diff options
author | Julian Eisel <julian@blender.org> | 2020-07-01 18:25:04 +0300 |
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committer | Julian Eisel <julian@blender.org> | 2020-07-01 18:25:04 +0300 |
commit | 889c4ca9c26d770af02cedef972d65eb173bdb5e (patch) | |
tree | 6f46156146db1b3f09d92c6eaa1f44ba8a584ed4 /source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl | |
parent | 87df15190210eb84ef52e5dccc2932918f912da5 (diff) | |
parent | 0829cebeb024095c268f190c34daa8ae9a5a224c (diff) |
Merge branch 'asset-uuid--archived' into asset-engine--archivedasset-engine--archived
Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl')
-rw-r--r-- | source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl index 02bbe545436..69fe5c93a61 100644 --- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl +++ b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl @@ -12,6 +12,9 @@ noperspective out vec4 finalColor; flat out vec4 finalColor; #endif +noperspective out vec2 stipple_pos; +flat out vec2 stipple_start; + /* TODO: Port drawing to draw manager and * remove constants duplications. */ #define VERT_UV_SELECT (1 << 3) @@ -28,5 +31,8 @@ void main() gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0); gl_Position.z = float(!is_select); + /* Avoid precision loss. */ + stipple_start = stipple_pos = 500.0 + 500.0 * (gl_Position.xy / gl_Position.w); + finalColor = (is_select) ? selectColor : edgeColor; } |