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author | Clément Foucault <foucault.clem@gmail.com> | 2017-09-02 03:27:28 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-09-10 04:09:45 +0300 |
commit | 6c17348e9160e412e13e17cad996fe50c1ffcbe9 (patch) | |
tree | 41755e4ed5138c3508e1ff0057f37446dfe5c43f /source/blender/draw/engines/eevee/eevee_engine.c | |
parent | f46b908cc5e62049e911d963303d36c4ab4e3a64 (diff) |
Eevee: Shadow: Add high bitdepth option.
This option is here for reducing the memory usage of shadow maps.
Also lower bitdepth are quicker to process.
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_engine.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_engine.c | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_engine.c b/source/blender/draw/engines/eevee/eevee_engine.c index 735c3a77c5d..8d3d749d55a 100644 --- a/source/blender/draw/engines/eevee/eevee_engine.c +++ b/source/blender/draw/engines/eevee/eevee_engine.c @@ -312,6 +312,7 @@ static void EEVEE_scene_layer_settings_create(RenderEngine *UNUSED(engine), IDPr BKE_collection_engine_property_add_int(props, "shadow_method", SHADOW_ESM); BKE_collection_engine_property_add_int(props, "shadow_size", 512); + BKE_collection_engine_property_add_bool(props, "shadow_high_bitdepth", false); } static const DrawEngineDataSize EEVEE_data_size = DRW_VIEWPORT_DATA_SIZE(EEVEE_Data); |