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authorJoseph Eagar <joeedh@gmail.com>2022-05-30 12:48:04 +0300
committerJoseph Eagar <joeedh@gmail.com>2022-05-30 12:48:04 +0300
commitf1c29b9bd3c8241b212d7d50b2d538b980a7d62e (patch)
tree6fbf918bfae4f867270ec88aed0988e744f99e43 /release/scripts/addons
parenta7bda30ca890d1a76b1a1f0be23cb08a4bd1b5f5 (diff)
Fix T98368: Shading artifacts on paint/mask anchored sculpt brushes
I'm not sure what is causing this. Vertex normals get corrupted for paint and mask sculpt brushes but not the normal geometric ones. Since we don't actually need to recalculate normals here to begin with I've just disabled it. The code now calls the appropriate node mark update function based on the sculpt tool.
Diffstat (limited to 'release/scripts/addons')
m---------release/scripts/addons0
1 files changed, 0 insertions, 0 deletions
diff --git a/release/scripts/addons b/release/scripts/addons
-Subproject d936e4c01fa263a71a7d0665628ae621283b15e
+Subproject 1c8e7f124d17b64ff05cbe179264ba7c7c3aa9f