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author | Clément Foucault <foucault.clem@gmail.com> | 2017-07-11 22:52:02 +0300 |
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committer | Clément Foucault <foucault.clem@gmail.com> | 2017-07-11 22:52:30 +0300 |
commit | 1b91b443e079e2b911d22281ef2526ea3eb12684 (patch) | |
tree | a033ff8a77432bbcdc4afecbbf48f5c92e5e82b8 /source/blender/draw/engines/eevee/eevee_materials.c | |
parent | 593b80143b9343e57691a5f0223d9d49bcc24c63 (diff) |
Eevee: Transparency: Fix crash when using transparent shadows.
Fixes T52024
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r-- | source/blender/draw/engines/eevee/eevee_materials.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c index b635b128520..57015e8a582 100644 --- a/source/blender/draw/engines/eevee/eevee_materials.c +++ b/source/blender/draw/engines/eevee/eevee_materials.c @@ -997,7 +997,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl ADD_SHGROUP_CALL_SAFE(shgrp_depth_clip_array[i], ob, mat_geom[i]); /* Shadow Pass */ - if (ma->blend_method != MA_BM_SOLID) { + if (ma->use_nodes && ma->nodetree && (ma->blend_method != MA_BM_SOLID)) { struct GPUMaterial *gpumat; switch (ma->blend_shadow) { case MA_BS_SOLID: |