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authorClément Foucault <foucault.clem@gmail.com>2017-07-11 22:52:02 +0300
committerClément Foucault <foucault.clem@gmail.com>2017-07-11 22:52:30 +0300
commit1b91b443e079e2b911d22281ef2526ea3eb12684 (patch)
treea033ff8a77432bbcdc4afecbbf48f5c92e5e82b8 /source/blender/draw/engines/eevee/eevee_materials.c
parent593b80143b9343e57691a5f0223d9d49bcc24c63 (diff)
Eevee: Transparency: Fix crash when using transparent shadows.
Fixes T52024
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index b635b128520..57015e8a582 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -997,7 +997,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i]);
/* Shadow Pass */
- if (ma->blend_method != MA_BM_SOLID) {
+ if (ma->use_nodes && ma->nodetree && (ma->blend_method != MA_BM_SOLID)) {
struct GPUMaterial *gpumat;
switch (ma->blend_shadow) {
case MA_BS_SOLID: