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authorCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
committerCampbell Barton <ideasman42@gmail.com>2017-06-19 13:18:04 +0300
commitb4d053efc75424fca4b413ac1bc7a7e826fac629 (patch)
tree80647d9ca9109e997fce9911f202f98d7f8577d4 /source/blender/draw/engines/eevee/eevee_materials.c
parent349946bd010b1112b13c8594aabfb318c330bc0d (diff)
Gawain API naming refactor
Use consistent prefix for gawain API names as well as some abbreviations to avoid over-long names, see: D2678
Diffstat (limited to 'source/blender/draw/engines/eevee/eevee_materials.c')
-rw-r--r--source/blender/draw/engines/eevee/eevee_materials.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_materials.c b/source/blender/draw/engines/eevee/eevee_materials.c
index e4d5e368be0..75eec99b1a1 100644
--- a/source/blender/draw/engines/eevee/eevee_materials.c
+++ b/source/blender/draw/engines/eevee/eevee_materials.c
@@ -133,7 +133,7 @@ static struct GPUTexture *create_ggx_lut_texture(int UNUSED(w), int UNUSED(h))
DRW_shgroup_uniform_texture(grp, "texHammersley", e_data.hammersley);
DRW_shgroup_uniform_texture(grp, "texJitter", e_data.jitter);
- struct Batch *geom = DRW_cache_fullscreen_quad_get();
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
DRW_shgroup_call_add(grp, geom, NULL);
float *texels = MEM_mallocN(sizeof(float[2]) * w * h, "lut");
@@ -342,7 +342,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
{
psl->background_pass = DRW_pass_create("Background Pass", DRW_STATE_WRITE_DEPTH | DRW_STATE_WRITE_COLOR);
- struct Batch *geom = DRW_cache_fullscreen_quad_get();
+ struct Gwn_Batch *geom = DRW_cache_fullscreen_quad_get();
DRWShadingGroup *grp = NULL;
const DRWContextState *draw_ctx = DRW_context_state_get();
@@ -425,7 +425,7 @@ void EEVEE_materials_cache_init(EEVEE_Data *vedata)
} \
} while (0)
-void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Batch *geom)
+void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sldata, Object *ob, struct Gwn_Batch *geom)
{
EEVEE_PassList *psl = ((EEVEE_Data *)vedata)->psl;
EEVEE_StorageList *stl = ((EEVEE_Data *)vedata)->stl;
@@ -445,7 +445,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
ADD_SHGROUP_CALL(depth_clip_shgrp, ob, geom);
/* Get per-material split surface */
- struct Batch **mat_geom = DRW_cache_object_surface_material_get(ob);
+ struct Gwn_Batch **mat_geom = DRW_cache_object_surface_material_get(ob);
if (mat_geom) {
struct GPUShader *default_shader = e_data.default_lit;
struct DRWPass *default_pass = psl->default_pass;
@@ -522,7 +522,7 @@ void EEVEE_materials_cache_populate(EEVEE_Data *vedata, EEVEE_SceneLayerData *sl
int draw_as = (part->draw_as == PART_DRAW_REND) ? part->ren_as : part->draw_as;
if (draw_as == PART_DRAW_PATH && (psys->pathcache || psys->childcache)) {
- struct Batch *hair_geom = DRW_cache_particles_get_hair(psys);
+ struct Gwn_Batch *hair_geom = DRW_cache_particles_get_hair(psys);
DRWShadingGroup *shgrp = NULL;
Material *ma = give_current_material(ob, part->omat);
static float mat[4][4];