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authorCampbell Barton <ideasman42@gmail.com>2010-08-18 12:58:37 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-08-18 12:58:37 +0400
commitc04199b3a1b5ac2894bef46395852bd2bc462f62 (patch)
treeacffcf1c0544275ea5f7219301ec1f0f3a7ffcad /source/blender/makesrna/rna_cleanup/rna_properties.txt
parent55ed0f050764fd91044d566005e3c10828a24eb7 (diff)
rna naming mainly for Scene/IK/KeyingSet's
Diffstat (limited to 'source/blender/makesrna/rna_cleanup/rna_properties.txt')
-rw-r--r--source/blender/makesrna/rna_cleanup/rna_properties.txt76
1 files changed, 38 insertions, 38 deletions
diff --git a/source/blender/makesrna/rna_cleanup/rna_properties.txt b/source/blender/makesrna/rna_cleanup/rna_properties.txt
index e13c7fade7e..7cacae1d026 100644
--- a/source/blender/makesrna/rna_cleanup/rna_properties.txt
+++ b/source/blender/makesrna/rna_cleanup/rna_properties.txt
@@ -69,15 +69,15 @@
#Actuator|EditObjectActuator.use_local_linear_velocity -> use_local_linear_velocity: boolean "Apply the transformation locally"
#Actuator|EditObjectActuator.use_replace_display_mesh -> use_replace_display_mesh: boolean "Replace the display mesh"
#Actuator|EditObjectActuator.use_replace_physics_mesh -> use_replace_physics_mesh: boolean "Replace the physics mesh (triangle bounds only - compound shapes not supported)"
-#Actuator|FcurveActuator.apply_to_children -> apply_to_children: boolean "Update F-Curve on all children Objects as well"
-#+ * Actuator|FcurveActuator.frame_end -> frame_end: int "NO DESCRIPTION"
-#+ * Actuator|FcurveActuator.frame_property -> frame_property: string "Assign the actions current frame number to this property"
-#+ * Actuator|FcurveActuator.frame_start -> frame_start: int "NO DESCRIPTION"
-#+ * Actuator|FcurveActuator.play_type -> play_type: enum "Specify the way you want to play the animation"
-#+ * Actuator|FcurveActuator.property -> property: string "Use this property to define the F-Curve position"
-#Actuator|FcurveActuator.use_additive -> use_additive: boolean "F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag"
-#Actuator|FcurveActuator.use_force -> use_force: boolean "Apply F-Curve as a global or local force depending on the local option (dynamic objects only)"
-#Actuator|FcurveActuator.use_local -> use_local: boolean "Let the F-Curve act in local coordinates, used in Force and Add mode"
+#Actuator|FCurveActuator.apply_to_children -> apply_to_children: boolean "Update F-Curve on all children Objects as well"
+#Actuator|FCurveActuator.frame_end -> frame_end: int "NO DESCRIPTION"
+#Actuator|FCurveActuator.frame_property -> frame_property: string "Assign the actions current frame number to this property"
+#Actuator|FCurveActuator.frame_start -> frame_start: int "NO DESCRIPTION"
+#Actuator|FCurveActuator.play_type -> play_type: enum "Specify the way you want to play the animation"
+#Actuator|FCurveActuator.property -> property: string "Use this property to define the F-Curve position"
+#Actuator|FCurveActuator.use_additive -> use_additive: boolean "F-Curve is added to the current loc/rot/scale in global or local coordinate according to Local flag"
+#Actuator|FCurveActuator.use_force -> use_force: boolean "Apply F-Curve as a global or local force depending on the local option (dynamic objects only)"
+#Actuator|FCurveActuator.use_local -> use_local: boolean "Let the F-Curve act in local coordinates, used in Force and Add mode"
#+ * Actuator|Filter2DActuator.filter_pass -> filter_pass: int "Set filter order"
#+ * Actuator|Filter2DActuator.glsl_shader -> glsl_shader: pointer "NO DESCRIPTION"
#+ * Actuator|Filter2DActuator.mode -> mode: enum "NO DESCRIPTION"
@@ -653,7 +653,7 @@
#+ * DriverTarget.id -> id: pointer "ID-block that the specific property used can be found from (id_type property must be set first)"
#+ * DriverTarget.id_type -> id_type: enum "Type of ID-block that can be used"
#+ * DriverTarget.transform_type -> transform_type: enum "Driver variable type"
- + * DriverTarget.use_local_space_transforms -> use_local_space_transform: boolean "Use transforms in Local Space (as opposed to the worldspace default)"
+#DriverTarget.use_local_space_transform -> use_local_space_transform: boolean "Use transforms in Local Space (as opposed to the worldspace default)"
#+ * DriverVariable.name -> name: string "Name to use in scripted expressions/functions. (No spaces or dots are allowed. Also, must not start with a symbol or digit)"
#+ * DriverVariable.targets -> targets: collection, "(read-only) Sources of input data for evaluating this variable"
#+ * DriverVariable.type -> type: enum "Driver variable type"
@@ -1725,16 +1725,16 @@
#+ * ID|Scene.active_keying_set -> active_keying_set: pointer "Active Keying Set used to insert/delete keyframes"
#+ * ID|Scene.active_keying_set_index -> active_keying_set_index: int "Current Keying Set index (negative for builtin and positive for absolute)"
#+ * ID|Scene.animation_data -> animation_data: pointer, "(read-only) Animation data for this datablock"
- + * ID|Scene.distance_model -> audio_distance_model: enum "Distance model for distance attenuation calculation"
- + * ID|Scene.doppler_factor -> audio_doppler_factor: float "Pitch factor for Doppler effect calculation"
- + * ID|Scene.speed_of_sound -> audio_doppler_speed: float "Speed of sound for Doppler effect calculation"
+#ID|Scene.audio_distance_model -> audio_distance_model: enum "Distance model for distance attenuation calculation"
+#ID|Scene.audio_doppler_factor -> audio_doppler_factor: float "Pitch factor for Doppler effect calculation"
+#ID|Scene.audio_doppler_speed -> audio_doppler_speed: float "Speed of sound for Doppler effect calculation"
#ID|Scene.background_set -> background_set: pointer "Background set scene"
#+ * ID|Scene.camera -> camera: pointer "Active camera used for rendering the scene"
#+ * ID|Scene.cursor_location -> cursor_location: float[3] "3D cursor location"
#+ * ID|Scene.frame_current -> frame_current: int "NO DESCRIPTION"
#+ * ID|Scene.frame_end -> frame_end: int "Final frame of the playback/rendering range"
- + * ID|Scene.preview_range_frame_end -> frame_preview_end: int "Alternative end frame for UI playback"
- + * ID|Scene.preview_range_frame_start -> frame_preview_start: int "Alternative start frame for UI playback"
+#ID|Scene.frame_preview_end -> frame_preview_end: int "Alternative end frame for UI playback"
+#ID|Scene.frame_preview_start -> frame_preview_start: int "Alternative start frame for UI playback"
#+ * ID|Scene.frame_start -> frame_start: int "First frame of the playback/rendering range"
#+ * ID|Scene.frame_step -> frame_step: int "Number of frames to skip forward while rendering/playing back each frame"
#ID|Scene.game_settings -> game_settings: pointer, "(read-only)"
@@ -1757,9 +1757,9 @@
#+ * ID|Scene.tool_settings -> tool_settings: pointer, "(read-only)"
#+ * ID|Scene.unit_settings -> unit_settings: pointer, "(read-only) Unit editing settings"
#ID|Scene.use_audio -> use_audio: boolean "Play back of audio from Sequence Editor will be muted"
- + * ID|Scene.scrub_audio -> use_audio_scrub: boolean "Play audio from Sequence Editor while scrubbing"
- + * ID|Scene.sync_audio -> use_audio_sync: boolean "Play back and sync with audio clock, dropping frames if frame display is too slow"
- + * ID|Scene.frame_drop -> use_frame_drop: boolean "Play back dropping frames if frame display is too slow"
+#ID|Scene.use_audio_scrub -> use_audio_scrub: boolean "Play audio from Sequence Editor while scrubbing"
+#ID|Scene.use_audio_sync -> use_audio_sync: boolean "Play back and sync with audio clock, dropping frames if frame display is too slow"
+#ID|Scene.use_frame_drop -> use_frame_drop: boolean "Play back dropping frames if frame display is too slow"
#+ * ID|Scene.use_gravity -> use_gravity: boolean "Use global gravity for all dynamics"
#+ * ID|Scene.use_nodes -> use_nodes: boolean "Enable the compositing node tree"
#+ * ID|Scene.use_preview_range -> use_preview_range: boolean "Use an alternative start/end frame for UI playback, rather than the scene start/end frame"
@@ -1917,19 +1917,19 @@
+ * ID|World.real_sky -> use_sky_real: boolean "Render background with a real horizon, relative to the camera angle"
#+ * ID|World.zenith_color -> zenith_color: float[3] "Color at the zenith"
#+ * IKParam.ik_solver -> ik_solver: enum, "(read-only) IK solver for which these parameters are defined, 0 for Legacy, 1 for iTaSC"
- + * IKParam|Itasc.dampeps -> damping_epsilon: float "Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1"
- + * IKParam|Itasc.dampmax -> damping_max: float "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5"
+#IKParam|Itasc.damping_epsilon -> damping_epsilon: float "Singular value under which damping is progressively applied. Higher values=more stability, less reactivity. Default=0.1"
+#IKParam|Itasc.damping_max -> damping_max: float "Maximum damping coefficient when singular value is nearly 0. Higher values=more stability, less reactivity. Default=0.5"
#+ * IKParam|Itasc.feedback -> feedback: float "Feedback coefficient for error correction. Average response time=1/feedback. Default=20"
- + * IKParam|Itasc.num_iter -> iterations: int "Maximum number of iterations for convergence in case of reiteration"
+#IKParam|Itasc.iterations -> iterations: int "Maximum number of iterations for convergence in case of reiteration"
#+ * IKParam|Itasc.mode -> mode: enum "NO DESCRIPTION"
#+ * IKParam|Itasc.precision -> precision: float "Precision of convergence in case of reiteration"
- + * IKParam|Itasc.reiteration -> reiteration_method: enum "Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames"
+#IKParam|Itasc.reiteration_method -> reiteration_method: enum "Defines if the solver is allowed to reiterate (converges until precision is met) on none, first or all frames"
#+ * IKParam|Itasc.solver -> solver: enum "Solving method selection: Automatic damping or manual damping"
- + * IKParam|Itasc.num_step -> step_count: int "Divides the frame interval into this many steps"
- + * IKParam|Itasc.max_step -> step_max: float "Higher bound for timestep in second in case of automatic substeps"
- + * IKParam|Itasc.min_step -> step_min: float "Lower bound for timestep in second in case of automatic substeps"
- + * IKParam|Itasc.auto_step -> use_auto_step: boolean "Automatically determine the optimal number of steps for best performance/accuracy trade off"
- + * IKParam|Itasc.max_velocity -> velocity_max: float "Maximum joint velocity in rad/s. Default=50"
+#IKParam|Itasc.step_count -> step_count: int "Divides the frame interval into this many steps"
+#IKParam|Itasc.step_max -> step_max: float "Higher bound for timestep in second in case of automatic substeps"
+#IKParam|Itasc.step_min -> step_min: float "Lower bound for timestep in second in case of automatic substeps"
+#IKParam|Itasc.use_auto_step -> use_auto_step: boolean "Automatically determine the optimal number of steps for best performance/accuracy trade off"
+#IKParam|Itasc.velocity_max -> velocity_max: float "Maximum joint velocity in rad/s. Default=50"
#+ * ImageUser.fields_per_frame -> fields_per_frame: int "The number of fields per rendered frame (2 fields is 1 image)"
+ * ImageUser.frames -> frame_duration: int "Sets the number of images of a movie to use"
+ * ImageUser.offset -> frame_offset: int "Offsets the number of the frame to use in the animation"
@@ -1981,13 +1981,13 @@
#+ * KeyingSet.name -> name: string "NO DESCRIPTION"
#+ * KeyingSet.paths -> paths: collection, "(read-only) Keying Set Paths to define settings that get keyframed together"
#+ * KeyingSet.type_info -> type_info: pointer, "(read-only) Callback function defines for built-in Keying Sets"
- + * KeyingSet.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
- + * KeyingSet.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
+#KeyingSet.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
+#KeyingSet.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
#KeyingSet.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
#+ * KeyingSetInfo.bl_idname -> bl_idname: string "NO DESCRIPTION"
#+ * KeyingSetInfo.bl_label -> bl_label: string "NO DESCRIPTION"
- + * KeyingSetInfo.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
- + * KeyingSetInfo.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
+#KeyingSetInfo.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
+#KeyingSetInfo.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
#KeyingSetInfo.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
#+ * KeyingSetPath.array_index -> array_index: int "Index to the specific setting if applicable"
#+ * KeyingSetPath.data_path -> data_path: string "Path to property setting"
@@ -1995,9 +1995,9 @@
#KeyingSetPath.group_method -> group_method: enum "Method used to define which Group-name to use"
#+ * KeyingSetPath.id -> id: pointer "ID-Block that keyframes for Keying Set should be added to (for Absolute Keying Sets only)"
#+ * KeyingSetPath.id_type -> id_type: enum "Type of ID-block that can be used"
- + * KeyingSetPath.entire_array -> use_entire_array: boolean "When an array/vector type is chosen (Location, Rotation, Color, etc.), entire array is to be used"
- + * KeyingSetPath.insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
- + * KeyingSetPath.insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
+#KeyingSetPath.use_entire_array -> use_entire_array: boolean "When an array/vector type is chosen (Location, Rotation, Color, etc.), entire array is to be used"
+#KeyingSetPath.use_insertkey_needed -> use_insertkey_needed: boolean "Only insert keyframes where theyre needed in the relevant F-Curves"
+#KeyingSetPath.use_insertkey_visual -> use_insertkey_visual: boolean "Insert keyframes based on visual transforms"
#KeyingSetPath.use_insertkey_xyz_to_rgb -> use_insertkey_xyz_to_rgb: boolean "Color for newly added transformation F-Curves (Location, Rotation, Scale) and also Color is based on the transform axis"
#+ * LampSkySettings.atmosphere_distance_factor -> atmosphere_distance_factor: float "Multiplier to convert blender units to physical distance"
#+ * LampSkySettings.atmosphere_extinction -> atmosphere_extinction: float "Extinction scattering contribution factor"
@@ -2784,8 +2784,8 @@
+ * ParticleEdit.fade_time -> use_fade_time: boolean "Fade paths and keys further away from current frame"
+ * ParticleEdit.keep_lengths -> use_preserve_length: boolean "Keep path lengths constant"
+ * ParticleEdit.keep_root -> use_preserve_root: boolean "Keep root keys unmodified"
-#+ * ParticleHairKey.location -> location: float[3] "Location of the hair key in object space"
- + * ParticleHairKey.location_hairspace -> location_hair_space: float[3] "Location of the hair key in its internal coordinate system, relative to the emitting face"
+#ParticleHairKey.co -> co: float[3] "Location of the hair key in object space"
+#ParticleHairKey.co_hair_space -> co_hair_space: float[3] "Location of the hair key in its internal coordinate system, relative to the emitting face"
#+ * ParticleHairKey.time -> time: float "Relative time of key over hair length"
#+ * ParticleHairKey.weight -> weight: float "Weight for cloth simulation"
#+ * ParticleKey.angular_velocity -> angular_velocity: float[3] "Key angular velocity"
@@ -3595,7 +3595,7 @@
#+ * SoftBodySettings.spring_vertex_group -> spring_vertex_group: string "Control point spring strength values"
+ * SoftBodySettings.maxstep -> step_max: int "Maximal # solver steps/frame"
+ * SoftBodySettings.minstep -> step_min: int "Minimal # solver steps/frame"
- + * SoftBodySettings.auto_step -> use_auto_step: boolean "Use velocities for automagic step sizes"
+#SoftBodySettings.use_auto_step -> use_auto_step: boolean "Use velocities for automagic step sizes"
+ * SoftBodySettings.diagnose -> use_diagnose: boolean "Turn on SB diagnose console prints"
+ * SoftBodySettings.edge_collision -> use_edge_collision: boolean "Edges collide too"
#+ * SoftBodySettings.use_edges -> use_edges: boolean "Use Edges as springs"
@@ -4602,4 +4602,4 @@
+ * WorldStarsSettings.color_randomization -> color_random: float "Randomize star colors"
+ * WorldStarsSettings.min_distance -> distance_min: float "Minimum distance to the camera for stars"
#+ * WorldStarsSettings.size -> size: float "Average screen dimension of stars"
-#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651157 refs]"
+#+ * WorldStarsSettings.use_stars -> use_stars: boolean "Enable starfield generation[651155 refs]"