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authorCampbell Barton <ideasman42@gmail.com>2012-08-01 03:06:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-08-01 03:06:12 +0400
commita199ae5368fa4a1de36f62dbb214a051b3fbe0c3 (patch)
tree12c5021085ec3ac707ebc7855112bab3120f268f /intern/audaspace
parenta70a48814e16ffd063231577e1a120e1c2629675 (diff)
style cleanup: whitespace, also add '?' to save over popup since it wasnt totally clear it was a question (user pointed this out, they thought it was just notification and lost their work).
Diffstat (limited to 'intern/audaspace')
-rw-r--r--intern/audaspace/FX/AUD_ButterworthFactory.h4
-rw-r--r--intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h4
-rw-r--r--intern/audaspace/FX/AUD_FaderFactory.h4
-rw-r--r--intern/audaspace/intern/AUD_3DMath.h4
-rw-r--r--intern/audaspace/intern/AUD_C-API.h16
5 files changed, 16 insertions, 16 deletions
diff --git a/intern/audaspace/FX/AUD_ButterworthFactory.h b/intern/audaspace/FX/AUD_ButterworthFactory.h
index d3606270154..dc8b4d92775 100644
--- a/intern/audaspace/FX/AUD_ButterworthFactory.h
+++ b/intern/audaspace/FX/AUD_ButterworthFactory.h
@@ -56,8 +56,8 @@ public:
AUD_ButterworthFactory(AUD_Reference<AUD_IFactory> factory, float frequency);
virtual void recalculateCoefficients(AUD_SampleRate rate,
- std::vector<float>& b,
- std::vector<float>& a);
+ std::vector<float>& b,
+ std::vector<float>& a);
};
#endif //__AUD_BUTTERWORTHFACTORY_H__
diff --git a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
index fef379f68b1..5b297db2d56 100644
--- a/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
+++ b/intern/audaspace/FX/AUD_DynamicIIRFilterFactory.h
@@ -56,8 +56,8 @@ public:
* \param[out] a The output filter coefficients.
*/
virtual void recalculateCoefficients(AUD_SampleRate rate,
- std::vector<float>& b,
- std::vector<float>& a)=0;
+ std::vector<float>& b,
+ std::vector<float>& a)=0;
};
#endif // __AUD_DYNAMICIIRFILTERFACTORY_H__
diff --git a/intern/audaspace/FX/AUD_FaderFactory.h b/intern/audaspace/FX/AUD_FaderFactory.h
index 8fcd4baa623..82eaf2fae9f 100644
--- a/intern/audaspace/FX/AUD_FaderFactory.h
+++ b/intern/audaspace/FX/AUD_FaderFactory.h
@@ -68,8 +68,8 @@ public:
* \param length How long fading should last in seconds.
*/
AUD_FaderFactory(AUD_Reference<AUD_IFactory> factory,
- AUD_FadeType type = AUD_FADE_IN,
- float start = 0.0f, float length = 1.0f);
+ AUD_FadeType type = AUD_FADE_IN,
+ float start = 0.0f, float length = 1.0f);
/**
* Returns the fading type.
diff --git a/intern/audaspace/intern/AUD_3DMath.h b/intern/audaspace/intern/AUD_3DMath.h
index f39566958cd..1b109ebee1e 100644
--- a/intern/audaspace/intern/AUD_3DMath.h
+++ b/intern/audaspace/intern/AUD_3DMath.h
@@ -136,8 +136,8 @@ public:
inline AUD_Vector3 cross(const AUD_Vector3& op) const
{
return AUD_Vector3(m_y * op.m_z - m_z * op.m_y,
- m_z * op.m_x - m_x * op.m_z,
- m_x * op.m_y - m_y * op.m_x);
+ m_z * op.m_x - m_x * op.m_z,
+ m_x * op.m_y - m_y * op.m_x);
}
/**
diff --git a/intern/audaspace/intern/AUD_C-API.h b/intern/audaspace/intern/AUD_C-API.h
index 66e6984c71b..6af0c648d0e 100644
--- a/intern/audaspace/intern/AUD_C-API.h
+++ b/intern/audaspace/intern/AUD_C-API.h
@@ -442,10 +442,10 @@ extern void AUD_closeReadDevice(AUD_Device* device);
* The sound is therefore bandpassed, rectified and resampled.
*/
extern float* AUD_readSoundBuffer(const char* filename, float low, float high,
- float attack, float release, float threshold,
- int accumulate, int additive, int square,
- float sthreshold, double samplerate,
- int* length);
+ float attack, float release, float threshold,
+ int accumulate, int additive, int square,
+ float sthreshold, double samplerate,
+ int* length);
/**
* Pauses a playing sound after a specific amount of time.
@@ -493,7 +493,7 @@ extern void AUD_setSequencerFPS(AUD_Sound* sequencer, float fps);
* \return The entry added.
*/
extern AUD_SEntry* AUD_addSequence(AUD_Sound* sequencer, AUD_Sound* sound,
- float begin, float end, float skip);
+ float begin, float end, float skip);
/**
* Removes an entry from the scene.
@@ -567,8 +567,8 @@ extern void AUD_setSequencerAnimData(AUD_Sound* sequencer, AUD_AnimateableProper
* \param cone_volume_outer The volume outside the outer cone.
*/
extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float volume_min,
- float distance_max, float distance_reference, float attenuation,
- float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
+ float distance_max, float distance_reference, float attenuation,
+ float cone_angle_outer, float cone_angle_inner, float cone_volume_outer);
/**
* Updates all non-animated parameters of the entry.
@@ -578,7 +578,7 @@ extern void AUD_updateSequenceData(AUD_SEntry* entry, float volume_max, float vo
* \param model The distance model for distance calculation.
*/
extern void AUD_updateSequencerData(AUD_Sound* sequencer, float speed_of_sound,
- float factor, AUD_DistanceModel model);
+ float factor, AUD_DistanceModel model);
/**
* Sets the audio output specification of the sound scene to the specs of the