diff options
author | João Araújo <jaraujo98@gmail.com> | 2017-07-26 13:25:24 +0300 |
---|---|---|
committer | João Araújo <jaraujo98@gmail.com> | 2017-07-26 13:25:24 +0300 |
commit | 59908f5eb73670c97c5bb817290a0dac99089900 (patch) | |
tree | 709de097c1fac2ff7b172a8b50dc8a91d7b74860 /intern/cycles/kernel/closure | |
parent | 595f2ca2e06e07acaccc473982bde7a5ed644b50 (diff) | |
parent | edc6bec9d60204cb81d2e7533402630b076d0d32 (diff) |
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusiongsoc2016-improved_extrusion
Diffstat (limited to 'intern/cycles/kernel/closure')
-rw-r--r-- | intern/cycles/kernel/closure/bsdf.h | 79 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_diffuse.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_diffuse_ramp.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_microfacet.h | 160 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_microfacet_multi.h | 215 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h | 164 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_oren_nayar.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_phong_ramp.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_diffuse.h | 127 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_principled_sheen.h | 113 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_toon.h | 1 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bsdf_util.h | 20 | ||||
-rw-r--r-- | intern/cycles/kernel/closure/bssrdf.h | 40 |
14 files changed, 767 insertions, 157 deletions
diff --git a/intern/cycles/kernel/closure/bsdf.h b/intern/cycles/kernel/closure/bsdf.h index 9139b99353a..86a00d2124d 100644 --- a/intern/cycles/kernel/closure/bsdf.h +++ b/intern/cycles/kernel/closure/bsdf.h @@ -27,6 +27,8 @@ #include "kernel/closure/bsdf_ashikhmin_shirley.h" #include "kernel/closure/bsdf_toon.h" #include "kernel/closure/bsdf_hair.h" +#include "kernel/closure/bsdf_principled_diffuse.h" +#include "kernel/closure/bsdf_principled_sheen.h" #ifdef __SUBSURFACE__ # include "kernel/closure/bssrdf.h" #endif @@ -86,16 +88,21 @@ ccl_device_forceinline int bsdf_sample(KernelGlobals *kg, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); break; case CLOSURE_BSDF_MICROFACET_GGX_ID: + case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID: + case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID: case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID: + case CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: label = bsdf_microfacet_ggx_sample(kg, sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); break; case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID: label = bsdf_microfacet_multi_ggx_sample(kg, sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf, &sd->lcg_state); break; case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID: label = bsdf_microfacet_multi_ggx_glass_sample(kg, sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf, &sd->lcg_state); break; @@ -130,6 +137,17 @@ ccl_device_forceinline int bsdf_sample(KernelGlobals *kg, label = bsdf_hair_transmission_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); break; +#ifdef __PRINCIPLED__ + case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID: + case CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID: + label = bsdf_principled_diffuse_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, + eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); + break; + case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID: + label = bsdf_principled_sheen_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv, + eval, omega_in, &domega_in->dx, &domega_in->dy, pdf); + break; +#endif /* __PRINCIPLED__ */ #endif #ifdef __VOLUME__ case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: @@ -188,14 +206,19 @@ float3 bsdf_eval(KernelGlobals *kg, eval = bsdf_transparent_eval_reflect(sc, sd->I, omega_in, pdf); break; case CLOSURE_BSDF_MICROFACET_GGX_ID: + case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID: + case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID: case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID: + case CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: eval = bsdf_microfacet_ggx_eval_reflect(sc, sd->I, omega_in, pdf); break; case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID: eval = bsdf_microfacet_multi_ggx_eval_reflect(sc, sd->I, omega_in, pdf, &sd->lcg_state); break; case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID: eval = bsdf_microfacet_multi_ggx_glass_eval_reflect(sc, sd->I, omega_in, pdf, &sd->lcg_state); break; case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: @@ -222,6 +245,15 @@ float3 bsdf_eval(KernelGlobals *kg, case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: eval = bsdf_hair_transmission_eval_reflect(sc, sd->I, omega_in, pdf); break; +#ifdef __PRINCIPLED__ + case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID: + case CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID: + eval = bsdf_principled_diffuse_eval_reflect(sc, sd->I, omega_in, pdf); + break; + case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID: + eval = bsdf_principled_sheen_eval_reflect(sc, sd->I, omega_in, pdf); + break; +#endif /* __PRINCIPLED__ */ #endif #ifdef __VOLUME__ case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: @@ -256,14 +288,19 @@ float3 bsdf_eval(KernelGlobals *kg, eval = bsdf_transparent_eval_transmit(sc, sd->I, omega_in, pdf); break; case CLOSURE_BSDF_MICROFACET_GGX_ID: + case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID: + case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID: case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID: + case CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: eval = bsdf_microfacet_ggx_eval_transmit(sc, sd->I, omega_in, pdf); break; case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID: eval = bsdf_microfacet_multi_ggx_eval_transmit(sc, sd->I, omega_in, pdf, &sd->lcg_state); break; case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID: eval = bsdf_microfacet_multi_ggx_glass_eval_transmit(sc, sd->I, omega_in, pdf, &sd->lcg_state); break; case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: @@ -290,6 +327,15 @@ float3 bsdf_eval(KernelGlobals *kg, case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: eval = bsdf_hair_transmission_eval_transmit(sc, sd->I, omega_in, pdf); break; +#ifdef __PRINCIPLED__ + case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID: + case CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID: + eval = bsdf_principled_diffuse_eval_transmit(sc, sd->I, omega_in, pdf); + break; + case CLOSURE_BSDF_PRINCIPLED_SHEEN_ID: + eval = bsdf_principled_sheen_eval_transmit(sc, sd->I, omega_in, pdf); + break; +#endif /* __PRINCIPLED__ */ #endif #ifdef __VOLUME__ case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: @@ -311,11 +357,16 @@ ccl_device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness) #ifdef __SVM__ switch(sc->type) { case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID: bsdf_microfacet_multi_ggx_blur(sc, roughness); break; case CLOSURE_BSDF_MICROFACET_GGX_ID: + case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID: + case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID: case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID: + case CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: bsdf_microfacet_ggx_blur(sc, roughness); break; @@ -349,10 +400,15 @@ ccl_device bool bsdf_merge(ShaderClosure *a, ShaderClosure *b) case CLOSURE_BSDF_REFLECTION_ID: case CLOSURE_BSDF_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_GGX_ID: + case CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID: + case CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID: case CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID: + case CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_GGX_REFRACTION_ID: case CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_ID: + case CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_ANISO_ID: case CLOSURE_BSDF_MICROFACET_BECKMANN_REFRACTION_ID: @@ -367,6 +423,11 @@ ccl_device bool bsdf_merge(ShaderClosure *a, ShaderClosure *b) case CLOSURE_BSDF_HAIR_REFLECTION_ID: case CLOSURE_BSDF_HAIR_TRANSMISSION_ID: return bsdf_hair_merge(a, b); +#ifdef __PRINCIPLED__ + case CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID: + case CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID: + return bsdf_principled_diffuse_merge(a, b); +#endif #ifdef __VOLUME__ case CLOSURE_VOLUME_HENYEY_GREENSTEIN_ID: return volume_henyey_greenstein_merge(a, b); @@ -379,5 +440,23 @@ ccl_device bool bsdf_merge(ShaderClosure *a, ShaderClosure *b) #endif } +/* Classifies a closure as diffuse-like or specular-like. + * This is needed for the denoising feature pass generation, + * which are written on the first bounce where more than 25% + * of the sampling weight belongs to diffuse-line closures. */ +ccl_device_inline bool bsdf_is_specular_like(ShaderClosure *sc) +{ + if(CLOSURE_IS_BSDF_TRANSPARENT(sc->type)) { + return true; + } + + if(CLOSURE_IS_BSDF_MICROFACET(sc->type)) { + MicrofacetBsdf *bsdf = (MicrofacetBsdf*) sc; + return (bsdf->alpha_x*bsdf->alpha_y <= 0.075f*0.075f); + } + + return false; +} + CCL_NAMESPACE_END diff --git a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h index 7e0f5a7ec75..a5ba2cb2972 100644 --- a/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h +++ b/intern/cycles/kernel/closure/bsdf_ashikhmin_velvet.h @@ -40,7 +40,6 @@ typedef ccl_addr_space struct VelvetBsdf { float sigma; float invsigma2; - float3 N; } VelvetBsdf; ccl_device int bsdf_ashikhmin_velvet_setup(VelvetBsdf *bsdf) diff --git a/intern/cycles/kernel/closure/bsdf_diffuse.h b/intern/cycles/kernel/closure/bsdf_diffuse.h index dcd187f9305..ec6f1f20996 100644 --- a/intern/cycles/kernel/closure/bsdf_diffuse.h +++ b/intern/cycles/kernel/closure/bsdf_diffuse.h @@ -37,7 +37,6 @@ CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct DiffuseBsdf { SHADER_CLOSURE_BASE; - float3 N; } DiffuseBsdf; /* DIFFUSE */ diff --git a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h index 2d982a95fe4..24f40af46a3 100644 --- a/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_diffuse_ramp.h @@ -40,7 +40,6 @@ CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct DiffuseRampBsdf { SHADER_CLOSURE_BASE; - float3 N; float3 *colors; } DiffuseRampBsdf; diff --git a/intern/cycles/kernel/closure/bsdf_microfacet.h b/intern/cycles/kernel/closure/bsdf_microfacet.h index 1c7b3eb9ddd..b12e248f0a3 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet.h @@ -36,7 +36,8 @@ CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct MicrofacetExtra { - float3 color; + float3 color, cspec0; + float clearcoat; } MicrofacetExtra; typedef ccl_addr_space struct MicrofacetBsdf { @@ -45,7 +46,6 @@ typedef ccl_addr_space struct MicrofacetBsdf { float alpha_x, alpha_y, ior; MicrofacetExtra *extra; float3 T; - float3 N; } MicrofacetBsdf; /* Beckmann and GGX microfacet importance sampling. */ @@ -233,6 +233,36 @@ ccl_device_forceinline float3 microfacet_sample_stretched( return normalize(make_float3(-slope_x, -slope_y, 1.0f)); } +/* Calculate the reflection color + * + * If fresnel is used, the color is an interpolation of the F0 color and white + * with respect to the fresnel + * + * Else it is simply white + */ +ccl_device_forceinline float3 reflection_color(const MicrofacetBsdf *bsdf, float3 L, float3 H) { + float3 F = make_float3(1.0f, 1.0f, 1.0f); + bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID + || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID + || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID); + + if(use_fresnel) { + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + + F = interpolate_fresnel_color(L, H, bsdf->ior, F0, bsdf->extra->cspec0); + } + + return F; +} + +ccl_device_forceinline float D_GTR1(float NdotH, float alpha) +{ + if(alpha >= 1.0f) return M_1_PI_F; + float alpha2 = alpha*alpha; + float t = 1.0f + (alpha2 - 1.0f) * NdotH*NdotH; + return (alpha2 - 1.0f) / (M_PI_F * logf(alpha2) * t); +} + /* GGX microfacet with Smith shadow-masking from: * * Microfacet Models for Refraction through Rough Surfaces @@ -248,14 +278,52 @@ ccl_device_forceinline float3 microfacet_sample_stretched( ccl_device int bsdf_microfacet_ggx_setup(MicrofacetBsdf *bsdf) { + bsdf->extra = NULL; + bsdf->alpha_x = saturate(bsdf->alpha_x); bsdf->alpha_y = bsdf->alpha_x; - + bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ID; return SD_BSDF|SD_BSDF_HAS_EVAL; } +ccl_device int bsdf_microfacet_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) +{ + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + + bsdf->alpha_x = saturate(bsdf->alpha_x); + bsdf->alpha_y = bsdf->alpha_x; + + bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID; + + return SD_BSDF|SD_BSDF_HAS_EVAL; +} + +ccl_device int bsdf_microfacet_ggx_clearcoat_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) +{ + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= 0.25f * bsdf->extra->clearcoat * F; + + bsdf->alpha_x = saturate(bsdf->alpha_x); + bsdf->alpha_y = bsdf->alpha_x; + + bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID; + + return SD_BSDF|SD_BSDF_HAS_EVAL; +} + ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosure *b) { const MicrofacetBsdf *bsdf_a = (const MicrofacetBsdf*)a; @@ -273,16 +341,38 @@ ccl_device bool bsdf_microfacet_merge(const ShaderClosure *a, const ShaderClosur ccl_device int bsdf_microfacet_ggx_aniso_setup(MicrofacetBsdf *bsdf) { + bsdf->extra = NULL; + bsdf->alpha_x = saturate(bsdf->alpha_x); bsdf->alpha_y = saturate(bsdf->alpha_y); - + bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ANISO_ID; return SD_BSDF|SD_BSDF_HAS_EVAL; } +ccl_device int bsdf_microfacet_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) +{ + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + + bsdf->alpha_x = saturate(bsdf->alpha_x); + bsdf->alpha_y = saturate(bsdf->alpha_y); + + bsdf->type = CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID; + + return SD_BSDF|SD_BSDF_HAS_EVAL; +} + ccl_device int bsdf_microfacet_ggx_refraction_setup(MicrofacetBsdf *bsdf) { + bsdf->extra = NULL; + bsdf->alpha_x = saturate(bsdf->alpha_x); bsdf->alpha_y = bsdf->alpha_x; @@ -319,6 +409,8 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons float alpha2 = alpha_x * alpha_y; float D, G1o, G1i; + bool is_principled_clearcoat = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID); + if(alpha_x == alpha_y) { /* isotropic * eq. 20: (F*G*D)/(4*in*on) @@ -327,7 +419,18 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons float cosThetaM2 = cosThetaM * cosThetaM; float cosThetaM4 = cosThetaM2 * cosThetaM2; float tanThetaM2 = (1 - cosThetaM2) / cosThetaM2; - D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + + if(is_principled_clearcoat) { + /* use GTR1 for clearcoat */ + D = D_GTR1(cosThetaM, bsdf->alpha_x); + + /* the alpha value for clearcoat is a fixed 0.25 => alpha2 = 0.25 * 0.25 */ + alpha2 = 0.0625f; + } + else { + /* use GTR2 otherwise */ + D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + } /* eq. 34: now calculate G1(i,m) and G1(o,m) */ G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO))); @@ -374,7 +477,13 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons /* eq. 20 */ float common = D * 0.25f / cosNO; - float out = G * common; + + float3 F = reflection_color(bsdf, omega_in, m); + if(is_principled_clearcoat) { + F *= 0.25f * bsdf->extra->clearcoat; + } + + float3 out = F * G * common; /* eq. 2 in distribution of visible normals sampling * pm = Dw = G1o * dot(m, I) * D / dot(N, I); */ @@ -384,7 +493,7 @@ ccl_device float3 bsdf_microfacet_ggx_eval_reflect(const ShaderClosure *sc, cons * pdf = pm * 0.25 / dot(m, I); */ *pdf = G1o * common; - return make_float3(out, out, out); + return out; } return make_float3(0.0f, 0.0f, 0.0f); @@ -489,6 +598,17 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure /* some high number for MIS */ *pdf = 1e6f; *eval = make_float3(1e6f, 1e6f, 1e6f); + + bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_FRESNEL_ID + || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID + || bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_ANISO_FRESNEL_ID); + + /* if fresnel is used, calculate the color with reflection_color(...) */ + if(use_fresnel) { + *pdf = 1.0f; + *eval = reflection_color(bsdf, *omega_in, m); + } + label = LABEL_REFLECT | LABEL_SINGULAR; } else { @@ -497,16 +617,32 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure float alpha2 = alpha_x * alpha_y; float D, G1i; + bool is_principled_clearcoat = (bsdf->type == CLOSURE_BSDF_MICROFACET_GGX_CLEARCOAT_ID); + if(alpha_x == alpha_y) { /* isotropic */ float cosThetaM2 = cosThetaM * cosThetaM; float cosThetaM4 = cosThetaM2 * cosThetaM2; float tanThetaM2 = 1/(cosThetaM2) - 1; - D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); /* eval BRDF*cosNI */ float cosNI = dot(N, *omega_in); + if(is_principled_clearcoat) { + /* use GTR1 for clearcoat */ + D = D_GTR1(cosThetaM, bsdf->alpha_x); + + /* the alpha value for clearcoat is a fixed 0.25 => alpha2 = 0.25 * 0.25 */ + alpha2 = 0.0625f; + + /* recalculate G1o */ + G1o = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNO * cosNO) / (cosNO * cosNO))); + } + else { + /* use GTR2 otherwise */ + D = alpha2 / (M_PI_F * cosThetaM4 * (alpha2 + tanThetaM2) * (alpha2 + tanThetaM2)); + } + /* eq. 34: now calculate G1(i,m) */ G1i = 2 / (1 + safe_sqrtf(1 + alpha2 * (1 - cosNI * cosNI) / (cosNI * cosNI))); } @@ -538,10 +674,14 @@ ccl_device int bsdf_microfacet_ggx_sample(KernelGlobals *kg, const ShaderClosure /* see eval function for derivation */ float common = (G1o * D) * 0.25f / cosNO; - float out = G1i * common; *pdf = common; - *eval = make_float3(out, out, out); + float3 F = reflection_color(bsdf, *omega_in, m); + if(is_principled_clearcoat) { + F *= 0.25f * bsdf->extra->clearcoat; + } + + *eval = G1i * common * F; } #ifdef __RAY_DIFFERENTIALS__ diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h index 7d87727004f..2f2c35d5d1f 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet_multi.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi.h @@ -40,20 +40,20 @@ ccl_device_forceinline float D_ggx_aniso(const float3 wm, const float2 alpha) } /* Sample slope distribution (based on page 14 of the supplemental implementation). */ -ccl_device_forceinline float2 mf_sampleP22_11(const float cosI, const float2 randU) +ccl_device_forceinline float2 mf_sampleP22_11(const float cosI, const float randx, const float randy) { - if(cosI > 0.9999f || cosI < 1e-6f) { - const float r = sqrtf(randU.x / max(1.0f - randU.x, 1e-7f)); - const float phi = M_2PI_F * randU.y; + if(cosI > 0.9999f || fabsf(cosI) < 1e-6f) { + const float r = sqrtf(randx / max(1.0f - randx, 1e-7f)); + const float phi = M_2PI_F * randy; return make_float2(r*cosf(phi), r*sinf(phi)); } - const float sinI = sqrtf(1.0f - cosI*cosI); + const float sinI = safe_sqrtf(1.0f - cosI*cosI); const float tanI = sinI/cosI; const float projA = 0.5f * (cosI + 1.0f); if(projA < 0.0001f) return make_float2(0.0f, 0.0f); - const float A = 2.0f*randU.x*projA / cosI - 1.0f; + const float A = 2.0f*randx*projA / cosI - 1.0f; float tmp = A*A-1.0f; if(fabsf(tmp) < 1e-7f) return make_float2(0.0f, 0.0f); @@ -64,24 +64,24 @@ ccl_device_forceinline float2 mf_sampleP22_11(const float cosI, const float2 ran const float slopeX = (A < 0.0f || slopeX2 > 1.0f/tanI)? (tanI*tmp - D) : slopeX2; float U2; - if(randU.y >= 0.5f) - U2 = 2.0f*(randU.y - 0.5f); + if(randy >= 0.5f) + U2 = 2.0f*(randy - 0.5f); else - U2 = 2.0f*(0.5f - randU.y); + U2 = 2.0f*(0.5f - randy); const float z = (U2*(U2*(U2*0.27385f-0.73369f)+0.46341f)) / (U2*(U2*(U2*0.093073f+0.309420f)-1.0f)+0.597999f); const float slopeY = z * sqrtf(1.0f + slopeX*slopeX); - if(randU.y >= 0.5f) + if(randy >= 0.5f) return make_float2(slopeX, slopeY); else return make_float2(slopeX, -slopeY); } /* Visible normal sampling for the GGX distribution (based on page 7 of the supplemental implementation). */ -ccl_device_forceinline float3 mf_sample_vndf(const float3 wi, const float2 alpha, const float2 randU) +ccl_device_forceinline float3 mf_sample_vndf(const float3 wi, const float2 alpha, const float randx, const float randy) { const float3 wi_11 = normalize(make_float3(alpha.x*wi.x, alpha.y*wi.y, wi.z)); - const float2 slope_11 = mf_sampleP22_11(wi_11.z, randU); + const float2 slope_11 = mf_sampleP22_11(wi_11.z, randx, randy); const float3 cossin_phi = safe_normalize(make_float3(wi_11.x, wi_11.y, 0.0f)); const float slope_x = alpha.x*(cossin_phi.x * slope_11.x - cossin_phi.y * slope_11.y); @@ -91,18 +91,15 @@ ccl_device_forceinline float3 mf_sample_vndf(const float3 wi, const float2 alpha return normalize(make_float3(-slope_x, -slope_y, 1.0f)); } -/* === Phase functions: Glossy, Diffuse and Glass === */ +/* === Phase functions: Glossy and Glass === */ -/* Phase function for reflective materials, either without a fresnel term (for compatibility) or with the conductive fresnel term. */ -ccl_device_forceinline float3 mf_sample_phase_glossy(const float3 wi, float3 *n, float3 *k, float3 *weight, const float3 wm) +/* Phase function for reflective materials. */ +ccl_device_forceinline float3 mf_sample_phase_glossy(const float3 wi, float3 *weight, const float3 wm) { - if(n && k) - *weight *= fresnel_conductor(dot(wi, wm), *n, *k); - return -wi + 2.0f * wm * dot(wi, wm); } -ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w, const float lambda, const float3 wo, const float2 alpha, float3 *n, float3 *k) +ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w, const float lambda, const float3 wo, const float2 alpha) { if(w.z > 0.9999f) return make_float3(0.0f, 0.0f, 0.0f); @@ -123,30 +120,9 @@ ccl_device_forceinline float3 mf_eval_phase_glossy(const float3 w, const float l else phase *= D_ggx_aniso(wh, alpha); - if(n && k) { - /* Apply conductive fresnel term. */ - return phase * fresnel_conductor(dotW_WH, *n, *k); - } - return make_float3(phase, phase, phase); } -/* Phase function for rough lambertian diffuse surfaces. */ -ccl_device_forceinline float3 mf_sample_phase_diffuse(const float3 wm, const float randu, const float randv) -{ - float3 tm, bm; - make_orthonormals(wm, &tm, &bm); - - float2 disk = concentric_sample_disk(randu, randv); - return disk.x*tm + disk.y*bm + safe_sqrtf(1.0f - disk.x*disk.x - disk.y*disk.y)*wm; -} - -ccl_device_forceinline float3 mf_eval_phase_diffuse(const float3 w, const float3 wm) -{ - const float v = max(0.0f, dot(w, wm)) * M_1_PI_F; - return make_float3(v, v, v); -} - /* Phase function for dielectric transmissive materials, including both reflection and refraction according to the dielectric fresnel term. */ ccl_device_forceinline float3 mf_sample_phase_glass(const float3 wi, const float eta, const float3 wm, const float randV, bool *outside) { @@ -269,40 +245,69 @@ ccl_device_forceinline float mf_ggx_albedo(float r) return saturate(albedo); } +ccl_device_inline float mf_ggx_transmission_albedo(float a, float ior) +{ + if(ior < 1.0f) { + ior = 1.0f/ior; + } + a = saturate(a); + ior = clamp(ior, 1.0f, 3.0f); + float I_1 = 0.0476898f*expf(-0.978352f*(ior-0.65657f)*(ior-0.65657f)) - 0.033756f*ior + 0.993261f; + float R_1 = (((0.116991f*a - 0.270369f)*a + 0.0501366f)*a - 0.00411511f)*a + 1.00008f; + float I_2 = (((-2.08704f*ior + 26.3298f)*ior - 127.906f)*ior + 292.958f)*ior - 287.946f + 199.803f/(ior*ior) - 101.668f/(ior*ior*ior); + float R_2 = ((((5.3725f*a -24.9307f)*a + 22.7437f)*a - 3.40751f)*a + 0.0986325f)*a + 0.00493504f; + + return saturate(1.0f + I_2*R_2*0.0019127f - (1.0f - I_1)*(1.0f - R_1)*9.3205f); +} + ccl_device_forceinline float mf_ggx_pdf(const float3 wi, const float3 wo, const float alpha) { float D = D_ggx(normalize(wi+wo), alpha); float lambda = mf_lambda(wi, make_float2(alpha, alpha)); + float singlescatter = 0.25f * D / max((1.0f + lambda) * wi.z, 1e-7f); + + float multiscatter = wo.z * M_1_PI_F; + float albedo = mf_ggx_albedo(alpha); - return 0.25f * D / max((1.0f + lambda) * wi.z, 1e-7f) + (1.0f - albedo) * wo.z; + return albedo*singlescatter + (1.0f - albedo)*multiscatter; } ccl_device_forceinline float mf_ggx_aniso_pdf(const float3 wi, const float3 wo, const float2 alpha) { - return 0.25f * D_ggx_aniso(normalize(wi+wo), alpha) / ((1.0f + mf_lambda(wi, alpha)) * wi.z) + (1.0f - mf_ggx_albedo(sqrtf(alpha.x*alpha.y))) * wo.z; -} + float D = D_ggx_aniso(normalize(wi+wo), alpha); + float lambda = mf_lambda(wi, alpha); + float singlescatter = 0.25f * D / max((1.0f + lambda) * wi.z, 1e-7f); -ccl_device_forceinline float mf_diffuse_pdf(const float3 wo) -{ - return M_1_PI_F * wo.z; + float multiscatter = wo.z * M_1_PI_F; + + float albedo = mf_ggx_albedo(sqrtf(alpha.x*alpha.y)); + return albedo*singlescatter + (1.0f - albedo)*multiscatter; } ccl_device_forceinline float mf_glass_pdf(const float3 wi, const float3 wo, const float alpha, const float eta) { - float3 wh; - float fresnel; - if(wi.z*wo.z > 0.0f) { - wh = normalize(wi + wo); - fresnel = fresnel_dielectric_cos(dot(wi, wh), eta); - } - else { - wh = normalize(wi + wo*eta); - fresnel = 1.0f - fresnel_dielectric_cos(dot(wi, wh), eta); - } + bool reflective = (wi.z*wo.z > 0.0f); + + float wh_len; + float3 wh = normalize_len(wi + (reflective? wo : (wo*eta)), &wh_len); if(wh.z < 0.0f) wh = -wh; float3 r_wi = (wi.z < 0.0f)? -wi: wi; - return fresnel * max(0.0f, dot(r_wi, wh)) * D_ggx(wh, alpha) / ((1.0f + mf_lambda(r_wi, make_float2(alpha, alpha))) * r_wi.z) + fabsf(wo.z); + float lambda = mf_lambda(r_wi, make_float2(alpha, alpha)); + float D = D_ggx(wh, alpha); + float fresnel = fresnel_dielectric_cos(dot(r_wi, wh), eta); + + float multiscatter = fabsf(wo.z * M_1_PI_F); + if(reflective) { + float singlescatter = 0.25f * D / max((1.0f + lambda) * r_wi.z, 1e-7f); + float albedo = mf_ggx_albedo(alpha); + return fresnel * (albedo*singlescatter + (1.0f - albedo)*multiscatter); + } + else { + float singlescatter = fabsf(dot(r_wi, wh)*dot(wo, wh) * D * eta*eta / max((1.0f + lambda) * r_wi.z * wh_len*wh_len, 1e-7f)); + float albedo = mf_ggx_transmission_albedo(alpha, eta); + return (1.0f - fresnel) * (albedo*singlescatter + (1.0f - albedo)*multiscatter); + } } /* === Actual random walk implementations, one version of mf_eval and mf_sample per phase function. === */ @@ -315,13 +320,6 @@ ccl_device_forceinline float mf_glass_pdf(const float3 wi, const float3 wo, cons #define MF_MULTI_GLASS #include "kernel/closure/bsdf_microfacet_multi_impl.h" -/* The diffuse phase function is not implemented as a node yet. */ -#if 0 -#define MF_PHASE_FUNCTION diffuse -#define MF_MULTI_DIFFUSE -#include "kernel/closure/bsdf_microfacet_multi_impl.h" -#endif - #define MF_PHASE_FUNCTION glossy #define MF_MULTI_GLOSSY #include "kernel/closure/bsdf_microfacet_multi_impl.h" @@ -345,8 +343,9 @@ ccl_device int bsdf_microfacet_multi_ggx_common_setup(MicrofacetBsdf *bsdf) bsdf->extra->color.x = saturate(bsdf->extra->color.x); bsdf->extra->color.y = saturate(bsdf->extra->color.y); bsdf->extra->color.z = saturate(bsdf->extra->color.z); - - bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID; + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_NEEDS_LCG; } @@ -356,6 +355,22 @@ ccl_device int bsdf_microfacet_multi_ggx_aniso_setup(MicrofacetBsdf *bsdf) if(is_zero(bsdf->T)) bsdf->T = make_float3(1.0f, 0.0f, 0.0f); + bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID; + + return bsdf_microfacet_multi_ggx_common_setup(bsdf); +} + +ccl_device int bsdf_microfacet_multi_ggx_aniso_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) +{ + if(is_zero(bsdf->T)) + bsdf->T = make_float3(1.0f, 0.0f, 0.0f); + + bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID; + + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + return bsdf_microfacet_multi_ggx_common_setup(bsdf); } @@ -363,6 +378,30 @@ ccl_device int bsdf_microfacet_multi_ggx_setup(MicrofacetBsdf *bsdf) { bsdf->alpha_y = bsdf->alpha_x; + bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID; + + return bsdf_microfacet_multi_ggx_common_setup(bsdf); +} + +ccl_device int bsdf_microfacet_multi_ggx_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) +{ + bsdf->alpha_y = bsdf->alpha_x; + + bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID; + + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + + return bsdf_microfacet_multi_ggx_common_setup(bsdf); +} + +ccl_device int bsdf_microfacet_multi_ggx_refraction_setup(MicrofacetBsdf *bsdf) +{ + bsdf->alpha_y = bsdf->alpha_x; + + bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_ID; + return bsdf_microfacet_multi_ggx_common_setup(bsdf); } @@ -378,6 +417,8 @@ ccl_device float3 bsdf_microfacet_multi_ggx_eval_reflect(const ShaderClosure *sc return make_float3(0.0f, 0.0f, 0.0f); } + bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID); + bool is_aniso = (bsdf->alpha_x != bsdf->alpha_y); float3 X, Y, Z; Z = bsdf->N; @@ -393,7 +434,7 @@ ccl_device float3 bsdf_microfacet_multi_ggx_eval_reflect(const ShaderClosure *sc *pdf = mf_ggx_aniso_pdf(localI, localO, make_float2(bsdf->alpha_x, bsdf->alpha_y)); else *pdf = mf_ggx_pdf(localI, localO, bsdf->alpha_x); - return mf_eval_glossy(localI, localO, true, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, NULL, NULL); + return mf_eval_glossy(localI, localO, true, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior, use_fresnel, bsdf->extra->cspec0); } ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals *kg, const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf, ccl_addr_space uint *lcg_state) @@ -407,9 +448,15 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals *kg, const ShaderC *omega_in = 2*dot(Z, I)*Z - I; *pdf = 1e6f; *eval = make_float3(1e6f, 1e6f, 1e6f); +#ifdef __RAY_DIFFERENTIALS__ + *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx; + *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy; +#endif return LABEL_REFLECT|LABEL_SINGULAR; } + bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_FRESNEL_ID); + bool is_aniso = (bsdf->alpha_x != bsdf->alpha_y); if(is_aniso) make_orthonormals_tangent(Z, bsdf->T, &X, &Y); @@ -419,7 +466,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals *kg, const ShaderC float3 localI = make_float3(dot(I, X), dot(I, Y), dot(I, Z)); float3 localO; - *eval = mf_sample_glossy(localI, &localO, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, NULL, NULL); + *eval = mf_sample_glossy(localI, &localO, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior, use_fresnel, bsdf->extra->cspec0); if(is_aniso) *pdf = mf_ggx_aniso_pdf(localI, localO, make_float2(bsdf->alpha_x, bsdf->alpha_y)); else @@ -427,6 +474,7 @@ ccl_device int bsdf_microfacet_multi_ggx_sample(KernelGlobals *kg, const ShaderC *eval *= *pdf; *omega_in = X*localO.x + Y*localO.y + Z*localO.z; + #ifdef __RAY_DIFFERENTIALS__ *domega_in_dx = (2 * dot(Z, dIdx)) * Z - dIdx; *domega_in_dy = (2 * dot(Z, dIdy)) * Z - dIdy; @@ -450,6 +498,27 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_setup(MicrofacetBsdf *bsdf) return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_NEEDS_LCG; } +ccl_device int bsdf_microfacet_multi_ggx_glass_fresnel_setup(MicrofacetBsdf *bsdf, const ShaderData *sd) +{ + bsdf->alpha_x = clamp(bsdf->alpha_x, 1e-4f, 1.0f); + bsdf->alpha_y = bsdf->alpha_x; + bsdf->ior = max(0.0f, bsdf->ior); + bsdf->extra->color.x = saturate(bsdf->extra->color.x); + bsdf->extra->color.y = saturate(bsdf->extra->color.y); + bsdf->extra->color.z = saturate(bsdf->extra->color.z); + bsdf->extra->cspec0.x = saturate(bsdf->extra->cspec0.x); + bsdf->extra->cspec0.y = saturate(bsdf->extra->cspec0.y); + bsdf->extra->cspec0.z = saturate(bsdf->extra->cspec0.z); + + bsdf->type = CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID; + + float F0 = fresnel_dielectric_cos(1.0f, bsdf->ior); + float F = average(interpolate_fresnel_color(sd->I, bsdf->N, bsdf->ior, F0, bsdf->extra->cspec0)); + bsdf->sample_weight *= F; + + return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_NEEDS_LCG; +} + ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_transmit(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf, ccl_addr_space uint *lcg_state) { const MicrofacetBsdf *bsdf = (const MicrofacetBsdf*)sc; @@ -465,7 +534,7 @@ ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_transmit(const ShaderClos float3 localO = make_float3(dot(omega_in, X), dot(omega_in, Y), dot(omega_in, Z)); *pdf = mf_glass_pdf(localI, localO, bsdf->alpha_x, bsdf->ior); - return mf_eval_glass(localI, localO, false, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior); + return mf_eval_glass(localI, localO, false, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior, false, bsdf->extra->color); } ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_reflect(const ShaderClosure *sc, const float3 I, const float3 omega_in, float *pdf, ccl_addr_space uint *lcg_state) { @@ -475,6 +544,8 @@ ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_reflect(const ShaderClosu return make_float3(0.0f, 0.0f, 0.0f); } + bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID); + float3 X, Y, Z; Z = bsdf->N; make_orthonormals(Z, &X, &Y); @@ -483,7 +554,7 @@ ccl_device float3 bsdf_microfacet_multi_ggx_glass_eval_reflect(const ShaderClosu float3 localO = make_float3(dot(omega_in, X), dot(omega_in, Y), dot(omega_in, Z)); *pdf = mf_glass_pdf(localI, localO, bsdf->alpha_x, bsdf->ior); - return mf_eval_glass(localI, localO, true, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior); + return mf_eval_glass(localI, localO, true, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior, use_fresnel, bsdf->extra->cspec0); } ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals *kg, const ShaderClosure *sc, float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, float3 *eval, float3 *omega_in, float3 *domega_in_dx, float3 *domega_in_dy, float *pdf, ccl_addr_space uint *lcg_state) @@ -525,12 +596,14 @@ ccl_device int bsdf_microfacet_multi_ggx_glass_sample(KernelGlobals *kg, const S } } + bool use_fresnel = (bsdf->type == CLOSURE_BSDF_MICROFACET_MULTI_GGX_GLASS_FRESNEL_ID); + make_orthonormals(Z, &X, &Y); float3 localI = make_float3(dot(I, X), dot(I, Y), dot(I, Z)); float3 localO; - *eval = mf_sample_glass(localI, &localO, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior); + *eval = mf_sample_glass(localI, &localO, bsdf->extra->color, bsdf->alpha_x, bsdf->alpha_y, lcg_state, bsdf->ior, use_fresnel, bsdf->extra->cspec0); *pdf = mf_glass_pdf(localI, localO, bsdf->alpha_x, bsdf->ior); *eval *= *pdf; diff --git a/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h b/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h index 8054fa8e849..e73915dbda7 100644 --- a/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h +++ b/intern/cycles/kernel/closure/bsdf_microfacet_multi_impl.h @@ -26,19 +26,16 @@ * the balance heuristic isn't necessarily optimal anymore. */ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)( - float3 wi, - float3 wo, - const bool wo_outside, - const float3 color, - const float alpha_x, - const float alpha_y, - ccl_addr_space uint *lcg_state -#ifdef MF_MULTI_GLASS - , const float eta -#elif defined(MF_MULTI_GLOSSY) - , float3 *n, float3 *k -#endif -) + float3 wi, + float3 wo, + const bool wo_outside, + const float3 color, + const float alpha_x, + const float alpha_y, + ccl_addr_space uint *lcg_state, + const float eta, + bool use_fresnel, + const float3 cspec0) { /* Evaluating for a shallower incoming direction produces less noise, and the properties of the BSDF guarantee reciprocity. */ bool swapped = false; @@ -71,50 +68,57 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)( /* Analytically compute single scattering for lower noise. */ float3 eval; + float3 throughput = make_float3(1.0f, 1.0f, 1.0f); + const float3 wh = normalize(wi+wo); #ifdef MF_MULTI_GLASS eval = mf_eval_phase_glass(-wi, lambda_r, wo, wo_outside, alpha, eta); if(wo_outside) eval *= -lambda_r / (shadowing_lambda - lambda_r); else eval *= -lambda_r * beta(-lambda_r, shadowing_lambda+1.0f); -#elif defined(MF_MULTI_DIFFUSE) - /* Diffuse has no special closed form for the single scattering bounce */ - eval = make_float3(0.0f, 0.0f, 0.0f); #else /* MF_MULTI_GLOSSY */ - const float3 wh = normalize(wi+wo); const float G2 = 1.0f / (1.0f - (lambda_r + 1.0f) + shadowing_lambda); float val = G2 * 0.25f / wi.z; if(alpha.x == alpha.y) val *= D_ggx(wh, alpha.x); else val *= D_ggx_aniso(wh, alpha); - if(n && k) { - eval = fresnel_conductor(dot(wh, wi), *n, *k) * val; - } - else { - eval = make_float3(val, val, val); - } + eval = make_float3(val, val, val); #endif + float F0 = fresnel_dielectric_cos(1.0f, eta); + if(use_fresnel) { + throughput = interpolate_fresnel_color(wi, wh, eta, F0, cspec0); + + eval *= throughput; + } + float3 wr = -wi; float hr = 1.0f; float C1_r = 1.0f; float G1_r = 0.0f; bool outside = true; - float3 throughput = make_float3(1.0f, 1.0f, 1.0f); for(int order = 0; order < 10; order++) { - /* Sample microfacet height and normal */ - if(!mf_sample_height(wr, &hr, &C1_r, &G1_r, &lambda_r, lcg_step_float_addrspace(lcg_state))) + /* Sample microfacet height. */ + float height_rand = lcg_step_float_addrspace(lcg_state); + if(!mf_sample_height(wr, &hr, &C1_r, &G1_r, &lambda_r, height_rand)) break; - float3 wm = mf_sample_vndf(-wr, alpha, make_float2(lcg_step_float_addrspace(lcg_state), - lcg_step_float_addrspace(lcg_state))); - -#ifdef MF_MULTI_DIFFUSE - if(order == 0) { - /* Compute single-scattering for diffuse. */ - const float G2_G1 = -lambda_r / (shadowing_lambda - lambda_r); - eval += throughput * G2_G1 * mf_eval_phase_diffuse(wo, wm); + /* Sample microfacet normal. */ + float vndf_rand_y = lcg_step_float_addrspace(lcg_state); + float vndf_rand_x = lcg_step_float_addrspace(lcg_state); + float3 wm = mf_sample_vndf(-wr, alpha, vndf_rand_x, vndf_rand_y); + +#ifdef MF_MULTI_GLASS + if(order == 0 && use_fresnel) { + /* Evaluate amount of scattering towards wo on this microfacet. */ + float3 phase; + if(outside) + phase = mf_eval_phase_glass(wr, lambda_r, wo, wo_outside, alpha, eta); + else + phase = mf_eval_phase_glass(wr, lambda_r, -wo, !wo_outside, alpha, 1.0f / eta); + + eval = throughput * phase * mf_G1(wo_outside ? wo : -wo, mf_C1((outside == wo_outside) ? hr : -hr), shadowing_lambda); } #endif if(order > 0) { @@ -125,10 +129,8 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)( phase = mf_eval_phase_glass(wr, lambda_r, wo, wo_outside, alpha, eta); else phase = mf_eval_phase_glass(wr, lambda_r, -wo, !wo_outside, alpha, 1.0f/eta); -#elif defined(MF_MULTI_DIFFUSE) - phase = mf_eval_phase_diffuse(wo, wm); #else /* MF_MULTI_GLOSSY */ - phase = mf_eval_phase_glossy(wr, lambda_r, wo, alpha, n, k) * throughput; + phase = mf_eval_phase_glossy(wr, lambda_r, wo, alpha) * throughput; #endif eval += throughput * phase * mf_G1(wo_outside? wo: -wo, mf_C1((outside == wo_outside)? hr: -hr), shadowing_lambda); } @@ -136,23 +138,32 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)( /* Bounce from the microfacet. */ #ifdef MF_MULTI_GLASS bool next_outside; - wr = mf_sample_phase_glass(-wr, outside? eta: 1.0f/eta, wm, lcg_step_float_addrspace(lcg_state), &next_outside); + float3 wi_prev = -wr; + float phase_rand = lcg_step_float_addrspace(lcg_state); + wr = mf_sample_phase_glass(-wr, outside? eta: 1.0f/eta, wm, phase_rand, &next_outside); if(!next_outside) { outside = !outside; wr = -wr; hr = -hr; } -#elif defined(MF_MULTI_DIFFUSE) - wr = mf_sample_phase_diffuse(wm, - lcg_step_float_addrspace(lcg_state), - lcg_step_float_addrspace(lcg_state)); + + if(use_fresnel && !next_outside) { + throughput *= color; + } + else if(use_fresnel && order > 0) { + throughput *= interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0); + } #else /* MF_MULTI_GLOSSY */ - wr = mf_sample_phase_glossy(-wr, n, k, &throughput, wm); + if(use_fresnel && order > 0) { + throughput *= interpolate_fresnel_color(-wr, wm, eta, F0, cspec0); + } + wr = mf_sample_phase_glossy(-wr, &throughput, wm); #endif lambda_r = mf_lambda(wr, alpha); - throughput *= color; + if(!use_fresnel) + throughput *= color; C1_r = mf_C1(hr); G1_r = mf_G1(wr, C1_r, lambda_r); @@ -168,13 +179,16 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_eval)( * escaped the surface in wo. The function returns the throughput between wi and wo. * Without reflection losses due to coloring or fresnel absorption in conductors, the sampling is optimal. */ -ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi, float3 *wo, const float3 color, const float alpha_x, const float alpha_y, ccl_addr_space uint *lcg_state -#ifdef MF_MULTI_GLASS - , const float eta -#elif defined(MF_MULTI_GLOSSY) - , float3 *n, float3 *k -#endif -) +ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)( + float3 wi, + float3 *wo, + const float3 color, + const float alpha_x, + const float alpha_y, + ccl_addr_space uint *lcg_state, + const float eta, + bool use_fresnel, + const float3 cspec0) { const float2 alpha = make_float2(alpha_x, alpha_y); @@ -186,37 +200,64 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi, float3 float G1_r = 0.0f; bool outside = true; + float F0 = fresnel_dielectric_cos(1.0f, eta); + if(use_fresnel) { + throughput = interpolate_fresnel_color(wi, normalize(wi + wr), eta, F0, cspec0); + } + int order; for(order = 0; order < 10; order++) { /* Sample microfacet height. */ - if(!mf_sample_height(wr, &hr, &C1_r, &G1_r, &lambda_r, lcg_step_float_addrspace(lcg_state))) { + float height_rand = lcg_step_float_addrspace(lcg_state); + if(!mf_sample_height(wr, &hr, &C1_r, &G1_r, &lambda_r, height_rand)) { /* The random walk has left the surface. */ *wo = outside? wr: -wr; return throughput; } /* Sample microfacet normal. */ - float3 wm = mf_sample_vndf(-wr, alpha, make_float2(lcg_step_float_addrspace(lcg_state), - lcg_step_float_addrspace(lcg_state))); + float vndf_rand_y = lcg_step_float_addrspace(lcg_state); + float vndf_rand_x = lcg_step_float_addrspace(lcg_state); + float3 wm = mf_sample_vndf(-wr, alpha, vndf_rand_x, vndf_rand_y); /* First-bounce color is already accounted for in mix weight. */ - if(order > 0) + if(!use_fresnel && order > 0) throughput *= color; /* Bounce from the microfacet. */ #ifdef MF_MULTI_GLASS bool next_outside; - wr = mf_sample_phase_glass(-wr, outside? eta: 1.0f/eta, wm, lcg_step_float_addrspace(lcg_state), &next_outside); + float3 wi_prev = -wr; + float phase_rand = lcg_step_float_addrspace(lcg_state); + wr = mf_sample_phase_glass(-wr, outside? eta: 1.0f/eta, wm, phase_rand, &next_outside); if(!next_outside) { hr = -hr; wr = -wr; outside = !outside; } -#elif defined(MF_MULTI_DIFFUSE) - wr = mf_sample_phase_diffuse(wm, - lcg_step_float_addrspace(lcg_state), - lcg_step_float_addrspace(lcg_state)); + + if(use_fresnel) { + if(!next_outside) { + throughput *= color; + } + else { + float3 t_color = interpolate_fresnel_color(wi_prev, wm, eta, F0, cspec0); + + if(order == 0) + throughput = t_color; + else + throughput *= t_color; + } + } #else /* MF_MULTI_GLOSSY */ - wr = mf_sample_phase_glossy(-wr, n, k, &throughput, wm); + if(use_fresnel) { + float3 t_color = interpolate_fresnel_color(-wr, wm, eta, F0, cspec0); + + if(order == 0) + throughput = t_color; + else + throughput *= t_color; + } + wr = mf_sample_phase_glossy(-wr, &throughput, wm); #endif /* Update random walk parameters. */ @@ -228,6 +269,5 @@ ccl_device_forceinline float3 MF_FUNCTION_FULL_NAME(mf_sample)(float3 wi, float3 } #undef MF_MULTI_GLASS -#undef MF_MULTI_DIFFUSE #undef MF_MULTI_GLOSSY #undef MF_PHASE_FUNCTION diff --git a/intern/cycles/kernel/closure/bsdf_oren_nayar.h b/intern/cycles/kernel/closure/bsdf_oren_nayar.h index cb342a026ef..6b770fc0c16 100644 --- a/intern/cycles/kernel/closure/bsdf_oren_nayar.h +++ b/intern/cycles/kernel/closure/bsdf_oren_nayar.h @@ -22,7 +22,6 @@ CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct OrenNayarBsdf { SHADER_CLOSURE_BASE; - float3 N; float roughness; float a; float b; diff --git a/intern/cycles/kernel/closure/bsdf_phong_ramp.h b/intern/cycles/kernel/closure/bsdf_phong_ramp.h index e152a8780db..420f94755ee 100644 --- a/intern/cycles/kernel/closure/bsdf_phong_ramp.h +++ b/intern/cycles/kernel/closure/bsdf_phong_ramp.h @@ -40,7 +40,6 @@ CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct PhongRampBsdf { SHADER_CLOSURE_BASE; - float3 N; float exponent; float3 *colors; } PhongRampBsdf; diff --git a/intern/cycles/kernel/closure/bsdf_principled_diffuse.h b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h new file mode 100644 index 00000000000..f8ca64293b0 --- /dev/null +++ b/intern/cycles/kernel/closure/bsdf_principled_diffuse.h @@ -0,0 +1,127 @@ +/* + * Copyright 2011-2017 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __BSDF_PRINCIPLED_DIFFUSE_H__ +#define __BSDF_PRINCIPLED_DIFFUSE_H__ + +/* DISNEY PRINCIPLED DIFFUSE BRDF + * + * Shading model by Brent Burley (Disney): "Physically Based Shading at Disney" (2012) + */ + +CCL_NAMESPACE_BEGIN + +typedef ccl_addr_space struct PrincipledDiffuseBsdf { + SHADER_CLOSURE_BASE; + + float roughness; +} PrincipledDiffuseBsdf; + +ccl_device float3 calculate_principled_diffuse_brdf(const PrincipledDiffuseBsdf *bsdf, + float3 N, float3 V, float3 L, float3 H, float *pdf) +{ + float NdotL = max(dot(N, L), 0.0f); + float NdotV = max(dot(N, V), 0.0f); + + if(NdotL < 0 || NdotV < 0) { + *pdf = 0.0f; + return make_float3(0.0f, 0.0f, 0.0f); + } + + float LdotH = dot(L, H); + + float FL = schlick_fresnel(NdotL), FV = schlick_fresnel(NdotV); + const float Fd90 = 0.5f + 2.0f * LdotH*LdotH * bsdf->roughness; + float Fd = (1.0f * (1.0f - FL) + Fd90 * FL) * (1.0f * (1.0f - FV) + Fd90 * FV); + + float value = M_1_PI_F * NdotL * Fd; + + return make_float3(value, value, value); +} + +ccl_device int bsdf_principled_diffuse_setup(PrincipledDiffuseBsdf *bsdf) +{ + bsdf->type = CLOSURE_BSDF_PRINCIPLED_DIFFUSE_ID; + return SD_BSDF|SD_BSDF_HAS_EVAL; +} + +ccl_device bool bsdf_principled_diffuse_merge(const ShaderClosure *a, const ShaderClosure *b) +{ + const PrincipledDiffuseBsdf *bsdf_a = (const PrincipledDiffuseBsdf*)a; + const PrincipledDiffuseBsdf *bsdf_b = (const PrincipledDiffuseBsdf*)b; + + return (isequal_float3(bsdf_a->N, bsdf_b->N) && bsdf_a->roughness == bsdf_b->roughness); +} + +ccl_device float3 bsdf_principled_diffuse_eval_reflect(const ShaderClosure *sc, const float3 I, + const float3 omega_in, float *pdf) +{ + const PrincipledDiffuseBsdf *bsdf = (const PrincipledDiffuseBsdf *)sc; + + float3 N = bsdf->N; + float3 V = I; // outgoing + float3 L = omega_in; // incoming + float3 H = normalize(L + V); + + if(dot(N, omega_in) > 0.0f) { + *pdf = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F; + return calculate_principled_diffuse_brdf(bsdf, N, V, L, H, pdf); + } + else { + *pdf = 0.0f; + return make_float3(0.0f, 0.0f, 0.0f); + } +} + +ccl_device float3 bsdf_principled_diffuse_eval_transmit(const ShaderClosure *sc, const float3 I, + const float3 omega_in, float *pdf) +{ + return make_float3(0.0f, 0.0f, 0.0f); +} + +ccl_device int bsdf_principled_diffuse_sample(const ShaderClosure *sc, + float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, + float3 *eval, float3 *omega_in, float3 *domega_in_dx, + float3 *domega_in_dy, float *pdf) +{ + const PrincipledDiffuseBsdf *bsdf = (const PrincipledDiffuseBsdf *)sc; + + float3 N = bsdf->N; + + sample_cos_hemisphere(N, randu, randv, omega_in, pdf); + + if(dot(Ng, *omega_in) > 0) { + float3 H = normalize(I + *omega_in); + + *eval = calculate_principled_diffuse_brdf(bsdf, N, I, *omega_in, H, pdf); + +#ifdef __RAY_DIFFERENTIALS__ + // TODO: find a better approximation for the diffuse bounce + *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx); + *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy); +#endif + } + else { + *pdf = 0.0f; + } + return LABEL_REFLECT|LABEL_DIFFUSE; +} + +CCL_NAMESPACE_END + +#endif /* __BSDF_PRINCIPLED_DIFFUSE_H__ */ + + diff --git a/intern/cycles/kernel/closure/bsdf_principled_sheen.h b/intern/cycles/kernel/closure/bsdf_principled_sheen.h new file mode 100644 index 00000000000..f4476bfecd0 --- /dev/null +++ b/intern/cycles/kernel/closure/bsdf_principled_sheen.h @@ -0,0 +1,113 @@ +/* + * Copyright 2011-2017 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __BSDF_PRINCIPLED_SHEEN_H__ +#define __BSDF_PRINCIPLED_SHEEN_H__ + +/* DISNEY PRINCIPLED SHEEN BRDF + * + * Shading model by Brent Burley (Disney): "Physically Based Shading at Disney" (2012) + */ + +CCL_NAMESPACE_BEGIN + +typedef ccl_addr_space struct PrincipledSheenBsdf { + SHADER_CLOSURE_BASE; +} PrincipledSheenBsdf; + +ccl_device float3 calculate_principled_sheen_brdf(const PrincipledSheenBsdf *bsdf, + float3 N, float3 V, float3 L, float3 H, float *pdf) +{ + float NdotL = dot(N, L); + float NdotV = dot(N, V); + + if(NdotL < 0 || NdotV < 0) { + *pdf = 0.0f; + return make_float3(0.0f, 0.0f, 0.0f); + } + + float LdotH = dot(L, H); + + float value = schlick_fresnel(LdotH) * NdotL; + + return make_float3(value, value, value); +} + +ccl_device int bsdf_principled_sheen_setup(PrincipledSheenBsdf *bsdf) +{ + bsdf->type = CLOSURE_BSDF_PRINCIPLED_SHEEN_ID; + return SD_BSDF|SD_BSDF_HAS_EVAL; +} + +ccl_device float3 bsdf_principled_sheen_eval_reflect(const ShaderClosure *sc, const float3 I, + const float3 omega_in, float *pdf) +{ + const PrincipledSheenBsdf *bsdf = (const PrincipledSheenBsdf *)sc; + + float3 N = bsdf->N; + float3 V = I; // outgoing + float3 L = omega_in; // incoming + float3 H = normalize(L + V); + + if(dot(N, omega_in) > 0.0f) { + *pdf = fmaxf(dot(N, omega_in), 0.0f) * M_1_PI_F; + return calculate_principled_sheen_brdf(bsdf, N, V, L, H, pdf); + } + else { + *pdf = 0.0f; + return make_float3(0.0f, 0.0f, 0.0f); + } +} + +ccl_device float3 bsdf_principled_sheen_eval_transmit(const ShaderClosure *sc, const float3 I, + const float3 omega_in, float *pdf) +{ + return make_float3(0.0f, 0.0f, 0.0f); +} + +ccl_device int bsdf_principled_sheen_sample(const ShaderClosure *sc, + float3 Ng, float3 I, float3 dIdx, float3 dIdy, float randu, float randv, + float3 *eval, float3 *omega_in, float3 *domega_in_dx, + float3 *domega_in_dy, float *pdf) +{ + const PrincipledSheenBsdf *bsdf = (const PrincipledSheenBsdf *)sc; + + float3 N = bsdf->N; + + sample_cos_hemisphere(N, randu, randv, omega_in, pdf); + + if(dot(Ng, *omega_in) > 0) { + float3 H = normalize(I + *omega_in); + + *eval = calculate_principled_sheen_brdf(bsdf, N, I, *omega_in, H, pdf); + +#ifdef __RAY_DIFFERENTIALS__ + // TODO: find a better approximation for the diffuse bounce + *domega_in_dx = -((2 * dot(N, dIdx)) * N - dIdx); + *domega_in_dy = -((2 * dot(N, dIdy)) * N - dIdy); +#endif + } + else { + *pdf = 0.0f; + } + return LABEL_REFLECT|LABEL_DIFFUSE; +} + +CCL_NAMESPACE_END + +#endif /* __BSDF_PRINCIPLED_SHEEN_H__ */ + + diff --git a/intern/cycles/kernel/closure/bsdf_toon.h b/intern/cycles/kernel/closure/bsdf_toon.h index 28e775bcbc8..d8b6d8ddead 100644 --- a/intern/cycles/kernel/closure/bsdf_toon.h +++ b/intern/cycles/kernel/closure/bsdf_toon.h @@ -38,7 +38,6 @@ CCL_NAMESPACE_BEGIN typedef ccl_addr_space struct ToonBsdf { SHADER_CLOSURE_BASE; - float3 N; float size; float smooth; } ToonBsdf; diff --git a/intern/cycles/kernel/closure/bsdf_util.h b/intern/cycles/kernel/closure/bsdf_util.h index b0c5280b6cb..3dc15d5791c 100644 --- a/intern/cycles/kernel/closure/bsdf_util.h +++ b/intern/cycles/kernel/closure/bsdf_util.h @@ -124,6 +124,13 @@ ccl_device float3 fresnel_conductor(float cosi, const float3 eta, const float3 k return(Rparl2 + Rperp2) * 0.5f; } +ccl_device float schlick_fresnel(float u) +{ + float m = clamp(1.0f - u, 0.0f, 1.0f); + float m2 = m * m; + return m2 * m2 * m; // pow(m, 5) +} + ccl_device float smooth_step(float edge0, float edge1, float x) { float result; @@ -136,6 +143,19 @@ ccl_device float smooth_step(float edge0, float edge1, float x) return result; } +/* Calculate the fresnel color which is a blend between white and the F0 color (cspec0) */ +ccl_device_forceinline float3 interpolate_fresnel_color(float3 L, float3 H, float ior, float F0, float3 cspec0) { + /* Calculate the fresnel interpolation factor + * The value from fresnel_dielectric_cos(...) has to be normalized because + * the cspec0 keeps the F0 color + */ + float F0_norm = 1.0f / (1.0f - F0); + float FH = (fresnel_dielectric_cos(dot(L, H), ior) - F0) * F0_norm; + + /* Blend between white and a specular color with respect to the fresnel */ + return cspec0 * (1.0f - FH) + make_float3(1.0f, 1.0f, 1.0f) * FH; +} + CCL_NAMESPACE_END #endif /* __BSDF_UTIL_H__ */ diff --git a/intern/cycles/kernel/closure/bssrdf.h b/intern/cycles/kernel/closure/bssrdf.h index af0bbd861a9..f733ea4c517 100644 --- a/intern/cycles/kernel/closure/bssrdf.h +++ b/intern/cycles/kernel/closure/bssrdf.h @@ -27,7 +27,7 @@ typedef ccl_addr_space struct Bssrdf { float d; float texture_blur; float albedo; - float3 N; + float roughness; } Bssrdf; /* Planar Truncated Gaussian @@ -360,10 +360,32 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type) { if(bssrdf->radius < BSSRDF_MIN_RADIUS) { /* revert to diffuse BSDF if radius too small */ - DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf; - bsdf->N = bssrdf->N; - int flag = bsdf_diffuse_setup(bsdf); - bsdf->type = CLOSURE_BSDF_BSSRDF_ID; + int flag; +#ifdef __PRINCIPLED__ + if(type == CLOSURE_BSSRDF_PRINCIPLED_ID) { + float roughness = bssrdf->roughness; + float3 N = bssrdf->N; + float3 weight = bssrdf->weight; + float sample_weight = bssrdf->sample_weight; + + PrincipledDiffuseBsdf *bsdf = (PrincipledDiffuseBsdf*)bssrdf; + + bsdf->N = N; + bsdf->roughness = roughness; + bsdf->weight = weight; + bsdf->sample_weight = sample_weight; + flag = bsdf_principled_diffuse_setup(bsdf); + bsdf->type = CLOSURE_BSDF_BSSRDF_PRINCIPLED_ID; + } + else +#endif /* __PRINCIPLED__ */ + { + DiffuseBsdf *bsdf = (DiffuseBsdf*)bssrdf; + bsdf->N = bssrdf->N; + flag = bsdf_diffuse_setup(bsdf); + bsdf->type = CLOSURE_BSDF_BSSRDF_ID; + } + return flag; } else { @@ -371,7 +393,9 @@ ccl_device int bssrdf_setup(Bssrdf *bssrdf, ClosureType type) bssrdf->sharpness = saturate(bssrdf->sharpness); bssrdf->type = type; - if(type == CLOSURE_BSSRDF_BURLEY_ID) { + if(type == CLOSURE_BSSRDF_BURLEY_ID || + type == CLOSURE_BSSRDF_PRINCIPLED_ID) + { bssrdf_burley_setup(bssrdf); } @@ -385,7 +409,7 @@ ccl_device void bssrdf_sample(const ShaderClosure *sc, float xi, float *r, float bssrdf_cubic_sample(sc, xi, r, h); else if(sc->type == CLOSURE_BSSRDF_GAUSSIAN_ID) bssrdf_gaussian_sample(sc, xi, r, h); - else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID)*/ + else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID || sc->type == CLOSURE_BSSRDF_PRINCIPLED_ID)*/ bssrdf_burley_sample(sc, xi, r, h); } @@ -395,7 +419,7 @@ ccl_device_forceinline float bssrdf_pdf(const ShaderClosure *sc, float r) return bssrdf_cubic_pdf(sc, r); else if(sc->type == CLOSURE_BSSRDF_GAUSSIAN_ID) return bssrdf_gaussian_pdf(sc, r); - else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID)*/ + else /*if(sc->type == CLOSURE_BSSRDF_BURLEY_ID || sc->type == CLOSURE_BSSRDF_PRINCIPLED_ID)*/ return bssrdf_burley_pdf(sc, r); } |