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authorTon Roosendaal <ton@blender.org>2005-08-27 21:04:29 +0400
committerTon Roosendaal <ton@blender.org>2005-08-27 21:04:29 +0400
commiteb1f65768a742fce55dd755e9c51d4be2f73b5bc (patch)
tree1dff3d1bbd979d53620a5bade793a580d3486c49 /source/blender/include/BIF_editarmature.h
parent8f5bff6051025bbd4d5e0a127f7fef09ef226c1a (diff)
IK work-in-progress commit;
- Removed old convention that only allowed one "IK" connection for Bones in a joint. Was highly frustrating for editing trees or branches. In a next commit, there will be a different method to define IK target and IK root, so this option actually will become "Connect Bone" or so. - the IK group name is gone, now is just an option "Tree IK". When IK chains share a root they'll form a tree. Todo is preventing conflicts here (will be for editor to define IK Root) - Adding new IK constraint with CTRL+I activates Constraint
Diffstat (limited to 'source/blender/include/BIF_editarmature.h')
-rw-r--r--source/blender/include/BIF_editarmature.h3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/blender/include/BIF_editarmature.h b/source/blender/include/BIF_editarmature.h
index 6afe0903a21..d5594567886 100644
--- a/source/blender/include/BIF_editarmature.h
+++ b/source/blender/include/BIF_editarmature.h
@@ -103,9 +103,6 @@ void selectconnected_armature(void);
void selectconnected_posearmature(void);
void select_bone_by_name (struct bArmature *arm, char *name, int select);
void unique_editbone_name (char* name);
-void attach_bone_to_parent(EditBone *bone);
-void attach_bone_to_parent_cb(void *bonev, void *arg2_unused);
-
void auto_align_armature(void);
void create_vgroups_from_armature(Object *ob, Object *par);