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Diffstat (limited to 'source/blender/draw/engines/overlay/overlay_edit_mesh.c')
-rw-r--r--source/blender/draw/engines/overlay/overlay_edit_mesh.c16
1 files changed, 2 insertions, 14 deletions
diff --git a/source/blender/draw/engines/overlay/overlay_edit_mesh.c b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
index ebc8a2f97ef..728b3d510fa 100644
--- a/source/blender/draw/engines/overlay/overlay_edit_mesh.c
+++ b/source/blender/draw/engines/overlay/overlay_edit_mesh.c
@@ -75,8 +75,6 @@ void OVERLAY_edit_mesh_cache_init(OVERLAY_Data *vedata)
bool show_face_dots = (v3d->overlay.edit_flag & V3D_OVERLAY_EDIT_FACE_DOT) != 0 ||
pd->edit_mesh.do_zbufclip;
- pd->edit_mesh.ghost_ob = 0;
- pd->edit_mesh.edit_ob = 0;
pd->edit_mesh.do_faces = true;
pd->edit_mesh.do_edges = true;
@@ -312,9 +310,6 @@ void OVERLAY_edit_mesh_cache_populate(OVERLAY_Data *vedata, Object *ob)
overlay_edit_mesh_add_ob_to_pass(pd, ob, do_in_front);
}
- pd->edit_mesh.ghost_ob += (ob->dtx & OB_DRAW_IN_FRONT) ? 1 : 0;
- pd->edit_mesh.edit_ob += 1;
-
if (DRW_state_show_text() && (pd->edit_mesh.flag & OVERLAY_EDIT_TEXT)) {
const DRWContextState *draw_ctx = DRW_context_state_get();
DRW_text_edit_mesh_measure_stats(draw_ctx->region, draw_ctx->v3d, ob, &draw_ctx->scene->unit);
@@ -375,18 +370,11 @@ void OVERLAY_edit_mesh_draw(OVERLAY_Data *vedata)
DRW_draw_pass(psl->edit_mesh_verts_ps[NOT_IN_FRONT]);
}
else {
- const DRWContextState *draw_ctx = DRW_context_state_get();
- View3D *v3d = draw_ctx->v3d;
-
DRW_draw_pass(psl->edit_mesh_normals_ps);
overlay_edit_mesh_draw_components(psl, pd, false);
- if (!DRW_state_is_depth() && v3d->shading.type == OB_SOLID && pd->edit_mesh.ghost_ob == 1 &&
- pd->edit_mesh.edit_ob == 1) {
- /* In the case of single ghost object edit (common case for retopology):
- * we clear the depth buffer so that only the depth of the retopo mesh
- * is occluding the edit cage. */
- GPU_framebuffer_clear_depth(fbl->overlay_default_fb, 1.0f);
+ if (DRW_state_is_fbo()) {
+ GPU_framebuffer_bind(fbl->overlay_in_front_fb);
}
if (!DRW_pass_is_empty(psl->edit_mesh_depth_ps[IN_FRONT])) {