diff options
author | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
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committer | Lukas Tönne <lukas.toenne@gmail.com> | 2021-07-18 14:14:23 +0300 |
commit | ca50a1f762703d477ee84cf494dec601fd540299 (patch) | |
tree | fbd86a77e77015d7cc6becc1255a63e436a45b2a /source/blender/editors/interface/interface_draw.c | |
parent | d35969a74ff7a71fc0ca233ae65a2f1c47eb9a25 (diff) | |
parent | e82c5c660778b3805f50f3f2901923692c17db2a (diff) |
Merge branch 'master' into geometry-nodes-unnamed-attributesgeometry-nodes-unnamed-attributes
Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r-- | source/blender/editors/interface/interface_draw.c | 11 |
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c index 05b6fcdded1..655fdda3069 100644 --- a/source/blender/editors/interface/interface_draw.c +++ b/source/blender/editors/interface/interface_draw.c @@ -229,7 +229,7 @@ void ui_draw_but_TAB_outline(const rcti *rect, {0.98, 0.805}, }; - /* mult */ + /* Multiply. */ for (a = 0; a < 4; a++) { mul_v2_fl(vec[a], rad); } @@ -592,7 +592,7 @@ static void waveform_draw_one(float *waveform, int nbr, const float col[3]) GPU_vertbuf_attr_fill(vbo, pos_id, waveform); - /* TODO store the GPUBatch inside the scope */ + /* TODO: store the #GPUBatch inside the scope. */ GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO); GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR); GPU_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f); @@ -2223,9 +2223,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region), /* ****************************************************** */ -/* TODO: high quality UI drop shadows using GLSL shader and single draw call - * would replace / modify the following 3 functions - merwin - */ +/* TODO(merwin): high quality UI drop shadows using GLSL shader and single draw call + * would replace / modify the following 3 functions. */ static void ui_shadowbox(const rctf *rect, uint pos, uint color, float shadsize, uchar alpha) { @@ -2350,7 +2349,7 @@ void ui_draw_dropshadow( true, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a, color); #endif /* Compute final visibility to match old method result. */ - /* TODO we could just find a better fit function inside the shader instead of this. */ + /* TODO: we could just find a better fit function inside the shader instead of this. */ visibility = visibility * (1.0f - calpha); calpha += dalpha; } |