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authorHans Goudey <h.goudey@me.com>2022-01-11 01:42:50 +0300
committerHans Goudey <h.goudey@me.com>2022-01-11 01:42:50 +0300
commit37b336a8af31e4280ccc752769336fcff87ed124 (patch)
tree4b0b953589dceca03421d3f719a8767976056702 /source/blender/makesdna
parentf4af21038d82bba525dec4bfd291c43504607acf (diff)
Cleanup: Remove unused "active ID" node flag
The value of this flag was only retrieved in `nodeGetActiveID`, which wasn't used anywhere. Other than that, the `NODE_ACTIVE_ID` and related functions seem to come from the Blender internal renderer. Differential Revision: https://developer.blender.org/D13770
Diffstat (limited to 'source/blender/makesdna')
-rw-r--r--source/blender/makesdna/DNA_node_types.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/makesdna/DNA_node_types.h b/source/blender/makesdna/DNA_node_types.h
index b44366642f3..29d61bcf2ff 100644
--- a/source/blender/makesdna/DNA_node_types.h
+++ b/source/blender/makesdna/DNA_node_types.h
@@ -377,7 +377,7 @@ typedef struct bNode {
#define NODE_PREVIEW 4
#define NODE_HIDDEN 8
#define NODE_ACTIVE 16
-#define NODE_ACTIVE_ID 32
+// #define NODE_ACTIVE_ID 32 /* deprecated */
/* Used to indicate which group output node is used and which viewer node is active. */
#define NODE_DO_OUTPUT 64
#define __NODE_GROUP_EDIT 128 /* DEPRECATED */