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author | João Araújo <jaraujo98@gmail.com> | 2017-07-26 13:25:24 +0300 |
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committer | João Araújo <jaraujo98@gmail.com> | 2017-07-26 13:25:24 +0300 |
commit | 59908f5eb73670c97c5bb817290a0dac99089900 (patch) | |
tree | 709de097c1fac2ff7b172a8b50dc8a91d7b74860 /intern/cycles/util/util_types_float3.h | |
parent | 595f2ca2e06e07acaccc473982bde7a5ed644b50 (diff) | |
parent | edc6bec9d60204cb81d2e7533402630b076d0d32 (diff) |
Merge remote-tracking branch 'origin/master' into gsoc2016-improved_extrusiongsoc2016-improved_extrusion
Diffstat (limited to 'intern/cycles/util/util_types_float3.h')
-rw-r--r-- | intern/cycles/util/util_types_float3.h | 57 |
1 files changed, 57 insertions, 0 deletions
diff --git a/intern/cycles/util/util_types_float3.h b/intern/cycles/util/util_types_float3.h new file mode 100644 index 00000000000..28146ad04f7 --- /dev/null +++ b/intern/cycles/util/util_types_float3.h @@ -0,0 +1,57 @@ +/* + * Copyright 2011-2017 Blender Foundation + * + * Licensed under the Apache License, Version 2.0 (the "License"); + * you may not use this file except in compliance with the License. + * You may obtain a copy of the License at + * + * http://www.apache.org/licenses/LICENSE-2.0 + * + * Unless required by applicable law or agreed to in writing, software + * distributed under the License is distributed on an "AS IS" BASIS, + * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. + * See the License for the specific language governing permissions and + * limitations under the License. + */ + +#ifndef __UTIL_TYPES_FLOAT3_H__ +#define __UTIL_TYPES_FLOAT3_H__ + +#ifndef __UTIL_TYPES_H__ +# error "Do not include this file directly, include util_types.h instead." +#endif + +CCL_NAMESPACE_BEGIN + +#ifndef __KERNEL_GPU__ +struct ccl_try_align(16) float3 { +#ifdef __KERNEL_SSE__ + union { + __m128 m128; + struct { float x, y, z, w; }; + }; + + __forceinline float3(); + __forceinline float3(const float3& a); + __forceinline explicit float3(const __m128& a); + + __forceinline operator const __m128&(void) const; + __forceinline operator __m128&(void); + + __forceinline float3& operator =(const float3& a); +#else /* __KERNEL_SSE__ */ + float x, y, z, w; +#endif /* __KERNEL_SSE__ */ + + __forceinline float operator[](int i) const; + __forceinline float& operator[](int i); +}; + +ccl_device_inline float3 make_float3(float f); +ccl_device_inline float3 make_float3(float x, float y, float z); +ccl_device_inline void print_float3(const char *label, const float3& a); +#endif /* __KERNEL_GPU__ */ + +CCL_NAMESPACE_END + +#endif /* __UTIL_TYPES_FLOAT3_H__ */ |