diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 10:02:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-27 10:02:10 +0400 |
commit | 6cccdf0cb2602b46e9c1e0a0a7f40853626735cf (patch) | |
tree | e04e8d5c63e90464fc48842482bb4051c01fa3f5 /source/gameengine/Ketsji | |
parent | d5667656353a6ce8247d1e1c125471688c679bd8 (diff) |
BGE bugfix, ipo actuator's foce option didnt check that the object was dynamic.
Diffstat (limited to 'source/gameengine/Ketsji')
-rw-r--r-- | source/gameengine/Ketsji/KX_IPO_SGController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_IPO_SGController.cpp b/source/gameengine/Ketsji/KX_IPO_SGController.cpp index d3aa924665e..6223643f75a 100644 --- a/source/gameengine/Ketsji/KX_IPO_SGController.cpp +++ b/source/gameengine/Ketsji/KX_IPO_SGController.cpp @@ -143,7 +143,7 @@ bool KX_IpoSGController::Update(double currentTime) { if (m_ipo_as_force == true) { - if (m_game_object && ob) + if (m_game_object && ob && m_game_object->GetPhysicsController()) { m_game_object->GetPhysicsController()->ApplyForce(m_ipo_local ? ob->GetWorldOrientation() * m_ipo_xform.GetPosition() : |