diff options
author | Lukas Stockner <lukas.stockner@freenet.de> | 2018-07-27 22:42:50 +0300 |
---|---|---|
committer | Lukas Stockner <lukas.stockner@freenet.de> | 2018-07-27 22:42:50 +0300 |
commit | e704c78d8799172aa0f5a9122c0ff72642db0203 (patch) | |
tree | 5610b07c0c489663c24809c88da967ba261c90c4 /source/blender/draw | |
parent | 3c643440a3348e1fc8ddc79fcdbd3933e1245562 (diff) | |
parent | 48759580839aa4e2ad2541ff4c19baaaf751721d (diff) |
Merge remote-tracking branch 'origin/blender2.8' into udimtemp-udim-images
Diffstat (limited to 'source/blender/draw')
8 files changed, 43 insertions, 23 deletions
diff --git a/source/blender/draw/engines/eevee/eevee_data.c b/source/blender/draw/engines/eevee/eevee_data.c index 96e784b524c..636e532555f 100644 --- a/source/blender/draw/engines/eevee/eevee_data.c +++ b/source/blender/draw/engines/eevee/eevee_data.c @@ -30,7 +30,7 @@ #include "eevee_private.h" #include "eevee_lightcache.h" -static void eevee_view_layer_data_free(void *storage) +void EEVEE_view_layer_data_free(void *storage) { EEVEE_ViewLayerData *sldata = (EEVEE_ViewLayerData *)storage; @@ -77,7 +77,7 @@ EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void) EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer) { EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure_ex( - view_layer, &draw_engine_eevee_type, &eevee_view_layer_data_free); + view_layer, &draw_engine_eevee_type, &EEVEE_view_layer_data_free); if (*sldata == NULL) { *sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData"); @@ -89,7 +89,7 @@ EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_laye EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void) { EEVEE_ViewLayerData **sldata = (EEVEE_ViewLayerData **)DRW_view_layer_engine_data_ensure( - &draw_engine_eevee_type, &eevee_view_layer_data_free); + &draw_engine_eevee_type, &EEVEE_view_layer_data_free); if (*sldata == NULL) { *sldata = MEM_callocN(sizeof(**sldata), "EEVEE_ViewLayerData"); diff --git a/source/blender/draw/engines/eevee/eevee_lightcache.c b/source/blender/draw/engines/eevee/eevee_lightcache.c index 4f5ad5159cf..b0b66ee50dc 100644 --- a/source/blender/draw/engines/eevee/eevee_lightcache.c +++ b/source/blender/draw/engines/eevee/eevee_lightcache.c @@ -93,6 +93,7 @@ typedef struct EEVEE_LightBake { LightCache *lcache; Scene *scene; struct Main *bmain; + EEVEE_ViewLayerData *sldata; LightProbe **probe; /* Current probe being rendered. */ GPUTexture *rt_color; /* Target cube color texture. */ @@ -597,6 +598,12 @@ static void eevee_lightbake_delete_resources(EEVEE_LightBake *lbake) lbake->lcache = NULL; } + /* XXX Free the resources contained in the viewlayer data + * to be able to free the context before deleting the depsgraph. */ + if (lbake->sldata) { + EEVEE_view_layer_data_free(lbake->sldata); + } + DRW_TEXTURE_FREE_SAFE(lbake->rt_depth); DRW_TEXTURE_FREE_SAFE(lbake->rt_color); DRW_TEXTURE_FREE_SAFE(lbake->grid_prev); @@ -633,6 +640,8 @@ static void eevee_lightbake_cache_create(EEVEE_Data *vedata, EEVEE_LightBake *lb EEVEE_FramebufferList *fbl = vedata->fbl; EEVEE_ViewLayerData *sldata = EEVEE_view_layer_data_ensure(); Scene *scene_eval = DEG_get_evaluated_scene(lbake->depsgraph); + lbake->sldata = sldata; + /* Disable all effects BUT high bitdepth shadows. */ scene_eval->eevee.flag &= SCE_EEVEE_SHADOW_HIGH_BITDEPTH; scene_eval->eevee.taa_samples = 1; diff --git a/source/blender/draw/engines/eevee/eevee_private.h b/source/blender/draw/engines/eevee/eevee_private.h index 5aa331a9b99..349a27a1765 100644 --- a/source/blender/draw/engines/eevee/eevee_private.h +++ b/source/blender/draw/engines/eevee/eevee_private.h @@ -777,6 +777,7 @@ typedef struct EEVEE_PrivateData { } EEVEE_PrivateData; /* Transient data */ /* eevee_data.c */ +void EEVEE_view_layer_data_free(void *sldata); EEVEE_ViewLayerData *EEVEE_view_layer_data_get(void); EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure_ex(struct ViewLayer *view_layer); EEVEE_ViewLayerData *EEVEE_view_layer_data_ensure(void); diff --git a/source/blender/draw/engines/workbench/workbench_data.c b/source/blender/draw/engines/workbench/workbench_data.c index 5c3ab5f6688..24eb0f38a46 100644 --- a/source/blender/draw/engines/workbench/workbench_data.c +++ b/source/blender/draw/engines/workbench/workbench_data.c @@ -45,10 +45,16 @@ void workbench_private_data_init(WORKBENCH_PrivateData *wpd) wd->matcap_orientation = (wpd->shading.flag & V3D_SHADING_MATCAP_FLIP_X) != 0; wd->background_alpha = (v3d || scene->r.alphamode == R_ADDSKY) ? 1.0f : 0.0f; - if (!v3d || ((v3d->flag3 & V3D_SHOW_WORLD) && (scene->world != NULL))) { + if (!v3d || ((v3d->shading.background_type & V3D_SHADING_BACKGROUND_WORLD) && + (scene->world != NULL))) + { copy_v3_v3(wd->background_color_low, &scene->world->horr); copy_v3_v3(wd->background_color_high, &scene->world->horr); } + else if (v3d->shading.background_type & V3D_SHADING_BACKGROUND_VIEWPORT) { + copy_v3_v3(wd->background_color_low, v3d->shading.background_color); + copy_v3_v3(wd->background_color_high, v3d->shading.background_color); + } else if (v3d) { UI_GetThemeColor3fv(UI_GetThemeValue(TH_SHOW_BACK_GRAD) ? TH_LOW_GRAD : TH_HIGH_GRAD, wd->background_color_low); UI_GetThemeColor3fv(TH_HIGH_GRAD, wd->background_color_high); diff --git a/source/blender/draw/engines/workbench/workbench_deferred.c b/source/blender/draw/engines/workbench/workbench_deferred.c index 2bf55e6313d..4692b026d76 100644 --- a/source/blender/draw/engines/workbench/workbench_deferred.c +++ b/source/blender/draw/engines/workbench/workbench_deferred.c @@ -143,9 +143,12 @@ static char *workbench_build_prepass_frag(void) return str; } -static char *workbench_build_prepass_vert(void) +static char *workbench_build_prepass_vert(bool is_hair) { char *str = NULL; + if (!is_hair) { + return BLI_strdup(datatoc_workbench_prepass_vert_glsl); + } DynStr *ds = BLI_dynstr_new(); @@ -177,7 +180,7 @@ static void ensure_deferred_shaders(WORKBENCH_PrivateData *wpd, int index, bool if (e_data.prepass_sh_cache[index] == NULL) { char *defines = workbench_material_build_defines(wpd, use_textures, is_hair); char *composite_frag = workbench_build_composite_frag(wpd); - char *prepass_vert = workbench_build_prepass_vert(); + char *prepass_vert = workbench_build_prepass_vert(is_hair); char *prepass_frag = workbench_build_prepass_frag(); e_data.prepass_sh_cache[index] = DRW_shader_create( prepass_vert, NULL, diff --git a/source/blender/draw/engines/workbench/workbench_forward.c b/source/blender/draw/engines/workbench/workbench_forward.c index 6c9353cc132..e4a9c8abe26 100644 --- a/source/blender/draw/engines/workbench/workbench_forward.c +++ b/source/blender/draw/engines/workbench/workbench_forward.c @@ -81,9 +81,12 @@ extern char datatoc_workbench_common_lib_glsl[]; extern char datatoc_workbench_world_light_lib_glsl[]; /* static functions */ -static char *workbench_build_forward_vert(void) +static char *workbench_build_forward_vert(bool is_hair) { char *str = NULL; + if (!is_hair) { + return BLI_strdup(datatoc_workbench_prepass_vert_glsl); + } DynStr *ds = BLI_dynstr_new(); @@ -211,7 +214,7 @@ static void ensure_forward_shaders(WORKBENCH_PrivateData *wpd, int index, bool u if (e_data.transparent_accum_sh_cache[index] == NULL) { char *defines = workbench_material_build_defines(wpd, use_textures, is_hair); - char *transparent_accum_vert = workbench_build_forward_vert(); + char *transparent_accum_vert = workbench_build_forward_vert(is_hair); char *transparent_accum_frag = workbench_build_forward_transparent_accum_frag(); e_data.transparent_accum_sh_cache[index] = DRW_shader_create( transparent_accum_vert, NULL, @@ -272,7 +275,8 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) char *defines = workbench_material_build_defines(wpd, false, false); char *defines_texture = workbench_material_build_defines(wpd, true, false); char *defines_hair = workbench_material_build_defines(wpd, false, true); - char *forward_vert = workbench_build_forward_vert(); + char *forward_vert = workbench_build_forward_vert(false); + char *forward_hair_vert = workbench_build_forward_vert(true); e_data.object_outline_sh = DRW_shader_create( forward_vert, NULL, datatoc_workbench_forward_depth_frag_glsl, defines); @@ -280,12 +284,13 @@ void workbench_forward_engine_init(WORKBENCH_Data *vedata) forward_vert, NULL, datatoc_workbench_forward_depth_frag_glsl, defines_texture); e_data.object_outline_hair_sh = DRW_shader_create( - forward_vert, NULL, + forward_hair_vert, NULL, datatoc_workbench_forward_depth_frag_glsl, defines_hair); e_data.checker_depth_sh = DRW_shader_create_fullscreen( datatoc_workbench_checkerboard_depth_frag_glsl, NULL); + MEM_freeN(forward_hair_vert); MEM_freeN(forward_vert); MEM_freeN(defines); MEM_freeN(defines_texture); diff --git a/source/blender/draw/intern/draw_manager_shader.c b/source/blender/draw/intern/draw_manager_shader.c index b0aec4a7600..b85e6267687 100644 --- a/source/blender/draw/intern/draw_manager_shader.c +++ b/source/blender/draw/intern/draw_manager_shader.c @@ -72,6 +72,7 @@ typedef struct DRWShaderCompiler { ThreadMutex compilation_lock; void *gl_context; + bool own_context; int shaders_done; /* To compute progress. */ } DRWShaderCompiler; @@ -146,7 +147,7 @@ static void drw_deferred_shader_compilation_free(void *custom_data) BLI_spin_end(&comp->list_lock); BLI_mutex_end(&comp->compilation_lock); - if (comp->gl_context) { + if (comp->own_context) { /* Only destroy if the job owns the context. */ WM_opengl_context_dispose(comp->gl_context); } @@ -189,8 +190,11 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) BLI_movelisttolist(&comp->queue, &old_comp->queue); BLI_spin_unlock(&old_comp->list_lock); /* Do not recreate context, just pass ownership. */ - comp->gl_context = old_comp->gl_context; - old_comp->gl_context = NULL; + if (old_comp->gl_context) { + comp->gl_context = old_comp->gl_context; + old_comp->own_context = false; + comp->own_context = true; + } } BLI_addtail(&comp->queue, dsh); @@ -199,6 +203,7 @@ static void drw_deferred_shader_add(GPUMaterial *mat, bool deferred) if (comp->gl_context == NULL) { comp->gl_context = WM_opengl_context_create(); WM_opengl_context_activate(DST.gl_context); + comp->own_context = true; } WM_jobs_customdata_set(wm_job, comp, drw_deferred_shader_compilation_free); diff --git a/source/blender/draw/intern/draw_view.c b/source/blender/draw/intern/draw_view.c index 05aecea1d7a..95835a691a3 100644 --- a/source/blender/draw/intern/draw_view.c +++ b/source/blender/draw/intern/draw_view.c @@ -561,21 +561,12 @@ void DRW_draw_grid(void) void DRW_draw_background(void) { - const DRWContextState *draw_ctx = DRW_context_state_get(); - /* Just to make sure */ glDepthMask(GL_TRUE); glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); glStencilMask(0xFF); - if ((draw_ctx->v3d->flag3 & V3D_SHOW_WORLD) && - (draw_ctx->scene->world != NULL)) - { - const World *world = draw_ctx->scene->world; - glClearColor(world->horr, world->horg, world->horb, 1.0f); - glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); - } - else if (UI_GetThemeValue(TH_SHOW_BACK_GRAD)) { + if (UI_GetThemeValue(TH_SHOW_BACK_GRAD)) { float m[4][4]; unit_m4(m); |