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AgeCommit message (Expand)Author
2015-09-16Get rid of leftover from refactor of VBO code. Thanks to severin forAntony Riakiotakis
2015-08-06Cleanup: whitespace, unused varCampbell Barton
2015-08-04Fix fast navigate winding being incorrect (apparent when backfaceAntony Riakiotakis
2015-08-03Multires sculpting drawing optimization:Antony Riakiotakis
2015-08-03Fix T45654 fast navigate artifacts.Antony Riakiotakis
2015-07-31Use polygon normals for sculpt drawingCampbell Barton
2015-07-25Convert CCGSubsurf VBO system to also sort hidden and visible faces.Antony Riakiotakis
2015-07-25GPU buffer materials:Antony Riakiotakis
2015-07-24Fix T45541 crash when mixing flat and smooth shaded faces in sculptAntony Riakiotakis
2015-07-23Subsurf: Optimize edge drawing, now it uses VBOs.Antony Riakiotakis
2015-07-21Try to remap buffer before rejecting.Antony Riakiotakis
2015-07-21Failure to alllocate vertex buffer would not fall back to vertex arrayAntony Riakiotakis
2015-07-20Fix recent own stupidity with indexed sculpt drawing.Antony Riakiotakis
2015-07-20Use abstraction to unbind buffers, should avoid crashes in systems thatAntony Riakiotakis
2015-07-17Fix no longer being possible to display a suzanne with 8 levels ofAntony Riakiotakis
2015-07-16Add tessellation data to DerivedMesh (LoopTri)Campbell Barton
2015-07-16Sculpt draw code:Antony Riakiotakis
2015-07-15 VBO offscreen selection drawing, cdderivedmeshAntony Riakiotakis
2015-07-14Display optimizations part 1.Antony Riakiotakis
2015-07-10Cleanup: use const for gpu bufferCampbell Barton
2015-06-16Optimize drawing of outlines as wellAntony Riakiotakis
2015-06-16Drawing speedup:Antony Riakiotakis
2015-03-23cleanup: use spaces for alignmentMike Erwin
2015-03-16Make sure disabling attribute arrays also resets the counter so we don'tAntony Riakiotakis
2015-02-11cleanup: style/indentationCampbell Barton
2015-02-03Fix T43530 using blender on remote connection crashesAntony Riakiotakis
2014-12-16Fix typo in VBOAntony Riakiotakis
2014-12-16Remove NULL checking variable after using it.Antony Riakiotakis
2014-12-12Fix T42875 GLSL display not correct in vertex array mode.Antony Riakiotakis
2014-12-03Another crappy mistake in VBO code.Antony Riakiotakis
2014-11-29Cleanup: use const, avoid float -> double in matrix invertCampbell Barton
2014-11-29Cleanup: unused headersCampbell Barton
2014-11-28Cleanup GPU: get rid of some extremely legacy draw code.Antony Riakiotakis
2014-10-08Ghost Context RefactorJason Wilkins
2014-09-02Fix T41682.Antony Riakiotakis
2014-08-13Fix possible uninitialized var useCampbell Barton
2014-08-07Fix crash on dyntopo when show diffuse option + collapse is usedAntony Riakiotakis
2014-08-05Cleanup: indentationCampbell Barton
2014-07-21GSOC 2013 paintAntony Riakiotakis
2014-05-05Hidden PBVH nodes:Antony Riakiotakis
2014-05-05Attempt to solve T39950,Antony Riakiotakis
2014-05-01Add PBVH debug display, where we can see the PBVH node bounding boxes.Antony Riakiotakis
2014-04-30Code cleanup: remove unused includesCampbell Barton
2014-04-27Code cleanup: const args and arraysCampbell Barton
2014-04-26Code cleanup: use 'const' for arrays (blenloader, gpu, imbuf, makesdna, modif...Campbell Barton
2014-04-17Code cleanup: use boolsCampbell Barton
2014-04-15Fix regression, sculpting on mesh with matcaps (without multires/Antony Riakiotakis
2014-04-13Split Normals I (3/5): Add 3Dview shading support of split normals.Bastien Montagne
2014-04-11Change GPU deletion at GPU buffer update time. This should be detectedAntony Riakiotakis
2014-04-11Dyntopo: use hidden face flags in more placesCampbell Barton