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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-24 12:18:45 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-24 12:27:05 +0300
commit31c49493d14a68d4f7bf35162c6b16765d1433a0 (patch)
treed80cbd63cff1495a359d20c1ab8cec6d4deb8ae4 /release/scripts/templates_py
parent9284c051d62833960ff836f2f48bf5a3b18b369c (diff)
Fix incorrect active object setting in scripts.
Diffstat (limited to 'release/scripts/templates_py')
-rw-r--r--release/scripts/templates_py/batch_export.py8
-rw-r--r--release/scripts/templates_py/operator_modal_view3d_raycast.py2
2 files changed, 5 insertions, 5 deletions
diff --git a/release/scripts/templates_py/batch_export.py b/release/scripts/templates_py/batch_export.py
index 1463915886a..a07491742ec 100644
--- a/release/scripts/templates_py/batch_export.py
+++ b/release/scripts/templates_py/batch_export.py
@@ -9,9 +9,9 @@ basedir = os.path.dirname(bpy.data.filepath)
if not basedir:
raise Exception("Blend file is not saved")
-scene = bpy.context.scene
+view_layer = bpy.context.view_layer
-obj_active = scene.objects.active
+obj_active = view_layer.objects.active
selection = bpy.context.selected_objects
bpy.ops.object.select_all(action='DESELECT')
@@ -21,7 +21,7 @@ for obj in selection:
obj.select_set(action='SELECT')
# some exporters only use the active object
- scene.objects.active = obj
+ view_layer.objects.active = obj
name = bpy.path.clean_name(obj.name)
fn = os.path.join(basedir, name)
@@ -36,7 +36,7 @@ for obj in selection:
print("written:", fn)
-scene.objects.active = obj_active
+view_layer.objects.active = obj_active
for obj in selection:
obj.select_set(action='SELECT')
diff --git a/release/scripts/templates_py/operator_modal_view3d_raycast.py b/release/scripts/templates_py/operator_modal_view3d_raycast.py
index e3b63813fc4..613501143f7 100644
--- a/release/scripts/templates_py/operator_modal_view3d_raycast.py
+++ b/release/scripts/templates_py/operator_modal_view3d_raycast.py
@@ -68,7 +68,7 @@ def main(context, event):
# we could do lots of stuff but for the example just select.
if best_obj is not None:
best_obj.select_set(action='SELECT')
- context.scene.objects.active = best_obj
+ context.view_layer.objects.active = best_obj
class ViewOperatorRayCast(bpy.types.Operator):