Age | Commit message (Expand) | Author |
2015-09-16 | Get rid of leftover from refactor of VBO code. Thanks to severin for | Antony Riakiotakis |
2015-08-06 | Cleanup: whitespace, unused var | Campbell Barton |
2015-08-04 | Fix fast navigate winding being incorrect (apparent when backface | Antony Riakiotakis |
2015-08-03 | Multires sculpting drawing optimization: | Antony Riakiotakis |
2015-08-03 | Fix T45654 fast navigate artifacts. | Antony Riakiotakis |
2015-07-31 | Use polygon normals for sculpt drawing | Campbell Barton |
2015-07-25 | Convert CCGSubsurf VBO system to also sort hidden and visible faces. | Antony Riakiotakis |
2015-07-25 | GPU buffer materials: | Antony Riakiotakis |
2015-07-24 | Fix T45541 crash when mixing flat and smooth shaded faces in sculpt | Antony Riakiotakis |
2015-07-23 | Subsurf: Optimize edge drawing, now it uses VBOs. | Antony Riakiotakis |
2015-07-21 | Try to remap buffer before rejecting. | Antony Riakiotakis |
2015-07-21 | Failure to alllocate vertex buffer would not fall back to vertex array | Antony Riakiotakis |
2015-07-20 | Fix recent own stupidity with indexed sculpt drawing. | Antony Riakiotakis |
2015-07-20 | Use abstraction to unbind buffers, should avoid crashes in systems that | Antony Riakiotakis |
2015-07-17 | Fix no longer being possible to display a suzanne with 8 levels of | Antony Riakiotakis |
2015-07-16 | Add tessellation data to DerivedMesh (LoopTri) | Campbell Barton |
2015-07-16 | Sculpt draw code: | Antony Riakiotakis |
2015-07-15 | VBO offscreen selection drawing, cdderivedmesh | Antony Riakiotakis |
2015-07-14 | Display optimizations part 1. | Antony Riakiotakis |
2015-07-10 | Cleanup: use const for gpu buffer | Campbell Barton |
2015-06-16 | Optimize drawing of outlines as well | Antony Riakiotakis |
2015-06-16 | Drawing speedup: | Antony Riakiotakis |
2015-03-23 | cleanup: use spaces for alignment | Mike Erwin |
2015-03-16 | Make sure disabling attribute arrays also resets the counter so we don't | Antony Riakiotakis |
2015-02-11 | cleanup: style/indentation | Campbell Barton |
2015-02-03 | Fix T43530 using blender on remote connection crashes | Antony Riakiotakis |
2014-12-16 | Fix typo in VBO | Antony Riakiotakis |
2014-12-16 | Remove NULL checking variable after using it. | Antony Riakiotakis |
2014-12-12 | Fix T42875 GLSL display not correct in vertex array mode. | Antony Riakiotakis |
2014-12-03 | Another crappy mistake in VBO code. | Antony Riakiotakis |
2014-11-29 | Cleanup: use const, avoid float -> double in matrix invert | Campbell Barton |
2014-11-29 | Cleanup: unused headers | Campbell Barton |
2014-11-28 | Cleanup GPU: get rid of some extremely legacy draw code. | Antony Riakiotakis |
2014-10-08 | Ghost Context Refactor | Jason Wilkins |
2014-09-02 | Fix T41682. | Antony Riakiotakis |
2014-08-13 | Fix possible uninitialized var use | Campbell Barton |
2014-08-07 | Fix crash on dyntopo when show diffuse option + collapse is used | Antony Riakiotakis |
2014-08-05 | Cleanup: indentation | Campbell Barton |
2014-07-21 | GSOC 2013 paint | Antony Riakiotakis |
2014-05-05 | Hidden PBVH nodes: | Antony Riakiotakis |
2014-05-05 | Attempt to solve T39950, | Antony Riakiotakis |
2014-05-01 | Add PBVH debug display, where we can see the PBVH node bounding boxes. | Antony Riakiotakis |
2014-04-30 | Code cleanup: remove unused includes | Campbell Barton |
2014-04-27 | Code cleanup: const args and arrays | Campbell Barton |
2014-04-26 | Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif... | Campbell Barton |
2014-04-17 | Code cleanup: use bools | Campbell Barton |
2014-04-15 | Fix regression, sculpting on mesh with matcaps (without multires/ | Antony Riakiotakis |
2014-04-13 | Split Normals I (3/5): Add 3Dview shading support of split normals. | Bastien Montagne |
2014-04-11 | Change GPU deletion at GPU buffer update time. This should be detected | Antony Riakiotakis |
2014-04-11 | Dyntopo: use hidden face flags in more places | Campbell Barton |