diff options
author | Ton Roosendaal <ton@blender.org> | 2005-08-15 20:12:50 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-08-15 20:12:50 +0400 |
commit | 6bc3f4746bc5325d8e1ff54469ebb6929bf3bdb2 (patch) | |
tree | f69ac3f7c1f3e26ba44f81541b314455e0c98790 /source/blender/include/BIF_editarmature.h | |
parent | 3778c0813610afa127c5c5a353e25a82479fbf71 (diff) |
A nice character modeling time-saver:
In WeightPaint mode, pose-mode armatures now allow selecting Bones, but
without making the Armature object active.
Selecting a Bone then results in selecting the associated vertexgroup. :)
Little quirk; all armatures with posemode then draw selectable...
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r-- | source/blender/include/BIF_editarmature.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h index ae5acf30715..73807dab5dc 100644 --- a/source/blender/include/BIF_editarmature.h +++ b/source/blender/include/BIF_editarmature.h @@ -98,7 +98,7 @@ void clear_bone_parent(void); void make_editArmature(void); void make_trans_bones (char mode); -void do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits); +int do_pose_selectbuffer(struct Base *base, unsigned int *buffer, short hits); void mouse_armature(void); void remake_editArmature(void); |