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Diffstat (limited to 'source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl')
-rw-r--r--source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
index 02bbe545436..69fe5c93a61 100644
--- a/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
+++ b/source/blender/gpu/shaders/gpu_shader_2D_edituvs_edges_vert.glsl
@@ -12,6 +12,9 @@ noperspective out vec4 finalColor;
flat out vec4 finalColor;
#endif
+noperspective out vec2 stipple_pos;
+flat out vec2 stipple_start;
+
/* TODO: Port drawing to draw manager and
* remove constants duplications. */
#define VERT_UV_SELECT (1 << 3)
@@ -28,5 +31,8 @@ void main()
gl_Position = ModelViewProjectionMatrix * vec4(pos, 0.0, 1.0);
gl_Position.z = float(!is_select);
+ /* Avoid precision loss. */
+ stipple_start = stipple_pos = 500.0 + 500.0 * (gl_Position.xy / gl_Position.w);
+
finalColor = (is_select) ? selectColor : edgeColor;
}