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authorPatrick Bender <ichbinkeinreh>2020-02-06 04:53:53 +0300
committermano-wii <germano.costa@ig.com.br>2020-02-06 04:57:38 +0300
commitb4f8e3f01bc91c98cc8b37f9a6f4ab8378e807eb (patch)
tree4c0c5a60f48bc18ad3d737b18c53a71e9853e0db /source/blender/gpu/intern/gpu_material_library.h
parent092deb88b074848c5b252ba6b7bb2d9890c8a2cc (diff)
Fix T69776: Error with complex Eevee noise texture in some drivers
Apparently the compiled shader bump into some register limit and the compiler instead of giving an error, does something incorrectly. Differential Revision: https://developer.blender.org/D6759
Diffstat (limited to 'source/blender/gpu/intern/gpu_material_library.h')
-rw-r--r--source/blender/gpu/intern/gpu_material_library.h4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/blender/gpu/intern/gpu_material_library.h b/source/blender/gpu/intern/gpu_material_library.h
index 08c36e24920..0d697a31c35 100644
--- a/source/blender/gpu/intern/gpu_material_library.h
+++ b/source/blender/gpu/intern/gpu_material_library.h
@@ -139,9 +139,7 @@ static GPUMaterialLibrary gpu_shader_material_hash_library = {
static GPUMaterialLibrary gpu_shader_material_noise_library = {
.code = datatoc_gpu_shader_material_noise_glsl,
- .dependencies = {&gpu_shader_material_math_util_library,
- &gpu_shader_material_hash_library,
- NULL},
+ .dependencies = {&gpu_shader_material_hash_library, NULL},
};
static GPUMaterialLibrary gpu_shader_material_fractal_noise_library = {