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authorDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
committerDalai Felinto <dfelinto@gmail.com>2015-09-24 18:24:20 +0300
commit27b3ea622f8bd313a8e2827dfec752bf2125566c (patch)
treef212e49d224ce8e1cfc3b17a64ae524711494391 /source/gameengine/Physics/common/PHY_IPhysicsController.h
parent372dff8d1dc7e24d4b2cd37de245588ecfce8bfa (diff)
parentde80e687689032cb85179a1f7e89750573631d5d (diff)
Merge remote-tracking branch 'origin/master' into cycles_camera_nodescycles_camera_nodes
Note: the branch currently crashes in blender_camera_nodes.cpp: BL::NodeTree b_ntree = b_data.node_groups[nodes_tree_name]; The crash was introduced in: cb7cf523e5c000609f32a382e2c0fcc57f635a42 Conflicts: intern/cycles/SConscript intern/cycles/blender/addon/__init__.py intern/cycles/blender/addon/properties.py intern/cycles/blender/blender_camera.cpp intern/cycles/kernel/kernel_types.h intern/cycles/kernel/svm/svm.h intern/cycles/kernel/svm/svm_types.h intern/cycles/render/camera.cpp intern/cycles/render/camera.h
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsController.h')
-rw-r--r--source/gameengine/Physics/common/PHY_IPhysicsController.h16
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h
index f9975484fa7..62b163536dd 100644
--- a/source/gameengine/Physics/common/PHY_IPhysicsController.h
+++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h
@@ -32,6 +32,7 @@
#ifndef __PHY_IPHYSICSCONTROLLER_H__
#define __PHY_IPHYSICSCONTROLLER_H__
+#include <vector>
#include "PHY_IController.h"
class PHY_IMotionState;
@@ -89,6 +90,13 @@ class PHY_IPhysicsController : public PHY_IController
virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0;
virtual void ResolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0;
+ virtual float GetLinearDamping() const=0;
+ virtual float GetAngularDamping() const=0;
+ virtual void SetLinearDamping(float damping)=0;
+ virtual void SetAngularDamping(float damping)=0;
+ virtual void SetDamping(float linear, float angular)=0;
+
+ virtual void RefreshCollisions() = 0;
virtual void SuspendDynamics(bool ghost=false)=0;
virtual void RestoreDynamics()=0;
@@ -117,6 +125,11 @@ class PHY_IPhysicsController : public PHY_IController
virtual float GetLinVelocityMax() const=0;
virtual void SetLinVelocityMax(float val) = 0;
+ virtual void SetAngularVelocityMin(float val) = 0;
+ virtual float GetAngularVelocityMin() const = 0;
+ virtual void SetAngularVelocityMax(float val) = 0;
+ virtual float GetAngularVelocityMax() const = 0;
+
MT_Vector3 GetWorldPosition(MT_Vector3& localpos);
// Shape control
@@ -126,9 +139,12 @@ class PHY_IPhysicsController : public PHY_IController
virtual bool IsDynamic() = 0;
virtual bool IsCompound() = 0;
+ virtual bool IsSuspended() const = 0;
virtual bool ReinstancePhysicsShape(KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj) = 0;
+ /* Method to replicate rigid body joint contraints for group instances. */
+ virtual void ReplicateConstraints(KX_GameObject *gameobj, std::vector<KX_GameObject*> constobj) = 0;
#ifdef WITH_CXX_GUARDEDALLOC
MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IPhysicsController")