diff options
author | Clément Foucault <foucault.clem@gmail.com> | 2018-09-25 17:42:23 +0300 |
---|---|---|
committer | Clément Foucault <foucault.clem@gmail.com> | 2018-09-25 23:51:54 +0300 |
commit | 05d0e5315b99f939687838b50519d0702b4c8fb4 (patch) | |
tree | d32f27dae941a3c04568dc78de586ce7d49c313f /source/blender/draw/modes/paint_weight_mode.c | |
parent | 9f6978a1ba4a4e5a7cd84b4b10a733563bdb027c (diff) |
Weight Paint: Fix weight paint overlay not displaying correctly
This was because weight paint was using the original obj to show weights.
But the mesh can be deformed by the armature and this is not visible on
the original object.
Diffstat (limited to 'source/blender/draw/modes/paint_weight_mode.c')
-rw-r--r-- | source/blender/draw/modes/paint_weight_mode.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c index 3826e8af8fa..68d1ffab2e6 100644 --- a/source/blender/draw/modes/paint_weight_mode.c +++ b/source/blender/draw/modes/paint_weight_mode.c @@ -173,8 +173,6 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob) const View3D *v3d = draw_ctx->v3d; if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) { - /* We're always painting on original, display original data. */ - ob = DEG_get_original_object(ob); const Mesh *me = ob->data; const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0; const bool use_surface = v3d->overlay.weight_paint_mode_opacity != 0.0f; |