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Diffstat (limited to 'source/blender/editors/interface/interface_draw.c')
-rw-r--r--source/blender/editors/interface/interface_draw.c11
1 files changed, 5 insertions, 6 deletions
diff --git a/source/blender/editors/interface/interface_draw.c b/source/blender/editors/interface/interface_draw.c
index 05b6fcdded1..655fdda3069 100644
--- a/source/blender/editors/interface/interface_draw.c
+++ b/source/blender/editors/interface/interface_draw.c
@@ -229,7 +229,7 @@ void ui_draw_but_TAB_outline(const rcti *rect,
{0.98, 0.805},
};
- /* mult */
+ /* Multiply. */
for (a = 0; a < 4; a++) {
mul_v2_fl(vec[a], rad);
}
@@ -592,7 +592,7 @@ static void waveform_draw_one(float *waveform, int nbr, const float col[3])
GPU_vertbuf_attr_fill(vbo, pos_id, waveform);
- /* TODO store the GPUBatch inside the scope */
+ /* TODO: store the #GPUBatch inside the scope. */
GPUBatch *batch = GPU_batch_create_ex(GPU_PRIM_POINTS, vbo, NULL, GPU_BATCH_OWNS_VBO);
GPU_batch_program_set_builtin(batch, GPU_SHADER_2D_UNIFORM_COLOR);
GPU_batch_uniform_4f(batch, "color", col[0], col[1], col[2], 1.0f);
@@ -2223,9 +2223,8 @@ void ui_draw_but_TRACKPREVIEW(ARegion *UNUSED(region),
/* ****************************************************** */
-/* TODO: high quality UI drop shadows using GLSL shader and single draw call
- * would replace / modify the following 3 functions - merwin
- */
+/* TODO(merwin): high quality UI drop shadows using GLSL shader and single draw call
+ * would replace / modify the following 3 functions. */
static void ui_shadowbox(const rctf *rect, uint pos, uint color, float shadsize, uchar alpha)
{
@@ -2350,7 +2349,7 @@ void ui_draw_dropshadow(
true, rct->xmin - a, rct->ymin - a, rct->xmax + a, rct->ymax - 10.0f + a, rad + a, color);
#endif
/* Compute final visibility to match old method result. */
- /* TODO we could just find a better fit function inside the shader instead of this. */
+ /* TODO: we could just find a better fit function inside the shader instead of this. */
visibility = visibility * (1.0f - calpha);
calpha += dalpha;
}