diff options
author | Julian Eisel <eiseljulian@gmail.com> | 2015-10-21 18:30:35 +0300 |
---|---|---|
committer | Julian Eisel <eiseljulian@gmail.com> | 2015-10-21 18:30:35 +0300 |
commit | 0775680e4d05eda3c495a56dc0b6eafbe96dc586 (patch) | |
tree | 4f3286eef96dec6ababe43467ed2a4f50388b988 /source/blender/editors/space_view3d/drawmesh.c | |
parent | 4ade467fc6adfc13ce9e21d7e50b366fce70ea5f (diff) | |
parent | 6bc007610263c879f6bb30b844ba9d9a0fb9433c (diff) |
Merge branch 'master' into UI-graphical-redesignUI-graphical-redesign
Conflicts:
source/blender/blenkernel/BKE_blender.h
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/interface/interface.c
source/blender/editors/interface/interface_handlers.c
source/blender/editors/interface/interface_intern.h
source/blender/editors/interface/resources.c
Diffstat (limited to 'source/blender/editors/space_view3d/drawmesh.c')
-rw-r--r-- | source/blender/editors/space_view3d/drawmesh.c | 5 |
1 files changed, 2 insertions, 3 deletions
diff --git a/source/blender/editors/space_view3d/drawmesh.c b/source/blender/editors/space_view3d/drawmesh.c index d806dfa015a..68e536662d6 100644 --- a/source/blender/editors/space_view3d/drawmesh.c +++ b/source/blender/editors/space_view3d/drawmesh.c @@ -664,7 +664,7 @@ static void update_tface_color_layer(DerivedMesh *dm, bool use_mcol) else if (ma && (ma->shade_flag & MA_OBCOLOR)) { int loop_index = mp->loopstart; for (j = 0; j < mp->totloop; j++, loop_index++) { - copy_v3_v3_char(&finalCol[loop_index].r, (char *)Gtexdraw.obcol); + copy_v3_v3_uchar(&finalCol[loop_index].r, Gtexdraw.obcol); } copy_mode = COPY_PREV; } @@ -1114,8 +1114,7 @@ void draw_mesh_textured(Scene *scene, View3D *v3d, RegionView3D *rv3d, /* if not cycles, or preview-modifiers, or drawing matcaps */ if ((draw_flags & DRAW_MODIFIERS_PREVIEW) || (v3d->flag2 & V3D_SHOW_SOLID_MATCAP) || - (BKE_scene_use_new_shading_nodes(scene) == false) || - ((ob->mode & OB_MODE_TEXTURE_PAINT) && ELEM(v3d->drawtype, OB_TEXTURE, OB_SOLID))) + (BKE_scene_use_new_shading_nodes(scene) == false)) { draw_mesh_textured_old(scene, v3d, rv3d, ob, dm, draw_flags); return; |