diff options
author | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
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committer | Kent Mein <mein@cs.umn.edu> | 2002-11-25 18:29:57 +0300 |
commit | 209a2ede2cdeade0d543969e7b2ff62fee84b43e (patch) | |
tree | 28484297290b14033587b3704535db4a0bb06c71 /source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | |
parent | d0e346d544cd3abb0007a68137b31923020f7aeb (diff) |
Last of the config.h mods...
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
added to these files.
Kent
--
mein@cs.umn.edu
Diffstat (limited to 'source/gameengine/GameLogic/SCA_AlwaysSensor.cpp')
-rw-r--r-- | source/gameengine/GameLogic/SCA_AlwaysSensor.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp index cf78d109e16..1ca8545b062 100644 --- a/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp +++ b/source/gameengine/GameLogic/SCA_AlwaysSensor.cpp @@ -32,6 +32,10 @@ * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ +#ifdef HAVE_CONFIG_H +#include <config.h> +#endif + #ifdef WIN32 // This warning tells us about truncation of __long__ stl-generated names. // It can occasionally cause DevStudio to have internal compiler warnings. |