diff options
Diffstat (limited to 'source/gameengine/Physics/common/PHY_IPhysicsController.h')
-rw-r--r-- | source/gameengine/Physics/common/PHY_IPhysicsController.h | 16 |
1 files changed, 16 insertions, 0 deletions
diff --git a/source/gameengine/Physics/common/PHY_IPhysicsController.h b/source/gameengine/Physics/common/PHY_IPhysicsController.h index f9975484fa7..62b163536dd 100644 --- a/source/gameengine/Physics/common/PHY_IPhysicsController.h +++ b/source/gameengine/Physics/common/PHY_IPhysicsController.h @@ -32,6 +32,7 @@ #ifndef __PHY_IPHYSICSCONTROLLER_H__ #define __PHY_IPHYSICSCONTROLLER_H__ +#include <vector> #include "PHY_IController.h" class PHY_IMotionState; @@ -89,6 +90,13 @@ class PHY_IPhysicsController : public PHY_IController virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local)=0; virtual void ResolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ) = 0; + virtual float GetLinearDamping() const=0; + virtual float GetAngularDamping() const=0; + virtual void SetLinearDamping(float damping)=0; + virtual void SetAngularDamping(float damping)=0; + virtual void SetDamping(float linear, float angular)=0; + + virtual void RefreshCollisions() = 0; virtual void SuspendDynamics(bool ghost=false)=0; virtual void RestoreDynamics()=0; @@ -117,6 +125,11 @@ class PHY_IPhysicsController : public PHY_IController virtual float GetLinVelocityMax() const=0; virtual void SetLinVelocityMax(float val) = 0; + virtual void SetAngularVelocityMin(float val) = 0; + virtual float GetAngularVelocityMin() const = 0; + virtual void SetAngularVelocityMax(float val) = 0; + virtual float GetAngularVelocityMax() const = 0; + MT_Vector3 GetWorldPosition(MT_Vector3& localpos); // Shape control @@ -126,9 +139,12 @@ class PHY_IPhysicsController : public PHY_IController virtual bool IsDynamic() = 0; virtual bool IsCompound() = 0; + virtual bool IsSuspended() const = 0; virtual bool ReinstancePhysicsShape(KX_GameObject *from_gameobj, RAS_MeshObject* from_meshobj) = 0; + /* Method to replicate rigid body joint contraints for group instances. */ + virtual void ReplicateConstraints(KX_GameObject *gameobj, std::vector<KX_GameObject*> constobj) = 0; #ifdef WITH_CXX_GUARDEDALLOC MEM_CXX_CLASS_ALLOC_FUNCS("GE:PHY_IPhysicsController") |