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authorMatt Ebb <matt@mke3.net>2009-08-25 05:37:08 +0400
committerMatt Ebb <matt@mke3.net>2009-08-25 05:37:08 +0400
commitea97a373834ea956ad0778b2c535452a6ecb1752 (patch)
tree9da83b01797e1697bc6f99e999bee927e072b3e0 /source/gameengine/Converter
parent90895fce8ca4f40bd41026b0406d80e8e83e0e8d (diff)
parent4a78b9e9046567e86ed3ccada83a50c43684facd (diff)
svn merge -r 22628:22753 https://svn.blender.org/svnroot/bf-blender/branches/blender2.5/blendervolume25
Diffstat (limited to 'source/gameengine/Converter')
-rw-r--r--source/gameengine/Converter/BL_BlenderDataConversion.cpp4
-rw-r--r--source/gameengine/Converter/KX_ConvertSensors.cpp1
2 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Converter/BL_BlenderDataConversion.cpp b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
index 6cb4e980a3d..ed03bb0bdd5 100644
--- a/source/gameengine/Converter/BL_BlenderDataConversion.cpp
+++ b/source/gameengine/Converter/BL_BlenderDataConversion.cpp
@@ -2485,10 +2485,10 @@ void BL_ConvertBlenderObjects(struct Main* maggie,
}
}
if (occlusion)
- kxscene->SetDbvtOcclusionRes(blenderscene->world->occlusionRes);
+ kxscene->SetDbvtOcclusionRes(blenderscene->gm.occlusionRes);
}
if (blenderscene->world)
- kxscene->GetPhysicsEnvironment()->setNumTimeSubSteps(blenderscene->world->physubstep);
+ kxscene->GetPhysicsEnvironment()->setNumTimeSubSteps(blenderscene->gm.physubstep);
// now that the scenegraph is complete, let's instantiate the deformers.
// We need that to create reusable derived mesh and physic shapes
diff --git a/source/gameengine/Converter/KX_ConvertSensors.cpp b/source/gameengine/Converter/KX_ConvertSensors.cpp
index eb77e087de5..09027f18844 100644
--- a/source/gameengine/Converter/KX_ConvertSensors.cpp
+++ b/source/gameengine/Converter/KX_ConvertSensors.cpp
@@ -536,6 +536,7 @@ void BL_ConvertSensors(struct Object* blenderobject,
starty,
keytype,
trackfocus,
+ (bmouse->flag & SENS_MOUSE_FOCUS_PULSE) ? true:false,
kxscene,
kxengine,
gameobj);