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authorClément Foucault <foucault.clem@gmail.com>2018-09-25 17:42:23 +0300
committerClément Foucault <foucault.clem@gmail.com>2018-09-25 23:51:54 +0300
commit05d0e5315b99f939687838b50519d0702b4c8fb4 (patch)
treed32f27dae941a3c04568dc78de586ce7d49c313f /source/blender/draw/modes/paint_weight_mode.c
parent9f6978a1ba4a4e5a7cd84b4b10a733563bdb027c (diff)
Weight Paint: Fix weight paint overlay not displaying correctly
This was because weight paint was using the original obj to show weights. But the mesh can be deformed by the armature and this is not visible on the original object.
Diffstat (limited to 'source/blender/draw/modes/paint_weight_mode.c')
-rw-r--r--source/blender/draw/modes/paint_weight_mode.c2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/draw/modes/paint_weight_mode.c b/source/blender/draw/modes/paint_weight_mode.c
index 3826e8af8fa..68d1ffab2e6 100644
--- a/source/blender/draw/modes/paint_weight_mode.c
+++ b/source/blender/draw/modes/paint_weight_mode.c
@@ -173,8 +173,6 @@ static void PAINT_WEIGHT_cache_populate(void *vedata, Object *ob)
const View3D *v3d = draw_ctx->v3d;
if ((ob->type == OB_MESH) && (ob == draw_ctx->obact)) {
- /* We're always painting on original, display original data. */
- ob = DEG_get_original_object(ob);
const Mesh *me = ob->data;
const bool use_wire = (v3d->overlay.paint_flag & V3D_OVERLAY_PAINT_WIRE) != 0;
const bool use_surface = v3d->overlay.weight_paint_mode_opacity != 0.0f;