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authorVuk Gardašević <lijenstina>2018-08-17 13:01:13 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-08-17 13:01:26 +0300
commit3b4d520cd775b0c3c2b77d2e451467ccc976d73f (patch)
tree243babb130c53d6288ec5c398b5c16d6c9d6bc31 /release/scripts/startup
parent62b2675147bab469e7c252265ab223b8bb9c3e39 (diff)
Physics Common: Use Single Column and Grid Flow layout
See D3605
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_common.py153
1 files changed, 93 insertions, 60 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_common.py b/release/scripts/startup/bl_ui/properties_physics_common.py
index 2da84ad84da..83bfab5581d 100644
--- a/release/scripts/startup/bl_ui/properties_physics_common.py
+++ b/release/scripts/startup/bl_ui/properties_physics_common.py
@@ -19,7 +19,9 @@
# <pep8 compliant>
import bpy
-from bpy.types import Panel
+from bpy.types import (
+ Panel,
+)
from bpy.app.translations import contexts as i18n_contexts
@@ -42,7 +44,9 @@ def physics_add(self, layout, md, name, type, typeicon, toggles):
row.prop(md, "show_render", text="")
row.prop(md, "show_viewport", text="")
else:
- row.operator("object.modifier_add", text=name, text_ctxt=i18n_contexts.default, icon=typeicon).type = type
+ row.operator(
+ "object.modifier_add", text=name, text_ctxt=i18n_contexts.default, icon=typeicon
+ ).type = type
def physics_add_special(self, layout, data, name, addop, removeop, typeicon):
@@ -59,12 +63,17 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
def draw(self, context):
+ layout = self.layout
+
+ row = layout.row(align=True)
+ row.alignment = 'RIGHT'
+ row.label("Enable physics for:")
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
obj = context.object
- layout = self.layout
- layout.label("Enable physics for:")
- split = layout.split()
- col = split.column()
+ col = flow.column()
if obj.field.type == 'NONE':
col.operator("object.forcefield_toggle", text="Force Field", icon='FORCE_FORCE')
@@ -74,9 +83,11 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
if obj.type == 'MESH':
physics_add(self, col, context.collision, "Collision", 'COLLISION', 'MOD_PHYSICS', False)
physics_add(self, col, context.cloth, "Cloth", 'CLOTH', 'MOD_CLOTH', True)
- physics_add(self, col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True)
+ physics_add(
+ self, col, context.dynamic_paint, "Dynamic Paint", 'DYNAMIC_PAINT', 'MOD_DYNAMICPAINT', True
+ )
- col = split.column()
+ col = flow.column()
if obj.type in {'MESH', 'LATTICE', 'CURVE', 'SURFACE', 'FONT'}:
physics_add(self, col, context.soft_body, "Soft Body", 'SOFT_BODY', 'MOD_SOFT', True)
@@ -85,49 +96,57 @@ class PHYSICS_PT_add(PhysicButtonsPanel, Panel):
physics_add(self, col, context.fluid, "Fluid", 'FLUID_SIMULATION', 'MOD_FLUIDSIM', True)
physics_add(self, col, context.smoke, "Smoke", 'SMOKE', 'MOD_SMOKE', True)
- physics_add_special(self, col, obj.rigid_body, "Rigid Body",
- "rigidbody.object_add",
- "rigidbody.object_remove",
- 'MESH_ICOSPHERE') # XXX: need dedicated icon
+ physics_add_special(
+ self, col, obj.rigid_body, "Rigid Body",
+ "rigidbody.object_add",
+ "rigidbody.object_remove",
+ 'MESH_ICOSPHERE'
+ ) # XXX: need dedicated icon.
- # all types of objects can have rigid body constraint
- physics_add_special(self, col, obj.rigid_body_constraint, "Rigid Body Constraint",
- "rigidbody.constraint_add",
- "rigidbody.constraint_remove",
- 'CONSTRAINT') # RB_TODO needs better icon
+ # all types of objects can have rigid body constraint.
+ physics_add_special(
+ self, col, obj.rigid_body_constraint, "Rigid Body Constraint",
+ "rigidbody.constraint_add",
+ "rigidbody.constraint_remove",
+ 'CONSTRAINT'
+ ) # RB_TODO needs better icon.
# cache-type can be 'PSYS' 'HAIR' 'SMOKE' etc.
def point_cache_ui(self, context, cache, enabled, cachetype):
layout = self.layout
+ layout.use_property_split = True
layout.context_pointer_set("point_cache", cache)
+ is_saved = bpy.data.is_saved
+
+ # NOTE: TODO temporarly used until the animate properties are properly skipped.
+ layout.use_property_decorate = False # No animation (remove this later on).
+
if not cachetype == 'RIGID_BODY':
row = layout.row()
- row.template_list("UI_UL_list", "point_caches", cache, "point_caches",
- cache.point_caches, "active_index", rows=1)
+ row.template_list(
+ "UI_UL_list", "point_caches", cache, "point_caches",
+ cache.point_caches, "active_index", rows=1
+ )
col = row.column(align=True)
col.operator("ptcache.add", icon='ZOOMIN', text="")
col.operator("ptcache.remove", icon='ZOOMOUT', text="")
if cachetype in {'PSYS', 'HAIR', 'SMOKE'}:
- row = layout.row()
- row.prop(cache, "use_external")
+ col = layout.column()
if cachetype == 'SMOKE':
- row.prop(cache, "use_library_path", "Use Lib Path")
+ col.prop(cache, "use_library_path", text="Use Library Path")
- if cache.use_external:
- split = layout.split(percentage=0.35)
- col = split.column()
- col.label(text="Index Number:")
- col.label(text="File Path:")
+ col.prop(cache, "use_external")
- col = split.column()
- col.prop(cache, "index", text="")
- col.prop(cache, "filepath", text="")
+ if cache.use_external:
+ col = layout.column()
+ col.prop(cache, "index", text="Index")
+ col.prop(cache, "filepath", text="Path")
cache_info = cache.info
if cache_info:
@@ -136,16 +155,16 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
col.label(text=cache_info)
else:
if cachetype in {'SMOKE', 'DYNAMIC_PAINT'}:
- if not bpy.data.is_saved:
- layout.label(text="Cache is disabled until the file is saved")
+ if not is_saved:
+ col = layout.column(align=True)
+ col.alignment = 'RIGHT'
+ col.label(text="Cache is disabled until the file is saved")
layout.enabled = False
if not cache.use_external or cachetype == 'SMOKE':
col = layout.column(align=True)
- col.use_property_split = True
if cachetype not in {'PSYS', 'DYNAMIC_PAINT'}:
-
col.enabled = enabled
col.prop(cache, "frame_start", text="Simulation Start")
col.prop(cache, "frame_end")
@@ -162,13 +181,13 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
can_bake = True
if cachetype not in {'SMOKE', 'DYNAMIC_PAINT', 'RIGID_BODY'}:
- flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- flow.enabled = enabled and bpy.data.is_saved
-
- flow.use_property_split = True
+ if not is_saved:
+ col = layout.column(align=True)
+ col.alignment = 'RIGHT'
+ col.label("Options are disabled until the file is saved")
- # NOTE: TODO temporarly used until the animate properties are properly skipped.
- flow.use_property_decorate = False # No animation (remove this later on)
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ flow.enabled = enabled and is_saved
col = flow.column()
col.prop(cache, "use_disk_cache")
@@ -178,9 +197,8 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
subcol.prop(cache, "use_library_path", "Use Lib Path")
col = flow.column()
- col.enabled = enabled and bpy.data.is_saved
col.active = cache.use_disk_cache
- col.prop(cache, "compression", text="Compression", expand=True)
+ col.prop(cache, "compression", text="Compression")
if cache.id_data.library and not cache.use_disk_cache:
can_bake = False
@@ -223,8 +241,8 @@ def effector_weights_ui(self, context, weights, weight_type):
layout.prop(weights, "group")
- # NOTE: TODO temporarly used until the animate properties are properly skipped
- layout.use_property_decorate = False # No animation (remove this later on)
+ # NOTE: TODO temporarly used until the animate properties are properly skipped.
+ layout.use_property_decorate = False # No animation (remove this later on).
flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
@@ -244,6 +262,7 @@ def effector_weights_ui(self, context, weights, weight_type):
col.prop(weights, "wind", slider=True)
col.prop(weights, "curve_guide", slider=True)
col.prop(weights, "texture", slider=True)
+
if weight_type != 'SMOKE':
col.prop(weights, "smokeflow", slider=True)
@@ -260,7 +279,9 @@ def basic_force_field_settings_ui(self, context, field):
if not field or field.type == 'NONE':
return
- col = layout.column()
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
if field.type == 'DRAG':
col.prop(field, "linear_drag", text="Linear")
@@ -270,29 +291,37 @@ def basic_force_field_settings_ui(self, context, field):
if field.type == 'TURBULENCE':
col.prop(field, "size")
col.prop(field, "flow")
+
elif field.type == 'HARMONIC':
col.prop(field, "harmonic_damping", text="Damping")
col.prop(field, "rest_length")
+
elif field.type == 'VORTEX' and field.shape != 'POINT':
col.prop(field, "inflow")
+
elif field.type == 'DRAG':
col.prop(field, "quadratic_drag", text="Quadratic")
+
else:
col.prop(field, "flow")
- col = layout.column()
+ col.prop(field, "apply_to_location", text="Affect Location")
+ col.prop(field, "apply_to_rotation", text="Rotation")
+
+ col = flow.column()
sub = col.column(align=True)
- sub.prop(field, "noise")
- sub.prop(field, "seed", text="Noise Seed")
+ sub.prop(field, "noise", text="Noise Amount")
+ sub.prop(field, "seed", text="Seed")
+
if field.type == 'TURBULENCE':
col.prop(field, "use_global_coords", text="Global")
+
elif field.type == 'HARMONIC':
col.prop(field, "use_multiple_springs")
+
if field.type == 'FORCE':
col.prop(field, "use_gravity_falloff", text="Gravitation")
- col.prop(field, "apply_to_location", text="Affect Location")
- col.prop(field, "apply_to_rotation", text="Affect Rotation")
col.prop(field, "use_absorption")
@@ -302,28 +331,32 @@ def basic_force_field_falloff_ui(self, context, field):
if not field or field.type == 'NONE':
return
- col = layout.column()
- col.prop(field, "z_direction")
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+ col = flow.column()
+ col.prop(field, "z_direction")
col.prop(field, "falloff_power", text="Power")
- split = layout.split()
- split.prop(field, "use_min_distance", text="Min Distance")
- sub = split.column(align=True)
+ col = flow.column()
+ col.prop(field, "use_min_distance", text="Use Minimum")
+
+ sub = col.column(align=True)
sub.active = field.use_min_distance
- sub.prop(field, "distance_min", text="")
+ sub.prop(field, "distance_min", text="Min Distance")
+
+ col = flow.column()
+ col.prop(field, "use_max_distance", text="Use Maximum")
- split = layout.split()
- split.prop(field, "use_max_distance", text="Max Distance")
- sub = split.column(align=True)
+ sub = col.column(align=True)
sub.active = field.use_max_distance
- sub.prop(field, "distance_max", text="")
+ sub.prop(field, "distance_max", text="Max Distance")
classes = (
PHYSICS_PT_add,
)
+
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes: