVT_PREFIX
+ static void collideTU( const btDbvtNode* root,
+ DBVT_IPOLICY);
// Helpers
static DBVT_INLINE int nearest(const int* i,const btDbvt::sStkNPS* a,btScalar v,int l,int h)
- {
+ {
int m=0;
while(l<h)
- {
+ {
m=(l+h)>>1;
if(a[i[m]].value>=v) l=m+1; else h=m;
- }
- return(h);
}
+ return(h);
+ }
static DBVT_INLINE int allocate( btAlignedObjectArray<int>& ifree,
- btAlignedObjectArray<sStkNPS>& stock,
- const sStkNPS& value)
- {
+ btAlignedObjectArray<sStkNPS>& stock,
+ const sStkNPS& value)
+ {
int i;
if(ifree.size()>0)
- { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
- else
- { i=stock.size();stock.push_back(value); }
+ { i=ifree[ifree.size()-1];ifree.pop_back();stock[i]=value; }
+ else
+ { i=stock.size();stock.push_back(value); }
return(i);
- }
+ }
//
- private:
- btDbvt(const btDbvt&) {}
- };
+private:
+ btDbvt(const btDbvt&) {}
+};
//
// Inline's
@@ -371,69 +391,69 @@ struct btDbvt
//
inline btDbvtAabbMm btDbvtAabbMm::FromCE(const btVector3& c,const btVector3& e)
{
-btDbvtAabbMm box;
-box.mi=c-e;box.mx=c+e;
-return(box);
+ btDbvtAabbMm box;
+ box.mi=c-e;box.mx=c+e;
+ return(box);
}
-
+
//
inline btDbvtAabbMm btDbvtAabbMm::FromCR(const btVector3& c,btScalar r)
{
-return(FromCE(c,btVector3(r,r,r)));
+ return(FromCE(c,btVector3(r,r,r)));
}
-
+
//
inline btDbvtAabbMm btDbvtAabbMm::FromMM(const btVector3& mi,const btVector3& mx)
{
-btDbvtAabbMm box;
-box.mi=mi;box.mx=mx;
-return(box);
+ btDbvtAabbMm box;
+ box.mi=mi;box.mx=mx;
+ return(box);
}
-
+
//
inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3* pts,int n)
{
-btDbvtAabbMm box;
-box.mi=box.mx=pts[0];
-for(int i=1;i<n;++i)
+ btDbvtAabbMm box;
+ box.mi=box.mx=pts[0];
+ for(int i=1;i<n;++i)
{
- box.mi.setMin(pts[i]);
- box.mx.setMax(pts[i]);
+ box.mi.setMin(pts[i]);
+ box.mx.setMax(pts[i]);
}
-return(box);
+ return(box);
}
//
inline btDbvtAabbMm btDbvtAabbMm::FromPoints(const btVector3** ppts,int n)
{
-btDbvtAabbMm box;
-box.mi=box.mx=*ppts[0];
-for(int i=1;i<n;++i)
+ btDbvtAabbMm box;
+ box.mi=box.mx=*ppts[0];
+ for(int i=1;i<n;++i)
{
- box.mi.setMin(*ppts[i]);
- box.mx.setMax(*ppts[i]);
+ box.mi.setMin(*ppts[i]);
+ box.mx.setMax(*ppts[i]);
}
-return(box);
+ return(box);
}
//
DBVT_INLINE void btDbvtAabbMm::Expand(const btVector3& e)
{
-mi-=e;mx+=e;
+ mi-=e;mx+=e;
}
-
+
//
DBVT_INLINE void btDbvtAabbMm::SignedExpand(const btVector3& e)
{
-if(e.x()>0) mx.setX(mx.x()+e[0]); else mi.setX(mi.x()+e[0]);
-if(e.y()>0) mx.setY(mx.y()+e[1]); else mi.setY(mi.y()+e[1]);
-if(e.z()>0) mx.setZ(mx.z()+e[2]); else mi.setZ(mi.z()+e[2]);
+ if(e.x()>0) mx.setX(mx.x()+e[0]); else mi.setX(mi.x()+e[0]);
+ if(e.y()>0) mx.setY(mx.y()+e[1]); else mi.setY(mi.y()+e[1]);
+ if(e.z()>0) mx.setZ(mx.z()+e[2]); else mi.setZ(mi.z()+e[2]);
}
-
+
//
DBVT_INLINE bool btDbvtAabbMm::Contain(const btDbvtAabbMm& a) const
{
-return( (mi.x()<=a.mi.x())&&
+ return( (mi.x()<=a.mi.x())&&
(mi.y()<=a.mi.y())&&
(mi.z()<=a.mi.z())&&
(mx.x()>=a.mx.x())&&
@@ -444,64 +464,64 @@ return( (mi.x()<=a.mi.x())&&
//
DBVT_INLINE int btDbvtAabbMm::Classify(const btVector3& n,btScalar o,int s) const
{
-btVector3 pi,px;
-switch(s)
+ btVector3 pi,px;
+ switch(s)
{
case (0+0+0): px=btVector3(mi.x(),mi.y(),mi.z());
- pi=btVector3(mx.x(),mx.y(),mx.z());break;
+ pi=btVector3(mx.x(),mx.y(),mx.z());break;
case (1+0+0): px=btVector3(mx.x(),mi.y(),mi.z());
- pi=btVector3(mi.x(),mx.y(),mx.z());break;
+ pi=btVector3(mi.x(),mx.y(),mx.z());break;
case (0+2+0): px=btVector3(mi.x(),mx.y(),mi.z());
- pi=btVector3(mx.x(),mi.y(),mx.z());break;
+ pi=btVector3(mx.x(),mi.y(),mx.z());break;
case (1+2+0): px=btVector3(mx.x(),mx.y(),mi.z());
- pi=btVector3(mi.x(),mi.y(),mx.z());break;
+ pi=btVector3(mi.x(),mi.y(),mx.z());break;
case (0+0+4): px=btVector3(mi.x(),mi.y(),mx.z());
- pi=btVector3(mx.x(),mx.y(),mi.z());break;
+ pi=btVector3(mx.x(),mx.y(),mi.z());break;
case (1+0+4): px=btVector3(mx.x(),mi.y(),mx.z());
- pi=btVector3(mi.x(),mx.y(),mi.z());break;
+ pi=btVector3(mi.x(),mx.y(),mi.z());break;
case (0+2+4): px=btVector3(mi.x(),mx.y(),mx.z());
- pi=btVector3(mx.x(),mi.y(),mi.z());break;
+ pi=btVector3(mx.x(),mi.y(),mi.z());break;
case (1+2+4): px=btVector3(mx.x(),mx.y(),mx.z());
- pi=btVector3(mi.x(),mi.y(),mi.z());break;
+ pi=btVector3(mi.x(),mi.y(),mi.z());break;
}
-if((dot(n,px)+o)<0) return(-1);
-if((dot(n,pi)+o)>=0) return(+1);
-return(0);
+ if((dot(n,px)+o)<0) return(-1);
+ if((dot(n,pi)+o)>=0) return(+1);
+ return(0);
}
//
DBVT_INLINE btScalar btDbvtAabbMm::ProjectMinimum(const btVector3& v,unsigned signs) const
{
-const btVector3* b[]={&mx,&mi};
-const btVector3 p( b[(signs>>0)&1]->x(),
- b[(signs>>1)&1]->y(),
- b[(signs>>2)&1]->z());
-return(dot(p,v));
+ const btVector3* b[]={&mx,&mi};
+ const btVector3 p( b[(signs>>0)&1]->x(),
+ b[(signs>>1)&1]->y(),
+ b[(signs>>2)&1]->z());
+ return(dot(p,v));
}
//
DBVT_INLINE void btDbvtAabbMm::AddSpan(const btVector3& d,btScalar& smi,btScalar& smx) const
{
-for(int i=0;i<3;++i)
+ for(int i=0;i<3;++i)
{
- if(d[i]<0)
+ if(d[i]<0)
{ smi+=mx[i]*d[i];smx+=mi[i]*d[i]; }
else
{ smi+=mi[i]*d[i];smx+=mx[i]*d[i]; }
}
}
-
+
//
DBVT_INLINE bool Intersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+ const btDbvtAabbMm& b)
{
#if DBVT_INT0_IMPL == DBVT_IMPL_SSE
-const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
- _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
-const __int32* pu((const __int32*)&rt);
-return((pu[0]|pu[1]|pu[2])==0);
+ const __m128 rt(_mm_or_ps( _mm_cmplt_ps(_mm_load_ps(b.mx),_mm_load_ps(a.mi)),
+ _mm_cmplt_ps(_mm_load_ps(a.mx),_mm_load_ps(b.mi))));
+ const __int32* pu((const __int32*)&rt);
+ return((pu[0]|pu[1]|pu[2])==0);
#else
-return( (a.mi.x()<=b.mx.x())&&
+ return( (a.mi.x()<=b.mx.x())&&
(a.mx.x()>=b.mi.x())&&
(a.mi.y()<=b.mx.y())&&
(a.mx.y()>=b.mi.y())&&
@@ -510,27 +530,13 @@ return( (a.mi.x()<=b.mx.x())&&
#endif
}
-//
-DBVT_INLINE bool Intersect( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b,
- const btTransform& xform)
-{
-const btVector3 d0=xform*b.Center()-a.Center();
-const btVector3 d1=d0*xform.getBasis();
-btScalar s0[2]={0,0};
-btScalar s1[2]={dot(xform.getOrigin(),d0),s1[0]};
-a.AddSpan(d0,s0[0],s0[1]);
-b.AddSpan(d1,s1[0],s1[1]);
-if(s0[0]>(s1[1])) return(false);
-if(s0[1]<(s1[0])) return(false);
-return(true);
-}
+
//
DBVT_INLINE bool Intersect( const btDbvtAabbMm& a,
- const btVector3& b)
+ const btVector3& b)
{
-return( (b.x()>=a.mi.x())&&
+ return( (b.x()>=a.mi.x())&&
(b.y()>=a.mi.y())&&
(b.z()>=a.mi.z())&&
(b.x()<=a.mx.x())&&
@@ -538,55 +544,40 @@ return( (b.x()>=a.mi.x())&&
(b.z()<=a.mx.z()));
}
-//
-DBVT_INLINE bool Intersect( const btDbvtAabbMm& a,
- const btVector3& org,
- const btVector3& invdir,
- const unsigned* signs)
-{
-#if 0
-const btVector3 b0((a.mi-org)*invdir);
-const btVector3 b1((a.mx-org)*invdir);
-const btVector3 tmin(btMin(b0[0],b1[0]),btMin(b0[1],b1[1]),btMin(b0[2],b1[2]));
-const btVector3 tmax(btMax(b0[0],b1[0]),btMax(b0[1],b1[1]),btMax(b0[2],b1[2]));
-const btScalar tin=btMax(tmin[0],btMax(tmin[1],tmin[2]));
-const btScalar tout=btMin(tmax[0],btMin(tmax[1],tmax[2]));
-return(tin<tout);
-#else
-const btVector3* bounds[2]={&a.mi,&a.mx};
-btScalar txmin=(bounds[ signs[0]]->x()-org[0])*invdir[0];
-btScalar txmax=(bounds[1-signs[0]]->x()-org[0])*invdir[0];
-const btScalar tymin=(bounds[ signs[1]]->y()-org[1])*invdir[1];
-const btScalar tymax=(bounds[1-signs[1]]->y()-org[1])*invdir[1];
-if((txmin>tymax)||(tymin>txmax)) return(false);
-if(tymin>txmin) txmin=tymin;
-if(tymax<txmax) txmax=tymax;
-const btScalar tzmin=(bounds[ signs[2]]->z()-org[2])*invdir[2];
-const btScalar tzmax=(bounds[1-signs[2]]->z()-org[2])*invdir[2];
-if((txmin>tzmax)||(tzmin>txmax)) return(false);
-if(tzmin>txmin) txmin=tzmin;
-if(tzmax<txmax) txmax=tzmax;
-return(txmax>0);
-#endif
-}
-
+
+
+
+
+//////////////////////////////////////
+
+
//
DBVT_INLINE btScalar Proximity( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+ const btDbvtAabbMm& b)
{
-const btVector3 d=(a.mi+a.mx)-(b.mi+b.mx);
-return(btFabs(d.x())+btFabs(d.y())+btFabs(d.z()));
+ const btVector3 d=(a.mi+a.mx)-(b.mi+b.mx);
+ return(btFabs(d.x())+btFabs(d.y())+btFabs(d.z()));
}
+
+
//
DBVT_INLINE int Select( const btDbvtAabbMm& o,
- const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+ const btDbvtAabbMm& a,
+ const btDbvtAabbMm& b)
{
#if DBVT_SELECT_IMPL == DBVT_IMPL_SSE
-static DBVT_ALIGN const unsigned __int32 mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
- // TODO: the intrinsic version is 11% slower
- #if DBVT_USE_INTRINSIC_SSE
+ static ATTRIBUTE_ALIGNED16(const unsigned __int32) mask[]={0x7fffffff,0x7fffffff,0x7fffffff,0x7fffffff};
+ ///@todo: the intrinsic version is 11% slower
+#if DBVT_USE_INTRINSIC_SSE
+
+ union btSSEUnion ///NOTE: if we use more intrinsics, move btSSEUnion into the LinearMath directory
+ {
+ __m128 ssereg;
+ float floats[4];
+ int ints[4];
+ };
+
__m128 omi(_mm_load_ps(o.mi));
omi=_mm_add_ps(omi,_mm_load_ps(o.mx));
__m128 ami(_mm_load_ps(a.mi));
@@ -600,74 +591,78 @@ static DBVT_ALIGN const unsigned __int32 mask[]={0x7fffffff,0x7fffffff,0x7ffffff
__m128 t0(_mm_movehl_ps(ami,ami));
ami=_mm_add_ps(ami,t0);
ami=_mm_add_ss(ami,_mm_shuffle_ps(ami,ami,1));
- __m128 t1(_mm_movehl_ps(bmi,bmi));
+ __m128 t1(_mm_movehl_ps(bmi,bmi));
bmi=_mm_add_ps(bmi,t1);
bmi=_mm_add_ss(bmi,_mm_shuffle_ps(bmi,bmi,1));
- return(_mm_cmple_ss(bmi,ami).m128_u32[0]&1);
- #else
- DBVT_ALIGN __int32 r[1];
+
+ btSSEUnion tmp;
+ tmp.ssereg = _mm_cmple_ss(bmi,ami);
+ return tmp.ints[0]&1;
+
+#else
+ ATTRIBUTE_ALIGNED16(__int32 r[1]);
__asm
- {
+ {
mov eax,o
- mov ecx,a
- mov edx,b
- movaps xmm0,[eax]
+ mov ecx,a
+ mov edx,b
+ movaps xmm0,[eax]
movaps xmm5,mask
- addps xmm0,[eax+16]
+ addps xmm0,[eax+16]
movaps xmm1,[ecx]
movaps xmm2,[edx]
addps xmm1,[ecx+16]
addps xmm2,[edx+16]
subps xmm1,xmm0
- subps xmm2,xmm0
- andps xmm1,xmm5
- andps xmm2,xmm5
- movhlps xmm3,xmm1
- movhlps xmm4,xmm2
- addps xmm1,xmm3
- addps xmm2,xmm4
- pshufd xmm3,xmm1,1
- pshufd xmm4,xmm2,1
- addss xmm1,xmm3
- addss xmm2,xmm4
- cmpless xmm2,xmm1
- movss r,xmm2
- }
+ subps xmm2,xmm0
+ andps xmm1,xmm5
+ andps xmm2,xmm5
+ movhlps xmm3,xmm1
+ movhlps xmm4,xmm2
+ addps xmm1,xmm3
+ addps xmm2,xmm4
+ pshufd xmm3,xmm1,1
+ pshufd xmm4,xmm2,1
+ addss xmm1,xmm3
+ addss xmm2,xmm4
+ cmpless xmm2,xmm1
+ movss r,xmm2
+ }
return(r[0]&1);
- #endif
+#endif
#else
-return(Proximity(o,a)<Proximity(o,b)?0:1);
+ return(Proximity(o,a)<Proximity(o,b)?0:1);
#endif
}
//
DBVT_INLINE void Merge( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b,
- btDbvtAabbMm& r)
+ const btDbvtAabbMm& b,
+ btDbvtAabbMm& r)
{
#if DBVT_MERGE_IMPL==DBVT_IMPL_SSE
-__m128 ami(_mm_load_ps(a.mi));
-__m128 amx(_mm_load_ps(a.mx));
-__m128 bmi(_mm_load_ps(b.mi));
-__m128 bmx(_mm_load_ps(b.mx));
-ami=_mm_min_ps(ami,bmi);
-amx=_mm_max_ps(amx,bmx);
-_mm_store_ps(r.mi,ami);
-_mm_store_ps(r.mx,amx);
+ __m128 ami(_mm_load_ps(a.mi));
+ __m128 amx(_mm_load_ps(a.mx));
+ __m128 bmi(_mm_load_ps(b.mi));
+ __m128 bmx(_mm_load_ps(b.mx));
+ ami=_mm_min_ps(ami,bmi);
+ amx=_mm_max_ps(amx,bmx);
+ _mm_store_ps(r.mi,ami);
+ _mm_store_ps(r.mx,amx);
#else
-for(int i=0;i<3;++i)
+ for(int i=0;i<3;++i)
{
- if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
- if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
+ if(a.mi[i]<b.mi[i]) r.mi[i]=a.mi[i]; else r.mi[i]=b.mi[i];
+ if(a.mx[i]>b.mx[i]) r.mx[i]=a.mx[i]; else r.mx[i]=b.mx[i];
}
#endif
}
//
DBVT_INLINE bool NotEqual( const btDbvtAabbMm& a,
- const btDbvtAabbMm& b)
+ const btDbvtAabbMm& b)
{
-return( (a.mi.x()!=b.mi.x())||
+ return( (a.mi.x()!=b.mi.x())||
(a.mi.y()!=b.mi.y())||
(a.mi.z()!=b.mi.z())||
(a.mx.x()!=b.mx.x())||
@@ -682,235 +677,383 @@ return( (a.mi.x()!=b.mi.x())||
//
DBVT_PREFIX
inline void btDbvt::enumNodes( const btDbvtNode* root,
- DBVT_IPOLICY)
+ DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-policy.Process(root);
-if(root->isinternal())
+ DBVT_CHECKTYPE
+ policy.Process(root);
+ if(root->isinternal())
{
- enumNodes(root->childs[0],policy);
- enumNodes(root->childs[1],policy);
+ enumNodes(root->childs[0],policy);
+ enumNodes(root->childs[1],policy);
}
}
//
DBVT_PREFIX
inline void btDbvt::enumLeaves( const btDbvtNode* root,
- DBVT_IPOLICY)
+ DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-if(root->isinternal())
- {
- enumLeaves(root->childs[0],policy);
- enumLeaves(root->childs[1],policy);
- }
- else
- {
- policy.Process(root);
- }
+ DBVT_CHECKTYPE
+ if(root->isinternal())
+ {
+ enumLeaves(root->childs[0],policy);
+ enumLeaves(root->childs[1],policy);
+ }
+ else
+ {
+ policy.Process(root);
+ }
}
//
DBVT_PREFIX
inline void btDbvt::collideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- DBVT_IPOLICY)
+ const btDbvtNode* root1,
+ DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-if(root0&&root1)
- {
- btAlignedObjectArray<sStkNN> stack;
- int depth=1;
- int treshold=DOUBLE_STACKSIZE-4;
- stack.resize(DOUBLE_STACKSIZE);
- stack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=stack[--depth];
- if(depth>treshold)
- {
- stack.resize(stack.size()*2);
- treshold=stack.size()-4;
- }
- if(p.a==p.b)
- {
- if(p.a->isinternal())
+ DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=DOUBLE_STACKSIZE-4;
+ btAlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(DOUBLE_STACKSIZE);
+ stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=stkStack[--depth];
+ if(depth>treshold)
{
- stack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
- stack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
- stack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
}
- }
- else if(Intersect(p.a->volume,p.b->volume))
- {
- if(p.a->isinternal())
+ if(p.a==p.b)
{
- if(p.b->isinternal())
+ if(p.a->isinternal())
{
- stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
- }
- else
- {
- stack[depth++]=sStkNN(p.a->childs[0],p.b);
- stack[depth++]=sStkNN(p.a->childs[1],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
}
}
- else
+ else if(Intersect(p.a->volume,p.b->volume))
{
- if(p.b->isinternal())
+ if(p.a->isinternal())
{
- stack[depth++]=sStkNN(p.a,p.b->childs[0]);
- stack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
}
else
{
- policy.Process(p.a,p.b);
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
}
}
- }
- } while(depth);
- }
+ } while(depth);
+ }
}
-//
+
+
DBVT_PREFIX
-inline void btDbvt::collideTT( const btDbvtNode* root0,
- const btDbvtNode* root1,
- const btTransform& xform,
- DBVT_IPOLICY)
+inline void btDbvt::collideTTpersistentStack( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-if(root0&&root1)
- {
- btAlignedObjectArray<sStkNN> stack;
- int depth=1;
- int treshold=DOUBLE_STACKSIZE-4;
- stack.resize(DOUBLE_STACKSIZE);
- stack[0]=sStkNN(root0,root1);
- do {
- sStkNN p=stack[--depth];
- if(Intersect(p.a->volume,p.b->volume,xform))
- {
- if(depth>treshold)
+ DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=DOUBLE_STACKSIZE-4;
+
+ m_stkStack.resize(DOUBLE_STACKSIZE);
+ m_stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=m_stkStack[--depth];
+ if(depth>treshold)
{
- stack.resize(stack.size()*2);
- treshold=stack.size()-4;
+ m_stkStack.resize(m_stkStack.size()*2);
+ treshold=m_stkStack.size()-4;
}
- if(p.a->isinternal())
+ if(p.a==p.b)
{
- if(p.b->isinternal())
- {
- stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
- stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
- stack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
- stack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ if(p.a->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.a->childs[1]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.a->childs[1]);
+ }
+ }
+ else if(Intersect(p.a->volume,p.b->volume))
+ {
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ m_stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ m_stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
}
else
{
- stack[depth++]=sStkNN(p.a->childs[0],p.b);
- stack[depth++]=sStkNN(p.a->childs[1],p.b);
+ if(p.b->isinternal())
+ {
+ m_stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ m_stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
}
}
- else
+ } while(depth);
+ }
+}
+
+#if 0
+//
+DBVT_PREFIX
+inline void btDbvt::collideTT( const btDbvtNode* root0,
+ const btDbvtNode* root1,
+ const btTransform& xform,
+ DBVT_IPOLICY)
+{
+ DBVT_CHECKTYPE
+ if(root0&&root1)
+ {
+ int depth=1;
+ int treshold=DOUBLE_STACKSIZE-4;
+ btAlignedObjectArray<sStkNN> stkStack;
+ stkStack.resize(DOUBLE_STACKSIZE);
+ stkStack[0]=sStkNN(root0,root1);
+ do {
+ sStkNN p=stkStack[--depth];
+ if(Intersect(p.a->volume,p.b->volume,xform))
{
- if(p.b->isinternal())
+ if(depth>treshold)
{
- stack[depth++]=sStkNN(p.a,p.b->childs[0]);
- stack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ stkStack.resize(stkStack.size()*2);
+ treshold=stkStack.size()-4;
+ }
+ if(p.a->isinternal())
+ {
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b->childs[1]);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b->childs[1]);
+ }
+ else
+ {
+ stkStack[depth++]=sStkNN(p.a->childs[0],p.b);
+ stkStack[depth++]=sStkNN(p.a->childs[1],p.b);
+ }
}
else
{
- policy.Process(p.a,p.b);
+ if(p.b->isinternal())
+ {
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[0]);
+ stkStack[depth++]=sStkNN(p.a,p.b->childs[1]);
+ }
+ else
+ {
+ policy.Process(p.a,p.b);
+ }
}
}
- }
- } while(depth);
- }
+ } while(depth);
+ }
}
-
//
DBVT_PREFIX
inline void btDbvt::collideTT( const btDbvtNode* root0,
- const btTransform& xform0,
- const btDbvtNode* root1,
- const btTransform& xform1,
- DBVT_IPOLICY)
+ const btTransform& xform0,
+ const btDbvtNode* root1,
+ const btTransform& xform1,
+ DBVT_IPOLICY)
{
-const btTransform xform=xform0.inverse()*xform1;
-collideTT(root0,root1,xform,policy);
+ const btTransform xform=xform0.inverse()*xform1;
+ collideTT(root0,root1,xform,policy);
}
+#endif
//
DBVT_PREFIX
inline void btDbvt::collideTV( const btDbvtNode* root,
- const btDbvtVolume& vol,
- DBVT_IPOLICY)
+ const btDbvtVolume& vol,
+ DBVT_IPOLICY)
+{
+ DBVT_CHECKTYPE
+ if(root)
+ {
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) volume(vol);
+ btAlignedObjectArray<const btDbvtNode*> stack;
+ stack.resize(0);
+ stack.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do {
+ const btDbvtNode* n=stack[stack.size()-1];
+ stack.pop_back();
+ if(Intersect(n->volume,volume))
+ {
+ if(n->isinternal())
+ {
+ stack.push_back(n->childs[0]);
+ stack.push_back(n->childs[1]);
+ }
+ else
+ {
+ policy.Process(n);
+ }
+ }
+ } while(stack.size()>0);
+ }
+}
+
+DBVT_PREFIX
+inline void btDbvt::rayTestInternal( const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayDirectionInverse,
+ unsigned int signs[3],
+ btScalar lambda_max,
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ DBVT_IPOLICY) const
{
-DBVT_CHECKTYPE
-if(root)
+ DBVT_CHECKTYPE
+ if(root)
{
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume(vol);
- btAlignedObjectArray<const btDbvtNode*> stack;
- stack.reserve(SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const btDbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(Intersect(n->volume,volume))
+ btVector3 resultNormal;
+
+ int depth=1;
+ int treshold=DOUBLE_STACKSIZE-2;
+ btAlignedObjectArray<const btDbvtNode*> stack;
+ stack.resize(DOUBLE_STACKSIZE);
+ stack[0]=root;
+ btVector3 bounds[2];
+ do
+ {
+ const btDbvtNode* node=stack[--depth];
+ bounds[0] = node->volume.Mins()+aabbMin;
+ bounds[1] = node->volume.Maxs()+aabbMax;
+ btScalar tmin=1.f,lambda_min=0.f;
+ unsigned int result1=false;
+ result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+ if(result1)
{
- if(n->isinternal())
+ if(node->isinternal())
{
- stack.push_back(n->childs[0]);
- stack.push_back(n->childs[1]);
+ if(depth>treshold)
+ {
+ stack.resize(stack.size()*2);
+ treshold=stack.size()-2;
+ }
+ stack[depth++]=node->childs[0];
+ stack[depth++]=node->childs[1];
}
else
{
- policy.Process(n);
+ policy.Process(node);
}
}
- } while(stack.size()>0);
+ } while(depth);
}
}
//
DBVT_PREFIX
-inline void btDbvt::collideRAY( const btDbvtNode* root,
- const btVector3& origin,
- const btVector3& direction,
- DBVT_IPOLICY)
+inline void btDbvt::rayTest( const btDbvtNode* root,
+ const btVector3& rayFrom,
+ const btVector3& rayTo,
+ DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-if(root)
- {
- const btVector3 normal=direction.normalized();
- const btVector3 invdir( 1/normal.x(),
- 1/normal.y(),
- 1/normal.z());
- const unsigned signs[]={ direction.x()<0,
- direction.y()<0,
- direction.z()<0};
- btAlignedObjectArray<const btDbvtNode*> stack;
- stack.reserve(SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const btDbvtNode* node=stack[stack.size()-1];
- stack.pop_back();
- if(Intersect(node->volume,origin,invdir,signs))
- {
- if(node->isinternal())
- {
- stack.push_back(node->childs[0]);
- stack.push_back(node->childs[1]);
- }
- else
+ DBVT_CHECKTYPE
+ if(root)
+ {
+ btVector3 rayDir = (rayTo-rayFrom);
+ rayDir.normalize ();
+
+ ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ btVector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ unsigned int signs[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+
+ btScalar lambda_max = rayDir.dot(rayTo-rayFrom);
+
+ btVector3 resultNormal;
+
+ btAlignedObjectArray<const btDbvtNode*> stack;
+
+ int depth=1;
+ int treshold=DOUBLE_STACKSIZE-2;
+
+ stack.resize(DOUBLE_STACKSIZE);
+ stack[0]=root;
+ btVector3 bounds[2];
+ do {
+ const btDbvtNode* node=stack[--depth];
+
+ bounds[0] = node->volume.Mins();
+ bounds[1] = node->volume.Maxs();
+
+ btScalar tmin=1.f,lambda_min=0.f;
+ unsigned int result1 = btRayAabb2(rayFrom,rayDirectionInverse,signs,bounds,tmin,lambda_min,lambda_max);
+
+#ifdef COMPARE_BTRAY_AABB2
+ btScalar param=1.f;
+ bool result2 = btRayAabb(rayFrom,rayTo,node->volume.Mins(),node->volume.Maxs(),param,resultNormal);
+ btAssert(result1 == result2);
+#endif //TEST_BTRAY_AABB2
+
+ if(result1)
{
- policy.Process(node);
+ if(node->isinternal())
+ {
+ if(depth>treshold)
+ {
+ stack.resize(stack.size()*2);
+ treshold=stack.size()-2;
+ }
+ stack[depth++]=node->childs[0];
+ stack[depth++]=node->childs[1];
+ }
+ else
+ {
+ policy.Process(node);
+ }
}
- }
- } while(stack.size());
- }
+ } while(depth);
+
+ }
}
//
@@ -921,174 +1064,174 @@ inline void btDbvt::collideKDOP(const btDbvtNode* root,
int count,
DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-if(root)
- {
- const int inside=(1<<count)-1;
- btAlignedObjectArray<sStkNP> stack;
- int signs[sizeof(unsigned)*8];
- btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ DBVT_CHECKTYPE
+ if(root)
{
- signs[i]= ((normals[i].x()>=0)?1:0)+
+ const int inside=(1<<count)-1;
+ btAlignedObjectArray<sStkNP> stack;
+ int signs[sizeof(unsigned)*8];
+ btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
+ for(int i=0;i<count;++i)
+ {
+ signs[i]= ((normals[i].x()>=0)?1:0)+
((normals[i].y()>=0)?2:0)+
((normals[i].z()>=0)?4:0);
- }
- stack.reserve(SIMPLE_STACKSIZE);
- stack.push_back(sStkNP(root,0));
- do {
- sStkNP se=stack[stack.size()-1];
- bool out=false;
- stack.pop_back();
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
- {
- if(0==(se.mask&j))
+ }
+ stack.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(sStkNP(root,0));
+ do {
+ sStkNP se=stack[stack.size()-1];
+ bool out=false;
+ stack.pop_back();
+ for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
+ if(0==(se.mask&j))
{
- case -1: out=true;break;
- case +1: se.mask|=j;break;
+ const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
+ switch(side)
+ {
+ case -1: out=true;break;
+ case +1: se.mask|=j;break;
+ }
}
}
- }
- if(!out)
- {
- if((se.mask!=inside)&&(se.node->isinternal()))
- {
- stack.push_back(sStkNP(se.node->childs[0],se.mask));
- stack.push_back(sStkNP(se.node->childs[1],se.mask));
- }
- else
+ if(!out)
{
- if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
+ if((se.mask!=inside)&&(se.node->isinternal()))
+ {
+ stack.push_back(sStkNP(se.node->childs[0],se.mask));
+ stack.push_back(sStkNP(se.node->childs[1],se.mask));
+ }
+ else
+ {
+ if(policy.AllLeaves(se.node)) enumLeaves(se.node,policy);
+ }
}
- }
- } while(stack.size());
- }
+ } while(stack.size());
+ }
}
//
DBVT_PREFIX
inline void btDbvt::collideOCL( const btDbvtNode* root,
- const btVector3* normals,
- const btScalar* offsets,
- const btVector3& sortaxis,
- int count,
- DBVT_IPOLICY,
- bool fsort)
+ const btVector3* normals,
+ const btScalar* offsets,
+ const btVector3& sortaxis,
+ int count,
+ DBVT_IPOLICY,
+ bool fsort)
{
-DBVT_CHECKTYPE
-if(root)
- {
- const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
- (sortaxis[1]>=0?2:0)+
- (sortaxis[2]>=0?4:0);
- const int inside=(1<<count)-1;
- btAlignedObjectArray<sStkNPS> stock;
- btAlignedObjectArray<int> ifree;
- btAlignedObjectArray<int> stack;
- int signs[sizeof(unsigned)*8];
- btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
- for(int i=0;i<count;++i)
+ DBVT_CHECKTYPE
+ if(root)
{
- signs[i]= ((normals[i].x()>=0)?1:0)+
+ const unsigned srtsgns=(sortaxis[0]>=0?1:0)+
+ (sortaxis[1]>=0?2:0)+
+ (sortaxis[2]>=0?4:0);
+ const int inside=(1<<count)-1;
+ btAlignedObjectArray<sStkNPS> stock;
+ btAlignedObjectArray<int> ifree;
+ btAlignedObjectArray<int> stack;
+ int signs[sizeof(unsigned)*8];
+ btAssert(count<int (sizeof(signs)/sizeof(signs[0])));
+ for(int i=0;i<count;++i)
+ {
+ signs[i]= ((normals[i].x()>=0)?1:0)+
((normals[i].y()>=0)?2:0)+
((normals[i].z()>=0)?4:0);
- }
- stock.reserve(SIMPLE_STACKSIZE);
- stack.reserve(SIMPLE_STACKSIZE);
- ifree.reserve(SIMPLE_STACKSIZE);
- stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
- do {
- const int id=stack[stack.size()-1];
- sStkNPS se=stock[id];
- stack.pop_back();ifree.push_back(id);
- if(se.mask!=inside)
- {
- bool out=false;
- for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
+ }
+ stock.reserve(SIMPLE_STACKSIZE);
+ stack.reserve(SIMPLE_STACKSIZE);
+ ifree.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(allocate(ifree,stock,sStkNPS(root,0,root->volume.ProjectMinimum(sortaxis,srtsgns))));
+ do {
+ const int id=stack[stack.size()-1];
+ sStkNPS se=stock[id];
+ stack.pop_back();ifree.push_back(id);
+ if(se.mask!=inside)
{
- if(0==(se.mask&j))
+ bool out=false;
+ for(int i=0,j=1;(!out)&&(i<count);++i,j<<=1)
{
- const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
- switch(side)
+ if(0==(se.mask&j))
{
- case -1: out=true;break;
- case +1: se.mask|=j;break;
+ const int side=se.node->volume.Classify(normals[i],offsets[i],signs[i]);
+ switch(side)
+ {
+ case -1: out=true;break;
+ case +1: se.mask|=j;break;
+ }
}
}
+ if(out) continue;
}
- if(out) continue;
- }
- if(policy.Descent(se.node))
- {
- if(se.node->isinternal())
+ if(policy.Descent(se.node))
{
- const btDbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
- sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
- sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
- const int q=nes[0].value<nes[1].value?1:0;
- int j=stack.size();
- if(fsort&&(j>0))
+ if(se.node->isinternal())
{
- /* Insert 0 */
- j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
- stack.push_back(0);
- #if DBVT_USE_MEMMOVE
- memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
- #else
- for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
- #endif
- stack[j]=allocate(ifree,stock,nes[q]);
- /* Insert 1 */
- j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
- stack.push_back(0);
- #if DBVT_USE_MEMMOVE
- memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
- #else
- for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
- #endif
- stack[j]=allocate(ifree,stock,nes[1-q]);
+ const btDbvtNode* pns[]={ se.node->childs[0],se.node->childs[1]};
+ sStkNPS nes[]={ sStkNPS(pns[0],se.mask,pns[0]->volume.ProjectMinimum(sortaxis,srtsgns)),
+ sStkNPS(pns[1],se.mask,pns[1]->volume.ProjectMinimum(sortaxis,srtsgns))};
+ const int q=nes[0].value<nes[1].value?1:0;
+ int j=stack.size();
+ if(fsort&&(j>0))
+ {
+ /* Insert 0 */
+ j=nearest(&stack[0],&stock[0],nes[q].value,0,stack.size());
+ stack.push_back(0);
+#if DBVT_USE_MEMMOVE
+ memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+#else
+ for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+#endif
+ stack[j]=allocate(ifree,stock,nes[q]);
+ /* Insert 1 */
+ j=nearest(&stack[0],&stock[0],nes[1-q].value,j,stack.size());
+ stack.push_back(0);
+#if DBVT_USE_MEMMOVE
+ memmove(&stack[j+1],&stack[j],sizeof(int)*(stack.size()-j-1));
+#else
+ for(int k=stack.size()-1;k>j;--k) stack[k]=stack[k-1];
+#endif
+ stack[j]=allocate(ifree,stock,nes[1-q]);
+ }
+ else
+ {
+ stack.push_back(allocate(ifree,stock,nes[q]));
+ stack.push_back(allocate(ifree,stock,nes[1-q]));
+ }
}
else
{
- stack.push_back(allocate(ifree,stock,nes[q]));
- stack.push_back(allocate(ifree,stock,nes[1-q]));
+ policy.Process(se.node,se.value);
}
}
- else
- {
- policy.Process(se.node,se.value);
- }
- }
- } while(stack.size());
- }
+ } while(stack.size());
+ }
}
//
DBVT_PREFIX
inline void btDbvt::collideTU( const btDbvtNode* root,
- DBVT_IPOLICY)
+ DBVT_IPOLICY)
{
-DBVT_CHECKTYPE
-if(root)
- {
- btAlignedObjectArray<const btDbvtNode*> stack;
- stack.reserve(SIMPLE_STACKSIZE);
- stack.push_back(root);
- do {
- const btDbvtNode* n=stack[stack.size()-1];
- stack.pop_back();
- if(policy.Descent(n))
- {
- if(n->isinternal())
- { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
- else
- { policy.Process(n); }
- }
- } while(stack.size()>0);
- }
+ DBVT_CHECKTYPE
+ if(root)
+ {
+ btAlignedObjectArray<const btDbvtNode*> stack;
+ stack.reserve(SIMPLE_STACKSIZE);
+ stack.push_back(root);
+ do {
+ const btDbvtNode* n=stack[stack.size()-1];
+ stack.pop_back();
+ if(policy.Descent(n))
+ {
+ if(n->isinternal())
+ { stack.push_back(n->childs[0]);stack.push_back(n->childs[1]); }
+ else
+ { policy.Process(n); }
+ }
+ } while(stack.size()>0);
+ }
}
//
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
index e00fc6aa5e3..f231717af17 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp
@@ -26,19 +26,19 @@ subject to the following restrictions:
#if DBVT_BP_PROFILE
struct ProfileScope
- {
+{
__forceinline ProfileScope(btClock& clock,unsigned long& value) :
- m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
- {
- }
+ m_clock(&clock),m_value(&value),m_base(clock.getTimeMicroseconds())
+ {
+ }
__forceinline ~ProfileScope()
- {
+ {
(*m_value)+=m_clock->getTimeMicroseconds()-m_base;
- }
+ }
btClock* m_clock;
unsigned long* m_value;
unsigned long m_base;
- };
+};
#define SPC(_value_) ProfileScope spc_scope(m_clock,_value_)
#else
#define SPC(_value_)
@@ -52,35 +52,35 @@ struct ProfileScope
template <typename T>
static inline void listappend(T* item,T*& list)
{
-item->links[0]=0;
-item->links[1]=list;
-if(list) list->links[0]=item;
-list=item;
+ item->links[0]=0;
+ item->links[1]=list;
+ if(list) list->links[0]=item;
+ list=item;
}
//
template <typename T>
static inline void listremove(T* item,T*& list)
{
-if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
-if(item->links[1]) item->links[1]->links[0]=item->links[0];
+ if(item->links[0]) item->links[0]->links[1]=item->links[1]; else list=item->links[1];
+ if(item->links[1]) item->links[1]->links[0]=item->links[0];
}
//
template <typename T>
static inline int listcount(T* root)
{
-int n=0;
-while(root) { ++n;root=root->links[1]; }
-return(n);
+ int n=0;
+ while(root) { ++n;root=root->links[1]; }
+ return(n);
}
//
template <typename T>
static inline void clear(T& value)
{
-static const struct ZeroDummy : T {} zerodummy;
-value=zerodummy;
+ static const struct ZeroDummy : T {} zerodummy;
+ value=zerodummy;
}
//
@@ -90,25 +90,26 @@ value=zerodummy;
/* Tree collider */
struct btDbvtTreeCollider : btDbvt::ICollide
{
-btDbvtBroadphase* pbp;
-btDbvtProxy* proxy;
- btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {}
-void Process(const btDbvtNode* na,const btDbvtNode* nb)
+ btDbvtBroadphase* pbp;
+ btDbvtProxy* proxy;
+ btDbvtTreeCollider(btDbvtBroadphase* p) : pbp(p) {}
+ void Process(const btDbvtNode* na,const btDbvtNode* nb)
{
- if(na!=nb)
+ if(na!=nb)
{
- btDbvtProxy* pa=(btDbvtProxy*)na->data;
- btDbvtProxy* pb=(btDbvtProxy*)nb->data;
- #if DBVT_BP_SORTPAIRS
- if(pa>pb) btSwap(pa,pb);
- #endif
- pbp->m_paircache->addOverlappingPair(pa,pb);
- ++pbp->m_newpairs;
+ btDbvtProxy* pa=(btDbvtProxy*)na->data;
+ btDbvtProxy* pb=(btDbvtProxy*)nb->data;
+#if DBVT_BP_SORTPAIRS
+ if(pa->m_uniqueId>pb->m_uniqueId)
+ btSwap(pa,pb);
+#endif
+ pbp->m_paircache->addOverlappingPair(pa,pb);
+ ++pbp->m_newpairs;
}
}
-void Process(const btDbvtNode* n)
+ void Process(const btDbvtNode* n)
{
- Process(n,proxy->leaf);
+ Process(n,proxy->leaf);
}
};
@@ -119,147 +120,197 @@ void Process(const btDbvtNode* n)
//
btDbvtBroadphase::btDbvtBroadphase(btOverlappingPairCache* paircache)
{
-m_deferedcollide = false;
-m_needcleanup = true;
-m_releasepaircache = (paircache!=0)?false:true;
-m_prediction = 1/(btScalar)2;
-m_stageCurrent = 0;
-m_fixedleft = 0;
-m_fupdates = 1;
-m_dupdates = 0;
-m_cupdates = 10;
-m_newpairs = 1;
-m_updates_call = 0;
-m_updates_done = 0;
-m_updates_ratio = 0;
-m_paircache = paircache?
- paircache :
- new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
-m_gid = 0;
-m_pid = 0;
-m_cid = 0;
-for(int i=0;i<=STAGECOUNT;++i)
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_releasepaircache = (paircache!=0)?false:true;
+ m_prediction = 1/(btScalar)2;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+ m_paircache = paircache? paircache : new(btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
+ m_gid = 0;
+ m_pid = 0;
+ m_cid = 0;
+ for(int i=0;i<=STAGECOUNT;++i)
{
- m_stageRoots[i]=0;
+ m_stageRoots[i]=0;
}
#if DBVT_BP_PROFILE
-clear(m_profiling);
+ clear(m_profiling);
#endif
}
//
btDbvtBroadphase::~btDbvtBroadphase()
{
-if(m_releasepaircache)
-{
- m_paircache->~btOverlappingPairCache();
- btAlignedFree(m_paircache);
-}
+ if(m_releasepaircache)
+ {
+ m_paircache->~btOverlappingPairCache();
+ btAlignedFree(m_paircache);
+ }
}
//
btBroadphaseProxy* btDbvtBroadphase::createProxy( const btVector3& aabbMin,
- const btVector3& aabbMax,
- int /*shapeType*/,
- void* userPtr,
- short int collisionFilterGroup,
- short int collisionFilterMask,
- btDispatcher* /*dispatcher*/,
- void* /*multiSapProxy*/)
+ const btVector3& aabbMax,
+ int /*shapeType*/,
+ void* userPtr,
+ short int collisionFilterGroup,
+ short int collisionFilterMask,
+ btDispatcher* /*dispatcher*/,
+ void* /*multiSapProxy*/)
{
-btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( userPtr,
- collisionFilterGroup,
- collisionFilterMask);
-proxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
-proxy->stage = m_stageCurrent;
-proxy->m_uniqueId = ++m_gid;
-proxy->leaf = m_sets[0].insert(proxy->aabb,proxy);
-listappend(proxy,m_stageRoots[m_stageCurrent]);
-if(!m_deferedcollide)
+ btDbvtProxy* proxy=new(btAlignedAlloc(sizeof(btDbvtProxy),16)) btDbvtProxy( aabbMin,aabbMax,userPtr,
+ collisionFilterGroup,
+ collisionFilterMask);
+
+ btDbvtAabbMm aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
+
+ //bproxy->aabb = btDbvtVolume::FromMM(aabbMin,aabbMax);
+ proxy->stage = m_stageCurrent;
+ proxy->m_uniqueId = ++m_gid;
+ proxy->leaf = m_sets[0].insert(aabb,proxy);
+ listappend(proxy,m_stageRoots[m_stageCurrent]);
+ if(!m_deferedcollide)
{
- btDbvtTreeCollider collider(this);
- collider.proxy=proxy;
- btDbvt::collideTV(m_sets[0].m_root,proxy->aabb,collider);
- btDbvt::collideTV(m_sets[1].m_root,proxy->aabb,collider);
+ btDbvtTreeCollider collider(this);
+ collider.proxy=proxy;
+ m_sets[0].collideTV(m_sets[0].m_root,aabb,collider);
+ m_sets[1].collideTV(m_sets[1].m_root,aabb,collider);
}
-return(proxy);
+ return(proxy);
}
//
void btDbvtBroadphase::destroyProxy( btBroadphaseProxy* absproxy,
- btDispatcher* dispatcher)
+ btDispatcher* dispatcher)
{
-btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
-if(proxy->stage==STAGECOUNT)
- m_sets[1].remove(proxy->leaf);
+ btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
+ if(proxy->stage==STAGECOUNT)
+ m_sets[1].remove(proxy->leaf);
else
- m_sets[0].remove(proxy->leaf);
-listremove(proxy,m_stageRoots[proxy->stage]);
-m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher);
-btAlignedFree(proxy);
-m_needcleanup=true;
+ m_sets[0].remove(proxy->leaf);
+ listremove(proxy,m_stageRoots[proxy->stage]);
+ m_paircache->removeOverlappingPairsContainingProxy(proxy,dispatcher);
+ btAlignedFree(proxy);
+ m_needcleanup=true;
+}
+
+void btDbvtBroadphase::getAabb(btBroadphaseProxy* absproxy,btVector3& aabbMin, btVector3& aabbMax ) const
+{
+ btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
+ aabbMin = proxy->m_aabbMin;
+ aabbMax = proxy->m_aabbMax;
+}
+
+struct BroadphaseRayTester : btDbvt::ICollide
+{
+ btBroadphaseRayCallback& m_rayCallback;
+ BroadphaseRayTester(btBroadphaseRayCallback& orgCallback)
+ :m_rayCallback(orgCallback)
+ {
+ }
+ void Process(const btDbvtNode* leaf)
+ {
+ btDbvtProxy* proxy=(btDbvtProxy*)leaf->data;
+ m_rayCallback.process(proxy);
+ }
+};
+
+void btDbvtBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin,const btVector3& aabbMax)
+{
+ BroadphaseRayTester callback(rayCallback);
+
+ m_sets[0].rayTestInternal( m_sets[0].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
+
+ m_sets[1].rayTestInternal( m_sets[1].m_root,
+ rayFrom,
+ rayTo,
+ rayCallback.m_rayDirectionInverse,
+ rayCallback.m_signs,
+ rayCallback.m_lambda_max,
+ aabbMin,
+ aabbMax,
+ callback);
+
}
//
void btDbvtBroadphase::setAabb( btBroadphaseProxy* absproxy,
- const btVector3& aabbMin,
- const btVector3& aabbMax,
- btDispatcher* /*dispatcher*/)
+ const btVector3& aabbMin,
+ const btVector3& aabbMax,
+ btDispatcher* /*dispatcher*/)
{
-btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
-ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
+ btDbvtProxy* proxy=(btDbvtProxy*)absproxy;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) aabb=btDbvtVolume::FromMM(aabbMin,aabbMax);
#if DBVT_BP_PREVENTFALSEUPDATE
-if(NotEqual(aabb,proxy->leaf->volume))
+ if(NotEqual(aabb,proxy->leaf->volume))
#endif
{
- bool docollide=false;
- if(proxy->stage==STAGECOUNT)
+ bool docollide=false;
+ if(proxy->stage==STAGECOUNT)
{/* fixed -> dynamic set */
- m_sets[1].remove(proxy->leaf);
- proxy->leaf=m_sets[0].insert(aabb,proxy);
- docollide=true;
+ m_sets[1].remove(proxy->leaf);
+ proxy->leaf=m_sets[0].insert(aabb,proxy);
+ docollide=true;
}
else
{/* dynamic set */
- ++m_updates_call;
- if(Intersect(proxy->leaf->volume,aabb))
+ ++m_updates_call;
+ if(Intersect(proxy->leaf->volume,aabb))
{/* Moving */
- const btVector3 delta=aabbMin-proxy->aabb.Mins();
- btVector3 velocity(aabb.Extents()*m_prediction);
- if(delta[0]<0) velocity[0]=-velocity[0];
- if(delta[1]<0) velocity[1]=-velocity[1];
- if(delta[2]<0) velocity[2]=-velocity[2];
- if (
- #ifdef DBVT_BP_MARGIN
- m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN)
- #else
- m_sets[0].update(proxy->leaf,aabb,velocity)
- #endif
- )
+
+ const btVector3 delta=aabbMin-proxy->m_aabbMin;
+ btVector3 velocity(((proxy->m_aabbMax-proxy->m_aabbMin)/2)*m_prediction);
+ if(delta[0]<0) velocity[0]=-velocity[0];
+ if(delta[1]<0) velocity[1]=-velocity[1];
+ if(delta[2]<0) velocity[2]=-velocity[2];
+ if (
+#ifdef DBVT_BP_MARGIN
+ m_sets[0].update(proxy->leaf,aabb,velocity,DBVT_BP_MARGIN)
+#else
+ m_sets[0].update(proxy->leaf,aabb,velocity)
+#endif
+ )
{
- ++m_updates_done;
- docollide=true;
+ ++m_updates_done;
+ docollide=true;
}
}
else
{/* Teleporting */
- m_sets[0].update(proxy->leaf,aabb);
- ++m_updates_done;
- docollide=true;
+ m_sets[0].update(proxy->leaf,aabb);
+ ++m_updates_done;
+ docollide=true;
}
}
- listremove(proxy,m_stageRoots[proxy->stage]);
- proxy->aabb = aabb;
- proxy->stage = m_stageCurrent;
- listappend(proxy,m_stageRoots[m_stageCurrent]);
- if(docollide)
+ listremove(proxy,m_stageRoots[proxy->stage]);
+ proxy->m_aabbMin = aabbMin;
+ proxy->m_aabbMax = aabbMax;
+ proxy->stage = m_stageCurrent;
+ listappend(proxy,m_stageRoots[m_stageCurrent]);
+ if(docollide)
{
- m_needcleanup=true;
- if(!m_deferedcollide)
+ m_needcleanup=true;
+ if(!m_deferedcollide)
{
- btDbvtTreeCollider collider(this);
- btDbvt::collideTT(m_sets[1].m_root,proxy->leaf,collider);
- btDbvt::collideTT(m_sets[0].m_root,proxy->leaf,collider);
+ btDbvtTreeCollider collider(this);
+ m_sets[1].collideTTpersistentStack(m_sets[1].m_root,proxy->leaf,collider);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,proxy->leaf,collider);
}
}
}
@@ -268,132 +319,226 @@ if(NotEqual(aabb,proxy->leaf->volume))
//
void btDbvtBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
-collide(dispatcher);
+ collide(dispatcher);
#if DBVT_BP_PROFILE
-if(0==(m_pid%DBVT_BP_PROFILING_RATE))
+ if(0==(m_pid%DBVT_BP_PROFILING_RATE))
{
- printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
- unsigned int total=m_profiling.m_total;
- if(total<=0) total=1;
- printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE);
- printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE);
- printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE);
- printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE);
- const unsigned long sum=m_profiling.m_ddcollide+
- m_profiling.m_fdcollide+
- m_profiling.m_cleanup;
- printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE);
- printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE));
- clear(m_profiling);
- m_clock.reset();
+ printf("fixed(%u) dynamics(%u) pairs(%u)\r\n",m_sets[1].m_leaves,m_sets[0].m_leaves,m_paircache->getNumOverlappingPairs());
+ unsigned int total=m_profiling.m_total;
+ if(total<=0) total=1;
+ printf("ddcollide: %u%% (%uus)\r\n",(50+m_profiling.m_ddcollide*100)/total,m_profiling.m_ddcollide/DBVT_BP_PROFILING_RATE);
+ printf("fdcollide: %u%% (%uus)\r\n",(50+m_profiling.m_fdcollide*100)/total,m_profiling.m_fdcollide/DBVT_BP_PROFILING_RATE);
+ printf("cleanup: %u%% (%uus)\r\n",(50+m_profiling.m_cleanup*100)/total,m_profiling.m_cleanup/DBVT_BP_PROFILING_RATE);
+ printf("total: %uus\r\n",total/DBVT_BP_PROFILING_RATE);
+ const unsigned long sum=m_profiling.m_ddcollide+
+ m_profiling.m_fdcollide+
+ m_profiling.m_cleanup;
+ printf("leaked: %u%% (%uus)\r\n",100-((50+sum*100)/total),(total-sum)/DBVT_BP_PROFILING_RATE);
+ printf("job counts: %u%%\r\n",(m_profiling.m_jobcount*100)/((m_sets[0].m_leaves+m_sets[1].m_leaves)*DBVT_BP_PROFILING_RATE));
+ clear(m_profiling);
+ m_clock.reset();
}
#endif
+
+ performDeferredRemoval(dispatcher);
+
+}
+
+void btDbvtBroadphase::performDeferredRemoval(btDispatcher* dispatcher)
+{
+
+ if (m_paircache->hasDeferredRemoval())
+ {
+
+ btBroadphasePairArray& overlappingPairArray = m_paircache->getOverlappingPairArray();
+
+ //perform a sort, to find duplicates and to sort 'invalid' pairs to the end
+ overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
+
+ int invalidPair = 0;
+
+
+ int i;
+
+ btBroadphasePair previousPair;
+ previousPair.m_pProxy0 = 0;
+ previousPair.m_pProxy1 = 0;
+ previousPair.m_algorithm = 0;
+
+
+ for (i=0;i<overlappingPairArray.size();i++)
+ {
+
+ btBroadphasePair& pair = overlappingPairArray[i];
+
+ bool isDuplicate = (pair == previousPair);
+
+ previousPair = pair;
+
+ bool needsRemoval = false;
+
+ if (!isDuplicate)
+ {
+ //important to perform AABB check that is consistent with the broadphase
+ btDbvtProxy* pa=(btDbvtProxy*)pair.m_pProxy0;
+ btDbvtProxy* pb=(btDbvtProxy*)pair.m_pProxy1;
+ bool hasOverlap = Intersect(pa->leaf->volume,pb->leaf->volume);
+
+ if (hasOverlap)
+ {
+ needsRemoval = false;
+ } else
+ {
+ needsRemoval = true;
+ }
+ } else
+ {
+ //remove duplicate
+ needsRemoval = true;
+ //should have no algorithm
+ btAssert(!pair.m_algorithm);
+ }
+
+ if (needsRemoval)
+ {
+ m_paircache->cleanOverlappingPair(pair,dispatcher);
+
+ pair.m_pProxy0 = 0;
+ pair.m_pProxy1 = 0;
+ invalidPair++;
+ }
+
+ }
+
+ //perform a sort, to sort 'invalid' pairs to the end
+ overlappingPairArray.quickSort(btBroadphasePairSortPredicate());
+ overlappingPairArray.resize(overlappingPairArray.size() - invalidPair);
+ }
}
//
void btDbvtBroadphase::collide(btDispatcher* dispatcher)
{
-SPC(m_profiling.m_total);
-/* optimize */
-m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
-if(m_fixedleft)
+ /*printf("---------------------------------------------------------\n");
+ printf("m_sets[0].m_leaves=%d\n",m_sets[0].m_leaves);
+ printf("m_sets[1].m_leaves=%d\n",m_sets[1].m_leaves);
+ printf("numPairs = %d\n",getOverlappingPairCache()->getNumOverlappingPairs());
{
- const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
- m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
- m_fixedleft=btMax<int>(0,m_fixedleft-count);
+ int i;
+ for (i=0;i<getOverlappingPairCache()->getNumOverlappingPairs();i++)
+ {
+ printf("pair[%d]=(%d,%d),",i,getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy0->getUid(),
+ getOverlappingPairCache()->getOverlappingPairArray()[i].m_pProxy1->getUid());
+ }
+ printf("\n");
}
-/* dynamic -> fixed set */
-m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
-btDbvtProxy* current=m_stageRoots[m_stageCurrent];
-if(current)
+*/
+
+
+
+ SPC(m_profiling.m_total);
+ /* optimize */
+ m_sets[0].optimizeIncremental(1+(m_sets[0].m_leaves*m_dupdates)/100);
+ if(m_fixedleft)
+ {
+ const int count=1+(m_sets[1].m_leaves*m_fupdates)/100;
+ m_sets[1].optimizeIncremental(1+(m_sets[1].m_leaves*m_fupdates)/100);
+ m_fixedleft=btMax<int>(0,m_fixedleft-count);
+ }
+ /* dynamic -> fixed set */
+ m_stageCurrent=(m_stageCurrent+1)%STAGECOUNT;
+ btDbvtProxy* current=m_stageRoots[m_stageCurrent];
+ if(current)
{
- btDbvtTreeCollider collider(this);
- do {
- btDbvtProxy* next=current->links[1];
- listremove(current,m_stageRoots[current->stage]);
- listappend(current,m_stageRoots[STAGECOUNT]);
- #if DBVT_BP_ACCURATESLEEPING
- m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
- collider.proxy=current;
- btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider);
- btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider);
- #endif
- m_sets[0].remove(current->leaf);
- current->leaf = m_sets[1].insert(current->aabb,current);
- current->stage = STAGECOUNT;
- current = next;
+ btDbvtTreeCollider collider(this);
+ do {
+ btDbvtProxy* next=current->links[1];
+ listremove(current,m_stageRoots[current->stage]);
+ listappend(current,m_stageRoots[STAGECOUNT]);
+#if DBVT_BP_ACCURATESLEEPING
+ m_paircache->removeOverlappingPairsContainingProxy(current,dispatcher);
+ collider.proxy=current;
+ btDbvt::collideTV(m_sets[0].m_root,current->aabb,collider);
+ btDbvt::collideTV(m_sets[1].m_root,current->aabb,collider);
+#endif
+ m_sets[0].remove(current->leaf);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) curAabb=btDbvtVolume::FromMM(current->m_aabbMin,current->m_aabbMax);
+ current->leaf = m_sets[1].insert(curAabb,current);
+ current->stage = STAGECOUNT;
+ current = next;
} while(current);
- m_fixedleft=m_sets[1].m_leaves;
- m_needcleanup=true;
+ m_fixedleft=m_sets[1].m_leaves;
+ m_needcleanup=true;
}
-/* collide dynamics */
+ /* collide dynamics */
{
- btDbvtTreeCollider collider(this);
- if(m_deferedcollide)
+ btDbvtTreeCollider collider(this);
+ if(m_deferedcollide)
{
- SPC(m_profiling.m_fdcollide);
- btDbvt::collideTT(m_sets[0].m_root,m_sets[1].m_root,collider);
+ SPC(m_profiling.m_fdcollide);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[1].m_root,collider);
}
- if(m_deferedcollide)
+ if(m_deferedcollide)
{
- SPC(m_profiling.m_ddcollide);
- btDbvt::collideTT(m_sets[0].m_root,m_sets[0].m_root,collider);
+ SPC(m_profiling.m_ddcollide);
+ m_sets[0].collideTTpersistentStack(m_sets[0].m_root,m_sets[0].m_root,collider);
}
}
-/* clean up */
-if(m_needcleanup)
+ /* clean up */
+ if(m_needcleanup)
{
- SPC(m_profiling.m_cleanup);
- btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
- if(pairs.size()>0)
+ SPC(m_profiling.m_cleanup);
+ btBroadphasePairArray& pairs=m_paircache->getOverlappingPairArray();
+ if(pairs.size()>0)
{
- const int ci=pairs.size();
- int ni=btMin(ci,btMax<int>(m_newpairs,(ci*m_cupdates)/100));
- for(int i=0;i<ni;++i)
+
+ int ni=btMin(pairs.size(),btMax<int>(m_newpairs,(pairs.size()*m_cupdates)/100));
+ for(int i=0;i<ni;++i)
{
- btBroadphasePair& p=pairs[(m_cid+i)%ci];
- btDbvtProxy* pa=(btDbvtProxy*)p.m_pProxy0;
- btDbvtProxy* pb=(btDbvtProxy*)p.m_pProxy1;
- if(!Intersect(pa->leaf->volume,pb->leaf->volume))
+ btBroadphasePair& p=pairs[(m_cid+i)%pairs.size()];
+ btDbvtProxy* pa=(btDbvtProxy*)p.m_pProxy0;
+ btDbvtProxy* pb=(btDbvtProxy*)p.m_pProxy1;
+ if(!Intersect(pa->leaf->volume,pb->leaf->volume))
{
- #if DBVT_BP_SORTPAIRS
- if(pa>pb) btSwap(pa,pb);
- #endif
- m_paircache->removeOverlappingPair(pa,pb,dispatcher);
- --ni;--i;
+#if DBVT_BP_SORTPAIRS
+ if(pa->m_uniqueId>pb->m_uniqueId)
+ btSwap(pa,pb);
+#endif
+ m_paircache->removeOverlappingPair(pa,pb,dispatcher);
+ --ni;--i;
}
}
- if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
+ if(pairs.size()>0) m_cid=(m_cid+ni)%pairs.size(); else m_cid=0;
}
}
-++m_pid;
-m_newpairs=1;
-m_needcleanup=false;
-if(m_updates_call>0)
+ ++m_pid;
+ m_newpairs=1;
+ m_needcleanup=false;
+ if(m_updates_call>0)
{ m_updates_ratio=m_updates_done/(btScalar)m_updates_call; }
else
{ m_updates_ratio=0; }
-m_updates_done/=2;
-m_updates_call/=2;
+ m_updates_done/=2;
+ m_updates_call/=2;
}
//
void btDbvtBroadphase::optimize()
{
-m_sets[0].optimizeTopDown();
-m_sets[1].optimizeTopDown();
+ m_sets[0].optimizeTopDown();
+ m_sets[1].optimizeTopDown();
}
//
btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache()
{
-return(m_paircache);
+ return(m_paircache);
}
//
const btOverlappingPairCache* btDbvtBroadphase::getOverlappingPairCache() const
{
-return(m_paircache);
+ return(m_paircache);
}
//
@@ -402,16 +547,49 @@ void btDbvtBroadphase::getBroadphaseAabb(btVector3& aabbMin,btVector3& aab
ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds;
-if(!m_sets[0].empty())
- if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume,
- m_sets[1].m_root->volume,bounds);
- else
- bounds=m_sets[0].m_root->volume;
-else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
- else
- bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0);
-aabbMin=bounds.Mins();
-aabbMax=bounds.Maxs();
+ if(!m_sets[0].empty())
+ if(!m_sets[1].empty()) Merge( m_sets[0].m_root->volume,
+ m_sets[1].m_root->volume,bounds);
+ else
+ bounds=m_sets[0].m_root->volume;
+ else if(!m_sets[1].empty()) bounds=m_sets[1].m_root->volume;
+ else
+ bounds=btDbvtVolume::FromCR(btVector3(0,0,0),0);
+ aabbMin=bounds.Mins();
+ aabbMax=bounds.Maxs();
+}
+
+void btDbvtBroadphase::resetPool(btDispatcher* dispatcher)
+{
+
+ int totalObjects = m_sets[0].m_leaves + m_sets[1].m_leaves;
+ if (!totalObjects)
+ {
+ //reset internal dynamic tree data structures
+ m_sets[0].clear();
+ m_sets[1].clear();
+
+ m_deferedcollide = false;
+ m_needcleanup = true;
+ m_prediction = 1/(btScalar)2;
+ m_stageCurrent = 0;
+ m_fixedleft = 0;
+ m_fupdates = 1;
+ m_dupdates = 0;
+ m_cupdates = 10;
+ m_newpairs = 1;
+ m_updates_call = 0;
+ m_updates_done = 0;
+ m_updates_ratio = 0;
+
+ m_gid = 0;
+ m_pid = 0;
+ m_cid = 0;
+ for(int i=0;i<=STAGECOUNT;++i)
+ {
+ m_stageRoots[i]=0;
+ }
+ }
}
//
@@ -422,9 +600,9 @@ void btDbvtBroadphase::printStats()
#if DBVT_BP_ENABLE_BENCHMARK
struct btBroadphaseBenchmark
- {
+{
struct Experiment
- {
+ {
const char* name;
int object_count;
int update_count;
@@ -432,109 +610,109 @@ struct btBroadphaseBenchmark
int iterations;
btScalar speed;
btScalar amplitude;
- };
+ };
struct Object
- {
+ {
btVector3 center;
btVector3 extents;
btBroadphaseProxy* proxy;
btScalar time;
void update(btScalar speed,btScalar amplitude,btBroadphaseInterface* pbi)
- {
+ {
time += speed;
center[0] = btCos(time*(btScalar)2.17)*amplitude+
- btSin(time)*amplitude/2;
+ btSin(time)*amplitude/2;
center[1] = btCos(time*(btScalar)1.38)*amplitude+
- btSin(time)*amplitude;
+ btSin(time)*amplitude;
center[2] = btSin(time*(btScalar)0.777)*amplitude;
pbi->setAabb(proxy,center-extents,center+extents,0);
- }
- };
+ }
+ };
static int UnsignedRand(int range=RAND_MAX-1) { return(rand()%(range+1)); }
static btScalar UnitRand() { return(UnsignedRand(16384)/(btScalar)16384); }
static void OutputTime(const char* name,btClock& c,unsigned count=0)
- {
+ {
const unsigned long us=c.getTimeMicroseconds();
const unsigned long ms=(us+500)/1000;
const btScalar sec=us/(btScalar)(1000*1000);
if(count>0)
printf("%s : %u us (%u ms), %.2f/s\r\n",name,us,ms,count/sec);
- else
+ else
printf("%s : %u us (%u ms)\r\n",name,us,ms);
- }
- };
+ }
+};
void btDbvtBroadphase::benchmark(btBroadphaseInterface* pbi)
{
-static const btBroadphaseBenchmark::Experiment experiments[]=
+ static const btBroadphaseBenchmark::Experiment experiments[]=
{
- {"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100},
- /*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
- {"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/
+ {"1024o.10%",1024,10,0,8192,(btScalar)0.005,(btScalar)100},
+ /*{"4096o.10%",4096,10,0,8192,(btScalar)0.005,(btScalar)100},
+ {"8192o.10%",8192,10,0,8192,(btScalar)0.005,(btScalar)100},*/
};
-static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
-btAlignedObjectArray<btBroadphaseBenchmark::Object*> objects;
-btClock wallclock;
-/* Begin */
-for(int iexp=0;iexp<nexperiments;++iexp)
+ static const int nexperiments=sizeof(experiments)/sizeof(experiments[0]);
+ btAlignedObjectArray<btBroadphaseBenchmark::Object*> objects;
+ btClock wallclock;
+ /* Begin */
+ for(int iexp=0;iexp<nexperiments;++iexp)
{
- const btBroadphaseBenchmark::Experiment& experiment=experiments[iexp];
- const int object_count=experiment.object_count;
- const int update_count=(object_count*experiment.update_count)/100;
- const int spawn_count=(object_count*experiment.spawn_count)/100;
- const btScalar speed=experiment.speed;
- const btScalar amplitude=experiment.amplitude;
- printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
- printf("\tObjects: %u\r\n",object_count);
- printf("\tUpdate: %u\r\n",update_count);
- printf("\tSpawn: %u\r\n",spawn_count);
- printf("\tSpeed: %f\r\n",speed);
- printf("\tAmplitude: %f\r\n",amplitude);
- srand(180673);
- /* Create objects */
- wallclock.reset();
- objects.reserve(object_count);
- for(int i=0;i<object_count;++i)
+ const btBroadphaseBenchmark::Experiment& experiment=experiments[iexp];
+ const int object_count=experiment.object_count;
+ const int update_count=(object_count*experiment.update_count)/100;
+ const int spawn_count=(object_count*experiment.spawn_count)/100;
+ const btScalar speed=experiment.speed;
+ const btScalar amplitude=experiment.amplitude;
+ printf("Experiment #%u '%s':\r\n",iexp,experiment.name);
+ printf("\tObjects: %u\r\n",object_count);
+ printf("\tUpdate: %u\r\n",update_count);
+ printf("\tSpawn: %u\r\n",spawn_count);
+ printf("\tSpeed: %f\r\n",speed);
+ printf("\tAmplitude: %f\r\n",amplitude);
+ srand(180673);
+ /* Create objects */
+ wallclock.reset();
+ objects.reserve(object_count);
+ for(int i=0;i<object_count;++i)
{
- btBroadphaseBenchmark::Object* po=new btBroadphaseBenchmark::Object();
- po->center[0]=btBroadphaseBenchmark::UnitRand()*50;
- po->center[1]=btBroadphaseBenchmark::UnitRand()*50;
- po->center[2]=btBroadphaseBenchmark::UnitRand()*50;
- po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2;
- po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2;
- po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2;
- po->time=btBroadphaseBenchmark::UnitRand()*2000;
- po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
- objects.push_back(po);
+ btBroadphaseBenchmark::Object* po=new btBroadphaseBenchmark::Object();
+ po->center[0]=btBroadphaseBenchmark::UnitRand()*50;
+ po->center[1]=btBroadphaseBenchmark::UnitRand()*50;
+ po->center[2]=btBroadphaseBenchmark::UnitRand()*50;
+ po->extents[0]=btBroadphaseBenchmark::UnitRand()*2+2;
+ po->extents[1]=btBroadphaseBenchmark::UnitRand()*2+2;
+ po->extents[2]=btBroadphaseBenchmark::UnitRand()*2+2;
+ po->time=btBroadphaseBenchmark::UnitRand()*2000;
+ po->proxy=pbi->createProxy(po->center-po->extents,po->center+po->extents,0,po,1,1,0,0);
+ objects.push_back(po);
}
- btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
- /* First update */
- wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ btBroadphaseBenchmark::OutputTime("\tInitialization",wallclock);
+ /* First update */
+ wallclock.reset();
+ for(int i=0;i<objects.size();++i)
{
- objects[i]->update(speed,amplitude,pbi);
+ objects[i]->update(speed,amplitude,pbi);
}
- btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
- /* Updates */
- wallclock.reset();
- for(int i=0;i<experiment.iterations;++i)
+ btBroadphaseBenchmark::OutputTime("\tFirst update",wallclock);
+ /* Updates */
+ wallclock.reset();
+ for(int i=0;i<experiment.iterations;++i)
{
- for(int j=0;j<update_count;++j)
+ for(int j=0;j<update_count;++j)
{
- objects[j]->update(speed,amplitude,pbi);
+ objects[j]->update(speed,amplitude,pbi);
}
- pbi->calculateOverlappingPairs(0);
+ pbi->calculateOverlappingPairs(0);
}
- btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
- /* Clean up */
- wallclock.reset();
- for(int i=0;i<objects.size();++i)
+ btBroadphaseBenchmark::OutputTime("\tUpdate",wallclock,experiment.iterations);
+ /* Clean up */
+ wallclock.reset();
+ for(int i=0;i<objects.size();++i)
{
- pbi->destroyProxy(objects[i]->proxy,0);
- delete objects[i];
+ pbi->destroyProxy(objects[i]->proxy,0);
+ delete objects[i];
}
- objects.resize(0);
- btBroadphaseBenchmark::OutputTime("\tRelease",wallclock);
+ objects.resize(0);
+ btBroadphaseBenchmark::OutputTime("\tRelease",wallclock);
}
}
@@ -546,3 +724,4 @@ void btDbvtBroadphase::benchmark(btBroadphaseInterface*)
#if DBVT_BP_PROFILE
#undef SPC
#endif
+
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
index 1f16043a7a8..fe70bc39c43 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDbvtBroadphase.h
@@ -24,15 +24,15 @@ subject to the following restrictions:
//
#define DBVT_BP_PROFILE 0
-#define DBVT_BP_SORTPAIRS 1
+//#define DBVT_BP_SORTPAIRS 1
#define DBVT_BP_PREVENTFALSEUPDATE 0
#define DBVT_BP_ACCURATESLEEPING 0
#define DBVT_BP_ENABLE_BENCHMARK 0
#define DBVT_BP_MARGIN (btScalar)0.05
#if DBVT_BP_PROFILE
- #define DBVT_BP_PROFILING_RATE 256
- #include "LinearMath/btQuickprof.h"
+#define DBVT_BP_PROFILING_RATE 256
+#include "LinearMath/btQuickprof.h"
#endif
//
@@ -40,16 +40,16 @@ subject to the following restrictions:
//
struct btDbvtProxy : btBroadphaseProxy
{
-/* Fields */
-btDbvtAabbMm aabb;
-btDbvtNode* leaf;
-btDbvtProxy* links[2];
-int stage;
-/* ctor */
-btDbvtProxy(void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) :
- btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask)
+ /* Fields */
+ //btDbvtAabbMm aabb;
+ btDbvtNode* leaf;
+ btDbvtProxy* links[2];
+ int stage;
+ /* ctor */
+ btDbvtProxy(const btVector3& aabbMin,const btVector3& aabbMax,void* userPtr,short int collisionFilterGroup, short int collisionFilterMask) :
+ btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask)
{
- links[0]=links[1]=0;
+ links[0]=links[1]=0;
}
};
@@ -60,57 +60,67 @@ typedef btAlignedObjectArray<btDbvtProxy*> btDbvtProxyArray;
///This is a very fast broadphase, especially for very dynamic worlds where many objects are moving. Its insert/add and remove of objects is generally faster than the sweep and prune broadphases btAxisSweep3 and bt32BitAxisSweep3.
struct btDbvtBroadphase : btBroadphaseInterface
{
-/* Config */
-enum {
+ /* Config */
+ enum {
DYNAMIC_SET = 0, /* Dynamic set index */
FIXED_SET = 1, /* Fixed set index */
STAGECOUNT = 2 /* Number of stages */
- };
-/* Fields */
-btDbvt m_sets[2]; // Dbvt sets
-btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
-btOverlappingPairCache* m_paircache; // Pair cache
-btScalar m_prediction; // Velocity prediction
-int m_stageCurrent; // Current stage
-int m_fupdates; // % of fixed updates per frame
-int m_dupdates; // % of dynamic updates per frame
-int m_cupdates; // % of cleanup updates per frame
-int m_newpairs; // Number of pairs created
-int m_fixedleft; // Fixed optimization left
-unsigned m_updates_call; // Number of updates call
-unsigned m_updates_done; // Number of updates done
-btScalar m_updates_ratio; // m_updates_done/m_updates_call
-int m_pid; // Parse id
-int m_cid; // Cleanup index
-int m_gid; // Gen id
-bool m_releasepaircache; // Release pair cache on delete
-bool m_deferedcollide; // Defere dynamic/static collision to collide call
-bool m_needcleanup; // Need to run cleanup?
+ };
+ /* Fields */
+ btDbvt m_sets[2]; // Dbvt sets
+ btDbvtProxy* m_stageRoots[STAGECOUNT+1]; // Stages list
+ btOverlappingPairCache* m_paircache; // Pair cache
+ btScalar m_prediction; // Velocity prediction
+ int m_stageCurrent; // Current stage
+ int m_fupdates; // % of fixed updates per frame
+ int m_dupdates; // % of dynamic updates per frame
+ int m_cupdates; // % of cleanup updates per frame
+ int m_newpairs; // Number of pairs created
+ int m_fixedleft; // Fixed optimization left
+ unsigned m_updates_call; // Number of updates call
+ unsigned m_updates_done; // Number of updates done
+ btScalar m_updates_ratio; // m_updates_done/m_updates_call
+ int m_pid; // Parse id
+ int m_cid; // Cleanup index
+ int m_gid; // Gen id
+ bool m_releasepaircache; // Release pair cache on delete
+ bool m_deferedcollide; // Defere dynamic/static collision to collide call
+ bool m_needcleanup; // Need to run cleanup?
#if DBVT_BP_PROFILE
-btClock m_clock;
-struct {
+ btClock m_clock;
+ struct {
unsigned long m_total;
unsigned long m_ddcollide;
unsigned long m_fdcollide;
unsigned long m_cleanup;
unsigned long m_jobcount;
- } m_profiling;
+ } m_profiling;
#endif
-/* Methods */
-btDbvtBroadphase(btOverlappingPairCache* paircache=0);
-~btDbvtBroadphase();
-void collide(btDispatcher* dispatcher);
-void optimize();
-/* btBroadphaseInterface Implementation */
-btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
-void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
-void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
-void calculateOverlappingPairs(btDispatcher* dispatcher);
-btOverlappingPairCache* getOverlappingPairCache();
-const btOverlappingPairCache* getOverlappingPairCache() const;
-void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
-void printStats();
-static void benchmark(btBroadphaseInterface*);
+ /* Methods */
+ btDbvtBroadphase(btOverlappingPairCache* paircache=0);
+ ~btDbvtBroadphase();
+ void collide(btDispatcher* dispatcher);
+ void optimize();
+ /* btBroadphaseInterface Implementation */
+ btBroadphaseProxy* createProxy(const btVector3& aabbMin,const btVector3& aabbMax,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,btDispatcher* dispatcher,void* multiSapProxy);
+ void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
+ void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax,btDispatcher* dispatcher);
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0), const btVector3& aabbMax = btVector3(0,0,0));
+
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
+ void calculateOverlappingPairs(btDispatcher* dispatcher);
+ btOverlappingPairCache* getOverlappingPairCache();
+ const btOverlappingPairCache* getOverlappingPairCache() const;
+ void getBroadphaseAabb(btVector3& aabbMin,btVector3& aabbMax) const;
+ void printStats();
+ static void benchmark(btBroadphaseInterface*);
+
+
+ void performDeferredRemoval(btDispatcher* dispatcher);
+
+ ///reset broadphase internal structures, to ensure determinism/reproducability
+ virtual void resetPool(btDispatcher* dispatcher);
+
};
#endif
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
index 6db71a0170e..ee57aa96151 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btDispatcher.h
@@ -46,22 +46,25 @@ struct btDispatcherInfo
m_enableSPU(true),
m_useEpa(true),
m_allowedCcdPenetration(btScalar(0.04)),
+ m_useConvexConservativeDistanceUtil(true),
+ m_convexConservativeDistanceThreshold(0.0f),
m_stackAllocator(0)
{
}
btScalar m_timeStep;
- int m_stepCount;
- int m_dispatchFunc;
+ int m_stepCount;
+ int m_dispatchFunc;
mutable btScalar m_timeOfImpact;
- bool m_useContinuous;
+ bool m_useContinuous;
class btIDebugDraw* m_debugDraw;
- bool m_enableSatConvex;
- bool m_enableSPU;
- bool m_useEpa;
+ bool m_enableSatConvex;
+ bool m_enableSPU;
+ bool m_useEpa;
btScalar m_allowedCcdPenetration;
+ bool m_useConvexConservativeDistanceUtil;
+ btScalar m_convexConservativeDistanceThreshold;
btStackAlloc* m_stackAllocator;
-
};
///The btDispatcher interface class can be used in combination with broadphase to dispatch calculations for overlapping pairs.
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
index 3f866ab7c5f..6712f528e97 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp
@@ -149,6 +149,22 @@ amin.getZ() >= bmin.getZ() && amax.getZ() <= bmax.getZ();
+void btMultiSapBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+{
+ btMultiSapProxy* multiProxy = static_cast<btMultiSapProxy*>(proxy);
+ aabbMin = multiProxy->m_aabbMin;
+ aabbMax = multiProxy->m_aabbMax;
+}
+
+void btMultiSapBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
+{
+ for (int i=0;i<m_multiSapProxies.size();i++)
+ {
+ rayCallback.process(m_multiSapProxies[i]);
+ }
+}
+
+
//#include <stdio.h>
void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher)
@@ -208,7 +224,9 @@ void btMultiSapBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aab
- m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
+ if (m_optimizedAabbTree)
+ m_optimizedAabbTree->reportAabbOverlappingNodex(&myNodeCallback,aabbMin,aabbMax);
+
int i;
for ( i=0;i<multiProxy->m_bridgeProxies.size();i++)
@@ -464,3 +482,8 @@ void btMultiSapBroadphase::printStats()
*/
}
+
+void btMultiSapBroadphase::resetPool(btDispatcher* dispatcher)
+{
+ // not yet
+}
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
index a0c002de856..91c504eee22 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.h
@@ -26,6 +26,7 @@ class btSimpleBroadphase;
typedef btAlignedObjectArray<btBroadphaseInterface*> btSapBroadphaseArray;
+///The btMultiSapBroadphase is a research project, not recommended to use in production. Use btAxisSweep3 or btDbvtBroadphase instead.
///The btMultiSapBroadphase is a broadphase that contains multiple SAP broadphases.
///The user can add SAP broadphases that cover the world. A btBroadphaseProxy can be in multiple child broadphases at the same time.
///A btQuantizedBvh acceleration structures finds overlapping SAPs for each btBroadphaseProxy.
@@ -72,7 +73,7 @@ public:
short int m_collisionFilterMask;
*/
btMultiSapProxy(const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask)
- :btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask),
+ :btBroadphaseProxy(aabbMin,aabbMax,userPtr,collisionFilterGroup,collisionFilterMask),
m_aabbMin(aabbMin),
m_aabbMax(aabbMax),
m_shapeType(shapeType)
@@ -108,6 +109,9 @@ public:
virtual btBroadphaseProxy* createProxy( const btVector3& aabbMin, const btVector3& aabbMax,int shapeType,void* userPtr, short int collisionFilterGroup,short int collisionFilterMask, btDispatcher* dispatcher,void* multiSapProxy);
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
+
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback,const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
void addToChildBroadphase(btMultiSapProxy* parentMultiSapProxy, btBroadphaseProxy* childProxy, btBroadphaseInterface* childBroadphase);
@@ -139,6 +143,9 @@ public:
void quicksort (btBroadphasePairArray& a, int lo, int hi);
+ ///reset broadphase internal structures, to ensure determinism/reproducability
+ virtual void resetPool(btDispatcher* dispatcher);
+
};
#endif //BT_MULTI_SAP_BROADPHASE
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
index ff65cdde79f..b209bcb9a20 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp
@@ -19,6 +19,7 @@ subject to the following restrictions:
#include "btDispatcher.h"
#include "btCollisionAlgorithm.h"
+#include "LinearMath/btAabbUtil2.h"
#include <stdio.h>
@@ -33,7 +34,8 @@ int gFindPairs =0;
btHashedOverlappingPairCache::btHashedOverlappingPairCache():
m_overlapFilterCallback(0),
- m_blockedForChanges(false)
+ m_blockedForChanges(false),
+ m_ghostPairCallback(0)
{
int initialAllocatedSize= 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
@@ -45,7 +47,6 @@ btHashedOverlappingPairCache::btHashedOverlappingPairCache():
btHashedOverlappingPairCache::~btHashedOverlappingPairCache()
{
- //todo/test: show we erase/delete data, or is it automatic
}
@@ -135,7 +136,8 @@ void btHashedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroad
btBroadphasePair* btHashedOverlappingPairCache::findPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
gFindPairs++;
- if(proxy0>proxy1) btSwap(proxy0,proxy1);
+ if(proxy0->m_uniqueId>proxy1->m_uniqueId)
+ btSwap(proxy0,proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
@@ -211,7 +213,8 @@ void btHashedOverlappingPairCache::growTables()
btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1)
{
- if(proxy0>proxy1) btSwap(proxy0,proxy1);
+ if(proxy0->m_uniqueId>proxy1->m_uniqueId)
+ btSwap(proxy0,proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
@@ -238,6 +241,11 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
int count = m_overlappingPairArray.size();
int oldCapacity = m_overlappingPairArray.capacity();
void* mem = &m_overlappingPairArray.expand();
+
+ //this is where we add an actual pair, so also call the 'ghost'
+ if (m_ghostPairCallback)
+ m_ghostPairCallback->addOverlappingPair(proxy0,proxy1);
+
int newCapacity = m_overlappingPairArray.capacity();
if (oldCapacity < newCapacity)
@@ -251,7 +259,7 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
// pair->m_pProxy0 = proxy0;
// pair->m_pProxy1 = proxy1;
pair->m_algorithm = 0;
- pair->m_userInfo = 0;
+ pair->m_internalTmpValue = 0;
m_next[count] = m_hashTable[hash];
@@ -265,7 +273,8 @@ btBroadphasePair* btHashedOverlappingPairCache::internalAddPair(btBroadphaseProx
void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0, btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
{
gRemovePairs++;
- if(proxy0>proxy1) btSwap(proxy0,proxy1);
+ if(proxy0->m_uniqueId>proxy1->m_uniqueId)
+ btSwap(proxy0,proxy1);
int proxyId1 = proxy0->getUid();
int proxyId2 = proxy1->getUid();
@@ -282,7 +291,7 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
cleanOverlappingPair(*pair,dispatcher);
- void* userData = pair->m_userInfo;
+ void* userData = pair->m_internalInfo1;
btAssert(pair->m_pProxy0->getUid() == proxyId1);
btAssert(pair->m_pProxy1->getUid() == proxyId2);
@@ -317,6 +326,9 @@ void* btHashedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
int lastPairIndex = m_overlappingPairArray.size() - 1;
+ if (m_ghostPairCallback)
+ m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
+
// If the removed pair is the last pair, we are done.
if (lastPairIndex == pairIndex)
{
@@ -384,6 +396,35 @@ void btHashedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
}
}
+void btHashedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
+{
+ ///need to keep hashmap in sync with pair address, so rebuild all
+ btBroadphasePairArray tmpPairs;
+ int i;
+ for (i=0;i<m_overlappingPairArray.size();i++)
+ {
+ tmpPairs.push_back(m_overlappingPairArray[i]);
+ }
+
+ for (i=0;i<tmpPairs.size();i++)
+ {
+ removeOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1,dispatcher);
+ }
+
+ for (i = 0; i < m_next.size(); i++)
+ {
+ m_next[i] = BT_NULL_PAIR;
+ }
+
+ tmpPairs.quickSort(btBroadphasePairSortPredicate());
+
+ for (i=0;i<tmpPairs.size();i++)
+ {
+ addOverlappingPair(tmpPairs[i].m_pProxy0,tmpPairs[i].m_pProxy1);
+ }
+
+
+}
void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1, btDispatcher* dispatcher )
@@ -397,8 +438,10 @@ void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
{
gOverlappingPairs--;
btBroadphasePair& pair = m_overlappingPairArray[findIndex];
- void* userData = pair.m_userInfo;
+ void* userData = pair.m_internalInfo1;
cleanOverlappingPair(pair,dispatcher);
+ if (m_ghostPairCallback)
+ m_ghostPairCallback->removeOverlappingPair(proxy0, proxy1,dispatcher);
m_overlappingPairArray.swap(findIndex,m_overlappingPairArray.capacity()-1);
m_overlappingPairArray.pop_back();
@@ -419,15 +462,19 @@ void* btSortedOverlappingPairCache::removeOverlappingPair(btBroadphaseProxy* pro
btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
{
//don't add overlap with own
- assert(proxy0 != proxy1);
+ btAssert(proxy0 != proxy1);
if (!needsBroadphaseCollision(proxy0,proxy1))
return 0;
void* mem = &m_overlappingPairArray.expand();
btBroadphasePair* pair = new (mem) btBroadphasePair(*proxy0,*proxy1);
+
gOverlappingPairs++;
gAddedPairs++;
+
+ if (m_ghostPairCallback)
+ m_ghostPairCallback->addOverlappingPair(proxy0, proxy1);
return pair;
}
@@ -446,7 +493,7 @@ btBroadphasePair* btSortedOverlappingPairCache::addOverlappingPair(btBroadphaseP
if (findIndex < m_overlappingPairArray.size())
{
- //assert(it != m_overlappingPairSet.end());
+ //btAssert(it != m_overlappingPairSet.end());
btBroadphasePair* pair = &m_overlappingPairArray[findIndex];
return pair;
}
@@ -476,8 +523,9 @@ void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
if (callback->processOverlap(*pair))
{
cleanOverlappingPair(*pair,dispatcher);
-
- m_overlappingPairArray.swap(i,m_overlappingPairArray.capacity()-1);
+ pair->m_pProxy0 = 0;
+ pair->m_pProxy1 = 0;
+ m_overlappingPairArray.swap(i,m_overlappingPairArray.size()-1);
m_overlappingPairArray.pop_back();
gOverlappingPairs--;
} else
@@ -493,7 +541,8 @@ void btSortedOverlappingPairCache::processAllOverlappingPairs(btOverlapCallback*
btSortedOverlappingPairCache::btSortedOverlappingPairCache():
m_blockedForChanges(false),
m_hasDeferredRemoval(true),
- m_overlapFilterCallback(0)
+ m_overlapFilterCallback(0),
+ m_ghostPairCallback(0)
{
int initialAllocatedSize= 2;
m_overlappingPairArray.reserve(initialAllocatedSize);
@@ -501,7 +550,6 @@ btSortedOverlappingPairCache::btSortedOverlappingPairCache():
btSortedOverlappingPairCache::~btSortedOverlappingPairCache()
{
- //todo/test: show we erase/delete data, or is it automatic
}
void btSortedOverlappingPairCache::cleanOverlappingPair(btBroadphasePair& pair,btDispatcher* dispatcher)
@@ -577,3 +625,9 @@ void btSortedOverlappingPairCache::removeOverlappingPairsContainingProxy(btBroad
processAllOverlappingPairs(&removeCallback,dispatcher);
}
+
+void btSortedOverlappingPairCache::sortOverlappingPairs(btDispatcher* dispatcher)
+{
+ //should already be sorted
+}
+
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
index 66679bd218a..eda45c47b5b 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btOverlappingPairCache.h
@@ -21,7 +21,6 @@ subject to the following restrictions:
#include "btBroadphaseProxy.h"
#include "btOverlappingPairCallback.h"
-#include "LinearMath/btPoint3.h"
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
@@ -83,6 +82,11 @@ public:
virtual bool hasDeferredRemoval() = 0;
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)=0;
+
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher) = 0;
+
+
};
/// Hash-space based Pair Cache, thanks to Erin Catto, Box2D, http://www.box2d.org, and Pierre Terdiman, Codercorner, http://codercorner.com
@@ -253,10 +257,19 @@ private:
return false;
}
-public:
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
+ {
+ m_ghostPairCallback = ghostPairCallback;
+ }
+
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher);
+
+
+protected:
btAlignedObjectArray<int> m_hashTable;
btAlignedObjectArray<int> m_next;
+ btOverlappingPairCallback* m_ghostPairCallback;
};
@@ -280,6 +293,8 @@ class btSortedOverlappingPairCache : public btOverlappingPairCache
//if set, use the callback instead of the built in filter in needBroadphaseCollision
btOverlapFilterCallback* m_overlapFilterCallback;
+ btOverlappingPairCallback* m_ghostPairCallback;
+
public:
btSortedOverlappingPairCache();
@@ -355,12 +370,19 @@ class btSortedOverlappingPairCache : public btOverlappingPairCache
return m_hasDeferredRemoval;
}
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* ghostPairCallback)
+ {
+ m_ghostPairCallback = ghostPairCallback;
+ }
+
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher);
+
};
-///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and testing.
+///btNullPairCache skips add/removal of overlapping pairs. Userful for benchmarking and unit testing.
class btNullPairCache : public btOverlappingPairCache
{
@@ -414,6 +436,11 @@ public:
return true;
}
+ virtual void setInternalGhostPairCallback(btOverlappingPairCallback* /* ghostPairCallback */)
+ {
+
+ }
+
virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* /*proxy0*/,btBroadphaseProxy* /*proxy1*/)
{
return 0;
@@ -427,6 +454,10 @@ public:
virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* /*proxy0*/,btDispatcher* /*dispatcher*/)
{
}
+
+ virtual void sortOverlappingPairs(btDispatcher* dispatcher)
+ {
+ }
};
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
index a30bd1fd9e1..8bef8f0d43e 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp
@@ -18,14 +18,18 @@ subject to the following restrictions:
#include "LinearMath/btAabbUtil2.h"
#include "LinearMath/btIDebugDraw.h"
+#define RAYAABB2
-btQuantizedBvh::btQuantizedBvh() : m_useQuantization(false),
+btQuantizedBvh::btQuantizedBvh() :
+ m_bulletVersion(BT_BULLET_VERSION),
+ m_useQuantization(false),
//m_traversalMode(TRAVERSAL_STACKLESS_CACHE_FRIENDLY)
m_traversalMode(TRAVERSAL_STACKLESS)
//m_traversalMode(TRAVERSAL_RECURSIVE)
,m_subtreeHeaderCount(0) //PCK: add this line
-{
-
+{
+ m_bvhAabbMin.setValue(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY);
+ m_bvhAabbMax.setValue(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY);
}
@@ -119,7 +123,7 @@ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
int numIndices =endIndex-startIndex;
int curIndex = m_curNodeIndex;
- assert(numIndices>0);
+ btAssert(numIndices>0);
if (numIndices==1)
{
@@ -140,8 +144,11 @@ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
int internalNodeIndex = m_curNodeIndex;
- setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);
- setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);
+ //set the min aabb to 'inf' or a max value, and set the max aabb to a -inf/minimum value.
+ //the aabb will be expanded during buildTree/mergeInternalNodeAabb with actual node values
+ setInternalNodeAabbMin(m_curNodeIndex,m_bvhAabbMax);//can't use btVector3(SIMD_INFINITY,SIMD_INFINITY,SIMD_INFINITY)) because of quantization
+ setInternalNodeAabbMax(m_curNodeIndex,m_bvhAabbMin);//can't use btVector3(-SIMD_INFINITY,-SIMD_INFINITY,-SIMD_INFINITY)) because of quantization
+
for (i=startIndex;i<endIndex;i++)
{
@@ -177,6 +184,9 @@ void btQuantizedBvh::buildTree (int startIndex,int endIndex)
{
updateSubtreeHeaders(leftChildNodexIndex,rightChildNodexIndex);
}
+ } else
+ {
+
}
setInternalNodeEscapeIndex(internalNodeIndex,escapeIndex);
@@ -338,6 +348,7 @@ void btQuantizedBvh::reportAabbOverlappingNodex(btNodeOverlapCallback* nodeCallb
int maxIterations = 0;
+
void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
btAssert(!m_useQuantization);
@@ -352,7 +363,7 @@ void btQuantizedBvh::walkStacklessTree(btNodeOverlapCallback* nodeCallback,const
while (curIndex < m_curNodeIndex)
{
//catch bugs in tree data
- assert (walkIterations < m_curNodeIndex);
+ btAssert (walkIterations < m_curNodeIndex);
walkIterations++;
aabbOverlap = TestAabbAgainstAabb2(aabbMin,aabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
@@ -434,6 +445,96 @@ void btQuantizedBvh::walkRecursiveQuantizedTreeAgainstQueryAabb(const btQuantize
+void btQuantizedBvh::walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
+{
+ btAssert(!m_useQuantization);
+
+ const btOptimizedBvhNode* rootNode = &m_contiguousNodes[0];
+ int escapeIndex, curIndex = 0;
+ int walkIterations = 0;
+ bool isLeafNode;
+ //PCK: unsigned instead of bool
+ unsigned aabbOverlap=0;
+ unsigned rayBoxOverlap=0;
+ btScalar lambda_max = 1.0;
+
+ /* Quick pruning by quantized box */
+ btVector3 rayAabbMin = raySource;
+ btVector3 rayAabbMax = raySource;
+ rayAabbMin.setMin(rayTarget);
+ rayAabbMax.setMax(rayTarget);
+
+ /* Add box cast extents to bounding box */
+ rayAabbMin += aabbMin;
+ rayAabbMax += aabbMax;
+
+#ifdef RAYAABB2
+ btVector3 rayDir = (rayTarget-raySource);
+ rayDir.normalize ();
+ lambda_max = rayDir.dot(rayTarget-raySource);
+ ///what about division by zero? --> just set rayDirection[i] to 1.0
+ btVector3 rayDirectionInverse;
+ rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ unsigned int sign[3] = { rayDirectionInverse[0] < 0.0, rayDirectionInverse[1] < 0.0, rayDirectionInverse[2] < 0.0};
+#endif
+
+ btVector3 bounds[2];
+
+ while (curIndex < m_curNodeIndex)
+ {
+ btScalar param = 1.0;
+ //catch bugs in tree data
+ btAssert (walkIterations < m_curNodeIndex);
+
+ walkIterations++;
+
+ bounds[0] = rootNode->m_aabbMinOrg;
+ bounds[1] = rootNode->m_aabbMaxOrg;
+ /* Add box cast extents */
+ bounds[0] += aabbMin;
+ bounds[1] += aabbMax;
+
+ aabbOverlap = TestAabbAgainstAabb2(rayAabbMin,rayAabbMax,rootNode->m_aabbMinOrg,rootNode->m_aabbMaxOrg);
+ //perhaps profile if it is worth doing the aabbOverlap test first
+
+#ifdef RAYAABB2
+ ///careful with this check: need to check division by zero (above) and fix the unQuantize method
+ ///thanks Joerg/hiker for the reproduction case!
+ ///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
+ rayBoxOverlap = aabbOverlap ? btRayAabb2 (raySource, rayDirectionInverse, sign, bounds, param, 0.0f, lambda_max) : false;
+
+#else
+ btVector3 normal;
+ rayBoxOverlap = btRayAabb(raySource, rayTarget,bounds[0],bounds[1],param, normal);
+#endif
+
+ isLeafNode = rootNode->m_escapeIndex == -1;
+
+ //PCK: unsigned instead of bool
+ if (isLeafNode && (rayBoxOverlap != 0))
+ {
+ nodeCallback->processNode(rootNode->m_subPart,rootNode->m_triangleIndex);
+ }
+
+ //PCK: unsigned instead of bool
+ if ((rayBoxOverlap != 0) || isLeafNode)
+ {
+ rootNode++;
+ curIndex++;
+ } else
+ {
+ escapeIndex = rootNode->m_escapeIndex;
+ rootNode += escapeIndex;
+ curIndex += escapeIndex;
+ }
+ }
+ if (maxIterations < walkIterations)
+ maxIterations = walkIterations;
+
+}
+
void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const
@@ -454,9 +555,8 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
unsigned rayBoxOverlap = 0;
btScalar lambda_max = 1.0;
-#define RAYAABB2
+
#ifdef RAYAABB2
- btVector3 rayFrom = raySource;
btVector3 rayDirection = (rayTarget-raySource);
rayDirection.normalize ();
lambda_max = rayDirection.dot(rayTarget-raySource);
@@ -502,7 +602,7 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
#endif//VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- assert (walkIterations < subTreeSize);
+ btAssert (walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
@@ -533,7 +633,9 @@ void btQuantizedBvh::walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback*
///thanks Joerg/hiker for the reproduction case!
///http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=9&t=1858
+ //BT_PROFILE("btRayAabb2");
rayBoxOverlap = btRayAabb2 (raySource, rayDirection, sign, bounds, param, 0.0f, lambda_max);
+
#else
rayBoxOverlap = true;//btRayAabb(raySource, rayTarget, bounds[0], bounds[1], param, normal);
#endif
@@ -597,7 +699,7 @@ void btQuantizedBvh::walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallb
#endif//VISUALLY_ANALYZE_BVH
//catch bugs in tree data
- assert (walkIterations < subTreeSize);
+ btAssert (walkIterations < subTreeSize);
walkIterations++;
//PCK: unsigned instead of bool
@@ -652,30 +754,25 @@ void btQuantizedBvh::walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallba
void btQuantizedBvh::reportRayOverlappingNodex (btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget) const
{
- bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
- if (fast_path)
- {
- walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, btVector3(0, 0, 0), btVector3(0, 0, 0), 0, m_curNodeIndex);
- } else {
- /* Otherwise fallback to AABB overlap test */
- btVector3 aabbMin = raySource;
- btVector3 aabbMax = raySource;
- aabbMin.setMin(rayTarget);
- aabbMax.setMax(rayTarget);
- reportAabbOverlappingNodex(nodeCallback,aabbMin,aabbMax);
- }
+ reportBoxCastOverlappingNodex(nodeCallback,raySource,rayTarget,btVector3(0,0,0),btVector3(0,0,0));
}
void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin,const btVector3& aabbMax) const
{
- bool fast_path = m_useQuantization && m_traversalMode == TRAVERSAL_STACKLESS;
- if (fast_path)
+ //always use stackless
+
+ if (m_useQuantization)
{
walkStacklessQuantizedTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
- } else {
- /* Slow path:
- Construct the bounding box for the entire box cast and send that down the tree */
+ }
+ else
+ {
+ walkStacklessTreeAgainstRay(nodeCallback, raySource, rayTarget, aabbMin, aabbMax, 0, m_curNodeIndex);
+ }
+ /*
+ {
+ //recursive traversal
btVector3 qaabbMin = raySource;
btVector3 qaabbMax = raySource;
qaabbMin.setMin(rayTarget);
@@ -684,6 +781,8 @@ void btQuantizedBvh::reportBoxCastOverlappingNodex(btNodeOverlapCallback* nodeCa
qaabbMax += aabbMax;
reportAabbOverlappingNodex(nodeCallback,qaabbMin,qaabbMax);
}
+ */
+
}
@@ -716,17 +815,19 @@ void btQuantizedBvh::assignInternalNodeFromLeafNode(int internalNode,int leafNod
//PCK: include
#include <new>
+#if 0
//PCK: consts
static const unsigned BVH_ALIGNMENT = 16;
static const unsigned BVH_ALIGNMENT_MASK = BVH_ALIGNMENT-1;
static const unsigned BVH_ALIGNMENT_BLOCKS = 2;
-
+#endif
unsigned int btQuantizedBvh::getAlignmentSerializationPadding()
{
- return BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
+ // I changed this to 0 since the extra padding is not needed or used.
+ return 0;//BVH_ALIGNMENT_BLOCKS * BVH_ALIGNMENT;
}
unsigned btQuantizedBvh::calculateSerializeBufferSize()
@@ -742,7 +843,7 @@ unsigned btQuantizedBvh::calculateSerializeBufferSize()
bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBufferSize */, bool i_swapEndian)
{
- assert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
+ btAssert(m_subtreeHeaderCount == m_SubtreeHeaders.size());
m_subtreeHeaderCount = m_SubtreeHeaders.size();
/* if (i_dataBufferSize < calculateSerializeBufferSize() || o_alignedDataBuffer == NULL || (((unsigned)o_alignedDataBuffer & BVH_ALIGNMENT_MASK) != 0))
@@ -829,6 +930,11 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
}
}
nodeData += sizeof(btQuantizedBvhNode) * nodeCount;
+
+ // this clears the pointer in the member variable it doesn't really do anything to the data
+ // it does call the destructor on the contained objects, but they are all classes with no destructor defined
+ // so the memory (which is not freed) is left alone
+ targetBvh->m_quantizedContiguousNodes.initializeFromBuffer(NULL, 0, 0);
}
else
{
@@ -859,6 +965,11 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
}
}
nodeData += sizeof(btOptimizedBvhNode) * nodeCount;
+
+ // this clears the pointer in the member variable it doesn't really do anything to the data
+ // it does call the destructor on the contained objects, but they are all classes with no destructor defined
+ // so the memory (which is not freed) is left alone
+ targetBvh->m_contiguousNodes.initializeFromBuffer(NULL, 0, 0);
}
sizeToAdd = 0;//(BVH_ALIGNMENT-((unsigned)nodeData & BVH_ALIGNMENT_MASK))&BVH_ALIGNMENT_MASK;
@@ -896,12 +1007,23 @@ bool btQuantizedBvh::serialize(void *o_alignedDataBuffer, unsigned /*i_dataBuffe
targetBvh->m_SubtreeHeaders[i].m_rootNodeIndex = (m_SubtreeHeaders[i].m_rootNodeIndex);
targetBvh->m_SubtreeHeaders[i].m_subtreeSize = (m_SubtreeHeaders[i].m_subtreeSize);
- targetBvh->m_SubtreeHeaders[i] = m_SubtreeHeaders[i];
+
+ // need to clear padding in destination buffer
+ targetBvh->m_SubtreeHeaders[i].m_padding[0] = 0;
+ targetBvh->m_SubtreeHeaders[i].m_padding[1] = 0;
+ targetBvh->m_SubtreeHeaders[i].m_padding[2] = 0;
}
}
-
nodeData += sizeof(btBvhSubtreeInfo) * m_subtreeHeaderCount;
+ // this clears the pointer in the member variable it doesn't really do anything to the data
+ // it does call the destructor on the contained objects, but they are all classes with no destructor defined
+ // so the memory (which is not freed) is left alone
+ targetBvh->m_SubtreeHeaders.initializeFromBuffer(NULL, 0, 0);
+
+ // this wipes the virtual function table pointer at the start of the buffer for the class
+ *((void**)o_alignedDataBuffer) = NULL;
+
return true;
}
@@ -1015,11 +1137,12 @@ btQuantizedBvh *btQuantizedBvh::deSerializeInPlace(void *i_alignedDataBuffer, un
btQuantizedBvh::btQuantizedBvh(btQuantizedBvh &self, bool /* ownsMemory */) :
m_bvhAabbMin(self.m_bvhAabbMin),
m_bvhAabbMax(self.m_bvhAabbMax),
-m_bvhQuantization(self.m_bvhQuantization)
+m_bvhQuantization(self.m_bvhQuantization),
+m_bulletVersion(BT_BULLET_VERSION)
{
-
}
+
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
index 8a149b533fa..ced457b6036 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btQuantizedBvh.h
@@ -158,41 +158,43 @@ typedef btAlignedObjectArray<btBvhSubtreeInfo> BvhSubtreeInfoArray;
///It is recommended to use quantization for better performance and lower memory requirements.
ATTRIBUTE_ALIGNED16(class) btQuantizedBvh
{
-protected:
-
- NodeArray m_leafNodes;
- NodeArray m_contiguousNodes;
-
- QuantizedNodeArray m_quantizedLeafNodes;
-
- QuantizedNodeArray m_quantizedContiguousNodes;
-
- int m_curNodeIndex;
-
-
- //quantization data
- bool m_useQuantization;
- btVector3 m_bvhAabbMin;
- btVector3 m_bvhAabbMax;
- btVector3 m_bvhQuantization;
public:
- BT_DECLARE_ALIGNED_ALLOCATOR();
-
enum btTraversalMode
{
TRAVERSAL_STACKLESS = 0,
TRAVERSAL_STACKLESS_CACHE_FRIENDLY,
TRAVERSAL_RECURSIVE
};
+
protected:
- btTraversalMode m_traversalMode;
+
+ btVector3 m_bvhAabbMin;
+ btVector3 m_bvhAabbMax;
+ btVector3 m_bvhQuantization;
+
+ int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
+
+ int m_curNodeIndex;
+ //quantization data
+ bool m_useQuantization;
+
+
+
+ NodeArray m_leafNodes;
+ NodeArray m_contiguousNodes;
+ QuantizedNodeArray m_quantizedLeafNodes;
+ QuantizedNodeArray m_quantizedContiguousNodes;
+ btTraversalMode m_traversalMode;
BvhSubtreeInfoArray m_SubtreeHeaders;
//This is only used for serialization so we don't have to add serialization directly to btAlignedObjectArray
int m_subtreeHeaderCount;
+
+
+
///two versions, one for quantized and normal nodes. This allows code-reuse while maintaining readability (no template/macro!)
///this might be refactored into a virtual, it is usually not calculated at run-time
@@ -296,6 +298,7 @@ protected:
void walkStacklessQuantizedTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
void walkStacklessQuantizedTree(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax,int startNodeIndex,int endNodeIndex) const;
+ void walkStacklessTreeAgainstRay(btNodeOverlapCallback* nodeCallback, const btVector3& raySource, const btVector3& rayTarget, const btVector3& aabbMin, const btVector3& aabbMax, int startNodeIndex,int endNodeIndex) const;
///tree traversal designed for small-memory processors like PS3 SPU
void walkStacklessQuantizedTreeCacheFriendly(btNodeOverlapCallback* nodeCallback,unsigned short int* quantizedQueryAabbMin,unsigned short int* quantizedQueryAabbMax) const;
@@ -307,30 +310,14 @@ protected:
void walkRecursiveQuantizedTreeAgainstQuantizedTree(const btQuantizedBvhNode* treeNodeA,const btQuantizedBvhNode* treeNodeB,btNodeOverlapCallback* nodeCallback) const;
-#define USE_BANCHLESS 1
-#ifdef USE_BANCHLESS
- //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
- SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
- {
- return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
- & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
- & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
- 1, 0));
- }
-#else
- SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(unsigned short int* aabbMin1,unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2) const
- {
- bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
- return overlap;
- }
-#endif //USE_BANCHLESS
+
void updateSubtreeHeaders(int leftChildNodexIndex,int rightChildNodexIndex);
public:
+
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
btQuantizedBvh();
virtual ~btQuantizedBvh();
@@ -363,7 +350,7 @@ public:
btVector3 v = (point - m_bvhAabbMin) * m_bvhQuantization;
///Make sure rounding is done in a way that unQuantize(quantizeWithClamp(...)) is conservative
///end-points always set the first bit, so that they are sorted properly (so that neighbouring AABBs overlap properly)
- ///todo: double-check this
+ ///@todo: double-check this
if (isMax)
{
out[0] = (unsigned short) (((unsigned short)(v.getX()+btScalar(1.)) | 1));
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
index a57952ffa06..caed63db005 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp
@@ -55,6 +55,7 @@ btSimpleBroadphase::btSimpleBroadphase(int maxProxies, btOverlappingPairCache* o
m_maxHandles = maxProxies;
m_numHandles = 0;
m_firstFreeHandle = 0;
+ m_LastHandleIndex = -1;
{
@@ -88,7 +89,7 @@ btBroadphaseProxy* btSimpleBroadphase::createProxy( const btVector3& aabbMin,
btAssert(0);
return 0; //should never happen, but don't let the game crash ;-)
}
- assert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);
+ btAssert(aabbMin[0]<= aabbMax[0] && aabbMin[1]<= aabbMax[1] && aabbMin[2]<= aabbMax[2]);
int newHandleIndex = allocHandle();
btSimpleBroadphaseProxy* proxy = new (&m_pHandles[newHandleIndex])btSimpleBroadphaseProxy(aabbMin,aabbMax,shapeType,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy);
@@ -137,14 +138,32 @@ void btSimpleBroadphase::destroyProxy(btBroadphaseProxy* proxyOrg,btDispatcher*
}
+void btSimpleBroadphase::getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const
+{
+ const btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
+ aabbMin = sbp->m_aabbMin;
+ aabbMax = sbp->m_aabbMax;
+}
+
void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* /*dispatcher*/)
{
btSimpleBroadphaseProxy* sbp = getSimpleProxyFromProxy(proxy);
- sbp->m_min = aabbMin;
- sbp->m_max = aabbMax;
+ sbp->m_aabbMin = aabbMin;
+ sbp->m_aabbMax = aabbMax;
}
-
+void btSimpleBroadphase::rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin,const btVector3& aabbMax)
+{
+ for (int i=0; i <= m_LastHandleIndex; i++)
+ {
+ btSimpleBroadphaseProxy* proxy = &m_pHandles[i];
+ if(!proxy->m_clientObject)
+ {
+ continue;
+ }
+ rayCallback.process(proxy);
+ }
+}
@@ -154,9 +173,9 @@ void btSimpleBroadphase::setAabb(btBroadphaseProxy* proxy,const btVector3& aabbM
bool btSimpleBroadphase::aabbOverlap(btSimpleBroadphaseProxy* proxy0,btSimpleBroadphaseProxy* proxy1)
{
- return proxy0->m_min[0] <= proxy1->m_max[0] && proxy1->m_min[0] <= proxy0->m_max[0] &&
- proxy0->m_min[1] <= proxy1->m_max[1] && proxy1->m_min[1] <= proxy0->m_max[1] &&
- proxy0->m_min[2] <= proxy1->m_max[2] && proxy1->m_min[2] <= proxy0->m_max[2];
+ return proxy0->m_aabbMin[0] <= proxy1->m_aabbMax[0] && proxy1->m_aabbMin[0] <= proxy0->m_aabbMax[0] &&
+ proxy0->m_aabbMin[1] <= proxy1->m_aabbMax[1] && proxy1->m_aabbMin[1] <= proxy0->m_aabbMax[1] &&
+ proxy0->m_aabbMin[2] <= proxy1->m_aabbMax[2] && proxy1->m_aabbMin[2] <= proxy0->m_aabbMax[2];
}
@@ -176,18 +195,25 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
{
//first check for new overlapping pairs
int i,j;
-
if (m_numHandles >= 0)
{
-
- for (i=0;i<m_numHandles;i++)
+ int new_largest_index = -1;
+ for (i=0; i <= m_LastHandleIndex; i++)
{
btSimpleBroadphaseProxy* proxy0 = &m_pHandles[i];
-
- for (j=i+1;j<m_numHandles;j++)
+ if(!proxy0->m_clientObject)
+ {
+ continue;
+ }
+ new_largest_index = i;
+ for (j=i+1; j <= m_LastHandleIndex; j++)
{
btSimpleBroadphaseProxy* proxy1 = &m_pHandles[j];
btAssert(proxy0 != proxy1);
+ if(!proxy1->m_clientObject)
+ {
+ continue;
+ }
btSimpleBroadphaseProxy* p0 = getSimpleProxyFromProxy(proxy0);
btSimpleBroadphaseProxy* p1 = getSimpleProxyFromProxy(proxy1);
@@ -211,6 +237,8 @@ void btSimpleBroadphase::calculateOverlappingPairs(btDispatcher* dispatcher)
}
}
+ m_LastHandleIndex = new_largest_index;
+
if (m_ownsPairCache && m_pairCache->hasDeferredRemoval())
{
@@ -296,5 +324,7 @@ bool btSimpleBroadphase::testAabbOverlap(btBroadphaseProxy* proxy0,btBroadphaseP
return aabbOverlap(p0,p1);
}
-
-
+void btSimpleBroadphase::resetPool(btDispatcher* dispatcher)
+{
+ //not yet
+}
diff --git a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
index e2ebb825725..cc7613bf6a0 100644
--- a/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
+++ b/extern/bullet2/src/BulletCollision/BroadphaseCollision/btSimpleBroadphase.h
@@ -22,8 +22,6 @@ subject to the following restrictions:
struct btSimpleBroadphaseProxy : public btBroadphaseProxy
{
- btVector3 m_min;
- btVector3 m_max;
int m_nextFree;
// int m_handleId;
@@ -31,9 +29,8 @@ struct btSimpleBroadphaseProxy : public btBroadphaseProxy
btSimpleBroadphaseProxy() {};
- btSimpleBroadphaseProxy(const btPoint3& minpt,const btPoint3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy)
- :btBroadphaseProxy(userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy),
- m_min(minpt),m_max(maxpt)
+ btSimpleBroadphaseProxy(const btVector3& minpt,const btVector3& maxpt,int shapeType,void* userPtr,short int collisionFilterGroup,short int collisionFilterMask,void* multiSapProxy)
+ :btBroadphaseProxy(minpt,maxpt,userPtr,collisionFilterGroup,collisionFilterMask,multiSapProxy)
{
(void)shapeType;
}
@@ -56,6 +53,7 @@ protected:
int m_numHandles; // number of active handles
int m_maxHandles; // max number of handles
+ int m_LastHandleIndex;
btSimpleBroadphaseProxy* m_pHandles; // handles pool
@@ -68,6 +66,10 @@ protected:
int freeHandle = m_firstFreeHandle;
m_firstFreeHandle = m_pHandles[freeHandle].GetNextFree();
m_numHandles++;
+ if(freeHandle > m_LastHandleIndex)
+ {
+ m_LastHandleIndex = freeHandle;
+ }
return freeHandle;
}
@@ -75,10 +77,15 @@ protected:
{
int handle = int(proxy-m_pHandles);
btAssert(handle >= 0 && handle < m_maxHandles);
-
+ if(handle == m_LastHandleIndex)
+ {
+ m_LastHandleIndex--;
+ }
proxy->SetNextFree(m_firstFreeHandle);
m_firstFreeHandle = handle;
+ proxy->m_clientObject = 0;
+
m_numHandles--;
}
@@ -95,6 +102,15 @@ protected:
return proxy0;
}
+ inline const btSimpleBroadphaseProxy* getSimpleProxyFromProxy(btBroadphaseProxy* proxy) const
+ {
+ const btSimpleBroadphaseProxy* proxy0 = static_cast<const btSimpleBroadphaseProxy*>(proxy);
+ return proxy0;
+ }
+
+ ///reset broadphase internal structures, to ensure determinism/reproducability
+ virtual void resetPool(btDispatcher* dispatcher);
+
void validate();
@@ -117,6 +133,9 @@ public:
virtual void destroyProxy(btBroadphaseProxy* proxy,btDispatcher* dispatcher);
virtual void setAabb(btBroadphaseProxy* proxy,const btVector3& aabbMin,const btVector3& aabbMax, btDispatcher* dispatcher);
+ virtual void getAabb(btBroadphaseProxy* proxy,btVector3& aabbMin, btVector3& aabbMax ) const;
+
+ virtual void rayTest(const btVector3& rayFrom,const btVector3& rayTo, btBroadphaseRayCallback& rayCallback, const btVector3& aabbMin=btVector3(0,0,0),const btVector3& aabbMax=btVector3(0,0,0));
btOverlappingPairCache* getOverlappingPairCache()
{
diff --git a/extern/bullet2/src/BulletCollision/CMakeLists.txt b/extern/bullet2/src/BulletCollision/CMakeLists.txt
index d77ca6444c7..4b4304f43b0 100644
--- a/extern/bullet2/src/BulletCollision/CMakeLists.txt
+++ b/extern/bullet2/src/BulletCollision/CMakeLists.txt
@@ -1,153 +1,234 @@
-
-INCLUDE_DIRECTORIES(
-${BULLET_PHYSICS_SOURCE_DIR}/src }
+INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
+
+SET(BulletCollision_SRCS
+ BroadphaseCollision/btAxisSweep3.cpp
+ BroadphaseCollision/btBroadphaseProxy.cpp
+ BroadphaseCollision/btCollisionAlgorithm.cpp
+ BroadphaseCollision/btDispatcher.cpp
+ BroadphaseCollision/btDbvtBroadphase.cpp
+ BroadphaseCollision/btDbvt.cpp
+ BroadphaseCollision/btMultiSapBroadphase.cpp
+ BroadphaseCollision/btOverlappingPairCache.cpp
+ BroadphaseCollision/btQuantizedBvh.cpp
+ BroadphaseCollision/btSimpleBroadphase.cpp
+ CollisionDispatch/btActivatingCollisionAlgorithm.cpp
+ CollisionDispatch/btCollisionDispatcher.cpp
+ CollisionDispatch/btCollisionObject.cpp
+ CollisionDispatch/btCollisionWorld.cpp
+ CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+ CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+ CollisionDispatch/btDefaultCollisionConfiguration.cpp
+ CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+ CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+ CollisionDispatch/btBoxBoxDetector.cpp
+ CollisionDispatch/btGhostObject.cpp
+ CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+ CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+ CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+ CollisionDispatch/btConvexConvexAlgorithm.cpp
+ CollisionDispatch/btEmptyCollisionAlgorithm.cpp
+ CollisionDispatch/btManifoldResult.cpp
+ CollisionDispatch/btSimulationIslandManager.cpp
+ CollisionDispatch/btUnionFind.cpp
+ CollisionDispatch/SphereTriangleDetector.cpp
+ CollisionShapes/btBoxShape.cpp
+ CollisionShapes/btBvhTriangleMeshShape.cpp
+ CollisionShapes/btCapsuleShape.cpp
+ CollisionShapes/btCollisionShape.cpp
+ CollisionShapes/btCompoundShape.cpp
+ CollisionShapes/btConcaveShape.cpp
+ CollisionShapes/btConeShape.cpp
+ CollisionShapes/btConvexHullShape.cpp
+ CollisionShapes/btConvexPointCloudShape.cpp
+ CollisionShapes/btConvexShape.cpp
+ CollisionShapes/btConvexInternalShape.cpp
+ CollisionShapes/btConvexTriangleMeshShape.cpp
+ CollisionShapes/btCylinderShape.cpp
+ CollisionShapes/btEmptyShape.cpp
+ CollisionShapes/btHeightfieldTerrainShape.cpp
+ CollisionShapes/btMinkowskiSumShape.cpp
+ CollisionShapes/btMultimaterialTriangleMeshShape.cpp
+ CollisionShapes/btMultiSphereShape.cpp
+ CollisionShapes/btOptimizedBvh.cpp
+ CollisionShapes/btPolyhedralConvexShape.cpp
+ CollisionShapes/btScaledBvhTriangleMeshShape.cpp
+ CollisionShapes/btTetrahedronShape.cpp
+ CollisionShapes/btSphereShape.cpp
+ CollisionShapes/btShapeHull.cpp
+ CollisionShapes/btStaticPlaneShape.cpp
+ CollisionShapes/btStridingMeshInterface.cpp
+ CollisionShapes/btTriangleCallback.cpp
+ CollisionShapes/btTriangleBuffer.cpp
+ CollisionShapes/btTriangleIndexVertexArray.cpp
+ CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
+ CollisionShapes/btTriangleMesh.cpp
+ CollisionShapes/btTriangleMeshShape.cpp
+ CollisionShapes/btUniformScalingShape.cpp
+ Gimpact/btContactProcessing.cpp
+ Gimpact/btGImpactShape.cpp
+ Gimpact/gim_contact.cpp
+ Gimpact/btGImpactBvh.cpp
+ Gimpact/btGenericPoolAllocator.cpp
+ Gimpact/gim_memory.cpp
+ Gimpact/btGImpactCollisionAlgorithm.cpp
+ Gimpact/btTriangleShapeEx.cpp
+ Gimpact/gim_tri_collision.cpp
+ Gimpact/btGImpactQuantizedBvh.cpp
+ Gimpact/gim_box_set.cpp
+ NarrowPhaseCollision/btContinuousConvexCollision.cpp
+ NarrowPhaseCollision/btGjkEpa2.cpp
+ NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+ NarrowPhaseCollision/btConvexCast.cpp
+ NarrowPhaseCollision/btGjkConvexCast.cpp
+ NarrowPhaseCollision/btGjkPairDetector.cpp
+ NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+ NarrowPhaseCollision/btPersistentManifold.cpp
+ NarrowPhaseCollision/btRaycastCallback.cpp
+ NarrowPhaseCollision/btSubSimplexConvexCast.cpp
+ NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
)
-
-ADD_LIBRARY(LibBulletCollision
- BroadphaseCollision/btAxisSweep3.cpp
- BroadphaseCollision/btAxisSweep3.h
- BroadphaseCollision/btBroadphaseProxy.cpp
- BroadphaseCollision/btBroadphaseProxy.h
- BroadphaseCollision/btCollisionAlgorithm.cpp
- BroadphaseCollision/btCollisionAlgorithm.h
- BroadphaseCollision/btDispatcher.cpp
- BroadphaseCollision/btDispatcher.h
- BroadphaseCollision/btDbvtBroadphase.cpp
- BroadphaseCollision/btDbvtBroadphase.h
- BroadphaseCollision/btDbvt.cpp
- BroadphaseCollision/btDbvt.h
- BroadphaseCollision/btMultiSapBroadphase.cpp
- BroadphaseCollision/btMultiSapBroadphase.h
- BroadphaseCollision/btOverlappingPairCache.cpp
- BroadphaseCollision/btOverlappingPairCache.h
- BroadphaseCollision/btOverlappingPairCallback.h
- BroadphaseCollision/btQuantizedBvh.cpp
- BroadphaseCollision/btQuantizedBvh.h
- BroadphaseCollision/btSimpleBroadphase.cpp
- BroadphaseCollision/btSimpleBroadphase.h
- CollisionDispatch/btCollisionDispatcher.cpp
- CollisionDispatch/btCollisionDispatcher.h
- CollisionDispatch/btCollisionObject.cpp
- CollisionDispatch/btCollisionObject.h
- CollisionDispatch/btCollisionWorld.cpp
- CollisionDispatch/btCollisionWorld.h
- CollisionDispatch/btCompoundCollisionAlgorithm.cpp
- CollisionDispatch/btCompoundCollisionAlgorithm.h
- CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
- CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
- CollisionDispatch/btDefaultCollisionConfiguration.cpp
- CollisionDispatch/btDefaultCollisionConfiguration.h
- CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
- CollisionDispatch/btSphereSphereCollisionAlgorithm.h
- CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
- CollisionDispatch/btBoxBoxCollisionAlgorithm.h
- CollisionDispatch/btBoxBoxDetector.cpp
- CollisionDispatch/btBoxBoxDetector.h
- CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
- CollisionDispatch/btSphereBoxCollisionAlgorithm.h
- CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
- CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
- CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
- CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
- CollisionDispatch/btConvexConvexAlgorithm.cpp
- CollisionDispatch/btConvexConvexAlgorithm.h
- CollisionDispatch/btEmptyCollisionAlgorithm.cpp
- CollisionDispatch/btEmptyCollisionAlgorithm.h
- CollisionDispatch/btManifoldResult.cpp
- CollisionDispatch/btManifoldResult.h
- CollisionDispatch/btSimulationIslandManager.cpp
- CollisionDispatch/btSimulationIslandManager.h
- CollisionDispatch/btUnionFind.cpp
- CollisionDispatch/btUnionFind.h
- CollisionDispatch/SphereTriangleDetector.cpp
- CollisionDispatch/SphereTriangleDetector.h
- CollisionShapes/btBoxShape.cpp
- CollisionShapes/btBoxShape.h
- CollisionShapes/btBvhTriangleMeshShape.cpp
- CollisionShapes/btBvhTriangleMeshShape.h
- CollisionShapes/btCapsuleShape.cpp
- CollisionShapes/btCapsuleShape.h
- CollisionShapes/btCollisionShape.cpp
- CollisionShapes/btCollisionShape.h
- CollisionShapes/btCompoundShape.cpp
- CollisionShapes/btCompoundShape.h
- CollisionShapes/btConcaveShape.cpp
- CollisionShapes/btConcaveShape.h
- CollisionShapes/btConeShape.cpp
- CollisionShapes/btConeShape.h
- CollisionShapes/btConvexHullShape.cpp
- CollisionShapes/btConvexHullShape.h
- CollisionShapes/btConvexShape.cpp
- CollisionShapes/btConvexShape.h
- CollisionShapes/btConvexInternalShape.cpp
- CollisionShapes/btConvexInternalShape.h
- CollisionShapes/btConvexTriangleMeshShape.cpp
- CollisionShapes/btConvexTriangleMeshShape.h
- CollisionShapes/btCylinderShape.cpp
- CollisionShapes/btCylinderShape.h
- CollisionShapes/btEmptyShape.cpp
- CollisionShapes/btEmptyShape.h
- CollisionShapes/btHeightfieldTerrainShape.cpp
- CollisionShapes/btHeightfieldTerrainShape.h
- CollisionShapes/btMinkowskiSumShape.cpp
- CollisionShapes/btMinkowskiSumShape.h
- CollisionShapes/btMaterial.h
- CollisionShapes/btMultimaterialTriangleMeshShape.cpp
- CollisionShapes/btMultimaterialTriangleMeshShape.h
- CollisionShapes/btMultiSphereShape.cpp
- CollisionShapes/btMultiSphereShape.h
- CollisionShapes/btOptimizedBvh.cpp
- CollisionShapes/btOptimizedBvh.h
- CollisionShapes/btPolyhedralConvexShape.cpp
- CollisionShapes/btPolyhedralConvexShape.h
- CollisionShapes/btScaledBvhTriangleMeshShape.cpp
- CollisionShapes/btScaledBvhTriangleMeshShape.h
- CollisionShapes/btTetrahedronShape.cpp
- CollisionShapes/btTetrahedronShape.h
- CollisionShapes/btSphereShape.cpp
- CollisionShapes/btSphereShape.h
- CollisionShapes/btShapeHull.h
- CollisionShapes/btShapeHull.cpp
- CollisionShapes/btStaticPlaneShape.cpp
- CollisionShapes/btStaticPlaneShape.h
- CollisionShapes/btStridingMeshInterface.cpp
- CollisionShapes/btStridingMeshInterface.h
- CollisionShapes/btTriangleCallback.cpp
- CollisionShapes/btTriangleCallback.h
- CollisionShapes/btTriangleBuffer.cpp
- CollisionShapes/btTriangleBuffer.h
- CollisionShapes/btTriangleIndexVertexArray.cpp
- CollisionShapes/btTriangleIndexVertexArray.h
- CollisionShapes/btTriangleIndexVertexMaterialArray.h
- CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
- CollisionShapes/btTriangleMesh.cpp
- CollisionShapes/btTriangleMesh.h
- CollisionShapes/btTriangleMeshShape.cpp
- CollisionShapes/btTriangleMeshShape.h
- CollisionShapes/btUniformScalingShape.cpp
- CollisionShapes/btUniformScalingShape.h
- NarrowPhaseCollision/btContinuousConvexCollision.cpp
- NarrowPhaseCollision/btContinuousConvexCollision.h
- NarrowPhaseCollision/btGjkEpa.cpp
- NarrowPhaseCollision/btGjkEpa.h
- NarrowPhaseCollision/btGjkEpa2.cpp
- NarrowPhaseCollision/btGjkEpa2.h
- NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
- NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
- NarrowPhaseCollision/btConvexCast.cpp
- NarrowPhaseCollision/btConvexCast.h
- NarrowPhaseCollision/btGjkConvexCast.cpp
- NarrowPhaseCollision/btGjkConvexCast.h
- NarrowPhaseCollision/btGjkPairDetector.cpp
- NarrowPhaseCollision/btGjkPairDetector.h
- NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
- NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
- NarrowPhaseCollision/btPersistentManifold.cpp
- NarrowPhaseCollision/btPersistentManifold.h
- NarrowPhaseCollision/btRaycastCallback.cpp
- NarrowPhaseCollision/btRaycastCallback.h
- NarrowPhaseCollision/btSubSimplexConvexCast.cpp
- NarrowPhaseCollision/btSubSimplexConvexCast.h
- NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
- NarrowPhaseCollision/btVoronoiSimplexSolver.h
+
+SET(Root_HDRS
+ ../btBulletCollisionCommon.h
)
+SET(BroadphaseCollision_HDRS
+ BroadphaseCollision/btAxisSweep3.h
+ BroadphaseCollision/btBroadphaseInterface.h
+ BroadphaseCollision/btBroadphaseProxy.h
+ BroadphaseCollision/btCollisionAlgorithm.h
+ BroadphaseCollision/btDispatcher.h
+ BroadphaseCollision/btDbvtBroadphase.h
+ BroadphaseCollision/btDbvt.h
+ BroadphaseCollision/btMultiSapBroadphase.h
+ BroadphaseCollision/btOverlappingPairCache.h
+ BroadphaseCollision/btOverlappingPairCallback.h
+ BroadphaseCollision/btQuantizedBvh.h
+ BroadphaseCollision/btSimpleBroadphase.h
+)
+SET(CollisionDispatch_HDRS
+ CollisionDispatch/btActivatingCollisionAlgorithm.h
+ CollisionDispatch/btCollisionConfiguration.h
+ CollisionDispatch/btCollisionCreateFunc.h
+ CollisionDispatch/btCollisionDispatcher.h
+ CollisionDispatch/btCollisionObject.h
+ CollisionDispatch/btCollisionWorld.h
+ CollisionDispatch/btCompoundCollisionAlgorithm.h
+ CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+ CollisionDispatch/btDefaultCollisionConfiguration.h
+ CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+ CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+ CollisionDispatch/btBoxBoxDetector.h
+ CollisionDispatch/btGhostObject.h
+ CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+ CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+ CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+ CollisionDispatch/btConvexConvexAlgorithm.h
+ CollisionDispatch/btEmptyCollisionAlgorithm.h
+ CollisionDispatch/btManifoldResult.h
+ CollisionDispatch/btSimulationIslandManager.h
+ CollisionDispatch/btUnionFind.h
+ CollisionDispatch/SphereTriangleDetector.h
+)
+SET(CollisionShapes_HDRS
+ CollisionShapes/btBoxShape.h
+ CollisionShapes/btBvhTriangleMeshShape.h
+ CollisionShapes/btCapsuleShape.h
+ CollisionShapes/btCollisionMargin
+ CollisionShapes/btCollisionShape.h
+ CollisionShapes/btCompoundShape.h
+ CollisionShapes/btConcaveShape.h
+ CollisionShapes/btConeShape.h
+ CollisionShapes/btConvexHullShape.h
+ CollisionShapes/btConvexPointCloudShape.h
+ CollisionShapes/btConvexShape.h
+ CollisionShapes/btConvexInternalShape.h
+ CollisionShapes/btConvexTriangleMeshShape.h
+ CollisionShapes/btCylinderShape.h
+ CollisionShapes/btEmptyShape.h
+ CollisionShapes/btHeightfieldTerrainShape.h
+ CollisionShapes/btMinkowskiSumShape.h
+ CollisionShapes/btMaterial.h
+ CollisionShapes/btMultimaterialTriangleMeshShape.h
+ CollisionShapes/btMultiSphereShape.h
+ CollisionShapes/btOptimizedBvh.h
+ CollisionShapes/btPolyhedralConvexShape.h
+ CollisionShapes/btScaledBvhTriangleMeshShape.h
+ CollisionShapes/btTetrahedronShape.h
+ CollisionShapes/btSphereShape.h
+ CollisionShapes/btShapeHull.h
+ CollisionShapes/btStaticPlaneShape.h
+ CollisionShapes/btStridingMeshInterface.h
+ CollisionShapes/btTriangleCallback.h
+ CollisionShapes/btTriangleBuffer.h
+ CollisionShapes/btTriangleIndexVertexArray.h
+ CollisionShapes/btTriangleIndexVertexMaterialArray.h
+ CollisionShapes/btTriangleMesh.h
+ CollisionShapes/btTriangleMeshShape.h
+ CollisionShapes/btUniformScalingShape.h
+)
+SET(Gimpact_HDRS
+ Gimpact/btGImpactShape.h
+ Gimpact/gim_contact.h
+ Gimpact/btGImpactBvh.h
+ Gimpact/btGenericPoolAllocator.h
+ Gimpact/gim_memory.h
+ Gimpact/btGImpactCollisionAlgorithm.h
+ Gimpact/btTriangleShapeEx.h
+ Gimpact/gim_tri_collision.h
+ Gimpact/btGImpactQuantizedBvh.h
+ Gimpact/gim_box_set.h
+)
+SET(NarrowPhaseCollision_HDRS
+ NarrowPhaseCollision/btContinuousConvexCollision.h
+ NarrowPhaseCollision/btConvexCast.h
+ NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+ NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h
+ NarrowPhaseCollision/btGjkConvexCast.h
+ NarrowPhaseCollision/btGjkEpa2.h
+ NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+ NarrowPhaseCollision/btGjkPairDetector.h
+ NarrowPhaseCollision/btManifoldPoint.h
+ NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+ NarrowPhaseCollision/btPersistentManifold.h
+ NarrowPhaseCollision/btPointCollector.h
+ NarrowPhaseCollision/btRaycastCallback.h
+ NarrowPhaseCollision/btSimplexSolverInterface.h
+ NarrowPhaseCollision/btSubSimplexConvexCast.h
+ NarrowPhaseCollision/btVoronoiSimplexSolver.h
+)
+
+SET(BulletCollision_HDRS
+ ${Root_HDRS}
+ ${BroadphaseCollision_HDRS}
+ ${CollisionDispatch_HDRS}
+ ${CollisionShapes_HDRS}
+ ${Gimpact_HDRS}
+ ${NarrowPhaseCollision_HDRS}
+)
+
+
+ADD_LIBRARY(BulletCollision ${BulletCollision_SRCS} ${BulletCollision_HDRS})
+SET_TARGET_PROPERTIES(BulletCollision PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(BulletCollision PROPERTIES SOVERSION ${BULLET_VERSION})
+IF (BUILD_SHARED_LIBS)
+ TARGET_LINK_LIBRARIES(BulletCollision LinearMath)
+ENDIF (BUILD_SHARED_LIBS)
+
+#INSTALL of other files requires CMake 2.6
+IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ INSTALL(TARGETS BulletCollision DESTINATION lib)
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
+ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(BulletCollision PROPERTIES FRAMEWORK true)
+
+ SET_TARGET_PROPERTIES(BulletCollision PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
+ # Have to list out sub-directories manually:
+ SET_PROPERTY(SOURCE ${BroadphaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/BroadphaseCollision)
+ SET_PROPERTY(SOURCE ${CollisionDispatch_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionDispatch)
+ SET_PROPERTY(SOURCE ${CollisionShapes_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/CollisionShapes)
+ SET_PROPERTY(SOURCE ${Gimpact_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Gimpact)
+ SET_PROPERTY(SOURCE ${NarrowPhaseCollision_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/NarrowPhaseCollision)
+
+ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
index f6c1e32ac7c..9a749a03793 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp
@@ -19,9 +19,10 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btSphereShape.h"
-SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle)
+SphereTriangleDetector::SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle,btScalar contactBreakingThreshold)
:m_sphere(sphere),
-m_triangle(triangle)
+m_triangle(triangle),
+m_contactBreakingThreshold(contactBreakingThreshold)
{
}
@@ -40,7 +41,7 @@ void SphereTriangleDetector::getClosestPoints(const ClosestPointInput& input,Res
//move sphere into triangle space
btTransform sphereInTr = transformB.inverseTimes(transformA);
- if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact))
+ if (collide(sphereInTr.getOrigin(),point,normal,depth,timeOfImpact,m_contactBreakingThreshold))
{
if (swapResults)
{
@@ -93,7 +94,7 @@ bool SphereTriangleDetector::facecontains(const btVector3 &p,const btVector3* ve
}
///combined discrete/continuous sphere-triangle
-bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact)
+bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold)
{
const btVector3* vertices = &m_triangle->getVertexPtr(0);
@@ -115,10 +116,7 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
normal *= btScalar(-1.);
}
- ///todo: move this gContactBreakingThreshold into a proper structure
- extern btScalar gContactBreakingThreshold;
-
- btScalar contactMargin = gContactBreakingThreshold;
+ btScalar contactMargin = contactBreakingThreshold;
bool isInsideContactPlane = distanceFromPlane < r + contactMargin;
bool isInsideShellPlane = distanceFromPlane < r;
@@ -140,8 +138,8 @@ bool SphereTriangleDetector::collide(const btVector3& sphereCenter,btVector3 &po
btVector3 nearestOnEdge;
for (int i = 0; i < m_triangle->getNumEdges(); i++) {
- btPoint3 pa;
- btPoint3 pb;
+ btVector3 pa;
+ btVector3 pb;
m_triangle->getEdge(i,pa,pb);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
index 26dabaa480e..981bd54e76c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/SphereTriangleDetector.h
@@ -17,7 +17,7 @@ subject to the following restrictions:
#define SPHERE_TRIANGLE_DETECTOR_H
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
-#include "LinearMath/btPoint3.h"
+
class btSphereShape;
@@ -30,19 +30,19 @@ struct SphereTriangleDetector : public btDiscreteCollisionDetectorInterface
{
virtual void getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults=false);
- SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle);
+ SphereTriangleDetector(btSphereShape* sphere,btTriangleShape* triangle, btScalar contactBreakingThreshold);
virtual ~SphereTriangleDetector() {};
private:
- bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact);
+ bool collide(const btVector3& sphereCenter,btVector3 &point, btVector3& resultNormal, btScalar& depth, btScalar &timeOfImpact, btScalar contactBreakingThreshold);
bool pointInTriangle(const btVector3 vertices[], const btVector3 &normal, btVector3 *p );
bool facecontains(const btVector3 &p,const btVector3* vertices,btVector3& normal);
btSphereShape* m_sphere;
btTriangleShape* m_triangle;
-
+ btScalar m_contactBreakingThreshold;
};
#endif //SPHERE_TRIANGLE_DETECTOR_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
new file mode 100644
index 00000000000..7e5da6c5872
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp
@@ -0,0 +1,47 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btActivatingCollisionAlgorithm.h"
+#include "btCollisionDispatcher.h"
+#include "btCollisionObject.h"
+
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci)
+:btCollisionAlgorithm(ci)
+//,
+//m_colObj0(0),
+//m_colObj1(0)
+{
+}
+btActivatingCollisionAlgorithm::btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1)
+:btCollisionAlgorithm(ci)
+//,
+//m_colObj0(0),
+//m_colObj1(0)
+{
+// if (ci.m_dispatcher1->needsCollision(colObj0,colObj1))
+// {
+// m_colObj0 = colObj0;
+// m_colObj1 = colObj1;
+//
+// m_colObj0->activate();
+// m_colObj1->activate();
+// }
+}
+
+btActivatingCollisionAlgorithm::~btActivatingCollisionAlgorithm()
+{
+// m_colObj0->activate();
+// m_colObj1->activate();
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
new file mode 100644
index 00000000000..25fe088942d
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h
@@ -0,0 +1,36 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef __BT_ACTIVATING_COLLISION_ALGORITHM_H
+#define __BT_ACTIVATING_COLLISION_ALGORITHM_H
+
+#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+
+///This class is not enabled yet (work-in-progress) to more aggressively activate objects.
+class btActivatingCollisionAlgorithm : public btCollisionAlgorithm
+{
+// btCollisionObject* m_colObj0;
+// btCollisionObject* m_colObj1;
+
+public:
+
+ btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci);
+
+ btActivatingCollisionAlgorithm (const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* colObj0,btCollisionObject* colObj1);
+
+ virtual ~btActivatingCollisionAlgorithm();
+
+};
+#endif //__BT_ACTIVATING_COLLISION_ALGORITHM_H
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
index cd0c028012c..d3342c547b5 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp
@@ -22,7 +22,7 @@ subject to the following restrictions:
#define USE_PERSISTENT_CONTACTS 1
btBoxBoxCollisionAlgorithm::btBoxBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* obj0,btCollisionObject* obj1)
-: btCollisionAlgorithm(ci),
+: btActivatingCollisionAlgorithm(ci,obj0,obj1),
m_ownManifold(false),
m_manifoldPtr(mf)
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
index 35afaf175a1..e7d2cc25c22 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef BOX_BOX__COLLISION_ALGORITHM_H
#define BOX_BOX__COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
@@ -24,14 +24,14 @@ subject to the following restrictions:
class btPersistentManifold;
///box-box collision detection
-class btBoxBoxCollisionAlgorithm : public btCollisionAlgorithm
+class btBoxBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
public:
btBoxBoxCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btCollisionAlgorithm(ci) {}
+ : btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
index 45ebff5dc45..31353f1b2c4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp
@@ -207,7 +207,13 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
cy += q*(p[i*2+1]+p[i*2+3]);
}
q = p[n*2-2]*p[1] - p[0]*p[n*2-1];
- a = 1.f/(btScalar(3.0)*(a+q));
+ if (btFabs(a+q) > SIMD_EPSILON)
+ {
+ a = 1.f/(btScalar(3.0)*(a+q));
+ } else
+ {
+ a=1e30f;
+ }
cx = a*(cx + q*(p[n*2-2]+p[0]));
cy = a*(cy + q*(p[n*2-1]+p[1]));
}
@@ -226,9 +232,9 @@ void cullPoints2 (int n, btScalar p[], int m, int i0, int iret[])
a = btScalar(j)*(2*M__PI/m) + A[i0];
if (a > M__PI) a -= 2*M__PI;
btScalar maxdiff=1e9,diff;
-#if defined(DEBUG) || defined (_DEBUG)
- *iret = i0; // iret is not allowed to keep this value
-#endif
+
+ *iret = i0; // iret is not allowed to keep this value, but it sometimes does, when diff=#QNAN0
+
for (i=0; i<n; i++) {
if (avail[i]) {
diff = btFabs (A[i]-a);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
index fad770ac26d..1db51a36d03 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionConfiguration.h
@@ -22,7 +22,7 @@ class btPoolAllocator;
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator size, default collision algorithms and persistent manifold pool size
-///todo: describe the meaning
+///@todo: describe the meaning
class btCollisionConfiguration
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
index c6728918d16..a6da5f61a3c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionCreateFunc.h
@@ -17,7 +17,6 @@ subject to the following restrictions:
#define COLLISION_CREATE_FUNC
#include "LinearMath/btAlignedObjectArray.h"
-typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
class btCollisionAlgorithm;
class btCollisionObject;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
index a031a9f9784..e6ff2130aad 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp
@@ -52,12 +52,12 @@ btCollisionDispatcher::btCollisionDispatcher (btCollisionConfiguration* collisio
for (int j=0;j<MAX_BROADPHASE_COLLISION_TYPES;j++)
{
m_doubleDispatch[i][j] = m_collisionConfiguration->getCollisionAlgorithmCreateFunc(i,j);
- assert(m_doubleDispatch[i][j]);
+ btAssert(m_doubleDispatch[i][j]);
}
}
-};
+}
void btCollisionDispatcher::registerCollisionCreateFunc(int proxyType0, int proxyType1, btCollisionAlgorithmCreateFunc *createFunc)
@@ -78,7 +78,13 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
btCollisionObject* body0 = (btCollisionObject*)b0;
btCollisionObject* body1 = (btCollisionObject*)b1;
-
+
+ //test for Bullet 2.74: use a relative contact breaking threshold without clamping against 'gContactBreakingThreshold'
+ //btScalar contactBreakingThreshold = btMin(gContactBreakingThreshold,btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold()));
+ btScalar contactBreakingThreshold = btMin(body0->getCollisionShape()->getContactBreakingThreshold(),body1->getCollisionShape()->getContactBreakingThreshold());
+
+ btScalar contactProcessingThreshold = btMin(body0->getContactProcessingThreshold(),body1->getContactProcessingThreshold());
+
void* mem = 0;
if (m_persistentManifoldPoolAllocator->getFreeCount())
@@ -89,7 +95,7 @@ btPersistentManifold* btCollisionDispatcher::getNewManifold(void* b0,void* b1)
mem = btAlignedAlloc(sizeof(btPersistentManifold),16);
}
- btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0);
+ btPersistentManifold* manifold = new(mem) btPersistentManifold (body0,body1,0,contactBreakingThreshold,contactProcessingThreshold);
manifold->m_index1a = m_manifoldsPtr.size();
m_manifoldsPtr.push_back(manifold);
@@ -144,7 +150,6 @@ btCollisionAlgorithm* btCollisionDispatcher::findAlgorithm(btCollisionObject* bo
-
bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionObject* body1)
{
//here you can do filtering
@@ -158,8 +163,8 @@ bool btCollisionDispatcher::needsResponse(btCollisionObject* body0,btCollisionOb
bool btCollisionDispatcher::needsCollision(btCollisionObject* body0,btCollisionObject* body1)
{
- assert(body0);
- assert(body1);
+ btAssert(body0);
+ btAssert(body1);
bool needsCollision = true;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
index 846c9b9b989..285b8f174e4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.cpp
@@ -19,6 +19,7 @@ subject to the following restrictions:
btCollisionObject::btCollisionObject()
: m_anisotropicFriction(1.f,1.f,1.f),
m_hasAnisotropicFriction(false),
+ m_contactProcessingThreshold(0.f),
m_broadphaseHandle(0),
m_collisionShape(0),
m_rootCollisionShape(0),
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
index 8442868cf89..0d5b7886443 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionObject.h
@@ -29,8 +29,11 @@ struct btBroadphaseProxy;
class btCollisionShape;
#include "LinearMath/btMotionState.h"
#include "LinearMath/btAlignedAllocator.h"
+#include "LinearMath/btAlignedObjectArray.h"
+typedef btAlignedObjectArray<class btCollisionObject*> btCollisionObjectArray;
+
/// btCollisionObject can be used to manage collision detection objects.
/// btCollisionObject maintains all information that is needed for a collision detection: Shape, Transform and AABB proxy.
@@ -49,8 +52,10 @@ protected:
//without destroying the continuous interpolated motion (which uses this interpolation velocities)
btVector3 m_interpolationLinearVelocity;
btVector3 m_interpolationAngularVelocity;
+
btVector3 m_anisotropicFriction;
- bool m_hasAnisotropicFriction;
+ bool m_hasAnisotropicFriction;
+ btScalar m_contactProcessingThreshold;
btBroadphaseProxy* m_broadphaseHandle;
btCollisionShape* m_collisionShape;
@@ -74,7 +79,7 @@ protected:
///users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPointer
void* m_userObjectPointer;
- ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody etc.
+ ///m_internalType is reserved to distinguish Bullet's btCollisionObject, btRigidBody, btSoftBody, btGhostObject etc.
///do not assign your own m_internalType unless you write a new dynamics object class.
int m_internalType;
@@ -106,14 +111,19 @@ public:
CF_STATIC_OBJECT= 1,
CF_KINEMATIC_OBJECT= 2,
CF_NO_CONTACT_RESPONSE = 4,
- CF_CUSTOM_MATERIAL_CALLBACK = 8//this allows per-triangle material (friction/restitution)
+ CF_CUSTOM_MATERIAL_CALLBACK = 8,//this allows per-triangle material (friction/restitution)
+ CF_CHARACTER_OBJECT = 16
};
enum CollisionObjectTypes
{
CO_COLLISION_OBJECT =1,
CO_RIGID_BODY,
- CO_SOFT_BODY
+ ///CO_GHOST_OBJECT keeps track of all objects overlapping its AABB and that pass its collision filter
+ ///It is useful for collision sensors, explosion objects, character controller etc.
+ CO_GHOST_OBJECT,
+ CO_SOFT_BODY,
+ CO_HF_FLUID
};
SIMD_FORCE_INLINE bool mergesSimulationIslands() const
@@ -136,6 +146,16 @@ public:
return m_hasAnisotropicFriction;
}
+ ///the constraint solver can discard solving contacts, if the distance is above this threshold. 0 by default.
+ ///Note that using contacts with positive distance can improve stability. It increases, however, the chance of colliding with degerate contacts, such as 'interior' triangle edges
+ void setContactProcessingThreshold( btScalar contactProcessingThreshold)
+ {
+ m_contactProcessingThreshold = contactProcessingThreshold;
+ }
+ btScalar getContactProcessingThreshold() const
+ {
+ return m_contactProcessingThreshold;
+ }
SIMD_FORCE_INLINE bool isStaticObject() const {
return (m_collisionFlags & CF_STATIC_OBJECT) != 0;
@@ -193,7 +213,7 @@ public:
m_collisionShape = collisionShape;
}
- int getActivationState() const { return m_activationState1;}
+ SIMD_FORCE_INLINE int getActivationState() const { return m_activationState1;}
void setActivationState(int newState);
@@ -210,7 +230,7 @@ public:
void activate(bool forceActivation = false);
- inline bool isActive() const
+ SIMD_FORCE_INLINE bool isActive() const
{
return ((getActivationState() != ISLAND_SLEEPING) && (getActivationState() != DISABLE_SIMULATION));
}
@@ -254,12 +274,12 @@ public:
}
- btBroadphaseProxy* getBroadphaseHandle()
+ SIMD_FORCE_INLINE btBroadphaseProxy* getBroadphaseHandle()
{
return m_broadphaseHandle;
}
- const btBroadphaseProxy* getBroadphaseHandle() const
+ SIMD_FORCE_INLINE const btBroadphaseProxy* getBroadphaseHandle() const
{
return m_broadphaseHandle;
}
@@ -305,7 +325,7 @@ public:
return m_interpolationAngularVelocity;
}
- const int getIslandTag() const
+ SIMD_FORCE_INLINE int getIslandTag() const
{
return m_islandTag1;
}
@@ -315,7 +335,7 @@ public:
m_islandTag1 = tag;
}
- const int getCompanionId() const
+ SIMD_FORCE_INLINE int getCompanionId() const
{
return m_companionId;
}
@@ -325,7 +345,7 @@ public:
m_companionId = id;
}
- const btScalar getHitFraction() const
+ SIMD_FORCE_INLINE btScalar getHitFraction() const
{
return m_hitFraction;
}
@@ -336,7 +356,7 @@ public:
}
- const int getCollisionFlags() const
+ SIMD_FORCE_INLINE int getCollisionFlags() const
{
return m_collisionFlags;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
index d8674a320a7..10e880e2523 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.cpp
@@ -32,6 +32,9 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btStackAlloc.h"
+//#define USE_BRUTEFORCE_RAYBROADPHASE 1
+//RECALCULATE_AABB is slower, but benefit is that you don't need to call 'stepSimulation' or 'updateAabbs' before using a rayTest
+//#define RECALCULATE_AABB_RAYCAST 1
//When the user doesn't provide dispatcher or broadphase, create basic versions (and delete them in destructor)
#include "BulletCollision/CollisionDispatch/btCollisionDispatcher.h"
@@ -66,6 +69,7 @@ btCollisionWorld::~btCollisionWorld()
//
getBroadphase()->getOverlappingPairCache()->cleanProxyFromPairs(bp,m_dispatcher1);
getBroadphase()->destroyProxy(bp,m_dispatcher1);
+ collisionObject->setBroadphaseHandle(0);
}
}
@@ -113,6 +117,41 @@ void btCollisionWorld::addCollisionObject(btCollisionObject* collisionObject,sho
}
+
+
+void btCollisionWorld::updateSingleAabb(btCollisionObject* colObj)
+{
+ btVector3 minAabb,maxAabb;
+ colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
+ //need to increase the aabb for contact thresholds
+ btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
+ minAabb -= contactThreshold;
+ maxAabb += contactThreshold;
+
+ btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
+
+ //moving objects should be moderately sized, probably something wrong if not
+ if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
+ {
+ bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
+ } else
+ {
+ //something went wrong, investigate
+ //this assert is unwanted in 3D modelers (danger of loosing work)
+ colObj->setActivationState(DISABLE_SIMULATION);
+
+ static bool reportMe = true;
+ if (reportMe && m_debugDrawer)
+ {
+ reportMe = false;
+ m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
+ m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
+ m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
+ m_debugDrawer->reportErrorWarning("Thanks.\n");
+ }
+ }
+}
+
void btCollisionWorld::updateAabbs()
{
BT_PROFILE("updateAabbs");
@@ -125,38 +164,9 @@ void btCollisionWorld::updateAabbs()
//only update aabb of active objects
if (colObj->isActive())
{
- btPoint3 minAabb,maxAabb;
- colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
- //need to increase the aabb for contact thresholds
- btVector3 contactThreshold(gContactBreakingThreshold,gContactBreakingThreshold,gContactBreakingThreshold);
- minAabb -= contactThreshold;
- maxAabb += contactThreshold;
-
- btBroadphaseInterface* bp = (btBroadphaseInterface*)m_broadphasePairCache;
-
- //moving objects should be moderately sized, probably something wrong if not
- if ( colObj->isStaticObject() || ((maxAabb-minAabb).length2() < btScalar(1e12)))
- {
- bp->setAabb(colObj->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
- } else
- {
- //something went wrong, investigate
- //this assert is unwanted in 3D modelers (danger of loosing work)
- colObj->setActivationState(DISABLE_SIMULATION);
-
- static bool reportMe = true;
- if (reportMe && m_debugDrawer)
- {
- reportMe = false;
- m_debugDrawer->reportErrorWarning("Overflow in AABB, object removed from simulation");
- m_debugDrawer->reportErrorWarning("If you can reproduce this, please email bugs@continuousphysics.com\n");
- m_debugDrawer->reportErrorWarning("Please include above information, your Platform, version of OS.\n");
- m_debugDrawer->reportErrorWarning("Thanks.\n");
- }
- }
+ updateSingleAabb(colObj);
}
}
-
}
@@ -226,6 +236,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
if (collisionShape->isConvex())
{
+// BT_PROFILE("rayTestConvex");
btConvexCast::CastResult castResult;
castResult.m_fraction = resultCallback.m_closestHitFraction;
@@ -269,6 +280,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
} else {
if (collisionShape->isConcave())
{
+// BT_PROFILE("rayTestConcave");
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
///optimized version for btBvhTriangleMeshShape
@@ -286,7 +298,8 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
- btTriangleRaycastCallback(from,to),
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
m_triangleMesh(triangleMesh)
@@ -317,7 +330,8 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
triangleMesh->performRaycast(&rcb,rayFromLocal,rayToLocal);
} else
{
- btTriangleMeshShape* triangleMesh = (btTriangleMeshShape*)collisionShape;
+ //generic (slower) case
+ btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
@@ -330,11 +344,12 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
{
btCollisionWorld::RayResultCallback* m_resultCallback;
btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
+ btConcaveShape* m_triangleMesh;
BridgeTriangleRaycastCallback( const btVector3& from,const btVector3& to,
- btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh):
- btTriangleRaycastCallback(from,to),
+ btCollisionWorld::RayResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh):
+ //@BP Mod
+ btTriangleRaycastCallback(from,to, resultCallback->m_flags),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
m_triangleMesh(triangleMesh)
@@ -363,7 +378,7 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
};
- BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,triangleMesh);
+ BridgeTriangleRaycastCallback rcb(rayFromLocal,rayToLocal,&resultCallback,collisionObject,concaveShape);
rcb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 rayAabbMinLocal = rayFromLocal;
@@ -371,10 +386,11 @@ void btCollisionWorld::rayTestSingle(const btTransform& rayFromTrans,const btTra
btVector3 rayAabbMaxLocal = rayFromLocal;
rayAabbMaxLocal.setMax(rayToLocal);
- triangleMesh->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
+ concaveShape->processAllTriangles(&rcb,rayAabbMinLocal,rayAabbMaxLocal);
}
} else {
- //todo: use AABB tree or other BVH acceleration structure!
+// BT_PROFILE("rayTestCompound");
+ ///@todo: use AABB tree or other BVH acceleration structure, see btDbvt
if (collisionShape->isCompound())
{
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
@@ -408,9 +424,10 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
if (collisionShape->isConvex())
{
+ //BT_PROFILE("convexSweepConvex");
btConvexCast::CastResult castResult;
castResult.m_allowedPenetration = allowedPenetration;
- castResult.m_fraction = btScalar(1.);//??
+ castResult.m_fraction = resultCallback.m_closestHitFraction;//btScalar(1.);//??
btConvexShape* convexShape = (btConvexShape*) collisionShape;
btVoronoiSimplexSolver simplexSolver;
@@ -452,6 +469,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
if (collisionShape->getShapeType()==TRIANGLE_MESH_SHAPE_PROXYTYPE)
{
+ //BT_PROFILE("convexSweepbtBvhTriangleMesh");
btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
@@ -508,7 +526,8 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
triangleMesh->performConvexcast(&tccb,convexFromLocal,convexToLocal,boxMinLocal, boxMaxLocal);
} else
{
- btBvhTriangleMeshShape* triangleMesh = (btBvhTriangleMeshShape*)collisionShape;
+ //BT_PROFILE("convexSweepConcave");
+ btConcaveShape* concaveShape = (btConcaveShape*)collisionShape;
btTransform worldTocollisionObject = colObjWorldTransform.inverse();
btVector3 convexFromLocal = worldTocollisionObject * convexFromTrans.getOrigin();
btVector3 convexToLocal = worldTocollisionObject * convexToTrans.getOrigin();
@@ -520,10 +539,10 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
{
btCollisionWorld::ConvexResultCallback* m_resultCallback;
btCollisionObject* m_collisionObject;
- btTriangleMeshShape* m_triangleMesh;
+ btConcaveShape* m_triangleMesh;
BridgeTriangleConvexcastCallback(const btConvexShape* castShape, const btTransform& from,const btTransform& to,
- btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btTriangleMeshShape* triangleMesh, const btTransform& triangleToWorld):
+ btCollisionWorld::ConvexResultCallback* resultCallback, btCollisionObject* collisionObject,btConcaveShape* triangleMesh, const btTransform& triangleToWorld):
btTriangleConvexcastCallback(castShape, from,to, triangleToWorld, triangleMesh->getMargin()),
m_resultCallback(resultCallback),
m_collisionObject(collisionObject),
@@ -556,7 +575,7 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
};
- BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,triangleMesh, colObjWorldTransform);
+ BridgeTriangleConvexcastCallback tccb(castShape, convexFromTrans,convexToTrans,&resultCallback,collisionObject,concaveShape, colObjWorldTransform);
tccb.m_hitFraction = resultCallback.m_closestHitFraction;
btVector3 boxMinLocal, boxMaxLocal;
castShape->getAabb(rotationXform, boxMinLocal, boxMaxLocal);
@@ -567,12 +586,13 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
rayAabbMaxLocal.setMax(convexToLocal);
rayAabbMinLocal += boxMinLocal;
rayAabbMaxLocal += boxMaxLocal;
- triangleMesh->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
+ concaveShape->processAllTriangles(&tccb,rayAabbMinLocal,rayAabbMaxLocal);
}
} else {
- //todo: use AABB tree or other BVH acceleration structure!
+ ///@todo : use AABB tree or other BVH acceleration structure!
if (collisionShape->isCompound())
{
+ BT_PROFILE("convexSweepCompound");
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(collisionShape);
int i=0;
for (i=0;i<compoundShape->getNumChildShapes();i++)
@@ -596,51 +616,173 @@ void btCollisionWorld::objectQuerySingle(const btConvexShape* castShape,const bt
}
}
-void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+
+struct btSingleRayCallback : public btBroadphaseRayCallback
{
+ btVector3 m_rayFromWorld;
+ btVector3 m_rayToWorld;
+ btTransform m_rayFromTrans;
+ btTransform m_rayToTrans;
+ btVector3 m_hitNormal;
- btTransform rayFromTrans,rayToTrans;
- rayFromTrans.setIdentity();
- rayFromTrans.setOrigin(rayFromWorld);
- rayToTrans.setIdentity();
+ const btCollisionWorld* m_world;
+ btCollisionWorld::RayResultCallback& m_resultCallback;
- rayToTrans.setOrigin(rayToWorld);
+ btSingleRayCallback(const btVector3& rayFromWorld,const btVector3& rayToWorld,const btCollisionWorld* world,btCollisionWorld::RayResultCallback& resultCallback)
+ :m_rayFromWorld(rayFromWorld),
+ m_rayToWorld(rayToWorld),
+ m_world(world),
+ m_resultCallback(resultCallback)
+ {
+ m_rayFromTrans.setIdentity();
+ m_rayFromTrans.setOrigin(m_rayFromWorld);
+ m_rayToTrans.setIdentity();
+ m_rayToTrans.setOrigin(m_rayToWorld);
- /// go over all objects, and if the ray intersects their aabb, do a ray-shape query using convexCaster (CCD)
+ btVector3 rayDir = (rayToWorld-rayFromWorld);
- int i;
- for (i=0;i<m_collisionObjects.size();i++)
+ rayDir.normalize ();
+ ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(m_rayToWorld-m_rayFromWorld);
+
+ }
+
+
+
+ virtual bool process(const btBroadphaseProxy* proxy)
{
///terminate further ray tests, once the closestHitFraction reached zero
- if (resultCallback.m_closestHitFraction == btScalar(0.f))
- break;
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
- btCollisionObject* collisionObject= m_collisionObjects[i];
//only perform raycast if filterMask matches
- if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
//RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ //btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+#if 0
+#ifdef RECALCULATE_AABB
btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
-
- btScalar hitLambda = resultCallback.m_closestHitFraction;
- btVector3 hitNormal;
- if (btRayAabb(rayFromWorld,rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+#else
+ //getBroadphase()->getAabb(collisionObject->getBroadphaseHandle(),collisionObjectAabbMin,collisionObjectAabbMax);
+ const btVector3& collisionObjectAabbMin = collisionObject->getBroadphaseHandle()->m_aabbMin;
+ const btVector3& collisionObjectAabbMax = collisionObject->getBroadphaseHandle()->m_aabbMax;
+#endif
+#endif
+ //btScalar hitLambda = m_resultCallback.m_closestHitFraction;
+ //culling already done by broadphase
+ //if (btRayAabb(m_rayFromWorld,m_rayToWorld,collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,m_hitNormal))
{
- rayTestSingle(rayFromTrans,rayToTrans,
+ m_world->rayTestSingle(m_rayFromTrans,m_rayToTrans,
collisionObject,
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
- resultCallback);
+ m_resultCallback);
}
}
-
+ return true;
}
+};
+
+void btCollisionWorld::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, RayResultCallback& resultCallback) const
+{
+ BT_PROFILE("rayTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ btSingleRayCallback rayCB(rayFromWorld,rayToWorld,this,resultCallback);
+
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+ m_broadphasePairCache->rayTest(rayFromWorld,rayToWorld,rayCB);
+#else
+ for (int i=0;i<this->getNumCollisionObjects();i++)
+ {
+ rayCB.process(m_collisionObjects[i]->getBroadphaseHandle());
+ }
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
-void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback) const
+
+struct btSingleSweepCallback : public btBroadphaseRayCallback
{
+
+ btTransform m_convexFromTrans;
+ btTransform m_convexToTrans;
+ btVector3 m_hitNormal;
+ const btCollisionWorld* m_world;
+ btCollisionWorld::ConvexResultCallback& m_resultCallback;
+ btScalar m_allowedCcdPenetration;
+ const btConvexShape* m_castShape;
+
+
+ btSingleSweepCallback(const btConvexShape* castShape, const btTransform& convexFromTrans,const btTransform& convexToTrans,const btCollisionWorld* world,btCollisionWorld::ConvexResultCallback& resultCallback,btScalar allowedPenetration)
+ :m_convexFromTrans(convexFromTrans),
+ m_convexToTrans(convexToTrans),
+ m_world(world),
+ m_resultCallback(resultCallback),
+ m_allowedCcdPenetration(allowedPenetration),
+ m_castShape(castShape)
+ {
+ btVector3 unnormalizedRayDir = (m_convexToTrans.getOrigin()-m_convexFromTrans.getOrigin());
+ btVector3 rayDir = unnormalizedRayDir.normalized();
+ ///what about division by zero? --> just set rayDirection[i] to INF/1e30
+ m_rayDirectionInverse[0] = rayDir[0] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[0];
+ m_rayDirectionInverse[1] = rayDir[1] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[1];
+ m_rayDirectionInverse[2] = rayDir[2] == btScalar(0.0) ? btScalar(1e30) : btScalar(1.0) / rayDir[2];
+ m_signs[0] = m_rayDirectionInverse[0] < 0.0;
+ m_signs[1] = m_rayDirectionInverse[1] < 0.0;
+ m_signs[2] = m_rayDirectionInverse[2] < 0.0;
+
+ m_lambda_max = rayDir.dot(unnormalizedRayDir);
+
+ }
+
+ virtual bool process(const btBroadphaseProxy* proxy)
+ {
+ ///terminate further convex sweep tests, once the closestHitFraction reached zero
+ if (m_resultCallback.m_closestHitFraction == btScalar(0.f))
+ return false;
+
+ btCollisionObject* collisionObject = (btCollisionObject*)proxy->m_clientObject;
+
+ //only perform raycast if filterMask matches
+ if(m_resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ m_world->objectQuerySingle(m_castShape, m_convexFromTrans,m_convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ m_resultCallback,
+ m_allowedCcdPenetration);
+ }
+
+ return true;
+ }
+};
+
+
+
+void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+{
+
+ BT_PROFILE("convexSweepTest");
+ /// use the broadphase to accelerate the search for objects, based on their aabb
+ /// and for each object with ray-aabb overlap, perform an exact ray test
+ /// unfortunately the implementation for rayTest and convexSweepTest duplicated, albeit practically identical
+
+
+
btTransform convexFromTrans,convexToTrans;
convexFromTrans = convexFromWorld;
convexToTrans = convexToWorld;
@@ -649,12 +791,21 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
{
btVector3 linVel, angVel;
btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
+ btVector3 zeroLinVel;
+ zeroLinVel.setValue(0,0,0);
btTransform R;
R.setIdentity ();
R.setRotation (convexFromTrans.getRotation());
- castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
+ castShape->calculateTemporalAabb (R, zeroLinVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
}
+#ifndef USE_BRUTEFORCE_RAYBROADPHASE
+
+ btSingleSweepCallback convexCB(castShape,convexFromWorld,convexToWorld,this,resultCallback,allowedCcdPenetration);
+
+ m_broadphasePairCache->rayTest(convexFromTrans.getOrigin(),convexToTrans.getOrigin(),convexCB,castShapeAabbMin,castShapeAabbMax);
+
+#else
/// go over all objects, and if the ray intersects their aabb + cast shape aabb,
// do a ray-shape query using convexCaster (CCD)
int i;
@@ -676,9 +827,9 @@ void btCollisionWorld::convexSweepTest(const btConvexShape* castShape, const btT
collisionObject->getCollisionShape(),
collisionObject->getWorldTransform(),
resultCallback,
- getDispatchInfo().m_allowedCcdPenetration);
+ allowedCcdPenetration);
}
}
}
-
+#endif //USE_BRUTEFORCE_RAYBROADPHASE
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
index 7557691a9a9..87f7137a55b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCollisionWorld.h
@@ -1,6 +1,6 @@
/*
Bullet Continuous Collision Detection and Physics Library
-Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+Copyright (c) 2003-2006 Erwin Coumans http://bulletphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
@@ -22,39 +22,39 @@ subject to the following restrictions:
*
* Bullet is a Collision Detection and Rigid Body Dynamics Library. The Library is Open Source and free for commercial use, under the ZLib license ( http://opensource.org/licenses/zlib-license.php ).
*
- * There is the Physics Forum for Feedback and bteral Collision Detection and Physics discussions.
- * Please visit http://www.continuousphysics.com/Bullet/phpBB2/index.php
+ * There is the Physics Forum for feedback and general Collision Detection and Physics discussions.
+ * Please visit http://www.bulletphysics.com
*
* @section install_sec Installation
*
* @subsection step1 Step 1: Download
- * You can download the Bullet Physics Library from our website: http://www.continuousphysics.com/Bullet/
+ * You can download the Bullet Physics Library from the Google Code repository: http://code.google.com/p/bullet/downloads/list
* @subsection step2 Step 2: Building
* Bullet comes with autogenerated Project Files for Microsoft Visual Studio 6, 7, 7.1 and 8.
* The main Workspace/Solution is located in Bullet/msvc/8/wksbullet.sln (replace 8 with your version).
*
- * Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using cmake, http://www.cmake.org, or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
+ * Under other platforms, like Linux or Mac OS-X, Bullet can be build using either using make, cmake, http://www.cmake.org , or jam, http://www.perforce.com/jam/jam.html . cmake can autogenerate Xcode, KDevelop, MSVC and other build systems. just run cmake . in the root of Bullet.
+ * So if you are not using MSVC or cmake, you can run ./autogen.sh ./configure to create both Makefile and Jamfile and then run make or jam.
* Jam is a build system that can build the library, demos and also autogenerate the MSVC Project Files.
- * So if you are not using MSVC, you can run configure and jam .
- * If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/pub/jam/
+ * If you don't have jam installed, you can make jam from the included jam-2.5 sources, or download jam from ftp://ftp.perforce.com/jam
*
* @subsection step3 Step 3: Testing demos
- * Try to run and experiment with CcdPhysicsDemo executable as a starting point.
+ * Try to run and experiment with BasicDemo executable as a starting point.
* Bullet can be used in several ways, as Full Rigid Body simulation, as Collision Detector Library or Low Level / Snippets like the GJK Closest Point calculation.
* The Dependencies can be seen in this documentation under Directories
*
- * @subsection step4 Step 4: Integrating in your application, Full Rigid Body Simulation
- * Check out CcdPhysicsDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
- * PLEASE NOTE THE CcdPhysicsEnvironment and CcdPhysicsController is obsolete and will be removed. It has been replaced by classes derived frmo btDynamicsWorld and btRididBody
+ * @subsection step4 Step 4: Integrating in your application, full Rigid Body and Soft Body simulation
+ * Check out BasicDemo how to create a btDynamicsWorld, btRigidBody and btCollisionShape, Stepping the simulation and synchronizing your graphics object transform.
+ * Check out SoftDemo how to use soft body dynamics, using btSoftRigidDynamicsWorld.
* @subsection step5 Step 5 : Integrate the Collision Detection Library (without Dynamics and other Extras)
* Bullet Collision Detection can also be used without the Dynamics/Extras.
- * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo. Also in Extras/test_BulletOde.cpp there is a sample Collision Detection integration with Open Dynamics Engine, ODE, http://www.ode.org
+ * Check out btCollisionWorld and btCollisionObject, and the CollisionInterfaceDemo.
* @subsection step6 Step 6 : Use Snippets like the GJK Closest Point calculation.
* Bullet has been designed in a modular way keeping dependencies to a minimum. The ConvexHullDistance demo demonstrates direct use of btGjkPairDetector.
*
* @section copyright Copyright
- * Copyright (C) 2005-2007 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
- * Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
+ * Copyright (C) 2005-2008 Erwin Coumans, some contributions Copyright Gino van den Bergen, Christer Ericson, Simon Hobbs, Ricardo Padrela, F Richter(res), Stephane Redon
+ * Special thanks to all visitors of the Bullet Physics forum, and in particular above contributors, John McCutchan, Nathanael Presson, Dave Eberle, Dirk Gregorius, Erin Catto, Dave Eberle, Adam Moravanszky,
* Pierre Terdiman, Kenny Erleben, Russell Smith, Oliver Strunk, Jan Paul van Waveren, Marten Svanfeldt.
*
*/
@@ -71,7 +71,7 @@ class btBroadphaseInterface;
#include "LinearMath/btVector3.h"
#include "LinearMath/btTransform.h"
#include "btCollisionObject.h"
-#include "btCollisionDispatcher.h" //for definition of btCollisionObjectArray
+#include "btCollisionDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
#include "LinearMath/btAlignedObjectArray.h"
@@ -107,6 +107,11 @@ public:
m_broadphasePairCache = pairCache;
}
+ const btBroadphaseInterface* getBroadphase() const
+ {
+ return m_broadphasePairCache;
+ }
+
btBroadphaseInterface* getBroadphase()
{
return m_broadphasePairCache;
@@ -128,8 +133,10 @@ public:
return m_dispatcher1;
}
- virtual void updateAabbs();
+ void updateSingleAabb(btCollisionObject* colObj);
+ virtual void updateAabbs();
+
virtual void setDebugDrawer(btIDebugDraw* debugDrawer)
{
m_debugDrawer = debugDrawer;
@@ -179,6 +186,8 @@ public:
btCollisionObject* m_collisionObject;
short int m_collisionFilterGroup;
short int m_collisionFilterMask;
+ //@BP Mod - Custom flags, currently used to enable backface culling on tri-meshes, see btRaycastCallback
+ unsigned int m_flags;
virtual ~RayResultCallback()
{
@@ -192,7 +201,9 @@ public:
:m_closestHitFraction(btScalar(1.)),
m_collisionObject(0),
m_collisionFilterGroup(btBroadphaseProxy::DefaultFilter),
- m_collisionFilterMask(btBroadphaseProxy::AllFilter)
+ m_collisionFilterMask(btBroadphaseProxy::AllFilter),
+ //@BP Mod
+ m_flags(0)
{
}
@@ -347,7 +358,7 @@ public:
// convexTest performs a swept convex cast on all objects in the btCollisionWorld, and calls the resultCallback
// This allows for several queries: first hit, all hits, any hit, dependent on the value return by the callback.
- void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback) const;
+ void convexSweepTest (const btConvexShape* castShape, const btTransform& from, const btTransform& to, ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = btScalar(0.)) const;
/// rayTestSingle performs a raycast call and calls the resultCallback. It is used internally by rayTest.
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
index 535b61992b0..1dea91a0b0b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp
@@ -19,19 +19,32 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
#include "LinearMath/btIDebugDraw.h"
#include "LinearMath/btAabbUtil2.h"
+#include "btManifoldResult.h"
btCompoundCollisionAlgorithm::btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-:btCollisionAlgorithm(ci),
+:btActivatingCollisionAlgorithm(ci,body0,body1),
m_isSwapped(isSwapped),
m_sharedManifold(ci.m_manifold)
{
m_ownsManifold = false;
btCollisionObject* colObj = m_isSwapped? body1 : body0;
+ btAssert (colObj->getCollisionShape()->isCompound());
+
+ btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ m_compoundShapeRevision = compoundShape->getUpdateRevision();
+
+ preallocateChildAlgorithms(body0,body1);
+}
+
+void btCompoundCollisionAlgorithm::preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1)
+{
+ btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
- assert (colObj->getCollisionShape()->isCompound());
+ btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+
int numChildren = compoundShape->getNumChildShapes();
int i;
@@ -46,14 +59,13 @@ m_sharedManifold(ci.m_manifold)
btCollisionShape* tmpShape = colObj->getCollisionShape();
btCollisionShape* childShape = compoundShape->getChildShape(i);
colObj->internalSetTemporaryCollisionShape( childShape );
- m_childCollisionAlgorithms[i] = ci.m_dispatcher1->findAlgorithm(colObj,otherObj,m_sharedManifold);
+ m_childCollisionAlgorithms[i] = m_dispatcher->findAlgorithm(colObj,otherObj,m_sharedManifold);
colObj->internalSetTemporaryCollisionShape( tmpShape );
}
}
}
-
-btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
+void btCompoundCollisionAlgorithm::removeChildAlgorithms()
{
int numChildren = m_childCollisionAlgorithms.size();
int i;
@@ -67,6 +79,11 @@ btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
}
}
+btCompoundCollisionAlgorithm::~btCompoundCollisionAlgorithm()
+{
+ removeChildAlgorithms();
+}
+
@@ -167,13 +184,50 @@ void btCompoundCollisionAlgorithm::processCollision (btCollisionObject* body0,bt
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
- assert (colObj->getCollisionShape()->isCompound());
+
+
+ btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
+ ///btCompoundShape might have changed:
+ ////make sure the internal child collision algorithm caches are still valid
+ if (compoundShape->getUpdateRevision() != m_compoundShapeRevision)
+ {
+ ///clear and update all
+ removeChildAlgorithms();
+
+ preallocateChildAlgorithms(body0,body1);
+ }
+
+
btDbvt* tree = compoundShape->getDynamicAabbTree();
//use a dynamic aabb tree to cull potential child-overlaps
btCompoundLeafCallback callback(colObj,otherObj,m_dispatcher,dispatchInfo,resultOut,&m_childCollisionAlgorithms[0],m_sharedManifold);
+ ///we need to refresh all contact manifolds
+ ///note that we should actually recursively traverse all children, btCompoundShape can nested more then 1 level deep
+ ///so we should add a 'refreshManifolds' in the btCollisionAlgorithm
+ {
+ int i;
+ btManifoldArray manifoldArray;
+ for (i=0;i<m_childCollisionAlgorithms.size();i++)
+ {
+ if (m_childCollisionAlgorithms[i])
+ {
+ m_childCollisionAlgorithms[i]->getAllContactManifolds(manifoldArray);
+ for (int m=0;m<manifoldArray.size();m++)
+ {
+ if (manifoldArray[m]->getNumContacts())
+ {
+ resultOut->setPersistentManifold(manifoldArray[m]);
+ resultOut->refreshContactPoints();
+ resultOut->setPersistentManifold(0);//??necessary?
+ }
+ }
+ manifoldArray.clear();
+ }
+ }
+ }
if (tree)
{
@@ -242,7 +296,7 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
btCollisionObject* colObj = m_isSwapped? body1 : body0;
btCollisionObject* otherObj = m_isSwapped? body0 : body1;
- assert (colObj->getCollisionShape()->isCompound());
+ btAssert (colObj->getCollisionShape()->isCompound());
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(colObj->getCollisionShape());
@@ -285,3 +339,4 @@ btScalar btCompoundCollisionAlgorithm::calculateTimeOfImpact(btCollisionObject*
}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
index 624a3cf10f5..255e0af668c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef COMPOUND_COLLISION_ALGORITHM_H
#define COMPOUND_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
@@ -26,16 +26,23 @@ class btDispatcher;
#include "btCollisionCreateFunc.h"
#include "LinearMath/btAlignedObjectArray.h"
class btDispatcher;
+class btCollisionObject;
/// btCompoundCollisionAlgorithm supports collision between CompoundCollisionShapes and other collision shapes
-class btCompoundCollisionAlgorithm : public btCollisionAlgorithm
+class btCompoundCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
btAlignedObjectArray<btCollisionAlgorithm*> m_childCollisionAlgorithms;
bool m_isSwapped;
class btPersistentManifold* m_sharedManifold;
bool m_ownsManifold;
+
+ int m_compoundShapeRevision;//to keep track of changes, so that childAlgorithm array can be updated
+
+ void removeChildAlgorithms();
+ void preallocateChildAlgorithms(btCollisionObject* body0,btCollisionObject* body1);
+
public:
btCompoundCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
index 6d28904cb03..cbc5530732b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp
@@ -27,7 +27,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
btConvexConcaveCollisionAlgorithm::btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
-: btCollisionAlgorithm(ci),
+: btActivatingCollisionAlgorithm(ci,body0,body1),
m_isSwapped(isSwapped),
m_btConvexTriangleCallback(ci.m_dispatcher1,body0,body1,isSwapped)
{
@@ -72,7 +72,7 @@ btConvexTriangleCallback::~btConvexTriangleCallback()
void btConvexTriangleCallback::clearCache()
{
m_dispatcher->clearManifold(m_manifoldPtr);
-};
+}
@@ -93,7 +93,7 @@ void btConvexTriangleCallback::processTriangle(btVector3* triangle,int partId, i
///debug drawing of the overlapping triangles
- if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
+ if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && (m_dispatchInfoPtr->m_debugDraw->getDebugMode() &btIDebugDraw::DBG_DrawWireframe ))
{
btVector3 color(255,255,0);
btTransform& tr = ob->getWorldTransform();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
index 34b9a107be9..984a4c39e8e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/CollisionShapes/btTriangleCallback.h"
@@ -34,8 +34,8 @@ class btConvexTriangleCallback : public btTriangleCallback
btVector3 m_aabbMin;
btVector3 m_aabbMax ;
- btManifoldResult* m_resultOut;
+ btManifoldResult* m_resultOut;
btDispatcher* m_dispatcher;
const btDispatcherInfo* m_dispatchInfoPtr;
btScalar m_collisionMarginTriangle;
@@ -70,7 +70,7 @@ int m_triangleCount;
/// btConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
-class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm
+class btConvexConcaveCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_isSwapped;
@@ -78,6 +78,7 @@ class btConvexConcaveCollisionAlgorithm : public btCollisionAlgorithm
btConvexTriangleCallback m_btConvexTriangleCallback;
+
public:
btConvexConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
index cb830f889be..274c5f5bdc6 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp
@@ -38,7 +38,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
@@ -51,6 +51,8 @@ subject to the following restrictions:
btConvexConvexAlgorithm::CreateFunc::CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
{
+ m_numPerturbationIterations = 0;
+ m_minimumPointsPerturbationThreshold = 3;
m_simplexSolver = simplexSolver;
m_pdSolver = pdSolver;
}
@@ -59,17 +61,22 @@ btConvexConvexAlgorithm::CreateFunc::~CreateFunc()
{
}
-btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver)
-: btCollisionAlgorithm(ci),
-m_gjkPairDetector(0,0,simplexSolver,pdSolver),
+btConvexConvexAlgorithm::btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver,int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+: btActivatingCollisionAlgorithm(ci,body0,body1),
+m_simplexSolver(simplexSolver),
+m_pdSolver(pdSolver),
m_ownManifold (false),
m_manifoldPtr(mf),
-m_lowLevelOfDetail(false)
+m_lowLevelOfDetail(false),
+#ifdef USE_SEPDISTANCE_UTIL2
+,m_sepDistance((static_cast<btConvexShape*>(body0->getCollisionShape()))->getAngularMotionDisc(),
+ (static_cast<btConvexShape*>(body1->getCollisionShape()))->getAngularMotionDisc()),
+#endif
+m_numPerturbationIterations(numPerturbationIterations),
+m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
(void)body0;
(void)body1;
-
-
}
@@ -90,8 +97,63 @@ void btConvexConvexAlgorithm ::setLowLevelOfDetail(bool useLowLevel)
}
+struct btPerturbedContactResult : public btManifoldResult
+{
+ btManifoldResult* m_originalManifoldResult;
+ btTransform m_transformA;
+ btTransform m_transformB;
+ btTransform m_unPerturbedTransform;
+ bool m_perturbA;
+ btIDebugDraw* m_debugDrawer;
+
+
+ btPerturbedContactResult(btManifoldResult* originalResult,const btTransform& transformA,const btTransform& transformB,const btTransform& unPerturbedTransform,bool perturbA,btIDebugDraw* debugDrawer)
+ :m_originalManifoldResult(originalResult),
+ m_transformA(transformA),
+ m_transformB(transformB),
+ m_perturbA(perturbA),
+ m_unPerturbedTransform(unPerturbedTransform),
+ m_debugDrawer(debugDrawer)
+ {
+ }
+ virtual ~ btPerturbedContactResult()
+ {
+ }
+
+ virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar orgDepth)
+ {
+ btVector3 endPt,startPt;
+ btScalar newDepth;
+ btVector3 newNormal;
+
+ if (m_perturbA)
+ {
+ btVector3 endPtOrg = pointInWorld + normalOnBInWorld*orgDepth;
+ endPt = (m_unPerturbedTransform*m_transformA.inverse())(endPtOrg);
+ newDepth = (endPt - pointInWorld).dot(normalOnBInWorld);
+ startPt = endPt+normalOnBInWorld*newDepth;
+ } else
+ {
+ endPt = pointInWorld + normalOnBInWorld*orgDepth;
+ startPt = (m_unPerturbedTransform*m_transformB.inverse())(pointInWorld);
+ newDepth = (endPt - startPt).dot(normalOnBInWorld);
+
+ }
+
+//#define DEBUG_CONTACTS 1
+#ifdef DEBUG_CONTACTS
+ m_debugDrawer->drawLine(startPt,endPt,btVector3(1,0,0));
+ m_debugDrawer->drawSphere(startPt,0.05,btVector3(0,1,0));
+ m_debugDrawer->drawSphere(endPt,0.05,btVector3(0,0,1));
+#endif //DEBUG_CONTACTS
+
+
+ m_originalManifoldResult->addContactPoint(normalOnBInWorld,startPt,newDepth);
+ }
+};
+extern btScalar gContactBreakingThreshold;
//
// Convex-Convex collision algorithm
@@ -107,39 +169,125 @@ void btConvexConvexAlgorithm ::processCollision (btCollisionObject* body0,btColl
}
resultOut->setPersistentManifold(m_manifoldPtr);
-#ifdef USE_BT_GJKEPA
- btConvexShape* shape0(static_cast<btConvexShape*>(body0->getCollisionShape()));
- btConvexShape* shape1(static_cast<btConvexShape*>(body1->getCollisionShape()));
- const btScalar radialmargin(0/*shape0->getMargin()+shape1->getMargin()*/);
- btGjkEpaSolver::sResults results;
- if(btGjkEpaSolver::Collide( shape0,body0->getWorldTransform(),
- shape1,body1->getWorldTransform(),
- radialmargin,results))
- {
- dispatchInfo.m_debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
- resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
- }
-#else
+ //comment-out next line to test multi-contact generation
+ //resultOut->getPersistentManifold()->clearManifold();
+
btConvexShape* min0 = static_cast<btConvexShape*>(body0->getCollisionShape());
btConvexShape* min1 = static_cast<btConvexShape*>(body1->getCollisionShape());
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ m_sepDistance.updateSeparatingDistance(body0->getWorldTransform(),body1->getWorldTransform());
+ if (!dispatchInfo.m_useConvexConservativeDistanceUtil || m_sepDistance.getConservativeSeparatingDistance()<=0.f)
+#endif //USE_SEPDISTANCE_UTIL2
+
+ {
+
btGjkPairDetector::ClosestPointInput input;
+ btGjkPairDetector gjkPairDetector(min0,min1,m_simplexSolver,m_pdSolver);
//TODO: if (dispatchInfo.m_useContinuous)
- m_gjkPairDetector.setMinkowskiA(min0);
- m_gjkPairDetector.setMinkowskiB(min1);
- input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
- input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
- input.m_stackAlloc = dispatchInfo.m_stackAllocator;
+ gjkPairDetector.setMinkowskiA(min0);
+ gjkPairDetector.setMinkowskiB(min1);
-// input.m_maximumDistanceSquared = btScalar(1e30);
-
+#ifdef USE_SEPDISTANCE_UTIL2
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ input.m_maximumDistanceSquared = 1e30f;
+ } else
+#endif //USE_SEPDISTANCE_UTIL2
+ {
+ input.m_maximumDistanceSquared = min0->getMargin() + min1->getMargin() + m_manifoldPtr->getContactBreakingThreshold();
+ input.m_maximumDistanceSquared*= input.m_maximumDistanceSquared;
+ }
+
+ input.m_stackAlloc = dispatchInfo.m_stackAllocator;
input.m_transformA = body0->getWorldTransform();
input.m_transformB = body1->getWorldTransform();
+
+ gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ btScalar sepDist = gjkPairDetector.getCachedSeparatingDistance()+dispatchInfo.m_convexConservativeDistanceThreshold;
+
+ //now perturbe directions to get multiple contact points
+ btVector3 v0,v1;
+ btVector3 sepNormalWorldSpace = gjkPairDetector.getCachedSeparatingAxis().normalized();
+ btPlaneSpace1(sepNormalWorldSpace,v0,v1);
+ //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
- m_gjkPairDetector.getClosestPoints(input,*resultOut,dispatchInfo.m_debugDraw);
+ //perform perturbation when more then 'm_minimumPointsPerturbationThreshold' points
+ if (resultOut->getPersistentManifold()->getNumContacts() < m_minimumPointsPerturbationThreshold)
+ {
+
+ int i;
+
+ bool perturbeA = true;
+ const btScalar angleLimit = 0.125f * SIMD_PI;
+ btScalar perturbeAngle;
+ btScalar radiusA = min0->getAngularMotionDisc();
+ btScalar radiusB = min1->getAngularMotionDisc();
+ if (radiusA < radiusB)
+ {
+ perturbeAngle = gContactBreakingThreshold /radiusA;
+ perturbeA = true;
+ } else
+ {
+ perturbeAngle = gContactBreakingThreshold / radiusB;
+ perturbeA = false;
+ }
+ if ( perturbeAngle > angleLimit )
+ perturbeAngle = angleLimit;
+
+ btTransform unPerturbedTransform;
+ if (perturbeA)
+ {
+ unPerturbedTransform = input.m_transformA;
+ } else
+ {
+ unPerturbedTransform = input.m_transformB;
+ }
+
+ for ( i=0;i<m_numPerturbationIterations;i++)
+ {
+ btQuaternion perturbeRot(v0,perturbeAngle);
+ btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(sepNormalWorldSpace,iterationAngle);
+
+
+ if (perturbeA)
+ {
+ input.m_transformA.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body0->getWorldTransform().getBasis());
+ input.m_transformB = body1->getWorldTransform();
+#ifdef DEBUG_CONTACTS
+ dispatchInfo.m_debugDraw->drawTransform(input.m_transformA,10.0);
+#endif //DEBUG_CONTACTS
+ } else
+ {
+ input.m_transformA = body0->getWorldTransform();
+ input.m_transformB.setBasis( btMatrix3x3(rotq.inverse()*perturbeRot*rotq)*body1->getWorldTransform().getBasis());
+#ifdef DEBUG_CONTACTS
+ dispatchInfo.m_debugDraw->drawTransform(input.m_transformB,10.0);
#endif
+ }
+
+ btPerturbedContactResult perturbedResultOut(resultOut,input.m_transformA,input.m_transformB,unPerturbedTransform,perturbeA,dispatchInfo.m_debugDraw);
+ gjkPairDetector.getClosestPoints(input,perturbedResultOut,dispatchInfo.m_debugDraw);
+
+
+ }
+ }
+
+
+
+#ifdef USE_SEPDISTANCE_UTIL2
+ if (dispatchInfo.m_useConvexConservativeDistanceUtil)
+ {
+ m_sepDistance.initSeparatingDistance(gjkPairDetector.getCachedSeparatingAxis(),sepDist,body0->getWorldTransform(),body1->getWorldTransform());
+ }
+#endif //USE_SEPDISTANCE_UTIL2
+
+
+ }
if (m_ownManifold)
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
index a0030e6793d..62dd33eb98d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.h
@@ -16,30 +16,50 @@ subject to the following restrictions:
#ifndef CONVEX_CONVEX_ALGORITHM_H
#define CONVEX_CONVEX_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
+#include "LinearMath/btTransformUtil.h" //for btConvexSeparatingDistanceUtil
class btConvexPenetrationDepthSolver;
-///ConvexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations.
-class btConvexConvexAlgorithm : public btCollisionAlgorithm
+///Enabling USE_SEPDISTANCE_UTIL2 requires 100% reliable distance computation. However, when using large size ratios GJK can be imprecise
+///so the distance is not conservative. In that case, enabling this USE_SEPDISTANCE_UTIL2 would result in failing/missing collisions.
+///Either improve GJK for large size ratios (testing a 100 units versus a 0.1 unit object) or only enable the util
+///for certain pairs that have a small size ratio
+///#define USE_SEPDISTANCE_UTIL2 1
+
+///The convexConvexAlgorithm collision algorithm implements time of impact, convex closest points and penetration depth calculations between two convex objects.
+///Multiple contact points are calculated by perturbing the orientation of the smallest object orthogonal to the separating normal.
+///This idea was described by Gino van den Bergen in this forum topic http://www.bulletphysics.com/Bullet/phpBB3/viewtopic.php?f=4&t=288&p=888#p888
+class btConvexConvexAlgorithm : public btActivatingCollisionAlgorithm
{
- btGjkPairDetector m_gjkPairDetector;
-public:
+#ifdef USE_SEPDISTANCE_UTIL2
+ btConvexSeparatingDistanceUtil m_sepDistance;
+#endif
+ btSimplexSolverInterface* m_simplexSolver;
+ btConvexPenetrationDepthSolver* m_pdSolver;
+
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
bool m_lowLevelOfDetail;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+
+ ///cache separating vector to speedup collision detection
+
public:
- btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
+ btConvexConvexAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1, btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver, int numPerturbationIterations, int minimumPointsPerturbationThreshold);
+
virtual ~btConvexConvexAlgorithm();
@@ -65,9 +85,12 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
+
btConvexPenetrationDepthSolver* m_pdSolver;
btSimplexSolverInterface* m_simplexSolver;
-
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
CreateFunc(btSimplexSolverInterface* simplexSolver, btConvexPenetrationDepthSolver* pdSolver);
virtual ~CreateFunc();
@@ -75,7 +98,7 @@ public:
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexConvexAlgorithm));
- return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver);
+ return new(mem) btConvexConvexAlgorithm(ci.m_manifold,ci,body0,body1,m_simplexSolver,m_pdSolver,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
index 391cf6c7bc4..a7b3b163d66 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -22,15 +22,17 @@ subject to the following restrictions:
//#include <stdio.h>
-btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
+btConvexPlaneCollisionAlgorithm::btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold)
: btCollisionAlgorithm(ci),
m_ownManifold(false),
m_manifoldPtr(mf),
-m_isSwapped(isSwapped)
+m_isSwapped(isSwapped),
+m_numPerturbationIterations(numPerturbationIterations),
+m_minimumPointsPerturbationThreshold(minimumPointsPerturbationThreshold)
{
btCollisionObject* convexObj = m_isSwapped? col1 : col0;
btCollisionObject* planeObj = m_isSwapped? col0 : col1;
-
+
if (!m_manifoldPtr && m_dispatcher->needsCollision(convexObj,planeObj))
{
m_manifoldPtr = m_dispatcher->getNewManifold(convexObj,planeObj);
@@ -48,30 +50,28 @@ btConvexPlaneCollisionAlgorithm::~btConvexPlaneCollisionAlgorithm()
}
}
-
-
-void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+void btConvexPlaneCollisionAlgorithm::collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
- (void)dispatchInfo;
- (void)resultOut;
- if (!m_manifoldPtr)
- return;
-
- btCollisionObject* convexObj = m_isSwapped? body1 : body0;
+ btCollisionObject* convexObj = m_isSwapped? body1 : body0;
btCollisionObject* planeObj = m_isSwapped? body0: body1;
btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
- bool hasCollision = false;
+ bool hasCollision = false;
const btVector3& planeNormal = planeShape->getPlaneNormal();
const btScalar& planeConstant = planeShape->getPlaneConstant();
- btTransform planeInConvex;
- planeInConvex= convexObj->getWorldTransform().inverse() * planeObj->getWorldTransform();
+
+ btTransform convexWorldTransform = convexObj->getWorldTransform();
btTransform convexInPlaneTrans;
- convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexObj->getWorldTransform();
-
+ convexInPlaneTrans= planeObj->getWorldTransform().inverse() * convexWorldTransform;
+ //now perturbe the convex-world transform
+ convexWorldTransform.getBasis()*=btMatrix3x3(perturbeRot);
+ btTransform planeInConvex;
+ planeInConvex= convexWorldTransform.inverse() * planeObj->getWorldTransform();
+
btVector3 vtx = convexShape->localGetSupportingVertex(planeInConvex.getBasis()*-planeNormal);
+
btVector3 vtxInPlane = convexInPlaneTrans(vtx);
btScalar distance = (planeNormal.dot(vtxInPlane) - planeConstant);
@@ -87,6 +87,53 @@ void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0
btVector3 pOnB = vtxInPlaneWorld;
resultOut->addContactPoint(normalOnSurfaceB,pOnB,distance);
}
+}
+
+
+void btConvexPlaneCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
+{
+ (void)dispatchInfo;
+ if (!m_manifoldPtr)
+ return;
+
+ btCollisionObject* convexObj = m_isSwapped? body1 : body0;
+ btCollisionObject* planeObj = m_isSwapped? body0: body1;
+
+ btConvexShape* convexShape = (btConvexShape*) convexObj->getCollisionShape();
+ btStaticPlaneShape* planeShape = (btStaticPlaneShape*) planeObj->getCollisionShape();
+
+ bool hasCollision = false;
+ const btVector3& planeNormal = planeShape->getPlaneNormal();
+ const btScalar& planeConstant = planeShape->getPlaneConstant();
+
+ //first perform a collision query with the non-perturbated collision objects
+ {
+ btQuaternion rotq(0,0,0,1);
+ collideSingleContact(rotq,body0,body1,dispatchInfo,resultOut);
+ }
+
+ if (resultOut->getPersistentManifold()->getNumContacts()<m_minimumPointsPerturbationThreshold)
+ {
+ btVector3 v0,v1;
+ btPlaneSpace1(planeNormal,v0,v1);
+ //now perform 'm_numPerturbationIterations' collision queries with the perturbated collision objects
+
+ const btScalar angleLimit = 0.125f * SIMD_PI;
+ btScalar perturbeAngle;
+ btScalar radius = convexShape->getAngularMotionDisc();
+ perturbeAngle = gContactBreakingThreshold / radius;
+ if ( perturbeAngle > angleLimit )
+ perturbeAngle = angleLimit;
+
+ btQuaternion perturbeRot(v0,perturbeAngle);
+ for (int i=0;i<m_numPerturbationIterations;i++)
+ {
+ btScalar iterationAngle = i*(SIMD_2_PI/btScalar(m_numPerturbationIterations));
+ btQuaternion rotq(planeNormal,iterationAngle);
+ collideSingleContact(rotq.inverse()*perturbeRot*rotq,body0,body1,dispatchInfo,resultOut);
+ }
+ }
+
if (m_ownManifold)
{
if (m_manifoldPtr->getNumContacts())
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
index 7b258554171..368ca71dda0 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.h
@@ -4,8 +4,8 @@ Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
This software is provided 'as-is', without any express or implied warranty.
In no event will the authors be held liable for any damages arising from the use of this software.
-Permission is granted to anyone to use this software for any purpose,
-including commercial applications, and to alter it and redistribute it freely,
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
@@ -28,18 +28,22 @@ class btPersistentManifold;
/// Other features are frame-coherency (persistent data) and collision response.
class btConvexPlaneCollisionAlgorithm : public btCollisionAlgorithm
{
- bool m_ownManifold;
+ bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
- bool m_isSwapped;
-
+ bool m_isSwapped;
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
public:
- btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
+ btConvexPlaneCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped, int numPerturbationIterations,int minimumPointsPerturbationThreshold);
virtual ~btConvexPlaneCollisionAlgorithm();
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+ void collideSingleContact (const btQuaternion& perturbeRot, btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
+
virtual btScalar calculateTimeOfImpact(btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
virtual void getAllContactManifolds(btManifoldArray& manifoldArray)
@@ -52,15 +56,24 @@ public:
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
+ int m_numPerturbationIterations;
+ int m_minimumPointsPerturbationThreshold;
+
+ CreateFunc()
+ : m_numPerturbationIterations(3),
+ m_minimumPointsPerturbationThreshold(3)
+ {
+ }
+
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
{
void* mem = ci.m_dispatcher1->allocateCollisionAlgorithm(sizeof(btConvexPlaneCollisionAlgorithm));
if (!m_swapped)
{
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false);
+ return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,false,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
} else
{
- return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true);
+ return new(mem) btConvexPlaneCollisionAlgorithm(0,ci,body0,body1,true,m_numPerturbationIterations,m_minimumPointsPerturbationThreshold);
}
}
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
index 1c317080544..3ae25f109c2 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp
@@ -100,11 +100,10 @@ btDefaultCollisionConfiguration::btDefaultCollisionConfiguration(const btDefault
int maxSize = sizeof(btConvexConvexAlgorithm);
int maxSize2 = sizeof(btConvexConcaveCollisionAlgorithm);
int maxSize3 = sizeof(btCompoundCollisionAlgorithm);
- int maxSize4 = sizeof(btEmptyAlgorithm);
-
+ int sl = sizeof(btConvexSeparatingDistanceUtil);
+ sl = sizeof(btGjkPairDetector);
int collisionAlgorithmMaxElementSize = btMax(maxSize,maxSize2);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize3);
- collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize4);
if (constructionInfo.m_stackAlloc)
{
@@ -289,3 +288,10 @@ btCollisionAlgorithmCreateFunc* btDefaultCollisionConfiguration::getCollisionAlg
//failed to find an algorithm
return m_emptyCreateFunc;
}
+
+void btDefaultCollisionConfiguration::setConvexConvexMultipointIterations(int numPerturbationIterations, int minimumPointsPerturbationThreshold)
+{
+ btConvexConvexAlgorithm::CreateFunc* convexConvex = (btConvexConvexAlgorithm::CreateFunc*) m_convexConvexCreateFunc;
+ convexConvex->m_numPerturbationIterations = numPerturbationIterations;
+ convexConvex->m_minimumPointsPerturbationThreshold = minimumPointsPerturbationThreshold;
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
index df48ee95a18..6d8cab726bd 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.h
@@ -33,9 +33,9 @@ struct btDefaultCollisionConstructionInfo
:m_stackAlloc(0),
m_persistentManifoldPool(0),
m_collisionAlgorithmPool(0),
- m_defaultMaxPersistentManifoldPoolSize(65535),
- m_defaultMaxCollisionAlgorithmPoolSize(65535),
- m_defaultStackAllocatorSize(5*1024*1024)
+ m_defaultMaxPersistentManifoldPoolSize(4096),
+ m_defaultMaxCollisionAlgorithmPoolSize(4096),
+ m_defaultStackAllocatorSize(0)
{
}
};
@@ -44,7 +44,7 @@ struct btDefaultCollisionConstructionInfo
///btCollisionConfiguration allows to configure Bullet collision detection
///stack allocator, pool memory allocators
-///todo: describe the meaning
+///@todo: describe the meaning
class btDefaultCollisionConfiguration : public btCollisionConfiguration
{
@@ -111,6 +111,14 @@ public:
virtual btCollisionAlgorithmCreateFunc* getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1);
+ ///Use this method to allow to generate multiple contact points between at once, between two objects using the generic convex-convex algorithm.
+ ///By default, this feature is disabled for best performance.
+ ///@param numPerturbationIterations controls the number of collision queries. Set it to zero to disable the feature.
+ ///@param minimumPointsPerturbationThreshold is the minimum number of points in the contact cache, above which the feature is disabled
+ ///3 is a good value for both params, if you want to enable the feature. This is because the default contact cache contains a maximum of 4 points, and one collision query at the unperturbed orientation is performed first.
+ ///See Bullet/Demos/CollisionDemo for an example how this feature gathers multiple points.
+ ///@todo we could add a per-object setting of those parameters, for level-of-detail collision detection.
+ void setConvexConvexMultipointIterations(int numPerturbationIterations=3, int minimumPointsPerturbationThreshold = 3);
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
new file mode 100644
index 00000000000..86141fa6899
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.cpp
@@ -0,0 +1,171 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#include "btGhostObject.h"
+#include "btCollisionWorld.h"
+#include "BulletCollision/CollisionShapes/btConvexShape.h"
+#include "LinearMath/btAabbUtil2.h"
+
+btGhostObject::btGhostObject()
+{
+ m_internalType = CO_GHOST_OBJECT;
+}
+
+btGhostObject::~btGhostObject()
+{
+ ///btGhostObject should have been removed from the world, so no overlapping objects
+ btAssert(!m_overlappingObjects.size());
+}
+
+
+void btGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ ///if this linearSearch becomes too slow (too many overlapping objects) we should add a more appropriate data structure
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index==m_overlappingObjects.size())
+ {
+ //not found
+ m_overlappingObjects.push_back(otherObject);
+ }
+}
+
+void btGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index<m_overlappingObjects.size())
+ {
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects.pop_back();
+ }
+}
+
+
+btPairCachingGhostObject::btPairCachingGhostObject()
+{
+ m_hashPairCache = new (btAlignedAlloc(sizeof(btHashedOverlappingPairCache),16)) btHashedOverlappingPairCache();
+}
+
+btPairCachingGhostObject::~btPairCachingGhostObject()
+{
+ m_hashPairCache->~btHashedOverlappingPairCache();
+ btAlignedFree( m_hashPairCache );
+}
+
+void btPairCachingGhostObject::addOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btBroadphaseProxy* thisProxy)
+{
+ btBroadphaseProxy*actualThisProxy = thisProxy ? thisProxy : getBroadphaseHandle();
+ btAssert(actualThisProxy);
+
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index==m_overlappingObjects.size())
+ {
+ m_overlappingObjects.push_back(otherObject);
+ m_hashPairCache->addOverlappingPair(actualThisProxy,otherProxy);
+ }
+}
+
+void btPairCachingGhostObject::removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy1)
+{
+ btCollisionObject* otherObject = (btCollisionObject*)otherProxy->m_clientObject;
+ btBroadphaseProxy* actualThisProxy = thisProxy1 ? thisProxy1 : getBroadphaseHandle();
+ btAssert(actualThisProxy);
+
+ btAssert(otherObject);
+ int index = m_overlappingObjects.findLinearSearch(otherObject);
+ if (index<m_overlappingObjects.size())
+ {
+ m_overlappingObjects[index] = m_overlappingObjects[m_overlappingObjects.size()-1];
+ m_overlappingObjects.pop_back();
+ m_hashPairCache->removeOverlappingPair(actualThisProxy,otherProxy,dispatcher);
+ }
+}
+
+
+void btGhostObject::convexSweepTest(const btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration) const
+{
+ btTransform convexFromTrans,convexToTrans;
+ convexFromTrans = convexFromWorld;
+ convexToTrans = convexToWorld;
+ btVector3 castShapeAabbMin, castShapeAabbMax;
+ /* Compute AABB that encompasses angular movement */
+ {
+ btVector3 linVel, angVel;
+ btTransformUtil::calculateVelocity (convexFromTrans, convexToTrans, 1.0, linVel, angVel);
+ btTransform R;
+ R.setIdentity ();
+ R.setRotation (convexFromTrans.getRotation());
+ castShape->calculateTemporalAabb (R, linVel, angVel, 1.0, castShapeAabbMin, castShapeAabbMax);
+ }
+
+ /// go over all objects, and if the ray intersects their aabb + cast shape aabb,
+ // do a ray-shape query using convexCaster (CCD)
+ int i;
+ for (i=0;i<m_overlappingObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_overlappingObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle())) {
+ //RigidcollisionObject* collisionObject = ctrl->GetRigidcollisionObject();
+ btVector3 collisionObjectAabbMin,collisionObjectAabbMax;
+ collisionObject->getCollisionShape()->getAabb(collisionObject->getWorldTransform(),collisionObjectAabbMin,collisionObjectAabbMax);
+ AabbExpand (collisionObjectAabbMin, collisionObjectAabbMax, castShapeAabbMin, castShapeAabbMax);
+ btScalar hitLambda = btScalar(1.); //could use resultCallback.m_closestHitFraction, but needs testing
+ btVector3 hitNormal;
+ if (btRayAabb(convexFromWorld.getOrigin(),convexToWorld.getOrigin(),collisionObjectAabbMin,collisionObjectAabbMax,hitLambda,hitNormal))
+ {
+ btCollisionWorld::objectQuerySingle(castShape, convexFromTrans,convexToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback,
+ allowedCcdPenetration);
+ }
+ }
+ }
+
+}
+
+void btGhostObject::rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const
+{
+ btTransform rayFromTrans;
+ rayFromTrans.setIdentity();
+ rayFromTrans.setOrigin(rayFromWorld);
+ btTransform rayToTrans;
+ rayToTrans.setIdentity();
+ rayToTrans.setOrigin(rayToWorld);
+
+
+ int i;
+ for (i=0;i<m_overlappingObjects.size();i++)
+ {
+ btCollisionObject* collisionObject= m_overlappingObjects[i];
+ //only perform raycast if filterMask matches
+ if(resultCallback.needsCollision(collisionObject->getBroadphaseHandle()))
+ {
+ btCollisionWorld::rayTestSingle(rayFromTrans,rayToTrans,
+ collisionObject,
+ collisionObject->getCollisionShape(),
+ collisionObject->getWorldTransform(),
+ resultCallback);
+ }
+ }
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
new file mode 100644
index 00000000000..95b5750240c
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btGhostObject.h
@@ -0,0 +1,174 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2008 Erwin Coumans http://bulletphysics.com
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_GHOST_OBJECT_H
+#define BT_GHOST_OBJECT_H
+
+
+#include "btCollisionObject.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCallback.h"
+#include "LinearMath/btAlignedAllocator.h"
+#include "BulletCollision/BroadphaseCollision/btOverlappingPairCache.h"
+#include "btCollisionWorld.h"
+
+class btConvexShape;
+
+class btDispatcher;
+
+///The btGhostObject can keep track of all objects that are overlapping
+///By default, this overlap is based on the AABB
+///This is useful for creating a character controller, collision sensors/triggers, explosions etc.
+///We plan on adding rayTest and other queries for the btGhostObject
+ATTRIBUTE_ALIGNED16(class) btGhostObject : public btCollisionObject
+{
+protected:
+
+ btAlignedObjectArray<btCollisionObject*> m_overlappingObjects;
+
+public:
+
+ btGhostObject();
+
+ virtual ~btGhostObject();
+
+ void convexSweepTest(const class btConvexShape* castShape, const btTransform& convexFromWorld, const btTransform& convexToWorld, btCollisionWorld::ConvexResultCallback& resultCallback, btScalar allowedCcdPenetration = 0.f) const;
+
+ void rayTest(const btVector3& rayFromWorld, const btVector3& rayToWorld, btCollisionWorld::RayResultCallback& resultCallback) const;
+
+ ///this method is mainly for expert/internal use only.
+ virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
+ ///this method is mainly for expert/internal use only.
+ virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
+
+ int getNumOverlappingObjects() const
+ {
+ return m_overlappingObjects.size();
+ }
+
+ btCollisionObject* getOverlappingObject(int index)
+ {
+ return m_overlappingObjects[index];
+ }
+
+ const btCollisionObject* getOverlappingObject(int index) const
+ {
+ return m_overlappingObjects[index];
+ }
+
+ btAlignedObjectArray<btCollisionObject*>& getOverlappingPairs()
+ {
+ return m_overlappingObjects;
+ }
+
+ const btAlignedObjectArray<btCollisionObject*> getOverlappingPairs() const
+ {
+ return m_overlappingObjects;
+ }
+
+ //
+ // internal cast
+ //
+
+ static const btGhostObject* upcast(const btCollisionObject* colObj)
+ {
+ if (colObj->getInternalType()==CO_GHOST_OBJECT)
+ return (const btGhostObject*)colObj;
+ return 0;
+ }
+ static btGhostObject* upcast(btCollisionObject* colObj)
+ {
+ if (colObj->getInternalType()==CO_GHOST_OBJECT)
+ return (btGhostObject*)colObj;
+ return 0;
+ }
+
+};
+
+class btPairCachingGhostObject : public btGhostObject
+{
+ btHashedOverlappingPairCache* m_hashPairCache;
+
+public:
+
+ btPairCachingGhostObject();
+
+ virtual ~btPairCachingGhostObject();
+
+ ///this method is mainly for expert/internal use only.
+ virtual void addOverlappingObjectInternal(btBroadphaseProxy* otherProxy, btBroadphaseProxy* thisProxy=0);
+
+ virtual void removeOverlappingObjectInternal(btBroadphaseProxy* otherProxy,btDispatcher* dispatcher,btBroadphaseProxy* thisProxy=0);
+
+ btHashedOverlappingPairCache* getOverlappingPairCache()
+ {
+ return m_hashPairCache;
+ }
+
+};
+
+
+
+///The btGhostPairCallback interfaces and forwards adding and removal of overlapping pairs from the btBroadphaseInterface to btGhostObject.
+class btGhostPairCallback : public btOverlappingPairCallback
+{
+
+public:
+ btGhostPairCallback()
+ {
+ }
+
+ virtual ~btGhostPairCallback()
+ {
+
+ }
+
+ virtual btBroadphasePair* addOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1)
+ {
+ btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
+ btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
+ btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
+ if (ghost0)
+ ghost0->addOverlappingObjectInternal(proxy1, proxy0);
+ if (ghost1)
+ ghost1->addOverlappingObjectInternal(proxy0, proxy1);
+ return 0;
+ }
+
+ virtual void* removeOverlappingPair(btBroadphaseProxy* proxy0,btBroadphaseProxy* proxy1,btDispatcher* dispatcher)
+ {
+ btCollisionObject* colObj0 = (btCollisionObject*) proxy0->m_clientObject;
+ btCollisionObject* colObj1 = (btCollisionObject*) proxy1->m_clientObject;
+ btGhostObject* ghost0 = btGhostObject::upcast(colObj0);
+ btGhostObject* ghost1 = btGhostObject::upcast(colObj1);
+ if (ghost0)
+ ghost0->removeOverlappingObjectInternal(proxy1,dispatcher,proxy0);
+ if (ghost1)
+ ghost1->removeOverlappingObjectInternal(proxy0,dispatcher,proxy1);
+ return 0;
+ }
+
+ virtual void removeOverlappingPairsContainingProxy(btBroadphaseProxy* proxy0,btDispatcher* dispatcher)
+ {
+ btAssert(0);
+ //need to keep track of all ghost objects and call them here
+ //m_hashPairCache->removeOverlappingPairsContainingProxy(proxy0,dispatcher);
+ }
+
+
+
+};
+
+#endif \ No newline at end of file
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
index d5b12598be2..f8dfa5b101f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.cpp
@@ -55,7 +55,7 @@ btManifoldResult::btManifoldResult(btCollisionObject* body0,btCollisionObject* b
void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth)
{
- assert(m_manifoldPtr);
+ btAssert(m_manifoldPtr);
//order in manifold needs to match
if (depth > m_manifoldPtr->getContactBreakingThreshold())
@@ -92,8 +92,8 @@ void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld,const b
newPt.m_partId1 = m_partId1;
newPt.m_index0 = m_index0;
newPt.m_index1 = m_index1;
-
- ///todo, check this for any side effects
+ //printf("depth=%f\n",depth);
+ ///@todo, check this for any side effects
if (insertIndex >= 0)
{
//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
index 5aac9a46f6a..964b6a04483 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btManifoldResult.h
@@ -45,6 +45,8 @@ class btManifoldResult : public btDiscreteCollisionDetectorInterface::Result
int m_partId1;
int m_index0;
int m_index1;
+
+
public:
btManifoldResult()
@@ -77,6 +79,7 @@ public:
m_index1=index1;
}
+
virtual void addContactPoint(const btVector3& normalOnBInWorld,const btVector3& pointInWorld,btScalar depth);
SIMD_FORCE_INLINE void refreshContactPoints()
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
index 9f8e27a4407..0328d0f738f 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp
@@ -24,7 +24,8 @@ subject to the following restrictions:
//#include <stdio.h>
#include "LinearMath/btQuickprof.h"
-btSimulationIslandManager::btSimulationIslandManager()
+btSimulationIslandManager::btSimulationIslandManager():
+m_splitIslands(true)
{
}
@@ -43,10 +44,10 @@ void btSimulationIslandManager::findUnions(btDispatcher* /* dispatcher */,btColl
{
{
- btBroadphasePair* pairPtr = colWorld->getPairCache()->getOverlappingPairArrayPtr();
-
+
for (int i=0;i<colWorld->getPairCache()->getNumOverlappingPairs();i++)
{
+ btBroadphasePair* pairPtr = colWorld->getPairCache()->getOverlappingPairArrayPtr();
const btBroadphasePair& collisionPair = pairPtr[i];
btCollisionObject* colObj0 = (btCollisionObject*)collisionPair.m_pProxy0->m_clientObject;
btCollisionObject* colObj1 = (btCollisionObject*)collisionPair.m_pProxy1->m_clientObject;
@@ -143,11 +144,13 @@ class btPersistentManifoldSortPredicate
};
-void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects)
+void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld)
{
BT_PROFILE("islandUnionFindAndQuickSort");
+ btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
+
m_islandmanifold.resize(0);
//we are going to sort the unionfind array, and store the element id in the size
@@ -183,7 +186,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
// printf("error in island management\n");
}
- assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
+ btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if (colObj0->getActivationState()== ACTIVE_TAG)
@@ -210,7 +213,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
// printf("error in island management\n");
}
- assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
+ btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
@@ -231,13 +234,14 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
// printf("error in island management\n");
}
- assert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
+ btAssert((colObj0->getIslandTag() == islandId) || (colObj0->getIslandTag() == -1));
if (colObj0->getIslandTag() == islandId)
{
if ( colObj0->getActivationState() == ISLAND_SLEEPING)
{
colObj0->setActivationState( WANTS_DEACTIVATION);
+ colObj0->setDeactivationTime(0.f);
}
}
}
@@ -248,11 +252,11 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
int i;
int maxNumManifolds = dispatcher->getNumManifolds();
-#define SPLIT_ISLANDS 1
-#ifdef SPLIT_ISLANDS
+//#define SPLIT_ISLANDS 1
+//#ifdef SPLIT_ISLANDS
-#endif //SPLIT_ISLANDS
+//#endif //SPLIT_ISLANDS
for (i=0;i<maxNumManifolds ;i++)
@@ -262,7 +266,7 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
btCollisionObject* colObj0 = static_cast<btCollisionObject*>(manifold->getBody0());
btCollisionObject* colObj1 = static_cast<btCollisionObject*>(manifold->getBody1());
- //todo: check sleeping conditions!
+ ///@todo: check sleeping conditions!
if (((colObj0) && colObj0->getActivationState() != ISLAND_SLEEPING) ||
((colObj1) && colObj1->getActivationState() != ISLAND_SLEEPING))
{
@@ -276,24 +280,24 @@ void btSimulationIslandManager::buildIslands(btDispatcher* dispatcher,btCollisio
{
colObj0->activate();
}
-#ifdef SPLIT_ISLANDS
- // //filtering for response
- if (dispatcher->needsResponse(colObj0,colObj1))
- m_islandmanifold.push_back(manifold);
-#endif //SPLIT_ISLANDS
+ if(m_splitIslands)
+ {
+ //filtering for response
+ if (dispatcher->needsResponse(colObj0,colObj1))
+ m_islandmanifold.push_back(manifold);
+ }
}
}
}
-//
-// todo: this is random access, it can be walked 'cache friendly'!
-//
-void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback)
+///@todo: this is random access, it can be walked 'cache friendly'!
+void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback)
{
+ btCollisionObjectArray& collisionObjects = collisionWorld->getCollisionObjectArray();
- buildIslands(dispatcher,collisionObjects);
+ buildIslands(dispatcher,collisionWorld);
int endIslandIndex=1;
int startIslandIndex;
@@ -301,84 +305,86 @@ void btSimulationIslandManager::buildAndProcessIslands(btDispatcher* dispatcher,
BT_PROFILE("processIslands");
-#ifndef SPLIT_ISLANDS
- btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
-
- callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
-#else
- // Sort manifolds, based on islands
- // Sort the vector using predicate and std::sort
- //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
+ if(!m_splitIslands)
+ {
+ btPersistentManifold** manifold = dispatcher->getInternalManifoldPointer();
+ int maxNumManifolds = dispatcher->getNumManifolds();
+ callback->ProcessIsland(&collisionObjects[0],collisionObjects.size(),manifold,maxNumManifolds, -1);
+ }
+ else
+ {
+ // Sort manifolds, based on islands
+ // Sort the vector using predicate and std::sort
+ //std::sort(islandmanifold.begin(), islandmanifold.end(), btPersistentManifoldSortPredicate);
- int numManifolds = int (m_islandmanifold.size());
+ int numManifolds = int (m_islandmanifold.size());
- //we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
- m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
+ //we should do radix sort, it it much faster (O(n) instead of O (n log2(n))
+ m_islandmanifold.quickSort(btPersistentManifoldSortPredicate());
- //now process all active islands (sets of manifolds for now)
+ //now process all active islands (sets of manifolds for now)
- int startManifoldIndex = 0;
- int endManifoldIndex = 1;
+ int startManifoldIndex = 0;
+ int endManifoldIndex = 1;
- //int islandId;
+ //int islandId;
-
+
-// printf("Start Islands\n");
+ // printf("Start Islands\n");
- //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
- for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
- {
- int islandId = getUnionFind().getElement(startIslandIndex).m_id;
+ //traverse the simulation islands, and call the solver, unless all objects are sleeping/deactivated
+ for ( startIslandIndex=0;startIslandIndex<numElem;startIslandIndex = endIslandIndex)
+ {
+ int islandId = getUnionFind().getElement(startIslandIndex).m_id;
- bool islandSleeping = false;
-
- for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
- {
- int i = getUnionFind().getElement(endIslandIndex).m_sz;
- btCollisionObject* colObj0 = collisionObjects[i];
- m_islandBodies.push_back(colObj0);
- if (!colObj0->isActive())
- islandSleeping = true;
- }
-
+ bool islandSleeping = false;
+
+ for (endIslandIndex = startIslandIndex;(endIslandIndex<numElem) && (getUnionFind().getElement(endIslandIndex).m_id == islandId);endIslandIndex++)
+ {
+ int i = getUnionFind().getElement(endIslandIndex).m_sz;
+ btCollisionObject* colObj0 = collisionObjects[i];
+ m_islandBodies.push_back(colObj0);
+ if (!colObj0->isActive())
+ islandSleeping = true;
+ }
+
- //find the accompanying contact manifold for this islandId
- int numIslandManifolds = 0;
- btPersistentManifold** startManifold = 0;
+ //find the accompanying contact manifold for this islandId
+ int numIslandManifolds = 0;
+ btPersistentManifold** startManifold = 0;
- if (startManifoldIndex<numManifolds)
- {
- int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
- if (curIslandId == islandId)
+ if (startManifoldIndex<numManifolds)
{
- startManifold = &m_islandmanifold[startManifoldIndex];
-
- for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
+ int curIslandId = getIslandId(m_islandmanifold[startManifoldIndex]);
+ if (curIslandId == islandId)
{
+ startManifold = &m_islandmanifold[startManifoldIndex];
+
+ for (endManifoldIndex = startManifoldIndex+1;(endManifoldIndex<numManifolds) && (islandId == getIslandId(m_islandmanifold[endManifoldIndex]));endManifoldIndex++)
+ {
+ }
+ /// Process the actual simulation, only if not sleeping/deactivated
+ numIslandManifolds = endManifoldIndex-startManifoldIndex;
}
- /// Process the actual simulation, only if not sleeping/deactivated
- numIslandManifolds = endManifoldIndex-startManifoldIndex;
+
}
- }
+ if (!islandSleeping)
+ {
+ callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
+ // printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
+ }
+
+ if (numIslandManifolds)
+ {
+ startManifoldIndex = endManifoldIndex;
+ }
- if (!islandSleeping)
- {
- callback->ProcessIsland(&m_islandBodies[0],m_islandBodies.size(),startManifold,numIslandManifolds, islandId);
-// printf("Island callback of size:%d bodies, %d manifolds\n",islandBodies.size(),numIslandManifolds);
- }
-
- if (numIslandManifolds)
- {
- startManifoldIndex = endManifoldIndex;
+ m_islandBodies.resize(0);
}
-
- m_islandBodies.resize(0);
- }
-#endif //SPLIT_ISLANDS
-
+ } // else if(!splitIslands)
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
index 5f4d54cd803..d059f5d6b0d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSimulationIslandManager.h
@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btUnionFind.h"
#include "btCollisionCreateFunc.h"
#include "LinearMath/btAlignedObjectArray.h"
-
+#include "btCollisionObject.h"
class btCollisionObject;
class btCollisionWorld;
@@ -35,6 +35,7 @@ class btSimulationIslandManager
btAlignedObjectArray<btPersistentManifold*> m_islandmanifold;
btAlignedObjectArray<btCollisionObject* > m_islandBodies;
+ bool m_splitIslands;
public:
btSimulationIslandManager();
@@ -61,9 +62,18 @@ public:
virtual void ProcessIsland(btCollisionObject** bodies,int numBodies,class btPersistentManifold** manifolds,int numManifolds, int islandId) = 0;
};
- void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects, IslandCallback* callback);
+ void buildAndProcessIslands(btDispatcher* dispatcher,btCollisionWorld* collisionWorld, IslandCallback* callback);
+
+ void buildIslands(btDispatcher* dispatcher,btCollisionWorld* colWorld);
- void buildIslands(btDispatcher* dispatcher,btCollisionObjectArray& collisionObjects);
+ bool getSplitIslands()
+ {
+ return m_splitIslands;
+ }
+ void setSplitIslands(bool doSplitIslands)
+ {
+ m_splitIslands = doSplitIslands;
+ }
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
index 1e4bbce451d..8df876928c1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp
@@ -21,7 +21,7 @@ subject to the following restrictions:
//#include <stdio.h>
btSphereBoxCollisionAlgorithm::btSphereBoxCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped)
-: btCollisionAlgorithm(ci),
+: btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false),
m_manifoldPtr(mf),
m_isSwapped(isSwapped)
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
index 158f0ffcc74..47111d1c4af 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef SPHERE_BOX_COLLISION_ALGORITHM_H
#define SPHERE_BOX_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
@@ -26,7 +26,7 @@ class btPersistentManifold;
/// btSphereBoxCollisionAlgorithm provides sphere-box collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
-class btSphereBoxCollisionAlgorithm : public btCollisionAlgorithm
+class btSphereBoxCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
index c2b13f5903f..5c4e78fe518 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp
@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
btSphereSphereCollisionAlgorithm::btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1)
-: btCollisionAlgorithm(ci),
+: btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false),
m_manifoldPtr(mf)
{
@@ -78,7 +78,7 @@ void btSphereSphereCollisionAlgorithm::processCollision (btCollisionObject* col0
}
///point on A (worldspace)
- btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
+ ///btVector3 pos0 = col0->getWorldTransform().getOrigin() - radius0 * normalOnSurfaceB;
///point on B (worldspace)
btVector3 pos1 = col1->getWorldTransform().getOrigin() + radius1* normalOnSurfaceB;
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
index afdc2ee7fa0..7d07512ca66 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef SPHERE_SPHERE_COLLISION_ALGORITHM_H
#define SPHERE_SPHERE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
#include "btCollisionDispatcher.h"
@@ -26,7 +26,7 @@ class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereSphereCollisionAlgorithm : public btCollisionAlgorithm
+class btSphereSphereCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
@@ -35,7 +35,7 @@ public:
btSphereSphereCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1);
btSphereSphereCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btCollisionAlgorithm(ci) {}
+ : btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
index fdbd4abef27..2d5efcf56ba 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp
@@ -22,7 +22,7 @@ subject to the following restrictions:
btSphereTriangleCollisionAlgorithm::btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1,bool swapped)
-: btCollisionAlgorithm(ci),
+: btActivatingCollisionAlgorithm(ci,col0,col1),
m_ownManifold(false),
m_manifoldPtr(mf),
m_swapped(swapped)
@@ -56,10 +56,10 @@ void btSphereTriangleCollisionAlgorithm::processCollision (btCollisionObject* co
/// report a contact. internally this will be kept persistent, and contact reduction is done
resultOut->setPersistentManifold(m_manifoldPtr);
- SphereTriangleDetector detector(sphere,triangle);
+ SphereTriangleDetector detector(sphere,triangle, m_manifoldPtr->getContactBreakingThreshold());
btDiscreteCollisionDetectorInterface::ClosestPointInput input;
- input.m_maximumDistanceSquared = btScalar(1e30);//todo: tighter bounds
+ input.m_maximumDistanceSquared = btScalar(1e30);///@todo: tighter bounds
input.m_transformA = sphereObj->getWorldTransform();
input.m_transformB = triObj->getWorldTransform();
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
index bbaf228c44c..606c3635ae9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
#define SPHERE_TRIANGLE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionCreateFunc.h"
class btPersistentManifold;
@@ -25,7 +25,7 @@ class btPersistentManifold;
/// btSphereSphereCollisionAlgorithm provides sphere-sphere collision detection.
/// Other features are frame-coherency (persistent data) and collision response.
/// Also provides the most basic sample for custom/user btCollisionAlgorithm
-class btSphereTriangleCollisionAlgorithm : public btCollisionAlgorithm
+class btSphereTriangleCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
bool m_ownManifold;
btPersistentManifold* m_manifoldPtr;
@@ -35,7 +35,7 @@ public:
btSphereTriangleCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* body0,btCollisionObject* body1,bool swapped);
btSphereTriangleCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
- : btCollisionAlgorithm(ci) {}
+ : btActivatingCollisionAlgorithm(ci) {}
virtual void processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut);
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
index bb01b60fa85..c561df06109 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.cpp
@@ -14,8 +14,6 @@ subject to the following restrictions:
*/
#include "btUnionFind.h"
-#include <assert.h>
-
diff --git a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
index 820c8bc858e..e105ecbff18 100644
--- a/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
+++ b/extern/bullet2/src/BulletCollision/CollisionDispatch/btUnionFind.h
@@ -98,8 +98,8 @@ class btUnionFind
int find(int x)
{
- //assert(x < m_N);
- //assert(x >= 0);
+ //btAssert(x < m_N);
+ //btAssert(x >= 0);
while (x != m_elements[x].m_id)
{
@@ -110,8 +110,8 @@ class btUnionFind
m_elements[x].m_id = m_elements[m_elements[x].m_id].m_id;
#endif //
x = m_elements[x].m_id;
- //assert(x < m_N);
- //assert(x >= 0);
+ //btAssert(x < m_N);
+ //btAssert(x >= 0);
}
return x;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
index 4d4fbefea37..14502d485dc 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBoxShape.h
@@ -19,7 +19,7 @@ subject to the following restrictions:
#include "btPolyhedralConvexShape.h"
#include "btCollisionMargin.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
-#include "LinearMath/btPoint3.h"
+#include "LinearMath/btVector3.h"
#include "LinearMath/btMinMax.h"
///The btBoxShape is a box primitive around the origin, its sides axis aligned with length specified by half extents, in local shape coordinates. When used as part of a btCollisionObject or btRigidBody it will be an oriented box in world space.
@@ -45,8 +45,6 @@ public:
}
- virtual int getShapeType() const { return BOX_SHAPE_PROXYTYPE;}
-
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
@@ -82,8 +80,10 @@ public:
}
- btBoxShape( const btVector3& boxHalfExtents)
+ btBoxShape( const btVector3& boxHalfExtents)
+ : btPolyhedralConvexShape()
{
+ m_shapeType = BOX_SHAPE_PROXYTYPE;
btVector3 margin(getMargin(),getMargin(),getMargin());
m_implicitShapeDimensions = (boxHalfExtents * m_localScaling) - margin;
};
@@ -117,7 +117,7 @@ public:
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const
{
//this plane might not be aligned...
btVector4 plane ;
@@ -161,36 +161,30 @@ public:
switch (i)
{
case 0:
- plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.));
- plane[3] = -halfExtents.x();
+ plane.setValue(btScalar(1.),btScalar(0.),btScalar(0.),-halfExtents.x());
break;
case 1:
- plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.));
- plane[3] = -halfExtents.x();
+ plane.setValue(btScalar(-1.),btScalar(0.),btScalar(0.),-halfExtents.x());
break;
case 2:
- plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.));
- plane[3] = -halfExtents.y();
+ plane.setValue(btScalar(0.),btScalar(1.),btScalar(0.),-halfExtents.y());
break;
case 3:
- plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.));
- plane[3] = -halfExtents.y();
+ plane.setValue(btScalar(0.),btScalar(-1.),btScalar(0.),-halfExtents.y());
break;
case 4:
- plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.));
- plane[3] = -halfExtents.z();
+ plane.setValue(btScalar(0.),btScalar(0.),btScalar(1.),-halfExtents.z());
break;
case 5:
- plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
- plane[3] = -halfExtents.z();
+ plane.setValue(btScalar(0.),btScalar(0.),btScalar(-1.),-halfExtents.z());
break;
default:
- assert(0);
+ btAssert(0);
}
}
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
//virtual void getEdge(int i,Edge& edge) const
{
int edgeVert0 = 0;
@@ -261,7 +255,7 @@ public:
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const
{
btVector3 halfExtents = getHalfExtentsWithoutMargin();
@@ -312,7 +306,7 @@ public:
penetrationVector.setValue(btScalar(0.),btScalar(0.),btScalar(-1.));
break;
default:
- assert(0);
+ btAssert(0);
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
index 819f6f7f97d..68ff5e2d7bb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp
@@ -26,6 +26,7 @@ m_bvh(0),
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
m_ownsBvh(false)
{
+ m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
//construct bvh from meshInterface
#ifndef DISABLE_BVH
@@ -57,6 +58,7 @@ m_bvh(0),
m_useQuantizedAabbCompression(useQuantizedAabbCompression),
m_ownsBvh(false)
{
+ m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
//construct bvh from meshInterface
#ifndef DISABLE_BVH
@@ -141,10 +143,19 @@ void btBvhTriangleMeshShape::performRaycast (btTriangleCallback* callback, const
for (int j=2;j>=0;j--)
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
-
- btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
-
- m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+
+ if (type == PHY_FLOAT)
+ {
+ float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+
+ m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ }
+ else
+ {
+ double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+
+ m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
+ }
}
/* Perform ray vs. triangle collision here */
@@ -202,9 +213,18 @@ void btBvhTriangleMeshShape::performConvexcast (btTriangleCallback* callback, co
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
-
- m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ if (type == PHY_FLOAT)
+ {
+ float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+
+ m_triangle[j] = btVector3(graphicsbase[0]*meshScaling.getX(),graphicsbase[1]*meshScaling.getY(),graphicsbase[2]*meshScaling.getZ());
+ }
+ else
+ {
+ double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+
+ m_triangle[j] = btVector3(btScalar(graphicsbase[0])*meshScaling.getX(),btScalar(graphicsbase[1])*meshScaling.getY(),btScalar(graphicsbase[2])*meshScaling.getZ());
+ }
}
/* Perform ray vs. triangle collision here */
@@ -279,12 +299,24 @@ void btBvhTriangleMeshShape::processAllTriangles(btTriangleCallback* callback,co
#ifdef DEBUG_TRIANGLE_MESH
printf("%d ,",graphicsindex);
#endif //DEBUG_TRIANGLE_MESH
- btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
-
- m_triangle[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
+ if (type == PHY_FLOAT)
+ {
+ float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+
+ m_triangle[j] = btVector3(
+ graphicsbase[0]*meshScaling.getX(),
+ graphicsbase[1]*meshScaling.getY(),
+ graphicsbase[2]*meshScaling.getZ());
+ }
+ else
+ {
+ double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+
+ m_triangle[j] = btVector3(
+ btScalar(graphicsbase[0])*meshScaling.getX(),
+ btScalar(graphicsbase[1])*meshScaling.getY(),
+ btScalar(graphicsbase[2])*meshScaling.getZ());
+ }
#ifdef DEBUG_TRIANGLE_MESH
printf("triangle vertices:%f,%f,%f\n",triangle[j].x(),triangle[j].y(),triangle[j].z());
#endif //DEBUG_TRIANGLE_MESH
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
index 6e587340dc1..cb2c326574e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.h
@@ -37,7 +37,7 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btBvhTriangleMeshShape() :btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {};
+ btBvhTriangleMeshShape() : btTriangleMeshShape(0),m_bvh(0),m_ownsBvh(false) {m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;};
btBvhTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true);
///optionally pass in a larger bvh aabb, used for quantization. This allows for deformations within this aabb
@@ -50,10 +50,7 @@ public:
return m_ownsBvh;
}
- virtual int getShapeType() const
- {
- return TRIANGLE_MESH_SHAPE_PROXYTYPE;
- }
+
void performRaycast (btTriangleCallback* callback, const btVector3& raySource, const btVector3& rayTarget);
void performConvexcast (btTriangleCallback* callback, const btVector3& boxSource, const btVector3& boxTarget, const btVector3& boxMin, const btVector3& boxMax);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
index 26ba276b900..60a96a542f9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.cpp
@@ -19,8 +19,9 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
#include "LinearMath/btQuaternion.h"
-btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height)
+btCapsuleShape::btCapsuleShape(btScalar radius, btScalar height) : btConvexInternalShape ()
{
+ m_shapeType = CAPSULE_SHAPE_PROXYTYPE;
m_upAxis = 1;
m_implicitShapeDimensions.setValue(radius,0.5f*height,radius);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
index d4b046d40c9..828c1b3a565 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCapsuleShape.h
@@ -30,7 +30,7 @@ protected:
protected:
///only used for btCapsuleShapeZ and btCapsuleShapeX subclasses.
- btCapsuleShape() {};
+ btCapsuleShape() : btConvexInternalShape() {m_shapeType = CAPSULE_SHAPE_PROXYTYPE;};
public:
btCapsuleShape(btScalar radius,btScalar height);
@@ -43,15 +43,13 @@ public:
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual int getShapeType() const { return CAPSULE_SHAPE_PROXYTYPE; }
-
virtual void getAabb (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
{
btVector3 halfExtents(getRadius(),getRadius(),getRadius());
halfExtents[m_upAxis] = getRadius() + getHalfHeight();
halfExtents += btVector3(getMargin(),getMargin(),getMargin());
btMatrix3x3 abs_b = t.getBasis().absolute();
- btPoint3 center = t.getOrigin();
+ btVector3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
aabbMin = center - extent;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
index 39e621aa946..d242cba1b72 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.cpp
@@ -16,6 +16,9 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
+btScalar gContactThresholdFactor=btScalar(0.02);
+
+
/*
Make sure this dummy function never changes so that it
can be used by probes that are checking whether the
@@ -42,8 +45,13 @@ void btCollisionShape::getBoundingSphere(btVector3& center,btScalar& radius) con
center = (aabbMin+aabbMax)*btScalar(0.5);
}
+btScalar btCollisionShape::getContactBreakingThreshold() const
+{
+ return getAngularMotionDisc() * gContactThresholdFactor;
+}
btScalar btCollisionShape::getAngularMotionDisc() const
{
+ ///@todo cache this value, to improve performance
btVector3 center;
btScalar disc;
getBoundingSphere(center,disc);
@@ -65,7 +73,7 @@ void btCollisionShape::calculateTemporalAabb(const btTransform& curTrans,const b
// add linear motion
btVector3 linMotion = linvel*timeStep;
- //todo: simd would have a vector max/min operation, instead of per-element access
+ ///@todo: simd would have a vector max/min operation, instead of per-element access
if (linMotion.x() > btScalar(0.))
temporalAabbMaxx += linMotion.x();
else
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
index 3a352b90777..1f4b9bec647 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCollisionShape.h
@@ -19,20 +19,21 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
-#include "LinearMath/btPoint3.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for the shape types
///The btCollisionShape class provides an interface for collision shapes that can be shared among btCollisionObjects.
class btCollisionShape
{
-
+protected:
+ int m_shapeType;
void* m_userPointer;
public:
- btCollisionShape() : m_userPointer(0)
+ btCollisionShape() : m_shapeType (INVALID_SHAPE_PROXYTYPE), m_userPointer(0)
{
}
+
virtual ~btCollisionShape()
{
}
@@ -45,6 +46,8 @@ public:
///getAngularMotionDisc returns the maximus radius needed for Conservative Advancement to handle time-of-impact with rotations.
virtual btScalar getAngularMotionDisc() const;
+ virtual btScalar getContactBreakingThreshold() const;
+
///calculateTemporalAabb calculates the enclosing aabb for the moving object over interval [0..timeStep)
///result is conservative
@@ -76,7 +79,7 @@ public:
return btBroadphaseProxy::isInfinite(getShapeType());
}
- virtual int getShapeType() const=0;
+
virtual void setLocalScaling(const btVector3& scaling) =0;
virtual const btVector3& getLocalScaling() const =0;
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const = 0;
@@ -87,13 +90,13 @@ public:
#endif //__SPU__
-
+ int getShapeType() const { return m_shapeType; }
virtual void setMargin(btScalar margin) = 0;
virtual btScalar getMargin() const = 0;
///optional user data pointer
- void setUserPointer(void* userPtr)
+ void setUserPointer(void* userPtr)
{
m_userPointer = userPtr;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
index 997361a5069..9c2b04d18fa 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.cpp
@@ -17,16 +17,22 @@ subject to the following restrictions:
#include "btCollisionShape.h"
#include "BulletCollision/BroadphaseCollision/btDbvt.h"
-btCompoundShape::btCompoundShape()
-:m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
+btCompoundShape::btCompoundShape(bool enableDynamicAabbTree)
+: m_localAabbMin(btScalar(1e30),btScalar(1e30),btScalar(1e30)),
m_localAabbMax(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30)),
m_collisionMargin(btScalar(0.)),
m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
-m_dynamicAabbTree(0)
+m_dynamicAabbTree(0),
+m_updateRevision(1)
{
- void* mem = btAlignedAlloc(sizeof(btDbvt),16);
- m_dynamicAabbTree = new(mem) btDbvt();
- btAssert(mem==m_dynamicAabbTree);
+ m_shapeType = COMPOUND_SHAPE_PROXYTYPE;
+
+ if (enableDynamicAabbTree)
+ {
+ void* mem = btAlignedAlloc(sizeof(btDbvt),16);
+ m_dynamicAabbTree = new(mem) btDbvt();
+ btAssert(mem==m_dynamicAabbTree);
+ }
}
@@ -41,6 +47,7 @@ btCompoundShape::~btCompoundShape()
void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisionShape* shape)
{
+ m_updateRevision++;
//m_childTransforms.push_back(localTransform);
//m_childShapes.push_back(shape);
btCompoundShapeChild child;
@@ -49,6 +56,7 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
child.m_childShapeType = shape->getShapeType();
child.m_childMargin = shape->getMargin();
+
//extend the local aabbMin/aabbMax
btVector3 localAabbMin,localAabbMax;
shape->getAabb(localTransform,localAabbMin,localAabbMax);
@@ -72,10 +80,29 @@ void btCompoundShape::addChildShape(const btTransform& localTransform,btCollisio
}
m_children.push_back(child);
+
+}
+
+void btCompoundShape::updateChildTransform(int childIndex, const btTransform& newChildTransform)
+{
+ m_children[childIndex].m_transform = newChildTransform;
+
+ if (m_dynamicAabbTree)
+ {
+ ///update the dynamic aabb tree
+ btVector3 localAabbMin,localAabbMax;
+ m_children[childIndex].m_childShape->getAabb(newChildTransform,localAabbMin,localAabbMax);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(localAabbMin,localAabbMax);
+ int index = m_children.size()-1;
+ m_dynamicAabbTree->update(m_children[childIndex].m_node,bounds);
+ }
+
+ recalculateLocalAabb();
}
void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
{
+ m_updateRevision++;
btAssert(childShapeIndex >=0 && childShapeIndex < m_children.size());
if (m_dynamicAabbTree)
{
@@ -86,8 +113,11 @@ void btCompoundShape::removeChildShapeByIndex(int childShapeIndex)
}
+
+
void btCompoundShape::removeChildShape(btCollisionShape* shape)
{
+ m_updateRevision++;
// Find the children containing the shape specified, and remove those children.
//note: there might be multiple children using the same shape!
for(int i = m_children.size()-1; i >= 0 ; i--)
@@ -97,6 +127,8 @@ void btCompoundShape::removeChildShape(btCollisionShape* shape)
m_children.swap(i,m_children.size()-1);
m_children.pop_back();
//remove it from the m_dynamicAabbTree too
+ //@todo: this leads to problems due to caching in the btCompoundCollisionAlgorithm
+ //so effectively, removeChildShape is broken at the moment
//m_dynamicAabbTree->remove(m_aabbProxies[i]);
//m_aabbProxies.swap(i,m_children.size()-1);
//m_aabbProxies.pop_back();
@@ -112,6 +144,7 @@ void btCompoundShape::recalculateLocalAabb()
{
// Recalculate the local aabb
// Brute force, it iterates over all the shapes left.
+
m_localAabbMin = btVector3(btScalar(1e30),btScalar(1e30),btScalar(1e30));
m_localAabbMax = btVector3(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
@@ -134,19 +167,27 @@ void btCompoundShape::recalculateLocalAabb()
void btCompoundShape::getAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax) const
{
btVector3 localHalfExtents = btScalar(0.5)*(m_localAabbMax-m_localAabbMin);
- localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
btVector3 localCenter = btScalar(0.5)*(m_localAabbMax+m_localAabbMin);
+
+ //avoid an illegal AABB when there are no children
+ if (!m_children.size())
+ {
+ localHalfExtents.setValue(0,0,0);
+ localCenter.setValue(0,0,0);
+ }
+ localHalfExtents += btVector3(getMargin(),getMargin(),getMargin());
+
btMatrix3x3 abs_b = trans.getBasis().absolute();
- btPoint3 center = trans(localCenter);
+ btVector3 center = trans(localCenter);
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
abs_b[1].dot(localHalfExtents),
abs_b[2].dot(localHalfExtents));
aabbMin = center-extent;
aabbMax = center+extent;
-
+
}
void btCompoundShape::calculateLocalInertia(btScalar mass,btVector3& inertia) const
@@ -178,7 +219,9 @@ void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransf
btScalar totalMass = 0;
btVector3 center(0, 0, 0);
- for (int k = 0; k < n; k++)
+ int k;
+
+ for (k = 0; k < n; k++)
{
center += m_children[k].m_transform.getOrigin() * masses[k];
totalMass += masses[k];
@@ -187,7 +230,7 @@ void btCompoundShape::calculatePrincipalAxisTransform(btScalar* masses, btTransf
principal.setOrigin(center);
btMatrix3x3 tensor(0, 0, 0, 0, 0, 0, 0, 0, 0);
- for (int k = 0; k < n; k++)
+ for ( k = 0; k < n; k++)
{
btVector3 i;
m_children[k].m_childShape->calculateLocalInertia(masses[k], i);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
index 3624749f768..434860c8633 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCompoundShape.h
@@ -46,23 +46,26 @@ SIMD_FORCE_INLINE bool operator==(const btCompoundShapeChild& c1, const btCompou
c1.m_childMargin == c2.m_childMargin );
}
-/// btCompoundShape allows to store multiple other btCollisionShapes
+/// The btCompoundShape allows to store multiple other btCollisionShapes
/// This allows for moving concave collision objects. This is more general then the static concave btBvhTriangleMeshShape.
+/// It has an (optional) dynamic aabb tree to accelerate early rejection tests.
+/// @todo: This aabb tree can also be use to speed up ray tests on btCompoundShape, see http://code.google.com/p/bullet/issues/detail?id=25
+/// Currently, removal of child shapes is only supported when disabling the aabb tree (pass 'false' in the constructor of btCompoundShape)
ATTRIBUTE_ALIGNED16(class) btCompoundShape : public btCollisionShape
{
- //btAlignedObjectArray<btTransform> m_childTransforms;
- //btAlignedObjectArray<btCollisionShape*> m_childShapes;
btAlignedObjectArray<btCompoundShapeChild> m_children;
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
- //btOptimizedBvh* m_aabbTree;
btDbvt* m_dynamicAabbTree;
+ ///increment m_updateRevision when adding/removing/replacing child shapes, so that some caches can be updated
+ int m_updateRevision;
+
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btCompoundShape();
+ btCompoundShape(bool enableDynamicAabbTree = true);
virtual ~btCompoundShape();
@@ -88,15 +91,18 @@ public:
return m_children[index].m_childShape;
}
- btTransform getChildTransform(int index)
+ btTransform& getChildTransform(int index)
{
return m_children[index].m_transform;
}
- const btTransform getChildTransform(int index) const
+ const btTransform& getChildTransform(int index) const
{
return m_children[index].m_transform;
}
+ ///set a new transform for a child, and update internal data structures (local aabb and dynamic tree)
+ void updateChildTransform(int childIndex, const btTransform& newChildTransform);
+
btCompoundShapeChild* getChildList()
{
@@ -121,8 +127,6 @@ public:
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual int getShapeType() const { return COMPOUND_SHAPE_PROXYTYPE;}
-
virtual void setMargin(btScalar margin)
{
m_collisionMargin = margin;
@@ -151,6 +155,10 @@ public:
///of the collision object by the principal transform.
void calculatePrincipalAxisTransform(btScalar* masses, btTransform& principal, btVector3& inertia) const;
+ int getUpdateRevision() const
+ {
+ return m_updateRevision;
+ }
private:
btScalar m_collisionMargin;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
index f3f57206ab7..30065d55a12 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConcaveShape.h
@@ -20,6 +20,16 @@ subject to the following restrictions:
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
#include "btTriangleCallback.h"
+/// PHY_ScalarType enumerates possible scalar types.
+/// See the btStridingMeshInterface or btHeightfieldTerrainShape for its use
+typedef enum PHY_ScalarType {
+ PHY_FLOAT,
+ PHY_DOUBLE,
+ PHY_INTEGER,
+ PHY_SHORT,
+ PHY_FIXEDPOINT88,
+ PHY_UCHAR
+} PHY_ScalarType;
///The btConcaveShape class provides an interface for non-moving (static) concave shapes.
///It has been implemented by the btStaticPlaneShape, btBvhTriangleMeshShape and btHeightfieldTerrainShape.
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
index 207b3024bc3..d887be61ada 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.cpp
@@ -14,14 +14,14 @@ subject to the following restrictions:
*/
#include "btConeShape.h"
-#include "LinearMath/btPoint3.h"
-btConeShape::btConeShape (btScalar radius,btScalar height):
+btConeShape::btConeShape (btScalar radius,btScalar height): btConvexInternalShape (),
m_radius (radius),
m_height(height)
{
+ m_shapeType = CONE_SHAPE_PROXYTYPE;
setConeUpIndex(1);
btVector3 halfExtents;
m_sinAngle = (m_radius / btSqrt(m_radius * m_radius + m_height * m_height));
@@ -60,7 +60,7 @@ void btConeShape::setConeUpIndex(int upIndex)
m_coneIndices[2] = 1;
break;
default:
- assert(0);
+ btAssert(0);
};
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
index 685369742e4..1869893f37a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConeShape.h
@@ -69,9 +69,6 @@ public:
}
-
- virtual int getShapeType() const { return CONE_SHAPE_PROXYTYPE; }
-
virtual const char* getName()const
{
return "Cone";
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
index 2596858bc3a..2b067367767 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.cpp
@@ -19,16 +19,17 @@ subject to the following restrictions:
-btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride)
+btConvexHullShape ::btConvexHullShape (const btScalar* points,int numPoints,int stride) : btPolyhedralConvexShape ()
{
- m_points.resize(numPoints);
+ m_shapeType = CONVEX_HULL_SHAPE_PROXYTYPE;
+ m_unscaledPoints.resize(numPoints);
unsigned char* pointsBaseAddress = (unsigned char*)points;
for (int i=0;i<numPoints;i++)
{
- btPoint3* point = (btPoint3*)(pointsBaseAddress + i*stride);
- m_points[i] = point[0];
+ btVector3* point = (btVector3*)(pointsBaseAddress + i*stride);
+ m_unscaledPoints[i] = point[0];
}
recalcLocalAabb();
@@ -43,9 +44,9 @@ void btConvexHullShape::setLocalScaling(const btVector3& scaling)
recalcLocalAabb();
}
-void btConvexHullShape::addPoint(const btPoint3& point)
+void btConvexHullShape::addPoint(const btVector3& point)
{
- m_points.push_back(point);
+ m_unscaledPoints.push_back(point);
recalcLocalAabb();
}
@@ -67,9 +68,9 @@ btVector3 btConvexHullShape::localGetSupportingVertexWithoutMargin(const btVecto
}
- for (int i=0;i<m_points.size();i++)
+ for (int i=0;i<m_unscaledPoints.size();i++)
{
- btPoint3 vtx = m_points[i] * m_localScaling;
+ btVector3 vtx = m_unscaledPoints[i] * m_localScaling;
newDot = vec.dot(vtx);
if (newDot > maxDot)
@@ -91,9 +92,9 @@ void btConvexHullShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const
supportVerticesOut[i][3] = btScalar(-1e30);
}
}
- for (int i=0;i<m_points.size();i++)
+ for (int i=0;i<m_unscaledPoints.size();i++)
{
- btPoint3 vtx = m_points[i] * m_localScaling;
+ btVector3 vtx = getScaledPoint(i);
for (int j=0;j<numVectors;j++)
{
@@ -144,26 +145,26 @@ btVector3 btConvexHullShape::localGetSupportingVertex(const btVector3& vec)const
//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
int btConvexHullShape::getNumVertices() const
{
- return m_points.size();
+ return m_unscaledPoints.size();
}
int btConvexHullShape::getNumEdges() const
{
- return m_points.size();
+ return m_unscaledPoints.size();
}
-void btConvexHullShape::getEdge(int i,btPoint3& pa,btPoint3& pb) const
+void btConvexHullShape::getEdge(int i,btVector3& pa,btVector3& pb) const
{
- int index0 = i%m_points.size();
- int index1 = (i+1)%m_points.size();
- pa = m_points[index0]*m_localScaling;
- pb = m_points[index1]*m_localScaling;
+ int index0 = i%m_unscaledPoints.size();
+ int index1 = (i+1)%m_unscaledPoints.size();
+ pa = getScaledPoint(index0);
+ pb = getScaledPoint(index1);
}
-void btConvexHullShape::getVertex(int i,btPoint3& vtx) const
+void btConvexHullShape::getVertex(int i,btVector3& vtx) const
{
- vtx = m_points[i]*m_localScaling;
+ vtx = getScaledPoint(i);
}
int btConvexHullShape::getNumPlanes() const
@@ -171,16 +172,16 @@ int btConvexHullShape::getNumPlanes() const
return 0;
}
-void btConvexHullShape::getPlane(btVector3& ,btPoint3& ,int ) const
+void btConvexHullShape::getPlane(btVector3& ,btVector3& ,int ) const
{
btAssert(0);
}
//not yet
-bool btConvexHullShape::isInside(const btPoint3& ,btScalar ) const
+bool btConvexHullShape::isInside(const btVector3& ,btScalar ) const
{
- assert(0);
+ btAssert(0);
return false;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
index 4773de2dc51..baf074be6c3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexHullShape.h
@@ -24,7 +24,7 @@ subject to the following restrictions:
///Bullet provides a general and fast collision detector for convex shapes based on GJK and EPA using localGetSupportingVertex.
ATTRIBUTE_ALIGNED16(class) btConvexHullShape : public btPolyhedralConvexShape
{
- btAlignedObjectArray<btPoint3> m_points;
+ btAlignedObjectArray<btVector3> m_unscaledPoints;
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
@@ -33,23 +33,38 @@ public:
///this constructor optionally takes in a pointer to points. Each point is assumed to be 3 consecutive btScalar (x,y,z), the striding defines the number of bytes between each point, in memory.
///It is easier to not pass any points in the constructor, and just add one point at a time, using addPoint.
///btConvexHullShape make an internal copy of the points.
- btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btPoint3));
+ btConvexHullShape(const btScalar* points=0,int numPoints=0, int stride=sizeof(btVector3));
- void addPoint(const btPoint3& point);
+ void addPoint(const btVector3& point);
- btPoint3* getPoints()
+
+ btVector3* getUnscaledPoints()
+ {
+ return &m_unscaledPoints[0];
+ }
+
+ const btVector3* getUnscaledPoints() const
+ {
+ return &m_unscaledPoints[0];
+ }
+
+ ///getPoints is obsolete, please use getUnscaledPoints
+ const btVector3* getPoints() const
{
- return &m_points[0];
+ return getUnscaledPoints();
}
- const btPoint3* getPoints() const
+
+
+
+ SIMD_FORCE_INLINE btVector3 getScaledPoint(int i) const
{
- return &m_points[0];
+ return m_unscaledPoints[i] * m_localScaling;
}
- int getNumPoints() const
+ SIMD_FORCE_INLINE int getNumPoints() const
{
- return m_points.size();
+ return m_unscaledPoints.size();
}
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
@@ -57,7 +72,6 @@ public:
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual int getShapeType()const { return CONVEX_HULL_SHAPE_PROXYTYPE; }
//debugging
virtual const char* getName()const {return "Convex";}
@@ -65,11 +79,11 @@ public:
virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
- virtual void getVertex(int i,btPoint3& vtx) const;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
+ virtual void getVertex(int i,btVector3& vtx) const;
virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const;
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
///in case we receive negative scaling
virtual void setLocalScaling(const btVector3& scaling);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
index fb81c8a5bde..bfb741310e1 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.cpp
@@ -17,6 +17,7 @@ subject to the following restrictions:
#include "btConvexInternalShape.h"
+
btConvexInternalShape::btConvexInternalShape()
: m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.)),
m_collisionMargin(CONVEX_DISTANCE_MARGIN)
@@ -48,7 +49,8 @@ void btConvexInternalShape::getAabbSlow(const btTransform& trans,btVector3&minAa
tmp = trans(localGetSupportingVertex(vec*trans.getBasis()));
minAabb[i] = tmp[i]-margin;
}
-};
+}
+
btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)const
@@ -70,6 +72,7 @@ btVector3 btConvexInternalShape::localGetSupportingVertex(const btVector3& vec)c
return supVertex;
#else
+ btAssert(0);
return btVector3(0,0,0);
#endif //__SPU__
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
index 9388ccf31f2..bab720d7b6d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexInternalShape.h
@@ -19,23 +19,18 @@ class btConvexInternalShape : public btConvexShape
btScalar m_padding;
+ btConvexInternalShape();
+
public:
- btConvexInternalShape();
+
virtual ~btConvexInternalShape()
{
}
-
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
-#ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
-
- //notice that the vectors should be unit length
- virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
-#endif //#ifndef __SPU__
const btVector3& getImplicitShapeDimensions() const
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
new file mode 100644
index 00000000000..4ab5d692945
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp
@@ -0,0 +1,156 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+#include "btConvexPointCloudShape.h"
+#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
+
+#include "LinearMath/btQuaternion.h"
+
+void btConvexPointCloudShape::setLocalScaling(const btVector3& scaling)
+{
+ m_localScaling = scaling;
+ recalcLocalAabb();
+}
+
+#ifndef __SPU__
+btVector3 btConvexPointCloudShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
+{
+ btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar newDot,maxDot = btScalar(-1e30);
+
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < btScalar(0.0001))
+ {
+ vec.setValue(1,0,0);
+ } else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+
+
+ for (int i=0;i<m_numPoints;i++)
+ {
+ btVector3 vtx = getScaledPoint(i);
+
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ return supVec;
+}
+
+void btConvexPointCloudShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
+{
+ btScalar newDot;
+ //use 'w' component of supportVerticesOut?
+ {
+ for (int i=0;i<numVectors;i++)
+ {
+ supportVerticesOut[i][3] = btScalar(-1e30);
+ }
+ }
+ for (int i=0;i<m_numPoints;i++)
+ {
+ btVector3 vtx = getScaledPoint(i);
+
+ for (int j=0;j<numVectors;j++)
+ {
+ const btVector3& vec = vectors[j];
+
+ newDot = vec.dot(vtx);
+ if (newDot > supportVerticesOut[j][3])
+ {
+ //WARNING: don't swap next lines, the w component would get overwritten!
+ supportVerticesOut[j] = vtx;
+ supportVerticesOut[j][3] = newDot;
+ }
+ }
+ }
+
+
+
+}
+
+
+
+btVector3 btConvexPointCloudShape::localGetSupportingVertex(const btVector3& vec)const
+{
+ btVector3 supVertex = localGetSupportingVertexWithoutMargin(vec);
+
+ if ( getMargin()!=btScalar(0.) )
+ {
+ btVector3 vecnorm = vec;
+ if (vecnorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ vecnorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
+ }
+ vecnorm.normalize();
+ supVertex+= getMargin() * vecnorm;
+ }
+ return supVertex;
+}
+
+
+#endif
+
+
+
+
+
+
+//currently just for debugging (drawing), perhaps future support for algebraic continuous collision detection
+//Please note that you can debug-draw btConvexHullShape with the Raytracer Demo
+int btConvexPointCloudShape::getNumVertices() const
+{
+ return m_numPoints;
+}
+
+int btConvexPointCloudShape::getNumEdges() const
+{
+ return 0;
+}
+
+void btConvexPointCloudShape::getEdge(int i,btVector3& pa,btVector3& pb) const
+{
+ btAssert (0);
+}
+
+void btConvexPointCloudShape::getVertex(int i,btVector3& vtx) const
+{
+ vtx = m_unscaledPoints[i]*m_localScaling;
+}
+
+int btConvexPointCloudShape::getNumPlanes() const
+{
+ return 0;
+}
+
+void btConvexPointCloudShape::getPlane(btVector3& ,btVector3& ,int ) const
+{
+
+ btAssert(0);
+}
+
+//not yet
+bool btConvexPointCloudShape::isInside(const btVector3& ,btScalar ) const
+{
+ btAssert(0);
+ return false;
+}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
new file mode 100644
index 00000000000..7e1c13b29c1
--- /dev/null
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexPointCloudShape.h
@@ -0,0 +1,96 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef BT_CONVEX_POINT_CLOUD_SHAPE_H
+#define BT_CONVEX_POINT_CLOUD_SHAPE_H
+
+#include "btPolyhedralConvexShape.h"
+#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" // for the types
+#include "LinearMath/btAlignedObjectArray.h"
+
+///The btConvexPointCloudShape implements an implicit convex hull of an array of vertices.
+ATTRIBUTE_ALIGNED16(class) btConvexPointCloudShape : public btPolyhedralConvexShape
+{
+ btVector3* m_unscaledPoints;
+ int m_numPoints;
+
+public:
+ BT_DECLARE_ALIGNED_ALLOCATOR();
+
+ btConvexPointCloudShape(btVector3* points,int numPoints, const btVector3& localScaling,bool computeAabb = true)
+ {
+ m_localScaling = localScaling;
+ m_shapeType = CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE;
+ m_unscaledPoints = points;
+ m_numPoints = numPoints;
+
+ if (computeAabb)
+ recalcLocalAabb();
+ }
+
+ void setPoints (btVector3* points, int numPoints, bool computeAabb = true)
+ {
+ m_unscaledPoints = points;
+ m_numPoints = numPoints;
+
+ if (computeAabb)
+ recalcLocalAabb();
+ }
+
+ SIMD_FORCE_INLINE btVector3* getUnscaledPoints()
+ {
+ return m_unscaledPoints;
+ }
+
+ SIMD_FORCE_INLINE const btVector3* getUnscaledPoints() const
+ {
+ return m_unscaledPoints;
+ }
+
+ SIMD_FORCE_INLINE int getNumPoints() const
+ {
+ return m_numPoints;
+ }
+
+ SIMD_FORCE_INLINE btVector3 getScaledPoint( int index) const
+ {
+ return m_unscaledPoints[index] * m_localScaling;
+ }
+
+#ifndef __SPU__
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
+ virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+#endif
+
+
+ //debugging
+ virtual const char* getName()const {return "ConvexPointCloud";}
+
+ virtual int getNumVertices() const;
+ virtual int getNumEdges() const;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
+ virtual void getVertex(int i,btVector3& vtx) const;
+ virtual int getNumPlanes() const;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
+
+ ///in case we receive negative scaling
+ virtual void setLocalScaling(const btVector3& scaling);
+};
+
+
+#endif //BT_CONVEX_POINT_CLOUD_SHAPE_H
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
index 7afcccf8b03..7e67696f4c7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.cpp
@@ -14,5 +14,366 @@ subject to the following restrictions:
*/
#include "btConvexShape.h"
+#include "btTriangleShape.h"
+#include "btSphereShape.h"
+#include "btCylinderShape.h"
+#include "btCapsuleShape.h"
+#include "btConvexHullShape.h"
+#include "btConvexPointCloudShape.h"
+btConvexShape::btConvexShape ()
+{
+}
+btConvexShape::~btConvexShape()
+{
+
+}
+
+
+
+static btVector3 convexHullSupport (const btVector3& localDir, const btVector3* points, int numPoints, const btVector3& localScaling)
+{
+ btVector3 supVec(btScalar(0.),btScalar(0.),btScalar(0.));
+ btScalar newDot,maxDot = btScalar(-1e30);
+
+ btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < btScalar(0.0001))
+ {
+ vec.setValue(1,0,0);
+ } else {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+
+
+ for (int i=0;i<numPoints;i++)
+ {
+ btVector3 vtx = points[i] * localScaling;
+
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());
+}
+
+btVector3 btConvexShape::localGetSupportVertexWithoutMarginNonVirtual (const btVector3& localDir) const
+{
+ switch (m_shapeType)
+ {
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ return btVector3(0,0,0);
+ }
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* convexShape = (btBoxShape*)this;
+ const btVector3& halfExtents = convexShape->getImplicitShapeDimensions();
+
+ return btVector3(btFsels(localDir.x(), halfExtents.x(), -halfExtents.x()),
+ btFsels(localDir.y(), halfExtents.y(), -halfExtents.y()),
+ btFsels(localDir.z(), halfExtents.z(), -halfExtents.z()));
+ }
+ case TRIANGLE_SHAPE_PROXYTYPE:
+ {
+ btTriangleShape* triangleShape = (btTriangleShape*)this;
+ btVector3 dir(localDir.getX(),localDir.getY(),localDir.getZ());
+ btVector3* vertices = &triangleShape->m_vertices1[0];
+ btVector3 dots(dir.dot(vertices[0]), dir.dot(vertices[1]), dir.dot(vertices[2]));
+ btVector3 sup = vertices[dots.maxAxis()];
+ return btVector3(sup.getX(),sup.getY(),sup.getZ());
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShape* cylShape = (btCylinderShape*)this;
+ //mapping of halfextents/dimension onto radius/height depends on how cylinder local orientation is (upAxis)
+
+ btVector3 halfExtents = cylShape->getImplicitShapeDimensions();
+ btVector3 v(localDir.getX(),localDir.getY(),localDir.getZ());
+ int cylinderUpAxis = cylShape->getUpAxis();
+ int XX(1),YY(0),ZZ(2);
+
+ switch (cylinderUpAxis)
+ {
+ case 0:
+ {
+ XX = 1;
+ YY = 0;
+ ZZ = 2;
+ }
+ break;
+ case 1:
+ {
+ XX = 0;
+ YY = 1;
+ ZZ = 2;
+ }
+ break;
+ case 2:
+ {
+ XX = 0;
+ YY = 2;
+ ZZ = 1;
+
+ }
+ break;
+ default:
+ btAssert(0);
+ break;
+ };
+
+ btScalar radius = halfExtents[XX];
+ btScalar halfHeight = halfExtents[cylinderUpAxis];
+
+ btVector3 tmp;
+ btScalar d ;
+
+ btScalar s = btSqrt(v[XX] * v[XX] + v[ZZ] * v[ZZ]);
+ if (s != btScalar(0.0))
+ {
+ d = radius / s;
+ tmp[XX] = v[XX] * d;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = v[ZZ] * d;
+ return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
+ } else {
+ tmp[XX] = radius;
+ tmp[YY] = v[YY] < 0.0 ? -halfHeight : halfHeight;
+ tmp[ZZ] = btScalar(0.0);
+ return btVector3(tmp.getX(),tmp.getY(),tmp.getZ());
+ }
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btVector3 vec0(localDir.getX(),localDir.getY(),localDir.getZ());
+
+ btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
+ btScalar halfHeight = capsuleShape->getHalfHeight();
+ int capsuleUpAxis = capsuleShape->getUpAxis();
+
+ btScalar radius = capsuleShape->getRadius();
+ btVector3 supVec(0,0,0);
+
+ btScalar maxDot(btScalar(-1e30));
+
+ btVector3 vec = vec0;
+ btScalar lenSqr = vec.length2();
+ if (lenSqr < btScalar(0.0001))
+ {
+ vec.setValue(1,0,0);
+ } else
+ {
+ btScalar rlen = btScalar(1.) / btSqrt(lenSqr );
+ vec *= rlen;
+ }
+ btVector3 vtx;
+ btScalar newDot;
+ {
+ btVector3 pos(0,0,0);
+ pos[capsuleUpAxis] = halfHeight;
+
+ //vtx = pos +vec*(radius);
+ vtx = pos +vec*capsuleShape->getLocalScalingNV()*(radius) - vec * capsuleShape->getMarginNV();
+ newDot = vec.dot(vtx);
+
+
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ {
+ btVector3 pos(0,0,0);
+ pos[capsuleUpAxis] = -halfHeight;
+
+ //vtx = pos +vec*(radius);
+ vtx = pos +vec*capsuleShape->getLocalScalingNV()*(radius) - vec * capsuleShape->getMarginNV();
+ newDot = vec.dot(vtx);
+ if (newDot > maxDot)
+ {
+ maxDot = newDot;
+ supVec = vtx;
+ }
+ }
+ return btVector3(supVec.getX(),supVec.getY(),supVec.getZ());
+ }
+ case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
+ {
+ btConvexPointCloudShape* convexPointCloudShape = (btConvexPointCloudShape*)this;
+ btVector3* points = convexPointCloudShape->getUnscaledPoints ();
+ int numPoints = convexPointCloudShape->getNumPoints ();
+ return convexHullSupport (localDir, points, numPoints,convexPointCloudShape->getLocalScalingNV());
+ }
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btConvexHullShape* convexHullShape = (btConvexHullShape*)this;
+ btVector3* points = convexHullShape->getUnscaledPoints();
+ int numPoints = convexHullShape->getNumPoints ();
+ return convexHullSupport (localDir, points, numPoints,convexHullShape->getLocalScalingNV());
+ }
+ default:
+#ifndef __SPU__
+ return this->localGetSupportingVertexWithoutMargin (localDir);
+#else
+ btAssert (0);
+#endif
+ }
+
+ // should never reach here
+ btAssert (0);
+ return btVector3 (btScalar(0.0f), btScalar(0.0f), btScalar(0.0f));
+}
+
+btVector3 btConvexShape::localGetSupportVertexNonVirtual (const btVector3& localDir) const
+{
+ btVector3 localDirNorm = localDir;
+ if (localDirNorm .length2() < (SIMD_EPSILON*SIMD_EPSILON))
+ {
+ localDirNorm.setValue(btScalar(-1.),btScalar(-1.),btScalar(-1.));
+ }
+ localDirNorm.normalize ();
+
+ return localGetSupportVertexWithoutMarginNonVirtual(localDirNorm)+ getMarginNonVirtual() * localDirNorm;
+}
+
+/* TODO: This should be bumped up to btCollisionShape () */
+btScalar btConvexShape::getMarginNonVirtual () const
+{
+ switch (m_shapeType)
+ {
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ btSphereShape* sphereShape = (btSphereShape*)this;
+ return sphereShape->getRadius ();
+ }
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* convexShape = (btBoxShape*)this;
+ return convexShape->getMarginNV ();
+ }
+ case TRIANGLE_SHAPE_PROXYTYPE:
+ {
+ btTriangleShape* triangleShape = (btTriangleShape*)this;
+ return triangleShape->getMarginNV ();
+ }
+ case CYLINDER_SHAPE_PROXYTYPE:
+ {
+ btCylinderShape* cylShape = (btCylinderShape*)this;
+ return cylShape->getMarginNV();
+ }
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
+ return capsuleShape->getMarginNV();
+ }
+ case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
+ /* fall through */
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
+ return convexHullShape->getMarginNV();
+ }
+ default:
+#ifndef __SPU__
+ return this->getMargin ();
+#else
+ btAssert (0);
+#endif
+ }
+
+ // should never reach here
+ btAssert (0);
+ return btScalar(0.0f);
+}
+
+void btConvexShape::getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const
+{
+ switch (m_shapeType)
+ {
+ case SPHERE_SHAPE_PROXYTYPE:
+ {
+ btSphereShape* sphereShape = (btSphereShape*)this;
+ btScalar radius = sphereShape->getImplicitShapeDimensions().getX();// * convexShape->getLocalScaling().getX();
+ btScalar margin = radius + sphereShape->getMarginNonVirtual();
+ const btVector3& center = t.getOrigin();
+ btVector3 extent(margin,margin,margin);
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+ }
+ break;
+ case CYLINDER_SHAPE_PROXYTYPE:
+ /* fall through */
+ case BOX_SHAPE_PROXYTYPE:
+ {
+ btBoxShape* convexShape = (btBoxShape*)this;
+ btScalar margin=convexShape->getMarginNonVirtual();
+ btVector3 halfExtents = convexShape->getImplicitShapeDimensions();
+ halfExtents += btVector3(margin,margin,margin);
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
+
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+ break;
+ }
+ case TRIANGLE_SHAPE_PROXYTYPE:
+ {
+ btTriangleShape* triangleShape = (btTriangleShape*)this;
+ btScalar margin = triangleShape->getMarginNonVirtual();
+ for (int i=0;i<3;i++)
+ {
+ btVector3 vec(btScalar(0.),btScalar(0.),btScalar(0.));
+ vec[i] = btScalar(1.);
+
+ btVector3 sv = localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis());
+
+ btVector3 tmp = t(sv);
+ aabbMax[i] = tmp[i]+margin;
+ vec[i] = btScalar(-1.);
+ tmp = t(localGetSupportVertexWithoutMarginNonVirtual(vec*t.getBasis()));
+ aabbMin[i] = tmp[i]-margin;
+ }
+ }
+ break;
+ case CAPSULE_SHAPE_PROXYTYPE:
+ {
+ btCapsuleShape* capsuleShape = (btCapsuleShape*)this;
+ btVector3 halfExtents(capsuleShape->getRadius(),capsuleShape->getRadius(),capsuleShape->getRadius());
+ int m_upAxis = capsuleShape->getUpAxis();
+ halfExtents[m_upAxis] = capsuleShape->getRadius() + capsuleShape->getHalfHeight();
+ halfExtents += btVector3(capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual(),capsuleShape->getMarginNonVirtual());
+ btMatrix3x3 abs_b = t.getBasis().absolute();
+ btVector3 center = t.getOrigin();
+ btVector3 extent = btVector3(abs_b[0].dot(halfExtents),abs_b[1].dot(halfExtents),abs_b[2].dot(halfExtents));
+ aabbMin = center - extent;
+ aabbMax = center + extent;
+ }
+ break;
+ case CONVEX_POINT_CLOUD_SHAPE_PROXYTYPE:
+ case CONVEX_HULL_SHAPE_PROXYTYPE:
+ {
+ btPolyhedralConvexShape* convexHullShape = (btPolyhedralConvexShape*)this;
+ btScalar margin = convexHullShape->getMarginNonVirtual();
+ convexHullShape->getNonvirtualAabb (t, aabbMin, aabbMax, margin);
+ }
+ break;
+ default:
+#ifndef __SPU__
+ this->getAabb (t, aabbMin, aabbMax);
+#else
+ btAssert (0);
+#endif
+ break;
+ }
+
+ // should never reach here
+ btAssert (0);
+}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
index e4eb7f6dbf6..0cc7b349521 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexShape.h
@@ -24,8 +24,6 @@ subject to the following restrictions:
#include "btCollisionMargin.h"
#include "LinearMath/btAlignedAllocator.h"
-//todo: get rid of this btConvexCastResult thing!
-struct btConvexCastResult;
#define MAX_PREFERRED_PENETRATION_DIRECTIONS 10
/// The btConvexShape is an abstract shape interface, implemented by all convex shapes such as btBoxShape, btConvexHullShape etc.
@@ -38,20 +36,25 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- virtual ~btConvexShape()
- {
+ btConvexShape ();
- }
+ virtual ~btConvexShape();
+ virtual btVector3 localGetSupportingVertex(const btVector3& vec)const = 0;
+
+ ////////
+ #ifndef __SPU__
+ virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const=0;
+ #endif //#ifndef __SPU__
+
+ btVector3 localGetSupportVertexWithoutMarginNonVirtual (const btVector3& vec) const;
+ btVector3 localGetSupportVertexNonVirtual (const btVector3& vec) const;
+ btScalar getMarginNonVirtual () const;
+ void getAabbNonVirtual (const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
- virtual btVector3 localGetSupportingVertex(const btVector3& vec)const =0;
-#ifndef __SPU__
- virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const= 0;
//notice that the vectors should be unit length
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const= 0;
-#endif //#ifndef __SPU__
-
///getAabb's default implementation is brute force, expected derived classes to implement a fast dedicated version
void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const =0;
@@ -69,6 +72,9 @@ public:
virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const=0;
+
+
+
};
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
index 02a293e82ba..4bd986bb7f7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp
@@ -20,8 +20,9 @@ subject to the following restrictions:
btConvexTriangleMeshShape ::btConvexTriangleMeshShape (btStridingMeshInterface* meshInterface, bool calcAabb)
-:m_stridingMesh(meshInterface)
+: btPolyhedralConvexShape(), m_stridingMesh(meshInterface)
{
+ m_shapeType = CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE;
if ( calcAabb )
recalcLocalAabb();
}
@@ -107,7 +108,7 @@ void btConvexTriangleMeshShape::batchedUnitVectorGetSupportingVertexWithoutMargi
}
}
- //todo: could do the batch inside the callback!
+ ///@todo: could do the batch inside the callback!
for (int j=0;j<numVectors;j++)
@@ -162,12 +163,12 @@ int btConvexTriangleMeshShape::getNumEdges() const
return 0;
}
-void btConvexTriangleMeshShape::getEdge(int ,btPoint3& ,btPoint3& ) const
+void btConvexTriangleMeshShape::getEdge(int ,btVector3& ,btVector3& ) const
{
btAssert(0);
}
-void btConvexTriangleMeshShape::getVertex(int ,btPoint3& ) const
+void btConvexTriangleMeshShape::getVertex(int ,btVector3& ) const
{
btAssert(0);
}
@@ -177,13 +178,13 @@ int btConvexTriangleMeshShape::getNumPlanes() const
return 0;
}
-void btConvexTriangleMeshShape::getPlane(btVector3& ,btPoint3& ,int ) const
+void btConvexTriangleMeshShape::getPlane(btVector3& ,btVector3& ,int ) const
{
btAssert(0);
}
//not yet
-bool btConvexTriangleMeshShape::isInside(const btPoint3& ,btScalar ) const
+bool btConvexTriangleMeshShape::isInside(const btVector3& ,btScalar ) const
{
btAssert(0);
return false;
@@ -268,15 +269,12 @@ void btConvexTriangleMeshShape::calculatePrincipalAxisTransform(btTransform& pri
btVector3 a = triangle[0] - center;
btVector3 b = triangle[1] - center;
btVector3 c = triangle[2] - center;
- btVector3 abc = a + b + c;
btScalar volNeg = -btFabs(a.triple(b, c)) * btScalar(1. / 6);
for (int j = 0; j < 3; j++)
{
for (int k = 0; k <= j; k++)
{
- i[j][k] = i[k][j] = volNeg * (center[j] * center[k]
- + btScalar(0.25) * (center[j] * abc[k] + center[k] * abc[j])
- + btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k])
+ i[j][k] = i[k][j] = volNeg * (btScalar(0.1) * (a[j] * a[k] + b[j] * b[k] + c[j] * c[k])
+ btScalar(0.05) * (a[j] * b[k] + a[k] * b[j] + a[j] * c[k] + a[k] * c[j] + b[j] * c[k] + b[k] * c[j]));
}
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
index 6ff0bf5d43b..9d7e39fce69 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.h
@@ -29,18 +29,16 @@ public:
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
- virtual int getShapeType()const { return CONVEX_TRIANGLEMESH_SHAPE_PROXYTYPE; }
-
//debugging
virtual const char* getName()const {return "ConvexTrimesh";}
virtual int getNumVertices() const;
virtual int getNumEdges() const;
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
- virtual void getVertex(int i,btPoint3& vtx) const;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
+ virtual void getVertex(int i,btVector3& vtx) const;
virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const;
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
virtual void setLocalScaling(const btVector3& scaling);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
index 3afef1c7550..c9fa907edf3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.cpp
@@ -13,12 +13,12 @@ subject to the following restrictions:
3. This notice may not be removed or altered from any source distribution.
*/
#include "btCylinderShape.h"
-#include "LinearMath/btPoint3.h"
btCylinderShape::btCylinderShape (const btVector3& halfExtents)
:btBoxShape(halfExtents),
m_upAxis(1)
{
+ m_shapeType = CYLINDER_SHAPE_PROXYTYPE;
recalcLocalAabb();
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
index 30938acf7c7..bda74a8612d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btCylinderShape.h
@@ -62,11 +62,7 @@ public:
//use box inertia
// virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual int getShapeType() const
- {
- return CYLINDER_SHAPE_PROXYTYPE;
- }
-
+
int getUpAxis() const
{
return m_upAxis;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
index 6954aad7917..8387b9584bb 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.cpp
@@ -19,8 +19,9 @@ subject to the following restrictions:
#include "btCollisionShape.h"
-btEmptyShape::btEmptyShape()
+btEmptyShape::btEmptyShape() : btConcaveShape ()
{
+ m_shapeType = EMPTY_SHAPE_PROXYTYPE;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
index d7d78407b61..8720d53ae63 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btEmptyShape.h
@@ -51,14 +51,14 @@ public:
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
- virtual int getShapeType() const { return EMPTY_SHAPE_PROXYTYPE;}
-
-
virtual const char* getName()const
{
return "Empty";
}
+ virtual void processAllTriangles(btTriangleCallback* ,const btVector3& ,const btVector3& ) const
+ {
+ }
protected:
btVector3 m_localScaling;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
index a291d6b7ce7..7d4875d8037 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp
@@ -18,71 +18,107 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
-btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
-: m_heightStickWidth(heightStickWidth),
-m_heightStickLength(heightStickLength),
-m_maxHeight(maxHeight),
-m_width((btScalar)heightStickWidth-1),
-m_length((btScalar)heightStickLength-1),
-m_heightfieldDataUnknown(heightfieldData),
-m_useFloatData(useFloatData),
-m_flipQuadEdges(flipQuadEdges),
-m_useDiamondSubdivision(false),
-m_upAxis(upAxis),
-m_localScaling(btScalar(1.),btScalar(1.),btScalar(1.))
+
+btHeightfieldTerrainShape::btHeightfieldTerrainShape
+(
+int heightStickWidth, int heightStickLength, void* heightfieldData,
+btScalar heightScale, btScalar minHeight, btScalar maxHeight,int upAxis,
+PHY_ScalarType hdt, bool flipQuadEdges
+)
{
+ initialize(heightStickWidth, heightStickLength, heightfieldData,
+ heightScale, minHeight, maxHeight, upAxis, hdt,
+ flipQuadEdges);
+}
+
- btScalar quantizationMargin = 1.f;
+btHeightfieldTerrainShape::btHeightfieldTerrainShape(int heightStickWidth, int heightStickLength,void* heightfieldData,btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges)
+{
+ // legacy constructor: support only float or unsigned char,
+ // and min height is zero
+ PHY_ScalarType hdt = (useFloatData) ? PHY_FLOAT : PHY_UCHAR;
+ btScalar minHeight = 0.0;
+
+ // previously, height = uchar * maxHeight / 65535.
+ // So to preserve legacy behavior, heightScale = maxHeight / 65535
+ btScalar heightScale = maxHeight / 65535;
+
+ initialize(heightStickWidth, heightStickLength, heightfieldData,
+ heightScale, minHeight, maxHeight, upAxis, hdt,
+ flipQuadEdges);
+}
- //enlarge the AABB to avoid division by zero when initializing the quantization values
- btVector3 clampValue(quantizationMargin,quantizationMargin,quantizationMargin);
- btVector3 halfExtents(0,0,0);
+void btHeightfieldTerrainShape::initialize
+(
+int heightStickWidth, int heightStickLength, void* heightfieldData,
+btScalar heightScale, btScalar minHeight, btScalar maxHeight, int upAxis,
+PHY_ScalarType hdt, bool flipQuadEdges
+)
+{
+ // validation
+ btAssert(heightStickWidth > 1 && "bad width");
+ btAssert(heightStickLength > 1 && "bad length");
+ btAssert(heightfieldData && "null heightfield data");
+ // btAssert(heightScale) -- do we care? Trust caller here
+ btAssert(minHeight <= maxHeight && "bad min/max height");
+ btAssert(upAxis >= 0 && upAxis < 3 &&
+ "bad upAxis--should be in range [0,2]");
+ btAssert(hdt != PHY_UCHAR || hdt != PHY_FLOAT || hdt != PHY_SHORT &&
+ "Bad height data type enum");
+
+ // initialize member variables
+ m_shapeType = TERRAIN_SHAPE_PROXYTYPE;
+ m_heightStickWidth = heightStickWidth;
+ m_heightStickLength = heightStickLength;
+ m_minHeight = minHeight;
+ m_maxHeight = maxHeight;
+ m_width = (btScalar) (heightStickWidth - 1);
+ m_length = (btScalar) (heightStickLength - 1);
+ m_heightScale = heightScale;
+ m_heightfieldDataUnknown = heightfieldData;
+ m_heightDataType = hdt;
+ m_flipQuadEdges = flipQuadEdges;
+ m_useDiamondSubdivision = false;
+ m_upAxis = upAxis;
+ m_localScaling.setValue(btScalar(1.), btScalar(1.), btScalar(1.));
+
+ // determine min/max axis-aligned bounding box (aabb) values
switch (m_upAxis)
{
case 0:
{
- halfExtents.setValue(
- btScalar(m_maxHeight),
- btScalar(m_width), //?? don't know if this should change
- btScalar(m_length));
+ m_localAabbMin.setValue(m_minHeight, 0, 0);
+ m_localAabbMax.setValue(m_maxHeight, m_width, m_length);
break;
}
case 1:
{
- halfExtents.setValue(
- btScalar(m_width),
- btScalar(m_maxHeight),
- btScalar(m_length));
+ m_localAabbMin.setValue(0, m_minHeight, 0);
+ m_localAabbMax.setValue(m_width, m_maxHeight, m_length);
break;
};
case 2:
{
- halfExtents.setValue(
- btScalar(m_width),
- btScalar(m_length),
- btScalar(m_maxHeight)
- );
+ m_localAabbMin.setValue(0, 0, m_minHeight);
+ m_localAabbMax.setValue(m_width, m_length, m_maxHeight);
break;
}
default:
{
//need to get valid m_upAxis
- btAssert(0);
+ btAssert(0 && "Bad m_upAxis");
}
}
- halfExtents*= btScalar(0.5);
-
- m_localAabbMin = -halfExtents - clampValue;
- m_localAabbMax = halfExtents + clampValue;
- btVector3 aabbSize = m_localAabbMax - m_localAabbMin;
-
+ // remember origin (defined as exact middle of aabb)
+ m_localOrigin = btScalar(0.5) * (m_localAabbMin + m_localAabbMax);
}
+
btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
{
}
@@ -92,57 +128,80 @@ btHeightfieldTerrainShape::~btHeightfieldTerrainShape()
void btHeightfieldTerrainShape::getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
btVector3 halfExtents = (m_localAabbMax-m_localAabbMin)* m_localScaling * btScalar(0.5);
- halfExtents += btVector3(getMargin(),getMargin(),getMargin());
+
+ btVector3 localOrigin(0, 0, 0);
+ localOrigin[m_upAxis] = (m_minHeight + m_maxHeight) * btScalar(0.5);
+ localOrigin *= m_localScaling;
btMatrix3x3 abs_b = t.getBasis().absolute();
- btPoint3 center = t.getOrigin();
+ btVector3 center = t.getOrigin();
btVector3 extent = btVector3(abs_b[0].dot(halfExtents),
abs_b[1].dot(halfExtents),
abs_b[2].dot(halfExtents));
-
+ extent += btVector3(getMargin(),getMargin(),getMargin());
aabbMin = center - extent;
aabbMax = center + extent;
-
-
}
-btScalar btHeightfieldTerrainShape::getHeightFieldValue(int x,int y) const
+
+/// This returns the "raw" (user's initial) height, not the actual height.
+/// The actual height needs to be adjusted to be relative to the center
+/// of the heightfield's AABB.
+btScalar
+btHeightfieldTerrainShape::getRawHeightFieldValue(int x,int y) const
{
btScalar val = 0.f;
- if (m_useFloatData)
+ switch (m_heightDataType)
{
- val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
- } else
- {
- //assume unsigned short int
- unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
- val = heightFieldValue* (m_maxHeight/btScalar(65535));
+ case PHY_FLOAT:
+ {
+ val = m_heightfieldDataFloat[(y*m_heightStickWidth)+x];
+ break;
+ }
+
+ case PHY_UCHAR:
+ {
+ unsigned char heightFieldValue = m_heightfieldDataUnsignedChar[(y*m_heightStickWidth)+x];
+ val = heightFieldValue * m_heightScale;
+ break;
+ }
+
+ case PHY_SHORT:
+ {
+ short hfValue = m_heightfieldDataShort[(y * m_heightStickWidth) + x];
+ val = hfValue * m_heightScale;
+ break;
+ }
+
+ default:
+ {
+ btAssert(!"Bad m_heightDataType");
+ }
}
+
return val;
}
-
+/// this returns the vertex in bullet-local coordinates
void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
{
-
btAssert(x>=0);
btAssert(y>=0);
btAssert(x<m_heightStickWidth);
btAssert(y<m_heightStickLength);
-
- btScalar height = getHeightFieldValue(x,y);
+ btScalar height = getRawHeightFieldValue(x,y);
switch (m_upAxis)
{
case 0:
{
vertex.setValue(
- height,
+ height - m_localOrigin.getX(),
(-m_width/btScalar(2.0)) + x,
(-m_length/btScalar(2.0) ) + y
);
@@ -152,7 +211,7 @@ void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
{
vertex.setValue(
(-m_width/btScalar(2.0)) + x,
- height,
+ height - m_localOrigin.getY(),
(-m_length/btScalar(2.0)) + y
);
break;
@@ -162,7 +221,7 @@ void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
vertex.setValue(
(-m_width/btScalar(2.0)) + x,
(-m_length/btScalar(2.0)) + y,
- height
+ height - m_localOrigin.getZ()
);
break;
}
@@ -174,45 +233,76 @@ void btHeightfieldTerrainShape::getVertex(int x,int y,btVector3& vertex) const
}
vertex*=m_localScaling;
-
}
+
+static inline int
+getQuantized
+(
+btScalar x
+)
+{
+ if (x < 0.0) {
+ return (int) (x - 0.5);
+ }
+ return (int) (x + 0.5);
+}
+
+
+
+/// given input vector, return quantized version
+/**
+ This routine is basically determining the gridpoint indices for a given
+ input vector, answering the question: "which gridpoint is closest to the
+ provided point?".
+
+ "with clamp" means that we restrict the point to be in the heightfield's
+ axis-aligned bounding box.
+ */
void btHeightfieldTerrainShape::quantizeWithClamp(int* out, const btVector3& point,int /*isMax*/) const
{
btVector3 clampedPoint(point);
clampedPoint.setMax(m_localAabbMin);
clampedPoint.setMin(m_localAabbMax);
- btVector3 v = (clampedPoint);// - m_bvhAabbMin) * m_bvhQuantization;
-
- //TODO: optimization: check out how to removed this btFabs
+ out[0] = getQuantized(clampedPoint.getX());
+ out[1] = getQuantized(clampedPoint.getY());
+ out[2] = getQuantized(clampedPoint.getZ());
- out[0] = (int)(v.getX() + v.getX() / btFabs(v.getX())* btScalar(0.5) );
- out[1] = (int)(v.getY() + v.getY() / btFabs(v.getY())* btScalar(0.5) );
- out[2] = (int)(v.getZ() + v.getZ() / btFabs(v.getZ())* btScalar(0.5) );
-
}
+
+/// process all triangles within the provided axis-aligned bounding box
+/**
+ basic algorithm:
+ - convert input aabb to local coordinates (scale down and shift for local origin)
+ - convert input aabb to a range of heightfield grid points (quantize)
+ - iterate over all triangles in that subset of the grid
+ */
void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const
{
- (void)callback;
- (void)aabbMax;
- (void)aabbMin;
+ // scale down the input aabb's so they are in local (non-scaled) coordinates
+ btVector3 localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
+ btVector3 localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
- //quantize the aabbMin and aabbMax, and adjust the start/end ranges
+ // account for local origin
+ localAabbMin += m_localOrigin;
+ localAabbMax += m_localOrigin;
+ //quantize the aabbMin and aabbMax, and adjust the start/end ranges
int quantizedAabbMin[3];
int quantizedAabbMax[3];
-
- btVector3 localAabbMin = aabbMin*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
- btVector3 localAabbMax = aabbMax*btVector3(1.f/m_localScaling[0],1.f/m_localScaling[1],1.f/m_localScaling[2]);
-
quantizeWithClamp(quantizedAabbMin, localAabbMin,0);
quantizeWithClamp(quantizedAabbMax, localAabbMax,1);
-
+ // expand the min/max quantized values
+ // this is to catch the case where the input aabb falls between grid points!
+ for (int i = 0; i < 3; ++i) {
+ quantizedAabbMin[i]--;
+ quantizedAabbMax[i]++;
+ }
int startX=0;
int endX=m_heightStickWidth-1;
@@ -223,11 +313,6 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
{
case 0:
{
- quantizedAabbMin[1]+=m_heightStickWidth/2-1;
- quantizedAabbMax[1]+=m_heightStickWidth/2+1;
- quantizedAabbMin[2]+=m_heightStickLength/2-1;
- quantizedAabbMax[2]+=m_heightStickLength/2+1;
-
if (quantizedAabbMin[1]>startX)
startX = quantizedAabbMin[1];
if (quantizedAabbMax[1]<endX)
@@ -240,11 +325,6 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
}
case 1:
{
- quantizedAabbMin[0]+=m_heightStickWidth/2-1;
- quantizedAabbMax[0]+=m_heightStickWidth/2+1;
- quantizedAabbMin[2]+=m_heightStickLength/2-1;
- quantizedAabbMax[2]+=m_heightStickLength/2+1;
-
if (quantizedAabbMin[0]>startX)
startX = quantizedAabbMin[0];
if (quantizedAabbMax[0]<endX)
@@ -257,11 +337,6 @@ void btHeightfieldTerrainShape::processAllTriangles(btTriangleCallback* callback
};
case 2:
{
- quantizedAabbMin[0]+=m_heightStickWidth/2-1;
- quantizedAabbMax[0]+=m_heightStickWidth/2+1;
- quantizedAabbMin[1]+=m_heightStickLength/2-1;
- quantizedAabbMax[1]+=m_heightStickLength/2+1;
-
if (quantizedAabbMin[0]>startX)
startX = quantizedAabbMin[0];
if (quantizedAabbMax[0]<endX)
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
index d6890fe6b97..36489a0ebc3 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.h
@@ -18,28 +18,80 @@ subject to the following restrictions:
#include "btConcaveShape.h"
-///The btHeightfieldTerrainShape simulates a 2D heightfield terrain collision shape. You can also use the more general btBvhTriangleMeshShape instead.
-///An example implementation of btHeightfieldTerrainShape is provided in Demos/VehicleDemo/VehicleDemo.cpp
+///btHeightfieldTerrainShape simulates a 2D heightfield terrain
+/**
+ The caller is responsible for maintaining the heightfield array; this
+ class does not make a copy.
+
+ The heightfield can be dynamic so long as the min/max height values
+ capture the extremes (heights must always be in that range).
+
+ The local origin of the heightfield is assumed to be the exact
+ center (as determined by width and length and height, with each
+ axis multiplied by the localScaling).
+
+ \b NOTE: be careful with coordinates. If you have a heightfield with a local
+ min height of -100m, and a max height of +500m, you may be tempted to place it
+ at the origin (0,0) and expect the heights in world coordinates to be
+ -100 to +500 meters.
+ Actually, the heights will be -300 to +300m, because bullet will re-center
+ the heightfield based on its AABB (which is determined by the min/max
+ heights). So keep in mind that once you create a btHeightfieldTerrainShape
+ object, the heights will be adjusted relative to the center of the AABB. This
+ is different to the behavior of many rendering engines, but is useful for
+ physics engines.
+
+ Most (but not all) rendering and heightfield libraries assume upAxis = 1
+ (that is, the y-axis is "up"). This class allows any of the 3 coordinates
+ to be "up". Make sure your choice of axis is consistent with your rendering
+ system.
+
+ The heightfield heights are determined from the data type used for the
+ heightfieldData array.
+
+ - PHY_UCHAR: height at a point is the uchar value at the
+ grid point, multipled by heightScale. uchar isn't recommended
+ because of its inability to deal with negative values, and
+ low resolution (8-bit).
+
+ - PHY_SHORT: height at a point is the short int value at that grid
+ point, multipled by heightScale.
+
+ - PHY_FLOAT: height at a point is the float value at that grid
+ point. heightScale is ignored when using the float heightfield
+ data type.
+
+ Whatever the caller specifies as minHeight and maxHeight will be honored.
+ The class will not inspect the heightfield to discover the actual minimum
+ or maximum heights. These values are used to determine the heightfield's
+ axis-aligned bounding box, multiplied by localScaling.
+
+ For usage and testing see the TerrainDemo.
+ */
class btHeightfieldTerrainShape : public btConcaveShape
{
protected:
btVector3 m_localAabbMin;
btVector3 m_localAabbMax;
-
+ btVector3 m_localOrigin;
+
///terrain data
int m_heightStickWidth;
int m_heightStickLength;
+ btScalar m_minHeight;
btScalar m_maxHeight;
btScalar m_width;
btScalar m_length;
+ btScalar m_heightScale;
union
{
unsigned char* m_heightfieldDataUnsignedChar;
+ short* m_heightfieldDataShort;
btScalar* m_heightfieldDataFloat;
void* m_heightfieldDataUnknown;
};
-
- bool m_useFloatData;
+
+ PHY_ScalarType m_heightDataType;
bool m_flipQuadEdges;
bool m_useDiamondSubdivision;
@@ -47,31 +99,49 @@ protected:
btVector3 m_localScaling;
- virtual btScalar getHeightFieldValue(int x,int y) const;
+ virtual btScalar getRawHeightFieldValue(int x,int y) const;
void quantizeWithClamp(int* out, const btVector3& point,int isMax) const;
void getVertex(int x,int y,btVector3& vertex) const;
- inline bool testQuantizedAabbAgainstQuantizedAabb(int* aabbMin1, int* aabbMax1,const int* aabbMin2,const int* aabbMax2) const
- {
- bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
- return overlap;
- }
+
+
+ /// protected initialization
+ /**
+ Handles the work of constructors so that public constructors can be
+ backwards-compatible without a lot of copy/paste.
+ */
+ void initialize(int heightStickWidth, int heightStickLength,
+ void* heightfieldData, btScalar heightScale,
+ btScalar minHeight, btScalar maxHeight, int upAxis,
+ PHY_ScalarType heightDataType, bool flipQuadEdges);
public:
- btHeightfieldTerrainShape(int heightStickWidth,int heightStickHeight,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
+ /// preferred constructor
+ /**
+ This constructor supports a range of heightfield
+ data types, and allows for a non-zero minimum height value.
+ heightScale is needed for any integer-based heightfield data types.
+ */
+ btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,
+ void* heightfieldData, btScalar heightScale,
+ btScalar minHeight, btScalar maxHeight,
+ int upAxis, PHY_ScalarType heightDataType,
+ bool flipQuadEdges);
+
+ /// legacy constructor
+ /**
+ The legacy constructor assumes the heightfield has a minimum height
+ of zero. Only unsigned char or floats are supported. For legacy
+ compatibility reasons, heightScale is calculated as maxHeight / 65535
+ (and is only used when useFloatData = false).
+ */
+ btHeightfieldTerrainShape(int heightStickWidth,int heightStickLength,void* heightfieldData, btScalar maxHeight,int upAxis,bool useFloatData,bool flipQuadEdges);
virtual ~btHeightfieldTerrainShape();
void setUseDiamondSubdivision(bool useDiamondSubdivision=true) { m_useDiamondSubdivision = useDiamondSubdivision;}
- virtual int getShapeType() const
- {
- return TERRAIN_SHAPE_PROXYTYPE;
- }
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
index 8f893ac98aa..b107b0bea6e 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp
@@ -17,23 +17,25 @@ subject to the following restrictions:
btMinkowskiSumShape::btMinkowskiSumShape(const btConvexShape* shapeA,const btConvexShape* shapeB)
-:m_shapeA(shapeA),
+: btConvexInternalShape (),
+m_shapeA(shapeA),
m_shapeB(shapeB)
{
+ m_shapeType = MINKOWSKI_DIFFERENCE_SHAPE_PROXYTYPE;
m_transA.setIdentity();
m_transB.setIdentity();
}
btVector3 btMinkowskiSumShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
- btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(-vec*m_transA.getBasis()));
- btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(vec*m_transB.getBasis()));
+ btVector3 supVertexA = m_transA(m_shapeA->localGetSupportingVertexWithoutMargin(vec*m_transA.getBasis()));
+ btVector3 supVertexB = m_transB(m_shapeB->localGetSupportingVertexWithoutMargin(-vec*m_transB.getBasis()));
return supVertexA - supVertexB;
}
void btMinkowskiSumShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{
- //todo: could make recursive use of batching. probably this shape is not used frequently.
+ ///@todo: could make recursive use of batching. probably this shape is not used frequently.
for (int i=0;i<numVectors;i++)
{
supportVerticesOut[i] = localGetSupportingVertexWithoutMargin(vectors[i]);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
index f9c8427c2f3..6f637fbf40b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMinkowskiSumShape.h
@@ -46,8 +46,6 @@ public:
const btTransform& GetTransformB()const { return m_transB;}
- virtual int getShapeType() const { return MINKOWSKI_SUM_SHAPE_PROXYTYPE; }
-
virtual btScalar getMargin() const;
const btConvexShape* getShapeA() const { return m_shapeA;}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
index c709205efc2..9423505290d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.cpp
@@ -18,8 +18,9 @@ subject to the following restrictions:
#include "LinearMath/btQuaternion.h"
btMultiSphereShape::btMultiSphereShape (const btVector3& inertiaHalfExtents,const btVector3* positions,const btScalar* radi,int numSpheres)
-:m_inertiaHalfExtents(inertiaHalfExtents)
+:btConvexInternalShape (), m_inertiaHalfExtents(inertiaHalfExtents)
{
+ m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
btScalar startMargin = btScalar(1e30);
m_numSpheres = numSpheres;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
index 45968f3947f..97309fbbed9 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultiSphereShape.h
@@ -62,7 +62,6 @@ public:
return m_radi[index];
}
- virtual int getShapeType() const { return MULTI_SPHERE_SHAPE_PROXYTYPE; }
virtual const char* getName()const
{
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
index 2f108020cdf..d025a5c4450 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.h
@@ -31,10 +31,12 @@ public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {}
+ btMultimaterialTriangleMeshShape(): btBvhTriangleMeshShape() {m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;}
btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression, bool buildBvh = true):
btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, buildBvh)
{
+ m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
+
btVector3 m_triangle[3];
const unsigned char *vertexbase;
int numverts;
@@ -67,6 +69,8 @@ public:
btMultimaterialTriangleMeshShape(btStridingMeshInterface* meshInterface, bool useQuantizedAabbCompression,const btVector3& bvhAabbMin,const btVector3& bvhAabbMax, bool buildBvh = true):
btBvhTriangleMeshShape(meshInterface, useQuantizedAabbCompression, bvhAabbMin, bvhAabbMax, buildBvh)
{
+ m_shapeType = MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
+
btVector3 m_triangle[3];
const unsigned char *vertexbase;
int numverts;
@@ -107,11 +111,6 @@ public:
m_materialLookup = NULL;
*/
}
- virtual int getShapeType() const
- {
- return MULTIMATERIAL_TRIANGLE_MESH_PROXYTYPE;
- }
-
//debugging
virtual const char* getName()const {return "MULTIMATERIALTRIANGLEMESH";}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
index a248c55b571..3e73059394c 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btOptimizedBvh.cpp
@@ -319,19 +319,19 @@ void btOptimizedBvh::updateBvhNodes(btStridingMeshInterface* meshInterface,int f
{
int graphicsindex = indicestype==PHY_SHORT?((unsigned short*)gfxbase)[j]:gfxbase[j];
- btScalar* graphicsbase = (btScalar*)(vertexbase+graphicsindex*stride);
-#ifdef DEBUG_PATCH_COLORS
- btVector3 mycolor = color[index&3];
- graphicsbase[8] = mycolor.getX();
- graphicsbase[9] = mycolor.getY();
- graphicsbase[10] = mycolor.getZ();
-#endif //DEBUG_PATCH_COLORS
-
-
- triangleVerts[j] = btVector3(
- graphicsbase[0]*meshScaling.getX(),
- graphicsbase[1]*meshScaling.getY(),
- graphicsbase[2]*meshScaling.getZ());
+ if (type == PHY_FLOAT)
+ {
+ float* graphicsbase = (float*)(vertexbase+graphicsindex*stride);
+ triangleVerts[j] = btVector3(
+ graphicsbase[0]*meshScaling.getX(),
+ graphicsbase[1]*meshScaling.getY(),
+ graphicsbase[2]*meshScaling.getZ());
+ }
+ else
+ {
+ double* graphicsbase = (double*)(vertexbase+graphicsindex*stride);
+ triangleVerts[j] = btVector3( btScalar(graphicsbase[0]*meshScaling.getX()), btScalar(graphicsbase[1]*meshScaling.getY()), btScalar(graphicsbase[2]*meshScaling.getZ()));
+ }
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
index 71c3af38a02..7a79ac25791 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp
@@ -15,8 +15,8 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
-btPolyhedralConvexShape::btPolyhedralConvexShape()
-:m_localAabbMin(1,1,1),
+btPolyhedralConvexShape::btPolyhedralConvexShape() :btConvexInternalShape(),
+m_localAabbMin(1,1,1),
m_localAabbMax(-1,-1,-1),
m_isLocalAabbValid(false),
m_optionalHull(0)
@@ -25,7 +25,6 @@ m_optionalHull(0)
}
-
btVector3 btPolyhedralConvexShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0)const
{
int i;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
index 4c4ce7feaa7..7567a42d3ba 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btPolyhedralConvexShape.h
@@ -16,7 +16,6 @@ subject to the following restrictions:
#ifndef BU_SHAPE
#define BU_SHAPE
-#include "LinearMath/btPoint3.h"
#include "LinearMath/btMatrix3x3.h"
#include "LinearMath/btAabbUtil2.h"
#include "btConvexInternalShape.h"
@@ -36,12 +35,28 @@ public:
btPolyhedralConvexShape();
//brute force implementations
+
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const;
+
virtual void calculateLocalInertia(btScalar mass,btVector3& inertia) const;
+ void setCachedLocalAabb (const btVector3& aabbMin, const btVector3& aabbMax)
+ {
+ m_isLocalAabbValid = true;
+ m_localAabbMin = aabbMin;
+ m_localAabbMax = aabbMax;
+ }
+
+ inline void getCachedLocalAabb (btVector3& aabbMin, btVector3& aabbMax) const
+ {
+ btAssert(m_isLocalAabbValid);
+ aabbMin = m_localAabbMin;
+ aabbMax = m_localAabbMax;
+ }
+
inline void getNonvirtualAabb(const btTransform& trans,btVector3& aabbMin,btVector3& aabbMax, btScalar margin) const
{
@@ -59,13 +74,13 @@ public:
virtual int getNumVertices() const = 0 ;
virtual int getNumEdges() const = 0;
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const = 0;
- virtual void getVertex(int i,btPoint3& vtx) const = 0;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const = 0;
+ virtual void getVertex(int i,btVector3& vtx) const = 0;
virtual int getNumPlanes() const = 0;
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i ) const = 0;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i ) const = 0;
// virtual int getIndex(int i) const = 0 ;
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const = 0;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const = 0;
/// optional Hull is for optional Separating Axis Test Hull collision detection, see Hull.cpp
class Hull* m_optionalHull;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
index 2b81a02b557..1fac1538769 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp
@@ -15,11 +15,10 @@ subject to the following restrictions:
#include "btScaledBvhTriangleMeshShape.h"
-btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling)
-:m_bvhTriMeshShape(childShape),
-m_localScaling(localScaling)
+btScaledBvhTriangleMeshShape::btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling)
+:m_localScaling(localScaling),m_bvhTriMeshShape(childShape)
{
-
+ m_shapeType = SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
}
btScaledBvhTriangleMeshShape::~btScaledBvhTriangleMeshShape()
@@ -35,7 +34,7 @@ class btScaledTriangleCallback : public btTriangleCallback
public:
- btScaledTriangleCallback(btTriangleCallback* originalCallback,btVector3 localScaling)
+ btScaledTriangleCallback(btTriangleCallback* originalCallback,const btVector3& localScaling)
:m_originalCallback(originalCallback),
m_localScaling(localScaling)
{
@@ -94,7 +93,7 @@ void btScaledBvhTriangleMeshShape::getAabb(const btTransform& trans,btVector3& a
btMatrix3x3 abs_b = trans.getBasis().absolute();
- btPoint3 center = trans(localCenter);
+ btVector3 center = trans(localCenter);
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
abs_b[1].dot(localHalfExtents),
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
index 0a1ef8ce5cb..5da6fe8bc95 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.h
@@ -32,15 +32,10 @@ ATTRIBUTE_ALIGNED16(class) btScaledBvhTriangleMeshShape : public btConcaveShape
public:
- btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,btVector3 localScaling);
+ btScaledBvhTriangleMeshShape(btBvhTriangleMeshShape* childShape,const btVector3& localScaling);
virtual ~btScaledBvhTriangleMeshShape();
- virtual int getShapeType() const
- {
- //use un-used 'FAST_CONCAVE_MESH_PROXYTYPE' for now, later add SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE to btBroadphaseProxy.h
- return SCALED_TRIANGLE_MESH_SHAPE_PROXYTYPE;
- }
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual void setLocalScaling(const btVector3& scaling);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
index 15cfe432e27..cab7b277289 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.cpp
@@ -18,12 +18,6 @@ subject to the following restrictions:
#include "LinearMath/btQuaternion.h"
-
-btSphereShape ::btSphereShape (btScalar radius)
-{
- m_implicitShapeDimensions.setX(radius);
-}
-
btVector3 btSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
(void)vec;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
index a6d01cdca9d..bf163d3b501 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btSphereShape.h
@@ -27,8 +27,12 @@ ATTRIBUTE_ALIGNED16(class) btSphereShape : public btConvexInternalShape
public:
BT_DECLARE_ALIGNED_ALLOCATOR();
- btSphereShape (btScalar radius);
-
+ btSphereShape (btScalar radius) : btConvexInternalShape ()
+ {
+ m_shapeType = SPHERE_SHAPE_PROXYTYPE;
+ m_implicitShapeDimensions.setX(radius);
+ m_collisionMargin = radius;
+ }
virtual btVector3 localGetSupportingVertex(const btVector3& vec)const;
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const;
@@ -40,7 +44,6 @@ public:
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
- virtual int getShapeType() const { return SPHERE_SHAPE_PROXYTYPE; }
btScalar getRadius() const { return m_implicitShapeDimensions.getX() * m_localScaling.getX();}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
index 3c98ca08ddc..17b8776d459 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp
@@ -19,10 +19,11 @@ subject to the following restrictions:
btStaticPlaneShape::btStaticPlaneShape(const btVector3& planeNormal,btScalar planeConstant)
-:m_planeNormal(planeNormal.normalized()),
+: btConcaveShape (), m_planeNormal(planeNormal.normalized()),
m_planeConstant(planeConstant),
m_localScaling(btScalar(0.),btScalar(0.),btScalar(0.))
{
+ m_shapeType = STATIC_PLANE_PROXYTYPE;
// btAssert( btFuzzyZero(m_planeNormal.length() - btScalar(1.)) );
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
index ddebca73dea..a496013c077 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStaticPlaneShape.h
@@ -36,11 +36,6 @@ public:
virtual ~btStaticPlaneShape();
- virtual int getShapeType() const
- {
- return STATIC_PLANE_PROXYTYPE;
- }
-
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const;
virtual void processAllTriangles(btTriangleCallback* callback,const btVector3& aabbMin,const btVector3& aabbMax) const;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
index 85020dd3f58..e61b11499d4 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btStridingMeshInterface.h
@@ -18,16 +18,9 @@ subject to the following restrictions:
#include "LinearMath/btVector3.h"
#include "btTriangleCallback.h"
+#include "btConcaveShape.h"
+
-/// PHY_ScalarType enumerates possible scalar types.
-/// See the btStridingMeshInterface for its use
-typedef enum PHY_ScalarType {
- PHY_FLOAT,
- PHY_DOUBLE,
- PHY_INTEGER,
- PHY_SHORT,
- PHY_FIXEDPOINT88
-} PHY_ScalarType;
/// The btStridingMeshInterface is the interface class for high performance generic access to triangle meshes, used in combination with btBvhTriangleMeshShape and some other collision shapes.
/// Using index striding of 3*sizeof(integer) it can use triangle arrays, using index striding of 1*sizeof(integer) it can handle triangle strips.
@@ -77,8 +70,16 @@ class btStridingMeshInterface
virtual void preallocateIndices(int numindices)=0;
virtual bool hasPremadeAabb() const { return false; }
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const {}
- virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const {}
+ virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
+ {
+ (void) aabbMin;
+ (void) aabbMax;
+ }
+ virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const
+ {
+ (void) aabbMin;
+ (void) aabbMax;
+ }
const btVector3& getScaling() const {
return m_scaling;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
index 3aa1eda9964..7fd8fb4691b 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.cpp
@@ -16,35 +16,40 @@ subject to the following restrictions:
#include "btTetrahedronShape.h"
#include "LinearMath/btMatrix3x3.h"
-btBU_Simplex1to4::btBU_Simplex1to4()
-:m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4() : btPolyhedralConvexShape (),
+m_numVertices(0)
{
+ m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btPoint3& pt0)
-:m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0) : btPolyhedralConvexShape (),
+m_numVertices(0)
{
+ m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1)
-:m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1) : btPolyhedralConvexShape (),
+m_numVertices(0)
{
+ m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
addVertex(pt1);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1,const btPoint3& pt2)
-:m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2) : btPolyhedralConvexShape (),
+m_numVertices(0)
{
+ m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
addVertex(pt1);
addVertex(pt2);
}
-btBU_Simplex1to4::btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1,const btPoint3& pt2,const btPoint3& pt3)
-:m_numVertices(0)
+btBU_Simplex1to4::btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3) : btPolyhedralConvexShape (),
+m_numVertices(0)
{
+ m_shapeType = TETRAHEDRAL_SHAPE_PROXYTYPE;
addVertex(pt0);
addVertex(pt1);
addVertex(pt2);
@@ -55,7 +60,7 @@ btBU_Simplex1to4::btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1,const
-void btBU_Simplex1to4::addVertex(const btPoint3& pt)
+void btBU_Simplex1to4::addVertex(const btVector3& pt)
{
m_vertices[m_numVertices++] = pt;
@@ -87,7 +92,7 @@ int btBU_Simplex1to4::getNumEdges() const
return 0;
}
-void btBU_Simplex1to4::getEdge(int i,btPoint3& pa,btPoint3& pb) const
+void btBU_Simplex1to4::getEdge(int i,btVector3& pa,btVector3& pb) const
{
switch (m_numVertices)
@@ -151,7 +156,7 @@ void btBU_Simplex1to4::getEdge(int i,btPoint3& pa,btPoint3& pb) const
}
-void btBU_Simplex1to4::getVertex(int i,btPoint3& vtx) const
+void btBU_Simplex1to4::getVertex(int i,btVector3& vtx) const
{
vtx = m_vertices[i];
}
@@ -178,7 +183,7 @@ int btBU_Simplex1to4::getNumPlanes() const
}
-void btBU_Simplex1to4::getPlane(btVector3&, btPoint3& ,int ) const
+void btBU_Simplex1to4::getPlane(btVector3&, btVector3& ,int ) const
{
}
@@ -188,7 +193,7 @@ int btBU_Simplex1to4::getIndex(int ) const
return 0;
}
-bool btBU_Simplex1to4::isInside(const btPoint3& ,btScalar ) const
+bool btBU_Simplex1to4::isInside(const btVector3& ,btScalar ) const
{
return false;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
index 09272d61dc2..114ae288bb0 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTetrahedronShape.h
@@ -27,15 +27,15 @@ class btBU_Simplex1to4 : public btPolyhedralConvexShape
protected:
int m_numVertices;
- btPoint3 m_vertices[4];
+ btVector3 m_vertices[4];
public:
btBU_Simplex1to4();
- btBU_Simplex1to4(const btPoint3& pt0);
- btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1);
- btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1,const btPoint3& pt2);
- btBU_Simplex1to4(const btPoint3& pt0,const btPoint3& pt1,const btPoint3& pt2,const btPoint3& pt3);
+ btBU_Simplex1to4(const btVector3& pt0);
+ btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1);
+ btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2);
+ btBU_Simplex1to4(const btVector3& pt0,const btVector3& pt1,const btVector3& pt2,const btVector3& pt3);
void reset()
@@ -44,9 +44,8 @@ public:
}
- virtual int getShapeType() const{ return TETRAHEDRAL_SHAPE_PROXYTYPE; }
- void addVertex(const btPoint3& pt);
+ void addVertex(const btVector3& pt);
//PolyhedralConvexShape interface
@@ -54,17 +53,17 @@ public:
virtual int getNumEdges() const;
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const;
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const;
- virtual void getVertex(int i,btPoint3& vtx) const;
+ virtual void getVertex(int i,btVector3& vtx) const;
virtual int getNumPlanes() const;
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const;
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const;
virtual int getIndex(int i) const;
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const;
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const;
///getName is for debugging
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
index c739fc11e8f..adca38041b2 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleBuffer.h
@@ -28,7 +28,7 @@ struct btTriangle
int m_triangleIndex;
};
-///btTriangleBuffer can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
+///The btTriangleBuffer callback can be useful to collect and store overlapping triangles between AABB and concave objects that support 'processAllTriangles'
///Example usage of this class:
/// btTriangleBuffer triBuf;
/// concaveShape->processAllTriangles(&triBuf,aabbMin, aabbMax);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
index b962829041a..5f292532861 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp
@@ -82,7 +82,8 @@ bool btTriangleIndexVertexArray::hasPremadeAabb() const
return (m_hasAabb == 1);
}
-void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax )
+
+void btTriangleIndexVertexArray::setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const
{
m_aabbMin = aabbMin;
m_aabbMax = aabbMax;
@@ -95,3 +96,4 @@ void btTriangleIndexVertexArray::getPremadeAabb(btVector3* aabbMin, btVector3* a
*aabbMax = m_aabbMax;
}
+
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
index e546675f802..eb79ff5e47d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.h
@@ -52,9 +52,9 @@ ATTRIBUTE_ALIGNED16( class) btTriangleIndexVertexArray : public btStridingMeshIn
protected:
IndexedMeshArray m_indexedMeshes;
int m_pad[2];
- int m_hasAabb; // using int instead of bool to maintain alignment
- btVector3 m_aabbMin;
- btVector3 m_aabbMax;
+ mutable int m_hasAabb; // using int instead of bool to maintain alignment
+ mutable btVector3 m_aabbMin;
+ mutable btVector3 m_aabbMax;
public:
@@ -106,7 +106,7 @@ public:
virtual void preallocateIndices(int numindices){(void) numindices;}
virtual bool hasPremadeAabb() const;
- virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax );
+ virtual void setPremadeAabb(const btVector3& aabbMin, const btVector3& aabbMax ) const;
virtual void getPremadeAabb(btVector3* aabbMin, btVector3* aabbMax ) const;
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
index 492854ff646..abefa71250a 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp
@@ -1,3 +1,4 @@
+
/*
Bullet Continuous Collision Detection and Physics Library
Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
index 29d26316316..5dcfa51c280 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.cpp
@@ -35,13 +35,13 @@ m_weldingThreshold(0.0)
if (m_use32bitIndices)
{
m_indexedMeshes[0].m_numTriangles = m_32bitIndices.size()/3;
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_32bitIndices[0];
+ m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_INTEGER;
m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(int);
} else
{
m_indexedMeshes[0].m_numTriangles = m_16bitIndices.size()/3;
- m_indexedMeshes[0].m_triangleIndexBase = (unsigned char*) &m_16bitIndices[0];
+ m_indexedMeshes[0].m_triangleIndexBase = 0;
m_indexedMeshes[0].m_indexType = PHY_SHORT;
m_indexedMeshes[0].m_triangleIndexStride = 3*sizeof(short int);
}
@@ -49,12 +49,12 @@ m_weldingThreshold(0.0)
if (m_use4componentVertices)
{
m_indexedMeshes[0].m_numVertices = m_4componentVertices.size();
- m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_4componentVertices[0];
+ m_indexedMeshes[0].m_vertexBase = 0;
m_indexedMeshes[0].m_vertexStride = sizeof(btVector3);
} else
{
m_indexedMeshes[0].m_numVertices = m_3componentVertices.size()/3;
- m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
+ m_indexedMeshes[0].m_vertexBase = 0;
m_indexedMeshes[0].m_vertexStride = 3*sizeof(btScalar);
}
@@ -74,17 +74,21 @@ void btTriangleMesh::addIndex(int index)
}
}
-int btTriangleMesh::findOrAddVertex(const btVector3& vertex)
+
+int btTriangleMesh::findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices)
{
//return index of new/existing vertex
- //todo: could use acceleration structure for this
+ ///@todo: could use acceleration structure for this
if (m_use4componentVertices)
{
- for (int i=0;i< m_4componentVertices.size();i++)
- {
- if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
+ if (removeDuplicateVertices)
+ {
+ for (int i=0;i< m_4componentVertices.size();i++)
{
- return i;
+ if ((m_4componentVertices[i]-vertex).length2() <= m_weldingThreshold)
+ {
+ return i;
+ }
}
}
m_indexedMeshes[0].m_numVertices++;
@@ -96,17 +100,20 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex)
} else
{
- for (int i=0;i< m_3componentVertices.size();i+=3)
+ if (removeDuplicateVertices)
{
- btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
- if ((vtx-vertex).length2() <= m_weldingThreshold)
+ for (int i=0;i< m_3componentVertices.size();i+=3)
{
- return i/3;
+ btVector3 vtx(m_3componentVertices[i],m_3componentVertices[i+1],m_3componentVertices[i+2]);
+ if ((vtx-vertex).length2() <= m_weldingThreshold)
+ {
+ return i/3;
+ }
}
- }
- m_3componentVertices.push_back(vertex.getX());
- m_3componentVertices.push_back(vertex.getY());
- m_3componentVertices.push_back(vertex.getZ());
+ }
+ m_3componentVertices.push_back((float)vertex.getX());
+ m_3componentVertices.push_back((float)vertex.getY());
+ m_3componentVertices.push_back((float)vertex.getZ());
m_indexedMeshes[0].m_numVertices++;
m_indexedMeshes[0].m_vertexBase = (unsigned char*)&m_3componentVertices[0];
return (m_3componentVertices.size()/3)-1;
@@ -114,13 +121,12 @@ int btTriangleMesh::findOrAddVertex(const btVector3& vertex)
}
-void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2)
+void btTriangleMesh::addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2,bool removeDuplicateVertices)
{
m_indexedMeshes[0].m_numTriangles++;
-
- addIndex(findOrAddVertex(vertex0));
- addIndex(findOrAddVertex(vertex1));
- addIndex(findOrAddVertex(vertex2));
+ addIndex(findOrAddVertex(vertex0,removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex1,removeDuplicateVertices));
+ addIndex(findOrAddVertex(vertex2,removeDuplicateVertices));
}
int btTriangleMesh::getNumTriangles() const
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
index 1f51b2f2c87..f06fbb7c22d 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMesh.h
@@ -25,7 +25,6 @@ subject to the following restrictions:
///It allows either 32bit or 16bit indices, and 4 (x-y-z-w) or 3 (x-y-z) component vertices.
///If you want to share triangle/index data between graphics mesh and collision mesh (btBvhTriangleMeshShape), you can directly use btTriangleIndexVertexArray or derive your own class from btStridingMeshInterface.
///Performance of btTriangleMesh and btTriangleIndexVertexArray used in a btBvhTriangleMeshShape is the same.
-///It has a brute-force option to weld together closeby vertices.
class btTriangleMesh : public btTriangleIndexVertexArray
{
btAlignedObjectArray<btVector3> m_4componentVertices;
@@ -42,7 +41,7 @@ class btTriangleMesh : public btTriangleIndexVertexArray
btTriangleMesh (bool use32bitIndices=true,bool use4componentVertices=true);
- int findOrAddVertex(const btVector3& vertex);
+ int findOrAddVertex(const btVector3& vertex, bool removeDuplicateVertices);
void addIndex(int index);
bool getUse32bitIndices() const
@@ -54,8 +53,9 @@ class btTriangleMesh : public btTriangleIndexVertexArray
{
return m_use4componentVertices;
}
-
- void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2);
+ ///By default addTriangle won't search for duplicate vertices, because the search is very slow for large triangle meshes.
+ ///In general it is better to directly use btTriangleIndexVertexArray instead.
+ void addTriangle(const btVector3& vertex0,const btVector3& vertex1,const btVector3& vertex2, bool removeDuplicateVertices=false);
int getNumTriangles() const;
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
index 0a2c77096d1..1bd7e84a4e7 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp
@@ -22,8 +22,9 @@ subject to the following restrictions:
btTriangleMeshShape::btTriangleMeshShape(btStridingMeshInterface* meshInterface)
-: m_meshInterface(meshInterface)
+: btConcaveShape (), m_meshInterface(meshInterface)
{
+ m_shapeType = TRIANGLE_MESH_SHAPE_PROXYTYPE;
if(meshInterface->hasPremadeAabb())
{
meshInterface->getPremadeAabb(&m_localAabbMin, &m_localAabbMax);
@@ -52,7 +53,7 @@ void btTriangleMeshShape::getAabb(const btTransform& trans,btVector3& aabbMin,bt
btMatrix3x3 abs_b = trans.getBasis().absolute();
- btPoint3 center = trans(localCenter);
+ btVector3 center = trans(localCenter);
btVector3 extent = btVector3(abs_b[0].dot(localHalfExtents),
abs_b[1].dot(localHalfExtents),
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
index c9eabafe290..53d65799001 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleMeshShape.h
@@ -40,7 +40,7 @@ public:
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
{
- assert(0);
+ btAssert(0);
return localGetSupportingVertex(vec);
}
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
index ba7aa0c32a0..4bfb0b9e881 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btTriangleShape.h
@@ -40,17 +40,13 @@ public:
{
vert = m_vertices1[index];
}
- virtual int getShapeType() const
- {
- return TRIANGLE_SHAPE_PROXYTYPE;
- }
virtual int getNumEdges() const
{
return 3;
}
- virtual void getEdge(int i,btPoint3& pa,btPoint3& pb) const
+ virtual void getEdge(int i,btVector3& pa,btVector3& pb) const
{
getVertex(i,pa);
getVertex((i+1)%3,pb);
@@ -83,15 +79,16 @@ public:
- btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2)
+ btTriangleShape(const btVector3& p0,const btVector3& p1,const btVector3& p2) : btPolyhedralConvexShape ()
{
+ m_shapeType = TRIANGLE_SHAPE_PROXYTYPE;
m_vertices1[0] = p0;
m_vertices1[1] = p1;
m_vertices1[2] = p2;
}
- virtual void getPlane(btVector3& planeNormal,btPoint3& planeSupport,int i) const
+ virtual void getPlane(btVector3& planeNormal,btVector3& planeSupport,int i) const
{
getPlaneEquation(i,planeNormal,planeSupport);
}
@@ -107,7 +104,7 @@ public:
normal.normalize();
}
- virtual void getPlaneEquation(int i, btVector3& planeNormal,btPoint3& planeSupport) const
+ virtual void getPlaneEquation(int i, btVector3& planeNormal,btVector3& planeSupport) const
{
(void)i;
calcNormal(planeNormal);
@@ -121,7 +118,7 @@ public:
inertia.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
}
- virtual bool isInside(const btPoint3& pt,btScalar tolerance) const
+ virtual bool isInside(const btVector3& pt,btScalar tolerance) const
{
btVector3 normal;
calcNormal(normal);
@@ -135,7 +132,7 @@ public:
int i;
for (i=0;i<3;i++)
{
- btPoint3 pa,pb;
+ btVector3 pa,pb;
getEdge(i,pa,pb);
btVector3 edge = pb-pa;
btVector3 edgeNormal = edge.cross(normal);
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
index ef340286cb0..4c1c716d519 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.cpp
@@ -16,9 +16,10 @@ subject to the following restrictions:
#include "btUniformScalingShape.h"
btUniformScalingShape::btUniformScalingShape( btConvexShape* convexChildShape,btScalar uniformScalingFactor):
-m_childConvexShape(convexChildShape),
+btConvexShape (), m_childConvexShape(convexChildShape),
m_uniformScalingFactor(uniformScalingFactor)
{
+ m_shapeType = UNIFORM_SCALING_SHAPE_PROXYTYPE;
}
btUniformScalingShape::~btUniformScalingShape()
diff --git a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
index 1e17fc8e198..945976ac036 100644
--- a/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
+++ b/extern/bullet2/src/BulletCollision/CollisionShapes/btUniformScalingShape.h
@@ -61,7 +61,6 @@ class btUniformScalingShape : public btConvexShape
return "UniformScalingShape";
}
- virtual int getShapeType() const { return UNIFORM_SCALING_SHAPE_PROXYTYPE; }
///////////////////////////
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h b/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h
index cf43f487e24..827a3c89587 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btBoxCollision.h
@@ -26,9 +26,6 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
-/*! \defgroup BOUND_AABB_OPERATIONS
-*/
-//! @{
///Swap numbers
#define BT_SWAP_NUMBERS(a,b){ \
@@ -41,7 +38,7 @@ subject to the following restrictions:
#define BT_MAX(a,b) (a<b?b:a)
#define BT_MIN(a,b) (a>b?b:a)
-#define BT_GREATER(x, y) fabsf(x) > (y)
+#define BT_GREATER(x, y) btFabs(x) > (y)
#define BT_MAX3(a,b,c) BT_MAX(a,BT_MAX(b,c))
#define BT_MIN3(a,b,c) BT_MIN(a,BT_MIN(b,c))
@@ -181,7 +178,7 @@ public:
{
for(j=0;j<3;j++ )
{
- m_AR[i][j] = 1e-6f + fabsf(m_R1to0[i][j]);
+ m_AR[i][j] = 1e-6f + btFabs(m_R1to0[i][j]);
}
}
@@ -646,6 +643,5 @@ SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btT
}
-//! @}
#endif // GIM_BOX_COLLISION_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h b/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h
index 28c03b7e039..5de391a7561 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btClipPolygon.h
@@ -27,9 +27,6 @@ subject to the following restrictions:
#include "LinearMath/btTransform.h"
#include "LinearMath/btGeometryUtil.h"
-/*! \addtogroup GEOMETRIC_OPERATIONS
-*/
-//! @{
SIMD_FORCE_INLINE btScalar bt_distance_point_plane(const btVector4 & plane,const btVector3 &point)
{
@@ -181,6 +178,5 @@ SIMD_FORCE_INLINE int bt_plane_clip_triangle(
-//! @}
#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp
index faba2d8a542..c3b697bdd1e 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.cpp
@@ -103,12 +103,12 @@ void btContactArray::merge_contacts(
push_back(contacts[keycontacts[0].m_value]);
- BT_CONTACT * pcontact = &(*this)[0];
+ GIM_CONTACT * pcontact = &(*this)[0];
for( i=1;i<keycontacts.size();i++)
{
key = keycontacts[i].m_key;
- const BT_CONTACT * scontact = &contacts[keycontacts[i].m_value];
+ const GIM_CONTACT * scontact = &contacts[keycontacts[i].m_value];
if(last_key == key)//same points
{
@@ -158,7 +158,7 @@ void btContactArray::merge_contacts_unique(const btContactArray & contacts)
return;
}
- BT_CONTACT average_contact = contacts[0];
+ GIM_CONTACT average_contact = contacts[0];
for (int i=1;i<contacts.size() ;i++ )
{
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h b/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h
index 0cfd013b962..4b0b70293b4 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btContactProcessing.h
@@ -29,11 +29,6 @@ subject to the following restrictions:
#include "btTriangleShapeEx.h"
-/*! \defgroup CONTACTS
-\brief
-Functions for managing and sorting contacts resulting from a collision query.
-*/
-//! @{
/**
Configuration var for applying interpolation of contact normals
@@ -42,8 +37,9 @@ Configuration var for applying interpolation of contact normals
#define CONTACT_DIFF_EPSILON 0.00001f
-/// Structure for collision results
-class BT_CONTACT
+///The GIM_CONTACT is an internal GIMPACT structure, similar to btManifoldPoint.
+///@todo: remove and replace GIM_CONTACT by btManifoldPoint.
+class GIM_CONTACT
{
public:
btVector3 m_point;
@@ -53,11 +49,11 @@ public:
int m_feature1;//Face number
int m_feature2;//Face number
public:
- BT_CONTACT()
+ GIM_CONTACT()
{
}
- BT_CONTACT(const BT_CONTACT & contact):
+ GIM_CONTACT(const GIM_CONTACT & contact):
m_point(contact.m_point),
m_normal(contact.m_normal),
m_depth(contact.m_depth),
@@ -66,7 +62,7 @@ public:
{
}
- BT_CONTACT(const btVector3 &point,const btVector3 & normal,
+ GIM_CONTACT(const btVector3 &point,const btVector3 & normal,
btScalar depth, int feature1, int feature2):
m_point(point),
m_normal(normal),
@@ -112,7 +108,7 @@ public:
};
-class btContactArray:public btAlignedObjectArray<BT_CONTACT>
+class btContactArray:public btAlignedObjectArray<GIM_CONTACT>
{
public:
btContactArray()
@@ -124,11 +120,11 @@ public:
const btVector3 &point,const btVector3 & normal,
btScalar depth, int feature1, int feature2)
{
- push_back( BT_CONTACT(point,normal,depth,feature1,feature2) );
+ push_back( GIM_CONTACT(point,normal,depth,feature1,feature2) );
}
SIMD_FORCE_INLINE void push_triangle_contacts(
- const BT_TRIANGLE_CONTACT & tricontact,
+ const GIM_TRIANGLE_CONTACT & tricontact,
int feature1,int feature2)
{
for(int i = 0;i<tricontact.m_point_count ;i++ )
@@ -145,5 +141,5 @@ public:
void merge_contacts_unique(const btContactArray & contacts);
};
-//! @}
+
#endif // GIM_CONTACT_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp
index b07926c30dc..38fed6b4fd2 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.cpp
@@ -65,7 +65,7 @@ float btGImpactBvh::getAverageTreeCollisionTime()
/////////////////////// btBvhTree /////////////////////////////////
int btBvhTree::_calc_splitting_axis(
- BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+ GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
{
int i;
@@ -97,7 +97,7 @@ int btBvhTree::_calc_splitting_axis(
int btBvhTree::_sort_and_calc_splitting_index(
- BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
+ GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
int endIndex, int splitAxis)
{
int i;
@@ -150,15 +150,14 @@ int btBvhTree::_sort_and_calc_splitting_index(
splitIndex = startIndex+ (numIndices>>1);
}
- bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
- btAssert(!unbal);
+ btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
return splitIndex;
}
-void btBvhTree::_build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+void btBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
{
int curIndex = m_num_nodes;
m_num_nodes++;
@@ -211,7 +210,7 @@ void btBvhTree::_build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, int startIn
//! stackless build tree
void btBvhTree::build_tree(
- BT_BVH_DATA_ARRAY & primitive_boxes)
+ GIM_BVH_DATA_ARRAY & primitive_boxes)
{
// initialize node count to 0
m_num_nodes = 0;
@@ -236,7 +235,7 @@ void btGImpactBvh::refit()
}
else
{
- //const BT_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
+ //const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
//get left bound
btAABB bound;
bound.invalidate();
@@ -266,7 +265,7 @@ void btGImpactBvh::refit()
void btGImpactBvh::buildSet()
{
//obtain primitive boxes
- BT_BVH_DATA_ARRAY primitive_boxes;
+ GIM_BVH_DATA_ARRAY primitive_boxes;
primitive_boxes.resize(m_primitive_manager->get_primitive_count());
for (int i = 0;i<primitive_boxes.size() ;i++ )
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h
index 1907efc2463..b432b615f8a 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactBvh.h
@@ -32,29 +32,23 @@ subject to the following restrictions:
-/*! \defgroup BOX_TREES
-
-
-
-*/
-//! @{
//! Overlapping pair
-struct BT_PAIR
+struct GIM_PAIR
{
int m_index1;
int m_index2;
- BT_PAIR()
+ GIM_PAIR()
{}
- BT_PAIR(const BT_PAIR & p)
+ GIM_PAIR(const GIM_PAIR & p)
{
m_index1 = p.m_index1;
m_index2 = p.m_index2;
}
- BT_PAIR(int index1, int index2)
+ GIM_PAIR(int index1, int index2)
{
m_index1 = index1;
m_index2 = index2;
@@ -62,7 +56,7 @@ struct BT_PAIR
};
//! A pairset array
-class btPairSet: public btAlignedObjectArray<BT_PAIR>
+class btPairSet: public btAlignedObjectArray<GIM_PAIR>
{
public:
btPairSet()
@@ -71,32 +65,32 @@ public:
}
inline void push_pair(int index1,int index2)
{
- push_back(BT_PAIR(index1,index2));
+ push_back(GIM_PAIR(index1,index2));
}
inline void push_pair_inv(int index1,int index2)
{
- push_back(BT_PAIR(index2,index1));
+ push_back(GIM_PAIR(index2,index1));
}
};
-
-struct BT_BVH_DATA
+///GIM_BVH_DATA is an internal GIMPACT collision structure to contain axis aligned bounding box
+struct GIM_BVH_DATA
{
btAABB m_bound;
int m_data;
};
//! Node Structure for trees
-class BT_BVH_TREE_NODE
+class GIM_BVH_TREE_NODE
{
public:
btAABB m_bound;
protected:
int m_escapeIndexOrDataIndex;
public:
- BT_BVH_TREE_NODE()
+ GIM_BVH_TREE_NODE()
{
m_escapeIndexOrDataIndex = 0;
}
@@ -133,12 +127,12 @@ public:
};
-class BT_BVH_DATA_ARRAY:public btAlignedObjectArray<BT_BVH_DATA>
+class GIM_BVH_DATA_ARRAY:public btAlignedObjectArray<GIM_BVH_DATA>
{
};
-class BT_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<BT_BVH_TREE_NODE>
+class GIM_BVH_TREE_NODE_ARRAY:public btAlignedObjectArray<GIM_BVH_TREE_NODE>
{
};
@@ -150,15 +144,15 @@ class btBvhTree
{
protected:
int m_num_nodes;
- BT_BVH_TREE_NODE_ARRAY m_node_array;
+ GIM_BVH_TREE_NODE_ARRAY m_node_array;
protected:
int _sort_and_calc_splitting_index(
- BT_BVH_DATA_ARRAY & primitive_boxes,
+ GIM_BVH_DATA_ARRAY & primitive_boxes,
int startIndex, int endIndex, int splitAxis);
- int _calc_splitting_axis(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+ int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
- void _build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+ void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
public:
btBvhTree()
{
@@ -167,7 +161,7 @@ public:
//! prototype functions for box tree management
//!@{
- void build_tree(BT_BVH_DATA_ARRAY & primitive_boxes);
+ void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
SIMD_FORCE_INLINE void clearNodes()
{
@@ -218,7 +212,7 @@ public:
return m_node_array[nodeindex].getEscapeIndex();
}
- SIMD_FORCE_INLINE const BT_BVH_TREE_NODE * get_node_pointer(int index = 0) const
+ SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
{
return &m_node_array[index];
}
@@ -382,12 +376,11 @@ public:
}
- SIMD_FORCE_INLINE const BT_BVH_TREE_NODE * get_node_pointer(int index = 0) const
+ SIMD_FORCE_INLINE const GIM_BVH_TREE_NODE * get_node_pointer(int index = 0) const
{
return m_box_tree.get_node_pointer(index);
}
-//! @}
static float getAverageTreeCollisionTime();
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
index 28ad18fbde2..4d6fa88f62d 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp
@@ -192,7 +192,7 @@ float btGImpactCollisionAlgorithm::getAverageTriangleCollisionTime()
btGImpactCollisionAlgorithm::btGImpactCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
-: btCollisionAlgorithm(ci)
+: btActivatingCollisionAlgorithm(ci,body0,body1)
{
m_manifoldPtr = NULL;
m_convex_algorithm = NULL;
@@ -404,7 +404,7 @@ void btGImpactCollisionAlgorithm::collide_sat_triangles(btCollisionObject * body
btPrimitiveTriangle ptri0;
btPrimitiveTriangle ptri1;
- BT_TRIANGLE_CONTACT contact_data;
+ GIM_TRIANGLE_CONTACT contact_data;
shape0->lockChildShapes();
shape1->lockChildShapes();
@@ -540,7 +540,7 @@ void btGImpactCollisionAlgorithm::gimpact_vs_gimpact(
int i = pairset.size();
while(i--)
{
- BT_PAIR * pair = &pairset[i];
+ GIM_PAIR * pair = &pairset[i];
m_triface0 = pair->m_index1;
m_triface1 = pair->m_index2;
btCollisionShape * colshape0 = retriever0.getChildShape(m_triface0);
@@ -584,14 +584,15 @@ void btGImpactCollisionAlgorithm::gimpact_vs_shape(btCollisionObject * body0,
if(shape0->getGImpactShapeType()==CONST_GIMPACT_TRIMESH_SHAPE)
{
btGImpactMeshShape * meshshape0 = static_cast<btGImpactMeshShape *>(shape0);
- m_part0 = meshshape0->getMeshPartCount();
+ int& part = swapped ? m_part1 : m_part0;
+ part = meshshape0->getMeshPartCount();
- while(m_part0--)
+ while(part--)
{
gimpact_vs_shape(body0,
body1,
- meshshape0->getMeshPart(m_part0),
+ meshshape0->getMeshPart(part),
shape1,swapped);
}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
index c745b7ed5d8..453472aa034 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.h
@@ -24,7 +24,7 @@ subject to the following restrictions:
#ifndef BVH_CONCAVE_COLLISION_ALGORITHM_H
#define BVH_CONCAVE_COLLISION_ALGORITHM_H
-#include "BulletCollision/BroadphaseCollision/btCollisionAlgorithm.h"
+#include "BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.h"
#include "BulletCollision/BroadphaseCollision/btDispatcher.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@@ -51,7 +51,7 @@ btCollisionDispatcher * dispatcher = static_cast<btCollisionDispatcher *>(m_dyna
btGImpactCollisionAlgorithm::registerAlgorithm(dispatcher);
\endcode
*/
-class btGImpactCollisionAlgorithm : public btCollisionAlgorithm
+class btGImpactCollisionAlgorithm : public btActivatingCollisionAlgorithm
{
protected:
btCollisionAlgorithm * m_convex_algorithm;
@@ -67,7 +67,7 @@ protected:
//! Creates a new contact point
SIMD_FORCE_INLINE btPersistentManifold* newContactManifold(btCollisionObject* body0,btCollisionObject* body1)
{
- m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
+ m_manifoldPtr = m_dispatcher->getNewManifold(body0,body1);
return m_manifoldPtr;
}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
index 0b1ef6acd83..ea1647a8129 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp
@@ -67,7 +67,7 @@ float btGImpactQuantizedBvh::getAverageTreeCollisionTime()
/////////////////////// btQuantizedBvhTree /////////////////////////////////
void btQuantizedBvhTree::calc_quantization(
- BT_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin)
+ GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin)
{
//calc globa box
btAABB global_bound;
@@ -86,7 +86,7 @@ void btQuantizedBvhTree::calc_quantization(
int btQuantizedBvhTree::_calc_splitting_axis(
- BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+ GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
{
int i;
@@ -118,7 +118,7 @@ int btQuantizedBvhTree::_calc_splitting_axis(
int btQuantizedBvhTree::_sort_and_calc_splitting_index(
- BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
+ GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex,
int endIndex, int splitAxis)
{
int i;
@@ -171,15 +171,14 @@ int btQuantizedBvhTree::_sort_and_calc_splitting_index(
splitIndex = startIndex+ (numIndices>>1);
}
- bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
- btAssert(!unbal);
+ btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
return splitIndex;
}
-void btQuantizedBvhTree::_build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
+void btQuantizedBvhTree::_build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex)
{
int curIndex = m_num_nodes;
m_num_nodes++;
@@ -232,7 +231,7 @@ void btQuantizedBvhTree::_build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, in
//! stackless build tree
void btQuantizedBvhTree::build_tree(
- BT_BVH_DATA_ARRAY & primitive_boxes)
+ GIM_BVH_DATA_ARRAY & primitive_boxes)
{
calc_quantization(primitive_boxes);
// initialize node count to 0
@@ -258,7 +257,7 @@ void btGImpactQuantizedBvh::refit()
}
else
{
- //const BT_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
+ //const GIM_BVH_TREE_NODE * nodepointer = get_node_pointer(nodecount);
//get left bound
btAABB bound;
bound.invalidate();
@@ -288,7 +287,7 @@ void btGImpactQuantizedBvh::refit()
void btGImpactQuantizedBvh::buildSet()
{
//obtain primitive boxes
- BT_BVH_DATA_ARRAY primitive_boxes;
+ GIM_BVH_DATA_ARRAY primitive_boxes;
primitive_boxes.resize(m_primitive_manager->get_primitive_count());
for (int i = 0;i<primitive_boxes.size() ;i++ )
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
index 3a4774b849d..e9cccac75f5 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactQuantizedBvh.h
@@ -29,12 +29,6 @@ subject to the following restrictions:
-/*! \defgroup BOX_TREES
-
-
-
-*/
-//! @{
///btQuantizedBvhNode is a compressed aabb node, 16 bytes.
@@ -100,7 +94,7 @@ ATTRIBUTE_ALIGNED16 (struct) BT_QUANTIZED_BVH_NODE
-class BT_QUANTIZED_BVH_NODE_ARRAY:public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
+class GIM_QUANTIZED_BVH_NODE_ARRAY:public btAlignedObjectArray<BT_QUANTIZED_BVH_NODE>
{
};
@@ -112,19 +106,19 @@ class btQuantizedBvhTree
{
protected:
int m_num_nodes;
- BT_QUANTIZED_BVH_NODE_ARRAY m_node_array;
+ GIM_QUANTIZED_BVH_NODE_ARRAY m_node_array;
btAABB m_global_bound;
btVector3 m_bvhQuantization;
protected:
- void calc_quantization(BT_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin = btScalar(1.0) );
+ void calc_quantization(GIM_BVH_DATA_ARRAY & primitive_boxes, btScalar boundMargin = btScalar(1.0) );
int _sort_and_calc_splitting_index(
- BT_BVH_DATA_ARRAY & primitive_boxes,
+ GIM_BVH_DATA_ARRAY & primitive_boxes,
int startIndex, int endIndex, int splitAxis);
- int _calc_splitting_axis(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+ int _calc_splitting_axis(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
- void _build_sub_tree(BT_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
+ void _build_sub_tree(GIM_BVH_DATA_ARRAY & primitive_boxes, int startIndex, int endIndex);
public:
btQuantizedBvhTree()
{
@@ -133,7 +127,7 @@ public:
//! prototype functions for box tree management
//!@{
- void build_tree(BT_BVH_DATA_ARRAY & primitive_boxes);
+ void build_tree(GIM_BVH_DATA_ARRAY & primitive_boxes);
SIMD_FORCE_INLINE void quantizePoint(
unsigned short * quantizedpoint, const btVector3 & point) const
@@ -365,7 +359,6 @@ public:
return m_box_tree.get_node_pointer(index);
}
-//! @}
static float getAverageTreeCollisionTime();
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h
index 43f32bea5a1..05431cfce15 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGImpactShape.h
@@ -105,6 +105,7 @@ protected:
public:
btGImpactShapeInterface()
{
+ m_shapeType=GIMPACT_SHAPE_PROXYTYPE;
m_localAABB.invalidate();
m_needs_update = true;
localScaling.setValue(1.f,1.f,1.f);
@@ -880,6 +881,8 @@ Set of btGImpactMeshShapePart parts
*/
class btGImpactMeshShape : public btGImpactShapeInterface
{
+ btStridingMeshInterface* m_meshInterface;
+
protected:
btAlignedObjectArray<btGImpactMeshShapePart*> m_mesh_parts;
void buildMeshParts(btStridingMeshInterface * meshInterface)
@@ -906,6 +909,7 @@ protected:
public:
btGImpactMeshShape(btStridingMeshInterface * meshInterface)
{
+ m_meshInterface = meshInterface;
buildMeshParts(meshInterface);
}
@@ -921,6 +925,15 @@ public:
}
+ btStridingMeshInterface* getMeshInterface()
+ {
+ return m_meshInterface;
+ }
+
+ const btStridingMeshInterface* getMeshInterface() const
+ {
+ return m_meshInterface;
+ }
int getMeshPartCount() const
{
@@ -1032,12 +1045,12 @@ public:
}
//! call when reading child shapes
- virtual void lockChildShapes()
+ virtual void lockChildShapes() const
{
btAssert(0);
}
- virtual void unlockChildShapes()
+ virtual void unlockChildShapes() const
{
btAssert(0);
}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
index 4b4b5e20dd3..956fa0430e3 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.cpp
@@ -251,16 +251,16 @@ bool btGenericPoolAllocator::freeMemory(void * pointer)
#define BT_DEFAULT_POOL_ELEMENT_SIZE 8
// main allocator
-class BT_STANDARD_ALLOCATOR: public btGenericPoolAllocator
+class GIM_STANDARD_ALLOCATOR: public btGenericPoolAllocator
{
public:
- BT_STANDARD_ALLOCATOR():btGenericPoolAllocator(BT_DEFAULT_POOL_ELEMENT_SIZE,BT_DEFAULT_POOL_SIZE)
+ GIM_STANDARD_ALLOCATOR():btGenericPoolAllocator(BT_DEFAULT_POOL_ELEMENT_SIZE,BT_DEFAULT_POOL_SIZE)
{
}
};
// global allocator
-BT_STANDARD_ALLOCATOR g_main_allocator;
+GIM_STANDARD_ALLOCATOR g_main_allocator;
void * btPoolAlloc(size_t size)
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h
index 05b79a82516..e883bcd23d2 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGenericPoolAllocator.h
@@ -155,14 +155,9 @@ public:
-/*! \defgroup POOL_MEMORY_FUNCTIONS
-standar managed Memory functions. Memory pools are used.
-*/
-//! @{
void * btPoolAlloc(size_t size);
void * btPoolRealloc(void *ptr, size_t oldsize, size_t newsize);
void btPoolFree(void *ptr);
-//! @}
#endif
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h b/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h
index f5800716a96..bc5a416ddb7 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btGeometryOperations.h
@@ -29,9 +29,6 @@ subject to the following restrictions:
-/*! \defgroup GEOMETRIC_OPERATIONS
-*/
-//! @{
#define PLANEDIREPSILON 0.0000001f
@@ -210,7 +207,6 @@ SIMD_FORCE_INLINE void bt_segment_collision(
-//! @}
#endif // GIM_VECTOR_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h b/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h
index e9e6ad3d805..7faada61c95 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btQuantization.h
@@ -29,9 +29,6 @@ subject to the following restrictions:
-/*! \defgroup GEOMETRIC_OPERATIONS
-*/
-//! @{
@@ -86,7 +83,6 @@ SIMD_FORCE_INLINE btVector3 bt_unquantize(
return vecOut;
}
-//! @}
#endif // GIM_VECTOR_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
index 0267f7e67c7..78696277c34 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.cpp
@@ -25,7 +25,7 @@ subject to the following restrictions:
-void BT_TRIANGLE_CONTACT::merge_points(const btVector4 & plane,
+void GIM_TRIANGLE_CONTACT::merge_points(const btVector4 & plane,
btScalar margin, const btVector3 * points, int point_count)
{
m_point_count = 0;
@@ -123,7 +123,7 @@ int btPrimitiveTriangle::clip_triangle(btPrimitiveTriangle & other, btVector3 *
return clipped_count;
}
-bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle & other, BT_TRIANGLE_CONTACT & contacts)
+bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts)
{
btScalar margin = m_margin + other.m_margin;
@@ -132,7 +132,7 @@ bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangl
//create planes
// plane v vs U points
- BT_TRIANGLE_CONTACT contacts1;
+ GIM_TRIANGLE_CONTACT contacts1;
contacts1.m_separating_normal = m_plane;
@@ -152,7 +152,7 @@ bool btPrimitiveTriangle::find_triangle_collision_clip_method(btPrimitiveTriangl
//Clip tri1 by tri2 edges
- BT_TRIANGLE_CONTACT contacts2;
+ GIM_TRIANGLE_CONTACT contacts2;
contacts2.m_separating_normal = other.m_plane;
clipped_count = other.clip_triangle(*this,clipped_points);
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h
index bdaa323d564..bbd6b630c02 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/btTriangleShapeEx.h
@@ -35,14 +35,14 @@ subject to the following restrictions:
#define MAX_TRI_CLIPPING 16
//! Structure for collision
-struct BT_TRIANGLE_CONTACT
+struct GIM_TRIANGLE_CONTACT
{
btScalar m_penetration_depth;
int m_point_count;
btVector4 m_separating_normal;
btVector3 m_points[MAX_TRI_CLIPPING];
- SIMD_FORCE_INLINE void copy_from(const BT_TRIANGLE_CONTACT& other)
+ SIMD_FORCE_INLINE void copy_from(const GIM_TRIANGLE_CONTACT& other)
{
m_penetration_depth = other.m_penetration_depth;
m_separating_normal = other.m_separating_normal;
@@ -54,11 +54,11 @@ struct BT_TRIANGLE_CONTACT
}
}
- BT_TRIANGLE_CONTACT()
+ GIM_TRIANGLE_CONTACT()
{
}
- BT_TRIANGLE_CONTACT(const BT_TRIANGLE_CONTACT& other)
+ GIM_TRIANGLE_CONTACT(const GIM_TRIANGLE_CONTACT& other)
{
copy_from(other);
}
@@ -123,7 +123,7 @@ public:
/*!
\pre this triangle and other must have their triangles calculated
*/
- bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, BT_TRIANGLE_CONTACT & contacts);
+ bool find_triangle_collision_clip_method(btPrimitiveTriangle & other, GIM_TRIANGLE_CONTACT & contacts);
};
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h
index 89fbb5ab0a5..c8161d252d5 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_array.h
@@ -34,11 +34,6 @@ email: projectileman@yahoo.com
#include "gim_memory.h"
-/*! \addtogroup CONTAINERS
-\brief
-Abstract class for template containers
-*/
-//! @{
#define GIM_ARRAY_GROW_INCREMENT 2
#define GIM_ARRAY_GROW_FACTOR 2
@@ -321,11 +316,10 @@ public:
{
resizeData(m_size);
}
-//!@}
+
};
-//! @}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
index d4cbce04b5e..666abf7917a 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_basic_geometry_operations.h
@@ -40,9 +40,6 @@ email: projectileman@yahoo.com
-/*! \defgroup GEOMETRIC_OPERATIONS
-*/
-//! @{
#define PLANEDIREPSILON 0.0000001f
@@ -541,7 +538,6 @@ SIMD_FORCE_INLINE void SORT_3_INDICES(
-//! @}
#endif // GIM_VECTOR_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h
index 7784aeff140..322004a8d5b 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_bitset.h
@@ -34,11 +34,6 @@ email: projectileman@yahoo.com
#include "gim_array.h"
-/*! \addtogroup CONTAINERS
-\brief
-Abstract class for template containers
-*/
-//! @{
#define GUINT_BIT_COUNT 32
#define GUINT_EXPONENT 5
@@ -122,7 +117,6 @@ public:
};
-//! @}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h
index c9bb83e3653..0add5e4b99f 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_collision.h
@@ -35,9 +35,6 @@ email: projectileman@yahoo.com
#include "gim_basic_geometry_operations.h"
#include "LinearMath/btTransform.h"
-/*! \defgroup BOUND_AABB_OPERATIONS
-*/
-//! @{
//SIMD_FORCE_INLINE bool test_cross_edge_box(
@@ -589,6 +586,5 @@ SIMD_FORCE_INLINE bool btCompareTransformsEqual(const btTransform & t1,const btT
}
-//! @}
#endif // GIM_BOX_COLLISION_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
index 1ffc2bbad78..0c3d7ba8db0 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.cpp
@@ -110,8 +110,7 @@ GUINT GIM_BOX_TREE::_sort_and_calc_splitting_index(
splitIndex = startIndex+ (numIndices>>1);
}
- bool unbal = (splitIndex==startIndex) || (splitIndex == (endIndex));
- btAssert(!unbal);
+ btAssert(!((splitIndex==startIndex) || (splitIndex == (endIndex))));
return splitIndex;
}
@@ -180,3 +179,4 @@ void GIM_BOX_TREE::build_tree(
_build_sub_tree(primitive_boxes, 0, primitive_boxes.size());
}
+
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h
index ece5936de6b..1058a0872a5 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_box_set.h
@@ -40,12 +40,6 @@ email: projectileman@yahoo.com
#include "gim_tri_collision.h"
-/*! \defgroup BOX_PRUNNING
-
-
-
-*/
-//! @{
//! Overlapping pair
struct GIM_PAIR
@@ -446,7 +440,6 @@ public:
m_primitive_manager.get_primitive_triangle(getNodeData(nodeindex),triangle);
}
-//! @}
};
//! Class for Box Tree Sets
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h
index 62151cb97b7..a91fd3aa422 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_clip_polygon.h
@@ -33,9 +33,6 @@ email: projectileman@yahoo.com
-----------------------------------------------------------------------------
*/
-/*! \addtogroup GEOMETRIC_OPERATIONS
-*/
-//! @{
//! This function calcs the distance from a 3D plane
class DISTANCE_PLANE_3D_FUNC
@@ -209,6 +206,5 @@ SIMD_FORCE_INLINE GUINT PLANE_CLIP_TRIANGLE3D(
}
-//! @}
#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h
index 62df51b782f..ad3e12298fe 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_contact.h
@@ -36,17 +36,6 @@ email: projectileman@yahoo.com
#include "gim_radixsort.h"
#include "gim_array.h"
-/*! \defgroup CONTACTS
-\brief
-Functions for managing and sorting contacts resulting from a collision query.
-<ul>
-<li> Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
-<li> After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
-<li> Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
-</ul>
-
-*/
-//! @{
/**
Configuration var for applying interpolation of contact normals
@@ -55,6 +44,10 @@ Configuration var for applying interpolation of contact normals
#define CONTACT_DIFF_EPSILON 0.00001f
/// Structure for collision results
+///Functions for managing and sorting contacts resulting from a collision query.
+///Contact lists must be create by calling \ref GIM_CREATE_CONTACT_LIST
+///After querys, contact lists must be destroy by calling \ref GIM_DYNARRAY_DESTROY
+///Contacts can be merge for avoid duplicate results by calling \ref gim_merge_contacts
class GIM_CONTACT
{
public:
@@ -168,5 +161,4 @@ public:
void merge_contacts_unique(const gim_contact_array & contacts);
};
-//! @}
#endif // GIM_CONTACT_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h
index cd3e53dcc0c..2fb1e3f9e45 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_geom_types.h
@@ -36,11 +36,7 @@ email: projectileman@yahoo.com
#include "gim_math.h"
-/*! \defgroup GEOMETRIC_TYPES
-\brief
-Basic types and constants for geometry
-*/
-//! @{
+
//! Short Integer vector 2D
typedef GSHORT vec2s[2];
@@ -95,7 +91,6 @@ typedef GREAL mat4f[4][4];
typedef GREAL quatf[4];
//typedef struct _aabb3f aabb3f;
-//! @}
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h
index fd980dff5fa..93c66f81823 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_hash_table.h
@@ -34,11 +34,6 @@ email: projectileman@yahoo.com
#include "gim_radixsort.h"
-/*! \addtogroup CONTAINERS
-\brief
-Abstract class for collision objects
-*/
-//! @{
#define GIM_INVALID_HASH 0xffffffff //!< A very very high value
#define GIM_DEFAULT_HASH_TABLE_SIZE 380
@@ -204,12 +199,7 @@ protected:
//SuperBufferedArray< _node_type > m_nodes;
bool m_sorted;
- /*! \defgroup HASH_TABLE_STRUCTURES
- \brief
- Hash table data management. The hash table has the indices to the corresponding m_nodes array
- */
- //! @{
-
+ ///Hash table data management. The hash table has the indices to the corresponding m_nodes array
GUINT * m_hash_table;//!<
GUINT m_table_size;//!<
GUINT m_node_size;//!<
@@ -459,13 +449,8 @@ protected:
}
- //! @}
-
- /*! \defgroup SORTED_ARRAY_STRUCTURES
- \brief
- Sorted array data management. The hash table has the indices to the corresponding m_nodes array
- */
- //! @{
+
+ ///Sorted array data management. The hash table has the indices to the corresponding m_nodes array
inline bool _erase_sorted(GUINT index)
{
if(index>=(GUINT)m_nodes.size()) return false;
@@ -575,8 +560,7 @@ protected:
return GIM_INVALID_HASH;
}
- //! @}
-
+
public:
@@ -913,8 +897,6 @@ public:
};
-//! @}
-
#endif // GIM_CONTAINERS_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h
index adf1c1c2ddf..0247d4e61cc 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_linear_math.h
@@ -40,11 +40,6 @@ email: projectileman@yahoo.com
-/*! \defgroup VECTOR_OPERATIONS
-T
-Operations for vectors : vec2f,vec3f and vec4f
-*/
-//! @{
//! Zero out a 2D vector
#define VEC_ZERO_2(a) \
@@ -446,13 +441,8 @@ Takes two vectors a, b, blends them together with s <=1 */
-//! @}
-/*! \defgroup MATRIX_OPERATIONS
-Operations for matrices : mat2f, mat3f and mat4f
-*/
-//! @{
/// initialize matrix
#define IDENTIFY_MATRIX_3X3(m) \
@@ -1579,6 +1569,5 @@ and m is a mat4f<br>
}\
-//! @}
#endif // GIM_VECTOR_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h
index 25ad1e21c7f..8b9e6806ef7 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_math.h
@@ -35,13 +35,6 @@ email: projectileman@yahoo.com
#include "LinearMath/btScalar.h"
-/*! \defgroup BASIC_TYPES
-Basic types and constants
-Conventions:
-Types starting with G
-Constants starting with G_
-*/
-//! @{
#define GREAL btScalar
#define GREAL2 double
@@ -52,15 +45,7 @@ Constants starting with G_
#define GINT64 long long
#define GUINT64 unsigned long long
-//! @}
-/*! \defgroup BASIC_CONSTANTS
-Basic constants
-Conventions:
-Types starting with G
-Constants starting with G_
-*/
-//! @{
#define G_PI 3.14159265358979f
#define G_HALF_PI 1.5707963f
@@ -73,14 +58,9 @@ Constants starting with G_
#define G_REAL_INFINITY FLT_MAX
#define G_SIGN_BITMASK 0x80000000
#define G_EPSILON SIMD_EPSILON
-//! @}
-/*! \defgroup SCALAR_TYPES
-\brief
-Precision type constants
-*/
-//! @{
+
enum GIM_SCALAR_TYPES
{
G_STYPE_REAL =0,
@@ -92,12 +72,8 @@ enum GIM_SCALAR_TYPES
G_STYPE_INT64,
G_STYPE_UINT64
};
-//! @}
-/*! \defgroup MATH_FUNCTIONS
-mathematical functions
-*/
-//! @{
+
#define G_DEGTORAD(X) ((X)*3.1415926f/180.0f)
#define G_RADTODEG(X) ((X)*180.0f/3.1415926f)
@@ -131,7 +107,7 @@ mathematical functions
///returns a clamped number
#define GIM_CLAMP(number,minval,maxval) (number<minval?minval:(number>maxval?maxval:number))
-#define GIM_GREATER(x, y) fabsf(x) > (y)
+#define GIM_GREATER(x, y) btFabs(x) > (y)
///Swap numbers
#define GIM_SWAP_NUMBERS(a,b){ \
@@ -176,6 +152,6 @@ inline GREAL gim_sqrt(GREAL f)
return r;
}
-//! @}
+
#endif // GIM_MATH_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h
index 469a8280f7d..fa99eebb60e 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_memory.h
@@ -36,9 +36,6 @@ email: projectileman@yahoo.com
#include "gim_math.h"
#include <memory.h>
-//#define PREFETCH 1
-//! \defgroup PREFETCH
-//! @{
#ifdef PREFETCH
#include <xmmintrin.h> // for prefetch
#define pfval 64
@@ -53,13 +50,9 @@ email: projectileman@yahoo.com
//! Prefetch 128
#define pf2(_x,_i)
#endif
-//! @}
-/*! \defgroup ARRAY_UTILITIES
-\brief
-Functions for manip packed arrays of numbers
-*/
-//! @{
+
+///Functions for manip packed arrays of numbers
#define GIM_COPY_ARRAYS(dest_array,source_array,element_count)\
{\
for (GUINT _i_=0;_i_<element_count ;++_i_)\
@@ -92,50 +85,36 @@ Functions for manip packed arrays of numbers
array[_i_] = constant;\
}\
}\
-//! @}
-/*! \defgroup MEMORY_FUNCTION_PROTOTYPES
-Function prototypes to allocate and free memory.
-*/
-//! @{
+
+///Function prototypes to allocate and free memory.
typedef void * gim_alloc_function (size_t size);
typedef void * gim_alloca_function (size_t size);//Allocs on the heap
typedef void * gim_realloc_function (void *ptr, size_t oldsize, size_t newsize);
typedef void gim_free_function (void *ptr);
-//! @}
-
-/*! \defgroup MEMORY_FUNCTION_HANDLERS
-\brief
-Memory Function Handlers
- set new memory management functions. if fn is 0, the default handlers are
- used. */
-//! @{
+
+
+///Memory Function Handlers
+///set new memory management functions. if fn is 0, the default handlers are used.
void gim_set_alloc_handler (gim_alloc_function *fn);
void gim_set_alloca_handler (gim_alloca_function *fn);
void gim_set_realloc_handler (gim_realloc_function *fn);
void gim_set_free_handler (gim_free_function *fn);
-//! @}
-/*! \defgroup MEMORY_FUNCTION_GET_HANDLERS
-\brief
-get current memory management functions.
-*/
-//! @{
+
+///get current memory management functions.
gim_alloc_function *gim_get_alloc_handler (void);
gim_alloca_function *gim_get_alloca_handler(void);
gim_realloc_function *gim_get_realloc_handler (void);
gim_free_function *gim_get_free_handler (void);
-//! @}
-/*! \defgroup MEMORY_FUNCTIONS
-Standar Memory functions
-*/
-//! @{
+
+///Standar Memory functions
void * gim_alloc(size_t size);
void * gim_alloca(size_t size);
void * gim_realloc(void *ptr, size_t oldsize, size_t newsize);
void gim_free(void *ptr);
-//! @}
+
#if defined (WIN32) && !defined(__MINGW32__) && !defined(__CYGWIN__)
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h
index 9ecf61bdc6d..f7dadbbca93 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_radixsort.h
@@ -36,11 +36,7 @@ email: projectileman@yahoo.com
#include "gim_memory.h"
-/*! \defgroup SORTING
-\brief
-Macros for sorting.
-*/
-
+///Macros for sorting.
//! Prototype for comparators
class less_comparator
{
@@ -406,5 +402,5 @@ void gim_heap_sort(T *pArr, GUINT element_count, COMP_CLASS CompareFunc)
-//! @}
+
#endif // GIM_RADIXSORT_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp
index ef6feabdfee..74d734146a7 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.cpp
@@ -38,7 +38,7 @@ email: projectileman@yahoo.com
#define MIN_EDGE_EDGE_DIS 0.00001f
-class _GIM_TRIANGLE_CALCULATION_CACHE
+class GIM_TRIANGLE_CALCULATION_CACHE
{
public:
GREAL margin;
@@ -489,7 +489,7 @@ public:
};
-/*class _GIM_TRIANGLE_CALCULATION_CACHE
+/*class GIM_TRIANGLE_CALCULATION_CACHE
{
public:
GREAL margin;
@@ -627,7 +627,7 @@ bool GIM_TRIANGLE::collide_triangle_hard_test(
const GIM_TRIANGLE & other,
GIM_TRIANGLE_CONTACT_DATA & contact_data) const
{
- _GIM_TRIANGLE_CALCULATION_CACHE calc_cache;
+ GIM_TRIANGLE_CALCULATION_CACHE calc_cache;
return calc_cache.triangle_collision(
m_vertices[0],m_vertices[1],m_vertices[2],m_margin,
other.m_vertices[0],other.m_vertices[1],other.m_vertices[2],other.m_margin,
diff --git a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h
index 7cea8fc33a6..2d6e43a1a2e 100644
--- a/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h
+++ b/extern/bullet2/src/BulletCollision/Gimpact/gim_tri_collision.h
@@ -36,9 +36,6 @@ email: projectileman@yahoo.com
#include "gim_box_collision.h"
#include "gim_clip_polygon.h"
-/*! \addtogroup GEOMETRIC_OPERATIONS
-*/
-//! @{
@@ -278,7 +275,7 @@ if 0.0<= u+v <=1.0 then they are inside of triangle
}
else
{
- float sumuv;
+ btScalar sumuv;
sumuv = u+v;
if(sumuv<-G_EPSILON)
{
@@ -378,6 +375,5 @@ if 0.0<= u+v <=1.0 then they are inside of triangle
-//! @}
#endif // GIM_TRI_COLLISION_H_INCLUDED
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
index 6551cfb92fe..2f41b3c2757 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp
@@ -135,6 +135,9 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
//btScalar clippedDist = GEN_min(angularConservativeRadius,dist);
//btScalar clippedDist = dist;
+ //don't report time of impact for motion away from the contact normal (or causes minor penetration)
+ if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=SIMD_EPSILON)
+ return false;
dLambda = dist / (projectedLinearVelocity+ maxAngularProjectedVelocity);
@@ -196,11 +199,10 @@ bool btContinuousConvexCollision::calcTimeOfImpact(
}
}
-
- //don't report time of impact for motion away from the contact normal (or causes minor penetration)
+
if ((projectedLinearVelocity+ maxAngularProjectedVelocity)<=result.m_allowedPenetration)//SIMD_EPSILON)
return false;
-
+
result.m_fraction = lambda;
result.m_normal = n;
result.m_hitPoint = c;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
index 99690921317..412aace2114 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h
@@ -21,7 +21,6 @@ class btStackAlloc;
class btVector3;
#include "btSimplexSolverInterface.h"
class btConvexShape;
-#include "LinearMath/btPoint3.h"
class btTransform;
///ConvexPenetrationDepthSolver provides an interface for penetration depth calculation.
@@ -33,7 +32,7 @@ public:
virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
- btVector3& v, btPoint3& pa, btPoint3& pb,
+ btVector3& v, btVector3& pa, btVector3& pb,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
) = 0;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
index ccfc22ee673..ada20d3ef7a 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp
@@ -37,7 +37,7 @@ GJK-EPA collision solver by Nathanael Presson, 2008
namespace gjkepa2_impl
{
-// Config
+ // Config
/* GJK */
#define GJK_MAX_ITERATIONS 128
@@ -58,711 +58,711 @@ namespace gjkepa2_impl
#define EPA_INSIDE_EPS ((btScalar)0.01)
-// Shorthands
-typedef unsigned int U;
-typedef unsigned char U1;
+ // Shorthands
+ typedef unsigned int U;
+ typedef unsigned char U1;
-// MinkowskiDiff
-struct MinkowskiDiff
+ // MinkowskiDiff
+ struct MinkowskiDiff
{
- const btConvexShape* m_shapes[2];
- btMatrix3x3 m_toshape1;
- btTransform m_toshape0;
- btVector3 (btConvexShape::*Ls)(const btVector3&) const;
- void EnableMargin(bool enable)
+ const btConvexShape* m_shapes[2];
+ btMatrix3x3 m_toshape1;
+ btTransform m_toshape0;
+ btVector3 (btConvexShape::*Ls)(const btVector3&) const;
+ void EnableMargin(bool enable)
{
- if(enable)
- Ls=&btConvexShape::localGetSupportingVertex;
+ if(enable)
+ Ls=&btConvexShape::localGetSupportVertexNonVirtual;
else
- Ls=&btConvexShape::localGetSupportingVertexWithoutMargin;
+ Ls=&btConvexShape::localGetSupportVertexWithoutMarginNonVirtual;
}
- inline btVector3 Support0(const btVector3& d) const
+ inline btVector3 Support0(const btVector3& d) const
{
- return(((m_shapes[0])->*(Ls))(d));
+ return(((m_shapes[0])->*(Ls))(d));
}
- inline btVector3 Support1(const btVector3& d) const
+ inline btVector3 Support1(const btVector3& d) const
{
- return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
+ return(m_toshape0*((m_shapes[1])->*(Ls))(m_toshape1*d));
}
- inline btVector3 Support(const btVector3& d) const
+ inline btVector3 Support(const btVector3& d) const
{
- return(Support0(d)-Support1(-d));
+ return(Support0(d)-Support1(-d));
}
- btVector3 Support(const btVector3& d,U index) const
+ btVector3 Support(const btVector3& d,U index) const
{
- if(index)
- return(Support1(d));
+ if(index)
+ return(Support1(d));
else
- return(Support0(d));
+ return(Support0(d));
}
};
-typedef MinkowskiDiff tShape;
+ typedef MinkowskiDiff tShape;
-// GJK
-struct GJK
-{
-/* Types */
-struct sSV
- {
- btVector3 d,w;
- };
-struct sSimplex
- {
- sSV* c[4];
- btScalar p[4];
- U rank;
- };
-struct eStatus { enum _ {
- Valid,
- Inside,
- Failed };};
-/* Fields */
-tShape m_shape;
-btVector3 m_ray;
-btScalar m_distance;
-sSimplex m_simplices[2];
-sSV m_store[4];
-sSV* m_free[4];
-U m_nfree;
-U m_current;
-sSimplex* m_simplex;
-eStatus::_ m_status;
-/* Methods */
- GJK()
- {
- Initialize();
- }
-void Initialize()
+ // GJK
+ struct GJK
{
- m_ray = btVector3(0,0,0);
- m_nfree = 0;
- m_status = eStatus::Failed;
- m_current = 0;
- m_distance = 0;
- }
-eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess)
- {
- U iterations=0;
- btScalar sqdist=0;
- btScalar alpha=0;
- btVector3 lastw[4];
- U clastw=0;
- /* Initialize solver */
- m_free[0] = &m_store[0];
- m_free[1] = &m_store[1];
- m_free[2] = &m_store[2];
- m_free[3] = &m_store[3];
- m_nfree = 4;
- m_current = 0;
- m_status = eStatus::Valid;
- m_shape = shapearg;
- m_distance = 0;
- /* Initialize simplex */
- m_simplices[0].rank = 0;
- m_ray = guess;
- const btScalar sqrl= m_ray.length2();
- appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
- m_simplices[0].p[0] = 1;
- m_ray = m_simplices[0].c[0]->w;
- sqdist = sqrl;
- lastw[0] =
- lastw[1] =
- lastw[2] =
- lastw[3] = m_ray;
- /* Loop */
- do {
- const U next=1-m_current;
- sSimplex& cs=m_simplices[m_current];
- sSimplex& ns=m_simplices[next];
- /* Check zero */
- const btScalar rl=m_ray.length();
- if(rl<GJK_MIN_DISTANCE)
- {/* Touching or inside */
- m_status=eStatus::Inside;
- break;
- }
- /* Append new vertice in -'v' direction */
- appendvertice(cs,-m_ray);
- const btVector3& w=cs.c[cs.rank-1]->w;
- bool found=false;
- for(U i=0;i<4;++i)
+ /* Types */
+ struct sSV
+ {
+ btVector3 d,w;
+ };
+ struct sSimplex
+ {
+ sSV* c[4];
+ btScalar p[4];
+ U rank;
+ };
+ struct eStatus { enum _ {
+ Valid,
+ Inside,
+ Failed };};
+ /* Fields */
+ tShape m_shape;
+ btVector3 m_ray;
+ btScalar m_distance;
+ sSimplex m_simplices[2];
+ sSV m_store[4];
+ sSV* m_free[4];
+ U m_nfree;
+ U m_current;
+ sSimplex* m_simplex;
+ eStatus::_ m_status;
+ /* Methods */
+ GJK()
{
- if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
- { found=true;break; }
- }
- if(found)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
+ Initialize();
}
- else
- {/* Update lastw */
- lastw[clastw=(clastw+1)&3]=w;
- }
- /* Check for termination */
- const btScalar omega=dot(m_ray,w)/rl;
- alpha=btMax(omega,alpha);
- if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- /* Reduce simplex */
- btScalar weights[4];
- U mask=0;
- switch(cs.rank)
+ void Initialize()
{
- case 2: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- weights,mask);break;
- case 3: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- weights,mask);break;
- case 4: sqdist=projectorigin( cs.c[0]->w,
- cs.c[1]->w,
- cs.c[2]->w,
- cs.c[3]->w,
- weights,mask);break;
+ m_ray = btVector3(0,0,0);
+ m_nfree = 0;
+ m_status = eStatus::Failed;
+ m_current = 0;
+ m_distance = 0;
}
- if(sqdist>=0)
- {/* Valid */
- ns.rank = 0;
- m_ray = btVector3(0,0,0);
- m_current = next;
- for(U i=0,ni=cs.rank;i<ni;++i)
- {
- if(mask&(1<<i))
+ eStatus::_ Evaluate(const tShape& shapearg,const btVector3& guess)
+ {
+ U iterations=0;
+ btScalar sqdist=0;
+ btScalar alpha=0;
+ btVector3 lastw[4];
+ U clastw=0;
+ /* Initialize solver */
+ m_free[0] = &m_store[0];
+ m_free[1] = &m_store[1];
+ m_free[2] = &m_store[2];
+ m_free[3] = &m_store[3];
+ m_nfree = 4;
+ m_current = 0;
+ m_status = eStatus::Valid;
+ m_shape = shapearg;
+ m_distance = 0;
+ /* Initialize simplex */
+ m_simplices[0].rank = 0;
+ m_ray = guess;
+ const btScalar sqrl= m_ray.length2();
+ appendvertice(m_simplices[0],sqrl>0?-m_ray:btVector3(1,0,0));
+ m_simplices[0].p[0] = 1;
+ m_ray = m_simplices[0].c[0]->w;
+ sqdist = sqrl;
+ lastw[0] =
+ lastw[1] =
+ lastw[2] =
+ lastw[3] = m_ray;
+ /* Loop */
+ do {
+ const U next=1-m_current;
+ sSimplex& cs=m_simplices[m_current];
+ sSimplex& ns=m_simplices[next];
+ /* Check zero */
+ const btScalar rl=m_ray.length();
+ if(rl<GJK_MIN_DISTANCE)
+ {/* Touching or inside */
+ m_status=eStatus::Inside;
+ break;
+ }
+ /* Append new vertice in -'v' direction */
+ appendvertice(cs,-m_ray);
+ const btVector3& w=cs.c[cs.rank-1]->w;
+ bool found=false;
+ for(U i=0;i<4;++i)
{
- ns.c[ns.rank] = cs.c[i];
- ns.p[ns.rank++] = weights[i];
- m_ray += cs.c[i]->w*weights[i];
+ if((w-lastw[i]).length2()<GJK_DUPLICATED_EPS)
+ { found=true;break; }
+ }
+ if(found)
+ {/* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
}
else
+ {/* Update lastw */
+ lastw[clastw=(clastw+1)&3]=w;
+ }
+ /* Check for termination */
+ const btScalar omega=dot(m_ray,w)/rl;
+ alpha=btMax(omega,alpha);
+ if(((rl-alpha)-(GJK_ACCURARY*rl))<=0)
+ {/* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ /* Reduce simplex */
+ btScalar weights[4];
+ U mask=0;
+ switch(cs.rank)
{
- m_free[m_nfree++] = cs.c[i];
+ case 2: sqdist=projectorigin( cs.c[0]->w,
+ cs.c[1]->w,
+ weights,mask);break;
+ case 3: sqdist=projectorigin( cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ weights,mask);break;
+ case 4: sqdist=projectorigin( cs.c[0]->w,
+ cs.c[1]->w,
+ cs.c[2]->w,
+ cs.c[3]->w,
+ weights,mask);break;
}
- }
- if(mask==15) m_status=eStatus::Inside;
- }
- else
- {/* Return old simplex */
- removevertice(m_simplices[m_current]);
- break;
- }
- m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
- } while(m_status==eStatus::Valid);
- m_simplex=&m_simplices[m_current];
- switch(m_status)
- {
- case eStatus::Valid: m_distance=m_ray.length();break;
- case eStatus::Inside: m_distance=0;break;
- }
- return(m_status);
- }
-bool EncloseOrigin()
- {
- switch(m_simplex->rank)
- {
- case 1:
- {
- for(U i=0;i<3;++i)
+ if(sqdist>=0)
+ {/* Valid */
+ ns.rank = 0;
+ m_ray = btVector3(0,0,0);
+ m_current = next;
+ for(U i=0,ni=cs.rank;i<ni;++i)
+ {
+ if(mask&(1<<i))
+ {
+ ns.c[ns.rank] = cs.c[i];
+ ns.p[ns.rank++] = weights[i];
+ m_ray += cs.c[i]->w*weights[i];
+ }
+ else
+ {
+ m_free[m_nfree++] = cs.c[i];
+ }
+ }
+ if(mask==15) m_status=eStatus::Inside;
+ }
+ else
+ {/* Return old simplex */
+ removevertice(m_simplices[m_current]);
+ break;
+ }
+ m_status=((++iterations)<GJK_MAX_ITERATIONS)?m_status:eStatus::Failed;
+ } while(m_status==eStatus::Valid);
+ m_simplex=&m_simplices[m_current];
+ switch(m_status)
{
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- appendvertice(*m_simplex, axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-axis);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
+ case eStatus::Valid: m_distance=m_ray.length();break;
+ case eStatus::Inside: m_distance=0;break;
+ }
+ return(m_status);
}
- break;
- case 2:
+ bool EncloseOrigin()
{
- const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
- for(U i=0;i<3;++i)
+ switch(m_simplex->rank)
{
- btVector3 axis=btVector3(0,0,0);
- axis[i]=1;
- const btVector3 p=cross(d,axis);
- if(p.length2()>0)
+ case 1:
+ {
+ for(U i=0;i<3;++i)
+ {
+ btVector3 axis=btVector3(0,0,0);
+ axis[i]=1;
+ appendvertice(*m_simplex, axis);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex,-axis);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 2:
+ {
+ const btVector3 d=m_simplex->c[1]->w-m_simplex->c[0]->w;
+ for(U i=0;i<3;++i)
+ {
+ btVector3 axis=btVector3(0,0,0);
+ axis[i]=1;
+ const btVector3 p=cross(d,axis);
+ if(p.length2()>0)
+ {
+ appendvertice(*m_simplex, p);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex,-p);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ }
+ }
+ }
+ break;
+ case 3:
+ {
+ const btVector3 n=cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
+ m_simplex->c[2]->w-m_simplex->c[0]->w);
+ if(n.length2()>0)
+ {
+ appendvertice(*m_simplex,n);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ appendvertice(*m_simplex,-n);
+ if(EncloseOrigin()) return(true);
+ removevertice(*m_simplex);
+ }
+ }
+ break;
+ case 4:
{
- appendvertice(*m_simplex, p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-p);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
+ if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
+ m_simplex->c[1]->w-m_simplex->c[3]->w,
+ m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
+ return(true);
}
+ break;
}
+ return(false);
}
- break;
- case 3:
+ /* Internals */
+ void getsupport(const btVector3& d,sSV& sv) const
{
- const btVector3 n=cross(m_simplex->c[1]->w-m_simplex->c[0]->w,
- m_simplex->c[2]->w-m_simplex->c[0]->w);
- if(n.length2()>0)
- {
- appendvertice(*m_simplex,n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- appendvertice(*m_simplex,-n);
- if(EncloseOrigin()) return(true);
- removevertice(*m_simplex);
- }
+ sv.d = d/d.length();
+ sv.w = m_shape.Support(sv.d);
}
- break;
- case 4:
+ void removevertice(sSimplex& simplex)
{
- if(btFabs(det( m_simplex->c[0]->w-m_simplex->c[3]->w,
- m_simplex->c[1]->w-m_simplex->c[3]->w,
- m_simplex->c[2]->w-m_simplex->c[3]->w))>0)
- return(true);
+ m_free[m_nfree++]=simplex.c[--simplex.rank];
}
- break;
- }
- return(false);
- }
-/* Internals */
-void getsupport(const btVector3& d,sSV& sv) const
- {
- sv.d = d/d.length();
- sv.w = m_shape.Support(sv.d);
- }
-void removevertice(sSimplex& simplex)
- {
- m_free[m_nfree++]=simplex.c[--simplex.rank];
- }
-void appendvertice(sSimplex& simplex,const btVector3& v)
- {
- simplex.p[simplex.rank]=0;
- simplex.c[simplex.rank]=m_free[--m_nfree];
- getsupport(v,*simplex.c[simplex.rank++]);
- }
-static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
- {
- return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
- a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
- a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
- }
-static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- btScalar* w,U& m)
- {
- const btVector3 d=b-a;
- const btScalar l=d.length2();
- if(l>GJK_SIMPLEX2_EPS)
- {
- const btScalar t(l>0?-dot(a,d)/l:0);
- if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
- else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
- else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
- }
- return(-1);
- }
-static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c};
- const btVector3 dl[]={a-b,b-c,c-a};
- const btVector3 n=cross(dl[0],dl[1]);
- const btScalar l=n.length2();
- if(l>GJK_SIMPLEX3_EPS)
- {
- btScalar mindist=-1;
- btScalar subw[2];
- U subm;
- for(U i=0;i<3;++i)
+ void appendvertice(sSimplex& simplex,const btVector3& v)
+ {
+ simplex.p[simplex.rank]=0;
+ simplex.c[simplex.rank]=m_free[--m_nfree];
+ getsupport(v,*simplex.c[simplex.rank++]);
+ }
+ static btScalar det(const btVector3& a,const btVector3& b,const btVector3& c)
{
- if(dot(*vt[i],cross(dl[i],n))>0)
+ return( a.y()*b.z()*c.x()+a.z()*b.x()*c.y()-
+ a.x()*b.z()*c.y()-a.y()*b.x()*c.z()+
+ a.x()*b.y()*c.z()-a.z()*b.y()*c.x());
+ }
+ static btScalar projectorigin( const btVector3& a,
+ const btVector3& b,
+ btScalar* w,U& m)
+ {
+ const btVector3 d=b-a;
+ const btScalar l=d.length2();
+ if(l>GJK_SIMPLEX2_EPS)
{
- const U j=imd3[i];
- const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
- if((mindist<0)||(subd<mindist))
- {
- mindist = subd;
- m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- }
+ const btScalar t(l>0?-dot(a,d)/l:0);
+ if(t>=1) { w[0]=0;w[1]=1;m=2;return(b.length2()); }
+ else if(t<=0) { w[0]=1;w[1]=0;m=1;return(a.length2()); }
+ else { w[0]=1-(w[1]=t);m=3;return((a+d*t).length2()); }
}
+ return(-1);
}
- if(mindist<0)
+ static btScalar projectorigin( const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar* w,U& m)
{
- const btScalar d=dot(a,n);
- const btScalar s=btSqrt(l);
- const btVector3 p=n*(d/l);
- mindist = p.length2();
- m = 7;
- w[0] = (cross(dl[1],b-p)).length()/s;
- w[1] = (cross(dl[2],c-p)).length()/s;
- w[2] = 1-(w[0]+w[1]);
+ static const U imd3[]={1,2,0};
+ const btVector3* vt[]={&a,&b,&c};
+ const btVector3 dl[]={a-b,b-c,c-a};
+ const btVector3 n=cross(dl[0],dl[1]);
+ const btScalar l=n.length2();
+ if(l>GJK_SIMPLEX3_EPS)
+ {
+ btScalar mindist=-1;
+ btScalar subw[2];
+ U subm;
+ for(U i=0;i<3;++i)
+ {
+ if(dot(*vt[i],cross(dl[i],n))>0)
+ {
+ const U j=imd3[i];
+ const btScalar subd(projectorigin(*vt[i],*vt[j],subw,subm));
+ if((mindist<0)||(subd<mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>(((subm&1)?1<<i:0)+((subm&2)?1<<j:0));
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ }
+ }
+ }
+ if(mindist<0)
+ {
+ const btScalar d=dot(a,n);
+ const btScalar s=btSqrt(l);
+ const btVector3 p=n*(d/l);
+ mindist = p.length2();
+ m = 7;
+ w[0] = (cross(dl[1],b-p)).length()/s;
+ w[1] = (cross(dl[2],c-p)).length()/s;
+ w[2] = 1-(w[0]+w[1]);
+ }
+ return(mindist);
+ }
+ return(-1);
}
- return(mindist);
- }
- return(-1);
- }
-static btScalar projectorigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& d,
- btScalar* w,U& m)
- {
- static const U imd3[]={1,2,0};
- const btVector3* vt[]={&a,&b,&c,&d};
- const btVector3 dl[]={a-d,b-d,c-d};
- const btScalar vl=det(dl[0],dl[1],dl[2]);
- const bool ng=(vl*dot(a,cross(b-c,a-b)))<=0;
- if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
- {
- btScalar mindist=-1;
- btScalar subw[3];
- U subm;
- for(U i=0;i<3;++i)
+ static btScalar projectorigin( const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& d,
+ btScalar* w,U& m)
{
- const U j=imd3[i];
- const btScalar s=vl*dot(d,cross(dl[i],dl[j]));
- if(s>0)
+ static const U imd3[]={1,2,0};
+ const btVector3* vt[]={&a,&b,&c,&d};
+ const btVector3 dl[]={a-d,b-d,c-d};
+ const btScalar vl=det(dl[0],dl[1],dl[2]);
+ const bool ng=(vl*dot(a,cross(b-c,a-b)))<=0;
+ if(ng&&(btFabs(vl)>GJK_SIMPLEX4_EPS))
{
- const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
- if((mindist<0)||(subd<mindist))
+ btScalar mindist=-1;
+ btScalar subw[3];
+ U subm;
+ for(U i=0;i<3;++i)
{
- mindist = subd;
- m = static_cast<U>((subm&1?1<<i:0)+
+ const U j=imd3[i];
+ const btScalar s=vl*dot(d,cross(dl[i],dl[j]));
+ if(s>0)
+ {
+ const btScalar subd=projectorigin(*vt[i],*vt[j],d,subw,subm);
+ if((mindist<0)||(subd<mindist))
+ {
+ mindist = subd;
+ m = static_cast<U>((subm&1?1<<i:0)+
(subm&2?1<<j:0)+
(subm&4?8:0));
- w[i] = subw[0];
- w[j] = subw[1];
- w[imd3[j]] = 0;
- w[3] = subw[2];
+ w[i] = subw[0];
+ w[j] = subw[1];
+ w[imd3[j]] = 0;
+ w[3] = subw[2];
+ }
+ }
+ }
+ if(mindist<0)
+ {
+ mindist = 0;
+ m = 15;
+ w[0] = det(c,b,d)/vl;
+ w[1] = det(a,c,d)/vl;
+ w[2] = det(b,a,d)/vl;
+ w[3] = 1-(w[0]+w[1]+w[2]);
}
+ return(mindist);
}
+ return(-1);
}
- if(mindist<0)
- {
- mindist = 0;
- m = 15;
- w[0] = det(c,b,d)/vl;
- w[1] = det(a,c,d)/vl;
- w[2] = det(b,a,d)/vl;
- w[3] = 1-(w[0]+w[1]+w[2]);
- }
- return(mindist);
- }
- return(-1);
- }
-};
-
-// EPA
-struct EPA
-{
-/* Types */
-typedef GJK::sSV sSV;
-struct sFace
- {
- btVector3 n;
- btScalar d;
- btScalar p;
- sSV* c[3];
- sFace* f[3];
- sFace* l[2];
- U1 e[3];
- U1 pass;
};
-struct sList
- {
- sFace* root;
- U count;
- sList() : root(0),count(0) {}
- };
-struct sHorizon
- {
- sFace* cf;
- sFace* ff;
- U nf;
- sHorizon() : cf(0),ff(0),nf(0) {}
- };
-struct eStatus { enum _ {
- Valid,
- Touching,
- Degenerated,
- NonConvex,
- InvalidHull,
- OutOfFaces,
- OutOfVertices,
- AccuraryReached,
- FallBack,
- Failed };};
-/* Fields */
-eStatus::_ m_status;
-GJK::sSimplex m_result;
-btVector3 m_normal;
-btScalar m_depth;
-sSV m_sv_store[EPA_MAX_VERTICES];
-sFace m_fc_store[EPA_MAX_FACES];
-U m_nextsv;
-sList m_hull;
-sList m_stock;
-/* Methods */
- EPA()
- {
- Initialize();
- }
-
- static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
- {
- fa->e[ea]=(U1)eb;fa->f[ea]=fb;
- fb->e[eb]=(U1)ea;fb->f[eb]=fa;
- }
-static inline void append(sList& list,sFace* face)
+ // EPA
+ struct EPA
{
- face->l[0] = 0;
- face->l[1] = list.root;
- if(list.root) list.root->l[0]=face;
- list.root = face;
- ++list.count;
- }
-static inline void remove(sList& list,sFace* face)
- {
- if(face->l[1]) face->l[1]->l[0]=face->l[0];
- if(face->l[0]) face->l[0]->l[1]=face->l[1];
- if(face==list.root) list.root=face->l[1];
- --list.count;
- }
-
-
-void Initialize()
- {
- m_status = eStatus::Failed;
- m_normal = btVector3(0,0,0);
- m_depth = 0;
- m_nextsv = 0;
- for(U i=0;i<EPA_MAX_FACES;++i)
+ /* Types */
+ typedef GJK::sSV sSV;
+ struct sFace
{
- append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
- }
- }
-eStatus::_ Evaluate(GJK& gjk,const btVector3& guess)
- {
- GJK::sSimplex& simplex=*gjk.m_simplex;
- if((simplex.rank>1)&&gjk.EncloseOrigin())
+ btVector3 n;
+ btScalar d;
+ btScalar p;
+ sSV* c[3];
+ sFace* f[3];
+ sFace* l[2];
+ U1 e[3];
+ U1 pass;
+ };
+ struct sList
+ {
+ sFace* root;
+ U count;
+ sList() : root(0),count(0) {}
+ };
+ struct sHorizon
{
+ sFace* cf;
+ sFace* ff;
+ U nf;
+ sHorizon() : cf(0),ff(0),nf(0) {}
+ };
+ struct eStatus { enum _ {
+ Valid,
+ Touching,
+ Degenerated,
+ NonConvex,
+ InvalidHull,
+ OutOfFaces,
+ OutOfVertices,
+ AccuraryReached,
+ FallBack,
+ Failed };};
+ /* Fields */
+ eStatus::_ m_status;
+ GJK::sSimplex m_result;
+ btVector3 m_normal;
+ btScalar m_depth;
+ sSV m_sv_store[EPA_MAX_VERTICES];
+ sFace m_fc_store[EPA_MAX_FACES];
+ U m_nextsv;
+ sList m_hull;
+ sList m_stock;
+ /* Methods */
+ EPA()
+ {
+ Initialize();
+ }
- /* Clean up */
- while(m_hull.root)
+
+ static inline void bind(sFace* fa,U ea,sFace* fb,U eb)
{
- sFace* f = m_hull.root;
- remove(m_hull,f);
- append(m_stock,f);
+ fa->e[ea]=(U1)eb;fa->f[ea]=fb;
+ fb->e[eb]=(U1)ea;fb->f[eb]=fa;
}
- m_status = eStatus::Valid;
- m_nextsv = 0;
- /* Orient simplex */
- if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
- simplex.c[1]->w-simplex.c[3]->w,
- simplex.c[2]->w-simplex.c[3]->w)<0)
+ static inline void append(sList& list,sFace* face)
{
- btSwap(simplex.c[0],simplex.c[1]);
- btSwap(simplex.p[0],simplex.p[1]);
+ face->l[0] = 0;
+ face->l[1] = list.root;
+ if(list.root) list.root->l[0]=face;
+ list.root = face;
+ ++list.count;
}
- /* Build initial hull */
- sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
+ static inline void remove(sList& list,sFace* face)
+ {
+ if(face->l[1]) face->l[1]->l[0]=face->l[0];
+ if(face->l[0]) face->l[0]->l[1]=face->l[1];
+ if(face==list.root) list.root=face->l[1];
+ --list.count;
+ }
+
+
+ void Initialize()
+ {
+ m_status = eStatus::Failed;
+ m_normal = btVector3(0,0,0);
+ m_depth = 0;
+ m_nextsv = 0;
+ for(U i=0;i<EPA_MAX_FACES;++i)
+ {
+ append(m_stock,&m_fc_store[EPA_MAX_FACES-i-1]);
+ }
+ }
+ eStatus::_ Evaluate(GJK& gjk,const btVector3& guess)
+ {
+ GJK::sSimplex& simplex=*gjk.m_simplex;
+ if((simplex.rank>1)&&gjk.EncloseOrigin())
+ {
+
+ /* Clean up */
+ while(m_hull.root)
+ {
+ sFace* f = m_hull.root;
+ remove(m_hull,f);
+ append(m_stock,f);
+ }
+ m_status = eStatus::Valid;
+ m_nextsv = 0;
+ /* Orient simplex */
+ if(gjk.det( simplex.c[0]->w-simplex.c[3]->w,
+ simplex.c[1]->w-simplex.c[3]->w,
+ simplex.c[2]->w-simplex.c[3]->w)<0)
+ {
+ btSwap(simplex.c[0],simplex.c[1]);
+ btSwap(simplex.p[0],simplex.p[1]);
+ }
+ /* Build initial hull */
+ sFace* tetra[]={newface(simplex.c[0],simplex.c[1],simplex.c[2],true),
newface(simplex.c[1],simplex.c[0],simplex.c[3],true),
newface(simplex.c[2],simplex.c[1],simplex.c[3],true),
newface(simplex.c[0],simplex.c[2],simplex.c[3],true)};
- if(m_hull.count==4)
- {
- sFace* best=findbest();
- sFace outer=*best;
- U pass=0;
- U iterations=0;
- bind(tetra[0],0,tetra[1],0);
- bind(tetra[0],1,tetra[2],0);
- bind(tetra[0],2,tetra[3],0);
- bind(tetra[1],1,tetra[3],2);
- bind(tetra[1],2,tetra[2],1);
- bind(tetra[2],2,tetra[3],1);
- m_status=eStatus::Valid;
- for(;iterations<EPA_MAX_ITERATIONS;++iterations)
- {
- if(m_nextsv<EPA_MAX_VERTICES)
- {
- sHorizon horizon;
- sSV* w=&m_sv_store[m_nextsv++];
- bool valid=true;
- best->pass = (U1)(++pass);
- gjk.getsupport(best->n,*w);
- const btScalar wdist=dot(best->n,w->w)-best->d;
- if(wdist>EPA_ACCURACY)
+ if(m_hull.count==4)
+ {
+ sFace* best=findbest();
+ sFace outer=*best;
+ U pass=0;
+ U iterations=0;
+ bind(tetra[0],0,tetra[1],0);
+ bind(tetra[0],1,tetra[2],0);
+ bind(tetra[0],2,tetra[3],0);
+ bind(tetra[1],1,tetra[3],2);
+ bind(tetra[1],2,tetra[2],1);
+ bind(tetra[2],2,tetra[3],1);
+ m_status=eStatus::Valid;
+ for(;iterations<EPA_MAX_ITERATIONS;++iterations)
{
- for(U j=0;(j<3)&&valid;++j)
- {
- valid&=expand( pass,w,
+ if(m_nextsv<EPA_MAX_VERTICES)
+ {
+ sHorizon horizon;
+ sSV* w=&m_sv_store[m_nextsv++];
+ bool valid=true;
+ best->pass = (U1)(++pass);
+ gjk.getsupport(best->n,*w);
+ const btScalar wdist=dot(best->n,w->w)-best->d;
+ if(wdist>EPA_ACCURACY)
+ {
+ for(U j=0;(j<3)&&valid;++j)
+ {
+ valid&=expand( pass,w,
best->f[j],best->e[j],
horizon);
- }
- if(valid&&(horizon.nf>=3))
- {
- bind(horizon.cf,1,horizon.ff,2);
- remove(m_hull,best);
- append(m_stock,best);
- best=findbest();
- if(best->p>=outer.p) outer=*best;
- } else { m_status=eStatus::InvalidHull;break; }
- } else { m_status=eStatus::AccuraryReached;break; }
- } else { m_status=eStatus::OutOfVertices;break; }
+ }
+ if(valid&&(horizon.nf>=3))
+ {
+ bind(horizon.cf,1,horizon.ff,2);
+ remove(m_hull,best);
+ append(m_stock,best);
+ best=findbest();
+ if(best->p>=outer.p) outer=*best;
+ } else { m_status=eStatus::InvalidHull;break; }
+ } else { m_status=eStatus::AccuraryReached;break; }
+ } else { m_status=eStatus::OutOfVertices;break; }
+ }
+ const btVector3 projection=outer.n*outer.d;
+ m_normal = outer.n;
+ m_depth = outer.d;
+ m_result.rank = 3;
+ m_result.c[0] = outer.c[0];
+ m_result.c[1] = outer.c[1];
+ m_result.c[2] = outer.c[2];
+ m_result.p[0] = cross( outer.c[1]->w-projection,
+ outer.c[2]->w-projection).length();
+ m_result.p[1] = cross( outer.c[2]->w-projection,
+ outer.c[0]->w-projection).length();
+ m_result.p[2] = cross( outer.c[0]->w-projection,
+ outer.c[1]->w-projection).length();
+ const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
+ m_result.p[0] /= sum;
+ m_result.p[1] /= sum;
+ m_result.p[2] /= sum;
+ return(m_status);
+ }
}
- const btVector3 projection=outer.n*outer.d;
- m_normal = outer.n;
- m_depth = outer.d;
- m_result.rank = 3;
- m_result.c[0] = outer.c[0];
- m_result.c[1] = outer.c[1];
- m_result.c[2] = outer.c[2];
- m_result.p[0] = cross( outer.c[1]->w-projection,
- outer.c[2]->w-projection).length();
- m_result.p[1] = cross( outer.c[2]->w-projection,
- outer.c[0]->w-projection).length();
- m_result.p[2] = cross( outer.c[0]->w-projection,
- outer.c[1]->w-projection).length();
- const btScalar sum=m_result.p[0]+m_result.p[1]+m_result.p[2];
- m_result.p[0] /= sum;
- m_result.p[1] /= sum;
- m_result.p[2] /= sum;
- return(m_status);
+ /* Fallback */
+ m_status = eStatus::FallBack;
+ m_normal = -guess;
+ const btScalar nl=m_normal.length();
+ if(nl>0)
+ m_normal = m_normal/nl;
+ else
+ m_normal = btVector3(1,0,0);
+ m_depth = 0;
+ m_result.rank=1;
+ m_result.c[0]=simplex.c[0];
+ m_result.p[0]=1;
+ return(m_status);
}
- }
- /* Fallback */
- m_status = eStatus::FallBack;
- m_normal = -guess;
- const btScalar nl=m_normal.length();
- if(nl>0)
- m_normal = m_normal/nl;
- else
- m_normal = btVector3(1,0,0);
- m_depth = 0;
- m_result.rank=1;
- m_result.c[0]=simplex.c[0];
- m_result.p[0]=1;
- return(m_status);
- }
-sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
- {
- if(m_stock.root)
- {
- sFace* face=m_stock.root;
- remove(m_stock,face);
- append(m_hull,face);
- face->pass = 0;
- face->c[0] = a;
- face->c[1] = b;
- face->c[2] = c;
- face->n = cross(b->w-a->w,c->w-a->w);
- const btScalar l=face->n.length();
- const bool v=l>EPA_ACCURACY;
- face->p = btMin(btMin(
- dot(a->w,cross(face->n,a->w-b->w)),
- dot(b->w,cross(face->n,b->w-c->w))),
- dot(c->w,cross(face->n,c->w-a->w))) /
- (v?l:1);
- face->p = face->p>=-EPA_INSIDE_EPS?0:face->p;
- if(v)
+ sFace* newface(sSV* a,sSV* b,sSV* c,bool forced)
{
- face->d = dot(a->w,face->n)/l;
- face->n /= l;
- if(forced||(face->d>=-EPA_PLANE_EPS))
+ if(m_stock.root)
{
- return(face);
- } else m_status=eStatus::NonConvex;
- } else m_status=eStatus::Degenerated;
- remove(m_hull,face);
- append(m_stock,face);
- return(0);
- }
- m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces;
- return(0);
- }
-sFace* findbest()
- {
- sFace* minf=m_hull.root;
- btScalar mind=minf->d*minf->d;
- btScalar maxp=minf->p;
- for(sFace* f=minf->l[1];f;f=f->l[1])
- {
- const btScalar sqd=f->d*f->d;
- if((f->p>=maxp)&&(sqd<mind))
- {
- minf=f;
- mind=sqd;
- maxp=f->p;
+ sFace* face=m_stock.root;
+ remove(m_stock,face);
+ append(m_hull,face);
+ face->pass = 0;
+ face->c[0] = a;
+ face->c[1] = b;
+ face->c[2] = c;
+ face->n = cross(b->w-a->w,c->w-a->w);
+ const btScalar l=face->n.length();
+ const bool v=l>EPA_ACCURACY;
+ face->p = btMin(btMin(
+ dot(a->w,cross(face->n,a->w-b->w)),
+ dot(b->w,cross(face->n,b->w-c->w))),
+ dot(c->w,cross(face->n,c->w-a->w))) /
+ (v?l:1);
+ face->p = face->p>=-EPA_INSIDE_EPS?0:face->p;
+ if(v)
+ {
+ face->d = dot(a->w,face->n)/l;
+ face->n /= l;
+ if(forced||(face->d>=-EPA_PLANE_EPS))
+ {
+ return(face);
+ } else m_status=eStatus::NonConvex;
+ } else m_status=eStatus::Degenerated;
+ remove(m_hull,face);
+ append(m_stock,face);
+ return(0);
+ }
+ m_status=m_stock.root?eStatus::OutOfVertices:eStatus::OutOfFaces;
+ return(0);
}
- }
- return(minf);
- }
-bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
- {
- static const U i1m3[]={1,2,0};
- static const U i2m3[]={2,0,1};
- if(f->pass!=pass)
- {
- const U e1=i1m3[e];
- if((dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
+ sFace* findbest()
{
- sFace* nf=newface(f->c[e1],f->c[e],w,false);
- if(nf)
+ sFace* minf=m_hull.root;
+ btScalar mind=minf->d*minf->d;
+ btScalar maxp=minf->p;
+ for(sFace* f=minf->l[1];f;f=f->l[1])
{
- bind(nf,0,f,e);
- if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
- horizon.cf=nf;
- ++horizon.nf;
- return(true);
+ const btScalar sqd=f->d*f->d;
+ if((f->p>=maxp)&&(sqd<mind))
+ {
+ minf=f;
+ mind=sqd;
+ maxp=f->p;
+ }
}
+ return(minf);
}
- else
+ bool expand(U pass,sSV* w,sFace* f,U e,sHorizon& horizon)
{
- const U e2=i2m3[e];
- f->pass = (U1)pass;
- if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
- expand(pass,w,f->f[e2],f->e[e2],horizon))
+ static const U i1m3[]={1,2,0};
+ static const U i2m3[]={2,0,1};
+ if(f->pass!=pass)
{
- remove(m_hull,f);
- append(m_stock,f);
- return(true);
+ const U e1=i1m3[e];
+ if((dot(f->n,w->w)-f->d)<-EPA_PLANE_EPS)
+ {
+ sFace* nf=newface(f->c[e1],f->c[e],w,false);
+ if(nf)
+ {
+ bind(nf,0,f,e);
+ if(horizon.cf) bind(horizon.cf,1,nf,2); else horizon.ff=nf;
+ horizon.cf=nf;
+ ++horizon.nf;
+ return(true);
+ }
+ }
+ else
+ {
+ const U e2=i2m3[e];
+ f->pass = (U1)pass;
+ if( expand(pass,w,f->f[e1],f->e[e1],horizon)&&
+ expand(pass,w,f->f[e2],f->e[e2],horizon))
+ {
+ remove(m_hull,f);
+ append(m_stock,f);
+ return(true);
+ }
+ }
}
+ return(false);
}
- }
- return(false);
- }
-};
+ };
-//
-static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0,
- const btConvexShape* shape1,const btTransform& wtrs1,
- btGjkEpaSolver2::sResults& results,
- tShape& shape,
- bool withmargins)
-{
-/* Results */
-results.witnesses[0] =
-results.witnesses[1] = btVector3(0,0,0);
-results.status = btGjkEpaSolver2::sResults::Separated;
-/* Shape */
-shape.m_shapes[0] = shape0;
-shape.m_shapes[1] = shape1;
-shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
-shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
-shape.EnableMargin(withmargins);
-}
+ //
+ static void Initialize( const btConvexShape* shape0,const btTransform& wtrs0,
+ const btConvexShape* shape1,const btTransform& wtrs1,
+ btGjkEpaSolver2::sResults& results,
+ tShape& shape,
+ bool withmargins)
+ {
+ /* Results */
+ results.witnesses[0] =
+ results.witnesses[1] = btVector3(0,0,0);
+ results.status = btGjkEpaSolver2::sResults::Separated;
+ /* Shape */
+ shape.m_shapes[0] = shape0;
+ shape.m_shapes[1] = shape1;
+ shape.m_toshape1 = wtrs1.getBasis().transposeTimes(wtrs0.getBasis());
+ shape.m_toshape0 = wtrs0.inverseTimes(wtrs1);
+ shape.EnableMargin(withmargins);
+ }
}
@@ -775,87 +775,87 @@ using namespace gjkepa2_impl;
//
int btGjkEpaSolver2::StackSizeRequirement()
{
-return(sizeof(GJK)+sizeof(EPA));
+ return(sizeof(GJK)+sizeof(EPA));
}
//
bool btGjkEpaSolver2::Distance( const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results)
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results)
{
-tShape shape;
-Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
-GJK gjk;
-GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
-if(gjk_status==GJK::eStatus::Valid)
+ tShape shape;
+ Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,guess);
+ if(gjk_status==GJK::eStatus::Valid)
{
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
+ btVector3 w0=btVector3(0,0,0);
+ btVector3 w1=btVector3(0,0,0);
+ for(U i=0;i<gjk.m_simplex->rank;++i)
{
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ const btScalar p=gjk.m_simplex->p[i];
+ w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
+ w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
}
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*w1;
- results.normal = w0-w1;
- results.distance = results.normal.length();
- results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
- return(true);
+ results.witnesses[0] = wtrs0*w0;
+ results.witnesses[1] = wtrs0*w1;
+ results.normal = w0-w1;
+ results.distance = results.normal.length();
+ results.normal /= results.distance>GJK_MIN_DISTANCE?results.distance:1;
+ return(true);
}
else
{
- results.status = gjk_status==GJK::eStatus::Inside?
- sResults::Penetrating :
- sResults::GJK_Failed ;
- return(false);
+ results.status = gjk_status==GJK::eStatus::Inside?
+ sResults::Penetrating :
+ sResults::GJK_Failed ;
+ return(false);
}
}
//
bool btGjkEpaSolver2::Penetration( const btConvexShape* shape0,
- const btTransform& wtrs0,
- const btConvexShape* shape1,
- const btTransform& wtrs1,
- const btVector3& guess,
- sResults& results,
- bool usemargins)
+ const btTransform& wtrs0,
+ const btConvexShape* shape1,
+ const btTransform& wtrs1,
+ const btVector3& guess,
+ sResults& results,
+ bool usemargins)
{
-tShape shape;
-Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins);
-GJK gjk;
-GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
-switch(gjk_status)
+ tShape shape;
+ Initialize(shape0,wtrs0,shape1,wtrs1,results,shape,usemargins);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,-guess);
+ switch(gjk_status)
{
case GJK::eStatus::Inside:
{
- EPA epa;
- EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
- if(epa_status!=EPA::eStatus::Failed)
+ EPA epa;
+ EPA::eStatus::_ epa_status=epa.Evaluate(gjk,-guess);
+ if(epa_status!=EPA::eStatus::Failed)
{
- btVector3 w0=btVector3(0,0,0);
- for(U i=0;i<epa.m_result.rank;++i)
+ btVector3 w0=btVector3(0,0,0);
+ for(U i=0;i<epa.m_result.rank;++i)
{
- w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
+ w0+=shape.Support(epa.m_result.c[i]->d,0)*epa.m_result.p[i];
}
- results.status = sResults::Penetrating;
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
- results.normal = -epa.m_normal;
- results.distance = -epa.m_depth;
- return(true);
+ results.status = sResults::Penetrating;
+ results.witnesses[0] = wtrs0*w0;
+ results.witnesses[1] = wtrs0*(w0-epa.m_normal*epa.m_depth);
+ results.normal = -epa.m_normal;
+ results.distance = -epa.m_depth;
+ return(true);
} else results.status=sResults::EPA_Failed;
}
- break;
+ break;
case GJK::eStatus::Failed:
- results.status=sResults::GJK_Failed;
- break;
+ results.status=sResults::GJK_Failed;
+ break;
}
-return(false);
+ return(false);
}
//
@@ -865,49 +865,49 @@ btScalar btGjkEpaSolver2::SignedDistance(const btVector3& position,
const btTransform& wtrs0,
sResults& results)
{
-tShape shape;
-btSphereShape shape1(margin);
-btTransform wtrs1(btQuaternion(0,0,0,1),position);
-Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
-GJK gjk;
-GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1));
-if(gjk_status==GJK::eStatus::Valid)
+ tShape shape;
+ btSphereShape shape1(margin);
+ btTransform wtrs1(btQuaternion(0,0,0,1),position);
+ Initialize(shape0,wtrs0,&shape1,wtrs1,results,shape,false);
+ GJK gjk;
+ GJK::eStatus::_ gjk_status=gjk.Evaluate(shape,btVector3(1,1,1));
+ if(gjk_status==GJK::eStatus::Valid)
{
- btVector3 w0=btVector3(0,0,0);
- btVector3 w1=btVector3(0,0,0);
- for(U i=0;i<gjk.m_simplex->rank;++i)
+ btVector3 w0=btVector3(0,0,0);
+ btVector3 w1=btVector3(0,0,0);
+ for(U i=0;i<gjk.m_simplex->rank;++i)
{
- const btScalar p=gjk.m_simplex->p[i];
- w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
- w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
+ const btScalar p=gjk.m_simplex->p[i];
+ w0+=shape.Support( gjk.m_simplex->c[i]->d,0)*p;
+ w1+=shape.Support(-gjk.m_simplex->c[i]->d,1)*p;
}
- results.witnesses[0] = wtrs0*w0;
- results.witnesses[1] = wtrs0*w1;
- const btVector3 delta= results.witnesses[1]-
- results.witnesses[0];
- const btScalar margin= shape0->getMargin()+
- shape1.getMargin();
- const btScalar length= delta.length();
- results.normal = delta/length;
- results.witnesses[0] += results.normal*margin;
- return(length-margin);
+ results.witnesses[0] = wtrs0*w0;
+ results.witnesses[1] = wtrs0*w1;
+ const btVector3 delta= results.witnesses[1]-
+ results.witnesses[0];
+ const btScalar margin= shape0->getMarginNonVirtual()+
+ shape1.getMarginNonVirtual();
+ const btScalar length= delta.length();
+ results.normal = delta/length;
+ results.witnesses[0] += results.normal*margin;
+ return(length-margin);
}
else
{
- if(gjk_status==GJK::eStatus::Inside)
+ if(gjk_status==GJK::eStatus::Inside)
{
- if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
+ if(Penetration(shape0,wtrs0,&shape1,wtrs1,gjk.m_ray,results))
{
- const btVector3 delta= results.witnesses[0]-
- results.witnesses[1];
- const btScalar length= delta.length();
- if (length >= SIMD_EPSILON)
- results.normal = delta/length;
- return(-length);
+ const btVector3 delta= results.witnesses[0]-
+ results.witnesses[1];
+ const btScalar length= delta.length();
+ if (length >= SIMD_EPSILON)
+ results.normal = delta/length;
+ return(-length);
}
}
}
-return(SIMD_INFINITY);
+ return(SIMD_INFINITY);
}
//
@@ -918,10 +918,10 @@ bool btGjkEpaSolver2::SignedDistance(const btConvexShape* shape0,
const btVector3& guess,
sResults& results)
{
-if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
- return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
+ if(!Distance(shape0,wtrs0,shape1,wtrs1,guess,results))
+ return(Penetration(shape0,wtrs0,shape1,wtrs1,guess,results,false));
else
- return(true);
+ return(true);
}
/* Symbols cleanup */
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
index c4f84ed4d75..05573c7cfce 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp
@@ -17,13 +17,14 @@ subject to the following restrictions:
#include "BulletCollision/CollisionShapes/btConvexShape.h"
#include "btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
+
+
#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* pConvexA, const btConvexShape* pConvexB,
const btTransform& transformA, const btTransform& transformB,
- btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
class btIDebugDraw* debugDraw, btStackAlloc* stackAlloc )
{
@@ -33,20 +34,12 @@ bool btGjkEpaPenetrationDepthSolver::calcPenDepth( btSimplexSolverInterface& sim
const btScalar radialmargin(btScalar(0.));
-//#define USE_ORIGINAL_GJK 1
-#ifdef USE_ORIGINAL_GJK
- btGjkEpaSolver::sResults results;
- if(btGjkEpaSolver::Collide( pConvexA,transformA,
- pConvexB,transformB,
- radialmargin,stackAlloc,results))
-#else
btVector3 guessVector(transformA.getOrigin()-transformB.getOrigin());
btGjkEpaSolver2::sResults results;
if(btGjkEpaSolver2::Penetration(pConvexA,transformA,
pConvexB,transformB,
guessVector,results))
-#endif
{
// debugDraw->drawLine(results.witnesses[1],results.witnesses[1]+results.normal,btVector3(255,0,0));
//resultOut->addContactPoint(results.normal,results.witnesses[1],-results.depth);
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
index 2dc069ce5cf..68dbc566518 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h
@@ -28,7 +28,7 @@ class btGjkEpaPenetrationDepthSolver : public btConvexPenetrationDepthSolver
bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* pConvexA, const btConvexShape* pConvexB,
const btTransform& transformA, const btTransform& transformB,
- btVector3& v, btPoint3& wWitnessOnA, btPoint3& wWitnessOnB,
+ btVector3& v, btVector3& wWitnessOnA, btVector3& wWitnessOnB,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc );
private :
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
index 01fb1a4b068..0856332d1ca 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp
@@ -18,11 +18,15 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
+
+
#if defined(DEBUG) || defined (_DEBUG)
+//#define TEST_NON_VIRTUAL 1
#include <stdio.h> //for debug printf
#ifdef __SPU__
#include <spu_printf.h>
#define printf spu_printf
+//#define DEBUG_SPU_COLLISION_DETECTION 1
#endif //__SPU__
#endif
@@ -49,6 +53,8 @@ m_catchDegeneracies(1)
void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result& output,class btIDebugDraw* debugDraw,bool swapResults)
{
+ m_cachedSeparatingDistance = 0.f;
+
btScalar distance=btScalar(0.);
btVector3 normalInB(btScalar(0.),btScalar(0.),btScalar(0.));
btVector3 pointOnA,pointOnB;
@@ -58,16 +64,35 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
localTransA.getOrigin() -= positionOffset;
localTransB.getOrigin() -= positionOffset;
+#ifdef __SPU__
+ btScalar marginA = m_minkowskiA->getMarginNonVirtual();
+ btScalar marginB = m_minkowskiB->getMarginNonVirtual();
+#else
btScalar marginA = m_minkowskiA->getMargin();
btScalar marginB = m_minkowskiB->getMargin();
+#ifdef TEST_NON_VIRTUAL
+ btScalar marginAv = m_minkowskiA->getMarginNonVirtual();
+ btScalar marginBv = m_minkowskiB->getMarginNonVirtual();
+ btAssert(marginA == marginAv);
+ btAssert(marginB == marginBv);
+#endif //TEST_NON_VIRTUAL
+#endif
+
+
gNumGjkChecks++;
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("inside gjk\n");
+#endif
//for CCD we don't use margins
if (m_ignoreMargin)
{
marginA = btScalar(0.);
marginB = btScalar(0.);
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("ignoring margin\n");
+#endif
}
m_curIter = 0;
@@ -98,18 +123,35 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
btVector3 seperatingAxisInA = (-m_cachedSeparatingAxis)* input.m_transformA.getBasis();
btVector3 seperatingAxisInB = m_cachedSeparatingAxis* input.m_transformB.getBasis();
+#ifdef __SPU__
+ btVector3 pInA = m_minkowskiA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
+ btVector3 qInB = m_minkowskiB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
+#else
btVector3 pInA = m_minkowskiA->localGetSupportingVertexWithoutMargin(seperatingAxisInA);
btVector3 qInB = m_minkowskiB->localGetSupportingVertexWithoutMargin(seperatingAxisInB);
- btPoint3 pWorld = localTransA(pInA);
- btPoint3 qWorld = localTransB(qInB);
-
+#ifdef TEST_NON_VIRTUAL
+ btVector3 pInAv = m_minkowskiA->localGetSupportingVertexWithoutMargin(seperatingAxisInA);
+ btVector3 qInBv = m_minkowskiB->localGetSupportingVertexWithoutMargin(seperatingAxisInB);
+ btAssert((pInAv-pInA).length() < 0.0001);
+ btAssert((qInBv-qInB).length() < 0.0001);
+#endif //
+#endif //__SPU__
+
+ btVector3 pWorld = localTransA(pInA);
+ btVector3 qWorld = localTransB(qInB);
+
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("got local supporting vertices\n");
+#endif
+
btVector3 w = pWorld - qWorld;
delta = m_cachedSeparatingAxis.dot(w);
// potential exit, they don't overlap
if ((delta > btScalar(0.0)) && (delta * delta > squaredDistance * input.m_maximumDistanceSquared))
{
- checkPenetration = false;
+ checkSimplex=true;
+ //checkPenetration = false;
break;
}
@@ -133,9 +175,15 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
checkSimplex = true;
break;
}
+
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("addVertex 1\n");
+#endif
//add current vertex to simplex
m_simplexSolver->addVertex(w, pWorld, qWorld);
-
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("addVertex 2\n");
+#endif
//calculate the closest point to the origin (update vector v)
if (!m_simplexSolver->closest(m_cachedSeparatingAxis))
{
@@ -167,7 +215,7 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
//degeneracy, this is typically due to invalid/uninitialized worldtransforms for a btCollisionObject
if (m_curIter++ > gGjkMaxIter)
{
- #if defined(DEBUG) || defined (_DEBUG)
+ #if defined(DEBUG) || defined (_DEBUG) || defined (DEBUG_SPU_COLLISION_DETECTION)
printf("btGjkPairDetector maxIter exceeded:%i\n",m_curIter);
printf("sepAxis=(%f,%f,%f), squaredDistance = %f, shapeTypeA=%i,shapeTypeB=%i\n",
@@ -290,10 +338,20 @@ void btGjkPairDetector::getClosestPoints(const ClosestPointInput& input,Result&
#endif //__CELLOS_LV2__
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("output 1\n");
+#endif
+ m_cachedSeparatingAxis = normalInB;
+ m_cachedSeparatingDistance = distance;
+
output.addContactPoint(
normalInB,
pointOnB+positionOffset,
distance);
+
+#ifdef DEBUG_SPU_COLLISION_DETECTION
+ spu_printf("output 2\n");
+#endif
//printf("gjk add:%f",distance);
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
index 550fc4677e0..0ad4aab8a59 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h
@@ -20,7 +20,6 @@ subject to the following restrictions:
#define GJK_PAIR_DETECTOR_H
#include "btDiscreteCollisionDetectorInterface.h"
-#include "LinearMath/btPoint3.h"
#include "BulletCollision/CollisionShapes/btCollisionMargin.h"
class btConvexShape;
@@ -38,6 +37,7 @@ class btGjkPairDetector : public btDiscreteCollisionDetectorInterface
const btConvexShape* m_minkowskiA;
const btConvexShape* m_minkowskiB;
bool m_ignoreMargin;
+ btScalar m_cachedSeparatingDistance;
public:
@@ -68,6 +68,15 @@ public:
m_cachedSeparatingAxis = seperatingAxis;
}
+ const btVector3& getCachedSeparatingAxis() const
+ {
+ return m_cachedSeparatingAxis;
+ }
+ btScalar getCachedSeparatingDistance() const
+ {
+ return m_cachedSeparatingDistance;
+ }
+
void setPenetrationDepthSolver(btConvexPenetrationDepthSolver* penetrationDepthSolver)
{
m_penetrationDepthSolver = penetrationDepthSolver;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
index e75fc1bee96..c7c9812985d 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h
@@ -32,6 +32,8 @@ class btManifoldPoint
:m_userPersistentData(0),
m_appliedImpulse(0.f),
m_lateralFrictionInitialized(false),
+ m_appliedImpulseLateral1(0.f),
+ m_appliedImpulseLateral2(0.f),
m_lifeTime(0)
{
}
@@ -110,6 +112,12 @@ class btManifoldPoint
m_distance1 = dist;
}
+ ///this returns the most recent applied impulse, to satisfy contact constraints by the constraint solver
+ btScalar getAppliedImpulse() const
+ {
+ return m_appliedImpulse;
+ }
+
};
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
index 0e6fa2e6dfe..581b4258f03 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp
@@ -19,9 +19,6 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
#include "BulletCollision/CollisionShapes/btConvexShape.h"
-
-
-
#define NUM_UNITSPHERE_POINTS 42
static btVector3 sPenetrationDirections[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2] =
{
@@ -73,7 +70,7 @@ btVector3(btScalar(0.162456) , btScalar(0.499995),btScalar(0.850654))
bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& simplexSolver,
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
- btVector3& v, btPoint3& pa, btPoint3& pb,
+ btVector3& v, btVector3& pa, btVector3& pb,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
)
{
@@ -117,7 +114,9 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
btVector3 seperatingAxisInA,seperatingAxisInB;
btVector3 pInA,qInB,pWorld,qWorld,w;
+#ifndef __SPU__
#define USE_BATCHED_SUPPORT 1
+#endif
#ifdef USE_BATCHED_SUPPORT
btVector3 supportVerticesABatch[NUM_UNITSPHERE_POINTS+MAX_PREFERRED_PENETRATION_DIRECTIONS*2];
@@ -200,6 +199,7 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
int numSampleDirections = NUM_UNITSPHERE_POINTS;
+#ifndef __SPU__
{
int numPDA = convexA->getNumPreferredPenetrationDirections();
if (numPDA)
@@ -229,14 +229,15 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
}
}
}
+#endif // __SPU__
for (int i=0;i<numSampleDirections;i++)
{
const btVector3& norm = sPenetrationDirections[i];
seperatingAxisInA = (-norm)* transA.getBasis();
seperatingAxisInB = norm* transB.getBasis();
- pInA = convexA->localGetSupportingVertexWithoutMargin(seperatingAxisInA);
- qInB = convexB->localGetSupportingVertexWithoutMargin(seperatingAxisInB);
+ pInA = convexA->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInA);
+ qInB = convexB->localGetSupportVertexWithoutMarginNonVirtual(seperatingAxisInB);
pWorld = transA(pInA);
qWorld = transB(qInB);
w = qWorld - pWorld;
@@ -254,13 +255,13 @@ bool btMinkowskiPenetrationDepthSolver::calcPenDepth(btSimplexSolverInterface& s
//add the margins
- minA += minNorm*convexA->getMargin();
- minB -= minNorm*convexB->getMargin();
+ minA += minNorm*convexA->getMarginNonVirtual();
+ minB -= minNorm*convexB->getMarginNonVirtual();
//no penetration
if (minProj < btScalar(0.))
return false;
- minProj += (convexA->getMargin() + convexB->getMargin());
+ minProj += (convexA->getMarginNonVirtual() + convexB->getMarginNonVirtual());
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
index 27b42c2b47e..23cbd57ac7e 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.h
@@ -27,10 +27,9 @@ public:
virtual bool calcPenDepth( btSimplexSolverInterface& simplexSolver,
const btConvexShape* convexA,const btConvexShape* convexB,
const btTransform& transA,const btTransform& transB,
- btVector3& v, btPoint3& pa, btPoint3& pb,
+ btVector3& v, btVector3& pa, btVector3& pb,
class btIDebugDraw* debugDraw,btStackAlloc* stackAlloc
);
-
};
#endif //MINKOWSKI_PENETRATION_DEPTH_SOLVER_H
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
index 386885d2ac8..d4e29882d37 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp
@@ -16,7 +16,7 @@ subject to the following restrictions:
#include "btPersistentManifold.h"
#include "LinearMath/btTransform.h"
-#include <assert.h>
+
btScalar gContactBreakingThreshold = btScalar(0.02);
ContactDestroyedCallback gContactDestroyedCallback = 0;
@@ -66,7 +66,7 @@ void btPersistentManifold::clearUserCache(btManifoldPoint& pt)
printf("error in clearUserCache\n");
}
}
- assert(occurance<=0);
+ btAssert(occurance<=0);
#endif //DEBUG_PERSISTENCY
if (pt.m_userPersistentData && gContactDestroyedCallback)
@@ -164,7 +164,7 @@ int btPersistentManifold::getCacheEntry(const btManifoldPoint& newPoint) const
int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
{
- assert(validContactDistance(newPoint));
+ btAssert(validContactDistance(newPoint));
int insertIndex = getNumContacts();
if (insertIndex == MANIFOLD_CACHE_SIZE)
@@ -183,6 +183,9 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
}
+ if (insertIndex<0)
+ insertIndex=0;
+
btAssert(m_pointCache[insertIndex].m_userPersistentData==0);
m_pointCache[insertIndex] = newPoint;
return insertIndex;
@@ -190,7 +193,7 @@ int btPersistentManifold::addManifoldPoint(const btManifoldPoint& newPoint)
btScalar btPersistentManifold::getContactBreakingThreshold() const
{
- return gContactBreakingThreshold;
+ return m_contactBreakingThreshold;
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
index c122eb865e8..0b3c734d1d7 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btPersistentManifold.h
@@ -24,7 +24,7 @@ subject to the following restrictions:
struct btCollisionResult;
-///contact breaking and merging threshold
+///maximum contact breaking and merging threshold
extern btScalar gContactBreakingThreshold;
typedef bool (*ContactDestroyedCallback)(void* userPersistentData);
@@ -54,6 +54,9 @@ ATTRIBUTE_ALIGNED16( class) btPersistentManifold
void* m_body1;
int m_cachedPoints;
+ btScalar m_contactBreakingThreshold;
+ btScalar m_contactProcessingThreshold;
+
/// sort cached points so most isolated points come first
int sortCachedPoints(const btManifoldPoint& pt);
@@ -68,10 +71,12 @@ public:
btPersistentManifold();
- btPersistentManifold(void* body0,void* body1,int bla)
- : m_body0(body0),m_body1(body1),m_cachedPoints(0)
+ btPersistentManifold(void* body0,void* body1,int , btScalar contactBreakingThreshold,btScalar contactProcessingThreshold)
+ : m_body0(body0),m_body1(body1),m_cachedPoints(0),
+ m_contactBreakingThreshold(contactBreakingThreshold),
+ m_contactProcessingThreshold(contactProcessingThreshold)
{
- (void)bla;
+
}
SIMD_FORCE_INLINE void* getBody0() { return m_body0;}
@@ -106,8 +111,13 @@ public:
return m_pointCache[index];
}
- /// todo: get this margin from the current physics / collision environment
+ ///@todo: get this margin from the current physics / collision environment
btScalar getContactBreakingThreshold() const;
+
+ btScalar getContactProcessingThreshold() const
+ {
+ return m_contactProcessingThreshold;
+ }
int getCacheEntry(const btManifoldPoint& newPoint) const;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
index a70a3ae56c4..cdb1d22444d 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp
@@ -23,10 +23,12 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
#include "btRaycastCallback.h"
-btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to)
+btTriangleRaycastCallback::btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags)
:
m_from(from),
m_to(to),
+ //@BP Mod
+ m_flags(flags),
m_hitFraction(btScalar(1.))
{
@@ -55,6 +57,12 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
{
return ; // same sign
}
+ //@BP Mod - Backface filtering
+ if (((m_flags & kF_FilterBackfaces) != 0) && (dist_a > btScalar(0.0)))
+ {
+ // Backface, skip check
+ return;
+ }
const btScalar proj_length=dist_a-dist_b;
const btScalar distance = (dist_a)/(proj_length);
@@ -89,14 +97,18 @@ void btTriangleRaycastCallback::processTriangle(btVector3* triangle,int partId,
if ( (btScalar)(cp2.dot(triangleNormal)) >=edge_tolerance)
{
+ //@BP Mod
+ // Triangle normal isn't normalized
+ triangleNormal.normalize();
- if ( dist_a > 0 )
+ //@BP Mod - Allow for unflipped normal when raycasting against backfaces
+ if (((m_flags & kF_KeepUnflippedNormal) != 0) || (dist_a <= btScalar(0.0)))
{
- m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
+ m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex);
}
else
{
- m_hitFraction = reportHit(-triangleNormal,distance,partId,triangleIndex);
+ m_hitFraction = reportHit(triangleNormal,distance,partId,triangleIndex);
}
}
}
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
index d2b4b80f8ba..3a1ab388c13 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btRaycastCallback.h
@@ -29,9 +29,20 @@ public:
btVector3 m_from;
btVector3 m_to;
+ //@BP Mod - allow backface filtering and unflipped normals
+ enum EFlags
+ {
+ kF_None = 0,
+ kF_FilterBackfaces = 1 << 0,
+ kF_KeepUnflippedNormal = 1 << 1, // Prevents returned face normal getting flipped when a ray hits a back-facing triangle
+
+ kF_Terminator = 0xFFFFFFFF
+ };
+ unsigned int m_flags;
+
btScalar m_hitFraction;
- btTriangleRaycastCallback(const btVector3& from,const btVector3& to);
+ btTriangleRaycastCallback(const btVector3& from,const btVector3& to, unsigned int flags=0);
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
index cf65f46505b..823b4e7158b 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h
@@ -19,7 +19,6 @@ subject to the following restrictions:
#define SIMPLEX_SOLVER_INTERFACE_H
#include "LinearMath/btVector3.h"
-#include "LinearMath/btPoint3.h"
#define NO_VIRTUAL_INTERFACE 1
#ifdef NO_VIRTUAL_INTERFACE
@@ -37,7 +36,7 @@ class btSimplexSolverInterface
virtual void reset() = 0;
- virtual void addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q) = 0;
+ virtual void addVertex(const btVector3& w, const btVector3& p, const btVector3& q) = 0;
virtual bool closest(btVector3& v) = 0;
@@ -45,7 +44,7 @@ class btSimplexSolverInterface
virtual bool fullSimplex() const = 0;
- virtual int getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const = 0;
+ virtual int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const = 0;
virtual bool inSimplex(const btVector3& w) = 0;
@@ -53,7 +52,7 @@ class btSimplexSolverInterface
virtual bool emptySimplex() const = 0;
- virtual void compute_points(btPoint3& p1, btPoint3& p2) = 0;
+ virtual void compute_points(btVector3& p1, btVector3& p2) = 0;
virtual int numVertices() const =0;
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
index cf8a3ab5eb1..a7ffeda8c62 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp
@@ -25,8 +25,6 @@ subject to the following restrictions:
#include "btVoronoiSimplexSolver.h"
-#include <assert.h>
-//#include <stdio.h>
#define VERTA 0
#define VERTB 1
@@ -37,7 +35,7 @@ subject to the following restrictions:
void btVoronoiSimplexSolver::removeVertex(int index)
{
- assert(m_numVertices>0);
+ btAssert(m_numVertices>0);
m_numVertices--;
m_simplexVectorW[index] = m_simplexVectorW[m_numVertices];
m_simplexPointsP[index] = m_simplexPointsP[m_numVertices];
@@ -77,7 +75,7 @@ void btVoronoiSimplexSolver::reset()
//add a vertex
-void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q)
+void btVoronoiSimplexSolver::addVertex(const btVector3& w, const btVector3& p, const btVector3& q)
{
m_lastW = w;
m_needsUpdate = true;
@@ -267,7 +265,7 @@ btScalar btVoronoiSimplexSolver::maxVertex()
//return the current simplex
-int btVoronoiSimplexSolver::getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const
+int btVoronoiSimplexSolver::getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const
{
int i;
for (i=0;i<numVertices();i++)
@@ -314,7 +312,7 @@ bool btVoronoiSimplexSolver::emptySimplex() const
}
-void btVoronoiSimplexSolver::compute_points(btPoint3& p1, btPoint3& p2)
+void btVoronoiSimplexSolver::compute_points(btVector3& p1, btVector3& p2)
{
updateClosestVectorAndPoints();
p1 = m_cachedP1;
@@ -325,7 +323,7 @@ void btVoronoiSimplexSolver::compute_points(btPoint3& p1, btPoint3& p2)
-bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c,btSubSimplexClosestResult& result)
+bool btVoronoiSimplexSolver::closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result)
{
result.m_usedVertices.reset();
@@ -425,7 +423,7 @@ bool btVoronoiSimplexSolver::closestPtPointTriangle(const btPoint3& p, const btP
/// Test if point p and d lie on opposite sides of plane through abc
-int btVoronoiSimplexSolver::pointOutsideOfPlane(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c, const btPoint3& d)
+int btVoronoiSimplexSolver::pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d)
{
btVector3 normal = (b-a).cross(c-a);
@@ -452,7 +450,7 @@ if (signd * signd < (btScalar(1e-8) * btScalar(1e-8)))
}
-bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c, const btPoint3& d, btSubSimplexClosestResult& finalResult)
+bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult)
{
btSubSimplexClosestResult tempResult;
@@ -486,7 +484,7 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
if (pointOutsideABC)
{
closestPtPointTriangle(p, a, b, c,tempResult);
- btPoint3 q = tempResult.m_closestPointOnSimplex;
+ btVector3 q = tempResult.m_closestPointOnSimplex;
btScalar sqDist = (q - p).dot( q - p);
// Update best closest point if (squared) distance is less than current best
@@ -513,7 +511,7 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
if (pointOutsideACD)
{
closestPtPointTriangle(p, a, c, d,tempResult);
- btPoint3 q = tempResult.m_closestPointOnSimplex;
+ btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
btScalar sqDist = (q - p).dot( q - p);
@@ -541,7 +539,7 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
if (pointOutsideADB)
{
closestPtPointTriangle(p, a, d, b,tempResult);
- btPoint3 q = tempResult.m_closestPointOnSimplex;
+ btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
btScalar sqDist = (q - p).dot( q - p);
@@ -569,7 +567,7 @@ bool btVoronoiSimplexSolver::closestPtPointTetrahedron(const btPoint3& p, const
if (pointOutsideBDC)
{
closestPtPointTriangle(p, b, d, c,tempResult);
- btPoint3 q = tempResult.m_closestPointOnSimplex;
+ btVector3 q = tempResult.m_closestPointOnSimplex;
//convert result bitmask!
btScalar sqDist = (q - p).dot( q - p);
if (sqDist < bestSqDist)
diff --git a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
index 356d335bc93..d3162d9fbeb 100644
--- a/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
+++ b/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h
@@ -50,7 +50,7 @@ struct btUsageBitfield{
struct btSubSimplexClosestResult
{
- btPoint3 m_closestPointOnSimplex;
+ btVector3 m_closestPointOnSimplex;
//MASK for m_usedVertices
//stores the simplex vertex-usage, using the MASK,
// if m_usedVertices & MASK then the related vertex is used
@@ -97,13 +97,13 @@ public:
int m_numVertices;
btVector3 m_simplexVectorW[VORONOI_SIMPLEX_MAX_VERTS];
- btPoint3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
- btPoint3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsP[VORONOI_SIMPLEX_MAX_VERTS];
+ btVector3 m_simplexPointsQ[VORONOI_SIMPLEX_MAX_VERTS];
- btPoint3 m_cachedP1;
- btPoint3 m_cachedP2;
+ btVector3 m_cachedP1;
+ btVector3 m_cachedP2;
btVector3 m_cachedV;
btVector3 m_lastW;
bool m_cachedValidClosest;
@@ -116,15 +116,15 @@ public:
void reduceVertices (const btUsageBitfield& usedVerts);
bool updateClosestVectorAndPoints();
- bool closestPtPointTetrahedron(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c, const btPoint3& d, btSubSimplexClosestResult& finalResult);
- int pointOutsideOfPlane(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c, const btPoint3& d);
- bool closestPtPointTriangle(const btPoint3& p, const btPoint3& a, const btPoint3& b, const btPoint3& c,btSubSimplexClosestResult& result);
+ bool closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d, btSubSimplexClosestResult& finalResult);
+ int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c, const btVector3& d);
+ bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVector3& c,btSubSimplexClosestResult& result);
public:
void reset();
- void addVertex(const btVector3& w, const btPoint3& p, const btPoint3& q);
+ void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
bool closest(btVector3& v);
@@ -136,7 +136,7 @@ public:
return (m_numVertices == 4);
}
- int getSimplex(btPoint3 *pBuf, btPoint3 *qBuf, btVector3 *yBuf) const;
+ int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
bool inSimplex(const btVector3& w);
@@ -144,7 +144,7 @@ public:
bool emptySimplex() const ;
- void compute_points(btPoint3& p1, btPoint3& p2) ;
+ void compute_points(btVector3& p1, btVector3& p2) ;
int numVertices() const
{
diff --git a/extern/bullet2/src/BulletDynamics/CMakeLists.txt b/extern/bullet2/src/BulletDynamics/CMakeLists.txt
index 58b023e9775..ecfcbfef929 100644
--- a/extern/bullet2/src/BulletDynamics/CMakeLists.txt
+++ b/extern/bullet2/src/BulletDynamics/CMakeLists.txt
@@ -1,36 +1,93 @@
-INCLUDE_DIRECTORIES(
-${BULLET_PHYSICS_SOURCE_DIR}/src }
-)
-
-ADD_LIBRARY(LibBulletDynamics
+INCLUDE_DIRECTORIES( ${BULLET_PHYSICS_SOURCE_DIR}/src } )
+SET(BulletDynamics_SRCS
ConstraintSolver/btContactConstraint.cpp
- ConstraintSolver/btContactConstraint.h
ConstraintSolver/btConeTwistConstraint.cpp
- ConstraintSolver/btConeTwistConstraint.h
ConstraintSolver/btGeneric6DofConstraint.cpp
- ConstraintSolver/btGeneric6DofConstraint.h
ConstraintSolver/btHingeConstraint.cpp
- ConstraintSolver/btHingeConstraint.h
ConstraintSolver/btPoint2PointConstraint.cpp
- ConstraintSolver/btPoint2PointConstraint.h
ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
- ConstraintSolver/btSequentialImpulseConstraintSolver.h
ConstraintSolver/btSliderConstraint.cpp
- ConstraintSolver/btSliderConstraint.h
ConstraintSolver/btSolve2LinearConstraint.cpp
- ConstraintSolver/btSolve2LinearConstraint.h
ConstraintSolver/btTypedConstraint.cpp
- ConstraintSolver/btTypedConstraint.h
Dynamics/Bullet-C-API.cpp
Dynamics/btDiscreteDynamicsWorld.cpp
- Dynamics/btDiscreteDynamicsWorld.h
Dynamics/btSimpleDynamicsWorld.cpp
- Dynamics/btSimpleDynamicsWorld.h
Dynamics/btRigidBody.cpp
- Dynamics/btRigidBody.h
Vehicle/btRaycastVehicle.cpp
- Vehicle/btRaycastVehicle.h
Vehicle/btWheelInfo.cpp
+ Character/btKinematicCharacterController.cpp
+)
+
+SET(Root_HDRS
+ ../btBulletDynamicsCommon.h
+ ../btBulletCollisionCommon.h
+)
+SET(ConstraintSolver_HDRS
+ ConstraintSolver/btConstraintSolver.h
+ ConstraintSolver/btContactConstraint.h
+ ConstraintSolver/btContactSolverInfo.h
+ ConstraintSolver/btConeTwistConstraint.h
+ ConstraintSolver/btGeneric6DofConstraint.h
+ ConstraintSolver/btHingeConstraint.h
+ ConstraintSolver/btJacobianEntry.h
+ ConstraintSolver/btPoint2PointConstraint.h
+ ConstraintSolver/btSequentialImpulseConstraintSolver.h
+ ConstraintSolver/btSliderConstraint.h
+ ConstraintSolver/btSolve2LinearConstraint.h
+ ConstraintSolver/btSolverBody.h
+ ConstraintSolver/btSolverConstraint.h
+ ConstraintSolver/btTypedConstraint.h
+)
+SET(Dynamics_HDRS
+ Dynamics/btContinuousDynamicsWorld.h
+ Dynamics/btDiscreteDynamicsWorld.h
+ Dynamics/btDynamicsWorld.h
+ Dynamics/btSimpleDynamicsWorld.h
+ Dynamics/btRigidBody.h
+)
+SET(Vehicle_HDRS
+ Vehicle/btRaycastVehicle.h
+ Vehicle/btVehicleRaycaster.h
Vehicle/btWheelInfo.h
)
+
+SET(Character_HDRS
+ Character/btCharacterControllerInterface.h
+ Character/btKinematicCharacterController.h
+)
+
+
+
+SET(BulletDynamics_HDRS
+ ${Root_HDRS}
+ ${ConstraintSolver_HDRS}
+ ${Dynamics_HDRS}
+ ${Vehicle_HDRS}
+ ${Character_HDRS}
+)
+
+
+ADD_LIBRARY(BulletDynamics ${BulletDynamics_SRCS} ${BulletDynamics_HDRS})
+SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES SOVERSION ${BULLET_VERSION})
+IF (BUILD_SHARED_LIBS)
+ TARGET_LINK_LIBRARIES(BulletDynamics BulletCollision LinearMath)
+ENDIF (BUILD_SHARED_LIBS)
+
+IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ INSTALL(TARGETS BulletDynamics DESTINATION lib)
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
+ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES FRAMEWORK true)
+
+ SET_TARGET_PROPERTIES(BulletDynamics PROPERTIES PUBLIC_HEADER "${Root_HDRS}")
+ # Have to list out sub-directories manually:
+ SET_PROPERTY(SOURCE ${ConstraintSolver_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/ConstraintSolver)
+ SET_PROPERTY(SOURCE ${Dynamics_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Dynamics)
+ SET_PROPERTY(SOURCE ${Vehicle_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Vehicle)
+ SET_PROPERTY(SOURCE ${Character_HDRS} PROPERTY MACOSX_PACKAGE_LOCATION Headers/Character)
+
+ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
index 61dad522a5b..29c8496c36f 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp
@@ -22,8 +22,16 @@ Written by: Marcus Hennix
#include "LinearMath/btMinMax.h"
#include <new>
+//-----------------------------------------------------------------------------
+
+#define CONETWIST_USE_OBSOLETE_SOLVER false
+#define CONETWIST_DEF_FIX_THRESH btScalar(.05f)
+
+//-----------------------------------------------------------------------------
+
btConeTwistConstraint::btConeTwistConstraint()
-:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE)
+:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE),
+m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
}
@@ -31,69 +39,228 @@ btConeTwistConstraint::btConeTwistConstraint()
btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,btRigidBody& rbB,
const btTransform& rbAFrame,const btTransform& rbBFrame)
:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
- m_angularOnly(false)
+ m_angularOnly(false),
+ m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
- m_swingSpan1 = btScalar(1e30);
- m_swingSpan2 = btScalar(1e30);
- m_twistSpan = btScalar(1e30);
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
-
- m_solveTwistLimit = false;
- m_solveSwingLimit = false;
-
+ init();
}
btConeTwistConstraint::btConeTwistConstraint(btRigidBody& rbA,const btTransform& rbAFrame)
:btTypedConstraint(CONETWIST_CONSTRAINT_TYPE,rbA),m_rbAFrame(rbAFrame),
- m_angularOnly(false)
+ m_angularOnly(false),
+ m_useSolveConstraintObsolete(CONETWIST_USE_OBSOLETE_SOLVER)
{
m_rbBFrame = m_rbAFrame;
-
- m_swingSpan1 = btScalar(1e30);
- m_swingSpan2 = btScalar(1e30);
- m_twistSpan = btScalar(1e30);
- m_biasFactor = 0.3f;
- m_relaxationFactor = 1.0f;
+ init();
+}
- m_solveTwistLimit = false;
- m_solveSwingLimit = false;
-
-}
-void btConeTwistConstraint::buildJacobian()
+void btConeTwistConstraint::init()
{
- m_appliedImpulse = btScalar(0.);
-
- //set bias, sign, clear accumulator
- m_swingCorrection = btScalar(0.);
- m_twistLimitSign = btScalar(0.);
+ m_angularOnly = false;
m_solveTwistLimit = false;
m_solveSwingLimit = false;
- m_accTwistLimitImpulse = btScalar(0.);
- m_accSwingLimitImpulse = btScalar(0.);
+ m_bMotorEnabled = false;
+ m_maxMotorImpulse = btScalar(-1);
+
+ setLimit(btScalar(1e30), btScalar(1e30), btScalar(1e30));
+ m_damping = btScalar(0.01);
+ m_fixThresh = CONETWIST_DEF_FIX_THRESH;
+}
- if (!m_angularOnly)
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btVector3 relPos = pivotBInW - pivotAInW;
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ }
+ else
+ {
+ info->m_numConstraintRows = 3;
+ info->nub = 3;
+ calcAngleInfo2();
+ if(m_solveSwingLimit)
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+ if(m_solveTwistLimit)
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+} // btConeTwistConstraint::getInfo1()
+
+//-----------------------------------------------------------------------------
- btVector3 normal[3];
- if (relPos.length2() > SIMD_EPSILON)
+void btConeTwistConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ //retrieve matrices
+ btTransform body0_trans;
+ body0_trans = m_rbA.getCenterOfMassTransform();
+ btTransform body1_trans;
+ body1_trans = m_rbB.getCenterOfMassTransform();
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+ btVector3 a1 = body0_trans.getBasis() * m_rbAFrame.getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ btVector3 a2 = body1_trans.getBasis() * m_rbBFrame.getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ // set right hand side
+ btScalar k = info->fps * info->erp;
+ int j;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ info->m_lowerLimit[j*info->rowskip] = -SIMD_INFINITY;
+ info->m_upperLimit[j*info->rowskip] = SIMD_INFINITY;
+ }
+ int row = 3;
+ int srow = row * info->rowskip;
+ btVector3 ax1;
+ // angular limits
+ if(m_solveSwingLimit)
+ {
+ btScalar *J1 = info->m_J1angularAxis;
+ btScalar *J2 = info->m_J2angularAxis;
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ {
+ btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;
+ btVector3 p = trA.getBasis().getColumn(1);
+ btVector3 q = trA.getBasis().getColumn(2);
+ int srow1 = srow + info->rowskip;
+ J1[srow+0] = p[0];
+ J1[srow+1] = p[1];
+ J1[srow+2] = p[2];
+ J1[srow1+0] = q[0];
+ J1[srow1+1] = q[1];
+ J1[srow1+2] = q[2];
+ J2[srow+0] = -p[0];
+ J2[srow+1] = -p[1];
+ J2[srow+2] = -p[2];
+ J2[srow1+0] = -q[0];
+ J2[srow1+1] = -q[1];
+ J2[srow1+2] = -q[2];
+ btScalar fact = info->fps * m_relaxationFactor;
+ info->m_constraintError[srow] = fact * m_swingAxis.dot(p);
+ info->m_constraintError[srow1] = fact * m_swingAxis.dot(q);
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ info->m_lowerLimit[srow1] = -SIMD_INFINITY;
+ info->m_upperLimit[srow1] = SIMD_INFINITY;
+ srow = srow1 + info->rowskip;
+ }
+ else
+ {
+ ax1 = m_swingAxis * m_relaxationFactor * m_relaxationFactor;
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ btScalar k = info->fps * m_biasFactor;
+
+ info->m_constraintError[srow] = k * m_swingCorrection;
+ info->cfm[srow] = 0.0f;
+ // m_swingCorrection is always positive or 0
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ srow += info->rowskip;
+ }
+ }
+ if(m_solveTwistLimit)
+ {
+ ax1 = m_twistAxis * m_relaxationFactor * m_relaxationFactor;
+ btScalar *J1 = info->m_J1angularAxis;
+ btScalar *J2 = info->m_J2angularAxis;
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ btScalar k = info->fps * m_biasFactor;
+ info->m_constraintError[srow] = k * m_twistCorrection;
+ info->cfm[srow] = 0.0f;
+ if(m_twistSpan > 0.0f)
{
- normal[0] = relPos.normalized();
+
+ if(m_twistCorrection > 0.0f)
+ {
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
}
else
{
- normal[0].setValue(btScalar(1.0),0,0);
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
}
+ srow += info->rowskip;
+ }
+}
+
+//-----------------------------------------------------------------------------
- btPlaneSpace1(normal[0], normal[1], normal[2]);
+void btConeTwistConstraint::buildJacobian()
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ m_appliedImpulse = btScalar(0.);
+ m_accTwistLimitImpulse = btScalar(0.);
+ m_accSwingLimitImpulse = btScalar(0.);
- for (int i=0;i<3;i++)
+ if (!m_angularOnly)
{
- new (&m_jac[i]) btJacobianEntry(
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
+
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
+
+ for (int i=0;i<3;i++)
+ {
+ new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
pivotAInW - m_rbA.getCenterOfMassPosition(),
@@ -103,9 +270,243 @@ void btConeTwistConstraint::buildJacobian()
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
+ }
+ }
+
+ calcAngleInfo2();
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+
+ btScalar tau = btScalar(0.3);
+
+ //linear part
+ if (!m_angularOnly)
+ {
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ btVector3 vel2;
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
+
+ for (int i=0;i<3;i++)
+ {
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ m_appliedImpulse += impulse;
+
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
+ bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
+ bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
+
+ }
+ }
+
+ // apply motor
+ if (m_bMotorEnabled)
+ {
+ // compute current and predicted transforms
+ btTransform trACur = m_rbA.getCenterOfMassTransform();
+ btTransform trBCur = m_rbB.getCenterOfMassTransform();
+ btVector3 omegaA; bodyA.getAngularVelocity(omegaA);
+ btVector3 omegaB; bodyB.getAngularVelocity(omegaB);
+ btTransform trAPred; trAPred.setIdentity();
+ btVector3 zerovec(0,0,0);
+ btTransformUtil::integrateTransform(
+ trACur, zerovec, omegaA, timeStep, trAPred);
+ btTransform trBPred; trBPred.setIdentity();
+ btTransformUtil::integrateTransform(
+ trBCur, zerovec, omegaB, timeStep, trBPred);
+
+ // compute desired transforms in world
+ btTransform trPose(m_qTarget);
+ btTransform trABDes = m_rbBFrame * trPose * m_rbAFrame.inverse();
+ btTransform trADes = trBPred * trABDes;
+ btTransform trBDes = trAPred * trABDes.inverse();
+
+ // compute desired omegas in world
+ btVector3 omegaADes, omegaBDes;
+
+ btTransformUtil::calculateVelocity(trACur, trADes, timeStep, zerovec, omegaADes);
+ btTransformUtil::calculateVelocity(trBCur, trBDes, timeStep, zerovec, omegaBDes);
+
+ // compute delta omegas
+ btVector3 dOmegaA = omegaADes - omegaA;
+ btVector3 dOmegaB = omegaBDes - omegaB;
+
+ // compute weighted avg axis of dOmega (weighting based on inertias)
+ btVector3 axisA, axisB;
+ btScalar kAxisAInv = 0, kAxisBInv = 0;
+
+ if (dOmegaA.length2() > SIMD_EPSILON)
+ {
+ axisA = dOmegaA.normalized();
+ kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(axisA);
+ }
+
+ if (dOmegaB.length2() > SIMD_EPSILON)
+ {
+ axisB = dOmegaB.normalized();
+ kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(axisB);
+ }
+
+ btVector3 avgAxis = kAxisAInv * axisA + kAxisBInv * axisB;
+
+ static bool bDoTorque = true;
+ if (bDoTorque && avgAxis.length2() > SIMD_EPSILON)
+ {
+ avgAxis.normalize();
+ kAxisAInv = getRigidBodyA().computeAngularImpulseDenominator(avgAxis);
+ kAxisBInv = getRigidBodyB().computeAngularImpulseDenominator(avgAxis);
+ btScalar kInvCombined = kAxisAInv + kAxisBInv;
+
+ btVector3 impulse = (kAxisAInv * dOmegaA - kAxisBInv * dOmegaB) /
+ (kInvCombined * kInvCombined);
+
+ if (m_maxMotorImpulse >= 0)
+ {
+ btScalar fMaxImpulse = m_maxMotorImpulse;
+ if (m_bNormalizedMotorStrength)
+ fMaxImpulse = fMaxImpulse/kAxisAInv;
+
+ btVector3 newUnclampedAccImpulse = m_accMotorImpulse + impulse;
+ btScalar newUnclampedMag = newUnclampedAccImpulse.length();
+ if (newUnclampedMag > fMaxImpulse)
+ {
+ newUnclampedAccImpulse.normalize();
+ newUnclampedAccImpulse *= fMaxImpulse;
+ impulse = newUnclampedAccImpulse - m_accMotorImpulse;
+ }
+ m_accMotorImpulse += impulse;
+ }
+
+ btScalar impulseMag = impulse.length();
+ btVector3 impulseAxis = impulse / impulseMag;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+
+ }
+ }
+ else // no motor: do a little damping
+ {
+ const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
+ const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+ btVector3 relVel = angVelB - angVelA;
+ if (relVel.length2() > SIMD_EPSILON)
+ {
+ btVector3 relVelAxis = relVel.normalized();
+ btScalar m_kDamping = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(relVelAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(relVelAxis));
+ btVector3 impulse = m_damping * m_kDamping * relVel;
+
+ btScalar impulseMag = impulse.length();
+ btVector3 impulseAxis = impulse / impulseMag;
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*impulseAxis, impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*impulseAxis, -impulseMag);
+ }
+ }
+
+ // joint limits
+ {
+ ///solve angular part
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
+
+ // solve swing limit
+ if (m_solveSwingLimit)
+ {
+ btScalar amplitude = m_swingLimitRatio * m_swingCorrection*m_biasFactor/timeStep;
+ btScalar relSwingVel = (angVelB - angVelA).dot(m_swingAxis);
+ if (relSwingVel > 0)
+ amplitude += m_swingLimitRatio * relSwingVel * m_relaxationFactor;
+ btScalar impulseMag = amplitude * m_kSwing;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accSwingLimitImpulse;
+ m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
+ impulseMag = m_accSwingLimitImpulse - temp;
+
+ btVector3 impulse = m_swingAxis * impulseMag;
+
+ // don't let cone response affect twist
+ // (this can happen since body A's twist doesn't match body B's AND we use an elliptical cone limit)
+ {
+ btVector3 impulseTwistCouple = impulse.dot(m_twistAxisA) * m_twistAxisA;
+ btVector3 impulseNoTwistCouple = impulse - impulseTwistCouple;
+ impulse = impulseNoTwistCouple;
+ }
+
+ impulseMag = impulse.length();
+ btVector3 noTwistSwingAxis = impulse / impulseMag;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*noTwistSwingAxis, impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*noTwistSwingAxis, -impulseMag);
+ }
+
+
+ // solve twist limit
+ if (m_solveTwistLimit)
+ {
+ btScalar amplitude = m_twistLimitRatio * m_twistCorrection*m_biasFactor/timeStep;
+ btScalar relTwistVel = (angVelB - angVelA).dot( m_twistAxis );
+ if (relTwistVel > 0) // only damp when moving towards limit (m_twistAxis flipping is important)
+ amplitude += m_twistLimitRatio * relTwistVel * m_relaxationFactor;
+ btScalar impulseMag = amplitude * m_kTwist;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accTwistLimitImpulse;
+ m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
+ impulseMag = m_accTwistLimitImpulse - temp;
+
+ btVector3 impulse = m_twistAxis * impulseMag;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*m_twistAxis,impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*m_twistAxis,-impulseMag);
+ }
}
}
+}
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::updateRHS(btScalar timeStep)
+{
+ (void)timeStep;
+
+}
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::calcAngleInfo()
+{
+ m_swingCorrection = btScalar(0.);
+ m_twistLimitSign = btScalar(0.);
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+
btVector3 b1Axis1,b1Axis2,b1Axis3;
btVector3 b2Axis1,b2Axis2;
@@ -122,20 +523,17 @@ void btConeTwistConstraint::buildJacobian()
if (m_swingSpan1 >= btScalar(0.05f))
{
b1Axis2 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(1);
-// swing1 = btAtan2Fast( b2Axis1.dot(b1Axis2),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis2);
swing1 = btAtan2Fast(swy, swx);
fact = (swy*swy + swx*swx) * thresh * thresh;
fact = fact / (fact + btScalar(1.0));
swing1 *= fact;
-
}
if (m_swingSpan2 >= btScalar(0.05f))
{
b1Axis3 = getRigidBodyA().getCenterOfMassTransform().getBasis() * this->m_rbAFrame.getBasis().getColumn(2);
-// swing2 = btAtan2Fast( b2Axis1.dot(b1Axis3),b2Axis1.dot(b1Axis1) );
swx = b2Axis1.dot(b1Axis1);
swy = b2Axis1.dot(b1Axis3);
swing2 = btAtan2Fast(swy, swx);
@@ -152,17 +550,11 @@ void btConeTwistConstraint::buildJacobian()
{
m_swingCorrection = EllipseAngle-1.0f;
m_solveSwingLimit = true;
-
// Calculate necessary axis & factors
m_swingAxis = b2Axis1.cross(b1Axis2* b2Axis1.dot(b1Axis2) + b1Axis3* b2Axis1.dot(b1Axis3));
m_swingAxis.normalize();
-
btScalar swingAxisSign = (b2Axis1.dot(b1Axis1) >= 0.0f) ? 1.0f : -1.0f;
m_swingAxis *= swingAxisSign;
-
- m_kSwing = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
-
}
// Twist limits
@@ -172,118 +564,426 @@ void btConeTwistConstraint::buildJacobian()
btQuaternion rotationArc = shortestArcQuat(b2Axis1,b1Axis1);
btVector3 TwistRef = quatRotate(rotationArc,b2Axis2);
btScalar twist = btAtan2Fast( TwistRef.dot(b1Axis3), TwistRef.dot(b1Axis2) );
+ m_twistAngle = twist;
- btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
+// btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? m_limitSoftness : btScalar(0.);
+ btScalar lockedFreeFactor = (m_twistSpan > btScalar(0.05f)) ? btScalar(1.0f) : btScalar(0.);
if (twist <= -m_twistSpan*lockedFreeFactor)
{
m_twistCorrection = -(twist + m_twistSpan);
m_solveTwistLimit = true;
-
m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
m_twistAxis.normalize();
m_twistAxis *= -1.0f;
+ }
+ else if (twist > m_twistSpan*lockedFreeFactor)
+ {
+ m_twistCorrection = (twist - m_twistSpan);
+ m_solveTwistLimit = true;
+ m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
+ m_twistAxis.normalize();
+ }
+ }
+} // btConeTwistConstraint::calcAngleInfo()
+
+
+static btVector3 vTwist(1,0,0); // twist axis in constraint's space
+
+//-----------------------------------------------------------------------------
+
+void btConeTwistConstraint::calcAngleInfo2()
+{
+ m_swingCorrection = btScalar(0.);
+ m_twistLimitSign = btScalar(0.);
+ m_solveTwistLimit = false;
+ m_solveSwingLimit = false;
+
+ {
+ // compute rotation of A wrt B (in constraint space)
+ btQuaternion qA = getRigidBodyA().getCenterOfMassTransform().getRotation() * m_rbAFrame.getRotation();
+ btQuaternion qB = getRigidBodyB().getCenterOfMassTransform().getRotation() * m_rbBFrame.getRotation();
+ btQuaternion qAB = qB.inverse() * qA;
+
+ // split rotation into cone and twist
+ // (all this is done from B's perspective. Maybe I should be averaging axes...)
+ btVector3 vConeNoTwist = quatRotate(qAB, vTwist); vConeNoTwist.normalize();
+ btQuaternion qABCone = shortestArcQuat(vTwist, vConeNoTwist); qABCone.normalize();
+ btQuaternion qABTwist = qABCone.inverse() * qAB; qABTwist.normalize();
+
+ if (m_swingSpan1 >= m_fixThresh && m_swingSpan2 >= m_fixThresh)
+ {
+ btScalar swingAngle, swingLimit = 0; btVector3 swingAxis;
+ computeConeLimitInfo(qABCone, swingAngle, swingAxis, swingLimit);
+
+ if (swingAngle > swingLimit * m_limitSoftness)
+ {
+ m_solveSwingLimit = true;
+
+ // compute limit ratio: 0->1, where
+ // 0 == beginning of soft limit
+ // 1 == hard/real limit
+ m_swingLimitRatio = 1.f;
+ if (swingAngle < swingLimit && m_limitSoftness < 1.f - SIMD_EPSILON)
+ {
+ m_swingLimitRatio = (swingAngle - swingLimit * m_limitSoftness)/
+ (swingLimit - swingLimit * m_limitSoftness);
+ }
+
+ // swing correction tries to get back to soft limit
+ m_swingCorrection = swingAngle - (swingLimit * m_limitSoftness);
+
+ // adjustment of swing axis (based on ellipse normal)
+ adjustSwingAxisToUseEllipseNormal(swingAxis);
+
+ // Calculate necessary axis & factors
+ m_swingAxis = quatRotate(qB, -swingAxis);
+
+ m_twistAxisA.setValue(0,0,0);
+
+ m_kSwing = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(m_swingAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_swingAxis));
+ }
+ }
+ else
+ {
+ // you haven't set any limits;
+ // or you're trying to set at least one of the swing limits too small. (if so, do you really want a conetwist constraint?)
+ // anyway, we have either hinge or fixed joint
+ btVector3 ivA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
+ btVector3 jvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
+ btVector3 kvA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 ivB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(0);
+ btVector3 target;
+ btScalar x = ivB.dot(ivA);
+ btScalar y = ivB.dot(jvA);
+ btScalar z = ivB.dot(kvA);
+ if((m_swingSpan1 < m_fixThresh) && (m_swingSpan2 < m_fixThresh))
+ { // fixed. We'll need to add one more row to constraint
+ if((!btFuzzyZero(y)) || (!(btFuzzyZero(z))))
+ {
+ m_solveSwingLimit = true;
+ m_swingAxis = -ivB.cross(ivA);
+ }
+ }
+ else
+ {
+ if(m_swingSpan1 < m_fixThresh)
+ { // hinge around Y axis
+ if(!(btFuzzyZero(y)))
+ {
+ m_solveSwingLimit = true;
+ if(m_swingSpan2 >= m_fixThresh)
+ {
+ y = btScalar(0.f);
+ btScalar span2 = btAtan2(z, x);
+ if(span2 > m_swingSpan2)
+ {
+ x = btCos(m_swingSpan2);
+ z = btSin(m_swingSpan2);
+ }
+ else if(span2 < -m_swingSpan2)
+ {
+ x = btCos(m_swingSpan2);
+ z = -btSin(m_swingSpan2);
+ }
+ }
+ }
+ }
+ else
+ { // hinge around Z axis
+ if(!btFuzzyZero(z))
+ {
+ m_solveSwingLimit = true;
+ if(m_swingSpan1 >= m_fixThresh)
+ {
+ z = btScalar(0.f);
+ btScalar span1 = btAtan2(y, x);
+ if(span1 > m_swingSpan1)
+ {
+ x = btCos(m_swingSpan1);
+ y = btSin(m_swingSpan1);
+ }
+ else if(span1 < -m_swingSpan1)
+ {
+ x = btCos(m_swingSpan1);
+ y = -btSin(m_swingSpan1);
+ }
+ }
+ }
+ }
+ target[0] = x * ivA[0] + y * jvA[0] + z * kvA[0];
+ target[1] = x * ivA[1] + y * jvA[1] + z * kvA[1];
+ target[2] = x * ivA[2] + y * jvA[2] + z * kvA[2];
+ target.normalize();
+ m_swingAxis = -ivB.cross(target);
+ m_swingCorrection = m_swingAxis.length();
+ m_swingAxis.normalize();
+ }
+ }
- m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+ if (m_twistSpan >= btScalar(0.f))
+ {
+ btVector3 twistAxis;
+ computeTwistLimitInfo(qABTwist, m_twistAngle, twistAxis);
- } else
- if (twist > m_twistSpan*lockedFreeFactor)
+ if (m_twistAngle > m_twistSpan*m_limitSoftness)
{
- m_twistCorrection = (twist - m_twistSpan);
m_solveTwistLimit = true;
- m_twistAxis = (b2Axis1 + b1Axis1) * 0.5f;
- m_twistAxis.normalize();
+ m_twistLimitRatio = 1.f;
+ if (m_twistAngle < m_twistSpan && m_limitSoftness < 1.f - SIMD_EPSILON)
+ {
+ m_twistLimitRatio = (m_twistAngle - m_twistSpan * m_limitSoftness)/
+ (m_twistSpan - m_twistSpan * m_limitSoftness);
+ }
- m_kTwist = btScalar(1.) / (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
- getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
+ // twist correction tries to get back to soft limit
+ m_twistCorrection = m_twistAngle - (m_twistSpan * m_limitSoftness);
+ m_twistAxis = quatRotate(qB, -twistAxis);
+
+ m_kTwist = btScalar(1.) /
+ (getRigidBodyA().computeAngularImpulseDenominator(m_twistAxis) +
+ getRigidBodyB().computeAngularImpulseDenominator(m_twistAxis));
}
+
+ if (m_solveSwingLimit)
+ m_twistAxisA = quatRotate(qA, -twistAxis);
+ }
+ else
+ {
+ m_twistAngle = btScalar(0.f);
+ }
+ }
+} // btConeTwistConstraint::calcAngleInfo2()
+
+
+
+// given a cone rotation in constraint space, (pre: twist must already be removed)
+// this method computes its corresponding swing angle and axis.
+// more interestingly, it computes the cone/swing limit (angle) for this cone "pose".
+void btConeTwistConstraint::computeConeLimitInfo(const btQuaternion& qCone,
+ btScalar& swingAngle, // out
+ btVector3& vSwingAxis, // out
+ btScalar& swingLimit) // out
+{
+ swingAngle = qCone.getAngle();
+ if (swingAngle > SIMD_EPSILON)
+ {
+ vSwingAxis = btVector3(qCone.x(), qCone.y(), qCone.z());
+ vSwingAxis.normalize();
+ if (fabs(vSwingAxis.x()) > SIMD_EPSILON)
+ {
+ // non-zero twist?! this should never happen.
+ int wtf = 0; wtf = wtf;
+ }
+
+ // Compute limit for given swing. tricky:
+ // Given a swing axis, we're looking for the intersection with the bounding cone ellipse.
+ // (Since we're dealing with angles, this ellipse is embedded on the surface of a sphere.)
+
+ // For starters, compute the direction from center to surface of ellipse.
+ // This is just the perpendicular (ie. rotate 2D vector by PI/2) of the swing axis.
+ // (vSwingAxis is the cone rotation (in z,y); change vars and rotate to (x,y) coords.)
+ btScalar xEllipse = vSwingAxis.y();
+ btScalar yEllipse = -vSwingAxis.z();
+
+ // Now, we use the slope of the vector (using x/yEllipse) and find the length
+ // of the line that intersects the ellipse:
+ // x^2 y^2
+ // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
+ // a^2 b^2
+ // Do the math and it should be clear.
+
+ swingLimit = m_swingSpan1; // if xEllipse == 0, we have a pure vSwingAxis.z rotation: just use swingspan1
+ if (fabs(xEllipse) > SIMD_EPSILON)
+ {
+ btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
+ btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
+ norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
+ btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
+ swingLimit = sqrt(swingLimit2);
+ }
+
+ // test!
+ /*swingLimit = m_swingSpan2;
+ if (fabs(vSwingAxis.z()) > SIMD_EPSILON)
+ {
+ btScalar mag_2 = m_swingSpan1*m_swingSpan1 + m_swingSpan2*m_swingSpan2;
+ btScalar sinphi = m_swingSpan2 / sqrt(mag_2);
+ btScalar phi = asin(sinphi);
+ btScalar theta = atan2(fabs(vSwingAxis.y()),fabs(vSwingAxis.z()));
+ btScalar alpha = 3.14159f - theta - phi;
+ btScalar sinalpha = sin(alpha);
+ swingLimit = m_swingSpan1 * sinphi/sinalpha;
+ }*/
+ }
+ else if (swingAngle < 0)
+ {
+ // this should never happen!
+ int wtf = 0; wtf = wtf;
}
}
-void btConeTwistConstraint::solveConstraint(btScalar timeStep)
+btVector3 btConeTwistConstraint::GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const
{
+ // compute x/y in ellipse using cone angle (0 -> 2*PI along surface of cone)
+ btScalar xEllipse = btCos(fAngleInRadians);
+ btScalar yEllipse = btSin(fAngleInRadians);
+
+ // Use the slope of the vector (using x/yEllipse) and find the length
+ // of the line that intersects the ellipse:
+ // x^2 y^2
+ // --- + --- = 1, where a and b are semi-major axes 2 and 1 respectively (ie. the limits)
+ // a^2 b^2
+ // Do the math and it should be clear.
+
+ float swingLimit = m_swingSpan1; // if xEllipse == 0, just use axis b (1)
+ if (fabs(xEllipse) > SIMD_EPSILON)
+ {
+ btScalar surfaceSlope2 = (yEllipse*yEllipse)/(xEllipse*xEllipse);
+ btScalar norm = 1 / (m_swingSpan2 * m_swingSpan2);
+ norm += surfaceSlope2 / (m_swingSpan1 * m_swingSpan1);
+ btScalar swingLimit2 = (1 + surfaceSlope2) / norm;
+ swingLimit = sqrt(swingLimit2);
+ }
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ // convert into point in constraint space:
+ // note: twist is x-axis, swing 1 and 2 are along the z and y axes respectively
+ btVector3 vSwingAxis(0, xEllipse, -yEllipse);
+ btQuaternion qSwing(vSwingAxis, swingLimit);
+ btVector3 vPointInConstraintSpace(fLength,0,0);
+ return quatRotate(qSwing, vPointInConstraintSpace);
+}
- btScalar tau = btScalar(0.3);
+// given a twist rotation in constraint space, (pre: cone must already be removed)
+// this method computes its corresponding angle and axis.
+void btConeTwistConstraint::computeTwistLimitInfo(const btQuaternion& qTwist,
+ btScalar& twistAngle, // out
+ btVector3& vTwistAxis) // out
+{
+ btQuaternion qMinTwist = qTwist;
+ twistAngle = qTwist.getAngle();
- //linear part
- if (!m_angularOnly)
+ if (twistAngle > SIMD_PI) // long way around. flip quat and recalculate.
{
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- for (int i=0;i<3;i++)
- {
- const btVector3& normal = m_jac[i].m_linearJointAxis;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
- m_appliedImpulse += impulse;
- btVector3 impulse_vector = normal * impulse;
- m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
- m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
- }
+ qMinTwist = operator-(qTwist);
+ twistAngle = qMinTwist.getAngle();
}
-
+ if (twistAngle < 0)
{
- ///solve angular part
- const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
- const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+ // this should never happen
+ int wtf = 0; wtf = wtf;
+ }
- // solve swing limit
- if (m_solveSwingLimit)
- {
- btScalar amplitude = ((angVelB - angVelA).dot( m_swingAxis )*m_relaxationFactor*m_relaxationFactor + m_swingCorrection*(btScalar(1.)/timeStep)*m_biasFactor);
- btScalar impulseMag = amplitude * m_kSwing;
+ vTwistAxis = btVector3(qMinTwist.x(), qMinTwist.y(), qMinTwist.z());
+ if (twistAngle > SIMD_EPSILON)
+ vTwistAxis.normalize();
+}
- // Clamp the accumulated impulse
- btScalar temp = m_accSwingLimitImpulse;
- m_accSwingLimitImpulse = btMax(m_accSwingLimitImpulse + impulseMag, btScalar(0.0) );
- impulseMag = m_accSwingLimitImpulse - temp;
- btVector3 impulse = m_swingAxis * impulseMag;
+void btConeTwistConstraint::adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const
+{
+ // the swing axis is computed as the "twist-free" cone rotation,
+ // but the cone limit is not circular, but elliptical (if swingspan1 != swingspan2).
+ // so, if we're outside the limits, the closest way back inside the cone isn't
+ // along the vector back to the center. better (and more stable) to use the ellipse normal.
+
+ // convert swing axis to direction from center to surface of ellipse
+ // (ie. rotate 2D vector by PI/2)
+ btScalar y = -vSwingAxis.z();
+ btScalar z = vSwingAxis.y();
+
+ // do the math...
+ if (fabs(z) > SIMD_EPSILON) // avoid division by 0. and we don't need an update if z == 0.
+ {
+ // compute gradient/normal of ellipse surface at current "point"
+ btScalar grad = y/z;
+ grad *= m_swingSpan2 / m_swingSpan1;
- m_rbA.applyTorqueImpulse(impulse);
- m_rbB.applyTorqueImpulse(-impulse);
+ // adjust y/z to represent normal at point (instead of vector to point)
+ if (y > 0)
+ y = fabs(grad * z);
+ else
+ y = -fabs(grad * z);
- }
+ // convert ellipse direction back to swing axis
+ vSwingAxis.setZ(-y);
+ vSwingAxis.setY( z);
+ vSwingAxis.normalize();
+ }
+}
+
+
+
+void btConeTwistConstraint::setMotorTarget(const btQuaternion &q)
+{
+ btTransform trACur = m_rbA.getCenterOfMassTransform();
+ btTransform trBCur = m_rbB.getCenterOfMassTransform();
+ btTransform trABCur = trBCur.inverse() * trACur;
+ btQuaternion qABCur = trABCur.getRotation();
+ btTransform trConstraintCur = (trBCur * m_rbBFrame).inverse() * (trACur * m_rbAFrame);
+ btQuaternion qConstraintCur = trConstraintCur.getRotation();
+
+ btQuaternion qConstraint = m_rbBFrame.getRotation().inverse() * q * m_rbAFrame.getRotation();
+ setMotorTargetInConstraintSpace(qConstraint);
+}
- // solve twist limit
- if (m_solveTwistLimit)
- {
- btScalar amplitude = ((angVelB - angVelA).dot( m_twistAxis )*m_relaxationFactor*m_relaxationFactor + m_twistCorrection*(btScalar(1.)/timeStep)*m_biasFactor );
- btScalar impulseMag = amplitude * m_kTwist;
- // Clamp the accumulated impulse
- btScalar temp = m_accTwistLimitImpulse;
- m_accTwistLimitImpulse = btMax(m_accTwistLimitImpulse + impulseMag, btScalar(0.0) );
- impulseMag = m_accTwistLimitImpulse - temp;
+void btConeTwistConstraint::setMotorTargetInConstraintSpace(const btQuaternion &q)
+{
+ m_qTarget = q;
+
+ // clamp motor target to within limits
+ {
+ btScalar softness = 1.f;//m_limitSoftness;
- btVector3 impulse = m_twistAxis * impulseMag;
+ // split into twist and cone
+ btVector3 vTwisted = quatRotate(m_qTarget, vTwist);
+ btQuaternion qTargetCone = shortestArcQuat(vTwist, vTwisted); qTargetCone.normalize();
+ btQuaternion qTargetTwist = qTargetCone.inverse() * m_qTarget; qTargetTwist.normalize();
- m_rbA.applyTorqueImpulse(impulse);
- m_rbB.applyTorqueImpulse(-impulse);
+ // clamp cone
+ if (m_swingSpan1 >= btScalar(0.05f) && m_swingSpan2 >= btScalar(0.05f))
+ {
+ btScalar swingAngle, swingLimit; btVector3 swingAxis;
+ computeConeLimitInfo(qTargetCone, swingAngle, swingAxis, swingLimit);
+ if (fabs(swingAngle) > SIMD_EPSILON)
+ {
+ if (swingAngle > swingLimit*softness)
+ swingAngle = swingLimit*softness;
+ else if (swingAngle < -swingLimit*softness)
+ swingAngle = -swingLimit*softness;
+ qTargetCone = btQuaternion(swingAxis, swingAngle);
+ }
}
-
- }
-}
+ // clamp twist
+ if (m_twistSpan >= btScalar(0.05f))
+ {
+ btScalar twistAngle; btVector3 twistAxis;
+ computeTwistLimitInfo(qTargetTwist, twistAngle, twistAxis);
-void btConeTwistConstraint::updateRHS(btScalar timeStep)
-{
- (void)timeStep;
+ if (fabs(twistAngle) > SIMD_EPSILON)
+ {
+ // eddy todo: limitSoftness used here???
+ if (twistAngle > m_twistSpan*softness)
+ twistAngle = m_twistSpan*softness;
+ else if (twistAngle < -m_twistSpan*softness)
+ twistAngle = -m_twistSpan*softness;
+ qTargetTwist = btQuaternion(twistAxis, twistAngle);
+ }
+ }
+ m_qTarget = qTargetCone * qTargetTwist;
+ }
}
+
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
index f121919c8f9..84ea9e04095 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btConeTwistConstraint.h
@@ -20,7 +20,7 @@ Written by: Marcus Hennix
#ifndef CONETWISTCONSTRAINT_H
#define CONETWISTCONSTRAINT_H
-#include "../../LinearMath/btVector3.h"
+#include "LinearMath/btVector3.h"
#include "btJacobianEntry.h"
#include "btTypedConstraint.h"
@@ -42,10 +42,14 @@ public:
btScalar m_biasFactor;
btScalar m_relaxationFactor;
+ btScalar m_damping;
+
btScalar m_swingSpan1;
btScalar m_swingSpan2;
btScalar m_twistSpan;
+ btScalar m_fixThresh;
+
btVector3 m_swingAxis;
btVector3 m_twistAxis;
@@ -56,6 +60,8 @@ public:
btScalar m_swingCorrection;
btScalar m_twistCorrection;
+ btScalar m_twistAngle;
+
btScalar m_accSwingLimitImpulse;
btScalar m_accTwistLimitImpulse;
@@ -63,6 +69,19 @@ public:
bool m_solveTwistLimit;
bool m_solveSwingLimit;
+ bool m_useSolveConstraintObsolete;
+
+ // not yet used...
+ btScalar m_swingLimitRatio;
+ btScalar m_twistLimitRatio;
+ btVector3 m_twistAxisA;
+
+ // motor
+ bool m_bMotorEnabled;
+ bool m_bNormalizedMotorStrength;
+ btQuaternion m_qTarget;
+ btScalar m_maxMotorImpulse;
+ btVector3 m_accMotorImpulse;
public:
@@ -74,7 +93,12 @@ public:
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
@@ -92,7 +116,32 @@ public:
m_angularOnly = angularOnly;
}
- void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 0.8f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
+ void setLimit(int limitIndex,btScalar limitValue)
+ {
+ switch (limitIndex)
+ {
+ case 3:
+ {
+ m_twistSpan = limitValue;
+ break;
+ }
+ case 4:
+ {
+ m_swingSpan2 = limitValue;
+ break;
+ }
+ case 5:
+ {
+ m_swingSpan1 = limitValue;
+ break;
+ }
+ default:
+ {
+ }
+ };
+ }
+
+ void setLimit(btScalar _swingSpan1,btScalar _swingSpan2,btScalar _twistSpan, btScalar _softness = 1.f, btScalar _biasFactor = 0.3f, btScalar _relaxationFactor = 1.0f)
{
m_swingSpan1 = _swingSpan1;
m_swingSpan2 = _swingSpan2;
@@ -121,6 +170,60 @@ public:
return m_twistLimitSign;
}
+ void calcAngleInfo();
+ void calcAngleInfo2();
+
+ inline btScalar getSwingSpan1()
+ {
+ return m_swingSpan1;
+ }
+ inline btScalar getSwingSpan2()
+ {
+ return m_swingSpan2;
+ }
+ inline btScalar getTwistSpan()
+ {
+ return m_twistSpan;
+ }
+ inline btScalar getTwistAngle()
+ {
+ return m_twistAngle;
+ }
+ bool isPastSwingLimit() { return m_solveSwingLimit; }
+
+
+ void setDamping(btScalar damping) { m_damping = damping; }
+
+ void enableMotor(bool b) { m_bMotorEnabled = b; }
+ void setMaxMotorImpulse(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = false; }
+ void setMaxMotorImpulseNormalized(btScalar maxMotorImpulse) { m_maxMotorImpulse = maxMotorImpulse; m_bNormalizedMotorStrength = true; }
+
+ btScalar getFixThresh() { return m_fixThresh; }
+ void setFixThresh(btScalar fixThresh) { m_fixThresh = fixThresh; }
+
+ // setMotorTarget:
+ // q: the desired rotation of bodyA wrt bodyB.
+ // note: if q violates the joint limits, the internal target is clamped to avoid conflicting impulses (very bad for stability)
+ // note: don't forget to enableMotor()
+ void setMotorTarget(const btQuaternion &q);
+
+ // same as above, but q is the desired rotation of frameA wrt frameB in constraint space
+ void setMotorTargetInConstraintSpace(const btQuaternion &q);
+
+ btVector3 GetPointForAngle(btScalar fAngleInRadians, btScalar fLength) const;
+
+
+
+protected:
+ void init();
+
+ void computeConeLimitInfo(const btQuaternion& qCone, // in
+ btScalar& swingAngle, btVector3& vSwingAxis, btScalar& swingLimit); // all outs
+
+ void computeTwistLimitInfo(const btQuaternion& qTwist, // in
+ btScalar& twistAngle, btVector3& vTwistAxis); // all outs
+
+ void adjustSwingAxisToUseEllipseNormal(btVector3& vSwingAxis) const;
};
#endif //CONETWISTCONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
index 4d7cd05feb7..012c321fd6d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.cpp
@@ -22,7 +22,7 @@ subject to the following restrictions:
#include "LinearMath/btMinMax.h"
#include "BulletCollision/NarrowPhaseCollision/btManifoldPoint.h"
-#define ASSERT2 assert
+#define ASSERT2 btAssert
#define USE_INTERNAL_APPLY_IMPULSE 1
@@ -52,7 +52,7 @@ void resolveSingleBilateral(btRigidBody& body1, const btVector3& pos1,
btVector3 vel = vel1 - vel2;
- btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
+ btJacobianEntry jac(body1.getCenterOfMassTransform().getBasis().transpose(),
body2.getCenterOfMassTransform().getBasis().transpose(),
rel_pos1,rel_pos2,normal,body1.getInvInertiaDiagLocal(),body1.getInvMass(),
body2.getInvInertiaDiagLocal(),body2.getInvMass());
@@ -114,7 +114,7 @@ btScalar resolveSingleCollision(
btScalar Kcor = Kerp *Kfps;
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar distance = cpd->m_penetration;
btScalar positionalError = Kcor *-distance;
btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;
@@ -166,7 +166,7 @@ btScalar resolveSingleFriction(
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar combinedFriction = cpd->m_friction;
@@ -255,7 +255,7 @@ btScalar resolveSingleFrictionOriginal(
btVector3 rel_pos2 = pos2 - body2.getCenterOfMassPosition();
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar combinedFriction = cpd->m_friction;
@@ -337,7 +337,7 @@ btScalar resolveSingleCollisionCombined(
btScalar Kcor = Kerp *Kfps;
btConstraintPersistentData* cpd = (btConstraintPersistentData*) contactPoint.m_userPersistentData;
- assert(cpd);
+ btAssert(cpd);
btScalar distance = cpd->m_penetration;
btScalar positionalError = Kcor *-distance;
btScalar velocityError = cpd->m_restitution - rel_vel;// * damping;
@@ -425,5 +425,5 @@ btScalar resolveSingleFrictionEmpty(
return btScalar(0.);
-};
+}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
index 826e79f78bd..e8871f3860b 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactConstraint.h
@@ -16,7 +16,7 @@ subject to the following restrictions:
#ifndef CONTACT_CONSTRAINT_H
#define CONTACT_CONSTRAINT_H
-//todo: make into a proper class working with the iterative constraint solver
+///@todo: make into a proper class working with the iterative constraint solver
class btRigidBody;
#include "LinearMath/btVector3.h"
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
index 916d4581f79..e99430c00de 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btContactSolverInfo.h
@@ -21,7 +21,13 @@ enum btSolverMode
SOLVER_RANDMIZE_ORDER = 1,
SOLVER_FRICTION_SEPARATE = 2,
SOLVER_USE_WARMSTARTING = 4,
- SOLVER_CACHE_FRIENDLY = 8
+ SOLVER_USE_FRICTION_WARMSTARTING = 8,
+ SOLVER_USE_2_FRICTION_DIRECTIONS = 16,
+ SOLVER_ENABLE_FRICTION_DIRECTION_CACHING = 32,
+ SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION = 64,
+ SOLVER_CACHE_FRIENDLY = 128,
+ SOLVER_SIMD = 256, //enabled for Windows, the solver innerloop is branchless SIMD, 40% faster than FPU/scalar version
+ SOLVER_CUDA = 512 //will be open sourced during Game Developers Conference 2009. Much faster.
};
struct btContactSolverInfoData
@@ -38,12 +44,14 @@ struct btContactSolverInfoData
btScalar m_sor;
btScalar m_erp;//used as Baumgarte factor
btScalar m_erp2;//used in Split Impulse
+ btScalar m_globalCfm;//constraint force mixing
int m_splitImpulse;
btScalar m_splitImpulsePenetrationThreshold;
btScalar m_linearSlop;
btScalar m_warmstartingFactor;
int m_solverMode;
+ int m_restingContactRestitutionThreshold;
};
@@ -63,12 +71,14 @@ struct btContactSolverInfo : public btContactSolverInfoData
m_numIterations = 10;
m_erp = btScalar(0.2);
m_erp2 = btScalar(0.1);
- m_sor = btScalar(1.3);
+ m_globalCfm = btScalar(0.);
+ m_sor = btScalar(1.);
m_splitImpulse = false;
m_splitImpulsePenetrationThreshold = -0.02f;
m_linearSlop = btScalar(0.0);
m_warmstartingFactor=btScalar(0.85);
- m_solverMode = SOLVER_RANDMIZE_ORDER | SOLVER_CACHE_FRIENDLY | SOLVER_USE_WARMSTARTING;
+ m_solverMode = SOLVER_USE_WARMSTARTING | SOLVER_SIMD ;//SOLVER_RANDMIZE_ORDER
+ m_restingContactRestitutionThreshold = 2;//resting contact lifetime threshold to disable restitution
}
};
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
index 077b326d13a..6cbfe61f700 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp
@@ -19,18 +19,40 @@ email: projectileman@yahoo.com
http://gimpact.sf.net
*/
-
#include "btGeneric6DofConstraint.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
#include "LinearMath/btTransformUtil.h"
#include <new>
-static const btScalar kSign[] = { btScalar(1.0), btScalar(-1.0), btScalar(1.0) };
-static const int kAxisA[] = { 1, 0, 0 };
-static const int kAxisB[] = { 2, 2, 1 };
+#define D6_USE_OBSOLETE_METHOD false
+//-----------------------------------------------------------------------------
+
+btGeneric6DofConstraint::btGeneric6DofConstraint()
+:btTypedConstraint(D6_CONSTRAINT_TYPE),
+m_useLinearReferenceFrameA(true),
+m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
+{
+}
+
+//-----------------------------------------------------------------------------
+
+btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
+: btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
+, m_frameInA(frameInA)
+, m_frameInB(frameInB),
+m_useLinearReferenceFrameA(useLinearReferenceFrameA),
+m_useSolveConstraintObsolete(D6_USE_OBSOLETE_METHOD)
+{
+
+}
+//-----------------------------------------------------------------------------
+
+
#define GENERIC_D6_DISABLE_WARMSTARTING 1
+//-----------------------------------------------------------------------------
+
btScalar btGetMatrixElem(const btMatrix3x3& mat, int index);
btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
{
@@ -39,51 +61,48 @@ btScalar btGetMatrixElem(const btMatrix3x3& mat, int index)
return mat[i][j];
}
+//-----------------------------------------------------------------------------
+
///MatrixToEulerXYZ from http://www.geometrictools.com/LibFoundation/Mathematics/Wm4Matrix3.inl.html
bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz);
bool matrixToEulerXYZ(const btMatrix3x3& mat,btVector3& xyz)
{
-// // rot = cy*cz -cy*sz sy
-// // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
-// // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
-//
+ // // rot = cy*cz -cy*sz sy
+ // // cz*sx*sy+cx*sz cx*cz-sx*sy*sz -cy*sx
+ // // -cx*cz*sy+sx*sz cz*sx+cx*sy*sz cx*cy
+ //
- if (btGetMatrixElem(mat,2) < btScalar(1.0))
+ btScalar fi = btGetMatrixElem(mat,2);
+ if (fi < btScalar(1.0f))
+ {
+ if (fi > btScalar(-1.0f))
{
- if (btGetMatrixElem(mat,2) > btScalar(-1.0))
- {
- xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
- xyz[1] = btAsin(btGetMatrixElem(mat,2));
- xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
- return true;
- }
- else
- {
- // WARNING. Not unique. XA - ZA = -atan2(r10,r11)
- xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
- xyz[1] = -SIMD_HALF_PI;
- xyz[2] = btScalar(0.0);
- return false;
- }
+ xyz[0] = btAtan2(-btGetMatrixElem(mat,5),btGetMatrixElem(mat,8));
+ xyz[1] = btAsin(btGetMatrixElem(mat,2));
+ xyz[2] = btAtan2(-btGetMatrixElem(mat,1),btGetMatrixElem(mat,0));
+ return true;
}
else
{
- // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
- xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
- xyz[1] = SIMD_HALF_PI;
- xyz[2] = 0.0;
-
+ // WARNING. Not unique. XA - ZA = -atan2(r10,r11)
+ xyz[0] = -btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[1] = -SIMD_HALF_PI;
+ xyz[2] = btScalar(0.0);
+ return false;
}
-
-
+ }
+ else
+ {
+ // WARNING. Not unique. XAngle + ZAngle = atan2(r10,r11)
+ xyz[0] = btAtan2(btGetMatrixElem(mat,3),btGetMatrixElem(mat,4));
+ xyz[1] = SIMD_HALF_PI;
+ xyz[2] = 0.0;
+ }
return false;
}
-
-
//////////////////////////// btRotationalLimitMotor ////////////////////////////////////
-
int btRotationalLimitMotor::testLimitValue(btScalar test_value)
{
if(m_loLimit>m_hiLimit)
@@ -107,212 +126,239 @@ int btRotationalLimitMotor::testLimitValue(btScalar test_value)
m_currentLimit = 0;//Free from violation
return 0;
-
+
}
+//-----------------------------------------------------------------------------
btScalar btRotationalLimitMotor::solveAngularLimits(
- btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
- btRigidBody * body0, btRigidBody * body1)
+ btScalar timeStep,btVector3& axis,btScalar jacDiagABInv,
+ btRigidBody * body0, btSolverBody& bodyA, btRigidBody * body1, btSolverBody& bodyB)
{
- if (needApplyTorques()==false) return 0.0f;
+ if (needApplyTorques()==false) return 0.0f;
- btScalar target_velocity = m_targetVelocity;
- btScalar maxMotorForce = m_maxMotorForce;
+ btScalar target_velocity = m_targetVelocity;
+ btScalar maxMotorForce = m_maxMotorForce;
//current error correction
- if (m_currentLimit!=0)
- {
- target_velocity = -m_ERP*m_currentLimitError/(timeStep);
- maxMotorForce = m_maxLimitForce;
- }
+ if (m_currentLimit!=0)
+ {
+ target_velocity = -m_ERP*m_currentLimitError/(timeStep);
+ maxMotorForce = m_maxLimitForce;
+ }
- maxMotorForce *= timeStep;
+ maxMotorForce *= timeStep;
- // current velocity difference
- btVector3 vel_diff = body0->getAngularVelocity();
- if (body1)
- {
- vel_diff -= body1->getAngularVelocity();
- }
+ // current velocity difference
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
+ btVector3 vel_diff;
+ vel_diff = angVelA-angVelB;
- btScalar rel_vel = axis.dot(vel_diff);
+
+
+ btScalar rel_vel = axis.dot(vel_diff);
// correction velocity
- btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
+ btScalar motor_relvel = m_limitSoftness*(target_velocity - m_damping*rel_vel);
- if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
- {
- return 0.0f;//no need for applying force
- }
+ if ( motor_relvel < SIMD_EPSILON && motor_relvel > -SIMD_EPSILON )
+ {
+ return 0.0f;//no need for applying force
+ }
// correction impulse
- btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
+ btScalar unclippedMotorImpulse = (1+m_bounce)*motor_relvel*jacDiagABInv;
// clip correction impulse
- btScalar clippedMotorImpulse;
+ btScalar clippedMotorImpulse;
- //todo: should clip against accumulated impulse
- if (unclippedMotorImpulse>0.0f)
- {
- clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
- }
- else
- {
- clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
- }
+ ///@todo: should clip against accumulated impulse
+ if (unclippedMotorImpulse>0.0f)
+ {
+ clippedMotorImpulse = unclippedMotorImpulse > maxMotorForce? maxMotorForce: unclippedMotorImpulse;
+ }
+ else
+ {
+ clippedMotorImpulse = unclippedMotorImpulse < -maxMotorForce ? -maxMotorForce: unclippedMotorImpulse;
+ }
// sort with accumulated impulses
- btScalar lo = btScalar(-1e30);
- btScalar hi = btScalar(1e30);
-
- btScalar oldaccumImpulse = m_accumulatedImpulse;
- btScalar sum = oldaccumImpulse + clippedMotorImpulse;
- m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
+ btScalar lo = btScalar(-1e30);
+ btScalar hi = btScalar(1e30);
- clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
+ btScalar oldaccumImpulse = m_accumulatedImpulse;
+ btScalar sum = oldaccumImpulse + clippedMotorImpulse;
+ m_accumulatedImpulse = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
+ clippedMotorImpulse = m_accumulatedImpulse - oldaccumImpulse;
+ btVector3 motorImp = clippedMotorImpulse * axis;
- btVector3 motorImp = clippedMotorImpulse * axis;
+ //body0->applyTorqueImpulse(motorImp);
+ //body1->applyTorqueImpulse(-motorImp);
+ bodyA.applyImpulse(btVector3(0,0,0), body0->getInvInertiaTensorWorld()*axis,clippedMotorImpulse);
+ bodyB.applyImpulse(btVector3(0,0,0), body1->getInvInertiaTensorWorld()*axis,-clippedMotorImpulse);
- body0->applyTorqueImpulse(motorImp);
- if (body1) body1->applyTorqueImpulse(-motorImp);
- return clippedMotorImpulse;
+ return clippedMotorImpulse;
}
//////////////////////////// End btRotationalLimitMotor ////////////////////////////////////
+
+
+
//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
-btScalar btTranslationalLimitMotor::solveLinearAxis(
- btScalar timeStep,
- btScalar jacDiagABInv,
- btRigidBody& body1,const btVector3 &pointInA,
- btRigidBody& body2,const btVector3 &pointInB,
- int limit_index,
- const btVector3 & axis_normal_on_a,
- const btVector3 & anchorPos)
+
+
+int btTranslationalLimitMotor::testLimitValue(int limitIndex, btScalar test_value)
{
+ btScalar loLimit = m_lowerLimit[limitIndex];
+ btScalar hiLimit = m_upperLimit[limitIndex];
+ if(loLimit > hiLimit)
+ {
+ m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimitError[limitIndex] = btScalar(0.f);
+ return 0;
+ }
-///find relative velocity
-// btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
-// btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
- btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
- btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
+ if (test_value < loLimit)
+ {
+ m_currentLimit[limitIndex] = 2;//low limit violation
+ m_currentLimitError[limitIndex] = test_value - loLimit;
+ return 2;
+ }
+ else if (test_value> hiLimit)
+ {
+ m_currentLimit[limitIndex] = 1;//High limit violation
+ m_currentLimitError[limitIndex] = test_value - hiLimit;
+ return 1;
+ };
- btVector3 vel1 = body1.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body2.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
+ m_currentLimit[limitIndex] = 0;//Free from violation
+ m_currentLimitError[limitIndex] = btScalar(0.f);
+ return 0;
+} // btTranslationalLimitMotor::testLimitValue()
- btScalar rel_vel = axis_normal_on_a.dot(vel);
+//-----------------------------------------------------------------------------
+btScalar btTranslationalLimitMotor::solveLinearAxis(
+ btScalar timeStep,
+ btScalar jacDiagABInv,
+ btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
+ btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
+ int limit_index,
+ const btVector3 & axis_normal_on_a,
+ const btVector3 & anchorPos)
+{
+ ///find relative velocity
+ // btVector3 rel_pos1 = pointInA - body1.getCenterOfMassPosition();
+ // btVector3 rel_pos2 = pointInB - body2.getCenterOfMassPosition();
+ btVector3 rel_pos1 = anchorPos - body1.getCenterOfMassPosition();
+ btVector3 rel_pos2 = anchorPos - body2.getCenterOfMassPosition();
-/// apply displacement correction
+ btVector3 vel1;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ btVector3 vel2;
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
-//positional error (zeroth order error)
- btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
- btScalar lo = btScalar(-1e30);
- btScalar hi = btScalar(1e30);
+ btScalar rel_vel = axis_normal_on_a.dot(vel);
- btScalar minLimit = m_lowerLimit[limit_index];
- btScalar maxLimit = m_upperLimit[limit_index];
- //handle the limits
- if (minLimit < maxLimit)
- {
- {
- if (depth > maxLimit)
- {
- depth -= maxLimit;
- lo = btScalar(0.);
- }
- else
- {
- if (depth < minLimit)
- {
- depth -= minLimit;
- hi = btScalar(0.);
- }
- else
- {
- return 0.0f;
- }
- }
- }
- }
+ /// apply displacement correction
- btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
+ //positional error (zeroth order error)
+ btScalar depth = -(pointInA - pointInB).dot(axis_normal_on_a);
+ btScalar lo = btScalar(-1e30);
+ btScalar hi = btScalar(1e30);
+ btScalar minLimit = m_lowerLimit[limit_index];
+ btScalar maxLimit = m_upperLimit[limit_index];
+ //handle the limits
+ if (minLimit < maxLimit)
+ {
+ {
+ if (depth > maxLimit)
+ {
+ depth -= maxLimit;
+ lo = btScalar(0.);
+
+ }
+ else
+ {
+ if (depth < minLimit)
+ {
+ depth -= minLimit;
+ hi = btScalar(0.);
+ }
+ else
+ {
+ return 0.0f;
+ }
+ }
+ }
+ }
+ btScalar normalImpulse= m_limitSoftness*(m_restitution*depth/timeStep - m_damping*rel_vel) * jacDiagABInv;
- btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
- btScalar sum = oldNormalImpulse + normalImpulse;
- m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
- normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
- btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
- body1.applyImpulse( impulse_vector, rel_pos1);
- body2.applyImpulse(-impulse_vector, rel_pos2);
- return normalImpulse;
-}
-//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
+ btScalar oldNormalImpulse = m_accumulatedImpulse[limit_index];
+ btScalar sum = oldNormalImpulse + normalImpulse;
+ m_accumulatedImpulse[limit_index] = sum > hi ? btScalar(0.) : sum < lo ? btScalar(0.) : sum;
+ normalImpulse = m_accumulatedImpulse[limit_index] - oldNormalImpulse;
-btGeneric6DofConstraint::btGeneric6DofConstraint()
- :btTypedConstraint(D6_CONSTRAINT_TYPE),
- m_useLinearReferenceFrameA(true)
-{
-}
+ btVector3 impulse_vector = axis_normal_on_a * normalImpulse;
+ //body1.applyImpulse( impulse_vector, rel_pos1);
+ //body2.applyImpulse(-impulse_vector, rel_pos2);
-btGeneric6DofConstraint::btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB, bool useLinearReferenceFrameA)
- : btTypedConstraint(D6_CONSTRAINT_TYPE, rbA, rbB)
- , m_frameInA(frameInA)
- , m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
-{
+ btVector3 ftorqueAxis1 = rel_pos1.cross(axis_normal_on_a);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(axis_normal_on_a);
+ bodyA.applyImpulse(axis_normal_on_a*body1.getInvMass(), body1.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ bodyB.applyImpulse(axis_normal_on_a*body2.getInvMass(), body2.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
-}
+ return normalImpulse;
+}
+//////////////////////////// btTranslationalLimitMotor ////////////////////////////////////
void btGeneric6DofConstraint::calculateAngleInfo()
{
btMatrix3x3 relative_frame = m_calculatedTransformA.getBasis().inverse()*m_calculatedTransformB.getBasis();
-
matrixToEulerXYZ(relative_frame,m_calculatedAxisAngleDiff);
-
-
-
// in euler angle mode we do not actually constrain the angular velocity
- // along the axes axis[0] and axis[2] (although we do use axis[1]) :
- //
- // to get constrain w2-w1 along ...not
- // ------ --------------------- ------
- // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
- // d(angle[1])/dt = 0 ax[1]
- // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
- //
- // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
- // to prove the result for angle[0], write the expression for angle[0] from
- // GetInfo1 then take the derivative. to prove this for angle[2] it is
- // easier to take the euler rate expression for d(angle[2])/dt with respect
- // to the components of w and set that to 0.
-
+ // along the axes axis[0] and axis[2] (although we do use axis[1]) :
+ //
+ // to get constrain w2-w1 along ...not
+ // ------ --------------------- ------
+ // d(angle[0])/dt = 0 ax[1] x ax[2] ax[0]
+ // d(angle[1])/dt = 0 ax[1]
+ // d(angle[2])/dt = 0 ax[0] x ax[1] ax[2]
+ //
+ // constraining w2-w1 along an axis 'a' means that a'*(w2-w1)=0.
+ // to prove the result for angle[0], write the expression for angle[0] from
+ // GetInfo1 then take the derivative. to prove this for angle[2] it is
+ // easier to take the euler rate expression for d(angle[2])/dt with respect
+ // to the components of w and set that to 0.
btVector3 axis0 = m_calculatedTransformB.getBasis().getColumn(0);
btVector3 axis2 = m_calculatedTransformA.getBasis().getColumn(2);
@@ -320,34 +366,29 @@ void btGeneric6DofConstraint::calculateAngleInfo()
m_calculatedAxis[0] = m_calculatedAxis[1].cross(axis2);
m_calculatedAxis[2] = axis0.cross(m_calculatedAxis[1]);
-
-// if(m_debugDrawer)
-// {
-//
-// char buff[300];
-// sprintf(buff,"\n X: %.2f ; Y: %.2f ; Z: %.2f ",
-// m_calculatedAxisAngleDiff[0],
-// m_calculatedAxisAngleDiff[1],
-// m_calculatedAxisAngleDiff[2]);
-// m_debugDrawer->reportErrorWarning(buff);
-// }
+ m_calculatedAxis[0].normalize();
+ m_calculatedAxis[1].normalize();
+ m_calculatedAxis[2].normalize();
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::calculateTransforms()
{
- m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
- m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
-
- calculateAngleInfo();
+ m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
+ m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
+ calculateLinearInfo();
+ calculateAngleInfo();
}
+//-----------------------------------------------------------------------------
void btGeneric6DofConstraint::buildLinearJacobian(
- btJacobianEntry & jacLinear,const btVector3 & normalWorld,
- const btVector3 & pivotAInW,const btVector3 & pivotBInW)
+ btJacobianEntry & jacLinear,const btVector3 & normalWorld,
+ const btVector3 & pivotAInW,const btVector3 & pivotBInW)
{
- new (&jacLinear) btJacobianEntry(
+ new (&jacLinear) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
pivotAInW - m_rbA.getCenterOfMassPosition(),
@@ -357,13 +398,14 @@ void btGeneric6DofConstraint::buildLinearJacobian(
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
-
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::buildAngularJacobian(
- btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
+ btJacobianEntry & jacAngular,const btVector3 & jointAxisW)
{
- new (&jacAngular) btJacobianEntry(jointAxisW,
+ new (&jacAngular) btJacobianEntry(jointAxisW,
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
m_rbA.getInvInertiaDiagLocal(),
@@ -371,142 +413,260 @@ void btGeneric6DofConstraint::buildAngularJacobian(
}
+//-----------------------------------------------------------------------------
+
bool btGeneric6DofConstraint::testAngularLimitMotor(int axis_index)
{
- btScalar angle = m_calculatedAxisAngleDiff[axis_index];
-
- //test limits
- m_angularLimits[axis_index].testLimitValue(angle);
- return m_angularLimits[axis_index].needApplyTorques();
+ btScalar angle = m_calculatedAxisAngleDiff[axis_index];
+ //test limits
+ m_angularLimits[axis_index].testLimitValue(angle);
+ return m_angularLimits[axis_index].needApplyTorques();
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::buildJacobian()
{
+ if (m_useSolveConstraintObsolete)
+ {
- // Clear accumulated impulses for the next simulation step
- m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
- int i;
- for(i = 0; i < 3; i++)
- {
- m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
- }
- //calculates transform
- calculateTransforms();
-
-// const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
-// const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
- calcAnchorPos();
- btVector3 pivotAInW = m_AnchorPos;
- btVector3 pivotBInW = m_AnchorPos;
-
-// not used here
-// btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
-// btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 normalWorld;
- //linear part
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.isLimited(i))
- {
- if (m_useLinearReferenceFrameA)
- normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
- else
- normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
+ // Clear accumulated impulses for the next simulation step
+ m_linearLimits.m_accumulatedImpulse.setValue(btScalar(0.), btScalar(0.), btScalar(0.));
+ int i;
+ for(i = 0; i < 3; i++)
+ {
+ m_angularLimits[i].m_accumulatedImpulse = btScalar(0.);
+ }
+ //calculates transform
+ calculateTransforms();
+
+ // const btVector3& pivotAInW = m_calculatedTransformA.getOrigin();
+ // const btVector3& pivotBInW = m_calculatedTransformB.getOrigin();
+ calcAnchorPos();
+ btVector3 pivotAInW = m_AnchorPos;
+ btVector3 pivotBInW = m_AnchorPos;
+
+ // not used here
+ // btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ // btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 normalWorld;
+ //linear part
+ for (i=0;i<3;i++)
+ {
+ if (m_linearLimits.isLimited(i))
+ {
+ if (m_useLinearReferenceFrameA)
+ normalWorld = m_calculatedTransformA.getBasis().getColumn(i);
+ else
+ normalWorld = m_calculatedTransformB.getBasis().getColumn(i);
- buildLinearJacobian(
- m_jacLinear[i],normalWorld ,
- pivotAInW,pivotBInW);
+ buildLinearJacobian(
+ m_jacLinear[i],normalWorld ,
+ pivotAInW,pivotBInW);
- }
- }
+ }
+ }
- // angular part
- for (i=0;i<3;i++)
- {
- //calculates error angle
- if (testAngularLimitMotor(i))
- {
- normalWorld = this->getAxis(i);
- // Create angular atom
- buildAngularJacobian(m_jacAng[i],normalWorld);
- }
- }
+ // angular part
+ for (i=0;i<3;i++)
+ {
+ //calculates error angle
+ if (testAngularLimitMotor(i))
+ {
+ normalWorld = this->getAxis(i);
+ // Create angular atom
+ buildAngularJacobian(m_jacAng[i],normalWorld);
+ }
+ }
+
+ }
+}
+//-----------------------------------------------------------------------------
+void btGeneric6DofConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ } else
+ {
+ //prepare constraint
+ calculateTransforms();
+ info->m_numConstraintRows = 0;
+ info->nub = 6;
+ int i;
+ //test linear limits
+ for(i = 0; i < 3; i++)
+ {
+ if(m_linearLimits.needApplyForce(i))
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+ //test angular limits
+ for (i=0;i<3 ;i++ )
+ {
+ if(testAngularLimitMotor(i))
+ {
+ info->m_numConstraintRows++;
+ info->nub--;
+ }
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+
+void btGeneric6DofConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int row = setLinearLimits(info);
+ setAngularLimits(info, row);
}
+//-----------------------------------------------------------------------------
-void btGeneric6DofConstraint::solveConstraint(btScalar timeStep)
+int btGeneric6DofConstraint::setLinearLimits(btConstraintInfo2* info)
{
- m_timeStep = timeStep;
+ btGeneric6DofConstraint * d6constraint = this;
+ int row = 0;
+ //solve linear limits
+ btRotationalLimitMotor limot;
+ for (int i=0;i<3 ;i++ )
+ {
+ if(m_linearLimits.needApplyForce(i))
+ { // re-use rotational motor code
+ limot.m_bounce = btScalar(0.f);
+ limot.m_currentLimit = m_linearLimits.m_currentLimit[i];
+ limot.m_currentLimitError = m_linearLimits.m_currentLimitError[i];
+ limot.m_damping = m_linearLimits.m_damping;
+ limot.m_enableMotor = m_linearLimits.m_enableMotor[i];
+ limot.m_ERP = m_linearLimits.m_restitution;
+ limot.m_hiLimit = m_linearLimits.m_upperLimit[i];
+ limot.m_limitSoftness = m_linearLimits.m_limitSoftness;
+ limot.m_loLimit = m_linearLimits.m_lowerLimit[i];
+ limot.m_maxLimitForce = btScalar(0.f);
+ limot.m_maxMotorForce = m_linearLimits.m_maxMotorForce[i];
+ limot.m_targetVelocity = m_linearLimits.m_targetVelocity[i];
+ btVector3 axis = m_calculatedTransformA.getBasis().getColumn(i);
+ row += get_limit_motor_info2(&limot, &m_rbA, &m_rbB, info, row, axis, 0);
+ }
+ }
+ return row;
+}
- //calculateTransforms();
+//-----------------------------------------------------------------------------
- int i;
+int btGeneric6DofConstraint::setAngularLimits(btConstraintInfo2 *info, int row_offset)
+{
+ btGeneric6DofConstraint * d6constraint = this;
+ int row = row_offset;
+ //solve angular limits
+ for (int i=0;i<3 ;i++ )
+ {
+ if(d6constraint->getRotationalLimitMotor(i)->needApplyTorques())
+ {
+ btVector3 axis = d6constraint->getAxis(i);
+ row += get_limit_motor_info2(
+ d6constraint->getRotationalLimitMotor(i),
+ &m_rbA,
+ &m_rbB,
+ info,row,axis,1);
+ }
+ }
- // linear
+ return row;
+}
- btVector3 pointInA = m_calculatedTransformA.getOrigin();
- btVector3 pointInB = m_calculatedTransformB.getOrigin();
+//-----------------------------------------------------------------------------
- btScalar jacDiagABInv;
- btVector3 linear_axis;
- for (i=0;i<3;i++)
- {
- if (m_linearLimits.isLimited(i))
- {
- jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
+void btGeneric6DofConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
- if (m_useLinearReferenceFrameA)
- linear_axis = m_calculatedTransformA.getBasis().getColumn(i);
- else
- linear_axis = m_calculatedTransformB.getBasis().getColumn(i);
- m_linearLimits.solveLinearAxis(
- m_timeStep,
- jacDiagABInv,
- m_rbA,pointInA,
- m_rbB,pointInB,
- i,linear_axis, m_AnchorPos);
+ m_timeStep = timeStep;
- }
- }
+ //calculateTransforms();
- // angular
- btVector3 angular_axis;
- btScalar angularJacDiagABInv;
- for (i=0;i<3;i++)
- {
- if (m_angularLimits[i].needApplyTorques())
- {
+ int i;
- // get axis
- angular_axis = getAxis(i);
+ // linear
- angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
+ btVector3 pointInA = m_calculatedTransformA.getOrigin();
+ btVector3 pointInB = m_calculatedTransformB.getOrigin();
- m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,&m_rbB);
- }
- }
+ btScalar jacDiagABInv;
+ btVector3 linear_axis;
+ for (i=0;i<3;i++)
+ {
+ if (m_linearLimits.isLimited(i))
+ {
+ jacDiagABInv = btScalar(1.) / m_jacLinear[i].getDiagonal();
+
+ if (m_useLinearReferenceFrameA)
+ linear_axis = m_calculatedTransformA.getBasis().getColumn(i);
+ else
+ linear_axis = m_calculatedTransformB.getBasis().getColumn(i);
+
+ m_linearLimits.solveLinearAxis(
+ m_timeStep,
+ jacDiagABInv,
+ m_rbA,bodyA,pointInA,
+ m_rbB,bodyB,pointInB,
+ i,linear_axis, m_AnchorPos);
+
+ }
+ }
+
+ // angular
+ btVector3 angular_axis;
+ btScalar angularJacDiagABInv;
+ for (i=0;i<3;i++)
+ {
+ if (m_angularLimits[i].needApplyTorques())
+ {
+
+ // get axis
+ angular_axis = getAxis(i);
+
+ angularJacDiagABInv = btScalar(1.) / m_jacAng[i].getDiagonal();
+
+ m_angularLimits[i].solveAngularLimits(m_timeStep,angular_axis,angularJacDiagABInv, &m_rbA,bodyA,&m_rbB,bodyB);
+ }
+ }
+ }
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::updateRHS(btScalar timeStep)
{
- (void)timeStep;
+ (void)timeStep;
}
+//-----------------------------------------------------------------------------
+
btVector3 btGeneric6DofConstraint::getAxis(int axis_index) const
{
- return m_calculatedAxis[axis_index];
+ return m_calculatedAxis[axis_index];
}
+//-----------------------------------------------------------------------------
+
btScalar btGeneric6DofConstraint::getAngle(int axis_index) const
{
- return m_calculatedAxisAngleDiff[axis_index];
+ return m_calculatedAxisAngleDiff[axis_index];
}
+//-----------------------------------------------------------------------------
+
void btGeneric6DofConstraint::calcAnchorPos(void)
{
btScalar imA = m_rbA.getInvMass();
@@ -526,3 +686,144 @@ void btGeneric6DofConstraint::calcAnchorPos(void)
return;
} // btGeneric6DofConstraint::calcAnchorPos()
+//-----------------------------------------------------------------------------
+
+void btGeneric6DofConstraint::calculateLinearInfo()
+{
+ m_calculatedLinearDiff = m_calculatedTransformB.getOrigin() - m_calculatedTransformA.getOrigin();
+ m_calculatedLinearDiff = m_calculatedTransformA.getBasis().inverse() * m_calculatedLinearDiff;
+ for(int i = 0; i < 3; i++)
+ {
+ m_linearLimits.testLimitValue(i, m_calculatedLinearDiff[i]);
+ }
+} // btGeneric6DofConstraint::calculateLinearInfo()
+
+//-----------------------------------------------------------------------------
+
+int btGeneric6DofConstraint::get_limit_motor_info2(
+ btRotationalLimitMotor * limot,
+ btRigidBody * body0, btRigidBody * body1,
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational)
+{
+ int srow = row * info->rowskip;
+ int powered = limot->m_enableMotor;
+ int limit = limot->m_currentLimit;
+ if (powered || limit)
+ { // if the joint is powered, or has joint limits, add in the extra row
+ btScalar *J1 = rotational ? info->m_J1angularAxis : info->m_J1linearAxis;
+ btScalar *J2 = rotational ? info->m_J2angularAxis : 0;
+ J1[srow+0] = ax1[0];
+ J1[srow+1] = ax1[1];
+ J1[srow+2] = ax1[2];
+ if(rotational)
+ {
+ J2[srow+0] = -ax1[0];
+ J2[srow+1] = -ax1[1];
+ J2[srow+2] = -ax1[2];
+ }
+ if((!rotational) && limit)
+ {
+ btVector3 ltd; // Linear Torque Decoupling vector
+ btVector3 c = m_calculatedTransformB.getOrigin() - body0->getCenterOfMassPosition();
+ ltd = c.cross(ax1);
+ info->m_J1angularAxis[srow+0] = ltd[0];
+ info->m_J1angularAxis[srow+1] = ltd[1];
+ info->m_J1angularAxis[srow+2] = ltd[2];
+
+ c = m_calculatedTransformB.getOrigin() - body1->getCenterOfMassPosition();
+ ltd = -c.cross(ax1);
+ info->m_J2angularAxis[srow+0] = ltd[0];
+ info->m_J2angularAxis[srow+1] = ltd[1];
+ info->m_J2angularAxis[srow+2] = ltd[2];
+ }
+ // if we're limited low and high simultaneously, the joint motor is
+ // ineffective
+ if (limit && (limot->m_loLimit == limot->m_hiLimit)) powered = 0;
+ info->m_constraintError[srow] = btScalar(0.f);
+ if (powered)
+ {
+ info->cfm[srow] = 0.0f;
+ if(!limit)
+ {
+ info->m_constraintError[srow] += limot->m_targetVelocity;
+ info->m_lowerLimit[srow] = -limot->m_maxMotorForce;
+ info->m_upperLimit[srow] = limot->m_maxMotorForce;
+ }
+ }
+ if(limit)
+ {
+ btScalar k = info->fps * limot->m_ERP;
+ if(!rotational)
+ {
+ info->m_constraintError[srow] += k * limot->m_currentLimitError;
+ }
+ else
+ {
+ info->m_constraintError[srow] += -k * limot->m_currentLimitError;
+ }
+ info->cfm[srow] = 0.0f;
+ if (limot->m_loLimit == limot->m_hiLimit)
+ { // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ if (limit == 1)
+ {
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ {
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // deal with bounce
+ if (limot->m_bounce > 0)
+ {
+ // calculate joint velocity
+ btScalar vel;
+ if (rotational)
+ {
+ vel = body0->getAngularVelocity().dot(ax1);
+ if (body1)
+ vel -= body1->getAngularVelocity().dot(ax1);
+ }
+ else
+ {
+ vel = body0->getLinearVelocity().dot(ax1);
+ if (body1)
+ vel -= body1->getLinearVelocity().dot(ax1);
+ }
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if (limit == 1)
+ {
+ if (vel < 0)
+ {
+ btScalar newc = -limot->m_bounce* vel;
+ if (newc > info->m_constraintError[srow])
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ else
+ {
+ if (vel > 0)
+ {
+ btScalar newc = -limot->m_bounce * vel;
+ if (newc < info->m_constraintError[srow])
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ }
+ return 1;
+ }
+ else return 0;
+}
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
index f0718d2d4a0..0ae161d5bdf 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h
@@ -30,6 +30,8 @@ http://gimpact.sf.net
class btRigidBody;
+
+
//! Rotation Limit structure for generic joints
class btRotationalLimitMotor
{
@@ -92,7 +94,7 @@ public:
//! Is limited
bool isLimited()
{
- if(m_loLimit>=m_hiLimit) return false;
+ if(m_loLimit > m_hiLimit) return false;
return true;
}
@@ -110,8 +112,7 @@ public:
int testLimitValue(btScalar test_value);
//! apply the correction impulses for two bodies
- btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btRigidBody * body1);
-
+ btScalar solveAngularLimits(btScalar timeStep,btVector3& axis, btScalar jacDiagABInv,btRigidBody * body0, btSolverBody& bodyA,btRigidBody * body1,btSolverBody& bodyB);
};
@@ -129,6 +130,11 @@ public:
btScalar m_damping;//!< Damping for linear limit
btScalar m_restitution;//! Bounce parameter for linear limit
//!@}
+ bool m_enableMotor[3];
+ btVector3 m_targetVelocity;//!< target motor velocity
+ btVector3 m_maxMotorForce;//!< max force on motor
+ btVector3 m_currentLimitError;//! How much is violated this limit
+ int m_currentLimit[3];//!< 0=free, 1=at lower limit, 2=at upper limit
btTranslationalLimitMotor()
{
@@ -139,6 +145,12 @@ public:
m_limitSoftness = 0.7f;
m_damping = btScalar(1.0f);
m_restitution = btScalar(0.5f);
+ for(int i=0; i < 3; i++)
+ {
+ m_enableMotor[i] = false;
+ m_targetVelocity[i] = btScalar(0.f);
+ m_maxMotorForce[i] = btScalar(0.f);
+ }
}
btTranslationalLimitMotor(const btTranslationalLimitMotor & other )
@@ -150,6 +162,12 @@ public:
m_limitSoftness = other.m_limitSoftness ;
m_damping = other.m_damping;
m_restitution = other.m_restitution;
+ for(int i=0; i < 3; i++)
+ {
+ m_enableMotor[i] = other.m_enableMotor[i];
+ m_targetVelocity[i] = other.m_targetVelocity[i];
+ m_maxMotorForce[i] = other.m_maxMotorForce[i];
+ }
}
//! Test limit
@@ -163,13 +181,19 @@ public:
{
return (m_upperLimit[limitIndex] >= m_lowerLimit[limitIndex]);
}
+ inline bool needApplyForce(int limitIndex)
+ {
+ if(m_currentLimit[limitIndex] == 0 && m_enableMotor[limitIndex] == false) return false;
+ return true;
+ }
+ int testLimitValue(int limitIndex, btScalar test_value);
btScalar solveLinearAxis(
btScalar timeStep,
btScalar jacDiagABInv,
- btRigidBody& body1,const btVector3 &pointInA,
- btRigidBody& body2,const btVector3 &pointInB,
+ btRigidBody& body1,btSolverBody& bodyA,const btVector3 &pointInA,
+ btRigidBody& body2,btSolverBody& bodyB,const btVector3 &pointInB,
int limit_index,
const btVector3 & axis_normal_on_a,
const btVector3 & anchorPos);
@@ -247,6 +271,7 @@ protected:
btTransform m_calculatedTransformB;
btVector3 m_calculatedAxisAngleDiff;
btVector3 m_calculatedAxis[3];
+ btVector3 m_calculatedLinearDiff;
btVector3 m_AnchorPos; // point betwen pivots of bodies A and B to solve linear axes
@@ -262,6 +287,9 @@ protected:
}
+ int setAngularLimits(btConstraintInfo2 *info, int row_offset);
+
+ int setLinearLimits(btConstraintInfo2 *info);
void buildLinearJacobian(
btJacobianEntry & jacLinear,const btVector3 & normalWorld,
@@ -269,6 +297,8 @@ protected:
void buildAngularJacobian(btJacobianEntry & jacAngular,const btVector3 & jointAxisW);
+ // tests linear limits
+ void calculateLinearInfo();
//! calcs the euler angles between the two bodies.
void calculateAngleInfo();
@@ -276,6 +306,10 @@ protected:
public:
+
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ bool m_useSolveConstraintObsolete;
+
btGeneric6DofConstraint(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB ,bool useLinearReferenceFrameA);
btGeneric6DofConstraint();
@@ -330,7 +364,11 @@ public:
//! performs Jacobian calculation, and also calculates angle differences and axis
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
@@ -432,6 +470,11 @@ public:
virtual void calcAnchorPos(void); // overridable
+ int get_limit_motor_info2( btRotationalLimitMotor * limot,
+ btRigidBody * body0, btRigidBody * body1,
+ btConstraintInfo2 *info, int row, btVector3& ax1, int rotational);
+
+
};
#endif //GENERIC_6DOF_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
index a0523a8c76b..b6b34305804 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp
@@ -19,19 +19,33 @@ subject to the following restrictions:
#include "LinearMath/btTransformUtil.h"
#include "LinearMath/btMinMax.h"
#include <new>
+#include "btSolverBody.h"
+
+//-----------------------------------------------------------------------------
+
+#define HINGE_USE_OBSOLETE_SOLVER false
+
+//-----------------------------------------------------------------------------
btHingeConstraint::btHingeConstraint()
: btTypedConstraint (HINGE_CONSTRAINT_TYPE),
-m_enableAngularMotor(false)
+m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(false)
{
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
+
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB,
- btVector3& axisInA,btVector3& axisInB)
+ btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),
m_angularOnly(false),
- m_enableAngularMotor(false)
+ m_enableAngularMotor(false),
+ m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+ m_useReferenceFrameA(useReferenceFrameA)
{
m_rbAFrame.getOrigin() = pivotInA;
@@ -60,9 +74,9 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
btVector3 rbAxisB2 = axisInB.cross(rbAxisB1);
m_rbBFrame.getOrigin() = pivotInB;
- m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),-axisInB.getX(),
- rbAxisB1.getY(),rbAxisB2.getY(),-axisInB.getY(),
- rbAxisB1.getZ(),rbAxisB2.getZ(),-axisInB.getZ() );
+ m_rbBFrame.getBasis().setValue( rbAxisB1.getX(),rbAxisB2.getX(),axisInB.getX(),
+ rbAxisB1.getY(),rbAxisB2.getY(),axisInB.getY(),
+ rbAxisB1.getZ(),rbAxisB2.getZ(),axisInB.getZ() );
//start with free
m_lowerLimit = btScalar(1e30);
@@ -71,32 +85,28 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const bt
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
-
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA)
-:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false)
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA)
+:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA), m_angularOnly(false), m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(useReferenceFrameA)
{
// since no frame is given, assume this to be zero angle and just pick rb transform axis
// fixed axis in worldspace
- btVector3 rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(0);
- btScalar projection = rbAxisA1.dot(axisInA);
- if (projection > SIMD_EPSILON)
- rbAxisA1 = rbAxisA1*projection - axisInA;
- else
- rbAxisA1 = rbA.getCenterOfMassTransform().getBasis().getColumn(1);
-
- btVector3 rbAxisA2 = axisInA.cross(rbAxisA1);
+ btVector3 rbAxisA1, rbAxisA2;
+ btPlaneSpace1(axisInA, rbAxisA1, rbAxisA2);
m_rbAFrame.getOrigin() = pivotInA;
m_rbAFrame.getBasis().setValue( rbAxisA1.getX(),rbAxisA2.getX(),axisInA.getX(),
rbAxisA1.getY(),rbAxisA2.getY(),axisInA.getY(),
rbAxisA1.getZ(),rbAxisA2.getZ(),axisInA.getZ() );
-
- btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * -axisInA;
+ btVector3 axisInB = rbA.getCenterOfMassTransform().getBasis() * axisInA;
btQuaternion rotationArc = shortestArcQuat(axisInA,axisInB);
btVector3 rbAxisB1 = quatRotate(rotationArc,rbAxisA1);
@@ -115,19 +125,19 @@ btHingeConstraint::btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
+
btHingeConstraint::btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB,
- const btTransform& rbAFrame, const btTransform& rbBFrame)
+ const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA,rbB),m_rbAFrame(rbAFrame),m_rbBFrame(rbBFrame),
m_angularOnly(false),
-m_enableAngularMotor(false)
+m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(useReferenceFrameA)
{
- // flip axis
- m_rbBFrame.getBasis()[0][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[1][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
-
//start with free
m_lowerLimit = btScalar(1e30);
m_upperLimit = btScalar(-1e30);
@@ -135,22 +145,20 @@ m_enableAngularMotor(false)
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
-
-btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame)
+btHingeConstraint::btHingeConstraint(btRigidBody& rbA, const btTransform& rbAFrame, bool useReferenceFrameA)
:btTypedConstraint(HINGE_CONSTRAINT_TYPE, rbA),m_rbAFrame(rbAFrame),m_rbBFrame(rbAFrame),
m_angularOnly(false),
-m_enableAngularMotor(false)
+m_enableAngularMotor(false),
+m_useSolveConstraintObsolete(HINGE_USE_OBSOLETE_SOLVER),
+m_useReferenceFrameA(useReferenceFrameA)
{
///not providing rigidbody B means implicitly using worldspace for body B
- // flip axis
- m_rbBFrame.getBasis()[0][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[1][2] *= btScalar(-1.);
- m_rbBFrame.getBasis()[2][2] *= btScalar(-1.);
-
m_rbBFrame.getOrigin() = m_rbA.getCenterOfMassTransform()(m_rbAFrame.getOrigin());
//start with free
@@ -160,33 +168,38 @@ m_enableAngularMotor(false)
m_relaxationFactor = 1.0f;
m_limitSoftness = 0.9f;
m_solveLimit = false;
+ m_referenceSign = m_useReferenceFrameA ? btScalar(-1.f) : btScalar(1.f);
}
+//-----------------------------------------------------------------------------
+
void btHingeConstraint::buildJacobian()
{
- m_appliedImpulse = btScalar(0.);
-
- if (!m_angularOnly)
+ if (m_useSolveConstraintObsolete)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btVector3 relPos = pivotBInW - pivotAInW;
+ m_appliedImpulse = btScalar(0.);
- btVector3 normal[3];
- if (relPos.length2() > SIMD_EPSILON)
+ if (!m_angularOnly)
{
- normal[0] = relPos.normalized();
- }
- else
- {
- normal[0].setValue(btScalar(1.0),0,0);
- }
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ btVector3 relPos = pivotBInW - pivotAInW;
+
+ btVector3 normal[3];
+ if (relPos.length2() > SIMD_EPSILON)
+ {
+ normal[0] = relPos.normalized();
+ }
+ else
+ {
+ normal[0].setValue(btScalar(1.0),0,0);
+ }
- btPlaneSpace1(normal[0], normal[1], normal[2]);
+ btPlaneSpace1(normal[0], normal[1], normal[2]);
- for (int i=0;i<3;i++)
- {
- new (&m_jac[i]) btJacobianEntry(
+ for (int i=0;i<3;i++)
+ {
+ new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
pivotAInW - m_rbA.getCenterOfMassPosition(),
@@ -196,214 +209,458 @@ void btHingeConstraint::buildJacobian()
m_rbA.getInvMass(),
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
+ }
}
- }
- //calculate two perpendicular jointAxis, orthogonal to hingeAxis
- //these two jointAxis require equal angular velocities for both bodies
+ //calculate two perpendicular jointAxis, orthogonal to hingeAxis
+ //these two jointAxis require equal angular velocities for both bodies
- //this is unused for now, it's a todo
- btVector3 jointAxis0local;
- btVector3 jointAxis1local;
-
- btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
-
- getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
- btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
- btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ //this is unused for now, it's a todo
+ btVector3 jointAxis0local;
+ btVector3 jointAxis1local;
- new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- new (&m_jacAng[1]) btJacobianEntry(jointAxis1,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
-
- new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld,
- m_rbA.getCenterOfMassTransform().getBasis().transpose(),
- m_rbB.getCenterOfMassTransform().getBasis().transpose(),
- m_rbA.getInvInertiaDiagLocal(),
- m_rbB.getInvInertiaDiagLocal());
+ btPlaneSpace1(m_rbAFrame.getBasis().getColumn(2),jointAxis0local,jointAxis1local);
+ getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 jointAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis0local;
+ btVector3 jointAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * jointAxis1local;
+ btVector3 hingeAxisWorld = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+
+ new (&m_jacAng[0]) btJacobianEntry(jointAxis0,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+
+ new (&m_jacAng[1]) btJacobianEntry(jointAxis1,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+
+ new (&m_jacAng[2]) btJacobianEntry(hingeAxisWorld,
+ m_rbA.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbB.getCenterOfMassTransform().getBasis().transpose(),
+ m_rbA.getInvInertiaDiagLocal(),
+ m_rbB.getInvInertiaDiagLocal());
+
+ // clear accumulator
+ m_accLimitImpulse = btScalar(0.);
+
+ // test angular limit
+ testLimit();
+
+ //Compute K = J*W*J' for hinge axis
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
+ getRigidBodyB().computeAngularImpulseDenominator(axisA));
- // Compute limit information
- btScalar hingeAngle = getHingeAngle();
+ }
+}
- //set bias, sign, clear accumulator
- m_correction = btScalar(0.);
- m_limitSign = btScalar(0.);
- m_solveLimit = false;
- m_accLimitImpulse = btScalar(0.);
+//-----------------------------------------------------------------------------
-// if (m_lowerLimit < m_upperLimit)
- if (m_lowerLimit <= m_upperLimit)
+void btHingeConstraint::getInfo1(btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
{
-// if (hingeAngle <= m_lowerLimit*m_limitSoftness)
- if (hingeAngle <= m_lowerLimit)
- {
- m_correction = (m_lowerLimit - hingeAngle);
- m_limitSign = 1.0f;
- m_solveLimit = true;
- }
-// else if (hingeAngle >= m_upperLimit*m_limitSoftness)
- else if (hingeAngle >= m_upperLimit)
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ }
+ else
+ {
+ info->m_numConstraintRows = 5; // Fixed 3 linear + 2 angular
+ info->nub = 1;
+ //prepare constraint
+ testLimit();
+ if(getSolveLimit() || getEnableAngularMotor())
{
- m_correction = m_upperLimit - hingeAngle;
- m_limitSign = -1.0f;
- m_solveLimit = true;
+ info->m_numConstraintRows++; // limit 3rd anguar as well
+ info->nub--;
}
}
+} // btHingeConstraint::getInfo1 ()
- //Compute K = J*W*J' for hinge axis
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- m_kHinge = 1.0f / (getRigidBodyA().computeAngularImpulseDenominator(axisA) +
- getRigidBodyB().computeAngularImpulseDenominator(axisA));
+//-----------------------------------------------------------------------------
+void btHingeConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int i, s = info->rowskip;
+ // transforms in world space
+ btTransform trA = m_rbA.getCenterOfMassTransform()*m_rbAFrame;
+ btTransform trB = m_rbB.getCenterOfMassTransform()*m_rbBFrame;
+ // pivot point
+ btVector3 pivotAInW = trA.getOrigin();
+ btVector3 pivotBInW = trB.getOrigin();
+ // linear (all fixed)
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[s + 1] = 1;
+ info->m_J1linearAxis[2 * s + 2] = 1;
+ btVector3 a1 = pivotAInW - m_rbA.getCenterOfMassTransform().getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis + s);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis + 2 * s);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ btVector3 a2 = pivotBInW - m_rbB.getCenterOfMassTransform().getOrigin();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis + s);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis + 2 * s);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+ // linear RHS
+ btScalar k = info->fps * info->erp;
+ for(i = 0; i < 3; i++)
+ {
+ info->m_constraintError[i * s] = k * (pivotBInW[i] - pivotAInW[i]);
+ }
+ // make rotations around X and Y equal
+ // the hinge axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the hinge axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the hinge axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ // get hinge axis (Z)
+ btVector3 ax1 = trA.getBasis().getColumn(2);
+ // get 2 orthos to hinge axis (X, Y)
+ btVector3 p = trA.getBasis().getColumn(0);
+ btVector3 q = trA.getBasis().getColumn(1);
+ // set the two hinge angular rows
+ int s3 = 3 * info->rowskip;
+ int s4 = 4 * info->rowskip;
+
+ info->m_J1angularAxis[s3 + 0] = p[0];
+ info->m_J1angularAxis[s3 + 1] = p[1];
+ info->m_J1angularAxis[s3 + 2] = p[2];
+ info->m_J1angularAxis[s4 + 0] = q[0];
+ info->m_J1angularAxis[s4 + 1] = q[1];
+ info->m_J1angularAxis[s4 + 2] = q[2];
+
+ info->m_J2angularAxis[s3 + 0] = -p[0];
+ info->m_J2angularAxis[s3 + 1] = -p[1];
+ info->m_J2angularAxis[s3 + 2] = -p[2];
+ info->m_J2angularAxis[s4 + 0] = -q[0];
+ info->m_J2angularAxis[s4 + 1] = -q[1];
+ info->m_J2angularAxis[s4 + 2] = -q[2];
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the hinge back into alignment.
+ // if ax1,ax2 are the unit length hinge axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if `theta' is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+ btVector3 ax2 = trB.getBasis().getColumn(2);
+ btVector3 u = ax1.cross(ax2);
+ info->m_constraintError[s3] = k * u.dot(p);
+ info->m_constraintError[s4] = k * u.dot(q);
+ // check angular limits
+ int nrow = 4; // last filled row
+ int srow;
+ btScalar limit_err = btScalar(0.0);
+ int limit = 0;
+ if(getSolveLimit())
+ {
+ limit_err = m_correction * m_referenceSign;
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+ }
+ // if the hinge has joint limits or motor, add in the extra row
+ int powered = 0;
+ if(getEnableAngularMotor())
+ {
+ powered = 1;
+ }
+ if(limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1angularAxis[srow+0] = ax1[0];
+ info->m_J1angularAxis[srow+1] = ax1[1];
+ info->m_J1angularAxis[srow+2] = ax1[2];
+
+ info->m_J2angularAxis[srow+0] = -ax1[0];
+ info->m_J2angularAxis[srow+1] = -ax1[1];
+ info->m_J2angularAxis[srow+2] = -ax1[2];
+
+ btScalar lostop = getLowerLimit();
+ btScalar histop = getUpperLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ info->m_constraintError[srow] = btScalar(0.0f);
+ if(powered)
+ {
+ info->cfm[srow] = btScalar(0.0);
+ btScalar mot_fact = getMotorFactor(m_hingeAngle, lostop, histop, m_motorTargetVelocity, info->fps * info->erp);
+ info->m_constraintError[srow] += mot_fact * m_motorTargetVelocity * m_referenceSign;
+ info->m_lowerLimit[srow] = - m_maxMotorImpulse;
+ info->m_upperLimit[srow] = m_maxMotorImpulse;
+ }
+ if(limit)
+ {
+ k = info->fps * info->erp;
+ info->m_constraintError[srow] += k * limit_err;
+ info->cfm[srow] = btScalar(0.0);
+ if(lostop == histop)
+ {
+ // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
+ btScalar bounce = m_relaxationFactor;
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
+ vel -= m_rbB.getAngularVelocity().dot(ax1);
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ info->m_constraintError[srow] *= m_biasFactor;
+ } // if(limit)
+ } // if angular limit or powered
}
-void btHingeConstraint::solveConstraint(btScalar timeStep)
+//-----------------------------------------------------------------------------
+
+void btHingeConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ if (m_useSolveConstraintObsolete)
+ {
+
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_rbAFrame.getOrigin();
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_rbBFrame.getOrigin();
- btScalar tau = btScalar(0.3);
+ btScalar tau = btScalar(0.3);
- //linear part
- if (!m_angularOnly)
- {
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- for (int i=0;i<3;i++)
- {
- const btVector3& normal = m_jac[i].m_linearJointAxis;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
- btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
- m_appliedImpulse += impulse;
- btVector3 impulse_vector = normal * impulse;
- m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
- m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
+ //linear part
+ if (!m_angularOnly)
+ {
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+
+ btVector3 vel1,vel2;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
+
+ for (int i=0;i<3;i++)
+ {
+ const btVector3& normal = m_jac[i].m_linearJointAxis;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+ btScalar impulse = depth*tau/timeStep * jacDiagABInv - rel_vel * jacDiagABInv;
+ m_appliedImpulse += impulse;
+ btVector3 impulse_vector = normal * impulse;
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
+ bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,impulse);
+ bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-impulse);
+ }
}
- }
-
- {
- ///solve angular part
+
+ {
+ ///solve angular part
- // get axes in world space
- btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
- btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
+ // get axes in world space
+ btVector3 axisA = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(2);
+ btVector3 axisB = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(2);
- const btVector3& angVelA = getRigidBodyA().getAngularVelocity();
- const btVector3& angVelB = getRigidBodyB().getAngularVelocity();
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
- btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
- btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
+ btVector3 angVelAroundHingeAxisA = axisA * axisA.dot(angVelA);
+ btVector3 angVelAroundHingeAxisB = axisB * axisB.dot(angVelB);
- btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
- btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
- btVector3 velrelOrthog = angAorthog-angBorthog;
- {
- //solve orthogonal angular velocity correction
- btScalar relaxation = btScalar(1.);
- btScalar len = velrelOrthog.length();
- if (len > btScalar(0.00001))
+ btVector3 angAorthog = angVelA - angVelAroundHingeAxisA;
+ btVector3 angBorthog = angVelB - angVelAroundHingeAxisB;
+ btVector3 velrelOrthog = angAorthog-angBorthog;
{
- btVector3 normal = velrelOrthog.normalized();
- btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
- getRigidBodyB().computeAngularImpulseDenominator(normal);
- // scale for mass and relaxation
- //todo: expose this 0.9 factor to developer
- velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
- }
+
- //solve angular positional correction
- btVector3 angularError = -axisA.cross(axisB) *(btScalar(1.)/timeStep);
- btScalar len2 = angularError.length();
- if (len2>btScalar(0.00001))
- {
- btVector3 normal2 = angularError.normalized();
- btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
- getRigidBodyB().computeAngularImpulseDenominator(normal2);
- angularError *= (btScalar(1.)/denom2) * relaxation;
- }
+ //solve orthogonal angular velocity correction
+ btScalar relaxation = btScalar(1.);
+ btScalar len = velrelOrthog.length();
+ if (len > btScalar(0.00001))
+ {
+ btVector3 normal = velrelOrthog.normalized();
+ btScalar denom = getRigidBodyA().computeAngularImpulseDenominator(normal) +
+ getRigidBodyB().computeAngularImpulseDenominator(normal);
+ // scale for mass and relaxation
+ //velrelOrthog *= (btScalar(1.)/denom) * m_relaxationFactor;
- m_rbA.applyTorqueImpulse(-velrelOrthog+angularError);
- m_rbB.applyTorqueImpulse(velrelOrthog-angularError);
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*velrelOrthog,-(btScalar(1.)/denom));
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*velrelOrthog,(btScalar(1.)/denom));
- // solve limit
- if (m_solveLimit)
- {
- btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
+ }
- btScalar impulseMag = amplitude * m_kHinge;
+ //solve angular positional correction
+ btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/timeStep);
+ btScalar len2 = angularError.length();
+ if (len2>btScalar(0.00001))
+ {
+ btVector3 normal2 = angularError.normalized();
+ btScalar denom2 = getRigidBodyA().computeAngularImpulseDenominator(normal2) +
+ getRigidBodyB().computeAngularImpulseDenominator(normal2);
+ //angularError *= (btScalar(1.)/denom2) * relaxation;
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*angularError,(btScalar(1.)/denom2));
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*angularError,-(btScalar(1.)/denom2));
- // Clamp the accumulated impulse
- btScalar temp = m_accLimitImpulse;
- m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
- impulseMag = m_accLimitImpulse - temp;
+ }
+
+
- btVector3 impulse = axisA * impulseMag * m_limitSign;
- m_rbA.applyTorqueImpulse(impulse);
- m_rbB.applyTorqueImpulse(-impulse);
- }
- }
- //apply motor
- if (m_enableAngularMotor)
- {
- //todo: add limits too
- btVector3 angularLimit(0,0,0);
+ // solve limit
+ if (m_solveLimit)
+ {
+ btScalar amplitude = ( (angVelB - angVelA).dot( axisA )*m_relaxationFactor + m_correction* (btScalar(1.)/timeStep)*m_biasFactor ) * m_limitSign;
+
+ btScalar impulseMag = amplitude * m_kHinge;
+
+ // Clamp the accumulated impulse
+ btScalar temp = m_accLimitImpulse;
+ m_accLimitImpulse = btMax(m_accLimitImpulse + impulseMag, btScalar(0) );
+ impulseMag = m_accLimitImpulse - temp;
+
+
+
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,impulseMag * m_limitSign);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-(impulseMag * m_limitSign));
+
+ }
+ }
- btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
- btScalar projRelVel = velrel.dot(axisA);
+ //apply motor
+ if (m_enableAngularMotor)
+ {
+ //todo: add limits too
+ btVector3 angularLimit(0,0,0);
- btScalar desiredMotorVel = m_motorTargetVelocity;
- btScalar motor_relvel = desiredMotorVel - projRelVel;
+ btVector3 velrel = angVelAroundHingeAxisA - angVelAroundHingeAxisB;
+ btScalar projRelVel = velrel.dot(axisA);
- btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
- //todo: should clip against accumulated impulse
- btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
- clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
- btVector3 motorImp = clippedMotorImpulse * axisA;
+ btScalar desiredMotorVel = m_motorTargetVelocity;
+ btScalar motor_relvel = desiredMotorVel - projRelVel;
- m_rbA.applyTorqueImpulse(motorImp+angularLimit);
- m_rbB.applyTorqueImpulse(-motorImp-angularLimit);
+ btScalar unclippedMotorImpulse = m_kHinge * motor_relvel;;
+ //todo: should clip against accumulated impulse
+ btScalar clippedMotorImpulse = unclippedMotorImpulse > m_maxMotorImpulse ? m_maxMotorImpulse : unclippedMotorImpulse;
+ clippedMotorImpulse = clippedMotorImpulse < -m_maxMotorImpulse ? -m_maxMotorImpulse : clippedMotorImpulse;
+ btVector3 motorImp = clippedMotorImpulse * axisA;
+ bodyA.applyImpulse(btVector3(0,0,0), m_rbA.getInvInertiaTensorWorld()*axisA,clippedMotorImpulse);
+ bodyB.applyImpulse(btVector3(0,0,0), m_rbB.getInvInertiaTensorWorld()*axisA,-clippedMotorImpulse);
+
+ }
}
}
}
+//-----------------------------------------------------------------------------
+
void btHingeConstraint::updateRHS(btScalar timeStep)
{
(void)timeStep;
}
+//-----------------------------------------------------------------------------
+
btScalar btHingeConstraint::getHingeAngle()
{
const btVector3 refAxis0 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(0);
const btVector3 refAxis1 = getRigidBodyA().getCenterOfMassTransform().getBasis() * m_rbAFrame.getBasis().getColumn(1);
const btVector3 swingAxis = getRigidBodyB().getCenterOfMassTransform().getBasis() * m_rbBFrame.getBasis().getColumn(1);
-
- return btAtan2Fast( swingAxis.dot(refAxis0), swingAxis.dot(refAxis1) );
+ btScalar angle = btAtan2Fast(swingAxis.dot(refAxis0), swingAxis.dot(refAxis1));
+ return m_referenceSign * angle;
}
+//-----------------------------------------------------------------------------
+
+void btHingeConstraint::testLimit()
+{
+ // Compute limit information
+ m_hingeAngle = getHingeAngle();
+ m_correction = btScalar(0.);
+ m_limitSign = btScalar(0.);
+ m_solveLimit = false;
+ if (m_lowerLimit <= m_upperLimit)
+ {
+ if (m_hingeAngle <= m_lowerLimit)
+ {
+ m_correction = (m_lowerLimit - m_hingeAngle);
+ m_limitSign = 1.0f;
+ m_solveLimit = true;
+ }
+ else if (m_hingeAngle >= m_upperLimit)
+ {
+ m_correction = m_upperLimit - m_hingeAngle;
+ m_limitSign = -1.0f;
+ m_solveLimit = true;
+ }
+ }
+ return;
+} // btHingeConstraint::testLimit()
+
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
+//-----------------------------------------------------------------------------
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
index 4fa9972f6d8..0af655f4409 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btHingeConstraint.h
@@ -53,27 +53,35 @@ public:
btScalar m_correction;
btScalar m_accLimitImpulse;
+ btScalar m_hingeAngle;
+ btScalar m_referenceSign;
bool m_angularOnly;
bool m_enableAngularMotor;
bool m_solveLimit;
+ bool m_useSolveConstraintObsolete;
+ bool m_useReferenceFrameA;
public:
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB, btVector3& axisInA,btVector3& axisInB, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA);
+ btHingeConstraint(btRigidBody& rbA,const btVector3& pivotInA,btVector3& axisInA, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame);
+ btHingeConstraint(btRigidBody& rbA,btRigidBody& rbB, const btTransform& rbAFrame, const btTransform& rbBFrame, bool useReferenceFrameA = false);
- btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame);
+ btHingeConstraint(btRigidBody& rbA,const btTransform& rbAFrame, bool useReferenceFrameA = false);
btHingeConstraint();
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
@@ -86,6 +94,16 @@ public:
return m_rbB;
}
+ btRigidBody& getRigidBodyA()
+ {
+ return m_rbA;
+ }
+
+ btRigidBody& getRigidBodyB()
+ {
+ return m_rbB;
+ }
+
void setAngularOnly(bool angularOnly)
{
m_angularOnly = angularOnly;
@@ -122,6 +140,8 @@ public:
btScalar getHingeAngle();
+ void testLimit();
+
const btTransform& getAFrame() { return m_rbAFrame; };
const btTransform& getBFrame() { return m_rbBFrame; };
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
index 2b69ad90438..1da749517e8 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp
@@ -21,33 +21,38 @@ subject to the following restrictions:
btPoint2PointConstraint::btPoint2PointConstraint()
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE)
+:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE),
+m_useSolveConstraintObsolete(false)
{
}
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB)
+:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA,rbB),m_pivotInA(pivotInA),m_pivotInB(pivotInB),
+m_useSolveConstraintObsolete(false)
{
}
btPoint2PointConstraint::btPoint2PointConstraint(btRigidBody& rbA,const btVector3& pivotInA)
-:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA))
+:btTypedConstraint(POINT2POINT_CONSTRAINT_TYPE,rbA),m_pivotInA(pivotInA),m_pivotInB(rbA.getCenterOfMassTransform()(pivotInA)),
+m_useSolveConstraintObsolete(false)
{
}
void btPoint2PointConstraint::buildJacobian()
{
- m_appliedImpulse = btScalar(0.);
+ ///we need it for both methods
+ {
+ m_appliedImpulse = btScalar(0.);
- btVector3 normal(0,0,0);
+ btVector3 normal(0,0,0);
- for (int i=0;i<3;i++)
- {
- normal[i] = 1;
- new (&m_jac[i]) btJacobianEntry(
+ for (int i=0;i<3;i++)
+ {
+ normal[i] = 1;
+ new (&m_jac[i]) btJacobianEntry(
m_rbA.getCenterOfMassTransform().getBasis().transpose(),
m_rbB.getCenterOfMassTransform().getBasis().transpose(),
m_rbA.getCenterOfMassTransform()*m_pivotInA - m_rbA.getCenterOfMassPosition(),
@@ -58,64 +63,162 @@ void btPoint2PointConstraint::buildJacobian()
m_rbB.getInvInertiaDiagLocal(),
m_rbB.getInvMass());
normal[i] = 0;
+ }
}
}
-void btPoint2PointConstraint::solveConstraint(btScalar timeStep)
-{
- btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
- btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+void btPoint2PointConstraint::getInfo1 (btConstraintInfo1* info)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
+ } else
+ {
+ info->m_numConstraintRows = 3;
+ info->nub = 3;
+ }
+}
- btVector3 normal(0,0,0);
+void btPoint2PointConstraint::getInfo2 (btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+
+ //retrieve matrices
+ btTransform body0_trans;
+ body0_trans = m_rbA.getCenterOfMassTransform();
+ btTransform body1_trans;
+ body1_trans = m_rbB.getCenterOfMassTransform();
+
+ // anchor points in global coordinates with respect to body PORs.
+
+ // set jacobian
+ info->m_J1linearAxis[0] = 1;
+ info->m_J1linearAxis[info->rowskip+1] = 1;
+ info->m_J1linearAxis[2*info->rowskip+2] = 1;
+
+ btVector3 a1 = body0_trans.getBasis()*getPivotInA();
+ {
+ btVector3* angular0 = (btVector3*)(info->m_J1angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J1angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J1angularAxis+2*info->rowskip);
+ btVector3 a1neg = -a1;
+ a1neg.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
+ /*info->m_J2linearAxis[0] = -1;
+ info->m_J2linearAxis[s+1] = -1;
+ info->m_J2linearAxis[2*s+2] = -1;
+ */
+ btVector3 a2 = body1_trans.getBasis()*getPivotInB();
+
+ {
+ btVector3 a2n = -a2;
+ btVector3* angular0 = (btVector3*)(info->m_J2angularAxis);
+ btVector3* angular1 = (btVector3*)(info->m_J2angularAxis+info->rowskip);
+ btVector3* angular2 = (btVector3*)(info->m_J2angularAxis+2*info->rowskip);
+ a2.getSkewSymmetricMatrix(angular0,angular1,angular2);
+ }
+
-// btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
-// btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
-
- for (int i=0;i<3;i++)
- {
- normal[i] = 1;
- btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
- btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
- btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
- //this jacobian entry could be re-used for all iterations
-
- btVector3 vel1 = m_rbA.getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = m_rbB.getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
-
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
+ // set right hand side
+ btScalar k = info->fps * info->erp;
+ int j;
- /*
- //velocity error (first order error)
- btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
- m_rbB.getLinearVelocity(),angvelB);
- */
-
- //positional error (zeroth order error)
- btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
-
- btScalar impulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
+ for (j=0; j<3; j++)
+ {
+ info->m_constraintError[j*info->rowskip] = k * (a2[j] + body1_trans.getOrigin()[j] - a1[j] - body0_trans.getOrigin()[j]);
+ //printf("info->m_constraintError[%d]=%f\n",j,info->m_constraintError[j]);
+ }
- btScalar impulseClamp = m_setting.m_impulseClamp;
- if (impulseClamp > 0)
+ btScalar impulseClamp = m_setting.m_impulseClamp;//
+ for (j=0; j<3; j++)
+ {
+ if (m_setting.m_impulseClamp > 0)
{
- if (impulse < -impulseClamp)
- impulse = -impulseClamp;
- if (impulse > impulseClamp)
- impulse = impulseClamp;
+ info->m_lowerLimit[j*info->rowskip] = -impulseClamp;
+ info->m_upperLimit[j*info->rowskip] = impulseClamp;
}
+ }
+
+}
+
- m_appliedImpulse+=impulse;
- btVector3 impulse_vector = normal * impulse;
- m_rbA.applyImpulse(impulse_vector, pivotAInW - m_rbA.getCenterOfMassPosition());
- m_rbB.applyImpulse(-impulse_vector, pivotBInW - m_rbB.getCenterOfMassPosition());
+void btPoint2PointConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ btVector3 pivotAInW = m_rbA.getCenterOfMassTransform()*m_pivotInA;
+ btVector3 pivotBInW = m_rbB.getCenterOfMassTransform()*m_pivotInB;
+
+
+ btVector3 normal(0,0,0);
- normal[i] = 0;
+
+ // btVector3 angvelA = m_rbA.getCenterOfMassTransform().getBasis().transpose() * m_rbA.getAngularVelocity();
+ // btVector3 angvelB = m_rbB.getCenterOfMassTransform().getBasis().transpose() * m_rbB.getAngularVelocity();
+
+ for (int i=0;i<3;i++)
+ {
+ normal[i] = 1;
+ btScalar jacDiagABInv = btScalar(1.) / m_jac[i].getDiagonal();
+
+ btVector3 rel_pos1 = pivotAInW - m_rbA.getCenterOfMassPosition();
+ btVector3 rel_pos2 = pivotBInW - m_rbB.getCenterOfMassPosition();
+ //this jacobian entry could be re-used for all iterations
+
+ btVector3 vel1,vel2;
+ bodyA.getVelocityInLocalPointObsolete(rel_pos1,vel1);
+ bodyB.getVelocityInLocalPointObsolete(rel_pos2,vel2);
+ btVector3 vel = vel1 - vel2;
+
+ btScalar rel_vel;
+ rel_vel = normal.dot(vel);
+
+ /*
+ //velocity error (first order error)
+ btScalar rel_vel = m_jac[i].getRelativeVelocity(m_rbA.getLinearVelocity(),angvelA,
+ m_rbB.getLinearVelocity(),angvelB);
+ */
+
+ //positional error (zeroth order error)
+ btScalar depth = -(pivotAInW - pivotBInW).dot(normal); //this is the error projected on the normal
+
+ btScalar deltaImpulse = depth*m_setting.m_tau/timeStep * jacDiagABInv - m_setting.m_damping * rel_vel * jacDiagABInv;
+
+ btScalar impulseClamp = m_setting.m_impulseClamp;
+
+ const btScalar sum = btScalar(m_appliedImpulse) + deltaImpulse;
+ if (sum < -impulseClamp)
+ {
+ deltaImpulse = -impulseClamp-m_appliedImpulse;
+ m_appliedImpulse = -impulseClamp;
+ }
+ else if (sum > impulseClamp)
+ {
+ deltaImpulse = impulseClamp-m_appliedImpulse;
+ m_appliedImpulse = impulseClamp;
+ }
+ else
+ {
+ m_appliedImpulse = sum;
+ }
+
+
+ btVector3 impulse_vector = normal * deltaImpulse;
+
+ btVector3 ftorqueAxis1 = rel_pos1.cross(normal);
+ btVector3 ftorqueAxis2 = rel_pos2.cross(normal);
+ bodyA.applyImpulse(normal*m_rbA.getInvMass(), m_rbA.getInvInertiaTensorWorld()*ftorqueAxis1,deltaImpulse);
+ bodyB.applyImpulse(normal*m_rbB.getInvMass(), m_rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-deltaImpulse);
+
+
+ normal[i] = 0;
+ }
}
}
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
index c9d5968530c..e2b865cd484 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h
@@ -50,6 +50,9 @@ public:
public:
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ bool m_useSolveConstraintObsolete;
+
btConstraintSetting m_setting;
btPoint2PointConstraint(btRigidBody& rbA,btRigidBody& rbB, const btVector3& pivotInA,const btVector3& pivotInB);
@@ -60,8 +63,12 @@ public:
virtual void buildJacobian();
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
- virtual void solveConstraint(btScalar timeStep);
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
void updateRHS(btScalar timeStep);
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
index 41e336c9d17..685a812d427 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp
@@ -15,7 +15,6 @@ subject to the following restrictions:
//#define COMPUTE_IMPULSE_DENOM 1
//It is not necessary (redundant) to refresh contact manifolds, this refresh has been moved to the collision algorithms.
-//#define FORCE_REFESH_CONTACT_MANIFOLDS 1
#include "btSequentialImpulseConstraintSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
@@ -32,441 +31,264 @@ subject to the following restrictions:
#include "LinearMath/btQuickprof.h"
#include "btSolverBody.h"
#include "btSolverConstraint.h"
-
-
#include "LinearMath/btAlignedObjectArray.h"
+#include <string.h> //for memset
-
-int totalCpd = 0;
-
-int gTotalContactPoints = 0;
-
-struct btOrderIndex
+btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
+:m_btSeed2(0)
{
- int m_manifoldIndex;
- int m_pointIndex;
-};
-
-
-
-#define SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS 16384
-static btOrderIndex gOrder[SEQUENTIAL_IMPULSE_MAX_SOLVER_POINTS];
+}
-unsigned long btSequentialImpulseConstraintSolver::btRand2()
+btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
{
- m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
- return m_btSeed2;
}
-
-
-//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
-int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
+#ifdef USE_SIMD
+#include <emmintrin.h>
+#define vec_splat(x, e) _mm_shuffle_ps(x, x, _MM_SHUFFLE(e,e,e,e))
+static inline __m128 _vmathVfDot3( __m128 vec0, __m128 vec1 )
{
- // seems good; xor-fold and modulus
- const unsigned long un = static_cast<unsigned long>(n);
- unsigned long r = btRand2();
-
- // note: probably more aggressive than it needs to be -- might be
- // able to get away without one or two of the innermost branches.
- if (un <= 0x00010000UL) {
- r ^= (r >> 16);
- if (un <= 0x00000100UL) {
- r ^= (r >> 8);
- if (un <= 0x00000010UL) {
- r ^= (r >> 4);
- if (un <= 0x00000004UL) {
- r ^= (r >> 2);
- if (un <= 0x00000002UL) {
- r ^= (r >> 1);
- }
- }
- }
- }
- }
-
- return (int) (r % un);
+ __m128 result = _mm_mul_ps( vec0, vec1);
+ return _mm_add_ps( vec_splat( result, 0 ), _mm_add_ps( vec_splat( result, 1 ), vec_splat( result, 2 ) ) );
}
+#endif//USE_SIMD
-
-
-
-bool MyContactDestroyedCallback(void* userPersistentData);
-bool MyContactDestroyedCallback(void* userPersistentData)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- assert (userPersistentData);
- btConstraintPersistentData* cpd = (btConstraintPersistentData*)userPersistentData;
- btAlignedFree(cpd);
- totalCpd--;
- //printf("totalCpd = %i. DELETED Ptr %x\n",totalCpd,userPersistentData);
- return true;
+#ifdef USE_SIMD
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 upperMinApplied = _mm_sub_ps(upperLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, deltaImpulse), _mm_andnot_ps(resultUpperLess, upperMinApplied) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultUpperLess, c.m_appliedImpulse), _mm_andnot_ps(resultUpperLess, upperLimit1) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSingleConstraintRowGeneric(body1,body2,c);
+#endif
}
-
-
-btSequentialImpulseConstraintSolver::btSequentialImpulseConstraintSolver()
-:m_btSeed2(0)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- gContactDestroyedCallback = &MyContactDestroyedCallback;
+ btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
- //initialize default friction/contact funcs
- int i,j;
- for (i=0;i<MAX_CONTACT_SOLVER_TYPES;i++)
- for (j=0;j<MAX_CONTACT_SOLVER_TYPES;j++)
- {
+ const btScalar delta_rel_vel = deltaVel1Dotn-deltaVel2Dotn;
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
- m_contactDispatch[i][j] = resolveSingleCollision;
- m_frictionDispatch[i][j] = resolveSingleFriction;
- }
+ const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
+ {
+ deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_lowerLimit;
+ }
+ else if (sum > c.m_upperLimit)
+ {
+ deltaImpulse = c.m_upperLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_upperLimit;
+ }
+ else
+ {
+ c.m_appliedImpulse = sum;
+ }
+ body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
+ body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
}
-btSequentialImpulseConstraintSolver::~btSequentialImpulseConstraintSolver()
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
-
+#ifdef USE_SIMD
+ __m128 cpAppliedImp = _mm_set1_ps(c.m_appliedImpulse);
+ __m128 lowerLimit1 = _mm_set1_ps(c.m_lowerLimit);
+ __m128 upperLimit1 = _mm_set1_ps(c.m_upperLimit);
+ __m128 deltaImpulse = _mm_sub_ps(_mm_set1_ps(c.m_rhs), _mm_mul_ps(_mm_set1_ps(c.m_appliedImpulse),_mm_set1_ps(c.m_cfm)));
+ __m128 deltaVel1Dotn = _mm_add_ps(_vmathVfDot3(c.m_contactNormal.mVec128,body1.m_deltaLinearVelocity.mVec128), _vmathVfDot3(c.m_relpos1CrossNormal.mVec128,body1.m_deltaAngularVelocity.mVec128));
+ __m128 deltaVel2Dotn = _mm_sub_ps(_vmathVfDot3(c.m_relpos2CrossNormal.mVec128,body2.m_deltaAngularVelocity.mVec128),_vmathVfDot3((c.m_contactNormal).mVec128,body2.m_deltaLinearVelocity.mVec128));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel1Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ deltaImpulse = _mm_sub_ps(deltaImpulse,_mm_mul_ps(deltaVel2Dotn,_mm_set1_ps(c.m_jacDiagABInv)));
+ btSimdScalar sum = _mm_add_ps(cpAppliedImp,deltaImpulse);
+ btSimdScalar resultLowerLess,resultUpperLess;
+ resultLowerLess = _mm_cmplt_ps(sum,lowerLimit1);
+ resultUpperLess = _mm_cmplt_ps(sum,upperLimit1);
+ __m128 lowMinApplied = _mm_sub_ps(lowerLimit1,cpAppliedImp);
+ deltaImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowMinApplied), _mm_andnot_ps(resultLowerLess, deltaImpulse) );
+ c.m_appliedImpulse = _mm_or_ps( _mm_and_ps(resultLowerLess, lowerLimit1), _mm_andnot_ps(resultLowerLess, sum) );
+ __m128 linearComponentA = _mm_mul_ps(c.m_contactNormal.mVec128,body1.m_invMass.mVec128);
+ __m128 linearComponentB = _mm_mul_ps((c.m_contactNormal).mVec128,body2.m_invMass.mVec128);
+ __m128 impulseMagnitude = deltaImpulse;
+ body1.m_deltaLinearVelocity.mVec128 = _mm_add_ps(body1.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentA,impulseMagnitude));
+ body1.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body1.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentA.mVec128,impulseMagnitude));
+ body2.m_deltaLinearVelocity.mVec128 = _mm_sub_ps(body2.m_deltaLinearVelocity.mVec128,_mm_mul_ps(linearComponentB,impulseMagnitude));
+ body2.m_deltaAngularVelocity.mVec128 = _mm_add_ps(body2.m_deltaAngularVelocity.mVec128 ,_mm_mul_ps(c.m_angularComponentB.mVec128,impulseMagnitude));
+#else
+ resolveSingleConstraintRowLowerLimit(body1,body2,c);
+#endif
}
-void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
-void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
+// Project Gauss Seidel or the equivalent Sequential Impulse
+ void btSequentialImpulseConstraintSolver::resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& c)
{
- btRigidBody* rb = btRigidBody::upcast(collisionObject);
- if (rb)
+ btScalar deltaImpulse = c.m_rhs-btScalar(c.m_appliedImpulse)*c.m_cfm;
+ const btScalar deltaVel1Dotn = c.m_contactNormal.dot(body1.m_deltaLinearVelocity) + c.m_relpos1CrossNormal.dot(body1.m_deltaAngularVelocity);
+ const btScalar deltaVel2Dotn = -c.m_contactNormal.dot(body2.m_deltaLinearVelocity) + c.m_relpos2CrossNormal.dot(body2.m_deltaAngularVelocity);
+
+ deltaImpulse -= deltaVel1Dotn*c.m_jacDiagABInv;
+ deltaImpulse -= deltaVel2Dotn*c.m_jacDiagABInv;
+ const btScalar sum = btScalar(c.m_appliedImpulse) + deltaImpulse;
+ if (sum < c.m_lowerLimit)
{
- solverBody->m_angularVelocity = rb->getAngularVelocity() ;
- solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin();
- solverBody->m_friction = collisionObject->getFriction();
- solverBody->m_invMass = rb->getInvMass();
- solverBody->m_linearVelocity = rb->getLinearVelocity();
- solverBody->m_originalBody = rb;
- solverBody->m_angularFactor = rb->getAngularFactor();
- } else
+ deltaImpulse = c.m_lowerLimit-c.m_appliedImpulse;
+ c.m_appliedImpulse = c.m_lowerLimit;
+ }
+ else
{
- solverBody->m_angularVelocity.setValue(0,0,0);
- solverBody->m_centerOfMassPosition = collisionObject->getWorldTransform().getOrigin();
- solverBody->m_friction = collisionObject->getFriction();
- solverBody->m_invMass = 0.f;
- solverBody->m_linearVelocity.setValue(0,0,0);
- solverBody->m_originalBody = 0;
- solverBody->m_angularFactor = 1.f;
+ c.m_appliedImpulse = sum;
}
-
- solverBody->m_pushVelocity.setValue(0.f,0.f,0.f);
- solverBody->m_turnVelocity.setValue(0.f,0.f,0.f);
+ body1.applyImpulse(c.m_contactNormal*body1.m_invMass,c.m_angularComponentA,deltaImpulse);
+ body2.applyImpulse(-c.m_contactNormal*body2.m_invMass,c.m_angularComponentB,deltaImpulse);
}
-int gNumSplitImpulseRecoveries = 0;
-btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
-btScalar restitutionCurve(btScalar rel_vel, btScalar restitution)
+unsigned long btSequentialImpulseConstraintSolver::btRand2()
{
- btScalar rest = restitution * -rel_vel;
- return rest;
+ m_btSeed2 = (1664525L*m_btSeed2 + 1013904223L) & 0xffffffff;
+ return m_btSeed2;
}
-void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
-//SIMD_FORCE_INLINE
-void resolveSplitPenetrationImpulseCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+//See ODE: adam's all-int straightforward(?) dRandInt (0..n-1)
+int btSequentialImpulseConstraintSolver::btRandInt2 (int n)
{
- (void)solverInfo;
-
- if (contactConstraint.m_penetration < solverInfo.m_splitImpulsePenetrationThreshold)
- {
-
- gNumSplitImpulseRecoveries++;
- btScalar normalImpulse;
-
- // Optimized version of projected relative velocity, use precomputed cross products with normal
- // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
- // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- // btVector3 vel = vel1 - vel2;
- // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
-
- btScalar rel_vel;
- btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_pushVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_turnVelocity);
- btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_pushVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_turnVelocity);
-
- rel_vel = vel1Dotn-vel2Dotn;
-
-
- btScalar positionalError = -contactConstraint.m_penetration * solverInfo.m_erp2/solverInfo.m_timeStep;
- // btScalar positionalError = contactConstraint.m_penetration;
-
- btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
- normalImpulse = penetrationImpulse+velocityImpulse;
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = contactConstraint.m_appliedPushImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- contactConstraint.m_appliedPushImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = contactConstraint.m_appliedPushImpulse - oldNormalImpulse;
-
- body1.internalApplyPushImpulse(contactConstraint.m_contactNormal*body1.m_invMass, contactConstraint.m_angularComponentA,normalImpulse);
-
- body2.internalApplyPushImpulse(contactConstraint.m_contactNormal*body2.m_invMass, contactConstraint.m_angularComponentB,-normalImpulse);
-
- }
+ // seems good; xor-fold and modulus
+ const unsigned long un = static_cast<unsigned long>(n);
+ unsigned long r = btRand2();
+
+ // note: probably more aggressive than it needs to be -- might be
+ // able to get away without one or two of the innermost branches.
+ if (un <= 0x00010000UL) {
+ r ^= (r >> 16);
+ if (un <= 0x00000100UL) {
+ r ^= (r >> 8);
+ if (un <= 0x00000010UL) {
+ r ^= (r >> 4);
+ if (un <= 0x00000004UL) {
+ r ^= (r >> 2);
+ if (un <= 0x00000002UL) {
+ r ^= (r >> 1);
+ }
+ }
+ }
+ }
+ }
+ return (int) (r % un);
}
-//velocity + friction
-//response between two dynamic objects with friction
-
-btScalar resolveSingleCollisionCombinedCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo);
-//SIMD_FORCE_INLINE
-btScalar resolveSingleCollisionCombinedCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+void btSequentialImpulseConstraintSolver::initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject)
{
- (void)solverInfo;
+ btRigidBody* rb = collisionObject? btRigidBody::upcast(collisionObject) : 0;
- btScalar normalImpulse;
+ solverBody->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ solverBody->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ if (rb)
{
-
-
- // Optimized version of projected relative velocity, use precomputed cross products with normal
- // body1.getVelocityInLocalPoint(contactConstraint.m_rel_posA,vel1);
- // body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- // btVector3 vel = vel1 - vel2;
- // btScalar rel_vel = contactConstraint.m_contactNormal.dot(vel);
-
- btScalar rel_vel;
- btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
- btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
-
- rel_vel = vel1Dotn-vel2Dotn;
-
- btScalar positionalError = 0.f;
- if (!solverInfo.m_splitImpulse || (contactConstraint.m_penetration > solverInfo.m_splitImpulsePenetrationThreshold))
- {
- positionalError = -contactConstraint.m_penetration * solverInfo.m_erp/solverInfo.m_timeStep;
- }
-
- btScalar velocityError = contactConstraint.m_restitution - rel_vel;// * damping;
-
- btScalar penetrationImpulse = positionalError * contactConstraint.m_jacDiagABInv;
- btScalar velocityImpulse = velocityError * contactConstraint.m_jacDiagABInv;
- normalImpulse = penetrationImpulse+velocityImpulse;
-
-
- // See Erin Catto's GDC 2006 paper: Clamp the accumulated impulse
- btScalar oldNormalImpulse = contactConstraint.m_appliedImpulse;
- btScalar sum = oldNormalImpulse + normalImpulse;
- contactConstraint.m_appliedImpulse = btScalar(0.) > sum ? btScalar(0.): sum;
-
- normalImpulse = contactConstraint.m_appliedImpulse - oldNormalImpulse;
-
- body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,
- contactConstraint.m_angularComponentA,normalImpulse);
-
- body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,
- contactConstraint.m_angularComponentB,-normalImpulse);
+ solverBody->m_invMass = btVector3(rb->getInvMass(),rb->getInvMass(),rb->getInvMass())*rb->getLinearFactor();
+ solverBody->m_originalBody = rb;
+ solverBody->m_angularFactor = rb->getAngularFactor();
+ } else
+ {
+ solverBody->m_invMass.setValue(0,0,0);
+ solverBody->m_originalBody = 0;
+ solverBody->m_angularFactor.setValue(1,1,1);
}
-
- return normalImpulse;
}
-//#define NO_FRICTION_TANGENTIALS 1
-#ifndef NO_FRICTION_TANGENTIALS
-
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo,
- btScalar appliedNormalImpulse);
-
-//SIMD_FORCE_INLINE
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- const btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo,
- btScalar appliedNormalImpulse)
-{
- (void)solverInfo;
-
-
- const btScalar combinedFriction = contactConstraint.m_friction;
-
- const btScalar limit = appliedNormalImpulse * combinedFriction;
-
- if (appliedNormalImpulse>btScalar(0.))
- //friction
- {
-
- btScalar j1;
- {
- btScalar rel_vel;
- const btScalar vel1Dotn = contactConstraint.m_contactNormal.dot(body1.m_linearVelocity)
- + contactConstraint.m_relpos1CrossNormal.dot(body1.m_angularVelocity);
- const btScalar vel2Dotn = contactConstraint.m_contactNormal.dot(body2.m_linearVelocity)
- + contactConstraint.m_relpos2CrossNormal.dot(body2.m_angularVelocity);
- rel_vel = vel1Dotn-vel2Dotn;
-
- // calculate j that moves us to zero relative velocity
- j1 = -rel_vel * contactConstraint.m_jacDiagABInv;
-#define CLAMP_ACCUMULATED_FRICTION_IMPULSE 1
-#ifdef CLAMP_ACCUMULATED_FRICTION_IMPULSE
- btScalar oldTangentImpulse = contactConstraint.m_appliedImpulse;
- contactConstraint.m_appliedImpulse = oldTangentImpulse + j1;
-
- if (limit < contactConstraint.m_appliedImpulse)
- {
- contactConstraint.m_appliedImpulse = limit;
- } else
- {
- if (contactConstraint.m_appliedImpulse < -limit)
- contactConstraint.m_appliedImpulse = -limit;
- }
- j1 = contactConstraint.m_appliedImpulse - oldTangentImpulse;
-#else
- if (limit < j1)
- {
- j1 = limit;
- } else
- {
- if (j1 < -limit)
- j1 = -limit;
- }
-
-#endif //CLAMP_ACCUMULATED_FRICTION_IMPULSE
-
- //GEN_set_min(contactConstraint.m_appliedImpulse, limit);
- //GEN_set_max(contactConstraint.m_appliedImpulse, -limit);
-
-
-
- }
-
- body1.internalApplyImpulse(contactConstraint.m_contactNormal*body1.m_invMass,contactConstraint.m_angularComponentA,j1);
-
- body2.internalApplyImpulse(contactConstraint.m_contactNormal*body2.m_invMass,contactConstraint.m_angularComponentB,-j1);
+int gNumSplitImpulseRecoveries = 0;
- }
- return 0.f;
+btScalar btSequentialImpulseConstraintSolver::restitutionCurve(btScalar rel_vel, btScalar restitution)
+{
+ btScalar rest = restitution * -rel_vel;
+ return rest;
}
-#else
-//velocity + friction
-//response between two dynamic objects with friction
-btScalar resolveSingleFrictionCacheFriendly(
- btSolverBody& body1,
- btSolverBody& body2,
- btSolverConstraint& contactConstraint,
- const btContactSolverInfo& solverInfo)
+void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
+void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
{
-
- btVector3 vel1;
- btVector3 vel2;
- btScalar normalImpulse(0.f);
-
+ if (colObj && colObj->hasAnisotropicFriction())
{
- const btVector3& normal = contactConstraint.m_contactNormal;
- if (contactConstraint.m_penetration < 0.f)
- return 0.f;
-
-
- body1.getVelocityInLocalPoint(contactConstraint.m_relpos1CrossNormal,vel1);
- body2.getVelocityInLocalPoint(contactConstraint.m_rel_posB,vel2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = normal.dot(vel);
-
- btVector3 lat_vel = vel - normal * rel_vel;
- btScalar lat_rel_vel = lat_vel.length2();
-
- btScalar combinedFriction = contactConstraint.m_friction;
- const btVector3& rel_pos1 = contactConstraint.m_rel_posA;
- const btVector3& rel_pos2 = contactConstraint.m_rel_posB;
-
-
- if (lat_rel_vel > SIMD_EPSILON*SIMD_EPSILON)
- {
- lat_rel_vel = btSqrt(lat_rel_vel);
-
- lat_vel /= lat_rel_vel;
- btVector3 temp1 = body1.m_invInertiaWorld * rel_pos1.cross(lat_vel);
- btVector3 temp2 = body2.m_invInertiaWorld * rel_pos2.cross(lat_vel);
- btScalar friction_impulse = lat_rel_vel /
- (body1.m_invMass + body2.m_invMass + lat_vel.dot(temp1.cross(rel_pos1) + temp2.cross(rel_pos2)));
- btScalar normal_impulse = contactConstraint.m_appliedImpulse * combinedFriction;
-
- btSetMin(friction_impulse, normal_impulse);
- btSetMin(friction_impulse, -normal_impulse);
- body1.internalApplyImpulse(lat_vel * -friction_impulse, rel_pos1);
- body2.applyImpulse(lat_vel * friction_impulse, rel_pos2);
- }
+ // transform to local coordinates
+ btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
+ const btVector3& friction_scaling = colObj->getAnisotropicFriction();
+ //apply anisotropic friction
+ loc_lateral *= friction_scaling;
+ // ... and transform it back to global coordinates
+ frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
}
-
- return normalImpulse;
}
-#endif //NO_FRICTION_TANGENTIALS
-
-
-
-void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
+btSolverConstraint& btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation)
{
+
btRigidBody* body0=btRigidBody::upcast(colObj0);
btRigidBody* body1=btRigidBody::upcast(colObj1);
- btSolverConstraint& solverConstraint = m_tmpSolverFrictionConstraintPool.expand();
+ btSolverConstraint& solverConstraint = m_tmpSolverContactFrictionConstraintPool.expand();
+ memset(&solverConstraint,0xff,sizeof(btSolverConstraint));
solverConstraint.m_contactNormal = normalAxis;
solverConstraint.m_solverBodyIdA = solverBodyIdA;
solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_FRICTION_1D;
solverConstraint.m_frictionIndex = frictionIndex;
solverConstraint.m_friction = cp.m_combinedFriction;
solverConstraint.m_originalContactPoint = 0;
- solverConstraint.m_appliedImpulse = btScalar(0.);
- solverConstraint.m_appliedPushImpulse = 0.f;
- solverConstraint.m_penetration = 0.f;
+ solverConstraint.m_appliedImpulse = 0.f;
+ // solverConstraint.m_appliedPushImpulse = 0.f;
+
{
btVector3 ftorqueAxis1 = rel_pos1.cross(solverConstraint.m_contactNormal);
solverConstraint.m_relpos1CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0);
+ solverConstraint.m_angularComponentA = body0 ? body0->getInvInertiaTensorWorld()*ftorqueAxis1*body0->getAngularFactor() : btVector3(0,0,0);
}
{
- btVector3 ftorqueAxis1 = rel_pos2.cross(solverConstraint.m_contactNormal);
+ btVector3 ftorqueAxis1 = rel_pos2.cross(-solverConstraint.m_contactNormal);
solverConstraint.m_relpos2CrossNormal = ftorqueAxis1;
- solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1 : btVector3(0,0,0);
+ solverConstraint.m_angularComponentB = body1 ? body1->getInvInertiaTensorWorld()*ftorqueAxis1*body1->getAngularFactor() : btVector3(0,0,0);
}
#ifdef COMPUTE_IMPULSE_DENOM
@@ -483,7 +305,7 @@ void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3&
}
if (body1)
{
- vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
denom1 = body1->getInvMass() + normalAxis.dot(vec);
}
@@ -492,377 +314,499 @@ void btSequentialImpulseConstraintSolver::addFrictionConstraint(const btVector3&
btScalar denom = relaxation/(denom0+denom1);
solverConstraint.m_jacDiagABInv = denom;
+#ifdef _USE_JACOBIAN
+ solverConstraint.m_jac = btJacobianEntry (
+ rel_pos1,rel_pos2,solverConstraint.m_contactNormal,
+ body0->getInvInertiaDiagLocal(),
+ body0->getInvMass(),
+ body1->getInvInertiaDiagLocal(),
+ body1->getInvMass());
+#endif //_USE_JACOBIAN
-}
+ {
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(body0?body0->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(body0?body0->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(body1?body1->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(body1?body1->getAngularVelocity():btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection);
-void applyAnisotropicFriction(btCollisionObject* colObj,btVector3& frictionDirection)
+ btScalar positionalError = 0.f;
+
+ btSimdScalar velocityError = - rel_vel;
+ btSimdScalar velocityImpulse = velocityError * btSimdScalar(solverConstraint.m_jacDiagABInv);
+ solverConstraint.m_rhs = velocityImpulse;
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
+
+ return solverConstraint;
+}
+
+int btSequentialImpulseConstraintSolver::getOrInitSolverBody(btCollisionObject& body)
{
- if (colObj && colObj->hasAnisotropicFriction())
+ int solverBodyIdA = -1;
+
+ if (body.getCompanionId() >= 0)
{
- // transform to local coordinates
- btVector3 loc_lateral = frictionDirection * colObj->getWorldTransform().getBasis();
- const btVector3& friction_scaling = colObj->getAnisotropicFriction();
- //apply anisotropic friction
- loc_lateral *= friction_scaling;
- // ... and transform it back to global coordinates
- frictionDirection = colObj->getWorldTransform().getBasis() * loc_lateral;
+ //body has already been converted
+ solverBodyIdA = body.getCompanionId();
+ } else
+ {
+ btRigidBody* rb = btRigidBody::upcast(&body);
+ if (rb && rb->getInvMass())
+ {
+ solverBodyIdA = m_tmpSolverBodyPool.size();
+ btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&solverBody,&body);
+ body.setCompanionId(solverBodyIdA);
+ } else
+ {
+ return 0;//assume first one is a fixed solver body
+ }
}
+ return solverBodyIdA;
}
+#include <stdio.h>
-
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+void btSequentialImpulseConstraintSolver::convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal)
{
- BT_PROFILE("solveGroupCacheFriendlySetup");
- (void)stackAlloc;
- (void)debugDrawer;
+ btCollisionObject* colObj0=0,*colObj1=0;
+ colObj0 = (btCollisionObject*)manifold->getBody0();
+ colObj1 = (btCollisionObject*)manifold->getBody1();
- if (!(numConstraints + numManifolds))
+ int solverBodyIdA=-1;
+ int solverBodyIdB=-1;
+
+ if (manifold->getNumContacts())
{
-// printf("empty\n");
- return 0.f;
+ solverBodyIdA = getOrInitSolverBody(*colObj0);
+ solverBodyIdB = getOrInitSolverBody(*colObj1);
}
- btPersistentManifold* manifold = 0;
- btCollisionObject* colObj0=0,*colObj1=0;
- //btRigidBody* rb0=0,*rb1=0;
+ ///avoid collision response between two static objects
+ if (!solverBodyIdA && !solverBodyIdB)
+ return;
+ btVector3 rel_pos1;
+ btVector3 rel_pos2;
+ btScalar relaxation;
-#ifdef FORCE_REFESH_CONTACT_MANIFOLDS
+ for (int j=0;j<manifold->getNumContacts();j++)
+ {
- BEGIN_PROFILE("refreshManifolds");
+ btManifoldPoint& cp = manifold->getContactPoint(j);
- int i;
-
-
+ if (cp.getDistance() <= manifold->getContactProcessingThreshold())
+ {
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- rb1 = (btRigidBody*)manifold->getBody1();
- rb0 = (btRigidBody*)manifold->getBody0();
-
- manifold->refreshContactPoints(rb0->getCenterOfMassTransform(),rb1->getCenterOfMassTransform());
+ const btVector3& pos1 = cp.getPositionWorldOnA();
+ const btVector3& pos2 = cp.getPositionWorldOnB();
- }
+ rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
+ rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
- END_PROFILE("refreshManifolds");
-#endif //FORCE_REFESH_CONTACT_MANIFOLDS
-
+ relaxation = 1.f;
+ btScalar rel_vel;
+ btVector3 vel;
+ int frictionIndex = m_tmpSolverContactConstraintPool.size();
+ {
+ btSolverConstraint& solverConstraint = m_tmpSolverContactConstraintPool.expand();
+ btRigidBody* rb0 = btRigidBody::upcast(colObj0);
+ btRigidBody* rb1 = btRigidBody::upcast(colObj1);
- //int sizeofSB = sizeof(btSolverBody);
- //int sizeofSC = sizeof(btSolverConstraint);
+ solverConstraint.m_solverBodyIdA = solverBodyIdA;
+ solverConstraint.m_solverBodyIdB = solverBodyIdB;
+ solverConstraint.m_originalContactPoint = &cp;
- //if (1)
- {
- //if m_stackAlloc, try to pack bodies/constraints to speed up solving
-// btBlock* sablock;
-// sablock = stackAlloc->beginBlock();
+ btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0*rb0->getAngularFactor() : btVector3(0,0,0);
+ btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*-torqueAxis1*rb1->getAngularFactor() : btVector3(0,0,0);
+ {
+#ifdef COMPUTE_IMPULSE_DENOM
+ btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
+ btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
+#else
+ btVector3 vec;
+ btScalar denom0 = 0.f;
+ btScalar denom1 = 0.f;
+ if (rb0)
+ {
+ vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
+ denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+ if (rb1)
+ {
+ vec = ( -solverConstraint.m_angularComponentB).cross(rel_pos2);
+ denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
+ }
+#endif //COMPUTE_IMPULSE_DENOM
+
+ btScalar denom = relaxation/(denom0+denom1);
+ solverConstraint.m_jacDiagABInv = denom;
+ }
- // int memsize = 16;
-// unsigned char* stackMemory = stackAlloc->allocate(memsize);
+ solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
+ solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
+ solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(-cp.m_normalWorldOnB);
-
- //todo: use stack allocator for this temp memory
-// int minReservation = numManifolds*2;
- //m_tmpSolverBodyPool.reserve(minReservation);
+ btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
+ btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
- //don't convert all bodies, only the one we need so solver the constraints
-/*
- {
- for (int i=0;i<numBodies;i++)
- {
- btRigidBody* rb = btRigidBody::upcast(bodies[i]);
- if (rb && (rb->getIslandTag() >= 0))
+ vel = vel1 - vel2;
+
+ rel_vel = cp.m_normalWorldOnB.dot(vel);
+
+ btScalar penetration = cp.getDistance()+infoGlobal.m_linearSlop;
+
+
+ solverConstraint.m_friction = cp.m_combinedFriction;
+
+ btScalar restitution = 0.f;
+
+ if (cp.m_lifeTime>infoGlobal.m_restingContactRestitutionThreshold)
{
- btAssert(rb->getCompanionId() < 0);
- int solverBodyId = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,rb);
- rb->setCompanionId(solverBodyId);
- }
- }
- }
-*/
-
- //m_tmpSolverConstraintPool.reserve(minReservation);
- //m_tmpSolverFrictionConstraintPool.reserve(minReservation);
+ restitution = 0.f;
+ } else
+ {
+ restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
+ if (restitution <= btScalar(0.))
+ {
+ restitution = 0.f;
+ };
+ }
- {
- int i;
- for (i=0;i<numManifolds;i++)
- {
- manifold = manifoldPtr[i];
- colObj0 = (btCollisionObject*)manifold->getBody0();
- colObj1 = (btCollisionObject*)manifold->getBody1();
-
- int solverBodyIdA=-1;
- int solverBodyIdB=-1;
+ ///warm starting (or zero if disabled)
+ if (0)//infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
+ } else
+ {
+ solverConstraint.m_appliedImpulse = 0.f;
+ }
+
+ // solverConstraint.m_appliedPushImpulse = 0.f;
- if (manifold->getNumContacts())
{
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rb0?rb0->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos1CrossNormal.dot(rb0?rb0->getAngularVelocity():btVector3(0,0,0));
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rb1?rb1->getLinearVelocity():btVector3(0,0,0))
+ + solverConstraint.m_relpos2CrossNormal.dot(rb1?rb1->getAngularVelocity():btVector3(0,0,0));
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+ btScalar positionalError = 0.f;
+ positionalError = -penetration * infoGlobal.m_erp/infoGlobal.m_timeStep;
+ btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_cfm = 0.f;
+ solverConstraint.m_lowerLimit = 0;
+ solverConstraint.m_upperLimit = 1e10f;
+ }
-
- if (colObj0->getIslandTag() >= 0)
+ /////setup the friction constraints
+
+
+
+ if (1)
+ {
+ solverConstraint.m_frictionIndex = m_tmpSolverContactFrictionConstraintPool.size();
+ if (!(infoGlobal.m_solverMode & SOLVER_ENABLE_FRICTION_DIRECTION_CACHING) || !cp.m_lateralFrictionInitialized)
{
- if (colObj0->getCompanionId() >= 0)
+ cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
+ btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
+ if (!(infoGlobal.m_solverMode & SOLVER_DISABLE_VELOCITY_DEPENDENT_FRICTION_DIRECTION) && lat_rel_vel > SIMD_EPSILON)
{
- //body has already been converted
- solverBodyIdA = colObj0->getCompanionId();
+ cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
+ cp.m_lateralFrictionDir2.normalize();//??
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+ cp.m_lateralFrictionInitialized = true;
} else
{
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj0);
- colObj0->setCompanionId(solverBodyIdA);
+ //re-calculate friction direction every frame, todo: check if this is really needed
+ btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
+
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
+ applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ }
+ cp.m_lateralFrictionInitialized = true;
}
+
} else
{
- //create a static body
- solverBodyIdA = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj0);
+ addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
}
- if (colObj1->getIslandTag() >= 0)
+ if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
{
- if (colObj1->getCompanionId() >= 0)
{
- solverBodyIdB = colObj1->getCompanionId();
- } else
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass()*rb0->getLinearFactor(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass()*rb1->getLinearFactor(),-frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ }
+ }
+
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
{
- solverBodyIdB = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj1);
- colObj1->setCompanionId(solverBodyIdB);
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
+ {
+ frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
+ if (rb0)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].applyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
+ if (rb1)
+ m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].applyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),-frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
+ } else
+ {
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
}
} else
{
- //create a static body
- solverBodyIdB = m_tmpSolverBodyPool.size();
- btSolverBody& solverBody = m_tmpSolverBodyPool.expand();
- initSolverBody(&solverBody,colObj1);
+ btSolverConstraint& frictionConstraint1 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex];
+ frictionConstraint1.m_appliedImpulse = 0.f;
+ if ((infoGlobal.m_solverMode & SOLVER_USE_2_FRICTION_DIRECTIONS))
+ {
+ btSolverConstraint& frictionConstraint2 = m_tmpSolverContactFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
+ frictionConstraint2.m_appliedImpulse = 0.f;
+ }
}
}
+ }
- btVector3 rel_pos1;
- btVector3 rel_pos2;
- btScalar relaxation;
- for (int j=0;j<manifold->getNumContacts();j++)
- {
-
- btManifoldPoint& cp = manifold->getContactPoint(j);
-
- if (cp.getDistance() <= btScalar(0.))
- {
-
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
+ }
+ }
+}
- rel_pos1 = pos1 - colObj0->getWorldTransform().getOrigin();
- rel_pos2 = pos2 - colObj1->getWorldTransform().getOrigin();
-
- relaxation = 1.f;
- btScalar rel_vel;
- btVector3 vel;
+btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCollisionObject** /*bodies */,int /*numBodies */,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+{
+ BT_PROFILE("solveGroupCacheFriendlySetup");
+ (void)stackAlloc;
+ (void)debugDrawer;
- int frictionIndex = m_tmpSolverConstraintPool.size();
- {
- btSolverConstraint& solverConstraint = m_tmpSolverConstraintPool.expand();
- btRigidBody* rb0 = btRigidBody::upcast(colObj0);
- btRigidBody* rb1 = btRigidBody::upcast(colObj1);
+ if (!(numConstraints + numManifolds))
+ {
+ // printf("empty\n");
+ return 0.f;
+ }
- solverConstraint.m_solverBodyIdA = solverBodyIdA;
- solverConstraint.m_solverBodyIdB = solverBodyIdB;
- solverConstraint.m_constraintType = btSolverConstraint::BT_SOLVER_CONTACT_1D;
+ if (1)
+ {
+ int j;
+ for (j=0;j<numConstraints;j++)
+ {
+ btTypedConstraint* constraint = constraints[j];
+ constraint->buildJacobian();
+ }
+ }
- solverConstraint.m_originalContactPoint = &cp;
+ btSolverBody& fixedBody = m_tmpSolverBodyPool.expand();
+ initSolverBody(&fixedBody,0);
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentA = rb0 ? rb0->getInvInertiaTensorWorld()*torqueAxis0 : btVector3(0,0,0);
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- solverConstraint.m_angularComponentB = rb1 ? rb1->getInvInertiaTensorWorld()*torqueAxis1 : btVector3(0,0,0);
- {
-#ifdef COMPUTE_IMPULSE_DENOM
- btScalar denom0 = rb0->computeImpulseDenominator(pos1,cp.m_normalWorldOnB);
- btScalar denom1 = rb1->computeImpulseDenominator(pos2,cp.m_normalWorldOnB);
-#else
- btVector3 vec;
- btScalar denom0 = 0.f;
- btScalar denom1 = 0.f;
- if (rb0)
- {
- vec = ( solverConstraint.m_angularComponentA).cross(rel_pos1);
- denom0 = rb0->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
- if (rb1)
- {
- vec = ( solverConstraint.m_angularComponentB).cross(rel_pos2);
- denom1 = rb1->getInvMass() + cp.m_normalWorldOnB.dot(vec);
- }
-#endif //COMPUTE_IMPULSE_DENOM
-
- btScalar denom = relaxation/(denom0+denom1);
- solverConstraint.m_jacDiagABInv = denom;
- }
+ //btRigidBody* rb0=0,*rb1=0;
- solverConstraint.m_contactNormal = cp.m_normalWorldOnB;
- solverConstraint.m_relpos1CrossNormal = rel_pos1.cross(cp.m_normalWorldOnB);
- solverConstraint.m_relpos2CrossNormal = rel_pos2.cross(cp.m_normalWorldOnB);
+ //if (1)
+ {
+ {
+ int totalNumRows = 0;
+ int i;
+ //calculate the total number of contraint rows
+ for (i=0;i<numConstraints;i++)
+ {
- btVector3 vel1 = rb0 ? rb0->getVelocityInLocalPoint(rel_pos1) : btVector3(0,0,0);
- btVector3 vel2 = rb1 ? rb1->getVelocityInLocalPoint(rel_pos2) : btVector3(0,0,0);
-
- vel = vel1 - vel2;
-
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- solverConstraint.m_penetration = btMin(cp.getDistance()+infoGlobal.m_linearSlop,btScalar(0.));
- //solverConstraint.m_penetration = cp.getDistance();
-
- solverConstraint.m_friction = cp.m_combinedFriction;
- solverConstraint.m_restitution = restitutionCurve(rel_vel, cp.m_combinedRestitution);
- if (solverConstraint.m_restitution <= btScalar(0.))
- {
- solverConstraint.m_restitution = 0.f;
- };
+ btTypedConstraint::btConstraintInfo1 info1;
+ constraints[i]->getInfo1(&info1);
+ totalNumRows += info1.m_numConstraintRows;
+ }
+ m_tmpSolverNonContactConstraintPool.resize(totalNumRows);
-
- btScalar penVel = -solverConstraint.m_penetration/infoGlobal.m_timeStep;
+ btTypedConstraint::btConstraintInfo1 info1;
+ info1.m_numConstraintRows = 0;
-
- if (solverConstraint.m_restitution > penVel)
- {
- solverConstraint.m_penetration = btScalar(0.);
- }
-
-
-
- ///warm starting (or zero if disabled)
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- solverConstraint.m_appliedImpulse = cp.m_appliedImpulse * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(solverConstraint.m_contactNormal*rb0->getInvMass(),solverConstraint.m_angularComponentA,solverConstraint.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(solverConstraint.m_contactNormal*rb1->getInvMass(),solverConstraint.m_angularComponentB,-solverConstraint.m_appliedImpulse);
- } else
- {
- solverConstraint.m_appliedImpulse = 0.f;
- }
+ ///setup the btSolverConstraints
+ int currentRow = 0;
- solverConstraint.m_appliedPushImpulse = 0.f;
-
- solverConstraint.m_frictionIndex = m_tmpSolverFrictionConstraintPool.size();
- if (!cp.m_lateralFrictionInitialized)
- {
- cp.m_lateralFrictionDir1 = vel - cp.m_normalWorldOnB * rel_vel;
-
- //scale anisotropic friction
-
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir1);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir1);
-
- btScalar lat_rel_vel = cp.m_lateralFrictionDir1.length2();
-
-
- if (lat_rel_vel > SIMD_EPSILON)//0.0f)
- {
- cp.m_lateralFrictionDir1 /= btSqrt(lat_rel_vel);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- cp.m_lateralFrictionDir2 = cp.m_lateralFrictionDir1.cross(cp.m_normalWorldOnB);
- cp.m_lateralFrictionDir2.normalize();
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
-
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- } else
- {
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cp.m_lateralFrictionDir1,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj0,cp.m_lateralFrictionDir2);
- applyAnisotropicFriction(colObj1,cp.m_lateralFrictionDir2);
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
- cp.m_lateralFrictionInitialized = true;
-
- } else
- {
- addFrictionConstraint(cp.m_lateralFrictionDir1,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- addFrictionConstraint(cp.m_lateralFrictionDir2,solverBodyIdA,solverBodyIdB,frictionIndex,cp,rel_pos1,rel_pos2,colObj0,colObj1, relaxation);
- }
+ for (i=0;i<numConstraints;i++,currentRow+=info1.m_numConstraintRows)
+ {
+ constraints[i]->getInfo1(&info1);
+ if (info1.m_numConstraintRows)
+ {
+ btAssert(currentRow<totalNumRows);
- {
- btSolverConstraint& frictionConstraint1 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint1.m_appliedImpulse = cp.m_appliedImpulseLateral1 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb0->getInvMass(),frictionConstraint1.m_angularComponentA,frictionConstraint1.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint1.m_contactNormal*rb1->getInvMass(),frictionConstraint1.m_angularComponentB,-frictionConstraint1.m_appliedImpulse);
- } else
- {
- frictionConstraint1.m_appliedImpulse = 0.f;
- }
- }
- {
- btSolverConstraint& frictionConstraint2 = m_tmpSolverFrictionConstraintPool[solverConstraint.m_frictionIndex+1];
- if (infoGlobal.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- frictionConstraint2.m_appliedImpulse = cp.m_appliedImpulseLateral2 * infoGlobal.m_warmstartingFactor;
- if (rb0)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdA].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb0->getInvMass(),frictionConstraint2.m_angularComponentA,frictionConstraint2.m_appliedImpulse);
- if (rb1)
- m_tmpSolverBodyPool[solverConstraint.m_solverBodyIdB].internalApplyImpulse(frictionConstraint2.m_contactNormal*rb1->getInvMass(),frictionConstraint2.m_angularComponentB,-frictionConstraint2.m_appliedImpulse);
- } else
- {
- frictionConstraint2.m_appliedImpulse = 0.f;
- }
- }
+ btSolverConstraint* currentConstraintRow = &m_tmpSolverNonContactConstraintPool[currentRow];
+ btTypedConstraint* constraint = constraints[i];
+
+
+
+ btRigidBody& rbA = constraint->getRigidBodyA();
+ btRigidBody& rbB = constraint->getRigidBodyB();
+
+ int solverBodyIdA = getOrInitSolverBody(rbA);
+ int solverBodyIdB = getOrInitSolverBody(rbB);
+
+ btSolverBody* bodyAPtr = &m_tmpSolverBodyPool[solverBodyIdA];
+ btSolverBody* bodyBPtr = &m_tmpSolverBodyPool[solverBodyIdB];
+
+ int j;
+ for ( j=0;j<info1.m_numConstraintRows;j++)
+ {
+ memset(&currentConstraintRow[j],0,sizeof(btSolverConstraint));
+ currentConstraintRow[j].m_lowerLimit = -FLT_MAX;
+ currentConstraintRow[j].m_upperLimit = FLT_MAX;
+ currentConstraintRow[j].m_appliedImpulse = 0.f;
+ currentConstraintRow[j].m_appliedPushImpulse = 0.f;
+ currentConstraintRow[j].m_solverBodyIdA = solverBodyIdA;
+ currentConstraintRow[j].m_solverBodyIdB = solverBodyIdB;
+ }
+
+ bodyAPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ bodyAPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+ bodyBPtr->m_deltaLinearVelocity.setValue(0.f,0.f,0.f);
+ bodyBPtr->m_deltaAngularVelocity.setValue(0.f,0.f,0.f);
+
+
+
+ btTypedConstraint::btConstraintInfo2 info2;
+ info2.fps = 1.f/infoGlobal.m_timeStep;
+ info2.erp = infoGlobal.m_erp;
+ info2.m_J1linearAxis = currentConstraintRow->m_contactNormal;
+ info2.m_J1angularAxis = currentConstraintRow->m_relpos1CrossNormal;
+ info2.m_J2linearAxis = 0;
+ info2.m_J2angularAxis = currentConstraintRow->m_relpos2CrossNormal;
+ info2.rowskip = sizeof(btSolverConstraint)/sizeof(btScalar);//check this
+ ///the size of btSolverConstraint needs be a multiple of btScalar
+ btAssert(info2.rowskip*sizeof(btScalar)== sizeof(btSolverConstraint));
+ info2.m_constraintError = &currentConstraintRow->m_rhs;
+ info2.cfm = &currentConstraintRow->m_cfm;
+ info2.m_lowerLimit = &currentConstraintRow->m_lowerLimit;
+ info2.m_upperLimit = &currentConstraintRow->m_upperLimit;
+ constraints[i]->getInfo2(&info2);
+
+ ///finalize the constraint setup
+ for ( j=0;j<info1.m_numConstraintRows;j++)
+ {
+ btSolverConstraint& solverConstraint = currentConstraintRow[j];
+
+ {
+ const btVector3& ftorqueAxis1 = solverConstraint.m_relpos1CrossNormal;
+ solverConstraint.m_angularComponentA = constraint->getRigidBodyA().getInvInertiaTensorWorld()*ftorqueAxis1*constraint->getRigidBodyA().getAngularFactor();
+ }
+ {
+ const btVector3& ftorqueAxis2 = solverConstraint.m_relpos2CrossNormal;
+ solverConstraint.m_angularComponentB = constraint->getRigidBodyB().getInvInertiaTensorWorld()*ftorqueAxis2*constraint->getRigidBodyB().getAngularFactor();
+ }
+
+ {
+ btVector3 iMJlA = solverConstraint.m_contactNormal*rbA.getInvMass();
+ btVector3 iMJaA = rbA.getInvInertiaTensorWorld()*solverConstraint.m_relpos1CrossNormal;
+ btVector3 iMJlB = solverConstraint.m_contactNormal*rbB.getInvMass();//sign of normal?
+ btVector3 iMJaB = rbB.getInvInertiaTensorWorld()*solverConstraint.m_relpos2CrossNormal;
+
+ btScalar sum = iMJlA.dot(solverConstraint.m_contactNormal);
+ sum += iMJaA.dot(solverConstraint.m_relpos1CrossNormal);
+ sum += iMJlB.dot(solverConstraint.m_contactNormal);
+ sum += iMJaB.dot(solverConstraint.m_relpos2CrossNormal);
+
+ solverConstraint.m_jacDiagABInv = btScalar(1.)/sum;
}
+ ///fix rhs
+ ///todo: add force/torque accelerators
+ {
+ btScalar rel_vel;
+ btScalar vel1Dotn = solverConstraint.m_contactNormal.dot(rbA.getLinearVelocity()) + solverConstraint.m_relpos1CrossNormal.dot(rbA.getAngularVelocity());
+ btScalar vel2Dotn = -solverConstraint.m_contactNormal.dot(rbB.getLinearVelocity()) + solverConstraint.m_relpos2CrossNormal.dot(rbB.getAngularVelocity());
+
+ rel_vel = vel1Dotn+vel2Dotn;
+
+ btScalar restitution = 0.f;
+ btScalar positionalError = solverConstraint.m_rhs;//already filled in by getConstraintInfo2
+ btScalar velocityError = restitution - rel_vel;// * damping;
+ btScalar penetrationImpulse = positionalError*solverConstraint.m_jacDiagABInv;
+ btScalar velocityImpulse = velocityError *solverConstraint.m_jacDiagABInv;
+ solverConstraint.m_rhs = penetrationImpulse+velocityImpulse;
+ solverConstraint.m_appliedImpulse = 0.f;
+
+ }
}
}
}
}
- }
-
- btContactSolverInfo info = infoGlobal;
- {
- int j;
- for (j=0;j<numConstraints;j++)
{
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
+ int i;
+ btPersistentManifold* manifold = 0;
+ btCollisionObject* colObj0=0,*colObj1=0;
+
+
+ for (i=0;i<numManifolds;i++)
+ {
+ manifold = manifoldPtr[i];
+ convertContact(manifold,infoGlobal);
+ }
}
}
-
-
- int numConstraintPool = m_tmpSolverConstraintPool.size();
- int numFrictionPool = m_tmpSolverFrictionConstraintPool.size();
+ btContactSolverInfo info = infoGlobal;
+
- ///todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
+
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
+
+ ///@todo: use stack allocator for such temporarily memory, same for solver bodies/constraints
m_orderTmpConstraintPool.resize(numConstraintPool);
m_orderFrictionConstraintPool.resize(numFrictionPool);
{
@@ -877,8 +821,6 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
}
}
-
-
return 0.f;
}
@@ -886,8 +828,9 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlySetup(btCol
btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(btCollisionObject** /*bodies */,int /*numBodies*/,btPersistentManifold** /*manifoldPtr*/, int /*numManifolds*/,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* /*debugDrawer*/,btStackAlloc* /*stackAlloc*/)
{
BT_PROFILE("solveGroupCacheFriendlyIterations");
- int numConstraintPool = m_tmpSolverConstraintPool.size();
- int numFrictionPool = m_tmpSolverFrictionConstraintPool.size();
+
+ int numConstraintPool = m_tmpSolverContactConstraintPool.size();
+ int numFrictionPool = m_tmpSolverContactFrictionConstraintPool.size();
//should traverse the contacts random order...
int iteration;
@@ -915,110 +858,134 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendlyIterations(
}
}
- for (j=0;j<numConstraints;j++)
+ if (infoGlobal.m_solverMode & SOLVER_SIMD)
{
- btTypedConstraint* constraint = constraints[j];
- ///todo: use solver bodies, so we don't need to copy from/to btRigidBody
-
- if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
+ ///solve all joint constraints, using SIMD, if available
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].writebackVelocity();
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
- if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0))
+
+ for (j=0;j<numConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].writebackVelocity();
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
}
- constraint->solveConstraint(infoGlobal.m_timeStep);
-
- if ((constraint->getRigidBodyA().getIslandTag() >= 0) && (constraint->getRigidBodyA().getCompanionId() >= 0))
+ ///solve all contact constraints using SIMD, if available
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyA().getCompanionId()].readVelocity();
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimitSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+
}
- if ((constraint->getRigidBodyB().getIslandTag() >= 0) && (constraint->getRigidBodyB().getCompanionId() >= 0))
+ ///solve all friction constraints, using SIMD, if available
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
{
- m_tmpSolverBodyPool[constraint->getRigidBodyB().getCompanionId()].readVelocity();
- }
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- }
+ if (totalImpulse>btScalar(0))
+ {
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
+ resolveSingleConstraintRowGenericSIMD(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ }
+ } else
{
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
- for (j=0;j<numPoolConstraints;j++)
+
+ ///solve all joint constraints
+ for (j=0;j<m_tmpSolverNonContactConstraintPool.size();j++)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[m_orderTmpConstraintPool[j]];
- resolveSingleCollisionCombinedCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
+ btSolverConstraint& constraint = m_tmpSolverNonContactConstraintPool[j];
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[constraint.m_solverBodyIdA],m_tmpSolverBodyPool[constraint.m_solverBodyIdB],constraint);
}
- }
- {
- int numFrictionPoolConstraints = m_tmpSolverFrictionConstraintPool.size();
-
- for (j=0;j<numFrictionPoolConstraints;j++)
+ for (j=0;j<numConstraints;j++)
{
- const btSolverConstraint& solveManifold = m_tmpSolverFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
- btScalar totalImpulse = m_tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse+
- m_tmpSolverConstraintPool[solveManifold.m_frictionIndex].m_appliedPushImpulse;
+ int bodyAid = getOrInitSolverBody(constraints[j]->getRigidBodyA());
+ int bodyBid = getOrInitSolverBody(constraints[j]->getRigidBodyB());
+ btSolverBody& bodyA = m_tmpSolverBodyPool[bodyAid];
+ btSolverBody& bodyB = m_tmpSolverBodyPool[bodyBid];
- resolveSingleFrictionCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal,
- totalImpulse);
+ constraints[j]->solveConstraintObsolete(bodyA,bodyB,infoGlobal.m_timeStep);
}
- }
-
-
- }
-
- if (infoGlobal.m_splitImpulse)
- {
-
- for ( iteration = 0;iteration<infoGlobal.m_numIterations;iteration++)
- {
+ ///solve all contact constraints
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
+ for (j=0;j<numPoolConstraints;j++)
{
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
- int j;
- for (j=0;j<numPoolConstraints;j++)
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[m_orderTmpConstraintPool[j]];
+ resolveSingleConstraintRowLowerLimit(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
+ }
+ ///solve all friction constraints
+ int numFrictionPoolConstraints = m_tmpSolverContactFrictionConstraintPool.size();
+ for (j=0;j<numFrictionPoolConstraints;j++)
+ {
+ btSolverConstraint& solveManifold = m_tmpSolverContactFrictionConstraintPool[m_orderFrictionConstraintPool[j]];
+ btScalar totalImpulse = m_tmpSolverContactConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+
+ if (totalImpulse>btScalar(0))
{
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[m_orderTmpConstraintPool[j]];
+ solveManifold.m_lowerLimit = -(solveManifold.m_friction*totalImpulse);
+ solveManifold.m_upperLimit = solveManifold.m_friction*totalImpulse;
- resolveSplitPenetrationImpulseCacheFriendly(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA],
- m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold,infoGlobal);
+ resolveSingleConstraintRowGeneric(m_tmpSolverBodyPool[solveManifold.m_solverBodyIdA], m_tmpSolverBodyPool[solveManifold.m_solverBodyIdB],solveManifold);
}
}
}
- }
- }
+ }
+ }
return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc)
+
+/// btSequentialImpulseConstraintSolver Sequentially applies impulses
+btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
{
+
+
+
+ BT_PROFILE("solveGroup");
+ //we only implement SOLVER_CACHE_FRIENDLY now
+ //you need to provide at least some bodies
+ btAssert(bodies);
+ btAssert(numBodies);
+
int i;
solveGroupCacheFriendlySetup( bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
solveGroupCacheFriendlyIterations(bodies, numBodies, manifoldPtr, numManifolds,constraints, numConstraints,infoGlobal,debugDrawer, stackAlloc);
- int numPoolConstraints = m_tmpSolverConstraintPool.size();
+ int numPoolConstraints = m_tmpSolverContactConstraintPool.size();
int j;
+
for (j=0;j<numPoolConstraints;j++)
{
-
- const btSolverConstraint& solveManifold = m_tmpSolverConstraintPool[j];
+
+ const btSolverConstraint& solveManifold = m_tmpSolverContactConstraintPool[j];
btManifoldPoint* pt = (btManifoldPoint*) solveManifold.m_originalContactPoint;
btAssert(pt);
pt->m_appliedImpulse = solveManifold.m_appliedImpulse;
- pt->m_appliedImpulseLateral1 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
- pt->m_appliedImpulseLateral2 = m_tmpSolverFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ if (infoGlobal.m_solverMode & SOLVER_USE_FRICTION_WARMSTARTING)
+ {
+ pt->m_appliedImpulseLateral1 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex].m_appliedImpulse;
+ pt->m_appliedImpulseLateral2 = m_tmpSolverContactFrictionConstraintPool[solveManifold.m_frictionIndex+1].m_appliedImpulse;
+ }
//do a callback here?
-
}
if (infoGlobal.m_splitImpulse)
@@ -1030,418 +997,26 @@ btScalar btSequentialImpulseConstraintSolver::solveGroupCacheFriendly(btCollisio
} else
{
for ( i=0;i<m_tmpSolverBodyPool.size();i++)
- {
- m_tmpSolverBodyPool[i].writebackVelocity();
- }
- }
-
-// printf("m_tmpSolverConstraintPool.size() = %i\n",m_tmpSolverConstraintPool.size());
-
-/*
- printf("m_tmpSolverBodyPool.size() = %i\n",m_tmpSolverBodyPool.size());
- printf("m_tmpSolverConstraintPool.size() = %i\n",m_tmpSolverConstraintPool.size());
- printf("m_tmpSolverFrictionConstraintPool.size() = %i\n",m_tmpSolverFrictionConstraintPool.size());
-
-
- printf("m_tmpSolverBodyPool.capacity() = %i\n",m_tmpSolverBodyPool.capacity());
- printf("m_tmpSolverConstraintPool.capacity() = %i\n",m_tmpSolverConstraintPool.capacity());
- printf("m_tmpSolverFrictionConstraintPool.capacity() = %i\n",m_tmpSolverFrictionConstraintPool.capacity());
-*/
-
- m_tmpSolverBodyPool.resize(0);
- m_tmpSolverConstraintPool.resize(0);
- m_tmpSolverFrictionConstraintPool.resize(0);
-
-
- return 0.f;
-}
-
-/// btSequentialImpulseConstraintSolver Sequentially applies impulses
-btScalar btSequentialImpulseConstraintSolver::solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc,btDispatcher* /*dispatcher*/)
-{
- BT_PROFILE("solveGroup");
- if (infoGlobal.m_solverMode & SOLVER_CACHE_FRIENDLY)
- {
- //you need to provide at least some bodies
- //btSimpleDynamicsWorld needs to switch off SOLVER_CACHE_FRIENDLY
- btAssert(bodies);
- btAssert(numBodies);
- return solveGroupCacheFriendly(bodies,numBodies,manifoldPtr, numManifolds,constraints,numConstraints,infoGlobal,debugDrawer,stackAlloc);
- }
-
-
-
- btContactSolverInfo info = infoGlobal;
-
- int numiter = infoGlobal.m_numIterations;
-
- int totalPoints = 0;
-
-
- {
- short j;
- for (j=0;j<numManifolds;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[j];
- prepareConstraints(manifold,info,debugDrawer);
-
- for (short p=0;p<manifoldPtr[j]->getNumContacts();p++)
- {
- gOrder[totalPoints].m_manifoldIndex = j;
- gOrder[totalPoints].m_pointIndex = p;
- totalPoints++;
- }
- }
- }
-
- {
- int j;
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->buildJacobian();
- }
- }
-
-
- //should traverse the contacts random order...
- int iteration;
-
- {
- for ( iteration = 0;iteration<numiter;iteration++)
- {
- int j;
- if (infoGlobal.m_solverMode & SOLVER_RANDMIZE_ORDER)
- {
- if ((iteration & 7) == 0) {
- for (j=0; j<totalPoints; ++j) {
- btOrderIndex tmp = gOrder[j];
- int swapi = btRandInt2(j+1);
- gOrder[j] = gOrder[swapi];
- gOrder[swapi] = tmp;
- }
- }
- }
-
- for (j=0;j<numConstraints;j++)
- {
- btTypedConstraint* constraint = constraints[j];
- constraint->solveConstraint(info.m_timeStep);
- }
-
- for (j=0;j<totalPoints;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
- solve( (btRigidBody*)manifold->getBody0(),
- (btRigidBody*)manifold->getBody1()
- ,manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
- }
-
- for (j=0;j<totalPoints;j++)
- {
- btPersistentManifold* manifold = manifoldPtr[gOrder[j].m_manifoldIndex];
- solveFriction((btRigidBody*)manifold->getBody0(),
- (btRigidBody*)manifold->getBody1(),manifold->getContactPoint(gOrder[j].m_pointIndex),info,iteration,debugDrawer);
- }
-
- }
- }
-
-
-
-
- return btScalar(0.);
-}
-
-
-
-
-
-
-
-void btSequentialImpulseConstraintSolver::prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer)
-{
-
- (void)debugDrawer;
-
- btRigidBody* body0 = (btRigidBody*)manifoldPtr->getBody0();
- btRigidBody* body1 = (btRigidBody*)manifoldPtr->getBody1();
-
-
- //only necessary to refresh the manifold once (first iteration). The integration is done outside the loop
- {
-#ifdef FORCE_REFESH_CONTACT_MANIFOLDS
- manifoldPtr->refreshContactPoints(body0->getCenterOfMassTransform(),body1->getCenterOfMassTransform());
-#endif //FORCE_REFESH_CONTACT_MANIFOLDS
- int numpoints = manifoldPtr->getNumContacts();
-
- gTotalContactPoints += numpoints;
-
-
- for (int i=0;i<numpoints ;i++)
- {
- btManifoldPoint& cp = manifoldPtr->getContactPoint(i);
- if (cp.getDistance() <= btScalar(0.))
- {
- const btVector3& pos1 = cp.getPositionWorldOnA();
- const btVector3& pos2 = cp.getPositionWorldOnB();
-
- btVector3 rel_pos1 = pos1 - body0->getCenterOfMassPosition();
- btVector3 rel_pos2 = pos2 - body1->getCenterOfMassPosition();
-
-
- //this jacobian entry is re-used for all iterations
- btJacobianEntry jac(body0->getCenterOfMassTransform().getBasis().transpose(),
- body1->getCenterOfMassTransform().getBasis().transpose(),
- rel_pos1,rel_pos2,cp.m_normalWorldOnB,body0->getInvInertiaDiagLocal(),body0->getInvMass(),
- body1->getInvInertiaDiagLocal(),body1->getInvMass());
-
-
- btScalar jacDiagAB = jac.getDiagonal();
-
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- if (cpd)
- {
- //might be invalid
- cpd->m_persistentLifeTime++;
- if (cpd->m_persistentLifeTime != cp.getLifeTime())
- {
- //printf("Invalid: cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd->m_persistentLifeTime,cp.getLifeTime());
- new (cpd) btConstraintPersistentData;
- cpd->m_persistentLifeTime = cp.getLifeTime();
-
- } else
- {
- //printf("Persistent: cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd->m_persistentLifeTime,cp.getLifeTime());
-
- }
- } else
- {
-
- //todo: should this be in a pool?
- void* mem = btAlignedAlloc(sizeof(btConstraintPersistentData),16);
- cpd = new (mem)btConstraintPersistentData;
- assert(cpd);
-
- totalCpd ++;
- //printf("totalCpd = %i Created Ptr %x\n",totalCpd,cpd);
- cp.m_userPersistentData = cpd;
- cpd->m_persistentLifeTime = cp.getLifeTime();
- //printf("CREATED: %x . cpd->m_persistentLifeTime = %i cp.getLifeTime() = %i\n",cpd,cpd->m_persistentLifeTime,cp.getLifeTime());
-
- }
- assert(cpd);
-
- cpd->m_jacDiagABInv = btScalar(1.) / jacDiagAB;
-
- //Dependent on Rigidbody A and B types, fetch the contact/friction response func
- //perhaps do a similar thing for friction/restutution combiner funcs...
-
- cpd->m_frictionSolverFunc = m_frictionDispatch[body0->m_frictionSolverType][body1->m_frictionSolverType];
- cpd->m_contactSolverFunc = m_contactDispatch[body0->m_contactSolverType][body1->m_contactSolverType];
-
- btVector3 vel1 = body0->getVelocityInLocalPoint(rel_pos1);
- btVector3 vel2 = body1->getVelocityInLocalPoint(rel_pos2);
- btVector3 vel = vel1 - vel2;
- btScalar rel_vel;
- rel_vel = cp.m_normalWorldOnB.dot(vel);
-
- btScalar combinedRestitution = cp.m_combinedRestitution;
-
- cpd->m_penetration = cp.getDistance();///btScalar(info.m_numIterations);
- cpd->m_friction = cp.m_combinedFriction;
- cpd->m_restitution = restitutionCurve(rel_vel, combinedRestitution);
- if (cpd->m_restitution <= btScalar(0.))
- {
- cpd->m_restitution = btScalar(0.0);
-
- };
-
- //restitution and penetration work in same direction so
- //rel_vel
-
- btScalar penVel = -cpd->m_penetration/info.m_timeStep;
-
- if (cpd->m_restitution > penVel)
- {
- cpd->m_penetration = btScalar(0.);
- }
-
-
- btScalar relaxation = info.m_damping;
- if (info.m_solverMode & SOLVER_USE_WARMSTARTING)
- {
- cpd->m_appliedImpulse *= relaxation;
- } else
- {
- cpd->m_appliedImpulse =btScalar(0.);
- }
-
- //for friction
- cpd->m_prevAppliedImpulse = cpd->m_appliedImpulse;
-
- //re-calculate friction direction every frame, todo: check if this is really needed
- btPlaneSpace1(cp.m_normalWorldOnB,cpd->m_frictionWorldTangential0,cpd->m_frictionWorldTangential1);
-
-
-#define NO_FRICTION_WARMSTART 1
-
- #ifdef NO_FRICTION_WARMSTART
- cpd->m_accumulatedTangentImpulse0 = btScalar(0.);
- cpd->m_accumulatedTangentImpulse1 = btScalar(0.);
- #endif //NO_FRICTION_WARMSTART
- btScalar denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential0);
- btScalar denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential0);
- btScalar denom = relaxation/(denom0+denom1);
- cpd->m_jacDiagABInvTangent0 = denom;
-
-
- denom0 = body0->computeImpulseDenominator(pos1,cpd->m_frictionWorldTangential1);
- denom1 = body1->computeImpulseDenominator(pos2,cpd->m_frictionWorldTangential1);
- denom = relaxation/(denom0+denom1);
- cpd->m_jacDiagABInvTangent1 = denom;
-
- btVector3 totalImpulse =
- #ifndef NO_FRICTION_WARMSTART
- cpd->m_frictionWorldTangential0*cpd->m_accumulatedTangentImpulse0+
- cpd->m_frictionWorldTangential1*cpd->m_accumulatedTangentImpulse1+
- #endif //NO_FRICTION_WARMSTART
- cp.m_normalWorldOnB*cpd->m_appliedImpulse;
-
-
-
- ///
- {
- btVector3 torqueAxis0 = rel_pos1.cross(cp.m_normalWorldOnB);
- cpd->m_angularComponentA = body0->getInvInertiaTensorWorld()*torqueAxis0;
- btVector3 torqueAxis1 = rel_pos2.cross(cp.m_normalWorldOnB);
- cpd->m_angularComponentB = body1->getInvInertiaTensorWorld()*torqueAxis1;
- }
- {
- btVector3 ftorqueAxis0 = rel_pos1.cross(cpd->m_frictionWorldTangential0);
- cpd->m_frictionAngularComponent0A = body0->getInvInertiaTensorWorld()*ftorqueAxis0;
- }
- {
- btVector3 ftorqueAxis1 = rel_pos1.cross(cpd->m_frictionWorldTangential1);
- cpd->m_frictionAngularComponent1A = body0->getInvInertiaTensorWorld()*ftorqueAxis1;
- }
- {
- btVector3 ftorqueAxis0 = rel_pos2.cross(cpd->m_frictionWorldTangential0);
- cpd->m_frictionAngularComponent0B = body1->getInvInertiaTensorWorld()*ftorqueAxis0;
- }
- {
- btVector3 ftorqueAxis1 = rel_pos2.cross(cpd->m_frictionWorldTangential1);
- cpd->m_frictionAngularComponent1B = body1->getInvInertiaTensorWorld()*ftorqueAxis1;
- }
-
- ///
-
-
-
- //apply previous frames impulse on both bodies
- body0->applyImpulse(totalImpulse, rel_pos1);
- body1->applyImpulse(-totalImpulse, rel_pos2);
- }
-
- }
- }
-}
-
-
-btScalar btSequentialImpulseConstraintSolver::solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
- btScalar maxImpulse = btScalar(0.);
-
- {
-
-
{
- if (cp.getDistance() <= btScalar(0.))
- {
-
-
-
- {
-
- //btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- btScalar impulse = resolveSingleCollisionCombined(
- *body0,*body1,
- cp,
- info);
-
- if (maxImpulse < impulse)
- maxImpulse = impulse;
-
- }
- }
+ m_tmpSolverBodyPool[i].writebackVelocity();
}
}
- return maxImpulse;
-}
-
-
-
-btScalar btSequentialImpulseConstraintSolver::solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
-
- btScalar maxImpulse = btScalar(0.);
-
- {
-
-
- {
- if (cp.getDistance() <= btScalar(0.))
- {
-
-
-
- {
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- btScalar impulse = cpd->m_contactSolverFunc(
- *body0,*body1,
- cp,
- info);
- if (maxImpulse < impulse)
- maxImpulse = impulse;
+ m_tmpSolverBodyPool.resize(0);
+ m_tmpSolverContactConstraintPool.resize(0);
+ m_tmpSolverNonContactConstraintPool.resize(0);
+ m_tmpSolverContactFrictionConstraintPool.resize(0);
- }
- }
- }
- }
- return maxImpulse;
+ return 0.f;
}
-btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer)
-{
- (void)debugDrawer;
- (void)iter;
- {
-
- {
-
- if (cp.getDistance() <= btScalar(0.))
- {
- btConstraintPersistentData* cpd = (btConstraintPersistentData*) cp.m_userPersistentData;
- cpd->m_frictionSolverFunc(
- *body0,*body1,
- cp,
- info);
-
- }
- }
-
-
- }
- return btScalar(0.);
-}
void btSequentialImpulseConstraintSolver::reset()
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
index 7143bc41991..90e7fc8354d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h
@@ -23,67 +23,59 @@ class btIDebugDraw;
#include "btSolverConstraint.h"
-/// btSequentialImpulseConstraintSolver uses a Propagation Method and Sequentially applies impulses
-/// The approach is the 3D version of Erin Catto's GDC 2006 tutorial. See http://www.gphysics.com
-/// Although Sequential Impulse is more intuitive, it is mathematically equivalent to Projected Successive Overrelaxation (iterative LCP)
-/// Applies impulses for combined restitution and penetration recovery and to simulate friction
+
+///The btSequentialImpulseConstraintSolver is a fast SIMD implementation of the Projected Gauss Seidel (iterative LCP) method.
class btSequentialImpulseConstraintSolver : public btConstraintSolver
{
+protected:
btAlignedObjectArray<btSolverBody> m_tmpSolverBodyPool;
- btAlignedObjectArray<btSolverConstraint> m_tmpSolverConstraintPool;
- btAlignedObjectArray<btSolverConstraint> m_tmpSolverFrictionConstraintPool;
+ btConstraintArray m_tmpSolverContactConstraintPool;
+ btConstraintArray m_tmpSolverNonContactConstraintPool;
+ btConstraintArray m_tmpSolverContactFrictionConstraintPool;
btAlignedObjectArray<int> m_orderTmpConstraintPool;
btAlignedObjectArray<int> m_orderFrictionConstraintPool;
-
-protected:
- btScalar solve(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
- btScalar solveFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
- void prepareConstraints(btPersistentManifold* manifoldPtr, const btContactSolverInfo& info,btIDebugDraw* debugDrawer);
- void addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
-
- ContactSolverFunc m_contactDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
- ContactSolverFunc m_frictionDispatch[MAX_CONTACT_SOLVER_TYPES][MAX_CONTACT_SOLVER_TYPES];
-
+ btSolverConstraint& addFrictionConstraint(const btVector3& normalAxis,int solverBodyIdA,int solverBodyIdB,int frictionIndex,btManifoldPoint& cp,const btVector3& rel_pos1,const btVector3& rel_pos2,btCollisionObject* colObj0,btCollisionObject* colObj1, btScalar relaxation);
///m_btSeed2 is used for re-arranging the constraint rows. improves convergence/quality of friction
unsigned long m_btSeed2;
-public:
+ void initSolverBody(btSolverBody* solverBody, btCollisionObject* collisionObject);
+ btScalar restitutionCurve(btScalar rel_vel, btScalar restitution);
-
- btSequentialImpulseConstraintSolver();
+ void convertContact(btPersistentManifold* manifold,const btContactSolverInfo& infoGlobal);
- ///Advanced: Override the default contact solving function for contacts, for certain types of rigidbody
- ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType
- void setContactSolverFunc(ContactSolverFunc func,int type0,int type1)
- {
- m_contactDispatch[type0][type1] = func;
- }
+ void resolveSplitPenetrationImpulseCacheFriendly(
+ btSolverBody& body1,
+ btSolverBody& body2,
+ const btSolverConstraint& contactConstraint,
+ const btContactSolverInfo& solverInfo);
+
+ //internal method
+ int getOrInitSolverBody(btCollisionObject& body);
+
+ void resolveSingleConstraintRowGeneric(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowGenericSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
- ///Advanced: Override the default friction solving function for contacts, for certain types of rigidbody
- ///See btRigidBody::m_contactSolverType and btRigidBody::m_frictionSolverType
- void SetFrictionSolverFunc(ContactSolverFunc func,int type0,int type1)
- {
- m_frictionDispatch[type0][type1] = func;
- }
+ void resolveSingleConstraintRowLowerLimit(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+
+ void resolveSingleConstraintRowLowerLimitSIMD(btSolverBody& body1,btSolverBody& body2,const btSolverConstraint& contactConstraint);
+
+public:
- virtual ~btSequentialImpulseConstraintSolver();
- virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
+ btSequentialImpulseConstraintSolver();
+ virtual ~btSequentialImpulseConstraintSolver();
- virtual btScalar solveGroupCacheFriendly(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
- btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
+ virtual btScalar solveGroup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifold,int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& info, btIDebugDraw* debugDrawer, btStackAlloc* stackAlloc,btDispatcher* dispatcher);
+
btScalar solveGroupCacheFriendlySetup(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
-
+ btScalar solveGroupCacheFriendlyIterations(btCollisionObject** bodies,int numBodies,btPersistentManifold** manifoldPtr, int numManifolds,btTypedConstraint** constraints,int numConstraints,const btContactSolverInfo& infoGlobal,btIDebugDraw* debugDrawer,btStackAlloc* stackAlloc);
///clear internal cached data and reset random seed
virtual void reset();
-
- btScalar solveCombinedContactFriction(btRigidBody* body0,btRigidBody* body1, btManifoldPoint& cp, const btContactSolverInfo& info,int iter,btIDebugDraw* debugDrawer);
-
-
unsigned long btRand2();
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
index 4128f504bf1..50d06960379 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp
@@ -68,7 +68,9 @@ void btSliderConstraint::initParams()
btSliderConstraint::btSliderConstraint()
:btTypedConstraint(SLIDER_CONSTRAINT_TYPE),
- m_useLinearReferenceFrameA(true)
+ m_useLinearReferenceFrameA(true),
+ m_useSolveConstraintObsolete(false)
+// m_useSolveConstraintObsolete(true)
{
initParams();
} // btSliderConstraint::btSliderConstraint()
@@ -79,7 +81,9 @@ btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const
: btTypedConstraint(SLIDER_CONSTRAINT_TYPE, rbA, rbB)
, m_frameInA(frameInA)
, m_frameInB(frameInB),
- m_useLinearReferenceFrameA(useLinearReferenceFrameA)
+ m_useLinearReferenceFrameA(useLinearReferenceFrameA),
+ m_useSolveConstraintObsolete(false)
+// m_useSolveConstraintObsolete(true)
{
initParams();
} // btSliderConstraint::btSliderConstraint()
@@ -88,6 +92,10 @@ btSliderConstraint::btSliderConstraint(btRigidBody& rbA, btRigidBody& rbB, const
void btSliderConstraint::buildJacobian()
{
+ if (!m_useSolveConstraintObsolete)
+ {
+ return;
+ }
if(m_useLinearReferenceFrameA)
{
buildJacobianInt(m_rbA, m_rbB, m_frameInA, m_frameInB);
@@ -155,27 +163,372 @@ void btSliderConstraint::buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, co
//-----------------------------------------------------------------------------
-void btSliderConstraint::solveConstraint(btScalar timeStep)
+void btSliderConstraint::getInfo1(btConstraintInfo1* info)
{
- m_timeStep = timeStep;
- if(m_useLinearReferenceFrameA)
+ if (m_useSolveConstraintObsolete)
{
- solveConstraintInt(m_rbA, m_rbB);
+ info->m_numConstraintRows = 0;
+ info->nub = 0;
}
else
{
- solveConstraintInt(m_rbB, m_rbA);
+ info->m_numConstraintRows = 4; // Fixed 2 linear + 2 angular
+ info->nub = 2;
+ //prepare constraint
+ calculateTransforms();
+ testLinLimits();
+ if(getSolveLinLimit() || getPoweredLinMotor())
+ {
+ info->m_numConstraintRows++; // limit 3rd linear as well
+ info->nub--;
+ }
+ testAngLimits();
+ if(getSolveAngLimit() || getPoweredAngMotor())
+ {
+ info->m_numConstraintRows++; // limit 3rd angular as well
+ info->nub--;
+ }
+ }
+} // btSliderConstraint::getInfo1()
+
+//-----------------------------------------------------------------------------
+
+void btSliderConstraint::getInfo2(btConstraintInfo2* info)
+{
+ btAssert(!m_useSolveConstraintObsolete);
+ int i, s = info->rowskip;
+ const btTransform& trA = getCalculatedTransformA();
+ const btTransform& trB = getCalculatedTransformB();
+ btScalar signFact = m_useLinearReferenceFrameA ? btScalar(1.0f) : btScalar(-1.0f);
+ // make rotations around Y and Z equal
+ // the slider axis should be the only unconstrained
+ // rotational axis, the angular velocity of the two bodies perpendicular to
+ // the slider axis should be equal. thus the constraint equations are
+ // p*w1 - p*w2 = 0
+ // q*w1 - q*w2 = 0
+ // where p and q are unit vectors normal to the slider axis, and w1 and w2
+ // are the angular velocity vectors of the two bodies.
+ // get slider axis (X)
+ btVector3 ax1 = trA.getBasis().getColumn(0);
+ // get 2 orthos to slider axis (Y, Z)
+ btVector3 p = trA.getBasis().getColumn(1);
+ btVector3 q = trA.getBasis().getColumn(2);
+ // set the two slider rows
+ info->m_J1angularAxis[0] = p[0];
+ info->m_J1angularAxis[1] = p[1];
+ info->m_J1angularAxis[2] = p[2];
+ info->m_J1angularAxis[s+0] = q[0];
+ info->m_J1angularAxis[s+1] = q[1];
+ info->m_J1angularAxis[s+2] = q[2];
+
+ info->m_J2angularAxis[0] = -p[0];
+ info->m_J2angularAxis[1] = -p[1];
+ info->m_J2angularAxis[2] = -p[2];
+ info->m_J2angularAxis[s+0] = -q[0];
+ info->m_J2angularAxis[s+1] = -q[1];
+ info->m_J2angularAxis[s+2] = -q[2];
+ // compute the right hand side of the constraint equation. set relative
+ // body velocities along p and q to bring the slider back into alignment.
+ // if ax1,ax2 are the unit length slider axes as computed from body1 and
+ // body2, we need to rotate both bodies along the axis u = (ax1 x ax2).
+ // if "theta" is the angle between ax1 and ax2, we need an angular velocity
+ // along u to cover angle erp*theta in one step :
+ // |angular_velocity| = angle/time = erp*theta / stepsize
+ // = (erp*fps) * theta
+ // angular_velocity = |angular_velocity| * (ax1 x ax2) / |ax1 x ax2|
+ // = (erp*fps) * theta * (ax1 x ax2) / sin(theta)
+ // ...as ax1 and ax2 are unit length. if theta is smallish,
+ // theta ~= sin(theta), so
+ // angular_velocity = (erp*fps) * (ax1 x ax2)
+ // ax1 x ax2 is in the plane space of ax1, so we project the angular
+ // velocity to p and q to find the right hand side.
+ btScalar k = info->fps * info->erp * getSoftnessOrthoAng();
+ btVector3 ax2 = trB.getBasis().getColumn(0);
+ btVector3 u = ax1.cross(ax2);
+ info->m_constraintError[0] = k * u.dot(p);
+ info->m_constraintError[s] = k * u.dot(q);
+ // pull out pos and R for both bodies. also get the connection
+ // vector c = pos2-pos1.
+ // next two rows. we want: vel2 = vel1 + w1 x c ... but this would
+ // result in three equations, so we project along the planespace vectors
+ // so that sliding along the slider axis is disregarded. for symmetry we
+ // also consider rotation around center of mass of two bodies (factA and factB).
+ btTransform bodyA_trans = m_rbA.getCenterOfMassTransform();
+ btTransform bodyB_trans = m_rbB.getCenterOfMassTransform();
+ int s2 = 2 * s, s3 = 3 * s;
+ btVector3 c;
+ btScalar miA = m_rbA.getInvMass();
+ btScalar miB = m_rbB.getInvMass();
+ btScalar miS = miA + miB;
+ btScalar factA, factB;
+ if(miS > btScalar(0.f))
+ {
+ factA = miB / miS;
+ }
+ else
+ {
+ factA = btScalar(0.5f);
+ }
+ if(factA > 0.99f) factA = 0.99f;
+ if(factA < 0.01f) factA = 0.01f;
+ factB = btScalar(1.0f) - factA;
+ c = bodyB_trans.getOrigin() - bodyA_trans.getOrigin();
+ btVector3 tmp = c.cross(p);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s2+i] = factA*tmp[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s2+i] = factB*tmp[i];
+ tmp = c.cross(q);
+ for (i=0; i<3; i++) info->m_J1angularAxis[s3+i] = factA*tmp[i];
+ for (i=0; i<3; i++) info->m_J2angularAxis[s3+i] = factB*tmp[i];
+
+ for (i=0; i<3; i++) info->m_J1linearAxis[s2+i] = p[i];
+ for (i=0; i<3; i++) info->m_J1linearAxis[s3+i] = q[i];
+ // compute two elements of right hand side. we want to align the offset
+ // point (in body 2's frame) with the center of body 1.
+ btVector3 ofs; // offset point in global coordinates
+ ofs = trB.getOrigin() - trA.getOrigin();
+ k = info->fps * info->erp * getSoftnessOrthoLin();
+ info->m_constraintError[s2] = k * p.dot(ofs);
+ info->m_constraintError[s3] = k * q.dot(ofs);
+ int nrow = 3; // last filled row
+ int srow;
+ // check linear limits linear
+ btScalar limit_err = btScalar(0.0);
+ int limit = 0;
+ if(getSolveLinLimit())
+ {
+ limit_err = getLinDepth() * signFact;
+ limit = (limit_err > btScalar(0.0)) ? 2 : 1;
+ }
+ int powered = 0;
+ if(getPoweredLinMotor())
+ {
+ powered = 1;
+ }
+ // if the slider has joint limits or motor, add in the extra row
+ if (limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1linearAxis[srow+0] = ax1[0];
+ info->m_J1linearAxis[srow+1] = ax1[1];
+ info->m_J1linearAxis[srow+2] = ax1[2];
+ // linear torque decoupling step:
+ //
+ // we have to be careful that the linear constraint forces (+/- ax1) applied to the two bodies
+ // do not create a torque couple. in other words, the points that the
+ // constraint force is applied at must lie along the same ax1 axis.
+ // a torque couple will result in limited slider-jointed free
+ // bodies from gaining angular momentum.
+ // the solution used here is to apply the constraint forces at the center of mass of the two bodies
+ btVector3 ltd; // Linear Torque Decoupling vector (a torque)
+// c = btScalar(0.5) * c;
+ ltd = c.cross(ax1);
+ info->m_J1angularAxis[srow+0] = factA*ltd[0];
+ info->m_J1angularAxis[srow+1] = factA*ltd[1];
+ info->m_J1angularAxis[srow+2] = factA*ltd[2];
+ info->m_J2angularAxis[srow+0] = factB*ltd[0];
+ info->m_J2angularAxis[srow+1] = factB*ltd[1];
+ info->m_J2angularAxis[srow+2] = factB*ltd[2];
+ // right-hand part
+ btScalar lostop = getLowerLinLimit();
+ btScalar histop = getUpperLinLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ info->m_constraintError[srow] = 0.;
+ info->m_lowerLimit[srow] = 0.;
+ info->m_upperLimit[srow] = 0.;
+ if(powered)
+ {
+ info->cfm[nrow] = btScalar(0.0);
+ btScalar tag_vel = getTargetLinMotorVelocity();
+ btScalar mot_fact = getMotorFactor(m_linPos, m_lowerLinLimit, m_upperLinLimit, tag_vel, info->fps * info->erp);
+// info->m_constraintError[srow] += mot_fact * getTargetLinMotorVelocity();
+ info->m_constraintError[srow] -= signFact * mot_fact * getTargetLinMotorVelocity();
+ info->m_lowerLimit[srow] += -getMaxLinMotorForce() * info->fps;
+ info->m_upperLimit[srow] += getMaxLinMotorForce() * info->fps;
+ }
+ if(limit)
+ {
+ k = info->fps * info->erp;
+ info->m_constraintError[srow] += k * limit_err;
+ info->cfm[srow] = btScalar(0.0); // stop_cfm;
+ if(lostop == histop)
+ { // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimLin) for that)
+ btScalar bounce = btFabs(btScalar(1.0) - getDampingLimLin());
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = m_rbA.getLinearVelocity().dot(ax1);
+ vel -= m_rbB.getLinearVelocity().dot(ax1);
+ vel *= signFact;
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if (newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ info->m_constraintError[srow] *= getSoftnessLimLin();
+ } // if(limit)
+ } // if linear limit
+ // check angular limits
+ limit_err = btScalar(0.0);
+ limit = 0;
+ if(getSolveAngLimit())
+ {
+ limit_err = getAngDepth();
+ limit = (limit_err > btScalar(0.0)) ? 1 : 2;
+ }
+ // if the slider has joint limits, add in the extra row
+ powered = 0;
+ if(getPoweredAngMotor())
+ {
+ powered = 1;
+ }
+ if(limit || powered)
+ {
+ nrow++;
+ srow = nrow * info->rowskip;
+ info->m_J1angularAxis[srow+0] = ax1[0];
+ info->m_J1angularAxis[srow+1] = ax1[1];
+ info->m_J1angularAxis[srow+2] = ax1[2];
+
+ info->m_J2angularAxis[srow+0] = -ax1[0];
+ info->m_J2angularAxis[srow+1] = -ax1[1];
+ info->m_J2angularAxis[srow+2] = -ax1[2];
+
+ btScalar lostop = getLowerAngLimit();
+ btScalar histop = getUpperAngLimit();
+ if(limit && (lostop == histop))
+ { // the joint motor is ineffective
+ powered = 0;
+ }
+ if(powered)
+ {
+ info->cfm[srow] = btScalar(0.0);
+ btScalar mot_fact = getMotorFactor(m_angPos, m_lowerAngLimit, m_upperAngLimit, getTargetAngMotorVelocity(), info->fps * info->erp);
+ info->m_constraintError[srow] = mot_fact * getTargetAngMotorVelocity();
+ info->m_lowerLimit[srow] = -getMaxAngMotorForce() * info->fps;
+ info->m_upperLimit[srow] = getMaxAngMotorForce() * info->fps;
+ }
+ if(limit)
+ {
+ k = info->fps * info->erp;
+ info->m_constraintError[srow] += k * limit_err;
+ info->cfm[srow] = btScalar(0.0); // stop_cfm;
+ if(lostop == histop)
+ {
+ // limited low and high simultaneously
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else if(limit == 1)
+ { // low limit
+ info->m_lowerLimit[srow] = 0;
+ info->m_upperLimit[srow] = SIMD_INFINITY;
+ }
+ else
+ { // high limit
+ info->m_lowerLimit[srow] = -SIMD_INFINITY;
+ info->m_upperLimit[srow] = 0;
+ }
+ // bounce (we'll use slider parameter abs(1.0 - m_dampingLimAng) for that)
+ btScalar bounce = btFabs(btScalar(1.0) - getDampingLimAng());
+ if(bounce > btScalar(0.0))
+ {
+ btScalar vel = m_rbA.getAngularVelocity().dot(ax1);
+ vel -= m_rbB.getAngularVelocity().dot(ax1);
+ // only apply bounce if the velocity is incoming, and if the
+ // resulting c[] exceeds what we already have.
+ if(limit == 1)
+ { // low limit
+ if(vel < 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc > info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ else
+ { // high limit - all those computations are reversed
+ if(vel > 0)
+ {
+ btScalar newc = -bounce * vel;
+ if(newc < info->m_constraintError[srow])
+ {
+ info->m_constraintError[srow] = newc;
+ }
+ }
+ }
+ }
+ info->m_constraintError[srow] *= getSoftnessLimAng();
+ } // if(limit)
+ } // if angular limit or powered
+} // btSliderConstraint::getInfo2()
+
+//-----------------------------------------------------------------------------
+
+void btSliderConstraint::solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep)
+{
+ if (m_useSolveConstraintObsolete)
+ {
+ m_timeStep = timeStep;
+ if(m_useLinearReferenceFrameA)
+ {
+ solveConstraintInt(m_rbA,bodyA, m_rbB,bodyB);
+ }
+ else
+ {
+ solveConstraintInt(m_rbB,bodyB, m_rbA,bodyA);
+ }
}
} // btSliderConstraint::solveConstraint()
//-----------------------------------------------------------------------------
-void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
+void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB)
{
int i;
// linear
- btVector3 velA = rbA.getVelocityInLocalPoint(m_relPosA);
- btVector3 velB = rbB.getVelocityInLocalPoint(m_relPosB);
+ btVector3 velA;
+ bodyA.getVelocityInLocalPointObsolete(m_relPosA,velA);
+ btVector3 velB;
+ bodyB.getVelocityInLocalPointObsolete(m_relPosB,velB);
btVector3 vel = velA - velB;
for(i = 0; i < 3; i++)
{
@@ -190,8 +543,18 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
// calcutate and apply impulse
btScalar normalImpulse = softness * (restitution * depth / m_timeStep - damping * rel_vel) * m_jacLinDiagABInv[i];
btVector3 impulse_vector = normal * normalImpulse;
- rbA.applyImpulse( impulse_vector, m_relPosA);
- rbB.applyImpulse(-impulse_vector, m_relPosB);
+
+ //rbA.applyImpulse( impulse_vector, m_relPosA);
+ //rbB.applyImpulse(-impulse_vector, m_relPosB);
+ {
+ btVector3 ftorqueAxis1 = m_relPosA.cross(normal);
+ btVector3 ftorqueAxis2 = m_relPosB.cross(normal);
+ bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
+ }
+
+
+
if(m_poweredLinMotor && (!i))
{ // apply linear motor
if(m_accumulatedLinMotorImpulse < m_maxLinMotorForce)
@@ -217,8 +580,18 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
m_accumulatedLinMotorImpulse = new_acc;
// apply clamped impulse
impulse_vector = normal * normalImpulse;
- rbA.applyImpulse( impulse_vector, m_relPosA);
- rbB.applyImpulse(-impulse_vector, m_relPosB);
+ //rbA.applyImpulse( impulse_vector, m_relPosA);
+ //rbB.applyImpulse(-impulse_vector, m_relPosB);
+
+ {
+ btVector3 ftorqueAxis1 = m_relPosA.cross(normal);
+ btVector3 ftorqueAxis2 = m_relPosB.cross(normal);
+ bodyA.applyImpulse(normal*rbA.getInvMass(), rbA.getInvInertiaTensorWorld()*ftorqueAxis1,normalImpulse);
+ bodyB.applyImpulse(normal*rbB.getInvMass(), rbB.getInvInertiaTensorWorld()*ftorqueAxis2,-normalImpulse);
+ }
+
+
+
}
}
}
@@ -227,8 +600,10 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
btVector3 axisA = m_calculatedTransformA.getBasis().getColumn(0);
btVector3 axisB = m_calculatedTransformB.getBasis().getColumn(0);
- const btVector3& angVelA = rbA.getAngularVelocity();
- const btVector3& angVelB = rbB.getAngularVelocity();
+ btVector3 angVelA;
+ bodyA.getAngularVelocity(angVelA);
+ btVector3 angVelB;
+ bodyB.getAngularVelocity(angVelB);
btVector3 angVelAroundAxisA = axisA * axisA.dot(angVelA);
btVector3 angVelAroundAxisB = axisB * axisB.dot(angVelB);
@@ -238,24 +613,38 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
btVector3 velrelOrthog = angAorthog-angBorthog;
//solve orthogonal angular velocity correction
btScalar len = velrelOrthog.length();
+ btScalar orthorImpulseMag = 0.f;
+
if (len > btScalar(0.00001))
{
btVector3 normal = velrelOrthog.normalized();
btScalar denom = rbA.computeAngularImpulseDenominator(normal) + rbB.computeAngularImpulseDenominator(normal);
- velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
+ //velrelOrthog *= (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
+ orthorImpulseMag = (btScalar(1.)/denom) * m_dampingOrthoAng * m_softnessOrthoAng;
}
//solve angular positional correction
btVector3 angularError = axisA.cross(axisB) *(btScalar(1.)/m_timeStep);
+ btVector3 angularAxis = angularError;
+ btScalar angularImpulseMag = 0;
+
btScalar len2 = angularError.length();
if (len2>btScalar(0.00001))
{
btVector3 normal2 = angularError.normalized();
btScalar denom2 = rbA.computeAngularImpulseDenominator(normal2) + rbB.computeAngularImpulseDenominator(normal2);
- angularError *= (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
+ angularImpulseMag = (btScalar(1.)/denom2) * m_restitutionOrthoAng * m_softnessOrthoAng;
+ angularError *= angularImpulseMag;
}
// apply impulse
- rbA.applyTorqueImpulse(-velrelOrthog+angularError);
- rbB.applyTorqueImpulse(velrelOrthog-angularError);
+ //rbA.applyTorqueImpulse(-velrelOrthog+angularError);
+ //rbB.applyTorqueImpulse(velrelOrthog-angularError);
+
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*velrelOrthog,-orthorImpulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*velrelOrthog,orthorImpulseMag);
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*angularAxis,angularImpulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*angularAxis,-angularImpulseMag);
+
+
btScalar impulseMag;
//solve angular limits
if(m_solveAngLim)
@@ -269,8 +658,14 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
impulseMag *= m_kAngle * m_softnessDirAng;
}
btVector3 impulse = axisA * impulseMag;
- rbA.applyTorqueImpulse(impulse);
- rbB.applyTorqueImpulse(-impulse);
+ //rbA.applyTorqueImpulse(impulse);
+ //rbB.applyTorqueImpulse(-impulse);
+
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,impulseMag);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-impulseMag);
+
+
+
//apply angular motor
if(m_poweredAngMotor)
{
@@ -301,8 +696,11 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
m_accumulatedAngMotorImpulse = new_acc;
// apply clamped impulse
btVector3 motorImp = angImpulse * axisA;
- m_rbA.applyTorqueImpulse(motorImp);
- m_rbB.applyTorqueImpulse(-motorImp);
+ //rbA.applyTorqueImpulse(motorImp);
+ //rbB.applyTorqueImpulse(-motorImp);
+
+ bodyA.applyImpulse(btVector3(0,0,0), rbA.getInvInertiaTensorWorld()*axisA,angImpulse);
+ bodyB.applyImpulse(btVector3(0,0,0), rbB.getInvInertiaTensorWorld()*axisA,-angImpulse);
}
}
} // btSliderConstraint::solveConstraint()
@@ -312,7 +710,7 @@ void btSliderConstraint::solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB)
//-----------------------------------------------------------------------------
void btSliderConstraint::calculateTransforms(void){
- if(m_useLinearReferenceFrameA)
+ if(m_useLinearReferenceFrameA || (!m_useSolveConstraintObsolete))
{
m_calculatedTransformA = m_rbA.getCenterOfMassTransform() * m_frameInA;
m_calculatedTransformB = m_rbB.getCenterOfMassTransform() * m_frameInB;
@@ -325,7 +723,14 @@ void btSliderConstraint::calculateTransforms(void){
m_realPivotAInW = m_calculatedTransformA.getOrigin();
m_realPivotBInW = m_calculatedTransformB.getOrigin();
m_sliderAxis = m_calculatedTransformA.getBasis().getColumn(0); // along X
- m_delta = m_realPivotBInW - m_realPivotAInW;
+ if(m_useLinearReferenceFrameA || m_useSolveConstraintObsolete)
+ {
+ m_delta = m_realPivotBInW - m_realPivotAInW;
+ }
+ else
+ {
+ m_delta = m_realPivotAInW - m_realPivotBInW;
+ }
m_projPivotInW = m_realPivotAInW + m_sliderAxis.dot(m_delta) * m_sliderAxis;
btVector3 normalWorld;
int i;
@@ -367,7 +772,6 @@ void btSliderConstraint::testLinLimits(void)
} // btSliderConstraint::testLinLimits()
//-----------------------------------------------------------------------------
-
void btSliderConstraint::testAngLimits(void)
{
@@ -379,6 +783,7 @@ void btSliderConstraint::testAngLimits(void)
const btVector3 axisA1 = m_calculatedTransformA.getBasis().getColumn(2);
const btVector3 axisB0 = m_calculatedTransformB.getBasis().getColumn(1);
btScalar rot = btAtan2Fast(axisB0.dot(axisA1), axisB0.dot(axisA0));
+ m_angPos = rot;
if(rot < m_lowerAngLimit)
{
m_angDepth = rot - m_lowerAngLimit;
@@ -391,12 +796,9 @@ void btSliderConstraint::testAngLimits(void)
}
}
} // btSliderConstraint::testAngLimits()
-
//-----------------------------------------------------------------------------
-
-
btVector3 btSliderConstraint::getAncorInA(void)
{
btVector3 ancorInA;
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
index 580dfa1178d..70fbce5d9b2 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSliderConstraint.h
@@ -46,6 +46,8 @@ class btRigidBody;
class btSliderConstraint : public btTypedConstraint
{
protected:
+ ///for backwards compatibility during the transition to 'getInfo/getInfo2'
+ bool m_useSolveConstraintObsolete;
btTransform m_frameInA;
btTransform m_frameInB;
// use frameA fo define limits, if true
@@ -104,6 +106,7 @@ protected:
btVector3 m_relPosB;
btScalar m_linPos;
+ btScalar m_angPos;
btScalar m_angDepth;
btScalar m_kAngle;
@@ -126,7 +129,13 @@ public:
btSliderConstraint();
// overrides
virtual void buildJacobian();
- virtual void solveConstraint(btScalar timeStep);
+ virtual void getInfo1 (btConstraintInfo1* info);
+
+ virtual void getInfo2 (btConstraintInfo2* info);
+
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep);
+
+
// access
const btRigidBody& getRigidBodyA() const { return m_rbA; }
const btRigidBody& getRigidBodyB() const { return m_rbB; }
@@ -194,6 +203,7 @@ public:
void setMaxAngMotorForce(btScalar maxAngMotorForce) { m_maxAngMotorForce = maxAngMotorForce; }
btScalar getMaxAngMotorForce() { return m_maxAngMotorForce; }
btScalar getLinearPos() { return m_linPos; }
+
// access for ODE solver
bool getSolveLinLimit() { return m_solveLinLim; }
@@ -202,10 +212,11 @@ public:
btScalar getAngDepth() { return m_angDepth; }
// internal
void buildJacobianInt(btRigidBody& rbA, btRigidBody& rbB, const btTransform& frameInA, const btTransform& frameInB);
- void solveConstraintInt(btRigidBody& rbA, btRigidBody& rbB);
+ void solveConstraintInt(btRigidBody& rbA, btSolverBody& bodyA,btRigidBody& rbB, btSolverBody& bodyB);
// shared code used by ODE solver
void calculateTransforms(void);
void testLinLimits(void);
+ void testLinLimits2(btConstraintInfo2* info);
void testAngLimits(void);
// access for PE Solver
btVector3 getAncorInA(void);
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
index b3f0c9d7444..6b728959162 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverBody.h
@@ -23,86 +23,152 @@ class btRigidBody;
#include "LinearMath/btAlignedAllocator.h"
#include "LinearMath/btTransformUtil.h"
+///Until we get other contributions, only use SIMD on Windows, when using Visual Studio 2008 or later, and not double precision
+#ifdef BT_USE_SSE
+#define USE_SIMD 1
+#endif //
-///btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
+
+#ifdef USE_SIMD
+
+struct btSimdScalar
+{
+ SIMD_FORCE_INLINE btSimdScalar()
+ {
+
+ }
+
+ SIMD_FORCE_INLINE btSimdScalar(float fl)
+ :m_vec128 (_mm_set1_ps(fl))
+ {
+ }
+
+ SIMD_FORCE_INLINE btSimdScalar(__m128 v128)
+ :m_vec128(v128)
+ {
+ }
+ union
+ {
+ __m128 m_vec128;
+ float m_floats[4];
+ int m_ints[4];
+ btScalar m_unusedPadding;
+ };
+ SIMD_FORCE_INLINE __m128 get128()
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE const __m128 get128() const
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE void set128(__m128 v128)
+ {
+ m_vec128 = v128;
+ }
+
+ SIMD_FORCE_INLINE operator __m128()
+ {
+ return m_vec128;
+ }
+ SIMD_FORCE_INLINE operator const __m128() const
+ {
+ return m_vec128;
+ }
+
+ SIMD_FORCE_INLINE operator float() const
+ {
+ return m_floats[0];
+ }
+
+};
+
+///@brief Return the elementwise product of two btSimdScalar
+SIMD_FORCE_INLINE btSimdScalar
+operator*(const btSimdScalar& v1, const btSimdScalar& v2)
+{
+ return btSimdScalar(_mm_mul_ps(v1.get128(),v2.get128()));
+}
+
+///@brief Return the elementwise product of two btSimdScalar
+SIMD_FORCE_INLINE btSimdScalar
+operator+(const btSimdScalar& v1, const btSimdScalar& v2)
+{
+ return btSimdScalar(_mm_add_ps(v1.get128(),v2.get128()));
+}
+
+
+#else
+#define btSimdScalar btScalar
+#endif
+
+///The btSolverBody is an internal datastructure for the constraint solver. Only necessary data is packed to increase cache coherence/performance.
ATTRIBUTE_ALIGNED16 (struct) btSolverBody
{
BT_DECLARE_ALIGNED_ALLOCATOR();
-
- btVector3 m_angularVelocity;
- float m_angularFactor;
- float m_invMass;
- float m_friction;
+ btVector3 m_deltaLinearVelocity;
+ btVector3 m_deltaAngularVelocity;
+ btVector3 m_angularFactor;
+ btVector3 m_invMass;
+ btScalar m_friction;
btRigidBody* m_originalBody;
- btVector3 m_linearVelocity;
- btVector3 m_centerOfMassPosition;
-
btVector3 m_pushVelocity;
- btVector3 m_turnVelocity;
-
+ //btVector3 m_turnVelocity;
+
- SIMD_FORCE_INLINE void getVelocityInLocalPoint(const btVector3& rel_pos, btVector3& velocity ) const
+ SIMD_FORCE_INLINE void getVelocityInLocalPointObsolete(const btVector3& rel_pos, btVector3& velocity ) const
{
- velocity = m_linearVelocity + m_angularVelocity.cross(rel_pos);
+ if (m_originalBody)
+ velocity = m_originalBody->getLinearVelocity()+m_deltaLinearVelocity + (m_originalBody->getAngularVelocity()+m_deltaAngularVelocity).cross(rel_pos);
+ else
+ velocity.setValue(0,0,0);
}
- //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
- SIMD_FORCE_INLINE void internalApplyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+ SIMD_FORCE_INLINE void getAngularVelocity(btVector3& angVel) const
{
- if (m_invMass)
- {
- m_linearVelocity += linearComponent*impulseMagnitude;
- m_angularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
- }
+ if (m_originalBody)
+ angVel = m_originalBody->getAngularVelocity()+m_deltaAngularVelocity;
+ else
+ angVel.setValue(0,0,0);
}
-
- SIMD_FORCE_INLINE void internalApplyPushImpulse(const btVector3& linearComponent, const btVector3& angularComponent,btScalar impulseMagnitude)
+
+
+ //Optimization for the iterative solver: avoid calculating constant terms involving inertia, normal, relative position
+ SIMD_FORCE_INLINE void applyImpulse(const btVector3& linearComponent, const btVector3& angularComponent,const btScalar impulseMagnitude)
{
- if (m_invMass)
+ //if (m_invMass)
{
- m_pushVelocity += linearComponent*impulseMagnitude;
- m_turnVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
+ m_deltaLinearVelocity += linearComponent*impulseMagnitude;
+ m_deltaAngularVelocity += angularComponent*(impulseMagnitude*m_angularFactor);
}
}
+/*
+
void writebackVelocity()
{
if (m_invMass)
{
- m_originalBody->setLinearVelocity(m_linearVelocity);
- m_originalBody->setAngularVelocity(m_angularVelocity);
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+ m_deltaLinearVelocity);
+ m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
//m_originalBody->setCompanionId(-1);
}
}
-
+ */
- void writebackVelocity(btScalar timeStep)
+ void writebackVelocity(btScalar timeStep=0)
{
- if (m_invMass)
+ if (m_originalBody)
{
- m_originalBody->setLinearVelocity(m_linearVelocity);
- m_originalBody->setAngularVelocity(m_angularVelocity);
-
- //correct the position/orientation based on push/turn recovery
- btTransform newTransform;
- btTransformUtil::integrateTransform(m_originalBody->getWorldTransform(),m_pushVelocity,m_turnVelocity,timeStep,newTransform);
- m_originalBody->setWorldTransform(newTransform);
-
+ m_originalBody->setLinearVelocity(m_originalBody->getLinearVelocity()+m_deltaLinearVelocity);
+ m_originalBody->setAngularVelocity(m_originalBody->getAngularVelocity()+m_deltaAngularVelocity);
//m_originalBody->setCompanionId(-1);
}
}
-
- void readVelocity()
- {
- if (m_invMass)
- {
- m_linearVelocity = m_originalBody->getLinearVelocity();
- m_angularVelocity = m_originalBody->getAngularVelocity();
- }
- }
-
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
index 2c71360c5b9..867d62a301d 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btSolverConstraint.h
@@ -19,40 +19,64 @@ subject to the following restrictions:
class btRigidBody;
#include "LinearMath/btVector3.h"
#include "LinearMath/btMatrix3x3.h"
+#include "btJacobianEntry.h"
//#define NO_FRICTION_TANGENTIALS 1
+#include "btSolverBody.h"
+
///1D constraint along a normal axis between bodyA and bodyB. It can be combined to solve contact and friction constraints.
ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
{
BT_DECLARE_ALIGNED_ALLOCATOR();
- btVector3 m_relpos1CrossNormal;
- btVector3 m_contactNormal;
-
- btVector3 m_relpos2CrossNormal;
- btVector3 m_angularComponentA;
+ btVector3 m_relpos1CrossNormal;
+ btVector3 m_contactNormal;
- btVector3 m_angularComponentB;
+ btVector3 m_relpos2CrossNormal;
+ //btVector3 m_contactNormal2;//usually m_contactNormal2 == -m_contactNormal
- mutable btScalar m_appliedPushImpulse;
+ btVector3 m_angularComponentA;
+ btVector3 m_angularComponentB;
+
+ mutable btSimdScalar m_appliedPushImpulse;
+ mutable btSimdScalar m_appliedImpulse;
- mutable btScalar m_appliedImpulse;
- int m_solverBodyIdA;
- int m_solverBodyIdB;
btScalar m_friction;
- btScalar m_restitution;
btScalar m_jacDiagABInv;
- btScalar m_penetration;
-
+ union
+ {
+ int m_numConsecutiveRowsPerKernel;
+ btScalar m_unusedPadding0;
+ };
+ union
+ {
+ int m_frictionIndex;
+ btScalar m_unusedPadding1;
+ };
+ union
+ {
+ int m_solverBodyIdA;
+ btScalar m_unusedPadding2;
+ };
+ union
+ {
+ int m_solverBodyIdB;
+ btScalar m_unusedPadding3;
+ };
- int m_constraintType;
- int m_frictionIndex;
- void* m_originalContactPoint;
- int m_unusedPadding[1];
+ union
+ {
+ void* m_originalContactPoint;
+ btScalar m_unusedPadding4;
+ };
+ btScalar m_rhs;
+ btScalar m_cfm;
+ btScalar m_lowerLimit;
+ btScalar m_upperLimit;
enum btSolverConstraintType
{
@@ -61,9 +85,7 @@ ATTRIBUTE_ALIGNED16 (struct) btSolverConstraint
};
};
-
-
-
+typedef btAlignedObjectArray<btSolverConstraint> btConstraintArray;
#endif //BT_SOLVER_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
index 6e8b552dbbc..3fa98ee4c88 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp
@@ -19,13 +19,16 @@ subject to the following restrictions:
static btRigidBody s_fixed(0, 0,0);
+#define DEFAULT_DEBUGDRAW_SIZE btScalar(0.3f)
+
btTypedConstraint::btTypedConstraint(btTypedConstraintType type)
:m_userConstraintType(-1),
m_userConstraintId(-1),
m_constraintType (type),
m_rbA(s_fixed),
m_rbB(s_fixed),
-m_appliedImpulse(btScalar(0.))
+m_appliedImpulse(btScalar(0.)),
+m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}
@@ -35,7 +38,8 @@ m_userConstraintId(-1),
m_constraintType (type),
m_rbA(rbA),
m_rbB(s_fixed),
-m_appliedImpulse(btScalar(0.))
+m_appliedImpulse(btScalar(0.)),
+m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
@@ -48,9 +52,63 @@ m_userConstraintId(-1),
m_constraintType (type),
m_rbA(rbA),
m_rbB(rbB),
-m_appliedImpulse(btScalar(0.))
+m_appliedImpulse(btScalar(0.)),
+m_dbgDrawSize(DEFAULT_DEBUGDRAW_SIZE)
{
s_fixed.setMassProps(btScalar(0.),btVector3(btScalar(0.),btScalar(0.),btScalar(0.)));
}
+
+//-----------------------------------------------------------------------------
+
+btScalar btTypedConstraint::getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact)
+{
+ if(lowLim > uppLim)
+ {
+ return btScalar(1.0f);
+ }
+ else if(lowLim == uppLim)
+ {
+ return btScalar(0.0f);
+ }
+ btScalar lim_fact = btScalar(1.0f);
+ btScalar delta_max = vel / timeFact;
+ if(delta_max < btScalar(0.0f))
+ {
+ if((pos >= lowLim) && (pos < (lowLim - delta_max)))
+ {
+ lim_fact = (lowLim - pos) / delta_max;
+ }
+ else if(pos < lowLim)
+ {
+ lim_fact = btScalar(0.0f);
+ }
+ else
+ {
+ lim_fact = btScalar(1.0f);
+ }
+ }
+ else if(delta_max > btScalar(0.0f))
+ {
+ if((pos <= uppLim) && (pos > (uppLim - delta_max)))
+ {
+ lim_fact = (uppLim - pos) / delta_max;
+ }
+ else if(pos > uppLim)
+ {
+ lim_fact = btScalar(0.0f);
+ }
+ else
+ {
+ lim_fact = btScalar(1.0f);
+ }
+ }
+ else
+ {
+ lim_fact = btScalar(0.0f);
+ }
+ return lim_fact;
+} // btTypedConstraint::getMotorFactor()
+
+
diff --git a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
index c50ec6ec579..14cbe831b40 100644
--- a/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
+++ b/extern/bullet2/src/BulletDynamics/ConstraintSolver/btTypedConstraint.h
@@ -18,6 +18,11 @@ subject to the following restrictions:
class btRigidBody;
#include "LinearMath/btScalar.h"
+#include "btSolverConstraint.h"
+struct btSolverBody;
+
+
+
enum btTypedConstraintType
{
@@ -25,7 +30,6 @@ enum btTypedConstraintType
HINGE_CONSTRAINT_TYPE,
CONETWIST_CONSTRAINT_TYPE,
D6_CONSTRAINT_TYPE,
- VEHICLE_CONSTRAINT_TYPE,
SLIDER_CONSTRAINT_TYPE
};
@@ -48,6 +52,7 @@ protected:
btRigidBody& m_rbA;
btRigidBody& m_rbB;
btScalar m_appliedImpulse;
+ btScalar m_dbgDrawSize;
public:
@@ -55,13 +60,55 @@ public:
btTypedConstraint(btTypedConstraintType type);
virtual ~btTypedConstraint() {};
btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA);
-
btTypedConstraint(btTypedConstraintType type, btRigidBody& rbA,btRigidBody& rbB);
+ struct btConstraintInfo1 {
+ int m_numConstraintRows,nub;
+ };
+
+ struct btConstraintInfo2 {
+ // integrator parameters: frames per second (1/stepsize), default error
+ // reduction parameter (0..1).
+ btScalar fps,erp;
+
+ // for the first and second body, pointers to two (linear and angular)
+ // n*3 jacobian sub matrices, stored by rows. these matrices will have
+ // been initialized to 0 on entry. if the second body is zero then the
+ // J2xx pointers may be 0.
+ btScalar *m_J1linearAxis,*m_J1angularAxis,*m_J2linearAxis,*m_J2angularAxis;
+
+ // elements to jump from one row to the next in J's
+ int rowskip;
+
+ // right hand sides of the equation J*v = c + cfm * lambda. cfm is the
+ // "constraint force mixing" vector. c is set to zero on entry, cfm is
+ // set to a constant value (typically very small or zero) value on entry.
+ btScalar *m_constraintError,*cfm;
+
+ // lo and hi limits for variables (set to -/+ infinity on entry).
+ btScalar *m_lowerLimit,*m_upperLimit;
+
+ // findex vector for variables. see the LCP solver interface for a
+ // description of what this does. this is set to -1 on entry.
+ // note that the returned indexes are relative to the first index of
+ // the constraint.
+ int *findex;
+ };
+
+
virtual void buildJacobian() = 0;
- virtual void solveConstraint(btScalar timeStep) = 0;
+ virtual void setupSolverConstraint(btConstraintArray& ca, int solverBodyA,int solverBodyB, btScalar timeStep)
+ {
+ }
+ virtual void getInfo1 (btConstraintInfo1* info)=0;
+
+ virtual void getInfo2 (btConstraintInfo2* info)=0;
+ virtual void solveConstraintObsolete(btSolverBody& bodyA,btSolverBody& bodyB,btScalar timeStep) = 0;
+
+ btScalar getMotorFactor(btScalar pos, btScalar lowLim, btScalar uppLim, btScalar vel, btScalar timeFact);
+
const btRigidBody& getRigidBodyA() const
{
return m_rbA;
@@ -94,7 +141,7 @@ public:
{
m_userConstraintId = uid;
}
-
+
int getUserConstraintId() const
{
return m_userConstraintId;
@@ -114,7 +161,16 @@ public:
{
return m_constraintType;
}
-
+
+ void setDbgDrawSize(btScalar dbgDrawSize)
+ {
+ m_dbgDrawSize = dbgDrawSize;
+ }
+ btScalar getDbgDrawSize()
+ {
+ return m_dbgDrawSize;
+ }
+
};
#endif //TYPED_CONSTRAINT_H
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
index c2fd71d67fe..47addbac45b 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/Bullet-C-API.cpp
@@ -38,7 +38,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.h"
-#include "BulletCollision/NarrowPhaseCollision/btGjkEpa.h"
+#include "BulletCollision/NarrowPhaseCollision/btGjkEpa2.h"
#include "BulletCollision/CollisionShapes/btMinkowskiSumShape.h"
#include "BulletCollision/NarrowPhaseCollision/btDiscreteCollisionDetectorInterface.h"
#include "BulletCollision/NarrowPhaseCollision/btSimplexSolverInterface.h"
@@ -110,16 +110,16 @@ void plDeleteDynamicsWorld(plDynamicsWorldHandle world)
void plStepSimulation(plDynamicsWorldHandle world, plReal timeStep)
{
btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- assert(dynamicsWorld);
+ btAssert(dynamicsWorld);
dynamicsWorld->stepSimulation(timeStep);
}
void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object)
{
btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- assert(dynamicsWorld);
+ btAssert(dynamicsWorld);
btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- assert(body);
+ btAssert(body);
dynamicsWorld->addRigidBody(body);
}
@@ -127,9 +127,9 @@ void plAddRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object)
void plRemoveRigidBody(plDynamicsWorldHandle world, plRigidBodyHandle object)
{
btDynamicsWorld* dynamicsWorld = reinterpret_cast< btDynamicsWorld* >(world);
- assert(dynamicsWorld);
+ btAssert(dynamicsWorld);
btRigidBody* body = reinterpret_cast< btRigidBody* >(object);
- assert(body);
+ btAssert(body);
dynamicsWorld->removeRigidBody(body);
}
@@ -142,7 +142,7 @@ plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionSh
trans.setIdentity();
btVector3 localInertia(0,0,0);
btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
- assert(shape);
+ btAssert(shape);
if (mass)
{
shape->calculateLocalInertia(mass,localInertia);
@@ -158,7 +158,7 @@ plRigidBodyHandle plCreateRigidBody( void* user_data, float mass, plCollisionSh
void plDeleteRigidBody(plRigidBodyHandle cbody)
{
btRigidBody* body = reinterpret_cast< btRigidBody* >(cbody);
- assert(body);
+ btAssert(body);
btAlignedFree( body);
}
@@ -255,20 +255,20 @@ void plAddVertex(plCollisionShapeHandle cshape, plReal x,plReal y,plReal z)
(void)colShape;
btAssert(colShape->getShapeType()==CONVEX_HULL_SHAPE_PROXYTYPE);
btConvexHullShape* convexHullShape = reinterpret_cast<btConvexHullShape*>( cshape);
- convexHullShape->addPoint(btPoint3(x,y,z));
+ convexHullShape->addPoint(btVector3(x,y,z));
}
void plDeleteShape(plCollisionShapeHandle cshape)
{
btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
- assert(shape);
+ btAssert(shape);
btAlignedFree(shape);
}
void plSetScaling(plCollisionShapeHandle cshape, plVector3 cscaling)
{
btCollisionShape* shape = reinterpret_cast<btCollisionShape*>( cshape);
- assert(shape);
+ btAssert(shape);
btVector3 scaling(cscaling[0],cscaling[1],cscaling[2]);
shape->setLocalScaling(scaling);
}
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h b/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
new file mode 100644
index 00000000000..8348795ef70
--- /dev/null
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btActionInterface.h
@@ -0,0 +1,39 @@
+/*
+Bullet Continuous Collision Detection and Physics Library
+Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
+
+This software is provided 'as-is', without any express or implied warranty.
+In no event will the authors be held liable for any damages arising from the use of this software.
+Permission is granted to anyone to use this software for any purpose,
+including commercial applications, and to alter it and redistribute it freely,
+subject to the following restrictions:
+
+1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
+2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
+3. This notice may not be removed or altered from any source distribution.
+*/
+
+#ifndef _BT_ACTION_INTERFACE_H
+#define _BT_ACTION_INTERFACE_H
+
+class btIDebugDraw;
+class btCollisionWorld;
+
+#include "LinearMath/btScalar.h"
+
+///Basic interface to allow actions such as vehicles and characters to be updated inside a btDynamicsWorld
+class btActionInterface
+{
+ public:
+
+ virtual ~btActionInterface()
+ {
+ }
+
+ virtual void updateAction( btCollisionWorld* collisionWorld, btScalar deltaTimeStep)=0;
+
+ virtual void debugDraw(btIDebugDraw* debugDrawer) = 0;
+
+};
+
+#endif //_BT_ACTION_INTERFACE_H \ No newline at end of file
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
index 19443adc723..fa0d63d74a1 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btContinuousDynamicsWorld.cpp
@@ -90,8 +90,7 @@ void btContinuousDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
integrateTransforms(timeStep * toi);
///update vehicle simulation
- updateVehicles(timeStep);
-
+ updateActions(timeStep);
updateActivationState( timeStep );
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
index 745694e2f70..ea2e0ad2a2b 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp
@@ -29,6 +29,11 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.h"
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
#include "BulletDynamics/ConstraintSolver/btTypedConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btPoint2PointConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btHingeConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btConeTwistConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.h"
+#include "BulletDynamics/ConstraintSolver/btSliderConstraint.h"
//for debug rendering
#include "BulletCollision/CollisionShapes/btBoxShape.h"
@@ -46,12 +51,7 @@ subject to the following restrictions:
#include "LinearMath/btIDebugDraw.h"
-
-//vehicle
-#include "BulletDynamics/Vehicle/btRaycastVehicle.h"
-#include "BulletDynamics/Vehicle/btVehicleRaycaster.h"
-#include "BulletDynamics/Vehicle/btWheelInfo.h"
-#include "LinearMath/btIDebugDraw.h"
+#include "BulletDynamics/Dynamics/btActionInterface.h"
#include "LinearMath/btQuickprof.h"
#include "LinearMath/btMotionState.h"
@@ -110,7 +110,6 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
btRigidBody* body = btRigidBody::upcast(colObj);
if (body)
{
- btTransform predictedTrans;
if (body->getActivationState() != ISLAND_SLEEPING)
{
if (body->isKinematicObject())
@@ -125,6 +124,7 @@ void btDiscreteDynamicsWorld::saveKinematicState(btScalar timeStep)
void btDiscreteDynamicsWorld::debugDrawWorld()
{
+ BT_PROFILE("debugDrawWorld");
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawContactPoints)
{
@@ -144,13 +144,30 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
}
}
}
+ bool drawConstraints = false;
+ if (getDebugDrawer())
+ {
+ int mode = getDebugDrawer()->getDebugMode();
+ if(mode & (btIDebugDraw::DBG_DrawConstraints | btIDebugDraw::DBG_DrawConstraintLimits))
+ {
+ drawConstraints = true;
+ }
+ }
+ if(drawConstraints)
+ {
+ for(int i = getNumConstraints()-1; i>=0 ;i--)
+ {
+ btTypedConstraint* constraint = getConstraint(i);
+ debugDrawConstraint(constraint);
+ }
+ }
+
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & (btIDebugDraw::DBG_DrawWireframe | btIDebugDraw::DBG_DrawAabb))
{
int i;
- //todo: iterate over awake simulation islands!
for ( i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
@@ -179,7 +196,7 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
}
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
{
- btPoint3 minAabb,maxAabb;
+ btVector3 minAabb,maxAabb;
btVector3 colorvec(1,0,0);
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
m_debugDrawer->drawAabb(minAabb,maxAabb,colorvec);
@@ -187,32 +204,11 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
}
- for ( i=0;i<this->m_vehicles.size();i++)
+ if (getDebugDrawer() && getDebugDrawer()->getDebugMode())
{
- for (int v=0;v<m_vehicles[i]->getNumWheels();v++)
+ for (i=0;i<m_actions.size();i++)
{
- btVector3 wheelColor(0,255,255);
- if (m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_isInContact)
- {
- wheelColor.setValue(0,0,255);
- } else
- {
- wheelColor.setValue(255,0,255);
- }
-
- btVector3 wheelPosWS = m_vehicles[i]->getWheelInfo(v).m_worldTransform.getOrigin();
-
- btVector3 axle = btVector3(
- m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[0][m_vehicles[i]->getRightAxis()],
- m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[1][m_vehicles[i]->getRightAxis()],
- m_vehicles[i]->getWheelInfo(v).m_worldTransform.getBasis()[2][m_vehicles[i]->getRightAxis()]);
-
-
- //m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_wheelAxleWS
- //debug wheels (cylinders)
- m_debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
- m_debugDrawer->drawLine(wheelPosWS,m_vehicles[i]->getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
-
+ m_actions[i]->debugDraw(m_debugDrawer);
}
}
}
@@ -220,7 +216,7 @@ void btDiscreteDynamicsWorld::debugDrawWorld()
void btDiscreteDynamicsWorld::clearForces()
{
- //todo: iterate over awake simulation islands!
+ ///@todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
@@ -236,7 +232,7 @@ void btDiscreteDynamicsWorld::clearForces()
///apply gravity, call this once per timestep
void btDiscreteDynamicsWorld::applyGravity()
{
- //todo: iterate over awake simulation islands!
+ ///@todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
@@ -250,9 +246,29 @@ void btDiscreteDynamicsWorld::applyGravity()
}
+void btDiscreteDynamicsWorld::synchronizeSingleMotionState(btRigidBody* body)
+{
+ btAssert(body);
+
+ if (body->getMotionState() && !body->isStaticOrKinematicObject())
+ {
+ //we need to call the update at least once, even for sleeping objects
+ //otherwise the 'graphics' transform never updates properly
+ ///@todo: add 'dirty' flag
+ //if (body->getActivationState() != ISLAND_SLEEPING)
+ {
+ btTransform interpolatedTransform;
+ btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
+ body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform);
+ body->getMotionState()->setWorldTransform(interpolatedTransform);
+ }
+ }
+}
+
void btDiscreteDynamicsWorld::synchronizeMotionStates()
{
+ BT_PROFILE("synchronizeMotionStates");
{
//todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++)
@@ -260,22 +276,11 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
btCollisionObject* colObj = m_collisionObjects[i];
btRigidBody* body = btRigidBody::upcast(colObj);
- if (body && body->getMotionState() && !body->isStaticOrKinematicObject())
- {
- //we need to call the update at least once, even for sleeping objects
- //otherwise the 'graphics' transform never updates properly
- //so todo: add 'dirty' flag
- //if (body->getActivationState() != ISLAND_SLEEPING)
- {
- btTransform interpolatedTransform;
- btTransformUtil::integrateTransform(body->getInterpolationWorldTransform(),
- body->getInterpolationLinearVelocity(),body->getInterpolationAngularVelocity(),m_localTime*body->getHitFraction(),interpolatedTransform);
- body->getMotionState()->setWorldTransform(interpolatedTransform);
- }
- }
+ if (body)
+ synchronizeSingleMotionState(body);
}
}
-
+/*
if (getDebugDrawer() && getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawWireframe)
{
for ( int i=0;i<this->m_vehicles.size();i++)
@@ -287,6 +292,8 @@ void btDiscreteDynamicsWorld::synchronizeMotionStates()
}
}
}
+ */
+
}
@@ -327,7 +334,8 @@ int btDiscreteDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps,
//process some debugging flags
if (getDebugDrawer())
{
- gDisableDeactivation = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
+ btIDebugDraw* debugDrawer = getDebugDrawer ();
+ gDisableDeactivation = (debugDrawer->getDebugMode() & btIDebugDraw::DBG_NoDeactivation) != 0;
}
if (numSimulationSubSteps)
{
@@ -391,9 +399,8 @@ void btDiscreteDynamicsWorld::internalSingleStepSimulation(btScalar timeStep)
integrateTransforms(timeStep);
///update vehicle simulation
- updateVehicles(timeStep);
-
-
+ updateActions(timeStep);
+
updateActivationState( timeStep );
if(0 != m_internalTickCallback) {
@@ -423,13 +430,6 @@ btVector3 btDiscreteDynamicsWorld::getGravity () const
void btDiscreteDynamicsWorld::removeRigidBody(btRigidBody* body)
{
- //remove all constraints too
- while (body->getNumConstraintRefs())
- {
- btTypedConstraint* constraint = body->getConstraintRef(0);
- removeConstraint(constraint);
- }
-
removeCollisionObject(body);
}
@@ -464,17 +464,17 @@ void btDiscreteDynamicsWorld::addRigidBody(btRigidBody* body, short group, short
}
-void btDiscreteDynamicsWorld::updateVehicles(btScalar timeStep)
+void btDiscreteDynamicsWorld::updateActions(btScalar timeStep)
{
- BT_PROFILE("updateVehicles");
+ BT_PROFILE("updateActions");
- for ( int i=0;i<m_vehicles.size();i++)
+ for ( int i=0;i<m_actions.size();i++)
{
- btRaycastVehicle* vehicle = m_vehicles[i];
- vehicle->updateVehicle( timeStep);
+ m_actions[i]->updateAction( this, timeStep);
}
}
-
+
+
void btDiscreteDynamicsWorld::updateActivationState(btScalar timeStep)
{
BT_PROFILE("updateActivationState");
@@ -529,16 +529,38 @@ void btDiscreteDynamicsWorld::removeConstraint(btTypedConstraint* constraint)
constraint->getRigidBodyB().removeConstraintRef(constraint);
}
-void btDiscreteDynamicsWorld::addVehicle(btRaycastVehicle* vehicle)
+void btDiscreteDynamicsWorld::addAction(btActionInterface* action)
+{
+ m_actions.push_back(action);
+}
+
+void btDiscreteDynamicsWorld::removeAction(btActionInterface* action)
+{
+ m_actions.remove(action);
+}
+
+
+void btDiscreteDynamicsWorld::addVehicle(btActionInterface* vehicle)
+{
+ addAction(vehicle);
+}
+
+void btDiscreteDynamicsWorld::removeVehicle(btActionInterface* vehicle)
+{
+ removeAction(vehicle);
+}
+
+void btDiscreteDynamicsWorld::addCharacter(btActionInterface* character)
{
- m_vehicles.push_back(vehicle);
+ addAction(character);
}
-void btDiscreteDynamicsWorld::removeVehicle(btRaycastVehicle* vehicle)
+void btDiscreteDynamicsWorld::removeCharacter(btActionInterface* character)
{
- m_vehicles.remove(vehicle);
+ removeAction(character);
}
+
SIMD_FORCE_INLINE int btGetConstraintIslandId(const btTypedConstraint* lhs)
{
int islandId;
@@ -611,8 +633,11 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
{
if (islandId<0)
{
- ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
- m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ if (numManifolds + m_numConstraints)
+ {
+ ///we don't split islands, so all constraints/contact manifolds/bodies are passed into the solver regardless the island id
+ m_solver->solveGroup( bodies,numBodies,manifolds, numManifolds,&m_sortedConstraints[0],m_numConstraints,m_solverInfo,m_debugDrawer,m_stackAlloc,m_dispatcher);
+ }
} else
{
//also add all non-contact constraints/joints for this island
@@ -658,7 +683,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
sortedConstraints[i] = m_constraints[i];
}
-// assert(0);
+// btAssert(0);
@@ -671,7 +696,7 @@ void btDiscreteDynamicsWorld::solveConstraints(btContactSolverInfo& solverInfo)
m_constraintSolver->prepareSolve(getCollisionWorld()->getNumCollisionObjects(), getCollisionWorld()->getDispatcher()->getNumManifolds());
/// solve all the constraints for this island
- m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld()->getCollisionObjectArray(),&solverCallback);
+ m_islandManager->buildAndProcessIslands(getCollisionWorld()->getDispatcher(),getCollisionWorld(),&solverCallback);
m_constraintSolver->allSolved(solverInfo, m_debugDrawer, m_stackAlloc);
}
@@ -722,21 +747,27 @@ class btClosestNotMeConvexResultCallback : public btCollisionWorld::ClosestConve
btCollisionObject* m_me;
btScalar m_allowedPenetration;
btOverlappingPairCache* m_pairCache;
+ btDispatcher* m_dispatcher;
public:
- btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache) :
+ btClosestNotMeConvexResultCallback (btCollisionObject* me,const btVector3& fromA,const btVector3& toA,btOverlappingPairCache* pairCache,btDispatcher* dispatcher) :
btCollisionWorld::ClosestConvexResultCallback(fromA,toA),
m_allowedPenetration(0.0f),
m_me(me),
- m_pairCache(pairCache)
+ m_pairCache(pairCache),
+ m_dispatcher(dispatcher)
{
}
virtual btScalar addSingleResult(btCollisionWorld::LocalConvexResult& convexResult,bool normalInWorldSpace)
{
if (convexResult.m_hitCollisionObject == m_me)
- return 1.0;
+ return 1.0f;
+
+ //ignore result if there is no contact response
+ if(!convexResult.m_hitCollisionObject->hasContactResponse())
+ return 1.0f;
btVector3 linVelA,linVelB;
linVelA = m_convexToWorld-m_convexFromWorld;
@@ -757,23 +788,29 @@ public:
return false;
///don't do CCD when the collision filters are not matching
- if (!btCollisionWorld::ClosestConvexResultCallback::needsCollision(proxy0))
+ if (!ClosestConvexResultCallback::needsCollision(proxy0))
return false;
- ///don't do CCD when there are already contact points (touching contact/penetration)
- btAlignedObjectArray<btPersistentManifold*> manifoldArray;
- btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
- if (collisionPair)
+ btCollisionObject* otherObj = (btCollisionObject*) proxy0->m_clientObject;
+
+ //call needsResponse, see http://code.google.com/p/bullet/issues/detail?id=179
+ if (m_dispatcher->needsResponse(m_me,otherObj))
{
- if (collisionPair->m_algorithm)
+ ///don't do CCD when there are already contact points (touching contact/penetration)
+ btAlignedObjectArray<btPersistentManifold*> manifoldArray;
+ btBroadphasePair* collisionPair = m_pairCache->findPair(m_me->getBroadphaseHandle(),proxy0);
+ if (collisionPair)
{
- manifoldArray.resize(0);
- collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
- for (int j=0;j<manifoldArray.size();j++)
+ if (collisionPair->m_algorithm)
{
- btPersistentManifold* manifold = manifoldArray[j];
- if (manifold->getNumContacts()>0)
- return false;
+ manifoldArray.resize(0);
+ collisionPair->m_algorithm->getAllContactManifolds(manifoldArray);
+ for (int j=0;j<manifoldArray.size();j++)
+ {
+ btPersistentManifold* manifold = manifoldArray[j];
+ if (manifold->getNumContacts()>0)
+ return false;
+ }
}
}
}
@@ -811,9 +848,13 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
{
gNumClampedCcdMotions++;
- btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache());
+ btClosestNotMeConvexResultCallback sweepResults(body,body->getWorldTransform().getOrigin(),predictedTrans.getOrigin(),getBroadphase()->getOverlappingPairCache(),getDispatcher());
btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
btSphereShape tmpSphere(body->getCcdSweptSphereRadius());//btConvexShape* convexShape = static_cast<btConvexShape*>(body->getCollisionShape());
+
+ sweepResults.m_collisionFilterGroup = body->getBroadphaseProxy()->m_collisionFilterGroup;
+ sweepResults.m_collisionFilterMask = body->getBroadphaseProxy()->m_collisionFilterMask;
+
convexSweepTest(&tmpSphere,body->getWorldTransform(),predictedTrans,sweepResults);
if (sweepResults.hasHit() && (sweepResults.m_closestHitFraction < 1.f))
{
@@ -833,6 +874,8 @@ void btDiscreteDynamicsWorld::integrateTransforms(btScalar timeStep)
+
+
void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
BT_PROFILE("predictUnconstraintMotion");
@@ -844,14 +887,12 @@ void btDiscreteDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
{
if (!body->isStaticOrKinematicObject())
{
- if (body->isActive())
- {
- body->integrateVelocities( timeStep);
- //damping
- body->applyDamping(timeStep);
+
+ body->integrateVelocities( timeStep);
+ //damping
+ body->applyDamping(timeStep);
- body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
- }
+ body->predictIntegratedTransform(timeStep,body->getInterpolationWorldTransform());
}
}
}
@@ -1103,7 +1144,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
{
btConcaveShape* concaveMesh = (btConcaveShape*) shape;
- //todo pass camera, for some culling
+ ///@todo pass camera, for some culling? no -> we are not a graphics lib
btVector3 aabbMax(btScalar(1e30),btScalar(1e30),btScalar(1e30));
btVector3 aabbMin(btScalar(-1e30),btScalar(-1e30),btScalar(-1e30));
@@ -1132,7 +1173,7 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
int i;
for (i=0;i<polyshape->getNumEdges();i++)
{
- btPoint3 a,b;
+ btVector3 a,b;
polyshape->getEdge(i,a,b);
btVector3 wa = worldTransform * a;
btVector3 wb = worldTransform * b;
@@ -1148,6 +1189,189 @@ void btDiscreteDynamicsWorld::debugDrawObject(const btTransform& worldTransform,
}
+void btDiscreteDynamicsWorld::debugDrawConstraint(btTypedConstraint* constraint)
+{
+ bool drawFrames = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraints) != 0;
+ bool drawLimits = (getDebugDrawer()->getDebugMode() & btIDebugDraw::DBG_DrawConstraintLimits) != 0;
+ btScalar dbgDrawSize = constraint->getDbgDrawSize();
+ if(dbgDrawSize <= btScalar(0.f))
+ {
+ return;
+ }
+
+ switch(constraint->getConstraintType())
+ {
+ case POINT2POINT_CONSTRAINT_TYPE:
+ {
+ btPoint2PointConstraint* p2pC = (btPoint2PointConstraint*)constraint;
+ btTransform tr;
+ tr.setIdentity();
+ btVector3 pivot = p2pC->getPivotInA();
+ pivot = p2pC->getRigidBodyA().getCenterOfMassTransform() * pivot;
+ tr.setOrigin(pivot);
+ getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ // that ideally should draw the same frame
+ pivot = p2pC->getPivotInB();
+ pivot = p2pC->getRigidBodyB().getCenterOfMassTransform() * pivot;
+ tr.setOrigin(pivot);
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ }
+ break;
+ case HINGE_CONSTRAINT_TYPE:
+ {
+ btHingeConstraint* pHinge = (btHingeConstraint*)constraint;
+ btTransform tr = pHinge->getRigidBodyA().getCenterOfMassTransform() * pHinge->getAFrame();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = pHinge->getRigidBodyB().getCenterOfMassTransform() * pHinge->getBFrame();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ btScalar minAng = pHinge->getLowerLimit();
+ btScalar maxAng = pHinge->getUpperLimit();
+ if(minAng == maxAng)
+ {
+ break;
+ }
+ bool drawSect = true;
+ if(minAng > maxAng)
+ {
+ minAng = btScalar(0.f);
+ maxAng = SIMD_2_PI;
+ drawSect = false;
+ }
+ if(drawLimits)
+ {
+ btVector3& center = tr.getOrigin();
+ btVector3 normal = tr.getBasis().getColumn(2);
+ btVector3 axis = tr.getBasis().getColumn(0);
+ getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, minAng, maxAng, btVector3(0,0,0), drawSect);
+ }
+ }
+ break;
+ case CONETWIST_CONSTRAINT_TYPE:
+ {
+ btConeTwistConstraint* pCT = (btConeTwistConstraint*)constraint;
+ btTransform tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ if(drawLimits)
+ {
+ //const btScalar length = btScalar(5);
+ const btScalar length = dbgDrawSize;
+ static int nSegments = 8*4;
+ btScalar fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)(nSegments-1)/btScalar(nSegments);
+ btVector3 pPrev = pCT->GetPointForAngle(fAngleInRadians, length);
+ pPrev = tr * pPrev;
+ for (int i=0; i<nSegments; i++)
+ {
+ fAngleInRadians = btScalar(2.*3.1415926) * (btScalar)i/btScalar(nSegments);
+ btVector3 pCur = pCT->GetPointForAngle(fAngleInRadians, length);
+ pCur = tr * pCur;
+ getDebugDrawer()->drawLine(pPrev, pCur, btVector3(0,0,0));
+
+ if (i%(nSegments/8) == 0)
+ getDebugDrawer()->drawLine(tr.getOrigin(), pCur, btVector3(0,0,0));
+
+ pPrev = pCur;
+ }
+ btScalar tws = pCT->getTwistSpan();
+ btScalar twa = pCT->getTwistAngle();
+ bool useFrameB = (pCT->getRigidBodyB().getInvMass() > btScalar(0.f));
+ if(useFrameB)
+ {
+ tr = pCT->getRigidBodyB().getCenterOfMassTransform() * pCT->getBFrame();
+ }
+ else
+ {
+ tr = pCT->getRigidBodyA().getCenterOfMassTransform() * pCT->getAFrame();
+ }
+ btVector3 pivot = tr.getOrigin();
+ btVector3 normal = tr.getBasis().getColumn(0);
+ btVector3 axis1 = tr.getBasis().getColumn(1);
+ getDebugDrawer()->drawArc(pivot, normal, axis1, dbgDrawSize, dbgDrawSize, -twa-tws, -twa+tws, btVector3(0,0,0), true);
+
+ }
+ }
+ break;
+ case D6_CONSTRAINT_TYPE:
+ {
+ btGeneric6DofConstraint* p6DOF = (btGeneric6DofConstraint*)constraint;
+ btTransform tr = p6DOF->getCalculatedTransformA();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = p6DOF->getCalculatedTransformB();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ if(drawLimits)
+ {
+ tr = p6DOF->getCalculatedTransformA();
+ const btVector3& center = p6DOF->getCalculatedTransformB().getOrigin();
+ btVector3 up = tr.getBasis().getColumn(2);
+ btVector3 axis = tr.getBasis().getColumn(0);
+ btScalar minTh = p6DOF->getRotationalLimitMotor(1)->m_loLimit;
+ btScalar maxTh = p6DOF->getRotationalLimitMotor(1)->m_hiLimit;
+ btScalar minPs = p6DOF->getRotationalLimitMotor(2)->m_loLimit;
+ btScalar maxPs = p6DOF->getRotationalLimitMotor(2)->m_hiLimit;
+ getDebugDrawer()->drawSpherePatch(center, up, axis, dbgDrawSize * btScalar(.9f), minTh, maxTh, minPs, maxPs, btVector3(0,0,0));
+ axis = tr.getBasis().getColumn(1);
+ btScalar ay = p6DOF->getAngle(1);
+ btScalar az = p6DOF->getAngle(2);
+ btScalar cy = btCos(ay);
+ btScalar sy = btSin(ay);
+ btScalar cz = btCos(az);
+ btScalar sz = btSin(az);
+ btVector3 ref;
+ ref[0] = cy*cz*axis[0] + cy*sz*axis[1] - sy*axis[2];
+ ref[1] = -sz*axis[0] + cz*axis[1];
+ ref[2] = cz*sy*axis[0] + sz*sy*axis[1] + cy*axis[2];
+ tr = p6DOF->getCalculatedTransformB();
+ btVector3 normal = -tr.getBasis().getColumn(0);
+ btScalar minFi = p6DOF->getRotationalLimitMotor(0)->m_loLimit;
+ btScalar maxFi = p6DOF->getRotationalLimitMotor(0)->m_hiLimit;
+ if(minFi > maxFi)
+ {
+ getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, -SIMD_PI, SIMD_PI, btVector3(0,0,0), false);
+ }
+ else if(minFi < maxFi)
+ {
+ getDebugDrawer()->drawArc(center, normal, ref, dbgDrawSize, dbgDrawSize, minFi, maxFi, btVector3(0,0,0), true);
+ }
+ tr = p6DOF->getCalculatedTransformA();
+ btVector3 bbMin = p6DOF->getTranslationalLimitMotor()->m_lowerLimit;
+ btVector3 bbMax = p6DOF->getTranslationalLimitMotor()->m_upperLimit;
+ getDebugDrawer()->drawBox(bbMin, bbMax, tr, btVector3(0,0,0));
+ }
+ }
+ break;
+ case SLIDER_CONSTRAINT_TYPE:
+ {
+ btSliderConstraint* pSlider = (btSliderConstraint*)constraint;
+ btTransform tr = pSlider->getCalculatedTransformA();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ tr = pSlider->getCalculatedTransformB();
+ if(drawFrames) getDebugDrawer()->drawTransform(tr, dbgDrawSize);
+ if(drawLimits)
+ {
+ btTransform tr = pSlider->getCalculatedTransformA();
+ btVector3 li_min = tr * btVector3(pSlider->getLowerLinLimit(), 0.f, 0.f);
+ btVector3 li_max = tr * btVector3(pSlider->getUpperLinLimit(), 0.f, 0.f);
+ getDebugDrawer()->drawLine(li_min, li_max, btVector3(0, 0, 0));
+ btVector3 normal = tr.getBasis().getColumn(0);
+ btVector3 axis = tr.getBasis().getColumn(1);
+ btScalar a_min = pSlider->getLowerAngLimit();
+ btScalar a_max = pSlider->getUpperAngLimit();
+ const btVector3& center = pSlider->getCalculatedTransformB().getOrigin();
+ getDebugDrawer()->drawArc(center, normal, axis, dbgDrawSize, dbgDrawSize, a_min, a_max, btVector3(0,0,0), true);
+ }
+ }
+ break;
+ default :
+ break;
+ }
+ return;
+} // btDiscreteDynamicsWorld::debugDrawConstraint()
+
+
+
+
+
void btDiscreteDynamicsWorld::setConstraintSolver(btConstraintSolver* solver)
{
if (m_ownsConstraintSolver)
@@ -1176,3 +1400,5 @@ const btTypedConstraint* btDiscreteDynamicsWorld::getConstraint(int index) const
{
return m_constraints[index];
}
+
+
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
index d9e2652aaf6..4662cf5052a 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h
@@ -23,9 +23,8 @@ class btOverlappingPairCache;
class btConstraintSolver;
class btSimulationIslandManager;
class btTypedConstraint;
+class btActionInterface;
-
-class btRaycastVehicle;
class btIDebugDraw;
#include "LinearMath/btAlignedObjectArray.h"
@@ -42,7 +41,6 @@ protected:
btAlignedObjectArray<btTypedConstraint*> m_constraints;
-
btVector3 m_gravity;
//for variable timesteps
@@ -52,33 +50,32 @@ protected:
bool m_ownsIslandManager;
bool m_ownsConstraintSolver;
+ btAlignedObjectArray<btActionInterface*> m_actions;
- btAlignedObjectArray<btRaycastVehicle*> m_vehicles;
-
int m_profileTimings;
virtual void predictUnconstraintMotion(btScalar timeStep);
virtual void integrateTransforms(btScalar timeStep);
- void calculateSimulationIslands();
+ virtual void calculateSimulationIslands();
- void solveConstraints(btContactSolverInfo& solverInfo);
+ virtual void solveConstraints(btContactSolverInfo& solverInfo);
void updateActivationState(btScalar timeStep);
- void updateVehicles(btScalar timeStep);
+ void updateActions(btScalar timeStep);
void startProfiling(btScalar timeStep);
virtual void internalSingleStepSimulation( btScalar timeStep);
- void synchronizeMotionStates();
- void saveKinematicState(btScalar timeStep);
+ virtual void saveKinematicState(btScalar timeStep);
void debugDrawSphere(btScalar radius, const btTransform& transform, const btVector3& color);
+
public:
@@ -91,14 +88,19 @@ public:
virtual int stepSimulation( btScalar timeStep,int maxSubSteps=1, btScalar fixedTimeStep=btScalar(1.)/btScalar(60.));
- void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
+ virtual void synchronizeMotionStates();
- void removeConstraint(btTypedConstraint* constraint);
+ ///this can be useful to synchronize a single rigid body -> graphics object
+ void synchronizeSingleMotionState(btRigidBody* body);
- void addVehicle(btRaycastVehicle* vehicle);
+ virtual void addConstraint(btTypedConstraint* constraint, bool disableCollisionsBetweenLinkedBodies=false);
- void removeVehicle(btRaycastVehicle* vehicle);
+ virtual void removeConstraint(btTypedConstraint* constraint);
+ virtual void addAction(btActionInterface*);
+
+ virtual void removeAction(btActionInterface*);
+
btSimulationIslandManager* getSimulationIslandManager()
{
return m_islandManager;
@@ -114,8 +116,8 @@ public:
return this;
}
-
virtual void setGravity(const btVector3& gravity);
+
virtual btVector3 getGravity () const;
virtual void addRigidBody(btRigidBody* body);
@@ -126,6 +128,8 @@ public:
void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
+ void debugDrawConstraint(btTypedConstraint* constraint);
+
virtual void debugDrawWorld();
virtual void setConstraintSolver(btConstraintSolver* solver);
@@ -152,8 +156,24 @@ public:
virtual void setNumTasks(int numTasks)
{
+ (void) numTasks;
+ }
+
+ ///obsolete, use updateActions instead
+ virtual void updateVehicles(btScalar timeStep)
+ {
+ updateActions(timeStep);
}
+ ///obsolete, use addAction instead
+ virtual void addVehicle(btActionInterface* vehicle);
+ ///obsolete, use removeAction instead
+ virtual void removeVehicle(btActionInterface* vehicle);
+ ///obsolete, use addAction instead
+ virtual void addCharacter(btActionInterface* character);
+ ///obsolete, use removeAction instead
+ virtual void removeCharacter(btActionInterface* character);
+
};
#endif //BT_DISCRETE_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
index 929e24d337c..ecf7a2f0c64 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btDynamicsWorld.h
@@ -20,10 +20,11 @@ subject to the following restrictions:
#include "BulletDynamics/ConstraintSolver/btContactSolverInfo.h"
class btTypedConstraint;
-class btRaycastVehicle;
+class btActionInterface;
class btConstraintSolver;
class btDynamicsWorld;
+
/// Type for the callback for each tick
typedef void (*btInternalTickCallback)(btDynamicsWorld *world, btScalar timeStep);
@@ -71,15 +72,17 @@ public:
virtual void removeConstraint(btTypedConstraint* constraint) {(void)constraint;}
- virtual void addVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}
+ virtual void addAction(btActionInterface* action) = 0;
- virtual void removeVehicle(btRaycastVehicle* vehicle) {(void)vehicle;}
+ virtual void removeAction(btActionInterface* action) = 0;
//once a rigidbody is added to the dynamics world, it will get this gravity assigned
//existing rigidbodies in the world get gravity assigned too, during this method
virtual void setGravity(const btVector3& gravity) = 0;
virtual btVector3 getGravity () const = 0;
+ virtual void synchronizeMotionStates() = 0;
+
virtual void addRigidBody(btRigidBody* body) = 0;
virtual void removeRigidBody(btRigidBody* body) = 0;
@@ -121,6 +124,16 @@ public:
}
+ ///obsolete, use addAction instead.
+ virtual void addVehicle(btActionInterface* vehicle) {(void)vehicle;}
+ ///obsolete, use removeAction instead
+ virtual void removeVehicle(btActionInterface* vehicle) {(void)vehicle;}
+ ///obsolete, use addAction instead.
+ virtual void addCharacter(btActionInterface* character) {(void)character;}
+ ///obsolete, use removeAction instead
+ virtual void removeCharacter(btActionInterface* character) {(void)character;}
+
+
};
#endif //BT_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
index 93d70de39d8..a4d8e1d77f6 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.cpp
@@ -44,9 +44,10 @@ void btRigidBody::setupRigidBody(const btRigidBody::btRigidBodyConstructionInfo&
m_linearVelocity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_angularVelocity.setValue(btScalar(0.),btScalar(0.),btScalar(0.));
- m_angularFactor = btScalar(1.);
- m_anisotropicFriction.setValue(1.f,1.f,1.f);
+ m_angularFactor.setValue(1,1,1);
+ m_linearFactor.setValue(1,1,1);
m_gravity.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
+ m_gravity_acceleration.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalForce.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
m_totalTorque.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0)),
m_linearDamping = btScalar(0.);
@@ -125,6 +126,7 @@ void btRigidBody::setGravity(const btVector3& acceleration)
{
m_gravity = acceleration * (btScalar(1.0) / m_inverseMass);
}
+ m_gravity_acceleration = acceleration;
}
@@ -144,8 +146,17 @@ void btRigidBody::setDamping(btScalar lin_damping, btScalar ang_damping)
///applyDamping damps the velocity, using the given m_linearDamping and m_angularDamping
void btRigidBody::applyDamping(btScalar timeStep)
{
+ //On new damping: see discussion/issue report here: http://code.google.com/p/bullet/issues/detail?id=74
+ //todo: do some performance comparisons (but other parts of the engine are probably bottleneck anyway
+
+//#define USE_OLD_DAMPING_METHOD 1
+#ifdef USE_OLD_DAMPING_METHOD
m_linearVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_linearDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
m_angularVelocity *= GEN_clamped((btScalar(1.) - timeStep * m_angularDamping), (btScalar)btScalar(0.0), (btScalar)btScalar(1.0));
+#else
+ m_linearVelocity *= btPow(btScalar(1)-m_linearDamping, timeStep);
+ m_angularVelocity *= btPow(btScalar(1)-m_angularDamping, timeStep);
+#endif
if (m_additionalDamping)
{
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
index 4596f90a00f..da1fcb78611 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btRigidBody.h
@@ -17,7 +17,6 @@ subject to the following restrictions:
#define RIGIDBODY_H
#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btPoint3.h"
#include "LinearMath/btTransform.h"
#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h"
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
@@ -31,7 +30,7 @@ extern btScalar gDeactivationTime;
extern bool gDisableDeactivation;
-///btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
+///The btRigidBody is the main class for rigid body objects. It is derived from btCollisionObject, so it keeps a pointer to a btCollisionShape.
///It is recommended for performance and memory use to share btCollisionShape objects whenever possible.
///There are 3 types of rigid bodies:
///- A) Dynamic rigid bodies, with positive mass. Motion is controlled by rigid body dynamics.
@@ -46,9 +45,11 @@ class btRigidBody : public btCollisionObject
btVector3 m_linearVelocity;
btVector3 m_angularVelocity;
btScalar m_inverseMass;
- btScalar m_angularFactor;
+ btVector3 m_angularFactor;
+ btVector3 m_linearFactor;
btVector3 m_gravity;
+ btVector3 m_gravity_acceleration;
btVector3 m_invInertiaLocal;
btVector3 m_totalForce;
btVector3 m_totalTorque;
@@ -75,7 +76,7 @@ class btRigidBody : public btCollisionObject
public:
- ///btRigidBodyConstructionInfo provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
+ ///The btRigidBodyConstructionInfo structure provides information to create a rigid body. Setting mass to zero creates a fixed (non-dynamic) rigid body.
///For dynamic objects, you can use the collision shape to approximate the local inertia tensor, otherwise use the zero vector (default argument)
///You can use the motion state to synchronize the world transform between physics and graphics objects.
///And if the motion state is provided, the rigid body will initialize its initial world transform from the motion state,
@@ -182,7 +183,7 @@ public:
const btVector3& getGravity() const
{
- return m_gravity;
+ return m_gravity_acceleration;
}
void setDamping(btScalar lin_damping, btScalar ang_damping);
@@ -219,6 +220,14 @@ public:
void setMassProps(btScalar mass, const btVector3& inertia);
+ const btVector3& getLinearFactor() const
+ {
+ return m_linearFactor;
+ }
+ void setLinearFactor(const btVector3& linearFactor)
+ {
+ m_linearFactor = linearFactor;
+ }
btScalar getInvMass() const { return m_inverseMass; }
const btMatrix3x3& getInvInertiaTensorWorld() const {
return m_invInertiaTensorWorld;
@@ -230,10 +239,20 @@ public:
void applyCentralForce(const btVector3& force)
{
- m_totalForce += force;
+ m_totalForce += force*m_linearFactor;
}
+
+ const btVector3& getTotalForce()
+ {
+ return m_totalForce;
+ };
+
+ const btVector3& getTotalTorque()
+ {
+ return m_totalTorque;
+ };
- const btVector3& getInvInertiaDiagLocal()
+ const btVector3& getInvInertiaDiagLocal() const
{
return m_invInertiaLocal;
};
@@ -251,23 +270,23 @@ public:
void applyTorque(const btVector3& torque)
{
- m_totalTorque += torque;
+ m_totalTorque += torque*m_angularFactor;
}
void applyForce(const btVector3& force, const btVector3& rel_pos)
{
applyCentralForce(force);
- applyTorque(rel_pos.cross(force)*m_angularFactor);
+ applyTorque(rel_pos.cross(force*m_linearFactor));
}
void applyCentralImpulse(const btVector3& impulse)
{
- m_linearVelocity += impulse * m_inverseMass;
+ m_linearVelocity += impulse *m_linearFactor * m_inverseMass;
}
void applyTorqueImpulse(const btVector3& torque)
{
- m_angularVelocity += m_invInertiaTensorWorld * torque;
+ m_angularVelocity += m_invInertiaTensorWorld * torque * m_angularFactor;
}
void applyImpulse(const btVector3& impulse, const btVector3& rel_pos)
@@ -277,7 +296,7 @@ public:
applyCentralImpulse(impulse);
if (m_angularFactor)
{
- applyTorqueImpulse(rel_pos.cross(impulse)*m_angularFactor);
+ applyTorqueImpulse(rel_pos.cross(impulse*m_linearFactor));
}
}
}
@@ -287,10 +306,10 @@ public:
{
if (m_inverseMass != btScalar(0.))
{
- m_linearVelocity += linearComponent*impulseMagnitude;
+ m_linearVelocity += linearComponent*m_linearFactor*impulseMagnitude;
if (m_angularFactor)
{
- m_angularVelocity += angularComponent*impulseMagnitude*m_angularFactor;
+ m_angularVelocity += angularComponent*m_angularFactor*impulseMagnitude;
}
}
}
@@ -303,7 +322,7 @@ public:
void updateInertiaTensor();
- const btPoint3& getCenterOfMassPosition() const {
+ const btVector3& getCenterOfMassPosition() const {
return m_worldTransform.getOrigin();
}
btQuaternion getOrientation() const;
@@ -321,15 +340,12 @@ public:
inline void setLinearVelocity(const btVector3& lin_vel)
{
- assert (m_collisionFlags != btCollisionObject::CF_STATIC_OBJECT);
m_linearVelocity = lin_vel;
}
- inline void setAngularVelocity(const btVector3& ang_vel) {
- assert (m_collisionFlags != btCollisionObject::CF_STATIC_OBJECT);
- {
- m_angularVelocity = ang_vel;
- }
+ inline void setAngularVelocity(const btVector3& ang_vel)
+ {
+ m_angularVelocity = ang_vel;
}
btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const
@@ -353,7 +369,7 @@ public:
- SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btPoint3& pos, const btVector3& normal) const
+ SIMD_FORCE_INLINE btScalar computeImpulseDenominator(const btVector3& pos, const btVector3& normal) const
{
btVector3 r0 = pos - getCenterOfMassPosition();
@@ -443,11 +459,16 @@ public:
int m_contactSolverType;
int m_frictionSolverType;
- void setAngularFactor(btScalar angFac)
+ void setAngularFactor(const btVector3& angFac)
{
m_angularFactor = angFac;
}
- btScalar getAngularFactor() const
+
+ void setAngularFactor(btScalar angFac)
+ {
+ m_angularFactor.setValue(angFac,angFac,angFac);
+ }
+ const btVector3& getAngularFactor() const
{
return m_angularFactor;
}
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
index 3be04d1a4ad..3f6141463c3 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp
@@ -97,7 +97,7 @@ int btSimpleDynamicsWorld::stepSimulation( btScalar timeStep,int maxSubSteps, b
void btSimpleDynamicsWorld::clearForces()
{
- //todo: iterate over awake simulation islands!
+ ///@todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
@@ -156,7 +156,7 @@ void btSimpleDynamicsWorld::updateAabbs()
{
if (body->isActive() && (!body->isStaticObject()))
{
- btPoint3 minAabb,maxAabb;
+ btVector3 minAabb,maxAabb;
colObj->getCollisionShape()->getAabb(colObj->getWorldTransform(), minAabb,maxAabb);
btBroadphaseInterface* bp = getBroadphase();
bp->setAabb(body->getBroadphaseHandle(),minAabb,maxAabb, m_dispatcher1);
@@ -210,7 +210,7 @@ void btSimpleDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
void btSimpleDynamicsWorld::synchronizeMotionStates()
{
- //todo: iterate over awake simulation islands!
+ ///@todo: iterate over awake simulation islands!
for ( int i=0;i<m_collisionObjects.size();i++)
{
btCollisionObject* colObj = m_collisionObjects[i];
diff --git a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
index 5c56fdf1327..ea1a2a1ccc7 100644
--- a/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
+++ b/extern/bullet2/src/BulletDynamics/Dynamics/btSimpleDynamicsWorld.h
@@ -22,7 +22,7 @@ class btDispatcher;
class btOverlappingPairCache;
class btConstraintSolver;
-///btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
+///The btSimpleDynamicsWorld serves as unit-test and to verify more complicated and optimized dynamics worlds.
///Please use btDiscreteDynamicsWorld instead (or btContinuousDynamicsWorld once it is finished).
class btSimpleDynamicsWorld : public btDynamicsWorld
{
@@ -60,7 +60,7 @@ public:
virtual void updateAabbs();
- void synchronizeMotionStates();
+ virtual void synchronizeMotionStates();
virtual void setConstraintSolver(btConstraintSolver* solver);
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
index fe65245c2a1..031fcb5b447 100644
--- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
+++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.cpp
@@ -19,15 +19,13 @@
#include "btVehicleRaycaster.h"
#include "btWheelInfo.h"
#include "LinearMath/btMinMax.h"
-
-
+#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/ConstraintSolver/btContactConstraint.h"
static btRigidBody s_fixedObject( 0,0,0);
btRaycastVehicle::btRaycastVehicle(const btVehicleTuning& tuning,btRigidBody* chassis, btVehicleRaycaster* raycaster )
-: btTypedConstraint(VEHICLE_CONSTRAINT_TYPE),
-m_vehicleRaycaster(raycaster),
+:m_vehicleRaycaster(raycaster),
m_pitchControl(btScalar(0.))
{
m_chassisBody = chassis;
@@ -87,7 +85,7 @@ btWheelInfo& btRaycastVehicle::addWheel( const btVector3& connectionPointCS, con
const btTransform& btRaycastVehicle::getWheelTransformWS( int wheelIndex ) const
{
- assert(wheelIndex < getNumWheels());
+ btAssert(wheelIndex < getNumWheels());
const btWheelInfo& wheel = m_wheelInfo[wheelIndex];
return wheel.m_worldTransform;
@@ -175,7 +173,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
btVehicleRaycaster::btVehicleRaycasterResult rayResults;
- assert(m_vehicleRaycaster);
+ btAssert(m_vehicleRaycaster);
void* object = m_vehicleRaycaster->castRay(source,target,rayResults);
@@ -188,7 +186,7 @@ btScalar btRaycastVehicle::rayCast(btWheelInfo& wheel)
wheel.m_raycastInfo.m_contactNormalWS = rayResults.m_hitNormalInWorld;
wheel.m_raycastInfo.m_isInContact = true;
- wheel.m_raycastInfo.m_groundObject = &s_fixedObject;//todo for driving on dynamic/movable objects!;
+ wheel.m_raycastInfo.m_groundObject = &s_fixedObject;///@todo for driving on dynamic/movable objects!;
//wheel.m_raycastInfo.m_groundObject = object;
@@ -359,7 +357,7 @@ void btRaycastVehicle::updateVehicle( btScalar step )
void btRaycastVehicle::setSteeringValue(btScalar steering,int wheel)
{
- assert(wheel>=0 && wheel < getNumWheels());
+ btAssert(wheel>=0 && wheel < getNumWheels());
btWheelInfo& wheelInfo = getWheelInfo(wheel);
wheelInfo.m_steering = steering;
@@ -375,7 +373,7 @@ btScalar btRaycastVehicle::getSteeringValue(int wheel) const
void btRaycastVehicle::applyEngineForce(btScalar force, int wheel)
{
- assert(wheel>=0 && wheel < getNumWheels());
+ btAssert(wheel>=0 && wheel < getNumWheels());
btWheelInfo& wheelInfo = getWheelInfo(wheel);
wheelInfo.m_engineForce = force;
}
@@ -691,7 +689,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
- rel_pos[2] *= wheelInfo.m_rollInfluence;
+ rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
m_chassisBody->applyImpulse(sideImp,rel_pos);
//apply friction impulse on the ground
@@ -704,6 +702,36 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
}
+
+void btRaycastVehicle::debugDraw(btIDebugDraw* debugDrawer)
+{
+
+ for (int v=0;v<this->getNumWheels();v++)
+ {
+ btVector3 wheelColor(0,255,255);
+ if (getWheelInfo(v).m_raycastInfo.m_isInContact)
+ {
+ wheelColor.setValue(0,0,255);
+ } else
+ {
+ wheelColor.setValue(255,0,255);
+ }
+
+ btVector3 wheelPosWS = getWheelInfo(v).m_worldTransform.getOrigin();
+
+ btVector3 axle = btVector3(
+ getWheelInfo(v).m_worldTransform.getBasis()[0][getRightAxis()],
+ getWheelInfo(v).m_worldTransform.getBasis()[1][getRightAxis()],
+ getWheelInfo(v).m_worldTransform.getBasis()[2][getRightAxis()]);
+
+ //debug wheels (cylinders)
+ debugDrawer->drawLine(wheelPosWS,wheelPosWS+axle,wheelColor);
+ debugDrawer->drawLine(wheelPosWS,getWheelInfo(v).m_raycastInfo.m_contactPointWS,wheelColor);
+
+ }
+}
+
+
void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3& to, btVehicleRaycasterResult& result)
{
// RayResultCallback& resultCallback;
@@ -727,3 +755,4 @@ void* btDefaultVehicleRaycaster::castRay(const btVector3& from,const btVector3&
}
return 0;
}
+
diff --git a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h
index 8361dcabe4b..d5a299c606f 100644
--- a/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h
+++ b/extern/bullet2/src/BulletDynamics/Vehicle/btRaycastVehicle.h
@@ -17,11 +17,12 @@
class btDynamicsWorld;
#include "LinearMath/btAlignedObjectArray.h"
#include "btWheelInfo.h"
+#include "BulletDynamics/Dynamics/btActionInterface.h"
class btVehicleTuning;
///rayCast vehicle, very special constraint that turn a rigidbody into a vehicle.
-class btRaycastVehicle : public btTypedConstraint
+class btRaycastVehicle : public btActionInterface
{
btAlignedObjectArray<btVector3> m_forwardWS;
@@ -29,6 +30,11 @@ class btRaycastVehicle : public btTypedConstraint
btAlignedObjectArray<btScalar> m_forwardImpulse;
btAlignedObjectArray<btScalar> m_sideImpulse;
+ int m_userConstraintType;
+
+ int m_userConstraintId;
+
+
public:
class btVehicleTuning
{
@@ -73,13 +79,24 @@ public:
virtual ~btRaycastVehicle() ;
-
+
+ ///btActionInterface interface
+ virtual void updateAction( btCollisionWorld* collisionWorld, btScalar step)
+ {
+ updateVehicle(step);
+ }
+
+
+ ///btActionInterface interface
+ void debugDraw(btIDebugDraw* debugDrawer);
+
const btTransform& getChassisWorldTransform() const;
btScalar rayCast(btWheelInfo& wheel);
virtual void updateVehicle(btScalar step);
-
+
+
void resetSuspension();
btScalar getSteeringValue(int wheel) const;
@@ -175,15 +192,24 @@ public:
m_indexForwardAxis = forwardIndex;
}
- virtual void buildJacobian()
+ int getUserConstraintType() const
+ {
+ return m_userConstraintType ;
+ }
+
+ void setUserConstraintType(int userConstraintType)
+ {
+ m_userConstraintType = userConstraintType;
+ };
+
+ void setUserConstraintId(int uid)
{
- //not yet
+ m_userConstraintId = uid;
}
- virtual void solveConstraint(btScalar timeStep)
+ int getUserConstraintId() const
{
- (void)timeStep;
- //not yet
+ return m_userConstraintId;
}
diff --git a/extern/bullet2/src/BulletSoftBody/CMakeLists.txt b/extern/bullet2/src/BulletSoftBody/CMakeLists.txt
index a725e10ff77..dbd87afea38 100644
--- a/extern/bullet2/src/BulletSoftBody/CMakeLists.txt
+++ b/extern/bullet2/src/BulletSoftBody/CMakeLists.txt
@@ -3,19 +3,41 @@ INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src }
)
-ADD_LIBRARY(LibBulletSoftBody
+SET(BulletSoftBody_SRCS
btSoftBody.cpp
- btSoftBody.h
btSoftBodyHelpers.cpp
- btSparseSDF.h
- btSoftBodyHelpers.h
btSoftBodyRigidBodyCollisionConfiguration.cpp
btSoftRigidCollisionAlgorithm.cpp
- btSoftRigidCollisionAlgorithm.h
btSoftSoftCollisionAlgorithm.cpp
- btSoftSoftCollisionAlgorithm.h
btSoftBodyConcaveCollisionAlgorithm.cpp
+ btSoftRigidDynamicsWorld.cpp
+)
+
+SET(BulletSoftBody_HDRS
+ btSoftBody.h
+ btSparseSDF.h
+ btSoftBodyHelpers.h
+ btSoftRigidCollisionAlgorithm.h
+ btSoftSoftCollisionAlgorithm.h
btSoftBodyConcaveCollisionAlgorithm.h
btSoftRigidDynamicsWorld.h
- btSoftRigidDynamicsWorld.cpp
)
+
+
+
+ADD_LIBRARY(BulletSoftBody ${BulletSoftBody_SRCS} ${BulletSoftBody_HDRS})
+SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES SOVERSION ${BULLET_VERSION})
+IF (BUILD_SHARED_LIBS)
+ TARGET_LINK_LIBRARIES(BulletSoftBody BulletDynamics)
+ENDIF (BUILD_SHARED_LIBS)
+
+IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ INSTALL(TARGETS BulletSoftBody DESTINATION lib)
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
+ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES FRAMEWORK true)
+ SET_TARGET_PROPERTIES(BulletSoftBody PROPERTIES PUBLIC_HEADER "${BulletSoftBody_HDRS}")
+ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
index 1ec668c9c78..ee810c54082 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.cpp
@@ -150,98 +150,98 @@ bool btSoftBody::checkFace(int node0,int node1,int node2) const
//
btSoftBody::Material* btSoftBody::appendMaterial()
{
-Material* pm=new(btAlignedAlloc(sizeof(Material),16)) Material();
-if(m_materials.size()>0)
- *pm=*m_materials[0];
+ Material* pm=new(btAlignedAlloc(sizeof(Material),16)) Material();
+ if(m_materials.size()>0)
+ *pm=*m_materials[0];
else
- ZeroInitialize(*pm);
-m_materials.push_back(pm);
-return(pm);
+ ZeroInitialize(*pm);
+ m_materials.push_back(pm);
+ return(pm);
}
//
void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- const btVector4& c,
- Node* n0,
- Node* n1,
- Node* n2,
- Node* n3)
-{
-Note n;
-ZeroInitialize(n);
-n.m_rank = 0;
-n.m_text = text;
-n.m_offset = o;
-n.m_coords[0] = c.x();
-n.m_coords[1] = c.y();
-n.m_coords[2] = c.z();
-n.m_coords[3] = c.w();
-n.m_nodes[0] = n0;n.m_rank+=n0?1:0;
-n.m_nodes[1] = n1;n.m_rank+=n1?1:0;
-n.m_nodes[2] = n2;n.m_rank+=n2?1:0;
-n.m_nodes[3] = n3;n.m_rank+=n3?1:0;
-m_notes.push_back(n);
+ const btVector3& o,
+ const btVector4& c,
+ Node* n0,
+ Node* n1,
+ Node* n2,
+ Node* n3)
+{
+ Note n;
+ ZeroInitialize(n);
+ n.m_rank = 0;
+ n.m_text = text;
+ n.m_offset = o;
+ n.m_coords[0] = c.x();
+ n.m_coords[1] = c.y();
+ n.m_coords[2] = c.z();
+ n.m_coords[3] = c.w();
+ n.m_nodes[0] = n0;n.m_rank+=n0?1:0;
+ n.m_nodes[1] = n1;n.m_rank+=n1?1:0;
+ n.m_nodes[2] = n2;n.m_rank+=n2?1:0;
+ n.m_nodes[3] = n3;n.m_rank+=n3?1:0;
+ m_notes.push_back(n);
}
//
void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Node* feature)
+ const btVector3& o,
+ Node* feature)
{
-appendNote(text,o,btVector4(1,0,0,0),feature);
+ appendNote(text,o,btVector4(1,0,0,0),feature);
}
//
void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Link* feature)
+ const btVector3& o,
+ Link* feature)
{
-static const btScalar w=1/(btScalar)2;
-appendNote(text,o,btVector4(w,w,0,0), feature->m_n[0],
- feature->m_n[1]);
+ static const btScalar w=1/(btScalar)2;
+ appendNote(text,o,btVector4(w,w,0,0), feature->m_n[0],
+ feature->m_n[1]);
}
-
+
//
void btSoftBody::appendNote( const char* text,
- const btVector3& o,
- Face* feature)
+ const btVector3& o,
+ Face* feature)
{
-static const btScalar w=1/(btScalar)3;
-appendNote(text,o,btVector4(w,w,w,0), feature->m_n[0],
- feature->m_n[1],
- feature->m_n[2]);
+ static const btScalar w=1/(btScalar)3;
+ appendNote(text,o,btVector4(w,w,w,0), feature->m_n[0],
+ feature->m_n[1],
+ feature->m_n[2]);
}
//
void btSoftBody::appendNode( const btVector3& x,btScalar m)
{
-if(m_nodes.capacity()==m_nodes.size())
+ if(m_nodes.capacity()==m_nodes.size())
{
- pointersToIndices();
- m_nodes.reserve(m_nodes.size()*2+1);
- indicesToPointers();
+ pointersToIndices();
+ m_nodes.reserve(m_nodes.size()*2+1);
+ indicesToPointers();
}
-const btScalar margin=getCollisionShape()->getMargin();
-m_nodes.push_back(Node());
-Node& n=m_nodes[m_nodes.size()-1];
-ZeroInitialize(n);
-n.m_x = x;
-n.m_q = n.m_x;
-n.m_im = m>0?1/m:0;
-n.m_material = m_materials[0];
-n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
+ const btScalar margin=getCollisionShape()->getMargin();
+ m_nodes.push_back(Node());
+ Node& n=m_nodes[m_nodes.size()-1];
+ ZeroInitialize(n);
+ n.m_x = x;
+ n.m_q = n.m_x;
+ n.m_im = m>0?1/m:0;
+ n.m_material = m_materials[0];
+ n.m_leaf = m_ndbvt.insert(btDbvtVolume::FromCR(n.m_x,margin),&n);
}
//
void btSoftBody::appendLink(int model,Material* mat)
{
-Link l;
-if(model>=0)
- l=m_links[model];
+ Link l;
+ if(model>=0)
+ l=m_links[model];
else
{ ZeroInitialize(l);l.m_material=mat?mat:m_materials[0]; }
-m_links.push_back(l);
+ m_links.push_back(l);
}
//
@@ -273,12 +273,12 @@ void btSoftBody::appendLink( Node* node0,
//
void btSoftBody::appendFace(int model,Material* mat)
{
-Face f;
-if(model>=0)
+ Face f;
+ if(model>=0)
{ f=m_faces[model]; }
else
{ ZeroInitialize(f);f.m_material=mat?mat:m_materials[0]; }
-m_faces.push_back(f);
+ m_faces.push_back(f);
}
//
@@ -306,9 +306,9 @@ void btSoftBody::appendFace(int node0,int node1,int node2,Material* mat)
}
//
-void btSoftBody::appendAnchor(int node,btRigidBody* body,bool disableCollisionWithBody=false)
+void btSoftBody::appendAnchor(int node,btRigidBody* body, bool disableCollisionBetweenLinkedBodies)
{
- if (disableCollisionWithBody)
+ if (disableCollisionBetweenLinkedBodies)
{
if (m_collisionDisabledObjects.findLinearSearch(body)==m_collisionDisabledObjects.size())
{
@@ -327,54 +327,54 @@ void btSoftBody::appendAnchor(int node,btRigidBody* body,bool disableCollision
//
void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1)
{
-LJoint* pj = new(btAlignedAlloc(sizeof(LJoint),16)) LJoint();
-pj->m_bodies[0] = body0;
-pj->m_bodies[1] = body1;
-pj->m_refs[0] = pj->m_bodies[0].xform().inverse()*specs.position;
-pj->m_refs[1] = pj->m_bodies[1].xform().inverse()*specs.position;
-pj->m_cfm = specs.cfm;
-pj->m_erp = specs.erp;
-pj->m_split = specs.split;
-m_joints.push_back(pj);
+ LJoint* pj = new(btAlignedAlloc(sizeof(LJoint),16)) LJoint();
+ pj->m_bodies[0] = body0;
+ pj->m_bodies[1] = body1;
+ pj->m_refs[0] = pj->m_bodies[0].xform().inverse()*specs.position;
+ pj->m_refs[1] = pj->m_bodies[1].xform().inverse()*specs.position;
+ pj->m_cfm = specs.cfm;
+ pj->m_erp = specs.erp;
+ pj->m_split = specs.split;
+ m_joints.push_back(pj);
}
//
void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,Body body)
{
-appendLinearJoint(specs,m_clusters[0],body);
+ appendLinearJoint(specs,m_clusters[0],body);
}
//
void btSoftBody::appendLinearJoint(const LJoint::Specs& specs,btSoftBody* body)
{
-appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]);
+ appendLinearJoint(specs,m_clusters[0],body->m_clusters[0]);
}
//
void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Cluster* body0,Body body1)
{
-AJoint* pj = new(btAlignedAlloc(sizeof(AJoint),16)) AJoint();
-pj->m_bodies[0] = body0;
-pj->m_bodies[1] = body1;
-pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis()*specs.axis;
-pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis()*specs.axis;
-pj->m_cfm = specs.cfm;
-pj->m_erp = specs.erp;
-pj->m_split = specs.split;
-pj->m_icontrol = specs.icontrol;
-m_joints.push_back(pj);
+ AJoint* pj = new(btAlignedAlloc(sizeof(AJoint),16)) AJoint();
+ pj->m_bodies[0] = body0;
+ pj->m_bodies[1] = body1;
+ pj->m_refs[0] = pj->m_bodies[0].xform().inverse().getBasis()*specs.axis;
+ pj->m_refs[1] = pj->m_bodies[1].xform().inverse().getBasis()*specs.axis;
+ pj->m_cfm = specs.cfm;
+ pj->m_erp = specs.erp;
+ pj->m_split = specs.split;
+ pj->m_icontrol = specs.icontrol;
+ m_joints.push_back(pj);
}
//
void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,Body body)
{
-appendAngularJoint(specs,m_clusters[0],body);
+ appendAngularJoint(specs,m_clusters[0],body);
}
//
void btSoftBody::appendAngularJoint(const AJoint::Specs& specs,btSoftBody* body)
{
-appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]);
+ appendAngularJoint(specs,m_clusters[0],body->m_clusters[0]);
}
//
@@ -463,8 +463,8 @@ void btSoftBody::setTotalMass(btScalar mass,bool fromfaces)
{
const Face& f=m_faces[i];
const btScalar twicearea=AreaOf( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x);
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x);
for(int j=0;j<3;++j)
{
f.m_n[j]->m_im+=twicearea;
@@ -494,13 +494,17 @@ void btSoftBody::setTotalDensity(btScalar density)
void btSoftBody::transform(const btTransform& trs)
{
const btScalar margin=getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
+
for(int i=0,ni=m_nodes.size();i<ni;++i)
{
Node& n=m_nodes[i];
n.m_x=trs*n.m_x;
n.m_q=trs*n.m_q;
n.m_n=trs.getBasis()*n.m_n;
- m_ndbvt.update(n.m_leaf,btDbvtVolume::FromCR(n.m_x,margin));
+ vol = btDbvtVolume::FromCR(n.m_x,margin);
+
+ m_ndbvt.update(n.m_leaf,vol);
}
updateNormals();
updateBounds();
@@ -511,31 +515,34 @@ void btSoftBody::transform(const btTransform& trs)
//
void btSoftBody::translate(const btVector3& trs)
{
-btTransform t;
-t.setIdentity();
-t.setOrigin(trs);
-transform(t);
+ btTransform t;
+ t.setIdentity();
+ t.setOrigin(trs);
+ transform(t);
}
//
void btSoftBody::rotate( const btQuaternion& rot)
{
-btTransform t;
-t.setIdentity();
-t.setRotation(rot);
-transform(t);
+ btTransform t;
+ t.setIdentity();
+ t.setRotation(rot);
+ transform(t);
}
//
void btSoftBody::scale(const btVector3& scl)
{
const btScalar margin=getCollisionShape()->getMargin();
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
+
for(int i=0,ni=m_nodes.size();i<ni;++i)
{
Node& n=m_nodes[i];
n.m_x*=scl;
n.m_q*=scl;
- m_ndbvt.update(n.m_leaf,btDbvtVolume::FromCR(n.m_x,margin));
+ vol = btDbvtVolume::FromCR(n.m_x,margin);
+ m_ndbvt.update(n.m_leaf,vol);
}
updateNormals();
updateBounds();
@@ -562,8 +569,8 @@ void btSoftBody::setPose(bool bvolume,bool bframe)
{
Node& n=m_nodes[i];
m_pose.m_wgh[i]= n.m_im>0 ?
- 1/(m_nodes[i].m_im*tmass) :
- kmass/tmass;
+ 1/(m_nodes[i].m_im*tmass) :
+ kmass/tmass;
}
/* Pos */
const btVector3 com=evaluateCom();
@@ -578,16 +585,16 @@ void btSoftBody::setPose(bool bvolume,bool bframe)
m_pose.m_scl.setIdentity();
/* Aqq */
m_pose.m_aqq[0] =
- m_pose.m_aqq[1] =
- m_pose.m_aqq[2] = btVector3(0,0,0);
+ m_pose.m_aqq[1] =
+ m_pose.m_aqq[2] = btVector3(0,0,0);
for( i=0,ni=m_nodes.size();i<ni;++i)
- {
+ {
const btVector3& q=m_pose.m_pos[i];
const btVector3 mq=m_pose.m_wgh[i]*q;
m_pose.m_aqq[0]+=mq.x()*q;
m_pose.m_aqq[1]+=mq.y()*q;
m_pose.m_aqq[2]+=mq.z()*q;
- }
+ }
m_pose.m_aqq=m_pose.m_aqq.inverse();
updateConstants();
}
@@ -614,87 +621,87 @@ btScalar btSoftBody::getVolume() const
//
int btSoftBody::clusterCount() const
{
-return(m_clusters.size());
+ return(m_clusters.size());
}
//
btVector3 btSoftBody::clusterCom(const Cluster* cluster)
{
-btVector3 com(0,0,0);
-for(int i=0,ni=cluster->m_nodes.size();i<ni;++i)
+ btVector3 com(0,0,0);
+ for(int i=0,ni=cluster->m_nodes.size();i<ni;++i)
{
- com+=cluster->m_nodes[i]->m_x*cluster->m_masses[i];
+ com+=cluster->m_nodes[i]->m_x*cluster->m_masses[i];
}
-return(com*cluster->m_imass);
+ return(com*cluster->m_imass);
}
//
btVector3 btSoftBody::clusterCom(int cluster) const
{
-return(clusterCom(m_clusters[cluster]));
+ return(clusterCom(m_clusters[cluster]));
}
//
btVector3 btSoftBody::clusterVelocity(const Cluster* cluster,const btVector3& rpos)
{
-return(cluster->m_lv+cross(cluster->m_av,rpos));
+ return(cluster->m_lv+cross(cluster->m_av,rpos));
}
//
void btSoftBody::clusterVImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
{
-const btVector3 li=cluster->m_imass*impulse;
-const btVector3 ai=cluster->m_invwi*cross(rpos,impulse);
-cluster->m_vimpulses[0]+=li;cluster->m_lv+=li;
-cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
-cluster->m_nvimpulses++;
+ const btVector3 li=cluster->m_imass*impulse;
+ const btVector3 ai=cluster->m_invwi*cross(rpos,impulse);
+ cluster->m_vimpulses[0]+=li;cluster->m_lv+=li;
+ cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
+ cluster->m_nvimpulses++;
}
//
void btSoftBody::clusterDImpulse(Cluster* cluster,const btVector3& rpos,const btVector3& impulse)
{
-const btVector3 li=cluster->m_imass*impulse;
-const btVector3 ai=cluster->m_invwi*cross(rpos,impulse);
-cluster->m_dimpulses[0]+=li;
-cluster->m_dimpulses[1]+=ai;
-cluster->m_ndimpulses++;
+ const btVector3 li=cluster->m_imass*impulse;
+ const btVector3 ai=cluster->m_invwi*cross(rpos,impulse);
+ cluster->m_dimpulses[0]+=li;
+ cluster->m_dimpulses[1]+=ai;
+ cluster->m_ndimpulses++;
}
//
void btSoftBody::clusterImpulse(Cluster* cluster,const btVector3& rpos,const Impulse& impulse)
{
-if(impulse.m_asVelocity) clusterVImpulse(cluster,rpos,impulse.m_velocity);
-if(impulse.m_asDrift) clusterDImpulse(cluster,rpos,impulse.m_drift);
+ if(impulse.m_asVelocity) clusterVImpulse(cluster,rpos,impulse.m_velocity);
+ if(impulse.m_asDrift) clusterDImpulse(cluster,rpos,impulse.m_drift);
}
//
void btSoftBody::clusterVAImpulse(Cluster* cluster,const btVector3& impulse)
{
-const btVector3 ai=cluster->m_invwi*impulse;
-cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
-cluster->m_nvimpulses++;
+ const btVector3 ai=cluster->m_invwi*impulse;
+ cluster->m_vimpulses[1]+=ai;cluster->m_av+=ai;
+ cluster->m_nvimpulses++;
}
//
void btSoftBody::clusterDAImpulse(Cluster* cluster,const btVector3& impulse)
{
-const btVector3 ai=cluster->m_invwi*impulse;
-cluster->m_dimpulses[1]+=ai;
-cluster->m_ndimpulses++;
+ const btVector3 ai=cluster->m_invwi*impulse;
+ cluster->m_dimpulses[1]+=ai;
+ cluster->m_ndimpulses++;
}
//
void btSoftBody::clusterAImpulse(Cluster* cluster,const Impulse& impulse)
{
-if(impulse.m_asVelocity) clusterVAImpulse(cluster,impulse.m_velocity);
-if(impulse.m_asDrift) clusterDAImpulse(cluster,impulse.m_drift);
+ if(impulse.m_asVelocity) clusterVAImpulse(cluster,impulse.m_velocity);
+ if(impulse.m_asDrift) clusterDAImpulse(cluster,impulse.m_drift);
}
//
void btSoftBody::clusterDCImpulse(Cluster* cluster,const btVector3& impulse)
{
-cluster->m_dimpulses[0]+=impulse*cluster->m_imass;
-cluster->m_ndimpulses++;
+ cluster->m_dimpulses[0]+=impulse*cluster->m_imass;
+ cluster->m_ndimpulses++;
}
//
@@ -762,9 +769,9 @@ int btSoftBody::generateBendingConstraints(int distance,Material* mat)
//
void btSoftBody::randomizeConstraints()
{
-unsigned long seed=243703;
+ unsigned long seed=243703;
#define NEXTRAND (seed=(1664525L*seed+1013904223L)&0xffffffff)
-int i,ni;
+ int i,ni;
for(i=0,ni=m_links.size();i<ni;++i)
{
@@ -780,493 +787,524 @@ int i,ni;
//
void btSoftBody::releaseCluster(int index)
{
-Cluster* c=m_clusters[index];
-if(c->m_leaf) m_cdbvt.remove(c->m_leaf);
-c->~Cluster();
-btAlignedFree(c);
-m_clusters.remove(c);
+ Cluster* c=m_clusters[index];
+ if(c->m_leaf) m_cdbvt.remove(c->m_leaf);
+ c->~Cluster();
+ btAlignedFree(c);
+ m_clusters.remove(c);
}
//
void btSoftBody::releaseClusters()
{
-while(m_clusters.size()>0) releaseCluster(0);
+ while(m_clusters.size()>0) releaseCluster(0);
}
//
int btSoftBody::generateClusters(int k,int maxiterations)
{
-int i;
-releaseClusters();
-m_clusters.resize(btMin(k,m_nodes.size()));
-for(i=0;i<m_clusters.size();++i)
- {
- m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- m_clusters[i]->m_collide= true;
- }
-k=m_clusters.size();
-if(k>0)
- {
- /* Initialize */
- btAlignedObjectArray<btVector3> centers;
- btVector3 cog(0,0,0);
- int i;
- for(i=0;i<m_nodes.size();++i)
- {
- cog+=m_nodes[i].m_x;
- m_clusters[(i*29873)%m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
- }
- cog/=(btScalar)m_nodes.size();
- centers.resize(k,cog);
- /* Iterate */
- const btScalar slope=16;
- bool changed;
- int iterations=0;
- do {
- const btScalar w=2-btMin<btScalar>(1,iterations/slope);
- changed=false;
- iterations++;
- int i;
-
- for(i=0;i<k;++i)
+ int i;
+ releaseClusters();
+ m_clusters.resize(btMin(k,m_nodes.size()));
+ for(i=0;i<m_clusters.size();++i)
+ {
+ m_clusters[i] = new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
+ m_clusters[i]->m_collide= true;
+ }
+ k=m_clusters.size();
+ if(k>0)
+ {
+ /* Initialize */
+ btAlignedObjectArray<btVector3> centers;
+ btVector3 cog(0,0,0);
+ int i;
+ for(i=0;i<m_nodes.size();++i)
+ {
+ cog+=m_nodes[i].m_x;
+ m_clusters[(i*29873)%m_clusters.size()]->m_nodes.push_back(&m_nodes[i]);
+ }
+ cog/=(btScalar)m_nodes.size();
+ centers.resize(k,cog);
+ /* Iterate */
+ const btScalar slope=16;
+ bool changed;
+ int iterations=0;
+ do {
+ const btScalar w=2-btMin<btScalar>(1,iterations/slope);
+ changed=false;
+ iterations++;
+ int i;
+
+ for(i=0;i<k;++i)
{
- btVector3 c(0,0,0);
- for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
+ btVector3 c(0,0,0);
+ for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
{
- c+=m_clusters[i]->m_nodes[j]->m_x;
+ c+=m_clusters[i]->m_nodes[j]->m_x;
}
- if(m_clusters[i]->m_nodes.size())
+ if(m_clusters[i]->m_nodes.size())
{
- c /= (btScalar)m_clusters[i]->m_nodes.size();
- c = centers[i]+(c-centers[i])*w;
- changed |= ((c-centers[i]).length2()>SIMD_EPSILON);
- centers[i] = c;
- m_clusters[i]->m_nodes.resize(0);
+ c /= (btScalar)m_clusters[i]->m_nodes.size();
+ c = centers[i]+(c-centers[i])*w;
+ changed |= ((c-centers[i]).length2()>SIMD_EPSILON);
+ centers[i] = c;
+ m_clusters[i]->m_nodes.resize(0);
}
}
- for(i=0;i<m_nodes.size();++i)
+ for(i=0;i<m_nodes.size();++i)
{
- const btVector3 nx=m_nodes[i].m_x;
- int kbest=0;
- btScalar kdist=ClusterMetric(centers[0],nx);
- for(int j=1;j<k;++j)
+ const btVector3 nx=m_nodes[i].m_x;
+ int kbest=0;
+ btScalar kdist=ClusterMetric(centers[0],nx);
+ for(int j=1;j<k;++j)
{
- const btScalar d=ClusterMetric(centers[j],nx);
- if(d<kdist)
+ const btScalar d=ClusterMetric(centers[j],nx);
+ if(d<kdist)
{
- kbest=j;
- kdist=d;
+ kbest=j;
+ kdist=d;
}
}
- m_clusters[kbest]->m_nodes.push_back(&m_nodes[i]);
+ m_clusters[kbest]->m_nodes.push_back(&m_nodes[i]);
}
} while(changed&&(iterations<maxiterations));
- /* Merge */
- btAlignedObjectArray<int> cids;
- cids.resize(m_nodes.size(),-1);
- for(i=0;i<m_clusters.size();++i)
+ /* Merge */
+ btAlignedObjectArray<int> cids;
+ cids.resize(m_nodes.size(),-1);
+ for(i=0;i<m_clusters.size();++i)
{
- for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
+ for(int j=0;j<m_clusters[i]->m_nodes.size();++j)
{
- cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i;
+ cids[int(m_clusters[i]->m_nodes[j]-&m_nodes[0])]=i;
}
}
- for(i=0;i<m_faces.size();++i)
+ for(i=0;i<m_faces.size();++i)
{
- const int idx[]={ int(m_faces[i].m_n[0]-&m_nodes[0]),
- int(m_faces[i].m_n[1]-&m_nodes[0]),
- int(m_faces[i].m_n[2]-&m_nodes[0])};
- for(int j=0;j<3;++j)
+ const int idx[]={ int(m_faces[i].m_n[0]-&m_nodes[0]),
+ int(m_faces[i].m_n[1]-&m_nodes[0]),
+ int(m_faces[i].m_n[2]-&m_nodes[0])};
+ for(int j=0;j<3;++j)
{
- const int cid=cids[idx[j]];
- for(int q=1;q<3;++q)
+ const int cid=cids[idx[j]];
+ for(int q=1;q<3;++q)
{
- const int kid=idx[(j+q)%3];
- if(cids[kid]!=cid)
+ const int kid=idx[(j+q)%3];
+ if(cids[kid]!=cid)
{
- if(m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size())
+ if(m_clusters[cid]->m_nodes.findLinearSearch(&m_nodes[kid])==m_clusters[cid]->m_nodes.size())
{
- m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]);
+ m_clusters[cid]->m_nodes.push_back(&m_nodes[kid]);
}
}
}
}
}
- /* Master */
- if(m_clusters.size()>1)
+ /* Master */
+ if(m_clusters.size()>1)
{
- Cluster* pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
- pmaster->m_collide = false;
- pmaster->m_nodes.reserve(m_nodes.size());
- for(int i=0;i<m_nodes.size();++i) pmaster->m_nodes.push_back(&m_nodes[i]);
- m_clusters.push_back(pmaster);
- btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]);
+ Cluster* pmaster=new(btAlignedAlloc(sizeof(Cluster),16)) Cluster();
+ pmaster->m_collide = false;
+ pmaster->m_nodes.reserve(m_nodes.size());
+ for(int i=0;i<m_nodes.size();++i) pmaster->m_nodes.push_back(&m_nodes[i]);
+ m_clusters.push_back(pmaster);
+ btSwap(m_clusters[0],m_clusters[m_clusters.size()-1]);
}
- /* Terminate */
- for(i=0;i<m_clusters.size();++i)
+ /* Terminate */
+ for(i=0;i<m_clusters.size();++i)
{
- if(m_clusters[i]->m_nodes.size()==0)
+ if(m_clusters[i]->m_nodes.size()==0)
{
- releaseCluster(i--);
+ releaseCluster(i--);
}
}
-
- initializeClusters();
- updateClusters();
- return(m_clusters.size());
+
+ initializeClusters();
+ updateClusters();
+
+ //for self-collision
+ m_clusterConnectivity.resize(m_clusters.size()*m_clusters.size());
+ {
+ for (int c0=0;c0<m_clusters.size();c0++)
+ {
+ m_clusters[c0]->m_clusterIndex=c0;
+ for (int c1=0;c1<m_clusters.size();c1++)
+ {
+
+ bool connected=false;
+ Cluster* cla = m_clusters[c0];
+ Cluster* clb = m_clusters[c1];
+ for (int i=0;!connected&&i<cla->m_nodes.size();i++)
+ {
+ for (int j=0;j<clb->m_nodes.size();j++)
+ {
+ if (cla->m_nodes[i] == clb->m_nodes[j])
+ {
+ connected=true;
+ break;
+ }
+ }
+ }
+ m_clusterConnectivity[c0+c1*m_clusters.size()]=connected;
+ }
+ }
+ }
+
+ return(m_clusters.size());
}
-return(0);
+ return(0);
}
//
void btSoftBody::refine(ImplicitFn* ifn,btScalar accurary,bool cut)
{
-const Node* nbase = &m_nodes[0];
-int ncount = m_nodes.size();
-btSymMatrix<int> edges(ncount,-2);
-int newnodes=0;
-int i,j,k,ni;
+ const Node* nbase = &m_nodes[0];
+ int ncount = m_nodes.size();
+ btSymMatrix<int> edges(ncount,-2);
+ int newnodes=0;
+ int i,j,k,ni;
-/* Filter out */
-for(i=0;i<m_links.size();++i)
+ /* Filter out */
+ for(i=0;i<m_links.size();++i)
{
- Link& l=m_links[i];
- if(l.m_bbending)
+ Link& l=m_links[i];
+ if(l.m_bbending)
{
- if(!SameSign(ifn->Eval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x)))
+ if(!SameSign(ifn->Eval(l.m_n[0]->m_x),ifn->Eval(l.m_n[1]->m_x)))
{
- btSwap(m_links[i],m_links[m_links.size()-1]);
- m_links.pop_back();--i;
+ btSwap(m_links[i],m_links[m_links.size()-1]);
+ m_links.pop_back();--i;
}
}
}
-/* Fill edges */
-for(i=0;i<m_links.size();++i)
+ /* Fill edges */
+ for(i=0;i<m_links.size();++i)
{
- Link& l=m_links[i];
- edges(int(l.m_n[0]-nbase),int(l.m_n[1]-nbase))=-1;
+ Link& l=m_links[i];
+ edges(int(l.m_n[0]-nbase),int(l.m_n[1]-nbase))=-1;
}
-for(i=0;i<m_faces.size();++i)
+ for(i=0;i<m_faces.size();++i)
{
- Face& f=m_faces[i];
- edges(int(f.m_n[0]-nbase),int(f.m_n[1]-nbase))=-1;
- edges(int(f.m_n[1]-nbase),int(f.m_n[2]-nbase))=-1;
- edges(int(f.m_n[2]-nbase),int(f.m_n[0]-nbase))=-1;
+ Face& f=m_faces[i];
+ edges(int(f.m_n[0]-nbase),int(f.m_n[1]-nbase))=-1;
+ edges(int(f.m_n[1]-nbase),int(f.m_n[2]-nbase))=-1;
+ edges(int(f.m_n[2]-nbase),int(f.m_n[0]-nbase))=-1;
}
-/* Intersect */
-for(i=0;i<ncount;++i)
+ /* Intersect */
+ for(i=0;i<ncount;++i)
{
- for(j=i+1;j<ncount;++j)
+ for(j=i+1;j<ncount;++j)
{
- if(edges(i,j)==-1)
+ if(edges(i,j)==-1)
{
- Node& a=m_nodes[i];
- Node& b=m_nodes[j];
- const btScalar t=ImplicitSolve(ifn,a.m_x,b.m_x,accurary);
- if(t>0)
+ Node& a=m_nodes[i];
+ Node& b=m_nodes[j];
+ const btScalar t=ImplicitSolve(ifn,a.m_x,b.m_x,accurary);
+ if(t>0)
{
- const btVector3 x=Lerp(a.m_x,b.m_x,t);
- const btVector3 v=Lerp(a.m_v,b.m_v,t);
- btScalar m=0;
- if(a.m_im>0)
+ const btVector3 x=Lerp(a.m_x,b.m_x,t);
+ const btVector3 v=Lerp(a.m_v,b.m_v,t);
+ btScalar m=0;
+ if(a.m_im>0)
{
- if(b.m_im>0)
+ if(b.m_im>0)
{
- const btScalar ma=1/a.m_im;
- const btScalar mb=1/b.m_im;
- const btScalar mc=Lerp(ma,mb,t);
- const btScalar f=(ma+mb)/(ma+mb+mc);
- a.m_im=1/(ma*f);
- b.m_im=1/(mb*f);
- m=mc*f;
+ const btScalar ma=1/a.m_im;
+ const btScalar mb=1/b.m_im;
+ const btScalar mc=Lerp(ma,mb,t);
+ const btScalar f=(ma+mb)/(ma+mb+mc);
+ a.m_im=1/(ma*f);
+ b.m_im=1/(mb*f);
+ m=mc*f;
}
else
{ a.m_im/=0.5;m=1/a.m_im; }
}
else
{
- if(b.m_im>0)
+ if(b.m_im>0)
{ b.m_im/=0.5;m=1/b.m_im; }
else
- m=0;
+ m=0;
}
- appendNode(x,m);
- edges(i,j)=m_nodes.size()-1;
- m_nodes[edges(i,j)].m_v=v;
- ++newnodes;
+ appendNode(x,m);
+ edges(i,j)=m_nodes.size()-1;
+ m_nodes[edges(i,j)].m_v=v;
+ ++newnodes;
}
}
}
}
-nbase=&m_nodes[0];
-/* Refine links */
-for(i=0,ni=m_links.size();i<ni;++i)
+ nbase=&m_nodes[0];
+ /* Refine links */
+ for(i=0,ni=m_links.size();i<ni;++i)
{
- Link& feat=m_links[i];
- const int idx[]={ int(feat.m_n[0]-nbase),
- int(feat.m_n[1]-nbase)};
- if((idx[0]<ncount)&&(idx[1]<ncount))
+ Link& feat=m_links[i];
+ const int idx[]={ int(feat.m_n[0]-nbase),
+ int(feat.m_n[1]-nbase)};
+ if((idx[0]<ncount)&&(idx[1]<ncount))
{
- const int ni=edges(idx[0],idx[1]);
- if(ni>0)
+ const int ni=edges(idx[0],idx[1]);
+ if(ni>0)
{
- appendLink(i);
- Link* pft[]={ &m_links[i],
- &m_links[m_links.size()-1]};
- pft[0]->m_n[0]=&m_nodes[idx[0]];
- pft[0]->m_n[1]=&m_nodes[ni];
- pft[1]->m_n[0]=&m_nodes[ni];
- pft[1]->m_n[1]=&m_nodes[idx[1]];
+ appendLink(i);
+ Link* pft[]={ &m_links[i],
+ &m_links[m_links.size()-1]};
+ pft[0]->m_n[0]=&m_nodes[idx[0]];
+ pft[0]->m_n[1]=&m_nodes[ni];
+ pft[1]->m_n[0]=&m_nodes[ni];
+ pft[1]->m_n[1]=&m_nodes[idx[1]];
}
}
}
-/* Refine faces */
-for(i=0;i<m_faces.size();++i)
+ /* Refine faces */
+ for(i=0;i<m_faces.size();++i)
{
- const Face& feat=m_faces[i];
- const int idx[]={ int(feat.m_n[0]-nbase),
- int(feat.m_n[1]-nbase),
- int(feat.m_n[2]-nbase)};
- for(j=2,k=0;k<3;j=k++)
+ const Face& feat=m_faces[i];
+ const int idx[]={ int(feat.m_n[0]-nbase),
+ int(feat.m_n[1]-nbase),
+ int(feat.m_n[2]-nbase)};
+ for(j=2,k=0;k<3;j=k++)
{
- if((idx[j]<ncount)&&(idx[k]<ncount))
+ if((idx[j]<ncount)&&(idx[k]<ncount))
{
- const int ni=edges(idx[j],idx[k]);
- if(ni>0)
+ const int ni=edges(idx[j],idx[k]);
+ if(ni>0)
{
- appendFace(i);
- const int l=(k+1)%3;
- Face* pft[]={ &m_faces[i],
- &m_faces[m_faces.size()-1]};
- pft[0]->m_n[0]=&m_nodes[idx[l]];
- pft[0]->m_n[1]=&m_nodes[idx[j]];
- pft[0]->m_n[2]=&m_nodes[ni];
- pft[1]->m_n[0]=&m_nodes[ni];
- pft[1]->m_n[1]=&m_nodes[idx[k]];
- pft[1]->m_n[2]=&m_nodes[idx[l]];
- appendLink(ni,idx[l],pft[0]->m_material);
- --i;break;
+ appendFace(i);
+ const int l=(k+1)%3;
+ Face* pft[]={ &m_faces[i],
+ &m_faces[m_faces.size()-1]};
+ pft[0]->m_n[0]=&m_nodes[idx[l]];
+ pft[0]->m_n[1]=&m_nodes[idx[j]];
+ pft[0]->m_n[2]=&m_nodes[ni];
+ pft[1]->m_n[0]=&m_nodes[ni];
+ pft[1]->m_n[1]=&m_nodes[idx[k]];
+ pft[1]->m_n[2]=&m_nodes[idx[l]];
+ appendLink(ni,idx[l],pft[0]->m_material);
+ --i;break;
}
}
}
}
-/* Cut */
-if(cut)
+ /* Cut */
+ if(cut)
{
- btAlignedObjectArray<int> cnodes;
- const int pcount=ncount;
- int i;
- ncount=m_nodes.size();
- cnodes.resize(ncount,0);
- /* Nodes */
- for(i=0;i<ncount;++i)
- {
- const btVector3 x=m_nodes[i].m_x;
- if((i>=pcount)||(btFabs(ifn->Eval(x))<accurary))
+ btAlignedObjectArray<int> cnodes;
+ const int pcount=ncount;
+ int i;
+ ncount=m_nodes.size();
+ cnodes.resize(ncount,0);
+ /* Nodes */
+ for(i=0;i<ncount;++i)
+ {
+ const btVector3 x=m_nodes[i].m_x;
+ if((i>=pcount)||(btFabs(ifn->Eval(x))<accurary))
{
- const btVector3 v=m_nodes[i].m_v;
- btScalar m=getMass(i);
- if(m>0) { m*=0.5;m_nodes[i].m_im/=0.5; }
- appendNode(x,m);
- cnodes[i]=m_nodes.size()-1;
- m_nodes[cnodes[i]].m_v=v;
+ const btVector3 v=m_nodes[i].m_v;
+ btScalar m=getMass(i);
+ if(m>0) { m*=0.5;m_nodes[i].m_im/=0.5; }
+ appendNode(x,m);
+ cnodes[i]=m_nodes.size()-1;
+ m_nodes[cnodes[i]].m_v=v;
}
}
- nbase=&m_nodes[0];
- /* Links */
- for(i=0,ni=m_links.size();i<ni;++i)
+ nbase=&m_nodes[0];
+ /* Links */
+ for(i=0,ni=m_links.size();i<ni;++i)
{
- const int id[]={ int(m_links[i].m_n[0]-nbase),
- int(m_links[i].m_n[1]-nbase)};
- int todetach=0;
- if(cnodes[id[0]]&&cnodes[id[1]])
+ const int id[]={ int(m_links[i].m_n[0]-nbase),
+ int(m_links[i].m_n[1]-nbase)};
+ int todetach=0;
+ if(cnodes[id[0]]&&cnodes[id[1]])
{
- appendLink(i);
- todetach=m_links.size()-1;
+ appendLink(i);
+ todetach=m_links.size()-1;
}
- else
+ else
{
- if(( (ifn->Eval(m_nodes[id[0]].m_x)<accurary)&&
+ if(( (ifn->Eval(m_nodes[id[0]].m_x)<accurary)&&
(ifn->Eval(m_nodes[id[1]].m_x)<accurary)))
- todetach=i;
+ todetach=i;
}
- if(todetach)
+ if(todetach)
{
- Link& l=m_links[todetach];
- for(int j=0;j<2;++j)
+ Link& l=m_links[todetach];
+ for(int j=0;j<2;++j)
{
- int cn=cnodes[int(l.m_n[j]-nbase)];
- if(cn) l.m_n[j]=&m_nodes[cn];
+ int cn=cnodes[int(l.m_n[j]-nbase)];
+ if(cn) l.m_n[j]=&m_nodes[cn];
}
}
}
- /* Faces */
- for(i=0,ni=m_faces.size();i<ni;++i)
+ /* Faces */
+ for(i=0,ni=m_faces.size();i<ni;++i)
{
- Node** n= m_faces[i].m_n;
- if( (ifn->Eval(n[0]->m_x)<accurary)&&
- (ifn->Eval(n[1]->m_x)<accurary)&&
- (ifn->Eval(n[2]->m_x)<accurary))
+ Node** n= m_faces[i].m_n;
+ if( (ifn->Eval(n[0]->m_x)<accurary)&&
+ (ifn->Eval(n[1]->m_x)<accurary)&&
+ (ifn->Eval(n[2]->m_x)<accurary))
{
- for(int j=0;j<3;++j)
+ for(int j=0;j<3;++j)
{
- int cn=cnodes[int(n[j]-nbase)];
- if(cn) n[j]=&m_nodes[cn];
+ int cn=cnodes[int(n[j]-nbase)];
+ if(cn) n[j]=&m_nodes[cn];
}
}
}
- /* Clean orphans */
- int nnodes=m_nodes.size();
- btAlignedObjectArray<int> ranks;
- btAlignedObjectArray<int> todelete;
- ranks.resize(nnodes,0);
- for(i=0,ni=m_links.size();i<ni;++i)
+ /* Clean orphans */
+ int nnodes=m_nodes.size();
+ btAlignedObjectArray<int> ranks;
+ btAlignedObjectArray<int> todelete;
+ ranks.resize(nnodes,0);
+ for(i=0,ni=m_links.size();i<ni;++i)
{
- for(int j=0;j<2;++j) ranks[int(m_links[i].m_n[j]-nbase)]++;
+ for(int j=0;j<2;++j) ranks[int(m_links[i].m_n[j]-nbase)]++;
}
- for(i=0,ni=m_faces.size();i<ni;++i)
+ for(i=0,ni=m_faces.size();i<ni;++i)
{
- for(int j=0;j<3;++j) ranks[int(m_faces[i].m_n[j]-nbase)]++;
+ for(int j=0;j<3;++j) ranks[int(m_faces[i].m_n[j]-nbase)]++;
}
- for(i=0;i<m_links.size();++i)
+ for(i=0;i<m_links.size();++i)
{
- const int id[]={ int(m_links[i].m_n[0]-nbase),
- int(m_links[i].m_n[1]-nbase)};
- const bool sg[]={ ranks[id[0]]==1,
- ranks[id[1]]==1};
- if(sg[0]||sg[1])
+ const int id[]={ int(m_links[i].m_n[0]-nbase),
+ int(m_links[i].m_n[1]-nbase)};
+ const bool sg[]={ ranks[id[0]]==1,
+ ranks[id[1]]==1};
+ if(sg[0]||sg[1])
{
- --ranks[id[0]];
- --ranks[id[1]];
- btSwap(m_links[i],m_links[m_links.size()-1]);
- m_links.pop_back();--i;
+ --ranks[id[0]];
+ --ranks[id[1]];
+ btSwap(m_links[i],m_links[m_links.size()-1]);
+ m_links.pop_back();--i;
}
}
- #if 0
- for(i=nnodes-1;i>=0;--i)
+#if 0
+ for(i=nnodes-1;i>=0;--i)
{
- if(!ranks[i]) todelete.push_back(i);
+ if(!ranks[i]) todelete.push_back(i);
}
- if(todelete.size())
+ if(todelete.size())
{
- btAlignedObjectArray<int>& map=ranks;
- for(int i=0;i<nnodes;++i) map[i]=i;
- PointersToIndices(this);
- for(int i=0,ni=todelete.size();i<ni;++i)
+ btAlignedObjectArray<int>& map=ranks;
+ for(int i=0;i<nnodes;++i) map[i]=i;
+ PointersToIndices(this);
+ for(int i=0,ni=todelete.size();i<ni;++i)
{
- int j=todelete[i];
- int& a=map[j];
- int& b=map[--nnodes];
- m_ndbvt.remove(m_nodes[a].m_leaf);m_nodes[a].m_leaf=0;
- btSwap(m_nodes[a],m_nodes[b]);
- j=a;a=b;b=j;
+ int j=todelete[i];
+ int& a=map[j];
+ int& b=map[--nnodes];
+ m_ndbvt.remove(m_nodes[a].m_leaf);m_nodes[a].m_leaf=0;
+ btSwap(m_nodes[a],m_nodes[b]);
+ j=a;a=b;b=j;
}
- IndicesToPointers(this,&map[0]);
- m_nodes.resize(nnodes);
+ IndicesToPointers(this,&map[0]);
+ m_nodes.resize(nnodes);
}
- #endif
+#endif
}
-m_bUpdateRtCst=true;
+ m_bUpdateRtCst=true;
}
//
bool btSoftBody::cutLink(const Node* node0,const Node* node1,btScalar position)
{
-return(cutLink(int(node0-&m_nodes[0]),int(node1-&m_nodes[0]),position));
+ return(cutLink(int(node0-&m_nodes[0]),int(node1-&m_nodes[0]),position));
}
//
bool btSoftBody::cutLink(int node0,int node1,btScalar position)
{
-bool done=false;
-int i,ni;
-const btVector3 d=m_nodes[node0].m_x-m_nodes[node1].m_x;
-const btVector3 x=Lerp(m_nodes[node0].m_x,m_nodes[node1].m_x,position);
-const btVector3 v=Lerp(m_nodes[node0].m_v,m_nodes[node1].m_v,position);
-const btScalar m=1;
-appendNode(x,m);
-appendNode(x,m);
-Node* pa=&m_nodes[node0];
-Node* pb=&m_nodes[node1];
-Node* pn[2]={ &m_nodes[m_nodes.size()-2],
- &m_nodes[m_nodes.size()-1]};
-pn[0]->m_v=v;
-pn[1]->m_v=v;
-for(i=0,ni=m_links.size();i<ni;++i)
- {
- const int mtch=MatchEdge(m_links[i].m_n[0],m_links[i].m_n[1],pa,pb);
- if(mtch!=-1)
- {
- appendLink(i);
- Link* pft[]={&m_links[i],&m_links[m_links.size()-1]};
- pft[0]->m_n[1]=pn[mtch];
- pft[1]->m_n[0]=pn[1-mtch];
- done=true;
- }
- }
-for(i=0,ni=m_faces.size();i<ni;++i)
- {
- for(int k=2,l=0;l<3;k=l++)
- {
- const int mtch=MatchEdge(m_faces[i].m_n[k],m_faces[i].m_n[l],pa,pb);
+ bool done=false;
+ int i,ni;
+ const btVector3 d=m_nodes[node0].m_x-m_nodes[node1].m_x;
+ const btVector3 x=Lerp(m_nodes[node0].m_x,m_nodes[node1].m_x,position);
+ const btVector3 v=Lerp(m_nodes[node0].m_v,m_nodes[node1].m_v,position);
+ const btScalar m=1;
+ appendNode(x,m);
+ appendNode(x,m);
+ Node* pa=&m_nodes[node0];
+ Node* pb=&m_nodes[node1];
+ Node* pn[2]={ &m_nodes[m_nodes.size()-2],
+ &m_nodes[m_nodes.size()-1]};
+ pn[0]->m_v=v;
+ pn[1]->m_v=v;
+ for(i=0,ni=m_links.size();i<ni;++i)
+ {
+ const int mtch=MatchEdge(m_links[i].m_n[0],m_links[i].m_n[1],pa,pb);
if(mtch!=-1)
+ {
+ appendLink(i);
+ Link* pft[]={&m_links[i],&m_links[m_links.size()-1]};
+ pft[0]->m_n[1]=pn[mtch];
+ pft[1]->m_n[0]=pn[1-mtch];
+ done=true;
+ }
+ }
+ for(i=0,ni=m_faces.size();i<ni;++i)
+ {
+ for(int k=2,l=0;l<3;k=l++)
+ {
+ const int mtch=MatchEdge(m_faces[i].m_n[k],m_faces[i].m_n[l],pa,pb);
+ if(mtch!=-1)
{
- appendFace(i);
- Face* pft[]={&m_faces[i],&m_faces[m_faces.size()-1]};
- pft[0]->m_n[l]=pn[mtch];
- pft[1]->m_n[k]=pn[1-mtch];
- appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
- appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
+ appendFace(i);
+ Face* pft[]={&m_faces[i],&m_faces[m_faces.size()-1]};
+ pft[0]->m_n[l]=pn[mtch];
+ pft[1]->m_n[k]=pn[1-mtch];
+ appendLink(pn[0],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
+ appendLink(pn[1],pft[0]->m_n[(l+1)%3],pft[0]->m_material,true);
}
}
}
-if(!done)
+ if(!done)
{
- m_ndbvt.remove(pn[0]->m_leaf);
- m_ndbvt.remove(pn[1]->m_leaf);
- m_nodes.pop_back();
- m_nodes.pop_back();
+ m_ndbvt.remove(pn[0]->m_leaf);
+ m_ndbvt.remove(pn[1]->m_leaf);
+ m_nodes.pop_back();
+ m_nodes.pop_back();
}
-return(done);
+ return(done);
}
//
-bool btSoftBody::rayCast(const btVector3& org,
- const btVector3& dir,
- sRayCast& results,
- btScalar maxtime)
+bool btSoftBody::rayTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results)
{
-if(m_faces.size()&&m_fdbvt.empty()) initializeFaceTree();
-results.body = this;
-results.time = maxtime;
-results.feature = eFeature::None;
-results.index = -1;
-return(rayCast(org,dir,results.time,results.feature,results.index,false)!=0);
+ if(m_faces.size()&&m_fdbvt.empty())
+ initializeFaceTree();
+
+ results.body = this;
+ results.fraction = 1.f;
+ results.feature = eFeature::None;
+ results.index = -1;
+
+ return(rayTest(rayFrom,rayTo,results.fraction,results.feature,results.index,false)!=0);
}
//
void btSoftBody::setSolver(eSolverPresets::_ preset)
{
-m_cfg.m_vsequence.clear();
-m_cfg.m_psequence.clear();
-m_cfg.m_dsequence.clear();
-switch(preset)
+ m_cfg.m_vsequence.clear();
+ m_cfg.m_psequence.clear();
+ m_cfg.m_dsequence.clear();
+ switch(preset)
{
case eSolverPresets::Positions:
- m_cfg.m_psequence.push_back(ePSolver::Anchors);
- m_cfg.m_psequence.push_back(ePSolver::RContacts);
- m_cfg.m_psequence.push_back(ePSolver::SContacts);
- m_cfg.m_psequence.push_back(ePSolver::Linear);
- break;
+ m_cfg.m_psequence.push_back(ePSolver::Anchors);
+ m_cfg.m_psequence.push_back(ePSolver::RContacts);
+ m_cfg.m_psequence.push_back(ePSolver::SContacts);
+ m_cfg.m_psequence.push_back(ePSolver::Linear);
+ break;
case eSolverPresets::Velocities:
- m_cfg.m_vsequence.push_back(eVSolver::Linear);
-
- m_cfg.m_psequence.push_back(ePSolver::Anchors);
- m_cfg.m_psequence.push_back(ePSolver::RContacts);
- m_cfg.m_psequence.push_back(ePSolver::SContacts);
-
- m_cfg.m_dsequence.push_back(ePSolver::Linear);
- break;
+ m_cfg.m_vsequence.push_back(eVSolver::Linear);
+
+ m_cfg.m_psequence.push_back(ePSolver::Anchors);
+ m_cfg.m_psequence.push_back(ePSolver::RContacts);
+ m_cfg.m_psequence.push_back(ePSolver::SContacts);
+
+ m_cfg.m_dsequence.push_back(ePSolver::Linear);
+ break;
}
}
@@ -1282,11 +1320,11 @@ void btSoftBody::predictMotion(btScalar dt)
updateConstants();
m_fdbvt.clear();
if(m_cfg.collisions&fCollision::VF_SS)
- {
+ {
initializeFaceTree();
- }
+ }
}
-
+
/* Prepare */
m_sst.sdt = dt*m_cfg.timescale;
m_sst.isdt = 1/m_sst.sdt;
@@ -1310,45 +1348,48 @@ void btSoftBody::predictMotion(btScalar dt)
/* Bounds */
updateBounds();
/* Nodes */
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) vol;
for(i=0,ni=m_nodes.size();i<ni;++i)
{
Node& n=m_nodes[i];
+ vol = btDbvtVolume::FromCR(n.m_x,m_sst.radmrg);
m_ndbvt.update( n.m_leaf,
- btDbvtVolume::FromCR(n.m_x,m_sst.radmrg),
- n.m_v*m_sst.velmrg,
- m_sst.updmrg);
+ vol,
+ n.m_v*m_sst.velmrg,
+ m_sst.updmrg);
}
/* Faces */
if(!m_fdbvt.empty())
- {
+ {
for(int i=0;i<m_faces.size();++i)
- {
+ {
Face& f=m_faces[i];
const btVector3 v=( f.m_n[0]->m_v+
- f.m_n[1]->m_v+
- f.m_n[2]->m_v)/3;
+ f.m_n[1]->m_v+
+ f.m_n[2]->m_v)/3;
+ vol = VolumeOf(f,m_sst.radmrg);
m_fdbvt.update( f.m_leaf,
- VolumeOf(f,m_sst.radmrg),
- v*m_sst.velmrg,
- m_sst.updmrg);
- }
+ vol,
+ v*m_sst.velmrg,
+ m_sst.updmrg);
}
+ }
/* Pose */
updatePose();
/* Match */
if(m_pose.m_bframe&&(m_cfg.kMT>0))
- {
+ {
const btMatrix3x3 posetrs=m_pose.m_rot;
for(int i=0,ni=m_nodes.size();i<ni;++i)
- {
+ {
Node& n=m_nodes[i];
if(n.m_im>0)
- {
+ {
const btVector3 x=posetrs*m_pose.m_pos[i]+m_pose.m_com;
n.m_x=Lerp(n.m_x,x,m_cfg.kMT);
- }
}
}
+ }
/* Clear contacts */
m_rcontacts.resize(0);
m_scontacts.resize(0);
@@ -1361,104 +1402,104 @@ void btSoftBody::predictMotion(btScalar dt)
//
void btSoftBody::solveConstraints()
{
-/* Apply clusters */
-applyClusters(false);
-/* Prepare links */
+ /* Apply clusters */
+ applyClusters(false);
+ /* Prepare links */
-int i,ni;
+ int i,ni;
-for(i=0,ni=m_links.size();i<ni;++i)
+ for(i=0,ni=m_links.size();i<ni;++i)
{
- Link& l=m_links[i];
- l.m_c3 = l.m_n[1]->m_q-l.m_n[0]->m_q;
- l.m_c2 = 1/(l.m_c3.length2()*l.m_c0);
+ Link& l=m_links[i];
+ l.m_c3 = l.m_n[1]->m_q-l.m_n[0]->m_q;
+ l.m_c2 = 1/(l.m_c3.length2()*l.m_c0);
}
-/* Prepare anchors */
-for(i=0,ni=m_anchors.size();i<ni;++i)
+ /* Prepare anchors */
+ for(i=0,ni=m_anchors.size();i<ni;++i)
{
- Anchor& a=m_anchors[i];
- const btVector3 ra=a.m_body->getWorldTransform().getBasis()*a.m_local;
- a.m_c0 = ImpulseMatrix( m_sst.sdt,
- a.m_node->m_im,
- a.m_body->getInvMass(),
- a.m_body->getInvInertiaTensorWorld(),
- ra);
- a.m_c1 = ra;
- a.m_c2 = m_sst.sdt*a.m_node->m_im;
- a.m_body->activate();
+ Anchor& a=m_anchors[i];
+ const btVector3 ra=a.m_body->getWorldTransform().getBasis()*a.m_local;
+ a.m_c0 = ImpulseMatrix( m_sst.sdt,
+ a.m_node->m_im,
+ a.m_body->getInvMass(),
+ a.m_body->getInvInertiaTensorWorld(),
+ ra);
+ a.m_c1 = ra;
+ a.m_c2 = m_sst.sdt*a.m_node->m_im;
+ a.m_body->activate();
}
-/* Solve velocities */
-if(m_cfg.viterations>0)
+ /* Solve velocities */
+ if(m_cfg.viterations>0)
{
- /* Solve */
- for(int isolve=0;isolve<m_cfg.viterations;++isolve)
+ /* Solve */
+ for(int isolve=0;isolve<m_cfg.viterations;++isolve)
{
- for(int iseq=0;iseq<m_cfg.m_vsequence.size();++iseq)
+ for(int iseq=0;iseq<m_cfg.m_vsequence.size();++iseq)
{
- getSolver(m_cfg.m_vsequence[iseq])(this,1);
+ getSolver(m_cfg.m_vsequence[iseq])(this,1);
}
}
- /* Update */
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ /* Update */
+ for(i=0,ni=m_nodes.size();i<ni;++i)
{
- Node& n=m_nodes[i];
- n.m_x = n.m_q+n.m_v*m_sst.sdt;
+ Node& n=m_nodes[i];
+ n.m_x = n.m_q+n.m_v*m_sst.sdt;
}
}
-/* Solve positions */
-if(m_cfg.piterations>0)
+ /* Solve positions */
+ if(m_cfg.piterations>0)
{
- for(int isolve=0;isolve<m_cfg.piterations;++isolve)
+ for(int isolve=0;isolve<m_cfg.piterations;++isolve)
{
- const btScalar ti=isolve/(btScalar)m_cfg.piterations;
- for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
+ const btScalar ti=isolve/(btScalar)m_cfg.piterations;
+ for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
{
- getSolver(m_cfg.m_psequence[iseq])(this,1,ti);
+ getSolver(m_cfg.m_psequence[iseq])(this,1,ti);
}
}
- const btScalar vc=m_sst.isdt*(1-m_cfg.kDP);
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar vc=m_sst.isdt*(1-m_cfg.kDP);
+ for(i=0,ni=m_nodes.size();i<ni;++i)
{
- Node& n=m_nodes[i];
- n.m_v = (n.m_x-n.m_q)*vc;
- n.m_f = btVector3(0,0,0);
+ Node& n=m_nodes[i];
+ n.m_v = (n.m_x-n.m_q)*vc;
+ n.m_f = btVector3(0,0,0);
}
}
-/* Solve drift */
-if(m_cfg.diterations>0)
+ /* Solve drift */
+ if(m_cfg.diterations>0)
{
- const btScalar vcf=m_cfg.kVCF*m_sst.isdt;
- for(i=0,ni=m_nodes.size();i<ni;++i)
+ const btScalar vcf=m_cfg.kVCF*m_sst.isdt;
+ for(i=0,ni=m_nodes.size();i<ni;++i)
{
- Node& n=m_nodes[i];
- n.m_q = n.m_x;
+ Node& n=m_nodes[i];
+ n.m_q = n.m_x;
}
- for(int idrift=0;idrift<m_cfg.diterations;++idrift)
+ for(int idrift=0;idrift<m_cfg.diterations;++idrift)
{
- for(int iseq=0;iseq<m_cfg.m_dsequence.size();++iseq)
+ for(int iseq=0;iseq<m_cfg.m_dsequence.size();++iseq)
{
- getSolver(m_cfg.m_dsequence[iseq])(this,1,0);
+ getSolver(m_cfg.m_dsequence[iseq])(this,1,0);
}
}
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for(int i=0,ni=m_nodes.size();i<ni;++i)
{
- Node& n=m_nodes[i];
- n.m_v += (n.m_x-n.m_q)*vcf;
+ Node& n=m_nodes[i];
+ n.m_v += (n.m_x-n.m_q)*vcf;
}
}
-/* Apply clusters */
-dampClusters();
-applyClusters(true);
+ /* Apply clusters */
+ dampClusters();
+ applyClusters(true);
}
//
void btSoftBody::staticSolve(int iterations)
{
-for(int isolve=0;isolve<iterations;++isolve)
+ for(int isolve=0;isolve<iterations;++isolve)
{
- for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
+ for(int iseq=0;iseq<m_cfg.m_psequence.size();++iseq)
{
- getSolver(m_cfg.m_psequence[iseq])(this,1,0);
+ getSolver(m_cfg.m_psequence[iseq])(this,1,0);
}
}
}
@@ -1466,35 +1507,35 @@ for(int isolve=0;isolve<iterations;++isolve)
//
void btSoftBody::solveCommonConstraints(btSoftBody** /*bodies*/,int /*count*/,int /*iterations*/)
{
-/// placeholder
+ /// placeholder
}
//
void btSoftBody::solveClusters(const btAlignedObjectArray<btSoftBody*>& bodies)
{
-const int nb=bodies.size();
-int iterations=0;
-int i;
+ const int nb=bodies.size();
+ int iterations=0;
+ int i;
-for(i=0;i<nb;++i)
+ for(i=0;i<nb;++i)
{
- iterations=btMax(iterations,bodies[i]->m_cfg.citerations);
+ iterations=btMax(iterations,bodies[i]->m_cfg.citerations);
}
-for(i=0;i<nb;++i)
+ for(i=0;i<nb;++i)
{
- bodies[i]->prepareClusters(iterations);
+ bodies[i]->prepareClusters(iterations);
}
-for(i=0;i<iterations;++i)
+ for(i=0;i<iterations;++i)
{
- const btScalar sor=1;
- for(int j=0;j<nb;++j)
+ const btScalar sor=1;
+ for(int j=0;j<nb;++j)
{
- bodies[j]->solveClusters(sor);
+ bodies[j]->solveClusters(sor);
}
}
-for(i=0;i<nb;++i)
+ for(i=0;i<nb;++i)
{
- bodies[i]->cleanupClusters();
+ bodies[i]->cleanupClusters();
}
}
@@ -1506,48 +1547,54 @@ void btSoftBody::integrateMotion()
}
//
- btSoftBody::RayCaster::RayCaster(const btVector3& org,const btVector3& dir,btScalar mxt)
+btSoftBody::RayFromToCaster::RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt)
{
-o = org;
-d = dir;
-mint = mxt;
-face = 0;
-tests = 0;
+ m_rayFrom = rayFrom;
+ m_rayNormalizedDirection = (rayTo-rayFrom);
+ m_rayTo = rayTo;
+ m_mint = mxt;
+ m_face = 0;
+ m_tests = 0;
}
//
-void btSoftBody::RayCaster::Process(const btDbvtNode* leaf)
+void btSoftBody::RayFromToCaster::Process(const btDbvtNode* leaf)
{
-btSoftBody::Face& f=*(btSoftBody::Face*)leaf->data;
-const btScalar t=rayTriangle( o,d,
- f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- mint);
-if((t>0)&&(t<mint)) { mint=t;face=&f; }
-++tests;
+ btSoftBody::Face& f=*(btSoftBody::Face*)leaf->data;
+ const btScalar t=rayFromToTriangle( m_rayFrom,m_rayTo,m_rayNormalizedDirection,
+ f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ m_mint);
+ if((t>0)&&(t<m_mint))
+ {
+ m_mint=t;m_face=&f;
+ }
+ ++m_tests;
}
//
-btScalar btSoftBody::RayCaster::rayTriangle( const btVector3& org,
- const btVector3& dir,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt)
+btScalar btSoftBody::RayFromToCaster::rayFromToTriangle( const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayNormalizedDirection,
+ const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar maxt)
{
static const btScalar ceps=-SIMD_EPSILON*10;
static const btScalar teps=SIMD_EPSILON*10;
+
const btVector3 n=cross(b-a,c-a);
const btScalar d=dot(a,n);
- const btScalar den=dot(dir,n);
+ const btScalar den=dot(rayNormalizedDirection,n);
if(!btFuzzyZero(den))
{
- const btScalar num=dot(org,n)-d;
+ const btScalar num=dot(rayFrom,n)-d;
const btScalar t=-num/den;
if((t>teps)&&(t<maxt))
{
- const btVector3 hit=org+dir*t;
+ const btVector3 hit=rayFrom+rayNormalizedDirection*t;
if( (dot(n,cross(a-hit,b-hit))>ceps) &&
(dot(n,cross(b-hit,c-hit))>ceps) &&
(dot(n,cross(c-hit,a-hit))>ceps))
@@ -1569,9 +1616,9 @@ void btSoftBody::pointersToIndices()
for(i=0,ni=m_nodes.size();i<ni;++i)
{
if(m_nodes[i].m_leaf)
- {
+ {
m_nodes[i].m_leaf->data=*(void**)&i;
- }
+ }
}
for(i=0,ni=m_links.size();i<ni;++i)
{
@@ -1584,21 +1631,21 @@ void btSoftBody::pointersToIndices()
m_faces[i].m_n[1]=PTR2IDX(m_faces[i].m_n[1],base);
m_faces[i].m_n[2]=PTR2IDX(m_faces[i].m_n[2],base);
if(m_faces[i].m_leaf)
- {
+ {
m_faces[i].m_leaf->data=*(void**)&i;
- }
+ }
}
for(i=0,ni=m_anchors.size();i<ni;++i)
- {
+ {
m_anchors[i].m_node=PTR2IDX(m_anchors[i].m_node,base);
- }
+ }
for(i=0,ni=m_notes.size();i<ni;++i)
- {
+ {
for(int j=0;j<m_notes[i].m_rank;++j)
- {
+ {
m_notes[i].m_nodes[j]=PTR2IDX(m_notes[i].m_nodes[j],base);
- }
}
+ }
#undef PTR2IDX
}
@@ -1606,16 +1653,16 @@ void btSoftBody::pointersToIndices()
void btSoftBody::indicesToPointers(const int* map)
{
#define IDX2PTR(_p_,_b_) map?(&(_b_)[map[(((char*)_p_)-(char*)0)]]): \
- (&(_b_)[(((char*)_p_)-(char*)0)])
+ (&(_b_)[(((char*)_p_)-(char*)0)])
btSoftBody::Node* base=&m_nodes[0];
int i,ni;
for(i=0,ni=m_nodes.size();i<ni;++i)
{
if(m_nodes[i].m_leaf)
- {
+ {
m_nodes[i].m_leaf->data=&m_nodes[i];
- }
+ }
}
for(i=0,ni=m_links.size();i<ni;++i)
{
@@ -1628,110 +1675,116 @@ void btSoftBody::indicesToPointers(const int* map)
m_faces[i].m_n[1]=IDX2PTR(m_faces[i].m_n[1],base);
m_faces[i].m_n[2]=IDX2PTR(m_faces[i].m_n[2],base);
if(m_faces[i].m_leaf)
- {
+ {
m_faces[i].m_leaf->data=&m_faces[i];
- }
+ }
}
for(i=0,ni=m_anchors.size();i<ni;++i)
- {
+ {
m_anchors[i].m_node=IDX2PTR(m_anchors[i].m_node,base);
- }
+ }
for(i=0,ni=m_notes.size();i<ni;++i)
- {
+ {
for(int j=0;j<m_notes[i].m_rank;++j)
- {
+ {
m_notes[i].m_nodes[j]=IDX2PTR(m_notes[i].m_nodes[j],base);
- }
}
+ }
#undef IDX2PTR
}
//
-int btSoftBody::rayCast(const btVector3& org,const btVector3& dir,
+int btSoftBody::rayTest(const btVector3& rayFrom,const btVector3& rayTo,
btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const
{
int cnt=0;
if(bcountonly||m_fdbvt.empty())
- {/* Full search */
+ {/* Full search */
+ btVector3 dir = rayTo-rayFrom;
+ dir.normalize();
+
for(int i=0,ni=m_faces.size();i<ni;++i)
- {
+ {
const btSoftBody::Face& f=m_faces[i];
- const btScalar t=RayCaster::rayTriangle( org,dir,
- f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- mint);
+
+ const btScalar t=RayFromToCaster::rayFromToTriangle( rayFrom,rayTo,dir,
+ f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ mint);
if(t>0)
- {
+ {
++cnt;
if(!bcountonly)
- {
+ {
feature=btSoftBody::eFeature::Face;
index=i;
mint=t;
- }
}
}
}
- else
- {/* Use dbvt */
- RayCaster collider(org,dir,mint);
- btDbvt::collideRAY(m_fdbvt.m_root,org,dir,collider);
- if(collider.face)
- {
- mint=collider.mint;
+ }
+ else
+ {/* Use dbvt */
+ RayFromToCaster collider(rayFrom,rayTo,mint);
+
+ btDbvt::rayTest(m_fdbvt.m_root,rayFrom,rayTo,collider);
+ if(collider.m_face)
+ {
+ mint=collider.m_mint;
feature=btSoftBody::eFeature::Face;
- index=(int)(collider.face-&m_faces[0]);
+ index=(int)(collider.m_face-&m_faces[0]);
cnt=1;
- }
}
+ }
return(cnt);
}
//
void btSoftBody::initializeFaceTree()
{
-m_fdbvt.clear();
-for(int i=0;i<m_faces.size();++i)
+ m_fdbvt.clear();
+ for(int i=0;i<m_faces.size();++i)
{
- Face& f=m_faces[i];
- f.m_leaf=m_fdbvt.insert(VolumeOf(f,0),&f);
+ Face& f=m_faces[i];
+ f.m_leaf=m_fdbvt.insert(VolumeOf(f,0),&f);
}
}
//
btVector3 btSoftBody::evaluateCom() const
{
-btVector3 com(0,0,0);
-if(m_pose.m_bframe)
+ btVector3 com(0,0,0);
+ if(m_pose.m_bframe)
{
- for(int i=0,ni=m_nodes.size();i<ni;++i)
+ for(int i=0,ni=m_nodes.size();i<ni;++i)
{
- com+=m_nodes[i].m_x*m_pose.m_wgh[i];
+ com+=m_nodes[i].m_x*m_pose.m_wgh[i];
}
}
return(com);
}
-
+
//
-bool btSoftBody::checkContact( btRigidBody* prb,
- const btVector3& x,
- btScalar margin,
- btSoftBody::sCti& cti) const
+bool btSoftBody::checkContact( btCollisionObject* colObj,
+ const btVector3& x,
+ btScalar margin,
+ btSoftBody::sCti& cti) const
{
btVector3 nrm;
- btCollisionShape* shp=prb->getCollisionShape();
- const btTransform& wtr=prb->getInterpolationWorldTransform();
+ btCollisionShape* shp=colObj->getCollisionShape();
+ btRigidBody* tmpRigid = btRigidBody::upcast(colObj);
+ const btTransform& wtr=tmpRigid? tmpRigid->getInterpolationWorldTransform() : colObj->getWorldTransform();
btScalar dst=m_worldInfo->m_sparsesdf.Evaluate( wtr.invXform(x),
- shp,
- nrm,
- margin);
+ shp,
+ nrm,
+ margin);
if(dst<0)
{
- cti.m_body = prb;
+ cti.m_colObj = colObj;
cti.m_normal = wtr.getBasis()*nrm;
cti.m_offset = -dot( cti.m_normal,
- x-cti.m_normal*dst);
+ x-cti.m_normal*dst);
return(true);
}
return(false);
@@ -1751,7 +1804,7 @@ void btSoftBody::updateNormals()
{
btSoftBody::Face& f=m_faces[i];
const btVector3 n=cross(f.m_n[1]->m_x-f.m_n[0]->m_x,
- f.m_n[2]->m_x-f.m_n[0]->m_x);
+ f.m_n[2]->m_x-f.m_n[0]->m_x);
f.m_normal=n.normalized();
f.m_n[0]->m_n+=n;
f.m_n[1]->m_n+=n;
@@ -1769,28 +1822,28 @@ void btSoftBody::updateNormals()
void btSoftBody::updateBounds()
{
if(m_ndbvt.m_root)
- {
+ {
const btVector3& mins=m_ndbvt.m_root->volume.Mins();
const btVector3& maxs=m_ndbvt.m_root->volume.Maxs();
const btScalar csm=getCollisionShape()->getMargin();
const btVector3 mrg=btVector3( csm,
- csm,
- csm)*1; // ??? to investigate...
+ csm,
+ csm)*1; // ??? to investigate...
m_bounds[0]=mins-mrg;
m_bounds[1]=maxs+mrg;
- if(0!=getBroadphaseHandle())
- {
- m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(),
- m_bounds[0],
- m_bounds[1],
- m_worldInfo->m_dispatcher);
- }
+ if(0!=getBroadphaseHandle())
+ {
+ m_worldInfo->m_broadphase->setAabb( getBroadphaseHandle(),
+ m_bounds[0],
+ m_bounds[1],
+ m_worldInfo->m_dispatcher);
}
- else
- {
+ }
+ else
+ {
m_bounds[0]=
- m_bounds[1]=btVector3(0,0,0);
- }
+ m_bounds[1]=btVector3(0,0,0);
+ }
}
@@ -1821,12 +1874,12 @@ void btSoftBody::updatePose()
pose.m_rot=r;
pose.m_scl=pose.m_aqq*r.transpose()*Apq;
if(m_cfg.maxvolume>1)
- {
+ {
const btScalar idet=Clamp<btScalar>( 1/pose.m_scl.determinant(),
- 1,m_cfg.maxvolume);
+ 1,m_cfg.maxvolume);
pose.m_scl=Mul(pose.m_scl,idet);
- }
-
+ }
+
}
}
@@ -1881,53 +1934,53 @@ void btSoftBody::initializeClusters()
{
int i;
-for( i=0;i<m_clusters.size();++i)
+ for( i=0;i<m_clusters.size();++i)
{
- Cluster& c=*m_clusters[i];
- c.m_imass=0;
- c.m_masses.resize(c.m_nodes.size());
- for(int j=0;j<c.m_nodes.size();++j)
+ Cluster& c=*m_clusters[i];
+ c.m_imass=0;
+ c.m_masses.resize(c.m_nodes.size());
+ for(int j=0;j<c.m_nodes.size();++j)
{
- c.m_masses[j] = c.m_nodes[j]->m_im>0?1/c.m_nodes[j]->m_im:0;
- c.m_imass += c.m_masses[j];
+ c.m_masses[j] = c.m_nodes[j]->m_im>0?1/c.m_nodes[j]->m_im:0;
+ c.m_imass += c.m_masses[j];
}
- c.m_imass = 1/c.m_imass;
- c.m_com = btSoftBody::clusterCom(&c);
- c.m_lv = btVector3(0,0,0);
- c.m_av = btVector3(0,0,0);
- c.m_leaf = 0;
- /* Inertia */
- btMatrix3x3& ii=c.m_locii;
- ii[0]=ii[1]=ii[2]=btVector3(0,0,0);
- {
- int i,ni;
+ c.m_imass = 1/c.m_imass;
+ c.m_com = btSoftBody::clusterCom(&c);
+ c.m_lv = btVector3(0,0,0);
+ c.m_av = btVector3(0,0,0);
+ c.m_leaf = 0;
+ /* Inertia */
+ btMatrix3x3& ii=c.m_locii;
+ ii[0]=ii[1]=ii[2]=btVector3(0,0,0);
+ {
+ int i,ni;
- for(i=0,ni=c.m_nodes.size();i<ni;++i)
- {
- const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
- const btVector3 q=k*k;
- const btScalar m=c.m_masses[i];
- ii[0][0] += m*(q[1]+q[2]);
- ii[1][1] += m*(q[0]+q[2]);
- ii[2][2] += m*(q[0]+q[1]);
- ii[0][1] -= m*k[0]*k[1];
- ii[0][2] -= m*k[0]*k[2];
- ii[1][2] -= m*k[1]*k[2];
- }
- }
- ii[1][0]=ii[0][1];
- ii[2][0]=ii[0][2];
- ii[2][1]=ii[1][2];
- ii=ii.inverse();
- /* Frame */
- c.m_framexform.setIdentity();
- c.m_framexform.setOrigin(c.m_com);
- c.m_framerefs.resize(c.m_nodes.size());
- {
- int i;
- for(i=0;i<c.m_framerefs.size();++i)
+ for(i=0,ni=c.m_nodes.size();i<ni;++i)
+ {
+ const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
+ const btVector3 q=k*k;
+ const btScalar m=c.m_masses[i];
+ ii[0][0] += m*(q[1]+q[2]);
+ ii[1][1] += m*(q[0]+q[2]);
+ ii[2][2] += m*(q[0]+q[1]);
+ ii[0][1] -= m*k[0]*k[1];
+ ii[0][2] -= m*k[0]*k[2];
+ ii[1][2] -= m*k[1]*k[2];
+ }
+ }
+ ii[1][0]=ii[0][1];
+ ii[2][0]=ii[0][2];
+ ii[2][1]=ii[1][2];
+ ii=ii.inverse();
+ /* Frame */
+ c.m_framexform.setIdentity();
+ c.m_framexform.setOrigin(c.m_com);
+ c.m_framerefs.resize(c.m_nodes.size());
+ {
+ int i;
+ for(i=0;i<c.m_framerefs.size();++i)
{
- c.m_framerefs[i]=c.m_nodes[i]->m_x-c.m_com;
+ c.m_framerefs[i]=c.m_nodes[i]->m_x-c.m_com;
}
}
}
@@ -1936,49 +1989,49 @@ for( i=0;i<m_clusters.size();++i)
//
void btSoftBody::updateClusters()
{
-BT_PROFILE("UpdateClusters");
-int i;
-
-for(i=0;i<m_clusters.size();++i)
- {
- btSoftBody::Cluster& c=*m_clusters[i];
- const int n=c.m_nodes.size();
- const btScalar invn=1/(btScalar)n;
- if(n)
- {
- /* Frame */
- const btScalar eps=btScalar(0.0001);
- btMatrix3x3 m,r,s;
- m[0]=m[1]=m[2]=btVector3(0,0,0);
- m[0][0]=eps*1;
- m[1][1]=eps*2;
- m[2][2]=eps*3;
- c.m_com=clusterCom(&c);
- for(int i=0;i<c.m_nodes.size();++i)
+ BT_PROFILE("UpdateClusters");
+ int i;
+
+ for(i=0;i<m_clusters.size();++i)
+ {
+ btSoftBody::Cluster& c=*m_clusters[i];
+ const int n=c.m_nodes.size();
+ const btScalar invn=1/(btScalar)n;
+ if(n)
+ {
+ /* Frame */
+ const btScalar eps=btScalar(0.0001);
+ btMatrix3x3 m,r,s;
+ m[0]=m[1]=m[2]=btVector3(0,0,0);
+ m[0][0]=eps*1;
+ m[1][1]=eps*2;
+ m[2][2]=eps*3;
+ c.m_com=clusterCom(&c);
+ for(int i=0;i<c.m_nodes.size();++i)
{
- const btVector3 a=c.m_nodes[i]->m_x-c.m_com;
- const btVector3& b=c.m_framerefs[i];
- m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b;
+ const btVector3 a=c.m_nodes[i]->m_x-c.m_com;
+ const btVector3& b=c.m_framerefs[i];
+ m[0]+=a[0]*b;m[1]+=a[1]*b;m[2]+=a[2]*b;
}
- PolarDecompose(m,r,s);
- c.m_framexform.setOrigin(c.m_com);
- c.m_framexform.setBasis(r);
- /* Inertia */
- #if 1/* Constant */
- c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose();
- #else
- #if 0/* Sphere */
+ PolarDecompose(m,r,s);
+ c.m_framexform.setOrigin(c.m_com);
+ c.m_framexform.setBasis(r);
+ /* Inertia */
+#if 1/* Constant */
+ c.m_invwi=c.m_framexform.getBasis()*c.m_locii*c.m_framexform.getBasis().transpose();
+#else
+#if 0/* Sphere */
const btScalar rk=(2*c.m_extents.length2())/(5*c.m_imass);
const btVector3 inertia(rk,rk,rk);
const btVector3 iin(btFabs(inertia[0])>SIMD_EPSILON?1/inertia[0]:0,
- btFabs(inertia[1])>SIMD_EPSILON?1/inertia[1]:0,
- btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0);
-
+ btFabs(inertia[1])>SIMD_EPSILON?1/inertia[1]:0,
+ btFabs(inertia[2])>SIMD_EPSILON?1/inertia[2]:0);
+
c.m_invwi=c.m_xform.getBasis().scaled(iin)*c.m_xform.getBasis().transpose();
- #else/* Actual */
+#else/* Actual */
c.m_invwi[0]=c.m_invwi[1]=c.m_invwi[2]=btVector3(0,0,0);
for(int i=0;i<n;++i)
- {
+ {
const btVector3 k=c.m_nodes[i]->m_x-c.m_com;
const btVector3 q=k*k;
const btScalar m=1/c.m_nodes[i]->m_im;
@@ -1988,74 +2041,79 @@ for(i=0;i<m_clusters.size();++i)
c.m_invwi[0][1] -= m*k[0]*k[1];
c.m_invwi[0][2] -= m*k[0]*k[2];
c.m_invwi[1][2] -= m*k[1]*k[2];
- }
+ }
c.m_invwi[1][0]=c.m_invwi[0][1];
c.m_invwi[2][0]=c.m_invwi[0][2];
c.m_invwi[2][1]=c.m_invwi[1][2];
c.m_invwi=c.m_invwi.inverse();
- #endif
- #endif
- /* Velocities */
- c.m_lv=btVector3(0,0,0);
- c.m_av=btVector3(0,0,0);
- {
- int i;
-
- for(i=0;i<n;++i)
+#endif
+#endif
+ /* Velocities */
+ c.m_lv=btVector3(0,0,0);
+ c.m_av=btVector3(0,0,0);
{
- const btVector3 v=c.m_nodes[i]->m_v*c.m_masses[i];
- c.m_lv += v;
- c.m_av += cross(c.m_nodes[i]->m_x-c.m_com,v);
+ int i;
+
+ for(i=0;i<n;++i)
+ {
+ const btVector3 v=c.m_nodes[i]->m_v*c.m_masses[i];
+ c.m_lv += v;
+ c.m_av += cross(c.m_nodes[i]->m_x-c.m_com,v);
+ }
}
- }
- c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping);
- c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping);
- c.m_vimpulses[0] =
- c.m_vimpulses[1] = btVector3(0,0,0);
- c.m_dimpulses[0] =
- c.m_dimpulses[1] = btVector3(0,0,0);
- c.m_nvimpulses = 0;
- c.m_ndimpulses = 0;
- /* Matching */
- if(c.m_matching>0)
+ c.m_lv=c.m_imass*c.m_lv*(1-c.m_ldamping);
+ c.m_av=c.m_invwi*c.m_av*(1-c.m_adamping);
+ c.m_vimpulses[0] =
+ c.m_vimpulses[1] = btVector3(0,0,0);
+ c.m_dimpulses[0] =
+ c.m_dimpulses[1] = btVector3(0,0,0);
+ c.m_nvimpulses = 0;
+ c.m_ndimpulses = 0;
+ /* Matching */
+ if(c.m_matching>0)
{
- for(int j=0;j<c.m_nodes.size();++j)
+ for(int j=0;j<c.m_nodes.size();++j)
{
- Node& n=*c.m_nodes[j];
- const btVector3 x=c.m_framexform*c.m_framerefs[j];
- n.m_x=Lerp(n.m_x,x,c.m_matching);
+ Node& n=*c.m_nodes[j];
+ const btVector3 x=c.m_framexform*c.m_framerefs[j];
+ n.m_x=Lerp(n.m_x,x,c.m_matching);
}
- }
- /* Dbvt */
- if(c.m_collide)
+ }
+ /* Dbvt */
+ if(c.m_collide)
{
- btVector3 mi=c.m_nodes[0]->m_x;
- btVector3 mx=mi;
- for(int j=1;j<n;++j)
+ btVector3 mi=c.m_nodes[0]->m_x;
+ btVector3 mx=mi;
+ for(int j=1;j<n;++j)
{
- mi.setMin(c.m_nodes[j]->m_x);
- mx.setMax(c.m_nodes[j]->m_x);
+ mi.setMin(c.m_nodes[j]->m_x);
+ mx.setMax(c.m_nodes[j]->m_x);
}
- const ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(mi,mx);
- if(c.m_leaf)
- m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg);
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) bounds=btDbvtVolume::FromMM(mi,mx);
+ if(c.m_leaf)
+ m_cdbvt.update(c.m_leaf,bounds,c.m_lv*m_sst.sdt*3,m_sst.radmrg);
else
- c.m_leaf=m_cdbvt.insert(bounds,&c);
+ c.m_leaf=m_cdbvt.insert(bounds,&c);
}
}
}
+
+
}
+
+
+
//
void btSoftBody::cleanupClusters()
{
-for(int i=0;i<m_joints.size();++i)
+ for(int i=0;i<m_joints.size();++i)
{
- m_joints[i]->Terminate(m_sst.sdt);
- if(m_joints[i]->m_delete)
+ m_joints[i]->Terminate(m_sst.sdt);
+ if(m_joints[i]->m_delete)
{
- btAlignedFree(m_joints[i]);
- m_joints.remove(m_joints[i--]);
+ btAlignedFree(m_joints[i]);
+ m_joints.remove(m_joints[i--]);
}
}
}
@@ -2063,9 +2121,9 @@ for(int i=0;i<m_joints.size();++i)
//
void btSoftBody::prepareClusters(int iterations)
{
-for(int i=0;i<m_joints.size();++i)
+ for(int i=0;i<m_joints.size();++i)
{
- m_joints[i]->Prepare(m_sst.sdt,iterations);
+ m_joints[i]->Prepare(m_sst.sdt,iterations);
}
}
@@ -2073,50 +2131,51 @@ for(int i=0;i<m_joints.size();++i)
//
void btSoftBody::solveClusters(btScalar sor)
{
-for(int i=0,ni=m_joints.size();i<ni;++i)
+ for(int i=0,ni=m_joints.size();i<ni;++i)
{
- m_joints[i]->Solve(m_sst.sdt,sor);
+ m_joints[i]->Solve(m_sst.sdt,sor);
}
}
//
void btSoftBody::applyClusters(bool drift)
{
-BT_PROFILE("ApplyClusters");
-const btScalar f0=m_sst.sdt;
-const btScalar f1=f0/2;
-btAlignedObjectArray<btVector3> deltas;
-btAlignedObjectArray<btScalar> weights;
-deltas.resize(m_nodes.size(),btVector3(0,0,0));
-weights.resize(m_nodes.size(),0);
-int i;
+ BT_PROFILE("ApplyClusters");
+ const btScalar f0=m_sst.sdt;
+ const btScalar f1=f0/2;
+ btAlignedObjectArray<btVector3> deltas;
+ btAlignedObjectArray<btScalar> weights;
+ deltas.resize(m_nodes.size(),btVector3(0,0,0));
+ weights.resize(m_nodes.size(),0);
+ int i;
-if(drift)
+ if(drift)
{
- for(i=0;i<m_clusters.size();++i)
+ for(i=0;i<m_clusters.size();++i)
{
- Cluster& c=*m_clusters[i];
- if(c.m_ndimpulses)
+ Cluster& c=*m_clusters[i];
+ if(c.m_ndimpulses)
{
- c.m_dimpulses[0]/=(btScalar)c.m_ndimpulses;
- c.m_dimpulses[1]/=(btScalar)c.m_ndimpulses;
+ c.m_dimpulses[0]/=(btScalar)c.m_ndimpulses;
+ c.m_dimpulses[1]/=(btScalar)c.m_ndimpulses;
}
}
}
-for(i=0;i<m_clusters.size();++i)
+
+ for(i=0;i<m_clusters.size();++i)
{
- Cluster& c=*m_clusters[i];
- if(0<(drift?c.m_ndimpulses:c.m_nvimpulses))
+ Cluster& c=*m_clusters[i];
+ if(0<(drift?c.m_ndimpulses:c.m_nvimpulses))
{
- const btVector3 v=(drift?c.m_dimpulses[0]:c.m_vimpulses[0])*m_sst.sdt;
- const btVector3 w=(drift?c.m_dimpulses[1]:c.m_vimpulses[1])*m_sst.sdt;
- for(int j=0;j<c.m_nodes.size();++j)
+ const btVector3 v=(drift?c.m_dimpulses[0]:c.m_vimpulses[0])*m_sst.sdt;
+ const btVector3 w=(drift?c.m_dimpulses[1]:c.m_vimpulses[1])*m_sst.sdt;
+ for(int j=0;j<c.m_nodes.size();++j)
{
- const int idx=int(c.m_nodes[j]-&m_nodes[0]);
- const btVector3& x=c.m_nodes[j]->m_x;
- const btScalar q=c.m_masses[j];
- deltas[idx] += (v+cross(w,x-c.m_com))*q;
- weights[idx] += q;
+ const int idx=int(c.m_nodes[j]-&m_nodes[0]);
+ const btVector3& x=c.m_nodes[j]->m_x;
+ const btScalar q=c.m_masses[j];
+ deltas[idx] += (v+cross(w,x-c.m_com))*q;
+ weights[idx] += q;
}
}
}
@@ -2131,18 +2190,21 @@ void btSoftBody::dampClusters()
{
int i;
-for(i=0;i<m_clusters.size();++i)
+ for(i=0;i<m_clusters.size();++i)
{
- Cluster& c=*m_clusters[i];
- if(c.m_ndamping>0)
+ Cluster& c=*m_clusters[i];
+ if(c.m_ndamping>0)
{
- for(int j=0;j<c.m_nodes.size();++j)
+ for(int j=0;j<c.m_nodes.size();++j)
{
- Node& n=*c.m_nodes[j];
- if(n.m_im>0)
+ Node& n=*c.m_nodes[j];
+ if(n.m_im>0)
{
- const btVector3 vx=c.m_lv+cross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
- n.m_v += c.m_ndamping*(vx-n.m_v);
+ const btVector3 vx=c.m_lv+cross(c.m_av,c.m_nodes[j]->m_q-c.m_com);
+ if(vx.length2()<=n.m_v.length2())
+ {
+ n.m_v += c.m_ndamping*(vx-n.m_v);
+ }
}
}
}
@@ -2152,154 +2214,155 @@ for(i=0;i<m_clusters.size();++i)
//
void btSoftBody::Joint::Prepare(btScalar dt,int)
{
-m_bodies[0].activate();
-m_bodies[1].activate();
+ m_bodies[0].activate();
+ m_bodies[1].activate();
}
//
void btSoftBody::LJoint::Prepare(btScalar dt,int iterations)
{
-static const btScalar maxdrift=4;
-Joint::Prepare(dt,iterations);
-m_rpos[0] = m_bodies[0].xform()*m_refs[0];
-m_rpos[1] = m_bodies[1].xform()*m_refs[1];
-m_drift = Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt;
-m_rpos[0] -= m_bodies[0].xform().getOrigin();
-m_rpos[1] -= m_bodies[1].xform().getOrigin();
-m_massmatrix = ImpulseMatrix( m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0],
- m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]);
-if(m_split>0)
+ static const btScalar maxdrift=4;
+ Joint::Prepare(dt,iterations);
+ m_rpos[0] = m_bodies[0].xform()*m_refs[0];
+ m_rpos[1] = m_bodies[1].xform()*m_refs[1];
+ m_drift = Clamp(m_rpos[0]-m_rpos[1],maxdrift)*m_erp/dt;
+ m_rpos[0] -= m_bodies[0].xform().getOrigin();
+ m_rpos[1] -= m_bodies[1].xform().getOrigin();
+ m_massmatrix = ImpulseMatrix( m_bodies[0].invMass(),m_bodies[0].invWorldInertia(),m_rpos[0],
+ m_bodies[1].invMass(),m_bodies[1].invWorldInertia(),m_rpos[1]);
+ if(m_split>0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix*(m_drift*m_split);
+ m_drift *= 1-m_split;
}
-m_drift /=(btScalar)iterations;
+ m_drift /=(btScalar)iterations;
}
//
void btSoftBody::LJoint::Solve(btScalar dt,btScalar sor)
{
-const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
-const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
-const btVector3 vr=va-vb;
-btSoftBody::Impulse impulse;
-impulse.m_asVelocity = 1;
-impulse.m_velocity = m_massmatrix*(m_drift+vr*m_cfm)*sor;
-m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
-m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
+ const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
+ const btVector3 vr=va-vb;
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_massmatrix*(m_drift+vr*m_cfm)*sor;
+ m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
+ m_bodies[1].applyImpulse( impulse,m_rpos[1]);
}
//
void btSoftBody::LJoint::Terminate(btScalar dt)
{
-if(m_split>0)
+ if(m_split>0)
{
- m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
- m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
+ m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
+ m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
}
}
//
void btSoftBody::AJoint::Prepare(btScalar dt,int iterations)
{
-static const btScalar maxdrift=SIMD_PI/16;
-m_icontrol->Prepare(this);
-Joint::Prepare(dt,iterations);
-m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0];
-m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1];
-m_drift = NormalizeAny(cross(m_axis[1],m_axis[0]));
-m_drift *= btMin(maxdrift,btAcos(Clamp<btScalar>(dot(m_axis[0],m_axis[1]),-1,+1)));
-m_drift *= m_erp/dt;
-m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia());
-if(m_split>0)
+ static const btScalar maxdrift=SIMD_PI/16;
+ m_icontrol->Prepare(this);
+ Joint::Prepare(dt,iterations);
+ m_axis[0] = m_bodies[0].xform().getBasis()*m_refs[0];
+ m_axis[1] = m_bodies[1].xform().getBasis()*m_refs[1];
+ m_drift = NormalizeAny(cross(m_axis[1],m_axis[0]));
+ m_drift *= btMin(maxdrift,btAcos(Clamp<btScalar>(dot(m_axis[0],m_axis[1]),-1,+1)));
+ m_drift *= m_erp/dt;
+ m_massmatrix= AngularImpulseMatrix(m_bodies[0].invWorldInertia(),m_bodies[1].invWorldInertia());
+ if(m_split>0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix*(m_drift*m_split);
+ m_drift *= 1-m_split;
}
-m_drift /=(btScalar)iterations;
+ m_drift /=(btScalar)iterations;
}
//
void btSoftBody::AJoint::Solve(btScalar dt,btScalar sor)
{
-const btVector3 va=m_bodies[0].angularVelocity();
-const btVector3 vb=m_bodies[1].angularVelocity();
-const btVector3 vr=va-vb;
-const btScalar sp=dot(vr,m_axis[0]);
-const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp);
-btSoftBody::Impulse impulse;
-impulse.m_asVelocity = 1;
-impulse.m_velocity = m_massmatrix*(m_drift+vc*m_cfm)*sor;
-m_bodies[0].applyAImpulse(-impulse);
-m_bodies[1].applyAImpulse( impulse);
+ const btVector3 va=m_bodies[0].angularVelocity();
+ const btVector3 vb=m_bodies[1].angularVelocity();
+ const btVector3 vr=va-vb;
+ const btScalar sp=dot(vr,m_axis[0]);
+ const btVector3 vc=vr-m_axis[0]*m_icontrol->Speed(this,sp);
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_massmatrix*(m_drift+vc*m_cfm)*sor;
+ m_bodies[0].applyAImpulse(-impulse);
+ m_bodies[1].applyAImpulse( impulse);
}
//
void btSoftBody::AJoint::Terminate(btScalar dt)
{
-if(m_split>0)
+ if(m_split>0)
{
- m_bodies[0].applyDAImpulse(-m_sdrift);
- m_bodies[1].applyDAImpulse( m_sdrift);
+ m_bodies[0].applyDAImpulse(-m_sdrift);
+ m_bodies[1].applyDAImpulse( m_sdrift);
}
}
//
void btSoftBody::CJoint::Prepare(btScalar dt,int iterations)
{
-Joint::Prepare(dt,iterations);
-const bool dodrift=(m_life==0);
-m_delete=(++m_life)>m_maxlife;
-if(dodrift)
+ Joint::Prepare(dt,iterations);
+ const bool dodrift=(m_life==0);
+ m_delete=(++m_life)>m_maxlife;
+ if(dodrift)
{
- m_drift=m_drift*m_erp/dt;
- if(m_split>0)
+ m_drift=m_drift*m_erp/dt;
+ if(m_split>0)
{
- m_sdrift = m_massmatrix*(m_drift*m_split);
- m_drift *= 1-m_split;
+ m_sdrift = m_massmatrix*(m_drift*m_split);
+ m_drift *= 1-m_split;
}
- m_drift/=(btScalar)iterations;
+ m_drift/=(btScalar)iterations;
}
else
{
- m_drift=m_sdrift=btVector3(0,0,0);
+ m_drift=m_sdrift=btVector3(0,0,0);
}
}
//
void btSoftBody::CJoint::Solve(btScalar dt,btScalar sor)
{
-const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
-const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
-const btVector3 vrel=va-vb;
-const btScalar rvac=dot(vrel,m_normal);
-btSoftBody::Impulse impulse;
-impulse.m_asVelocity = 1;
-impulse.m_velocity = m_drift;
-if(rvac<0)
+ const btVector3 va=m_bodies[0].velocity(m_rpos[0]);
+ const btVector3 vb=m_bodies[1].velocity(m_rpos[1]);
+ const btVector3 vrel=va-vb;
+ const btScalar rvac=dot(vrel,m_normal);
+ btSoftBody::Impulse impulse;
+ impulse.m_asVelocity = 1;
+ impulse.m_velocity = m_drift;
+ if(rvac<0)
{
- const btVector3 iv=m_normal*rvac;
- const btVector3 fv=vrel-iv;
- impulse.m_velocity += iv+fv*m_friction;
+ const btVector3 iv=m_normal*rvac;
+ const btVector3 fv=vrel-iv;
+ impulse.m_velocity += iv+fv*m_friction;
}
-impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor;
-m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
-m_bodies[1].applyImpulse( impulse,m_rpos[1]);
+ impulse.m_velocity=m_massmatrix*impulse.m_velocity*sor;
+ m_bodies[0].applyImpulse(-impulse,m_rpos[0]);
+ m_bodies[1].applyImpulse( impulse,m_rpos[1]);
}
//
void btSoftBody::CJoint::Terminate(btScalar dt)
{
-if(m_split>0)
+ if(m_split>0)
{
- m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
- m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
+ m_bodies[0].applyDImpulse(-m_sdrift,m_rpos[0]);
+ m_bodies[1].applyDImpulse( m_sdrift,m_rpos[1]);
}
}
//
void btSoftBody::applyForces()
{
+
BT_PROFILE("SoftBody applyForces");
const btScalar dt=m_sst.sdt;
const btScalar kLF=m_cfg.kLF;
@@ -2311,14 +2374,14 @@ void btSoftBody::applyForces()
const bool as_pressure=kPR!=0;
const bool as_volume=kVC>0;
const bool as_aero= as_lift ||
- as_drag ;
+ as_drag ;
const bool as_vaero= as_aero &&
- (m_cfg.aeromodel<btSoftBody::eAeroModel::F_TwoSided);
+ (m_cfg.aeromodel<btSoftBody::eAeroModel::F_TwoSided);
const bool as_faero= as_aero &&
- (m_cfg.aeromodel>=btSoftBody::eAeroModel::F_TwoSided);
+ (m_cfg.aeromodel>=btSoftBody::eAeroModel::F_TwoSided);
const bool use_medium= as_aero;
const bool use_volume= as_pressure ||
- as_volume ;
+ as_volume ;
btScalar volume=0;
btScalar ivolumetp=0;
btScalar dvolumetv=0;
@@ -2447,12 +2510,10 @@ void btSoftBody::PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti)
for(int i=0,ni=psb->m_rcontacts.size();i<ni;++i)
{
const RContact& c=psb->m_rcontacts[i];
- ///skip object that don't have collision response
- if (!psb->getWorldInfo()->m_dispatcher->needsResponse(psb,c.m_cti.m_body))
- continue;
-
const sCti& cti=c.m_cti;
- const btVector3 va=cti.m_body->getVelocityInLocalPoint(c.m_c1)*dt;
+ btRigidBody* tmpRigid = btRigidBody::upcast(cti.m_colObj);
+
+ const btVector3 va=tmpRigid ? tmpRigid->getVelocityInLocalPoint(c.m_c1)*dt : btVector3(0,0,0);
const btVector3 vb=c.m_node->m_x-c.m_node->m_q;
const btVector3 vr=vb-va;
const btScalar dn=dot(vr,cti.m_normal);
@@ -2462,7 +2523,8 @@ void btSoftBody::PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti)
const btVector3 fv=vr-cti.m_normal*dn;
const btVector3 impulse=c.m_c0*((vr-fv*c.m_c3+cti.m_normal*(dp*c.m_c4))*kst);
c.m_node->m_x-=impulse*c.m_c2;
- c.m_cti.m_body->applyImpulse(impulse,c.m_c1);
+ if (tmpRigid)
+ tmpRigid->applyImpulse(impulse,c.m_c1);
}
}
}
@@ -2470,32 +2532,32 @@ void btSoftBody::PSolve_RContacts(btSoftBody* psb,btScalar kst,btScalar ti)
//
void btSoftBody::PSolve_SContacts(btSoftBody* psb,btScalar,btScalar ti)
{
-for(int i=0,ni=psb->m_scontacts.size();i<ni;++i)
+ for(int i=0,ni=psb->m_scontacts.size();i<ni;++i)
{
- const SContact& c=psb->m_scontacts[i];
- const btVector3& nr=c.m_normal;
- Node& n=*c.m_node;
- Face& f=*c.m_face;
- const btVector3 p=BaryEval( f.m_n[0]->m_x,
- f.m_n[1]->m_x,
- f.m_n[2]->m_x,
- c.m_weights);
- const btVector3 q=BaryEval( f.m_n[0]->m_q,
- f.m_n[1]->m_q,
- f.m_n[2]->m_q,
- c.m_weights);
- const btVector3 vr=(n.m_x-n.m_q)-(p-q);
- btVector3 corr(0,0,0);
- if(dot(vr,nr)<0)
+ const SContact& c=psb->m_scontacts[i];
+ const btVector3& nr=c.m_normal;
+ Node& n=*c.m_node;
+ Face& f=*c.m_face;
+ const btVector3 p=BaryEval( f.m_n[0]->m_x,
+ f.m_n[1]->m_x,
+ f.m_n[2]->m_x,
+ c.m_weights);
+ const btVector3 q=BaryEval( f.m_n[0]->m_q,
+ f.m_n[1]->m_q,
+ f.m_n[2]->m_q,
+ c.m_weights);
+ const btVector3 vr=(n.m_x-n.m_q)-(p-q);
+ btVector3 corr(0,0,0);
+ if(dot(vr,nr)<0)
{
- const btScalar j=c.m_margin-(dot(nr,n.m_x)-dot(nr,p));
- corr+=c.m_normal*j;
+ const btScalar j=c.m_margin-(dot(nr,n.m_x)-dot(nr,p));
+ corr+=c.m_normal*j;
}
- corr -= ProjectOnPlane(vr,nr)*c.m_friction;
- n.m_x += corr*c.m_cfm[0];
- f.m_n[0]->m_x -= corr*(c.m_cfm[1]*c.m_weights.x());
- f.m_n[1]->m_x -= corr*(c.m_cfm[1]*c.m_weights.y());
- f.m_n[2]->m_x -= corr*(c.m_cfm[1]*c.m_weights.z());
+ corr -= ProjectOnPlane(vr,nr)*c.m_friction;
+ n.m_x += corr*c.m_cfm[0];
+ f.m_n[0]->m_x -= corr*(c.m_cfm[1]*c.m_weights.x());
+ f.m_n[1]->m_x -= corr*(c.m_cfm[1]*c.m_weights.y());
+ f.m_n[2]->m_x -= corr*(c.m_cfm[1]*c.m_weights.z());
}
}
@@ -2522,107 +2584,114 @@ void btSoftBody::PSolve_Links(btSoftBody* psb,btScalar kst,btScalar ti)
//
void btSoftBody::VSolve_Links(btSoftBody* psb,btScalar kst)
{
-for(int i=0,ni=psb->m_links.size();i<ni;++i)
+ for(int i=0,ni=psb->m_links.size();i<ni;++i)
{
- Link& l=psb->m_links[i];
- Node** n=l.m_n;
- const btScalar j=-dot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
- n[0]->m_v+= l.m_c3*(j*n[0]->m_im);
- n[1]->m_v-= l.m_c3*(j*n[1]->m_im);
+ Link& l=psb->m_links[i];
+ Node** n=l.m_n;
+ const btScalar j=-dot(l.m_c3,n[0]->m_v-n[1]->m_v)*l.m_c2*kst;
+ n[0]->m_v+= l.m_c3*(j*n[0]->m_im);
+ n[1]->m_v-= l.m_c3*(j*n[1]->m_im);
}
}
//
btSoftBody::psolver_t btSoftBody::getSolver(ePSolver::_ solver)
{
-switch(solver)
+ switch(solver)
{
case ePSolver::Anchors: return(&btSoftBody::PSolve_Anchors);
case ePSolver::Linear: return(&btSoftBody::PSolve_Links);
case ePSolver::RContacts: return(&btSoftBody::PSolve_RContacts);
case ePSolver::SContacts: return(&btSoftBody::PSolve_SContacts);
}
-return(0);
+ return(0);
}
//
btSoftBody::vsolver_t btSoftBody::getSolver(eVSolver::_ solver)
{
-switch(solver)
+ switch(solver)
{
case eVSolver::Linear: return(&btSoftBody::VSolve_Links);
}
-return(0);
+ return(0);
}
//
void btSoftBody::defaultCollisionHandler(btCollisionObject* pco)
{
-switch(m_cfg.collisions&fCollision::RVSmask)
+ switch(m_cfg.collisions&fCollision::RVSmask)
{
case fCollision::SDF_RS:
{
- btSoftColliders::CollideSDF_RS docollide;
- btRigidBody* prb=btRigidBody::upcast(pco);
- const btTransform wtr=prb->getInterpolationWorldTransform();
- const btTransform ctr=prb->getWorldTransform();
- const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
- const btScalar basemargin=getCollisionShape()->getMargin();
- btVector3 mins;
- btVector3 maxs;
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- pco->getCollisionShape()->getAabb( pco->getInterpolationWorldTransform(),
- mins,
- maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(basemargin,basemargin,basemargin));
- docollide.psb = this;
- docollide.prb = prb;
- docollide.dynmargin = basemargin+timemargin;
- docollide.stamargin = basemargin;
- btDbvt::collideTV(m_ndbvt.m_root,volume,docollide);
- }
- break;
+ btSoftColliders::CollideSDF_RS docollide;
+ btRigidBody* prb1=btRigidBody::upcast(pco);
+ btTransform wtr=prb1 ? prb1->getInterpolationWorldTransform() : pco->getWorldTransform();
+
+ const btTransform ctr=pco->getWorldTransform();
+ const btScalar timemargin=(wtr.getOrigin()-ctr.getOrigin()).length();
+ const btScalar basemargin=getCollisionShape()->getMargin();
+ btVector3 mins;
+ btVector3 maxs;
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
+ pco->getCollisionShape()->getAabb( pco->getInterpolationWorldTransform(),
+ mins,
+ maxs);
+ volume=btDbvtVolume::FromMM(mins,maxs);
+ volume.Expand(btVector3(basemargin,basemargin,basemargin));
+ docollide.psb = this;
+ docollide.m_colObj1 = pco;
+ docollide.m_rigidBody = prb1;
+
+ docollide.dynmargin = basemargin+timemargin;
+ docollide.stamargin = basemargin;
+ m_ndbvt.collideTV(m_ndbvt.m_root,volume,docollide);
+ }
+ break;
case fCollision::CL_RS:
{
- btSoftColliders::CollideCL_RS collider;
- collider.Process(this,btRigidBody::upcast(pco));
+ btSoftColliders::CollideCL_RS collider;
+ collider.Process(this,pco);
}
- break;
+ break;
}
}
//
void btSoftBody::defaultCollisionHandler(btSoftBody* psb)
{
-const int cf=m_cfg.collisions&psb->m_cfg.collisions;
-switch(cf&fCollision::SVSmask)
+ const int cf=m_cfg.collisions&psb->m_cfg.collisions;
+ switch(cf&fCollision::SVSmask)
{
case fCollision::CL_SS:
{
- btSoftColliders::CollideCL_SS docollide;
- docollide.Process(this,psb);
+ btSoftColliders::CollideCL_SS docollide;
+ docollide.Process(this,psb);
}
- break;
+ break;
case fCollision::VF_SS:
{
- btSoftColliders::CollideVF_SS docollide;
- /* common */
- docollide.mrg= getCollisionShape()->getMargin()+
- psb->getCollisionShape()->getMargin();
- /* psb0 nodes vs psb1 faces */
- docollide.psb[0]=this;
- docollide.psb[1]=psb;
- btDbvt::collideTT( docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
- /* psb1 nodes vs psb0 faces */
- docollide.psb[0]=psb;
- docollide.psb[1]=this;
- btDbvt::collideTT( docollide.psb[0]->m_ndbvt.m_root,
- docollide.psb[1]->m_fdbvt.m_root,
- docollide);
- }
- break;
+ //only self-collision for Cluster, not Vertex-Face yet
+ if (this!=psb)
+ {
+ btSoftColliders::CollideVF_SS docollide;
+ /* common */
+ docollide.mrg= getCollisionShape()->getMargin()+
+ psb->getCollisionShape()->getMargin();
+ /* psb0 nodes vs psb1 faces */
+ docollide.psb[0]=this;
+ docollide.psb[1]=psb;
+ docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ /* psb1 nodes vs psb0 faces */
+ docollide.psb[0]=psb;
+ docollide.psb[1]=this;
+ docollide.psb[0]->m_ndbvt.collideTT( docollide.psb[0]->m_ndbvt.m_root,
+ docollide.psb[1]->m_fdbvt.m_root,
+ docollide);
+ }
+ }
+ break;
}
}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBody.h b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
index 743462d259a..a62c21883c8 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBody.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBody.h
@@ -18,7 +18,6 @@ subject to the following restrictions:
#define _BT_SOFT_BODY_H
#include "LinearMath/btAlignedObjectArray.h"
-#include "LinearMath/btPoint3.h"
#include "LinearMath/btTransform.h"
#include "LinearMath/btIDebugDraw.h"
#include "BulletDynamics/Dynamics/btRigidBody.h"
@@ -45,7 +44,8 @@ struct btSoftBodyWorldInfo
};
-/// btSoftBody is work-in-progress
+///The btSoftBody is an class to simulate cloth and volumetric soft bodies.
+///There is two-way interaction between btSoftBody and btRigidBody/btCollisionObject.
class btSoftBody : public btCollisionObject
{
public:
@@ -64,13 +64,13 @@ public:
F_OneSided, ///Face normals are taken as it is
END
};};
-
+
///eVSolver : velocities solvers
struct eVSolver { enum _ {
Linear, ///Linear solver
END
};};
-
+
///ePSolver : positions solvers
struct ePSolver { enum _ {
Linear, ///Linear solver
@@ -79,7 +79,7 @@ public:
SContacts, ///Soft contacts solver
END
};};
-
+
///eSolverPresets
struct eSolverPresets { enum _ {
Positions,
@@ -87,7 +87,7 @@ public:
Default = Positions,
END
};};
-
+
///eFeature
struct eFeature { enum _ {
None,
@@ -96,20 +96,20 @@ public:
Face,
END
};};
-
+
typedef btAlignedObjectArray<eVSolver::_> tVSolverArray;
typedef btAlignedObjectArray<ePSolver::_> tPSolverArray;
-
+
//
// Flags
//
-
+
///fCollision
struct fCollision { enum _ {
RVSmask = 0x000f, ///Rigid versus soft mask
SDF_RS = 0x0001, ///SDF based rigid vs soft
CL_RS = 0x0002, ///Cluster vs convex rigid vs soft
-
+
SVSmask = 0x00f0, ///Rigid versus soft mask
VF_SS = 0x0010, ///Vertex vs face soft vs soft handling
CL_SS = 0x0020, ///Cluster vs cluster soft vs soft handling
@@ -117,7 +117,7 @@ public:
Default = SDF_RS,
END
};};
-
+
///fMaterial
struct fMaterial { enum _ {
DebugDraw = 0x0001, /// Enable debug draw
@@ -125,26 +125,26 @@ public:
Default = DebugDraw,
END
};};
-
+
//
// API Types
//
-
+
/* sRayCast */
struct sRayCast
{
btSoftBody* body; /// soft body
eFeature::_ feature; /// feature type
int index; /// feature index
- btScalar time; /// time of impact (rayorg+raydir*time)
+ btScalar fraction; /// time of impact fraction (rayorg+(rayto-rayfrom)*fraction)
};
-
+
/* ImplicitFn */
struct ImplicitFn
{
virtual btScalar Eval(const btVector3& x)=0;
};
-
+
//
// Internal types
//
@@ -155,7 +155,7 @@ public:
/* sCti is Softbody contact info */
struct sCti
{
- btRigidBody* m_body; /* Rigid body */
+ btCollisionObject* m_colObj; /* Rigid body */
btVector3 m_normal; /* Outward normal */
btScalar m_offset; /* Offset from origin */
};
@@ -182,7 +182,7 @@ public:
btScalar m_kVST; // Volume stiffness coefficient [0,1]
int m_flags; // Flags
};
-
+
/* Feature */
struct Feature : Element
{
@@ -293,12 +293,13 @@ public:
btVector3 m_lv;
btVector3 m_av;
btDbvtNode* m_leaf;
- btScalar m_ndamping;
- btScalar m_ldamping;
- btScalar m_adamping;
+ btScalar m_ndamping; /* Node damping */
+ btScalar m_ldamping; /* Linear damping */
+ btScalar m_adamping; /* Angular damping */
btScalar m_matching;
bool m_collide;
- Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0) {}
+ int m_clusterIndex;
+ Cluster() : m_leaf(0),m_ndamping(0),m_ldamping(0),m_adamping(0),m_matching(0) {}
};
/* Impulse */
struct Impulse
@@ -309,109 +310,115 @@ public:
int m_asDrift:1;
Impulse() : m_velocity(0,0,0),m_drift(0,0,0),m_asVelocity(0),m_asDrift(0) {}
Impulse operator -() const
- {
+ {
Impulse i=*this;
i.m_velocity=-i.m_velocity;
i.m_drift=-i.m_drift;
return(i);
- }
+ }
Impulse operator*(btScalar x) const
- {
+ {
Impulse i=*this;
i.m_velocity*=x;
i.m_drift*=x;
return(i);
- }
+ }
};
/* Body */
struct Body
{
- Cluster* m_soft;
- btRigidBody* m_rigid;
- Body() : m_soft(0),m_rigid(0) {}
- Body(Cluster* p) : m_soft(p),m_rigid(0) {}
- Body(btRigidBody* p) : m_soft(0),m_rigid(p) {}
+ Cluster* m_soft;
+ btRigidBody* m_rigid;
+ btCollisionObject* m_collisionObject;
+
+ Body() : m_soft(0),m_rigid(0),m_collisionObject(0) {}
+ Body(Cluster* p) : m_soft(p),m_rigid(0),m_collisionObject(0) {}
+ Body(btCollisionObject* colObj) : m_soft(0),m_collisionObject(colObj)
+ {
+ m_rigid = btRigidBody::upcast(m_collisionObject);
+ }
+
void activate() const
- {
+ {
if(m_rigid) m_rigid->activate();
- }
+ }
const btMatrix3x3& invWorldInertia() const
- {
+ {
static const btMatrix3x3 iwi(0,0,0,0,0,0,0,0,0);
if(m_rigid) return(m_rigid->getInvInertiaTensorWorld());
if(m_soft) return(m_soft->m_invwi);
return(iwi);
- }
+ }
btScalar invMass() const
- {
+ {
if(m_rigid) return(m_rigid->getInvMass());
if(m_soft) return(m_soft->m_imass);
return(0);
- }
+ }
const btTransform& xform() const
- {
+ {
static const btTransform identity=btTransform::getIdentity();
- if(m_rigid) return(m_rigid->getInterpolationWorldTransform());
+ if(m_collisionObject) return(m_collisionObject->getInterpolationWorldTransform());
if(m_soft) return(m_soft->m_framexform);
return(identity);
- }
+ }
btVector3 linearVelocity() const
- {
+ {
if(m_rigid) return(m_rigid->getLinearVelocity());
if(m_soft) return(m_soft->m_lv);
return(btVector3(0,0,0));
- }
+ }
btVector3 angularVelocity(const btVector3& rpos) const
- {
+ {
if(m_rigid) return(cross(m_rigid->getAngularVelocity(),rpos));
if(m_soft) return(cross(m_soft->m_av,rpos));
return(btVector3(0,0,0));
- }
+ }
btVector3 angularVelocity() const
- {
+ {
if(m_rigid) return(m_rigid->getAngularVelocity());
if(m_soft) return(m_soft->m_av);
return(btVector3(0,0,0));
- }
+ }
btVector3 velocity(const btVector3& rpos) const
- {
+ {
return(linearVelocity()+angularVelocity(rpos));
- }
+ }
void applyVImpulse(const btVector3& impulse,const btVector3& rpos) const
- {
+ {
if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
if(m_soft) btSoftBody::clusterVImpulse(m_soft,rpos,impulse);
- }
+ }
void applyDImpulse(const btVector3& impulse,const btVector3& rpos) const
- {
+ {
if(m_rigid) m_rigid->applyImpulse(impulse,rpos);
if(m_soft) btSoftBody::clusterDImpulse(m_soft,rpos,impulse);
- }
+ }
void applyImpulse(const Impulse& impulse,const btVector3& rpos) const
- {
+ {
if(impulse.m_asVelocity) applyVImpulse(impulse.m_velocity,rpos);
if(impulse.m_asDrift) applyDImpulse(impulse.m_drift,rpos);
- }
+ }
void applyVAImpulse(const btVector3& impulse) const
- {
+ {
if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
if(m_soft) btSoftBody::clusterVAImpulse(m_soft,impulse);
- }
+ }
void applyDAImpulse(const btVector3& impulse) const
- {
+ {
if(m_rigid) m_rigid->applyTorqueImpulse(impulse);
if(m_soft) btSoftBody::clusterDAImpulse(m_soft,impulse);
- }
+ }
void applyAImpulse(const Impulse& impulse) const
- {
+ {
if(impulse.m_asVelocity) applyVAImpulse(impulse.m_velocity);
if(impulse.m_asDrift) applyDAImpulse(impulse.m_drift);
- }
+ }
void applyDCImpulse(const btVector3& impulse) const
- {
+ {
if(m_rigid) m_rigid->applyCentralImpulse(impulse);
if(m_soft) btSoftBody::clusterDCImpulse(m_soft,impulse);
- }
+ }
};
/* Joint */
struct Joint
@@ -419,15 +426,15 @@ public:
struct eType { enum _ {
Linear,
Angular,
- Contact,
+ Contact
};};
struct Specs
- {
- Specs() : erp(1),cfm(1),split(1) {}
+ {
+ Specs() : erp(1),cfm(1),split(1) {}
btScalar erp;
btScalar cfm;
btScalar split;
- };
+ };
Body m_bodies[2];
btVector3 m_refs[2];
btScalar m_cfm;
@@ -438,7 +445,7 @@ public:
btMatrix3x3 m_massmatrix;
bool m_delete;
virtual ~Joint() {}
- Joint() : m_delete(false) {}
+ Joint() : m_delete(false) {}
virtual void Prepare(btScalar dt,int iterations);
virtual void Solve(btScalar dt,btScalar sor)=0;
virtual void Terminate(btScalar dt)=0;
@@ -448,9 +455,9 @@ public:
struct LJoint : Joint
{
struct Specs : Joint::Specs
- {
+ {
btVector3 position;
- };
+ };
btVector3 m_rpos[2];
void Prepare(btScalar dt,int iterations);
void Solve(btScalar dt,btScalar sor);
@@ -461,17 +468,17 @@ public:
struct AJoint : Joint
{
struct IControl
- {
+ {
virtual void Prepare(AJoint*) {}
virtual btScalar Speed(AJoint*,btScalar current) { return(current); }
static IControl* Default() { static IControl def;return(&def); }
- };
+ };
struct Specs : Joint::Specs
- {
- Specs() : icontrol(IControl::Default()) {}
+ {
+ Specs() : icontrol(IControl::Default()) {}
btVector3 axis;
IControl* icontrol;
- };
+ };
btVector3 m_axis[2];
IControl* m_icontrol;
void Prepare(btScalar dt,int iterations);
@@ -534,23 +541,26 @@ public:
btScalar radmrg; // radial margin
btScalar updmrg; // Update margin
};
- /* RayCaster */
- struct RayCaster : btDbvt::ICollide
- {
- btVector3 o;
- btVector3 d;
- btScalar mint;
- Face* face;
- int tests;
- RayCaster(const btVector3& org,const btVector3& dir,btScalar mxt);
+ /// RayFromToCaster takes a ray from, ray to (instead of direction!)
+ struct RayFromToCaster : btDbvt::ICollide
+ {
+ btVector3 m_rayFrom;
+ btVector3 m_rayTo;
+ btVector3 m_rayNormalizedDirection;
+ btScalar m_mint;
+ Face* m_face;
+ int m_tests;
+ RayFromToCaster(const btVector3& rayFrom,const btVector3& rayTo,btScalar mxt);
void Process(const btDbvtNode* leaf);
- static inline btScalar rayTriangle(const btVector3& org,
- const btVector3& dir,
- const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btScalar maxt=SIMD_INFINITY);
- };
+
+ static inline btScalar rayFromToTriangle(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ const btVector3& rayNormalizedDirection,
+ const btVector3& a,
+ const btVector3& b,
+ const btVector3& c,
+ btScalar maxt=SIMD_INFINITY);
+ };
//
// Typedef's
@@ -596,16 +606,19 @@ public:
btDbvt m_fdbvt; // Faces tree
btDbvt m_cdbvt; // Clusters tree
tClusterArray m_clusters; // Clusters
-
- btTransform m_initialWorldTransform; //used to attach constraints etc.
+
+ btAlignedObjectArray<bool>m_clusterConnectivity;//cluster connectivity, for self-collision
+
+ btTransform m_initialWorldTransform;
+
//
// Api
//
-
+
/* ctor */
btSoftBody( btSoftBodyWorldInfo* worldInfo,int node_count,
- const btVector3* x,
- const btScalar* m);
+ const btVector3* x,
+ const btScalar* m);
/* dtor */
virtual ~btSoftBody();
/* Check for existing link */
@@ -617,59 +630,60 @@ public:
return m_worldInfo;
}
+ ///@todo: avoid internal softbody shape hack and move collision code to collision library
virtual void setCollisionShape(btCollisionShape* collisionShape)
{
- //don't do anything, due to the internal shape hack: todo: fix this
+
}
bool checkLink( int node0,
int node1) const;
bool checkLink( const Node* node0,
- const Node* node1) const;
+ const Node* node1) const;
/* Check for existring face */
bool checkFace( int node0,
- int node1,
- int node2) const;
+ int node1,
+ int node2) const;
/* Append material */
Material* appendMaterial();
/* Append note */
void appendNote( const char* text,
- const btVector3& o,
- const btVector4& c=btVector4(1,0,0,0),
- Node* n0=0,
- Node* n1=0,
- Node* n2=0,
- Node* n3=0);
+ const btVector3& o,
+ const btVector4& c=btVector4(1,0,0,0),
+ Node* n0=0,
+ Node* n1=0,
+ Node* n2=0,
+ Node* n3=0);
void appendNote( const char* text,
- const btVector3& o,
- Node* feature);
+ const btVector3& o,
+ Node* feature);
void appendNote( const char* text,
- const btVector3& o,
- Link* feature);
+ const btVector3& o,
+ Link* feature);
void appendNote( const char* text,
- const btVector3& o,
- Face* feature);
+ const btVector3& o,
+ Face* feature);
/* Append node */
void appendNode( const btVector3& x,btScalar m);
/* Append link */
void appendLink(int model=-1,Material* mat=0);
void appendLink( int node0,
- int node1,
- Material* mat=0,
- bool bcheckexist=false);
+ int node1,
+ Material* mat=0,
+ bool bcheckexist=false);
void appendLink( Node* node0,
- Node* node1,
- Material* mat=0,
- bool bcheckexist=false);
+ Node* node1,
+ Material* mat=0,
+ bool bcheckexist=false);
/* Append face */
void appendFace(int model=-1,Material* mat=0);
void appendFace( int node0,
- int node1,
- int node2,
- Material* mat=0);
+ int node1,
+ int node2,
+ Material* mat=0);
/* Append anchor */
void appendAnchor( int node,
- btRigidBody* body,bool disableCollision);
+ btRigidBody* body, bool disableCollisionBetweenLinkedBodies=false);
/* Append linear joint */
void appendLinearJoint(const LJoint::Specs& specs,Cluster* body0,Body body1);
void appendLinearJoint(const LJoint::Specs& specs,Body body=Body());
@@ -682,7 +696,7 @@ public:
void addForce( const btVector3& force);
/* Add force (or gravity) to a node of the body */
void addForce( const btVector3& force,
- int node);
+ int node);
/* Add velocity to the entire body */
void addVelocity( const btVector3& velocity);
@@ -691,17 +705,17 @@ public:
/* Add velocity to a node of the body */
void addVelocity( const btVector3& velocity,
- int node);
+ int node);
/* Set mass */
void setMass( int node,
- btScalar mass);
+ btScalar mass);
/* Get mass */
btScalar getMass( int node) const;
/* Get total mass */
btScalar getTotalMass() const;
/* Set total mass (weighted by previous masses) */
void setTotalMass( btScalar mass,
- bool fromfaces=false);
+ bool fromfaces=false);
/* Set total density */
void setTotalDensity(btScalar density);
/* Transform */
@@ -714,7 +728,7 @@ public:
void scale( const btVector3& scl);
/* Set current state as pose */
void setPose( bool bvolume,
- bool bframe);
+ bool bframe);
/* Return the volume */
btScalar getVolume() const;
/* Cluster count */
@@ -734,7 +748,7 @@ public:
static void clusterDCImpulse(Cluster* cluster,const btVector3& impulse);
/* Generate bending constraints based on distance in the adjency graph */
int generateBendingConstraints( int distance,
- Material* mat=0);
+ Material* mat=0);
/* Randomize constraints to reduce solver bias */
void randomizeConstraints();
/* Release clusters */
@@ -747,11 +761,11 @@ public:
/* CutLink */
bool cutLink(int node0,int node1,btScalar position);
bool cutLink(const Node* node0,const Node* node1,btScalar position);
- /* Ray casting */
- bool rayCast(const btVector3& org,
- const btVector3& dir,
- sRayCast& results,
- btScalar maxtime=SIMD_INFINITY);
+
+ ///Ray casting using rayFrom and rayTo in worldspace, (not direction!)
+ bool rayTest(const btVector3& rayFrom,
+ const btVector3& rayTo,
+ sRayCast& results);
/* Solver presets */
void setSolver(eSolverPresets::_ preset);
/* predictMotion */
@@ -769,11 +783,11 @@ public:
/* defaultCollisionHandlers */
void defaultCollisionHandler(btCollisionObject* pco);
void defaultCollisionHandler(btSoftBody* psb);
-
+
//
// Cast
//
-
+
static const btSoftBody* upcast(const btCollisionObject* colObj)
{
if (colObj->getInternalType()==CO_SOFT_BODY)
@@ -801,11 +815,12 @@ public:
//
void pointersToIndices();
void indicesToPointers(const int* map=0);
- int rayCast(const btVector3& org,const btVector3& dir,
- btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const;
+
+ int rayTest(const btVector3& rayFrom,const btVector3& rayTo,
+ btScalar& mint,eFeature::_& feature,int& index,bool bcountonly) const;
void initializeFaceTree();
btVector3 evaluateCom() const;
- bool checkContact(btRigidBody* prb,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const;
+ bool checkContact(btCollisionObject* colObj,const btVector3& x,btScalar margin,btSoftBody::sCti& cti) const;
void updateNormals();
void updateBounds();
void updatePose();
@@ -825,7 +840,7 @@ public:
static void VSolve_Links(btSoftBody* psb,btScalar kst);
static psolver_t getSolver(ePSolver::_ solver);
static vsolver_t getSolver(eVSolver::_ solver);
-
+
};
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
index 61a57ea5da9..f334e15e0d3 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp
@@ -32,7 +32,7 @@ subject to the following restrictions:
#include "BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.h"
#include "BulletSoftBody/btSoftBody.h"
-#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.3)//make this configurable
+#define BT_SOFTBODY_TRIANGLE_EXTRUSION btScalar(0.06)//make this configurable
btSoftBodyConcaveCollisionAlgorithm::btSoftBodyConcaveCollisionAlgorithm( const btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1,bool isSwapped)
: btCollisionAlgorithm(ci),
@@ -50,27 +50,27 @@ btSoftBodyConcaveCollisionAlgorithm::~btSoftBodyConcaveCollisionAlgorithm()
btSoftBodyTriangleCallback::btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped):
- m_dispatcher(dispatcher),
- m_dispatchInfoPtr(0)
+m_dispatcher(dispatcher),
+m_dispatchInfoPtr(0)
{
m_softBody = (btSoftBody*) (isSwapped? body1:body0);
m_triBody = isSwapped? body0:body1;
-
- //
- // create the manifold from the dispatcher 'manifold pool'
- //
-// m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
- clearCache();
+ //
+ // create the manifold from the dispatcher 'manifold pool'
+ //
+ // m_manifoldPtr = m_dispatcher->getNewManifold(m_convexBody,m_triBody);
+
+ clearCache();
}
btSoftBodyTriangleCallback::~btSoftBodyTriangleCallback()
{
clearCache();
-// m_dispatcher->releaseManifold( m_manifoldPtr );
-
+ // m_dispatcher->releaseManifold( m_manifoldPtr );
+
}
-
+
void btSoftBodyTriangleCallback::clearCache()
{
@@ -83,18 +83,18 @@ void btSoftBodyTriangleCallback::clearCache()
delete tmp->m_childShape;
}
m_shapeCache.clear();
-};
+}
void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId, int triangleIndex)
{
- //just for debugging purposes
+ //just for debugging purposes
//printf("triangle %d",m_triangleCount++);
btCollisionObject* ob = static_cast<btCollisionObject*>(m_triBody);
btCollisionAlgorithmConstructionInfo ci;
ci.m_dispatcher1 = m_dispatcher;
- ///debug drawing of the overlapping triangles
+ ///debug drawing of the overlapping triangles
if (m_dispatchInfoPtr && m_dispatchInfoPtr->m_debugDraw && m_dispatchInfoPtr->m_debugDraw->getDebugMode() > 0)
{
btVector3 color(255,255,0);
@@ -107,7 +107,7 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
btTriIndex triIndex(partId,triangleIndex,0);
btHashKey<btTriIndex> triKey(triIndex.getUid());
-
+
btTriIndex* shapeIndex = m_shapeCache[triKey];
if (shapeIndex)
{
@@ -116,13 +116,13 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
//copy over user pointers to temporary shape
tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer());
-
+
btCollisionShape* tmpShape = ob->getCollisionShape();
ob->internalSetTemporaryCollisionShape( tm );
-
+
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr);
-
+
colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
@@ -133,56 +133,56 @@ void btSoftBodyTriangleCallback::processTriangle(btVector3* triangle,int partId,
//aabb filter is already applied!
//btCollisionObject* colObj = static_cast<btCollisionObject*>(m_convexProxy->m_clientObject);
-
-// if (m_softBody->getCollisionShape()->getShapeType()==
+
+ // if (m_softBody->getCollisionShape()->getShapeType()==
{
-// btVector3 other;
+ // btVector3 other;
btVector3 normal = (triangle[1]-triangle[0]).cross(triangle[2]-triangle[0]);
normal.normalize();
normal*= BT_SOFTBODY_TRIANGLE_EXTRUSION;
-// other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
-// other+=normal*22.f;
- btVector3 pts[6] = {triangle[0],
- triangle[1],
- triangle[2],
- triangle[0]-normal,
- triangle[1]-normal,
- triangle[2]-normal};
+ // other=(triangle[0]+triangle[1]+triangle[2])*0.333333f;
+ // other+=normal*22.f;
+ btVector3 pts[6] = {triangle[0]+normal,
+ triangle[1]+normal,
+ triangle[2]+normal,
+ triangle[0]-normal,
+ triangle[1]-normal,
+ triangle[2]-normal};
btConvexHullShape* tm = new btConvexHullShape(&pts[0].getX(),6);
-// btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
-
+ // btBU_Simplex1to4 tm(triangle[0],triangle[1],triangle[2],other);
+
//btTriangleShape tm(triangle[0],triangle[1],triangle[2]);
- // tm.setMargin(m_collisionMarginTriangle);
-
+ // tm.setMargin(m_collisionMarginTriangle);
+
//copy over user pointers to temporary shape
tm->setUserPointer(ob->getRootCollisionShape()->getUserPointer());
-
+
btCollisionShape* tmpShape = ob->getCollisionShape();
ob->internalSetTemporaryCollisionShape( tm );
-
+
btCollisionAlgorithm* colAlgo = ci.m_dispatcher1->findAlgorithm(m_softBody,m_triBody,0);//m_manifoldPtr);
///this should use the btDispatcher, so the actual registered algorithm is used
// btConvexConvexAlgorithm cvxcvxalgo(m_manifoldPtr,ci,m_convexBody,m_triBody);
//m_resultOut->setShapeIdentifiers(-1,-1,partId,triangleIndex);
- // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
-// cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
+ // cvxcvxalgo.setShapeIdentifiers(-1,-1,partId,triangleIndex);
+ // cvxcvxalgo.processCollision(m_convexBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->processCollision(m_softBody,m_triBody,*m_dispatchInfoPtr,m_resultOut);
colAlgo->~btCollisionAlgorithm();
ci.m_dispatcher1->freeCollisionAlgorithm(colAlgo);
-
-
+
+
ob->internalSetTemporaryCollisionShape( tmpShape );
triIndex.m_childShape = tm;
m_shapeCache.insert(triKey,triIndex);
}
-
+
}
@@ -194,7 +194,7 @@ void btSoftBodyTriangleCallback::setTimeStepAndCounters(btScalar collisionMargin
m_collisionMarginTriangle = collisionMarginTriangle+btScalar(BT_SOFTBODY_TRIANGLE_EXTRUSION);
m_resultOut = resultOut;
-
+
btVector3 aabbWorldSpaceMin,aabbWorldSpaceMax;
m_softBody->getAabb(aabbWorldSpaceMin,aabbWorldSpaceMax);
btVector3 halfExtents = (aabbWorldSpaceMax-aabbWorldSpaceMin)*btScalar(0.5);
@@ -217,8 +217,8 @@ void btSoftBodyConcaveCollisionAlgorithm::clearCache()
void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* body0,btCollisionObject* body1,const btDispatcherInfo& dispatchInfo,btManifoldResult* resultOut)
{
-
-
+
+
btCollisionObject* convexBody = m_isSwapped ? body1 : body0;
btCollisionObject* triBody = m_isSwapped ? body0 : body1;
@@ -228,26 +228,26 @@ void btSoftBodyConcaveCollisionAlgorithm::processCollision (btCollisionObject* b
btCollisionObject* triOb = triBody;
btConcaveShape* concaveShape = static_cast<btConcaveShape*>( triOb->getCollisionShape());
-
- // if (convexBody->getCollisionShape()->isConvex())
+
+ // if (convexBody->getCollisionShape()->isConvex())
{
btScalar collisionMarginTriangle = concaveShape->getMargin();
-
-// resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
+
+ // resultOut->setPersistentManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
m_btSoftBodyTriangleCallback.setTimeStepAndCounters(collisionMarginTriangle,dispatchInfo,resultOut);
//Disable persistency. previously, some older algorithm calculated all contacts in one go, so you can clear it here.
//m_dispatcher->clearManifold(m_btSoftBodyTriangleCallback.m_manifoldPtr);
-// m_btSoftBodyTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
+ // m_btSoftBodyTriangleCallback.m_manifoldPtr->setBodies(convexBody,triBody);
concaveShape->processAllTriangles( &m_btSoftBodyTriangleCallback,m_btSoftBodyTriangleCallback.getAabbMin(),m_btSoftBodyTriangleCallback.getAabbMax());
-
- // resultOut->refreshContactPoints();
-
+
+ // resultOut->refreshContactPoints();
+
}
-
+
}
}
@@ -287,7 +287,7 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
btScalar m_ccdSphereRadius;
btScalar m_hitFraction;
-
+
LocalTriangleSphereCastCallback(const btTransform& from,const btTransform& to,btScalar ccdSphereRadius,btScalar hitFraction)
:m_ccdSphereFromTrans(from),
@@ -296,8 +296,8 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
m_hitFraction(hitFraction)
{
}
-
-
+
+
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex)
{
(void)partId;
@@ -327,9 +327,9 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
};
-
-
+
+
if (triBody->getCollisionShape()->isConcave())
{
btVector3 rayAabbMin = convexFromLocal.getOrigin();
@@ -349,12 +349,12 @@ btScalar btSoftBodyConcaveCollisionAlgorithm::calculateTimeOfImpact(btCollisionO
btCollisionObject* concavebody = triBody;
btConcaveShape* triangleMesh = (btConcaveShape*) concavebody->getCollisionShape();
-
+
if (triangleMesh)
{
triangleMesh->processAllTriangles(&raycastCallback,rayAabbMin,rayAabbMax);
}
-
+
if (raycastCallback.m_hitFraction < convexbody->getHitFraction())
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
index 08ac3f11e20..a6ea33717bc 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.h
@@ -35,7 +35,7 @@ struct btTriIndex
{
int m_PartIdTriangleIndex;
class btCollisionShape* m_childShape;
-
+
btTriIndex(int partId,int triangleIndex,btCollisionShape* shape)
{
m_PartIdTriangleIndex = (partId<<(31-MAX_NUM_PARTS_IN_BITS)) | triangleIndex;
@@ -75,11 +75,11 @@ class btSoftBodyTriangleCallback : public btTriangleCallback
btScalar m_collisionMarginTriangle;
btHashMap<btHashKey<btTriIndex>,btTriIndex> m_shapeCache;
-
+
public:
-int m_triangleCount;
-
-// btPersistentManifold* m_manifoldPtr;
+ int m_triangleCount;
+
+ // btPersistentManifold* m_manifoldPtr;
btSoftBodyTriangleCallback(btDispatcher* dispatcher,btCollisionObject* body0,btCollisionObject* body1,bool isSwapped);
@@ -88,7 +88,7 @@ int m_triangleCount;
virtual ~btSoftBodyTriangleCallback();
virtual void processTriangle(btVector3* triangle, int partId, int triangleIndex);
-
+
void clearCache();
SIMD_FORCE_INLINE const btVector3& getAabbMin() const
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
index d9919967233..6ab93c16402 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.cpp
@@ -22,57 +22,57 @@ subject to the following restrictions:
//
static void drawVertex( btIDebugDraw* idraw,
- const btVector3& x,btScalar s,const btVector3& c)
- {
- idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
- idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
- idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
- }
+ const btVector3& x,btScalar s,const btVector3& c)
+{
+ idraw->drawLine(x-btVector3(s,0,0),x+btVector3(s,0,0),c);
+ idraw->drawLine(x-btVector3(0,s,0),x+btVector3(0,s,0),c);
+ idraw->drawLine(x-btVector3(0,0,s),x+btVector3(0,0,s),c);
+}
//
static void drawBox( btIDebugDraw* idraw,
- const btVector3& mins,
- const btVector3& maxs,
- const btVector3& color)
+ const btVector3& mins,
+ const btVector3& maxs,
+ const btVector3& color)
{
-const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()),
- btVector3(maxs.x(),mins.y(),mins.z()),
- btVector3(maxs.x(),maxs.y(),mins.z()),
- btVector3(mins.x(),maxs.y(),mins.z()),
- btVector3(mins.x(),mins.y(),maxs.z()),
- btVector3(maxs.x(),mins.y(),maxs.z()),
- btVector3(maxs.x(),maxs.y(),maxs.z()),
- btVector3(mins.x(),maxs.y(),maxs.z())};
-idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color);
-idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color);
-idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color);
-idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color);
-idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color);
-idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color);
+ const btVector3 c[]={ btVector3(mins.x(),mins.y(),mins.z()),
+ btVector3(maxs.x(),mins.y(),mins.z()),
+ btVector3(maxs.x(),maxs.y(),mins.z()),
+ btVector3(mins.x(),maxs.y(),mins.z()),
+ btVector3(mins.x(),mins.y(),maxs.z()),
+ btVector3(maxs.x(),mins.y(),maxs.z()),
+ btVector3(maxs.x(),maxs.y(),maxs.z()),
+ btVector3(mins.x(),maxs.y(),maxs.z())};
+ idraw->drawLine(c[0],c[1],color);idraw->drawLine(c[1],c[2],color);
+ idraw->drawLine(c[2],c[3],color);idraw->drawLine(c[3],c[0],color);
+ idraw->drawLine(c[4],c[5],color);idraw->drawLine(c[5],c[6],color);
+ idraw->drawLine(c[6],c[7],color);idraw->drawLine(c[7],c[4],color);
+ idraw->drawLine(c[0],c[4],color);idraw->drawLine(c[1],c[5],color);
+ idraw->drawLine(c[2],c[6],color);idraw->drawLine(c[3],c[7],color);
}
//
static void drawTree( btIDebugDraw* idraw,
- const btDbvtNode* node,
- int depth,
- const btVector3& ncolor,
- const btVector3& lcolor,
- int mindepth,
- int maxdepth)
+ const btDbvtNode* node,
+ int depth,
+ const btVector3& ncolor,
+ const btVector3& lcolor,
+ int mindepth,
+ int maxdepth)
{
-if(node)
+ if(node)
{
- if(node->isinternal()&&((depth<maxdepth)||(maxdepth<0)))
+ if(node->isinternal()&&((depth<maxdepth)||(maxdepth<0)))
{
- drawTree(idraw,node->childs[0],depth+1,ncolor,lcolor,mindepth,maxdepth);
- drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth);
+ drawTree(idraw,node->childs[0],depth+1,ncolor,lcolor,mindepth,maxdepth);
+ drawTree(idraw,node->childs[1],depth+1,ncolor,lcolor,mindepth,maxdepth);
}
- if(depth>=mindepth)
+ if(depth>=mindepth)
{
- const btScalar scl=(btScalar)(node->isinternal()?1:1);
- const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl;
- const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl;
- drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor);
+ const btScalar scl=(btScalar)(node->isinternal()?1:1);
+ const btVector3 mi=node->volume.Center()-node->volume.Extents()*scl;
+ const btVector3 mx=node->volume.Center()+node->volume.Extents()*scl;
+ drawBox(idraw,mi,mx,node->isleaf()?lcolor:ncolor);
}
}
}
@@ -81,25 +81,25 @@ if(node)
template <typename T>
static inline T sum(const btAlignedObjectArray<T>& items)
{
-T v;
-if(items.size())
+ T v;
+ if(items.size())
{
- v=items[0];
- for(int i=1,ni=items.size();i<ni;++i)
+ v=items[0];
+ for(int i=1,ni=items.size();i<ni;++i)
{
- v+=items[i];
+ v+=items[i];
}
}
-return(v);
+ return(v);
}
//
template <typename T,typename Q>
static inline void add(btAlignedObjectArray<T>& items,const Q& value)
{
-for(int i=0,ni=items.size();i<ni;++i)
+ for(int i=0,ni=items.size();i<ni;++i)
{
- items[i]+=value;
+ items[i]+=value;
}
}
@@ -107,9 +107,9 @@ for(int i=0,ni=items.size();i<ni;++i)
template <typename T,typename Q>
static inline void mul(btAlignedObjectArray<T>& items,const Q& value)
{
-for(int i=0,ni=items.size();i<ni;++i)
+ for(int i=0,ni=items.size();i<ni;++i)
{
- items[i]*=value;
+ items[i]*=value;
}
}
@@ -117,8 +117,8 @@ for(int i=0,ni=items.size();i<ni;++i)
template <typename T>
static inline T average(const btAlignedObjectArray<T>& items)
{
-const btScalar n=(btScalar)(items.size()>0?items.size():1);
-return(sum(items)/n);
+ const btScalar n=(btScalar)(items.size()>0?items.size():1);
+ return(sum(items)/n);
}
//
@@ -136,27 +136,27 @@ static inline btScalar tetravolume(const btVector3& x0,
//
#if 0
static btVector3 stresscolor(btScalar stress)
- {
+{
static const btVector3 spectrum[]= { btVector3(1,0,1),
- btVector3(0,0,1),
- btVector3(0,1,1),
- btVector3(0,1,0),
- btVector3(1,1,0),
- btVector3(1,0,0),
- btVector3(1,0,0)};
+ btVector3(0,0,1),
+ btVector3(0,1,1),
+ btVector3(0,1,0),
+ btVector3(1,1,0),
+ btVector3(1,0,0),
+ btVector3(1,0,0)};
static const int ncolors=sizeof(spectrum)/sizeof(spectrum[0])-1;
static const btScalar one=1;
stress=btMax<btScalar>(0,btMin<btScalar>(1,stress))*ncolors;
const int sel=(int)stress;
const btScalar frc=stress-sel;
return(spectrum[sel]+(spectrum[sel+1]-spectrum[sel])*frc);
- }
+}
#endif
//
void btSoftBodyHelpers::Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags)
+ btIDebugDraw* idraw,
+ int drawflags)
{
const btScalar scl=(btScalar)0.1;
const btScalar nscl=scl*5;
@@ -251,29 +251,29 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
const btVector3 x[]={f.m_n[0]->m_x,f.m_n[1]->m_x,f.m_n[2]->m_x};
const btVector3 c=(x[0]+x[1]+x[2])/3;
idraw->drawTriangle((x[0]-c)*scl+c,
- (x[1]-c)*scl+c,
- (x[2]-c)*scl+c,
- col,alp);
+ (x[1]-c)*scl+c,
+ (x[2]-c)*scl+c,
+ col,alp);
}
}
/* Clusters */
if(0!=(drawflags&fDrawFlags::Clusters))
- {
+ {
srand(1806);
for(i=0;i<psb->m_clusters.size();++i)
- {
+ {
if(psb->m_clusters[i]->m_collide)
- {
+ {
btVector3 color( rand()/(btScalar)RAND_MAX,
- rand()/(btScalar)RAND_MAX,
- rand()/(btScalar)RAND_MAX);
+ rand()/(btScalar)RAND_MAX,
+ rand()/(btScalar)RAND_MAX);
color=color.normalized()*0.75;
btAlignedObjectArray<btVector3> vertices;
vertices.resize(psb->m_clusters[i]->m_nodes.size());
for(j=0,nj=vertices.size();j<nj;++j)
- {
+ {
vertices[j]=psb->m_clusters[i]->m_nodes[j]->m_x;
- }
+ }
HullDesc hdsc(QF_TRIANGLES,vertices.size(),&vertices[0]);
HullResult hres;
HullLibrary hlib;
@@ -284,32 +284,32 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
mul(hres.m_OutputVertices,(btScalar)1);
add(hres.m_OutputVertices,center);
for(j=0;j<(int)hres.mNumFaces;++j)
- {
+ {
const int idx[]={hres.m_Indices[j*3+0],hres.m_Indices[j*3+1],hres.m_Indices[j*3+2]};
idraw->drawTriangle(hres.m_OutputVertices[idx[0]],
- hres.m_OutputVertices[idx[1]],
- hres.m_OutputVertices[idx[2]],
- color,1);
- }
- hlib.ReleaseResult(hres);
+ hres.m_OutputVertices[idx[1]],
+ hres.m_OutputVertices[idx[2]],
+ color,1);
}
+ hlib.ReleaseResult(hres);
+ }
/* Velocities */
- #if 0
+#if 0
for(int j=0;j<psb->m_clusters[i].m_nodes.size();++j)
- {
+ {
const btSoftBody::Cluster& c=psb->m_clusters[i];
const btVector3 r=c.m_nodes[j]->m_x-c.m_com;
const btVector3 v=c.m_lv+cross(c.m_av,r);
idraw->drawLine(c.m_nodes[j]->m_x,c.m_nodes[j]->m_x+v,btVector3(1,0,0));
- }
- #endif
+ }
+#endif
/* Frame */
btSoftBody::Cluster& c=*psb->m_clusters[i];
idraw->drawLine(c.m_com,c.m_framexform*btVector3(10,0,0),btVector3(1,0,0));
idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,10,0),btVector3(0,1,0));
idraw->drawLine(c.m_com,c.m_framexform*btVector3(0,0,10),btVector3(0,0,1));
- }
}
+ }
/* Notes */
if(0!=(drawflags&fDrawFlags::Notes))
{
@@ -318,9 +318,9 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
const btSoftBody::Note& n=psb->m_notes[i];
btVector3 p=n.m_offset;
for(int j=0;j<n.m_rank;++j)
- {
+ {
p+=n.m_nodes[j]->m_x*n.m_coords[j];
- }
+ }
idraw->draw3dText(p,n.m_text);
}
}
@@ -333,33 +333,33 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
/* Joints */
if(0!=(drawflags&fDrawFlags::Joints))
{
- for(i=0;i<psb->m_joints.size();++i)
+ for(i=0;i<psb->m_joints.size();++i)
{
- const btSoftBody::Joint* pj=psb->m_joints[i];
- switch(pj->Type())
+ const btSoftBody::Joint* pj=psb->m_joints[i];
+ switch(pj->Type())
{
case btSoftBody::Joint::eType::Linear:
{
- const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj;
- const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0];
- const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1];
- idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0));
- idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1));
- drawVertex(idraw,a0,0.25,btVector3(1,1,0));
- drawVertex(idraw,a1,0.25,btVector3(0,1,1));
+ const btSoftBody::LJoint* pjl=(const btSoftBody::LJoint*)pj;
+ const btVector3 a0=pj->m_bodies[0].xform()*pjl->m_refs[0];
+ const btVector3 a1=pj->m_bodies[1].xform()*pjl->m_refs[1];
+ idraw->drawLine(pj->m_bodies[0].xform().getOrigin(),a0,btVector3(1,1,0));
+ idraw->drawLine(pj->m_bodies[1].xform().getOrigin(),a1,btVector3(0,1,1));
+ drawVertex(idraw,a0,0.25,btVector3(1,1,0));
+ drawVertex(idraw,a1,0.25,btVector3(0,1,1));
}
- break;
+ break;
case btSoftBody::Joint::eType::Angular:
{
- const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
- const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
- const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
- const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
- const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1];
- idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0));
- idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
- idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
- idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
+ const btSoftBody::AJoint* pja=(const btSoftBody::AJoint*)pj;
+ const btVector3 o0=pj->m_bodies[0].xform().getOrigin();
+ const btVector3 o1=pj->m_bodies[1].xform().getOrigin();
+ const btVector3 a0=pj->m_bodies[0].xform().getBasis()*pj->m_refs[0];
+ const btVector3 a1=pj->m_bodies[1].xform().getBasis()*pj->m_refs[1];
+ idraw->drawLine(o0,o0+a0*10,btVector3(1,1,0));
+ idraw->drawLine(o0,o0+a1*10,btVector3(1,1,0));
+ idraw->drawLine(o1,o1+a0*10,btVector3(0,1,1));
+ idraw->drawLine(o1,o1+a1*10,btVector3(0,1,1));
}
}
}
@@ -368,10 +368,10 @@ void btSoftBodyHelpers::Draw( btSoftBody* psb,
//
void btSoftBodyHelpers::DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool /*stress*/)
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool /*stress*/)
{
for(int i=0;i<psb->m_nodes.size();++i)
{
@@ -394,34 +394,34 @@ void btSoftBodyHelpers::DrawInfos( btSoftBody* psb,
//
void btSoftBodyHelpers::DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
-drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth);
+ drawTree(idraw,psb->m_ndbvt.m_root,0,btVector3(1,0,1),btVector3(1,1,1),mindepth,maxdepth);
}
//
void btSoftBodyHelpers::DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
-drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth);
+ drawTree(idraw,psb->m_fdbvt.m_root,0,btVector3(0,1,0),btVector3(1,0,0),mindepth,maxdepth);
}
//
void btSoftBodyHelpers::DrawClusterTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth,
- int maxdepth)
+ btIDebugDraw* idraw,
+ int mindepth,
+ int maxdepth)
{
-drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth);
+ drawTree(idraw,psb->m_cdbvt.m_root,0,btVector3(0,1,1),btVector3(1,0,0),mindepth,maxdepth);
}
//
void btSoftBodyHelpers::DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw)
+ btIDebugDraw* idraw)
{
if(psb->m_pose.m_bframe)
{
@@ -445,9 +445,9 @@ void btSoftBodyHelpers::DrawFrame( btSoftBody* psb,
//
btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds)
+ const btVector3& to,
+ int res,
+ int fixeds)
{
/* Create nodes */
const int r=res+2;
@@ -477,13 +477,13 @@ btSoftBody* btSoftBodyHelpers::CreateRope( btSoftBodyWorldInfo& worldInfo, cons
//
btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags)
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags)
{
#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
/* Create nodes */
@@ -553,9 +553,215 @@ btSoftBody* btSoftBodyHelpers::CreatePatch(btSoftBodyWorldInfo& worldInfo,const
}
//
+btSoftBody* btSoftBodyHelpers::CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords)
+{
+
+ /*
+ *
+ * corners:
+ *
+ * [0][0] corner00 ------- corner01 [resx][0]
+ * | |
+ * | |
+ * [0][resy] corner10 -------- corner11 [resx][resy]
+ *
+ *
+ *
+ *
+ *
+ *
+ * "fixedgs" map:
+ *
+ * corner00 --> +1
+ * corner01 --> +2
+ * corner10 --> +4
+ * corner11 --> +8
+ * upper middle --> +16
+ * left middle --> +32
+ * right middle --> +64
+ * lower middle --> +128
+ * center --> +256
+ *
+ *
+ * tex_coords size (resx-1)*(resy-1)*12
+ *
+ *
+ *
+ * SINGLE QUAD INTERNALS
+ *
+ * 1) btSoftBody's nodes and links,
+ * diagonal link is optional ("gendiags")
+ *
+ *
+ * node00 ------ node01
+ * | .
+ * | .
+ * | .
+ * | .
+ * | .
+ * node10 node11
+ *
+ *
+ *
+ * 2) Faces:
+ * two triangles,
+ * UV Coordinates (hier example for single quad)
+ *
+ * (0,1) (0,1) (1,1)
+ * 1 |\ 3 \-----| 2
+ * | \ \ |
+ * | \ \ |
+ * | \ \ |
+ * | \ \ |
+ * 2 |-----\ 3 \| 1
+ * (0,0) (1,0) (1,0)
+ *
+ *
+ *
+ *
+ *
+ *
+ */
+
+#define IDX(_x_,_y_) ((_y_)*rx+(_x_))
+ /* Create nodes */
+ if((resx<2)||(resy<2)) return(0);
+ const int rx=resx;
+ const int ry=resy;
+ const int tot=rx*ry;
+ btVector3* x=new btVector3[tot];
+ btScalar* m=new btScalar[tot];
+
+ int iy;
+
+ for(iy=0;iy<ry;++iy)
+ {
+ const btScalar ty=iy/(btScalar)(ry-1);
+ const btVector3 py0=lerp(corner00,corner01,ty);
+ const btVector3 py1=lerp(corner10,corner11,ty);
+ for(int ix=0;ix<rx;++ix)
+ {
+ const btScalar tx=ix/(btScalar)(rx-1);
+ x[IDX(ix,iy)]=lerp(py0,py1,tx);
+ m[IDX(ix,iy)]=1;
+ }
+ }
+ btSoftBody* psb=new btSoftBody(&worldInfo,tot,x,m);
+ if(fixeds&1) psb->setMass(IDX(0,0),0);
+ if(fixeds&2) psb->setMass(IDX(rx-1,0),0);
+ if(fixeds&4) psb->setMass(IDX(0,ry-1),0);
+ if(fixeds&8) psb->setMass(IDX(rx-1,ry-1),0);
+ if(fixeds&16) psb->setMass(IDX((rx-1)/2,0),0);
+ if(fixeds&32) psb->setMass(IDX(0,(ry-1)/2),0);
+ if(fixeds&64) psb->setMass(IDX(rx-1,(ry-1)/2),0);
+ if(fixeds&128) psb->setMass(IDX((rx-1)/2,ry-1),0);
+ if(fixeds&256) psb->setMass(IDX((rx-1)/2,(ry-1)/2),0);
+ delete[] x;
+ delete[] m;
+
+
+ int z = 0;
+ /* Create links and faces */
+ for(iy=0;iy<ry;++iy)
+ {
+ for(int ix=0;ix<rx;++ix)
+ {
+ const bool mdx=(ix+1)<rx;
+ const bool mdy=(iy+1)<ry;
+
+ int node00=IDX(ix,iy);
+ int node01=IDX(ix+1,iy);
+ int node10=IDX(ix,iy+1);
+ int node11=IDX(ix+1,iy+1);
+
+ if(mdx) psb->appendLink(node00,node01);
+ if(mdy) psb->appendLink(node00,node10);
+ if(mdx&&mdy)
+ {
+ psb->appendFace(node00,node10,node11);
+ if (tex_coords) {
+ tex_coords[z+0]=CalculateUV(resx,resy,ix,iy,0);
+ tex_coords[z+1]=CalculateUV(resx,resy,ix,iy,1);
+ tex_coords[z+2]=CalculateUV(resx,resy,ix,iy,0);
+ tex_coords[z+3]=CalculateUV(resx,resy,ix,iy,2);
+ tex_coords[z+4]=CalculateUV(resx,resy,ix,iy,3);
+ tex_coords[z+5]=CalculateUV(resx,resy,ix,iy,2);
+ }
+ psb->appendFace(node11,node01,node00);
+ if (tex_coords) {
+ tex_coords[z+6 ]=CalculateUV(resx,resy,ix,iy,3);
+ tex_coords[z+7 ]=CalculateUV(resx,resy,ix,iy,2);
+ tex_coords[z+8 ]=CalculateUV(resx,resy,ix,iy,3);
+ tex_coords[z+9 ]=CalculateUV(resx,resy,ix,iy,1);
+ tex_coords[z+10]=CalculateUV(resx,resy,ix,iy,0);
+ tex_coords[z+11]=CalculateUV(resx,resy,ix,iy,1);
+ }
+ if (gendiags) psb->appendLink(node00,node11);
+ z += 12;
+ }
+ }
+ }
+ /* Finished */
+#undef IDX
+ return(psb);
+}
+
+float btSoftBodyHelpers::CalculateUV(int resx,int resy,int ix,int iy,int id)
+{
+
+ /*
+ *
+ *
+ * node00 --- node01
+ * | |
+ * node10 --- node11
+ *
+ *
+ * ID map:
+ *
+ * node00 s --> 0
+ * node00 t --> 1
+ *
+ * node01 s --> 3
+ * node01 t --> 1
+ *
+ * node10 s --> 0
+ * node10 t --> 2
+ *
+ * node11 s --> 3
+ * node11 t --> 2
+ *
+ *
+ */
+
+ float tc=0.0f;
+ if (id == 0) {
+ tc = (1.0f/((resx-1))*ix);
+ }
+ else if (id==1) {
+ tc = (1.0f/((resy-1))*(resy-1-iy));
+ }
+ else if (id==2) {
+ tc = (1.0f/((resy-1))*(resy-1-iy-1));
+ }
+ else if (id==3) {
+ tc = (1.0f/((resx-1))*(ix+1));
+ }
+ return tc;
+}
+//
btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,const btVector3& center,
- const btVector3& radius,
- int res)
+ const btVector3& radius,
+ int res)
{
struct Hammersley
{
@@ -586,8 +792,8 @@ btSoftBody* btSoftBodyHelpers::CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,c
//
btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo,const btScalar* vertices,
- const int* triangles,
- int ntriangles)
+ const int* triangles,
+ int ntriangles)
{
int maxidx=0;
int i,j,ni;
@@ -615,7 +821,7 @@ btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo
if(!chks[IDX(idx[j],idx[k])])
{
chks[IDX(idx[j],idx[k])]=true;
- chks[IDX(idx[k],idx[k])]=true;
+ chks[IDX(idx[k],idx[j])]=true;
psb->appendLink(idx[j],idx[k]);
}
}
@@ -628,7 +834,7 @@ btSoftBody* btSoftBodyHelpers::CreateFromTriMesh(btSoftBodyWorldInfo& worldInfo
//
btSoftBody* btSoftBodyHelpers::CreateFromConvexHull(btSoftBodyWorldInfo& worldInfo, const btVector3* vertices,
- int nvertices)
+ int nvertices)
{
HullDesc hdsc(QF_TRIANGLES,nvertices,vertices);
HullResult hres;
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
index e9c6cb20657..0e3b50397ee 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyHelpers.h
@@ -39,69 +39,81 @@ struct fDrawFlags { enum _ {
Joints = 0x1000,
/* presets */
Std = Links+Faces+Tetras+Anchors+Notes+Joints,
- StdTetra = Std-Faces+Tetras,
+ StdTetra = Std-Faces+Tetras
};};
struct btSoftBodyHelpers
{
/* Draw body */
static void Draw( btSoftBody* psb,
- btIDebugDraw* idraw,
- int drawflags=fDrawFlags::Std);
+ btIDebugDraw* idraw,
+ int drawflags=fDrawFlags::Std);
/* Draw body infos */
static void DrawInfos( btSoftBody* psb,
- btIDebugDraw* idraw,
- bool masses,
- bool areas,
- bool stress);
+ btIDebugDraw* idraw,
+ bool masses,
+ bool areas,
+ bool stress);
/* Draw node tree */
static void DrawNodeTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
+ btIDebugDraw* idraw,
+ int mindepth=0,
+ int maxdepth=-1);
/* Draw face tree */
static void DrawFaceTree( btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
+ btIDebugDraw* idraw,
+ int mindepth=0,
+ int maxdepth=-1);
/* Draw cluster tree */
static void DrawClusterTree(btSoftBody* psb,
- btIDebugDraw* idraw,
- int mindepth=0,
- int maxdepth=-1);
+ btIDebugDraw* idraw,
+ int mindepth=0,
+ int maxdepth=-1);
/* Draw rigid frame */
static void DrawFrame( btSoftBody* psb,
- btIDebugDraw* idraw);
+ btIDebugDraw* idraw);
/* Create a rope */
static btSoftBody* CreateRope( btSoftBodyWorldInfo& worldInfo,
- const btVector3& from,
- const btVector3& to,
- int res,
- int fixeds);
+ const btVector3& from,
+ const btVector3& to,
+ int res,
+ int fixeds);
/* Create a patch */
static btSoftBody* CreatePatch(btSoftBodyWorldInfo& worldInfo,
- const btVector3& corner00,
- const btVector3& corner10,
- const btVector3& corner01,
- const btVector3& corner11,
- int resx,
- int resy,
- int fixeds,
- bool gendiags);
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags);
+ /* Create a patch with UV Texture Coordinates */
+ static btSoftBody* CreatePatchUV(btSoftBodyWorldInfo& worldInfo,
+ const btVector3& corner00,
+ const btVector3& corner10,
+ const btVector3& corner01,
+ const btVector3& corner11,
+ int resx,
+ int resy,
+ int fixeds,
+ bool gendiags,
+ float* tex_coords=0);
+ static float CalculateUV(int resx,int resy,int ix,int iy,int id);
/* Create an ellipsoid */
static btSoftBody* CreateEllipsoid(btSoftBodyWorldInfo& worldInfo,
- const btVector3& center,
- const btVector3& radius,
- int res);
+ const btVector3& center,
+ const btVector3& radius,
+ int res);
/* Create from trimesh */
static btSoftBody* CreateFromTriMesh( btSoftBodyWorldInfo& worldInfo,
- const btScalar* vertices,
- const int* triangles,
- int ntriangles);
+ const btScalar* vertices,
+ const int* triangles,
+ int ntriangles);
/* Create from convex-hull */
static btSoftBody* CreateFromConvexHull( btSoftBodyWorldInfo& worldInfo,
- const btVector3* vertices,
- int nvertices);
+ const btVector3* vertices,
+ int nvertices);
};
#endif //SOFT_BODY_HELPERS_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
index 8fcf633fecc..5f0f7d54318 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyInternals.h
@@ -31,14 +31,14 @@ subject to the following restrictions:
template <typename T>
struct btSymMatrix
{
- btSymMatrix() : dim(0) {}
- btSymMatrix(int n,const T& init=T()) { resize(n,init); }
-void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); }
-int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r<dim);return((r*(r+1))/2+c); }
-T& operator()(int c,int r) { return(store[index(c,r)]); }
-const T& operator()(int c,int r) const { return(store[index(c,r)]); }
-btAlignedObjectArray<T> store;
-int dim;
+ btSymMatrix() : dim(0) {}
+ btSymMatrix(int n,const T& init=T()) { resize(n,init); }
+ void resize(int n,const T& init=T()) { dim=n;store.resize((n*(n+1))/2,init); }
+ int index(int c,int r) const { if(c>r) btSwap(c,r);btAssert(r<dim);return((r*(r+1))/2+c); }
+ T& operator()(int c,int r) { return(store[index(c,r)]); }
+ const T& operator()(int c,int r) const { return(store[index(c,r)]); }
+ btAlignedObjectArray<T> store;
+ int dim;
};
//
@@ -48,10 +48,11 @@ class btSoftBodyCollisionShape : public btConcaveShape
{
public:
btSoftBody* m_body;
-
+
btSoftBodyCollisionShape(btSoftBody* backptr)
{
- m_body=backptr;
+ m_shapeType = SOFTBODY_SHAPE_PROXYTYPE;
+ m_body=backptr;
}
virtual ~btSoftBodyCollisionShape()
@@ -68,37 +69,34 @@ public:
///getAabb returns the axis aligned bounding box in the coordinate frame of the given transform t.
virtual void getAabb(const btTransform& t,btVector3& aabbMin,btVector3& aabbMax) const
{
- /* t should be identity, but better be safe than...fast? */
- const btVector3 mins=m_body->m_bounds[0];
- const btVector3 maxs=m_body->m_bounds[1];
- const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),mins.y(),mins.z()),
- t*btVector3(maxs.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),maxs.y(),mins.z()),
- t*btVector3(mins.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),mins.y(),maxs.z()),
- t*btVector3(maxs.x(),maxs.y(),maxs.z()),
- t*btVector3(mins.x(),maxs.y(),maxs.z())};
- aabbMin=aabbMax=crns[0];
- for(int i=1;i<8;++i)
+ /* t should be identity, but better be safe than...fast? */
+ const btVector3 mins=m_body->m_bounds[0];
+ const btVector3 maxs=m_body->m_bounds[1];
+ const btVector3 crns[]={t*btVector3(mins.x(),mins.y(),mins.z()),
+ t*btVector3(maxs.x(),mins.y(),mins.z()),
+ t*btVector3(maxs.x(),maxs.y(),mins.z()),
+ t*btVector3(mins.x(),maxs.y(),mins.z()),
+ t*btVector3(mins.x(),mins.y(),maxs.z()),
+ t*btVector3(maxs.x(),mins.y(),maxs.z()),
+ t*btVector3(maxs.x(),maxs.y(),maxs.z()),
+ t*btVector3(mins.x(),maxs.y(),maxs.z())};
+ aabbMin=aabbMax=crns[0];
+ for(int i=1;i<8;++i)
{
- aabbMin.setMin(crns[i]);
- aabbMax.setMax(crns[i]);
+ aabbMin.setMin(crns[i]);
+ aabbMax.setMax(crns[i]);
}
}
- virtual int getShapeType() const
- {
- return SOFTBODY_SHAPE_PROXYTYPE;
- }
+
virtual void setLocalScaling(const btVector3& /*scaling*/)
{
///na
}
virtual const btVector3& getLocalScaling() const
{
- static const btVector3 dummy(1,1,1);
- return dummy;
+ static const btVector3 dummy(1,1,1);
+ return dummy;
}
virtual void calculateLocalInertia(btScalar /*mass*/,btVector3& /*inertia*/) const
{
@@ -121,24 +119,24 @@ public:
const btSoftBody::Cluster* m_cluster;
btSoftClusterCollisionShape (const btSoftBody::Cluster* cluster) : m_cluster(cluster) { setMargin(0); }
-
-
+
+
virtual btVector3 localGetSupportingVertex(const btVector3& vec) const
- {
+ {
btSoftBody::Node* const * n=&m_cluster->m_nodes[0];
btScalar d=dot(vec,n[0]->m_x);
int j=0;
for(int i=1,ni=m_cluster->m_nodes.size();i<ni;++i)
- {
+ {
const btScalar k=dot(vec,n[i]->m_x);
if(k>d) { d=k;j=i; }
- }
- return(n[j]->m_x);
}
+ return(n[j]->m_x);
+ }
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec)const
- {
+ {
return(localGetSupportingVertex(vec));
- }
+ }
//notice that the vectors should be unit length
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors,btVector3* supportVerticesOut,int numVectors) const
{}
@@ -151,7 +149,7 @@ public:
{}
virtual int getShapeType() const { return SOFTBODY_SHAPE_PROXYTYPE; }
-
+
//debugging
virtual const char* getName()const {return "SOFTCLUSTER";}
@@ -173,8 +171,8 @@ public:
template <typename T>
static inline void ZeroInitialize(T& value)
{
-static const T zerodummy;
-value=zerodummy;
+ static const T zerodummy;
+ value=zerodummy;
}
//
template <typename T>
@@ -194,23 +192,23 @@ static inline T InvLerp(const T& a,const T& b,btScalar t)
{ return((b+a*t-b*t)/(a*b)); }
//
static inline btMatrix3x3 Lerp( const btMatrix3x3& a,
- const btMatrix3x3& b,
- btScalar t)
-{
-btMatrix3x3 r;
-r[0]=Lerp(a[0],b[0],t);
-r[1]=Lerp(a[1],b[1],t);
-r[2]=Lerp(a[2],b[2],t);
-return(r);
+ const btMatrix3x3& b,
+ btScalar t)
+{
+ btMatrix3x3 r;
+ r[0]=Lerp(a[0],b[0],t);
+ r[1]=Lerp(a[1],b[1],t);
+ r[2]=Lerp(a[2],b[2],t);
+ return(r);
}
//
static inline btVector3 Clamp(const btVector3& v,btScalar maxlength)
{
-const btScalar sql=v.length2();
-if(sql>(maxlength*maxlength))
- return((v*maxlength)/btSqrt(sql));
+ const btScalar sql=v.length2();
+ if(sql>(maxlength*maxlength))
+ return((v*maxlength)/btSqrt(sql));
else
- return(v);
+ return(v);
}
//
template <typename T>
@@ -235,8 +233,8 @@ static inline bool SameSign(const T& x,const T& y)
//
static inline btScalar ClusterMetric(const btVector3& x,const btVector3& y)
{
-const btVector3 d=x-y;
-return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2]));
+ const btVector3 d=x-y;
+ return(btFabs(d[0])+btFabs(d[1])+btFabs(d[2]));
}
//
static inline btMatrix3x3 ScaleAlongAxis(const btVector3& a,btScalar s)
@@ -273,7 +271,7 @@ static inline btMatrix3x3 Diagonal(btScalar x)
}
//
static inline btMatrix3x3 Add(const btMatrix3x3& a,
- const btMatrix3x3& b)
+ const btMatrix3x3& b)
{
btMatrix3x3 r;
for(int i=0;i<3;++i) r[i]=a[i]+b[i];
@@ -281,7 +279,7 @@ static inline btMatrix3x3 Add(const btMatrix3x3& a,
}
//
static inline btMatrix3x3 Sub(const btMatrix3x3& a,
- const btMatrix3x3& b)
+ const btMatrix3x3& b)
{
btMatrix3x3 r;
for(int i=0;i<3;++i) r[i]=a[i]-b[i];
@@ -289,7 +287,7 @@ static inline btMatrix3x3 Sub(const btMatrix3x3& a,
}
//
static inline btMatrix3x3 Mul(const btMatrix3x3& a,
- btScalar b)
+ btScalar b)
{
btMatrix3x3 r;
for(int i=0;i<3;++i) r[i]=a[i]*b;
@@ -298,9 +296,9 @@ static inline btMatrix3x3 Mul(const btMatrix3x3& a,
//
static inline void Orthogonalize(btMatrix3x3& m)
{
-m[2]=cross(m[0],m[1]).normalized();
-m[1]=cross(m[2],m[0]).normalized();
-m[0]=cross(m[1],m[2]).normalized();
+ m[2]=cross(m[0],m[1]).normalized();
+ m[1]=cross(m[2],m[0]).normalized();
+ m[0]=cross(m[1],m[2]).normalized();
}
//
static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const btVector3& r)
@@ -311,90 +309,90 @@ static inline btMatrix3x3 MassMatrix(btScalar im,const btMatrix3x3& iwi,const bt
//
static inline btMatrix3x3 ImpulseMatrix( btScalar dt,
- btScalar ima,
- btScalar imb,
- const btMatrix3x3& iwi,
- const btVector3& r)
+ btScalar ima,
+ btScalar imb,
+ const btMatrix3x3& iwi,
+ const btVector3& r)
{
return(Diagonal(1/dt)*Add(Diagonal(ima),MassMatrix(imb,iwi,r)).inverse());
}
//
static inline btMatrix3x3 ImpulseMatrix( btScalar ima,const btMatrix3x3& iia,const btVector3& ra,
- btScalar imb,const btMatrix3x3& iib,const btVector3& rb)
+ btScalar imb,const btMatrix3x3& iib,const btVector3& rb)
{
-return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse());
+ return(Add(MassMatrix(ima,iia,ra),MassMatrix(imb,iib,rb)).inverse());
}
//
static inline btMatrix3x3 AngularImpulseMatrix( const btMatrix3x3& iia,
- const btMatrix3x3& iib)
+ const btMatrix3x3& iib)
{
-return(Add(iia,iib).inverse());
+ return(Add(iia,iib).inverse());
}
//
static inline btVector3 ProjectOnAxis( const btVector3& v,
- const btVector3& a)
+ const btVector3& a)
{
return(a*dot(v,a));
}
//
static inline btVector3 ProjectOnPlane( const btVector3& v,
- const btVector3& a)
+ const btVector3& a)
{
return(v-ProjectOnAxis(v,a));
}
//
static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- btVector3& prj,
- btScalar& sqd)
+ const btVector3& b,
+ btVector3& prj,
+ btScalar& sqd)
{
-const btVector3 d=b-a;
-const btScalar m2=d.length2();
-if(m2>SIMD_EPSILON)
+ const btVector3 d=b-a;
+ const btScalar m2=d.length2();
+ if(m2>SIMD_EPSILON)
{
- const btScalar t=Clamp<btScalar>(-dot(a,d)/m2,0,1);
- const btVector3 p=a+d*t;
- const btScalar l2=p.length2();
- if(l2<sqd)
+ const btScalar t=Clamp<btScalar>(-dot(a,d)/m2,0,1);
+ const btVector3 p=a+d*t;
+ const btScalar l2=p.length2();
+ if(l2<sqd)
{
- prj=p;
- sqd=l2;
+ prj=p;
+ sqd=l2;
}
}
}
//
static inline void ProjectOrigin( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- btVector3& prj,
- btScalar& sqd)
-{
-const btVector3& q=cross(b-a,c-a);
-const btScalar m2=q.length2();
-if(m2>SIMD_EPSILON)
+ const btVector3& b,
+ const btVector3& c,
+ btVector3& prj,
+ btScalar& sqd)
+{
+ const btVector3& q=cross(b-a,c-a);
+ const btScalar m2=q.length2();
+ if(m2>SIMD_EPSILON)
{
- const btVector3 n=q/btSqrt(m2);
- const btScalar k=dot(a,n);
- const btScalar k2=k*k;
- if(k2<sqd)
+ const btVector3 n=q/btSqrt(m2);
+ const btScalar k=dot(a,n);
+ const btScalar k2=k*k;
+ if(k2<sqd)
{
- const btVector3 p=n*k;
- if( (dot(cross(a-p,b-p),q)>0)&&
- (dot(cross(b-p,c-p),q)>0)&&
- (dot(cross(c-p,a-p),q)>0))
+ const btVector3 p=n*k;
+ if( (dot(cross(a-p,b-p),q)>0)&&
+ (dot(cross(b-p,c-p),q)>0)&&
+ (dot(cross(c-p,a-p),q)>0))
{
- prj=p;
- sqd=k2;
+ prj=p;
+ sqd=k2;
}
else
{
- ProjectOrigin(a,b,prj,sqd);
- ProjectOrigin(b,c,prj,sqd);
- ProjectOrigin(c,a,prj,sqd);
+ ProjectOrigin(a,b,prj,sqd);
+ ProjectOrigin(b,c,prj,sqd);
+ ProjectOrigin(c,a,prj,sqd);
}
}
}
@@ -403,53 +401,53 @@ if(m2>SIMD_EPSILON)
//
template <typename T>
static inline T BaryEval( const T& a,
- const T& b,
- const T& c,
- const btVector3& coord)
+ const T& b,
+ const T& c,
+ const btVector3& coord)
{
return(a*coord.x()+b*coord.y()+c*coord.z());
}
//
static inline btVector3 BaryCoord( const btVector3& a,
- const btVector3& b,
- const btVector3& c,
- const btVector3& p)
-{
-const btScalar w[]={ cross(a-p,b-p).length(),
- cross(b-p,c-p).length(),
- cross(c-p,a-p).length()};
-const btScalar isum=1/(w[0]+w[1]+w[2]);
-return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
+ const btVector3& b,
+ const btVector3& c,
+ const btVector3& p)
+{
+ const btScalar w[]={ cross(a-p,b-p).length(),
+ cross(b-p,c-p).length(),
+ cross(c-p,a-p).length()};
+ const btScalar isum=1/(w[0]+w[1]+w[2]);
+ return(btVector3(w[1]*isum,w[2]*isum,w[0]*isum));
}
//
static btScalar ImplicitSolve( btSoftBody::ImplicitFn* fn,
- const btVector3& a,
- const btVector3& b,
- const btScalar accuracy,
- const int maxiterations=256)
-{
-btScalar span[2]={0,1};
-btScalar values[2]={fn->Eval(a),fn->Eval(b)};
-if(values[0]>values[1])
+ const btVector3& a,
+ const btVector3& b,
+ const btScalar accuracy,
+ const int maxiterations=256)
+{
+ btScalar span[2]={0,1};
+ btScalar values[2]={fn->Eval(a),fn->Eval(b)};
+ if(values[0]>values[1])
{
- btSwap(span[0],span[1]);
- btSwap(values[0],values[1]);
+ btSwap(span[0],span[1]);
+ btSwap(values[0],values[1]);
}
-if(values[0]>-accuracy) return(-1);
-if(values[1]<+accuracy) return(-1);
-for(int i=0;i<maxiterations;++i)
+ if(values[0]>-accuracy) return(-1);
+ if(values[1]<+accuracy) return(-1);
+ for(int i=0;i<maxiterations;++i)
{
- const btScalar t=Lerp(span[0],span[1],values[0]/(values[0]-values[1]));
- const btScalar v=fn->Eval(Lerp(a,b,t));
- if((t<=0)||(t>=1)) break;
- if(btFabs(v)<accuracy) return(t);
- if(v<0)
+ const btScalar t=Lerp(span[0],span[1],values[0]/(values[0]-values[1]));
+ const btScalar v=fn->Eval(Lerp(a,b,t));
+ if((t<=0)||(t>=1)) break;
+ if(btFabs(v)<accuracy) return(t);
+ if(v<0)
{ span[0]=t;values[0]=v; }
else
{ span[1]=t;values[1]=v; }
}
-return(-1);
+ return(-1);
}
//
@@ -464,26 +462,26 @@ static inline btVector3 NormalizeAny(const btVector3& v)
//
static inline btDbvtVolume VolumeOf( const btSoftBody::Face& f,
- btScalar margin)
-{
-const btVector3* pts[]={ &f.m_n[0]->m_x,
- &f.m_n[1]->m_x,
- &f.m_n[2]->m_x};
-btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3);
-vol.Expand(btVector3(margin,margin,margin));
-return(vol);
+ btScalar margin)
+{
+ const btVector3* pts[]={ &f.m_n[0]->m_x,
+ &f.m_n[1]->m_x,
+ &f.m_n[2]->m_x};
+ btDbvtVolume vol=btDbvtVolume::FromPoints(pts,3);
+ vol.Expand(btVector3(margin,margin,margin));
+ return(vol);
}
//
static inline btVector3 CenterOf( const btSoftBody::Face& f)
{
-return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3);
+ return((f.m_n[0]->m_x+f.m_n[1]->m_x+f.m_n[2]->m_x)/3);
}
//
static inline btScalar AreaOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2)
+ const btVector3& x1,
+ const btVector3& x2)
{
const btVector3 a=x1-x0;
const btVector3 b=x2-x0;
@@ -494,9 +492,9 @@ static inline btScalar AreaOf( const btVector3& x0,
//
static inline btScalar VolumeOf( const btVector3& x0,
- const btVector3& x1,
- const btVector3& x2,
- const btVector3& x3)
+ const btVector3& x1,
+ const btVector3& x2,
+ const btVector3& x3)
{
const btVector3 a=x1-x0;
const btVector3 b=x2-x0;
@@ -506,8 +504,8 @@ static inline btScalar VolumeOf( const btVector3& x0,
//
static void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
- const btVector3& x,
- btSoftBody::sMedium& medium)
+ const btVector3& x,
+ btSoftBody::sMedium& medium)
{
medium.m_velocity = btVector3(0,0,0);
medium.m_pressure = 0;
@@ -525,8 +523,8 @@ static void EvaluateMedium( const btSoftBodyWorldInfo* wfi,
//
static inline void ApplyClampedForce( btSoftBody::Node& n,
- const btVector3& f,
- btScalar dt)
+ const btVector3& f,
+ btScalar dt)
{
const btScalar dtim=dt*n.m_im;
if((f*dtim).length2()>n.m_v.length2())
@@ -541,13 +539,13 @@ static inline void ApplyClampedForce( btSoftBody::Node& n,
//
static inline int MatchEdge( const btSoftBody::Node* a,
- const btSoftBody::Node* b,
- const btSoftBody::Node* ma,
- const btSoftBody::Node* mb)
+ const btSoftBody::Node* b,
+ const btSoftBody::Node* ma,
+ const btSoftBody::Node* mb)
{
-if((a==ma)&&(b==mb)) return(0);
-if((a==mb)&&(b==ma)) return(1);
-return(-1);
+ if((a==ma)&&(b==mb)) return(0);
+ if((a==mb)&&(b==ma)) return(1);
+ return(-1);
}
//
@@ -557,56 +555,56 @@ return(-1);
//
struct btEigen
{
-static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0)
+ static int system(btMatrix3x3& a,btMatrix3x3* vectors,btVector3* values=0)
{
- static const int maxiterations=16;
- static const btScalar accuracy=(btScalar)0.0001;
- btMatrix3x3& v=*vectors;
- int iterations=0;
- vectors->setIdentity();
- do {
- int p=0,q=1;
- if(btFabs(a[p][q])<btFabs(a[0][2])) { p=0;q=2; }
- if(btFabs(a[p][q])<btFabs(a[1][2])) { p=1;q=2; }
- if(btFabs(a[p][q])>accuracy)
+ static const int maxiterations=16;
+ static const btScalar accuracy=(btScalar)0.0001;
+ btMatrix3x3& v=*vectors;
+ int iterations=0;
+ vectors->setIdentity();
+ do {
+ int p=0,q=1;
+ if(btFabs(a[p][q])<btFabs(a[0][2])) { p=0;q=2; }
+ if(btFabs(a[p][q])<btFabs(a[1][2])) { p=1;q=2; }
+ if(btFabs(a[p][q])>accuracy)
{
- const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]);
- const btScalar z=btFabs(w);
- const btScalar t=w/(z*(btSqrt(1+w*w)+z));
- if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */
+ const btScalar w=(a[q][q]-a[p][p])/(2*a[p][q]);
+ const btScalar z=btFabs(w);
+ const btScalar t=w/(z*(btSqrt(1+w*w)+z));
+ if(t==t)/* [WARNING] let hope that one does not get thrown aways by some compilers... */
{
- const btScalar c=1/btSqrt(t*t+1);
- const btScalar s=c*t;
- mulPQ(a,c,s,p,q);
- mulTPQ(a,c,s,p,q);
- mulPQ(v,c,s,p,q);
+ const btScalar c=1/btSqrt(t*t+1);
+ const btScalar s=c*t;
+ mulPQ(a,c,s,p,q);
+ mulTPQ(a,c,s,p,q);
+ mulPQ(v,c,s,p,q);
} else break;
} else break;
} while((++iterations)<maxiterations);
- if(values)
+ if(values)
{
- *values=btVector3(a[0][0],a[1][1],a[2][2]);
+ *values=btVector3(a[0][0],a[1][1],a[2][2]);
}
- return(iterations);
+ return(iterations);
}
private:
-static inline void mulTPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulTPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
{
- const btScalar m[2][3]={ {a[p][0],a[p][1],a[p][2]},
- {a[q][0],a[q][1],a[q][2]}};
- int i;
+ const btScalar m[2][3]={ {a[p][0],a[p][1],a[p][2]},
+ {a[q][0],a[q][1],a[q][2]}};
+ int i;
- for(i=0;i<3;++i) a[p][i]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[q][i]=c*m[1][i]+s*m[0][i];
+ for(i=0;i<3;++i) a[p][i]=c*m[0][i]-s*m[1][i];
+ for(i=0;i<3;++i) a[q][i]=c*m[1][i]+s*m[0][i];
}
-static inline void mulPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
+ static inline void mulPQ(btMatrix3x3& a,btScalar c,btScalar s,int p,int q)
{
- const btScalar m[2][3]={ {a[0][p],a[1][p],a[2][p]},
- {a[0][q],a[1][q],a[2][q]}};
- int i;
+ const btScalar m[2][3]={ {a[0][p],a[1][p],a[2][p]},
+ {a[0][q],a[1][q],a[2][q]}};
+ int i;
- for(i=0;i<3;++i) a[i][p]=c*m[0][i]-s*m[1][i];
- for(i=0;i<3;++i) a[i][q]=c*m[1][i]+s*m[0][i];
+ for(i=0;i<3;++i) a[i][p]=c*m[0][i]-s*m[1][i];
+ for(i=0;i<3;++i) a[i][q]=c*m[1][i]+s*m[0][i];
}
};
@@ -641,7 +639,7 @@ static inline int PolarDecompose( const btMatrix3x3& m,btMatrix3x3& q,btMatrix
q.setIdentity();
s.setIdentity();
}
-return(i);
+ return(i);
}
//
@@ -654,54 +652,54 @@ struct btSoftColliders
//
struct ClusterBase : btDbvt::ICollide
{
- btScalar erp;
- btScalar idt;
- btScalar margin;
- btScalar friction;
- btScalar threshold;
- ClusterBase()
+ btScalar erp;
+ btScalar idt;
+ btScalar margin;
+ btScalar friction;
+ btScalar threshold;
+ ClusterBase()
{
- erp =(btScalar)1;
- idt =0;
- margin =0;
- friction =0;
- threshold =(btScalar)0;
+ erp =(btScalar)1;
+ idt =0;
+ margin =0;
+ friction =0;
+ threshold =(btScalar)0;
}
- bool SolveContact( const btGjkEpaSolver2::sResults& res,
- btSoftBody::Body ba,btSoftBody::Body bb,
- btSoftBody::CJoint& joint)
+ bool SolveContact( const btGjkEpaSolver2::sResults& res,
+ btSoftBody::Body ba,btSoftBody::Body bb,
+ btSoftBody::CJoint& joint)
{
- if(res.distance<margin)
+ if(res.distance<margin)
{
- const btVector3 ra=res.witnesses[0]-ba.xform().getOrigin();
- const btVector3 rb=res.witnesses[1]-bb.xform().getOrigin();
- const btVector3 va=ba.velocity(ra);
- const btVector3 vb=bb.velocity(rb);
- const btVector3 vrel=va-vb;
- const btScalar rvac=dot(vrel,res.normal);
- const btScalar depth=res.distance-margin;
- const btVector3 iv=res.normal*rvac;
- const btVector3 fv=vrel-iv;
- joint.m_bodies[0] = ba;
- joint.m_bodies[1] = bb;
- joint.m_refs[0] = ra*ba.xform().getBasis();
- joint.m_refs[1] = rb*bb.xform().getBasis();
- joint.m_rpos[0] = ra;
- joint.m_rpos[1] = rb;
- joint.m_cfm = 1;
- joint.m_erp = 1;
- joint.m_life = 0;
- joint.m_maxlife = 0;
- joint.m_split = 1;
- joint.m_drift = depth*res.normal;
- joint.m_normal = res.normal;
- joint.m_delete = false;
- joint.m_friction = fv.length2()<(-rvac*friction)?1:friction;
- joint.m_massmatrix = ImpulseMatrix( ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
- bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
- return(true);
+ const btVector3 ra=res.witnesses[0]-ba.xform().getOrigin();
+ const btVector3 rb=res.witnesses[1]-bb.xform().getOrigin();
+ const btVector3 va=ba.velocity(ra);
+ const btVector3 vb=bb.velocity(rb);
+ const btVector3 vrel=va-vb;
+ const btScalar rvac=dot(vrel,res.normal);
+ const btScalar depth=res.distance-margin;
+ const btVector3 iv=res.normal*rvac;
+ const btVector3 fv=vrel-iv;
+ joint.m_bodies[0] = ba;
+ joint.m_bodies[1] = bb;
+ joint.m_refs[0] = ra*ba.xform().getBasis();
+ joint.m_refs[1] = rb*bb.xform().getBasis();
+ joint.m_rpos[0] = ra;
+ joint.m_rpos[1] = rb;
+ joint.m_cfm = 1;
+ joint.m_erp = 1;
+ joint.m_life = 0;
+ joint.m_maxlife = 0;
+ joint.m_split = 1;
+ joint.m_drift = depth*res.normal;
+ joint.m_normal = res.normal;
+ joint.m_delete = false;
+ joint.m_friction = fv.length2()<(-rvac*friction)?1:friction;
+ joint.m_massmatrix = ImpulseMatrix( ba.invMass(),ba.invWorldInertia(),joint.m_rpos[0],
+ bb.invMass(),bb.invWorldInertia(),joint.m_rpos[1]);
+ return(true);
}
- return(false);
+ return(false);
}
};
//
@@ -709,52 +707,53 @@ struct btSoftColliders
//
struct CollideCL_RS : ClusterBase
{
- btSoftBody* psb;
- btRigidBody* prb;
- void Process(const btDbvtNode* leaf)
+ btSoftBody* psb;
+
+ btCollisionObject* m_colObj;
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Cluster* cluster=(btSoftBody::Cluster*)leaf->data;
- btSoftClusterCollisionShape cshape(cluster);
- const btConvexShape* rshape=(const btConvexShape*)prb->getCollisionShape();
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(),
- rshape,prb->getInterpolationWorldTransform(),
- btVector3(1,0,0),res))
+ btSoftBody::Cluster* cluster=(btSoftBody::Cluster*)leaf->data;
+ btSoftClusterCollisionShape cshape(cluster);
+ const btConvexShape* rshape=(const btConvexShape*)m_colObj->getCollisionShape();
+ btGjkEpaSolver2::sResults res;
+ if(btGjkEpaSolver2::SignedDistance( &cshape,btTransform::getIdentity(),
+ rshape,m_colObj->getInterpolationWorldTransform(),
+ btVector3(1,0,0),res))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cluster,prb,joint))
+ btSoftBody::CJoint joint;
+ if(SolveContact(res,cluster,m_colObj,joint))//prb,joint))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;psb->m_joints.push_back(pj);
- if(prb->isStaticOrKinematicObject())
+ btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
+ *pj=joint;psb->m_joints.push_back(pj);
+ if(m_colObj->isStaticOrKinematicObject())
{
- pj->m_erp *= psb->m_cfg.kSKHR_CL;
- pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSKHR_CL;
+ pj->m_split *= psb->m_cfg.kSK_SPLT_CL;
}
else
{
- pj->m_erp *= psb->m_cfg.kSRHR_CL;
- pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
+ pj->m_erp *= psb->m_cfg.kSRHR_CL;
+ pj->m_split *= psb->m_cfg.kSR_SPLT_CL;
}
}
}
}
- void Process(btSoftBody* ps,btRigidBody* pr)
+ void Process(btSoftBody* ps,btCollisionObject* colOb)
{
- psb = ps;
- prb = pr;
- idt = ps->m_sst.isdt;
- margin = ps->getCollisionShape()->getMargin()+
- pr->getCollisionShape()->getMargin();
- friction = btMin(psb->m_cfg.kDF,prb->getFriction());
- btVector3 mins;
- btVector3 maxs;
-
- ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
- pr->getCollisionShape()->getAabb(pr->getInterpolationWorldTransform(),mins,maxs);
- volume=btDbvtVolume::FromMM(mins,maxs);
- volume.Expand(btVector3(1,1,1)*margin);
- btDbvt::collideTV(ps->m_cdbvt.m_root,volume,*this);
+ psb = ps;
+ m_colObj = colOb;
+ idt = ps->m_sst.isdt;
+ margin = m_colObj->getCollisionShape()->getMargin();
+ ///Bullet rigid body uses multiply instead of minimum to determine combined friction. Some customization would be useful.
+ friction = btMin(psb->m_cfg.kDF,m_colObj->getFriction());
+ btVector3 mins;
+ btVector3 maxs;
+
+ ATTRIBUTE_ALIGNED16(btDbvtVolume) volume;
+ colOb->getCollisionShape()->getAabb(colOb->getInterpolationWorldTransform(),mins,maxs);
+ volume=btDbvtVolume::FromMM(mins,maxs);
+ volume.Expand(btVector3(1,1,1)*margin);
+ ps->m_cdbvt.collideTV(ps->m_cdbvt.m_root,volume,*this);
}
};
//
@@ -762,36 +761,53 @@ struct btSoftColliders
//
struct CollideCL_SS : ClusterBase
{
- btSoftBody* bodies[2];
- void Process(const btDbvtNode* la,const btDbvtNode* lb)
+ btSoftBody* bodies[2];
+ void Process(const btDbvtNode* la,const btDbvtNode* lb)
{
- btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data;
- btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data;
- btSoftClusterCollisionShape csa(cla);
- btSoftClusterCollisionShape csb(clb);
- btGjkEpaSolver2::sResults res;
- if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(),
- &csb,btTransform::getIdentity(),
- cla->m_com-clb->m_com,res))
+ btSoftBody::Cluster* cla=(btSoftBody::Cluster*)la->data;
+ btSoftBody::Cluster* clb=(btSoftBody::Cluster*)lb->data;
+
+
+ bool connected=false;
+ if ((bodies[0]==bodies[1])&&(bodies[0]->m_clusterConnectivity.size()))
{
- btSoftBody::CJoint joint;
- if(SolveContact(res,cla,clb,joint))
+ connected = bodies[0]->m_clusterConnectivity[cla->m_clusterIndex+bodies[0]->m_clusters.size()*clb->m_clusterIndex];
+ }
+
+ if (!connected)
+ {
+ btSoftClusterCollisionShape csa(cla);
+ btSoftClusterCollisionShape csb(clb);
+ btGjkEpaSolver2::sResults res;
+ if(btGjkEpaSolver2::SignedDistance( &csa,btTransform::getIdentity(),
+ &csb,btTransform::getIdentity(),
+ cla->m_com-clb->m_com,res))
{
- btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
- *pj=joint;bodies[0]->m_joints.push_back(pj);
- pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL);
- pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2;
+ btSoftBody::CJoint joint;
+ if(SolveContact(res,cla,clb,joint))
+ {
+ btSoftBody::CJoint* pj=new(btAlignedAlloc(sizeof(btSoftBody::CJoint),16)) btSoftBody::CJoint();
+ *pj=joint;bodies[0]->m_joints.push_back(pj);
+ pj->m_erp *= btMax(bodies[0]->m_cfg.kSSHR_CL,bodies[1]->m_cfg.kSSHR_CL);
+ pj->m_split *= (bodies[0]->m_cfg.kSS_SPLT_CL+bodies[1]->m_cfg.kSS_SPLT_CL)/2;
+ }
}
+ } else
+ {
+ static int count=0;
+ count++;
+ //printf("count=%d\n",count);
+
}
}
- void Process(btSoftBody* psa,btSoftBody* psb)
+ void Process(btSoftBody* psa,btSoftBody* psb)
{
- idt = psa->m_sst.isdt;
- margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
- friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
- bodies[0] = psa;
- bodies[1] = psb;
- btDbvt::collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this);
+ idt = psa->m_sst.isdt;
+ margin = (psa->getCollisionShape()->getMargin()+psb->getCollisionShape()->getMargin())/2;
+ friction = btMin(psa->m_cfg.kDF,psb->m_cfg.kDF);
+ bodies[0] = psa;
+ bodies[1] = psb;
+ psa->m_cdbvt.collideTT(psa->m_cdbvt.m_root,psb->m_cdbvt.m_root,*this);
}
};
//
@@ -799,96 +815,99 @@ struct btSoftColliders
//
struct CollideSDF_RS : btDbvt::ICollide
{
- void Process(const btDbvtNode* leaf)
+ void Process(const btDbvtNode* leaf)
{
- btSoftBody::Node* node=(btSoftBody::Node*)leaf->data;
- DoNode(*node);
+ btSoftBody::Node* node=(btSoftBody::Node*)leaf->data;
+ DoNode(*node);
}
- void DoNode(btSoftBody::Node& n) const
+ void DoNode(btSoftBody::Node& n) const
{
- const btScalar m=n.m_im>0?dynmargin:stamargin;
- btSoftBody::RContact c;
- if( (!n.m_battach)&&
- psb->checkContact(prb,n.m_x,m,c.m_cti))
+ const btScalar m=n.m_im>0?dynmargin:stamargin;
+ btSoftBody::RContact c;
+ if( (!n.m_battach)&&
+ psb->checkContact(m_colObj1,n.m_x,m,c.m_cti))
{
- const btScalar ima=n.m_im;
- const btScalar imb=prb->getInvMass();
- const btScalar ms=ima+imb;
- if(ms>0)
+ const btScalar ima=n.m_im;
+ const btScalar imb= m_rigidBody? m_rigidBody->getInvMass() : 0.f;
+ const btScalar ms=ima+imb;
+ if(ms>0)
{
- const btTransform& wtr=prb->getInterpolationWorldTransform();
- const btMatrix3x3& iwi=prb->getInvInertiaTensorWorld();
- const btVector3 ra=n.m_x-wtr.getOrigin();
- const btVector3 va=prb->getVelocityInLocalPoint(ra)*psb->m_sst.sdt;
- const btVector3 vb=n.m_x-n.m_q;
- const btVector3 vr=vb-va;
- const btScalar dn=dot(vr,c.m_cti.m_normal);
- const btVector3 fv=vr-c.m_cti.m_normal*dn;
- const btScalar fc=psb->m_cfg.kDF*prb->getFriction();
- c.m_node = &n;
- c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra);
- c.m_c1 = ra;
- c.m_c2 = ima*psb->m_sst.sdt;
- c.m_c3 = fv.length2()<(btFabs(dn)*fc)?0:1-fc;
- c.m_c4 = prb->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR;
- psb->m_rcontacts.push_back(c);
- prb->activate();
+ const btTransform& wtr=m_rigidBody?m_rigidBody->getInterpolationWorldTransform() : m_colObj1->getWorldTransform();
+ static const btMatrix3x3 iwiStatic(0,0,0,0,0,0,0,0,0);
+ const btMatrix3x3& iwi=m_rigidBody?m_rigidBody->getInvInertiaTensorWorld() : iwiStatic;
+ const btVector3 ra=n.m_x-wtr.getOrigin();
+ const btVector3 va=m_rigidBody ? m_rigidBody->getVelocityInLocalPoint(ra)*psb->m_sst.sdt : btVector3(0,0,0);
+ const btVector3 vb=n.m_x-n.m_q;
+ const btVector3 vr=vb-va;
+ const btScalar dn=dot(vr,c.m_cti.m_normal);
+ const btVector3 fv=vr-c.m_cti.m_normal*dn;
+ const btScalar fc=psb->m_cfg.kDF*m_colObj1->getFriction();
+ c.m_node = &n;
+ c.m_c0 = ImpulseMatrix(psb->m_sst.sdt,ima,imb,iwi,ra);
+ c.m_c1 = ra;
+ c.m_c2 = ima*psb->m_sst.sdt;
+ c.m_c3 = fv.length2()<(btFabs(dn)*fc)?0:1-fc;
+ c.m_c4 = m_colObj1->isStaticOrKinematicObject()?psb->m_cfg.kKHR:psb->m_cfg.kCHR;
+ psb->m_rcontacts.push_back(c);
+ if (m_rigidBody)
+ m_rigidBody->activate();
}
}
}
- btSoftBody* psb;
- btRigidBody* prb;
- btScalar dynmargin;
- btScalar stamargin;
+ btSoftBody* psb;
+ btCollisionObject* m_colObj1;
+ btRigidBody* m_rigidBody;
+ btScalar dynmargin;
+ btScalar stamargin;
};
//
// CollideVF_SS
//
struct CollideVF_SS : btDbvt::ICollide
{
- void Process(const btDbvtNode* lnode,
- const btDbvtNode* lface)
+ void Process(const btDbvtNode* lnode,
+ const btDbvtNode* lface)
{
- btSoftBody::Node* node=(btSoftBody::Node*)lnode->data;
- btSoftBody::Face* face=(btSoftBody::Face*)lface->data;
- btVector3 o=node->m_x;
- btVector3 p;
- btScalar d=SIMD_INFINITY;
- ProjectOrigin( face->m_n[0]->m_x-o,
- face->m_n[1]->m_x-o,
- face->m_n[2]->m_x-o,
- p,d);
- const btScalar m=mrg+(o-node->m_q).length()*2;
- if(d<(m*m))
+ btSoftBody::Node* node=(btSoftBody::Node*)lnode->data;
+ btSoftBody::Face* face=(btSoftBody::Face*)lface->data;
+ btVector3 o=node->m_x;
+ btVector3 p;
+ btScalar d=SIMD_INFINITY;
+ ProjectOrigin( face->m_n[0]->m_x-o,
+ face->m_n[1]->m_x-o,
+ face->m_n[2]->m_x-o,
+ p,d);
+ const btScalar m=mrg+(o-node->m_q).length()*2;
+ if(d<(m*m))
{
- const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]};
- const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o);
- const btScalar ma=node->m_im;
- btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w);
- if( (n[0]->m_im<=0)||
- (n[1]->m_im<=0)||
- (n[2]->m_im<=0))
+ const btSoftBody::Node* n[]={face->m_n[0],face->m_n[1],face->m_n[2]};
+ const btVector3 w=BaryCoord(n[0]->m_x,n[1]->m_x,n[2]->m_x,p+o);
+ const btScalar ma=node->m_im;
+ btScalar mb=BaryEval(n[0]->m_im,n[1]->m_im,n[2]->m_im,w);
+ if( (n[0]->m_im<=0)||
+ (n[1]->m_im<=0)||
+ (n[2]->m_im<=0))
{
- mb=0;
+ mb=0;
}
- const btScalar ms=ma+mb;
- if(ms>0)
+ const btScalar ms=ma+mb;
+ if(ms>0)
{
- btSoftBody::SContact c;
- c.m_normal = p/-btSqrt(d);
- c.m_margin = m;
- c.m_node = node;
- c.m_face = face;
- c.m_weights = w;
- c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF);
- c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR;
- c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR;
- psb[0]->m_scontacts.push_back(c);
+ btSoftBody::SContact c;
+ c.m_normal = p/-btSqrt(d);
+ c.m_margin = m;
+ c.m_node = node;
+ c.m_face = face;
+ c.m_weights = w;
+ c.m_friction = btMax(psb[0]->m_cfg.kDF,psb[1]->m_cfg.kDF);
+ c.m_cfm[0] = ma/ms*psb[0]->m_cfg.kSHR;
+ c.m_cfm[1] = mb/ms*psb[1]->m_cfg.kSHR;
+ psb[0]->m_scontacts.push_back(c);
}
}
}
- btSoftBody* psb[2];
- btScalar mrg;
+ btSoftBody* psb[2];
+ btScalar mrg;
};
};
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
index 53ac2782583..f5a67f6d895 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp
@@ -29,10 +29,10 @@ btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfigura
mem = btAlignedAlloc(sizeof(btSoftSoftCollisionAlgorithm::CreateFunc),16);
m_softSoftCreateFunc = new(mem) btSoftSoftCollisionAlgorithm::CreateFunc;
-
+
mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
m_softRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
-
+
mem = btAlignedAlloc(sizeof(btSoftRigidCollisionAlgorithm::CreateFunc),16);
m_swappedSoftRigidConvexCreateFunc = new(mem) btSoftRigidCollisionAlgorithm::CreateFunc;
m_swappedSoftRigidConvexCreateFunc->m_swapped=true;
@@ -40,26 +40,27 @@ btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfigura
#ifdef ENABLE_SOFTBODY_CONCAVE_COLLISIONS
mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
m_softRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::CreateFunc;
-
+
mem = btAlignedAlloc(sizeof(btSoftBodyConcaveCollisionAlgorithm::CreateFunc),16);
m_swappedSoftRigidConcaveCreateFunc = new(mem) btSoftBodyConcaveCollisionAlgorithm::SwappedCreateFunc;
m_swappedSoftRigidConcaveCreateFunc->m_swapped=true;
#endif
//replace pool by a new one, with potential larger size
-
+
if (m_ownsCollisionAlgorithmPool && m_collisionAlgorithmPool)
{
int curElemSize = m_collisionAlgorithmPool->getElementSize();
///calculate maximum element size, big enough to fit any collision algorithm in the memory pool
-
-
+
+
int maxSize0 = sizeof(btSoftSoftCollisionAlgorithm);
int maxSize1 = sizeof(btSoftRigidCollisionAlgorithm);
int maxSize2 = sizeof(btSoftBodyConcaveCollisionAlgorithm);
int collisionAlgorithmMaxElementSize = btMax(maxSize0,maxSize1);
collisionAlgorithmMaxElementSize = btMax(collisionAlgorithmMaxElementSize,maxSize2);
+
if (collisionAlgorithmMaxElementSize > curElemSize)
{
m_collisionAlgorithmPool->~btPoolAllocator();
@@ -69,9 +70,6 @@ btSoftBodyRigidBodyCollisionConfiguration::btSoftBodyRigidBodyCollisionConfigura
}
}
-
-
-
}
btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfiguration()
@@ -93,7 +91,7 @@ btSoftBodyRigidBodyCollisionConfiguration::~btSoftBodyRigidBodyCollisionConfigur
btAlignedFree( m_swappedSoftRigidConcaveCreateFunc);
#endif
}
-
+
///creation of soft-soft and soft-rigid, and otherwise fallback to base class implementation
btCollisionAlgorithmCreateFunc* btSoftBodyRigidBodyCollisionConfiguration::getCollisionAlgorithmCreateFunc(int proxyType0,int proxyType1)
{
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
index 41c3af96939..21addcfe2e1 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.h
@@ -32,7 +32,7 @@ class btSoftBodyRigidBodyCollisionConfiguration : public btDefaultCollisionConfi
btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConvexCreateFunc;
btCollisionAlgorithmCreateFunc* m_softRigidConcaveCreateFunc;
btCollisionAlgorithmCreateFunc* m_swappedSoftRigidConcaveCreateFunc;
-
+
public:
btSoftBodyRigidBodyCollisionConfiguration(const btDefaultCollisionConstructionInfo& constructionInfo = btDefaultCollisionConstructionInfo());
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
index e5feb5ef749..11ad9e7daba 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp
@@ -35,13 +35,13 @@ m_isSwapped(isSwapped)
btSoftRigidCollisionAlgorithm::~btSoftRigidCollisionAlgorithm()
{
-
+
//m_softBody->m_overlappingRigidBodies.remove(m_rigidCollisionObject);
/*if (m_ownManifold)
{
- if (m_manifoldPtr)
- m_dispatcher->releaseManifold(m_manifoldPtr);
+ if (m_manifoldPtr)
+ m_dispatcher->releaseManifold(m_manifoldPtr);
}
*/
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
index 74327e6c635..adc3844e363 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidCollisionAlgorithm.h
@@ -28,15 +28,15 @@ class btSoftBody;
/// btSoftRigidCollisionAlgorithm provides collision detection between btSoftBody and btRigidBody
class btSoftRigidCollisionAlgorithm : public btCollisionAlgorithm
{
-// bool m_ownManifold;
-// btPersistentManifold* m_manifoldPtr;
+ // bool m_ownManifold;
+ // btPersistentManifold* m_manifoldPtr;
btSoftBody* m_softBody;
btCollisionObject* m_rigidCollisionObject;
///for rigid versus soft (instead of soft versus rigid), we use this swapped boolean
bool m_isSwapped;
-
+
public:
btSoftRigidCollisionAlgorithm(btPersistentManifold* mf,const btCollisionAlgorithmConstructionInfo& ci,btCollisionObject* col0,btCollisionObject* col1, bool isSwapped);
@@ -52,7 +52,7 @@ public:
//we don't add any manifolds
}
-
+
struct CreateFunc :public btCollisionAlgorithmCreateFunc
{
virtual btCollisionAlgorithm* CreateCollisionAlgorithm(btCollisionAlgorithmConstructionInfo& ci, btCollisionObject* body0,btCollisionObject* body1)
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
index b363a2efbc1..a0069b95145 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.cpp
@@ -28,17 +28,17 @@ subject to the following restrictions:
btSoftRigidDynamicsWorld::btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration)
:btDiscreteDynamicsWorld(dispatcher,pairCache,constraintSolver,collisionConfiguration)
{
-m_drawFlags = fDrawFlags::Std;
-m_drawNodeTree = true;
-m_drawFaceTree = false;
-m_drawClusterTree = false;
-m_sbi.m_broadphase = pairCache;
-m_sbi.m_dispatcher = dispatcher;
-m_sbi.m_sparsesdf.Initialize();
-m_sbi.m_sparsesdf.Reset();
+ m_drawFlags = fDrawFlags::Std;
+ m_drawNodeTree = true;
+ m_drawFaceTree = false;
+ m_drawClusterTree = false;
+ m_sbi.m_broadphase = pairCache;
+ m_sbi.m_dispatcher = dispatcher;
+ m_sbi.m_sparsesdf.Initialize();
+ m_sbi.m_sparsesdf.Reset();
}
-
+
btSoftRigidDynamicsWorld::~btSoftRigidDynamicsWorld()
{
@@ -55,7 +55,7 @@ void btSoftRigidDynamicsWorld::predictUnconstraintMotion(btScalar timeStep)
psb->predictMotion(timeStep);
}
}
-
+
void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
{
btDiscreteDynamicsWorld::internalSingleStepSimulation( timeStep );
@@ -63,6 +63,13 @@ void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
///solve soft bodies constraints
solveSoftBodiesConstraints();
+ //self collisions
+ for ( int i=0;i<m_softBodies.size();i++)
+ {
+ btSoftBody* psb=(btSoftBody*)m_softBodies[i];
+ psb->defaultCollisionHandler(psb);
+ }
+
///update soft bodies
updateSoftBodies();
@@ -71,7 +78,7 @@ void btSoftRigidDynamicsWorld::internalSingleStepSimulation( btScalar timeStep)
void btSoftRigidDynamicsWorld::updateSoftBodies()
{
BT_PROFILE("updateSoftBodies");
-
+
for ( int i=0;i<m_softBodies.size();i++)
{
btSoftBody* psb=(btSoftBody*)m_softBodies[i];
@@ -82,12 +89,12 @@ void btSoftRigidDynamicsWorld::updateSoftBodies()
void btSoftRigidDynamicsWorld::solveSoftBodiesConstraints()
{
BT_PROFILE("solveSoftConstraints");
-
+
if(m_softBodies.size())
- {
+ {
btSoftBody::solveClusters(m_softBodies);
- }
-
+ }
+
for(int i=0;i<m_softBodies.size();++i)
{
btSoftBody* psb=(btSoftBody*)m_softBodies[i];
@@ -100,8 +107,8 @@ void btSoftRigidDynamicsWorld::addSoftBody(btSoftBody* body)
m_softBodies.push_back(body);
btCollisionWorld::addCollisionObject(body,
- btBroadphaseProxy::DefaultFilter,
- btBroadphaseProxy::AllFilter);
+ btBroadphaseProxy::DefaultFilter,
+ btBroadphaseProxy::AllFilter);
}
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
index aa8795d897b..edb848e2481 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftRigidDynamicsWorld.h
@@ -23,7 +23,7 @@ typedef btAlignedObjectArray<btSoftBody*> btSoftBodyArray;
class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
{
-
+
btSoftBodyArray m_softBodies;
int m_drawFlags;
bool m_drawNodeTree;
@@ -32,9 +32,9 @@ class btSoftRigidDynamicsWorld : public btDiscreteDynamicsWorld
btSoftBodyWorldInfo m_sbi;
protected:
-
+
virtual void predictUnconstraintMotion(btScalar timeStep);
-
+
virtual void internalSingleStepSimulation( btScalar timeStep);
void updateSoftBodies();
@@ -43,17 +43,17 @@ protected:
public:
-
+
btSoftRigidDynamicsWorld(btDispatcher* dispatcher,btBroadphaseInterface* pairCache,btConstraintSolver* constraintSolver,btCollisionConfiguration* collisionConfiguration);
virtual ~btSoftRigidDynamicsWorld();
-
+
virtual void debugDrawWorld();
-
+
void addSoftBody(btSoftBody* body);
void removeSoftBody(btSoftBody* body);
-
+
int getDrawFlags() const { return(m_drawFlags); }
void setDrawFlags(int f) { m_drawFlags=f; }
@@ -66,7 +66,7 @@ public:
return m_sbi;
}
-
+
btSoftBodyArray& getSoftBodyArray()
{
return m_softBodies;
@@ -76,7 +76,7 @@ public:
{
return m_softBodies;
}
-
+
};
#endif //BT_SOFT_RIGID_DYNAMICS_WORLD_H
diff --git a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
index 7ca9c3415c9..1b34e0af60f 100644
--- a/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
+++ b/extern/bullet2/src/BulletSoftBody/btSoftSoftCollisionAlgorithm.h
@@ -33,7 +33,7 @@ class btSoftSoftCollisionAlgorithm : public btCollisionAlgorithm
btSoftBody* m_softBody0;
btSoftBody* m_softBody1;
-
+
public:
btSoftSoftCollisionAlgorithm(const btCollisionAlgorithmConstructionInfo& ci)
: btCollisionAlgorithm(ci) {}
diff --git a/extern/bullet2/src/BulletSoftBody/btSparseSDF.h b/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
index eafe74be1ae..cc4266732ae 100644
--- a/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
+++ b/extern/bullet2/src/BulletSoftBody/btSparseSDF.h
@@ -23,139 +23,139 @@ subject to the following restrictions:
// Modified Paul Hsieh hash
template <const int DWORDLEN>
unsigned int HsiehHash(const void* pdata)
- {
+{
const unsigned short* data=(const unsigned short*)pdata;
unsigned hash=DWORDLEN<<2,tmp;
for(int i=0;i<DWORDLEN;++i)
- {
+ {
hash += data[0];
tmp = (data[1]<<11)^hash;
hash = (hash<<16)^tmp;
data += 2;
hash += hash>>11;
- }
+ }
hash^=hash<<3;hash+=hash>>5;
hash^=hash<<4;hash+=hash>>17;
hash^=hash<<25;hash+=hash>>6;
return(hash);
- }
+}
template <const int CELLSIZE>
struct btSparseSdf
- {
+{
//
// Inner types
//
struct IntFrac
- {
+ {
int b;
int i;
btScalar f;
- };
+ };
struct Cell
- {
+ {
btScalar d[CELLSIZE+1][CELLSIZE+1][CELLSIZE+1];
int c[3];
int puid;
unsigned hash;
btCollisionShape* pclient;
Cell* next;
- };
+ };
//
// Fields
//
-
+
btAlignedObjectArray<Cell*> cells;
btScalar voxelsz;
int puid;
int ncells;
int nprobes;
int nqueries;
-
+
//
// Methods
//
-
+
//
void Initialize(int hashsize=2383)
- {
+ {
cells.resize(hashsize,0);
Reset();
- }
+ }
//
void Reset()
- {
+ {
for(int i=0,ni=cells.size();i<ni;++i)
- {
+ {
Cell* pc=cells[i];
cells[i]=0;
while(pc)
- {
+ {
Cell* pn=pc->next;
delete pc;
pc=pn;
- }
}
+ }
voxelsz =0.25;
puid =0;
ncells =0;
nprobes =1;
nqueries =1;
- }
+ }
//
void GarbageCollect(int lifetime=256)
- {
+ {
const int life=puid-lifetime;
for(int i=0;i<cells.size();++i)
- {
+ {
Cell*& root=cells[i];
Cell* pp=0;
Cell* pc=root;
while(pc)
- {
+ {
Cell* pn=pc->next;
if(pc->puid<life)
- {
+ {
if(pp) pp->next=pn; else root=pn;
delete pc;pc=pp;--ncells;
- }
- pp=pc;pc=pn;
}
+ pp=pc;pc=pn;
}
+ }
//printf("GC[%d]: %d cells, PpQ: %f\r\n",puid,ncells,nprobes/(btScalar)nqueries);
nqueries=1;
nprobes=1;
- ++puid; /* TODO: Reset puid's when int range limit is reached */
- /* else setup a priority list... */
- }
+ ++puid; ///@todo: Reset puid's when int range limit is reached */
+ /* else setup a priority list... */
+ }
//
int RemoveReferences(btCollisionShape* pcs)
- {
+ {
int refcount=0;
for(int i=0;i<cells.size();++i)
- {
+ {
Cell*& root=cells[i];
Cell* pp=0;
Cell* pc=root;
while(pc)
- {
+ {
Cell* pn=pc->next;
if(pc->pclient==pcs)
- {
+ {
if(pp) pp->next=pn; else root=pn;
delete pc;pc=pp;++refcount;
- }
- pp=pc;pc=pn;
}
+ pp=pc;pc=pn;
}
- return(refcount);
}
+ return(refcount);
+ }
//
btScalar Evaluate( const btVector3& x,
- btCollisionShape* shape,
- btVector3& normal,
- btScalar margin)
- {
+ btCollisionShape* shape,
+ btVector3& normal,
+ btScalar margin)
+ {
/* Lookup cell */
const btVector3 scx=x/voxelsz;
const IntFrac ix=Decompose(scx.x());
@@ -166,19 +166,19 @@ struct btSparseSdf
Cell* c=root;
++nqueries;
while(c)
- {
+ {
++nprobes;
if( (c->hash==h) &&
(c->c[0]==ix.b) &&
(c->c[1]==iy.b) &&
(c->c[2]==iz.b) &&
(c->pclient==shape))
- { break; }
- else
- { c=c->next; }
- }
+ { break; }
+ else
+ { c=c->next; }
+ }
if(!c)
- {
+ {
++nprobes;
++ncells;
c=new Cell();
@@ -187,82 +187,82 @@ struct btSparseSdf
c->hash=h;
c->c[0]=ix.b;c->c[1]=iy.b;c->c[2]=iz.b;
BuildCell(*c);
- }
+ }
c->puid=puid;
/* Extract infos */
const int o[]={ ix.i,iy.i,iz.i};
const btScalar d[]={ c->d[o[0]+0][o[1]+0][o[2]+0],
- c->d[o[0]+1][o[1]+0][o[2]+0],
- c->d[o[0]+1][o[1]+1][o[2]+0],
- c->d[o[0]+0][o[1]+1][o[2]+0],
- c->d[o[0]+0][o[1]+0][o[2]+1],
- c->d[o[0]+1][o[1]+0][o[2]+1],
- c->d[o[0]+1][o[1]+1][o[2]+1],
- c->d[o[0]+0][o[1]+1][o[2]+1]};
+ c->d[o[0]+1][o[1]+0][o[2]+0],
+ c->d[o[0]+1][o[1]+1][o[2]+0],
+ c->d[o[0]+0][o[1]+1][o[2]+0],
+ c->d[o[0]+0][o[1]+0][o[2]+1],
+ c->d[o[0]+1][o[1]+0][o[2]+1],
+ c->d[o[0]+1][o[1]+1][o[2]+1],
+ c->d[o[0]+0][o[1]+1][o[2]+1]};
/* Normal */
- #if 1
+#if 1
const btScalar gx[]={ d[1]-d[0],d[2]-d[3],
- d[5]-d[4],d[6]-d[7]};
+ d[5]-d[4],d[6]-d[7]};
const btScalar gy[]={ d[3]-d[0],d[2]-d[1],
- d[7]-d[4],d[6]-d[5]};
+ d[7]-d[4],d[6]-d[5]};
const btScalar gz[]={ d[4]-d[0],d[5]-d[1],
- d[7]-d[3],d[6]-d[2]};
+ d[7]-d[3],d[6]-d[2]};
normal.setX(Lerp( Lerp(gx[0],gx[1],iy.f),
- Lerp(gx[2],gx[3],iy.f),iz.f));
+ Lerp(gx[2],gx[3],iy.f),iz.f));
normal.setY(Lerp( Lerp(gy[0],gy[1],ix.f),
- Lerp(gy[2],gy[3],ix.f),iz.f));
+ Lerp(gy[2],gy[3],ix.f),iz.f));
normal.setZ(Lerp( Lerp(gz[0],gz[1],ix.f),
- Lerp(gz[2],gz[3],ix.f),iy.f));
+ Lerp(gz[2],gz[3],ix.f),iy.f));
normal = normal.normalized();
- #else
+#else
normal = btVector3(d[1]-d[0],d[3]-d[0],d[4]-d[0]).normalized();
- #endif
+#endif
/* Distance */
const btScalar d0=Lerp(Lerp(d[0],d[1],ix.f),
- Lerp(d[3],d[2],ix.f),iy.f);
+ Lerp(d[3],d[2],ix.f),iy.f);
const btScalar d1=Lerp(Lerp(d[4],d[5],ix.f),
- Lerp(d[7],d[6],ix.f),iy.f);
+ Lerp(d[7],d[6],ix.f),iy.f);
return(Lerp(d0,d1,iz.f)-margin);
- }
+ }
//
void BuildCell(Cell& c)
- {
+ {
const btVector3 org=btVector3( (btScalar)c.c[0],
- (btScalar)c.c[1],
- (btScalar)c.c[2]) *
- CELLSIZE*voxelsz;
+ (btScalar)c.c[1],
+ (btScalar)c.c[2]) *
+ CELLSIZE*voxelsz;
for(int k=0;k<=CELLSIZE;++k)
- {
+ {
const btScalar z=voxelsz*k+org.z();
for(int j=0;j<=CELLSIZE;++j)
- {
+ {
const btScalar y=voxelsz*j+org.y();
for(int i=0;i<=CELLSIZE;++i)
- {
+ {
const btScalar x=voxelsz*i+org.x();
c.d[i][j][k]=DistanceToShape( btVector3(x,y,z),
- c.pclient);
- }
+ c.pclient);
}
}
}
+ }
//
static inline btScalar DistanceToShape(const btVector3& x,
- btCollisionShape* shape)
- {
+ btCollisionShape* shape)
+ {
btTransform unit;
unit.setIdentity();
if(shape->isConvex())
- {
+ {
btGjkEpaSolver2::sResults res;
btConvexShape* csh=static_cast<btConvexShape*>(shape);
return(btGjkEpaSolver2::SignedDistance(x,0,csh,unit,res));
- }
- return(0);
}
+ return(0);
+ }
//
static inline IntFrac Decompose(btScalar x)
- {
+ {
/* That one need a lot of improvements... */
/* Remove test, faster floor... */
IntFrac r;
@@ -272,18 +272,18 @@ struct btSparseSdf
const btScalar k=(x-r.b)*CELLSIZE;
r.i=(int)k;r.f=k-r.i;r.b-=o;
return(r);
- }
+ }
//
static inline btScalar Lerp(btScalar a,btScalar b,btScalar t)
- {
+ {
return(a+(b-a)*t);
- }
+ }
+
-
//
static inline unsigned int Hash(int x,int y,int z,btCollisionShape* shape)
- {
+ {
struct btS
{
int x,y,z;
@@ -291,16 +291,16 @@ struct btSparseSdf
};
btS myset;
-
+
myset.x=x;myset.y=y;myset.z=z;myset.p=shape;
const void* ptr = &myset;
unsigned int result = HsiehHash<sizeof(btS)/4> (ptr);
-
+
return result;
- }
+ }
};
-
+
#endif
diff --git a/extern/bullet2/src/LinearMath/CMakeLists.txt b/extern/bullet2/src/LinearMath/CMakeLists.txt
index 02ffaad7228..99d5a6a2fef 100644
--- a/extern/bullet2/src/LinearMath/CMakeLists.txt
+++ b/extern/bullet2/src/LinearMath/CMakeLists.txt
@@ -3,7 +3,14 @@ INCLUDE_DIRECTORIES(
${BULLET_PHYSICS_SOURCE_DIR}/src }
)
-ADD_LIBRARY(LibLinearMath
+SET(LinearMath_SRCS
+ btConvexHull.cpp
+ btQuickprof.cpp
+ btGeometryUtil.cpp
+ btAlignedAllocator.cpp
+)
+
+SET(LinearMath_HDRS
btAlignedObjectArray.h
btList.h
btPoolAllocator.h
@@ -16,7 +23,6 @@ ADD_LIBRARY(LibLinearMath
btScalar.h
btAabbUtil2.h
btConvexHull.h
- btConvexHull.cpp
btMinMax.h
btQuaternion.h
btStackAlloc.h
@@ -25,11 +31,21 @@ ADD_LIBRARY(LibLinearMath
btTransform.h
btAlignedAllocator.h
btIDebugDraw.h
- btPoint3.h
btQuickprof.h
btTransformUtil.h
- btQuickprof.cpp
- btGeometryUtil.cpp
- btAlignedAllocator.cpp
)
+ADD_LIBRARY(LinearMath ${LinearMath_SRCS} ${LinearMath_HDRS})
+SET_TARGET_PROPERTIES(LinearMath PROPERTIES VERSION ${BULLET_VERSION})
+SET_TARGET_PROPERTIES(LinearMath PROPERTIES SOVERSION ${BULLET_VERSION})
+
+#FILES_MATCHING requires CMake 2.6
+IF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+ INSTALL(TARGETS LinearMath DESTINATION lib)
+ INSTALL(DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR} DESTINATION include FILES_MATCHING PATTERN "*.h")
+ENDIF (${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION} GREATER 2.5)
+
+IF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
+ SET_TARGET_PROPERTIES(LinearMath PROPERTIES FRAMEWORK true)
+ SET_TARGET_PROPERTIES(LinearMath PROPERTIES PUBLIC_HEADER "${LinearMath_HDRS}")
+ENDIF (APPLE AND BUILD_SHARED_LIBS AND FRAMEWORK)
diff --git a/extern/bullet2/src/LinearMath/btAabbUtil2.h b/extern/bullet2/src/LinearMath/btAabbUtil2.h
index 275c4914628..532ce1bf633 100644
--- a/extern/bullet2/src/LinearMath/btAabbUtil2.h
+++ b/extern/bullet2/src/LinearMath/btAabbUtil2.h
@@ -21,6 +21,8 @@ subject to the following restrictions:
#include "btVector3.h"
#include "btMinMax.h"
+
+
SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
btVector3& aabbMax,
const btVector3& expansionMin,
@@ -30,15 +32,26 @@ SIMD_FORCE_INLINE void AabbExpand (btVector3& aabbMin,
aabbMax = aabbMax + expansionMax;
}
+/// conservative test for overlap between two aabbs
+SIMD_FORCE_INLINE bool TestPointAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
+ const btVector3 &point)
+{
+ bool overlap = true;
+ overlap = (aabbMin1.getX() > point.getX() || aabbMax1.getX() < point.getX()) ? false : overlap;
+ overlap = (aabbMin1.getZ() > point.getZ() || aabbMax1.getZ() < point.getZ()) ? false : overlap;
+ overlap = (aabbMin1.getY() > point.getY() || aabbMax1.getY() < point.getY()) ? false : overlap;
+ return overlap;
+}
+
/// conservative test for overlap between two aabbs
SIMD_FORCE_INLINE bool TestAabbAgainstAabb2(const btVector3 &aabbMin1, const btVector3 &aabbMax1,
const btVector3 &aabbMin2, const btVector3 &aabbMax2)
{
bool overlap = true;
- overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
- overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
- overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
+ overlap = (aabbMin1.getX() > aabbMax2.getX() || aabbMax1.getX() < aabbMin2.getX()) ? false : overlap;
+ overlap = (aabbMin1.getZ() > aabbMax2.getZ() || aabbMax1.getZ() < aabbMin2.getZ()) ? false : overlap;
+ overlap = (aabbMin1.getY() > aabbMax2.getY() || aabbMax1.getY() < aabbMin2.getY()) ? false : overlap;
return overlap;
}
@@ -73,6 +86,7 @@ SIMD_FORCE_INLINE int btOutcode(const btVector3& p,const btVector3& halfExtent)
}
+
SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
const btVector3& rayInvDirection,
const unsigned int raySign[3],
@@ -82,10 +96,10 @@ SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
btScalar lambda_max)
{
btScalar tmax, tymin, tymax, tzmin, tzmax;
- tmin = (bounds[raySign[0]][0] - rayFrom[0]) * rayInvDirection[0];
- tmax = (bounds[1-raySign[0]][0] - rayFrom[0]) * rayInvDirection[0];
- tymin = (bounds[raySign[1]][1] - rayFrom[1]) * rayInvDirection[1];
- tymax = (bounds[1-raySign[1]][1] - rayFrom[1]) * rayInvDirection[1];
+ tmin = (bounds[raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
+ tmax = (bounds[1-raySign[0]].getX() - rayFrom.getX()) * rayInvDirection.getX();
+ tymin = (bounds[raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
+ tymax = (bounds[1-raySign[1]].getY() - rayFrom.getY()) * rayInvDirection.getY();
if ( (tmin > tymax) || (tymin > tmax) )
return false;
@@ -96,8 +110,8 @@ SIMD_FORCE_INLINE bool btRayAabb2(const btVector3& rayFrom,
if (tymax < tmax)
tmax = tymax;
- tzmin = (bounds[raySign[2]][2] - rayFrom[2]) * rayInvDirection[2];
- tzmax = (bounds[1-raySign[2]][2] - rayFrom[2]) * rayInvDirection[2];
+ tzmin = (bounds[raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
+ tzmax = (bounds[1-raySign[2]].getZ() - rayFrom.getZ()) * rayInvDirection.getZ();
if ( (tmin > tzmax) || (tzmin > tmax) )
return false;
@@ -196,6 +210,26 @@ SIMD_FORCE_INLINE void btTransformAabb(const btVector3& localAabbMin,const btVec
aabbMaxOut = center+extent;
}
+#define USE_BANCHLESS 1
+#ifdef USE_BANCHLESS
+ //This block replaces the block below and uses no branches, and replaces the 8 bit return with a 32 bit return for improved performance (~3x on XBox 360)
+ SIMD_FORCE_INLINE unsigned testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
+ {
+ return static_cast<unsigned int>(btSelect((unsigned)((aabbMin1[0] <= aabbMax2[0]) & (aabbMax1[0] >= aabbMin2[0])
+ & (aabbMin1[2] <= aabbMax2[2]) & (aabbMax1[2] >= aabbMin2[2])
+ & (aabbMin1[1] <= aabbMax2[1]) & (aabbMax1[1] >= aabbMin2[1])),
+ 1, 0));
+ }
+#else
+ SIMD_FORCE_INLINE bool testQuantizedAabbAgainstQuantizedAabb(const unsigned short int* aabbMin1,const unsigned short int* aabbMax1,const unsigned short int* aabbMin2,const unsigned short int* aabbMax2)
+ {
+ bool overlap = true;
+ overlap = (aabbMin1[0] > aabbMax2[0] || aabbMax1[0] < aabbMin2[0]) ? false : overlap;
+ overlap = (aabbMin1[2] > aabbMax2[2] || aabbMax1[2] < aabbMin2[2]) ? false : overlap;
+ overlap = (aabbMin1[1] > aabbMax2[1] || aabbMax1[1] < aabbMin2[1]) ? false : overlap;
+ return overlap;
+ }
+#endif //USE_BANCHLESS
#endif
diff --git a/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp b/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp
index e120289e061..a3d790f8abc 100644
--- a/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp
+++ b/extern/bullet2/src/LinearMath/btAlignedAllocator.cpp
@@ -19,6 +19,21 @@ int gNumAlignedAllocs = 0;
int gNumAlignedFree = 0;
int gTotalBytesAlignedAllocs = 0;//detect memory leaks
+static void *btAllocDefault(size_t size)
+{
+ return malloc(size);
+}
+
+static void btFreeDefault(void *ptr)
+{
+ free(ptr);
+}
+
+static btAllocFunc *sAllocFunc = btAllocDefault;
+static btFreeFunc *sFreeFunc = btFreeDefault;
+
+
+
#if defined (BT_HAS_ALIGNED_ALLOCATOR)
#include <malloc.h>
static void *btAlignedAllocDefault(size_t size, int alignment)
@@ -49,7 +64,7 @@ static inline void *btAlignedAllocDefault(size_t size, int alignment)
char *real;
unsigned long offset;
- real = (char *)malloc(size + sizeof(void *) + (alignment-1));
+ real = (char *)sAllocFunc(size + sizeof(void *) + (alignment-1));
if (real) {
offset = (alignment - (unsigned long)(real + sizeof(void *))) & (alignment-1);
ret = (void *)((real + sizeof(void *)) + offset);
@@ -66,25 +81,14 @@ static inline void btAlignedFreeDefault(void *ptr)
if (ptr) {
real = *((void **)(ptr)-1);
- free(real);
+ sFreeFunc(real);
}
}
#endif
-static void *btAllocDefault(size_t size)
-{
- return malloc(size);
-}
-
-static void btFreeDefault(void *ptr)
-{
- free(ptr);
-}
static btAlignedAllocFunc *sAlignedAllocFunc = btAlignedAllocDefault;
static btAlignedFreeFunc *sAlignedFreeFunc = btAlignedFreeDefault;
-static btAllocFunc *sAllocFunc = btAllocDefault;
-static btFreeFunc *sFreeFunc = btFreeDefault;
void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc)
{
diff --git a/extern/bullet2/src/LinearMath/btAlignedAllocator.h b/extern/bullet2/src/LinearMath/btAlignedAllocator.h
index a252f324d77..f168f3c66c7 100644
--- a/extern/bullet2/src/LinearMath/btAlignedAllocator.h
+++ b/extern/bullet2/src/LinearMath/btAlignedAllocator.h
@@ -38,7 +38,7 @@ void btAlignedFreeInternal (void* ptr,int line,char* filename);
void* btAlignedAllocInternal (size_t size, int alignment);
void btAlignedFreeInternal (void* ptr);
- #define btAlignedAlloc(a,b) btAlignedAllocInternal(a,b)
+ #define btAlignedAlloc(size,alignment) btAlignedAllocInternal(size,alignment)
#define btAlignedFree(ptr) btAlignedFreeInternal(ptr)
#endif
@@ -49,8 +49,11 @@ typedef void (btAlignedFreeFunc)(void *memblock);
typedef void *(btAllocFunc)(size_t size);
typedef void (btFreeFunc)(void *memblock);
-void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc);
+///The developer can let all Bullet memory allocations go through a custom memory allocator, using btAlignedAllocSetCustom
void btAlignedAllocSetCustom(btAllocFunc *allocFunc, btFreeFunc *freeFunc);
+///If the developer has already an custom aligned allocator, then btAlignedAllocSetCustomAligned can be used. The default aligned allocator pre-allocates extra memory using the non-aligned allocator, and instruments it.
+void btAlignedAllocSetCustomAligned(btAlignedAllocFunc *allocFunc, btAlignedFreeFunc *freeFunc);
+
///The btAlignedAllocator is a portable class for aligned memory allocations.
///Default implementations for unaligned and aligned allocations can be overridden by a custom allocator using btAlignedAllocSetCustom and btAlignedAllocSetCustomAligned.
diff --git a/extern/bullet2/src/LinearMath/btAlignedObjectArray.h b/extern/bullet2/src/LinearMath/btAlignedObjectArray.h
index 5598f0d7236..bad1eee1f63 100644
--- a/extern/bullet2/src/LinearMath/btAlignedObjectArray.h
+++ b/extern/bullet2/src/LinearMath/btAlignedObjectArray.h
@@ -58,7 +58,7 @@ class btAlignedObjectArray
{
return (size ? size*2 : 1);
}
- SIMD_FORCE_INLINE void copy(int start,int end, T* dest)
+ SIMD_FORCE_INLINE void copy(int start,int end, T* dest) const
{
int i;
for (i=start;i<end;++i)
@@ -120,13 +120,21 @@ class btAlignedObjectArray
clear();
}
- SIMD_FORCE_INLINE int capacity() const
- { // return current length of allocated storage
- return m_capacity;
+ ///Generally it is best to avoid using the copy constructor of an btAlignedObjectArray, and use a (const) reference to the array instead.
+ btAlignedObjectArray(const btAlignedObjectArray& otherArray)
+ {
+ init();
+
+ int otherSize = otherArray.size();
+ resize (otherSize);
+ otherArray.copy(0, otherSize, m_data);
}
+
+
+ /// return the number of elements in the array
SIMD_FORCE_INLINE int size() const
- { // return length of sequence
+ {
return m_size;
}
@@ -141,6 +149,7 @@ class btAlignedObjectArray
}
+ ///clear the array, deallocated memory. Generally it is better to use array.resize(0), to reduce performance overhead of run-time memory (de)allocations.
SIMD_FORCE_INLINE void clear()
{
destroy(0,size());
@@ -156,6 +165,8 @@ class btAlignedObjectArray
m_data[m_size].~T();
}
+ ///resize changes the number of elements in the array. If the new size is larger, the new elements will be constructed using the optional second argument.
+ ///when the new number of elements is smaller, the destructor will be called, but memory will not be freed, to reduce performance overhead of run-time memory (de)allocations.
SIMD_FORCE_INLINE void resize(int newsize, const T& fillData=T())
{
int curSize = size();
@@ -219,6 +230,11 @@ class btAlignedObjectArray
}
+ /// return the pre-allocated (reserved) elements, this is at least as large as the total number of elements,see size() and reserve()
+ SIMD_FORCE_INLINE int capacity() const
+ {
+ return m_capacity;
+ }
SIMD_FORCE_INLINE void reserve(int _Count)
{ // determine new minimum length of allocated storage
diff --git a/extern/bullet2/src/LinearMath/btConvexHull.cpp b/extern/bullet2/src/LinearMath/btConvexHull.cpp
index b8929a86808..419c752a1d9 100644
--- a/extern/bullet2/src/LinearMath/btConvexHull.cpp
+++ b/extern/bullet2/src/LinearMath/btConvexHull.cpp
@@ -262,8 +262,8 @@ int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &al
int ma=-1;
for(btScalar x = btScalar(0.0) ; x<= btScalar(360.0) ; x+= btScalar(45.0))
{
- btScalar s = sinf(SIMD_RADS_PER_DEG*(x));
- btScalar c = cosf(SIMD_RADS_PER_DEG*(x));
+ btScalar s = btSin(SIMD_RADS_PER_DEG*(x));
+ btScalar c = btCos(SIMD_RADS_PER_DEG*(x));
int mb = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
if(ma==m && mb==m)
{
@@ -275,8 +275,8 @@ int maxdirsterid(const T *p,int count,const T &dir,btAlignedObjectArray<int> &al
int mc = ma;
for(btScalar xx = x-btScalar(40.0) ; xx <= x ; xx+= btScalar(5.0))
{
- btScalar s = sinf(SIMD_RADS_PER_DEG*(xx));
- btScalar c = cosf(SIMD_RADS_PER_DEG*(xx));
+ btScalar s = btSin(SIMD_RADS_PER_DEG*(xx));
+ btScalar c = btCos(SIMD_RADS_PER_DEG*(xx));
int md = maxdirfiltered(p,count,dir+(u*s+v*c)*btScalar(0.025),allow);
if(mc==m && md==m)
{
@@ -342,30 +342,30 @@ int shareedge(const int3 &a,const int3 &b)
return 0;
}
-class Tri;
+class btHullTriangle;
-class Tri : public int3
+class btHullTriangle : public int3
{
public:
int3 n;
int id;
int vmax;
btScalar rise;
- Tri(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
+ btHullTriangle(int a,int b,int c):int3(a,b,c),n(-1,-1,-1)
{
vmax=-1;
rise = btScalar(0.0);
}
- ~Tri()
+ ~btHullTriangle()
{
}
int &neib(int a,int b);
};
-int &Tri::neib(int a,int b)
+int &btHullTriangle::neib(int a,int b)
{
static int er=-1;
int i;
@@ -379,7 +379,7 @@ int &Tri::neib(int a,int b)
btAssert(0);
return er;
}
-void HullLibrary::b2bfix(Tri* s,Tri*t)
+void HullLibrary::b2bfix(btHullTriangle* s,btHullTriangle*t)
{
int i;
for(i=0;i<3;i++)
@@ -395,7 +395,7 @@ void HullLibrary::b2bfix(Tri* s,Tri*t)
}
}
-void HullLibrary::removeb2b(Tri* s,Tri*t)
+void HullLibrary::removeb2b(btHullTriangle* s,btHullTriangle*t)
{
b2bfix(s,t);
deAllocateTriangle(s);
@@ -403,7 +403,7 @@ void HullLibrary::removeb2b(Tri* s,Tri*t)
deAllocateTriangle(t);
}
-void HullLibrary::checkit(Tri *t)
+void HullLibrary::checkit(btHullTriangle *t)
{
(void)t;
@@ -427,36 +427,36 @@ void HullLibrary::checkit(Tri *t)
}
}
-Tri* HullLibrary::allocateTriangle(int a,int b,int c)
+btHullTriangle* HullLibrary::allocateTriangle(int a,int b,int c)
{
- void* mem = btAlignedAlloc(sizeof(Tri),16);
- Tri* tr = new (mem)Tri(a,b,c);
+ void* mem = btAlignedAlloc(sizeof(btHullTriangle),16);
+ btHullTriangle* tr = new (mem)btHullTriangle(a,b,c);
tr->id = m_tris.size();
m_tris.push_back(tr);
return tr;
}
-void HullLibrary::deAllocateTriangle(Tri* tri)
+void HullLibrary::deAllocateTriangle(btHullTriangle* tri)
{
btAssert(m_tris[tri->id]==tri);
m_tris[tri->id]=NULL;
- tri->~Tri();
+ tri->~btHullTriangle();
btAlignedFree(tri);
}
-void HullLibrary::extrude(Tri *t0,int v)
+void HullLibrary::extrude(btHullTriangle *t0,int v)
{
int3 t= *t0;
int n = m_tris.size();
- Tri* ta = allocateTriangle(v,t[1],t[2]);
+ btHullTriangle* ta = allocateTriangle(v,t[1],t[2]);
ta->n = int3(t0->n[0],n+1,n+2);
m_tris[t0->n[0]]->neib(t[1],t[2]) = n+0;
- Tri* tb = allocateTriangle(v,t[2],t[0]);
+ btHullTriangle* tb = allocateTriangle(v,t[2],t[0]);
tb->n = int3(t0->n[1],n+2,n+0);
m_tris[t0->n[1]]->neib(t[2],t[0]) = n+1;
- Tri* tc = allocateTriangle(v,t[0],t[1]);
+ btHullTriangle* tc = allocateTriangle(v,t[0],t[1]);
tc->n = int3(t0->n[2],n+0,n+1);
m_tris[t0->n[2]]->neib(t[0],t[1]) = n+2;
checkit(ta);
@@ -469,10 +469,10 @@ void HullLibrary::extrude(Tri *t0,int v)
}
-Tri* HullLibrary::extrudable(btScalar epsilon)
+btHullTriangle* HullLibrary::extrudable(btScalar epsilon)
{
int i;
- Tri *t=NULL;
+ btHullTriangle *t=NULL;
for(i=0;i<m_tris.size();i++)
{
if(!t || (m_tris[i] && t->rise<m_tris[i]->rise))
@@ -550,23 +550,23 @@ int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
btVector3 center = (verts[p[0]]+verts[p[1]]+verts[p[2]]+verts[p[3]]) / btScalar(4.0); // a valid interior point
- Tri *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
- Tri *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
- Tri *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
- Tri *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
+ btHullTriangle *t0 = allocateTriangle(p[2],p[3],p[1]); t0->n=int3(2,3,1);
+ btHullTriangle *t1 = allocateTriangle(p[3],p[2],p[0]); t1->n=int3(3,2,0);
+ btHullTriangle *t2 = allocateTriangle(p[0],p[1],p[3]); t2->n=int3(0,1,3);
+ btHullTriangle *t3 = allocateTriangle(p[1],p[0],p[2]); t3->n=int3(1,0,2);
isextreme[p[0]]=isextreme[p[1]]=isextreme[p[2]]=isextreme[p[3]]=1;
checkit(t0);checkit(t1);checkit(t2);checkit(t3);
for(j=0;j<m_tris.size();j++)
{
- Tri *t=m_tris[j];
+ btHullTriangle *t=m_tris[j];
btAssert(t);
btAssert(t->vmax<0);
btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
t->vmax = maxdirsterid(verts,verts_count,n,allow);
t->rise = dot(n,verts[t->vmax]-verts[(*t)[0]]);
}
- Tri *te;
+ btHullTriangle *te;
vlimit-=4;
while(vlimit >0 && ((te=extrudable(epsilon)) != 0))
{
@@ -594,7 +594,7 @@ int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
int3 nt=*m_tris[j];
if(above(verts,nt,center,btScalar(0.01)*epsilon) || cross(verts[nt[1]]-verts[nt[0]],verts[nt[2]]-verts[nt[1]]).length()< epsilon*epsilon*btScalar(0.1) )
{
- Tri *nb = m_tris[m_tris[j]->n[0]];
+ btHullTriangle *nb = m_tris[m_tris[j]->n[0]];
btAssert(nb);btAssert(!hasvert(*nb,v));btAssert(nb->id<j);
extrude(nb,v);
j=m_tris.size();
@@ -603,7 +603,7 @@ int HullLibrary::calchullgen(btVector3 *verts,int verts_count, int vlimit)
j=m_tris.size();
while(j--)
{
- Tri *t=m_tris[j];
+ btHullTriangle *t=m_tris[j];
if(!t) continue;
if(t->vmax>=0) break;
btVector3 n=TriNormal(verts[(*t)[0]],verts[(*t)[1]],verts[(*t)[2]]);
diff --git a/extern/bullet2/src/LinearMath/btConvexHull.h b/extern/bullet2/src/LinearMath/btConvexHull.h
index 8c36307dfd6..92560bddb9c 100644
--- a/extern/bullet2/src/LinearMath/btConvexHull.h
+++ b/extern/bullet2/src/LinearMath/btConvexHull.h
@@ -137,13 +137,9 @@ class ConvexH
};
ConvexH()
{
- int i;
- i=0;
}
~ConvexH()
{
- int i;
- i=0;
}
btAlignedObjectArray<btVector3> vertices;
btAlignedObjectArray<HalfEdge> edges;
@@ -188,7 +184,7 @@ public:
class HullLibrary
{
- btAlignedObjectArray<class Tri*> m_tris;
+ btAlignedObjectArray<class btHullTriangle*> m_tris;
public:
@@ -203,15 +199,15 @@ private:
bool ComputeHull(unsigned int vcount,const btVector3 *vertices,PHullResult &result,unsigned int vlimit);
- class Tri* allocateTriangle(int a,int b,int c);
- void deAllocateTriangle(Tri*);
- void b2bfix(Tri* s,Tri*t);
+ class btHullTriangle* allocateTriangle(int a,int b,int c);
+ void deAllocateTriangle(btHullTriangle*);
+ void b2bfix(btHullTriangle* s,btHullTriangle*t);
- void removeb2b(Tri* s,Tri*t);
+ void removeb2b(btHullTriangle* s,btHullTriangle*t);
- void checkit(Tri *t);
+ void checkit(btHullTriangle *t);
- Tri* extrudable(btScalar epsilon);
+ btHullTriangle* extrudable(btScalar epsilon);
int calchull(btVector3 *verts,int verts_count, TUIntArray& tris_out, int &tris_count,int vlimit);
@@ -221,7 +217,7 @@ private:
class ConvexH* ConvexHCrop(ConvexH& convex,const btPlane& slice);
- void extrude(class Tri* t0,int v);
+ void extrude(class btHullTriangle* t0,int v);
ConvexH* test_cube();
diff --git a/extern/bullet2/src/LinearMath/btIDebugDraw.h b/extern/bullet2/src/LinearMath/btIDebugDraw.h
index 563615a9a32..e5a0061b779 100644
--- a/extern/bullet2/src/LinearMath/btIDebugDraw.h
+++ b/extern/bullet2/src/LinearMath/btIDebugDraw.h
@@ -29,6 +29,7 @@ DEALINGS IN THE SOFTWARE.
#define IDEBUG_DRAW__H
#include "btVector3.h"
+#include "btTransform.h"
///The btIDebugDraw interface class allows hooking up a debug renderer to visually debug simulations.
@@ -52,11 +53,26 @@ class btIDebugDraw
DBG_EnableSatComparison = 256,
DBG_DisableBulletLCP = 512,
DBG_EnableCCD = 1024,
+ DBG_DrawConstraints = (1 << 11),
+ DBG_DrawConstraintLimits = (1 << 12),
DBG_MAX_DEBUG_DRAW_MODE
};
virtual ~btIDebugDraw() {};
+ virtual void drawLine(const btVector3& from,const btVector3& to, const btVector3& fromColor, const btVector3& toColor)
+ {
+ drawLine (from, to, fromColor);
+ }
+
+ virtual void drawBox (const btVector3& boxMin, const btVector3& boxMax, const btVector3& color, btScalar alpha)
+ {
+ }
+
+ virtual void drawSphere (const btVector3& p, btScalar radius, const btVector3& color)
+ {
+ }
+
virtual void drawLine(const btVector3& from,const btVector3& to,const btVector3& color)=0;
virtual void drawTriangle(const btVector3& v0,const btVector3& v1,const btVector3& v2,const btVector3& /*n0*/,const btVector3& /*n1*/,const btVector3& /*n2*/,const btVector3& color, btScalar alpha)
@@ -109,6 +125,171 @@ class btIDebugDraw
edgecoord[i]*=-1.f;
}
}
+ void drawTransform(const btTransform& transform, btScalar orthoLen)
+ {
+ btVector3 start = transform.getOrigin();
+ drawLine(start, start+transform.getBasis() * btVector3(orthoLen, 0, 0), btVector3(0.7f,0,0));
+ drawLine(start, start+transform.getBasis() * btVector3(0, orthoLen, 0), btVector3(0,0.7f,0));
+ drawLine(start, start+transform.getBasis() * btVector3(0, 0, orthoLen), btVector3(0,0,0.7f));
+ }
+
+ void drawArc(const btVector3& center, const btVector3& normal, const btVector3& axis, btScalar radiusA, btScalar radiusB, btScalar minAngle, btScalar maxAngle,
+ const btVector3& color, bool drawSect, btScalar stepDegrees = btScalar(10.f))
+ {
+ const btVector3& vx = axis;
+ btVector3 vy = normal.cross(axis);
+ btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
+ int nSteps = (int)((maxAngle - minAngle) / step);
+ if(!nSteps) nSteps = 1;
+ btVector3 prev = center + radiusA * vx * btCos(minAngle) + radiusB * vy * btSin(minAngle);
+ if(drawSect)
+ {
+ drawLine(center, prev, color);
+ }
+ for(int i = 1; i <= nSteps; i++)
+ {
+ btScalar angle = minAngle + (maxAngle - minAngle) * btScalar(i) / btScalar(nSteps);
+ btVector3 next = center + radiusA * vx * btCos(angle) + radiusB * vy * btSin(angle);
+ drawLine(prev, next, color);
+ prev = next;
+ }
+ if(drawSect)
+ {
+ drawLine(center, prev, color);
+ }
+ }
+ void drawSpherePatch(const btVector3& center, const btVector3& up, const btVector3& axis, btScalar radius,
+ btScalar minTh, btScalar maxTh, btScalar minPs, btScalar maxPs, const btVector3& color, btScalar stepDegrees = btScalar(10.f))
+ {
+ btVector3 vA[74];
+ btVector3 vB[74];
+ btVector3 *pvA = vA, *pvB = vB, *pT;
+ btVector3 npole = center + up * radius;
+ btVector3 spole = center - up * radius;
+ btVector3 arcStart;
+ btScalar step = stepDegrees * SIMD_RADS_PER_DEG;
+ const btVector3& kv = up;
+ const btVector3& iv = axis;
+ btVector3 jv = kv.cross(iv);
+ bool drawN = false;
+ bool drawS = false;
+ if(minTh <= -SIMD_HALF_PI)
+ {
+ minTh = -SIMD_HALF_PI + step;
+ drawN = true;
+ }
+ if(maxTh >= SIMD_HALF_PI)
+ {
+ maxTh = SIMD_HALF_PI - step;
+ drawS = true;
+ }
+ if(minTh > maxTh)
+ {
+ minTh = -SIMD_HALF_PI + step;
+ maxTh = SIMD_HALF_PI - step;
+ drawN = drawS = true;
+ }
+ int n_hor = (int)((maxTh - minTh) / step) + 1;
+ if(n_hor < 2) n_hor = 2;
+ btScalar step_h = (maxTh - minTh) / btScalar(n_hor - 1);
+ bool isClosed = false;
+ if(minPs > maxPs)
+ {
+ minPs = -SIMD_PI + step;
+ maxPs = SIMD_PI;
+ isClosed = true;
+ }
+ else if((maxPs - minPs) >= SIMD_PI * btScalar(2.f))
+ {
+ isClosed = true;
+ }
+ else
+ {
+ isClosed = false;
+ }
+ int n_vert = (int)((maxPs - minPs) / step) + 1;
+ if(n_vert < 2) n_vert = 2;
+ btScalar step_v = (maxPs - minPs) / btScalar(n_vert - 1);
+ for(int i = 0; i < n_hor; i++)
+ {
+ btScalar th = minTh + btScalar(i) * step_h;
+ btScalar sth = radius * btSin(th);
+ btScalar cth = radius * btCos(th);
+ for(int j = 0; j < n_vert; j++)
+ {
+ btScalar psi = minPs + btScalar(j) * step_v;
+ btScalar sps = btSin(psi);
+ btScalar cps = btCos(psi);
+ pvB[j] = center + cth * cps * iv + cth * sps * jv + sth * kv;
+ if(i)
+ {
+ drawLine(pvA[j], pvB[j], color);
+ }
+ else if(drawS)
+ {
+ drawLine(spole, pvB[j], color);
+ }
+ if(j)
+ {
+ drawLine(pvB[j-1], pvB[j], color);
+ }
+ else
+ {
+ arcStart = pvB[j];
+ }
+ if((i == (n_hor - 1)) && drawN)
+ {
+ drawLine(npole, pvB[j], color);
+ }
+ if(isClosed)
+ {
+ if(j == (n_vert-1))
+ {
+ drawLine(arcStart, pvB[j], color);
+ }
+ }
+ else
+ {
+ if(((!i) || (i == (n_hor-1))) && ((!j) || (j == (n_vert-1))))
+ {
+ drawLine(center, pvB[j], color);
+ }
+ }
+ }
+ pT = pvA; pvA = pvB; pvB = pT;
+ }
+ }
+
+ void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btVector3& color)
+ {
+ drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
+ drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
+ drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
+ drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
+ drawLine(btVector3(bbMin[0], bbMin[1], bbMin[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMin[1], bbMin[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMax[1], bbMin[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMin[0], bbMax[1], bbMin[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMin[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMin[1], bbMax[2]), btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMax[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(btVector3(bbMin[0], bbMax[1], bbMax[2]), btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ }
+ void drawBox(const btVector3& bbMin, const btVector3& bbMax, const btTransform& trans, const btVector3& color)
+ {
+ drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMin[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMin[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMin[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMin[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMin[1], bbMax[2]), trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMax[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), color);
+ drawLine(trans * btVector3(bbMin[0], bbMax[1], bbMax[2]), trans * btVector3(bbMin[0], bbMin[1], bbMax[2]), color);
+ }
};
diff --git a/extern/bullet2/src/LinearMath/btMatrix3x3.h b/extern/bullet2/src/LinearMath/btMatrix3x3.h
index 14aa4ae2348..e45afc3c055 100644
--- a/extern/bullet2/src/LinearMath/btMatrix3x3.h
+++ b/extern/bullet2/src/LinearMath/btMatrix3x3.h
@@ -23,14 +23,16 @@ subject to the following restrictions:
-///The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
-///Make sure to only include a pure orthogonal matrix without scaling.
+/**@brief The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with btQuaternion, btTransform and btVector3.
+ * Make sure to only include a pure orthogonal matrix without scaling. */
class btMatrix3x3 {
public:
+ /** @brief No initializaion constructor */
btMatrix3x3 () {}
// explicit btMatrix3x3(const btScalar *m) { setFromOpenGLSubMatrix(m); }
+ /**@brief Constructor from Quaternion */
explicit btMatrix3x3(const btQuaternion& q) { setRotation(q); }
/*
template <typename btScalar>
@@ -39,6 +41,7 @@ class btMatrix3x3 {
setEulerYPR(yaw, pitch, roll);
}
*/
+ /** @brief Constructor with row major formatting */
btMatrix3x3(const btScalar& xx, const btScalar& xy, const btScalar& xz,
const btScalar& yx, const btScalar& yy, const btScalar& yz,
const btScalar& zx, const btScalar& zy, const btScalar& zz)
@@ -47,14 +50,14 @@ class btMatrix3x3 {
yx, yy, yz,
zx, zy, zz);
}
-
+ /** @brief Copy constructor */
SIMD_FORCE_INLINE btMatrix3x3 (const btMatrix3x3& other)
{
m_el[0] = other.m_el[0];
m_el[1] = other.m_el[1];
m_el[2] = other.m_el[2];
}
-
+ /** @brief Assignment Operator */
SIMD_FORCE_INLINE btMatrix3x3& operator=(const btMatrix3x3& other)
{
m_el[0] = other.m_el[0];
@@ -63,34 +66,45 @@ class btMatrix3x3 {
return *this;
}
+ /** @brief Get a column of the matrix as a vector
+ * @param i Column number 0 indexed */
SIMD_FORCE_INLINE btVector3 getColumn(int i) const
{
return btVector3(m_el[0][i],m_el[1][i],m_el[2][i]);
}
-
+ /** @brief Get a row of the matrix as a vector
+ * @param i Row number 0 indexed */
SIMD_FORCE_INLINE const btVector3& getRow(int i) const
{
+ btFullAssert(0 <= i && i < 3);
return m_el[i];
}
-
+ /** @brief Get a mutable reference to a row of the matrix as a vector
+ * @param i Row number 0 indexed */
SIMD_FORCE_INLINE btVector3& operator[](int i)
{
btFullAssert(0 <= i && i < 3);
return m_el[i];
}
+ /** @brief Get a const reference to a row of the matrix as a vector
+ * @param i Row number 0 indexed */
SIMD_FORCE_INLINE const btVector3& operator[](int i) const
{
btFullAssert(0 <= i && i < 3);
return m_el[i];
}
+ /** @brief Multiply by the target matrix on the right
+ * @param m Rotation matrix to be applied
+ * Equivilant to this = this * m */
btMatrix3x3& operator*=(const btMatrix3x3& m);
-
+ /** @brief Set from a carray of btScalars
+ * @param m A pointer to the beginning of an array of 9 btScalars */
void setFromOpenGLSubMatrix(const btScalar *m)
{
m_el[0].setValue(m[0],m[4],m[8]);
@@ -98,7 +112,16 @@ class btMatrix3x3 {
m_el[2].setValue(m[2],m[6],m[10]);
}
-
+ /** @brief Set the values of the matrix explicitly (row major)
+ * @param xx Top left
+ * @param xy Top Middle
+ * @param xz Top Right
+ * @param yx Middle Left
+ * @param yy Middle Middle
+ * @param yz Middle Right
+ * @param zx Bottom Left
+ * @param zy Bottom Middle
+ * @param zz Bottom Right*/
void setValue(const btScalar& xx, const btScalar& xy, const btScalar& xz,
const btScalar& yx, const btScalar& yy, const btScalar& yz,
const btScalar& zx, const btScalar& zy, const btScalar& zz)
@@ -107,7 +130,9 @@ class btMatrix3x3 {
m_el[1].setValue(yx,yy,yz);
m_el[2].setValue(zx,zy,zz);
}
-
+
+ /** @brief Set the matrix from a quaternion
+ * @param q The Quaternion to match */
void setRotation(const btQuaternion& q)
{
btScalar d = q.length2();
@@ -123,35 +148,27 @@ class btMatrix3x3 {
}
-
+ /** @brief Set the matrix from euler angles using YPR around YXZ respectively
+ * @param yaw Yaw about Y axis
+ * @param pitch Pitch about X axis
+ * @param roll Roll about Z axis
+ */
void setEulerYPR(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
{
-
- btScalar cy(btCos(yaw));
- btScalar sy(btSin(yaw));
- btScalar cp(btCos(pitch));
- btScalar sp(btSin(pitch));
- btScalar cr(btCos(roll));
- btScalar sr(btSin(roll));
- btScalar cc = cy * cr;
- btScalar cs = cy * sr;
- btScalar sc = sy * cr;
- btScalar ss = sy * sr;
- setValue(cc - sp * ss, -cs - sp * sc, -sy * cp,
- cp * sr, cp * cr, -sp,
- sc + sp * cs, -ss + sp * cc, cy * cp);
-
+ setEulerZYX(roll, pitch, yaw);
}
- /**
- * setEulerZYX
- * @param euler a const reference to a btVector3 of euler angles
+ /** @brief Set the matrix from euler angles YPR around ZYX axes
+ * @param eulerX Roll about X axis
+ * @param eulerY Pitch around Y axis
+ * @param eulerZ Yaw aboud Z axis
+ *
* These angles are used to produce a rotation matrix. The euler
* angles are applied in ZYX order. I.e a vector is first rotated
* about X then Y and then Z
**/
-
- void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
+ void setEulerZYX(btScalar eulerX,btScalar eulerY,btScalar eulerZ) {
+ ///@todo proposed to reverse this since it's labeled zyx but takes arguments xyz and it will match all other parts of the code
btScalar ci ( btCos(eulerX));
btScalar cj ( btCos(eulerY));
btScalar ch ( btCos(eulerZ));
@@ -168,13 +185,24 @@ class btMatrix3x3 {
-sj, cj * si, cj * ci);
}
+ /**@brief Set the matrix to the identity */
void setIdentity()
{
setValue(btScalar(1.0), btScalar(0.0), btScalar(0.0),
btScalar(0.0), btScalar(1.0), btScalar(0.0),
btScalar(0.0), btScalar(0.0), btScalar(1.0));
}
-
+
+ static const btMatrix3x3& getIdentity()
+ {
+ static const btMatrix3x3 identityMatrix(btScalar(1.0), btScalar(0.0), btScalar(0.0),
+ btScalar(0.0), btScalar(1.0), btScalar(0.0),
+ btScalar(0.0), btScalar(0.0), btScalar(1.0));
+ return identityMatrix;
+ }
+
+ /**@brief Fill the values of the matrix into a 9 element array
+ * @param m The array to be filled */
void getOpenGLSubMatrix(btScalar *m) const
{
m[0] = btScalar(m_el[0].x());
@@ -191,6 +219,8 @@ class btMatrix3x3 {
m[11] = btScalar(0.0);
}
+ /**@brief Get the matrix represented as a quaternion
+ * @param q The quaternion which will be set */
void getRotation(btQuaternion& q) const
{
btScalar trace = m_el[0].x() + m_el[1].y() + m_el[2].z();
@@ -224,35 +254,102 @@ class btMatrix3x3 {
}
q.setValue(temp[0],temp[1],temp[2],temp[3]);
}
-
- void getEuler(btScalar& yaw, btScalar& pitch, btScalar& roll) const
+
+ /**@brief Get the matrix represented as euler angles around YXZ, roundtrip with setEulerYPR
+ * @param yaw Yaw around Y axis
+ * @param pitch Pitch around X axis
+ * @param roll around Z axis */
+ void getEulerYPR(btScalar& yaw, btScalar& pitch, btScalar& roll) const
{
- if (btScalar(m_el[1].z()) < btScalar(1))
- {
- if (btScalar(m_el[1].z()) > -btScalar(1))
- {
- yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
- pitch = btScalar(btAsin(-m_el[1].y()));
- roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
- }
- else
- {
- yaw = btScalar(-btAtan2(-m_el[0].y(), m_el[0].z()));
- pitch = SIMD_HALF_PI;
- roll = btScalar(0.0);
- }
- }
- else
+ // first use the normal calculus
+ yaw = btScalar(btAtan2(m_el[1].x(), m_el[0].x()));
+ pitch = btScalar(btAsin(-m_el[2].x()));
+ roll = btScalar(btAtan2(m_el[2].y(), m_el[2].z()));
+
+ // on pitch = +/-HalfPI
+ if (btFabs(pitch)==SIMD_HALF_PI)
{
- yaw = btScalar(btAtan2(-m_el[0].y(), m_el[0].z()));
- pitch = -SIMD_HALF_PI;
- roll = btScalar(0.0);
+ if (yaw>0)
+ yaw-=SIMD_PI;
+ else
+ yaw+=SIMD_PI;
+
+ if (roll>0)
+ roll-=SIMD_PI;
+ else
+ roll+=SIMD_PI;
}
- }
-
-
+ };
+
+
+ /**@brief Get the matrix represented as euler angles around ZYX
+ * @param yaw Yaw around X axis
+ * @param pitch Pitch around Y axis
+ * @param roll around X axis
+ * @param solution_number Which solution of two possible solutions ( 1 or 2) are possible values*/
+ void getEulerZYX(btScalar& yaw, btScalar& pitch, btScalar& roll, unsigned int solution_number = 1) const
+ {
+ struct Euler{btScalar yaw, pitch, roll;};
+ Euler euler_out;
+ Euler euler_out2; //second solution
+ //get the pointer to the raw data
+
+ // Check that pitch is not at a singularity
+ if (btFabs(m_el[2].x()) >= 1)
+ {
+ euler_out.yaw = 0;
+ euler_out2.yaw = 0;
+ // From difference of angles formula
+ btScalar delta = btAtan2(m_el[0].x(),m_el[0].z());
+ if (m_el[2].x() > 0) //gimbal locked up
+ {
+ euler_out.pitch = SIMD_PI / btScalar(2.0);
+ euler_out2.pitch = SIMD_PI / btScalar(2.0);
+ euler_out.roll = euler_out.pitch + delta;
+ euler_out2.roll = euler_out.pitch + delta;
+ }
+ else // gimbal locked down
+ {
+ euler_out.pitch = -SIMD_PI / btScalar(2.0);
+ euler_out2.pitch = -SIMD_PI / btScalar(2.0);
+ euler_out.roll = -euler_out.pitch + delta;
+ euler_out2.roll = -euler_out.pitch + delta;
+ }
+ }
+ else
+ {
+ euler_out.pitch = - btAsin(m_el[2].x());
+ euler_out2.pitch = SIMD_PI - euler_out.pitch;
+
+ euler_out.roll = btAtan2(m_el[2].y()/btCos(euler_out.pitch),
+ m_el[2].z()/btCos(euler_out.pitch));
+ euler_out2.roll = btAtan2(m_el[2].y()/btCos(euler_out2.pitch),
+ m_el[2].z()/btCos(euler_out2.pitch));
+
+ euler_out.yaw = btAtan2(m_el[1].x()/btCos(euler_out.pitch),
+ m_el[0].x()/btCos(euler_out.pitch));
+ euler_out2.yaw = btAtan2(m_el[1].x()/btCos(euler_out2.pitch),
+ m_el[0].x()/btCos(euler_out2.pitch));
+ }
+
+ if (solution_number == 1)
+ {
+ yaw = euler_out.yaw;
+ pitch = euler_out.pitch;
+ roll = euler_out.roll;
+ }
+ else
+ {
+ yaw = euler_out2.yaw;
+ pitch = euler_out2.pitch;
+ roll = euler_out2.roll;
+ }
+ }
+
+ /**@brief Create a scaled copy of the matrix
+ * @param s Scaling vector The elements of the vector will scale each column */
btMatrix3x3 scaled(const btVector3& s) const
{
@@ -261,10 +358,15 @@ class btMatrix3x3 {
m_el[2].x() * s.x(), m_el[2].y() * s.y(), m_el[2].z() * s.z());
}
+ /**@brief Return the determinant of the matrix */
btScalar determinant() const;
+ /**@brief Return the adjoint of the matrix */
btMatrix3x3 adjoint() const;
+ /**@brief Return the matrix with all values non negative */
btMatrix3x3 absolute() const;
+ /**@brief Return the transpose of the matrix */
btMatrix3x3 transpose() const;
+ /**@brief Return the inverse of the matrix */
btMatrix3x3 inverse() const;
btMatrix3x3 transposeTimes(const btMatrix3x3& m) const;
@@ -284,12 +386,15 @@ class btMatrix3x3 {
}
- ///diagonalizes this matrix by the Jacobi method. rot stores the rotation
- ///from the coordinate system in which the matrix is diagonal to the original
- ///coordinate system, i.e., old_this = rot * new_this * rot^T. The iteration
- ///stops when all off-diagonal elements are less than the threshold multiplied
- ///by the sum of the absolute values of the diagonal, or when maxSteps have
- ///been executed. Note that this matrix is assumed to be symmetric.
+ /**@brief diagonalizes this matrix by the Jacobi method.
+ * @param rot stores the rotation from the coordinate system in which the matrix is diagonal to the original
+ * coordinate system, i.e., old_this = rot * new_this * rot^T.
+ * @param threshold See iteration
+ * @param iteration The iteration stops when all off-diagonal elements are less than the threshold multiplied
+ * by the sum of the absolute values of the diagonal, or when maxSteps have been executed.
+ *
+ * Note that this matrix is assumed to be symmetric.
+ */
void diagonalize(btMatrix3x3& rot, btScalar threshold, int maxSteps)
{
rot.setIdentity();
@@ -371,11 +476,18 @@ class btMatrix3x3 {
protected:
+ /**@brief Calculate the matrix cofactor
+ * @param r1 The first row to use for calculating the cofactor
+ * @param c1 The first column to use for calculating the cofactor
+ * @param r1 The second row to use for calculating the cofactor
+ * @param c1 The second column to use for calculating the cofactor
+ * See http://en.wikipedia.org/wiki/Cofactor_(linear_algebra) for more details
+ */
btScalar cofac(int r1, int c1, int r2, int c2) const
{
return m_el[r1][c1] * m_el[r2][c2] - m_el[r1][c2] * m_el[r2][c1];
}
-
+ ///Data storage for the matrix, each vector is a row of the matrix
btVector3 m_el[3];
};
@@ -494,6 +606,8 @@ class btMatrix3x3 {
}
*/
+/**@brief Equality operator between two matrices
+ * It will test all elements are equal. */
SIMD_FORCE_INLINE bool operator==(const btMatrix3x3& m1, const btMatrix3x3& m2)
{
return ( m1[0][0] == m2[0][0] && m1[1][0] == m2[1][0] && m1[2][0] == m2[2][0] &&
diff --git a/extern/bullet2/src/LinearMath/btQuadWord.h b/extern/bullet2/src/LinearMath/btQuadWord.h
index 2e80fc2ca47..c657afd2bb1 100644
--- a/extern/bullet2/src/LinearMath/btQuadWord.h
+++ b/extern/bullet2/src/LinearMath/btQuadWord.h
@@ -18,121 +18,159 @@ subject to the following restrictions:
#include "btScalar.h"
#include "btMinMax.h"
-#include <math.h>
+#if defined (__CELLOS_LV2) && defined (__SPU__)
+#include <altivec.h>
+#endif
-///The btQuadWordStorage class is base class for btVector3 and btQuaternion.
-///Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword. todo: look into this
-///ATTRIBUTE_ALIGNED16(class) btQuadWordStorage
-class btQuadWordStorage
+/**@brief The btQuadWord class is base class for btVector3 and btQuaternion.
+ * Some issues under PS3 Linux with IBM 2.1 SDK, gcc compiler prevent from using aligned quadword.
+ */
+#ifndef USE_LIBSPE2
+ATTRIBUTE_ALIGNED16(class) btQuadWord
+#else
+class btQuadWord
+#endif
{
protected:
- btScalar m_x;
- btScalar m_y;
- btScalar m_z;
- btScalar m_unusedW;
-
+#if defined (__SPU__) && defined (__CELLOS_LV2__)
+ union {
+ vec_float4 mVec128;
+ btScalar m_floats[4];
+ };
public:
+ vec_float4 get128() const
+ {
+ return mVec128;
+ }
+protected:
+#else //__CELLOS_LV2__ __SPU__
+ btScalar m_floats[4];
+#endif //__CELLOS_LV2__ __SPU__
-};
-
-
-///btQuadWord is base-class for vectors, points
-class btQuadWord : public btQuadWordStorage
-{
public:
-
-// SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_x)[i]; }
-// SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_x)[i]; }
-
- SIMD_FORCE_INLINE const btScalar& getX() const { return m_x; }
-
- SIMD_FORCE_INLINE const btScalar& getY() const { return m_y; }
-
- SIMD_FORCE_INLINE const btScalar& getZ() const { return m_z; }
-
- SIMD_FORCE_INLINE void setX(btScalar x) { m_x = x;};
-
- SIMD_FORCE_INLINE void setY(btScalar y) { m_y = y;};
-
- SIMD_FORCE_INLINE void setZ(btScalar z) { m_z = z;};
-
- SIMD_FORCE_INLINE void setW(btScalar w) { m_unusedW = w;};
-
- SIMD_FORCE_INLINE const btScalar& x() const { return m_x; }
-
- SIMD_FORCE_INLINE const btScalar& y() const { return m_y; }
-
- SIMD_FORCE_INLINE const btScalar& z() const { return m_z; }
-
- SIMD_FORCE_INLINE const btScalar& w() const { return m_unusedW; }
-
-
- SIMD_FORCE_INLINE operator btScalar *() { return &m_x; }
- SIMD_FORCE_INLINE operator const btScalar *() const { return &m_x; }
-
-
-
+
+
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x;};
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y;};
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar z) { m_floats[2] = z;};
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w;};
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
+ ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
+ SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+
+ SIMD_FORCE_INLINE bool operator==(const btQuadWord& other) const
+ {
+ return ((m_floats[3]==other.m_floats[3]) && (m_floats[2]==other.m_floats[2]) && (m_floats[1]==other.m_floats[1]) && (m_floats[0]==other.m_floats[0]));
+ }
+
+ SIMD_FORCE_INLINE bool operator!=(const btQuadWord& other) const
+ {
+ return !(*this == other);
+ }
+
+ /**@brief Set x,y,z and zero w
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ */
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
{
- m_x=x;
- m_y=y;
- m_z=z;
- m_unusedW = 0.f;
+ m_floats[0]=x;
+ m_floats[1]=y;
+ m_floats[2]=z;
+ m_floats[3] = 0.f;
}
/* void getValue(btScalar *m) const
{
- m[0] = m_x;
- m[1] = m_y;
- m[2] = m_z;
+ m[0] = m_floats[0];
+ m[1] = m_floats[1];
+ m[2] = m_floats[2];
}
*/
+/**@brief Set the values
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ * @param w Value of w
+ */
SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
{
- m_x=x;
- m_y=y;
- m_z=z;
- m_unusedW=w;
+ m_floats[0]=x;
+ m_floats[1]=y;
+ m_floats[2]=z;
+ m_floats[3]=w;
}
-
+ /**@brief No initialization constructor */
SIMD_FORCE_INLINE btQuadWord()
- // :m_x(btScalar(0.)),m_y(btScalar(0.)),m_z(btScalar(0.)),m_unusedW(btScalar(0.))
- {
- }
-
- SIMD_FORCE_INLINE btQuadWord(const btQuadWordStorage& q)
+ // :m_floats[0](btScalar(0.)),m_floats[1](btScalar(0.)),m_floats[2](btScalar(0.)),m_floats[3](btScalar(0.))
{
- *((btQuadWordStorage*)this) = q;
}
-
+
+ /**@brief Three argument constructor (zeros w)
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ */
SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z)
{
- m_x = x, m_y = y, m_z = z, m_unusedW = 0.0f;
+ m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = 0.0f;
}
+/**@brief Initializing constructor
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ * @param w Value of w
+ */
SIMD_FORCE_INLINE btQuadWord(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
{
- m_x = x, m_y = y, m_z = z, m_unusedW = w;
+ m_floats[0] = x, m_floats[1] = y, m_floats[2] = z, m_floats[3] = w;
}
-
+ /**@brief Set each element to the max of the current values and the values of another btQuadWord
+ * @param other The other btQuadWord to compare with
+ */
SIMD_FORCE_INLINE void setMax(const btQuadWord& other)
{
- btSetMax(m_x, other.m_x);
- btSetMax(m_y, other.m_y);
- btSetMax(m_z, other.m_z);
- btSetMax(m_unusedW, other.m_unusedW);
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.m_floats[3]);
}
-
+ /**@brief Set each element to the min of the current values and the values of another btQuadWord
+ * @param other The other btQuadWord to compare with
+ */
SIMD_FORCE_INLINE void setMin(const btQuadWord& other)
{
- btSetMin(m_x, other.m_x);
- btSetMin(m_y, other.m_y);
- btSetMin(m_z, other.m_z);
- btSetMin(m_unusedW, other.m_unusedW);
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.m_floats[3]);
}
diff --git a/extern/bullet2/src/LinearMath/btQuaternion.h b/extern/bullet2/src/LinearMath/btQuaternion.h
index 264751b33e7..cbeca2681cc 100644
--- a/extern/bullet2/src/LinearMath/btQuaternion.h
+++ b/extern/bullet2/src/LinearMath/btQuaternion.h
@@ -17,39 +17,56 @@ subject to the following restrictions:
#ifndef SIMD__QUATERNION_H_
#define SIMD__QUATERNION_H_
+
#include "btVector3.h"
+#include "btQuadWord.h"
-///The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform.
+/**@brief The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatrix3x3, btVector3 and btTransform. */
class btQuaternion : public btQuadWord {
public:
+ /**@brief No initialization constructor */
btQuaternion() {}
// template <typename btScalar>
// explicit Quaternion(const btScalar *v) : Tuple4<btScalar>(v) {}
-
+ /**@brief Constructor from scalars */
btQuaternion(const btScalar& x, const btScalar& y, const btScalar& z, const btScalar& w)
: btQuadWord(x, y, z, w)
{}
-
+ /**@brief Axis angle Constructor
+ * @param axis The axis which the rotation is around
+ * @param angle The magnitude of the rotation around the angle (Radians) */
btQuaternion(const btVector3& axis, const btScalar& angle)
{
setRotation(axis, angle);
}
-
+ /**@brief Constructor from Euler angles
+ * @param yaw Angle around Y unless BT_EULER_DEFAULT_ZYX defined then Z
+ * @param pitch Angle around X unless BT_EULER_DEFAULT_ZYX defined then Y
+ * @param roll Angle around Z unless BT_EULER_DEFAULT_ZYX defined then X */
btQuaternion(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
{
+#ifndef BT_EULER_DEFAULT_ZYX
setEuler(yaw, pitch, roll);
+#else
+ setEulerZYX(yaw, pitch, roll);
+#endif
}
-
+ /**@brief Set the rotation using axis angle notation
+ * @param axis The axis around which to rotate
+ * @param angle The magnitude of the rotation in Radians */
void setRotation(const btVector3& axis, const btScalar& angle)
{
btScalar d = axis.length();
- assert(d != btScalar(0.0));
+ btAssert(d != btScalar(0.0));
btScalar s = btSin(angle * btScalar(0.5)) / d;
setValue(axis.x() * s, axis.y() * s, axis.z() * s,
btCos(angle * btScalar(0.5)));
}
-
+ /**@brief Set the quaternion using Euler angles
+ * @param yaw Angle around Y
+ * @param pitch Angle around X
+ * @param roll Angle around Z */
void setEuler(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
{
btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
@@ -66,122 +83,165 @@ public:
sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
}
-
- btQuaternion& operator+=(const btQuaternion& q)
+ /**@brief Set the quaternion using euler angles
+ * @param yaw Angle around Z
+ * @param pitch Angle around Y
+ * @param roll Angle around X */
+ void setEulerZYX(const btScalar& yaw, const btScalar& pitch, const btScalar& roll)
{
- m_x += q.x(); m_y += q.y(); m_z += q.z(); m_unusedW += q.m_unusedW;
+ btScalar halfYaw = btScalar(yaw) * btScalar(0.5);
+ btScalar halfPitch = btScalar(pitch) * btScalar(0.5);
+ btScalar halfRoll = btScalar(roll) * btScalar(0.5);
+ btScalar cosYaw = btCos(halfYaw);
+ btScalar sinYaw = btSin(halfYaw);
+ btScalar cosPitch = btCos(halfPitch);
+ btScalar sinPitch = btSin(halfPitch);
+ btScalar cosRoll = btCos(halfRoll);
+ btScalar sinRoll = btSin(halfRoll);
+ setValue(sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw, //x
+ cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw, //y
+ cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw, //z
+ cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw); //formerly yzx
+ }
+ /**@brief Add two quaternions
+ * @param q The quaternion to add to this one */
+ SIMD_FORCE_INLINE btQuaternion& operator+=(const btQuaternion& q)
+ {
+ m_floats[0] += q.x(); m_floats[1] += q.y(); m_floats[2] += q.z(); m_floats[3] += q.m_floats[3];
return *this;
}
+ /**@brief Subtract out a quaternion
+ * @param q The quaternion to subtract from this one */
btQuaternion& operator-=(const btQuaternion& q)
{
- m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_unusedW -= q.m_unusedW;
+ m_floats[0] -= q.x(); m_floats[1] -= q.y(); m_floats[2] -= q.z(); m_floats[3] -= q.m_floats[3];
return *this;
}
+ /**@brief Scale this quaternion
+ * @param s The scalar to scale by */
btQuaternion& operator*=(const btScalar& s)
{
- m_x *= s; m_y *= s; m_z *= s; m_unusedW *= s;
+ m_floats[0] *= s; m_floats[1] *= s; m_floats[2] *= s; m_floats[3] *= s;
return *this;
}
-
+ /**@brief Multiply this quaternion by q on the right
+ * @param q The other quaternion
+ * Equivilant to this = this * q */
btQuaternion& operator*=(const btQuaternion& q)
{
- setValue(m_unusedW * q.x() + m_x * q.m_unusedW + m_y * q.z() - m_z * q.y(),
- m_unusedW * q.y() + m_y * q.m_unusedW + m_z * q.x() - m_x * q.z(),
- m_unusedW * q.z() + m_z * q.m_unusedW + m_x * q.y() - m_y * q.x(),
- m_unusedW * q.m_unusedW - m_x * q.x() - m_y * q.y() - m_z * q.z());
+ setValue(m_floats[3] * q.x() + m_floats[0] * q.m_floats[3] + m_floats[1] * q.z() - m_floats[2] * q.y(),
+ m_floats[3] * q.y() + m_floats[1] * q.m_floats[3] + m_floats[2] * q.x() - m_floats[0] * q.z(),
+ m_floats[3] * q.z() + m_floats[2] * q.m_floats[3] + m_floats[0] * q.y() - m_floats[1] * q.x(),
+ m_floats[3] * q.m_floats[3] - m_floats[0] * q.x() - m_floats[1] * q.y() - m_floats[2] * q.z());
return *this;
}
-
+ /**@brief Return the dot product between this quaternion and another
+ * @param q The other quaternion */
btScalar dot(const btQuaternion& q) const
{
- return m_x * q.x() + m_y * q.y() + m_z * q.z() + m_unusedW * q.m_unusedW;
+ return m_floats[0] * q.x() + m_floats[1] * q.y() + m_floats[2] * q.z() + m_floats[3] * q.m_floats[3];
}
+ /**@brief Return the length squared of the quaternion */
btScalar length2() const
{
return dot(*this);
}
+ /**@brief Return the length of the quaternion */
btScalar length() const
{
return btSqrt(length2());
}
+ /**@brief Normalize the quaternion
+ * Such that x^2 + y^2 + z^2 +w^2 = 1 */
btQuaternion& normalize()
{
return *this /= length();
}
+ /**@brief Return a scaled version of this quaternion
+ * @param s The scale factor */
SIMD_FORCE_INLINE btQuaternion
operator*(const btScalar& s) const
{
- return btQuaternion(x() * s, y() * s, z() * s, m_unusedW * s);
+ return btQuaternion(x() * s, y() * s, z() * s, m_floats[3] * s);
}
-
+ /**@brief Return an inversely scaled versionof this quaternion
+ * @param s The inverse scale factor */
btQuaternion operator/(const btScalar& s) const
{
- assert(s != btScalar(0.0));
+ btAssert(s != btScalar(0.0));
return *this * (btScalar(1.0) / s);
}
-
+ /**@brief Inversely scale this quaternion
+ * @param s The scale factor */
btQuaternion& operator/=(const btScalar& s)
{
- assert(s != btScalar(0.0));
+ btAssert(s != btScalar(0.0));
return *this *= btScalar(1.0) / s;
}
-
+ /**@brief Return a normalized version of this quaternion */
btQuaternion normalized() const
{
return *this / length();
}
-
+ /**@brief Return the angle between this quaternion and the other
+ * @param q The other quaternion */
btScalar angle(const btQuaternion& q) const
{
btScalar s = btSqrt(length2() * q.length2());
- assert(s != btScalar(0.0));
+ btAssert(s != btScalar(0.0));
return btAcos(dot(q) / s);
}
-
+ /**@brief Return the angle of rotation represented by this quaternion */
btScalar getAngle() const
{
- btScalar s = btScalar(2.) * btAcos(m_unusedW);
+ btScalar s = btScalar(2.) * btAcos(m_floats[3]);
return s;
}
-
+ /**@brief Return the inverse of this quaternion */
btQuaternion inverse() const
{
- return btQuaternion(-m_x, -m_y, -m_z, m_unusedW);
+ return btQuaternion(-m_floats[0], -m_floats[1], -m_floats[2], m_floats[3]);
}
+ /**@brief Return the sum of this quaternion and the other
+ * @param q2 The other quaternion */
SIMD_FORCE_INLINE btQuaternion
operator+(const btQuaternion& q2) const
{
const btQuaternion& q1 = *this;
- return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_unusedW + q2.m_unusedW);
+ return btQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1.m_floats[3] + q2.m_floats[3]);
}
+ /**@brief Return the difference between this quaternion and the other
+ * @param q2 The other quaternion */
SIMD_FORCE_INLINE btQuaternion
operator-(const btQuaternion& q2) const
{
const btQuaternion& q1 = *this;
- return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_unusedW - q2.m_unusedW);
+ return btQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1.m_floats[3] - q2.m_floats[3]);
}
+ /**@brief Return the negative of this quaternion
+ * This simply negates each element */
SIMD_FORCE_INLINE btQuaternion operator-() const
{
const btQuaternion& q2 = *this;
- return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_unusedW);
+ return btQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2.m_floats[3]);
}
-
+ /**@todo document this and it's use */
SIMD_FORCE_INLINE btQuaternion farthest( const btQuaternion& qd) const
{
btQuaternion diff,sum;
@@ -192,6 +252,10 @@ public:
return (-qd);
}
+ /**@brief Return the quaternion which is the result of Spherical Linear Interpolation between this and the other quaternion
+ * @param q The other quaternion to interpolate with
+ * @param t The ratio between this and q to interpolate. If t = 0 the result is this, if t=1 the result is q.
+ * Slerp interpolates assuming constant velocity. */
btQuaternion slerp(const btQuaternion& q, const btScalar& t) const
{
btScalar theta = angle(q);
@@ -200,10 +264,10 @@ public:
btScalar d = btScalar(1.0) / btSin(theta);
btScalar s0 = btSin((btScalar(1.0) - t) * theta);
btScalar s1 = btSin(t * theta);
- return btQuaternion((m_x * s0 + q.x() * s1) * d,
- (m_y * s0 + q.y() * s1) * d,
- (m_z * s0 + q.z() * s1) * d,
- (m_unusedW * s0 + q.m_unusedW * s1) * d);
+ return btQuaternion((m_floats[0] * s0 + q.x() * s1) * d,
+ (m_floats[1] * s0 + q.y() * s1) * d,
+ (m_floats[2] * s0 + q.z() * s1) * d,
+ (m_floats[3] * s0 + q.m_floats[3] * s1) * d);
}
else
{
@@ -211,13 +275,19 @@ public:
}
}
- SIMD_FORCE_INLINE const btScalar& getW() const { return m_unusedW; }
+ static const btQuaternion& getIdentity()
+ {
+ static const btQuaternion identityQuat(btScalar(0.),btScalar(0.),btScalar(0.),btScalar(1.));
+ return identityQuat;
+ }
+
+ SIMD_FORCE_INLINE const btScalar& getW() const { return m_floats[3]; }
};
-
+/**@brief Return the negative of a quaternion */
SIMD_FORCE_INLINE btQuaternion
operator-(const btQuaternion& q)
{
@@ -226,7 +296,7 @@ operator-(const btQuaternion& q)
-
+/**@brief Return the product of two quaternions */
SIMD_FORCE_INLINE btQuaternion
operator*(const btQuaternion& q1, const btQuaternion& q2) {
return btQuaternion(q1.w() * q2.x() + q1.x() * q2.w() + q1.y() * q2.z() - q1.z() * q2.y(),
@@ -253,6 +323,7 @@ operator*(const btVector3& w, const btQuaternion& q)
-w.x() * q.x() - w.y() * q.y() - w.z() * q.z());
}
+/**@brief Calculate the dot product between two quaternions */
SIMD_FORCE_INLINE btScalar
dot(const btQuaternion& q1, const btQuaternion& q2)
{
@@ -260,25 +331,32 @@ dot(const btQuaternion& q1, const btQuaternion& q2)
}
+/**@brief Return the length of a quaternion */
SIMD_FORCE_INLINE btScalar
length(const btQuaternion& q)
{
return q.length();
}
+/**@brief Return the angle between two quaternions*/
SIMD_FORCE_INLINE btScalar
angle(const btQuaternion& q1, const btQuaternion& q2)
{
return q1.angle(q2);
}
-
+/**@brief Return the inverse of a quaternion*/
SIMD_FORCE_INLINE btQuaternion
inverse(const btQuaternion& q)
{
return q.inverse();
}
+/**@brief Return the result of spherical linear interpolation betwen two quaternions
+ * @param q1 The first quaternion
+ * @param q2 The second quaternion
+ * @param t The ration between q1 and q2. t = 0 return q1, t=1 returns q2
+ * Slerp assumes constant velocity between positions. */
SIMD_FORCE_INLINE btQuaternion
slerp(const btQuaternion& q1, const btQuaternion& q2, const btScalar& t)
{
diff --git a/extern/bullet2/src/LinearMath/btQuickprof.cpp b/extern/bullet2/src/LinearMath/btQuickprof.cpp
index e5b1196149b..fa45d02b3d3 100644
--- a/extern/bullet2/src/LinearMath/btQuickprof.cpp
+++ b/extern/bullet2/src/LinearMath/btQuickprof.cpp
@@ -110,7 +110,7 @@ void CProfileNode::Reset( void )
{
TotalCalls = 0;
TotalTime = 0.0f;
- gProfileClock.reset();
+
if ( Child ) {
Child->Reset();
@@ -251,6 +251,7 @@ void CProfileManager::Stop_Profile( void )
*=============================================================================================*/
void CProfileManager::Reset( void )
{
+ gProfileClock.reset();
Root.Reset();
Root.Call();
FrameCounter = 0;
@@ -278,5 +279,68 @@ float CProfileManager::Get_Time_Since_Reset( void )
return (float)time / Profile_Get_Tick_Rate();
}
+#include <stdio.h>
+
+void CProfileManager::dumpRecursive(CProfileIterator* profileIterator, int spacing)
+{
+ profileIterator->First();
+ if (profileIterator->Is_Done())
+ return;
+
+ float accumulated_time=0,parent_time = profileIterator->Is_Root() ? CProfileManager::Get_Time_Since_Reset() : profileIterator->Get_Current_Parent_Total_Time();
+ int i;
+ int frames_since_reset = CProfileManager::Get_Frame_Count_Since_Reset();
+ for (i=0;i<spacing;i++) printf(".");
+ printf("----------------------------------\n");
+ for (i=0;i<spacing;i++) printf(".");
+ printf("Profiling: %s (total running time: %.3f ms) ---\n", profileIterator->Get_Current_Parent_Name(), parent_time );
+ float totalTime = 0.f;
+
+
+ int numChildren = 0;
+
+ for (i = 0; !profileIterator->Is_Done(); i++,profileIterator->Next())
+ {
+ numChildren++;
+ float current_total_time = profileIterator->Get_Current_Total_Time();
+ accumulated_time += current_total_time;
+ float fraction = parent_time > SIMD_EPSILON ? (current_total_time / parent_time) * 100 : 0.f;
+ {
+ int i; for (i=0;i<spacing;i++) printf(".");
+ }
+ printf("%d -- %s (%.2f %%) :: %.3f ms / frame (%d calls)\n",i, profileIterator->Get_Current_Name(), fraction,(current_total_time / (double)frames_since_reset),profileIterator->Get_Current_Total_Calls());
+ totalTime += current_total_time;
+ //recurse into children
+ }
+
+ if (parent_time < accumulated_time)
+ {
+ printf("what's wrong\n");
+ }
+ for (i=0;i<spacing;i++) printf(".");
+ printf("%s (%.3f %%) :: %.3f ms\n", "Unaccounted:",parent_time > SIMD_EPSILON ? ((parent_time - accumulated_time) / parent_time) * 100 : 0.f, parent_time - accumulated_time);
+
+ for (i=0;i<numChildren;i++)
+ {
+ profileIterator->Enter_Child(i);
+ dumpRecursive(profileIterator,spacing+3);
+ profileIterator->Enter_Parent();
+ }
+}
+
+
+
+void CProfileManager::dumpAll()
+{
+ CProfileIterator* profileIterator = 0;
+ profileIterator = CProfileManager::Get_Iterator();
+
+ dumpRecursive(profileIterator,0);
+
+ CProfileManager::Release_Iterator(profileIterator);
+}
+
+
+
#endif //USE_BT_CLOCK
diff --git a/extern/bullet2/src/LinearMath/btQuickprof.h b/extern/bullet2/src/LinearMath/btQuickprof.h
index b033940ca5c..f8d47c36861 100644
--- a/extern/bullet2/src/LinearMath/btQuickprof.h
+++ b/extern/bullet2/src/LinearMath/btQuickprof.h
@@ -10,14 +10,20 @@
// Credits: The Clock class was inspired by the Timer classes in
// Ogre (www.ogre3d.org).
+
+
#ifndef QUICK_PROF_H
#define QUICK_PROF_H
+//To disable built-in profiling, please comment out next line
+//#define BT_NO_PROFILE 1
+#ifndef BT_NO_PROFILE
+
#include "btScalar.h"
#include "LinearMath/btAlignedAllocator.h"
#include <new>
-//To disable built-in profiling, please comment out next line
-//#define BT_NO_PROFILE 1
+
+
//if you don't need btClock, you can comment next line
@@ -321,6 +327,10 @@ public:
}
static void Release_Iterator( CProfileIterator * iterator ) { delete ( iterator); }
+ static void dumpRecursive(CProfileIterator* profileIterator, int spacing);
+
+ static void dumpAll();
+
private:
static CProfileNode Root;
static CProfileNode * CurrentNode;
@@ -344,12 +354,14 @@ public:
}
};
-#if !defined(BT_NO_PROFILE)
+
#define BT_PROFILE( name ) CProfileSample __profile( name )
+
#else
+
#define BT_PROFILE( name )
-#endif
+#endif //#ifndef BT_NO_PROFILE
diff --git a/extern/bullet2/src/LinearMath/btScalar.h b/extern/bullet2/src/LinearMath/btScalar.h
index e8433405b20..822296164c1 100644
--- a/extern/bullet2/src/LinearMath/btScalar.h
+++ b/extern/bullet2/src/LinearMath/btScalar.h
@@ -18,13 +18,14 @@ subject to the following restrictions:
#define SIMD___SCALAR_H
#include <math.h>
+
#include <stdlib.h>//size_t for MSVC 6.0
#include <cstdlib>
#include <cfloat>
#include <float.h>
-#define BT_BULLET_VERSION 272
+#define BT_BULLET_VERSION 274
inline int btGetVersion()
{
@@ -44,7 +45,7 @@ inline int btGetVersion()
#define ATTRIBUTE_ALIGNED16(a) a
#define ATTRIBUTE_ALIGNED128(a) a
#else
- #define BT_HAS_ALIGNED_ALLOCATOR
+ //#define BT_HAS_ALIGNED_ALLOCATOR
#pragma warning(disable : 4324) // disable padding warning
// #pragma warning(disable:4530) // Disable the exception disable but used in MSCV Stl warning.
// #pragma warning(disable:4996) //Turn off warnings about deprecated C routines
@@ -60,12 +61,18 @@ inline int btGetVersion()
#define BT_HAVE_NATIVE_FSEL
#define btFsel(a,b,c) __fsel((a),(b),(c))
#else
+
+#if (defined (WIN32) && (_MSC_VER) && _MSC_VER >= 1400) && (!defined (BT_USE_DOUBLE_PRECISION))
#define BT_USE_SSE
- #endif
+ #include <emmintrin.h>
+#endif
+
+ #endif//_XBOX
+
#endif //__MINGW32__
#include <assert.h>
-#if defined(DEBUG) || defined (_DEBUG)
+#ifdef BT_DEBUG
#define btAssert assert
#else
#define btAssert(x)
@@ -85,7 +92,11 @@ inline int btGetVersion()
#ifndef assert
#include <assert.h>
#endif
+#ifdef BT_DEBUG
#define btAssert assert
+#else
+ #define btAssert(x)
+#endif
//btFullAssert is optional, slows down a lot
#define btFullAssert(x)
@@ -102,7 +113,11 @@ inline int btGetVersion()
#ifndef assert
#include <assert.h>
#endif
+#ifdef BT_DEBUG
#define btAssert assert
+#else
+ #define btAssert(x)
+#endif
//btFullAssert is optional, slows down a lot
#define btFullAssert(x)
@@ -115,6 +130,9 @@ inline int btGetVersion()
//non-windows systems
#define SIMD_FORCE_INLINE inline
+ ///@todo: check out alignment methods for other platforms/compilers
+ ///#define ATTRIBUTE_ALIGNED16(a) a __attribute__ ((aligned (16)))
+ ///#define ATTRIBUTE_ALIGNED128(a) a __attribute__ ((aligned (128)))
#define ATTRIBUTE_ALIGNED16(a) a
#define ATTRIBUTE_ALIGNED128(a) a
#ifndef assert
@@ -141,10 +159,6 @@ inline int btGetVersion()
/// older compilers (gcc 3.x) and Sun needs double version of sqrt etc.
/// exclude Apple Intel (i's assumed to be a Macbook or new Intel Dual Core Processor)
#if defined (__sun) || defined (__sun__) || defined (__sparc) || (defined (__APPLE__) && ! defined (__i386__))
-/* XXX Need to fix these... needed for SunOS 5.8 */
-#define sinf(a) sin((double)(a))
-#define cosf(a) cos((double)(a))
-#define fabsf(a) fabs((double)(a))
//use slow double float precision operation on those platforms
#ifndef BT_USE_DOUBLE_PRECISION
#define BT_FORCE_DOUBLE_FUNCTIONS
@@ -198,7 +212,7 @@ SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
tempf = y;
*tfptr = (0xbfcdd90a - *tfptr)>>1; /* estimate of 1/sqrt(y) */
x = tempf;
- z = y*btScalar(0.5); /* hoist out the ô/2ö */
+ z = y*btScalar(0.5); /* hoist out the “/2” */
x = (btScalar(1.5)*x)-(x*x)*(x*z); /* iteration formula */
x = (btScalar(1.5)*x)-(x*x)*(x*z);
x = (btScalar(1.5)*x)-(x*x)*(x*z);
diff --git a/extern/bullet2/src/LinearMath/btStackAlloc.h b/extern/bullet2/src/LinearMath/btStackAlloc.h
index 050d44bdfe9..397b084877f 100644
--- a/extern/bullet2/src/LinearMath/btStackAlloc.h
+++ b/extern/bullet2/src/LinearMath/btStackAlloc.h
@@ -23,6 +23,7 @@ Nov.2006
#include "btScalar.h" //for btAssert
#include "btAlignedAllocator.h"
+///The btBlock class is an internal structure for the btStackAlloc memory allocator.
struct btBlock
{
btBlock* previous;
diff --git a/extern/bullet2/src/LinearMath/btTransform.h b/extern/bullet2/src/LinearMath/btTransform.h
index a8cdb428100..c4fe33eecd7 100644
--- a/extern/bullet2/src/LinearMath/btTransform.h
+++ b/extern/bullet2/src/LinearMath/btTransform.h
@@ -21,34 +21,39 @@ subject to the following restrictions:
#include "btMatrix3x3.h"
-///The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
-///It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes.
+/**@brief The btTransform class supports rigid transforms with only translation and rotation and no scaling/shear.
+ *It can be used in combination with btVector3, btQuaternion and btMatrix3x3 linear algebra classes. */
class btTransform {
public:
-
+ /**@brief No initialization constructor */
btTransform() {}
-
+ /**@brief Constructor from btQuaternion (optional btVector3 )
+ * @param q Rotation from quaternion
+ * @param c Translation from Vector (default 0,0,0) */
explicit SIMD_FORCE_INLINE btTransform(const btQuaternion& q,
const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
: m_basis(q),
m_origin(c)
{}
+ /**@brief Constructor from btMatrix3x3 (optional btVector3)
+ * @param b Rotation from Matrix
+ * @param c Translation from Vector default (0,0,0)*/
explicit SIMD_FORCE_INLINE btTransform(const btMatrix3x3& b,
const btVector3& c = btVector3(btScalar(0), btScalar(0), btScalar(0)))
: m_basis(b),
m_origin(c)
{}
-
+ /**@brief Copy constructor */
SIMD_FORCE_INLINE btTransform (const btTransform& other)
: m_basis(other.m_basis),
m_origin(other.m_origin)
{
}
-
+ /**@brief Assignment Operator */
SIMD_FORCE_INLINE btTransform& operator=(const btTransform& other)
{
m_basis = other.m_basis;
@@ -57,6 +62,10 @@ public:
}
+ /**@brief Set the current transform as the value of the product of two transforms
+ * @param t1 Transform 1
+ * @param t2 Transform 2
+ * This = Transform1 * Transform2 */
SIMD_FORCE_INLINE void mult(const btTransform& t1, const btTransform& t2) {
m_basis = t1.m_basis * t2.m_basis;
m_origin = t1(t2.m_origin);
@@ -69,7 +78,7 @@ public:
}
*/
-
+/**@brief Return the transform of the vector */
SIMD_FORCE_INLINE btVector3 operator()(const btVector3& x) const
{
return btVector3(m_basis[0].dot(x) + m_origin.x(),
@@ -77,17 +86,29 @@ public:
m_basis[2].dot(x) + m_origin.z());
}
+ /**@brief Return the transform of the vector */
SIMD_FORCE_INLINE btVector3 operator*(const btVector3& x) const
{
return (*this)(x);
}
+ /**@brief Return the transform of the btQuaternion */
+ SIMD_FORCE_INLINE btQuaternion operator*(const btQuaternion& q) const
+ {
+ return getRotation() * q;
+ }
+
+ /**@brief Return the basis matrix for the rotation */
SIMD_FORCE_INLINE btMatrix3x3& getBasis() { return m_basis; }
+ /**@brief Return the basis matrix for the rotation */
SIMD_FORCE_INLINE const btMatrix3x3& getBasis() const { return m_basis; }
+ /**@brief Return the origin vector translation */
SIMD_FORCE_INLINE btVector3& getOrigin() { return m_origin; }
+ /**@brief Return the origin vector translation */
SIMD_FORCE_INLINE const btVector3& getOrigin() const { return m_origin; }
+ /**@brief Return a quaternion representing the rotation */
btQuaternion getRotation() const {
btQuaternion q;
m_basis.getRotation(q);
@@ -95,12 +116,16 @@ public:
}
+ /**@brief Set from an array
+ * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */
void setFromOpenGLMatrix(const btScalar *m)
{
m_basis.setFromOpenGLSubMatrix(m);
m_origin.setValue(m[12],m[13],m[14]);
}
+ /**@brief Fill an array representation
+ * @param m A pointer to a 15 element array (12 rotation(row major padded on the right by 1), and 3 translation */
void getOpenGLMatrix(btScalar *m) const
{
m_basis.getOpenGLSubMatrix(m);
@@ -110,6 +135,8 @@ public:
m[15] = btScalar(1.0);
}
+ /**@brief Set the translational element
+ * @param origin The vector to set the translation to */
SIMD_FORCE_INLINE void setOrigin(const btVector3& origin)
{
m_origin = origin;
@@ -118,26 +145,28 @@ public:
SIMD_FORCE_INLINE btVector3 invXform(const btVector3& inVec) const;
-
+ /**@brief Set the rotational element by btMatrix3x3 */
SIMD_FORCE_INLINE void setBasis(const btMatrix3x3& basis)
{
m_basis = basis;
}
+ /**@brief Set the rotational element by btQuaternion */
SIMD_FORCE_INLINE void setRotation(const btQuaternion& q)
{
m_basis.setRotation(q);
}
-
+ /**@brief Set this transformation to the identity */
void setIdentity()
{
m_basis.setIdentity();
m_origin.setValue(btScalar(0.0), btScalar(0.0), btScalar(0.0));
}
-
+ /**@brief Multiply this Transform by another(this = this * another)
+ * @param t The other transform */
btTransform& operator*=(const btTransform& t)
{
m_origin += m_basis * t.m_origin;
@@ -145,26 +174,32 @@ public:
return *this;
}
+ /**@brief Return the inverse of this transform */
btTransform inverse() const
{
btMatrix3x3 inv = m_basis.transpose();
return btTransform(inv, inv * -m_origin);
}
+ /**@brief Return the inverse of this transform times the other transform
+ * @param t The other transform
+ * return this.inverse() * the other */
btTransform inverseTimes(const btTransform& t) const;
+ /**@brief Return the product of this transform and the other */
btTransform operator*(const btTransform& t) const;
- static btTransform getIdentity()
+ /**@brief Return an identity transform */
+ static const btTransform& getIdentity()
{
- btTransform tr;
- tr.setIdentity();
- return tr;
+ static const btTransform identityTransform(btMatrix3x3::getIdentity());
+ return identityTransform;
}
private:
-
+ ///Storage for the rotation
btMatrix3x3 m_basis;
+ ///Storage for the translation
btVector3 m_origin;
};
@@ -191,6 +226,7 @@ btTransform::operator*(const btTransform& t) const
(*this)(t.m_origin));
}
+/**@brief Test if two transforms have all elements equal */
SIMD_FORCE_INLINE bool operator==(const btTransform& t1, const btTransform& t2)
{
return ( t1.getBasis() == t2.getBasis() &&
diff --git a/extern/bullet2/src/LinearMath/btTransformUtil.h b/extern/bullet2/src/LinearMath/btTransformUtil.h
index 86ee1da5edf..e8328da4ca6 100644
--- a/extern/bullet2/src/LinearMath/btTransformUtil.h
+++ b/extern/bullet2/src/LinearMath/btTransformUtil.h
@@ -100,6 +100,38 @@ public:
predictedTransform.setRotation(predictedOrn);
}
+ static void calculateVelocityQuaternion(const btVector3& pos0,const btVector3& pos1,const btQuaternion& orn0,const btQuaternion& orn1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
+ {
+ linVel = (pos1 - pos0) / timeStep;
+ btVector3 axis;
+ btScalar angle;
+ if (orn0 != orn1)
+ {
+ calculateDiffAxisAngleQuaternion(orn0,orn1,axis,angle);
+ angVel = axis * angle / timeStep;
+ } else
+ {
+ angVel.setValue(0,0,0);
+ }
+ }
+
+ static void calculateDiffAxisAngleQuaternion(const btQuaternion& orn0,const btQuaternion& orn1a,btVector3& axis,btScalar& angle)
+ {
+ btQuaternion orn1 = orn0.farthest(orn1a);
+ btQuaternion dorn = orn1 * orn0.inverse();
+ ///floating point inaccuracy can lead to w component > 1..., which breaks
+ dorn.normalize();
+ angle = dorn.getAngle();
+ axis = btVector3(dorn.x(),dorn.y(),dorn.z());
+ axis[3] = btScalar(0.);
+ //check for axis length
+ btScalar len = axis.length2();
+ if (len < SIMD_EPSILON*SIMD_EPSILON)
+ axis = btVector3(btScalar(1.),btScalar(0.),btScalar(0.));
+ else
+ axis /= btSqrt(len);
+ }
+
static void calculateVelocity(const btTransform& transform0,const btTransform& transform1,btScalar timeStep,btVector3& linVel,btVector3& angVel)
{
linVel = (transform1.getOrigin() - transform0.getOrigin()) / timeStep;
@@ -111,20 +143,11 @@ public:
static void calculateDiffAxisAngle(const btTransform& transform0,const btTransform& transform1,btVector3& axis,btScalar& angle)
{
-
- #ifdef USE_QUATERNION_DIFF
- btQuaternion orn0 = transform0.getRotation();
- btQuaternion orn1a = transform1.getRotation();
- btQuaternion orn1 = orn0.farthest(orn1a);
- btQuaternion dorn = orn1 * orn0.inverse();
-#else
btMatrix3x3 dmat = transform1.getBasis() * transform0.getBasis().inverse();
btQuaternion dorn;
dmat.getRotation(dorn);
-#endif//USE_QUATERNION_DIFF
-
- ///floating point inaccuracy can lead to w component > 1..., which breaks
+ ///floating point inaccuracy can lead to w component > 1..., which breaks
dorn.normalize();
angle = dorn.getAngle();
@@ -140,5 +163,85 @@ public:
};
+
+///The btConvexSeparatingDistanceUtil can help speed up convex collision detection
+///by conservatively updating a cached separating distance/vector instead of re-calculating the closest distance
+class btConvexSeparatingDistanceUtil
+{
+ btQuaternion m_ornA;
+ btQuaternion m_ornB;
+ btVector3 m_posA;
+ btVector3 m_posB;
+
+ btVector3 m_separatingNormal;
+
+ btScalar m_boundingRadiusA;
+ btScalar m_boundingRadiusB;
+ btScalar m_separatingDistance;
+
+public:
+
+ btConvexSeparatingDistanceUtil(btScalar boundingRadiusA,btScalar boundingRadiusB)
+ :m_boundingRadiusA(boundingRadiusA),
+ m_boundingRadiusB(boundingRadiusB),
+ m_separatingDistance(0.f)
+ {
+ }
+
+ btScalar getConservativeSeparatingDistance()
+ {
+ return m_separatingDistance;
+ }
+
+ void updateSeparatingDistance(const btTransform& transA,const btTransform& transB)
+ {
+ const btVector3& toPosA = transA.getOrigin();
+ const btVector3& toPosB = transB.getOrigin();
+ btQuaternion toOrnA = transA.getRotation();
+ btQuaternion toOrnB = transB.getRotation();
+
+ if (m_separatingDistance>0.f)
+ {
+
+
+ btVector3 linVelA,angVelA,linVelB,angVelB;
+ btTransformUtil::calculateVelocityQuaternion(m_posA,toPosA,m_ornA,toOrnA,btScalar(1.),linVelA,angVelA);
+ btTransformUtil::calculateVelocityQuaternion(m_posB,toPosB,m_ornB,toOrnB,btScalar(1.),linVelB,angVelB);
+ btScalar maxAngularProjectedVelocity = angVelA.length() * m_boundingRadiusA + angVelB.length() * m_boundingRadiusB;
+ btVector3 relLinVel = (linVelB-linVelA);
+ btScalar relLinVelocLength = (linVelB-linVelA).dot(m_separatingNormal);
+ if (relLinVelocLength<0.f)
+ {
+ relLinVelocLength = 0.f;
+ }
+
+ btScalar projectedMotion = maxAngularProjectedVelocity +relLinVelocLength;
+ m_separatingDistance -= projectedMotion;
+ }
+
+ m_posA = toPosA;
+ m_posB = toPosB;
+ m_ornA = toOrnA;
+ m_ornB = toOrnB;
+ }
+
+ void initSeparatingDistance(const btVector3& separatingVector,btScalar separatingDistance,const btTransform& transA,const btTransform& transB)
+ {
+ m_separatingNormal = separatingVector;
+ m_separatingDistance = separatingDistance;
+
+ const btVector3& toPosA = transA.getOrigin();
+ const btVector3& toPosB = transB.getOrigin();
+ btQuaternion toOrnA = transA.getRotation();
+ btQuaternion toOrnB = transB.getRotation();
+ m_posA = toPosA;
+ m_posB = toPosB;
+ m_ornA = toOrnA;
+ m_ornB = toOrnB;
+ }
+
+};
+
+
#endif //SIMD_TRANSFORM_UTIL_H
diff --git a/extern/bullet2/src/LinearMath/btVector3.h b/extern/bullet2/src/LinearMath/btVector3.h
index 96548c6ba60..5d5c39e8587 100644
--- a/extern/bullet2/src/LinearMath/btVector3.h
+++ b/extern/bullet2/src/LinearMath/btVector3.h
@@ -17,127 +17,190 @@ subject to the following restrictions:
#ifndef SIMD__VECTOR3_H
#define SIMD__VECTOR3_H
-#include "btQuadWord.h"
-///btVector3 can be used to represent 3D points and vectors.
-///It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
-///Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
-class btVector3 : public btQuadWord {
+#include "btScalar.h"
+#include "btScalar.h"
+#include "btMinMax.h"
+/**@brief btVector3 can be used to represent 3D points and vectors.
+ * It has an un-used w component to suit 16-byte alignment when btVector3 is stored in containers. This extra component can be used by derived classes (Quaternion?) or by user
+ * Ideally, this class should be replaced by a platform optimized SIMD version that keeps the data in registers
+ */
+ATTRIBUTE_ALIGNED16(class) btVector3
+{
public:
- SIMD_FORCE_INLINE btVector3() {}
- SIMD_FORCE_INLINE btVector3(const btQuadWordStorage& q)
- : btQuadWord(q)
+#if defined (__SPU__) && defined (__CELLOS_LV2__)
+ union {
+ vec_float4 mVec128;
+ btScalar m_floats[4];
+ };
+public:
+ vec_float4 get128() const
{
+ return mVec128;
}
-
-
- SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z)
- :btQuadWord(x,y,z,btScalar(0.))
+public:
+#else //__CELLOS_LV2__ __SPU__
+#ifdef BT_USE_SSE // WIN32
+ union {
+ __m128 mVec128;
+ btScalar m_floats[4];
+ };
+ SIMD_FORCE_INLINE __m128 get128() const
{
+ return mVec128;
}
+ SIMD_FORCE_INLINE void set128(__m128 v128)
+ {
+ mVec128 = v128;
+ }
+#else
+ btScalar m_floats[4];
+#endif
+#endif //__CELLOS_LV2__ __SPU__
+
+ public:
-// SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
-// : btQuadWord(x,y,z,w)
-// {
-// }
+ /**@brief No initialization constructor */
+ SIMD_FORCE_INLINE btVector3() {}
+
+ /**@brief Constructor from scalars
+ * @param x X value
+ * @param y Y value
+ * @param z Z value
+ */
+ SIMD_FORCE_INLINE btVector3(const btScalar& x, const btScalar& y, const btScalar& z)
+ {
+ m_floats[0] = x;
+ m_floats[1] = y;
+ m_floats[2] = z;
+ m_floats[3] = btScalar(0.);
+ }
+
+/**@brief Add a vector to this one
+ * @param The vector to add to this one */
SIMD_FORCE_INLINE btVector3& operator+=(const btVector3& v)
{
- m_x += v.x(); m_y += v.y(); m_z += v.z();
+ m_floats[0] += v.m_floats[0]; m_floats[1] += v.m_floats[1];m_floats[2] += v.m_floats[2];
return *this;
}
-
+ /**@brief Subtract a vector from this one
+ * @param The vector to subtract */
SIMD_FORCE_INLINE btVector3& operator-=(const btVector3& v)
{
- m_x -= v.x(); m_y -= v.y(); m_z -= v.z();
+ m_floats[0] -= v.m_floats[0]; m_floats[1] -= v.m_floats[1];m_floats[2] -= v.m_floats[2];
return *this;
}
-
+ /**@brief Scale the vector
+ * @param s Scale factor */
SIMD_FORCE_INLINE btVector3& operator*=(const btScalar& s)
{
- m_x *= s; m_y *= s; m_z *= s;
+ m_floats[0] *= s; m_floats[1] *= s;m_floats[2] *= s;
return *this;
}
+ /**@brief Inversely scale the vector
+ * @param s Scale factor to divide by */
SIMD_FORCE_INLINE btVector3& operator/=(const btScalar& s)
{
btFullAssert(s != btScalar(0.0));
return *this *= btScalar(1.0) / s;
}
+ /**@brief Return the dot product
+ * @param v The other vector in the dot product */
SIMD_FORCE_INLINE btScalar dot(const btVector3& v) const
{
- return m_x * v.x() + m_y * v.y() + m_z * v.z();
+ return m_floats[0] * v.m_floats[0] + m_floats[1] * v.m_floats[1] +m_floats[2] * v.m_floats[2];
}
+ /**@brief Return the length of the vector squared */
SIMD_FORCE_INLINE btScalar length2() const
{
return dot(*this);
}
+ /**@brief Return the length of the vector */
SIMD_FORCE_INLINE btScalar length() const
{
return btSqrt(length2());
}
+ /**@brief Return the distance squared between the ends of this and another vector
+ * This is symantically treating the vector like a point */
SIMD_FORCE_INLINE btScalar distance2(const btVector3& v) const;
+ /**@brief Return the distance between the ends of this and another vector
+ * This is symantically treating the vector like a point */
SIMD_FORCE_INLINE btScalar distance(const btVector3& v) const;
+ /**@brief Normalize this vector
+ * x^2 + y^2 + z^2 = 1 */
SIMD_FORCE_INLINE btVector3& normalize()
{
return *this /= length();
}
+ /**@brief Return a normalized version of this vector */
SIMD_FORCE_INLINE btVector3 normalized() const;
+ /**@brief Rotate this vector
+ * @param wAxis The axis to rotate about
+ * @param angle The angle to rotate by */
SIMD_FORCE_INLINE btVector3 rotate( const btVector3& wAxis, const btScalar angle );
+ /**@brief Return the angle between this and another vector
+ * @param v The other vector */
SIMD_FORCE_INLINE btScalar angle(const btVector3& v) const
{
btScalar s = btSqrt(length2() * v.length2());
btFullAssert(s != btScalar(0.0));
return btAcos(dot(v) / s);
}
-
+ /**@brief Return a vector will the absolute values of each element */
SIMD_FORCE_INLINE btVector3 absolute() const
{
return btVector3(
- btFabs(m_x),
- btFabs(m_y),
- btFabs(m_z));
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
+ btFabs(m_floats[2]));
}
-
+ /**@brief Return the cross product between this and another vector
+ * @param v The other vector */
SIMD_FORCE_INLINE btVector3 cross(const btVector3& v) const
{
return btVector3(
- m_y * v.z() - m_z * v.y(),
- m_z * v.x() - m_x * v.z(),
- m_x * v.y() - m_y * v.x());
+ m_floats[1] * v.m_floats[2] -m_floats[2] * v.m_floats[1],
+ m_floats[2] * v.m_floats[0] - m_floats[0] * v.m_floats[2],
+ m_floats[0] * v.m_floats[1] - m_floats[1] * v.m_floats[0]);
}
SIMD_FORCE_INLINE btScalar triple(const btVector3& v1, const btVector3& v2) const
{
- return m_x * (v1.y() * v2.z() - v1.z() * v2.y()) +
- m_y * (v1.z() * v2.x() - v1.x() * v2.z()) +
- m_z * (v1.x() * v2.y() - v1.y() * v2.x());
+ return m_floats[0] * (v1.m_floats[1] * v2.m_floats[2] - v1.m_floats[2] * v2.m_floats[1]) +
+ m_floats[1] * (v1.m_floats[2] * v2.m_floats[0] - v1.m_floats[0] * v2.m_floats[2]) +
+ m_floats[2] * (v1.m_floats[0] * v2.m_floats[1] - v1.m_floats[1] * v2.m_floats[0]);
}
+ /**@brief Return the axis with the smallest value
+ * Note return values are 0,1,2 for x, y, or z */
SIMD_FORCE_INLINE int minAxis() const
{
- return m_x < m_y ? (m_x < m_z ? 0 : 2) : (m_y < m_z ? 1 : 2);
+ return m_floats[0] < m_floats[1] ? (m_floats[0] <m_floats[2] ? 0 : 2) : (m_floats[1] <m_floats[2] ? 1 : 2);
}
+ /**@brief Return the axis with the largest value
+ * Note return values are 0,1,2 for x, y, or z */
SIMD_FORCE_INLINE int maxAxis() const
{
- return m_x < m_y ? (m_y < m_z ? 2 : 1) : (m_x < m_z ? 2 : 0);
+ return m_floats[0] < m_floats[1] ? (m_floats[1] <m_floats[2] ? 2 : 1) : (m_floats[0] <m_floats[2] ? 2 : 0);
}
SIMD_FORCE_INLINE int furthestAxis() const
@@ -153,67 +216,150 @@ public:
SIMD_FORCE_INLINE void setInterpolate3(const btVector3& v0, const btVector3& v1, btScalar rt)
{
btScalar s = btScalar(1.0) - rt;
- m_x = s * v0.x() + rt * v1.x();
- m_y = s * v0.y() + rt * v1.y();
- m_z = s * v0.z() + rt * v1.z();
+ m_floats[0] = s * v0.m_floats[0] + rt * v1.m_floats[0];
+ m_floats[1] = s * v0.m_floats[1] + rt * v1.m_floats[1];
+ m_floats[2] = s * v0.m_floats[2] + rt * v1.m_floats[2];
//don't do the unused w component
// m_co[3] = s * v0[3] + rt * v1[3];
}
+ /**@brief Return the linear interpolation between this and another vector
+ * @param v The other vector
+ * @param t The ration of this to v (t = 0 => return this, t=1 => return other) */
SIMD_FORCE_INLINE btVector3 lerp(const btVector3& v, const btScalar& t) const
{
- return btVector3(m_x + (v.x() - m_x) * t,
- m_y + (v.y() - m_y) * t,
- m_z + (v.z() - m_z) * t);
+ return btVector3(m_floats[0] + (v.m_floats[0] - m_floats[0]) * t,
+ m_floats[1] + (v.m_floats[1] - m_floats[1]) * t,
+ m_floats[2] + (v.m_floats[2] -m_floats[2]) * t);
}
-
+ /**@brief Elementwise multiply this vector by the other
+ * @param v The other vector */
SIMD_FORCE_INLINE btVector3& operator*=(const btVector3& v)
{
- m_x *= v.x(); m_y *= v.y(); m_z *= v.z();
+ m_floats[0] *= v.m_floats[0]; m_floats[1] *= v.m_floats[1];m_floats[2] *= v.m_floats[2];
return *this;
}
-
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& getX() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& getY() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& getZ() const { return m_floats[2]; }
+ /**@brief Set the x value */
+ SIMD_FORCE_INLINE void setX(btScalar x) { m_floats[0] = x;};
+ /**@brief Set the y value */
+ SIMD_FORCE_INLINE void setY(btScalar y) { m_floats[1] = y;};
+ /**@brief Set the z value */
+ SIMD_FORCE_INLINE void setZ(btScalar z) {m_floats[2] = z;};
+ /**@brief Set the w value */
+ SIMD_FORCE_INLINE void setW(btScalar w) { m_floats[3] = w;};
+ /**@brief Return the x value */
+ SIMD_FORCE_INLINE const btScalar& x() const { return m_floats[0]; }
+ /**@brief Return the y value */
+ SIMD_FORCE_INLINE const btScalar& y() const { return m_floats[1]; }
+ /**@brief Return the z value */
+ SIMD_FORCE_INLINE const btScalar& z() const { return m_floats[2]; }
+ /**@brief Return the w value */
+ SIMD_FORCE_INLINE const btScalar& w() const { return m_floats[3]; }
+
+ //SIMD_FORCE_INLINE btScalar& operator[](int i) { return (&m_floats[0])[i]; }
+ //SIMD_FORCE_INLINE const btScalar& operator[](int i) const { return (&m_floats[0])[i]; }
+ ///operator btScalar*() replaces operator[], using implicit conversion. We added operator != and operator == to avoid pointer comparisons.
+ SIMD_FORCE_INLINE operator btScalar *() { return &m_floats[0]; }
+ SIMD_FORCE_INLINE operator const btScalar *() const { return &m_floats[0]; }
+
+ SIMD_FORCE_INLINE bool operator==(const btVector3& other) const
+ {
+ return ((m_floats[3]==other.m_floats[3]) && (m_floats[2]==other.m_floats[2]) && (m_floats[1]==other.m_floats[1]) && (m_floats[0]==other.m_floats[0]));
+ }
+
+ SIMD_FORCE_INLINE bool operator!=(const btVector3& other) const
+ {
+ return !(*this == other);
+ }
+
+ /**@brief Set each element to the max of the current values and the values of another btVector3
+ * @param other The other btVector3 to compare with
+ */
+ SIMD_FORCE_INLINE void setMax(const btVector3& other)
+ {
+ btSetMax(m_floats[0], other.m_floats[0]);
+ btSetMax(m_floats[1], other.m_floats[1]);
+ btSetMax(m_floats[2], other.m_floats[2]);
+ btSetMax(m_floats[3], other.w());
+ }
+ /**@brief Set each element to the min of the current values and the values of another btVector3
+ * @param other The other btVector3 to compare with
+ */
+ SIMD_FORCE_INLINE void setMin(const btVector3& other)
+ {
+ btSetMin(m_floats[0], other.m_floats[0]);
+ btSetMin(m_floats[1], other.m_floats[1]);
+ btSetMin(m_floats[2], other.m_floats[2]);
+ btSetMin(m_floats[3], other.w());
+ }
+
+ SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z)
+ {
+ m_floats[0]=x;
+ m_floats[1]=y;
+ m_floats[2]=z;
+ m_floats[3] = 0.f;
+ }
+
+ void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const
+ {
+ v0->setValue(0. ,-z() ,y());
+ v1->setValue(z() ,0. ,-x());
+ v2->setValue(-y() ,x() ,0.);
+ }
};
+/**@brief Return the sum of two vectors (Point symantics)*/
SIMD_FORCE_INLINE btVector3
operator+(const btVector3& v1, const btVector3& v2)
{
- return btVector3(v1.x() + v2.x(), v1.y() + v2.y(), v1.z() + v2.z());
+ return btVector3(v1.m_floats[0] + v2.m_floats[0], v1.m_floats[1] + v2.m_floats[1], v1.m_floats[2] + v2.m_floats[2]);
}
+/**@brief Return the elementwise product of two vectors */
SIMD_FORCE_INLINE btVector3
operator*(const btVector3& v1, const btVector3& v2)
{
- return btVector3(v1.x() * v2.x(), v1.y() * v2.y(), v1.z() * v2.z());
+ return btVector3(v1.m_floats[0] * v2.m_floats[0], v1.m_floats[1] * v2.m_floats[1], v1.m_floats[2] * v2.m_floats[2]);
}
+/**@brief Return the difference between two vectors */
SIMD_FORCE_INLINE btVector3
operator-(const btVector3& v1, const btVector3& v2)
{
- return btVector3(v1.x() - v2.x(), v1.y() - v2.y(), v1.z() - v2.z());
+ return btVector3(v1.m_floats[0] - v2.m_floats[0], v1.m_floats[1] - v2.m_floats[1], v1.m_floats[2] - v2.m_floats[2]);
}
-
+/**@brief Return the negative of the vector */
SIMD_FORCE_INLINE btVector3
operator-(const btVector3& v)
{
- return btVector3(-v.x(), -v.y(), -v.z());
+ return btVector3(-v.m_floats[0], -v.m_floats[1], -v.m_floats[2]);
}
+/**@brief Return the vector scaled by s */
SIMD_FORCE_INLINE btVector3
operator*(const btVector3& v, const btScalar& s)
{
- return btVector3(v.x() * s, v.y() * s, v.z() * s);
+ return btVector3(v.m_floats[0] * s, v.m_floats[1] * s, v.m_floats[2] * s);
}
+/**@brief Return the vector scaled by s */
SIMD_FORCE_INLINE btVector3
operator*(const btScalar& s, const btVector3& v)
{
return v * s;
}
+/**@brief Return the vector inversely scaled by s */
SIMD_FORCE_INLINE btVector3
operator/(const btVector3& v, const btScalar& s)
{
@@ -221,12 +367,14 @@ operator/(const btVector3& v, const btScalar& s)
return v * (btScalar(1.0) / s);
}
+/**@brief Return the vector inversely scaled by s */
SIMD_FORCE_INLINE btVector3
operator/(const btVector3& v1, const btVector3& v2)
{
- return btVector3(v1.x() / v2.x(),v1.y() / v2.y(),v1.z() / v2.z());
+ return btVector3(v1.m_floats[0] / v2.m_floats[0],v1.m_floats[1] / v2.m_floats[1],v1.m_floats[2] / v2.m_floats[2]);
}
+/**@brief Return the dot product between two vectors */
SIMD_FORCE_INLINE btScalar
dot(const btVector3& v1, const btVector3& v2)
{
@@ -234,7 +382,7 @@ dot(const btVector3& v1, const btVector3& v2)
}
-
+/**@brief Return the distance squared between two vectors */
SIMD_FORCE_INLINE btScalar
distance2(const btVector3& v1, const btVector3& v2)
{
@@ -242,18 +390,21 @@ distance2(const btVector3& v1, const btVector3& v2)
}
+/**@brief Return the distance between two vectors */
SIMD_FORCE_INLINE btScalar
distance(const btVector3& v1, const btVector3& v2)
{
return v1.distance(v2);
}
+/**@brief Return the angle between two vectors */
SIMD_FORCE_INLINE btScalar
angle(const btVector3& v1, const btVector3& v2)
{
return v1.angle(v2);
}
+/**@brief Return the cross product of two vectors */
SIMD_FORCE_INLINE btVector3
cross(const btVector3& v1, const btVector3& v2)
{
@@ -266,6 +417,10 @@ triple(const btVector3& v1, const btVector3& v2, const btVector3& v3)
return v1.triple(v2, v3);
}
+/**@brief Return the linear interpolation between two vectors
+ * @param v1 One vector
+ * @param v2 The other vector
+ * @param t The ration of this to v (t = 0 => return v1, t=1 => return v2) */
SIMD_FORCE_INLINE btVector3
lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
{
@@ -273,10 +428,6 @@ lerp(const btVector3& v1, const btVector3& v2, const btScalar& t)
}
-SIMD_FORCE_INLINE bool operator==(const btVector3& p1, const btVector3& p2)
-{
- return p1.x() == p2.x() && p1.y() == p2.y() && p1.z() == p2.z();
-}
SIMD_FORCE_INLINE btScalar btVector3::distance2(const btVector3& v) const
{
@@ -316,47 +467,47 @@ public:
SIMD_FORCE_INLINE btVector4(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
: btVector3(x,y,z)
{
- m_unusedW = w;
+ m_floats[3] = w;
}
SIMD_FORCE_INLINE btVector4 absolute4() const
{
return btVector4(
- btFabs(m_x),
- btFabs(m_y),
- btFabs(m_z),
- btFabs(m_unusedW));
+ btFabs(m_floats[0]),
+ btFabs(m_floats[1]),
+ btFabs(m_floats[2]),
+ btFabs(m_floats[3]));
}
- btScalar getW() const { return m_unusedW;}
+ btScalar getW() const { return m_floats[3];}
SIMD_FORCE_INLINE int maxAxis4() const
{
int maxIndex = -1;
btScalar maxVal = btScalar(-1e30);
- if (m_x > maxVal)
+ if (m_floats[0] > maxVal)
{
maxIndex = 0;
- maxVal = m_x;
+ maxVal = m_floats[0];
}
- if (m_y > maxVal)
+ if (m_floats[1] > maxVal)
{
maxIndex = 1;
- maxVal = m_y;
+ maxVal = m_floats[1];
}
- if (m_z > maxVal)
+ if (m_floats[2] > maxVal)
{
maxIndex = 2;
- maxVal = m_z;
+ maxVal =m_floats[2];
}
- if (m_unusedW > maxVal)
+ if (m_floats[3] > maxVal)
{
maxIndex = 3;
- maxVal = m_unusedW;
+ maxVal = m_floats[3];
}
@@ -371,25 +522,25 @@ public:
{
int minIndex = -1;
btScalar minVal = btScalar(1e30);
- if (m_x < minVal)
+ if (m_floats[0] < minVal)
{
minIndex = 0;
- minVal = m_x;
+ minVal = m_floats[0];
}
- if (m_y < minVal)
+ if (m_floats[1] < minVal)
{
minIndex = 1;
- minVal = m_y;
+ minVal = m_floats[1];
}
- if (m_z < minVal)
+ if (m_floats[2] < minVal)
{
minIndex = 2;
- minVal = m_z;
+ minVal =m_floats[2];
}
- if (m_unusedW < minVal)
+ if (m_floats[3] < minVal)
{
minIndex = 3;
- minVal = m_unusedW;
+ minVal = m_floats[3];
}
return minIndex;
@@ -402,6 +553,40 @@ public:
return absolute4().maxAxis4();
}
+
+
+
+ /**@brief Set x,y,z and zero w
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ */
+
+
+/* void getValue(btScalar *m) const
+ {
+ m[0] = m_floats[0];
+ m[1] = m_floats[1];
+ m[2] =m_floats[2];
+ }
+*/
+/**@brief Set the values
+ * @param x Value of x
+ * @param y Value of y
+ * @param z Value of z
+ * @param w Value of w
+ */
+ SIMD_FORCE_INLINE void setValue(const btScalar& x, const btScalar& y, const btScalar& z,const btScalar& w)
+ {
+ m_floats[0]=x;
+ m_floats[1]=y;
+ m_floats[2]=z;
+ m_floats[3]=w;
+ }
+
+
+
+
};
diff --git a/extern/libopenjpeg/CMakeLists.txt b/extern/libopenjpeg/CMakeLists.txt
new file mode 100644
index 00000000000..c179d5328b9
--- /dev/null
+++ b/extern/libopenjpeg/CMakeLists.txt
@@ -0,0 +1,32 @@
+# $Id: CMakeLists.txt 14444 2008-04-16 22:40:48Z hos $
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2006, Blender Foundation
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): Jacques Beaurain.
+#
+# ***** END GPL LICENSE BLOCK *****
+
+SET(INC . src ${FREETYPE_INC})
+
+FILE(GLOB SRC *.c except t1_generate_luts.c)
+ADD_DEFINITIONS(-DWITH_OPENJPEG)
+BLENDERLIB(extern_libopenjpeg "${SRC}" "${INC}")
+#, libtype=['international','player'], priority=[5, 210])
diff --git a/extern/libopenjpeg/Makefile b/extern/libopenjpeg/Makefile
new file mode 100644
index 00000000000..15d9d9c7c01
--- /dev/null
+++ b/extern/libopenjpeg/Makefile
@@ -0,0 +1,43 @@
+#
+# $Id: Makefile 14444 2008-04-16 22:40:48Z hos $
+#
+# ***** BEGIN GPL LICENSE BLOCK *****
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+#
+# The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+# All rights reserved.
+#
+# The Original Code is: all of this file.
+#
+# Contributor(s): none yet.
+#
+# ***** END GPL LICENSE BLOCK *****
+#
+#
+
+LIBNAME = openjpeg
+DIR = $(OCGDIR)/extern/$(LIBNAME)
+
+CCFLAGS += $(LEVEL_1_CPP_WARNINGS)
+
+TCSRCS = $(wildcard *.c)
+CSRCS = $(filter-out t1_generate_luts.c,$(TCSRCS))
+
+include nan_compile.mk
+CPPFLAGS += -I.
+
+install: all debug
+
diff --git a/extern/libopenjpeg/SConscript b/extern/libopenjpeg/SConscript
index eb408c1e9c0..a27ac0d13df 100644
--- a/extern/libopenjpeg/SConscript
+++ b/extern/libopenjpeg/SConscript
@@ -5,6 +5,7 @@ import sys
Import('env')
sources = env.Glob('*.c')
+
incs = '.'
flags = []
defs = []
diff --git a/extern/libopenjpeg/t1_generate_luts.c b/extern/libopenjpeg/t1_generate_luts.c
deleted file mode 100644
index 1925b951f1b..00000000000
--- a/extern/libopenjpeg/t1_generate_luts.c
+++ /dev/null
@@ -1,275 +0,0 @@
-/*
- * Copyright (c) 2002-2007, Communications and Remote Sensing Laboratory, Universite catholique de Louvain (UCL), Belgium
- * Copyright (c) 2002-2007, Professor Benoit Macq
- * Copyright (c) 2001-2003, David Janssens
- * Copyright (c) 2002-2003, Yannick Verschueren
- * Copyright (c) 2003-2007, Francois-Olivier Devaux and Antonin Descampe
- * Copyright (c) 2005, Herve Drolon, FreeImage Team
- * Copyright (c) 2007, Callum Lerwick <seg@haxxed.com>
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions
- * are met:
- * 1. Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * 2. Redistributions in binary form must reproduce the above copyright
- * notice, this list of conditions and the following disclaimer in the
- * documentation and/or other materials provided with the distribution.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS `AS IS'
- * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
- * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
- * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
- * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
- * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
- * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
- * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
- * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
- * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
- * POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "opj_includes.h"
-#include <math.h>
-
-static int t1_init_ctxno_zc(int f, int orient) {
- int h, v, d, n, t, hv;
- n = 0;
- h = ((f & T1_SIG_W) != 0) + ((f & T1_SIG_E) != 0);
- v = ((f & T1_SIG_N) != 0) + ((f & T1_SIG_S) != 0);
- d = ((f & T1_SIG_NW) != 0) + ((f & T1_SIG_NE) != 0) + ((f & T1_SIG_SE) != 0) + ((f & T1_SIG_SW) != 0);
-
- switch (orient) {
- case 2:
- t = h;
- h = v;
- v = t;
- case 0:
- case 1:
- if (!h) {
- if (!v) {
- if (!d)
- n = 0;
- else if (d == 1)
- n = 1;
- else
- n = 2;
- } else if (v == 1) {
- n = 3;
- } else {
- n = 4;
- }
- } else if (h == 1) {
- if (!v) {
- if (!d)
- n = 5;
- else
- n = 6;
- } else {
- n = 7;
- }
- } else
- n = 8;
- break;
- case 3:
- hv = h + v;
- if (!d) {
- if (!hv) {
- n = 0;
- } else if (hv == 1) {
- n = 1;
- } else {
- n = 2;
- }
- } else if (d == 1) {
- if (!hv) {
- n = 3;
- } else if (hv == 1) {
- n = 4;
- } else {
- n = 5;
- }
- } else if (d == 2) {
- if (!hv) {
- n = 6;
- } else {
- n = 7;
- }
- } else {
- n = 8;
- }
- break;
- }
-
- return (T1_CTXNO_ZC + n);
-}
-
-static int t1_init_ctxno_sc(int f) {
- int hc, vc, n;
- n = 0;
-
- hc = int_min(((f & (T1_SIG_E | T1_SGN_E)) ==
- T1_SIG_E) + ((f & (T1_SIG_W | T1_SGN_W)) == T1_SIG_W),
- 1) - int_min(((f & (T1_SIG_E | T1_SGN_E)) ==
- (T1_SIG_E | T1_SGN_E)) +
- ((f & (T1_SIG_W | T1_SGN_W)) ==
- (T1_SIG_W | T1_SGN_W)), 1);
-
- vc = int_min(((f & (T1_SIG_N | T1_SGN_N)) ==
- T1_SIG_N) + ((f & (T1_SIG_S | T1_SGN_S)) == T1_SIG_S),
- 1) - int_min(((f & (T1_SIG_N | T1_SGN_N)) ==
- (T1_SIG_N | T1_SGN_N)) +
- ((f & (T1_SIG_S | T1_SGN_S)) ==
- (T1_SIG_S | T1_SGN_S)), 1);
-
- if (hc < 0) {
- hc = -hc;
- vc = -vc;
- }
- if (!hc) {
- if (vc == -1)
- n = 1;
- else if (!vc)
- n = 0;
- else
- n = 1;
- } else if (hc == 1) {
- if (vc == -1)
- n = 2;
- else if (!vc)
- n = 3;
- else
- n = 4;
- }
-
- return (T1_CTXNO_SC + n);
-}
-
-static int t1_init_spb(int f) {
- int hc, vc, n;
-
- hc = int_min(((f & (T1_SIG_E | T1_SGN_E)) ==
- T1_SIG_E) + ((f & (T1_SIG_W | T1_SGN_W)) == T1_SIG_W),
- 1) - int_min(((f & (T1_SIG_E | T1_SGN_E)) ==
- (T1_SIG_E | T1_SGN_E)) +
- ((f & (T1_SIG_W | T1_SGN_W)) ==
- (T1_SIG_W | T1_SGN_W)), 1);
-
- vc = int_min(((f & (T1_SIG_N | T1_SGN_N)) ==
- T1_SIG_N) + ((f & (T1_SIG_S | T1_SGN_S)) == T1_SIG_S),
- 1) - int_min(((f & (T1_SIG_N | T1_SGN_N)) ==
- (T1_SIG_N | T1_SGN_N)) +
- ((f & (T1_SIG_S | T1_SGN_S)) ==
- (T1_SIG_S | T1_SGN_S)), 1);
-
- if (!hc && !vc)
- n = 0;
- else
- n = (!(hc > 0 || (!hc && vc > 0)));
-
- return n;
-}
-
-void dump_array16(int array[],int size){
- int i;
- --size;
- for (i = 0; i < size; ++i) {
- printf("0x%04x, ", array[i]);
- if(!((i+1)&0x7))
- printf("\n ");
- }
- printf("0x%04x\n};\n\n", array[size]);
-}
-
-int main(){
- int i, j;
- double u, v, t;
-
- int lut_ctxno_zc[1024];
- int lut_nmsedec_sig[1 << T1_NMSEDEC_BITS];
- int lut_nmsedec_sig0[1 << T1_NMSEDEC_BITS];
- int lut_nmsedec_ref[1 << T1_NMSEDEC_BITS];
- int lut_nmsedec_ref0[1 << T1_NMSEDEC_BITS];
-
- printf("/* This file was automatically generated by t1_generate_luts.c */\n\n");
-
- // lut_ctxno_zc
- for (j = 0; j < 4; ++j) {
- for (i = 0; i < 256; ++i) {
- int orient = j;
- if (orient == 2) {
- orient = 1;
- } else if (orient == 1) {
- orient = 2;
- }
- lut_ctxno_zc[(orient << 8) | i] = t1_init_ctxno_zc(i, j);
- }
- }
-
- printf("static char lut_ctxno_zc[1024] = {\n ");
- for (i = 0; i < 1023; ++i) {
- printf("%i, ", lut_ctxno_zc[i]);
- if(!((i+1)&0x1f))
- printf("\n ");
- }
- printf("%i\n};\n\n", lut_ctxno_zc[1023]);
-
- // lut_ctxno_sc
- printf("static char lut_ctxno_sc[256] = {\n ");
- for (i = 0; i < 255; ++i) {
- printf("0x%x, ", t1_init_ctxno_sc(i << 4));
- if(!((i+1)&0xf))
- printf("\n ");
- }
- printf("0x%x\n};\n\n", t1_init_ctxno_sc(255 << 4));
-
- // lut_spb
- printf("static char lut_spb[256] = {\n ");
- for (i = 0; i < 255; ++i) {
- printf("%i, ", t1_init_spb(i << 4));
- if(!((i+1)&0x1f))
- printf("\n ");
- }
- printf("%i\n};\n\n", t1_init_spb(255 << 4));
-
- /* FIXME FIXME FIXME */
- /* fprintf(stdout,"nmsedec luts:\n"); */
- for (i = 0; i < (1 << T1_NMSEDEC_BITS); ++i) {
- t = i / pow(2, T1_NMSEDEC_FRACBITS);
- u = t;
- v = t - 1.5;
- lut_nmsedec_sig[i] =
- int_max(0,
- (int) (floor((u * u - v * v) * pow(2, T1_NMSEDEC_FRACBITS) + 0.5) / pow(2, T1_NMSEDEC_FRACBITS) * 8192.0));
- lut_nmsedec_sig0[i] =
- int_max(0,
- (int) (floor((u * u) * pow(2, T1_NMSEDEC_FRACBITS) + 0.5) / pow(2, T1_NMSEDEC_FRACBITS) * 8192.0));
- u = t - 1.0;
- if (i & (1 << (T1_NMSEDEC_BITS - 1))) {
- v = t - 1.5;
- } else {
- v = t - 0.5;
- }
- lut_nmsedec_ref[i] =
- int_max(0,
- (int) (floor((u * u - v * v) * pow(2, T1_NMSEDEC_FRACBITS) + 0.5) / pow(2, T1_NMSEDEC_FRACBITS) * 8192.0));
- lut_nmsedec_ref0[i] =
- int_max(0,
- (int) (floor((u * u) * pow(2, T1_NMSEDEC_FRACBITS) + 0.5) / pow(2, T1_NMSEDEC_FRACBITS) * 8192.0));
- }
-
- printf("static short lut_nmsedec_sig[1 << T1_NMSEDEC_BITS] = {\n ");
- dump_array16(&lut_nmsedec_sig, 1 << T1_NMSEDEC_BITS);
-
- printf("static short lut_nmsedec_sig0[1 << T1_NMSEDEC_BITS] = {\n ");
- dump_array16(&lut_nmsedec_sig0, 1 << T1_NMSEDEC_BITS);
-
- printf("static short lut_nmsedec_ref[1 << T1_NMSEDEC_BITS] = {\n ");
- dump_array16(&lut_nmsedec_ref, 1 << T1_NMSEDEC_BITS);
-
- printf("static short lut_nmsedec_ref0[1 << T1_NMSEDEC_BITS] = {\n ");
- dump_array16(&lut_nmsedec_ref0, 1 << T1_NMSEDEC_BITS);
-
- return 0;
-}