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authorVuk Gardašević <lijenstina>2018-08-17 13:02:33 +0300
committerPablo Vazquez <venomgfx@gmail.com>2018-08-17 13:02:52 +0300
commiteccc047f7039ad57792356652a9c750ef02b1a0e (patch)
tree627e2d2a98eb79d29ff408b2f1b79f0bd8e54af0 /release/scripts/startup
parent3b4d520cd775b0c3c2b77d2e451467ccc976d73f (diff)
Physics Force Field and Collision: Use Single Column and Grid Flow layout
See D3609
Diffstat (limited to 'release/scripts/startup')
-rw-r--r--release/scripts/startup/bl_ui/properties_physics_field.py339
1 files changed, 245 insertions, 94 deletions
diff --git a/release/scripts/startup/bl_ui/properties_physics_field.py b/release/scripts/startup/bl_ui/properties_physics_field.py
index 1a4e24fbc0c..aaa2892c5c4 100644
--- a/release/scripts/startup/bl_ui/properties_physics_field.py
+++ b/release/scripts/startup/bl_ui/properties_physics_field.py
@@ -17,9 +17,11 @@
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
-import bpy
-from bpy.types import Panel
+import bpy
+from bpy.types import (
+ Panel,
+)
from .properties_physics_common import (
basic_force_field_settings_ui,
basic_force_field_falloff_ui,
@@ -31,9 +33,13 @@ class PhysicButtonsPanel:
bl_region_type = 'WINDOW'
bl_context = "physics"
- @classmethod
- def poll(cls, context):
- return (context.object) and (context.engine in cls.COMPAT_ENGINES)
+ def poll_force_field(context):
+ ob = context.object
+ return (ob and (ob.field) and (ob.field.type != 'NONE'))
+
+ def poll_collision(context):
+ ob = context.object
+ return (ob and ob.type == 'MESH') and (context.collision)
class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@@ -42,10 +48,10 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- if not ob:
+ if not PhysicButtonsPanel.poll_force_field(context):
return False
- return (context.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type != 'NONE')
+
+ return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -56,59 +62,135 @@ class PHYSICS_PT_field(PhysicButtonsPanel, Panel):
layout.prop(field, "type")
+
+class PHYSICS_PT_field_settings(PhysicButtonsPanel, Panel):
+ bl_label = "Settings"
+ bl_parent_id = 'PHYSICS_PT_field'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_force_field(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ob = context.object
+ field = ob.field
+
if field.type not in {'NONE', 'GUIDE', 'TEXTURE'}:
layout.prop(field, "shape", text="Shape")
- elif field.type == 'TEXTURE':
- layout.row().template_ID(field, "texture", new="texture.new")
+
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
if field.type == 'NONE':
- return # nothing to draw
+ return # nothing to draw.
+
elif field.type == 'GUIDE':
- col = layout.column()
+ col = flow.column()
col.prop(field, "guide_minimum")
col.prop(field, "guide_free")
col.prop(field, "falloff_power")
col.prop(field, "use_guide_path_add")
col.prop(field, "use_guide_path_weight")
- col.label(text="Clumping")
- col.prop(field, "guide_clump_amount")
- col.prop(field, "guide_clump_shape")
+ col.separator()
+ col = flow.column()
+ col.prop(field, "guide_clump_amount", text="Clumping amount")
+ col.prop(field, "guide_clump_shape")
col.prop(field, "use_max_distance")
+
sub = col.column()
sub.active = field.use_max_distance
sub.prop(field, "distance_max")
- layout.separator()
-
- layout.prop(field, "guide_kink_type")
- if field.guide_kink_type != 'NONE':
- layout.prop(field, "guide_kink_axis")
+ elif field.type == 'TEXTURE':
+ col = flow.column()
+ col.prop(field, "texture_mode")
- col = layout.column()
- col.prop(field, "guide_kink_frequency")
- col.prop(field, "guide_kink_shape")
- col.prop(field, "guide_kink_amplitude")
+ col.separator()
- elif field.type == 'TEXTURE':
- col = layout.column()
col.prop(field, "strength")
- col.prop(field, "texture_mode")
- col.prop(field, "texture_nabla")
+ col = flow.column()
+ col.prop(field, "texture_nabla")
col.prop(field, "use_object_coords")
col.prop(field, "use_2d_force")
+
elif field.type == 'SMOKE_FLOW':
- col = layout.column()
+ col = flow.column()
col.prop(field, "strength")
col.prop(field, "flow")
+
+ col = flow.column()
col.prop(field, "source_object")
col.prop(field, "use_smoke_density")
else:
+ del flow
basic_force_field_settings_ui(self, context, field)
+class PHYSICS_PT_field_settings_kink(PhysicButtonsPanel, Panel):
+ bl_label = "Kink"
+ bl_parent_id = 'PHYSICS_PT_field_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_force_field(context):
+ return False
+
+ ob = context.object
+ return ((ob.field.type == 'GUIDE') and (context.engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+
+ ob = context.object
+ field = ob.field
+
+ layout.prop(field, "guide_kink_type", text="Type")
+
+ if field.guide_kink_type != 'NONE':
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
+
+ col = flow.column()
+ col.prop(field, "guide_kink_axis")
+ col.prop(field, "guide_kink_frequency")
+
+ col = flow.column()
+ col.prop(field, "guide_kink_shape")
+ col.prop(field, "guide_kink_amplitude")
+
+
+class PHYSICS_PT_field_settings_texture_select(PhysicButtonsPanel, Panel):
+ bl_label = "Texture"
+ bl_parent_id = 'PHYSICS_PT_field_settings'
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_force_field(context):
+ return False
+
+ ob = context.object
+ return ((ob.field.type == 'TEXTURE') and (context.engine in cls.COMPAT_ENGINES))
+
+ def draw(self, context):
+ layout = self.layout
+
+ ob = context.object
+ field = ob.field
+
+ layout.row().template_ID(field, "texture", new="texture.new")
+
+
class PHYSICS_PT_field_falloff(PhysicButtonsPanel, Panel):
bl_label = "Falloff"
bl_parent_id = "PHYSICS_PT_field"
@@ -116,8 +198,11 @@ class PHYSICS_PT_field_falloff(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
+ if not PhysicButtonsPanel.poll_force_field(context):
+ return False
+
ob = context.object
- return (context.engine in cls.COMPAT_ENGINES) and (ob.field) and (ob.field.type not in {'NONE', 'GUIDE'})
+ return ((ob.field.type not in {'NONE', 'GUIDE'}) and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
@@ -130,70 +215,119 @@ class PHYSICS_PT_field_falloff(PhysicButtonsPanel, Panel):
basic_force_field_falloff_ui(self, context, field)
- if field.falloff_type == 'CONE':
- layout.separator()
- col = layout.column()
- col.prop(field, "radial_falloff", text="Power")
+class PHYSICS_PT_field_falloff_angular(PhysicButtonsPanel, Panel):
+ bl_label = "Angular"
+ bl_parent_id = "PHYSICS_PT_field_falloff"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
- col.label(text="Angular")
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_force_field(context):
+ return False
- col.prop(field, "use_radial_min", text="Use Min Angle")
- sub = col.column()
- sub.active = field.use_radial_min
- sub.prop(field, "radial_min", text="Min Angle")
+ ob = context.object
+ return ((ob.field.falloff_type == 'CONE') and (context.engine in cls.COMPAT_ENGINES))
- col.prop(field, "use_radial_max", text="Use Max Angle")
- sub = col.column()
- sub.active = field.use_radial_max
- sub.prop(field, "radial_max", text="Max Angle")
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- elif field.falloff_type == 'TUBE':
- layout.separator()
+ ob = context.object
+ field = ob.field
- col = layout.column()
+ col = flow.column()
+ col.prop(field, "radial_falloff", text="Power")
- col.prop(field, "radial_falloff", text="Power")
+ col = flow.column()
+ col.prop(field, "use_radial_min", text="Use Min Angle")
- col.label(text="Radial")
+ sub = col.column()
+ sub.active = field.use_radial_min
+ sub.prop(field, "radial_min", text="Min Angle")
- col.prop(field, "use_radial_min", text="Use Minimum")
- sub = col.column()
- sub.active = field.use_radial_min
- sub.prop(field, "radial_min", text="Distance")
+ col = flow.column()
+ col.prop(field, "use_radial_max", text="Use Max Angle")
- col.prop(field, "use_radial_max", text="Use Maximum")
- sub = col.column()
- sub.active = field.use_radial_max
- sub.prop(field, "radial_max", text="Distance")
+ sub = col.column()
+ sub.active = field.use_radial_max
+ sub.prop(field, "radial_max", text="Max Angle")
-class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
- bl_label = "Collision"
+class PHYSICS_PT_field_falloff_radial(PhysicButtonsPanel, Panel):
+ bl_label = "Radial"
+ bl_parent_id = "PHYSICS_PT_field_falloff"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
@classmethod
def poll(cls, context):
+ if not PhysicButtonsPanel.poll_force_field(context):
+ return False
+
ob = context.object
- return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.collision)
+ return ((ob.field.falloff_type == 'TUBE') and (context.engine in cls.COMPAT_ENGINES))
def draw(self, context):
layout = self.layout
+ layout.use_property_split = True
+ flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=True)
- md = context.collision
+ ob = context.object
+ field = ob.field
+
+ col = flow.column()
+ col.prop(field, "radial_falloff", text="Power")
- split = layout.split()
+ col = flow.column()
+ col.prop(field, "use_radial_min", text="Use Minimum")
+
+ sub = col.column()
+ sub.active = field.use_radial_min
+ sub.prop(field, "radial_min", text="Min Distance")
+
+ col = flow.column()
+ col.prop(field, "use_radial_max", text="Use Maximum")
+
+ sub = col.column()
+ sub.active = field.use_radial_max
+ sub.prop(field, "radial_max", text="Max Distance")
+
+
+def collision_warning(layout):
+ row = layout.row(align=True)
+ row.alignment = 'RIGHT'
+ row.label("No collision settings available")
+
+
+class PHYSICS_PT_collision(PhysicButtonsPanel, Panel):
+ bl_label = "Collision"
+ COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_OPENGL'}
+
+ @classmethod
+ def poll(cls, context):
+ if not PhysicButtonsPanel.poll_collision(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
+
+ def draw(self, context):
+ layout = self.layout
layout.use_property_split = True
+ md = context.collision
coll = md.settings
- if coll:
- settings = context.object.collision
+ if not coll:
+ collision_warning(layout)
+ return
+
+ settings = context.object.collision
- layout.active = settings.use
+ layout.active = settings.use
- col = layout.column()
- col.prop(settings, "absorption", text="Force Field Absorption")
+ col = layout.column()
+ col.prop(settings, "absorption", text="Field Absorption")
class PHYSICS_PT_collision_particle(PhysicButtonsPanel, Panel):
@@ -203,8 +337,10 @@ class PHYSICS_PT_collision_particle(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.collision)
+ if not PhysicButtonsPanel.poll_collision(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -216,26 +352,28 @@ class PHYSICS_PT_collision_particle(PhysicButtonsPanel, Panel):
coll = md.settings
- if coll:
- settings = context.object.collision
+ if not coll:
+ collision_warning(layout)
+ return
- layout.active = settings.use
+ settings = context.object.collision
- col = flow.column()
- col.prop(settings, "permeability", slider=True)
- col.prop(settings, "stickiness")
- col = flow.column()
- col.prop(settings, "use_particle_kill")
+ layout.active = settings.use
- col = flow.column()
- sub = col.column(align=True)
- sub.prop(settings, "damping_factor", text="Damping", slider=True)
- sub.prop(settings, "damping_random", text="Randomize", slider=True)
+ col = flow.column()
+ col.prop(settings, "permeability", slider=True)
+ col.prop(settings, "stickiness")
+ col.prop(settings, "use_particle_kill")
- col = flow.column()
- sub = col.column(align=True)
- sub.prop(settings, "friction_factor", text="Friction", slider=True)
- sub.prop(settings, "friction_random", text="Randomize", slider=True)
+ col = flow.column()
+ sub = col.column(align=True)
+ sub.prop(settings, "damping_factor", text="Damping", slider=True)
+ sub.prop(settings, "damping_random", text="Randomize", slider=True)
+
+ col = flow.column()
+ sub = col.column(align=True)
+ sub.prop(settings, "friction_factor", text="Friction", slider=True)
+ sub.prop(settings, "friction_random", text="Randomize", slider=True)
class PHYSICS_PT_collision_softbody(PhysicButtonsPanel, Panel):
@@ -245,8 +383,10 @@ class PHYSICS_PT_collision_softbody(PhysicButtonsPanel, Panel):
@classmethod
def poll(cls, context):
- ob = context.object
- return (ob and ob.type == 'MESH') and (context.engine in cls.COMPAT_ENGINES) and (context.collision)
+ if not PhysicButtonsPanel.poll_collision(context):
+ return False
+
+ return (context.engine in cls.COMPAT_ENGINES)
def draw(self, context):
layout = self.layout
@@ -257,27 +397,38 @@ class PHYSICS_PT_collision_softbody(PhysicButtonsPanel, Panel):
md = context.collision
coll = md.settings
- if coll:
- settings = context.object.collision
+ if not coll:
+ collision_warning(layout)
+ return
- layout.active = settings.use
+ settings = context.object.collision
- col = flow.column()
- col.prop(settings, "damping", text="Damping", slider=True)
+ layout.active = settings.use
- col = flow.column()
- col.prop(settings, "thickness_outer", text="Thickness Outer", slider=True)
- col.prop(settings, "thickness_inner", text="Inner", slider=True)
+ col = flow.column()
+ col.prop(settings, "damping", text="Damping", slider=True)
+
+ col = flow.column()
+ col.prop(settings, "thickness_outer", text="Thickness Outer", slider=True)
+
+ col = flow.column()
+ col.prop(settings, "thickness_inner", text="Inner", slider=True)
classes = (
PHYSICS_PT_field,
+ PHYSICS_PT_field_settings,
+ PHYSICS_PT_field_settings_kink,
+ PHYSICS_PT_field_settings_texture_select,
PHYSICS_PT_field_falloff,
+ PHYSICS_PT_field_falloff_angular,
+ PHYSICS_PT_field_falloff_radial,
PHYSICS_PT_collision,
PHYSICS_PT_collision_particle,
PHYSICS_PT_collision_softbody,
)
+
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes: