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authorTon Roosendaal <ton@blender.org>2005-08-15 20:12:50 +0400
committerTon Roosendaal <ton@blender.org>2005-08-15 20:12:50 +0400
commit6bc3f4746bc5325d8e1ff54469ebb6929bf3bdb2 (patch)
treef69ac3f7c1f3e26ba44f81541b314455e0c98790 /source/blender/include/BIF_editarmature.h
parent3778c0813610afa127c5c5a353e25a82479fbf71 (diff)
A nice character modeling time-saver:
In WeightPaint mode, pose-mode armatures now allow selecting Bones, but without making the Armature object active. Selecting a Bone then results in selecting the associated vertexgroup. :) Little quirk; all armatures with posemode then draw selectable...
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index ae5acf30715..73807dab5dc 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -98,7 +98,7 @@ void clear_bone_parent(void);
void make_editArmature(void);
void make_trans_bones (char mode);
-void do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits);
+int do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits);
void mouse_armature(void);
void remake_editArmature(void);