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authorJulian Eisel <eiseljulian@gmail.com>2015-10-21 18:30:35 +0300
committerJulian Eisel <eiseljulian@gmail.com>2015-10-21 18:30:35 +0300
commit0775680e4d05eda3c495a56dc0b6eafbe96dc586 (patch)
tree4f3286eef96dec6ababe43467ed2a4f50388b988 /source/blender/gpu/intern/gpu_buffers.c
parent4ade467fc6adfc13ce9e21d7e50b366fce70ea5f (diff)
parent6bc007610263c879f6bb30b844ba9d9a0fb9433c (diff)
Merge branch 'master' into UI-graphical-redesignUI-graphical-redesign
Conflicts: source/blender/blenkernel/BKE_blender.h source/blender/blenloader/intern/versioning_270.c source/blender/editors/interface/interface.c source/blender/editors/interface/interface_handlers.c source/blender/editors/interface/interface_intern.h source/blender/editors/interface/resources.c
Diffstat (limited to 'source/blender/gpu/intern/gpu_buffers.c')
-rw-r--r--source/blender/gpu/intern/gpu_buffers.c92
1 files changed, 64 insertions, 28 deletions
diff --git a/source/blender/gpu/intern/gpu_buffers.c b/source/blender/gpu/intern/gpu_buffers.c
index 2e1b866a160..b4617b9790e 100644
--- a/source/blender/gpu/intern/gpu_buffers.c
+++ b/source/blender/gpu/intern/gpu_buffers.c
@@ -95,8 +95,6 @@ const GPUBufferTypeSettings gpu_buffer_type_settings[] = {
{GL_ELEMENT_ARRAY_BUFFER_ARB, 4},
/* triangles, 1 point since we are allocating from tottriangle points, which account for all points */
{GL_ELEMENT_ARRAY_BUFFER_ARB, 1},
- /* fast triangles */
- {GL_ELEMENT_ARRAY_BUFFER_ARB, 1},
};
#define MAX_GPU_ATTRIB_DATA 32
@@ -1121,6 +1119,9 @@ struct GPU_PBVH_Buffers {
GPUBuffer *vert_buf, *index_buf, *index_buf_fast;
GLenum index_type;
+ int *baseelemarray;
+ void **baseindex;
+
/* mesh pointers in case buffer allocation fails */
const MPoly *mpoly;
const MLoop *mloop;
@@ -1607,26 +1608,26 @@ static GPUBuffer *gpu_get_grid_buffer(int gridsize, GLenum *index_type, unsigned
#define FILL_FAST_BUFFER(type_) \
{ \
- type_ *buffer; \
- buffers->index_buf_fast = GPU_buffer_alloc(sizeof(type_) * 6 * totgrid, false); \
- buffer = GPU_buffer_lock(buffers->index_buf_fast, GPU_BINDING_INDEX); \
- if (buffer) { \
- int i; \
- for (i = 0; i < totgrid; i++) { \
- int currentquad = i * 6; \
- buffer[currentquad] = i * gridsize * gridsize; \
- buffer[currentquad + 1] = i * gridsize * gridsize + gridsize - 1; \
- buffer[currentquad + 2] = (i + 1) * gridsize * gridsize - gridsize; \
- buffer[currentquad + 3] = (i + 1) * gridsize * gridsize - 1; \
- buffer[currentquad + 4] = i * gridsize * gridsize + gridsize - 1; \
- buffer[currentquad + 5] = (i + 1) * gridsize * gridsize - gridsize; \
- } \
- GPU_buffer_unlock(buffers->index_buf_fast, GPU_BINDING_INDEX); \
+ type_ *buffer; \
+ buffers->index_buf_fast = GPU_buffer_alloc(sizeof(type_) * 6 * totgrid, false); \
+ buffer = GPU_buffer_lock(buffers->index_buf_fast, GPU_BINDING_INDEX); \
+ if (buffer) { \
+ int i; \
+ for (i = 0; i < totgrid; i++) { \
+ int currentquad = i * 6; \
+ buffer[currentquad] = i * gridsize * gridsize + gridsize - 1; \
+ buffer[currentquad + 1] = i * gridsize * gridsize; \
+ buffer[currentquad + 2] = (i + 1) * gridsize * gridsize - gridsize; \
+ buffer[currentquad + 3] = (i + 1) * gridsize * gridsize - 1; \
+ buffer[currentquad + 4] = i * gridsize * gridsize + gridsize - 1; \
+ buffer[currentquad + 5] = (i + 1) * gridsize * gridsize - gridsize; \
+ } \
+ GPU_buffer_unlock(buffers->index_buf_fast, GPU_BINDING_INDEX); \
} \
else { \
- GPU_buffer_free(buffers->index_buf_fast); \
- buffers->index_buf_fast = NULL; \
- } \
+ GPU_buffer_free(buffers->index_buf_fast); \
+ buffers->index_buf_fast = NULL; \
+ } \
} (void)0
GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
@@ -1681,6 +1682,18 @@ GPU_PBVH_Buffers *GPU_build_grid_pbvh_buffers(int *grid_indices, int totgrid,
if (buffers->index_buf)
buffers->vert_buf = GPU_buffer_alloc(sizeof(VertexBufferFormat) * totgrid * key->grid_area, false);
+ if (GLEW_ARB_draw_elements_base_vertex) {
+ int i;
+ buffers->baseelemarray = MEM_mallocN(sizeof(int) * totgrid * 2, "GPU_PBVH_Buffers.baseelemarray");
+ buffers->baseindex = MEM_mallocN(sizeof(void *) * totgrid, "GPU_PBVH_Buffers.baseindex");
+ for (i = 0; i < totgrid; i++) {
+ buffers->baseelemarray[i] = buffers->tot_quad * 6;
+ buffers->baseelemarray[i + totgrid] = i * key->grid_area;
+ buffers->baseindex[i] = buffers->index_buf && !buffers->index_buf->use_vbo ?
+ buffers->index_buf->pointer : NULL;
+ }
+ }
+
return buffers;
}
@@ -2012,21 +2025,40 @@ void GPU_draw_pbvh_buffers(GPU_PBVH_Buffers *buffers, DMSetMaterial setMaterial,
if (buffers->tot_quad) {
const char *offset = base;
- int i, last = buffers->has_hidden ? 1 : buffers->totgrid;
- for (i = 0; i < last; i++) {
+ const bool drawall = !(buffers->has_hidden || do_fast);
+
+ if (GLEW_ARB_draw_elements_base_vertex && drawall) {
+
glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, co));
glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, no));
glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
offset + offsetof(VertexBufferFormat, color));
-
- if (do_fast)
- glDrawElements(GL_TRIANGLES, buffers->totgrid * 6, buffers->index_type, index_base);
- else
- glDrawElements(GL_TRIANGLES, buffers->tot_quad * 6, buffers->index_type, index_base);
- offset += buffers->gridkey.grid_area * sizeof(VertexBufferFormat);
+ glMultiDrawElementsBaseVertex(GL_TRIANGLES, buffers->baseelemarray, buffers->index_type,
+ (const void * const *)buffers->baseindex,
+ buffers->totgrid, &buffers->baseelemarray[buffers->totgrid]);
+ }
+ else {
+ int i, last = drawall ? buffers->totgrid : 1;
+
+ /* we could optimize this to one draw call, but it would need more memory */
+ for (i = 0; i < last; i++) {
+ glVertexPointer(3, GL_FLOAT, sizeof(VertexBufferFormat),
+ offset + offsetof(VertexBufferFormat, co));
+ glNormalPointer(GL_SHORT, sizeof(VertexBufferFormat),
+ offset + offsetof(VertexBufferFormat, no));
+ glColorPointer(3, GL_UNSIGNED_BYTE, sizeof(VertexBufferFormat),
+ offset + offsetof(VertexBufferFormat, color));
+
+ if (do_fast)
+ glDrawElements(GL_TRIANGLES, buffers->totgrid * 6, buffers->index_type, index_base);
+ else
+ glDrawElements(GL_TRIANGLES, buffers->tot_quad * 6, buffers->index_type, index_base);
+
+ offset += buffers->gridkey.grid_area * sizeof(VertexBufferFormat);
+ }
}
}
else if (buffers->tot_tri) {
@@ -2112,6 +2144,10 @@ void GPU_free_pbvh_buffers(GPU_PBVH_Buffers *buffers)
GPU_buffer_free(buffers->index_buf);
if (buffers->index_buf_fast)
GPU_buffer_free(buffers->index_buf_fast);
+ if (buffers->baseelemarray)
+ MEM_freeN(buffers->baseelemarray);
+ if (buffers->baseindex)
+ MEM_freeN(buffers->baseindex);
MEM_freeN(buffers);
}