diff options
author | Hans Goudey <h.goudey@me.com> | 2020-09-01 20:35:14 +0300 |
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committer | Hans Goudey <h.goudey@me.com> | 2020-09-01 20:38:05 +0300 |
commit | baca8611e5fe4b3dcd6f5065fb125bc0a9d65934 (patch) | |
tree | bb1230387cd53b15f9621f10c4d0e5e2050b5580 /source/blender/draw/engines/overlay/overlay_edit_mesh.c | |
parent | 31705201dddebf7e3be5c4533b89f380aad1ede1 (diff) | |
parent | 2930d4fcea405985f2212c5f28c061af7c4849f8 (diff) |
Merge branch 'master' into active-fcurve-keyframeactive-fcurve-keyframe
Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_edit_mesh.c')
-rw-r--r-- | source/blender/draw/engines/overlay/overlay_edit_mesh.c | 16 |
1 files changed, 2 insertions, 14 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c index ebc8a2f97ef..728b3d510fa 100644 --- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c +++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c @@ -75,8 +75,6 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata) bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0 || pd->edit_mesh.do_zbufclip; - pd->edit_mesh.ghost_ob = 0; - pd->edit_mesh.edit_ob = 0; pd->edit_mesh.do_faces = true; pd->edit_mesh.do_edges = true; @@ -312,9 +310,6 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob) overlay_edit_mesh_add_ob_to_pass(pd, ob, do_in_front); } - pd->edit_mesh.ghost_ob += (ob->dtx & OB_DRAW_IN_FRONT) ? 1 : 0; - pd->edit_mesh.edit_ob += 1; - if (DRW_state_show_text() && (pd->edit_mesh.flag & OVERLAY_EDIT_TEXT)) { const DRWContextState *draw_ctx = DRW_context_state_get(); DRW_text_edit_mesh_measure_stats(draw_ctx->region, draw_ctx->v3d, ob, &draw_ctx->scene->unit); @@ -375,18 +370,11 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata) DRW_draw_pass(psl->edit_mesh_verts_ps[NOT_IN_FRONT]); } else { - const DRWContextState *draw_ctx = DRW_context_state_get(); - View3D *v3d = draw_ctx->v3d; - DRW_draw_pass(psl->edit_mesh_normals_ps); overlay_edit_mesh_draw_components(psl, pd, false); - if (!DRW_state_is_depth() && v3d->shading.type == OB_SOLID && pd->edit_mesh.ghost_ob == 1 && - pd->edit_mesh.edit_ob == 1) { - /* In the case of single ghost object edit (common case for retopology): - * we clear the depth buffer so that only the depth of the retopo mesh - * is occluding the edit cage. */ - GPU_framebuffer_clear_depth(fbl->overlay_default_fb, 1.0f); + if (DRW_state_is_fbo()) { + GPU_framebuffer_bind(fbl->overlay_in_front_fb); } if (!DRW_pass_is_empty(psl->edit_mesh_depth_ps[IN_FRONT])) { |